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Florida's Top Theme Parks
by Sian Jones | Updated 01 April 2019 | Posted in Family Holidays, USA, Inspirations
Florida is famously known for world-class theme parks. There's so much choice in terms of different parks to visit in Florida – each with different attractions tailored to various interests and age groups. To help with the decision making, here's a guide to the must-visit theme parks!
Universal Orlando
Split into two parks – Universal Studios Florida and Universal's Islands of Adventure, you'd ideally need a couple of days to cover all of the magical attractions on offer...
Universal Studios Florida is the original theme park and a sure-fire trip down memory lane. A stroll around the block will remind you of all the classics like E.T, Back to the Future, Men in Black and Blues Brothers. You only have to turn the corner to find Jake and Elwood driving down the road in their Bluesmobile ready to burst into song or Doc Brown will be waiting to have his picture taken with you…it's all going on!
Check out Revenge of the Mummy, Transformers The Ride: 3-D and our personal favourite Hollywood Rip Ride Rockit - a terrifying vertical climb followed by 65mph loops and dips, all whilst listening to your favourite song which you select at the beginning of the ride. What an experience!
Everyone's favourite suburbian town Springfield comes to life in The Simpsons section of the park. Fans will be over the moon with being able to grab a burger from Krusty Burger or have a pint at Moe's Tavern. It really is a fantastic experience and the 3-D ride is pretty impressive too...
For any Harry Potter fans – The Wizarding World of Harry Potter at Universal Studios is as good as it gets! It's a surreal world of replica buildings and intricate details which are set to dazzle and enchant. Wander through the streets of Diagon Alley and visit the shops just like in the film such as Weasleys' Wizard Wheezes and Quality Quidditch Supplies where you can buy souvenirs for all the muggles back home. You can even stop for a snack in the Leaky Cauldron or explore everything that the Dark Arts have to offer down Knockturn Alley.
One of the most impressive buildings is Kings Cross Station, and it's from here at Platform nine and three quarters that you can take the Hogwarts Express over to Universal's Islands of Adventure. Take a seat inside your very own passenger compartment and wind through the British countryside on an adventure directly to Hogsmeade Station!
Over in Universal's Island of Adventure, Harry Potter is the main attraction and Hogsmeade certainly lives up to the hype! Above the charming village is the impressive Hogwarts Castle which includes the fantastic Harry Potter and the Forbidden Journey ride where you'll feel like you're on a broomstick in an adventure with Harry and the rest of the gang. There is also the excellent Dragon Challenge rollercoaster where your legs dangle whilst you twist and loop across the sky.
Elsewhere is Universal's Island of Adventure: explore Jurassic Park. Ride the River Adventure and escape the jaws of the T-Rex or if you don't want to go the way of the dinosaur, you can join Spider-Man on a comic style 3-D adventure and take a plunge on Doctor Doom's Fearfall ride…plus much more.
So, if you hadn't guessed it - we're big fans of Universal Orlando! Both parks are brilliant, and a special wizard's hats off to The Wizarding World Of Harry Potter which has left visitors spellbound since it's launch in just 2014.
Top tip: extend your ticket to an Express pass. This will save you precious park time and may even get you on attractions more than once - oh, the powers of a queue-jump style pass... (please note that Express pass does currently not apply to The Wizarding World Harry Potter).
Busch Gardens
For fans of the biggest and best rollercoasters – Busch Gardens is the place to be! Situated in Tampa, Florida – it's approximately an hour's drive from the main parks area of Orlando.
The park boasts four major rollercoaster rides – Cheetah Hunt, SheiKra, Kumba and Montu plus many others, including water rides and smaller rides for children. But you'd be mistaken if you thought that Busch Gardens was all about the rides – there's also wild animals, beautiful gardens and even a locomotive that takes you on a relaxing journey through the park.
Once inside the park – head straight to SheiKra. North America's very first dive coaster, this attraction climbs up to 200 feet and then drops straight back down at up to 70 mph… at a 90-degree drop! It's certainly not for the faint-hearted…and spectators, beware of the splash zone!
Another fantastic ride is the Cheetah Hunt. Hurtle at up to 60 mph through an African inspired landscape before plunging 37 meters into the abyss. This ride is full of surprises and is a record-breaking three and a half minutes long – try and nab a front row seat for the best adrenaline rush!
If you need a little break from all of the excitement, wander through the park where you'll come face to face with some of the world's most endangered species – the animals are truly amazing and you can even take part in feeding sessions with animals like kangaroos and elephants. You'll also feel like you're on safari on the in-resort Serengeti Railway…the giraffes can be extremely curious, so hold onto your hats!
All in all, Busch Gardens is a great place for all the family – the rollercoasters and rides are among the best in the world and the added magic of wild animal encounters provides a memorable experience for everyone.
Top tip: To get the best value for money, buy a 3 Park ticket which also includes Sea World and Aquatica and offers unlimited entry for 14 days. Also, check the Attractions Update on the Busch Gardens website to check for scheduled ride closures so to avoid potential disappointment when you get there.
Disney – Magic Kingdom
Some say that Disney is what Florida is all about. The Magic Kingdom is certainly the epicentre of it all - picture enchanting parades, thrilling rides and Disney characters all in one big all singing, all dancing procession... From the moment that you step onto Main Street, feel-good music fills the air and the iconic castle glows in the distance.
Disney's Magic Kingdom is designed with little ones in mind - but in reality, you're never too old to pose with your childhood faves. The park's attractions vary from the slow-paced It's a Small World to the EPIC Big Thunder Mountain Railroad and legendary Space Mountain. On top of rides, there are performances throughout the day and plenty of interactive events to get involved with, like the famous Captain Jack Sparrow's Pirate Tutorial.
Top tip: You cannot purchase queue jump style tickets for the park. However, Disney does offer a free Fastpass ticket with a designated time slot for you to return to the attraction with. This can save queuing up for hours on end with restless children!


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jbrosnan necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 52 diseños de 18 diseñadores freelance.
We are a research grab at the University of Tennessee in Knoxville, TN. We work on weed control in turfgrass systems (golf courses, sports fields, lawns, etc). The "4T" name is an abbreviation for "Tennessee Tactical Turf Team" because the latter is too long of a name to be useful. We operate under four principles of leadership outlined in the book Extreme Ownership by Jocko Willink and Leif Babin. We've edited the principles to begin with "T" to align with the 4T name.
— Everyone works together to accomplish a goal
— Communicate in simple terms to ensure understanding
—Calmly do what's most important first, then move onto the next task
— Everyone understands the goal and why its important
In terms of a target audience, it would be undergraduate and graduate students joining our lab as well as new staff members as well. In total, we are a group of <12 people
Our aim in giving our group a name (4T) is to sustain team morale. We feel that we work very effectively and more importantly, we do so in a manner that is very different from similar groups at other universities. Therefore, we hope to brand ourselves as a unique entity. In terms of a logo, we thought it could be cool to make something along the lines of the crosshairs one might see when looking through a rifle scope. Ideally, the Ts might come together to form the crosshairs. That said, we are hopeful that a logo would incorporate four Ts in a manner that they make a distinct image and it's not easy to decipher that the image consists of four Ts. An example of this would be the TB12 logo used by Tom Brady or the JS logo used by Jordan Spieth. One needs to look closely to decipher the letters/numbers in those logos.
The current working logo for our turfgrass program is attached here as well.
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.

subset: commoncrawl


text: Former member of PTI Chairman Advisory Committee and Central Tarbiyati Council Abdul Quayyum Khan Kundi issued following press statement:After my statement, in response to Ambassador Hussain Haqqani oped in Washington Post about allowing the presence of CIA in Pakistan there has been an explanation provided by Ambassador Sherry Rehman but she failed to provide answers to the questions raised. In fact, her responses can be considered as a confirmation rather than a denial. All autocratic political parties and military dictators believe foreign affairs should be run as personal affairs. PML-N has many questions to answer about nature of their relationship with Saudi Arabia and Qatar. General Musharraf has made many public statements that he considered foreign affairs should be a personal chemistry with a foreign leader. Former COAS General Ashraf Parvez Kayani submitted a 59-page memo to President Obama without using the proper channel of Ministry of Foreign Affairs. Nowadays PTI Chairman Imran Khan and PPPP President Asif Ali Zardari are meeting with foreign ambassadors without the presence of a note taker from Ministry of Foreign Affairs. A similar situation is when COAS meets with foreign visitors without the presence of a note taker from the foreign affairs ministry.This practice has to stop. In every meeting, of a politician or key position holder, with a foreign dignitary or an ambassador Ministry of Foreign Affairs should give a background briefing as well as remain present to take the notes. These meetings do not happen with individuals but with politicians and policy makers that hold an official position. Unless and until this practice of personal affairs is not stopped Pakistan will continue experiencing interference from outside powers.Here is link to Sherry Rehman denial to the questions raised:


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Spiny Oyster Shell Earrings. Spiny Oyster Hearts and Sterling Silver Earrings
per item
Pretty red spiny oyster heart earrings. The little spiny oyster hearts have beautiful color and shape. All metal is solid 925 sterling silver.
