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PHP Loops
PrintWhat is a Loop?
Looping is simply a way for you to reduce the amount of code and/or content you have to write out. The idea is that you have something you have to do, or some content you have to show, and instead of just "writing it all out," you find a pattern to it - a common denominator - and let PHP execute the code or generate the content piece by piece using that pattern, based on a condition.
A condition is a way of letting PHP know how many times to run your loop, or when to stop running your loop. The ability to take a condition and execute a set of instructions over and over as long as that condition is true is one of the basic cornerstones of programming.
To demonstrate how loops work, we will use a "for" loop to solve the following example problem:
"Joe wants to be able to take a range of numbers and find out how many numbers are divisible by a certain number, within that range of numbers. "
The Code
Okay the first thing I am going to do is give you the complete script for the solution to this problem. That way, you have the goods right up front and can refer to it as a whole.
<?php // variable to hold form $form = <<<SOMEFORM <form action = '{$_SERVER['PHP_SELF']}' method = 'post'> Range Start: <input type = 'text' name = 'start' size = '3'>
 Range Finish: <input type = 'text' name = 'finish' size = '3'>
 Divided By: <input type = 'text' name = 'num' size = '3'>
 <input type = 'submit' value = 'Find Numbers'> </form> SOMEFORM; // if we have posted info... if ($_POST) { // assign post vars to reg vars for easier handling $start = (int) $_POST['start']; $finish = (int) $_POST['finish']; $num = (int) $_POST['num']; echo "The following numbers from $start to $finish are divisible by $num :
"; // loop from $start to $finish, 1 number at a time for ($x = $start; $x <= $finish; $x++) { // if the modulus of the current number and the divided by number // is zero, then it is evenly divisible by that number if (($x % $num) == 0) { // echo the number echo "$x "; } // end if } // end for } // end if // echo out the form echo $form; ?>
What We Care About
There may be a lot of things in that script you may be unfamiliar with. Basically there's a form so we can get input from the user, and that's about it. The only part of the script we are really going to focus on is this part:
// loop from $start to $finish, 1 number at a time for ($x = $start; $x <= $finish; $x++) { // if the modulus of the current number and the divided by number // is zero, then it is evenly divisible by that number if (($x % $num) == 0) { // echo the number echo "$x "; } // end if } // end for
Let's Get Loopy
All loops are broken down into four basic pieces:
- The initialization
- The condition
- The instruction
- The iteration
A basic "for" loop looks like this:
for (initialization; condition; iteration) {
We start out with telling PHP what kind of loop it is. Since it is a "for" loop, we start out by simply saying "for ..." The initialization, condition, and iteration are put inside the ( )'s, separated by a semicolon. We use { } brackets to show where the start and end of our instruction is. Some people like to put the { on its own line like this:
for (initialization; condition; iteration)
It's really just a matter of style; PHP doesn't care either way.
Going Around In Circles
The Initialization
This is where the loop starts. We tell the "for" loop where to start by assigning the starting number to a variable $x. In this example, our starting number is represented by $start - what the user puts in from the form.
In a "for" loop, the initialization must always be a number. It doesn't have to be a whole number, or even positive, but it has to be a number, and it has to be initialized by assignment to a variable, so that PHP can keep track of counting each iteration of the loop. In other words, it has to have this basic format:
$x = $start;
The Condition
This is where we control how many times we want the loop to repeat, or iterate. A "for" loop counts from one number to some other number. This is where we tell PHP what that other number is. Without the condition, the loop will never stop repeating, and we would have what's called an infinite loop.
The condition must always check the initializing variable against a number value. It doesn't have to be a whole number, it can be positive or negative, but it has to be a number value. You can use any of the normal condition operators for the condition. Some basic formats (that are relevant to our example) for the condition are:
$x < $finish;
$x <= $finish;
$x != $finish;
...And Again And Again
The Iteration
This is where PHP increments the initialization variable. In our example, we do $x++. This is just a shorthand way of doing $x = $x + 1, which is equally valid. it is also equally valid to increment it by something other than 1. It doesn't even have to be a whole number. It can even subtract a number so your loop can "count down."
How you want your loop to count (the increments per loop, counting up or down, etc..) is entirely up to you, and you will base that on what your goal for the instruction is. In this example, we could just as easily start with the ending number and count down to the starting number, subtracting 1 from $x during each iteration of the loop, like so:
for ($x = $finish; $x >= $start; $x--) { if (($x % $num) == 0) { echo "$x "; } // end if } // end for
On that note, be careful to "phrase" your loop correctly, or you will not get your desired results, or worse, end up with an infinite loop. Consider this loop:
$start = 100; $finish = 200; for ($x = $start; $x >= $finish; $x++) { echo "$x "; } // end for
We are telling the loop to start at 100, and while $x is greater than 200, run the instruction. Well the problem is, right out the gate, the condition is false, because 100 is not greater than 200. Our loop will never execute. Or how about this example:
$start = 100; $finish = 200; for ($x = $finish; $x >= $start; $x++) { echo "$x "; } // end for
Whoops, we accidentally put the start and finish variables backward. Since we start at 200, our loop will keep iterating as long as it is greater than 100. Each iteration, we add 1 to 200, so the condition will always evaluate as true. The loop will never stop, thus creating an infinite loop.
Show Me The Money!
The Instruction
The Instruction is what you want PHP to do each iteration of your loop. It can be something as simple as echoing out the current iteration, doing some math based on each iteration, or pulling out a new row of information from a database. This is the "pattern," or "common denominator" to your large chunk of code/content. It's the individual brick that your loop stacks over and over to make your wall.
The most challenging part of making a loop is the Instruction part. Finding the pattern isn't always so easy as our simple condition to test if a number divides evenly by another number. You can use virtually anything inside your loop to build your pattern, from regular assignments/outputs to conditions; you can even put another loop inside your loop! And there's really no limit to how far you can "nest" things inside one another, except for how far you can wrap your head around the logic. Finding a pattern to make a loop out of deserves it's own tutorial altogether. It is what makes looping an artform.
Raspberry Red, Lemony Lemon, Orangey Orange!
Tucan Sam isn't the only dude offering different kinds of loops. PHP offers four different ways to reiterate pieces of code:
- The while loop
- The do...while loop
- The for loop
- The foreach loop
In principle, each kind of loop has the same basic components and does the same basic thing, but their nuances make it possible to write your code more efficiently, depending on your circumstance. The nuances in the loops are being able to put the loop's components in different orders, or even combining components of the loop.
Changing the order of the components is important to know, because this can and will change the outcome of your loop. For example, some loops or orders will execute the instruction first, then check the condition, so you will always get at least one iteration of the loop.
The While Loop
The basic While loop syntax looks like this:
while (condition) {
A working example might look like this:
$x = 0; while ($x < 10) { echo "$x "; $x++; }
In essence, this while loop is exactly like a for loop. It has a set initializer, a set condition, and a set iteration. You are, of course, free to switch the order of the instruction and the iteration. In this example, it would actually be better to write this as a for loop, because that's what the for loop was made for.
The power of a while loop is being able to combine the initializer and even sometimes the iteration with the condition. One scenario in which this comes in handy is if you have a list of information in a database and you want to grab that information and make a loop to display that data, but you aren't sure how many iterations there will be, because you aren't sure how many rows will be returned from the database.
$sql = "select name from table"; $result = mysql_query($sql); while ($name = mysql_fetch_assoc($result)) { echo "{$name['name']}
"; }
In this example, we run a query to select all the names in a table in your database. Inside the ( ...), all 3 components (initialization, condition, iteration) are combined into a single expression.
The initialization is easy enough to spot: $name = ... is the initialization.
mysql_fetch_assoc is a special function that grabs a name from the result source of the query and then internally increments the pointer of that result source to the next name in the results. This is the iteration, because when the loop finishes and goes back to the beginning, it will have a new name to fetch.
The condition comes into play by the act of being able to initialize $name to the next name in the result source. If mysql_fetch_assoc gets to the end of the list of names, it will return false, so the next time the loop tries to assign a name to $name, it will fail, thus ending the loop.
The Do...While Loop
The do..while loop works pretty much exactly the same as the while loop, except that the instruction will always be executed first. The basic syntax looks like this:
do {
} while (condition);
As with the while loop, putting the components in those positions makes it a glorified for loop, and you should use a for loop. Just like the while loop, the power is being able to combine the components and/or make a loop with an undetermined amount of iterations.
If we were to use a do...while loop with the previous database example :
$sql = "select name from table"; $result = mysql_query($sql); do { echo "{$name['name']}
"; } while ($name = mysql_fetch_assoc($result));
In this example, we're going to run into some problems. Because the instruction comes first, $name['name'] does not exist until after the first iteration of the loop. In my experience, there aren't very many circumstances where a do...while loop is preferred over a while loop. It's really only good for wanting to make a loop where you want the instruction to be executed at least one time, no matter what.
The For Loop
We used the for loop in our example on how loops work, so you should already have a decent understanding about this loop. The only thing to really understand about the for loop, is that it is the "strictest" loop out of the bunch. It needs a set starting point, and a set ending point. It's useful if you know exactly how many iterations you are dealing with, simple as counting from 1 to 10.
As shown previously:
for (initialization; condition; iteration) {
The condition will always be evaluated before the instruction is complete, and the instruction will be executed before the value is iterated.
initialization -> condition -> instruction -> iteration -> condition -> instruction -> iteration ...
The Foreach Loop
A foreach loop is specially designed for working with array elements. A basic structure of a foreach loop looks like this:
foreach ($array as $value) {
In this loop, the $value is the initialization component. The condition and iteration comes from the $array. The $array represents an array. The loop starts an internal pointer at the beginning of the array, and assigns the value of that element to $value, and then executes the instructions. When the instructions are done, the pointer is moved to the next element of $array (the iteration). If there is no element (the end of the array), the condition evaluates false, and the loop ends.
Consider this example:
$letters = array('a','b','c'); foreach($letters as $letter) { echo "$letter
"; }
The foreach loop points to the first element of the $letters array, executes the instructions, moves to the next element, etc... and when it runs out of elements, the loop is over. The output would be:
The foreach loop accommodates associative arrays, as well. An associative array is an array that assigns a "name" to the element, or key, of the array. Example:
$account = array('name' => 'John', 'number' => 123, 'age' =>30); foreach($account as $key => $val) { echo "$key : $val
"; }
The output of this would be:
name : John
number : 123
age : 30
Continue and Break
PHP offers two language constructs to break out of your loop: continue and break. "Continue" is used to skip the rest of the instructions in the current iteration of the loop. Let's say you want to count from 1 to 100 but skip printing all the even numbers:
for ($x = 0; $x <= 100; $x++) { if (($x % 2) == 0) { continue; } echo "$x
"; }
Each iteration of the loop we have a condition to check if $x is evenly divisible by 2. If it is, we skip echoing out $x and move on to the next iteration. Now we could have just as easily done this:
for ($x = 1; $x <= 100; $x = $x + 2) { echo "$x
"; }
But that's not the point! Besides, continue and break are useful for things much more complex than this. Break works the same way as continue, except that it breaks out of the whole loop, instead of the current iteration.
