New App Ensures You Have Cellphone Signal Everywhere - <AUTHOR> http://nocamels.com/2014/01/israeli-app-ensures-you-have-cellphone-signal-everywhere/

<comment><USER2> There's a somewhat similar app I used to use called OpenSignalMaps [1] - except it would tell you the signal strength of your own network in your area.

I always wondered why OSigM weren't using the data available to them to construct a competition-analysis/referral app. Looks like these guys beat them to it.

Waiting for the app to become available in my country...

[1] [http://opensignal.com/](http://opensignal.com/)</comment>


These 10 Steps Will Make Your Startup Fundable - <AUTHOR> http://www.caycon.com/blog/2011/09/these-10-steps-will-make-your-startup-fundable/ <comment><USER2> If you ask me #6 is the only one you need

<comment><AUTHOR> In order to get funding, you need much more than a revenue stream. You need to show the investors that you have carefully built your business to withstand any challenges that face you. Sales is important, but if you are surrounded with the wrong people then you won't go anywhere.</comment></comment>


What People Don't Get About My Job: From A(rmy Soldier) to Z(ookeeper) - <AUTHOR> http://www.theatlantic.com/business/archive/2011/09/what-people-dont-get-about-my-job-from-a-rmy-soldier-to-z-ookeeper/244231/

<comment><USER2> _"E is for Engineer I wish children could understand how much fun I have. ... My wife actually gets irritated that I never mind going to work. She does not feel exactly the same about her job."_

I'm in the same boat. Programming is so much fun that I do it all the time. My girlfriend hates it.

 _"T is for Telecommuter. Working from home means I never leave the office."_

Story of my life...

</comment><comment><USER3> _V is for Video Producer "Video is not film. Video is not easy. Video is not fast. Video is slooooooooooow."_

This is so incredibly true. My day job includes working with our video production unit, and through technology has sped up the process, video is still incredibly hard to do well, and very time consuming.

I've been to a few too many code conferences where the video was obviously done by a local volunteer, poorly produced, and, though released for free, is crap. If I can't see the video to read the code, or hear the speaker clearly, it's worthless.

Also, if you're negotiating firm that promises a release time of less than 2 weeks, request to see footage from at least 3 previous events. Short turnaround post-production can be done (we had a client request 48 hours once -- it was rough), but make sure they're good. It's easy to sacrifice quality for speed.

</comment><comment><USER4> My favorite bit so far, in the section on graphic designers:

"It's a complicated industry with its own ecology made up of incredibly hard work individuals that is routinely undermined by its own customers."

Routinely undermined - so true!

</comment><comment><USER5> I wish the Xenobiologist had written more. I went in having never heard the term, and came out with no more information than "this fellow speculates about possible aliens". I'm open to the possibility that this is a legitimate and worthwhile field, but the blurb didn't exactly convince me.

</comment><comment><USER6> > E is for Engineer

> "I wish children could understand how much fun I have."

> I am an engineer. Most people are scientifically and mathematically > illiterate. Consequently, most people cannot fathom how much pleasure and > delight I derive from my work. Of course I am also lucky to have a great job > with great coworkers. But the pleasure of analyzing, say, the overall > efficiency of a combined heat and power facility is hard to describe.

> Well, this is partially true. My wife actually gets irritated that I never > mind going to work. She does not feel exactly the same about her job.

> I also wish children could understand how much fun I have. Because we need > more engineers in this country for sure if we hope to remain globally > competitive.

<comment><USER7> E was definitely awesome. Made the article

<comment><USER8> Not surprised E resonates with the HN crowd =)

</comment></comment></comment><comment><USER9> The R is for Referee part is spot on. Have refereed basketball up to and including Men's NCAA Division I. We don't care who wins - simple as that.

</comment><comment><USER10> As an infantry vet myself, "Army Soldier" is bang on. There are some tremendously bright and resourceful people in most western armies, and they are light years ahead in terms of adapting to changing environments (or recognizing the need to make a change) than the average civilian.

I'm actually really surprised to see such a viewpoint put forward by somebody outside of the military circle.

</comment><comment><USER11> "Some of the most free-thinking people in the United States are in the US Army."

This statement brought to you by the 20+ billion dollars the military spends each year on propaganda and PR.

<comment><USER12> Anecdotal rebuttal:

The soldiers I've met and interacted with are among the most varied group of people I can imagine that all do the same basic job. They show more inherent variance than any other profession I've ever seen. I concur completely with the Atlantic's letter, and sincerely doubt it was a PR plant.

Just my .02.

<comment><USER11> "I concur completely with the Atlantic's letter, and sincerely doubt it was a PR plant."

It might be, but there's no way to tell. But even if it is 'authentic', it's still coming from someone who was likely influenced by the propaganda machine.

When someone is willing to spend literally billions of dollars per year to create a one-truth world, the only safe thing is to treat basically everything you hear from/about them as bullshit. Consider the following:

"Sometimes we are [portrayed by the media as] plagued by PTSD and associated terrors. [...] The reality is very different."

Except according to statistics, roughly 50% of the soldiers coming back from overseas are on disability. And even that is an undercount because the military often denies people medical care for their injuries, lies about how people got hurt, etc.

<comment><USER13> My family is from Iraq. You people who know absolutely nothing about the US's role in Iraq or elsewhere, while calling US soldiers baby killers or propagandists, are an absolute disgrace.

Our country is actually functioning with a credible economy, people aren't dying anymore due to a reckless dictator, and we have access to clean water and a rapidly improving infrastructure with the US's help. The US soldiers are helping us keep the streets safe, so we can build businesses and be productive members of society without having to look over our shoulders.

It's such a shame that people like you, with zero knowledge of the situation, can spew such hateful and ignorant rhetoric.

<comment><USER14> It would be interesting to know whether the 655,000 people now dead as a result of the invasion (widely acknowledged to have been predicated on false justification) would agree with your own slanted rhetoric.

[http://en.wikipedia.org/wiki/Lancet_surveys_of_Iraq_War_casu...](http://en.wikipedia.org/wiki/Lancet_surveys_of_Iraq_War_casualties)

We'll never know, will we? It certainly _is_ a shame.

<comment><USER13> What's funny is that you cite one survey when there are many surveys, with estimates wildly different from each other, while calling my rhetoric slanted.

<http://en.wikipedia.org/wiki/Casualties_of_the_Iraq_War>

The two highest estimates, if you read their Wikipedia entries, are heavily criticized by peer reviewers.

The actual death rates according to the CIA World Factbook, just to give you a comparison:

USA: [http://www.indexmundi.com/g/g.aspx?c=us&v=26](http://www.indexmundi.com/g/g.aspx?c=us&v=26)

Iraq: [http://www.indexmundi.com/g/g.aspx?c=iz&v=26](http://www.indexmundi.com/g/g.aspx?c=iz&v=26)

Iraq isn't a war zone as many of you who have never visited might think.

<comment><USER11> This is exactly the kind of shit I'm talking about. What exactly is the methodology behind the CIA's death rates? Oh wait, they don't give one. I wonder why. Perhaps because many/most of their statistics are complete bullshit. Here is the comment I wrote about their 'literacy statistics' just a couple days ago:

<http://news.ycombinator.com/item?id=2961076>

<comment><USER13> The same death rate figures are cited by UNICEF:

<http://www.unicef.org/infobycountry/usa_statistics.html#78>

<http://www.unicef.org/infobycountry/iraq_statistics.html#78>

The World Bank lists the same figures too:

<http://data.worldbank.org/indicator/SP.DYN.CDRT.IN>

Wikipedia also has the same death rate numbers:

[http://en.wikipedia.org/wiki/Demographics_of_United_States#D...](http://en.wikipedia.org/wiki/Demographics_of_United_States#Death_rate)

<http://en.wikipedia.org/wiki/Demographics_of_Iraq#Death_rate>

<comment><USER11> And not a single one of the links you've just given are actually sources. Those figures come from the UN, but again no methodology is given. Are these figures actually independent and unbiased? We don't know. But we do know is that just last week the US ambassador to the UN said that the UN can't even issue so much as a press statement with the US agreement.

[http://turtlebay.foreignpolicy.com/posts/2011/08/16/susan_ri...](http://turtlebay.foreignpolicy.com/posts/2011/08/16/susan_rice_defends_the_un_on_colbert_report)

<http://esa.un.org/unpd/wpp/Excel-Data/mortality.htm>

<comment><USER15> It took a bit of digging, but here's a document on how the UN estimates mortality: [http://www.un.org/esa/population/publications/adultmort/Comp...](http://www.un.org/esa/population/publications/adultmort/Complete.pdf)

You're sort of taking the quote from the US ambassador to the UN out of context. The US ambassador to the UN said that the UN _Security Council_ can't even issue so much as a press release without US agreement. Never mind that this may just have been hyperbole, but it would make sense that the UN Security Council may have trouble doing things without the backing of the world's most powerful military. It says nothing, really, about what the UN as a whole, or the body who forms the mortality statistics specifically, is capable of doing or not doing without US backing.

<comment><USER11> Fair point about the UN, but I think that isn't actually the methodology behind the mortality estimates. That's just an overview of different ways the UN gives for estimating mortality, but it doesn't actually provide any information on which of these (if any) the UN is using for each of the actual mortality statistics they list.</comment></comment></comment></comment></comment></comment></comment></comment></comment></comment></comment>


Go at OSCON - <AUTHOR> http://blog.golang.org/osconreport

<comment><USER2> I saw huge Go uptake at OSCON. I met one guy doing log processing easily at 1M records per minute on a single amazon instance, and knew it would scale.

<comment><USER3> I bet it is doable in any other language with proper native code compilers.</comment></comment>


The Long, Sordid History of New York's Penn Station - <AUTHOR> https://www.politico.com/news/magazine/2019/11/29/penn-station-robert-caro-073564 <comment><USER2> > Penn Station is the second most heavily trafficked transit hub in the world, > trailing only Tokyo's Shinjuku Station.

That is... not true. From Wikipedia's numbers, it services ~110 million people annually. Gare du Nord, by contrast, handles twice that. There's several more stations in Europe that are busier than Penn Station, and that's completely ignoring all the other Japanese stations.