Spiny oyster shells are found only in the Gulf of California. They are very difficult to harvest and polish which makes spiny oyster much sought after by collectors. These spiny oyster beads have no holes, which makes them more valuable.
The earrings are ready for shipping and will be shipped within 24-72 hours from purchase. You will receive the earrings in a gift box with ribbon.
FREE silver polishing cloth included with all orders of $15 or more.
3 available


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The Ritz-Carlton Bar & Lounge
Located on the 51st floor of The Ritz-Carlton Macau, The Ritz-Carlton Bar & Lounge is elegantly designed to perfection, with beautiful solid wood flooring, comfortable plush sofas, an exquisitely crafted Italian marble bar, and an incredible Cotai backdrop. The Ritz-Carlton Bar & Lounge is a place where afternoon and nightlife blend seamlessly. Here, you can take an exquisite tea set in the afternoon; as the night draws in, it is enlivened with live band, pop-up parties and an interactive bar serving snacks and comfort food, classic cocktails and a signature gin and tonic menu. Come and experience signature Ritz-Carlton hospitality and luxury here.
Opening Time:Sunday to Thursday: 14:00 – 01:00
Friday and Saturday: 14:00 – 02:00
Location:The Ritz-Carlton Macau, 51/F
Tel:+853 8886 6712
Dress Code:Ladies – Casual wear
Gentlemen – Casual wear
Reminder:Persons aged below 18 are not allowed in the bar after 6 p.m.
Reservations for 8 persons and above can be booked by contacting the restaurant directly. Tables are subject to availability.
Special Offers
Hong Kong Tatler 2020 - Macau's Best Bars
Asia's 50 Best Bars 2018


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Kids Run Club is a free school-based running program designed to give children and youth an opportunity to be active through running.
The goal of Kids Run Club is to give children and youth a chance to be active and to learn about healthy lifestyles. The best part about Kids Run Club is it can be adapted for kids of all ages and abilities. This club teaches participants about proper technique and pacing, and how to balance the challenge of running with taking breaks so that all experience success and, of course, have fun!
Our solution to helping inspire children to be healthier and more active doesn't include fancy apps, expensive technologies or groundbreaking ideas. Our solution is focused around something that has been a part of humanity since the beginning of time but has become less common over the years with the introduction of technology, specifically television, video games and tablets/smartphones. Simply put, kids move less and sit more. Our solution is simple things like running, storytelling, education, and a whole lot of fun.
We believe every child should have the chance to enjoy a healthy and active future. We connect with schools, programs and local communities looking to achieve the common goal of physical literacy and healthy living for all.
What We've Accomplished
Since launching Kids Run Club in 2004, we've educated thousands of students in all corners of the province about the importance of healthful living and giving them the strategies they need to lead active and healthy lives. We've also given them an opportunity to experience physical activity in a positive, inclusive and fun way. In collaboration with our founding partner, Doctors Nova Scotia, Kids Run Club has successfully grown from just 3,500 participants and 58 schools to more than 17,000 participants and 260 schools and groups.
We pride ourselves on offering a no-cost program to all children in Nova Scotia. Kids Run Club is offered to children of all ages and abilities, in all regions of the province. Our accessibility and non-competitive focus help build confidence in children of diverse backgrounds and fitness levels, and helps each individual achieve their desired goals.
Kids Run Club has received national recognition and two awards for health promotion: the Health Promotion and Innovation Award of Excellence from the Canadian Institute of Child Health in 2006 and the Ron Draper Health Promotion Award from the Canadian Public Health Association in 2012. More recently, we received the 2017 partnership award from the Nova Scotia Teachers Union for Physical and Health Education, which recognizes the program's connection with teachers, and for its demonstrated support for the development of physical and health education in the province.
Here's what 260+ KRC schools across the province looks like:
How We've Been Able To Make This Impact
Over the last few years, the success and growth of Kids Run Club can be directly linked to the outpouring of support from teachers, sponsors, community members, doctors, students, parents, and people like you. The support we receive from volunteers and sponsors alone has played a massive impact in helping us inspire more children to live healthier and more active lives.
The Kids Run Club Team
In addition to the countless number of volunteers, we have a pretty great team here at KRC:
Kerry Copeland
Executive Director
Leah Jabbour
KRC/Fund Development Coordinator
Shannon Read
KRC Representative Valley,
Meghan Ashton
KRC Representative CBRM
Harriet Wright
KRC Representative HRM
Kids Run Club is a Doctors Nova Scotia Healthy Tomorrow Foundation program
The Doctors Nova Scotia Healthy Tomorrow Foundation is a charitable organization established in 2018. Learn more about the Foundation here.
CRA charitable organization business number: 76937 6088 RR0001


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In continuation to this office Notice of even No. dated 12-12-2018, the date for conduct of Viva Voce of the subject Arabic Course No. AR-108 (Language Comprehension Translation and Oral Expression) for candidates of M.A. Arabic 1st and 2nd semesters (Private Mode) batch 2016-2017 Session September, 2018 is fixed on 30-01-2019 at 11 AM at the Department of Arabic, K U Srinagar.
Furthermore, among the aforesaid candidates who already appeared for Viva Voce on 22-12-2018 shall not require to appear again for it.


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Background Best Digital Ideas
If you're Considering selling memberships, electronic Downloads, or online classes, several options are offered for you. One of these has come across my radar called Podia. It's a system meant only for constructing a website in one of those 3 categories–which is quite cool considering it is possible to cut out the rest of the jumble of e-commerce. In this Podia review, we'll outline the best features, along with places like pricing, templates, and marketing. Best Digital Ideas
Click here to subscribe to Podia today!
Upon first glance, Podia offers a clean interface to get Designing your site. It is simple enough for novices, and because it's only for memberships, digital downloads, and online classes, the choices are more consolidated for users in those industries.
The pricing seems a little steep, but it is Not Really That bad. Additionally, the default theme formats your site with ease, offering an elegant design and easy web design components.
Thus, keep reading to learn more about Podia and to See if it is right for your site.
Services Offered
Unlike most Crowdfunding sites, Podia does not direct you to opt for a particular campaign specialty (technology, games, music, etc) when you sign up. Rather, they simply ask you to prepare a membership. People who want your content subscribe to access to it in exchange for a monthly subscription. You're also offered the opportunity to sell online courses and electronic downloads on a one-off basis. If you are in the business of producing digital information and monetizing it, then this gives you greater flexibility in the way you need to offer your creations than does Patreon.
The Best Features and How They Work
As for the internet course features.
It all starts with a basic theme, which looks contemporary and clean. You get assistance for an infinite number of courses, clients, and earnings. The drip content is ideal for sending out courses and lessons within a certain time frame. And of course, you can upload almost any sort of document to your online course.
One of the main reasons I like the Podia online Course module over some competitors is because it's a built in sales page for amassing money and handing out coupons. Not only that, but Podia includes a presales page in case you want to pitch your classes and collect email addresses from potential students.
Characteristics for a membership site.
First of all, Podia lets you create and offer Numerous programs with various rates, content, and perks. You are able to keep in touch with your members by sending out emails as well as resorting to pictures, video, and sound upgrades.
Bundling products is part of this membership package, and It supports both electronic downloads and internet classes.
Podia helps you construct a Gorgeous membership site Without any requirement for coding skills. It supports a vast range of file uploads (video, MP3, text, PSD, PDF, and more).
Finally, each membership material page is organized In a reasonable manner, and also the members can communicate with all admins and other members at the comments area.
Email advertising features.
Email marketing Is Truly incorporated into the other Modules like electronic downloads, online classes, and the membership sites. So, if you'd like to retrieve emails from prospective (and current) students and users, it is likely no matter what.
The drip attempts are sent out automatically through emails. Podia also offers email newsletters for if you want to put together some articles and keep people participated. Tracking is done by checking out the click rates, open rates, and unsubscribe rates. Finally, the email advertising tools consist of opt-in forms for placing in your own storefront and prelaunch pages. Best Digital Ideas
Click here to subscribe to Podia now!
Digital downloads features.
The digital downloads features include things for selling Anything from eBooks to audio. Some of the documents you can sell include checklists, PDFs, eBooks, videos, audio, and cheat sheets.
The quick checkout is optimized to enhance your Conversion rates, along with the checkout process does not require folks to make an account.
Marketing and sales are made easy with the complimentary Earnings page. Here, you can add a video, FAQ, and email opt-in form. In the end, there's obviously a feature for selling your electronic downloads, but you could also reverse the switch to give the items away for free.
Templates and Design
As we talked about briefly, the templates are all preset for Making your checkout, sales page, membership webpages, and track webpages the best they could be. The good thing is it's one of the simplest design processes I've ever seen.
Your course content, and whatever other modules you place On your website, are organized for you. Furthermore, the preset templates look beautiful.
