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Role-Playing Persistent World for Neverwinter Nights 2
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Dalelands Beyond
Rules and Vital Info
Dalelands Beyond Rules and Guidelines
General Rules
DM Carbuncle
Join date
Subject: General Rules
Wed Jan 14, 2015 3:33 pm
We reserve the right to change these rules at any time, without notice.
Please check back regularly.
Welcome, please read this entire thread
Welcome to the Dalelands Beyond server for Neverwinter Nights 2! This is a Forgotten-Realms based persistent-world.
Our server uses the Neverwinter Nights 2 and both of its expansions (Mask of the Betrayer and Storm of Zehir). Both are required to play here.
The server can be connected to the server list of NWN2 in the "Role-Play" section. In order to download the files for the server, simply log in and the auto-downloader will handle it. If you encounter issues with downloading the files, look here ->
You can also connect to our server via "Direct Connection". The IP address is: dalelands.asuscomm.com:5121
Please familiarize yourself with all of our rules listed below.
Note: Make sure you check your trash or junk mail file for your confirmation e-mail!
If it's still not there contact MustangSVT...make sure you give your forum name.
Ignorance of the rules is not an excuse.
Table of Context
(CTRL+F and copy in the section you're trying to get to)
1. Dalelands in an 18+ server.
2. Bullying
3. Complaints to Staff
4. Role-Play
5. Metagaming & Godmodding
6. Judging Role-Play
7. PvP (Player vs Player) Rules
8. Contacting Staff
9. Explicit RP
10. Under 18 Characters/child characters
11. Profanity
12. Naming
13. Overrides
14. Colored Fonts in Game
15. Avoiding Lag
16. The Surface and The Underdark
17. Abuse of Known Exploits
18. Using disguises & lying
19. RP Consequences
20. RP your sheet
21. Character Creation Information and Rules
22. Build rules
23. Broken items and feats
24. Event Etiquette
25. Roleplay tokens
26. Crime and Punishment
General Rules
1. Dalelands in an 18+ server
Because Dalelands is an 18+ server, adult themes will sometimes emerge during roleplay. Because of this, we cannot allow players under the age of 18 to access the server. As our forums are subject to different rules and guidelines, we do not police forum user's ages.
2. Bullying
Players who log in to intentionally cause trouble or grief toward other players or staff will be met with DM response. This applies to forum posts, and in-game chat (i.e. forum bullying, OOC insulting in-game). The OOC harassment of other players will likewise not be tolerated. Note that accusations should always be accompanied by a screen shot else it's your word versus theirs. DO NOT call someone out publicly. Many times there may simply be a misunderstanding. Even in the case of intentional bullying, harassment, or griefing we do not hang out others dirty laundry and you should not either.
3. Complaints to Staff
Complaints, questions, and suggestions are welcome but remember our staff work for free.
Please treat them with respect.
If you have a problem with a staff member that you cannot resolve by speaking to that person, or if you feel you have been treated unfairly, please see this link on how to handle complaints:
If your problem is with one of the Staff Members, take it up with one of the other.
If you have a problem with another player, take it up privately with a DM. When filing a complaint, try to be precise regarding the issue. If you have screenshots, that is an ideal way for the staff to approach an offender. While we understand that you may be upset about your complaint, please refrain from applying your frustration/anger to the staff that is trying to assist you.
4. Role-Play
• Dalelands is an RP server. You are expected to not only speak IC but in a way that befits a Forgotten Realms setting. OOC needs to be kept to tells as much as possible.
• You must role play what is on your character sheet. This includes race, stats, skills, and classes. You may not take a stat bonus or class simply for mechanical purposes and then ignore it in your role play. In addition, we do not allow people to role play physical features such as tails, gills, or wings that cannot be accounted for by looking at the character sheet.
• In general, relations should be kept appropriate for the culture and nature of Faerun. Orcs and humans do not work together; Yuan-ti are slavers and wanna-be world destroyers; Drow are the seen as the evilest known of the common mortal races.
• It is not normal or acceptable to group up casually with monster races such as orcs and drow, nor to have relationships with them if you aren't another orc or drow. Exceptions to this should be very rare. I take everyone as I find them'" is not an attitude that makes sense within the FR setting.
• Please behave in a way that is appropriate to your character's alignment.
• If you are a cleric or divine class, you must RP your commitment to your god.
• Clerics must choose appropriate domains for their god, more information on gods and allowed domains can be found here
• Known languages and learning new ones:
Leaning new languages:
Those who have a high enough natural intelligence score (this is your base INT score without any gear or spell bonuses) may learn as many languages as their intelligence bonus allows. That is one language per modifier point. If you increase your intelligence modifier naturally by investing your stat points into intelligence, you may RP learning a new language for free.
Those who do not have the natural intelligence score to permit them to learn a new language may do so at the cost of one medium tokens per new language. If you chose to go this route, you may only learn one language at a time.
In both cases, RP must be done to learn a new a language past character creation and proof of this RP must be given. This RP must be done with either another player who knows the language or a DM running a series of mini events for you. It should be known that tokens or experience points will not be given out for these Language Lesson Events as your reward will be the granting of a new a language at the end.
Screenshots must be sent in to verify this role play and only one screenshot per week may be submitted. This is to help spread out the learning process so to reflect the length of time it takes to actually learn a new language. You will require a minimum of 12 screenshots before you will be granted your new language.
Screenshots must be submitted within one week of each other to be counted as a continual learning process. If you are paying with tokens, your tokens will be taken from you at the same time your new language is granted. If, by accident, you have spent them, you will not be granted your new language until you have the requisite amount, and depending on how long it takes you to gather them, you may have to start the process over.
It will be the player's responsibility to submit screenshots, even in DM run Language Lesson Events.
Human Languages:
In order to bring Humans up to par with the rest of the races, reflect their diversity, and enhance RP, Human PCs now have the option of claiming the language of their Region of origin (Iluskan, Rashemi, Shaaran, etc.) for free. This requires that a bio for the PC that indicates where he is from be submitted (Human regions and languages only), and the language will be granted at the same time as the Bio token. Existing Human PCs can point a DM to their old bio, and claim their Regional Language as well. PCs will only be granted a bonus language once, and it can not be traded away at a later time.
List of available in-game languages:
• HIPS, stealth and invisibility rules down below
HIPS, Stealth, and Invisibility:
It has come to the attention of the staff that some players are using HiPS/Stealth without using some form of cover. Unless you have taken Shadowdancer or Assassin (they use shadows) as a class in your build, you MUST USE COVER. No exceptions.
Standing out in the middle of a camp with a bright fire near you, or standing right in front of someone while stealth would allow you to be seen. If you are behind some crates, in some bushes, or hiding behind somewhere that people might not be able to directly see you, you are safe.
Shadowdancers and Assassins have a version of HiPS that is supernatural. So long as there is a shadow within 10 feet of them, they are considered to be behind cover and thus satisfy the Must Use Cover rule regarding hiding. That said, Both classes must take at least 8 levels in their PrC in order to benefit from using a shadow as cover. A 3 level dip into the Shadowdancer class does not cover the amount of time and training required to master hiding within the shadows. Also, it should be noted that because their ability to HiPS is magical, they can not use their supernatural means of using HiPS in Dead Magic Zones, such as the Ironhouse Halls, nor can they use shadows as cover. They can still use mundane versions of HiPS and seek cover, like any other stealthier.
Non-Shadowdancer HiPS using classes use more mundane means to achieve being hidden in plain sight. For them, the use of HiPS is more of a distraction, or sleight of hand, to appear as if they had vanished from sight when in fact all they did was break eye-contact with their viewer long enough to hide and they are very good at it. Think Ninjas with their smoke powder bombs in this case.
If you are invisible, that is different. Invisibility is a completely magical means of rendering one unseen and thus cover is not required. A True-Seeing or See Invisibility spell will counter this effect immediately as will a successful listen check as invisibility does nothing to hide sound. Etherealism renders one both unseen and silent, but since they are out of phase with the Material Plane, they cannot hear what's going on around them.
Any character with HiPS can disappear from sight, but must immediately move to cover to remain hidden. Shadowdancers and Assassins of 8th level may use an actual shadow as their cover. Anyone attempting to stealth who is not using one of the above methods will be considered metagaming and will be subject to our metagaming rules.
In PvP, the use of HiPS Dancing can still be employed, as the HiPSter is quickly moving to be behind the target. This can be RPed in a variety of ways, so long as it is understood that only those with Shadowdancer or Assassins levels use HiPS in a supernatural way. All others must have some method to break eye contact, be it chemical, psychological, or just being really good at distraction tactics. How you chose to roleplay this is completely up to you, but for good RP PvP, something should be roleplayed out.
In all other PvP and RP cases, the rules apply as stated above.
• Assassination guidelines are found here
Assassination Guidelines:
1. Get hired to do the deed. No assassinations without an employer as that would simply be murder. There must also be a real, in game and in character reason for the hit being put out by the contractor.
2. Send the DM all information on the contractor and the reasons for the hit being placed as well as the target's name and screen name/login so DM can inform the intended target of a possible assassination incoming (target informed after step 3 is complete). This keeps the assassin completely anonymous while giving the target an idea they may be targeted.
