text:
Učilište Jantar – The Institute for Adult Education
Učilište Jantar – The Institute for Adult Education, was established in 2010 in accordance with the Adult Education Act. Učilište Jantar has been offering quality courses for a variety of languages – English, Italian, German, French, Spanish and Russian, as well as Croatian as a second language. We offer a range of courses, from general to specialised, and tailored to the needs of our students and companies. All our programmes are in line with the Common European Framework of Reference for languages (CEFR) and approved by the Ministry of Science, Education and Sport. We are specialised in preparation courses for Cambridge exams including general, academic and professional. Our teachers are authorised Cambridge examiners, and we are one of the top Croatian institutes according to the number of exam-takers and results. In July 2017 Učilište Jantar became an authorised Cambridge Assessment English Centre.
Our mission is to contribute to the development of language competencies and to increase the competitiveness of human resources in the national and European labour market. Our vision is to become a nationally and regionally recognised brand in the area of foreign language education, including vocational programmes for adults. Our development strategy is based on improving our competitiveness by introducing innovative ideas and solutions in all business activities, increasing the number of educational services, introducing innovative teaching methods such as e-learning and distance learning, modernising teaching processes by introducing interactive and multimedia contents and e-support in line with European standards, adapting learning programmes for disadvantaged students, and ensuring stability by expanding to national, regional and international markets. The two slogans that have been used by the company since its establishment, depicting the original vision and mission of its founder, Mirjana Sobin, are "Teaching is a work of HEART" and "Into a world without language boundaries"

subset: commoncrawl


text:
Aaron Miripol
President & CEO
About Me
Aaron Miripol has 30 years' experience running community development and affordable housing companies. He has over seen more than $1 billion in direct economic development, including over 3,000 permanently affordable homes. Aaron joined ULC in 2007 and leads this unique real estate company in partnering with a wide range of organizations in the Denver metro area on the strategic acquisition and development of land and buildings to preserve and enhance their ability to create sustainable benefits in underserved communities. To date ULC has invested in 34 properties totaling $100 million in investments, which leverages over $700 million in development.
Over 10,000 people and (more than 80% are low income households) and 2000 jobs are served by ULC's real estate. Aaron is a founding member of the Neighborhood Development Collaborative and Mile High Connects, and currently serves on the Board of the National Community Reinvestment Coalition.
Prior to his work at ULC, Aaron was the Executive Director of Thistle Community Housing, providing oversight on one of the fastest growing non-profit housing providers in Colorado. In his nine years at Thistle, the organization's affordable housing production grew from 100 homes to 1,000 rental and ownership homes valued at over $70 million. Most importantly, Thistle grew from serving 250 people a year to over 3,000 people annually in need of affordable housing.
Before moving to Colorado, Aaron worked in Baltimore running two inner city nonprofit community development corporations, Southwest Visions and The Loading Dock. He was a Goldsmith Scholar in International Studies at Hebrew University in Jerusalem, has his BA in History & International Studies from Macalester College in St. Paul, and a Masters in Public Policy from Johns Hopkins University in Baltimore.
Erin Clark, Esq.
Vice President of Master Site Development
About Me
Erin Clark joined Urban Land Conservancy in September of 2018 and brings significant experience in redevelopment, planning, due diligence, and real estate financing, sale and acquisition, and leasing. As Vice President of Master Site Development, Erin leads efforts to create long term community benefits on large, multi-phased and multi-use sites throughout the Denver metro area, particularly in transit-oriented development areas.
Erin is committed to seeing development of thoughtful and sustainable urban infill projects that promote walkability and community cohesion. A Denver native, Erin has worked in the fields of planning and development since 2001, starting with a role in real estate and affordable housing at the Lowry Redevelopment Authority. She later spent five years in the City of Pasadena, CA, as a planner in both long-range planning and economic development. There, she participated in the drafting and adoption of a citywide Recreation & Parks Master Plan, and also oversaw large commercial and institutional development projects.
Immediately prior to joining ULC, Erin worked as a transactional a real estate attorney and land use consultant in Denver and Boulder. She holds a bachelor's degree in sociology from Brown University, a master's degree in urban planning from the University of Southern California, and a law degree from the University of Wisconsin-Madison.
Trisha Wolfe
Vice President of Finance and Administration
About Me
Since January 2015, Trisha Wolfe has been the ULC Accounting Manager where she manages all ULC finances, accounts payable, accounts receivable, program and property financials, annual budget and oversees audit preparation. Trisha is also the point person for ULC as a supporting organization to The Denver Foundation.
Prior to moving to Denver in late 2014 and starting with ULC, Trisha spent 15 years working with Covenant House Michigan in Detroit, where she most recently was the Finance Director for this 43 year old nonprofit organization, dedicated to providing homeless crisis shelters for youth.
Trisha now takes advantage of living in the beautiful state of Colorado, and has big plans for many outdoor adventures. She has also taken up archery, loving the precision of hitting a target.
Christi Smith
Vice President of Strategy and Communications
About Me
Christi joined Urban Land Conservancy in 2010 and is a leader in strengthening the internal and external operations as well the management and creation of ULC impact investments and creative financing strategies. She is responsible for overseeing the day to day business of the organization as well as all communication efforts, public relations, marketing and outreach related to ULC projects and programs.
Before joining ULC, Christi served as Program Director for the ACE Mentor Program of Colorado. She was responsible for organizing volunteers to work with high school students in 14 schools within 4 districts where they mentored in the fields are architecture, construction and engineering. In the 4 years she was with ACE, she helped the program more than double the number of participating schools and students, giving ACE the opportunity to award more than $500,000 in scholarships.
Christi holds a bachelor's degree from the University of Colorado, Boulder (Go Buffs!) and serves on the Board of Radian | Placematters and the Colorado Rapids Youth Soccer Club.
Mark S. Marshall
Real Estate Director
About Me
Mark Marshall joined the ULC team in November 2015 as the Real Estate Director and brings over 28 years of experience in the building/development industry. Mark 's wealth of knowledge spans a variety of development types that include government facilities and military family housing, affordable housing, mixed-use, mixed-income, market-rate and student housing. As a developer, he has participated in the construction, rehabilitation and preservation of over 2,300 single-family and multi-family affordable housing units valued at over $273 million, as well as over 1,700 units of market rate housing valued at over $280 million. His extensive work experience encompasses deal sourcing, acquisitions, housing development, land development, budgeting, scheduling, architectural design and project management.
Before becoming a member of the ULC team, Mark had lived in Chicago for the past 20-years – where he began his career in community development and affordable housing. He has had the opportunity to work with a number of well-respected regional and national development companies, granting him the opportunity to gain valuable experience in development financing through the use of Low-Income Housing Tax Credits, Historic Tax Credits, HOME, CDBG, Federal Home Loan Bank AHP grant, IHDA Trust Funds, State Donation Tax Credits, TIF, McKinney Section-8 and a number of other grant and subsidy programs. He was able to leverage these financing tools to develop deals that include HOPE VI, New Homes for Chicago, SRO housing for the Homeless and at Risk, Historic redevelopments and single-family and multi-family housing communities.
Mark's former employers include: the US Air Force where attained the rank of Captain while serving in the Civil Engineering Squadron as a Base Architect and Community Planner; Lakefront SRO, as Assistant Director of Development; Heartland Housing, as Director of Development; Mercy Housing as Regional Director of Real Estate Development; and AIMCO, as Midwest Region Senior Director of Development. Mr. Marshall earned a Bachelor of Architecture degree from the University of Tennessee / Knoxville and a Masters of Business Administration degree from Indiana University / Bloomington.
Carson Draper
Facilities Technician II
About Me
Urban Land Conservancy welcomed Carson to our Facilities and Management Team in November 2019. Carson joins ULC with experience in building maintenance and will provide a great deal of knowledge in facility management.