Both break and continue can take an optional argument for you to specify what level loop to break or continue. This is useful for nested loops, where if you for example have a loop running inside another loop and if some condition is met, you want to exit out of the loop, even the main loop, you can do this:
for ($x = 0; $x <= 10; $x++) { for ($y = $x; $y <= 10; $y++) { $z = $x * $y; echo "$x * $y = $z
"; if ($z == 50) { break(2); } } }
In this nested loop, we are printing out everything from 1 * 1 to 10 * 10 but we have a condition inside the nested loop to break out of all of the loops if we find an answer that equals 50.
That's All Folks!
Well, that's about all there is to know about loops. The basic syntax of loops is pretty easy to figure out; it's finding the patterns to loop that's the tough part. I hope that this has helped some of you out there who are just getting started and want to know what's the point of loops and why are there different kinds. Perhaps in a future tutorial I will attempt to tackle tips and tricks to finding patterns for loop instructions.
Until then, happy coding!
Crayon Violent
Again, very nice CV. Only thing i would mention is that it's not strictly true that a for loop requires all 3 parameters. This is a perfectly valid for loop:
<?php for($x=0;;){ } ?>As is this:
<?php for(;$x<5;){ } ?>Of course, they serve no real useful purprose (use a while loop, it's easier to follow) but i had to find something wrong with it :P
Ah you are right, but in order for the loops to function properly, they still need to have all the components somewhere. Your first example, while syntactically correct, would in and of itself be an infinite loop. Using your first example, you would have to put the condition and iteration inside the instruction. Example:
<?php for($x=0;;) { if ($x > 10) break; $x++; }
I'm glad you pointed that out though : )
A concise explanation of loops. Very good.
I tried the foreach loop to extract data from a recordset but i only get the first record. how come?
Please post your problem on the forums. Also, be sure to include details about your problem. Nobody will be able to help you if you do not provide more information about your problem (such as posting the relevant code).
Very nice tutorial -
Once folks are comfortable with these concepts, recommend they check out the array functions (array_map, array_filter, array_reduce). This allows you to simplify loops against an array using a standard function (core PHP or user defined) and express the loop as a single line of code. This is helpful if you are repeatedly executing similar operations against multiple lists.
This becomes even more powerful now that we have closures in PHP 5.3; you can dynamically create functions (takes some practice, but really powerful once you master it) and apply them to your arrays... I used to build an HTML generator.
Code sample from the docs at php.net:
$func = function($value) {
return $value * 2;
};print_r(array_map($func, range(1, 5)));


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for every 2 cups of fruit you'll need 1 1/2 TBS of pectin and up to 1/2cup of honey.
follow the simple instructions on your pectin and you will have jam in no time.
I have a question for YOU though.
I love raw honey, not only for it's flavor but also for all of the nutrients it provides.....but when you make jam and it cooks--even though it's only a few minutes, all those honey nutrients are cooked out.
Have you used honey in an uncooked jam? What pectin are you using?
teach me, please.

subset: commoncrawl


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Please note: This is NOT the most current catalog.
Academic Status and Honors
Classification is based on the number of St. Olaf total credits completed by and only on October 1, as follows:
Sophomore: 6-14 credits
Junior: 15-22 credits
Senior: 23 or more credits
A student will not be reclassed to senior status unless the student intends to graduate in that current year.
Because reclassification is completed only once each year, it is important that all work completed at another institution be transferred to St. Olaf before the reclassification process begins. A student's classification may affect "room draw," choice of residence hall, registration, or other benefits.
Students who graduated from high school six or fewer months prior to entering St. Olaf as "new students" are first-year students and may not, as the result of six or more Advanced Placement, high school, post-secondary, and/or college summer courses, claim sophomore status for any purpose.
Each semester, the Registrar's Office compiles for the Office of the Dean of the College a dean's list, which includes the names of all students with a GPA of 3.75 or above for that semester. To be named to the dean's list, students must have successfully completed three or more graded full credits in the semester.
St. Olaf students may complete the requirements of a major or concentration "with distinction." Departmental distinction is an academic honor conferred by the college according to specific criteria established by the department or program responsible for certifying the major or concentration. Distinction is awarded upon completion of all graduation requirements.
Distinction is a recognition of the academic or artistic excellence of a student's work in the major or concentration. Distinction is a selective award: normally, no more than ten percent of a department's or program's majors or concentrators receive distinction. Distinction recognizes consistent excellence in the major field or concentration: normally, candidates for distinction maintain a GPA in the major or concentration of 3.50 or higher. Distinction recognizes excellence in a particular academic undertaking: normally, the recognition is based in part on student work beyond the minimum requirements for the major or concentration, usually in the form of a distinction project or thesis representing a considerable achievement. Distinction is not generally conferred on the basis of service to departments or programs. Faculty members of the department or program determine specific criteria for distinction. Interested students should contact the appropriate department or program for more information. Not every candidate receives distinction.
A student may receive distinction in more than one major or concentration if the student completes separate projects, one for each major or concentration. A single project may suffice if the project or thesis conforms to all relevant departments' or programs' guidelines and constraints described for distinction. Students seeking to submit a single project or thesis for distinction in more than one department or program must gain the approval of all relevant departments and/or programs before undertaking work on the project or thesis.
Each department or program submits to the registrar the names of all students who have been awarded distinction. Indication of distinction appears in the commencement program and on the academic transcript.
Honors are determined by the cumulative grade point average (G.P.A.). They are conferred at commencement and recorded on the final transcript and the diploma.
Honors requirements are as follows:
3.60 — cum laude
3.75 — magna cum laude
3.90 — summa cum laude
In determining honors, a grade point average is never rounded up or down.
Honor designations are not recorded on student transcripts prior to graduation from the college.
On Honors Day each May, students are recognized in three categories: election to Phi Beta Kappa, special honors, and general honors by class. General honors include all full-time students who have a cumulative grade point average through interim of the current academic year at the level of cum laude or above (see HONORS).
The names of the honorees are posted on the registrar's Web site at least three weeks prior to Honors Day.
Standards for election to Phi Beta Kappa and other honor societies are the prerogative of the honor societies, not the college.
Each graduated senior is ranked in his/her class according to cumulative grade point average (GPA). Class rank is recorded on the permanent transcript for those students whose names appear in the Commencement program in May of a given year.
Participators in Commencement are ranked according to their cumulative GPA after spring semester of the senior year. Rank is not changed even if further St. Olaf course work is used to complete degree requirements or used by diploma graduates for additional credits.
Class rank is also computed for non-seniors at the end of each academic year, but it is not recorded on the transcript. Class rank is available upon request at the Registrar's Office. Picture identification is required.
A student may be placed on academic probation, or be continued on probation, with:
- A cumulative grade point average of 1.80 or below in the first year, 1.90 or below in the sophomore year and 2.00 in the junior and senior year, or
- Two or more grades of D, F, N, or U in any semester, or
- Fewer than two and one-half courses of C- or better during a semester, or fewer than five and one-half courses of C- or better during an academic year.
Parents of financially dependent or consenting students are notified when students are placed on academic probation.
A student on probation may not participate in an interim exchange program. Students may apply to a St. Olaf sponsored off-campus program while they are on probation, but ordinarily a student who remains on academic probation may not participate in an off-campus program. Approval by the director of International and Off-Campus Studies is required for a student on academic probation to participate in an off-campus program. Students on academic probation may not serve in an executive role in a student organization, and students continuing on probation may be asked further to curtail extra-curricular activities. Institutionally controlled gift assistance or financial aid may be reduced if a student is placed on academic probation.
College decisions involving probation are not subject to appeal.
A student may be dismissed if the student is on probationary status and fails to achieve minimal academic progress. Minimal academic progress is defined as that combination of course completions and grade points that suggest the probable completion of graduation requirements in four years with at least a 2.00 cumulative grade point average. Such progress is expected to approximate the following scale:
Cumulative GPA of 2.00 after the completion of 23 credits.
Cumulative GPA of 1.90 after the completion of 15 credits.
Cumulative GPA of 1.80 after the completion of 6 credits.
Normally a student will not be considered for dismissal unless s/he has been on probation for at least one semester. The college reserves the right, under extraordinary circumstances, however, to dismiss a student who has not been on probation.
There is usually a waiting period of one year prior to consideration of an application for readmission following dismissal.
Decisions resulting in academic dismissal or the placement of a student on academic probation are made by the Academic Standing Committee, which includes the faculty member serving as associate dean of students (chair), the other two class deans, the associate registrar for student services, the coordinator of the Academic Advising Center, the coordinator of Student Disability Services, the director of Student Support Services, the director of the Academic Support Center, the director of Multicultural Affairs and Community Outreach, and one member of the faculty, appointed by the faculty member serving as associate dean of students.
Parents of financially dependent or consenting students are notified when academic dismissal occurs.
Students placed in dismissal status may appeal the dismissal decision to an appeals board composed of the dean of the college, the dean of students, and the registrar. The appeal must be made in writing and sent to the Dean of Students Office within seven days of the date of receipt of the dismissal letter. The decision of the appeals board is final.


text:
I'm developing an InfoPath 2010 form containing C# code. On my virtual machine I have a SharePoint 2010 standalone installation. When I started developing the form, I generated a certificate in the InfoPath Designer client for testing and everything worked.
When this certificate expired (valid 1 month) the Designer offered to remove it from the form, I agreed. Then I went to the settings and let Designer create a new certificate. I published the form (still in/to the development vm).
Ever since then the form doesn't work. The InfoPath Filler declines the certificate with the error "Infopath cannot load this form. Either the signature is corrupted, or the certificate used to sign this form is expired or revoked."
I tried so far to:
- generate a new cerficate
- install the certificate to Personal and Trusted Root Certification Authorities store
- delete the Forms\template.xsn and publish again


text:
The National Weather Service has issued a Flood Watch that includes Westchester, Putnam, Rockland, Dutchess and Orange counties from midnight Friday until 1 p.m. Saturday.
