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Member of an expert services team who is responsible for delivering a quality solution in a timely manner, on budget and to a client*s satisfaction. Responsible for delivering a set of services and key deliverables that match customer specifications. Key responsibilities include the development, testing, and launching of marketing programs.
Senior consulting member of the Expert Services team who provides expert services both as an individual and a team member. Takes direction from senior team members and management to ensure quality marketing deliverables for Oracle customers. Has advanced subject matter expertise in marketing programs and campaigns. Has the ability to develop, coordinate, test, and launch standard/advanced interactive marketing programs using the Oracle Marketing platform for on-time, on-budget, and error free project deliverables. Takes an active role in guiding junior team members and leading projects. Can actively manage and resolve customer escalation, project scope issues, and technical challenges. Reviews project requests from clients to determine how to implement using established processes and best practices, or scope production specifications for custom projects.
5 Years of professional experience. 1-2 Years of email coding experience. Experience with HTML, CSS, XML, XSLT 1.0, and JavaScript. Understanding of email design and copywriting. Previous experience interacting with client/customer base.
Oracle is an Affirmative Action-Equal Employment Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, protected veterans status, age, or any other characteristic protected by law.
Thorough understanding of and/or interest in online marketing
Great team player, know when to lead and when to follow
A strong work ethic, a winning attitude and a sense of humor
Highly developed experience in client services, account and/or project management in interactive or email marketing
Ability to perform under pressure and meet deadlines while demonstrating enthusiasm towards colleagues and clients.
Client focus with an obsession for achieving measurable results
Strategic and analytical insight to identify and solve client's business, marketing and technology problems
Work to identify sales opportunities within existing accounts
Excellent oral, written and presentation skills
Extremely proactive, highly organized, with ability to manage multiple tasks
Strong data gathering, storytelling, and analytical skills
Polished verbal, written communication and presentation skills, with both internal colleagues and external clients
Technically literate and comfortable working with Internet technologies, and desire to build technical knowledge
Part of a team responsible for the day-to-day operation of our largest accounts making sure the account is running smoothly and profitably.
Know the client's business intimately and be an effective spokesperson for the client within the Oracle Marketing Cloud; representing the client's point of view and concerns.
Part of an internal team working on short-term projects and/or campaigns, with an understanding of long-term planning requirements and growth of the business.
Push the envelope of ground-breaking strategies for designing and executing successful integrated lifecycle email programs
Build collaborative client relationships and account size based on trust and tangible results
Gather business requirements, identify needs and scope programs to ensure quality programs exceed client's expectations and industry standards.
Analyze key email performance indicators and make and identify opportunities for optimizing results.
Help identify potential projects and sources of revenue.
Develop and foster team environment across functional areas
For a listing of all opportunities at oracle, please go to www.oracle.com/careers
Oracle is an Equal Opportunity Employer
Jacqueline Jenna
Oracle Talent Advisor
Job: **Consulting*
Organization: **Oracle*
Title: Senior Expert Services Specialist - OMC
Location: United States
Requisition ID: 200003UF


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1 stalk celery, thinly sliced
14 oz jarred hearts of palm, sliced
1 bunch small red radishes, thinly sliced
greens from one bunch radish, torn (if large)
for the dressing:
1 shallot, minced
1 clove garlic, minced
1/2 cup mayonnaise
2 1/2 tablespoons Dijon mustard
1 1/2 tablespoons horseradish
2 tablespoons lemon juice
1/4 teaspoon celery seed
zest from 1 lemon
freshly ground black pepper
for the shrimp:
2 lb large shrimp
1 1/4 cup water
2 bay leaves
1 tablespoon black peppercorns
1 tablespoon yellow mustard seeds
Bring the water, bay leaves, peppercorns and mustard seeds to a boil in a large, lidded pot. Add shrimp. Cover and boil until fully cooked. Drain. Allow to cool slightly then peel. Place the shrimp in a large bowl. Set aside to cool further. Whisk together the dressing ingredients in a small bowl. Set aside. Add the celery, hearts of palm, radishes and greens to the shrimp. Toss to evenly distribute all ingredients. Drizzle with dressing, toss again to coat. Refrigerate 30 minutes to 2 hours prior to serving.

subset: commoncrawl


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Second Quest necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 90 diseños de 25 diseñadores freelance.
Unity Teapots
I'm opening a store to sell Japanese and Chinese teapots, tea sets (with cups), other teaware, and tea. I always wanted to stop working for the man and start my own online business, so this is my first real attempt. I need some help on the design!
The audience is tea drinkers shopping for asian teapots and tea sets. This tends to be slightly female, slightly older audience.
What I want:
A vector logo with stylized (but readable) text (Unity Teapots) next to it. ".com" should not appear in the text. The logo should be to the left of the text, not overlapping or integrated.
What it should be like:
Simple and clear. Maybe an outline of a teapot, or a solid shape with a cutout of a teapot. Feel free to use teapots, tea leaves (look like normal leaves), and circular/radial shapes. If you can put some asian flair in there, then great.
Colors I had in mind were creams, greens, purples, yellows, oranges, black. I'd stay away from reds, blues, and browns. Probably prefer light colors. 3 colors max so it looks ok in black/white/gray.
Things I DON'T like: anthropomorphic things, photographs, cluttered/busy art
What the teapots look like:
http://www.asianartmall.com/Merchant2/21492.jpg (porcelain)
http://www.asianartmall.com/Merchant2/303g.jpg (cast iron)
Also do a search on "japanese teapots" or "tetsubins".
1. File in the original format in full resolution (PSD or whatever program you use)
2. Standard size JPG, appropriate for a website header.
3. The font family you use, so I can tie it into the rest of my site.
Thanks so much ,and I hope this is descriptive enough! I'll be happy to answer questions you may have.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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What are some defensive driving techniques to help you stay safe on the road?
According to the National Highway Traffic Safety Administration, there were 37,461 vehicle fatalities in 2016. Speeding and offensive driving are major problems which contribute to fatal car crashes throughout the United States. These defensive driving tips can help you or a loved one take on the road safely.
Possible ways to stay safe on the road
- Avoid driving during periods of high traffic, typically during morning, lunch, and evening commute times.
- Keep your windshield, headlights, and mirror clean to improve visibility.
- Raise your seat high enough so you have a clear view of the road. Sit on a small pillow if necessary.
- Limit distractions inside the vehicle. This includes the radio and conversations with passengers and use of cell phones.
- Stay alert. Watch for flashing lights and listen for emergency vehicles.
- Keep a safe distance between you and the car ahead so you have ample time to brake safely if necessary. In normal driving conditions, the general rule is "three seconds plus." When the vehicle in front of you passes a stationary object, begin counting. You should reach that same object no sooner than three seconds, four seconds ideally. Increase following distance when visibility is poor or you're in traffic.
- Keep windshield wiper blades in proper working condition.
- Get periodic vision and hearing tests, especially if you drive at night. When you consider that 90% of a driver's reaction depends on vision, and vision is limited at night, it is no surprise that the night driving crash rate is roughly three times that of daylight driving.
- Slow down after the sun goes down. Close to two-thirds of fatal crashes that happen at night are speed related.
- Take a defensive driving course. Some insurance policies may offer price discounts when individuals take these courses.
- Carefully read medication labels to see if they may impair driving skills.
- Don't drive if you're feeling tired, lightheaded, or stressed.
- Avoid driving during inclement weather.
- Use other transportation services such as taxis, rideshare services, and buses if you're unsure of your ability to drive safely.
- Always wear your seat belt.
- Obey the posted speed limit. Speeding puts lives and licenses on the line. It may also be expensive, and pricey tickets could increase insurance rates.
- Share the road. Bicyclists must adhere to the same rules of the roads as motorists yet are more vulnerable to injury. Always give ample space to other vehicles to maneuver safely, from bikes and motorcycles to large trucks.
Business drivers, consider these defensive driving tips as well
- Set rear view and side mirrors appropriately, to eliminate blind spots around your vehicle.
- Check mirrors frequently while driving, including lane changes, to be more aware of your surroundings.
- Be aware of road warning signs for hills, curves, animals, and other obstacles.
- Be especially alert at intersections, for proper signage/signals, and crossing traffic.


