text:
I am off on a blogging hiatus my dear friends. As you can see this steampunk wanna be mumma of one is about to become a mumma of 2 any day now. Its been 10yrs since my last baby was born and if my memory serves me right, there isnt anytime for creativity for a few months at least.
I shall be back, when I do not know, with what I couldnt tell u, gosh one could even get back to my scrapbooking roots, eeekk now thats my baby brain speaking surely, as its been years, but its a thought either way.
Take care all
Love Sarah


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Writing lessons: Horseshoe Bend Players in new season
"Writing can't be taught… as far as I'm concerned, the university is taking your money under false pretenses." With these words, Ruth Steiner, a crusty and outspoken professor, imparts her first lesson to an eager young pupil. Lisa Morrison is desperate to learn the art of writing– to have the mysteries of creating literature revealed and to find out if she has the "stuff."
Obie award-winning playwright Donald Margulies introduces the audience to the world of fiction writers and the struggles they experience in the pursuit of their art in his two-woman play, Collected Stories, opening this weekend as the first offering in the new season for the Horseshoe Bend Players in Scottsville.
"The real meat of this drama lies in the developing relationship between mentor and pupil. Spanning a period of six years, we see Lisa evolve from giddy student to able assistant and finally to confidante and peer," says Dominick Palamenti, who has just taken over as artistic director for the Horseshoe Bend Players.
Two of the area's best actors bring these characters to life. Karen Wolcott, last seen in The Lesson and The Bald Soprano at the Live Arts Summer Festival, takes on the role of Ruth Steiner, a woman who has achieved notable success as a short story writer. She is a bristly, confident woman with a secret in her past that belies her tough exterior.
Jill Antonishak, last seen in the Live Arts Summer Festival production Private Eyes, plays Lisa Morrison. Inexperienced and desperate to please, Lisa bursts into Ruth's life seeking wisdom and direction. Eventually she finds herself in the role of friend and peer, facing a decision that could irreversibly affect their relationship.
Sea Aviar serves as Palamenti's Assistant Director. You may remember the husband and wife team from their performances in HBP's four one-acts presentation, Sure Thing. Other HBP regulars are returning to help behind the scenes. Jeannette Kerlin acts as stage manager, and Bill Schneider, a member of the group since its inception, is the set designer.
This show marks the "grand opening" of newly remodeled Victory Hall. "HBP, with the help of the Victory Hall Remodeling Committee, has expanded the theater and seating space and is building a tech booth," Palamenti says. It's an exciting opening weekend for the group, who have plans to create a full season of shows now that they have a new director and a new performance space.
"Theatergoers have a lot to look forward to in the coming HBP season," Palamenti promises.
Take the short drive down Route 20 to Scottsville and catch Collected Stories. It plays November 8, 9, 15, 16, 22, and 23 at 8pm and November 10 and 17 at 2pm. Victory Hall Theater, Valley Street. $10. 286-4785 or firstname.lastname@example.com.

subset: commoncrawl


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Philippe Coutinho marked his full debut with a goal as Liverpool returned to winning ways in emphatic fashion with a 5-0 rout of Swansea City at Anfield.
The Brazilian found the net with a fine solo goal just seconds after half-time to add to Steven Gerrard's first-half opener from the penalty spot.
Jose Enrique then finished a fine team move by stabbing in a third before Luis Suarez got himself on the score-sheet with a neat left-foot finish from the edge of the box.
Daniel Sturridge also got in on the act with 20 minutes remaining, scoring the Reds' second penalty of the afternoon to wrap up an excellent afternoon's work.
The result ends Liverpool's five-game streak without a win, and moves it into seventh place in the Barclays Premier League table.
Brendan Rodgers opted to hand Coutinho his first start for Liverpool, while fellow January signing Sturridge returned to the team following injury. There were also places for Lucas Leiva and Daniel Agger.
The Reds kicked off aiming to end a run of consecutive two-goal defeats to West Brom and Zenit St Petersburg — and Suarez was first to threaten, drilling straight at Michel Vorm after engineering some space inside the box.
Stewart Downing then arrowed wide of the near post from the edge of the box as the Reds slowly set about getting a grip of proceedings.
Next, Gerrard cannoned a free-kick from inside the D into a wall of Swansea bodies before Suarez lofted the rebound into the Kop.
In the 23rd minute, Liverpool fashioned its best chance of the afternoon so far when Downing weaved into space on the right before delivering a dangerous ball into the six-yard box, which Sturridge headed narrowly over.
An even better opportunity was to follow moments later when Suarez's delicious outside-of-the-foot pass sent Sturridge scampering into the area. The striker attempted to negotiate his way beyond a clutch of Swansea defenders before seemingly being tripped by Kyle Bartley. Referee Howard Webb, however, waved play on as the ball fell for Coutinho, but he could only steer wide under pressure.
Liverpool's domination was growing and a deserved goal finally arrived 11 minutes before half-time.
Suarez collected a Gerrard corner at the back post and attempted to work his way past Kemy Agustien, but was sent crashing to the turf by the Swansea No. 26, leaving Webb with little option but to point to the spot.
Gerrard may have missed a penalty in the last home game against West Brom, but there was never any doubt the skipper would step up once again — and this time he dispatched the ball into the bottom corner with trademark aplomb.
There was no sign of the Reds taking their foot off the pedal either, and only Bartley's header off the goal-line denied Sturridge from making it 2-0 after he'd dinked the ball over Vorm.
The hosts were certainly worthy of more than a one-goal lead — and they did duly double their advantage just seconds after the break with an effort to savor.
Coutinho collected the ball on the left wing and charged at the Swansea defence before beating Vorm with a low effort from the edge of the box to illuminate Anfield.
The Brazilian was enjoying an impressive full debut and he almost claimed a second with an audacious back-heel that squirmed just past the post.
A third did arrive, though, after 50 minutes as Coutinho, Suarez and Sturridge all combined neatly before the ball was worked to Enrique on the edge of the box.
He played a pass into Sturridge, who picked out his run into the danger zone with a low cross and the Spaniard found the net with a close-range prod.
Swansea was visibly shell-shocked — and worse was to come for the Welsh side as Suarez bamboozled two defenders on the edge of the box before clipping into the bottom corner via his left foot from 18 yards. It was goal number 23 of the season so far for the 26-year-old.
Soon after, Coutinho was withdrawn from the action on the hour mark having earned himself a standing ovation as Jordan Henderson took his place.
However, the chances continued to come for the hosts with Sturridge twice thwarted by fine Vorm saves — but the No. 15 was not to be denied after 71 minutes.
The striker was afforded the chance to score from the spot after Wayne Routledge handled Enrique's cross and made no mistake with a powerful finish after Gerrard generously stepped aside from penalty-taking duties.
The Reds could have added to their tally in the closing stages, but Rodgers will be hoping his side have saved some more goals for Thursday night when they attempt to overturn the two-goal deficit against Zenit St. Petersburg in front of the Kop.
Liverpoolfc.com journalists' man of the match: Daniel Sturridge


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Friday, July 2, 2010
Finale--Paper Flower Wreath
I used a doubled piece of floral wire to form a hanger for the wreath. Two small holes were made in the wreath base with the point of a scissors and the wire was fed through and twisted off in the front of the wreath. The flowers will cover the unsightliness of the wire.
This is what the wire on the back of the wreath looks like. I gave it a couple of twists to form a loop that will be used for hanging.
Because the rosettes are pretty flat, I decided to use paper spacers to slightly lift it from the wreath base. I cut strips of paper measuring 3/8" x 17" and rolled each of them tightly, adding glue as I went along. I glued a paper circle to the backside of each rosette before gluing on the spacer.
Begin by arranging the anchor flowers evenly on the wreath base. Apply hot glue to the base of each spacer and glue the rosettes in place.
Fill in with both medium and filler flowers. Hot glue in place.
The combination of colors and textures of the flowers worked out well for this wreath.
It was fun to make but I am glad that it is finally finished.
Please leave me a message in the comment section of this post if you made this wreath. I would love to link.
Have a wonderful weekend, everyone. Happy Fourth!
15 comments:
- carla said...
Hi!!! I did not make one...yet!!! IT is beautiful!!! Wow!!! Thanks and hugs
- Fri Jul 02, 06:33:00 PM 2010
- Country Girl in the City said...
It's beautiful!!! I'd love to try making one, but it will not happen any time soon. There is never enough time in a day.
- Fri Jul 02, 11:09:00 PM 2010
- Mari Carmen, (Onox) said...
¡¡¡¡¡Es precioso, no parece que sean de papel!!!, ¿se podrían hacer de tela?.... eres una artista, todo lo que haces es precioso. Voy a seguir tus tutoriales para hacer los trabajos tan lindos que nos ofreces. Perdona pero no hablo inglés,espero que puedas traducirlo
Un abrazo
- Sat Jul 03, 01:49:00 AM 2010
- Rumi said...
Turned out wonderful. You always make the nicest things!
- Sat Jul 03, 04:41:00 AM 2010
- Annette said...
Made that wreath??? how... it looks to easy in your pictures but it isn't.....
I love the wreath... so beautifull
- Sat Jul 03, 04:56:00 AM 2010
- Deb said...
Your wreath is wonderful Lettie. Well worth the effort!!
- Sat Jul 03, 07:55:00 AM 2010
- sweetiepie said...
Lettie, I haven't made the wreath but I wanted to say how beautiful it is. Your creativity amazes me.
Thanks for sharing.
- Sat Jul 03, 08:02:00 AM 2010
- Lora Joy said...
Hard to believe its made out of paper! Its so beautiful!
- Sat Jul 03, 09:17:00 AM 2010
- Ashley said...
I love this wreath! It is amazing! I stumbled upon your blog and I am amazed! You are so talented!
I gave you an award on my blog, hope you'll stop by and take a peak!
Ashley @ No Apologies
- Sat Jul 03, 06:28:00 PM 2010
- email@example.com said...
I loved your wreath series- its gorgeous! The flowers are so pretty. I think I might need to make one for my in-need-of-summer porch. I'll be linking as well, thanks for posting this!
- Sun Jul 04, 07:20:00 PM 2010
- Mom2fur said...
It's gorgeous and totally worth effort you put into it. You'll have it for years, too, unlike a fresh flower wreath. You should make a note of all the patriotic holidays, but, frankly, I'd hang it all summer long!
- Mon Jul 05, 10:39:00 AM 2010
- Kim D. said...
Another beautiful projects, thanks for sharing again.
- Mon Jul 05, 07:13:00 PM 2010
- Loly said...
Hi Letty! I'm amazed at all the beautiful things you do! I'm crazy still do not know which to do first! is the best blog in the world! I congratulate you and has one more fan! I do not speak English but the explanations are so well made that all means!
a million thanks for your creativity
blessings to you!
- Wed Jul 07, 08:50:00 AM 2010
- Mary said...
The wreath is so cute. You do such darling things. I love to read about what you are up to next. Have a great day.
- Wed Jul 07, 07:54:00 PM 2010
- Emily said...
This will be on my to-do list! Lovely results!
- Wed Jul 07, 09:36:00 PM 2010