I would say this is going to frustrate some specialist Programmers who want complete control over their layout environment. But, it is still a wonderful solution for all skills levels because of how quickly the Podia builder sets together your website.
Ease of Use
Considering that Podia is provided to you for 30 days without Any charge card, it offers you a chance to play around with the tools and see how easy it is to use.
I would argue that Podia has the perfect user-experience For novices, intermediates, and advanced users. It seems sensible that some developers would like to utilize Magento or even WordPress for more sophisticated features, but I really don't see the point if you're only going to make something such as a membership or internet course site.
The hosting is included, and the dash is fitted with Some enjoyable and simple to comprehend steps for making your website. Consequently, if I wanted to make an online course, I'd begin with the Online Course button.
Then, Nearly All the features are consolidated on 1 page, with a few tabs to your sales page, preferences, and sales. It shows the amount of sales you have currently brought in, and you'll be able to click on the Preview button to have a look at your site.
The primary buttons comprise the options to Add Files, Add A Link, and Add Text. That is pretty much it. I know for true that some people will not be that pleased with the limited design alternatives, but that is kind of the point of Podia. It cuts down on the complicated process of constructing an internet course or membership site, and it is all done by providing you a beautiful theme to start off with.
The payments have been processed through either PayPal or Stripe. It is possible to select. Best Digital Ideas
Although this is really limited, Stripe and PayPal Cover a huge variety of states. You should not have any problems with the fees or solutions.
Marketing is constructed in with the email advertising module. This sends everything out from course updates to email newsletters. What's cool is that you can brand them into the best of your skill and select whether you want to send out the manual or automatic messaging. The drip content is configured on the automatic end of all things.
Additionally, a sales page is provided for listing a Product description, headline, and cover photo. I like this for men and women that want to link from ads on Google and Facebook. Feel free to upload an introduction video and make an FAQ area. You can incorporate your shopping cart and email marketing too.
The Customer Service
One downside of Podia is that the lack of telephone support. You have the choice to email Podia or go through the 24/7 live chat area. The Shaker program even gets onboarding and migration support if you plan on moving from a different platform.
Along with a blog, documentation and also a Resources page, Podia service is about as good as it can get without call support.
Your Podia checkout is protected by Stripe and PayPal. Podia does not collect any info when one of your clients undergo the checkout, and the checkout pages are completely secure. The trades are routed through an encryption process and protected from 128-bit SSL encryption technology.
I'd like to see some fraud protection, because Membership and online course websites often see people attempting to game the system.
1 benefit is that both pricing programs have SSL Certificates for locking down trade security.
Application Procedure
Setting up a Podia accounts is straightforward and mostly surprise-free. You are going to have to connect to some Stripe (see our review) account to allow memberships, however.
Project Qualifications
If you set up a Podia accounts, then you will Have the Ability to Begin Selling memberships, electronic courses, and digital downloads once you finish the account setup process. Podia's terms of service prohibit copyright infringement, misleading/fraudulent articles, spamming, and libel.
The TOS also lay out a policy against Material that"includes or depicts nudity, contains or depicts sexual activity, or is otherwise inappropriate as determined by us in our sole discretion." This might seem to preclude all articles which could be considered"adult." This is somewhat curious, considering Podia promotes itself as a creator-attuned alternative to Patreon, which will allow some kinds of adult content. At least in this respect, Podia is more prohibitive of creators than Patreon, not less.
Customer Service &Technical Support
Podia Provides a Series of articles to help you through various aspects of using the service. Concerning direct guidance, Podia provides email service and live chat. In reality, Podia's creator offered to meet up with me at the NYC area when I signed up for the service!
Revenue & Advertising Transparency
Podia Discloses relevant information about its services on its website, and the data seems comprehensive and complete. Best Digital Ideas
Positive Reviews & Testimonials
The Aforementioned video review of Podia was quite positive general, praising the design, aesthetics, and community-building features of the platform.
Negative Reviews & Complaints
I could not find much in the way of feedback regarding Podia. One of the only reviews I could find online — a video review posted to YouTube — noticed that unlike some rival platforms, Podia does not allow for multiple writers within a single account. Another review mentioned that the system"isn't the cheapest solution on the market."
As Previously Mentioned, the Podia system provides a 30-day Free trial without needing to type in your credit card info. What is more is that if you upgrade to a real plan within five days of starting your free trial, then a 15% lifetime reduction is thrown on your own plan.
Annual and monthly billing plans are shown, so naturally, If you pay for Podia on a yearly basis you're going to get a better monthly fee.
Although Podia is not the cheapest way to create an Online shop, the pricing isn't bad in any respect. In addition, it makes up for the price with all the wonderful features and easy user interface.
1 thing I like about Podia is it only has two Pricing plans. Therefore, you're not confused when attempting to determine which features you want to cover.
Here's what's available in terms of pricing.
The Mover Plan — $33 a month for most basic Podia attributes and drip course material.
The Shaker Plan — $67 a month for most basic Podia attributes, innovative traffic, onboarding, migration support, drip course material, affiliates, and memberships.
All plans have the next.
0 percent transaction fee to Podia. This will not include the fee you'll need to pay for Indices or PayPal.
Email newsletters for sending out guide and automated emails.
Prelaunch product pages.
Unlimited courses.
Infinite digital downloads.
Drip content.
Client monitoring.
A high-conversion checkout page.
Several integrations such as ConvertKit and Zapier.
Payouts that immediately go to your own bank account.
Data exporting tools.
A custom domain to sell items from your own site.
A payment protection plan.
Who Should Consider Podia?
I like this app for those who have found that Gumroad, or other competitors, are either too intricate or they force you to pay large transaction fees. Podia offers a wonderful user experience along with a rapid launch process for online courses, digital downloads, and membership sites.
Click here to sign up to Podia today!


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Enphase Solar System Installers in Keller, Texas | 001A000001B9ACTIA3
Thompson & Son Energy Solutions LLC
Phone: 7045269303
About Thompson & Son Energy Solutions LLC
With offices in NC, SC and TX, Thompson & Son is a privately held firm, veteran and family owned solar installer. We invest in quality people and are continuously innovating to improve our processes, influence manufacturers and suppliers to provide better value, and are broadening our integrated and focused portfolio of products and services so we can continue to deliver on our Mission to be a positive change agent in the our world by making renewable energy understandable, accessible, and affordable to our customers.Visit our website
Additional Information
Installer Address:
1591 Windy Oaks Dr.
Keller, TX, 76262
Contact Phone:
Official member of the Enphase Installer Network
Solar installer with experience installing Enphase systems.
NABCEP Certification
Approved by the North American Board of Certified Energy Practitioners.
I worked with Lee Johnston. Him and his team were great. They answered all of my questions or got back to me ASAP with anything they didn't know off the top of their heads. The panels look great, the install was fast and super clean, and I've already saved $95 off my first billing cycle.
The Enphase Installer Network helps you connect with experienced Enphase installers in your area. Now you can easily find installers who specialize in Enphase, and support a local business by going solar.More About our Network
Above and beyond the installation
Installing your PV system is only part of what installers do. Our listings let you see all the valuable services an installer provides, from design and maintenance to adding solar batteries.
Excellence you can count on
Our badge rankings let you evaluate an installer's Enphase expertise before you take the next step. Whether they've done 50 Enphase installs or 250, you'll know you're in experienced hands.


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Search the Community
Showing results for tags 'Dedicated'.
Found 82 results
Linux Dedicated Server feedback
dazhbog posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONHey everyone, we have released a first iteration of the Linux Dedicated Server as reported in SITREP #38. It's still a little bit experimental so we would very much appreciate your feedback and experience running it. Please report any bugs to our Feedback tracker (use the fields Platform, OS and OS Version to describe you distro as best as you can) while general feedback should go directly into this thread. There are some known issues so be aware of them when you run the server: Also note that java version 7 is required to run the server (even though it's disabled in-game) so you will have to set path to 'libjvm.so' correctly for your distro. Example usage on my debian: LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-i386/jre/lib/i386/jamvm ./arma3server -netlog -config=Arma3_Server.cfg Enjoy!
