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Looks like the law was laid down over on the new Dredd movie. Rumor has it, the studio wasn't happy with how director Pete Travis (Vantage Point) was putting the film together, and they've kicked him out of the editing suite.
The L.A. Times is reporting that creative differences have driven Travis out of the editing room, and now screenwriter Alex Garland May (28 Days Later) is editing the film. Unnamed sources told the Times that
creative disagreements with producers and executives in charge of the film reached a boiling point... sources said it arose when Travis and producers and executives in charge of the production did not see eye-to-eye on footage Travis was delivering."
Not only that, but Garland is pushing for co-director credit on the film, even though he didn't direct any of the actual film — although there could be reshoots, and it's not clear who would direct those. [L.A. Times]

subset: commoncrawl


text:
Distance from Summitville, NY to Shamrock, OK
Driving distance between Summitville, NY and Shamrock, OK is 1,405.48 miles (or 2,261.90 kilometers). If you drove an average car (using about 3.6 gallons of gas per mile), the gas would cost you around $, since you would need about gallons of fuel.
Leaving from Summitville, NY you would reach Shamrock, OK in about 21 hours 17 mins if you keep an average speed of miles per hour, assuming you don't make any breaks or get stuck in traffic.


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Telemus Capital Partners LLC, a wealth management firm based in Southfield, will announce Tuesday afternoon that it has acquired Los Angeles-based Concentric Capital LLC. Terms will not be disclosed.
David Post, Concentric's CEO and managing member, will join Telemus as partner co-chair of the firm's investment committee.
The acquisition allows Telemus, which also has an Ann Arbor office, to continue the expansion of its sports and entertainment industry business, which has been a growing service specialty for the firm.
Post, who will remain based in Los Angeles, will manage the relationships with sports and entertainment clients. He joins six other partners on Telemus' leadership team.
"The adding of Concentric Capital and David's expertise to the Telemus Capital team is a real game-changer for us," said Telemus Chairman Gary Ran in a news release.
Post founded Concentric Capital in 2009, and has been in the wealth management industry since starting his career with Merrill Lynch in 1979.
Telemus, which was founded in 2005, has about $2.2 billion under management. Last August, Telemus became an affiliate of New York-based Focus Financial Partners LLC when that New York-based firm bought a minority stake in the company.
Tom Henderson: (313) 446-0337, [email protected]. Twitter: @tomhenderson2


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Related Topics : Technology Markets, Contact Center Solutions, Innovation, Startups, Unified Communications
Before achieving success with a UC platform, companies must know what platform is best and how to bring the system into the culture of their company. ... More >>
As companies broaden their global reach, an important consideration is staying connected with partners and customers. Here are seven key tips to consider when choosing a new service for your organization. ... More >>
With the appropriate planning and right solution, a communications system can deliver powerful, customer-centric functionality with the flexibility needed to keep up with change. ... More >>


text: Previous Next Day in the Life of Nesli Kohen PostedTuesday, August 28, 2012 at 11:06 AM Simil Raghavan Aug 18 2012 My name is Nesli Kohen. I graduated from the chemical engineering program at Northwestern in 2008, and since then I have been working in various departments at Unilever. Unilever is a worldwide consumer goods company with 400 brands in 14 different categories from personal care products to spreads and dressings. My first position within the company was in Research and Development (R&D) for household care/cleaning products. Within 4 years I worked with 6 different brands—including Breyers, Lipton, Slim Fast, Cif and Domestos - in 3 different positions, and in 2 different locations, Turkey and New York. Working at an international company gives you the opportunity to explore and experiment with different functions to find out what you really enjoy and excel in it anywhere in the world. Currently I am in supply management for innovation projects for the Refreshments category. That includes the ice-cream, tea, and weight management businesses. My responsibilities include delivering new projects for purchasing in a timely way, managing the link between suppliers and the company, and making sure to follow environmentally-friendly standards while choosing a supplier or a raw material. Unilever partners with its suppliers to learn about the market trends, new technologies and new products. This My typical day consists of meeting with a number of people and getting updates on the existing projects. I meet with current and new suppliers, marketing colleagues, R&D technologists, production planners and others who take part in the decision process for a new product. At an early stage in a project my R&D partner develops a formula and shares it with me. I look at each and every material and pick a supplier according to our company's long term strategies and the supplier's capabilities. My planning colleague gives me the amounts of supplies we will need, and I provide that information to my suppliers to get them ready for production. I meet with my marketing partners to learn about the dates, scope, and details of the project every week to make sure I do not miss any important factors. Toward the launch time I work with the planning division and my suppliers to manage ramp-up of materials at the factory level. The best part of my job is to be able to learn about the new products that will be in the market 2 years from now and taste them. We have bi-monthly tastings of the new ice cream flavors, tea varieties, and weight management products; and we get to decide on the flavors, colors, and many other things. Although I have moved away from the actual design of the formulas - after my 2 years of experience in the R&D lab - I am still very much involved in the process of getting new products to market. I can use my engineering background to understand the composition of the formulas and the challenges faced by the R&D team. I have a better understanding of the benefits of certain raw materials when suppliers talk about new products or new technologies. And since I am managing many different people with different objectives, I find that all those hours I spent in school working on team projects definitely help me in my current job. Filed Under Chemical Day in A Life Food & Agriculture Like 0 Previous Next Previous Next Add a Comment Add a Comment Notify on new posts Add a Link Save Close Enter the code shown (upper case only) Submit Cancel × Name Organization/City (optional) Email Address Enter the code shown: (only upper case) Submit Cancel


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Alberto.garcia necesitaba un nuevo diseño de página web y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 35 diseños de 11 diseñadores freelance.
We will offer personalized gifts (mainly for kids). To understand what LetraMagica.com will be please enter http://www.frecklebox.com. it is the same business but in Spanish.
Please try to differentiate the design from frecklebox.com given that we want to have our own look and dont want frecklebox.com to think that we copy the design. However, the business will be the same.
Regarding the language, you can do the text in English and I will later translated to Spanish. If you know Spanish, please do it in Spanish.
Attached please find the logo.
Note 1: The main tabs will be the following: Home, Catalog, My Orders, My Account, Prices
Note 2: The upper tabs will be the following: Registration, Report Bank Deposit, Help, About LetraMagica, Shopping Cart.
Note 3: Please don't try to do the design too oriented for kids. And please be careful not to be too oriented towrds girls either.
Note 4: Letra Magica wont have a phone number. We will just have chat with our clients.
Note 5: Please dont include a space for "search" in the home page.
Note 6: For those who follow the design of Frecklebox, please substitute "Fast Delivery, Ensduring Quality, Eco Friendly" for "Select Product, Personalize it, Wait Delivery"
Note 7: With reagrds to the products, please only have a list of 10 items.
http://www.facturalegal.com (this is another website that we have now)
Homepage and generic content page that could serve as a template for secondary pages.


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To Save the World!
StoryGood always triumphs over evil. It is one of those unwritten laws. And with the Golden Age of Heroism at it's peak, it doesn't seem likely to change. All over the World Super-powered humans are turning their abilities to upholding justice and freedom.But where there is good, there is evil. Wherever you get SuperHeroes you get SuperVillians. Most insidious of these is Doctor Danger. Recently escaped from Confinement, it is rumoured that he is building an army of SuperVillians, the Coalition of Corruption. In response to this threat, a legion of SuperHeroes, the League of Salvation, is coming together. From all over the world, Superbeings gather...the fight will not be easily won...Already they have foiled one of Doctor Danger's most audacious plans yet. Using the Omega radiation produced by all SuperHeroes and SuperVillians he intended to ignite the Earth's core and blow up the planet! The failure of this plan cost him his life...But with the Coalition all but collapsed, villainy did not cease. No-one expected it to. Canada has been taken over by a totalitarian regime, led by the mysterious Ms. Amandine, who is searching for something in the Northern tundra.No less than two psychic supervillians sprang up, on an old opponent of Mentor known as Darkmage, who was defeated in Australia by a band of heroes, and, more recently, the man known as Midnight, who is reforming the Coalition.But, possibly worst of all, unknown to all, the technopathic supervillian Manchine has brought the head of Doctor Danger back to life! What plan he and his two wards, the Russians Piotr and Illyana, have is unclear.Canada has been freed, and the artefact Ms. Amandine was searching for was revealed to be the prison of an extra-dimensional being known as the Cavalier, a self-serving individual who's meddling before helped Doctor Danger in his scheme.While the psychic Midnight continues his efforts to reform the Coalition, recruited and building bases, two distractions have come up, inadvertently aiding his cause. The hero Sluice is under the possession of a centuries old psychic from feudal Japan, who is using her to forward his goal of world domination. On the other side of the world, Fade and his allies have come up against his old team-mate Frigid, a hero-turned-villain, who plans to use a machine invented by Fade's father to boost her powers exponentially.With villains and hardships alike overcome, the world seemed peaceful and safe. the Coalition had withdrawn into the woodwork to lick its wounds and gather its strength. But alas! For a new threat arose. A threat from the stars in the form of a dread warlord Technax, head of a mechanical army. He wanted something from earth, and was not afraid to conquer the whole planet to get itIn this RPG you can join as a Hero or Villain. Will you join your respective team, or run the risk of fighting solo?blank space
JoiningTo join, simply fill in this Profile Sheet and post it in the topic.Real Name (The name of your character when in 'Citizen Mode'):Alias (Your characters Superhero name):Appearance (What your character looks like):Power:Allegiance (League, Coalition, Solo Hero, Solo Villain):Area (Where your character comes from):Bio (Useful information about your character's personality and history):I will accept a few spies, but don't everyone become oneIf you decide to kill off your current character, you can create a new one.
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Staff Characters
League Characters
Real Name: Richard KingAlias: LionheartAppearance: Big and bulky. Pale blue eyes and blonde hair. Supersuit is Royal Blue and Gold, with stylised Lion as a chest symbol. Wears a face-concealing helmetPower: Can convert emotions into physical strength. Positive emotions work better than negative.Allegiance: League of SalvationArea: BritainBio: Lionheart discovered his powers at an early age. As a child, he drew strength from the arrogance of bullies and fought them off. He is pacifistic, because although he possesses great strength, he knows he is not indestructible, so could end up overdoing it and getting himself in trouble. Has been made the unofficial leader of the LeagueReal Name: Jonathan BlueAlias: MentorAppearance: A frail old man, with hair like a monk's tonsure and beetle-black eyes. Goes round in a wheelchair. No longer wears his super suitPower: Extremely advanced psychic powersAllegiance: League of SalvationArea: East Coast of AmericaBio: Mentor is a retired SuperHero. He felt it was about time he hung up his cape, as he is around 70 years old. Plus his psychic powers have a detrimental affect on his health, slowly eroding his spinal cord. Works for the League, but never goes out on missionsReal Name: Nadra NdidiAlias: StellaAppearance: Suit like red and orange fire. Face not hidden. Slender build. Black hair and brown eyesPower: Solar-Powered PyrokinesisAllegiance: League of SalvationArea: AfricaBio: Nadra has publicly admitted her identity as Stella. She believed at the time it was the best thing to do, and nothing bad of it has come so far. Is hot-tempered and aggressive, for unknown reasons. A proficient fighter, she can hold her own in most situations
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Coalition Characters
Real Name: Otto CreelAlias: Doctor DangerAppearance: Currently he is just a head, wired up to a big blocky machine that keep him alive. He is totally bald, and while one green eye survived, the other is cyberneticPower: Enhanced Intelligence and Eidetic memoryAllegiance: Coalition of CorruptionArea: Eastern EuropeBio: Doctor Danger was one of the founding members of the Coalition, making him a veteran nemesis to superheroes and so extremely dangerous. However as he aged he grew tired of his schemes constantly being foiled, so risked it all on one last gamble; a plot to use the Omega radiation given off by super-powered beings when they use their power to ignite the world's core and blow up the planet. This backfired when the extra-dimensional creature known as Cavalier intervened for his own selfish reasons, and only the lab Creel had been working in exploded, practically killing him. Manchine rescued his head, complete with still-living brain, and hooked up to some contraption to make sure it kept living. While Doctor Danger is still weary of the world and just wants to be laid to rest, Manchine has other ideas...Real Name: Matthew WrightAlias: ManchineAppearance: Varies between different bodies, but is usually a hulking mess of armour, cybernetics and flesh, with all sorts of wires and blades sticking out.Power: Manchine is a cyborg, but with no actual powerAllegiance: Coalition of CorruptionArea: Originally from Silicon Valley, California, but is now of no fixed abode.Bio: A technician and scientist with a brilliant mind for electronics. He became very proud and egotistical due to the praise he received for his inventions. Unfortunately he was diagnosed with cancer of the brain, and given only a few months to live at most. Furious, he turned to his work, forging himself a body and transferring his consciousness into it. It didn't take him long to realise that in this body he had the power to do anything he wanted. Has been keeping Doctor Danger alive, knowing that Creel is one of the few people who could properly lead the Coalition
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Here is an enormously helpful [url="[url="http://tstw.wikia.com/wiki/To_Save_the_World_Wiki"]http://tstw.wikia.co..._the_World_Wiki[/url]"]Wiki[/url] provided by players Kumata and Rumpelstiltskin
Approved Characters
[color=#ff0000;]League of Salvation:[/color]SluiceSilver
OmegaShardLoadstoneLord of LuckSaosinMystic
PlasmafireMagnetaSnake EyesSkyraDreamcatcherMisteriGoddessChangelingOzoSocrates
[color=#4b0082;]Coalition of Corruption:[/color]Hivemind
AquariusDr. AnatomyNegafireGapNihiloKILLGrauExemplarShadow Guardian
[color=#000080;]Solo Hero:[/color]FadeCybermanZooFellwydOriSurgeKaname CrescentPsionickWhistlerMr. No-OneAgent 456LoneStrikeIvanIkeMentalistSirenJocastaGravityHanna LovejoyNilQuasarOmega PrimeSoundsmith
[color=#006400;]Solo Villain:[/color]GadgeteerShadow HunterSoundlessHijekAchillesx-BladeDarknessIllusionistKendrikFlamelTragedyAceParagonDr. CreationE30The Phantom
[color=#ffffff]blank space[/color]
- [*]BZP Rules apply, obviously[*]No god-modding (e.g. controlling someone else's character, having your character do something impossible). And if someone god-modes against you, don't do it back, tell a Staffie[*]This is a Text-Based RPG, so to join in you post what is basically a miniature story for what is currently happening to your character[*]Use IC for In-Character and OOC for Out-Of-Charactere.g.:IC: Laser Man landed on the streets after jumping from the roof, in hot pursuit of the villainOOC: Hey Randommember1, care to join in?[*]Don't bunny (meaning control extensively) other peoples characters without their permission[*]Don't kill anothers character without permission[*]Two characters per player[*]No silliness such as suddenly turning everyone's arms into feather dusters and having a tickle-off. Believe me, it's not as funny as you think[*]Don't glory hog or continuously degrade someone else's character[/list]
Edited by Lord of Adders Black, Dec 23 2012 - 08:35 PM.


