text:
Dear Getty ImagesFebruary 27, 2003
Dear Getty Images,
Thank you so much for shutting down Eyewire halfway through today.
I got the message when you added your blurb to the home page, despite being able to browse the rest of the site.
Where you really screwed me over was when you ditched the temporary home page and added the new one, cutting off access to the rest of the site, and breaking my bookmarks in the process.
The bookmarks that were linking me to the images I had to buy. Today. For a client.
So now I've wasted the past half hour surfing your new site, trying to find the images I need to pay you for, wondering if this is really progress. The least you could have done was made the switch on the weekend.
Please don't do this again or I might become very cross.
(8pm update — it gets better.)


text:
Issa Bayaua's New Album
Her mother was a singer and her uncles have a Mariachi band. She grew up also listening to Gladys Knight & the Pips, the Temptations, Tina Turner and Donna Summers.
Already described as "the next Latin Urban Music sensation,� beautiful Issa Bayaua's album hits stores at the end of March. Her music is based on R&B grooves, and sensual, passionate vocals.
"My music combines sounds and images from my Latina and Filipina upbringing for a hot new sound that will sizzle and melt your mind, body and soul,� she promises.
Issa's very excited about a single which hits the airwaves in the next two weeks. "I am somewhat anxious but very excited,� she tells The Black Star News. "Just can't wait to see what my fans think. Hopefully radio shows lots of love as this will be our big push towards my album release by the end of March.� The single is called "Let me be the One.� It is Issa's upbeat version of an already great song.
As for the album itself, Issa has high expectations as she's put in good work—the album sold well when she made it available on www.miss-issa.com and www.myspace.com/issabayaua. "I know people will really love this album,� she adds. "I had nothing but love and support from the people that purchased it. That was the true test so I am very excited about it finally making it to stores.�
Issa's also gearing up for her upcoming tour with XM radio and dub magazine in March. "I love performing and I can't wait for people to enjoy my style of music,� she says. "I feel very fortunate that people believe in me and have given me the opportunity to be where I am. It will be my chance to shine and say thank you.�
"I would like to thank Black Star News again for this interview and for allowing me to update my fans,� Issa continues. "Thank you to all my fans on myspace because they are the ones that have given me such positive support and the drive to get where I am today.�
Bayaua was born in San Diego and is the youngest of five siblings. She's been around music since childhood. Her mother was a singer and her uncles have a Mariachi band. She grew up also listening to Gladys Knight & the Pips, the Temptations, Tina Turner and Donna Summers.
"As I got older, I listened to a wide variety of music including jazz, pop, R&B and rock,� she says, of her musical heritage.
Her career has been on the upswing since 2004 when she auditioned for TLC's television show "R U the Girl� and became a finalist. She turned down a contract to explore other opportunities and she's since had no regrets.
She worked with Kairi Brown and signed with SoundonSound Entertainment and started work on her debut album. Production credits include Big Bert (J-Lo), Dom and Blake, Del Pearson, and Marc Kinchen.
Three Favorite Books: "I love National Geographic books, to kill a mockingbird, and Henry the VIII.�
Issa's Three Favorite Movies: "The Grudge, Borat, Beauty and the Beast.�
First Three Things She Would Do As President: "Somehow figure out how to fight a war without violence and death. We need to save our young men and women, our future; get rid of the IRS-our tax dollars do not get allocated properly; and, continue to fight world hunger, especially as its affects children.â€?Â
For profile consideration please send a brief bio and headshot to firstname.lastname@example.com
To subscribe to New York's favorite Pan-African weekly investigative newspaper or to send us news tips please call (212) 481-7745 or contact email@example.com
"Speaking Truth To Empower,� is our motto.
Latest comments
- Ann GarrisonFebruary 22,2018 @ 08:03 PM
I think you have "Filtered HTML" turned on here. If you switch to "Full HTML," it will probably...
googletag.pubads().definePassback('6785150/BENN/BlackStarNews', [[300,250]]).setTargeting('fold',['BTF']).display();

subset: commoncrawl


text:
Operational systems of innovative tools give their individuals with a handful of screen saver alternatives, but extremely, these are common photos that will certainly soon come to be uninteresting. But, currently on the Internet you can find as well as download and install from your picture websites any kind of favorite yoshi wallpaper on your desktop computer in the layout that fits you.
Make adjustments to your setting regularly – a referral from psychologists, so replacing your desktop yoshi wallpaper with a COMPUTER or a modern-day phone is a good lesson, not simply one more empty leisure activity.
Regular yoshi wallpaper adjustment has a favorable result on state of mind as well as working ability.
The yoshi wallpaper have to at a minimum be filled with little aspects, given that folders as well as symbols will certainly come to be improperly visible on such a history, however if there is at the very least one monochromatic edge on the display saver, the icons must be relocated to that area to be clearly noticeable.
Before installing the yoshi wallpaper, take into consideration the resolution as well as layout of the photo, because of the truth that it is desirable to set up those photos that will certainly occupy the whole area of the desktop, since if you select the incorrect resolution, after installing the image can shrink or extend, and additionally look blurred.


text:
I'm going to be giving a talk on Haskell for FringeDC, the Washington, DC area group for programmers who like to live on the edge. ;-)
The talk is called Haskell: A Cook's Tour. It's really hard to condense what's so cool about Haskell into an hour or two. (I did a 3 hour tutorial at OSCon last year, and boy, did that feel rushed! And that just scratched the surface!) Instead, I'm going to try my best to hit the high points: the type system, monads, parsec, and one or two more gems.
6pm, Saturday, March 24, 2007More details here.
Synergy Workspaces
1325 G St, NW
(Near Metro Center)
Slides will be available (at some point) after the talk.


text:
This isn't exactly a recent batch of strawberry jam. Back from the first of July I guess. These aren't berries we picked either. That you can tell for sure. These are from the grocery. All of our picked berries have already been jammed or frozen... or crashed on the floor.
side note: I picked up this sink strainer for a few bucks the other day and it's already proved to be a great tool for canning.
The real point of this post and the most exciting news all month has been the new jars of pectin. No more double sided directions from the box! The folks over a Ball wised up and are trying to make home canning look easy. The directions for this are on the back of the bottle. Easy peasy. Also a smart move, they have made the directions so that you don't have to make a huge batch. You can make as little as two jars of jam and just measure out the amount of pectin needed. It comes in regular amount of sugar needed or low sugar, which I've been using this year.
Jam made easier.
Since I'm making more jam and jelly this year than I did last year, I had to pick up some new small jars. Look how cute these are. They are only 4 oz, so I ended up with bunches of these tiny guys filled with strawberry jam.
Bee takes her lunch to school this year and had become a vegetarian over the summer so I'm looking forward to making lots of PBJs.


text:
Does Obama have second-term strategy?
A year ago President Barack Obama jammed a prediction into his stump speech that evoked his 2008 hope-and-change message — a vow that a victory in 2012 would break the partisan "fever" in Washington.
But behind closed doors, people close to the president tell POLITICO, Obama never quite bought his own rhetoric and was quietly planning for precisely the opposite scenario, perpetual gridlock, during West Wing strategy sessions in the weeks before and after beating Mitt Romney.
Story Continued Below
Those clashing visions of the second term — the president's public optimism, shadowed by his dour, private realism — have made the opening act of Obama II something of a muddle, with critics and allies alike wondering if the president has a coherent strategy for retaining influence during what promises to be 3½ maddening years of divided, even schizophrenic, government.
"The fever didn't break. It turned into smallpox," joked one of Obama's top 2012 campaign advisers.
"We normally see a president have about a year to 18 months in the second term to exercise his influence on the domestic front, … but that process has been greatly accelerated here," said veteran presidential adviser David Gergen.
"Obama has 48 months as president, but six months in, the wind has already gone out of his sails.… The public has completely lost interest," Gergen added.
"Just look at cable. That's why they have embraced the Zimmerman trial.
"It must be very tough on [the White House] psychologically."
That "fever" line was always bit of an eye-roller to the campaign's senior aides, even as they dutifully recited it on the cable shows. But it was a necessary political fairy tale. Obama, a candidate who has always fed off the emotion of his supporters, needed a hopeful hook to motivate his less-than-fired-up troops and, at times, himself.
In the words of one aide, "Four more years of the same old s—t" wasn't exactly going to cut it as a go-to aspirational message.
Days after the word "fever" popped out of candidate Obama's mouth, the president and his top staff began plotting out what a second term might look like. Participants say much of the talk centered on a detailed plan to reshuffle the Cabinet and senior West Wing staff that ultimately resulted in chief of staff Jack Lew's jump to Treasury and the selection of his replacement, Denis McDonough.
( PHOTOS: Obama's second-term Cabinet)
Obama's team quickly concluded the House would remain in GOP hands — with Speaker John Boehner (R-Ohio) still too weak to control his troops — and focused most of its energy on figuring out a way to target Republican senators on the tax and fiscal deals.
Less time was devoted to an overall theory of how Obama planned to govern.
What was discussed amounted to more of a shift in mind-set than a detailed game plan based, according to current and former Obama staffers, on a simple realization: The president couldn't control the game as he did four years earlier — but he could be less ambitious and more opportunistic in how he played it, seeking moments of leverage amid all the Republican infighting.
The idea was to be flexible, smart and patient.
"I do not believe he [Obama] was too bullish on the fever breaking. I think there was a hope that it might break, but he's just as realistic about the political situation as he was in 2010-2011," said Jon Favreau, co-author of Obama's optimistic 2012 second inaugural address, and his longtime top speechwriter.
( PHOTOS: Inauguration 2013 by the numbers)
"I don't think he let himself kind of think that everything was going to be wonderful. Looking at the political landscape, and what could possibly change, he thought the one thing is that there's an election — maybe they'll take a look at their tactics and their decision not to take part in governing," Favreau added. "But come on — this is basically the same group of people [House Republicans] who almost caused the nation to default on its debts."
After the emotional high of his reelection dissipated, Obama convened his top advisers for a series of sober meetings in the West Wing to map out strategies for dealing with the fiscal cliff negotiations. Aides remember Obama's mood changing, like a man returning from a vacation to find a ransacked house.
"Guys, I don't want politics to be a limit of what you recommend to me," Obama told senior aides David Plouffe, Lew, Dan Pfeiffer and Pete Rouse a couple of weeks after his reelection, according to a White House aide with direct knowledge of the meeting.
"Let's come up with an agenda, then let's figure it out from there as best we can," he said, prodding them to adopt a more muscular approach to the use of executive power. "We can't let the driving force of what we pass be Congress."
The year started off on a relative high note: Obama wooed about a dozen Senate Republicans — the handful most alarmed by their party's precipitous slide in national elections — and secured a landmark increase of taxes on the wealthy.
Then came bitter defeat on gun control, as he unsuccessfully sought to leverage outrage over the Newtown, Conn., school shooting into legislative action, and a series of humbling crises — Libya, the IRS and Justice Department controversies, the firestorm over the Edward Snowden leaks and NSA surveillance, and out-of-control events in Syria and Egypt.
The flexible strategy favored by Obama and his staff, however pragmatic, had one major drawback: It underscored the impression, fair or not, that the presidency was aging prematurely and that Obama was losing power at a time when most second-term presidents were most effective.