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On Silent Protagonists
Pages 1 2 3 4 5 NEXT
Samus should have just kept her mouth shut.
Damn, I really need to get around to playing Saint's Row 2 one of the these days. Great article.
Oh and damn (again), you have been spoiling your ZP's in your EP's these days!
Good article. I don't disagree with Samus gaining a voice and personality. I do however, disagree with the way she was portrayed in Other M.
I don't really care about voiced characters either way---as long as the choice increases my immersion, I'm happy with it.
I think Metroid is generally better the less talking there is. The games just aren't designed in a way where a story makes sense and any attempt to alter the game to make it able to contain stories just makes it less fun. I liked Prime 1 way better than Prime 3, mostly due to the different level structure that the lack of talking allows Prime 1 to have. There's no objectives barked by any officers, just you and a whole bunch of things that need a sample of your plasma beam.
I really had no problem with Samus's voice until I saw his review. Only then did I realize just how dronning and annoying it was. This wasn't helped by the fact that the cutscenes (at least in the beginning) were painfully long and drawn out. Also, they didn't really seem to give her much of a personality.
Yahtzee is playing Halo: Reach? He must not have a great deal of control over the games he gets to review, between that and FFXIII. I'm all for a good bashing of a game (which I'm about 99% sure he is going to do) but it seems to lose something when it's a game that he's probably not going to like in the first place. Of course that won't stop me from watching it (or any of his videos)
That paragraph about Saints Row 2? Yeah, that's the reason I uninstalled the game and swore never to play it again. If I'm asked to create a character, I would appreciate if I have some sort of control over their actions and personality.
I had no problem with Samus getting a personality, a voice and some lines. I just didn't like that voice and those lines. It was like the script was written by Kojima, then given to a more pompous writer to further adapt it (think, the screenwriter of Juno) and then given to a depressed emo actress with 3 days of sleep deprivation for her to read it.
It felts like the script is trying to pose as serious by being grandiloquent and using long words, and to make sure the character is portrayed as a woman by being acted as the exact opposite of Kratos (less grunts and emotions, more talkative)
So the solution to the problem is having a Metroid game developed by Valve instead of Team Ninja?
For one, this is unsurprising coming from Yahtzee.
Moreover... that would be awesome.
I'm curious as to who Yahtzee would have voice Gordon Freeman in the event he begins to speak.
I'm looking forward to and dreading the Halo: REACH review. I know that Yahtzee is going to bash it 'cause he hates Halo (he made that blatantly obvious with the Turok review by blaming every bad decision of the FPS genre on Halo) thus the dread. However, it is always refreshing to get another's opinion on something, even if that opinion is predictable hatred.
What? Why?
The character's actions were the reason I kept playing, despite the awful port.
Especially his reaction to every single trap in the game "Either it's a trap, or he's stupid." "Still going?" "Of course."
People seem to have started saying that a lot about Half-Life 2, but not once did I ever actually think, "hey, it's weird he didn't say anything here".
This is especially true in FPS. I'm new to COD and for a while I had no clue I was part of the conversation its nice to no you're the one talking and you're not just listening to radio chatter.
Also its weird you never say anything in Portal its like "hey I gotta solve all these puzzles with the ability to teleport, but I have nothing to say on the subject."
I'm sick of people saying that Samus not having a voice before this game made her a silent protagonist.
She talked all the freaking time in Fusion, having internal monologues in every other elevator shaft to heighten the sense of being trapped and alone on a ship with a story that sucked but was still ten times better than Other M, and the text introduction to Super Metroid, told in first person by Samus, is still one of the best I've ever seen, setting the mood for the game perfectly.
Just cause she's got a voice now doesn't mean she was silent before.
(I'm not counting the Prime games cause Sakomoto has already said they're non-canon and don't reflect the personality of Samus at all, which is BS but whatever it's his character)
One thing I don't understand. Samus has always been a silent protagonist ( Or sorry, simply not having a voice, in respect to the previous poster ), but in the Metroid Prime Trilogy, Jennifer Hale is listed as voice actress for the part. How does that work?
I agree that the voice they got for Samus was terrible, but I think she could easily work as a voiced character.
That said, Other M so far is the biggest let down for me this year (Prototype was last years). Much like Yahtzee says, the controls were piss poor, the story was sluggish, and Samus herself was too infantile. The connection of her to the military did not fit at all. At the start she states she chose to leave the military to get out of the control they asserted, yet she immediately submits to the commanding offier of this group just because she knew him.
It was just a terrible game that let me down greatly. Team Ninja is starting to worry me if this is the quality they are going to start releasing.
Totally OT and the link has probably been made by someone before... but seeing those two images one after the other in that article...
Yahtzee Freeman? Uncanny.
Mostly likely she did the grunts and such that the lead character tends to make even in a silent protagonist role. Not sure, I hated the first Prime and didn't play any of the sequals. Terrible controls.
Snake was a silent protagonist and no one in their right mind would call the decision to give him a voice into question. The Other M just did it wrong.
I couldn't understand the fuss on Samus having voice, she had a voice through all the intro sequence in Super Metroid.
SR2 character voices were great. I tested a male and a female and they were great.
On silent protagonists, I agree it helps to get in the shoes of the character, but sometimes, it makes it hard to digest, for example, in CoD 4; with no backlground whatsoever of soap McTavish, it was ok to not have a voice. But in MW2, with CoD4 as the background and a voice actor, having the character silent while playing with him seemed a bit odd to me.
Back on Samus, she has been characterized for a while now, and no one complained. I haven't played Other M, but it seemed she is some sort of a twat, other way, I don't get why everyone complains about her character. Up until Prime 2, which is the last one I played, her character had great characterization.
Both of your comments sidestep my point. I'm not terribly worried with what the character did or what its motivations were, but I felt insulted that a character I designed, to work as my in game avatar would simply disregard my intentions, and simply do whatever the game designers wanted it to do, even if it meant "tricking" me into doing it.
Had the game had a fixed protagonist, or even a selection of pre-made ones, I would be fine with it.
Though to be fair, I went into the game knowing very little about it (and had little interest to start with). The only reason I even played it was because I had gotten it for pre-ordering DoWII: Chaos Rising and was bored.
Hell yeah I know what scene that is. Fantastic revenge that you get on the Brotherhood.
As for Metroid Prime telling a story, maybe if it had tried to do it without causing me pain, I would have cared more. But I wasn't going to keep holding down the stupid L button to read a series of big overblown text walls that basically said "space pirates are doing bad experiments with some weird stuff and that means big scary monsters for Samus to fight." I'll have to apologize for not remembering the name of the weird stuff, it's been a while since I played that drek. But in the end I just stopped scanning all the stuff because I was sick of hurting my finger just to read something I already knew for the umpteenth time.
You aren't really asked to create a character in full, just their appearance and voice. I thought the game and its advertising made it rather clear that you were always going to be a sociopath gang leader though.
I was thinking the exact same thing, but didn't have the photos to back it up.
I concur.
You have reach?
Perhaps, but, as per my previous post, I didn't knew that going into the game.
Either way, it still feels as a rather awkward middle ground between player designed and pre-designed.
I do know the scene in Saint's Row 2. I won't spoil it either.
As for Samus' voice, I absolutely agree. You know who was the woman behind the screams and grunts in the Metroid Prime series? Jennifer Hale, who was Alex Roivas in Eternal Darkness and the female Commander Shepard in Mass Effect 1 and 2. Why did Team Ninja not hire her!?
^ This. Samus wasn't a silent protagonist. She hasnt been for a while.
This whole article is full of junk logic, like most of these posts. Metroid: Other M was bad because it was a bad game made by a bad developer. The team that did DOA not personify a female role correctly? No...
The "Silent Protagonist" is usually done so that the player can feel like they are contributing to the game as themselves: even if they have no direct hand in their actions. RPG's have been doing this forever, the character is built to reflect you but still sends you down the path to become the "hero of the land" or whatever cliche they're going for.
In CoD and other shooters its just not needed to make the character have a voice ingame; YOU'RE supposed to be the grunt taking orders from their commander, and its once again, supposed to shove you into the position of the character. I would like to point out though that MW2's characters were not silent protagonists; they did have dialogue. Just not much.
The idea of having a silent protagonist is to blend immersive properties into games that arent known for immersion. Or because making the character talk isnt something every game needs. The reason this didnt work out for Other M is because Nintendo handed control of this game over to a bunch of people whose staple in the industry is breast jiggling physics. Making the leap from sexy to stern, by a team known for, well, blatent sexism, is just something that would not be easy to do.
There's your answer
So Gordon Freeman is like Gromit with a pry-bar fetish? It's good that he's quiet since obviously he's a sociopath.
I have to admit - I dont mind Silent protagonists myself.
I mean, Issac never needed up open his mouth, not did Gordon Freeman as mentioned - and he has become a legend for a man who has never spoken a word!
I always thought freeman looked a bit like house too.
Kind of generically handsome.
I dunno.
I agree with the Gist here, that said, I think that when used properly, games do benefit from dialogue etc. I would much rather watch a stage play than marcel marceau
I will say I am finding silent protagonists more and more annoying as of late. They don't do ANYTHING for me in terms of immersion, especially in story-based games where it feels like developers are copping out on having to characterize someone.
So you didn't like the game because it lacked a crappy two-way karma meter?
You're a gang leader. Good guy? Not a chance.
The game never claimed at any point that you'd make decisions.
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Franklin is between 8 and 10 years old. He was given to the library by a boy and his mother when they could no longer care for him. He's named after the turtle in "Franklin's Bad Day," a children's book by Paulette Bourgeois and Brenda Clark.
There was not a race nor a hare in sight, but Franklin, a very lucky box tortoise who lives at the Main Public Library, appeared to be making a break for it.
He waddled as fast as he could — arms and legs trotting, short reptile tail nearly wagging — across the grass outside the library to no known destination.
His caretaker, Dorothy Sorel, a library senior aide, went after him, but still he ran.
Franklin headed for a stone wall, his head held brave on his long neck. He crawled beside the wall, but his reptile valor was starting to wane. He blinked and stood still. He'd run into some tall grass — three times his height — and he quickly pulled every part of himself inside his shell.
Sorel scooped him up to safety and held him in her hand. Franklin was done with his walk and was taken back inside.
Franklin lives in the Children's Room of the library, in a glass aquarium. He has a makeshift pond, a house for when he wants to rest, and on this particular day, a big bowl of romaine lettuce and a piece of banana.
"I think he's absolutely fantastic," Sorel said. "I'm sort of like his mother. He has the cutest little face."
Franklin is between 8 and 10 years old. He was given to the library by a boy and his mother when they could no longer care for him. Now he gets plenty of attention from Sorel, other library employees and the many children who pay him visits. He's named after the turtle in "Franklin's Bad Day," a children's book by Paulette Bourgeois and Brenda Clark.
"He's a ham. Look at him," Sorel said.
Franklin wasn't moving at this particular time, but he did wink, something he's taken to recently.
"Lately, he lets me pet his legs," she said.
The turtle, according to Sorel, has a definite personality.
He likes chicken, melon, lettuce and grapes.
"He loves his celery," Sorel said.
And worms. Which she buys live at Wal-Mart in a refrigerated case in the sporting department.
"He follows me around," Sorel said. With his eyes, that is.
And, he does like to be petted, by her anyway. "He likes to look at the children."
Franklin enjoys walks, especially out on the grass in the warmer months. Otherwise, he gets his exercise in the carpeted Children's Room, often walking along the bookshelves like he's searching for just the right book.
Franklin, sort of the library mascot, has definitely landed the good life.
Sorel, clearly smitten with Franklin, picked him up and held him close to her face, his own leathery face poking farther out of his shell.
"I love him," Sorel said. "Sometimes I'd like to take him home."
E-mail Deborah Allard at email@example.com.


