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Awake, O north wind, and come, wind of the south; make my garden breathe out fragrance, let its spices be wafted abroad. May my beloved come into his garden and eat its choice fruits. —Song of Solomon 4:16, NAS
As the Lord lavishes His love upon the maiden, she breaks out with one of the great prayers of the Song of Solomon. The north wind communicates the cold, bitter winds of winter, and the south wind is the warm, refreshing wind that comes during the sowing of the seed and the summer season of growth. The bride asks for both winds. She asks for the harsh north wind to blow on her in order to reveal what is in her heart, but she also asks for the blessing and refreshing of the south wind.
Father, give me courage to ask for the north winds of winter to come into my life as well as the warm, refreshing winds of harvest. Sow Your seeds of blessing during the winters of my life, and allow me to praise You for the harvest.
We never outgrow our need for the
south winds of blessing.


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State &
National Census Reports are filled with information for genealogists. Both the
population & nonpopulation schedules give us insights into the lives of our
ancestors. What have you found that is Surprising? Reassuring? Bewildering?
Mary Josephine (Mullane) Coyle died in 1927.
After her death her unmarried daughters lived together. In the 1930 US Census
the sisters were living at 2109 Walton Avenue in the Bronx. Marion, 28
[actually 30], was an operator in the telephone company. Marguerite, 25 [actually
28], was a supervisor in the telephone company. Lillian, 18, was a book keeper
for a shoe company. Kathleen, 12 [actually 14], was still in school. They paid
$40 a month for the rent on their apartment.
the exception of Marion, who married James McCall on 5 April 1931, I expected
to see them still living together in 1940. I was correct.
Sisters: Lillian & Kathleen Coyle in New York City |
1940 US Census the Coyle sisters were living at 3E Burns Street in Queens.
Marguerite, 30 [actually 38], was surprisingly unemployed. Therefore, younger
sister, Lillian was head of the family. She worked as a "comptometer" for 35
hours a week earning an income of $1,200. Youngest sister, Kathleen, worked 35
hours a week as a clerk for the telephone company earning an income of $1,200.
Rent for their apartment was $62 a month.
My grand aunts often altered their ages! Ha!]
a reassuring report, verifying family stories. Details of their jobs and
incomes in 1940 are interesting. With the exception of a brief marriage for Marguerite
these sisters would live together for the rest of their lives, in New York
City, Long Island, Florida and Arizona. They were successful career women who traveled the world and lived long lives. They are buried together in Sun City,

subset: commoncrawl


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When the simple act of creating an account for the massively multiplayer online game you just bought is a convoluted mess, you know you're in trouble. It's unfortunate that the first impression you have of Final Fantasy XIV is so indicative of the experience at large. It's hard to miss these gaffes--the bizarre and unfriendly method of getting an account set up, the troublesome patcher, having to exit the game if you want to adjust the graphics settings, and so on. These might have been forgivable flaws had developer Square Enix provided an excellent reason to overcome these obstacles, but in fact, they set the stage for a misguided effort that uses its atrocious interface and tortuous mechanisms to veil its core simplicity and unending repetition. The brighter aspects speak to the MMOG that might have been. A robust graphics engine gives your travels some razzle-dazzle, an open-ended class system offers welcome flexibility, and a focus on storytelling makes the initial hours more bearable than they may have been otherwise. But these minor peaks are outweighed by abyssal valleys of aimlessness and unfriendliness. Final Fantasy XIV isn't fun; it's work.
Once you get past the confusing process of opening an account and endure the arduous patching, Final Fantasy XIV puts its best foot forward. Character creation offers a slick look at race and class choices, showing off a number of fantastic character models and dividing them into subcategories. There aren't a staggering number of ways to physically customize your character, but there are enough selections to keep you content, and the races are visually diverse enough to get you excited about exploring a new fantasy world. After you finish making an avatar, you choose one of three starting cities and get treated to an impressive, competently voiced cutscene featuring the game's expressive character models and idyllic music. It's a strong first statement, though it's a fleeting one. Other cutscenes feature more of the same solid voice acting, though most are eerily silent and showcase characters that move their lips but make no sound. Nevertheless, this is a good way to set the stage for what would seem to be a great-looking, narrative-focused online role-playing game.
Unfortunately, Final Fantasy XIV dampens the goodwill this opening might inspire from almost the moment you take control of your character. You might wander off after this introductory sequence, only to respawn where you started with a simple message that you left the zone, though the game makes it unclear where you should be going in the first place. "Where should I go?" "What should I do?" These questions will be constantly on your mind in the first hour--and the fifth, and even later--as you struggle to figure out what the game expects of you. Once you finish up your first story quest, you never get an indication of how to further the tale. As it turns out, you can pick up the next main quest from the same non-player character once you reach a certain class rank requirement, but the game never tells you when that is or even whether you should be talking to the same character or not. You can view the quest objective on a map, but this gargantuan eyesore is separate from the main map and labels nothing but the quest goal without giving you a sense of relative location or direction. It's meant to be used in conjunction with your main map, which is an equally monstrous disaster that fails to label any number of important locations, doesn't allow you to zoom out, and requires you to use the keyboard to scroll.
This is your real welcome to the land of Eorzea. The interface is an abomination; it was clearly designed for a controller and fails to fulfill basic functions. You can't simply press a key to open your inventory--you have to enter your primary menu and select the correct option from there. When you want to equip an item to a particular slot, the game doesn't just list the objects you can choose for that slot but, instead, lists your entire inventory. If you want quicker access to what are standard keystrokes in other games, you must create macros, which are shortcuts that require you to know specific text commands. If you plug in a controller, you might understand the thought process behind this abysmal interface, but even that isn't a simple task; you have to manually configure buttons and thumbsticks in the configuration utility, which exists outside of the game. These and countless other oddities make interacting with Final Fantasy XIV a chore and constantly have you asking, "Why?" "Why aren't there just normal hotkeys?" "Why can't I set a waypoint on the map?" "Why can't I just drag and drop my skills and spells into the quickslots I want them to fill?"
You can add numerous "hows" to the list as well. Once you start earning income, you will seek out new gear and other important items, but finding what you want or need requires you to face an avalanche of design follies that consistently waste your time. A few important NPC vendors are labeled on your map, but the majority, which are located in merchant strips, are not. Once you reach a vendor area, it's difficult to figure out who sells what, given that most stalls have no sign indicating what they offer. Until you remember which vendor meets which needs, you click on them hoping they might have what you want. Similar inconveniences plague player-based transactions. There is currently no auction house. Instead, each player gets use of a single "retainer," which is a character that functions like a storefront. To use one, you must place the retainer in an area called the market ward and equip it with the items you wish to sell. A shopping trip to the market ward is a nightmare that first involves figuring out where it is (because the map doesn't label its location as such); teleporting in; waiting for all the retainers to pop into view after you arrive; and selecting each of them one at a time to see if they might sell something useful.
Getting to the market ward is a minor hassle compared to navigating Eorzea at large. There are chocobo stables and airship docks, but for now, those sights are a big tease: These methods of transportation are not implemented yet. Instead, you either need to hike to your destination (the long, boring way) or teleport there (the expensive way.) If you walk, you might be inclined to beat up on the occasional monster, but there are noticeable problems when considering an enemy's relative strength. Some monsters may "con" blue, which indicates that they should be pushovers, but they might instead put up a reasonable struggle. Others may "con" red, indicating a tough or impossible fight, but they might go down with relative ease, so it's not always easy to know whether a foe is an even match. The critter variety is disappointing as well. Dozens of hours in, you are still fighting rats and dodos while encountering tiny ladybug-looking insects that are too tough to tackle. If you'd rather avoid combat and the long road home, you can teleport to camps you have already visited, but this costs anima, which is a resource that accumulates at a ridiculously slow pace.
When you finally start figuring out how to get around Eorzea, you may enjoy many of the sights and sounds. Beautiful in-engine cutscenes set the stage for a grand adventure. The detailed character models move with a certain authenticity, and elaborate costumes inspire you to learn more about the culture. In the meanwhile, melancholy arpeggios played on a celesta lend a green forest an air of enchantment. It takes a beefy computer to run, but Final Fantasy XIV's graphics engine is terrific. The draw distance is sizable, the lighting is excellent, and details like clouds of dust and glistening pools of water are eye catching. Yet while there are sights worth noting, such as your first glimpse of city-state Limsa Lominsa from the approaching ferry, the art design doesn't match the impressive technology. The woods of Gridania are cookie-cutter corridors that harbor few visual surprises. Exploring green fields and arid deserts reveals little but more fields and desert. Even the soundtrack, as lovely as it is, gets monotonous, given that the tunes associated with each area play without pause. Ultimately, the game's beauty is only skin deep. If you enjoy exploring massive worlds to discover what fantastical sights and sounds you might drink in next, Eorzea is a disappointing place for it.
It's unfortunate that Final Fantasy XIV does so little with its original world. Outside of the infrequent story tasks, you receive quests from the local guilds called levequests. The more common ones (regional levequests) are structured in the same way: Go to this crystal, activate a mission, and perform it. This doesn't involve any quest writing, storytelling, or character development; levequests don't introduce you to interesting Eorzean citizens or flesh out the world's backstory. They are bland, repetitive, stand-alone missions that involve killing a certain number of creatures or harvesting resources--and then grabbing your reward. Many levequests can be completed in a matter of minutes, yet the game inexplicably limits the number you can perform to eight every 36 hours. This leads to hours upon hours of unstructured gameplay in which you grind, join others on their quests, and craft. You can also join a public quest called a behest, which is a kill-loads-of-monsters event that occurs near each camp every hour, but otherwise, Final Fantasy XIV is aching for good content. Once you reach physical level 20, other features become available to you, such as improving your standings with various factions and guild-specific rewards, but getting there is a tedious journey.
Variety isn't Final Fantasy XIV's strong suit, but things pick up as far as flexibility is concerned. You pick a class when you first begin, but this isn't a permanent discipline. Rather, you can be any class at any time by simply equipping the weapon or tool associated with it. Want to become an archer? Grab a bow. Fancy yourself a conjurer? Ready your wand. Not only can you be what you want, when you want, but you can also mix and match the actions you learn from multiple disciplines during combat. Each class ranks up separately, though you also have an overall physical level as well. The only real need you might have to create additional characters is to experience the stories of the other starting cities or check out the other races, though the statistical bonuses among the different races are minor.
Combat involves choosing a target and performing an attack, skill, or spell; this is standard for the genre, give or take various combos and other tweaks, such as location-based damage for certain classes. Another such tweak is the battle regimen, which is a group-based sequence of attacks that must be set up in advance. It's fun to experiment to see what benefits various combos bring, but activating them doesn't always seem to work and the game doesn't explain them, so most groups ignore them completely. Nevertheless, the often slow pace of solo combat improves when you group with others. Colorful spells and some fun animations and sound effects give group battles a little oomph that solo battles lack, but even here, Final Fantasy XIV sucks out much of the fun, particularly if you want to play a support role. This is partially because you aren't consistently rewarded with experience or skill points for casting heals. (The calculations for rewarding experience here are based on both players' ranks, and whether or not your target is taking damage.) But it's also because you need a full command of macros to pull off what should be incredibly simple tasks. The game doesn't distinguish between friend and foe when you cycle through targets, which makes for messy targeting in large groups. You can't click on a group member's name on the party list to cast a spell on him or her, and there is no auto-follow command. You can create macros to overcome some of these barriers, but you shouldn't have to.
Grouping brings the game's pathetic map back to the forefront. Group members are identified by blue pips on the minimap, but you can't zoom in and out, and team members aren't identified at all on the useless main map. Thus, you should make note of your location before returning to camp after defeat, lest you find yourself floundering to figure out where everyone went. Of course, your groupmates might try to direct you to them using party chat, though Square Enix made other forms of player communication as convoluted as possible. Rather than providing a healthy number of chat channels so that players may easily talk to each other, Final Fantasy XIV utilizes the same "linkshell" system that was saddled on Final Fantasy XI. Linkshells are chat channels that allow you to communicate with anyone else invited to the linkshell and are primarily used as a substitute for guilds. To be invited to one or to invite someone to yours, you must be within interaction range. Similarly, if you want to group with someone, you have to be in clicking proximity to receive or send a party invitation, assuming you aren't grouping with others using the little-used party search feature.
Crafting is a big part of what there currently is to do in Final Fantasy XIV. You harvest basic resources by fishing, mining, and the like and then combine them into products you can sell or use. Weaving, carpentry, and goldsmithing are among the many crafting options open to you, and both crafting and harvesting require you to perform a minigame. When weaving, you choose your raw materials, select the recipe, and then attempt to synthesize the highest quality item before its durability reaches zero. When mining, you must pay attention to the text feedback to determine how close you are to getting useful resources. These minigames seem like a nice change of pace at first, but they soon become a real drag. The interface, normally sluggish anyway, is particularly poky when crafting and gathering, and the animations are excruciatingly long. And be sure to have a pad of paper close by or a Web browser window at the ready because the game does not store the recipes you learn. There is a bright side to the emphasis on self-discovery, though: It's mildly fun to experiment in the hopes of learning a new recipe. Most recipes you learn, however, will come from completing local levequests, which are focused exclusively on crafting. You just need to be careful you don't miss any recipes because they are displayed in your chat channel and can be easily overlooked in all the clutter.
Final Fantasy XIV is a notable entry to the genre but only for what it lacks. It lacks character; bare-bones quests and audiovisual repetition fail to instill a sense of fantasy wonder. It lacks cohesion; communication failures, economic oddities, and stringent limitations leave you constantly directionless. And it lacks joy; the abysmal interface and boring monsters make it a struggle to stay invested. The open-ended classes, the stunning graphics engine, the focus on story--these elements deserve rightful praise. It's a shame they weren't put to use in a game worthy of the Final Fantasy brand. Certainly, Final Fantasy XIV will improve as features are added, yet the failures go beyond the superficial. Updates may address a multitude of flaws, but "fun" is not a feature that can be added with a simple patch.


