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Volume 34 Issue 1: (Jan-Feb 2011)
Contact Sport
Karen Moltenbrey
Issue: Volume 34 Issue 1: (Jan-Feb 2011)
Contact Sport
From tennis to golf, football to hockey, snowboarding to skateboarding, sports-themed video game titles continue to grow in popularity, enabling the former high-school basketball player to relive his glory days on the virtual court, a football fan to become part of his or her favorite NFL team, or even a newcomer to step onto the ice for the first time. No matter the allure, there is a wide range of current-generation titles that put players into the sporting game of their choice.
While there are a number of developers and publishers who play in this particular genre, there are two—EA Sports and 2K Sports—that dominate the market. EA Sports' Fight Night 4 is a knockout when it comes to boxing. A strong player in this realm, THQ, is the current ringleader in terms of wrestling, with WWE SmackDown vs. Raw. When it comes to karate and fighting games, a number of publishers have kicked things up over the years in the form of offerings such as Midway/Warner Bros. Interactive's Mortal Kombat. Without question, the big successes in sports titles are linked deals between the developers and sports franchises (the NFL, NCAA, NBA) or individuals (Tony Hawk, Tiger Woods, John Madden)—games that feature real leagues, real teams, real players, real competition.
Working toward the premise of "the more real, the better," EA Sports recently released MMA, a mixed martial arts title that EA Tiburon computer graphics supervisor Kevin Noone describes as a true fight simulator rather than a mashing game. "From the start, creating completely realistic human fighters was our top priority," he says. "In the past, fighting games have tended to be more about mashing a lot of buttons than simulating a real fight. For EA Sports' MMA, not only would the skin, hair, sweat, and blood of the fighters need to look absolutely real, but the contact and overall interaction of the fighters would be a fully accurate simulation."
Fight Club
With the rise in popularity of mixed martial arts, it was only a matter of time until EA threw its expertise into the ring, creating a title that depicted the gritty sport. Known as ultimate fighting, no-holds barred, or cage fighting, the sport combines the techniques from boxing, martial arts, and traditional wrestling. Competitors can kick, punch, tackle, grapple, and wrestle in any combination while protecting themselves using these same techniques. This wide range of motions, along with the unpredictable nature of the sport, would present many complex challenges to a development team that ventured into this sport. It was not a game that could be rushed.
As a matter of fact, when Simon Sherr, animation director at EA Tiburon (Orlando, Florida), began working at the company more than seven years ago, he and others pitched the idea of making an MMA title. But, the timing wasn't right on a number of fronts. But then, a few years later, things started to change. The popularity of the sport took off on a global level with leagues like Strikeforce. Then former VP of Microsoft's Interactive Entertainment Business Division, Peter Moore, a fan of MMA, jump over to head up EA's sports division. Perhaps most important, ANT—EA's propriety middleware suite—was maturing and had reaped success on titles such as Fight Night and NBA Jam.
Several years ago, Sherr himself was one of the primary inventors of ANT, a game engine for EA that would enable internal teams to build just about any type of fighting game, having pitched the concept for the tool in 2004. The idea was to globalize the animation tools within EA to save time and money. After kick-starting ANT development, he later led the Fight Club team—a collaboration among EA Chicago, EA Canada, EA Japan, and EA UK (the RenderWare physics guys)—to build a fighting engine inside ANT, which, at the time, was already in existence but still in its infancy. The fighting engine consisted of a layered visual state machine tool set, a variable asset system (later called "game states"), character physics, procedural awareness, and a robust character interaction engine and targeting system.
Electronic Arts launched a new sports franchise with the release of MMA, a mixed martial arts game featuring fighters who look like their real-life counterparts and move like them, too.
"[ANT] is kind of a fight-game engine, but it allows us to build whatever we want. It has a lot of functionality," says Sherr. ANT contains a modular animation framework for which the EA developers can build plug-ins that are very specific to a certain genre of game, whatever that may be. Initially used for Madden NFL 2006, followed by Fight Club and even NHL 2007 (using Fight Club's state machine for skating and analog stick handling), ANT was vital in making NBA Street: Homecourt and Def Jam Icon—the first titles built using the full suite of character interaction tools and the Fight Club state machine. Currently, ANT is being tweaked by the Battlefield group for the third-person shooter.
Three years ago, when Sherr was convinced that the engine had matured, he, along with MMA creative director Jason Barnes and a handful of others, began working on a prototype to use during their creative pitch for an MMA game. "We wanted to do a true fighting simulator because a lot of us felt it had never really been done before," says Sherr, himself a former kickboxer. "As with any EA Sports game, it was important for us to stick with what our brand is really about—to make the sports game fun and to teach people about the sport."
According to Sherr, players expect compelling realism in titles from EA Sports. To that end, the trio sold EA execs on the concept and began assembling a small team (by EA standards) from within and outside Electronic Arts. By design, most were former martial artists, boxers, or fighters of some type—all of whom were passionate about the title. "We really wanted to create something that made us feel like we were stepping back into the cage, or ring, or whatever it was," Sherr adds.
Move in the Right Direction
According to Sherr, the team had already done groundbreaking work with games like Fight Night, but MMA promised to be an entirely different animal. "MMA is an anything-goes style of fighting, which is much more fluid and unpredictable than Fight Night," he notes. "From a design standpoint, we set out to create a peer simulation fighting game, giving the players absolute control. We took punch control and went way, way beyond."
With Fight Night (developed by EA Canada), the team took ANT—which already existed—and built a suite of tools internally so that the engine could support specific fighting: in that case, two-player interaction. EA Tiburon began MMA using Fight Night's version of the ANT tool, rather than the Madden version employed for building the prototype.
For MMA, though, the team had to build even more tools. "It's the first game EA has made where we can do simultaneous two-person animation. That was a big part of what we had to create with our technology for this game to work," says Sherr. "We upped the quality of the two-player interaction system to allow for independent movement and interaction."
The game contains groundbreaking animation through the use of Relative IK, developed at EA.
The key to MMA's success is the realism of the action. There is a sense of complete and consistent contact between the fighters: They move independent from each other but react to each other's movements in strikingly realistic ways. Muscles twitch and flex during action; they ripple and undulate when hit. And, in a unique move, there is no "roll of the dice" anywhere in the game—that is, random numbers will not determine fight outcomes. "When you win a fight, we want you to win it. And when you lose, we want you to know what you did wrong and what you could have done better," Sherr says. "You are not a victim to a random dice roll."
Sherr notes that there are many simulation games on the market that actually simulate the results. "We discussed the differences between a simulation and a simulator; we wanted a simulator, which allows the users to feel like they are in complete control and can do anything they want to do, including the wrong things. We will teach them what they are doing wrong, rather than force players into doing only the believable things that a well-trained fighter would do."
As a result, a player's personal strategy is dictated by the skills and attributes of the fighters being used, as well as the player's own abilities, reflexes, and reaction times. This, in turn, determines which fighters the player will have more success with during matches. "The fighting can be brutal, but it is very strategic and cerebral. You need to play to your strengths and your opponents' weaknesses," Sherr points out.
The characters that ship with the game are digital doubles of real-life, triple-A league MMA fighters from around the globe; also included is a customizable fighter. And, just like in the real world, each league from around the globe has its own setting that will dramatically change how fights play out—whether they are in a ring versus a cage, and so forth. The same holds true for the fighters themselves. Because they are based on real-life people, those fighters' styles and capabilities are integrated into their virtual alter ego.
The artists and animators relied on ANT, EA's universal middleware engine. ANT contains a modular animation framework for which an EA team can develop specific plug-ins for their particular title.
"There are some fighters who are really good at staying on their feet, and they force their opponents to fight standing up. Or, there are some who are good on the ground, and they force some of the most dangerous strikers in the world to spend an entire fight on the mat," says Sherr. "We have taken that same approach and integrated that strategy into the game, with tactical feedback given to the player to steer them in the right direction."
Fighting with Character
Each game character is created primarily in Autodesk's Maya and animated using Autodesk's MotionBuilder. "We start and end in MotionBuilder," Sherr says of the software. "The tool is animation's equivalent to Photoshop. It gives animators complete control over posing and timing. We start the animation process with motion capture, but for us, it's almost like shooting visual reference."
That motion capture was acquired using a Vicon system set up at EA Canada as well as at the Florida Interactive Entertainment Academy (FIEA), located at the University of Central Florida campus in Orlando. The group also used a portable mocap suit from Xsens, which proved especially useful during the prototyping phase, for secondary movements, and for the referees. The mocap data was filtered through MotionBuilder and then exported to ANT.
The character skeletons comprise just under 100 joints, in addition to hyper-corrective joints: sets of 20-plus joints used to do muscle deformation, fix shoulders, twist forearm joints, and perform all the "extras," such as chest jiggle.
The crew used the base MotionBuilder rig, the HumanIK rig, to move the characters within MotionBuilder and within the game itself. "The animation rig we animate on is the out-of-the-box MotionBuilder rig," explains Sherr. "The animation skeleton has the default MotionBuilder joint set, and we added on top of it a set of target joints. When we bring the animation rig into our game, we have it broken up into non-hierarchical sub-rigs. So we started with the bones we move manually—shoulders, knees, elbows—and move on from there."
As Sherr explains, the entire game is driven by the animation systems rather than specific code. "That's what makes it so unique. We use game-state scripting to build complex behaviors, animation branches, triggers, and so forth," he says.
The game contains 900 states, or individual movements a character can perform. Those states are pressed down into three distinctive modes: stand up, clinch, and ground, which in turn are broken up into smaller states. EA's locomotion system handles things like directional changes, character fatigue, and so on, which are then layered on top of the animation. "It is like Photoshop, with a layers system used to mask alpha channels, only here it is a way to mask different skeletal joints, layering in animation either through adding, overriding, or blending," explains Sherr.
The title features various venues, many of which are modeled after actual locales in the US and abroad. The game characters follow the fighting rules and styles dictated by the virtual country hosting the event.
ANT manages all those layered interactions to create the final frames—no small job considering there are thousands of animations in the game. "Animation-wise, we are officially the largest animation game that EA makes," Sherr proudly points out.
Sporting so many animations, however, comes with some major challenges. "We have all the problems of a wrestling game, all the problems of a fighting game, and all the problems of a boxing game—all wrapped up in one title" says Sherr. Because MMA fighting involves such a wide variety of moves, they all had to be incorporated into the game, along with subsets of those moves. "You wouldn't believe how quickly that can balloon up into a massive volume of animation," he adds.
Smooth Moves
With the focus on realism, it was imperative that the characters move realistically and logically, despite the unpredictability resulting from so many movement options. Moreover, the fighters have to move independently of each other but still react to each other's movements in a plausible way. Accomplishing these ambitious animation goals, particularly between characters of different sizes and proportions, required believable contact between the characters. To this end, one of the groundbreaking developments in the game was the introduction of Relative IK (RIK), which uses a combination of HumanIK and MotionBuilder to forge complex relationships between the characters. Its use was twofold: to solve player-size scaling issues (it will adjust how player contact works depending on the size and girth of the opponents) and to prevent a player from losing control of the character (it will enable the characters to fight simultaneously by adding multiple layers of animation onto the characters using the Photoshop-like methodology).
When the MMA opponents connect physically, that contact has to be precise—no easy feat when the characters can vary greatly in size and girth. This issue was resolved with non-uniform scaling, which involves changing the length of a character's limbs and joints to convey different body sizes and proportions, and then applying the animations to the scaling rig using HumanIK.
The player's target joints—key points on the body that move according to body type—are linked to the surface of the skin, allowing the animators to grab or punch positions on the body that are on the surface and totally independent of the girth of the fighter. "So if the character's stomach or chest becomes larger, we can still stretch the actual surface of the skin," explains Sherr.
Unlike most other fight games, MMA enables players to maintain control of a character during two-player animation situations while still having single-player interactions align with the other fighter—all without incurring cosmetic issues. For instance, if you are being grappled or pinned, typically you cannot fight back. But the two-person animation in MMA enables the characters to fight simultaneously—so if you are being pinned, you can still punch your opponent and land crushing blows. "The fighters still could punch and do all the things they normally could do independently of one another, but now they could do it at the same time as the opponent did."
Once the animators developed a polished, two-man animation, they devised all the important contact relationships between the fighters. "The fact that HumanIK is integrated into both ANT and MotionBuilder is a huge plus for us because the interoperability is essentially seamless," says Sherr. "I can go into MotionBuilder and add auxiliary effectors on one fighter and parent them to his opponent. For instance, if I am grabbing him by the head, twisting his arm, rolling him over, I can create auxiliary effectors for those contacts, all of which makes transitioning between those positions more realistic." Those auxiliary effectors are then exported with the animation, along with each effector's location relative to the joint to which it is parented.
Another way the team was able to get the CG characters to anticipate and react like skilled fighters was through procedural awareness, developed for EA Sports' FIFA Soccer franchise, which eliminates what Sherr describes as the "dead cow stare" typically found in most fighting games. "Using procedural awareness, we can give our characters a lot more personality," he says. "With eyeball tracking, we can fine-tune how each body will react to a specified target in space as the eye follows it."
Lastly, the animators used HumanIK to develop realistic foot pinning to determine precisely where and how each fighter's foot would be planted for a particular move.
A Champion is Crowned
With a totally committed team, defeat in the form of a mediocre game was not an option. In all, the crew spent nearly two and a half years in full-time production—more than double the time a team usually gets at EA—making sure it delivered a product of which they could be proud. "When we started this, we convinced EA that we had to do it right, and that it would take time," says Sherr. "We wanted a small team who would work on it for a long time, and that is what Peter [Moore] gave us. He was dedicated to the idea that this was going to be EA's next triple-A title. It's not every day that you launch a new sports franchise, but we didn't want to release a game that felt like a first-year title."
Over the development time, the crew expanded from a dozen people to close to 70 at the end. "I've never worked on a game where we have been able to apply this level of polish," Sherr adds.
And throughout that time, the crew had kept their eyes on the ultimate prize. "Everything I have done with EA to date since I started in 2003 was with this game in the back of my mind," relays Sherr. "I am very proud of what we have done with MMA, and even more excited about where we are going next with it."
Without question, though, it will be the game players who will be the real winners as they step into the virtual arena for a truly unique MMA experience.
Karen Moltenbrey is the chief editor of Computer Graphics World.
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Liverpool is...not having the best of starts. The high-priced, high-expectation club has gotten out of the gate at 0-2-1, which is only the second-most disastrous performance of the year for a Fenway Sports Group team. But another Reds owner was reportedly not so sanguine about the results. LeBron James, who owns a tiny slice of the club solely for marketing purposes (think Gloria Estefan for the Dolphins more than Jay-Z for the Nets), supposedly gave the team a pep talk.
The Sun reported, and the Daily Mail re-reported (links now dead), that LeBron is offering a carrot for Liverpool to turn things around. A giant, debauched Vegas carrot with champagne and hookers.
"I spent some time with Steven Gerrard and he is passionate about his team. Everybody in sport needs incentive and if the guys at Liverpool win something this year I will give them the best weekend of their life in Vegas. Kanye is in and trust me, nobody does Vegas like LeBron and Kanye."
LeBron added: "We will take them to places in Vegas 99 per cent of people don't even know exist. There is Vegas and then there is Vegas."
Those quotes are fabulous, and don't sound a thing like LeBron. People interviewed by The Sun have this weird habit of sounding exactly like The Sun's editorial voice. (For example, I wonder how these 16-year-olds from Queens used a strictly British euphemism for "drunk.") Normally, we all have a laugh and move on and the non-stupids dismiss it as entertainment. But this is LeBron James, image-shaper extraordinaire, so I'm not really sure how the papers expected to run a made-up story with a made-up quote and not get called out on it.
Sure enough, LeBron's PR people raised a stink and told everyone that it was "total BS British tabloid stuff." And sure enough, both The Sun and the Daily Mail pulled down their articles. We really should have known better. LeBron didn't get into Secret Vegas by telling the plebs that Secret Vegas exists.

