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Presented by The Australian Council for Educational Leaders and written by leading experts, Resources in Action, is your fortnightly leadership and teaching companion providing succinct, contemporary and focused tips and strategies. These are
practical and easy-to-implement with thought provoking content designed to energise your teaching and leading, and maximise the performance of you and your team.
Delivered both online and to your inbox, easily accessible from your desktop, laptop or multimedia device, and aimed at supporting everyone from beginning teachers to established educational leaders.
Early Childhood In Action
Getting things right in the early years of a child's education is crucial to the success of the student as they progress through school and beyond. As an educational leader in the early childcare setting, this series will guide and assist
you to progress alongside your community and parents, the National Quality Framework, and creating supportive teams and caring cultures.
Leadership In Action
Offering hands-on strategies and tips to support school leaders at all levels. Themes covered include topical issues such as change management, transforming schools, and leading and developing staff.
Management In Action
This series assists managers at any level in education to tackle the challenges of a constantly changing landscape head-on through application of research-based, innovative strategies and practical ideas. Topics range from how to deal
with critical incidents, having difficult conversations with staff, developing school culture, and working with communities.
Teaching In Action
One of the greatest challenges faced by busy teachers is the need to keep skills up-to-date and relevant. This series presents information you can rely on, with a focus on ideas that can easily be applied to the classroom and pedagogy.
Technology In Action
As educational leaders, it is important to keep up-to-date with the constantly changing demands on technological trends, curriculum and techniques. This series helps you stay up-to-date and develop your skills to optimise student learning
and achievement with digital technology.


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subset: commoncrawl


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(writing) Pondering
I've taken the year off from writing cons. Not because I don't like them (let's be honest, I adore cons), but because I have other things that my vacation time…Read more
I've taken the year off from writing cons. Not because I don't like them (let's be honest, I adore cons), but because I have other things that my vacation time…Read more
Today is PG Holyfield's birthday. It's also a day that I'm at my day job, the day after taxes were due, and I'm reading my newest Writer's Digest on my…Read more
The cold persisted through the night and the next day, making it very difficult for Molly to find the enthusiasm to get out of bed. It was her day off,…Read more
It's been a weird couple of months. On the one hand, it's full of awful anniversaries, and I think I would be happier if I could just skip February and…Read more
I haven't been doing much in the blogging way for a while, simply because I didn't feel I had that much to say. I'm surviving. I'm writing in bits and…Read more
Monday had dawned gloriously clear and very, very cold. So cold that it felt like she was inhaling shards of ice instead of air when Molly stepped out of the…Read more
"Wow, look at all the people here!" Zoey paused in the doorway to the second floor of CrossWinds Books. "It's packed!" "Why are you surprised?" Lily said from behind her.…Read more
The snow had finally ended around noon on Friday, and to Kaylee and Gideon's delight, Old Man Winter himself had brought his massive sledge to bring them back to their…Read more
Molly's first thought was that her bed felt weird. Not cold, but the comforter wasn't hers, and while Schrodinger was sleeping in his normal spot at the end of the…Read more
Molly? Do you have a minute? "I always have time for you," Molly said, turning from the dishwasher and smiling down at Schrodinger, who had come in to the kitchen…Read more


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Cambodia's two major newspapers have recently run opinion pieces on the Thai-Cambodian dispute by two experts on Cambodia. In a letter to The Cambodia Daily, Prince Sisowath Thomico, who currently serves as an advisor to the Cabinet of King Norom Sihamoni, concluded that:
Asean is really willing to help broker a peaceful settlement to the conflict, within the legal frameworks of existing conventions, treaties and agreements between Cambodia and Thailand, the first step would surely be to find a way to enforce the 1962 ruling of the International Court of Justice of The Hague, because it is not the 4.6 square km of land surrounding the Temple that is at stake: It is the judgment itself that is being dismissed by the Abhisit government.
In the Comment section published by the Phnom Penh Post today, Michael Hayes, the founder of this paper, who served as its editor-in-chief for 17 years, criticizes Thailand for "trying to export its domestic political problems and dump them on poor Cambodia."
If this dispute goes real hot, relations between Cambodia and Thailand will be ruined for years, hundreds on both sides will die needlessly and the economic costs to the two countries will be astronomical.
Cooler heads need to prevail but rest assured the Cambodians will never, no matter what the price, give up control of Wat Preah Vihear.
Why should they? It's theirs.
Michael Hayes's The view from Cambodia is available online here.