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Fukigen na Mononokean
Fukigen na Mononokean Episode 1
Synopsis :
In a certain tea shop there lives a man called the Mononokean. This morose looking man gained his name for his ability to work with yōkai, guiding the ones that wander in our world into the next
Ashiya has spent the first seven days of high school stuck in the infirmary because of a youkai attaching itself to him. He ends up asking the owner of a small tea room called the "Mononokean" for help. This is a tale involving the very morose owner of Mononokean guiding the youkai that happened to wander into this world go to the next world.An anime television series adaptation was announced by Square Enix on 11 February 2016.[1][4] The series will be directed by Akira Iwanaga and written by Takao Yoshioka, with animation by the studio Pierrot Plus. Yasuharu Takanashi is composing the music.[2] Character designs for the anime will be provided by Atsuko Kageyama.[10] The opening theme song is "Tomodachi Meter" (トモダチメートル?, "Friend Meter"), performed by the duo The Super Ball,[11] while the ending theme is "Tobira no Mukō" (扉の向こう?, "On the Other Side of the Door") by Tomoaki Maeno and Yūki Kaji.[12]
Information :
Alternative Titles
English: The Morose Mononokean
Japanese: 不機嫌なモノノケ庵
Type: TV
Episodes: 13
Status: Currently Airing
Aired: Jun 28, 2016 to ?
Premiered: Summer 2016
Broadcast: Tuesdays at 23:30 (JST)
Producers: None found, add some
Licensors: None found, add some
Studios: Pierrot Plus
Source: Web manga
Genres: Comedy, Shounen, Supernatural
Trailer :
File Info :
quality 720P
Subtitles: eng


text:
A friend and I were reminiscing about watching people pull cotton sacks through the fields in one of the Mid-South states in the 1950s and early 1960s.
Then, you would see whole families out in the fields with all but the smallest children picking cotton. (My brothers and I picked on my grandfather's farm after school and on Saturdays until we were in high school.)
I don't remember anything particularly uplifting about the experience, although there have been efforts to try to put an aura of romanticism around it. The John Grisham novel and TV presentation, "A Painted House," comes to mind.
My friend has not been involved in production agriculture and is not familiar with the $250,000 to $300,000 mechanical pickers that have replaced hand labor. Like most Americans, he still visualizes farmers driving small tractors and two- or four-row pickers and small combines.
They find it difficult to imagine a modern, six-row picker, equipped with auto steering systems, GPS receivers, yield monitors and — hopefully in the not too distant future — an on-board module builder that will pack the bale in a half-size module and drop it in the field.
This conversation was prompted by my comments about a tour of Mid-South farms that are growing cotton in 15-inch rows, either solid cotton or variations of skip-row patterns that involve two 15-inch rows on a bed.
From an experiment on about 2,000 acres, mostly in Tennessee and North Carolina, the practice has grown to an estimated 40,000 acres across the Southern states. Most of the growers believe the practice is saving them from $40 to $100 per acre.
Of course, new production systems usually require investments of time and money. Besides buying the new variable-width 12-row pickers needed to pick the 15-inch cotton, growers are experimenting with 24- and 36-row, 15-inch row-spacing planters to put the crops in.
The high cost of trying to adapt new technology to stay competitive in world markets or just trying to upgrade conventional equipment is something that is rarely mentioned in some congressional circles.
Of course, few of those who criticize U.S. commodity programs or introduce legislation to lower payment limits have seen a six-row cotton picker or the new 12-row variable-spacing units that are being used to spindle pick the 15-inch row configurations in the field.
They don't realize that a cotton farmer may have spent $100 an acre for seed, seed treatments, fertilizer and herbicides before the first plant comes out of the ground. Or that he can spend $55 to $60 an acre for custom-harvesting his crop if he doesn't own a picker. Rice farmers, unfortunately, are in a similar situation.
Up until a few years before he retired, my grandfather planted his 13-acre cotton allotment with a two-row, mule-drawn planter. He owned a tractor, but he liked the stand he got from the old planter. Those days are gone — as much as we might like to have them back.


text:
Know more about this business than we do? Cool! Please submit any corrections or missing details you may have.Help us make it right
Be the first NOLA.com user to add photos or videos of Payday Money
Payday Money can be found at Airline Dr 1352. The following is offered: Personal Financing. The entry is present with us since Sep 8, 2010 and was last updated on Nov 14, 2013. In Bossier City there are 23 other Personal Financing. An overview can be found here.


text:
I am saddened beyond words, and so I borrow those of Harriet Beecher Stowe.
The bitterest tears shed over graves are for words left unsaid
and deeds left undone.
Rest in Peace, Bruce.
I met and was fortunate enough to hang out with Bruce at the past 3 Comfortechs. He was a very sweet person. This is a terrible loss. My thoughts and prayers go out to his family and friends.
I've come to know Bruce fairly well through HVAC-Talk, HVAC Comfortech, and the many phone calls and emails we shared with each other over the years. He was a big man with an even bigger heart and my respect and admiration for him grew each year. He was fast with advice, a determined listener, and a quick wit; a talented businessman, entrepreneur, and coach; and he'd give you the shirt off his back if you needed it.
Bruce, your loss was SO unexpected and it pains me greatly to have to say goodbye. HVAC-talk will not be the same without you. My condolences to your immediate family, to Wendy, and to your extended family here on the site. Rest in peace my friend. You are already missed.
We are planning to run a story about Bruce and his life in the HVAC industry in the May issue of the magazine, as well as here on Htalk and on the Contracting Business website. If you had a relationship with Bruce Norman, online, in person, business or personal, we'd love to hear from you. If you have a good picture of him that we can publish in the magazine, please send a digital version of it me.
I'm breaking the rules here, but it's worth it for this great man -- please send your anecdotes and photos to me at firstname.lastname@example.com, post them here on H-talk, or Tweet them to me @msweil. You can also share with me on Facebook if you so desire.
It saddens me to hear this. This shows just how short our time is.
Our friends at ESC sent this video of Bruce.
Thought you may want to watch it.
Find a HVAC-Talk Contractor by clicking here
So you can post in the AOP areas, Click here to get your AOP(*) by your Pro Membership title.
Main Site Rules
Professional Member Rules
Application and How to become a Pro Member (There is no charge to use this site)
NEW HTALK MEMBERSHIP MAP Click on additions/add marker
well, its good to see a face with the name. His passing is a huge loss.
We will remember you Bruce. Rest in peace my friend. Sad day.
Condolences sent to email@example.com for the Norman family.
Please send yours then sound off here, it will mean a lot to them.
Thank you all.
Last edited by Dad; 03-24-2010 at 06:10 PM.
Sincere condolences from the Vogl house, Lombard, Il.
Sincere condolences from the crackers.
I love the smell of phosgene first thing in the morning:
To apply for professional membership click here
Educational forums are open.
If you would like to submit a link or an article or other related info to the EF. click here
Our prayers or with his family. He is in a better place.
If You Can Dodge A Wrench You Can Dodge A Ball
And in the end, it's not the years in your life that count. It's the life in your years.-- Abraham Lincoln
RIP Bruce
Supporting our Vets
RIP Bruce. Communicated with him several times via e-mail. He made me a deal on lots of excess parts and shipped them promptly. I could tell he was a very busy man and a nice guy.
It is time for all good men to come to the aid of their country, for we are in deep crap.
Forum Rules