A period of moderate to locally heavy rain will move through the area Friday into Saturday with rainfall amounts of 1 to 3 inches with potentially locally higher amounts, the weather service said.
The combination of melting snow and periods of rain should allow rivers and streams to rise, breaking up the ice, and potentially allowing ice jams to form. Rivers and streams could see sudden rises in the vicinity of these ice jams, the weather service added.
Saturday's high temperature will be in the low 40s.
After the storm system moves through, temperatures will drop dramatically. Sunday's high will be in the mid 20s with mostly sunny skies.
Check back to Daily Voice for updates.
Click here to follow Daily Voice Armonk and receive free news updates.


text:
Our Dead Sexy romantic suspense line is being revealed in just two short weeks (May 13th!) with the phenomenal teaser book, Deadly Secrets Loving Lies, by Cynthia Cooke.
The cover is TOP SECRET.
You heard right, not even the author has seen the cover of this smokin' hot, edge of your seat book.
We need you to help reveal the cover!
We're putting out a teaser of the Dead Sexy line with this suspenseful title to gear readers up for the OFFICIAL LAUNCH which happens on June 15th.
To celebrate this teaser title and get everyone excited for the June Launch of Dead Sexy, we want to do a massive cover reveal all over the Internet.
All. Over. The. Internet.
If you'd like to be part of the Dead Sexy Cover Teaser Smackdown, please comment here with your:
Blog site URL
A contact email
We'll be in touch with all the pertinent information.
About Deadly Secrets Loving Lies
Family secrets must be kept, and painful wounds must be ignored.
After an all-out assault by a vicious terrorist bent on destroying her entire family, a former government agent must break the strict rules she has always lived by when she emerges from hiding to reluctantly accept the help of her all-too-sexy ex-lover. Running a deadly race against time, they rush to rescue her kidnapped sister, find her missing father, and bring the notorious villain to justice. But nothing ever goes as planned. Bullets fly, danger abounds, and their passion reignites even faster than the lies are flowing. But their stubbornly held secrets just might spell the end of their rekindled love and hopes for the future…as well as their very lives.
Connect with Cynthia
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text:
Animal Wildlife | Red-handed Tamarin | The red-handed tamarin (also known as the Golden-handed Tamarin and the Midas Tamarin) is a New World monkey named for the reddish hair on it's hands and feet. The red-handed tamarin is native to the moist woodland areas along the Amazon river in South America. The red-handed tamarin is found inhabiting the forest alongside the Amazon throughout Brazil, Guyana, French Guiana, Suriname, and Venezuela. Although once quite large, the natural territory of the red-handed tamarin has rapidly decreased today due to deforestation.
The red-handed tamarin is an exceptional climber and spends most of it's time among the vines and branches of the trees. Red-handed tamarins are quick and agile and are superb jumpers known to jump distances of over 60 feet (18 m) from a tree to the ground when needed. The red-handed tamarin is a diurnal primate which means that the red-handed tamarin is most active during the day and rests in the safety of the tree tops during the night. Red-handed tamarins are very sociable animals and inhabit their territory with their rest of the red-handed tamarin troop which generally have between 4 and 16 members. Red-handed tamarin troops are led by the eldest female and have predominantly male members.
The red-handed tamarin is an omnivorous animal meaning that the red-handed tamarin hunts both plants and other animals in order to survive. Fruits, insects and green plants make up the majority of the red-handed tamarin's diet along with small rodents and reptiles, eggs and tree sap. Due to the relatively small size of the red-handed tamarin, it has a number of predators within it's natural environment. Wild cats, dogs, snakes and birds of prey are primary predators of the red-handed tamarin, along with humans who are destroying their natural habitat.
The red-handed tamarin usually breeds between the months of April and July, when the female red-handed tamarin will give birth to twins (or a single infant) after a four to five month gestation period. The male red-handed tamarin's carry and groom infants more than the females do, but females clean the infant more than the males do. Older siblings are also known to contribute to infant care, although infants prefer to be carried by their parents than by their siblings. Infant red-handed tamarins become mobile at 2 to 5 weeks, and begin eating solid food at 4 to 7 weeks. They are independent at 10 to 18 weeks and are fully weaned at 15 to 25 weeks. Sexual maturity is attained at about 2 years of age.
Today, the red-handed tamarin is not considered to be an animal that is in danger of extinction although the population of wild red-handed tamarins in the rainforests of South America has been declining in recent years primarily due to habitat loss caused by deforestation. - ANIMAL WILDLIFE
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text:
9309.0 - Motor Vehicle Census, Australia, 31 Mar 2007
ARCHIVED ISSUE Released at 11:30 AM (CANBERRA TIME) 16/11/2007
Page tools: Print Page Print All | |||||
2007 Motor Vehicle Census results now available: ABS Australia's motor vehicle fleet is getting younger, according to annual Motor Vehicle Census figures released today by the Australian Bureau of Statistics (ABS). The average age of vehicles has been falling, from a high of 10.7 years in 1998 to 10 years in 2007. Tasmania had the oldest vehicles, at 11.9 years on average, while the Northern Territory had the youngest at nine years. Campervans were the oldest type of vehicle (18.6 years), while motorcycles were the youngest (9.1 years). Cars averaged 9.7 years. There were 14.8 million vehicles in 2007, an increase of 12.2% since 2003. Motorcycles had the fastest growth, up by more than a third (35.7%) since 2003. Cars increased just over 10%. Across Australia, there were 705 vehicles per thousand people. The Northern Territory had the fewest with 553 vehicles per thousand people and Western Australia the most at 800 vehicles per thousand people. Petrol was used by 86.3% of vehicles, 11.2% used diesel and the remainder used fuels such as liquified petroleum gas. Further details are in Motor Vehicle Census (cat. no. 9309.0). Document Selection These documents will be presented in a new window. |


text:
Business law is among the branches of the large field of law. There are lots of things one must bear in mind when beginning a company allow it to be considered a small or perhaps a large business. Breaking these laws and regulations may get you in deep trouble, so it's always better to possess some fundamental understanding of both small company law and business corporate law. With this particular understanding, you're certain of having the ability to operate your company easily with no hindrance in the law whatsoever!
Probably the most important areas to think about running a business law is employment law. If you do not comply with the employment laws and regulations and rules, it's highly likely that you'll finish up in several trouble! There are various laws and regulations that really rule the use foundation of both regular employees and also the contract employees of the business. A few of the employment business laws and regulations that has to be met on your part are FLSA, the Fair Labor Standards Act, The Immigration Reform and Control Act of 1986, Americans with Disabilities Act, the Civil Legal rights Act of 1966 and also the Equal Pay Act of 1963. However, these laws and regulations aren't attached to the various condition employment business laws and regulations that you might find for your business! These laws and regulations really are a different factor altogether. To verify that the business meets all of the employment laws and regulations, it is usually easier to checkup together with your HR department.
To operate a company, you should possess a business permit or perhaps a license. If you don't get one, there's a higher chance of you getting to shutdown your company and also to pay hefty fines and penalties. Furthermore, additionally to federal business law it's needed that you simply satisfy the condition business law rules too. And for those who have an worldwide based business, you need to be conscious of the various worldwide business laws and regulations and how they may affect your company, both you and your main point here. You a minimum of need to satisfy the general worldwide business laws and regulations, import laws and regulations, any specialized export laws and regulations and laws and regulations of the nation you maintain business with.
Individuals running online companies might be from the impression there are no enterprise laws and regulations relating to the web. However, this isn't so. There are lots of internet an internet-based business laws and regulations that has to be adopted to keep any internet business. The reason behind these laws and regulations would be that the internet explosion in the last decade has forced the federal government introducing internet compliance laws and regulations to keep some law and regulation on the internet. If you by chance operate a website make certain that you simply abide the web business laws and regulations. If you do not achieve this, there's a higher chance of your website being shut lower as well as you, in the meantime, facing justice and big fines.
Remember that it's not advisable that you should try to comply with the business laws and regulations by yourself. There are many laws and regulations, and also the best mode of staying away from falling into any trap is always to get the aid of some professional business law practice. These pointers are simply to provide you with a concept of the kinds of business laws and regulations existing. However, even though you may employ a business law practice, it's also better, and important that you should possess some fundamental understanding of economic laws and regulations!


