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I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?
I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?
Increase crown authority.
BishopRS wrote:
I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?
Increase crown authority.
Have you considered assassination?
My uncle Domingo decided to go to war with the giant blue blob that was France to press his claim on one of their provinces :O
Then no Frenchmen came to stop him so I quickly went on 2 wards to snap up two provinces I had de jure claims on from them as well!
The next heir, Prince Sancho (of course) is looking like he'll be a good character too. His aunt is the queen of England, his sister is married to the heir to the English throne (her cousin) and Prince Sancho is married to the heir to hte English throne's youngest sister. I'm trying to keep the ties with England strong.
I'm trying to keep the ties with England strong.
I'm playing as Poland and doing the same with the Holy Roman Empire. It's good to have a huge allied force at my back while I march forward through the Pagan hordes.
My uncle is the king of England, but after a few revolts England has been broken down to pretty much just the southern coast from Mercia down.
I really do dislike characters just dying with no indication of how it happened. Sancho the 4th died at 34 with no warning and no explanation. so now his 12 year old son, Sancho the 5th is the King.
It's good to be the Sancho!
My uncle is the king of England, but after a few revolts England has been broken down to pretty much just the southern coast from Mercia down.
I really do dislike characters just dying with no indication of how it happened. Sancho the 4th died at 34 with no warning and no explanation. so now his 12 year old son, Sancho the 5th is the King.
It's good to be the Sancho!
Seems to be a common problem for people, so I imagine it will get looked at whether by Paradox or the community itself.
First patch is out. You Steam people probably already have; all us plebs need to download and install.
People who purchased the game from GamersGate should also reinstall DLC #1 - Dynasty Coat of Arms Pack (or they will look garbled in the game.)
The In-Game store will now accept special characters in the username and passwords.
The Steam version will be out in a few hours...
Checksum: KUMH
- Loading a save where you had marked characters of interest or non-interest will no longer crash the game
- Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above
- Fixed a tooltip crash in the Realm Tree
- Fixed an issue with long MP game connection times
- Fixed an MP OOS issue that would manifest a day or two after starting
- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne
- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
- Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)
- Fixed the Steam install script so it won't run every time you start the application
- In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm
- AI will now change tech focus
- Revised reverse demands for CBs to make them more interesting
- Diplo AI: Will not allow matrilineal marriages with unimportant characters
- Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move
- Diplo AI: Will be reluctant to let skilled courtiers move to marry
- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
- Diplo AI: Muted AI spam about marriages if player already declined offer
- Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith
- Invasion AI: Better at not disembarking into an enemy army
- Invasion AI: Optimized prio target selection
- Invasion AI: Fixed an issue with pointless counter-invasions
- Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets
- Invasion AI: Should now understand how to target peasant rebels
- Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)
- Boosted the strength of peasant rebel units by 50%
- Fixed a bug with the CB for the Institute Gavelkind plot
- Upped the length of truces to 10 years (from 3)
- Added fractions to the revolt risk in the province view
- Added a monthly law vote check to make sure laws pass when they should
- Fixed a bug with port buildings not giving more galleys
- Fixed a problem with running the game on large TV screens
- Raised mercenary hire costs a little bit
- Flank leader damage bonus changed from 1% to 2% for each point in martial
- Fixed an issue where granting titles would disband troops
- Fixed an issue with a plot where the target would retain his title even when he folded
- Fixed a problem with playing the Earl of Durhamn causing immediate game over
- Ask for ransom interaction can now be initiated with the liege
- Ask to ransom interaction in the diplomacy window now has a proper title when selecting target
- Rebalanced the initial situation between William, Harald and Harold
- Gave Edward III a claim on France so the 100 years war bookmark will work correctly
- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end
That bolded one is big. Since I've been playing a number of short games starting in 1066 I noticed that William the 'tard never was able to conquer England, at least through the first 5-10 years, after which I assume he will not be able to.
I loaded the patch and tried William again. 8 months into the Conquest... He died! No notice, no reason why. My screens changed to reflect the new ruler and that was it.
Well, I had a decent game going as the King of Leon, then my heir turned out to be a bit Slow and not with much in the way of redeeming traits, the Muslims invaded and took Portucale from me, and things started falling apart from there.
BIG question, because I can't seem to figure this out, how the hell are you supposed to reinforce your armies once you've taken losses in battle? I've already raised my levies, and bringing the armies back to provinces that are "safe", even the one my marshal is assigned to for increasing recruitment, doesn't result in either my armies replenishing troops that I can see, nor do I seem to be picking up additional levies I can raise in my kingdom to replenish my forces (yes, this even includes the "raise realm levies" option).
The whole warfare side of this game is really opaque, even for a guy who's pretty familiar with EU3.
I think if the war lasts that long, you'll need mercenaries or allies. It takes years for a province to rebuild it's cadre (at least as far as I can tell, it actually gives you the progress somewhere.) You'll even see after a bloody war that the captured provinces won't give you *any* troops for a few years.
Warfare is not that bad. You've got personal levies and realm levies and your vassal's levies. You pay the costs for your personal and realm levies when you call them up; your vassals pay for their troops if you call them up. So vassals don't like it if you make them call up their private forces, because they are out gold at that point. Call out the level of troops you need to win the war.
If you want, try calling allies. Never works for William the Bastard, but there might be a good reason for that.
Ships carry 100 troops each. If you don't combine fleets, then you have to break up your land troops to get them to move on. If you have 600 capacity in ships, and 500 troops, they can go on the ships. But if you have 300 cap and 300 cap in two fleets, and 500 troops in one force, they will not load up.
When you move into a province, you will start besiege the province and it's holdings. You will siege them sequentially. You have to capture all holdings in a province in order to claim it as yours. Until you do that, it will have broken occupy stripes. When you get them all, it will have solid occupy stripes.
When you are ready to disband ships, put them in friendly ports. Disbanding at sea will cost you many ships.
Your vassals will get upset as you keep them in the field. Keep an eye on their loyalty, especially if it started low, and do nice things for them if they get pissed off.
You can't declare war if you have troops already called up. Unlike EU3, you're fine with just your garrisons. Having no troop icons on the map is fine.