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is a Hong Kong based company who sells discounted cosmetics, normally the high end stuff, skincare, body care and fragrance.
Brands of Cosmetics they sell:
Academie Freeze 24/7 Origins
American Beauty Fresh Orlane
Anna Sui Fusion Beauty Patricia Wexler M.D.
Arezia Givenchy Paula Dorf
Bare Escentuals Guerlain Payot
Biotherm Guinot Philosophy
Bobbi Brown Helena Rubinstein/Pierre Cardin
Borghese Kanebo Prescriptives
Bourjois Kiehl's Pupa
Calvin Klein Kose Scott Barnes
Cameleon L'Occitane Shiseido
Carita L'Oreal Shu Uemura
Chanel La Mer Sisley
Chantecaille La Prairie SK II
Christian Dior Lancaster Smashbox
Clarins Lancome Stendhal
Cle De Peau Laura Mercier Stila
Clinique MAC Sue Devitt
Darphin Make Up Set T. LeClerc
Dermalogica Mavala Switzerland/Tweezerman
Elizabeth Arden Max Factor Versace
Estee Lauder Models Prefer Von Berg
Flirt Nina Ricci Yves Saint Laurent
It is worth remembering that they do not always have the most up to date ranges, and they by no means have every single item by each brand; a good search will tell you if they have the product you desire.
Strawberry Net caters for various locations, and you can select this when you first access the page, and it will change the currency for you.
I have noticed that if you are in the UK like me, the price is actually ever so pricer than if you were to shop in dollars; you can buy the item if dollars if you wish, they will still ship to the UK if you shop on the 'US' website or in dollars. I do generally browse with the UK setting, since I like to have an accurate idea of the cost.
Strawberry Net offers free recorded shipping all around the world. It is an extremely, extremely fast and reliable service in my experience; at its fastest, just 2 days. There is a speed post option, but I feel the standard delivery, certainly to the UK is fast enough.
OK, the most important thing is the cost, no?
Now, there are some items that always have a small discount, and something things, in the "specials" and "top 20" section, that have 50% or even higher discounts.
I find that even at the full RRP, the website is still cheaper than it actually is in the UK high street. Quick example – Chantecaille Eyeshadows do not come up as having a discount, and sell for £14 on the site. In Space NK, they actually cost £19 each, so there is a £5 discount, even though they didn't realise it!
Because UK prices are SO high, there is generally a decent discount on goods that makes it worth ordering online – if you are in the US though, I am not so sure that the prices are that much lower, especially on items like MAC.
They offer a loyalty scheme which works fairly well –
2nd order extra 1% off
3rd order extra 2% off
4th order extra 3% off
5th order extra 4% off
Extra 5% off your 6th order (6th until 9th order)
Extra 7.5% off your 10th order (10th until 19th order)
Extra 10% off your 20th order (and all future orders)
If you buy 3 items at a time, you get an extra 5% off.
You MUST use the same email address in order to qualify, although you can also ask them to transfer your credits so to speak.
The general discount the 10% I get normally (not always) makes it worth ordering from them. But…
I was reading reviews on Ciao and DooYoo (both consumer review websites
that I stopped reading long ago because I realised that really dumb people just want to complain about things that are actually their own fault.) and a lot of people who gave the company 1 star were complaining about customs charges.
I can only write about the UK situation
because I am too lazy to look up the US rules, but its like this – when you buy anything out of the EU that costs more than £18 – no it doesn't matter if its marked gift, then you may be charged customs. This is the RIGHT of the government (and I don't like it either) to charge you, so be AWARE before you buy your La Mer lotion.
When I say MAY be charged, that is because sometimes you get lucky and they just chuck it through.
Now let me be honest about Strawberry Net. Because they are a big company they will, 99.99999% catch a parcel over £18 from them. I have had items customs £18.50 and it has still been stopped, so me thinks the lovley men in Duty and Excise realise checking thier ribboned boxes = easy, guaranteed money.
Tax by the way, in the UK is 17.5% on goods. I have no issue paying this, I do have an issues with paying Royal Mail an £8 fee to do a job that they should be doing anyway (sending little pieces of card out? Wow, that is worth £8), and then there are handling fees. On my box with was £18.50, the customs charge was less than £2, but the total paid was around £13 due to handling fees.
Strawberrynet will refund, on descretion only, the customs fees. So far they have done so for me (but I never check my bank statements, so…I could be utterly wrong), but they have always emailed me to let me know they have refunded me, once I have sent in a photocopy or for me, a JPG of the box and charges. This is DESCRETION only.
Being a discount store, Strawberry deal with a lot of discontinued items. If you are looking for a HG item that has been discountiues item, thats great. Sometimes though, that could mean the product is a few years old. Sometimes that is not the case, and its just that the packaging has been changed around recently.
Good prices are also there for unboxed goods (good, I hate the packaging).
I have to say, the majority of goods I buy (and I check the date) have had at least a year on them. Try and recognise the packaging to see how old the item is. Technically, they cannot sent you out of date things (if something is close to the end date they must say so.) So if you get a dud, get another one or refund but this has never persoanlly happened to me.
Most of the things I buy are newish ranges. For example- I fell for the new Dior Quints, the iridescent range. I immediately had a look on Strawberry net and purchased Tropical and Sea Something (the name escapes me)..as they were £30 (they are £33 in the uk normally) with 10% off gives a reasonable price. When i checked again the next day, they had all gone (they had every colour choice in the day before). So the newer in demand stuff will just appear and disappear.
Best Brands to Buy
Some brands seem to be discounted heavily, like Stila. Other brands like Anna Sui are great to have, since they hardly sell them in the UK. I like looking at Chanel and Dior, since they sometimes has Asia exclusives and US exclusives.
Payment Options
Credit Card (no debit) and Paypal (if you want to wait a lifetime).
I hate Strawberrynet packaging. It is completely, totally wasteful and excessive. Due the the customs palaver, if I order 3 things I will do is separately. Even the smallest item will come in a rectangle box, with a peace of white foam board, little bits bubble, gift wrap for the product and bubble wrap, ribbon, a receipt, a promo letter. Its TOO much for a small item. If they pared down (stop sending the promo letter, we can see it all on the website anyway) and send e-receipts, quit using the boxes and the daft ribbon, as well as all that padding! (a bit of bubble wrap would do), that would be ideal. I feel insanely guilty for the packaging I throw away from them.
Customer Service
I will be honest and say I am currently, for the first time in 128 orders, having troubles with the service. They are sending me generic emails…ugh. The problem is when you pay by Paypal, they spend a lifetime matching your email up the payment details. So I always give them a hand by emailing them my address, my order number, my transaction ID. this normally clears things up, but this time, they've been telling me the payment has been received but not 'cleared' – erm, so where do my money magically disappear too? Paypal is immediate, unless its a e-cheque, no? So I have sent a hissy fit email, hopefully they will pull their socks up.
Other wise, it is email for any correspondence. It seems like they only have two members of staff – Joy and Zenny.
Emails – [email protected]
[email protected]
Are generally the ones that will get things done.
They CS can be very good to medium-lame. This is normally when comes to trying to clarify things (like with my Paypal debacle). Another issue I had with them once was when they accidently wrote a £ sign instead of a $, meaning I got charged for customs. The charge cost more than the items, so they didn't understand why, and didn't refund me for a while – they eventually got it, and just refunded the item, but that was human error and I expected it to be sorted out a lot sooner.
Website – 3/5 (bit too messy)
Customer Service – 1.5/5 (pot luck)
Prices – 3/5 – Sometimes worth it, sometimes not
Range – 3/5 – Not bad, but they need some Nars and RMK!
So do you like it or what?
Yes! I like it, I don't know how much I recommend it. Ebay is cheaper. Check the item prices in your own country and beware of customs and paying by Paypal!
UPDATE: I have since received the same form letter from Strawberrynet – the same as yesterday despite me pointing out that the money has left my account. Tut Tut, I am not amused at all. I am actually convinced that they have an automatic responder (a bit like Ebay) and that they don't ever read emails.
If they haven't sorted it tomorrow I am going to have to claim my money back, seeing as the can't dispute it unless they have proof they sent the item.
Ignore me, I'm ranting.


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As if Sarah Michelle Gellar in a remake of The Grudge and Jessica Alba in The Eye wasn't bad enough, rumours have it that Will Smith and Steven Spielberg may remake the Korean masterpiece, Oldboy.
*spoilers* *spoilers* *spoilers*
Oldboy is a classic. It's not your cup of tea if you dislike violent and dark films. But it is very clever and well acted and has a great story.
Will Smith playing a man who accidently has sex with his daughter? No chance. He's far too clean cut surely to depict any time of incest, even if it is, er, accidental. Yet this is a hugely important part of the story, without it, there is less impact.
Wrong, so wrong.


text:
(AFP) - Iran is installing vending machines in Tehran to sell cheap condoms and syringes to drug addicts to prevent the spread of AIDS and hepatitis, an official said on Wednesday. "Five of these machines which have been made will be installed in five of Tehran city's welfare shelters for addicts," the deputy head of Iran's anti-narcotics organisation, Mohammad Reza Jahani, said.
"Condoms, syringes, bandages and plasters will be easily accessible just by inserting a coin. This protects addicts from acquiring AIDS and hepatitis," he added, according to the semi-official Fars news agency.
He said that a single 500 rial (five cents) coin is required to purchase the items.
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Intuition is something that can be taught. The magic of intuition is that it insists you live in the moment with no expectations, a continuing freshness. Intuition is our birthright, available to everyone. To access it, here are five steps that can be applied to any issue you'll ever confront from healing your body, to riding a roller-coaster of emotions to sexual awakening. These five steps can bring you the joy and clarity you've been searching for.
Step 1: Notice Your Beliefs
Your beliefs set the stage for healing. Positive attitudes stimulate growth. Negative attitudes impede it. It's important to rid yourself of counterproductive attitudes that you may not even realize you have. If you examine your beliefs, choose life-enhancing ones, you'll create optimal wellness. No organ system stands apart from your thoughts. Your beliefs program your neurochemicals. I'm not suggesting that you be Pollyannish, but that you are completely true to yourself. This will free you from unconscious negative beliefs that can sabotage your healing,
Step 2: Be In Your Body
Your body is a complex and sensitive intuitive receptor. You must make a commitment to be in it completely to heal. Most people in Western society are conditioned to live from the neck up, ignoring the rest of their body. This stance is counter-intuitive. I'd like you to shift that perspective - to enjoy your intellect but revel in your physicality as well. Being aware of the sensuousness of your body opens intuition. Then you'll become more cognizant of early warning signs your body sends. This gives you a head-start on preventing illness, choosing healthy relationships, and avoiding detrimental situations.
Step 3: Sense Your Body's Subtle Energy
We are composed of flesh and blood, but also of subtle energy. Chinese Medical Practitioners call it "chi," a vital substance which penetrates the body and extends many feet beyond it. From an intuitive point of view, these vibrantly colored energy fields, whose centers are called chakras have a significant effect on our health. For that reason, it is important that we learn to sense this energy within us, recognize when it is off, and learn to correct the imbalance. Feeling energy can be very sensual, an extension of love. Learning to tap into your body?s energy is healing.
Step 4: Ask for Inner Guidance
We each possess an intuitive voice that contains answers about our healing. Because our intellect is often so loud, this voice often gets drowned out. It's essential that we learn to access the stillness within--though meditation, quite contemplation, connecting with nature, prayer - in order to gain answers about our health. Spend a few minutes each day devoted to listening to this voice. It may appear as a gut feeling, a hunch, an image, a sound, a memory, an instant knowing - as if a light bulb suddenly switched on. Learn to trust the signals your inner wisdom sends.


text: Sometimes in the face of unfathomable odds, the only way to accomplish a mission is to pay the ultimate price. The Halo: Reach live action film 'Deliver Hope' is a dramatic depiction of the sacrifice paid by Noble Team on the battlefield. This spot is a glimpse of the type of courage and heroism that will be required of all soldiers during the battle of Reach.


