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Great Idea!
That would actually give us a real choice, instead of paying the carnival barker's flip coin game where the coin has two tails, (or two heads, depending on what you chose) so you never win.
"Hence, naturally enough, my symbol for Hell is something like the bureaucracy of a police state or the office of a thoroughly nasty business concern." ~~C.S. Lewis
Love won! Deliverance from Tyranny is on the way! Col. 2:13-15
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Scott County Public Schools Vision
Inspiring Excellence and Empowering Potential
Scott County Public Schools Mission
Scott County Public School Division enables, inspires, and empowers students to achieve high academic standards, lead ethical lives, and become responsible citizens. Through a sustained commitment to education, Scott County Public School Division aspires to establish a community of respectful, cooperative, and compassionate learners.
Upcoming Events
Order Yearbooks Online -$33 with name/ $30 without
Superintendent's Annual Report
Food City School Bucks
You can earn free cash for our school by linking
your Food City Value Card to GCMS by using PLU #40920. This can be done online or
at checkout at any Food City location. Shop, Scan, and Save to support our school!
Food Lion MVP Classroom Rewards
Enroll your MVP card to support our school! The program will provide rewards for GCMS
every time you use your Food Lion MVP card for purchasing qualifying Food Lion
Brand products.
Parent Portal is available for parents. Access Codes can be picked up by parent/guardian in middle school office only.

subset: commoncrawl


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Khaled Siline
VAT Explained
As per the regulations set out by HM Revenue & Customs, VAT is payable without exception in the following cases:
- Goods purchased by a UK resident, dispatched to a UK address for resale within the UK
- Goods purchased by a UK resident, dispatched to a UK address for resale in the EU
- Goods purchased by a UK resident, dispatched to a UK address for resale outside the EU
- Goods purchased by an EU (Non UK) resident, dispatched to an EU (Non UK) address without a valid VAT number for that country
VAT may be zero rated at the point of sale in the following cases:
- Goods purchased by an EU (Non UK) resident with a vaild VAT number for that country. This will be required before the sale is concluded and will be checked on the Europa VAT Validation website. PLEASE NOTE; If the VAT number does not validate or appears to belong to another party without due reason, VAT will be charged.
- Goods purchased by an Non EU customer where the goods are being sent by Wholesale Clearance UK Ltd.
VAT may be reclaimed in the following case:
- Goods purchased by a Non EU customer (and not UK Resident) within the UK for resale outside the EU or, on behalf of a customer outside the EU. Wholesale Clearance does not specialise in exporting to Non EU countries and therefore shipping costs can be considerably high. If the customer can arrange their own shipping at a cheaper cost then the following steps shall apply.
1 - The customer purchases the goods and VAT is charged. The destination name, full destination address and destination contact telephone number must be provided before conclusion of the sale.
2 - The goods are sent to a UK address so the customer can complete the shipping.
3 - Once shipping has taken place, the customer must, within 3 months of purchase, provide Wholesale Clearance with shipping confirmation of the goods purchased by fax or email. The shipping documents must contain the destination details as listed in Step 1 and notes of the goods as purchased. NO OTHER DOCUMENTATION WILL BE ACCEPTED. ANY DOCUMENTATION WITHOUT THE FULL CORRECT INFORMATION WILL NOT BE SUBJECT TO A REFUND OF VAT. This is full and final and irrespective of any other agreements you may have with any other companies.
3.3 Conditions for zero-rating direct exports
The text in this box has the force of law |
A supply of goods sent to a destination outside the EC is liable to the zero rate as a direct export where you:
You must not zero-rate a direct export where you:
- deliver or post the goods to a customer's address in the EC (including the UK), or
- allow the goods to be collected by or on behalf of your customer even if it is claimed they are for subsequent export. See paragraphs 3.6 and 7.4 for details of deliveries made to another UK trader for groupage, consolidation, processing or incorporation prior to export.
Price £499.00
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French Juras Col Hunting
A superb loop through the Jura mountains – including eight Cols (three for the first time).
A superb loop through the Jura mountains – including eight Cols (three for the first time).
The route includes 3 Cols but the detour up Mont d'Or and it's leg crushing final kilometre is the highlight of this loop through the French and Swiss Jura mountains.
A very cool feature of the Tour de l'Ain is that for three of the stages they run same-day amateur cyclosportives on the exact same route as the pros.
A beautiful loop through the Haut Juras – finishing with a superb climb through and above the Gorges du Flumens.
Le cycle magazine once called this possibly the most difficult climb in France. An exaggeration, but tough work!
Col du Grand Colombier and Col de la Biche.
Two more VERY steep climbs in the Swiss Juras.
Another couple of great – virtually car free – climbs in the Jura mountains.
And some friendly Chartreuse Monks
Another fantastic day cycling and watching the Tour de Romandie. My plan was to cycle…


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Originally written on
Newcastle United FC Blog
Last updated 11/13/14
Alan Pardew was asked what the current situation is with Shola Ameobi and the Nigerian FA, and Alan was unwilling to talk too much about it – other than to say it should be cleared up by early next week. Shola Ameobi - tussle between Nigeria and Newcastle for his services It seems there is [...]
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License & Identifications
A medical license is required for a doctor to practice medicine in a particular state. Requirements vary by state but most require, at a minimum, post-graduate training in the doctor's specific specialty. An NPI number is a national identifier unique to an individual health care provider and is managed by the Center for Medicare & Medicaid Services (CMS).
Learn more about Dr. Thiennu Vu:
View the full profile to get information on:
- Qualifications
- What's important to you
View full profile
Patient Reviews
The overall average patient rating of Dr. Thiennu Vu is Excellent.
Specialties & Research
Dr. Thiennu Vu, MD is board certified in Internal Medicine, Critical Care Medicine, and Pulmonary Disease.
- She has special expertise in 1 area:
- Mitochondrial Diseases
Education & Awards
Dr. Vu graduated from University of California at San Francisco.
Similar doctors nearby
- Additional Information
- Dr. Thiennu Huy Vu MD is a female Internist, has 20 years of experience and practices in Internal Medicine, Critical Care Medicine, and Pulmonary Disease.
- Where does Dr. Thiennu H. Vu practice?
- Dr. Thiennu Vu has 2 office locations.
Dr. Thiennu Vu practices Internal Medicine, Critical Care Medicine, and Pulmonary Disease near San Francisco, CA.
See San Francisco Internists, San Francisco Critical Care Practitioners, and San Francisco Pulmonologists.


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Solid turnout for Ranger football camps
Almost 50 high school student-athletes grades 8-12 showed up for Northwest's Offensive/Defensive Lineman and QB Academy/Offensive Skills Camp sponsored by Sycamore Bank June 6-7 under first-year head coach Jack Wright.
"We had a solid turnout and every county in our district was represented," Wright said. "It was a great opportunity for us to get these kids on campus and take a look at them. We got to do a lot of different drills and were able to look at each position from a lot of different aspects."
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County claims as of Feb. 2, 2015 The claims docket approved...
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Shares post year's biggest one-day gain
PUBLISHED: 10 Aug 2011 10:19:46 | UPDATED: 10 Aug 2011 17:14:30PRINT EDITION: 10 Aug 2011The sharemarket shook off a weak consumer confidence figure to post its biggest one-day gain this year, buoyed by the US Federal Reserve's pledge to keep interest rates low for an extended period, which helped restore some investor confidence.
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England is home to a diverse and abundant array of animal species, ranging from crawling insects to ambling mammals, and everything in-between. The country's nature reserves and parks contain many fascinating species, and the zoos boast an exotic assortment of local and international breeds.
Because England is a lush country with a varied topography and geography (comprising forests, mountains, valleys, meadows, farms, marshes and coastal regions), there are a number of different natural habitats from which to choose.
Some of the common animals in England include:
•Eurasian Otter
•Red Deer
•Roe Deer
•Hazel Dormouse
•Common Frog
•Natterjack Toad
•Great Crested Newt
•Sand Lizard
•Smooth Snake
•Tawny Owl
•Pine Marten
•Common Seal
The Red Deer
Known also by its scientific name, Cervus elaphus, the Red Deer is one of the biggest of the many deer species. As well as England, Red Deer also live in Europe, Asia Minor, western Asia (select areas) and central Asia (select areas). In addition, it is the only deer living in Africa and can be found in the Atlas Mountains between Morocco and Tunisia. They have been introduced by humans into Australia, New Zealand and Argentina.
This ruminant is hunted and used for food in some lands. England and the rest of the United Kingdom (which comprises Scotland, Wales, England and Northern Ireland) have implemented conservation initiatives in order to protect this species, which has translated to a steady increase and maintenance of its population numbers.
The Hazel Dormouse
The Muscardinus avellanarius, as the Hazel Dormouse is also known, is especially significant because it is the only living species in the Muscardinus genus. These little rodents grow to a maximum of about nine centimetres (or 3.5 inches) long, excluding their tails, which reach about six or seven centimetres (approximately 2.5 to three inches). The Hazel Dormouse hibernates from October all the way through to April or May and will usually double its weight in preparation.
The Sand Lizard
The Sand Lizard can be found in most of Europe as well as just east of Mongolia. Its scientific name is Lacerta agilis. It is green in colour and boasts a light belly and a coloured stripe along its dorsal side. Males generally have a darker stripe than females. During the mating season, it is common for males to turn completely green.
At full size, the Sand Lizard measures approximately 25 centimetres (or 10 inches) from nose to tail. It is found in the southern heathlands (characterised by short, woody vegetation) and in the sand dunes along the coast of north-west England. Eggs are laid in sunny locations, where they can be incubated by the warm sand in which they are nestled.
To learn about the natural wildlife of a country is to appreciate the wealth it carries within. It is vital that such variety and splendour be conserved in order to retain these natural gems that define England, regardless of culture or economy.
For more information, please view: http://www.naturalengland.org.uk/