So what metric is the source using to even countenance such a statement being true? Double-counting subway transfers?

<comment><USER3> > From Wikipedia's numbers, it services ~110 million people annually.

If you look at [Note 2], that number only includes NJTransit, LIRR and Amtrak. It doesn't count NYC metro ( which is bizarre since Penn Station is a major stop on the NYC metro and NYC metro handles much more people than NJTransit, LIRR and Amtrak combined ) or the PATH.

[https://en.wikipedia.org/wiki/List_of_busiest_railway_statio...](https://en.wikipedia.org/wiki/List_of_busiest_railway_stations_in_North_America)

I have hard time believing that zurich or many of these european stations handle more traffic than penn station considering how much larger NYC, NYC Metro and the tourism to NYC is compared to any of these european cities.

[https://en.wikipedia.org/wiki/List_of_busiest_railway_statio...](https://en.wikipedia.org/wiki/List_of_busiest_railway_stations_in_Europe)

I can understand Shinjuku Station being #1, but zurich handling more people than penn station? I'm not sure about that.

<comment><USER2> Note that a decent fraction of the subway riders at Penn Station are going to be transfers to/from NJT/LIRR/Amtrak, so naïvely adding all the numbers is going to double-count a lot of people. But even if you use that double-counted number, you're only hitting ~160-170 million people. Remove the double- counting, and you're going to be down below Zurich's 150 million easily.

<comment><USER3> > Note that a decent fraction of the subway riders at Penn Station are going > to be transfers to/from NJT/LIRR/Amtrak

Definitely. But the vast majority of them are going to be NYC Metro riders, not transfers.

> Remove the double-counting, and you're going to be down below Zurich's 150 > million easily.

Right. Lets look at the numbers.

NYC population is 8.4 million

Zurich population is 420,000

NYC metropolitan area population is 21 million.

Zurich metropolitan area population is 1.8 million.

NYC had 62 million tourists in 2018.

Given these numbers I find it hard to believe that a zurich station has more traffic than penn station. Granted that we have Port Authority and Grand Central drawing traffic away from Penn Station, but even so, it's pretty hard for me to believe these traffic numbers given the population disparity.

<comment><USER2> > Given these numbers I find it hard to believe that a zurich station has more > traffic than penn station.

This is my best guess for why people keep repeating such blatantly false claims as "Penn Station is the second busiest station in the world"\--people just can't imagine that America is _that_ bad at something.

So, there are several factors going on here. First, NYC has two major rail termini (Penn and Grand Central), and a couple of other stations that's going to pull people off the train if they're not working in Downtown or Midtown Manhattan. Zurich has just the one I believe. Granted, Paris also has several termini.

Another factor is the lack of intercity rail travel in the US. There's 3-4 trains an hour (each direction) on the NEC, and at best one an hour to Albany. Zurich has at least 4 lines each delivering 4 trains an hour (each direction). A larger share of the travel to Zurich is happening via rail than to NYC.

The biggest factor, though, is that US commuter rail is just _that_ bad. It is pretty much designed, in the US, to let people from the outlying suburbs drive to the rail station park and take the train to their 9-5 job downtown. If you work different hours, say 4-12, you're screwed. If you don't work downtown, you're screwed--suburb jobs are not reachable from outlying commuter rail stations. European countries run their rail stations less for 9-5 commuters and more as metro systems on larger scale. Consequently, they also see their rail systems get used for more than just 9-5 commuters. These commuters make up ~80% of the LIRR and more like ~50% for the Zurich S-Bahn. Also, more people use transit to commute: in NY metro area, only 30% use transit (of any form!) to commute, whereas it's again closer to 50% in Zurich.

<comment><USER3> > people just can't imagine that America is that bad at something.

No. I'm just pointing out the absurd conclusions given the numbers. It really doesn't make statistical sense that zurich would have so much more traffic than Penn Station. Also, we are talking about NYC metro. Not the US.

> First, NYC has two major rail termini (Penn and Grand Central)

I know. I'm the one that pointed it out.

> Zurich has just the one I believe.

Even still, the population disparity is so great that it doesn't matter.

> Another factor is the lack of intercity rail travel in the US.

We aren't talking about the US. We are talking about NYC and its surrounding metropolitan area.

> If you work different hours, say 4-12, you're screwed.

NYC metro runs 24/7\. And most other rail stations around the world shut down at night.

> European countries run their rail stations less for 9-5 commuters and more > as metro systems on larger scale.

We aren't talking about countries. I'm talking about NYC.

> in NY metro area, only 30% use transit (of any form!) to commute, whereas > it's again closer to 50% in Zurich.

Finally you get to the point. 30% of 21 million is 6.3 million. 50% of 1.8 million is .9 million. That is my point. Hell even if we boost that to 100% for zurich metropolitan, then it's 1.8 million. Which is still much smaller than 6.3 million. Even if we don't count the 62 million tourists visits to NYC ( portion of those most definitely comes through Penn Station ), I'm just not understanding that Zurich would have 50% more traffic than Penn Station.

Instead of dealing with the actual stats and numbers, most of your comment was just a silly rant about the US. I get it, we don't do rail well as a nation. But we are a gigantic nation with a car/plane culture.

<comment><USER2> > Even if we don't count the 62 million tourists visits to NYC ( portion of > those most definitely comes through Penn Station )

Amtrak moves 10 million through Penn Station a year. That's not a hard statistic to look up. Even then, I suspect the majority of those are not even tourists: maybe 1 million (equaling 2 million trips, since you would pass through Penn Station once to arrive and once to leave) out of the 60 million are going to be.

It's harder for me to get the numbers for Switzerland, because the data is published in German, which I don't speak a lick of. But Switzerland is moving a far larger portion of its population by train than the US, and even if you arrive at Zurich by airport, there's a decent chance you're taking the train into the city. (If you arrive at JFK or LaGuardia, you're unlikely to make a trip to your destination in NYC via Penn Station).

> 30% of 21 million is 6.3 million

That's 30% of the entire metro population. First, subtract everyone who actually lives in NYC except Queens: they're not riding the LIRR or NJT into Penn Station since they have no train station to board at. If you look at the population of Long Island minus Brooklyn, that's about 5 million people, and LIRR is carrying about 70 million people per annum. At ~80% commute traffic and assuming 250 working days per annum, that's about 112,000 people commuting into Penn Station a day (each person makes two trips) out of 5 million catchment.

<comment><USER3> > Amtrak moves 10 million through Penn Station a year.

Who cares? I already said I don't care about the NJTransit, LIRR, Amtrak numbers. I can accept 110 million from those sources. What I said was that the the NYC metro numbers was missing.

> That's 30% of the entire metro population.

Yes. And .9 million is the entire metro population of zurich. I was trying to measure likes with likes. That's the point.

> First, subtract everyone who actually lives in NYC except Queens:

Why? Jesus, you are so invested in this that you build up straw man after straw man and bring up switzerland and US over and over again.

For the last time, I'm talking about NYC and Zurich. Penn Station with Zurich's station. Go rant about your issues with US rail elsewhere.

You act like only people from jersey, long island and connecticut use penn station. Penn Station is more than that. Ever hear of the empire state building? Ever hear of madison square garden? New Yorkers also traffic through Penn Station.

If Zurich has more traffic, fine. I'm don't really care. You act like your life depends on whether Zurich or Penn Station has more traffic. My point is simply that given the actual raw numbers, it seems highly unlikely. Unless there is a data point we are missing or overlooking.

My issue is with the validity of these numbers, your issue is you want to make the US look bad at all costs.

<comment><USER2> > Who cares?

You said there are 60 million tourists, presumably to emphasize just how much traffic you'd expect NYC to have proportionally to Zurich. I'm giving you hard numbers to try to explain why Zurich's station has higher ridership than NYC, which is what I assumed you cared about.

> What I said was that the the NYC metro numbers was missing.

There's 60 million per annum from the two Penn Station stops. That's unlinked trips, so I don't know how many are transfers to/from commuter rail or Amtrak. But my guess is at least 50%, since there's not much in the area besides Madison Square Garden and Empire State Building (which is easier to get to from Herald Square anyways, if you can reasonably pick your midtown trunk line).

> Why?

So I can put into context where the 50% of Penn Station traffic that comes from the LIRR comes from.

> My point is simply that given the actual raw numbers, it seems highly > unlikely.

And I'm trying to explain, using actual numbers, why this is the case. Mere size can't be sufficient, else you would refuse to believe that Los Angeles Union Station doesn't even service 10 million people a year.

So what do you want from me, if you don't want actual hard data, but refuse to believe that Penn Station is serving less traffic than Zurich's central station?

</comment></comment></comment></comment></comment></comment></comment></comment></comment><comment><USER4> The interesting part of this article is mostly up front and not reflected in its title.

The author traces a thread of populism (of the 150-year-old-kind) through reform to technocraticism (a sort of platonism) to counter-reaction from the the same group against some failures of technocracy, which (my implication) leads straight to the strength of the current GOP reaction against expertise and support for the atomization of power.

If this thesis is believable (and I am not yet convinced -- this is the first time I've seen this argument) is really puts paid to the nonsensical abstractions of "left" and "right" and does provide a philosophical model of (some) understanding the politics of the last 40 years.

(I say this without claiming anybody is good, bad, saintly or evil, so please do not read this comment as being partisan on any side.)

</comment><comment><USER5> There is a great American Experience episode about the history

</comment><comment><USER6> The thesis is pretty bland: "autocrats can get things done faster".

But the historical context and anecdotes were interesting.</comment>


Is This the Beginning of the End of the Bitcoin Bubble? - <AUTHOR> https://www.theatlantic.com/business/archive/2018/01/bitcoin-bubble-pop/550601/?single_page=true <comment><USER2> What I find interesting is that the speculative bubble seems to preclude productive uses and vice versa. It also looks like the only real use case (apart from speculation) is for enabling transactions between parties that really, really do not trust each other. For just about anything else there are mechanisms with much lower overhead, such as multiply signed transactions etc.

