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Resident Evil 2 [1998] - Knife FAQ (Leon A)
Resident Evil 2 Leon�s A scenario knife walkthrough Update: September 14, 2002-IGN.com now has the rights to use this FAQ. UPDATE: June 18, 2002-This is a brief update only to further extend the permission rights in order to allow this FAQ to be used at www.twingalaxies.com as well as to add a brief sentence at the end of my miscellaneous info section under section II. UPDATE: June 26, 2002-Yet another brief update to further extend permission rights, this time to a survival horror web-site www.steelpenguin.com/~chameleon/ I) Before you read II) Mission Objective and information III) Introduction to the game IV) Hints/Tips V) Walkthrough 1) To the police station 2) From the police entrance to the first station key 3) From the spade key to the diamond key 4) From the diamond key to the meeting with Ada Wong 5) Onto the first boss fight 6) Beating the first boss with the knife 7) To the alligator 8) The alligator fight 9) To the 1st Birkin fight 10) Beating Birkin with the knife 11) Umbrella�s underground lab 12) 5 minutes until detonation VI) Questions, Comments, Suggestions VII) Credits I) Before you read: I�m going to keep this short and sweet, this guide is copyright by Brandon S. Armstrong and it is illegal to copy, sell, or distribute this guide without my consent. This guide and/or links to this guide is currently for use only at www.gamefaqs.com, www.gamingupdate.com/index.shtml, the soon opening umbrella online (www.liberifatali.com/umbrella), www.steelpenguin.com/~chameleon/ as well as www.twingalaxies.com. If this guide is seen anywhere else please contact me at firstname.lastname@example.com. Plagiarism of any portion of this guide is not tolerated so do not do it. II) Mission Objective and Information: Scenario: Leon A Objective: Complete the game using no weapon other than the knife Needed Info: In this guide when I refer to directions such as right and left I am referring to the directions as it looks on the screen (not the characters direction-if I say stay at the right wall I mean the right side of the screen, not the characters right). Also when I dictate where to go based upon the sides of the screen I am referring to the side during that particular camera angle. In other words if I say to run along the right side of a wall and the angle changes to where that wall is now on the left side you must still stay on that wall unless otherwise stated. Take note that although I already realize that veterans are the only one�s capable of completing the game with the knife, I still wrote it like a newbie guide explaining the locations of every puzzle object as well as how to get them. Miscellaneous Info: Just to give you and idea as to how long it will take you to beat this game my completion times for the 3 times I have finished it were 2:09:04 and 1:55:42. Beating this game in under 2 hours with the knife is very possible, especially if you have Biohazard 2 where I noticed that the game leaves out a few zombies in some key areas giving Japanese gamers quite the advantage; I have a copy of it myself. Since I have written this guide I have since been able to successfully complete this scenario, knife only, in 1hr 42min and 46sec and it may be possible to dive into the 1hr and 30min�s bracket with more practice. III) Introduction to the game: Resident Evil 2 is still one of the greatest survival horror games of all time. It�s the sequel to Resident Evil; it takes place in Raccoon City. The two main characters Leon S. Kennedy and Claire Redfield are both new to the town, Leon is a rookie cop and Claire is the sister of Chris Redfield, a member of STARS. Upon reaching the city they soon discover that this is no ordinary town, and things are not going to be easy for them. This town is run by a group of mindless, bloodsucking, heartless fiends-no I�m not talking about politicians, they are the undead. In this game the G-virus is responsible for creating the ultimate bio- weapons, the main one here is the scientist who created the virus, William Birkin, who injected the virus in himself when he was shot down by umbrella. In this installment of Resident Evil there are a variety of enemies to fight, from the Cerebus to the Lickers and of course plenty of zombies. Do you think you have what it takes to survive? You have once again stepped into the world of survival horror . . . good luck! IV) Hints and Tips: -If you want to survive you will need to know how to do a few things. 1) Thou shall not kill: This is a knife guide, that means you can only use the knife as a weapon and in RE: 2 the knife is very weak. In fact it can take 20+ stabs to kill a single zombie. In case you cannot visualize this it�s stab, stab, stab, stab, stab (zombie falls) stab, stab, stab (zombie gets up) stab, stab, stab, stab, stab (zombie falls) stab, stab, stab (zombie gets up) stab, stab, stab, stab. Don�t let this discourage you, I�m here to help. 2) Save often: we are not going for an A ranking here, although you can if you want, so feel free to save as often as you�d like. 3) Pick up all possible healing items-from green herbs to first aid sprays, all of these items must be picked up. I will tell you how to get any and all the herbs I know of (with the exception of a few which would hold a great risk in trying to get them, but there aren�t many area�s like this). 4) Don�t pick up any weapons-it doesn�t matter whether or not you get them but out of sight, out of mind. 5) Don�t be afraid to purposely take a hit when I tell you to. It�s better to charge and take a hit then get surrounded and take 3. 6) Know how to lure enemies: Those familiar with the first resident evil know well that to get by zombies you need to lure them a bit. The main idea in RE: 2 is to stay on one side of a wall to get the zombie to stick to that wall, then run past him by dashing along the other side. 7) Try to stay in Fine condition as often as possible. When using the knife you need to be able to run as fast as possible. 8) Always keep at least 1 green herb in your inventory at all times. 9) Make sure when you enter the room to already know where you plan on heading. A waste an even seconds can send zombies into an unfavorable position. To avoid this make sure you know what this guide is asking of you before you enter in order to immediately make your move. If all else fails you should easily understand through a practice run through a tricky room. V) The Walkthrough: Part 1: To the Police Station. Once you first gain control of Leon you must move fast, and keep moving throughout the entire game; in other words don�t get to comfortable. You will gain control with a handgun and a knife; you may now and forever equip the knife and enjoy. It�s now time to separate the men from the boys (or women from the girls). Immediately run straight along the right side, past the first zombie you see. As the screen changes switch over to the opposite side (the upper portion) and pass all the zombies (as long as you stick to this area it will be easy to dash by them. After turning south at the end, stay to the right side of the screen, once you pass the first zombie immediately head to the opposite side in order to dodge zombie #2. Now enter the gun shop. As soon as you make a move you�ll get a shotgun stuffed in your face. After the brief discussion head to the door at the opposite end of the shop leading into an alley and enter it. Now continue along the alley and you�ll hear a smash, shot, and scream. Isn�t your job to protect and serve the citizens, we�ll your 0-1 right from the beginning but don�t let that bother you. As you run through this alley you�ll notice a closed basketball court containing several zombies. Simply run by them and one of the zombies will bash it down the gate. Now run right at them and take a hit, quickly shake him off and he will fall back taking another one of his companions with him. Now run into the gate taking a sharp turn through the lower part of the opening, it�s your best chance to get by the next zombie without getting hit. If he does hit you do not worry about it, just shake him off and you�ll be fine, expect to take a few hits before reaching the station, but it should be anymore than 4 hits. After passing through the opening into the court stay to the right side of the screen (left once the angle changes), pass by the final zombie and through the gate. The next area is simple, climb up the stairs, around one of the buildings and down the opposite stairs. Climb up on the Dumpster (I think it�s a Dumpster) and get ready. Climb down the opposite side (not the corner of the Dumpster but the left side of it) and get ready to move. You need to run past the first female zombie by running in a straight line in the position you jumped down from. After about 1 or 2 steps immediately hug the left screen wall and you will be able to easily run by the rest of the gang and into the next gate. This area is simple, just hug the pile of junk on the right most side and you�ll be able to easily pass the group of feasting zombies; now just enter the bus. There are 2 zombies in here, one crawling no the ground and one walking in the back. You can try and position yourself so you can stab the crawling zombie, back up, and continue to stab but after about 8 stabs I seem to get bit, then stomp her head. Just dive at the next zombie (should be the last hit you will have to take for quite a while). Now exit the bus. After exiting the bus quickly run alongside the bus until you pass the first zombie (he should be at the left side of you when you exit). After you pass him run to the opposite side and hug the fire truck. Stick to this side of the screen and you should be able to pass all other zombies without having a problem (watch out for the last one you pass while on this side of the screen. He will be near a police car and if you don�t hug the car you will get bit-don�t worry it�s not hard to do). Once you pass the zombies you can curve to the other side and through the gate. Start of by heading through the left opening, pass the next few camera angles, pass the front gate to the station and examine the bushes you see at the opposite end. The set of bushes nearer the stairs where Brad is located will contain a green herb. If you need the herb use it. Now enter the station. This is just the beginning of your adventure. Part 2: From the entrance of the police station to the first station key. You have now reached the station using only the knife! All right so it�s only been a few minutes into the game, just hang in there and before you know it you�ll be at the final boss. Once you gain control of Leon descend the small set of stairs by the entrance and head towards the second door on your characters left side. Once inside you�ll meet another police officer, only he isn�t doing so well. After a conversation with him he will give you a key card and lock you out of the room. When your back in the main hall head to the computer in the center of the room and use your key card to unlock the two other doors in the hall. You�ll see a typewriter around here as well, take the ink ribbon and save if you want (it�s only a few minutes in the game but in this game it doesn�t hurt to save as often as possible). Now head into the set of double doors that are next to the room where the other officer was. Here you�ll notice a storage box, use it. Put your ink ribbons in the box as well as the handgun (say goodbye to your gun once and for all), now enter the door at the opposite end of the room. Continue running along this hall, you�ll eventually get a short movie sequence introducing you to a licker. Immediately after you gain control run right along the windows, pass the licker, and swiftly curve to the opposite site, mashing the x button in order to grab the green herb, then exit through the opposite door. If this is done perfectly you�ll be fine, if not you�ll take a hit but with the herb as a reward there isn�t a problem. Run through this next hall and enter the first set of double door you see. You�ll now be in some sort of a conference room, just run straight through and into the open door at the opposite side. Use your lighter at the fireplace and pick up the jewel that is revealed. Now exit the conference room and continue down the same path in this hall that you started out with. Enter the door at the end. Immediately run forwards so you touch the opposite wall (only about 3 steps away) the run downwards towards the stairs, you should be able to easily pass the zombies this way, now just curve around the bass of the steps and walk up them onto the second floor. Take note that there are 2 green herbs in that hall which we will pick up on the way back down. Once on the second floor continue through this hall until you see the 3 statues, one of which is holding another jewel. You need to position each statue so they touch the plates on the walls (you�ll see 1 plate on each side) as they both face the center statue. Just move the red statue to the plate on the right wall and the blue statue to the plate on the left wall, now grab the jewel and head through the corner door. In the next hall quickly run along side the right wall and into the S.T.A.R.S office, you�ll easily get by the zombies as long as you hug the right wall and don�t hesitate. Once inside the S.T.A.R.S office heads towards the upper left corner and check the area for a first aid spray. Now go to the middle left desk and pick up Chris�s diary, after reading it you can pick up the unicorn medal, and watch the meeting with Leon and Claire. With the unicorn medal in your possession exit the office and head back down the stairs to the first floor. Once back on the first floor you�ll need to wait for the zombies to act. If the one near the window does not move take a step or two forward, then move back. Once that zombie take a few forwards steps run along the windows and then curve down, hugging the wall opposite the stairs. You should be able to pass the zombies and now you have 2 more green herbs to grab. Pick them up and enter the door on the right. You�re now in another save room. You can save if you want and use the storage box but the main reason for going in here is so the zombies reset in the hall. With the zombies reset it shouldn�t be too difficult to lure them out and run by (refer to luring in the hints/tips section if you don�t know what this it). Run back through the hall your first came here from (the one with the conference room connected to it where you got your first red jewel). At your first turn position yourself so you will be hugging the wall opposite the windows, this way the reaching zombies will miss; same thing goes for the next turn. The next hall containing the sole licker is easy to get by. Just stick to the window side of the hall and you will easily run by him. Now head back into the main hall, go up to the standing statue and use the unicorn medal revealing the spade key. Congratulations you�re through the second section of this guide. At this point if your in fine condition and haven�t used anymore than 2 green herbs then your in great shape, if not it doesn�t mean you won�t be able to complete it, it only means things may be less comfortable for you. Just don�t give up and you�ll be well on your way to the final fight. Part 3) From the Spade key to the diamond key. You now have the spade key. Remember the hall with the licker? Good because you�re heading back there. Once you are inside the hall immediately run along the window side, kiss the corner (literally) so that you will entice the licker to jump after you. This is how it will work. You must run along the window side up until the corner, then you must smack that corner area and