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My granpa and i both hunt deer and did good this last season, but we cant find any information on hogs, we have scouted our deer spots but no signs of hogs, advice?
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I advise that you look in the GA. Game and Fish book and look at ALL the rules and regulations for hogs. Some states call them game animals some do not. Here in Arkansas the GFA does not consider them game. So the rules on public are to make sure there is a hunting season open and use legal weapons for that season. But on private land one can kill them any time of year, and in any manner.
The ability to think and speak doesn't necessarily guarantee intelligence
ITs not over hunted but it is hunted well


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Acura Links
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Acura TL For Sale
2003 Acura TL Trims For Sale
User Reviews
Displaying 1 - 10 of 35 2003 Acura TL reviews.
2003 Acura TL 3.2TL
ProsStyle, power, handling. ConsSporty ride, not a luxury car.
Great Overall Family Sports Sedan — Great handling, smooth power. great standard features. The ride is really sporty, and comfortable, but lacks the refinement of the rear-wheel drive competitors, such as BMW and Mercedes Benz. However, I highly recommend this car to anyone. It is simply a gorgeous, and sportier Honda Accord. Primary Use: Family transportation
Looking for a Used TL in your area?
CarGurus has 6,231 nationwide TL listings
starting at $2,500.
2003 Acura TL 3.2TL
ProsGreat amount of horsepower and great ride quality ConsFront wheel drive, should have gotten the S model.
Great, Comfortable, Fast Car — I liked the feel of the car, the suspension was soft and ride quality was good. Wasn't a fan that it was a front wheel drive car but it handled nicely in the rain. The interior learther was soft and very comfortable. I'm a tall person and there was plenty of room in the rear seats. Primary Use: Commuting to work |
2003 Acura TL 3.2TL
ProsBeautiful styling, large interior, comfortable ride, well designed. ConsTransmission problem at 145,000 km
Excellent All Around Car — Well built car that visited the dealer shop only for regular maintenance until this year ! After the 144,000 km service, incl. transmission flush I started noticing transmission problems and told it required replacement. Did anyone have a similar problem? Aside from that recent issue, that car offered good gas mileage (average 9 liters/100 km) and felt quite safe to drive even under adverse weather. |
2003 Acura TL S
ProsSporty and looks great, goes very fast and is fun to drive. Consvery expensive to fix, had a lot of trouble, have had to replace just about everything on this car!
Fun To Drive, Expensive To Maintain — I like the fact that it is a good looking car and is very fun to drive. I do not like that it is very expensive to maintain, if anything messes up you are looking at a few hundred dollars to fix minimum. Have put over 3,000 in the car since I purchased it 3 years ago! The car also requires premium gasoline so it just adds to the high costs of this vehicle. Primary Use: Sport/fun (spirited driving, track racing, off-roading, etc.) |
2003 Acura TL S
ProsBuild quality and preformance Constake premium and fwd
Gotta Love Imports — Build quality and performance good. 260 hp so its fast and since it is a type s it has a stiffer suspenstion and handles fairly well. Nice engine note and makes a good amount of noise when it revs. Redlines at i think 7300 rpm which is good and overal is fun to drive. Fwd and gas mileage are the only negatives. |
2003 Acura TL 3.2TL
ProsPower, easy handling, smooth quiet ride! ConsHigh maintenance cost
Reliable And Fun To Drive! — I've owned this car for 7 years and put over 120,000 miles on her! We've been all over the US on roadtrips and the smooth comfortable ride was worth the maintenance costs. Replaced the transmission at only 89K miles which was a bit shocking to me, but other than that I enjoyed this car! Primary Use: Family transportation |
2003 Acura TL 3.2TL
ProsThe leather seats in this model are as cozy as a couch. Consthe gas mileage
Great Condition For 10 Years Old — I just bought this car and it is in excellent shape for a vehicle 10 years old. It drives like a new car and the interior is surprisingly not outdated too much. Would like an outlet for an aux cord or Bluetooth, but it does have a cassete. Primary Use: Commuting to work |
2003 Acura TL 3.2TL
ProsGreat car. Very reliable over a 10-year time period. No repairs needed. Like none. This car handles very well and the bucket seats wrap you in stability and comfort. Always fun to drive. Very good in snow. ConsNone that I can think of.
Sporty Drive With A Very Comfortable Ride. — This car has been a joy. A surprise. My husband bought it as "his car", mainly driving to and from work. I have a Lexus RX model, and there are times when I prefer to take the Acura on road trips. Primary Use: Commuting to work |
2003 Acura TL S w/ Navigation
ProsFun car to drive. ConsNavigation system is a little slow compared to today's standards.
I Love This Car! — Performance: Acceleration is good. Braking could use a bit more. Handling is good. Build Quality: Minor rattles after owning the car for 6 years. No repairs done so far. So for 6 years, it's done pretty well. Appearance: I love it. Cost of Ownership: I get close to 29 mpg, and I've only had to do the normal oil change maintenance so far. Fun Factor: Fun to drive, although steering radius could be better. |
2003 Acura TL S
ProsQuick, perfect size, handles extremely well ConsPremium gas
Awesome — By far the most reliable car I've ever had, replaced one headlight and the vapor canister other than that nothing beyond standard wearable items. Acura dealership has been awesome to work with, my next car will be another Acura for sure! Primary Use: Commuting to work |
Displaying 1 - 10 of 35 2003 Acura TL reviews.
Reviews From Other Years
2013 Acura TL Reviews
Excellent Family Car By Wadech
Very roomy cabin and cargo. Actually it looks like a BIG car even tho its rated mid-sized car. Navigation, bluetooth phone compatibility with voice controls and back camera for parking etc are very us... Read More
Best In Class Luxury Sports Sedan - Great Awd! By TomGunn
Like the appearance and styling, interior and performance, handling of this vehicle. Always been an Acura fan. The Navigation, tech package and voice activation and integration with other technology ... Read More
2012 Acura TL Reviews
Absolutely Beautiful Car By DBROWN7
Overall the car is awesome. It is made for a family...very spacious. I felt that it is very safe and comfortable for my kids. This car is great quality and very appealing to the eye. It is great on ga... Read More
Worth It By asnow326
I'm a Honda fan through and through and where I could have purchased a brand new Honda Accord I felt that the styling of the Acura was well worth it. I am not fond of the 2013 and 2014 designs (the s... Read More
2010 Acura TL Reviews
Acura Tl 6 Speed Mt Sh-awd Is An Awesome Luxury Performance Sedan. By Mike_Anderson
I love shifting this slick 6 speed manual transmission. Handling and braking is incredible. Smooth & powerful in a comfortable luxury package. Great family car. I am not a fan of Acura's controversi... Read More
Reliable, Cost Efficient, And Fun To Drive By kutz1234
Certified pre-owned. Drives great, looks great. Cars does well on gas usage. Has paddles shifters. This cars is very Reliable, cost efficient, and fun to drive. I love this car. It's a great sedan tha... Read More
2009 Acura TL Reviews
Beautiful To Look At But Power Is Lacking By jaykfromstatefarm
I love this vehicle. It's beautiful to look at and has great features. However the power in this car as opposed to the car I had before was as different as night and day. My old car as FUN to drive an... Read More
Very Stylish By RogerMaggio
Acceleration is very sharp and the feel of the car is that I am in a much smaller sports car than a four door sedan. Very safe car and plenty of room for a family of five. Have never owned a car with ... Read More
2008 Acura TL Reviews
Great Car! By ckva13
Its an amazing car, that has all the creature comforts you could want and more. More than enough power and great styling! You can tell it has a well thought out quality interior and built to last. Pr... Read More
Awesome By Phillip_S
This car makes a great family car, it is safe and reliable. When the family is not with you, it makes the kid come out of you. You just want to find a back road and stretch the legs on the girl! Read More
People researching a 2003 Acura TL contacted a dealer about
25% of the time
Honda Accord
10% of the time
Honda Civic
6% of the time
Nissan Maxima
6% of the time