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Talk:List of glitches (Generation V)
Daily events
I think I found a glitch with things you can do daily (battle in black city, ride the ferris wheel, ect.). If you attempt to do it again the next day, the game will act as if you already did everything. - unsigned comment from Auragirl (talk • contribs)
- You probably changed DS or the clock on the DS. Doing either of these will suspend all daily events for 24 hours. --SnorlaxMonster 15:47, 17 July 2011 (UTC)
ok, I just forgot I used my sister's ds that day. But why isn't there anything here about the fainted pokemon glitch?Auragirl 01:14, 11 August 2011 (UTC)
- Do you mean the false glitch mentioned two sections below this, or something else? --SnorlaxMonster 10:02, 11 August 2011 (UTC)
I mean the one where a pokemon faints, but the hp bar will stay and show 1hp even though the pokemon has fainted. I have had it happen to me several times already. Go look on youtube if you dont understand.Auragirl 12:56, 11 August 2011 (UTC)
- Well, I have a battle video saved (not mine), 72-38980-27648, which I believe is similar to what you are talking about, but the HP bar does not stay. I have heard of the other one however. I believe we do not note it because we do not know why it happens, or even a way to make it consistently occur. --SnorlaxMonster 13:20, 11 August 2011 (UTC)
ok. If it helps, it usually happens to me when i'm having a double battle in the giant chasm or when i'm battling the trainer with the dynamicpunching machamp in black city.Auragirl 04:24, 16 August 2011 (UTC)
Icirrus Gym glitch
Well, I found the actual glitch for the Icirrus gym glitch. However, since I had no access to a camcorder at the time, Zowayixx created a video. I later recorded my own glitch and put it on this page, but someone keeps reverting it back. I did discover that glitch.(see Zow's video description) Pupcakepup 15:36, 17 July 2011 (UTC)
- The discoverer is unimportant. Zowayixx's video doesn't have background noise, and yours reall isn't better than his in any way. --SnorlaxMonster 15:47, 17 July 2011 (UTC)
- Just in case you wanted a reference, I can confirm she did discover it. OwnageMuch 22:58, 17 July 2011 (UTC)
I tried this out in White 2 and I couldn't walk through the rocks like in BW. CraftyWeavile (talk) 23:33, 21 April 2013 (UTC)
Double battle glitch
I encountered this one glitch today in White, or so I think it's a glitch, and was wondering if it could be investigated into and maybe added. I was in a double battle, and both of my Pokemon had fainted on the exact same turn. I went to 'Shift' my Beartic out. But when I went to pick my second choice, which was a healthy Emboar, it wouldn't let me. I tried the other healthy Pokemon, and nothing. It kept telling me "____ cannot be sent out" despite them being perfectly healthy. In the end, it wouldn't let me send out anything, and I was basically just stuck there and forced to turn off the DS. So yeah, that's it. Rai Marshall 05:27, 24 July 2011 (UTC)
- I've also encountered this glitch (a lot) in my White (UK), put me right off the double battles. XVuvuzela2010X 06:07, 24 July 2011 (UTC)
- From memory, I believe you have to select which Pokémon you wish to exchange it with. it isn't a glitch just a bit counter-intuitive. Basically, because both Pokémon have just fainted, if you just select Emboar, then it does not know which spot to put it in. Select a fainted Pokémon first, then you should be able to switch out (I know I was confused the first time as well)Dion24 06:50, 24 July 2011 (UTC)
- Yeah, this has tricked a lot of people. It's not a glitch. If both Pokémon faint at the same time, you need to pick the Pokémon you are going to send in, then the Pokémon you are going to swap it for, then the Pokémon you are going to send in again. --SnorlaxMonster 07:55, 24 July 2011 (UTC)
- Well, that certainly is counter-intuitive. I think I'm actually a bit more confused now, but whatever. Rai Marshall 03:19, 25 July 2011 (UTC)
- Ill see if I can explain. This occurs if the two simultaneous fainting pokemon are in the first and second slot. In order to fix it, select one of your pokemon that isnt knocked out. At the Summery/Check moves/Shift screen, hit "Shift" as normal. You will be returned to the main pokemon selection screen. At this point, tap the fainted first-slot pokemon. This will shift the non-fainted pokemon into the first slot, as if you had changed its order out of battle. At this point you can proceed normally. Hope that cleared it up. PowerPlantRaichu 10:06, 19 November 2011 (UTC)
- Well, that certainly is counter-intuitive. I think I'm actually a bit more confused now, but whatever. Rai Marshall 03:19, 25 July 2011 (UTC)
- Yeah, this has tricked a lot of people. It's not a glitch. If both Pokémon faint at the same time, you need to pick the Pokémon you are going to send in, then the Pokémon you are going to swap it for, then the Pokémon you are going to send in again. --SnorlaxMonster 07:55, 24 July 2011 (UTC)
- From memory, I believe you have to select which Pokémon you wish to exchange it with. it isn't a glitch just a bit counter-intuitive. Basically, because both Pokémon have just fainted, if you just select Emboar, then it does not know which spot to put it in. Select a fainted Pokémon first, then you should be able to switch out (I know I was confused the first time as well)Dion24 06:50, 24 July 2011 (UTC)
Mistralton gym glitch
There is a glitch in the mistralton gym: By shooting yourself using the second last cannon, you'll be thrown at the wall instead of the ground. You should try it yourself. Flygonfanno1
- Nope, that is intentional. If it were a glitch, you would probably go through the wall. --SnorlaxMonster 12:04, 2 September 2011 (UTC)
Battle Subway Glitch
Hey, I've just encountered a glitch while on the BS. I was using my Dusknoir and Banette (Dream World abilities) in the Double Train and used Curse and Toxic on the foe Ducklett. Eventually the foe Ducklett's HP NEVER reduces, even when afflicted by poison, curse and attacked. Thus, I was forced to quit. Lugia61617 17:39, 28 September 2011 (UTC)
- Did you save the film? Hezekiah 17:46, 28 September 2011 (UTC)
- No, unfortunately... But I have found, on later attempts, that it seemed any time a combination of Curse and poisoning via Toxic is used on a pokemon - notably the left one - would stop going down (originally I believed this to be only when it hit 1 HP, though in the second test the Pokemon was stuck with green health). Strangely my third attempt at replicating this failed as the glitch didn't occur... Lugia61617 18:11, 28 September 2011 (UTC)
Pinwheel Forest and Moor of Icirrus music glitch
I finally got around making a video of a glitch I discovered some time ago.(http://www.youtube.com/watch?v=fp5JI-n2Gps) I haven't seen this documented anywhere yet, so should it be added here? Hheebo 22:03, 5 December 2011 (UTC)
- I'd say go ahead, there's nothing stopping you as long as it's valid and can be replicated. --Chickasaurus 22:33, 5 December 2011 (UTC)
- Created an entry for it. My cart is European, bought 3/4/11 but I'm fairly certain it works on all versions. If someone wants to make a better video, be my guest, the quality of my camera is kinda bad and I didn't have a platform to stabilize it. Hheebo 12:09, 6 December 2011 (UTC)
1 hp glitch
I was battling the elite four trying to evolve yanma, and he had already leveled up so i switched him out so he would stop getting exp. and an attack that should have killed him didn't and he was left with 1 hp but i couldn't attack or switch out or use items or anything so i had to turn my 3ds off. this happened again today when i was training a duskull to evolve and i was trying to purposely lose so i could check on a pokemon in gts but the game acted like he fainted but he had 1 hp left and i switched to my volcarona and the game froze. sorry for no capitalization or punctuation im just typing this really fast. MasterGiygas 03:38, 21 December 2011 (UTC)
- It's another version of the fainted pokemon glitch. We don't know what triggers this glitch but try to put it on this talk page whenever it happens.Auragirl 15:42, 24 December 2011 (UTC)
- That happened to me a few times, too. Apparently (at least in this instance) you can't switch out, use items, or even Struggle. I think it happens mostly if you send out a low-leveled Pokémon against a much higher-level Pokémon. Here's a link [1]. Dimenticare (talk) 19:18, 13 June 2012 (UTC)
Walk through NPCs glitch
I was playing Pokemon White on the school bus and I accidently walked through a NPC. It happened when I walked onto the same spot as someone else at the exact same time as they did. It happened twice, actually, once with the guy in the house on route 14, and once with the old lady that tells stories in Lacunosa town, but inside of the house. The NPCs did not move, but I could walk out of them. Also, there isn't any way to do this glitch other than just timing it right. PokemonPearl 23:53, 4 February 2012 (UTC)
Wrong Pokemon Glitch?
Hi guys. I found a glitch where if you hatch a traded level 1 Zorua in the front of your party, have an Archen at the back of your party, and enter a wild Pokemon battle, the Zorua will be called "Archen" and have Archen's sprite, but still function as Zorua.
That's Zorua's ability, Illusion. Yamiidenryuu 23:23, 11 March 2012 (UTC)
PP Glitch
I found a glitch in Pokémon White where if you replace a move with less PP than the move the Pokémon is trying to learn, then the new move will only have that much PP until you heal it at the Pokémon Center. For example, if you get rid of Sheer Cold, which has 5 PP, and replace it with Surf, which has 15 PP, Surf's PP will be 5/15 instead of 15/15 until you heal at a Pokémon Center. Is this worth mentioning? It can happen with any move. (Charizard101 23:19, 7 April 2012 (UTC))
- That's not a glitch. It's intended to keep players from using TMs multiple times to restore PP. See here --Darth Zekrom 00:53, 8 April 2012 (UTC)
- Thanks a lot. :) (Charizard101 20:26, 8 April 2012 (UTC))
Relic Castle Glitch
Thanks to whoever updated this section! :) I couldn't figure out exactly where it was, since I didn't have my Black game with me at the moment. (KyuremsIceBlade 22:58, 13 April 2012 (UTC))
Is this considered a Glitch?
When leveling up against the Elite Four, in the middle of the battle the Pokémon I am leveling up has a messed up HP level. For example, instead of saying HP 150/150, It would say HP 151/150. If my Pokémon does not have the ability Sturdy, and then is KO'd by a Pokémon; it will freeze my game and say that the Pokémon has fainted with 1 HP remaining. 태권도 합기도 11:09, 28 April 2012 (UTC)
- It sounds like an extension of the 1 HP fainting glitch mentioned in a few sections above this one. Never heard of it having an effect before the faint, though. Hmm. Yamiidenryuu 14:09, 28 April 2012 (UTC)
Are these glitches?
The track doesn't change to the instrumental one if you use Fly within Opelucid City. I flew from the Gym to the PokéCenter and the music did not change. I noticed this in White. The second's in Opelucid City as well, inside the Gym: There is a ledge square before the first dragon, where you can walk on air on both sides. The area you can walk on is only one square. Ariano 07:11, 29 April 2012 (UTC)
- The first one is a glitch, the second one I can't find the tile you're talking about. --SnorlaxMonster 13:12, 30 April 2012 (UTC)
- I've tried the second one and it does indeed seem to be a glitch. You can walk on either side of one of the little staircases. I'll try and see if I can find the place again and get photographs. Yamiidenryuu 22:09, 30 April 2012 (UTC)
Can't wait. The Gen V gitches is actually my fave page. In fact, the only rrason I joined here was to post a barrellload of glitches that I found.
I even started doing the craziest glitch tests recently. (Yes, I tried to surf while facing out the door in Cafe Warehouse.)
Back on topic, I don't get the first glitch. Can it be explained any simpler please? PS I found a third glitch. You see the 2 small pyramids at the bottom when you enter the gym? You can walk on them. - unsigned comment from AWild------Appeared (talk • contribs)
- Well, I am not sure for 100%. Assist in Generation III wouldn't call Eggs' moves, according to article it doesn't that in Gen IV either, but it can call Eggs' moves in Gen V. And, description seems like if it shouldn't, as description mentions only Pokémon, not Eggs. Also, please check if the things you found are actually glitches. If you're unsure, ask someone, like SnorlaxMonster. Marked +-+-+ 12:50, 8 May 2012 (UTC)
- I believe AWild------Appeared was referring to the first glitch mentioned in this section, not the first glitch listed on the page (if you did mean the Assist Egg glitch, then I apologize). Since the term "variable scoring" isn't that well known, I added the musicians next to each town name. As for the Opelucid Gym glitch, you are not walking on top of the pyramids, but behind them. Try taking a step back; that is the tile that the pyramid occupies. Anyway, I actually prefer having the questions asked on these talk pages, since I still see them and other people can answer them too if they want. --SnorlaxMonster 13:19, 8 May 2012 (UTC)
I still don't get it. Do you mean if you fly from opelucid to nacrene and you aproach the acordion man he would sound like violin? ps i think you can go through those pyramids, VERY SLIGHTLY :) And the solid blocks before the gym pedestal. Glitch? AWild------Appeared 16:45, 8 May 2012 (UTC)
- Oh, that's where you're confused. You need to fly to the town you're already in; I'll clarify that in the article. As for the pyramids, I don't see any clipping. I'm unsure about those Gym pedestals; no other Gym pedestal does it, so I think they are. --SnorlaxMonster 11:21, 10 May 2012 (UTC)
NOW I see. :dumbwitface: When you're near the musician the music stickes when you fly to where you are.