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12×1 New Crema Marfil Polished Marble Dome Molding
Minimum 50-piece order quantity required for 50%-off stone flooring sale price. The order can be a combination of different items to meet this requirement. Payment by check or wire transfer. Visa, MC, Discover, Paypal are also accepted with a 3% Convenience Fee on the order total.
To minimize the potential for breakage, we ship tile by freight carrier only.
Contact us for a shipping estimate – call 1-866-759-1920.


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- You can pretty much own southern Brooklyn for $124 million. Sheepshead Bites
- Brew-ha-ha over Brooklyn College forum to end Israeli apartheid and the "illegal occupation of Palestine." Brooklyn Eagle
- Walkways are installed on the pedestrian bridge to Brooklyn Bridge Park. Brownstoner
- The most expensive neighborhood in Brooklyn is now. . . Boreum Hill! Brokelyn
- Who voted against Sandy funding? City Limits
- Property taxes too high? Gentile tells you how to beat them back down. Brooklyn Eagle
Go to McBrooklyn's HOME PAGE.
Friday, February 1, 2013
Buy Southern Brooklyn? BBP Ped Bridge; and More Brooklyn Briefs
- You can pretty much own southern Brooklyn for $124 million. Sheepshead Bites
at 5:14 AM Labels: Boerum Hill, Brooklyn, Brooklyn Bridge Park, hurricane, politics
2 comments:
Why is "illegal occupation of Palestine" in quotes? It is illegal.
- February 2, 2013 at 9:27 PM
- mcbrooklyn said...
We were reprinting a longer sentence in the article quoting the exact subject of the lecture: on "the importance of BDS (Boycott, Divestment and Sanctions) in helping to end Israeli apartheid and the illegal occupation of Palestine." The quote marks were in the sentence already. Just didn't have room for the whole sentence. Didn't mean to voice any opinion.
- February 4, 2013 at 1:52 AM


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by J.B. Hyppolite
Frank Watson, 58, owner of Gentlemen's Preference Hairstyling, a barbershop at 1007 E. Willow Grove Ave. in Wyndmoor, insists that "I'm a barbershop-hair stylist. I basically call myself a "barber stylist."
Any customer at Gentlemen's Preference can expect to see the wonderful art of Frank's mom and to hear a conversation about Philadelphia sports teams. "This is a big sports shop here," said Frank, who has been in the Chestnut Hill/Wyndmoor area for 33 years. "I'm a total sports nut."
Most of the people that Frank interacts with, including women, are sports fanatics. "We always talk about setting up a mic in here and having a Daily News Live show in here because it gets pretty funny. It's like a sports talk show. We always talk about 'You know you should have a TV in here, you should have a radio in here, like a radio guy, and actually have a 610 (WIP) sports show.'"
Frank is such a rabid Phillies fan that the Philadelphia Daily News featured him during the 2009 World Series. The year before, Frank cut out sports headlines from Daily News and Inquirer and lined his entire shop with the articles.
"The year the Phillies went to the World Series and won (2008), my entire shop was newspaper articles and memorabilia I collected over the years. The next year when they were in it against the Yankees, I did the same thing, and people would stop in as the playoffs were going on just to make sure I was keeping up. It became a tradition," he said. Frank continued that tradition for the five years in a row (2007-2011) that the Phillies made it to the playoffs.
The Phillies dominate talk during baseball season, but the Philadelphia Eagles tend to be a year-round topic. The sports conversations generally become outright debates. While no one famous has entered Gentlemen's Preference, Frank's clientele includes the doctors, lawyers, psychologists and friends of Dave Montgomery, part-owner of the Philadelphia Phillies who lives in the area.
Frank's business is by appointment only. No walk-ins. "It's because you're able to do your best work when your shop isn't lined up with people waiting for haircuts. When you work at a place that doesn't work by appointment and people are waiting there for a half-hour, you tend to rush because you're afraid they're gonna get up and walk out, and you can't have the conversation you want to have."
Though Frank has had Democratic, Republican and Tea Party clients, he tends to shy away from politics and more or less becomes a "yes and no" man when the subject of politics rears its ugly head.
Frank is self-taught. No one else in his family was a barber, but he cut people's hair even before he was an apprentice. "My brother's best friend, who was a licensed barber, said, 'Stop messing around with this and make it your life.'"
Frank, whose apprenticeship was with one of the top "barber stylists" in his hometown of Margate, New Jersey, has been cutting hair for 39 years. He has lived in Philadelphia since 1980, when he worked at a barbershop on Gravers Lane. He has been at Willow Grove Ave for the past 18 years.
"I've had a lot of the same clients for 33 years now," said Frank, who is now cutting the hair of children of customers of a generation ago. "Wyndmoor is a quiet little town, and the people are very nice here. The firehouse is right here; everybody cares about the kids here, the Little League. Every Easter they have an Easter egg hunt. It's like a little community that nobody really knows about…"
Frank went to Mainland Regional High School in Linwood, NJ., and started becoming a barber after finishing high school. Franks mother, Lorraine, was a well known artist in New Jersey. Her art can be seen and bought in Gentlemen's Preference Hairstyling. Frank's mother-in-law, Rose, was a receptionist of his for 27 years. Frank's wife, Sherry, is a Philadelphia school teacher. His son, Brandon, just got married, and he also has a daughter, Marisa.
Gentlemen's Preference Hairstyling is open Tuesday through Saturday. For an appointment, call 215-836-7477.


