text:
Linux P2V (physical to virtual) migrations using MondoRescue. By Hewlett Packard
This document is available at http://www.mondorescue.org/docs/p2v.pdf with the source (.odt) in the same directory.
September 5, 2009 Posted by I. Fernandez | Docs, P2V, System Backup | MondoRescue | 2 Comments
Advantages of OpenERP Appliance
The weakest link of the free of charge OpenERP All-In-One for Linux is its dependence on the network and on launchpad.net repository, failing in case the Internet or Launchpad connection gets in trouble and requiring then a new deployment from scratch (with a fresh install of Ubuntu Linux included). Also, this All-In-One installer for Linux lasts longer than 40 minutes, downloading all the required python libraries and OpenERP source code. OpenERP All-In-One for Windows is easy-to-use and fast-to-deploy but is not update-able and not recommended for production either.
On the other hand, the purchase of these inexpensive OpenERP Appliances will save you precious time and money by including OpenERP source code without the need of an Internet connection for downloading OpenERP. The full installation processends in less than 5 minutes, and can be deployed on virtual machines, in cloud computing infrastructures or installed in physical computers. The appliances also offer a professional well tuned and tested installation with ease of use, latest OpenERP updates with full logging, and guarantee of success without licence costs. Actually this is the number one choice for mission-critical computing (production), testing and demonstrations.
Now you can get the performance, reliability, scalability and usability of propietary ERPs for up to 99,99 percent less!! :-)
- OpenERP 6 Desktop Appliance: 6€
- OpenERP 6 Server Appliance: 6€
- OpenERP 6.1rc1 Server Appliance: 6€
- OpenERP 6.1.1 Server Appliance: 10€
Community vs Enterprise pricing
Pricing of services offered by the Editor: click here and here
Where to purchase and download OpenERP Appliance
'Add to cart' buttons available here via e-junkie.com purchases. PayPal, credit card and debit card payments.
The downloading should take around 9 minutes. Bear in mind that any download is only as fast as the slowest link in the network route, which is usually the buyer's own ISP connection — e.g., a 500MB file would take several hours, and a 2GB file would take a day or two, to download to completion over a 256kbps basic residential DSL connection. Files are zipped for Simple File Verification.
Community Support Forum
Blog comments are turned off. Click here for OpenERP Appliance Forum
Key points
- A pre-packaged Installable Live CD OpenERP server on IA 32-bit Ubuntu Linux: an ISO image which installs on both bare metal (I.e., a non-virtualized physical machine) and virtual machines, including VMware, Xen, VirtualBox, and KVM. This image can also run live in non-persistent demo mode
- From the Desktop to the data center: deploys on both physical and virtual machines and in cloud computing infrastructure
- Based on TurnKey Linux Virtual Appliance Library
- Administrators gain an easy method of setting up a dedicated OpenERP server
- OpenERP branches included: openerp-server, openerp-web, openerp-client, addons, extra-addons.
- Apply latest OpenERP bug fixes available on Launchpad.net repository via openerp-update script in 'openerp' linux account.
- Its web based tools make it perfect for cloud computing and hosting services
- Desktop appliances offer a GUI Desktop to developers, testers and newbies
- Server appliances lack of GUI Desktop, being more suitable for cloud computing and hosting services
- Open source means no license cost, no vendor lock-in and no forced upgrades, resulting in lower costs and higher return on investment
Web based Tools (screenshot)
- OpenERP Web interface
- Webmin: a web-based configuration tool for system administration. User accounts, Apache, DNS, software packages, backup, file sharing and much more can be configured remotely using a web browser
- phpPgAdmin: a web-based administration tool for PostgreSQL
- TLKBAM: TurnKey Linux Backup and Migration, a simple and powerful system-level backup (not yet available on postgresql appliances like this one. Postgresql support is in the works according to turnkeylinux.org FAQ)
Cloud Technologies, Cloud Providers and Hosting Providers
Physical Machines where openerp appliance has been deployed successfully
- HP ProLiant MicroServer AMD Turion II N40L/2GB/250GB. Due to its lack of a DVD drive, this openerp appliance needs to be installed from USB, for which UNetbootin can be used.
- etc.
Desktop virtualization tips and Howtos
- Install in a physical machine if you're not familiar with virtualization
- Burn the ISO image to a DVD: The installation process will be much faster if the appliance is installed from a DVD
- Documentation: Example of how to deploy this appliance on VirtualBox (also applies to VMware): Read "Third, install the generic ISO image (#2 alternative)" (external link)
- Deploy on the latest free of charge VMware player for windows (VMware Fusion on Mac OS X). VMware player default settings allow to reach the appliance from your windows browser, while virtualbox requires customization.
- The desktop appliance runs LXDE, a light weight X11 window manager suitable for netbooks
- VirtualBox and VMware Player can be installed on the same Windows system and run simultaneously.
- Desktop Appliances on VirtualBox or VMware Player: Set up full screen resolution, clipboard (copy/paste) support, and shared folders between the Virtual Machine and the Windows Host. Dual Monitor configuration: one monitor with a full screen Virtual Machine (openerpappliance), and the other monitor (i.e. laptop's monitor) with the Windows host.
- VMware Player Settings:
- How to reach the Virtual Machine from a windows host: Its default network configuration (NAT) will allow you to reach the virtual machine from your windows host.
- How to reach the Virtual Machine from the LAN: Set up a Bridged network adapter. A DHCP server available in the LAN is required, like i.e. your wireless router.
- Desktop Appliance: At least 700MB of VM memory required.
- VirtualBox Settings:
- How to reach the Virtual Machine from a windows host: VirtualBox requires a non default configuration. Set up two network adapters:
- NAT adapter, required to reach Internet from inside the Virtual Machine. This is the default adapter.
- Host-only adapter, required to reach the Virtual Machine from the windows host. It has to be added manually.
- How to reach the Virtual Machine from the LAN: Set up a Bridged network adapter. A DHCP server available in the LAN is required, like i.e. your wireless router.
- Desktop Appliance: At least 700MB of VM memory required. Select 128MB of display memory.
- How to reach the Virtual Machine from a windows host: VirtualBox requires a non default configuration. Set up two network adapters:
- KVM on Linux hosts Settings:
- Desktop Appliance and virt-manager: Set up "vga 9MB" as default video adaptor before starting the KVM virtual machine. This fixes major display issues.
The author
Iñaki Fernández, 35, is a Senior IT professional with 11 years of experience in Public and Telecommunications sectors as Systems/Automation Engineer but recently starting a career as Data Migration/Integration Engineer. He holds a Honours of Bachelor Computer Science degree from the University of the Basque Country (2000) in Donostia – San Sebastian, Spain. His career began in Network365, Ireland, during the years 2001 and 2002. Iñaki returned to Spain in 2002 after the dot-com bubble burst, and became contractor for final customers like Osakidetza; Sun Microsystems; Telefonica Solutions; Spanish Patent and Trademark Office; Ministry of Environment, Agriculture, Fisheries and Food; Linea Directa Aseguradora; Yell; Ericsson R&D; RedSys. He grew up in Llodio (Alava, 20km south of Bilbao), and lives permanently in Madrid since late 2003.Inaki Fernandez Senior IT professional Madrid, Spain E-mail: openERPappliance_at_gmail_dot_com Odesk ID: fernandez-inaki Odesk Email: email@example.com Twitter: twitter.com/inafev Skype: inafev Google+ ID: gplus.to/inafev
My OpenERP Links
- Cloud Providers Cloud Hosting Providers
- Forum OpenERP Appliance Community Support
- OpenERP All-In-One Installer for developers
- OpenERP Appliance posts related to openerp appliance
Top Clicks
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PostgreSQL News
- Database .NET 11 released! April 14, 2014
- Barman 1.3.1 released April 14, 2014
- Postgres Open 2014 - Opens the Call for Papers April 10, 2014
- PostgreSQL updates 9.3.4, 9.2.8, 9.1.13, 9.0.17, and 8.4.21 released March 20, 2014
- PostgreSQL Database Appliance from Fujitsu March 10, 2014
- PostgreSQL participating in Google Summer of Code 2014 February 24, 2014
- PostgreSQL 9.3.3, 9.2.7, 9.1.12, 9.0.16 and 8.4.20 released! February 20, 2014
- pgBadger 5: Analyze your logs daily with the incremental mode February 10, 2014
- DBD::Pg 3.0.0 released February 5, 2014
- Barman 1.3.0 released February 3, 2014
- The Open Cloud Webinars: Stability, support and the latest cloud features: using the Ubuntu Cloud Archive October 16, 2012
- The Open Cloud Webinars: Running OpenStack Folsom on Ubuntu 12.10 and Ubuntu 12.04 LTS October 16, 2012
- The Open Cloud Webinars: New features in Ubuntu 12.10, the world's most cloud-friendly OS October 15, 2012
- Ubuntu Enterprise Summit September 14, 2012
- Ubuntu Developer Summit September 14, 2012
- DroidCon September 14, 2012
- Mass TLC: Cloud Summit September 14, 2012
- The OpenStack Summit September 14, 2012
- Zentyal Summit September 14, 2012
- New Landscape Features and Functionality September 14, 2012
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- USPS API Update
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- A Look Back: Magento at NRF 2014
- Advice for Global Expansion: TOMS + Claire's Stores
- Magento Attends National Retail Federation's Annual Big Show: Day One
- New eBay Enterprise and Magento Solution Powers Omnichannel Growth for Mid Sized Retailers