subset: commoncrawl


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|(jacket - Gap, jeggings - 34 Heritage [Aritzia], sweater-vest & scarf - Forever 21,
bag - Spring, boots - Sorel, hat - American Eagle)
|(tights - H&M, cardigan - vintage, purse - TNA)
|(jacket - Gap, jeggings - 34 Heritage [Aritzia], sweater-vest & scarf - Forever 21,
bag - Spring, boots - Sorel, hat - American Eagle)
|(tights - H&M, cardigan - vintage, purse - TNA)
these photos are so pretty! both of your winter layers are super great :)
So cute, love your hat & boots! True Canadian girl, here! ;) Love it! Also, I'm not sure if I just never noticed before or if it was a recent change, but your layout is looking awesome! I love each post header especially, the font & the way the date is - so clean & nice looking!ReplyDelete
Your outfit look so cozy and warm! I really like that coat, I've been searching for a good toggle coat!
Yeah, you both are WAY too cute to stay behind the camera. I love the reds you guys are sporting. Man, you must be chilly but you look so relaxed and carefree in these photos!ReplyDelete
Love your outfit!!! I just bought some Sorels yesterday...ahhh they are so warm!
You are sooo stylish for winter! I honestly need to take tips from you alberta girls because I am doooomed this winter!! haha. Love the Sorels! Red is a great colour on you! :)
Ah I love your outfit and your friends as well! You both look super warm but super stylish. Lovely photos xxReplyDelete
So cute! These photos give me some inspiration for the upcoming snow we're supposed to get!ReplyDelete
Awwww perfect sunset timing!! You guys are so freakin' cute and gorgeous.ReplyDelete
ohh! i definitely find it strange that it is snowing where you live but sunny where i live! nice outfits <3ReplyDelete
There's snow everywhere, but you guys look great. Thanks for sharing the photos and drop by me too when you have time.
I love this quintessentially Canadian winter look, especially the Sorel boots! Only other Canadians can understand that fashion statement :) Love your fuzzy hat!
so much snow everywhere!! love your outfit, it looks really warm. it just started snowing here in paris and i'm already freezing :) you have a great blog, would you like to follow each other?
love, M
This comment has been removed by the author.ReplyDelete
Man, it looks cold out there! At least you have a cute outfit to keep you warm!
love your boots and im jealous with your pics because i live in tropical country :(
do follow and comment my blog if you dont mind :)
I like this laid-back winter outfit. the best thing you can do this season. Your fur hat is fabulous. I guess you don't get cold ears wearing it
love, kimi
Lovely looks. I love the red coat in the first one and the red tights in the second. Great!
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By Karin Calloway
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Sweet-Hot Cocktail Meatballs
Cocktail meatballs are retro party fare. This recipe for Sweet-Hot Cocktail Meatballs is straight from my mother's recipe files but created with a new twist. Our classic family favorite for New Year's Eve parties was meatballs cooked in a combination of grape jelly and chili sauce. Here, the sauce gets a little heat with the substitution of hot pepper jelly.
The meatballs can be made several days ahead and reheated before serving. When it's party time, pull out mom's fondue pot and enjoy this party classic.
Makes 12 to 16 appetizer servings.


