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Sunday, January 11, 2015
Soen - Tellurian [2014]
It might seem unrealistic considering how lowly it was received last year, but Soen's ''Tellurian'' manages to simultaneously break boundaries and stray from a shadow which was cast upon the band with its 2012 debut ''Cognitive''. The band had been blamed for being too much of a Tool drone, but the sheer memorability of this album and its vivid albeit contained ambition to debunk the band's formative curse as a clone band shines through almost perfectly, catapulting it into the very top of my end of the year list. Even for a guy who finds most progressive metal prosaically obsessed with inner complexities, I found new pleasures to be sought with this record. While there can be little doubt that the band's expose owes its greatness to the existence of heavy metal master bassist (Steve DiGorgio, with whom you should be familiar enough), Martin Lopez at the drums and Joel Ekelöf's haunting clean voice, its real quality lies in the fact that it's so good without actually being too divisive...
''Tellurian'' pushes the very limits of emotional conjuration through the power of Ekelöf's poignant tone and excellent performance and especially with the progressively melodious current running through the singular guitar work. There is a sound adherent to Tool - the fat guitar tone and semi-progressive touches flirting with the emotive atmosphere of the album - but the relative simplicity of the riffs strikes me as artfully powerful; and there's no lack of clean interludes either: the subtle, mournful accompaniment of the guitars is what makes songs like the beautiful ''The Words'' such majestically crafted pieces. That said, the drums are wonderfully percussive but in no way overdone, with some superb fills here and there, and the dynamics range of the record creeps rather momentously with its variation of rhythms, riffs and percussion. I love how Ekelöf's mystifying cleans contrast with the bulky outings of the guitar. And, let's admit it, while Ekelöf doesn't particularly enlarge the boundaries vocal performance, with one very akin to Mikael Akerfeldt's with Opeth's ''Pale Communion'', - especially with the multifarious acoustic and clean interludes and diving in and out of the songs - he does make this record an incredible joy to revisit countless times.
Perhaps the mastering could have handled with greater care, though. Indeed, much of Tellurian's dynamic qualities stem from its delicacy and moody swings from riff to riff, melancholia to overwhelming choruses, from dainty pieces to hard-hitting discharges - and the loudness of the record fails to do these aesthetics complete justice. The record seems confined, but it's so full potentials and fresh sounds - yet the guitars and drums in many respects are simply too loud. Still, there's much fun to be had. For one, the quartet masterfully craft exhaustively good choruses, bustling with beauty and atmospheric splendor. It might seem too much to ask for a progressive metal record, but Soen pull through marvelously. By substituting the mathematical intricacy of Dream Theater-turned-Cynic record, Soen transcend needless complexities and baffling convolutions into musical greatness and overcome technically leprous syllabic patterns. Sure, they may have been one or two occasions where the riffs felt repeated, but in general the vocal work is unbelievably varied (also thanks to arbitrary backing vocals) and the guitar riffs represent sufficient diversity in granular outbursts and melodious patterns to hook the uninterested listener.
And the groove! From the verse riff of ''Tabula Rasa'' with its 70's feel to the utter headbanging pleasure one would derive from ''Void'', ''Tellurian'' is abound with groovy, moody momentum.
Soen stop at nothing; employing a diverse range of pianos, symphonic sequences and other instruments especially during the slower sections of album and it's just phenomenal. They might be a little short on outings, but the album is so damn good that it might just as well transform Soen into a progressive metal act to whom I would pay lip service to - and that, folks, is not a regular occasion when it comes the genre in particular. There's not a track I didn't enjoy, from my first loves (''Tabula Rasa'' and ''Kuraman'') to the ballad and crowning track of the album (''The Words'') to ''Pluton'' to the almost avant-garde epic and finale ''The Others' Fall'', even though, all told, there may have been 3-4 minutes on the album that didn't completely overwhelm me. Understandably, ''Tellurian'' made it to few end of the year lists, possibly because it isn't extreme or directly appealing to a lot of people. Or fresh. But I would have to disagree. The unlikely contrast between the music and the grotesquely awesome cover art (A rhino having shish and curled up humans with chopsticks for fuck's sake!--something Japan's Sigh would have fancied, I imagine) is just a strange addition to the list of things I love about this album. It beckons with ebbing reverb of the final track, luring us inside it, one chopstick-full of listeners at a time.