- Lessons from a Year of Magento U
- Meet Magento U Instructor Kevin Schroeder
- Proper SEO Implementation on Your Web Store Can Make a BIG Difference
- Learn What You Don't Know – Top 10 Questions for a Business Leader to Ask His Technical Team
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- 364,802 hits
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OpenERP Official Blog
- Welcome to New CTP Partner In Malaysia ! April 23, 2012
- Welcome to New CTP Partner In Indonesia ! February 20, 2012
- Partners getting leverage by selling Open ERP Enterprise December 9, 2011
- Global IT spending surges in 2010 February 14, 2011
- Appreciation from OpenERP partners and best wishes. January 4, 2011
- What's new in OpenERP 6.0 Payroll module ? November 2, 2010
- OpenERP 6.0 - Wallpaper October 19, 2010
- Want to access OpenERP using Java XML-RPC ? October 17, 2010
- Usability - Its not a matter of Look and Feel October 1, 2010
- Currency Symbols in OpenERP September 27, 2010
- Account Voucher – Handling multiple currency September 20, 2010
- Voucher made periodical reconciliation very easy September 20, 2010
- Accounting Vouchers - Sales Payment September 20, 2010
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- What's new in OpenERP 6.0 Accounting ? September 20, 2010
- Welcome To Our New Partner In India March 31, 2010
- Hiding database name on login November 16, 2009
- Faster Developent With Open ERP Gedit Plugin August 28, 2009
- Opportunity for ERP Enthusiasts With Open ERP August 26, 2009
- Open ERP Server With MySQL August 24, 2009
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Slideshows by User: openobject
- Open Source Business Apps - Next Generation ERPs (Fabien Pinckaers – OpenERP Founder) September 20, 2013
- Open Days 2013 summary August 8, 2013
- OpenERP Benchmark : How to test performance and robustness against your volumes? Cyril Morisse, Audaxis July 22, 2013
- New paypal modules (portal, handling, installments). Fabrice Henrion, OpenERP July 22, 2013
- OpenERP Status Strategy 2013 - Xavier Pansaers (OpenERP CSO) July 12, 2013
- Rfid traçability in the manufacturing process based on the new epc standard. Bertrand Hanot, BHC July 9, 2013
- OpenERP mobile. Bertrand Hanot, BHC July 9, 2013
- BeOpen, integrate OpenERP with a telecom OpenAPI. The Belgacom case. Bertrand Hanot, BHC July 9, 2013
- Capacity planning in project and HR management. Bertrand Hanot, BHC July 9, 2013
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Open ERP Site
- Tutoriales Instalación e introducción a OpenERP V7.0 March 18, 2014
- OpenERP V8.0 CMS & eCommerce January 11, 2014
- OpenERP V8 se publicará en Q2 2014 December 23, 2013
- Publicación OpenMRP y proyecto crowdfunding November 28, 2013
- Account balance report migrado a openERP 7.0 November 18, 2013
- 347 migrado a OpenERP 7.0 November 18, 2013
- Nuevos Cursos OpenERP funcional (octubre 2013) y técnico (noviembre 2013) August 31, 2013
- Estado Tecnico Localización española OpenERP 7.0 August 29, 2013
- Conclusiones Jornadas OpenERP 2013 en Valencia #joerp2013 July 1, 2013
- Ramas comunitarias OpenERP June 21, 2013
Fabien Pinckaers, CEO & Founder at OpenERP SA
- This blog is not updated December 8, 2011
- OpenERP V6 CRM in Action November 14, 2010
- OpenERP v6, new logging system for end-users October 16, 2010
- OpenERP Automated Tests & Reports September 24, 2010
- Improved Automated Tests for OpenERP: reporting September 12, 2010
- OpenERP's reaction to Compiere's acquisition: mixed feelings June 17, 2010
- CalDav and meeting improvements in trunk March 5, 2010
- OpenERP Trunk, New Design March 2, 2010
- Call for contributions: automated tests February 24, 2010
- OpenERP v5.2, new UI proposition February 19, 2010
- OpenERP raises 3 million euros. February 16, 2010
- Open Job: "Sales Director Europe" February 10, 2010
- Useability Improvements, search views February 10, 2010
- Trunk HR Improvements January 27, 2010
- SUN & OpenERP Partnership January 22, 2010
- Community & Partner Meeting, 23-25 March January 13, 2010
- Useability improvements in v5.2 December 29, 2009
- v5.2 is approaching November 1, 2009
- Bloomberg talks about OpenERP October 30, 2009
- OpenERP and Electronic Invoicing October 16, 2009
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text:
There is little doubt football is a popular game, but the risks are becoming more exposed and parents across the country are starting to ask questions about the safety of youth football. Any parent who shirks off concerns about the safely of football should lose their Parent Card.
I'm not saying parents should pull their children out of youth football leagues and keep them from playing on the gridiron, but if they're not asking questions about player safety and making sure their children's safety is a top priority to coaches and youth leagues, then they're not doing a very good job of parenting.
By no means am I calling for an end to organized competitive football. I don't know what I'd do if I couldn't watch my Oregon Ducks on fall Saturdays or was forced to miss out on NFL Sundays.
I will admit that I think some local youth football organizations are over the top. I have seen Sierra Youth Football League (SYFL) teams starting practices in late July. Some even practice into November. That's longer than the high school season. Additionally, many youth football teams practice four to six times a week, with kids as young as 5 and 6
That's ludicrous. If you show me a 6-year-old that has a good enough attention span to practice for nearly two hours a night, four or more times a week, for three and a half months, I'll show you a seven-foot sports writer that can leap tall buildings in a single bound and turn water into wine.
It's hard to keep the focus of a high school athlete for that long, let alone an adolescent. Also, I know little kids may not hit that hard, but I don't want first graders banging bodies and helmets with other kids no matter how big and fast they may not be.
My point is, there is a time and place that's appropriate for youths to start playing football and in my humble opinion, it's not until they're at least 10. And I'm not some over-protective parent that holds his kid back from doing anything where there's even the smallest chance to get hurt.
I'm not alone in this opinion. Some of the most respected and successful high school coaches in northern Nevada agree.
Sports are valuable to kids of all ages. Athletics teach kids the values of facing adversity, learning things don't always go your way and how to be a respectful loser. Certainly things don't always go our way in life and the sooner you learn that, the better off you'll be. Football can help youths learn those lessons.
The Sparks Parks and Recreation Department does an amazing job each fall of administering the NFL's youth flag football program. The program is a great way to introduce kids to the sport of football. Kids get to wear jerseys of NFL teams. They can run or pass. They learn offensive and defensive plays.
Tanja Ramiciotti and her staff at Sparks Parks and Rec. did a phenomenal job this past fall fostering a fun environment for the participating youths, boys and girls.
The program runs for two months and teams play or practice three times a week. It is much more conducive to learning the pigskin game for the 6- to 9-year-old athlete.
I talked to many a parent who reiterated that game days were an event, something looked forward to and enjoyed. I can't rave enough about the program.
Let me stress, I'm not telling parents to avoid organized contact football. I'm asking them to please learn about the safety issues and evaluate what's best for their children. And, if you do have concerns about contact football and the time commitment, there are other fun football options for kids.
Dan Eckles is the Sparks Tribune's managing editor. He can be reached via email at: email@example.com

subset: commoncrawl


text:
Commands are advanced functions activated by typing certain strings of text.
In a regular Minecraft client or the stand alone client, commands are entered via Minecraft's chat window, which is displayed by pressing the T key (default) or / key. Using the / key will also enter the forward slash that commands require as a prefix, so it is a useful shortcut. Pressing Tab ↹ while entering commands cycles through possible commands or arguments.
Commands may also be entered in a multiplayer server's console, but are not preceded by a / when entered this way. Commands in Command Blocks can be preceded by a slash, but it is not required.
The majority of commands are only available in the following situations:
- In a Minecraft multiplayer server game, entered by an operator or Command Block.
- In other multiplayer games, entered by the player who opened a LAN game with cheats enabled, or is hosting their own multiplayer server
- In singleplayer, if cheats were enabled at world creation (via the "More World Options..." button).
Some commands are also available in singleplayer even when cheats are not enabled (see player commands below).
Note: In singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc -> "Open to LAN", then "Allow Cheats" button and "Start LAN World"). You do not actually need to be on a LAN or have others join. This is not permanent, but will allow the use of commands until you quit the world, and changes you make via commands (items spawned, etc.) will be saved with the world. You can do this each time you start playing the world again. Note that this will disable game pausing, so from then on you should get somewhere safe before using the Esc and Options screens.
[edit] Usage
[edit] Legend
In the listings below, command text is formatted as follows:
|If you see...
|<angle brackets>
|This is a required argument.
|[square brackets]
|This is an optional argument.
|Replace this with an appropriate value.
|plain text
|Enter this literally, exactly as shown.
|(x | y ... )
|Pick one of the options shown.
Available options are shown separated | by | vertical bars.
