text:
Western blot analysis of extracts from various cell lines using β-Actin (8H10D10) Mouse mAb (HRP Conjugate).
|Product #
|100 µl
|H M R Hm Mk Dg
|MW (kDa)
|Mouse IgG2b
Product Information
This Cell Signaling Technology antibody is conjugated to the carbohydrate groups of horseradish peroxidase (HRP) via its amine groups. The HRP conjugated antibody is expected to exhibit the same species cross-reactivity as the unconjugated β-Actin (8H10D10) Mouse mAb #3700.
|Western Blotting
Supplied in 136 mM NaCl, 2.6 mM KCI, 12 mM sodium phosphate (pH 7.4) dibasic, 2 mg/ml BSA, and 50% glycerol. Store at –20°C. Do not aliquot the antibodies.
For western blots, incubate membrane with diluted primary antibody in 5% w/v nonfat dry milk, 1X TBS, 0.1% Tween® 20 at 4°C with gentle shaking, overnight.
NOTE: Please refer to primary antibody datasheet or product webpage for recommended antibody dilution.
NOTE: Prepare solutions with reverse osmosis deionized (RODI) or equivalent grade water.
Load 20 µl onto SDS-PAGE gel (10 cm x 10 cm).
NOTE: Loading of prestained molecular weight markers (#13953, 10 µl/lane) to verify electrotransfer and biotinylated protein ladder (#7727, 10 µl/lane) to determine molecular weights are recommended.
NOTE: Volumes are for 10 cm x 10 cm (100 cm2) of membrane; for different sized membranes, adjust volumes accordingly.
* Avoid repeated exposure to skin.
posted June 2005
revised November 2013
Reprobing of an existing membrane is a convenient means to immunoblot for multiple proteins independently when only a limited amount of sample is available. It should be noted that for the best possible results a fresh blot is always recommended. Reprobing can be a valuable method but with each reprobing of a blot there is potential for increased background signal. Additionally, it is recommended that you verify the removal of the first antibody complex prior to reprobing so that signal attributed to binding of the new antibody is not leftover signal from the first immunoblotting experiment. This can be done by re-exposing the blot to ECL reagents and making sure there is no signal prior to adding the next primary antibody.
NOTE: Prepare solutions with reverse osmosis deionized (RODI) or equivalently purified water.
posted June 2005
revised June 2016
Protocol Id: 11
β-Actin (8H10D10) Mouse mAb (HRP Conjugate) recognizes endogenous levels of total β-actin protein.Species Reactivity:
Human, Mouse, Rat, Hamster, Monkey, Dog
Monoclonal antibody is produced by immunizing animals with a synthetic peptide corresponding to amino-terminal residues of human β-actin protein.
Actin, a ubiquitous eukaryotic protein, is the major component of the cytoskeleton. At least six isoforms are known in mammals. Nonmuscle β- and γ-actin, also known as cytoplasmic actin, are predominantly expressed in nonmuscle cells, controlling cell structure and motility (1). α-cardiac and α-skeletal actin are expressed in striated cardiac and skeletal muscles, respectively; two smooth muscle actins, α- and γ-actin, are found primarily in vascular smooth muscle and enteric smooth muscle, respectively. These actin isoforms regulate the contractile potential of muscle cells (1). Actin exists mainly as a fibrous polymer, F-actin. In response to cytoskeletal reorganizing signals during processes such as cytokinesis, endocytosis, or stress, cofilin promotes fragmentation and depolymerization of F-actin, resulting in an increase in the monomeric globular form, G-actin (2). The ARP2/3 complex stabilizes F-actin fragments and promotes formation of new actin filaments (2). Research studies have shown that actin is hyperphosphorylated in primary breast tumors (3). Cleavage of actin under apoptotic conditions has been observed in vitro and in cardiac and skeletal muscle, as shown in research studies (4-6). Actin cleavage by caspase-3 may accelerate ubiquitin/proteasome-dependent muscle proteolysis (6).
Explore pathways + proteins related to this product.
UniProt ID: P60709
Entrez-Gene Id: 60
Cell Signaling Technology is a trademark of Cell Signaling Technology, Inc.


text:
All the informationthat you need to find can be found by visiting >
Copyright © 2015 Midlands Astronomy Club, County Offaly, Ireland.
Promoting astronomy and allied subjects since 1986 throughout the Irish midlands.
Hosts of the annual COSMOS Star Party.
Lectures Calendar | Contact Us | Privacy | COSMOS 2015 | About MAC
A founding member club of the Irish Federation of Astronomical Societies (IFAS)

subset: commoncrawl


text:
Bobber thing
The home for Autocycles, Cyclemotors amd Mopeds.
Post Reply
First unread post • 4 posts • Page 1 of 1
Bobber thing
http://www.ebay.co.uk/itm/chopper-bobbe ... 20df8312ff" onclick="window.open(this.href);return false;
- Welsh Wizard
- Posts: 517
- Joined: Thu Apr 09, 2009 10:26 am
- Location: Far side of the World
Re: Bobber thing
You sure this should not be posted under "Joke of the Day "
Re: Bobber thing
Looks a lot better than those trike things people keep posting.
Classics ain't built in Metric
Re: Bobber thing
I like the novel way the engine is mounted to the frame, Gravity. It might save a bit of weight but even 50cc Puch engine might prove too much IMHO.
Post Reply
4 posts • Page 1 of 1


text:
Gopal's Sprouted Almond Butter, Unsalted (Raw, Organic) 8 oz.
Gopal's Sprouted Almond Butter is creamy, light and sweet. Organic raw almonds are soaked and germinated which removes the phytic acid and enzyme inhibitors that are naturally present in nuts and seeds. The almonds are then dried and ground at temperatures of around 108°. The result is a light and sweet tasting almond butter.
Raw, Sprouted and Gluten Free.
Nutrition Facts: Serving size 1 oz., Servings per Container 8. Calories 187, Total fat 16g, Saturated Fat 1.5g, Trans fat 0%, Cholesterol 0%, Sodium 0mg, Total Carbohydrates 6g, Dietary Fiber 1%, Sugars 1g, Protein 5g, Vitamin A 0%, Vitamin C 0%, Calcium 8%, Iron 6%.
Ingredients: Organic Raw Sprouted Almonds.
Net. Wt.: 8 oz.
Copyright © 2020 Natural Zing's Raw Food StorePowered by osCommerce


text:
Hearst Corp. Invests In New TTR Conveyor From Ferag
By: Press Release | Ferag
In December 2011, the Hearst Corporation announced its investment in a new newspaper press for the Albany facility in New York State. From the Spring of 2013, it will be replacing a letterpress machine that's more than 40 years old.
70,000 copies (140,000 on Sundays) of the Times Union newspaper plus other publications are set to come off the new production installations. To pick up and transfer the copies to bundling, a TTR conveyor system from Ferag will be connected to each of the two folder deliveries on the printing machines. Straight-run production means taking up a maximum 80,000 copies per line and hour. At such peak performances, the Ferag technology will be running in 2:1 mode at half chain speed.
There's more than solid engineering behind the choice of the Ferag solution. As Project Manager Brad Calhoun says, the company will continue to apply new advertising formats to the front page of the newspaper. Soon, the relatively slow application technology currently in use is set for an upgrade with a high-speed Accraply labelling module, designed for application rates up to 80,000 copies per hour. Future plans could see the integration of inline stitching and the three-side trim in order to utilize further added-value potential in the commercials market.


text:
- Home
- Bibs
- Classic Bibs
- Classic Bib - Bob the Builder with Tie
Product Description
These bibs are tried, tested and true! Handmade with quality designer fabric (cotton or flannel). Each bib is lined with a super absorbent inner layer. Our bibs are top-stitched for style and durability. These bibs are designed to last!
Product Reviews
Write Review


text:
Call for Media: Follow the launch of ESA astronaut André Kuipers
PR 35 2011 - ESA astronaut André Kuipers is scheduled for launch to the International Space Station on 21 December. Media are invited to cover the event via ESA TV or ESA's web site or attend one of the ESA events in the Netherlands and Germany.
André Kuipers will be launched on a Soyuz to the International Space Station on his five-month PromISSe mission at 14:16 CET (13:16 GMT) on 21 December from Baikonur cosmodrome in Kazakhstan.
PromISSe is Europe's fourth long-duration flight to the orbital outpost, and André's second mission to the Station. His duties during the five-month mission will include being the prime operator for Europe's supply spacecraft, ATV Edoardo Amaldi, when it arrives at the Station in March next year.
Similarly, André will be involved in berthing the visiting Cygnus and Dragon US cargo vehicles during their maiden demonstration flights to the Station.
He will also conduct an extensive programme of educational and scientific experiments, benefitting from his background as a medical doctor.
For more information about André and his PromISSe mission, please visit: www.esa.int/promisse
The launch will be transmitted live via satellite and on ESA's website: www.esa.int
ESA TV offers broadcasters extensive material on André's mission and its preparation via special feeds from the Baikonur cosmodrome before the launch.
Launch and docking will be transmitted live via the W2A satellite. For more information, consult http://television.esa.int/
The latest high-resolution images can be found by registering on ESA's Photo Library for Professionals: http://www.esa-photolibrary.com/
Questions on images for media can be directed to email@example.com
Attending launch events
The main launch event will be held in André's home country, the Netherlands, at ESA's technical centre ESTEC, in Noordwijk.
The European Astronaut Centre (EAC), in Cologne, Germany, will also open its doors to media.
More information about these events, and accreditation information, can be found on the respective country pages on ESA's website:
Event in ESTEC: http://www.esa.int/esaCP/Netherlands.html
Event in EAC: http://www.esa.int/esaCP/Germany.html
For further information, please contact:
ESA Media Relations Office
Communication Department
Tel: + 33 1 53 69 72 99
Fax: + 33 1 53 69 76 90
Email: email@example.com