Rating: 92%
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Frequent Links
28 Weeks Later
|28 Weeks Later
UK promotional film poster
|Directed by
|Juan Carlos Fresnadillo
|Produced by
|Written by
|Music by
|John Murphy
|Distributed by
|20th Century Fox
Release dates
Running time
|100 minutes
|$15 million[1]
|Box office
28 Weeks Later is a 2007 British-Spanish post-apocalyptic science fiction horror film, structured as a sequel to the 2002 critical and commercial success, 28 Days Later. 28 Weeks Later was co-written and directed by Juan Carlos Fresnadillo, with Danny Boyle and Alex Garland, respectively director and writer of 28 Days Later, now acting as executive producers. It was released in the United Kingdom and United States on 11 May 2007. The on-location filming took place in London and 3 Mills Studios, although scenes intended to be shot at Wembley Stadium, then undergoing final stages of construction, were filmed instead in Wales, with Cardiff's Millennium Stadium used as a replacement.[2]
During the original outbreak of the Rage Virus, Don, his wife Alice, and four other survivors are hiding in a barricaded cottage on the outskirts of London. They hear a terrified boy pounding at their door, and they let him in. A few minutes later, they find that the Infected have followed the boy to them. The Infected attack and kill most of the survivors, while Don, Alice, and the boy are chased upstairs. Don is separated from Alice and the boy by the Infected and jumps out of a window, abandoning them. Don desperately sprints to a nearby motorboat and narrowly escapes.
After five weeks, all the Infected have died of starvation. After eleven weeks, NATO forces headed by the United States take control of Great Britain. After eighteen weeks, the island is declared relatively safe, although still under quarantine. Twenty-eight weeks after the outbreak, an American-led force, under the command of Brigadier General Stone, bring in settlers to re-populate the area. Among the new arrivals are Tammy and Andy, Don and Alice's children, who were in Spain on a school trip during the initial outbreak. They are subsequently admitted to District One, a safe zone guarded by the U.S. Army, on the Isle of Dogs. As they are examined by Major Scarlet Levy, the District's Chief Medical Officer, she notes Andy's differently coloured eyes, a trait inherited from his mother. Sergeant Doyle, a Delta sniper and his friend, Chief Flynn, a helicopter pilot, are amongst the military presence charged with guarding the District. Tammy and Andy are reunited with their father, who, having survived the original infection, was found by the U.S. Army and has become the District's caretaker. In their new flat, Don explains what happened to him and their mother and that after escaping, he arrived at a military camp and survived by waiting for the Infected to die of starvation.
That night, Andy has a dream about forgetting his mother's face, so Tammy and Andy decide to visit their home to get a picture of her. The next day, they sneak out of the safe zone and proceed on a scooter through the depopulated London wasteland to their former home. To their shock, they find their mother alive and in a semi-conscious state. Doyle sees Tammy and Andy leave the safe zone, and they and their mother are quickly picked up by soldiers and returned to the district. Alice is taken to a quarantine room where she is tested and found to be an asymptomatic carrier of the Rage virus. While she does not show the uncontrollable rage, she is still extremely infectious. Don sneaks through the Security and makes an unauthorised visit to Alice in her isolation cell, begging her to forgive him. However, when they kiss the Rage Virus in her saliva immediately infects Don, who savagely kills her before going on a rampage, killing and infecting several soldiers in the building.
General Stone orders the building to be quarantined and District One to be put into Code Red lockdown. Civilians are herded into safe rooms, but despite the precautions, Don breaks into a room containing a large crowd and begins killing and infecting them, quickly causing a domino effect of attackers. Scarlet rescues Tammy and Andy from containment as the soldiers in District One are ordered to shoot indiscriminately after being unable to differentiate between infected and uninfected persons during the panic. Doyle, unable to bring himself to comply with the order, abandons his post and escapes with Scarlet, Tammy, Andy, and others through the Greenwich Foot Tunnel. General Stone then orders that District One be firebombed; but large numbers of the Infected, including Don, escape the bombardment. Scarlet informs Doyle that the children might hold the key to a cure and must be protected at all costs. Flynn arrives by helicopter to pick up Doyle, but he refuses to take anyone else as they would be shot down for carrying possibly infected people.
Flynn contacts Doyle by radio and tells him to head to Wembley Stadium, but to leave the civilians. Doyle ignores his instructions and begins escorting the civilians to Wembley. He breaks into an abandoned car to escape nerve gas released to kill the Infected, but is burned alive by soldiers as he tries to push start the car. Scarlet drives the car away, as an Apache gunship tries to destroy the car. But all three manage to escape the chopper. She drives them into the London Underground where the trio continues on foot. Scarlet is ambushed and killed by Don who then attacks and bites Andy. Tammy shoots Don before he can kill Andy who remains symptom-free, but whose eyes are red like those of his mother, signifying that he is now an unknowing carrier of the Rage virus. They continue to the Stadium and are picked up by a reluctant Flynn, who flies them across the English Channel to France, as previously instructed by Doyle.
Twenty-eight days later, a French-accented voice requesting help is heard from the radio in Flynn's abandoned helicopter. A group of the Infected are seen running through a tunnel which, as they emerge into the open, is revealed to be the exit of the Paris Métro Trocadéro station with a view of the nearby Eiffel Tower.
