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Posted by Anuj Gulati, Developer Marketing Manager and Sami Kizilbash, Developer Relations Program Manager
Last year we announced the Indie Games Accelerator, a special edition of Launchpad Accelerator, to help top indie game developers from emerging markets achieve their full potential on Google Play. Our team of program mentors had an amazing time coaching some of the best gaming talent from India, Pakistan, and Southeast Asia. We're very encouraged by the positive feedback we received for the program and are excited to bring it back in 2019.
Applications for the class of 2019 are now open, and we're happy to announce that we are expanding the program to developers from select countries* in Asia, Middle East, Africa, and Latin America.
Successful participants will be invited to attend two gaming bootcamps, all-expenses-paid at the Google Asia-Pacific office in Singapore, where they will receive personalized mentorship from Google teams and industry experts. Additional benefits include Google hardware, invites to exclusive Google and industry events and more.
Find out more about the program and apply to be a part of it.
* The competition is open to developers from the following countries: Bangladesh, Brunei, Cambodia, India, Indonesia, Laos, Malaysia, Myanmar, Nepal, Pakistan, Philippines, Singapore, Sri Lanka, Thailand, Vietnam, Egypt, Jordan, Kenya, Lebanon, Nigeria, South Africa, Tunisia, Turkey, Argentina, Bolivia, Brazil, Chile, Colombia, Costa Rica, Ecuador, Guatemala, Mexico, Panama, Paraguay, Peru, Uruguay and Venezuela.
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Posted by Daniel Schramm, Product Manager, Google Play
Since launching on Google Play nearly 7 years ago, subscriptions have proven to be an essential element in creating sustainable mobile app businesses; 89 of the top 100 highest grossing apps on Google Play in the US now provide subscription products. As the market matures, it is becoming increasingly important for subscription developers to optimize both subscriber conversion and retention in order to maintain growth. To help you do that, we're rolling out new insights available directly in the Play Console.
Subscription retention report
Example subscription retention report data in the Play Console. Source: Google Internal Data.
The recently updated subscription retention report shows how well you are retaining subscribers, along with how well subscribers convert from free trial, introductory price, and first to second payment.
You can configure two cohorts based on SKU, country, and subscription start date. This is particularly useful for evaluating the success of A/B tests; for example, to determine if changing the duration of a free trial has an impact on free trial conversion.
Example free trial conversion data in the Play Console. Source: Google Internal Data.
Cancellation survey results
Retaining your existing subscribers is just as important as acquiring new subscribers, so we have updated the subscription cancellations report to give more insight into voluntary and involuntary cancellations.
The launch of the subscriptions center last year introduced a cancellation survey allowing users to give developers feedback as to why they were cancelling, with results available through the Google Play Developer API. To make these results easier to access and monitor, we now surface daily aggregates directly within the Play Console, along with the ability to download written responses in a CSV.
Example cancellation survey responses in the Play Console. Source: Google Internal Data.
Recover more users
Involuntary cancellations, which occur when a user's form of payment fails, account for over a third of all cancellations. The new recovery performance cards in the cancellation report helps you understand how effectively you are recovering users with grace period and account hold, and the day the subscriptions were recovered to help you evaluate the effectiveness of recovery messaging.
Example account hold performance recovery card in the Play Console. Source: Google Internal Data.
Make sure you've set up grace periods and account hold for your apps! We've seen that developers who use both grace period and account hold see more than a 3x increase in decline recovery rate from 10% to 33%. Discover more information on grace period and account hold.
You can find the subscription retention and cancellation reports linked from the bottom of the Subscriptions page, in the Financial reports section of the Play Console. If you don't have access to financial reporting, ask your developer account owner for permission to view financial data.
We hope this new reporting gives you new insights to optimize your subscription business, and we look forward to sharing more with you at Google I/O in May.
Posted by Wojtek Kaliciński, Developer Advocate, Android
Last year, we launched Android App Bundles and Google Play's Dynamic Delivery to introduce modular development, reduce app size and streamline the release process. Since then, we've seen developers quickly adopt this new app model in over 60,000 production apps. We've been excited to see developers experience significant app size savings and reductions in the time needed to manage each release, and have documented these benefits in case studies with Duolingo and redBus.
Thank you to everyone who took the time to give us feedback on our initial launch. We're always open to new ideas, and today, we're happy to announce some new improvements based on your suggestions:
When you adopt the Android App Bundle as the publishing format for your app, Google Play is able to optimize the installation by delivering only the language resources that match the device's system locales. If a user changes the system locale after the app is installed, Play automatically downloads the required resources.
Some developers choose to decouple the app's display language from the system locale by adding an in-app language switcher. With the latest release of the Play Core library (version 1.4.0), we're introducing a new additional languages API that makes it possible to build in-app language pickers while retaining the full benefits of smaller installs provided by using app bundles.
With the additional languages API, apps can now request the Play Store to install resources for a new language configuration on demand and immediately start using it.
The app can get a list of languages that are already installed using the SplitInstallManager#getInstalledLanguages() method.
val splitInstallManager = SplitInstallManagerFactory.create(context)
val langs: Set<String> = splitInstallManager.installedLanguages
Requesting an additional language is similar to requesting an on demand module. You can do this by specifying a language in the request through SplitInstallRequest.Builder#addLanguage(java.util.Locale).
val installRequestBuilder = SplitInstallRequest.newBuilder()
The app can also monitor install success with callbacks and monitor the download state with a listener, just like when requesting an on demand module.
Remember to handle the SplitInstallSessionStatus.REQUIRES_USER_CONFIRMATION state. Please note that there was an API change in a recent Play Core release, which means you should use the new SplitInstallManager#startConfirmationDialogForResult() together with Activity#onActivityResult(). The previous method of using SplitInstallSessionState#resolutionIntent() with startIntentSender() has been deprecated.
Check out the updated Play Core Library documentation for more information on how to access the newly installed language resources in your activity.
We've also updated our dynamic features sample on GitHub with the additional languages API, including how to store the user's language preference and apply it to your activities at startup.
Please note that while the additional languages API is now available to all developers, on demand modules are in a closed beta for the time being. You can experiment with on demand modules in your internal, open, and closed test tracks, while we work with our partners to make sure this feature is ready for production apps.
In Android Studio 3.3, we introduced a way to build app bundles that contain both the regular, installed version of your app as well as a Google Play Instant experience for modules marked with the dist:instant="true" attribute in their AndroidManifest.xml:
<manifest ... xmlns:dist="http://schemas.android.com/apk/distribution">
<dist:module dist:instant="true" />
Even though you could use a single project to generate the installed and instant versions of your app, up until now, developers were still required to use product flavors in order to build two separate app bundles and upload both to Play.
We're happy to announce that we have now removed this restriction. It's now possible to upload a single, unified app bundle artifact, containing modules enabled for the instant experience. This functionality is now available for everyone.
After you build an instant-enabled app bundle, upload it to any track on the Play Console, and you'll be able to select it when creating a new instant app release. This also means that the installed and instant versions of your app no longer need different version codes, which will simplify the release workflow.
You need to enable app signing by Google Play to publish your app using an Android App Bundle and automatically benefit from Dynamic Delivery optimizations. It is also a more secure way to manage your signing key, which we recommend to everyone, even if you want to keep publishing regular APKs for now.
Based on your feedback, we've revamped the sign-up flow for new apps to make it easier to initialize the key you want to use for signing your app.
Now developers can explicitly choose to upload their existing key without needing to upload a self-signed artifact first. You can also choose to start with a key generated by Google Play, so that the key used to locally sign your app bundle can become your upload key.
Read more about the new flow.
We have now added the ability to permanently uninstall dynamic feature modules that are included in your app's initial install.
This is a behavior change, which means you can now call the existing SplitInstallManager#deferredUninstall() API on modules that set onDemand="false". The module will be permanently uninstalled, even when the app is updated.
This opens up new possibilities for developers to further reduce the installed app size. For example, you can now uninstall a heavy sign-up module or any other onboarding content once the user completes it. If the user navigates to a section of your app that has been uninstalled, you can reinstall it using the standard on demand modules install API.
We hope you enjoy these improvements and test them out in your apps. Continue to share your feedback as we work to make these features even more useful for you!
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Posted by Patricia Correa, Director, Platforms & Ecosystems Developer Marketing
Google Play empowers game developers of all sizes to engage and delight people everywhere, and build successful businesses too. We are inspired by the passion and creativity we see from the indie games community, and, over the past few years, we've invested in and nurtured indie games developers around the world, helping them express their unique voice and bring ideas to life.
This year, we've put together several initiatives to help the indie community.
For indie developers who are constantly pushing the boundaries of storytelling, visual excellence, and creativity in mobile we are announcing today the Indie Games Showcase, an international competition for games studios from Europe*, South Korea and Japan. Those of you who meet the eligibility criteria (as outlined below) can enter your game for a chance to win several prizes, including:
How to enter the competition
If you're over 18 years old, based in one of the eligible countries, have 30 or less full time employees, and have published a new game on Google Play after 1 January 2018, you can enter your game. If you're planning on publishing a new game soon, you can also enter by submitting a private beta. Submissions close on May 6 2019. Check out all the details in the terms and conditions for each region. Enter now!
Last year we launched our first games accelerator for developers in Southeast Asia, India and Pakistan and saw great results. We are happy to announce that we are expanding the format to accept developers from select countries in the Middle East, Africa, and Latin America, with applications for the 2019 cohort opening soon. The Indie Games Accelerator is a 6 month intensive program for top games startups, powered by mentors from the gaming industry as well as Google experts, offering a comprehensive curriculum that covers all aspects of building a great game and company.