Mabye you're right about the pyramids. If you're wanting to know about the floating guy glitch: You see the sloping bit b4 the first dragon tail? Press ^ or v and float.
PS When you reach the gym leader you cant walk on the shadowed bits at the very back. Glitch? EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE14:39, 10 May 2012 (UTC)
- I found the walking on air glitch thanks to your description. I don't think the shadowed tiles behind the Gym Leader is a glitch though. --SnorlaxMonster 14:50, 10 May 2012 (UTC)
I can't put up this video.
My article editing skills (like I have any) have failed me. I have this video that you need for the Fainted Pokemon Glitch section but I can't put it up. Here is the link so somebody else can. http://www.youtube.com/watch?v=sWXjGusQZd0 --DrBrock
I need someone to add a video of the Music memory glitches in BW. Thank you. - A wild ------ appeared (talk) 17:57, 23 August 2012 (UTC) Well?
A Wild (?) Appeared 11:14, 8 September 2012 (UTC)
Bronzong "glitch"
The fact that Bronzong's eyes flash when on the field but not in the summary or Pokedex screens is not a glitch. If you'll notice, Pokemon will always blink randomly on the field but only perform their set animations elsewhere. This likely isn't a glitch because the blinking is random and an addition to the Pokemon's set animation; it is likely a mechanic that is intentionally activated only during battle.
The flashing of Bronzong's eyes IS its blinking. It just can't close its eyes as most Pokemon can, so they flash white. That runs on the same generator that causes Pokemon's eyes to randomly blink in battle but not in the summary or Pokedex. It is not a glitch. Kianglo 02:15, 28 May 2012 (UTC)
- I can see the reasoning behind Kianglo's view on the 'glitch'. If one were to look at spritesheets for the Pokemon in Gen V, there are several 'parts' that make up the whole sprite and some are stored differently (see here for example: http://spriters-resource.com/ds/pokemonblackwhite/sheet/34139 ). One of the main parts stored differently are the Pokemon's eyes, which is used for making them close when put to sleep. Because it's independent from the main sprite we'd see, different things can be applied to them during battle or out of battle, such as blinking.
- In short I'd like to second that this isn't a glitch, but rather just differing sprite behavior. Chicobo329 05:35, 28 May 2012 (UTC)
Not Sure
I found a few trainers that can be battled multiple times if you leave the route and go back onto it. When you walk in front of them you engage in battle again. Tybo10000 01:40, 27 July 2012 (UTC)
- In B2W2, Breeders do this. It is very unlikely to be a glitch. --SnorlaxMonster 08:01, 17 August 2012 (UTC)
hi i recently went to celestial tower and rang the bell 5 times in a row then i battled a couple of litwick using my roserade when i left the tower all of the Pokémon in my party had pokerus is this a glitchPachirisupancakes (talk) 19:32, 6 August 2012 (UTC)
- It means that you likely encountered a wild Litwick with PokéRus, made contact with it, and spread it through your whole party. --SnorlaxMonster 08:01, 17 August 2012 (UTC)
omg!i must be the luckiest pokemon trainer ever my first main series pokemon game was heartgold and i already have 14 legitamate shiny pokemon and 19 pokemon with pokerus!!!!♥♥♥♥Pachirisupancakes (talk) 20:06, 20 August 2012 (UTC) I seriously don't know. I got like 3 Pokérussed Pokémon through trades - in a row. - A wild ------ appeared (talk) 17:55, 23 August 2012 (UTC)
Liberty Garden Fly glitch
Hi, I don't know if you noticed that glitch I've recently added... it's a glitch in which the Liberty Garden point on the map becomes red when selected, as it could be flown to, something that doesn't happen when the player selects any of the other green points. Now I am asking the ones who have got B2W2: could you please test your games in order to know if they have also got that glitch, as it's just confirmed to be present in BW? Thanks. TheOriginalOne 20:11, 19 August 2012 (UTC)
Celestial Tower and Wellspring Cave B-button glitches
Are we entirely sure these are glitches? I was under the impression that they were in place to trip up players who try to run past the NPCs without battling. You can see a similar thing happening with NPCs that just turn in place- if you try to run past them and you're close enough, they'll turn your way and thus notice you if you haven't fought them yet. Could someone look into this? Yamiidenryuu (talk) 02:39, 22 August 2012 (UTC)
- I personally think they're glitches. At least Celestial Tower, which is the one I remember the best, it happens if you just press B, running or not. --It's Funktastic~! (talk) 02:52, 22 August 2012 (UTC)
- Same thing happens at Wellspring Cave. You just press the B-button and they take a certain amount of steps depending on the trainer class. (The Black Belt moves two steps and the Battle Girl moves only one if the button isn't spammed.) With four presses of the B-button (and giving the time to walk) you can avoid all of them. Super goku (talk) 01:25, 26 August 2012 (UTC)
- The NPCs I mentioned before act like that, too- they look at you if you press B, even if you don't move. I still think it's just a variant on that. Yamiidenryuu (talk) 16:29, 30 September 2012 (UTC)
Game Layout Peek
Hey, are you sure that those weird freezes really just happen when you remove the cartridge from the system? I mean, could those visual glitches also appear if the DS suddenly froze up for other reasons? TheOriginalOne 17:05, 25 August 2012 (UTC) Well yeah, maybe it would happen for other freezes. But what easier is it to freeze your game than to remove your game card? Trying to spawn a 3TrainerPoké in Pokémon White? - A Wild (?) Appeared 11:12, 8 September 2012 (UTC)
About the Skyla glitch in B2W2
Do you think we should put an image of Skyla's sprite from B2W2 in the section describing her sprite glitch, for illustration purposes? Haxorus 16:08, 27 August 2012 (UTC)
- Yeah, I think that with the proper description it would be useful. Ask it to SnorlaxMonster, please. TheOriginalOne 16:10, 27 August 2012 (UTC)
Assist egg glitch
I thought that that was not a glitch. It happened to me in black
- Well, in previous generations it did not take use any moves from an Egg. Since an Egg cannot use any move (or battle anyways) it seems to be a mistake for Assist to use the moves of Eggs. Super goku (talk) 01:45, 3 September 2012 (UTC)
- No, this has been bugging me, how sure are we that it's a glitch and not a new feature of Assist? - unsigned comment from Missingno. Master (talk • contribs) 14:12, 8 September 2012 (UTC)
- Hm, if we know if this has been changed between BW to B2W2, then it would point towards a glitch in how Assist works will Eggs. If it does not change, then we might have to wait until the next game comes out to see what happens. That is a very good point. Super goku (talk) 00:25, 9 September 2012 (UTC)
- No, this has been bugging me, how sure are we that it's a glitch and not a new feature of Assist? - unsigned comment from Missingno. Master (talk • contribs) 14:12, 8 September 2012 (UTC)
Missing shadow glitch
I've found a "glitch" in B2W2. In White Forest, outside that big tree, there is a tree that doesn't have a shadow/the lower part of the model. I dunno if this is more of an error than a glitch, but I wanted to tell you. MAN B2W2 has a lot of glitches! Link here: [2]
Mattii (talk) 13:28, 8 September 2012 (UTC) (Mucrush)
- I would say it is a graphical glitch, like a grass tile outside of Floccesy Ranch. In any case, consider it added. (I would like to note that I believe there is fewer glitches from B2W2 at the moment than most games.) Super goku (talk) 23:07, 10 September 2012 (UTC)
Season change error?
I was playing my copy of Pokemon White this morning and put my Piloswine and witdraw Petilil while giving it a Lucky Egg. As soon as I exited the Pokemon Center in Lacunosa Town and the screen rapidly changed the season from Autumn all the way to Spring! I went to check my Deerling in the PC and it still had the Autumn sprite. I began playing the game again a few minutes ago and the game had indeed changed to the Spring season. Maybe the glitch was caused by not playing for 2 months. Anyone else able to replicate this glitch? Frozen Fennec 20:11, 10 September 2012 (UTC)
- This usually happens every time you haven't played for at least 2 months. It happens all the time in the game from what I've seen. ㄱ쉰 G50 20:26, 10 September 2012 (UTC)
- The game ALWAYS skips the non-played seasons, which are just updated when you're outside. That's no glitch! The programmers HAD that in mind.
- The Deerlings and Sawsbucks, from the moment you catch them, never change form again.
Next time try to get started in a matter that you consider that weird, just to be sure it's a glitch. TheOriginalOne 16:59, 11 September 2012 (UTC)
- Deerling and Sawsbuck do what? I might be no genius, neither I have any of these on hand now but article says other thing: In both instances, the Pokémon will change forms when the season changes (when the players exits a cave or building) while it is in the party. (also, seasons only update when the place "transites", like exiting caves, buildings, or the exiting/entering Floccesy Ranch) Marked +-+-+ (talk) 17:22, 11 September 2012 (UTC)
Unused area in P2 Lab (BW)
If you use cheats that let you walk through walls, then go into the P2 Labatory building, and keep walking down,you will find some unused tables and chairs. Could we include this in the article?
You know, that puts me in mind of Minecraft's Far Lands. You basically use cheats to walk through walls, keep walking out of the level for about 34 days (using mods to teleport there is way easier), you will come across some glitchy terrain. I wonder if there is something similar in Pokémon... - A Wild (?) Appeared 17:17, 15 September 2012 (UTC)
That sounds like material for the Gen V beta page, rather than this one. Yamiidenryuu (talk) 18:00, 15 September 2012 (UTC)
Yeah, think we should put it in. But then again, it's quite glitchy!! - A Wild (?) Appeared 18:18, 15 September 2012 (UTC)
- Nope, it's more beta than a glitch. It must have been put there purposely at some point, but then was supposed to be removed but was forgotten about. Or is there for some other unknown reason. Not for this page. ☆The Solar Dragon☆ 18:21, 15 September 2012 (UTC)
BTW, if you go to the white bits at the edge of the screen, tthen you will actually go under it. - A Wild (?) Appeared 18:56, 15 September 2012 (UTC)
A semi-glitches section?
