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Editor's Picks: 6 Dreamy Guest Bedroom Decorating Ideas
Senior design editor Stacey Smithers shares how to create a soothing bedroom oasis for guests.
When decorating our homes, the guestroom is often the last space we tackle — and I'm no exception! So lately I've been dreaming up different schemes to turn my own guest space into an inviting sanctuary for visiting friends and family. Here are some of my favorite ideas.
At the top of my wish list: a statement mural that covers the whole wall behind the bed. I love this gorgeous watercolor one, which is a blown-up version of a Ferdinand Hodler landscape.
With such a statement-making mural in place, I'd paint the rest of the room a soothing shade. Right now I'm considering Farrow & Ball's Light Blue, which reflects natural light beautifully.
For bedding, I'd love to splurge on a duvet cover sewn from Tonic Living's Tuscany Linen in Aqua, and some pillowcases in the Plum and Navy colorways. I think these linens would look great against the watery-toned mural… all soft, rumpled and inviting.
Smart bedside storage is another element I'd like to bring in. This nightstand from West Elm has two practical drawers and lots of space to stack books underneath. Ideally, I'd place one on each side of the guest bed.
Laying down a natural-weave rug is a quick and easy way to update a space, and at just $89, I think this 6'7″ x 9'10" rug from Ikea is a great buy. Don't worry if you already have broadloom carpet — a rug like this will add just the right amount of warmth layered overtop.
Throwing in some vintage lighting would be the perfect final touch in my guestroom. To mix things up, I'd mount this anodized-aluminum wall lamp by Phillips on one side, and place this Lotte Bostlund lamp on the other.


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1. Chicken
2. Shrimp
3. Beef
4. "Oriental"*
5. Pork
6. Hot & Spicy Chicken
7. Creamy Chicken
8. Being hit by a car
9. Cheddar Cheese
*Tastes better than Beef; docked points for being called "Oriental," both because, first of all, what the fuck is "Oriental" flavor, and secondly, "Oriental"? Really?

subset: commoncrawl


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During the regular Fall and Spring semesters Moody Library provides a study area that is open from 1 p.m. on Sunday to 11 p.m. on Friday. This area is also open regular library hours on Saturday.
The 24 hour study area includes the Allbritton (Moody) Foyer, the Garden Level Study Commons, Prichard Quiet Study Commons (2nd floor), and the elevator lobbies on all four floors.
We want you to be safe when walking back to your room late at night. Be smart.


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All About Craniopharyngioma
Some Background
Almost 20% of all childhood cancers start in the central nervous system (CNS), which consists of the brain, the spinal cord, and the surrounding fluid (cerebrospinal fluid, or CSF), lining tissues (meninges) and bone (cranium and vertebrae).
There are many different types of pediatric CNS tumors, all of which have long, rather complicated names. The tumor type is generally determined by two things: 1) where in the CNS the tumor starts, or the location, and 2) how the tumor looks under a microscope, also known as the histology. Primary brain tumors are tumors that arise in the brain, while primary spinal tumors grow in the spinal cord. However, some brain tumors can spread to involve parts of the spine, and vice versa. On rare occasion, certain types of tumors can even spread to areas outside of the CNS, such as distant bones or bone marrow.
Ultimately, every cancer treatment plan is individualized for that patient and takes into account not only the stage and the clinical data, but also the goals and desires of the patient and his or her family.
What is a craniopharyngioma?
Before proceeding any further, it is worthwhile to properly define and clarify some important concepts that are relevant to the subject of brain tumors.
The word tumor itself refers to an abnormal growth or mass of cells, also referred to in general terms as a "cancer".
Tumors can be either "benign" or "malignant. In simple terms, "benign" tumor cells usually do not have features associated with invasion or spread (metastasis) to other locations. In contrast, "malignant" tumors have cells that can invade and spread if not treated.
Even when a tumor is benign in terms of how its cells look under a microscope, it can still cause problems for the patient. Although benign tumors may not spread far beyond where they started, they can continue to grow and thus can still cause trouble from local expansion, particularly in an otherwise small, enclosed space like the brain. Pressure and obstruction from a growing mass can lead to severe neurological deficits.
Craniopharyngioma is a benign brain tumor that accounts for about 3-9% of all pediatric CNS tumors. This tumor results from abnormal overgrowth of a part of the brain called Rathke's pouch, located near the pituitary gland. It typically consists of a combination of calcium deposits mixed with cysts, or pockets, of fluid. The fluid characteristically contains protein, lipid (fat) and cholesterol pieces, giving it a so-called "crankcase oil" texture. Craniopharyngiomas do NOT represent cancers, and craniopharyngioma does not spread to other parts of the central nervous system or body; however, craniopharyngiomas develop in a part of the brain where their growth can cause problems with hormone secretion (from compression of the pituitary gland), or vision (from compression of the nerves responsible for sight).
Who gets this tumor, and how?
Craniopharyngiomas can occur in both children and adults, with a peak in incidence at 9 to 14 years of age. There are approximately 120 cases diagnosed each year in the United States in patients under the age of 19 years old. In fact, more than 50% of all patients with craniopharyngioma are under the age of 18 years. There is no clear association of the tumor with a particular gender or race. It is not really known what causes craniopharyngiomas, but they do not appear to "run in families" or to be directly inherited from the parents.
What are the signs of a craniopharyngioma?
The most common symptoms of this tumor are visual changes, most often loss of peripheral vision in one eye (visual field cuts) or blurriness. This is because of the proximity of craniopharyngiomas to the visual nerve pathways in the brain. Similarly, craniopharyngiomas are also close to the pituitary gland, and thus children can present with hormonal, or endocrine, problems. This is because the pituitary gland controls various important hormone systems, including those vital for body growth, sexual organ maturation, and thyroid gland function. Up to half of children can even develop notable personality changes or cognitive deficits. Finally, general signs like nausea, vomiting and headache may occur due to increased and excessive pressure in the brain from the tumor.
Please note that the symptoms mentioned here do not necessarily or automatically mean a child has a brain tumor, but further medical evaluation is required to rule out the possibility of a brain tumor such as craniopharyngioma.
How is a craniopharyngioma diagnosed?
Typically, the diagnosis is made based on a radiology study such as magnetic resonance imaging (MRI) scan of the brain with gadolinium contrast-enhancement. A craniopharyngioma has a very characteristic appearance on MRI scan: a well-defined mass with a combination of solid and cystic parts. Importantly, this is a tumor that occurs in the suprasellar region, a part of the brain also containing the optic chiasm (contains nerves for vision) and hypothalamus (regulates release of growth, thyroid, and stress hormones, among others).
As mentioned earlier, craniopharyngioma is a benign tumor and thus is not expected to spread from the brain to the spine, cerebrospinal fluid (CSF), or other sites outside the CNS. Thus, no additional scans are required unless indicated by symptoms or physical exam findings.
How is craniopharyngioma treated?
Although craniopharyngiomas are benign tumors that have relatively good long-term outcome, the optimal management of them is a very controversial issue in pediatric neuro-oncology. One major explanation for this is the inherent conflict between wanting to "cure" the patient and wanting to minimize the long-term morbidity, or negative side effects. Physicians are understandably hesitant to recommend and pursue the most aggressive treatment, if it risks leaving the child with worse neurologic problems than the underlying tumor itself. Recent publications from St. Jude's Children's Hospital highlight these concerns. Of 55 patients treated, almost all remained alive at the time of analysis; however, long term side effects included hormone deficiencies, shunt dependence, and seizures. Due to the potential for long term problems, it is very beneficial for children with craniopharyngiomas to be followed with multidisciplinary care to minimize the late complications. Additionally, treatment recommendations should be provided by a multidisciplinary team that includes a neurosurgeon, a radiation oncologist, and a pediatric neuro-oncologist.
Although no clear consensus has been reached in the medical community on the best therapeutic regimen for craniopharyngioma, presented below are some general management principles. It is important to remember, however, that each patient's case should be approached individually, and the treatment plan designed accordingly.
Surgery is typically the initial and major component of therapy, although the "right" or "best" extent of surgery is a matter of much debate. Some believe that the main goal should be gross total resection of the tumor, or in other words, complete surgical removal of all visible tumor. It is technically possible to perform a total resection in about 70-90% of cases. The success rate of total resection alone also ranges from 70-90%, (meaning the tumor comes back in about 10-30% of patients), which is quite good. So if total tumor resection is achieved based on both what the surgeon describes and what the post-surgical MRI scan shows, then careful observation after surgery is reasonable. Any additional treatment could be used only if and when indicated (ie: if the tumor comes back in the future). A new treatment approach is the use of sinonasal approach which is when the surgeon accesses the brain through the nose. Some patients are still best treated with craniotomy (an incision into the skull).
A complete surgery with no other required treatment is an optimal situation, but bear in mind that the rates of serious surgical complications following complete tumor resection are high: 50-90% risk of damage to the hypothalamus, 1-12% risk of brain hemorrhage during the surgery, and even a small risk of death. Not surprisingly, the skill and experience of the surgeon plays an important role in the outcome, both in terms of better tumor control and fewer surgical complications. Surgery may be best performed by a pediatric neurosurgeon with experience operating on patients with craniopharyngioma.
However, even in the best of surgical hands, there are many cases in which the craniopharyngioma may press against or be adhered to various critical brain structures (optic chiasm, hypothalamus, blood vessels), thereby making total resection essentially impossible. Instead, the surgeon removes as much as tumor as is safely possible.
This has led to several important questions: If only part of the tumor is removed, can the patient be "watched" with no further treatment safely? Should a partial resection be followed with radiation therapy to eradicate, or "mop up", the remaining tumor cells? Could this approach achieve equally good results as a total resection (if it had been possible), while decreasing the possible long-term side effects of a big surgery? In fact, knowing that the naked eye at the time of surgery cannot possibly see individual, microscopic tumor cells that might be left behind, should gross total resection alone EVER be done? Instead, should partial surgery and postoperative radiation for residual tumor be the goal for all patients, thus minimizing surgical risk and maximizing microscopic tumor control.
*(Please note: the term "partial" is be used synonymously with "incomplete" or "subtotal", all of which describe any surgery that is less than a total resection.)
Studies have tried to answer these questions, and found that craniopharyngioma patients treated with partial resection and radiation have 10-year and 20-year progression-free-survival rates as high as 70-90%. In other words, these patients are living without signs of growing or returning tumor as long as 10 and 20 years after treatment. Notice that this is comparable to the rates mentioned earlier for complete surgery alone, but with much lower rates of problems like hypothalamus damage or brain hemorrhage.
Radiation Therapy
A post-operative MRI scan of the brain is usually obtained to look for any leftover tumor. Residual craniopharyngioma can appear as anything from calcified little "flecks", to a more standard-looking cystic-solid mass. Based on what the MRI shows, together with what the surgeon reports he or she was able to do in the operating room, the surgery is classified as a "total" versus "less-than-total" (aka "partial", "subtotal", or "incomplete") resection.
If it is a partial resection, radiation therapy to the tumor site should be considered. This consists of radiation to both solid and cystic components of the tumor, to reduce the risk of local tumor recurrence. If the radiation is delayed and the patient is observed, the likelihood of tumor regrowth is high (70-100% over the next 5 years). Although it is generally recommended that patients who get partial resections should receive the radiation therapy upfront, rather than delaying it until the tumor comes back, there may be certain patients, especially those of very young age, for whom delaying radiotherapy is reasonable. In the postoperative setting, radiation is usually delivered only to the region of the original tumor, including the surgical area and all remaining tumor. Surrounding brain tissue and other critical structures are excluded from the treatment field as much as possible.
Much attention has understandably been paid to the possible long-term complications of radiation therapy to the brain and spine of a growing child. These can include deficits in memory, learning, and social/emotional adjustment, among other things. The development of such side effects depends on many factors, including extent of pre-radiation surgery, amount and location of brain that is treated, age of the child at the time of radiation, and how much radiation dose is given, among others.
However, modern radiotherapy techniques and proper attention to minimizing radiation dose to important brain structures whenever feasible can allow for safe and effective treatment, even in younger children. There have been considerable efforts within the field to decrease the dose of radiation and volume of brain that receives radiation to minimize long term toxicity. While no therapy is without its side effects, radiation therapy can be planned and delivered in such a way as to minimize potential long-term side-effects. Newer methods of delivering radiation therapy, such as stereotactic radiosurgery or proton radiotherapy (see below), are promising options to limit radiation to normal brain tissues. Radiotherapy for craniopharyngioma is best accomplished at a major radiation oncology center where physicians and staff are familiar with pediatric patients and technologically capable of treating childhood cancers.
Proton Radiotherapy
Proton radiotherapy is a special kind of radiotherapy that uses protons instead of the usual x-rays. The advantage of proton radiotherapy is that it can be shaped to a patient's tumor better than x-ray therapy, avoiding treatment of normal structures, and thus potentially decreasing radiation side effects.
A number of small studies at proton facilities around the world have found proton therapy to be safe and effective in treating these tumors, while theoretically limiting the dose of radiation received by normal tissues. This could result in less toxicity and fewer long term complications for these patients. Studies are following patients treated with protons long term to determine how this treatment will affect long term toxicity.
There is currently no role for chemotherapy in the treatment of craniopharyngioma. As it is a benign tumor, disease spread to distant locations is not typically expected, and thus systemic (ie: "body-wide") medication like chemotherapy has not been extensively used. Some have tried to inject chemotherapy directly into craniopharyngioma cysts in order to delay the need for surgery/radiation, but this approach is experimental. Other groups have utilized immune modulators, such as interferons, to reduce tumor size in the setting of recurrence; again, this approach remains experimental.
Current research is studying genetic mutations that may be present in craniopharyngiomas. These mutations are present in many individuals with craniopharyngioma. Targeted therapy may offer a new treatment option to many individuals with this tumor. A medication called vemurafenib is being studied in certain craniopharyngioma tumors, as are many other targeted therapies.
Follow-up Care and Survivorship
It is important to have a plan for who will provide your cancer-focused follow up care (an oncologist, survivorship doctor or primary care doctor). Talk with your oncology team about developing a survivorship care plan. If you would like to find a survivorship doctor to review your history and provide recommendations, you can contact cancer centers in your area to see if they have a survivor's clinic or search for a clinic on OncoLink's survivorship clinic list.
Beltran, C., Roca, M., & Merchant, T. E. (2012). On the benefits and risks of proton therapy in pediatric craniopharyngioma. International Journal of Radiation Oncology• Biology• Physics, 82(2), e281-e287.
Bender, J. G., Verma, A., & Schiffman, J. D. (2015). Translating genomic discoveries to the clinic in pediatric oncology. Current opinion in pediatrics, 27(1), 34-43.
Crom, D. B., Smith, D., Xiong, Z., Onar, A., Hudson, M. M., Merchant, T. E., & Morris, E. B. (2010). Health status in long-term survivors of pediatric craniopharyngiomas. The Journal of neuroscience nursing: journal of the American Association of Neuroscience Nurses, 42(6), 323.
Gump, J. M., Donson, A. M., Birks, D. K., Amani, V. M., Rao, K. K., Griesinger, A. M., ... & Handler, M. (2015). Identification of targets for rational pharmacological therapy in childhood craniopharyngioma. Acta neuropathologica communications, 3(1), 30.
Halperin, E. C., Constine, L. S., Tarbell, N. J., & Kun, L. E. (2012). Pediatric radiation oncology. Lippincott Williams & Wilkins.
Hyman, D. M., Puzanov, I., Subbiah, V., Faris, J. E., Chau, I., Blay, J. Y., ... & Gervais, R. (2015). Vemurafenib in multiple nonmelanoma cancers with BRAF V600 mutations. New England Journal of Medicine, 373(8), 726-736.
Luu, Q. T., Loredo, L. N., Archambeau, J. O., Yonemoto, L. T., Slater, J. M., & Slater, J. D. (2006). Fractionated proton radiation treatment for pediatric craniopharyngioma: preliminary report. The Cancer Journal, 12(2), 155-159.
Winkfield, K. M., Linsenmeier, C., Yock, T. I., Grant, P. E., Yeap, B. Y., Butler, W. E., & Tarbell, N. J. (2009). Surveillance of craniopharyngioma cyst growth in children treated with proton radiotherapy. International Journal of Radiation Oncology* Biology* Physics, 73(3), 716-721.
Yue, Q., Yu, Y., Shi, Z., Wang, Y., Zhu, W., Du, Z., ... & Mao, Y. (2017). Prediction of BRAF mutation status of craniopharyngioma using magnetic resonance imaging features. Journal of neurosurgery, 1-8.