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Seabreeze and Pine Ridge will clash in the District 5-4A final Friday after notching semifinal wins.
Seabreeze 4, Winter Springs 2
ORMOND BEACH — Second-seeded Seabreeze rallied in the second half to snap a 2-2 tie and beat third-seeded Winter Springs 4-2 on Thursday night in the semifinals at the Ormond Beach Sports Complex.
The Sandcrabs earned a berth in the state playoffs and will host Pine Ridge at 7 p.m. Friday for the district title.
Jacob Putting, Justin Merkel, Jacob Espittia and Jordan Bowling scored for the Sandcrabs. Jordan Collins had an assist and Jack Thompson was in goal.
"We pretty much controlled the whole game," Seabreeze coach Nik Efremoski said. "We actually went down 1-0, then went up 2-1 and they tied it with 10 seconds left in the half. The second half was pretty much all us."
ORLANDO — Fourth-seeded Pine Ridge shut out top-seeded Orlando Evans 2-0 on Thursday in the semifinals to earn a berth in the state tournament.
The Panthers (20-5), which beat Evans (14-3-4) for the second time this season, will face second-seeded Seabreeze at 7 p.m. Friday at the Ormond Beach Sports Complex for the district title.
Sean Curtis and Cole Chokanis scored for the Panthers, with Joel O'Sullivan adding an assist.
Creekside 2, Matanzas 0
ST JOHNS — Sixth-seeded Matanzas fell one win short of qualifying for the state playoffs after dropping a 2-0 decision to second-seeded St. Johns Creekside on Thursday in the semifinals, according to the website jacksonville.com.


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Choreography by: Peter Martins
Music by: Ray Charles and various composers
A tribute to American music legend Ray Charles, A Fool for You features a cast of dancers performing to 12 songs in playful, sometimes sassy, choreography reminiscent of popular American 50s and 60s dances.
Set to 12 songs by the legendary composer and performer Ray Charles, A Fool for You was created by Peter Martins for New York City Ballet's 1988 American Music Festival. At the premiere performance, on the closing night of the festival, Ray Charles and his back-up singers, the Raelettes, performed on-stage with the dancers of the New York City Ballet, performing such classic songs as "Hit the Road Jack," "I Got A Woman," and "What'd I Say" among others.


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It's no secret that Mark Cuban is involved in the entertainment business through his production company 2929 Entertainment. The company's been involved with a host of different projects, from the prestige-piece Good Night, and Good Luck, to, uh, to the Nash Bridges-esque.
Yes, the CBS police drama your grandmothers liked where Don Johnson and Cheech Marin cruised the streets of San Francisco in a Barracuda, solving crimes and taking names, was one of the properties that Cuban's company owned. 2929 is now part of a settlement that will net Johnson $51-plus million after the actor—a co-owner of the show—successfully argued in court that Nash Bridges made a ridiculous amount of money in international reruns, money that was not shared with him. I repeat: Nash Bridges is popular enough abroad to lead to $50 million settlements.
Following the decision, Johnson had this to say, "Nash Bridges was my idea. Mark Cuban's company and [the other parties involved] took all the profits from the show's syndication. I feel vindicated that they are all being held responsible."
So, you have Mark Cuban partly to blame when Don Johnson releases a new album.
H/T Phintastic, even though the link didn't work
Judge: Mark Cuban must pay Don Johnson [Hollywood Reporter]


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- Home >
- Residential >
- Energy Savings >
- Conservation
Conserve More Energy – and Save Money – Right Now
The energy choices you make are important. They affect the environment, certainly. They also affect how comfortable you are in your own home. And very importantly, they affect how much money you spend.
If you're using natural gas today, you've already made a good choice for the environment, your home and your finances. If you're still thinking about adding more natural gas appliances – or switching to natural gas – you can learn more about saving money and energy at Energy Star.
Start saving money and energy right now by following these tips:
Control Your Heating Bills with a Programmable Thermostat
Regulating your heating and cooling with a programmable thermostat can help you better control your energy expenses. According to the U.S. Department of Energy, by using the recommended manufacturer settings, you can save up to $180 a year on your heating and cooling bills.
- When you're cooking, adjust the flame to fit the bottom of the pot or pan. Turning up the flame beyond the bottom only wastes energy.
- Keep the burner surfaces clean.
- Cover pots and pans with lids when cooking.
- Cook food at high heat to bring to temperature then reduce to complete cooking.
Sinks and Showers
- Fix leaky faucets.
- Install low volume showerheads and faucets.
Washers and Dryers
- Use a water-level setting that matches the size of the load you're washing.
- Select the proper setting and time for the clothing type and load size.
- In your dryer, separate heavier clothes (towels, heavy cottons) from the lightweight fabrics (synthetics) for more efficient drying.
- Dry full loads, but be sure not to overload your dryer.
- Clean the dryer's lint filter before every load.
- Don't add wet clothes during the drying cycle.
- Don't over-dry clothes. Use the automatic moisture control if your dryer has one, or select the appropriate amount of time on the automatic timer.
- Be sure the outside dryer vent is free of any obstructions and the vent cover fully opens when the dryer is in use.
Water Heaters and Furnaces
- Lower the temperature setting on your water heater to 120 degrees.
- Put an insulation wrap around the sides of your water heater. (But remember: Never put insulation on the top of the heater or near the bottom.)
- Add insulation in your attic.
- Lower the thermostat when no one is home.
- Install a programmable thermostat to automatically adjust the temperature each day.
- Clean or replace all filters at least once per month.
- Have the system inspected and maintained regularly.
- Keep heating and return vents free of all obstructions for proper airflow.
For more great tips, check out the U.S. Department of Energy's Energy Savers site.


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MassCEC has approved grants totalling $2.66milion for projects totalling 23MW. 12MW of this consists of design and construction grants while the remainder goes towards feasibility studies.
The grants come under the organisation's 'Commonwealth Wind Community Scale Wind Initiative'.
The six projects receiving design and construction grants are in Scituate, Nantucket, Florida, Boston, and at the Massachusetts Military Reservation on Cape Cod.
The 12 feasibility grants go to the towns of Douglas, Duxbury, Hamilton, Swampscott, Millbury, Weymouth and Winchendon, the cities of Gloucester and Fall River, and private developers in Savoy, Cohasset and Westminster.
The announcement follows the government's decision to approve the 468MW Cape Wind project in Nantucket Bay.
Speaking about the decision to make the grants, Massachusetts energy and environmental affairs secretary Ian Bowles said the initiative was part of the state's efforts to develop 2GW by 2020.


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Her Eau de Parfum 30ml
€61.00 €61.00
All orders will be fulfilled by Burberry Limited and shipped from the UK. When you place your order, you accept Burberry's Terms and Conditions and confirm that you have read our Privacy Policy.
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- Her Eau de Parfum is the first gourmand fragrance with a British twist by Burberry. A burst of red and dark berry notes lightened by a luminous, white woody accord.
- Effortlessly stylish, energetic, optimistic, adventurous and bold - the spirit of Her, captured in London - a beautiful, bustling, creative metropolis, eclectic and full of life.
- The bottle is luxurious yet understated, inspired by an archival Burberry fragrance design.
- 30ml
- 1.0fl oz
- Made in France
Item 40804571
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The Voxan brand has been reborn, this time with Gildo Pastor, the billionaire Monégasque man behind the Venturi automobile project. Building off of his experience with Venturi's use of electric drivetrains, Pastor has revived the Voxan brand to bring electric motorcycles to market, thus making good on his promise in 2010 to bring an electric to market within three years.
The Voxan Wattman, the company's first new model, has just broken cover at the Paris Auto Show, and the machine sports a power cruiser form factor with some eye-catching specs. At the Wattman's core is a liquid-cooled 200hp permanent magnet motor that is also good for 147 lbs•ft of torque at 6,000 rpm.
Coming with ABS, traction control, and Beringer four-disc front brakes as standard, Voxan also quotes a 12.8 kWh lithium-ion battery pack as well. Visually hefty with its 240mm rear tire, the Voxan Wattman tips the scales at a portly 771 lbs — that number is not a typo.