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Earlier today, Fourth Wall Studios announced it received an initial $15 million round of financing from Dr. Patrick Soon-Shiong, along with access to a fund of up to $200 million through the Soon-Shiong's California Capital Equity. VentureBeat reports that the "studio will be incorporated as a new company under the same name." A number of prominent alternate reality game developers including Steve Peters, Maureen McHugh, Jay Bushman, and Jackie Turnure have announced they have joined this new company, which stakes the claim as the first Alternate Reality Entertainment (ARE) studio.
Fourth Wall Studios was founded by alternate reality gaming powerhouses Elan Lee, Sean Stewart, and Jim Stewartson after the three stepped down from 42 Entertainment. After departing 42 Entertainment, the three worked on projects including Watchmen's 6 Minutes to Midnight, Eagle Eye: Free Fall Halo 3: ODST's in-game experience Sadie's Story. In an interview with Jawbone TV, Modernista revealed Fourth Wall's involvement in the Dexter alternate reality game as well. Now, with additional funding from Soon-Shiong, Fourth Wall aims to extend these immersive storytelling techniques to mainstream audiences by enabling the interaction with fictional worlds using mobile devices, browsers, and social networks. The studio plans on developing original content and content made in partnership with top-tier creators from film, television, video games and publishing. These experiences, according to the Los Angeles Times, would be financed through sponsorships and micro-transactions.
In an interview Elan Lee conducted with the University of Washington's Hanson Hosein in October 2010, Elan Lee described three software projects that likely reflect some of what we can expect from Fourth Wall in the coming months:
There's a bunch of television shows we're working on right now with ABC and NBC . . . at the same time, we're working on three new software projects. Each one is devoted to infusing story into a different aspect of your life. One is for the cell phone, one is for the browser . . . and one is . . . we'll call it the glue that pulls everything together. If you have all these different stories spread out across your life, how do you make sure you get the right phone call at the right time? How do you make sure that your Facebook wall updates with exactly the right information?
The Hollywood Reporter reports that Fourth Wall's lineup of projects includes the games Shanghai, a "massively multiplayer war game," and Cathedral, a "contemporary fantasy game that will use augmented reality to transform the real world."
Recent months have seen the announcement of transmedia production companies from major players in the entertainment industry including Guillermo del Toro's Mirada and Tim Kring's Imperative. With this move, Fourth Wall Studios looks to be reshaping the conversation and taking its place as a premiere player in the world of alternate reality experiences.


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UIA resumes flights to Baku
23.02.21: Ukraine International Airlines is pleased to announce that has received a special permit to operate flights from the Azerbaijani authorities and the possibility to resume flights to Baku from March 13, 2021. Restart will resume direct flights between the capitals of Ukraine and Azerbaijan, and will also provide passengers from different regions of Ukraine with convenient connections in Kyiv.
Until the end of April, UIA plans to operate flights to Heydar Aliyev Airport twice a week on Tuesday and Saturday.
Currently, only citizens of Azerbaijan, employees and heads of diplomatic missions and consulates in Azerbaijan and members of their families, foreigners with a residence permit, family members of a resident (children, parents, spouse / spouse with documents confirming family ties) are allowed to enter Azerbaijan, provided negative result of a PCR test, which was taken in an accredited laboratories in Ukraine "IMMD" and CSD, for international transit - other labaratories no more than 48 hours before departure. A mandatory requirement is the presence of a printed negative test result for COVID-19, which contains a QR code, which makes it possible to electronically verify the document in accordance with the requirements of the Heydar Aliyev International Airport.
In turn, travelers from Baku to the cities of Ukraine will need only to have an insurance policy covering the cost of treatment for COVID-19.
Please note, that there are currently some epidemiological restrictions on crossing the borders of different countries. Travel recommendations can be found on the airline's website.
During these unprecedented times due to the worldwide pandemic, Ukraine International Airlines places the safety and health of our passengers and crew as our top priority. UIA adheres to the highest safety standards and procedures as provided by the World Health Organization, the International Air Transport Association, the European Aviation Safety Agency, the European Center for Disease Prevention and Control, as well as the Ministry of Health of Ukraine and the State Aviation Service. Information on UIA on board safety measures on our flights can be found by clicking here.
Information about flying through UIA's hub at Kyiv Boryspil Airport can be found by clicking this link.