3. It should take several days to gather intel and plan for a true assassination. A minimum of 1 full week real time is required for this part. Assassin must do the leg work of this in game and take screen shots, minimum of 5 from different times and locations, to confirm it was done. The screen shots should be sent to the DM in charge of the assassination for the OK to proceed before anything else can happen.
4. The actual assassination can be done after the DM in charge OKs the prep-work. It can be any time afterwards, but must be within one month real time to make sure the target hasn't changed his routine enough to mess with the plans of the assassin. If the attempt does not happen in that time frame, all prep work is lost and the entire process must start over.
5. KO mode MUST be used by the assassin during the assassination. The target, however, is not under the same restriction, so can use it or not at their discretion. This entails an actual risk for the assassin without causing the target any OOC grief since he/she should be at a disadvantage anyway. Under no circumstances will the target be fugued by the assassin. If a summons or random spawn kills the target during the assassination attempt, it is up to the assassin to OOCly raise the target so no XP is lost.
6. If successful, the assassin should wait OOCly to make sure that the target isn't killed by a spawn while immobile. The assassin may heal, buff, or otherwise help the "dead" target to get out of the area if they so wish (this would be helpful in smoothing over any hard feelings OOCly, so it is encouraged, but not expected or forced). The target is considered "dead" (if that was the term of the contract) and all memory loss and other PvP death-related penalties apply. Then he/she can go collect his bounty. If unsuccessful, it plays out however the cards fall. There is no PvP out for the assassin, though the rules on graphic torture and such still apply and "fade to black" will be used if any type of violence is used to interrogate the assassin if captured if any players are uncomfortable with such RP. The assassin, of course, can run away. But all rules regarding PvP apply after the initial contact including not using zone loading times to your advantage. If the assassin leaves the current zone, he will wait until all those on his trail load before continuing his run. Same goes for those chasing. Do not use zones as an unfair advantage on either side.
• Rebuilding a character is a chapter in itself and the rules can be found here
Rebuild Rules:
Players can use RP tokens to purchase rebuilds for their characters. The way that this system will work is the following:
The rebuilds will allow:
Remaking the character from scratch.
Readjusting the stats (Within four points of the original stats).
Deleting the old version of the character.
Transfer of tokens to the new version of the character.
Transfer of items to the new version of the character.
The rebuilds will not allow:
Building a "brand new" character.
Drastically changing the build of the character.
Changing the character's name completely.
Changing stats in a manner that makes the character drastically different.
Please note that if you would like to change classes, or add new classes on the new version of the character, an application will have to be provided along with evidence of the RP put toward the new class.
Account Name:
Character Name:
Current Build:
Proposed Build:
The reason for request:
For example, if your character is a rogue and you would like to rebuild into a rogue/wizard, you would need to ICly RP learning the new class and to provide screenshots of this RP to the staff. Removing a class will not require an application.
Costs of Rebuilding:
1 lesser for every 2 pre-epic levels.
1 lesser token for every epic level.
You need not rebuild completely if you do not have enough tokens to do so. You may remake the character and pay for as many levels as you would like.
Deleveling of characters will still be free.
You will have to send in an application for the token rebuild.
Free Rebuilds
Free rebuilds will be given out very rarely as they take up a lot of time.
1. Rebuilds for characters who are severely affected by server updates and/or server rules changes may be allowed a free rebuild, pending DM approval.
2. Very occasionally there is a database corruption of your char and then you will be given a re-build if requested.
It is your responsibility to plan out your character and making a mistake is not a good enough reason for a rebuild. You may ask to be de-levelled, but you will need to earn the XP back over again.
If you do request a re-build with returned XP, then please pm your request to the DMs with login name, character name, and class and a reason for the rebuild. Do not request a free re-build lightly.
• Permanently retiring a character, if the character is over 3 months old then special rules may apply
Permanent Death:
There are some situations that warrant this extreme RP consequence, or sometimes it's requested by a player when they feel it's time to hang up the RP coat on a particular character. Perma killing a character either through consented or enforced RP (which is already consented before it may take place) yields these bonuses to the player in question.
60% of their exp
50% of their gold
25 of their items
All of their remaining tokens in addition to two medium tokens
Quote :
Permadeath Epic Item Conversion: Upon permadeath, epic token items can be traded back in for tokens for the new PC at the exchange rate of 60%.
Someone who has one of their three epic items converted to tokens would receive 15 lessers (Or three medium tokens.) Two epic items converted to tokens would be 30 lessers (Or 1 epic, 1 medium). All three epic items converted to tokens would be 45 lessers (Or 1 epic, 4 mediums).
Note: In the case of items that have grandfathered properties on them, they will not be transfered to a new item. If you wish to keep the item with grandfathered properties no longer available on our epic token guidelines, then you must not change it. Otherwise, it would be considered a new item entirely and thus needs to follow the current guidelines in place.
Example of what is possible: A player has a dagger with a feat that was available in the past, but is no longer available. They decide that they would rather recreate the blade into something that is more fitting for their current character, and thus follow the current epic item guidelines in place. They will no longer have access to the grandfathered feat that was on their original blade.
Example of what is not possible: A player has a dagger with a feat that was available in the past, but is no longer available. They decide they would like to convert this dagger into tokens, then for the dagger to be remade into a sickle with the same grandfathered properties it the dagger had. This is not possible, as changing the item means it is considered a new item entirely.
Only characters that have been active on the server for 3 months and are killed via RP in a DM event may receive these bonuses. Otherwise they must use the RCR mechanic, this is to avoid large amounts of new characters throwing themselves at Orc hordes for extra tokens after grinding for some time.
The situations in which a character may be perma killed are as follows:
On request (an event must be run in order for the player to have their character killed off, the reward is the perma death bonuses. Other characters within the event (if any) are not subject to permanent death themselves unless they consent to it also)
Spying/Infiltration RP (if a character is caught, it is possible for the transgressed faction to execute the spy if they cannot see any other use for them. Players make a conscious decision to infiltrate another faction/guild, thereby consenting to perma death if they are caught)
Brazen crimes in a town already banished in (killing a dozen people in Shadowdale and coming back next week to do so again, for example. This is a conscious decision of the player, and thereby consents to perma death)
Prisoner RP (if someone has been captured, it is down to the captors discretion if they would like to execute the captured. Due to capture being a consented form of RP, if one does NOT want to run the risk of perma death they need only deny being captured)
Slave RP (Slaves are property to be bought and traded at the whims of their masters, it is a conscious decision of the player to enter slave RP (either by capture or by creating a slave char), therefore it is consented that the master may kill the slave whenever they wish. Any other party that does NOT have the consent of the slaves master to permanently kill the slave, may NOT do so)
DM events (a DM MUST tell the player(s) that what they are about to do may warrant a perma death, or that the event itself is inherently dangerous, before letting the players engage in it. If players legitimately recover their fallen comrades within the event, the DM may NOT enforce permanent death regardless)
Whilst these are 'permanent' death rules, there is possibility (as there is in D&D) of rescuing characters who have been killed by perma death. These characters will have the perma death bonuses as above, but may not have any of the equipment or gold they previously had (unless this was found after the character died). These situations will be RARE and DIFFICULT events to take place, and may span over several events to complete.
• If the leader of a faction is absent /minimally active for a period of six weeks then another player can take over.
Absent Faction Head:
The reason is that guilds need their leaders. Its only a game but a lot of people put time and effort into their chars and guilds and the leaders, being leaders, do have a responsibility to the players in the guild.
If the faction leader warns the DMs beforehand, then while a faction leader -does- need to be present, we may be able to work something out between the leader, the guild and the DMs.
Sometimes overwhelming factors can take place and people have to leave in a hurry, then they are able to come back. Sometimes they simply don't feel like playing but don't bother to tell anyone. The way the DMs will handle it is different in each case.
The DM decision was a compromise between the players' choice of 4 or 8 weeks. If there is minimal or no activity on behalf of a guild leader, then they can be replaced after 6 weeks after 2 recorded attempts to contact them by pm have been made.
If they return and there was an overwhelming reason, we try to fit them back in the same or a bit lower rank depending where there is room.
If there was no explanation or a poor one, then the situation will need to be discussed with the DMs. They may be reinstated at any rank from the bottom of the faction again to the middle, depending.
If they say they are leaving the faction/server, they can be immediately replaced.
" Minimal activity" is trickier. Factions do need a certain presence of their leaders. In this situation, it will probably be taken on a case by case basis and the DM decisions will partly rest on the impression we get of how badly the faction is being affected.
In each case, it's better if you can to contact the DMs and let them know you'll be absent.
We hope this will improve the situation and stop some of the past problems with absent faction leaders or faction leaders who return after others have been promoted.
• Characters can, under certain circumstances, be retired and turned into NPCs (and therefore giving a DM complete control over the former PC)
Retiring PCs into NPCs:
Over the past three years, there have been so many rich and exciting characters that have build our server into what it is today and we thought to offer a way to immortalize these characters, should any of you decide to retire them. There are guidelines and it will be approved on a case by case basis, so applications will need to be written up and sent to the staff for discussion. The guidelines are as follows:
1. This option of character retirement is by DM approval only.
2. The player must delete or RCR the character upon approval and copying of the toon.
3. The character must have impacted the server in some notable way, whether good or evil.
4. The NPC must make RP sense and serve an actual function.
5. The player has to agree to not try to retrieve the retired character at a later date.
6. The player must accept that the character will be completely out of his/her control and will be subject to roleplay shifts, via personality (no one can play your character like you can) or even death if RP goes that way.
