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If you had to subsist on ten foods for the rest of your life, which ten would you choose? That was essentially the question posed to me by a reader email. In it, Jamie made an elaborate setup: having been chosen to man a mission to Mars in the near future, I have to program my Food Machine for the trip. The Food Machine is a wondrous piece of technology that can create any Earth-based food from scratch, but the catch is that it can only store ten "recipes" and the programming has to take place before we leave. Once I'm up in the shuttle, I can't change my mind. I'll have to live with these foods for ten years (and maybe longer – who knows how things will go down). More than simply survive, I'll have to thrive [1] on these foods. I'll have to get all the essential vitamins, minerals, fatty acids, so I had better get it right.
It was hard to choose. Obviously, it's just a thought experiment, but I really tried to balance flavor/pleasure and nutritional completeness. Sticking to Primal foods, this usually takes care of itself, but, well, it's ten years.
1. Wild Alaskan Sockeye Salmon with Extra Thick Skin
To me, skin-on sockeye salmon [2] gives you two foods in one. The flesh is great stuff, no doubt – flaky, delicate, delicious – but the skin is perfection. Crispy sockeye skin is like bacon of the sea, and yet people avoid it. I don't understand why. I go crazy for the stuff. In fact, I'm never one to eat off of others' plates, except when skin-on salmon is served. People eat around it, they scrape the meat off, they push it aside so it hangs off the plate, forgotten. But not by me. I will eat your salmon skin if you don't appreciate it. So, yeah. Endless amounts of salmon skin bacon? Sure, I'll brave the red planet for that.
Salmon takes care of selenium and omega-3s, and it gets me part of the way there for vitamin D. The skin is particularly fatty and nutrient-rich.
2. Bone-In Grass-Fed Cowboy Ribeye
Nothing can replace the basic human urge to eat the occasional massive slab of animal except actually eating a big massive slab of animal, and the bone handle that comes attached to the cowboy ribeye is perfect for low-gravity situations.
It's a great source of quality animal fat [3] (including a modest amount of omega-3s [4]), protein, B-vitamins, and – because the "grass" the cow "fed" on "grew" in nutrient-dense soil – minerals.
3. Grass-Fed Butter
The rich golden goodness of butter is tough to beat, and I can slather it on just about anything. For the fatty acid profile (including CLA), vitamin A, vitamin K2, and omega-3s [5], grass-fed butter makes the cut. But let's be honest. This is mostly about the taste: the creaminess, the richness and the mouth-feel that satisfies like nothing else.
4. Broccoli
I need my cruciferous fix, and broccoli is that fix. The absorbent tops do a decent job of soaking up meat juice, sauce, and butter.
5. Blackberries
A good blackberry is good. I mean, who doesn't like biting into a plump one and feeling all those tiny bulbs explode, releasing their juices into your mouth. Because they're so physically imposing compared to the other berries, I can eat blackberries one at a time and be totally satisfied, whereas with really good blueberries or raspberries I find myself shoveling them in.
Blackberries are good sources of soluble fiber [6] (gut flora food), vitamin C, and deliciousness.
6. Pasture-Raised Eggs
It came down between grass-fed lamb liver (see Honorable Mentions below) and eggs [7], and eggs won out. Poached, fried, baked, scrambled, hard-boiled, and even raw [8] at times, I love eggs just about any way they're served. And hey, they pack a healthy dose of selenium, iodine, phosphorus, molybdenum, choline, lutein, vitamins A, B2, B5, B12, E, D and K. Add to this 5.5 grams of protein per egg and essential fatty acids, and you've got yourself a delicious and decadent powerhouse food.
7. Spinach
Spinach [9] offers calcium and magnesium in spades, pairs well with meat of any kind, can be sauteed, steamed, thrown into soups, or eaten raw, and provides roughage when I'm into that sort of thing.
While there's some concern over excessive consumption of oxalates in spinach leading to kidney stones, I won't be eating it exclusively nor in massive quantities. I can't say the same for the vegetarian dude who gets stuck with me as a crew member.
8. Okinawan Sweet Potatoes
I've really grown enamored of these purple beauties [10]. Best of all, using the Food Machine means I won't have to settle for those light lavender-ish "purple" yams I sometimes get at the Asian markets. Instead, I can make sure I get the deepest, purplest potatoes around.
Okinawan sweet potatoes take care of any blue-related antioxidant compounds I might be missing by skipping on blueberries.
9. Grass-Fed Greek Yogurt
I need something fermented, and I think I'd get sick of kimchi or sauerkraut after awhile, so Greek yogurt [11] it is. But not just any regular old Greek yogurt, though Fage is a great brand. I'd program the Greek yogurt from Papa Cristos [12] in Los Angeles, a Greek restaurant/grocer that makes their own Greek yogurt on the premises. Ironically, it's a Bulgarian dude that actually makes the stuff, but in the Greek fashion. This is thick, rich yogurt with more tang (and therefore probiotics [13]) than Fage.
Good Greek yogurt (not the 0% fat nonsense) is rich in healthy dairy [14] fat. And, since this is my fantasy, this particular Greek yogurt would be made from A2 casein milk [14] cattle raised by the Masai on fertile grassland, so I bet you'd get some vitamin K2 [15] in there somehow.
10. Macadamia Nuts
I just ran the previous nine items through Cronometer, and I hit the RDAs with ease, so this one is pure pleasure. Macadamia [16] nuts are perfectly nutritious – good source of monounsaturated fats, ultra low in polyunsaturated fats – but, as far as nutritional requirements go, they weren't required. Besides, I can't truly enjoy my Greek yogurt without macadamias and blackberries mixed in (seriously, try it; it's insanely good).
Honorable Mentions
Grass-Fed Lamb Liver – While beef liver is often described as nature's multivitamin, lamb liver is pretty similar nutritionally but with a milder flavor. I honestly enjoy beef liver [17]. I just think I could eat lamb liver on a regular basis, and never feel like it was a chore. Lamb liver takes care of tons of micronutrients: folate, selenium, choline, vitamin A, copper, all B-vitamins. Really it was a toss up between liver and eggs for me, and eggs won out.
Cheese – I thought about swapping out the broccoli for really great cheese [18] but couldn't pull the trigger. But dang, would I miss it…
Bacon – The presence of sockeye salmon skin made this an easier choice that it would have been otherwise. Sorry, bacon [19].
Bone Broth – While many have tried looking into the specific nutrient composition of bone broth [20], there has never really been a definitive answer given. Regardless, the stuff is tasty, makes a nice warm drink for those cold Mars winters, and definitely contains something worthwhile. I'm not talking your standard variety six-hour bone broth, mind you. I'm talking three-day epic bone-disintegrating broth with Sally Fallon [21] herself manning the stock pot while being presided over by the spirit of Weston A. Price [22]. Broth that solidifies at room temperature. Broth that doubles as shoe-gel inserts. Broth that, though nutritious and satisfying, still didn't break into the top ten.
Other Berries – I love all berries, usually equally, but blackberries got my vote today because I've been wolfing them down and they've been particularly good this season. Ask me in a couple weeks and I might say raspberries.
Cabernet Sauvignon – I wasn't sure if I had to include this in the foods or if I could sneak it in with the water. If not, I might end up swapping out the nuts for the wine. Eh, since this is a thought experiment, I'll just go ahead and think that the latter is true.
Of course, I could live without all of these foods. Oh, but how I would suffer. Fortunately, I won't be headed to Mars anytime soon and I can enjoy the rich bounty of whole foods that are part of the Primal Blueprint eating strategy [23] from my terrestrial station.
So, that's me, but what about you? Which ten foods would you program into the Food Machine to be eaten exclusively for the rest of your life? How would you ensure that you both survive and thrive on a diet of only ten foods? Let us know in the comment section!


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Kotaku EastEast is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
For a long, long time, Japanese anime has been moé. The word actually means "budding", but it's actually geek slang for cute things that give otaku warm fuzzy feelings.
Screw warm fuzzy feelings. I'm sick of them! Aside from the momentarily blips of hope on the anime radar, the moé aesthetic has dominated Japanese TV anime for too damn long. Japanese anime used to be really effing cool.
And Lupin, thank goodness, is still truly cool. Check out the debut trailer for the upcoming Lupin the Third anime, which centers on Fujiko Mine. And dear me, does it look rad.
Dubbed Lupin the Third: A Woman Called Fujiko Mine, the anime starts airing next month in Japan.
「ルパン三世」予告映像を公開 [ンたリー]

subset: commoncrawl


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UC SANTA CRUZ ATHLETICS WELCOMES COVERAGE OF ALL ITS ATHLETICS PROGRAMS FROM ACCREDITED WRITERS, PHOTOGRAPHERS, AND MEDIA OUTLETS.Embele Awipi Sports Information Director firstname.lastname@example.com 831-459-4962
Many frequently asked questions about UCSC Athletics may be found on our Quick Facts page, found here.
Word, TAS rosters and logos can be found at our SID Downloads page.
Department of Athletics Interview Policy
Interviews other than those immediately following a contest must be requested and arranged through the Sport Coach. Interviews and photo sessions will be arranged by the Coach at a time that will not interfere with the student-athlete's academic schedule or coach or administrator's daily responsibilities. Requests should be made at least one day in advance to allow proper notification to the player, coach, or administrator.
Press Row
Only credentialed members of the media, coaches, league officials, and designated administrators and staff will be allowed to sit at specified areas of the scorer's table.
Press Row Services
Team and individual statistics are available online at goslugs.com for most sports. Postgame play-by-play and box scores will be made available to members of media in attendance upon request. Please inform the scorer's table before the start of the game or match that you would like these materials provided.
Postgame Interviews
UC Santa Cruz locker rooms are closed to all media. A 10-minute cooling off period will be enforced following each contest, after which the UC Santa Cruz head coach and requested players will be made available to the media. Postgame interviews will be conducted outside each team's respective locker room. Requests for visiting coaches and players should be made through the opponent's contact.
Radio stations planning to broadcast UCSC home contests must make arrangements with the Sports Information Director at least two weeks prior to the requested game. Radio Stations must provide all equipment and items needed for broadcast. If you need to request any items, please ask the Sports Information Director if they can provide the items.