immediately turn and run. The licker will dive at you and as long as you stay moving he will dive right over your head. This has worked for me several times and has failed once. Going through this section of the room flawlessly is still fairly new to me so I�m not sure how it will work for you, but is should still work more often then not. After passing him head into the first door on the left side (remember left side according to the screen not character), use the spade key here and enter. Run around the corners (The first cabinet you see will contain an ink ribbon, take it if you wish), at the other side you must push the small ladder up to the cabinet at the end on the room, climb it and grab the crank, now leave. Now you must run upstairs, back to the hall with the S.T.A.R.S. office. The licker hall you must first re-enter is easily passed as you can just run by before he drops down from the ceiling and can regroup and ready an attack. Just get back to the S.T.A.R.S. hall using the same tactics as previously noted to get by the other rooms. Once inside this hall you can hug the right wall to easily pass the first 2 zombies, then as you turn the corner hang against the side of the wall furthest from you in order to pass the 3rd and final zombie (make sure not to turn this corner sharply, you want to reach near the end of the wall before beginning to turn). Use the spade key at the door at the end, and then discard it. This next hall contains several zombies munching on a corpse. As they will need to get up before attacking you they are easily passed. Just run along the left side of the screen until you can turn into a small hall and into a door on the left. You are now in the library. Once here start off by running up the steps you first see. Now just run along them until you eventually fall through the floor and crash into a closed off area of the library. Push the red button to activate the bookshelves. Examine the left most bookshelf and move it to the right, examine the bookshelf next to this one and move that to the right as well. A plug will reveal itself, grab it and head for the double doors at the southern section of the screen. Before you leave grab the red herb on the side of the doors, then leave. Now you�re on the second floor of the main hall. Head upwards and turn the first corner SHARPLY! This way you can easily avoid the zombie there and continue on to the middle area where you may now let down the emergency ladder, but there is no need to go down it. Turn the next corner so that you head downwards through the next screen change. This is where luring really helps. The first zombie should be lured backwards so that he is in the corner area, this allows for you to easily run around him. There is one more zombie in this hall, he should be lured so that he is in the middle of one of the U- shaped railings allowing you to hug the railing and run around the zombie; now head into the door at the end that leads to another save room. Put the plug in your storage box along with anything else you don�t need. Grab the ink ribbon by the save point, save if you wish, and head through the door at the opposite side of your entrance. Once in this hall head upwards to the door on the left side. Your now in a hall full of crows, run all the way to the end of the hall without stopping in order to get by the crows that will smash through the windows. You�re now on the roof of the station with a crashed police helicopter. Run downwards on the screen and descend the stairs. Once at the bottom of these stairs curve around the first zombie (you may need to run straight through a screen change in order to have enough room to easily run through the zombies). Here you want to hug the right wall, barely curving around the light posts to avoid getting hung up or getting bit. You should easily pass the first 2 zombies, take the corner along the right wall as well in order to avoid the other 2 zombies (if you already know their positions you can run between them easily). Head into the door at the end. Once inside grab the valve and ink ribbon and head back out. Back in this area run in between the first 2 zombies you see (there should be plenty of reaction time as the camera angle is fairly favorable). Once around the corner hug the left wall and you should easily pass zombie #3. The final zombie will either be hung up at the bottom of the stairs or near them. If she is hung up on them you�ll need to get close, possibly do a quick stab to get her attention, and then lure her away and curve around to reach the steps. If she is just near them you must pass zombie #3 but then get off the left wall, then you can easily curve around her. Once on the top of the roof you can then go through the opening of the caged area and use the valve. The chopper fire will then be extinguished. Now head back through the crow infested hall. As you run along this hall enter into the first door you see on your way back (it is a blue door that is lock but you can unlock it by examining it). In this area I just want you to pick up the 3 green herbs, now head back through the crow hall and go through the door at the end (the one that first introduced you to this hall). In this hall head back to the save room that is through the door on the right side, place the valve and any unnecessary herbs inside and grab the 2 red jewels. Head back through the hall you just left, once inside lure the first zombie all the way back to the door in the upper left corner. Here I want you to lure him towards the left side of the hall near that door (it is necessary that you lure him back here so when the camera angle changes you won�t have a zombie hindering your vision). Once he�s in position you can run along the right sidewall and pass him. Run downwards and take the corner in this hall (that now contains no fire thanks to the valve) SHARPLY. This way you can pass the zombie near the chopper without taking a hit (not that hard to do once your use to it). Now enter the door at the end. Head to the back of this room, grab the diamond key and use both of the jewels to reveal another plug, grab the plug and head back to the last save/storage area you were in by first hugging the right wall and getting by the second zombie by keeping him on one side and heading to the other. Once inside drop off the plug and take a breather. You have made it this far, don�t quite on me yet. Part 4) The diamond key to Ada Wong. Perhaps now you�re getting use to the whole knife idea, which is good because things are about to get much more difficult. Go back to the crow filled hall and head to through the blue door, down the steps (this is the area where you picked up the 3 green herbs), and through the next door. In the next area run into the main room and head into the small office inside. Quickly go behind the desk to pick up 2 hidden green herbs. At this point the zombie in the office will probably be blocking your way, for which you�ll need to take a hit. Quickly take the hit and run out of this small office area. Now head to the right (it�s the current right followed by a screen change) hugging the desks until you curve around to the opposite side of the desks. Once on this other side hug the right wall and pass the zombie that�s on the floor (if you didn�t understand what the last few lines were explaining you should at least know where the lying zombie is, I was just trying to get you there). Quickly pass this falling foe and head through the double blue doors at the end. Now you�re in a crowded hall of zombies. No need to fear, if you do everything correctly I can get you out of hear by taking only 1 hit. Immediately run to the opposite side of the hall and touch the phone booths (You may want to enter and exit the northeast door in order to start off on the correct side). Just wait for them to get close, and more importantly get them to go on the right side of the hall, and once within a close range you can run along the opposite wall and run downwards. Here you�ll take a hit from one zombie, quickly push him off and continue running, don�t worry that should be the only hit you take. I do remember getting through this part of the room without getting hit, perhaps I waited longer for them to come or perhaps it was dumb luck but I did it the exact same way I�m telling all of you. Once in the main area of this hall you can easily grab the green herb and then continue to run along the zombie-less hall and through the next door. This area can also be tricky if you still don�t know how to properly lure enemies. The first zombie you see can easily be lured out of your way. Just get him to walk after you while you hug the right wall, wait for his to close in on you and he should be further on the right wall, then just run along the left wall and pass him. At the corner turn you will encounter 2 more zombies. You can lure them out of the way but keep in mind that you still have 1 zombie behind you so you�ll have to do it quick. I typically end up taking a hit by either the male of female zombie that are together, just not my best room but I don�t get hit more then once. After you get past them there will be one more zombie near the diamond key door. He should be easy to pass, just stick to one side and run along the other, it won�t take long to get by him. Now before you go through the door in front of you, turn the corner and pick up the red herb on the left wall. You should be able to run directly to the door and enter before zombie #4 can turn around and start going after you. If for any reason you can�t just stay to the left wall and have the zombie come near you, the run along the right wall (the diamond door wall) and you should be able to enter no problem. Once inside this room first grab the first aid spray and then the plug. Once you have the plug hug the big mirror and run out of the room (a licker will smash through the mirror but as long as you stay on the mirror side you�ll be able to run by flawlessly). Outside of the door run up to the female zombie and stab her (she won�t move to you unless you either hit her or try going by, in which case she�ll bite you). Once she starts moving stick to the right wall and as she closes in on you run along the left. There are still 2 more zombies to run by and you should be able to lure them easily, just do the typical stay on one side and run to the other (the male zombie behind the female zombie you just passed should be especially easy to get by as the female zombie will be a bit disoriented giving you plenty of time. The zombie around the corner may be slightly harder as you won�t see him until you turn the corner. It still shouldn�t be a problem just stick to the left side and run along the right and you�ll do fine. Once your back into the zombie crowded area DON�T HESITATE! Quickly run along the left side of the hall until you break off into the big area. Once hear continue running along the same side of the wall so you�ll curve around the hoard, in which can you can then run downward, still along the left side, and pass all of them. Be careful when you�re at the point where you�re running downwards to finish this maneuver as there will be a bench in your way. If you get stuck on this bench you may take a hit or possibly more as the zombies surround you. Just account for this obstacle and you won�t take any damage. Re-enter the main hall and enter the double door on the opposite side. Use the storage chest and drop any items you don�t need (you will need the diamond key so keep it). Now make your way through the original licker hall; I already explained how to do this so refer back if you forgot. Make your way back to the zombie filled hall near the stairs leading to the second floor (the first stairs you climbed to get to the second floor). Once in this room hug the right wall (the side you enter from) and run upwards to the female zombie, getting her to follow you, then take some steps back until she is locked onto you where you can then run along the left wall and pass her. Use the diamond key on the door and discard it. This is another fun zombie filled room to get by. Although it may look tough you can make it through without getting hit. Immediately run along the lockers on the left side and, after the camera angle changes; prepare to curve to the other side. Quickly unlock the door and go through. If done correctly all zombies would have missed you. If not there is a healing herb in the next room to heal with. You�re now back in the room where you first met the dying cop. Head straight and on your left you�ll see a green herb. Pick it up, use it if needed, and run into the small office in this room where you�ll meet the same cop that gave you that keycard to open to doors in the hallway at the beginning of the game. Get close to him and he�ll turn into a zombie right before your eyes. Just continue to step back (you may want to make sure you�re health is in fine condition or you may not be able to step back fast enough). Exit the office backwards and get into the main area. There are 2 ways to get past this guy in order to grab the heart key on the desk in the small office: the easy way and the very easy way. The easy way involves you back-stepping upwards to the area where you picked up the green herb, this way you can lure him and then run around him. The very easy way is to simply have him follow you for a little while and then just do a quick run around all the desks in the room, this allows you to avoid getting too close to him. Either way you choose to do it just get back into that office and grab the heart key on the desk. Once outside that office make sure to avoid the new zombie cop if he is near you and run downwards to the door that the cop locked in the beginning. Unlock the door and head through it, you are now back in the main hall. Since you�re in the main hall you can make a quick stop to your storage chest to take any items you need. You will soon be picking up 2 green herbs so unless you�re in danger there is no need to use any health right now. It�s now time to use the heart key so go back to the area that contained the office with the 2 hidden herbs behind the desk (the room where you first came down from the crow hall). Head to the back of this room by running straight through the zombies (As long as you hug the middle left desks you won�t get hit. Enter the area at the end and head down to the next camera change revealing a brown door. Use the heart key here and then discard it. Once through the door you can pick up the 2 green herbs that are directly in front of you. Make your way through this hall and down the stairs at the end. You�re now in the police basement. Run along the pathway until you encounter the T-section. Take the left path and zigzag around the dogs. This can be done by starting to run directly at the dogs and then switching the side your running on to curve around. You should start by staying along the right wall; you should pass the first one before your noticed, and then once you get close to dog #2 run along the left wall and through the door at the end. In this area continue on the grab the red herb that should be no more than a few steps in front of you, now head back through the doors. The first 2 dogs won�t be able to do much in this current position, just hang left around the corner and then switch to the right. Stay along the right wall for a few more steps (position yourself near the left turn where you first came from) and then switch sides to run along the left (not going back the way you came, just the left wall passed that opening) and enter the yellow doors. In this room grab the green herb and leave (this room is the same one you go to in order to restore power to the card reader outside of the armory. The armory contains a side