John Bissell
Director of Property Assets
About Me
John joined ULC September of 2017 as the Director of Property Assets, and oversees the Assets department. In his new role at ULC, John not only manages the Assets team, but is responsible for making decisions that impact the financial performance of ULC's property assets. In the Director position, John works closely with our third party property managers (as some of ULC's assets are not directly managed in house) to ensure the overall success of these properties. He is the lead for all properties managed by ULC, with responsibilities including cash flow management, third party contract negotiations, capital improvement projects and the overall guidance of property assets.
John has over 24 years of experience in the multi-family and building management industry. Most recently he was the Regional Maintenance Director for Pinnacle, overseeing all aspects of property maintenance operations for the Colorado portfolio. This included capital improvements, building maintenance programs, assistance with building operations, training, recruitment and hiring, budgeting, etc. Before that, he had spent more than 15 years as a Regional Manager for a family owned, owner/operator property management firm. He oversaw and supervised portfolios of 6 to 7 properties, consisting of 1500+/- units. His duties encompassed all aspects of building operations, capital improvement planning and execution, property financial health and growth, customer relations, employee development and budgeting. John Started his adult career in the US Army in an Engineering Battalion as a Draftsman working closely with the Battalion Officer/Engineers on many different types of civil engineering and construction projects for both the Military and in Civil Action Projects.
Rebecca Landau
Senior Property Manager
About Me
Rebecca Landau joined ULC in late 2014 as Property Manager. She is a transplant to Colorado from downstate Illinois. Rebecca began her career as a museum curator, later working for the Illinois State University Foundation as the Executive Director of Ewing Properties and Director of Foundation Enterprises in Chicago. Rebecca has particularly enjoyed the projects she has been involved in, including the restoration of a historic house and the construction of an outdoor theatre and botanical garden.
Rebecca has Bachelors and Masters Degrees in American Social and Cultural History from the University of South Dakota. She has extensive service on State and Local Commissions focusing on Historic Preservation, Community Planning and most recently was a member of the Downtown Normal Design Review Commission. She has served as a grant reviewer for the U.S. Institute of Museum Services and has studied at the Smithsonian Institution. Rebecca is a graduate of the Bloomington-Normal Leadership McLean County program.
Eric Parker
Facilities & Sustainability Manager
About Me
Eric joined the team in 2016 and is responsible for providing facility and tenant support for ULC's various properties as well as long-term planning for facility modernization and sustainability efforts. He has over 10 years of experience in non-profit facility management and project management. Prior to joining ULC he was the owner of a local small business specializing in home improvements and repairs across a wide range of disciplines.
He is a Colorado transplant and holds a bachelor's degree from the United States Air Force Academy in Colorado Springs. During his Air Force career, Eric led a team responsible for the successful deployment, tracking, and return home of thousands of U.S. Airmen.
Eric is a science geek at heart and is fascinated by how things work. He's always eager to learn something new. His hobbies include hiking, gardening, composting, tinkering in the garage, and spending as much time as possible outdoors in beautiful Colorado!
Michael Miera
Manager of Neighborhood Relations
About Me
Michael Miera has over 37 years of community relations experience in the City of Denver. He previously served as a Community Development Representative with the Denver Office of Economic Development, where he collaborated with stakeholders in select low-income neighborhoods to advance economic and neighborhood development. He is currently serving on the Executive Committee of the Community Wealth Building Network and is a member of the Denver Foundation's Economic Opportunity Committee.
Michael Miera has been working to improve the quality of life marginalized communities and communities of color for more than four decades – actively serving on the boards of directors and advisory committees for numerous nonprofit agencies .
Michael began his higher education career at Metropolitan State University of Denver in 1981 as an Admissions Counselor responsible for recruitment of Latino students. Minority student recruitment was in its infancy. He assisted in the developed of minority student recruitment strategies at Metro. Michael delivered thousands of motivation presentations to minority youth throughout Colorado. He especially enjoyed motivating and connecting with at-risk youth who had the potential to be successful in college.
Michael is best known as the founder of The La Raza Male Youth Leadership Conference. Created in 1991 and now in its 27th year, the effort annually serves over 1,500 Latino youth providing them with instructional and motivational seminars, role models and more–all to help them realize their full potential while instilling in them a respect and responsibility for their communities. In another notable effort, in 2004 he created the La Raza Youth Leadership Program which motivates a select group of high school Latino students to explore their leadership potential.
Currently, Michael is the married father of two, grandfather of six and great grandfather of two. He loves to act, sing, and dance. He is proud to be part of the ULC family as Manager of Neighborhood Partnerships.
Carmen Atilano
Manager of Neighborhood Relations
About Me
After nearly 25 years of community relations and civil rights work with the City of Boulder, Carmen became a Manager of Neighborhood Partnerships with the Urban Land Conservancy in 2018. While in Boulder, she addressed delicate community-relations issues through relationship building, program management, grant making, policy development, team leadership and ordinance enforcement. Among the policies she prepared for presentation to City Council are a Living-Wage Resolution, a Failure to Pay Wages ordinance, expansion of anti-discrimination legislation to include gender variance and the establishment of an Immigrant Advisory Committee. As the Manager of Community Relations she supervised Boulder's Youth Opportunity Program and Community Mediation Services.
In her newly created role, she will serve as a proactive link between ULC staff and members of the neighborhoods in which real estate developments are planned. Her goal is to maximize community awareness and engagement to achieve a positive impact of each development project.
Carmen is a graduate of the Colorado College and earned a masters degree in social anthropology at the Escuela Nacional de Anthropologia e Historia in Mexico City. She is a native of southern Colorado and has lived in northwest Denver since 1987.
Alexa Culshaw
Communications & Grants Manager
About Me
Alexa joined Urban Land Conservancy in October of 2019 as the Communications and Grants Manager. Alexa is responsible for the design, creation, and publication of ULC's outreach and marketing materials, in addition to ULC's grant processes and efforts. She also leads event coordination.
Alexa is a Colorado native who has dedicated her professional career to serving our community through access to healthcare at Children's Hospital Colorado and is ecstatic to be working for ULC as they continue to better the outcomes of Coloradans in underserved communities.
Alexa holds a Bachelor of Arts from Colorado College, and a Masters of Renaissance Literature from the University of York in York, England. She is a book nerd, an avid traveler, and lover of all things outdoors, especially skiing and road biking.
Autumn Buehler
Property Manager
About Me
Autumn joined ULC in March 2019 as a Property Manager, bringing an array of experience in property management sector. Autumn started in vacation rentals and eventually moved into single family residential to apartment complexes and finally transitioned into commercial asset management. She earned an Associates Degree in Computer Network Engineering from Westwood College of Technology in Denver.
Autumn is originally from the beautiful Black Hills of South Dakota. She enjoys the outdoors as much as possible and loves local culture, music, food, arts and events. You will also catch her playing kickball in the summer with the Denver Kick Ball Coalition.
Shawn Huston
Facilities Technician II
About Me
Shawn joined ULC as the Field Maintenance Technician in May of 2018. He is a Colorado Native, and few people have a deeper love or knowledge of all that Colorado has to offer. He spends his free time on the highest majestic mountain trails to the hidden charms of the Denver's urban grottos.
Shawn has an associate's degree in renewable technology and sustainable energy from the Echo Tech Institute as well as his Journeyman in industrial mechanics. He also has extensive knowledge of electrical and building maintenance and experience in landscaping, as he is attentive to bringing the beauty of Colorado into its cityscapes.
Shawn has over 15 years of experience in customer service reconciling the human element with professional objectives. He is grateful to use his experience to work for a nonprofit whose mission he feels passionate about, and he is really looking forward to giving back to the state he loves with his career at Urban Land Conservancy.
Ryan Marshall
Facilities Technician I
About Me
Ryan is a Colorado native with over 20 years experience as a craftsman, with a focus on maintenance and plumbing. Ryan is eager to continue learning and to share his knowledge with others. He is very excited to be a part of ULC, as this is his first experience working for a nonprofit, and with a company he believes serves an amazing purpose for the community in which we live.
