text: Mortal Kombat 4 Cheat Codes: ------------- Justin, Submitted the following Information: Email:email@example.com Go to Practice Mode and on Difficulty press BLOCK+LOW KICK 10 Seconds. Then a sound will play. Then press again BLOCK+LOW KICK and the cheat menu will highlight.In the Cheat Menu will be ENDING, FATALITY I, FATALITY II, STAGE FATALITY Cheat mode: ----------- Enter one of the following codes. Code Effect -------------------- 111-111 - Random free weapon. 555-555 - Many free weapons. 222-222 - Start with random weapon. 100-100 - Disable throws. 010-010 - Disable maximum damage. 110-110 - Disable throws and max damage. 444-444 - Start with weapons drawn. 666-666 - Turn off music. 050-050 - Exploding looser. 123-123 - One hit win. 060-060 - No rain on Wind World. 020-020 - Red rain on Wind World. 002-002 - Players don't drop weapons. 012-012 - Noob Saibot Mode - must beat the game with Reiko first. 001-001 - Unlimited Run. 321-321 - Big head mode. Stage Select --------------------- 011-011 Goro's Lair 022-022 The Well 033-033 Elder Gods 044-044 The Tomb 055-055 Wind World 066-066 Reptile's Lair 101-101 Shaolin Temple 202-202 Living Forest 303-303 The Prison 313-313 Ice Pit View biographies: ----------------- Submitted by: Gulshan Enter "Kombat Theatre" mode, highlight the desired character, and press [Block]. Fight as James Bond: ******************** Submitted by: Dj Simo At the character select screen go down to Johnny Cage. Now hold START and press C-Up three times (his picture should flip three times revealing a yin yang sign.) When the match begins, Johnny Cage should be wearing a tuxedo. Now take out his weapon (Forward, Down, Forward, Low Kick) and it should be a gun. Spin with scorpion's weapon: ---------------------------- Submitted by Ramz&M.Karthikeyan. To do this you must have scorpion's weapon in hand now use following keys to use the function DN+LP. Freezing power of sub-zero's weapon: ------------------------------------ submitted by Ramz&M.Karthikeyan. To do this you must have sub-zero's weapon in hand now use following keys to use the function DN+LP. now while you are near your enemy press HPorLP you will be able to use your weapon to freeze your enemy press DN+LP to attack your enemy with weapons other function. this can be applied to any other character to do the function of the character's weapon. Hint: ----- submitted by ramz: alternate costume for noobsaibot: noob saibot has two alternate costumes 1) white hood 2)phantom grey steel costume Easy Win: --------- Submitted by: Harish If you like to win the arcade mode very simply just do the follwing get the cheat menu from the practice mode then turn on everything and go to arcade mode then select the character of your choice select any level then win against the first opponent then that level will be completed. FATALITY MADE EASY: ------------------- Submitted by: ANKIT PRASAD E-mail: email@example.com Fatalities are hard to do. Here's how to make it VERY VERY easy. 1] Go to Practice. Highlight 'Difficulty' (DO NOT press enter or any thing, just highlight so that the box-cursor is on it.) 2] Press and hold Block + LK for 10 seconds (Using the 1st player's control). A cheat menu will appear. 3] IMPORTANT: Turn ON Fatality I OR Fatality II OR Level Fatality, keeping the rest off. Fatality I is if you want to do the 1st Fatality of any player. Fatality II is if you want to do the 2nd fatality of any player. HOWEVER Level Fatality is only possible in the Backround/Theater of the player with which you are playing. If you turn all three fatalities on then 'Fatality I' will work. If you turn 'Endings' on then the game will complete after defeating only one person. 4] Exit the cheat menu and play as you normally would. 5] When 'Finish Him' comes just press Down + HP. 69 Cool, Huh? Cheat: ------ Submitted by: abhishek patil Comman fatality for all charaters including fatality 1 & fatality 2 = UDU+LK+HP KEEP HOLDING DOWN AFTER PRESSING UDU. This is ruchit again. --------------------- Email: email@example.com Submitted by: Ruchit Surati To make fatalities in the end,you have to press so many complecated keys which is almost impossible to do. So now to make fatalities just press 'down+HP'that's it & your on... for that you must have activated cheats from the cheat menu. Note: ----- Cheat Released By:Ruchit Surati. E-mail:email@example.com All players of Mortal Kombat 4 are now enough able to kill their opponenet with fatalities..In this game each player has its' own fatalities that can be activataed from the cheat menu. But you can use the fatalities of an individual player through which you are playing. But this cheat will help you to kill your opponenet with ts' fatality. That means you can use not only your fatalities but also your opponenets fatalities. Here you are..... Cheat: ------ (1)first of all get the cheat menu from the 'Practis' mode. (2)Then turn on the 'FATALIES II OFF'->->->'FATALITIES II ON'. (3)Now come back to the main menu & go for the 'ARCADE' mode. (4)Then bring the indicator(that red square) on "Quan Chi" (5)Now be careful.press these keys in the given order... (I).start+LP. (II).start+HP. (III).start+HK. (IV).start+LK. (6)Then press 'RUN' to select the charactor. (7)Now select the third stage & start the game. (8)and at the end apply the fatalities when the game says "FINISH HIM". (9)you will be surprised.... PS :this cheat can only be applied to 'Quan Chi'. :after apllying the cheat you will not be able to run the fatalities of 'Quan Chi' :Please call me on the above phone no. or mail me at above address to give the rerviews. :Don't hesitate to send any suitable changes.all the request will be given importance and as well as be respeced also... Alternate costumes: ------------------- Press Start and any action button to rotate the select screen pictures two times to enable each character's second costume, except for Sonya and Tanya. The select screen pictures must be rotated three times for those characters. Fight as Meat: ---------------------- Enter "Group Mode" and successfully complete the game with all sixteen characters. After this has been accomplished, select any character and begin a match. Your character will playing as Meat with all the moves of the character that was selected. Fight as Goro: ---------------------- Successfully complete the game with Shinnok. Enter the character selection screen, choose the HIDDEN icon using RUN, and keep holding it, then press UP, UP, UP , LEFT to highlight Shinnok's icon, and press BLOCK while still holding RUN. Fight as Noob Saibot: --------------------------------- Successfully complete the game with Reiko. Enter the 012 012 Kombat code in versus mode. Exit this match and enter the character selection screen, choose the HIDDEN icon using RUN, and keep holding it, then press UP, UP, LEFT to highlight Reiko's icon, and press BLOCK while still holding RUN. Noob Saibot fatality: --------------------- Press