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The Defensive Complex of Valdivia
Council of National Monuments
The Tentative Lists of States Parties are published by the World Heritage Centre at its website and/or in working documents in order to ensure transparency, access to information and to facilitate harmonization of Tentative Lists at regional and thematic levels.
The sole responsibility for the content of each Tentative List lies with the State Party concerned. The publication of the Tentative Lists does not imply the expression of any opinion whatsoever of the World Heritage Committee or of the World Heritage Centre or of the Secretariat of UNESCO concerning the legal status of any country, territory, city or area or of its boundaries.
Property names are listed in the language in which they have been submitted by the State Party
The Spanish Crown early perceived the strategic nature of Ghilets southernmost region which, through the Magallanes Strait and Cape Horn, was an intermediate point for navigation from Europe to the American Pacific coast. From the end of the XVI century, the construction of fortifications in this area became a high priority due to the frequent transit of French, English and Dutch ships and, particularly, to pirates' raids. To the destruction in the Chilean and Peruvian coast caused by Francis Drake in 1578, were added expeditions like that of the Dutch Hendrik Brouwer, who, in 1643, occupied for a time the littoral adjacent to the mouth of the Valdivia river, with the purpose of challenging from there the Spanish might. These incidents led the Spanish authorities to undertake the construction of powerful defensive facilities in Valdivia, Valparaiso and Chiloé. Valdivia, the oldest of the three, wouid become, along with El Callao, the most important defensive complex of the American South Pacific coast. Both are exceptional samples of the Hispanic-American school on fortifications. The reason for this effort and the resources invested in Valdivia stem from the need of defending Peru, colony which along with Mexico constituted the main source of wealth of the Spanish Crown. In 1645, the Viceroy of Peru, Antonio de Toledo, Marquis of Mancera, started the execution of a patiently designed defensive plan. One of its fundamental aspects was the dispatch of a great Armada to refound the city of Valdivia -devastated as a consequence of the 1598 native revolt-, and the raising of fortifications on the coast. The contingent in charge of the mission was organized in Peru, and it astounded its contemporaries by its magnitude. Seventeen ships were gathered, equipped with an amount never seen before of building materials and supplies. The original fortification plan was based on using the exceptional defensive qualities of the Corral Bay, at the mouth of the Valdivia River. The project contemplated the building of four basic fortresses which, in case of attack, wouid jointly operate with its cross-fire. In the disposition of these four central points and in the design of these bastions, topographical, geographical and environmental factors were fitted together: sea currents, ground unevenness, prevailing winds, etc. Although with the passage of time the installations grew with regard to the number of batteries, and the role of the four basic fortresses changed, the original scheme remained unaltered, with four sites retaining their leading part: the Mancera island, Corral, Amargos and Niebla. The main bastion of this defensive complex was the Constantino island, later called Mancera. The island is located in the middie of the bay into which the Valdivia river flows, and there the San Pedro de Alcantara Castle was built according to the project designed by the Navy chief engineer, Constantino Vasconcelos. The castle, made of stone, was armed with fifteen pieces of artillery, and had a moat and two turrets. Inside it, among other installations, there was a church and two convents: one Franciscan, an the other Augustinian. At the so called Punta de Amargos, on the southern side of the Valdivia river mouth, the San Luis de Alba Castle was built, entirely of stone. It had up to eleven pieces of artillery, which due to its strategic position, couid batter down the anchorage of enemy ships. The castle was isolated from it surroundings by a moat, crossed by a draw-bridge. Aside from the quarters and the commander's house, there was a chapel inside the castle. At the end of the XV111, the bastion was reinforced, and some buildings in brick were added to it. Nowadays, none of the inner constructions of the complex remain standing, yet the basic stone structure with its artillery pieces has survived and has been restored. The Fort of Niebla stands up on the northern side of the Valdivia river mouth. It was built on a cancagua stone slope about 30 meters high, dominating the entire bay and open sea. Its very original design adapts itself well to the site's geography. The Fort of Corral, to the south of the said mouth, was fully remodeled in the second haff of the XVIII century. It consists in a long battery facing the sea: 24 cannons standing on a solid stone wall. Both the inner constructions and the defenses towards inland have vanished. In the second half of the XVIII century, a thorough plan was carried forward for restoring and improving the fortresses. The engineers José Birt and Juan Garland were commissioned for the task. The defensive complex of Valdivia reached the point of having 17 bastions, what with surveillance installations, castles, fortresses and batteries. This complex wouid exert during the Colony a thoroughly efficacious deterrent effect, since, in fact, it frustrated the raids of the rival powers. Paradoxically, those who took these defenses to pieces weren't the European enemies, but the independentist patriots.


text: After sitting a while my shoulders start aching. When I find myself drifting in thought , I bring myself back to 'now,' and the pain in my shoulders becomes more apparent at the same instance. Is it because I was distracted by thought, and noticing my body again; or could it be some physiological result of me maybe forcing my mind in some way. I can't tell if I'm forcing my mind to think of nothing at that crucial moment.


text: On Tue, 8 Jan 2002, Josip Loncaric wrote: >Actually, Linux kernel 2.4 incorporates an improved yet very different >TCP stack where my TCP fixes do not help much in my usual test case >(point-to-point streaming of small messages). However, Steve's >scalability problems with the stock 2.4 TCP are very interesting, since >they involve many machines, i.e. a completely different communication >pattern from my usual point-to-point tests. > >Old 2.2+fix combination was pretty efficient at aggregating small >messages into larger TCP packets before sending, in fact better than >stock 2.4. Packet aggregation is something that depends on delicate >timing of congestion control events on both sender and receiver; this is >very sensitive to the application's communication pattern. Perhaps a >2.4 TCP fix would need to be developed after all... Actually for molecular dynamics I think the problem is mainly latency. Scali/Myrinet is a big win for large number of processors (see www.gromacs.org/benchmarks/scaling.php for my own benchmarks). However for me it also helped quite a bit to increase the TCP and Shared memory short message size for LAM (I use 512 kb). Apparently short and long messages are treated differently. Groeten, David. ________________________________________________________________________ Dr. David van der Spoel, Biomedical center, Dept. of Biochemistry Husargatan 3, Box 576, 75123 Uppsala, Sweden phone: 46 18 471 4205 fax: 46 18 511 755 spoel at xray.bmc.uu.se spoel at gromacs.org http://zorn.bmc.uu.se/~spoel ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


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The Georgetown Business Improvement District seeks a new executive director. Less than three weeks after its annual meeting, the Georgetown BID announced the resignation of James Bracco, its executive director since 2009.
"Jim Bracco has decided to leave the BID after an exemplary three-and-a-half years of service," reported Georgetown BID's board president Crystal Sullivan in a July 3rd e-mail to its members. "On behalf of the BID's board of directors, we would like to thank Jim for his great efforts in making Georgetown a clean, safe and enticing community for our businesses to thrive and visitors to enjoy. He has been a steady presence in not only the Georgetown community but in representing our neighborhood amongst city agencies and initiatives. We greatly appreciate his time and level of service to Georgetown, and he will be missed."
Bracco indicated to The Georgetowner that he was reconnecting with "former Trammell Crow Company colleagues on a future venture" but could not elaborate at this time.
At the June 13th meeting at the House of Sweden, Bracco gave an update on projects and said he was especially proud of the clean-up crews, whose work he admired each morning when driving to work. Among other projects, he also showed images of the holiday plantings to come as well as a sketch of the holiday ornament to be dramatically suspended over the intersection of Wisconsin Avenue and M Street, much like the lighted decoration that hangs each Christmastime at Fifth Avenue and 57th Street in Manhattan.
At its big meeting in 2011, the BID launched its new website and with its re-branding effort revealed the neighborhood's new retail motto: "Come out and play."
The next big BID event is Georgetown's Fashion Night Out, Sept. 6. Its tagline: "Liberty and fashion for all."


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text: The DLink DGS-1224T is a pretty good bang for the buck. 24 ports of GbE, 2 uplinks, and right on your budget point of $500 >Hi everyone, > > I'm a graduate student at Florida State University and I'm looking >to buy a basic, level 2 gigabit switch that supports jumbo frames. I only >need a few ports on this switch: no more than 16, really. > > From the searching on the internet I've been doing, I'm having trouble >understanding exactly how to eliminate the switches from different >companies. There are tons of them, and many of them have support for other >levels, ( 3 through 7), which I don't really need. > >My price range is a maximum of $500. > >Anyone have any suggestions? Your help is much appreciated. > >/* ----------------------------------------------- */ >Michael R. Hines With our best regards, Maurice W. Hilarius Telephone: 01-780-456-9771 Hard Data Ltd. FAX: 01-780-456-9772 11060 - 166 Avenue email:maurice at harddata.com Edmonton, AB, Canada http://www.harddata.com/ T5X 1Y3 This email, message, and content, should be considered confidential, and is the copyrighted property of Hard Data Ltd., unless stated otherwise.


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COLLEGE PARK, Md. (AP) — President Barack Obama and the first family are checking out an early-season basketball matchup between Oregon State University and the University of Maryland.
The Obama were greeted by applause and some boos as they took their seats near courtside at the Comcast Center, the Maryland Terrapins' home arena in College Park, Md. A few students called out to first daughters Malia and Sasha.
It's a yearly ritual for the Obamas to watch the Oregon State Beavers play a Washington-area team. Michelle Obama's brother Craig Robinson coaches the men's team.
Obama is a consummate basketball fan and pick-up game player.
Read more https://newsone.com/2779504/obamas-oregon-md-basketball-game/