pack, which will allow you to hold more items, but I always skip this. The way I figure it the only use it could be for me is to allow more health for the final fight. Then again you will still be able to hold 7 triples for that fight, if you even have that many by that time, and with the side pack 9 can be held. Considering there is only 5 minutes for that final fight I don�t think you would have enough time to mess up enough times to use anymore than 7. Simply put you can get it if you want but you�re on your own there.) Once back in the dog hall run along the left wall and quickly switch sides. Around the corner there is another dog. You may want to try and lure him out but don�t forget there are a few behind you. You can just hug the wall further from you and hope you don�t get hit. Either way it shouldn�t hinder your goals. Enter the door at the end. You are now in the parking lot. Run forwards and you will be shot at from behind you. You�ll look around to notice a women with a gun, more specifically, it�s Ada Wong (those who remember RE: 1 will remember there was a file located near the end of the game that mentioned a man named john who used his girlfriends name, Ada, as his password. Ada is actually here to look for her boyfriend, john, well at least that�s what she says). Congratulations you made it past part 4 of this guide. Ever think you�d make it this far? Well you did but there is still much more work to be done. Part 5: Ada Wong to your first Boss Fight. After a brief talk you�ll gain control of Leon and be requested to help move the armored van. After moving it head east and grab the green herb, then go through the door that is no longer blocked. Once in this next hall she will run off leaving you by yourself. Continue through this hall to the very end where you can then enter the cage door at the end. In here there are 2 cells, the first containing a green and blue herb, which you can pick up now, and the second containing a man named Ben. Walk towards the last sell and you�ll meet Ben. After talking for a while you�ll gain control of Leon. Grab the manhole opener on the shelf near you. At this point your inventory should contain, at most, one combined red and green herb, 4 single green herbs, 1 blue herb, the manhole opener, and the knife for a total of all 8 item slots available, just pointing out the benefit of using the knife, there are so many other slots open for use. Leave the cell area and enter the first door you see (it�s at the corner area). This is the dog kennel. Run around the corner and use the manhole opener on the manhole, the discard it. Take note there is a red herb in this room but we�ll get it later on. Now head into the sewers. Once in the sewers just stay on the right wall, turn the corner, stay on the same side of the wall and continue to the next corner turn. Make sure you can see the 2nd spider around the corner, if you can just run along the same side of the wall your on and you should pass him, if not wait for him (you only need to see a small portion of his body, you don�t need to wait for him to completely walk out). Walk up the stairs at the end. Enter the first door you see you�re now in a save room. Use the storage box to drop off extra health. Also pick up the blue herb hear in case you get poisoned on the way back. Save if you want and then exit. Continue down the hall to the next door you see. Quickly enter and exit this room and you�ll meet up with Ada. Eventually you�ll gain control of her. For this area you just need to grab the club key and leave. You must not use her weapon though, since this is a knife only game she is not allowed to fire, and since she doesn�t have a knife she is not allowed to attack. Fortunately there are only dogs here. There are 3 in all and with the first aid spray she has you would have to really mess up in order to die here. Since there isn�t a danger here I�ll leave you to get the key on your own . . . still waiting . . . there that wasn�t bad now was it. Once you get Ada back to the same room she entered in she will throw the key over to Leon and then leave. Now you will once again gain control of Leon so grab the club key and make your way back down the steps to the sewers. Once at the foot of the stairs HESITATE for a split second so the spider near you will notice your there. This way you can run along the wall opposite of you and pass him without the chance of him blocking your path and poisoning you (if you do get poisoned just use the blue herb I had you take in case). Once around corner #1 stay on the left wall and past spider number 2 (it�s the same wall you ran through here the first time on). Exit the sewers. Make your way back through the parking lot and into the hall that use to contain the dogs. That�s right, use to, now it holds lickers. Stay to the right side of the wall and try the same trick as you did with the first licker encounter (kissing the wall etc�). I�m not sure if this will work as I usually cut the corner and stay on the right wall, and take a hit. If you get hit don�t worry you won�t take another just quickly enter the double yellow doors and then exit them. This way the lickers reset to their original position and you can hug the left wall and run up, take the first left and head back up the steps to the 1st floor of the police station. Remember where you first used the diamond key to pick up a plug and a first aid spray? Make your way back to that hall using the same methods as previously described. Once in that hall instead of going through that diamond door make your way to the end of the hall and use the club key on the green door. Run to the opposite side of this room and examine the area behind the desk to reveal a first aid spray. Use the lighter in the furnace and examine the 3 statues on the wall in the order of 12,13,11 or middle, far right, and far left. The metal cog will drop off from a picture. Pick it up and exit. Make your way back to the main hall; I�ve already explained how to do this so good luck. Once inside the main hall enter the double doors leading to the storage chest. Use the storage chest to drop off any items you don�t need or take some that you do (such as health), then take the crank and the metal cog and leave the room. Once back in the main hall head up the emergency ladder that leads to the 2nd floor. There will be a licker in front of you, just run left to the library and you shouldn�t have a problem with him. Once in the library the first step you take will cut to a scene where some zombies pour out through broken windows. They won�t bother us though, as we won�t be running through their areas anymore. Head up the stairs in the library and enter the first door you see. Your now back in the main hall and one the 3rd and final floor, also a very small one. Head left to the door at the end and enter. In here use the crank to lower the stairs, walk up the stairs to the area where the metal cog can be placed, use the cog to reveal our final plug. Grab the plug and head down the dust chute. You�ll notice your back in the police basement near Ben�s cell. You see a brief sequence and then gain control of your character again. Head to Ben�s cell and you�ll talk a bit and he�ll die (huh I really made that casual, whoever says video games desensitize people should be shot and have their organs removed with a spoon). Any ways once that is over go back to the dog kennel. Instead of going down the manhole run to the end of the dog cages where a red herb will lie. Be careful because once you pick it up 2 dogs will smash through their cages and come after you. Position yourself so your back faces the wall and grab the herb. Now immediately run along the cages and you�ll get by the dogs no problem (they really break their cages down and their position will then be near the opposite wall, thus hugging the cages will allow a flawless escape). Head back through the sewers and into the first door you see, back into the save point. I would recommend a save here. Congratulations you�ve past another section and now have reached your first of several boss fights! Part 6: The 1st Boss encounter. At this point in the game it�s good to know how you measure up in terms of health levels. Assuming your currently in Fine condition here is are a few categories I made to let you know how good or bad your current state is. Great Standings: -6 triple healing items (mixed and first aid sprays total combined number). -5 single green herbs (don�t mix them, as it�s good to have a small amount of health around for a quick boost). Good Standings: -5 triple healing items -3 single green herbs Average Standings (in my opinion): -At least 5 triple healing items If you have anything less than the average you may have a difficult time doing this. I took the average score directly from the first time I played through with the knife; there wasn�t any other method for determining it that I could think of. I also took the great standings from my second time through the game as I completed it with a small amount of health to spare. If you have more health then what�s in the great standings then you shall do just fine. For this boss fight I suggest that you use no more than 1 triple and 1 single healing item. If you do restart the game and try again, unless of course you have a large supply of health to use. For players in the average standings don�t use anymore then 1 triple healing item. Grab the needed health and the four plugs and leave the save room. Enter the other door in this hall to confront your first boss. Boss Fight #1 Knife Difficulty: 4/10 Attacks: He spits out an endless number of critters that will attack you for minimum damage. Also if you get close, which you will need to do, he will swing at you with a big heavy arm that is easily avoidable. This is how this fight is going to work. Once you gain control of Leon run right at him and stab at the creatures left shoulder area. By doing this his arm will fall off and he will fall helplessly to the ground. Once on the ground stab down to pummel him, you may want to run to his other side in order to use his body as a roadblock for the critters. Eventually he will regenerate that arm and get up to once again attack. Use the same method to take him down. When he makes a move to swing his arm at you just turn and run, it�s a slow attack that is easily dodged. After 30-40 stabs he�ll die. Run to the door with the panel next to it and use the 4 plugs on it, the door will unlock then walk through it. Congratulations, you just defeated your first boss with the knife! It�s been quite a game so far but the fun is not over yet. Keep this up and you�ll soon be watching the ending credits. Part 7: The sewers to the alligator. You�ll soon join up again with Ada, just run along with her into the giant metal door partially submerged in sewer water. After running through one more hall, no enemies, you�ll find yourself in a save room. There is a first aid spray in one of the lockers, take it and then open up the storage chest. Now you�ll need to make preparations for on of the greatest knife challenges in the game. Take the valve from the chest as well as 3 triple healing items. You won�t be bringing anything else with you so leave via the red elevator. Once down you�ll see a woman, Annette Birkin, who Ada will chase. Annette will start shooting at Ada (how hard is it to hit a motionless target from 10 feet away) and Leon will take the 3rd shot fired in his arm. Ada is determined to talk to the shooter and you will now gain control of her. Run after Annette, through the first door, and you�ll notice her climbing up a ladder, follow her. Quickly run through this area to avoid the flying bugs and exit from the opposite side. Run along this new area and Annette will stop you. After the encounter continue along across the Steal Bridge and down the ladder on the opposite side. A movement in the water will now startle you and Leon will regain control. Have Leon follow through the same door Ada did. You�ll notice that you cannot go up the same ladder as the fan blade is now moving. Continue up to the end and climb onto the left platform to discover 2 dead bodies, once has shotgun ammo and the other the wolf medal. Pick up the medal and climb back down into the sewer water. Follow the path south, staying on the left wall when you turn the corner, and through door at the end (the spiders are easily avoidable so don�t worry). This next hall contains 2 more easily avoidable spiders. Just continue running straight until you see a small platform to climb up, climb up it and enter the double doors. In this room just run around to the end to find the opening to use the valve. Once the valve is used the Steal Bridge will lower. Run across it and use the valve at the opposite side to raise the bridge again. Grab the two green herbs (use them if you need them, you will want to be at full health for this fight) and then use the typewriter to save your progress. Congratulations, you just made it to your next boss fight. Don�t get too comfortable, as this fight won�t be easy. Part 8: The alligator fight. Boss #2: The alligator Knife Difficulty: 10/10 Attacks: He�ll push you back with his jaw. If your not careful and you get caught on his side he�ll just walk right by, crushing you along the way. At the end if you can�t finish him off he�ll eat you. This is one of, if not the toughest part of the game (it�s a toss up between this guy and the 2nd form of the final boss). As you only have the knife to use I�ll let you know right now that you cannot do the gas canister trick, as the knife won�t explode the can. Here are some things to know: 1) Don�t stay too much near either of his sides or you�ll be instantly crushed to death. 2) At full health you�ll be dead upon the 4th hit. 3) The gas canister trick doesn�t work with the knife. 4) When the alligator turns the corners that�s where you can really pummel him, although that alone won�t be enough and if you cannot get a good number of hits at each corner then you will die. 5) If you swing your knife in one direction and keep missing then try stabbing upwards and downwards, one of them will typically work at each point in the fight. 