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Modern Warfare 3 is, in some ways, a bit like buying a Spice Girls album, in that, no matter how cool you think you are, it's impossible not to sing along. This is what Call of Duty is, gaming fun in its purest form. There is nothing complicated about it, you stick the disc in, let it spin up and hold that right trigger down, blasting your way to the end.
The game marks the finale in what has been one serious rollercoaster ride across the globe for über soldiers Soap and the gang. It features the same explosion filled eight hour blast-fest of a single player followed by a social life sapping multiplayer like no other. The difference is that this time Infinity Ward has come so close to perfecting every element of the experience that it makes us wonder where else they could possibly take it.
Brain pain
We like to play games at Pocket-lint, our bloated bellies and puffy eyes tell tales of hours spent on our Xbox. Every year when a new Call of Duty title comes out, we prepare the friends and family for the worst, lock ourselves away and play through the single player in one sitting.
It is a tradition that began with the first Modern Warfare and one that, up until now, has remained. Modern Warfare 3 however has defeated us. This is a game that likes explosions, so much so, in fact, that you become so acclimatised to them that when you die, the silence feels like your ears just don't work any more. From the very first level of MW3's singeplayer, which we won't spoil for you, it is an absolutely water-tight polished experience that is relentless up to the last moment.
The game is full of moments where you find yourself saying "They aren't going to do that are they? Oh wait they have". Every level acts like a game of one-upmanship to the last. How many more vehicles, enemies, explosions or landscapes can Infinity Ward possibly pack in to outdo it. The only issue with this insanely intense explosion-fest is that on the easier settings, you can become entirely desensitised to it. The game stops being an interactive experience at all, and more like a piece from a Michael Bay film which you move forward by shooting at 'things'.
Crank the difficulty back up however and all those classic COD single player tactics return. You are still vulnerable as anything out in the open and enemies will rain down an absurd number of bullets at you. Not to worry, in many cases our faithful friend the drone returns, complete with missiles. Other levels take this concept even further but we want you to find that one out for yourself.
Engine, Engine, Number 9
The Call of Duty engine is something which has spanned the majority of the current console generation. We remember how impressed we were the first time we fired up the original game. Others will have been thrown into the CoD universe via that highly detailed, if extremely violent 'No Russian' level - where you can, if you choose, kill a lot of people in an airport setting - in the second Modern Warfare game.
It was a game that for a good while easily retained the looks crown on consoles. There are however, several new contenders for that crown, namely Battlefield 3 and Crysis 2. The latter quite frankly destroys MW3 graphically. Battlefield however, isn't quite as impressive, despite looking gorgeous on a PC, CoD on consoles wins. Why? Because it manages to pack so much onto the screen while never ever fluctuating from the golden 60fps.
We know for a fact that 60fps has remained paramount to the design behind COD. Without it, all those stunning set pieces and lightning quick multiplayer matches just wouldn't play the same. Sure textures and lighting sometimes show their age, but quite frankly, it's all forgiveable when you see just how much is going on, on-screen.
Make us feel special
Special ops returns in its most complete and polished form in MW3. If you are a fan of split-screen gaming, then this is one of the best experiences you can have, with a friend, on consoles. All the new additions add to what is already a beefy gaming package, making MW3 incredibly good value for money.
Spec ops is the sort of thing you will be able to pour hours into, on top of the multiplayer, and you'll struggle to get close to finishing by Christmas. It exists in two forms; 'survival' and 'missions'. The latter is more the like conventional Spec ops you know from previous games, replete with all the usual steal, shoot and sniping challenges. Survival is CoD's take on horde mode from Gears of War, and is almost just as addictive. You pick up different weaponry or perks during, or, between rounds to survive an ever more difficult onslaught of enemies. It is fast paced and perfect for a brief half an hour play session.
Spec ops is a sort of Call of Duty lite. It sits on the left at the launch screen, tempting those who fancy a short, sharp, blast with friends or a quick solo play.
Let's get online
Chances are, if you are thinking about picking up MW3, it's for the multiplayer. Sure many still spend hours on the previous games online, but for the casual player, the joys of Black Ops online will have diminished many months ago. The arrival of MW3 means it's time to go through it all again.
So, get ready to pour hour-upon-hour into one of the most in-depth, complete and balanced online experiences in any game. It's bolstered even further with CoD Elite, an incredible back end for managing and engaging with players.
So what do you get? Well all the favourites are here, team deathmatch and all. You also benefit from a revamped and rethought approach to killstreaks. These exist to even the playing field now, rather than push the kill counts higher for better players. It is extremely refreshing and whilst the balance isn't quite perfect, there are plenty more helping hands for beginners. That said, we still think there could be more, as multiplayer remains a daunting prospect for less confident players.
The three 'strike packages' which decide what sort of killstreaks you gain, do almost exactly what they say on the tin. Unsurprisingly then, 'support' gives you support perks, like ammo drops or radar boosts. These don't get lost when you die. Assault is the more conventional, accumulated kills approach, complete with helicopter attacks and airstrikes. Finally there is Specialist, which is most suited to those who like to go solo, it includes additional perks which you can stack to transform yourself into some sort of super-soldier.
Weapons themselves now also level up, meaning you can work on a single gun, unlock parts for it and build a play style to suit yourself. No longer are things like red dot sights interchangeable, you have to unlock individual parts for individual weapons.
Levels themselves are also very different, they are multi-layered affairs with far more close-quarters setups. It stops any nasty situations where you get stuck and repeatedly blasted to pieces by a cleverly placed sniper or speedy assault gunner.
The sum of all these changes is a unparalleled console multiplayer package. By itself it would outdo the longevity of most other triple A titles, but with the rest included it's a bit of a stunner.
So all this praise yet again for a Call of Duty game. It is almost impossible not to acknowledge what Infinity Ward has done here. It has put polish on top of polish so that MW3 shines brighter than any other game in the series.
But for all its good points, of which there are many, ultimately it is just another Call of Duty game. That's no bad thing, but quite frankly if the game hadn't been so good we would have felt it a seriously tired affair. But then, why mess with a formula that can generate so much revenue? All we want to see, from whatever comes next, is something totally new, a new engine, story and play style reminiscent of all the excitement we first felt when playing the original Modern Warfare.
In the meantime we can enjoy all the delights of what has to be the best game in the Call of Duty series yet. And, one of the best games of the year.


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DEERFIELD BEACH, Fla. (AP) — A Florida Wal-Mart employee faces charges after officials say he shot a co-worker's car window because she won an employee-of-the-month award.
Sonia Diogene told Broward Sheriff's deputies that Willie Mitchell became angry after she received the award and started harassing her, saying he had helped her numerous times and that he deserved the recognition.
As the two argued about their workload, Mitchell grew angry. Diogene told her supervisor that she felt threatened by Mitchell after he repeatedly said, "I'm gonna show you,' according to an arrest report. Witnesses told authorities they tried to calm Mitchell down during the argument.
A Dec. 1 surveillance video showed Mitchell pulling alongside Diogene's car, shooting out a window and driving away. Diogene was not in the car at the time but told investigators she found the damage when she went out to her car on her lunch break.
"It definitely seems unusual for someone to be upset to the point that they would fire a shot into someone else's vehicle just because this person received an award," sheriff's spokeswoman Keyla Concepcion said. "He felt obviously that it was unjust for her to receive this award."
Mitchell is charged with discharging a firearm from a vehicle. Jail records did not show whether he had an attorney.
A number listed for Willie Mitchell Jr. was out of service. A message left at a number listed for Willie Mitchell Sr. was not immediately returned Tuesday.
A Wal-Mart spokewoman said Mitchell was fired after the alleged incident.
"This is an unfortunate situation and we're grateful no one was hurt," Wal-Mart spokeswoman Dianna Gee said.

subset: commoncrawl


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After years of development and months of beta testing, Windows Server 2003 R2 has finally gone RTM. The R2 update is the first major update to the OS since last year's Service Pack 1, and includes some major new functionality in addition to the requisite batch of bugfixes and random changes.
During the development process, Microsoft actively engaged the IT community to help identify the features and improvements that enterprises needed most. The result is a list of features including branch office network optimizations, improved identity and access management, an improved storage stack, and a refresh of Microsoft's latest web server technologies. Also included is an updated licensing model for Virtual Server, a technology that allows for multiple virtual instances of Windows Server on one physical server.
The benefits are particularly great for remote offices: Microsoft has added a robust Distributed File System Replication service (DFS-R) that leverages modern bandwidth-saving technologies such as differential transfers and local caching for improved WAN availability. Even the remote management tools get a boost, with a greater set of capabilities present in MMC and PMC that are designed to eliminate the need for administrators to go on site.
However, these improvements aside, this is a largely incremental release of the platform. No major SDK or DDK changes are included. Microsoft has a history of being slow to change the Server product, and IT departments have a corresponding reluctance to change what's working. The next server release (aside from service packs) will likely be Longhorn Server, but that is still a couple of years away at this point.
For the curious, R2 can be obtained on a trial basis from the Windows Server 2003 website. The operating system is not yet available on MSDN subscriber downloads.