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How Hertz delivers the ultimate car services experience
Hertz is driving a customer experience transformation with the goal of providing a frictionless customer and partner journey. MuleSoft has been foundational in driving the re-platforming of all of Hertz's customer-facing applications, as they replace nearly 100% of their legacy systems.
Sep 26 2018
22 mins
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Presented by
Lucy Meyo, Senior Director, Integration Architect, Hertz and David Chao, Senior Director Product Marketing, MuleSoft
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application network
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API Management
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Leveraging APIs to approach the fourth industrial revolution
Jun 18 2020
3:00 pm
58 mins
Szymon Myslinski, Global IT Department Manager for Innovation, ABB & Gabriel Rauchenbichler, DACH Marketing Lead, MuleSoft
ABB leads one of the most complex industries on the planet; one that is under intense transformation. They are succeeding by using digital technology to fast track their supply chain and manufacturing process. Watch this webinar to learn how ABB is accelerating digital transformation through an API strategy with MuleSoft.
Key takeaways
- How ABB leverages reusability and automation to streamline their complex manufacturing processes.
- Why MuleSoft's Center for Enablement is a perfect fit for ABB.
- How ABB drives digital innovation through the adoption of API-led connectivity.
Save your seat
A practical guide to building a successful API strategy
Jun 11 2020
3:00 pm
56 mins
Aaron Landgraf, Sr. Product Marketing Manager, MuleSoft and David Berlind, Editor-in-Chief, ProgrammableWeb
As organizations bear witness to the well-chronicled successes of API economy juggernauts like Google, Amazon, Stripe and Twilio the pressure on business and IT to seize the opportunity and deliver measurable business outcomes mounts. To build API products and participate in the API economy, organizations must take a logical, methodological, and proven approach to the journey. This approach is captured in a four-stage blueprint that MuleSoft, in partnership with ProgrammableWeb, has developed to help organizations hatch their API program and win in the API economy.
In this webinar, featuring the four-stage blueprint, you'll learn:
* Why consumer-centricity is key to every API program
* Tips to validate and engage your ecosystem
* How to overcome the biggest hurdles to a successful API strategy
* Actionable next steps to start your API strategy journey today
Save your seat
Migrate to S/4HANA with MuleSoft
Jun 4 2020
60 mins
John Withers, Product Marketing Manager, MuleSoft & Jimil Patel, Product Marketing Manager, MuleSoft
SAP S/4HANA represents a major step forward in enterprise resource planning (ERP) software, and with support ending in 2025 for ECC 6.0, now is the time to begin planning your migration. Traditionally, migrations are costly, complex, multi-year projects that introduce considerable risk to both IT and lines of business.
MuleSoft's API-led approach to S/4HANA migration uses APIs to decouple your ERP, data, and third-party systems. By doing so, you de-risk the entire process while increasing flexibility to migrate on your own terms.
Watch this webinar, which includes a demo of Anypoint Platform, to learn how to:
- De-risk your program by adopting best practices built directly into APIs that reduce the need for S/4HANA customization
- Increase speed of delivery by building your migration layer and integration layer simultaneously
- Reduce program spend by accelerating dev, test, and training processes
- Maximize business outcomes with a flexible architecture designed for future growth
Watch now
FedRAMP compliant cloud-based integration
Nov 19 2019
43 mins
Kevin Flanagan, Public Sector Marketing at MuleSoft and Jay Fielding, Principal Solutions Consultant at MuleSoft
While a growing number of government-adopted applications are in the cloud, the underlying technologies connecting these applications are still based on-premise. MuleSoft is excited to introduce Government Cloud, the industry-leading FedRAMP-authorized environment for cloud-based integration. In this live demo, we'll walk through the latest Anypoint Platform features included in the Government Cloud environment, as well as best practices to get started.
In this webinar, we'll cover:
-Top integration use cases in government IT.
-How government IT can solve common outdated middleware challenges with Government Cloud.
-A demo of our new Government Cloud and additional benefits when deploying, managing and monitoring APIs and integrations from a FedRAMP secure environment.
Watch now
Anypoint Platform for iPaaS: Support your cloud connected business
Nov 14 2019
26 mins
Kevin Balaji, Product Marketing Manager at MuleSoft
Anypoint Platform, the most scalable iPaaS solution, gives users the power to integrate apps, data, and devices at lightning speed whether you are tech-savvy or a low-tech integrator. Designed specifically with the enterprise in mind, this fully cloud-based solution takes advantage of the elasticity of the cloud while providing a secure connection to on-premises systems.
See first-hand how Anypoint Platform's market-leading platform for eiPaaS allows you to easily integrate on-premises systems to any SaaS application within on unified platform.
In this webinar, we'll demonstrate how to:
- Integrate account data from Salesforce to MySQL database using Anypoint Flow Designer, the no-code, guided web interface capability for delivering integrations
- Easily build a bi-directional sync, leveraging templates within Anypoint Exchange to handle enterprise grade volumes with batch processing and set up integration tests using MUnit
- Apply out-of-the-box tokenization policies to sensitive data in transit, and validate security formats within Anypoint Runtime Manager
- Monitor your application network's health using dashboards within Anypoint Monitoring and quickly resolve issues with Anypoint Visualizer
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Building a platform for digital insurance
Nov 6 2019
43 mins
Ben Turner, CTO, Legal and General and Dan Snowdon, UK&I Financial Services Marketing Lead, MuleSoft
Digital insurance platforms enable insurance companies to connect with their ecosystem of customers, partners, and vendors on a single, unified platform. Hear firsthand from CTO Ben Turner how Legal and General's digital insurance platform helped the company diversify product offerings, and scale quickly to meet customer expectations.
Key Takeaways:
- How industry leaders have digitally transformed insurance offerings with a platform business model.
- How to build an integrated insurance platform to connect your ecosystem of suppliers and exceed customer expectations.
- Best practices to increase customer retention and profitability with a single view of the customer.
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Salesforce Lightning Platform and MuleSoft: Deliver employee apps, fast
Oct 30 2019
44 mins
Alexis Kushner, Director of Product Marketing, Salesforce and Sam Steiny, Product Marketing Manager, MuleSoft
Business efficiency is the No. 1 priority for CEOs and CIOs. In fact, 84% of IT leaders say improving employee-facing technology is critical for their company's success.
Join this webinar for a live demo of Salesforce Lightning Platform with MuleSoft-powered integrations. Learn how to:
- Deliver a connected experience by integrating back-office applications and systems like Workday and Salesforce.
- Overcome data silos, IT backlogs, and outdated development tools.
- Modernize and automate internal processes like onboarding to improve employee experience.
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Accelerate Life Sciences R&D with the Veeva Vault Connector
Oct 24 2019
42 mins
Henry Galio, Senior Director, Veeva Vault CTMS and Kevin Flanagan, Life Sciences Product Marketing Manager, MuleSoft
Veeva Systems is a cloud solution for the global life sciences industry. Veeva helps hundreds of top life sciences companies accelerate critical functions from R&D pipeline through commercial. Join this webinar to learn how MuleSoft's new Veeva Vault Connector enables Veeva and Salesforce customers to accelerate R&D, drive new capabilities for on-premises clinical data analysis, and improve marketing operations.
Watch this webinar with a Veeva Vault Connector demo to learn how to:
- Securely integrate Veeva Vault with ERP, MDM, legacy third-party systems, and business applications with MuleSoft's Veeva Vault Connector.
- Easily surface clinical data to power new R&D initiatives while ensuring compliance every step of the way.
- Deliver omnichannel customer interactions with integrated customer data and digital asset management.
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How Lending Tree built an automated, connected service experience
Oct 17 2019
31 mins
Esther Chen, Product Marketing at MuleSoft
To automate business and service processes requires enabling faster integration between Service Cloud and the ecosystem of surrounding applications. See how LendingTree was able to digitally transform their service experience and provide agents with a single view of their customers. Learn how to use MuleSoft's API approach to integrate Salesforce faster and more efficiently.
Key Takeaways:
- Understand the power of MuleSoft + Service Cloud in building a personalized service experience
- Learn how LendingTree was able to create a single view of their customer using API Designer and Flow Designer
Watch now
API monitoring and troubleshooting in a hybrid world
Oct 10 2019
34 mins
Kevin Balaji, Product Marketing Manager at MuleSoft and Andrew Bragdon, Director of Product Management at MuleSoft
Today's enterprises are increasingly dependent on all types of APIs and apps for flexibility and rapid development. However, if even one component of this chain breaks, it can have a ripple effect on its dependents, ultimately sacrificing customer experience and impacting the overall business. As traffic increases, organizations need real time visibility, proactive notifications of issues, and an efficient way to mitigate problems in order to deliver on customer expectations.
Anypoint Monitoring helps you to proactively identify and resolve issues, all in one place with real time visibility into your APIs and integrations. Ensure business continuity with real time visibility into app performance, customizable dashboards, advanced alerts, and instant access to historical log data.
Watch this live demo to learn:
- How MuleSoft customers leverage Anypoint Monitoring to enable best practices and steps towards operational monitoring of their application network.
- Advanced Monitoring capabilities, including advanced alerts, log management, and custom metrics/events.
- How Anypoint Monitoring provides real time visibility into your APIs and integrations with easy to use out-of-the-box and customizable dashboards.
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Intro to API Community Manager
Sep 26 2019
36 mins
Aaron Landgraf, Director Product Marketing @MuleSoft
A complete, self-service developer portal is key to the success of API adoption. Every API provider must be able to educate developers and successfully expose, and reuse APIs to continue to build innovative applications. The developer portal is the face of your API program, providing everything that internal, partner, and third party developers need. App Developers must be able to connect with the resources necessary to learn about the enterprise's APIs and collaborate with peers and with the enterprise.
That's why MuleSoft created API Community Manager, the first single solution that brings together full lifecycle API management, personalization, forums, chat, support case management, and engagement analytics.
Watch this webinar for an overview of API Community Manager, including:
- Seamless self service and easy onboarding with out-of-the-box templates and page layouts
- Interactive API documentation within Anypoint Exchange
- A custom-branded developer experience to serve specific content and portal experiences based on user data
Watch now
Automating the security and governance of APIs and microservices
Sep 6 2019
33 mins
Aaron Landgraf, Senior Product Marketing Manager, MuleSoft & Edgar Ortiz, Senior Solution Engineer, MuleSoft
Explore Anypoint Security, a suite of capabilities that makes APIs, microservices and integrations running on Anypoint Platform secure and governable by default.
In this webinar, you'll learn how to:
- Protect your APIs and microservices from denial of service and content attacks
- Detect and tokenize sensitive data in-transit across your application network
- Apply automated policies to enable security by default
- Move towards a zero-trust architectural model
Watch now
Conversational AI: Go beyond chatbots with intelligent customer and employee exp
Aug 22 2019
44 mins
Kevin Fredrick, Managing Partner, OneReach.ai and Vishnu Samevedula, Senior Solution Engineer, ISV Partnerships
In this webinar we'll attempt to go around the chatbot hype. With conversational AI, your customers and employees get the answers they need fast. It's more than simple "if-then" logic; it incorporates natural language to make human-to-machine conversations more like human-to-human ones. The result? Increased customer engagement, continued trust and reliability in your business, and the ability to free up your best thinkers and doers to become more productive than ever before.
Watch this live webinar to learn how to:
- Automatically parse data, intent, and tasks from customer interactions using the power of Anypoint Platform combined with no-code/low-code conversational AI solutions from OneReach.ai
- Build task-specific, channel-agnostic experiences by integrating data from systems and channels like Slack, SMS, Voice, WhatsApp, and Facebook Messenger.
- Retool your team for operational efficiency by automating the known, handing off the unknown, and more.
Watch now
Building a connected service experience with Salesforce Service Cloud
Aug 15 2019
38 mins
Esther Chen, Product Marketing Manager, MuleSoft & Jimil Patel, Technical Product Marketing Manager, MuleSoft
Salesforce Service Cloud to systems like ERP, OMS, and databases to give agents a single view of customers and orders. Rather than switching between different systems, agents can instead focus on delivering superior service. Together, MuleSoft and Salesforce increase agent productivity by 25% by automating workflows and service actions and improve customer satisfaction by 35% with personalization throughout the service experience.
Watch this webinar to:
* See a live MuleSoft Flow designer demo with Salesforce Service Cloud to create a holistic view of your customer.
* Learn how customers are transforming their service experience using MuleSoft to synchronize Service Cloud with other systems of record.
* Get best practices to integrate Service Cloud with ERP, OMS, and third-party systems.
Watch now
How icare built a digital insurance platform
Jul 11 2019
59 mins
Ed Lee, Technical Director at icare and Dan Owen, Director, Customer Success Architecture at MuleSoft
In this webinar, icare will share how they were able to create from scratch Australia's largest public sector self-insurer in just three years. Using an API-led approach to integration, they overcame the 'gravity' of legacy systems to move to the cloud and deliver patient-centric outcomes efficiently and fast.
Join this webinar to learn how to:
- De-risk legacy modernisation initiatives using APIs.
- Decouple systems and data to build a future-proof cloud architecture that supports ongoing change.
- Unlock data in machine-learning systems and support automated business process decisions.
Watch now
Building Digital Ecosystems for Unrivaled Customer Experience, with HSBC
Jun 27 2019
26 mins
Marco Tedone, Chief Architect, UK - IT Infrastructure, HSBC and Danny Healy, Office of the CTO, MuleSoft
The introduction of Open Banking has seen a dramatic change in the way that traditional banks must operate. At the center of this change is the use of APIs. Whilst financial institutions are creating tactical APIs to meet new Open Banking regulations, many are failing to realize the full benefits that APIs can provide by not invoking an API-led strategy.
Key takeaways:
- How Financial institutions can overcome the radical disruption in the marketplace.
- How putting APIs at the heart of your transformation strategy can enable greater speed, flexibility, and agility.
- How banks can build internal and external ecosystems using a platform-based approach, to enhance the customer experience.
Watch now
What's new with Anypoint Platform - unified platform for integration
Jun 20 2019
22 mins
Ahyoung An, Sr. Product Marketing Manager, MuleSoft and Aaron Landgraf, Sr. Product Marketing Manager, MuleSoft
The latest release of Anypoint Platform helps organizations create and engage a vibrant ecosystem of developers, partners and employees and succeed with API programs.
This release features the launch of Anypoint API Community Manager and Catalyst Mobilize to increase customer loyalty and engagement, improve internal ops effectiveness and introduce new business models through API programs.
See an in-depth overview of Anypoint Platform, including how to:
- Promote API products, increase adoption, and build successful API programs with Anypoint API Community Manager.
- Build and engage a vibrant ecosystem with Catalyst Mobilize, which includes in-person workshops, playbooks, and tailored exercises.
- Monitor and optimize the performance of API programs.
- Additional enhancements within Anypoint Partner Manager (EDI/B2B), Flow Designer, Government Cloud, and more.
Watch now
Salesforce and MuleSoft: Unlock your back office with Sales Cloud
May 23 2019
48 mins
Christine Ooley, Product Marketing Manager at MuleSoft and Jimil Patel, Technical Product Marketing Manager at MuleSoft
What if you could streamline and automate your business processes and modernize workflows like quote to cash and order fulfillment?
In this webinar, learn how MuleSoft Anypoint Platform connects Sales Cloud to applications like SAP, Oracle, and NetSuite, allowing you to manage your complete business by unlocking your back office data through integration.
Watch this webinar to:
- See a live MuleSoft Flow designer demo of an order-to-cash cycle with Sales Cloud
- Learn how to integrate Sales Cloud with back-office applications like SAP, Oracle, and NetSuite
- Understand best practices to modernize and automate processes like quote to cash and order fulfillment
- Hear about real-life MuleSoft customers transforming their business with Sales Cloud and ERP integration
Watch now
How to build an agile mobile strategy using APIs
May 9 2019
59 mins
John Withers, Product Marketing Manager, MuleSoft and Jimil Patel, Product Marketing Manager, MuleSoft
As the number of mobile users grows to 5 billion in 2019, companies are under immense pressure to deliver engaging and secure mobile apps, and not just for consumers. Increasingly, mobile apps are an essential tool to unlock employee innovation and productivity. With MuleSoft's Anypoint Platform™ businesses can send data securely from any system to mobile, leveraging agile and continuous integration and continuous deployment (CI/CD) best practices to optimize consumer and employee experiences while driving revenue and operational efficiency.
Watch this webinar, which includes a demo of Anypoint Platform, to learn how to:
* Connect to systems 64% faster: Easily and securely connect to core systems of record and unlock data with out-of-the-box connectors and graphical data mapping.
* Increase employee productivity: Package business processes into reusable services available through internal apps to drive productivity.
* Build partner collaborations: Expose and consume APIs from partners to unlock new experiences and capabilities
Watch now
Creating Omnichannel Brand Experiences with New York & Company
May 7 2019
54 mins
Allegra Margolis, Industry Marketing, MuleSoft; Alex Pinskiy, Director Omnichannel Systems, New York & Company
A billion dollar specialty retailer with over 400 retail stores, New York & Company, is leading the way in building an omnichannel strategy. Recently ranked #3 on the list of best omnichannel retailers, New York & Company is driving digital transformation in retail.
Hear from Alex Pinskiy, Director of Omnichannel Systems at New York & Company, as he reveals their journey and success in building an omnichannel brand and connected store. Learn how New York & Company developed a mobile application with real-time inventory availability and was the first in specialty retail to complete end-to-end transactions using in-store kiosks.
Attendees will learn:
- How New York & Company approached omnichannel and is capitalizing on consumer demand to digitize the in-store experience
- Real-life lessons from an IT strategy that re-platformed to integrate different applications and systems across an entire enterprise
- Practical steps to building a top omnichannel brand and embracing a new IT operating model that tears down the imaginary wall between brick-and-mortar stores and eCommerce
Watch now
Best practices & thought leadership on integration from MuleSoft
MuleSoft makes it easy to connect the world's applications, data and devices. With our market-leading Anypoint Platform™, companies are building application networks to fundamentally change the pace of innovation. MuleSoft's API-led approach to connectivity gives companies new ways to reach their customers, employees and partners. Organizations in more than 60 countries, from emerging companies to Global 500 corporations, use MuleSoft to transform their businesses.
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Title: How Hertz delivers the ultimate car services experience
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Sep 26 2018 5:00 pm
Presented by: Lucy Meyo, Senior Director, Integration Architect, Hertz and David Chao, Senior Director Product Marketing, MuleSoft
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How Hertz delivers the ultimate car services experience
Lucy Meyo, Senior Director, Integration Architect, Hertz and David Chao, Senior Director Product Marketing, MuleSoft
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22 mins