6) In all you will need to deal about 25-30 knife stabs as he alligator will eventually back you up to a dead end and eat you. You can only finish him off in the final area when you�re backed into that dead end (it�s the door you first came into that is now locked). The 25-30 knife stab must be dealt in this area and you�ll only get about 3 stabs against him at this area so if you have 24 or so stabs before you�re back into this area you should be able to win. As the fight begins immediately run right at the alligator and start with downward stabs. If you stab him right he seems to get stunned and shake his head (I�m not sure how this works but I think you have to stab his eyes for that). As you get hit keep stabbing, 3 hits against you and you�ll need to heal. Let him push you back while you stab until you use that first healing item. Once you use it run around the first corner and wait for him to pop out his head. Stay on his left side and keep stabbing downwards. If you stab him a few times and all of a sudden you start missing then try straight stabs and upward stabs. Keep stabbing down as he pushes you back, three hits and heal. Once you heal the second time run around the next corner and wait for him to poke his head out. Stay to his left and start stabbing away. He�ll keep pushing you back, 3 more hits and use your last triple healing item. It�s do or die, keep stabbing at him, by this time he�ll back you up into the final area. Get your last 3 stabs off and hope the final stab takes him out. If it does he�ll shake it off and run away. If not then you�re dead. My first time through I suffered over 20 deaths figuring out the best way to kill this guy, this is the best I could do at the current time. The only other thing I can recommend is to keep at it. If all else fails then eventually you�ll have to get lucky enough to pass him. It may take a whole lot of practice so just hang in there and you will be victorious. Congratulations you�ve completed one of the hardest parts of the game. A well earned victory for sure and you are now one step closer to the end. Part 9: To the 1st Birkin Fight. With the alligator behind you, continue through this hall until you reach the end. Push the switch near the steel door to release the lock, then walk through. You will now meet up with Ada again, the good news is she�ll patch you up which also fully heals you. The two will then walk up the ladder with each other. Once you gain control of Leon run back along the Steel Bridge and head left up to an area with a dead cop and the eagle medal, pick up the medal and walk back to the opposite side of this area. You�ll encounter the same ladder that Ada originally went down. There is a hole on the left where you must use the valve; this will stop the fan blade. Climb up the ladder and exit the other side. Continue downwards and you�ll see dead bodies in the water, as you get close to them they will rise up. Just stick to the right wall as you run down from the ladder and after you turn the corner stick to the wall furthest from you, enter the door at the end. The 2 spiders are still in this hall, just run straight and you�ll have no problem passing them. Near the end of this hall you see a panel at the right. Place both the eagle and wolf medals inside and enter the door that reveals itself. Run through this next hall and through the next door. Examine the control panel near the train to turn the power of it on. Then enter the train. You�ll soon be attacked by Birkin who will try and skewer you with his claw which he will send straight through the roof of the train. Just stay in one area until you see particles falling from the roof, then run somewhere else. Let Ada shoot at it all she wants, just don�t bother attacking yourself. Eventually Ada will put a few bullets in his claw sending him running off. Exit the train. Now head through the only door in this next area. Run straight too the T- section and then head downwards until you see encounter the zombie there. Try to see if Ada will shoot him down for you, if she won�t just lure him away by staying on the right side and moving to the left. Enter the door at the end of the hall. In this next hall continue to run until you reach the next intersection. See if Ada will take any zombies down for you. If not you�ll have to lure them, I�m sure you know how to do this by now. What you need to do is run up to the left turn, there will be a zombie here who can be lured simply by sticking to the right wall and running to the left. Pick up the herbs here and run back. Continue south on this path, luring all zombies you need too (there are 3 to pass) and climb up the ladder at the end. You�re now in the next save room. Grab the first aid spray in the glass cabinet, grab the ink ribbon at the typewriter and go to the storage box. Put all the items you have on you, except the knife, into the storage box and then save the game. It�s now time to once again check your health standings. Great Standings: -4 triples and 5 singles Good Standings: -3 triples and 4 singles Average Standings: -3 triples and 1 single Once again any less than average and you may be in trouble. Now go to your storage chest and take out only 1 green herb. Do not use more than 1 green herb on this fight, you may not even need to use any once you get use to it. It is very possible to win this next fight without taking a hit. You�ve made it very far; you may now proceed to the next section. Part 10: The 1st fight with William Birkin: Boss #3: William Birkin Knife Difficulty: 1/10 Attacks: Standard slashing claws, will skewer you with them to finish you off. Exit the room with Ada and make your way to the train. Once inside run to the back of the train and grab the key. Exit the train and use the key at the panel to the side of the train. Both you and Ada will now automatically enter the train. After a few seconds Birkin will send a claw through the side of the train hitting Ada. You�ll gain control on Leon again, now exit the train. Walk along the platform area and Birkin will show himself. Prepare yourself for some real fun. When he jumps down be prepared. Before the cut scene is over hold down, R1, and X to immediately start stabbing him. Give 2 downward stabs and then turn and run (never do a full turn, in this fight when you turn you take 2 maybe 3 side steps and then start running to complete the 180). This is how this fight is going to work. As he gets close to you start walking backwards. He will eventually slash at you, and miss, then you need to run 1 step to the front and stab him once, then turn and run. When he makes that slash move wait a split second before making your move or he�ll slash backwards and hit you. Continue using this plan until he back you up near the end. When your near the end just start walking backwards like normal and wait for his to slash at you, then just run around. When running along the opposite side do not attack him during the first and second camera angles, as they will be unfavorable. Instead wait until you get to the other side and continue the attack method. When you�re nearly backed to the end use the same method to run around him. Repeat this process and he�ll eventually get tired. At this state he is very vulnerable. His steps are slow and his attacks are slower. At this stage you can simply run behind him, stab once, run behind him, stab once. Repeat this process and he will soon fall before you. Congratulations you�ve made it very far into the game with just an 8-inch piece of steel. You�re almost there, only a little ways left to go. Don�t give up and before you know it you will win. Part 11: Umbrella�s Underground Lab. Once you gain control of Leon grab the green herb in this room. Drop off everything you don�t need or take some things you do need. Make sure you equip your knife before leaving with that done exit the room. This room is empty so run left through the hall and into the door. Run straight through this next area until you reach the door on the opposite side (the blue area). In this next area run through the left hall and into the freezing room. In here you can pick up a first aide spray on top of an object. Take the spray and then go and pick up the fuse case. The fuse case is also used in this area. Use it at the panel opposite the area where you picked it up and you will turn it into the main fuse. Walk back out of this room and head back through the other door that you came through (the one leading to the blue area). Once back in the main area run straight until you reach the main generator in the center of this area. Put the main fuse inside and power will be restored. Head upwards and through the door in the red area. In this area walk up to the switch in front of you, this will open the metal gate to the left, which well reveal 2 plant creatures. Immediately run back to the door you entered and keep your back towards it. Now wait until you see the first plant creature, once he is in your view you can run along the left wall, until the camera angle changes in which case you can hug the wall furthest from you and run left, right passed both plants. Enter the door at the end. In this area there will be plant creature covering a few green herbs. These are the only herbs I�ve never attempted to get, never really needed them either. If you want to go for them you may be able to at least grab one of them and then run down the ladder before the plant creature can orient itself enough to attack, otherwise skip it and climb down the ladder, then enter the door below. This next area contains 3 super lickers. Just turn the first corner, then hug the right wall, you�ll probably take a hit but you�ll live. Continue along the same wall through the entire area (you can cut corners here, in other words you don�t need to kiss the corners). Skip the 3 green herbs for now, we can get them later on when this room is inhabited by zombies and not lickers. Continue down the next hall and through the door at the end. Run around to the opposite side of this room and you�ll see a storage chest and a typewriter. Put any items you don�t need away and take any items you need with you. Heal if you need to and save if you want to. Enter the door to your right. Continue through this hall until you reach the T-section, then head to the left side. In the corner there is a red herb, pick it up and then head into the door near it. Once inside this room head through the left door (it will rise up as you get close to it). Stick to the right walls and through the next sliding door. A zombie will be right in front of you, just run straight through the door and SHARPLY turn left on your directional pad. After you pass the 1st zombie run back up to hug that wall. Run towards the end of the room, eventually you�ll see a counter at the end, which contains the Lad card. There is also a zombie here, but passing this part is easy. Hug the counter and quickly grab the card key, then do a quick turn around and hug the opposite wall, this semi-circle maneuver will allow you to easily pass the zombie, now run back the same way you ran in. Hug the same wall you did entering the rooms and you should be able to leave without a problem. Head back to the save room. Use the storage chest if you need to, just keep the card key with you. Run back though the licker hall hugging the same wall you did coming the other way. You may take a hit or even a few hits but you can always heal if needed. Exit the area and climb up the ladder, enter through the door on this upper floor. You�re now back in the room that had the 2 plants in it. Hug the right wall and quickly turn the corner hugging the right wall; this way you should pass the plant. Enter the door. Head back to the blue area; use the lab key on the door directly in front of the entrance to this area. In this room grab the first aid spray on the left. Lure the first zombie out of your way in order to get the light switch that was behind him, hit the switch and prepare for a big maneuver. There are about 5 zombies to get by, head back and prepare and turn the corner. Put your back to the big VAM machine (the big thing on the left). Lure the zombies for as long as possible, then run along the right wall and you should be able to grab the MO disc without taking a hit. Try and quickly leave the same way, if you take a hit or two don�t worry but it is possible to make it through this room without getting hit. Leave the room now. Once outside you�ll meet Annette again, only she�s planning on killing you. Things don�t exactly go as she planned and a falling pipe knocks her out. Leon will then take the G-virus sample. Head back to the area that contained the 3 super lickers. Before you can get far Ada will stop you. After this event continue on your way. Hug the left wall to pass the plant (same wall you�ve been hugging in this area the whole time) and then continue to that licker area. The licker room now contains a bunch of zombies. The first zombie can be lured out of your way fairly easily. Stay on the right wall then run along the left. Turn the corner and you�ll have another encounter which you�ll probably take a hit, as you don�t have much time to lure him with the other zombie right behind you. Shake him off and continue running along the right wall. Once in the main area grab the 3 green herbs, lure a few zombies and use the MO disc on the panel, which will then open the right gate. Before heading out go back to the save room to make some final preparation. Congratulations on making it this far. It�s time for the final chapter of our journey; do you have what it takes? Part 12: 5 Minutes Until Detonation. Once in the save room save your game one last time. Make sure you have full health before leaving this room. With that done its time to check the health standing one last time. Great Standings: -7 or more triples (you can now combine all single herbs, if you have full health and 7 triples your in great shape). Average Standings: -6 triples There are no good standing here. My first time playing through I had full health and 6 triples, I beat the end boss on yellow caution with no health left to use. If you have less then 6 triples you will have a hell of a hard time getting through this. If you�re in great standings don�t get too comfortable; this fight is still hell. Exit back into the room where you used the MO disc. Hug the right wall and turn right, into the now opened passage (all zombies should be passed easily). Enter into the door at the end. Take a few steps and you�ll notice a voice saying �5 minutes until detonation� as well as a timer. You now have 5 minutes to finish this, work quickly. Go straight to the elevator and examine the panel, this is when Birkin will come down to greet you. It�s time for the final battle. Boss #4: William Birkin Knife Difficulty: 10/10 Attacks: 1st form slashing, 2nd form will bite you and jump on you How to beat the 1st part of this fight: - The first part is simple. We are going to use the good old stand and stab method. Once you gain control of Leon run right up to Birkin and start dealing out upward stabs. Ignore all of his hits, after 16 or 17 hits he will turn into his second form. Immediately use a triple healing item or he will make quick work of you (you should only be in yellow caution but in the second fight that is when you heal). You should now have 6 full healing items. Now the real fun begins. How to beat the 2nd part of Birkin: -You�ll only have about 4 minutes to do this in so hurry. This guy is ready for a fight. He is fast, strong, and can kill you. At this point the 1st part of this guy should have slashed you back to the entrance. Quickly run to the right and turn the corner (he may hit you once or none, just keep running until you reach the other side and are in a more favorable condition). He will jump up onto the two massive objects in the middle room, just hope he doesn�t waste too much time on there. Your best bet is to stay near the elevator as he may jump on top of some steels beams on top of the elevator followed by a jump down, in which case this is the most favorable place start stabbing downwards. Try your best not to attack him from the front, as he will pummel you. If you want to kill him you will need to get a lot of stabs against him (I usually get 1 or 2 large chains of stabs against him, usually when he jumps down from the elevator area). Sometimes may be easier than others. In all you will need to deal maybe 50-60 stabs, and in order to get out in time you�ll need to kill him with at least about 23 seconds or so. The first time I killed him was with nearly a minute left, the second time was with around 25 seconds left and I barely made it out. Just like the alligator fight the only other piece of advise is to keep with it, eventually you will kill him if you�re patient. Congratulations you just beat the game with no other weapon other than the knife. Your ego is bound to increase at least a few levels. All that�s left is to sit back and relax you certainly earned it. VI) Questions, Comments, Suggestions. -If you have any questions dealing with any area of this guide or have a comment or suggestion please e-mail me at email@example.com. Once again if you encounter unlawful use of this guide please contact me. VII) Credits. - Simply put I�d like to thank Capcom for making such a great game. The End . . .