text:
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Owner had repeatedly asked police not to shoot her dogs
Adan Salazar
Prison Planet.com
Sept. 25, 2013
A law enforcement officer in Jones County, Georgia, is taking heat for shooting a puppy in the head this past weekend after ignoring pleas from its owner specifically asking him not to shoot her dogs.
Miraculously "Ammo" the puppy survived after her owner, Anna "Chrissy" Music-Peed, was able to get her to a veterinarian in time.
Music-Peed had gone down to the Jones County Sheriff's Department on Sunday to ask officers to investigate what she believed to be a stolen vehicle on her property.
According to Music-Peed, she stayed at the station while police went to her property to inspect the vehicle. She says she told police the breeds of her two dogs and let them know neither dog was aggressive. "…the worse that would happen," she told officers, "is they would be licked to death."
"The puppy may jump, we have been trying to get her out of that and they laughed, said not to worry about it. I told them twice, PLEASE don't shoot my dogs, they are my babies," Music-Peed said to officers, according to a blog she created in support of Ammo.
Unfortunately, her attempts to prevent tragedy were for naught.
Music-Peed says when she arrived home, she found her roommate, Kyle Sewall, "sitting on the ground and Ammo in his lap."
Sewall gave his account to PoliceStateUSA:
"I went to go rush toward Ammo and he trained his weapon on me," Sewall explained. "I identified myself saying, 'I am Kyle, lower your weapon.' He did and they allowed me to tend to Ammo."
About 5 minutes later is when the sheriffs pulled up, came flying in. Sgt Little was exiting the vehicle and as he was exiting I noticed he already had his sidearm trained on Ammo who was just sniffing around the ground wagging her tail. And then she looked up at him, did not growl, did not bark, and before I could say anything he fired his weapon. Shot her point blank in the head.
Music-Peed says when she arrived she asked the officer why he shot Ammo, despite her testimony that her dogs were friendly.
Sergeant Little, however, reportedly told Music-Peed he never heard her say that.
Rather than waste time arguing, Music-Peed quickly found an emergency pet hospital where the veterinarian was able to mend Ammo's wounds. Ammo, however, required surgery after the vet was unable to locate the bullet or its exit wound with the help of x-rays.
The incident left Ammo with nerve damage causing her to suffer involuntary eye movements and difficulty walking.
Sewell's account of what took place directly contradicts what police say happened. Captain Mitchell of the Jones County Sherriff's office told Music-Peed the dog was shot because she "charged at" the officer.
Sgt. Little had also previously shot and killed a dog just last year.
Ammo's Facebook support page says today she successfully underwent surgery and will be ready to go home within a few hours. Music-Peed says she plans to seek a lawyer soon and has notified PETA to ask advice on what else she can do.
Ammo is apparently a fighter. She had previously survived the highly-contagious and life-threatening parvovirus disease earlier in life.
(H/T: Police State USA)
This article was posted: Wednesday, September 25, 2013 at 4:23 pm
Tags: police state