We will be hosting our annual Developer Day at the Game Developers Conference in San Francisco on Monday, March 18th. Join us for a full day of sessions covering tools and best practices to help build a successful mobile games business. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google. Sign up to stay up to date or join us via livestream.
We also want to engage with you in person with a series of events. We will be announcing them shortly, so please make sure to sign up to our newsletter to get notified about events and programs for indie developers.
Looking for tips on how to use various developer tools in the Play Console? Get free training through our e-learning program, the Academy for App Success. We even have a custom Play Console for game developers course to get a jump start on Google Play.
We look forward to seeing your amazing work and sharing your creativity with other developers, gamers and industry experts around the world. And don't forget to submit your game for a chance to get featured on Indie Corner on Google Play.
* The competition is open to developers from the following European countries: Austria, Belgium, Belarus, Czech Republic, Denmark, Finland, France, Germany, Israel, Italy, Netherlands, Norway, Poland, Romania, Russia, Slovakia, Spain, Sweden, Ukraine, and the United Kingdom (including Northern Ireland).
Posted by Patrick Davis, Product Manager, Google Play
Developers are increasingly using multiple methods to monetize their apps and games. One trend has been to reward users for a monetizable action, like watching a video, with in-game currency or other benefits. This gives users more choice in how they experience the app or game, and has been an effective way to monetize non-paying users.
To support this monetization method, Google Play is excited to announce rewarded products, a new product type now available in open beta in the Play Console.
Rewarded products make it easy for Google Play developers to increase their monetized user base. Our first rewarded product offering will be in a video format. Users can elect to watch a video advertisement and upon completion be rewarded with virtual goods or in-game currency. In the example below, the user selects "watch ad", views the video, and then is granted 100 coins.
Rewarded products can be added to any app using the Google Play Billing Library or AIDL interface with only a few additional API calls. No extra SDK integration is required. This significantly reduces the work required to implement compared to other offerings. Rewarded products are powered by AdMob technology to give access to the broad range of content from advertisers currently working with Google.
Get started with rewarded products.
For developers interested in best practices on how to diversify revenue and how rewarded products fit in, please visit us at Google's Mobile Developer day at GDC or watch via the livestream.
Posted by Kacey Fahey, Developer Marketing, Google Play
We're excited to be part of the Game Developers Conference (GDC) 2019 in San Francisco. Join us on Monday, March 18th at the Google Mobile Developer Day, either in person or over live stream, for a full day of sessions covering tools and best practices to help build a successful mobile games business on Google Play. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google.
This year's sessions are focused on tips and tools to help your mobile game business succeed. Come hear our latest announcements and industry trends, as well as learnings from industry peers. We will hold a more technical session in the second half of the day, where we'll share ways to optimize your mobile game's performance for the best possible player experience.
Also, make sure to visit the Google booth from Wednesday March 20th until Friday March 22nd. Here, you will be able to interact with hands-on demos, attend talks in the theater, and get your questions answered by Google experts. We're bringing a big team and hope to see you there.
Learn more about Google's activities throughout the week of GDC and sign up to stay informed. For those who can't make it in person, join the live stream starting at 10am PST on Monday, March 18th. These events are part of the official Game Developers Conference and require a pass to attend.
Posted by Patricia Correa, Platforms & Ecosystems
Earlier this year we highlighted some of Google Play's milestones and commitments in supporting the 1M+ developers on the Play Store, as well as those of you working on Android apps and games and looking to launch and grow your business on our platforms. We have been inspired and humbled by the achievements of app and game developers, building experiences that delight and help people everywhere, as some stories highlighted in #IMakeApps.
We continue to focus on helping you grow thriving businesses and building tools and resources to help you reach and engage more users in more places, whilst ensuring a safe and secure ecosystem. Looking to 2019, we are excited about all the things to come and seeing more developers adopt new features and update to Android P.
In the meantime let's share some of the 2018 highlights on Google Play and Android:
Building for the future
Along with Android P we have continued to help the Android developer ecosystem, launching Android Jetpack, the latest Android Studio, and Kotlin support. Developers are also now able to add rich and dynamic UI templates with Slices in places such as Google Search and Assistant, APIs for new screens support, and much more. Discover the latest from Android 9, API Level 28.
Smaller apps have higher conversion rates and our research shows that a large app size is a key driver of uninstalls. At I/O we launched a new publishing format, the Android App Bundle, helping developers to deliver smaller and more efficient apps with a simplified release process, and with features on demand - saving on average 35% in download size! On devices using Android M and above, app bundles can reduce app size even further, by automatically supporting uncompressed native libraries, thereby eliminating duplication on devices.
You can build app bundles in the Android Studio 3.2 stable release and in Unity 2018.3 beta, and upload larger bundles with installed APK sizes of up to 500MB without using expansion files, through an early access feature soon to be available to all developers.
Richer experiences and discovery
Discovery of your apps and games is important, so we launched Google Play Instant and increased the size limit to 10MB to enable TRY NOW on the Play Store, and removed the URL requirement for Instant apps. Android Studio 3.3 beta release, lets you publish a single app bundle and classify it or a particular module to be instant enabled (without maintaining separate code).
For game developers, Unity introduced the Google Play Instant plug-in and instant app support is built into the new Cocos Creator. Our app pre-registration program, has seen nearly 250 million app pre-registrations, helping drive app downloads through richer discovery.
Optimizing for quality and performance
Android vitals are now more actionable, with a dashboard highlighting core vitals, peer benchmarks, start-up time and permission denials vitals, anomaly detection and alerts, and linking pre-launch reports - all so that you can better optimize and prioritize issues for improved quality and performance.
There are more opportunities to get feedback and fix issues before launch. The Google Play Console expanded the functionality of automated device testing with a pre-launch report for games, and the launch of the internal and closed test tracks lets you push your app to up to 100 internal testers, before releasing them to production.
Insights for your business, now and in the long term
Metrics are critical to optimize your business and we've added new customizable tools in the Play Console, with downloadable reports to help you evaluate core metrics. Including cumulative data, 30-day rolling averages, and roll-ups for different time periods to better match the cadence of your business.
You can now configure the statistics report to show how your instant apps are performing, analyze different dimensions and identify how many install the final app on their device. The acquisition report shows users discovery journey through to conversion - with average revenue per user and retention benchmarks against similar apps. You can also find the best performing search terms for your store listing with organic breakdown - helping to optimize efforts to grow and retain a valuable audience.
Increasingly developers are adopting subscriptions as their core monetization model. The dedicated new subscriptions center means you can easily change subscription prices, offer partial refunds for in-app products and subscriptions, and also make plan changes in Play Billing Library version 1.2. Learn how to keep subscribers engaged; users can pause plans, giving you more control with order management and the cancellation survey.
Discover how to use all the new features and best practices on the Academy for App Success, our interactive free e-learning platform, offering bite-sized courses that help you make the most of Play Console and improve your app quality.
Make sure you follow @googleplaydev and sign up to our newsletter to stay ahead of all our updates in 2019! We hope these features and tools will enable us to continue a successful partnership with you in the New Year - follow our countdown for a daily highlight. From all of us at Google Play - happy holidays.
Posted by Parul Soi, Strategic Partner Development Manager, Google Play
Android is fortunate to have an incredibly rich ecosystem of SDKs and libraries to help developers build great apps more efficiently. These SDKs can range from developer tools that simplify complicated feature development to end-to-end services such as analytics, attribution, engagement, etc. All of these tools can help Android developers reduce cost and ship products faster.
For the past few months, various teams at Google have been working together on new initiatives to expand the resources and support we offer for the developers of these tools. Today, SDK developers can sign up and register their SDK with us to receive updates that will keep you informed about Google Play policy changes, updates to the platform, and other useful information.
Our goal is to provide you with whatever you need to better serve your technical and business goals in helping your partners create better apps or games. Going forward we will be sharing further resources to help SDK developers, so stay tuned for more updates.
If you develop an SDK or library for Android, make sure you sign up and register your SDK to receive updates about the latest tools and information to help serve customers better. And, if you're an app developer, share this blogpost with the developers of the SDKs that you use!
Dan Lavelle, Head of Learning Operations, Google Play
Having a great idea for an app or game is just the beginning. At Google Play, it's our goal to provide you with the tools and skills to build successful mobile app and games businesses. Training continues to be among the top requested features from Android developers, and we've heard your feedback.
That's why we're launching a brand new, free e-learning platform to help you realize the full potential of your business on Google Play.
Whether you're looking to grow your audience, understand performance metrics, or increase revenue, Play Academy is here to help you understand the best practices and Play Console features to succeed on Google Play. We built Play Academy to fit into your busy schedule. Learn from your home or office computer, or take courses on-the-go with your mobile device.
Choose from 10 collections of bite-sized courses organized around features and best practices, including; Test your app before release, Evaluate your app's technical performance, and Monetize your app.
Learn through a rich multimedia and interactive e-learning experience.
Test your new knowledge of key Play Console features and mobile app best practices.
Get recognition for your new skills. Wear your achievement badges with pride on your Play Academy profile.
It's easy to get started with free e-learning content from Google Play. Head over to g.co/play/academy to sign up and start your developer journey. Also, make sure you keep an eye on upcoming Play Academy news - we'll regularly update our courses to keep pace with the newest features and programs so that you can stay up-to-date with the latest insights you'll need to grow your app or game business.
