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Crafter can be a value added group member, just look at WAR's Engineers. I don't see a reason why a crafter that is at home in the battlefield (seige crafter or a builder) can't be successful in killing the enemy as a group member as long as CSE folks balance it all out properly.
Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall.
Camelot Unchained's Kickstarter - Warrior Forever
Why would they need to be competitive in open RvR? If they want to craft, harvest material, or defend/attack a keep, then the players take their crafter. If they want to roam and have non keep fight then they bring another class.
Considering than the crafters will need to go out in contested areas to get the higher crafting tool/ressources, then it won't be you that'll be dragging around a crafter, but the crafter that'll drag you around to get what he wants.
Also, having a defenseless class will create targets for the enemy to attack and you to defend, and so will increase the number and type of different fights. Once you'll have to protect your crafters, the next time you'll be the one attacking, another fight it'll be pure fighters only, add to that keep take and defense, there are already 6 different situations you can get in. It may even increase with the new ideas we will see with this game. Look, here is another situation : you start attacking some of your enemies, then the third realm get into the fight, either giving you an edge over your first target or putting you in a pinch as you have to defend both side.
I envisioned crafters not so much being in the RvR groups as being solo players or their own small groups running around behind the lines or off in the distance trying to accomplish things. They might have a fighter or two and healer dedicated to them, but the crafters wouldn't take slots in the 'roaming'-type groups.
That's for the keep, town, frontier builders. The ones who build the fundamental and/or essential pieces to expansion and growth, like repairing doors and walls, planning keeps and towns, setting up shops to supply goods, etc. This is, of course, all guesswork right now...but that's one aspect of crafting and how I imagined it, in part. These would be the highest leveled, dedicated "expansion" crafters, pushing out the best, most-reliable goods for players and towns/fortifications to build. These would be pretty weak fighters/healers, etc.
Now, there could also be hybrid crafter/fighter slots. We always talk about healer/dps, tank/dps, etc, but why not crafter/healer, or crafter/dps, like an engineer-type class who would be able to not only damage, set traps, funnels, destroy bridges, fight in general, but also repair better/faster than the non crafters or 1st level crafters but not as well as the highest crafters? Or the crafter/healer could be the only class that creates battlefield heal fonts based on its knowledge of flora or has special aoe's or triggers special buffs or regeneration depending on their particular skill set and where the group is in the world.
Gank groups might not want them, but perhaps another type of group would grow up around them.
So, there is a lot of possibility, but it DOES come with some pitfalls. If crafting is essential to success in the frontier areas, every realm is going to need a good amount of them. It could be a bigger cliff than the Healer or Speed Class necessity in DAoC. Pugs without them were free RPS. If a realm lacks a good quantity of builders, it could really hamper the entire game for them.
Meddyck! I remember you over on IGN and Alb/Percival!
anyway.. I'm curious to see how this plays out.. I loved Crafting/Housing and running Rams and Trebs, heck I had Lifter 3!.. combine all that into a Crafting class and it could be a blast.. I know I'll be trying it..
I think it would be funny to organize an all crafter night or something...
When I think of a crafter class I always think of EvE. EvE has sooo many different flavors of crafting. People that mine, haul, convert minerals to metal and finally building all manner of items.
All of the crafting ships had very little defenses but there were some ships that you could outfit with escape tools so you wouldn't be a an easy kill all the time. Hopefully in Cu they add the ability to get some of these defense abilities. Things like Purge CC, Speed Burst, SpeedWarp (structure that snares all around it). As a side note a lot of the abilities I mentioned are in DaoC on the Armor. For example Winged Helmet in DaoC has a Speed Burst ability attached to it. Imagine in DaoC if you didn't really have to worry about offensive stats as much and just got gear based upon the abilities and proc/reactives on it.
I healed Mistwraith and all I got was this stupid tee-shirt!
Originally posted by meddyck
I'm not sure it does.
This class will play an important role in various siege related things according to Mark. But as anybody who played DAOC, WAR, etc. will tell you, not all of your time in RvR is spent sieging. If you have a crafter in your group in an open field battle, you will be at a big disadvantage against an enemy group full of the other classes.
I suppose it is possible crafters will also get weak combat abilities. But if you are going to do that, why not just make crafting like it is in other games including DAOC: something you can train in addition to your regular class rather than a class in itself? Then you could be a caster/crafter, tank/crafter, healer/crafter, etc.
I'm just not seeing the advantage or need for crafting to be a class by itself.
A couple thoughts:
-I think you might be focusing a bit too much on how DAoC worked. I know MJ wants to recreate the "magic" that was DAoC, but I doubt he wants to recreate the 8-man/Stealth War/Zerg paradigm that DAoC became. By the end, no one even cared about taking keeps or relics... it was all about finding another group to fight. (Recall the server where the Mids actually RETURNED relics just to get some enemies out into the field!)
I think he wants to create a completely new type of RvR and his vision includes the crafter class as an important part. I think he wants to make sieges, keep takes and building construction a central theme in RvR... at least that's what I get from what I've read and heard from MJ.
-Who knows what the "Crafter" will be capable of doing? If he can lay down a bad ass AoE trap in a fight, I think that would probably be a good group class. Also, I believe the class might be capable of handling some combat, as well.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
Originally posted by Tumblebutz
-I think you might be focusing a bit too much on how DAoC worked. I know MJ wants to recreate the "magic" that was DAoC, but I doubt he wants to recreate the 8-man/Stealth War/Zerg paradigm that DAoC became. By the end, no one even cared about taking keeps or relics... it was all about finding another group to fight. (Recall the server where the Mids actually RETURNED relics just to get some enemies out into the field!)
8 mans or stealthers aren't the only groups in an RvR game. Countless times in DAOC my guild would make a guild group or pick up group and go roam around the frontiers. If there wasn't much open field action, then we would grab some rams and open up a tower or keep and either take it or farm enemies who came to defend.
Suppose in CU only crafters can build rams or siege towers. Then that means we are forced to take a crafter in our group (or along side us with his bard bot for speed) and we have one less caster, healer, tank, archer, etc. This leaves us vulnerable to other open field groups who do not have a crafter and makes us less capable of successfully taking or farming the structure we attack.
Now it could be that other classes will be able to deploy rams and towers and/or that the crafter class will also be able to build turrets like an engineer in WAR, GW 2, etc. In either of those cases, there is not much problem. But if not, then I'd rather see crafting work in the more traditional manner as an additional thing any class can train.
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DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer
While I think the crafter class is a excellent, my belief (and this is in general to every crafter system I have seen) is that we haven't yet seen a true crafting system and from what MJ has said, they will have more of an "engineer" system, now before you go all WHAT on me!
A proper crafting system allows users to create content, I'm yet to see any developer do this correctly, what do I mean by correctly ?
A crafting system should provide the tools to allow users to create objects in context to the game environment, it requires a cut down modelling tool or system that allows users to create in game items from resources, be it hammering a ingot to a shape or pulling sliders on existing parts (crafting skill and user skill should be the key to quality of items), this can be based on pure design and creation or distinct variance control over objects from scale/shape/texture/skins/decals/makers markings etc...
In the case of CU I think mark knows what he's doing, the "crafter class" will be a backbone to each faction, and will provide the items required on the battle field in a support and supply role, but beyond that I don't think the crafting side of the class will have much mileage, once their are 1000+ crafters.
Here's another bit of the document i've been working up that describes how I hope crafters are incorporated into CU:
In the system I would like to see the way classes would be incorporated is that your class would determine which skill lines you may select, how far you may progress in each skill line, and how much each skill in a given skill line would cost (in terms of class points). I envision leveling in a class provides some number of class points per class level. Both of these concepts would need to be balanced after being fully fleshed out, but for the purpose of this description assume that it will be cheaper for a melee based class to buy skills in hand-to-hand combat than any other class that has access to those skills, and that they would be unrestricted in the depth into that line to train (it's primary to their class). On the other hand, any non-crafting class would be restricted from advancing beyond the journeyman level skills in a crafting skill line, and it might cost them twice (or whatever multiplier) as many class points to train each skill as it would for a crafting class in the level(s) in which they can train. In my description I will assume there is only one crafting/building class per realm (at least at launch) and the difference between the two will only be determined by the choice of skill lines the player selects for that character. Furthermore, I assume that some, if not nearly all, skill lines are open to any class at the journeyman level, thus a crafter would have access to the same journeyman level melee skills as a melee class, but at a higher cost, just as the melee class would have access to the journeyman level crafting skills (some things I have read make this assumption a bit dubious).
Skills would be clustered into groups called skill lines. Each skill line would have various specific skills in one of the three tiers: journeyman, master, artisan. Each line would be primary, secondary, or tertiary for a given class, with some lines not available at all. Primary skill lines would be open at the artisan level and have the least cost at the journeyman and master levels. Secondary lines would be open to the master level and be more expensive than primary skills. Tertiary lines would be any line available that is not primary or secondary, would only be open to the journeyman level, and would be more expensive to train than secondary skills in the journeyman level. Personally, I would not have a single track which must be purchased one-by-one to get to a specific skill (as in WAR's mastery skills). Instead, I would require a minimum number of journeyman skills to be trained in a line before the character can train any master skills. The master skills may have specific prerequisites in the journeyman level, but not all journeyman skills would have to be trained to learn the first master skill. Similarly, specific artisan skills could have prerequisites in the master level, but only some minimum number of master skills would have to be learned (not all, unless they were pre-requisites) before the first artisan skill would be available. Characters would use class points gained as they level their class to train each skill. Master level skills would cost more class points than journeyman, and artisan skills would cost more than master skills. I will not attempt to generate a full list of skills, or even skill lines, as that is beyond the scope of this thread. I provide the list below as a way of illustrating how I use the terms journeyman, master and artisan as mentioned in Mark Jacobs' founding principle on crafting. Several skills have been intentionally placed in the journeyman level such that any class would have access to them.
Artisan skills would have the option of adding class points after initially buying them. Doing so would have the effect of increasing the likelihood of success (and/or critical success) by some amount. This could be done a number of times determined by balance testing (since one character might decide to put all their class points into a specific skill to ensure a critical success on every use).