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Space Ranger CD-i prototype
>> Saturday, August 25, 2007
Space Ranger is a Philips CD-i game that was never officially released and has been gathering dust since the game development project finished. It was a higly anticipated game that, like many other CD-i prototypes, somehow faded into the dark corners of history. Though it appears to have never gone past very Alpha phase Space Ranger even in its young infancy is a very appealing game. OlderGames was proud to bring you this early model of a game that never got to be in 2002. If you like what you see just imagine how great this one could have been if Studio Interactive finished this Steel Machine look-a-like.
Previously unreleased until CGExpo 2002, Space Ranger, which is co-published by Good Deal Games and Older Games. Set in the future, players go on missions to protect Earth from alien intruders. The game is an incomplete alpha-stage release of the first level and contains bugs and glitches, making this release appropriate for those interested in seeing "what could have been."
This game was apparently scheduled to be released from Studio Interactive which appears to be a satellite company from Philips. We know this from some reported catalogue entries of "Space Ranger: Return to Earth" although we know little else about this game. At Classic Gaming EXPO 2002, OlderGames.com released this early prototype game and added Alpha to the games title to make sure it's understood that it's not a complete game. A report of problems and bugs from this prototype: 1. Limited Game Menu access. 2. Early developmental version (some glitches, hang-ups). 3. Repeatedly plays only one single level. Verdict: This is an early developmental release and earns the "Alpha" title given to it by OlderGames.com. The actual title screen has the text "Engineering Test Disc 0.02" indicating an early stage of development. So don't expect a hardcore gaming experience by any means. An interesting release and should only be treated as a curiousity by serious CD-i collectors and gamers alike, at $7.99 can we really argue!!
The title indicates this one supports additional DVC effects, but it's unclear what effects (I'm guessing sound FX, just like with The Apprentice) are included! You can't buy this title via Oldergames anymore, and it's not sure if a re-press is considered. So what is the game about? It offers basically an enhanced gameplay like we know from Steel Machine, a vertically scrolling shooting game. Space ranger, how short it may be, shows some great animation models of the enemy ships, and the movement of your own shuttle goes very smooth. This could have been a very fun shooter. At least it looks like Space Ranger would have been easier to blast through than the insanely difficult Steel Machine levels ;)
Thanks to: Oldergames, The Black Moon Project