pressed Down, Forward, High Punch when close to your opponent at the "Finish him!" screen. Noob Saibot will grab the opponent's arms, then kicks them in the torso. Their body will fall apart into several pieces and the head will stay in the air for a short time spinning around before dropping to the ground. Single player stage select: --------------------------------------- Enter the "Practice" menu and select the stage that appears prior to the desired stage that you wish to start at. Start a practice mode match, then immediately quit. Start a single player game to begin at the desired stage. Moves List ----------------- LP - Low Punch HP - High Punch LK - Low Kick HK - High Kick BL - Block F - Forward D - Crouch B - Back Goro -------- Fireball [F,B,HP] Stomp [F,F,B,HK] Lunge Kick [B,B,HK] Swipe [F,F,HP] Juggle Uppercut [D,D,HP] Jarek --------- Weapon [F,F,HP] (Weird Blade) Cannonball Roll [B,F,LK] Ground Shaker [B,D,B,HK] Projectile [D,B,LP] Vertical Roll [F,D,F,HP] Fatality #1 [F,B,F,F,LK] Fatality #2 (outside sweep) [U,U,F,F,BL] Fan Fatality [F,D,F,HK] Spike Fatality [B,F,F,LP] Jax ---- alternate outfit: white shirt/pants Weapon [D,F,HP] (Spiked Klub) Energy Wave [F,F,D,LK] Dash Punch [D,B,LP] Backbreaker [BLK ^] Fireball [D,F LP] Multi-Slam [LP,RN+BLK+HK,HP+LP+LK,HP+BLK+LK,HP+LP+HK+LK] Fatality #1 [(LK)3secF,F,D,F rel] Fatality #2 [B,F,F,D,BL] Fan Fatality [F,F,B,LK] Spike Fatality [F,F,B,HP] Johnny Cage alternate outfit: Bond-esque tux Weapon [F,D,F,LK] (Weird Blade 2) Shadow Kick [B,F,LK] High Fireball [D,F,HP] Uppercut [B,D,B,HP] Low Fireball [D,B,LP] Crotch Punch [BLK+LP] Fatality #1 [F,B,D,D,HK] Fatality #2 [D,D,F,D,BLK] Fan Fatality [D,D,F,F,HK] Spike Fatality[B,F,F,LK] Kai alternate outfit: leather jacket/shades Weapon [D,B,LP] (Kali Dagger) Fallin Fireball[B,B,HP] Rising Fireball [F,F,LP] Turbo Air Fist [D,F,HP] Super RoundHouse[D,F,LK] Handstand [BLK+LK](LP)spin)LK/HK(kicks)BL(standup) Fatality #1 [U,F,U,B,HK] Fatality #2 (outside sweep) [U,U,U,D,BL] Fan Fatality [F,F,D,BLK] Spike Fatality [B,F,D,HK] Liu Kang Alternate outfit: headband/karate outfit Weapon [B,F,LK] (Flamberge` Sword) Fireball [F,F,HP] Low Fireball [F,F,LP] Flying Kick [F,F,HK] Bicycle Kick [(LK)+3secs release] Fatality #1(Sweep)[Fx3,D,HK+LK+BLK] Fatality #2 [F,D,D,U,HP] Fan Fatality [F,F,B,LP] Spike Fatality [F,F,B,HK] Noob Saibot alternate outfit: hood Weapon [F,F,HK] (Scythe) Fireball [D,F,LP] Spike Fatality [F,D,F,HK] Quan Chi Weapon [D,B,HK] (Mace) Air Throw [BLK ] Tele-Stomp [F,D,LK] Skull Fireball [F,F,LP] Dash Kick [F,F,HK] Weapon Steal [F,B,HP] Fatality #1 [(LK)5sec F,D,F,rel] Fatality # 2(outside sweep)[U,U,D,D, LP] Fan Fatality [F,F,D HP] Spike Fatality [F,F,B,LK] Raiden alternate outfit: blue sleeves Weapon [F,B,HP] (Wooden Mallet) Torpedo [F,F,LK] Teleport [D,U] Electric Spark [D,B,LP] Fatality #1 [BL(F,B,U,U,HK)] Fatality #2 [D,U,U,U,HP] Fan Fatality [D,F,B,BLK] Spike Fatality [F,F,D,LP] Reiko Weapon [D,B,HP] (Spiked Klub) Teleport/Slam [D,U ]~~[BLK (when close, to slam)] Spin Behind [B,F,LK] Flip Kick [B,D,F,HK] Ninja Stars [D,F LP] Fatality #1[F,D,F,LP+BLK+HK+LK] Fatality #2 (outside sweep)[B,B,D,D,HK] Fan Fatality [D,D,B,LP] Spike Fatality[F,F,D,LK] Reptile alternate outfit: old ninja costume Weapon [B,B,LK] (Battle Axe) Acid Bubbles [D,F,HP] Dashing Punch [B,F,LP] Invisibility [BLK+HK] Super Krawl [B,F,LK] Fatality #1[(HP+HK+LP+LK) U] Fatality #2(outside sweep)[U,D,D,D,HP] Fan Fatality [D,F,F,LP] Spike Fatality [D,D,F,HK] Scorpion alternate outfit: grey without mask Weapon [F,F,HK] (Broad Sword) Spear [B,B,LP] Teleport Punch [D,B,HP] Air Throw [BLK ] Flame Breath [D,F,LP] Fatality #1 (sweep)[B,F,F,B,BL] Fatality #2 [B,F,D,U,HP] Fan Fatality [F,F,D,D,LK] Spike Fatality [B,F,F,LK] Shinnok Weapon [B,F, LP] (Nagimaki or Bladed Staff) Fatality #1 [D,B,F,D,RN] Fatality #2 [D,U,U,D,BL] Fan Fatality [D,D,F,HK] Spike Fatality [D,F,B,HP] Impersonation Moves: Jarek [B,B,B,LK] Kai [F,F,F,LK] Sub [D,B,LP] Liu [B,B,F,HK] Fujin [F,F,B HK] Scorp [F,B,LP] Sonya [F,D,F,HP] Raiden [D,F,F,HP] Quan [F,B,F,LK] Tanya [B,F,D,BLK] Reptile [B,B,F,BLK] Reiko [B,B,B,BLK] Cage [D,D,HP] Jax [F,D,F,HK] Sonya alternate outfit: pink uniform w/o hat Weapon [F,F,LK] (Blade Wheel) Fireball [D,F,LP] Leg Grab [D+LP+BLK] Sq-Wave Punch [F,B,HP] Vert. Bike Kick[B,B,D,HK] Air Throw [BLK ] Front Flip Kick[B,D,F,LK] Fatality #1(sweep)[D,D,D,U,RN] Fatality #2(outside sweep) [U,D,D,U,HK] Fan Fatality [D,D,B,B,HK] Spike Fatality [F,D,F,HP] Sub-Zero alternate outfit: half-frozen Weapon [D,F,HK] (Ice Wand)freeze with it [B+LP] Ice Blast [D,F,LP] Ice Clone [D,B,LP] Slide [LP+BLK+LK] Fatality #1 [F,B,F,D,HP+BL+RN] Fatality #2 (outside sweep) [B,B,D,B+HP] Fan Fatality [D,U,U,U,HK] Spike Fatality [D,D,D,LK] Tanya Alternate uniform: black dress Weapon [F,F,HK] (Boomerang) Fireball [D,F,HP] In Air Fireball [D,B,LP] Splits Kick [F,D,B,LK] Corkscrew Kick [F,F,LK] Fatality #1 [D,D,U,D,HP+BLK] Fatality #2 [D,F,D,F,HK] Fan Fatality [B,F,D,HP] Spike Fatality [F,F,F,LP] Hint: ----- Subnitted by: tejdeep When you are defeated by your opponent you fall in the death pit when you are falling press START button the fighter selection will appear and you can choose and contiue the game with the chosen charater Hint: ----- Submitted by: twister Enter cheat mode go to practice and hold space and j together at begginer and novice written for 10 sec. Siddharth. To take the 1st fatality: ------------------------- Submitted by: Jyothis John First go to the Practice menu. In the Difficulty tab, press LK+BK (low kick + block)for 10 seconds. On the Cheats menu, put the 1st fatality on and the II fatality off. Now exit this menu and go to Arcade menu. Choose 1 on 1 kombat and without selecting the player you want put the selecter(the red sqare) on the player and press start + low punch. Now start the game and when the announcer says FINISH HIM press down + high punch and he will take the first fatality. (this cheat won't work on Quan Chi) Cheat: ------ Submitted by: adham To make a FATALITY easy press this key in select player: 1-start+lp 2-start+Hp 3-start+HK 4-start+run 5-start+block 6-start+lk and hold start+run+block+lk and start agame when say:[finish him] the FATALITY make without any any key. Hints: ------ Submitted by: Neville Taylor When at the charicter select screen there are some combinations of buttons that can work on more than one charicter so i put all the charicters under their corresponding cheat. unfortunatly those who represent hidden charicters do not have third costumes but with some button mashing they will have alternate weapons, i'm just too lazy to tell/type you what they are (i't late enough already). By the way, all third costumes have special weapons with them. Start + Block x 2 then Highkick: Kai - special weapon Tanya - special weapon Fujin - special weapon Jax - third costume Lui Kang - third costume Scorpion - third costume Reptile - third costume Start + block, start + run, start + block then HK Tanya - third costume Kai - third costume Sonya - third costume Fujin - other special weapon Sub Zero - third costume - start + run x 2 then HK Raiden - third costume - start + block x 2 then run Cage - third costume - star + block x 3 then run Disable Maximum Damage: ----------------------- Submitted by: Rajesh To Disable maximum damage,in two players mode in the loading screen hit block key of first and second player to know that the cheat is worked at starting of match you would see 1:1 maximum damage disabled. Go spinaroo with reptile's weapon: ---------------------------------- Submitted by: somesh mukherjee You can go spinnin with reptiles weapon.. simply press F.B.HP and hold down HP after pressing F.B. Hint: ----- Submitted by: aman Fight as meat: complete the game with any three chracracters. Hint: ----- Submitted by: Narayani Anand Coversation between mortals: When You start the game and reach- " Kombat Theatre , Endurace " etc. Wait for 5-10 minutes.