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[Contributor Post by johncleonard]
#1) TARP isn't going to cost the taxpayers a lot of money in the end. Almost all the money given out is getting paid back and all we're going to end up being on the hook for as taxpayers is the administrative cost of the program. This is not the huge source of debt/spending that we've been led to believe.
#2) The stimulus spending isn't a good idea. However, again, it's not going to cost as much in the long-haul as we've been led to believe. Every job it saves is taxable income that the government doesn't lose. No, it's not going to be cost-effective in any measurable way, but a lot of the infrastructure projects that are able to go forward because of it are sorely needed. Who wants to have to wonder every time they cross a bridge whether it's going to collapse before they can get to the other side? Things like that are savings that can't be measured, and that's exactly why some of these projects have never gotten off the ground — if you can't show how it pays for itself, the people don't want to pay for it.
#3) America can't afford to NOT have some form of Universal Healthcare. The healthcare and insurance industries are slowly choking off the rest of the economy. Who cares if you make $200K a year if you pay $190K a year to your insurance/docs, and believe me, that's where things are headed if these companies aren't reigned in, and I mean tightly. Taxes are already a drop in the bucket compared to what a lot of people pay for insurance alone, let alone their out-of-pocket medical expenses. Even if we go with socialized medicine and everyone's taxes double because of it, most of the middle-class will be far better off than they are today in their cost/benefit ratio (and the poor will be protected, as well).
#4) A lot of people like to say that healthcare reform is about the government being able to control the people. Personally, I don't see a single industrialized country that uses it that way. I also don't see where socialized medicine has negatively affected the economy in the U.K., France, Netherlands, any of the Scandinavian countries, or anywhere else, for that matter. Where socialism gets dangerous to the economy is when the government tries to control all means of production and to plan an economy without the flexibility to change when the times change. Even the most ambitious socialists in the U.S. don't think we should take things in that direction — at least not if they're smart; it's a direction that's been proven NOT to work.
#5) If we eliminated every bit of government spending outside of the military and defense budgets, we'd save a whopping 15% of the total expenditures of our government. Not a single one of these Tea Party or even the oldschool conservatives is going to suggest we cut defense or military spending, even if we weren't involved in two "wars".
#6) Eliminating the "War on Drugs" could pay for healthcare for every individual in the U.S.. The way the insurance companies drive up premiums is by using a divide and conquer strategy. Premiums are based off risk amortization on what's called a "pool". The smaller the pool, the fewer people there are to foot the bulk of the risk, and thus higher premiums. One option that's far short of socialization is to force insurance companies to consider the entire population as the "risk pool" when they calculate premiums for ANYONE. Another option would be to outlaw for-profit healthcare providers (the logic for this is simple: people's health is too valuable a resource for this country to trust it to people who aren't concerned with care before profits).
#7) There is a whole lot of "fuck you, I've got mine" going around in the U.S. right now. People forget that there were people there when they were struggling to lend a helping hand, or that they received benefits or, with even more irony, forget that their Social Security and Medicare benefits come from the government already. People are not just uninformed, they are being willfully misinformed. It's my opinion that someone (Rupert Murdoch for starters, and we can go on and on from there) should be held responsible for that. Journalism is an art where objectivity is sacrosanct, and the companies that try and turn a profit on "news" are all guilty of letting their "sales" get in the way of their integrity. MSNBC, FOX News, CNN, all of them. There are still good journalists out there, and when you find one, they're usually hanging onto their jobs by the skin of their teeth. It's very difficult in the current market for people with the sort of integrity that the title of "journalist" implies to keep both their integrity and their jobs. This is why we have things like the "March to Restore Sanity/Fear" — it was as much about drawing attention to the media twisting things, slanting things, and dividing the people so it's easier for the corporations to remain in power (make no mistake, the corporations "own" the majority of senators and representatives on both sides of the aisle) as it was about any sort of partisan statement.
#8) Debt. Debt. Debt. Borrow your way to prosperity has been the American anthem for a long time now. It's finally starting to bite us in the ass, and it's going to be painful to work our way out of it. Does that mean we should sacrifice the future and security of the republic to do so? I think that would be a terrible mistake.
#9) The Free Market tautology. I hear a lot of people talking out there who think that the Market is some god-like force that can fix anything. God, however, is also a tautology. You're free to believe in either, of course, but expecting the Market to solve something that it has already failed miserably to solve is (in my opinion) one of the truest marks of idiocy. In the U.S., the government has a track-record of stepping in and providing essential services that the market fails to provide — this is true of roads, police, fire, water, sewer, flood planning, food for the hungry, retirement, medical care for the elderly, medical care for small children, and many other areas as well. In the modern world, the health of the populace is as much a matter of infrastructure as roads, bridges, the power grid, fire and police protection, water, sewers, and so on and so forth. Like I've said elsewhere, Universal Healthcare should be looked at in the same way a sanitation law would be viewed. Sure, we wouldn't need such things if everyone was honest, considerate, and rational, but that's not the world we live in. Those aren't the people that share it with us. We share this world with a lot of fuckwads that care a lot more about when they're going to buy their next new Bugatti than whether or not they're not trampling on someone else's rights to do it.
#10) I want to see the U.S. spend as much on education as it does the military. Education is where all these problems started, and where they could all end if we as a people are committed to providing each other with an actual education, instead of providing a glorified babysitter that's primarily designed to churn out complacent workers. We've seen where that leads, and now it's time that we realize that our collective complacency is what's put us in this position. It's also what makes it difficult to face the actual work that would have to happen in order to accomplish this. But if we don't, this country is going the way of the Romans, and we will have failed every Patriot that has ever given their life, their liberty, or their sanity for this nation.


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It's time for another giveaway to help (the ladies) with the Ditch the Disposables Challenge! Thanks to DivaCup®, I am giving away a size 1 or size 2 reusable DivaCup menstrual solution.
I haven't personally used a DivaCup, but I do have my Moon Cup which, used alongside cloth pads (just in case), I have learned to love. It takes a little getting used to, but once you figure it out, you can't imagine going back to disposable products. Seriously.
Using a DivaCup for your menstrual cycle is an easy way to live a little greener. According to DivaCup:
Women, on average, experience a lifetime menstruation span of 41 years (11-52). From use of disposable feminine hygiene, an estimated 12 billion sanitary pads and 7 billion tampons are dumped into the North American environment each year (1998). More than 170,000 tampon applicators were collected along U.S. coastal areas between 1998 and 1999.
Most tampons and pads contain surfactants, adhesives and additives. In addition, most pads contain polyethylene plastic whose production is a pollutant. Also, dioxin, a known carcinogen, is a by-product of the bleaching process of tampons containing rayon. In landfills, many of these substances can leach into the environment (groundwater, streams and lakes) causing serious pollution and health concerns.
Women can reduce dangerous landfill waste by choosing to use a reusable, silicone menstrual cup. When considering the pollution and volume of waste that is inherent in the use of disposable tampons and pads, replacing one's feminine hygiene with The DivaCup makes good environmental sense and manifests in a positive eco-footprint every month!
More about the DivaCup:
The DivaCup is a non-absorbent menstrual cup that simply collects menstrual flow. It can be worn for up to 12 hours before emptying, washing and reinserting for use for another 12 hours.
The DivaCup is made from top quality silicone – the same material used in healthcare applications for over 50 years.
Silicone is phthalate-free, latex-free, plastic-free and BPA-free!
Due to government standards and the personal, hygienic nature of the product, we recommend a menstrual cup should be replaced once a year. Ultimately, it is still up to the consumer to decide when she feels it is necessary to replace the cup.
Win It!
If you want a chance to win a DivaCup:
- First be sure you've entered the Ditch the Disposables Challenge
- Then leave me a comment here
- For an extra entry: Tweet (on Twitter) about the giveaway linking to this post AND including @crunchygoddess (hey, that's me!) in your Tweet, AND leave me a 2nd comment here.
The deadline to enter is Tuesday, Oct. 13. The winner will be selected randomly using Random.org on Wednesday, Oct. 14, and emailed (so be sure to include a valid email address).
Don't miss a single CDG post (I've still got LunaPads and GlassDharma straws to giveaway), subscribe to my blog.