text:
All entering Piano Principals have to take Piano Ensemble: Sight Reading (MUN 4870) unless their piano sight reading skills are at a level in which they may waive this course. In addition, some entering piano students may want to accompany vocalists and/or instrumentalists and charge for their services. In order to do this, the pianist has to demonstrate acceptable sight reading skills or they will not be placed on the Approved List of Accompanists.
Material on this page will help you improve your sight reading skills. Arranged in three levels (Easy, Intermediate, and Advanced), each level contains a variety of piano music in PDF file format which can be downloaded and printed in order to practice piano sight reading skills.
Click here for Piano Sight Reading Tips.


text:
Doctor, You Should Write A Book...Or Should You?
As a physician, there are many good reasons to write a book that draws upon your expertise.
For example, physician authors I've had the pleasure of working with have:
- Developed their keynote speaking opportunities
- Secured large increases in research funding for their projects
- Grown their practices (even when that may not have been their goal!)
- Shifted their one-on-one practice to one that is based on offering courses, teleseminars, information products or other models that have given them more freedom in how they use their time
- Landed on national TV and become sought after for their expertise--both by media and conference planners.
And much more.
But should you really write a book? Not necessarily. Only if you can answer "yes" to the following 5 questions:
- You have a new perspective, fresh voice, something new to offer, proven system, compelling success stories or address an audience that has not been served well by other books.
- You're committed to put time aside consistently to get the writing done.
- You're interested in writing--even if you don't think you're a great writer, you don't dread it!
- You're willing to learn something about the industry and get input from experts (more on this in a moment)
- You're willing to actually promote the book--whether through a blog, online course, speaking or some other venue--and you'll need to start building your following before the book is even published--often before you even get a book deal.
If you do decide to write a book, where do you start? My top recommendation is the CME publishing course through Harvard Medical School. There, you'll get a sense of the specifics required--from how to write a book proposal to how to write for a trade audience to how to develop your following. You'll also have the opportunity to meet top agents and publishers looking for books on health-related subjects. As faculty these folks are not just there to hear your pitch but also to help you formulate your book concept. You'll also meet course director, Julie Silver, MD, as well as professionals who can help you get the pieces that may be missing in your background--whether it's help with learning to write better and editing your manuscript, formulating the book concept or developing an online following.
If you're even thinking of writing a book, I highly recommend this immersion into the book writing and publishing world, March 14-16 in Boston, MA. See you there?


text:
Vergennes Police Log: City residents meet to tackle drug concerns
VERGENNES — Vergennes Police Chief George Merkel estimated about 100 area residents attended a Jan. 11 meeting that was the follow-up to last month's forum on drug trafficking and substance abuse in the Vergennes area.
Merkel said those who attended broke into groups to brainstorm what is hoped to be an effort to curb illegal drug use and sales in the area.
Topics included, he said, what sort of programs to have in Addison Northwest Supervisory Union schools, what steps to improve services and local support for those seeking treatment for drug problems, how to lobby lawmakers for more effective anti-drug programs, how to create a community-wide atmosphere of zero-tolerance, how to help families create a positive environment, and what roles civic organizations could play in such an effort.
Merkel said a number of good suggestions were made, and another meeting has been scheduled for Feb. 8. That gathering is set for 7 p.m. at Vergennes Union High School, either in the library or cafeteria.
Also between Jan. 8 and 15, Vergennes police:
•On Jan. 8 checked on the welfare of someone who was thought to be at an Ice House Court home, but learned he was in Texas.
•On Jan. 9 helped the Vergennes Area Rescue Squad at a Panton Road medical call.
•On Jan. 10 discovered a site that had apparently been used for partying along Otter Creek off South Water Street; police found a picnic table that had been moved from Settlers Park and a lean-to, and notified the public works department.
•On Jan. 11 cited a New York state resident for possession of drug paraphernalia after stopping his car for speeding on West Main Street.
•On Jan. 11 were told $400 had been stolen from the pocketbook of a young Middlebury resident while she was in Vergennes.
•On Jan. 13 calmed a dispute at VUHS between a man and a woman involving child custody.
•On Jan. 13 on behalf of Vermont State Police checked out a report of dangerous driving on Route 7 south of Vergennes, but found no problem.
•On Jan. 13 looked into a complaint that a woman had not delivered a child to a man as required by a custody agreement and learned she had taken the child to a hospital.
•On Jan. 13 cited two juvenile males for driving too fast for conditions; police said the drivers were doing doughnuts in a snowstorm at VUHS near pedestrians.
•On Jan. 13 issued a no-trespass order to a woman who was allegedly making harassing phone calls to a female resident of New Haven Road.
•On Jan. 13 issued court diversion paperwork for underage drinking to three Rutland-area residents after stopping a car for speeding on West Main Street.
•On Jan. 13 checked out a barking dog complaint on Booska Court, but found no problem.
•On Jan. 14 ticketed and ordered towed a car in violation of the city's overnight winter parking ban.
•On Jan. 14 took a report of a dispute between a man and woman, Main Street and New Haven Road residents, respectively, who got into an argument while riding in a car during which the man allegedly yanked a ring off the woman's finger. Police said they are still investigating this incident.
•On Jan. 15 took a report in which a city resident alleged his ex-wife posted pictures online of his 3-year-old son in a bathtub with her boyfriend. Police are investigating, and also notified the Department of Children and Families.
•On Jan. 15 drove home a man who had run out of gas on MacDonough Drive.


text:
Rackspace snaps up SharePoint911
Fanatical Microsoft collaboration
Managed hosting and cloud computing provider Rackspace Hosting has hired a bunch of techies with expertise in a particular software stack, this time focusing on Microsoft's SharePoint web content and document collaboration tools.
Rackspace today snapped up privately held SharePoint911, a consulting firm based in the hamlet of Maineville in southwestern Ohio that, as founder Shane Young puts it, pays the "big mouths" that are "fanatical about SharePoint."
SharePoint911 was founded by Young in 2004, and currently employs 19 people. Six of those employees are rated as Most Valuable Professionals (MVPs) by Microsoft and have together written eleven books on Microsoft's collaboration tools. Young tells El Reg that SharePoint has "been profitable all along," so the acquisition is not going to put a dent in Rackspace's future earnings. The company has more than 500 customers.
Bret Piatt, who is in charge of corporate development and strategy at Rackspace, says that Rackspace has been offering SharePoint hosting for the past four years and has seen rapid adoption across the Rackspace customer base. "We've got a great team of Rackers, but the SharePoint911 team is unparalleled in the industry."
The financial details of the SharePoint911 acquisition were not divulged.
The deal is similar in some respects to the Rackspace acquisition last February of Anso Labs. Anso was a subcontractor to NASA on its "Nebula" compute and storage cloud, an effort that ultimately was transformed through an alliance with Rackspace into the OpenStack cloud controller project in July 2010.
It is the Anso team, now working at Rackspace, that has augmented the preexisting cloud development team at the hosting company and that allows Rackspace to peddle services to customers under its Cloud Builders program.
As for SharePoint, Microsoft says that there are around 125 million seats in use worldwide, and that around 65 per cent of the software giant's enterprise customers use it to collaborate on projects.
Piatt was not tipping any cards, but conceded to El Reg that if it was going to buy any more services-oriented specialists, they would be companies that have expertise in technologies that have already been broadly adopted – such as SharePoint – or have the prospect of being broadly adopted – such as OpenStack.
Those of you with services expertise with Exchange Server, SQL Server, and any open source alternatives might want to think about contacting Piatt if you are ready to cash in. ®


text:
ODU Hosts VCU In Whiteout Game Saturday
February 13, 2009
By ODU Athletics
By ODU Athletics
Feb. 13, 2009
The ODU Monarchs (15-9/8-6) host the Rams of Virginia Commonwealth (18-7/11-3) Saturday at 2 p.m. in the Constant Center. The sold out contest will be the annual whiteout game as all ODU fans are asked to wear white.
The Rams are led by All-CAA guard Eric Maynor (22.6 ppg), followed by center Larry Sanders at 10.8 and guard Joey Rodriguez (10.0). Gerald Lee, a two-time CAA Player of the Week this year leads the Monarchs at 15.3 points per game and 5.8 rebounds. Ben Finney is next at 10.4 points and 6.3 rebounds and Keyon Carter is third at 8.5 points per game.
Sophomore guard Darius James leads the CAA in assist/turnover ratio and is averaging 4.7 assists. VCU defeated ODU Back on Jan. 17, 61-44 in Richmond.


text:
Message Board
Linda Blesser Message Board
Talk about the novels, new and used books that Blesser has written!
Author Blesser's Book Reviews
Brokos @ Twilight.com
Ireble Heart Books, May 2002 ISBN 193174226x He is born of a mortal woman and a vampire father. He maintains one foot in both worlds but belongs to neither. His mother's human blood weakens Roger Wannamaker's vampiric powers, a situation that leaves him frustrated and angry. He can't understand why his father keeps marrying mortal women but he intends to wed a full-blooded vampire. While online, he notices a chat room called Transylvania an...