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Unlike the financial systems in place around the world, bitcoins are created at a fixed rate – one that was decided on when Bitcoin first launched. Because of this, Bitcoin mining is very competitive. The scarcity of bitcoins is gradually making them more and more valuable. With a finite number going to be available, their value is likely to increase over time.
As more people join the Bitcoin network, it becomes more and more difficult to make a profit with Bitcoin mining – unless you throw a lot of money at the problem and buy expensive hardware that you can dedicate just to Bitcoin mining. At the same time, because Bitcoin is a decentralized system, no one person is able to control or manipulate Bitcoin in order to line their own pockets with money.
Add to that the fact that bitcoins are created at a predictable and decreasing rate over time, and it's easy to see why so many people are excited about the possibility of making a fortune by mining bitcoins or speculating on their value over time. When 21 million bitcoins are produced, it's going to likely increase their value even more – if Bitcoin is still around in 2140.
Why Bitcoin Has Gained Traction Over Time
For some, it's hard to imagine one person's idea becoming reality – something that has gained popularity all over the world. On the other hand, the Internet has enabled many similar success stories to happen. Still, there are reasons that Bitcoin has managed to gain traction over time. We're going to go over some of the main ones so that you have a better idea of how it's spread so far so fast.
- ● It's Useful – First, you have to look at the fact that Bitcoin is useful. It manages to fulfill a need for many people around the world.
- ● Decentralized – The fact that the Bitcoin network is not controlled by a single person or corporation has helped it gain favor with the world's population.
- ● It's Easy – Another reason Bitcoin has become so popular is that it's relatively easy to set-up and understand. Within 5 minutes most people can have a Bitcoin Wallet installed and connected to the network.
- ● Convenient – Additionally, once you have your Bitcoin Client setup and connected to the network, it's amazingly convenient to transfer money.
- ● Barriers Removed – One of the biggest reasons that Bitcoin has caught on and become insanely popular is that it works to remove barriers that cause people problems.
As you can see, Bitcoin is popular for many of the same reasons physical currency is popular around the world. It makes modern life possible and a little bit easier.
What is The Value Of Bitcoin
We're now going to take a look at the true value of bitcoins. All that is needed for currency to hold value is trust in the currency and people using it. This is one of the main reasons that bitcoins now have value. It has been accepted as being valuable by a large group of people, both buyers and merchants. A lot of people around the world now accept Bitcoin as a means of payment.
Additionally, the fact that Bitcoin has spawned so many startup companies around the world is testament to bitcoins having value. Having said that, Bitcoin is like any other currency. That is to say that their value is measured in part by what people believe they're worth. The single biggest thing to remember is that if they weren't accepted as payment they would have no intrinsic value.
In the past, many currencies were backed by physical assets – typically gold and other precious metals. Because they're rare around the heavier elements have value. This value was passed on to bits of paper and metal coins to make it easier to transfer wealth from one person to another. Over time, a lot of governments switched to fiat currency, which is NOT backed by precious metals. This is why countries can simply print money to stimulate the income. However, doing so causes inflation and the money ends up being worthless.
Because Bitcoin is not backed by physical assets and its creation is decentralized, its value relies on the confidence people have in the virtual cryptocurrency. At first bitcoins had no value at all. Then, gradually, as more people became involved and began to give them value, their overall value increased. It's important to note that the value of a Bitcoin will vary from exchange to exchange, showing that the value really is what people are willing to spend on it.
If you know anything about the history of finance, you've probably heard the story of the Dutch Tulip Market. In the country, tulip bulbs were rare and had value. Over time, they became more and more valuable as the market was worked into a frenzy. The price skyrocketed until people started getting scared and sold all of their tulips. As this happened, the prices plummeted until they were back to "normal" for the most part.
Unfortunately, the same thing could conceivably happen with the value of a Bitcoin. During 2012 and 2013, the value of 1 BTC rose quite a bit, with each Bitcoin being worth several hundred dollars. The value drops occasionally, but it's still trending upward, becoming more and more valuable as time passes and the 21 million Bitcoin limit nears.
Let's take a look at some of the main reasons that the value of a Bitcoin has been increasing and will likely continue to increase in value in the years ahead.
- Major Investors – One of the main things that has helped the value of bitcoins to increase so much recently is the fact that a lot of "deep pocket" investors have begun to take notice of Bitcoin and its potential for making a profit. Some companies have made very large purchases of bitcoins, betting that they're going to increase in value. This only leads to Bitcoin becoming even more popular and valuable, of course.
- BTC China – Another thing to look at is the birth and rise of BTC China – now the largest Bitcoin Exchange in the world. As many Chinese try to find ways to safely invest their money, Bitcoin has become a way to get around regulations in that country. This surge in popularity led to BTC China being set up. After launching, it quickly became responsible for most of the Bitcoin transactions worldwide. With a population well over 1 billion people, the acceptance of Bitcoin in this market is a good sign that it's going to continue increasing in value.
- Startups – Also, the fact that a lot of startups are being created to fulfill needs in the Bitcoin market is further proof that not only are bitcoins going to be around, a lot of smart people are betting that they're going to increase in value. While tens of millions of dollars have been invested in Bitcoin startups over the last couple years, this number is expected to increase as even more people try to monetize the growing Bitcoin market.
- New Exchanges – When you look at the number of Bitcoin Exchanges that are starting up around the world, it's yet another sign that Bitcoin is here to say. Some websites count the current total of Bitcoin Marketplaces online to around fifty currently in early 2014, with new ones popping up all the time. This growth shows that many people are betting that Bitcoin is going to be around for years to come.
- Mining Difficulty – With so much competition and computing power going into Bitcoin mining these days, it's become nearly impossible for a single individual to mine enough bitcoins to break even, let alone make a profit. This, of course, drives the value of bitcoins up even more because it is so difficult to create new bitcoins by solving blocks and adding them to the block chain.
- Limited Government Involvement – This is likely to change in the coming years, but for now the lack of government regulations have really allowed Bitcoin to flourish and grow in many parts of the world. This is already changing as governments begin to take Bitcoin seriously. The fact that they're starting to do this also shows that Bitcoin has broken some barrier and become a reality that will be around for years to come, increasing in value all the time.
- Payment Acceptance – As more and more businesses – some major ones even – begin to accept BTC as payment for goods and service, this is only going to help cement the crytocurrency and increase its value over time.
8. Media Attention – Whether it's the local newspaper, a national TV network or on the radio, the mainstream media is currently fascinated with everything Bitcoin. They may think of it as "Magic Internet Money," but as more join the Bitcoin community, the coverage is going to change. Someday you might find television shows (and entire networks) dedicated to Bitcoin prices and markets.
9. The Internet – Additionally, beyond the mainstream media, the Internet and the world wide web have made it possible for knowledge about Bitcoin to spread far and wide quickly. This has led to the virtual currency becoming more valuable as well. From bloggers to forums dedicated to Bitcoin popping up, the Internet is abuzz with talk of Bitcoin, which helps bring more people into the network, driving the value of a Bitcoin up even more.
Looking at the list above, it's easy to see why there's been such an increase in the value of bitcoins in the last couple years. What's really amazing is that Bitcoin is still at the very early stages of its life as a worldwide currency. This means there are sure to be a lot of changes – some probably dramatic – in the months and years ahead as Bitcoin matures and gains more acceptance around the world.
Supply, Demand, and Bitcoin
As you know, the value of a Bitcoin is subject to change quite frequently – both up and down. It's important to note that there is always a fixed number of bitcoins available on the market. As long as new bitcoins are being added to the network via Bitcoin Mining, this number will change, but at some point, BTC 21 million will be reached and there will be no more new bitcoins produced via mining.
However, Bitcoin is a very speculative market. That is, there's no easy way to predict whether prices are going to rise or fall at any one moment. Because they're produced at a steady rate, it's not possible to suddenly start producing more as the value rises, slowing the growth of the value. This doesn't really happen, though, because bitcoins are created at a steady rate – with one block being solved every ten minutes.
What currently happens a lot of the time is that as the perceived value of 1 BTC rises, people become more interested in purchasing them, which drives the value up even more. As seen with the tulip market in the past, this can't go on forever unchecked, but Bitcoin is a bit different that tulips in that there is a finite and knowable amount of them that will be in circulation – 21 million to be exact.
Even though the traditional model of supply and demand doesn't fit exactly with Bitcoin because it's such a speculative market, some of the lessons do still apply. For example, as mentioned, as more people snatch up bitcoins, the higher their value rises. That is, with more demand, the price will go up. Beyond that, it's going to be interesting to see younger generations begin to study the Bitcoin markets to come up with different ways to look at financial activity.
Bitcoin Deflation And Economic Activity
While the future of Bitcoin does indeed look bright, there are some economists who are thinking ahead and say that the cryptocurrency may have a problem in the future due to deflation. The amount of bitcoins that will be produced is fixed at 21 million. This supply of BTC will be used to buy more and more goods and services while it could end up in deflation on a major scale.
For example, say you come up with a product or service that costs you 1 BTC to produce. You hope to sell it for 2.5 BTC to make a hefty profit. You go to work setting things up, but when you launch to market, your product or service is only worth .5 BTC due to deflation that has happened while you were producing your product or setting up your service to sell online – and this could be a major stumbling block.
As this happens, people are going to be more apt to hold onto their bitcoins because they will become more valuable. However, if no one is using their bitcoins for transactions, the whole system could collapse eventually. And there's a good chance people are NOT going to spend if they know that waiting a little while will give them more buying power per BTC. It's this shrinking price versus cost margin that could really hurt Bitcoin.
During deflationary periods, there's no good reason to keep investing current BTC in producing products or developing services to sell. This is going to affect both the people producing goods and services as well as consumers – who are going to want to wait a little bit until their money can buy more. This is just common sense. However, it may end up in what's known as a deflationary spiral – something that's difficult to escape.
This is not happening right now because people are using USD or other currencies to create products or come up with services and then selling them by collecting BTC in return. This is going to change, however, as Bitcoin becomes more popular around the world. At some point, people are going to start trying to use BTC to invest in creating products and services and it's at this time that problems may begin appearing for the Bitcoin universe.
The way to avoid this would be to keep other currency systems in place. This may – at some point – become difficult if not impossible to do if Bitcoin continues to increase in popularity around the world. As more people and businesses begin to rely heavily on Bitcoin, there's a chance that the deflationary spiral may begin, causing a lot of damage to people – and the whole system – along the way.
While this is hypothetical and not a lot of economists have begun to study the Bitcoin market, it's still a possibility that may happen. And this makes it an important issue that should be discussed publicly before the problem actually occurs. The problem is that there isn't enough interest in Bitcoin … yet. This is changing, however, and there's a good chance other economists and financial wizards will begin to look at the Bitcoin system in earnest. And this is a good thing on many different levels.
Digital Currency's Future
Speaking of the future of Bitcoin – and other digital currencies – it's going to become more important to study different aspects of Bitcoin and other virtual currencies so that big problems do not arise and take everyone by surprise. A crash of the Bitcoin market is a possibility, and with billions of dollars at stake, it could have far reaching effects around the world.
When you look at the global market, you can also see why Bitcoin and other cryptocurrencies are becoming more popular all the time. In many countries – from South America to Southeast Asia – many billions of people do not have access to traditional credit systems or even digital payments. Bitcoin may be able to open up a lot of possibilities for these people in the third world.
And if that does happen, there's a good chance that Bitcoin will take off and begin to grow even more quickly as people begin to use it rather than relying on traditional financial institutions – which usually aren't benefiting the people on the bottom of the societal ladder. The benefits of Bitcoin to people around the world is really staggering when you step back and think about it for a moment or two.
For example, with Bitcoin it's much easier to make international payments without risk of credit card fraud – something that's becoming more and more of a problem these days. Quite a few countries don't even accept credit card payments for one reason or another, which isolates quite a few societies around the planet. That isn't good in the grand scheme of things, which is why Bitcoin is being heralded as a lifesaver for some.
Another way that Bitcoin may spread quickly in the future is as a means for international workers to send money back to their families without huge transaction fees. Companies like Western Union (and even PayPal) may find that they no longer have enough business to keep operating if Bitcoin really takes off and people begin using it to send money to their families in another country.
Why should the people give large corporations billions of dollars per year in transaction fees when Bitcoin can do the same for free? This is actually one of the reasons that Bitcoin may have problems in the future as it grows. Large banks and other companies are likely to cry foul as they lose billions in revenue to Bitcoin. And if they do start to complain, there's a good chance that governments and regulatory agencies are going to take notice and try to appease them by shutting down Bitcoin or at least trying to slow it down.
At the same time, a lot of people are going to be on the side of Bitcoin. What will senators and other politicians say when their constituents start talking to them about Bitcoin and other virtual currencies? They're going to have to listen if enough people stand up and start taking them to task for trying to take Bitcoin out of the picture. This is why Bitcoin's future is looking bright – the people.


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One week after Mark Salling was found dead, E! News has learned that his body will be cremated.
On January 30, the Los Angeles Police Department confirmed to E! News that the 35-year-old Glee alum was found dead around 8:50 a.m. outside in the northeast San Fernando Valley.
"I can confirm that Mark Salling passed away early this morning," the actor's lawyer, Michael J. Proctor, told E! News in a statement. "Mark was a gentle and loving person, a person of great creativity, who was doing his best to atone for some serious mistakes and errors of judgment. He is survived by his mother and father, and his brother."