Posted by James Bender, Product Manager, Google Play
In June we started adding security metadata to all apps and app updates to help verify product authenticity from Google Play. We're doing this is to help developers reach a wider audience, particularly in countries where peer-to-peer app sharing is common because of costly data plans and limited connectivity.
Now, when a user shares an app via Play-approved partner peer-to-peer apps, Play will be able to determine shared app authenticity while a device is offline, add those shared apps to a user's Play Library, and manage app updates when the device comes back online. This will give users more confidence when using Play-approved peer-to-peer app beta partners, starting today with SHAREIt and Files Go by Google. An additional integration from Xender is planned in the coming weeks. Please visit the Play Store to make sure you have the latest versions of these apps.
This also benefits you as a developer as it provides a Play-authorized offline distribution channel and, since the peer-to-peer shared app is added to your user's Play library, your app will now be eligible for app updates from Play.
No action is needed by developers or your users. This is an important step that improves the integrity of Google Play's mobile app ecosystem. Offline Play peer-to-peer sharing presents a new distribution opportunity for developers while helping more people keep their apps up to date.
Posted by Matt Henderson, Product Manager, Google Play
Today we are kicking off Playtime, our annual global event series, hosting over 800 attendees in Berlin and San Francisco to share insights from experts around the world and the latest updates on our products. This will be followed by events in Sao Paulo, Singapore, Taipei, Seoul, and Tokyo.
At Google Play, we continue to invest in tools that make it easier for you to develop and distribute your apps to a global audience. Below are some of the exciting updates we are announcing today:
The Android App Bundle is Android's new publishing format, with which you can more easily deliver a great experience in a smaller app size. Smaller apps have higher conversion rates and our user research shows that app size is a leading motivator in driving uninstalls. With the Android App Bundle's modularization, you can also deliver features on demand, instead of at install time, further reducing the size of your app.
Thousands of app bundles are already in production, with an average size reduction of 35%. Today, we are announcing updates that offer additional reasons for you to switch to the bundle.
To learn more about the Android App Bundle, dynamic features, and all the benefits you receive from building a smaller, modular app, read our Medium post.
We've been listening to your feedback to make it easier to build instant apps, and we recently increased the size limit to 10MB to enable TRY NOW on the Play Store and removed the URL requirement. For game developers, we've partnered with Unity on a Google Play Instant plug-in and have built instant directly into the new Cocos Creator.
We're now using the Android App Bundle to solve one of the primary pain points of building instant apps. Previously, you needed to publish both an instant app and an installable app. With Android Studio 3.2, you could publish instant-enabled bundles but you were still required to publish a primary app bundle.
Now, you don't have to maintain separate code. With the Android Studio 3.3 beta release, a developer can publish a single app bundle and classify it or a particular module to be instant enabled. The unified app bundle is the future of instant app experiences and we hope you will try it out.
Google Play Instant is now available for premium titles and pre-registration campaigns, so people can try your game before it launches and generate additional buzz. New apps and games join Google Play Instant every day, and we're excited to welcome Umiro, by Devolver Digital, and Looney Tunes World of Mayhem, by Scopely, as some of the first to take advantage of these new features.
The Play Console offers two tools to help you monitor performance and improve the quality of your apps. The pre-launch report runs your apps on real devices situated in the Firebase Test Lab and generates useful metadata to help you identify and fix issues before pushing your apps to production. Android vitals helps you track the performance and quality of your app on users' devices in the real world.
Now, we're linking them together to provide more actionable insights. Whenever a real-world crash in Android vitals is also seen during a pre-launch report execution, you'll get all the extra metadata from the pre-launch report available to you in the Android vitals dashboard so you can debug more effectively. This is also linked in both directions, so that if a crash occurs in pre-launch reports that is already happening in the real world, you'll be able to see the current impact in Android vitals which will help you better prioritize the issues highlighted by pre-launch reports.
We've made several updates to make it easier to manage your app and business with Play.
We're equally excited to launch the Academy for App Success with new interactive courses to help developers get the most out of the Play Console, understand Play policies, and utilize best practices to improve quality and increase business performance. This free new program allows you to track your learning progress with quizzes and achievements to demonstrate your expertise. Available in English today, new content and translated courses will be added soon.
Posted by Peter Armitage, Software Engineer, Google Play
Releasing a new version of your app is an exciting moment when your team's hard work finally gets into the hands of your users. However, releasing can also be challenging - you want to keep your existing users happy without introducing performance regressions or bugs. At Google I/O this year, we talked about staged releases as an essential part of how Google does app releases, allowing you to manage the inherent risks of a new release by making a new version of your app available to just a fraction of your users. You can then increase this fraction as you gain confidence that your new version works as expected. We are excited that starting today staged releases will be possible on testing tracks, as well as the production track.
We will take a closer look at how staged releases work, and how you can use them as part of your release process.
The first benefit of a staged release is that it only exposes a fraction of your users to the new version. If the new version contains a bug, only a small number of people will be inconvenienced by it. This is much safer than releasing a new version to all of your users at once.
Another benefit is that if you discover a bug, you can halt the rollout, preventing any new users from downloading that version. Instead, they will receive the previous version.
These capabilities should relieve a lot of the uncertainty of rolling out a new version. And that will allow you to do it more often. We encourage releasing versions of a server more often because it reduces the number of changes between each release, allowing you to more easily test and troubleshoot. The same principle applies to apps, though there will be a delay before most of your users upgrade to the latest version.
Let's look at a typical release process for an app with 100,000 users.
Some apps are just starting out, and although there's no QA team, it's still worth testing the app on a few different devices before releasing it. Instead of having a track for employees, the developer has added their friends and family, who can contact them if they see an issue.
When an app gets larger and uses the open testing track, it may have 5,000 testers. These testers won't give public feedback on the Play store, but will be able to give feedback to the developer directly. If this app has 1 million users, they may first release to 1%, before going to 10%, then 100%.
Once an app becomes very popular, it could have over 100,000 testers. In that case the developer is now able to do a staged release on their testing track.
Bugs happen, and if you discover a problem with your new version you may want to halt the release. This will stop users from getting the new version, either by upgrading or installing for the first time. However, those who have already got the new version will not downgrade.
If the issue was not in the app itself, but on a server that the app communicates with, it may be best to fix the issue in the server, then resume the release. Resuming it allows some fraction of your users to access the new version again. This is the same set of users that were able to download the release before it was halted.
If the issue was in the app, you will have to fix it and release a new version. Or alternatively, you may choose to rebuild the previous version with a higher version code. Then you can start a staged release to the same set of users that the previous release went to.
Staged releases are supported in v3 of the Play Console API on all tracks. Mark a release as "inProgress" and set a fraction of the population to target. For instance, to start a staged release to 5%:
"releases": [{
"versionCodes": ["99"],
"userFraction": 0.05,
"status": "inProgress"
Alternatively, if you release using the UI, it will suggest a fraction.
We hope you find these features useful and take advantage of them for successful updates with Google Play. If you're interested in some of the other great tools for distributing your apps, check out the I/O 2018 sessions, and learn more about test tracks and staged updates.
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Posted by Tom Grinsted, Product Manager, Google Play
We've updated the Play Console acquisition reports to give new insights into what users do on the Play Store to discover your app. It's a great way to super-charge your App Store Optimization (ASO) and onboarding experience.
One of the things every developer wants to know is how people discover their app or game. User acquisition reports in the Google Play Console are a great way to understand this. For many apps and games, a stand-out source is Organic traffic — it's usually the largest or second largest source of store listing visits and installs.
Organic traffic is made up of people who come to your store listing while exploring or searching the Play Store. These visitors might find your app in a seasonal collection, from featuring, or while searching for a specific use case or term.
Until recently, this traffic has been bundled together with no breakdown of data into user behavior. With our latest updates we have changed this by introducing new and exclusive acquisition insights to the Google Play Console. These enable you to understand what people in the Play Store do to discover your app or game. They reveal how many people discover your app through exploring the store, and how many search to find your app, and even the search terms they use!
App Store Optimization (ASO) is vital to driving your organic traffic and this update enables you to do this with more data and better understanding.
When you visit the user acquisition report, the first change you'll notice is that organic traffic is broken down. This breakdown means you can see how people arrive at your store listing by searching or exploring (actions that aren't search like browsing the homepage, visiting a category list, or viewing related apps).
This change has been of immediate benefit to developers, enabling their growth teams to optimize acquisition strategies. For example, Scopely found that:
"Isolating [explore] from search and then a deeper dive into search gives the whole organic picture. It allows us to focus on acquisition areas that really matter." Dorothee Pinlet, VP Partnerships, Scopely
From the new search row, you can click-through to see the aggregate number of people using different search terms to find your store listing, and which of those lead to the most installs. This breakdown is a view into the Play Store that has not been available before.
Our pilot partners, who helped us refine the feature ahead of launch, were very happy with how this data has helped them make more informed decisions.
Evernote found that the breakdown:
"... offers surprising and actionable insights about the effectiveness of search terms in driving installs and retained users."
May Allen, Product Manager, Evernote
Some partners changed their in-app onboarding experience to highlight features that reflected the search terms that were driving installs, to better meet user expectations. While others evaluated if their influencer marketing was having an impact by looking for their advocates' names in the search results after adding them to descriptions.
This change means that your total reported visits and installs are likely to increase as of July 30, 2018. This increase is because previews will be counted as listing views, previously they were included in the category "Installs without store listing visits".
The developers who had the opportunity to test Organic breakdowns have given feedback that they loved them. They've also been kind enough to share some insights into how they plan to use the data. Perhaps these thoughts on how to use the data will spark some ideas for your business.