If a unit strength indicator is not red, it's not *your* enemy. This will puzzle you when your vassals get involved in wars without you. They'll fight other vassals, they'll fight neighboring counties, they generally chew the scenery and you can't intervene in those fights. Your vassals might lose wars with a neighboring duchy, or they might gain you territory, or they might decide to take over another vassal's lands. Just keep an eye out, as if this happens while you are dealing with something else you might not notice it.
My internet (and phone and tv) was out all day, so I got a lot of time in with CK2. Wonderful stuff. I got William through the Conquest successfully; Ex-King Harold is now the Duke of Bedford, although he's about to get slammed into the dungeon for plotting against Norfolk and, when that failed, his own wife. Frustrated much, Duke? Yeah, it's gonna get worse...
After knocking off Harold, I went looking for Konung Harald to smack him around for messing with my new kingdom. I took a few thousand of my best English axe-grinders and invaded Norway. After taking one province and moving determinedly towards the next, Harald gave up all his claims to the English throne in return for my exit. I'm sure my new vassals were pleased.
I handed out lots of land to please my faithful followers. I may regret that; I'm contemplating taking some back, especially with Harold imminently in stir. Gotta have something to leave to the kids besides the "goodwill" of my vassals...
I did have one cool thing. After I got all the English nobles in, I decided to check them for skills. I found two really skilled military commanders (like, 22 base skill). One was the Duke of York. The other? Mayor of a small city in Lancaster somewhere. Not even a Count! And he *hated* me.
So, I found him a wife - that was his desire. I married him to one of my daughters for 0 prestige, but it made him feel better being married to a princess (and maybe they'll have little Attila battle-geniuses together - she's an amateur tactician herself). And I gave him the County his city was in, which absolutely sent him to the moon. At that point, he really got involved in putting down rebellions and the invasion of the rump province of Norfolk. I also sent my second heir to him to study warfare (he's not bad at management either.) And the best part is that within a year, my 85-year-old Marshal died, and this new-minted Count waltzed right into the position. Now my Realm forces are a well-oiled killing machine with a martial skill in the mid-40's with advisors, led by a Saxon prodigy whose previous job was writing a drill manual for the city militia...
Still trying to find the button to change the location of my capitol. I saw it once, but now I can't locate it.
Best. Paradox. Game. Yet. My new favorite.
I'm moving along at a much slower pace trying to look up all of the tool tips with words I don't understand. I've pieced together why I'm the Duke of Munchester and not a count. One step at a time!
ZaneRockfist wrote:BishopRS wrote:
I had a ducal war break out between two of my vassals. There didn't seem to be a way to intervene in the conflict which dragged out for several years. Any advice?
Increase crown authority.
Have you considered assassination? :twisted:
This is the answer to most problems in life.
Also, I am SO glad to hear the positive reviews for CK2. Only the pile is preventing me from rnning out and picking this one up ASAP.
Best. Paradox. Game. Yet. My new favorite.
I haven't given this as much time as I would like due to trying to polish off Skyrim (for now at least). However, I did finally start my first "serious" game as the Duke of Flanders. I'm in 1118, concentrating on increasing my income while opportunistically expanding my duchy. The only dark cloud on the horizon is the lack of a male heir
In this game, William the Bastard failed the conquest of England and proceeded to stomp around France causing trouble. He even attacked me even though we were supposedly allied by marriage, but I had enough money socked away to get a nice mercenary company and kicked his ass. After that, he mellowed out and became marshal of France. The French kings have been weakened by an unhealthy fascination with the Moorish kingdoms in Hispania; they like to go on long wars, eating up the Moors until their vassals get pissed and rebel. I picked off a county this way (Vermandois, I think it is) - they rebelled and I had my chancellor do a quick claims fabrication so I could go in and conquer an independent nation, picking up a nice county without pissing anyone off
The English are having a load of troubles as far as I can see; they seem to always be having multiple rebellions going on and once things calm down for a bit, things go south for them again. Like France, they also seem to have an unhealthy fascination with the Iberian peninsula.
The HRE is still going strong though, which is really different from all of my games in the original CK where the HRE would almost immediately convulse into many many rebellions causing it to disintegrate pretty quickly.
Man, I really do love this game. I was quite excited when it was announced, and for once, all that excitement has been more than repaid. Really, if you like Paradox games or great strategy games, pick this up, you won't be sorry. Seriously, screw the pile, you should be playing this.
One thing - don't forget to check your dungeons periodically, otherwise someone's wife or husband might be dying in there, and them getting more and more pissed off with you. Check the plots, too - justified imprisonment is a great way to break up an argument between vassals or stop someone attack an ally's favorite Duke's daughter. Or, conversely, you might find that Count you don't like is someone's target. Heh. Too bad my spymaster is incompetent. Unfortunate, really. Nothing we could have done to prevent it.
This game has an *amazing* number of ways to leverage your desires for or against someone. Direct rewards and actions are just the surface. If you can conceptualize something, you can probably do it, from taking lands from your vassals to imprisoning potential rivals to dragging down a too-powerful Duke with a marriage to your deceitful, greedy daughter, the one who spent her childhood at the knee of your spymaster... And I have not even broken into the international side of things.
Oh, one interface note. When you look at unmarried characters, the Diplomacy options will only cover in-faction marriage arrangements. If you want to tie your people to other kingdoms, look for the linked wedding rings to the lower right of their portrait on their main screen. That's for foreign entanglements.
And you can't move a capitol to a county you don't personally control.
And you can't move a capitol to a county you don't personally control.
Did you find out where that control used to move your capital is? I cannot find it either.
Nice guide with some good information about some of the more esoteric parts of the game, like construction, tech, succession laws, etc.
Nothing to see here, move along!
Yes. When you open up a County that you own, if it's not your capitol, there is a crown in the top bar (on the right, I think? One of the crowns.) which will let you move your capitol to that County. If you *don't* directly control the County (as opposed to a vassal controlling it), then the crown does not appear.
Tricksy hobbitses.
So I did cave in and pick this game up. And it is great. I've played EU3, Hearts of Iron 3, and Vicky2 and this is the first Paradox game that I can't wait to get back to playing, unlike the others which felt more like a chore to learn and then finally hit the good stuff that everyone talks about so much. Something about CK2 just works for me, its not like it's any less complicated, but the gameplay just feels more intuitive.