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How To Crochet: 14 Flower Crochet Granny Squares
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Rose Garden Afghan
By: Craftown
Stop and smell the roses! Rose Garden Afghan is like a taste of spring. You'll love how fun and easy it is to make this crocheted afghan.
Crochet Hook: I/9 or 5.5 mm hook
Yarn Weight: (4) Medium Weight/Worsted Weight and Aran (16-20 stitches to 4 inches)
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Its a real shame you don't have a better picture. I can't tell at all what it looks like.
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Product Description
The combined formidable forces of Wright & McGill and Skeet Reese have devised a crankbait rod that enhances lure action without sacrificing the hook setting power Skeet demands. Transcending the conception of mere mortals, these rods take glass engineering to the next level. They are the lightest, strongest and most progressively responsive glass rods to ever hit the water.
The Wright & McGill S-Glass Skeet Reese rods use a combination of three separate layers of connective fibers; each laid directionally apposed and bonded; using an environmentally-friendly, hydantoin resin. The result is a glass rod that is 25% stronger than fiberglass, features a rebound rate that approaches high-modulus graphite blanks and is incredibly light.
- Specifically designed by Skeet as his "Go To" rod for fishing crankbaits
- S-Glass blank construction delivers incredible power, a super soft feel and improves the fish catching action of all crankbaits
- Split-handle design for weight reduction and improved balance
- Revolutionary molded rubber handles deliver incredible feel and a sure grip
- Large fighting butt delivers performance and durability
- Zirconium guides reduce weight and improve casting distance
- Lure Weight: 1/4-3/4
- Line Weight: 10-20
- Action: Medium
- Power: Medium Heavy
Fishing Rod Power | Medium Heavy | |
Fishing Rod Pieces | 1 Piece | |
Fishing Rod Action | Moderate | |
Fishing Pole Type | Casting Rods |
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Sku | |
Group # | 951077 |
Category | Fishing Rods & Reels - 3097 |
Style | - 0 |
Sales Rank | 31 |
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Launcher Update
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The developers participating in this Q&A round include:
To make things a little easier to read as well as help players find the answers they're the most interested in, we've broken down the developer responses into categories: To be taken directly to a category's answers, click on the hyperlinks above. You can also use the "Next Blizzard Post" function to jump to the next category.
Edited by Lylirra on 2/11/2013 10:01 AM PST
Q. Has it been considered the addition of a point tracker mechanic for PvP, as well as perhaps the ability to wager or offer any kind of unique rewards to make PvP more interesting in 1.0.7? Kevin: Considered? Yeah, definitely. Not only did we debate the idea of having point systems and other forms of tracking for brawling during the initial development stage, but we also carefully revisited those points as we saw incoming feedback from the PTR. We know that, for many players, having some way of "showing off" your skills in battle either through a point tracker or reward system is very desirable, and we debated various different ways of doing that within the current design of brawling. We even discussed adding ears for players to collect after they'd slaughtered their opponents, and whether that type of "reward" could exist as items or as an ever-growing counter in the UI. After all those discussions, though, we always came back to the same principle: brawling is a simple, straightforward way to knock your friends and/or enemies into next week. That's it. No rewards, no objectives, no scores. The goal of the feature is to give players a way to fight each other in a no-holds-barred kind of environment, and we want to keep that environment as simple, straightforward, and "no-holds-barred" as possible. While we will remain open to player feedback on the idea of point trackers and rewards and may consider making adjustments based on that feedback in the future, we really feel that brawling will be at its best when it is just simply a free-for-all fight. We like that this allows players to sort of define what brawling means to them, as well as build their own "mini-games" around the feature (for example, there's this thread over on Reddit that's pretty cool, same for the rules streamer Inigo Montoya developed). I also want to point out that brawling is not a replacement for Team Deathmatch or any other types of more complex PvP modes, and that a lot of the design choices we made with brawling were done to navigate around the issues we experienced with Team Deathmatch. Some players may not have seen this, but Jay wrote a major update of PvP in December and he explained why Team Deathmatch was not coming soon (the bad news), and that mode actually had rewards and points. You can read the blog here. But let me try to summarize the primary points:
Q. Did you think about introducing an optional betting system for player duels? Let's say two players are duelling and bet some gold. One player bets 5 million and another bets 5 million. The winner takes 10m*(1 – 0,15). The 15% would be a 'tax' for Blizzard, the master of the duelling grounds ;) Kevin: So you thought you could convince me to add betting by offering me a 15% cut, eh? While I like your style, I'm afraid I don't think the concept will work. I do think it's cool! But I also think it suffers from two issues -- one solvable and one not so much. So first, see my notes above about class balance. Betting on a mode that is not balanced has some inherent perils and fairness issues in it. We can always say "buyer beware" or let you do what you want with your own money, but we've found that the variance is so enormous that we're rather hesitant to offer a formal way to wager on something we well know is not balanced. This can easily be seen as a seal of approval. Now, if none of that applies to you, you can always make a gentleperson''s agreement with your opponents to trade a prize (be it items or gold) in chat before you enter the Scorched Chapel. Second, the solvable problem is the UI issue. Creating a betting UI would add additional time and complexity to get into a very simple mode that's primary goal is to be straightforward. Our UI is rather crowded, too, so any additions to it are tricky to add for any purposes, not just betting. Again, the interface issue could be worked on but the balance issue trumps it. Q. Can you explain with more detail on the restrictions that make it not viable to have a 2x2 duel system? Why it is not a feasible to add this to the game at the moment? Kevin: 2v2 brawling is another form of team-based Deathmatch. The problems we had with depth and balance with 4v4 aren't better at all with 2 people per side. It's not like we don't like this idea, to be clear. Here's where we are right now: we want to get the basic player-vs-player combat to you all as quickly and as simply as we can. Brawling in the Scorched Chapel is that. As Jay said back in December, we will continue to ponder (picture Rodin's Thinker only with more foam axes, nerf guns, and beer) a way to add lasting depth to a team-based mode but, in the meantime, please enjoy beating the living daylights out of each other in free-for all combat. Q. So…no plans to add any form of rewards for Dueling? Kevin: The rewards are the satisfaction of seeing your enemies (and…well… friends, I guess) driven before you and hearing the lamentations of their followers. What more does one need? The serious answer is honestly only a little different. Like the answer I provided to DarkAlucoc, brawling is just a fun way to bash each other around and if you like testing your skills and powers against other players, then that will be fun on its own. If not, there are so, so many demons to slay and, really, they have totally been asking for it. Especially Heralds of Pestilence—those guys are jerks. Q. I am not a fan of the "lobby" in Diablo 3 which makes my dueling experience socially limited, currently the system makes finding players to duel a bit difficult and dull. Do you Developers have plans to improve the dueling system to be more sociable and add it in 1.0.7. PTR? Thanks. - Kevin: We feel that the social features in Diablo III could be more robust, absolutely. Along with that, we understand that finding other players to brawl with could probably be easier. On a very high level, we've been discussing ways to help players find groups more easily according to their specific play style, be that for questing, Paragon leveling, item farming, key runs, or brawling, etc. One of the ideas we've explored—and this is by no means set in stone, but I did want to bring it up since it is something we're actively considering it—is the possibility of allowing players to identify what kind of experience they're looking for when entering Public Games by using "tags." So, in addition to selecting your MP and Quest, you could also hypothetically select your "Game Type," and "Brawling" could certainly be one of the types we make available. It's a pretty big change from both a UI and mechanical standpoint, so we don't have an ETA for when social improvements of that level might be added. So, to answer your question: while we don't have any additions planned for 1.0.7 (we were paying pretty close attention to how people were finding one another on the PTR and think players were doing just fine), we do want to make it easier for players to find another and will continue monitoring your feedback in the meantime. Q. I want field PvP, not a specific zone. If it is indiscriminate slaughtering that Blizzard is concerned of, why not provide an opt in/out for dueling? Why would anyone stand around doing nothing in the arena while others are out in the field grinding? Most of all, a dumbed-down zone fails to utilize all the possibilities of open-world combat. Kevin: I worked with Lylirra closely on a post that covers this question pretty much in its entirety. Rather than make you go look for it, I can quote the relevant points for you here. Regarding why we don't allow brawling in the open world: The world that you play through normally wasn't designed for player vs. player combat, so it doesn't translate well to dueling. There are just too many variables that could wreak havoc during a duel: non-PvP friendly geometry, events, scripted sequences, monsters, level-up effects, portals, etc. If anything, the list of complicating issues above was rather short. There are so many more factors that could negatively impact a player's experience if we were to allow open-world PvP in the existing PvE environment. Regarding why we don't offer a right-click > duel option: One of the big goals with the current design for dueling (in terms of where it exists and how you get there) is to limit opportunities for griefing. By having a separate map that can only be accessed by speaking with an NPC, we're able to give players a means to beat each other up, but without a way to really harass anyone. We've already added the PvP channel, and Nek the Brawler is now available in all Act hubs. As noted in one of my earlier responses, we're also discussing ways for like-minded players (including brawlers) to find one another more easily through the game's social features. Additionally—and I think this is important to specify—one of the big reasons that we changed the name from "dueling" to "brawling" is that we understood the word "dueling" comes with certain connotations. It makes you think of 1v1 combat that's initiated within the existing world, something that feels similar to the battle between the Dread Pirate Roberts and Inigo Montoya in The Princess Bride. There's spontaneity to it, as well as more formality. Also, it only refers to a fight between two people. That's really not what dueling was (or is) in Diablo III, so we changed its name to something more fitting: brawling. Brawls are more about getting people together to fight each other in a blur of fists and ferocity where the winner takes all. That's exactly what our form of brawling offers, as opposed to something more formal and balanced (and only between 2 people). In that context, a right-click > duel option doesn't make a lot of sense. Q. Most of the duels are concluded after a one-hit kill and most players feel that players with more purchasing power in AH/RMAH will end up being the ones who will always win during engagement with other players. Are you guys considering some kind of resilience system (or account bound equipment), that allow players to reduce damage taken on duels? Wyatt: There are essentially two different questions being asked. Question one: "The current environment seems very one-hit kill, are there any plans to address this?" The second question is "What effect does the AH/RMAH have on brawling?" Players have a great deal of