( do not press any key while waiting and try not moving the mouse too much ) After some time you will see a conversation between the fighters in mortal kombat. You may also see other stuff. Very Easy GORO: --------------- Submitted by: Soham Just select the hidden icon at the player select screen using run, keep holding it and select Shinnok (up,up,up,left) using block. No need of winning the whole game with Shinnok. COOL, eh? Hint: ----- Submitted by: Bloj Septi Try to jump and kick while you're playing with Scorpion.He will get his mask of and transform into a T-Rex Hint: ----- Submitted by: sumit patil There are certain other tricks which can be applied on when you have weapon in your hand(for all weapons).Press front and then your high and low punch. For another press back and then your high and low punch.It works. Hint: ----- Submitted by: Sreejith Making fatality is very tough. But there is a will there is a way. Take the Practise menu and press block+low kick when it was highlghited in difficulty button. After 10 seconds a sound will appear the a new menu will come. In that menu you can turn the fatalities on or off. Hint: ----- Submitted by: batistuta When playing with an opponent always choose player01 and hold run+HP+HK and move to the direction of your opponent and press LK continue till you defeat your opponent. When you do this your opponent can't control his player. circle spin with reptile's weapon: ---------------------------------- Submitted by: HK Gokul Take reptile's weapon and do the following moves PRESS F THEN HOLD HP. playing with your friend: ------------------------- Submitted by: abhishek pandey Select reptile. Take out the weapon and press BK+HP keep pressing the HP button and move towards the opponent.;wins in seconds. Cheat: ------ Submitted by: Christopher.Bellarmine If you want to get special characters eg.GOROetc type while you are playing the game KOMBAT. It will be available with all characters. If you want to do fatalities very easilly do as follows. 'r'- run'b'-block'lp'you know Fatality 1- 'r'+'b' Fatality 2-'hk'+'lp' Cheat: ----- Submitted by: Jaya Krishnan R By doing this hex cheat you can win the game with computer without touching the keyboard! First backup the Mortal Kombat.exe and open it in any hex editor. Change it settings so that it display 16 byte per line. And goto the address 578496 you can see there this line "53 00 89 15 4C C4 53 00 74 09 83 F2 04 89 15 4C" change the 9th byte "74" to "75" save it If you cann't find it,search for "C4 53 00 74 09 83 F2" or "4C C4 53 00 74 09 83 F2" you will get it,now change the byte "74" to "75",save it. Now play a game with the computer.When your opponent hits you He will lose his energy.If you hit your opponent you will also lose your life.So simply watch the game........until you kill the shinnok then you enter your name for greatest winning strike! If you play a two player game with your friend,you lose life when you hit him and he lose energy when he hits you... Special moves: -------------- Press forward until you reach your opponent then without letting go of forward immediately press low kick your character will do a move other then low kick. Unlock Noob Saibot: ------------------- Submitted by: aviaka Select reiko and finish 'arcade' mode.After that go again to 'arcade' mode and go to 'hidden' box and press RUN+UP,UP,LEFT+BLOCK. Note: Keep holding RUN till you press BLOCK. Two SHINOOKS?: -------------- Submitted by: aviaka Select goro and play the arcade mode.You will be surprised to see shinook as sub-boss and boss while playing. Note:even though you see goro as sub-boss in the picture,you will fight with shinook. this can be applied to goro only. . Make fatality easier: --------------------- Submitted By:Aswin A S e-mail:email@example.com It is just a tip for doing any fatalities in Mortal Kombat 4 Fatalities are not easy to everyone.It is just simple trick to do the Fatalities of anyone. First get the cheat menu and activate any one of the Fatality(only one at atime). Then play with a character in Arcade menu.When they said you to finish him then press the keys DOWN+HP.Thus we can do first and second fatality easily. For doing fan fatality you must choose backgroud as prison and activate level Fatality.For doing spike fatality you must be very closer to your opponent and activate level Fatality. If you found any mistakes in this please contact to my email id. Easy Noob Saibot: ----------------- Submitted by: Amrit Email: firstname.lastname@example.com Just select the hidden icon at the player select screen using run, keep holding it and select Reiko (up,up,left) using block. No need of winning the whole game with Reiko. COOL, eh? Easy fatality 1 with reptile!: ------------------------------ Submitted by: Sofien Dhouib To do fatality 1, you don't have to hold LK+HK+LP+HP then press up, just stand close to your enemy and press up to perform fatality 1 Unlock Goro: ------------ Beat the game with Shinnok, in the versus screen select the hidden menu and press: up, up, up, left to select Shinnok and choose it with run + block. Hint: ----- Submitted by: cooly Hard to defeat Goro no problem just keep on pressing up and HK or LK then he will soon be knock out. note:try not to touch the ground because it will gine him a good change to strike back! Reiko's shortkut: ----------------- Submitted by: ashish jain in the character selection select reiko and start the match n when the match starts press UP+DOWN Reiko will reach corrcet front of his opponent to attack Cheat: ------ Submitted by: andresb-24 Email : firstname.lastname@example.com Special Moves ------------- Key B - Back F - Forward D - Down Up - Up LP - Low Punch HP - High Punch LK - Low Kick HK - High Kick BL - Block R - Run > Kai Special Moves: Weapon: D - B - LP Hands Walking: BL + LK (BL to feet) Leg Kicks: (on hands) HK or LK Hand Spin: (on hands) Hold LP Fireballs: B - B - HP or F - F - LP (+ air) Powerslide: D, F, LK Air Fist: D - F - HP Finishing Moves: Back Breaker: (BL) U, F, U, B, HK (close) Fireball :U, U, U, D + BL (outside sweep) Prison Stage: F - F - D - BL (close) Goro's Lair: B - F - D - HK (close) > Raiden Special Moves: Mallet: F - B - HP Lightning: D - B - LP Teleport: D - Up Torpedo: F - F - LK (Can be done in air too) Finishing Moves: Electrocution: Hold BL and press F - B - Up - Up - HK (close) Electric Impalement: D - Up - Up - Up - HP (close) Prison Fan: D - F - B - BL (close) Goro's Lair: F - F - D - LP (close) > Shinnok Special Moves: Bladed Staff: B - F - LP Impersonations: Sub-Zero: D - B - LP Jarek: B - B - B - LK Tanya: B - F - D - BL Raiden: D - F - F - HP Fujin: F - F - B - HK Reiko: B - B - B - BL Jax: F - D - F - HK Johnny Cage: D - D - HP Quan-Chi: B - F - B - F - LK Liu Kang: B - B - F - HK Kai: F - F - F - LK Reptile: B - B - F - BL Scorpion: F - B - LP Sonya: F - D - F - HP Finishing Moves: Hand of Death: D - B - F - D - R Two Hand Smash: D - Up - Up - D - BL Prison Fan: D - D - F - HK (close) Goro's Lair: D - F - B + HP (close) > Liu Kang Special Moves: Flamberge: B - F - LK (Press immediately HP during combo for a hidden weapon move) High Fireball: F - F - HP (Can be done in air too) Low Fireball: F - F - LP Flying Kick: F - F - HK Bicycle Kick: Hold LK for 3 seconds and release Finishing Moves: Dragon: F - F - F - D - BL + HK + LK (sweep) Throw and Fireball: F - D - D - Up - HP (close) Prison Fan: F - F - B - LP (close) Goro's Lair: F - F - B - HK (close) > Reptile Special Moves: Battle Axe: B - B - LK Special Weapon Move: B, Hold HP (Move Back and Forward) Acid Spit: D - F - HP Invisibility: BL + HK Dashing Punch: B - F - LP Dashing Crawl: B - F - LK Finishing Moves: Face Chew: Hold HP + HK - Up (close) Acid Puke: Up - D - D - D - HP (outside sweep) Prison Fan: D - F - F - LP (close) Goro's Lair: D - D - F - HK (close) > Scorpion Special Moves: Broadsword: F - F - HK Sword Spin: D - Hold LP (Move Back and Forward) Spear: B - B - LP Teleport: D - B - HP (Can be done in air too) Flaming Belch: D - F - LP Air Throw: BL (in air) Finishing Moves: Toasty: B - F - F - B - BL (sweep) The Sting: B - F - D - Up - HP (sweep) Prison Fan: F - D - D - LK (close) Goro's Lair: B - F - F - LK (close) > Jax Special Moves: Spiked Club: D - F - HP Dashing Punch: D - B - LP Fireball: D - F - LP Ground Pound: F - F - D - LK Backbreaker: BL (in air) Finishing Moves: Arm Rip: Hold LK - F - F - D - F then release (close) Head Clap: B - F - F - D - BL (close) Prison Fan: F - F - B - LK (close) Goro's Lair: F - F - B - HP (close) > Reiko Special Moves: Spiked Club: D - B - HP Flip Kick: B - D - F - HK Teleport: D - Up - press BL to throw the opponent (Can be done in air too) Quick Spin Behind: B - F - LK Shurikens: D - F - LP Finishing Moves: Torso Kick: F - D - F - LP + BL (close) Shuriken Shower: B - B - D - D - HK (outside sweep) Prison Fan: D - D - B - LP (close) Goro's Lair: F - F - D - LK (close) > Johnny Cage Special Moves: Long Sword: F - D - F - LK High Fireball: D - F - HP Low Fireball: D - B - LP Shadow Uppercut: B - D - B - HP Shadow Kick: B - F - LK Split Punch: BL + LP Finishing Moves: Torso Rip: F - B - D - D - HK (close) Decapitation: D - D - F - D - BL (close) Prison Fan: D - F - F - HK (close) Goro's Lair: B - F - F - LK (close) > Jarek Special Moves: Falchion Sword: F - F - HP Cannon Ball: B - F - LK Diagonal Cannonball: F - D - F - HP Triple Blade: D - B - LP Telekenetic Slam: B - D - B - HK Finishing Moves: Heart Rip: F - B - F - F - LK (close) Eye Laser: Up - Up - F - F - BL Prison Fan: F - D - F - HK (close) Goro's Lair: B - F - F - LP (close) > Tanya Special Moves: Boomerang: F - F - HK Fireball: D - F - HP Air Fireball: D - B - LP (in air) Forward Drill Kick: F - F - LK Split Kick: F - D - B - LK Finishing Moves: Twisted Kiss: D - D - Up - D - HP + BL (close) Neck Break: D - F - D - F - HK (close) Prison Fan: B - F - D - HP (close) Goro's Lair: F - F - F - LP (close) > Fujin Special Moves: Crossbow: B - B - LP Levitation: F - D - F - HP Slam: B - F - D - LK (while levitating) Whirlwind: F - D - LP (Hold LP to keep spinning) Flying Knee: B - F - HK Diving Kick: D + LK (in air) Double Diving Kick: Hold D, LK, LK (in air) Finishing Moves: Explosion: R + BL 5 times (sweep) Wind Skinner: D - F - F - Up - BL (outside sweep) Prison Fan: D - D - D - HK (close) Goro's Lair: B - F - B - HP (close) > Sub-Zero Special Moves: Freeze Wand: D - F - HK Wand Freeze: B + LP Ice Blast: D - F - LP Ice Clone: D - B - LP (Can be done in air too) Slide: LP + BL + LK Finishing Moves: Spine Rip: F - B - F - D + HP + BL (close) Deep Freeze: B - B - D - B + HP (outside sweep) Prison Fan: Hold BL - D - Up - Up - Up - HK (close) Goro's Lair: D - D - D - LK (close) > Quan Chi Special Moves: Spiked Club: D - B - HK Teleport Stomp: F - D - LK Weapon Steal: F - B - HP Green Fireball: F - F - LP Slide: F - F - HK Air Throw: BL (in air) Finishing Moves: Leg Beatup: Hold LK - F - D - F then release (close) Mimic: Up - Up - D - D - LP (outside sweep) Prison Fan: F - F - D - HP (close) Goro's Lair: F - F - B - LK (close) > Sonya Special Moves: Bladed Wheel: F - F - LK Energy Ring: D - F - LP Bicycle Kick: B - B - D - HK Square Wave Punch: F - B - HP Leg Grab: D + LP + BL Cartwheel: B - D - F - LK Air Throw: BL (in air) Finishing Moves: Death Kiss: Hold BL - D - D - D - Up - R (sweep) Leg Twist: Up - D - D - Up - HK (close) Prison Fan: D - B - B - HK (close) Goro's Lair: F - D - F - HP (close) > Noob Saibot Special Moves: Weapon: F - F - HK Teleport: D - U - press BL to throw the opponent (Can be done in air too) Fireball D - F - LP (Can be done in air too) Air Throw: BL (close, in air) Finishing Moves: Prison Stage: D - B - B + HK Goro's Lair: F - D - F + HK > Goro Special Moves: Fireball: F - B - HP Lunge Kick: B - B - HK Super Uppercut: D - D - HP Double Hand Swipe: F - F - HP Tele Stomp: F - F - B - HK Ground Stomp: B - F - D - D - HK Kodes And Secrets ----------------- Meat ---- Enter "Group Mode" and successfully complete the game with all 15 characters. After this has been accomplished, select any character and begin a match. Your character will play as Meat with all the moves of the character that was selected. If you have the patched version of Mortal Kombat 4 simply select a kombatant with BLOCK and you will be using Meat. Goro ---- Successfully complete the game with Shinnok. Enter the character selection screen, choose the HIDDEN icon using RUN, and keep holding it, then press UP, UP, UP , LEFT to highlight Shinnok's icon, and press BLOCK while still holding RUN. Noob Saibot ----------- Successfully complete the game with Reiko. Enter the 012 012 Kombat code in versus mode. Exit this match and enter the character selection screen, choose the HIDDEN icon using RUN, and keep holding it, then press UP, UP, LEFT to highlight Reiko's icon, and press BLOCK while still holding RUN. Secrets Menu ------------ Go to practice. Then go to your