Ryan and his wife have raised three great kids all in college and beyond – his oldest son also works for a nonprofit and holds a degree in Sustainability. You can typically find Ryan headed to the mountains where he enjoys fishing, hiking and exploring all that Colorado has to offer.
Shannon Luedke
Office Manager
About Me
Shannon joined Urban Land Conservancy in April of 2019 as the Office Manager. Shannon's background includes over 20 years of experience as an administrative assistant and executive assistant for a variety of for-profit and nonprofit organizations. Shannon is passionate about customer service in her role and is dedicated to supporting ULC staff members and ensuring office management runs as efficiently as possible. Shannon is excited to be back working for a nonprofit who she believes has an amazing mission to support great communities in Colorado.
Shannon is a native of Colorado and enjoys all that our state has to offer. Her biggest pride and joy is her son Barry who plays college football at Colorado State University. Shannon is usually at Barry's games both in and out of state during football season, and always finds an excuse to talk about football any time of year. Go Rams!
Chris Leding
Executive Assistant
About Me
Chris joins ULC after spending the bulk of her career as Communications Director at Great Outdoors Colorado (GOCO) moving from the important issue of preserving the outdoors to the important issues of neighborhoods and housing at ULC.
Chris spent 19 years at GOCO, which was created by the voters in 1992 as a dedicated funding source for outdoor projects. In her tenure there, she was responsible for all media relations, collateral materials and public outreach efforts across the state in addition to overseeing legislative affairs. Prior to joining GOCO, she had wide-ranging responsibilities in a Colorado-based strategic planning, business and political consulting firm.
As executive assistant, she will be using her years of experience in staffing executive directors and board members. She will also be assisting ULC's public policy advocacy efforts.
Chris hold a bachelor's degree in political science. In her spare time, she loves being with her husband, daughters and cats.
Anna Mercurio
Master Site Development Project Manager
About Me
Anna Mercurio joined ULC in September of 2019. Anna has worked with a mix of land development and special district clients for the last decade and a half, providing an amalgam of legal and project management services.
As Master Site Development Project Manager for ULC, Anna provides technical, research and project management expertise as ULC creates large scale, multi-phased and multi-use developments. Anna works to ensure all projects are completed in alignment with ULC goals and community identified needs.
Immediately before joining ULC, Anna worked in civil engineering, splitting her time between project management work, including regulatory permitting, survey and GIS projects, and operations management, focusing on financial and project reporting, team and client relationship building and process implementation and improvement.
Anna has also served as a Special District Administrator; handling statutory requirements and other operations of metropolitan districts in the greater Denver area. Similarly, she provided legal support to metropolitan districts, working with developers, consultants and local governments assisting in the creation, management and dissolution of special districts.
Anna received her Bachelor of Arts degree from Colorado State University, her paralegal certification from an ABA-approved college and is PMP certified.
Victor Hernandez
Director of Accounting
About Me
Victor joined Urban Land Conservancy in August of 2019 as the Director of Accounting. Victor is responsible for overseeing the general accounting and financial reporting functions of ULC and its subsidiaries. He brings a diverse background with over 25 years of affordable housing and accounting experience. Victor has worked in affordable housing at the national, state and local levels.
Before joining ULC, Victor was a manager at a public accounting firm which specialized in accounting and fund administration for private equity firms. Victor holds a Bachelor of Science from Cornell University and a Masters of Accountancy from Texas State University. Victor is a certified public accountant licensed in Colorado and Texas.
2019 Board of Directors
Bill Pruter, Board Chair
Nichols Partnership
David Fine, Secretary
General Counsel, Metro State University
Rob Holway, Treasurer
M&T Bank
Anne Garcia, Past Board Chair
Retired – Rose Community Foundation
Rus Heise, Past Board Chair
Retired – RBC Capital Markets
David Younggren, Past Board Chair
Piton Foundation, Gary Community Investments
Denise Denslow
Tim Howard
Former ULC Executive Director and Founding Board Member
Bill Ryan
Colorado State Land Board
Dawn Bookhardt
Butler Snow
Matthew Barry
National Western Center Authority
Past Board Members
Sue Casey
Former Denver City Councilwoman
Beverly Haddon
Former CEO of Stapleton Foundation for Sustainable Urban Communities
Diane Barrett
City and County of Denver
George Beardsley
Inverness Properties LLC
Scott Beasley
Inverness Properties LLC
Peter Bowes
Bowes and Company
Mary Cronin
Former President, The Piton Foundation
Renee Desai
Jamie Fitzpatrick
Corum Real Estate
Tom Gougeon
Gates Family Foundation
Ismael Guerrero
Denver Housing Authority
Myrna Hipp
Former Deputy Director, Denver Office of Economic Development
David Miller
Barton Institute for Philanthropy and Social Enterprise
Skip Miller
Miller Real Estate
Cec Ortiz
John Parvensky
Colorado Coalition for the Homeless
Rick Pederson
Foundation Properties
Susan Powers
Urban Ventures LLC
George Shaw
Shaw Construction
Mark Smith
East West Partners


text:
PetroVietnam Gas FY pre-tax profit rises 12 per cent
Total revenue came in at 74.05 trillion dong ($3.19 billion), up 14.8 percent from the year-ago period, it said
PetroVietnam's crude oil output seen falling 6.5 per cent this year
Reserves at most of the company's operational fields are shrinking, the report said
MVOT wins $176-mn equipment deal for Vietnam offshore gas project
Under the 7-year contract, MVOT, a joint venture between PetroVietnam Technical Services and Malaysia's MISC Berhad, will provide a FSO to the Japanese firm for the development of the Sao Vang-Dai Nguyet gas field, PetroVietnam said
Vietnam's VinFast in deal with PV Oil for electric car charging stations
The company, a unit of Vietnam's largest conglomerate Vingroup JSC, is building a $3.5-billion scooter and automobile complex in northern Vietnam, with its first production electric scooters slated to hit the streets late this year
Vietnam crude oil output to fall 10% a year through 2025: PetroVietnam
The state-run firm said a lack of funds had kept it from boosting its exploration activities
PetroVietnam mulls raising funds via international bonds
BNP Paribas is interested in cooperating with PetroVietnam in its Block B and Sao Vang - Dai Nguyet gas projects offshore Vietnam, according to a company statement
Vietnam's Nghi Son refinery seeks approval for oil product exports: Sources
If approved, this would be the first time Vietnam, a net importer of fuel, has allowed oil product exports produced domestically
Vietnam's Nghi Son refinery sells first diesel batch to local market
The $9 billion facility, the Southeast Asian nation's second refinery, has a processing capacity of 200,000 barrels per day (bpd) of crude oil, the company said in a statement.
Vietnam building more power plants as economic growth accelerates
The Southeast Asian country is developing a wave of new power plants to support economic growth that is among the strongest in Asia.
Indian Oil Corp bids for stake in Vietnam's Binh Son oil refinery
IOC is among the at least four companies that have evinced interest in becoming strategic partner in Binh Son Refining and Petrochemical Company (BSR) by taking 49 per cent stake.
Vietnam orders prosecution of two more former oil executives
PetroVietnam is at the heart of a sweeping high-level corruption crackdown in the communist state. Former PetroVietnam chairman Dinh La Thang, 56, was arrested on Friday.
Vietnam inks gas purchase deals to boost supplies post-2023
Against the backdrop of the Asia-Pacific Economic Cooperation meeting of heads of government that took place in Danang, Vietnam, state oil company Petrovietnam agreed to buy gas from the Tuna Block in Indonesia's north Natuna Sea.
ONGC Videsh gets 2-year extension for exploring Vietnamese oil block
This is the fifth extension for OVL to explore Block-128, the licence for which is now valid till June 15, 2019.
OVL gets 1-year extension for exploring Vietnamese oil block
This is the fourth extension for OVL to explore Block-128, the license for which is now valid till June 15, 2017, sources privy to the development said.


text:
Rebecca McNamara, MD
My specialties:
- Family medicine
- Orthopedics
- Sports medicine
Not accepting new patients in this area.