text:
Follow This Company
Wells Fargo & Company is a financial holding company and a bank holding company. It is a diversified financial services company. It provides retail, commercial and corporate banking services through banking stores located in 23 states: Alaska, Arizona, California, Colorado, Idaho, Illinois, Indiana, Iowa, Michigan, Minnesota, Montana, Nebraska, Nevada, New Mexico, North Dakota, Ohio, Oregon, South Dakota, Texas, Utah, Washington, Wisconsin and Wyoming. It provides other financial services through subsidiaries engaged in various businesses, principally wholesale banking, mortgage banking, consumer finance, equipment leasing, agricultural finance, commercial finance, securities brokerage and investment banking, insurance agency and brokerage services, computer and data processing services, trust services, investment advisory services and venture capital investment. It operates in three segments: Community Banking, Wholesale Banking and Wells Fargo Financial.
(Source: 10-K)


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Subscribe to our e-newsletter mailing list to keep up with NCCCO news and industry headlines.
The Change of Address form is located with other candidate forms on the Handbooks and Forms page. Please fill out and send back either by fax or mail, per the information provided on the form.
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Copyright, 1995-2019. All rights reserved.


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The limited edition Audi R8 GT combines the power of an LP560-4 with the robotic sensuality of an R8. Combine this with an old German dude on fast, wet roads and you get this mess.
According to police, this Audi R8 GT suffered at the hands of a 63-year-old German owner who lost control of the car, hit the guard rail, bounced off, hit another guard rail, and eventually stopped approximately 1,300 feet later. The owner survived. The car channeled its inner Italian sports car and lit up like a roadie for My Morning Jacket at Burning Man. This leaves just 332 examples left.
See, having unlimited speeds creates its own problems. (Hat tip to m2m!)


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Derived from the original census count of paupers living in the Hockessin city limits. Six Pauper's namesake is a testament to the historic charm and rustic ambiance that greets every patron at the door.
From the reclaimed barn wood bar floors to the custom mahogany bar itself every aspect of the converted Shields Lumber House has been meticulously hand picked to hark back to the days of old. Six Paupers pays homage to not only Hockessin's colorful heritage but also the surrounding towns of Chadds Ford and Kennett Square -- areas that helped cultivate the rich history of high quality local cuisine set in a remarkably unique and eye-opening space.
We'd love to have you join us!
LUNCH ..................... 11:00am-5:00pm
DINNER .................... 5:00pm-10:00pm
AFTER DINNER ....... 10:00pm-1:00am
SUNDAY BRUNCH ...... 11:00am-2:00pm


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Hello frnds
I have done my gradution in BCA,and now i want to make a carrer in JAVA..
I did the 6 month course from CMC noida but not got the benifit too much.
so i want to do course again for java but i am not understand where should i go??
And please tell me the scope for getting the job at BCA level.
shashank sharma