Some developers will be using this new data to evaluate their acquisition strategies by looking at the breakdown between explore and search. They will use this breakdown to evaluate the impact of exploring behaviors, especially around times when the app has been featured on the Play Store.
Using the information about popular search terms, several developers plan to change their app or game's Google Play listing to reflect user interests better. This change involves adjusting the descriptions and screenshots to tie more directly into the top search terms.
Others plan to use the insight provided by search term information to optimize their in-app onboarding. Here they plan to make sure that the onboarding talks about the features related to the most popular searches people made when discovering their app or game, highlighting and reinforcing the benefits.
Our team is always thinking about the tools we can build to help you optimize the discovery and installation of your app or game from the Play Store. Organic breakdowns is just one of these tools, a new way to help drive your success. Ultimately, your success is what we work towards. Organic breakdowns give you a more comprehensive picture of how people discover you on the Play Store so you can optimize your store presence, turning more visits into installs, and more installs into engaged users.
How useful did you find this blog post?
Posted by Purnima Kochikar, Director, Google Play, Apps & Games
On Monday we released Android 9 Pie. As we continue to push the Android platform forward, we're always looking to provide new ways to distribute your apps efficiently, help people discover and engage with your work, and improve the overall security of our ecosystem. Google Play has had a busy year so far with some big milestones around helping you reach more users, including:
Google Play is dedicated to helping you build and grow quality app businesses, reach the more than 2 billion Android devices globally and provide your users with better experiences. Here are some of the important areas we're prioritizing this year:
We've added more testing tools to the popular Play Console to help developers de-risk app launches with internal and external test tracks and staged rollouts to get valuable early feedback. This year we've expanded the Start on Android program globally that provides developers new to Android additional guidance to optimize their apps before launch. Google Play Instant remains a huge bet to transform app discovery and improve conversions by letting users engage without the friction of installing. We're seeing great results from early adopters and are working on new places to surface instant experience, including ads, and making them easier to build throughout the year.
Google Play plays an important role helping developers understand and fix quality and performance issues. At I/O, we showcased how we expanded the battery, stability and rendering of Android vitals reporting to include app start time & permission denials, enabling developers to cut application not responding errors by up to 95%. We also expanded the functionality of automated device testing with the pre-launch report to enable games testing. Recently, we increased the importance of app quality in our search and discovery recommendations that has resulted in higher engagement and satisfaction with downloaded games.
Over the last year we've rolled out more editorial content and improved our machine learning to deliver personalized recommendations for apps and games that engage users. Since most game downloads come from browsing (as opposed to searching or deep linking into) the store, we've put particular focus on games discovery, with a new games home page, special sections for premium and new games, immersive video trailers and screenshots, and the ability to try games instantly. We've also introduced new programs to help drive app downloads through richer discovery. For example, since launching our app pre-registration program in 2016, we've seen nearly 250 million app pre-registrations. Going forward, we'll be expanding on these programs and others like LiveOps cards to help developers engage more deeply with their audience.
Google Play now collects payments in 150 markets via credit card, direct carrier billing (DCB), Paypal, and gift cards. Direct carrier billing is now enabled across 167 carriers in 64 markets. In 2018, we have focused on expanding our footprint in Africa and Latam with launches in Ghana, Kenya, Tanzania, Nigeria, Peru & Colombia. And users can now buy Google Play credit via gift cards or other means in more 800,000 retail locations around the world. This year, we also launched seller support in 18 new markets bringing the total markets with seller support to 98. Our subscription offering continues to improve with ML-powered fraud detection and even more control for subscribers and developers. Google Play's risk modeling automatically helps detect fraudulent transactions and purchase APIs help you better analyze your refund data to identify suspicious activity.
Google Play Protect and our other systems scan and analyze more than 50 billion apps a day to keep our ecosystem safe for users and developers. In fact, people who only download apps from Google Play are nine times less likely to download a potentially harmful app than those who download from other sources. We've made significant improvements in our ability to detect abuse—such as impersonation, inappropriate content, fraud, or malware—through new machine learning models and techniques. The result is that 99% of apps with abusive content are identified and rejected before anyone can install them. We're also continuing to run the Google Play Security Rewards Program through a collaboration with Hacker One to discover other vulnerabilities.
We are continually inspired by what developers build—check out #IMakeApps for incredible examples—and want every developer to have the tools needed to succeed. We can't wait to see what you do next!


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Fighting migraines is no easy feat. Every migraine is a battle to overcome, a mountain to climb. However, as migraine warriors, we are equipped with the courage and perseverance to face these adversities in life. Not many people may know, but be proud of who you are and of the battles you've won.
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subset: commoncrawl


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Stanislava Nikolova Prize Winner Joint Spring Seminar 2018Prize Winners
The prize committee of Inquire Europe decided to award the prize for the Joint Spring Seminar 2018 seminar to Stanislava Nikolova (University of Nebraska-Lincoln), for her presentation titled "The Bond Pricing Implications of Rating-Based Capital Requirements"
It's with great pleasure that we would like to announce Stanislava Nikolova as the award winner from our Joint Spring Seminar 2018, held in Dresden on 19 - 21 March 2018.
Jean Francois Boulier (Chairman of the Prize Committee): "The award recognizes both the content of the paper and the delivery of the presentation.The prize committee enjoyed the clarity of the talk and the real practical interest of the study presented.
The feedback from the attendees at the seminar was also excellent which shows it was also convinced of the quality and the relevance of paper presented.
We congratulate our winner, and we are delighted this paper was submitted to Inquire".


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Highway 410 and Courtneypark Drive Ramp Reconfiguration and Bridge Widening
Detail Design and Class Environmental Assessment
Contact Us
Your input is important to us. If you would like to send your comments to the Project Team or to be added to the project mailing list, please complete the online form below and click "submit".
Comments are being collected to assist MTO in meeting the requirements of the Ontario Environmental Assessment Act. This material will be maintained on file for use during the study and may be included in project documentation. Information collected will be used in accordance with the Freedom of Information and Protection of Privacy Act. With the exception of personal information, all comments will become part of the public record.
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Chilton Aircraft
Welcome to Chilton
Original Aircraft
Chilton Info
Chilton Aircraft History
Pre-war articles
Post-war articles
Chilton Engines
Owners & Builders
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G-AESZ Constructors number No.DW1/1
Significant Dates:-
January 1937
Registered to Chilton Aircraft, Hungerford, Berkshire.
13th April 1937
Authorisation to fly issued.
16th April 1937
Test flown by Ranald Porteous from Witney Aerodrome. The aircraft flew well but the Carden engine over heated. The cowling aperture was enlarged to increase the volume of air to the radiator. Finished with roundel red fuselage and silver wings.
2nd May 1937
Tests at 650 lbs. auw, tested air speed indicator against Tiger Moth G-ACPS, flown by Ranald Porteous from Witney Aerodrome.
3rd May 1937
First cross country to Brooklands, flown by Ranald Porteous from Witney Aerodrome.
15th May 1937
To the Cardiff Air Rally flown by Ranald Porteous from Reading Aerodrome.
21st May 1937
To Heston for attention to engine as engine stalling in the glide, new carb fitted.
23rd May 1937
Reading local, flown by Andrew Dalrymple for attention to tick-over and ASI, ran out of petrol on the way to Heston and crashed into wire fence.
11th August 1937
First flight after repairs flown from the 100 acres field at Chilton, by Andrew Dalrymple, running warm & lack of power.
1st October 1937
Spinning tests from 6,000 feet, recovery instantaneous both ways.
23rd October 1937
Further tests with new prop, 103 mph at 3700 rpm, 90 at 3300 rpm, Kronfeld prop gave 113 at 3450.
20th February 1938
Reggie Ward, High Trees - Brooklands where it as flown by ten different pilots.
15th May 1938
Gatwick - Hurst Park Race Course, flown by Ranald Porteous, whilst crossing London en route Luton. Engine failed due to cylinder head modification to increase compression for forthcoming race.
4th June 1938
Hatfield-Speke-Ronaldsway, Isle of Man Air Race flown by Ranald Porteous. Race propeller damaged in rain during sea crossing as there had been no time to fit metal leading edge sheathing before race.
7th June 1938
Tynwald Race, Isle of Man flown by Ranald Porteous - third place with standard "touring" propeller.
8th June 1938
Ranald Porteous whilst waving to friends at the family home at Alva Scotland, water pump drive pin sheared, engine over-heated resulting in a forced landing in the grounds of his home.
10th Sept. 1938
Cardiff Air Race, Heston to Cardiff via Porthcawl and Swansea flown into fifth place by Ranald Porteous.
11th November 1938
Ownership change Mr. J. A. Talbot, delivered to Plymouth by Andrew Dalrymple with 188 hours in the log book and having been flown by 87 different pilots.
13th October 1939
Ownership change Mr. P. W. Bayliss, Wolverhampton.
Stored for the duration at the Earl of Cardigan's private airfield at High Trees near Marlborough
11th March 1949
Ownership change Mr. L. W. Taylor, Cheshire.
4th May 1951
Ownership change - Dr. W. L. James, Essex. Interestingly Dr. James had previously been the Medical Officer for 617 squadron (The Dam Busters) during the war. The aircraft was re-painted pale blue, based at Southend Airport and carried the racing number 1.
24th May 1953
Dr. James had made some adjustments to the carburettor in anticipation of the forthcoming Kings Cup air race for which he would have been a competitor. Unfortunately these adjustments appeared to be instrumental in causing the engine to fail as he came up to Felixstowe to over-fly his daughters' school. Dr. James managed to glide over the town to Trimley and was lined up to make a landing in a field when people appeared walking across his intended line on a previously unseen foot path, he tried to stretch the glide to make the next field but hit the top of the far hedge.