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It was undoubtedly a crazy year for beer in Portland and Oregon. We saw a number of new breweries, taprooms and beer-centric businesses open their doors. Production and market share continued to grow. The shift away from traditional styles carried on, as did the non-stop blitz of so-called "special events." These are crazy times for craft beer, or whatever you prefer to call it.
Interesting Trend
We've seen a huge number of breweries and beer-centric businesses open during the past few years. The great bulk of those places had local origins. That is now changing with the coming of places like Fat Heads and Yard House, whose corporate origins lie outside Oregon.
Some have described this as a symptom of a maturing industry, and maybe that's what it is. But Oregon's craft beer industry is home grown for the most part and I have had a hard time seeing much value in carpetbaggers who roll into town from out of state and set up shop.
Then I spent some time talking to Josh Grgas at The Commons recent anniversary party. He suggested that perhaps it isn't such a bad idea to have places like Fat Heads and Yard House opening here. Why? Because places that brew or serve good beer are good for the beer culture...they increase competition and put the squeeze on places that don't do a good job with beer.
My guess is we will see more beer-centric businesses, some of them carpetbaggers, opening in Portland. We are the top craft beer market in the country and there is opportunity here for places that do it right. Those that produce or serve marginal beer will either do a better job or close. I suppose that isn't a bad thing, although I fear we will eventually reach a saturation point where it's tough for anyone to make a profit. But never mind.
Best Brewery
The question I get most often is, "What's your favorite brewery?" It isn't an unfair question. But the reality for me is I spend less time in breweries than I once did. I tend to favor taprooms where I can sample a wide range of beers. No offense to breweries, where I have many friends and frienenemies, but taprooms are a better fit for me these days..
When I think about a "best brewery" I look for quality, creativity and variety. Under Ben Edmunds' direction, Breakside Brewing has produced some really nice seasonals and specialty beers (Passionfruit Sour Ale, Salted Caramel Stout and La Tormenta) to go with their terrific standards (Pilsner, IPA, etc.) They poured it on this year, winning GABF medals with both their IPAs.
So Breakside gets my vote for top brewery this year. Opinions will differ.
Best Beer
To be considered as my beer of the year, a beer needs to have wide enough distribution that it can be found in stores and/or pubs. Beers with extremely limited production that aren't generally available to the public aren't considered here. I could cite many examples, but I won't.
My choice as beer of the year is 3-Way IPA, a collaboration between Fort George, Block 15 and Boneyard Beer. The beer combined a burst of hop aroma and flavor with a twinge of bitterness. As many who read this may know, 3-Way IPA is a summer seasonal and annual collaboration organized by Fort George. It's available on draft and in cans June through September.
The demand for this year's version of 3-Way was off-the-hook and there was great disappointment when the supply ran dry. Numbers from Fort George confirm that 2014 3-Way outsold the 2013 version by a wide margin. There will be two new breweries in the mix in 2015. Regardless of who they are, we can only hope the beer is as good as it was in 2014.
Rogue of the Year
I'm borrowing the 'Rogue" theme from Willamette Week. Some might like it if I fingered WW beer scribe Martin Cizmar for his story on Dean's Scene, which led in a roundabout way to the place being closed for a time. But the issues that resulted in the OLCC effectively shutting down Dean's Scene were the owner's fault, not Cizmar's. So he's out.
My Rogue for 2014 (or any other year) is a company that has refused to consider making good beer. Instead, it has diligently worked to keep craft beer off store shelves and away from tavern and restaurant taps. It has created fake craft brands and used predatory pricing to bully craft beer. Now, faced with steep declines in demand for its own faltering brands, the company has resorted to buying craft brands. That company, of course, is Anheuser-Busch.
Many in Oregon were appalled when they heard Anheuser-Busch had purchased Bend's 10 Barrel Brewing. It was okay to be appalled, but not surprised. Anheuser-Busch has been less about beer and more about logistics and marketing for quite a while. They specialize in supply chain efficiencies and marketing campaigns. Good beer isn't in their DNA, which means they have to go out and buy it. Thus, the deal to purchase 10 Barrel. And before that, Goose Island. There will be others.
There are those who say these buyouts are not a bad thing, that Goose Island and 10 Barrel are going to be just fine under the AB wing. Maybe so. But craft beer in its purest and arguably best form is small, independent and local. I cannot help worry that partnering up with a company whose primary areas of expertise are cost cutting and predatory marketing is perhaps not a good omen for the industry. We shall see.
Onward and Upward
I hesitate to make predictions for the coming year in beer. We will undoubtedly see a continuation of the craziness that has characterized the Oregon beer scene in recent years. That means more breweries, more taprooms, more beer-centric businesses and many more events to support it all. I have no idea where this train is headed, but it's interesting and fun to watch the evolution.
Wherever your journey takes you, be sure to enjoy some good beers along the way.
Happy New Year!


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Holiday Tipping Guide: Whom to Tip and How Much Confused about how much to tip your mailman, dog walker or babysitter? Here's a good starting point.
By Jacqueline Whitmore •
Opinions expressed by Entrepreneur contributors are their own.
Entrepreneurs are independent by nature, but even the most self-sufficient among them can't do it all on their own.
From the woman who keeps your hair looking awesome to the guy who takes your dog for a walk, there are plenty of people who deserve extra thanks for the holidays.
Related: Office Etiquette: The Rules of Saying Thank You
The guidelines below are a starting point for whom and how much you should tip, though the precise amount depends heavily on your relationship with the person, the quality of their work, the frequency with which you use their services, and most of all, your budget.
Give what you can. Tips are appreciated but not mandatory. If your budget is limited, opt for a small gift and a thank-you note. If you're unsure if someone you've hired can legally receive tips, call the company they work for and ask if there are specific guidelines. Someone in management will also be able to tell you if a cash tip or gift is more appropriate and what amount is customary.
Make a plan. Before you make a run to the bank, make a list of those people who have assisted you regularly. Once you know whom you'd like to thank, make a realistic budget of what you can afford to give. If you live in a major metropolitan area, the expected tipping range is slightly higher. Increase the tip for individuals with whom you have a friendship or those who go above and beyond the call of duty.
Hand-deliver your tip. When possible, deliver your gift in person accompanied by a handwritten card. Freshly printed, crisp bills are ideal. Gifts should be delivered on or before December 25, but may be given whenever you have contact with the person during the holiday season.
Here are some people you may want to consider tipping:
Manicurist: $25 to $50 or a gift
Hair stylist: $50 to $100 or a gift
Barber: Up to the cost of one haircut or a gift
Personal trainer: Up to the cost of one session or a gift
Housekeeper: Up to the cost of one visit
Au pair or live-in nanny: One or two weeks' pay and a gift from your children
Teacher: A gift card or gift certificate for up to $25, or pitch in with some of the other parents and buy a more expensive gift certificate
Day care provider: $20 to $70 each, plus a small gift from your child
Babysitter: An evening's pay, plus a gift from your child
Massage therapist: Up to the cost of one session or a gift
Superintendent: $20 to $80 or a gift, depending on how helpful he or she has been
Doorman: $15 to $100
Mail carrier: Small gift or gift card up to $20
Newspaper carrier: $10 to $30
Sanitation worker: $10 to $30 each for private service; check your local municipality for regulations, as some areas may not allow tipping
Yard or garden worker: $20 to $50 or a gift card
Handyman: $15 to $50 or a gift card
Pool cleaners: Up to the cost of one cleaning or gift card
Dog walker: Up to one week's pay or a gift
Pet groomer: Up to the cost of one session or a gift


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Published: 30/01/2021
To put it simply, buying a home often boils down to the price. There are a few ways you can quickly identify properties which are overpriced, and this knowledge will put you in a better position when you are looking to buy. It could be a refreshing change to find that a property you love is actually overpriced, and not just completely out of your budget. Read on to discover how to spot an overpriced house.How long has it been on the market?
Typically, the first month on the market is when a property gets the most action. When the flurry of activity dies down and the property has been for sale for six months, it can become stale. An often-quoted statistic is if a home has been on the market for 60 days or more, the chances are it's not priced correctly. Although, it is worth noting that high-end homes are often on sale for a longer period.
What condition is it in?
Emotional overpricing is a serious possibility. The love and investment we put into our homes feels like it should be rewarded. A home that is priced according to home improvements and amenities is unlikely to be accurate, especially if the owner is insisting on selling at a price which is based upon their monetary investments to the property, rather than on the value they have added. If this is the case in reverse, a home in poor condition which is trying to match the price of properties with a high-quality finish on the street is also likely to be overpriced.
Does it match the value of neighbouring properties?
If the property next door is worth a fraction of the home for sale something is amiss. House prices should be, within reason, comparable. Take a look at current listings and recently sold properties; this should give you a realistic view of the local market as what houses are listed at isn't always what they sell for.
Where is it?
Location is everything. This is an extension of evaluating the local neighbourhood in some ways, but houses with a similar footprint will be valued differently according to location. A less desirable part of town is not going to achieve the same selling price as one on the trendiest street in town.
Essentially, something that is overpriced won't sell – but that can also be an opportunity. If there have been no offers and a property has been on the market for a couple of months, it is worth making a lower offer. There is no need to make an insulting offer, but with a justified figure you may get lucky!
Call Willmotts for property advice or information with property Sales, Rentals, Lettings, Management, and Investment firstname.lastname@example.com or call 020 8222 9958
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Photo by Science in HD on Unsplash | Photo by insung yoon on Unsplash | Photo by Samuel Schneider on Unsplash | Photo by Hayley Clarke on Unsplash | Photo by Sylwia Bartyzel on Unsplash


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Clear Acrylic Transparent Phone Cover For OPPO F21 Pro 5G Back Case
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Wingsuit Cute is a game about a bunch of adorable animals forced to glide through the air and collect snacks while under the constant threat of smashing their widdle snoots on rocks and trees.
Category: iOS Games
Works With: iPhone, iPad, iPod Touch
Price: $1.99
It really downplays the animals graphically smashing their faces open, but that's basically what's happening. The game takes a sunnier approach, choosing to focus on the part where tiny mammals don wingsuits in search of thrills and noms. And it's really cute. And kinda fun, with a fair amount of challenge to keep perfect-run seekers coming back.
But it's mostly cute.