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UploadedNov 29, 2016
Size436.63 KB
Supported Minecraft 1.11 Versions
- 1.11
Supported Java Versions
- Java 8
- Java 7
- Java 6
Current release 184.108.40.206
- Update to latest Forge and MCP
- Fix implementation of focus override
- Add API to override the displayed focus of a gui ingredient group
- Version 4.0.3
- Fix interfering with keys for disabled (read-only) text fields
- Make IModRegistry.addRecipes take a Collection
- Make IModRegistry.addRecipes take a Collection
- Add ICustomCraftingRecipeWrapper
- Add IStackHelper.containsAnyStack and isEquivalent to the API
- Lithuanian language added (#636)
- Update zh_TW.lang (#631)
- Update zh_CN.lang (#630)
- Protect against crashes in plugin's isRecipeValid call (#632)
- Relax item checking when deleting items in cheat mode (#624)
- Fix #621 Add tab button sounds
- Fix #610 Blank description category
- Fix #629 Properly detect when GuiTextField are focused
- Log a stack trace when restarting JEI
- Update ja_JP.lang (#622)
- Update ja_JP.lang (#619)
- Protect against mods reloading JEI from the network thread (#607)
- Use IdentityHashMap for the uid cache used for startup
- Create uk_UA.lang (#605)
- Update Forge and MCP
- Use IdentityHashMap for HashMaps with unique keys
- Close #617 Add a way to add ItemStacks to JEI during runtime
- Close #616 Add simpler default init method for IGuiIngredientGroup
- Fix #614 ICraftingGridHelper does not support custom ingredients
- Close #543 Enable Showing the Shapeless Icon on Custom Shapeless Recipes
- Close #398 check the container instance in IRecipeTransferInfo
- Update MCP to 1.11 names
- Fix #626 Crash after new Forge Ore Dictionary binary changes
- Fix missing localization
- Fix API javadoc
- Add support for creating drawables with custom sized textures
- rename assets to use all lowercase
- Fixes for "Use null focus instead of having focus mode NONE"
- Update to 1.11
- Fixes for "Use null focus instead of having focus mode NONE"
- Remove incorrect nullable annotation
- Use null focus instead of having focus mode NONE
- Remove deprecated or unused internals
- Misc cleanup
- Remove remaining deprecated methods
- Fix broken JavaDocs
- Remove deprecated methods in IGuiIngredientGroup and related
- Remove deprecated methods form ICraftingGridHelper
- Remove deprecated methods from IRecipesGui
- Remove deprecated methods from IRecipeRegistry
- Remove deprecated INbtIgnoreList and INbtRegistry
- Remove deprecated IItemRegistry
- Remove deprecated recipe wrapper, handler, and category methods
- Make IIngredients outputs a List<List>> (#554)
- Allow chat messages up to 256 chars for vanilla /give command (#554)
- Convert ModId to lowecase (#554)
- Version 3.13.3
- Fix text field search history (up arrow)
- Fix #601 One key press causes a double movement of the text cursor
- RU: Improve search config options (#600)
- Set ingredient list to the first page when toggling edit mode
- Revert "Allow mods to refresh ingredients when their tooltips change" This reverts commit ba905dfb97a2e1c05e369a35c213c2d68a914e11.
- Allow mods to refresh ingredients when their tooltips change
- Update ISSUE_TEMPLATE.md
- Speed up building the item filter on reload (#551)
- Fix #598 Cheat keybind not updating GUI config
- Improve search config options
- RU: Added "Mod Name Format, Control Keys, Smelt Count,..." (#597)
- Improve mod name tooltip config and allow disabling
- Allow configuration of mod name tooltip
- Close #470 Automatically disable cheat mode if it is not permitted
- Add more error checking to ingredient rendering (#581)
- Fix #582 Item List Visibility Toggle requries opening a new gui
- Close #575 Add support for AbstractBrewingRecipe
- Update zh_CN.lang (#577)
- Update zh_TW.lang (#578)
- Use localized string for tooltip error
- Fix #579 Crash on item tooltip
- Update 'Description' tab icon (#576)
- Fix crafting item overflow on the left side of the recipes gui
- Improve tooltip gathering
- Fix #573 Crash on middle clicking an inventory when JEI is hidden
- Fix #572 crash on reloading JEI
- Fix input handling issues on GUIs with advanced GUI handlers
- Breaking fixes for the new getIngredientUnderMouse feature (#536)
- Close #536 Expose "itemstack under mouse" internal API
- Close #105 and #439 Support Recipe Rendering via the API
- Revert "Log gradle timings per task (debugging build server times)" This reverts commit e48af13c372de0f1859b4593348b60d143b8e253.
- Refactor for nonnull fields
- Refactor itemListOverlay for better null handling
- Close #285 Expose registered recipe transfer handlers through API
- simplify RecipeGuiLogic slightly
- Add percentages to the loading progress bars (#561)
- Fix #564 Missing textures
- Add recipe category tabs
- Deprecate the redundant drawAnimations methods
- Draw recipe category crafting items on the left side
- Fix #563 Catch and log errors from broken item.getItemModelWithOverrides
- Fix #558 Crash from progress bar on JEI reload
- Fix #558 Crash from progress bar on JEI reload
- Fix #538 Long load times with splash screen, vsync, and certain mods
- Remove DebugItem
- Fix #553 Improve stability of tooltip gathering at startup.
- Remove DebugRecipeRegistryPlugin
- Minor cleanup
- Fix input handling of recipes opened directly from the API
- Fix reloading for CraftTweaker & Crafting Harmonics #537 #547
- Brazillian portuguese translation (#541)
- Close #259 Support recipe tranfer to player 2x2 inventory
- Move JEI loading to FMLLoadCompleteEvent
- Update README with link to Developer WIki
- Simplify README
- Version 3.13.0
- Load plugins during postInit
- Remove getItemListForModId
- Remove config to hide items with missing models. 1.8+ is no longer as new and buggy as it was before.
- Fix JavaDoc #534
- Fix #530 Log ItemBlacklist errors when an itemstack has a null item
- Greek minor fix (#526)
- Make item list buttons work better with vanilla texture packs
- Version 3.12.8
- Create he_IL.lang (#524)
- Allow searching mod names without spaces
- Catch and log crashes from broken getSubBlocks (#518)
- Completely translate to Koraan (#522)
- Log gradle timings per task (debugging build server times)
- Fix #319 Incorrect tooltip in item list edit mode on Mac
- Added greek translation (el_GR.lang) (#516)
- Catch and log tooltips that would crash
- Bump version
- Fix #513 Shift-[+] can result in lost items on restricted inventories
- Add better handling for recipe transfer into restricted slots
- Minor cleanup
- Fix missing mod name on items with names that match the mod name
- Update MCP and Forge
- Added polish (pl_PL) translation (#514)
- Add ar_SA.lan (#515)
- Update de_DE.lang (#481)
- Italian lang (#512) Translated mod in Italian, adding it_IT.lang file
- Add en_AU translation (#510)
- Add back missing search config keys for cs_CZ localization
- Fix a missing nullable annotation
- Bump version
- Reformat code and javadocs
- Reload ItemList after config changes instead of reloading everything
- Organize the JEI startup code
- Add back the search options
- Protect against ItemStack crashes in ErrorUtil logging (#500)
- Protect against more ItemStack crashes (#500)
- Update ErrorUtil for printing errors by using the new ingredient methods
- Protect against more ItemStack crashes (#500)
- Fix #500 Crash from broken itemStacks
- Add log to detect broken ingredient registration (#500)
- Add log times for sending the runtime to plugins (#498)
- Bump version
- Fix #493 Prevent race condition where JEI gets loaded twice
- Update sv_SE.lang (#499) Added the new smeltCount strings and fixed a typo
- Defend against crashes from recipes (#488, #491, #497)
- Add "universal" recipe transfer helper for mods with auto-crafting
- Clean up missing nullable and deprecated annotations
- Update mod examples in README
- Bump version
- Fix the item subtypeRegistry
- Update MCP mappings
- Ctrl-Click the config button to toggle cheat mode
- Small fix to allow looking up similar items with IRecipeRegistryPlugins
- Fix #473 Keep recipe category items in order of registration
- Bump version
- Stop intercepting clicks at the top of tall GUIs (#476)
- Fix recipe transfer when connected to a server (#476)
- Fix #475 Item list not responding to keyboard inputs
- Fix #472 item blacklist loading. Small refactor to reduce global state.
- Allow IGuiIngredientGroup.set(null) to make implementation logic easier
- Add more startup time logging to help diagnose issues
- Catch more crashes during recipe registry startup (#455)
- Fix #468 Cheating mode is not working in Survival on Servers
- Update ja_JP.lang (#466)
- Close #451 Show "Smelts # items" for furnace fuels
- Fix a crash in ErrorUtil from other broken mods (#464)
- Close #203 Add IRecipeRegistryPlugin for full control of recipe lookups
- Delete translation keys for config options that were removed
- Fix item descriptions not showing all the item variations
- Fix #463 Unable to transfer recipes that have a null ingredient
- Create cs_CZ.lang (#452)
- Add brewing step information for modded potions
- Try to make IGuiIngredientGroup.set(IIngredients) work for more cases
- Deprecate IGuiIngredientGroup.setFromRecipe
- Add type-safe methods to ICraftingGridHelper
- Add a singular "setInput" method to IIngredients
- Fix item list highlight OpenGL issue
- Match vanilla highlight code exactly
- Fix some items disappearing when highlighted in the item list
- Fix #445 Make cheat mode respect canceled give CommandEvents
- Fix #194 Allow null in item rotations
- Fix #454 Crash when viewing all recipes
- Prevent returning null from IIngredients
- Close #282 Allow non-item/fluid ingredients. BIG BIG BIG refactor
- Fix recipe lookups for filled fluid containers
- Create zh_TW.lang (#447)
- Fix Readme badge hyperlink
- Make the Build status badge style match the others
- Rearrange Readme badges
- Add fancy Curse badges to the Readme
- Add Iron Backpacks's JEI integration to ReadMe examples (#446)
- Fix recipe handlers for recipes that inherit from vanilla recipe classes
- Create sv_SE.lang (#440)
- Create ja_JP.lang (#441)
- Update ru_RU.lang (#442)
- Move background texture strings to Constants
- Fix #444 Crash from color search tooltip
- Update ru_RU.lang (#435)
- Bump version
- Add package annotations for default Nonnull, fix up inspection warnings
- Update ISSUE_TEMPLATE to include note about FEI
- Bump version
- #433 Stop the ItemList's base list from unloading under memory pressure
- #433 Prevent log spam from Color Search
- Add an API method to get the filtered item list from IItemListOverlay
- Simplify github ISSUE_TEMPLATE
- #391 Fix recipe lookup for creating basic banners
- Fix #429 Crash when a recipeCategory is missing
- Bump version
- Fix #428 Recipe transfer not working
- Fix #419 Recipe transfer to brewing stand unbrews potions
- Split the BasicRecipeTransferHandler into client and server-side parts
- Bump version
- #419 Fix off-by-one issue with transferring recipes in the brewing stand
- Get ModName from items more efficiently
- Use ForgeRegistries instead of the Block and Item ones
- Fix a broken javadoc
- Defend against some more common modded item crashes
- Update zh_CN.lang (#425)
- Bump Version
- Display multiple Recipe Category Crafting Items at the top
- Add better null check for Recipe Category Crafting Item registration
- Bump version
- Close #111 Add config option to center the search bar
- Change "Config" tooltip to "JEI Config"
- Log plugin load times in milliseconds instead of seconds
- Remove a couple never-used config options
- Bump version
- Add hotkey to toggle item cheating mode
- Close #301 When viewing a recipe, disable cheating items
- Fix a bug that changes the NbtTagCombound of the original ItemStack if it has capabilities (#423)
- Prevent ForgeCaps from being set with zero size (#421)
- Add Bulgarian Localization (#406)
- Create a proper SubtypeInterpreter for potion items
- Create es_ES.lang (#400)
- Close #393 Support Java 6
- Update issue template to include NEI feature spreadsheet
- Close #388 Provide ItemStack context in drawHoveringText calls
- Fix drawing order of the recipe transfer tooltip again
- Update ru_RU.lang (#386)
- Add generics for RecipeTransfer API
- Fix #284 Improve recipe transfer error messages
- Fix drawing order of the recipe transfer tooltip
- Update Forge
- Fix documentation typo
- Minor cleanup of previous commit
- Fix arbitrary item creation and server freeze vulnerability
- Fix #375 Fix lookup of fluids in recipes when clicking them
- Update Forge
- Fix #374 Crash from broken error message on startup
- Automatically differentiate fluid container items
- Fix #327 ISubtypeRegistry cannot be used for damageable items
- Improve API documentation
- Fix #362 NoClassDefFoundError realmsclient/gui/ChatFormatting
- Add ItemList stack highlighting from API
- Update ru_RU.lang (#359) * Update ru_RU.lang * Update ru_RU.lang
- Fix #358 Protect against crash from broken smelting recipes
- Update README
- Add better logging for startup crash #352
- Fix subtype registry documentation
- Fix #347 API Filtering does not properly set the itemlist to page 1
- Fix subtypes for items with empty NBT tags (#346)
- Fix #344 Add config to hide player skulls (on by default) to prevent lag
- Fix #199 Correctly restore Keyboard.areRepeatEventsEnabled
- Fix #340 Allow creative-mode players to cheat in items
- Update ru_RU.lang (#338)
- Fix #336 Change text for "Crafting Table" recipes to "Crafting"
- Fix crash when using filter text and the ItemListOverlay is not open
- Update for Minecraft 1.10.2
- Minor cleanup
- Exclude broken brewing recipes
- Fix #328 Render fluids in tanks using alpha
- Update Forge
- Update README for the new JEI API jar
- Fix API references to internal classes, add API jar
- Close #196 Add access to Focus in IRecipeLayout
- Update for Minecraft 1.10
- Fix #300 Add support for Chinese character input
- Fix hotkeys not working after resizing screen with a recipe open
- Fix "back" logic bug when moving between recipes of different sizes
- Update ru_RU.lang (#317)
- Fix cheating in items with capabilities
- Fix differentiating items that use capabilities
- Update ISSUE_TEMPLATE.md
- Bump version
- Update README example links
- Improve error messages
- #310 Add better crash message when getting a null bakedModel
- Fix #298 BasicRecipeTransferHandler ignores slot stack size limit
- Fix #308 "+" button does not work on servers
- Make IRecipeCategory generic to remove the need to cast recipeWrappers
- Remove 1.9 tag from Curse uploads
- Register resource reload handler later, to let mods reload first
- Make sure helpers are cleared when reloaded
- Add INbtRegistry to use instead of INbtIgnoreList
- Stop potions from being looked up as water containers
- Show item NBT in error messages
- Set item list to page 1 when searching
- Fix #191 Page number can go out of bounds when scrolling back
- Move debugItem to its own config setting separate from debugMode
- Fix #306 update required Forge version
- Close #209 Add support for recipe classes used for multiple categories
- Use FluidUtil to detect fluid in an ItemStack
- Improve error messages and plugin logging
- Update Forge
- Close #270 Stop logging errors about empty lists in oreDict recipes
- Log errors when someone adds a null CraftingRecipeItem in the API
- Fix #177 Fix #277 Use custom give command when installed on the server
- Tweak changelog formatting
- Update Forge
- Fix a potential bug when using DebugItem
- Show red "Cheat Mode" text on Config-Wrench tooltip when enabled
- Fix #274 only reload when necessary (not when toggling cheat mode)
- Fix #280 JEI disabling keyboard repeat ability in Command Block GUI
- Close #299 allow registration of extra gui areas from multiple sources
- Create changelog automatically from git commits
- Update ForgeGradle
- Update Forge version
- Update zh_CN.lang (#281)
- Update accepted minecraft versions to allow 1.9.4
- Minecraft 1.9.4: update Forge and MCP mappings
- Update README to include API examples from 1.9 mods
- Create nb_NO.lang (#269)
- French translation file for the mod (#268) * Added French translation * Added french translation
- Bump version
- Allow recipes of height 60px (standard tank height) to fit two-per-page
- Fix #263 Show recipes that use a crafting category item first
- Bump version
- #204 Fix render when multiple items are registered for crafting category
- Fix OpenGL colors bleeding into other elements
- Improve the look of the crafting item tab at the top of the recipes gui
- Close #204 Add recipe lookup for what an item can craft.
- Revert "Add API jar creation + maven uploading (#258)" This reverts commit f5fd42094c4580fdf6bf9c1559f891a32283d958.
- Add API jar creation + maven uploading (#258)
- Updated Gradle for local build
- Update to latest forge and MCP Snapshot 20160421
- Bump version
- Add better error checking and logging for invalid recipes
- Fix Recipes Gui not always showing "Show All Recipes" tooltip properly
- Close #255 API to open the Recipes Gui for items, fluids, and categories
- Update ISSUE_TEMPLATE.md
- Bump version
- Close #252 Add indicator icon for shapeless crafting recipes
- Stop gui from moving when effects are active and item list is open
- Use better stack info for logs
- Bump version
- Add better error catching and logging
- Bump version
- Fix #238 tooltips from getTooltipStrings are drawn below other assets
- Bump version
- Fix #242 Unable to open JEI config from main menu
- Fix #240 Update to latest Forge
- Update required forge version
- Update for new Forge keybindings with modifiers
- Use RenderItem.renderModel for item list instead of copying the method
- Fix #231 Filter not updating when set from API
- Update to use newer Registry methods
- Force exit on exceptions during startup to stop Ticking entity exception.
- Fix for Forge registry changes
- Fix #227 "+" button is in the wrong place
- Improve loading performance.
- Update for improved tooltip methods in Forge.
- Update for improved tooltip methods in Forge.
- Update for Forge 22.214.171.1245
- Close #220 Make wrench icon red when in cheat mode
- Bump version
- Bump version
- Close #219 Improve Broken Recipe Reporting
- Bump version
- Fix #217 catch errors from unregistered itemStacks on start
- Bump version
- Fix #217 catch errors from unregistered itemStacks on start
- Check item model overrides for crashes before adding to item list
- Fixed more ItemOverrides
- Fix item rendering for items with item state overrides.
- Fix #51 Make compass and clocks useless in item list and recipes
- Cleanup
- Set hasSubtypes on vanilla items that are missing it
- Revert "Try to detect subtypes on items that do not set hasSubtypes (potions)" This reverts commit 0d686ebd8ca5756fb73a8444113691f94880252b.
- Use official forge
- Fix fast item list rendering
- Add tipped arrow recipes
- Try to detect subtypes on items that do not set hasSubtypes (potions)
- Fix potion recipes
- Remove deprecated API methods
- Update for 1.9
- Do not open JEI on guiContainers that have no inventory
- Make recipe errors easier to debug
- Fix startup crash when getting sub-items from broken item.
- Fix startup crash when getting items from broken creative tabs.
- Remove "issues closed in ___ hours" badge, not that useful
- Update README with a couple status badges
- Fix #190 Creative tab search does not work correctly for all tabs
- Fix #189 Allow drawing tooltips when there is no currentScreen set
- Improve startup times when there are many broken items
- Fix #185 crash logs with 'java.lang.NullPointerException: Ticking entity'
- Fix #184 Fix crash when mods have null items in their creative tabs
- Add github issue template
- Fix #181 Setup RecipesGui in initGui instead of setWorldAndResolution
- Fix #173 Allow recipe types to be specified by interfaces
- #179 Make search option names more clear
- Close #169 Save search filter text between restarts per-world
- Close #164 Show JEI description pages last
- Fix support for custom item tooltip fonts in the item list
- Fix server error when filling crafting area
- Clean up API, simplify IModPlugin to have fewer methods
- Fix #170 IItemListOverlay.setFilterText does not update text field
- Fix #174 Held ItemStacks are rendered behind the hover highlight
- Fix #172 Smelting EXP text extends past the right edge of the recipe
- Fix #171 Item List does not resize when recipe view is open
- Update Blood Magic URL in README
- Update changelog
- Add feature to search items by color (config option)
- Use html in changelog
- Update changelog
- Get items from creative tabs for better compatibility with custom tabs
- Add changelog.txt
- Fix #165 [+] button does not work on items with NBT that is ignored
- Add more ignored vanilla NBT tags
- Close #161 Add $ Ore Dictionary and % Creative Tab Name search
- Remove old recipe transfer api since it was accidentally broken anyway
- Allow multiple recipe click areas on a GuiContainer
- Update README
- Fix some item subtypes are missing from the item list
- Fix #156 visual glitches when cheating items with the recipe view open
- Only allow cheating items from the item list, not recipes view
- Fix "back" function for recipe navigation
- Simplify In-Game Config, save some options in per-world configs
- Close #100, Close #120 Allow blacklisting an entire mod's items
- #100 save item blacklist to separate file (JEI-itemBlacklist.cfg)
- Remove nbtKeyIgnoreList from config (not used or necessary)
- Close #150 sort item list by Mod Name
- Close #153 Show accepted oreDict on tooltip for rotating items in recipe
- Fix #149 Show description recipes when using U as well as R
- Load after minecraft.thePlayer has been set
- Fix item list paging while searching
- Add developer FAQ and Plugin Examples to README
- Fix cheat mode "delete items" does not respect gui tab areas
- Fix #148 Divide By Zero when Panel is hidden
- Close #119 API to define areas that guis might intersect with item list
- Better error checking for subItems and subBlocks
- Close #88 Close #142 API for search bar and getting hovered item stack
- Fix #145 TC Aspects show through on Recipes gui
- Fix #141 long loading time when gathering tooltips that require a player
- Add tooltip search
- Unify item list button sizes, add click sound
- Fix #139 hide the debug setting, give it a better description
- Ignore NBT on items that have no subtypes
- Close #134 Show vanilla categories first
- Close #136 Add Shift+R to lookup uses
- Fix #133 Unable to edit search query when there are no results
- Updated fi_FI.lang
- Close #81 add clickable gui areas to jump to a machine's recipes
- Close #126 Configurable Keybind for previous recipe pages
- Unfocus the search bar when enter is pressed
- Close #65 Shift-click the [+] to move many sets of items
- Fix furnace recipe transfer handler putting items in wrong slots
- Fix gray text on recipes changing to black when a tooltip is on screen
- Fix #99 Item transfer handler misreporting missing items
- Fix #130 Crash from lambda obfuscation issue in ItemModels
- Add curseforge integration for jenkins
- Fix #109 stop log spam and crashes from modded item models crashing
- Add API support for adding clickable buttons in recipe wrappers
- Fix size of highlight on hovered ingredients
- Fix nullability of IStackHelper.toItemStackList
- Fix API documentation for init on recipe ingredients
- Better null checking for IStackHelper in the API
- Fix a crash on small screens with large GUIs
- Add IStackHelper to API
- Prevent localized caches from becoming out of date
- Fix #107 Items with wrong damage value in item list
- Fix #115 Crash when holding shift and viewing recipe
- Fix F2 is blocked when search field is focused
- Fix creating itemstacks in the item list with wildcard metadata
- Reduce log size from getUniqueIdentifierForStack exceptions
- Fix OpenGL issue with rendering item list next to modded GUIs
- Fix #69 Fix recipe lookup of items with meta or damage and no subItems
- Use shift to stop item rotation.
- Close #112 Remember if item list overlay has been disabled, add config
- Update de_DE.lang Minor changes based on wlhlm's response
- Fix #86 Drawing Order Issues with Tooltips (requires latest forge)
- Improve item cheating config description
- Fix #106 Many Sub-Items not showing in Item List
- Clean up suppressed unchecked warnings from 1.8
- Preserve stack size when expanding item subtypes
- Fix #101 Damage bars are missing from items in the item list
- Avoid reloading when game stops
- Add more API warnings for NbtIgnoreList
- Cleanup and reduce log spam
- Add a way to ignore specific NBT on specific items
- Fix #95 Item hover overlay is being rendered behind the items.
- Fix #83 Recipe & Use appearing when using vanilla's Creative Search Menu
- Fix #98 crash when looking up recipe for empty fluid containers
- Fix rendering recipes that have textures with alpha
- Fix broken version number
- Add tooltip callback for item and fluid recipe ingredients
- Fix missing import
- Add method to reload JEI in the API
- Close #84 Add recipe tooltip method
- Cleanup, remove deprecated API methods, match 1.8 and 1.8.9 versions #s
- Fix #85 Item list does not adapt to Potion effects when gui is open
- Fix missing import
- Change Millibucket notation
- Update German translation
- Update ru_RU.lang
- Update Finnish translation
- Close #74 Disable Item List if the open GUI is too large
- Add conveneince function for adding description to a single ItemStack
- Bump version
- Add better diagnostic message for broken recipes Conflicts: gradle.properties
- Bump version
- Add better diagnostic message for broken recipes
- Fix JEI not starting in some cases
- Fix item tooltips rendering under tanks
- Add checks to help debug item errors
- Fix cheat item command on server with very large NBT
- Fix cheat item command on server with very large NBT
- Bump version
- Fix a crash when opening GUI
- Allow wildcard hiding of different-nbt items in edit mode
- Fix item list items overlapping search bar
- Allow wildcard hiding of different-nbt items in edit mode
- Improve debugging and error messages
- Close #79 Detect fluid from fluid block stacks
- #79 Fix up openGL blending
- #79 1 allow displaying fluids without capacity in the tooltip
- #79 2, 3, 5, fix tank overlays having the wrong color
- Add better debugging for tanks
- #79 4 Ensure tiny amounts of fluid in tanks are still visible
- Render tank overlays even if there is no fluid
- Fix non-square hovering highlights
- Prevent crash when rendering fluids with no sprite
- Update for Minecraft 1.8.9
- Do not reload JEI when disconnecting from world/server
- Bump version
- Bump version
- Close #55 delete items from cheat mode (requires server)
- Improve search performance on crazy-huge packs
- Close #61 Config option: Search for mod name without @ in front.
- Allow multiple searches by using | character
- Fix #53 Recipe Gui Title goes black when Thaumcraft Arcane Bore is shown
- Update README
- Update German translation
- Fix rendering for some ISmartItemModels
- Handle /give for items with very long dataTags
- Fix rendering of ISmartItemModel items
- merge v1.11.0
- Bump version
- Find more sub-items
- Cleanup
- fix build
- Close #70 Allow custom container logic when "+" button is pressed
- Fix recipe transfer
- Cleanup
- Cleanup
- Fix edit-mode rendering
- Cleanup / refactoring
- Clean up API to depend on using IModPlugin. Add errors for API misuse
- Fix crafting recipes with itemstacks of 0 size
- Add some fluid tanks in debug mode
- Fix command sender name
- Add some fluid tanks in debug mode
- Update Forge
- Bump version for first Release
- Close #62 Add "description pages" for items
- Remove unused tooltipModName translation keys
- Cleanup
- Close #57 Add fluid rendering and fluid searching
- Extend German translation
- Fix rendering for 1.8.8
- bump version
- Fix #66 NPE on world reload
- Close #64 keep search history (use up and down keys)
- Experiment with faster item list rendering
- bump version
- Close recipe GUI when config changes
- Keep item filter text after changing config
- bump version
- Make compatible with Java 7
- Improve FPS in the item list
- Close #59 Add recipe animations
- Fix fuel recipe transfer helper
- Make code more similar between 1.8 and 1.8.8 versions
- Fix JEI blocking backspace in creative tab
- Make "hide missing item models" a config option instead of always on
- Add enchanted books
- Reload stuff when the config changes
- Allow JEI to run client-only, without recipe transfer
- Fix NPE when changing config in-game
- Fix NPE when changing config in-game
- bump version
- Remove mod name tooltip.
- bump version
- Highlight missing items when hovering over the recipe transfer button
- Use arrows for Back and Next buttons in Item List
- Enable JEI in item list creative mode
- Less cramped item list, bigger buttons, center items vertically
- Add config button to GUI, improve config, improve localization fallback
- Only allow wildcard blacklising for items with subitems (no point to)
- localize the new tooltips, limit tooltip line width
- update readme
- Display config category for addons in the in-game gui
- bump version
- Add config category for JEI addon mods to use
- Add config button to GUI, improve config, improve localization fallback # Conflicts: # src/main/resources/assets/jei/lang/zh_CN.lang
- Update zh_CN.lang
- Remove misc forge MDK txt files
- update forge
- bump version
- Save recipe viewing history, go back with backspace
- Make "all recipes" click area smaller
- Center the item stack list in the available space next to the gui
- Fix bottom row of items is hidden when item page is slightly past full
- Bump version
- Set focused item from a rotation based on request type (input/output)
- Ignore empty recipe categories
- Add recipe width and height to drawInfo for easier text alignment
- Use error log instead of FMLLog.bigWarning (stack trace is already huge)
- Combine IRecipeCategory.init and IRecipeCategory.setRecipe This will allow recipes with variable number of inputs to layout well
- Update readme to include using ATs from JEI with gradle
- Add support for Version Checker ( 1.8 or 1.8.8 )
- Fix a bug in handling oreDict recipes
- bump version
- Fix NPE when resetting item filter cache
- Log exceptions correctly (with stack trace)
- Reset item filter cache when the item blacklist changes
- Add NBT ignore-list to the API
- Add a way to ignore classes of unhandled recipes
- Fix #52 tooltip errors on bukkit/spigot
- Add getItemListForModId(String modId) to IItemRegistry
- Fire RecipesGuiInitEvent instead of firing a duplicate GuiInitEvent
- Allow removing items from the blacklist
- Tidy up config
- Allow the InitGuiEvent for the RecipesGui
- Change "loaded plugin" to "registered plugin"
- add "Loaded plugin" console message
- Make server-side API useless instead of crashing
- Experimental: allow adding new recipes while the game is running
- update license date
- Fix #50 Remove permissions check and rely on /give behavior
- Change mod registration to allow extending it in the future
- Fix mod version
- Spread out the potion layout more
- remove warning about not handling VanillaBrewingRecipe
- Fix #48 Clicks are not blocked from underlying GUI
- Use getCanonicalName instead of magic string
- #49 Defend against NPE on Spigot/Bukkit servers
- Fix multiple mod names in tooltip after relogging
- Open recipes for current gui first if it has a recipe transfer helper
- Fix bug with recipe transfer for modded crafting tables
- Add back patch version
- Use Major version zero for the JEI API version, according to semver
- bump version, remove patch version since it's basically added by jenkins
- formatting
- Only close item overlay when the GUI is actually closed This fixes problems with GUIs that ignore the esc and 'e' keys
- bump version
- Close #2 Easily hide items/blocks from JEI (Edit Mode, API, and config)
- improve config name for "Add Mod Name to Tooltip" option
- Close #44 click recipe category title to view all recipes
- Split furnace recipes into fuel and smelting
- Improve the look of fuel recipes, add padding ability to backgrounds
- bump version
- Fix crash in 1.8 when cheating items
- Use an annotation to load plugins at FMLModIdMappingEvent (thanks cpw)
- Add potion support
- Update ru_RU.lang
- Move fuel "burn time" string down, to vertically center it more
- Ctrl-F focuses search bar
- Fix #46 Require Control to be pressed to toggle item list overlay
- Only close item overlay when the GUI is actually closed This fixes problems with GUIs that ignore the esc and 'e' keys (cherry picked from commit ec1fd2a249a0a427980b39718f069d8dcc2f8e8e)
- Fix config defaults becoming too big when using blacklist
- bump version
- Fix missing items in item list
- Add checks to recipe transfer to make sure slots can be altered
- Add a good default location for the recipe transfer button
- Add a configurable NBT key blacklist
- bump version
- Add a configurable NBT key blacklist
- Update to latest Forge
- bump version
- Fix client crash
- Fix #4 Fix #43 Add support for recipe transfer-to-crafting-area feature
- tidy ItemStackElement
- improve doc
- modularize widgets, rename things with "ingredient" as a concept
- Make mod name tooltip italic
- Fix #41 Crash when an item in an itemStack is null
- Add more fluid handling infrastructure
- Fix startup issue when there are no selected recipe categories
- bump version
- add more support structure for liquid handling
- Fix usage and recipes hotkeys on recipes gui
- Remove duplicate categories in recipe list
- fix method name
- update README.md
- reformat gradle
- bump version
- Close #37 Search by mod name/id
- Prevent displaying recipes that are invalid
- update project settings
- Fix item list missing items that initialize their rendering late
- add maven upload support, source & javadocs jars for developers no deobf jars are needed with FG2+
- Fix #38 add scroll wheel support for recipes and item list
- Fix #39 search bar should unfocus after clicking an item
- fix cheat mode behavior when inventory is full
- Minor cleanup
- Fix scrolling direction
- Do a better job of getting an item's mod name
- Fix recipe lookup issue with wildcard metadata
- bump version
- Stop JEI from loading multiple times when reloading a world
- Unfocus the search box when you click away anywhere
- Cut down on debug log spam
- Add mod names to item tooltips (with config option to disable)
- add maven upload support, source & javadocs jars for developers no deobf jars are needed with FG2+ (cherry picked from commit 4282aa7ffd20328f55b5f798d1c550776a40b523)
- Fix #36 Crash With Butterfly Mania installed
- Fix logging
- bump version
- Cleanup GUIs all around: - Fix lighting errors throughout - Add item highlights - Fix buttons being cut off and uncentered - Add a background to the headers on the recipe GUI - Change the color of the header text on the recipe GUI (cherry picked from commit 6147a96240664a9bf564e8a00c9d9198f3ae174c)
- Fix item cheating function for 1.8 (cherry picked from commit 9746cdf4f2a1582e7ee8520d54beaf42ffbd82ed)
- include gradle-wrapper.jar
- bump version
- Cleanup GUIs all around: - Fix lighting errors throughout - Add item highlights - Fix buttons being cut off and uncentered - Add a background to the headers on the recipe GUI - Change the color of the header text on the recipe GUI
- Fix item cheating function for 1.8
- include gradle-wrapper.jar
- Update to Minecraft 1.8.8
- minor cleanup
- Begin fluid support
- Rename RecipeGui to RecipeWidget
- Enable repeat key events (holding a key down, like backspace)
- Fix typing in chat getting picked up by hotkey handler
- Unfocus the search bar when clicking away
- Update to recommended Forge
- Fix the 'O' hotkey to toggle item overlay
- Fix creative mode gui handling
- Update to ForgeGradle 2.0 and Forge 126.96.36.1999
- Fix large tooltips being drawn under other recipes
- Fix vanilla recipes that require itemStacks with size > 1
- Exclude items that can't be rendered
- Add right-click to clear search box
- Fix items with wildcard metadata and no subitems showing no texture
- Fix #23 Update mouse and keyboard handling for new Forge
- Fix too many recipes being drawn per page
- Update for 1.8
- Organize imports, minor cleanup
- Simply getRecipeClass now that we have isModLoaded()
- Prevent exceptions from broken tooltips
- Add basic support for forestry fabricator #26
- Rearrange furnace files
- Move mod loaded check to IModPlugin
- Fix hover text displaying under info text
- Use GuiUtils instead of extending Gui
- Fix error message
- Refactor to combine IRecipeGui and IRecipeType into IRecipeCategory
- Cleanup
- Make RecipeRegistry more immutable
- Remove duplicates from recipe types list
- Cleanup
- No real need to expose the furnace recipe types since they're built-in
- Clarification in ItemFilter
- Use ImmutableLists
- Use Guava to simplify and improve the ItemFilter
- Simplify RecipeMap by using Guava collections
- Add Forestry Centrifuge recipes
- API Tweaking
- Big refactor to break code into plugins by mod
- Fix #27. Show recipe types in a consistent order
- Rename IRecipeHelper -> IRecipeHandler
- Close #24. Refactor mouse and keyboard, add hotkeys
- create StringUtil
- Clean up math
- Groundwork for #24. Requires GuiScreen keyboard events in Forge
- Improve recipe item detection
- Add support for forestry crafting table recipes
- Organize, preparing for plugins
- fix access transforms
- fix issue with GameData registry ID changing
- lock down some classes to package-local
- Organize file structure
- Make crafting implementation more independent, more reliant on API
- Fix mouse click positioning bugs in GUIs
- imports cleanup, more use of final and private
- Split up RecipeTypes and RecipeGuis
- Rename EnumRecipeType -> EnumRecipeTypeKey
- rearrange file structure a bit
- Make IRecipeType more internal, move recipe backgrounds to types
- Add IRecipeWrapper, combine similar guis
- Fix bug when selecting items with no recipe
- Fix #25. refactor IRecipeGui into IRecipeGuiHelper
- Use IGuiItemStacks in API rather than IGuiItemStack
- Fix 2-wide crafting recipe display
- refactor to use GuiItemStacks
- Make use of Collections.singletonList
- remove hasRecipe from IRecipeGui
- Use existing resource backgrounds
- Add more type safety. Add Nullable and Nonnull annotations
- #10 Add Fuel Recipes
- Keep focusStack naming consistent
- Tidy up GuiItemStack public/private and @Override
- #10 Add vanilla smelting recipes
- finalize some fields, minor cleanup
- Clean up RecipeRegistry
- Expose IGuiItemStack in the API for convenient GUI implementation
- Check recipe's superclasses when finding their recipe helpers
- rearrange files
- Categorize by types of recipe instead of recipe Class
- Show more recipes when there's enough screen space
- move .cfg to META-INF folder
- Fix issue when finding recipes for a stack of multiple of an item
- Cleanup code
- Remove unused class
- Add recipes
- Rename Defaults to Constants
- Use Access Transformers rather than reflection
- Improve item detection
- Clean up GuiItemStacks, allow multiple item stacks
- Updated fi_FI.lang
- Created fi_FI.lang Finnish translation for JEI
- Create ko_KR.lang
- Fix #20 Reflection fails under obfuscated environment
- rename GuiEventHandler's overlay to itemListOverlay
- Creates Defaults file for constants
- Rename GuiContainerOverlay to GuiItemListOverlay
- Create ru_RU.lang
- Create zh_CN.lang
- Remove references to buttonList
- Make key binding category name from the Mod ID and Mod Name
- Update de_DE.lang
- Add key bindings for recipes. #10
- Close #14: Option to turn off cheating items
- Add key binding to toggle overlay on and off
- Fix alignment of Next button
- Prevent typing more characters when the search already returns 0 items
- Close #11. Add search box
- Don't attach item buttons to existing GUI
- Update Forge
- Start button IDs at a higher number to avoid conflicts
- Make sure page count doesn't overflow on window resize
- Make layout more flexible, tooltips don't have gaps between icons
- Close #12 Add tooltips when hovering on an item
- Scrap container wrappers and use an overlay
- Update forge, add more mod info
- #8 wrap brewing stand
- #8 wrap creative inventory
- Move GuiWrapperManager
- #8 add furnace wrapper
- Generalized the construction of gui wrappers
- Added item list overlay for chest and crafting table
- Update README.md
- Register recipes
- Create de_DE.lang
- removed accidental doubling of adding the nbttagcompound
- Get more items, include nbt variations in subitems and subblocks
- log tries to format nbt data strings and crashes
- successfully /give items with long nbt tag data
- don't give items if inventory has no empty slots
- remove unused imports
- Add MIT License
- save page number when gui closes
- Localize strings
- Clickable icons, /give items
- Fixes to paging
- Add next and back buttons to scroll through items
- Initial grid of items drawn on screen next to inventory
- Make test changes to the inventory screen
- Fresh project
- Initial commit