As far as class levels are concerned, I would have no hard level cap in the game, but the only benefit of levels above a certain point (say maybe level 40 or 50) would be increased class points. Mind you, I would make every level require between 150% and 200% of the experience points needed to reach the previous level, so at some point one more level might take thousands of hours of game play to achieve. But, imagine the bragging rights of being the highest level character on your server! The thing with this is that since you receive the same benefit for each level gained beyond the soft cap (in terms of class points) it becomes a balancing factor across both realms and between casual and hard-core players. Since a level 50 character would not be significantly weaker than a level 55, but the 55 would be able to claim superiority, and have some actual benefit for all the time spent playing.
The first builders/crafters skill line that I propose involves animal husbandry (grants pets). The journeyman level skills would allow the raising of livestock (for food or hides) and the most basic pack animal. The line might also include riding skill at this level, if that is not a universal thing. The master level would include larger pack animals, defensive combat pets, and first level speed mounts. The artisan level would hold the second speed mounts, offensive combat pets, and the largest pack animals. This line would have to be coupled (possibly with another player) with another line that is used to construct carts and wagons if those were to be implemented (I expect vehicles to be a stretch goal at best).
The second skill line on my wish list would be siege weapon use/construction. Here the journeyman level skills would include the operation of siege weapons and possibly the construction of projectiles for ranged siege engines. The master level would include assembly and disassembly (why shouldn't siege engines be reusable? although disassembly might be artisan level) of siege engines, construction of the parts that make the basic level of engines (think rams, ballistae, boiling oil cauldrons, etc.), and sapping (wall undermining). The artisan level would be where you get construction of the most powerful engines (trebuchets, AoE catapults, iron capped rams with protective coverings, siege towers, etc.), tunneling for going under walls (not collapsing them), and the construction of specialized projectiles (Greek fire, exploding barrels, cable laying ballista bolts for climbing over walls, etc.).
The third skill line that would be primary (meaning no other class can train the artisan (and possibly master) skills) to crafters/builders would be the speed buff skill line. I already included ridable pets in the animal husbandry line which would offer speed one and speed two which the crafter could sell to other players. Those would be enhanced by the speed buff provided by roads (which would have an effect dependent on the level of the road from one to three) offering a maximum speed level of five. I would put speed one as a buff in the journeyman level, speed two as the master skill, and speed three to five (or six, seven, whatever) as artisan skills.
The final skill line I will include for crafters and builders is the one that allows a character to use or make snares and traps. At the journeyman level would be the placement of crafted snares, detection of snares/traps, and a skill to free oneself (and others) from snares (which would have a cast time, so as not to totally negate the snare). Master level skills would include crafting of pre-set snares/traps, use of on-the-fly snares (placed while moving, or possibly ranged in nature), placing of traps (traps cause damage, whereas snares affect movement), and disarming of snares (prior to being set-off). Artisan skills would include placement of AoE snares/traps, use of on-the-fly traps, disarming traps, and construction of deadly traps. Snares and traps, when placed successfully, would be invisible to enemy players and last either for very long durations, or permanently until sprung or disarmed. They could be placed on the ground or on walls (and may have an effect specific to siege equipment). Friendly players would see a red polygon around the area snared/trapped, but would not be immune to the effect of the snare/trap. Therefore, placement of these items should be done with care. When a player successfully disarms a snare or trap, they would receive the item in their inventory to use (assuming they have that ability) or trade.
I suggest the above skill lines for crafters/builders so that they will provide some other utility in RvR beyond that provided before and after combat through construction and crafting. Keep in mind that no one character would ever be able to train every skill available to their class. If they chose to concentrate on the crafting line, they might forego any RvR related skill to save class points to train another armor type (metal, hide, or cloth) rather than having the ability to make snares and traps, siege equipment, or combat pets.
i dont see how non-combatant classes can fit in a game where all you will be doing is pvp pvp pvp pvp.
Unless the game doesnt fully focus on pvp like we have been told so many times.
I personally feel that the 'crafter' class will be much like the worker in the Civilization series; the class unit literally makes an empire thrive through its road systems, fortifications, and commerce buildings. In ancient or modern warfare, soldiers have a basic understand of how to reinforce a keep door and provide additional support to a wall; however, they do not possess the true ability to full rebuild, repair, or remodel existing architecture because they lack the experience and education.
The same goes for the blacksmith soldier - in all likelihood, this soldier would either excel at blacksmithing or at being a soldier, but not at both - it's far more probable that the individual would specialize into something.
Honestly? I'm not so for it. It could be neat in a way having a class not focused on combat but at the same time it feelsl ike it brings up issues with it. Crafting and all that can get boring quick and unless its somehow done right it just to me wouldn't feel very good to play. It promotes having other characters which.... I guess is good but at the same time its not really that great.
Its one of those things I'm actually quite iffy about. Maybe if its done right but I just have a feeling it won't be done right.
Originally posted by rojo6934
i dont see how non-combatant classes can fit in a game where all you will be doing is pvp pvp pvp pvp.
Unless the game doesnt fully focus on pvp like we have been told so many times.
Think of them as pvp enablers. They make the items that other use in pvp. What would make them interesting is being really weak pvp-wise and having to get out in the danger zone to do crafting. To me, that opens more meaningful pvp.
IF there really is going to be a crafter class I welcome it, it is a new thing and that is what we need.... not the same old classes all over again.
Originally posted by Purutzil
Honestly? I'm not so for it. It could be neat in a way having a class not focused on combat but at the same time it feelsl ike it brings up issues with it. Crafting and all that can get boring quick and unless its somehow done right it just to me wouldn't feel very good to play. It promotes having other characters which.... I guess is good but at the same time its not really that great.
Its one of those things I'm actually quite iffy about. Maybe if its done right but I just have a feeling it won't be done right.
For the players who like crafting, they will get something they like. Just like people who like mages will get casters, and warrior types will get what they want. There will be things you want and other things you don't want.
I suspect some of the resentment in the thread are those who want their character to do it all.
We want games to do something different but complain when we get it.
Originally posted by rojo6934
i dont see how non-combatant classes can fit in a game where all you will be doing is pvp pvp pvp pvp.
Unless the game doesnt fully focus on pvp like we have been told so many times.
a crafter class in what's essentially a pvp arena is just an easy target, maybe if they flesh the game out sometime after release.
I think crafter-classes add a lot to the roleplaying and feel to the world. In Ragnarok Online there was a Merchant class, which could then become Blacksmith or Alchemist. I just loved seeing merchants sit around and Blacksmiths and Alchemists producing their stuff. And then there were bards and gypsys...you get the idea, interesting classes with a little less battle-orientation can add some nice details.
Originally posted by KarahandrasOriginally posted by rojo6934
i dont see how non-combatant classes can fit in a game where all you will be doing is pvp pvp pvp pvp.
Unless the game doesnt fully focus on pvp like we have been told so many times.
a crafter class in what's essentially a pvp arena is just an easy target, maybe if they flesh the game out sometime after release.
Perhaps, as a crafter, I'll just stay in town smashing out weapons on my forge, McDuck through the gold piles in my house, or just be about selling my wares to the fighters from the safety of town.
I really have no problem being at a disadvantage if I am needed at the front or in the wilds to help build a structure with my crafter. Either my friends will help guard my crafter as I work or the project will not get finished.
I think crafting will be fun.
Chris "Foggye" Hiatt about 2 hours ago
@MJ - I understand quite well what sort of role the crafters will play. Although, I'm curious to know how well they'll be able to defend themselves from a direct attack from PvP centric classes. Are they going to be worth anything to kill as an opposing force?
Curtis D. Miller about 2 hours ago
@Chris "Foggye" Hiatt
Chris I get the impression that if your crafters have to go into hostile territory to say rebuild or build, repair a fort the realm will need to protect them while they accomplish this.
@ Curtis D. That's a given. I was just wondering if they were gonna have a few tricks, an escape tool, or are they going to be lambs for the slaughter.
Creator City State Entertainment about 2 hours ago
[MJ] Round three.
@Chris Hiatt - The crafters best defense if they are about to be overwhelmed will be prayer and foot speed. Maybe in that order, maybe not.
The crafters aren't by the sounds gonna be able to even start to stand toe to toe against a battle class. Sure, you can arm yourself. You just won't have much skill beyond it. Similiar to the battle classes very limited ability to craft. Though they may have more options in using siege equipment. Their effectiveness will be in cooperation with making repairs in defenses, making ladders for the attackers, etc. Their focus will be elsewhere, and as Curtis D mentioned there. They'll need to be protected.
Originally posted by Foggye
The crafters aren't by the sounds gonna be able to even start to stand toe to toe against a battle class. Sure, you can arm yourself. You just won't have much skill beyond it. Similiar to the battle classes very limited ability to craft. Though they may have more options in using siege equipment. Their effectiveness will be in cooperation with making repairs in defenses, making ladders for the attackers, etc. Their focus will be elsewhere, and as Curtis D mentioned there. They'll need to be protected.
Sounds about right to me. CHOOSE your class, play your class, or CHOOSE another class (or another game). I don't want casters tanking, tanks healing, or healers nuking. Why should crafters be any of those three?
Honestly, how many times have you heard someone complain about the squishy character who thought he should lead the charge? Doesn't that drive you nuts? If you believe tanks should be in front and taking the damage, and healers and casters behind healing and dishing damage, then you already agree that crafters should be the "squishiest of all."
When you backed this game, you didn't want rock / paper / scissors / concrete-bunker-encased-self-healing-nuke did you? If so, you might want to reconsider your pledge. MJ has said there will be no easy mode, and that players will have to work together.
I, for one, can't wait!
As long as crafters have a lot of things to do, and those things are fun, sure, why not have a pure crafter class. As has been pointed out, there are people who would enjoy playing such a class who may not have much desire for RvR (especially fast-paced none siege RvR) Heck, I spent a month in eve playing a pure crafter, buying supplies, making stuff then selling, and had a blast doing it.
Plus, think of the RvR potential this has. Say you capture an important landmark and want to build a fort around it to help defend, to build a fort you need crafters, but crafters suck at pvp and need protection. Well, right there you have a "get this crafters to such n such location safely" quest that had just been created by the players themselves. Will you be able to protect those crafters and get them there safely? will the opposing realms try to intercept you? Think of the excitement
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath


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subset: commoncrawl


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Without its main attraction, Wycarbah, to the south-west of Rockhampton, would be bypassed by most. This little town is located about 25 minute drive from Gracemere. However, as a result of an ancient lava flow, a great collection of rather ordinary looking rocks (on the outside) have congregated at a place nearby called Mt Hay. On the outside, fairly basic rocks, but on the inside, a splash of amazing beauty. They are called 'thunder eggs'. And whilst they were formed 118 million years ago, should you find one, you get to keep it. This is the Mt Hay Thunder Egg Park.
Another surprise in store is at the Mt Hay Pewter Factory, where you'll see the whole process, from molten pewter to the finished product. Call into the local. It is a pub with character. Help the 'swaggie' escape. For years, he's been trying to find a safe passage out of the pub.
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Over two thirds of students in U.S. high schools are below a proficient reading level. What better way to bring them up to speed than with the Foursquare and Nike Running-style gaming incentives that captivate adults? The latest version of Read 180, a Scholastic reading intervention program that combines a software program, small group instruction, independent reading, and whole group instruction, does just that.
Launched in 1999, the Read 180 program has grown to serve over one million kids each day. The previous version of the program featured a software dashboard that allows students to track their progress, but the newest version adds a gaming layer on top that, according to Dan Abramson, Director of Product Development for Read 180, gives kids "achievements based on certain behaviors, tracks the number of
words they're reading, and gives trophies to highlight key moments in
the software experience." It's similar to the way Foursquare gives badges for certain achievements, or how Nike Running lets users track their progress and set custom goals.
Scholastic started investigating how to implement gaming into its software by looking at research papers about game dynamics and gaming mechanisms in school. The company worked with the Center for Applied Special Technology to figure out how to have certain gaming elements in Read 180 without turning the whole thing into a game. "A lot of us at Scholastic are runners," says Abramson. "When Nike released a running app where you
could track all of your runs, target goals and set personal bests, we wanted
to take that same message we use in our lives and apply it to kids."
Pilot testing of the new software has proven successful. "Kids change their posture. They're leaning forward [towards the software] instead of leaning back," says Abramson. The kids are, in other words, excited about reading. Maybe rock-star game-designer Jane McGonigal is right: gaming can really make the world a better place.
Follow Fast Company on Twitter. Ariel Schwartz can be reached by email.
Read More: Most Innovative Companies: Foursquare


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Ministry Inquiry Program
Bethel can also help you take advantage of ministry opportunities separate from – though related to – the Youth Ministry Certificate program. Students have enjoyed and benefited from participating with local churches in various ministries, or from taking advantage of the Ministry Inquiry Program (MIP).
Participation in MIP provides students with leadership opportunities in a host congregation where members and pastors have agreed to involve the student in a variety of pastoral ministry experiences, such as preaching, leading worship, planning youth activities and visiting members. These internships in a church provide students with a viable opportunity to test their pastoral gifts and interests in a welcoming congregational context.
MIP is open to students of any denomination, who will be placed in a Mennonite Church USA congregation. For more information, or to make arrangements for MIP participation, contact Peter Goerzen, Bethel director of church relations.


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The independent action comedy starring Denzel Washington and Mark Wahlberg led a decent session in North America, scoring an estimated $27.4m through Universal.
Emmett Furla Films and Foresight Unlimited financed Baltasar Kormakur's reunion with Wahlberg – Contraband opened at number one in January 2012 – and Foresight handled all international sales including a batch of territories to Sony. The film caused a sensation when it launched in project form at the EFM in Berlin back in 2012.
Last weekend's leader The Wolverine slid to second place through Fox on $21.7m for $95m, while Sony's The Smurfs 2 opened poorly in third place on $18.2m over three days rising to $27.8m from Wednesday. Overall box office fell 20% against the previous weekend and climbed 10% against the comparable session in 2012.
Warner Bros' horror The Conjuring crossed $100m in its third weekend and ranks fourth on $108.6m. Stablemate Pacific Rim in tenth place is nearing $100m and stands at $92.6m after four weekends.
Several titles are exploding in the limited release arena. Fox Searchlight's Sundance acquisition The Way, Way Back ranks 11th and grossed $2.9m from 1,001 theatres after expanding by 115 and stands at $13.7m after five weekends.
TWC's Fruitvale Station in 12th place added $2.7m for $10.9m in the fourth weekend.
SPC kept the ball rolling with Blue Jasmine following last weekend's spectacular launch and boosted the theatre count by 44 to 50 further $2m for a superb $40,440 site average. The film climbed five places to number 14 and the running total stands at a little over $3m.
A24 launched Sundance hit The Spectacular Now on $200,000 from four sites for a mighty $50,000 average. IFC's Venice entry The Canyons starring Lindsay Lohan and porn star James Deen opened in a single New York theatre through IFC in theatres on $15,200. Paul Schrader directed from a screenplay by Bret Easton Ellis.
Next weekend's wide releases are Buena Vista's animation Planes; Neill Blomkamp's District 9 follow-up Elysium through TriStar starring Matt Damon, Sharlto Copley and Jodie Foster; Fox's Percy Jackson: Sea Of Monsters; and Warner Bros' comedy We're The Millers with Jennifer Aniston and Jason Sudeikis.
Estimated Top 10 North America Aug 2-4
Film (Dist) / Est wkd gross / Est total to date
1 (-) 2 Guns (Universal) Foresight Unlimited $27.4m –
2 (1) The Wolverine (Fox) Fox Int'l $21.7m $95m
3 (-) The Smurfs 2 (Sony) SPRI $18.2m $27.8m
4 (2) The Conjuring (Warner Bros) WBPI $13.7m $108.6m
5 (3) Despicable Me 2 (Universal) UPI $10.4m $326.7m
6 (5) Grown Ups 2 (Sony) SPRI $8.1m $116.4m
7 (4) Turbo (Fox-DreamWorks Animation) Fox Int'l $6.4m $69.5m
8 (6) Red 2 (Lionsgate-Summit) Lionsgate Int'l $5.7m $45.2m
9 (8) The Heat (Fox) Fox Int'l $4.7m $149.6m
10 (7) Pacific Rim (Warner Bros) WBPI $4.6m $92.9m