text:
Community News
Welcome to Game Update 1.4: Terror from Beyond
Our fourth major Game Update 1.4: Terror From Beyond goes live today. The center piece is a new Operation that shares the name of the update. This new Op is our most ambitious and difficult to date. The visuals are amazing, the battles are uniquely challenging and the final boss is the most impressive we've ever released.
In addition to a new Op we've introduced many smaller changes. The shadow system has gone through an overhaul that not only makes the game look better, but also makes the shadow system run better on many machine specs. Changes have been made to class balance, focused mainly on crowd control and the Resolve system. A lot of bug fixes as well.
This Game Update is also the start of a new release cadence. Our strategy so far has been to release big updates every few months. But this leaves long periods of time where you, our fans, don't have anything new. So we're moving to a model where we release Game Updates on a much more regular cadence. Our initial aim is for something as close to every six weeks as we can get. I'd promise an exact schedule, but in a live game we need some flexibility as the stability of the service trumps the release of an update on a particular date.
This year has been exciting so far with three Game Updates. But before the end of the year, it's our intention to have released another three Game Updates, starting with Terror From Beyond. This is in addition to moving to Free to Play. But I can say in all honesty, that our plans for 2013 are even bigger. Our team's experience, improving tools and better production processes are allowing us to move faster in development than we ever have before. More exciting news to come!
Be sure to check out everything that's new in Game Update 1.4 with the News Articles and Community Blog Posts that we've published about it so far:
News Articles
Community Blogs
James Ohlen
Studio Creative Director