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Jon Jasper hand-lining down a 15-ft waterfall rappel in Subway Canyon hike in Zion National Park. Opposite end shows Jon and Janel Jasper. For more photos, check out JonJasper.com
Many panoramas of Zion National Park's trails, views, canyons, and peaks. Zion National Park is known for it large exposure of the Navajo sandstone's steep red walled cliffs and world classic canyons and canyoneering routes.


text:
Your Agile Concierge
Kristyn Bara, CSM, CSPO
- Assistance registering
- Pay by check?
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Event Details
- Venue
- Homewood Suites Nashville/Brentwood
- Address
- 5107 Peter Taylor Park Drive
Brentwood, TN 37027
- Begins
- Monday, July 13, 2020
- Ends
- Tuesday, July 14, 2020
- Time
- 8:30am – 5:00pm CDT
- Duration
- 2 Days
Group pricing available. To learn more, contact Kristyn Bara by calling 205.585.8215 or by emailing firstname.lastname@example.com
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Groups of 6 get even bigger
Certified Agile Leadership (CAL I) – Nashville, TN
Class Overview
Past leadership experience.
You will get the most from this certification if you are currently serving in a leadership position.
SEUs 16
PDUs 16
Your long term success and happiness is directly related to your ability to lead. Doing it all yourself only gets you so far in today's world. In order to truly accomplish great things you will need the assistance of others. The Certified Agile Leadership Credential I program will teach you the skills necessary in order to become an effective Agile Leader. Agile Leaders are flexible and capable of leading across; cultures, generations, and geographies. Agile Leaders focus on building self-organizing and self-managing teams, setting a vision and supporting the team as they produce amazing results. Agile Leaders have more time for the important things in life like; strategic thinking, their families, and themselves.
This two-day immersive leadership experience meets the learning objectives of the Scrum Alliance Certified Agile Leadership Credential I Program. Graduates will receive the Credential 1 of the Certified Agile Leadership (CAL) Program.
Michele Sliger, CST, MBA, PMP
Michele Sliger is the co-author of The Software Project Manager's Bridge to Agility. She has extensive experience in agile software development, having transitioned to Scrum and XP practices in 2000 after starting her career following the traditional waterfall approach.
A self-described "bridge builder," her passion lies in helping those in traditional software development environments cross the bridge to agility. In keeping with this vision, she helped to establish the Project Management Institute's Agile Community of Practice, and currently serves on their leadership council as the co-chair of chapter outreach. Michele also served as a Scrum Alliance board member from 2009 through 2011. Michele is a frequent conference speaker and regular contributor to software industry publications such as StickyMinds, Sliger is a strong advocate of agile principles and value-driven development practices.
A former adjunct graduate professor at the University of Colorado, Sliger holds an undergraduate MIS degree from the University of South Florida and an MBA from Regis University. When not working, she volunteers as a grief facilitator for teens at Judi's House, a nonprofit dedicated to helping children learn how to cope with the loss of a loved one.
"The last two days I attended the Scrum Alliance Certified Agile Leadership (CAL) Credential 1 course taught by Anu Smalley, CST from The Braintrust Consulting Group. It was a great training with several other seasoned Agile Leaders who are creating change in their teams and organizations. I was reminded that real change takes executive sponsorship, careful consideration, and willing team members. Companies who are committed to putting in the time and allowing the right people to get in the right seats can transform the way an organization delivers. I'm looking forward to using these Agile principles as I build a team who will thrive on a culture of process and system improvement."Chris H., Global IT Solutions
"Interactive class that presents a lot of information which is not overwhelming and has a lot of good and interesting exercises."Andrea, Wika Instrument, LP
Class Information
Class Learning Objectives
Agile Leaders® are inclusive, democratic, and exhibit a greater openness to ideas and innovations. With a passion for learning, a focus on developing people, and a strong ability to define and communicate a desired vision, they possess all of the tools necessary to successfully inspire others and become a change agent within any organization.
This course explores 5 core categories:
- The Context for Agile
- Agile Overview
- Leadership in an Agile Context
- The Agile Organization
- Agile Approaches to Change
Learning Objectives: In this class we will:
- Explore what led to the rise and success of Agile, so that I can understand the WHY behind Agility.
- Appreciate why focusing on culture is important and explore management trends and their associated cultures, so that I can influence culture in my organization.
- Identify what it means to be an effective Agile leader, so that I can explore my journey from a traditional management style to Agile Leadership.
- Explore Leadership Frameworks, so that I can grow as a leader
- Discover the mindset shift required for Agility, so that I can support my organization during the transition.
- Explore why Agile is best suited for complexity and uncertainty of work, so that I can understand where it might be appropriate within my organization.
- Learn different ways to be engaged and aware of what is going on, so that I am not micromanaging my team.
- Investigate techniques to increase team engagement and motivation, so that I can help my teams grow
- Evaluate self-organizing, self-managing teams, so that I can free up my time to lead.
- Explore models for results-based metrics so that I can evolve how I measure my organization's success.
- Discover different organizational structures, so that I can effectively support transformation in my organization.
- Study the importance of change management in an Agile transformation, so that I can effectively support change in my organization.
- Identify common challenges with Agile and explore techniques to overcome organizational roadblocks and impediments, so that I can support my organization on their Agile journey
- The ability to lead diverse teams, across remote locations
- Clarity of vision and ability to share it with others
- Focus on developing people
- Ability to drive, inspire and embrace change and continuous improvement
- Happy and productive; self-organizing, self-managing teams
- More time for strategic thinking
- Increase your personal worth within your company and in the marketplace
"It was a great training with several other seasoned Agile Leaders who are creating change in their teams and organizations. I was reminded that real change takes executive sponsorship, careful consideration, and willing team members. Companies who are committed to putting in the time and allowing the right people to get in the right seats can transform the way an organization delivers. I'm looking forward to using these Agile principles as I build a team who will thrive on a culture of process and system improvement." -Chris H.
Who Should Attend?
- This leadership class is ideal for anyone who manages a team or has direct reports under them.
- Supervisors
- Managers
- Directors
- Product Owners
- ScrumMasters
Take Aways
- With a passion for learning, a focus on developing people, and a strong ability to define and communicate a desired vision, Agile Leaders leave this class with all of the tools necessary to successfully inspire others and become a change agent within any organization.
- The tools and techniques necessary to apply Agile Leadership
- Credential 1 of the Scrum Alliance Certified Agile Leadership (CAL) Program
- A clear view of the values and principles of an Agile Leader
- Leadership Library of Inspiring Books
- Access to our private CAL graduate LinkedIn Group for valuable discussions and debates
- 16 SEUs / 16 PDUs
Cancellation Policy: In order to receive a refund you must notify us no later than 10 business days prior to the class start date. Cancellation requests received after the 10 day window will be issued a credit that can be applied towards a future class within the next 12 months and are subject to a $150 transfer fee.
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Friday, December 25, 2009
joyeaux noel from paris!
meanwhile, i am struggling to walk around in knee high boots that kill. the wind chill factor will get me if chillbains don't. it is bitterly cold, but the delicious vin chaud sold at street corners can warm up anybody. i love it! as we strolled past some of our favourite haunts on the left bank, sipping wine and chatting about life, i forgot the cold, my frozen toes, all the other nagging problems moms burden their kids with. we were just two women enjoying paris together. mellow and wonderful.
after mass, we went in search of dinner - the heavy police presence around the notre dame was reassuring. but we were hungry and cold, and oblivious to danger. nearly every famliar place was shut or shutting early. but we stumbled upon a real gem , just opposite the george cinq , a little off the champs elysee. an italian restaurant called fendi. it was a brilliant choice buzzing with people in great spirits. over sancerre and sea bass, we bonded some more, before grabbing a cab and getting back to her apartment, where she had generously vacated her comfy bed for me. god bless daughters.
merry x'mas blog dosts.
20 comments:
- Manjiri Kale said...
Mary Xmas and happy new year to u & ur family......
- December 25, 2009 at 5:43 PM
- Theyoginme said...
merry xmas and amen to the daughters...
- December 25, 2009 at 5:56 PM
- Unknown said...
merry christmas and a prosperous new year to you and your family!!
i am eagerly waiting to hear more from you...
- December 25, 2009 at 8:19 PM
- चंद्रमौलेश्वर प्रसाद said...
" it has been a charming reversal of roles - here is arundhati taking complete charge of my life and time."
How proud u feel daughter taking the role of maa!!!
- December 25, 2009 at 9:42 PM
- gauri said...
Merry Christmas
- December 25, 2009 at 10:15 PM
- Vishal Tayade said...
merry christmas and have a great new year!!!
- December 25, 2009 at 11:09 PM
- supriya said...
merry christmas shobha ma'am...! I particularly loved your way of celebration as i opted for kind of same with my young sisters..! Family is celebration actually!
my dad has been to paris and to the italian restaurant u mentioned too..fendi! it was fab according to him.
I hope u manage to update your blog regularly...and for that your daughter has to take long showers i suppose..lol! have a great xmas...n wonderful time. god bless!
- December 25, 2009 at 11:49 PM
- Nirbhay said...
How can you travel so much without getting sick of it.South Africa - Australia-Paris...come on take a break.
I was guessing, when I read Paris that you would be writing about Bistros and French crusine.
Good you chose an italian food to write.
Anyway hope the food really tastes as good as you write :-)
- December 26, 2009 at 7:49 AM
- Unknown said...
bon jour, mz de! notre dame, eiffel tower. whattay way to usher in the new year. i've heard that they are still selling bits of the berlin wall in local markets, yes, since 1989! at this rate, the wall was big enough to go around the earth 5 times!! zut alors!! i suppose you'll return to tumchi-amchi mumbai soon enough, the smog beckons!!
- December 26, 2009 at 8:30 AM
- Vibz B said...
Mam I must say that ive always been an ardent fan of urs ever since I realised my love for writing...And with every post that I read at ur blog, you leave me more spell bound!
- December 26, 2009 at 12:06 PM
- Mukesh Bhatia said...
Thats great way of celebrating Christmas. Glad to know that Arundhati has taken over her role. Seems u need that motherly affection.
Merry Christmas & very happy new year to you all!!
- December 26, 2009 at 12:56 PM
- tenam said...
take metro line two and head to La Chapelle. You might like the south indian neighbourhood and some nice food.
Enjoy this lovely day in paris. finally the sun.
- December 26, 2009 at 5:29 PM
- Pooja Rathore said...
Happy Christmas to All!
SD - Have a good time in paris and keep writing.
- December 26, 2009 at 8:03 PM
Warm wishes for the year ahead..
have a beautiful and happy one:)
god bless you and yours:)
- December 27, 2009 at 1:49 AM
- Unknown said...
A very merry xmas to you & your family. While in paris,don't forget the macaroons!
- December 27, 2009 at 6:06 AM
record your thoughts on dictaphone or on ipod.. :)) You will not violate her ruling and get the stuff done..
- December 27, 2009 at 9:25 AM
- Harish said...
Teri bhi christmas.. meri bhi christmas... sab ki christmas... merry christmas!!!
What is!!!! De... u toh seem to be on wheels abhi! take rest before your Daud no.
- December 27, 2009 at 10:02 AM
- Harish said...
- This comment has been removed by the author.
- December 27, 2009 at 10:02 AM
- Unknown said...
Wish you all a very Happy n Prosperous New Year....may 2010 bring lots of happiness for one n all!!!!
New Year Parties in Mumbai
New Year Parties in New Delhi
New Year Parties in Bangalore
- December 29, 2009 at 6:32 PM
- Unknown said...
A truly motivational and life changing book
This book is really a good book which shows us right path. but i read
one more book named "ONE BOOK FOR LIFE SUCCESS" which is truly
motivational and life changing . .The writer has described in Plain English with lot of examples which is easy to understand...For More
Please watch the videohttp://www.youtube.com/watch?v=biORjS8ngv0
- July 3, 2014 at 12:39 PM