</comment><comment><USER3> It wasn't 5 years ago.</comment>


Natural language processing API in 20 languages - <AUTHOR> http://nlp.linguasys.com

<comment><AUTHOR> Entity extraction, sentiment analysis, quotation extraction and attribution, low-level APIs like stemming, lemmatization, translation, transliteration, dependency graph building, part of speech tagging, and more.

Free plan available.

<comment><USER2> and relationship extraction?

<comment><AUTHOR> Yep, absolutely. More than "any".

What are you after?

<comment><USER2> Nice. Not after something specific, i'm interested in what's new in building semantic networks concretely from Spanish text, in the vein of askNet as in [http://www.brianharrington.net/research](http://www.brianharrington.net/research) so "any" is ok.

<comment><AUTHOR> Oh, so then you're probably after syntactic relationships. Yes, we heavily rely on it. You may want to look at the /parse method.</comment></comment></comment></comment></comment>


Ask HN: Any Design Tips for my First iPhone App? - <AUTHOR>

Link to my app: http://itunes.apple.com/us/app/101-grads/id426288442?mt=8&ls=1<p>(The app is basically a list of 101 things to do before graduating college, I did not provide the content)<p>I made this app about a month ago and was recently hired by a company to make an app that has similar functionality. My question is, what design tips do you have? I have no experience with design and wanted to get it right. Any thoughts/suggestions would be appreciated. <comment><USER2> Absolutely - even though you are just serving up content, find a way for people to share it - and therefore the app. Whether it's a tweet function or an FB function or an invite function, the app should speak to the world somehow - otherwise you have to pay in marketing for each download!</comment>


Show HN: Web App to create your own infographic  - <AUTHOR> http://piktochart.com Web app to create your own infographic. <comment><USER2> Looks interesting and from the video tour I was rather convinced to use it. I saw that it does not have a grid system to snap the columns and text at proportional sizes/positions. That's important for an infographic creator, otherwise I can stick to Gimp or Illustrator.</comment>


Google Takes Position in Controversial Vaccine Safety Debate - <AUTHOR> http://linkaudit.co/blog/google-takes-side-in-controversial-vaccine-safety-debate/ <comment> who-knows95 this article is bias, google is removing dangerous sites that spread lies and misinformation.

being pro vaccine is the scientific standard, only people who believe in conspiracy will subscribe to these ideas.

example;

"that could be an act of EVIL if it finally turns out that there is truth in the arguments that the current vaccine schedule is severely miss-reporting the cases of brain damage and death caused by adverse reactions."

this is such a ridiculous argument, "if it finally..there is truth" basically admits to lack of evidence/cherry picking.

not only that, the whole point about "severely miss-reporting the cases of brain damage and death caused by adverse reactions." is such a blatant lie, vaccines are seriously one of the most studied things we do, and there is no evidence of vaccines causing brain damage, expect when the person faints and the fall leads to damage.

Anti-vaccine is anti-humanity.

<comment><AUTHOR> Just curious, have you read much into the subject? rather than having a cursory knowledge on the subject... Hint. if you do, you might start getting more concerned and be less trusting.

<comment><USER2> Have you got some handy links?

<comment><AUTHOR> IN THE ARticle linked above if you care to click through to the internal links in the article you will get some interesting wider information. However. The important part of the article is not that vaccines have un acknowledged safety issues or not but that google have decided to take a position. That leads to google taking a position in any topical subject right?</comment></comment></comment></comment>


News.YC Traffic So Far - <AUTHOR> http://www.ycombinator.com/images/news.yc.2month.png <comment><USER2> Any idea how many of these are uniques or how many registered users the site has? Certainly there are at least about 300 users that check the site many times a day (that's how many hits a post on my blog that got 7 upvotes received).

<comment><AUTHOR> There are 3037 registered users, and we now get around 3500 unique IPs per day.

</comment></comment><comment><USER3> Impressive. =)

I bet most people assume it's getting a lot less traffic than that. Perhaps it's the font, or the community? It just "seems" small, even though it's clearly not.

<comment><USER4> Yup, there's nothing else out there with such a high quality of start-up relevant content. I use news.yc every day, even thought I have no intention of using YC for my start-up.

</comment></comment><comment><AUTHOR> The big spike is people clicking on reload the day we responded to applications.

<comment><USER5> Half of that spike was probably me.

</comment></comment><comment><USER6> 25,000 page views on an average is impressive. It also proved wrong some of the prediction that after the competition, the traffic will drop down. The articles and stuffs in here are so good that its better to read it in than to visit multiple sites :)

</comment><comment><USER7> How much more traffic do you need before the venture capitalists start showing interest?

</comment><comment><USER8> I'm sure this graph was generated using Lisp, in just 2 lines of elegant code. Those tangled dates on the X axis don't really matter. It's beauty of Lisp, stupid!

</comment><comment><USER9> Ycombinator News: Soon to be acquired by Google?

</comment><comment> A-Merchant Any chance we can also take a peek at the unique daily visitor numbers?

</comment><comment><USER10> Should we be worried?</comment>


Show HN: tor.js - Minimal JS library to check if your visitors are using TOR - <AUTHOR> https://simon-frey.eu/torjs/ <comment><USER2> I'm confused. The Github link just has PHP code to perform the check, but the linked page clearly shows javascript usage. Maybe the link is wrong?

Since Tor users may also have javascript disabled, I'd suggest that the PHP could add a link for the user to click manually.

<comment><USER3> The tor.js file is probably generated by that PHP script:

        <?php
        header('Content-type: text/javascript; charset=utf-8');
        …

<comment><AUTHOR> Yes that is how it works. I will add the deployment documentation in the github to make it more clear</comment></comment></comment>


Flappy Bird Ported to C64 - <AUTHOR> http://sos.gd/flappy64/ <comment><USER2> I am starting to understand the "because we can" mentality.

If my estimations are right, we should see a CSS-only version that doesn't use any javascript next month.

ps. in case someone needs css-only ideas [http://liveweave.com/wC3DB2](http://liveweave.com/wC3DB2)

<comment><USER3> I made an JS+canvas version the other day [http://codepen.io/onion2k/pen/ifroz](http://codepen.io/onion2k/pen/ifroz) …so I could do one that fits in a 'favicon'… [http://ooer.com/flappicon/](http://ooer.com/flappicon/)

(probably only works in Chrome)

<comment><USER4> That's great, you should enter that in JS1k: [http://js1k.com/2014-dragons/demos](http://js1k.com/2014-dragons/demos)

</comment></comment></comment><comment><USER5> Dammit, the C64 always gets the good games first. I hope they make a port for my Amstrad CPC.

<comment><USER6> Don't worry, Ocean is working on a crappy Speccy port right now.

<comment><USER7> This made my day :D

<comment><USER6> You may like this: [http://mattl.us/aa/](http://mattl.us/aa/)

<comment><USER8> So many memories! I'm just wondering when that copy of Street Fighter 2 is coming out :)

<comment><USER9> A friend of mine back then was actually in touch with US Gold about coding it (and he was one of the few people who'd have been capable of it). But they suddenly changed their mind and said "no, we're not doing it".

(And yes, I am the Doctor Fegg who wrote [http://mattl.us/aa/AmstradAction082-0010.html](http://mattl.us/aa/AmstradAction082-0010.html) ...)

<comment><USER6> You were working on an SF2 clone with.. Rob something? The guy who made Fluff... right? Lethal Moves or something? (sorry 19 years ago)

<comment><USER9> Rob Buckley, Radical Software. I was going to be doing the music. But there wasn't really any point doing even homebrew CPC development after AA folded - no-one to sell it to. [http://www.cpcwiki.eu/index.php/Lethal_Moves](http://www.cpcwiki.eu/index.php/Lethal_Moves)

<comment><USER6> Hey, not bad for 19 years of memory!

Do you know if Rob ever released any of those unfinished things?

It looks like some work has been done recently on a port of SF2 to CPC -- I must admit, it's been a decade since I had a working CPC... I would like to get one, but maybe emulating things is best at this point.

</comment></comment></comment></comment></comment></comment></comment></comment></comment><comment><USER10> I'm saddened that there's no kickass SID soundtrack for the game. That would have been a great way to show off the C64's technical advantages over the iPhone ;)

</comment><comment><USER11> Obligatory zx81 version, video: [http://www.frequency.com/video/just-released- for-zx81-is-qua...](http://www.frequency.com/video/just-released-for-zx81-is- quack/148749786/) The official homepage: [http://www.bobs- stuff.co.uk/quack.html](http://www.bobs-stuff.co.uk/quack.html)

This C64 version is pretty awesome though!

</comment><comment><USER12> I think it makes more more sense as a C64 game than anything else. It just fits the era and machine so well. Made me think back to the good old days where I would spend all day playing games on my C64.

<comment><USER13> The earliest game I remember where at least one of the levels used the same game logic was Dragonsden from 1983.... But there were at least one more that I can't remember the name of...

</comment></comment><comment><USER14> Hi! I made this! Thanks for mentioning it here! Let me know if you have any questions!

<comment><USER15> Is the source code available somewhere?

<comment><USER14> Well, it was written in assembly anyways, so you can decompile it, but there are many macros I used, so it might be hard to read (for example scrolling is done without a loop, just 1000 separate instructions). There's so much spaghetti in there. I'll probably release that once I have some time to clean up a bit!

<comment><USER16> Could you tell us which tools you use? Which assembler, emulator, etc.?

<comment><USER14> I used 64tass (probably the most usable thing out there), Char Pad, Sprite Pad, Exomizer and Vice :)

<comment><USER16> Thank you!

</comment></comment></comment></comment></comment></comment><comment><USER17> Beautiful work. In only 64K of RAM and probably more fun than the phone version! :) Makes me so envious of people that actually have a working C64 to try this on!

<comment><USER18> Actually only ~38K of RAM plus the 4K section starting at address 49152.

<comment><USER19> Lest people get the impression the C64 does not have 64K of RAM, I am here to assert that it does in fact have a full 64K of RAM.

<comment><USER18> Technically yes, but the system mapped the ROM into the RAM and so only 38,911 bytes were available to the user. There were various tricks game makers used to get at the mapped, normally off-limits RAM however.

<comment><USER16> Nothing tricky about it, just flip some bits at address $01. No sense keeping BASIC or the kernal around if you're not using it.