text:
This items features a felt-lined top drawer to help you organize and protect your accessories. The felt-lining prevents metal items from scratching the wood, and holds items in place, ensuring delicate pieces like necklaces and bracelets don't get tangled as you open and close the drawer. Eliminate the need for bulky jewelry boxes and keep your fragile items organized with the thoughtfully included felt-lined top drawer.
Drawers are constructed with dovetail joinery, ensuring long-lasting strength and storage. Made up of interlocking wedge-shaped elements called pins and tails, the joint connects drawer fronts, sides, and backs, designed to withstand the daily pulling forces you apply when you open a drawer, for problem-free use. A time-tested joint that predates written history, dovetail drawers are a mark of quality furniture construction.
Drawers are outfitted with metal side drawer glides to ensure drawers open smoothly despite daily use. The full-extension glides allow the drawer to extend completely, so that you can take advantage of the drawer's space and easily access items stored at the back of the drawer. Whereas wood on wood guides may be susceptible to warping over time, metal glides provide reliable drawer operation strong enough to withstand daily activity.
With this seven drawer dresser in your room, you will never run out of storage space again. The seven spacious drawers all have fully stained interior drawers and the top drawers are all felt lined and perfect for storing your jewelry and valuables neatly out of sight. Plinth bases with bun feet make it easy to fall in love with the chic cottage design. Choose the finish from your choice of Sand, Linen, or Dove Gray on top of the Mindy veneers to find the look that is perfect for your room. Antique pewter knobs complete the look for an elegant country chic look.
The Harbor View Dresser with 7 Drawers and Plinth Base by Liberty Furniture at Ryan Furniture in the Havre De Grace, Maryland, Aberdeen, Bel Air North, Churchville area. Product availability may vary. Contact us for the most current availability on this product.
Cottage designed and country chic, this Harbor View bedroom, occasional and dining room collection will add the grace and beauty of rustic style elegantly to your home. Feel as though you have been transported to a cottage in an enchanted forest with the stunning details on each piece. Turned legs, bun and arrow feet, plinth bases, and arched details give this collection a uniquely classic look that you are sure to love. From the bedroom to the dining room, each storage piece has ample room for you to store your belongings neatly out of sight. Gather your family and friends around the stunning dining tables to enjoy your home made meals in chic style. Your bedroom will be forever changed to a relaxing paradise with the addition of one of the lovely beds. Easily complete a living space that is cohesive in design with coordinating tables for all needs. Capture the essence of rustic style with charming cottage influences with the relaxed yet chic appeal of the Harbor View collection.
The Harbor View collection is a great option if you are looking for Cottage furniture in the Havre De Grace, Maryland, Aberdeen, Bel Air North, Churchville area.
These images are representative of this group as a whole and may differ from this item.
Browse other items in the Harbor View collection from Ryan Furniture in the Havre De Grace, Maryland, Aberdeen, Bel Air North, Churchville area.
This item has been tagged as: Dresser, Bedroom Dresser, Dresser Chest, Chest of Drawers, Dresser Set, Dresser and Mirror, Bedroom Furniture, Bedroom Storage, Bureau, Clothing Storage, Linen Storage, Bedroom Cabinet, Chiffonier, Bedroom Closet, Highboy, Wardrobe, Vanity, Vanity with Hutch, Make - Up Table, Make Up Table with Hutch, Dresser to Sit At, Vanity Dressers, Large Commode
Nothing on this page may be copied or reproduced without explicit permission.