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SAN FRANCISCO BAY AREA, California (PRWEB) May 01, 2013
Real Time Genomics, Inc. (RTG), the genome analytics company, today announced a long-term strategic collaboration with the J. Craig Venter Institute (JCVI), a not-for-profit genomic research institute, aimed at understanding and analyzing the genetic changes that induced pluripotent stem cells may acquire during the process of differentiation. RTG and JCVI also announced today a collaboration to discover and validate highly accurate human variant information using the Venter human reference diploid genome and associated orthogonal information. The teams will deposit this information into the public databases for use by the life sciences community. The two organizations hope to define best practices and to create standardized reference datasets for the genome sequencing community.
"There is considerable interest in understanding the nature of de novo mutations that are acquired during reprogramming and differentiation of iPSCs. These mutations might affect how iPSCs behave as disease models and could limit the therapeutic use of these cells, but there are many pitfalls in analyzing sequence data to locate and interpret these rare mutations," said Mark Adams, Scientific Director for the J. Craig Venter Institute. "Since sequencing and publishing the Venter reference human genome in 2007, we have built a significant dataset around this genome and want to help others leverage the information to improve their own research. RTG is an ideal partner for these projects because of their ability to rapidly analyze data from multiple sequencing platforms with improved accuracy of the resulting variant catalog. We are excited to be working with them on these two important collaborations."
As part of the collaboration, JCVI will be using the RTG platform and working directly with RTG scientists to identify SNPs, indels, structural variants and de novo mutations in data from both projects. The RTG platform will be seamlessly integrated into JCVI's existing pipeline infrastructure.
"The stem cell collaboration with JCVI is an exciting opportunity to move our technology into new areas as cell lineage progression studies are becoming important in a wide range of NGS applications," said Francisco De La Vega, VP of Genome Sciences at Real Time Genomics. "At the same time, a problem in clinical applications of sequencing is the difficulty knowing whether sequencing data and results meet a specific accuracy criteria. RTG and the broader community are working to collectively settle on a set of validated datasets to improve research. Because JCVI has considerable orthogonal information related to the Venter reference genome, including Sanger long-read sequence data, data from multiple next-generation sequencing platforms, and even RNAseq data and full phasing information, there is an opportunity to contribute a standard back to the community to improve the sensitivity and specificity of human disease applications using NGS."
About Real Time Genomics, Inc.
Real Time Genomics (http://www.realtimegenomics.com) has a passion for genomics. The company offers software tools and applications for the extraction of unique value from genomes. Its competency lies in applying the combination of its patented core technology and deep computational expertise in algorithms to solve problems in next generation genomic analysis. Real Time Genomics is a private San Francisco based company backed by investment from Catamount Ventures, Lightspeed Venture Partners, and GeneValue Ltd.
Read the full story at http://www.prweb.com/releases/2013/5/prweb10687391.htm.
|Source: PRWeb
Copyright©2012 Vocus, Inc.
All rights reserved


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Statement ceilings are grabbing attention with bold colors, patterns and textures.
"Ceilings are certainly that fifth wall that you can play with when designing a space," said interior designer Marina V. Umali of Marina V Design Studio, Paramus, New Jersey. "Painting the ceiling in something other than white is a great way to make it stand out. Wallcovering the ceiling could add great patterns, colors and interest to the space. Have fun with it and be brave."
Like any other design element, the ceiling's style should be taken into consideration as how it affects the room as a whole, Umali said.
Residential homes usually use the ceiling as "a supporting feature, quietly crowning the room without drawing attention to itself," said Seattle interior designer Rebecca West at Seriously Happy Homes. "We only use the ceiling as a feature if it has unique or architectural interest, like box, tray or cathedral ceilings, or an attic space where there is more ceiling than wall."
Related content
Fall Home & Garden magazine: Loaded questions - Expert tips on loading the dishwasher
July 20, 2018
The same rules apply to using the fifth wall as an accent as with any other accent or feature wall.
"You need to think about the proportions of the room and whether drawing attention to the ceiling will add anything to the room," she said.
Adding wallcovering to a ceiling creates interest and texture, said interior designer Carla Aston of Aston Design Studio in The Woodlands, Texas. Trellis paneling, beams or even a paint color can make a ceiling more interesting.
Coffered ceilings and ceilings with plank paneling are real eye-catchers.
"It depends on the lighting and vent locations as far as what you can add into a space if it is already built out, but an overall treatment like planking can go just about anywhere," said Aston, who blogs at carlaaston.com/designed/.
"A beautiful and classic way to show off your ceiling is to add architectural details like crown molding and classic box beams or rustic wood beams," West said. "If you have sloped ceilings (like in an attic bedroom) it can also be wonderful to add a bold patterned wallpaper to that surface."
For a simple and inexpensive ceiling treatment, go for a new hue, which offers the most impact for the least cost, West said.
"Consider a deep navy blue ceiling in dining room, a romantic peach ceiling in a bedroom, or a bold emerald green ceiling in your Jungalow-style bathroom," she said. "Whatever you choose, remember that it will cover a very large, unbroken surface, so keep the other surfaces and walls simple, like white walls and bedding with the peach ceiling, white wainscoting in the dining with the navy ceiling, or white subway tile in the bathroom with an emerald ceiling. If your ceiling will be the star, make sure the other elements are supporting players — assuming you don't want to end up with a circus in your home."
Before you start, take into account the cost of getting the surface smooth, Aston said.
"Most times there is heavier texture on ceilings to hide sheetrock inconsistencies, so getting a smooth surface is more expensive and labor-intensive than you would expect — plus it is really hard to work overhead like that for a contractor," she said.
Use height to your advantage.
"Ceiling heights greatly influence whether an accent ceiling is a good feature in your room," West said. "Generally speaking it works best in a room that feels taller than it is wide. Often that means ceiling heights of 9 feet or more, but it's all about proportion. You might find that a tiny bathroom with standard 8-foot ceilings can handle a feature ceiling better than a grand ballroom with only 9-foot ceilings."
(This article appears in Fall Home & Garden magazine)


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Yesterday I blogged the first of my three looks at The Outnet Summer Style session, well from daytime lunching we went to chic festival fashion, no muddy fields, no Wellington boots, just VIP all the way with tea cups, well that was the brief and I went all out on the right accessories for the job.
Like Olivia Palermo who wore a navy blue and black colour scheme to Christian Dior this week, I also like the combination of the two colours – so I paired a gorgeous, slightly too big for me, black A.L.C. washed-silk wrap-around maxi skirt with a sports-luxe mesh-sleeved jersey Marni top, but for me this look was all about my accessories.
Top of my list of accessories needs were sunglasses, you can't go to a festival without them and I picked out the most gorgeous pair of Victoria Beckham shades, they had everything I wanted from the retro cat-eye style to the detachable chain – well I don't want to lose them while dancing now do I!!!
I paired these beauties with one of my favourite clutches from New York designer Rebecca Minkoff, I just thought that my navy/black combination could do with a pop of colour and what better than leopard print, granted you can't fit a lot in there for a festival but remember I was going to an imaginary VIP festival, and I just had to include Rebecca Minkoff as she is one of my favourite designers.
Finishing off my look were some touches of jewellery, I love the bright pink and blue Dannijo jewels, they worked perfectly with my three silver Philippe Audibert bracelets, and my Pamela Love ring. Plus my only sensible thing were my flat shoes, I really liked the bright blue flash from the Pour la Victoire's 'Edilia' leather sandals.
Ella from Coco's Tea Party looked adorable in her printed Thakoon top paired with her leather See by Chloé – if I had her figure and legs I would also have worked tiny shorts. I also loved Kate from I Am Not A Celebrity in neon pink and that gorgeous Pamela Love harness-style necklace.
Next up will be my eveningwear look, which is my favourite of the three, and you will also spot the Victoria Beckham shades and Rebecca Minkoff clutch making another cameo, I loved them so much I had to include them again.
So what do you think of my chic festival look? I really liked the semi-sheer maxi skirt, would have loved more if it had fitted me – I had to be bulldog clipped in so it didn't fall down, but I do like the combination of the sporty tee with the more dressy maxi – but for me this look is all about the accessories.
Don't forget that all the blogger looks are on sale at The Outnet.


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Choosing where to go to college is one of the biggest decisions of your life.
As you explore life at Auburn, we're here to connect you with all the resources you'll need to make the right choice for you.
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The best way to experience the College of Agriculture is just to be here. Spend a day with us meeting students and professors, touring our research facilities and sitting in on a couple of classes. Individual and group tours are available.
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Are you ready to join the Auburn family? Let's get started.
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Need support? Aid is available to incoming freshmen and transfer students. Both Alabama and out-of-state residents qualify.
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Like what you've seen about our work so far? Let us show you more. (We're confident it'll inspire your life's work.)


