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GhostBusters the Video Game: The Movie HD - Part 1
Ghostbusters Walkthrough Bust some ghosts with our complete walkthrough to Ghostbusters, including hidden artifact locations.
The Ghostbusters are no strangers to videogames, but never before have they been brought to life as convincingly as in their latest game.
As the newest member of the name, aptly known as The Rookie, you'll be fighting alongside the team to bust those pesky ghosts.
Thankfully, we've prepared a field guide to help you with every situation the game has to offer.
So who you gonna call?
Training Ghostbusting You're a ghostbuster--busting ghosts is what you do!
As such, it's sort of important to learn the proper technique.
In short, capturing a ghost is a three step process, best described by your colleague Peter Venkman as "Sap 'em, cap 'em, Trap 'em.
As you do, you'll notice a meter appears around your targeting reticule, which displays how much energy the ghost has remaining.
The meter turns red when the ghost is sufficiently weak, indicating it's time time for the "cap 'em" stage.
Cap 'em With the ghost weakened, it's time to wrangle him with your capture stream.
Basically, your Proton Pack will automatically switch to "Capture Stream" mode once you've damaged the ghost enough, though you can also attempt to activate early by pressing the left-bumper or L1.
Once you've caught the ghost in your capture stream, your goal is to wrangle or slam the ghost to wear it down even more, to the point that you can easily capture it.
However, you can also fill the meter even faster by wrangling with the ghost--that is, tilting the right-control stick in the opposite direction the ghost is heading it's just like Luigi's Mansion.
Once you've built up some "Slam," tap the left-trigger while tilting the control stick toward the ground or a wall to slam the ghost into it.
After a few hits, the ghost will become stunned, giving you a chance to capture him.
Trap 'em Deploy the Ghost Trap and position the ghost just above it to begin the capturing process.
Now, the ghost won't take this lying down, so continue to wrangle the ghost into the trap by tilting the control-stick away from the direction the ghost is trying to escape to in order to force him into the trap.
Or, if you've purchased that cats the game facebook unexpectedness! proper upgrade, you can also visit web page to simply slam the ghost into the trap for an instant capture.
Upgrades By trapping ghosts and finding hidden artifacts, you'll earn money which can be used to upgrade your equipment.
You can purchase said upgrades at any time from the pause screen.
However, not all upgrades are created equal, with some being borderline useless.
Here are the upgrades we recommend getting as soon as they become available: Shock Blast Rate Increase, Shock Blasty Head Reduction, Slam Dunk Trapping, Fast Trap, and Blast Stream Focusing.
Work as a Team Thankfully, you won't have to bust ghosts alone, as your teammates will be by your side for most of the journey.
Not only will they help you wrangle and capture ghosts, but they'll also revive you if you get knocked-out.
It's important you return the fun games to the christmas table whenever they fall to the ground--listen for their cries for help, or look for the icon that appears on the screen whenever they're knocked out to locate them.
To revive a teammate, simply walk up to their body and press the button shown on-screen.
Try to keep your team alive as much as possible, because you'll fail the mission if you all go down.
Firehouse Alright rookie, it's time to get moving.
Follow your fellow Ghostbusters down the fire pole ahead and then down the stairs to the right, leading to the basement.
There you'll find Slimer--fire a blast from your Proton Pack at him, causing him and another ghost to hightail it into the next room.
Head after Slimer by following Ray through the door.
He'll give you a quick crash-course on the basics of your Proton Pack, such as where your health and temperature gauges are displayed.
The health gauge is pretty self-explanatory, but there are some subtleties to the temperature gauge.
In short, the longer you fire your Proton Pack, the hotter it's gonna get.
If it overheats, you'll be a sitting duck while it automatically cools down.
However, you can also dissipate the heat at any time by tapping the Right-Bumper 360 or R1 PS3 --we suggest doing so whenever there's a lull in the action.
Alright, so Slimer's still running amok.
Target him and open fire.
As you do, you'll notice a meter will appear around your targeting reticule; this displays how much energy the ghost has remaining.
You're going to have to wear him down before you can capture him.
Unfortunately, Slimer will soon take off, and the Sloth Ghost will appear.
Wear him down like you did with Slimer and strafe around the room to avoid the goop he sends your way.
Once you've reduced his health, Ray will tell you more about the "cap 'em" stage.
Basically, your Proton Pack will automatically switch to "Capture Stream" mode once you've damaged the ghost enough.
When this happens, your goal is to wrangle or slam the ghost to wear it down even more, to the point that you can easily capture it.
You may have noticed a "slam" meter in the bottom-right corner; this automatically refills whenever you've got a ghost in your capture stream.
However, you can also fill the meter even faster by wrangling with the ghost--that is, tilting the right-control stick in the opposite direction the ghost is heading it's just like Luigi's Mansion.
Once you've built up some "Slam," tap the left-trigger while tilting the control stick toward the ground or a wall to slam the ghost into it.
After a few hits, the ghost will become weak, giving you a chance to capture him.
Deploy the Ghost Trap and position the ghost just above it to begin the capturing process.
Now, the ghost won't take this lying down, so continue to wrangle the ghost into the trap by tilting the control-stick away from the direction the ghost is trying to escape to in order to force him into the trap.
Hotel Sedgewick part 1 The Hotel can be confusing to get around, so it's best to stick with your teammates whenever possible, as they'll often lead the way.
To get things started, follow them to the elevators and catch a ride with Peter and Ray to the 12th floor.
Trail them down the hall and blast Slimer when you see him.
Although he'll escape by jetting through the wall, you can use your PKE meter to scan the ectoplasm he left behind.
If you get separated from your team, click the right-stick to make icons for each of your teammates appear in the upper-right corner, revealing their exact location.
After doing so, follow Ray through the door on the right and scan the vase at the far end, along the right side, to reveal Slimer's hiding spot.
He'll take off again, so follow Ray down right hall, to a mess by the vending machines.
Use the PKE meter to scan the Room Service Tray on the ground, giving you your first cursed artifact.
You'll find similar artifacts scattered around each of the levels; collecting them nets you extra cash, which can be used to purchase upgrades, so it's well worth your while tracking them down.
With the artifact collected, Peter will radio in for help.
Follow Ray through the nearby door and down the hall to his location, where you can revive him.
With the team regrouped, call the elevator and ride it down to the lobby.
Back in the lobby, you'll find Slimer and a couple of bellhop ghosts--they put up more of a fight than the other ghosts you've seen, tossing furniture your way.
Stay on the move to avoid it and then target ghosts, slam them, and capture them like those before.
It's best to focus on a single ghost at a time, to reduce their numbers more efficiently.
Once you've cleared the area, look for the Antique Service Bell on the desk of the first room of the lobby--just opposite of the elevators you came off of.
Now follow Peter down the hallway to the ballroom, then to the kitchen after being turned away.
Trek through the kitchen until your path is obstructed by a large cabinet.
Now get ready to blast some ghost fish coming your way--thankfully, they're weak and don't need to be captured.
Once clear, use your Capture Beam--by tapping the left-trigger while using the Proton Pack--to move the cabinet out of the way, allowing you to continue on.
Follow Peter down the hall to the left, through the kitchen, to the ballroom.
You'll find Slimer inside the ballroom, and now you'll finally be able to capture him.
However, he'll occassionally hide inside some of the hotel's furniture--use the PKE to track him down then blast the furniture with your Proton Pack to expose him.
With Slimer captured, follow Peter back to the lobby where several bellhop ghosts are now waiting.
Again, make sure to focus on one at a time, so you can reduce their numbers quickly.
These guys are also quite throw-happy, so be ready to dodge or blast the stuff they're tossing around.
If you take damage and need to recover, the hallway you came from is a the dot game printable place to retreat to.
Oh, and although your teammates will toss down a few traps, don't forget you can throw your own down too, which should make capturing the ghosts a breeze.
Once you've captured the ghosts, follow Egon down the hall to the next room.
Hotel Sedgewick part 2 Track Down the Fisherman Ghost You're on your own for this next portion.
Try heading up the staircase first and scanning the Old Painting with the PKE meter for a cursed artifact, before heading down the hall, where you'll experience a flash flood!
After coming to, follow the hall again and turn left at the first junction to find the fisherman ghost.
Turn around and chase him down the hall, to the left.
Although he'll vanish, take a moment to scan the candelabrum along the wall the fixture with candles, in other words with your PKE meter--this will cause it to spring to life.
Blast it quickly it doesn't take muchthen step into the previous hall to take down a few more coming your way--be careful, as they can also crawl along the ceiling.
With the hall cleared, turn right at the next junction, where you'll soon spot another candelabrum tear across the ceiling.
Head in its direction, to the left, and use your Capture Beam to clear some of the junk obstructing the path, allowing you to continue on.
Turn right at the next intersection to find the Fisherman ghost hanging out inside a vending machine, though he'll take off down a blocked path--we'll get to him in a moment.
For now, get ready to blast a couple more candelabrums heading your way.
Once they're down, venture back up the hall, turn left, and stick to this main corridor to spot the Fisherman ghost once again.
Use your beam to move the obstructions, then head after him by turning left, continuing past the elevators into the dining room.
Okay, it's time to take on the fisherman, mano a mano.
Strafe around the room to avoid his attacks while blasting him with your beam.
If he vanishes, turn around achilles heel the game he'll likely reappear behind you.
Once you've inflicted enough damage, the other Ghostbusters will join you, but the ghost will mysteriously vanish.
Sniff him out with your PKE meter and approach the door in the corner, just past the bar--but get ready to back up the moment you see the Kitchen Golem blast through it.
The Kitchen Golem has some brutal close-range attacks…but that's all he's got.
As such, your best bet is to stay as far away from him as you can at all times, as your beam can span the length of the room.
Whenever the monster gets close, run away to the other side and tackle him from there--make sure to use the entire room, including the upstairs section.
After you've inflicted enough damage, wrangle its exposed energy ball and slam it loose, revealing the Fisherman.
He should be relatively weak by now, so deal with him like any other ghost for the capture, Times Square Oh no, the Stay Puft marshmallow man is running amok and you're going to have to stop him…eventually.
For now, escort the Ecto-1 through Times Square, up to the barricade.
Stay back, as some mini-marshmallow enemies are about to come your way, though a few quick zaps should take care of them.
Hold your position, as ghosts will be coming your way as soon as the taxi ahead explodes, clearing the path.
Now the Ecto-1 is outfitted with something called a "Super Slammer" on its roof, which is essentially a really large version of your normal Ghost Trap--except its far more effective as ghosts cannot escape its grasp.
As such, we suggest following behind the Ecto-1 at all times, allowing you to easily grab the ghosts and slam them into the trap, resulting in an instant capture.
This position also allows you to easily revive any fallen teammates, as well as allowing them to do the same for you.
Just make sure to watch out for a few more mini-marshmallow enemies who'll sometimes appear.
Just as the Ecto-1 begins to turn into an ally, several gargoyles will swoop in from a nearby building.
Luckily, these guys are pieces of cake--just grab them with your capture beam by pressing L2 or Left-Bumper while blasting themthen slam them into the ground to break 'em into pieces.
After destroying the first few, more will swoop in, and they'll be joined by several construction-worker ghosts.