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Read on for UFC on FUEL TV 5 Main Card Results...
NOTTINGHAM, September 29 - Dan Hardy's trademark Mohawk hairstyle bears more than a little resemblance to a shark's fin. And it's an apt comparison, because when Hardy smells blood he goes in for the kill. It wasn't until late in his UFC on FUEL TV co-main event meeting with Amir Sadollah at the Capital FM Arena Saturday that he got the red stuff flowing freely, but once he did, he was relentless in looking for a finish.
He wasn't quite able to get it, with Sadollah gritting it out, but one glance at his opponent's face after the last round was enough to tell you which way the decision was going to go, and that was in Hardy's favor by scores of 30-27 and 29-28 twice. The first round had gone Sadollah's way largely thanks to a higher work rate and a lot of success with inside and outside leg kicks, but by the end of the third he was on his back eating elbows.
Hardy was fighting in his home city for the UFC's first ever visit there and there was tremendous pressure on him not only to win but to perform well. And so he seemed restrained in the first half of the fight, taking a while to loosen up and start letting his shots go. But once he did he was able to edge ahead and gradually take control of the fight.
He also showed some new skills, hitting takedowns and working away from top position. Hardy is widely considered to be a kickboxing stylist and so the addition of new threats to his arsenal will give future opponents more to worry about. He did have a close call with a triangle attempt Sadollah was relentless in working for, which might be something for him to look at in between now and his next outing.
UFC president Dana White says it over and over but it's worth repeating - if you aren't watching the lighter weight categories, you are missing out on some of the most explosive action that the UFC has to offer. This fight between Jabouin and Pickett pitted two of the organization's most technical strikers against each other and it made for a thrilling battle.
Pickett likes to box and his hands are his favorite weapon. Crisp combinations, lots of body work and a killer left hook are the order of the day. Jabouin is more of a kickboxer, and he uses roundhouses and push kicks very well, combining superb timing with a precise sense of distance. The exchanges between the two were lightning-fast but power-packed - they might be bantamweights, but both of them have venom in their shots.
The textbook counter to a kick is to step in with a straight punch immediately and Pickett was scoring well with this. Both protagonists were racking points up but as Pickett was finding his range and rhythm he was beginning to edge ahead. He was doing particularly well with drawing fire from Jabouin and then countering heavily, and that was how the finish came around.
Backing Jabouin up, he moved into a range where the Canadian would let his hands go. As the attack came, Pickett countered with a huge uppercut that absolutely flattened the Montreal man. He dived in for a follow-up shot but the referee was in at the same time to stop the bout. The ecstatic Pickett jumped to his feet and started dancing.
Hear what "One Punch" had to say after his win
There was a lot of pressure on Matt Wiman coming into this fight with the undefeated submission specialist Paul Sass, who holds the world record for consecutive triangle victories in professional mixed martial arts. Obviously the ground is Sass' home and so it was surprising that Wiman, with a defiant and almost cocky look on his face, opened the fight with a rather obvious kick.
Sass took hold of it and used it to hit a takedown, putting Wiman on his back. A roar from the crowd went up as they anticipated a win for the British lightweight. Instead they got a technical jiu-jitsu battle which brought to mind the recent fight between Alan Belcher and Rousimar Palhares. Like Sass, Palhares was the notorious submission fighter and he was the heavy favorite to score another win with his favored techniques.
Instead, it was Palhares who wound up being finished and so it was tonight. Sass found himself dealing with Wiman's aggressive guard and was soon defending a triangle attempt. He worked his way out of that one and set to work pounding away at Wiman, only to find himself caught in an armbar effort. Ordinarily he would probably be able to escape this exact position but he didn't have much room to maneuver, as he was trapped against the fence.
Wiman was duly able to lock out the arm and force the tap. The crowd's shock was profound - Sass has never lost a round, much less been submitted. If you had put ten dollars on Wiman to win by submission you would probably now be collecting enough money to buy a decent-size boat, and with change left over. It was that unthinkable.
Proof of just how much pressure Wiman was under was amply provided in the fearful, feral scream he let rip at the ringside reporters, almost all of whom had predicted him to lose. And in his post-fight speech, when he cracked with the emotion of it all and had to fight through tears, the British crowd warmed to him and gave him a rousing cheer. Their applause was no consolation for Sass though; he looked devastated as he made the long walk backstage and contemplated the first mark in his L-column.
Watch Wiman's emotional post-fight interview
Unusually for British fighters, both John Hathaway and John Maguire are considered to be grapplers primarily. Hathaway in particular enjoys a reputation as perhaps the UK's foremost wrestling-based fighter, while Maguire has his patented Gypsy Jiu-Jitsu submission grappling, in which he has awarded himself a pink belt.
Humor was the last thing on Maguire's mind in the first round though. He was unusually hesitant and was almost tentative as Hathaway constantly pressed forward with a much-improved standup game. It wasn't wild by any means, but Hathaway's striking was much more varied than we have seen previously and he seems to have used his long layoff to good effect, rounding out his skillset.
There were takedown efforts in the first round but none of them came off. Hathaway came close with a very nice ankle-pick but he charged into it with such force that as Maguire hit the floor he flicked Hathaway right over him. The two scrambled to their feet and Hathaway resumed his stalking with a big smile on his face.
It wasn't until the second round that the fight hit the floor and Hathaway could employ his grinding top game. By taking ankle grips and pressing his hips in he was able to negate Maguire's offensive guard while at the same time dropping shots of his own and looking to pass guard. Maguire proved a tricky customer, reclaiming guard constantly, but he was two rounds down going into the third and he knew it.
Maguire fans in the stands were screaming for their man to go for broke but the third round played out the same as the preceding two frames. Not until two minutes to go did Maguire start to move forward and put Hathaway on the back foot. He had some success but he also took some counters and overall it was too little too late. A takedown just over a minute left provided his best opportunity; Maguire needed a submission but Hathaway gritted it out then reclaimed half-guard. Maguire popped back up to his feet but even there Hathaway was managing to land on him with upkicks. Moments after the final bell sounded, the judges returned a 30-27 unanimous decision in favor of the London Shootfighters man Hathaway.
Watch a highlight of Hathaway's performance
They say you can't teach an old dog new tricks, but Che Mills doesn't believe that. At the relatively mature age (by professional fighter standards) of 30, Mills is still adding new things to his game. The judo trip he used to put Duane Ludwig on his back was something new from him and he managed to hit it more than once.
Ludwig has an excellent Muay Thai pedigree and so on his back was exactly where Mills wanted him. But the veteran was able to return to his feet and lock up into the kind of clinch his Thai Boxing background has well equipped him for. There was a tussle and suddenly he fell backwards with Mills on top of him. Ludwig cried out in pain and clutched the knee of his left leg, which had been tangled up in Mills', possibly looking for a trip of his own.
Whatever it was - presumably ligament damage - the injury was a bad one and the referee was in to stop the fight right away. Ludwig couldn't put any weight on the leg when he was helped to stand up and so he was stretchered from the Octagon. It isn't likely to be a career-threatening injury but it will set him back for a good while. In the meantime, Mills gets his second UFC win and adds a big name to his resume.
Hear what Mills had to say about getting back in the win column
UFC Performance Institute
Dana White On The Opening Of UFC PI Mexico


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Following the revelation that Jay-Z is to guest on an official new Coldplay song, we can now bring you news of an album-length collaboration between the two acts. Viva La Hova is by no means a 'proper' release, but it seems to have the blessing of Chris Martin and co.
Created by a range of different producers, Viva La Hova is completely based on vocal samples from Jay-Z songs and beats from various Coldplay tracks. Unlike Danger Mouse's notorious Grey Album, its source material doesn't come exclusively from two specific records, but it's an impressive mash-up feat nonetheless.
Coldplay certainly seem to approve, as a message on their website says: "It may not quite be the cup of tea of the EMI and Roc-A-Fella music lawyers, but we're rather enjoying the new Viva La Hova bootleg album which has popped up on the internet this week".
A bit of previous
It was EMI, of course, that attempted to prevent the release of The Grey Album (this contained countless unauthorised samples from The Beatles' White Album) but whether it'll take a similarly hardline stance in this case remains to be seen.
The full tracklisting for Viva La Hova (plus the songs that were sampled) is as follows:
1. Intro (Various Songs)
2. Public Speeding (High Speed + Public Service Announcement)
3. Know My Place (U Don't Know + In My Place)
4. Never Changing (Never Change + Never Change)
5. Miss Trouble (Excuse Me Miss + Trouble)
6. Back At My Place (Back Then + In My Place)
7. No Love Coming Home (Homecoming + Ain't No Love)
8. A Spy's Prayer (Spies + Pray)
9. Science Is Ignorant (The Scientist + Ignorant Sh*t)
10. The Reverse Fix (The Bounce + The Fix)
11. Hola Blanco (Hola Hovito + White Shadows)
12. Take The Hill (Takeover + Violet Hill)
13. Lost Part 2 (Momma Loves Me + Lost - Import Mix)
14. Cold Success (Success + Lost - Import Mix)
15. What If We Cry? (What If + Song Cry)
16. Falling In Shadows (Fallin' + White Shadows)
17. Life of Clocks (Clocks + Party Life)
18. X-Y-Z (No Hook + X&Y)
You can download the album via the links on the Viva La Hova website.


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The fundamental breakthroughs we seek demand bold and original scientific thinking. The Templeton Frontiers Program is a strategic plan taking full advantage of Perimeter's existing expertise, as well as its inspirational and strongly supportive research environment, to attract some of the most brilliant and exceptional young researchers worldwide into truly frontier physics research and enable them to think "beyond known horizons."
The Templeton Frontiers Program focuses on the development of innovative young research talent and has been carefully designed to optimize the chances for high-impact outcomes. A major component of the Templeton Frontiers Program provides support for three of the most promising and original young postdoctoral researchers worldwide and the involvement of students in research projects within the scientific fields of focus. We offer a diverse program which enables undergraduate, master's, PhD and visiting graduate fellows to be involved in exciting research projects which, besides the direct value of the research itself, may directly encourage them to pursue longer term careers as scientists in these fundamental fields.
The Templeton Frontiers Program enhances and optimizes the research environment for these outstanding young scientists through sustained mentorship and full-spectrum support, through visits by established international research leaders, and through colloquia, workshops and conferences in the selected fields. Templeton Frontiers Program researchers in turn have excellent opportunities to share their research and ideas within a wider expert community well-primed to engage with them.
Learn More
The Templeton Frontiers Program is made possible through the John Templeton Foundation's Science and the Big Questions funding program, which supports innovative approaches to foundational questions throughout the mathematical and physical sciences.