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Floyd Mayweather's Uncle On Manny Not Taking The Drug Test "I Know He Got Something In That System & We Gonna Find Out" + Pacquiao Says Floyd Is Afraid Of Him In Filipino Language
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NickFloss necesitaba un nuevo diseño de página web y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 71 diseños de 18 diseñadores freelance.
We are an e-commerce start-up company looking to sell everything from
electronics to sporting goods. Most of our products will be sold on
eBay, but our goal is to direct buyers who are satisfied with our
products back to our homepage, so they can look at a complete list of
Our demographic is approximately half men, half women, aged 25-50. We
want to be able to connect with a younger audience while attracting
older buyers as well.
We want something modern and edgy, with a striking use of color. Make
it playful and exciting. Maybe you could smack Tom to get a deal of
the day or something.
While we want something fun, we DON'T want cartoon-y. The website has
to have a professional air to it.
The winner of the contest will be asked to complete more projects.
The logo should have a representation of Tom in it, whoever Tom is. He
can be dorky, fat, blue, a monkey, whatever you'd like. Think
professional, but playful. You could have Tom's glasses or outline
with the logo.
- Your logo
- Tom, in full form
- Have a log-in with password box, Icons for a Wishlist, My Account, a
Newsletter, and Checkout. You can spice up these names if you want
(you don't have to).
- Product Categories: Apparel, Books, Games, Electronics, Sports, and Toys
- One main attraction. It could be an item (you can use this if you'd
like: http://www.techchee.com/wp-content/…80608.jpg),
you could have a huge door that says, "Take a sneak peek into our deal
room," or something else - we want to hear your ideas!
I've given you guidelines, but have fun with it. We're not exactly
looking for straight-edge [see company name], so let your mind wander.
Let us know if you have any questions - we'd be more than happy to
answer them!


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"The Family Guy" is taking on a New Jersey political scandal.
A flier sent to Emmy voters asks them to name the show "best animated program." It warns, "Vote for us, or it's time for some traffic problems in Brentwood," a Los Angeles neighborhood where many Emmy voters live.
The warning is a reference to lane closures last year at the heart of the scandal and a now-infamous email about them. A since-fired aide to Gov. Chris Christie wrote before the closures, "It's time for some traffic problems in Fort Lee," the New Jersey town that saw days of traffic jams. Federal prosecutors are investigating.
U.S. & World
On the flier, character Peter Griffin wears a tie and looks almost governor-like.
Copyright AP - Associated Press


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A new three-year grant from the National Science Foundation (NSF) is supporting a variety of on-going student-faculty research initiatives in nuclear chemistry and nuclear physics at Hope College.
As is true with collaborative student-faculty research throughout the division of the natural and applied sciences at Hope, the college's nuclear research program is designed not only to address specific needs and further scientific understanding but to teach students the "how" of science in ways that will help them well beyond their undergraduate years.
The $299,106 grant, which will provide funding through May 2016, has been awarded through the NSF's "Research in Undergraduate Institutions" (RUI) program to the college's Nuclear Group, comprised of students and faculty conducting research in nuclear physics and nuclear chemistry.
Led by physicist Dr. Paul DeYoung and chemist Dr. Graham Peaslee with about a dozen students involved each year, the group pursues multiple projects at a time, ranging from analyzing samples to more theoretical explorations.
"This grant is for everything from every-day problems such as carcinogenic chemicals in the home to the esoteric understanding of the fundamental forces of nature," said DeYoung, who is the Kenneth G. Herrick Professor of Physics.
Specific projects, all of which have been on-going, include studying the origins of sediment in the Lake Macatawa watershed, analysis of layered automotive paints and automobile glass fragments, and luminescence studies of feldspars and carbonates. Another effort is seeking to develop techniques to harvest isotopes of strategic and medical interest at the National Superconducting Cyclotron Laboratory (NSCL) and future "Facility for Rare Isotope Beams" (FRIB)—the latter of which Hope researchers are helping design--at Michigan State University. The team is also refining the theoretical understanding of nuclei in a project that involves the "MoNA-LISA" instrumentation developed at MSU through a consortium of colleges and universities including Hope. Research tools available at Hope include a Pelletron particle accelerator and attached nuclear microprobe facility as well as a low-background gamma-ray spectrometry facility.
The research itself is productive. In the past three years alone, the group has had 34 publications and made dozens of conference presentations. "Which is remarkable at any institution, let alone a primarily undergraduate institution," said Peaslee, who is the Elmer E. Hartgerink Professor of Chemistry and a professor of geology/environmental science.
DeYoung and Peaslee are especially committed, however, to the program's role as part of the learning experience at Hope, where collaborative student-faculty research has been a priority in the natural and applied sciences for more than 50 years. The hands-on learning, with its emphasis on questions with no pre-established answers, provides lessons that the two professors note can't be taught by a textbook or even in a classroom laboratory—and also offers the opportunity for students to become inspired through the process of discovery. Students often even serve as lead authors on the research articles subsequently published in peer-reviewed scientific journals.
"Most of the students won't continue in this specific area, but they develop skill sets that they'll use in solving other problems in whatever field they choose," Peaslee said.
"We meet with them, but the students do the research," he said. "When the student walks in and shows you a data plot that you've never seen before and asks, 'Is this what we're looking for?'—that's a sweet moment."
In addition to the current NSF grant, the Nuclear Group's research program has been funded through the years by a variety of external and internal sources, including currently by the U.S. Department of Energy and the U.S. Environmental Protection Agency. The group has operated with NSF-RUI support every year since the group was formed 19 years ago, during the 1994-95 school year. Other past support includes a major NSF grant for the Pelletron particle accelerator and attached microprobe facility in 2003.


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Welcome to the Chinese Railroad Workers of North America Project. The archive is under construction, and it will include photographs, texts, art, videos and other materials. Only a few samples are presented in this web site, but when the digital archive is completed we will provide access to the full archive for the public at that time.
The Chinese Railroad Workers in North America Project website is subject to Stanford University's standard Terms of Use (http://library.stanford.edu/
The captions accompanying photographs are provided by the holding institutions and are reproduced here as part of the historical record. They may contain descriptors and terminology that are offensive to us today. Similar issues of offensive language may arise in historical texts and place names on this website.


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ACPL Genealogy Center
Tuesday, Feb 26, 2013
by Delia
As you enter The Genealogy Center, you are greeted by a staff member and stop to ask a few questions before starting your research. Or maybe, when you enter, there are several people already asking questions at the desk, so, anxious to start, you bypass the crowd and begin on your own. Either way, later on, you have questions and you look over, and there are a couple of staff members tapping away at a keyboard or examining a book or some papers. No one is asking them any questions, but they look so busy that you don't want to "bother" them.
Well, first, and most importantly, we are never "too busy" to answer your questions and guide you in your research, so you must just overcome that hesitance and ask away. But, yes, we are busy, doing many things that, we hope, will add to our collections and enable you to search more efficiently.
So, just what are we doing?
One staff member peruses book catalogs and periodicals, seeking announcements of new books that are being published, books that we'd like to add to our collection. Another staff member is keeping track of the film that has been borrowed from the Family History Library. Someone else may be organizing material that has been donated or loaned to us for our Photocopy Exchange Program. That person is creating an addition for our Free Databases, and this one is editing something for publication, while I am making additions or corrections to our Fort Wayne and Allen County, Indiana Area Obituary Index, and yet another colleague is devising a schedule that will allow our small staff to provide reference assistance at all times.
Then there are things that all of us do on a regular basis, including planning and preparing programs and classes, preparing for Consultations, writing guides and articles for Genealogy Gems, and updating this blog, as well as our Facebook and Twitter accounts. And this year, we are also planning for the Federation of Genealogical Societies Conference, on August 21-24, 2013.
And then there are the smaller tasks that pop up on a regular basis, so, yes, we are busy improving The Genealogy Center for you, our visitor. But remember, we are never too busy for you to ask us a question!
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text:
Classes are currently being taught online. All physical facilities are closed to the public at this time, and employees are working remotely.Please visit
dcccd.edu/coronavirus for additional information and to
find contact information for various departments.If you need additional assistance, please visit
My Community Services and our
Community Employment Resources.
This article appeared in a June 2016 issue of the student newsletter.
To the DCCCD Community,
As you know, Cedar Valley's president, Dr. Jennifer Wimbish, announced her retirement earlier this year. We have been engaged in a national search for the college's next CEO, and Dr. Robert Garza, president at Mountain View College, has led the Cedar Valley search committee, working with our search firm, Greenwood/Asher Associates, throughout the process.
After nearly 13 years as president, Dr. Wimbish leaves a legacy of leadership and a list of accomplishments at Cedar Valley.
During the search process, we received more than 50 applications from individuals who are dynamic, diverse and excited to work toward a strong future for the college. After a round of interviews, that field ultimately was narrowed to four finalists who visited Cedar Valley last week to participate in forums and to meet the campus community.
After careful consideration of those four excellent candidates, I have selected Dr. Joe Seabrooks to become Cedar Valley's next president.
Dr. Seabrooks brings with him a commitment to leadership, academics, student success and diversity. He currently serves as president of Metropolitan Community College – Penn Valley in Kansas City, Missouri. He holds a bachelor's degree in psychology; a master's and educational specialist degree in higher education administration; and an interdisciplinary doctorate in urban leadership, policy studies and education administration, all earned from the University of Missouri-Kansas City.
I will make my recommendation to the DCCCD Board of Trustees next week during the June 29th meeting. We will announce his start date later.
I appreciate the input we received from the Cedar Valley community throughout this process as well as the hard work of the Cedar Valley search committee.
Congratulations to Dr. Seabrooks and the entire Cedar Valley family as the college moves forward to serve their students and the community.
Joe D. May


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What do you text someone who's been in an accident or at the hospital sick? Well why not wish a love one to get better soon via SMS and hope for their speedy recovery.
I have you in my heart
I wish you good health
and a speedy recovery
Accepting help is healing
Do not feel shy about it
U R not an inconvenience 2 us
U R family, 1 of Us
and we love U very much!
My heart and prayers
go out to U
I'll pray with all my heart
you get better soon.
I hope for the best.
I heard ur in therapy
I heard it will be months
B4 I see you again
that is such a long road ahead
But like any road there is an end 2 it
And the end is healing and recovery
God Bless U my Friend
I heard you were sick
I will definitely be sending
healing thoughts your way.
Take care of yourself better!
You are in my thoughts
There is a long road ahead
It won't be easy but I hope
my support will make a difference
Cheer up! I'm rootin' 4 yah!
I am so sad by the news
I didn't know about the accident until now
I pray you will be okay
I will visit soon!
Cheer up! Get some rest
Things will get better
You just have to ride this through
Don't worry you'll always have us
by ur side. Lotsa hugs!