Make a semi-glitches section for the page, where we can list old, forgotten "glitches" like the Bike speed glitch, Bike music glitch 2 and these B-Button glitches. - A Wild (?) Appeared 19:23, 15 September 2012 (UTC)
- Nope, it's all glitches: some may be more minor than others, but it's all glitches! Once a list of minor glitches used to exist on Bulbapedia, but then it was deleted and now it redirects to Glitch. I think such thing happened because of controversy about how to tell one from another, and also, this page is supposed to show all the glitches, but with the main ones (not meaning that all the other ones shoulkd be considered minor) being on a separate article, redirected to as the main page on the section from here. Just ignore. TheOriginalOne 19:34, 15 September 2012 (UTC)
- The reason the List of minor glitches article no longer exists is that it was getting incredibly long and the definition of "minor" was debatable. It was split into five different lists for each generation (one of which is this page) and a spin-off games list, and these lists include all glitches rather than just minor ones. --SnorlaxMonster 08:58, 7 January 2013 (UTC)
Random game freezing
I used to get it often. - A Wild (?) Appeared 19:23, 15 September 2012 (UTC)
Just don't be ridiculous!Yeah, it also happens to me a lot, but not because it's a glitch. It's right to say that many glitches cause freezing, but the "random" ones happen due to things like a damaged console (that's my case). TheOriginalOne 19:34, 15 September 2012 (UTC)
When you said that's my case, I thought for a sec you were putting your case into the DS. I was like wth? lol. For me, it either happens when I drop my DS, or when I take out the card during gameplay. Talking of dropping DS's, I accidentally dropped mine out of the top bunk. Big cracks appeared on the top screen and then some big black blotches appeared. I actually got really sad and started crying like a 2 yr old with its hand cut off. I'm getting another DS, but I'm keeping my old one too. - A Wild (?) Appeared 19:40, 15 September 2012 (UTC)
- The game freezing is not a glitch! Dropping the console will obviously make the game freeze! As will taking the game out. Not glitches! ☆The Solar Dragon☆ 22:05, 15 September 2012 (UTC)
- Yeah, but they can cause them. - A Wild (?) Appeared 11:51, 16 September 2012 (UTC)
- No, the game freezing causes you to reset your console. It doesn't cause glitches... ☆The Solar Dragon☆ 12:08, 16 September 2012 (UTC)
- Actually, sometimes, it can cause the graphics to become odd, cause a glitch song, or makes early game screens look like multiple colourful vertical lines (Game freeze). [/argument]. - A Wild (?) Appeared 12:54, 16 September 2012 (UTC)
- Oh, when are you going to understand?... yeah, the graphics becoming odd glitch is already documented here. About the rest, it's just too much minor: can you imagine the music flowing to the columns? Now what happens if everything stops flowing? Yeah, unless it is still memorized on the console, it will obviously get stuck in the same sound, causing that scary effect. About the colorful vertical liunes, I think you're talking about the early games: in there, that's the basic picture, nothing special. Please, try not to always think about pointless things in the future. TheOriginalOne 17:50, 16 September 2012 (UTC)
- facepalm with spikes on palm* A Wild (?) Appeared 07:16, 17 September 2012 (UTC)
- Oh, when are you going to understand?... yeah, the graphics becoming odd glitch is already documented here. About the rest, it's just too much minor: can you imagine the music flowing to the columns? Now what happens if everything stops flowing? Yeah, unless it is still memorized on the console, it will obviously get stuck in the same sound, causing that scary effect. About the colorful vertical liunes, I think you're talking about the early games: in there, that's the basic picture, nothing special. Please, try not to always think about pointless things in the future. TheOriginalOne 17:50, 16 September 2012 (UTC)
- Actually, sometimes, it can cause the graphics to become odd, cause a glitch song, or makes early game screens look like multiple colourful vertical lines (Game freeze). [/argument]. - A Wild (?) Appeared 12:54, 16 September 2012 (UTC)
- No, the game freezing causes you to reset your console. It doesn't cause glitches... ☆The Solar Dragon☆ 12:08, 16 September 2012 (UTC)
- Yeah, but they can cause them. - A Wild (?) Appeared 11:51, 16 September 2012 (UTC)
Music memory glitch needs a video.
Can someone make one video that shows both variants of the Music memory glitch please? Remember to link it here! - A Wild (?) Appeared 12:57, 16 September 2012 (UTC)
Biker speed glitch
I doubt it's an optical illusion- it happens even if you're standing still, as long as you're holding down the B button. Yamiidenryuu (talk) 23:47, 12 October 2012 (UTC)
- ...so I think we need a video, because many people could think that. Don't you? TheOriginalOne 00:01, 13 October 2012 (UTC)
- Fine, I'll try to provide one and upload it ASAP. Chicobo329 (talk) 00:03, 13 October 2012 (UTC)
I don't think it's a glitch and more so something that was planned. I believe it works with some people not even on bikes in BW2. Hyper Shadow (talk) 20:08, 16 October 2012 (UTC)
- It's a glitch because of its unusual behavior. It's not even restricted to bikers, as the Smashers and Hoopsters in Village Bridge also exhibit this behavior and that 'heartbreaker' Charles does not speed up when B is held Chicobo329 (talk) 20:49, 16 October 2012 (UTC)
Breeders in BW2
There a possible glitch that's being talked about that I've seen where Breeders battle you every time leave re-enter a route eg Route 4. Is this a glitch or simply a characteristic of the trainer? The confusion is my opinion is that it's unusual that they would implement something like that in the sequels and not the originals. Thanks Tadzo (talk) 21:33, 16 October 2012 (UTC)
- It's a new thing. Also on purpose. Not a glitch. One of them even says "I'll battle you every time you visit!" or something like that.--Abcboy (talk) 21:36, 16 October 2012 (UTC)
- In fact an NPC even mentions that a nearby Pokemon Breeder rebattles you. Just a new feature to attempt to compensate for the lack of a Vs. Seeker. Chicobo329 (talk) 01:36, 17 October 2012 (UTC)
Kyurem formes glitch?
I saw this video online and I was wondering if someone could try to replicate it since I cannot do so at this time. [[3]] --Super goku (talk) 01:34, 20 October 2012 (UTC)
- You can't have two different forms of Kyurem at once. The DNA Splicers' description actually changes once it has been used, and cannot fuse Pokémon if it has already fused two. It appears he hacked White Kyurem into existence then used the DNA Splicers to merge two, put Black Kyurem in the fused Pokémon holding zone (as the data has to be kept somewhere), the defused the other one, resulting in Kyurem and the Pokémon in the holding zone. --SnorlaxMonster 09:03, 7 January 2013 (UTC)
- Oh, thank you for mentioning that. I did not have the games at the time and was just getting to the part involving Kyurem. Thank you for the reply. :) --Super goku (talk) 04:54, 11 January 2013 (UTC)
Is this a glitch?
When my Zoroark's HP is at red, it plays the alarm. After its Illusion wears off, the alarm restarts. --Abcboy (talk) 17:54, 20 October 2012 (UTC)
- Restarts? You mean the music track skips back to the beginning? Sounds like another minor glitch to me. Yamiidenryuu (talk) 18:08, 20 October 2012 (UTC)
Glitches or features?
I'm not sure that all of the things listed here would actually count as glitches. For instance, the "N glitch" doesn't seem like a glitch at all; rather, it's very likely that Game Freak didn't intend for you to get into battles or leave the area until you'd finished with N. The "Biker speed bug" is debatable; it could very well be a feature to prevent the player from just running to evade Trainers (similarly to how trainers who rotate in place do so faster when running). --AndyPKMN (talk) 13:38, 7 November 2012 (UTC)
- The "N glitch" is my fault since I thought at the time that you were stuck with N following the player if N appeared in two spots. (I will fix that in a bit though it would be nice if an english video can be found.) --Super goku (talk) 20:23, 7 November 2012 (UTC)
- I've said before that the "B-button glitches" in general likely aren't glitches- there's trainers in most of the games that look right at you if you try to run past them. It's not even the B-button that does it, since auto-run in HGSS will get their attention as well. BW just expanded on it. Yamiidenryuu (talk) 01:14, 8 November 2012 (UTC)
- The only thing that stops me short on the B button glitch is that it happens even if you press B without moving anywhere. If you just hold B while standing still there will still be a speed increase. And this behavior only happens with certain NPC types rather than all of them. This doesn't seem like consistent behavior to me and it reminds me a lot of a similar run-button bug in the Earthbound Zero US prototype/Mother 1+2 compilation. Not having encounters while N is with is likely because N has no backsprite and entering a battle with him following you can potentially mess up the game or cause strange behavior; this makes it more of a failsafe rather than a glitch.Chicobo329 (talk) 06:59, 8 November 2012 (UTC)
- (N glitch - Two Ns can appear. If this occurs, then it appears that the player is stuck as N will not be able to leave and the player cannot leave. See the video for more information.) <-- That is the best I can explain what the N Glitch should mean. Maybe it should be renamed something else to help since N glitch wasn't a good choice now that I think about it. --Super goku (talk) 01:39, 9 November 2012 (UTC)
- The only thing that stops me short on the B button glitch is that it happens even if you press B without moving anywhere. If you just hold B while standing still there will still be a speed increase. And this behavior only happens with certain NPC types rather than all of them. This doesn't seem like consistent behavior to me and it reminds me a lot of a similar run-button bug in the Earthbound Zero US prototype/Mother 1+2 compilation. Not having encounters while N is with is likely because N has no backsprite and entering a battle with him following you can potentially mess up the game or cause strange behavior; this makes it more of a failsafe rather than a glitch.Chicobo329 (talk) 06:59, 8 November 2012 (UTC)
- I've said before that the "B-button glitches" in general likely aren't glitches- there's trainers in most of the games that look right at you if you try to run past them. It's not even the B-button that does it, since auto-run in HGSS will get their attention as well. BW just expanded on it. Yamiidenryuu (talk) 01:14, 8 November 2012 (UTC)
OT Change Glitch?