- Robert Carlyle as Don
- Rose Byrne as Scarlet
- Jeremy Renner as Doyle
- Harold Perrineau as Flynn
- Catherine McCormack as Alice
- Mackintosh Muggleton as Andy
- Imogen Poots as Tammy
- Idris Elba as Stone
We were quite taken aback by the phenomenal success of the first film, particularly in America. We saw an opportunity to make a second film that already had a built in audience. We thought it would be a great idea to try and satisfy that audience again.—Danny Boyle on 28 Weeks Later, [3]
In 2003, plans for the film were conceived after the international success of 28 Days Later. Danny Boyle, Andrew Macdonald and Alex Garland stated that they felt the time was right to make a sequel.[3]
In March 2005, Boyle said in an interview that he would not direct the sequel due to commitments to Sunshine, but he would serve as executive producer. He also revealed that the film would revolve around the aftermath of the first movie.[4] It was also revealed that the film would include the US Army "declaring the war against infection had been won, and that the reconstruction of the country could begin."[5] Boyle hired Juan Carlos Fresnadillo to helm the project after seeing Fresnadillo's 2001 film Intacto.[6] Fresnadillo stated that he was "thrilled working on his first English language film alongside such an exciting international cast and talented production team."[7]
Both Fresnadillo and Lopez-Lavigne were involved in writing the script, which revolved around a family and what happened to them in the aftermath of the original film, which the producers "liked a lot".[8]
Casting details
Boyle said in March 2005 that the sequel would feature a new cast, since previous cast members Cillian Murphy, Megan Burns, and Naomie Harris were occupied with their own projects.[4] On 23 August 2006, Jeremy Renner was announced to portray Doyle, one of the principal characters for 28 Weeks Later.[9] On 31 August 2006, Harold Perrineau was announced to portray a US Special Forces pilot in the film.[10]
On 1 September 2006, principal photography for 28 Weeks Later began in London[11] with much of the filming taking place at Canary Wharf.[12]
|This section requires expansion. (December 2009)
Biohazard warning
On 13 April 2007, 28 days before the release of the film in UK cinemas, a huge biohazard warning sign was projected against the White Cliffs of Dover.[13] The sign contained the international biological hazard symbol, along with the admonition that Britain was "contaminated, keep out!".
Graphic novel
In July 2006, Fox Atomic Comics and publisher HarperCollins announced the publication, in early 2007, of 28 Days Later: The Aftermath, a graphic novel bridging the gap between 28 Days Later and 28 Weeks Later.[14] Motion comics of two segments of the graphic novel were added to the DVD & Blu-ray release of 28 Weeks Later.[15]
Viral advertising
Removable chalk-powder graffiti was sprayed in locations around London and Birmingham featuring the web address 'ragevirus.com'. However, the web address was found to be unregistered and was quickly snapped up. The advertising agency who made the mistake agreed to purchase the rights to the domain name for an undisclosed sum.[16]
Prop giveaway
In April 2007, the horror/science-fiction film website Bloody Disgusting promoted 28 Weeks Later by giving readers a chance to win a prop from the film. The props were included in a "District 1 Welcome Pack", which featured an ID card and an edition of the London Evening Standard newspaper with a headline proclaiming the evacuation. The giveaway was only open to residents of North America and entries closed on 9 May 2007.[17]
Flash game
In May 2007, 20th Century Fox posted a free 28 Weeks Later-themed flash game on their international website, foxinternational.com.[18] In the game, the player can play one of the infected in three parts of the city.
28 Weeks Later gained generally positive reviews.[19] The film has generated a "fresh" rating of 71% on Rotten Tomatoes based on 187 reviews (132 fresh, 55 rotten).[20] View London called the film an "exciting, action-packed and superbly directed thriller that more than lives up to the original film".[21] The New York Times 's A. O. Scott wrote that "28 Weeks Later is brutal and almost exhaustingly terrifying, as any respectable zombie movie should be. It is also bracingly smart, both in its ideas and in its techniques."[22]
The film opened in 2,000 cinemas across the United States.[23] It made $9.8 million in its opening weekend, coming in second place at the box office, behind Spider-Man 3. The film has grossed $28.6 million in the US and $35.6 million in other countries, bringing the worldwide total to $64.2 million.[24]
1.3 million DVD units have been sold in the United States, gathering a revenue of $24.3 million, as of July 2010.[25] The film has been released as its own DVD and as a double feature with 28 Days Later.
- Main article: 28 Weeks Later: Original Motion Picture Soundtrack
28 Weeks Later: Original Motion Picture Soundtrack was composed, written and performed by John Murphy. The score was released exclusively to iTunes on 12 June 2007. On 2 June 2009, a limited edition soundtrack was released by La-La Land Records. Only 1500 copies were made.[26]
The film's theatrical trailer featured the songs "Want" (Witchman) and "Shrinking Universe" (Muse).