text:
Kane & Lynch: Dead Men – FAQ/Walkthrough
Xbox 360
FAQ/Walkthrough by Probester
Version: 1.0 | Updated: 01/19/08
_ __ _ _ _ | |/ /__ _ _ __ ___ __ _ _ __ __| | | | _ _ _ __ ___| |__ | ' // _` | '_ \ / _ \ / _` | '_ \ / _` | | | | | | | '_ \ / __| '_ \ : | . \ (_| | | | | __/ | (_| | | | | (_| | | |__| |_| | | | | (__| | | | |_|\_\__,_|_| |_|\___| \__,_|_| |_|\__,_| |_____\__, |_| |_|\___|_| |_| |___/ ____ _ __ __ | _ \ ___ __ _ __| | | \/ | ___ _ __ | | | |/ _ \/ _` |/ _` | | |\/| |/ _ \ '_ \ | |_| | __/ (_| | (_| | | | | | __/ | | | |____/ \___|\__,_|\__,_| |_| |_|\___|_| |_| Kane and Lynch: Dead Men Walkthrough/FAQ Probester/Sam C. firstname.lastname@example.com AIM:FishyProbe Xbox 360 =============== Table of Contents =============== 1. The Controls 2. The Difficulties 3. The Weapons 4. Impact 5. Trail 6. Withdrawl 7. Cracking Up 8. The Mizuki 9. Exchange 10. Reunion 11. Breakout 12. Retomoto Tower 13. Tokyo Streets 14. Freedom Fighters 15. El Capitol 16. Bird's Eye View 17. Within the Walls 18. Choice 19. Consequence 20. General Hints 21. Version History 22. Closing =============== 1. The Controls =============== Character Movement - Left Analog Stick Camera/Aim Movement - Right Analog Stick Sprint - Left Analog stick (Click or hold briefly while moving) Climb, reload, throw back grenade, use control panel button- A Button Crouch - Left Bumper Precision Aim- Right Bumper Fire Weapon - Right Trigger Zoom In Sniper Rifle- Y Button/UP on D-Pad Zoom Out Sniper rifle- B Button/ Down on D-Pad Throw Grenade - Right Bumper Fast Weapon Switch - Up on D-Pad w/o zoomed in scope Fast Grenade Switch - Down on D-Pad w/o zoomed in scope Select Crew Member - Left or Right on D-Pad Radar/Objectives - Left Analog (click while stationary) Inventory - Right Analog (click) Pause - Start Objectives-Back Crew Controls -------- While controling the crew, tap to give order only to selected member, hold to issue order to the entire crew. Regroup - X Move - B + crosshair over location desired Attack target/area- Y+ crosshair over enemy/location desired =============== 2. The Difficulties =============== Aspirin -------- Asprin is essentially "easy". There will be less enemies then usual, Kane and Lynch will be able to take more damage before bleeding out. Enemies will also be weaker and miss more. Codeine -------- Codeine is the "normal" difficulty. All enemies do standard damage, and the intended number of enemies spawn. Kane and Lynch take a reasonable amount of damage before needing to be saved. Morphine -------- Morphine is the "hard" difficulty. Kane and Lynch can take less damage before being seriously injured, enemies do more damage and miss much less. Bleed out time when seriously injured is also significantly reduced, so you're pretty much dead unless a teammate is right beside you. OVerdose time is also raised, so you can't be revived as often. =============== 3. The Weapons =============== Hand to Hand ==== Kane seems to be quite an expert at hand to hand combat, and he can do a variety of melee attacks, including a neck snap, flips, and many different knife attacks involving the use of his trusty pushblade. Lynch seems to be less sophisticated when it comes to beating the crap out of his enemies, and he usually does exactly that, with a brutal combination of kicks and punches. All melee attacks are instant kills, though Lynch's attacking animations are usually longer. USP ==== The H&K USP(Universal Self-loading Pistol), is a compact,powerful and efficient pistol design. Used by law enforcement agencies across the world, the USP is Kane's favored sidearm, and apparently, the only automatic loading pistol in the game. While it is accurate and can be fired as fast as the user can fit the right trigger, it lacks the firepower to quickly dispose of enemies. The USP comes in several different "types" throughout the game, the standard USP, the USP with taclight underneath, and the USP with a silencer. Note that none of these accessories are removeable. and the taclight's beam has no actual effect on the game. MP5 ==== The MP5 is considered one of the most accurate and reliable submachine guns in the world, and is used by police and special forces world wide. The MP5 can be found in the hands of police, SWAT and security officers earlier on in the game, and occasionally in the hands of a gangster or army grunt later on in the game. While ammo is almost always availible for the gun, it, unlike it's real life counterpart, isn't particuarly accurate, though still a much better choice then many of the other automatic weapons in the game. M870 ==== Standard issue police shotgun, and is also a popular choice for firearm owning civillians. The most basic of weapons is also one of the most powerful, although the power decreases at long range due to the spread of the shot. SPAS-12 ==== Italian made combat shotgun. Though offically designated the Sporting Purpose Automatic Shotgun, it was originally designed for military use. It's complex mechanisms lead to many police and military forces turning down the SPAS-12, and the gun has since then become a collector's item. Lynch starts the Cuba missions with this gun, and it doesn't seem to appear anywhere else in the game. The SPAS-12 has increased power and range over the M870, although the range is still severly limited. The magazine tube capacity appears to be slightly larger then the M870. P90 ==== The P90 is a compact, top loaded submachine gun designed to be a PDW, (personal defence weapon). Kane has this weapon for the first few levels in the game. While it isn't so accurate on automatic fire and lacks the power to put down targets quickly, the P90 shines are close range because of it's high rate of fire and large magazine capacity. SIG552 ==== The SIG 552-2 Commando is the carbine version of the successful SIG 550 battle rifle. Featuring a short length and rails to mount accessories, this game was likely designed with special operations combat in mind. The SIG 552 appears to be Kane's primary weapon of choice, and it should be yours as well. The gun has a decent ROF, amazing power and surprising range. The SIG 552 is also one of the most controllable and accurate guns in the game, whether fired on single shot or full auto. Note that this gun isn't as common as the M4 or AK, so don't expect to find too much ammo for it. M4 ==== The M4 is the shorter, special forces version of the M16 assault rifle. The M4 is rather inaccurate in the game on automatic fire, and aim should be readjusted after two of three semi auto shots. The M4 can be found used by SWAT officers and army soldiers. AK101 ==== The AK 101 is a descendent of the AK-47 assault rifle. The AK is found on army grunts later in the game. While ammo should be plentiful, the lack of accuracy is a major down side to this gun. Appears to do more damage then the M4. Sniper Rifle ==== The sniper rifle only appears in certain areas, and can also be found on the dead bodies of police sharpshooters. Holding down the left trigger button enables the user to zoom in on unsuspecting enemies. Note that the rifle is bolt action, so be prepared for time between shots. Also comes silenced in some later levels. RPG-7 ==== The RPG-7 is a launcher with a grenade encased in a rocket. This is used in the game to destroy BTR APCs, jeeps, and helicopters. The RPG-7 can also be used against infantry, though the splash damage radius is surprisngly limited. Note that after you fire a rocket, the launcher tube will be dropped, and you can not find reloads for it. In order to fire another rocket, you will have to find another launcher. AG36 ==== The AG36 is a compact grenade launcher designed by HK to be attached underneath the G36 assault rifle, or as a standalone weapon. It must be reloaded after each shot, and fire grenades similar to those that you can throw by hand. The explosion and splash damage is also similar, making this weapon only a good choice when you know that you can hit a large group of enemies for sure. The AI teammates occasionally carry this weapon, though they will not fire it and prefer to use their sidearms instead. M249 ==== An FN designed machinegun commonly known as the M249 SAW, after it's US military designation. The M249 has an extremely high rate of fire and ammo capacity, but the recoil makes this gun difficult to control in fully automatic fire. =============== 4. Impact =============== After the cutscene, your screen will be blurred. Immediately start walking after Lynch. Don't worry about getting shot, just start moving. When you're in the alley with Lynch, a small cutscene will start. Afterwards, move foward and pick up the pistol on the ground by pressing A. Move down the alley and shoot the cop that pulls up in a squad car. Reload, and take his ammo. Keep following your group of men down the alley, where you will climb over a van and a fence. In the junkyard area, wait until the men lift open the garage door with you, then slip under the door and take cover behind one of the stone pillars. Press the left trigger to pop out and shoot. Release the left trigger to get back into cover. Start taking shots at the cops who attempt to enter the garage, and the ones outside hiding by the police cars. When they are dead, your crew will start advancing outside. Make sure you pick up one of the MP5 submachine guns from the dead police officers and ammunation for the gun. Shoot any cops in view in the street, then sprint and follow your men across by pressing left thumbstick down. Follow your men into the abandoned building and up the stairs. Leave the office area and move left. Jump down one level and start shooting at the police officers below. Jump down into the warehouse and exit from the loading bay door. Run across the alley and into the back door of the alley. A brief moment of peace will occur when your men are on the phone. One of the masked men will try to open the front door, and he will get cut down. Run up and take his SIG 552, as it's much better then your current gun, and possible the best gun in the game. Hold the left shoulder button to crouch and start taking shots at the cops outside. Retreat into the rear of the diner if you start taking too much damage. When the door finally falls open, uncrouch and run outside. Starting shooting at the SWAT officers. If you run low on ammo, look for any of the men with a white ammo symbol hovering above their head, and walk near them for some additional ammo. When enough of the cops are dead, one of the men will scream for you to head into the donut shop. Sprint inside and take cover until all of your health returns, then pop up and start shooting at the cops that are rapidly surrounding your position. Hold off the cops until the van arrives, then sprint out the back door of the donut shop and run towards the van. A scene will occur, and you will escape. =============== 5. Trail =============== Trail is a training mission to make sure the player undertands the controls before continuing any further in the game. Move towards the rear of the car to trigger a small scene. Hold the right thumstick down, then press UP on the directional pad to hand the shotgun to Lynch. Pick up the P90 yourself by pressing A. Pick up the Magnum revolver and hand it to Lynch by pressing down on the right thumstick and pressing down twice. Pick up the USP handgun for yourself and move over to the vending machine area. Take cover behind the vending machine and blind fire by pressing the fire button without holding down the left trigger to aim beforehand. Afterwards, show Lynch how to aim from cover. Unsnap from cover afterwards, then move towards the car and pick up grenades from the trunk. Throw a smoke grenade by holding down the right bumper and releasing when you think you've had enough power "charged up". When the grenade demonstration is done, a brief dialogue will take place between Kane and Lynch, and Kane will order Lynch to move over to the scaffolding. Run up the escalator over to the top of the scafolding, and a small cutscene will start. From your position, starting shooting at the security guards. When all of them are dead, or enough of them are dead to ensure your safe escape, rappel down and press X to make Lynch follow you. Run over to the exit and wait for Lynch to catch up. =============== 6. Withdrawl =============== Move down the stairs to your left and run over to the van. Move close to the vault breaker for a small scene. After the scene is over, run over to the dumpsters in front of the van and climb over the fence. Do not take your gun out. Sprint to the guard standing in front of the open door and press A quickly to perform a melee attack on him. Immediately run inside and attack the second guard before he can call her backup. Move up the stairs, and another small scene will start. Run up the stairs, still without drawing your gun, and be ready to perform a melee attack on a final guarding coming down the stairs. When he is dead, run up to the roof and climb up to the raised level. Move over to the vent system and toss a grenade inside by pressing A when beside it. Move over to the rappel point on the edge of the roof and wait until the truck honks the horn. When it does, get on the rope, but do not move down yet. When the truck start driving into the loading bay, drop down and pull out your P90. Shoot or use a melee attack on all of the guards in the loading area. When they are all dead, Kane will order the vaultbreaker to open the bulletproof glass security door. The vaultbreaker will tell Kane to keep him covered. Aim your gun at the glass in front of the security panel he is using. Shoot the two guards through the glass. Reload and wait until the vaultbreaker is finished, then step inside. Kane will tell Lynch to go upstairs and secure the lobby. After a brief debate, Lynch will go. Lynch Specific Walkthrough ----------------------- While Kane is busy downstairs breaking into the vault, Lynch will have to secure the lobby. At first, all Lynch has to do is holding off the occasional cop that attempts to enter the lobby. If you stand near the entrance, you can kill most of them pretty quickly. Later on, Lynch will go nuts, and the hostages will look like armed police. It makes no difference whether or not you kill them. Your main objective is pretty much to hold off the siege of police until Kane and the vaultbreaker arrive. ----------------------- With only the vaultbreaker now, move down the stairs and confront a group of security guards. When they are all dead, move down the stairs to the vault. The vaultbreaker still start...vault..breaking, and you will have to protect him from the security guards that will rapidly descend on your position. It is a good idea to go up one flight of stairs and take cover on this level. Note that the vaultbreaker cannot revive you at this point, so if you die, you will have to retry this entire section again. Start shooting at the cops and the security guards as they advance down the stairs. Eventually they will start lobbing teargas. If the gas starts to affect your aim, either throw the grenade elsewhere or move to a different piece of cover. When the vault breaker is done, he will rejoin you. Clear out the entire hallway once again, then switch your P90 for one of their MP5s. Gather ammo, make sure all your guns are reloaded, and step inside the vault. As with last time, you will have to protect the vaultbreaker while he rigs the inside of the vault with explosives. More cops and security guards with tear gas will appear. Kill them, then run back downstairs and into the vault. After the short scene, run all the way upstairs and head into the main lobby where Lynch is apparently going nuts. In the lobby, approach Lynch to start a brief conversation. Run over to Lynch's duffel bag to pick up some frag grenades. In this area, try to avoid standing near the open door or windows for too long, as a police sniper will try his best to shoot you. A crosshair will appear in the corner of your screen when you are in the sniper's view. This is your hint to move away from your current position. Start shooting cops as they enter the building. Quickly lob a few grenades out the door if you wish. When you've held off the cops for a while, your getaway van will back up and smash it's way inside the bank. Get into the back quickly to make your escape. =============== 7. Cracking Up =============== As soon as the doors of the van are open, equip your P90 and start shooting at the pursing police cars.Hold down the L Button to keep your aim steady. Keep this up until the van stops in a tunnel because the police have blocked the way. Get out, and kill two cops that arrive just behind the van. Stay low as you advance up the tunnel and kill any cops you encounter. Duck behind a car when the sniper has you in his sights and stay behind the car until he loses you. Kill the cops at the barricade at the end of the tunnel, and the van will move up. Get back into the back of the van to continue. Once again, while in the van, your guns are fully loaded and you have infinite ammo. After another short chase, you will be knocked out of the van and off the road. You will now have to protect the van while it is being repaired. Watch the hill behind the van, as a bunch of police will pop up on top of it. Cops will start coming from the main road, and more will appear on the hill with the wrecked cars stacked on top of it. After all of the cops are dead, Lynch will ask Kane about the bag. Retrieve the bag from behind the pillar by where the van was intially wrecked. Kill the cops who appear on the hill rejoin the van as it makes it's way back onto the road. When it is back in position, get back into the van. Start shooting at the police cars like before, until the van drives down into a subway. Sprint away from the van as fast as you can, and run down the stairs to the tracks. You will now have to hold off the police until the trains can arrive. Take cover and start shooting as the SWAT cops come down the escaltors. Turn around and start shooting at the cops that came down the other side. Take cover and keep shooting until the train arrives. When it does, run into the open door and escape. =============== 8. The Mizuki =============== After Kane and Lynch get searched, start making your way to the back of the club. Do not attack any of the guards. At the rear of the club, go up the stairs and melee the guard there. Pick up his gun and walk through the doors in front of you. Sprint up to one of the guards and melee attack him. Lynch will do the same to the other guard. Gather ammo and enter the office. After the scene, shoot the guard with the MP5 that will run up above you. Tell Lynch to stay in the office by looking at the ground and holding B. Run back outside to where you attacked the two guards in front of the door and prepare to kill any guards that come up the stairs. If you wait a while, most of the guards will move up the stairs to try and kill you. When most of the guards have been killed, you can move out onto the walkway and attempt to spot any remaining guards on the dancefloor. They will be holding large flashlights, so they aren't partiuclarly hard to spot. Move down to the dance floor and start making your way through the panicing crowd towards the bar area. A few more enemies will be in this area. Climb over the bar and check behind the bartender for some grenades. Move near the stairs area and throw a grenade in the stairwell. This will either kill two guards, or cause them to run towards you. Shoot them both, then tell Lynch to move to the stairwell. Note that the entrance is blocked so don't even bother trying to leave that way. On the second floor, a couple of guards will start opening fire on you from the right of the stairs. Kill them, then tell Lynch to follow you and run to the third floor stairs. Tell Lynch to stay on the landing while you clear out the third floor. Move along the third floor and kill any guards you encounter. You will eventaully reach a fire exit. Tell Lynch to regroup with you and open the door. Open the door to the roof for a short scene where Yoko escape from Lynch. Move out onto the roof and up the stairs. Run down the next set of stairs, and you will find yourself by the skylights above Yoko's office where you killed the guard with the MP5. Pick up the MP5 and shoot the two guards below. Jump down into the office and knock Yoko out. Move out onto the dance floor and start shooting the guards there. Pick up their MP5 ammo as you go. As you move towards the bar, you will see two enemies taking cover in front of the stairs. Run in front of the bar so that you have a clear shot at both of them. Reload, take their ammo, and tell Lynch to advance to the stairs yet again. Kill any enemies who come down the stairs, or run up to the second floor and kill them. Reload, and run to the third floor. Clear out the enemies here all the way to the fire escape. Make sure to kill the enemy in the bar area below the fire escape. Tell Lynch to regroup with you, and escape to the roof again. Move up the stairs and take cover. You will have to deal with a few more guards here. Run down the next set of stairs and ignore the skylights this time. Run up the large set of stairs and tell Lynch to take cover behind one of the large air conditioners. Kill the enemies that rush onto the skylights and start firing at you. Cross the first set of skylights and kill the enemy on the ledge above you to your left. You will now all have cross all of the skylights. Use the camera to see the reflection in the glass, or simply just walk across the beam slowly. On the either side, call Lynch over to you. He will move directly over the beams. Run up the long set of stairs to finish the level. =============== 9. Exchange =============== Equip your 552 and move towards the Pagonda in the middle of the bridge. When you find that it is empty, pick up the phone on the ground. After the scene, immediately go into a crouch and take cover on the side. Start shooting at the enemies across the bridge. When they are dead, run out into the open and start looking at the overpasses for lone figures standing by vans. Target them for Lynch to press Y. Both snipers are across from each other. When they are dead, start making your way back to the van. You will encounter a swarm of enemies. As you make your way to the stairs, watch out for another sniper of the second flight of stairs. Take him out so that you can kill the rest of the Yakuza without trouble. When they are dead, run up the stairs to rejoin Lynch. On the overpass, take cover behind the stone barrier and start shooting at the cops hiding behind their cars. A van with more cops will pull up. You can fight them if you want, but you can simply escape with your crew in the van quickly and avoid the fight altogether. =============== 10. Reunion =============== After the cutscene, immediately climb up the hole and attack the man standing right in front of you with a pistol. Kane will beat the living crap out of him with the shovel, literally. You screen will be stuck in "tunnel vision" for a few moments. Pick up a pistol and help Lynch kill the remaining enemy. Reload, and gather ammo. The first wave of enemies will appear north of the pit. All three of them will run down the hill and take cover behind the pillars. Reload your gun and run up to the constructed area above the pit. You will see two SUVs pull up. Quickly run over to the farther SUV to the driver's side, where no one else can shoot you. As soon as the driver steps out, melee attack him. Use the SUV as cover while you pick off the other enemies. Reload your gun and gather ammo. The next wave will come from the west side of the pit. The enemies will get out of vehicles above the construction site and make their way down. Start shooting at them as they climb down, and kill them as they drop to the ground. Take the MP5 one of them will drop, and gather ammo. More henchmen will appear from behind the pit. Use the MP5 to mow them down quickly. Gather the ammo they drop for the MP5. If they don't get killed as they're getting out of their SUV, some of them will drop into the trench. Kill them before they approach the pit and try to kill Jenny. After the short scene, DO NOT move. The giant truck will miss you. Stand up and turn around. Start firing at the gunman on the back of the truck. When he is dead, reload your MP5. As the truck turns around, start unloading everything you have on the window of the truck. If you don't kill the driver the first time around, the truck may or may not crush Jenny. This appears to be random. If it does not, repeat the process of shooting at the truck's window. Don't worry about hitting the physical driver. As long as the window breaks, the driver will die. After the truck is stopped, the mission will end. =============== 11. Breakout =============== Switch to your USP and start unloading on the window at the spot where the guard is shooting at you on the other side to quickly break the window and kill him. Reload, and run through. Kill the two guards in the visitation area, and move into the next two rooms. Shoot the glass and kill the two guards behind it. You will see a set of double doors open to the outside. Kill the two guards across the gap if they are there, if not, sprint to the other side and kill them. Either way, don't stand still and shoot between buildings, as you will be put down by prision guard snipers. In