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Gearing up for the release of his album The Midsummer Station, Owl City's Adam Young revealed to CBS Local what it was like working with one of his musical heroes: blink-182's Mark Hoppus.
"I've been a big fan of blink-182 for years, since junior high. I feel like everybody I know learned to play guitar and started learning early blink-182 songs. So that was me for sure," he said.
Someone he's looked up to, he confessed that he's still in shock that Hoppus is featured on one of his songs off the new album.
"I have the final mastered version of my record in my CD player in my car still. I get in the car when I come home and I forget it's in there and I just turn it on and it will just land on the song 'Dementia' and I hear Mark's voice in Verse 2 and I'm like, 'Which blink song is this again 'cuz it's cool?'" he said. "And then I'm like, 'Wait a second. It's my song and Mark is on my song!' I can't believe it because he's a brilliant artist."
Featured on "Dementia," Adam recalled how his collaboration with Hoppus developed.
"Somehow my track made it's way to his inbox and he liked it enough to come so we hung out in the studio and recorded his vocals and he's exactly the way I thought he would be," he said. "He's so genuine and I never laughed that hard in a session because he's so funny. He's a good hang, good guy. I can't believe he's on my song."
Scared to meet his idol, Adam admitted he that he fangirled out when first meeting Hoppus.
"You're always afraid of meeting people you look up to or at least sometimes I am because you're afraid they're going to be different than you think they are based on their public persona and their personality."
"I kind of fangirled everywhere. He comes in the studio and says hello and is greeting people and I know his voice, which is creepy," he said. "I know the way he enunciates and I know the tone of his voice because I basically studied those guys' records because I played them so much over the years. I was definitely starstruck in a way I don't think I've ever been before."
Owl City's upcoming album The Midsummer Station will be released August 21.
-Annie Reuter, CBS Local
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ON MENTAL ILLNESS: Accepting Oneself with Imperfections
It can be hard for people with mental illness to accept the idea that there is a "defect" in their brain. This is one reason, among others, why some people are in denial of the illness-there is a conflict between liking oneself, versus acknowledging what seems like a significant flaw. Newly diagnosed people must come to terms with the idea that they may have this biological "difference."
It is important to distinguish between a: your attitude, which is something you can control, versus b: something you can't control, namely, the fact of having a psychiatric illness. Your rating in life isn't necessarily based on the cards you've been dealt, such as being dealt a human body with some problems, but is instead based upon how you play those cards (in other words, where you go in life despite this circumstance.) Another way of saying this is that it doesn't matter so much how good your brain is, but how well you use your brain.
I didn't manufacture my brain, my genes or my environment. Therefore, I did not bring my illness on myself; my illness is not my fault. However, I do have a great deal of power over how I behave when medicated and stabilized. The fallout of my actions deservedly comes to me. But I can still accept myself as I am.
For many people, self esteem is related to a distorted version of Darwinism. People use the idea of "survival of the fittest," as a standard against which to compare themselves. Believing that you could survive if you were put on a deserted island, or that you can propagate your seed better than others, or that you do not need to rely on any assistance from modern medicine to survive, is an arrogant version of buffoonery. Prior to modern advances, people rarely lived beyond age 30, and most died a lot sooner than that due to diseases or to other harsh conditions that once existed. Today, most people rely on some kind of help from modern medicine and modern technology.
Accepting the help of technology rather than foolishly trying to do without shows maturity and means that I am not a masochist.
I am not my brain. I am the person, maybe the personality, or perhaps the entity that is using my brain. It is not necessary to believe I have a "spirit" or "an immortal soul" for me to not identify with my brain. I can see myself as an abstraction which is the final output of my brain, my environment and the software that runs my brain. You could call this an agnostic version of spirit. My [agnostic] spirit can recover from the delusions or other errors that my brain produces and can produce reasoning that has common sense.
I am not "a schizophrenic," or "a bipolar," I am a person, a human being, who has schizophrenia or who has bipolar. It is a form of bigotry to identify us by our diagnoses. This includes when we do that to ourselves.


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Rostov Oblast
Rostov Oblast is a region in Southern Russia, which borders Krasnodar Krai in the southwest, Ukraine in the northwest, Voronezh Oblast in the north, Volgograd Oblast in the northeast, Kalmykia in the east, and Stavropol Krai in the south.
Other destinations[edit]
Rostov Oblast is one of Russia's most populous regions and is the economic and cultural center of Southern Russia. The region is especially notable for being the center of the Don Cossack culture and contains the world's most important Cossack cultural monuments and museums, primarily in Novocherkassk and Starocherkassk. The region was also a major center of anti-Soviet resistance during the Russian Civil War (1918–21).
You will most likely only encounter Russian.In Rostov-on-Don and surrounding villages there is a numerous Armenian population, so you may hear Armenian speech too. All of Rostov Armenians speak Russian, however.
Get in[edit]
There are domestic flights from virtually any large airport in Russia to Rostov-on-the-Don. Rostov also serves as the principal transit junction for the region, trains coming here will come through Voronezh from Moscow.
Get around[edit]
See[edit][add listing]
Do[edit][add listing]
Eat[edit][add listing]
Drink[edit][add listing]
The Don River region is a principal wine region for Russia — not that Russian wine is the world's most renowned, but a Russian winery makes for an interesting visit. The town of Tsimlyansk is famous for its Tsimlanskaya champaigne.
Stay safe[edit]
Get out[edit]
Rostov-on-the-Don is the principal rail hub for trains heading south to Krasnodar Krai and all destinations in the North Caucasus. Trains also head west into Ukraine, going as far as the Crimea or Kiev.


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| 19.7°C Dublin
Former Australia international David Campese has been pilloried by current and former team-mates for suggesting a woman should not report on rugby for one of Australia's biggest newspapers.
Campese, 50, won 101 caps for his country as a fullback and winger in one of the sport's most glittering careers but has been almost as controversial a commentator since retirement as he was a great player before it.
His tweet, later deleted, was a comment on the Sydney Morning Herald's appointment of Georgina Robinson to replace their long-standing rugby correspondent Greg Growden, who took redundancy earlier this year.
"Why does the smh get a girl to write about rugby. Growden who was a great jornio and now we have someone who has no idea about the game!" he wrote.
The comment provoked a stormy response on Twitter with David Pocock, curent Wallabies flanker and sometime Australia captain, among those offering a withering retort.
"Really sad to see journos attacked based on their gender. Or a grown woman referred to as a 'girl' #destroyingthejoint," Pocock wrote.
Former Wallaby winger Wendell Sailor also chipped in.
"Well good morning to u Campo & I have to say r are on ur own with this comment it's 2012 champ," he tweeted.
Campese earlier this month called for Wallabies coach Robbie Deans to be sacked for "destroying" Australian rugby by failing to produce a team with the traditional attacking flair of the Wallabies.
Campese later attempted to clarify his Tweet.
"I was trying to say is that the coach is under pressure and sometimes males give it to the coach as some females go a lot easier on them," he wrote.
Pocock previously bucked the idea that rugby players are largely socially conservative when he and his partner Emma Palandri announced they would not be getting married until gay people in Australia enjoyed the same right.