Possible sequel
Fox Atomic stated in June 2007 that they would consider producing a third film if DVD sales of the film did well.[27] In July 2007, while promoting Sunshine, Boyle said he had a possible story for the next film. "There is an idea for the next one, something which would move the story on. I've got to think about it, whether it's right or not."[28] In October 2010, when Alex Garland was asked what was happening with 28 Months Later, he declared: "I'll answer that completely honestly. When we made 28 Days Later, the rights were frozen between a group of people who are no longer talking to each other. And so, the film is never going to happen unless those people start talking to each other again. There is no script as far as I'm aware."[29] In January 2011, Danny Boyle said, "There is a good idea for it, and once I've got [my stage production of] Frankenstein open, I'll begin to think about it a bit more."[30] On 13 April 2013 Boyle stated: "[I]t's 40/60 whether [a sequel] happens or not. But we did have an idea of where to set it and what it might be about." When asked to share that idea, Boyle laughed and said, "No, because they'll end up in The Walking Dead."[31] On 14 January 2015, Garland stated: "We've just started talking about it seriously. We've got an idea. Danny [Boyle] and [producer] Andrew [Macdonald] and I have been having quite serious conversations about it so it is a possibility. It's complicated. There's a whole bunch of reasons why it's complicated, which are boring so I won't go into, but there's a possibility," also adding that "It's more likely to be 28 Months than 28 Years. 28 Years gives you one more place to go," hinting at the possibility of a fourth film as well.[32]
- ^ http://www.the-numbers.com/movies/2007/28WLT.php
- ^ "This is London - 28 Weeks Later". Archived from the original on 22 April 2008. Retrieved 23 April 2008.
- ^ a b "28 Weeks Later planned". Rotten Tomatoes. 17 July 2007. Archived from the original on 15 July 2007. Retrieved 17 July 2007.
- ^ a b "Boyle Talks 28 Days Sequel". Sci Fi Wire. 14 March 2005. Archived from the original on 25 May 2006. Retrieved 1 September 2006.
- ^ "28 Weeks Later Plot Revealed". Coming Soon. 1 October 2006. Archived from the original on 11 July 2007. Retrieved 17 July 2007.
- ^ "28 Weeks Later Director Hired". Rotten Tomatoes. 17 July 2007. Archived from the original on 15 July 2007. Retrieved 17 July 2007.
- ^ "28 Weeks Later Director Speaks". Coming Soon. 1 October 2006. Archived from the original on 11 July 2007. Retrieved 17 July 2007.
- ^ "28 Weeks Later Script Approvied". Rotten Tomatoes. 17 July 2007. Archived from the original on 15 July 2007. Retrieved 17 July 2007.
- ^ Gardner, Chris (23 August 2006). "'Later' leading man". Variety. Retrieved 1 September 2006.
- ^ Crabtree, Sheigh (31 August 2006). "Perrineau hits a triple on film side". The Hollywood Reporter. Retrieved 1 September 2006.[dead link]
- ^ "28 months Later".
- ^ "28 British Waterways' Film Map: Canals and rivers on screen".
- ^ News, BBC (13 April 2007). "'Biohazard' image on Dover cliffs". BBC News. Archived from the original on 25 May 2007. Retrieved 4 May 2007.
- ^ Roston, Sandee (19 July 2006). "HarperCollins Publishers and Fox Atomic Announce Graphic Novel Publishing Imprint". Retrieved 2 October 2006.
- ^ Hi-Def Digest: 28 Weeks Later Blu-Ray Review
- ^ B3ta Newsletter 274
- ^ Roston, Sandee (19 July 2006). "Bloody-Disgusting Prop Giveaway". Archived from the original on 11 August 2007. Retrieved 17 July 2007.
- ^ "Free 28 WEEKS LATER online game". ShochYa. 7 May 2007. Retrieved 1 July 2010.
- ^ "Rotten Tomatoes". 12 May 2007. Archived from the original on 14 May 2007. Retrieved 12 May 2007.
- ^ "Rotten Tomatoes". 12 May 2007. Archived from the original on 28 July 2010. Retrieved 27 August 2010.
- ^ "View London". 11 May 2007. Archived from the original on 13 May 2007. Retrieved 11 May 2007.
- ^ Scott, A. O. (11 May 2007). "28 Weeks Later Review". The New York Times. Retrieved 20 December 2009.
- ^ "Rotten Tomatoes". 11 May 2007. Archived from the original on 14 May 2007. Retrieved 11 May 2007.
- ^ "28 Weeks Later at Box Office Mojo". Box Office Mojo. Retrieved 30 May 2008.
- ^ "28 Weeks Later - DVD Sales". The Numbers. Retrieved 1 July 2010.
- ^ "Bloody Disgusting". 27 June 2007. Archived from the original on 29 June 2007. Retrieved 16 July 2007.
- ^ "MTV". 16 July 2007. Archived from the original on 15 July 2007. Retrieved 16 July 2007.
- ^ "worst previews". 3 October 2010. Archived from the original on 5 October 2010. Retrieved 5 October 2010.
- ^ "Danny Boyle Webchat". Empire. Retrieved 28 June 2012.