24th June 1984
Restored to register Roy Nerou, Coventry.
14th Sept. 2001
First post restoration flight, flown by Roger Bailey from Rendcomb private aerodrome. The Chilton flew beautifully with no problems and returned effectively brochure figures of 60 years earlier. This is the first time a Carden engined Chilton has flown in almost fifty years and confirmed the heavy Carden Ford engine of only 30hp is quite capable of giving a creditable performance in this lightly built airframe.
14th August 2002
Permit To Fly issued on completion of all required flight testing.
15th Sept. 2002
Desmond Penrose demonstration flight at Jan Cooper's informal fly-in at Rendcomb in memory of Ben Cooper.
16th Sept. 2002
First post restoration cross country flight flown by Rob Millinship, Rendcomb to Old Warden.
19th Sept. 2002
Old Warden - flown by Rob Millinship in formation with Chilton G-AFGI (Mikron II engine) flown by Kathy McDonald for air to air photographs taken from Peter Holloway's Miles Magister.
21st Sept. 2002
Old Warden, Shuttleworth Sunset Flying Display, first public outing flown by Rob Millinship.
6th October 2002
Old Warden, Shuttleworth Autumn Air Display, flown by Rob Millinship.
17th May 2003
Old Warden, Shuttleworth Evening Air Display, flown by Rob Millinship.
11th June 2003
Old Warden, Shuttleworth Schools Day, flown by Rob Millinship.
14th June 2003
Old Warden, Shuttleworth Evening Air Display flown by Rob Millinship, displayed with DH53 G-EBHX and Hawker Cygnet G-CAMM.
29th June 2003
Old Warden, Royal Aeronautical Society Centennial Garden Party and Flying Display, flown by Rob Millinship.
6th July 2003
Old Warden, 1930's Air Day displayed with Hawker Cygnet G-CAMM, flown by Frank Chapman.
27th July 2003
Breighton Airfield, Centenary Fly-In displayed with Mew Gull G-AEXF, flown by Rob Millinship.
14th Sept. 2003
Rendcomb, demonstration flights at Jan Cooper's informal fly-in in memory of Ben Cooper, flown by Nigel Reid.
16th June 2004
Old Warden, Shuttleworth Schools Day, flown by Rob Millinship.
19th June 2004
Old Warden, Shuttleworth Evening Air Display, flown by Rob Millinship.
27th June 2004
Old Warden, Royal Aeronautical Society & Rolls-Royce Air Display, flown by Keith Dennison.
4th July 2004
Old Warden, 1930's Air Day and Air Race which it won! Flown by Rob Millinship, the aircraft has now flown 30 trouble free hours since rebuild.
17th July 2004
Old Warden, Shuttleworth Evening Air Display, flown by Rob Millinship.
14th August 2004
Old Warden, The Flying Proms, flown by Rob Millinship.
5th Sept. 2004
Old Warden, The Shuttleworth Pageant, flown by Rob Millinship.
19th Sept. 2004
Rendcomb, demonstration flights at Jan Cooper's informal fly-in in memory of Ben Cooper, flown by Nigel Reid & Roger Bailey.
14th January 2005
Jamie Dalrymple, the 14th Earl of Stair came to Rendcomb to see the Chilton, the Hon. Andrew Dalrymple was his uncle and of course co-designer of the Chilton. Jamie owns Castle Kennedy Airfield that pre-dates WW1, this is operated by Stair Estates for General Aviation use in the South West of Scotland.
15th June 2005
Old Warden, Shuttleworth Schools Day, flown by Rob Millinship.
3rd July 2005
Old Warden, Summer Air Day and Air Race, the Chilton was in the lead but was over taken in the last second by the Martlet, we were robbed!! Well raced by Rob Millinship.
30th July 2005
Leicester - Rendcomb, did a very accurate fuel consumption check, it works out that the Carden is doing 9.2 Lts/Hr. at 3,100 rpm, Rob flying.
5th June 2006
All the previous 47 hours flying has been carried out using a 50.5x 26 propeller, having received authorisation from the PFA, the aircraft was fitted with a 48x 30 prop, this being a copy of a broken original Chilton prop. Comparative tests carried out give the following results:- 50.5x 26 propeller time to climb 1000 2000 1 mins 30 secs. New 48x 30 prop, time to climb 1000 2000 1 min 59 sec, both tests carried out within 45mins of each other at +24°C. Top speed with new prop is increased by approximately 10mph to 110mph @ 3,500 rpm.
16th June 2006
The Chilton was demonstrated for The Hon. Colin Dalrymple and Hon. Mrs. C.J. Dalrymple, John Dodd doing the flying. Colin last saw his elder brother Andrew fly the Chilton before the war.
2nd July 2006
Old Warden, Shuttleworth Summer Air Display with 1930s style air race, it was very very hot, it was so hot that the water temp gauge was reading 40 deg. before we started the engine. A potential problem due to the prolonged taxiing and waiting to start, as the first man off was the Hawker Cygnet that I think had to do a complete lap before we went off but the temp went up to 70 deg on the ground then stabilised. If I had used the original old brass rad she would have boiled for sure. We were handicapped second from last with the Comper Swift as scratch man, but the Chilton was handicapped out of contention as the Swift went off only about 20 secs later and of course it's much faster aircraft, so passed 'ESZ on the last lap even though Rob didn't hold back!
15th July 2006
Old Warden, Shuttleworth Evening Air Display. Rob displayed it in company with the Comper Swift, Turbi & Martlet
16th July 2006
Breighton Summer Air Display, (Old Warden to Breighton 120 miles used 12 Ltrs fuel) Rob displayed it in company with Aeronca 100 G-AEVS (I used to own), Arrow Active, Miles Magister & DH Chipmunk. Total flight time since rebuild 56 hours with 80 separate flights.
20th August 2006
Popular Flying Association Rally at Kemble, flown in by John Dodd.
27th August 2006
Wing and Wheels Display at Dunsfold the old Hawker airfield about 25 miles south of London, sadly soon to disappear under houses, flown via White Waltham by John Dodd.
10th Sept. 2006
Rendcomb, demonstration flights at Jan Cooper's informal fly-in held in memory of Ben Cooper, flown by Roger Bailey and by Nigel Reid whilst I took some air to air shots from Jan's Fox Moth G-ACEJ.
1st July 2007
Flown to Old Warden for the Summer Air Day, sadly the show was cancelled due to a water logged runway, the Chilton was got out on the day but very high winds prevented it flying.
14th July 2007
Old Warden, Evening Air Display, Rob Millinship put up a sprited display on a perfect evening.
10th Sept. 2007
Leicester, air to air photos from Taylorcraft G-BRPX. First communication using old RAF flying helmet with modern ear pieces and oxygen mask with mic and ICOM hand held radio, not perfect, but useable even with background magneto noise because of unscreened ignition.
4th May 2008
Rendcomb, first flight with her reinstated 1938 racing number, flown by Roy Nerou, strangely she didn't go any faster with her racing number on!
19th July 2008
Old Warden, Evening Air Display, Rob Millinship did well in very high winds.
16th August 2008
Old Warden, Evening Air Display, the Chilton was wheeled out but along with all the other lighter types could not fly as winds gusting up to 30kts.
23rd August 2008
Sywell, (Northampton) Rag-Wing Fly-in, flew out from Old Warden in company with a Ryan PT22, Focke-Wulf Stieglitz, Bucker Bestmann, and a Klemm KL35, we all cruised at approx 90 mph at which speed the Carden was turning over at 3,200 rpm. Then from Sywell back to Rendcomb, because of low cloud obscuring the sun it was possible to read the compass down under the panel between my knees, in sunny conditions after staring into the bright sky then averting ones eyes down below the panel into apparent dark makes reading or seeing the compass problematic.
11th Sept. 2008
Folly Farm, Hungerford, less than a mile from Chilton House where the Chilton was built. John Dodd flew the Chilton as part of a private display in front of invited guests in aid of the Soldiers, Sailors, Airmen & families Association charity. Gerald Ward who owns the Chilton Estate and daughter Sarah were present along with old employees from Chilton Electric, a very enjoyable day.
7th June 2009
Old Warden, Summer Air Display, after heavy rain in the morning the sun came out in time for a well flown solo spot by Rob Millinship.
21st June 2009
Rob Millinship flew the Chilton from Old Warden to Duxford, at Duxford Anna Walker and Clare Tector both flew the Chilton for the first time without any problem, this was also Clare's first flight in a single seater.
24th June 2010
Old Warden, Anna Walker in G-CDXU and Clare Tector in 'ESZ practise formation flying for an Old Warden display, first time the two Chiltons have flown together.
17th July 2010
Old Warden, Shuttleworth Evening Air Display, 'ESZ & 'DXU flew together.
5th Sept 2010
Old Warden, Shuttleworth Pageant, Clare Tector in 'ESZ displayed with the Parnell Elf.
25th Sept 2010
Old Warden, Anna Walker in 'DXU and Clare Tector in 'ESZ flew together initially, then displayed separately due to the disparity in power, windy conditions.
5th June 2011
Old Warden, Anna Walker in 'DXU and Rob Millinship in 'ESZ flew together initially, then displayed separately due to the disparity in power, very windy conditions.
Items changed on subsequent models:-
Spoked wheels as fitted on ESZ, changed to Dunlop pressed steel hubs with 8.0 x 4.0 tyres.
Compass moved from top decking to front spar.