control over the gear that you wear. Many players in the current live environment choose to build their characters to be extremely offensive, forgoing defense almost completely. Other players choose to build their character extremely defensively, so they can take a few hits and keep on ticking. Most players fall somewhere on the spectrum between these two extremes, though there is a tendency in PvE to lean more on the offensive side as it results in faster clears of PvE content. When the 1.0.7 PTR went live, you saw a lot of one-hit kills because players are stepping into the Scorched Chapel with their offensively-oriented PvE gear and sometimes even their PvE skill builds. You are certainly going to see a lot of one-hit kills in an environment like this. Sometimes you see one-hit kills simply because you're vastly out-geared by your opponent. However, if players re-gear for some survivability in their item and skill choices, things have the potential to shift. Indeed, if two players are both extremely defensively-minded you quickly get into stalemates in which neither player is able to ever kill the other. Ensuring that it is at least somewhat worthwhile to build defensively is part of the reason for the 30% damage reduction for all classes (35% for Monks and Barbarians) seen in the latest PTR patch. If a person who makes a balanced build between offense and defense is still getting 1-shot by somebody who is completely offensively-minded, then it doesn't feel worthwhile to have built defensively at all, so the 30%/35% damage reduction is intended to close the gap to help people survive the 1-shot scenario. With regards to the AH/RMAH question, brawling is really no-holds-barred. Players entering a brawl are going to have different gear levels and that gear is going to come from multiple sources. Some gear might be acquired through drops, some might be found on the AH, and some might be crafted -- particularly with the introduction of the new crafting recipes in 1.0.7 to accompany the account-bound Hellfire Rings. When two people enter the Scorched Chapel, one player may vastly out-gear the other. That's to be expected. We like that brawling is more open-ended in terms of your gearing choices, and we've no plans to limit that by introducing a separate item system. Asking about the AH/RMAH with regards to brawling, though, is really just a variant of the larger question of what role the AH/RMAH should play in Diablo III. We think the fact that most players get their gear from the AH is an issue, but it's not one that's specific to brawling. And we'd rather fix the larger issue (which is in turn will benefit brawling), rather than come up with some new gear system that will only address the problem for PvP. That said, no matter what we do, some players are going to have vastly better gear than others, and that's probably always going to be the case depending on your level of investment. Overall please remember that brawling with your friends may not be fair fight. So, if you're looking for a perfectly balanced, pure skill-based, highly structured PvP mode where everybody has identical gear, then brawling may not be the feature for you. Even so, we still think (for a lot of players) it's going to be a lot of fun to jump into a game and just beat each other up.
Edited by Lylirra on 2/11/2013 3:49 PM PST
Q. Many people have been speculating about whether or not it will be worth it to craft the new armor in 1.0.7, with the more sophisticated analyses relying on comparisons between current AH pricing and the probability that similar items can be created via crafting. Can you help clear up the debate and add insight into crafting by giving us a more detailed rundown of how affix production works for crafted items (e.g. the probability of one affix being rolled versus another, the probability of an affix rolling in a particular range, the list of possible combo affixes, etc.)? Wyatt: The most important thing to keep in mind about the new crafting recipes is that they are not for everybody. They are designed primarily for two groups:
Certainly players can (and should) compare the new crafted gear to current AH pricing. If you are still finding the occasional upgrade on the AH, then you may not want to make the investment in the new crafting recipes – and that's okay. Any analysis being done on the tradeoff between AH pricing and the crafting recipes' probabilities assume a current gear level. If the AH has upgrades for you at the 10,000 gold price point, then you probably don't want to craft the new items. If your next upgrade on the AH tends to cost around 500,000, then the new crafting recipes may start to look more appealing. Similarly, if reasonable upgrades to your current gear cost around a billion gold or more, then the new crafting recipes should be worth making. Also, keep in mind that the new items have a chance to roll higher-than-ever values of Strength, Dexterity, Intelligence, and Vitality. Anybody who has spent time looking at high-end items knows that the value of items at the best items increases at an incredible rate. The difference between a 98th percentile and 99th percentile item can increase the value by tenfold or more. We expect that the new crafted recipes will appeal to those who are operating at this elite end of the market. For those who fit into neither audience category, you may want to try your luck on some of the new crafted recipes, or you may just want to wait. Maybe you'll find yourself at the high end of the market in the future, and those recipes will start to seem more appealing. Maybe you'll decide to make a self-found character and you'll find the new crafting recipes to be a huge boon. If you never find yourself in either of those groups and the crafting recipes just never appeal to you, that's okay too -- not every feature in the game will appeal to every player. This really begs the question: why not also add recipes for the other 99%? Part of this is caused by the restriction imposed by the way that crafting works currently, with its built-in randomness. This actually makes it very challenging to provide a solution for players who would like to make something for themselves, but don't have the gold in the bank to press the button enough times to benefit. We actually feel there are better solutions for crafting out there, and we are working on some of them, but it's no small issue to solve, which is why you haven't seen much progress on it in patches. Q. Could you please explain your reasoning behind making the new crafted rares account bound? Travis: Making the new crafted items account bound was done for one very distinct reason: to give players more incentives to play the game rather than the Auction House. Something we discuss frequently is how the Auction House has impacted the game and how we can refocus players away from farming the Auction House and onto farming monsters. Demonic Essence was made account bound to encourage players who wish to create the new items to play the game instead of simply going to the Auction House and buying all the mats necessary to mass produce the items. For that same reason we wanted the product of the recipes to be account bound as well. We want players to not only find or produce their own items more often but also diminish the impact the Auction House has on the game, and we felt like this was a good opportunity to take our first steps in that direction. (Okay, well our second steps since the Hellfire Ring was designed with the same goal in mind.) Q. You're writing that the droprate of crafting recipes will be increased by 400%. Does this also apply to the droprate of legendary crafting recipies? Andrew: This change only affects the Rare crafting plans and jeweler designs. The Legendary crafting plans remain very challenging to find. Q. As there are going to be so many new crafting plans and items dropping in 1.0.7, are you considering making them auto pick up like gold or health globes? Andrew: Auto-pickup of gold and health globes is a clear choice for all players for a few reasons that don't really translate well to other kinds of items. To begin with, I can't think of a situation where you don't want to pick up gold! Health Globes are a little different, though, in that there can be a strategic choice during combat when to pick them up, but generally collecting them doesn't do you any harm. Both of these items also have their own dedicated storage slot that isn't restricted in any way (you can pick up as much gold or as many health globes as you want). If we were to expand that auto-pickup to items that consume slots in your inventory, the question of whether you should pick it up or not becomes muddy, and we'd prefer not to overcomplicate that. Some players may not be farming for Demonic Essence and ignore it, so they wouldn't want to pick it up, but some others may want to hoover everything. It's also important for gameplay reasons for players to be making active choices about their decisions on a regular basis. If everything was auto-pick up and you never had to make choices, there wouldn't be an ebb and flow to the gameplay experience. These pauses to make a decision inspire your brain to a different form of activity as opposed to killing monsters, which can actually feel good and we'd like to encourage that. So, to answer your question: we've definitely considered it, but we've decided not to have the new crafting plans and items qualify for auto-pick up. |
Q. Do you really think that Marquise Topaz (and Amethyst) in weapons are competitive in comparison to other gems? Wyatt: Let's see if I can address both of these questions with one answer. The Amethyst serves a different role than the other gems in providing defense rather than offense. For players who are looking to increase their Life On Hit or survivability in general, the Amethyst fills that role. We're not looking to see some minimum percentage of the audience using Amethysts; it's okay if less than 25% of players use an Amethyst. It's even okay if less than 5% of players use the Amethyst. What's important is that if you want to increase your survivability, you can look at the Amethyst and say it's providing a worthwhile boost. With the lowering of damage at Inferno since the game's release, and the introduction of Monster Power, we've seen a natural shift towards offensive builds and maximizing damage in general. This is totally expected. As a result, there has also been a corresponding decline in the use of the Amethyst in weapons, which is also expected and normal. Those who have been playing since release will recall that the Amethyst was an extremely popular gem choice, particularly for Barbarians and Monks. In situations where Life on Hit or survivability is desired -- such as new characters, Hardcore characters, or people who really want to build super tanky -- then the Amethyst is still a solid choice. The Topaz, on the other hand, is a different story. No -- the damage from the Topaz is not competitive in comparison to other gems. Thorns damage in general is underpowered in the game and we're looking to correct that n the future. While we're discussing a number of ways to do this, the favored idea internally is to allow Thorns to benefit from your primary stat (Strength, Dexterity, or Intelligence). So if you have, say, 2000 Intelligence as a Wizard or Witch Doctor, then your Thorns items will do +2000% damage, much like your weapon damage. This is, of course, a huge buff to the Thorns property and there is no specific timeline on when we're going to make such a change. What we don't want to do, however, is buff the Topaz considerably today only to have it be grossly overpowered in the future. This would then put us in the situation where we'd either have to go back and nerf the Topaz, or not move forward with allowing it to buff your primary stat. Now, some of you may be thinking "Buff it now so we can use it and nerf it later! We don't mind!" but it's not that easy. Buffing it now would lead to one set of builds and gearing options, which would be adversely affected if it got nerfed later. What if (hypothetically) a Topaz weapon buff lead to a class of builds that skipped any stacking of your primary stat? If we later made Thorns benefit from your primary stat and nerfed the Topaz accordingly, this entire class of builds would become invalidated. So, while we do want improve Topaz gems and with it the Thorns affix, we don't have any immediate plans to do so. This kind of change is likely something we'd incorporate into Diablo III alongside similar improvements. Q. Looking at the new gems, will it ever be possible to craft a high-level gem quickly without tediously clicking through all the steps in between (to save time)? Andrew: We agree that crafting gems can be slow and tedious, and we've seen a number of great suggestions from the community on how to address this issue. We are definitely looking into allowing you to perform a "craft all gems of this type" style action. Worth noting: we will only allow this for gems, as the crafted outcome is a very known quantity with fixed affixes. We still believe the process of crafting one random item at a time has value. Q. What's the reasoning behind account-bound items in a game based on trading? And why will the new gems be account bound? Andrew: Trading is certainly super important, but I wouldn't say the game is based on trading. Diablo III is about killing monsters and finding evermore powerful enemies and items to kill them with. Trading is just one method by which players can obtain items, and the Auction House is currently the most popular way to do that. We feel that gearing up is perhaps too skewed towards trading right now, and account-bound items are a way of balancing that out with farming. We don't really like that, for most players, all of your current gear is very likely to be something you've found on the Auction House. This can create a situation where it doesn't feel like you "own" the gear you've obtained; instead, it feels like you are renting it. This is one of the big draws of making items account-bound. We also need more end game item and gold sinks, and making something account bound permanently "removes" those items from the game. Having gear (or gems) that feels like you own it forever is good for you, and removing a lot of things from the economy is good for the game. Q. Why did you guys decide to modify the attributes of the ruby gems instead of adding new gems to the game, such as diamond or sapphire (Diablo II)? Andrew: We wanted to add a new tier for a few reasons:
We don't feel that adding a whole new type of gem to the game was the right answer at the moment. We do have ideas for what we would want from new gems, but now isn't the time to add that to the game. The Marquise gems are gold and item sinks (which is something we feel the economy can really benefit from right now), and very attractive ones at that. (As for "why didn't we fix Topax in weapons", I believe Wyatt provided a pretty comprehensive answer to that question already.) Q. Why did you make the cost to unsocket marquise gems cost 5 million? Many players want a flexible system where they can change gems frequently and this is just forcing players into sticking with a single gem due to high re-socketing costs. Andrew: We love that players are able to remove gems from sockets in Diablo III, as it helps provide more flexibility as you gear up rather than locking you to single choice. However, since un-socketing is so painless and costs so little, what we've found is that players will simply recycle the same gem across all their characters rather than creating new ones. An important goal with the new Marquise gems is to act as a gold and Radiant Star gem sink. Currently, there's nothing in the game that actually pulls those gems out of the economy, but to keep their value up, that's important. In all honesty, I wish the cost to remove the lower tier gems was much higher, more in line with the cost of the Marquise gem. We would prefer players to be crafting new gems of all types rather than just shuffling them around as that makes the gem economy more dynamic (more things coming in, lots of things coming out). Right now it's almost entirely stagnant, with demand going down every day. If you only had to craft one Marquise Ruby for all 10 characters, that would remove some Radiant Stars from the economy, but realistically it won't remove much. With the unsocket cost set to 5 million, you now have a clear choice: "should I move my gem 4 times or just craft a new one?" For the sake of the economy, we actually hope you'd prefer to craft a new one. |
Q. While a lot of emphasis went into balancing the Wizard this patch, it seems like it wasn't enough. In particular, the Wizard seems to suffer from a lot of problems the Monk suffered from - resource spending abilities (particularly Secondaries) are very weak compared to free signature spells or utility/force abilities. Any hopes to buff those abilities to be worth the resource cost? Don: Since launch, we've been increasing the damage on the Wizard's Secondary abilities to try and make them useful tools in specific builds and for specific play styles. While we believe we've made them viable for specific builds and specific gear setups, these builds are being overshadowed by the ease and effectiveness of CM and Archon. We don't want to just keep on increasing numbers, as that would make that class spiral out of control balance-wise. That being said, we are aware that Arcane Orb and every channeled ability not named Archon Disintegrate are not very popular. We have plans to reevaluate the Arcane Orb skill as a whole and are working toward solutions to the innate problem of the Wizard's channeled abilities: e.g. Wizards are vulnerable when they're standing still to channel. One of the problems with the unattractive Arcane Power spenders is that the only way to sustain casting these abilities is with APoC. Since this relies on procs, Arcane Power spenders with high proc scalars outshine the ones with low ones. We are looking at ways other than APoC for those Wizards with high attack speed to be able to sustain casting Arcane Power spenders for an extended period of time. Q. In patch 1.0.7 you will buff Monk spirit spender skills. Why didn't you make any change to the Monk passive skills? Wyatt: Overall we're okay with the current state of Monk passives. That's not to say they're perfect (we'll definitely be working on them more), but we did not feel the current issues were severe enough to warrant changes at this time. The Monk got some changes to passives in previous patches, so keep that in mind as well. There's a lot of moving parts on any class—interdependencies in which changes to one part of the class can have many downstream effects. In the case of the Monk, there are two big outstanding issues to address before further changes to passives happen: the inequity between the 4 spirit generators and their rune variants, and One with Everything. Speaking of One with Everything, we've mentioned many times in the past that we're looking to make this passive feel less mandatory and a number of options have been discussed. This seems like a good opportunity to discuss some of the solutions that have come up internally. Please keep in mind that this topic is still very much in the air.
There are other solutions that have been discussed, but my intent in sharing these is to not only spark discussion and grant insight into our thought process, but also to demonstrate that when we say "we don't want to invalidate the gear Monks are currently wearing" we mean it. Q. Everyone was expecting changes in Monk in 1.0.7, however the only skills that were buffed are those not used by anyone, which means that 1.0.7 changes won't probably influence the builds used by players. Players were expecting improvements to passive skills, buff to spirit generation and improvements to skills that are useless on higher MPs – e.g. 95% of mantras. Is Blizzard finally going to give some attention to this class and can we expect some thorough changes or should we just reroll? I'm not even talking about lack of animation for 2-hand weapons or set items that look very poorly designed compared to those of other classes but this just adds to our impression that this class was given a rushed design. Travis: One of our goals with the Monk changes of 1.0.7 was to try to encourage build diversity and open up more options to people who enjoy more active gameplay. To actually provide players with more build diversity, the first thing we have to do is make more skills desirable. So you are correct in your statement that we buffed skills people don't use -- that's kind of the point. :) Prior to patch 1.0.7, monks suffered from an underlying problem that caused many of their skills to simply not be worth a slot on their bar. In many cases, a player would gain a larger DPS increase by simply spending Spirit on Conviction Aura than they would spending a similar amount of Spirit on Wave of Light or Lashing Tail Kick. Our intent with these changes was to try to bring the skills that have more interesting gameplay associated with them up to a similar level as those that have little to no gameplay associated with them (i.e. the more passive abilities like Mantras). We have plans on the table for how we want to change the existing Mantras, but none of them are final yet. In the case of Retribution for example, we think the mechanic is flawed at its core and touches on the same things that make Thorns an unappealing stat on items. However, one potential solution we are looking into is to make Retribution the same as Thorns and reflect a flat amount of damage instead of a percentage of incoming damage, and at the same time change all Thorns mechanics to be effected by your primary attribute. We think this approach will help give Retribution a place in certain character builds, though we also suspect that simply making all Thorns mechanics deal 2500% more damage than they currently do may be a bit too extreme. So, when we transition to this new mechanic we will have to do more tuning. |
http://us.battle.net/d3/en/forum/topic/7864756409 Greenhell...with all the time you spend hating on this game....none of your friends are ever going to play it. Instead of finding reasons to play it, you find reasons not to. Yet, you continue to clog up this forum. Why? |
I know this Q/A was focused specifically on 1.07, but I just gotta say, it's all pretty meaningless and unimportant info.
Until the developers acknowledge the real, core, fundamental problems with the game (itemization, no character customization, no random'ness or open'ness in the world, etc.) then this is just wasted effort. Rearrange the deck chairs on the Titanic or acknowledge and address the real issues. |
Thanks for being on time the second time, looking forward to reading these.
I'm sad they haven't replied to http://us.battle.net/d3/en/forum/topic/7710222398?page=2#35
Completely skipped every HC question :(
I know this Q/A was focused specifically on 1.07, but I just gotta say, it's all pretty meaningless and unimportant info. Agreed. A very disappointing Q&A. Answers are bland, lacks anything meaningful and simply extending on what we already know. Realistically, the idea of the dev team acknowledging the core issues of this game, it seems to be a long shot given the large amount of sugar coating they use. Also, seeing how they apparently handpicked the easy questions, I don't think they have the fortitude to address the REAL questions with REAL answers. This looks bad for the next Q&A and especially so for the itemization Q&A. To me, this is a clunky, disjointed PR stunt intended to create the notion that the dev team isn't so disconnected with their players and fans. Judging from the responses so far (30 pages), it clearly hasn't worked.
Edited by Hypersonic#1142 on 2/12/2013 12:49 AM PST
I literally LOL'ed at the reason for the 5 million cost to remove a gem... unreal.
Sadly you cannot push build diversity if all characters go cc cd as ls, its all sugar coating.
And lol at the gems, seriously?
Edited by Animastyle#6615 on 2/11/2013 10:22 AM PST
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It depends on how much gas was dissolved, or basically, how long its been setting at a cartain temperature. I've had a few that were already degasses by the time I got around to it, and one little demon I had to degas for about 10 minutes, three times a day for two days.
I spent quite a bit of time trying to degas using a mityvac. I took a sample and shook it with my hand covering the opening of the tube. It fizzed up and still made the puff sound. Would it help if I got a brew belt to heat the wine up and try again? I`m running out of ideas.
Motto: quel che sara sara
Ended up breaking the mityvac handle off. I don't think I even had it for 30 days. Hopefully Harbor Freight will replace it. I also got a brew belt and warmed up the wine. Spent another 40 minutes with drill mix stir. Tested for Co2 and still making the 'puff' sound. I will try to rack with a bend in the tube to see if that will do it. I didn't think this part would be so difficult.
Did you have the plastic version of the mightyvac? Mine is made of aluminium, it will break me well before I break it. I need to rebuild mine though, the innards don't last forever.
Can you completely degass a wine using a Mityvac? No whipping needed whatsoever? I might just get one of those instead of the drill mounted one I was looking at.
Yes, I've never whipped my wine. I use the mityvac after ~ every racking, and of course, time.
Is there any thread or something on how exactly that process is done. Like how to connect it and everything?
It's a very simple setup, use the mityvac with the nipple that will fit tightly inside your bung, insert nipple into bung, pump mityvac till exhausted. A fresh wine will begin to release trapped gas within a few squeezes of the handle, and continue for a while. I consider a wine to be degassed when I can get a relative vacuum of 25 PSI on the guage for a little while. It takes some time, but it will get there.