the gated area, kill the two guards on top of you. Run into the control room and shoot the guard there. Use the control panel to open the barred door. Run back out into the hallway and kill the new guard up above you. Run past the now open doorway and into the cell block. Take cover behind one of the pillars and start shooting at any guards that fire at you. Run upstairs and kill any guards you encounter on your way to the control room. Use the control panel, and a small scene will occur. If you have not already,kill any remaining guards in the block. Run back downstairs and move over to the only cell with a green light above it. Open Rific's cell and talk to him. A few guards armed with shotguns should enter the cell block. Kill them, and exit the way the guards came in. In the corridor, watch through the window as an inmate strangles a guard and releases the door lock for you. The inmate is then shot by a guard. Run into the room and kill the guard. In the next area, take cover on the side of the doorway and start shooting at any inmates that shoot at you, and the guards on the second floor and behind the mess hall counter. When they are all dead, reload and move into the mess hall. Follow the orange line, as Rific says. Do not bother trying to shoot through the bars in the kitchen area, as you cannot enter that area right now. Run down the stairs and into the laundry area. Be prepared for the guards that attempt to ambush you around the corners. When the guards are dead, run to the back of the room and open the double doors to free Thapa. After the short scene, move back to the stairs the way you came. A bunch of guards will stream into the laundry room. Stay behind cover and lob a few grenades to flush them out of cover. Kill any remaining guards and run up the stairs. Use a melee attack on the guard at the top of the stairs before he can do any serious damage. Run into the kitchen area and take cover. Shoot at the guards at the rear of the kitchen. If they launch tear gas at you and it starts to affect your aiming, throw the grenade back. When they are dead, move to the double doors leading to the outside and take cover behind the closed one. From here, kill the two snipers on top of the guard tower that you can see. Run outside and shoot the sniper on the right on top of the roof. Climb up the overturned dumpster in the corner and onto the roof. Run two the other side of the roof, where you will have an excellent view of the ground. Shoot the guards and drop down to the ground. Run into Cellblock B and talk to Shelly. After another short scene, run back into the main cellblock area and start killing the guards above you. Run up the stairs on the left side of the block and kill any guards you encounter. Use the panel in the control room at the top. Move past the control room, and a set of double doors will open for you. Another brief scene will occur where Shelly will yell up at you. The next set of doors will open for you when you get near them. In the next area, kill the guards around the fence and run around to the other side. Enter the building and run up the stairs. Send your team up the stairs at the top before going up yourself. Kill any guards your team hasn't taken care of, then hit the large red switch that opens the prision yard gates. Crouch as soon as the gates are open to avoid the helicopter's fire. Rappel down to the yard as soon as it changes position. Run outside and wait as the prisioners break down the fence for you. Shoot at the helicopter if it starts to give you trouble. If it takes enough damage, it will fly away. Shoot any guards in your way and make over to the prision transport, the large red truck. Make sure your team is with you, and the mission will end. =============== 12. Retomoto Tower =============== Start the mission by commanding your men to attack the enemies standing on the helipad. Take out your gun yourself and enter the fight. When all of the enemies are dead, run over to the edge of the roof for short scene. Rappel down and plant the bomb on Retomoto's window. Run into the right corner and crouch. After the bomb plays, join your team as they open fire on Retomoto's bodyguards. It would be a good idea to stay crouched while in this room, due to the lowness of most of the cover. When all of the bodyguards are dead, move over to Retomoto for a scene. After Kane takes the briefcase, stay crouched behind the table and aim at the door. It will been busted open, and a large group of men will enter. Concentrate your fire on the largest one, as he is wielding an M249, which will take down your health pretty quickly. Run outside and kill the enemy waiting on either the left or right side with a pistol. Take cover behind the receptionist's desk and kill the enemies that start to approach you. Slowly start making your way down the stairs and killing the enemies on each level. As you reach the bottom floor of the atrium, take cover on either side of the hall leading to the elevators. A number of enemies will start arriving on the elevators, including another large, light machinegun leading goon. Lob some grenades into the area if needed. When the enemies are all dead, gather all of your men and enter the farthest elevator on the left. =============== 13. Tokyo Streets =============== Exit the elevator and move down to the bottom floor. As you attempt to leave the building, the policeman with the MP5 will start shooting, so run up to him and melee attack him. Pull out your 552 and take cover behind one of the pillars. Starting shooting at the cops at gather at the entrance. Throw back any gas they toss at you, and throw down your own smoke grenades if you need to move from one side of the room to the other. Make sure your squad is in cover, too. When the cops immediately in front of the entrance are dead, order your team to move up. Tell them to take cover behind cars. When one of your men call out a sniper on the bridge, aim up and shoot the officer on the skybridge. If a sniper starts to draw a bead on you, duck behind a car until he loses interest, then continue to move. Order your men from car to car, and avoid staying behind a certain car too long, as the cars will blow up after it has taken sufficent damage. Another sniper will appear on the highway overpass in front of the skybridge. Run up the stairs to the skybridge and use the metal fence on the railing as cover while you pick him off. From this position, take out any other police officers you can see before running back to the ground. The sniper rifle that was dropped on the skybridge can be useful for taking out the SWAT officers that show up with riot shields. Switch back to your 552 and proceed along the street until you can turn left. Keep moving and you will reach a vantage point above the bus station. Ignore the civillians and start firing bursts at the SWAT officers below. More and more of them will continue to enter the area. When most of them are dead, run down the stairs and through the terminal. The SWAT officers will continually spawn beside certain busses, so there's no point in trying to kill them all. Run to the end of the bus terminal, where you'll encounter more SWAT officers with riot shields. Lob a few grenades or kill them with a storm of gunfire. When they are dead, make sure your team is with you, and sprint over to the van to escape. =============== 14. Freedom Fighters =============== (This level name is a reference to another game by the makers of Kane and Lynch: Dead Men. Freedom Fighters was another squad combat based game.) As soon as you start the level, look to the table on your left for an AK. Pick it up, and swap it for Lynch's SPAS 12. Pick your 552 back up. Now that Lynch is equipped with a ranged weapon, he can better assist you on this level, as you're going to need all the help you can get. From this vantage point, use your 552 to kill any enemies that you can see. Don't bother shooting the guys in green uniforms scattered on the balconies of the other building, as those guys are on your side. Drop down and a small scene will start. Move to the front of the building and take cover behind one of the pillars. Use this pillar as cover while you pick off any remaining enemies in the area. When most of the enemies are dead, leave the building and sprint to the right. Use the concrete barriers and the buildings as cover while you advance. A couple of enemies will appear. Shoot them, and take out the gunner who will start using the turret before advancing up the steps to the church. Use the church itself as cover while you move around it. On the left side of the church, you will see an enemy on a balcony with an explosive barrel on it. Shoot it to kill him easily. A bunch of enemies will hole up in an alcove. Lob a grenade in to either kill them or flush them out. Shoot any remaining enemies and advance past the alcove to find a stash of explosive weapons in boxes. Pick up an RPG and move foward into the open. Fire your rocket at the BTR and immediately run back to the crates for another rocket. Two well placed rockets should destroy the BTR, sometimes a third rocket is needed. When it has been destroyed, retrieve your 552 and meet up with the reinforcements. Run past the BTR wreckage and towards the destroyed building on the right. Ignore any enemies who shoot at you from the left. Shoot the two enemies on the ground floor of the building, then run upstairs and kill the two enemies there. Tell your squad to regroup with you. From this vantage point, start picking off enemies as they pop up. Get back into cover to regenerate your health when you've been hit to the point where you screen starts to blur,as these enemies deal a fair amount of damage. Get back into cover whenever you gear the helicopter approaching as it's gun can do kill you quite quickly. You should be able to see a jeep on the right side of the largest monument. Launch the RPG leaning against the wall on the second floor at it. Make sure your team is following you, then run downstairs and outside. use the center monument as cover while you start taking on the mass of infantry that will swarm you. Use the RPG leaning against the monument on the second jeep that blows up. It will likely also kill a bunch of nearby enemies. When all the enemies are dead, move to the far left corner of the street. You will encounter a few more enemies. Take cover behind the cars and kill them. Run to the end of this street and make a right. Run into the ruined building, and the mission will be complete. =============== 15. El Capitol =============== Enter the main courtyard are and take cover behind a pillar. Start shooting at the enemies across from you. Ignore the enemies in the courtyard below you and get to the other side. Run into the stairwell and kill the enemy above you, hiding behind the sandbags. Run up the stairs and kill the two enemies on the right. Move out onto the roof and take cover behind the barrels. Kill the enemy soliders on the roof. Pick up an RPG and launch it at one of the two BTRs in front of El Capitol. Grab an M4 from one of the fallen enemies and give it to Lynch. Pick up another RPG yourself and take cover in preparation for the battle against the helicopter. Switch to your pistol to shoot the enemy that will appear on the roof above you. Switch back to your RPG and stay in cover. Kane will tell Lynch to get ready for the helicopter to come again. It will make a passing sweep of the roof, then turn around and hover level with the roof. It will sweep the roof with it's machine guns. When it passes your section of the cover, pop out and fire your RPG at it. Repeat this process until the helicopter goes down. When it does, your tank will advance, and you will be able to rappel down. Retrieve your 552 and climb down with Lynch. Make sure you have your team with you, and run to the left side. Take cover behind the stone barriers and start popping up and shooting the enemies that will come pouring out of the building. Take out any enemies mounting machine gun turrets first. When the enemies outside are dead, regroup your team and head inside. Kill the few enemies on the ground floor and head up the stairs. Kill the bunch of enemies here, and head into the next room. An enemy will attempt to launch an RPG at you and miss. Kill him before he has the chance to shoot again. Kill the men mounting the turrents and check the wooden box by the fallen pillar for some grenades. Head into the large circular room and turn right. Sprint foward to the large piece of fallen stone on the right to take cover. Pop out and shoot the enemy mounting the turrent on the left. When you have regained any health lost from fighting him, repeat the same process for the turret on the right. The barricade will explode afterwards. Follow the blood trail and kill the masked gunman. Run up to the body for a short scene. Enter library and kill the rest of the enemies. When all of them have been cleared out, a dialouge will start and the level will end. =============== 16. Bird's Eye View =============== Run foward and meet up with Carlos at the cliff. After a small cutscene, continue down the path. A bunch of enemies will suddenly apppear in front of you. Don't worry about them setting off the alarm flare, as they will miss and bounce off the cliff. Kill all the enemies and proceed forward past the mounted machine gun. Instead of use the rappel to go down the waterfall and into the fields, go into a crouch and use your silenced USP on the sentry patrolling the fields below you. Move foward slightly and start firing your 552 at the enemies gathered in the hut. Aim for the ones mounting the machine guns first. When they are all dead, run up into the hut and start shooting at the enemies behind it. Don't use the mounted machine gun, however, as it will only get you killed because you have to remain stationary and in the open. When they are dead, pick up one of their rifles and give it to Lynch. Move past their bodies and to the higher ground on the right. Shoot the explosive canister by the mounted machine gun. Immdiately kill any remaining enemies. If they start scattering in various directions, kill the one heading towards the edge of the cliff first, as he will set off the signal flare if you don't. More enemies will storm in from behind the outpost. Kill them all, then drop down to the left and cross the bridge. Move through the narrow rock path and you'll arrive at a burning village. Move into the large wooden building here in a crouch. Pop up in the window at the back of the house and shoot at the enemies by the jeep. The jeep itself will reverse out of your sight. Kill the rest of the enemies on foot, then move to the right of the window and onto the porch of the house, where you'll see the gunner waiting on the machine gun. Kill him, then take the stairs to the ground. Run past the jeep over to the raised bridge. Look to the right of the bridge to see a smaller rope bridge. Shoot the enemy on it quickly, so that he does not set off a signal flare. Rappel down from the bridge into the valley. Follow the path along the river until you reach the edge of the cliff. From this vantage point, start shooting at the enemies below. Back up if you start taking too much damage and wait for your health to regenerate. When Carlos says that the jeep is trying to escape, concentrate your fire on it until it explodes. When the firing stops, rappel down to the village from with team. Kill any remaining enemies and then move over to the bridge at the rear of the village. =============== 17. Within the Walls =============== Run up to the fallen tree trunk with your sniper rifle equipped. Look up to see a guard tower. Zoom in and shoot the guard in it. Run foward along the path a little and you'll see a guard patrolling the area near where Carlos will rappel down. Use your silenced pistol on him. Run foward on the path to get a good view of the three enemies. Lob a couple of grenades down on them and finish the job with your silenced pistol if needed. Move foward yet again and shoot the guard in the tower near the front gate. Lastly, kill the enemy standing right beside the front gate itself. If any of these enemies escape you, they will run inside the gates and alert the compound, sending more enemies your way. While you can still pass this segment in this manner, it is much easier and faster to simply just kill these few enemies in a stealthy manner. Either way, when all of the enemies are dead, tell Carlos to move over to the front gate. Hold your position while Carlos disappears into the hacienda. Sprint down the path to the rear of the hacienda and climb up the small ledges. At the rappel point, shoot the enemy near the cheap right below you. Start sniping off the guards as you see fit. There doesn't seem to be a way to remain stealthy beyond this point. Reinforcements will storm into the courtyard. Stay up in this position as long as you can, picking off enemies. If you take too much damage, retreat backwards and wait for your health to regenerate. Make sure to shoot the gunner using the machine gun in the back of the cheap that will pull up before he can pin you down. When the way looks clear, send your team down into the courtyard. When the way looks reasonably clear, climb down yourself, with your pistol equipped just in case. Regroup with your team and take out the enemy in the guard tower in front of the jeep that pulled up during the battle. Use the sniper rifle's range to your advantage while you pick off the enemies across the courtyard. To the right of the guard tower, you will see a grey building with an enemy standing on the second floor. Shoot him before he can shoot you, as he is a sniper. When all of the enemies in this area are dead, move foward towards the grey building. To your right, you will see an opening into another part of the courtyard. Make sure your team is with you, equip your pistol and sprint inside. Sprint to the right and up the stairs. Stay crouched and pull out your sniper rifle. Start picking off enemies from this position. Keep low and don't move if you need to regenerate health. The enemies mounting the turrets should be priority targets. Watch out for the enemies that will occasionally attack you from the side. When you've run out of ammo for the sniper rifle(assuming you haven't already, swap your rifle you Shelly's 552, or a rifle from one of the side attack enemies on the same level. When the courtyard looks clear, send your team down to make sure. Help them kill any enemies that remain. Regroup and move over to the the archway behind the jeep. Make sure the team stays inside the cover of the enclosed area, and start picking off any enemies you can see. If the fire gets too heavy or you want to move out slightly for a better angle on an enemy, toss some smoke grenades out of the arch for slightly better cover. When the courtyard is sufficently clear, order your team to move to the wall/ledge by the stairs to take cover. This will give them a better view of their enemies. Help them take out the enemies shooting from the windows. Wipe out any remaining enemies in front of the manor, then run through the blue double doors for a cutscene. When you regain control of Kane, shoot the mine by Carlos at any time to end the talking sequence. Immdiately run for cover and start picking off the enemies above you. When you have killed all the enemies, or enough of them to sprint over to the exit, do so and finish the level. =============== 18. Choice =============== This level is mostly a rail shooter. You will be in the back of the jeep mounting the machine gun turret, and Lynch will be in the passenger seat shooting with an AK. Your primary focus on the dirt path should be to eliminate any enemies in your way before they do any serious damage to you. Remember that you cannot be revived at all during this segment of the level. Eventually you will turn around and head into a cave, then towards an airstrip. In the airstrip area, your goal is to shoot down all of the guard towers before they can launch a rocket at you and blow you up. Always aim for the guard towers before anything else. Continue blasting away at the guard towers and jeeps when on the main airstrip. The jeep will start chasing the plane down the runway. Aim for each of the engines and shoot it until it takes sufficient damage, then move onto the other. The plane will stop at the end of the runway. All three characters will get out. The goal is to kill the remaining enemies on the plane, kill the last of the Seven, and rescue Jenny. If you start taking too much damage, move to the side out of the line of fire to recover, then try again. Fire in short, controlled bursts to ensure that you do not accidently shoot Jenny. Make sure not to get ambushed by the enemies hiding behind the crates in the cargo hold with shotguns. When all of the enemies are dead, run up to Jenny for a cutscene. You will then have to choose between leaving with Jenny in the helicopter, or trying to save your men. Both choices have different endings. =============== 19. Consequence =============== You only place this level if you choose to try and save your men instead of leaving in the helicopter with Jenny. You will emerge on a planked walkway at the rear of a village. You have to keep Jenny safe while fighting your way up the tall hill to the burning church on top. Run foward and kill the two soldiers. Kill the one on foot before shooting the one mounting the truck turret. One of them will drop an RPG. Use it on the enemies in front of the truck if you wish. If Lynch has reverted back to a shotgun, pick up an assault rifle from a fallen enemy and give it to him. Make your way through the village and over to the base of the hill. You will have to kill the enemies on the cliffside as you move up the hill. Do not tell Lynch to take any specific enemies, or he will run off into the hoarde of enemies and get himself shot. When you've made your way to the top of the hill, run inside the ruined church for a scene. Pick up one of the grenade launchers on the ground and start using it to repel the enemies immediately trying to storm the hill. Use up all of your grenade launcher ammo, and any that Shelly or Lynch will give you, then switch to an assault rifle to kill off any remaining enemies in the nearby area. When they are all dead, pick up the sniper rifle on the ground near your teammates' bodies. Aim down the cliff and start picking off enemies on the ground waiting for you. Most important is the enemies near and mounting the turret on the jeep in the village. When you've taken out all the enemies you can with the sniper rifle, switch back to your assault rifle and move down to the village, killing any remaining enemies. At the bottom of the stairs, go left instead of heading back to where you came from. Clear this part of the village, and you will reach a dock. Just before boarding a boat, one final enemy will appear and shoot Jenny. Note that this seems to be scripted, and there doesn't seem to be a way to prevent it. When she's hit, run over to her and start carrying her. You will drop your rifle, but that doesn't matter anymore. Shelly will abandon you, and you can kill him if you wish, he won't shoot back. Back your way to the boat at the need of the pier to escape, and finish the game. =============== 20. General Hints =============== -Overdosing is not dependent on how many times you see the adreneline shots, but how frequently you take them. Generally, it is best not to use the shots within at least 3 minutes. This of course, is difficulty dependent. -It is good to hold the X Button once in a while to ensure that your crew is keeping up with you. -While playing co-op, players cannot overdose. This means that as long as one person stays alive and can revive the player player, the duo are essentially invincible. -Multiple members of the squad will give you ammo for your guns whenever you run out. Some of them, dependent on stage, will even give you ammo twice. When using a gun such as the sniper rifle, and you run out of ammo, remember that there is a certain amount of ammo that can be obtained from your squad. -Your crew appears to be more effective at killing enemies the closer they get to them, therefore, it is a good idea to get your crew as close to the enemy as they can safely be. -Never order a crew member out into enemy fire alone, as he will likely get seriously injured, forcing you and the rest of your crew to go and save him. -Lynch is mostly equipped with shotguns. Giving him a ranged weapons helps greatly in later levels. -Note that your crew will not use weapons such as the grenade launcher and the RPG. While NPCs such as Carlos will use the sniper rifle (or at least stand around holding it) at certain points, they will likley revert to the pistol for actual combat. If any of your crew starts a level, or is somehow equipped with these weapons, swap it out for an assault rifle or SMG of some sort. =============== 21. Version History =============== Saturday 19,2008- First Version of the guide finished =============== 22. Closing =============== Kane and Lynch: Dead Men Walkthrough/FAQ Probester/Sam C. email@example.com AIM:FishyProbe Xbox 360 This may be not be reproduced under any circumstances except for personal, private use.It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and names belong to their respective owners. Copyright 2008, Probester.
View in:


text:
You have no items in your shopping cart.
The Vilano Attack Fixed Gear Bike Track Bike is an affordable, stylish single speed/fixed gear bike. Perfect for riding around campus, to work, or downtown, this urban fixie is now available in many colors and with free shipping from Road Bike Outlet.
The 45mm Deep-V wheels have matching hubs, and the frame made of tig welded hi-ten steel. Settle down into the drop bars or ride upright with the included riser bars. The rear wheel has a flip flop hub that makes it easy to change from single speed to fixed gear. The Vilano Attack is a great looking urban fixed gear bike.
|Vilano Attack Fixed Gear Bike Track Bike


text:
via press release:
VH1 Presents the Season Finale of "Saddle Ranch" with Two Episodes on Sunday, June 19 @ 9:30 & 10PM ET/PT
SANTA MONICA, CA – June 13, 2011 – From wild bull rides to wild romances, the audience's time at Saddle Ranch is drawing to a close. We've seen the talented cast battle fierce competition, juggle demanding shifts, and deal with work place tensions, all while chasing their dreams of stardom. Though this season on the infamous Sunset Strip is ending, the drama at Saddle Ranch is just beginning to reach explosive heights. In the two episode season finale of VH1's "Saddle Ranch," premiering Sunday, June 19th at 9:30PM and 10PM ET/PT, many life-altering decisions must be made about work and love that will test the determination and decide the direction of these Hollywood hopefuls.
The environment at Saddle Ranch is often full of charm, laughter, food and drinks, but don't let the pretty smiles fool you, when it came down to competition, we watched the employees bring out the big guns and fight to succeed at all costs. With screaming matches, tears, alcohol fueled meltdowns and spicy romances, the season took us on an entertaining rollercoaster. During the double episode finale, witness Nancee and Dave's quest to finally make their Hollywood dreams come true. Do they crack under the pressure or do they nail the interview that ultimately lies between them and their fate? During these final episodes, Kameron is left with some life altering decisions when her boyfriend returns to LA, while Rob and Rachel continue to go through difficult times that leave them with questions about their relationship. Be sure to tune in to VH1 on Sunday, June 19th at 9:30PM and 10PM ET/PT to also see what big surprise Candy has up her sleeve for the Saddle Ranch crew!
Bunim/Murray Productions produces "Saddle Ranch." Executive producers include Jonathan Murray, Gil Goldschein and Scott Freeman as well as Erin Cristall co-executive producer for Bunim/Murray. Larry Pollack and Sean Rankine are also Executive Producers. Executive producing for VH1 are Jeff Olde, Jill Holmes and Sean Boyle.
VH1 connects viewers to the music, artists and pop culture that matter to them most with TV series, specials, live events, exclusive online content and public affairs initiatives. VH1 is available in 95 million households in the U.S. VH1 also has an array of digital channels and services including VH1Classic, VH1 Soul, VH1 Mobile, VH1Games and extensive broadband video on VH1.com. Connect with VH1 at VH1.com.
Bunim/Murray Productions is the leading producer of innovative entertainment content. The Emmy Award-winning company is widely credited with creating the reality television genre with its hit series The Real World (25 seasons for MTV). Bunim/Murray continued to innovate with the first reality game show, Road Rules (MTV), in 1995; the first reality sitcom, The Simple Life (E!), in 2003; and the first reality soap opera, Starting Over, in 2003. Bunim/Murray's current programming includes The Bad Girls Club and Love Games (Oxygen), Keeping up with the Kardashians, Kourtney and Khloe Take Miami, Kim and Kourtney Take New York, Khloe and Lamar, The Spin Crowd and Married to Rock (E!), The Challenge (MTV), Project Runway (Lifetime) and Saddle Ranch (VH1). Bunim/Murray Productions has launched additional entities including M Theory Entertainment, BMP Films and M Music. BMP Films produced Pedro (MTV) and the Emmy Award-winning Autism: The Musical (HBO). Based in Van Nuys, CA, Bunim/Murray Productions was founded in 1987 by Jonathan Murray and the late Mary-Ellis Bunim. The company joined Banijay Group in 2010.