I haven't played a single dynasty for very long yet, Brittany was my first, and seemed like a pretty simple nation to run. Scotland was next, and seemed like it would be pretty fun, I had a civil war start pretty early. I think I am getting kind of enamored with northern Spain though. I don't know the history of that area at all, but playing as Castille had a lot of action start right away, wars and intrigue with your neighboring kings (your brothers!) I wanted to take over Leon, but I ended up being assassinated by my brother the King of Leon, who happened to be my heir because my wife would just refuse to have babies. Instead of the game ending, I just took over for Leon (same dynasty and all) so my goal of uniting the two kingdoms was successful but not in the way that I had hoped..
Sweet Lord this game...
I once again started as the Earl of Some Ditch on the outskirts of the Middle of Nowhere, in southern Wales this time - Glamorgan, to be precise. Home of a nice cricket club in the 21st century, a thousand years earlier it was home of a nice wooden club and not a lot else.
First steps early on were just to consolidate position and to try to not annoy anyone too much when I was weak. Not annoying people is really hard for me, as I can't think of anything I like more, but with repeated counselling sessions I managed to rein in my need to f*ck with people. I set about marrying some likely looking lass, picking the firstest, youngest, lustiest lady I can find in the hope of churning out tiny Glamorgans, but this leads to little more than awkward fumbling for two years before Earl Cadwgan finally works out what goes where and when and Countess Aenor falls pregnant.
Cadwgan's ambition is to have a son, Aenor's to have a daughter, so someone is going to be disappointed.
It turns out that the Countess is the "winner" here, as daughter Rhiannon is born in January 1069 and it takes the Earl another two years to remember where he left his groove and have another go, making another Daughter - Marared. Then it's another two and half years before Aenor falls with baby number three - Cadwgan still has the ambition to have a son, (or a name that wasn't drawn out of a Scrabble bag), while Aenor has the ambition of throwing herself out of a tall window, as living in a rain-filled garbage pile with a dull Earl who can't work out how to take off his pants has her depressed. Fortunately even depressed lusty people still like sex, so they come up with another baby and this time it's a girl with a winky, finally fulfilling Cadwgan's ambition and giving him a proper heir, as previously it had been his "kinsman" rather than his son. The kinsman are annoyed, but whatever.
With the future of the dunghole finally assured, the Glamorgan chancellor finally comes through and manages to fabricate a claim to the county of Dyfed, (for non crazy people that's pronounced "Duff-ed"), and the Glamorgan armies are up Dyfed's drainpipes before the ink is dry on the fake claim. Things look like they're going to go a little wrong and we won't have enough men to successfully siege, but Cadwgan cracks open the coffers and buys in a mercenary army who waltz through Dyfed's forces like they're not there. Dyfed surrender and I've doubled the size of the realm.
The Earl of Dyfed was four years old. So yay me, I'm reading military tactics at a kindergarten level.
I use the new county to create a Duchy and promote myself to Duke. I have a soup du jour claim on the third and final county in the Duchy - Gwent - but annoyingly the Duke of Shrewsbury has already waded in there and taken it and going after him would involve declaring war on his liege - some guy called "The King of England." I'll give that a miss.
Things calm down from there until Cadwgan manages to have a fourth child - another boy - and then dies, bringing the 14 year old Duke Meurig to the the throne. Or rather his Mother, Aenor, for 18 months until he turns 16. Roughly the first thing he's asked to do is to decide if he should go to war in support of one sister against the other - a family feud he politely declines. Instead we set sights on the Welsh counties of Gwynedd and Powys. Even though that Duchy is also missing a county due to English aggression, holding four Welsh counties will allow me to create the Kingdom of Wales and make my favourite Welsh duke the new King.
This will be where my Chancellor lets me down, again, by taking forever to create a legal claim. Eventually I find someone who already has a claim to Gwynedd, invite them to my court and then arrange a matrilineal marriage to a kinswoman, in the hope that that will bring him into the dynasty. Then I press his claim to the Counties, declare war and go in hard with two blocks of mercenaries, meaning I barely have to even raise my own levies. We win, I install the new guy and then offer him an attractive vassalisation, while going off to Crowns R Us to get my head measured for the new shiny hat.
Except the new guy that I manufactured and then installed turns down my offer. WTF!? Dude! Duke... Dude.. whatever. Dude! I made you. Now I must break you. Or rather I must get my chancellor to fabricate a piece of paper saying I'm allowed to break you.
I sit and wait for the Chancellor to do his stuff. And wait. And wait.
Meanwhile I have to deal with this kind of nonsense.
"Iestyn Ap Gwrgant wants to get married."
Firstly, I can't find anyone drunk enough to want to marry into that stupid name. Secondly, you're SEVENTY NINE years old. The average life expectancy is about... four, or something. You're so old that eighty per cent of your children are dead. Just die already.
I arrange a marriage to some old French lady with a lisp and a hunchback, who is listed as "maimed" and an imbecile. Don't say I never do anything for you, Iestyn Ap Gwargledangle.
Four weeks later Iestyn dies and now I'm left with some mad old French hag wandering the halls of the castle, drooling and smelling of cheese.
I try to marry her off but surprisingly no one will have her.
Finally there comes news from my Chancellor. I open it excitedly and read it, expecting details of how I'm the Duke of Powys' Cousin's dog's Aunt's Sister's Uncle, but instead it just says "I have died of old age."
I find a new Chancellor and send him in with instructions to just write something down and he's there about four days when he's faked a claim. I consider digging up the old chancellor and punching him in his dead balls, but instead pay for the mercs again. Go on the offensive again. Kick over the tables again. Capture Powys and Gwynedd again.
Yay me.
Paying for the mercs has dipped me down to 200 gold coins. I need 350 to make myself King and start stamping my own face on the money.
While I try to wring as much tax as possible out of anyone who jingles when I shake them, the Duchess of Kent wanders through my realm and fakes a couple claims because, you know, her Chancellor isn't useless. This is sort of annoying as the Duchesses sister is married to my fourth son, so you'd think they'd pick on someone else. But they're on completely the other side of England, so I'm sure it'll be fine.