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Kitsune Wednesdays - Round 83
Greetings Foxy folks! Another Wednesday with another round of Kitsune goodness :)
- Jiiiii~
Did you do something wrong? She looks quite tsun(dere) :P
- Miko Fox - Nicely exposed fox fire balls.
- Yukii~ (in Yuno's voice)...here is a pair view-able only by sight, Yuki's tease. No touching!
- Teenage Ran and Chen ready for business. Whoever they're fighting is doomed to non-existence.
- Renge obtained a new toy, which can be obtained from here. Looks nice and seems to be a hit on my Flickr over my "nicer" images haha!
Note: I didn't design the Renge paper-craft, only craft it. This is so we're on the same page of clarity - Kon!~
- Melts away from the cuteness level......That.....is....just........gorgeous! *catches one of the sakura pedals and thinks '5 cm per second'*
- Beautiful portrait shot of Renge
Enjoy your foxy Wednesday and have fun viewing nature bloom :).

subset: commoncrawl


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Past Event
4 Nails in Darwin's Coffin
September 23, 2010
New Challenges to Darwinian Evolution
Sept. 23, 2010 • Southern Methodist University
7:00-9:30 pm, Hughes-Trigg Ballroom
Featuring a Free Screening of Darwin's Dilemma: The Mystery of the Cambrian Fossil Record
Plus Live Presentations and Q and A with:
More than a century ago, Charles Darwin thought he had explained away the evidence for intelligent design in biology. But now new evidence from molecular biology, genetics, and related fields are raising four important challenges to the claim that complex biological life is the result of an undirected process of natural selection acting on random mutations. Learn about these "4 nails in Darwin's coffin" at this FREE event.
Bring your questions!
Sponsored by PULSE and Victory Campus Ministries, SMU
For more information, email firstname.lastname@example.com or call 214.528.7343