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Each time I reboot a Windows 2003 server, after Windows has restared I get message dialogs for all the application crashes that happened since the last reboot.
So after each reboot I have to click "Don't send" countless times, for crashes that happened weeks before.
How can the display of these error messages be stopped?
I'm connecting to the server through RDP, if that's relevant.
Here is a error message screenshot:


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Interactive map of Dubai is powered by Google Maps. Zoom down to street map of Dubai. Zoom out to show Arab emirate borders on the political map of the Arab Emirates, in Arabian Gulf Countries. Borders between Arab countries shown on the map have been loosely defined. Just before I lived in Qatar, access by road between these two Arab states was easy because Qatar and UAE shared a common border but their powerful neighbour to the south, Saudi Arabia, annexed border land between UAE and Qatar so now borders showing on the map of the Arabian peninsula show no common border between Qatar and UAE. Travellers by road between Qatar and UAE should check the map of Arabia and travel documentation before embarking on a journey. This is extreme desert country so water is a must have item. So too are maps. Oman is to the east of Dubai, UAE so use the hand grab and drag method to move from the map of Dubai to map of Oman. South of the map of Dubai you'll find the map of Abu Dhabi. North of the map of Dubai will show the Arabian Gulf or as the Iranians like to call it, the Persian Gulf.
Map of the World Map of London Map of India Map of America Map of Australia Map of Asia Map of Europe Accommodation Near Dubai Hotel Dubai Home Google Holiday Map
Top Map of Dubai


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Norman Schlossman (1901-1990) Collection,
|1 of 2
Ryerson and Burnham Archives, Ryerson and Burnham Libraries
|Norman Schlossman (1901-1990) Collection, 1925-1987
|1 linear foot (2 boxes) , 3 portfolios, and 1 oversize portfolio
|Ryerson and Burnham Archives, Ryerson and Burnham Libraries,
The Art Institute of Chicago
111 S. Michigan Ave., Chicago, IL 60603-6110
(312) 443-7292 phone
|Newspaper and magazine articles, correspondence and printed matter documenting the built work of the architectural firms Loebl and Schlossman (1925, c.1933-1946), Loebl, Schlossman and DeMuth (1926-c.1933), Loebl, Schlossman and Bennett (1947-1965) and Loebl, Schlossman, Bennett and Dart (1965-1975).
|Typescript papers, printed papers, photocopies and black and white photographic prints.
Schlossman, Norman, 1901-1990
|The majority of this collection was a gift from Norman Schlossman to the Ryerson and Burnham Archives in 1990. Additional materials were donated by Loebl, Schlossman & Hackl in 2012.
Norman Schlossman was born on March 13, 1901, in the Hyde Park neighborhood of Chicago's south side. Accompanied by neighborhood acquaintance and future firm partner Jerrold Loebl, Schlossman enrolled at the age of 15 in the architecture program at Chicago's Armour Institute (now the Illinois Institute of Technology), where he was awarded his bachelor's degree and the prestigious Hutchinson Medal in 1921. Following graduation and a ten-month sojourn across Western Europe, Schlossman accepted a position with the Chicago architectural firm of Coolidge and Hodgdon.
In 1925, Jerrold Loebl and Norman Schlossman collaborated on what would be their first architectural commission, the Harry Misch Residence in Glencoe, IL. Joined in 1926 by architect John DeMuth, the firm of Loebl, Schlossman and DeMuth won acclaim that same year with the design of Chicago's Temple Sholom. A steady stream of commercial, residential and religious commissions followed and continued into the 1930s and early 1940s, including: the Music Corporation of America Building (1929), the Fashion Trades Building (1930), the Frank Buck "Monkey Mountain," the General Cigar Company and Walgreen Company exhibits for the Century of Progress Exhibition (1933), the Lydy Parking Company Building (1936) and the Twentieth-Century Fox and Monogram Pictures Corporation Building (1938), all in Chicago, Illinois.
The advent of World War II initiated Loebl and Schlossman's notable work in the realm of federally financed housing and urban renewal. Roughly 500 units of war housing were designed and built between 1940 and 1943 in Seymour, Indiana and Rosiclaire, Illinois. The success of these developments helped secure several additional public housing projects designed for or managed by the Chicago Housing Authority (CHA), including the West Chesterfield Homes (1944), Wentworth Gardens (1946) and the Dearborn Homes (1950), all on Chicago's south side. As work commenced in 1947 on the Dearborn Homes, among the first high-rise housing projects in the nation, architect Richard M. Bennett was recruited and the firm of Loebl, Schlossman and Bennett was born.
Perhaps the most lauded, prolific and successful of this firm's incarnations, Loebl, Schlossman and Bennett (1947-1965) gained national recognition through its design of the planned suburban community of Park Forest, Illinois. In collaboration with a team of developers known as the American Community Builders, work on this twenty-four hundred acre "satellite community" with a projected population of thirty thousandwas begun in 1946 and finished in 1948. During the 1950s, Loebl, Schlossman and Bennett became involved in an urban renewal and "slum clearance" program designed to restore economic viability to dilapidated sections of Chicago's Bronzeville neighborhood. Through this program developed the Michael Reese Hospital Complex (1950s-1960s) and the adjoining Prairie Shores Apartments (1958). Other significant built projects by Loebl, Schlossman and Bennett include the 1350 N. Lake Shore Drive Apartments (1950), the Chicago Loop Synagogue (1957), the Richard J. Daley Center (1966), all in Chicago, Illinois, and several Chicago-area suburban shopping centers such as the Old Orchard Shopping Center (1957), Skokie, IL and Oak Brook Shopping Center (1961), Oak Brook, IL.
In 1965, the firm was renamed again when architect Edward D. Dart became a partner. With Dart's arrival came a shift towards predominantly religious and educational buildings, among them the Chicago Theological Seminary Faculty Quadrangle (1963), Chicago, IL; Emmanuel Presbyterian Church (1965), Chicago, IL; University of Chicago, Midway Studios, painting studios (1965), Chicago, IL; Solel Congregation (1967), Highland Park, IL; Saint Procopius Abbey (1970), Lisle, IL; and Northwestern University's Pick-Staiger Concert Hall (1975) in Evanston, IL. Also notable is Water Tower Place (1976), which, when built, was then the tallest reinforced concrete building in the world. Known as Loebl, Schlossman and Hackl since 1976, the firm has produced many high-rise buildings in Chicago over the last twenty-five years, including Two Prudential Plaza and City Place, Hyatt Hotel (both 1990).
Norman J. Schlossman retired from architecture in 1990. Besides his professional service on numerous advisory boards, including the Armed Forces Housing Agency (1951-54), the Federal Housing Authority (1959-63), and several boards in Highland Park, Illinois, Schlossman also chaired the Anti-Defamation League of B'nai B'rith and was elected to the College of Fellows of the American Institute of Architects in 1951. Schlossman died in 1990 in Highland Park, Illinois.
[See: Oral History of Richard Norman J. Schlossman. Interviewed by Betty Blum. Chicago: Department of Architecture, The Art Institute of Chicago, 1990.]
This collection documents a select number of built projects by various permutations of the Loebl Schlossman partnership from the 1920s to the mid 1970s. Included are projects by Loebl and Schlossman (1925, c.1933-1946), Loebl, Schlossman and DeMuth (1926-c.1933), Loebl, Schlossman and Bennett (1947-1965) and Loebl, Schlossman, Bennett and Dart (1965-1975) and Loebl, Schlossman and Hackl (1976-). Though there are small amounts of photographs and correspondence, this collection consists overwhelmingly of printed matter: newspaper and magazine articles, dedication programs, promotional brochures, and organizational publications. Series I, Project Files, constitutes the bulk of the Schlossman collection. The projects documented here are illustrative of the variety of form, function and style found throughout the Loebl and Schlossman oeuvre. These files consist of printed matter and some photographs documenting both renowned and obscure examples of the firm's residential, commercial, governmental, medical, religious and educational work. Perhaps most significant are their projects in the sectors of public housing (Dearborn Homes, Wentworth Gardens), urban renewal (Michael Reese Hospital Complex, Prairie Shores Apartments), shopping centers (Old Orchard, Oak Brook) and suburban planned communities (Park Forest, IL). Though containing little intrinsic uniqueness, these items likely represent the majority of published documentation for many of these projects, particularly those from the firm's pre-World War II era. Series IV, Restricted Papers, contains the original newspaper and magazine articles from which the surrogate documents in Series I were created. Series II, Professional Papers and Series III, Personal Papers are very modest collections of correspondence, photographs and printed matter. The items in Series II appear to have no direct correlation to any single architectural project, but are decidedly related to some aspect or another of Schlossman's career. Of note are several promotional items including a hardbound Loebl, Schlossman Bennett and Dart brochure. The material in Series III consists of miscellany relating to personal matters or material that is of an undetermined origin.
SERIES I: PROJECT FILES. Arranged alphabetically by project name. Within each project, items are organized chronologically.
SERIES II: PROFESSIONAL PAPERS. Materials are separated into subseries according to format: correspondence and printed materials. Within each subseries, items are arranged chronologically.
SERIES III: PERSONAL PAPERS. Materials are separated into subseries according to format: correspondence, photographs and printed materials. Within each subseries, items are arranged chronologically.
SERIES IV: RESTRICTED PAPERS. Arranged alphabetically by project name. Within each project, items are organized chronologically.
This collection and other related materials may be found under the following headings in online catalogs:
Schlossman, Norman J., 1901-1990
Schlossman, Norman J., 1901-1990--Archives
Loebl, Irving Jerrold, 1899-1978
Loebl and Schlossman
Loebl Schlossman Bennett and Dart
Loebl Schlossman and Hackl
Loebl Schlossman and Bennett
Architecture--Illinois--Chicago--20th century--Sources
|Box #, Folder #
|no date
|Oversize Portfolio
|typed letter signed
A portion of this collection is housed in the Ryerson and Burnham Libraries' on-site stacks. The remainder of the collection is housed in off-site storage and is so designated by the abbreviation (OS) in the location column of the finding aid's item listing. Collections maintained in off-site storage will be retrieved with advance notification; please consult the Archivist for the current retrieval schedule. For further information, consult http://www.artic.edu/aic/libraries/rbarchives/rbarchaccess.html
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|TI News
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TI News: An information service from the National Travel & Tourism Office (NTTO)
September 29, 2014
June 2014 YTD U.S. - International Air Passenger Traffic up Seven Percent
Total International Traffic up Seven Percent in June
International air traffic to/from the U.S.(1)totaled 96.1 million passengers through June 2014, a seven percent increase over the June 2013 year-to-date period.
U.S. citizen travel (43.0 million) was up eight percent and comprised 45 percent of all air traffic. Non-U.S. citizen air travelers (53.0 million) increased by seven percent with their market share holding at 55 percent.
U.S. airlines carried 50.8 million passengers, up five percent, however their share slipped to 53 percent. Foreign flags carried 45.3 million passengers, up nine percent from same period 2013.
The following, overseas, Canada and Mexico regions are 'breakouts' of international:
Overseas air traffic accounted for 70.4 million passengers, 73 percent of all international, and grew by six percent.
U.S. citizen travel (31.9 million) was up six percent comprising 45 percent of overseas air traffic. Non-U.S. citizen air travelers (38.5 million) were up by seven percent basically holding market share at 55 percent.
U.S. airlines carried 35.5 million passengers, up four percent, but their share dropping to 51 percent. Foreign flags carried 34.8 million passengers, up nine percent from June 2013 YTD.
Overseas regions performed as follows:
North American markets accounted for 27 percent of U.S. international air traffic flows.
Canadian air traffic accounted for 13.6 million passengers, 14 percent of all international traffic, and increased by seven percent.
U.S. citizen travel (3.3 million) increased nine percent and comprised 24 percent of air traffic. Canadian, and other foreign national citizen air travelers transiting through Canada (10.4 million), increased by six percent. Market share slightly declined to 76 percent.
U.S. flags carried 5.9 million passengers, up three percent from last year, and their share dropped to 43 percent. Foreign flags carried 7.8 million passengers, up nine percent.
Mexico air traffic accounted for 12.1 million passengers, 13 percent of all international traffic, and was up 13 percent.
U.S. citizen travel (7.9 million) increased 14 percent and comprised 65 percent of air traffic. Mexicans, and other foreign national air travelers (4.2 million) transiting through Mexico, increased by 10 percent, but market share dropped to 35 percent.
U.S. flags carried 9.4 million passengers, up 11 percent from last year, but their share slipped from 79 to 78 percent. Foreign flags carried 2.7 million passengers, up 20 percent increasing share to 22 percent.
June 2014 Year-to-Date
Top 10 Foreign Airports (Passenger Traffic to/From U.S.):
Top 10 U.S. Airports (Passenger Traffic to/From Foreign Airports):
Top 10 Airlines(2) Serving U.S. International Non-Stop Markets:
Monthly % changes:
Subsequently NTTO will publish the June U.S. Citizen Outbound, all mode travel, as aggregate Canadian and Mexican departure data is received from Stats Canada and Banco de Mexico, respectively. (U.S. Citizen outbound is a component in the estimation of U.S. travel 'imports'. For current 2014, https://travel.trade.gov/view/m-2014-O-001/index.html
A description of the "APIS" program: https://travel.trade.gov/research/programs/i92/index.html includes subscription prices for detail reports in excel and adobe.
U.S. Department of Commerce
(1) This reflects non-stop air-only data. A portion of the non-stop passenger traffic to i.e., Europe will not visit Europe, but will connect through one of Europe's airline hubs (LHR, AMS, FRA, CDG, MAD, etc.) to Africa and the Middle East. The adjustment to these regions, reflecting visitation (1+ nights), occurs after year-end data is compiled.
(2) Numbers for U.S. carriers varies from what has been reported by Airlines for America. A4A reported mainline numbers for most of their member carriers. A4A includes Canada in Domestic. The DHS-I92/APIS data includes all carriers with international service to/from the U.S. including regional carriers, both affiliated and non-affiliated, and general aviation. The I-92APIS however is not inclusive of Pacific inter-port or other 'beyond' traffic.
Performance metrics reported are:


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For those of you who are new followers, this is Jane, and I was a serial dater all summer. In part, for a project, but also because it was entertaining trying on different personalities for a bunch of men I will never see again.
On a night that Joan and I went dancing, we met a couple of guys that clung to us like you would not believe. They were nice, so it wasn't that bad at first, but we eventually had to shake them. I was a little too drunk to lie when one asked for my number, so I apparently gave it to him. Over the next couple of weeks, he kept trying to get me to go on a date with him.
I should add that through some questionable connections, I have a lot of investigative "resources" that I utilize often when men try to date me or date my girlfriends. So, Joan(roommate) and I decided to get some info on this guy to see if he was as decent as he lead on.
It's not hard to get a read off of someone just after you've seen their social media. He read like a douchey player. I politely declined his first few attempts to go on a date. After he wasn't accepting my efforts to brush him off, Joan and I decided to mess with him. We googled his home address (google maps is a really creepy thing) and saw his home and what looked like a creepy, rusting shed. So, then this happened:
(I renamed him 'Snorin', because he was boring and it rhymed with his name)
After that exchange, Snorin was freaked out. He kept asking me how I found his address, and said "I won't take you on a date unless you tell me how you found my address. Seriously." I replied "I completely understand. Take care. Xx", and I never heard from Snorin again.
The photo above was from when the conversation took place. I no longer have his number in my phone, and we have no friends in common but for some reason Facebook thinks basicandbipolar's account knows him. Well, you caught me Facebook. I creeped the fuck out of that fuckyboy once. Poor Snorin'.
Well, guys…it's no wonder why I'm single. But to be honest, I have yet to meet my match. When I do, I probably won't be a complete jackass. *fingers crossed*
To be continued,