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HONG KONG, January 24, 2013 /PRNewswire/ -- Hutchison Global Communications Limited (HGC or the Company), the fixed-line operating division of Hutchison Telecommunications Hong Kong Holdings Limited (stock code: 215) today announced launch of Hutch-Cloud - a cloud computing service between HGC clouds in Hong Kong and Los Angeles (LA). This milestone move marks the Company's entry to the nascent international cloud services market.
HGC Hutch-Cloud service
Leveraging HGC's network strength, multinational corporations and small-to-medium enterprises alike can now enjoy ubiquitous network access, thanks to availability of HGC's international Infrastructure-as-a-Service (IaaS) and Bandwidth-as-a-Service (BaaS) plus value-added cloud services such as Dedicated Bandwidth-as-a-Service (DBaaS) and On-demand Virtual Leased Line (ODVLL). All this extends secure connectivity into a customer's premises and positions HGC as one of the first telecoms operators in the world to offer ODVLL.
Andrew Kwok, HGC President of International and Carrier Business, said: "Our entry to the high-growth international cloud services market exemplifies continued expansion of our service portfolio. We are working to increase the number of HGC cloud sites in different regions and expanding the capacity of our cloud service, starting with the Asian and North American markets."
He added: "Our international business capability is gradually extending HGC's role as a leading ICT service provider and carrier's carrier into the exciting new era of IT-as-a-Service, through cloud computing. Both DBaaS and ODVLL are excellent examples of our innovative application of HGC's Virtual Private LAN Service (VPLS), as well as virtualisation and cloud computing technologies, to meet the dynamic needs of business customers today."
Infrastructure-as-a-Service (IaaS) and Bandwidth-as-a-Service (BaaS)
Hutch-Cloud, equipped with a webpage-based user administration portal, provides managed virtual computer infrastructure such as virtual machines, CPU cores, RAM and storage that enable customers to access the Internet without data usage limits. Basic services include IaaS and BaaS. A pay-as-you-go billing system and managed virtual connectivity enable businesses to turn formidable capital expenditure into more affordable and easier-to-manage operational expenditure.
Dedicated Bandwidth-as-a-Service (DBaaS) and On-demand Virtual Leased Line (ODVLL) Service
Hutch-Cloud also offers value-added connectivity services on-demand - DBaaS and ODVLL. DBaaS provides cloud-to-cloud connectivity running on HGC's VPLS network, which benefits from high network performance. DBaaS connects different cloud sites and forms an Ethernet network characterised by private and highly-secure data transmission.
ODVLL, a cloud network connectivity service, provides virtual on-demand point-to-point and secure data transmission from a customer's premises to HGC's inter-cloud platform. This is achieved via the local Internet and HGC's VPLS network to connect with another customer's premises. Data transmission is encrypted, so network security and diverse coverage become possible, as ODVLL is not bound by geography or limited to cloud-to-cloud transmission.
The fact that subscription to the above two services can be transacted via a web portal in hours rather than weeks -which has been the traditional implementation experience - means corporate customers enjoy fast provisioning of services and swift deployment of projects. In addition, the on-demand and non-contract-bound nature of these services allows users to scale managed virtual bandwidth up or down as required, giving rise to highly-beneficial flexibility and business agility in the event of a sudden surge, or fall, in data traffic.
For more details on Hutch-Cloud Service, please call our hotline on +852-2128-2349 or email firstname.lastname@example.com.
About Hutchison Global Communications Limited
Hutchison Global Communications Limited (HGC) owns one of the largest fibre-to-the-building telecommunications networks in Hong Kong. Since establishment in 1995, it has been fully committed to building its own 100% optical-fibre network infrastructure and introducing the most advanced facilities. Coupled with its four cross-border routes integrated with all three of mainland China's tier-one telecommunications operators and world-class international network, HGC provides a comprehensive range of fixed-line telecommunications services locally and overseas. HGC is a subsidiary of Hutchison Telecommunications Hong Kong Holdings Limited (HTHKH, Stock Code: 215). HTHKH is a leading integrated telecommunications service operator, offering mobile and fixed-line services to local and international customers.
For more information on HGC, please visit www.hgc.com.hk.
For more information on HTHKH, please visit www.hthkh.com.