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The Annex Singers of Toronto
Welcome to the online home of The Annex Singers of Toronto, a vibrant community choir that performs with spirit and sophistication. Now in its 37th season, this 65-voice auditioned ensemble performs an eclectic range of both major and lesser-known works from the classical Western choral repertoire. The choir also demonstrates its ongoing commitment to contemporary music with numerous premieres of Canadian works.
For the past ten years, The Annex Singers has flourished under the able direction of Artistic Director Maria Case, who brings dynamic leadership and inventive programming to the choir, including some of her own compositions. We are accompanied by the talented pianist Anne Lee and enjoy collaborations with a wide array of guest artists and ensembles.
We perform in concert in December and April, and, on alternate years, present either a cabaret evening in late May or a performance in early spring featuring The Annex Chamber Choir, a 24-voice ensemble formed in 2011. We frequently collaborate in Opera by Request productions, and take other opportunities to sing in the community as a community service.
Please join us in 2016-2017 for another fantastic year of singing!
Our 2016-2017 Season:
Saturday, December 17, 2016 at 7:30pm
Grace Church on-the-Hill, 300 Lonsdale Road (Spadina & St. Clair area)
O Canada! A Choral Landscape
Saturday, April 22, 2017 at 7:30pm
Grace Church on-the-Hill, 300 Lonsdale Road (Spadina & St. Clair area)
Cabaret: Rocks and Trees (and trees and rocks…)
Saturday, June 3, 2017 at 7:30pm
Bloor Street United Church, McClure Hall, 300 Bloor Street West (Spadina & Bloor area)


text: On Fri, 11 Mar 2005 01:15:03 +0100 (CET), Lex de Haan <lex.de.haan@xxxxxxxxxxxxxx> wrote: > Hi Jared, > > the queries *are* different now, but they *were* identical initially -- > Jonathan fixed the typo, based on Mario's feedback. Unfortunately, you > cannot perform a flashback query in browsers :-) > May you can't flashback your browser Lex, but I am running the Timothy Leary version of Firefox. Jared -- http://www.freelists.org/webpage/oracle-l


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Corey Griffin Is Dead: ALS Ice Bucket Challenge Founder Drowns In Nantucket Island
August 21, 2014 – Corey Griffin Is Dead: ALS Ice Bucket Challenge Founder Drowns In Nantucket Island Massachusetts
One of the pioneers of the viral Ice Bucket Challenge has died.
A popular Philanthropist, Corey Griffin passed away on Saturday on a diving spot in Nantucket Island, MA.
27-year-old Corey Griffin helped popularize the worldwide trend in which people either pledge $100 to ALS research or record themselves getting drenched by frigid water, then post the stunt online and challenge others to do the same.
Griffin jumped into the water from a building on a wharf that was a popular diving spot in Nantucket Island, Massachusetts, early Saturday morning around 2 am (0600 GMT).
Witnesses said Griffin plunged "into the water where he floated to the surface. Griffin then went under water again not resurfacing," the Nantucket Police Department said in a statement.
A nearby lifeguard was called to the scene to retrieve Griffin and emergency responders performed CPR, but he was pronounced dead at a hospital.
May his soul rest in perfect peace (amen)


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Article Preview
FIAT CAR MAKES NEW WORLD'S MARK; Twenty-four-Hour Auto Race at Los Angeles Ends with Fiat Well in Lead.
LOS ANGELES, Cal., April 9. -- Driving an Italian Fiat of sixty horse power, Valentine Hust and Frank Verbeck won the twenty-four-hour race over the Playa del Rey motordrome to-day, piling up the remarkable score of 1,491 miles, an average of 62 1/8 miles an hour, breaking the American record of 1,253 miles made by Poole and Paschke with a Stearns car at Brighton Beach Aug. 20 last.
April 10, 1911
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PRZOOM - /newswire/ -
Vancouver, British Columbia, Canada, 2014/05/22 - Absolute Manage Will Extend Cross-Platform BYOD and Cisco Identity Service Engine Support - Absolute.com. TSX: ABT
Absolute® Software Corporation, the industry standard for persistent endpoint security and management solutions for computers, laptops, tablets and smartphones, today announced they will be first to market with full BYOD support for Mac and Windows computers. Now Absolute Manage® customers can automate BYOD polices for employee-owned computers, along with tablets and smartphones - all from a single console.
Absolute Manage 6.5 will provide enrollment workflows as well as remote and automated security protocols for corporate and employee-owned devices, including smartphones, tablets and laptops. Employee productivity will be fully supported regardless of the device they may own, providing workers with a simple enrollment process so they can conveniently and securely access corporate resources.
Absolute Software continues to innovate, providing first-to-market features that benefit end users and IT technicians. This progressive approach allows IT administrators to remotely engage with all devices, regardless of form-factor or device ownership. This is important since it supports an increasing trend within the workforce of employees adding computers to their list of BYO devices. A Forrester Research, Inc. study found that 31 percent of enterprise information workers reported their primary work laptop as a personally-owned device.*
The integration between Absolute Manage and Ciscos Identity Service Engine (ISE) provides an increased level of network security. If a computer or mobile device attempts to access the network, its compliance status is automatically checked against company policy. This ensures all devices on the network are configured appropriately, including Absolute Manage enrollment. If a device is not already enrolled, ISE can redirect it to complete enrollment before allowing access.
With this release, Absolute Manage will support Samsung KNOX, a containerization solution native to Samsungs hardware and Android OS. Using KNOX, IT can create a secure workspace on Samsung devices that is managed like a separate device. All data and apps within the container are completely separated from personal data and apps. Samsung KNOX allows employees to seamlessly move from personal to corporate information and apps while allowing IT to apply completely separate policies to the devices personal space and workspace.
Many of our customers are receiving requests from employees to bring their personally-owned devices to work. But corporate IT doesnt want to use multiple consoles and products to secure this range of form factors. With this release, Absolute Manage will be the only solution on the market to offer full BYOD capabilities for all devices. Our customers can count on us to provide them with the support they need to manage all the devices that enter their network, said Errol Olsen, Interim CEO at Absolute Software. The release of Absolute Manage 6.5 will support the Absolute Unified IT vision, allowing IT to manage all employee-owned devices from a single console.
Absolute Manage 6.5 is available soon. More information on Absolute Manage is available in this infosheet.
*Forrester Research, Inc.s Business Technographics Devices and Security Workforce Survey Q2 2013
About Absolute Software
Absolute Software Corporation (absolute.com) is the industry standard in persistent endpoint security and management for computers, laptops, tablets and smartphones. The Company, a leader in device security and management tracking for 20 years, has over 30,000 commercial customers worldwide. Absolutes solutions Computrace®, Absolute Manage®, Absolute Service, and Absolute LoJack provide organizations with actionable intelligence to prove compliance, securely manage BYOD, and deliver comprehensive visibility and control over all of their devices and data. Absolute is positioned on two Gartner, Inc. Magic Quadrants - the Magic Quadrant for Client Management Tools and the Magic Quadrant for Mobile Device Management Software. Absolute is one of only four vendors to be recognized on both Magic Quadrants based on providing customers with the ability to secure and manage many different types of devices using a single solution. Absolute persistence technology is embedded in the firmware of computers, netbooks, tablets and smartphones by global leaders, including Acer, ASUS, Dell, Fujitsu, HP, Lenovo, Motion, Panasonic, Samsung, and Toshiba, and the Company has reselling partnerships with these OEMs and others, including Apple.
This press release contains forward-looking statements that involve risks and uncertainties. These forward-looking statements relate to, among other things, the expected performance, functionality and availability of our services and products, and other expectations, intentions and plans contained in this press release that are not historical fact. When used in this press release, the words "plan," "expect," "believe," and similar expressions generally identify forward-looking statements. These statements reflect our current expectations. They are subject to a number of risks and uncertainties, including, but not limited to, changes in technology and general market conditions. In light of the many risks and uncertainties you should understand that we cannot assure you that the forward-looking statements contained in this press release will be realized. Furthermore, the forward-looking statements contained in this press release are made as at the date hereof and the Company does not undertake any obligation to update publicly or to revise any of the included forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required by applicable securities laws.
©2014 Absolute Software Corporation. All rights reserved. Computrace and Absolute are registered trademarks of Absolute Software Corporation. LoJack is a registered trademark of LoJack Corporation, used under license by Absolute Software Corporation. LoJack Corporation is not responsible for any content herein. ITIL is a registered Trade Mark of AXELOS Limited. U.S. patents No. 5,715, 174, No. 5,764, 892, No. 5,802, 280, No. 5,896, 497, No. 6,087, 937, No. 6,244, 758, No. 6,269, 392, No. 6,300, 863, No. 6,507, 914, No. 7,818, 557, No. 7,818, 803, No. 7,945, 709, No. 8,062, 380, No. 8,234, 359, No. 8,241, 369, No. 8,307, 055, No. 8,332, 953, No. 8,346, 234, No. 8,362, 901, No. 8,418, 226, No. 8,419, 806, No. 8,441, 348, No. 8,510, 825, No. 8,556, 991, No. 8,566, 961 and No. 8,606, 971. Canadian patents No. 2,211, 735, No. 2,284, 806, No. 2,205, 370, No. 2,771, 208 and No. 2,733, 222. U.K. patents No. EP0793823, No. GB2298302, and No. GB2338101. German patent No. 69512534. Australian patent No. 699045. Japanese patents No. 4067035, No. 5220924 and No. 5363305. Mexican patents No. 297,406 and No. 306,287. Russian patent No. 2,460, 220. The Toronto Stock Exchange has neither approved nor disapproved of the information contained in this news release.
For more information, please contact:
Public Relations: Becky Obbema, Interprose PR
E: becky.obbema[.]interprosepr.com - P: +1 408-778-2024
Investor Relations: Dave Mason, CFA, TMX|Equicom
E: dmason[.]equicomgroup.com - P: +1 416-815-0700 x237
Agency / Source: Absolute Software Corp.
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Product Code: FT9000772-80x160cm-StillBrasil
- Product Details
Product Details
Soft and light weight, the new
Funky Trunks towel is made
with 100% cotton.
80 x 160cm.
- Size Guides
- Size Guides sizing_funky.pdf
- Shipping & Returns
Shipping & Returns
Our orders are sent out by First class Royal Mail or International Airmail with Guaranteed next working day deliveries available at a nominal cost. Terms and conditions apply
for more information see our shipping information page
- Reviews
- Reviews