Along time ago when Black and White first came out, I was visiting my cousin and we were both playing Black. (English version BTW). I was around Pinwheel forest while she was already at Route 4. We were playing around, and we would catch Pokemon, give them weird nicknames and trade them to each other. Later when I came home my brother was looking at the Pokemon my cousin traded to me. I was telling him she caught them, but he said "No, they're yours, it says that the OT is you" and I was like what? Sure enough, two of the Pokemon my cousin traded to me had me as the OT. It didn't make sense since I wasn't at that part of the game yet, and she gave them the nicknames. I was able to rename them in my game too, and they didn't get boosted EXP. the two Pokemon were Sandile and Darumaka. I think this glitch only appeared on my game and I don't think it happened on my cousin's. We have both restarted our games by now and the Pokemon are gone, but I still find this really odd. Nothing has happened like this since. Tl;dr, the Pokemon my cousin traded to me somehow got the OT and ID switched to mine. --Ondelez46regigigas (talk) 06:14, 14 November 2012 (UTC) this happened to me with a gts pachirisu but i couldnt change the nickname even though they had my ot and my id number i was playing european black btw i still have the pokemon if anyone wants proofPachirisupancakes (talk) 14:40, 18 November 2012 (UTC)
Fixed Glitches
Yeah, the article said to discuss this. I can confirm that the Nacrene City Café glitch has been fixed in Black 2 and White 2. I will investigate more. KyuremsIceBlade (Talk) (Contribs) 03:11, 21 November 2012 (UTC)
The trainers in Celestial Tower have changed, and none of them react to the B button, so I guess you could call that "fixed." KyuremsIceBlade (Talk) (Contribs) 03:19, 21 November 2012 (UTC)
I tried to confirm the "invisible wall" glitch in the Dreamyard as was unable to (walked on all seemingly open tiles all around all three stair cases attached to the basement, above and below ground). If I could get a screenshot of the glitched area in BW I could more completely confirm that it has been fixed Vlad.frostbringer (talk) 14:11, 7 January 2013 (UTC)
- I don't have an image of it, but the row of tiles directly to the left of the staircase in the upper right corner of the map (on the outside) cannot be walked on in BW. --SnorlaxMonster 15:35, 7 January 2013 (UTC)
Money glitch?
Check this out. I beat Cilan and Chili with an Amulet Coin and Prize Money Power ↑↑↑, and got this. [4] ?3680 pokedollars as prize money. The total multiplier with AC/LI and PMP↑↑↑ seems to be 6x and the base money from beating the brothers in Challenge Mode is 17280, so I got 103680. But there's only space for five digits so there's a ? instead of a 10. Hheebo (talk) 17:54, 23 November 2012 (UTC)
- Yeah, I think it could be considered a glitch that works on all the gen V games. Adding it. TheOriginalOne 16:01, 25 November 2012 (UTC)
Mail Glitch?
I found a glitch on my Pokemon White Version 2 game; it's a glitch with the mail. After trading with a friend, I read the mail, and I decided to check the Pokemon. Its ability description disappeared not even a second after I tried to read it (it reappears when you check on another Pokemon's stats and back). Here's the video I recorded of the glitch: http://www.youtube.com/watch?v=Rz9ATutPWv0. Does anyone know why this happens? --AlbeinoLucario (talk) 22:57, 29 November 2012 (UTC)
- I have no idea why that might happen, but I can confirm another incident of it with my White 2 and a Magnemite I got off the GTS. Nice to know I wasn't hallucinating... Yamiidenryuu (talk) 23:09, 29 November 2012 (UTC)
- I can confirm it too. I've done additional testing and found if you instead view a different Pokémon's Ability, it also disappears. If you leave the menu and then go back in, the Ability description still disappears. If you first view another Pokémon's information screen, scroll to another Pokémon's screen, and then view the Ability text, it still disappears. However, if the game is saved, an Egg hatched, the Bag opened, or a battle initiated between reading the mail and checking the Ability, the description will not disappear. --Abcboy (talk) 01:50, 14 December 2012 (UTC)
Triple Battle Hp # Glitch?
In the PWT, I was facing Janine in a triple battle. I wasn't paying much attention, but at one point I noticed that my HP bar was now gone; it had been replaced with numerical values. In the next battle, it had changed back to the usual green bar without number. Could somebody please try to figure this out? CraftyWeavile (talk) 01:22, 4 December 2012 (UTC)
- I forget exactly how,. but you can toggle between the bar and the numbers. You probably just hit the Select button or whatever it is on accident. Yamiidenryuu (talk) 03:02, 4 December 2012 (UTC)
- SELECT?! Why have I never been told this?! CraftyWeavile (talk) 23:58, 14 August 2013 (UTC)
Disappearing egg glitch
Well, while viewing the pokemon's profile, the game sorta just skipped the section for the egg. the egg was in the third slot. video on the glitch >> http://www.youtube.com/watch?v=g6ciiV9f_gI this actually happened quite a few times already. - unsigned comment from Kyo~ (talk • contribs)
- That's because you're looking at the second page of the summaries. Eggs only have the first page. Yamiidenryuu (talk) 16:07, 5 December 2012 (UTC)
Two glitches I came across
First off, the Join Avenue one seems to have happened to me, but it happened after I transferred my DS data from my Lite to my 3DS, so I wonder if it isn't a glitch, but just a way to prevent time changing abuse (since the times are going to vary ever so slightly)?
Secondly, my Dialga, when transferred from Pearl to White at the same time as Palkia, somehow learned Spacial Rend. Anybody else experience this, or can we just file this under, "Somebody's game had a hiccup that is likely never going to happen again"? --Shadowater (talk) 07:53, 9 December 2012 (UTC)
Giant Chasm time glitch
Just happened to pass by giant chasm at night when it turn to morning instead. It's not because the clock just happened to hit morning thus the change. Kyurem/ giant chasm is also not a pokemon/place meant to distort time. video here>> http://www.youtube.com/watch?v=FuYoHjEqeyo Kyo~ (talk) 07:53, 14 December 2012 (UTC)
- The only difference I can see is that the Giant Chasm is foggy and the route isn't. Yamiidenryuu (talk) 15:43, 14 December 2012 (UTC)
- On Route 13, grass looks like it's night (it's blueish). But in Giant Chasm, it's like as if it was morning or day (it's greenish). There's a noticeable change in color of grass. Marked +-+-+ (talk) 16:42, 14 December 2012 (UTC)
Mareep/Lass Molly Glitch?
I don't know if this is a glitch, but if you force the Mareep up to the Lass, she'll run into it (Like if the play character stood next to her, she'd run into the player.) I have video of this and can put a link up.☆glaceon☆ (talk) 00:58, 23 December 2012 (UTC)
- I don't see how that's a glitch? The Mareep is solid like the player, so she's going to run into it like she would the player, It'd be a glitch if she ran through it like it wasn't there. Yamiidenryuu (talk) 04:13, 23 December 2012 (UTC)
Alright, just checking.☆glaceon☆ (talk) 16:46, 24 December 2012 (UTC)
"Biker Speed Glitch" not a glitch
As far as I can tell, the "Biker Speed Glitch" is not a glitch at all. It only happens with trainers who are either actively playing a sport (the smashers and hoopsters at the Village Bridge) or are on some sort of vehicle (bikers and cyclists). This suggests, to me at least, that it is a feature, to make it seem like the bikers are speeding up and the people playing sports are running faster at the same time you do.
Besides, the effect is incredibly obvious, so I would think it would be one of the first things fixed for Black and White 2 if it was a glitch.--Pkmn (talk) 07:14, 6 January 2013 (UTC)
- I really don't know why there's such a debate over this particular glitch. People against the idea that it's a glitch say it's just a way to make it harder for players to avoid the trainers. However the fact they exhibit this abnormal behavior when you hold B, even while sitting still (this is important!), suggest otherwise. There have been games with NPC speed glitches related to a run button before, the best example off the top of my head is Mother/Earthbound Zero. Chicobo329 (talk) 11:11, 7 January 2013 (UTC)
- The bike speed behaviour alone does appear to be a glitch; however, when you see that there are all these other B button behaviours, many of which are complex enough that they couldn't be unintentional (such as the Celestial Tower Trainers skipping facing the wall and all the different ways the Wellspring Cave Trainers respond to the B button), there is sufficient evidence that the cyclists speeding up due to pressing B is intentional. Even if it is, it is better to assume things are not glitches until there is sufficient reason to believe so. --SnorlaxMonster 15:55, 7 January 2013 (UTC)
In my black 2, the animation for strength was black instead of orange but it was normal when I used it again.Auragirl (talk) 23:36, 13 January 2013 (UTC)
Route 19 glitch
Just west of town there's a movement permission glitch where you can walk into the face of a cliff.
At the ramp where you can go up to retrieve the nest ball, the error is there [5]. Walk upwards... and you're inside the cliff face [6]. You can walk one more step to the right while inside the cliff; in total there's 2 incorrect permissions. Kaphotics (talk) 01:17, 4 February 2013 (UTC)
- Suppose you guys might want a video of it. http://www.youtube.com/watch?v=8I2pMi5niK0 — Kaphotics (talk) 01:33, 4 February 2013 (UTC)
2 New PokéStar Studios glitches
Excuse me for my lack of wikicode knowledge, but I have discovered 2 new glitches, which are:
- 1st, PokéStar Studios U-turn/Volt Switch glitch: When the Pokémon uses U-turn/Volt Switch in a film instead of giving the message "(Pokémon)-went-back-to-(Trainer's name)." it will say instead "(Pokémon)-went-back-to--." (I used - for spaces to show that the name becomes a blank space). This happens whether or not the name is changed in the film. I do not know if this happens with Baton Pass.
- 2nd, PokéStar Studios Illusion glitch: When doing a film where your name is based off of the lead Pokémon name, you aloud bring 2 or more Pokémon, and you bring a Pokémon with the ability Illusion in the lead, then the name will change 1-3 times in the film. Times that the name changes are: when the battle starts(becomes copied Pokémon's name), when Illusion is broken (becomes the Pokémon who is using Illusion), when a line choice comes up (becomes copied Pokémon again), and at the end of the film (becomes the name of the Pokémon on the field). The film preview, the film intro, and the credits will still show the correct name though. TrainerX493 (talk) 19:48, 20 February 2013 (UTC)
I tested it and Baton Pass does not any message, so the first glitch only happens with U-turn and Volt Switch.TrainerX493 (talk) 18:22, 22 February 2013 (UTC)
switch box glitch
I added this glitch to the list yesterday. just wondering, is it normal for people to just butcher it or was my grammar that bad or something.- unsigned comment from Raykyogrou0 (talk • contribs)
- Well, your writing style wasn't really encyclopedic, you should write in the third person instead of using "you". And yes, it is normal to "butcher" other users' edits in a wiki so that they sound better.--電禅Den Zen 10:56, 27 February 2013 (UTC)
- Basically, the wiki is freely editable by everyone, and if you submit text it is completely normal for someone to come along and completely rewrite it. It is also normal for it to left the way it was when submitted for years. It really just depends on the way it was written and how popular the page is. But the main reason your text was so largely edited was, as Dennou mentioned, that it was written in second person (with "you"), which is unencylopedic and should not be used in the mainspace. --SnorlaxMonster 11:02, 27 February 2013 (UTC)
- Ah, the third person thing. I knew there was something wrong with it. Thanks for the info. This is actually the first time I added something here. And I don't write encyclopedias for a living lol Raykyogrou0 (talk) 15:14, 30 March 2013 (UTC)
- Basically, the wiki is freely editable by everyone, and if you submit text it is completely normal for someone to come along and completely rewrite it. It is also normal for it to left the way it was when submitted for years. It really just depends on the way it was written and how popular the page is. But the main reason your text was so largely edited was, as Dennou mentioned, that it was written in second person (with "you"), which is unencylopedic and should not be used in the mainspace. --SnorlaxMonster 11:02, 27 February 2013 (UTC)
Double battle glitch
This has happened to me a ton of times. I've been in a double battle and both of my Pokemon faint. When I try to switch out a second Pokemon, it says "(name) cannot be switched out!"