text: Enjoy the worldwide local TV cables wherever and whenever with a marvel of craftsmanship and engineering that combines the beauty of Zen, sharp vision, dual SIM dual standby, and a seamless and intuitive UI, designed to be your best companion. Free Digital TV on the Go ZenFone Go TV has a built-in SONY IC (SMT-EW100) chipset Digital TV (DTV) tuner, so you're able to watch your favorite digital channels in high definition everywhere you go. Just switch on, tune in and sit back — no internet connection required! * Digital TV signal strength may vary depends by your real-time location. Worldwide Digital TV, in your hand ZenFone Go TV's multi-standard DTV tuner is able to receive hundreds of free-to-view digital-terrestrial channels all over the world, so you can watch local TV wherever you travel — just tap to tune in! * Digital TV feature compatibility varies by SKU and region's availability, please check with your local ASUS branch. Miraculous design comes with prestigious award Infused with a long lineage of innovation and excellence, the ZenFone Go TV is recognized globally for its incredible product design, including bringing home the 2015 iF Design Award. Zen, the ultimate balance of beauty and strength Zen means a balance of beauty and strength. It is also an introduction to new values that enhance the user experience in an entirely new way, custom-built for a dawning era of more active where lifestyle, technology, and thought are one. The ZenFone Go TV exemplifies the perfect harmony of simplicity and sophistication with effortless elegance and detailed craftsmanship. Ergonomic arc design with intuitive rear controls When designing the ZenFone Go TV, we started with you in mind. As a result, ZenFone Go TV has a highly-intuitive control layout, incorporating a physical rear key as part of the new ergonomic arc design. Snapping selfies, adjusting the volume and retracing your steps now feels completely natural, regardless of whether you are right- or left-handed. The elegant new shape feels secure and extremely comfortable to hold. Vibrant colors for your unique style Multiple colors are available to match the multi-colored ASUS ZenUI options, allowing you to personalize your phone so it reflects your mood and personality. Eye-protecting blue-light filter ZenFone Go TV has a built-in filter that reduces blue-light emissions by up to 30%, so you'll look, relax and read for longer without straining your eyes! The PixelMaster ZenFone Go TV includes PixelMaster, the renowned ASUS-exclusive technology that takes all the hard work out of capturing the best shots in every scenario. Our imaging experts' world-class wisdom is devoted to creating simple-to-use tools that turn you into in photography pro — and PixelMaster is your everywhere shooting assistant! Low Light mode HDR mode Beautification mode ƒ/2.0 aperture See what others can't see Through a combination of PixelMaster's pixel-merging technology, which joins four adjacent pixels to form as one, and advanced image-processing algorithms, ZenFone Go TV's Low Light mode increases light sensitivity by up to 400%. It also enhances noise reduction and boosts color contrast for clear and bright low-light shots with no need for flash. 4X light sensitivity Tame the brightness with backlight (HDR) mode PixelMaster's backlight (HDR) mode uses ASUS Pixel Enhancing technology to combine multiple shots in quick succession which expands the dynamic range and enhances brightness. With our unique technology, it automatically improves the color contrast and detail to ensure the photographs to look flawless with realistic highlights and shadows — every time. Beautify yourself in real time Switch ZenFone Go TV's front camera to Beautification mode to make you and your friends even better looking before your eyes. This mode subtly balance facial features, soften tones, and remove blemishes all in real time. Dual SIM, dual standby ZenFone Go TV features two SIM card slots in one device, allowing you to use a single device both your personal life and work. ZenFone Go TV's advanced antenna design provides fantastic performance, even in areas with poor signal — so you won't lose your call on the metro or in built-up areas. It's also obsessive about conserving power when searching for a signal, significantly increasing standby time. A simpler, smarter, more personalized ZenUI experience ASUS ZenUI has more than 1,000 features that improve upon the standard Android interface. You'll enjoy a simpler and smarter experience, with a stylish new layout that expands white space for a cleaner design, placing the information you need front and center. The brand new ZenUI is simple, brilliant, and beautiful. It knows your needs, expresses your thoughts, and becomes an indispensable part of your life. 22,000,000+ ZenUI devices sold 350,000,000+ ZenUI app downloaded Do more, more easily, with ZenUI ZenMotion . Themes . PhotoCollage . ZenCircle ZenMotion Tap Tap to open Double-tap anywhere on the display to instantly awaken ZenFone Go TV, or to put it to sleep — as natural as it is fast! Themes Select what your heart desires Choose from a great selection of unique-designed themes. PhotoCollage Create your own montages Use your own photos and images to build beautiful collages and montages. ZenCircle Share your adventures Connect to the amazing world by sharing your remarkable memories. Enjoy 100GB of FREE Google Drive storage! Your ZenFone Go TV comes with 100 GB of Google Drive storage, free for 2 years. Enjoy the amazing benefits of accessing files on-the-go with your ZenFone Go TV and Google Drive. Redeem this offer in the Google Drive app by April 1, 2018. Learn more Accessorize your ZenFone Go TV We've created a whole range of smart accessories for ZenFone Go TV, every one as unique and beautiful as ZenFone Go TV itself. Choose your companion and flaunt your style! ZenFone Series - 721 Awards. Worldwide Adoration. Great products transcend time, and transform great brands into legends. From 2014 to 2016, ASUS ZenFones went from zero to 721 international awards, demonstrating the admiration and respect of the media. We are honored by this recognition, and dedicate ourselves to continued pursuit of customer satisfaction.


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Original poster here. Shall I change the subject title to: 'when is much too much?'? :-)
When is wide too wide? When I can't get my butt through the door.
theguywitha645D definitely "wins" best answer on this thread. Personally, I love working with ultra-wide angle lenses because I tend to be forced to consider different composition methods and viewpoints to make things interesting. Here's one at 8mm focal length, APS-C: Squirrel's-eye view of a Bald Eagle
This entire discussion is interesting for me because I see in it an example of how people can sometimes overlook the most basic requirement of scientific procedure when promulgating a particular idea which they are convinced is right........<snip>........Thus endeth the lesson in clear thinking.
I get the impression that you didn't finish that sentence, Bob. Shouldn't you have written: "I'm an atheist, but am willing to pray please God let this thread die.....so I can continue believing in my fallacies"?
When is wide too wide?.


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So it's an 'all-new' Range Rover, is it? Looks a lot like the old one...
No, this is as all-new as an all-new car gets. It might look very much like an evolution of the old model, and the styling is very much of the 'if it ain't broke' school of car design, but the car is completely new underneath, and features so much pared-back lightweight aluminium it's a wonder it doesn't just float away.
The words 'Range Rover' and 'lightweight' don't sit together too comfortably.
They will now. This RR has a spanking new all-aluminium basic structure that will become the basis for all future Range Rover products. Jaguar Land Rover has chucked a billion quid at the development of a monocoque that feature sticking and riveting variously pressed, cast, extruded and rolled aluminium bits to create bones 39 per cent lighter than the current Rangie's steel basics.
Which means more fastness, right?
It does. The new car will be available for the first time with a stop-start-equipped TDV6 3.0-litre diesel with similar power to the outgoing TDV8 (255bhp and 442lb ft), in a car that weighs 420kg less. So a V6 that delivers the same speed as the previous V8, but with startling better fuel economy. Some 37.7mpg and 196g/km of CO2 from a RR? That's an appreciable benefit.
And if I want more cylinders?
Of course there's a 5.0-litre V8 petrol with a supercharger that chucks out 500bhp and hits 60mph in five seconds. But that feels slightly bonkers. We tested the 4.4-litre SDV8, which produces 335bhp and 516lb ft to give a 0-60mph time of 6.5 seconds - and, more pertinently, the kind of smooth lusty torque from below 2,000rpm that we'd find hard to resist.
How does it drive?
Relaxing is a good word for it. The new Range Rover still feels like a Range Rover, just fitter. A younger, more alert version of itself. The steering is more precise and sensitive, the attitude flatter and more controlled but still with plenty of absorbency. The ZF eight-speed box is so good you don't even notice it. And the ride is of limo-quality.
So it's not an off-roader any more?
Quite the opposite. For what is still a relatively large and heavy car, the new RR is faintly startling to drive off-road. This thing will get to places you wouldn't believe. Just leave the new Terrain Reponse II off-road software in auto, and you can cross rivers, climb mountains and traverse the most treacherous surfaces, all the while listening to Radio 4 and wondering what all the fuss is about.
Still a Range Rover, then?
Exactly. This is not a revolution of the soul of a Range Rover, because it didn't need it. What it is, is a Range Rover at the very top of its game. We can see people launching themselves out of BMW 7-Series and Mercedes S-Class as fast as their chubby little Captain of Industry legs can carry them. We can see Bentley owners looking at the RR's 5.0-litre V8 and wondering whether they really need a Flying Spur.
It's that good?
It really is. The new Range Rover is here. And it's everything you expect. But better.
For the world's most extreme test of the new Range Rover, pick up the December issue of TopGear magazine, on sale November 8


text:
The HD versions of PS2 classics Ico and Shadow of the Colossus are almost upon us. If you can't wait, though, here's what the first few minutes of each look like running on a PS3.
And if that's not enough, here are montages from both games, featuring even more footage, all courtesy of IGN.
Watch Ico/Shadow of the Colossus Collection Begin [IGN]
You can contact Luke Plunkett, the author of this post, at email@example.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.