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|System: X360, PS3
|Review Rating Legend
|Dev: Edge of Reality
|1.0 - 1.9 = Avoid
|4.0 - 4.4 = Great
|Pub: Edge of Reality
|2.0 - 2.4 = Poor
|4.5 - 4.9 = Must Buy
|Release: 2008
|2.5 - 2.9 = Average
|5.0 = The Best
|Players: 1
|3.0 - 3.4 = Fair
|ESRB Rating: Pending
|3.5 - 3.9 = Good
by Jwan Jordan
Edge of Reality says, "stealth games are just too slow." I, as an avid gamer, wholeheartedly agree. So, in order to break away from the overhyped monotony of typical stealth games, Edge of Reality is creating a game that focuses on a unique blend of stealth action with a heavy emphasis on the action. The game will also have a great story with a cinematically intriguing government theme.
In order to create an in-depth story that transcends the average game tale, Edge of Reality brought aboard established writer, Mark Bristol. Mark Bristol was the story board artist and film director for many films like the Chronicles of Narnia, Equilibrium, and Memento. Anyone who has seen any of the aforementioned films knows that Mark Bristol can deliver a great story. You play the role of John Cipher, a once nomadic orphan. It's after a surprising betrayal during a secret mission that ends his life that John Cipher is revived with an experiment that has drastically jump-started his adrenaline indefinitely. It is with this new ability that John Cipher is chosen to infiltrate a heavily guarded base in hopes of uncovering its hidden truths.
As much as I love a good story, it's the action that truly engraves a game into my long term memory. I truly believe Cipher Complex will be one of the few games to have that effect. Edge of Reality is focusing on action, but not of the senseless kind. The new innovative feature in this stealth game is John Cipher's abnormally enhanced adrenaline. Imagine a very angry, aggressive, army knife wielding Night Crawler from the X-men series and you'll have a pretty good idea of just how amazing John can be. By tapping into John's adrenaline, which is indicated by a stamina bar, he can dash through a dozen enemies, slashing them before any of them hit the ground. This, of course, is where stealth and strategy come into play. Since your adrenaline drains with its use, you can't just dash through an entire level like a mad man. For instance, if you use all your adrenaline to easily take out a swarm of soldiers, then you may come to an area where you must need to use your adrenaline to quickly dash past a stronger heavily armed opponent more easily. Thus, tactfully using your adrenaline is a must because you don't want to be in an area where you truly need it and can't use it.
Thankfully, if you're out of adrenaline you can either wait for it to recharge or increase it by defeating enemies. Therefore, if you're out of adrenaline, you're not officially dead meat. Remember that John has been a mercenary for a long time and has thus learned to defend without the aid of unique powers. In most cases, it seems John's choice of weapon is a large army knife, which you can imagine is good for stealth kills and dash attacks. Edge of Reality didn't want the player to have the arduous task of memorizing a series of Street Fighter type move sets, so your attacks will be based off your method of approach to an enemy or enemies. If you sneak up on an enemy, you can perform a stealth kill without alerting anyone, or you can simply engage in fisticuffs. Basic combat will still grant you a large array of light and heavy attacks, accompanied with evades and blocks. Add the fact that any of the aforementioned tactics can be brutally enhanced with a tap of the adrenaline button. John's combat knife won't be his only weapon though, as he can pick up weapons from fallen enemies. Edge of Reality admitted to pistols, shotguns, and submachine guns, to name a few weapons. I can only imagine how much of a human typhoon you can become with a machine gun added with an adrenaline rush.
Don't think that just because you have enhanced abilities, your enemies are going to be pushovers. If the aforementioned game mechanics weren't enough, the enemy AI will really have you on edge. Edge of Reality gave every enemy independent behavior instead of programmed, typical AI. If you shoot out a light, individual enemies will either call for backup out of fear, or begin to search around for you curiously. I believe individual AI will make for some great replay value because you never know what your enemy is going to do next.
In some stealth games like Splinter Cell, you have a meter that shows the amount of light or darkness you're in. Instead, John Cipher has a perception bar. The perception bar dictates the radius of how someone sees you. It is possible to be in the light and stand directly behind someone and the perception bar will still read zero. If you're spotted though, the perception bar will, of course, be well past zero.
Though Cipher Complex takes a very unique perspective on the stealth genre, you will still have access typical stealth platforming abilities. Abilities like shimmying walls, peeking around corners, and hanging from ledges will help you to navigate through the world's interiors and exteriors.
Edge of Reality is breaking the mold with this game, and though it's only the beginning of the year, this game is on my games of the year list even before it hits store shelves. With its amazingly fluent combat, natural enemy AI, and intriguing story, Cipher Complex is going to be a game to remember. Cheat Code Central will update as this game progresses.
Jwan Jordan
CCC Freelance Writer


text:
(Reuters) – Ariad Pharmaceuticals Inc said European regulators recommended the approval of its leukemia drug, Iclusig, whose U.S. sale has been suspended due to safety concerns, sending the company's shares up 24 percent in premarket trading.
The European Medicine Agency's Committee for Medicinal Products for Human Use (CHMP) recommended the drug for approval on Friday. European Commission normally endorses the advisory committee within a couple of months.
The EMA recommended that Iclusig should not be used in patients with a history of heart attack or stroke, unless the potential benefits of treatment outweigh the risks, and patients' heart status should be assessed before starting treatment with the drug.
The news comes as a fresh lease of life for the company, whose market value was almost wiped off after an FDA investigation found that a significant number of patients taking Iclusig developed life-threatening blood clots or narrowing of the veins.
After suspending the sale of the drug due to the concerns, Ariad also said it would cut 40 percent of its workforce to reduce operating expenses.
Ariad shares closed at $ 2.79 on the Nasdaq on Thursday.
(Reporting by Esha Dey in Bangalore; Editing by Don Sebastian)
- Health
- Pharmaceuticals & Drug Trials
- European Commission
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text:
Jennifer Lopez Being Sued by Former Driver
Is Jennifer Lopez's former personal driver a victim of abuse from J. Lo and her manager, or is he a disgruntled employee trying to settle a score? Hakob Manoukian, who drove Lopez starting 2005, is suing the singer and manager Benny Medina for breach of contract.
According to E! News, the Iraq-born driver said in court documents he was verbally abused and demoted without cause. Manoukian, who began driving Lopez and Marc Anthony in 2005 before becoming Lopez's full-time chauffeur in April 2011, claimed he was denied meal breaks and was not paid for overtime. Though his base salary was $72,000, he had expected "production pay" to push his income to around $200,000.
He said that when Lopez was filming 'What to Expect When You're Expecting' in 2011, Medina "chastised and humiliated" him, telling him he didn't speak English well enough and that he never should have been hired in the first place. After he complained about Medina, Manoukian was allegedly limited to driving Lopez in Los Angeles only.
The driver is seeking unspecified damages. Lopez has not yet commented on the matter, but Medina responded by telling TMZ that Manoukian was a "disgruntled employee who chose to quit."


text:
August 22
Word of the Day, This Day in History, Number to Know, Website of the Day, Today�s Featured Birthday and Daily Quote.
Word of the Day
supplant suh-PLANT transitive verb; To take the place of (another), especially through intrigue or underhanded tactics; as, a rival supplants another. � Dictionary.com
This Day in History
Aug. 22, 1961: Nine days after the start of construction of the wall, Ida Siekmann dies trying to escape East Berlin, becoming the first person to die at the Berlin Wall.
Number to Know
136: The official number of people killed at the Berlin Wall during its existence from 1961 to 1989. Some unofficial numbers indicate a higher deal toll.
Website of the Day: Checkpoint Charlie Museum
Official site of the museum that explores the history of the Berlin Wall and the stories of those affected by it.
Today�s Featured Birthday
Cindy Williams, American actress, best known for her role of Shirley Feeney in the sitcom �Laverne & Shirley,� 67.
Daily Quote
�I remember being alone a lot as a child, and I still love to be alone.� � Cindy Williams
Morning Minutes, Aug. 22
August 22


text:
Poland's national NASK domain registrar has taken control of 23 domains it said were being used to support the Virus botnet has been attempting to resurrect the tenacious Waledec/Kelihos bot severely damaged by Microsoft in 2011.
Virut itself is relatively modest on the botnet scale at any one moment in time, with perhaps 300,000 clients in its grip, but it has proved incredibly resilient, having survived attempts to shut it down since appearing in 2006.
It is also virulent, NASK said, having infected 890,000 IP addresses during 2012 in Poland alone, which means it is able to keep finding new machines to infect even as previously infected ones are detected.
In addition to the sinkholing of the domains, NASK said it had disrupted Virut's command control infrastructure, which will put the bot on the slide for the timebeing at least.
As to what Virut has been used for, it would be easier to name the scams and malware it hasn't been involved with. NASK mentions spam, DDoS, and malware such as Zeus (a rapacious bank Trojan) and the Palevo worm, not to mention pay-per-install malware campaigns. But it is its possible involvement in attempting to revive the defunct Waledec (aka Kelihos) botnet that is the most intriguing.
According to a report from Symantec last week, Waledac.D had recently been on an upswing as a spam platform, with Virut suspected as the distribution mechanism. The best way to heal a broken botent? Using another botnet apparently.
This will dismay bot-hunters that had thought this particular nasty might be gone for good after a notable operation called 'b49' in which Microsoft shuttered the whole C&C and its associated domain infrastructure in a matter of weeks during 2011.
Since that time, Kelihos has tried to rise again but has struggled to make much impression, until now. Symantec said the number of infected machines was around the 80,000 mark, which suggests the bot was gaining traction.
Redmond's lawyers later accused a named Russian as being behind Kelihos/Waledec, a charge denied by the individual concerned. Unusually, the company later backed down on the accusation.
NASK's actions are a welcome if unexpected event, apparently carried out with the help of Spamhaus and VirusTotal.
This story, "'Virut' botnet dealt blow as registrar sinkholes domains" was originally published by Techworld.com.