7. The character must be an established character (i.e. Level 20 and above and/or been around more than 6 months).
8. If the character is married/involved with another character, an OOC agreement must be reached between players before retiring the character into an NPC.
9. If the character is the head/leader of a guild, a suitable replacement must be installed before retiring the character in this manner.
• Druid Shapeshifting Rules
Druid Shapeshift Supernatural vs Polymorph:
Druid shape changes count as supernatrual and not as a polymorph, this means that the druid physically and literally changes into the creature they are shape shifting into.
5. Metagaming & Godmodding
The simple definition of Metagaming is the use of out-of-game information or resources to affect one's in-game decisions. Metagaming is strictly forbidden and is a punishable offense. Metagaming can include:
• Acting differently due to OOCly knowing that a person is higher level than you.
• Acting differently due to being set to Hostile.
• Going through dungeons while stealth and/or invisible and talking while HIPS'd.
• Ignoring NPC guards ( If you are banned from for example Shadowdale, Myth Drannor or Krag. If you are banned from MD...you can not get to the Lathander Farms or Settlement. If you are banned from an area...you are not allowed to go there to do the quests. If you are caught or screenshotted by a player there will be consequences to pay. We take metagaming very seriously.)
(Please note that Myth Drannors Mythal bars the entry of some player races completely
• Entering areas that your character is banished from ICly in order to do quests.
• Using knowledge that your character should not know ICly.
• Telling through a disguise of a person because of OOCly seeing the name above person's head.
• Acting differently ICly because you know you are being spied on OOCly.
• Asking another character OOCly (through a tell or on Skype) to come find your dead body or to come help you out in PvP when the character would have no IC knowledge of your character's whereabouts.
Godmodding is also forbidden. This can include:
• Deciding consequences without appropriate rp.
• Deciding the actions of an NPC or group of NPCs without a DM's approval.
• Emoting/RPing an action/actions that are impossible to defend against.
• Emoting/RPing how the other character is affected by an action, thus leaving the player unable to rp his/her own character. (i.e. *Fred swings his axe at Jim's hand, cutting it off completely*)
• When a character simply cannot be harmed by any and all means other RP-ers try.
Further information on both is available under RP Guidelines and Rules.
6. Judging Role-Play
Roleplaying is subjective. Do not publicly criticize, lambast, or otherwise insult another player's RP. If you have a concern, first try speaking to the player privately (through tells or PMs) in order to address the matter, and discern its source. If you continue to have a problem with any player's RP for lore reasons or immersion breaking material/actions, let a staff member know. Sometimes the player might not realize the issue, so asking them first, in a respectable manner, is the ideal way to resolve the matter.
7. PvP (Player vs Player) Rules
• Use common sense. Badmouth a Matron Mother in the UD? Dead - Beating someone's friend up? They will jump in - Insult a Zhent in their castle? Sacrificed to bane
• Player killing
have a supporting RolePlay reason. "Because my character is chaotic evil" is not a valid reason. Widespread killing/fighting may have very severe RP consequences that you must be prepared to accept. (ie arrest, bounties, permadeath).
• Both parties
have interactive Role Play before a PvP conflict can be engaged. That means you interact, they interact, before action can happen.
• Winners decide the outcomes of the losing parties. Capture, Slavery, Scars/Limb loss, Gore/Torture or Rape
consent of the other party. Players CANNOT force permadeath on the losing parties.
• The losing party will not remember the events that led to their death, who their killer was, why they got killed and what the killer looked like.
• Characters must ignore each other for 24 hours after a PvP conflict
• Examples of valid PvP flags include but are not limited to Insulting, making threats, getting the last word in as you walk away, buffing, etc. Using spells on someone (Like enlarge/reduce person, bigsby, etc) without following the above rules is breaking the rules
• Just a suggestion: Toggling hostile on someone when they are getting into the territory of being PvP'd is a good way to let them know they are crossing the line. This action cannot be taken ICly. It is just a nice OOC way of warning the other player.
• Killing is the most severe thing you can do to someone. Law enforcement, Mercenary groups, Assassins, Goodly characters (Paladins, etc), and some PC's hunt murderers. This may result in consequences.
• Griefing is a very heavily punishable act. Abusing the PvP system will result in delevels, permadeath, or a ban.
* Arelith was a very heavy influence on these rules. Credit goes to them for the foundation of these rules
8. Contacting Staff
If you need to contact staff for any reason and are not sure which DM to speak to, please see this list:
If your particular issue is not listed on this thread, the please feel free to PM whichever staff member is online at the time. We also have a staff email: firstname.lastname@example.com if you prefer to contact us that way.
9. Explicit RP
Explicit RP includes, but is not limited to erotic role play, slavery, torture, graphic violence, and graphically detailed executions.
Erotic Role Play
Dalelands is an 18+ server, which means that tough and/or adult themes sometimes emerge. However, it is not a social server. Any erotic RP must be done IC and in private between consenting adults
(note that private means in tells and/or whispers)
. If your ERP causes OOC problems or complaints, we retain the right to revoke permission to ERP. It is a privilege, not a right.
Roleplaying torture, slavery, and sensitive topics.
Torture and slavery are allowed if it's IC for good reason but, you must have OOC consent to do so, OOC consent for any permanent scars or body part removal (like a finger) and the tortured/slave has the right to bow out if they become uncomfortable at any time.
Please be aware that some subjects can be difficult for others OOCly including (but not limited to) suicide, miscarriage, and rape. Approach these with care and some sensitivity. If another player is uncomfortable with the situation it is your responsibility to resolve the situation as quickly as possible. If another player is making you uncomfortable, then you should screen shot the situation and contact a DM immediately.
**Note that role play involving child rape/pornography/or molestation is forbidden on our server. If you engage in this sort of RP, expect to find yourself with a warning in the least, or banned from the server in the worst case.**
Requests for Fade to Black must be respected.
10. Under 18 Characters/child characters
Child (under adult-age) characters are not allowed. You may see children walking around and talking as a player would, but that will most definitely be a DM controlled NPC.
11. Profanity.
Although we are an Age 18+ server, please censor all swearing if asked to do so by another player. Not everyone likes seeing curse words flying around in text during RP. This refers directly back to not ruining another person good time.
12. Naming
Names are not allowed to be famous, this includes ancient famous persons and names from pop culture and books or games. Names that are adjectives or nouns can sometimes ruin immersion as well. Please choose something that is fitting for a FR or medieval setting. The staff reserves the right to ask players to change the name of their character if we receive complaints from other players. Names may not include titles or such that are not earned through RP on the Server (this includes Nobility and Military titles).
13. Overrides
External overrides on the player side are not allowed to be used. This includes the use of an override to use custom colors on a character since it is considered making it a custom race.
14. Colored Fonts in Game
Please do not use font colors it disrupts staff and players!
15. Avoiding Lag
Please do not leave bags lying on the ground; it lags up the server. Please dump unwanted drops/loot in a trash barrel (located near most merchant NPCs) or sell it to a merchant NPC. Alternatively, you can build a fire through PC Tools (right click on your character to find them) then put the unwanted stuff in the fire. Lower down on the PC tools there is a Remove Items option. Click the remove item button, then click on the fire to get rid of it, and all items it contains.
In addition, to help cut down on lag, please do not spend more time in the OOC room than is necessary before your in-game business (shop, resting, etc.). Please do not spam spells in the OOC room.
16. The Surface and The Underdark
The contested areas that both UD and surface players can go, should be considered dangerous. This means that PVP consent should be given and that both epic UD or surface NPCs might show up killing everyone they don't like.
For clarification that means:
- The surface is considered anything below the open sky.
- UD is the cave in Midwood, anything beyond the Firelizard cavern in Shadowdale and anything beyond the layer of the tybold mine which is guarded by elementals and firemephits.
- This leaves an area of earth elementals where both surface players and UD players can go both.
• The Drow city and nearby area with the Drow guards are considered off-limits for surfacers unless you are heading there with a Drow escort, or for some other reasonable RP reason (i.e. a reason other than hunting drow or there to cause conflict).
• Ignoring the presence of the Drow Guards is considered metagaming (i.e. surfacer traveling to underdark simply for hunting Drow purposes).
• If any that make their home in the Underdark, regardless of their race takes the RP out and/or defeated on the surface, they have to head back to the underdark for a full 24 real life hours. Equally anyone if who lives on the surface is caught and defeated in the Underdark, they may not return below for 24 Real Life hours.
• Vhaerunite and other surface-based drow are considered surfacers. Please do not claim to be a surface drow if you are not
• Any Underdarker found on the surface, and any surfacer found in the Underdark, henceforth forfeit their RP out by virtue of being monsters in hostile territory.
• Half-drow who look reasonably like drow is treated as drow for this. If you don't look like drow, you are not treated as drow. Remember that according to the lore, half-drow is regarded as being pretty well drow, accurate or not.