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Search the Community
Showing results for tags 'project zomboid'.
Found 65 results
Craftable Bows & Visible Weapons when Unequip
kheinex posted a topic in PZ SuggestionsI think it would be interesting to see our weapons behind our back when it is unequip. It makes it feel more like a real survival especially if we can craft bows for hunting or killing zombies
Supressors & More Attachments
kheinex posted a topic in Mod Ideas and RequestsIt would be dope if you could add supressors both handguns & rifles and more attachemnts such as red dot and more scopes.
(MP) Bite won't heal
Pax posted a topic in Bug ReportsMy friend and I are playing on P2P server that I'm hosting (build 40.43). He has been bitten by a zombie and it has been 10 in-game days and the wound still hasn't healed. It doesn't say 'Bitten' anymore but the bleeding effect is still there and won't go away, the bandage on it goes dirty on regular basis, but even when he leaves it on for longer, he still doesn't develop infection there.
Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes] Server + TeamSpeak Status: ONLINE + ONLINE Forums: Home Common Events: Invasion Wanted/Kill Target That Darn Hobbes Airdrop Rare Events: The Fourth Horsemen Army Unique Events: Zeek's Haven is a 24/7 US East server for Project Zomboid. It is community-driven, and is closely monitored and run by community members and administrative staff. Server is always updated to the latest version of the game. We have a community base that will be updated as time progresses and have several custom spawn points in the works. PVP is allowed, don't let pride cloud judgment. You have the choice to map out your own path, but make sure it won't result in the death of you. Donation Info: All Donators will be Perm white-listed and allowed priority access to the server. We will also treat our donators with assistance in the event that a cheater or hacker destroys bases or any collection of goods we will help to restore the effort that was lost. This is not a protection against bandits. Donations of $10 or more and we will backup your character made structures protecting it from any hard wipes. Your stuff will be saved and reserved. This is of course limited, and is not protected from patch updates and will only be good for one month or extended by another donation. Greater donations will allow bigger areas and extended backups explained below. Player Made Structure Backups: (one crate = one tile)(no limit on height of the structure)(no assistance in rebuilding if wipe due to patch) $10 - 20x20 tiles, 1 month backup $15 - 30x20, 1 month backup $20 - 40x20, 1 month backup $25 - 50x20, 1 month backup $50 - 50x20, 3 month backup $100 - 50x50, 3 month backup(rebuilding assistance if patch wipe) We will need to be made aware of the location of your base in order to make backups. Thank you for your support! Server Rules: No Reloading Same Characters/Loading a Character from Another Server No cheating/hacking/flooding/spamming (Ban) No spamming fires (Ban) Keep language as PG-13 as possible, foul language okay in jokes No racism, sexism, or attacks to a person with disabilities (Warning, then Ban) PVP rules: KOS (Kill On Sight) is allowed Looting of player-made bases, destroying fortifications, and raiding are allowed Bandits and Heroes allowed, create your own path! RP Rules: TBA. Server Info: Processor: i7 4790k 4.4Ghz RAM: 24GB @ 2133Mhz Server Cap: 34 Hard Drive: SSD 120GB OCZ Max IOPS, w/ 4TB HDD Backup Server Provider: Zeek Website: http://zeekshaven.weebly.com/ TeamSpeak Server: 184.108.40.206:9987 RichAdmin Event Website: http://achanes.wix.com/ourlaststandpz
Is PZ Ever going to get finished?
DizzyCrash posted a topic in General DiscussionsI have been playing this game since the very first demo ... which must have been 8 years ago or more now.. almost a decade. And I played the hell out of it at first thinking it would only get better, thinking they would be improving on that little charming map and world they first showed us.. But since the game has not added almost any of the features that it said it would have that got me excited like NPCs, Quests, Dynamic wounds like cauterizing and amputations, Human enemies, Diseases, Sanity. It was shaping up to be an amazing little girl but i feel like the game has only gotten uglier since the old days of wife smothering... The graphics have been downgraded from the charming pixel art it had, the wordl feels empty and unchanging and prone to glitching or exploitation. Every year that crawls by i see almost no changes in the development.. No closer to the game they promised. It feels like the game has been abandoned. It just gets uglier and buggier with every year with no end in sight. Why they didnt build on that initial framework i do not know. But can somebody please tell me what the state of this game is.
How do I make custom hairs for project zomboid?How do i make custom hairs for project zomboid? i already have a model made that i wanted to add to the game as a mod. ive been looking threw the forums here but i can't tell which one i should be using because ive heard some of them are out dated. does anyone know how i can do this? please help ♥
BuildingEd Error Reading Building - HELP!Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I fix it without having to remake my whole tower? THANK YOU! My building's png is still in one of the .pzeditor folders, so idky it won't show in WorldEd or let me edit it either in BuildingEd.
THE WALKING DEAD PROJECT (Server) Location
Element Gaming posted a topic in BuildingsHi survivors, on 27 genuary 2017 borns "The walking dead" project, a mod package containing all the main locations and not only, of the famous tv show. This locations will be reunited in just one mod that will side the server "The walking dead Project" season after season. Our intent is to live Project zomboid as a more immersive experience thanks to these exclusive locations. For every info visit the server's presentation thread. Thank you. CDM -Centre Disease Prevention- (WORK IN PROGRESS) Comparasion Hershel Ggreen's Family Farm Parking Parking Underground Atlanta City Control Room, final seasion one TWD Final Version? Hershel Green's Family Farm (WORK IN PROGRESS) Final Version? To be continued......
Element Gaming posted a topic in Buildings-EXCLUSIVE FOR THE WALKING DEAD PROJECT SERVER- ***ANTEPRIMA / PREVIEW*** The Walking Dead Prison 100% NO BUG (No crashes. Tested it myself, opening every single door, every window, checking every wall and net! Powered by:
Foraging Zone MapHi, as you know forage areas are very limited. once I started a very long and tough journey to a lake far west of muldraugh and OMG there was nowhere to forage no matter where i went, so i decided to make a map of foraging zones and share it with others so no one lost in the woods with nowhere to forage. Foraging Map Red Highlighted areas are Forage zones. I used "PZCarto_v1" that i found in this forum for drawing map. Map is 1:1 scale, means the coordinates on the map is the same of the real world in the game (you can use Photoshop or Paint to find the coordinates) and the empty space in the top left corner is because of correcting the coordinates. please tell me if there was any mistake. Enjoy Edit: Unfortunately "imgur" changes the scale of the map, so i uploaded it somewhere else. now scale is correct.
Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
server [EVOLVE] SERVER SETUP GUIDE NO-STEAM AND STEAM FOR DUMBSSo yeah, I've been trying to do it for 3 days and I don't want this time to get wasted. Here is a guide that will let you set up a private server for your friends within 1-2 hours. INSTRUCTIONS FOR HOST: INSTRUCTIONS FOR CLIENTS: EXTREMELY IMPORTANT: I hope, that I'll help at least one group of friends to play this game. To admins: I will not answer to this thread. I registered just to write this one post and disappear forever. So feel free to edit it. I waive the rights to what I've written above. Peace
LAN Server Setting HelpHello, everyone! I have been trying to start a LAN server to play the game with my wife. We've got it working, we're both able to play on the server. Method used is files downloaded from SteamCMD and I have ports 16261-16270 TCP/UDP open on my router. Just in case that's relevant. I know there's PZServerSettings.exe in the Steam files for Project Zomboid that you use to change some of the settings. I copied that and a file that was associated with it to my server folder, started it there and saved the settings into the same folder. Is that all that needs done to change the settings? How can I confirm that what I set is being used? I'm also curious about how to change other server settings, such as password. I've tried to search for the answers to some of the questions here and haven't been able to find anything that really helps. Maybe I'm using weird terms or something for my searches or just looking for the wrong thing. So, I figured I'd just ask the other questions I hadn't searched for yet in here if I'm already asking for help. Thanks a lot for your answers!
In game Map Editor and adding custom map in game.
Øathbetrayer posted a topic in PZ SuggestionsWe need an in game Map Editor as ONE program instead of files everywhere. We also need more maps. Add in game Custom Map importer. The game seems too messy with custom files and server files like Projectzomboidserver.bat I understand the game is in alpha but this would really make it easy to make our own home towns and not get sick of the same map and play with all of our friends online. Searching in files to run my server or make a map or import a map deters and turns me away from playing the game. Also maybe some sort of sizing chart for tiles compared to sidewalks in real life, a way to correctly size things according to characters in map editor.
So, I was curious about this and I guess I should start by giving you my own personal experiences. The first time I ever heard about PZ was from Google I believe about I don't know, back in the days of the old graphics, story mode and baldspot back when NPC's were crazy gun toting lunatics in stores waiting for you to step in. I did some research and knew right away *this* was the zombie survival game I had been waiting for. However, what I didn't anticipate was the amount of time that would consume me anxiously anticipating and waiting for NPC's to be released. At that time I didn't realize the passion and heart going into this game and would have never perceived this type of excitement. Now, I admit my opinion on multiplayer was less that flattered at best. However, now that I've had time to grow accustomed to roleplaying servers and the varying degrees of character building that this game allows you to obtain I'm starting to *love* Project Zomboid even more. Also, I hope one day there will be a pure survival version with mods without zombies (as that was originally what I was looking for.) More of a society builder which to be fair PZ kind of is. That leads me to my next point and this one is important. How do *you* view PZ? Is it *just* an amazing zombie game? Because if that's your aspiration then you're seriously missing out. I see *so* much more. I don't even care about the zombies. I care about the humans, how people react in catastrophes. Zombies are just a background and I'll likely lessen them when NPC's come out to get the full entertainment out of the story telling elements. It's a society builder, where NPC's struggle from ashes to grow small settlements and keep them safe using teamwork, dedication and determination. I'm expecting (although, not entitled to.) see NPC's treat me as I'm just another person. To communicate directly and indirectly. To scare and ignore me to varying degrees depending on the situation. Now, all of this leads me to my other point which is this. I expect to be bombarded with moral decisions that don't necessarily have morality in them. For example, when I'm running on a food run and see a group pinned down by a horde of zombies (or hostile faction) the ability to intervene and save those people should bare down on you conscious. But more importantly to make you feel like you *do* have a say in the matter. "Do I want to potentially die saving these poor people." Or "Do I want to play it safe and just pass by unnoticed and not tussle with these here outlaws." (Who talks like that?) At the end of the day I want a meaningful play through that's unique each and every single time I fire up PZ. Anyway, sorry that was longer than you probably expected. Tell me what your opinion is and how you found PZ and what your initial thoughts on it were. If you want tell us what you plan for in the future !
The Order (Logo created by myself) Hey everyone! I'm Rich C. and my Steam name is Richcoconut! The Order is a group that I wanted to make that was inspired mainly by a huge battle me and some players had on the Desolated server trying to take over the motel to make it a community base. This group will be crafted to help track down bandits, build both community and group bases, help others and recruit, expand to other servers, and possibly run events giving items but that'll be down the road. It will be semi-RP/RP at moments! I'm recruiting right now and for those who are interested I'd like for them to come to this page and fill out this forum and to add me on Steam. Also, spread the word! TEAMS MAIN SERVER: Zeek's Haven 24/7 SERVER (US EAST/NYC) MAIN TOWN: WEST POINT Right now I'm looking for experienced and new builders, leaders, assistants, and fighters. YOU WILL RISK DYING (DUH) FOR A GOOD CAUSE! NEWS: TUE FEB 17TH 12:44AM EST - WE HAVE A BASE WITH A KITCHEN, LIBRARY, ARMORY, LOCKER ROOM, CHILL ROOM, AND WORKING ON SECURITY CURRENTLY. WE HAVE ESTABLISHED OURSELVES AS A STRONG GROUP AND AS THE SERVERS COMMUNITY BASE. FRI FEB 20th 3:26AM EST BASE HAS BEEN MOVED TO WEST POINT ON THE SERVER, IF YOU DO NOT KNOW THE EXACT LOCATION, PLEASE REQUEST IT FROM RICH C. IN-GAME. Steam name: In-Game name: Job: Longest Time Survived (dd/hrs): Gender: Town of Residence: Why should you get picked?: Location: (US East, US West, EUR, EU, EU West, EU East, RU, etc.) Main Server: (You main server you are always on) I will be checking this regularly and updating it with more info! Please spread the word! Each team will come with 1 builder, assistant, and 2 fighters/builders Member List Phoenix Wright Miley Cyrus ieatkebabs Deschain Zac OxyCleanMan - Doctor Phoenix Wright Silvio JoshGaraaax3 Mike3k Bunny Tidd FrankieC Max
How is this possible, after IP banning, kicking, closing the server open option to false for a few hours, and banning at least 60 times and trapping him in a brick box (Shoutout to Extended Buildings mod ), killing him over and over again, I log on to see this from a player named "Alice". It's a lot worse around the map, but this is just an example around West Point of what I just woke up to. I'm super stumped on what to do. How are people able to mod stuff this serious for results like this? Is there a lua checker/cheater system? Is it really that easy? I'd like to know some information about it and how they are able to do this because maybe it will help in combating it. Is there a way to clean the map of items or a specific item so I don't have to pick up every item? Or a server reboot option? I'm at a lost. He's also spamming constantly and I can't mute him via chat(?).. Is there a way to disable someone from moving? Like, locking them in a sense? Because then I could just do that and they wouldn't be able to do anything.. Need suggestions from the community. (I know I can just whitelist the server, but I rather not do that, so I'm looking for any other suggestions anyone has on dealing with this kind of issue) *This has been an ongoing battle with this one guy for a few days and I'm so exhausted from dealing with a 6 year old modder who hasn't developed common sense and respect. I need suggestions before I go crazy. Haha. *Someone said I could VAC ban him? Is this game protected by VAC? If so, how do I take the steps to do that?
MOTD Pop-Up Menu & Summon Players
RichCoconut posted a topic in Mod Ideas and RequestsTwo must-have additions, but we can start off with a mod. Is there anyone who would be able to script a pop-up MOTD instead of the standard one in the chat log? No one reads that upon logging in or they skim it for vital information that they typically miss. It'd be neat to have a pop-up message that's either the size of a pop-up when note taking. The only work-around I could feasibly see is adding a note as a starting item with the server rules, pvp rules, etc. for every new person. Or it can work like it does in CSGO, TF2, etc. and pop ups a web browser so it can just show the forums. That would be amazing. Another thing I know we need is a summon command. We already have teleport, so I was scratching my head as to why there wasn't a summon. This would work wonders for events/fixing people who get stuck (this is a common problem with the game on the server I'm on), or simply because it'd be nice to have that feature. Hopefully someone was already thinking something like this. Hope to hear from the community!
Titles by your name [minor suggestion]
RichCoconut posted a topic in PZ SuggestionsI think having a title by your name would be pretty neat and could change the dynamic if RP's and multiplayer in general ranging from creating groups to being more unique. /settitle text here would be the command. So your name would be for example if you typed: /settitle West Point Survivalist your name would be displayed as: MyName [West Point Survivalist] pretty simple, but effective.
New, but basic weapons
RichCoconut posted a topic in PZ SuggestionsI think new weapons should be introduced to the Project Zomboid universe! (I'm sure I'm not the first to say this) I think Antize Weapons and bags Mod is a good start if you guys weren't already working on one, or is there a way to upvote/vote for a mod to be implemented into the core game? I've tested it and it seems fine, and you can tweak the balance of the weapons easily too.
Is there an NPC mod out there?
Ben_413 posted a topic in Mod Ideas and RequestsAs the title suggests, I would like to know if anyone has made an npc mod. If not, then maybe someone would be interested in creating one? Even a simple mod, one that adds npcs that just run around and get killed would make the game much more chaotic and fun. I understand that actual npcs are under development, but it would be nice to play the game with some kind of makeshift npc survivers in the meantime. (Even if they ARE lackluster compared to the eventual release of the official npcs.) Any replies would be great, thanks.
Character Sheet