Professional interests:
- Women's health
- Eating disorders
- Concussion
- Athlete health
I am a board-certified physician, specializing in family medicine and sports medicine. My professional interests include athlete health, women's health, eating disorders and concussion.
Hometown: St. Paul, MN
Best part of my work: Helping patients through difficult times and getting athletes back to their sport after injury.
Why I became a physician: My dad was diagnosed with leukemia when I was 15. Watching his experience helped me decide to go into medicine.
What I tell friends and family: The goal is to be healthy and fit, not skinny.
How I spend my free time: Dancing, music, running marathons, racing triathlons and raising money for the Leukemia & Lymphoma Society.
What patients say about me: Patients appreciate that I'm a good listener and that I usually am on schedule.
Board-certified specialties
- Family medicine
- Sports medicine
- Orthopedics
Personal interests
- Dancing
- Music
- Reading
- Running
- Volunteer work
Educational institutions
- Creighton University Medical School
- American Academy of Family Practice
- American Medical Association
- American Medical Society of Sports Medicine
- American Medical Women's Association
- American Medical Writers Association
- Minnesota Academy of Family Practice
- United Family Medicine Residency Program
- United Family Medicine Residency Program
- University of California San Diego Sports Medicine Fellowship
Years of experience
- 13
Hospital affiliations
- United Hospital
Are you this provider? Update your profile.


text:
Difference between revisions of "User:VanishedOne"
VanishedOne (talk | contribs)
VanishedOne (talk | contribs)
|(One intermediate revision by the same user not shown)
|Line 163:
|Line 163:
'looks like Doom3 can load FLT models, which seem to be quite terrain specific. Might be something to look into if anyone has copious free time.' [http://forums.thedarkmod.com/topic/12155-how-do-you-guys-do-terrain/#entry246974]
'looks like Doom3 can load FLT models, which seem to be quite terrain specific. Might be something to look into if anyone has copious free time.' [http://forums.thedarkmod.com/topic/12155-how-do-you-guys-do-terrain/#entry246974]
== Textures ==
== Textures ==
|Line 238:
|Line 240:
It seems "soundmap" gives bars for any string token except "wavelength". "soundmap" alone is an error.
It seems "soundmap" gives bars for any string token except "wavelength". "soundmap" alone is an error.
What's the nodrop surface parameter for (in textures/common/nodrop)? Same as [http://tremap.xtr3m.net/__Games/Xreal/Manual_Shader_1/ShaderManual.htm#nodrop]? Yes,
What's the nodrop surface parameter for (in textures/common/nodrop)? Same as [http://tremap.xtr3m.net/__Games/Xreal/Manual_Shader_1/ShaderManual.htm#nodrop]? Yes, -- comment from D3 assets: 'nodrop is a volume modifier that is tested before dropping items, used to keep items from cluttering up death pits'
id's cushion material is 'solid to movement', TDM's is set nonsolid.
id's cushion material is 'solid to movement', TDM's is set nonsolid.
Do blood decals still use this hack? [http://forums.thedarkmod.com/topic/11987-ocns-questions-on-tdm-editing/#entry239047]
Do blood decals still use this hack? [http://forums.thedarkmod.com/topic/11987-ocns-questions-on-tdm-editing/#entry239047]
Revision as of 23:44, 14 August 2019
VanishedOne's notes and queries.
|Comment in tdm_stim_response.script
|My notes
|The Response to apply STIM_FROB won't work everywhere the dedicated frob Response will (only the latter collects loot).
|damages target
|AI and the player have a STIM_DAMAGE Response to make this the case. It's not a response to ordinary damage (though a script object could listen for SIG_DAMAGE).
|protects against arrows or physical blows
|Used? Usable?
|heals target
|The player has a Response to this; AI, by default, don't.
|holy is applied
|Undead use a special script to get the damage def. from the source (usually a holy water arrow result); without one, there's no effect.
|Magic is being used
|Used anywhere? What's the purpose of this one? (From Thief's MagicZapStim?)
|triggered if touched
|Couldn't get a Response to fire on ordinary collisions, or on entering brush triggers. Maybe it's meant to be used as a collision stim.
|target is knocked out
|AI/heads (including the player head) inherit a Response to this as standard to enable it to knock AI out, but the blackjack presumably uses a non-S/R mechanism for hit-cone-dependent knockouts.
|target is killed
|AI don't have a Response to this as standard. No luck activating Responses through death by normal means.
|target is restored
|What does this mean, if not the same as STIM_HEALING?
|triggered by light
|[1] Testing revealed no special handling (and 'use bounds' doesn't work with light volumes; presumably if a light has a model it'll use that).
|triggered by sound
|Testing with a speaker revealed no special handling. (What about AI-audible soundprop?)
|visual contact
|Handled in code
|can be used to trigger special behaviour (like a stool can invite an AI to sit down)
|Probably related to this idea from 2005: [2]
|Can be read
|Random response is selected (does this make sense?)
|Whether it was meant to fire any of the entity's Responses by random selection, or one of its Responses to this stim, I'm not sure this works (but the latter case can be taken care of by enabling 'Random Effects' on any Response).
|Timer has been triggered.
|Communication vocalization
|Handled in code
|Gas arrows / mines
|Entity "activation" stim
|Can be emitted if the endposition (e.g. by using an effect_moveToPosition) is reached
|Emitted to what?
|The "player" stim
|Radial stim on the player
|The flashbomb stim
|A "blind" stim that blinds the actor (this is stronger than a FLASH stim, no visibility is needed)
|stim from moss arrows (e.g., for dampening window shattering)
|func_fractures come with a Response that calls breakable_glass::on_moss_stim (in tdm_breakable_glass.script)
Is the magnitude of collision stims affected by velocity/force of collision, as reportedly in the Dark Engine?
Are these (in Response.h) used?
* How much damage must be applied for this response? */ float m_MinDamage; /** * No more than this. */ float m_MaxDamage;
'looks like Doom3 can load FLT models, which seem to be quite terrain specific. Might be something to look into if anyone has copious free time.' [3]
Custom vertex normals usable in ASE but not LWO? [4][5]
'D3's folder depth limitation for DDS files. You cannot have DDS files more than 5 folders deep... - D3 just doesn't want that, only the id people know why this unfortunate limit is there in the first place.' [6] (Does this limit remain?)
Material shaders
Stuff not in [7] (including TDM's additions):
xrayRenderMap -- some code support from RoE may be missing (cf. Entity.cpp, BrittleFracture.cpp...). Perhaps TDM was built on /neo/game instead of /neo/d3xp. What's left can create a subview that skips some surfaces, e.g. there's an AI it can make bald, but the rules are unclear (some bodies just turn invisible, some don't) and I think "skin_xray" and "skin_head_xray" spawnargs may be broken. (Also D3BFG has a base/_common/generated/images/textures/sfx/xrayblend#__0200.bimage for which there's no apparent equivalent.)
portalRenderMap -- disabled at tr_subview.cpp line 790. Still appears in textures/smf/portal_sky
vertexParm2, stereoeye left/right -- not in TDM. Seems to be something id added to D3 BFG. [8]
glasswarp -- removed. [9][10] Heathaze program stages are used instead.
texgen normal -- disabled. (Apparently id's code had it generating a warning, similar to the unused glasswarp implementation. [11])
suppressInSubview -- global; appears occasionally in D3/RoE materials. Probably does what it says and hides surfaces in remote/mirror views, but I haven't tested.
screen -- stage keyword; appears in D3/RoE's textures/smf/window_scratch, and in TDM's portal_sky. Projects to screen instead of surface co-ordinates?
screen2 -- same as screen? Code comment: 'duzenko: treated by renderer same as TG_SCREEN, simplified'
name -- stage keyword. Code comment: 'BSM Nerve: Added for stage naming in the material editor'
portalSky -- as distinct from sort portalSky.