[edit] Specifying targets
Instead of player names, it is possible to trigger multiple different targets at the same time, using the following variables:
|Nearest player
|Random player
|All players
|All Entities
[edit] Arguments
After using a target (
@r, or
@e) you can optionally use arguments. This is how you use the arguments:
NOTE: Make sure you do NOT add any spaces or full stops in between the brackets.
|X coordinate for the search area, being the center for radial selection and the starting corner for cubic selection. Note, this must be an integer.
|Y coordinate for the search area, being the center for radial selection and the starting corner for cubic selection. Note, this must be an integer.
|Z coordinate for the search area, being the center for radial selection and the starting corner for cubic selection. Note, this must be an integer.
|X coordinate offset of the opposite corner to define a rectangular search area. Note, this cannot be negative.
|Y coordinate offset of the opposite corner to define a rectangular search area. Note, this cannot be negative.
|Z coordinate offset of the opposite corner to define a rectangular search area. Note, this cannot be negative.
|Maximum search radius.
|Minimum search radius.
|Maximum x rotation.
|Minimum x rotation.
|Maximum y rotation.
|Minimum y rotation.
|A player's game mode. -1=All, 0=Survival, 1=Creative, 2=Adventure, 3=Spectator
|Number of targets to specify. If negative, uses targets from the end of the list first.
|Maximum experience level of players.
|Minimum experience level of players.
|For the objective "name", the maximum score this player has.
|For the objective "name", the minimum score this player has.
|Checks if player is in the specified team. Inserting an '!' before the team name checks only for players not on this team. Providing no team name allows for checking for all players without a team.
|Checks for players or entities with this name. Using
=! instead of
= checks only for players/entities who do not have this name. (Example:
|Checks for entities with this entity type. (Example:
type=EntityHorse) This can also be used with =! (described above).
@p[x=1,y=30,z=26,r=10,rm=2,m=1,c=3,l=25,lm=3,score_Kills_min=1,score_Deaths=2,team=Red] Breakdown:
@p only specifies the nearest player.
x=1,y=30,z=26 sets the middle of the radius to x: 1, y: 30 and z: 26.
r=10 sets the (max) search radius to 10.
rm=2 sets the minimum search radius to 2.
m=1 only specifies players with gamemode 1 (creative).
c=3 specifies the three first players in the list (note: for @p, the default c is 1, unlike @e and @a).
l=25 specifies all players with xp-level 25 or less.
lm specifies all players with xp-level 3 or more.
score_Kills_min=1 specifies all players with at least 1 "Kills" (score).
score_Kills=2 specifies all players with at most 2 "Kills" (score).
team=Red specifies all players in "Red" (team).
Alternatively, the coordinates and maximum (but not minimum!) radius can be provided more concisely as long as they're the first (up to four) arguments without keys, for instance:
is identical to the previous example.
Because the argument 'c' uses players from the end of a list first when negative,
@p[c=-1] may be used to select the farthest player instead of the nearest one (for @e[c=-1] this will select the farthest entity).
finds the farthest in the search radius (100).
r is specified along with
dy and/or
dz, only entities within the overlap of both search regions will be found.
[edit] Player commands
These commands can be used in the chat window by any player who is allowed to connect to a server, and can also be used in singleplayer whether or not cheats are enabled.
|Success Conditions[note 1]
|help [(page | commandname)]
? [(page | commandname)]
|Shows a list of available commands or further information to the commandname. Note: the multiplayer-only commands are not listed in single-player games, even when open to LAN players.
|Succeeds if page is valid or no page/commandname is specified. Technically fails if commandname is specified, although it displays the usage of the command.
|me <actiontext>
|Similar to the /emote or /action, and the same as the /me commands in IRC clients, the /me command sends a narrative message to the other players in the form of "* Yourname actiontext" (e.g., "* Notch sneezes." or "* Notch exploded." ). If a multi-person target selector (e.g. @a) is used in actiontext, the list of names is formatted as "name1, name2, and name3", or "name1 and name2" for two names. Therefore, regardless of any target selectors which are used in actiontext, this command will only output once.
|All target selectors (e.g. @p) in actiontext must evaluate.
|tell <playername> <message>
msg <playername> <message>
w <playername> <message>
|Used to send a private message to a player on the server. Very useful on servers if you need to ask/tell something from/to another player without other players seeing. If a multi-person target selector (e.g. @a) is used in message, the list of names is formatted as "name1, name2, and name3", or "name1 and name2" for two names. Therefore, regardless of any target selectors which are used in message, this command will only output once - however, a selector for playername can send a message to multiple people.
|All target selectors (e.g. @p) in message must evaluate, and playername must be online.
|trigger <objective> <(add | set)> <value>
|Used together with tellraw to let players activate systems made by operators or mapmakers. The objective must be an enabled scoreboard objective of the criteria "trigger". The given value is either added to its existing value, or becomes its new value, depending on whether the second argument is "add" or "set". The value of the objective is only changed for the player who uses the command.
|objective must have the "trigger" criteria and the player who is running the command must be able to modify objective.
- ↑
A command's Success Conditions must be met in order for the game to consider the command "successful". This is used to determine a variety of things, such as the output of a Redstone Comparator feeding from Command Block with a command. Note that not all "successful" commands actually do something, and not all "failed" commands fail to do something useful.
[edit] Operator-only commands
These commands are usable by ops (operators) from the server console as well as through the chat window when prefixed by the command character (a forward slash). These commands are also available in singleplayer mode with enabled cheats or for players hosting a world.
Note: Op commands are broadcast to the other ops online.
|Success Conditions
|achievement give <stat_name> [playername]
|Gives a player an achievement, and all prerequisite achievements, or increment a statistic by 1. stat_name must use "achievement." followed by the achievement name (see Scoreboard or Achievements for valid names) or "stat." followed by a statistic (see Scoreboard for valid statistics). If playername is not specified, the achievement/statistic will be given to the command's executor.
|stat_name must be a valid achievement/statistic name. playername is not optional in command blocks and player must be online.
|blockdata <x> <y> <z> <dataTag>
|Edits the data tags of the block at the location x, y, z. For more information on data tags, see the Data tags section.
|The dataTag must be a valid argument at the block located at x, y, z.
|clear <playername> [item] [metadata] [maxCount] [dataTag]
|Clears the inventory of playername or the specified item:data, with the specified dataTag. Does not remove more than maxCount items. If no optional tags are specified, the entire inventory is cleared.
|At least zero item(s) must be removed, and playername must be online. Can output a comparator signal if successfully cleared item(s). metadata can be set to -1 to clear regardless of Damage value, and maxCount can be set to -1 to clear all of the selected item.
|clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
|Clones the given area. The destination is (x, y, z), where the blocks are placed going into positive coordinate values. mode can be 'replace' (the default), which copies all blocks, or 'masked', which copies all non-air blocks.
|The area being cloned and the area where the cloned blocks are going must both be rendered, must not overlap, and must be within the 4096 block limit (including air blocks)
|debug <(start | stop)>
|Starts a new debug profiling session or stops the session currently running. It notifies about potential performance bottlenecks in the console when active and creates a profiler results file in the folder debug when stopped.
|Can only stop if a session is running. Cannot be used in a command block.
|defaultgamemode <(survival | creative | adventure | spectator)>
|Sets the default game mode that is shown on the world selection menu. New players that join the world will be put into the default game mode; i.e., if the default game mode is creative, new players will start in creative. The game modes can be abbreviated to "s/c/a/sp" or "0/1/2/3" respectively. This command cannot enable or disable Hardcore mode.
|Must be a valid game mode.
|difficulty <(peaceful | easy | normal | hard)>
|Changes the difficulty for as long as the server is running. If the server is restarted, the difficulty will go back to whatever difficulty is set in server.properties. The difficulties can be abbreviated to "p/e/n/h" or "0/1/2/3" respectively.
|Must be a valid difficulty.
|effect <player|entity> <effect> [seconds] [amplifier] [hideParticles]
|Gives the targeted player the specified effect for the specified time (default is 30 seconds). Effects have a limit of 1,000,000 seconds, and the amplifier field has a limit of 255. Effect id's can be found on the potion effects page. Setting seconds to 0 clears this effect. If you put the amplifier to a number of a variably high value, it will not give the desired amplifier. Setting hideParticles to true hides effect particles, if value not given, defaults to false.
|If clearing an effect, the player must have this effect. Must be a valid effect. Player must be online.
|effect <player|entity> clear
|Clears all effects on player|entity.
|At least one effect must be removed, and player must be online.
|execute <player|entity> <x> <y> <z> <command>
|Runs command as though it was executed by player|entity, and as though player|entity was located at x, y, z. The command will be run as though the player/entity has operator-level permission. This makes it possible to summon entities and create/remove blocks relative to players and entities, among other things.
|fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]
|Fills the given area with a block specified by TileName, dataValue, and dataTag. oldBlockHandling mode is either "destroy", "keep", "hollow", or "outline".
|A starting point and an end point must be input followed by a block. Your feet (y-value), will be the point where blocks will begin to fill. Chunks must be loaded and can only fill within a 4096 block limit (including air blocks)
|fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> <dataValue> replace [replaceTileName] [replaceDataValue]
|Replaces all blocks matching replaceTileName and replaceDataValue in a given area with TileName and dataValue. If replaceTileName and replaceDataValue are not given, any block will be replaced. Note that the replace operation does not support a dataTag argument.
|A starting point and an end point must be input followed by a block. Your feet (y-value), will be the point where blocks will begin to fill. Chunks must be loaded and can only fill within a 4096 block limit (including air blocks)
|enchant <playername> <enchantment ID> [enchantment level]
|Enchants the item that the player is currently holding, according to enchantment ID. Note that this works within the normal limitations of enchanting items. Enchantments can only be applied to items which can normally receive that specific enchantment. Enchantment levels can not be above the normal highest achievable for the selected enchantment. Conflicting or overpowering enchantment combinations usually prevented are also prevented with this command.
|The enchantment ID must be valid, the level must be valid for this enchantment (unless the held item is also invalid), the held item must be able to accept this enchantment, the held item cannot have conflicting enchantments, and playername must be online.
|gamemode <(survival | creative | adventure | spectator)> [playername]
|Changes the game mode for playername. The game modes can be abbreviated to "s/c/a/sp" or "0/1/2/3" respectively. If no playername is given, it will set your own gamemode. Remember, this will only affect playername and no one else.
|Player must currently be online, and gamemode must be valid. Playername is not optional for command blocks.
|gamerule <rulename> [(true | false) | value]
|Activates or deactivates the rulename. If true/false is not given, displays the current status of rulename. Available rules are:
|Succeeds in literally all cases - even absent/invalid rulename or a property besides 'true' or 'false'.
|give <playername> <item> [amount] [metadata] [dataTag]
|Spawns amount (defaults to 1) of the item defined by item with the specified metadata (defaults to 0) at playername 's location, using dataTag for the "tag" NBT tag. For example typing /give John 5 30 1 {display:{Lore:["Wooden planks"]}} will give a player called John 30 blocks of Spruce Wood Planks with Lore that says "Wooden planks".
|Item must be a valid ID or item name, amount must be from 0 to 64, and playername must be online.
|kill [player|entity]
|Inflicts 1000 ( × 500) void damage to the target, killing the target instantly even if in Creative mode (a high-level Resistance effect cannot protect the player either). The text "Ouch! That looks like it hurt." will be displayed after executing. Useful when lost, stuck, or to restore health and hunger (assuming you can get your items back easily or the keepInventory gamerule is set to "true"). If player|entity is not specified, the player running the command will be killed.