script Hunters chasing player, problem with vehicles
TURCO_AR posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGGreetings to all. I usually use this script to spawn (on trigger position) hunters to hunt the players (on foot) in my multiplayer mission (dedi) and its works perfect. But updating the mission and adding vehicles for the players I realized that when a player is inside a vehicle and activates the trigger and then gets off the vehicle and continues on foot, the hunters reach the position of the abandoned vehicle and stop there, do not continue chasing the player on foot. Any help or advice is welcome. Thank You! Trigger size: 390 x 390 Activation: Any Player ActType: Present Server Only: yes Cond: this OnAct: null = [thistrigger,thislist] execvm "4hunters.sqf"; 4hunters.sqf _PosTrigger = _this select 0; _objetives = _this select 1; _objetive = _objetives select 0; if (isserver) then { private ["_hunters", "_leaderhunters"]; _CountEnemies = {alive _x && side _x == independent} count allUnits; //Spawn hunters if less than 100 enemies on the map if (_CountEnemies < 100) then { _SpawnPos = position _PosTrigger ; _hunters = createGroup independent; _hunters = [_SpawnPos, independent, ["I_C_Soldier_Para_2_F","I_C_Soldier_Para_1_F","I_C_Soldier_Para_2_F","I_C_Soldier_Para_1_F"],[],[],[],[],[],260] call BIS_fnc_SpawnGroup; //Move to player position _leaderhunters = leader _hunters; _leaderhunters move (position _objetive); _hunters setCombatMode "RED"; _hunters setBehaviour "AWARE"; _hunters allowFleeing 0; 0 = [_hunters,_objetive] spawn { while {true} do { params ["_hunters","_objetive"]; sleep 3; //If the player who activates the trigger moves more than 400 meters away, the hunters are deleted if ((_objetive distance (leader _hunters)) > 400) exitWith { {deleteVehicle _x} forEach units _hunters; }; }; }; //When the hunters reach the position where the trigger is activated (and the player is not there) wait 3 sec and update the player's new position. while {true} do { // _leaderhunters = leader _hunters; if ((unitReady _leaderhunters) && {(alive _leaderhunters)}) then { sleep 3; if (({ alive _x} count (units _hunters)) != 0) then { _leaderhunters = leader _hunters; _leaderhunters move (position _objetive); _hunters setCombatMode "RED"; _hunters setBehaviour "AWARE"; _hunters allowFleeing 0;};};}; }; };
Server Issues with Mods and Administration
ComfyCozy posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONMy friend and I have been working on getting a server to work with us with mods for 9 hours and its starting to get a bit frustrating. We feel like there is nothing for us to do. So basically one of the many issues we are having is that in the CONFIG_server.cfg file that I have, it does not appear to be registering the name of the server i have input, the server password or the admin password and when i enable them. These lead to other issues, such as not being able to access the Game Add On tab for the server so as to enable the mods once in game. If someone would let me know as to what I should be doing or what I have done wrong that would be great. Edit: This might be the potential issue because I was having the same problem with my .bat file The file is named CONFIG_server.cfg.txt so it isn't registering the .cfg as the file type??? it still says it's a .txt file even after I clarified while saving to not restrict it to only .txt This sounds like it might be the issue and I would be super happy if anyone could shed light on how to get it to stop making it .cfg.txt and just .cfg Edit of Edit: So i fixed the file type, server still doesn't recognize the name of server, admin password and normal password, will keep trying!!! Config File: // // server.cfg // // comments are written with "//" in front of them. // NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg // STEAM PORTS (not needed anymore, it's +1 +2 to gameport) // steamPort = 8766; // default 8766, needs to be unique if multiple servers are on the same box // steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers are on the same box // GENERAL SETTINGS hostname = "Server303"; // Name of the server displayed in the public server list //password = "serverpw"; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "adminpw"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 40; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30, the higher the better sound quality, the more bandwidth consumption: // 1-10 is 8kHz (narrowband) // 11-20 is 16kHz (wideband) // 21-30 is 32kHz (ultrawideband) // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = // Voting commands allowed to players { // {command, preinit, postinit, threshold} - specifying a threshold value will override "voteThreshold" for that command {"admin", false, false}, // vote admin {"kick", false, true, 0.51}, // vote kick {"missions", false, false}, // mission change {"mission", false, false}, // mission selection {"restart", false, false}, // mission restart {"reassign", false, false} // mission restart with roles unassigned }; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome to My Arma 3 Server", "Discord: discord.somewhere.com", "TeamSpeak: ts.somewhere.com", "Website: www.example.com" }; motdInterval = 5; // Number of seconds between each message // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename // SECURITY BattlEye = 1; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1) verifySignatures = 2; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1) allowedFilePatching = 1; // Prevents clients with filePatching enabled from joining the server // (0 = block filePatching, 1 = allow headless clients, 2 = allow all) (default: 0, recommended: 1) // FILE EXTENSIONS // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216) allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile / preprocessFileLineNumbers commands (since Arma 3 v1.19.124323) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files and URLs with those extensions to be loaded via htmlLoad command (since Arma 3 v1.27.126715) allowedHTMLLoadExtensions[] = {"htm","html","php","xml","txt"}; // EVENT SCRIPTS - see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files // HEADLESS CLIENT headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"}; localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"};
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONCONTENTS Setting up your server What you need how you do it Links Information useful Tools Useful Addons Selecting between Stable & Dev Builds, full or Dedi package installs Port Forwarding Battleye Configuration Location of files Server Admin Commands Running Dedicated Server and client on same machine Running multiple servers on one machine Re-locating MpMissions Bandwidth Optimisation Trouble Shooting & Help Best way to use this thread Live chat help What cannot be done Known Issues Example files CONFIG_Vanilla.cfg Arma3.cfg .Arma3Profile Advanced configuration -profiles AutoServer_Restart.bat File Firedeamon Addons and Mods Basic introduction Installation Miscellaneous Downloading & Addon Management Changelog The tutorial is intended for the lowest level of knowledge and skill, I make no apologies to those who think it is patronising. if you do, why are you reading a tutorial :j: LAST UPDATED: Thursday 21st March 2017 up too and including this post ************************************************************************************ IMPORTANT UPDATE (16th March 2017) arma3server_x64.exe 64 (Released 16th March 2017) 1) Update your firewall rules to include the 64 bit binary 2) BattleEye changes 64 bit binary runs the beserver_x64.dll It also needs a BEServer_x64.cfg (Which is simply a renamed copy of your BEServer.cfg If you run an addon server and are having issues, then try running the 32 bit arma3server.exe until the addon makers have fixed their content ************************************************************************************ SETTING UP YOUR SERVER What you need 1 Standalone Windows server (2008 or later) (Sound and GPU not required) 1 Steam Account Ownership of ArmA3 No longer required if installing the server using the the Dedicated server package. (Required for Headless client or full client install) According to this THIS POST you can run the ArmA3server on Win2003 now This is how you do it. Take note. There are additions within these instructions that you may not need, if you only intend running 1 instance of an Arma3 server on your machine However, adding these superfluous commands and content will not be detrimental to single instance servers Directory paths are all customisable but for the sake of this tutorial, all file examples and command lines used will be consistent with the tutorial instructions Login as Administrator: (You will need to run Arma3server.exe as "Administrator" or "System". Battleye requires it.) Install the latest version of DirectX Recommended to install install the 32 & 64-bit 2013 VC++ redist from https://www.microsoft.com/en-GB/download/details.aspx?id=40784 Create the following empty directories D:\Apps\Steam D:\Games\ArmA3\A3Master D:\Games\ArmA3\A3Files Download steamcmd.exe unpack it and save it to your targetted Steam install directory (E.g D:\Apps\Steam) Run the steamcmd.exe. (This will download and install the required steam files to your custom steam directory) Create an ArmA3_Steam_updater.cmd file, (Example shown below) and save it to D:\Games\ArmA3\A3Files Run the ArmA3_Steam_updater.cmd file Just after logging into Steam, the console window will hang and ask for a validation key Steam will have automatically sent you an email with this validation code, which you then need to input at the command prompt The Update console window should then continue to run and install ArmA3 ((DEV or STABLE) version to the target directory as defined in the .cmd file) eg (D:\Games\ArmA3\A3Master) Create a shortcut for the ArmA3Server_x64.exe on the server desktop Add the following parameters to the Target Line in the shortcut tab of the newly created desktop shortcut -port=2302 (Required if running multiple server instances) "-profiles=d:\Games\Arma3\A3Master" -config=CONFIG_Vanilla.cfg -world=empty -mod= -mod= (Exaclty as it looks, an empty mod parameter so it looks something similar to the following "D:\Games\Arma3\A3Master\arma3server_x64.exe" "-profiles=d:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty -mod= Add firewall rules for the UDP ports (See below for -Port information) Add firewall rule for the arma3server_x64.exe Create a simple Notepad document called "CONFIG_vanilla.cfg" and save it to the root folder of your ArmA3 install on the server D:\Games\ArmA3\A3Master (See below for ".cfg" content) Then start up your shortcut, check the server runs. (You will see a console pop up in your desktop after a few seconds) Close the console window down, then you will need to edit the following files which will have been created D:\Games\Arma3\A3Master\Users\Adminstrator\Administrator.Arma3Profile D:\Games\Arma3\A3Master\Users\Administrator\Arma3.cfg These files contain minimal content, and require a lot of editing, so to make this easier, there are example files listed below which you can copy n paste from Restart the server Start up your client Arma3 (Running the same branch as the server, (eg Stable or DEV) and you should then be able to see your server in the server browser (Filters are available to reduce the server list) Login to your server using the password you defined in CONFIG_Vanilla.cfg by typing "/" to open the chat window and then type (#login ADMINPASSWORD followed by enter Once logged in you will be presented with a mission list, select one of the missions to start the game Prove the stability of your server by running BIS missions initially before you start adding user made content You should now have successfully installed and be running a stable "Vanilla" (Default) server You can then set up Battleye, The ArmA3 anti cheat system (See the Battleye Configuration section below) *** SUPPORTING INFORMATION *** USEFUL LINKS, TOOLS & ADDONS Open the spoiler for more info TICKETS RAISED that need your Vote SELECTING DEVELOPMENT OR STABLE BUILD Open the spoiler for more info PORT FORWARDING (ArmA3) (Firewalls) Open the spoiler for more info BATTLEYE CONFIGURATION Open the spoiler for more info LOCATION OF FILES (When setting parameters) Open the spoiler for more info SERVER ADMIN COMMANDS Open the spoiler for more info RUNNING DEDICATED SERVER & CLIENT ON SAME MACHINE If you have followed these instructions, the only known issue, is to make sure you start the server up before you start the steam client Failing to do this causes steam port issues and your client wont be able to connect to the server RUNNING MULTIPLE SERVERS ON SAME MACHINE Open the spoiler for more info RE-LOCATING MPmIssions (For example to a dropbox) Open the spoiler for more info BANDWIDTH OPTIMISATION Open the spoiler for more info TROUBLE SHOOTING Open the spoiler for more info EXAMPLE FILES Arma3_Steam_Updater.cmd CONFIG_Vanilla.cfg ****.Arma3Profile Important to note, the defaul;t B.I classes, Regular, veteran cannot be edited, so if you want to run an edited version, then edit the custom class and run that The following config is set to do just that Arma3.cfg ADVANCED CONFIGURATION -Profiles Open the spoiler for more info AUTO SERVER RESTART .BAT File Open the spoiler for more info Firedeamon Open the spoiler for more info ADDONS & MODS BASIC EXPLANATION Open the spoiler for more info WHITE-LISTING / BLACK-LISTING (How does it work) Open the spoiler for more info ADDON SIGNING Open the spoiler for more info INSTALLATION Open the spoiler for more info MISCELLANEOUS Open the spoiler for more info DOWNLOADING & ADDON MANAGEMENT Open the spoiler for more info CHANGELOG Open the spoiler for more info
A better explanation of BIS_fnc_MP and remoteExec, please?