mrwaddell posted a topic in PZ SuggestionsDetailed stat building Each Attribute breaks down into multiple skills. Then, each Skill breaks down into multiple Techniques. And then, each Technique reveals the Endurance and Stamina of the body parts it directly uses. But, you should only be allowed to level up Techniques by choice. Beyond that, everything should really be leveled up through your bare actions. Attributes. The attributes should be simple, Intelligence and Physique, that's it. Since inherently, we are just a Brain and a Body. Skills. Intelligence and Physique influences ALL skills. This just makes it easier to categorize the Techniques. Techniques. Each Skill should have two Techniques. One, will be the Intellectual part of the skill, and the other will be the Physical part. Basically, the Techniques are the parts of the Skills that the Attributes directly influence. And like I said, Techniques should be the only things you have a choice in building. They still build up through your bare actions though, but only because the choice still needs bare action to reveal itself. Endurance & Stamina. Based on your Techniques, each part of your Body (in your own prefence of detail of course) should have an Indicator. Just like in my last Suggestion in, "Fixing, Mr. Fixit," we should have an Indication of when the Body Parts are Healthy and when they're Infected. AND, Indicators for each Body Parts Endurance and Stamina. Your most used Body Parts will fair the best against your obstacles. And I'm talking about the Brain, and the other Organs as well. So besides building up your Endurance & Stamina for say, your Arms or Legs, you could. . . develop your reading skills, or build up a drinking tolerance, that sort of thing. Specialities. Each and every Item and Body Part we are able to use, should give you a temporary buff to the Techniques they use, but only while you're using them. So, whatever it is that you use the most, will give you the biggest Bonus. And I'm still talking about the Brain, and the other Organs as well. Plus, if you've ever played "Borderlands," you might have an idea of what I mean (Minus the Body Parts). Karma & Luck. I'm a firm believer in "What Goes Around, Comes Around." You do good things; good things happen to you, and the opposite. Professions. Detailed Attributes, Skills, Techniques, Endurance, Stamina, and Specialities that you start off with. Because that's what you got paid for before the outbreak. Traits. Traits should involve everything on this list. So we can have very detailed starting points. And I personally would love a long character creation. Gaining & Losing XP. Don't Shame your Pain, because if you don't Use it, you Lose it. (To an extent.) Detailed Details Attributes. Intelligence and Physique Skills & Techniques. ex. Skill (Meaning)= Techniques (Usage). Learning (Rate at which you absorb experiences.)= Brain Memory (Rate at which the Intelligence Attribute increases.) and Body Memory (Rate at which the Physique Attribute increases.). Willpower (Ability to stay Conscious and Calm)= Adrenal Glands (Brain Juice) and Heart & Lungs (Blood & Air Flow). (Survivalist) Foraging (General Searching & Finding), Fishing (Water Foraging), Trapping (Animal Foraging), Reading (Word Foraging)= Comprehension (Quantity Understanded) and Strength (Limit at a Time). (Crafts) Farming (Grow Food), Cooking (Prepare Food), First Aid (Exterior Healing), Living Anatomy B & R (Interior Healing), Carpentry (Wood Work), Stonework (Stone Work), Metalsmithing (Metal Work), Engineering (Work with Moving Parts), Chemistry (Chemical Work), Electronics B & R (Metal & Electricity Work)= Coordination (Quality Work) and Strength (Speed). (Movement) Running (Fast & Loud), Sneaking (Slow & Quiet), Swimming (Horizontal Quad-Strength), and Climbing (Vertical Quad-Strength)= Coordination (Gracefulness) and Strength (Speed). (Combat) Unarmed (Bare Bodied Weapons), Edged Weapons (Stabbing and/or Cutting Objects), Bashing Weapons (Blunt Objects), Combustion Weapons (Explosive Momentum Projectiles), Sling Weapons (String Momentum Projectiles), and Throwing Weapons (Hand Momentum Projectiles)= Perception (Gracefulness and Critical Hits) and Strength (Speed and Weapon Handling). (AND, with both Perception and Strength, Ranged gets more Accuracy. PLUS, Melee and Throwing get more Accuracy and Damage.) Other Stuff Punching. With the Mental and Physical Abilities we have access to, Punching would give us the Capability to knock out Living People. Done just like weapon attacks, but not as damaging though. And significently faster, especially if you're Punching with Both Hands. Plus, it might be cool to have a means of using some Brass/Spiked Nuckles or something. No Profession. Instead of picking one job to focus on in life, you bounced around a lot. So instead of having a certain build that you focused on from the biginning, in your Attributes, Skills, Techniques, Endurance, Stamina, and Specialities. . . you instead, start off with a tiny bit in everything. But, no matter how much of my opinions you don't agree with, that's okay. Because I know you all have Brilliant Ideas of you own that I didn't think of. And I know you're doing everything you can to continue to make this game awesome. And that's kind of why I love you all, peace.
Fixing, Mr. Fixit
mrwaddell posted a topic in PZ SuggestionsGetting My Fix I'm back with more hyper-real ideas. But, I don't feel like fucking around with an intro today. So let's just get into it. Complicated Healing There should be more to it than just, slapping on some bandages, and choking on some chicken. Bandages. I feel, different body parts, should have different healing requirements. Like Bandages. . . for example, maybe you'll only need around 2-3 bandages for your arms, but for your body, you could need anywhere around 5-10 bandages (depending on the specific locations and your size of course). But, if you don't have any tape, or safety pins, etc., then you should have to tie the bandages together. But, no matter how you apply the bandages, you should always be able to add more tape. For more durability (that, we'll get in to later). Health & Infections. Food's healing ability should also differ on different parts. And as a matter of fact, we should have health indicators on each and every body part (that you are willing to do). Full health meaning: Healthy, and No health meaning: Infected. However, if it's a Zombie infection, or just simply, a Bad Wound infection, both will kill us the same way. By spreading to our heart, lungs, and/or brain, but the Zombie infection always does it faster, plus, it can't even be treated, it only gets worse (that's how we'll know). So, even if it's just ONE, of your hand's (or even finger's (depending on how far you go)) health indicators that has completely depleted, that, will start depleting the next connecting indicators, and so on and so forth. So, if the infection is in your arms or legs, you're savable with proper amputation. But, if the infection is in your body, neck, or head, you're fucked. More Complicated Healing Now, unlike the Zombie infection, Bad Wound infections are obviously treatable. So let's dig into that. Step 1. Wound Cleaning. Rivers, streams, pools, baths, showers, sinks, and even toilets, should all be able to be used to clean your wounds at least, assuming they are all clean of course. But if not, you can boil it. That is, if you can't find any alcohol, good enough for sterilizing. Application would involve, pouring the water or booze all over the wound, and/or pouring it on to a rag, bandage, or whatever, then wiping down your wound. Step 2. Stop Bleeding. If you're Bleeding BAD, and you have a belt or something, you can just strap on the pressure, easy peasy. But, if you have nothing that can handle wound applying pressure, then there should be two options. One, put a bandage in one, or each of your hands, as in, put a bandage in either the the Primary and/or Secondary slots. Then allow us to apply one, or both hands with pressure on to one or two wounds, max. Only what's doable obviously, I wouldn't ask to be able to apply that kind of pressure with my left hand onto your left arm or whatever, wouldn't make sense. But when it comes to option two, it's the same as one, exept it's just your bare hands instead. But, with your bare hands, it can be more unsanitary. Step 1 & 2. Cauterize. Got a fire? Got a sturdy piece of metal? Good, then you can go ahead skip Steps 1 & 2. No need to clean it and squeeze it, just sear it shut. Which means you'll save time, but you better have something to bite down on, because it's gonna suck. Plus, if your character screams a lot, you are definitly gonna wanna smoosh you face into a pillow or something. Step 3. Rebandage Periodically. Through time, the bandage will get dirty. So you'll need to change it from time to time until it's healed. And allowing us to change our bandages, can force us into a situation like, you simply bandage it when you're on the go. Then clean it when we can get to water or booze and safety, and then rebandage, stuff like that. Other Stuff Wear & Tear. I think more than just your weapons should have a durability. Like, your clothes, your bags, and your bandages. Whether we get badly hurt, or not at all, each injury can be taxing on our clothes, bags, and bandages. So we'll probably need to get good at Sewing and stuff. Solid Wood. If you break a solid piece of wood, like a 2x4, a branch, or a baseball bat. You should be able to use the broken end you're holding as a quick stabbing weapon, but then still have to find, or make a whole new one. Except for the bat, bats always break in that way that allows you to screw, nail, and bolt the other piece back on. But first, you have to make sure you don't use the handle end as a stabbing weapon too much, even though it would make a much stronger stabbing weapon than the 2x4 or the branch. And second, you'll need to grab the other end of the bat, and then get a hammer and some nails, or a screw driver and some screws, or for the sturdiest repair, a drill (or a hand drill) and a wrench and some bolts. But, once the baseball bat has been repaired, the next break, is permanent. B & R. We should be able to take the good parts out of other guns, and put them in the place of the shitty parts in our guns. And with the proper tools, materials, and skills, maybe we could even make our own guns and ammo. And same idea for all the different types of melee weapons. I feel, every Role Playing Game, should thrive off detail. Especially when Graphics, are not what they're maxing out. But, that's all I got so far, I love you all, peace. P.S. Are you planning on adding surgery to the game?
Ramming SPEED!
mrwaddell posted a topic in PZ SuggestionsThe animation for the window smashing, got me thinking. Add a running tackle. Efficiency You NEED to wind up your hits to get the max efficiency. So you should also have to build up speed to knock them down as well. You won't aim with the mouse. But you should still have to click the mouse to initiate the hit, at the right timing of course, as you run your character into a zombie or something. Zombies/People. You shouldn't have to stop your forward momentum every time you're trying to escape another pinch. Just hit and run. Doors. Door ramming should be a thing. It should be quicker to do, but more taxing on the body than a standard door kick would (but I'll get into that later). Windows. This, does not pertain to the big windows in the city, that go from the ceiling, down to the floor. Just the windows above the floor. Now, if you add the Running Tackle, you have GOT to add the Window Dive. Just like everything else we could tackle, you would initiate it the same way. But only with the windows, the tackle sprite can be attempted, in the hopes to see it turn into a lunge sprite right through the window. But ONLY if the attempt succeeded. Otherwise, the window stops you at the tackle, and you'll look silly. Big Wooden Fences & Big Windows. Maybe you are strong enough to climb that big wooden fence, but your friend isn't. Are you just gonna leave him there? Or are you gonna risk your life to save him, and bust through that fence? That would be a cool option. And that would require a health bar for the Big ass-Wooden Fences (if it's not already existent). And you should be able to bust through those Big Windows as well. Runner Zombies. The runner apocalypse would become much more manageable. Insufficiency Obviously, we can't do ANYTHING, without suffering the negative consequences that follow. Windows, Doors, & Big Wooden Fences. More, obvious causes of bleeding and bruising, because of tackle and dive attempts that don't succeed. And even the ettempts that DO succeed as well. Clumsiness. Improper timing of your tackles however, may have a chance of causing you to trip and fall over. Depending more on your Clumsiness, and less on your Luck. But still, ultimately, Clumsiness & Luck. But, you should be able to get better at it as well. Extras Door Kicking. If you don't like the door ramming idea, get this. It could be done almost exactly like my running Window Dive idea. But do a running Door Kick. And the exact same ways we normally can choose to smash windows, let us use that for more door kicking. BAM! Running Weapon Swing. Just like the running tackle, we hold sprint, and left mouse click. But maybe we could also hold the attack stance at the same time, and then left mouse click while a weapon is in hand. Complicated I know. But all people would have to do, is change the attack stance to the space bar, easy peasy. But if not, maybe we could just hold the left click down for a bit, and then release while running. Endurance. More things through out the day should cause more physical pain, strain, and/or damage over time, of constant usage. Like, Foraging, Farming, Capentry, Stoneworking, Metalsmithing, Engineering, Cooking, Tending a Fire, Shooting, Swinging, Hitting, Kicking, Pushing, Ramming, Diving, Landing, Climbing, Swimming, Running, Walking, Sneaking, Standing, and even just Sitting can cause more pain. Some of it can be helped. For example, rapping a lace or some tape around the handle of a weapon, can help to cause less pain and strain in your hands (and maybe even help with the weapon's durability). Or, simply picking the couch over the floor, will cause less pain in you ass and back. But, all of it can be built up to tolerance and calluses over time. So while you're leveling up the skills and attributes for the actions you take most often. You are literaly building thresholds for the body parts you've been using and abusing the most. Allowing those parts to tolerate more pain and withstand more damage. To a reasonable extent of course. And, same thing goes for Mental Endurance. Like, you panic enough times, you start panicking less. You kill enough living people, and you'll eventually stop feeling so nauseous every time you do it. And instead of panicking, you'll eventually get used to it. Then there's only two ways to go from there, you either learn to fear it, and/or you learn to love it. No wrong way. But I am so fucked up right now. And I love you all, PEACE!
HUD Ideas
mrwaddell posted a topic in PZ SuggestionsMy Mitts 1. If you are BUTT naked. You shouldn't even be allowed to access your inventory. Meaning if you have absolutely NOTHING on, and you're indoors, in the darkness (and I'll get into "indoors" and "darkness" later). But assuming you still have two arms at least. The very LAST things you could POSSIBLY have left in your hud, is obviously Primary and Secondary. Although I guess if you lost an arm it would just be primary by default. My Eyes 1. I feel everything for your hud (that I can think of), just like your inventory menu, should be able to be moved around as much you want. 2. Allowed to be resized vertically, horizontally, and diagonally. 3. I feel ALL of the things that can be in your hud can ONLY be shown if it is in your character's direct eye sight. Now bear with me. Clocks 1. I love it, but I feel the "default" should not be the digital clock. To me, always having the digital clock kinda feels like cheating. There for, I lose appreciation for the value of time. 2. You only should see the digital clock; which should be a whole seperate icon apart from the "default" mind you, if you're holding and/or wearing, and/or just simply looking at one on the wall, and/or maybe even a big town clock that you can see from farther away, useful if it even works, and if there are any, in the towns we're in of course. 3. Same goes for analogue clocks as well, obviously meaning you'll have to animate an analogue clock for the hud. 4. We should be able to see multiple clocks on the screen too, so as to easily compare them to one another. Because SOME will be alive, and showing the right time, while most will either be dead, or need to be rewound or reset. Such as the state of the human population and economy at this point. The "Default" of Time 1. The "default" should be a seperate thing all together. But I can only call it the "default" because you see it most of the time, you cannot bring it up at will, and it was here first (before clocks). 2. Now, the game is isometric, so we obviously won't ever actually be able to see the sky. But don't worry, I'm not talking about a literal first-person view, that would be way too much. I'm just talking about a basic-easy to understand-representation. Only the basic things your character would see, that the player can do with this as far as their character is equipped for. But obviously, still relying on what the player can ultimately understand. The Representation of The "Default" The Sun. It should shine really bright sometimes, and other times, not so bright, through out the potential years to come. The moon. Maybe you could make a rough idea of how much of the sun is actually reflecting off of the moon at different times of the year. Or even an eclipse and a blood moon, for flavor. The Clouds. Maybe you only wanna show a few clouds. Or maybe it's so cloudy that you can't even see the sun on this thing, hindering your ability to tell time without a proper clock. The Transition of The Sky. My basic example would be like, from black with stars to red to orange to yellow, and then strangely-suddenly to blue or grey depending on the weather, time of year, and the part of the world you're in. And it goes on like that for like, half of the day, and then back to yellow to orange to red and to black with stars again (and any other colors I missed). Maybe that could better help to figure out what colors to shade the landscape at different times of the day and year. I think that would help us better to feel apart of this planet. A Box. A box to put it all in. Directions of The Sun. On the Left then Right of the box you should put East then West. That will make a compass more meaningful as well, but we'll get to that later. Weather. To allow for better planning through out the day, add some basic weather effects that will be easy to understand. And people can eventually learn the patterns of these effects. That way, people know to get indoors ahead of time. But I'm not talking about an exact forecast, just the basic stuff you would pick up from simply looking into the sky. For example, if you know the temperature is warm, but the sky is grey, the clouds are packed, and the sun is covered, but you know there's still daylight up there above the clouds. You can probably guess that it's gonna rain. All of this in a box of allowed variant sizes. Indoors 1. Now I said you would see this "default" time indicator MOST of the time. Assuming most of our characters would be outside mostly. 2. So if you're indoors and too far away from any open shade window, the "default" would disappear. That way, being indoors with the shades closed for long periods of time, can really make you lose track of time if you don't have a proper clock. 3. You would lose happiness faster. More HUD Items Maps. They obviously NEED to be in your hands to be looked at. Compass. In hands, got a strap? You can where it. Step counter. These are supposed to be worn around the waist, so they always come with a clip, so I guess you could just always wear them. But a step counter makes it easier to learn when your feet are going to get sore as well. Oh yeah, and sore feet. . . that should be a thing. Thermometers. Thermometers and any other hand-held weather measuring equipment you could think of, you should add into the game. GPS. It should be like a map, a compass, a clock, and maybe even a thermometer all in one. That, would be a sweet use of batteries. Books. You hold books, you SEE the books (on the screen), you read books, you write in books, blah blah bl-blah blah. I'm not gonna tell you how to use pens or pencils. I'm sure I'll love whatever you all do. Player Knowledge 1. Again, able to be solely reliant on the player's knowledge of how to use these tools. Some of these items would really help to find distance. And knowing distance related to time can help plan out trips. Darkness 1. When it comes to the darkness, we all know the darkness likes to hide things. So the darkness should make your hud harder to see. Unless the tool has a screen that lights up, glows in the dark, or you have a flash light on. I don't know, could be cool. Some Extra Things Shade. Even on sunny, blue sky days, clouds should still be able to block the sun sometimes. A little shade can be the difference between depleted stamina and death. Especially, for people with asthma, on really hot days. Or making it colder in winter days with blue skies as well. Trees. Unless that's truly ALL the trees the state has, there NEEDS to be more trees besides pine trees. It is a real pain in the fracking arse to push through all of those damn pine trees. Maybe some trees where the bristle or even leaves are actually above your head. And instead of having to push through the bristles all of the time, you could just maneuver around the stocks of some oak trees or something. Plus, I wanna climb a tree. . . I wanna climb a tree. . . I really really REALLY wanna climb a tree (in the game). If some of the stuff you're already doing is the same as some the stuff I mention, sweet. But that's all I got for now, I still love this game like it's my first time, every gruesome death I endure, will allow me to enjoy the pleasant death I will earn in due time. I love you all, peace. P.S. Did I do the right punctuation for "You only should see the digital clock;" in number two about Clocks?