The player|entity argument will be added in 1.8 and is currently available only in the snapshots.
|player|entity is not optional in command blocks.
|particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player|entity]
|Spawns particles in a given area or at a given player/entity
|playsound <sound> <playername> [x] [y] [z] [volume] [pitch] [minimumVolume]
|Plays the selected sound to the selected player. The value of sound is any event defined in sounds.json (for example, mob.pig.say). Note that Resource Packs may add their own events to sounds.json; the command will successfully play these. File names are not used by this command; it strictly uses the events defined in sounds.json (which may not even be similar to the original file names and paths), and thus a resource pack adding new sound files must define events for them (this is not necessary when replacing old sounds which are already in defined events). If an event contains multiple sounds, this command will select randomly between them (chances are modified by each sound's "weight" property), just as the game normally would. For example, "mob.pig.say" will play one of several pig sounds at random, because the event has multiple sounds associated with it.
The coordinates x, y, and z are the coordinates to play the sound from. If prefixed with "~", they will be relative to the player's current location. Note that "~" is shorthand for "~0", and thus "~ ~ ~" can be used as a substitute for the player's current location.
The volume argument controls the distance from which a sound may be heard. At values less than 1.0, the sound will be quieter and have a smaller sphere within which it may be heard. At values greater than 1.0, the sound will not actually grow louder, but its audible range (a 16-block radius at 1.0) will be multiplied by volume. There will always be a gradual falloff to silence based on distance from the center of the sphere.
The minimumVolume argument controls the volume of the sound for players outside its normal audible sphere. If the player is outside the normal sphere, the sound will instead be centered some short distance (<4 blocks) from the player, and minimumVolume will determine its volume.
The pitch argument alters both the pitch and the duration of the sound (which means that it's actually changing its speed).
|playername must be online, volume must be at least 0.0, pitch must be between 0.0 and 2.0 (inclusive), minimumVolume must be between 0.0 and 1.0 (inclusive), and the player must be able to hear the sound from where it is played.
|Opens your single-player game for LAN friends to join. This command appears in the singleplayer cheats.
|Cannot be used in a command block.
|say <message>
|Broadcasts message to all players on the server. If a multi-person target selector (e.g. @a) is used, the list of names is formatted as "name1, name2, and name3", or "name1 and name2" for two names. Therefore, regardless of any target selectors which are used, this command will only output once.
|All target selectors (e.g. @p) in the message must evaluate.
|scoreboard <(objectives | players | teams)>
|See Scoreboard for more information. Scoreboard-specific commands.
|Main Article
|Displays the seed. This command can always be used in single-player mode, regardless of whether cheats are enabled or not.
|Always succeeds (if user is a command block, player in singleplayer, or server op).
|setblock <x> <y> <z> <tilename> [datavalue] [oldblockHandling] [dataTag]
|Places the block in the x, y and z coordinates specified.
|tilename must exist, datavalue must exist if specified, oldBlockHandling must be either "replace", "keep" or "destroy" if specified and dataTag must evaluate if specified.
|setworldspawn [x] [y] [z]
|Sets the world's spawn to the specified coordinates. The worldspawn is where you first spawn and where you respawn if you die and your bed is missing or obstructed. If no coordinates are specified, the world spawn will be set to the executor's current location. Note that a 10 chunk (160 block) radius around the worldspawn is kept loaded at all times. However this only applies if the chunks are already loaded when it is set. Setting it to a place where no player is will NOT cause the area to load. Also compasses (which in minecraft point to the worldspawn rather than north) will not update to the change until you reload the world.
|x, y, and z must be within the range -30,000,000 to 30,000,000 (inclusive). x, y, and z are not optional in command blocks.
|spawnpoint <playername> [x] [y] [z]
|Sets the spawnpoint of that player to that position, or to the current position if x y and z are not specified. Player is optional if x y z are not specified; will set the spawnpoint of the user to their current location. NOTE: Spawnpoint coordinates must be specified in integers. No decimals.
|playername must be online, and x, y, and z must be within the range -30,000,000 to 30,000,000 (inclusive). NOTE: Sleeping in a bed will also set a spawn point where the bed is, but you can only sleep in beds at night or when it rains.
|spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams> <playernames>
|This command allows players to spread out over a long or short distance.
x and z mark the center of the area across which players are to be spread. spreadDistance is the rough minimum distance players will be spread apart.
maxRange is the maximum distance from x, z where players will be put. Note that this distance is not a circular radius; it represents the maximum distance on either coordinate (thus forming a box ranging from x-maxRange to x+maxRange and z-maxRange to z+maxRange).
respectTeams may be true or false, and represents whether players should be moved individually or teams should be kept together.
playernames is the list of players to spread. Names are separated by spaces.
|x and z must be within the range -30,000,000 to 30,000,000 (exclusive), spreadDistance must be at least 0, maxRange must be at least 1.0 greater than spreadDistance, and there must not be too many players to fit within the area (note that if maxRange is larger than 30,000,000, this can fail with even one player if it attempts to place them in the Far Lands).
|summon <EntityName> [x] [y] [z] [dataTag]
|Spawns desired entity. For example,
/summon Creeper ~ ~ ~ {powered:1,CustomName:Powered Creeper} would create a charged creeper named Powered Creeper at the player's current location.
|x and z must fall within the range -30,000,000 to 30,000,000 (exclusive), and y must be at least 0. If coordinates aren't specified the entity will spawn at the player's location (or inside a command block if the command was executed by one).
|tellraw <playername> <raw json message>
|Sends a message to a specified player, or to every player online on a server. Links can also be sent, with customizable actions when they are clicked, for example giving an apple to a player or teleporting the player to another location. This command can also be used to fake player messages. The full formatting of raw json message is described here. For a more specific guide to tellraw commands, see this thread
raw json message uses JSON. Here is a useful tool to help create messages with JSON. Note that in the game, color will default to white if not given (unless inherited by a parent object) and all formatting (bold, italic, etc.) will default to false if not given (again, unless inherited), so you don't have to use the exact command the tool gives you.
|playername must be online, and the message text must be correctly coded in JSON.
|testfor <player|entity selector> [dataTag]
|Used to test whether the given player|entity (or selector) could be located, and whether it has all tags specified by dataTag. A Redstone Comparator as output from a command block with this command will indicate the number of players/entities matched by it. For example, "testfor @a[r=3]" will output the number of players within 3 meters of the command block, and "testfor @e[type=Arrow,r=3] {inGround:1b}" will output the number of arrows stuck in a block within 3 meters. More information about selectors may be found here.
|selector and dataTag must be valid and match some entity if specified.
|testforblock <x> <y> <z> <tilename> [datavalue] [dataTag]
|Used to test whether a particular block is in the x, y and z coordinates specified. Datatags will not work unless a special syntax is used to specify what type of NBT tag is used (s for Short, b for Byte, l for Long, f for Float and d for Double). Also all relevant tags must be included even if they are unused (e.g.: Chest contents must include Slot, id, Damage, and Count.)
|tilename must exist, datavalue must exist if specified, and dataTag must evaluate if specified.
|testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
|Compare the blocks at two locations in cuboid regions. mode is "masked" or "all".
|time set <(number | day | night)>
|Sets the world time. number is an integer between 0 and 24000, inclusive, where 0 is dawn, 6000 midday, 12000 dusk and 18000 midnight. Number can be greater than 24000; in this case, the time of day wraps around, but the moon's phase is advanced. However, Setting the time "backward" (earlier than the current time) does not change the moon. "time set day" sets the time to 1000, and "time set night" sets the time to 13000.
|Number must be 0 or positive, or "day" or "night".
|time add <number>
|Increments the world time, as above.
|Number must be 0 or positive. The daytime wraps, and the moon's phase advances; adding 24000 will advance the moon's phase by one day.
|Toggles rain and snow.
|Always succeeds.
|tp [player|entity] <targetplayer|targetentity>
|Teleports player|entity to targetplayer|targetentity 's location. If no player/entity is specified, it will teleport yourself.
|player|entity is not optional in command blocks. Both players must be online.
|tp [player|entity] <x> <y> <z> [<y-rot> <x-rot>]
|Teleports player player|entity (or yourself if no player/entity is specified) to coordinates x,y,z. (the y value cannot be smaller than 0). Can also relatively move the player/entity by adding the ~ character before the coordinate value. For example typing /tp John ~3 64 ~3 will teleport a player called John 3 blocks away from his current x and z, and to y 64. Additionally, y-rot and x-rot may optionally be used to specify the yaw and pitch in degrees - these also accept ~.
|x and z must fall within the range -30,000,000 to 30,000,000 (exclusive), and y must be at least 0. player|entity is not optional in command blocks, and the player must be online.
|weather <(clear | rain | thunder)> [seconds]
|Changes the weather for the specified duration.
|Seconds must be at least 1, and cannot be greater than 1,000,000, and a valid weather condition must be provided.
|xp <amount> [playername]
|Gives the specified user the given number of orbs. Maximum is 2,147,483,647 per command. Negative amounts may not be used to remove experience points.
|Amount can be at most 2,147,483,647. Playername is not optional in command blocks, and player must be online.
|xp <amount>L [playername]
|Gives playername the amount number of experience levels. Maximum is 2,147,483,647 — if a player is given levels pushing them past this limit, they get reset to 0. Negative amounts may be used to remove experience levels.
|Amount must be between -2,147,483,648 and 2,147,483,647, inclusive. Playername is not optional in command blocks, and player must be online.