text:
Preppers know the need for proper preparation. While we never know when disaster or emergency will strike, we can be prepared for it. This paracord survival kit accentuates that sentiment. When unopened, it is a paracord ball, awaiting opening up to a kit of cool survival tools. Once opened, it can then be used for [More]
(as of April 6, 2020 13:40 GMT+0200 - Details) + Add To Wish List


text:
This pledge closed over 4 years ago
Monsanto's genetically engineered crops increase pesticides, not yields or nutrition. The only contribution Genetically Modified Organisms (GMOs) have made to the world's food supply are junk food ingredients and factory farmed animals raised on genetically engineered grains. Increasingly, genetically engineered corn is diverted from the food supply for ethanol. It takes as much fuel to produce the corn as it can replace at the gas pump. Using food for fuel drives up food prices worldwide. Please join the boycott!


text:
Jeremih (Feat. Twista & AK of Do Or Die) - Ladies
Directed by Brian Beckwith & DillaMan
Off Jeremih's "Late Nights" mixtape
Follow @Jeremih on Twitter
Posted by @Worldstarvids
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text:
By Ian Simpson
WASHINGTON (Reuters) – A powerful winter storm is lashin much of the eastern United States with rain and snow on Tuesday, threatening to snarl travel plans for millions over the busy Thanksgiving holiday, forecasters said.
Winter storm watches and warnings were in place for large parts of the Ohio River Valley, the interior mid-Atlantic, New England and the Great Lakes as the storm system moves northeast from the Gulf of Mexico area on Tuesday and Wednesday, the National Weather Service said.
Moderate to heavy rain was drenching the Gulf Coast into the Tennessee River and freezing rain was coming down from the Ohio Valley into New England ahead of the Thursday holiday, it said. Ice storm warnings were in effect for parts of the southern Appalachian Mountains.
"A complicated storm system will raise holiday travel concerns throughout the Eastern U.S. on Tuesday and Wednesday," the weather service said.
Forecasters have predicted that western Pennsylvania and western New York could get 6 to 12 inches of snow on Wednesday before the storm moves into western Maine on Thursday, weather service meteorologist Dan Petersen said.
The Thanksgiving holiday is one of the busiest travel times in the United States. Some 39 million people are expected to travel by road from Wednesday to Sunday, centering on Thanksgiving Day, travel group AAA has said.
Hundreds of airline flights were canceled on Sunday and Monday as the powerful storm moved out of the southern Rocky Mountains across Texas into the South. But only 15 U.S. flights have been called off on Tuesday, according to FlightAware.com, which tracks delays and cancellations.
High winds could ground the giant character balloons in the Macy's Inc Thanksgiving Day Parade in New York. City regulations bar the huge balloons from flying when sustained winds top 23 miles per hour (37 km per hour), and gusts exceed 34 mph.
The storm is combining with a cold front that dropped temperatures to minus 3 Fahrenheit (minus 19.4C) at Saranac Lake, New York, the coldest spot in the contiguous United States on Monday.
(Reporting by Ian Simpson; Editing by Scott Malone and Maureen Bavdek)