LDA $01

AND #$F8

STA $01

<comment><USER18> Thank you for that. I never actually learned how to do this as my own games, written as a kid, were way too small.

<comment><USER16> These days it is so much easier to have access to all kinds of technical information on the C64. I remember travelling half a day to the single bookshop that sold assembler books. Learning anything beyond those books was mostly a matter of figuring out other people's code (e.g. the 'sprites in the border' hack).

</comment></comment></comment></comment></comment></comment></comment><comment><USER20> I want to see the source code for this. I opened sourced my iOS remake[1] but I would love to see what this code looks like.

[1] - [https://github.com/joeblau/FlappyBlock](https://github.com/joeblau/FlappyBlock)

<comment><USER21> It's probably mostly written in assembly. (Or Forth, if you are extra lucky.)

</comment></comment><comment><USER22> The creator of this is Sos, the developer of the game "McPixel". He is well known in the Ludum Dare community.

</comment><comment><USER23> Kinda similar in its spirit - here's my curses based adaptation for any vt100-compatible terminal: [https://github.com/dos1/flasciibird](https://github.com/dos1/flasciibird)

<comment><USER19> Delicious, runs great under cygwin.

</comment></comment><comment><USER24> Here's a video of another version (although I'm not sure if it's available for download (yet)):

Happy Flappy ~ [http://vimeo.com/87434521](http://vimeo.com/87434521)

</comment><comment><USER25> I still boot into x64 from time to time to play old games. Games that are much more playable than flappy bird. Sometimes I also like to listen to sid music while working.

</comment><comment><USER26> This is... beautiful.

( the past inside the present: [https://www.youtube.com/watch?v=F7bKe_Zgk4o](https://www.youtube.com/watch?v=F7bKe_Zgk4o) )

</comment><comment><USER27> Using 'ported' assumes that you gained access to the original source code for Flappy Bird, rather than just recreating Flappy Bird on C64.

<comment><USER28> Not necessarily. The word just means [trans]port to another platform. It's only relatively recently that writing automatically portable code has been possible, and even then there's usually some modification involved, otherwise we'd just call it "recompiling".

It has been used this way in relation to games for years. Game ports of the 80s and 90s very often involved complete rewrites from the arcade version, sometimes without access to even the original graphics.

<comment><USER13> I remember reading accounts of ports where the porters were not even given a spec of any sort, but were lent an arcade cabinet of the original and had to essentially test there way through everything to figure out what to implement.

</comment></comment></comment><comment><USER29> ZX81 version [https://lh5.googleusercontent.com/-0disyFsqTyE/Uv_yxfBfPsI/A...](https://lh5.googleusercontent.com/-0disyFsqTyE/Uv_yxfBfPsI/AAAAAAAAQo0/KNVMhAwj8A4/w640-h480-no/15235810uN5FacTH.gif)

</comment><comment><USER30> My C64 is a bit rusty. But shouldn't that load command end with ",8,1"?

<comment><USER31> I'm probably equally rusty, but I believe ",8,1" loaded programs written in machine language, and ",8" was for BASIC programs (at least that's what I recall doing). So it looks like the port was written in BASIC.

<comment><USER32> Looks like you might be right...

,0 The program will be loaded to the start of BASIC memory (2049/$0801)

,1 The program will be loaded absolute, i.e. to its stored location defined by the first two bytes in the binary file. Needed for machine language programs.

[http://www.c64-wiki.com/index.php/LOAD](http://www.c64-wiki.com/index.php/LOAD)

<comment><USER25> With the ,1 you could do fancy stuff like loading your program and executing it with one command. No need for another run command.

</comment></comment></comment></comment><comment><USER33> Can't wait to see someone ironically port this over to SNES.

</comment><comment><USER34> What is with this Flappy Bird obsession? I stayed away from it.

Although a beginner could have some fun coding a clone.

<comment><USER35> Probably something to do with the fact that the game was (allegedly) pulling in ~$50k/day at the top of the charts in iTunes with very little focus on monetization.

That was combined with an exceedingly simply UX anyone could understand.

And then the developer, to many people's shock, decided to pull the game. He said he didn't want the attention.

Like all popular games - especially the simple ones - there have indeed been a ton of clones pouring into the store.

</comment></comment><comment><USER36> Is Flappy Bird really so much fun? I quickly lost interest after losing a few times.

<comment><USER37> That's why people write implementations of it instead of playing it.

</comment></comment><comment><USER38> Sos awesome as always! Keep on going.

</comment><comment><USER39> Can we stop voting up the flappy bird stuff.

<comment><USER40> Yes, more JS MVC stuff please, if a link doesn't have at least 2 of "web", "framework", or "node" in the title it's unfit for consumption.

</comment></comment><comment><USER41> Oh my ... hackernews, where are you going to?</comment>


Dutch provider to charge extra for use of Whatsapp, Skype, etc.. - <AUTHOR> http://www.nu.nl/internet/2498071/kpn-gaat-mobiele-diensten-blokkeren.html

<comment><AUTHOR> Here's a translated page: [http://translate.google.com/translate?js=n&prev=_t&h...](http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fwww.nu.nl%2Finternet%2F2498071%2Fkpn- gaat-mobiele-diensten-blokkeren.html)

In short, the provider is going to block services like WhatsApp, Skype and video services like YouTube. If you still want those services, you'll have to pay extra. This is next to the bandwidth limit which they already have in place.

The OPTA (Dutch FCC) is happy with this trend, because it would give the consumer more choice.</comment>


Show HN: The Complete Holiday Sticker Bundle for iMessage (Christmas and New Year) - <AUTHOR> https://itunes.apple.com/us/app-bundle/id1187039893?mt=8 <comment><USER2> "holiday"?

Do you mean "christmas"?

<comment><AUTHOR> Hi LordWinstanley, Christmas and New Year Holiday. There is a parenthesis after my title specifying the holidays included.</comment></comment>


Ask HN: New startup, what social account names should I secure early? - <AUTHOR> Twitter is the obvious one.<p>What other social accounts should I set up now or later regret someone else snagging? <comment><USER2> Register everything, better safe than sorry.

\- Twitter \- Facebook page & URL \- Pinterest \- Reddit user name \- Instagram \- Google Plus

Use IFTTT to push the content to everything from your blog...</comment>


Doom 3 in WebAssembly - <AUTHOR> http://continuation-labs.com/d3wasm/ <comment><USER2> Hi! I am the guy who did this port. I am very sorry for long download times, but the HN/Twitter buzz was unexpected and the host server - a cheap shared hosting I barely use just for testing purposes - is currently crying very hard. Oops...

Also, download code is dumb for now, it is downloading one big full .pk4 file (400MB) for each visitor loading the app. I know, it should be better to only preload necessary assets for sure! Smart streaming of game data is one necessary step for apps on the web.

<comment><USER3> Have you considered webtorrent or IPFS for distributing the file? Webtorrent in particular looks very easy to setup, and then the most your server would ever have to handle is the equivalent of a single downloader.

<comment><USER2> I think it would be better to stream only needed data, using some lazy load mechanism. Still need to figure out what is the best approach

<comment><USER3> That's definitely the more permanent solution for games like this. I was thinking more along the lines of quickly solving the immediate problem so you don't have to spend more money on a different server. I wouldn't be surprised if you could replace the download with a webtorrent in less than an hour of work and be done with it.

</comment></comment></comment></comment><comment><USER4> Once this stuff stabilizes a bit, games wrapped up as progressive web apps might become a thing. Could be an interesting way to get distribution outside of the app stores via regular search engines for a lot of indie developers using e.g. unity. Also a nice way for mainstream game developers to show of demos without requiring cumbersome installations, lengthy detours via some app store, etc.

<comment> roland-s I think the problem is that nobody wants to go manually find games across the web, then maintain a bookmark list of their games, share purchasing info with 100 different sites, throw away a central liaison for customer support/community/developer interaction. Centralized repositories are way more useful and convenient and manageable. Now you could still do a central repo of webasm games but if anything I could see Steam offering a WebAssembly portal or something.

<comment><USER5> I remember the glory days of flash games. Miniclip.com had some fun ones, and there were a bunch of sites.

<comment> roland-s Newgrounds.com, addictinggames.com, and kongregate.com are the three I remember. RIP Flash and Shockwave

</comment></comment></comment></comment><comment><USER6> I tried to check it out, but it was taking forever to load. Downloading the assets at only ~500 KBps on a 150 Mbps link. Also only got maybe 10% through the download before I gave up, and the Chrome tab was already using 500 MB of RAM.

This might be an interesting POC, but seems very impractical in reality.

<comment><USER7> This website might just be getting the HN hug of death if it can't even serve you the game at full speed. It doesn't seem like it's related to how practical it is.

<comment><USER6> Yeah, seems likely. I'll have to come back and check this out later.

I recently found my Doom 3 CDs and tried installing it on Win10, but apparently doesn't work out of the box on 64-bit (crashes at start) without manually patching for using > 2 GB of RAM from the cursory googling I did.

If this does work later, will have to show it to my 11 year old step son. Was hoping to freak him out with Doom 3 when I found my disks (he loves shooters & scary movies, so thought he might get a kick out of it).

<comment><USER8> You can also get a Doom 3 Steam key right now from several places for less than $2.

<comment><USER9> That's the BFG Edition, though, which, in my opinion, isn't nearly as good as the original. I liked the dynamic of needing to use the flashlight and some of the other tweaks made to the BFG edition ruin the feel of the game a little. That being said, it did also make some improvements but to each their own.

<comment><USER8> I believe Steam has both editions. There are certainly different store entries for "Doom 3" and "Doom 3: BFG Edition".

<comment><USER9> You are correct! I didn't realize you could get the original edition on Steam. It wasn't on there for a while.

Sidenote: The Doom 3 BFG edition also gives you the original Doom games although they've been nerfed a little from the original. (e.g., the stimpacks no longer have the little crosses on them because of a lawsuit from the Red Cross)

</comment></comment></comment></comment></comment></comment></comment><comment><USER10> This demo doesn't include shaders, it's mostly just polygons and textures and lightmaps. It was the shaders which made the game impressive back then. However, for a port to WebAssembly it's really a big deal.