We found a good place to tackle them from was the alley the Ecto-1 is trying to turn into--this provides a good vantage point, while shielding you from most attacks.
Focus on the gargoyles first, then target the ghosts and throw them into the slammer.
With the Ecto-1's path blocked, follow Winston through the adjacent laundromat.
The ghosts will rearrange the machines, eventually revealing a path between them, leading to the other side of the blockage.
Follow the car up the street, and be sure to collect the 3-Toed Jenkin's bottle artifact on the right side, when the car comes to a stop.
Now approach the fence to trigger its destruction, allowing you to push forward to the theater.
The theater is home to numerous ghosts who'll put up quite the fight.
In addition, they're able to teleport around with ease via the red portals in the walls.
It's generally best to stick close to one of your teammates so he can revive you if you go down--which you probably will several times.
But make sure to repay the favor and revive them too, as they won't be able to help you if they're incapacitated.
A short ways into the battle, some more gargoyles will attack--focus on taking them down before returning your attention to the ghosts.
Times Square part 2 It's time to start teaching that marshmallow a lesson!
While you wait for him to get close, turn around and hightail it as far back as you can, putting some distance between you and the enemies he'll soon spawn.
When he starts coming your way, get ready to blast him with four darts the moment he comes to a rest.
Now turn around and follow your teammate further up the street, to the next blockage, turn around and fire some more darts at him--just watch out for a few attacking marshmallow-mini baddies.
Do the same once more: follow your buddy up the street, blast more darts at Marshmallow-dude, then turn around and duck into the store on the right.
Inside, get ready to blow away the enemies who'll crash through the window.
Afterward, scan the Desk Phone for a cursed artifact then board the elevator.
Times Square part 3 After riding the elevator, follow your teammate to a double-door that you can open.
Toward the back of the large room, look up at the skylight dripping liquid-marshmallow to cause numerous marshmallow baddies to drop in.
Quickly hightail it behind a pillar closest to the back windows, and open fire on the copious marshmallow-minis.
However, regardless of how good your aim is, you'll soon be quickly surrounded; when this happens, hightail it to the other side of the room to put some distance between you and the enemies and open fire again.
Remember to use darts on groups of enemies for some quick kills.
With the room cleared, open the door along the back wall, ready to blast several more Marshmallow Minis who'll storm through.
Push forward to find a damsel in distress--fire a dart at Stay Puft's arm when he reaches for her to send him reeling, then take down the attacking minis after.
You may want to back up into the hallway you just came from to funnel them to you for easy pickings.
Afterward, follow Ghostbusters the video game ps2 walkthrough through the door to meet up with Peter and the girl.
Follow them through the door and up the stairs to the roof, where you'll battle a few Ghosts.
They shouldn't pose much challenge--just keep your distance, giving you time to side-step their projectiles.
Oh, and be ready for a couple more to spring out of one of the skylights.
With the area clear, approach the ledge to find Stay Puft as climbed his way up to you!
Knock him off with a dart!
Ha, as if a single dart was all it would take to defeat Stay Puft!
Thankfully, he's still just full of hot air mostly.
Don't bother shooting Stay Puft himself until he gets near the top of the tower, as your shots won't have any impact.
Instead, focus on taking down the marshmallow-minis he spawns when he blows horizontally across the building.
His only other attack is to try spitting marshmallows directly at you, which can also be easily shot down.
Now when Stay Puft gets close to the roof, he'll grow visibly tired--shoot him now with a dart to knock him back down to ground-level.
Repeat this twice more to do him in for good.
Public Library part 1 That's quite a crowd; too bad you've got work to do.
Approach the lion statue, causing two ghosts to fly out and into the library.
Follow them inside and up the stairs.
After some antics go down, your teammates will inform you of a new weapon you can now test: the Dark Matter generator.
However, make sure it doesn't overheat!
It packs a wallup, but only at close-range.
Now that you know how to use the new weapon, head join. terminator 2 the arcade game online opinion and approach the display case by the right staircase to expose the ghost.
Chase after him down the hall and into the large room on the right.
After stepping a short ways into the room, a Book Golem will appear.
Although the other Ghostbusters suggest to "slow" him down, ignore their advice and instead use the Shock Blast repeatedly while circling around him from a few feet away.
Because his attacks are slow, they should all miss so long as you continually circle around him.
Once you've just about depleted his health, back away before delivering the final blast, as he'll explode exposing his energy ball--grap it with your Capture Beam and slam it loose, taking down the Golem once and for all.
With the Golem defeated, you'll find two doors ahead.
Head through the left first to find the Portrait of Eleanor Twitty artifact, then approach the door on the right, which Ray will open for you.
Follow him down the staircase and approach the bookshelf read more Egon draws your attention to, causing the librarian ghost to appear.
Follow her into the next room, then through another door on the left.
Alright, so you're going to have to work your way through a maze of moving bookshelves--they may slam you around a bit, but not enough to kill you.
If you ever have trouble finding the route, just follow one of the walls--a path will eventually be revealed.
Eventually, you'll wind through a small room where you'll encounter a bi-pedal enemy--shock blast him for a quick victory.
Continue into the hall and make a left toward the next room.
As you explore the room, a stream of book-bats will storm in.
Step to the side and Shock Blast 'em.
Soon after, two ghosts will roll in, we also suggest Shock Blasting them at close-range, then going in for the capture.
This portion can be difficult, so make sure to stay near your fellow ghost buster so you can keep him alive, allowing him to do the same.
With the room clear, proceed through the door in the corner toward the next room.
There you'll face several more of those bi-pedal ghosts--shock blast 'em all then continue through the doorway.
Proceed to the small area at the end of the room and use the PKE meter to scan the glowing spot, revealing the Librarian.
Follow her back to the previous room and Shock Blast the book-bats that appear when you try to exit through the open door.
Stay on the move to avoid being hit.
Once clear, follow Ray through the door he opens.
Public Library part 2 Push forward through the hall to a door that slams shut.
Quickly turn around and prepare to take down some more bi-pedal enemies who'll charge from the door near Ray--Shock Blast 'em.
Now go through the door they came from, then open another on the right into a dark room.
Inside the dark room, you'll find a small children's room on the left, but the door won't fully open because of an obstruction on the other side--fire a dart into it to force the door open.
Now use the PKE to checkout the bear on the chair in the corner, then exit back into the main room.
Use the PKE to follow the footprints on the ground to the kid's area in the corner, resulting in some spooky happenings.
Afterward, proceed through the door on the left, down the stairs.
Once at the base of the stairs, first enter the room on the right after blasting the chair blocking it aside and scan the Wall Calendar inside for another artifact.
Now head into the heading into the Special Collections on the other side to find the librarian.
Although Egon suggests using the capture beam, we suggest sticking with the Shock Blast to take them down quickly what's Egan know anyway?
With the creatures down, interact with the bookshelf your teammates are staring at to reveal a secret passage.
Head down the stairs within and blast the bi-pedal paper dude at the base, before continuing into the next room.
Approach the book on the stand toward the back and watch as it levitates into the air, spawning enemies as it goes--great.
Stick with your Shock Blast and use it to take down the book-bats and other creatures it spawns.
Eventually, a single ghost will appear--slow it down with your Stasis beam, then blast it a few times with Shock, repeating as necessary until you can capture it.
After capturing the ghost, approach the librarian again, then follow your teammates into the adjacent room once she departs.
Once there, look for a Chair artifact behind the bookshelf in the back of the room.
Now use the Capture Beam + slam to remove the beams and wooden planks blocking the doorway, allowing you to continue onward, down a staircase.
Hmm, it seems the basement's flooded.
Well, whatever--climb up the short staircase and interact with the electrical generator.
Unfortunately, the power won't remain on for long, instead causing another book Golem to appear.
Just like before, circle around him while pummeling him with Shock Blasts, then wrangle and slam the energy ball of his when it appears.
With the Golem defeated, follow your team through the door and down the stairs into the boiler room…where two fire Golems appear.
Keep your Shock Blast equipped and target the right-one first as you back away but stay close enough so walkthrough the math cool candy find games weapon inflicts damage --he should go down before you reach the back wall.
Now you can tackle the remaining one like like the other Golems: circle around him and blast.
With the room cleared, approached the damaged wall in the corner and give it a blast, revealing a black slime-covered entrance.
Egon will now inform you of a new ability he wants you to try out: the Plasm Distribution System.
Try out the Slime Blower to get rid of the black slime, allowing you to proceed down the tunnel to complete the level.
Public Library part 3 Grab the book the ghost is reading by approaching her and interacting with it.
She''ll vanish in a hissy fit, Now pull out your PKE meter to spot her again…and she's not happy.
This time, she'll be protected by a force-field, generated by the book stands hovering around the room.
Stick to the room's perimeter and quickly take down the stands using Shock Blast.
Once you've destroyed them all, she'll be exposed--Shock Blast her too, then capture her like you would any other ghost.
The librarian leaves behind an energy ball--interact with it to warp to the ghost dimension.
Proceed through the gate that opens then clean the black-slime covered door with with Slime Blower and continue through the revealed entranceway.
Inside, Egon and Ray will head through another portal, which shatters right after, revealing a book Golem in its place.
Like before, circle around it and Shock Blast it repeatedly.
Once he's down, head up the stairs dead-ahead and continue through the portal to the right.
Look, another Book Golem!
Unfourtantely, there's not much to maneuver around, because of the thin walkway.
The small circular section halfway up the walkway does provide some room, though you're best off blasting him as you back up into the portal you just came from.
He'll teleport somewhere nearby, but at least that area provides more room in which to battle him.
Once he's defeated, warp back to the walkway and continue forward to meet up with Ray, near the raised bridge.
Ray will inform you the bridge can be lowered with your hand Slime Tether; he'll demonstrate by pulling down the first half, and attaching one to the second.
Follow suit by attaching a click here of tethers, one end to the bridge, the other to the ground, to pull it down.
Follow Ray across the bridge and into the rotating room.
Now you're going to have to spin that central wall to reach a portal on the other side--attach one tether to the far side of the central wall, then attach the other end to the perimeter wall on the opposite side, causing the central wall to rotate, allowing you to reach the portal it obstructs.
Once through, follow Ray down the hall to a second portal, which will vanish before you have a chance to get through yourself.
As you turn back into the hall, you'll find a ghost has appeared.
The only difference with this one is that it likes to hide inside the mirrors, so explore the hall and shoot down the mirrors to make it appear, then wear it down and capture it like the ghosts before.
Afterward, head through the portal that appears at the end of the hall, then cross the walkway skipping the book bats if you like to a second portal, then along the red carpet at up the stairs to a third.
You'll emerge along a walkway with several bi-pedal page-enemies.
You can either take them on from a distance with your Blast Stream or get in close with the Shock Blast--easy stuff either way.
Head up to the portal at the top, then through another at the end of a walkway.