text:
You get linkbacks from Wikipedia. That ever-popular rtorrent introduction that I wrote almost a year and half ago still gets more than 200-some-odd views a day, with a sliver of them coming from the Wikipedia page for rtorrent.
Well, you won't hear me complaining. I'm flattered that someone would link to that at all, let alone add it to Wikipedia.
And no, it's not the first time something from this blog was added to Wikipedia. But I'm not telling you what the other thing was. 😈


text:
At the Logistics checklist post I found another reason: the EVE Offline curse. It comes with the claim: "ships are designed by ccp with all-level-5-skills in mind. fleet setups are designed, usually with level 5 skills in mind. If you cannot afford to train all relevant skills to V you shouldn't be flying the ship yet." In other words: in the first year of playing don't even bother to undock your ship, just log in to queue the next skill. OK, you can undock in a Rifter to lol around but don't even dream of doing anything worth mentioning.
The above demand is totally idiotic. The skills are usually in the form of "giving 5% bonus per level", maybe "giving 10% bonus per level". If we divide the level 4 result by the level 5 result, we get 120/125 = 0.96 and 140/150 = 0.93. Learning a rank 1 skill to level 5 takes 256000 points, while level 4 takes 45255 pt. Spending 18% of the training time gives you 96/93% of the effect. The other 82% gives you the remaining 4/7%. Clearly a new player, when faced with this nonsense will give up playing after a few months. I mean it's totally unrealistic for someone to subscribe a game for a year without playing it.
What can CCP do to end it? They already did everything they could by removing the learning skills (except Cybernetics). They purposefully made rank 5 a small increase over a large investment. The problem is not their doing, players are rising artificial barriers, just like the infamous "LFM random HC must have raid instance level gearscore" in WoW.
Why do they do it? Is it just pointless elitism saying "Just because I played a year longer, I'm so much better than you that you shouldn't even bother to undock"? No, I think it's rather based on the collectivist organization of alliances and fleets. I mean the pilots have no word in the strategy but they also have no risks and responsibilities. Their ships are given by the alliance and will be replaced for free if destroyed. It is indeed unreasonable to ask the FC to redesign the fleet doctrine and give out a free ship just to let you tag along.
There are special fleets in the TEST alliance, called kitchen sink. There you can fly whatever you want. These fleets aren't performing that bad. The infamous Laser Rokh + Retreiver fleet got nearly 50% ISK efficiency against a "perfect doctrine" fleet. How? Because the individual pilots weren't F1-drones, but thinking people who fit their ships to their strengths and weaknesses.
CCP clearly designed the game with the "every ship is useful" idea, making a uniform all-drake fleet largely sub-optimal. Why does anyone field a bad fleet? Because it's easy to mass-produce and easy to micro-manage. Practically it's equal to a multibox fleet where the multiboxing hardware is the voice comm. The statement of "Intelligent human > 4-lines bot" is obvious. "Good fleet composition > multibox" is obvious too. You don't see such fleets in the alliance tournament or even in small-gang roams.
The uniform "doctrine" fleets are optimized to a "smart FC, dumb F1-drones" scheme. Trying to break it would be a disaster. Left on their own devices, most players would get in a cheap terrible-fit (or over-pimped terrible-fit if the alliance pays the bills) and get devastated. While "Intelligent human > F1-drone" is true, "Average player > F1-drone" is absolutely not.
One can easily figure out an "easy" solution: F1 drones fly uniformed ships, smart people act on their own. However the FC asking "who are smart people here?" wouldn't be the best way to determine. How can we make that choice? TEST figured that out too: as independence always comes with responsibility, the kitchen sink fleets are not reinbursed. If your idea didn't work out (or you joined with bad FC or bad fleet) you won't get your ship back. You have to play with your own money.
I can't imagine that there is a large-fleet FC (killboard junkies are different) who would reject a pilot saying: "take me, I can keep the speed with the others and do what I can. If I pop, it costs you nothing". After all, even if he does nothing at all, he still serve as decoy, if he is primaried, he just saved someone else from being primary. I can't imagine that any FC would reject my logi just because it has 12% smaller tank and heals 8% less. On the other hand he is completely right to reject me flying his money in a sub-optimal ship at sub-optimal efficiency.
It's not the job of CCP to end the EVE Offline curse. It's not the job of the FC to redesign his doctrine and toss a free ship just to accept a special snowflake. It is your job to break it by taking the financial responsibility of your actions. Ask your FC two questions: speed and optimal range. Fit whatever you want to fly and offer your services to the fleet on your own money, without asking them to help you buy the ship or to replace it if lost.
Maybe I'm wrong. Maybe it's just dumb elitism like the infamous "you must have raid gear for a faceroll dungeon" in WoW WotLK. Maybe TEST is a special place with a special culture. Then I was wrong yesterday too. If it is the case, if only TEST fields kitchen sink fleets and the victory of SoCo would mean the end of such fleets, then it is something worth fighting for. If you know of kitchen-sink fleets in other alliances, or if you are sure that this or that alliance would not allow custom ships to join even for free, please comment.
PS: My plan of learning logi is still too EVE-Offline as the logi pilot is almost 3 months old and still more than a month away from flying it. The fastest path is learning Cybernetics 4 on the starter remap, get +4 implants and learn Signature analysis and Long range targeting 5 (both needed to learn Logistics skill). Learn the rest of the support skills to level 3. These take 15 days. Then remap P7-W7, learn faction cruiser 5 and Logistics 3. That takes 24.3 days and you are ready to fly. You'll suck but you'll be able to escort someone to L4 or disappear in a blop (get MWD). Continue learning logistics to 5 (25 more days), then remap I10-M4 and pull up your support skills to 4, then 5. The reason why I did not follow this path is that I go for a carrier and I'd run out of remaps (PW, IM, back to PW for carrier, back to IM for capital support skills). My way is IM for all support to 4-5, PW for logi and carrier, back IM for capital support and lvl 5s).
Wednesday morning report: 82.7B (1.5B spent on main accounts, 1.3 spent on logi, 1.0 on Ragnarok, 0.5 on Rorqual, 0.9 on Nyx, 0.8 on Avatar, 2.6B received as gift).


text:
May 21st ISAPI Rewrite Upgrade to V3
This evening we have upgraded our servers and any domains which were using ISAPI Rewrite V2 to ISAPI Rewrite V3.Which brings lots of new features and makes it even easier to use linux mod_rewrite rules on windows. httpd.ini has now been removed from domains using ISAPI Rewrite and convered to the V3 file version .htaccess which is located in ... Read More »
Aug 16th Smartermail has been upgraded to v4.3
This morning we have upgraded SmarterMail to v4.3 this brings many new features and fixes such as: SmarterMail will now display status icons for all messages. There is a unique icon for unread, read, replied and forwarded messages.SmarterMail will now parse "WinMail.dat" attachments from Outlook.Improved efficiency when sorting the ... Read More »


text:
Sweet and adorable, too! If you plan on getting married, may I suggest doing something like this?
While the bride and groom dressed as Final Fantasy characters White Mage and Squall, those attending the wedding were encouraged to dress as their favorite characters—Final Fantasy or not.
"Not all guests and relatives know Final Fantasy so we let them choose their own favorite characters instead," writes YouTuber JeanBilius, who added, "Hubby doesn't like Rinoa. He prefers White Mages and Yuna."
Looks like it was a great wedding.
Elegado Datan I.XXV.MMXIV Final Fantasy themed wedding [jeanbilius@YouTube Thanks, Sang!]
To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.
Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.


text:
* The dealer gives 5 cards to each player in the game.
* The players change some of their cards if they want.
* The players bets or folds their cards. The bets can be done in any order.
* The dealer shows the bets of the other players in the game in the order that they were made.
* When the betting is finished the hands of the players that has not folded their cards are compared to each other and the winner as well as the winning hand is shown to all players by the dealer.
UseI used the following programs to write my own poker game.
* PokerServer: Reads in information from the commandprompt and starts the poker server (dealer).
* PokerImplement: Uses the information from PokerServer, runs the server side of the application and communicates with the poker clients (players).
* PokerClient: Reads in information from the commandprompt and starts the poker client (player).
* PokerClientApp: Uses the information from PokerClient, runs the client side of the application and communicates with the poker server (dealer).
* Cards: Contains the constructors and metods need to create and shuffle a card deck, extract cards from the deck and to determine which of two 5-card hands is the winner.
* All java files are Zipped here..
My job in this part is to use to create a multicast group where all the players can recieve the same information from the dealer at once.
The players must see all the other players requests to change cards and bets in the exact order (Total order) as it came in to the dealer. To achieve this the following must be used:
* The game will need a sequence number for every message that is incremented by one for every new multicast message. The sequence numbers are used to ensure that request messages are delivered in the same order to all the multicast destinations.
* A history buffer, which holds a list of messages, already sent to the destinations, together with their sequence numbers.
* This means that the use of acknowlegment messages is not allowed.
I should not set sockets' time-to-live (TTL) to more than 1. That way, my multicast packets will not be transmitted beyond the local router.
I can only run the previously specified programs with the client (player) and server (dealer) on the same computer. Otherwise the parts on the client side that calls methods on the server side will not work yet.
Please help me out with the program. By finishing this i can get my bachelors completed. I am stuck with this lab. Eventhough i am good at java, i am unable to understand and implement the logic..as per my knowledge i have created some class files. please go through that and give me the complete code that can be executed. I need this favour. If u do so i would be the most happiest person and most thankful to you. You guys can send me source at ghanta dot sairam at live dot com
Thanking you sir,
sairam ghanta


text:
I have several e-mail accounts. Each puts mail in its own mail box.
Two accounts never get spam but I have missed a few messages that were filtered as false positives. These accounts get one time e-mails from many people. I want them all.
Is there a way I can turn off all junk mail filtering on specific mail boxes without affecting the others?