text:
Moderator: Cartographers
Drainbamaged wrote:Exterminator wrote:same as on classic...
Yes, but the territories are fewer on this map, and North America is a very good continent on the classic map too.
Teya wrote:Drainbamaged wrote:Exterminator wrote:same as on classic...
Yes, but the territories are fewer on this map, and North America is a very good continent on the classic map too.
If you have problems with maps, come into the foundry BEFORE a map is quenched. Bonuses would have been talked about lots. No use complaining when a map is finished.
reverend_kyle wrote:for the record, as a foundry viewer since I first started, andy normally doesnt announce maps when they're up.
Marvaddin wrote:HEY! Is people supposed to know that B.C. means British Columbia? I couldnt fortify in one game... then just checked the xml and realized that. Great Britain and Northwest territories are more obvious, but this B.C. thing... We will soon have noobs complaining that couldnt fortify from B.C. to prairies... Should we have B.C. in xml?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Bad Speler wrote:well, i was wondering about that bonus too, but no one complained. Anyhow, to late now.
Forza AZ wrote:Nice map. I played 1 RT game yesterday. It's different than most maps, because there aren't any "corners" where you can hide. You can attack via so many routes.
Good work Bad Speler.
snnecks wrote:The bonuses and colors on east and west Asia need switched respectively. Thanks, Steven
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text:
Havelock police are investigating a crash involving a pickup truck and school bus Tuesday morning at Havelock High School.
Three people were taken to the hospital Tuesday morning when a pickup truck struck a parked school bus in front of Havelock High School.
The crash happened at 7:48 a.m. when the driver of a Toyota Tundra pickup hit a bus that was picking up students at the high school for transport to Early College East in Havelock, according to Lt. Brian Woods of the Havelock Police Department.
He said the driver of the pickup truck, Charles Glenn Ross, 52, of Havelock, was alone and had been in the line of cars dropping off students at Havelock High for the beginning of classes and had some type of medical emergency, causing him to lose control of the truck. The pickup accelerated through orange cones that separate the parent drop-off area and bus parking lot, striking the right, front corner of the bus.
�There was severe damage to the truck and some damage to the bus,� Woods said. �It actually moved the bus over approximately seven feet from the point of impact.�
Woods said 10 students were on the bus at the time of the crash. He said emergency medical personnel checked the students at the scene.
Ross, student Derick Wilson, 16, of the Stately Pines community, and bus driver Anita Bradley, 35, of Havelock, were transported to CarolinaEast Medical Center in New Bern. They were all treated and released, according to a hospital spokeswoman.
�The juvenile (Wilson) was actually walking up the steps to get into the bus when the impact occurred, which made the juvenile do a back flip out of the bus back onto the parking lot,� Woods said.
The crash occurred as students returned to class for the first time after the week-long Easter break.
No charges have been filed pending the investigation by Havelock Police Officer Kevin Schutzman.


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This new fiction book is for children 8-12 years old. Three main themes:
Having children experience viscerally the wonder of being outdoors
Supporting girls in nature
Dealing with the different kind of learning styles. Sarah is school smart and Jasmine learns more from the outdoors than from skill.
You can hear an interview with me on on Vermont Public Radio
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#20 LaKory Daniels
|Troy, Ala. (Univ. of Alabama)
2006-2007: Played in all 31 games, starting eight. ...Led the Bisons in steals once with two vs. Nicholls State (Dec. 14). ...Season high five assists against Stetson Jan. 7. ...Played season high 35 minutes at South Carolina. ...Played his best game of the season against Mercer Feb. 9 with season-high 14 points, five rebounds, four assists and no turnovers in 34 minutes.
2005-2006 Became eligible to play in late December. ...Made his debut at Jackson State on dec. 17, 2005. ...Scored in double figures in three games, all in the Atlantic Sun Tournament in Johnson City, Tenn., with 11 points in the quarterfinals vs. Gardner-Webb, 10 in the semi-finals vs Mercer and a season-high 13 in the A-Sun Championship game with Belmont March 4, 2006. ...Earned a spot on the A-Sun All-Tournament Team. ... Posted season-high four rebounds at Texas-El Paso in NIT first round March 14, 2006. ...Season-high nine field goal attempts vs. Belmont (March 4, 2006). ...Twice made a season-high four field goals, both in A-Sun Tournament vs Mercer (March 3, 2006) and Belmont (March 4, 2006). ...Made season-high three 3-point field goals vs Belmont (March 4, 2006). ...Attempted season-high five 3-point field goals vs Texas El-Paso. ...Season-high nine field goal attempts vs Belmont. (March 4, 2006). ...Played a season-high 28 minutes vs Belmont (March 4, 2006). ...Played in 21 games, did not start a game. ...Averaged 12 minutes per game.
2004-2005: Played in four games in Alabama in November and December. ... Played a total of 10 minutes, averaging one rebound, .75 assists and .75 points per game. ...Transferred to Lipscomb for 2005 spring semester.
2003-2004: A walk-on at the University of Alabama. ...Broke his foot in practice in November. ...Spent the season as a medical red-shirt.
Personal: Son of Gwendolyn and Vaughn Daniels. ...Born Aug. 4, 1985.