Flap lever moved from right-hand side to left-hand side of cockpit.
Elevator trimmer added to later models.
Elevator and rudder trailing edges changed from alum tube to ply.
Instrument panel mounted push/pull throttle, replaced with conventional lever type on cockpit side.
Return to top of the page.
Designed by Freyne Design


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Uploading a Document
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Your account must be linked to two or more companies to view the Companies page.
How to Upload Document on myStake
- Navigate to Companies (or to Dashboard, if there is no Companies button).
- Select the company of interest.
- Click the Documents tab.
- Click New Document.
- In this section you will be able to enter in key document details.Note that you are able to add permissions and availability timings to the document by clicking the relevant checkboxes above the Add Document button.
Click Add Document.
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Let the shitstorm commence! The highly controversial Devil May Cry reboot is at hand, whether we're ready or not. The Mayan apocalypse may not have happened, but for fans of Dante, the end of their familiar world is all too real.
N4G is a community of gamers posting and discussing the latest game news. It's part of NewsBoiler, a network of social news sites covering today's pop culture.


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Enjoy 3-hour karaoke sessions at only $12 at Party World KTV, NEX Serangoon.Read More »
Christmas Promotions
EuropAce Warehouse Sale
Enjoy up to 80% discount off EuropAce Home Appliances.Read More »
Sanrio Characters Exclusive Socks at selected Cheers & FairPrice Xpress stores
Exclusive Hello Kitty, Gudetama, My Melody, Little Twin Stars and Pompompurin themed socks are on sale at selected Cheers & FairPrice Xpress stores.Read More »
Takashimaya: Latest Promotions or Sales in Singapore
Takashimaya Ladies' Bazaar: Enjoy up to 80% OFF the hottest couture from BCBGMAXAZRIA, Dorothy Perkins, Karen Millen, Topshop and Warehouse! Happening from now to Wed 9 Aug 2017.Read More »
Starbucks 1-for-1 Venti-sized Christmas Drink 21 – 23 Dec 2015
Starbucks is bringing back their 1-for-1 Venti-sized Christmas drink promotion. Check out more details now!Read More »
IKEA Supper Deals: $1 Chicken Wings, $2 for 10pcs Veg Ball, $2 Mee Rebus
IKEA stores are open till 12 midnight on Friday & Saturday leading up to Christmas! They've also got exclusive supper deals to feed your munchies at the IKEA restaurants.Read More »
Starbucks: 1-for-1 & Free Christmas Drink Treats 30 Nov – 4 Dec 2015
Enjoy a week of gifting from Starbucks, from 1-for-1 offer to free tall-sized Christmas drink, check out the details now!Read More »
Christmas Wonderland at Gardens By The Bay: Free Admission 27 Nov – 27 Dec 2015
Back for its second year, Christmas Wonderland at Gardens by the Bay 2015 will open to public from 27 November to 27 December 2015, from 4pm to 12 midnight daily.Read More »
Discount for SLO CHILDREN'S CHOIR IN CONCERT Winter Wonderland tickets
Celebrate the Christmas season with a bit of sparkly tinsel and sprinkling of snow, and the beautiful merry voices of the children from SLO.Read More »
Bossini Sale 50% OFF ALL Premium Light Down
Start planning for your winter vacation with Bossini's latest range of Premium Light Down Jackets and Thermal Plus Down Jackets at a great discount of 50% Off!Read More »


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RH124, RH134 i have completed. I currently teach all two courses. Will try the RHCSA around December.
I have completed RedHat OpenShift Administration 1
RHCSA, RHCE, Ansible, Configuration management, and now I go on to do my Openshift administration, and Openstack Administration 2 & 3.
I have completed my RHCSA and currently doing my RHCE and hope that I will definetly continue in this field.
Completed DO407 | DO408
Excited to attend Ansiblefest 2018 next week.
just started RHCE
@Deanna wrote:What courses have you successfully completed?
What courses have you successfully completed?
I have completed RHCSA passed and failed RHCE
I am afraid how to proceed next
Red Hat
Learning Community
A collaborative learning environment, enabling open source skill development.


text:
Rahul Gandhi extends financial aid to kin of hailstorm victims
Kochit (Uttar Pradesh), June 2: Congress General Secretary Rahul Gandhi accompanied by his sister Priyanka Vadra and brother-in-law Robert Vadra, today met family members of victims who had lost their lives in a hailstorm on May 16.
Gandhi, who was on his way to attend the Rajiv Gandhi cricket tournament, being held in his parliamentary constituency of Amethi, listened to the problems of the injured and also offered financial help to them.
"Rahul Gandhi and Priyanka Gandhi visited the place today. Rahul Gandhi had come to meet the family of the victims and extended financial and medical aid," said Ram Shankar, a local.
Eighty-nine people were killed in the high-velocity thunderstorm that ripped across Uttar Pradesh on May 16.
Winds blew at 80 km an hour, uprooting trees and triggering wall collapses besides igniting fires. The thunderstorm also caused a blackout in several parts of the State. Trains services were also affected. (ANI)


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The Conference of Peripheral Maritime Regions (CPMR) is calling on the European Commission to present ambitious post-2020 EU budget proposals that recognise the crucial importance of cooperation across Europe's borders, particularly across maritime borders.
In an open letter to the Commission, the CPMR stresses that European Territorial Cooperation (ETC) is a key objective of Cohesion policy and embodies the added value of EU policies in Europe's territories.
The CPMR's position is shared by the General Affairs Council on Cohesion, which on 12 April acknowledged the European added value of European Territorial Cooperation and stressed that territorial cooperation, including across maritime borders and with third countries, should continue to be part of Cohesion policy post 2020.
The CPMR is urging the Commission to take the following messages into account in its upcoming EU budget proposals:
1) The Commission must not abandon maritime cross-border cooperation programmes. Maritime borders could cease being shared areas, and instead become barriers to cooperation. Maritime Member States and regions,including islands and outermost regions, must not be penalised due to their geographical handicaps, as this would further increase regional disparities across Europe.
2) European Territorial Cooperation Programmes require a strong and well-resourced budget for the post-2020 period. A Commission proposal with a reduced budget for the post-2020 period would threaten the very existence of European Territorial Cooperation.In view of the far-reaching questions people have about Europe, the need for cooperation across Europe has never been so important.
3) Regional authorities must remain at the core of cooperation programmes, macro-regional and sea basin strategies. If these programmes are to be successful, then regions must have greater involvement,accompanied by efforts to simplify European Territorial Cooperation for managing authorities, beneficiaries and EU citizens.


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Additional information
|17 oz
This beautifully unique oil diffuser is perfect for both the altar and the home, featuring a black iron base for a tea-light that supports a gleaming copper basin for your favorite oil.
Featuring unique construction, this oil diffuser seems equally at home both within a classical sacred space filled with ancient symbolism, smoking incense, and the glow of candles as well as a brightly lit studio filled with abstract pieces of modern art.
The central piece, forged of iron, holds a tea-light candle on a rounded base plate before curving outward into a long, winding stem that curves to an open-ended hoop poised above the tea-light's base. This hoop in turn supports a wide copper basin that appears as though it could have been part of some ancient lamp. The resulting contrast of black iron and red copper is a beautifully unique oil diffuser perfect for altar and home.
The whole piece measures approximately 6″ from end to end and approximately 3″ tall.
Out of stock
|17 oz
Marko (verified owner) –
Hand made, with the imperfection you might expect of a hand-made forged piece. Mine required some tweaking to get it to look and perform the way I want, but I still give it 5 stars, because that's how it looks after taking 5 minutes to adjust and touch it up. Much better than a machine stamped clone which is "perfect" but dead.
Carolyn Maas (verified owner) –
This is an amazing diffuser. The copper really heats up quickly from just the simple flame from a tea light candle. You can see the smoke coming up that gives you the scent. Absolutely no noxious fumes like you get from candles sometimes. I am so thoroughly satisfied with this product, I would recommend it to anyone. By the way, I find that Catamara's oils work the best with this diffuser.
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Parkdale Bi-Sectional
Luna Pearl, Parliament Stone, Vintage Mineral, Washed Denim Indigo
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Things you need to know about the Samsung Galaxy Note 8
This article guide focuses on all the things you need to know about upcoming Note 8 from Samsung. The article will cover all the essentials such as design, specs and few other important topics that are must know for Note series lovers.
Samsung Galaxy Note 8 Release Date.
Much awaited Note 8 will be available soon for users all over the world, it has been confirmed that note 8 will be launched on 23th August. Although there have been many renders claiming to be Note 8 authentic design but recent renders appear to give more accurate description about the how the Note 8 device is going to look like.
The event is expected to be held In New York city, so it is confirmed that Note 8 will be announced at Berlin's IFA tradeshow where it was previously expected, So Samsung will release the newest member to galaxy note on august 23th.
Samsung Galaxy Note 8 Design.
Note 8 will definitely have a glass and metal built just like S8, Samsung infinite display will stay on Note 8. The phone will have curved glass from front and back with minimum bezels. It is also rumored that the camera will have a slight bump but, it's not confirmed. Company recently tweeted that the Note 8 will be loaded with the new Exynos 8895 processor which for some is a great news. The physical home button will be removed and Note 8 will feature pressure sensitive screen just like S8.
It is also expected that Note 8 will feature Dual Camera on the back and S Pen on the base of the phone. According to the latest designs Samsung is not going to change the placement of the fingerprint sensor, although it had been considered the only flaw in S8 from design perspective. In Short Note 8 design may not have much difference in looks from S8 plus but you never know there are rumors about the finger print sensor embedded on the from glass but we don't see that coming in Note 8.