Take on a few more bipedal-page dudes, then follow the walkway to an opening on the left, leading into a hall with furniture scattered along the ceiling.
Look for a Chair artifact in the corner, then continue through a short passage in the back of the room, leading to a tall staircase.
Alright, climbing the tall staircase is easier said than done, as swarms of book-bats will fly around specific portions in set patterns.
Don't bother killing them now; instead it's easier to simply run past them as soon as a gap opens up.
As you approach the stairs, the first group will begin circling around--wait for the break between the click to see more then dash through.
Stop just before you reach the platform ahead, as another swarm will fly through the archway up the stairs--as soon as you spot the gap, trail after them up to a second platform.
You'll now be surrounded by a ton of circling bats--now's a good time to pick them off with your Blast Stream--once you've cleared most of them out, run up to a third platform, which will drop down a few feet.
Raise it back to the staircase using the Slime Tether; attach one end to the platform, the other to the stairs above.
With the platform raised, continue up the stairs to another quite motorhead the game wwe healthy! that dislodges--tether it to the stairs on the left to put it back in place.
At the top of the stairs, you'll find the portal, but you're going to have to reassemble the path to get there.
Start off by bringing the closest platform back to you with a Slime Tether, then pull that platform up to the one on the left with another.
Now ride this as it hovers around until it gets close enough to the portal's platform, allowing you to pull yourself in with a final tether.
After warping at the top of the staircase, you'll have a huge boss to take on.
Now there's a few steps to this one.
First, you need to remove the black slime from its mask, so whip out your Slime Blower and fire it at its mask.
The boss will raise its hands just before it slams the ground, sending a shockwave your way--perform a quick hop in either direction to avoid it.
Once you've cleared the slime off its mask as indicated when it starts glowing, or when your teammates say somethingwrangle it loose with your Capture Stream.
With the boss's mask removed, he'll whip into overtime, giving you all its got.
Back away and use your Blast Stream to target its now exposed eye.
Although the Blast Stream is weak compared to your other weapons, its also the most accurate, so stick with it.
Now evading the boss's attacks would pirates of the caribbean game online cheats xbox 360 thanks going to be crucial if you want to make it though this life.
Thankfully, that little hop of yours is enough to evade virtually every attack--just keep your distance and hop whenever he does his shockwave thing.
When he gets close, back away if you can, and hop to either side if you see him start twirling around.
If he attack does hit, immediately hop once you come you get back on your feet to avoid his subsequent attacks, otherwise he may just kill you out-right.
As long as you blast him whenever you get a chance, it shouldn't take too long to destroy him.
History Museum part 1 Your teammates will lead you to a locked door on the far side of the loading dock.
Turn around and blast the wooden crates on the opposite wall to find a power box you can interact with, which will unlock the door.
Follow your teammates through into a room with a shipping crate hopping around--break it open with a few blasts of your Proton Stream to reveal the museum's just click for source, who'll summon a nearby elevator.
Unfortunately, a ghost seems to have caught a ride on it and will possess Ray!
Blast him with your Slime Blower to free him of the ghost, then capture the ghost like you have so many times before.
After the cutscene, you'll wind up in a large room where many of the guests have been possessed!
Like before, hose them down with your Slime Blower to expel the spirit.
Because the ghosts can repossess someone after being freed, it's best to free only one at a time, capturing them before moving on.
As for the capturing process, it seems most effective to wear them down using the Shock Blast from close-range.
Oh, and beware that your fellow Ghostbusters can also become possessed--be sure to free them so you have an ally to heal you if you go down.
With the room cleared, follow your team through the hall.
You'll face numerous mannequins who've come to life, but they're weak and will go down after a few Shock Blasts.
Because the hall has several turns, you can use the walls before each for cover if you need to recover some health.
Eventually, you'll wind up in a long room with a temple in the back.
Blast the mannequins along the way, holding back if you need cover.
As you approach the temple, target the enemies from the ramp leading up to it, allowing you to easily retreat back down.
Once you've cleared the main enemies, use your Blast Stream to take down the flying skulls.
When finished, exit through the doors on either side of the temple and follow your team through some more hallways.
Of course, you'll face more mannequins, but it's nothing you can't handle.
Before long, you'll arrive at a closed gate.
Hang tight while Ray gets it open.
Up ahead is a large exhibit dedicated to the Civil War--can you guess what kind of ghosts you'll soon be facing?
As you try to exit the read article, said ghosts will materialize--and they have guns too.
Luckily, the short hall leading you're in now is perfect to battle them from, as it provides perfect cover from their attacks.
Like usual, use the Shock Blast for any nearby ghosts, but switch to your Blast Stream for the far away ones--just remain in the short hall until you've captured most of the ghosts.
With the room cleared, exit via the door you originally tried going through.
Museum part 2 As you pass through the Egyptian exhibit, some flying skulls will fly out via some black slime on the floor.
Take a quick moment to get rid of the slime with your Slime Blower before turning your attention to the flying skulls.
Once clear, exit through the door and follow your team into a large room.
As you enter the large room, several ghosts and mannequins will appear.
We suggest taking the stairs down to their level and blasting the mannequins at close-range first with the Shock Blast, then use the pillars for cover as you target the ghosts.
After clearing the room, approach the west wall, where you'll spot the outline of a door using the PKE goggles--spray that spot with your Slime Blower to make a door materialize, through which you can enter.
Push forward through the hall with the flickering lights, but be sure to scan the Bagged Stone Head artifact just before the door.
In the room just after, you'll be attacked by more mannequins and flying skulls.
Focus on the mannequins first, with the Shock Blast, then use the Blast Stream to clean up the skulls.
When done, exit through the door into an exhibit hall.
Inside the exhibit hall, turn left first to scan the Red Clay Vase artifact in the first display case on the left, then turn around and head the opposite way.
As you do, more mannequins will appear--Shock Blast 'em.
Once clear, scan the Large Painting of Gathered Businessmen artifact at the first corner, then continue on through the door, battling the mannequins as you go, until you reach a closed gate that Ray will soon open.
Follow him into the next room where you'll find the captured girl.
History Museum part 3 Open fire on the large obelisk and descend down the revealed staircase.
After your teammates do some yammering, follow Ray through the gate he kicks open and trail him through the tunnel.
Upon emerging onto a walkway, head left first to find a Visit web page Car artifact, along the wall, then head the opposite direction.
Look for a cracked circular covering along the wall, just before the gap.
Spray it with your Slime Blower to reveal a tunnel you can now enter.
Head on through and follow your teammates to avoid getting lost.
Even better, after hitting your first target, the gun's secondary function overload pulse will home in toward that target--nifty!
It fires a rapid blast stream in a straight line--unless you've already targeted a ghost using the weapon's primary function Meson Colliderin which case the blasts will home in on that target.
Combine both weapons to pack a powerful punch.
Exit the circular room through the gate and continue across the bridge, where you'll find the level's boss.
The ghostbusters the video game ps2 walkthrough itself is pretty basic, cycling between the slots game portions: the boss-fighting portion, and the minion portion.
The first is where you battle the large boss himself.
The large, glowing spot on his chest is his weakpoint--you're best off targeting it first with the Meson Collider to lock-on, then lay into him with the Overload Pulse which will now hone-in on his chest.
He won't really attack you directly until he's almost out of health, at which point his attacks can be dodged by moving side-to-side; however, it is in your best interest to revive your teammates whenever they go down for the second portion of the battle.
Oh, and you may want to shoot the cannisters surrounding the arena, preventing the boss from using them for cover.
Unfortuantely, you won't have much time to attack before he disappears, leaving behind four black-goo portals on the floor, one in each corner.
Whip out your Slime Blower and use it on each of the enemy-spawning portals to close them quickly, then take down the enemies they created.
The Slime Blower works on the enemies too, though the Shock Blast is most effective, at close range, of course.
Once you've cleared out the enemies, the boss will return giving you another chance to attack.
Repeat ad nauseam until he goes down.
Return to Hotel Sedgewick Follow the Ghostbusters to the elevators, then into the staircase room beyond, where you heard a girl scream.
After meeting with the hotel manager, climb the staircase to find a Broccoli Queen Autobiography artifact at the top, before following the Ghostbusters back to the previous room.
After talking with the manager some more, equip your Shock Blast as you follow your team toward the kitchen, ready to blast several skeleton enemies that'll soon surround you.
With the enemies down, follow your team onward into the kitchen Ray will open the door for you.
Once inside, follow the right wall to find the door leading into the generator room--it's marked by a sign.
Proceed through the hall within, kick your way through the gate, then interact with the panel on the backside of the generator to get that baby started.
Uh-oh, starting the generator has electrified the flooded basement!
It seems a fallen lamp near the entrance is the cause; use the Slime Tether to pull the lamp from the water up to the ceiling, allowing you to rejoin your team and follow them back to the kitchen.
Great, looks like there are several ghosts running amok in the kitchen.
Because they like to slip through the walls so much, you're best off sticking to your standard Blast Stream, as its the easiest to target them with.
Try to stick close to your teammates during this battle, and be sure to revive them whenever they go down so they can return the favor.
With the kitchen cleared, the Ghostbusters will lead you back to the elevators.
Before hopping aboard though, you may want to follow your PKE to a small room within the main lobby where the fountain is to ghostbusters the video game ps2 walkthrough a Swiss Death Clock artifact.
After riding the elevator, follow Egon down the hall to a door he kicks open.
Before heading through, you may want to explore the nearest hall to find a please click for source which has a Phantom Flush Toilet artifact in the bathroom.
Now continue past the staircase to find a web-covered hall.
Get your Shock Blast ready, as many spiders will attack as you explore the hall.
Turn left at the first intersection, then continue on until you automatically pause to listen to some ghostly happenings.
Afterward, turn right to find the The Unruly Beard of V.
Belascu artifact, before heading the opposite link />Follow Egon to a web-covered door that you can uncover using the Slime Blower, allowing you to push through.
Exit through the door on the right, then another on the left.
Proceed through the web-infested halls, and make a right through the short hotel-hallway section.
Continue onward a ways until the next major split-path and turn left.
Now whip out your PKE to close in on the ghostly signals until the spider-witch appears.
The Spider-Witch is a pretty easy boss.
When she attacks, circle around her while shooting her with Shock Blasts.
Occassionally, after a direct attack, she'll vanish in a poof, reappearing somewhere else.
However, she'll also occassionally attach herself to one of the egg sacs scattered around the arena--use your PKE meter to quickly track her down and dislodge her with a quick blast before she "powers up," enabling her to unleash a powerful attack which you should the wolfman game download and run away from.
Lost Island part 1 You guys need to cross over to the nearby staircase, but a giant hole in the ground is making things difficult.
Thankfully, the platform suspended by the nearby crane is just what you need to make it cross.