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|Jepson Flora Project: Jepson Interchange
previous taxon |
next taxon
Jepson Interchange (more information)
©Copyright 1993 by the Regents of the University of California
Annual to trees, some dioecious
Stem: nodes often swollen
Leaves simple, basal or cauline, alternate, opposite, or whorled, generally entire; stipules 0 or obvious and fused into a generally scarious sheath around stem
Inflorescence: small cluster, axillary or arrayed in cymes or panicles; involucres sometimes subtending 1many flowers
Flower generally bisexual, small, ± radial; perianth generally 56-lobed, base ± tapered, often jointed to pedicel; stamens 29, often in 2 whorls; ovary superior, styles generally 3, generally fused at base
Fruit: achene, generally enclosed by persistent perianth, generally 3-angled, ovoid, and glabrous
Genera in family: 50 genera, 1100 species: worldwide, especially n temp; some cultivated for food (Fagopyrum ; Rheum , rhubarb; Rumex , sorrel) or ornamental (Antigonon , coral-vine; Muehlenbeckia ; Polygonum )
Reference: [Ronse Decraene & Akeroyd 1988 Bot J Linn Soc 98:321371; Reveal et al. 1989 Phytologia 66(24):83414]
Treatments of the 15 eriogonoid genera are based on the monographic work of James L. Reveal, who is gratefully acknowledged.
Annual to shrub
Leaves generally ± basal (clustered on low stems or cauline), petioled, generally ± tomentose below (often shedding above); stipule 0
Inflorescence openly cyme-like, umbel-like, or head-like, generally ± scapose; bracts (any whorled, leaf-like structures on inflorescence) 3many per node, leaf-like to scale-like; involucres generally 1 per node, generally ± obconic, lobes (or short teeth) generally 310, generally erect; flowers generally many per involucre, pedicelled
Flower: perianth white, yellow, or red, lobes 6, generally ± oblong to obovate; stamens 9
Fruit brown to black, glabrous to hairy
Species in genus: ± 250 species: North America
Etymology: (Greek: woolly knees, from hairy nodes of some)
Reference: [Reveal 1989 Phytologia 66:295414]
Largest dicot genus in CA; apparently currently differentiating; many taxa ± indistinct. Better habitat data needed. Many are excellent bee fodder
Horticultural information: Most are attractive and easy to grow with good drainage.
[Group 4] Perennial from densely branched caudex, generally 515 cm; mats 1030 cm diamSee the CNPS Inventory for information about endangerment and rarity.
Leaves clustered on low stems; blade 420 mm, ± oblanceolate, tomentose
Inflorescence head-like, glabrous; bracts scale-like; involucres 46, sessile, ± 3 mm, bell-shaped, rigid, generally thinly hairy, teeth 5
Flower: perianth 23 mm, bright yellow, glabrous, stalk-like base 0
Fruit 22.5 mm, glabrous
Ecology: Barren, light volcanic slopes
Elevation: 13002500 m.
Bioregional distribution: Modoc Plateau
Distribution outside California: south-central Oregon, nw Nevada


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TODAY'S REVOLVING BOOK IS THE NEW RELEASE - CALLIOPE CREEK by DeAnn Smallwood.
GET IT ON AMAZON http://amzn.to/2eVTtlC
Trent is a loner, a man of few words. All he wants or needs in his life is his ranch: Calliope Ranch. That is, until Riley stumbles into his life. Riley, who owns Calliope Falls. Riley, a city slicker who's been left the Circle S by a father she thought dead. Riley, who needs a lesson to even make coffee. Riley, who is unloved, controlled and ridiculed by a demanding grandfather and a selfish mother. Riley defies them by moving to Meeker, Colorado, and fighting to show she can make it on a working ranch, her ranch.
Resenting her at first, Trent comes to realize there's a void in his life and darned if Riley doesn't fill that void. He wants her beside him, loving and living in the beautiful Colorado Mountains. Riley's unexpected injury only strengthens Trent's determination to give her all his love.
DeANN SMALLWOOD AUTHOR BIO: I live in Colorado with my husband and my two Yorkie kid dogs: Stormy, four pounds, and Eli, six pounds. I'm a native of Colorado, but I've lived several years in Wyoming and Montana. I draw from these beautiful states for most of my books. My Western Historical Romances are: Montana Star, Sapphire Blue, Unconquerable Callie, One Shingle To Hang, and Wyoming Heather and One Shingle To Hang. Tears In The Wind is a contemporary romance. Then I changed genres from my beloved romances and wrote, under the pen name of D. M. Woods, my first suspense/thriller: Death Crosses The Finish Line. The second book in this 'death' series, Death Is A Habit, came out January 8, 2014. I am currently working on the third book in the 'death' series, Death Walks C Dock. I am also working on another Western Historical Romance, Montana Man. It features the characters readers came to know and love in Montana Star. Truly, I mean it when I say my greatest pleasure next to writing is having my books read and enjoyed. There are many more stories just waiting to be written
WEBSITE: http://www.deannsmallwood.com/


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Grains sold off today with the rest of the outside markets. The Dow Jones was as much as 675 points lower on the day towards the close. This weakness is stemming from the US debt downgrade from last Friday. Crude oil was down over $6 making new lows for the move today. In fact, two of the only markets trading higher were precious metals and treasuries as the market sees capitulation to "safe haven" products.
We obviously are getting a lot of negative outside market influence in the grains. At this point the market is trading a national average yield that is lower than what the USDA currently has marked down. On Thursday's Supply and Demand report we can see a change to this number, but it may not be a large enough change to get a large rally from the market, especially given that the market has already discounted a yield reduction. For now we want to make sure to have enough downside market risk protection. Soybean puts are still low in volatility and can be a good downside hedge.
Crop progress was released this afternoon and was largely in line with estimates for corn, and slightly better than expected for soybeans:
Corn Current 5-year average
Silking: 93% 93%
Doughing: 32% 38%
Dented: 7% 10%
Corn lost 2% in the good to excellent category from last week and is currently 60% good-excellent.
Soybeans Current 5-year average
Blooming: 87% 89%
Setting Pods: 51% 63%
Soybean ratings actually gained a percentage point in the good-excellent category.
Right now we like to make sure we have adequate coverage before Thursday's Supply and Demand report. After the grains closed today we had another sharp break in energies/equities and we may see this setback carryover into the grains at the 6:00 pm open tonight. Please call your broker if you have any questions.
Have a great week!
Best Regards,
For a free trial of EHedger services including the morning automated phone call, daily afternoon market commentary, and/or a free consultation, please contact EHedger at 866-433-4371. You can also visit us at www.EHedger.com.
Trading commodity futures and options involves substantial risk of loss and may not be suitable for all investors. You should carefully consider whether trading is suitable for you in light of your circumstances, knowledge, and financial resources. The market information contained in this message has been obtained from sources believed to be reliable, but is not guaranteed as to its accuracy or completeness. Market information may not be consistent with current or future market positions of EHedger LLC, its affiliates, officers, directors, employees, or agents.


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Diseased dairy cattle and tighter food safety rules have led to short milk supplies in China, causing it to increase its dairy imports.
China's insatiable need for milk powder has kept global prices for dairy commodities at historic highs over the past six months, according to analysts with HighGround Dairy, a division of HighGround Trading Group, a Chicago brokerage firm.
Prices for whole milk powder and skim milk powder at the Global Dairy Trade Dec. 17 auction were $4,958 and $4,868 a metric ton, respectively. That compares with $3,126 and $3,379 a metric ton a year earlier.
Year to date through November, China's imports of whole milk powder – at 1.177 billion pounds – are up 48 percent over the same period in 2012. Its imports of skim milk powder are up 27.7 percent, for a combined increase in total powder imports of 42.1 percent, according to statistics from China's Customs agency.
And China's whole milk and skim milk imports are up 79 percent and 76, respectively over 2011.
In 2012, China represented a 12.4 percent share of the world's milk powder trade, nearly double the imports of Algeria, the world's second-largest, imported-powder-consuming country. During the first half of 2013, China's share of milk powder imports rose to 16.7 percent, more than twice Algeria's share of 6.1 percent. HighGround reported on Dec. 27
China has likely increased its market share in the last half of the year and continues to be the catalyst for the sharp rise in powder prices this year, HighGround reported.
China was the fourth-largest importer of all U.S. dairy exports in 2013, valued at $573 million from January through October – up 65 percent from the same period in 2012, according to the U.S. Dairy Export Council.
China's production challenges and world milk supply suggest global dairy prices will remain high for the foreseeable future, HighGround reported.
Whole milk prices will remain close to the $5,000 per metric ton level at least through May, and skim milk powder will rise in the spring to a range of $5,250 a metric ton, HighGround forecasts.
In addition, all other dairy commodities continue ascending in a run that seems endless into 2014, the analysts stated.
"We know better than to think that a bull market has no end. But until there are clear indications that Chinese demand has subsided or milk production outperforms expectations in more regions than just New Zealand (which suffered a drought last spring), the upward trend will remain intact," they said.
That trend saw the average cheese price at the latest Global Dairy Trade auction at $4,569 a metric ton ($2.07 a pound), compared with $3,470 a year ago. The average butter price was $4,051 a metric ton ($1.84 a pound) compared with $3,765 a metric ton in February – the closest year-ago comparable auction.
"We do know that eventually high prices will cure high prices in the form of production growth and demand degradation," HighGround analysts stated.
But based on price trends, it appears supplies have not yet balanced with demand and the world has accepted these price points in the short term, they said.