<comment><USER11> To think, those were the old fixed pipeline ARB-style shaders, too. I still have trouble with games using those on modern cards.

</comment></comment><comment><USER12> Only thing we need now is presentation/distribution. Download this stuff one time for the machine as a standalone progressive hybrid native/web app, and run as an exe from there on. With auto updates. No browser involved. HTML5 games don't take off because of the presentation/distribution. The browser is the problem. Now that we have WebAssembly, performance is much less of a problem.

<comment><USER13> I absolutely disagree.

The browser is the solution to the presentation/distribution problem. I don't need to worry about installing the game, or worry about what OS I'm on or where it was installed to or anything else.

I go to the URL, and the game downloads if needed, then plays. Updates, local caching and storage, and more is all taken care of. If I want to play with a friend on some multi-player game, I send them the link, and they go to it and start playing themselves.

no "launchers" needed, no app stores which take a cut, no platforms which can decide that the game isn't suitable for their system, no app stores which can decide that the app is too close to something they offer and removing it, no expensive publishing costs, and you have multiple browsers to choose from if you don't like any one in particular.

<comment><USER14> > I don't need to worry about installing the game, or worry about what OS I'm > on or where it was installed to or anything else.

Most people don't worry about that in any case. If I'm on Windows, I download the Windows version of whatever, and the installer does whatever. In a browser, you're just "installing" software to the cache. It's the same thing in a different wrapper.

>I go to the URL, and the game downloads if needed, then plays. Updates, local caching and storage, and more is all taken care of. If I want to play with a friend on some multi-player game, I send them the link, and they go to it and start playing themselves.

This is a good argument for HTTP as a distribution system, but you don't need a web browser for any of that.

>no "launchers" needed, no app stores which take a cut, no platforms which can decide that the game isn't suitable for their system, no app stores which can decide that the app is too close to something they offer and removing it, no expensive publishing costs, and you have multiple browsers to choose from if you don't like any one in particular.

Except the browser is the "launcher" and the site you download from being an "app store" for all intents and purposes, entirely capable of curating or charging money.

<comment><USER13> >Most people don't worry about that in any case. If I'm on Windows, I download the Windows version of whatever, and the installer does whatever. In a browser, you're just "installing" software to the cache. It's the same thing in a different wrapper.

I agree, except for the magnitude difference in time required in most cases.

A web-app that takes more than 10 seconds to load is consitered broken to many. A desktop app that can go from "discovery" to "using" in less than a minute is consitered fantastic. Plus then there are update headaches.

I genuinely believe one of the major reasons why the web is taking over is because every other platform makes the process of "installing" code such a difficult slow process.

Not to mention the security issues with giving code access to desktop systems which traditionally are difficult for the average user to secure. And the fact that I don't ever think i've had a piece of installed software ever completely "uninstall" itself correctly. They always leave stuff behind. In a browser, a single "clear browsing data for this domain" gets rid of all of it, entirely.

>This is a good argument for HTTP as a distribution system, but you don't need a web browser for any of that.

But you do. Some platforms (like iOS) don't allow distribution over any methods other than their app store, or a browser. Still more heavily discourage distribution over HTTP (most linux distros). And most users will download the "installer" for a game via a browser in the extreme vast majority of cases, so why not cut out the middleman and just allow the game to be playable in a browser?

There are also other benefits of a web-platform game, like the ability to "deeplink" inside the app. I can not only share a link to the game, but can easily share a link to a specific screen in the game, or can share a link to allow you to connect to my game. And that whole process is crawl-able for search engines, and easy to implement. Sure, it's possible to do with desktop software, but it's much harder in most cases, especially when you throw cross- platform into the mix.

>...the site you download from being an "app store" for all intents and purposes, entirely capable of curating or charging money.

While of course a specific site can act as a gatekeeper, that's not what I was talking about. Time and time again we see stories about how Apple removed some app from the app store, or some company pulls their subscriptions from being allowed to sign-up on iOS devices, or how some game makes their own app-store to get around the limitations on android, or even how most "app stores" don't allow adult content.

That is the kind of stuff that the web-as-a-platform gets you away from. You aren't going to have Google removing your app because it's too adult, or Apple charging you a 30% fee for all subscriptions made on their platform.

I'm all for streamlining this process to allow users like yourself that want a "local install" to get it, but I don't think we should throw the baby out with the bathwater here. Browsers give us a shitload of benefits, and the discovery and "install" process (or the lack of) is second to none. I think we can work with those benefits, and give users and developers the options needed for other formats if they want.

For example, The microsoft store has started allowing PWAs to be listed, browsers could work with the OS and define some APIs that allow you to choose where to "install" a PWA or web game, possibly even allowing you to simply move it or uninstall it after the automatic "install" happens.

We are finally getting away from the days where it would take tens of minutes to download and install software on a computer, where it would require you to give a considerable amount of trust to that software once you run it, and making it really hard to share content within apps with others. I don't see why you would want to go back.

But now that I said all of that, I realized that I don't really know why someone would want to not have it. So I guess my question is why do you want a traditionally "installable" code? Is there something I'm missing here, or some assumption that one of us is making that is getting rolled in with this conversation?

<comment><USER14> I believe webassembly offers the opportunity to democratize and decentralize software, but I don't believe that can happen as long as "web applications" remain in the browser, or as long as runtimes are tied to specific languages or platforms (as with java and flash.) I want the line between "native" and "web" to be eliminated as much as possible, so that every application has a URL and can be run from there in a browser _and_ installed natively from it.

>I think we can work with those benefits, and give users and developers the options needed for other formats if they want.

That's literally what I'm advocating. Not getting rid of webassembly applications in the browser, but _also_ having native runtimes that are optimized for running the same webassembly applications.

Every benefit that the browser as application model provides could improve the way native applications work as well - there could literally just be a button or an option in the browser to "install as native" and the Webassembly binary in the browser could just be copied somewhere, maybe with some metadata, and an icon generated for the desktop. Native runtimes could sandbox them just as a browser might, and the uninstallation process need be not much more complex than dumping a cache or deleting a folder.

<comment><USER13> Ah, so it sounds like we are on the same page, but just call it different things. (what you call a native runtime I call a browser with some UI differences)

Your last paragraph basically describes a browser with a special "install" flow. Mobile Chrome already has a flow like that for PWAs where it will ask you "do you want to add this to the home screen?" and it will add the icon to your app drawer on android just like any other app, allow you to "uninstall" it just like any other app, and when you launch it it launches fullscreen just like any other app.

I'd love to see this expanded to cover desktop as well. And with some additional work (like giving the option to move storage data to different drives or manage apps based on their hostname more easily), it could become a very powerful system.

If you want to learn more, take a look at the google developers page for PWAs. It seems to be what you are looking for in some ways!

[https://developers.google.com/web/progressive-web- apps/](https://developers.google.com/web/progressive-web-apps/)

</comment></comment></comment></comment></comment></comment><comment><USER15> I get some weird lighting bugs -- one side of everyone's face has massive shadowing from the centreline...

... but yes, surprised how well it ran on my old laptop!

<comment><USER16> For a game that released 15 years ago?

<comment><USER17> Getting something like this running in a web browser at acceptable performance is a significant technical achievement.

<comment><USER18> Is it? Web browsers aren't that much slower than native (around 2x with web assembly and WebGL I think).

It's much harder for apps that are trying to render to the DOM (which is very slow). But WebGL apps should be perfectly fast in browsers...

<comment><USER19> All WebGL implementations have significant overhead compared to native GL. For example, just clearing the screen at 60 fps taxes my CPU at 10% on Windows (30% on Linux) while a C program that does the same uses 0% CPU.

The reason for the performance penalty with Firefox on Linux is that the framebuffer content is copied from GPU to host memory, compositing is done and then it's copied back to GPU.

For other platforms I'm not sure.

Further, SIMD support has been removed from Javascript and not been added back to WebAssembly yet, so that's another factor 4-8 for computation-heavy code. Experimental pthread support is only available in Chrome experimental for now due to the Spectre and Meltdown exploits. And general GPU compute apparently is really tricky to implement in a secure way, although DOOM does not use it.

<comment><USER20> > copied from GPU to host memory, compositing is done and then it's copied > back to GPU

Shouldn't happen with GPU compositing in Firefox (layers.acceleration.force- enabled), right?

</comment></comment></comment></comment></comment></comment><comment><USER21> I'm wondering for kicks if this would run on my iPhone 7S, but I think it being at the top of HN is terrorizing the download speeds.

<comment><USER22> > iPhone 7S

Not trying to be rude, but this phone doesn't exist,

<comment><USER23> could be an apple employee testing a new device who briefly forgot himself

</comment></comment></comment><comment><USER24> Redistributing game assets like this is legal how? [https://github.com/id- Software/DOOM-3/blob/master/neo/sys/li...](https://github.com/id- Software/DOOM-3/blob/master/neo/sys/linux/setup/image/License.txt)

<comment><USER11> It's the demo.

<comment><USER25> Do the demo assets have a less restrictive license?

<comment><USER11> If you wanted to be pedantic, probably not, but given how easy it is to just download the shareware version yourself and open the WAD files or whatever, what's the point? Would be a silly restriction.

<comment><USER25> Sure but it wouldn't be the first time a rights holder sued over a "silly restriction". If someone wants to take that risk then more power to them but they should be aware it is a risk unless they have a specific assurance.

</comment></comment></comment></comment></comment><comment><USER26> Is your browser ready for Doom 3?

<comment><USER27> More like is Doom 3 ready for my browser? This is taking forever to load.

<comment><USER28> But are you keeping up with the Commodore?

</comment></comment></comment><comment><USER29> Hi Gab_CV, this is really cool! Congrats! Are you planning on writing any notes about what the port took? You commits are quite clean, but still some narrative would be really interesting.

</comment><comment><USER30> I haven't played through the demo. But this is very impressive.

</comment><comment><USER31> Took about 10 minutes to download and start, I also had half face rendering issue + lost some audio play randomly. FPS was low and cpu was hottie but it worked.

</comment><comment><USER32> "Site not installed". I think we killed it.

<comment><USER2> Yes, it is dead just now. I guess I have to take another hosting option :)

</comment></comment><comment><USER16> Loading data...