17. Abuse of Known Exploits
Abusing exploits in the game to give yourself a mechanical or RP advantage will not be tolerated and is a punishable offense. All players are requested to report any bugs/exploits they find at the forum or to a DM in-game.
18. Using disguises & lying
Until the skill is added in, this is how a character can use a disguise in the meantime.
The character in disguise must roll either Bluff/Perform to anyone who suspects the character in question is in disguise.
The character trying to look through the disguise must roll Spot against their Bluff/Perform check.
If the check is beaten, the person in disguise is seen as someone in disguise. You do NOT know who the character is immediately, only that they are trying to disguise themselves. Further, RP must be done to reveal the true character.
If a character is attempting to hide their race, a mask and other completely concealing features are required.
If they are merely trying to hide their identity, an appropriate change of attire and speech will suffice.
If your character is formally banned from an area, you still require DM oversight to enter that area. Ignorance of this is no excuse. This ruling is in place temporarily for when your character is running on the server and bumps into someone they'd rather not have bumped into... Or along those lines.
Also, for now, disguise checks should not be used when attempting to enter the UD/Surface as an opposing race. However, this rule does not apply to Drow, as they are found both in the UD and Surface commonly within our setting.
No rolls are required for lying unless a DM specifically tells you otherwise during an event. If you are the one doing the lying and you would like to involve rolls you may roll bluff and the one you are lying to may roll spot or listen to determine if you seem like they have reason to disbelieve you. No matter how high the roll is, you cannot convince people of obviously false things such as "The sky is green and the grass is blue", but as has been mentioned initially then when it comes to lying no rolls are required.
19. RP Consequences
When your character commits a crime (without proper disguise), you are automatically consenting to IC consequences of the action if you are caught by another player or NPC. If you are caught by another player(s) and arrested for your crimes, you must RP the consequences of your actions. A consequence such as jail is not permanent by any means.
**If an RP consequence such as jail or capture is not something you wish to play, then don't commit crimes inside town where the law can find you, or wear a disguise.
No character is allowed to be held in Jail longer than 2 Real Life Weeks.
20. RP your sheet
You are not allowed to RP any powers, abilities or physical traits that are not part of your in-game Character sheet.
This includes the use of any PnP spell or abilities of classes (or Races) not listed on your sheet or Templates which are generally not available on DB for starting characters (i.e. Half-Fey, Devil, Dragon etc..).
No Player is allowed to use PnP spells/abilities without DM consent.
We also do not allow characters to RP that they are possessed, controlled, or granted special RP circumstances from forces other than themselves without DM permission. (With the obvious exception of divine casting classes receiving spells from their gods).
NB: for vital info on certain classes etc please check this thread:
21. Character Creation Information and Rules
The maximum level is 30 and you can have up to 4 classes, three of them prestige. Your build should make sense in RP terms. No mixing of opposing classes such as Paladin / Dark Lanterns.
Races, Appearance, and Age:
Only Races that are standard NWN2 Standard ( note that color changes outside of our standard character creator such as from the use of external overrides are also prohibited since they are considered custom races). Please avoid the skull head appearance which is still in the Human appearance options. It's against our rules and lore.
A guide to races you can find here:
The Following religions have special rules
Eilistraeen Rules:
Eilistraeen Special Rules
The following rule applies to all characters with the faith of Eilistraee (including Drow, human and elves) as well as any drow not worshipping the traditional drow pantheon or of good alignment
Players of said characters must abide by the usual server's rules, just like everybody else.
Here is a set of new rules that will help to guide the RP to reduce OOC strife between players.
1. All Eilistraeeans (drows, humans, elves) and the above named, are application only, and approval can be withdrawn by the DM team should the player cause excessive OOC conflict and/or disregarding of lore.
2. Drows are KoS on the surface, and this includes Eilistraeean and drow of any other faith.
(But you'll need to be sure that it's a drow without metagaming)
3. Surface player characters allying with and/or aiding drow (Eilistraeean or not) makes one subject of:
A. KoS on the surface, so even non-drow characters may be attacked without RP-out.
B. That non-drow characters may be banned from surface settlements.
(Defending drow, becoming friends with drow, dealing with drow will be incredibly risky to do publicly; be smart and sneaky about it, or your character would risk becoming "the enemy" and get banned from surface civilization)
4. Eilistraeean drow are welcome in the Underdark, but if you are caught being an Eilistraeean, your heretic toon will be subject of:
A. KoS in the Underdark, so you may be attacked without RP-out.
B. Banishment from Underdark settlements.
Underdark player characters allying with and/or aiding surfacers will also be subject of the 4th point.
(Even if there is a large amount of Eilie UD PC's, they will not be able to act freely in the Underdark, as they are a minority to Lolthite PC's and NPC's)
5. Characters aren't branded evil for killing Eilistraeeans/Drow, but characters are branded evil for befriending Eilistraeeans.
It is highly suggested for Eilistraeean toons to invest skill points in at least one of the following skills; bluff, diplomacy, perform.
We only allow deities that are selectable in-game. The reason for this is to simplify the process a DM has to do when examining your character-sheet in-game.
Faithless Characters:
Faithless characters cannot be raised by magical means on our server. When a faithless character dies, he needs to take the XP hit in the Fugue to respawn (100xp per Level).
If the Character dies during a DM event, the DM may rule that the Character was only knocked unconscious.
Min / Max
We in no way ban min/maxing however you must rp the minimized trait RP'd. For example, your a mage and you have min/maxed strength for intelligence...fine and dandy but there must be some rp about how weak you are. No one with less than "average" strength should be wielding a great axe.
Please choose an appropriate name for the setting, not something like Beyonce or Justin Beiber or Obama or something famous from history!
You can delete your character and make a completely new one using the RCR NPC in the OOC room. You can transfer 35% XP, 30% gold, up to 10 items to the NEW character (not the same Name etc)
22. Build rules
You must have at least 3 levels in ALL your classes by level 20, this means you may not take a new class after the 18th level or you will be in violation of this rule. Your build should make sense in RP terms. No mixing of opposing classes such as Paladin / Warlocks. Our DM staff reserves the right to ask you to re-build if it is determined your build is inappropriate.
Special rules may apply as listed below:
Special Rules on Classes:
We only accept the following pacts
A warlock cannot be pacted to two entities.
Dark Pact (Abyssal)
Dark pact warlocks forge some of the most dangerous pacts of all, both morally and physically, through foul alliances with demons - such as those who serve Lolth. It is this latter connection from which the dark pact gains its name and much of its tradition, since most male drow who did not choose the path of the wizard or the fighter took on the role of the warlock. In spite of its roots amongst the xenophobic drow, this tradition of dealing with demonic forces within drow society has slowly moved towards the surface and many such inclined warlocks now live above the Underdark.
Fey Pact
Fey pact warlocks, who are among the fewest in number of all warlocks, forgo the obvious dangers of dealing with devils or the forbidding mystery that surrounds the star pact but instead deal with powerful, supernatural forces of the Feywild. Such spirits of the natural world may be menacing or simply capricious in their dealings with mortals of the Prime. Some might be faerie-like dryads or sylphs while others are less easily defined, more like incarnations of nature than anything else. Many of the sponsors of warlocks seeking the fey pact are dangerous archfey as the Queen of Air and Darkness or other such Unseelie fey, although a few receive their powers from the more benevolent Seelie fey.
On Dalelands Beyond, Seelie and Unseelie will not be restricted to a deity, however, the chosen deity must fit with the choice both alignment-wise and lore-wise.
Infernal Pact
Warlocks of the infernal pact, the most commonly sworn of all the pacts, are those arcanists who forge dealings with the devils of the Nine Hells, often exchanging their souls to a powerful devil in exchange for temporal power. Other warlocks of the infernal pact seek forbidden knowledge given to the mortal world by devils but since forgotten over time. Infernal pacted Warlocks often chose the path of a Hellfire Warlock, with the Archdevil Mephistopheles being the Inventor of Hellfire.
Star Pact
So-called star pact warlocks forge their arcane alliances with the unknowable and alien forces of the Far Realm. Star pact warlocks form these deals, interacting with the elder evils of ancient stars of the void, learning the secret names of those celestial objects which act as doorways to power.
Regardless of knowledge of alignment that your character may or may not have, the abilities of the warlock still hold the alignment of the pact and pacted entity.
In addition, this server has some custom changes to spells and feats, these can be found here
23. Broken items and feats
This is a list of feats that are broken Atari side and you may wish to avoid using
Fiendish Legacy
Fiendish Presence
Expert tactician
Uncanny Dodge
Improved Uncanny Dodge
Improved Disarm - this feat is of no worth over regular Disarm due to our server implementation of the feat
Practiced Spellcaster - this feat can be used to raise caster level above the character level, and beyond caster level 30 if prestige classes are used that lose less than 4 levels overall. Taking this feat to raise your Caster level above 30 is considered an exploit on our server and not allowed. Due to our leveling rules (no new class after level 20), it will be obvious if you will be in breach of this. You will be asked to replace this feat with another if you are found to be in one of these situations.
Broken items
Anything with dark vision
Anything with spell resistance - Spell Resistance items "work" - but after one spell. Resisted or not. The SR goes to 0, and must be re-equipped before they function again.
24. Event Etiquette
Not so many rules as the generally expected behavior.