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Why Activision Ditched Riddick
Why Activision Ditched Riddick
Activision Blizzard CEO Bobby Kotick has revealed why the newly-merged company chose to drop many of the projects in production at Vivendi, and it doesn't have much to do with artistic integrity.
All but five games in development at Vivendi and its subsidiary, Sierra Entertainment, were dropped following a post-merger review of the properties acquired by Activision Blizzard in the Vivendi merger: Crash Bandicoot, Spyro the Dragon, Ice Age, Prototype and one unannounced title. As a result, a number of relatively high-profile titles including Ghostbusters, 50 Cent: Blood on the Sand, Brutal Legend and Chronicles of Riddick: Assault on Dark Athena found themselves without a home. Some of the cuts were a bit mystifying, but according to Kotick, the reason they didn't fit into Activision's master plan can be summed up in one simple word: Sequels.
"[The dropped games] don't have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises," he said in Activision Blizzard's earnings call yesterday. "I think, generally, our strategy has been to focus... on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we'll be working on them 10 years from now."
Kotick noted that while original IP development still figures into Activision's plans, only a small percentage of successful game releases over the past several years have been original titles. "You still need to have production of new original property but you have to do it very selectively," he said. "The focus at retail and for the consumer is to continue to be on the big narrow and deep high profile release strategy... We've had enough experience that I think the strategy we employ is the most successful."
He added that Activision Blizzard has 15 titles set for release next year over "more than 70 SKUs," among which will be "three, maybe four exciting new intellectual properties."
via: MTV Multiplayer
So you're telling me the C-E-fricken-O of Activision Blizzard actually used the word "exploit"?
So then why in hell did they buy a producer responsible for publishing so many original IP's? Did they really need another shitty ice age or spyro game that badly? Couldn't they buy their own shitty sequel material? Goddamn.
Yikes. Activision is the new EA, it appears. I hope this strategy seriously bites them in the ass.
(Still bitter about Brutal Legend.)
Great, looks like we'll be awash with even more sequels with less and less original games. Less then a quarter of games coming out from them in the next year or so are 'new intellectual property'? Hur-frickin-ray.
Yeah, we'll see how many of your 'new' games become $100 million franchises with this attitude. 'Originality is for suckers' is what I'm hearing.
I also find it funny that they really DID use the word 'exploit', but not in the laugh out loud funny. More like, the 'I want to punch your grandmother' funny...which is some type of funny to someone, somewhere, I'm sure.
Fuck them tbh. I think that Sierra has picked up Chronicles of Riddick:Dark Athena. As long as it gets released and I can buy it i'm happy. If it turns out to be amazing (which is what I hope) I would like Activision to feel like they have bit themselves in the ass.
Well, I for one am glad to see that Prototype is still in production, seeing as how it's one of the games I'm really looking forward to, but why are they dropping all these other games in favor of a new Spyro, Crash Bandicoot, and ICE AGE!? First of all, Crash and Spyro are effectively dead, as far as I was aware, and I doubt these games are going to sell well (look at what happened to Sonic when they tried to revive him). And ICE AGE!? A movie game!? Especially a movie game from a movie that came out years ago!? This is one of the dumbest choices they could have made. Also, who's to say that the unannounced title isn't Brutal Legend?
I hope this idea of dropping all the original IPs in favor of dead series will come back to bite them in the ass.
All I see in the list of kept projects are dead horses. Hope they have fun beating them for a bit at their own expense.
I'll use my trademarked catchphrase now, if I may...
Activision CEO Bobby Kotick can go, and I mean this in every possible sense, fuck himself with a switchblade.
Amen, PedroSteckecilo, amen. Most of the kept games are crap kiddie games, they dumped every game with the potential to be great. Ice Age? Damn, change the name to Romper Room publishing and get it the hell over with. If annual sequels are their only criteria any longer, they aren't going to be publishing anything worthwhile ever again. Running out of decent publishers here! Who's left?
shit. you're telling me that a new game based on washed up franchises and movies are more important than original titles? So in other words, the strategy is, "Fuck over customers with 'Crash Bandicoot: Acti-Blizzard Loves Money Edition' instead of awesome original titles that the industry is in dire need of".
And this is why Yahtzee feels like he's mining for gold in a septic tank.
It's a business decision. A revolting, King Dick-league business decision, but a business decision none the less. Activision-Blizzard isn't in the business of making games, its in the business of making money. As long as people are willing to buy those boring, repetitive, and sub-par sequels, said sequels will continue to make money and Activision-Blizzard will continue to make them.
Look at all the crap thats out there for the DS and the Wii. You think Ubisoft or Majesco care that their shovelware is vapid and gimmicky? The fact that the pet hospital, baby daycare, and carnival sim games make loads of money off of gullible kids means that companies will continue to pass on interesting and unique IPs. When you answer to shareholders, you have to take the path that offers the greatest potential rewards with the least risk. In this market, that means more sequels and shovelware crowding store shelves.
also, correct me if i'm a bit wrong here. i don't really know if I'm using the term correctly, but isn't this sort of like McDonaldization? Instead of giving people great games and quality products with the best consumer satisfaction, they seem to be shoving as much shit down our throats as possible and making us like it, like when our parents used to force feed us vegetables when we were small.
People might justify this by saying it's a business but last time i checked, businesses prided themselves on customer satisfaction, which is the reason why EA is getting a lot of hate. If anything, most of the titles like Brutal Legend would be arriving in 2009, it could be that a lot of the projects that Activision Blizzard has seems to be taking up holiday 08, and possibly 3 quarters of 09.
I'm taking a guess and saying that Blood on the Sand will see the light of day most likely in spring, Ghostbusters in summer, Brutal Legend in winter, and Chronicles of Riddick maybe in winter or 1st quarter of 2010. These are just guesses after all, so don't take em too seriously.
Someone wrote some funny in Kotick's Wikipedia entry (last sentence)... wonder how long it will last:
"Robert A. Kotick (born 1963)[1] is the CEO, president, and board member for Activision Blizzard, a video game developer and publisher, and was previously the CEO for Activision from February 1991 until the merge in July 2008.[2][3] He was approved on 9 July, 2008 by stockholders of Activision Blizzard for this role.[3] Prior to Activision, Robert Kotick served as CEO to 4Kids Entertainment, and served as a founder of International Consumer Technologies and president from 1986 to January 1995.[2]
He was also a Yahoo! board member from March 2003 to August 2008,[4][5][1] and is currently a board member for the Center for Early Education, the Los Angeles County Museum of Art, and the Tony Hawk Foundation.[1] Also, a cocky greedy prick, above all else."
Oh my God! EA's corruption is spreading...
And that's got to be one of the worst strategies ever. I mean I can understand wanting to maxamise profit, but releasing the same game each year with slight modifications surely won't garner as much cash as one super awesome release.
It's unfortunate that there is such a huge amount of people willing to ditch out money to buy these games (or should I say, stand-alone expansion).
You guys still think Activision is better than EA? I knerw they were pricks when they dropped Brutal Legend - this is not news to me.
Oh, and this kinda leavesa bitter taste in your mouth about Prototype, doesn't it?
They dropped Brutal Legend and Riddick? I haven't seen this kind of selling out since Nintendo stopped caring about real gamers.
Well, at least he's being honest about his marketing techniques.
Riddick has been picked up by Atari at least.
Atari is really picking up after Activision. I still say EA is worse although Activison is closing the gap.
Damn. I was waiting on the new Riddick game. And I was going to buy Ghostbusters too, if it ever comes out.
Is that any better, though? This is Atari, they have made more worst games of all time than anyone else.
What they kept:
What they tossed:
It's official Activision is worse than EA. Who's up for forming an angry mob?
Everything is sequels now a days. Also, parents will buy anything for the kids just to shut them up. Think back to when you were a kid. If you saw something you really wanted and cried for it for a while, wouldn't your parents eventually buy it for you (even if that eventually was Christmas?) Well, thats how it is now. Since more and more kids and gaming (even if it is DS), aren't they gonna release more and more crappy kids games and sequels, just so the parents will buy them? But still, who cares. They are still making good games... even if they are sequels.
My God...what if it infects Blizzard? What if...Starcraft 2 is really lame? And Diablo 3...
What's wrong with releasing one hit wonders? Churn out decent games and people will buy them. Not everything has to become some sequel (or more) IP. Take the sales and call it a day, focus on another one hit wonder..
While I appreciate the honesty, I'm not liking the 'big plan' if you will. It smells an aweful lot like EA. We don't need more of the same, we need more innovation. What's a better place to go loose and let it rip then on a new IP, where you are not limited to anything?
lol L.B.
I really wanted the riddick game, but the longer until the 50 cent game comes out the better.
Also, spyro is what I grew up on, it's going to suck having them incarnate it like this and screw it up.
Yea, that game is so sweet looking, especially when you see the trailer the gamestop website has. Mainly because of the spec ops guy and their opinion on him. he sounds so awesome.
Not necisarily. It's not always best to come up with another one hit wonder, and it's not always best to make a sequal.
Which was the point I tried to make. You can do both, especially when you're 40% of the entire market.
You serious? Activision is 40% of the entire market. Oh why do the idiots always win?
I don't have exact numbers (if anyone does, please post!), but the market is pretty much EA + Activision nowadays. Not nessecarily owned, but published anyway. And I think we've all seen how much power a publisher can wield over a game in development.
pisses me off about ghostbusters and brutal legend, but prototype is still being released so I'm happy, didn't really care for the riddick game since it was just going to be butcher bay with a graphics upgrade and a bonus spaceship level.
Oh no.....
WHY!!!!???? Why must the good always suffer? Why does everything always lose out to greed?
So they ditched the long awaited Riddick sequel but they kept Crash, Spyro, and, my god, ICE AGE!? He comes across as even more of idiot after saying that they only kept the projects that have the potential of $100 million franchises. Ice Age? $100 million? I don't think so. How long has it been since that movie came out anyway?
Activision is apparently at least holding on to Brutal Legend:
But I'm wondering how big of an audience a hypothetical One-Off Game Studio needs to attract to stay viable.
Given that nobody is going to buy every single game that One-Off Games is going toproduce, that means they're probably going to have to ship more than one a year. That means that each individual game is going to be smaller and more casual. The upside to that is crossplatform portability, which helps sustainability. There's an added benefit in that, while One-Off Games might not ever make a sequel to one of their titles, in spite of their name they just might upsize it, like n to n+.