</comment><comment><USER33> Took a long time to download but it does work, really amazed here

</comment><comment><USER34> Interestingly it defeats Firefox's disable autoplay videos setting.

<comment><USER35> It's not a <video> element.

<comment><USER34> Yeah, but if it can be done for a game, it can be done for obnoxious advertising.

</comment></comment></comment><comment><USER36> 404 now</comment>


AI selectors guaranteed to work forever - <AUTHOR> We came up with a set of methods allowing us to guarantee that your selectors will work forever through AI cross validation and human fallback. No need to update your scraping scripts, CSS selectors or XPaths as soon as a website updates.<p>Check it out: http://semasumo.com <comment><AUTHOR> This is the main underlying issue regarding all of web scraping currently. This is very interesting ;)</comment>


Google+ Suddenly Looks Pretty Busy For A Ghost Town - <AUTHOR> http://www.wired.com/epicenter/2011/09/google-plus-open/all/1 <comment> wh-uws All the early adopters in my circle of friends tried it for about a month and quit in July. By quit I mean they still have accounts but no longer post content.

I closed my account about 2 weeks ago and in the form that asked me why, I cited the fact that I could not hide my name and keep my full privacy if I chose.

I think in retrospect (as I agree with the consensus that the jury is still out.) the nails in G+'s coffin will have been.

\- Not allowing people to keep there name's private.

\- 2 not opening to the public before facebook could implement their killer feature (only sharing things with the people I want to ala Circles)

\- Lastly in some relation to the first point I think it was a huge mistake to make the 1 percent people (the extroverts who don't mind sharing with the whole world aka your Robert Scoble's and Tim O'Reilly) the cornerstone of the product.

You have to get a critical mass to gain the network effects needed to keep a social network interesting and those people can go along way but the long tail of people will prefer the ability to be more private

</comment><comment> X-Istence I keep hearing over and over that Google+ is doomed, that it is no longer being used, but each time I look at my own activity and realise I am posting more than I used to ever post before on Google+ but it is not going to everyone. I've got a circle for technical people, for college friends, for family and I can selectively post content to each one. Only rarely do I post something public and most of the time it is meant for wider consumption, or it is a link to my latest blog post.

Does Google+ have things it needs to add to become more useful? Absolutely, but I have found more engagement and user interaction on Google+ than on Facebook, mostly because I can curate the content to a specific subset of my circles thus making the content more relevant to those people, thus getting higher quality feedback from many different people.

I get higher click throughs to links on Google+ than I do on Facebook or Twitter, and I get more insightful and interesting debate on Google+ than those other two. That in my book is a win.

<comment> wh-uws Facebook just rolled out this feature a few days ago. That was Google+'s major edge to me but it would have needed my whole network on it to be useful.

Now that facebook has it, it is going to be _very_ hard to get people to use something else.

<comment><USER2> The edge, for me, is that I actively want to keep FB friends and family only, but would also like a separate public persona. G+ is Twitter for people who don't know that 140 characters is a feature.

<comment><USER3> That's not really something that helps Google. They want everyone there, not just self-proclaimed 'early adopters.'

</comment></comment></comment></comment><comment><USER4> I tried to get into Google+ but there really isn't a reason to switch. I have no complaints with Facebook. They have the people I want to talk to and the features I like. They've made a lot of changes in response to G+. I now have better control over who can see which messages and I can organize my friends into lists. I really don't have the time to watch over two social networks. At this point any competitor to Facebook is going to be a hard sell.

G+ may look pretty busy right now because they opened it up for everyone but I think most people will have the same reaction I did -- it gets old quick.

<comment><USER5> In my usage G+ is not at all like Facebook.

The big difference is that Facebook is highly oriented towards "small circle of people I know in real life" and slowly opening up things to be more public.

G+ is highly oriented towards public with features to allow more private sharing. It's more like Posterous, really, than Facebook.

The concrete difference is that on Facebook I follow friends and coworkers, on G+ I follow Scoble, Tim O'Reilly, Alton Brown and other people who write interesting, public posts.

My G+ usage is pretty orthogonal to Facebook usage and is more like following blogs in an RSS reader.

<comment><USER6> >The concrete difference is that on Facebook I follow friends and coworkers, on G+ I follow Scoble, Tim O'Reilly, Alton Brown and other people who write interesting, public posts.

With Facebook's new follow feature (released this week) you can follow those people on Facebook as well.

Facebook even partially solves the Scoble problem by asking you if you want to subscribe to all, some, or only the most important posts from a person and Blake Ross has mentioned that they may be doing further things to help filter what you see on your wall (perhaps classify posts by subject?)

</comment></comment></comment><comment><USER7> Despite its questionable color palette, G+ does looks nicer than Facebook.

But my stream looks like a RSS feeds more than anything, people I know IRL stopped posting months ago, pundits I follow post largely the same thing I can get elsewhere and the comments are no more interesting or constructive than say HN or Quora.

I do want to keep using it but have no idea what's the point.

<comment><USER8> "I do want to keep using it but have no idea what's the point."

Pretty much.

Twitter covers my need to follow people not within my immediate network.

And 99% of my friends primarily post on Facebook.

</comment></comment><comment><USER9> The feature G+ is missing the most is being able to use it to post into Facebook and Twitter. I like the idea of having an alternative to Facebook, I would love to see G+ succeed, but the real problem is the time it requires to manage multiple incompatible social network presences. The thing Google could do is to make G+ a dashboard to control all your other social accounts. I hope they realize that this is one of the biggest issues for people like myself who would like to switch but are scarce on time to completely migrate their entire social network.

<comment><AUTHOR> Have you checked out <http://sgplus.me/>? I've been using it for a while to cross post from G+ to Facebook and Twitter. Works extremely well!

(although the image that pops up in Facebook is rarely the same one I picked on G+).

<comment><USER9> Thanks, will definitely check it out. Still, this is the sort of thing Google should have rolled out themselves as part of G+. Having a tool like this could be one of most significant tools for their user retention.

</comment></comment></comment><comment><USER10> I prefer to use G+ to post stuff I don't want leaving a certain group (ie, pics of the kids and family, etc). I mainly share with my family circle and sometimes "tweet" links to my friends and family circle.

I have no need or time to play the Facebook game (was fun at first, but all- consuming in the end and not worthwhile).

Google+ is Facebook for grown-ups and families, and it works as designed for me. I use LinkedIn for all my work-related social networking, which pretty much covers the rest.

</comment><comment><USER11> I am surprised by the negative comments. I admit that I only post to G+ once or twice a week, but I have some very interesting people in my circles and use G+ about as often as Twitter to find cool/useful stuff to read and experiment with.

All that said, nothing replaces _owning_ your own domain for your content and having your blog as a sub-domain. Own and control your stuff.

Mostly my current use of web search is just searching for runtime error messages or APIs. For leads on new trends, etc. I trust the people I associate with on Twitter and G+ to point me to great tech material.

</comment><comment><USER12> my feed is definitely still a ghost town...i think all the tech savvy people i know kind of gave up on it and people like my parents and in-laws etc are not likely to ever join.

<comment><USER13> YMMV. I'm definitely not in a ghost town over there. People like Andrea Kuszewski do a lot to generate high-quality content, and keep the conversation going. While my Facebook is more active, sure, my G+ account is where things I care about are happening.

</comment></comment><comment><USER14> Is it me or did the author equate new features to active users in the lead?

<comment><USER15> Yup, I got that sense too. Yes, G+ looks busy.. but throwing 1000 features and 100 programmers isn't the same as millions of active users interacting with your product. You can look busy all you want, doesn't really matter

</comment></comment><comment><USER16> Not sure why Wired is so pro-Google+. Their latest issue had a piece based on the premise it was a success. But I see usage levels under 1% of Facebook's and under 5% of Twitter's, judging by numbers on those infernal social widgets across the web (and also as observed among my friends).

Do they have some vested interest?

</comment><comment><USER17> Is anybody else out there using, and quite liking, Diaspora? I was deeply sceptical about it until recently but it's actually pretty usable (although not bug-free).

I'm firstname.lastname@example.com if you want to be in my HN aspect :-)

</comment><comment><USER18> I gave up on G+ a while ago. Adding screen sharing, whiteboards and all of that crap isn't going to make me come screaming back. G+ just doesn't have it.

<comment><USER3> _G+ just doesn't have it._

They sure do. For an identity service that is. This is not social, it's a honeypot to get your information, or the information Google still doesn't have.

<comment><USER3> Funny, someone took a point. Must be a new Googler still going through their employee manual:)

From Eric Schmidt: " And the notion of strong identity was never invented in the Internet. Many people worked on it - I worked on it as a scientist 20 years ago, and it's a hard problem. So if we knew that it was a real person, then we could sort of hold them accountable, we could check them, we could give them things, we could you know bill them, you know we could have credit cards and so forth and so on, there are all sorts of reasons.... So the solution of course that we've come up with is called Google+, which is in essentially early beta, and it looks like it's doing very well so far. It essentially provides an identity service with a link structure around your friends, similar to what I just described...."</comment></comment></comment>


MusicForProgramming(); - <AUTHOR> http://www.musicforprogramming.net/ <comment> matthew-wegner Couple of my favorite artists for concentrating music:

e*vax: <http://www.youtube.com/watch?v=2pUlD79DCvA>

Geotic: <http://www.youtube.com/watch?v=qBeWuBBG0gw>

Xela: <http://www.youtube.com/watch?v=0RsdMs-Whlo>

Murcof: <http://www.youtube.com/watch?v=74spJD2oEPg>

Shlohmo: <http://www.youtube.com/watch?v=7SokFGXlIHM>

Tycho: <http://www.youtube.com/watch?v=mehLx_Fjv_c>

<comment><USER8> If you mention Xela, you should also mention Yasume: <http://www.youtube.com/watch?v=6_SdCPLOkP4>

<comment> matthew-wegner Agreed! And there are lots of jumping off places in that list (e*vax is Evan Mast, half of Ratatat, Geotic is Will Wiesenfeld, best known for Baths, etc).

I just want to dump a handful of lesser-known artists to get people started...