- ^ Franklin, Garth (13 April 2013). "Boyle Not Keen On "28 Months Later"". Dark Horizon. Retrieved 28 April 2013.
- ^ "Alex Garland Says 28 Months Later is Being Discussed". IGN. Retrieved 1 February 2015.
External links
|Wikiquote has quotations related to: 28 Weeks Later
- Official website
- 28 Weeks Later at the Internet Movie Database
- 28 Weeks Later at AllMovie
- 28 Weeks Later at Rotten Tomatoes
- 28 Weeks Later at Box Office Mojo
- 28 Weeks Later at Metacritic
- Homepage of 20th Century Fox International

subset: commoncrawl


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Pretty cool little web service that tells you when your favorite tweeters sleep. Apparently, I sleep from 11PM to 7AM, which is completely wrong, but hey, it's cool! {via presurfer}
Archive for the 'sleep' Category
When Do They Sleep?Published March 22, 2010 asides , sleep , technology , tweets Leave a Comment
Tags: asides, sleep, technology, tweets, Twitter
DOoP Multi Sensory Alarm Knows How Long You've SleptPublished October 8, 2009 blogs , sleep , technology Leave a Comment
Tags: alarms, Apartment Therapy, blogs, clock, sleep, technology, unplggd
It's a known fact that most adults don't get enough sleep. With jobs, kids, and our daily occupations, sleep seems to be the last thing on our minds. In other parts of the world, naps have always helped those that needed some respite, but sometimes, you just need a good night's sleep.
A Metric Century Night Bike RidePublished August 26, 2009 cycling , fitness , sleep Leave a Comment
Tags: alistair brownlee, Banciao, cycling, fitness, huazhong, hydration, London, polar bottles, triathlon, wanhua, wunshan, xindian, Yonghe
I was way too tired last week to go out on bike rides. I was back at teaching fulltime, around 28 hours a week, on top of that, I was covering some freelance blog posts at Unplggd. That meant that I was going to bed very late and waking up early. My system included a three to four-hour night, a 30 minute noon-time nap, and a 2-hour nap after work. I don't think this system works well. I totally broke down on Saturday and slept 16 hours.
TGIFPublished August 22, 2009 sleep , travelogue 2 Comments
Tags: Power nap, sleep, teaching, travelogue
It's been a long week. I've had a full teaching load, 27 hours of teaching, plus my usual freelance writing posts. Since I was off the week before, I haven't yet been able to go back to a full work schedule. It has disrupted my training schedule.
I go to bed too late and get up early in the morning. I need to take a midday power nap and a longer nap after I come back from work. Then, I get up in the evening and start writing articles. I walk the dog and continue writing until 2AM at least. Sometimes I finish earlier, but I've made a point of taking time outs to read and relax.
After a full day, it takes me a while to wind down, which is why I'm going to bed so late. Hopefully, this will no longer be an issue next week. I'm dead tired right now and ready to sleep in and go for a bike ride.
I'm probably going to get up an hour earlier next week so that I can get a bike ride in before scooting off to work. Then, I'd like to get a run or another ride in after work. As long as I get enough sleep, it shouldn't be a problem.
My Lifehacker Comment on NappingPublished August 1, 2009 sleep Leave a Comment
Tags: caffeine nap, comment, lifehacker, nap, Power nap, school, sleep
As a freelance writer/teacher and now graduate student, I find my schedule pretty full. I work the whole day and come home for a lunch break. Then I leave again for the afternoon. I tend to come home anywhere between 4PM and 8PM, depending on the day. I'll go out for bike rides 5 times a week.
Since I only start writing after midnight, I usually go to bed at around 2 or 3 AM. I wake up at 8AM. I have to be at school for about 9AM, so my routine is scheduled by the minute in the mornings. This includes taking a shower and walking the dog. This means that I need a nap to function correctly. I usually take a 20-45 minute nap during my lunch break, which is usually from 12 to 1:30PM. That's my power nap.
I also train in cycling and ride at least 400 km a week.
[This will be true of starting this week. I'll write more about what impact my daily training has had in my life at a later date. ]
This means that if I finish my day early, let's say around 4PM, I'll come home and take a nap before going out to cycle. Without the nap, I wouldn't always be able to train.
Napping is very common in Asia, though I haven't grown up there.
[Almost everyone naps because they have very long days, even the teachers. Nap time lasts from 12:30 to 1:45PM in most places]
In the US and Canada, napping is usually seen as being lazy, though taking power naps and caffeine naps is really energizing and can be used systematically in order to function for long periods of time at full capacity, without nodding off.
Power naps are short. Anything from 20 to 45 minutes is usually enough to reinvigorate you. If you nap for more time, you'll likely end up more tired. A good thing to remember is that a usual sleep cycle lasts about 3 hours. So either nap for 20-45 minutes or 3 hours.
This was my comment for this post on Lifehacker. This was in response to this NYT article on who naps.