skill (example novice). Then hold Block and low kick until you are in the cheat menu (you can select your favorite fatality) then in the game when the message FINISH HIM comes by simple use a uppercut (down + high punch) and you will do a fatality you have select. Alternate costumes ------------------ If you just choose an fighter, you will play as with his/her primary outfit and weapon. Now, if you rotate the icon of the fighter a certain number of times before choosing it you will get a different outfit and/or a different weapon. In order to rotate an icon, hold the START button and press any button. Below is a list of all alternate characters outfits and weapons. Rotations None One Two Three Outfit/Weapon Outfit/Weapon Outfit/Weapon Outfit/Weapon Kai 1st/Primary 2nd/Primary 1st/Alt. 1 3rd/Alt. 2 Raiden 1st/Primary 2nd/Primary 3rd/Alt. 1 1st/Alt. 2 Shinnok 1st/Primary 2nd/Primary 1st/Alt. 1 2nd/Alt 2 Liu Kang 1st/Primary 2nd/Primary 3rd/Primary 1st/Primary Reptile 1st/Primary 2nd/Primary 3rd/Alt. 1 1st/Alt. 2 Scorpion 1st/Primary 2nd/Primary 3rd/Alt. 1 1st/Alt. 2 Jax 1st/Primary 2nd/Primary 3rd/Alt. 1 1st/Alt. 2 Reiko 1st/Primary 2nd/Primary 1st/Alt. 1 2nd/Alt 2 Johnny Cage 1st/Primary 2nd/Primary 1st/Alt. 1 3rd/Alt. 2 Jarek 1st/Primary 2nd/Primary 1st/Alt. 1 2nd/Alt 1 Tanya 1st/Primary 2nd/Primary 1st/Alt. 1 3rd/Alt. 2 Fujin 1st/Primary 2nd/Primary 1st/Alt. 1 2nd/Alt 2 Sub-Zero 1st/Primary 2nd/Primary 3rd/Alt. 1 1st/Alt. 2 Quan Chi 1st/Primary 2nd/Primary 1st/Alt. 1 2nd/Alt 2 Sonya 1st/Primary 2nd/Primary 1st/Alt. 1 3rd/Alt. 2 Noob saibot 1st/Primary 2nd/Primary 1st/Primary 3rd/Primary Characters Bios --------------- Go to Kombat Theater, highlight a character, and simply press Run. Choose Your Destiny ------------------- Use Start button to rotate the tower before choosing it. Goro's Lair Fatality Extras --------------------------- Hold Down after doing the Goro's Lair Fatality with any character, and the victim will slide off the spikes and fall back to the ground, a bloody mess. Dan Forden (MK4's Sound Programmer) will say his classic "Toasty!" Offensive Words --------------- If you enter an offensive word at the "Greatest Warrior is..." screen, such as "DIK" or "FUK", those initials will be replaced with MK co-creator Ed Boon's initials, "TRA" or "MAB". Kombat Kodes ------------ Enter one of the following kodes to activate the corresponding effect. Kode 1: 111-111 "Free Weapon" Kode 2: 100-100 "Throwing Disabled" Kode 3: 444-444 "Armed and Dangerous" Kode 4: 666-666 "Silent Kombat" Kode 5: 050-050 "Explosive Kombat" Kode 6: 222-222 "Random Weapons" Kode 7: 123-123 "No Power ??" Kode 8: 555-555 "Many Weapons" Kode 10: 060-060 "No Rain" Kode 11: 002-002 "Weapon Kombat" Kode 12: ???-??? "4 Player Randper Illegal" Kode 13: 012-012 "Noob Saibot Mode" Kode 14: 020-020 "Red Rain" Kode 15: 010-010 "Maximum Damage Disabled" Kode 16: 110-110 "Throwing and Max Damage Disabled" Kode 17: 011-011 "Kombat Zone: Goro's Lair" Kode 18: 022-022 "Kombat Zone: The Well" Kode 19: 033-033 "Kombat Zone: Elder Gods" Kode 20: 044-044 "Kombat Zone: The Tomb" Kode 21: 055-055 "Kombat Zone: Wind World" Kode 22: 066-066 "Kombat Zone: Reptile's Lair" Kode 23: 101-101 "Kombat Zone: Shaolin Temple" Kode 24: 202-202 "Kombat Zone: Living Forest" Kode 25: 303-303 "Kombat Zone: The Prison" Kode 26: 001-001 "Unlimited Run" Kode 27: 313-313 "Kombat Zone: Ice Pit" Kode xx: 321-321 Big Head Mode Cheat Menu: ----------- Head to the options menu and highlight the continue option there. Press and hold the buttons/keys for block, run and low kick until the cheat menu appears. Here you can turn on easy fatalities and endings.


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Learning the Basics of BIRT
About BIRT reports
A BIRT report is a structured document that displays data from an external information system, such as a database or application. Data in the report is organized and formatted so that it is meaningful and useful to the person who reads the report. A BIRT report is not a document that you type, like an essay or research paper, although you could use BIRT Report Designer to create such documents.
Using BIRT Report Designer, you can create operational reports, such as a bill of materials, a purchase order, or an invoice. You can also create reports that provide real-time information about business performance, such as the number of calls handled by your customer service organization, the number of problems handled, categorized by levels of complexity, and the number of repeat calls made by the same customer. You can use BIRT to create client-facing reports, such as account statements and transaction details. Any time that you need to gather, analyze, summarize, and present data from an information system, a report is the solution.

subset: commoncrawl


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Horizons Magazine, May/June 2016
Looking for a magazine that speaks to the issues that matter most to you, a Presbyterian woman? If so, look to Horizons, the award-winning magazine devoted to the mission and purpose of Presbyterian Women. The theme of this issue is "Communications Justice." See an overview of the contents.
Subscribe to Horizons on line or call toll-free 866/802-3635.


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Rumor has it that the Development, Relief, and Education for Alien Minors (DREAM) Act, may soon be considered by the full House and Senate. The DREAM Act offers U.S. high school graduates who were brought unlawfully to this country at a very young age (some as infants), through no fault of their own, a chance to regularize their status.
For the most part, those who would benefit from the DREAM Act have grown up here and know only the United States as their home. These students and youth can now be detained in federal immigrant detention centers and deported to a country they have never known. Currently, they have no legal means to adjust their status in the U.S.
A movement seems to be growing for a vote on the DREAM Act during the lame so-called "lame duck session" of Congress. Passage of the DREAM Act would give these young people an opportunity to serve our country and earn a pathway to citizenship through higher education or military service.
In broad terms, the DREAM Act would allow unauthorized aliens to become conditional legal permanent residents if they have met certain conditions. To qualify, an unauthorized immigrant must: (1) have entered the United States before the age of 16 and have not yet reached the age of 35; (2) been physically present in the United States for a continuous period of not less than five years preceding the date of enactment; (3) earned a high school diploma or its equivalent or have been admitted to college; (4) been a person of good moral character; (5) have not committed certain crimes; (6) not pose a danger to national security; and (7) have never been under a final order of exclusion.