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ABC says octuplets mother Nadya Suleman will make her first appearance as a guest on "The View" next week.
Suleman and her children have been a frequent topic of debate on the weekday talk show, co-hosted by Barbara Walters, Whoopi Goldberg, Joy Behar, Elisabeth Hasselbeck and Sherri Shepherd. She will appear Wednesday on the show, which airs at 11 AM Eastern time.
Widely known as "Octomom," Suleman gained international attention last year for giving birth to octuplets, the second full set of octuplets born alive in the United States. She also has six other children. She conceived all her children by in vitro fertilization and she has been criticized for growing this huge family as a single mother on public assistance.
The octuplets celebrated theirfirst birthday in January.
Related Content from AccessHollywood.com:
VIEW THE PHOTOS: Celebrity Parents Gone Nuts
PLAY IT NOW: Robin Williams Goes Off On A Comedy Rant About Octomom (August 14, 2009)
PLAY IT NOW: Preview: 'The Forgotten'
MORE ACCESS ON THESE TOPICS: TV - Joy Behar - Sherri Shepherd - ABC - The View


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In the past several months of writing the C5/C6 Solutions column here in Corvette Fever, I've received a surprising number of letters and emails from various readers looking for quieter replacement tires than the stock Goodyear Eagle F1 GS EMTs for their C5s. Honestly, I never thought the Eagle EMTs were all that noisy myself, but then again my C5 convertible has several modifications (including a low-restriction 3-inch-diameter exhaust system) that make it a bit louder than a pure stock C5 would be-but that's the way I like it. This interest in finding quieter rubber intrigued me, however, especially since I didn't have a good answer for these readers. So I set out to find out which tire(s) were actually the quietest ones you could put on your C5.
At first we were going to restrict our investigation to run-flat tires only, but then we decided to include non-run-flat tires as well. This decision was made for several reasons. First, only three other manufacturers in addition to Goodyear made their run-flat tires available for testing; second, a considerable number of C5 owners have abandoned the security of run-flats, opting instead for less-expensive (and less-stiff) non-run-flat tires; and third, we felt that expanding the testing to include non-run-flats would give a broader spectrum of how the most popular C5 tire brands (and models) fared on a level playing field.
To keep the testing 100 percent objective, only the in-cabin noise levels were measured-no subjective information (e.g., ride quality, cornering, braking, acceleration, and so on) was collected or reported for these tests. The resulting test numbers are the measurements recorded on a Martel Electronics Model C-322 Sound Level/Data Recorder decibelometer. The Martel meter was mounted with foam insulation on the flexible stalk that usually holds the GPS unit in the test vehicle. Only the raw data as recorded is being shown here.
The Test Vehicle
A '98 C5 convertible was the test vehicle. The car has SLP ZL7 modifications made to it, including tuned headers and a double-D, low-restriction, after-cat exhaust system. The normal, in-cabin sound level when idling is 63dB (decibels), which is our baseline figure. Prior to starting the tests, the car received a full alignment at Tire Craft in Point Pleasant, New Jersey, where all of the tire mounting, inflation, balancing, installation, TPMS training and demounting were performed. Two identical sets of black powder-coated Z06 Motorsports wheels were provided by Zip Products for use in these tests; the front wheels were 17x9.5 inches and the rears were 18x10.5; the TPMS (tire pressure monitoring system) sensors were provided by Contemporary Corvettes of Bristol, Pennsylvania; and all tires were inflated to 32 psi prior to the commencement of each test pass. A natural harmonic resonance from the exhaust system occurs between 53-57mph as a result of the SLP modifications to the test C5; hence the cabin noise levels are resultantly louder during this speed band for all tires tested.
The Test Course And Methodology
A 28-mile round-trip course was used, starting at Tire Craft in Point Pleasant and proceeding to the Garden State Parkway (north Exit 91 in Brick, New Jersey), the roadway used for the actual tests. Using the same mile-marker posts for each test run, cabin noise levels were recorded at 35, 45, 55, 65 and 70 mph. These readings were recorded with the cruise control set for the various speeds, and level sections of the Parkway (no inclines) were used with no adjacent vehicles pacing or passing when the readings were taken. The course direction changed from north to south two miles past Exit 98, where the service area plaza was used to turn around for the return leg of the course. Again readings were taken at the five speed levels using identical mile markers on level stretches of highway as previously described. At the conclusion of the test pass, the Parkway was exited at Exit 91 south, and we returned to Tire Craft so the next set of tires could be mounted prior to starting the next test pass.
All of the run-flat tires were tested on the same day, and all of the non-run-flat tires were tested the following day. The weather was dry and hot, with temperatures averaging 90 degrees for both days. The recorded sound levels for both the departure and return test passes were tabulated and averaged then entered into the charts appearing here. Two people were present in the test vehicle for all tests; the driver (Liz Benford) who set the cruise control at the appropriate mile markers and speeds, and a passenger (Tom Benford) who recorded the sound level meter readings at these points. The windows were up, the air conditioning was on the lowest fan point, and the stereo was not turned on during all testing.
Test Tires
The following tires were the ones used for testing. All tires tested were 245/45ZR17s for the front and 275/40ZR18s for the rear:
The chart colors correspond to the tires on the following page.
The Pit Crew
Mark Mastrojohn, the manager of Tire Craft in Point Pleasant, New Jersey, coordinated the efforts of his staff to ensure that the test tires were mounted, balanced, inflated, and changed on the test vehicles consistently and uniformly. Jason Rodger performed the alignment on the test car, Ian Bonham did the majority of the mounting, dismounting, and balancing work, and Scott "Skittles" Grande did the actual wheel-swaps on the C5 for each test.
How Loud Is Loud?
To give you some idea of just how loud a decibel is, here's a comparative "decibel ruler" from the National Institute on Deafness and Other Communication Disorders website (http://www.nidcd.nih.gov/health/education/decibel/decibel.asp):
Test-Result Analysis
Surprisingly, there wasn't a wide margin between the quietest and the noisiest tires for both run-flats and non-run-flats; in fact, the difference was astonishingly small, as these examples illustrate:@ 35 mph -the quietest run-flat tire measured 71dB;the quietest non-run-flat measured 68db;Difference: 3dB
@ 45 mph -
the quietest run-flat tire measured 72dB;the quietest non-run-flat measured 72db;Difference: 0dB
@ 55 mph -
the quietest run-flat tire measured 76dB;the quietest non-run-flat measured 78db;Difference: 2dB
@ 65 mph -
the quietest run-flat tire measured 76dB;the quietest non-run-flat measured 74db;Difference: 2dB
@ 70 mph -
the quietest run-flat tire measured 78dB;the quietest non-run-flat measured 75db;Difference: 3dB
Putting things into a perspective that's easier to relate to, consider this: the total difference between the quietest tire tested at 35 mph (68dB-the Michelin Pilot Sport PS2 non-run-flat) and the loudest tire tested at 70 mph (a 79dB tie between the Goodyear Eagle F1 GS EMT and the Kumho Ecsta MX XRP which are both run-flats) was only 11 decibels-or roughly the sound level of normal human breathing.
The Kudos
Any time a testing program of this scope and purpose is performed, the cooperation of several individuals working in concert is required to achieve the desired end result. It's appropriate to take the time and space to thank these people here and now for their efforts, cooperation, and interest in making these tests accurate and meaningful: Mark Cherveny and Jim Davis at Goodyear, Ron DeSmedt at Contemporary Corvette, David Walker at Zip Products, Matt Edmonds at Tire Rack, Mike Park at Kumho, Lynne Slovick and Nicolas Goubert at Michelin, Shari McCullough on behalf of Firestone, and Kelly Wiard at Tire Rack for providing the excellent high-res images of our test tires.
In Conclusion
The perception and importance of how quiet your C5 tires are should be balanced by other factors, not the least of which is price. Since petroleum is used to a large extent for the manufacture of tires, with the current price of oil, the price of tires is a major factor to consider. The confidence that run-flats inspire should be balanced with the economic considerations that non-run-flats sell for considerably less than their run-flat counterparts. Also take into consideration that today's tire technology is vastly superior to what it was a couple of decades ago, so the possibility/probability of a blow-out is not too much of a concern these days. Couple that with the fact that the TPMS of your C5 will alert you if tire pressure falls below 25 psi, so you'll have a decent window to pull over before doing any damage to your tire or wheel. If you carry a small hot (jumper) box with a built-in compressor or a dedicated battery-operated compressor in your C5, you should be able to inflate and maintain enough tire pressure to get you to a service area or gas station so the puncture can be sealed. Or, you can always call AAA and have the C5 flat-bedded to your local garage or home. Certainly, the noise level of run-flats vs. non-run-flats shouldn't be the deciding-or only-factor in making the replacement tire choice for your C5.
We hope these test results and the information presented here help you make an informed decision when it's time to replace your C5 tires, whether they're run-flats or non-run-flats.