text:
Nov. 17, 2007
Complete Release in PDF Format
It started slowly, sort of like the 2007 season.
There were awards to be given and handshakes to be made.
Then, with the arena cleared of everyone except Lipscomb fans and family members it was time for unrestrained jubilation and celebration as the Lady Bisons reacted to their first ever Atlantic Sun Tournament Championship and their first trip to volleyball's "Big Dance".
The Lady Bisons swept Jacksonville 3-0 by scores of 30-20, 31-29 and 30-15 Saturday afternoon at the University Center on the campus of Mercer University in Macon, Ga. Earlier this season the Lady Bisons had beaten Jacksonville 3-1 on the road.
"This is a team that has so much talent," Rosenthal said. "It was a matter of them coming together and playing within the system. They have done an unbelievable job of that lately. Our team has worked so hard. This is an awesome sight."
The Lady Bisons truly peaked at the right time. Rosenthal points to the 3-0 loss at Gardner-Webb in the final A-Sun regular season game of the season as a key motivator for his team.
"It would be nice if I could say it was planned," Rosenthal said. "Obviously, we wanted to be going better heading toward the tournament. I was concerned about the setback at Gardner-Webb, but we came back and beat Austin Peay 3-0 in our last home match. I knew then we were ready to go."
The Lady Bisons won their 20th match, an all-time high for the program. This is their first trip to the NCAA Tournament. The NCAA Selection Show will be held Nov. 25 at 7 p.m. CT on ESPNU. The sites of the regionals have not yet been determined.
Ironically, the last time a No. 4 seed won the tournament was in 2004 when Jacksonville took the title. Jacksonville was the No. 3 seed this time around. This was the third trip to the finals for Jacksonville in the last four years and the second year in a row they had lost in the title game.
Freshman setter Stefine Pease was named MVP of the tournament. Also joining Pease on the All-Tournament Team were freshman middle blocker Alex Kelly, junior outside hitter Sarah Snider and senior middle blocker Alex Scruggs.
Snider made a match-high 17 kills. Senior libero Ann Mullins was credited with a match-high 13 digs.
"Sarah really showed what she could do in this tournament," Rosenthal said. "But you also have to give a lot of credit to Ann Mullins who is our anchor for our defense."
Scruggs added 11 kills and a .333 hitting percentage.
"We knew Jacksonville was very tall, but they weren't as quick as we are," Rosenthal said. "That didn't play to the advantage of Sarah because they put up such a big block. But hats off to Sarah. She made some absolutely amazing plays.
"But this team is 14 players strong. On nay given day someone can be called upon. I can't say enough about Kaley Mohr who had an unbelievable tournament. "
Rosenthal and his Lady Bisons had lost the previous two seasons in the semifinals of the tournament. He stated from the preseason that he felt like this was a team that could earn a berth in the NCAA Tournament.
His players also believed as well.
"We believed in Brandon and he believed in us," said Mullins who serves as a team captain with Scruggs. "I feel so close to these girls. They are all like my sisters. It took all of us to do what we did."
Scruggs, Rosenthal's first recruit, ranks this year's Lady Bisons as the best team she has ever played on at any level.
"We have played as a team from the beginning of the season," Scruggs said. "We have had some rough spots, but we knew to get to the NCAA Tournament we had to play together. This week we played as a team better than we ever have.
"We were confident in every game. We just knew we were going to win even when we were down against Belmont and Mercer. Ann and I couldn't sleep Friday night because we knew this was going to be our day."
The Lady Bisons are 20-11 overall. Jacksonville ended the season with a 19-13 record.


text:
Affording a Home Requires Compromises – but Families Are Okay with That
Most young Canadian families would prefer to buy a single-family home, but affordability issues are forcing compromises. Even so, more than 90 per cent of buyers report satisfaction with their purchase and confidence in the real estate market.
In a perfect world, the overwhelming majority of young urban Canadian families would purchase a single-family home in move-in condition with a nice yard and a garage. In the real world, affordability issues require families to make compromises when they purchase real estate -but they're okay with that.
A survey of urban families where the adults are ages 20 to 45, conducted in Canada's four largest cities, found that although 83 per cent of young families still aspire to own that singe-family dream home, only 56 of those surveyed actually purchased one. The others bought attached homes, a duplex/triplex/multiplex unit or a condominium. Despite making compromises to get into home ownership, 93 per cent of families are satisfied with their purchase and 78 per cent believe their investment will outperform or match their financial investments during the next five years.
The survey was conducted by market research firm Mustel Group on behalf of Sothebys International Realty Canada.
"Young families are much more influential in Canada's metropolitan real estate markets than many realize. With 9.1 million Canadian millennials now entering the partnership, marriage and parenting stages of the family life cycle, the ranks of these modern families are swelling," says Brad Henderson, president and CEO of Sotheby's International Realty Canada. "Our research dispels several urban myths about the housing preferences of this group. It suggests that the wave of demand for single-family home ownership will continue to rise in spite of mounting affordability challenges. Moreover, it highlights the fact that cities will continue to face significant pressure to overcome these challenges with solutions that go beyond the addition of higher-density housing."
The survey found that 43 per cent of families that have already purchased real estate have abandoned the idea of buying a single-detached home because of affordability issues, while 39 per cent still plan on purchasing one in the future.
RBC's December 2018 affordability report says that rising interest rates in 2019 will "keep upward pressure on ownership costs. Softening prices in key markets and rising household income increases will provide some offset, however."
RBC says the mortgage stress test, which requires borrowers to qualify at a higher rate than their offered rate, has added almost $36,000 to the qualifying income needed to buy an averaged priced home in Vancouver. In Toronto it has added $27,000.
The impact of the stress test has been felt across the country, but outside of the major cities, RBC says owning a home remains affordable in most other markets.
The Sothebys survey asked what modern buyers are looking for when buying a home. Value per square foot was the No. 1 answer, followed by the home being move-in ready and requiring little renovation, and having the desired number of bedrooms. Twenty-six per cent of respondents were looking for a newer home (five years or less), while having an open-concept kitchen/dining/family room layout was important for 14 percent of those surveyed.
In Vancouver, having an existing or potential rental suite in the home was important to 11 per cent of respondents, but that was less important in Toronto, Montreal and Calgary. Buying a home with smart home technology such as an electric car charger was cited by only one per cent of respondents.
Just 18 per cent of families said they didn't have to make any comprises when they purchased their home. The compromise cited most often was going over budget. An equal number said the home required more renovation work than they would have preferred, and the property was older than desired. Some buyers got less square footage and yard space than hoped for, and 17 per cent decided on a location that was farther from downtown than they wanted.
But 95 per cent of Toronto families and 94 per cent of Montreal families said they are either "very" or "somewhat" satisfied with their purchase. Ninety-one per cent of families in Calgary report some satisfaction and 90 per cent of Vancouver families are satisfied.
The survey was conducted from August 9 to September 9. Despite flattening real estate prices, most buyers are confident with the investment value of their purchase. Seventy-eight per cent of respondents say they think their home will outperform or match the performance of their financial investments in the next five years. Forty-eight per cent say real estate will outperform other financial investments.
One-third of the properties purchased by respondents were over 2,000 sq. ft., with 24 per cent between 1,000 and 1,499 sq. ft; 22 per cent between 1,500 and 1,999 sq. ft.; and 21 per cent with less than 1,000 sq. ft. Three-bedroom, two-bathroom homes were the most commonly purchased home. Eighty-three per cent had two or more bathrooms.


text:
While the Trust for Public Land and the Friends of the QueensWay selected two firms to create and propose a design for parkland on the 3.5-mile stretch rail last week, other groups who support the train's revitalization rallied in the Rockaways for a transit option.
"There are over 2.3 million local residents in Queens who would greatly benefit from a complete restoration of the Rockaway Beach Rail Line," said Assemblyman Philip Goldfeder in response to a state-funded study to convert the rail line into a High Line-style park.
"I am confident that any objective study regarding the best use for the abandoned rail line will conclude that a transportation option is the only real choice," he added.
Meanwhile, the Trust for Public Land and the Friends of the QueensWay chose New York firms WXY architecture + urban Design and dlandstudio from 29 proposals from around the world to convert the line into a green space.
"The QueensWay is going to be New York's next great park," said Marc Matsil, director for the Trust for Public Land. "Our mission is to protect land for people, and this is a perfect fit with that goal."
The state Office of Parks, Recreation and Historic Preservation, along with Governor Andrew Cuomo's Regional Economic Development Council, will fund the study through a $467,000 grant, along with an additional $140,000 from the city Department of Environmental Protection.
The study will include inviting residents to a series of workshops to discuss the best possible way to transform the space.
Susannah Drake, the principal for dlandstudio, said both teams are inspired to have the opportunity to rethink the space with possibilities for recreation, education, community gatherings and ecological productivity.
"Connected ecologies, be they natural, social or cultural, are critical in the urban environment," Drake said. "Where Central Park is the heart and lungs of Manhattan, QueensWay, with sensitive design, can become a critical artery of green open space for a diverse, vibrant community."
The Queens Public Transit Committee for the Revitalization of the Rockaway Beach Rail Line held a rally over the weekend near the Far Rockaway subway station in opposition.
They argue that any attempt at replicating Manhattan's High Line would be a lost opportunity at creating additional public transportation.
"(The park option would) literally stop growth in Queens and also as a transit option, and will further divide Queens," the group commented in a public statement.
Service was cut from the line, currently owned by the city, in 1962.
Jack Friedman, executive director of the Queens Chamber of Commerce, expressed his support for the QueensWay plan.
"We are proud supporters of this effort and believe, when completed, the QueensWay will provide a much-needed boost to the Queens economy and its diverse local businesses," Friedman said.