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November 17: Back to the Future
December 15: Elf
January 19: Lord of the Rings - The Fellowship of the Ring
February 16: Top Gun
March 16: Raiders of the Lost Ark
*Rain day: In the event of rain, Movies on the Mile will take place on the following Thursday. Check this webpage regularly for weather updates.
ADA Notice: The City welcomes individuals with disabilities to attend Movies on the Mile. Please submit any requests for accommodation in advance of the program you plan to attend to the City's ADA Coordinator, Raquel Elejabarrieta (E-mail: email@example.com; Telephone: 305-722-8686; TTY/TDD: 305-442-1600).
©2017 City of Coral Gables. All Rights Reserved. Website Created by Vision Internet


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Sephora Acquires Scentsa Platform
Sephora continues to push it's instore digital innovation with the announcement that they have acquired the technology platform Scentsa.
Scentsa created the interactive technology that plays a key role in the beauty retailer's digital efforts in it's over 300 freestanding stores nationwide. Sephora bought the platform from Crescent House Publishing LLC for an undisclosed amount.
"For us, beauty is a category that lives in both a physical and digital world and it works best when it all works together in one ecosystem," said Julie Bornstein, chief marketing and digital officer for Sephora. "Our decision to acquire this technology group is [born of] a realization that we've tried these things, they've worked really well and we can see that they're helping the consumer experience and that they're driving sales. We continue to be very focused on using technology in the most high-impact way while creating a seamless experience between stores and online. We plan to continue our focus there moving forward and we wanted that to be something that we owned and that we could keep proprietary."
The first initiative with Scentsa was Sephora's Fragrance Finder developed in 2008. The Fragrance Finder is an in-store touch screen that provides customers with detailed information on fragrances, gives product reviews, shows images and runs videos. Sephora followed it's success with Color IQ, which uses a handheld tool to scan the customer's skin and matches them with the appropriate foundations sold at Sephora.
"The idea is that you go on a helpful journey to find what works best for you, then get a printout of products you're interested in," said Bornstein. "Consumers know this data's out there and to have easy access to it is a real service."
Bornstein continued on, "What we want to do is build on [these learnings going forward]. We don't want to overwhelm the consumer, but we really want to make it focused and effective and really solving a problem. As with all technology, it always needs to evolve. It's a living, breathing thing. Once you let it sit by the wayside, it dies. For us, we see all of these things as continuing to evolve and making sure they stay relevant and whatever new ideas and experiences we can create, we will build on to them."
Sephora has always been forward thinking when it comes to technology. They launched their e-commerce in 1999 and followed it up with a strong social media presence "Digital has been in the DNA of Sephora from the start of its presence in the U.S.," said Bornstein, "We're always thinking about how we can make the shopping experience easier, better, more fun, more educational, and many ways technology can help in that experience, whether it's at home or in store."
They continue to focus a lot of energy on their social media and consumer-loyalty programs as well. "Social media, for us, is a way for women who love the beauty category and love to shop at Sephora to engage with us however they want," said Bornstein. "It might be asking for beauty tips or talking about new products they love. Also, word of mouth is huge there; that's what social media helps amplify. It just is a very logical channel for both us and our consumers."


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Results 6 to 10 of 22
Thread: undiscovered jem?
March 18th, 2013 12:04 PM #6
Makes me think of alcohol.
March 18th, 2013 12:48 PM #8
Not a fan. Sorry.
March 18th, 2013 12:55 PM #10
No I wouldn't use it unless it a family name for you. Even then, I would only use it in the middle spot. There are just too many words that rhyme with it so I see lots of teasing potential (eg. peed, seed, reed, steed, bead, feed, lead, need etc). A whole limerick could be made with these words.
There was a little girl named Meade
Who came from an egg and seed...
Ok, I think you get the picture so I'll stop now!All the best,
March 18th, 2013 12:56 PM #12Senior Member
- Join Date
- Jul 2012
- Location
- Posts
- 11,500
I imagine a bunch of dirty men sitting in a pub drinking mead.Saoirse Lily ♢ Leona Daphne ♢ Alice Niamh ♢ Mira Tamsin
Blaise Edward ♢ Percy Domhnall ♢ Ciarán Hector ♢ Séamus Jon
March 18th, 2013 01:20 PM #14Senior Member
- Join Date
- Nov 2011
- Posts
- 1,758
Alcohol was my first thought.♥ Henry John, Charles Wesley
♥ Eleanor Lily, Margaret Jane


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Apply for permits online quickly and easily.
ePermits is an online permit application system where contractors, residents and businesses can apply and pay for electrical, plumbing, gas, deck, fire and alarm permits.
Apply now!
For the best user experience it is recommended to use the Google Chrome web browser.
Take advantage of quick and easy permit processing. Once your application has been received, log in anytime to check the status and see progress updates. If there are any issues with your application, you'll see detailed information letting you know how you can rectify the situation. Once your application is approved, you may print and or view your permits and inspection reports. The system is completely secure and accepts all major Canadian credit cards for payment.
Further information


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With over 20 years of experience, PitBull is one of the world's best motorcycle stands. Designed to last a lifetime and never let you down, PitBull stands are as reliable as the dog breed they're named after. Overbuilt to withstand a lifetime of abuse, PitBull offers both bike-specific and universal front/rear stands for nearly every make and model of motorcycle out there. With a reputation for being the best, there is no mistaking a PitBull stand. The distinctive red and gold stands are developed and TIG welded right here in the USA, providing a level of craftsmanship and quality unmatched by similar stands. PitBull is trusted the world over to support the sport.
PitBull motorcycle stands lead the way in the production and innovation of bike-specific stands, adapter pins and swing arm spools for nearly every modern motorcycle. Designed to interface with your motorcycle like it was an OEM accessory, PitBull front and rear stands are the industry's most trusted way get your tires off the tarmac. Whether you need a storage solution, performing maintenance or require a stand for your dedicated track bike, Pit Bull motorcycle stands are the solution for elevating your ride.


text: Ok since I rarely have internet right now, I'm going to upload a few pics over the past week or two. First, Talon in the snow. No Art in the snow as he is a whoosie. lol "Is that a car to chase?" Look a ball, in the snow! How do I get it out? got it! Now what do I do? He always has to have a ball or tug or leash in his mouth lol All of the pics are manual so they aren't very good, I'm working on it, but I like this one. I may be biased but he is so pretty! Ill get you snow Got you!