text:
An Edmonton woman is suing Air Canada after a cup of hot water tipped off her tray, spilling water onto her lap and burning her.
Rema Halabi, 35, alleges a stewardess is to blame after she was burned severely on a 2010 flight to San Francisco. According to the Edmonton Journal, the $206,000 lawsuit claims the stewardess failed to ensure the water was not too hot, did not put a lid on the cup and did not make sure the cup was safely placed on the tray.
According to the Calgary Sun, the passenger in front of Halabi reclined their seat, jarring the tray and sending the hot water into her lap.
Halabi says she suffered second-degree burns all over her pubic area, lap and knees and that she now suffers from scarring, post-traumatic stress disorder, depression, anxiety and panic attacks. She also claims that she has been compromised in her duties as a massage therapist and that her income has been, and will continue to be, affected.
The Sun reports Halabi claims she was in good health at the time of the accident, but that is not the case anymore. She says she cannot enjoy an active lifestyle and has a hard time forming intimate relationships.
A statement of defence has not yet been filed.
Statements of claim and statements of defence contain allegations which have not been proven in court.
Also on HuffPost


text:
In a clip from the new MLB Network special Mr. Baseball, Bob Uecker, the legendary Brewers broadcaster looks back on his brief tenure as a professional scout and explains how some wayward gravy helped bring his scouting career to a merciful end.
Uecker went on to become a regular guest on the Tonight Show, a national broadcaster on NBC, and a popular actor, writer and ambassador for the game. The hour-long look at his career debuts Thursday night at 7 p.m. ET.


text:
The full designation of this contract is W535ac 28557 42-18245P. The Star Sportswear Mfg Co. was founded in 1918 and was located in Lynn Massachusetts. Although they received other government garment contracts this was the one and only contract awarded to them for A-2 jackets, in 1942. The company closed in the early 1990s.
Extensive research and development has gone into this product to offer you an A-2 reproduction of unparalleled authenticity. Our highly acclaimed War Horse® horsehide is used for the shell, produced exclusively for us to exact specifications, and designed to emulate the broken-grain character that is often found on originals.
The hide is 100% veg-tanned and is traditionally produced and sourced from Italy. There is only one way to describe it: Outstanding! Those who appreciate and understand the endearing feel and appearance of an original vintage garment will be positively 'blown-away' by the character and quality of this amazing hide.
Naturally, our Star A-2 emulates every detail of this contract's house style to the last stitch. The cut and stitch style has been faithfully reproduced to the finest detail, giving you a reproduction so accurate it could be mistaken for a dead-stock original.
The Eastman Star Sportswear 28557 A-2 offers the ultimate in products of this genre.
Available in sizes: 36 - 48
This garment is available with the option of having a TimeWorn finish. For more information about TimeWorn please see the link just below here.
Please note:
Choosing the TimeWorn option renders the garment non-returnable. Please see our Terms and Conditions regarding returns if you require further information.
NOTE: Jackets that are personalised with insignia, or that are Time Worn® (where Time Worn® is optional), are non-returnable
Please be aware this is only a representation of the final product. If any insignia is added to the product the jacket is non returnable.
Measure your chest over a T-shirt; it is helpful to get someone to do this for you. Do not inflate your lungs, just relax and stand with your arms out. The tape measure should be run around your chest right up under your arms and held snug, but not tight - this is your chest measurement.
Measure the circumference of your hand around your 4 knuckles (obviously do not include your thumb). Correlate this measurement with size chart below to assess your glove size.
Measure the circumference of your head.


text:
Shrimp Butter Toasts Recipe
Shrimp Butter Toasts
Shrimp Butter Toasts
From Gourmet
- For shrimp butter
1 1/2 sticks (3/4 cup) unsalted butter, softened
1 lb medium shrimp in shell (31 to 35 per lb), peeled and deveined
1 teaspoon salt
1/2 teaspoon black pepper
1/4 cup minced onion
2 1/2 teaspoons fresh lemon juice
1/8 teaspoon cayenne
For toast points
10 slices firm white sandwich bread, crusts discarded and each slice cut to form 4 triangles
3 tablespoons unsalted butter, melted
Garnish: whole cooked shrimp
- Make shrimp butter: Heat 2 tablespoons butter in a 10-inch heavy skillet over moderately high heat until foam subsides, then sauté shrimp with salt and black pepper, stirring, until just cooked through, 1 1/2 to 2 minutes. Transfer shrimp with a slotted spoon to a food processor, reserving skillet (do not clean).
- Cook onion in 1 tablespoon butter in skillet over moderately low heat, stirring occasionally, until softened, 2 to 3 minutes. Scrape onions into processor and cool mixture to room temperature, about 15 minutes.
- Add lemon juice, cayenne, and remaining 9 tablespoons butter and pulse until shrimp are finely chopped. Pack shrimp butter into a 2-cup ramekin or serving bowl and chill, its surface covered with plastic wrap, at least 6 hours (to allow flavors to develop).
- Bring to room temperature 45 minutes before serving.
- Make toast points: Put oven rack in upper third of oven and preheat oven to 400°F.
- Brush 1 side of bread triangles lightly with melted butter and toast, buttered sides up, in a large shallow baking pan until golden around edges, 6 to 8 minutes. Transfer to a rack to cool. Serve toast points with shrimp butter.
Serves 10.
- Category
- Appetizers
- Cuisine
- North American


text:
Learn More
Corning™ BioCoat™ Poly-D-Lysine Glass Multiwell Culture Slide
Ideal for applications involving adhesion, growth and differentiation of neuronal and transfected cell lines
Brand: Corning™ 354577
Code : 67
Additional Details : Weight : 0.42000kg
In October 2012, Corning acquired the majority of the Becton Dickinson Discovery Labware business. In 2015, the integration of the Biologics portion of the Discovery Labware brands (including Matrigel™, BioCoat™, FluoroBlok™ and PureCoat™) into their growing family of Corning Life Sciences brands will be complete. You will notice changes on their product and packaging artwork, but the products themselves and the catalog numbers will remain the same.
- Designed to closely mimic in vivo environments and enhance expression of cell-specific morphology
- Matrix components are applied as an even, optically clear coating
- All lots tested and found negative for bacteria and fungi; cellware is tested for the ability to promote firm attachment of rat cerebellar granule cells
For research use only.
|Culture Slide
|Adhesion, growth and differentiation of neuronal and transfected cell lines