[edit] Multiplayer-only Commands
These commands are usable by ops (operators) from the server console as well as through the chat window when prefixed by the command character (a forward slash). These commands are only available in multiplayer mode. With the exception of the list command, none of these commands can be executed by a command block, and none make use of target selectors. Many of these commands can be used on players who have never been to the server, or even on names which are not (or cannot be) registered as Minecraft accounts.
|Success Conditions
|ban <playername> [reason]
|Blacklists the name playername from the server so that they can no longer connect. Note: Bans supersede any whitelisting in place.
|Always succeeds.
|ban-ip <(ip-address | playername)>
|Blacklists an IP address so that all subsequent connections from it are rejected.
|ip-address must be valid or playername must be online.
|banlist [ips]
|Displays banned players. To display banned IP addresses, use the command "banlist ips"
|Always succeeds.
|deop <playername>
|Revokes a player's operator status.
|Always succeeds.
|kick <playername> [reason]
|Forcibly disconnects playername from the server, displaying an optional reason to them.
|Playername must be online.
|Shows the names of all currently-connected players (the same can be achieved when pressing tab)
|Always succeeds, even in a command block.
|op <playername>
|Grants playername operator status on the server.
|Always succeeds.
|pardon <playername>
|Removes playername from the blacklist, allowing them to connect again.
|Always succeeds.
|pardon-ip <ip-address>
|Removes ip-address from the IP blacklist, allowing players from that IP address to connect to the server.
|ip-address must be valid.
|Forces the server to write all pending changes to the world to disk.
|Always succeeds.
|Disables the server writing to the world files. All changes will temporarily be queued.
|Always succeeds.
|Enables the server writing to the world files. This is the default behavior.
|Always succeeds.
|setidletimeout <Minutes until kick>
|Set the idle kick timer. Any players idle for Minutes until kick will be kicked.
|Always succeeds.
|Saves all changes to disk, then shuts down the server.
|Always succeeds.
|whitelist <(add | remove)> <playername>
|Adds or removes playername from the whitelist.
|Always succeeds.
|whitelist list
|Displays all players in the whitelist.
|Always succeeds.
|whitelist <(on | off)>
|Enables/disables the server's use of a whitelist. Note: Server ops will always be able to connect when the whitelist is active, even if their names do not appear in the whitelist.
|Always succeeds.
|whitelist reload
|Reloads the list of playernames in white-list.txt from disk (used when white-list.txt has been modified outside of Minecraft).
|Always succeeds.
NBT tags can be specified for items and entities created with the
/summon and other commands. Data tags are data structures. The format is JSON, although it is not strict (lenient). The data is represented as a comma separated list of pairs. Each pair has the format
<key>:<value>. The key is the name of the NBT tag and the value is the data that should be assigned to it. Tag names are case-sensitive, and whitespace outside keys or values is ignored.
The value can be different types:
- String is a piece of text, can be wrapped with double-quotes. Double quotes have to be used if the String contains commas, curly braces or square brackets. To use double-quotes inside Strings, the quote is escaped by a backslash (
\"). When using the summon command, escaping is disabled (except for double quotes) and keys must not be quoted (probably a bug [1]). This causes an issue where trailing backslashes do not work (as do any other things that need to be escaped), even when escaped properly. The reason is that it escapes the quotation mark after the string which causes a malformed JSON object.
Example:"My name is \"Steve\""
- Number are 1 or more digits that can have a leading sign (
-). They're classified in Integers, that don't have a decimal mark, Doubles, that uses a dot (
.) as a decimal mark, and Floats, that also have
fappended after the number. Examples:
double:-1.2345; &
- List (or 'Array') is multiple, comma separated values wrapped with square brackets. The containing values do not need to be of the same type.
- Boolean can either be
false, but using Numbers works, too. When using numbers, everything between 0 and below 1 is false, other is true.
- Compound or 'Object' is a container for data structures (as explained above). They are wrapped with curly braces.
- Notice: The Data tag itself is a Compound. Example:
- Notice: The Data tag itself is a Compound. Example:
- null This is a placeholder an empty value. Do not put quotes.
When commands such as /testfor, /testforblock, and /clear are used to match NBT tags, they only check for the presence of the given tags in the target entity/block/item. This means that the entity/block/item may have additional tags and will still match. This is true even for lists/arrays: the order of a list is not acknowledged, and as long as every requested element is in the list, it will match even if there are additional elements.
For a complete listing of defined tags (though not all can be modified by commands), see:
- Blocks
- Entities
- Mobs
- Projectiles (arrows, fireballs, thrown potions, etc.)
- Items (items on the ground)
- Vehicles (boats, minecarts, etc.)
- Dynamic Tiles (primed TNT, falling sand/gravel)
- Other Entities (firework rockets, paintings, and item frames)
- Tile Entities (chests, furnaces, command blocks, mob spawners, signs, etc.)
- Player
- Items (items in player's inventory or containers)
For a complete list of identifiers, see:
[edit] Raw JSON Text
/tellraw command uses a specific lenient JSON format for raw chat messages. Similar to the NBT format notation above, concepts such as Strings, Objects (Compounds), and Lists are used to represent the various properties of raw chat.
For a direct tutorial to tellraw commands, see this thread. For a tool to easily create tellraw commands, see this. Note that both links are external to the Minecraft Wiki and may be outdated.
The format of "<raw JSON message>" is a JSON Object which supports the following (mostly optional) elements:
The base chat component Object
text: A string representing raw text to display directly in chat. Note that selectors such as "@a" and "@p" are not translated into player names.
extra: A list of additional objects, sharing the same format as the base object.
A list element with the same format as the base object (recursive). Note that all properties of this object are inherited by children except for text, extra, translate, with, and score. This means that children will retain the same formatting and events as this object unless they explicitly override them.
color: The color to render this text in. Valid values are "black", "dark_blue", "dark_green", "dark_aqua", "dark_red", "dark_purple", "gold", "gray", "dark_gray", "blue", "green", "aqua", "red", "light_purple", "yellow", "white", and "reset" (cancels out the effects of colors used by parent objects). Technically, "bold", "underline", "italic", "strikethrough", and "obfuscated" are also accepted, but it may be better practice to use the tags below for such formats.
bold: Boolean (true/false) - whether to render text in bold. Defaults to false.
underlined: Boolean (true/false) - whether to render text underlined. Defaults to false.
italic: Boolean (true/false) - whether to render text in italics. Defaults to false.
strikethrough: Boolean (true/false) - whether to render text with a strikethrough. Defaults to false.
obfuscated: Boolean (true/false) - whether to render text obfuscated. Defaults to false.
insertion: When the text is shift-clicked by a player, this string will be inserted in their chat input. It will not overwrite any existing text the player was writing.
clickEvent: Allows for events to occur when the player clicks on text.
action: The action to perform when clicked. Valid values are "open_url" (opens value as a URL in the player's default web browser), "run_command" (has value entered in chat as though the player typed it themselves. This can be used to run commands, but the command will fail if the player does not have the required permissions to use it), and "suggest_command" (similar to "run_command", but the text only appears in the player's chat input, and is not automatically entered. Unlike insertion, this will replace the existing contents of the chat input).
value: The URL, chat, or command used by the specified action. Note that commands must be prefixed with the usual "/" slash.
hoverEvent: Allows for a tooltip to be displayed when the player hovers their mouse over text.
action: The type of tooltip to show. Valid values are "show_text" (shows raw JSON text), "show_item" (shows the tooltip of an item which can have NBT tags), "show_achievement" (shows formatted text describing an achievement or statistic. Normal achievement names are green, final achievement names are dark_purple, and statistic names are gray. In addition, a description is given for achievements), and "show_entity" (shows an entity's name, possibly its type, and its UUID).
value: The formatting of this tag varies depending on the action. Note that "show_text" is the only action to support an Object as the value; all other action values are Strings and should thus be wrapped in quotes.
- "show_text": Can be either a raw String of text, or an Object with the same formatting as this base object. Note that clickEvent and hoverEvent do not function within the tooltip, but the formatting and extra tags still work.