</comment></comment></comment><comment><USER9> When this was posted 2 weeks ago, I tried to step up and do the hosting with Amazon's Cloudfront. 72 hours and 3TB later, I sadly acknowledged that I didn't have the checkbook size to properly meet the download needs.

Since then, @datassette has moved hosting to Dreamhost and they're truly sticking by their unlimited bandwidth policy. So as much as we typically like to point out when DH is down or messes up, I think they deserve some public acknowledgement for doing something right.

<comment><USER10> The usual solution to this problem, when you're short on cash and need to push out a lot of gigabytes to a lot of people, is to put up a torrent. They're not just for piracy!

(Fun fact: if you host files on Amazon S3, it will also generate a torrent file and handle the seeding and tracking.)

<comment><USER9> I kept pushing that solution too, largely because I love the "here's another legal reason for torrent technology" proof that it gives, but it was important to datassette to be able to directly stream from the site and that isn't possible with a torrent.

Yes, both a magnet link and a direct link should be offered, and probably will be soon.

<comment><USER11> uTorrent allows streams in torrents. Interesting that they haven't made it a bigger feature, this has a large potential if it becomes a bigger part of the torrenting user interface. People complain that this stream download is bad for the peer cloud, but it could work very well if there's a single big server or two backing everything up- at the same time, taking a lot of bandwidth pressure off those servers.

</comment></comment></comment></comment><comment><USER12> My favorite programming music:

      Any of Brian Eno's ambient stuff
      The Field - From Here We Go Sublime
      The Field - Looping State of Mind
      Luomo - <USER2>
      Boards of Canada - Music Has the Right to Children
      Boards of Canada - <USER3>
      Pantha Du Prince - Black Noise
      Burial - <USER4>

<comment><USER13> Perhaps one day I'll get tired of

        Vangelis - Blade Runner OST (3CD)

but right now it's almost a Pavlovian trigger for me.

<comment><USER14> If you like that one check out 'Soil Festivities', it's one of Vangelis least appreciated albums but I feel it is his best.

</comment></comment></comment><comment><USER15> This was posted 2 weeks ago: <http://news.ycombinator.com/item?id=3547694>

<comment><USER16> Yes, but the site collapsed under the load that time, so glad to be reminded!

<comment><USER17> I was just thinking it was good to see this trending up again. Didn't get to check it out last time due to the site issues.

</comment></comment></comment><comment><USER18> My current coding playlist is:

* Moon OST - Clint Mansell

* Donnie Darko OST - <USER5>

* Inception OST - Hans Zimmer

* The Social Network OST - <USER6>

* Simple Things - Zero 7

* Melody AM - <USER7>

* Abroreal - The Flashbulb (a lot of his stuff is good)

<comment><USER19> _Abroreal - The Flashbulb (a lot of his stuff is good)_

benn's _pale blue dot_ is a great ambient album to work to.

<http://bennjordan.bandcamp.com/album/pale-blue-dot>

<comment><USER18> Thanks - I downloaded everything he has ever done and wasn't sure where to start

</comment></comment></comment><comment><USER20> I've experimented with different types of music while working/coding, and I've found the perfect thing that works well for me, which is _soundtracks from RTS games_. They're instrumental, vaguely electronic, and specifically designed to fade into the background and create a general sense of urgency and focus.

If you are a big Starcraft player for example, playing the background music from Starcraft can create a sort of Pavlovian Response, telling your brain "You are sitting at a computer carrying out a difficult task which takes a good deal of focus and mental exertion. This activity is fun and rewarding, and it is urgent that you do it as well and as quickly as possible."

Give it a try.

tl;dr Soundtracks from RTS games

</comment><comment><USER21> For classical I like Bach symphonies.

But usually, I find myself incredibly productive when I listen to house music. My recent discovery has been Maceo Plex and the album "Life Index".

Maceo Plex merges the tracks into a continuous mix, roughly 128bpm, and once you skip track 1 (a dialogue), the music flows smoothly for a good 90 minutes.

Beyond that, I've always liked Kraftwerk's "Tour de France" for programming to.

<comment><USER22> Bach symphonies? Are you talking about JS Bach or his sons? I didn't think JS Bach wrote any symphonies.

<comment><USER21> Johann Christian.

Should've clarified.

</comment></comment></comment><comment><USER23> I'm a big fan of C418 for programming music: <http://c418.org/>

I also like the indie game music bundles. I posted this a few days ago but it didn't gain any traction: Game Music Bundle 2!

<http://news.ycombinator.com/item?id=3573416> <http://www.gamemusicbundle.com/>

<comment><USER24> Thanks for this, I was late on finding out about the first bundle, and didn't know they had a second one out yet.

<comment><USER23> You're in luck. "For $5 you can grab the "big ten" soundtrack and albums from the original bundle". :D

</comment></comment></comment><comment><USER25> The Tron Soundtrack by Daft Punk is amazing for programming.

<comment><USER26> My playlist contains both the Daft Punk Legacy OST and the TRON: Legacy R3C0NF1GUR3D[1] album which contains various artists remixing the Tron Legacy album.

[1]: [http://www.amazon.com/Tron-Legacy- Reconfigured/dp/B004UOE7VA...](http://www.amazon.com/Tron-Legacy- Reconfigured/dp/B004UOE7VA/ref=sr_1_1?ie=UTF8&qid=1329561519&sr=8-1)

</comment></comment><comment><USER27> Loscil: <http://grooveshark.com/#!/search?q=loscil>

<comment><USER28> Yes. Try the Submers and First Narrows albums, in particular. Every track on Submers is named for a famous submersible, so you're coding underwater listening to the plant noise.

If you've ever played Osmos on iOS, you've likely heard "Lucy Dub". It's track 2 on First Narrows.

</comment></comment><comment><USER29> I hacked together a command line interface using wget, Bash and mpg123: <https://github.com/jseb/musicforprogramming.net-cli>

</comment><comment><USER30> I found out that I can program best to chillwave, ambient and/or electronic music, some recommendations:

\- Sobrenadar: <http://www.youtube.com/watch?v=rwsAnTzdCNs>, <http://absentfever.bandcamp.com/album/physeos>

\- СВ Хутор (no idea what that means): <http://sv-hutor.bandcamp.com/album/ep>

\- Goldroom: <http://www.youtube.com/watch?v=tKtJhYew4Hk>

\- Casa Del Mirto: <http://www.youtube.com/watch?v=RSJ07Aa1W38>

\- Booka Shade, or some other DEEP house-ish stuff

\- Warpaint, best consumed as live performances: <http://www.youtube.com/watch?v=4EWiY9xXrug>

\- TRUST: <http://www.youtube.com/watch?v=8tc1xj7Nblc>

\- sloslylove: <http://www.youtube.com/watch?v=3IldogOjTxY>

\- Apparat: <http://www.youtube.com/watch?v=RyZhzfgXHMk>

\- The National (his deep, deep baritone voice just keeps me somehow concentrated): <http://www.youtube.com/watch?v=YbFWAtFb18k>

\- Blonde Redhead: <http://www.youtube.com/watch?v=a7FqUNlEdwA>

</comment><comment><USER26> I find myself listening to a lot of ambient/drone music while programming lately. Previously it was more upbeat with Daft Punk Legacy and Reconfigured. I feel I don't want to be concentrating on the music, but am comforted by having talk/silence removed.

       Aerosol - All that is solid melts into air
       Loscii
       NASA voyager recordings - Symphony of the planets
       Toe

</comment><comment><USER31> I'm usually listening to this one: <http://somafm.com/play/groovesalad>

<comment><USER32> love somafm! ...a bunch of great stations for programming.

</comment></comment><comment><USER33> For those who prefer radio, try WFMT out of Chicago---be warned, it is classical 24x7, but chosen and DJed by the best in the business. Easily available as iTunes->radio-> Classical->WFMT. As a change of pace, 5 hours of folk music on Saturday Night starting at 7:00 p.m. central time.

</comment><comment><USER34> Some of my favourite programming music:

Artist: The Glitch Mob

Daft Punk: Tron Sound Track, Tron legacy reconfigured

Particularly with music from The Glitch Mob I find my focus is more intense and I only break my current activity when the music finishes. Need to find more music that gets my mind in the zone like that...

</comment><comment><USER35> Com Truise is fast becoming one of my favorite musicians.

PS: Usually at this point when discussing music for working, somebody has mentioned "Selected Ambient Works" :)

<http://www.youtube.com/watch?v=U-ecyzuMNs0>

</comment><comment><USER36> Am I having a Deja vu?

<comment><USER37> I'm biting my tongue right now, trying very hard to stay within the site rules.

Its not even a very good link. 4 mediocre playlists. Big deal.

Ive been collecting electronic music for 15 years and this trance style music is quite boring and formulaic.

The web is awash with much better mixes than these all done for free by professionals.

Here are two you can subscribe to in iTunes (weekly podcasts)

<http://www.residentadvisor.net/podcast.aspx> \- These have been going for years showcasing many varieties of house and techno.

<http://www.datatransmission.co.uk/Podcast/> UK based outfit again going for years. They have 2 mixes a week.

Then there is <http://soundcloud.com> \- find you favourite electronic artists and download their mixes.

The posted page looks a little pathetic compared to these.

<comment><USER38> I disagree. Datassette and Com Truise are seriously good music producers themselves. And I think both of them and Sunjammer have very good taste and listen a lot of music to be able to put together this kind of compilations. Pretty sure you can't find most of what they listen on iTunes.

Matter of taste. Keep that in mind and you'll become more respectful.

<comment><USER37> I listened to all of them and it was commercial tripe. Keep that in mind.

<comment><USER39> Commercial tripe? Lol. You clearly have no idea what you're talking about.

I'm just sharing some nice mixes some friends and I have put together for working to, and paying actual money to let you listen to them for free. Have a bit of thought before you mash your banana hands against the keyboard kthx.

<comment><USER37> Dude you have affiliate links all over your site. How is this not commercial ?

<comment><USER39> Because the hosting has cost me over $200 and the affiliate links have brought in about $20 ?