text:
|Sam Kay (talk)
|Date Created:
|10th August 2007
|Please feel free to edit constructively!
Summary: Spider riders are warriors who ride monstrous spiders which are bonded to them mentally, physically, and spiritually
Length: 10 levels; minimum level: 7.
Spider Rider Edit
| "Look! There is a spider rider leading the left flank", Orethyl pointed as he thought to his spider.
"Yes", thought his monstrous spider Aranai back to him, "We should engage with caution."
Aranai began to crawl forward - accelerating into a scuttle - breaking into a run faster than the mightiest warhorse. Catching his foe in the flank, Aranai speared the enemy spider on Orethyl's lance. The lance shattered as shards and splinters flew through the air, even as Orethyl leaped at his foe, drawing his blade to finish the job...
The war would be won, whatever the cost..
|—The History of the War of the Spider Queens, Orethyl, spider rider
Spiders are sacred. A bond with a spider is the ultimate gift - such is the teaching of the spider riders. Both Lolth and Arachne gift their greatest followers with spider-bonds. A follower is given a monstrous spider egg, and when it hatches, the new spider rider is bonded mentally, physically and spiritually to their spider. But the spider riders are divided: half of them worship Lolth, the other half Lolth's sister - Arachne. This results in a war, a war that will last until one side is destroyed utterly: the War of the Spider Queens.
Becoming a Spider RiderEdit
A character can only become a spider rider through her great devotion to spiders. A character ready to join the ranks of the spider riders is totally obsessed by spiders, studying and handling them constantly, bringing them up regularly in conversation. A character may seek to become a spider rider to become a master of mounted combat.
|Any chaotic. The character's alignment must match her Spider Queen's (see below). The spider queens demand chaos, so only a chaotic individual is granted the honor of becoming a spider rider.
|Base Attack Bonus:
|Base Saves:
|Fortitude +5.
|Ride 5 ranks, Knowledge (nature or religion) 4 ranks.
|Mounted Combat
|If the character's spider queen (see below) is Lolth, then drow. If not, then there is no prerequisite.
|The character must worship one of the three spider queens (Lolth, Arachne, or Aranae). The character must receive a monstrous spider egg from her deity (usually presented by a deity's vassal).
| Base
Attack Bonus
| Fort
| Ref
| Will
|Spider Jump
|Spider Mount, Spider Empathy, Planar Web 4/day
|10 ft. (10 ft.)
|Summon Spider Swarm 3/day, Spider Jump
|10 ft. (20 ft.)
|Rebuke Spiderkind
|20 ft. (40 ft.)
|Perfect Rider +2
|20 ft. (60 ft.)
|Summon Spider IV 1/day
|40 ft. (100 ft.)
|Perfect Rider +4, Master Rider
|40 ft. (140 ft.)
|Summon Spider V 1/day
|80 ft. (220 ft.)
|Spider Knight
|80 ft. (300 ft.)
|Summon Spider VI 1/day
|120 ft. (500 ft.)
|Spider Calling 2/day
|Class Skills (4 + Int modifier per level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Use Rope (Dex), Balance (Dex), Tumble (Dex), and Knowledge (nature and religion) (Int).
|Spider Jump
|120 ft. (500 ft)
|Bonus Feat
|120 ft. (560 ft)
|120 ft. (560 ft.)
|120 ft. (620 ft.)
|Bonus Feat
|120 ft. (620 ft.)
|120 ft. (680 ft.)
|120 ft. (680 ft.)
|Bonus Feat
|120 ft. (740 ft.)
|120 ft. (740 ft.)
|120 ft. (800 ft.)
|Bonus Feat
Class FeaturesEdit
All the following are class features of the spider rider.
Spider Mount (Su): When the spider rider gains her first level in the spider rider prestige class, her monstrous spider egg hatches. The spider is immune to fear effects and can speak, understand, and read any languages that the spider rider can. The spider is no longer mindless, but is ridden as a creature of Intelligence 1 (see below).
Spider Empathy (Sp): At 1st level the spider rider can speak mentally to any spiderkind[1] creature within 30ft. The spiderkind[1] creature will understand whatever the spider rider says to it. The spider rider can pinpoint the exact location of any spiderkind[1] creatures within 30ft, even if she can't see them. She can use the Handle Animal skill with spiders (and monstrous spiders). For the purposes of qualifying for prestige classes and feat prerequisites she is treated as having the Vermin TrainerDrU feat.
Planar Web (Sp): At 1st level, the spider rider can use web as a spell-like ability four times a day (with a caster level equal to the character's spider rider class level). The web materializes out of thin air at the point where the spell-like ability was aimed at.
Summon Spider Swarm (Sp): At 2nd level the spider rider can use summon spider swarm as a spell-like ability three times a day (with a caster level equal to the character's spider rider class level).
Spider Jump (Ex): At 2nd level as a swift action, the spider rider gains the ability to travel between two points as if by means of a dimension door spell (except that you can take action after using this ability). She can travel up to the number of feet shown in the "Spider Jump" column of Table: The Spider Rider and a maximum total number per day equal to the value in parenthesis. The spider rider may include her monstrous spider mount in a spider jump. When this ability is performed it appears just like when a jumping spider "jumps."
Summon Spider IV (Sp): At 5th level the spider rider can use summon spider IV as a spell-like ability once per day (with a caster level equal to the character's spider rider class level).
Rebuke Spiderkind (Su): At 3rd level the spider rider may rebuke spiderkind[1] creatures as a cleric would rebuke undead. She rebukes spiderkind as a cleric of three levels lower would. The character's monstrous spider mount is unaffected by her rebuke attempts, and receives a +4 bonus against other spider rider rebuke attempts.
Perfect Rider (Ex): At 4th level, the spider rider gains a +2 competence bonus to Ride checks when riding a monstrous spider. This increases to a +4 competence bonus at 6th level.
Master Rider (Ex): At 6th level, the spider rider does not suffer penalties to AC due to charging while mounted on a monstrous spider, and only takes half of the normal penalty to ranged attacks due to being mounted.
Summon Spider V (Sp): At 7th level the spider rider can use summon spider V as a spell-like ability once per day (with a caster level equal to the character's spider rider class level).
Spider Knight (Ex): While riding a monstrous spider, the spider rider gains a +2 competence bonus to attack rolls and AC.
Summon Spider VI (Sp): At 9th level the spider rider can use summon spider VI as a spell-like ability once per day (with a caster level equal to the character's spider rider class level).
Spider Calling (Sp): At 10th level the spider rider can use spider calling as a spell-like ability once per day (with the caster level equal to the character's spider rider class level).
Spider Mount (Ex): At 11th level and every second level thereafter, the spider rider's monstrous spider mount gains 2d10 Hit Dice.
Bonus Feat: At 11th level and every 3rd level thereafter, the epic spider rider gains a bonus feat chosen from the following list: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the epic spider rider may treat any feat designated as a fighter bonus feat as being on the spider rider bonus feat list. A spider rider must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Monstrous Spider MountEdit
Monstrous spider mounts have the following game statistics.
|Rider's Level
|Natural Armor
|Monstrous Spider Traits, Unbreakable Spider Bond
|Evasion, Share Spells
|Uncanny Dodge, Shrink 3/day
|Fast Movement +10ft
|Spider Bonus Feat
|Fast Movement +20ft
|Slippery Mind
|Fast Movement +30ft
|Spider Bonus Feat
|Improved Evasion
Class Skills (2 + Int modifier per hit die)
Class FeaturesEdit
All the following are class features of the spider mount.
Monstrous Spider Traits: The monstrous spider mount must either be a web spinning or a hunting spider, but with the Dungeon Master's permission, it may be a specific monstrous spider. Use the base statistics for a monstrous spider of the mount's kind, but make the following changes.
Hit Dice: The number of d10 Hit Dice that the monstrous spider mount has (this replaces its normal Hit Dice). A monstrous spider mount has a good base attack bonus and good Fortitude and Reflex saves. Treat the monsterous spider mount as a character with class levels equal to the spider's HD. A monstrous spider mount gains additional skill points and feats for bonus HD as normal for advancing a monster's Hit Dice. The monstrous spider mount has 2+ Intelligence modifier skill points per Hit Die, but must train for one hour a day with the spider rider in order to gain these skill points.
Natural Armor: The number noted here is an improvement to the monstrous spider's existing natural armor bonus.
Attacks: The monstrous spider mount can make multiple attacks with her bite attack as if it where a manufactured weapon, with a -5 penalty to each extra attack. The spider cannot use its poison ability while making multiple attacks.
Size: Upon hatching, the monstrous spider mount is Tiny size. 1d4 hours later, she sheds her skin and becomes Small size. When a new level in spider rider is gained by a spider's rider, she sheds her skin and grows one category in size up to a maximum size of Huge at 4th level.
Type: The monstrous spider mount's type changes from vermin to magical beast (augmented vermin).
Ability Scores: The monstrous spider mount's ability scores are chosen using the elite array, replacing the 10 and the 8 with the rider's Intelligence and Charisma scores, which the monstrous spider mount shares. The racial ability score adjustments, Armor Class and attack modifiers and bite damage due to size for the monstrous spider mount are shown on Table: Monstrous Spider Adjustments by Size. For details on monstrous spiders see Monstrous Spider: Tiny, Small, Medium, Large and Huge.
Optionally a DM may allow their player to roll 4 sets of 4d6 discarding the lowest die and arrange the results among the monstrous spider mount's Strength, Dexterity, Constitution, and Wisdom scores.
|Bite Damage
Unbreakable Spider Bond (Su): The monstrous spider mount shares a bond with her rider that transcends the physical. The mount assumes the rider's alignment. If a spider rider dies, the monstrous spider mount dies instantly as well. If the monstrous spider mount dies the rider must attempt a Fortitude saving throw of DC 25. If the saving throw is failed, the spider rider loses 2 hit points per spider rider level. She will then go into a rage for 1d12 + (her Constitution modifier) rounds as if she was a 1st level barbarian.
At all times, the monstrous spider mount and rider can communicate empathetically and telepathically, see out of each others eyes, and can locate each other as if by the locate creature spell.
The spider rider automatically passes Ride checks to attack while mounted and to control her mount in battle when mounted on her spider, and has full control over her spider's speed at all times. The spider rider and her spider share the same initiative, which is rolled using their highest initiative bonus (The rider's or the spider's).
Shrink (Sp): 3 times per day at 3rd level, the monstrous spider mount can reduce its size to any size category smaller than itself as a swift action. This spell-like ability lasts until the spider decides to end it, which it can do as a free action. The caster level is 1 for this ability. This ability works like a stackable reduce person.
Fast Movement (Ex): At 4th level, the monstrous spider mount's land and climb speeds increase by +10ft. At 6th level, the bonus to the monstrous spider mount's speed increases by an additional +10ft and increases again at 8th level by another +10ft.
Spider Bonus Feat: The monstrous spider mount may select a bonus feat from the following list: Improved Critical (bite), Ability Focus, Acrobatic, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack (bite), Lightning Reflexes, Power Attack, Improved Bull Rush, Improved Overrun, Stealthy and Weapon Focus (bite).
Evasion (Ex): If the monstrous spider mount makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the monstrous spider mount is wearing light armor or no armor. A helpless monstrous spider mount does not gain the benefit of Evasion.
Ex): At the spider rider's option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her monstrous spider mount. The monstrous spider mount must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the monstrous spider mount if she moves farther than 5 feet away and will not affect the spider again, even if it returns to the spider rider before the duration expires. Additionally, the spider rider may cast a spell with a target of "You" on her monstrous spider mount (as a touch range spell) instead of on herself. A spider rider and her spider can share spells even if the spells normally do not affect creatures of the companion's type [magical beast (augmented vermin)].(
Uncanny Dodge (Ex): The monstrous spider mount retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
Slippery Mind (Ex): If a monstrous spider mount with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Improved Evasion (Ex): This ability works like Evasion, except that while the monstrous spider mount still takes no damage on a successful Reflex saving throw against attacks she henceforth takes only half damage on a failed saving throw. A helpless monstrous spider mount does not gain the benefit of Improved Evasion.
Ex-Spider RidersEdit
The spider rider can make a decision to which the monstrous spider mount objects. Switching from Lolth to another deity, offending the monstrous spider mount, ceasing to revere spiderkind, taking the spider for granted, or otherwise upsetting the spider can cause the spider to leave the rider. The spider rider loses all its supernatural and spell-like abilities gained from being a spider rider. The Rider can make amends only by contacting the monstrous spider mount to apologize. If the spider accepts the apology, the monstrous spider mount will come back to the rider and the rider will regain all spider rider class features.
If the spider rider's monstrous spider mount dies, the rider can never have another monstrous spider mount to replace her deceased spider. However, the spider rider can spend one hour in a ritual to bring back the monstrous spider mount to life. The monstrous spider cannot be brought back to life in any other way (including methods that make the spider undead). The monstrous spider mount will then return to life in her original body. If the deity that the rider worships believes the rider to be unworthy, then the monstrous spider mount will not return to life. If the deity changes her mind about the rider's worth at a later date, the ritual can be undertaken again. The monstrous spider mount's body cannot be damaged, disfigured or destroyed unless the spider rider is also dead (and will be repaired instantly if the spider rider returns to life), and can be called to the spider rider when she wishes to perform the ritual.
Campaign InformationEdit
Playing a Spider RiderEdit
Adventure: Spider riders usually adventure to gain power to use in the War of the Spider Queens. They also adventure in order to fulfill a task appointed to them by their patron (either Lolth or Arachne), or to find new candidates to train in the art of the spider riders. Neutral spider riders are rather obscure in their purposes. Their objectives are not known.
Characteristics: Spider riders are totally obsessed with spiders - their minds, bodies and souls are tied to the arachnids.
Spider riders rarely stop thinking about spiders in some way (even if it is just a corner of the mind considering some spider theory), and they often weave spider-knowledge into conversations simply because they can't help it! They simply love spiders with their hearts, minds and souls, and can't imagine others not doing the same to some degree. A spider rider's way idea of impressing someone is showing off their knowledge of spiders. Because of this spider obession most spider rider marriages are to another spider rider or a drow.
The spider rider and her monstrous spider are as one: they are mentally bonded and share their thoughts. The rider and the spider each have their own personality, opinions, and desires. However, both rider and spider are privy to the thoughts, opinions, and desires of the other.
Races: Drow are very often spider riders - their psyche is naturally predisposed to spider obsession. Humans are rarely spider riders as most are too squeamish, scared, or untrusting to even approach a monstrous spider (let alone ride one). dwarves, gnomes, orcs (and half-orcs), and halflings are almost never spider riders, due to their hatred of the dark-skinned elves (holding grudges even against Arachne's drow).
Combat: The spider rider takes the party role of a fighter and fast-attacker. Their skill in arms and their spider mounts make them ideal front-line fighters. The spider's speed makes them excellent at fast attacking and getting where they are needed. The spider rider truly comes into her own at 3rd level when the spider is finally large enough to mount.
Advancement: A spider rider should probably consider taking levels in fighter to gain specialized mounted combat bonus feats.
Resources: Spider riders may be given various magic or helpful items to help them on their quests by the other spider riders loyal to their patron deity.
Spider Riders in the WorldEdit
|Lolth is a liar. Arachne is the true Spider Queen!
|—Orethyl, spider rider, a secret log-book stolen from a temple of Lolth
NPC Reactions: NPCs tend to jump to conclusions when it comes to spider riders, especially humans and elves: they tend to assume that they are servants of Lolth, and are reluctant to change this first judgment. While drow treat spider rider's with great respect, others treat them like dirt.
Spider Rider LoreEdit
Characters with ranks in Knowledge (religion) can research spider riders to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|Spider riders are drow who ride spiders to further Lolth's causes.
|Spider riders are mentally bonded to their spiders.
|There is another Spider Queen who is attempting to use her spider riders to unseat Lolth.
|The spider rider's spider is actually so closely bonded that she is another aspect of the spider rider's personality.
Spider Riders in the GameEdit
Adaptation: As in Eberron, spiders are considered lesser to scorpions by drow, the spider could be replaced with a scorpion.
Sample Encounter: If the PCs enter a sacred drow temple or similar, they may encounter resistance in the form of a spider rider.
EL 11: Lamaë'an, a spider rider, guards a sacred drow ruin. She will attack any and all intruders until her death (such is her loyalty to Lolth).
{{#set:Name=Lamaë'an|CR=11|Size=Medium|Summary={{{summary}}}|Type=humanoid (elf)}} {{#set:Race=drow}}
|Female drow paladin of slaughter 6/spider rider 4
|CE Medium humanoid (elf)
|+3/darkvision 120 ft.; Listen +1, Spot +1
|Common, Elven, Undercommon, telepathy with Araënû
| 20, touch 13, flat-footed 17
(+7 armor, +3 Dex)
|magic sleep
|+5/+5/+1 (+2 against spells and spell-like abilities); +2 against enchantment
|light blindness
|20 ft. (4 squares) in scale mail, base 30 ft.
|+1 unholy lance +14 (1d8+4/19–20)
|Base Atk/Grp
|Atk Options
|smite good 2/day (+2 attack, +4 damage)
|Special Actions
|deadly touch (8 hp/day), rebuke spiderkind 5/day (+2, 2d6+3, 1st), rebuke undead 5/day (+2, 2d6+3, 1st), spider jump 20 ft. (40 ft.), Cause Disease 1/week.
|Spell-Like Abilities
| (CL 4th):
At will—detect good
1/day—dancing lights (CL 10th), darkness (CL 10th), faerie fire (CL 10th)
3/day—summon spider swarm
4/day—planar web (DC 14)
|Str 17, Dex 16, Con 11, Int 10, Wis 8, Cha 14
|able to notice secret or concealed doors, aura of evil, divine grace, spider empathy, perfect rider +2
|Exotic Weapon ProficiencyB (hand crossbow), Mounted Combat, Spirited Charge, Knight of LolthDrU, Spirited Charge.
|Handle Animal +11, Knowledge (nature) +11, Ride +16, Search +2, Spot +1, Listen +1, Use Rope +10
|+1 unholy lance, +3 scale mail
|Patron Deity
{{#set:Name=Araënû, Spider Mount|CR={{{cr}}}|Size=Huge|Summary={{{summary}}}|Type=magical beast (augmented vermin)}} {{#set:Race=monstrous hunting spider}}
|monstrous hunting spider
|CE Huge magical beast (augmented vermin)
|+5/darkvision 60 ft., tremorsense 60 ft. (unlimited in web); Listen +1, Spot +1
|telepathy with Lamaë'an
| 24, touch 13, flat-footed 19; uncanny dodge
(–2 size, +5 Dex, +9 natural, +2 armor)
|50 ft. (10 squares), climb 30 ft.; Fleet of Foot, Run
|bite +15 melee (3d6+6 plus poison) or
|bite +15/+10 melee (3d6+6)
|15 ft./10 ft.
|Base Atk/Grp
|Special Actions
|shrink 3/day, web
|Str 23, Dex 20, Con 17, Int 10, Wis 12, Cha 14
|fast movement, share spells, unbreakable spider bond
|Fleet of Foot, Improved Natural Attack (bite), Run
|Climb +23, Hide +8, Jump +25, Spot +16.
|leather armor barding
|Poison (Ex)
|Injury (bite attack as a standard action), Fortitude DC 18, initial and secondary damage 1d8 Str. The save DC is Constitution-based.
|Web (Ex)
| Araënû often waits in its web or in trees, then lowers itself silently on silk strands and leaps onto prey passing beneath. A single strand is strong enough to support Araënû and one other Huge creature.
Araënû can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
|Shrink (Sp)
|Three times per day, as a swift action, Araënû can reduce its size to any size category smaller than itself as though affected by a stackable reduce person spell for each reduction in size category. This spell-like ability lasts until it decides to end it, which it can do as a free action. The caster level is 1st for this ability.
|Unbreakable Spider Bond (Su)
| Araënû shares a bond with Lamaë'an that transcends the physical. It has Lamaë'an's alignment. If Lamaë'an dies, Araënû dies instantly as well. If it dies the Lamaë'an must attempt a Fortitude saving throw of DC 25. If the saving throw is failed, Lamaë'an loses 8 hit points. She will then go into a rage for 1d12 rounds as if she was a 1st level.
At all times, Araënû and Lamaë'an can communicate empathetically and telepathically, see out of each others eyes, and can locate each other as if by the locate creature spell.
Lamaë'an automatically passes Ride checks to attack while mounted and to control Araënû in battle when mounted on it. She has full control over Araënû's speed at all times. Lamaë'an and Araënû share the same initiative, which is rolled using Araënû's initiative bonus.
|For each of her saving throws, Araënû uses its own base save bonus or the Lamaë'an's, whichever is higher. Araënû applies her own ability modifiers to saves, and she doesn't share any other bonuses on saves that Lamaë'an might have.
References Edit
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Back to Main Page → Dungeons and Dragons → Campaign Settings → Aëthár; Soul of the Blade → Classes. Template:Aëthár; Soul of the Blade Supplement