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WEDNESDAY, Sept. 8 (HealthDay News) — The exact cause of type 1 diabetes is still unknown, but international researchers have found a link between the blood sugar disorder and a network of immune system genes.
Using a genome-wide association study, the researchers found that a certain group of genes that react in response to viral infections were present in both rats and humans, and that those same genes were also associated with a susceptibility to type 1 diabetes.
"Diseases arise as a result of many genetic and environmental factors through gene networks that cause tissue damage," explained study senior author Dr. Stuart Cook, the group head of molecular and cellular cardiology at the Medical Research Council Clinical Sciences Centre, and a professor of clinical and molecular cardiology at Imperial College in London.
"We used an approach to identify the major control points' central command of an inflammatory gene network. This led us to uncover hundreds of new genes that might cause diabetes and one major control gene that controls the whole network," said Cook.
He added that one of the genes belongs to a class of genes that might make a good target for drug therapy in the future.
Results of the study are published in the Sept. 9 issue of Nature.
Each year, more than 30,000 people are diagnosed with type 1 diabetes, formerly known as juvenile diabetes, according to the Juvenile Diabetes Research Foundation (JDRF). People with type 1 diabetes no longer produce enough of the hormone insulin to effectively use the sugars found in carbohydrate-containing foods. To survive, people with type 1 diabetes must take insulin injections or use an insulin pump for the rest of their lives.
Experts believe the disease is an autoimmune disease, which means that the body's immune system mistakenly turns against healthy cells, such as the insulin-producing cells in the pancreas, and destroys them. People who develop type 1 diabetes are believed to have a genetic susceptibility to the disease that's then triggered by something in the environment, possibly a virus.
In the current study, the researchers didn't initially set out to look for type 1 diabetes genes. They started out by looking at a certain group of genes in rats, in this case a network of genes controlled by a gene called interferon regulatory factor 7 (IRF7). IRF7 is like a master switch that controls the genes in its network. The entire network of genes controlled by IRF7 is called the IRF7-driven inflammatory network (IDIN).
The researchers discovered that when there were differences in IRF7, there were also differences in the way other genes expressed themselves.
Cook and his colleagues then searched for a network of genes in humans that might behave the same way. They found an area on chromosome 13q32 that is controlled by a gene called the "Epstein-Barr virus induced gene 2" (Ebi2). This gene appeared to be the human equivalent of the IRF7 gene in rats.
Within this human version of the IDIN, research found a gene called IFIH1, which has been found in other research to be associated with the development of type 1 diabetes.
"Usually, research starts from the genetics and goes to function. Here, they started with a function — [an immune system reaction] — and were looking for a gene," explained Marie Nierras, director of research and scientific affairs for the JDRF.
"The value of such a result is that if you can get to the same place using more than one pathway, it tends to support the hypothesis," she said.
In this case, the hypothesis supported is the idea that type 1 diabetes may be triggered by an immune system response to a virus. However, Nierras stressed that this study doesn't conclusively prove that a virus is the trigger for type 1 diabetes.
"We know better today that this network of genes is involved, and with a network, you have many targets you can test. This research invites us to plan experiments going forward, and opens up many more questions, like 'If I disrupt this branch of the network, do I disrupt diabetes?' Or, 'If you look back at previous research knowing this study's results, does that help to better explain previous results?'" said Nierras.
Cook said this type of genome-wide association study can be used for other diseases as well, and that his team is hoping to eventually develop a new drug based on the genetic target they discovered.
More information
Learn more about type 1 diabetes and its causes from the U.S. National Library of Medicine.
SOURCES: Stuart Cook, M.D., Ph.D., group head, molecular and cellular cardiology, the Medical Research Council Clinical Sciences Centre, and professor, clinical and molecular cardiology, Imperial College, London; Marie Nierras, Ph.D., director, research and scientific affairs, Juvenile Diabetes Research Foundation, New York City; Sept. 9, 2010, Nature
Copyright © 2010 HealthDay. All rights reserved.