Ten minutes after that thought a declaration of war is delivered by the Kentish councillor. Followed by a 1,400-strong army wandering into Gwynedd. I leave it undefended save for the weak garrisons there and hope the Kents wear their army down. By the time they've taken Gwynedd and Powys their army is down under four figures, so I raise a merc unit and my levies and meet them in Dyfed where I take a pointed stick and wedge it in their Kentish holes. I pull together every vassal unit I have now and send it into Gwynedd to try to recapture immediately, but Kent pull another 800 strong army out of nowhere and drive me off the field. I appeal to some allies in Scotland and Norway for help and they both turn me down. That's not what "ally" means, you buggers.
In a fit of desperation I send my spy master to Kent to have a couple words with the Duchess. Words like "knife" and "in the back while you sleep", followed by a practical demonstration that she doesn't enjoy too much. She's succeeded by her sister for some reason and she won't accept peace, so I stab her too. That "her" would be my Daughter in Law and I was expecting her husband, my son, to step up to the big chair at this point, but instead succession goes to their son, with some old bag as regent. He's four. I know how to beat four year olds. So I have him stabbed too.
I'm now spending almost all my time watching the Kentish court and no time watching my own. My Granddaughter is next up to bat as leader of the Kents - she's two. I sit watching the bottom corner of her portrait for news of which inbred knuckle-dragging mouth-breather will be next in charge if something dreadful should happen to her when a face pops up that I recognise instantly. Mine.
To recap, at this point I've spent 150 pieces of gold to kill the Duchess, then my Daughter in Law and then my Grandson and now I still have Kentish armies on the borders and I'm only one small stabbing away from being able to call off my own armies in my war against myself, thereby gaining control over the counties I need to make myself King and picking up some prime real estate in the south of England to build my summer home...
Way to turn stabbing from a chore to a hobby.
But there's bad news - the two year old's regent has noticed a worrying trend of people accidentally stabbing themselves while shaving, so she's clearly called the spymaster back into the county to discover plots, because my chances of successfully stabbing a two year old girl are apparently not very good.
If they'd just given the crown to my son we could have had a nice little chat and no one would have had to have been stabbed. But noooooooooo.
With stabbing temporarily off the table I decide to bust out some diplomacy instead. I invite a bunch of new debutantes to my court until I get one who is both attractive and lusty and young and virile. And smells like vanilla. I then go off to the Kentish court and find the spymaster. His wife has sadly recently suffered a fatal stabbing, so he's back on the lookout and happily accepts a marriage proposal that will see him hook up with Miss Wales 1136. He also happily accepts a small amount of gold coin and suddenly his frown is turned upside down, his red middle finger becomes a green thumbs up when I invite him back to my court and so he goes from being Duchess Two Year Old's Spy Master to being my Master of the Cups.
Completely coincidentally Duchess Granddaughter Wasserface has no other serious candidates for replacement spymaster and, I mean, really... who let a two year old play with a knife? Now there's blood everywhere and I suppose I'll have to split time between being King of Wales and Duke of Kent. I didn't want the job, but someone has to do it.
I only hope I can find out who's behind all these stabbings.
Thanks for the tips everyone, especially the military tips and the link to that awesome post on the Paradox forum. I have a far better grasp on the game now, and am having even more fun with it. Started over and am playing the Duke of Munster, with the long-term goal of eventually uniting the kingdom of Ireland!
That's my duke!
That was another great AAR. Very funny.
I tried the demo again last night and had a better time getting into it. I was really pleased to see, even though I started with the same Polish king I had tried before, that there were some differences. The main difference was that one of the counts was set to revolt right away, which I hadn't experienced previously. So my game started with war.
Some of the highlights for me:
* successfully arranging a marriage between myself and the daughter of the king of Denmark
* trying to bribe the enemy count's wife to betray her husband by giving her gifts (didn't work, but there were other ... benefits)
* after a few years of stalemates, failed assassinations (on both sides), and raising money, I was able to hire mercs to successfully oust the enemy count
* imprisoning and then executing the count and then taking his wife (who still thought highly of me thanks to the gifts) as a lover, earning the lustful trait
* having three sons and a daughter, all with unpronounceable names
* spending more time with my wife, realizing the mother of my children deserved better - earning the humble trait
I think all that took place in a 12 year span (an hour and a half) before I turned the game off to go to bed. And that's without knowing (or really even understanding) the mechanics of the game. CK2 is certainly moving up on my wishlist.
Okay, I have confuse about navies and armies.
I started a game in the mid-1100s as the Duke of Sicily, so I own the toe of Italy, plus all four counties in Sicily. Within a few years of the game starting, a 1200 peasant revolt kick off on the mainland. Okay, I raise my personal levies. This pops up as 433 foot soldiers in each of my five counties and three ships per county.
What I can't figure out is how to get the troops on the ships. I get that the ships have a capacity of 300 per group of three, so I move all five fleets of ships to one area in Sicily, and figure that should give me enough capacity to move about 1500 troops over. Except I can't get anything other than a single army of 50 dudes eligible to climb on the boats. I also can't figure out if it's possible to group the five fleets into a single fleet. How the heck do I get the dudes on the boats so I can go knock some peasant heads in?


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Maldives Dive Travel's presence on Facebook began in 2009 and has been expanding rapidly "This has been an incredible year," said Mona Sutherland, PR Manager for Maldives Dive Travel. "We are so excited about the number of people who are interested in Maldives Dive Travel!"
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Maldives Dive Travel's presence on Facebook seeks to introduce people to the stunning beauty of the Maldives, to the vacation opportunities that exist there and to spread the word about this world-class scuba diving destination. The company uses the Facebook page to let friends know about upcoming special offers, interesting happenings and to share high-quality photos and videos, which serve to further interest the user in a diving holiday in the Maldives.
At present, Maldives Dive Travel is promoting a series of special whale shark diving trips that are happening this summer. The routes of these diving safaris are planned to coincide with the movement patterns of the amazing whale shark, allowing divers the opportunity to jump in and swim with the majestic creatures between their dives. The Maldives is one of the few destinations in the world where you have good chances of seeing a whale shark year-round.
The other big draw of diving in the Maldives at the moment is the amazing "manta ray feeding frenzy" which occurs between July and September in Hanifaru Bay each year. The phenomenon was featured in National Geographic magazine last year and has since been attracting many keen divers who are curious to see the enormous manta rays in this fascinating performance.