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Extra large cotton flannelette wrap from Snugtime is perfect for all occasion, can be used as a newborn wrap, burp bib, nursing cover, pram cover, capsule/ infant carrier shade cloth.
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Beginning on December 7, 1941, the Imperial Fleet of the Japanese Navy began one of the most destructive campaigns the world had seen in one day. Whenever December 7, 1941 is discussed, most people think of the Japanese attack at Pearl Harbor. December 7 was a lot more. All across the Pacific Ocean, Japan attacked the US wherever it had bases, ships, or men stationed. In one fell swoop, Japan had come perilously close to wiping out the Pacific fleet in one day. By early 1942, the refueling station at Midway was one of the few targets left standing. However, the failure of Pearl Harbor for the Japanese was that while the Japanese planes took out most of the battleships at Pearl that Sunday morning in 1941, the planes failed to take out the US aircraft carriers. In 1942, Admiral Yamamoto, the man who designed the Pearl Harbor attack began to design a second attack on an atoll, northwest of Hawaii, called Midway. This time, Yamamoto would not carry out the attack. He would leave that to someone else in June 1942.
The Japanese on Paper
Had battles been fought on paper, the Japanese should have won easily. They had more experience pilots. They had more experienced commanders. They had planes which could fly farther and faster. They had more ships and support vessels. Vice Admiral Chūichi Nagumo was in charge of the fleet. His experience would play a key role. Nagumo's greatest strength was he always did what he was told. He was a good soldier. He followed battle plans to the letter. However, these strengths would also be Nagumo's undoing.
The Americans on Paper
Frank Jack Fletcher was an American Admiral. His greatest experience had come at the Battle of the Coral Sea in May of 1942. The Americans and Australians had repelled an attempt by the Japanese to invade Australia, New Guinea, and other South Pacific targets. As the Admiral in charge of the Yorktown, the Coral Sea had left the Yorktown near listless. Somehow, Fletcher over saw the refit of the Yorktown. In what should have taken months, was done in days as over 1,400 men put the aircraft carrier back on its proverbial feet. This was done out of need as they were not many US aircraft carriers left. At the Battle of Midway, the Japanese would have 4 of them while the Americans only 3. The Japanese had every advantage on paper. However, it was the advantage of paper that swung the battle.
The American Secret Weapon: The Code
The Americans were close to breaking the Japanese code system in the fall of 1941. To many code breakers, the failure to break the code before Pearl Harbor stuck in their craw. One such analyst was Joe Rochefort. In the spring of 1942, the Japanese code JN-25, the operational code of the Imperial Navy, was extremely complex; more so than other Japanese codes. JN-25 contained 33,333 five-digit code groups. Rochefort and his decryption code team used guesswork to finally break the code in the week before Midway. It was an amazing accomplishment as the team was deciphering between 500 and 1,000 messages a day. The US then put out a message saying Midway was almost out of water. Within hours, Japanese messages begin chattering about AF having a water emergency. The code was broken and a trap was put in motion.
The Battlefield
The military significance of the Midway Island was almost insignificant. The US had little use of the base early in the war. But for the Japanese, it would get them one step closer to Pearl Harbor. Once the code had been broken, Fletcher moved his fleet away from the islands to open up the islands and enabled the Japanese to show their hand.
The Battle
Nagumo sent seven Japanese scout planes to confirm that the American were not at Midway. Their own hubris of their attack plan would be their undoing. And in believing the plan to be invincible, Nagumo would not waver from it or put much stock in scouting. There would be no improvising, no changing of tactics. The US sent out over 20 scouts and found the Japanese fleet. Fletcher sent in torpedo bombers. However, initial attacks by US torpedo bombers on the Japanese fleet were a complete failure. All but 3 torpedo bombers were destroyed. This fact only cranked up Nagumo's and the Japanese confidence.
When the first wave of Japanese planes attacked Midway, they failed to put the nail in the coffin. When word comes of a US aircraft carrier being sighted by a Japanese scout plane, Nagumo has to make make a key decision about whether to continue the attack on Midway or to go after the Aircraft Carrier. This was not part of the plan. The US aircraft carriers were supposed to be in Pearl Harbor. Nagumo chooses to reconfigure the bombs on his planes for an attack on the carriers. This would take an additional 60 minutes. To do this, the planes would be reconfigured on the decks of the aircraft carrier. It would be a fatal mistake.
When Fletcher's attack force arrives to attack the Japanese carriers, the torpedo bombers continue a string of bad luck for the US. The first wave did no damage. The first wave of bombers got separated from its escort of fighters and were shot down easily by the Japanese fighters.
The second wave by the US was not going to make the same mistake. 6 US Wildcat fighters were set to face over 20 Japanese Zeroes in the skies over the Japanese aircraft carriers Akagi, Kaga, and Sōryū. The Zero was a superior machine. It was faster, more maneuverable, and had more range. However, its one weakness was the fuel tank easily caught fire. In addition, the hubris of the Japanese commanders spread throughout the fighter ranks. In addition, they could not improvise. In what becomes known as the Thach Weave, US fighters fight in pairs but by flying inter-locking patterns which confuses the Japanese and they are unable to adjust to the American tactics. The bombers now had free reign to attack the JAkagi, Kaga, and Sōryū.
While US carriers were made of metal, Japanese carriers had wooden decks. In a mere five minutes, 3 out carriers were in flames. Between the bombs the US dropped, the Japanese carriers were sitting ducks with their own bombs on deck, the armaments underneath, and the wood. The battle was nearly over. Nagumo, despite losing the flagship, was not going to be stopped. He thundered on towards Midway. Despite only having 1 carrier to the 3 of the US, Nagumo pressed forward undaunted and undeterred. The Japanese found the Yorktown and thought they laid it waste with three bombs. Quick thinking by the US stopped the fire on the Yorktown. Nagumo thought the odds were closing to his favor. The Yorktown, while badly damaged could still float and would play a key role in the outcome of the battle.
The Japanese quickly regroup and attack what they think is another carrier but it is the Yorktown again. This time, the Yorktown is dead in the water. Nagumo thinks he has evened the odds. As Nagumo thinks he has taken out 2 carriers, he begins to attempt a final attack. Before the Yorktown is abandoned Fletcher sends out scout planes to find the final Japanese carriers. And the Americans find the final Japanese carrier. The Hiryū was hit with 4 bombs. A key to the sinking was that the Japanese pilots were eating below deck when the Americans arrived.
Midway reports for June 5 contained a variety of activity going on that day. For Fletcher and the US, a key to the battle was deciphering the reports that were coming in. While history records the key details, it also can reveal the small details. Fletcher had to sort through the large amount of data to make decisions. Here is a list of just June 5, 1942.
5 June, 1942.
Daily search, 10 planes, sector 250 to 020 to 250 miles. Co-verage about 100%.
0000 – Flight 102, 2 PBY5A's with torpedoes off to attack transport group.
0130 – Submarine shelled Midway. Batteries returned fire. Three hits on SS are claimed.
0415 – Submarine reports large enemy force at 28-23 N., 179-09 W, at 1417 Zed.
0430 – All B-17's in the air.
0510 – 1V102 requests MO's.
0530 – Search group in the air.
0600 – 7V55 reports 3 men in boat, 29-08 N., 178-07 W.
0615 – V92 reports unable to locate target, unfavorable wea-ther, verify position, advise.
0625 – Ordered V92 to proceed to Kure.
0630 – 2V55 reports sighted 2 battleships bearing 264, dist-ance 125 miles, course 268, speed 15.
0632 – 2V55 reports ships damaged, streaming oil.
0700 – 4V58 reports 2 enemy cruisers bearing 286, distance 174, course 210, speed 20.
0719 – 7V55 reports 5 ships bearing 325, distance 200.
0735 – 7V55 reports 5 ships on course 338, speed 25, latitude 31-15, longitude 179-55.
0800 – 6V55 reports 2 battleships and one carrier afire, 3 heavy cruisers bearing 324, distance 240, course 310, speed 12.
0815 – 6V55 reports cruisers and destroyers screening burning carrier. Battleship well ahead.
0820 – 8V55 reports bearing 335, distance 250, one carrier course 245.
0821 – 10V55 reports ENTERPRISE on fire and sinking.
0850 – Submarine reports land plane out 279½°, distance 570.
0945 – 10V55 reports TF 16 bearing 020, distance 90, course 270, speed 25.
1000 – V92 reports making hits on Jap battleship.
1020 – 10V55 reports TF 16 bearing 018, distance 80.
1220 – 10V55 reports destroyer rescued crew of 1V58 (23P2).
1220 – Remains of Marine Air Group, 8 dive bombers, scored one hit on damaged cruiser to westward. Lost one plane by AA fire.
1250 – 7V55 picked up man at 20-27 N., 179-17 W.
1320 – Flight V92 in air to attack crippled carriers to north-ward.
1430 – V92 reports TF 16 bearing 322, distance 105, course 322, speed 25.
1430 – PT boat reports attacked by cruiser aircraft bearing 150, distance 170.
1545 – V93 on attack mission.
1610 – 1V56 reports one carrier, two battleships, three heavy cruisers, five destroyers, course 280, speed 10, bearing 325, distance 110, friendly ships.
1800 – V92 reports finding only one cruiser. Scored only near misses.
1845 – 2V56 reports being attacked by 12 enemy planes bearing 313, distance 350.
1930 – 5V93 dropped bomb bay tanks instead of bombs on enemy.
Nagumo limped home in defeat. The Americans, while losing the Yorktown, only lost over 300 men. The Japanese lost 3000 experienced sailors and airmen. For the Japanese it wasn't the pilots who were the key loss, but rather the maintenance crews and the aircraft carriers. A lot of technical know how went down in the ocean. An invasion was deterred. A turning point in the war in the Pacific changed the course of the war. From now on, the Americans could rebuild their fleet, planes, and begin an offensive against the Empire of Japan. The Battle of Midway was the high water mark for the Japanese. Their navy nearly destroyed was now on the defensive. The battle also marked an important turning point as it showed the importance of aircraft carriers as the key to the Pacific theater of operations. Air power by sea was going to win the war. However, on June 6, 1942, the US had no strategy on how to defeat Japan. They only hoped to stop it. Midway changed that mindset.
"After a battle is over, people talk a lot about how decisions were methodically reached, but actually there's always a hell of a lot of groping around." – Jack Fletcher
For Fletcher, he groped better thanks to his ability to improvise and make adjustments throughout the battle. This trait would be a key for the Americans in the Pacific against the Japanese and in Europe against the Germans.
Here are three excellent educational films about the Battle of Midway.