text:
Zero Punctuation: Borderlands 2
Pages PREV 1 2 3 4 5 6 7 8 NEXT
I'm more surprised that people actually need excuses to not buy completely optional pieces of entertainment.
OT: Not being able to track multiple quests is annoying as hell, but other than that I've been a little more interested in the sequel than I was the original. Maybe because they actually tried to put context behind the actions you're taking this time around instead of just "You're a treasure hunter, go treasure hunting!"
Hopefully they release some awesome DLC expansions like they did for the first game, though.
I never got the hype surrounding Borderlands, I played the first game and it felt very bland, boring, unoriginal and with not enough in the game to really hold my interest. I pretty much turned it off when it just felt like I was repeating things to a point that it would put Halo to shame.
Sounds like he immediately stopped playing after the Wilhelm fight.
SPOILER: There's a REASON Wilhelm goes down so so easily.
Heh, the cars handle horribly... I'm still in the dark as to what the hell they were thinking by making you steer the damn thing with your mouse on PC! We have a keyboard for a reason! Using W for trottle, while turning with the mouse just makes it impossible to free up a hand during driving for things such as scratching armpits, having a drink or petting needy cats!
Also, some of the Assault Rifles are stupid... Practically no magazine capacity an lenghty reload animations make for some pretty boring gameplay... Bandit and Vladof weapons <3.
Other than that I'm enjoying the game a lot. I find there are many interesting enemies, fun characters and a nice environment. I enjoy the distinctive style of the game, I hate Jacks guts and some of the guns are AWESOME!
It has long since become clear that Yahtzee and myself do not share a taste in videogames, and that's why I generally don't take his opinions as "good advice". I know his preferences and I know my own, based on that I can decide if I'll like a game or not. He's still really funny though, and what else do you need?!
Never played borderlands because I totally suck at Shoot'em ups. Though I have heard some great things about it. And rpg elements in it? Sounded like a game for me. I also heard a lot of great things about Borderlands 2 so I figured, if for some strange reason Yahtzee would praise the game I would buy it. Did the same with saint row 2 and I really like that one in the end.
So Yahtzee thinks it's boring? Okay, no buy for me! What I did bought was the audiobook of Mogworld, though Yahtzee does sound a lot slower on that one...
Considering his review of Borderlands, this was... kinda expected, really. While Borderlands 2 does do a lot of things better then Borderlands, it is still very samey, so it's understandable if the second one bores the shit out of you. Either way I'm having loads of fun playing it when I get the chance.
And why's everyone complaining about the vehicles being shit? Sure, in True Vault Hunter mode they go up like fire-crackers, but I've found them to actually be useful now, and handle better than the vehicles from Borderlands 1. Granted a boulder handles better than those awful things, but... still, it's an improvement.
Sorry Yathzee but i have to say this review was pretty boring.
NO, It's Borderlands 2, but you'll have to play the PC version to know the difference...
This game driving sux, yes, but that's all I can agreed up on....
I bet he didn't play through the game, and he obviously sux at it, because you will ONLY enjoy it if you discover the intricacy of the battle mechanics and how the skills WILL MORE THAN DOUBLE YOUR KILL RATE IF YOU COMPLEMENT WITH YOUR PARTNERS... wait... he solo play it... crap...
The game is made with passion, how many games ACTUALLY MAKE NEW FEATURES FOR NEWGAME+? this game does! some bosses.guns/enemies/mechanics DOES NOT SHOW UP ON FIRST PLAY THROUGH! Basically, the first game through is the game's(the game play part) Tutorial! so.. yeah, assumed he DIDN'T finished the first pass through... HE DIDN'T EVEN FINISHED THE TUTORIAL!~ good luck reviewing the game play at that point, story is not that bad to me either, but the game kinda "Tell" you the story rather than "showing" you... game play is AMAZING~ and you REALLY NEED TO THINK YOUR PLAYSTYLE to match your skills, this IS LABLED AS AN ACTION RPG, think Diablo, but using DOOM engine....
Agreed with Yahtzee; Borderlands 1 and 2 were boring. I played Borderlands with a friend so it was fun to screw around in that respect, but singleplayer is tedious.
I'll probably play Borderlands 2 with the same friend; co-op in this game is very nearly a must.
Numbers 2 and 3 are valid, but thus far, everyone and their mother has called Yahtzee on number 1.
Anyone who played the game knows which boss he's referring to...and it seems like everyone who played the game until the end of the same quest where you fight that boss knows that being able to beat him where the original four Vault Hunters failed is a very, very, very big plot point. I can only think of three possible reasons why you couldn't figure it out:
-You can't speak English and couldn't get the alternate-language subtitles to work, which obviously doesn't fit for Yahtzee.
-You are deaf and illiterate, because there's no other way that you could reach that point in the game and neither understand what's being said or simply understand the text being presented to you unless you were incapable of reading and hearing.
-You didn't play past the boss fight.
So...yeah. It looks like he simply didn't play past that boss fight, which was fairly early on in the game (comparatively).
Actually Pandora from Avatar was a moon, not a planet.
Just sayin'
To sum up the video:
"I didn't like the first game, and despite almost every single other gamer knowing that it was pretty much Borderlands with some extra stuff, I decided to do a video anyway and spend the entire time complaining about all the things that I disliked about the first game, pointing out that the second game has them too."
Not saying that he should or should not like it, but considering his opinion on the first one, I don't think anybody was surprised he didn't like the second.
He does frequently "miss the point" in order to make jokes, it isn't really that new. I don't mind it as I take his videos as comedy, but it does wind me up when you then get comments that say something like "Okay, now I know not to buy it" when they are not seeming to get that he doesn't review games.
I wasn't a big fan of 1 but I really like 2; enough to buy the season pass, in fact.
To all the people complaining that he didn't play multiplayer: http://www.youtube.com/watch?v=MkXob_0I9Ek
I enjoy the game, and that's good enough for me. Everything else is bollocks.
This is like the people who griped about Diablo III not being any different style-wise from Diablo II. 2K, like Blizzard, never promised anyone that they were going to change the game or the mechanics of the game, just that it would be a new adventure.
It's a good game. Don't blame the developers because your expectations were misplaced.
Thank God. Yahtzee still seems to be the only sane person left on earth when it comes to these absolutely putrid games.
I know looking to find your opinion validated on the internet is pretty lame, but it can sure as hell feel satisfying sometimes, especially when half the internet tried to kick you to death if you so much as mumble that you don't like Borderlands because it's repetitive and boring, and that comparing numbers to more numbers shouldn't be anyone's idea of fun.
Basically he just described most of how I felt about Borderlands. So this is Borderlands all over again sans the tentacled vagina-monster (I think)? I'm glad I chose not to bother, but I really don't get the appeal at all. The first game really was boring, pretty much a lot of what he said was very true; The pacing was ass, the vehicles were ass, the quests were ass, the interface was ass, the story was ass, the gun was ass, the shooting was ass, no matter what you did or how hard you tried to like it (and I tried so very hard) it was just a lot of unpleasant ass. I never got why people were so fond of the first one, it was an awful game, yes even in multiplayer since grinding with others is still just grinding.
It's a "shooter" in the sense that there are guns and you have to point them, but one of the things I found in the first was no matter how good your aim (and my aim is really really good, pad or mouse) unless your stats are high enough standing right next to something and shooting it point blank will have you miss your target at least 50% of the time. Also the rpg elements seemed more an excuse for more grinding. Adding stats to a game to appeal to rpg players as opposed to a real rpg that uses guns (Mass Effect comes to mind) is just weak-ass pandering.
And speaking of pandering, all the memes they're shoving into games now, as if these things were funny to begin with.
I love you.
You take ZP seriously? ZP is all about Yahtzee's subjective view of the game and it's supposed flaws taken to an extreme for comedic value.
Yeah I was surprised that he didn't get it either but people tend not to closely pay attention to things like that when they are dreading a game. I replayed games i've had negative biases about and found quite a few good things I overlooked cuz I was too busy being negative.
Stop taking ZP seriously. He's a comedian, not a critic.
Actually, he's a critic, not a reviewer. A critic accents the negative, a reviewer gives an unbiased opinion. He's also a comedian.
Non default game settings, whether use of co-op or multiplayer or fixing a control scheme, are like seasonings included on the side of a restaurant meal. While the food might taste delicious with them, if the meal tastes poor without such seasonings, it brings up the question of why such seasonings need to be added and weren't already added into the food by the chef, reflecting poorly on the food and the skills of the creator. On the other hand, refusing to eat said food when it tastes perfectly fine with salt and you have been told so beforehand is a touch snobbish and wasteful. Thusly, a review that mentions what changes to the settings or which modes to use will improve the perception of quality and functional quality of the game of those who purchase the game because of said review. However, if reviewers look at information before playing the game, then they will have more difficulty being objective, because the reviews and would flavor said reviewer's opinion of the game's quality.
Really can't argue with anything that Yahtzee said about the game. In fact, all of those reasons were reasons I was extremely hesitant to buy BL 2 in the first place. I kept hearing people say "It's like the first game, but better" without clearly being able to define what "but better" means.
But god help me, I bought the game...and I really enjoy it. And I have absolutely no fucking clue why for either of those.
Personally I think the driving is just fine, its awkward at first but once you realise that you don't actually steer the car but rather point in the direction you want to go its pretty easy and effective (based on mouse controls).
Let me guess my comment riled you up because you like Borderlands 2?
Yathzee did not like Borderlands 2?
I was thoroughly bored by the first game, BL2 adds just enough variety to make it fun. Having a lower drop rate for guns would cut down on the whole comparison stuff and a DPS display would be nice too (especially with elemental weapons that get some unknown damage bonus when used against their optimal targets so you know even less whether gun A kills stuff faster than gun B). Also mentioning E-Tech effects on the weapon in the tooltip would be rather helpful too.
Pretty predictable review honestly.
A few points of contention:
1) You do not have to grind to progress or win. At all. I beat the game using solely what I received from the main quests, and random White/Greens I nicked from vending machines.
2) The vehicle controls work perfectly fine for me. I honestly cannot find what his problem was and suspect Mr. Croshaw either missed the part where they mention the hand-brake/drift button, or he just invented a problem for the sake of a joke.
The latter of which is fine for "teh lulz"; not so fine for a review.
3) "...into the unexplored realms of shooting Jason in a scrapyard, and also it's been snowing a bit." (paraphrase)
Oversimplification is easy. Watch.
-Prince of Persia: "A guy who jumps around a lot to stab people and reach far ledges."
As for the humor potential in that line, it didn't go anywhere for me.
I could expound upon what was changed and improved from Borderlands 1, but why bother? I've already put more effort into this one part of my post than he put into that part of his review.
4) "Stop and Go gameplay" (paraphrased)
A fairly stupid and meaningless statement, given how many (real time) games have rising action and falling action that works in the same way.
This plays to the nature of gunfights in most FPSs.
Besides those, I do agree with what he said about the story.
There was another Vault. Plot convenience makes for a shitty plot.
Handsome Jack's motivations to lure Vault Hunters and then kill them is patently stupid; it doesn't eliminate competition, and if you find the backstory ECHOs, most of the characters were going to Pandora in spite of Jack's plan anyway (Salvador is a native of Pandora even).
I also have a problem with the masses calling them "Vault Hunters", like it's some sort of mystical rank. Apart from the Sirens, what specifically distinguishes a Vault Hunter from the regular rank-and-file? What gives them their badass powers?
The post-battle roundup of ammo and loot can become rather tedious, but it isn't that bad. Most generic resources like ammo and money will auto-pickup after fights.
Because clearly, you are the one and only person who gets to dictate how people should have fun.
I was just talking to some friends about the game. Apparently there are these things called "badass points", "badass levels", and some more badass shit. I noticed that my friends were all talking about all these "Badass" things like they were doing their taxes.
I asked them if they thought all of this was all still so "badass", when you can end up talking about it the same way as if you're having a chat with your accountant, and while one said yes right away I am not so convinced. The other peson said it was more like a total overuse/misuse of the word badass, but still fun.
I don't really have much interest in this game. From what I have heard about it, it seems to be trying to hard to be (wait for it) "BADASS", and I have seen other games do it's kind of gameplay better. Though those were single player games, but I don't really care that much about this game's co-op.
Oh well, fun review from Yahtzee at least.
It doesn't matter if you like it or not. Letting Zero Punctuation decide if you buy a game or not is just plain stupid and only means that you completely ignore all the good sides of a game (because they barely get mentioned here) and only listen to the bad sides (which usually get exaggerated here).
Yeah, I hate to come off as a raging fanboy, but I think Yahtzee just doesn't get this one. The sad part is he usually acknowledges when he knows he doesn't get a game, but I don't think he realizes it this time. BL2 is a good sequel by his own definition, but it sounds like he skipped past everything that would have told him so. The last blurb in the video also shows his lack of understanding of the game's universe. Pandora is a borderland planet. The giant junkyard isn't some frontier of a well-developed world. Maybe he knows that and is just trolling. I don't know.
Eh, pity.
Then again, you have to play game solo when reviewing. It gets much better with buddies. Fights get longer, and more intense and with more buddies, you can loot areas much much faster.
Well, whatever. :P Another fun review.
Nope, but I've seen his vids and it's completely baffling that people use his opinion to choose what games they buy.
New quest people, find Yahtzee's missing hatred.
Retward: -5 disposition.
|Pages PREV 1 2 3 4 5 6 7 8 NEXT