text: Andrew Shpagin 1,362 Report post Posted September 30, 2010 I will post all updates of 3.5 there. Links: Archive of older versions: http://3d-coat.com/d.../older-version/ Windows: With CUDA, 32 bit With CUDA, 64 bit Without CUDA, 32 bit Without CUDA, 64 bit OSX: OSX build Download link Linux: Linux build download link Instuctions about installing CUDA for Linux List of changes: 3.5.27 [beta] - I made a big work of improving stability and quality in LC. Usual surface tools will also well compatible with LC. There is checkbox "Remove stretching" in usual surface tools to remove stretching after the end of stroke. - Reset primitives problem solved - http://bit.ly/ohOCtV - To center mass/boundary center/... in merge tool work correctly - I fixed problem in sketch tool - http://bit.ly/rdNCam - Sketch tool/reference image are corrected to work well with non power 2 textures and to avoid shadowbox preview in tools but Sketch tool. - I made correct transition to voxels after LC tools, correct Undo/Redo after voxelization, solved problem related to "explosion" of the mesh. - Framing centering is now correct. 3.5.26 - LC tools got major update. Still alpha, still need some re-organisation. - Sketch tool/reference image are corrected to work well with non power 2 textures and to avoid shadowbox preview in tools but Sketch tool. - I made correct transition to voxels after LC tools, correct Undo/Redo after voxelization, solved problem related to "explosion" of the mesh. - I made warning if there is no enough disk space to write file or if something prevents to save correctly (to avoid loosing work). - "Run brush along curve" issue solved - http://t.co/PO38ma46 3.5.25A - enabled materials/masks painting (still slow on big maps, will be resolved very soon) - UI improvement - you will be able to exclude almost any UI elements that you are not using - http://t.co/4Uimmq6h (see [Customize] button). - New voxel export option - "File->Export projected quads" - alternative high quality quad only voxel export - Enabled "VoxCleanup" command in retopo menu just for experiment - it is tesselation that works like dynamesh in ZB (done many months ago). Probably it is better to remove it from there and place just in export, but I will consider. - Fixed problem of painting with big brush near symmetry plane using material. - Important instability issue in Paint room solved. 3.5.25B - dependence parameters restored, CustomizeUI button moved to memu (Edit & Windows). - serious problem related to Res+ fixed - Ignore back faces will work correctly with eraser. - when 3B saved 3DC creates jpg with preview in same folder. When opening JPG-s will be visible too. Clicking on them will open 3B file. 3.5.25C - Painting over big materials/masks will be fast too. Now optimization done. - Even if UI element is hidden with new "Customize UI" mode it will be accessible through the hotkey. 3.5.25 [beta] - LC updated. All tools are still in very beta stage. Some of them may be removed or essentially changed later. - I made possibility to paint over materials and masks directly in 3D-Coat - http://bit.ly/oY8ojw - I made realtime preview for Sketch tool. You will see summary volume immediately while painting. It works without any lag or slowdown. It is still not fully optimized, so painting over the really big images may be slow. It will be resolved very soon. - I made smarter edge picking algorithm for retopo room. If edge is under surface it will be picked. But backface edges will not be picked. Simple illustration of change - http://bit.ly/o9U17Q - Autopo improved - manual strokes will only partially influence edgeflow - only areas close to stroke bound sphere will be affected. It is important because previously adding even one stroke was discarding all original curvature surface info. So correcting autopo results was really annoying in some cases. Now strokes will have local influence. - Transform gizmo issue fixed - http://bit.ly/n1ru6U - FBX export issue solved - http://bit.ly/qTkrlB - Important change: perspective center will be on the center of viewport, not on whole window center as it was before. http://bit.ly/owqPie - Smooth & freeze issue fixed - http://bit.ly/oXc5cQ - The problem of pose tool over non voxelized object resolved - http://bit.ly/pwIkv9 - Solved problem of incorrect showing of the symmetry plane in Voxel room. - Rendering issue solved - http://bit.ly/mZBzog - Pose tool with "Through all volumes" issue solved - http://bit.ly/qYZI1I - fixed: drawing with E panel modes was hanging sometimes on very close look to model. - fixed: grow & smudge brushes was incorrectly working with masks and symmetry. 3.5.24 [beta] - Updated LiveClay brushes. - Copy tool got rich improvement - respects alphas, makes optional extrusion, may copy just surface - http://t.co/U0acUZY . It may copy just surface if need - super cool to create clothes, stamp logos, shells - http://t.co/gjcmrwL . In general it allows you to paint over voxel model with different colors/shaders, of course without blending - http://t.co/WcbU470 - Looks like I achieved some good success in seamlessness in PPP - see - http://t.co/oHzUTzO . Baking voxels->ppp got even better seamlessness. - I made Import->Import geometry in paint room. In so way you will be able to change geometry/topology in external editor preserving layers. Imported geometry may have changed topology but UV confoguration should be preserved at least approximately. It will work only for ppp. - You will be able to replace geometry in scene using AppLinks - http://bit.ly/mZqW11 . AppLinks will not require modification. - VoxTree->RMB->Extrude will correcty work with freeze in surface mode. It is important go get accurate shells, also for dental modeling. - LiveClay will work correctly in stamp modes. - Voxel export with simplification improved again to avoid non-manifolds. - Deleting instance issue resolved - http://www.3d-coat.c...view.php?id=330 - Export curve profile problem resolved - http://bit.ly/qYXBlm - The problem of darkening while smoothing in Win 64 build resolved - http://t.co/kH6Jzgl - Projection painting in Photoshop improved a bit - now yo may edit projection being inside of object (example - skybox). - Fixed painting over UV problem - if island is off 0..1 painting/picking in uv/texture window will work correctly. - Fixed cylinder unwrap issue or OSX 64 bit. - Text/Picture/Curve tool node deleting bug fixed - http://bit.ly/o2lHbG 3.5.23 [beta] - All blending modes in paint room are synchronized precisely with Photoshop. - I was working over baking improvements. I made following changes: (1) Baking method is consistent - depends on what you chosen in Retopo->Snap to... I recommend using "Snap to closest along normal". But in some cases (many overlapped reference poly surfaces) - use "Snap to outer surface". Use "Snap to closest along normal" in voxels. (2) Baking scan direction will be chosen in smarter way - there was problem when small and big polygons were neighbors. (3) Snapping will be performed better, especially if you have thin surfaces, points will not be snapped to other side. - updated Live Clay + Reduce - Fixed UV room & materials palette issue - http://bit.ly/jvCdMF - Fixed color picker issue - http://bit.ly/ozMSqR - Fixed problem of freeze tool in paint room - http://bit.ly/p0ryeN - I improved quality of export voxel mesh with simplification, triangles quality improved - http://bit.ly/oOow8Z . Triangles on almost planar surfaces will satisfy Delone condition, it leads to better triangulation. - Fixed problem of merging additional object into microvertex scene. - Tool options bug fixed - http://bit.ly/nejhHY - Shader baking bug fixed - http://bit.ly/n1oCBU - Even if there are so many descriptions of PS blending modes none of them was full and precise, so this sync took a lot of time. - Merging new 3B file to the non-empty scene will merge retopo mesh/strokes into correctly. - Resolved symmetry issue - http://bit.ly/nboAvQ 3.5.21 [beta] - Important step forward! I made Boolean cutting the surface with E panel rectangle/lasso/ellipse/… I finally achieved very good stability and speed in boolean cut with very many sequential booleans - http://bit.ly/llo2IB - Auto Scale in UV room will work correctly with multiple UV islands that cover each other. - Longstanding & longwaited cavity painting problem resolved - http://bit.ly/jQws8X - Displacement export issue fixed - http://bit.ly/kFnQ3G - Fixed non-quad maps padding problem for PSD export - http://bit.ly/jezxLQ - Objects/Matrials panels problem resolved - http://bit.ly/lxpFgv - Transform gizmo in retopo tool got "To local space" button to orient gizmo according to main axis of selected elements. It orients gizmo really smartly according to selected elements. - Image along spline problem solved - http://bit.ly/jsbl9X - Palette window problem solved - http://bit.ly/jFKQAI - Resolved hide issue - http://bit.ly/li2vmX - Solved problem of possible incompatibility of 3B files between platforms when voxel curves are used. !!! LiveClay updated only a bit, triangulation quality improved, but all very last changes are not included, they are too raw. 3.5.20 [beta] - LiveClay - very first beta, so don't expect too much. Go to Edit->Preferences->Show beta tools to enable it. - New important command in Ptex mode introduced - http://bit.ly/mt1MBw - I made user-friendly way to share 3D-Coat's resources - http://bit.ly/iEndgn . You may easily create extension packs (3dcpack) with your own Brushes / Strips / Materials / Masks / Shaders / Navigation etc. - Upload screenshot with hotkey will work correctly even with modal (topmost) dialogs. - Sculpt room Move tool bug fixed - http://bit.ly/luokql - Bug fixed related to transforming from Ptex to Microverts using UV room and apply UV-set. Now pipeline Ptex->UV->Apply->MV works correctly. - The MV depth painting issue fixed - http://bit.ly/inJ9IE 3.5.19 [stable enough] - important performance problem in couple of last builds solved! - New (or old for V2 users) stamp mode modification introduced - http://bit.ly/dSkIm8 - Set of problems in stamp mode fixed - http://bit.ly/i2CvrJ - Very important addition! Move & Pose tool may be optionally applied through all visible volumes (see checkbox "Through all volumes"). See examples - http://bit.ly/gZAIlS , http://bit.ly/erzctN - Free form transformations in Pose tool are finished up to level acceptable to be publicly released. Example - http://bit.ly/itnFBA , http://bit.ly/jed7ym - Invert selection will work correctly in Pose tool. - Next tweak to pose tool - it will be possible to save/load pose - Longstanding pose tool problem fixed - http://bit.ly/fBnPC3 - Longstanding linux bug fixed - http://bit.ly/iI4TiM - Edit in ext editor will respect freeze - http://bit.ly/gROHlA - Smooth dark edge related bug fixed - http://bit.ly/ftx0j6 - I improved blending between transparent layers to be closer to PS especially if ground layer is semi-transparent. - Copy/Paste related bug fixed - http://bit.ly/gD6wL2 - The problem of Copy tool with CTRL resolved - http://bit.ly/emVe6C - FBX library used in 3DC updated to Fbx2012, it solved previous issues with incompatibility - http://bit.ly/jOduVp - Fixed problem of slowdown while using big alphas. It appeared after introducing mipmaps for brushes. Now works really fast. 3.5.18 [beta] - I made support of alpha images mip-mapping. It leads to really good stroke quality. Compare: http://bit.ly/ea0WCL and http://bit.ly/eS5cqK . It is especially important if contrast high resolution alpha is used. Old style stroke was too noisy, new style - smooth like in PS. More images to compare - http://bit.ly/guuQjL and http://bit.ly/eWxOZz . - You will be able to see amount of UV vertices in retopo room. It is important if you have budget of polygons for game model. - Inverted chisel brush issue fixed - http://bit.ly/guiy7k - Freeze and Rapid2 issue fixed - http://bit.ly/hSQxMP - Brushes preview problem solved - http://bit.ly/ev515y - Importing of subdivided T-shapes fixed - http://bit.ly/gslNP2 - Curve tool issue fixed - http://bit.ly/euee4N - In latest couple of builds there was error on non-english Win that caused screwing some brushes settings (like depth modulator). Now fixed. - Specular brightness issues fixed - http://bit.ly/fuWr6e and http://bit.ly/e6m62d - The issue with mesh breaking fixed - http://bit.ly/ii3H6h - I found one potential rare source of small dots artifacts while transforming from surface to voxel mode and written code to prevent it. - Wireframe in paint mode will be shown without missing chunks. - Absolute brush issue fixed - http://bit.ly/dJnURk - Fixed important bug - possible crash after using hotkey to make something massive - like import mesh for PPP. - Crash fixed - http://bit.ly/fYf7Cr - For ease of access to all import possibility you will be able to import retopo mesh/mesh for voxelizing from file menu. - The problem with incorrect UV-sets resolved - http://bit.ly/dIkgrb - tif/exr included in regular texture export format. You will be able to choose if you need to use it with or without alpha in Textures menu. - Adding materials folder improved a bit - http://bit.ly/e2uKSB - I made "Apply to visible" and "Apply to subtree" in shaders RMB menu. - Image picker navigation will work correctly even if picker is docked. 3.5.17 [beta, not verified] - I restored older version of surface clay and combined it with new brushing engine, it produced really nice brush! - Rapid2/Mud2 brushes as smoother and nicer versions of Rapid/Mud brushes. That new brushes are based on the same principle as new Clay brush. - I made checkbox "Smooth back faces" in "E" panel in Voxel room - Smooth in voxel surface mode is now CUDA accelerated. It is especially obvious under big smoothing degree (500% for example). Non cuda smooth improved a lot too. - I made additional checkbox "CUDA smooth boost" that will enable 3X strength of smoothing if CUDA enabled. - You will be able to assign hotkey to any button in 'E' panel. - I tuned Surface Fill tool to work nicely. - I made new brush based on surface clay that acts close to Build in voxel room and Wax in MB. It is little modification of clay, but looks like it is super cool to buildup shape. Probably I will call it Buildup. - I improved merge surface->voxels algorithm to produce much less artifacts like that - http://bit.ly/i4rmT6 . They was usually appearing after surface was smoothed in voxels a lot and then move applied (as well as any surface change). It is hard to avoid them at all, but they will appear much less now. To remove them at all use depth shader or "To global space". It are not actually surface distortions but rather normals calculation problems. It happens due to voxel surface thickness variation. Smooth makes surface thicker, so this problem appears. - Snapping to voxel surface become faster, fixed possible lags and hangups. - Slice tool in retopo room will work correctly with non-voxelized meshes too. - I updated AppLinks specifications a bit - http://bit.ly/gadLuD - Fixed several bugs in retopo transform tool. - The issue about retopo transform solved - http://bit.ly/gxsJ5W - Fixed problem of holes over big faces in ppp mode when 8k textures are used. - Fixed problem in retopo symmetrical copy whan multiple UV sets are present - Problem with "Edit points table" in "E" spines menu solved. - Problem with "To global space" and instances solved. - The problem with move tool tearing and symmetry resolved. - Fixed bug in Apply UV that was producing holes in mesh in some cases. - I found why using huge brush radius leads to massive slowdown (almost hang). It is fixed and resulted with sculpting speed increase. - If SHIFT and LMB was pressed simultaneously then even if SHIFT will be released but LMB pressed 3DC will act as if SHIFT is still pressed. 3.5.16 [relatively stable] - Fixed a bunch of instability problems + retopo transform problems - FBX import will catch color, normal and specular textures if attached - New floating server released, it is is compatible with previous 3D-Coat version, but it is better to use 3.5.15/16 - http://bit.ly/f7gZpk - Adding faces/bevel and other retopo tools will not discard current UV set, changed islands will be automatically updated - dropped image may be assigned to be background 3.5.15 [beta] - I made clone function in Retopo->Select [faces] to clone parts of mesh. - You will be able to transform whole retopo mesh or it's selected part with new transform tool in retopo room. - EPS file format supported for importing shapes for E panel. - Symmetry panel got "Lock symmetry plane" checkbox to lock symmetry plane and avoid unnecessary movement by TAB key. Also ALT-TAB will not conflict with TAB pressing to mave symmetry plane. - I improved surface smooth tool a bit to avoid producing visible seams. Also I removed spikes appearing on noisy surface due to backfacing. - I improved a bit shape and cleanness of voxels strokes in CUDA mode, I found why BUILD tool was producing dirty results sometimes. - I performed really big work over memory management. Found many leaks. It will improve stability and speed after hours of work in 3D-Coat. - FBX export crash fixed in 3.5.14B but FBX export of big meshes is still too slow, we will optimize it. - Export big meshes/close holes got better stability on big meshes. - Fixed possible instability in texture baking tool. - Draw by lines issue fixed - http://bit.ly/fOkslE - Freezing issue resolved - http://bit.ly/dFXFV5 - I made that 64 bit build will produce very useful bug-reports [for me to discover crash reason] if crash will occur. 64-bit bug-report was almost useless before this change because of missing callstack. 90% of people are using 64 bit version, it was so pity that I was not able to analyze bug-reports deeply. Now it is solved. It is important step to make 3DC more stable. 3.5.15 contains multiple stability improvements based on bug-reports that was sent me with this system. 3.5.14 [beta] - I made support of painting/carving over planes/surfaces defined by 3 or 4 points -http://bit.ly/gk6xi0 , http://bit.ly/el1Sql - Image picker will respect usual navigation rules to navigate image. - Fixed bug in Logo tool that was causing dirty result sometimes. - While fixing Logo tool I made possibility to load grayscale pictures as contours in E-panel (through "Load shape" button). - I made improvement for merged objects scale - http://bit.ly/dTKpNX - The problem with single polygon hiding resolved - http://bit.ly/eaGejr - Undo in polygon hide mode done - http://bit.ly/gEQHaT - Specularity merge down issue fixed - http://bit.ly/ijpvy0 - Painting whole polygon issue fixed - http://bit.ly/fcLDYg - The problem in "Merge without voxelizing" resolved -http://bit.ly/gIK3n6 - I fixed some problems in AUTOPO and it will always produce meshes without holes. - I made possibility to render turntables [from help menu] with post-batching to create customizable videos. - Fixed UV room texture mapping issues - http://bit.ly/euXzrQ andhttp://bit.ly/dO4hL1 3.5.13 [beta, relatively stable] - SVG import from "E" panel. It is a bit raw, needs testing - http://bit.ly/dRpeVs ,http://bit.ly/e4OUGn - Quality of voxel drawing with "E" panel curves/lasso improved a lot. - Al lot of small bugfixes to make 3D-Coat more stable, recovering from problems of 3.5.12 3.5.12 [beta, not stable] - I improved image picker a lot. This is how it looks/works now - http://bit.ly/hKF7Vz - Voxel surface layers will be correctly baked with occlusion (including not voxelized layers). - I made that merging without voxelizing will create 1 volume per object for convenience. OBJ files from Wings3D with instancing supported. - I made much more accurate fading on edges while getting back projection from Photoshop (or other) - http://bit.ly/fqs2I6 - Options.xml is splitted onto several logical parts to avoid loosing important data if you deleted it. - Support of FBX export/import done. - Bug-reporting system after crashes restored. - I made painting over edge to be anti-aliased even in not "Fade on edge" mode - http://bit.ly/fP4rAs - Topological symmetry problem in microvertex mode fixed - http://bit.ly/gUautz - Fixed problem of incorrect behavior of objects/materials palette - http://bit.ly/hMz0XF - Slider problem resolved - http://bit.ly/fUFmMN - "Apply blending" problem solved - http://bit.ly/f0Q5ak - Fixed problem of adding Masks folder - http://bit.ly/gnxTBs - The interface problem related to floating windows fixed - http://bit.ly/dKDaIx - Fixed "Auto-scale" in UV room problem - http://bit.ly/gsMzSj - "New" will reset primitives and merge tool - http://bit.ly/eI76YO - Fixed automapping bug - http://bit.ly/g4hRTn - 3.5.11[beta] - I made possibility [optional] to merge mesh into voxel scene without actual voxelization. It will appear in voxel surface mode and will be voxelized when you will turn it to voxel mode. It is important milestone for future implementation of dynamic tesselation and high-poly booleans that may change the face of digital sculpting. In it's current state it is convenient for instancing, but it's actual power is in possibilities that this new approach opens. - I made much better algorithm for adding external normalmap + painted depth in ppp. No artifacts appear there - http://bit.ly/fCaC8m - Leaks problem discovered and improved - http://bit.ly/i8hzgC - I made primitives controls a bit more convenient - it will always be possible to rotate camera + arrows will never become too small. - UV packing problem with overlapped UV islands resolved - http://bit.ly/dKI4zz - The longstanding problem of rough normals [http://bit.ly/eJZCA2] in suraface mode finally solved. - The smoothing issue fixed - http://bit.ly/fC9MvJ - Export dense quads problem fixed - http://bit.ly/icpG9K - The spacing issue fixed - http://bit.ly/flnejA - Fixed smoothing problem in voxel surface mode - http://bit.ly/euHNlU - The problem related to ZB brushes importing from folder resolved - http://bit.ly/gIDUQT 3.5.10[beta] - I made support of COPY-PASTE in UV tool - http://bit.ly/e1hFqU . It is useful to perform UV mapping over repeatable or symmetric details. - Fixed problem of incorrect scale when using Voxels->Toggle proxy. It was the reason of all problems with proxy scale. - 3D-Coat will paint with cavity detection a lot faster. - I made that subdivide individual faces in retopo room will not destroy UV-coordinates - http://bit.ly/gk8Ey5 - I fixed problem of deleting face while collapsing edge with RMB - http://bit.ly/evJiwy - Splines export problem fixed - http://bit.ly/hiQuKO - I made ALT+eye click to work correctly with instances. - bug fixed - http://bit.ly/edFmCe - Compatibility with OBJ files from Rhino improved (ending slashes supported, if line is long Rhino places \ and continues on the next line). - I updated OBJ files support. Now you will be able to import color, specular, normal, displacement during OBJ import. There is document that describes changes - http://bit.ly/gUUi45 3.5.09 [beta] - Wrap tool essentially updated - look several examples - http://bit.ly/fRHtIv http://bit.ly/hOgkon http://bit.ly/gY92cM - I made much much better preview of cube-mapped material in paint room. It will be easy to place cube-mapped material over the model. Bugs related to loosing control panel in cube mapping mode fixed too. - Fixed problem in retopo strokes tool that happened because of instancing introduction. - possibility to upload turntables to YouTube (as always,95% is done by webmaster in this area) - Fixed crash while baking subdivided mesh from retopo room - http://bit.ly/ha2nKx - Resample + undo/redo bug fixed - http://bit.ly/h3S6Hl - 2D snapping problem fixed - http://bit.ly/gvcVBt - I corrected painting strips in voxel room, it was too messy. - Fixed problem with big sphere drawing/primitive in non CUDA mode (especially important for Mac) - Full support of selecting invisible objects. You may select and operate over them, but can't change them. - I fixed problem with proxy scaling. Additional advantage is possibility to transform object in proxy mode that will be applied to the object - 3DC will respect negative volumes in Merge tool, instancing mode 3.5.08 [beta] - Support of instancing (Look Instancer toll + new check box in Merge tool). It opens possibility to use one volume multiple times in scene without additional memory consumption. For example you may do several bricks and made building of them and scene will be still very light and only initial bricks will take memory. In so way you may manage really huge scenes if they can be decomposed into less count of basic elements. Scene in viewport will also be rendered faster because of much less video memory consumption. It is extremely helpful for architecture, hardsurface modeling, sometimes - for organic (scales, teeth). - Arbitrary change resolution of voxel volume done. You may change mesh resolution to any given number of polygons. - All big numbers in all tools will be written in readable form - like 31 765 321 (compare with 31765321) - Fixed bug - http://bit.ly/gdMy7t - Smudge artifacts problem solved - http://bit.ly/hYAmn6 - fixed issue http://bit.ly/el7NLV - fixed 3B-file merge related issue - http://bit.ly/eVUT57 3.5.07 [beta] - I made possibility to paint through object, start stroke besides object or end stroke besides object - http://bit.ly/dQFJPQ - Also stroke will never dive into object, it will be drawn over it's top, it gathers advantages from both - projection and direct painting. - 3D-Coat will store changed data to User's folder and will not change initially installed files, so will not require admin's rights. - Found and fixed one brushing performance problem. - Problem with "Interpolate" in voxels (carve especially) fixed. changes during 3.5.06 evolution: - Specular contrast/brightness in Layer options will work more correctly. I also add "Copy channels" to layers RMB menu. - I made support of multiple UV sets in retopo room. - Only visible faces will be baked in retopo tool during baking operations. - Fixed bug in normalmap-based shader baking. - I made possibility to save separate voxel layers as 3B files (with subtree or no). - Fixed problem of "dots" using File->Export->High-poly mesh - New option in brush settings - "Keep color along stroke" to be able to draw fur-like textures. 3.5.06 [beta] - In paint mode and voxel surface mode you will be able to choose style of brushing-new one with smooth stroke shape and self intersection like in PS or rather old-style (but improved) with strict following alpha shape (but with strict self intersection). - I improved a lot Model/Splines tabs in Voxel room. You will be able to add new profiles, drag volumes/external objects to that windows, Add/delete/rename items/folders. Importing spline profile is now very user-friendly. It is possible using Drag&drop or VoxTree RMB menu. - Hue, Saturation, Lightness jitters are implemented in Brush options panel - Extrude - like tools in voxel improved - they work will in lines mode (snap to surface) + more uniform stroke. - Depth painting quality in ppp improved a LOT, now it is very smooth and accurate. - Rapid/scratches/mud brushes tuned to be more "clay-like"\ - fixed incorrect painting in single polygon painting mode. - resolved issue - http://bit.ly/gQSfqR - Fill tool, fill with smooth will work correctly with smoothing opacity. - Eraser corrected to work closer to PS-style - fixed big slowdown in "Change mesh and texture resolution" - updated specifications of AppLinks, now it is possible to skip export dialog and drop spline profile to 3D-Coat. 3.5.05 [beta] - new brush engine in native voxels (but CUDA mode is not 100% optimized). Strips supported in voxels. - I made much better projection connector with external image editor. It will fade edges accurately, imported image will be more accurate. It will be possible to apply projection through object if need. - Ptex related bug fixed - http://bit.ly/anEWvf - Undo bug fixed - http://bit.ly/bBUsfs - I have fixed important problem of holes while sculpting - http://bit.ly/ddCGkz 3.5.04 [beta]: - New brush engine in paint and voxel surface modes. Native voxels are still untouched. The main purpose was to make strokes cleaner and smoother. - New brushes: Scratches, Mud, Inflate - Every tool stores own brush/alpha. It can be turned off in preferences. - Fixed OSX clipboard memory leak problem. - Fixed bug - incorrect export of world space normalmap when normalmap layer is present. - SL-related prolem solved - http://bit.ly/bZYJHL - Depth based shaders will work in ortho mode too. - Fixed bleeding problem while exporting PSD with just current layer. 3.5.03 [beta]: - Loading for ppp, change map resolution, Apply UV, Fill tool are now multicore optimized and work much faster. - New tool in voxels - clone. It acts like cut&clone but skips cutting. - Hiding/showing all but this layer using ALT will work for everything that has eye icon - retopo, objects, materials, voxels, paint layer. - I made ZB-like navigation preset just for big ZB fans. - SHIFT-axis-snapping while navigation done - I made reading of OBJ files a lot faster - 3D-Coat will detect tablet pressure levels count automatically. - experimental option for voxels export - export as dense quads. Possibly it will be helpful to bring raw meshes to ZB. - Fixed problem of deleting sub-objects in paint room. - Fixed possible hang in autoretopo tool. - The issue http://bit.ly/cJ9QrC fixed. - The issue http://bit.ly/9BLAD4 fixed 3.5.02 [beta]: - 2 new powerful tools in paint room (Layers menu) - Clamp depth and Copy channels. Both respect freeze. Copy channel allows to copy any channel (R,G,B,Luminosity,Alpha,Specular,Depth) to any other channel of any layer. Copying masked by freeze. - more optimizations over speed, fixed most problems and instability issues from previous build. - docked windows will not be lost when you are dropping new object in 3dc with drag&drop 3.5.01 [beta]: - essential speedup in per-pixel, microvertex and ptex mode - speedup in voxel surface mode - overall speedup everywhere - new specifications for AppLinks - see http://www.3d-coat.c...LinkUpdated.doc - Better numerical controls for transform gizmo, several useful improvements there - better Auto UV mapping It is first step in using TBB, I will do more. 1 Share this post Link to post Share on other sites