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Just wanted to let you know that Redneck Liberal will be back, hopefully about the 1st of August, or a little sooner or later.
Just wanted to let you know that Redneck Liberal will be back, hopefully about the 1st of August, or a little sooner or later.
You remember the two jerks, Sen. Rick Santorum (R-PA) and Rep. Peter Hoekstra (R-MI), getting on TV and claiming that the Holy Grail of the Iraq War, WMDs, had finally been found. And then Senior U.S. intelligence officials saying, "Not even close", that's a paraphrase. And then Santorum and Hoekstra looking all stupid and everything.
Well, the Republicans aren't going to let this thing go, they're determined to try to make something out of this.
Trying to justify the more than 2500 American deaths with pre-first Gulf War degraded, unserviceable junk, just goes to show what a sick bunch of puppies the Republicans really are.
Do the 20-year-old Iraqi chemical munitions found by U.S. and coalition forces
support the prewar contention that Saddam Hussein had weapons of mass
destruction, and justify the invasion of
That question divided Republicans and Democrats again this week, this time
at a hearing of the House Armed Services Committee on the estimated 500 rockets
and artillery shells containing degraded mustard gas or sarin nerve agent.
The Senate Democratic Policy Committee had an unofficial semi-meeting to try to figure out how we got all that pre-war intelligence wrong. It was open to everyone, only three Democrats stayed throughout the meeting and one formerly pro-war, now anti-war, Republican showed up and asked the best questions. Doesn't something sound wrong with this?
The witnesses went over many of the known horror stories of the prewar
intelligence battles: the aluminum tubes cited by the White House as proof
Saddam Hussein was developing nuclear weapons (which actually were for rocket
launchers); the mobile biological weapons labs (which actually were for
producing hydrogen for weather balloons); Saddam's alleged training of al Qaeda
in biological and chemical weapons (which was sourced to an al Qaeda commander
who recanted his story). So after all this, Representative Jones, who had voted
to grant Bush the authority to invade Iraq, had a question. He noted that "my
heart has ached ever since I found out that the intelligence...was flawed and
possibly manipulated." He said that he had written letters to relatives of every
American soldier who has died in Iraq--8000 letters so far. "What perplexes me,"
he said, "is how in the world could [intelligence] professionals see what was
happening and nobody speak out?"
There's even more political foolishness from the GOP. Their latest scheme is to paint anyone, read Democrats, that agrees with the Supreme Court decision that said Bush's military tribunals were illegal, as weak on terrorism.
Democrats, true to form, are tucking their tails between their legs and whimpering. Why don't they just grab a copy of the Constitution and say, "Screw you GOP!"? I'm not impressed with my party.
Mindful of this thinking, Democrats were measured in their comments about how to
respond to the ruling, which held that Bush's policy was not authorized by law
and violated the Geneva Conventions.
Meanwhile in Bush's ongoing war on sanity, five American soldiers are being investigated on rape and murder charges.
BEIJI, Iraq (AP) -- A group of American soldiers in an insurgent-riddled town
allegedly noticed a young Iraqi woman when on patrol and later returned to rape
her, according to U.S. officials Friday. In an apparent cover-up attempt, she
and three members of her family then were killed and her body was set on fire.
Five U.S. troops are being investigated, a U.S. military official told The
Associated Press.
It is the fifth pending case involving alleged slayings of
Iraqi civilians by U.S. troops.
A Marine and three soldiers were killed in separate incidents in Iraq. "Stay the Course" is getting lamer and lamer.
The U.S. military has announced the deaths of a Marine and three soldiers from
fighting in recent days in Iraq. The names of all four were withheld pending
notification of their families.
And 60 Iraqi civilians were killed and 80 wounded by a car bomb in Baghdad.
An explosion has ripped though a busy Baghdad market, killing at least 60
people, officials say.
Nearly 80 others were injured in the car bomb attack in Sadr City, a Shia area frequently targeted by insurgents.
Insanity doesn't require war. In Arkansas, presidential hopeful and Governor Mike Huckabee (R-Religious Right), is railing about the state Supreme Court throwing out the ban on gay foster parents.
LITTLE ROCK, Ark. (AP) -- Arkansas Gov. Mike Huckabee said Friday he hopes the Legislature considers reimposing a ban on gay foster parents, struck down a day
earlier by the state Supreme Court.
"I'm very disappointed that the court seems more interested in what's good
for gay couples than what's good for children needing foster care," Huckabee
said through his spokeswoman Alice Stewart.
What an idiot, he's the perfect GOP candidate for president.
The Republican that's running to replace Huckabee is disappointed with the decision.
Huckabee is leaving office in 2007 because of term limits. Republican
gubernatorial candidate Asa Hutchinson said he was disappointed by the ruling.
The Democrat that's running for governor says,
Democratic gubernatorial candidate Mike Beebe said Friday he was opposed to
allowing gay people to become foster parents. Spokesman Zac Wright said Beebe
would supporting passing a ban if it was researched and found to be
Arkansas, you're screwed.
Since I live so close to Arkansas, I would be remiss if I left you with the impression that the whole state is made up of ignorant wankers, it's not. The Arkansas Supreme Court in a unanimous decision said,
"the driving force behind adoption of the regulations was not to promote
the health, safety and welfare of foster children but rather based upon the
board's views of morality and its bias against
Being raised by homosexuals doesn't cause academic problems or gender
identity problems, as the state had argued, the Supreme Court said.
And The Nation salutes true American patriots, librarians. That's right, bless their hearts, our front line against Bushivek tyranny. Way to go, librarians!
Consider America's librarians. Since the enactment of the Patriot Act in 2001,
the American Library Association (ALA) has been at the forefront of the fight to
defend freedom of inquiry and thought from provisions of the act that allow the
Justice Department to subpoena the records of libraries and bookstores. The
librarians succeeded in getting the House to adopt language protecting library
records in 2005--only to have it stripped from the bill to which it was attached
by an Administration-friendly House-Senate conference committee.