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There are a few points that we should consider when discussing the potential acquisition of Joe Crede. On the surface, Crede has the makings of a bargain value free agent that the market ignored due to health issues and low on-base percentages. The Twins are actively in pursuit of Crede, monitoring his workouts in Arizona and negotiating with Scott Boras on the terms of a contract. Outside of his back and the length of his deal, there are a few other things the front office should review.
His upper-cut swing has become more prevalent in the past several seasons (53.7% FB% in 2008) at the expense of line drives and grounders. In an environment like Chicago, this plays well. Flyballs, as we will see, have the tendency to seek over the wall. Grounders on the grass infield tend to be outs where as in the Metrodome they sneak through the infield and often run gaps. US Cellular is 330 down the left field line and 375 to the power alley in left-center. The Metrodome requests an addition 13 feet to clear the fence down the left field foul line (343) and another 10 to reach the power alley (385). These dimensions at the Dome punish right handed flyball hitters seeking solace of the prevailing winds and rewards a line drive, gap hitter. Crede still has a solid power swing - most likely will be trading those home runs in Chicago for doubles (or perhaps flyouts) in Minneapolis.
From March 31st until July 21st in 2008, Crede hit 17 home runs in 312 at bats -- a home run every 18.3 at-bats. This certainly screams power and by comparison, Justin Morneau, the Twins leading home run slugger, socked 11 in 292 at bats during that same stretch. Morneau's was a pace of a home run every 26.5 at bats.
Before declaring Crede as the better power-hitter, consider the context. Morneau played his home games at the Metrodome which favors left-handed batters but in general suppresses runs. In 81 Dome games, Morneau hit 12 home runs in 301 at bats - pacing for a home run every 25.0 at bats. Away from the Dome, Morneau played in 82 games and hit 11 home runs in 322 at bats - a slower pace of 29.2 at bats between home runs. This is a slight difference but balanced for the most part. Conversely, Crede's power performance was inflated by playing home games at US Cellular. In 47 games at his home field, Crede hit 11 home runs in 162 at bats - a superhuman pace of a home run every 14.7 at bats. In 50 games outside of US Cellular, Crede hit just six home runs in 173 at bats - a more earthly home run every 28.8 at bats. The same is true over the entire duration of his career. While playing at US Cellular, Crede has hit a home run every 19.3 at bats; away he hits them every 25.5 at bats. Subtract his former ballpark from the equation and one would expect his home run total to deflate.
In 2008, 131 home runs were hit at the Dome in 5,283 at bats resulting in an extreme muted home run pace of one every 40.3 at bats. US Celluler, on the other hand, witnessed 206 home runs in 5,363 at bats resulting in a home run every 26.3 at bats. Since the Major League average was a home run hit every 34.7 at bats, this means that the Dome suppressed home run totals by 16.1% and US Cellular increased home runs by 31.9%. The difference between exchanging US Cellular for the Dome would, on average, decrease the home run rate by 34.7%. Therefore, Crede's home run pace at the Cell of 14.7 HR/AB would drop to 19.8 HR/AB had he spent his season in Minnesota.
Admittedly, this transfer to the Dome with the applied formula above would have cost Crede a measly pair of home runs since his pace was so incredible. The forgone conclusion here is that Crede is very unlikely to repeat the pace of 14.7 home runs per at bat in 2009 regardless of where he plays. Assuming that his impressive 14.7 HR/AB regresses to his norm of 19.3 HR/AB in 2009, we can expect that his home run rate will increase to roughly 26.0 HR/AB while playing for the Twins. On a wag, let us say that Crede gets the exact amount of at bats in 2009 has he did in 2008 due to various ailments and platoon situations. Instead of the 11 home runs he had in Chicago, six or seven is a more reasonable expectation to hit at the Dome.
This is a roundabout, convoluted way of saying Crede's home run totals will drop in 2009 so the expectation of Crede in a Twins uniform should adjust accordingly.
Supplanting the platoon of Brian Buscher and Brendan Harris with Joe Crede does not necessarily spell an increase in offense, either. From June 14th on, after they were anointed the starting third basemen, the Twins duo hit a very respectable .294/.346/.436 (.782 OPS) in 95 games. Crede, playing in just 97 games, hit .248/.314/.460 (.774 OPS). With the combination of Buscher/Harris, the Twins would average 5.177 runs per game (according to the Baseball Musings Lineup Analyzer). Substituting Crede and his 2008 numbers within the Analyzer and we find that the Twins would average only 5.126 runs per game - a 0.051 loss in runs generated per game. This is far from an upgrade. The upgrade would come in the form of defense provided.
Signing Crede should be based upon his defense first and foremost. When it comes to fielding his position, Joe Crede has been one of the bar none best defenders in the game. Since 2006, Crede has converted 55 extra outs above what was expected among third basemen. Last year he made 13 additional outs in 834 innings, fourth best among third basemen. No platoon combination could replicate the potential glovework that a healthy Crede could supply. The problem, as Phil Rogers notes in the Chicago Tribune, is how Crede's back will respond to playing on the artificial turf.


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The PC Engine was a joint venture between Japanese software house Hudson and electronics giant NEC. The machine was released at the height of Nintendo's dominance and surprised many by outselling the Famicom in Japan a short time after it hit the shelves. With a successful Japanese launch out of the way, the two companies decided to bring the machine to the US as the Turbografx-16, but poor marketing and a terrible choice of software resulted in the console losing out to Sega's freshly released Genesis (AKA Mega Drive) and Nintendo's aging NES.
The story was much different in Japan where the PC Engine (aided by a revolutionary CD-ROM add-on) beat Sega into third place, with Nintendo remaining dominant thanks to the Super Famicom.
Amazingly, the console was never launched officially in Europe, although many keen gamers imported systems and the console was a firm favourite with 'hardcore' elements of the European gaming community. The Virtual Console therefore represents the first chance many gamers will have to experience this underrated machine.
Read our TurboGrafx-16 hardware focus


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Many salespeople spend a lot of time working on getting the sale but spend very little practicing what to do when the customer says "No." The national closing rate in our industry is about one out of every three demonstrations. That means 66 out of 100 prospects are going to say "No" and mean it. Even the 33 percent who eventually say "Yes," actually say "No" the first four times they are asked for the order. This means that about 99 percent of the people you talk to are going to say "No," at least at first. Here are a few techniques that will help you develop solid plans for turning "No" into a sale.
Many experienced salespeople use reverses when the customer says "No." A reverse is a strategy designed to shift back to the customer the pressure they put on you with a challenging question. Reverses also can be used to get hidden information from the customer that you use to close the sale.
Most experienced salespeople suggest that you preface a reverse with a cushion, a statement that takes the sting out of a reverse. For example, if a customer says, "We like your equipment, but you are way out of the ball park on price," rather than start right away, soften your response with a cushion such as "That's important," "I understand," "Good point," or "I'm glad you brought that up." These cushions take the sting out of any reverse you may use and get the customer to relax before you begin.
After the cushion is in place, try using some of these reverses in your next challenging situation. For example, if a customer raises a situation you cannot solve such as they want the deluxe system at a very low price try asking a question such as, "You cannot get all those options at the price you are looking for. If you had a magic wand that could produce the ideal solution to your problem, what would it be?" You may be surprised at the solution the buyer comes up with.
This technique relieves the pressure of you solving the problem and forces more information and possibly a solution from the customer.
Reverses are excellent for price problems. If you don't use a reverse, you may be tempted to end the sale or to lower your price too early. Let's assume the customer says, "Look, we like your equipment, but we can get it from your competitor for $200 less." Instead of your normal response, try a reverse such as "That's an excellent price. Can you guess why our company sells the most equipment in this market but is rarely the lowest price?" This question forces the buyer to think of other factors that affect value other than price. They could answer your question with "after sale service." Whatever they respond, say, "That's it" and go on to sell them on the value of that item because the item they bring up is the one that will sell them on the value of your products. This reverse takes the negative light off your price.
Another simple reverse can be used with an impatient customer who isn't saying much of anything. Try pausing halfway through a sentence such as, "If I understand, your biggest problem with going ahead with the purchase is...." Pause to collect your thoughts. Many customers will fill in the space and finish the sentence by telling you the problem that you can then solve and close the sale; however, be prepared with an answer of your own in case you have to fill in the blank.
Reverses often are used to get more information. For example, if a customer says, "Your price is too high," instead of jumping in and causing conflict or lowering the price, try asking something such as "What, specifically, does that mean?" Another customer might say something such as "That installation date is too late." You might answer with "Why is that?" These reverses take the pressure off you to come up with a solution and get the customer to volunteer a solution that you can use to close the sale.
Practice a few reverses and try them the next time you are about to give up on a sale. You may be surprised how a simple twist can make a big difference in your success rate.
About the Author
Carl Davidson is president of Sales & Management Solutions, which provides sales and management training designed exclusively for the water equipment industry. For more than 13 years, he has helped more than 1,400 companies in seven countries. For a free demonstration tape and catalog, contact the company at 800-941-0068; www.salesco.net.
Please e-mail all questions and topic ideas to [email protected].


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Last Updated: Jun 6, 2020
Insured Titles has over 50 years of title and escrow experience in the Montana real estate market. We are committed to providing professional and accurate service by utilizing our expertise, technology, and resources.
As an important part of the real estate industry we provide a guarantee to purchasers, as well as lenders, that their property rights will be protected.
Call one of our Insured Titles offices for all your title and escrow needs.


text:
New: Online Utility & Court payments available
Nestled in the foothills of the Kiamichi Mountains, this rural community of nearly five thousand, ranks as a top contender for a place to live and raise children, as well as a major tourist area. The Broken Bow Lake, nine miles northeast of Broken Bow, is one of the most scenic lakes in the state. Adjacent to Broken Bow Lake, Beavers Bend State Park, with its rustic but modern cabins, as well as camping sites, hiking trails, and fabulous fishing, is a haven for relaxing.
Weyerhaeuser remains the largest employer in the county, however a number of other industries have found their place in the Broken Bow area. Industries such as Tyson Foods, Pan Pacific Company, Huber Company, and Bell Timber as well as other various business facilities, play a vital and important role in the local economy.
In addition to our outstanding public school system, the county offers a higher education campus, as well as a vocational technical training facility. Churches play an important part of life in Broken Bow. The churches work together in community projects and events, which are often headed by the alliance formed through the Minister's Fellowship. The county has a 119 bed hospital, ambulance service, and numerous doctors, dentists, chiropractors, and clinics.
City Council: Mayor Jerry Don Smith At Large; Vice-Mayor Roy Jones, Ward 1; Councilman Jimmy O'Donnell, Ward 3; Councilman Jeff Pratt, Ward 4 and Councilman Larry Bachman, Ward 2.
City Manager: Vickie Patterson
City Clerk: Amanda Williamson


text:
Welcome to World of Stil
Our Company was established in Istanbul in 1988. Gradually increasing our manufacturing capacity over the years, we are now one of the leading textile companies producing ready-to-wear garments for many of the well established international brands.
We have over 9900 sqm of factory floor space which caters to our circular knitting, sewing, cutting and classification, embroidery, as well as sampling, ironing and packaging departments. Meantime sewing and clothing manufacturing is outsourced to selected companies under the total control of our experienced Quality Control and Quality Assurance Departments.