text:
Images courtesy Ford Motor Company
While recently rooting around in Ford's image archives, we ran across a batch of concept car photos and renderings dating to the 1950s and 1960s that came with no contextual information or, worse, inaccurate labels. What struck us, upon deeper investigation, was that many of the concept cars in the photos were designed by Alex Tremulis, a man who is well known to most collector car enthusiasts, but more for his work with Cord and Tucker than for his time at Ford.
Hired away from Kaiser-Frazer by Elwood Engel in 1952, Tremulis first went to work in the Mercury studio, but within a year moved to Gil Spear's Advanced Studio. Tremulis would head that studio from 1954 to 1956 and gain a reputation around Ford as an unruly and almost anarchic force, unable to be controlled by his superiors. His studio was taken away from him and he was later assigned to the Thunderbird and Ford pre-production studios, moves commonly viewed as demotions meant to keep Tremulis in line. He ultimately left Ford in 1962.
We'll start with the La Tosca, shown above in color, which arrived in the thick of a run of jet-age bubbletop concepts such as the Mystere and the Lincoln Futura. According to Jim and Cheryl Farrell, writing in their book, Ford Design Department Concepts and Showcars, 1932-1961, it was conceived by Tremulis in 1954 "as an exercise to show students in the Advanced Studio how hard it was, even for professional designers, to design a car." It ended up taking Tremulis and Romeyn Hammond four times as long as they projected to finish it, partly due to the then-radical canted fenders, and partly due to the radio-controlled chassis they built for the 3/8-scale model by scrounging together Lincoln convertible top motors, a power-window regulator, a power-seat unit, power-window relays and a standard car battery. (The Farrells dedicate quite a few paragraphs to the antics that ensued after Tremulis discovered that the radio-control system could operate the car more than a mile distant. The stunts didn't win him many supporters among the Ford brass.) The La Tosca – presumably named after the Puccini opera – eventually evolved into the design for the 1958 Lincoln.
On a bubbletop kick, Tremulis – with help from Bill Balla – designed the X-2000 in 1956-1957. Like Tremulis's X-1000 that preceded the X-2000, little on the car was meant to predict the shapes or features of Fords of the immediate future; they were intended to be advanced concepts of the far-flung automotive future. However, the Farrells note that the X-2000′s grille shape certainly predicted the Edsel's horse-collar grille. Not many automotive historians connect Tremulis to the Edsel's most distinctive shape today, possibly because the X-2000 was only completed as a 3/8-scale model (a full-size clay was in the works, but was canceled before completion) and only shown in person at the Ford Rotunda.
Tremulis designed the three-wheeled (and also 3/8-scale) Maxima in 1954, intending to commemorate the 50th anniversary of Henry Ford's land-speed record at the helm of the Arrow. A jet engine would have theoretically powered the Maxima to 500 MPH; the Farrells claimed that it would later inspire Craig Breedlove's Spirit of America land-speed car.
The two-wheeled Gyron, however, would shortly afterward consume much of Tremulis's effort and time. As the Farrells wrote, Tremulis – whose chief and overwhelming concern was for aerodynamics – believed his design for a two-wheeled gyroscopically balanced car would represent the ultimate in automotive aerodynamics. "In short, Tremulis expected the Gyron to be a genuine breakthrough that would influence all future car design."
The earliest Gyron sketches were rendered in 1956, but Tremulis renewed his interest in the Gyron after learning of GM's 1959 Firebird III concept, which was hailed as the world's most advanced and most exotic car. Tremulis felt he could do better. At about that time, Tremulis's superiors at Ford assigned new hire Syd Mead to work with Tremulis on the Gyron, and together they convinced Ford to let them build a full-scale version of the car. Because a gyroscope of sufficient size to keep the full-scale Gyron upright proved far too expensive for the show car, a pair of wheels on outriggers were added to the design to keep the Gyron upright on the show stand (copywriters explained them away as necessary at low speeds and noted they'd retract at higher speeds); however, its front wheel did steer via a console-mounted dial, and an electric motor did propel the fiberglass-bodied show car up to about 5 MPH. The Gyron debuted in 1961 and would be one of Tremulis's last projects at Ford, though he would continue to pursue the idea of a two-wheeled gyro car long after he left the company. The fire that destroyed Ford's Rotunda reportedly took the Gyron as well.
From two wheels, Tremulis next turned his attention to a six-wheeled design. He'd been interested in the concept since at least the late 1930s, and seemed to take much of the inspiration for his latter-day design from the 1958 Nucleon, designed by Jim Powers, a designer that Tremulis himself recruited. Both the Nucleon and Tremulis's design drew their power from nuclear fuel cells that could conceivably be swapped out in interchangeable pods to tailor the vehicle to specific usages. But while Powers addressed the heavy weight of the shielding around the nuclear powerplant by sticking it in the rear of the Nucleon and extending the cab forward as a counterbalance, Tremulis decided to stick the shielded nuclear powerplant up front, over the four steerable wheels. Inside, Tremulis packed the six-wheeler with all sorts of technology, including a Gyron-like fingertip-controlled dial on the console that replaced the steering wheel and a computer-controlled navigation system. Called the Seattle-ite XXI, it debuted in 1963 at the Century 21 Exposition in Seattle and has since been hailed as one of the most significant concept cars for all of the innovations it embodied. From an examination of the photos, it was likely never more than a pushmobile with inoperative screens and controls.
Though Tremulis didn't design the 1956 DePaolo 3/8-scale model, another of Tremulis's designs (the DePalma), inspired Buzz Grisinger to submit the DePaolo design for Ford's Stylerama program. Named for Peter DePaolo, Indy 500 winner and, later, Ford racing coordinator, the design – which looks to borrow much from contemporary Bonneville streamliners and "represent an inversion of the form most typical of American automotive styling," according to the Farrells – eventually became the catalyst for Robert McNamara's interchangeability program, which aimed to reduce costs by creating common body panels across the Ford, Mercury and Edsel model lines.
The Farrells credit Tremulis with a number of other concept cars as well, including the aforementioned DePalma and X-1000, the 1954 Mexico, the 1954 Taj Mahal, the 1955 Madam X, the 1956 999 dragster, the late 1950s Wind Brake Car, the 1956 Scorpion and the 1961 Astrion. He would found his own consulting and design firm after leaving Ford.