In order to have the conditional basis of their legal permanent resident status lifted, students will have to complete one of the following requirements within six years of being granted conditional status: (1) earn a two year degree from a U.S. institution of higher education or finish at least two years of a bachelor's degree program; or (2) serve in the U.S. Armed Forces for at least two years, and, if discharged, receive an honorable discharge.
Given the pre-requisites to obtain a higher education, a second major provision allowing states to offer in-state tuition to these students has been part of the bill in the past.
The DREAM Act would offer hope and a brighter future to those willing to work for it.
The U.S. Conference of Catholic Bishops is asking dioceses and parishes to lift up the theme of immigration in support of the DREAM Act in the next three weeks through pulpit announcements, bulletin inserts, prayer vigils and, most of all, encouraging people to take action by sending electronic letters to their members of Congress. They may also set up visits with them during the Thanksgiving recess (Nov. 22-26).
Go to www.justiceforimmigrants.org for information and to take action.
The North American Integration and Development Center (NAID) at UCLA also has developed an interesting analysis about the economic potential of DREAM Act beneficiaries.


text:
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7.40. ( IPCHAINS rulesets on 2.4.x kernels ) - What the ipchains.o module can do on 2.4.x kernels
Some people would like to continue using their legacy IPCHAINS rulesets on 2.4.x-based kernelw. Unfortunately, unless you are only doing packet firewalling and not trying to do any NATing (MASQ), PORTFW, or other advanced features, you're in trouble.
If you ARE only doing IPCHAINS filtering, all you need to do is unload all IPTABLES modules shown from the "/sbin/lsmod" command. After that, load the IPCHAINS module by running "/sbin/modprobe ipchains". After that, load your IPCHAINS ruleset as normal.
Please note that if you compiled IPTABLES support statically into the kernel, you CANNOT load the "ipchains" module (it shouldn't be even present) as it will conflict with the IPTABLES kernel code. Your ONLY option in this case is to recompile your kernel but make the IPTABLES and IPCHAINS options as modules.
So why can't you run IPCHAINS MASQ/PORTFW functionality with a 2.4.x kernel? Once the IPCHAINS module is loaded, you CANNOT use any IPTABLES commands or modules since the code conflicts. In addition to this, you cannot use any legacy 2.2.x IPCHAINS masq modules on a 2.4.x kernel as the kernels are so radically different. Plus, this really shouldn't be an issue as all of this functionality is available via native IPTABLES modules now. Finally, you cannot use the IPMASQADM tool with a 2.4.x kernel as the program both won't compile and ultimately the PORTFW kernel handlers aren't present anymore (it's now done natively by the IPTABLES code). So, considering all of these facts:
You cannot run any form of PORTFW on this 2.4.x machine
Protocols that require special handling like FTP, IRC, CuSeeme, RealAudio, etc. will no longer work
Basically, the ipchains kernel module included with the 2.4.x kernels is intended for basic packet firewall compatibility and NOT any NAT(MASQ) functionality.


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Lawmaker Pay Again in Play as Democrats Tie Paychecks to Debt Limit
Democrats in the Senate and House are pushing proposals to suspend lawmaker pay if Congress does not authorize a higher debt limit when the need arrives this fall.
In what amounts to a kind of turnabout on the Republican "no budget, no pay" measure the GOP aimed at Senate Democrats this year, Sen. Barbara Boxer of California and Rep. Jim McDermott of Washington said they want member pay halted when the government is unable to meet is financial obligations.
"Our legislation would help prevent a catastrophic default by putting pressure on lawmakers to do the right thing and honor our nation's financial obligations," Boxer said Wednesday.
The Boxer-McDermott plan comes as Republicans are talking more openly about how they plan to use the need to raise federal borrowing authority to exact spending concessions from Democrats, suggesting a replay of a 2011 showdown that roiled financial markets and spawned the deficit reduction law (PL 112-25) that includes the sequester. Speaker John A. Boehner on Wednesday revived a major demand from that debate, saying he wants "cuts and reforms" in entitlement spending equivalent to the level of the increase in the debt limit.
The sharp words back and forth are growing even as the urgency on the debt limit, and the deficit, has diminished.
The Treasury Department has used what it calls "extraordinary measures" to put off the need for new borrowing since a suspension of the debt limit expired May 19. The Congressional Budget Office estimates new borrowing authority will be needed by October or November, but Republicans and Democrats both are seeking to maintain some urgency about the issue as they jockey for political position ahead of a bigger showdown.
The House on May 9 passed a payment "prioritization" bill (HR 807) aimed at calming financial markets and benefits recipients while restricting leverage for Democrats. It would require the Treasury Department to set priorities for federal payments, and to put payment of Social Security benefits and interest and principal on government bonds at the front of the line.
It, too, would bar official compensation for members of Congress until the debt limit is increased.
Senior Democrats are offering several alternatives to that House-passed payment proposal, effectively adopting the point Republicans made on budget resolutions by arguing that lawmakers would be ignoring their responsibilities by refusing to raise the debt limit. It would cut off member salaries in the event of a prolonged stalemate on efforts to increase borrowing authority.
Boxer, the Democrats' chief deputy whip, said her measure requiring lawmaker salaries to be suspended if the government is unable to meet obligations could be brought up as a stand-alone proposal or as an amendment to unrelated legislation.
Rep. Jim Cooper of Tennessee said he also is trying to build support for his own proposal (HR 1884) to put off payment of lawmaker salaries when the debt limit is reached until all other government obligations are fulfilled.
The administration and senior Democrats have made clear they oppose the House bill and disagree with the idea of trying to limit government obligations that will be honored in the event of a debt limit stalemate. Democrats say the GOP measure leaves out too many important priorities, from payments owed to contractors to Medicare and veterans benefits.
Boxer and McDermott also say the House measure is legally flawed because it would prohibit payment of lawmaker salaries, meaning that they might not be restored at the end of the 113th Congress. "It is not constitutional," McDermott said, referring to a provision in the Constitution that requires an intervening election before a law can take effect to cut off or reduce the salaries of lawmakers.
The Boxer proposal would funnel member salaries into an escrow account when the government is unable to pay its bill. The salaries would be released to members when the debt limit is increased or when the 113th Congress ends.
The proposal to put member salaries in escrow until the end of the 113th Congress is similar to a provision in the debt limit suspension (PL 113-3) that expired May 19, when the debt limit was reset to just less than $16.7 trillion. The law provided for suspending member salaries if the two chambers failed to adopt fiscal 2014 budget resolutions by April 15.
The House and Senate both complied with the requirements of that law by adopting their own fiscal 2014 blueprints (H Con Res 25, S Con Res 8) in March.


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[A Class on Sri Bhajana Rahasya 6th Yama]
Mathura India: March 9 2004
Sri Srimad Bhaktivedanta Narayana Maharaja
Srila Maharaja began his Sixth Chapter Sri Bhajana-rahasya series of classes in Mathura, and continued the series in Govardhana, during the Vrndavana-Navadvipa parikrama.