Samsung Galaxy Note 8 Specs.
Note 8 will feature a very beautiful Super AMOLED infinity display with the aspect ratio of 18.5:9 and it is confirmed that the device will have a 3840x2160 resolution. The device will be loaded will 2 processor variants, Qualcomm's snapdragon 835 chip or Exynos 8895 processor. Note 8 will have 6GB of ram and will definitely perform better than most of the flagship phones in the market. Note 8 will also feature Bixby AI assistant although it is not confirmed that will there be a separate button for Bixby like in S8. The device will feature IP68 certification which is a confirmation that the device will be water and dust resistant.
For storage Note 8 will be released with the standard built-in storage of 64 GB but there will be microSD expansion slot in the device. For the camera, it has been confirmed that the device will have a dual lens camera already seen such a feature on the iPhone 7 Plus, the Huawei P10, and the LG G6, so Samsung is definitely going to be considering dual cameras at the very least and according to analysts it will be much better from the iPhone 7 Plus's camera Samsung Note 8 will be able to take wide angle pictures with great quality front camera will also be top notch resulting in improved iris scanner. Note will definitely support C type fast charging and wireless charging support. About the software the device is expected to be released with Android Nougat and will feature Samsung's very own latest UI which has liked by many of the Samsung users.
Samsung Galaxy Note 8 Battery Safety.
After the global recall for the note 7 device due to battery explosions, Samsung has dedicated much of the time in battery testing for note 8 and Samsung understands that safety of their customer is the top priority. It is not easy for the users of note 7 to forget the battery issue, but Samsung has assured that it is putting the batteries through extreme testing followed by a comprehensive inspection. Note 8's battery will be safer than ever due to extreme testing and quality batteries.
Samsung Galaxy Note 8 Pricing.
When note 7 came it was priced around 570 pounds and recent S8 plus was priced around 780 pounds and from this we can presume that note 8 will be costly around 900 pounds.
Samsung Galaxy Note 8 Summary.
For the summary, all you need to know that Samsung will definitely take features from the recently released S8+ such as beautiful infinity display and will have the latest Snapdragons chip we will also see improvements in fingerprint sensor and iris scanner. Since this is a device packed will all premium hardware and features it will be priced high. But we can bet it will be worth it only time will tell, note 8 will be released officially on 23th august stay tuned for more updates.
Samsung Galaxy Note 8 Transfer.
If you are planning to buy Note 8 then you must have a tool to transfer your contacts, messages, pictures, music and videos from your old device to your new Note 8 device. dr.fone - Phone Transfer is a tool you need to perform all these actions, dr.fone - Phone Transfer allows you to transfer the data from any device regardless of the operating system. Mobile Trans is recommended by the professionals because it is efficient and has a user-friendly interface. With dr.fone, you can transfer your data with zero risks and in just one clicks. It supports 8000+ devices and you can connect multiple devices at once and MobileTrans will detect the devices. It is truly a software you can rely on anytime. dr.fone is trusted by many clients because of extensive customer support and reliable features list.
Its distinct and reliable features, easy to use interface and backup/restore data option make it the best and most efficient phone to phone transfer tool.
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Miss Veganuary? 4 ways to kickstart your vegan lifestyle in Feb and beyond
Remember when a New Year's Resolution was cutting out sugar, booze, or going to the gym a bit? Apparently, that wasn't enough of a challenge, step forward Veganuary!
Going vegan is the single biggest way to reduce your environmental impact, far bigger than cutting down on flights or driving an electric car. Let's be honest, we all want a bit of international travel, so going vegan for a month (or more) is the ideal way to offset.
Since the Veganuary movement started five years ago, sign-ups have more than doubled each year, with over 250,000 people in 193 countries participating this year. Veganuary's gone mainstream, but if you're a little late to the plant-based party, worry not… veganism's open to all, all year round.
Here's how to kickstart the new you…
1. Don't go cold tofurky
The easiest way to increase plant-based foods in your diet is by making small changes. Start by removing meat or dairy one day a week, or try vegan breakfasts during week one, add a vegan lunch in week two and so on. You can also change one product at a time by substituting cow's milk for almond or soya milk, or butter for coconut oil.
2. Hey pesto
Know anyone that doesn't like pesto? No, neither do we, because they don't exist! The combo of basil, garlic, olive oil and lemon is a winner if you're entertaining non-vegans, even the most die-hard of meat eaters won't even notice this gorge sauce it's vegan!
3. Go the whole (food) way
It's easy to buy pre-prepared vegan food, but if you want to see the real health benefits of veganism (improved hair, skin, nails, digestion, sleep (as if we needed any more reasons)) then try to eat as many whole foods as possible.
4. Don't call me a snack, get me a snack
Don't punish yourself, it isn't a fad diet, it's a way of life. You don't need to deprive yourself or feel ravenous, remember there's a tasty vegan alternative for almost everything and if you're in doubt… there's always vegan cake!
Out there waiting to hear about new launches, limited edition pieces and cheeky discounts?
Tag your NC style for the chance to win £100 voucher


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Ilhan Omar pushes to change 181-year-old US Congress headwear ban
20.11.18 / As the U.S. Congress prepares for its first ever Muslim women representatives, newly elected congressmember Ilhan Omar is at the forefront of a move to overturn a 1837 House ban on head coverings to allow for religious headwear.
The change is part of a rules package introduced by top Democrats, including House Minority Leader Nancy Pelosi, that is expected to be approved in January, when Democrats take majority control of the chamber.
Omar is the first Somali-American elected to the U.S. House of Representatives and, when she will be sworn in next year, she will become the first member of Congress to wear hijab.
Read the full story at Bustle
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This was the fourth Selco Swansea golf day and, in total, the events have raised more than £30,000 for Macmillan Cancer Support. Across the UK, Selco has collected in excess of £300,000 since becoming its charity partner.
Jason Delaney, trade sales manager at Selco Swansea, said: "The weather was excellent and it was a brilliant day. We are all very proud of the money we raised this year and continuing our commitment to supporting Macmillan. Once again we had fantastic support from our customers, staff and suppliers and without those people we wouldn't have been able to raise the type of money we have for Macmillan."


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On behalf of the staff at Gary D. Wright Elementary School, I would like to take this opportunity to wish you all the best this holiday season! Enjoy Winter Break! We look forward to continuing the 2016-2017 school year on January 3, 2017, when classes resume.
Friday, December 16, 2016
Friday, December 2, 2016
The 5Essentials Survey to Improve Student Learning
Beginning November 16, District 300 will join the Illinois State Board of Education in the statewide survey of school climate and learning conditions. The Illinois 5Essentials Survey provides a unique opportunity for students, teachers and parents to have a voice in improving their schools.
From November 16, 2016 through January 16, 2017, students in grades 6-12, teachers, and parents will be asked to take the Illinois 5Essentials Survey by visiting https://survey.5-essentials.org/Illinois. This 25-minute research-based survey will help identify strengths and weaknesses in each school's learning environment. This survey will serve as an opportunity for schools to reflect on progress since the last statewide implementation.
The Illinois 5Essentials Survey provides a comprehensive picture of a school's organizational culture, in an individualized report, measuring five "essentials" critical for school success:
- Effective Leaders
- Collaborative Teachers
- Involved Families
- Supportive Environment
- Ambitious Instruction
Twenty years of research at the University of Chicago has shown that schools that were strong on at least three of the 5Essentials were 10 times more likely to make substantial gains in improving student reading and math than schools that were weak on three or more of the "essentials." Those differences remained true even after controlling student and school characteristics, including poverty, race, gender, and neighborhood characteristics. Strength on components within the Essentials also correlated with increased teacher retention, student attendance, college enrollment, and high school graduation.
District 300 has consistently participated in the statewide 5Essentials Survey and is opting to administer the survey to teachers, students and parents again this year to continue tracking and informing progress.
Principals and superintendents will receive their 5Essentials Reports in March 2017. Survey results will also be reported publicly on the 2017 State School Report Card website and the full 5Essentials Reports will also be released in the fall.
For more information regarding the survey, please visit: https://illinois.5-essentials.org.
Friday, November 18, 2016
Happy Thanksgiving!
On behalf of the staff at Gary D. Wright Elementary School, I would like to wish everyone a Happy Thanksgiving! I am truly thankful to be a part of such an amazing learning community.
Friday, November 11, 2016
GDW Honors Our Veterans and Supports Our Troops
In honor of Veterans Day and in support of our troops, Gary D. Wright Elementary School has been collecting lip balm and writing the soldiers notes to thank them for their service as part of the District 300 Paraeducators 7th Annual Veterans Day Collection Drive, benefiting Operation Support Our Troops, Illinois. We will continue to collect lip balm through November 18, 2016. A sincere and heartfelt thank you to everyone who has and will contribute to this great effort!
Monday, October 31, 2016
GDW's Spooktacular Halloween 2016
Gary D. Wright Elementary School's Halloween celebration was nothing short of spooktacular! Our festivities began with an all school parade and continued with classroom parties. We would like to thank everyone who contributed to our celebration - whether you were a parade spectator, volunteered to assist at the party, or sent in treats...your support is appreciated!
Thursday, October 27, 2016
GDW Second Grade Music Performance
Under the direction of Miss Crater, GDW Second Grade Students presented a musical performance, Autumn Vibe. It was a full house, and our students received rave reviews! Way to go, Wildcats!