'New _currentDepth global image accessible by any shader. Unlike _currentRender, using this keyword in a material file does not delay the shader being drawn. New ignoreDepth material file keyword. Prevents the shader being clipped by solid geometry.' -- [12]
'Added new material flag: sort afterfog Applied it to material textures/particles/dustcloud and that seems to fix the fog overdraw. This only works well for ambient-only materials, that weren't fogged before, like the waterfall in the test map.' -- [13]
islightgemsurf [14]
withAudio -- parameter added to videoMap [15] [16]
cubicLight, ambientCubicLight -- [17] lightFalloffCubeMap, makeIrradiance() -- [18]
shadowmapOffset -- global keyword. Obviously a shadowmap tweak, but seems to be undocumented so far.
ambientRimColor -- [19] Presently global; unclear whether we'll get it as a stage keyword, and whether the global version will remain if we do.
Do we have `sort underwater`? Seen here but not in idDevNet docs. (Maybe a mix-up with Quake 3 or ET:QW?)
noFog used to do nothing except during dmap with lightCarve -- [20] -- but now see [21],[22]
Is this how the hardwood surface type differs from regular wood? -- No: [23][24]
'rgb parameters work on cubemap stages ONLY when there are no diffuse/bumpmap/specular map blending stages set on the material' [25]
Under these conditions, vertexColor has an effect but inverseVertexColor seems to have the exact same effect.
ignoreAlphaTest appears not to work on light-reactive stages.
In my experience the following can't be used with light interactions:
- Surfaces altered by deforms. (All non-particle deforms? Does TDM even use 'deform eyeball'?) But turbulent is at least partly compatible with light-interactive bump/specular. Others...?
- Particles spawned from surfaces (except that the simple ambient can add colour to them).
deform eyeball -- [26]
clamp keywords: if materials look fine in DR but warped or invisible in TDM (e.g. for hinge decals), move the control points in the Texture Tool so the top-left is at 0,0. This seems reliable on patches. On brushes, I'm not sure clamp/zeroclamp/alphazeroclamp is reliable at all.
'The "add" image program only works with uncompressed textures.' [27] I think this may be true of other image program functions too.
It seems "soundmap" gives bars for any string token except "wavelength". "soundmap" alone is an error.
What's the nodrop surface parameter for (in textures/common/nodrop)? Same as [28]? Yes, apparently -- comment from D3 assets: 'nodrop is a volume modifier that is tested before dropping items, used to keep items from cluttering up death pits'
id's cushion material is 'solid to movement', TDM's is set nonsolid.
Do blood decals still use this hack? [29]
'The "enhanced" interaction shader derives the glossiness part from the color-values of the specularmap, which were normally just driving the specular strength as you mentioned. The non "enhanced" shader does not do this and uses a preset gloss value instead.' [30]
TDM macros: [31]
noselfShadow noShadows translucent discrete nonsolid noimpact
noselfShadow noShadows translucent twosided
discrete nonsolid noimpact polygonOffset 1 noShadows sort decal noselfShadow noShadows translucent twosided
(Why translucent?)
|Alias (RenderWorld.h)
|Alias in tdm_defs.script
|My notes
|Contra List_of_shaderParm_variables, may be set > 1 by LOD fading.
Read by lights on spawn.
|Set on func_static activation [32]. Lights set this to -MS2SEC(gameLocal.time) on turning on, when they break, and on spawn if shaderParm4 isn't set in spawnargs.
|Programmer comment: 'random between 0.0 and 1.0 for some effects (muzzle flashes, etc)'
Used for particle randomisation ([33] [34]; see also [35])
|Programmer comment: 'for selecting which shader passes to enable'
Security camera: q.v.
|Programmer comment: 'for scaling vertex offsets on md5 models (jack skellington effect)'
|Luckily it's unlikely someone would want a frobable func_beam
_SPRITE should behave like deform sprite according to code comments ('A simple sprite model that always faces the view axis.' -- Model_sprite.cpp), but in my tests, on an idStaticEntity it faced the reverse of the entity's direction, even with no "angle" spawnarg. (Whereas _BEAM worked as expected.) Using a deform sprite material (setting materials via a wildcard skin) overrides this but stops the aspect ratio changing: you can use the parms for scaling but the sprite can't change shape any more.
Do the image maps in foglight stages actually do anything (besides keeping the parser happy)? tdm_fogs/cloud_fog uses lights/spot01 instead of _fog, but nothing I've tried seems to make any visual difference.
Ditto for falloff images in foglights, as in fogs/pitFog_to_black.
This (from D3BFG's fogs.mtr) is how it's supposed to work:
// If you replace the default internal fog projection image with your own // texture, make sure that the alpha starts at 0 in the center, reaches // 255 at the borders, and is generally radially symetrical. // The color channel can be left solid white, or it can have additional // color changes with position.
Using images with alpha channels doesn't seem to make any difference, though.
Foglight alpha values from 0 to 1 have fixed behaviour distinct from the way foglights behave with alpha > 1. D3's fogs.mtr says the default is applied if alpha 'equals the default 1.0', but that's not the actual test. renderer/draw_common.cpp:
// if they left the default value on, set a fog distance of 500 if ( backEnd.lightColor[3] <= 1.0 ) { a = -0.5f / DEFAULT_FOG_DISTANCE;
Foglights can only have one stage:
// assume fog shaders have only a single stage stage = lightShader->GetStage( 0 );
// A portal will be considered closed if it is past the // fog-out point in a fog volume. We only support a single // fog volume over each portal.
Does forceShadows in foglight and blendlight materials work, as id's docs claim? My test suggested not.
Falloff images don't have to be monochrome.
[44] suggests particle defs should accept shaderparms and tables but my tests weren't encouraging.
const ParticleParmDesc ParticleCustomDesc[] = { { "standard", 0, "Standard" }, { "helix", 5, "sizeX Y Z radialSpeed axialSpeed" }, { "flies", 3, "radialSpeed axialSpeed size" }, { "orbit", 2, "radius speed"}, { "drip", 2, "something something" } };
(from framework/DeclParticle.cpp)
orbit presumably should correspond to Spherical in editParticles, but that's broken; type "orbit" in manually instead. drip does work in the editParticles menu. Neither is available for selection in DR, and it can't read them.
if ( !token.Icmp( "customPath" ) ) { src.ReadToken( &token ); if ( !token.Icmp( "standard" ) ) { stage->customPathType = PPATH_STANDARD; } else if ( !token.Icmp( "helix" ) ) { stage->customPathType = PPATH_HELIX; } else if ( !token.Icmp( "flies" ) ) { stage->customPathType = PPATH_FLIES; } else if ( !token.Icmp( "spherical" ) ) { stage->customPathType = PPATH_ORBIT; } else { src.Error( "bad path type: %s\n", token.c_str() ); }
This, however, checks for a "spherical" (not "orbit") keyword, but has no "drip". PPATH_DRIP is defined in the header file and tested elsewhere, though.
Frob highlight: 'The frob.vfp program is not active. This has been part of Rebb's frobhighlighting improvement project, but in the end we ran into an issue with TGA files (they ended up with a heavy green tint in-game, which (we think) is due to some sort of limitation in the closed source parts - can't remember exactly).' [45] See [46]
'In the vanilla code "trackorigin" will not work unless "fadeIn" or "fadeOut" is set too.' [47] Bug remains in TDM: [48]
Decal splatting has a short vertical range. For FX called in frame commands, use bindto "origin". For func_fx, its origin should be < 8 units above the ground. Decals are randomly rotated and there seems to be no way to override that.