This verse was spoken by Sri Caitanya Mahaprabhu Himself:
naham vipro na ca nara-patir napi vaisyo na sudro
naham varni na ca grha-patir no vana-stho yatir va
kintu prodyan nikhila-paramananda-purnamrtabdher
gopi-bhartuh pada-kamalayor dasa-dasanudasah
["'I am not a brahmana, I am not a ksatriya, I am not a vaisya or a sudra. Nor am I a brahmacari, a householder, a vanaprastha or a sannyasi. I identify Myself only as the servant of the servant of the servant of the lotus feet of Lord Sri Krsna, the maintainer of the gopis. He is like an ocean of nectar, and He is the cause of universal transcendental bliss. He is always existing with brilliance.'"(Caitanya-caritamrta Madhya-lila 13.80)]
Actually, every living entity - every human being, animal, bird, bee, and insect - everyone in this world and everyone in the spiritual world - Mother Yasoda, and Nanda Baba - everyone from top to bottom are all Krsna-dasa.
It is written in Sri Caitanya Caritamrta Adi-lila 5.142:
ekale isvara krsna, ara saba bhrtya
yare yaiche nacaya, se taiche kare nrtya
["Lord Krsna alone is the supreme controller, and all others are His servants. They dance as He makes them do so."]
Even Mother Yasoda and Nanda Baba are dasa, servants of Krsna - in vatsalya bhava, the mood of parents. Gargacarya and Sandilya Rsi are also dasa. Kunti, Draupadi, Devaki and Vasudeva - all are the dasa and dasi of Krsna. Yare yaiche nacaya, se taiche kare nrtya means that Krsna causes all of them to dance and behave according to His will.
Srimati Radhika is the sakti of Sri Krsna, and Her prema has a speciality.
radhikara prema guru, ami sisya nata
sada ama nana nrtye nacaya udbhata
["The love of Radhika is My teacher, and I am Her dancing pupil. Her prema makes Me dance various novel dances." (Caitanya-caritamrta Adi-lila 4.124)]
Here it is stated that Radhika's prema makes Sri Krsna dance. This is true, but from the point of view of tattva, established philosophical truth, even Srimati Radhika is dasi. We see that when Krsna disappeared from Rasa-lila, Radhika was weeping:
ha natha ramana prestha
kvasi kvasi maha-bhuja
dasyas te krpanaya me
sakhe darsaya sannidhim
["She cried out: "O master! My lover! O dearmost, where are You? Where are You? Please, O mighty-armed one, O friend, show Yourself to Me, Your poor servant!'" (SB 10.30.39)]
She cried, "I am Your dasi." This mood of dasi especially manifests at the time of separation.
The conception in this world of being female or male is false. Why? The jiva has emanated from the tatastha region, the marginal line between the spiritual and material energies. He came out from the glance of Karanadakasayi Visnu. Even at that time, even though the jiva was not doing any seva, according to his constitutional nature he was Krsna-dasa. When he comes here and is bound by the material energy, he develops the self-conception, or misconception, that he is the physical body. If he has a male body, he thinks he is male; when he has female body he thinks he is a woman. This false ego is extremely difficult to overcome. How will it go away?
It is said that Sri Caitanya Mahaprabhu had 3 ½ intimate associates - Sri Svarupa Damodara, Sri Raya Ramananda, Sri Sikhi Mahiti and Srimati Madhavi devi. Svarupa Damodara, Raya Ramananda and Sikhi Mahiti were all in male forms but Madhavi was in a female form. We see that Madhavi did not come very close to Sriman Mahaprabhu and associate with Him in the same way that Svarupa Damodara and Raya Ramananda did. Why? Because of this conception of male and female. Madhavi devi had no false ego of being a lady, but because she had a woman's form she externally maintained very respectful dealings with Sri Caitanya Mahaprabhu - from a distance. We should try to follow her example and observe the proper etiquette. Even devotees in a very high stage observe this etiquette.
Do you understand? No? Then you will have to continue to practice, and gradually your identification with this body will disappear. An ordinary person cannot understand this. Those who are deeply and continually hearing can understand and follow this. Go on hearing. Those who are senior can understand, and they should follow Madhavi devi and Svarupa Damodara.
Sri Caitanya Mahaprabhu gave the instruction in the above-mentioned verse to all jivas of this world, from His own lotus mouth. He said that in his pure identity, the living entity is gopi-bhartuh pada-kamalayor dasa-dasanudasah. He is the servant of the servant of the servant of gopi-bhartuh. Here gopi-bhartuh means prana-vallabha, the very beloved darling, the life and soul of the gopis - that very Sri Krsna.
In this world the jiva performs karma (activities) and as a result of these activities samskaras (impressions) develop. Then, on the basis of his samskaras, the jiva develops desires. What kind of desires? "I will get married." Or, "This person is my enemy. I will destroy him." These impressions are carried with us from birth to birth, life after life. Be very careful. Don't see anyone as your enemy." Why? If the mood comes that someone is your enemy, this is your karma phal, the fruit of your previous activities. We should therefore not bear any malice towards anyone or disrespect anyone.
Thus, on the basis of his karma, the living entity develops various impressions and desires, as he moves through the material world in the endless chain of birth and death. This is called the karma-cakra. How can the living entity come out from this karma-cakra? He will have to take shelter of a pure Guru who is very expert in all the sastra, who is tattva-vit (in knowledge of all the established philosophical truths), and rasika (expert in relishing the mellows of serving in the pastimes of Krsna). After he takes shelter of such a person, then "ceto darpana marjanam" gradually develops by his performing sadhana-bhajana. The mirror of his heart slowly becomes cleansed and he begins to have realization of his pure identity. His material identification will go away and he will attain his own spiritual form which is suitable for rendering service at the lotus feet of Sri Krsna. He will attain his sambandha (relationship), rupa (form), ajna (specific instruction), seva, and all other eleven items of perfection. He will go through the panca-dasa (five-stages) towards attaining svarupa-siddhi (mature bhava-bhakti) and vastu-siddhi (prema-bhakti).
One should not prematurely think, "I am a gopa" or "I am a gopi". This stage of realization will arise on its own, naturally, by rendering service and chanting harinama under the guidance of a qualified guru.
What is the gender of the jiva? Actually, every jiva is prakrti, feminine, in relation to Sri Krsna. Even in the spiritual world, the eternal associates of Krsna, who are not in the category of jiva, such as Nanda Baba, Subala and all His friends are feminine from the point of view of tattva, even though they seem to be male by their appearance.
Actually, everyone is feminine. The explanation is that in the living entity there are no aspects of a form by which one can be identified as being male or female. Rather, when one's spiritual form is attained, its svabhava, pure eternal nature, manifests. That nature is seva-lalasa - having the desire to render service. When one has greed to render service in a particular way - like a father or like a friend - then automatically, by his nature, he adopts the appropriate behavior. His form is the embodiment of this service tendency. Actually the living entity has no male or female identity, but he adopts a behavior according to his seva-vrtti, intrinsic tendency to serve.
Here in the material world, even though every living entity is prakrti, feminine in relation to Krsna, everyone has purusa-bhava. He thinks, "I am the enjoyer. I am the controller." Those who are male have purusa-bhava and those who are female also have purusa-bhava.
When the transcendental desires to serve Krsna in one's siddha-svarupa, transcendental form, awaken automatically, the devotee begins to meditate continuously on his eternal mood. By this continuous meditation he attains tadatmya, or oneness with that mood. Srila Raghunatha dasa Gosvami is an example of this. He is chanting harinama and is deeply absorbed in his internal mood. When he fully enters the internal mood, he can no longer remember anything else. He has no idea that he is Raghunatha dasa Gosvami. He completely feels, "I am a maidservant of Srimati Radharani. I am Rati Manjari." How will this come about? This all takes place by the arrangement of Yogamaya, Sri Krsna's lila-sakti (pastime energy).