Zeo: The Personal Sleep CoachPublished June 18, 2009 blogs , sleep , technology Leave a Comment
Tags: Apartment Therapy, blogs, sleep, technology, unplggd
If you've ever suffered from insomnia, you know how debilitating it can be to spend a night tossing and turning in your bed. You go to bed tired and you wake up tired. Zeo has thought of a way of helping all of you insomniacs get some rest without hitting the pills. Zeo will apparently help you sleep by giving you advice thanks to personal coaches, whom you'll be in constant contact via email.
Knock Knock Math JokePublished April 29, 2009 asides , entertainment , sleep Leave a Comment
Tags: asides, joke, li-yorke, math
-Knock knock!
-Who's there?
-3 period.
-3 period?
Seemed a lot funnier in my head after 27 hours awake.
Or more like 32 hours no sleep.
Then 2 hours sleep.
Then 6 hours no sleep.
Getting really loony.
Update: I got about 10 hours sleep last night and woke up refreshed.


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GO: The Sims 3 is the first main Sims game not to include series creator Will Wright on the design team. Did that complicate the transition process?
BB: Since I've been working at EA, Will was focused on Spore, so there really wasn't a transition period, though I will say that because we still have a lot of the people who worked on The Sims and The Sims 2, we've retained a strong sense of the values that made The Sims such an interesting game. Celebration of player creativity, open-ended goals, you know, very limited punishment for failure. In fact failure is funny in The Sims 3. A lot of the same sensibilities were carried forward by virtue of the fact that the same creators who worked on The Sims and The Sims 2 were the designers and lead engineers on this project.
GO: You say that "failure is funny," which makes me think of Fable 2, where failure was off the table, and Lionhead used dramatic cues instead of making you go stand in the penalty box. Can you talk about how that works in The Sims 3?
BB: I think it's even more extreme than Fable 2. In The Sims 3, in fact in all The Sims games, I'd say because your identity, you as a player are outside of the game, you're not controlling the character, that when something bad happens to the characters, first of all you're an observer. It's kind of like it didn't really happen to you, it happened to them, and you probably made it happen to them. The game isn't particularly punishing.
Say something bad happens to the characters, like their house gets set on fire. They foolishly freak out, stand around, point at it, scream, shout, and just kind of make a big scene out of it. So in a way it kind of becomes funny that they were cooking at they set their kitchen on fire. And if you want to, you can create a Sim who's clumsy and more likely to cause accidents and experience them, so you get to see some of those humorous moments.
So it's funny because of the way characters move, the way they react to bad things that happen. When they're new to working out and they're running on the treadmill and they trip and fall, they're very funny, goofy characters to watch. Nothing terrible is going to happen to them, but more importantly, you probably have a bunch of other Sims in the household, so it's not like if you want to lock one of your Sims in a room and wait until they pass away, it's not like the game's over. You can keep playing. The town is alive. You could switch to another family, see what it's like to play from a different perspective in the same town. And in fact you actually maybe just made your game a little more interesting.
GO: A lot's changed about the market since The Sims 2 came out back in June 2005. Nintendo's Wii, the success of the DS, the rise of online sales and downloadable content, micro-transactions, and the PCGA thinks PC gaming's bigger than ever. Any of that inform your design choices this time around?
BB: I think that The Sims on PC is really well set up for the landscape that is the background for our business. Because the game is about creativity it really encourages people to share things that they've made with the game. And in the past, we've made it really easy to share things like, take your household and the family that lives in it and upload it to an online exchange so other players can download it.
We've already created this design that encourages you to share. We've created a setting in the form of The Sims Exchange where you can share things. In a way we're already there, we're pioneering all these changes in the business, where players are connecting to other players and expanding their experience through those connections.
With The Sims 3, we just wanted to make it easier and more natural, and to open it up to more people who play the game. With that in mind, there were a couple of things we did.
First of all, from TheSims2.com you can get to something called The Sims Exchange. TheSims2.com gets over five million unique visits a month, and most of the people coming to TheSims2.com are there to share content from their game, or to download content from other people. The Sims 2 was made so that it would be easy to modify things within the game, to create custom looks for chairs and characters and so on. We felt that was really cool, that it drove continued interest in the game and its enjoyment well past the purchase point. We wanted to make it so that every player could contribute interesting things, interesting unique content to that exchange, so we created a feature called Create a Style, where you can basically change the look of just about anything in the game.
You've got clothing on the characters if you decide that you don't like the pattern or the material on it, or the colors that are influencing the pattern, you can change that. If you want the patterns on their clothing to match their car, you can apply it to their car and their furniture and their toaster. Anything in their life can be customized in this really fundamental way. So you have a game where the average player, who may not have much artistic background, is customizing the world to look like their favorite football team, or creating some holiday theme. And you can just press a button and upload it to TheSims3.com and then other players can bring those things into their world, so it becomes really easy for players to become content creators with The Sims 3.