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Thursday, September 16, 2010
Advice to freshmen
My recommendation is simple: if your school offers a financial education course, take it. If it does not, take a basic economics course (Economics 101 or Principles of Economics). Financial knowledge has become an essential life skill; just as it is necessary to be able to read and write (and use Twitter and Facebook), it is essential to have basic financial knowledge. Financial decisions are made every day, from how much to borrow on a credit card to how to manage a checking account to whether to pay for dinner on a disappointing date. And the responsibility of making good decisions has been shifted onto individuals. Both government and employers are increasingly asking citizens and workers to take care of their own financial security. Like it or not, the benefits and risks associated with financial decisions are now yours. And you have just embarked on one of the biggest investments of your life: the investment in education (in case you are not aware of just how big an investment it is, ask your parents, but only after they recover from the shock of paying the first round of bills for tuition, room, and board). In my view, education is one of your best investments, with returns in higher lifetime wages and likely entry into more stable sectors of the job market. (There tends to be lower unemployment among jobs requiring a college education.) And there are many intangibles, too, that command a value, from gaining a network of smart and educated friends to having the opportunity to experiment and gain knowledge in many fields, under the guidance of experts.
In the same way that low educational attainment may mean a lifetime of low and erratic wages, so low financial knowledge has been found to be associated with poor financial decisions, from excessive borrowing to lack of participation in financial markets to inadequate wealth accumulation for retirement. The costs of poor decisions can be high, particularly when dealing with debt: choosing the wrong mortgage can push people into poverty or bankruptcy, and according to the research I did with Peter Tufano from Harvard Business School, those who display low levels of financial literacy are likely to pay 50% more in credit card interest and fees than those with higher levels of financial literacy.
While a course in financial literacy or in basic economics can benefit all students, based on my years of research, I recommend it most strongly to the following students:
Women: According to my research, women are much less financially literate than men. I do not know why this is the case, but one worrisome finding is that there is a gap in financial knowledge between women and men not only among young people but also later in life. This likely means that women face fewer opportunities to become financially knowledgeable than men do, for example by interacting with groups (perhaps other women) who are less likely to talk about finance. Enrolling in a college-level economics or financial literacy offers a chance to counteract that tendency.
African Americans and Hispanics: There is a wide gap in financial knowledge between whites and African-Americans and Hispanics, even after accounting for the many demographic differences in these groups, including income and wealth. Again, this may be the result of fewer learning opportunities over the lifetime. A college course in economics or finance can start to make up for this gap.
Students whose parents are not financially sophisticated: According to my research, as well as research from the Jump$tart Coalition for Personal Financial Literacy, the (small) percentage of students who are financially knowledgeable are disproportionately white males with college-educated parents (in particular, college educated mothers) who had stocks and retirement savings when their children were teenagers. This means that a lot of financial knowledge is learned at home. If you are among the first generation in your family to go to college and your parents have never invested in stocks, you start at a disadvantage in terms of financial knowledge with respect to your peers. Take the opportunity now to make up for that gap.
Students who hate economics and finance: If you think that the study of economics and finance is for uncreative people, and is evil and will only teach you to work on Wall Street and exploit poor people and poor countries, then you, too, should sign up for a basic economics or financial literacy course. In my experience, people who express disdain for economics tend to make poor and costly financial decisions. Take advantage of a chance to offset that tendency.
Let me finish by adding that there is a risk in taking a course on financial literacy and economics: You may actually find that you like it!
5 comments:
I really enjoyed your blog on youth and financial literacy. I'm actually writing a persuasive paper about the importance of money matters class for youth. I feel the basics of finances should be taught to children and teens just as reading, writing and arithmetic is taught. You make good points, I look forward to your future blog topics!
- September 20, 2010 at 11:13 PM
I've been reading Lusardi's blog and would like to thank her for my gain in wealth of practical knowledge on financial literacy!
- October 7, 2010 at 1:19 PM
Thank you for your insight on the importance of financial understanding. Particularly on an isolated college campus where you pay for everything with a little plastic ID card, it's very easy to forget about actual finances and leads to poor spending or borrowing habits. I agree that every student should take some sort of finance course. Otherwise, I believe far too many of us will be drastically unprepared to face the real world once we graduate from our college bubble.
- October 7, 2010 at 3:21 PM
- Good Money Habits for Students said...
Freshman year is often a person's first attempt at managing their own finances. With limited knowledge and guidance, many fail resulting in financial stress - and many drop out of school. Unacceptable! Professors and administrators agree - students need help, yet most schools are not providing adequate solutions. There are programs available to teach students about money management.
- November 4, 2010 at 2:16 PM
- Unknown said...
- This comment has been removed by the author.
- December 27, 2010 at 12:26 AM