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Among the Stars
- Release the humans in stasis.
- Speak to Sally.
- Destroy the generator in the Cryo Labs.
- Destroy the generator in the Hangar.
- Destroy the generator in the Robot Assembly.
- (Optional) Request help from the people you've revived.
- Speak to Sally.
- Gain access to the upper level of the alien ship.
- Find a way to activate the Access Teleporter.
- Spacesuit
- Adapted Biogel (M)
- Alien Epoxy (M)
- Alien Worm Food (M)
- Large Alien Crystal (M)
- Small Alien Crystal (M)
- Alien Disintegrator (M)
- Alien Power Module (M)
- Alien Atomizer (M)
- Paint Gun
- 10mm Rounds (M)
- Pressure Cooker
- Turpentine (x2)
- 5.56mm Rounds (M)
- Abraxo Cleaner
- Wrench
- Cigarettes (x3)
- Alien Biogel (M)
- Rad-X (x2)
- Surgical Tubing
- Vodka
- Wonderglue (x3)
- Medical Brace
- Purified Water
- Pack of Cigarettes
- .32 Pistol (x2)
- Advanced Radiation Suit
- Flamer Fuel
- Railway Spikes (M)
- .32 Caliber Rounds (M)
- Frag Grenade
- Chinese Commando Hat
- Chinese Pistol
- Jet (x4)
- Buffout
- Raider Painspike Armor
- Power Helmet
- Motorcycle Gas Tank
- Energy Cell (M)
- Laser Rifle
- Power Armor
- RadAway
- Stimpak (x2)
- Med-X (x3)
- Whiskey
- Tesla Helmet
- Mentats
- Recon Armor Helmet
- Microfusion Cell (M)
- Camera
- Sensor Module
- Recon Armor
- Psycho
- Combat Knife
- Alien Log #2
- Alien Log #4
- Alien Log #5
- Alien Log #6
- Alien Log #7
- Alien Log #8
- Alien Log #11
- Alien Log #13
- Alien Log #16
- Alien Log #17
- Alien Log #19
- Alien Log #21
- Alien Log #25
Part 1[edit]
This second mission begins fairly seamlessly with where the lengthy introductory mission concludes. Sally will have brought you to a cryogenics facility on the ship where four humans have been frozen in stasis for god-knows-how-long. By pressing a switch in front of you, in the middle of the four cryogenic chambers (two on each side), you can release them from their long static existence. By doing so, you'll now have four humans from various points in the Earth's (relatively) recent past to help you on future endeavors during this second mission. So while you don't necessarily have to free them, you ought to anyway. After all four are freed, speak to each of them to learn a little bit about them.
Paulson is a cowboy, probably from 19th century America. When you claim you're on a ship, he claims you're lying, because the ship isn't rocking back and forth, and there's no sound of water. Oy vey. Private Tercorien was a US Army medic during the war back in 2077 that eventually led to a nuclear exchange, and therefore, quintessential MAD. He's confused and scared, but actually quite useful, since he can turn all of those Alien Biogels you've been finding into useable Adapted Biogel, which exponentially raises its effectiveness. And then, there's Toshiro Kago, a samurai who speaks no English. Taken from Earth perhaps a thousand years ago, there's no communicating with this man. The fourth person cryogenically frozen, an astronaut, falls limp to the ground. Unfortunately, he's dead. But that works to your advantage, as you'll soon learn.
Alien Logs[edit]
Please note that if you want to acquire all twenty-five Alien Logs, you're going to have to deviate from our walkthrough to visit two completely optional sections of the Mothership Zeta. Both can only be accessed from the Engineering Core, and once you leave that area (more specifically, once you undertake the spacewalk segment at the end of this mission), you won't be able to return.
The first optional area is the Maintenance Level, which can be accessed via an active teleportation device just off of the center of the core. This area will involve you getting into a broken garbage elevator with Sally as she fixes it and brings you from floor to floor. Eventually, you'll be able to get out of the elevator and walk around the Waste Disposal area thereafter. Near the end of this area, right before Sally gives you a way to reach the core once more, you'll be able to grab Alien Log #19.
The other two Alien Logs are found via the Cargo Hold, which is a door also off the center of the Engineering Core. Traverse the Cargo Hold until you reach an area marked as Research Lab off of it. This area contains both Alien Logs you seek. In the initial room, you'll find Alien Log #13, and in the subsequent room, you can find Alien Log #21. When these three stray Alien Logs are combined with the twenty-two we find for you in the walkthrough itself, that makes twenty-five. That's all of them!
Off of the body of the dead astronaut, you'll find a Spacesuit. A spacewalk will soon be necessary to continue, and that Spacesuit will allow you to survive the extremes of cold, dead space. Grab it, but don't yet equip it. There's work to be done. Those locked doors we told you to ignore during the last mission, which led to places like the hangar and robot assembly area, are now going to be our destination targets. Because Sally knows how to unlock those doors (and does just that for you), you're now free to explore them in any order you so desire. We're going to start, in this walkthrough, with the Cryo Lab.
Once within the Cryo Lab, you'll be surrounded by the endless smoke and blue hue of the various freezing mechanisms around you. A lone enemy will greet you here, an alien wielding a powerful pistol. Quickly dispatch him, and then take a breather, because there are no other enemies of any consequence anywhere else in your vicinity. Move forward and seek out a switch marked as a Release Mechanism. Hit it, and then seek out a pathway leading rightward towards a down-sloping staircase. Ignore the stairs for the time being, and pillage the goods out of the nearby container instead. Nestled next to a non-functioning teleporter, you'll find all sorts of standard alien gear in there, including an Alien Disintegrator and some Alien Power Modules.
Part 2[edit]
After grabbing those goods, head down the staircase and continue to explore. The large table tucked underneath the staircase contains both Large Alien Crystals and Small Alien Crystals, so be sure to grab both of those. It's the room to the right of the staircase (if you're facing it) that's of real interest, however, and it appears that the switch you hit above will grant you access to this room. Not only is a healing device in this room for your use, but there are three containers and some tables littered with goods as well. You'll find more of the standard alien fare you should be used to finding at this point, but on the tables and in the containers, you'll also find things far more strange -- objects from Earth. A thorough investigation will lead you to finding, amongst other goods, 10mm Rounds, 5.56mm Rounds, Abraxo Cleaner, Rad-X, Vodka, and even a Pressure Cooker. Most importantly is Alien Log #4, however, which can be acquired by examining the circular device down here, along one of the large computer consoles.
When you've stocked up on goods, head back to the top floor and continue forward from the entrance to explore an entirely new area. The right and left sides of this room seem like mirror images of one another. There's a room off of the square-shaped corridor to your right, and to your left. There are two downed robots, one to your right, and one to your left. There are two bins full of alien items, one on your right, and one on your left. Well, you get the idea. The first thing you're going to want to do is reprogram each robot, first by realigning their sensors, and then turning them on. Then, go ahead and pillage the goods from the two containers, one on each side of the pathway. You'll find more of the same -- Alien Epoxy, Alien Disintegrators, Alien Atomizers, Small Alien Crystals, Large Alien Crystals, and on and on. Add what you need to your inventory, and leave the rest behind.
With the droids reprogrammed and the goods acquired, you can now use the switches alongside the glass looking into either room to activate the cryogenically-based machines occupying the majority of both rooms. Since you've reprogrammed the robots, one will go into each room and help you fight off the Ghoul-type enemies that appear in each room (Raider encounters are also possible), two per room out of two machines. Glowing Ones might be among the Ghouls let loose, but for the most part, even if the foes are hard, they are far easier to deal with than the aliens you've been fighting in your short time on the mothership. Repeat the process in both rooms, killing any aliens that might be present as well. Then, when both machines have been activated and their contents destroyed, you can move through the next blast door into the subsequent corridor. If you're collecting alien logs, be sure to acquire Alien Log #2 before continuing onward. It's located in one of the rooms off of the main path.
The linear corridor from the previous room will eventually lead to a control room on your left, and a gigantic experimentation and storage area straight ahead. For the time being, you should bear leftward into the control room, where you can find some goods on a table, including Alien Worm Food. You'll also find a control unit, but for the time being, ignore it. Instead, work your way into the adjoining room, which is quite vast. Here, you'll find some enemy resistance. Kill the aliens roving around the various corridors working their way in a labyrinthine fashion in and out of various machines. Also, destroy the gun turret smartly-placed in one corner. Then, when all is quiet, work your way back to the adjacent control room.
Now that the aliens have been quieted in the next room, you can use the control panel. This will cause more cryogenic freezing chambers to rise up and let go of their captives. While you could have let the aliens and the captives fight it out, it's worth more experience to you to kill as many enemies as possible, which is why we sent you in ahead of time to kill the alien contingent before letting their prisoners loose. The prisoners that are let loose are primarily Ghoul-related, but can also marked as Raiders. Both are enemies on the Earth's surface, and here, things are no different. Be especially careful of the Raiders, since they'll loot dead alien bodies for weapons and quickly turn them on you. Kill all released enemies, and scour their bodies for anything you might want before proceeding onward. Also, if you want more Earth-based goods of a random variety, you can find them in the downstairs portion of this cryogenics locale. Mentats, Stimpaks, Med-X and Psycho are probably going to be the most valuable stuff you'll find down there, but there's plenty of other crap to pick through if you want to take the time to do it.
Part 3[edit]
When you're done here, continue out of this large area via the only unexplored conduit you've yet to go down. This winding pathway will ultimately lead to an empty room with a control panel and two locked doors. Through the glass, you'll see some aliens doing all sorts of experiments on captured humans. However, when you try to go through either locked door, you'll be stopped. There's simply no way through. The nearby control panel is the key. Activate it, and the cryogenic machines will suddenly kick in. Once they do, the humans will be killed, but so too will the aliens doing experiments on them. Furthermore, the doors will open, allowing to access to the room. Before you push on through, be sure to grab any human goods you want from both sides of the room. An Advanced Radiation Suit, Rad-X and Purified Water are among the more valuable plunder.
At the top end of this room, you'll find two more familiar devices. These devices, the circular objects with three blue lights in the middle of each of them, contain two more audio logs. Activate both to grab Alien Log #11 and Alien Log #17. Then, press into the next room. It appears that, for whatever reason, the switch in here doesn't work. The aliens may have used it before they died, or it may be broken. Either way, it means that there's little else to do here. Press forward through the next door, and into a new location called Cryo Storage.
In this new area, you won't immediately run into any enemies. The first thing you're going to want to do is run to your left and examine the circular computer terminal there, where Alien Log #25 can be acquired. Now, the room splits off to the right and to the left, and you can take either corridor to your next destination. But first, examine the two containers on either side of the room, where virtually-identical caches of items can be found in both. All of the usual suspects are in each, Alien Crystals, Alien Epoxy and the like. Then, head out of the room via either the right or the left pathway, and have your firearm-of-choice at the ready, because you'll begin to encounter a slew of enemies as you work your way into the next room.
This next room is the last large room where you'll find an enemy contingent in the cryogenics area of the ship. And enemies are found here in vast quantities. Since you're in the storage area of the Mothership Zeta, expect to find more types of enemies than just the standard alien types you've been fighting thusfar. Indeed, you'll fight enemies as simple as Ghouls and as difficult as Super Mutant Masters. It all depends on how long you let the alien controllers live, because they (or you, if you want) can access various control terminals to let these enemies loose. A little trick to employ if you find yourself overwhelmed is to draw your enemies towards a chamber that hasn't yet been activated. When they get close, use the nearby switch to activate it, and you should freeze the aliens into a stasis-laden death. Otherwise, there's nothing too interesting here. You can explore the smoky underbelly of this location, but the only important thing you'll find down there is Alien Log #16, which you should be sure to grab before proceeding.