Events are run by the DMs for the players, or by players for players. They might be a one-off or part of a storyline the DM is running, or part of the world's evolution. Events are a great spice to playing and there are a few things you can do to make them easier to run for the DM.
Listen to the DM.
Stay with the group. Running on ahead persistently makes life very hard for everyone else
Don't loot while others are fighting or interacting with NPCs
If a DM shouts that people should avoid using party chat – please listen to them and avoid it. It is seen by the DMs and can really make it hard to run an event.
Merely being present or stumbling upon an event that is run by another group does not necessarily give you a right to be part of it. It is an expected courtsey to shoot a /tell to the DM asking if you can join before taking part and to accept 'no' with good grace
Some events will be for players of certain levels. Please, if you are outside the dm's planned level range, ask his or her permission to join the event first.
If you make life difficult enough for the DM or ruin things for the other players, you might just find yourself on a quick trip to the afterlife or back in the Inn.
Don't complain; it won't have been done for any reason other than you were spoiling other people's fun.
25. Roleplay tokens
As you play you may notice you are receiving roleplay tokens every so often, these are granted through RP-XP automatically by our RP script, after acquiring a certain number of XP through RP and every now and then by DMs. Roleplay tokens can be traded in for a number of things such as items, rebuilds, housing or even one extra feat, more information on roleplay tokens and what to do with them can be found in the two links below:
26. Crime and Punishment
Player harassment OOC:
- the first step is ALWAYS to ask them POLITELY to stop
- ONLY if they continue are you to contact staff, have a screen shot ready to prove you politely asked and they continued.
Once staff takes over on ANY issue:
-The DM contacted will be the ONLY DM communicating with the player about this issue.
-Player or Player(s) will be asked to pm said DM on forums with their story in their own words. One PM only! Screen shots always help.
-DMs make the final decision
Order of Punishment for Player Harassment:
In order to keep things fair and so from here on in everyone gets the same treatment
1st offense - In game verbal warning
2nd offense - PM (written) warning
3rd Offense - 2 weeks ban from server forum access still available
4th Offense - PERMANENT Ban from server and Forums
Forum offenses are dealt with in accordance with the Forum rules by the Forum Moderators.
If you do not agree with the decision it is to be taken to the Head DM Team. Expect to be asked how it is unfair and asked for proof.
In rare cases, the normal order of punishment may be advanced by a step at DM's discretion.
PvP Rule Breaking
- a minor offense will earn you a warning
- a serious offense is a level loss
- repeated breaking of rules (minor/serious offense) will receive further punishment and potential banning
Which consequence will be up to the DMs and will factor in many things, such as the time between offenses, if it is a first offense, the seriousness of the offense, how many others have been affected, if there is proof, etc. Honesty will be appreciated and may affect the seriousness of the consequence. Dishonesty will definitely affect the seriousness of the consequence.
All issues regarding consequences will be discussed among all the DMs and decided upon. You will be contacted before consequences are made (with very few exceptions such as hacking and offensive trolling) and will have a chance to speak on your behalf regarding the offense.
If in doubt on something in-game feel free to contact a player helper, more information on those and how to become one yourself is found here
Last edited by Mikoto on Thu Apr 20, 2017 4:16 pm; edited 12 times in total (Reason for editing : Massive update)
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It has been quiet on the Unreal Estate front lately. After a tumultuous first year we have been focusing the last months on gathering funds for an artist –in – residency and making a publication, 'The Atlas of Love and Hate'. This will be published as part of Volume magazine on 23 December. The relative calmness of the editorial work gave us time to reflect on all the discussions we had, on what the effects of our endeavor has been until now and on the criticism and positive feedback that we got.
1. Back in Mitch & Gina's homey kitchen, December 2009
One year of Unreal Estate
After the launch of the agency, studios were taught on Detroit's Unreal Estate at the Dutch Art Institute (DAI) and the Architectural Department of the University of Michigan. Artists Mitch Cope and Marjectica Portc as well as architects Mireille Roddier and Michael Stanton came to the DAI to give lectures on American cities and on Detroit especially.
A two-week collaborative art project in Hamtramck took place in April. 12 artists, writers, architects and photographers lived for two weeks in the neighborhood. A final presentation at the Museum for Contemporary Art in Detroit (MOCAD) showed the work and discussions after two weeks. Artist Diederick Kraaijeveld started his beneficiary 'Icons of Hope' project and the curators of the Unreal Estate project initiated the research, which lead to the artist – in – residency and coop plan.
Before the studios started, Andrew Herscher and Mireille Roddier published on unreal estate in Volume # 18 ' After Zero'. On the side, I was engaged with 'From Crisis to Project' the Archis RSVP event in Warren, which had the 'Warren Special Report' published with Volume #20 as a first result. And the Netherlands Architecture Institute organized a roundtable discussion on the same topic with a contribution by Warren's County Commissioner Toni Moceri. The City of Warren is initiating a discussion about its Master plan in January 2010.
2. The meadow in the winter, December 2009
Media spectacle
During the start up period of the Unreal Estate project Toby Barlow's op-ed piece 'For Sale: $100 Houses' was published in The New York Times – more or less in the period of the crisis of GM and Chrysler. As a result there was significant media attention given to Detroit, its alternative real estate practices and the autonomous forms of living being developed there. Detroit was declared the 'new' Berlin. For example, Design 99 – Gina Reichert and Mitch Cope – and their Power House project received an amazing amount of public attention, artists from all over the US showed interest in moving to Detroit, and lots of people emailed us for information. In response to the near bankruptcy of General Motors and Chrysler, several Dutch broadcasting channels and newspapers as well as photographers visited the city to portray 'new' forms of urban pioneering in the context of the decline of the automotive industry.
3. A to be started house project by the University of Michigan, December 2009
While Detroit was becoming a media spectacle, the artists and architects we worked with in Hamtramck tried to figure out in the short time frame of two weeks how to relate to and engage with this place. The media attention greatly complicated this very personal exploration. The artists felt pressure. Tensions rose during these two weeks between us, as curators, and the artists. Artist Jimini Hignett articulated her frustrations and dilemmas in an interesting way in her diary, which will be published in the 'Love and Hate Atlas'. Here is a fragment:
'Do I want to be part of a setup where art-bytes seem to be more important than actual art? Where clearly the temporary façade is more important than any actual improvement – to be seen to be doing something more important than actually doing anything. This is a world I am usually at pains to avoid. No longer able to feel comfortable with a work ironic or cynical, or a sharp one-liner, I remain guiltily silent about my humorous word game – Destroit.' (Jimini Hignett, Volume 22 (Archis; Amsterdam 2009))
Additionally, artists Raymond Huizinga and Sasha Miljevic addressed their uneasiness working as artists in the city, and commented critically in public on the Detroit Unreal Estate project and its ambitions.
Questions were raised about a whole range of issues: our ideological agenda, our responsibilities as curators of the project, our organizational capacities and our group management skills. In hindsight, I can say we did underestimate the impact of bringing a group of individuals to a city as vast and strange as Detroit in the context of a project which was still in a research phase. Due to the fact that we're social scientists by training and not artists our ways of engaging with the city differed as well. Moreover, living for a two week period in a neighborhood in despair was more overwhelming for most participants then we expected.
Later, I heard also comments from people outside of our group questioning our knowledge of the everyday life of the city as foreigners, or concerning our colleagues as in Ann Arbor – based academics.
4. The garden of the Power House, December 2009
At the end of the two-week period we, At the end of the two-week period, we were all exhausted, but there were some very interesting outcomes. Yet, there were also very interesting outcomes. Photographer Corine Vermeulen and curator Femke Lutgerink set up and executed a Walk-in Portrait Studio in Klinger Street inspired by the famous Walker Evens photograph of the License Photo Studio in New York; artist Lado Darakhevelidze did his 'Future Postman' performance and collected stories about Detroit's future. Jimini created her work Speramus Meliora, for which she turned foraged plywood into a billboard with fret-worked words, which she then used to board up two charred houses. Finally, artist Monika Berenyi and graphic designer Cecilia Costa organized a poetry slam event with representatives of the famous generation of Detroit poets from the 60s and 70s. One of the highlights was definitely Melba Joyce Boyd's reading of her poem 'We want our city back', which inspired Joost Janmaat, me and architect Berenika Boberska to hang a self made chandelier above a recently cleaned out meadow on Moran Street. Mitch wrote a nice post on his blog on the 'Euro invasion'.
5. The garden of the Power House, December 2009
Learning from Detroit
I remember a few conversations in Detroit with artists who participated in project. A photographer mentioned that while he knew that Detroit's ruins had been photographed a zillion times, he could not resist shooting all the iconic pictures again. He felt after two weeks that he had barely enough time to understand photographically the effect of the spectacle of the ruined urban landscape let alone producing something 'new'.
Another artist questioned her role as an outsider in Detroit, but also the effect of the Powerhouse project or Heidelberg project. She wondered how our engagement with the city was the result of the way you experienced the suffering of the place and its people. I also remember a discussion about Diederick Kraaijeveld's art piece depicting an Afro-American woman and a discussion of his 'see, buy, fly' - making art method.