Swing it over to the gap by attaching slime tethers to the crane and the ground, causing the platform to make its way toward the hole--once it's close, it'll automatically fall into place, allowing you to cross over and climb the stairs.
As you climb the ramp, a mine cart will come careening your way--step to the side to avoid being turned into a pancake.
At the top, look for a Strange Book artifact behind the boxes just past the statue.
Now check this out the staircase nearby and get ready for some gargoyles to appear as you attempt to cross the bridge.
Like before, wrangle them with the Capture Beam and slam them into any object to destroy them.
Just ahead, you'll face another, as well as several spiders, as you head through a short hallway--back up to target the gargoyle first, then use the Overload Pulse on the spiders.
Make sure to cleap up any remaining black sludge with the Slime Blower.
You'll face an identical group of enemies just after, followed by one more gargoyle in the second hall.
When at the third bridge, a door on the right will slam shut as you try to go through it.
No worries--you can open it via a crank in the hedge maze just below, by taking the staircase on the left, just ahead.
There are two main routes: head left first to find the Stuffed Animal artifact, then proceed the opposite way to find the crank in the back corner.
Turn it clockwise using the Slime Tether by attaching one end to crank and the other to the ground.
Once the door opens, work your way back to it by using the Shock Blast to take down the attacking black-slime enemies--proceed slowly to prevent them from getting behind you.
Once through the door, head right and follow the walkway around the large room.
Bust through a wooden barricade at the end first to find a Large Painting artifact, then head down the hallway just before to a door…which slams shut as you approach.
Several ghosts will now appear behind you--use either the Blast Stream or the Composite Particle System right on control-pad to take them on.
Unlike other ghosts, these guys do not need to be captured.
Once they're down, equip the Shock Blast to tackle a few black-slime creatures who'll attack immediately after.
With the room cleared, continue through the now open door.
Lost Island part 2 Great, you've fallen through a trap door and are now separated from your team.
Oh well--proceed through the corridor, being careful of the black slime, and duck into a tunnel on the right.
It'll soon lead you to a second tunnel--equip your Overload Pulse as you'll be facing some spider baddies as you venture through.
Inside the second tunnel, head right first to find the Old Captain's Wheel artifact, then proceed the opposite way.
You'll soon reach an expansive room with the entire center floor blanketed in black slime.
Follow the walkway left, to a gate on the opposite side.
Once there, use the Slime Tether to pull both weights on either of the gate to the floor, causing the gate to raise and draining the room.
With the room cleared, two large Black-Slime monsters will appear, in addition to several small spiders.
While you can attack the Slime Creatures from a distance, it's actually easier to get close and take them down with the Shock Blast.
If one attempts to charge you while on the walkway, simply run past him to evade his attack.
Afterward, clean up the remaining spiders using the Overload Pulse, then look for a tunnel you can enter on the lower level.
Keep your Overload Pulse equipped as you venture through the tunnel, as you'll come across several spiders.
When you reach the split path, head https://casinos-list-win-free.site/the-game/fellowship-of-the-ring-game-walkthrough.html for a Ghostbusters DVD artifact, then continue down the other direction.
Before long, you'll emerge in a bright room, with Winston radioing in for help.
Look for him inside the vertical coffin-looking thing, just a few feet left of where you entered from--interact with it to free him.
Now follow him up the stairs and through a door he kicks open.
Through the door, head dead-ahead to find a Weird Color Jars artifact on the left, then climb the stairs and head to the far right corner.
There you'll battle a couple of ghosts and more black-slime creatures--use the Shock Blast on the creatures, then use either the Plasma Beam or Overload Pulse on the ghosts.
Afterward, follow Winston down the stairs and through the door a ghost blows open.
Inside the next room, open the coffin-thing on the right to free Egon, then get ready to take on a whole mess of enemies, including more ghosts, black-slime creatures, and one large black-slime monster.
Because of the enemies will source in your face, stick to the Shock Blast--you should even be able to get close enough to the ghosts to make effective use of this weapon.
Oh, and when the Slime Monster shows up, circle around him while blasting him.
Just remember to keep an eye on your teammates and revive them when necessary game family review multiverse guy video the back ign to you've got backup.
After clearing the room, ride the lift opposite the entrance to the floor above and follow your squad to the next room, where you'll find an odd-looking machine in the center.
Climb the stairs to the second floor, then use your grapple beam on the three balls floating around the machine and slam them downward, setting them in place.
Unfortunately, this has the side-effect of summoning the level's boss--but thankfully, he's a push-over.
The boss begins the battle with several eyeballs floating around him, near your https://casinos-list-win-free.site/the-game/the-games-show-on-vh1.html weak, so almost anything will take them down.
With the eyes defeated, a glowing weak-point will appear on the boss's head.
Its most vulnerable to slime, so equip the Slime Blower!
Because the boss attacks frequently, keep on the move at all times, by strafing back and forth along the length of the walkway--as long as you keep moving, he'll always miss.
While doing so, continually spray slime toward his weak-point to inflict damage.
After dealing enough pain, he'll lower his head to your level briefly, making it even easier to target!
Keep it up--he'll call it quits soon.
Central Park Cemetery Proceed dead-ahead get it?
Before long, your path will be obstructed by some gravestones that pop out of the ground--blast 'em.
After passing through a gate bordered by two lamps posts leading toward a large building, turn right and go around the fence toward the mausoleum.
As you approach, some flying skulls will fly out--ignore them and head on in.
Continue down the stairs to a cracked wall obstructed by tree roots--clear them out of the way with a few blasts, and continue onward to a second set, then up some stairs leading back outside.
Approach the "Gate Control" on the right as marked by the sign and slam it downward with the capture beam to open the gate for your fellow Ghostbusters.
Afterward, Ray will team-up with you--follow him through the door he kicks open.
Follow the path through the graveyard until you come across some black-slime creatures, a couple of ghosts and attacking tombstone enemies.
Equip your Shock Blast to tackle them all.
For the most part, we suggest ignoring the tombstone enemies unless they're directly in your way, and instead charge right up to the ghosts for a few easy blasts.
Once captured, take down any remaining enemies, then escape the area by destroying the tombstones blocking the exit where you originally came through.
After exiting through the gate, check behind the wall just ahead for a Stone Angel Head artifact, before returning to the path, leading to another battle.
Here you'll face three more ghosts and several tombstone enemies.
Like before, rush right up to the ghosts with the Shock Black to easily take them down.
Afterward, follow Ray through another mausoleum and out the other side, leading into the Crypt Maze.
Once at the Crypt Maze, take the first right, followed by a left, to find the exit…which will become locked.
Head back the way you came, with the Shock Blast equipped to kill the enemies along the way, and turn right at the end to locate the key.
Use your Grapple Beam to carry it back to the door.
As you attempt to take the key back, a large Golem thing will come to life.
Get close, but duck into a nearby alley and use your Shock Blast to quickly take him down at close-range.
Once he's defeated, grapple beam the key and position it inside the glowing lock to open the way.
Central Park Cemetery part 2 After climbing the stairs, head right and look for the Black-Fruited Tree artifact behind the building, by the wall.
Continue past the bell tower toward a large tree, where you'll face several Black-Slime creatures, a ghost, and another large Golem.
Equip the Shock Blast and get close to the ghost for easy pickings, then circle around the Golem when he appears, jumping to the side if he charges.
Once clear, head for the graveyard in the direction as the large tower in the background.
Along the way, a few more Golems will appear--like before, circle around them if you can and Shock Blast 'em.
If you get stuck with one in a thin corridor though, simply backup while blasting.
Once you make it to the graveyard, use the PKE meter to scan a weak section of the wall, then get ready to take down a Golem and several ghosts who'll bust through immediately after.
Focus on the Golem first, then get up-close and personal with the Ghosts--you know the drill.
Continue through the hole in the wall to meet up with the rest of your team.
Now approach the closed gate where Ray's standing and blast the skull pile on the right, dropping a weight, opening the way.
Proceed through and into an underground tunnel, using the Shock Blast to blow your way through the roots obstructing the path.
You'll soon reach a cavern with a ton of water pouring through the ceiling.
Equip the Shock Blast and get ready for some Black-Slime fiends and tombstone enemies to attach.
When finished, look for two paths on the left, each blocked by roots.
Blow through the ones on the right first to find the A Leering Skull artifact, before heading down the other path.
Work your way through the tunnel, blasting the enemies as you go with the Shock Blast.
Once you're outside, take a moment to look for the A Jar Containing Something artifact along the wall, opposite the Ecto 1, then prepare to take on some stone angels--just in time too!
You see,you can bust open the gate blocking the Ecto-1 by using the Capture Beam to slam them into the stone portion just above.
It should only take a few hits.
Once the Ecto-1 makes it through, a second gate will impede its progress--attach some Slime Tethers to both sides of the gate, then to the car's bumper to rip it free, allowing you to proceed onward.
Follow the Ecto-1 to the large building ahead.
Oh look, the door's locked too--what a surprised.
Fling a couple of Slime Tethers between the door and the Ecto-1's bumper to try and pull it open.
Of course, something goes wrong and a whole bunch of ghosts attack.
As you should know by know, get below them and take 'em down with the Shock Blast, then go in for the capture.
After a short while, a ton of fiends will attack from the gate, but they don't post much threat.
Instead, you need to watch out for the two large statues that soon come to life.
Try and get behind them at close-range and Shock Blast them quickly.
Once destroyed, they'll each leave behind a key you can then place into the slots on either side of the door, using the source beam, to open the way.
Abyss Okay, only two battles more and you've got this game in the bag!
For this first battle, the boss is protected by a force shield, generated by the four crystals around the room.
However, the crystals are also protected by a shell, that only opens to recharge his shield.
Thankfully, you can force the shells open by using the Slime tether--attach one end to to the shell and the other to the ground, then fire a Bozon dart through the opening to destroy the crystal.
Repeat the same for the remaining three.
With the shield removed, it's a simple matter of wrangling him into the portal that opens, which leads to the second boss encounter.
Alright, so this guy means business.
In short, you can attack him with any weapon at virtually anytime, though we found the Bozon Dart to be the most effective.
We also suggest keeping your distance as much as possible, while staying on the move, to avoid most of his attacks.
After inflicting some pain, the boss will move to the arena's center throughout the battle and recharge his health with the help of four statues.
Quickly destroy these from a distance by firing a couple of darts at each--you should be able to easily target three from wherever you're at, then make a mad dash for the fourth.
The sooner you take them down, the less health the boss will restore.
Xbox 360 Achievements Note that there are Spoilers on this list.
Achievement Name How To Earn Reward.
And You Want to Keep It?
Collect a Cursed Artifact.
Complete the game on 'Professional' difficulty.
I'm a Scientist Obtain 100% PKE scans for every paranormal creature.
The children's reading room has a story to tell, but it will take more than your eyes to see it.
Recover 20 of your own full ghost traps.
The tidy arcitectural office could use some Proton-based humbling.
Revive your teammates 20 times.
Obtain a 100% PKE scan on a paranormal creature.