- "show_item": A string formatted like item NBT data. Contains the "id" tag, and optionally the "Damage" tag and "tag" tag (which is the same compound used as "dataTag" in the
- "show_achievement": The achievement or statistic's name. This uses the same format as achievement and statistic Scoreboard objective criteria and the
- "show_entity": A string formatted like a compound with the string values "type" (such as "Zombie"), "name", and "id" (should be an entity UUID, but can actually be any string).
translate: The translation identifier of text to be displayed using the player's selected language. This identifier is the same as the identifiers found in lang files from assets or resource packs. The translated text will only be displayed if the text string is not used.
with: A list of chat component arguments and/or string arguments to be used by translate.
- The arguments are text corresponding to the arguments used by the translation string in the current language, in order (for example, the first list element corresponds to "%1$s" in a translation string).
score: A compound for displaying a player's score in an objective. Displays "?" if the player is not tracked in the given objective. Ignored completely if text or translate is present.
name: The name of the player whose score should be displayed. Selectors (such as @p) cannot be used, but "fake" player names created by the scoreboard system can be used. In addition, if the name is "*", it will show the player's own score (for example,
/tellraw @a {score:{name:"*",objective:"obj"}}will show every online player their own score in the "obj" objective).
objective: The internal name of the objective to display the player's score in.
Due to the extra tag, the above format may be recursively nested to produce very complicated and functional text strings. However, a raw json string doesn't have to be complicated at all: virtually all properties are optional and may be left out.
To be valid, each object must have at least either text, translate, or score (everything else is optional). As a matter of shorthand, however, the entire Object may be substituted for a String. In this case, that string will be considered the value of the text property. For example,
"This is raw text" is equivalent to
{text:"This is raw text"}. This shorthand substitution is valid anywhere a raw text object is required (including the base <raw json message> argument of
/tellraw, the elements of the extra list, and the value of a "show_text" hover_event).
Finally, unlike other commands using JSON,
/tellraw Strings support Unicode via the notation
\u####, where #### is the Unicode hexadecimal number for the desired character.
[edit] Video
[edit] History
|Official release
|Added cheats mode.
/kill now works in Creative mode.
|Cheats can now be turned on or off when opening a world to other players through LAN.
/spawnpoint, and
/clear can now be used to remove specific blocks/items.
|The limit for
/xp is now 2,147,483,647 instead of 5,000.
|Added gamerule "naturalRegeneration".
|Added gamerule "doDaylightCycle".
|Added "clear" argument to
|Added dataTag argument to
/tellraw, and
|Added @e selector.
|Added optional player/entity argument to
|Added additional arguments to
/clear and
/testfor is no longer exclusive to command blocks.
|Added rotation arguments to
dy, and
dz to selector arguments.
/clone and
|Added gamerule "logAdminCommands".
spectator to
/gamemode and
|Added "hideParticles" argument to
/execute and
/testfor can now test for partial NBT tag matches.
|Added gamerule "showDeathMessages".
|Added stat.crouchedOneCm, stat.sprintedOneCm, stat.timeSinceDeath.
|Testing for scores now also works in @e entity selectors.
/scoreboard players can now filter by NBT data
[edit] Issues
Issues relating to "Commands" are maintained on the issue tracker. Report issues there.


text:
Written by Sharon Kaufman, Contributing Writer Note: Because so many readers of Keeper of the Home are of childbearing age, it is important to clarify that hormonal imbalance is not exclusive to older women. Even teenagers can be affected by it, PMS being one of the symptoms. Please keep reading. Me? Imbalanced? A little over ten years ago, I encountered premenopausal problems that included, emotional ups and downs, sleepless nights, difficulties with my cycle, hot flashes and more. At one point I thought I might […]
by Sharon Kaufman on October 12, 2010 |
Hormone Imbalance: Recognizing and Resolving It Naturally
Filed Under: Living healthy, Natural Home Remedies and Illness Prevention Month, PCOS Tagged With: cream, dr.lee, estogen dominance, estrogen, heal, hormone, hysterectomy, imbalance, infertility, menopause, naturally, PCOS, pms, progesterone, remedy, treat, yam


text:
Dan Hartzell
The Road Warrior
11:50 PM EST, November 22, 2012
Q: I'm wondering if you can find out some information regarding the closing of the metal truss bridge on Seidersville Road and the nearby High Street Bridge in Bethlehem. They've both been closed since earlier this year and it doesn't look like any work is being done on them. Are there plans to open them any time in the near future?
— Marybeth Saporita, Lower Saucon Township, October 2011
Q: Can you get any updated information regarding the bridges on Seidersville Road over Saucon Creek and the W. High Street Bridge just west of Hellertown? They have been closed for over a year. Maybe we should stop paying our county, borough and gas taxes!
— Robert Hero, Hellertown, August 2012
Q: I live on Ravena Street near Saucon Park and the Hellertown border. On Seidersville Road/High Street on both sides of Ravena are two bridges that have been out of service for the past two years, leaving residents with only one exit out of Ravena Street. Ravena has been known to flood during heavy rainfalls, and though that did not happen during Hurricane Sandy, I just feel it is a little unsafe to have only one exit available. What is the status of the repairs, and who is responsible?
— Matt Senneca, Bethlehem, November 2012
A: There is good news and bad news to steer your way regarding these two long-closed bridges on a narrow and rural (yet quite important) stretch of Seidersville Road and W. High Street in Bethlehem. (Physically it's the same street; I'm not sure where the names change.)
Unfortunately, it's mostly bad news, because of the timing. The Seidersville Road and High Street bridges, only about 750 feet apart, have been closed since February 2011 and June 2011, respectively — and they're expected to stay that way at least two more years.
The bridges are owned by Northampton County and Bethlehem, respectively, and officials are well aware of the inconvenience — and I would agree, Matt, there's a significant safety impediment — posed by the closure of these weakened structures, particularly the city's High Street span.
With the bridges out, Ravena Street via Silvex Road provides its residents sole access to Route 412 and the outside world — including, for example, hospitals. Likewise, there's only one way in for emergency personnel. Many newer town homes have joined the traditional single houses that dotted Ravena when I covered Bethlehem city government in the 1980s. Quite a few people live there today, including lots of kids. Backup emergency access would be a great asset.
"We're just as anxious" as residents to get the High Street Bridge replaced, Bethlehem Public Works Director Mike Alkhal said. "We really, honestly are taking it very seriously and actively seeking a replacement."
I can attest that city officials have been pushing PennDOT and its regional advisory committee, the Lehigh Valley Transportation Study, for state funding for the project since at least 2010, trying to tap two grant programs in addition to regular bridge funding, to no avail. As most fellow warriors are aware, that's not because PennDOT or local officials don't recognize the need. It's because there's not nearly enough state or federal bridge-repair money to go around, and it's been that way for years.
Norfolk Southern Railroad Co., which owned the narrow, wood-plank bridge, initially proposed to demolish it and simply fill in the gap beneath so that High Street could be extended on solid ground; no bridge would be necessary. Bethlehem officials opposed that concept because of long-held plans to convert the path of the abandoned rail line beneath to a hiking and biking trail. The earthen fill would block the trail.
So instead, the city agreed to demolish and replace the bridge, relieving the company of the responsibility and the cost, as well as the cost of maintaining the new bridge. In return, Norfolk Southern agreed to pay the city more than $300,000, which is being used to design the new span, Alkhal said.
The city's good-faith effort in fronting its own money for the project should give it a better shot at being awarded state funding, Alkhal said. Though it's only in the preliminary design stage, Public Works Chief Engineer Matt Dorner placed a rough cost estimate for a new two-lane span at about $1 million.
However, even if state funding is secured and a perfectly smooth road lies ahead with regard to all the other details, Alkhal said construction would not begin before 2014. It's unlikely that traffic will be flowing over the new bridge before 2015, and it could be later than that.
It's an even bumpier ride for the larger Seidersville Road Bridge (technically Northampton County Bridge 19), a steel-beam structure spanning Saucon Creek west of the city bridge, mostly because of the chronic lack of state funding, but also because the creek and wetlands beneath require even more environmental and other reviews and sign-offs, county Bridge Superintendent Tom Kohler said.
The 76-year-old bridge has appeared on the list of those in line for state funding, only to be removed because of chronic shortfalls from Harrisburg, Kohler said. It's an estimated $7 million to $8 million project that clearly must await state funding, he said. Access to 412 and Interstate 78 will be restored when the High Street Bridge is back in service, but the inconvenience will remain, as Seidersville serves as the area's quick link to Stabler Arena and the rest of Lehigh University's sprawling Goodman Campus.
Obviously these aren't the only two Valley bridges that have been closed or restricted for lengthy periods, to the dismay of many motorists, Pennsylvania being home to more structurally deficient bridges than any other state. In fact, the collection of stalled or delayed bridge projects is likely to grow until Harrisburg maps a course to significant new revenue for this vital purpose.
Road Warrior appears Mondays and Fridays, and the Warrior blogs at mcall.com. Email questions about roadways, traffic and transportation, with your name and the municipality where you live, to email@example.com, or write to Road Warrior, Box 1260, Allentown, PA 18105-1260.
Copyright © 2014, The Morning Call


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March 06, 2013 – LIGHTS Tour 2013 LIGHTS – yes, as of 2005, that is her legal name – has announced a tour of Canada and a few northern US cities, with all dates scheduled for this coming May. Although kno … read more →
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Anyone can have a stroke. But according to the National Stroke Association, 80 percent of all strokes can be prevented. Learn what you can do to reduce your risk of having a stroke by discussing it with your doctor. The list below is good place to start.
The Society for Cardiovascular Angiography and Interventions, 1100 17th Street NW, Suite 330, Washington, DC 20036
Phone: 202-741-9854 | Toll Free: 800-992-7224 | Fax: 800-863-5202 | Email: firstname.lastname@example.com
This website and the information contained herein do not-and are not intended to-constitute comprehensive professional medical services or treatment of any kind. CONTENT SHOULD NOT BE USED FOR MEDICAL ADVICE, DIAGNOSIS, OR TREATMENT. This website should be considered as an educational service only.