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To the editor:
Being a green-conscious resident, I am happy that Sanford is working to reduce the amount of waste the city produces. What I am not happy about, however, is the way that the city is pushing new methods upon its residents.
In 2010, the town pushed the Pay As You Throw (PAYT) program. Voters were upset and voted against it. Now that the charter has been approved, the PAYT is no longer up to the voters but instead will be reviewed by the city council, and it won't be long before the program is re-implemented.
The program itself is not what particularly bothers me, however. What bothers me is the attitude the city has. It's the attitude that residents must adopt whatever the city council says is best.
Approving the charter was the worst thing we could have done.
Last week, my recycling was not picked up. I called to complain and was met with annoyed responses. The wind blew my recycling around, and I was told to leave it out. I was also told to call the disposal company since residents are usually asked to call themselves. After most of the day passed, I called the city manager and left a message, to which I never received a call back.
Taxes have increased, fees have increased, and services are lackluster. Any private sector employee has to adhere to excellent customer service. Shouldn't we also hold our municipal employees to the same standard? Why is it that it seems like municipal and government employees are not accountable to anyone?
Joshua Herring
Editor's Note. The following is an open letter to Mayor Maura Herlihy, submitted to the Sanford News for publication by reader Bill Thomas, of Sanford.
Madame Mayor:
Given the recent and daily reports in the news about the abundance of firearms in our society used in a demonstrably violent fashion, I was hoping, as one of your first official acts of duty, that you would consider addressing the permitting issue for the yearly gun show at the Sanford armory. Not knowing the specifics, I'm not all that sure that the city has anything to gain from this show, except the ancillary business it brings into the area. Perhaps it's not even legal to deny them a permit — I wouldn't know, but I think it's worth considering. Perhaps it's government property, in which case they might not even need a permit. I'm not privy to that information.
As most of us know, there are no background checks required for sales at such shows, which to me makes no sense in this day and age. I believe that most people, even NRA and Second Amendment-rights people (more than half, anyway), would agree.
I know it's a yearly tradition, but let me be quick to point out that we had our first-ever carjacking attempt in the news (last week), along with an armed robbery, and you can see the picture of the gun used on page A3 of the Journal Tribune on Jan. 9. Also, (a recent) editorial in the Portland Press Herald gives an example of a murder investigation that came to a screeching halt at a gun show sale and remains dormant. And this is just one day's news!
It's a public safety issue more than a personal rights issue. Seems like every year, I write a letter to the editor on this subject, but given the recent tragedies, maybe this is the year to make this one small reasonable step to at least deny the permit until the gun show loophole is closed. If it makes it to the agenda, perhaps you could get the pulse of the general public by holding a public hearing before the council vote.
Thank you for your time and consideration.
Bill Thomas
To the editor:
Decades ago, Archie Bunker, of the classic TV show, "All in the Family," once stated that every passenger should be issued a rod (gun) before boarding a plane as a solution to the hijacking crises of that era. That way, if some lunatic pulled a gun during a flight, you, the passenger, could just pull a rod and blast him and that would be the end of it.
Of course, this was Archie's actual real solution. Today, when we hear the NRA's proponents' ideas, they are not that far off from that kind of thinking.
"Put armed guards or police at all schools."
"Arm all the teachers."
"Train many of the students and arm them."
With these solutions, there is no consideration at all for the students' environment or for their feelings about safety or learning in an armed camp.
The implied solution of the NRA and gun proponents seems to be more guns and availability. The 50-weapon household should be the norm, rather than the exception, regardless of how many children are in the house. The weapons should be within easy reach to fend off any invasion.
The proponents of gun control legislation suggest beginning the discussion with all or many concerns on the table: ways to deal with mental health problems; enforcement of background checks; restrictions on semi-automatic rifles, large-capacity clips and other types of rapid-fire weapons; restrictions on availability, not total bans; keeping guns secure at clubs and ranges; and so on.
The NRA's solution is for more guns and no discussions on restrictions of any kind. Arm everybody for the big shoot-out. If someone wants to buy a mortar or howitzer and place it in their back yard for security, that's completely acceptable! Your neighbor could attack at any moment!
The whole approach of the NRA is no approach or discussion at all if it includes guns. The guns didn't kill the people — the people did! A car is an equally lethal weapon and many die at their cause. You simply put the cars in your pocket, just like a gun, and kill with them!
Our government actually funds an agency bent on the proliferation of domestic armament, and we worry about hostile nations and terrorist groups?
It's true that the Second Amendment pronounces the right to bear arms. It doesn't say to hoard them! Having all that firepower really makes one feel safer? I don't understand why. Making everybody else nervous in the neighborhood can only create latent volatility because anxiety will become all to prevalent. Getting along with and respecting one's neighbor would accomplish a lot more.
The governmental committee has been appointed, and already the money is being spent to devalue it and prevent its success.
Banning automatic assault weapons or at least restricting their availability would be a good start. That's why enforcing the background-check requirement would extremely significant.
There are many ways to alleviate and address these problems through enforced monitoring and
simply following existing requirements to own a gun. These would be outside of a complete ban, which is not intended, but having the NRA gun advocates participate in meaningful negotiations seems at this juncture unlikely, and gun lobby opposition will probably be too powerful. It may have to be done without them.
John Flynn


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William L. "Bill" Obert, 71, of Greentown, died Sunday, March 3, 2013, in Regional Hospital of Scranton.
Born in East Stroudsburg, he was the son of the late Arthur R. and Eleanore (Caine) Obert. Bill had resided in Greentown for all of his life, excepting his years in the Army.
He spent 20 years in the U.S. Army, retiring in 1978 with the rank of Sergeant First Class. He served in Germany, Indochina and Korea.
Bill owned and operated High Country Cottages and Motel in Promised Land. He also owned and operated Just Rumors in Tafton, as well as The Lake Store and Old Ranger's Inn, both in Promised Land.
He was a member of Evans-Blitz Post 922 American Legion, Canadensis; a 41-year member of Pocono Lodge Free and Accepted Masons; Promised Land Volunteer Fire Co.; past president of Greene Dreher Volunteer Fire Co.; Promised Land Sportsman's Association; Green Township auditor and former member of the Greene Township Planning Commission.
Surviving are two brothers, Gerald A. (Judy) Obert of Greentown, and Robert Obert of Inglis, Fla.; and nephews and nieces.
A memorial service will be held at 11 a.m. Saturday, March 23, at Hemlock Grove United Methodist Church, Greentown.
Arthur J. Frey Funeral Home
201 LaAnna Road
Village of LaAnna, South Sterling
William L. "Bill" Obert
William L. "Bill" Obert, 71, of Greentown, died Sunday, March 3, 2013, in Regional Hospital of Scranton.


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Five Duluth-area printmakers share their art in an exhibit at the Northern Prints Gallery in Duluth. "Secrets of Printmaking" opens May 15, 2014 with an artist meet & greet and continues through...
The Now
The PlayList Now collects tips on local art, performances & events from a community of arts adviser & experts. These are some highlights of arts experiences to be had in the region. Keep in touch with us on arts opportunities you've discovered or expect will be captivating in some way. To be a part of The PlayList Now, submit an event.
Secrets of Printmaking at Northern Prints Gallery
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Funding for this program is provided by the Minnesota Arts and Cultural Heritage Fund. Click here for more information or visit the Minnesota Legacy website.Clean Water, Land & Legacy Amendment


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150 Euston St., Charlottetown, PE, Canada, C1A 1W5
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text:
I believe there is a hell, and it's always early September there. Your team is long out of playoff contention, forever playing out the string, yet the season never ends. Just meaningless game after meaningless game, and football is supposed to start soon, but it never comes. The game goes to extra innings every time, because nine innings of boring, pointless baseball isn't punishment enough. There are many pitching changes. And when the manager does make his slow, slow walk to the mound and signals for the righty, there are always two righties warming up and the bullpen isn't sure which one he wants. The huddled players gesture fruitlessly, but clarity and resolution never come. On and on, for ever and ever.
Ned Yost and the Royals would eventually wave Greg Holland into the ballgame. He would take the loss in the 10th inning.