text:
Franklin County commissioners are expected to approve a software upgrade in the county auditor's office today, despite earlier questions about why the auditor is starting a new computer project before completing another, over-budget project.
Franklin County commissioners are expected to approve a software upgrade in the county auditor's office today, despite earlier questions about why the auditor is starting a new computer project before completing another, over-budget project.
Auditor Clarence Mingo last week requested that the commissioners approve a $2 million contract for new software to help appraisers perform the countywide valuations that state law requires. The software the county now uses is more than 20 years old, and is no longer supported.
Mingo's staff has said it needs the new software in time to complete the next three-year property assessment in 2014.
The commissioners put that request on hold because they had questions about how Mingo's office would install the software while still working to complete another multiyear, multimillion-dollar software project that determines the tax bill for each county property.
The contract for the previous project, originally awarded to Nikish Software Corp. in 2007, has been revised four times, at an additional cost to the county of more than $1.4 million. County officials have said that the original contract was underbid by Mingo's predecessor, Joe Testa.
The two systems share information but do not depend on each other to function.
Commissioner John O'Grady, who agreed to table the request last week, said he wanted the auditor's assurance that the two projects could be completed simultaneously.
"My concern is we've got $5.5 million that we've invested already," O'Grady said, adding that the county likely will have to spend more to complete the Nikish project.
O'Grady said his worries are based on having dealt with the same issue when he was the Franklin County clerk of courts. He inherited an underfunded software project when he became clerk in 2001, a project that doubled in price and went six years past deadline before it was usable. Mingo is a Republican; the commissioners are all Democrats.
Representatives of the auditor's office assured the commissioners that the two projects can be completed concurrently, largely because the new contract's winning bidder, Tyler Technologies Inc., has agreed to send workers to the auditor's office until the installation is complete.
David O'Neil, Mingo's spokesman, said yesterday that the county should be able to come to an agreement with Nikish on the final steps of the older computer project.
"The auditor's office fully intends to see this project through to a successful completion with Nikish," O'Neil said.