Does ignoreMaster work in singleplayer? (The fall of my AI test partner's ragdoll from the sky suggests not.)
idEntity *ignore_ent = NULL; if ( gameLocal.isMultiplayer ) { ignore_ent = this; if ( fxaction.shakeIgnoreMaster ) { ignore_ent = GetBindMaster(); } }
Focus doesn't work in TDM: [49]
Stuff not in [50] (including TDM additions; passing over reverb, ordered, plain and onDemand, all marked no longer supported):
antiPrivate -- opposite of private, presumably
no_efx -- [53]
Patches can be used for triggers and 'there could be separate triggers to be walked into depending on which direction you are walking'. [54]
'This is a trigger_relay with set of targets (items) which will be gived to the player when map will be loaded. All targets will be activated by Code. This trigger must have a "devmap" name.' 'trigger playtesting item gives, if we didn't get here from a previous level' 'the devmap key will be set on the first devmap, but cleared on any level transitions' [55]
target_setinfluence removed? (Maybe considered redundant with S/R or too D3/'demonic'-specific? Comparing [56] to the TDM entity list suggests a purge of even some quite generic entities may have occurred.) idTarget_SetInfluence still exists so it can be recreated, but may be bugged in TDM [57]. Can crash TDM on map load if e.g. targetted by worldspawn. D3 usage: [58]; D3 def here: [59]
Game_local.h --
enum { PORTALSKY_STANDARD = 0, // classic portalsky PORTALSKY_GLOBAL = 1, // always following portal sky PORTALSKY_LOCAL = 2, // following portal sky from a spot
Misc.cpp --
if ( spawnArgs.GetInt( "type" ) == PORTALSKY_GLOBAL )
gameLocal.portalSkyScale = spawnArgs.GetInt( "scale", "16" );
Security camera
idSecurityCamera::Pain() refers to an "fx_damage" spawnarg not documented in the entityDef. Similarly, idSecurityCamera::Killed() refers to an "fx_destroyed" spawnarg.
idSecurityCamera::SetAlertMode() looks to have code to update SHADERPARM_MODE (parm7), where
enum { SCANNING, LOSINGINTEREST, ALERT, ACTIVATED }
suggesting it's possible to have something like the T2 Watchers' colour-changing lights.
What is/was trigger_air? (textures/common/trigair) There's no such entity def., even among the commented-out ones in triggers.def. Maybe related to the commented-out info_vacuum in d3_junk.def?
`knockout` spawnarg on atdm:weapon_base ('If set to true, a hit with that weapon knocks the AI out') -- working/used? The blackjack instead uses a `knockout` spawnarg in its melee def. (melee_blackjack_ovr): compare atdm:damage_moveable, which also has a `knockout_power` spawnarg.
`inv_item_count` defined on atdm:playertool: used for anything? (Compare `inv_count`.)
Does clipmodel_contents still exist/work? -- Yes, as in atdm:blood_marker
$player1.replaceInvItem($some_inv_item, $null_entity) -- if $some_inv_item was simply placed in the world, the inventory icon will disappear if it was on the screen; if it entered the inventory via the shop, the icon will remain until cycled away from.
func_splat -- undocumented in the entityDef, "splatAngle" spawnarg can specify rotation. (Only splats $world, sadly, and I'm not sure the fade respects decalInfo.)
"classname" "func_static" "sr_class_1" "S" "sr_radius_1" "0" "sr_state_1" "1" "sr_time_interval_1" "200" "sr_type_1" "2" "sr_use_bounds_1" "1" "solid" "0"
Texture brushes of this entity with textures/common/collision and put them under your rain/snow patches so you can no longer carry a lit candle through a downpour.


text:
Contact us 24/7: +1 877 678 9627
Ballon Bleu de Cartier 36.6mm stainless steel watch
Zoom In
Speak to your personal shopping team about purchasing this item.
- - This item's measurements are:
- Circumference 18.5cm
- Width of Face 3.66cm
- Width of Strap 2cm
Cartier's 'Ballon Bleu de Cartier' watch is only a decade old and it's already become a best-selling style for the brand. Seen on everyone from Kate Middleton to Johnny Depp, this unisex timepiece is named after the signature cabochon that's housed in the integrated crown. The unique pebble-shaped case is crafted from sleek stainless steel and rounded for comfort.
Shown here with: Khaite Shirt, Kiki de Montparnasse Bra, Goldsign Jeans.
- Movement
- - Mechanical self-winding movement
- Functions
- - Hour, minute and second hands
- Dial
- - Silvered guilloché opaline dial
- - Black Roman numerals and markers, blued steel sword-shaped hands
- Case
- - Stainless steel case
- - Crown for time adjustments and manual winding
- Bracelet
- - Stainless steel bracelet
- - Invisible clasp fastening
- Specifications
- - Case diameter: 36.6mm; case thickness: 12.05mm
- - Water resistance: 3 bar
- - Comes in presentation box
- - Reference number: W6920046
- - Manufactured in Switzerland
Cartier creations are manufactured with the greatest care by Cartier workshops in the purest tradition of jewelry and watchmaking, thus giving each piece a unique character. As a result, information on the carat weights in relation to a model may vary slightly from one piece to another and are therefore given for information only.
Product Code: 1077286
Shop more:
Find out the shipping options available for your destination
Arrange your return for an exchange or refund within 28 days using our free collection service
Help & Advice
Product Code: 1077286


text:
'If you want to be a successful cricketer you need to figure out yourself, both on and off the field.'
IMAGE: India Under-19 captain Prithvi Shaw. Photograph: Kind courtesy, Prithvi Shaw/Twitter
India's young guns are on a mission!
After their shock loss to the West Indies in the Under-19 World Cup final in 2016, the Boys in Blue will hope to live up to their top billing this time around.
The Indians are led by Mumbai batting sensation Prithvi Shaw who stunned spectators with his impressive showing in domestic cricket last season.
India are placed in Group B along with Australia, Zimbabwe and Papua New Guinea. The first game of the World Cup will be a tough encounter against Australia on Sunday, January 14.
Ahead of the tournament, cricket legend and India's Under-19 Coach Rahul Dravid, who turned 45 on Thursday, January 11, spoke to the International Cricket Council on what the challenges young cricketers face and the one piece of advice he thinks all young cricketers should take on board.
How would you sum up India's preparations for the 2018 ICC Under-19 Cricket World Cup?
It's been good. We started the process almost a year ago in terms of identifying a core group of 35 to 40 kids that we wanted to give exposure to.
We've had a few series, a couple of Asia Cups where we've had the opportunity to see a large group of talent, and just in the build up to this tournament as well they've been playing a lot of domestic Under 19 cricket as well.
We've been here (in New Zealand) for a week before the start of the tournament, played three good games against Central Districts.
We feel happy and we feel that we've given the boys enough exposure and opportunities to grow.
IMAGE: India's Under-19 team. Photograph: Kind courtesy devraj_raut/instagram
What are some of the main differences between now and your day in terms of being an Under-19 cricketer?
We never played this tournament in my day!
After 1988 they didn't hold the tournament for 10 years, so I've no exposure of playing and being part of this tournament.
I tell a lot of these boys that I think it's a terrific opportunity for them to be a part of this tournament.
Irrespective of if we win or lose, I think just to be part of it and experience it all is something that's invaluable for them at this stage in their careers.
India Under-19s' loss in the 2016 ICC Under-19 World Cup final was hard to take at the time, but they've since recovered from the disappointment.
Are there any Indian players in particular you think could have a lot of success at this tournament?
We don't like to focus too much on the individuals.
We believe we've got a very good squad together and the opportunities for us to play well as a team are there.
We've been playing some very good cricket of late, so rather than focusing on individuals and naming a few people, at this age we really believe that every one of these kids is talented and they've got the ability to go on and do well in this tournament, and not only in this tournament but also to go on and play professional cricket and do well there.
Some of the guys are a little bit more experienced than others at this level because they mature and grow a bit quicker, but it doesn't mean that the others can't catch up in a year or two.
How do you view your role as India Under-19 coach?
My job is to look after India Under-19s and also India 'A', and we see that as a really good pathway process in terms of some of these boys hopefully going on to represent India 'A' in a few years' time.
It's an exciting age to be a part of and I've really enjoyed being part of it -- just putting some structures in place and ensuring that we give enough opportunities to a lot of young players at this age.
There is an obvious talent, it's just a question of them getting the opportunities and the exposure to get the best out of it, and to learn more and more because the more we do that at this age, the better we give ourselves a chance of some of them going on to be professional cricketers.