Maldives Dive Travel is a travel agent offering scuba diving liveaboard holidays in the Maldives. For information and updates go to maldivesdivetravel.com or visit the Facebook page.
Maldives Dive Travel
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text: How do you teach left and right? I am doing it this week. I have a fingerplay, and we are going to do the Hokey Pokey. I also planned on putting some sort of red bracelet on their right wrists as a visual...only thing i can think of is tying a red ribbon. I wish I could find a bunch of those rubber bracelets, like the LiveStrong ones, in red to give to them, but I doubt I will in the next couple of days. Anybody do anything else to teach them to distinguish between right and left? It is a part of our curriculum, but I want it to be just a fun introduction for the last full week of school.


text:
I arrived at the Players press center early this morning because I had an appointment to flog my book on Peter Kessler's XM Satellite Radio show, "Making the Turn." (The book, if you haven't been paying attention, is Tiger 2.0, a collection of my least-embarrassing golf stories from the pages of Sports Illustrated.) I carried a copy of the book into the radio booth and handed it to Peter. I then watched in amazement as he cracked it opened, riffled through a few pages, made a note or two on a piece of scrap paper, and then put it aside.
I say I was amazed because in those fifteen seconds Peter managed to absorb the contents of the book. He must have little scanners in his fingertips. Or X-ray eyes. I don't know what his secret is, but when you sit down for an interview with Peter he invariably knows things about you that your family doesn't know. He also has the entire history of golf stored on flash drives in his skull. He knows what club Arnie hit on the 17th hole in the final round of the '62 U.S. Open and what kind of sandwich Jack had for lunch and how much a spike wrench cost.
Fortunately, Peter wanted to talk about the book. Had he quizzed me on golf history – or even yesterday's action at the Players – I would have flunked. (I don't have flash drives in my skull. I have drains.)
Anyway, the experience reminded me of how much I miss his Golf Channel interviews. Any chance that the suits in Orlando will swallow their pride and bring him back to earth?


text:
This star rating is the opinion of the property owner only. A Self-Rated hotel has not been assessed by the AA or Visit Britain, whose official star ratings we use across LateRooms.com.
Eurostars Zona Rosa Suites5 Self rated
LONDRES 115 Colonia Juarez DELEGACIÓN CUAUHTEMOC, MEXICO DF, 06600
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Hotel Eurostars Zona Rosa Suites, a 5 star property, is a master piece that truly honors the artistic zone where it is located at. It has been built in a modern architectonic style that stands out in the landscape. If you are searching for a stylish hotel with all the amenities, in the best Mexico City's location, this hotel represents the best choice for the most demanding leisure and business traveler
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- Wi-Fi Available, Meeting Facilities, Wi-Fi Available In Public Areas, Wi-Fi Available In Rooms, Business Centre, Translation Service
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text:
Little Princess Bodysuit 5 Pack
Ages: 0-12 months
Product Description
This 5 pack of Little Princess bodysuits are an essential for baby's wardrobe. These soft bodysuits have a 3 popper fastening for easy changing and are good value and durable.
This set has one bodysuit with an all over print, one striped and three featuring an adorable Little Princess design on the front. Designed to be washed and washed!
Additional Info
|100% Cotton
|Packaging Dimensions (in centimetres)
|15.0x 4.0 x 34.0
|Unit Weight
Available delivery options will be shown when you checkout
|For orders placed before 12pm, we aim to deliver within 4 working days
|Next working day or named day
|Delivered on your nominated day
- Items may be sent out from multiple locations and therefore arrive separately, however you will only be charged delivery once.
- To qualify for free standard delivery the value of the items being delivered must be £29.99 or more excluding any delivery charge.
- A 'large item' is an item where you will see, 'up to 8 working days' in the delivery information on the product page.
- Any item where you see 'direct from supplier' against the item description will have its own specific delivery time frame.
- A delivery notification email or text will be sent if a mobile phone number is associated with your Toys R Us account, for items despatched using a next day, named day or Saturday delivery service.
Delivery to Remote/Rural Areas
Standard delivery can take up to 8 working days to specific postal code areas.
Delivery for large items to these postcodes may vary according to ferry schedules.
Returns Policy & Cancellations
Full details on how to arrange a return using freepost or a collection are included on the Delivery Note
supplied with your order. Read our full returns policy
To view your rights under the 'cooling off' period, please read our full cancellation policy
We offer 3 easy options for returning your purchases;
- Return your goods to any Toys "R" Us Store 1
- Post the items back using our freepost address 2
- We can arrange to collect your goods
More delivery information & exclusions
1 Please note, if the product you wish to return was despatched directly from the supplier then you must contact us to arrange collection
2 Unfortunately, customers in the Republic of Ireland are unable to send items back to us via freepost


text:
The nonprofit Nevada Cancer Institute is running out of cash and quickly needs to emerge from bankruptcy, one of its attorneys told a judge Tuesday.
U.S. Bankruptcy Judge Mike Nakagawa in Las Vegas, recognizing the urgency of the situation, agreed during a hearing to put the case on the fast track as he set hearings for Jan. 11 and 12 on the institute's plan to be sold to the University of California, San Diego Health System.
Nakagawa also approved generally routine "first day" motions allowing the institute to pay its 150 employees, maintain existing bank accounts and make arrangements with utilities for uninterrupted service.
The institute filed for Chapter 11 bankruptcy protection and reorganization last week as it revealed the sales plan.
One issue that wasn't routine in the bankruptcy was whether Nakagawa should appoint a health care ombudsman to ensure the interests of patients aren't jeopardized by the institute's financial problems.
The provision for such an ombudsman is provided for in the bankruptcy code for bankruptcies of medical care providers.
The Cancer Institute asked Nakagawa for an exemption to that requirement and it was granted after Cancer Institute attorneys assured the judge that the patient care center in Summerlin has adequate safeguards to protect patients and that there are no malpractice claims pending.
Nakagawa's rulings on Tuesday set in place a procedure in which key Cancer Institute assets are to be sold to the UC San Diego system for $18 million and the Cancer Institute has agreed to raise $20.8 million over five years to support the continued philanthropic mission of the center under UC San Diego's ownership.