text:
So, I'm home from work now and the family is gathered in our living room ready to watch the afternoon session.
President Henry B Eyring conducted. NOTE: President Thomas S Monson was NOT in attendance, but they did not announce it.
A family choir made up of members from the stakes in Tremonton, Garland and Fielding Utah sang Home Can Be a Heaven on Earth
The invocation was offered by Elder Von G Keetch
President Dieter F Uchtdorf did the sustaining of Church officers
Kevin R Jergensen, Managing Director Church Auditing Department
- things are done in accordance to approved budgets, policies and accounting practices
2016 Statistical Report presented by Brooke P Hales, Secretary to the First Presidency
- 3,266 stakes
- 421 missions
- 556 districts
- 30,304 wards.branches
- 15,882,417 members
- 109,246 new children of record
- 240,131 converts
- 70,946 full-time missionaries
- 33,695 church-service missionaries
- 6 temples dedicated (Provo City Center, Sapporo Japan, Philadelphia Pennsylvania, Fort Collins Colorado, Star Valley Wyoming, and Hartford Connecticut)
- 2 temples rededicated (Suva Fiji and Freiburg Germany)
- 155 temples in operation
The choir sang a medley of I Am A Child of God and How Will They Know?
Elder Robert D Hales
- Weaving a tapestry of discipleship is more than a single thread
- We minister to everyone, even if they are different than us
- Now more than ever we cannot be part-time disciples
- We can't be disciples on just one point of doctrine
- Discipleship is not limited by age, gender, ethnic origin or calling
Elder Jeffrey R Holland
- Just as we sound better when we sing a song if we are beside someone with a good voice, we should be trying to stand as close as possible to Savior when we want to sing the song of redeeming love
- It is by design that not all voices are the same
- There is room for diverse languages, culture, marital status, childless and more
- There is room for those who have questions, with differing sexual attractions. There is room for everyone who loves God and honours His commandments
- Come as you are, but don't plan to stay as you are
The choir and congregation sang Go Forth with Faith
Elders Gary B Sabin
- We need to be all-in, not lukewarm
- Often we don't take the time to sincerely pray and do other important things. When we don't we risk having our fire go out
- We need to stand up inside
- It is hard to measure the good we can do
Elder Valeri V. Cordón
- He has observed that people who speak Spanish stop speaking the language. Within a couple of generations, the language is lost
- Just as we need to preserve our mother tongue, we also need to preserve the language of the Gospel of Jesus Christ
- We need to avoid traditions that stop us from keeping the Sabbath Day holy
Elder Neil L Andersen
- We need to overcome the world
- Told of Elder Bruce D Porter's health problems and how he overcame the world
Elder M Russell Ballard
- Those who accomplish the most in this life are those with goals
- Knowing where you are going and how you expect to get there can bring great meaning to your life
- A plan and a goal are different things
- We need to interview ourself
The choir sang A Child's Prayer
The benediction was offered by Elder Hugo Montoya
Read the recaps and other notes from the 187th Annual General Conference of The Church of Jesus Christ of Latter-day Saints:
- 187th Annual General Conference – Pre-conference notes
- 187th Annual General Conference – General Women's Session
- 187th Annual General Conference – Saturday Morning General Session
- 187th Annual General Conference – Saturday Afternoon General Session
- 187th Annual General Conference – Priesthood Session
- 187th Annual General Conference – Sunday Morning General Session
- 187th Annual General Conference – Sunday Afternoon General Session
- 187th Annual General Conference – Post-conference notes


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- removed version
Removing version: svn (automated comment)
== James Pettit, 2008-02-17 13:49:18 -0800
{{{ Created attachment 3 Script that causes the error described above
The attached script will cause a segfault. It creates a Surface called "screen" and gets the pixels2d array for that surface. Calling "del array" to delete the surface array causes the error to disappear, so the error may be a result of trying to free read-only memory during pygame.quit(). SVN revision 1119. }}}
Attachments: [[http://www.pygame.org/old_bug_attachments/3/segfault.py| segfault.py]]
== Thorbrian, 2008-02-18 13:46:11 -0800
{{{ Marcus committed a fix in rev. 1120 - please confirm and close if it's fixed for you }}}
Removing version: svn (automated comment)


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WTP CVS Restructuring
In an effort to standardized groups on dev.eclipse.org especially in light of our recent WTP Refactoring, the page is to propose and document how to restructure our CVS directories, so their access can be managed by associating directories with Unix Groups. In principle, we could leave all the directories the way they are now, and just carefully assign the Unix groups on a directory by directory bases ... but, this would be very complicated, error prone, and hard to scale in the future.
The document will start by focusing on the old wst and jst directories, as they need the most work, and other subprojects addressed later, towards the end of this proposal.
The Groups
First, I'll describe my best interpretation of what our standardized groups will be.
The following are the Unix groups that will be associated with "code", in the cvs repository.
webtools.common-dev webtools.datatools-dev webtools.ejbtools-dev webtools.jeetools-dev webtools.servertools-dev webtools.sourceediting-dev webtools.webservices-dev webtools.maps-dev webtools.releng-dev webtools.incubator-dev webtools.jsf-dev * webtools.dali-dev * webtools.atf-dev * * these are very similar in name to what they already are.
Per our WTP policy, all committers to any WTP project get full access to all of the WTP websites, so, we just need one group for that:
webtools.all (currently, our "webtools" group is similar, but think webtools-home is used for this)
For reference, the current (cvs) website locations are
org.eclipse/www/webtools (main one) org.eclipse/www/wtp (incubator) org.eclipse/www/jsf (used? do we still need this? need separate?) org.eclipse/www/dali (used? do we still need this? need separate?) org.eclipse/www/atf
Do we need new, separate ones for each of the new subprojects? (No, I don't think so).
Download site write access
This is currently limited to the "build team". The group is "webtoolsadmin"
WST and JST
These initial WTP projects were created with the following sort of hierarchy -- abbreviated and idealized here to simplify explaining the principles of the restructuring.
wst components assembly features plugins server features plugins tests xml features plugins org.eclipse.wst.xml.core org.eclipse.wst.xml.ui tests examples development thirdparty xsd plugins org.eclipse.wst.xsd.core org.eclipse.wst.xsd.ui tests
The new proposed structure would look as follows
webtools.maps releng.common releng.sourceediting releng.servertools releng.webservices releng.datatools releng.jeetools releng.ejbtools releng.dali releng.jsf webtools.releng features plugins org.eclipse.wtp.releng org.eclipse.wtp.releng.tests org.eclipse.wtp.releng.webupdatesite releng.builder releng.control releng.wtpbuilder releng.wtptools working sourceediting features plugins org.eclipse.wst.xml.core org.eclipse.wst.xml.ui org.eclipse.wst.xsd.core org.eclipse.wst.xsd.ui tests examples development thirdparty servertools features plugins tests
The above examples show a few points related to this restructuring.
- The best top-level directory name should be similar to what the access group name will be: toplevel.subproject.component-subcomponent. We do not currently have components controlled by access restrictions, so I think we in webtools need only define the toplevel.subproject groups for now, hence the top level directories can be simply the subproject name, since 'webtools' is in its own cvs repository, so 'webtools' does not need to be part of the directory name. Also note that component and subcomponents can be added in the future, but best to start off with simplest, and add detail later, when needed.
- Thus, everyone in a particular Eclipse subproject can be associated with a top level webtools directory, and automatically get access to everything in that directory, without the need for more complicated administration.
- Note the previous "assembly" features and plugins will be become part of releng subproject. These are the Eclipse product plugins, and the features that define our builds. Each project will be responsible for their own features delivered to WTP (currently called the build-component features).
- Note the example in source editing where what used to be directories, xml and xsd, are no longer distinguished by cvs directories, but all the plugins flattened under sourceediting/plugins.
- Conceptually and architecturally, xml and xsd could still be called 'components' but they do not have separate access control, so it's a bit overkill (and ultimately restrictive) to define them in separate cvs directories.
- Note that the "access control" for components such as xml and xsd is (still) social in nature. Legally, and in principle, anyone in the source editing project could change the code there, but in practice, there are individuals or small teams that normally do. Others, even in the same project, usually would attach a patch to a bugzilla if they wanted one of those experts to review and commit the code.
- The map files will not have access restrictions per se (all committers will have access to 'webtools.maps' but the maps will be refactored in directories that contain map files only for that subproject.
Detailed Listings
The following are the detailed listing of directories in what would be their new structure.
- webtools.common
- webtools.servertools
- webtools.datatools
- webtools.sourceediting
- webtools.webservices
- webtools.jeetools
- webtools.ejbtools
- webtools.releng
To Do Items
- start to refactor map files now, in preparation for having in separate directories.
- change maps to use module names only, to divide up the change, so once restructuring is done, only the modules file has to be changed, and builds will keep working. Note: there are probably some, JSF or JPA files that will have to be added to modules file. (Remember, any old builds, if they had to be re-created, would have to be changed, but that's unlikely to be needed).
- start to change the build process to build project-by-project in preparation for having map files in separate directories.
- try using CVS snapshots, on local, test machines with some move scripts to test to be sure we've accounted for everything.
JSF, JPA, and ATF
The directory-to-Unix-group associations will be pretty easy for these three subprojects and they can be left the way they are. Or, if any of those projects want to flatten their directory structure, this might be the time to do it. Each of those projects can provide their preference and will remain open for discussion, for now.
Reference and Notes
Committers can see our current CVS directories
Snapshots of our CVS can be obtained at