text:
On raising a son on the autism spectrum, progressive politics, pop culture, and coffee addiction.
Friday, July 28, 2006
Send in the Idiots
I'm ready now.
The premise of Send in the Idiots is intriguing: as a small child, Nazeer attended a school for autistic children in New York City; now, as an autistic adult (and PhD policy adviser), Nazeer has tried to reconnect with some of his former classmates to find out how and what they are doing today, and what life with autism has meant for each of them. Through Nazeer we get a glimpse not only into their lives as autistic adults, but also into his own. It is a fascinating view.
There are two concepts upon which I've found myself reflecting in the months since I read the book. The first is the idea of "local coherence," which is a theme that runs throughout the narrative. Nazeer describes local coherence as
the preference that autistic people frequently demonstrate for a limited, though immediate, form of order as protection against complexity or confusion
quirks...small, obsessive behaviors that provide some sort of encolsure from the world.
He provides many "typically autistic" examples of local coherence: echolalia, perseverative language and behavior, strict adherence to routine and order. He also provides examples of more subtle examples: spinning ice cubes in a glass while at a party, playing with a cell phone while trying to make conversation, brushing imaginary things off one's shoulder.
Nazeer likens the need for local coherence in an individual to the need for rules and order in a society. He writes,
One of the bars we went to had a sign that read "No Dogs Allowed." This was a statement of a rule. The strategies that autistic individuals use to negotiate the world of others...are also like rules. Like all rules, the barkeeper's rule had some problems... It was overinclusive... Not all dogs are a nuisance, and so the rule covered animals it didn't need to cover in order to achieve its purpose. The rule was also underinclusive... Clearly, there were other animals that might be a nuisance. Despite these problems of form, though, the rule probably tended to work. It achieved local coherence. We could make sense of it.
The strategies that autistic people use to achieve local coherence, Nazeer says, provide a similarly imperfect means of control, sense-making, and distillation of chaos. By responding to a potentially overwhelming situation by focusing on a smaller task, behavior, or item, they are able to reduce the overwhelming situation to one that's more manageable. It's not a flawless plan, of course: spinning ice cubes may reduce your anxiety at a cocktail party, but it will not necessarily make you a sparkling conversationalist. He writes, of one former classmate,
He can't pull the entire...experience into a coherent ball of dough, but he can do these other, much less ambitious things, and when he does them everything else becomes background...This is called local coherence.
I certainly recognize this coping mechanism in Bud. The Teletubbies provide local coherence for Bud in stressful situations - as do his scripts, his iPod, his pacing, his 3D works of art.
I also recognize this tendency in myself. I can think of times in my life when I've been consciously aware of my need to create local coherence: driving to a job interview, feeling the stress mounting, and playing a Paul McCartney CD as I thought to myself, "No matter what happens during this interview day, when I get back in the car this music will be same;" working through the depths of grieving by breaking my days into 15 minute units - How can I get through the next 15 minutes? I can water the plants. - not allowing myself to consider the next 15 minutes until I'd made it through the first; marking the greater passage of time during that same period by religiously eating the same breakfast - a buttered English muffin and a glass of cranapple juice - every morning. These things, too, provided local coherence.
What strikes me, of course, is that though Bud and I both have a similar response in the face of something that is overwhelming and frightening, the circumstances that prompt our needs for local coherence differ dramatically in scale: for me, the loss of a child or a high-stakes interview; for him, a visit from his cousins or the barking of a neighbor's dog. Despite that, recognizing our shared need for local coherence helps me to have empathy for what Bud is feeling when he "retreats" to his comfort zones and, as a result, to be a little more patient with him when it happens.
The second thing from Send in the Idiots that has stayed with me - that, in fact, I have thought about often since I finished the book - is a vignette toward the end in which Nazeer meets with his former teacher from the autism program. He is nervous about the meeting; he wonders what she expects him to be like and how he will compare to her expectations. He writes,
I was afraid I might not have come far enough. Had I beaten the curve identified by the studies? Might she have expected me to do better than I had? It was also becoming obvious to me that (she) had no intention of easing my discomfort. She had spotted it, for sure; perhaps she thought that I was grown up enough to manage, that she was allowed to toy with me. I grinned as I realized that this might be the explanation.
"You're a mean person," I said.
"You're not autistic," she replied.
She and another former teacher make similar comments twice more. I waited anxiously to get Nazeer's take on the comments: What did "you're not autistic" mean to him? What did he think it meant to her? Was she paying him a compliment? Did he take it as a compliment? Did he agree with her assessment that he was no longer autistic? Had this been his goal? And though Nazeer addresses these questions to an extent, he never builds up to the final denouement I expected, in which he addresses these issues directly and reveals his own conclusions about what it means to be autistic.
Instead, in the final chapter of the the book, Nazeer discusses many of the current philosophies and perspectives about autism. He presents few absolutes and talks in vague terms about several schools of thought. Though he refers to neither by name, he appears to reject the biomedical perspective, citing studies of the genetic roots of autism, as well as the neurodiversity perspective. He writes, of a former classmate,
The premise was that you could be extraordinary and distinctive purely on account of being autistic, that this was a creative and valuable way of being... Craig didn't accept that. He felt that it was exactly the same as believing that all autistic individuals were retarded or that all autistic children were savants... I agreed with Craig.
The conclusion Nazeer draws, it seems, is that while there are some advantages to the way that his autistic mind works, he is able to be successful because he has remediated the more problematic aspects of his autism: perhaps most significantly, he has found socially acceptable ways of achieving local coherence. He writes,
What I found myself arguing...was that it was arrogant to believe that I was better because I was autistic; perhaps it did equip me well for certain things, perhaps some of these were not trivial, perhaps, for example, something of my intelligence was related to being autistic; however, I had only reached the threshold beyond which I could even have this discussion with them Thanks, surely to professional help... and a lot of consideration, and work, and care.
In sharing his own journey, and those of his former classmates, Nazeer appears to be making a case for the remediation of autism. He does not claim to have "recovered" from autism; instead, he seems to show by example the ways he has enhanced and preserved the aspects of his autism that have moved him forward, and minimized and overcome those that have held him back. He writes,
(My former teachers) were teasing me when they told me that I wasn't autistic anymore. But there was more to it: they also meant that I didn't display as many symptoms as when they last knew me... and that I no longer had all the same limitations. I got better, to say it that way. And so did all of my former classmates... We became this way through exposure to the world that lay beyond the horizon of our own selves... Our autism eased, in each case, because of other people, our parents, friends, and our teachers, of course. This realization sometimes expands inside me until I feel as if my organs are going to bruise one another.
I think I understand this feeling of organ expansion; Nazeer's assertion almost leaves me breathless. It makes me think of Bud and me, of course, but it also makes me think of so many other neurotypical parents I know who are blogging about their fears, hopes, and questions about the ends as much as about the means as they raise their autistic children by trying to connect, connect, connect, connect, connect, connect. And though Nazeer can't speak for others on the spectrum, his is one voice that tells us we are on the right path.
And sometimes, for me at least, one clear voice is all it really takes to gain a little local coherence.
13 comments:
- kristina said...
Every single passage you point out is one I've been thinking on in writing my two posts at Autism Vox. I have yet to the organ-bruising analogy in my own thinking about this.
I too kept waiting for that dénouément, when there would be a, the, statement of "I am autistic." And the writer dances around this, or maybe ducks, or teases out the idea as he seems to like to do in talking politics or, indeed, in conversing.
I sensed a not-totally identified yearning in him for, yes, connecting. Perhaps he does not express it as such, but there is a force that drove him to find his former classmates, that is behind him laughing with Craig on the lawn of some Long Island estate after they've "crashed" a Republican fundraiser. But Nazeer does not state this longing in himself. I found his presentation of theories biomedical and otehrwise of autism's aetiology in the chapter in which he meets Ira and Rebecca an intriguing way to present topics we have all heard a great deal of.
I'm looking forward to a sequel, should Nazeer write one.
And to more "tales of Bud" in your voice, and his.
- July 28, 2006 9:34 PM
i'm putting it on hold at my library right now. thanks for the review - will re-read it after i read the book.
- July 28, 2006 9:36 PM
- Tara said...
"Our autism eased,in each case, because of other people,our parents, friends and our teachers of course."
Nazeer has crystallized my mission in this excerpt. If nothing else I intend to ease the autism in my son.
- July 29, 2006 12:22 AM
- Jannalou said...
"Central coherence" - that sums it up nicely.
That's what I'm missing as I struggle with this move.
It's what I will settle back into once it's over and my things are settled into their proper places, finally.
I have no coping mechanisms for this kind of disruption, is all... *sigh*
- July 29, 2006 12:38 AM
- The Jedi Family of Blogs said...
I felt sad when I read your excerpt in which the teacher stated that Nazeer was "not autistic". She seemed to award this designation as a long hoped-for medal. This is not what I want for my son. I want him to be fully & happily his own self- which includes autism. Yesterday in the car (on the way home from our very stressful grocery shopping trip) I mentioned a slogan I'd seen on CafePress' Autism page: "I have autism... autism doesn't have me". We talked about what this means, & decided that it means that he defines who he is, not the autism. It made me feel happy & peaceful to hear my son state: "I'm autistic mom, it's part of who I am". I hope that B will continue to feel this way. I also hope that Nazeer will come to a sense of acceptance of himself & not need to look for these sorts of medals from outside of himself.
- July 29, 2006 10:27 AM
- Unknown said...
Nazeer also did an interview in NPR which was interesting.
Amanda has said this of his opinions on anti-cure:
His whole perspective on anti-cure autistics is the tired cliche that we believe that autism is "hopeless", it's unclear whether he's actually ever talked to any of us at length.
From your post I also get the sense that he's not that familiar with the neurodiversity movement or the anti-cure perspective. In fact, his view that "it was arrogant to believe that I was better because I was autistic" is quite in line with neurodiversity. But a more important aspect of neurodiversity is also self-acceptance, i.e. that it's self-defeating to believe that you're inadequate because you're autistic.
He appears to characterize neurodiversity as this:
The premise was that you could be extraordinary and distinctive purely on account of being autistic, that this was a creative and valuable way of being.
That's not an accurate characterization. Being extraordinary is not a precondition for being valuable.
He appears to favor medicalizing autism on the basis that he's gotten as far as he has through hard work and support. Well, any NT would also need hard work and support to get to where he's at. Education is important in autism. I should say, education is important, period. Medicalizing autism, on the other hand, is arguably detrimental to autistics.
- July 29, 2006 10:59 AM
oh! thank you for this post, MOM-NOS! i have that book on my nightstand along with about 5 others and i've been wondering which one to pick up next. now i know!
- July 29, 2006 11:27 AM
- MOM-NOS said...
Joseph and Lisa/Jedi, I may not be doing Nazeer justice here. He is not single-minded in his philosophies or conclusions, and I hope I didn't paint him that way. L/J, I don't think he did wear that comment as a badge of honor, nor did he seem to agree with it. Joseph, I did get the impression that he had a very limited (and inaccurate) view of the neurodiversity perspective, but I don't think he was advocating the medicalization of autism. He was certainly a proponant of education, which, as you say, we all need to succeed. For another perspective on this book, I strongly encourage you to check out Kristina's recent posts on AutismVox. http://www.autismvox.com/do-you-think-that-im-autistic-anymore-growing-up-with-autism-in-kamran-nazeers-send-in-the-idiots/
- July 29, 2006 11:50 AM
- Larry Arnold PhD FRSA said...
I'd like to meet this Kam guy some day.
Perhaps I will, he is a literary critic in his alternate incarnation isn't he, something autistics are not supposed to be, which makes him philosophical kin to me.
He won't be familiar with "our" dialogue I suppose, because he does not internally need to be, he is in a postmodern world of his own. I think me and him would get along just fine :)
- July 29, 2006 3:34 PM
- Daisy said...
My 14-year old son has Aspergers syndrome. I struggle with denial -- not ours, but his teachers'. Because he has developed excellent coping mechanisms, they don't accept that he has autism, and then he doesn't qualify for services that could help him "ease" his autism and successfully work his way into the real world.
- July 31, 2006 2:05 PM
- Daisy said...
I ordered a copy of the book from Amazon. After I read it, I'll add my two cents by reviewing it on my blog. Thanks for the review!
- August 01, 2006 5:03 PM
I just heard about the book on KFOG FM out of San Francisco.. then I did a google search finding you.. wonderful blog.. I am researching this subject and plan to buy the book today.. Thank you :)
Peace and Love,
My blog.. http://www.myspace.com/_amal
- May 05, 2007 9:13 AM
- Lyn said...
I liked that book. It was rather fascinating.
- April 16, 2010 1:45 PM