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Ann: Moving all to tomaxxi.com!
Selection order is back in CS5.5!
When I started scripting, about a year ago, I was really frustrated that app.selection didn't returned correct selection order I used while selecting objects, instead, it returned sorted selection by object ID's. To make things even worse, just few versions back, app.selection DID returned correct selection order! So, somebody messed things really bad! 😦
Read more…
Adobe Announced Creative Suite 5.5!
This is wonderful news especially for InDesign users! So, what's new in this mid-cycle release?!
Let's list most important ones:
- EPUB Export Improvements
- Style Mapping
- Articles Panel
- Linked Stories
- Object Export Options
- DPS Tablet Features
- Easier Anchored Objects
Also, bunch of old bugs from previous releases are corrected! But, that's not all! Some CS5 users were frustrated with frame edge highlighting! Now in CS5.5 you are CAN turn it OFF! Woohoo! I will not go into details about features and stuff, because there is so many places where you can find info and I'll list some of them:
- Introducing Adobe Creative Suite 5.5 Product Family by Adobe
- What's new in CS5.5 by Adobe TV
- Adobe CS5 Evolves: Digital Publishing from InDesign to Tablets Gets Better by Terry White, Worldwide Creative Suite Design Evangelist for Adobe
- InDesign CS 5.5 Announced: New Features, Subscription Pricing by InDesignSecrets.com
- Adobe Upgrades Nine Products to CS5.5 by CreativePro.com
- CS5.5 & Any Screen by Cari Jansen
Thank you Adobe for making our creative work easier
with such a awesome and creative tools!
Script: tomaxxiLAYERS® / Add Layer Sets to Document [UPDATED]
As you probably know, layers really important when creating complex layouts. Layers in last version of InDesign (CS5) are radically improved! Till now, you could just manage top-level layers, but starting with CS5, top-level layers can be expanded and you can see complete object structure! (for more info about layers in CS5, read great article written by Steve Werner on InDesignSecrets [Hidden Gems: The Layers Panel in CS5]) That's really great! But, main limitation is that we are not able to set "default" layers for every new document. But! That's why we have scripts! 😀
Easy way to UnEmbed all Embedded links
Have you ever received document with all links embedded into it? It's not everyday scene, but it happens, and InDesign has option to unembed link(s) to folder.
But, if you have bunch of links, you need to sort them first, select just embedded ones and then click Unembed Link from Links panel menu, or from context menu. But, it can be done much more easily with help of short script! Let's see how! 🙂
Interactive Shortcuts Guide for InDesign CS5
Keyboard shortcuts are a big time saver! And when I say big, I mean BIG! 😀 I love shortcuts, and by time, they become part of you, and your everyday workflow! But! It's becoming difficult to remember all shortcuts when you use more than one program, and I know you do! So, I decided to create nice little interactive shortcuts guide and to be even better, I wanted to use just InDesign's interactive features!
Read more…
Script: tomaxxiPLACE® 2 / Choose Object Style while Placing
Well, just two days after releasing tomaxxiPLACE® I realized that it can be done way more easily and efficiently! 😀 So, here it comes, new version of tomaxxiPLACE®!
So, what's so special about this "new version"?
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|October 11th, 2006, 10:53 PM
Join Date: 11-03-05
Location: OC - MI
Posts: 42,945
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Mentioned: 229 Post(s)
Market Place Rules! Please read before buying or selling!
You have found the Marketplace. This is a great place to sell stuff, but there are some things that make the sale go much smoother! This is a totally free place to sell and buy , and you can really help out by following the following outline of making a good post.
Do NOT bash the listed price of an item
This is a free market setting, If you do not like the price of an item for sale, DO NOT BUY IT.
Price bashing, or item bashing will not be tolerated. If you have been the victim of price bashing, report the post.
This can easily be done by clicking on the "!!" button to the left of your post.
Post in the correct Forum!
If you are looking to buy something, you should be posting in "Wanted", not "Parts For Sale", etc. You get the point!
Links to items for sale on eBay must be in the proper forum!
All links to Craigslist or Ebay must be put in the craigslist/ebay forum.
Descriptive Titles
This makes it easy to look through the forums when the title includes what is actually for sale. Its really simple, and makes items index much better in the search box.
Example of a bad title:
tires for sale
Example of a good title:
(4) 35" TrXuS MT's. 80% Tread, no cuts or patches
See the difference? This makes it clear, and to the point. You will also get hits from people performing searches for specific brands or sizes.
You must post an asking price!
This isn't ebay! Chances are if you post "best offer" you will be offered $3.00 for it, no matter what it is. We discourage bidding in threads, as it stretches out the post in a unnecessary manner and there are no protection policies in place regarding the order of posted bids vs. PM'd bids. If you choose to accept trades, please include some kind of direction as to what you would like in lieu of your item.
Example of a bad price listing:
small block chevy motor, best offer or open for trades
Example of a good price listing:
1986 Chevy 350. Carb'd. Ran when pulled last month. $300.00, or trade for dana 300 t-case
Now you will not receive offers of $3.00, and nobody will try trading you a bunch of junk they have in their basement.
Don't hijack other threads!
If you see someone selling a similar item, don't advertise yours in their thread - that's extremely rude. Make your own thread for your item.
Location and Delivery
If you require an exception to this rule, PM Clarkstoncracker.
This is why this site works out so well. Most people are within a days drive. I know it is so much fun to put "your mom" or "prison" as your location in your profile, but it doesn't help sell items. Please include at least the town and perhaps the state in your User Profile. Canadian residents should specify their town and Provence.
IF you do not want to change your location profile, then you MUST include a CITY and state in your listing.
What is even more helpful, is if you post where the item is located, and how you are willling to deliver. If you will ship in the mail, make sure you post that.
Example of a bad location listing:
YJ frame, come and get it.
Example of a good location listing:
YJ frame. Solid, Straight and no soft spots. $275.00. Frame is located in Lansing Michigan. I do travel to chicago twice a month, so I could meet you on the way
Now you will not have to answer pm's or emails asking where your item is located.
When your item sells, CHANGE THE TITLE!
There is nothing worse then comming up on a good deal, pm'n the seller and finding out it already sold. It takes roughly 6 seconds to click "edit post", then click "Go advanced" and add *SOLD* to the title. Please keep the original description as is. Sold items are then moved to the "completed sales" forum. This is useful for finding market value of items you wish to sell. For clarification, you can refer to
When your item sells, DONT EDIT THE POST WORDING!!
To keep with the theme of adding sold to the title so the sold post can be moved to the completed sales forum, please don't edit or delete the first post as this is counter-productive to the whole idea behind the completed sales forum.
Do not "bump" posts more then once a day
In order to try and get a handle on the ever increasing marketplace activity, this rule will now be enforced.
Replying to your thread, having your friend reply to your thread, or making fake accounts to reply to your thread that do not add any pertinent information, and are simply designed to move your thread to the front of the marketplace will result in a warning, the thread being deleted, or ALL of your marketplace threads being deleted. Actions will be taken at moderator discretion.
Leave I-Trader feedback!
You can easily leave feedback for a member after completing a sale. Simply click on the i-trader ranking number under the avatar of the users post.
You can view the top traders here at:
I'm much more likely to drive a couple hours to meet someone for a part if they have good comments. I'm sure you are the same way.
Moderators can and will use discretion!!
Is your post technically within the rules, but something doesn't seem quite right? It may be removed. If your post is removed, please check your pm box, as we would have sent you a message explaining why we took action
Last edited by clarkstoncracker; April 15th, 2014 at 11:30 AM.
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|October 11th, 2006 10:53 PM
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|October 11th, 2006 10:53 PM
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|October 11th, 2006 10:53 PM
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|October 11th, 2006 10:53 PM