text:
STScI Astronomers Help Develop and Operate World's Most Powerful Planet Finder
Space Telescope Science Institute astronomers have been involved in nearly a decade of development, construction, and testing of the world's most advanced instrument for directly photographing and analyzing planets around other stars. Called the Gemini Planet Imager (GPI), the instrument will be used to photograph faint planets next to bright stars and probe their atmospheres, and to study dusty disks around young stars. GPI was used to image Beta Pictoris b, a planet orbiting the star Beta Pictoris. The bright star Beta Pictoris is hidden behind a mask in the center of the image that blocks out the glare of the central star.
Giant Planet Orbiting Beta Pictoris
The world's most advanced instrument for directly imaging and analyzing planets around other stars has been built in part by a team of astronomers at the Space Telescope Science Institute (STScI) in Baltimore, Md.
Called the Gemini Planet Imager (GPI), the instrument will photograph faint planets next to bright stars, probe their atmospheres, and study dusty disks from planet formation encircling young stars. Mounted on the Gemini South 8-meter telescope on Cerro Pachon, Chile, GPI detects infrared radiation from young, hot, Jupiter-like planets in wide orbits around other stars.
"Besides being part of the team behind the GPI, our group has been leading efforts to image exoplanets and disks with the Hubble Space Telescope, and we're also working to advance these techniques for future exoplanet-imaging space missions that will someday characterize terrestrial planets around nearby stars," said Marshall Perrin.
The STScI astronomers have been involved with GPI through more than a decade of development, construction, and testing. "Finally seeing the actual images with GPI after all this work is really fantastic," said Anand Sivaramakrishnan, who with Russ Makidon called attention to the idea of this kind of specialized instrument in 2001 and performed early feasibility studies. "The images look exactly like our predictions." Sivaramakrishnan and Makidon, with Remi Soummer, contributed to the conceptual design and proposal that led to GPI's selection as a new facility instrument for Gemini. Soummer invented the type of starlight-blocking coronagraph used in GPI, and Sivaramakrishnan and Soummer developed and tested the coronagraph optics used in GPI, then working at the American Museum of Natural History in New York.
Sivaramakrishnan co-invented an optical device that improves GPI's measurement of faint companion positions relative to their parent stars. Laurent Pueyo, formerly at NASA's Jet Propulsion Laboratory in Pasadena, Calif., was part of the team that developed GPI's interferometric calibration unit and wavefront sensor. Perrin was part of the team that designed and built the integral field spectrograph science camera for GPI and co-invented a new kind of imaging polarimeter that became part of the instrument. Christine Chen provided expertise in circumstellar disks and contributed to developing science plans with GPI. The GPI team at STScI also includes several postdocs and graduate students from Johns Hopkins University in Baltimore, Md.
GPI's first observations targeted previously known planetary systems including a system of planets orbiting HR 8799, a planet orbiting the star Beta Pictoris, and a faint ring of dust orbiting the newborn star HR 4796. Even though testing is not yet complete, GPI's performance already dramatically surpasses prior systems. In 2014, the GPI team will begin a large-scale survey to look at 600 young stars to see what giant planets orbit them.
GPI will also be available to the whole Gemini community for other projects, ranging from studies of planet-forming disks to outflows of dust from massive, dying stars. Perrin leads the team that has developed the data pipeline for GPI, and will be supporting the broader Gemini users in the instrument's calibration and data analysis. Gemini Observatory and STScI are sister organizations, both part of AURA, the Association of Universities for Research in Astronomy. This collaboration on GPI is just the latest example of the two organizations partnering to provide world-leading research tools to the broader astronomical community.
The STScI astronomers are also actively working on preparing for the James Webb Space Telescope, which will have several starlight-blocking coronagraphs on board. "Many of the planets that will be discovered with GPI will later be superb targets for the Webb telescope, which will excel at characterizing these worlds at longer infrared wavelengths, complementing GPI's studies in the near infrared," said Soummer. "Our experience operating this type of complex instrument and observing planets both with Hubble and GPI will help us ensure that the Webb coronagraphs operate as well as possible to extend our knowledge of these planets even further." While GPI, even with its advanced adaptive optics system, will only be able to detect Jupiter-sized worlds through the Earth's atmosphere, a future large space telescope beyond Webb using many of the same techniques as GPI could eventually be able to image and study Earth-sized planets around nearby stars.
STScI astronomers Soummer, Perrin, and Pueyo have been contributing to that effort, building on the coronagraph and data processing technologies developed for GPI. "Extracting a spectrum of an Earth twin with a future NASA mission is a challenge 1,000 times more difficult than what we can achieve now with GPI," said Pueyo, who has developed new techniques to measure planets' spectra from the GPI data, "but there is a roadmap leading to that goal." In a related development, the STScI team is also developing a laboratory optics testbed to test GPI-like, very high contrast imaging on segmented telescopes similar to the James Webb Space Telescope.
"With GPI in operations on the ground, and with Hubble, the Kepler space telescope, and soon the Transiting Exoplanet Survey Satellite (TESS) and Webb, we will be seeing an explosion in the discovery rate and science of exoplanets. More importantly, the technology GPI has successfully deployed on Gemini South, is laying the foundation for future space telescopes that will be capable of detecting life on other planets," said STScI Director Matt Mountain.
Ray Villard
Space Telescope Science Institute, Baltimore, Md.
Marshall Perrin
Space Telescope Science Institute, Baltimore, Md.