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Thank you Jeff for your answer! Incredible! You're so great! I don't believe it! An order without problems! FINALLY! You cannot imagine the...Read More ->
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Value Networks and the Impetus to Improve
Clayton M. Christensen
Publication Date:Jun 11, 1997Discipline:StrategySource:Harvard Business Press Chapters |
Product number:1549BC-HCB-ENG Length:33p |
English Hardcopy Black & White
Also Available in:
English Hardcopy Black & White | $ 6.93
Why do leading firms frequently stumble when confronting technology change? Most explanations focus on management or organizational issues. This chapter proposes another theory, based on the concept of a value network--the context within which a firm identifies and responds to customers' needs, solves problems, procures input, reacts to competitors, and strives for profit. This chapter was originally published as chapter 2 of "The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail."
learning objective:
To introduce the concept of value networks and how they influence a company's ability to respond to technology change.
subjects covered:
Technological change; Value chains


text:
Faigenbaum, Patrick, 1954-
From Library of Congress Name Authority File
Faigenbaum, Patrick, 1954-
Instance Of
Scheme Membership(s)
Collection Membership(s)
Exact Matching Concepts from Other Schemes
- found: Nobili fiorentini a casa, 1885-1985, c1986: t.p. (Patrick Faigenbaum) p. 23 (b. in Paris in 1954; lives in Paris; works at present on the subj. of the great Italian families at Académie de France at Rome)
Change Notes
- 1987-06-24: new
Alternate Formats