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By Sean Miner
Sun Current Newspapers
Several hundred residents of the Third Congressional District packed into Mount Olivet Lutheran Church in Plymouth Feb. 23. They had come for a town hall meeting — some 600 people found a seat or standing room in the sanctuary and adjoining rooms, while a few hundred more stood outside.
The town hall meeting, held in the hopes that Rep. Erik Paulsen would attend, was organized by Plymouth residents Kelly Guncheon and Holly Graves Guncheon. Paulsen did not attend the event, having declined an invitation prior to that Thursday evening, but that didn't stop his constituents from discussing their representative and some of his recent votes in Congress.
Kelly Guncheon said the event sprang from a conversation between himself and his wife a few weeks ago.
"Paulsen came up, and his voting record, and how it's totally contrary to what our positions are," said Guncheon. "My wife said she wanted to meet him. I said, 'He doesn't meet with people like us.'"
So, they decided to organize a town hall meeting, inviting Paulsen, but fully intending to hold the meeting whether he showed up or not.
"We just created a Facebook page, and sent out messages to everyone we knew in Congressional District 3," said Guncheon. "Suddenly, the number of shares and likes on the Facebook page grew exponentially, every day."
Guncheon noted Paulsen had said he wasn't available the evening of the town hall. He pointed out, however, that despite personally calling Paulsen's office every day between then and the town hall date, asking for alternative days to hold the event, he didn't get a response.
The Guncheons did get a response, however, from many people volunteering to help with the event. He said that one man volunteered to livestream the event. Others took on the task of raising awareness by contacting media outlets, and a woman with access to printing means produced a life-size cardboard cutout of Rep. Paulsen, anticipating his absence.
"Everything about it was a town hall meeting," said Guncheon. "It was just overwhelming. I had no idea that many people would show up."
With Paulsen absent, Guncheon himself led the meeting, which centered around Paulsen's recent actions in the nation's Legislature. Participants were given cards with "agree" and "disagree" written on them, and were asked to react to each of the votes.
Ranging from health care to Paulsen's decision, as a member of the Ways and Means Committee, to vote against forcing President Trump to release his tax returns, most of the assembly's votes tended overwhelmingly toward disagreement.
"Our intention, first of all, was to invite everyone," said Guncheon. "But, the people who will show up at a town hall meeting are the people who are concerned … so yes, it was left-leaning, definitely, but that was not the intent."
He also noted that, despite an ideological imbalance, the conversation was civil and allowed for multiple points of view.
"It's the issues that are important, rather than the labels," said Guncheon. "I think the issues we discussed would be important to left-leaning and right-leaning people alike … I think we saw that there was a little bit of varied opinions on some of the issues, which is great. I started out by saying in the beginning, 'That's what democracy looks like.'"
Guncheon said that while he had not personally voted for Rep. Paulsen, he had voted for Jim Ramstad, Paulsen's Republican predecessor.
"I believe we have to have the best people of the job, regardless of party affiliation," said Guncheon.
Voices of the people
With town hall meetings for congressional representatives making headlines around the country, Guncheon scoffed at the idea that any of the town hall attendees were paid, or from outside the Third District.
"There are 600,000 people in the district," said Guncheon. "Forty-three percent of people didn't vote for him. How difficult do you think it is to draw that many people? It's just absurd to think that people won't show up unless they're paid for something like this. They just want their voices heard."
With microphones spaced throughout the sanctuary, constituents were allowed their say on a range of topics, even if Rep. Paulsen wasn't there to listen. Those gathered outside the church discussed their views and concerns with one another as well.
Given signs reading "agree" and "disagree," the town hall meeting-goers react here to Lisa Swenson, from Brooklyn Park, registered her disapproval of Paulsen's vote regarding Trump's tax returns.
"He voted for [Trump] to not show us his tax returns, when that is the main thing that would make it very easy to see, for the American public, whether Trump's business conflicts are a problem," said Swenson. "I'm very unhappy with [Paulsen's] performance for us … He can resign if he's not willing to represent the people."
While many of the town hall attendees disagreed with some or many of Paulsen's votes, even more disapproval was directed toward Paulsen and other Republicans' response to the Trump administration.
Suzanne Woods, of Chanhassen, perceived a discrepancy between the moderate district that Paulsen represents and some of the actions he had taken.
"I'm here because, for the first time since Nixon, Chanhassen went for a Democratic president," said Woods. "Paulsen is supposed to speak for us, and he's not … I'm angry that, instead of working for what's best for the people, Mr. Paulsen has chosen to work for what's best for elite Republicans. And that makes me angry."
Paulsen's office did not respond to a direct request for comment on the town hall meeting. It was one in a series of events that have called specifically for Paulsen to hold in-person meetings with his constituents.
Paulsen does, with some frequency, hold telephone town hall events, in which several hundred constituents can take part in a conference call. According to those who have taken part in the calls, only screened questions are allowed to be asked, for which Paulsen gives a response. But, many have criticized the model for the lack of opportunity for dialogue.
The morning after the event, Guncheon said that there were no immediate plans to hold another such with-or-without-you town hall meeting.
"I'm still recovering from last night, but my inclination is to say, 'Yes, we'll do another one of these soon,'" he said. "There was nothing but positive feedback for what happened last night, even the people standing outside in the cold.
"Obviously, next time we need to find a bigger space," added Guncheon.
Contact Sean Miner at [email protected]


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Fans around the world are outraged at author Helen Fielding over the news that Mark Darcy will be killed off in the third volume of her Bridget Jones' Diary novel. The novel, titled Mad About the Boy, will follow 51-year-old Bridget and her life five years after the death of her husband, Mark. Still recovering, the mother of two turns to 29-year-old Roxter, whom she meets through Twitter. It's unclear how Mark dies, but the death will appear via a flashback. Although there has been no official announcement, there is talk of making a third movie, although there's no word on whether Colin Firth, who played Darcy in Bridget Jones' Diary and Bridget Jones: The Edge of Reason, will be included. Both Colin and Renée Zellweger (who played Bridget) have expressed their interest in reprising their roles in the new movie, but only if the script is right.
Mad About the Boy hits stores October 15. ~Brie Davis


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OCZ Z-Drive R4 1.6TB PCIe 2.0 x8 SSD Full Review - 8 SF-2200's Can't Be Wrong!
PCPer File Copy Test
Our custom PCPer-FC test does some fairly simple file creation and copy routines in order to test the storage system for speed. The script creates a set of files of varying sizes, times the creation process, then copies the same files to another partition on the same hard drive and times the copy process as well. There are four file patterns that we used to try and find any strong or weak points in the hardware: 10 files @ 1000 MB each, 100 files @ 100 MB each, 500 files @ 10 MB each and 1000 files at 1 MB each.
We knew it was going to happen eventually, and the R4 did it. It broke our File Creation test. It appears the method we were using to create the files makes them in a very single-threaded manner, and does so using smallish block writes. This type of write pattern can not be effectively scaled up without some sort of caching method at play. ioDrive's are able to complete this particular test faster as there are less 'links in the chain', resulting in lower latencies for each single threaded small write.
Now, the File Copy test is an entirely different story. We use a simple CMD prompt batch copy of the files generated in the File Creation test. This lets Windows have its way with the Z-Drive. From what we see in the results, it appears to enjoy it immensely. 10x 1GB files, copied from *and back to* the same Z-Drive, took only 9 seconds! That requires a read/write throughput of over 2GB/sec (yes, GigaBYTES per second).
Also of note, the File Copy was over 3x faster than an ioDrive with 160GB of *SLC* flash, and 22x faster than the 600GB VelociRaptor!
This drive is so fast, that it can actually change the way programmers approach problems. With a disk speed a sizable fraction of RAM, I/O stops being a bottleneck. The big users of this will probably be High Performance clusters, where 4 CPU servers (each with 8+ cores) exist. The benefit of This incredibly fast storage will do wonders for these systems.
I'm kinda guessing that CPUs will be the bottleneck for the server crowd, and tthis'll push CPU development that much further. (Hey, I can hope!)
I really hope developers won't stop optimizing their code. Data access can't ever be fast enough. Wherever you're running huge databases with tons of users, you'll be happy for every single timesaving tick.
I think the biggest bottleneck for the foreseeable future is still network transfer speeds, which also puts a serious onus on programmers to optimize code as far as disk reads/writes, optimizing disk reads/writes to fill out TCP packets as much as possible and not have extraneous information sent over networks is still going to be the key to successful communication with servers. At least until new standards for network communication actually come into play.
Thank you for your effort on making this review , But I seriously don't see the point , Did you really think we ( the readers ) can afford such thing ? the item you reviewed is listed at 11,200$ , with this kind of money ill have all the high end pcs for the next minimum 15 years ! Minus this SSD.
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Kourtney Kardashian and her boyfriend Scott Disick are seeing blue!
The mom-to-be, who is expecting her first child at the end of the year, confirmed the news to E! today, saying, "Scott and I are thrilled to add a little boy to the bunch."
A source close to the couple adds that they're over-the-moon at the thought of having a son.
"Kourt and Scott are psyched about having a baby, but having a boy is really exciting for them," the source tells People. "She can't wait to buy all sort of boy's clothing. And [her brother] Robert is also eager to have a little nephew."
Kourtney is pictured here, along with her mom Kris Jenner, at this week's Famous Cupcakes store grand opening in Beverly Hills.View Slideshow »»


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How to flavour cotton candy?
does sprinkling the powdered flavours as the cotton candy is spinning have any effect on the flavour?
how about liquid flavouring?
does anyone know how to make sour cotton candy?
To make the vanilla flavour, take a whole vanilla bean and cut it in half and bury it in the sugar of one glass jar. Close the lid and let sit in a cool, dark place (like a cupboard) for at least a week for the vanilla flavour to permeate the sugar.
For cinnamon flavour, bury a whole stick of cinnamon in the sugar of another glass jar, and close the lid. Store like the vanilla sugar for about the same amount of time.
For mint flavour, bury fresh mint leaves into the sugar of another glass jar, close the lid and store along with your other flavours for about a week. For the mint, just make sure the leaves are clean and dry before putting them in the sugar.
After a week, give your sugar flavours a little taste and increase the time (if needed) for a stronger flavour. This process is quite common in baking, and is something I've done many times just to make a vanilla flavoured sugar. It should work very well for making cotton candy. (Just remove the bean, stick and leaves once your done flavouring the sugar).
Let me know if you have any questions. :)
Very hard to do such as it would give you what you want.
If you want to flavor your own sugar you will need to use liquid extracts to do it. Add a touch of food coloring to change the color of the sugar so people can identify what they are getting. Try adding the flavoring directly to the machine and see what happens.
I think your best bet is to mix it all before it hits the machine. Just slowly mix a drop or 2 of extract with a cup of sugar and see if that flavors the sugar enough for you. Then put it through the machine and see how it comes out. It will take some time to get everything well mixed. The sugar should absorb the flavoring pretty well. Let it dry out and break up any clumps before feeding it into the machine.
heat like vanilla, bauble gum and maple flavors.
Never tried it.


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WLA Film Series: GASLAND II
The River Project & Water LA
Sunday, July 21, 2013 from 6:30 PM to 9:30 PM (PDT)
Who's Going
San Francisco, California
London, United Kingdom
Florence, Italy
Event Details
In this explosive follow-up to his Oscar®-nominated film GASLAND, filmmaker Josh Fox uses his trademark dark humor to take a deeper, broader look at the dangers of hydraulic fracturing, or fracking, the controversial method of extracting natural gas and oil, now occurring on a global level (in 32 countries worldwide).
Panel discussion after the screening with Lance Simmens, California State Director, Gasland Grassroots, Alex Nagy, Food & Water Watch
Space is limited, no entry without confirmation at the gate of your RSVP.
When & Where
The Radford Screening Room at CBS
4024 Radford Ave
Los Angeles,
Sunday, July 21, 2013 from 6:30 PM to 9:30 PM (PDT)
Add to my calendar