Secured creditors, including banks owed about $95.2 million, are expected to see about $60 million of their claims extinguished through the bankruptcy process, Nakagawa was told.
With its debt totaling $99.8 million, it's unknown if any of the Institute's creditors will object to the reorganization plan.
While any other interested party will have the opportunity to bid on the institute's assets, institute attorney Michael Tuchin told Nakagawa on Tuesday that's unlikely because the institute is limited to being a nonprofit operation — and even as a nonprofit its patient care operations are limited to outpatient services.
Bankruptcy court records show that's because as the institute was launched in 2002 and 2003, it obtained land from the developer of Summerlin and with the land came restrictions imposed for the benefit of Summerlin Hospital.
The restrictions say the land can only be used for a nonprofit cancer treatment and research center, and it's the position of the parent company of Summerlin Hospital that "it may not be used for in-patient care."
"We don't anticipate there will be other bidders," said Tuchin, who explained the process is on the fast track because the institute is running out of cash.
Court records show the center lost about $23.4 million in 2010.
Restricted donations, grants and investment income in 2010 of about $2.9 million were down from $4.8 million in 2009 and $20 million in 2008 as the economy slowed down, the records show.


text: Gene T. JohnsonGene T. Johnson, 79, of Fishers, Ind., passed away Tuesday, Sept. 12, 2006, at Riverwalk Village in Noblesville, Ind. He was born Aug. 22, 1927 in Graysville, to Myrtle Mae (Shafer) and Heber Wayne Johnson. Gene was a Terminal Manager Dispatcher at Bender Loudon Motor Freight Company in Sandusky for over 30 years, retiring in 1993. He graduated from Ashland High School in 1945. He graduated in 1950 from Wooster Business College in Wooster.He was a member of the Greenwich Masonic Lodge # 543. He loved to fish. He is survived by daughter, Debra (Arnie) Haley of Fishers; son, Douglas Charles Johnson of Newark; granddaughter, Catherine Clare Haley of Fishers, Ind.; sister, Lavaughn Wilson of Ashland; sister, Marcia (Norman) Wood of Gaylord, Mich., and several nieces and nephews.A Memorial Service will be 11 a.m. Saturday, Sept. 16, 2006, at Ashland Cemetery in Ashland, with the Rev. Arden Gilmer officiating.Memorial contributions may be made to Ashland County Cancer Society, 1200 East Main St., Ashland, Ohio 44805, or American Cancer Society, P.O. Box 22538, Oklahoma City, Okla. 73123-1538. (T-G 09/14/06)


text:
PARIS (Oct. 29)
The Jewish Telegraphic Agency discovered here today that a mysterious "Mr. Isac," one of its oldest and most faithful subscribers, was none other than the Egyptian Embassy in Paris. The JTA is distributing its Daily News Bulletin by special motorcycle teams since the start of the French postal strike last week.
One of the messengers, a young Jewish student, was looking for 56 Avenue de lena near the Etoile to deliver the Bulletin addressed to Mr. Isaac Isac when he saw the Egyptian flag floating over the building. The porter told him that it was the Egyptian Embassy and said that Mr. Isac was the name under which the Embassy subscribed to a number of publications. "Just leave it with us, it is all right," the porter said picking up the Bulletin.
Among the seven messengers riding Honda midget motorcycles and distributing the Bulletin is one of Gen. Charles de Gaulle's nieces, Laurence Vendroux. The 19-year-old Ms. Vendroux, whose father is the brother of Mrs. de Gaulle, heard from Jewish student friends that the JTA was looking for messengers. She was one of the first to apply for the job, and got it. A strange twist of fate. for de Gaulle's family to deliver the JTA Bulletin.


text:
Cooler Master i700 700W Power Supply - 80+ Bronze, 120mm Fan, Single 12V Rail, Intelligent Fan Speed Control, 9 x SATA - RS700-ACAAB1-USItem#: C283-2015 | Model#: RS700-ACAAB1-US
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text:
Traffic Stop Leads To Suspected Meth Lab
HEATH, Ohio
Heath police said a traffic stop led them to a suspected meth lab.
Officers said they pulled over Glenda Amende, 45, and Herbert Bare, 29, on Monday night and the officers saw evidence of drug abuse in the car.
That evidence led them to Amende's home, located in the 600 block of S. 2nd St. in Heath, where investigators said they found materials commonly used to make meth.
Amende and Bare are charged with illegal manufacturing of drugs.
Watch 10TV and refresh 10TV.com for the latest news.
©2017 by 10TV.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


text:
quendelyn's review of Shiseido Sun Protection Liquid Foundation SPF 42 PA+++ [DISCONTINUED & REFORMULATED]
349 reviews
78% would repurchase
Package Quality: 4.2
Price: $$$
Package Quality: 4.2
Price: $$$
INGREDIENTS2014 REFORMULATION: Active Ingredients: Octinoxate 1.9%, Titanium Dioxide 8.3%; Inactive Ingredients: Water, Dimethicone, Trimethylsiloxysilicate, Isododecane, Polymethyl Methacrylate, Cyclomethicone, Sd Alcohol 40-B, Peg/Ppg-19/19 Dimethicone, Hydrogenated Polyisobutene, Bis-Butyldimethicone Polyglyceryl-3, Peg/Ppg-14/7 Dimethyl Ether, Saxifraga Sarmentosa Extract, Sodium Hyaluronate, Sophora Angustifolia Root Extract, Aluminum Hydroxide, Aluminum Distearate, Alumina, Isostearic Acid, Triethoxycaprylylsilane, Trisodium Edta, Silica, Polysilicone-2, Alcohol, Sodium Magnesium Silicate, Hydrated Silica, Butylene Glycol, Glycerin, Tocopherol, Distearyldimonium Chloride, Bht, Syzygium Jambos Leaf Extract, Hydrogen Dimethicone, Tin Oxide, Phenoxyethanol, Fragrance, Titanium Dioxide, Iron Oxides, Mica.
Product Info: Newly reformulated, this full-coverage, liquid foundation leaves a flawless, transfer-resistant, dewy and luminous finish that lasts for hours. Resistant against water and oil. PABA-free.