The agency of an individual artist or architect or more precisely the right to speak for the city, to reproduce, to use, to create the city is closely scrutinized when working in Detroit. Trying to understand this, as an outoftowner it seems that the knowledge of the city, the time you spend there, and where you lived, your working relation with the city, the way you engage socially, the racial group your part of, the things you do to make the city a better place, and the amount of money you make off that, are some of the guidelines for determining whether you have or have not the capacity to speak. Then obviously the question which guideline is most important depends from conversation partner to conversation partner.
6. Kerstin Niemann's house on Moran St, December 2009
The New Detroit?
Questions of ethics, and debates about appropriate ways of working in Detroit are old. Yet, everyone has to deal with their ongoing relevance. Cultivating awareness, is, at least, a good beginning.
The media spectacle and references to Berlin could to make the discussion more complex. The frivolous enthusiasm by newcomers for the potential of Detroit could add to the viability of the city, but at what costs?
Perhaps it can really be like curator Charles Esche suggested - that a group of 'gardists' might into existence. Individuals or groups that can set a strong course of action in their very local setting – investigating different ways of living and inspiring others to do the same. We can hope that new way of living is focused on improving Detroit for the sake of everyone who's building a life here.
7. Tree of Heaven project garden, December 2009
Tuesday, December 15, 2009
Speaking for Detroit
Posted by Christian Ernsten at 17:03
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It is pretty uncommon for us to get any snow this time of year, so this was a real treat. It started snowing after the kids went to bed last night so I was anxiously waiting for them to wake up in the morning. Surprisingly the one day I'd be fine with them waking up early, they didn't wake up until after 9am! While downstairs I heard Jack's little voice coming from his bedroom, "Mom, there is snow outside!" Not sure if he goes and looks out his window every morning before he comes downstairs but he did today and was so excited for the surprise that he found out there!
Right away we bundled up in our coats, hats, and boots and went to play in the snow. This here is just another reason I love staying at home with my kids! Such a fun day!!!
Jack was asking to make big balls with the snow so we could make a snowman. There wasn't enough snow this time around for that, but he still had fun. I mean look at that happy face! He kept saying, "Mom, this was such a nice surprise."
Amelia was most interested in tasting the snow. Her fingers got sooo cold!
A snowy white November morning at our house
We came inside to warm up these little fingers at the fireplace.
I had a new activity I wanted to do with the kids today since it was a snow day. Since they slept in so late I decided it would be fun to wrap up the activity....just for the fun of it.
Who wouldn't want a Happy Snow Day gift?!
Inside was an indoor "Build a Snowman" Kit. I had used foam board and cut out pieces for a snowman. Jack and Amelia then used paintbrushes and painted water on the shapes and built a snowman on the window. The water made the foam stick to the window.
The finished product! They loved this and I can see them having lots of fun with this all season long.
Next up - making rice krispie treats
We used cookie cutters and cut out snowmen and snowflakes. I had forgotten how yummy rice krispie treats were. I think I may have eaten about 1/2 the pan throughout the day as I kept going back for just one more little taste test. Oops!
Rice Krispie treats picnic
Playing with the pumpkin scented play dough Mom-mom made for us.
Tonight's bedtime story - Snow (Sticking with the theme even though the snow was all melted by the end of the day :-)
I love days like this. So thankful that I have the privilege of being a mom and the ability to stay home with my kids each day. I wouldn't trade these days for anything!


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Published: 2008-09-10
Apple released three updates for its products on Tuesday, closing at least 18 security holes in its QuickTime player, iTunes multimedia software, and iPod Touch firmware.
The fixes for its iTunes multimedia software appeared to be the most minor, fixing two vulnerabilities, including a misleading dialog box and a flaw that could allow an attacker to gain elevated privileges on the user's computer, according to the company's advisory. The update for the iPod Touch, upgrading it to version 2.1 of the firmware, fixes seven security holes, including improper sandboxing between applications and vulnerabilities in its handling of FreeType fonts.
The most serious flaws for Windows and Mac users appear to be those that affect Apple's QuickTime software. All nine security vulnerabilities affect QuickTime for Windows, while only five of the flaws affect QuickTime for Mac OS X. All the vulnerabilities occur in the code that handled various types of media and allow an attacker to create a specially-crafted movie or pictures to compromise the target's system.
In July, Apple upgraded its iPhone and iPod Touch firmware to version 2.0, fixing at least thirteen security holes. At the beginning of August, the firm closed 17 security holes in its Mac OS X operating system, including fixing the avenue of attack used by security researcher Dan Kaminsky's attack on name server caches.
Users of Microsoft Windows can get the update through Apple's Update software, which checks for new software periodically. Mac OS X users should also get prompted to download and install the software, or can select "Software Update..." from the Apple menu.
If you have tips or insights on this topic, please contact SecurityFocus.
Posted by: Robert Lemos


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Edmonton Rogers Place Arena
Downtown Edmonton is going to become home of one of the best Hockey & Community Arena's known to the world. Rogers is working alongside the city of Edmonton and the Edmonton Oilers to make one of the best arenas known to the NHL. The new arena is being called the "Edmonton Rogers Place Arena" and it is currently now being built. The first 9,000 Tonnes of Steel arrived on the site last Tuesday and it already seems that their working hard on creating this arena.
The Edmonton Oilers will play at this new arena once it is finished being built, it'll also have a number of shopping stores and restaurants for people to enjoy. On top of that all there will also be a community rink built into this new arena as well, this means young children will be able to enjoy playing hockey in the same arena that the Edmonton Oilers have.
Those who want to see this marvel of an arena be built can do so as Rogers has created a website called "rogersplace.com" where you can view two twenty four video footage on this arena being built. It's truly magnificent as you get to see Edmonton for the beautiful city it is if you never have before and you get to see a architectural masterpiece be built as well.
We'll keep you informed on any changed that might occur in the building schedule or developers of the Edmonton Rogers Place Arena.


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Thursday, March 26, 2015
Coming Clean to A Coworker!
Many of you are aware that I have been going to work for many years now with my nails painted all of the time. No, I don't just go for clear, or muted tones, I go for whatever colors I feel like, just as anyone else would. So it is something that is quite obviously out there for anyone to see, and it of course has come up in discussions with my intern.
I do not remember the exact sequence of our discussions. I think first, I just explained to her that it is something that I enjoy doing, and that yes it does make me a bit different, but that I see that as a good thing. Then we spoke again maybe a month or two after that first time and I explained to her that I consider myself to be transgender. I explained that I do many gender non-conforming things, like paint my finger nails and wear women's jewelry and that I do a few other things while not at work. She was totally cool with it and I was happy.
But there was this nagging feeling within me. I did not like how I was uncomfortable with telling her "I do other things while not at work." What exactly does that mean?! Well, we here at my blog know what that means, but what impression did I leave her with?
I left it at that and pondered for many months. Then while discussing the events around this post, I again mentioned to her that I consider myself to be transgender (which is odd in itself as for some reason I could not remember at the moment if I had told her that before,) and I again mentioned the line, I do other things while not at work.
And I left that discussion again feeling totally weird, about myself! My intern, she was awesome, again! She made me feel totally accepted and as normal as anyone else. Which was great. So then why did I feel so bizarre?! It was that damn line, "I do other things while not at work." Again what the hell was that supposed to mean? Further, I had come to the conclusion that as I was unwilling to say it was surely a sign of how embarrassed I am about who I am and what I do!
Wow, after all these years, and all this time, I still have trouble accepting who I am!
So then, yet again, I resolved to challenge myself and push my own inner limits and boundaries.
I went to work the next day. Fired up my internet connection and brought up my blog on my iPad. I then pushed myself to go find my intern. She was alone when I found her and I explained myself. I told her how I felt so awkward and weird by telling her that I am transgender but that I was weird and vague by saying, "I do other things while not at work."
She gave me a kind but quizzical look. That was my cue. I took a deep breath, and opened up my iPad and showed her a picture form my blog. I don't remember exactly which one, but it was probably something like this:
I forget her exact response as I was in a total fog, completely dissociated from my body, pondering, "what in the hell am I doing?!"
But her response was something along the lines of "You are beautiful!" She is so kind!
She then attempted to scroll up and down the page but the iPad was not cooperating. I fixed it so that she could scroll around my blog while explaining that I attempt to write a fashion blog. She looked around a bit and told me how great it was, as I was stuttering and stammering about how nervous so many of us TG folks are with letting people know about ourselves. How so many of us are terrified to let people in on our secret because we just KNOW for SURE that people will ostracize us at the least and more than likely run us down with pitchforks and torches!
But instead of any of that, my intern smiled and complemented me repeatedly! She was so nice and so kind and so accepting and made me feel so normal! It was totally awesome!! Can I tell you how great it was and how wonderful it made me feel? She made me feel like I am a totally normal person!
How great!
But wait, there is more. The next day my intern found me in the morning and told me that she was completely exhausted because she stayed up for most of the night reading my entire blog, from start to finish! Holy crap! Apparently she loved it and has decided to become a regular follower.
So hello to you, and this post is for you! You are so great, and awesome, and inspiring! Thank you for everything you have taught me this year. I know I am supposed to be the mentor and you are supposed to be the intern, but you really have taught me many, many things this year and I will be eternally grateful. For everything you have shown me at work, but also everything you have shown me about humanity! Thanks!