IMAGE: Dravid celebrates his birthday with the team. Photograph: Kind courtesy devraj_raut/instagram
Is the work as a coach you do mostly mental or technical?
I think it's a combination of both. They are really at an exciting age in their careers, the opportunities ahead of them are exciting and the future for them is bright, but there's also a lot of uncertainty and doubt at this kind of age.
So a lot of it is about having conversations around the mental side of the game, sharing some of my experiences of what it felt like to be a young cricketer at this stage of my career.
I think that's the part I find quite exciting, because having been through some of that myself it's nice for me to just to share my experiences with them and some of the things that I've learned over the last 20, 25 years.
There is technical advice, and that's a process as well, we have that in our camps and at various stages throughout the year.
What are some of the challenges an Under-19 cricketer will face as they move into professional cricket?
I think a lot of these kids at the Under-19 level, by the very nature of the fact that they are here, are probably a lot more talented and just have better skill sets than some of the other kids who they compete with.
And then suddenly as they leave this level they compete with people who have better skill sets than them, more experience, and it's just the adjustment of having to deal with that kind of thing is something we find is a big challenge.
They go from being stars in their team and consistent performers at the Under-19 level to men's cricket where not all of them have that level of success straight away.
Having to deal with that is one of the great challenges for a lot of these boys.
It's something we constantly talk to them about, that sometimes it does take them a few years from the Under-19 level to actually get to know themselves better and understand their game and that's fine, that's just part of the process.
IMAGE: India Captain Virat Kohli interacted with the Under-19 team ahead of their departure for the World Cup. Photograph: Kind courtesy BCCI
Does that mean you'd rather the World Cup was close rather than you dominating?
At this level it's generally quite hard fought, and the skill levels of most teams are pretty much even and equal.
You want close games, but you want to win those games.
But generally I find with Under-19 World Cups it gets competitive, it gets quite tight especially towards the back end of the tournament.
From that point of view, there isn't much disappointment left after losing in the final of the 2016 ICC Under-19 Cricket World Cup.
I think just the experience of playing in Bangladesh is from our perspective more important than the actual winning and losing.
Yes, it would have been nice to win and we played very good cricket until then and had a disappointing final, but the West Indies played better than us and deserved to win, and there's no shame in that.
But I think we see this as more than just that. From our perspective while it would be nice to win I think the more matches we play in these conditions, and outside of the subcontinent itself, is a rare opportunity for a lot of these kids.
I think what we learn out of this tournament is invaluable whether we win or lose.
If you could pass on one lesson to all the young cricketers in this tournament what would it be?
I think the quicker you start learning about yourself and how you tick, and the quicker you start taking responsibility for the way you carry yourself as a professional cricketer both on and off the field, the better.
If you want to be a successful cricketer you need to figure out yourself, both on and off the field.


text:
Chat cams adult live video central Private no sign in sex cams
24-Jul-2017 00:04
Additionally, non-banned users are prohibited from posting on a banned user's behalf, and are subject to ban as a result.
You can also create a free account for additional benefits such as a unique name to use in the adult chat, the ability to go full screen for a transgender cam sex show, contributing to tip goals, and much more.
All moderators will be identified as such next to their display name.


text:
Oman , Azaiba, Muscat, Oman , | Updated 22/06/2019
Other Information
Price :
Description :Want to sell off Blaupunkt Bluetooth Portable Speakers. It's completely new, not used it at all.
Please login to comment.
Disclaimer: The comments posted here/below/in the given space are not on behalf of Muscateer. The person posting the comment will be in sole ownership of its responsibility. According to the central government's IT rules, obscene or offensive statement made against a person, religion, community or nation is a punishable offense, and legal action would be taken against people who indulge in such activities.
Blaupunkt Bluetooth Portable Speakers
22/06/2019Ali Raza 93848535


text:
Windows Forensic Examinations – EnCase – Counterintelligence
Windows Forensic Examinations – EnCase – Counterintelligence
Course Description
This course introduces counterintelligence agents and digital media examiners to the basic concepts and practices of processing digital evidence in a CI-based scenario. Building on the Computer Incident Responders Course (CIRC), WFE-E-CI presents a comprehensive forensic examination process, including technical procedures, reporting and expert witness testimony. Students set up a forensic workstation, conduct an examination of a Windows system using the EnCase forensic tool and testify in a mock trial setting.
Learning Objectives
- Conduct an examination of a forensic image of a Windows operating system in a lawful manner
- Explain the basic forensic concepts, principles, fundamentals and processes of disk partitioning, data storage, common file systems and registry entries from a Windows operating system
- Summarize hardware and software requirements for a forensic workstation with EnCase
- Demonstrate the basic functions, configurations, outputs, tools and settings of EnCase
- Examine a forensic image from a Windows computer using basic forensic processes and automated tools in EnCase
- Use Password Recovery Toolkit (PRTK) to defeat protected files
- Produce a lab report and examiner notes
- Identify key concepts of a counterintelligence operation and/or investigation and explain how they may affect forensic examinations
Framework Connections
The materials within this course focus on the Knowledge Skills and Abilities (KSAs) identified within the Specialty Areas listed below. Click to view Specialty Area details within the interactive National Cybersecurity Workforce Framework.
If you would like to provide feedback for this course, please e-mail the NICCS SO at email@example.com.


text:
Trask Cub Day Camp
Jun 17, 2019 to Jul 26, 2019
The California Club
538 S Flower St.
Los Angeles, CA 90071
538 S Flower St.
Los Angeles, CA 90071
Come explore the "Beneath the Sea" at Cub Day Camp at Camp Trask. Monday through Friday. Cub Scouts will explore "Beneath the Sea" while at camp and participate in themed crafts, including leather and bead work. They will also earn their Shooting Sports Award in BB gun, Archery and Slingshot as well as water play. All campers must have a current and signed BSA Medical Form Part A and B, this includes adults.


text:
How to unlock disabled iphone without iTunes In easy ways
Ways to Unlock A Disabled iPhone Without iTunes
A friend of yours, as a joke, tried to access your iPhone by typing the unlock code over and over incorrectly: for this reason, you found the message "iPhone is disabled" on the phone display which, starting from that moment, you are no longer able to use. Before you even make your friend pay for this annoying joke, however, you would like to solve the problem and be able to use the device again: however, you do not have a computer containing an installation of iTunes and, for this reason, you have opened Google at search for a guide that could show you how to unlock the disabled iPhone without iTunes, ending up right on my website.
Things are just like that, am I right? So I'm glad to tell you that this is the right place to start! In fact, during this tutorial, I will show you how to unlock Apple-branded phones using "Find my iPhone", the anti-theft system designed by Apple, usually active on all iPhones, or through a third-party solution that can effectively replace iTunes. Before proceeding, I would like to point out that, in both cases, the restoration of the iPhone will directly result in the loss of all data saved on the iPhone, unless you have previously performed a backup (which you can restore to first device configuration phase).
So, without delay, cut out some free time for you and read carefully everything I have to say to you on the subject: I guarantee you that, at the end of this reading, you will be perfectly able to bring your beloved iPhone back to its normal functioning. That said, there is nothing left for me to do but wish you good reading and good luck for everything!
How to unlock disabled iphone without iTunes via iCloud
If it is in your interest to understand how to unlock the disabled iPhone without iTunes , then you will be pleased to know that you can achieve this in a short time by taking advantage of your iCloud account and the Find My iPhone feature.
For your information, "Find my iPhone" is Apple's anti-theft solution, available "standard" on all devices in the home, which allows emergency operations to be performed on lost or stolen terminals, including initialization from remote of the same.
It goes without saying that, in order to eliminate the block through this functionality, the same must have been previously enabled on the device in question. In any case, don't worry: unless you have manually deactivated "Find my iPhone", it is very likely that the alarm is active on your iPhone.
In order for the operation to be successful, it is also necessary that the smartphone to be controlled remotely be turned on and connected to the Internet (to the cellular data network or to a Wi-Fi network, it is indifferent).