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Persistent pedaling
National Guard Spc. Dan Olson, 26 of Fargo, rides his bike on Interstate 94 near Dickinson Monday. Olson, who began his trip in Beach on Sunday, will ride his bike across North Dakota raising awareness about post-traumatic stress disorder as well as raise funds for the North Dakota American Legion's "Courage Carries On" campaign, which provides help and raises awareness about the disorder.
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An Illustration from my children's book "Hey Lenon! In Search of new friends"
Little sheep-boy Lenon in his handmade Super-Duper-Boing-Machine
It's a funny book about his adventure to search and find new friends.
Your piece has a wonderful feeling,
it has therefore been featured in the "The Monday Feel Good" ♥


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Simple user admin is a WordPress MultiSite plugin that gives site administrators a simpler interface to manage blogs and users.
The plugin should be installed from the WordPress Plugin Repository and activated.
Requires: 3.0 or higher
Compatible up to: 3.3.2
Last Updated: 2010-11-17
Downloads: 3,902
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What's your sign? Explore astrology and soon you'll be looking to the stars for your horoscope.
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Trying to drop a few pounds? Learn about healthy eating and weight loss tips and tools.
Channel your inner Rosie the Riveter and learn about women's health, rights and empowerment.


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This is a classic New England college that happens to be one of the best in the US. They have controlled very carefully the look and feel of the campus and the business on Spring Street. Great place to visit.
Williams College is well worth a stop when in the Berkshires, simply to see the campus that holds the title of #1 Liberal Arts College in the United States. That's the designation received from U.S. News and World Report in its 2014 ranking of 266 U.S. liberal arts colleges. Williams also received a #1 ranking from Forbes Magazine in its... More
Always a pleasure to see what the Williams College Art Museum is up to. I wish, however, that they would display a far higher percentage of their permanent collection, especially the American artists. Their Grant Wood Death on the Ridge Road used to set the tone for an entire room or section. It seems to stand alone now. Where are... More
My son found paradise here. Charming, friendly and welcoming students, and cozy little town!!! Main street and small shops so charming. Williams College is a quintessential New England college town. So happy to know I will be coming back here for 4 years!!!
The town and the mountains and college are very historic and beautiful. Also not far from hiking trails and ny border. Also visited bird sanctuary in graft on ny. Most interesting! I'm a true bird lover and loved the owner of the sanctuary.
Not only is the location in the Berkshire mountains beautiful, this college in this small college town is truly remarkable. If you're one of the very few potential students to get chosen to attend Williams, drop everything and say yes! This is one of the best schools money can buy. Once you attend Williams, it will be a important part... More
Great place to be. I love this college and the town in which it is located. My daughter is a student here so maybe I am bias :-)
Beautiful campus. Come often for sports events. Lots of old buildings and some newer ones like Bronfman. Stopped into the Williams Shop and picked up a couple of knick-knacks. I run and the campus is great for that, up this path, down that. Stylish students mixed with jocks. Ate a nice meal on campus but can't recall the name. Winters... More
I have visited this beautiful, historic campus at least four times in the past couple of decades. I have attended seminars here, stayed on campus, and eaten in the dining halls. It is rich in historic tradition, and utterly lovely. You don't have to attend college here to enjoy a visit to the campus. Just spend a few quiet hours... More
This is a highly competitive college to enter. It offers a rich curriculum with top professors. The student body is bright and talented.
Register now for free — and start getting automatic notification of new reviews, responding to traveler feedback, adding new photos to your listing and much more.


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TD-Complete Submission
What to expect when you're expecting (an acceptance letter)
4.16 / 5.00 4,387 ViewsI'd say its kinda a website splash screen or somthing. Theres no story i just decided on moving imagery.
I Smell Potential!
Pretty awesome video, even though there was no point. The graphics ruled, and try making a story in your next flash. You could be one of the better artisits on the site with a little work! Sorry I gave your other video a 0, I only did that because it was on the verge of death. It was good.
It's smoth same speed and sweat! nice job Although you could of had a better story but alwell it was still good
-Master David
Very Stylish
Cool music too. You created a very specific style and ran with it very well. It really is quite a cool little short you have created. Not bad


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A terror-related arrest was made in Central Indiana on the same day as President Obama's visit to Indianapolis. The FBI said the two are not connected. The arrest happened on Ronald Reagan Parkway in Plainfield near the airport Feb. 6. Marion County jail records identify the man as Nihad Rosic. He was taken to the Marion County Jail and then released to U.S. Marshals
Five others were arrested throughout the Midwest, with the bulk of the arrests in Saint Louis. All six are Bosnian nationals and were taken into custody by the FBI and charged with terrorist-related crimes. In addition to Rosic, the suspects are Armin Harcevic, Ramiz Zijad Hodzic, Sedina Unkic Hodzic, and all of Saint Louis; Mediha Medy Salkicevic of Schiller Park, Illinois; and Jasminka Ramic of Rockford, Illinois.
The federal indictment names two of the six as point people for funneling money, guns and military equipment to ISIS fighters in the Middle East. The document says that around July 20, 2014, Rosic attempted to board a Norwegian Airlines flight at J.F.K. International Airport intending to travel to Syria to join Abdullah Ramo Pazara and others who were fighting in Syria, Iraq, and elsewhere.
Read more: Greensburg Daily News


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FRANKFURT, Germany — Bayern Munich defender Jerome Boateng has had his suspension reduced to two Bundesliga matches.
The German Football Federation originally banned Boateng for three matches, but Bayern appealed. At a hearing on Monday, the federation reduced the ban to two matches.
Boateng was sent off early in last week's 1-1 draw with Schalke.
He missed Saturday's 2-0 victory in Stuttgart and will sit out the home match against Hamburger SV in the next round.


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Happy Earthling
Face Tags
Security. @kateitup
Security ....@kateitup
@kateitup .... My view for now
@kateitup ...dorm delivery
Getting ready!
Fireworks off the barge outside PNC Park
Pittsburgh at night by PNC park
Everyone heading to the north Shore tonight, gonna have a good time
Fence going up for training camp! Good sign
My pretty water Lilly :))
LOVE this!
love it!
Downtown Pittsburgh from atop Mt Washington at dusk <3
The girls in the Burgh! They ate all beautiful inside and out! Lucky me to be their aunt!
Emily and me...She's an awesome girl!!
Omg, lKate's slab of cake!
Kate not quite making the clearance in the parking garage!
First Prev 3 4 5 6 7 Next Last


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Dear B@Sers,
We are super excited about a couple of things…
In the beginning of December, Caroline Picard began acting as the Managing Editor for the Bad at Sports blog. As you know she has been writing for B@S for about two years now and we are super excited to have her taking on this roll. The blog has made tremendous strides since Meg Onli jump started it in 2008. In the coming months — particularly in the month of January — new contributors will begin to emerge as we start to see her carve out a new monthly rhythm. She will tell you more about it as she gets rolling.
And while we are looking back to those magic days with Meg we must note that her Black Visual Archive (http://blackvisualarchive.com/) picked up a Warhol Grant. Hell Yes! Meg, we could not be more proud. More from her site here… http://blackvisualarchive.com/bva-awarded-arts-writers-grant/ (sorry it took us so long to post something.)
Your Pals,
Duncan and Richard.
Benefiting All of Us…
November 27, 2012 · Print This Article
The holidays are here again and that means it's time for all of us to throw down on behalf of our favorite arts organizations.
Two that a few of us are involved in have events THIS WEEKEND!!!
Friday November 30th ACRE benefit at Heaven Gallery!
Saturday December 1st Industry of the Ordinary vs. Bad at Sports in a Keg Race (aka. a serious piss up) at Autotelic Gallery.
COME GET DRUNK WITH US. (I mean support good causes and good art.) You have TWO chances.
More below…
Damn it Feels Good to be a Gangster
November 27, 2012 · Print This Article
So. Â Lots has been happening around Chicago and we've hardly had time to keep up both textually and physically. But there is a lot of important news that we have not had a chance to post – some of it involving us. So, here it is, in all its glory, a winners post for many of the big midwestern fall-ish awards; Artadia, Art Prize, Propeller Grants, and New City's "Best of the Year." I should note before we go any further that we, your friends at Bad at Sports, were delighted to have received a propeller grant and a mention on New City's list.
Congratulations to everyone from your friends at Bad at Sports.
The two recipients of Artadia Awards 2012 Chicago at the $15,000 level are: Tirtza Even and Deb Sokolow. The five recipients of the $3,000 awards are: Samantha Bittman, David Hartt, Lisa Lindvay, Heather Mekkelson, and Ian Weaver. (See attachment for images and descriptions of the awardees' work.)
Art Prize:
The top winners included Adonne Khare from Burbank, Calif. for her large-scale graphite on paper drawing, Elephants, which took the $200,000, publicly decided ArtPrize Award, and Design 99 from Detroit, Mich., for Displacement (13208 Klinger St), a found artifacts installation, which was awarded the first-ever, $100,000 Juried Grand Prize. Other winners include… Alois Kronschlaeger, ABCD 83, Complex Movements, Dale Rogers, Paul Amenta, and Ann Morton. Popular vote winners… Richard Morse, Mark Carpenter and Dan Johnson, Dan Heffron, Kumi Yamashita, Dennis Harris, Sandra Bryant, and Chris LaPorte.
Prop Grant (a list we are honored to be on)
America/n, Area Chicago's Issue #13, Art Patch Project (APP), Chicago Alternative Comics Expo (CAKE), The Chicago Television Project,Comfort Station, A Day Without Public Art in Pilsen, Extinct Entities,  The Franklin, GLI.TC/H, Bad at Sports, Prison-Neighborhood Arts Project, Rooting: Regional Networks, Global Concerns,  Splitbeam, and Southside Hub of Production (SHoP)
New City Best of Chicago (another list we are honored to be on for the full break down check out Dan Tucker's list here.)
Best international showing of Chicago artists
Documenta13 in Kassel, Germany
Best dinner party with Fascists, Anarchists and Feminists
Feast at the Smart Museum
Best marching band documentary by the best Chicago artist that is not a Chicago artist
Cauleen Smith at the MCA
Best art museum that is not an art museum
The Jane Addams Hull House Museum
Best conceptually complicated exhibition to be mounted in what is essentially an office
"PROGRAM / SUFFER / ABSTAIN / DEPROGRAM†Presidents Gallery at Harold Washington College
Best art interview LP
Bad at Sports
Best political art performance reenactment
Iraq Veterans Against the War
Best shout out to the Black Power poet Amiri Baraka at EXPO Chicago
Anthony Romero and Jillian Soto reading
Best art reading
"MORE†curated by Laurie Palmer at Threewalls.
Best critical art project in Chicago this year
Chicago Torture Justice Memorials project
Full Best of here.
So there you go folks! Next time we will be faster about the posting.
Chicago ARTADIA wants to help you!
July 31, 2012 · Print This Article
Chicago? Do you remember the folks at Artadia? They are the people that made the kick ass book we spent last summer with. (pictures included here.) They are also the organization that supports the heck out of some really great local and national artists and work to foster support for and awareness of artists outside of NYC and LA.
Their application cycle has once again come back to Chicago! You should apply. We are going to. The info is below.
2012 Chicago from all visual artists living and working in Cook County, IL. Individual artists and
collaboratives working in all media and at any point in their career are strongly encouraged to apply.
Awardees will be selected in the fall of 2012 through Artadia's two-tiered jury process. This is Artadia's
sixth awards cycle in Chicago.
Application deadline: August 20, 2012 at 11:59pm (CST). Artadia will be hosting special programs in partnership with EXPO CHICAGO.
For eligibility requirements and to access the Web-based application, please visit
Artadia's mission is to encourage innovative practice and meaningful dialogue across the
United States by providing visual artists in specific communities with unrestricted awards
and a national network of support. Founded in 1997, Artadia is a 501(c)(3) nonprofit
organization. Artadia Awards are determined through a jury process that employs nationally
prominent curators, artists, and arts professionals. Since its founding, Artadia has awarded
over $2 million to more than 225 artists in Atlanta, Boston, Chicago, Houston, and the San
Francisco Bay Area. In 2009, Artadia launched a New York residency program for Artadia
Awardees at the International Studio and Curatorial Program (ISCP), Brooklyn. Most recently,
Artadia inaugurated a national publications and Exhibitions Exchange program offering
Awardees crucial exposure on a national level.
Lead funding for the Chicago Artadia Awards is generously provided by Larry and Marilyn Fields.
Additional support provided by Sally and Jon Kovler, Artadia's National Council members Barbara
Fosco, Jack and Sandra Guthman, and Anne Van Wart and Mike Keable; as well donations by Karen
and Steve Berkowitz, Eszter Borvendeg and Mark Wight, Curt Conklin, Dirk Denison, Brian Herbstritt,
Gael Neeson and Stefan Edlis, Pamela and Art Sanders, and Linda Warren.Â
July 13, 2012 · Print This Article
Hey universe!
Welcome to our residency/art show. Maybe you should come visit?
We have a few events coming up in the next 8 days.
Saturday 14th noon- 4:30pm Art21 recording session/loop gallery tour.
Tuesday 17th 11am-12:30pm Live interview with a special guest
Wednesday 18th noon-1:30pm Live interview with Manuel Orellana
THURSDAY 19th 5pm-8pm CLOSING/RECORD RELEASE PARTY with DJ Richard Holland
Saturday 21st Afternoon party 1-5pm
Here is what it has looked like…