Lucky44 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI have a decent understanding of locality. And I've read the Biki pages on BIS_fnc_MP and remoteExec. I understand that remoteExec is the newer, preferred approach, but that the other still works too. But I have not been able to wrap my head around the syntax/usage of either of these. So I'm asking for someone who really does understand them to expand on what the Biki has and explain the usage -not just syntax, but how to use it in different situations. A variety of examples (and why it's done the way it's done in each example, and the effects of the variations) would be awesome. Anyone able to do this? It'd be a real benefit to all of us who make multiplayer missions!
error Arma 3 GM - Dedicated Server Problems
Raakem2 posted a topic in ARMA 3 - CREATOR DLCHey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
remoteExec an addAction
Harvath.S posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI have searched both google and the forums for this and see a couple answers to this question that do not make sense to me. I have a couple different firing ranges for my unit that are run via script. They work correctly in both hosted and on the dedi with one small exception. The rangemaster - which is a recording of one of our members played in the script - only executes on the player that activated the firing range, even though the range itself is working for every player on the server. I am 100% sure that it is a locality issue, as the addAction that calls the sqf is located in the init.sqf of the mission. I keep finding answers that have things like this: [Computadora1, ['Disparar a Barco',{<your code here>}] ] remoteExec ["addAction",0,true]; But I do not understand exactly what it all means as most people just provide a script and not an explanation of why it fixes the issues. My question is: how do I execute the addAction in game via remoteExec so that all players can both see the range and hear the rangemaster? Below is a snippet of my range code that involves the recordings - just to ensure that I haven't made a boneheaded error. init.sqf range4.sqf (partial) Thank you all in advance for the help!
Dedicated Windows Server Updater (Steam Workshop and Game)
tissue901 posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONHey Guys, I made a python script to automate updating my server and figured I'd share. I've only tested it on Python 3.6 but I think it would work for any version. Just update the directories and files section to where your stuff is located. The "Steam Workshop IDs.txt" file just contains the workshop item number and a human readable string which automatically gets changed to a lowercase name without spaces. It uses a symbolic link to add the mods to the server's addons folder instead of moving it so updating works without redownloading everything. I know theres a bunch of GUI server managers out there, but I don't like the complexity that adds and this way I can just SSH from any device to update/boot my server. Update.py import os import sys from subprocess import Popen, PIPE, CalledProcessError, DEVNULL, STDOUT, check_call import glob armaServerAppId = "233780" armaClientAppId = "107410" modsDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master\\addons\\" keysDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master\\keys\\" armaDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master" steamCMD = "C:\\Users\\arma\\Desktop\\steamcmd\\steamcmd.exe" steamContentDirectory = "C:\\Users\\arma\\Desktop\\steamcmd\\steamapps\\workshop\\content\\" + armaClientAppId + "\\" steamTempScript = "C:\\Users\\arma\\Desktop\\steamcmd\\tempUpdateScript.txt" steamAuth = "C:\\Users\\arma\\Desktop\\steamcmd\\auth.txt" workshopItems = "C:\\Users\\arma\\Desktop\\Arma\\Steam Workshop IDs.txt" userLogin = "" userPass = "" def updateServer(): print("Updating Server...") # Get the users login checkUserLogin() os.system(steamCMD + ' +login ' + userLogin + ' ' + userPass + ' +force_install_dir ' + armaDirectory + ' "+app_update ' + armaServerAppId + '" validate +quit') def checkUserLogin(): global userLogin global userPass if userLogin == "": userLogin = input("Steam> Username: ") if userPass == "": userPass = input("Steam> Password: ") def copyKeys(): for filename in glob.iglob(modsDirectory+'**\\*.bikey', recursive=True): os.system("xcopy " + filename + " " + keysDirectory + " /s /y") error = "" os.system('cls') try: with open(steamAuth) as f: for line in f: info = line.split(" ") if len(info) == 2: userLogin = info[0] userPass = info[1] except: pass while True: userInput = input("Main Menu \n1. Update Server\n2. Update Mods\n4. Update Keys\n4. Exit\n" + error + ">> ") error = "" if userInput == "1": updateServer() input("Press any key to continue...") os.system('cls') elif userInput == "2": # Get the users login checkUserLogin() # Clear the temp script file = open(steamTempScript, 'w') script = "@ShutdownOnFailedCommand 1\n" script += "@NoPromptForPassword 1\n" script += "login " + userLogin + " " + userPass + "\n" script += "force_install_dir " + armaDirectory + "\n" mods = {} # Loop through each item in the workshop file with open(workshopItems) as f: for line in f: modInfo = line.split(" ", 1) steamWorkshopId = modInfo[0].strip() modName = modInfo[1].strip() modFolder = "@"+modName.replace(" ", "_").lower() mods[steamWorkshopId] = {"name": modName, "folder": modFolder} script += 'workshop_download_item ' + armaClientAppId + ' ' + steamWorkshopId + ' validate\n' # Make a link to the downloaded content (way better than moving...) symLink = modsDirectory + modFolder if not os.path.exists(symLink): os.system('mklink /J ' + symLink + ' ' + steamContentDirectory + steamWorkshopId + '\n') script += "quit" file.write(script) file.close() # Run the script print("\n=====================================\nLogging into Steam...\n=====================================") with Popen(steamCMD + " +runscript " + steamTempScript, stdout=PIPE, bufsize=1, universal_newlines=True) as p: for line in p.stdout: line = line.strip() if line != "": if line.find("Downloading item") != -1: downloadingLine = line.split("Downloading item") if downloadingLine[0]: print(downloadingLine[0]) try: modIdLine = downloadingLine[1].strip().split(" ") steamWorkshopId = modIdLine[0] print("\n=====================================\nDownloading "+mods[steamWorkshopId]["name"] + " ["+str(steamWorkshopId)+"]...\n=====================================") except: pass else: print(line) # Automatically copy bikeys over print("\n=====================================\nCopying addon keys...\n=====================================") copyKeys() input("\nPress any key to continue...") os.system('cls') elif userInput == "3": # Search for any bikeys and copy them into keys folder copyKeys() input("Press any key to continue...") os.system('cls') elif userInput == "4": sys.exit(0) elif userInput == "": os.system('cls') else: error = "[ERROR] Unknown choice. Try again\n" Steam Workshop IDs.txt 450814997 CBA 463939057 ACE 708250744 ACEX 773131200 ACE Compat RHSAFRF 773125288 ACE Compat RHSUSAF 689845793 ACD 853743366 CUP Terrains CWA 583496184 CUP Terrains Core 583544987 CUP Terrains Maps 671539540 EM Buildings 753946944 Murshun Cigs 498740884 Shacktac 698078148 Spec4gear 696177964 VSM WARFIGHTERS ... and so on ...