Well folks, that is about it. I don't know how many people I have come out to anymore. I have lost count. Each one is unique and special, and important to me. And I have yet to have any negative experiences.
So, do I feel lucky? Well yes and no. I feel grateful for the wonderful people in my life and I appreciate and respect them, but, I don't really feel lucky. That kind of implies that the responses I have received have been completely random. Like tossing a coin and getting heads a hundred times in a row. That is luck.
Me receiving nothing but positive support, is that luck? I don't think so. I think it has something to do with my choices.
I am not trying to be insulting to anyone out there who has not had positive outcomes from coming out to others. I am quite sorry that has happened to you. And honestly I do not know why there is a difference between me and you. But I do think there is something else going on here besides just blind, dumb, luck.
Luck is for roulette. But is poker all luck? For the best players, poker has nothing to do with luck and everything to do with skill.
I have to think there is some skill involved in here.
Maybe it is just me being pompous.
Maybe I should just be more humble.
Maybe I should believe more in luck.
Maybe, but I doubt I will.
Love you.
Love yourself.
Love others.
Love humanity for we are great!
18 comments:
Oh Nadine how wonderful to hear how she accepted you for who you are!ReplyDelete
And Ms. Intern, if you're reading - YOU ROCK!!!!!Replies
I totally agree Jen. She does rock!Delete
Thanks :)
- AnonymousMarch 26, 2015 at 11:59 AM
Your intern is an encouraging woman.ReplyDelete
Your story is encouraging.
And you too, Nadine!
By the way, she tells the truth when she said you are beautiful! No doubt!
Thanks Feli. My intern is awesome!Delete
- AnonymousMarch 26, 2015 at 1:27 PM
Both of you are beautiful, inside and outReplyDeleteReplies
Thank you, that is super kind!!Delete
- AnonymousMarch 26, 2015 at 6:00 PM
I agree with the others; you and your intern rock! It's wonderful to receive that kind of acceptance!ReplyDelete
I have gotten similar responses from most of the people I have come out to. But I did get one reaction that was more lukewarm at best. Not negative. But not really positive either. And there are some people I haven't come out to because I'm pretty sure their reactions won't be as good as that even.
I don't know about luck. I do think some people get bad reactions through no fault of their own. Because there are still narrow-minded people out there.
Hi D. I agree there are narrow-minded people out there. I just wonder where they are as I have yet to encounter any. I know they must exist, they have to. So many others reports of them abound. I just find it odd and curious how they are not in my life. Maybe on some level I am choosing only select people to come out to and maybe that is the choice I am making that allows me to avoid those people in my life. Hmm.... interesting!Delete
Hi Nadine!!ReplyDelete
This is just amazing! It so lovely to read stories like this, which seem to happen more and more frequently. As for the luck, yeah, I don't think it's just pure luck, but a combination of a bunch of things coming together. Your intern's openness made it for a more accepting environment. Her reaction was amazing, reading through an entire blog, one that has been up for years! WOW!
I too still get in this fog when I open up to someone for the first time. Afterward it feels like a dream and I can't remember exactly what happened or what I said. Exciting and heart pounding at the same time.
Love and beauty is all over the place!! :)
Thanks so much Katie!Delete
I totally agree about the dream like state. It is so weird! I wish I could video tape the scene so that I could remember every detail!
- AnonymousMarch 28, 2015 at 2:18 PM
Hi Nadine,ReplyDelete
Wow~That is serious and think what you did is fantastic.
There is no doubt your intern is awesome but there is more. I just came across your site a few days ago and after reading only a few of the topics I can sense that "You" play the largest part in your positive acceptance from others. It is obvious you are a very caring and thoughtful person. Reading an earlier post where you mentioned what you do I can assume that you are exceptional at that role. First interactions with others is key in how both parties react and I am sure most anyone meeting with you is at ease whether you are in your male dress or as Nadine. While luck certainly plays a role in our life's there is more to it in most cases (roulette versus poker).
I am sure the two of you will have some very enjoyable conversations in the future.
Take care,
Hi Sandy-Delete
Thanks for the thoughts. I got your email and will respond soon! I am so busy with our new puppy! But I totally appreciate your comments, and email, and writing in general! Thanks so much!
- AnonymousMarch 29, 2015 at 7:55 AM
Nadine, I am so happy for you! It's wonderful that you are finally comfortable enough with yourself to open up to others. I know what a big step this year has been for you at work, it will bring only positive things in your world.ReplyDelete
Thanks so much for writing cutie! I appreciate your thoughts. Yeah this year has been a BIG year at work! I do believe in it bringing me positive things! Time will tell.
Thanks again!
I am soooooo proud of you! You are always so willing to push yourself and put yourself out there! You are an inspiration. :) I love you tons!!ReplyDeleteReplies
Thanks wifey pie! Love you!Delete
Wonderful affirmation of what a truly nice person you are and what a good friend you have made in your coworker. It just seems like it is all good.ReplyDelete
Your inner goodness comes through in your blog and I am sure that it comes through in person and it is this inner goodness that was amplified by the basic inner goodness of your coworker.
Thanks Pat. I appreciate the very nice comments. Sometimes I wonder about my inner goodness. I know my coworker has inner goodness, cause she is such a sweetie!Delete


text:
The Money Nerve: Navigating the Emotions of Money is Bob Wheeler's latest effort to influence your habits to create a healthy relationship with money.
This dynamic approach to personal finances helps you:
• Replace outdated belief systems related to money
• Overcome fears around money
• Have a healthy relationship with money
• Create honest budgets
With compelling personal narrative, Bob identifies the struggles within financial histories that bind us to the past and breaks open new possibilities, creating new road maps for the future.
The Money Nerve sets you on a path to financial freedom.


text:
International Food Policy Research Institute (IFPRI) and National Academy of Agricultural Research Management (NAARM) organized a one day workshop on Recent Trends in Agricultural Research Capacity, Investment and Outputs in India on August 17, 2016 at the NASC Complex, PUSA, New Delhi.
The aim of the workshop was to share the results of the of a recent comprehensive survey, targeting more than 200 Indian agricultural research agencies. The data from IFPRI's Agricultural Science and Technology Indicators (ASTI) program focused on agricultural research and development (R&D) spending, funding sources, and human resource capacity, and allows users to examine key indicators across countries.
Agriculture R&D Indicators Fact sheet 2016


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Northern Reflections Window Exhibition 2017
Dec, Friday 29
05:00 pm - 05:00 pm
Various locations downtownwww.getdown.ca
Northern Reflections Window Exhibition 2017This December, Calgarians will have the unique opportunity to participate in and engage with an immersive art experience unlike any other.
In partnership with Downtown Calgary, art collective Buds of Buds present the first ever urban art gallery through a series of painted windows called The Northern Reflections Window Exhibition, which will incorporate Augmented Realtiy (AR). The series will be painted by a variety of local artists and will stretch throughout Calgary's downtown core, showcasing participating local businesses and turning the city streets into a grand urban art-walk.
5 Events on June 02, 2019 in
Stage & Screen
Catalyst Theatre's The Invisible - Agents of Ungentlemanly Warfare. Book, lyrics and music by Jonathan ChristensonJune 2, 2019
Europe, 1939. Adolf Hitler's armies are conquering nation after nation, and in the face of the Nazi ... Read More
Verrtigo Theatre - 115 9 Avenue SE
Art & Galleries
ImaginAsian 2019: Art ExhibitionJune 2, 2019
The art exhibition invites artwork from Asian-Canadian to celebrate their skills, talent and contrib... Read More
01:00 pm - 06:00 pm
cSPACE King Edward, 1721 29 Ave SW, Calgary, AB T2T 6T7
Sounds & Vibrations
RISING STARSJune 2, 2019
Rising Stars on June 2 at 2:30 pm in the Jack Singer Concert Hall is the fifth and final concert f... Read More
02:30 pm - 04:30 pm
Arts Commons, 205 8th Avenue SE, Calgary
+ More Sports & Outdoor Events


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UN, security, economy, environment focus of Pretoria visit: PMOctober 16th, 2011 - 7:06 pm ICT by IANS
New Delhi, Oct 16 (IANS) Prime Minister Manmohan Singh Sunday said he looked forward to his talks with the leadership of Brazil and South Africa on a host of issues, notably global security, economy, climate change and UN reform, at the IBSA Summit in Pretoria Oct 18.
"The IBSA Dialogue Forum has matured considerably over the years. There is now a greater cooperation across a wider canvas," the prime minister said in a statement, ahead of his scheduled departure for Pretoria Monday morning.
"Above all, the idea of three large developing democracies — Brazil, India and South Africa — working together in a highly complex global environment has taken root, and has received universal welcome by our peoples," he said.
According to the prime minister, the meeting will focus on coordination among the IBSA countries in UN Security Council, sustainable development and the forthcoming meetings on climate change and the G20 in Durban and Cannes, respectively.
"It is a happy coincidence that in 2011 India, Brazil and South Africa are members of the UN Security Council. We have shown significant cohesiveness and coordination in our approach to issues under discussion in the Security Council," he said.
"During my stay in Pretoria, I look forward to holding bilateral meetings with President Jacob Zuma (of South Africa) and President Dilma Rousseff (Brazil) to exchange views on global, regional and bilateral issues of mutual interest," he added.