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Elizabeth Romhild
A self taught artist, Danish/Armenian Elizabeth Romhild was born in 1960. Romhild's unique heritage has instilled her creativity with a distinct individuality.
At the age of 26, she began painting realistic portraits, later moving on to seascapes and landscapes. Romhild's artwork has travelled through many phases on a continuous road of self development and discovery. Gradually Romhild's art became bolder and more simplified in her portrayals of the female subject both in the two-dimensional form of her painting and the three-dimensional forms of her bronze sculptures.
Energised by her wide-ranging and international experiences and her artistic endeavours, Romhild has been offering the art world a constantly evolving and fascinating body of work that reflects who she is as an artist and as a person.
Now Romhild's artistic journey has come full circle. She turns her gaze away from the external subject and focuses her attention to the inspiring calls within herself. She explores her darker underside, reflects on her own soul, and reveals her experience through the light and the dark tones of her palette.
Throughout her long artistic career, Romhild has continued to defy her boundaries with an ever expanding range of work that reflects her quest to deeper self discovery.
Romhild has lived and worked in Bangkok, Thailand since 1988. Her artwork is part of private collections in several countries around the world including Denmark, Germany, Switzerland, Holland, Italy, Thailand, Indonesia, Singapore, Hong Kong, Australia, US,


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Tank Tops & Camisoles
This season's collection of tank tops and camisoles for women offer ultra feminine silhouettes with detailing ranging from the avant-garde to vintage-inspired leanings. Fabricated in semi-sheer or completely sheer fabrics, classic cotton jersey or ribbed racerback tanks are given a refined update. Unexpected construction is favored in this season's collection of tank tops, with twisted, layered, and asymmetric tops and camisoles playing host to a hybrid of materials, including luxe rayon or silk-blends, cotton poplin, or alternating rib patterns. Lingerie-inspired overlays and choker-style shoulder straps update the standard camisole with unexpected details. Cropped iterations appear in retro throwback styles or highly versatile athletic and streetwear designs. A sleek achromatic palette featuring sheer lace, black satin, and soft white crepe merges with a selection of modern floral patterns and feminine ruffles. No longer just a layering piece, the tank top now stands alone as a sophisticated statement piece within the modern woman's wardrobe.


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When they first come to the game, many players instinctively know what they want to play. For me, my first love was, and ever shall be, my female tauren druid, the lollopy-gaited, bemused-emote, hoarse-voiced heifer. I can't even explain why she appeals to me so much, because her casting animations are relatively boring, and the female tauren voice actress sounds like she's nursing a 40-pack-a-day habit. It matters not. She is loved.
When it comes to other characters, though, I can usually point to someone or something else that inspired me to roll that alt. Big Red Kitty made me want to play a dwarf hunter (now level 67) with a Frostsaber Pride Watcher. This video made a tauren shaman look awesome, so now I've got one at 71. And it was World of Roguecraft, oddly enough, that made a male undead warlock (as opposed to rogue) look like it could be fun; the scene with the warlock and rogue taking a stroll around the Lordaeron ruins with the warlock's imp toddling beside him, for whatever reason, sold it for me. When I look around my list of alts, for each I can name something or someone who just made that particular race/class combination look cool. Who or what inspired you to play the races and classes you're playing right now?