When you're done in that large room, press forward into the final area of the cryogenics facility. You can do this via a number of conduits, but all of the hallways lead ultimately to an identical area. Here, the much sought-after generator can be found. Remember destroying the cryogenics generator in the engineering core? You'll use an identical series of commands here for equally-identical results. Turn the generator on via the power switch. Then, when the three coolant devices show up, activate each of them. Then, watch the generator go boom. And even though you've found a great many teleporter strewn around the ship that are inactive, the one in the room with you can be activated via a switch. Use it to get to an earlier location in the cryogenics lab, and then ultimately, head back to the engineering core and meet up with your fellow human survivors.
Part 4[edit]
Next up is the robot assembly area. If your back is facing the cryogenics lab, go back towards the center of the engineering core, and veer leftward. You'll find the door leading to this area there. As soon as you enter, you won't run into any enemies immediately. Move forward and grab the Large Alien Crystals from the top of the box on your right, and as you move forward some more, you'll find Alien Worm Food sitting on a table. Otherwise, there are a couple of containers strewn about that hold your typical alien fare; the same stuff you've been finding over and over again as you move through the mothership. When you press forward far enough that you run into a staircase leading downward, go ahead and take it.
Once down the stairs, the path will bring you in a linear direction forward, and then swing rightward, where it will again lead forward. All rooms off of this path, which will be on your left going forward, are filled with broken teleportation devices, and little else, so they can be ignored entirely. However, you will run into plenty of robotic enemies down here (they spawn from those very teleportation devices), so have your firearm at the ready. In addition to the normal security drones you've run into so far, you'll also be dealing with Guardian Drones, which can attack from afar with great precision and power. Thankfully, they are relatively weak defensively, so even though you'll be dealing with quite a number of them moving forward, you should have little difficulty in taking them out. As you move forward, keep an eye out for any items you may want to grab off of crates and shelves, and also loot the lone container at the far end of the corridor. You should be able to walk away with, amongst other goods, plenty of Large Alien Crystals, Small Alien Crystals, and Alien Epoxy.
From the location of the container, head through the door and work your way into yet another area of the robot assembly station. The glass-contained conveyor belt we saw earlier continues to run through this room, and you'll find more robotic resistance here in addition to a few aliens packing their usual powerful firearms. Feel free to explore if you want to grab more Small Alien Crystals and Large Alien Crystals (the abundance of these devices here could indicate that they're the power source for the aliens' robotic companions), but there's not much else to find here. There are two things of importance that you'll need to explore, however. As you move forward through the room, parallel to the conveyor belt, you'll see a switch on your left. Hit this switch -- it activates a nearby teleporter that you'll use in a little while. Then, continue forward until you reach a control panel on an enclosed part of the conveyor belt. Examine it and set it to detonate. This will blow a hole in the side of the conveyor belt that you can then crawl through to continue.
At this point, we're nearing the end of the robot assembly area, so resistance will be at its absolute staunchest here. Not only have you destroyed the assembly line for the alien robots, but you've been otherwise running around the Mothership Zeta willy-nilly up to this point, so it should come as no surprise that the aliens are pretty pissed off. You'll be fighting both aliens and Guardian Drones here. Your best bet, believe it or not, is to try and lure your enemies towards you, as opposed to fighting them out in the open. Run out in the room via the conveyor belt, and when enemies spot you, run back into the tunnel you just blew a hole through. They'll be forced to file together in order to strike you, which makes them easy targets. Be sure to prioritize destroying Guardian Drones before aliens, though, as they pack a much, much more powerful punch.
Once you've successfully nullified the immediate threat here, you can then begin to explore the room. Head rightward and expect for more aliens to be drawn out from the location above (all Guardian Drones should have been brought out by this point). Aliens can draw out more robots if you let them live long enough to visit the various holding cells for droids just off the production line, so fell them as quickly as you can. As usual, everything from Small Alien Crystals to Alien Epoxy can be found if you explore both the upstairs portion of this room and the various tunnels that run underneath it and around it. You can also find typical alien items in a few containers as well. But it's what's down the stairs adjacent to the raised area of the room that's of most concern.
Part 5[edit]
Why is this? Well, it's because down those stairs, you'll find what it is you've been looking for all this time -- the generator that powers the robot assembly plant. If you're following this walkthrough, you've now destroyed two of these generators (and even if you're not following this walkthrough to a tee, you must have destroyed at least one), so you should know how to do this by now. Turn on the machine, activate the cooling devices, and watch it all explode gloriously. Once this happens, you can head down the semi-hidden pathway underneath the stairs. This leads to -- you guessed it -- a teleportation device, which will bring you closer to the entrance/exit of the assembly area. Since you've likely felled all enemies up to this point, you should be able to run back to the entrance and reach the engineering core without being assaulted even once.
Once you've returned to the engineering core, you should be greeted by Sally, who will congratulate you on a job well done thus far (if there's only one generator left, that is). And for us, that last generator is located in the hangar bay of the Mothership Zeta, located clear across the engineering core from the entrance to the robot assembly plant. As soon as you're inside, loot the container directly in front of you for normal alien items, and then follow the linear corridor, which will lead (after descending a staircase) to the hangar itself. This small area off of the hangar, which is to your right, contains another container to pillage. You can also grab items, like Small Alien Crystals, from the shelves lining the right wall. But to proceed with the mission at hand, head leftward.
Walk down the stairs and approach the location of the lone alien craft, seemingly hanging in midair. Work your way around it on either side. The doors on your left will be sealed shut for now, but we'll be able to take care of that shortly. On the other end of the ship is another staircase leading upward. There are a few alien enemies guarding this platform, including some of those pesky stealth aliens we found earlier. We'll be fighting them en masse soon enough, but for now, take out the limited number of alien adversaries you meet on the far side of the ship. The nearby switch they were guarding is key. Once you hit it, many of the force fields that were surrounding doors in your vicinity will be downed, allowing you to proceed. This includes not only the door near the entrance to the hangar that was sealed off, but the door nearby, and even a few of the doors we passed as we walked around the spaceship.
If you want to be thorough for later, go ahead and backtrack towards the doors near the space fighter hanging midair. Not all of the doors will be unsealed there yet (and you'll find out why soon enough), but in the meantime, clear the corridors of the gun turrets you find. Then, you can use either unsealed door on the right or left end of the hangar to proceed -- so, either the one near the switch that unsealed the doors, or the one closer to the entrance to the hangar will do. They both lead to identical rooms. Again, this room is completely empty, but it's what happens when you hit the lone switch along another sealed door that's of real importance. Get ready for one hell of a fight. (If you're curious about the five switches that control the suspended ship in the hangar, it's unclear what they do, so you can ignore them completely.)
When you hit the switch near the sealed door, you may be excited. After all, the generator is clearly on the other side of the seal. But an alarm will sound when the switch is struck, releasing all sorts of enemies into the hangar proper. Only after you deal with the enemy force in its entirety will you be able to proceed with the final segment of the mission -- more specifically, the destruction of the final generator. So, get your guns ready, make sure you best armor is equipped... you may even want to take a Buffout or some other drugs to be sure you're ready. Because this upcoming battle is quite the battle, indeed.
Part 6[edit]
To survive this encounter without ripping through your store of healing items, getting your armor destroyed, and using more ammunition than is necessary, you're going to have to be smart. Your best bet is to keep the high ground near the staircase that leads down towards the hangar. That way, alien enemies can come up and greet you, and you can initiate assaults on them. If you're extra savvy, you can even line the stairs with mines that will chip away at their damage, making them easier to take when they get up to you. Regular aliens will be mixed in with the extra-pesky cloaked enemies, in addition to quite a few Guardian Drones that will appear. For the latter, you're going to have to fire down on them, because there's no way they can climb the stairs to greet you. And unfortunately, those are the foes that can deal the most damage to you. So, keep a careful eye on your health.
Okay, so are all of the enemies defeated? All of them? When they've all been felled, which will take some time, feel free to explore the rooms on the left side of the hangar that the enemies were pouring in from (via multiple teleportation devices, if you're curious). You can find plenty of items in a few containers there, and even more of the standard alien items on shelves and on top of crates. Then, backtrack to where you initially hit the switch that summoned all of these enemies. The barrier blocking the nearby door will have disappeared, granting you access to the hangar's generator. You should know what to do by now -- obliterate that damn generator, once and for all.
If you've been following our walkthrough up to this point, then the hangar's generator will be the fourth and final one you had to destroy. That means that all that's left to do is visit with Sally back in the engineering core. When you return to the core, expect to find your new friends doing battle with a few aliens that have shown up on the scene. Help them out if you want, but your main priority here should be to find Sally and speak with her. She'll be brief with you, telling you that all that's left to do is to finally undertake your epic spacewalk via the door on the far end of the wing. The door will be marked as the airlock door to the decompression chamber. Head on through, and shortly thereafter, you'll have to get ready for a bona fide spacewalk in zero G.
As soon as you get through the door, play it safe and equip your Spacesuit, since having it on is the only hope you have of surviving once you reach the zero G environment surrounding the ship. But first, you'll need to traverse a pretty linear series of corridors and staircases towards the door leading out into space. If you want to be really thorough, you can explore the little nooks and crannies of the path to find containers and item-lined shelves. But to be frank, you are probably drowning in Alien Epoxy and Crystals at this point, no? Well, nonetheless, explore at will, but what you're really seeking out is the door leading outside. Literally.
When you're outside, take a look at your surroundings. You're stuck to the ship, but you're out in space. At the center of the area is a teleportation device that leads up to the top tier of the ship, but for now, it's disabled. What to do!? Well, it's easy. You'll find three raised panels on the surface of the ship. When you reach each one of them, examine them and you'll be able to send them back down into position. These three panels are rather easy to find if you just walk around in a circle, though they are at varying distances from the teleportation device, so be sure to spread out a little bit. After the third panel is pushed down and reactivated, the teleportation device will begin functioning. All that's left to do is take it up to the top tier of the ship, where Mothership Zeta's final mission will begin in earnest.