"I also look forward to an exchange of views with IBSA partners on the current global economic and financial situation, especially in the context of the forthcoming G20 Summit in France."
The prime minister's delegation will include External Affairs Minister S.M. Krishna, Commerce Minister Anand Sharma, National Security Advisor Shivshankar Menon, and his Principal Secretary Pulok Chatterjee.
The 5th IBSA Summit comes against the backdrop of a recent victory of sorts for the three nations where they came together and to block a resolution against the Syrian government that the Western world wanted the UN Security Council to pass.
The decision to abstain from voting on the resolution by IBSA representatives, who are on the Security Council as non-permanent members for the first time together, came after a visit to the African nation earlier.
The IBSA initiative was launched in June 2003 when their foreign ministers met in Brasilia and agreed to set up a forum to hold regular dialogue and consultations on matters of mutual interest, notably in economic, defence and social affairs.
In 2006, the forum was upgraded to the summit level. Since then four summits have been held, two hosted by Brazil and one each by South Africa and India. The forum has 16 working groups on areas such as health, agriculture, education, technology and defence.
- PM leaves for IBSA summit, focus on global economy - Oct 17, 2011
- PM's statement on IBSA Summit Tuesday - Oct 16, 2011
- India,Brazil, South Africa to engage in 5th IBSA Summit - Oct 12, 2011
- India may seek common ground at IBSA on Af-Pak - Oct 17, 2011
- India sees trade with South Africa, Brazil soon topping $25 bn - Oct 17, 2011
- India, Brazil, South Africa push for Security Council expansion - Oct 18, 2011
- PM heads back after IBSA Summit in Pretoria - Oct 19, 2011
- Manmohan returns after IBSA summit - Oct 20, 2011
- Krishna likely to meet Khar, IBSA foreign ministers in US - Sep 14, 2011
- India-Brazil joint commission meet Dec 11-13 - Dec 08, 2011
- India, Brazil, South Africa seek way out of economic crisis - Oct 18, 2011
- India, South Africa set to exceed $10 bn trade target - Mar 08, 2011
- IBSA calls for urgent UNSC reforms to expand permanent members - Mar 08, 2011
- BRICS should coordinate in key areas of development: PM - Apr 12, 2011
- There's urgent need to reform UN bodies: PM - Apr 16, 2010
Tags: anand sharma, bilateral issues, bilateral meetings, climate change, cohesiveness, commerce minister, dilma rousseff, external affairs minister, forthcoming meetings, g20 summit, jacob zuma, manmohan singh, members of the un security council, national security advisor, prime minister manmohan, prime minister manmohan singh, principal secretary, un security council, universal welcome, zuma


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Participating on the Special Olympics teams help boost the self-confidence and self-esteem of the students with special needs and offers a network of support from their teammates
Although the event Central Crossing High School held March 6 was listed as a basketball-skills competition, every participant was a winner.
The first Special Olympics Skills Competition between the basketball teams from Central Crossing, Franklin Heights and Grove City high schools ended with each athlete receiving a medal. The Special Olympics cheerleaders from Franklin Heights and Grove City also participated and received medals. The events included target pass, 10-meter dribble, speed dribble, three-point shots and spot shots. The Special Olympics program began in South-Western Schools during the 2013-14 school year at Central Crossing.


text:
The following are titles of memos recently mailed to deans, directors, department chairs and administrative officers on the chancellor's mailing lists. For copies, contact originating offices.
The full text of deans and directors memos is available online on the campus's web site. From the campus home page, www.berkeley.edu, select "For Faculty and Staff." Once at the faculty and staff page, select "Campus Administrative Memos."
Direct questions about memos to Aileen Kim, 642-3100, or email to
Sept. 2. Staff Reception for Chancellor Robert Berdahl on Sept. 26, from Carol Christ, the vice chancellor and provost, and Horace Mitchell, vice chancellor-business and administrative services.
Sept. 2. Changes in Career Services to Students and Alumni, from Genaro M. Padilla, vice chancellor-undergraduate affairs.
Sept. 3. To deans and department chairs: Regents' Professorships and Lectureships Program, 1998-99 Academic Year, from Robert Berdahl, chancellor.


text:
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text:
Through the curves of the Morongo Valley pass in San Bernardino County, Calif., and across a desert that shifts from a sandy void to a land dotted with Seussian plants, there's the Joshua Tree Inn. It's a normal motel on the side of a highway, albeit one washed in a buzzing ochre light that comes in by sundown. It is also haunted, some say, by the ghost of Gram Parsons.
The country-music legend died in room eight of the Joshua Tree Inn on Sept. 19, 1973, succumbing to a stupendous amount of drugs and alcohol curdling inside his broken system. The room where he died can be occupied as if it were any other single-bed unit in any other motel, for $109 a night. (This kind of necro-tourism isn't unheard of: One can rent bungalow three at the Chateau Marmont, where John Belushi lost his battle with speedballs, or stay in room 16 of L'Hotel in Paris, where Oscar Wilde lost his battle with the wallpaper.) "It's definitely our most popular room," said the man at the front desk, walking to room eight on an evening last month. "It's amazing how much it means to people — people of all ages, really. Some of the people weren't even born when Gram died here."
Parsons was only 26 when he died, and not yet widely known, as he'd only become the godfather of alt-country in the aftermath of his death. He was, however, country's greatest emissary to rock's louche titans: His friendship with Keith Richards led to the band's embrace of country and western stylings (see: "Honky Tonk Woman," "Dead Flowers," "Sweet Virginia"). He was with the band during the "Exile on Main Street" sessions, those famously lush days in a chateau in the South of France, until Anita Pallenberg kicked him out because he was constantly drunk and high. He was an integral member of the Byrds, pushing them to go full-outlaw on their greatest album, "Sweetheart of the Rodeo." He made country-fried jangle pop in the Flying Burrito Brothers, and he did the world a favor by discovering Emmylou Harris.
Outside room eight, there's a small memorial for Parsons, a guitar-shaped stone that has littered at its base small tokens, prayer offerings: beer bottles, string tied into bows, candles, incense, guitar picks, metal crucifixes, an animal skull, vinyl records, violin bows, a stone angel, warped bark, cowboy boots, cigarette butts and a big hunk of sage that when lit launches a heady plume into the air, stuck there without wind. The room is small and stuffed everywhere with memorabilia: posters for Byrds gigs, guitar picks with little messages on them, a fan-made painting of Parsons with hair sun-streaked and shoulder-length, stickers on the walls. And there's a big mirror that's been there since Parsons died, in which he saw himself for the last time.
And on one table there's a guestbook, where those who have stayed in room eight can write a note or share a memory. Some of the notes are brutally gorgeous, not unlike the music. "Gram," read a note from earlier in the month. "It's good to be back in room 8. Five years ago I almost died here. You kept me company in the early morning hours while I recovered and watched the sunrise & listened to the morning doves."


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text: Camp Fire provides a nurturing, constructive and fun environment for young people to discover their sparks—unique skills, passions, and interests—and adopt a growth mindset. They chart their own course to healthy habits, community leadership, and connection to nature in collaboration with trained, caring adults. And, in turn, Camp Fire youth give back by sharing those skills in their communities.


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i. A brief section of music composed of a series of notes and flourishes.
ii. A journey by water; a voyage.
iii. The transition from one place to another, across space and time.
In one devastating night, violin prodigy Etta Spencer loses everything she knows and loves. Thrust into an unfamiliar world by a stranger with a dangerous agenda, Etta is certain of only one thing: she has traveled not just miles but years from home. And she's inherited a legacy she knows nothing about from a family whose existence she's never heard of. Until now.
Nicholas Carter is content with his life at sea, free from the Ironwoods—a powerful family in the colonies—and the servitude he's known at their hands. But with the arrival of an unusual passenger on his ship comes the insistent pull of the past that he can't escape and the family that won't let him go so easily. Now the Ironwoods are searching for a stolen object of untold value, one they believe only Etta, Nicholas' passenger, can find. In order to protect her, he must ensure she brings it back to them— whether she wants to or not.
Together, Etta and Nicholas embark on a perilous journey across centuries and continents, piecing together clues left behind by the traveler who will do anything to keep the object out of the Ironwoods' grasp. But as they get closer to the truth of their search, and the deadly game the Ironwoods are playing, treacherous forces threaten to separate Etta not only from Nicholas but from her path home . . . forever
Alexandra Bracken is the #1 New York Times bestselling author of the Passenger series and The Darkest Minds series. Born and raised in Arizona, she moved East to study history and English at the College of William & Mary in Virginia. After working in publishing for several years, Alex now writes full-time and can be found hard at work on her next novel in a charming little apartment that's perpetually overflowing with books. Visit her online at www.alexandrabracken.com and on Twitter @alexbracken.
So for me this book started out so well!! I was like MUST READ FASTER!
Then after the first chapter I got a lot of sailing jargon that I didnt understand half ok any of it lol
And well after that it just got boring nothing really happened to keep me interested in reading. And just past chapter 4 I just had to put it down.
Go Into This One Knowing
So this book was very long, boring, and very slow.
"All opinions are 100% honest and my own."
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