text:
The village pouring down the hill
Bojan Bencic October 02, 2012Amazing light and details, Katarina. Love the color. Great photo. #1489748
Dominick M. Dimacale October 02, 2012So lovely and lighting is superb, Katta!
Dominick #10350328
Katarina Mansson October 02, 2012Katarina - beautiful picture, so neat, love Santorini specially in the sunset
Gary Enloe October 02, 2012Beautiful capture Katarina. My step-mother just returned from a cruise over there and loved it! #10350376
Christopher Budny October 02, 2012Beautiful glow throughout the image, Katta! #10350397
Joy Rector October 02, 2012beautiful #10351284
Good night to the village of Oia in Santorini, Greece.
Canon 24-105 mm f/4 L IS lens, tripod. Raw conversion in DPP and postprocessing in CS3.
Exif: F Number: 11, Exposure Bias Value: -0.67, ExposureTime: 5/1 seconds, Flash: did not fire, compulsory flash mode, ISO: 200, White balance: Auto white balance, FocalLength: 28.00 mm, Model: Canon EOS 7D
Uploaded on October 02, 2012
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text:
Blockade, an act of war by which a belligerent prevents access to or departure from a defined part of the enemy's coasts.
Blockades are regulated by international customary law and by international treaty law. A blockade must be declared in advance by notification of all neutral powers, and it must be applied impartially against ships of all states. Mere declarations of a blockade or "paper blockades," common in the 18th and early 19th centuries, have no legal effect; the blockading state must make the blockade effective by maintaining naval or air forces in the area in sufficient strength to prevent ingress or egress from the enemy's ports. Once the blockade ceases to be effectively maintained, the legal state of blockade lapses and can only be reestablished by due notification and enforcement.
Penalties for breach of blockade are seizure of ship and cargo and their possible condemnation as lawful prize. Neutral ships may not be destroyed for blockade running.
The law of blockade, in common with other laws of war, has evolved historically to meet the needs of major powers. The development of submarines and aircraft, in particular, made it impossible to station blockading warships in constant positions off an enemy's coasts to maintain close blockades, and it has subsequently been accepted that long-range blockades (maintained by naval forces out of sight of the enemy's coast) are legal if they effectively prevent ingress and egress.
There is little legal authority, however, by which the meaning of "effective blockade" may be precisely defined under conditions of modern naval warfare. There is authority for the view that risk of seizure for ships running the blockade must be substantial, entailing the presence of patrolling ships.