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TNA IMPACT Wrestling
Location: Wichita Falls, TX
Date: August 8, 2013
Commentators: Todd Keneley, Mike Tenay, and Taz
Taz, Mr. Anderson, and Bully Ray are backstage with Mike Tenay. Anderson holds him as Taz tells him off. He says Mike has the night off. Tenay better leave or Anderson will knock his teeth down his throat. Taz and Anderson leave while Bully points out the door and Mike goes that direction.
A video plays showcasing what has happened last week. Chris Sabin is not going to be bullied by Bully Ray. Main Event Mafia gave Aces & 8s an offer that they couldn't refuse. Lastly, Tito Ortiz shows up. Why though? Rampage is shown and he says that the Main Event Mafia is going to find out why he is there.
Aces & 8s music plays. Mr. Anderson, Bully Ray, and Taz come out. Jeremy Borash is at the commentator's desk. Taz meets up with him. Mr. Anderson stands next to Mike. Taz trashes Borash and says that is his next… not anyone else. He is in his chair, but there is another chair and Taz will take that. Bully Ray has a mic in the ring. He says he is not in a good mood. The August 1 Warning guy is Tito Ortiz. He is not impressed. Ray does surprises better than anyone. Ray tells Ortiz to not get near him otherwise he will hit Ortiz right in the face. Ray goes on to explain the other reason why he isn't happy. Tonight, Ray and Devon face Sabin and a mystery opponent from the Main Event Mafia. Ray says they should be told because they are the best tag team in history. It's okay though because Bully Ray has Sabin next week in a Steel Cage and he will be a 2 time TNA World Champion. Ray tells Sabin to come out here with the title and the contract so they can get it over with.
Chris Sabin's music plays. He comes out with the title around his chest. He walks to the ring. Ray wants Sabin's music off. He says his belt look horrible around Sabin. He can also tell Sabin is scared of him. Chris says looks can be deceiving. Earlier this year, Ray deceived everyone by being a good little guy who even married Brooke Hogan. Ray's eyes are brown and his breath sounds like feces… that's how bad he is. If you asked the TNA stars earlier this year whether Chris Sabin would beat Ray for the title, everyone would have said no except for Sabin. Sabin played Ray at his own game. He will do it again. Ray wants the contract now. He calls out Hogan! Music hits and here comes Brooke Hogan! She gets on the stage. Ray wants her music off too. Brooke has a mic.
Brooke says her dad is out of town. He has been reviewing Ray's contract and the title contract. Hulk sent Brooke an email. She reads it. She reads the contract states that if Bully Ray doesn't win the Steel Cage Match, then he will never get a World Title Match again. Ray says he is not going to be bullied by anyone… especially by a little Hogan. Brooke walks down the ramp and gets in the ring. Brooke asks Ray if the whole world has to find out that he is all talk but he is small and has little action. Ray wants the contract. He gets it. Both sign and its official!
Jeremy Borash, Taz, and Anderson are shown at the desk. Anderson and Taz are at Borash's throat as he just recapped what just went down. They think he is behind it and they could take him out easily.
We see Jeff Hardy warming up backstage. We see at another camera shot that Samoa Joe is warming up backstage. Their match is next.
Video airs showing the arrival of Tito Ortiz last week. The whole arena was shocked. We will hear from him tonight.
The Bound for Glory Series board is shown. Magnus, Joe, and AJ Styles are on top of the board being 1, 2, and 3.
Christy Hemme is shown in the ring as she introduces the first match. Samoa Joe comes out and gets in the ring. Music hits and here comes Jeff Hardy! Jeff interacts with the fans around the ring before actually getting inside the squared circle.
Samoa Joe vs. Jeff Hardy in a "Bound for Glory" Series Match
The bell sounds and Jeff is in the corner getting the crowd wild up. They lock-up and Joe quickly works on the arm. He twists it but Jeff goes to the ropes to break it. They lock-up again. Joe pushes Jeff in the corner. He backs up but punches Jeff in the gut and then in the face. He whips Jeff in the opposing corner. Jeff pops up and wraps his legs around Joe's head. He does a hurricanrana. Both get up and Jeff hits Joe with a closeline and he exits the ring. Jeff does a baseball slide and Joe goes into the guard rail. Jeff gets on the apron and jumps to Joe. He falls. Jeff brings Joe back in. He continues the attack, but Joe changes it and whips Jeff in the corner. Joe runs to him and hits him. He then does the Pele kick to the face. Jeff exits the ring. Joe waits. He runs and does a huge suicide dive. Jeff goes into the commentator's desk. Both are down.
Jeff elbows Joe in the butt but Joe punches him back in the face. Jeff runs into the ropes but Joe knocks him down and then jumps and falls back first on Jeff's chest. He covers but Jeff kicks out. Joe gets him up and does a snapmare. He applies a headlock. Jeff gets up and elbows his way out of it. He goes running but Joe takes him down with a hand full of hair. Joe gets Jeff back up. Jeff punches Joe in the gut and head. Jeff goes in the corner. Joe rakes the head of Jeff. He then punches Jeff a couple times in the gut. Joe takes him out of the corner. Jeff fights back. He jumps up, but Joe grabs him and hits a powerbomb. He covers but Jeff kicks out. Joe applies the STF. He then switches it to an arm submission. He turns him over for a pin, but Jeff kicks out. Both get up. Joe does a chop to Jeff's chest and whips him in the opposing corner. Joe runs but Jeff kicks him in the chest twice. He hits a closelines and goes to whip him, but Joe reverses it. Jeff comes and knocks Joe down. He does an atomic drop and then the double leg drop between the legs. He does a kick to the face and covers. Joe kicks out. Jeff gets him up, but Joe punches him and sends him in the corner. Jeff elbows Joe and hits Whisper in the Wind. He covers but Joe kicks out. Joe gets up in the corner. Jeff runs to him, but Joe plants him down with one arm. Joe gets Jeff up to the top rope and goes for the Muscle Buster. Jeff gets out. He kicks and goes for the Twist of Fate. Joe turns it into the sleeper hold. Jeff hits the jaw breaker and then takes the legs out from under Joe and covers for the win.
Winner with 7 points: Jeff Hardy
A video plays showing Christopher Daniels backstage. He doesn't know about his relationship with Kazarian. It's buried under some dirt. He says their relationship is showing Kazarian that he is the experienced guy and is the foundation of the group.
Aces & 8s music plays. It's time for Mr. Anderson's match. He gets up from the commentator's desk. It is his time. He says he knows what to do. He gets in the ring. Music hits and here comes Magnus. He gets in the ring.
Mr. Anderson vs. Magnus in a "Bound for Glory" Series Match
They move around the ring. They go to lock-up but Anderson moves. Magnus hits Anderson right in the face. Ken hits back. They go back and forth. Magnus sends Ken in the ropes but he knocks Magnus down with his shoulder. Ken goes in the ropes but Magnus knocks him down. He gets up. Ken goes after him. He goes in the ropes, Magnus bends down, but Ken kicks him in the chest. He runs to him, but Magnus lifts Anderson up and he goes out of the ring. He hits his head on the commentator's desk. Magnus gets and punches Ken in the face. Ken grabs Magnus and whips him in the steel steps. He breaks the referee count. He rams Magnus kidney first in the ring apron. He gets Magnus in the ring and punches him. Magnus goes in the corner. Ken punches Magnus in the gut and then works on the arm. Magnus fights back with punches. He whips Ken in the corner. He runs but Ken kicks him. Magnus blocks. Ken pops out and takes Magnus down. He covers but Magnus kicks out. Ken applies an armlock. Magnus gets up and punches Ken in the gut. Ken punches Magnus in the face and goes for a suplex. Magnus reverses it. Both get up. Ken grabs him and does a flying armbar. He covers but Magnus kicks out. He does another cover but Magnus kicks out again.
Both get up. They hit back and forth, but Ken grabs the arm and whips it down to the ring mat. Ken steps on the hand of Magnus. Magnus gets up and Ken goes for a closeline, but Magnus ducks and hits a back suplex. Magnus gains momentum. Ken gets up. Magnus hits him with a couple closelines. He lifts him up but Ken slides out. Magnus goes in the ropes and hits a closeline on Ken. He gets him up to his feet. Ken runs in the ropes but Magnus grabs him and drops him down in a press slam. He climbs the corner but Ken goes over and climbs. He goes for the superplex, but Magnus punches him in the gut. Ken lands on his feet on the mat while Magnus goes on the apron. He knocks Ken down. He climbs the corner and jumps for the elbow, but Ken moves. Ken waits. Bobby Roode gets in the ring with a chair. He looks at Magnus but then turns to Ken and hits him in the gut with the chair and then in the back. Roode goes up to Magnus and then leaves the ring. The referee calls for the bell.
Winner by disqualification: Mr. Anderson.
Magnus loses ten points in the Bound for Glory Series. He isn't happy one bit.
A video plays of what just happened at the end of the Magnus vs. Anderson match.
Bobby Roode is backstage. He says that is his old self. He took 10 points away from the leader. He is a genius. That is just the beginning. There's more to come. He is becoming a huge threat.
The referee of the match is backstage. The camera guy asks him about how hard of a call that was. He says it was hard. Magnus comes from behind and says there are always tough decisions in sports. It was 10 points but he will get it back.
Jessie Godderz and Robbie E are backstage. They say they got rid of Tara because they are about the bros! Mickie James enters the room. She tells them that she will take out her opponent while they can take out James Storm and Gunner. She talks about joining up, but they are about the bros. Mickie can't join. She says that she will give them some sparkle. She leaves. Jessie and Robbie go on to be themselves.
A video package plays revolving around the August 1 Warning guy Tito Ortiz.
The camera shows Tito Ortiz coming out of his room. He is coming to the ring.
Chris Sabin is backstage. Sting and Kurt Angle meet up with him. They want to talk to him about the main event tonight. First, Chris thanks them for helping him be champion. Sting says that he and Kurt are going to take out an Aces guy next week. Chris likes it. He then brings up a plan. This plan depends on their trust. Can he trust them? They say yeah. He goes on to say the plan.
Jeremy Borash is in the ring and introduces Tito Ortiz. Tito comes out and gets right in the ring. Jeremy asks Tito what he is doing here on Impact Wrestling. He says everyone wants to know, but he doesn't have my answers. He does know… but before he can answer, music hits and here comes Kurt Angle! Kurt comes down the ramp and gets in the ring. Kurt has a mic. He takes off his sunglasses and walks up to Ortiz. He knows who Tito is and he respects his accomplishments. He is entering Kurt's world though. This is his ring. Kurt earned the right to be called the best wrestler alive. He is an Olympic Gold Medalist and has won more titles Tito can shake a stick at. Kurt will respect Tito's space but Tito better respect Kurt's. Is Kurt clear? Tito says, "Loud and clear!" Just then, Aces' music plays and here comes Bully Ray. He stands on the ramp with a mic.
So, Kurt and Tito respect each other. Well, Ray doesn't respect either one. He can probably take Tito down and then beat Kurt as he has been doing for the past 10 years. Ray asks Tito if he knows who he is. Ray is the President of Aces & 8s and will be the 2 time TNA World Champion. If Tito comes near him, Ray will smack him in his face. Ray is done. His music plays and he leaves. Kurt shakes Tito's hand and leaves the ring. Tito walks around.
A video plays from the last segment.
Music hits and here comes the Bro Mans! Robbie E and Jessie Godderz come out. They get in the ring. Mickie James' music plays. She comes out with the Knockout Title and gets in the ring. Next, ODB comes out with her flask and gets in the ring. Finally, the TNA Tag Team Champions come out. James Storm and Gunner get in the ring.
Bro Mans and Mickie James vs. James Storm, Gunner, and ODB
James Storm starts the match with Robbie E. James applies a headlock, but Robbie sends him in the ropes. James knocks him down. He gets up. James does a hiptoss. Robbie gets up and goes in the corner. James runs to him, but Robbie lifts him up and he lands on the apron. James hits him and gets back in. As he continues the attack, the opponents distract James. Robbie gets away and tags Jessie. Jessie gets in and hits an uppercut and then a dropkick. Both get up. Storm does a kick to the gut and then a DDT. Both get up. James does a punch but Jessie whips him in the corner. He runs but Storm kicks him in the face. Jessie turns and grabs Storm and pushes him in the corner. He does shoulder blocks and then punches and kicks. He is on fire. He gets Storm up and tags Robbie. Robbie enters and punches Storm. Robbie yells at James. He punches him. He runs but Storm kicks him and does the back cracker! James goes to tag Gunner but Robbie grabs his leg. Storm tags though. Gunner knocks him down and then knocks Jessie off the apron. Gunner does a back breaker to Robbie. Mickie enters and climbs on the back of Gunner. ODB enters and rips her off. She does a shoulder block. Gunner grabs Robbie E and does the torture rack, but Jessie enters and kicks Gunner in the gut. He sets up a power bomb and tells Robbie to climb the corner. James does a super kick to Jessie. Robbie jumps, Gunner catches him. James runs and does a neckbreaker while Gunner does a powerslam. He covers and wins.
Winners: Gunner, James Storm, and ODB
Gail Kim comes out and goes right after ODB. She knocks her down and punches her in the face. The referee grabs Gail and pulls her off. ODB watches on. As she does, Mickie hits ODB from behind. She grabs her title and leaves. Mickie taunts Gail and leaves. Gail looks on smiling.
Kazarian is walking backstage. Kazarian brings up, "Poor Frankie." That's what Daniels said last week. Kazarian says he is a five time X-Division Champion. He beat Daniels in the past. It isn't about Bad Influence, it's about his family and getting the TNA World Title. He will show us why the fans love him.
Bully Ray and Devon are backstage. Ray says Chris has some nerve that he doesn't tell them who their opponent will be. Ray says they are the 23 time… Devon interrupts and says 24. Ray says 23 but Devon knows it is 24. Ray says it has been a lot. He goes on to talk about hurting Chris next week while Devon will prove a point to MEM. Ray says, "Testify." Devon very well knows that is his line.
Kazarian comes out and gets in the ring. Daniels comes out next and enters.
Kazarian vs. Christopher Daniels in a Bound for Glory Series Match
They move around and lock-up. They move back. Lock-up and move back. And again. They walk around the ring. They lock-up but Kazarian does a fireman's carry and then works on the arm. Daniels gets out and works on Kazarian's arm. He twists it, but Kazarian gets out. Daniels whips him in the ropes and does the arm drag takedown. Kazarian gets up. He whips Daniels in the ropes. He drops down while Daniels does a summersault. Daniels does another armdrag takedown. Kazarian does a head scissors. Both get up. Kazarian takes Daniels down and applies a headlock. Daniels gets up and whips Kazarian in the ropes. Daniels jumps up but Kazarian stops and does a roll-up. It's two. Kazarian does a side headlock takedown. Daniels turns to cover twice but Kazarian kicks out each time while the headlock is in. Daniels gets up. Kazarian twists the arm, but Daniels does a backslide. Kazarian does a jack knife cover, but Daniels kicks out. They get up. Kaz kicks but Daniels blocks. Kaz blocks Daniels now. Kaz drops Daniels with a shoulder block. He gets up and then gets in the face. Daniels pushes him but Kaz pushes back and Daniels falls. He gets up and stares. They slowly walk and then get out of the ring. They stand on the ramp. They wait as the referee counts. He gets to ten. They hug as their friendship is still on.
Double Countout
They taunt on the ramp, but music plays and here comes Bobby Roode. He comes out with a chair. He walks down the ramp. He drops the chair and continues to walk past them.. He gets in the ring. He grabs a mic. Daniels and Kazarian enter the ring. Roode says people have been talking about Aces & 8s, the re-formation of Main Event Mafia, Rampage Jackson, and Tito Ortiz. Everyone forgot about the three people standing here now. Daniels, Kazarian, and the It Factor of professional wrestling… Bobby Roode. They are 25% of the BFG Series. Do the math. What we see is a new force! One of them will walk into Bound for Glory, the winner of the series, and the landscape will change. They own the series this point forward. One of them will be the next TNA World Champion. Roode's music hits. They join shoulder to shoulder.
A video plays showing the Kurt Angle, Bully Ray, and Tito Ortiz segment from earlier.
Tito Ortiz walks backstage. The camera man says there are still lots of questions. Tito knows and doesn't have much answers, but he will be at Hardcore Justice next week and his hands might give some answers.
Jeremy Borash and Bully Ray run down the line-up for next week's Hardcore Justice show.
A video plays showcasing a video of Aces & 8s. It shows them climb up to the top and take out every major star of the company. No one helped Sting when he fought Bully Ray, so he needs to join together with people. He has the trust of 4 other guys. Now, next week, Aces vs. MEM. Whoever gets pinned will leave TNA for good. Who will that be?
Christy Hemme is shown as she introduces the main event. Bully Ray and Devon come out. They get in the ring. Chris Sabin's music plays. He comes out with the TNA World Title around his chest. He points to introduce his partner. Sting's music plays and here comes The Icon! The crowd lights up! He joins Sabin down the ramp. Kurt Angle comes from behind and attacks Ray and Devon. The bell sounds.
Bully Ray and Devon vs. Chris Sabin and Kurt Angle
Kurt goes after Devon. He takes him to the outside while Chris has Ray in the corner choking him with his foot. Kurt makes Devon go face first into the steel steps. He brings him in the ring and puts Devon in the corner. He kicks Devon. He whips him as well as Chris whips Ray. Devon and Ray hit each other. They fall. Kurt and Chris join hands. Chris goes to the apron. Ray does too. Kurt has Devon in the corner, he hits them and then does a snap suplex. He covers but Devon kicks out. Devon gets on his knees and tells him to wait. He then rakes the eyes of Kurt and tags Ray. Bully enters and locks up with Kurt. He puts him in the corner, but Kurt moves around and does an armdrag. Ray gets up. Kurt tags Chris as he still has the arm. Chris climbs the corner and jumps to hit Ray on the arm. He continues. He kicks it and then puts him in the corner and wraps the arm around the rope. Ray walks away and Kurt punches him in the face. Chris continues to work on the arm. He tags Kurt. Kurt kicks Ray in the leg as he goes to the corner. Ray fights back with punches. Kurt comes back. It's back and forth. Kurt whips Ray in the corner and Ray falls. Kurt turns and takes Devon. Kurt goes to Ray but he takes Kurt down by the ankle. He tags Devon. Devon bounces off the ropes and hits his forearm in Kurt's head. He gets Kurt up and whips him in the corner. Kurt comes out and closelines Devon. Kurt tags Chris. Chris punches Devon, but he fights back and tags Ray. Ray enters and takes Chris down and works on the leg. He elbows his knee and then takes Kurt down off the apron. Ray grabs the legs of Chris and turns to his corner. Devon climbs the corner, jumps and does the diving headbutt to the crotch of Chris. What's up??!!!! Devon starts dancing around the ring.
Devon takes it to Sabin in the corner with punch after punch. He does a snapmare and then applies a knee to the face. He covers but Sabin kicks out. Devon applies a headlock. Sabin stands up and elbows his way out of it. Devon whips the head of Sabin back. Devon gets him up and punches him in the face. He lifts him up and applies a body slam. Devon jumps and hits a leg drop. He taunts Hulk Hogan. Devon gets Chris up and tags Ray. Bully does a double ax handle. He says this is nothing what he is going to do to him in the cage. Ray punches him right in the face. Ray gets him up and does a huge chop to the chest. Chris falls as he is hurting. Ray gets him up. He whips him in the ropes. Chris does a sunset flip, but Ray goes to punch Chris but he move and he hits the mat. Both are up and Chris goes to do a kick, but Ray grabs the leg and smashes it on the mat. He rams it back on the mat again. He tags Devon. Devon enters and puts the leg on the bottom rope. He jumps up and sits right on it. Devon climbs the corner and jumps but Chris lifts his boot and hits Devon right in the jaw. Chris crawls. Devon tags Ray while Chris tags Kurt. Kurt takes Ray and Devon with with multiple closelines. He throws Devon in the corner and hits him with a belly to belly suplex. He hits Ray with the German suplex. He covers but Devon stops it. Kurt knocks Devon down. He hits Ray with the Angle Slam. He covers but Ray kicks out. Devon enters as Kurt takes his singlet down. He knocks Kurt down. Kurt gets up and takes Devon down. He goes to Ray. Bully lifts him up and plants him down. He covers but Kurt kicks out. Ray gets him up and goes for the Bully Bomb, but Kurt reverses it into an Ankle Lock. Devon comes and Kurt hits him with a suplex. Ray gets up and goes after Kurt. Kurt tags Chris. Chris enters and does a missile dropkick to Ray. He goes after Devon now and puts him in the corner. Ray is in the corner. Chris runs to them and smashes them. He goes to Ray but Ray elbows him. Ray goes to closeline, but Chris ducks and he hits Devon. Chris takes Ray down and covers but Ray kicks out. Kurt gets in and goes after them. Ray does a hiptoss to Chris and he lands on the ramp.
Kurt stands again and they hit him with the 3-D!!!! Devon exits the ring and grabs a table. He sets it up in the corner. Ray tries to set him up. Chris stands in front of it. Ray runs and Chris moves which makes Ray spearing the table in half. Devon runs to Chris but he pulls the ropes down and he falls out of the ring. Chris climbs the corner and does a flying cross body. He gets the cover and wins.
Winners: Chris Sabin and Kurt Angle
Source: www.ringsidenews.com