</comment></comment></comment></comment></comment></comment></comment><comment><USER40> I listened to the Com Truise mix while programming the other day. It was too distracting, as the music kept changing every 2 or so minutes. Instead I prefer silence, or the next closest thing, which is the kind of music that really plays with your sense of time. E.g.

9 Beet Stretch Mirror/Mimir (and other Christoph Heemann works) Charlemagne Palestines The Necks

I won't bother providing links, as the commonality with these artists is that their pieces are long (and in the case of the first one, very long), so you probably won't find any samples of this music that is indicative of the effect of the whole thing.

</comment><comment><USER41> I usually listen to The Prodigy (<http://www.youtube.com/watch?v=gTw2YvutJRA>, <http://www.youtube.com/watch?v=uVefPPr69NU>) or some drum and bass, like <http://www.youtube.com/watch?v=au_BUnGWquA>. Basically, anything with high energy, exactly the opposite of what this site suggests. I feel like I'm typing faster. It's like a race between the song and my fingers.

<comment><USER42> Same here. I think it's very personal at the end of the day. Stigma is an all time favourite! :)

</comment></comment><comment><USER43> Where I work, we listen to BBC 6 Music (<http://www.bbc.co.uk/6music>). It's eclectic enough that no-one gets annoyed with the choice of songs (if you don't like one, you'll probably like the next) and there's nothing particularly noisy or distracting on there (loud over-processed pop/dance music, shouty DJs or ads). There's also far less repetition than on similar stations.

I'd much rather this, than one person's choice of "concentrating" music. One man's concentration aid is another man's hell.

</comment><comment><USER44> I personally find The Necks very good for almost any kind of work. They produce minimal jazz, which I prefer to more distracting music — even if I might listen to it otherwise, such as electronic.

While their tracks are not available for free, you can find samples here:

<http://www.longarms.net/cdcatalog/detail.php?ID=1809>

<http://www.myspace.com/thenecks>

</comment><comment><USER45> I really like the design of the site (unusually so) but I am annoyed with the 'aesthetic' part: <http://www.musicforprogramming.net/?c=aesthetic>

"the most effective music to aid prolonged periods of intense concentration tends to have a mixture of the following qualities:" is too clinical to describe something as personal and emotional as music...

</comment><comment><USER46> Ltj Bukem & MC Konrad, good stuff

For example: <http://www.youtube.com/watch?v=rFVHjZYoq4Q>

<comment><USER42> Horizons still gives me goose bumps listening to it! Such an amazing vocal sample :)

Happily surprised by the amount of people posting dnb on this thread to be honest :)

<comment><USER46> It's the same for me, especially that song gives me goose bumps and I start thinking about a special part of my past. :)

</comment></comment></comment><comment><USER47> I quite enjoy just chucking on a playlist of The Flashbulb (<http://www.youtube.com/results?search_query=the+flashbulb>).

There tends to be enough ambient, non-lyrical tracks to keep me interested. Some infrequent breakcore tracks get me amped as either a break or a queue to think harder :D.

</comment><comment><USER48> The style of music on the one that I downloaded didn't work so well for me. It was too airy and then there were some vocals.

I don't know what style to ask about. If I like to program to uptempo Jean- Michel Jarre and extended mixes of Blue Monday by New Order (the only track of theirs that I am aware that I like), what do I like and where can I get more of it?

</comment><comment><USER49> Very nice and relaxing music. It's also nice that there is a podcast. But they could definitely make a simple cue-sheet or track list with song lengths – it is difficult to find a name for current song. Maybe miss of such metadata is a weakness of a podcast but at their site only a single track can be found.

</comment><comment><USER50> <http://www.di.fm/chilloutdreams> Totally recommend.

</comment><comment><USER51> I prefer higher energy music for coding. Stuff like Trance Around the World (<http://www.trancearoundtheworld.com/>), Jaytech, Myon & Shane 54 and Tritonal podcasts (all on itunes podcast directory)

</comment><comment><USER52> Personally, I enjoy Strobotone <http://www.ideology.de/archives/audio000261.php> also there are other good Ideology.de artists, that are well suited for "music for programming" IMHO.

</comment><comment><USER53> You could sign up on Mixcloud and put the mixes there, mixes are kinda their core speciality.

</comment><comment><USER54> Exactly what I have been looking for. Subscribed.

P.S: I've found that the Portal 2 soundtrack is awesome to code to. <http://www.thinkwithportals.com/music.php>

</comment><comment><USER55> There is also <http://soundserum.com/> which features a _ton_ of creative commons licensed music (3.5GB of it, based on the torrent they provide).

</comment><comment><USER56> Redditunes is good too.

<http://www.redditunes.com/?g=Ambient>

<http://www.redditunes.com/?g=Chill>

</comment><comment><USER57> Song from "Hobbit" trailer - "Misty Mountains" on loop: <http://www.youtube.com/watch?v=7tOo2OMUhB8>

</comment><comment><USER58> Anyone into contemporary classics? I really enjoy piano and cello music while coding, like Ludovico Einaudi, Brian Crain, Julia Kent, Zoe keating etc.

<comment><USER59> I have recently become quite fond of Arvo Pärt and other classical minimalist composers, largely because I like the texture of piano and strings with the simplicity of minimalism while I'm working, e.g. <https://www.youtube.com/watch?v=7vdgZAJVnes>

</comment></comment><comment><USER60> I've been using these on and off since they were posted the first time. Sadly, a few of them have speech in them, which ruined my concentration.

</comment><comment><USER61> Feth me, it seems I am the only one who listens to classic heavy metal gods like Iron Maiden and AC/DC while chugging out code...

<comment><USER62> You're not the only one - Maiden's Powerslave is a regular in my "coding" playlist. That album flat out rocks.

<comment><USER61> Ha! I agree! And what a coincidence, I was listening to Rime of the Ancient Mariner when I saw your post...

</comment></comment></comment><comment><USER63> It's called electronic music. Trance preferred.

<comment><USER64> <http://pure.fm/> The progressive channel in particular does to for me, but they have excellent sets on all their channels.

</comment></comment><comment><USER65> I recommend DJ River's Ambient Mixes: <http://www.djriver.com/>

</comment><comment><USER66> hey odddogmedia! would love to work together somehow. we're created <http://www.attictv.com> and it would be great if we could somehow use your compilations :D is there any way to get in touch?

</comment><comment><USER67> Phish is perfect for programming. If you like rock, jazz, classical, etc give it a try.

</comment><comment><USER32> this chiptunes station is pretty great: [http://tunein.com/tuner/?StationId=127100&](http://tunein.com/tuner/?StationId=127100&);

</comment><comment><USER68> di.fm (just pick an ambiental stream) and/or simplynoise.com and/or www.rainymood.com

</comment><comment><USER69> if you're not that into emo/hippster music try out <http://www.ektoplazm.com/> \- great music for coding.</comment>


Handshake TLD Adoption Leaderboard - <AUTHOR> https://dns.live/ <comment><USER2> Sketchy looking crypto site, be warned</comment>


IE team pokes fun at Firefox rapid release schedule - <AUTHOR> http://news.cnet.com/8301-30685_3-20095520-264/ie-team-pokes-fun-at-rapid-release-firefox-6/

<comment><USER2> Dear IE Team, How about you make a decent browser for which I don't have to spend hours of hacking to make even the simplest stuff work before you try to be funny? Love, everyone that's ever done anything remotely technical on the web.

</comment><comment><USER3> After the MS' mobile team's cringe-worthy "funeral" of the iPhone[1], someone should have let them know They're Doing It Wrong.

[1] [http://www.google.com/search?hl=&q=microsoft+iphone+fune...](http://www.google.com/search?hl=&q=microsoft+iphone+funeral&sourceid=navclient- ff&rlz=1B3GGLL_enUS387US387&ie=UTF-8)</comment>


Ask HN: What should I do with my domain(hack-android.com)? - <AUTHOR>

So I have a few domains, but the one I am trying to find something to do with is http://hack-android.com , currently I have it parked with google, but I have been considering doing something with lately.
I originally got the domain with the intent to do an google android news site, but I rapidly discovered that blogs/news sites about android are a dime a dozen and generally would be a waste of my time to do.
So I thought I would post this question to HN community because it seems to be a place filled with great people/ideas.
Just to get the ball rolling here the latest Idea I have had was to create a Android Developer community to try to bring together Android Developers. <comment><USER2> I think it would be cool to use it as a hub for something similar to <http://startupweekend.com/>

Basically, hold an Android hack-a-thon in various cities across the globe. People would get together, make app(s), and then release them if they want.

Each hack festival could be themed, or it could be a free-for-all. Example: Twitter interfaces, facebook app, etc.

Alternatively,</comment>


Feed2tweet 0.7, your RSS to Twitter tool, released - <AUTHOR> https://github.com/chaica/feed2tweet/releases/tag/0.7 <comment><USER2> How do you find the credentials you have in the .ini file?

<comment><AUTHOR> You need to create a Twitter app before using Feed2tweet. Have a look at the documentation here : [http://feed2tweet.readthedocs.io/en/latest/configure.html](http://feed2tweet.readthedocs.io/en/latest/configure.html)</comment></comment>


Myths of Crowd Psychology - <AUTHOR> http://www.spring.org.uk/2008/08/7-myths-of-crowd-psychology.php

<comment><USER2> > One scholar has asked why, if crowds are so suggestible, they don't disperse > when asked to do so by an authority figure.

Huh? Isn't that just further justification for the suggestibility of crowds? I would argue that each person sticks together in a crowd because they see that everyone else is sticking together.

On the other hand, I think that an easy way to see crowd suggestibility is seeing people do the wave.

<comment><USER3> I think The Wave is actually a perfect counter example. People in crowds don't tend do do the Wave because they have lost their agency. I think most of them, acting rationally, think it's a very cool phenomenon and take advantage as a group of a setting that lets large amounts of people coordinate their efforts together.

<comment><USER2> Interesting point. I approached the idea of suggestibility a little differently, from the perspective of peer pressure and following the crowd. I don't think I could think of a counterexample other than my own thoughts (which say it would be awkward to sit down while everyone else is doing the wave).

</comment></comment></comment><comment><USER4> Seems like crowds trample folks at Walmart during Christmas season pretty often.

</comment><comment><USER5> lacks sources</comment>