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Home > Eco Friendly Gifts > Eco Gifts over £30
Firehose belt made from rare and limited black firehose. Sourced from the factory which makes British firehose. Solid brass buckle. Wipe clean. Water resistant. Incredibly durable. Looks fantastic. Just what you need, and want. Measurement is from the buckle to the third hole.
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A tower rises out of the earth, sleekly building up to the top, which is flat. The tower looks organic in design, but artificial in execution, with a tapering effect as it streams toward the top, as though a tree grew there until someone cut off the top and coated it in whitewash. Another reasonable simile would be that someone put a gigantic oddly-shaped funnel upside-down and then poured marble into, like a sandcastle made into a monument to man's achievement. It is nonetheless breathtaking… and out of place.
The carpet around the tower is green, the thick canopy of trees covering all of the ground about the tower, and spreading to the mountain range in the distance. The mountains form a ring around the tower, a seemingly perfect uniform radius going from mountain to tower in the entire circle, once again startlingly natural and artificial at the same time. The bowl of the valley falls down to a flat level at which point the forest begins which goes all the way up to the walls of the tower.
Lightning cracks through the sky, taking the surreal scene and temporarily painting it in a stark black and white, the false color photo of gods. The flash is instant and omnipresent, not being lightning but the exaggeration of what the interior of lightning is expected to look like. After a moment, it's gone.
Standing at the edge of the tower's flat circular roof is a figure with long black hair tied back behind its head. This hair is whipping in the wild winds before the perfect storm soon to break, along with the flowing coats, cloaks, mantles, and robes that make up this figure's clothing. There is no color in this figure, the manifold layers of clothing being the same shade of gray, and so the lines that define the figure's form blur and reshape with the wind. In all of this the interior person stands stock-still, resolute, calm, a bastion against which the chaos of the world strikes and screams to no effect.
Ideal lightning arcs once again through the sky, flashing the figure's amorphous shadow across the gray-white floor of the tower's roof. The shadow lacks as many details as the owner of the shadow, casting a void around any kind of definition that one could try to pin on the figure.
The figure's face is home to a pair of piercing dark eyes and little else, as the figure's face, from nose down, is covered by a mask made of some solid material embedded in the figure's innermost mantle. It is not form-fitting, thus the mask is still while the head can move, but the remaining details of this figure are thrown once again away, creating an endless middle ground where it lacks as many definitions as possible while still remaining a coherent being.
The figure could be a man or a woman, an adult or a child. It is impossible to tell. With the few ageless and androgynous features showing and everything else covered in the dark gray film of its clothes, this figure is without many defining characteristics. It is difficult to call the figure tall, difficult to say if it's broad-shouldered or wiry, fat or thin, light or dark, anything. The gray haze of the figure's clothes wreathed about it an unnatural anonymity, hinting at as few details as possible.
And so this figure focuses, though not upon anything important: All there is to see from here is the uniformly boring landscape.
As the storm began to brew to its expected level of intensity, a strange orb of light forms in the sky. This light is brilliant and dim all at once, and burns a circular opening for itself through the clouds of the storm, revealing the thin crescent of the moon, and then directs its beam down at the top of the tower. Then, as suddenly as the light appeared, it's gone, and the clouds flow back into the empty space above the tower.
The figure fails to notice this entire process, staring off into the distance as though possessed with an urgent need to see new meaning in the mountains. Though its back was to the whole event, there is little doubt that it had noticed the spectacle.
As the light dazzle fades, there is a new figure standing on middle of the tower's top, clothed not in fabric, but in darkly-lacquered and enameled plate armor. It is clearly a man, or a very manly woman, due to height, build, lack of breast and bust, and presence. Only this figure's eyes are visible through a raised visor, deep brown eyes, not without color, but with a depth that makes up for there being no other vent for this man's expression and emotion to the outside world.
The man, after appearing, sways a bit as though disoriented, stumbles a few steps as though caught in mid-stride, then regains his footing. There is an odd silence about this man's movements, since he is wreathed in armor, and yet he makes none of the clinking noises that are usually associated with knights and soldiers moving on foot. He also moves with a fluidity also not found in such garbed soldiers and warriors. The only noises he makes are his footfalls, with a light tapping tattoo that is brisk and light once again contradictory to the evidence of this man's garb. Another curious aspect of this man is that he is totally unarmed, which is odd since he went through the trouble of being fully armored for this meeting.
The man approaches the figure from his entry-point in the center of the tower's roof, covering the span with speed and efficiency. Once he reaches his goal, he kneels without a sound, even as his armor scrapes against the strange material of the tower.
The figure appears oblivious to his presence, once again captivated by the mysterious qualities that the bland landscape possesses in such magnitude.
"Thank you for coming. I know you dislike Transit. Please, stand. You know I hate that kind of formality from my subordinates.â€
The voice in which this figure speaks is equally lacking in qualities, having no intonation or timbre, and barely any tone at all. It is androgynous and does sound like it is carried on the air. The voice is more in terms of a presence, which is felt and understood by those who hear it, rather than a mode of communication easily connected to the figure.
The man speaks, his voice deep and full and as powerful as his eyes. In it, there is a slight quaver. Neither is he rattled nor surprised by the voice, for it is not new to him, nor does he seem to be afraid of the figure before whom he prostrated himself. The quaver is not for the figure to who he speaks, but instead for the news which he brings. The fear is strong.
"Yes, my lord.â€
"..And yet you still insist on kneeling there. Have it your way. To continue with the matter at hand: I am sorry I could not come to see you. I am required here. You needed to see me?â€
        The voice enveloped him, filling him with both a strange confidence in himself, a loyalty to his lord, and a growing dread for what he must say next. He thus attempts to stave away disgrace for a few moments by not directly addressing his failure.
"Yes, my lord. Troop movements have begun. There will soon be war in Varda.â€
The voice once again booms, its reassuring feel and volume enveloping the man in security, and yet also increasing his fear. He does not want to disappoint his master.
"Well, so much for everlasting peace. I didn't much like it anyway. But that can't be the reason why you needed to see me. Is there something else?â€
"Yes, my lord. The hunt for the chosen continues as planned. Richtor and Reinhardt are searching the western March now… though you could easily just tell us who they are.â€
The figure sighs, expressing mild frustration and great sorrow in this normally mundane exercise of the lungs, and precious seconds tick by while the man continues to ready himself for the bad news he brings.
"You know that it doesn't work in that way. Fate happens but does not inform those whom it guides. For me to tell you would unravel the tapestry and destroy the chain of events we've worked so hard to bring into being. What else?â€
The man searches inside of his mind for a potential bit of news… he needs more time. Just to stave off his eventual humiliation.
"Sonja is pregnant again. Maybe Arnaud will have a brother or sister, soon.â€
"Thank you for telling me this. This was clearly the reason you came here to speak with me, since the doings of you and your wife have such great importance as to merit your Transit here to spend some of my precious time here detailing it to me. Is that all?â€
The reproach is sarcastic and friendly, but it still stings. It is impossible to hide from the voice. The man now realizes that his gambit for more time to compose himself has failed. He can hide nothing from his lord.
"Yes, my lord. It… It is about my mission.â€
The figure stands still, and the man says nothing. There is a long silence following his words. "Don't keep me in suspense. You've spent enough time as it is getting to this point. What about the mission?â€
The man then steeled himself to tell his story and hoped he could maintain his composure through the entire speech. He sighed inwardly, his loyalty to his master and not the fear of punishment keeping his tongue still.
"Specifically, about Ash.â€
"That is a tone that I do not like to hear when my subordinates report their progress. What happened?â€
Here, as its first movement, the figure moves its gloved hand out of its robes and extends it to its side. Knowing his cue, the man walks up, steels himself, and takes his master's hand.
Of all the things I do, the joy of battle, and the thrill of facing a decent opponent burns inside of me. I strive constantly to improve myself, my mind, my body, my spirit. And so, I sat in anticipation, waiting for my next chance to test my skill.
The dismal ruin of a forgotten time sat in its stillness around us. This place has not seen any inhabitants for a long time. It's funny, how these ruins never have anything living in them. It's like they're cursed. But, since no one has ever found a curse in any of the ruins, no one has ever been struck with a magical aliment coming from being in a ruin, and no gruesome death has ever befallen someone while they were in a ruin that wasn't completely explainable, it is reasonable to assume that, eerie or no, it is safe to be in a ruin. This ruin was no different from many others I have been to.
Then again, I have always despised being in ruins. They are a testimony to failure, to weakness, to a strange show of splendor and grandeur that was not meant to last through the ages. My contempt for the builders is tempered by the fear of whatever caused them to cease to be. There was once something dangerous in these ruins, there had to be. I know it.
The sound of my quarry's footsteps echoing down the courtyard snap me out of my reverie. The steps are soft and light, yet on the strange Ruin-Rock that makes up the ruins, the footsteps of a spider could be heard. And almost any sound that was not generated by something rubbing against the stone was never heard.
Another eerie part about the ruins; you can never hear yourself scream.
My hiding place behind the column was a bit contrived, but I could think of no better. I could not use any of my magic to conceal myself, since magic suffers from the same deficiencies as sound in a place made of Ruin-Rock. I could not hide on the ceiling, I could not conjure some shadows, I could not blend into the wall. I am reduced to hiding behind a column in a temple to the vaingloriousness of a civilization that no longer lives, hoping that my prey does not notice me in the shadows that I have no power to make any longer or deeper.
It does not put me at ease to think that my opponent has the same disadvantages.
As he passes me, I poise myself to strike, and making sure that the darts are tucked safely in the pocket of my sleeve, for easy access.
This man is wearing a suit that seems to be made entirely of black. Not of a black material, but of the very essence of black. This suit conforms perfectly to his every move, and I wonder for a moment at its origin.
I can see no weapons, yet there is no comfort in this, either. It only means that my quarry either has them where I can't get at them, or worse yet, doesn't need them at all.
The sliding of my foot along the ground generates a noise that I do not want to make.
He hears me. He turns, and he sees me in the shadows. By then it is too late, and I am upon him.
The battle begins fiercely, my blade raking cleanly across his chest, but too far from him to cause anything but superficial damage.
The blood is out. It seeps like a fine wine from his wound, giving me the promise of the glory of the kill.
My second move with my blade is parried. He has acquired his own sword, from where I do not know. As I press my attack, he backs away in the onslaught, capably defending against each blow, but not able to make any attacks of his own. Every few blows I would knick him or cut him in a minor way, but none of my attacks, with my hands, feet, head, body, or blade, were causing any serious damage.
Every time one of us cried, it went unheard. Every time our blades met, there was no sound. The silent duel went on, the only sound the shuffling of our feet.
Sunlight glittered down upon the fight, and blood, his, was sparsely spattered in a few places along the Ruin-Rock, the red shining clearly on the off-white. He was losing.
After ten minutes of sparring, I finally exploited a weakness in his defense- He was not at home with a sword. His movements were always too large, and he was not as efficient in moving as he should have been. During one of his large movements, I knocked him down, and disarmed him, his sword flying silently away until it hit a far wall loudly, then clattered onto the floor. The noise was piercing to both of us- we had grown accustomed to the quiet of the ruins. I winced.
Then I went in for the kill, my blade angling for his neck, when he had used my moment's distraction with the noise to re-arm himself with a musket. He got off a shot, the ball flying into my shoulder and throwing me backward with the silent explosion of the gunpowder. I was dazed for a short while, but I came around soon enough to see him lumbering toward a door that had not been there before. I could not reach him in time, but I remembered my darts in their pocket on my arm.
Slipping a dart into my hand, I threw it at him as the door closed. I saw it hit him in the buttocks.
        The man lets go.
"I then spent an uneventful hour attempting to find a way of opening the door that Ash had used to escape. I could not. In retrospect, my lord, I should not have engaged him on his home turf. I… I am sorry, lord.â€
There is a little wetness around the man's eyes. A single tear drops onto the ground, wetting it with a single drop. The sound of the tear seemed to echo in the air.
"You know what this means.†Says the figure, the voice no longer filling the man with the confidence and security that it did just moment ago, only with dread of the oncoming punishment for failing his lord.
"Yes, my lord.â€
"Your perfect record has been besmirched.â€
The man blinks his tears out of his eyes. He could not raise his head to face his master.
"My lord, my honor has been broken. Please, allow me to be discharged from your service. I have failed you.â€
The voice sounds once again, this time giving the man an impression of disbelief.
"Nonsense. Everyone is capable of making mistakes, even the most loyal servants. Even gods. What matters is: can you say that you've learned from what happened?â€
The man is, of course, clearly surprised.
"Y…Yes, my lord. I have learned from my mistake!â€
Suddenly, there is a flash of delicate fingers around some kind of globe. It lasts no more than an instant, but the scene between the man and his master now no longer seems to be quite real. It becomes obvious that, all this time, rather than the two having their intercourse, this message, this instant, is recorded and viewed from a distance. It is not real.
"Good. You are a good man. You know I could not manage without you. Any of you.â€
Another flash, this time showing the arms and the chest of the woman whose hands are around the iridescent globe. The flashes are eerily reminiscent of the ideal lightning that was so profuse not long ago.
"Thank you, my lord.â€
"Don't worry about it. Believe it or not, you have actually given me some good news…â€
The tower is gone.
The woman holding the iridescent globe between her parted hands is standing there, her fingers making a light network about this globe. It is now clear that some form of power or energy has been crackling around her fingertips and around the globe, creating what could have been the ideal lightning. Her entire body is visible, except for her face. Her breasts, midsection, and groin are covered by some flowing cloth, but there is not much cloth there. Her feet are above the misty ground. Nothing else can be discerned about where she is. The distance extending behind her looks much the same as the foreground, continuing on until the horizon, which seems to be of the same misty color and the same misty texture as the ground.
        Around the woman, various images keep flashing in and out of view as the globe she is holding begins to break apart. These illusions are projected from nowhere, to nowhere. It's as though a series of memories are on parade for viewing right at that moment.
An aristocratic-looking man who looks a lot younger than he is appears first, his clear gray eyes wide open in horror, his facial features showing much distress. He cries "You can't do this!†and is gone.
A second figure, face shrouded by the hood of a cloak. The calm, cool voice says "It ends here.†Then the figure is gone.
Another figure, very calm and beautiful, a woman with pale hair and clear eyes. She seems to be telling someone with a resigned tone that "You cannot escape your fate.â€
Then she is gone.
The next figure is a man with strong, heroic features. His sandy hair is falling around his faceguard, and with a stern determination, he proclaims: "People no longer need Gods…†and then he is gone.
There is a man who is clearly very determined, his normally slack features squeezed together and his unkempt brown hair seems to be whipping about him. He yells, "You can't understand!†then he is gone.
There is a strange, boyish looking girl with short blonde hair and a face covered with freckles, and her mouth hidden behind a handkerchief, staring at something that cannot be seen. "Do you know what this is…?†and then is gone.
There is a wounded-looking man with long black hair, blood trickling from his mouth as he stares dreamily at someone, and says "Please… stay with me…†He then is gone.
The last figure is a man who seems very serene, yet sad. He also has black hair, held back by an elegant circlet, and aristocratic features that seem to have the weight of the world in them. He looks forlornly at no one, and tells them "Goodbye, my brother…†Then he, too, is gone.
The woman lowers her hands, and the images stop, the ball levitates up above her head.
        A blast of wind begins to flow from the globe, and suddenly all of the hair that was covering her face whips backwards, revealing her face for the first time. Her face is slightly elevated, her head tipped back as the wind blasts down at her from above. She slowly tips her head down to be level with her body, and then stares straight out. She opens her eyes, and the elegance of her face is suddenly composed, a quiet beauty that captivates those who look on. Her eyes are full of sadness, and the quiet fury of one who is powerless. She looks out, and she calls…
"Help me.â€
The globe cracks, then explodes.
And the stuff of nightmares is free.
Ryan wakes up screaming.
He keeps on screaming, even while he sits bolt upright and smacks his head against the bunk above him, and thus he generates a sound that sounds somewhat like this:
"AAAAAARRRRRGGGGGGGHGHGHGHGGHGH *Bonk* Shit!â€
Everyone else in the Junior Officers' Barracks is, by now, awake.
"What the hell is going on?â€
"Is it Sam? I bet it's Sam.â€
"It ain't me! It's Ryan!â€
"Ryan, what the hell do you think you're doingâ€
"Ow, my back!â€
"Damnit, what's this about? I was having the dream with the women!â€
"Stupid country folk. See all the hell you've raised?â€
"Which dream with the women?â€
"Does it matter?â€
"Damn stupid kids.â€
All of this swims by Ryan, who is at the moment, panting, with sweat sliding down his boyish features. He tentatively touched the spot where he hit his head on the top bunk, and feels the sting of something that's going to be a nasty bruise in the morning. Ryan is still a little fuzzy, though. Combination of him just waking up, smacking his head hard enough to cause a concussion, and his… his what? Hallucination? Vision?
        He gathers whatever sanity he can muster, and says to himself, "A… A dream?â€
        The other residents of the Junior Officer's Barracks take in this response to the sudden disturbance in the area.
        "A dream?â€
        "A dream!â€
        "You woke us all up 'cause you're havin' nightmares?!?!â€
        "Okay, whatever. I'm going back to sleep.â€
        "Yeah, you say that. I'm probably not going to get my women back.â€
        "Stupid kid…â€
        Ryan wipes his hand across his forehead and slides it through his carrot-colored hair. Was that it? Just a dream? Seemed so… real. He looked out at the sky. Clear sky. No storm. Big, round moon.
        Yeah. Just a dream. Without a second thought, Ryan put his head back down on his pillow and closed his eyes, drifting off to sleep.
End of Prologue.
"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung
"I eat the talking bees because I am George Washington Christ"
-From "Bob the Ball"</p>