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How Much Do You Get Paid By YouTube ?
Have you ever wondered how much money can be made if your video become Viral on YouTube?
YouTube Pay Per View
The chances of making over $100,000 a month from uploading YouTube video's is very a long shot. The best plan would be to stick to building up revenue by getting an audience through constant content. It doesn't matter whether your videos are about cats, hot peppers or funny videos, you need some unique and funny content.
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- The first step to making money with YouTube is to sign up for an account on YouTube. If you have a Gmail account, you already have an account to use that you just need to link to YouTube via the account page. Once your YouTube account is setup and running, the next step is to activate your AdSense account. AdSense is the main advertising engine Google uses. To create a AdSense account you will need to have a bank account. You need to input the payment information on your account in order for your AdSense to start working.
- The next step will be to start creating YouTube Videos. There really isn't much of a secret as to what video's will become viral. It has a lot to do with the content in the video, is your video funny or unique of its own? Some of the most popular content include professionally produced music videos and funny/awkward family videos recorded with an iPhone. Be sure to use the highest quality possible on your iPhone. If your thinking of improving the quality you can use a DSLR camera and external microphone which you can find at your local Tech shop.
- Once you've finished recording your HOPEFULLY viral video, you should edit your video withWindows Movie Maker or iMovie which are free, or you can use a paid program like Adobe Premiere for more editing features. When your editing your video, be sure you don't use copyrighted music. If you end up posting copyright material in your video you won't be eligible for YouTube advertising.
- Once you have completed edited your video it will be time to upload your YouTube video content on YouTube. You can drag and drop videos from your computer into the uploader to upload the video. You can upload multiple YouTube videos at a time as long as you don't close the browser.
- While your video is uploading you will be able to fill out details such as the title, description and keywords. It is a good idea to be very descriptive when your completing the title, description, category, and tags.
- Start promoting your video!!! Now that your video is online its time to share your video on social networks, blogs, forums, message boards.
- Your AdSense earnings are based on the number of views you receive on your video. The more views your receive the more advertisers show up on your video and this increases how many time the ads are clicked. Depending on your video's engagement levels you can earn anywhere from 10 cents to $10 per 1,000 views depending on how many people have clicked the ads on your videos. *Note(Make sure you do not click on your own AdSense, YouTube will catch you and BAN your account). Making videos that people will fully watch on your channel is the best advice to triple your profit on YouTube.
In conclusion depending on the video content and ads displayed, you can usually make $1.50-$4 per 1000 views.