text:
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Relive all your paper aeroplane dreams in carbon fiber. The Carbon Flyer is controlled from your smartphone.
CNET's judges weighed in on the best cars we drove this year, picking the most advanced from an impressive field. In addition, check out the Car Tech 10, our awards for a variety of achievements in the automotive industry.
A new video simulation from NASA is so beautiful to watch, it's easy to forget it's tracking one of the biggest disruptors of our climate.
At around $26 online, JVC's HA-S400 Nanotubes are among the better on-ear headphones for the money.
McLaren gives us a sneak peek at its new 675LT model ahead of the Geneva auto show, building on the 650 with better aerodynamics, less weight and a diabolical 666 horsepower.
3D-printed edible shells are embedded with seeds to grow their own fillings of tasty sprouts and mushrooms.
The third version of Lenovo's ultralight 14-inch laptop, the X1 Carbon, gets nearly all the basics right while adding a few new twists, including a function key row that changes app by app.
The Archiblox Carbon Positive House is a modular prefabricated home designed to give back to the environment -- by producing more energy than it uses.
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From the James Bond jet belt to a "Jetsons"-inspired "motorbike in the sky," one New Zealand company is bringing the dream of jetpack travel to reality -- and thanks to a significant new investment, it could be here sooner than you think.


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Hope X2 front and rear brake set with braided hoses and adaptors for 183F !60R, good condition with long hoses, £155 posted
SLX 10sp shifters. £22.50 posted
SLX big ring (new). £12 posted
SLX front mech 9sp (little use) £12 posted
SLX cassette minus the three biggest ring, ideal for a general lee conversion (new) £17.50 posted
Shock pump (new) £15 posted
Classifieds - For Sale
FS - Hope X2 F&R Plus Some Other Random Parts
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YGM Lee
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Shifters sold
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I need a shock pump - have you still got it?
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Bea Lastowicka
member for 9 years, 4 months, 21 days
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Please limit your transfer request to the by laws of find a grave
Transfer requests should be for direct relatives within four generations. This would be your siblings, parents, grandparents, great-grandparents, children, grandchildren, and great-grandchildren.
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Karen Dwyer
daughter Shed
I noticed you posted several pictures on the Lowell, NY cemetery. Several years ago, I took a picture of "daughter Shed". I did put it on findagrave, but I can't read it now. By any chance do you have a picture of that stone which would be readable?
Karen Dwyer
Added by
Karen Dwyer
on Feb 03, 2015 4:12 PM
Lee An
RE: Van Dyke
Thank you for all you're doing for the Van Dykes. Actually am helping a friend with her roots, if I can persuade her to sign up here I'll let you know and they could be transferred to her as I, too, have no connection to them. Cheers, Lee
Added by
Lee An
on Jan 25, 2015 12:04 PM
John Grot
Hello, I am quite new to this Ancestry inquiries.
I see you found John's grave. Would you have any more information about him? Or could you maybe direct me to some?
Does a cemetery usually have any family information on file?
Thanks so much for any help you are able to give. I think what you have done is remarkable and I ,for one, am very grateful.
Added by
on Dec 24, 2014 3:36 PM
Kari Olson
John Frisbie /Infant Son
Hi Bea, I just made a memorial and request for photo for John, the Infant son on the monument you photographed for Enos and Carrie. Perhaps you can just add the photo to his. Thanks so much.
Added by
Kari Olson
on Oct 07, 2014 9:37 PM
Kari Olson
Frisbie headstone photos.
Hi, I would love to add these photos to my family tree on Ancestry.com with the photo credit to you of course. Please let me know if you object to this or to let me know how you would prefer the photo credit worded. Thanks so much.
(John Wilson Frisbie is one of them, his son Enos, etc. )
Added by
Kari Olson
on Oct 07, 2014 9:08 PM
RE: Beach, Lyman and Patty family
Hey, cousin, it's the least I could do. Thank you for all your work on Find A Grave and elsewhere!
Added by
on Jun 14, 2014 5:19 AM
Donna Davenport
Re your note,
Dear Bea, I'm pleased that I found Lawrence Kirk's obit for you. I was interested in it because I had his daughter, Alice Kirk in my elementary school in Edmeston.
I haven't figured out how to use Fulton yet. I've slowly been working my way through several years of The Daily Star obituary archives online.
I add obits from the Butternut Valley to my blog so they are sorta all in one spot to for anyone to check.
In case you would like to check it out:
The surname list of all that I have posted is reposted the first of each month.
Added by
Donna Davenport
on Jun 09, 2013 10:27 AM
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Jennifer Garner and Seraphina Christmas Sweater Pictures
Jennifer Garner Takes Her Two Little Holiday Elves Around LA
Jennifer Garner spent her Friday afternoon taking care of business with her daughters Violet and Seraphina around LA. Seraphina helped mom put money in the parking meter when they went out to breakfast, and later in the day the two dropped Violet off at her karate class. The weather may not be wintry, but Seraphina was decked out in her festive sweater to spread the holiday cheer. Jennifer took care of some Christmas shopping without her girls earlier in the week, perhaps picking up goodies for the two cuties. Husband Ben Affleck is working on his next directorial project, Argo, which he also stars in. He makes sure to spend any free time with his three main ladies, and soon the Garner-Afflecks will be welcoming a new addition, though they've yet to reveal if it's a baby girl or boy to make it a party of five.
- India didn't even like the edited version of Fifty Shades — Us Weekly
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