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text:
Discover the ancestral home of the Macadamia Nut with a visit to the charming village of Bauple in Queensland's Fraser Coast.
Bauple sits in the foothills of Bauple Mountain and offers the chance to relive the pioneering past, discover incredible nut facts and enjoy locally grown nuts products.
The nut was discovered thousands of years ago on the Mountain by the Butchulla and Kabi Kabi People who would meet in large gatherings to feast upon the prized delicacy.
At Bauple's Macadamia House, visit a working nut sorting and drying facility and see displays of macadamia products. Crack nuts on the 'cracka pad' and take a seat in "Nosh", the iconic Nutmobile whose celebrity passengers have included Prince Charles and Lady Di.
At the Bauple and District Museum, which opens daily, delve into the area's impressive history through photographs, early faming tools, antiques and rare coins and telephones. There is even a 3.3 metre skin from a crocodile shot in the Mary River in the 1960s.
Picnic in the Museum's gardens next to a restored 1907 locomotive, similar to the one used by the Bauple Sugar Mill.
Ask at the museum about the Bauple Historic Walk - which is a self-guided walk to discover the town's key historical sites.
While the Bauple (or Bopple) nut trees once grew prolifically in the area, today the original trees are kept safe in a scientific reserve on the mountain. You can still see four examples of original varieties directly across from the Museum as well as large commercial plantings around Bauple.
Camp for free in the heart of Bauple with overnight stays available for self-contained caravans and RVs. There is another free RV site at Rossendale Park, just outside of Bauple.
During your visit, join in community events at the Bauple Community Shed and Band Hall. Hinterland markets are held every fourth Saturday. The Bauple Nut Bash is held every September.
Explore the wider area by following the Fraser Coast Country Drive, which takes in the historic Dickabram Bridge and small towns oozing country charm such as Tiaro and Theebine.
Note: Information on listed products and services are provided by the operator and were correct at the time of publishing. Rates are indicative based on the minimum and maximum available prices of products and services. Please visit the operator's website for further information. All prices quoted are in Australian dollars (AUD).


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Teresa's Italian Eatery
Italian/American Restaurant. High quality Italian foods , Steaks, Seafood, Chops. Lighter fair also thin crust pizza , salads and sandwiches. Large... more+ 0 saves
Teresa's Italian Eatery
149 So. Main St. ( Rt. 114 )
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