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Prioritize the projects that will bring the most value
Key Takeaways
- Fix it to sell.
- Structural is just as important as cosmetic.
- Give the buyers what they want — create the "wow" factor.
The process of getting a property ready to put on the market can seem daunting enough. There's clearing the clutter, endless amounts of cleaning, organizing and scrutinizing your property with a fine-tooth comb. What needs attention and what can you leave alone?
Welcome to the new world of "fixing to sell." Gone are the days of throwing it on the market and seeing what happens. Prepping for sale is a highly choreographed dance of repair along with a bit of renovation and presentation.
Don't ignore these seven areas.
1. Structural and mechanical
It might not be glamorous, but buyers are looking at big-ticket items like the age and condition of the roof, air conditioning and heating systems, water heater, electrical panel and pipes.
Now, I'm not saying all have to be replaced, but if any of these components are on their last leg, you might seriously need to consider replacing them as these items could factor into the kind of financing the buyer is able to obtain as well as insurability of the property.
Appraisers are notorious for requiring a roof to be replaced, for example, as a condition of a loan when it comes to FHA and VA financing.
Replacing a roof that is at the end of its life before putting your home on the market will go a long way to solidifying buyer confidence in deciding to make an offer.
The buyer (and you) won't have to sweat what an inspectorsays, deal with a potential renegotiation before closing or face a price reduction. The last thing you want to be doing is putting on a new roof in the midst of trying to pack.
If you lack the budget to replace these items, get estimates on the cost involved to replace. You can always offer to contribute to the replacement cost in the form of a credit to the buyer's closing costs and offer a home warranty that can provide some coverage should something fail or need repair.
2. Exterior
How does the exterior of your home look? Is there any wood rot? When was the last time it was painted? Are there any stucco cracks that need attention?
First impressions start from the outside, and the exterior will show up in photos across a multitude of websites, etc. This is definitely an area worth spending the money.
3. Landscaping
Speaking of the exterior, how does your landscaping look? Are the plantings overgrown, worn and wilted? What about the ground cover?
Are the planting beds in need of some fresh mulch, pine straw, rock, etc.? Are there any overgrown tree limbs hanging over the house or blocking the home's view? For a relatively inexpensive investment, you can transform how your exterior looks by trimming back and freshening things up with new plants and landscaping.
4. Cosmetic
Let's face it: buyers buy with their eyes, so now is the time to go through the interior in detail. Are there dents and dings on the walls, scratched moldings or worn paint? Now is the time to spruce up the inside with a fresh coat of paint.
Pick light, neutral and on-trend colors. Choose a neutral palette that will transition well with any buyer's furniture.
Look at your light fixtures, ceiling fans and light switches — these are relatively inexpensive things to update and replace, yet they go a long way toward creating value.
The front door? This is critical! Does it need a fresh coat of paint or new hardware? Consider adding a glass panel to create light that evokes a sunny and warm space.
5. Kitchen
This area is always huge with buyers. Even if the buyers barely know how to boil water, they always envision themselves in the kitchen cooking and entertaining or perhaps auditioning to be the next Food Network TV star surrounded by sleek appliances and cabinetry.
Here's where you need to give them the look for less. Think new hardware on cabinets, adding or changing out a dated tile backsplash and updating appliances. Also, consider changing out counters — you might be able to find a reasonably price remnant of a granite slab.
6. Bathrooms
Simple and clean rules the day. Sprucing up your bathrooms to sell can be as simple as having the grout on the existing tile steam cleaned or regrouting where needed. Caulking, new plumbing and light fixtures along with mirrors can create value.
7. Flooring
What you walk on creates value. If you can only afford to make the investment in one significant part of your home, consider updating the flooring. There are a ton of low-cost options to choose from that include wood plank tiles and highly upgraded laminate flooring — think wide plank, light colored or hand-scraped styles.
New flooring can totally transform the look of your space and give it the "wow" factor that buyers desire.
In undertaking for sale preparation, strike a delicate balance between what to fix and what to leave alone, but in the end, make the right improvements that will result in a faster sale for top dollar.
Blog courtesy of www.inman.com