I have to reset each time that happens.
I added it to the page - let me know if this also happens to you.
ArceusVsMew (talk) 20:05, 25 March 2013 (UTC)ArceusVsMew
- Forget, what has been happening to you is actually what was in my other thory, and has already been discussed here. TheOriginalOne 20:19, 25 March 2013 (UTC)
- See the previous section on this. It's not a glitch, it's that positions now matter in battle and people assume it works like previous generations without reading the caption. --SnorlaxMonster 05:21, 2 April 2013 (UTC)
- Forget, what has been happening to you is actually what was in my other thory, and has already been discussed here. TheOriginalOne 20:19, 25 March 2013 (UTC)
Regarding the Sandile glitch that was just added
I'm pretty sure I've seen this happen with other Pokemon, actually, sometimes due to their normal animations, sometimes due to the effects of a move animation. I can't remember any off the top of my head, though, but I think Entrainment's wobble-back-and-forth animation can sometimes cause it, for example... Want me to keep an eye out? Yamiidenryuu (talk) 13:48, 1 May 2013 (UTC)
- Yes. Someone just added another instance of it. This is a general sprite animation glitch, not a bunch of separate specific glitches. Anyone want to help research this? Yamiidenryuu (talk) 15:59, 27 June 2013 (UTC)
Dritviel gym glitch
while playing my pokemon black 2 i discovered that you can still battle trainers after beating the gym but only if the light is turned off is this a glitch? - unsigned comment from Icestar649 (talk • contribs)
No red X button?
In Black's PC box (move pokemon), I noticed that if I went into switch box mode, and then proceeded to change the name of the box, I would return to find that the red "X" in the corner had disappeared! The empty section still functioned as the X button did. I couldn't repeat this in White 2. --CraftyWeavile (talk) 00:26, 5 June 2013 (UTC)
- Worked fine here on Black, though the X only vanished when using switch box, and it reappeared after I got out of Switch Box. Is there something that I missed? The X also does not appear when using/giving an item on/to a Pokémon in the party. Not sure if it's intended, though it's likely. Berrenta (talk) 21:05, 8 June 2013 (UTC)
- In the giving/using items mode, does the absent X still function? I have noticed that the X does not appear in this way, but I always thought that it wouldn't have been necessary. CraftyWeavile (talk) 02:13, 30 July 2013 (UTC)
- Ah. Tested the "missing" X in give/use items and no reaction. Mustn't have ever been there.CraftyWeavile (talk) 00:23, 23 August 2013 (UTC)
exp glitch no gain
in my white game,i have seen a experience glitch where my Pokémon was battling multiple pokemon,including random wild ones at the beggining of my adventure and my pkmn would not gain experience at all - unsigned comment from Zackattack 056 shinyraquaza (talk • contribs)
- That's not a glitch. You're likely not playing a legitimate copy of the game. --It's Funktastic~!話してください 20:31, 8 June 2013 (UTC)
btw it was legit i had played through the entire game and it happened when i restarted the game and i have heard of this in other games to,including one comment on jwittz youtube channel discussion made yesterday from black 2,but it could be a error of abusing the game chip because i lost mine like 7 times- unsigned comment from Zackattack 056 shinyraquaza (talk • contribs)
exp glitch no gain
in my white game,i have seen a experience glitch where my Pokémon was battling multiple pokemon,including random wild ones at the beggining of my adventure and my pkmn would not gain experience at all- unsigned comment from Zackattack_056_shinyraquaza (talk • contribs)
- This is likely because the Pokemon White version of your game believes you are playing the game on a flash card or emulator. Although it may seem as though this is a glitch, it is actually an Anti-Piracy feature built into the game to discourage pirating of the game (or in other words, playing the game but not playing it on its game cartridge). Source. --NOBODY (talk) 03:02, 9 June 2013 (UTC)
thx,i was really confused,and also i did not do that btw ps i also could not save every time i tried it froze :p - unsigned comment from Zackattack_056_shinyraquaza (talk • contribs)
Bike Music Glitch
When playing White Version a year or two ago, I found a glitch by accident that makes the overworld theme become the Bike music even when the player isn't on the bike. I just posted a video on Youtube describing the glitch, here's what I said about it: "This glitch only seems to work on older DS models, such as the DS and DS Lite, not the DSi models or 3DS models due to their faster processing power, I guess. To make the glitch work, you must go over to a shaking grass spot, quickly get on and off the bike, and walk into the shaking spot. After the battle ends, the bike music will start playing regardless of the player not being on the bike. The reason for me going into the bag was just to show that I wasn't playing a separate music track somewhere else, with the music and sounds coming from the same DS." https://www.youtube.com/watch?v=2iytQYc1-HU&feature=youtu.be I'm actually surprised that nobody had this happen to them. - unsigned comment from E1337Xenos (talk • contribs)
- I've actually discovered a similar but much more minor glitch that works on the DSi. Getting on the bike and immediately changing areas in some places where there's no pause for loading (the southern gate into Skyarrow Bridge works well) will cause the game to play the bike music for a second and then freeze briefly before fixing the music. It also seems like getting on the bike, blasting into a new area and then almost immediately getting into a battle will cause a similar delay before the encounter animation starts, but I'll need to record that to check. Yamiidenryuu (talk) 15:11, 5 May 2014 (UTC)
is this weather glitch actually a glitch?
ok so i was playing white 2 when i walked into a building and saw a cubchoo so i knew it was the wrong house so i left and it started to rain! i hate rain! - unsigned comment from Valehd (talk • contribs) 11:11, 3 September 2014 (UTC)
- Really? Not a glitch. It's something called weather...If it's somewhere where it shouldn't rain, glitch.Iancee (talk) 23:02, 6 December 2014 (UTC)
- i was in iccirus city. weather shouldn't change THAT quickly. i did want to do the pep quiz --Valehd (tAlk) 18:27, 17 January 2015 (UTC)
Habitat Glitch
I made a video related to this glitch, maybe it can be used here. The URL is https://www.youtube.com/watch?v=niHbAGIm3is&feature=youtu.be Lucho12344 (talk) 19:30, 13 October 2015 (UTC)
Happy to help us here (Sorry, i don't have the english game, so i used a Spanish One XD) Lucho12344 (talk) 00:46, 14 October 2015 (UTC)
Battle Subway Continue Gitch
So I was playing the battle subway (double battles train if it matters) and I was on battle 17. I had to go do something, so I picked the "Rest" option after I beat the match, to pick up later. I got back on about a week later, it says "It's good to see you back" "Would you like to resume your challenge at the Battle Subway?" I picked yes and it went back to the start screen. I was very confused at this point, thinking I might have fat thumbed it, I use my index finger to pick yes, and it still kicked me out to the start menu. At this point I thought, "well, maybe right = wrong and blah blah blah" so I went back in and tried selecting no, and as expected, that option kicked me out to the start screen, a lot faster than picking yes though
so can someone help? I have over 400 hours into the game and almost the full pokedex, I really don't want to reset the game, but I think it's softlocked Demonickitten (talk) 12:46, 3 April 2019 (UTC)
Double Battle Glitch
Different glitch than the other one.
5 of 6 pokemon fainted, cannot switch the last one in. Keeps going between the party screen and the "switch button" screen. No way I've found to fix this.
Selocon (talk) 14:48, 17 January 2020 (UTC)
- Do you know what caused the glitch to happen? Was there something you did during the battle that lead to it? If it is a newly discovered glitch and it can be documented on how it happens, it could be added to the article. Frozen Fennec 15:00, 17 January 2020 (UTC)
The only thing I can think of that lead to it was two pokemon were knocked out in the same round but not at the same time. It's not fixable like the other glitch because I cannot select to send out another pokemon. I attempted to select a fainted pokemon and then my non-fainted one again and it didn't fix it. Selocon (talk) 16:29, 17 January 2020 (UTC)
It was not, it was expecting 2 pokemon to be sent out but I only had one and it wouldn't recognize that. Selocon (talk) 18:29, 17 January 2020 (UTC)
- Hey! I know this is a super late response, but I just stumbled into this, and I think I might know what the problem is. For you to be in this situation... two of your Pokémon must have fainted in the same turn, right? If I'm not mistaken, the game isn't asking you to pick a second Pokémon to send in - it's asking you to pick the Pokémon you want to replace. The first prompt expects you to choose a Pokémon that hasn't fainted, but the second prompt expects you to choose one of the two Pokémon that was just in battle; it basically just wants to know if it should send out the Pokémon on the left or on the right. (It's a weird and unintuitive mechanic in the context of doubles, but the reason it was added in Gen V is because position makes a difference for Triple Battles; it's definitely an intended feature and not a glitch!) EpicDeino (talk) 23:12, 15 April 2020 (UTC)
No, that's not it. It will not let me select for the first part of that! I cannot select the pokemon to switch IN, as the only pokemon I have left is already out. Selecting that one will bring up the message of it already battling. However, I cannot move to another prompt/screen from the "select new pokemon" screen.
Double Battle Glitch in B2W2
This is my first contribution to Bulbapedia, and this is definitely not the first time this topic was brought up (see above). I just needed to confirm that the Double Battle glitch (this happened to me in a triple battle in the PWT) happens in Black and White 2. My Alakazam had 0 HP EVs but held a Focus Sash and was brought down to 1 HP without the Focus Sash activating. When it fainted, I couldn't send any more Pokémon out. - unsigned comment from Moreminds2005 (talk • contribs)
DNS exploit
Should this page include information about the DNS exploit that lets people still obtain event Pokemon? sumwun (talk, contribs) 18:48, 28 April 2022 (UTC)
- I'm not sure. IIRC, it's not the usual kind of bug, obviously, there's something to it that's almost like hacking. Nescientist (talk) 12:35, 30 April 2022 (UTC)