It is stated in Srila Narottama dasa Thakura's Prema Bhakti Candrika:
sadhana bhaviba yaha siddha-dehe paba taha
pakvapakva matra se vicara
The desire one has during the stage of sadhana will determine his siddha-deha, pefect spiritual form. The difference between the stage of sadhana and the stage of siddhi (perfection) is only "pakva-apakva matra se vicara." In the stage of sadhana his realization is unripe and in the stage of siddhi it becomes ripe. As one desires in the stage of sadhana, he will attain that situation in the stage of siddhi. In other words, the svarupa (constitutional form) of the jiva is eternally present within him, and it will gradually manifest by the practice of sadhana-bhajana. What is present in potential must manifest.
First a greed will come. Then, when rati or bhava manifests, the devotee will always remember his siddha-deha. The type of sadhana (practice) described here is of a very high level. This sadhana is in the stage wherein the living entity is no longer covered by unwanted desires. The devotee in the stage of pure sadhana has a very strong desire, and according to that desire, he will attain siddhi. It is only a difference between ripe and unripe. Sadhana is the unripe stage and siddhi is the ripe stage.
In the above-mentioned verse spoken by Sri Caitanya Mahaprabhu, the word dasa-dasanudasa has a very deep significance. It indicates that without being under the guidance and following in the footsteps of the gopis of Vraja, no one can become eligible for madhura-seva, the sweet service of Sri Sri Radha and Krsna in Vrndavana.
The manjaris - Rupa Manjari, and Rati Manjari and others - are under the guidance of sakhis like Lalita and Visakha. We should try to follow our Gurudeva in the guidance of Rupa Manjari and Rati Manjari, under the orders of Lalita and Visakha. How is this done? From morning to morning, the devotee is chanting and remembering - early morning, and all day and all night until the next morning. He is fully absorbed in contemplating the way in which Rupa and Rati Majaris are serving Sri Sri Radha and Krsna, under the orders of Lalita and Visakha. In this way madhura-bhava can be attained, and this process is called raga-marga.
Srila Raghunatha dasa Gosvami followed this raga-marga. He was worshiping Govardhana-sila, but he did not worship in arcana-marga, the process of following all the rules and regulations prescribed for deity worship. Rather, his service to Govardhana-sila was in raga-marga. If one will follow this method he can attain perfection. One will not even be able to overcome the conception of being female or male simply by following arcana-marga.
The sadhaka's body is present, but he follows the gopis of Vraja by internal mood. One should be very careful to never think, "I am Lalita Sakhi" or "I am Visakha Sakhi or Rupa Manjari or Rati Manjari." One should try to follow them and serve them. In Navadvipa-dhama, in Radha kunda in Vrndavana, and in other places we see that some persons do not follow properly. They dress themselves as gopis, wearing dresses and ornaments like women. This has absolutely no meaning. There is no need to give up the dress of a male person; rather one must give up the conception of being male. We don't find that Srila Rupa Gosvamipada or any of our Gosvamis ever dressed themselves in female apparel. There is no need to display female form or mood externally. If one will do this, his bhakti will be ruined.
The living entity can never become Srimati Radhika, Lalita, Visakha or any of the other specific associates of Sri Sri Radha and Krsna. These associates are not jiva-tattva, but are the direct kaya-vyuha rupa (direct bodily manifestations) of Srimati Radhika Herself. Those sadhakas who follow the actual process of pure sadhana will accept parodha-abhimana at the time of their practice. Parodha-abhimana means the conception that "I am married to someone other than Krsna. I have taken birth in Vraja from the womb of a gopi. I have been given in marriage to a gopa. I am a kisori, a very sweet young girl with no children of my own."
Srila Bhaktivinoda Thakura prayed: "vraja-gopi-bhava, haibe svabhava, ana-bhava na rahibe - when will that day come when this mood of being a gopi will be my exclusive mood and I won't have any other type of feeling?"
This process has been described by Srila Rupa Gosvamipada in his Bhakti-Rasamrta-Sindhu by the verse:
seva sadhaka-rupena
siddha-rupena catra hi
tad-bhava-lipsuna karya
["In the transcendental realm of Vraja [Vraja-dhama] one should serve the Supreme Lord, Sri Krsna, with a feeling similar to that of His associates, and one should place himself under the direct guidance of a particular associate of Krsna and should follow in his footsteps. This method is applicable both in the stage of sadhana (spiritual practices executed while in the stage of bondage) and in the stage of sadhya (God realization), when one is a spiritually perfect soul."]
Here it is clearly stated that the sadhaka-rupa (the external form of the practicing devotee) and the siddha-rupa (the internal form which serves Radha-Krsna in the groves of Sri Vrndavana) are completely different, and the respective practices adopted by these forms are completely different. Seva sadhaka-rupena means that in ones form as a devotee practitioner one should follow the behavior of Srila Rupa Gosvami, Srila Sanatana Gosvami and others by very carefully engaging in sravanam, kirtanam, smaranam (hearing, chanting and remembering) and the other limbs of bhakti. The other aspect of raga-marga sadhana is siddha-rupena catra hi. By siddha-rupa, the internally conceived body which is appropriate for rendering service to Radha and Krsna, one should do bhava-mayi seva, service by transcendental moods.
In this verse the words vraja-lokanusaratah signify that one should follow the residents of Vraja. This means to especially follow the practices that were performed by Srila Rupa and Sanatana Gosvamipada when they were residing here and performing sadhana in Vraja.
Translator: Prem Prayojan das
Ass't. Editor: Syamarani dasi


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Information Security Policies and Standards
Consistent University Information Security policies and supporting standards provide a common approach to compliance, regulatory and operational requirements and support the University in its research and academic missions. UofL's Information Security Policies and Standards were originally approved by the Compliance Oversight Council on July 23, 2007.
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All persons while conducting/performing work, teaching, research or study activity or otherwise using university resources. Also includes all facilities, property, data and equipment owned, leased and/or maintained by the University or affiliates.
Failure to comply with these policies and standards and/or any related information security and/or information technology policy, standard or procedure may result in disciplinary action up to and including termination of employment, services or relationship with the University and/or action in accordance with local ordinances, state or federal laws.


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Manuscripts are accepted with the understanding that the authors have not violated any ethical practice
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4 Nights | HAVANA
About Havana, Cuba
You will visit the following 2 places:
Tampa is a Gulf Coast Bay city in the U.S. state of Florida. It serves as the county seat for Hillsborough County. Tampa is located on the west coast of Florida. The population of Tampa in 2000 was 303,447. According to the 2009 estimates, the city's population had grown to 343,890, making it the 54th largest city in the United States. The current location of Tampa was once inhabited by various indigenous cultures, most recently the Tocobaga. It was spotted by Spanish explorers in the early 16th century, but there were no permanent American or European settlements in the area until 1824, when the US Army established a frontier outpost called Fort Brooke at the site of today's Tampa Convention Center. The village of Tampa began as a small group of pioneers who settled near the fort for protection from the Seminole population in the area.
Havana, officially Ciudad de La Habana, is the capital city, major port, and leading commercial centre of Cuba. The city is one of the 15 Cuban provinces. The city/province has 2.1 million inhabitants, the largest city in Cuba and the second largest in the Caribbean region, after Santo Domingo. The city extends mostly westward and southward from the bay, which is entered through a narrow inlet and which divides into three main harbours: Marimelena, Guanabacoa, and Atarés. The sluggish Almendares River traverses the city from south to north, entering the Straits of Florida a few miles west of the bay.