Arma 3 Linux server and mod updater (workshop)
marceldev89 posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONArma 3 Linux server and mod updater (workshop) A python script that updates your server and mods. Just edit the variables in the "Configuration" region to your liking and run the script. :-) Features: Update Linux server binaries Download mods from the Steam Workshop Update mods from the Steam Workshop Converts all mod files and folders to lowercase Creates symbolic links with human readable names (e.g. 620260972 becomes @alive) Non-features (for now): Setting up the basic dedicated server Manage keys Requirements: Python 3 steamcmd Steam account with an Arma 3 license (only required for downloading mods from the workshop) License: MIT Download: Arma 3 Linux server and mod updater (workshop)
[SOLVED] How to correctly reference A3 vanilla sounds?
Asmodeuz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello! I had to create a workaround* when using triggers to be able to broadcast sound effects with hints to all connected clients (on dedicated server) and all is good excluding the fact that I'm unable to use the sound I'd like to, probably because I don't know how to correctly reference it (incorrect filename or something the like). I'm using remoteExec to broadcast sounds to all connected clients. Using the method is tried and tested to work with vanilla sound Alarm: "Alarm" remoteExec ["playSound"]; As for the sound file I'd like to use, I tried to use absolute(?) path and filename with and without the extension, like so: "a3\missions_f_beta\data\sounds\firing_drills\checkpoint_not_clear.wss" "checkpoint_not_clear.wss" "checkpoint_not_clear" but all these depending on what I was trying at the time of testing were returned with Sound nnnn not found. When we're talking about vanilla sounds there should not be the need to grab that one sound file I'd like to use and add it to my mission (and then reference the sound from the mission folder) or is there? So how do I correctly reference A3 vanilla sounds to be used in a trigger? Is there perchance a separate config file somewhere that would show the correct names of the sound files with which to reference them? Or should I use setSoundEffect (but I still wouldn't know how to correctly reference the sound file)? * It's all fun and games when you are creating a multiplayer mission and it's sort of slowly closing to be "finalized any moment now!". You've been testing it meticulously by running it as multiplayer mission through the in-game editor. And when you switch to dedicated server to test not much of the already established to be working is actually working, like simple triggers with hints and trigger (sound) effects.
bisobjectbug add(MP)EventHandler not working on Dedicated Server
PaxJaromeMalues posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello folks, I am currently working on a mission designed for training puposes. The mission is build upon the OlsenFramework, a mission making framework. Links are to either githubs. I am running into the following problem: a) If I test the mission in the Eden Editors host environment and singleplayer, all code executes flawslessly when addEventHandler is used (obviously no MP). b) When tested on a dedicated server, the EventHandlers (addEventHandler and addMPEventhandler) will not fire at all. This was tested via systemChat messages. The code: (All code can be viewed on the github linked, its the latest changes made and the last version tested on the server) A few months back I was given a script by my units training officer to work with popup targets but it was split in a multitude of files and also only worked partially on dedicated, which I did not like so I rewrote it into a single script. The origin of that code is not known to me, so forgive me for the missing credits. In the init.sqf of the mission, I call code which adds a line of code to each targets which apparently is supposed to 'fix' swivel targets not working in multiplayer dedicated environments. This can be found here. As far as I unterstand this is supposed to disable animation control on all clients (including non dedicated servers and HC), but sofar the targets still behave crappy. if (!isDedicated) then { _localTargets = (entities "Target_Swivel_01_ground_F") + (entities "Land_Target_Swivel_01_F"); { _x setVariable ["BIS_exitScript", false]; } forEach _localTargets; }; later I call my script which is mainly in control of the targets: popup.sqf once via the init.sqf to get all targets into a down position at mission start. This works flawless. Fnc_popup is the same as popup.sqf just processed via: Fnc_popup = compile preprocessFileLineNumbers "customization\popups.sqf"; if (isServer) then { [false,"init",500,initCenter] remoteExec ["Fnc_popup", 2]; }; Players being Instructors are makred via a variable "isInstructor" only players with this restriction will have access to the popup addAction ... actions. Which are placed on landBoards in the mission. en example from the addAction.sqf looks like this: Fnc_popup = compile preprocessFileLineNumbers "customization\popups.sqf"; if (!isDedicated) then { waitUntil { (player == player) }; if (player getVariable "isInstructor") then { arBoard addAction ["<t color='#FF0000'>Raise Bunker Targets",{[true,"setup",15,bnkTgts] remoteExec ["Fnc_popup", 2];}]; arBoard addAction ["<t color='#FF0000'>Lower Bunker Targets",{[false,"reset",15,bnkTgts] remoteExec ["Fnc_popup", 2];}]; }; }; This calls a precompiled form of popup.sqf and now the problöem occurs that everything in that popup.sqf works, except for the damn eventHandlers place on the trainingTargets. case init and case reset work, and throw no script errors. This is the popup.sqf file content: /////////////////////////////////////////////////////////////////////////////////////////// //Script to be called by inits or scripts for operating swivel and popup //targets around a specified object "_center". //params: [ShouldTargetsAutoPop?,WhichSwitchShouldRun?,WhatDistanceFromObject?,WhatObject?] //By PaxJaromeMalues /////////////////////////////////////////////////////////////////////////////////////////// params [["_popenabled",false],["_execution","init"],["_dist",25],["_center",initCenter]]; _targets = nearestObjects [position _center, ["TargetBase"], _dist]; _SwivelTargets = nearestObjects [position _center, ["Target_Swivel_01_base_F"], _dist]; switch (_execution) do { case "init": { { _x setVariable ["nopop", true]; _x animateSource ["terc",1] } forEach _targets; { _x setVariable ["BIS_poppingEnabled", false]; _x animateSource ["terc",1]; } forEach _SwivelTargets; }; case "setup": { "setup called" remoteExec ["systemChat"]; if (_popenabled) then { "popup first condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHit", { "popup first condition EH before CBA" remoteExec ["systemChat"]; (_this select 0) animateSource ["terc",1]; [{ (_this select 0) animateSource ["terc",0]; "popup first condition EH in CBA" remoteExec ["systemChat"]; }, _this, 2 + (random 3)] call CBA_fnc_waitAndExecute; } ] } forEach _targets; } else { "popup second condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHit", { (_this select 0) animateSource ["terc",1]; (_this select 0) removeEventHandler ["MPHit",0]; } ] } forEach _targets; }; if (_popenabled) then { "swivel first condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHitPart", { ((_this select 0) select 0) animateSource ["terc",1]; [{ ((_this select 0) select 0) animateSource ["terc",0]; }, _this, 2 + (random 3)] call CBA_fnc_waitAndExecute; } ] } forEach _SwivelTargets; } else { "swivel second condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHitPart", { ((_this select 0) select 0) animateSource ["terc",1]; ((_this select 0) select 0) removeEventHandler ["MPHit",0]; } ] } forEach _SwivelTargets; }; }; case "reset": { "reset called" remoteExec ["systemChat"]; { _x removeEventHandler ["MPHit",0]; _x animateSource ["terc",1]; } forEach _targets; { _x animateSource ["terc",1]; _x RemoveEventHandler ["MPHitPart",0]; } forEach _SwivelTargets; }; }; I have been sitting at this problem for over a month now, and have no idea what I am doing wrong here. Pls help.