Age: 44-55
Skin: Very Dry, Fair, Not Sure
Hair: Red, Other, Other
Eyes: Green
This came close to being my HG> Except, none of the colors work well for me! That's why I took a couple of lippies off. I am extremely fair, being a natural redhead. I loved that it lasted so well. Gave great coverage and a super high SPF. And it looked like skin. But, I am very light with yellow undertones. SP10, to pink, SP30, right tone, but to dark. Wish it were 2-3 shades lighter. I will use this in summer, when going boating or to the beach. Otherwise will stick to Covergirl Olay Simply Ageless. I agree, Shiseido color selection, leaves something to be desired. Should they add a color that works for me, I'd definitely use it, all the time. It is drying, but I use a good moisture base before I apply, and don't let the moisture absorb, before I apply it. I apply with finger, sponge soaks up way to much product.
Read all 349 reviews of Sun Protection Liquid Foundation SPF 42 PA+++ [DISCONTINUED & REFORMULATED]
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text:
Bloemfontein - The five University of the Free State (UFS) workers who were humiliated in a racially inspired video launched their own cleaning company on Thursday.
Mothibedi Molete, Mankoe Phororo, Emmah Koko, Nkgapeng Adams and Sebuasengwe Ntlatseng launched Mamello Trading CC, with the help of UFS on the Bloemfontein campus.
Vice rector of external relations Dr Choice Makhetha said the company was already registered in 2012 but a lot of work had been done since then.
"Training took 12 months," she told a group of guests, which included the families of the former workers.
The UFS had signed a four-year contract with Mamello Trading to clean the university's southern campus.
"A four-year mentorship programme continues," said Makhetha.
She said the contract was signed for cleaning and gardening services on the south campus from June 1, 2014.
"Mamello is open for business, cleaning and garden services. The (business) contact details are there," said Makhetha.
She said they would like other companies to support Mamello Trading, adding the new business owners had gone through all the training stages. "They have received start-up materials."
The launch was also a farewell function for the former employees of the UFS.
However, when the five directors of Mamello Trading were asked their first business-related question on the worth of their four-year contract with the UFS, Makhetha said there was no need to put a value to the contract.
"With all due respect, the kind of work we are doing is far beyond monetary terms. Right from the beginning we have not been talking about figures. We are talking about the quality of work that has been done, restoring human dignity and no amount of money would replace that."
The former Free State head of the Human Rights Commission Mothusi Lepheane also indicated there was no need to mention a contract figure.
"We do not want to quantify this kind of journey in monetary terms," he said.
Lepheane, who is no longer with the commission, said the launch of Mamello Trading indicated a new chapter for those involved and efforts in developing the country.
He managed the human rights case of the five Mamello directors, while working for the commission about six years ago. Lepheane told guests that the Reitz video victims had kept contact with him since he left the commission.
The company consists of 10 workers and four supervisors.


text:
A patchy absence or lessening of melanin in hair of the scalp, brows, or lashes, due to lack of pigment in the epidermis; it occurs in several hereditary syndromes but may be caused by inflammation, irradiation, or infection such as herpes zoster.
Synonym: trichopoliosis.
Origin: G., fr. Polios, gray
Please contribute to this project, if you have more information about this term feel free to edit this page.


text:
So the first offerings from Jonathan Karp's new Warner Twelve imprint are making themselves slowly known, and it should come as a surprise to no one that there are some very big names signing on the dotted line.
First up is satirist and neocon Christopher Buckley's new novel BOOMSDAY, the premise described by Publishers Marketplace as "a fiery female activist opposed to Baby Boomer excess convinces the government to solve the Social Security crisis by offering Boomers incentives to kill themselves at retirement age." Ouch. Controversial, but somehow apt…
Speaking of Christophers, Mr. Hitchens has not only hooked himself with a brand-spankin' new agent — oh, some guy named Steve Wasserman — but also joined up with Twelve for his next rant-heavy work GOD IS NOT GREAT, which PM describes as "asserting that religion does more harm than good in the world, and aiming to show how society would benefit if faith remained personal rather than public." This should definitely not surprise anyone familiar with the ways of the Hitch.
Finally, Karp picks up something a little quirkier: Julie Checkoway's WAITING FOR HOCKNEY, the true story of a guy so obsessed with Marilyn Monroe that he devoted a decade of his life to creating a life-size blow-up doll of her, no matter that it upt him in debt for 250 grand.
So three down, nine to go — who will be next to join the Cult of Twelve?


text:
- For Vending Machines in Columbia, see Vending Machines (Columbia).
Vending Machines are permanent fixtures in Rapture which sell various items or dispense various services. Most vending machines require payment (either Dollars or ADAM) to use. Many can be hacked to reduce prices.
List of Vending MachinesEdit
- Bot Shutdown Panel
- Circus of Values
- El Ammo Bandito
- Epstein the Swami
- EVE Dispenser (BioShock 2 only)
- Fuel Station (BioShock 2 only)
- Gatherer's Garden
- Gene Bank
- Health Station
- Jukebox
- Need to Know Theater
- News Vendor (unusable)
- Pay-phone (no effect)
- Pop "n" Gum (unusable)
- Power to the People
- Slot Machine
- Tool Dispenser (BioShock 2 only)
- U-Invent (BioShock only)
- Big Daddy Voice Box Machine (BioShock only) (only one)
Common Vending Machines in BioShockEdit
- Main article: BioShock Items
There are 53 common vending machines in BioShock (43 Circuses of Values and ten El Ammo Banditos), carrying a total of 21 different items. Prices for different items vary by location. For example,in the Fleet Hall theater of Fort Frolic, there is a vending machine whose food items are marked up forty times the usual price.
Vending machines do not sell ammunition for weapons that are not yet available for the player to find (i.e. Medical Pavilion has the Pistol, Machine Gun, and Shotgun; its vending machines have ammo for these weapons, but not the Grenade Launcher, Chemical Thrower, or Crossbow.) They never contain inventable ammunition types, which can only be made at U-Invent machines. All El Ammo Bandito machines sell base ammunition types, and will also have two additional types of advanced ammo available at the end of their list. However, only very limited amounts of the advanced ammo types can be bought.