GO: The Sims Online shut down last August without transitioning to a new version. Do you think The Sims series works better offline, or like Will Wright said of Spore, that it's a "massively single-player" game?
BB: I think The Sims is massively shareable, where your game is your diary, or it's your painting. It's your private thing you're working on. Maybe you're doing something that you don't want anyone to know about, but then one day you create something. You create a cool family that looks like it'd be interesting for your friends, and you upload it online. All of a sudden you're able to contribute to that giant body of online content. Hopefully it should be as seamless and thoughtless as possible. It should feel really natural just to pass that stuff along.
But I do think that with The Sims, because you're creating something that is really a reflection of who you are, people don't necessarily want to share that experience. They might want to wait and share a piece of it, share it at the right moment when they've created something that they feel really good about.
GO: The privacy question really resonates, especially given what Raph Koster said a couple years ago about single-player games being doomed. He meant it much more subtle, of course, but the implication was that all these introverts were about to get dragged kicking and screaming online.
BB: It's a different cadence, and you know, there's so many gray areas when you're talking about online experiences. You talk about Facebook and it's the same way. You know, you don't change it until you want to. It's there for you to work with and play, and when you're ready to upload and share you can do that.
I just feel like there's this huge continuum of experiences now that can be classified as entertainment that range from chatting online to playing Fable 2, and what's kind of happening now is that the capabilities of one experience are getting spread across to the other and it's creating all kinds of new opportunities for people to connect and enjoy their games and share their games and expand their games. But it gets really confusing to talk about, because things are changing and it's not, one thing is not exactly like another in this new landscape.
GO: Thanks Ben.
Stay tuned for my review of The Sims 3 next Monday, check out our sneak peek at the game back in March, and if you like, you can monitor EA's The Sims 3 Twitter, Facebook, MySpace, and YouTube feeds, or bookmark EA's E3 Press Conference and watch it live on June 1 at 2pm PT for, per EA, "a [The Sims 3] trailer at the start of the press conference that no one's ever seen."
For more gaming news and opinion, point your tweet-readers at twitter.com/game_on.


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Jinhao 992 Fountain Pen, White, Chrome Trim, Fine Nib
Jinhao 992 fountain pen in classic torpedo-shape resin barrel and cap. Features include a screw-on cap, Jinhao name etched on ring on barrel, Jinhao name and chariot logo etched on nib, O ring at closure. #5 size nib is marked "F" and writes like a standard Western fine nib. Utilizes standard international ink cartridge (available in our store under Refills). Converter for bottled ink is included - has the newer Jinhao converter with higher ink capacity (looks like a Lamy design converter). Made in China.
Length Capped: 5.25" (135 mm); Without cap: 4.6" (117 mm): With cap posted for writing: 5.7" (144 mm); Width of barrel: 0.47" (12 mm); Weight: 0.5 oz. (15 g)


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Topic Page: Valentinus, active 2nd century
(vălӘntē'nӘs), fl. c.135–c.160, founder of the Valentinians, the most celebrated of the Gnostic sects (see Gnosticism) of the 2d cent. The little that is known of his life is found in the works of early Christian theologians who refuted him, such as St. Irenaeus and Clement of Alexandria. Probably born in Egypt, Valentinus received his education in Alexandria and after c.135 taught in Rome, where he attracted brilliant converts. Valentinus viewed ultimate reality as a procession of aeons, 33 in all, issuing in pairs from the primal aeons, abyss and silence. From these came mind and truth, in turn engendering word (logos) and life. The thirtieth aeon, Sophia, by her inordinate desire to penetrate the abyss, caused great disorder within the pleroma (divine realm). Her passion was banished to a formless existence outside the pleroma. It is for the restoration of order and the salvation of the progeny issuing from the expelled passion that the last three aeons are produced—Christ, the Holy Spirit, and Jesus the Savior, who is the "common fruit" of the pleroma. Ruler of the outcast world is the proud Demiurge, identified with the deity of the Old Testament, who created the forms of life by which man is ensnared. Jesus appears in the world to reveal the knowledge (gnosis) that will restore man to the divine order. Valentinus wrote letters, homilies, and psalms, of which fragments survive. The recently discovered Coptic manuscript "Gospel of Truth" may be by Valentinus.
Full text Article Valentinus (second century)
Valentinus was born in Egypt and he was said to be a pupil of Theodas, a student of Paul . He lived in Rome in the middle years of...
Full text Article Valentinus (fl. second century C.E.)
Gnostic theologian and founder of the heretical sect of Valentinians According to Epiphanius, St. Irenaeus, and other sources, Valentinus was a nati
Full text Article Prodicus
Prodicus , 2nd cent. Prodicus was a Gnostic teacher [ Gnosticism ] of whose life nothing is known. Clement of Alexandria and Tertullian,...


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Crock Pot Potato, Barley & Canadian Bacon Soup is comforting and hearty — perfect for hunkering down with on a cold night!