Remember, as I have already explained to you in the introductory words of this guide, that the unlock operation involves the loss of all the data on the iPhone, unless you have previously done a backup of them.
All clear? OK, so let's proceed. To begin with, connected to the iCloud website using any browser, enter the username of your Apple ID in the appropriate text box, click on the arrow next to it and repeat the operation for entering the password. If requested, complete the access by finalizing the two-factor authentication procedure.
If this is the first time you are accessing iCloud, please indicate the language and time zone you prefer and click on the Save button. Next, click on the Find iPhone icon attached to the control console that is shown to you, type your Apple ID password again and click on Login.
After a few moments, you should be shown a map containing the location of the iPhone and all other devices combined with the same Apple ID. When this happens, click on the heading All devices located at the top of the displayed page, select the name of the iPhone you want to act on from the list that is shown to you and, to start restoring the phone, click on the Initialize l icon 'iPhone, placed in the available actions box.
Once this step is over, all you have to do is click on the Initialize button to start restoring the phone, knowing that this operation will result in the total loss of all the data saved on it.
Once the restore is complete, the iPhone will restart automatically, so you can repeat the initial configuration procedure: after entering the password of the Apple ID previously associated with the phone (a security feature characteristic of "Find my iPhone") , you'll need to decide whether to configure it as a new iPhone or to restore data, settings and apps from a backup made previously.
For more information on this, you can consult my guide on how to configure iPhone, in which I have explained to you in detail the steps to be taken at this stage.
Other methods to unlock iPhone disabled without iTunes
If you failed to unlock the iPhone through "Find my iPhone" because, perhaps because this feature is not active on the phone, you can rely on a third-party program that takes care of unlocking the device, overwriting a new one on it. copy of iOS.
Remember that, even in this case, the operation involves the total loss of the data saved on the device: if you had previously created an iPhone backup, you will have the possibility to restore it during the first configuration of the device, otherwise you will lose everything. Keep this in mind before you even go on.
One of the programs you can use for this purpose is Wondershare dr.fone, a complete solution to manage iOS and Android devices directly from your computer. It is compatible with both Windows and Mac and, although it is a commercial program, the disabled iPhone unlock feature is included in the free trial version of the same. The software requires the presence of iTunes on the computer to function, but does not provide for direct use, so it is also able to act where Apple's software fails.
To use it, connected to the Internet site of dr.fone, click on the button Download free and wait for the installation package of the program to be completely downloaded to your computer. When the download is complete, launch the obtained file (eg drfone_setup_fullxxxx.exe) and, if you are on Windows, click on the Yes and Install buttons to start the setup phase and, finally, on the Start Now button, to start the program.
If, on the other hand, you are using a Mac, drag the dr.fone icon into the Applications folder, access it and double-click on the icon of the program you just copied. Finally, click on the Open button to overcome the security restrictions imposed by macOS (you only have to do it the first time).
Once you start dr.fone, click on the Unblock button, located on its main screen, wait for the module to be downloaded to the device and select the item Unblock iOS screen from the window that appears below.
At this point, turn off the iPhone completely and set it to recovery mode, following the instructions most suitable for your device.
- iPhone 8 and later: press the side key (the power key) and, holding it down, connect the device to the computer via the Lightning cable. Wait for the cable icon with the iTunes logo to appear on the screen and then release the side button.
- iPhone 7 and 7 Plus: press the Volume down button and, holding it down, connect the device to the computer via the Lightning cable. Release the Volume Down button when you see the cable icon with the iTunes logo appear on the screen.
- iPhone 6s and earlier: press the Home button and connect the device to the computer while you hold it, then wait for the iTunes icon with Lightning cable to appear on the screen and release the Home button.
If you fail to set the iPhone in recovery mode, you can also start it in DFU mode, following the instructions I gave you in this tutorial, and then connect it to your computer.
If everything went smoothly, dr.fone should automatically recognize the iPhone and display the model and operating system selection window: make sure that in the Device model box the model of iPhone in your possession is indicated, therefore, select the most recent version of iOS from the System Version drop-down menu and, when you're ready, click on the Start button. Then wait for iOS to be downloaded and installed again on. Remember that the restore operation causes the loss of all data on the terminal.
Once the recovery of the operating system is complete, the iPhone will be restarted and automatically set up for the first start-up phase: you will be asked to configure the system language, the time zone and whether to initialize the iPhone as a new device or restore the data from a previous backup. More info here.


text:
Set of 2 Accent Side Tables with Shelf
Unfortunately, you have reached the limit
of sharing so we cannot process your
reward today. Please try again tomorrow.
Awesome, you've successfully shared the
article and we've deposited
$3 OFF Coupon
into your account!
Congratulations on successfully sharing the post! That earned you 200 points into your account!
Product Details
Shipping & Return
Large Order Deals
This is the set of 2 end tables which bring a unique and charming design element to any room.
The size of the tabletop is perfect and the lower shelf provides additional space for accent pieces or other small items. Made from a combination of solid wood and wood veneer, the end table will not wobble, warp or split. It is made of durable material. So you can use it for a long time. It is easy to assemble, this end table will be ready to decorate your room.
If you are looking for a set of 2 end tables like that, don't hesitate to buy it.
Anonymous User
It's too beautiful, and the quality is very good.
John Howland
Packed well. Shipped quickly. Looked exactly as I expected it to. Very sturdy and well made for the price I would definitely recommend and would buy another if I needed it.
I loved the all wood. It was well made and came in one piece. The delivery was changed with less that 24 hr noticed. Fortunately, I could adjust for the delivery time change. I would buy this again.
Jake Alcott
A little tricky to put together, especially for a little table but worth it once everything is tightened down
Elza Babiner
Very easy to put together! I was worried that for the price, it'd be a cheap table. But it's very sturdy and looks great!!!
5 Item(s)
FREE Shipping
Shipping up to 2-5 days.
Orders normally are shipped out via UPS, USPS and trucks.
No delivery to Alaska, Guam, Hawaii, Puerto Rico.
No delivery to FPO, APO, and PO Box addresses.
Note: 8.25% sales tax will be applied for orders shipped to CA. No sales Tax for other states.
Standard Return Policy:
A: Quality or other related returns: We do our best to ensure that the products we deliver to you are of a high quality, and in good working order and without defects. If you have received a product which turns out to be defective or otherwise of poor quality, please notify us as soon as reasonably possible, we will exert great effort to cope with the issue according to the status of the item with partial refund, full refund or return for replacement.
B: Non-quality related returns: We are not responsible for any return shipping costs in case that you are not completely satisfied with your purchase nor accidentally placed the wrong order after receiving the item.
Please note that order cancellation after shipment will be liable to the recall cost charged by UPS, which is $15.90. Contact us immediately if you decide to cancel your order.
Thank you for your interest doing business with us!If you would like to get a discounted price for your large purchase orders, fill in the required blanks along with your email address, the product SKU # and/or the link of the item that you want to order, item quantity (minimum of 30 pieces), shipping state and zip code is required. We will contact you with a discounted price as soon as we receive your inquiry.
Price: $32.95 + Free Shipping
List Price: $41.99
Price: $37.95 + Free Shipping
List Price: $47.99
Price: $35.95 + Free Shipping
List Price: $44.99
Price: $24.95 + Free Shipping
List Price: $31.99
Price: $43.95 + Free Shipping
List Price: $54.99
Price: $54.95 + Free Shipping
List Price: $68.99
Price: $33.95 + Free Shipping
List Price: $42.99
Price: $36.95 + Free Shipping
List Price: $46.99
Price: $29.95 + Free Shipping
List Price: $37.99
Price: $40.95 + Free Shipping
List Price: $51.99
Price: $24.95 + Free Shipping
List Price: $31.99
Price: $37.95 + Free Shipping
List Price: $47.99
Price: $39.95 + Free Shipping
List Price: $49.99
Price: $89.95 + Free Shipping
List Price: $112.99
Price: $72.95 + Free Shipping
List Price: $91.99