Hacking of vending machines will often cause other types of items not previously available to appear for purchase, as well as reducing prices to 75% of their normal value (except for advanced ammunition types, which are reduced to 50%). A few vending machines in the Medical Pavilion sell hacked items for slightly less than 75% (not shown in the references below). The tonic Thrifty Hacker and the Vending Expert line of tonics also reduce costs in vending machines.
There is a broken vending machine in Arcadia's Waterfall Grotto, with several Frag Grenades and First Aid Kits around it, and another in the Footlight Theater that serves little purpose.[1] There is also one in Hephaestus Core that will dispense a slow-burning grenade if the player tries to use it. One can step away before it explodes, or use the Telekinesis Plasmid to grab the grenade and toss it at an enemy. Gatherer's Gardens, Gene Banks, Power to the People machines and Bot Shutdown Panels cannot be hacked.
Locations and Available ItemsEdit
- A listing of all vending machines and their stock in the order they are encountered in BioShock is here: File:BioShock VMs v1.pdf
- A listing of all items in vending machines, and where they can be found, is here. This helps the player to locate certain items: File:BioShock VM Items by Level.pdf
- A one-page cheat sheet of how often the twenty-one items appear on each level is here: File:BioShock Stock Counts.pdf
Vending Machines in BioShock 2Edit
- Main article: BioShock 2 Items
Like in the previous game, Vending Machines aid the player by dispensing items such as First Aid Kits and ammunition for a price. Exceptions include the Power to the People, EVE Dispenser, Tool Dispenser, and Fuel Station, which can be used for free, and Gatherer's Garden machines, which use ADAM as currency. Slot and fortune telling machines also return, but are only found in one instance in Siren Alley and Ryan Amusements respectively.
Like in the first game, most vending machines can be hacked to lower prices and gain access to certain items. For both Circus of Values and El Ammo Bandito machines, landing on a blue square during the hacking sequence will also cause one or more free items to drop out of the machine. Achieving a blue bonus on a Health Station will automatically cause a First-Aid Kit to fall out of it, in addition to its usual benefits. While not exactly machines, Hack Panels are required to be hacked in order for the player to progress through a certain part of the level. Oftentimes they are inaccessible, requiring the player to use Hack Darts to hack them.
As in the first game, Gatherer's Gardens, Power to the People, Bot Shutdown Panels, and Gene Banks cannot be hacked, as with any of the free vending machines (Tool Dispenser, EVE Dispenser, etc.).
- The "Epstein the Swami" will still work even if the player has no money.
- Slot Machines will still work even if the player has less than ten dollars.
- Due to a bug, vending machines in BioShock 2 no longer produce any sound tracks or jingles. They however work fine in both DLCs, The Protector Trials and Minerva's Den. This problem was ultimately fixed in BioShock: The Collection, where the machines produce sounds in the main game as well.
Behind the ScenesEdit
- Both the Circus of Values and El Ammo Bandito have the same indistinguishable yellow print under their top images. However, with enlarging the image for El Ammo Bandito, the fine print is revealed to say:
- The Circus of Values and El Ammo Bandito vending machines use the same model, with the only physical alteration being their top and bottom images.
See AlsoEdit
- ↑ Originally intended to supply extra Pistol Rounds if the player got stuck. See the Footlight Theater article for more detail.


text:
Though industry associations have not endorsed the Food Safety Enhancement Act of 2009, leading produce industry lobbyists said the House Energy and Commerce Committee listened to their concerns and made changes to the legislation before passing it out of committee.
The House Energy and Commerce Committee approved the Food Safety Enhancement Act of 2009 on a voice vote with no opposition, and the full House of Representatives is expected to pass the bill by the July 4 recess.
"Clearly the Democrats and Republicans worked together this past week to try to create something they both support," said Tom Stenzel, president of the Washington, D.C.-based United Fresh Produce Association. "A number of the changes we wanted to see were able to get in."
The committee approved the act on June 17.
Cathy Enright, vice president of government affairs in Western Growers' Washington, D.C., office, said Western Growers wanted a risk-based and commodity specific approach and that was included in the bill.
The bill enables the Food and Drug Administration to recognize publically available food safety standards, she added. What's more, she said the legislation calls for coordination of standards between the FDA, the U.S. Department of Agriculture and state authorities.
"We're looking at it as a bill with which we can work." Enright said.
"(Committee members) have shown a willingness to listen and create a system that works," said Tom O'Brien, Washington, D.C.-based representative for the Newark, Del.-based Produce Marketing Association.
O'Brien said there is more work to do — notably in relation to user fees — but said the process has been remarkably collaborative so far.
Caroline Smith DeWaal, food safety director of the Washington, D.C.-based Center for Science in the Public Interest, said in a statement that the bill will shift FDA efforts to preventive measures rather than reacting to foodborne illness outbreaks.
The bill outlines fees for importers.
"They've agreed to cap importer fees at $500, and that is something a number of folks wanted," Stenzel said.
The bill also has a stronger commodity-specific approach to produce, he said. United Fresh has not yet endorsed the House legislation, but Stenzel it is far better than many expected would come out of the House Energy and Commerce Committee.
While there is a mandatory traceability system in the House legislation, Stenzel said it does instruct the FDA to work with industry on discovering the most efficient and effective methods, pilot testing traceability systems and feasibility studies.
"We feel good about that, because that means they can come sit with us on (the Produce Traceability Initiative) and as long as it accomplishes what we all believe it will, we have a pretty good system already underway," he said.
Stenzel said a mandatory traceability approach was favored by committee members.
"What this legislation tells us is that there is going to be mandatory traceability — not just for produce but for all foods," he said. "Now that everybody realizes it will be mandatory across the industry, we're not going to have to worry that only 50% of the industry is going to do PTI."
Stenzel said the bill, H.R. 2479, is likely to receive limited opposition when the full House considers it. Enright said a vote is expected the week of June 22.
Meanwhile, the Senate has yet to take up food safety legislation. Stenzel said the Senate could take up the House bill — referred to as the Food Safety Enhancement Act of 2009 — or start with the framework of the bill offered by Sen. Dick Durbin, D-Ill.
Specifically, Stenzel said the House bill might continue to be refined but he expects no major changes to the bill before the House passes it.
Enright said Senate leadership wants to consider food safety legislation this year, but there has been no timetable set out yet.
The timetable for the Senate could depend on how quickly health care reform legislation clears committee.