text:
The Village of Brancaccio Ciaculli
The village of Brancaccio Ciaculli belongs to the municipality of Palermo, in the province of Palermo, region Sicilia.
>>>COVID-19<<< Data about spreading of Covid-19 in Brancaccio Ciaculli are not yet available.
For the province of Palermo, to whom Brancaccio Ciaculli belongs, on 2020-06-04 are reported 580 cases. In the previos day there were 580 cases, thus having a variation of 0 cases, i.e. 0.00% with reference to the number of cases reported in the previous day.
Please follow this link for updated information on Covid-19 including new cases and percentage changes for the whole of Italy, regions and individual provinces
To the municipality of Palermo also belong the localities of Acqua dei Corsari (10,83 km), Arenella Vergine Maria (4,39 km), Balate (0,65 km), Barone della Scala (3,15 km), Bellolampo (7,47 km), Belmonte Chiavelli (4,79 km), Boccadifalco (3,45 km), Cardillo (8,95 km), Case Adragna (4,86 km), Case sparse (-- km), Ciaculli (8,09 km), Conte Federico (7,78 km), Croce Verde (9,88 km), Cruillas (5,25 km), Falsomiele (4,80 km), In Via Aloi (-- km), In Via Ammiraglio Cristodulo (-- km), In Via Brancaccio (-- km), In Via Chiavelli (-- km), In Via Gioiamia (-- km), In Via Messina Marine (-- km), In Via San Nicola (9,19 km), In Via Santa Maria di Gesu' (2,53 km), Inserra (5,90 km), Mezzomonreale Boccadifalco (-- km), Molara (4,43 km), Mondello Lido (11,04 km), Mondello Valdesi (9,48 km), Montepellegrino (5,73 km), Pagliarelli (2,33 km), Pallavicino (6,92 km), Partanna Mondello (9,73 km), Passo di Rigano (3,03 km), Piana dei Greci (19,43 km), Poggio Ridente (3,61 km), Regia Corte (9,53 km), Resuttana San Lorenzo (4,98 km), Rocca Monreale (4,53 km), Sant'Isidoro (4,21 km), Santa Maria di Gesu' (4,80 km), Santuario Grotta di Santa Rosalia (6,84 km), Settecannoli (-- km), Sferracavallo (11,65 km), Tommaso Natale Sferracavallo (11,29 km), Torrelunga (6,31 km), Tribunali Castellammare (-- km), Villa Ciambra (6,98 km), Villagrazia (3,77 km), Zisa (1,82 km).
The number in parentheses following each village name indicate the distance between the same village and the municipality of Palermo.
Please notice that in what follows no statistic nor population data are available at the moment: the same are available for the Italian places having al least the status of municipalities ad for most of the villages too.
The distribution of the most commun family names is equally unavailable.
Please find in what follows:
- The banks in Brancaccio Ciaculli, when available.
- The parishes in Brancaccio Ciaculli, when available.
- The pharmacies in Brancaccio Ciaculli, when available.
- Weather and weather forecast for the municipality of Palermo, to whom Brancaccio Ciaculli belongs.
- Hotels in Brancaccio Ciaculli and its surroundings.
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In the hamlet of Brancaccio Ciaculli there is no bank.
Please look at the closest banks in the town of Palermo, to whom Brancaccio Ciaculli belongs.
There is no pharmacy in the hamlet of Brancaccio Ciaculli.
Please look at the closest pharmacies in the town of Palermo, to whom Brancaccio Ciaculli belongs.
The parishes in Brancaccio Ciaculli
There are no parishes in Brancaccio Ciaculli.
Please look at the closest parishes in the town of Palermo, to whom Brancaccio Ciaculli belongs.
Where to stay in Brancaccio Ciaculli and its neighborhoods
Hotels, Resorts, B&B in Brancaccio Ciaculli and its neighborhoods.
You can arrange the results by number of stars, by popularity, by distance or even by the guest review score choosing among young couples, mature couples, families with young children, families with older children, people withfriends, or solo travellers.
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Most recent free ads in Brancaccio Ciaculli, municipality of Palermo, province of Palermo, Sicilia region, updated at 23:22:15, 04 June 2020. Place your free ad on Brancaccio Ciaculli: no registration needed. Place your free ad.
Up to now there is no free ad placed in Brancaccio Ciaculli
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Map and road map of Brancaccio Ciaculli
Look at the interactive map of Brancaccio Ciaculli and get the road maps, the satellite maps and the mixed ones too. Interactive maps of Brancaccio Ciaculli also allow an immediate view of: bar,restaurants,pubs,pizzerias,dancing,night clubs,banks,jewellers,beauty centers,hair stylists,supermarkets,pharmacies.
Just fill in the free text search box placed on top of the map with any of previous categories and then press enter.
Please feel free to use the same free text search box placed on top of the map to find any kind of business activities you're interested into.
Videos about Brancaccio Ciaculli Palermo, Palermo, Sicilia
Several videos about Brancaccio Ciaculli, Palermo, Palermo, Sicilia.
A first video is shown: clicking on the PLAY button the video will start.
Inside the video window there are several commands and a Playlist button: .
Press the Playlist button to access the complete listing of the available videos, along with their titles. It will suffice to scroll through the list using the cursor to select any of the videos.
Once the video started you can use the and buttons to scroll through the videos. Each video can be displayed in full screen.