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I can't believe my little girl started 1st Grade today!! She is so excited. I didn't get any pictures in her classroom, but I will try tomorrow
Aww.....first grade! How exciting!! Boy, am I glad school doesn't start in my area until the end of August. This teacher needs a few more weeks!!
WHOO HOO! So glad when they're so excited. My daughter will be in K this year - and everyday is asking when she can go to school! My son will be 2nd grade - and he's excited - but definitely not rushing Summer!!
I am probably neglecting housework so I can be here... My Gallery
She is adorable!
Mine start the 16th. Second and fourth. :O
Oh Michelle- I can "feel" her enthusiam! Fantastic photo and hoping she just loved her day. Our schools start Aug. 21.
Wow! I can't believe she started already. She looks super excited! DS starts 1st grade on the 14th. The summer went so fast!
Sent from my VM670 using Forum Runner
Awww - what a cutie! She looks super excited. I hope her first day back went well!
She is so cute and looks adorable with her little backpack! Hope she had a great first day of school!


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Buffing & Polishes
3M™ Perfect-it™ Hookit™ Foam Polishing Pad 05727, Waffle Face, 5 1/4 inSoft foam polishing pads 5 1/4 in diameter are used to apply polishes and glazes to remove haze and swirls. Features a face design which holds polishes better, i.e., reduces slinging of polish.Price: $93.00Add to Compare
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Moderator: Hall of the Arts Moderators
WhatNames wrote:I would love to do this, but I have to keep my birthday private. Spoilsport parents. Mine is awesome too!
BTW I looked up some of my friends' birthdays, and this is what I got:
Ice Pig
Flower Cat
Lightning Squirrel
& Fire Chicken!
silflame wrote:I was bored of studying for my finals so here's mine. 'Tis a shadow shark (was one day away from being a shadow alpaca )
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The Navy catapulted an F-35C into the air using its new Electromagnetic Aircraft Launch System for the first time on Nov. 18, the service announced Monday.
Testing the F-35C on EMALS provided an early opportunity to evaluate technical risks and began the process to integrate the carrier variant Joint Strike Fighter with the future carrier fleet aircraft launching system.
EMALS is the key to the future of aviation in not one, but two great navies — when the British switched their order from F-35Bs to Cs, they also became dependent on the success of the U.S. Navy's electromagnetic catapults. In fact, you could argue the Royal Navy has an even greater need for EMALS, given that its Queen Elizabeth-class aircraft carriers won't be built with steam propulsion.
Read more: http://www.dodbuzz.com/2011/11/28/the-future-is-here-emals-launches-f-35/#ixzz1f71n2puR


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Jeff Becker
Jeffrey M. Becker is professor and head of the department of microbiology. Becker has trained more than thirty doctoral students who hold faculty or staff positions at many major institutions, has published more than 240 peer-reviewed articles, and has been awarded grants for research from many national agencies. He holds a National Institutes of Health (NIH) grant in the thirty-third year of continuous funding, and he has received a Research Career Development Award from NIH. Becker is an elected Fellow of the American Academy of Microbiology and the American Association for the Advancement of Science. He serves on the NIH Drug Discovery and Mechanisms of Antimicrobial Resistance Study Section, on the editorial board of Antimicrobial Agents and Chemotherapy, and as associate editor of the journal Microbiology. Becker has been a consultant to the pharmaceutical companies Eli Lilly, Merck, and Smith-Kline Beckman.
Joy T. DeSensi
Chancellor's Professor Joy T. DeSensi, professor of exercise, sport and leisure studies, College of Education, Health and Human Sciences, and associate dean of the Graduate School, is passionate about the sociocultural issues of sport and all aspects of diversity and ethics in sport management. A prolific researcher, she co-authored the book, Ethics and Morality in Sport Management, has led numerous national professional organizations and has been recognized often for her commitment to teaching.
William "Bill" Fox
William "Bill" Fox, the William B. Stokely Distinguished Professor of Business and the director of UT's Center for Business and Economic Research (CBER), is the leading national expert on Internet taxation and has extensive expertise in state tax policy, public finance (operations between government and private sectors), and fiscal federalism. He has served as a consultant on finance, taxation, and economic development in the United States and in developing countries including Rwanda, Egypt, and Jordan. He has worked with multinational organizations, such as the World Bank, in creating and revamping tax structures for foreign governments.
Charles Glisson
Chancellor's Professor Charles Glisson, distinguished professor of social work, finds ways to cut through red tape so that social and mental health services can be delivered to troubled children. As director of the Children's Mental Health Services Center, he designs practical steps that improve child welfare, juvenile justice and mental health. His distinguished career includes leadership positions in professional organizations and extensive roles as lead investigator on federally funded research projects.
Sally Horn
Chancellor's Professor Sally Horn, professor of geography, examines global environmental change and human-environment interactions during the Quaternary period of Earth's history, which began some 2.6 million years ago and includes the "Ice Ages" of the Pleistocene as well as the warmer Holocene epoch in which we live today. With students and other collaborators she has studied the impacts of climate change and prehistoric and modern human activity on vegetation and landscapes of the Southeastern U.S., Central and South America, and the Caribbean and tropical Atlantic regions. Horn helped to organize, and now directs, UT's Initiative for Quaternary Paleoclimate Research.
Suzanne Lenhart
Suzanne Lenhart is a professor of mathematics. Lenhart's work in the field of mathematical biology has been used in devising drug strategies to treat HIV and in making recommendations to change the chest pressure pattern in CPR. Her work also has been used to help combat environmental problems, such as black bear population control, fishery maintenance and control of the gypsy moth. Lenhart has received grants from the National Science Foundation almost continuously since 1985, and she is the associate director for education, outreach, and diversity at the National Institute for Mathematical and Biological Synthesis (NIMBioS). She was the director of the Research Experiences for Undergraduates (REU) program in the Department of Mathematics for fifteen years and is now the director of such a program for NIMBioS.
Beauvais Lyons
Beauvais Lyons is a James R. Cox Professor of Art. Lyons is an expert in printmaking, contemporary art, art parody, mock documentation, and art censorship issues. His one-person exhibitions have been presented at more than sixty galleries and museums in the United States and abroad. Lyons is well known for his "Hokes Archives," creating mock academic projects in archaeology, medicine, folk art, and zoology. His prints are in numerous public collections, including the Smithsonian Museum of American Art in Washington, DC, the Whitney Museum of American Art in New York, and the Philadelphia Museum of Art. He was awarded a Fulbright Fellowship in 2002, and in 2003 and 2004 he served as president of the UT Knoxville Faculty Senate.
Harry "Hap" McSween
Chancellor's Professor Harry "Hap" McSween, head of the department of earth and planetary sciences, studies meteorites and what they tell us about the formation and evolution of the solar system. A highly respected member of the UT faculty for more than 30 years, he is especially proud to be the namesake for asteroid 5223, McSween.
John T. Mentzer
Chancellor's Professor John T. "Tom" Mentzer, professor of marketing and logistics, College of Business Administration, is nationally recognized for his teaching, cutting edge research and extensive publishing in the field of logistics and marketing. He has served as a consultant to more than 100 corporations and government agencies.
Professor Tom Mentzer passed away on February 26, 2010. A tribute to Professor Mentzer and his many contributions to the University of Tennessee appears in Tennessee Today.
George Pharr
Chancellor's Professor George Pharr, head of the materials science and engineering department, and a dual UT-Oak Ridge National Laboratory appointment, has gained national and international recognition as a leader in the areas of mechanical behavior of materials, nanoindentation and thin film mechanical properties.
Carol Tenopir
Chancellor's Professor Carol Tenopir, professor of information sciences in the College of Communication and Information, studies the ways the digital age affects how we retrieve and process information. A highly productive teacher and researcher, she has published and taught extensively about the impact of technology on reference librarians and scientists. She is recognized as a thought leader in the online information industry.
Lawrence Townsend
Lawrence Townsend is the Robert M. Condra Professor of Nuclear Engineering. Townsend's work in space radiation protection and transport codes has been used by NASA's Cosmic Ray Telescope for the Effects of Radiation (CRaTER) project team, part of the Lunar Reconnaissance Orbiter (LRO) spacecraft and by the NASA Space Radiation Analysis Group, which handles radiation exposure monitoring for astronauts on manned space missions. Townsend was a senior scientist and radiation expert at NASA before coming to UT Knoxville and recently has been an expert source for the media on radiation sickness symptoms in light of the nuclear crisis in Japan.


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December's Roto Guide will be short and sweet as we gear up for 2012. This report also recognizes a big achievement for the Black Aces.
In just over a year, the Black Aces have grown to over 30-plus members. The crew features 25 writers that cover NHL teams, as well as eight daily Studs and Duds writers that bring you the best and worst of the NHL. Dig a little deeper and you will find a number of articles published in the PG Advised section with an open invitation to aspiring writers. Check out the Black Aces Report following the Top 100 to see how this project became a smashing success.
Click here to download the December 2011 PDF Edition!
A look ahead (2012) :
January Edition: Team Focus with Brandon Cheung (B0ndon) and Tyler K. (TK12555)
~ Also breaking down the Roto Score into two columns - potential and current score.
February Edition: Trade Value & Deadline Preparation.
~ Adding value based Roto Score to the mix.


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Romney promised that if elected he would put Americans back to work.