text:
The first Weebles toys appeared in shops in the early seventies as a kind of follow-on from the Punching Clown from the Romper Room TV series (a franchised US kids show from 1953). Weebles are actually meant to be miniature versions of those bop-bag punching things. Hasbro acquired Romper Room Inc. in 1969 and it wasn't long before the Weebles were born.
In the UK Airfix made Weebles called Romper Room and they looked different to the US version (see the Weeble in the header image). They had scary moulded faces with holes for eyes - guaranteed to terrify any child.
The very earliest Weebles were altogether different from the type that can be bought today. They were shorter and fatter with peelable stickers which were surface mounted and easily scratched. Less than a year on a new generation of Weeble was launched with improved stickers which were no longer peelable.
The original line-up comprised the father who wore a red shirt or a blue sweater, a blond mother with a green dress a little boy wearing blue jeans and a white t-shirt, a red-haired little girl wearing green trousers a pink baby holding a blue balloon and a brown dog.
A few years later the Weebles treehouse and cottage were produced and before long the Weebles had gained significantly in popularity and a whole range of other vehicles and accessories were being produced.
The vehicles included a police van, firebrigade truck (rare), boat (the S.S. Lilleput) an aeroplane and airport, a submarine with a diver Weeble and a dairy truck (rare). Other accessories were available including a pic-nic set with pic-nic table (food printed on top) a playground set which included swings slides and roundabout, pop-up camper, a train, a harbour with lots of boats, the well remembered haunted house (with scared girl, boy, witch and glow-in-the-dark ghost), a blimp (with pilot), circus (with Wobbles the clown, Gina the trapeeze artist, and Bert the Ringmaster), a swimming pool, and a race-track (with numbered Weebles).
Disney got in on the act and licensed the production of various Disney themed Weebles sets including the Magic Kingdom set, the Mickey Mouse Clubhouse set, a Winnie the Pooh treehouse, a Winnie the Pooh cottage, and a Winnie the Pooh circus. The actual Disney Weebles characters include Mickey Mouse, Billy and Karen the Mouseketeers, Donald Duck, Goofy (in two forms), Pooh, Tigger, and Christopher Robin.
A range of other Weebles lines emerged including a Treasure Island set which included pirate Weebles and a pirate ship and another treehouse set but this time for Tarzan and his ape friend. There was also a wild west Weeble set called The Weeble West Ranch, which included a stern Train, the Wagonmaster, and Indian Wigwam sets. The wagonmaster is larger than the cowboy girl and boy and Indian girl and boy from these sets.
Other themed Weebles sets included the holiday sets which were produced in carded sets of two. For Christmas you got Santa and Rudolph and for Easter there was a bunny rabbit and a chick dressed in their Sunday best. On halloween you had a glow-in-the-dark ghost in his purple ghost van (because ghosts drive vans don't you know), or you could get a superhero SuperWeeble whose back was opaque so that when turned he would become an ice-cream truck driver to conceal his superhero identity! The SuperWeeble came with an ice-cream truck and his enemy was a dodgy character called Mr. Trouble, who carried a bomb in his back pocket. Other carded sets included The Flintstones family and Raggedy Ann and Andy.
In 1978 a new variation of the Weeble was born - the Tumblin' Weebles. These were slightly different in that instead of having a fixed weight in their bottom, they had a free weight which could move up in to their head when tipped and resulted them in rolling around like a jumping bean. There were a few other sets produced for the Tumblin' Weebles including a fun house.
In the early 80's a range of Sesame Street characters appeared as Weebles including Big Bird and his aeroplane, Ernie and his helicopter, the Cookie Monster and his Sailboat, Bert and his convertible, and Oscar the Grouch. There was also a Sesame Street playground available for them.
A range of other Weebles merchandise has also been produced including puzzles, a big bop-bag, and even jewellery so that you could wear a charm necklace of your favorite Weeble to school!
Today Weebles are still being made under Hasbro's Playskool brand and come in an even wider range of characters including many animals.
The original Weebles remain collectable however and are well worth hanging on to if you still have them.
The 70's TV adverts and other advertising for Weebles featured the catchy and lasting phrase "Weebles wobble but they don't fall down!", a phrase which has been reused as a lyric by a band called Lawnmower Deth in their song of the same name!
The name Weebles is also used as a derogatory name for the Ole Miss athletic teams (University of Mississippi).
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FLM said:
Great site, I used to love weebles.
Thursday July 17, 2008, 11:04 AM
Michael said:
My daughter's are now playing with the same weebles my wife had when she was little!
Friday July 18, 2008, 03:33 PM
Natasha said:
I am 11 Years old and never Know what weebles were untill 14th august when i read the home page i was fasanated with some of the thing, my dad was the first peson to tell me about them he said if i find thing about them he would give me his weebles from his child hood and now he is 39 nine same as my mum who i will ask her if she had any because she was groved in the 60s and 70s. Anyway please send me things about the weebles to email@example.com THANK FOR YOUR HELP AND SUPPORT THIS WEB PAGE IS GREAT........................... !!!!!!!!!!!!
Thursday August 14, 2008, 06:07 PM
Paula said:
I have a Weebles Wobble Fun House that my girls played with. Now their children play with it when they visit. It has a lot of wear and tear, but they still enjoy the toy.
Tuesday September 2, 2008, 11:55 AM
mark preston was mark wood said:
in the 70's i was one of the kids that appeared in a run of weebles tv ads. Am trying to find out if there exists any websites with comercial stills or footage as i am curios to see the add with me in it again to boast to my own kids.
Saturday November 8, 2008, 11:09 PM
Mark said:
I was just curious if there was a place to purchase the form of a weeble, but not the characters. I kind of just need something that stays right side up.
Friday November 21, 2008, 06:23 AM
Ben said:
I love weebles wobble i still by them to play with!
Tuesday December 9, 2008, 09:09 PM
i never had a weeble but i will get one
Thursday December 11, 2008, 02:27 PM
My daughter's nickname is "Weeble". She is now 34 years old and still signs here letter Weeb. I called here Weeble when she was a tiny baby trying to sit up. She would rock like a Weeble, and the name just stuck with her. We have a few Weebles, but would love to find one that's a moose. Thank you for a great name for my daughter!! Merry Christmas and Happy New Year!!!
Friday December 19, 2008, 08:38 PM
I am trying to find out if the Weebles are discontinued, and if they are, why? I just purchased the Weebles Weebalot Castle, second-hand, and my kids love it. I would like to buy more, but I cannot find them anywhere except on eBay.
Monday December 29, 2008, 03:09 AM
Terry Hoknes said:
The very first ever 1970's WEEBLES Toy Price Guide (2009)
is in the works and I am hoping to complete the book
finally this spring.
I would appreciate any help and input and comments from various collectors, nostalgic 1970s fans or dealers to help pitch in to make this as complete and indepth as possible.
Some of the features I want to include:
Photo gallery of all figures, playsets, packaging and foreign editions
Original advertisements from toy and department store catalogs
Price Guide for various conditions
Interviews with weebles dealers, fans and hopefully some original people involved in the process of making them back in the 1970s.
I have collected hundreds of pictures of Weebles and playsets in
advance of indexing them all for the upcoming Weebles Book and Price
Guide. I appreciate any help you can give in helping to index and
catalog these figures. I am looking for other peoples input on them
and insight into the history of this classic toy series.
Please email me at email@example.com with any thoughts
The more people who help with input the better this reference book will be! Thanks for your help
If you know of any collectors or people involved with the Weebles please give me their contact info or please forward my email address to them or phone # (306) 270-9387 Terry Hoknes in Canada
Monday January 5, 2009, 03:48 AM
cindy said:
i had weeble wolbles when i was younger and just loved them i wished i still had them i tell my kids about them all the time
Wednesday March 18, 2009, 06:15 AM
Sue said:
I want to buy some for my grandsons first birthday, wish I kept my son's so I could pass then on to his son.
Saturday June 6, 2009, 06:51 PM
Cassandra Wilson said:
in my 60 years of life i have seen weebles wobble but they never fell down. never have their advertising promises been questioned. i love it when weebles wobble. I KNOW they wont fall down.
Sunday August 16, 2009, 10:32 PM
Alan Hayden said:
Weebles gave me nightmares, what, with their 'holey' eyes and lack of limbs! I burned the lot!
Thursday August 20, 2009, 09:33 AM
Stoko Docco said:
I've just read Alan's comments and i couldn't agree more. I was high on drugs most of the time in the 70's and, to this day get flashbacks of horrific nightmares about Weebles--They give me the creeps BIGTIME! How can u people like them?!
Thursday August 20, 2009, 09:40 AM
serenity said:
I used to love weebles. My grand mother still has the set she had when i was little im now 33. I have been looking for some of my own to pass to my children. I dont like the new ones but the old egg shaped ones. firstname.lastname@example.com if you have any information as to where to get soem without going through ebay. Thanks
Wednesday October 28, 2009, 08:39 AM
CYNDI said:
I loved weebles. Am looking for the glow in the dark ghost if anyone can help i'd appreciate it.
Thursday November 12, 2009, 01:31 PM
someperson said:
this copied everything the BigRedToyBox page had to offer, so basically this page is useless. I was looking for more info, and got the same exact stuff.
Friday December 18, 2009, 05:45 AM
a mom said:
does anyone know if they still make weebles? I can't find them in stores anymore
Saturday December 19, 2009, 03:50 AM
Virginia said:
I had the Disney Mousketeer weebles when I was a little girl. With a Weebles treehouse that I wore out completely. I wish that I had kept them. I'm 39 now and I had forgotten all about them but always remember that insane little song about them wobbling but never falling down.
Wednesday December 30, 2009, 10:40 PM
Lona said:
I have the Weebles Magic Kingdom but am missing all the pieces to it.
Like the rides and the monorail and the weebles itself...Anyone know where I can get them at?
Friday January 1, 2010, 04:41 AM
jen said:
i love weeble woobbles i have one with peter pan on it ot's awesome
Sunday March 7, 2010, 10:27 PM
i have the tree house set and the pirate ship treasure island set still and in fairly good condtion from when i was little my daughter is going to have them when she is old enough to play with them
Thursday March 18, 2010, 01:47 AM
sarah said:
How much did they cost when they were first released?
Monday April 12, 2010, 11:26 PM
jo said:
My grandson is playing with the circus weebles and playground set that his mother played with at the same age he is now. He loves firing the weebles out of the cannon.
Some toys always please.
Tuesday April 27, 2010, 01:40 PM
Nina said:
Oh, drat! I never got to see weebles as I am only 12! They sound cool to play with though!
Wednesday June 23, 2010, 10:42 PM
Suzie And Mum :) said:
Does anyone know if weebles are work any money?
we have just emptied my nans loft and found loads of my mums baby toys and weebles was the thing she wanted most :)
Wednesday August 18, 2010, 09:11 AM
Nancy said:
My Mom used to tell us to always be like a weeble. She'd say," Weebles wobble but they don't fall down." She would explain that we all have times when things don't go the way we want. We tend to fall down and get discouraged. She told us the best way to get along in this life is to be a weeble. Take the punches, think positive, never give up and bounce back standing tall. It ended up sort of a joke between my Mom and I. I have shared this with my children and now they with theirs. I also use this phrase as encouragement to folks I work with and try to inspire. I have been shaken, pushed, and knocked down many times in my life, but I will always be a weeble!
Saturday August 21, 2010, 05:04 PM
Sue said:
The weebles are back, but they're not as good as they used to be :-(
Wednesday October 13, 2010, 08:55 PM
Taylor said:
The Weebles Wobbles song is so annoying and the toy is not cool.
Friday October 15, 2010, 07:54 PM
Jo said:
Yay, i have always called them 'wibbly wobbly' men? but maybe that was just me? this was my favourite toy growing up as a kid in the 70's and was devasted when dad ran them over in the driveway. i honestly nearly cried when i saw the new advertising for the 'weebles' (i am now 40 lol) i am actually going to go out and buy the treehouse (the BIG One) as i notice there are 2 versions.... please let me find it.......
Monday October 25, 2010, 04:20 AM
Bethy said:
I still have my original Weebles and Marina with all of the attachments in the original box and I'm thinking of selling it. reach me at email@example.com and put "Weebles" in the Subject line. :)
Monday October 25, 2010, 06:41 PM
Howard Luloff said:
I remember the Weeble ads from the 70s, especially two that had the song that went "What do you love about a Weeble? Weebles wobble but they don't fall down" and "Hey hey look at these Weebles. Weebles wobble but they don't fall down."
Tuesday October 26, 2010, 06:40 AM
where can we buy weeble wobbles
Tuesday November 2, 2010, 06:26 PM
FAN said:
Friday November 12, 2010, 01:57 AM
Christina Wilson said:
i love weeble wobbles and i am 20
Tuesday December 14, 2010, 06:55 PM
Mother of Little Weeble Wobble Fans said:
My parents gave my son the pirate set (made in 1975) for his 2nd birthday, this past weekend--new in the box. He loved it and my 5 year old really loved it too. The price on the box was $6.58. Not sure if it is worth money now. My almost 1 year old loves the new weebles and treehouse that are in stores now. The size of the new weebles are better for her age, but I remember playing with the smaller ones as a kid and loving them (not the scary ones).
Tuesday January 25, 2011, 04:28 AM
kcee said:
i'm looking for a game that was around in the 80's and it was like a ramp thing and you all places you wee eggs on the top and they;'d wibble wobble to the bottom and if yours got there first you won anyone know what i'm tlking about?
Friday March 4, 2011, 05:57 AM
tiffany said:
I have a picture of my weeble wobble falling over
Monday March 28, 2011, 11:19 PM
charles said:
Does anyone know if the Weebles have a patent number?
I've been trying to research the little guys for a paper I'm working on and it would appear (from what I have not found) that there is no actual patent for Weebles. Either that or it's hidden very well.
Anyone got any info?
Monday April 11, 2011, 11:35 PM
Ryan Bannon said:
You know, in 2006, I saw the new Weebalot Castle. I thinked I went to Toys "R" Us to see it.
Oh, by the way, Ripped Pants SpongeBob came out in 2005. I saw it after it was released in Staten Island in Toys "R" Us.
Thanks for introducing the Weebles again in 2010, Hasbro!
Sunday July 10, 2011, 10:12 PM
creepio said:
I bought 1973 weebles cottage & playground accessories at a yard sale (incomplete) for a song. Now I have Weeblemania! Something new to collect! I'm on the front side of 50 years old. Clever reminders of a more innocent time & totally weird like the rest of the 70s.
Tuesday August 2, 2011, 12:14 PM
Warren the Weeble said:
Wibble wobble!
Sunday September 4, 2011, 08:45 PM
Sally said:
i came across a set of disney weebles at a yard sale but can find very little out about them. I would like to know how they were bought They say on the back made for Kellogs CO Thank you for info
Sunday September 18, 2011, 09:58 PM
stacie said:
I'm selling a wobbles teddy bear its got a pocket at the back (wobble teddy bag) its made by a company called bluebird character concepts. I dont want to sale it on ebay, does anybody know a collecteds site. email me if you do so firstname.lastname@example.com Thank you
Monday November 14, 2011, 03:32 PM
Cathy said:
They need to make Weeble pet toys.
Thursday August 16, 2012, 04:21 PM
Kammi said:
I had the Weebles Playground, Marina and the Ranch House. I loved them.
Monday November 19, 2012, 05:40 AM
Terry said:
We have a huge box of these from the 80's in the loft. Looking to sell them on if anyone is interested. email me if interested email@example.com. Thank you
Thursday April 4, 2013, 09:23 AM
Mollie said:
I saw a weeble wobble set at a car boot sale recently and the lady wanted £5 for it, I wasn't sure whether it was original or one of the sets sold in Toys R Us a few years ago, I wish I bought it now. Hey ho, never mind
Wednesday July 10, 2013, 03:37 PM
sorting my loft, hey a weeble I found, great, boy with yellow hair holding a lollypop
Monday September 16, 2013, 08:38 PM
Mark said:
I was used when I was around 7 years old for a weebles wobbles but thy don't fall down advert that went on the tv
Happy days :)
Saturday December 21, 2013, 10:35 PM
Deb said:
Anyone know where to find a Weebles Ranch possibly with accessories available to ship to Canada?
Tuesday April 15, 2014, 08:35 PM
Wayne Smith said:
Does anyone know where I can get the garage? I used to have it as a kid and want it again! Happy Days!!
Tuesday July 15, 2014, 02:47 PM
Chris cairns said:
Can you tell me if there's going to be a candy cat weebles?
Thursday October 23, 2014, 02:19 PM
Howard Luloff said:
I remember Weebles being advertised a lot during the 70s and I still remember a number of their numerous commercials that aired on TV. Two of the jingles that have stood out for be were "What do you love about a Weeble? Weebles wobble but they don't fall down." There was also a number of ads with the line "Hey hey look at these Weebles. Weebles wobble but they don't fall down."
Those commercials gave me an idea for a humerous record commercial titled "Weebles Greates tHits." I spoofed the Spice Girls Wannabe with "If you wanna be a Weeble, wobble along with me."
Tuesday December 2, 2014, 04:30 AM
Karen Drayton said:
We are a charity based in portsmouth providing stay and play session for all families and their children to enjoy. We provide outreach support for hard to reach and vulnerable families and toy packages at Christmas for those that are in temporary accomadation or struggling to make ends meet.
The real need for this post is to ask if anyone has any lying around as we have lots of the original building etc... but no weebles. they are a fantastic toy and with some new weebles could be enjoyed by many children for years to come............... Our email is email@example.com
Wednesday December 3, 2014, 10:53 AM
|Vintage 1977 Hasbro Weeble Wobbles Circus
|Hasbro PlaySkool WEEBLE WOBBLES Lot ( 8 Figures & Accessory Piece) 2003-2005
|Vintage 1970's Disney Mickey Mouse Weeble Wobble plus tea cup toy ride
|Vintage Hasbro Weeble Wobbles 1973 Man Boy. Played with.
|Vintage Lot PLAYSKOOL- Weeble Wobbles & Accessories - Horse - Submarine
|Weeble Wobble white horse with armor and knight for jousting - Playskool
|1974 Hasbro Weebles Treehouse Playground vintage toy tree house
|2009 Hasbro Playskool Musical Weeble Wobbles Treehouse Playset Lot
|View all 2470 items on eBay