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Chris Gardner / Getty Images file
Assistant coach Mike McQueary of the Penn State Nittany Lions walks the sidelines in State College, Pa., Sept. 12, 2009.
Former Penn State football assistant Mike McQueary on Tuesday filed a whistleblower lawsuit seeking $4 million from the university, claiming he was made a "scapegoat" for the university's failures to rein in a coach accused of sexual assault.
McQueary is the staffer who said he witnessed assistant football coach Jerry Sandusky having sex with a boy in the locker room in 2001, and reported what he saw to head football coach Joe Paterno and other university officials. Other boys were assaulted on campus before Sandusky, 68, was found guilty in 2012 of 45 counts of child sexual abuse.
Here is a copy of the lawsuit in a PDF file.
The lawsuit says McQueary is seeking $4 million. His base salary in 2011 was $140,400 plus bonuses and benefits, making his anticipated earnings over the next 25 years at least $4 million. McQueary says he was placed on administrative leave a week after a grand jury found that university officials made false statements about what McQueary had told them. Gary Schultz, a former senior vice president at Penn State, and Tim Curley, the former athletic coordinator, are accused of lying to a grand jury about what they knew of sex abuse allegations against Sandusky. The university has been paying the legal fees of other Penn State employees in the case, but not McQueary's.
McQueary was a graduate assistant football coach from 2000 through 2003, and then an assistant football coach until 2011. He said he saw Sandusky engaging in sex with a boy who appeared to be 10 to 12 years old in the staff locker room of the Lasch Football Building. He said he reported the incident to his supervisor, Coach Paterno, the next day, and then was invited to tell the story to Schultz and Curley. He said he relied on their statements that they would take action. Schultz supervised the university police department.
Penn State Communications Director David LaTorre said Tuesday, "We won't have a comment."
McQueary also is seeking compensation for having his automobile privileges revoked, compensation for early withdrawls from his retirement account, bowl game bonuses from the 2011 season, back pay through Sandusky's trial, and his legal expenses.
The university's internal Freeh report described what happened in 2001:
"On Friday, February 9, 2001, University graduate student Michael McQueary observed Sandusky involved in sexual activity with a boy in the coach's shower room in the University's Leach Building. McQueary met with and reported the incident to Paterno on Saturday, February 10, 2001. Paterno did not immediately report what McQueary told him, explaining that he didn't want to interfere with anyone's weekend."
"Upon opening the locker room door, McQueary heard 'rhythmic slapping sounds' from the shower. McQueary looked into the shower through a mirror and saw Sandusky with a 'prepubescent' 10- or 12-year-old boy. McQueary saw Sandusky 'directly behind' the boy with his arms around the boy's waist or midsection. The boy had his hands against the wall, and the two were in 'a very sexual position.' McQueary believed Sandusky was 'sexually molesting' the boy and 'having some type of intercourse with him' although he 'did not see insertion nor was there any verbiage or protest, screaming or yelling.'"
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May 14, 2013. I had heard of Glass Beach, saw photos, added it to my bucket list of "I just gotta see this".
NOTE: this post is a bit graphics heavy, hope you can stay around to read and look.
Glass Beach is part of the MacKerricher State Park, there is a brief Wikipedia page, where it tells us, it "is abundant in sea glass created from years of dumping garbage into an area of coastline near the northern part of the town."
So, a lemons to lemonade, or garbage to sea glass, event. Arriving in Fort Bragg we located a visitors center, stopped, visited, gathered information, some maps, and directions. Back in Jolly, we head right for Glass Beach. After locating a parking spot, we grabbed Sony, binoculars and went in search of glass beads, err sea glass. But, first creatures gained our attention. This lady chased these two deer cross the fields for a long time. I will admit seeing deer mid day almost at the sea's edge was interesting, but, you would have thought she never saw a deer in her life. I was quite tickled to stand and watch her chase them around, cell phone clicking away:
With Sony's zoom, I captured:
Down the path towards the Glass Beach I found this fellow standing on top of a rather large bush, I shared another photo of him with his bird "guard" on Flora and Fauna:
Here is Man checking out a beach nearby. From where we were we could not gain access to it. We are of course, studying the beach properties, is there glass down there?
Looking in the other direction, astounding beauty.
We found a way down to this part of the beach/park. We had to shimmy down a sharp incline, and of course, later, we had to climb out. Here is the beach composition, no sand here. Is there really "glass" in there?
Closer, I see glass - -
Man picked a few pieces out to show me. We did not take even so much as one glass bead home. There were others on the beach however, that did. One lady filled several bottles, handfuls at a time, mixed composition as you see above. It is our opinion that the beads should be left for future visitors and that prior visitors had decimated the beach by taking out so many of the glass beads. We were told to see large pieces of sea glass you must kayak around to private property. We probably could have purchased a few larger pieces, there seemed to be vendors in town. We did not.
Another view of the land forms from this small beach area. That is the same flat top type formation as in the photo above, just from a different "altitude", pretty much sea level, eh?
Man picked up a handful of the rocks and glass without picking out specific pieces to show the variety of stones, sizes, colors.
I kept trying to get a good shot of the glass on the beach, it was not easy. This photo is cropped.
Another view of the flat topped formation, and the walls surrounding this slim path to the ocean. The gravel/glass looks fairly nondescript, you cannot see the sea glass until you lean down or pick up a hand full. The view is anything but nondescript!
We climbed out of the beach and wandered around a few paths available. Tree roots, weathered, a bit of ice plant in the foreground, the surf is picking up in this area.
Believe this is a White-Crowned Sparrow, you can see another photo of one on Flora and Fauna. The driftwood is not bad either.
A lone soul walking the beach, surf rolling a bit, stunning rock formations, a great end to our day trip.


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WARNING! VERY Intense Orgasmic Arousal Stimulation with Binaural Beats
Zap to the brain alters libido in unique sex study
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Paradoxical undressing: getting naked before freezing to death
Cannabis Tampons Are a Real Thing
British Airways pilot grounded over alleged sext cockpit cock pictures in stockings taken at 38,000 feet thesun.co.uk/news/2077203/b…
VIDEO: Vandal Tears Apart Car For 6 Hours While Passersby Watch, Take Pictures
LA Homeless man turns freeway underpass into a personal 'paradise' complete with JACUZZI and a four-poster bed dailymail.co.uk/news/article-3…
LA Homeless man turns freeway underpass into a personal 'paradise' complete with JACUZZI and a four-poster bed https://t.co/y8G95ikqPR
— ((8)(8))//\\//\/\/ (@SeMeNSPeRmS) November 28, 2016
Whopper Warhol 🍔
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21 PCS Jay-Z Special
Check out President Obama's turntable setup in the White House (featuring weak-ass speakers)
Malcolm McLaren's son torched his multimillion dollar punk collection to protest the 40th anniversary of punk boingboing.net/2016/11/26/mal…
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No Evidence of Aloe Vera Found in the Aloe Vera at Wal-Mart, CVS bloomberg.com/news/articles/…
'Quit Social Media. Your Career May Depend on It.' m.slashdot.org/story/319047
Trump brand heroin
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File under Graffiti, SeMeN SPeRmS BLArRrG, SeMeN SPeRmS Links 'o Death, Sex
Conjured by o~ SeMeN SPeRmS ~o on December 2, 2016


text:
Signs & Graphics
Metal Signs & Vinyl Stickers
The high-quality, all weather 3M vinyl graphics carry a 7-year exposure rating. In short, these are top quality signs, not just inexpensive ink printed signs. Our Stickers are made of the same 3M, 7-year exposure vinyl that will stay where it's put and not crack, chip or peel off.


text: Combining ancient techniques of incredible skill and craftsmanship with the timeless magic of Disney storytelling, Disney Fine Art Glass is a collection of fine art sculptures unlike any other. Each piece is hand cut and shaped out of optical crystal glass; no molds of any kind are used. The center of each piece is bored out from the bottom and hand painted from the inside using a very tiny specialized brush which holds a few strands of hair. Master Inside Painters utilize a technique passed down through generations of artists where each inside painting is created one by one, color by color, upside down and backward so that what's visible from the front is a remarkable representation of the Disney Fine Art painting that served as its inspiration. No templates or decals of any kind are used to create each inside painting, therefore every single one is a unique, hand-crafted work of art.