Dedicated server low FPS only one client
beeper posted a topic in ARMA 3 - TROUBLESHOOTINGI host dedicated server at standalone computer (i5, 8gb ram, GTX660) in my local net, behind the router, port forwarded. So I connecting to this server directly to 192.168.0.... , and my friends connectins from outside through internet. They have normal playable FPS, but not me, I have drops even to 10 FPS, despite I have i5, 16Gb ram, SSD, GTX1060 6Gb. In RPT file I have spam of: "23:29:13 Object id 9f6c9121 (289) not found in slot 402,251 23:28:06 Link cannot be resolved 23:28:06 In last 3000 miliseconds was lost another 2 these messages." In task manager all resources (CPU, GPU, RAM not used even at half). Server config: hostname = **** passwordAdmin = **** password = ***** kickduplicate = 1; verifySignatures = 2; persistent = 1; admins[] = **** enableDebugConsole = 1; forcedDifficulty = "custom"; forceRotorLibSimulation = 1; class Missions { class kp_liberation { template = "kp_liberation.lythium"; difficulty = "custom"; }; };
32nd ID The Iron Jaw Division
frenzel1990 posted a topic in ARMA 3 - SQUADS AND FANPAGESRe-Activated December 28 2018 to counter the growing threat of CSAT and insurgents forces. All new recruits are to report to their nearest recruiting office for assignment. Recruiting Station https://discord.gg/NHzqFws Who Are We? -We are a Arma 3 tactical realism community for those who seek tactical team play, and others who want to relive that awesome military life with out the garrison customs and courtesy drama like cult thingy. Our community fosters new players and understands most have been playing fortnite, battlefield and Call of Duty their entire lives. We are here to help you transition from run n gun Rambo lone wolf solid snake American sniper tactics into awesome well oiled CSAT killing tactical machines. We also understand that sometimes a lot of what we teach doesn't make sense to those accustomed to player revives with a dirty reused needle. So here we offer open membership to all our causal players to come and join us on our Dedicated Server and teamspeak channel to help us take some of these towns on the chaotic KP liberation mission. If you find out that you kinda like the team and some of the Official unit members then ask to officially join the unit. What do I have to do to join the Unit? -Good question! Most of that information can be found in that discord channel I posted in the beginning. But to give you a barnie style breakdown, you first need to attend the units basic training which is broken down into 3 30-60 minute sections Red, white and blue phase. The basic training will go over unit standards, tactics and all roles available for you to fill. After that there is specialized courses for various roles. You can specialize in one or be a jack of all trades, it's up to you! When do you guys play? - the peak hours among the unit is around 1800 Gmt and we normally hold training on Tuesdays and Fridays, with unit operations on Saturdays. Any other days of the week are normally casual days so jump on and have fun. Can I be pilot? -Sure.....in casual gameplay, going to go ahead and assume you just downloaded the game. So if you want to be a unit pilot I'd prefer you practice, and learn to hurry up and wait. Because having planes blaze down an entire village before the troops get there is kinda a immersion killer. Can I fly Transport? -only if you can land Why do you only have slots for certain roles? -let's put it this way, if your playing on a football team your likely not running the football if your a lineman and probably not catching the football if your the quarterback. Every position has a role and specific task and if one person is not sticking to their role the whole team fails. So in the 32nd ID we build our squads in a way where just about all tasks can be completed with the least amount of players. A Squad typically consists of about 9-12 players —ALPHA TEAM— Team leader Rifleman. (AT) Grenadier Automatic Rifleman --BRAVO TEAM— Team Leader Rifleman (SDM) Grenadier Automatic Rifleman —Command Elment— Squad leader Medic RTO/FO/JTAC Machine Gunner Other roles are planned for the future as the unit expands but for now we ask that players become familiar with the available roles. And fill them when needed. How to I get into the server or teamSpeak? - super easy, first join the discord and look in the appropriate channels or direct connect here: https://units.arma3.com/unit/32ndinfantry Hopefully you fill all warm and fuzzy inside about what we offer here, and muster up the courage to join. If you have any questions please feel free to ask either here, the discord or in game and will try are best to answers all reasonable questions. See you soon........
Dedicated server flooding the RAM after mission start
auge103 posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONI've got a little problem with my dedicated server and probably need a small hint on how to fix it. This is the starting situation: - Windows Server 2016 - running A3 stable dedicated x64 - with the mission Domination!A3 3.90 from Xeno - having a headless client connected - and with the ACE3 and RHS mods as well as ASR AI 3. - Important part of the startparameters: " -maxMem=8192 -cpuCount=8 -enableHT -hugepages -filePatching -bandwidthAlg=2 " So all in all, nothing out of the ordinary. However, this is my problem: Whenever I start the dedicated server and the mission, the servers ram fills up in the following hours - ignoring the "maxMem" parameter - until my virtual machine reaches its maximum (Arma3 is at 35GB at this point), then fills the pagefile until the system comes to a complete halt and gets unresponsive. This is the ram filling up over time (and manual Arma shutdown at the very end): The strange thing is that the mission is absolutely playable until the very end when the host runs out of ram. I can conntect to it, I can play on it and nothing is lagging at all. My question for now is: How can I find out the reason for this behaviour and how to stop it. Is there any tool / script / resource to see what exactly is filling up the ram? Or is it only possible to unload the mods one by one and see which may be the cause for this mess (if at all) ? That probably would take days, because the ram is filling up too slow for a quick test. I already talked to the mission creator and he mentioned that maybe one of the mods could be the problem. But as I just said, testing this could take days, if its mod related.
Dedicated Server Build (NEWB)
Da Antz posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONHello guys, I am VERY new to servers but have some experience building PCs. Just wondering if I could just get an old tray server from eBay and stick an OS on it to run a dedicated server from. The server would be for co-op missions (PvE with AI) for up to around 32 players. I've been looking at an old Dell PowerEdge R710 server with 2 x Intel Xeon X5680s, 2 x 300GB SAS HDDs, 12 x 4GB DDR3 1600MHz memory cards. Would the old machine be enough or am I missing something? Any advice is greatly appreciated, thanks!
coop Takistan Insurgency 2019 ACE Edition
Ry4nD posted a topic in ARMA 3 - USER MISSIONS# Takistan Insurgency 2019 RHS Steam link; https://steamcommunity.com/sharedfiles/filedetails/?id=1588092511 Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. GitHub; https://github.com/rcantec/Tak_Ins_ace_2019.takistan.git Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport; Drone call via radio Alpha Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus. Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map. Side tasks are included as well as various active A/O zones to capture. Mission is a rolling release updated regularly for multiplayer performance. To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; 1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2016-2019 RyanD rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
Server difficulty issues (Linux)
Kaas298 posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONOk, I've struggled with this for awhile now and am pretty sure my issue is something small that I'm just not seeing. I just want some fresh eyes to look over my work and tell me what they see. The issue is that my custom difficulty settings don't seem to take. The server comes up fine, people can join, and mods are working great. But I can't get my FCserver.Arma3Profile to be read by the game (I think). When ever I start a mission on custom difficulty I get a default template instead of my settings. This is a Linux server (Ubuntu 18.10) Startup Script: ./arma3server -config=FC.cfg -name=FCserver "-mod=mods/@ace;mods/@ace_compat1;mods/@ace_compat2;mods/@ace_c... File path to Arma Server: gameserver/server/arma File path to Arma 3 - Other Profiles / Arma 3 folders: gameserver/.local/share/Arma 3 - Other Profiles gameserver/.local/share/Arma 3 Inside Arma 3 - Other Profiles is the FCserver folder it contains 2 files and 1 folder: FCserver.Arma3Profile <--- (To my understanding this is the difficulty file) FCserver.vars.Arma3Profile <---(Don't know what this does) Saved <--- (Folder with some steam stuff in it) The FCserver.Arma3Profile was generated by the server automatically, then edited by me (I stole it from the community wiki). FCserver.Arma3Profile: FC.cfg: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Thank you for reading this, overall I've spent the better part of 3 weeks banging my head on this. I am so sure that it's gonna be something incredibly small. I will answer any questions you have for me.
multiplayer Multiplayer support system
Ry4nD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGSimple support system for Arty, Ammo drop, CAS, Transport, dynamic with mod support, virtual, white-listing. Works with team-switch GitHub Link Place the required modules, Place one support requester module named SupportRequester Then place virtual Support modules for each named; ArtilleryProvider, CasProvider, TransportProvider, AmmoProvider, HelicasProvider using the virtual support module Sync each virtual module back the the main SupportRequester module. You can also sync the main supportrequester back the a HQ module for audio announcments. I will include a picture to show modules. This is repeatable server side, can use all modules or just 1.
Altis Insurgency 2019 RHS
Ry4nD posted a topic in ARMA 3 - USER MISSIONSAltis_Insurgency_2019_RHS.Altis Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1565413413 https://forums.bohemia.net/forums/topic/220334-altis-insurgency-2019-rhs/ If you want to try the mission you can test it on my public server link in Discord. To play this mission CBA_A3; RHSUSAF addons are required. The mission is compatible with all addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
coop Altis Insurgency 2019
Ry4nD posted a topic in ARMA 3 - USER MISSIONShttps://github.com/rcantec/Altis_Insurgency_2019.Altis # Altis_Insurgency_2019.Altis Insurgency style mission complete with all the tools you need for a full MILSIM experience. This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1561316747 If you want to try the mission you can test it on my public server link in Discord. To play this mission no addons are required. The mission is compatible with all addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie & PHRONK for the use of their scripts to make some awesome things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
syncing object position on dedicated [SOLVED]
dlegion posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGhello guys, i've an apparently simple problem that i cannot overcome... on dedicated server, i have a object ( Land_Bunker_01_tall_F ) named B1 that i need to move at some point, but being a building players can be inside, so...because i really have to move that specific object, and i dont want players to see it disappear in theyr screen, i imagined some sort of "replace".... so i placed a second object equal to B1, (lets call it B2), gived it the same rotation and position of B1 with this setDir (getDir B1); this setpos (getpos B1); and before move B1 i scripted on server this command: init.sqf: B1move = { B2 setpos (getpos B1); }; ////////////////////////////////////////////////////////////// moveB1 script (relevant part): null = [] remoteExec ["B1move",0,true]; uiSleep 9; B1 setpos _NEWposition; i would expect that B2 is placed exactly at same place as B1...for all clients too being it remoteexec ! but sadly it seems there is a sync problem, because sometimes B1 is moved before B2 is in place (and it have a delay of 9 seconds!!!), sometimes B2 is placed before move B1 but its not in same place, causing horrible glitches... i really dont know what else to do. i just need to exactly match the B1 and B2 position (and orientation, inclination ecc...) and make B2 move in position before B1 is moved away! thanks for any help guys !