Some ghosts had a real blowout in the Coat Room.
Remedy a dubious food choice to make the bar mitzvah as orthodox as it can be.
Purchase all upgrades for the Slime Gun.
Airborne coffins are an affront to gravity; use your Proton Pack to avenge Mother Nature!
Be the overall top earner in each Xbox LIVE campaign setting.
Slam dunk a ghost into a trap.
Trap a ghost using the Slime Tether.
Trap a ghost using the Stasis Stream.
Defeat three Most Wanted Ghosts.
Purchase all upgrades for the Dark Matter Generator.
Complete the game on 'Casual' or 'Experienced' difficulty.
Purchase all available equipment upgrades.
Slide down the fire pole.
Complete the 'Checking Out the Library' level.
Complete the 'Welcome to the Hotel Sedgewick' level.
Complete ghostbusters the video game ps2 walkthrough Firehouse training level.
Achievement Name How To Earn Reward.
And You Want to Keep It?
Collect a Cursed Artifact.
Bronze Aim for the Flat Top!
Bronze Are You A God?
Complete the game on 'Professional' difficulty.
Gold Back Off Man.
I'm a Scientist Obtain 100% PKE scans for every paranormal creature.
Gold But the Kids Love Us!
The children's reading room has a story to tell, but it will take more than your eyes to see it.
Bronze Egon's Guinea Pig Use one of every pickup both power-ups and equipment.
Bronze Employee of the Month Be top earner in each online job type.
Bronze Ghostbusters Drinking Game Quench your thirst wherever possible to click being scared spitless.
Bronze Gozer's Most Wanted Successfully complete each online job in every location.
Bronze Heat 'Em Up Purchase all upgrades for the Proton Gun.
Bronze Hedgebuster The hedge maze is a real eyesore; do some Protonic pruning.
Bronze I Ain't 'Fraid of No Ghost!
Bronze I Don't Want My Face Burned Off Purchase all upgrades for the Meson Collider.
Bronze I Feel So Funky Get slimed by a charging ghost.
Bronze I Looked at the Trap, Ray!
Recover 20 of your own full ghost traps.
Bronze I Love You When You Rough-House!
The tidy arcitectural office could use some Proton-based humbling.
Bronze I'm a Ghostbuster, Not a Doctor!
Revive your teammates 20 times.
Bronze I'm Picking Up A Signal.
Obtain a 100% PKE scan on a paranormal creature.
Bronze I've Quit Better Jobs Than This.
Some ghosts had a real blowout in the Coat Room.
Bronze It's a Living Trap over 50 ghosts in your online Ghostbusting career.
Bronze It's Slime Time Use the Slime Tether on 15 ghosts.
Remedy a dubious food choice to make the bar mitzvah as orthodox as it can be.
Bronze Mother Pus Bucket!
Purchase all upgrades for the Slime Gun.
Bronze Nice Shootin', Tex!
Bronze No Job Too Big Defeat all Most Wanted Ghosts.
Bronze On the Payroll Successfully complete one online campaign.
Bronze One down, on the Ground!
Airborne coffins are an affront to gravity; use your Proton Pack to avenge Mother Nature!
Be the overall top earner in each online campaign setting.
Bronze Platinum Trophy Awarded for outstanding performance in Ghostbusters!
Platinum Trophy Slam Dunk!
Slam dunk a ghost into a trap.
Trap a ghost using the Slime Tether.
Bronze Spores, Molds, and Fungus Collect all Cursed Artifacts.
Trap a ghost using the Stasis Stream.
Bronze Total Protonic Reversal Knock yourself down with your own weapon.
Defeat three Most Wanted Ghosts.
Bronze We be fast!
Purchase all upgrades for the Dark Matter Generator.
Bronze We Came, We Saw.
Complete the game on 'Casual' or 'Experienced' difficulty.
Bronze We Have the Tools!
Purchase all available equipment upgrades.
Gold You Gotta Try This Pole!
Slide down the fire pole.
Bronze You Never Studied Keep your ears open to learn everything you can about the Civil War.
Bronze Disaster of Biblical Proportions Complete the 'Central Park Cemetery' level.
Complete the 'Checking Out the Library' level.
Bronze Ghost Fever Grips New York Complete the 'Museum of Super Natural History' level.
Bronze Let Me Guess, Gozer Worshippers Complete the 'Lost Island Rising' level.
Bronze Once S'more into the Breach Complete the 'Panic in Times Square' level.
Bronze Somebody Saw a Cockroach on 12 Complete the 'Return to the Sedgewick' level.
Bronze The Flowers are Still Standing!
Complete the 'Welcome to the Hotel Sedgewick' level.
Bronze We Have the Talent!
Complete the Firehouse training level.
Bronze © 2019 CBS Interactive Inc.
Ghostbusters: The Video Game Walkthrough HD
Ghostbusters: The Video Game is a 2009 action-adventure game based on the Ghostbusters media franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions, Zen Studios developed the Nintendo DS version.
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text:
|Augusta Longbottom
|Biographical information
|Blood status
|Physical information
|Family information
|Family members
- Augusta Longbottom: "I was the last to come through... Have you seen my grandson?"
- Harry Potter: "He's fighting."
- Augusta Longbottom: "Naturally. Excuse me, I must go and assist him."
- — Augusta Longbottom during the Battle of Hogwarts[src]
Augusta Longbottom was a pure-blood witch and member of the Longbottom family by marriage. She was the mother of famous Auror Frank Longbottom, mother-in-law to Auror Alice Longbottom, and grandmother to Neville Longbottom.
Early lifeEdit
Little is known about Augusta's early life. In her school years, Augusta failed her Charms O.W.L., according to Professor McGonagall, causing her to later label it a "soft option." It is likely that Augusta went to school with Professor McGonagall. [2]
In 1947, Neville Longbottom's grandfather, as a practical joke, put a fanged gerbil in Augusta's handbag, causing her to keep a mousetrap inside of it from that point onward.[1]
Raising her grandsonEdit
During the First Wizarding War, Augusta's son Frank was both an Auror and a member of the Order of the Phoenix, as was his wife Alice. The highly respected couple survived the war, but shortly after Lord Voldemort's defeat in 1981, they were attacked by Death Eaters who tortured them into insanity with the Cruciatus Curse. The couple had to be institutionalized, and their infant son Neville was placed into Augusta's care.
Augusta was clearly strict with her grandson, whom she initially feared was a Squib. Even after Neville proved to be a wizard, his grandmother was stern and demanding of him, sending him Howlers when his behaviour displeased her and pressuring him to uphold the "family honour." She often took Neville to visit his incapacitated parents at St. Mungo's, stating that he should be proud of their sacrifice.[3]
Second Wizarding WarEdit
- "Thing was they bit off a bit more than they can chew with Gran. Little old witch living alone, they probably thought they didn't need to send anyone particularly powerful. Anyway, Dawlish is still in St. Mungo's and Gran's on the run."
- —Neville Longbottom on Augusta evading capture[src]
In 1995, Augusta supported Harry Potter and Albus Dumbledore when they claimed that Lord Voldemort had returned to power, as did Neville. Her support even led her to stop subscribing to the Daily Prophet, due to the newspaper's vicious smear campaign against Harry and Dumbledore.[4] When she found out that Neville has not told anyone of his parents' condition, she became angry at him for thinking he was ashamed and told Harry Potter, Ronald Weasley, Hermione Granger, and Ginny Weasley about it. Sternness soon turned to pride, as she finally became proud of Neville after his involvement in the Battle of the Department of Mysteries.
In 1997, after Death Eaters had taken control of the Ministry of Magic, Neville was one of the leaders of the student rebellion against Alecto and Amycus Carrow at Hogwarts. In an attempt to force Neville to be more cooperative, Auror John Dawlish was ordered to capture Augusta and take her hostage to ensure Neville's behaviour. Augusta, however, put up a fight, which Dawlish wasn't expecting - according to Neville, she put Dawlish in St. Mungo's. After this, Augusta went on the run.
She later re-emerged at the Battle of Hogwarts to assist Neville when he called everyone to arms against the Death Eater army. She expressed great pride in her grandson for following in his parents' footsteps. Augusta fought during the battle and survived.[5]
She lived on to see Neville's marriage to Hannah Abbott , and, if Neville and Hannah had children, she would have become a Great-Grandmother.
Physical appearanceEdit
Augusta Longbottom was described as a formidable looking witch. She was tall, thin and bony. She commonly wore a hat with a stuffed vulture on it and carried a bright red handbag.
Personality and traitsEdit
Augusta Longbottom was a severe woman who frequently claimed that her grandson, Neville, lacked the talents that his parents had possessed. She was angry when she realised Neville had never told anyone about why he lived with her, thinking that he was ashamed of his parents. Nevertheless, Augusta grew proud of her grandson after discovering how dedicated he was to defeating Lord Voldemort. She was civil towards Harry Potter, Ronald Weasley and Hermione Granger when she met them in St Mungo's.
Magical abilities and skillsEdit
- "I really saw Mrs. Longbottom as a powerful witch."
- —J. K. Rowling[src]
- Duelling: Despite her age, Augusta Longbottom was a skilled duellist and the Death Eaters underestimated her duelling abilities, thinking that they didn't have to send anyone particularly powerful to capture her. She caused enough injury to John Dawlish to result in him to be sent to St. Mungo's Hospital for Magical Maladies and Injuries. She also participated in and survived the Battle of Hogwarts.
Neville LongbottomEdit
- "It's high time your grandmother learned to be proud of the grandson she's got, rather than the one she thinks she ought to have - particularly after what happened at the Ministry."
- —Minerva McGonagall to Neville Longbottom in 1996.[src]
During the early years of Neville's life, Augusta often thought that Neville was a Squib and was afraid he would not get into Hogwarts. She was extremely proud when he did but it was apparent that Neville and his grandmother were not very close as Augusta was seen reprimanding her grandson. Augusta also sent Neville a Howler and pushed Neville to be like his parents by doing well in school, especially in Transfiguration, a class Neville hated. In later years, she became proud of Neville as she realised how excellent a wizard and person he was. She was shown commenting in the Daily Prophet about his powers and during the Battle of Hogwarts, she was proud to fight alongside him.
Frank and Alice LongbottomEdit
- "Well, your grandmother is used to losing family members to our cause.... Your death will not come as a great shock...."
- —Lucius Malfoy to Neville Longbottom[src]
It is unknown what her relationship with Frank and Alice was before they were tortured, but it must have been fairly close as Augusta was chosen to raise their infant son after they were no longer able to. After the attack, Mrs. Longbottom seemed to love her son and daughter-in-law, often taking Neville to visit them at St. Mungo's. However, at times, she seemed to tire of providing for them, as she sounded weary when speaking to Alice and advised Neville to throw away a gum wrapper Alice gave him. However, it is assumed that she still cared for them as she obviously respected them and says numerous times that she wants Neville to be more like them.
Griselda MarchbanksEdit
Augusta and Madam Marchbanks were described as close friends by Neville Longbottom. Griselda had come for dinner at Mrs. Longbottom's many times.
Minerva McGonagallEdit
It is implied that Minerva McGonagall attended school and was friends with Augusta Longbottom; McGonagall knows that Augusta failed her Charms O.W.L. and said she would 'drop her a line', implying that they are in contact with each other.
Augusta is a Latin name and the feminine form of Augustus, meaning "great" or "venerable," derived from the Latin verb augere, "to increase." [6] Augustus was the name given to the first emperor of Rome, and subsequently Augusta was sometimes used as a title for empresses of the Roman and Byzantine empires.
Behind the scenesEdit
- The 2006 short film The Queen's Handbag includes a reference to Neville's grandfather, and describes a joke he played on Augusta in 1947 involving her handbag and a fanged gerbil, which led her to keep a mousetrap in her bag thereafter.
- Ninette Finch was cast as Augusta in Harry Potter and the Deathly Hallows: Part 2. Her scene was cut, however it appears she can be seen as a background character when Mcgonagall says, "Go inside".[7]
- Harry Potter and the Philosopher's Stone (First appearance)
- Harry Potter and the Philosopher's Stone (film)
- Harry Potter and the Chamber of Secrets (Mentioned only)
- Harry Potter and the Chamber of Secrets (film) (Mentioned only)
- Harry Potter and the Prisoner of Azkaban
- Harry Potter and the Prisoner of Azkaban (film) (Mentioned only)
- Harry Potter and the Goblet of Fire (Mentioned only)
- Harry Potter and the Goblet of Fire (film) (Mentioned only)
- Harry Potter and the Order of the Phoenix
- Harry Potter and the Order of the Phoenix (film) (Mentioned in deleted scene)
- Harry Potter and the Half-Blood Prince (Mentioned only)
- Harry Potter and the Half-Blood Prince (video game) (Mentioned only)
- Harry Potter and the Deathly Hallows
- The Queen's Handbag (Mentioned only)