text:
The U.S. government's botched "Fast and Furious" gunwalking operation is leaving a deadly legacy in Mexico where weapons related to the operation regularly show up at crime scenes.
U.S. Sen. Charles Grassley said two guns linked to the operation were found last month after a gun battle between Sinaloa drug cartel members and the Mexican military.
Grassley said one of the weapons was lost by federal agents during "Fast and Furious" and the other was originally purchased by George Gillett, who served as Assistant Special Agent in Charge of the Bureau of Alcohol, Tobacco, Firearms and Explosives field office in Phoenix during the "Fast and Furious" scandal.
Grassley, who has asked Justice Department Inspector General Michael Horowitz to investigate the findings, said firearms records suggest Gillett was the purchaser of the weapon. He said it is one of three such records in Gillett's name that list a non-residential address.
"Using false home residences on Firearms Transaction Records is a felony," Grassley said.
The other weapon was an AK-47 purchased in Arizona by Uriel Patino, who allegedly bought 730 guns illegally under the watch of federal agents.
Gillett is still employed by the ATF, despite being recommended for disciplinary action. Grassley said a report by the inspector general called Gillett's supervision and judgment "seriously deficient."
"Fast and Furious" was an ATF operation based in Phoenix that allowed gunwalking, in which federal law enforcement agents allowed suspected criminals to buy weapons, with the hopes they would eventually lead them to Mexican drug leaders.
Some 2,000 weapons were lost under "Fast and Furious" and not one seizure was made, nor were any drug leaders arrested, officials said. The weapons are believed to still be moving back and forth across the U.S.-Mexican border and will likely show up at crime scenes for years, the Los Angeles Times reported.
The Justice Department, which initially denied knowledge of the gunwalking operation when it was first uncovered following the death of Border Patrol Agent Brian Terry, has since acknowledged major systemic problems with it.
"Fast and Furious" first came to light in January 2011 following the death of Terry, who was gunned down on Dec. 14, 2010, in Arizona by two men armed with at least two semi-automatics trafficked by "Fast and Furious" suspects. Several ATF agents contacted Grassley, who began investigating the case.
"Fast and Furious" has its roots in the "Project Gunrunner" initiative by the ATF in 2006, during the Bush administration, to stop drug and gun trafficking between Mexico and the United States.
Starting in 2009, ATF encouraged a select number of gun dealers in the Phoenix area to sell weapons to suspicious customers, some of whom would pay for their purchases with large sums of cash. Federal agents asked the gun dealers to contact ATF with names of the purchasers and the serial numbers of the weapons. The goal, ATF officials said, was to see where the guns landed in Mexico.
The Justice Department said the blame lay with officials in ATF's Phoenix office. Efforts to uncover the depth of the Justice Department's knowledge of the operation led to a U.S. House vote to hold Attorney General Eric H. Holder Jr. in contempt of Congress for withholding documents requested as part of a congressional investigation.
A report issued in October by the Oversight and Government Reform Committee, chaired by U.S. Rep. Darrell Issa, R-Calif., specifically found fault with five senior Justice Department officials for failing to identify red flags indicating reckless tactics. A number of ATF employees were also recommended for discipline. William McMahon, who was in charge of field operations, has been fired and going into the new year, other ATF managers are expected to lose their jobs.
Grassley, ranking member of the Senate Judiciary Committee, said Justice Department officials "saw any number of warnings and some even had the gunwalking information right in front of them, yet nothing was done to stop it."
Two years after his death, Terry's family has filed a wrongful death lawsuit against seven government employees, and a gun shop and its owner. McMahon and Gillett are among those named in the lawsuit.
Gary Grindler, Holder's chief of staff, announced in December he was leaving the Justice Department. Grindler's conduct was criticized by the inspector general in its review of "Fast and Furious."
"Gary Grindler was appropriately faulted by his Department's own inspector general for keeping information about a connection between the murder of a Border Patrol agent and a mishandled department operation away from the attorney general and the Department of Homeland Security," Issa said. "His departure from the Justice Department is warranted and long overdue."
Issa said other figures in "Fast and Furious" are currently being evaluated for their conduct.
"I expect more departures and discipline to come," he said.