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First half dooms Nuggets in loss to Kings on night Lauvergne sets career-high
SACRAMENTO — As far as Nuggets coach Michael Malone was concerned, a poor first half is what doomed his team to its fate — a loss at Sacramento.
"They had 70 points, they shot 60 percent from the field and they were 77 percent from three," Malone said.
Said forward Danilo Gallinari: "You're not winning the game when they score 70 points or more in the first two quarters. You've got to play better defense." Read more…


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Guess Who's Coming to Shabbas?
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"Guess who's coming to Shabbas" is a program that partners congregants with one another for Shabbat dinners in their own homes.
This program, which began in a suburban congregation outside Philadelphia, has two goals: To strengthen our synagogue community, and to help families build meaningful Jewish memories.
Our hope is to grow the program exponentially, with invited guests then serving as hosts in subsequent months, leading to 100% inclusion of our members by the end of the year. So don't be shy! Let us know if you want to host, attend, or both! Just fill out the forms below.


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However, for a couple of weeks now, my blogroll is under construction. They are revamping the website for what seems like ages now. Therefore, I cannot edit my blogroll! I want to edit it so much, like put new links in and take old links out, but I cannot. I have a couple of new blogs that I want to put in, and a few blogs that are outdated and I want to take out, but due to the fact that they are renovating the program, I cannot do so. And it's been more than two months!
Is it that hard? I know I am not a programmer, but there are tons of programmers out there! Anybody, give Blogrolling.com a solution!
Ok, that was selfish, but I needed to rant.


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Oliver: Why are you telling them you're turning the corner?
Hal: Well, uh...
Oliver: You, you have stage four cancer.
Hal: It's not as bad as it sounds.
Oliver: Pop - There is no stage five.
Hal: [chuckles] That's not what it means.
Oliver: Well, then what does it mean?
Hal: It just means that it's been through three other stages.
Anna: But now I'm always in a new apartment or in another hotel somewhere.
Oliver: How do you keep hold of friends? Or boyfriends?
Anna: Makes it very easy to end up alone. To leave people.
Oliver: You can stay in the same place and still find ways to leave people.
Hal: Well, let's say that since you were little, you always dreamed of getting a lion. And you wait, and you wait, and you wait, and you wait but the lion doesn't come. And along comes a giraffe. You can be alone, or you can be with the giraffe.
Oliver: I'd wait for the lion.
Hal: That's why I worry about you.


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This service is addressed to people preferring to ask someone else to take care of shopping for them.
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