text:
Aperture is delighted to present an exclusive limited-edition portfolio in celebration of President Barack Obama's inauguration:
In the fall of 2008, Aperture proudly published Martin Parr's Postcards and Objects (Aperture/Chris Boot, 2009), featuring a selection of Parr's vast collections of photographic and themed objects. Specially showcased were the objects he sees as personality-led: from commemorative Margaret Thatcher plates to wristwatches featuring Saddam Hussein's face, with everything from Spice Girls chocolate bars and busts of cosmonaut Yuri Gagarin in between.
Parr's latest obsession has been the wide array of Obama ephemera. His growing collection includes the most quotidian—like rhinestone pins—but also the most absurd, such as cola bottles and underwear.
Aperture, in collaboration with Janet Borden Gallery, is offering a portfolio of four prints presented in a cloth folio, each 8 x 10-inch print is signed from the collection of Martin Parr.
Martin Parr (born in Epsom, England, 1952) is a key figure in the world of photography, recognized as a brilliant satirist of contemporary life. Author of over thirty photography books, including Common Sense, Our True Intent Is All for Your Delight, and Boring Postcards, his photographs have been collected by museums worldwide, including the Getty Museum in Los Angeles, New York's Museum of Modern Art, and the Tate Modern, London. A retrospective of his work continues to tour major museums around the world since opening at the Barbican Art Gallery, London, in 2002, and he was featured in Cruel and Tender, the Tate Modern's major survey of photography in 2003. Parr is a member of Magnum Photos.


text:
Board of Directors, Officers, Thematic Working Groups, & Staff
Board of Directors (as of January 2019)
- Claire Adida, University of California, San Diego
- Rosario Aguilar, Newcastle University
- Jake Bowers, University of Illinois at Urbana-Champaign
- Thad Dunning, University of California, Berkeley
- Jessica Gottlieb, Texas A&M University
- Godber Tumushabe, Great Lakes Institute for Strategic Studies (GLISS)
- Rebecca Wolfe, University of Chicago
- Executive Director (2019-2021): Cyrus Samii, New York University
- Methods Director (2018-2020): Jake Bowers, University of Illinois at Urbana-Champaign
- Trainings Director (2018-2020): Maarten Voors, Wageningen University
Thematic Working Groups
Elections, Representation, & Participation
- F. Daniel Hidalgo, Massachusetts Institute of Technology
- Linda Stern, National Democratic Institute
- Kate Baldwin, Yale University
Poverty & Inequality
- Kristin Michelitch, Vanderbilt University
- Julien Labonne, University of Oxford
- Ghazala Mansuri, The World Bank
Institutions & Governance
- Nahomi Ichino, University of Michigan
- Morgan Holmes, 3ie/The World Bank
- Daniel Rubenson, Ryerson University
- Franklin Oduro, CDD-Ghana
- Lauren Young, University of California, Davis
- Andrés Moya, Universidad de los Andes
Staff Members
- Managing Director: Ingrid Lee
- Senior Methods Manager: Matthew Lisiecki
- Director of Research: Jaclyn Leaver
- Membership & Meetings Manager: Max Méndez-Beck
- Predoctoral Fellow: Tara Slough
Past Officers
- Executive Director (2012-2015): Macartan Humphreys, Columbia University
- Executive Director (2016-2018): Susan Hyde, University of California, Berkeley
Meet our Directors
Thad Dunning
Thad Dunning is Robson Professor of Political Science at the University of California, Berkeley and directs the Center on the Politics of... Read More
Jake Bowers
Jessica Gottlieb
Jessica Gottlieb is an assistant professor in the Bush School of Government & Public Service at Texas A&M University. She earned her PhD... Read More
Cyrus Samii
Cyrus Samii is Associate Professor in the Wilf Family Department of Politics of New York University and Executive Director (elect) of the Evidence... Read More
Maarten Voors
Maarten Voors (PhD Wageningen, 2011) is an Associate Professor in Development Economics at Wageningen University. His main field is development... Read More
Matthew Lisiecki
Matt is the Senior Methods Manager at EGAP, where he oversees organizational programming related to standards and methods, including the research... Read More
Claire Adida
Claire Adida is an associate professor of political science at the University of California San Diego, and co-director of the UCSD Center on... Read More
Tara Slough
Tara Slough is EGAP's Predoctoral Fellow at UC Berkeley. She is currently a PhD candidate at Columbia University. Her research focuses on the... Read More
Jaclyn Leaver
Jaclyn is the Director of Research at EGAP, where she manages the "Metaketa Initiative," a grantmaking model for coordinated clusters of studies... Read More
Ingrid Lee
Ingrid Lee is Managing Director for EGAP, overseeing its operations, strategies, and goals. She has managed a variety of global development... Read More
Rosario Aguilar
Rosario Aguilar is associate professor of political science at Newcastle University. Her research interests are in identity politics, focusing on... Read More
Rebecca Wolfe
Dr. Rebecca J. Wolfe is a leading expert on political violence, conflict and violent extremism. She is a lecturer at the Harris School for Public... Read More
Godber Tumushabe
Godber Tumushabe is Associate Director at the Great Lakes Institute for Strategic Studies (GLISS), www.gliss.org. He is the founding Executive... Read More
Max Méndez-Beck
Max Méndez-Beck is the Membership & Meetings Manager for EGAP, where he helps organize yearly conferences that bring together EGAP members and... Read More


text:
Brisbane: Middle-order batsman Keiron Pollard says the West Indies were able to defeat Australia in a one-off Twenty20 match because the players remained motivated despite suffering a five-nil drubbing in the ODI series.
Darren Sammy's men maintained their status as T20 world beaters on the strength of an exciting 27-run win over Australia at the Gabba on Wednesday, reports CMC. Pollard, who played an influential role with bat and ball to derail the Aussies, says West Indies players had enough fight left in them.
"We lost the One-Dayers but everyone was still upbeat. We didn't let the defeats get us down too much," said Pollard who hit two sixes and two fours in a quick-fire 26 and returned to grab three middle-order wickets for 30 runs.
"We just knew we had to rebound and looked to be dominant. It was a matter of keeping our heads up and going out and 'representing' West Indies cricket."
Pollard was one of the leading players in the West Indies team which won the ICC World T20 Championship in Sri Lanka last year.
In recent matches he has hit top form - with an unbeaten century in the fourth ODI at the Sydney Cricket Ground followed by 45 in the fifth ODI at the Melbourne Cricket Ground.
Live Score, News & WC 2019 Updates