Monday, October 24, 2016
Matt Wilhelm BMX Assembly
GDW Wildcats welcomed BMX Flatland Rider and motivational speaker, Matt Wilhelm, to our school. Matt is a three-time X Games medalist, two-time National Champion, and a semi-finalist on America's Got Talent. Wilhelm performed an assembly featuring amazing BMX bike tricks while also delivering powerful messages relevant to Bullying Prevention Awareness Month. Thank you to our PTO for funding this wonderful educational experience for our students!
Friday, October 21, 2016
Fire Prevention Month Activities
October is Fire Prevention Month, and thanks to the Hampshire Fire Department, Gary D. Wright Elementary School students have been participating in many engaging activities with the goal of increasing their fire safety awareness. Each grade level, K-5, was able to take a field trip to the Hampshire Fire Department, where they engaged in a hands-on fire prevention curriculum. Students also had the opportunity to submit entries in the Coloring Contest and Escape Route Design Contest. Congratulations to the following GDW students who were recognized as Coloring Contest and Escape Route Design Contest Winners at an award ceremony held at the Hampshire Fire Department:
- Kindergarten Maddux Fawcett
- 1st Grade Braeden Luna
- 2nd Grade Caylee Blatz
- 3rd Grade Jaimyssen Mendoza
I would like to extend my sincere appreciation to Chief Robinson, Deputy Chief Herrmann, Lieutenant Maki, and the entire Hampshire Fire Department for your dedication and commitment to fire safety and our community!
Friday, October 14, 2016
PTO Walk-A-Thon Fun Continues
This week, Dr. Unruh and I enjoyed having lunch with GDW students as part of the PTO Walk-A-Thon prize package. Additionally, the PTO Walk-A-Thon Grand Prize Winner, Blake, was sent home in style this week, as the Hampshire Fire Department gave him a ride home in one of their fire trucks!
Tuesday, October 4, 2016
PTO Culver's Night
GDW families gathered together for our PTO Culver's Night, which was a huge success! Our fifth grade students and their parents volunteered to work shifts throughout the evening, where we delivered food to both the dine-in and drive-thru customers, wiped down tables, and even worked the register! Thank you to Rich and the staff at Culver's for affording us this wonderful fundraising opportunity as well as to our student and parent volunteers, all of our families who came out to support the Wildcats, and our PTO for organizing this event, which raised $1,233!
Monday, October 3, 2016
Purple Hair and Blue Shirt Day
In honor of "Blue Shirt Day" World Day of Bullying Prevention, GDW teamed up with District 300 schools in wearing blue shirts to support bullying prevention awareness. Additionally, to celebrate a successful PTO Walk-A-Thon, GDW students and staff joined Dr. Unruh and myself in sporting purple hair! On behalf of the Wildcats, I would like to thank our community for your continued generosity and support! You are "pawesome"!
Friday, September 30, 2016
Grandparents Day
Today GDW welcomed over 850 grandparents and special guests to our school as part of our annual PTO Grandparents Day event. Our students worked very hard to make the day special for our guests of honor, where they performed songs, made special projects, and had an opportunity to show their special someone around their classroom. This was certainly a heartfelt and memorable day for our students and their grandparents. We hope all of our distinguished guests enjoyed visiting Gary D. Wright Elementary School. I would also like to recognize and thank the PTO, all of our parent volunteers, and the GDW Staff for their efforts in making today positive, meaningful, and extremely organized. Happy Grandparents Day, GDW!
Friday, September 23, 2016
PTO Walk-a-Thon
Today, Gary D. Wright Elementary School participated in our annual Walk-a-thon, which is a PTO fundraiser. Our entire school spent the morning walking, dancing, and participating in other fun challenges on the Hampshire High School track. We had a blast and also raised $25,776.39 in the process! I would like to take an opportunity to thank everyone involved in making this event a huge success, including our PTO, parent volunteers, students, staff, Mr. Hicks and Hampshire High School for so graciously hosting us, and all those who donated time and/or funds in support of the Gary D. Wright Elementary School learning community! I am so proud to be a Wildcat!
Friday, September 16, 2016
Greetings From Camp Duncan
The GDW Fifth Grade Team took their show on the road today, as they traveled to YMCA Camp Duncan for a field trip filled with team building activities and outdoor environmental education fun! YMCA Camp Duncan, located in Ingleside, Illinois, provides students with the opportunity to make nature their classroom as they learn throughout its 300 acres of forest trails, meadowlands, and 65-acre lake. As you can see from the photos below, Camp Duncan was a memorable experience for GDW's Fifth Grade Team!
Thursday, September 8, 2016
Midwest PBIS Network Silver Level Recipient
We are pleased to announce that Gary D. Wright Elementary School was recently recognized by the Midwest PBIS Network as a Silver Level Recipient for the 2015-2016 school year. Gary D. Wright Elementary School is part of a larger community of implementers across the country with a strong commitment to positive student outcomes and PBIS implementation. As a recognized school, we are prominently featured on the Midwest PBIS Network website. We are both thankful to all of the students, staff, parents, and community who support our efforts and excited to see our school's progress throughout the 2016-2017 school year!
Thursday, September 1, 2016
So Many Activities, So Little Time
Students who are involved in extracurricular activities, from chess club to cheerleading to chorus, tend to have higher self-esteem and stronger connections to school. But an overloaded schedule with too many activities can have the opposite effect, leaving kids and parents stressed out.
Each month, the National Association of Elementary School Principals publishes its Report to Parents. This month's Report to Parents, "So Many Activities, So Little Time", offers families strategies to support their child's extracurricular activities while ensuring they're manageable.
Sunday, August 28, 2016
Wildcat Summer Challenge
Throughout the summer, Gary D. Wright Elementary School students had the opportunity to participate in the Wildcat Summer Challenge. Students were challenged to complete the following tasks each week: engage in 45 minutes of iReady Math lessons, 45 minutes of iReady Reading lessons, and pass at least one iReady Math and Reading lesson. For each week students met this criteria, they earned a chance to win cool prizes including Chicago White Sox tickets, Culver's custard, bowling at Brunswick Zone, and more! Thank you to our PTO for providing the funds to create yard signs for the Wildcat Summer Challenge, and to all of our community sponsors who donated prizes in support of our students' accomplishments throughout the summer!
Congratulations to GDW fourth grader, Ploylinn Xaypharath, for winning the Wildcat Summer Challenge grand prize – an iPad mini! Additionally, congratulations to all of our Wildcat Summer Challenge participants! We would also like to thank our Wildcat families for promoting the challenge with your children. For those families who submitted their child's photo, thank you! We have included them in this blog post!
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Money Saving Tips: How to Maximize your Profit on Event Rental Properties?
When organizing an event or trying to get out of financial difficulties, an entrepreneur tries to take into account all expenses to the maximum and find an effective way to compress them. Sometimes, it is very difficult to do this, especially for companies engaged in production. Savings in renting a meeting room for the event can improve the overall financial situation and reduce costs somewhat. The main thing is to know what to look for first of all when choosing a conference room rental and concluding a lease agreement.
The number of event apartments is available at a cheap price to rent, which are a suitable option to organize a comfortable and well-equipped event. So, while renting a room for the event, the location, infrastructure, and distance from the metro, airport or railway satiation matter a lot. But there is always an opportunity to save on rental event room if you set priorities correctly. Let's have a look at the following tips to maximize the profit.
It is necessary to select several possible options for event space and discuss the details with the owner. After successful negotiations, it is necessary to conclude an agreement for a period. Terms of the contract must contain information about the leased object: address, area, duration and price. Before entering into an agreement, it is recommended to inspect the property in order to find various defects that the landlord may keep silent about.
Of course, you can consider the option of cooperation with intermediaries, but then the rent will be much more expensive. If you book an event room through an event property organizer, then you can avoid the mark-ups charged by the middleman. But, beware with the rental properties company because every rental property is different. There are many business owner-operated properties through which you can save a huge amount of money. So, read the reviews about the company and ask about everything that is important regarding the event.
Another common cost-saving option is renting conference room space far beyond the central area of the city. So, renting space outside the city centre can significantly save your money. Usually, in such places, there are problems with transport accessibility. So, the company needs to organize the free delivery services to the guest those are attending the event. On the other hand, purchase official cars and hire drivers. Examine what services you are willing to pay for and what not, and proceed to order the rental of a conference room and conference services.
Before signing the lease agreement, it is worth finding out what maintenance services are already included in the rental price. It is possible that telephone rental, utilities, the Internet, as well as the work of cleaners, security, and administrator are taken into account in the lease. Independent establishment of all necessary communications and self-organization of the work of service personnel may cost more than when renting with the mortgaged cost of these services.
By entrusting this procedure to professionals in your own business, you can save not only money but also time and energy. Specialists will take into account all the nuances of a particular event, creating optimal conditions for the conference. Professional preparation for the conference is the key to its success. All equipment must be optimally configured so that during the event there are no technical problems.
Event rental property rates vary throughout the year. During the peak season, the rates get higher and adversely, it falls down. If you are able to book the room after or before the peak season, then you are avail to get a huge discount on rental room rates. So, beware with these things.
So, try and look at the big picture and buy a creative room during your negotiations. Before looking for a meeting room rental, you should consider how important and significant it is. You just need to find a time and think through all possible options. There is also the option of hourly rental of premises, such as conference rooms, for holding non-permanent meetings, meetings, training.
Author Bio –
James Burton is a professional trader and a part-time blogger. He is working for Savvy Training Room from last 7 years. He provides Meeting Rooms, Classrooms, Seminar Rooms, and Conference Room Rental in Singapore. He also loves to write blogs about real estate.