text:
Jai Narain Vyas University Postgraduate Exam Results 2019, Jai Narain Vyas University JNVU Latest Results Postgraduate, JNVU Postgraduate Exam Results 2019: Students, Jai Narain Vyas University conducted its examination for various courses of Undergraduate (UG) and Postgraduate (PG) like BE, BA, BCom, BSc, Engineering, MA, Mcom, MSc, MBA, MCA, BBA, LLB, Law and Other. Jai Narain Vyas University Conducting its exams regularly for both sessions, This time university published its 2019 Result. Students who appear for the exam of Jai Narain Vyas University will get there result here.Other important details like Score card, Cut off marks, Syllabus, Time Table, Question Papers, University Admissions and education news are also mentioned in this web page and university main website (www.jnvu.edu.in) regularly.
Jai Narain Vyas University Results for Postgraduate Course:-
|Result Status/News
|Declared by the university see links below for updates
About University:- Jai Narain Vyas University, formerly known as University of Jodhpur. University of Jodhpurwas established in 1962, and following four Government Colleges of Jodhpur became part of the University. I. MBM Engineering College (now Faculty of Engineering with 11 Departments), II. Jaswant College (now Faculty of Commerce & Management Studies with 04 Departments), III. S.M.K. College (now Faculty of Law and Campus of Institute of Evening Studies and also being used presently for Under graduate teaching of Faculty of Arts. This also houses Coaching Centre for Weaker Sections),
How to Check Your Results
- Step 1: Go to Jai Narain Vyas University Main website from search or directly at URL (www.jnvu.edu.in).
- Step 2: Search for result tab in university main website or search in notifications.
- Step 3: After that you need to enter your roll number or search your roll number in PDF to get your result.
- Step 4: If you did not get result from this method don't be afraid we have provided easy link for results here Below.
University Contact Details:
|Bhagat Ki Kothi, Pali Road, Jodhpur, Rajasthan 342005
|0291 262 5225
Important (Easy) Links to view results:
|Result Easy Link Jai Narain Vyas University View Here
|Result link for Postgraduate View Here
|Main Link