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"Models of Prayer" classes, 5:45-7 p.m. through Thursday at Grace Lutheran Church, corner of Blythe Street and Sixth Avenue. Info: 693-4890, Ext. 304.
"Models of Prayer" classes, 5:45-7 p.m. through Thursday at Grace Lutheran Church, corner of Blythe Street and Sixth Avenue. Info: 693-4890, Ext. 304.
Nonviolent communication classes, 7-8 p.m. Mondays through Dec. 16 at St. James Episcopal Church, 766 N. Main St., Hendersonville. Facilitator: Jane Reinoso. Info: 693-7458.
Dwayne Durham and Appalachian Fire band concert, 7 p.m. Sunday at First Presbyterian Church, 699 N. Grove St., Hendersonville. No charge; cookies and ice cream will be served. Info: 692-3211.
Strings of Faith gospel concert, 6 p.m. Sunday at Dana Baptist Church, Ridge Road. Public invited.
The McKameys and Carolina Quartet concert, 7 p.m. Thursday at Mud Creek Baptist Church, 403 Rutledge Drive, Hendersonville. Love offering. Info: 692-1262.
Gospel Jam, 7-9 p.m. the first Saturday of the month at First Baptist Church of East Flat Rock, 227 Spartanburg Highway, Hendersonville. Free. Info: 243-8100.
Trinity Preschool's "Hooray for Thanksgiving" worship service, 11 a.m. Sunday at Trinity Presbyterian Church, 900 Blythe St., Hendersonville.
Service with The Most Rev. Walter H. Grundorf, 3 p.m. Sunday at St. Andrews Anglican Church, 4259 Chimney Rock Road, U.S. 64.
Thanksgiving service, 6:30 p.m. Nov. 24 at Etowah United Methodist Church, 110 Brickyard Road, Etowah. Service is combined effort of Etowah Presbyterian Church, Etowah UMC, Life Spring Wesleyan Church and United Covenant Mennonite Church. Info: 891-4360.
The Bible In 90 Days study, 3-4:30 p.m. Thursdays through Dec. 19 at First Presbyterian Church, 699 N. Grove St., Hendersonville. Leader: Pastor Bill Campbell. Info: 692-3211.
The Sovereignty of God: women's Bible study of I Samuel, 10 a.m. Tuesdays at Mount Pisgah Lutheran Church, 2606 Chimney Rock Road, Hendersonville. Info: 692-7027.
Abundant Simplicity: The Book of John Bible study, 9-11:30 a.m. Tuesdays through Dec. 10 in the Crosswalk building, First Baptist Church, Hendersonville. $5. Info: 693-0885.
A Confident Heart Bible study, 9-11:30 a.m. Tuesdays through Dec. 10 in the Crosswalk building, First Baptist Church, Hendersonville. $14. Exchange fear-filled thinking with faith-filled believing. Register. Info: 693-0885.
Morning Bible study, 10 a.m. Tuesdays at Fletcher First Baptist Church, 5 Cane Creek Road. Info: 687-1031.
Men's Majestic Humanity of Jesus Bible study of Mount Pisgah Lutheran Church, 8 a.m. Fridays, breakfast at Denny's with Bible study. For directions and info: 692-7027.
Calvary Kids Club, 3-4:30 p.m. the first and third Sunday at Calvary Episcopal Church, 2840 Hendersonville Road, Fletcher. Info: 684-6266.
Celebrate Recovery group, 6-8 p.m. Tuesdays at Mud Creek Baptist Church, 403 Rutledge Drive. For those in addiction recovery. Info: 692-1262, Ext. 135.
Extended Family, 6 p.m. the third Mondays at Blue Ridge Prison and Jail ministries house, 410 E. First Ave. For families facing the trauma of incarcerated family members. Info: 696-0607.
Freedom That Lasts, 7 p.m. Friday night and 10 a.m. Sunday at Progress Baptist Church, 1935 N. Rugby Road. For those who are hurting or have fallen. Info: 419-0722; 545-9177.
Good News @ 6, 6 p.m. the fourth Sunday of each month at Calvary Episcopal Church, 2840 Hendersonville Road, Fletcher. Welcoming all ages to a different service of worship. Info: 684-6266.
Open Sanctuary Prayer, 12:15-12:45 p.m. the last Monday of the month at Grace Lutheran Church, 1245 Sixth Ave. W., Hendersonville. Prayers and thanksgiving together. Info: 693-4890.
Taize worship, 6 p.m. the second Sunday of each month at Calvary Episcopal Church, 2840 Hendersonville Road, Fletcher. A quiet and reflective worship. Info: 684-6266.
MemoryCaregivers Network meeting for caregivers (Fletcher Group), 1-3 p.m. the first Tuesday of the month at Fletcher Seventh-day Adventist Church, 1141 Howard Gap Road, Fletcher. Info: 645-9189 or 230-4143.
Free children's ministry, 1-5 p.m. the first and third Thursdays of each month at Cummings Memorial United Methodist Church, Banner Farm Road, Horse Shoe. Free children's clothes for up to 6 years old, along with diapers, supplies and equipment at the BEAR closet. Info: 891-9413 or 891-1557.
My Sister's Closet is open 9 a.m.-noon Mondays at First Methodist Church, 204 Sixth Ave. W. Clothing of different styles for work. Info: 693-4275.
Bread ministry — free bread from 3-4 p.m. Mondays at Balfour United Methodist Church, Highway 25 North, across from Hunter Chevrolet. Info: 692-5501.
Ministry for Separated and Divorced Catholics support group, 5-6:30 p.m. every Sunday at Immaculate Conception Church, at Seventh Avenue and Church Street, in meeting room 1, lower level of the church. Info: 329-4026 or 702-1249.
Please email copy for the Crossroads page to email@example.com. Deadline is 5 p.m. Monday, the week before the event. If you don't have access to email, please mail typed copy to Crossroads, Times-News, P.O. Box 490, Hendersonville, NC 28793 or fax to 692-2319. Emailed submissions are given priority. Include contact name and number and a church or event information number for publication. Call 694-7874 for more information.