text:
If the Steelers miss out on these two players in the draft i would consider the first round a fail .
If the Steelers miss out on these two players in the draft i would consider the first round a fail .
If they are there, then yes i agree.
Hunter, Elam, Cooper, Warmack, Eifert are all players that i wouldnt consider a failure, just not as good as those two stud monters
I wouldn't mind if they skipped over jones, I honestly wanna see Worilds with a full 16 slate of games.
Last edited by tazzer151; 04-19-2013 at 01:09 PM.
Such harsh words considering all the need areas that we have. Wow.
The first round would only be a failure to me if they use the pick on a safety or TE.
The Steeler way...is the only way.
I honestly don't see how you could consider drafting Tyler Eifert as a failure. I'll take it a step further and say that if Eifert is there at #17 and we don't take him, I will be very upset. That will be a major mistake.
Really? What is with all the Patterson love on here? I'd take the two WR's from WV over him, hell even Woods in the later rounds would be a nice pick. Im not sayin he is a bum or will be a bust, but damn.
Cooper, Eifert Im with arming Ben first...
RB - WR second round
OL - RB third round depending on the first two.
Most draft experts see Patterson as having phenominal skills, but being very raw and will take awhile to adapt to the NFL.
obviously those scouts didn't see the same break away and open field moves and the circus catches .the way i look at it is they say he has skills but he is raw .the raw is there out so if he doesn't pan out they can say he was too raw.antonio brown is a above average WR and he barely was ablip on the draft radar so everyone is guessing except mayock he belives his own hype lol
plus why would we take eifert he's a luxury pick we have 5 TE on the roster.and the only saftey with a first round grade is Vaccaro and he has off field issues arrests for shoplifting and alcohol on campus violations
Last edited by connecticutsteel; 04-19-2013 at 06:59 PM.
The Steeler way...is the only way.
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text:
NEWARK, N.J.— Dock workers rushed to unload stacked containers from a cargo ship that arrived in New Jersey from the Middle East on Wednesday after a Coast Guard inspection team heard knocking for about two hours that suggested stowaways might be inside one of the boxes.
More than a dozen ambulances and law enforcement officials met the 259-meterVille D'Aquarius when it docked early Wednesday at Port Newark, one of America's busiest ports. Large mechanical cranes began unloading containers from the ship.
By midday Wednesday, all but one ambulance had quietly left the pier. Coast Guard spokesman Charles Rowe said officials have inspected 80 of the 200 containers authorities believe could be carrying people. The ship has 2,000 containers altogether.
The Coast Guard team had boarded the ship outside New York Harbor early Wednesday as the ship prepared to dock, Rowe said. The officers were knocking on a bulkhead, or partition, of the ship as a routine security check and heard knocks back, he said, but they couldn't pinpoint the source of the sound. The return knocks ended after about two hours, Rowe said.
The team followed protocol and didn't open the container at sea in order to control the situation, he said.
Drew Barry, of the Sandy Hook Pilots Association, said he boarded the vessel about 32 kilometres offshore to help pilot it into port.
"There are at least 30 to 40 containers on top of the hatch cover, and I don't know how many more below it," Barry said. "If there are people down there, with no food and water for days, they're probably pretty desperate by now."
Rowe said it has been taking about eight minutes to check each container — unloading it off the ship, opening it up and X-raying it if necessary.
The container, which a manifest said was carrying machine parts to Norfolk, Virginia, was loaded in India, he said.
The ship began its voyage May 30 in the United Arab Emirates, then made one stop in Pakistan and two stops in India. Its last port before Newark was in Egypt on June 15.
Speaking at an unrelated news conference, Andrew McLees, special agent in charge of Homeland Security investigations for U.S. Immigration and Customs Enforcement, said the ship's origin and itinerary prompted the initial search.
Michael Ward, the FBI's top official in New Jersey, said the response was appropriate given the port's vulnerability. The area is considered a prime potential target for terrorists.
"You're going to get a response like this any time you have these types of facts," Ward said. "It was an appropriate response which we did out of an abundance of caution."
Shipping companies are legally responsible for keeping stowaways off their vessels, said Frank Atcheson, a maritime lawyer based in North Bergen, New Jersey. When stowaways are found, the companies are liable not only for fines but also must pay to house the stowaways where they are found and for secure transportation back to where they originated.
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Between January and Aug. 15, 2012, more than 13,000 stowaways were found in more than 4,000 incidents around the world, according to the International Maritime Organization.
Some of the higher-profile discoveries of recent years: 22 Chinese men, all in good health, arrived in Seattle in 2006; 32 Chinese men, also in good health, were found in Los Angeles in 2005; eight people, most of them Turkish, were found dead along with five survivors in a ship in Ireland in 2001.


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Paint & Partake Wine Flight Night
August 19, 2021 @ 6:30 pm - 8:00 pm
|Recurring Event (See all)
An event every month that begins at 6:30 pm on day Third of the month, repeating indefinitely
Join us every 3rd Thursday of the month for Paint and Partake Wine Flight Night!
- Four wine tastings plus appetizers, art materials and all the fun you can imagine will be provided.
- Registration is required & space is limited to 24 partakers.
- Register now to hold your seat! Must be 21 to partake
- Please indicate what month you wish to attend during checkout.
All proceeds benefit Awakening Minds Art.