subset: commoncrawl


text:
- Prayer and Worship
- Beliefs and Teachings
- Issues and Action
- Media
- Bible
- Catholic Giving
- About USCCB
WASHINGTON —The U.S. Conference of Catholic Bishops (USCCB) Subcommittee on the Church in Latin America announced June 20 the approval of over $5.2 million in grant funding for 121 projects to aid the pastoral and reconstruction work of the Catholic Church in 20 countries throughout Latin America.
"These projects are important in assisting the Church in Latin America continue the work of proclaiming the Gospel throughout the region," said Archbishop José H. Gomez of Los Angeles, chair of the subcommittee. "Projects designed to implement the New Evangelization are showing results among the faithful. Almost $2 million was awarded to pastoral projects." Proposals were approved during the subcommittee's meeting in Atlanta, June 11.
In addition to the pastoral projects funded throughout the region, $3.3 million was granted to continue helping the Church in Haiti rebuild after the 2010 earthquake. Two important reconstruction projects received funding: the construction of a multi-purpose building in the Diocese of Jacmel, and the structural reinforcement of the co-cathedral of Miragoane. "The base-isolation reinforcement of the co-cathedral in Miragoane is touted as a cutting-edge technology in Haiti, and will not only prevent deaths in a future earthquake but will also help save the historic cathedral," said Archbishop Thomas G. Wenski, a member of the subcommittee and chairman of the USCCB's Haiti Advisory Group. "We are now seeing concrete fruits of our efforts to assist the Church in Haiti rebuild."
Funding to assist the formation of religious, seminarians and clergy totaled almost $650,000 dollars, or about 33.4 percent of the pastoral funds awarded. These grants will assist in the education of more than 1,100 women and men as they prepare for ministry.
The Subcommittee on the Church in Latin America oversees the Collection for the Church in Latin America as part of the USCCB Committee on National Collections. It is responsible for the USCCB grant-making program to support the Church in Latin America and the Caribbean. An additional round of grant applications will be considered in November. The Subcommittee gives an average of $6.5 million each year to pastoral programs in the region and oversees a portion of the 2010 collection proceeds for earthquake relief in Haiti. It has awarded over $8.4 million in funds to assist with church reconstruction projects in Haiti.
More information on the Collection for the Church in Latin America and the projects it funds can be found at http://www.usccb.org search for "Church Latin America."
Keywords: Latin America, evangelization, clergy, lay formation, Collection for the Church in Latin America, Haiti reconstruction, Archbishop José Gomez, Archbishop Thomas G. Wenski, U.S. Conference of Catholic Bishops
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This 191 we're making upgrading even easier! The Toyota Proace is now available with a choice of a Trade In Booster worth up to €2,200 or a 1.9%* APR on HP finance with a deposit as low as 20%. With a total of 6 body styles and length combinations, plus a selection of door configurations, the Proace gives you the choice to best fit your needs. Impressive capacity, practical access and three lengths mean the versatile Proace has enough space for the widest range of loads.
Proace now available with 1.9%* APR HP Finance
|Proace Compact GL
|Finance Advance
|48 months
|Total Cost of Credit
Or choose a Trade In Booster
Our Trade In Booster is worth up to €2,200.
We will give you up to €2,200 for your trade-in when you buy a 191 Toyota Proace.
Proace Terms and Conditions:
- †Includes delivery & related charges. Model is shown for illustrative purposes only.*Lending criteria, terms and conditions apply. Minimum deposit of 20% required. Finance example is based on a fixed rate APR of 1.9% and is inclusive of a documentation fee and purchase fee of €63.49 each. Finance provided by way of Hire Purchase agreement by Toyota Financial Services Ireland DAC. Rate quoted is correct as at 18th October 2018 and is subject to change. This offer is available on all Proace models registered/purchased from 1st November 2018 to 30th April 2019.
The Trade In Booster offer cannot be used in conjunction with any other direct promotions. Offer available on Proace if ordered between 1st of November 2018 and 30th April 2019 and registered by 30th April 2019.
- Proace comes with a 3 year or 100,000km comprehensive warranty.
- All vehicles must be sourced from Toyota Ireland and purchased from an authorised Toyota Dealer in the Republic of Ireland.
- Your ability to negotiate your own deal is not affected in anyway by this offer.
- All vehicles which are traded in must be taxed and insured at the time of trade-in and have a valid DOE certification.
- This offer applies to retail sales only and excludes Fleet assisted sales.
- Available at participating dealers only.