text:
Sarah Connor uses a motorcycle as a projectile weapon in this great set piece from last night's Sarah Connor Chronicles. Compare that with this lame motorcycle-fu clip from the last Bionic Woman, where the whole sequence is just a set-up for a dumb PMS joke. It's a good reminder that even though Sarah Connor once again sobs about her impending nervous breakdown, Connor is still a million times better than the alternative. More reasons why after the jump.
- Summer Glau is a better foil than Katee Sackhoff. Both Bionic Woman and Chronicles give our hero a crazy-ish cyberwoman to bounce off. But Sarah Connor and her pet Terminator are developing an awesome buddy-movie vibe that will be fun to watch. They can play good-cop, bad-cop, except that Glau really is prepared to shoot the criminals that Headey only wants to intimidate. (Like last night's fake-ID crime czar.) The scene last night where Headey pretends to be Glau's stepmom to get out of a sticky cop situation was priceless.
- Sackhoff's crazy lady version of the bionic woman was the best thing about Bionic Woman, but she had no chemistry with star Michelle Ryan. And every time Sackhoff appeared, the message was clear: bro's before ho's. Jaime Sommer is way better off letting the boys tell her what to do than hanging out with other cybernetically enhanced women.
- Sarah Connor is a good mom. Okay, we maybe could have done without the bit where Sarah tells John where to find the turkey in the fridge. It felt like the show was telling us to go make ourselves a sandwich. But we'd way rather have those unsubtle moments (like the "Sarah used to read Wizard of Oz to John" speech) than Bionic Woman's constant Jaime-is-an-incompetent-surrogate-mom subplot. If we had to sit through one more scene where Jaime apologizes for letting sis down, we'd be rooting for the terrorists.
- Sarah Connor calls the shots. We see her being competent and making smart decisions, like the motorcycle thing and figuring out that Enrique is a snitch. And the scene where Glau tells Headey that she's the "best fighter," bar none got me kind of choked up. Sarah doesn't need the dumb suits at the Berkut Group stiffening her spine and aiming her at the bad guys.
Of course, there are some early warning signs. John Connor is a jackass, with his sneaking out to the mall to use unsecured computers and visit his crazy ex-step-dad. Headey's voiceovers are getting up there with Mohinder's on Heroes for the "most annoying narrator" sweepstakes. But still, if there had to be only one girls-and-robots show on TV right now, we could do a lot worse than this one.


text: Looking for help regarding a letter my Grandmother wrote to Lewis Collins Capt O.C. "E" Coy 9th BN. The Black Watch. Looking for L/Cpl. W. Parker "E"Coy, (Detachment) 9th, (HD) BN The Black Watch Rannoch Perthshire. Any info on this person around 1940 or this battalion would be greatly appreciated.


text:
Changed face of schools striking
AUSTIN — School yearbooks tell the story.
Flip through the pages of San Antonio's John Jay High School annual, "Hoofprints," and the story of Texas schools over the past 50 years is illustrated in class portraits — an emerging majority-minority that has grown rapidly, and since 2000 has boomed.
In cities large and small, including urban centers like Dallas and Houston, and towns like Amarillo and Beaumont, the percentage of Anglo children is steadily shrinking. The average in most major cities is about 10 percent, and in cities like Brownsville and Laredo it's less than 1 percent.
At Northside ISD, San Antonio's largest district, Anglo enrollment has dipped from 38 percent to 19 percent.
Longtime educator Calvin "Buck" Buchholtz is a witness.
Most of the students attending Jay High School were white when Buchholtz stepped on campus as a rookie teacher 40 years ago. Today, 83 percent of the student body is Hispanic.
Buchholtz, a student council adviser at the school, said he doesn't often stop to reflect on a demographic transformation that has been "absolutely" profound. Looking at faces in yearbooks captures the change. "It's documented," he said.
Non-Hispanic white children are the minority in public schools, with Anglo enrollments in larger districts nearly vanishing and suburban schools following suit.
The group is on track to count for less than 30 percent of the state's 5 million public school students by 2013.
In the past two years, the number of white students has declined by 88,256, a 5.5 percent decrease, while the number of Hispanic children has increased by 187,181, or 8 percent.
More Information
Database: Ethnic breakdown of Texas school districts
Texas children under 18 by race and ethnicity
Hispanic - 1990: 1,620,319; 2010: 3,317,777
White - 1990: 2,463,328; 2010: 2,322,661
Black - 1990: 639,672; 2010: 810,543
Asian - 1990: 90,531; 236,466
Sources: U.S. Census Bureau, Texas demographer Lloyd Potter
Does not include "other" or American Indian
The Express-News first reported on the trend two years ago. Since then, Hispanic children have become the majority in the state's public schools.
Existing education models and resources will be tested as the trend advances. "More and more of our kids will be of Hispanic descent, and that poses challenges for us," Texas State Demographer Lloyd Potter said.
Much of the state's enrollment increase is made up of children from low-income families, which could affect the state's future prosperity — depending on how state leaders and legislators handle the new reality.
Demographers and educators worry because Hispanic participation in higher education lags far behind that of whites.
"If we are not successful in educating the growing Hispanic population that's been driven by children coming into the population, we are looking at some real challenges to the quality of life in Texas," Potter said. "And all the school districts will have to make adjustments to make sure they are prepared to address the needs of young Hispanic learners. We have this huge challenge. It's kind of daunting when you look at it."
A report by the University of Pennsylvania's Institute for Higher Education Research last month points to a worrisome future for Texas, which ranks 39th among states in percentage of adults — 25 and older — who have earned at least an associate degree, according to the report.
Among young people, 43 percent of Anglos hold at least an associate degree, compared with only 15 percent for Hispanics, according to the report.
Long in the making, the trend has been gaining speed in the past decade.
According to the U.S. Census Bureau, Texans who identify as Hispanic account for two-thirds of the state's growth since 2000. Hispanics are now 38 percent of the state's 25.1 million people, up from 32 percent in 1990.
Ready to learn?
Critics say not enough is being done to prepare a new type of student population that is overwhelmingly low-income.
The number of children from low-income families has increased by nearly 1.1 million since 2000. They make up slightly more than 60 percent of the entire K-12 enrollment.
To gain a better understanding of students' environments, teachers at Jay High School visit homes on the Southwest Side, including some of very modest means.
The battle seems uphill.
Because many parents struggle to make ends meet, it's the teachers who promote the importance of education, he said. "Without that drive or push from the family, the teachers are the bad guys. We're the ones that are lecturing to them all the time."
Often, children struggle to stay awake during the school day, have trouble understanding lessons and are two or three grade levels behind, said veteran Northside ISD educator Susan Garcia, who teaches fourth grade at Hatchett Elementary.
"Most of their day may be spent worrying if they will eat that night, will have to endure another family fight, or are so far behind that they feel it is just useless to try," she said. "I strongly believe that many of our parents try to prepare their kiddos for school as best as they can. However, their economic struggles cause them so much stress that they may lose sight of the fact that their child may be struggling in school."
Education research indicates many low-income students arrive in school without developed vocabularies and reading experiences.
"Those kids get into the school system and have a relatively poor prognosis of being successful compared to kids that are from a middle-class or upper-middle class family," said Potter, the state demographer. "It just feeds this whole thing, unless we can get kids showing up at kindergarten ready to learn."
State leaders are aware of the effect but cut funding last year for full-day Pre-K, a program that helps prepare low-income youngsters for school to minimize the chance they will drop out later.
"If we don't invest in it, we're not going to get a return," Potter said.
Changing faces
As soon as 2015, Hispanics will be the largest population group in Texas.
White enrollments that once represented a solid majority in suburban districts are more reflective of the dwindling minority seen in urban districts and are increasingly rare in border communities. In Laredo ISD, for example, the enrollment of 24,788 includes a mere 81 white children.
The shift follows another upwardly trending line for Hispanics: new births.
Hispanic growth is driven largely by higher birth rates, demographers say. Non-Hispanic whites represent the majority of the state's baby boomer-and-older generation, who are no longer making babies.
"Age 38 and younger, there are more Hispanics than whites," Potter said. "Relatively speaking, you have your very rapidly growing segment of the population that's adding children to the population."
The number of Texas Hispanics younger than 5 increased by 262,387 from 2000 to 2010, according to the U.S. Census, while the number of Anglo children decreased by 30,571.
The trend is unlikely to change, Potter said.
The easiest way to size up the new Texas is to look at the faces of children in public schools, Potter said. Only 30.5 percent of the nearly 5 million this year are "white," a category the Texas Education Agency uses.
"If you are looking at the enrollment numbers," he said, "you are looking at our future."
Correction: The table above shows the correct percentage of Hispanics among students at four area school districts — Boerne, Comal, Medina Valley and New Braunfels. A graphic on Sunday's page A1 of the Express-News and on mySA.com had incorrect numbers.


text:
By continuing to use this site, you agree to the cookies used, for example, to improve your browsing experience and to personalize the content of the Website. For more information and/or to change your current cookie settings, please refer to our Cookies Policy.
Due to the coronavirus pandemic, we are temporarily suspending our flights until June 30, 2020.
If you were unable to travel due to the cancellation of your flight, you will receive a credit for future travel to be used within 24 months of your original return dates. You do not need to contact us to obtain this credit, it will be automatically applied to your account.