text:
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Puppy Linux Discussion Forum
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Beginners Help ( Start Here)
How to use pen in Motion Computing "Gateway" M1300?
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[14 Posts]
Joined: 29 Feb 2008
Posts: 41
Location: Michigan
Posted: Fri 30 Dec 2011, 20:40
Post subject:
How to use pen in Motion Computing "Gateway" M1300?
Subject description: Wacom Drivers
I was wondering how to go about getting this pen working on this tablet with the current Puppy...
I found a how to for version 4.2.... but that was from 2007, and I think it may be out dated and not work on the current Puppy?
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Joined: 23 May 2010
Posts: 2549
Location: near here
Posted: Mon 02 Jan 2012, 20:24
Post subject:
where did you find the instructions for 4.2?
helping Wiki for help
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Joined: 14 Sep 2008
Posts: 103
Posted: Mon 23 Jan 2012, 16:05
Post subject: M1300 Pen and Puppy
Subject description: I've been lost for years!
I'd be happy to have any kind of coherent instructions on this subject. I don't need anything fancy, just make the pen work like a mouse. I'd even be OK if I had to use the hardware buttons to click the mouse! I'm desperate!
In 2010, I posted that I'm ignorant
There, I listed some of what I
the M1300 is about, but I don't know if I'm off-base.
In 2010, 2lman2 posted that Puppy is great on his M1300 tablet, but gave no details:
In May, 2011, "iteration69" posted his xorg.conf edits that made Lucid work on a TC4200.
I'll have to try this out, but somehow I think this may not be enough.
I mean, I don't think you can just edit xorg.conf and reboot and it all is good. There's something else as well. There has always been some talk of going to Terminal and then typing the commands
modprobe wacom
or something like that. I think this is supposed to get Puppy to load a driver for the wacom tablet hardware, or something. If so, does this have to be invoked in the startup script (a file called rc.local or something?)?
Do I, in Lucid, need to tell it to use a serial mouse on "ttys0" instead of the USB mouse?
I've been picking at this for years. If I ever get it to run, I promise to write up a detailed procedure to make it work, but I really need some help. I mean, this forum is a great community, but too many things get lost across multiple posts and threads.
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Joined: 14 Sep 2008
Posts: 103
Posted: Mon 23 Jan 2012, 16:29
Post subject: Wacom driver? Modprobe? what?
Subject description: I just read something that may be useful
OK, so at:
there is an implication that the Wacom tablet driver is already installed, or in some way present, in Puppy after version 4.1 or 4.2. I assume this is also true for Lucid Pup versions.
The Wacom driver is not loaded . . . or something . . . by default, and so the "modprobe" command is used to do this. Quoting charlie6, this looks like:
#depmod <<<< here push Enter key
#modprobe wacom <<<< here push Enter key
# <<<< here you will maybe get
some comments like 'deprecated
...blablibla' do not take account of them
You will also have to edit the /etc/X11/xorg.conf file and add lines to help Puppy use the driver. This is where the stuff about "server layout" and "input device" seems to come in.
The xorg.conf file may not have a "server layout" section. This is confusing. Later, in this same thread, gopher says:
Update: I found that after running the xorg wizard a ServerLayout section will be added to xorg.conf. However, adding the lines hasn't solved my problem. The tablet still only functions like a mouse.
Wait . . . still functions like a mouse? That's all I really need! I mean, I don't need gestures or whatever other special stylus stuff. Just make the pointer work! I can't even get the stylus to make the pointer go!
BUT! gopher did put in two links to the Linux Wacom Project that describe what goes into the xorg.conf file. I'll have to read these carefully and test them on my M1300 to see if they work. I'll update this thread if I get any kind of action with my stylus, so stay tuned!
(By the way, if anyone else reading this thread has insights, please post a reply. I would like to have a definitive answer to the Puppy Linux/M1300 problem to write up. This has been a mystery for too long!)
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Joined: 10 Mar 2010
Posts: 5516
Location: Ontario
Posted: Mon 23 Jan 2012, 16:37
Post subject:
I read through your link
and there's some good advice there. Having an xorg.conf
file to follow helps enormously.
First he says it's lucid. So try the steps for lucid puppy
that I give here.
A note about drivers.....
Puppy includes a wacom driver but from my experience
it's not always useful. With Lucid Puppy it's not useful
which is why the wacom pet package has a new driver
(specially compiled) inside the package.
Tell us of your experiences on the wacom thread.
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Joined: 14 Sep 2008
Posts: 103
Posted: Mon 23 Jan 2012, 17:03
Post subject: Wow! Thanks for the reply
Subject description: I am a little less ignorant, but just as stupid
OK, one of my problems is that I sometimes get confused when reading about using a "tablet". At times, a post is really talking about a PC that is equipped with a stylus or touch-activated screen in which a stylus moves the mouse cursor around. This is what I am interested in. At other times, a post is talking about using a graphics tablet, which is a peripheral device that one writes on or uses kind of like a mouse. This is a source of about half of my confusion.
So, the "modprobe wacom" command line gives me some responses, but I don't know if that means I am loading a driver for a touch/stylus-activated screen, or a peripheral drawing tablet. Or, does it matter?
Let's say that I want to run Lucid Puppy 5.2.8 on the M1300. Should I find a Wacom driver .pet file?
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Joined: 10 Mar 2010
Posts: 5516
Location: Ontario
Posted: Mon 23 Jan 2012, 17:22
Post subject:
Use the pet package I suggest in the link.
There is two drivers inside the pet package, 'wacom' and
'wacom_w8001' . I'm not sure what 'wacom_w8001' does???.
Maybe it's for a special type of tablet computer.
To load it I assume you would type in console app
modprobe wacom_w8001
but I'm just guessing, and who knows what it will do to
your computer.
Either it works or it doesn't. You'll see quick movement
or you won't.
If there's slow movement or no movement at all then
the driver hasn't properly loaded into RAM at startup.
Last edited by don570 on Tue 24 Jan 2012, 15:05; edited 1 time in total
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Joined: 14 Sep 2008
Posts: 103
Posted: Mon 23 Jan 2012, 23:06
Post subject: Wow! don570 is my HERO!
Subject description: I have pen working on my M1300
Thanks, don570. It works.
I don't know what kind of pen functions other people want, but I am happy just to have the stylus work like a mouse.
The mouse cursor moves with the stylus movement whenever the stylus is within an inch or so of the screen. The little clicker-button on the side of the stylus acts as a right-click. I downloaded the xvkbd 3.2 virtual keyboard .pet, and it works too.
I am sooo happy that I don't have to bang away at this anymore!
OK, so this is what I have:
M1300 tablet computer. Pentium M, "1000 MHz"
512 Mb RAM
I replaced the hard drive with a 2 GB SD card in a SD to IDE adapter, for power savings, resistance to physical shock, and just because.
1. Booted to USB with Lucid Puppy 5.2.5
2. Used the "Universal Installer" to install Puppy to the SD-IDE drive. This was a bit of a reach, because I had to do some odd things with . . . hmmm . . . I forget. Something about the way Puppy formatted the disk. In any case, it's not really important for making the tablet part work.
3. Now, I boot to the SD-IDE drive with a USB wireless keyboard attached.
4. Installed the wacom-0.8.5-10-k220.127.116.11.pet package that was linked by don570 above.
5. Re-boot, just to be safe. Probably not necessary.
6. Opened terminal window and did the "depmod" and "modprobe wacom_w8001" thing, as don570 described.
7. Edit the xorg.conf file per
description, adding the three "Input Device" sections pertaining to wacom and the two "Server Layout" lines for "stylus" and "eraser".
8. Re-start the X-server
9. Now it works!
I didn't have to modify my rc.local file or tell Puppy that I was using a serial mouse or anything else, as far as I can remember. It is just working.
So, whoever else is looking to make their M1300 stylus work like a mouse, this seems to be the way.
Any comments or additions?
[EDIT Jan 25] I can now confirm that this works from a "clean" install of Lucid Pup 5.2.5
Last edited by DanYHKim on Wed 25 Jan 2012, 11:58; edited 1 time in total
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Joined: 10 Mar 2010
Posts: 5516
Location: Ontario
Posted: Tue 24 Jan 2012, 15:21
Post subject:
That's great news!!
I've posted a link in the regular Murga wacom thread
so people with tablet Computers will come here and read.
Some tips: Make a copy of your Pupsave file in a safe place
and keep a copy of your xorg.conf file on a USB stick.
..and write down
modprobe wacom_w8001
somewhere so it's handy.
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Joined: 14 Sep 2008
Posts: 103
Posted: Fri 13 Apr 2012, 17:19
Post subject: OK, so how about rotating the screen in my M1300
Subject description: Something about 'xrandr'
My M1300 displays Puppy desktop in landscape, which is fine, but I'd like to see if I can rotate the screen. The
'screen rotation'
thread says to use a command-line command called 'xrandr', as in:
xrandr -o right
which rotates the screen 90 degrees right. This is fine.
But now my stylus doesn't track! Stylus movement makes the mouse arrow move, um, 90 degrees rotated.
So, does anyone have some advice on how to make this work? I'd like Puppy (Lucid 5.2.8 - 4) to start up in the 'portrait' rotation with my stylus working properly. I'd really appreciate any help on this.
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Joined: 10 Mar 2010
Posts: 5516
Location: Ontario
Posted: Sat 14 Apr 2012, 11:46
Post subject:
If you look inside the wacom pet package that you installed
(using the command pet2tgz pet_package)
pet2tgz pet_package
Do you see an application from wacom inside?
I have never used that app but I understood that
it controlled orientation.
I'm sorry but I don't know the command to use.
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Joined: 10 Mar 2010
Posts: 5516
Location: Ontario
Posted: Sat 14 Apr 2012, 11:53
Post subject:
I've looked it up and it's called 'xsetwacom'
I think it's launched by typing 'xsetwacom' in the console
Here is what the wacom site says
Run-Time Configuration
Our driver includes the command-line driven xsetwacom utility which is capable of modifying the configuration of your tablet on-the-fly. This can be useful for allowing per-user settings, temporarily adjusting the current settings, or gaining an understanding of how particular options affect the tablet's operation.
For example, suppose you wish to have the ExpressKeys perform certain keyboard actions to make image manipulation in GIMP easier. Your particular preference for ExpressKey behavior may not be the same as another user using the same workstation. By calling xsetwacom in a login script, you can customize the system-wide defaults to your own liking. As another example, suppose that you feel GIMP's paintbrush needs a more-firm feel and the airbrush a less-firm feel. By using xsetwacom, you can change the PressureCurve property of your stylus on-the-fly as you swap back and forth between paintbrush and airbrush.
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Joined: 10 Mar 2010
Posts: 5516
Location: Ontario
Posted: Sat 14 Apr 2012, 12:03
Post subject:
Wacom describes rotation here
Here's an interesting remark by wacom
Tip: Prior to xf86-input-wacom-0.11.0 rotation was tool-specific. It was necessary to rotate each input tool separately as the following examples show. For the new Rotate parameter simply chose the one input tool you prefer to rotate.
This sounds like a good reason to update to the latest xf86-input !!!
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Joined: 14 Sep 2008
Posts: 103
Posted: Tue 01 May 2012, 14:03
Post subject: M1300 Screen Rotation and Pen Rotation
Subject description: xrandr and xsetwacom do the trick
Thanks for all the help. I finally got around to trying it out.
So, from the Terminal, I can type in:
xrandr -o right
and the screen will rotate 90 degrees clockwise, but my pen does not also follow the rotation. Instead, the mouse cursor moves up/down when I move the pen left/right.
Looked at the
linked page from don570
. It says:
The four valid settings are:
none: the tablet is not rotated in software and uses its natural rotation.
half: the tablet is rotated by 180 degrees (upside-down)
cw: the tablet is rotated 90 degrees clockwise
ccw: the tablet is rotated 90 degrees counter-clockwise
Note that rotation is a tablet-wide option. If you rotate one input tool all other tools associated with the same tablet are rotated to the same orientation.
There are also examples, including this line:
xsetwacom set "Wacom BambooFun 2FG 4x5 Pen stylus" rotate half
My previous modifications to xorg.conf named the input device as "stylus", and the command
xsetwacom list
returns the names "stylus" and "eraser", so I figure that "stylus" is the device name to use.
From Terminal, I wrote:
xsetwacom set stylus rotate cw
to rotate the stylus behavior clockwise. This worked! Now the pen and mouse cursor move as expected!
So, I guess I'll have to learn how to make up a script to rotate the screen and also rotate the stylus, and create a desktop icon to launch it. Maybe also another one to rotate everything back to landscape mode.
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text:
Discover how to coach your team to become more Agile. Agile Coaching de-mystifies agile practices—it's a practical guide to creating strong agile teams. Packed with useful tips from practicing agile coaches Rachel Davies and Liz Sedley, this book gives you coaching tools that you can apply whether you are a project manager, a technical lead, or working in a software team.
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by Rachel Davies and Liz Sedley
About this Title
Pages: 250
Published: 2009-08-15
Release: P3.0 (2010-09-27)
To lead change, you need to expand your toolkit, and this book gives you the tools you need to make the transition from agile practitioner to agile coach.
Agile Coaching is all about working with people to create great agile teams. You'll learn how to build a team that produces great software and has fun doing it. In the process, you'll grow a team that's self-sufficient and skillful.
This book provides you with deeper knowledge of how agile practices work and how to inspire your team to improve. Discover how to coach your team through the agile lifecycle, from planning to writing software. Learn the secrets of running effective agile meetings and how to get your team following a consistent approach to creating software. You'll find chapters dedicated to introducing Test-Driven Development, designing Retrospectives, and making progress visible.
Find out what works and what to avoid when introducing agile practices to your team. Throughout the book the authors share their personal coaching stories from experience with real teams, giving you insights into what works and what to avoid. Each chapter also covers hurdles that you and your team may face and what to do to clear them.
Contents & Extracts
- Coaching Basics
- Starting the Journey
- Working with People extract
- Leading Change
- Building an Agile Team
- Planning as a Team
- Daily Standup extract
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- Planning Ahead
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- Caring about Quality
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- Driving Development with Tests
- Clean Code
- Listening to Feedback
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- Driving Change with Retrospectives
- Growing You
Rachel Davies provides expert coaching to teams in Agile software development techniques, such as Test-Driven Development and planning with User Stories. She has been working with Agile teams using XP and Scrum since 2000. Rachel is internationally recognized in the agile community, a frequent presenter at industry conferences worldwide, and a director of Agile Alliance.
Liz Sedley is an Agile Coach and .Net Developer working in London, UK. She has fifteen years industry experience, mostly as a C++ / C# developer. Liz has spent the last four years enabling companies to be more Agile.