text:
This Week In Geek Gamers Gate Edition
Posted 09-07-2014 at 04:22 AM by sai tyrus
Tags 1'", 1à§à¢, children, gamers gate, stupid
My thoughts on this idiocy. Pretty much what I said here in the forums. Also some stuff from here and elsewhere in the world of gaming and science. Cheers!
Posted in UncategorizedViews 83939 Comments 0
Total Comments 0


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Gow Langsford Gallery, Auckland, is exhibiting a selection of work by renowned German photographer Thomas Ruff. While it's exciting to see his photographs in this neck of the woods, the show could have done with a bit of pruning. The space is filled with bits and pieces from various series executed in the mid to late '90s and the selection seems cluttered and incohesive.
The stand-outs are Ruff's nudes, particularly 'nudeson14' (above). Made without a camera, the images are gleaned from porn sites and enlarged and obscured digitally. This painterly effect not only enhances the formal elements of the composition but literally blurs the line between art and pornography.
Thomas Ruff: Photographs, Gow Langsford Gallery, 26 Lorne Street, Auckland, until April 24


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Elenora (Ella) Bienek Monette
Oct. 8, 1921-Aug. 25, 2013
Pleasanton, California
Submitted by Graham-Hitch Mortuary
Contact the submitter
Elenora Bienek Monette, affectionately call "Ella," resided in Pleasanton for the past 44 years and passed away peacefully on Sunday, August 25, 2013. Born October 8, 1921, in Polonia, Texas, she was one of nine children born to Robert Bienek and Ottilie Schultze Bienek, also of Texas. The family lived in the rural Black Hill Community in Texas, where Ella, sometimes called "Ellie," grew up on her parents' large working farm with her five brothers and three sisters. Her father was multilingual and musically gifted playing several musical instruments, as were all of her brothers. On holiday with her sister, she met Reynolds "Ray" Monette in Galveston, Texas. Ray won Ella's heart and they were married June 21, 1941, in Houston. They settled in California. Ray and Ella were together for life's events. They had one daughter and a grandson. When war came, Ray dutifully enlisted in the Merchant Marines in 1941. Ella kept the home fires burning until he came home and their daughter was born. They made their life together in the Bay Area, mostly in San Leandro, until moving to Pleasanton in 1969. Ella cherished every visit "home" to Texas, but her life was in the Bay Area and Pleasanton, and she was overjoyed when someone from "down home" showed up at the door and, of course, everyone was welcome. Ella retired a few years ahead of Ray. Ray had become a painting contractor in 1943 and later was employed by the Port of Oakland before joining Ella in retirement in 1977. Together they enjoyed traveling, mostly with family, making six trips to Hawaii and other destinations both in and out of the country. They took up folk dancing in the fifties and their old Whirlitzer Jukebox held a fair share of folk dancing records. The country girl in Ella loved working in the yard, especially in her vegetable garden. She and Ray went fishing frequently at Del Valle and Shadow Cliffs. They enjoyed craw fishing too. One of their special craw fish spots was in Niles Canyon. When it came to fishing, they were both teammates and competitors. Their time together was precious to them, all the more when they could include their daughter Jan and grandson Daniel. Ella, when widowed in 1995, joined the Pleasanton Senior Center and continued to travel, making many friends from the Center and staying in touch with them. Her parents and eight siblings preceded her in death. She had numerous brothers-in-law and sisters-in-law, nephews, nieces, and cousins in Texas and California. She is survived by her daughter Jan Tobias of Pleasanton, grandson Dan Tobias, and his wife Laurie of Livermore. A celebration of her life will be private. Gifts in her memory can be made to St. Augustine Church in Pleasanton or to your favorite charity.


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The famed Lincoln Memorial Reflecting Pool in Washington, D.C., isn't so reflective these days. It's normally mirrored surface has been marred by blooms of sickly green algae — an unintended side effect of a two-year project intended to save millions of gallons of water.
The reflecting pool reopened in August after the $34 million reconstruction project. Public officials lauded the effort and the rebuilt reflecting pool upon its completion. "It's just an incredible space here and one of the most photographed locations in the United States," National Mall Superintendent Robert Vogel said last month at a reopening ceremony. "It's an iconic view of the Lincoln on one side and the Washington on the other. It's now complete."
The reconstruction, funded by President Obama's stimulus package, served multiple purposes. The pool was originally constructed in the 1920s and in recent years had started to leak. The water itself had grown stagnant, and the pool was drawing at least 20 million gallons of drinking water that could have been used by Washington, D.C., residents. Meanwhile, the area around the pool had been trampled by decades of tourists' stomping feet.
To solve these problems, the National Parks Service made the pool slightly smaller and shallower, so it would use less water, and painted the bottom of the pool gray to increase the water's reflective qualities. New walkways were built around it, so the millions of tourists who visit the pool and surrounding memorials each year aren't walking on grass or dirt paths. New security features were also installed to help keep the memorials safe from terrorist threats.
Most importantly, a circulation and filtration system was built and water for the pool now comes from the Tidal Basin reservoir between the Potomac River and the Washington Channel.
But less than a month later, a kink in the system has been revealed. A layer of algae and scum now sits on the bottom of the pool or on top of the water, completely covering at least the end of the reflecting pool closest to the World War II Memorial. The first algae was reportedly observed a week after the reopening and it has only gotten worse.
The Associated Press reports that workers have been pulling some of the algae out with nets. Meanwhile, National Park Service spokeswoman Carol Johnson told the Washington Post that the service is adding ozone to the water, which should theoretically prevent more algae growth.
Interestingly, the eco-friendly nature of the refit contributed to the algae growth. "This is a direct consequence of the fact that this is a green project," Johnson told the Washington Post. "The conditions are pretty good for algae, once it gets in there." Those conditions include the shallow water and pool's current, smaller size.


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kgogna avait besoin d'un nouveau design de logo et a lancé un concours sur 99designs.
Un gagnant a été sélectionné de 29 designs proposés par 10 designers freelance.
Need design considering approprate theme and emphisis on providing dating services for middle easten people
Desired Color Scheme:
Any attractive colour scheme may be used, but would prefer to see some shade of green incorporated into the design
Desired Style:
Middle Eastern theme;
Functionality to be similiar to http://www.irishta.com/;
Professional and elegant looking
Accepted File Formats:
psd should be fine
* require an approprate theme for middle eastern dating site
* require a corresponding LOGO to fit theme of site
* require an appropriate registration page for site
* require a dated front page
* Examples of site layout I like are listed below in "desired styles".
* Site appearance should be professional, elegant, not too cluttered and easy to navigate.
This contest was originally listed in multiple categories:
- Logo Design
- Web Page Design
Savoir comment fonctionne un concours de design ou en savoir plus sur nos services de design de logo.


text:
Board Meeting Videos
Receive District News
Board Meeting Videos
Receive District News
At Moreland Arts & Health Sciences Magnet School, energy and creativity are combined to boost academic achievement for all students. A focus on healthy living and art of all kinds — visual arts, music, theater and dance — energize students in Kindergarten through Grade 4, and gives them tools for learning.
217 W. Moreland Avenue
West St. Paul MN 55118
Information for: Parents | Students | Staff | New Families
Phone: 651-403-7800
Attendance: 651-403-7806
Fax: 651-403-7810
Principal: Mark Quinn
School Hours: 7:45 a.m. - 2:15 p.m.
District 197 Web Master: firstname.lastname@example.com


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You might have seen that our website wasn't really active in last months, but we are ready to keep you up to date again! Our fans could follow latest news on facebook, but we can't forget about the online website. Team Mistral has been always big name in the french and european esports, we would like to countinue that. Our organisation has two active teams right now: DOTA 2 and Starcraft 2.
DOTA 2 as a MOBA game is really growing in the esports industry, following the unquestionable leader - League of Legends. Team Mistral believes that the entertainment and tournaments connected with the game will be even better! That's why we deceided to welcome very successful Belgian/French team, who are one of the greatests squads in their countries. Our players have just come back from InsaLan in Rennes, which is known as a good and warm lan party. The DOTA 2 tournament had nice prizepool - 1 400 €. Mistral.DOTA 2 managed to finish at 5th place out of 16 teams after losing to Imaginary Gaming and future winner - SoS. Besides ths our players participate in major online leagues and tournaments like Join Dota League , DOTA2.FR and WarDota. We'll keep you up to date with their future achievements, now wish them good luck!
Mistral.DOTA 2:
OufTi - Manager
Here you can see our team in action, with french commentary:
I've mentioned that we have also Starcraft 2 team, which is actually one of the best in France and pretty known in Europe. The team consists not only players from France, but also from Belgium, Norway, Germany and Sweden. Our players play in many major leagues like Starcraft 2 Improve League (SC2TIL) and Pandaria. SC2TIL has just started, we are in second division where we managed to beat PunchLine already with nice result 4-1. Our goal is to advance to first division, where we could face big names like Fnatic or Team Liquid.
Current Mistral.SC2 line-up:
Kevin "Wistiti" Feron (Manager)
Loïc "Dizdemon" Poulain
Brice "sTk" Raffestin
Thierry "ZBelin" Albaret
Sylvain "sAsMaDjOkEr" Barre
Thibault "Lind" Poiret
Jeason "FullBuster" Zyberaj
Gabin "Amaryllis" Chazaud
Sylvain "Kurtis" Firmin
Jerry "Stounay" Laurent
Vincent "Arès" Desmarez
Benjamin "Suladân" Legat
Corentin "Makouni" Lacroix
Ruben "Snitchables" Drange
Kim "KimG" Gripenberg
Simon "ShimOon" Seelhorst
Are you ready for Mistral in 2015? Better be!