SetPos behaving differently on a dedicated server?
simkas posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI've noticed some really odd behavior when using setPos/setPosASL on a dedicated server. If I'm testing things locally, I can do setPos on a unit in any state and it will always work with no problems. On a dedicated server, it only appears to work if a unit is standing on the ground and is not in a vehicle. If they're in a vehicle or they're falling in mid-air, setPos does absolutely nothing. It doesn't seem to be a locality issue, as running it globally or remoteExec'ing it on the unit seems to make no different, setPos just seems to behave differently when on a dedicated server. Is this a bug or is there something with how that command works that causes this?
Dedicated Client / Headless Client feedback (dev branch)
Dwarden posted a topic in ARMA 3 - DEVELOPMENT BRANCHI've very nice news about headless client (HC) which is variant of dedicated client for server use we will be rolling out soon (days) new test version for both linux and windows - no more steamclient nor steam account with game ownership needed for HC - HC needs only steam dedicated server binary and set of commandline params - auto-connection recognize & detection of HC by server (server needs some config to allow that) - multiple HC per server are supported - HC can be primary used to offload AI work and secondary for some script jobs - logic for mission & scripting operations with HC introduced - HC are autoassigned to slots - HC are not visible to players - HC are visible to admins - HC isn't counted against playercount in server list - BattlEye supported (1.36 RC2 released 28.11.2014 18:00 CET) today's DEV: •Added: Enable new headless client implementation - see https://community.bistudio.com/wiki/Arma_3_Headless_Client for more details note: known limitation, none (except some AI bugs, need repro/confirm) note: what needs to be somewhat tested/determined/improved/changed is disconnect & reconnect of HC and all related to that post bugs, feedback and ideas below
[SOLVED] Struggling to set up an Arma 3 dedicated server for a LAN party
=jps=sgtrock posted a topic in ARMA 3 - SERVERS & ADMINISTRATIONNot sure why this wasn't obvious, but I was able to successfully finally get a server using TADST. All I had to do was... set up a mission cycle! Not sure why that would matter, but there it is. My guess is that if I had set "-world=empty" as part of the launch line, any of the three setups would have worked fine from the beginning. Newb mistake. I assumed that was taken care of by the built-in tools that I was using. Next step is to try the Linux VM option again to see if I'm right. Even if I'm not, at least I have a working configuration to test. Note to all server admin newbies: Make sure that you set that parameter in the launch line if you want people to vote for missions when the server first starts. Hi all, I'm hoping I can get some help figuring this out. I've been working on this issue off and on for several years without much success. If you're not interested in the back story explaining the context and are just interested in the technical details, jump down to ***. There are about a dozen of us who have been getting together for more than 20 years for LAN party weekends. Lots of beer and whiskey gets drunk, virtual enemies get blown away, and many rounds get expended on the range. All in all, it's always a great time. :) As we've gotten older, we have been focusing more and more on co-op games. It's at the point now that that's about all that we play. I'm the guy who puts together the game servers for these parties so I have a lot of experience doing so. My personal preference is for Linux servers for a number of reasons but I can set up and run a Windows gameserver. Over the years it's gotten harder to find games that allow for setting up dedicated servers for co-op games for more than four players. Frankly, it's gotten tougher to find games that even SUPPORT LAN games well and the ones that do are rarely the ones that support co-op. It's gotten frustrating to say the least. These days we're pretty much limited to games like Red Orchestra 2, Insurgency, and CS:GO when it comes to shooters. Red Orchestra 2 dedicated server is easy. Insurgency dedicated server is doable. CS:GO is easy to set up now that I FINALLY found a game launcher that works and works well. CS:GO gets boring after a while, though. The Arma series is fantastic for this for all the obvious reasons. I used to run a dedicated Arma and then Arma 2 server back in the day so I thought that a dedicated Arma 3 LAN server wouldn't be all that hard. Unfortunately, I have had no luck so far. **** So that's the background. Here is the set up that I'm trying to test: I am not running the beta code. Port forwarding is set up on my router for 2302-2306. Based on an old post that I found I also tried forwarding 8766. For the three server configurations below, I tried using a very simple server.cfg file. About the only variable was trying with loopback both on and off. In all configurations, I was able to successfully start the server. In all configurations, I faced the same problems: I could not see the server on the LAN tab of the in-game browser so I couldn't select it. I also tried but was unable to successfully connect using Direct Connect. At no point did I see any evidence of a connection attempt in the available logs. For testing purposes, I have a single Windows 10 Pro laptop with a 4 core i7 CPU and 16 GB of RAM. I'm using that to both play on and host the dedicated server. The Windows firewall is enabled. Arma 3 is enabled to allow inbound and outbound traffic for both private and Internet connections. Using Hyper-V, I configured a simple CentOS virtual machine (EPEL repository enabled so I could get all of the necessary ancillary library files) with one dedicated core and 4 GB of RAM. This gave me a standalone Linux server with its own IP address. (P.S. If you are unaware, Windows Firewall does NOT affect any Hyper-V VM.) From that configuration, I tried two different ways to set up and run a vanilla Arma 3 Linux server. The first avenue that I tried was the Linux Dedicated Game Server Manager. The second avenue that I tried was to follow the Arma 3 wiki instructions here. As I noted above, neither route worked so I started wondering if the Linux server had been abandoned. Maybe I was dealing with a version mismatch. For my final attempt I tried Tophe's Arma Dedicated Server Tool to start up a Windows based server. I had once used it for Arma 2 with OK results. Going this route, I shut down Steam, used TADST to start the Arma server, restarted Steam, started Arma 3, then tried to connect. Same result as before. At this point I'm at a loss. I have three questions: What on Earth am I missing? What can I try to troubleshoot this? Is there some other approach that I can try with an expectation of success? Any suggestions would be gratefully accepted. TIA
Ry4nD posted a topic in ARMA 3 - USER MISSIONSSteam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1478897076 # Sandstorm.takistan Git https://github.com/rcantec/Sandstorm.takistan Insurgency style mission for Takistan, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. To play this mission the required addons are CUP Terrains, Maps, Weapons, Units. CBA_A3. The mission is compatible with all other addons. To begin using the Software; 1. Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some cool things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Doctor Vanilla rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/


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The Explorer provides a detailed view of various metrics in the Dashboard. For example, you can click the Print User Print Cost metric on the Dashboard to see how much each Region or Department spends on printing per employee per month. Available metrics include Color Volume, Single-sided Volume, User to Device Ratio, Annual Cost, Annual Volume, and Monthly Cost.
Explorer View
To access the Explorer:
- Go to Print Analytics > Dashboard.
- Click on the metric that you want to learn more about. The data appears in the Explorer view and "Explorer" is displayed in the header, as shown below. What you see in the Explorer depends on the metric you selected on the Dashboard.
Drilling down into your data
In the Explorer, you can quickly go from a summary view of your data to specific details about printing activity in your organization. It's easy to drill down into your data to see exactly what you're looking for. For example, if you're looking at monthly color volume in a specific region, you can click any category shown within that view, such as Department, Print User, Device, or Application, to view more details about each specific category.
You can easily navigate back and forth between a summary view and specific data categories by clicking the icons along the left-hand side of the Explorer.
Using the Search Tool
You can quickly locate an individual print user or device in your organization by using the Search tool. To search for a particular user in your organization:
1. Click the Search prompt and type a name. If there's a match, the Login name and Department information will appear below the Search field, as shown below.
2. Click the user name or any of the related information to view print information specific to the individual print user.
You can also search by device:
1. Click the arrow to the right of the Search field.
2. From the drop-down list, select Device. You can search by serial number, IP address, hostname, or MAC address. As you type, the search field will display a list of matches. You can click a result to view details about the individual device. Currently inactive devices will appear dimmed and cannot be clicked.
Exporting a Comma-separated Value (CSV) File
Whenever you are in Grid View throughout the Print Analytics Explorer, you can export a CSV file by clicking on the CSV Export button. The file will be downloaded according to your browser settings. This allows you to easily export Print Analytics data for offline use.
Switching between Table View and Chart View
When you're in Explorer view (but not on the Summary page), you can easily switch between Chart view and Table view, shown below. Simply click the Switch View button to toggle between the two options. Chart view is displayed by default.
Filter Your View
In the Explorer, you can quickly filter your view to show only specific sources of print volume. For example, Uniprint customers can filter their view to display only the print that is charged to the university (e.g. print jobs charged to cost centers, grants, etc.) The default view is All Print Data, which includes print data collected by both Uniprint Scouts and Print Scouts (when applicable).
To open the Filter options, click the Filter button and choose an option from the list, shown here.


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Filter By:
- Road (6)
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Join us at the World Biobanking Summit on November 29-30th in Berlin.
This year's summit will address the latest developments in biobanking from the US to the growing market in Asia and beyond, from biobanking's discovery to commercialization. It is an incredible opportunity to meet experts from all levels of the value chain from across the world and grow your business potential. Together we will analyse the latest hurdles and opportunities in biobanking, exchange ideas, explore best practices, and form new business partnership opportunities.
Read about World Biobanking Summit 2018 : here