Happy Sunday, everyone, hope you had a nice weekend! (Please acknowledge Ben's pained smile, btw. He LOVES posing, can't you tell? ;) )
Bahahaha. J/K. We've had a good mix of fun and relaxation these past couple of days. Saturday I slept in 'til the unGodly hour of 9am, then got some work done before Ben and I went to lunch at a place his family used to frequent a lot time growing up. It was not quite what he remembered, nor what I expected, but hey, at least they serve fresh, free potato chips with every meal.
These were cut ever-so-slightly thick, fried fresh (oxymoron?) and were a yummy, Saturday afternoon treat!
Afterwards we hopped over to the mall to get some Christmas shopping done amongst the bustling crowds. I snapped pics of the beautiful holiday decor that Von Maur department stores are known for around this time of year, while Ben got a glimpse into his future. ;)
Our final stop of the day was my parent's house for a visit, where we found my Mom putting up all the Christmas decorations. Cozy!
Ben and I hung out for awhile "helping", aka eating their food and pointing out empty spots on the tree, before retiring for the evening to the cozy recesses of our couch to watch two movies On Demand – Father of Invention and Son of No One.
I'm faaaairly certain they had both gone straight to DVD, but it was kind of fun to giggle at how bad they were!
All the Christmas decor must have tipped Mother Nature off, because this morning we woke up to a winter wonderland outside! I felt like I was in a movie as I hopped out of bed, pulled back the curtains, and saw the snow gently falling.
At this point it's too pretty to get mad at, but give me a day or two…!
This afternoon we had a big family lunch back over at my parent's house. Since Ben and I will be in DC for Christmas this year, this was the last time we could all get together before we left!
Fresh salmon was on the menu!
My Mom bought fresh, wild-caught salmon from the store the other day, which my brother sauteed then topped with my fresh artichoke salsa. A side of roasted asparagus, and baked sweet potato fries rounded out the meal. YUM.
My sister-in-law brought over dairy, egg, and gluten-free cookie bars (my nephew has bad food allergies) for dessert. They were DELICIOUS!
Made with almond flour, coconut butter, and zero dairy, egg, or gluten – we were all amazed at how much they tasted like a standard chocolate chip cookie bar. I'll let you know if she blogs about it!
I didn't think I could eat another drop after such a big lunch but, inspired by the cold and snowy day, I'd put a big batch of Crock Pot Potato, Barley, and Canadian Bacon Soup on before we left. Somehow I managed to free up some room in my stomach for a small bowl at dinner time!
This soup takes about 10 minutes of prep work in the form of chopping veggies, but other than that it is a cinch to make. Plus it's super healthy, too – full of vitamin-rich veggies, and heart-healthy barley!
Simply combine 1 large chopped potato with 1 large chopped carrot in a large crock pot.
Next add 1 chopped rib celery, and 1/2 chopped onion (I usually leave onions large in recipes since Ben and onions don't play well together!)
Chop up 6oz Canadian Bacon and add that on top.
Followed by 3 cloves minced garlic and 4 cups chicken broth.
1/2 cup barley goes in next (regular, not quick-cooking.)
Followed by some spices: 1/4 teaspoon dried thyme, 1 bay leaf, and salt & pepper.
Cook the soup on low for 5-6 hours, or until the barley is tender, and potatoes are creamy.
Finally, stream in 1 cup fat-free evaporated milk, then cook for 30 more minutes on high with the lid cracked.
Scoop out, and dig in!
Crock Pot Potato, Barley & Canadian Bacon Soup
Crock Pot Potato, Barley & Canadian Bacon Soup is comforting and hearty — perfect for hunkering down with on a cold night!
- 1 large potato, peeled and diced
- 1 large carrot, chopped
- 1 celery rib, chopped
- 1/2 onion, chopped
- 6oz Canadian Bacon, chopped
- 3 cloves garlic, minced
- 4 cups chicken broth
- 1/2 cup barley (not quick-cooking)
- 1/4 teaspoon thyme
- salt & pepper
- 1 bay leaf
- 1 cup fat-free evaporated milk
- Combine all ingredients except evaporated milk into a crock pot. Cook on low for 5-6 hours, or until barley is cooked and potatoes are creamy. Add evaporated milk then cook for 30 more minutes on high with the lid cracked.
Slightly adapted from Laa Loosh
This recipe is courtesy of Iowa Girl Eats, http://iowagirleats.com.
Super hearty, but SO healthy tasting! The Canadian Bacon was really smokey, and made the soup taste a lot more decadent than it actually is.
Served with a sliced Honeycrisp on the side. I forget to get apples at the store last week (Ben and I are apple hoarders) and we've been slowly shriveling away without them. Mmmmm, that's much better!
A Peppermint Cheesecake sample from The Cheesecake Factory is on tap for dessert. Ben went out shopping on his own this afternoon and came back empty handed, save for this free sample they were handing out at the mall. I'll take it! :)
Have a great night, everyone!
What was the highlight of your weekend?