51% of Americans said "Screw That!"
Romney promised that if elected he would put Americans back to work.
51% of Americans said "Screw That!"
M&K's HR UH Tucker of Texoma JH
M&K's SHR Prime Black Angus
M&K's Miss Jessie Girl JH
Sir Jacob of Lakeview-Jake
Freeway JYD
Mike Whitworth
Even Ann had to vote against him.
Fox News Reports-
at a press conference today mitt romney annonced that he has re-entered the business world with a new venture capital firm. the new firms name is "targeted ventures". romney is quoted as saying, "targeted ventures will focus efforts on aquiring and improving the performance of troubled companies in battleground states like ohio, michigan, wisconsin, florida and virginia."
one reporter at the conference asked if the rumor was true that mr. romney's new firm intended to purchase controlling interests in companies and outsource jobs overseas in an equivalent number to votes he lost the election in that state? with a wry smile romney answered, "well these folks put mitt romney back to work, targeted ventures will be my way of saying thanks!"
we report, you decide!
in related news,
Fox News Reports-
carl rove has identified two key demographic groups the gop must control to win the whitehouse back in 2016. these groups are white women and hispanics. mr. rove has coined unbecoming titles for these demographic segments, and Fox has chosen to omit these new identifying titles.
to capture the b----es segment rove has sugested the 2016 nominee perform an unassisted abortion on a full term fetus in a thirty minute nationally televised infomercial. for emphasis, the candidate must also have a catholic cardinal pay him for performance of the procedure in cash collected from a local church bingo benefit.
to capture the b-----s segment rove has suggested the 2016 nominee lead a movement for the replacement of "the most interesting man in the world" on the XX's beer commercials with a person of more obvious latino descent.
we report, you decide!
john mccallie
The Libertarian Party believes that all persons are entitled to keep the fruits of their labor. A call for the repeal of the income tax, abolishment of the Internal Revenue Service and all federal programs and services not required under the U.S. Constitution. We support the passage of a "Balanced Budget Amendment" to the U.S. Constitution, provided that the budget is balanced exclusively by cutting expenditures, and not by raising taxes. LP.org


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This morning, I received an e-mail that said,
Congratulations, Peculiar Rhymes and Intimate Observations: A Book of Light Verse is now on sale at audible.com. And we plan to make it available on iTunes and Amazon.com within the next few days.
Wow!! Cool, or what? It was a huge relief to know that I'd made it through their fairly strict submission standards. I listened to the Audible sample this morning, and, as I'd feared, it sounds different from when I recorded it. I have no idea what happened, but my voice sounds a bit weird– deep and kind of matronly, like a drag queen on Quaaludes. Actually, though, in some ways I like the audio version better than the e-book. You can hear a sample of it here. I'm going to be giving away a couple of these babies on Facebook, so if you haven't "liked" my page yet, please do! Um, er…and if you want to buy it in the meantime, please feel free!
I promise, I swear, I've taken a solemn oath, I won't be posting much more about the stoopid book. Sure, I'll mention it from time to time, but I'm diving in to to new projects, exploring new things to bore you with. I do want to take a moment to update you, but then I'm moving on to other matters.
If you're a writer who's been considering self-publishing, I encourage you to do it. Putting out "Peculiar Rhymes and Intimate Observations" has been one of the most fulfilling projects I've undertaken in a long time. Is it my best work? No way in hell! I recently read a bit of writing advice that said in effect that, if you're writing for money, or for other purposes (besides your undying devotion to the written word), you should probably take on a pseudonym. In the case of this book, I considered using a pseudonym for my pseudonym, because my usual thing is prose. I'm a poet in the way, say, Mitt Romney is a plumber. I enjoyed writing it though, and I hope it entertains. As I've said before, I did this for the training, like sending myself to e-book boot camp, to learn self-publishing and to knock down some fears and self-imposed weirdnesses that hold me back when it comes to getting my work out there. In the end, I decided to stick to one pen name, because I wanted to take my blog readers on this little journey with me, to share not just the book, but also the experience.
And what an experience it's been!! I've learned more by doing this than I did in most of my college courses, and it was all tuition-free. I learned the submission processes for various e-book outlets, like Amazon and Barnes and Noble. I learned to format in a few different ways (sorta). I'm figuring out new things about Facebook pages and Twitter, Goodreads and shameless self-promotion (besides the fact that it's exhausting). I even learned how to produce an audio book, although it almost cost me my life, because by the end of it, I'm pretty sure that Amadeus, my children and a few of my friends wanted to kill me. I was um…a bit stressed out.
I learned that there is a big, electronic world of kind and savvy people out there, who freely give of their time and energy to help me (me!) succeed. Some of this has made me quite emotional. I keep Kleenex nearby as I check my Twitter feed these days. Amadeus comes home and I give him a rundown of every comment, e-mail message and sweet tweet I receive. I tell him about my slow, yet steady sales, and he gets just as excited about all of this as I do. Again, huge thank yous to all of you who have supported me through this craziness.
Oh no– I feel a big gush moment coming on. I'm veering, I'm side tracking. Oh no– here we goooooo…. If ever there was a blessing in my life, it's my husband, Amadeus. He's been with me through every step of this project, holding one of my hands as I've pulled out my hair with the other, patiently listening as I've talked through my frustrations and discussed my plans. He's helped me hurdle roadblocks and figure out solutions to problems. When I was ready to record the audio version of the book, he brought out his big ol' upright bass and did his thing, and when I messed up over and over, he brought it out again. There's not a day that passes that I'm not hit by a brick of gratitude for the fact that I live with someone who deeply understands me and the odd way that I function. He's a creative sort himself, and he knows how my brain works. He relates to it. He plays me his songs, I read him my stories. It's the way we operate. As a Quirky Person, I've never totally experienced this sort of simpatico, and to me, it's gorgeous. He's a fan of my work, I'm a fan of his. He accompanies me to readings and presentations and supports my endeavors; I go with him to hear him play and cheer him on. I believe in him and vice versa, and I can't think of a greater gift.
The thing I've loved most about this self-publishing experience is this: Now that I've actually done it, I can't wait to get my next project finished. Over the weekend, I completed two short stories, and those, I'm happy with. I'm editing other stories and essays, polishing and compiling and working my tushie off. Self-publishing has given me direction, and I love the direction that I'm moving in. I've always been productive, but this is a different, better productive. I don't fret about submitting, or worry about finding the right market– I just write. I don't sweat the submission process, because I'm now a do-it-yourselfer. There is more freedom in it than I ever imagined.
Again, if you're thinking about self publishing, I urge you to give it a go. I'll stand over here and cheer for you and celebrate your success. Send me your link. I'd love to put the word out.
My invisible friend Renée, Chief Operating Officer of a wonderfully warm and funny blog called "Rendezvous with Renée," tagged me for something called a "'Look' Challenge." Here's the deal:
The "Look" Challenge is for bloggers who are also writers. It is a way to let others sneak a peek at your work. Here's how it works. You search your manuscript for the word "look" and copy the surrounding paragraphs into a post to let other bloggers read. Then you tag five blogger/writers to invite them to the challenge.
I'm not a tagger, but this was really fun. If you're a writerly sort of person, I'd love it if you'd play the game, post your paragraphs on your site and add your link to the comments section here. I did a search for the word "look" on an essay I've been working on. I was surprised at how often some form of the word came up. Here are a couple of paragraphs:
To be exact, there were three Bader children. Danny, the middle one, was almost always shirtless and barefoot and plucked-chicken skinny. He had a perpetual suntan and trickles of dirty sweat rolling down his neck. Danny constantly taunted and laughed at me– about the way I looked, the things I said, at my clothes, which were always too small or too big or too wrinkled. But I would have forgiven him anything because of his amazing blue eyes and his Tiger Beat Magazine cuteness. Though he instigated a lot of shit, he somehow seemed less cruel than his siblings. His teasing also hinted at a sense of humor, a major deficiency in the other two. He may have been laughing at me, but hey– he was laughing.
Here's another, from the same story:
She looked more like Mr. Bader's mother than his wife, and while he was always smiling and genial, she was stern and grim and bitter, in a polite, southern way. Looking back, I imagine that the conversations behind the Bader's front door were steeped in rich, KKK tradition, PawPaw silently gumming his coconut as the parents railed against the evils of the world. How else could you explain such contempt, such burning fury? How could they not correct the behavior of their little Baders? More importantly, how could they have spawned as evil an entity as their eldest child, Jimmy?
So, look, if you're writing something, have a look-see and see how often you use the word "look." Post a couple of paragraphs and let us have a look at what you're working on. And thanks, Renee– I loved this one.
I found this swell website via Twitter. It's called Paragraph Planet, and they ask for short story submissions consisting of one, 75-word paragraph. This was a delicious challenge for me, since I can't even fill out an envelope in under 1500 words. I wrote and submitted a 75-word story, and yesterday, this email came:
I really enjoyed this one.
I'm going to publish it on the site on Wednesday 7th November.
All the best
Richard Hearn
I love this project. If you have a chance, please go visit Paragraph Planet and check it out. You can browse their archives and/ or submit your own teeny weenie story. It's amazing what some people can do with 75 words. Oh, and look for mine on Wednesday, if you're really, really bored.
I guess that's it for now. I want to end with this fun and happy video I found on YouTube. Thanks to fabulous Australian dancer, Sharon Davis (holy cow, you should see some of her footwork on YouTube) for giving me permission to use it. It completely conveys how I feel these days, especially when a copy of my ridiculous little e-book sells.
P.S. Vote. Pleeeeaaaasse.