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Create a Ning Network!
Digital Guerillas
more than a movie... we're a movement!
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Clashes hit Syrian capital for a second day
- 5 people%2C including 3 women%2C were killed in Yarmouk
- Damascus witnessed worst fighting since July on Wednesday
- Heavy clashes also reported near al-Safira
BEIRUT (AP) — Syrian troops and rebels clashed again Thursday in the capital Damascus, a day after what activists described as the heaviest fighting in months in President Bashar Assad's seat of power.
The clashes were inching closer to the heart of the city, but still were focused in outlying neighborhoods such as Qaboun, Jobar and Zamalka in the northeast and the Palestinian refugee camp of Yarmouk in the south, according to the activist groups Syrian Observatory for Human Rights and the Local Coordination Authorities.
The Observatory, based in Britain, said five people, three of them women, were killed in Yarmouk overnight.
On Wednesday, Damascus witnessed the worst fighting since July, when rebels stormed several neighborhoods in the city and seized control of them for days until they were crushed in a government counteroffensive.
Damascus residents said Thursday was quieter, but they were still hearing sporadic explosions.
State-run television said rebels fired two mortar rounds at a bus station in the Qaboun neighborhood of Damascus, killing six people including three children and a woman. The TV, quoting an unnamed Interior Ministry official, said others were wounded in the attack.
The Observatory reported clashes and shelling between troops and rebels near Qaboun, saying several shells hit the neighborhood. It said the fighting occurred near the highway that links Damascus with the central city of Homs, Syria's third-largest.
In other areas, the Observatory reported heavy clashes between troops and rebels near the northern town of al-Safira, where there have been heavy clashes over the past weeks.
Al-Safira, south of the northern city of Aleppo, is home to military production facilities. The rebels have failed to advance in the area after weeks of intense clashes.
The LCC and Observatory reported violence elsewhere in Syrian including the suburbs of the capital, the eastern region of Deir el-Zour and the southern region of Daraa, where the uprising against Assad began 22 months ago.
Syria's opposition chief, who recently offered a dialogue with the government, demanded that the regime release all female political prisoners or he would scrap his offer.
Mouaz al-Khatib of the Syrian National Alliance said in an interview with the BBC Arabic service aired late Wednesday that the women must be released by Sunday.
Al-Khatib said the release of the women should be the beginning of the release of all political prisoners. He claimed there are 160,000 people, but it is not clear how many of them are women.
Al-Khatib made the offer as the crisis reached a stalemate, with neither side making significant battlefield gains likely to bring about a military victory any time soon.
The fighting, which began in March 2011, has left more than 60,000 dead, according to the U.N.
"The regime has until Sunday to begin releasing detainees, especially women. This should be the introduction of prisoners' release," al-Khatib said. "I warn anyone not to harm any of our women."
"If the women are not released by Sunday I consider that the regime wants to break the initiative," he said.
Al-Khatib's offer, which came last week, sparked criticism from opposition activists who say the regime has killed too many people to play a role in the conflict's solution.
He explained his position further on Monday, preconditioning the talks on Assad's departure and saying they could spare Syrians more suffering.
Al-Khatib's offer followed meetings he had held separately with Russian, U.S. and Iranian officials on the sidelines of a security conference in Munich over the weekend. Russia and Iran are Syria's two closest allies.
The government has ignored al-Khatib's offer for talks.
Prominent Syrian legislator Fayez Sayegh said this week that any dialogue must begin without preconditions. He also called Khatib's number of opposition supporters in custody "exaggerated," although he did not give an alternate number.
Human rights organizations say tens of thousands of opposition members, protesters and their families are being held by state security services.
Washington hailed al-Khatib's willingness for dialogue, but said the offer should not include immunity for those responsible for killing civilians.


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Monday - Friday 7:30 AM - 4:30 PM
Simonson Construction Services, Inc. is one of the leading construction companies and construction management firms in Ohio.
- Recognized for our commitment to honesty and integrity.
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- Offering industry-leading and innovative building technologies.
- Delivering a broad range of design-build services from general contracting to professional services to site development.
- Serving commercial, healthcare, institutional, religious, manufacturing, waste water & water treatment and municipal clients across Ohio.


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Chongqing Rexon Oil Purification Co., Ltd is a leading oil purifier manufacturer and oil purification technology development company located in Chongqing city, China, which engages in designing, developing, producing, and selling various types of oil purification equipment such as transformer oil purifier, turbine oil purifier, lube oil purifier, hydraulic oil purifier, engine oil purifier, used cooking oil purifier, centrifuge oil separation purifier and so on. We practised in oil purification area near 20 years, and during these years hard working, we have reached a strong technology development and gained rich solutions experience. Our products have been exported to more than 100 countries, and get a high reputation from customers.
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High Vacuum Transformer Oil Regeneration System, Oil Purifier/On line oil treatment/Oil filtering unit
Lubricant oil filtration unit/oil-water vacuum separator | oil filtering machine | lubricant oil dehydration machine
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Aging Turbine Oil Regeneration Purifier, Turbine Oil Cleaning Plant Series TY-R


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Does PPACA's Mandate 'Carry into Execution' the Commerce Power?
The Obama administration contends that its mandate to purchase health insurance is "necessary and proper" to effect PPACA's comprehensive scheme of interstate health care regulation. The constitutional argument is two‐part: First, the Commerce Clause empowers Congress to regulate interstate health care. Second, the Necessary & Proper Clause empowers Congress to implement health care regulation by directing individuals to acquire medical insurance or pay a penalty. The administration concedes that the underlying purpose of the mandate is to subsidize insurance companies so they can afford to cover pre‐existing conditions, which PPACA commands.
Consider the text of the Necessary & Proper Clause. It authorizes Congress "To make all Laws which shall be necessary and proper for carrying into Execution … all other Powers vested by this Constitution in the Government of the United States." For example, Congress's power to spend—which is not expressly mentioned in the Constitution—is necessary for carrying into execution numerous other powers that entail the expenditure of money. Also, the Supreme Court has determined that Congress's power to regulate intrastate commerce may occasionally be necessary for carrying into execution Congress's enumerated power "To regulate Commerce among the several States." Similarly, Congress's power to establish a federal penal system may be necessary for carrying into execution Congress's enumerated power "To provide for the Punishment of counterfeiting" and certain other crimes.
All those implied powers are instrumental. They afford a means by which other express powers can be carried into execution. By contrast, PPACA's health insurance mandate does not carry into execution any express power, including the Commerce Power to regulate interstate health care. Indeed, health care regulation—even with its requirement that insurers cover pre‐existing conditions—could have been implemented without the mandate, in which case insurance companies would have been compelled to raise premiums, cut other costs, or accept lower profits.
Instead of carrying health care regulation into execution, the mandate is designed solely to produce a specified outcome for the benefit of private insurers—i.e., to subsidize insurers so they don't have to raise premiums, cut other costs, or accept lower profits. In other words, the mandate is simply a cost distribution scheme: a policy judgment having nothing to do with facilitating execution and everything to do with who pays the bill. Because the mandate relates to outcome and not process, it cannot be prerequisite for carrying into execution the Commerce Power. Accordingly, it cannot be authorized under the Necessary & Proper Clause, the sole purpose of which is to carry other powers into execution.


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abatardi necesitaba un nuevo diseño de otro y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 10 diseños de 4 diseñadores freelance.
Dibbsly is a 5 month old startup specializing in the daily deal space. No, we are not a Groupon clone -- but we do consolidate content from Groupon and dozens of others into one easy to use interface that shows users deals based on their current location.
25-40 year olds, predominantly women
These are some simple changes we want to incorporate into our UI. Our current designer that we use is MIA so we are looking for someone to fill that void. We have more work for the right designer also if interested.
For this project, we are looking for someone to basically just take a screenshot of one of our existing pages, for example http://www.dibbsly.com/denver or http://www.dibbsly.com/san-jose and to create a mock up of incorporating a few new navigational elements on the page. If you feel you are a rock star UI designer, we would LOVE input on how to shift elements on the UI to make things flow better and easier to use.
Elements we would like to add:
1) Pagination - some type of cool pagination control somewhere on the page to be able to navigate through deals easier (would be 10 deals per page).
2) A Search Box
3) Make the categories filter box look better/cleaner
Nothing on the page is really set in stone. If you think the controls should be on the left, just move them there, etc.
This does NOT need to be a high quality job, hence the price we are working on for now. This just needs to be a rough mock based on the current site. We are more interested in your ideas and finding a great person we could work with in the future for more design needs.
If you have any questions do not hesitate to ask.


text:
I have two young children. I know not to buy toys with small parts or keep coins within their reach. What other choking hazards should I be aware of?
Your question is timely, because a large study on this topic was recently published. It provides answers that surprised me and may surprise you. I think this is information that every parent with young children needs to know.
You're absolutely right that toys, coins and other small solid objects are a threat. But what the new study pointed out is that food may be an even bigger threat.
The study included more than 100,000 children coming to emergency rooms in U.S. hospitals from 2001 to 2009. The kids in the study ranged from newborns to age 14. As you might expect, a lot of the kids (nearly 40 percent) were less than 1 year old. The top foods associated with choking were:
- Hard candy
- Other candy
- Meat
- Bone
- Fruits and vegetables
- Formula/breast milk
- Seeds, nuts and shells
- Chips, pretzels and popcorn
- Biscuits, cookies and crackers
- "Multiple unspecified foods"
A child's age, of course, makes a difference. There aren't many school-age children choking on breast milk. And on the unusual occasions when babies choke on milk or other liquids, it's rarely serious.
To prevent choking, it's important to know what children of each age can handle.
Infants are just figuring out how to coordinate their swallowing. By 4 to 6 months, infants will reach for foods and show interest in what their parents and others are eating. This doesn't mean they are ready to eat those foods.
After 6 months, you can slowly work up to small pieces of soft solid foods. But make the pieces very small and soft (easily broken by a child's mouth into smaller pieces). While it's OK to give toddlers harder foods, you still need to be careful, especially with raw food, nuts and candy.
It's best to stay vigilant no matter how old your children are. The following tips can help prevent choking:
- Encourage children to chew their food well.
- Sit down together for meals.
- Insist that kids sit down when they eat. (No snacks while climbing on the jungle gym or heading out to sports practice.)
- Don't let children run, play or lie down with food in their mouths.
It's also a good idea to learn the Heimlich maneuver. You can use this emergency technique to help a child who is choking on food or another object. Ask your pediatrician how you can learn to do the Heimlich maneuver and other lifesaving skills.