text:
by Paula M. Riley
Since 1862, Our Mother of Consolation Parish School has been educating the children of Chestnut Hill and its surrounding communities. Thousands of students have walked the halls of the Catholic school on East Chestnut Hill Avenue. Today, the school offers the best of 21st century learning, but its core mission has changed little over the past 150 years.
"Parents choose OMC Parish School because it has always been a place where a child can get a quality education based on strong religious values," said Bruce Hagy, OMC Parish School principal.
He looks to recent OMC Parish School graduates and proudly comments that they are accepted to the best private, Catholic and public high schools. Regardless of where they go, Hagy explained, the transition is an easy one because they have been well prepared.
Hagy judges this preparation as much more than just academics.
"By the time our children get to eighth grade they are not all "A" students, but they are all very nice kids – they are kids that I really enjoy being with, kids that I can talk to," he said. "This is because we educate the whole person here – academically, socially, and spiritually. Our kids are ready to contribute to society in a meaningful way. That foundation is laid right here."
This foundation is built upon a long tradition of education. The first pastor of Our Mother of Consolation, the Rev. Dr. Patrick Moriarity,OSA, asked the Sisters of Saint Joseph to start a school for the parish children. The sisters were running a private boarding school, Mount Saint Joseph Academy, in the current location of the Sisters of Saint Joseph Motherhouse.
The sisters agreed to help, and they organized a day school in a tenant house, which was originally part of the William Dewees Mill. Today, this location is known as Harpers Meadow, directly across from Chestnut Hill College.
In 1881, the school was moved to the OMC Parish Hall (in the basement of the church) until the school building was completed in 1887. Because of damage sustained in a fire, the school building was rebuilt in 1916.
Educating Catholic children in the late 1800s was not a popular concept. In Chestnut Hill, the Know-Nothing Party, an anti-immigrant and anti-Catholic political group, was still strongly opposed to this. When Our Mother of Consolation Church was built, the group protested and tried to halt construction.
"They didn't want the parish to have a school, and they didn't think that Catholic children should be allowed to attend any school at all," Colleen Amuso, director of advancement for OMC's parish school, explained.
Despite this resistance, the Sisters of Saint Joseph began teaching the three r's in the fall of 1862. It was just one of the storms that the school would weather.
Last year, the Archdiocese of Philadelphia decided that many archdiocesan schools would be closed or merged, based on factors such as financial stability and effectiveness of their programs. OMC was slated to merge with Holy Cross Parish School in Mt. Airy.
The school families rallied together and appealed the archdiocese's decision, proving that OMC Parish School was not just stable enough to remain open – it was thriving.
"The archdiocese's study didn't show the whole picture," Amuso said. "We were able to show what their standardized evaluation did not and that our parish numbers are growing beyond our projections."
Since the Rev. Bob Bazzoli, OSFS, became the pastor in 2005, the parish has been growing in numbers – baptisms outnumber funerals. This growth has increased the number of parishioners enrolled in the school, and as the school grows so too does the parish, Hagy said.
"A school helps building parish community" he said. "It's a continuum of oneness with family. From the baptism through eighth grade, a vital school helps the parish develop warmth and collaboration among families."
OMC's parish school families are proud of their school and dedicate much time and energy in building that community. Eileen Kallmeyer and her husband Chris have three children at OMC.
"We love everything about OMC and the parish school experience," she said. "In addition to strong academics and extracurricular programs, our kids are learning to be kind, considerate, and respectful – OMC is a place where families are friends."
Hagy brags about OMC parents and the teaching staff. He has been at the helm for six years, and before that he was a seventh and eighth grade teacher for two decades at the school. On his office wall hangs a black and white photograph of 70 students sitting in neat rows of wooden desks from 1972.
Much has changed since then.
"That was the dark ages in education," Hagy said. "It was one-way, all teacher directed where kids would only talk if they raised their hand and were called upon. Today, we have a completely different view."
He describes a very interactive environment where students still learn the basics. The classrooms may be the same ones used in 1972 and 1922, but what happens inside has changed. Much of the work is project based and collaborative and involves individual and group presentations. Academics are integrated with the OMC Parish School Code of Courtesy in which students are called to respect everyone they interact with.
"Ultimately," Hagy said, "The Code of Courtesy is based on the guiding principles of Christ."
OMC Pastor Bazzoli explained that one of the hallmarks of the school was the spirituality of the religious orders involved with the school. The parish was formed and led by Augustinian priests from 1858 to 1998, until the Oblates of Saint Francis de Sales assumed leadership in 1999. Both of these religious orders have brought their own charisms to the school experience. These, combined with that of the Sisters of Saint Joseph, brings a blend of spirituality to the school.
"The Salesian charism of 'humility before God and gentleness towards neighbor' blends with the Sisters of Saint Joseph's mission to "live and work so that all people may be united with God and with one another,'" said Bazzoli. "These spiritualities play out in our school every day. As we move forward, we will reinforce these spiritualities as unique characteristics of our school."
Members of the recently formed alumni association often associate their experience at the school with an Augustinian priest or a sister of Saint Joseph. Amuso has led the charge to reconnect alumni back to the school and hosted the first alumni events – a Pub Nite at Iron Hill Brewery and an All-Years Reunion – as part of the school's homecoming celebration earlier this month.
"They come back with so many great stories of their time here," Amuso said. "They are so excited to see the school and reminisce about their childhood days."
She invited any member of OMC's alumni from the past 150 years to come back and visit, connect via Facebook, call 215-247-1060 or send her an email at email@example.com.
Alumni are invited to the many events the school is hosting to celebrate its 150th anniversary, including monthly open houses, Catholic Schools Week in January, Trivia Night in February and the Spring Soiree in April where alumni will be inducted into the OMC Hall of Fame.
A full list of 150th anniversary celebration activities can be found on the school's website at school.omcparish.com.


text:
British American Tobacco (BAT) has signed a seven-year €160 million (£132 million) cloud-based SAP business software deal with Deutsche Telekom's IT subsidiary T-Systems.
The cloud contract will help BAT support its 200-plus brand portfolio, including Dunhill, Kent, Pall Mall and Lucky Strike.
BAT uses SAP systems to operate its businesses around the world and is investing in a consolidation programme that will culminate in a single instance of SAP operating in 65 global markets by 2016.
Over a two-year period BAT and T-Systems will move the business software into the cloud "so that SAP services will exactly mirror BAT's cyclical demands and will couple cost to real usage", said BAT.
Phil Colman, BAT CIO, said: "Our IT strategy focuses on a single portfolio of connected applications running on standardised technology to drive competitive advantage across the business. The T-Systems deal will help us to deliver that strategy."
As part of the contract T-Systems will consolidate currently ten international BAT data centres into three global data centres in Europe, Asia and South America.
SAP recently launched a multi-tenant version of its Business One ERP suite, which will be sold exclusively through partners as Business One OnDemand. Multi-tenancy is a software architecture commonly used by SaaS vendors, where multiple customers share the same instance of an application but with their corporate data locked away from each other.


text:
Create original one-block quilts with standout style. Discover the setting magic that lets you turn three versatile blocks into 30 dynamic quilt layouts.
Unlock the creative power of three approachable blocks to create remarkable projects with quilt designer Kate Colleran. Get tips for choosing fabrics, strip piecing, pressing and more. Then showcase favorite fabrics in a modified log cabin block made with strips of all different sizes. Sew a second block featuring a four-patch that creates settings with vibrant interplay between blocks. For the most dramatic block yet, combine half- and quarter-square triangles, trapezoids and star points. Discover 10 unique settings for each of these blocks and make them your own! Blend beautiful colors with hand-picked patterns for one-block quilts with all the visual interest and movement you strive for.
If you're not delighted with your Bluprint experience, we'll make it right or give you a full refund.


text:
Shepherd University
Latest Post:
Started By:
Latest Topics
14th Appalachian Festival at Shepherd
Posts: 0 - Don't miss the 14th annual Appalachian Heritage Festival on Friday, October 2 and Saturday, October 3. The concerts begin at 8 p.m. in the Frank Center Theater.
Film society
Posts: 0 - Shepherd University and the Shepherdstown Film Society continue their free film program. We should have more such "town and gown" collaboration.


text:
Get the Latest Games, Best UK Casino No Deposit Bonuses & the Biggest Wins
UK Casino Sites with Awesome Bonuses by MobileCasinoPlex.com
Mobile Casino Plex- Giving Top Casinos: Sign up now for the best deals in Online Casino Gambling Town!
Irrespective of whether a particular online casino presents a range of casino deposit promos and real money jackpots, the one offer that always captures everyone's attention is the welcome bonus. Bearing this in mind, Mobile Casino Plex brings to you the best deals from the most reputed UK casinos.
From CoinFalls Mobile UK Casino, you'll get as much as 50 Free spins deposit bonus upon depositing. Besides giving you the best instant wins online UK slots, this casino gives you an outstanding bonus of 50 spins or up to £200 cashback on losses. At Slots Jar casino you get a maximum of £200 deposit bonus and £800 for Top Slots Site.
Check Out Our Top Rated UK Casino Sites Table!
Have The Best Gaming Experience With Top Promotional Offers.
As much as the welcome bonus may be large, it's now enough since you only get to have it once as a casino member. Bearing this in mind, we make it our #1 priority to give you the best ongoing bonuses.
Taking Slots Jar, for instance, you get to have a bonus of 20 weekly spins if you qualify. CoinFalls, on the other hand, will give you a 10% cash back from the total money deposits you make on a Tuesday. Lucks Casino will give you 20 free spins and in addition to this, there's a weekly surprise offer; also, be sure to have a look at the "full of luck deposit bonuses".
Everything You Could Want From A Mobile UK Casino In the Palm of Your Hand
Mobile Casino Plex brings to you the most thrilling UK casino games. The best part about our games is that you can sign into your gaming account anywhere and at any time and get to play just as good as you would on your PC.
Besides having the convenience of playing whenever and wherever you want, signing up can be done on your phone. Mobile Casino Complex brings to you top-of-the-line mobile technology used by the most reputed casinos all over the globe.
The common thing all through our mobile casinos is that we support BlackBerry, Android, iPhone, iPad and Android devices. All of these will offer to sign up bonuses where you get to keep what you win. Some casinos such as PocketWin allow you to play the free games, play right now!
Making deposits should not be a problem. Depending on the casino, you'll have a set minimum amount that you can deposit. TopSlotSite.com, for example, allows you to deposit using phone credit from as low as £10 after which you get their £5 welcome bonus. The mobile casino games not only bring the best sound and graphics, but also the latest and most reputed pay by phone bill casino software technology.
Enjoy Massive Real Money Wins & Juicy Casino UK Deposit Bonuses!
Though winning is not what the UK online casinos are all about, the progressive jackpots can potentially change your life overnight- talk about overnight success: From Cash Splash online, you can get as much as £22,000 worth of jackpots. King Cashalot, on the other hand, gives you an outstanding potential jackpot of £65,000.
Regardless of the casino you play at, it is always important to have a look at the rules of the game and you'll be good to go.
A UK Casino blog for MobileCasinoPlex.com