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Sequin "gabby" dress: Motel (or: ASOS) || Coin ottoman collar: Urban Outfitters US || Banjara clutch: Be Snazzy || Heels: The WhitePepper
If you follow me on instagram, you already know a little sneak-peak of my outfit I posted Saturday night when I had my prom. I took the photos just right before I went to the prom location and frankly it rained some hours later haha. ;-D I bought my dress one year before my prom actually was, because that dress totally caught my attention and I knew it must be my prom dress. Its green sequins are so beautiful, especially when you're on stage with all that light and lasers. It fits like a second skin, it's sexy and on top of that it's classy and almost vintage-looking. I got so many compliments on wearing it, it was amazing! Even though it's a festive look, I want my boho style included. So I decided to wear the dress together with my beloved coin tribal necklace, rings & bracelets and my banjara clutch. I had been searching for hours on the internet in order to find the perfect indian embroidered clutch, it wasn't that easy at all to be honest. ;-D
Talking about the prom itself it was such an awesome moment for me when I went on stage, said goodbye to the teachers and received my leaving certificate while one of my beloved songs played - "Promises" by Nero remixed by Skrillex (listen to it below) Starting the song with the bass drop, it was unforgettable.
The prom party was actually pretty good even if I have mixed emotions for it. On one hand I won't see all those people again, everyone will go a completely different path and forget each other. At least I probably think so. On the other hand it's a new beginning. A new beginning which leads to new chances, getting to know new people (friendships which will hopefully last for a very very long time) and of course freedom. So what, I'm ready for this! x


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| 19.6°C Dublin
Tory MP Nadine Dorries and actress Helen Flanagan failed to win food for their team after freaking out during a bug challenge in I'm A Celebrity... Get Me Out Of Here!
The pair went head-to-head after the public voted for them to face the task of lying for 10 minutes in two underground crates as lids were bolted - and as bugs including maggots, crickets and cockroaches were dumped on them.
After 10 minutes, an allen key would drop into the crate and the first to escape by undoing all three bolts would win dinner for their camp.
Wearing goggles, shirts and shorts, the pair nervously stepped into their respective crates. After seconds, Helen shouted "I'm A Celebrity... Get Me Out Of Here!" and she was helped out of the crate.
Two minutes later 3,000 cockroaches joined the maggots in Nadine's crate, prompting her to complain that something was nipping her knee. More maggots were dropped in and as she covered her face with her hand, she said "You're going to bury me if you put any more in."
Next, 5,000 crickets joined Nadine and again she said that something was biting her as the insects crawled over her body. She lasted four minutes before being released.
Afterwards Nadine, 55, said: "That was possibly the most horrific thing I've ever done in my life. It stopped for me when something started biting my leg." She added: "The camp will be very disappointed when I tell them there is no food but they'll also be really supportive as well because we're that kind of team."
Helen sobbed after the trial and said: "I'm really struggling. I've even been thinking of going because I just don't know if I can hack it."
At the start, Dorries said she thought that being chosen for the first trial voted for by the public was a badge of honour. She said: "I fully expected this because I'm an MP and MPs are a conduit for public anger."
Dorries and Flanagan will go head-to-head again in Tuesday night's challenge after being voted in by the public.


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1-781-743-2119 ext 2 Chat
At compile time you receive an error message that the "license signature is invalid"
This is caused by using an older license file with a new version of the software.
You will need to generate a new license file by using the DotImage Activation Wizard. When you use this utility it will generate a new license file for you with the proper license signature for the current version of the software you have installed. Please be sure to overwrite any of the existing license files that you during this process. Once you have done this you will need to do a "Rebuild" of your project so that it pulls in the updated license file.
If the above does not work it is likely due to the cause that you have license files in none standard locations on your system. With the 5.0b release of the software we made an addition to the activation wizard that will search your system for Atalasoft license files and remove them. Please run this utility remove all the files that it finds and then follow the above instructions.
If you have gone through with the offline activation process, there is a chance the license file was generated with the wrong type of signature. Open your license file in notepad and look for a V2 signature flag. If the flag is not present and your license file version is greater than 4, please contact support.
Original Article:
Q10174 - HOWTO: Invalid License Signature


text: The wolf eel is not a true eel, but part of the Anarhichadidae family of "wolf fishes". This fish likes to live in rocky areas and is able to squeeze into small crevices due to its long, slender body. The wolf eel is gray, with many dark vertical bands and spots. It has an impressive appearance with strong jaws and sharp, spiky front teeth. Wolf eels are attentive parents. Both males and females will wrap their bodies around the egg mass to keep it in place and protect it from predators. Only one wolf eel will leave the eggs to hunt at a time. A pair of wolf eels may remain together and mate for life. Did You Know? The wolf eel has been known to be friendly to divers, even gently eating out of their hands! Diet The wolf eel eats hard-shelled animals such as snails, clams, crabs, and sea urchins. Size The wolf eel can reach nearly 8 feet long. Range This fish lives in the North Pacific from the Sea of Japan, to islands off the coast of Alaska, to the coast of southern California. Population Status This species is not threatened. Predators Sharks, large fish Back to the Top


text:
Jerkwater Canoe Co
Jerkwater Canoe Co., Inc. has been providing canoeing equipment and running scenic river, paddling trips on the class I, flat waters of the Colorado River in the Arizona/California/Nevada region for over 40 years We are the most experienced and widest equipped canoe livery west of the Mississippi River and provide the only full-service canoe rental on the Colorado River in the Tri-State, Route 66 area. We cover Hoover Dam to Imperial Dam and everything in between!
We are a completely service-oriented company. We enjoy tremendous customer loyalty, and we value our client relationships above everything. Our purpose is to provide the finest available outdoor experience for each of our paddlers. We specialize in family-oriented, wilderness recreation. canoe trips are ideal for youth groups, including boy scouts, girl scouts, YCMA groups, school field trips, church groups. They can even help out with corporate team building. Choose from the Topock Gorge, Topock Marsh, Needles area, Lake Mead, Park Moabi, Desert Hot Springs, Yuma, Draper Lake, and Lake Martinez and with so many options, we have to trip to fit your needs. Wilderness activities include flat-water paddling, fishing, hiking, camping, exploring, bird watching, photography, or just relaxing. We always have a good time on our river, and we want you to have a good time too.
Jerkwater Canoe Co., Inc. is licensed by the National Park to provide canoeing adventures at the base of Hoover for Black Canyon outings. We maintain a base of operations for all expeditions at Moabi Regional Park on the Colorado River at Needles, California. Paddle trips within driving distance of all of Southern California include multi-day and single-day paddle craft excursions.
Jerkwater Canoe Co is not affiliated with AmericanTowns Media


text:
Greenwich tops Stamford, 3-0 in FCIAC field hockey playoffs
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GREENWICH -- It was a strange feeling last season with the FCIAC field hockey playoffs underway and the Greenwich Cardinals on the outside looking in.
Still, GHS did advance to the state semifinals before losing. So, the fact the Cardinals were hosting Stamford High Saturday in the FCIAC quarterfinals was a very big deal, indeed.
And Greenwich did not let the opportunity slip away, scoring two goals in the final four minutes to secure a 3-0 triumph over Stamford.
The win means No. 4 Greenwich (10-4) will battle No. 1 Wilton (17-0) in Tuesday's 7 p.m. FCIAC semifinals at New Canaan's Dunning Stadium -- weather permitting. Wilton eliminated No. 8 Staples 7-0 Saturday.
"The whole team did an amazing job. The girls have worked hard all season and they put it all together today," said Greenwich field hockey head coach Ally Orrico. "A lot of girls in our lineup are starting for the first time this year. The regular season was a learning experience. They made lots of good decisions today. They really elevated their games."
Still, it was tooth and nail for the Cardinals before they finally vanquished Stamford (9-5-1).
Sydney Cole's rebound tap-in goal with 16:37 left in the first half was the lone tally until Meghan Collins and Emily Brash added insurance tallies in the final four minutes.
In fact, Stamford dominated possession in the second half, collecting eight penalty corners.
But the tying goal proved elusive as SHS was eliminated for the second straight year in the FCIAC playoff quarterfinals.
"We didn't capitalize on the 10 penalty corners we had overall. We just couldn't finish," said second-year Stamford High coach Kerry Leonard. "The Greenwich defense played very well."
Indeed. GHS Goalie Freddie Bancroft (eight of her nine saves in second half) was superb while left back Liz Trotta keyed the defensive effort.
While Greenwich was able to use five subs in each half for fresh legs while SHS made one sub all afternoon, it didn't translate into goals for the Cardinals.
Collins, who made a number of long transition passes, saw a penalty stroke ring off the crossbar with six minutes left in the first half.
But the sophomore Collins did make it 2-0 past Stamford goalie Lesly Sanchez (seven saves) with 4:14 left with senior co-captain Elizabeth Stillman earning her second assist of the day.
"For our whole team, this win is a big deal. We want to make noise this FCIAC tournament," Collins said. "We were scared when Stamford had all those penalty corners but Freddie (Bancroft) is an amazing goalie."
Stamford, meanwhile, will take its pain out on state tournament opponents.
"It hurts to lose," Leonard said. "But now the girls know what they have to do in the states. I'm proud of what they've done all season. They are a great group."
Greenwich 3, Stamford 0
Records: Stamford 9-5-1; Greenwich 10-4-0.
Goals: G -- Sydney Cole, Meghan Collins, Emily Brash. Assists: G -- Elizabeth Stillman 2, Ali Larkin. Goalies: S -- Lesly Sanchez (7 saves). G -- Freddie Bancroft (9 saves). Penalty Corners: S 10, G 2.