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Jewel vs. Jessica — Which Mom-To-Be's Magazine Cover Do You Like Better? Vote!
Pregnant Jessica Alba and Jewel show off their baby bumps and share their motherly experiences in Latina and FitPregnancy!
Both chose white knee-length dresses for their respective cover pictures, Jessica Alba's a thin strapped with lace patterns and Jewel's strapless and fitted. But whose cover blew you away? VOTE!Pregnant is a new experience for Jewel, but she is trying not to stress out too much. The singer is going with the flow and anticipating motherhood.
"You don't really know until you get there, but I think I will be the strict one," she told FitPregnancy, "You'd think my husband would be strict; he's very manly and tough and all his family is too, but I think he'll be the spoiler while I keep the big picture in mind. It's such an interesting adventure. It's like art – you have to invent it as you go."
For Jessica, pregnancy is nothing new! The Fantastic Four actress has a 3-year old daughter Honor Marie with husband Cash Warren.
"After I had Honor I didn't leave the house for a while," Alba, 30, tells Latina's August issue, "It was all about changing diapers and feedings and still trying to get back in to the routine of my [acting] thing. I love what I do. But unless it's worth it, I'm not going to spend time away from my daughter."
What's your opinion, Hollymoms? Jessica in Latina Magazine or Jewel in FitPregnancy?
–Amber Belus
More Hot Stories On Hollybaby!
- 12-Year-Old Girl Takes Her Own Life So That She Could Be An Organ Donor To Her Sick Brother & Father
- 'Teen Mom 2? Star Jenelle Evans Rushed To The Hospital With Stomach Pains!
- Nicolas Cage's Troubled Son's Wife Admits She's Been DRINKING While Pregnant!


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Washington University in St. Louis, in conjunction with its athletic support organization, the W Club, has inducted 169 student-athletes, coaches, administrators and friends of the University, along with four teams, into its Sports Hall of Fame.
The Hall of Fame, established in 1992, is located in the newly constructed Hall of Champions on the north concourse in the Athletics Complex.
Hall of Fame Inductees:
Hall of Fame inductees are inducted into one of two separate categories–one for former student-athletes, coaches and athletic department administrators, and a second distinguished service category for individuals who have significantly advanced the development of Washington University Intercollegiate Athletics.
Inductees - by class year
Inductees - alphabetically
Submit a Nomination to the Hall of Fame
The Washington University Sports Hall of Fame nomination process is open to everyone. We welcome and encourage your participation with worthy candidates. Please review the criteria listed below and then submit your nomination – LINK – via email or mail to: Chris Mitchell, Assistant AD for Communications. Your submissions should include as much factual information as possible about the individual. Nominees mabe by contacted to request more information if needed.
- Hold an undergraduate degree from the University.
- Have earned their degree a minimum of five years prior to induction.
- Have competed for a varsity sport as recognized by the University.
- Coaches and administrators must have begun a term of service to the University at least 10 years prior to induction.
- Selection of the distinguished service awards includes consideration of "time, service and support to advance the well-being of the athletics programs."
For further information about the Hall of Fame, or to submit nominees, please email Chris Mitchell or call (314) 935-5077.


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Mo. Unlikely to Follow Michigan Lead on Union Law
JEFFERSON CITY (AP) - Missouri Republican leaders say it would be difficult to follow Michigan's lead in passing a "right-to-work" law that prohibits union dues as a condition for employment.
On Tuesday, protesters flooded the Michigan Capitol as lawmakers met to cast final votes.
Missouri House Republican Speaker Tim Jones, of Eureka, says passing a similar law would require strong leadership from the governor and the support of the business community. Republican Senate leader Tom Dempsey, of St. Charles, says numerous senators support a right-to-work law but not enough to overcome a veto.
Republicans have supermajorities in both chambers. Democratic Gov. Jay Nixon previously has called the idea a backward step.
Jones says Missouri lawmakers still could pursue measures dealing with the prevailing wage governmental entities must pay for construction projects and paycheck deductions.


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OK so I wasn't going to participate this week. The challenge chosen by Julie was very good, she challenged us to post about:
I had a very busy weekend, I helped organise a fundraising event at my youngest children's school and celebrated a bit much to remember to even take any photographs. The next day I was too ill and busy to even think of looking for photographs. Yesterday I caught up with my poor neglected house and family and all thoughts of Fun Mondaying were far from my mind. Today I went into Dublin, hoping to meet Sabrina. Unfortunately it was not to be but I did come home with four large shopping bags (mostly presents for family members). As I was walking back to the train station I caught a glimpse of the perfect spy picture, unfortunately I was laden down with six bags and had no time to dump them and take a picture as they passed me by so instead I'll have to describe it:
A mother (about 40) and her daughter (about 10) wearing matching clothes. Yuk. The clothes were actually quite nice, a denim jacket, brown skirt, tights and black boots but purlease not both mother and daughter in exactly the same clothes. Definitely NOT a good look.


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iOS Recipes:
Tips and Tricks for Awesome iPhone and iPad Apps
by Paul Warren and Matt Drance
This book walks you through clean, reusable solutions to a wide variety of problems and patterns common to iOS development with Cocoa Touch and Objective-C.
Pro Puppet
by James Turnbull and Jeffrey McCune
This book is an in-depth guide to installing, using, and developing the popular configuration management tool Puppet. Puppet provides a way to automate everything from user management to server configuration. You'll learn how to create Puppet recipes, extend Puppet, and use Facter to gather configuration data from your servers.
Runtime Error: A Not Invented Here Collection
by Bill Barnes & Paul Southworth
"My years in software were full of outlandish characters doing insane things," says Not Invented Here creator Bill Barnes. "Some of us were in it for the money, but most of us just liked coming up with better ways to move bits around in memory. I knew that one day I'd get a chance to tell these stories, and I'm thrilled that I get to do it with Paul Southworth, one of the finest cartoonists working today." So says the coauthor of Runtime Error, a comic collection created to tickle developers' funny bones.
Exploring Scrum: The Fundamentals
by Dan Rawsthorne and Doug Shimp
Now available in Kindle, this book explores the fundamentals of Scrum when developing software. Scrum is a simple development framework allowing a single, colocated, cross-functional, self-organizing team to build high-quality software in an incremental, agile manner. This book focuses on this simple, constrained view of Scrum because organizations that can't do at least this much successfully have no business trying to do Scrum on a larger scale. This book is not an introductory text: It takes a deep, exploratory, look into the Scrum framework and offers advice about how to use it. Some of this advice is philosophical, some is pragmatic, some is practical, and some of it is controversial.
The Python Standard Library by Example
by Doug Hellmann
This book contains hundreds of modules for interacting with the operating system, interpreter, and Internet all extensively tested and ready to jump-start application development. It explores the Python 2.7 library through concise, standalone source code/output examples, designed for easy learning and reuse.
The Clean Coder: A Code of Conduct for Professional Programmers
by Robert C. Martin
This book contains practical advice about everything from estimating and coding to refactoring and testing. It covers much more than technique: It is about attitude. Martin shows how to approach software development with honor, self-respect, and pride; work well and work clean; communicate and estimate faithfully; face difficult decisions with clarity and honesty; and understand that deep knowledge comes with a responsibility to act.


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"Rod: The Autobiography," by Rod Stewart With easy-going charm and wit, the singer-songwriter recounts his life, from his birth during The Blitz, through his hit-laden half-century career, to his headlining residencies in Las Vegas. The book includes a listing of Stewart's discography, glossy-paged inserts of career-spanning photos, and delightfully tongue-in-cheek chapter subtitles.
"Waging Heavy Peace," Neil Young; "Neil Young: The Definitive History," by Mike Evans Get immersed in the life and work of Neil Young, from both an outsider's perspective and the songsmith's own. "Definitive History" is a hefty, fully illustrated tome that lives up to its name, while the memoir "Waging Heavy Peace" gives Young a chance to share his eccentricities and musings.
"Adele: A Celebration of an Icon and Her Music," by Sarah-Louise James Over 176 pages, the glossy book explores the inspiration behind Adele's chart-topping hits. With more than 125 full-color photographs of the superstar, the pictorial offers a literal behind-the-scenes view of Adele's road to success.
"Kicking & Dreaming: A Story of Heart, Soul, and Rock & Roll," by Ann & Nancy Wilson The rock 'n' roll sisters take to the pages "Kicking & Dreaming" to reveal the lifestyle, turmoil, successes, and strife they harnessed to bring Heart to world-wide notoriety. And after years in the industry, Ann and Nancy finally address the often-asked inquiry, "What is it like to be a woman in rock 'n' roll?"
"Bruce," by Peter Ames Carlin This rigorous and well-written biography of the Boss is one-stop shopping for the Bruce Springsteen fan on your list. Interviewing all of the major players, including Springsteen himself. Carlin, who also authored a well-received bio on the Beach Boys, strikes a balance, capturing Springsteen the man, the songwriter, and the performer.
"Weird Al: The Book," by Nathan Rabin and Al Yankovic The man who brought us gems like "Eat It" and "Smells Like Nirvana" among many other pop music parodies takes a look back on an unlikely career with stories, photos, tweets, and more explaining how the parodist became a true American original.
"I'm Your Man: The Life of Leonard Cohen," by Sylvie Simmons Drawing on interviews with the man himself and his various muses and contemporaries, noted British music journalist Simmons recounts Cohen's journey, from his emergence in Montreal as a poet and songwriter through his years as an ordained Buddhist monk to his recent world tour that brought him back to prominence.
"Hearts of Darkness: James Taylor, Jackson Browne, Cat Stevens, and the Unlikely Rise of the Singer-Songwriter," by Dave Thompson Think of this as the bookend to Sheila Weller's excellent "Girls Like Us," her 2008 account of the rise of Carole King, Joni Mitchell, and Carly Simon. Thompson's book looks at the remarkable journeys of three men who helped lay the foundation for the singer-songwriter movement.
"Fade to Black: Hard Rock Cover Art of the Vinyl Age," by Martin Popoff with Ioannis Any serious hard rock fan would be proud to own this brawny coffee table book collecting and dissecting 216 album covers — from Cream to Aerosmith to Iron Maiden — from what the authors deem vinyl's "golden age" of 1965-1990.
"My Crazy Beautiful Life," by Ke$ha A photo scrapbook in which the pop star can hardly believe how cool her life is. See Ke$ha in concert. See Ke$ha covered in glitter and lipstick. See Ke$ha chugging a bottle of wine. Behold deep insights such as, "I was born a wild child with an affinity for body paint. As you can see I've had plenty of attitude since I was a baby."


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This Is Horrible: The Violence In Haiti Is Getting Worse.. (*Warning* Graphic)
"In Port-au-Prince, A man is paying thugs to kill their own blood, in order to retain power or take advantage of the chaotic situation" - Haiti News
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