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Positive Feedback ISSUE 59
"From Performance Capture to Digital Delivery...
It's What I Do," or "The Hardest Article I've Ever Written! An Introduction to
[All images by Bruce Walker and Daniel Zimmerman; all image processing by David W. Robinson]
[For those who do not know Cookie Marenco… well, that's what this introductory article is about. Cookie heads up Blue Coast Records, is a huge believer in the highest resolution for audio recording and mastering, and thus is a big fan of DSD and SACD. I've asked her to write about audio engineering and high-resolution audio, which she's agreed to do whenever her schedule and her inclination allows. Welcome aboard, Cookie!]
[I'd like to thank David Robinson for the invitation to write for Positive Feedback Online and sharing my thoughts on audio and music in this publication. Hopefully, my stories will give you some insights about how we produce recordings. I welcome all feedback and suggestions for articles. Send email queries to email@example.com.]
Greetings, and Meetings!
David and I met recently at Rocky Mountain Audio Fest 2011, where I was asked to fill in for a panelist on the High Resolution Audio panel. Happily, much of the discussion was based around DSD (Direct Stream Digital) audio—a subject close to my heart. The audience asked some wonderful questions about the problems surrounding true high resolution audio distribution. Many of the issues about digital delivery are not about technology, but about source recordings and the internal workings of record labels. Over the next few articles, I hope I can bring some of these issues to light along with basic studio production information.
Controlling the sound recording from performance to customer delivery is unique in today's world. As a music production studio, we are a bridge between the artist and the label delivering the music. As a digital distributor, we work between label and music lover to deliver a sonic experience. It's an easy introduction to say I am a music producer and started a company for large file digital distribution. It's harder to explain why I chose this lifestyle. It's definitely not for stability. The good news is I love my work.
For most music producers, your job is done at the completion of mastering and the music is delivered to the record label for distribution. Sometimes we never listen again to that recording. The first time I heard a production of mine on iTunes was horrifying. It was then we vowed to improve and control the delivery to the home listeners whenever possible.
The "Six Points of Degradation"
"Digital Hell" (detail), by Bruce Walker
There are at least 6 points of degradation that can occur with or without the artist's knowledge. These include:
1) performance to capture-format
2) capture-format to mix-format
3) mix-format to mastering-format
4) mastering-format to approved-master for replication
5) approved-master to label/replicator/digital aggregator
6) God only knows what happens from the label/replicator/digital aggregator to retail, and then on to the consumer
If a producer is not careful, it can be twice as many generations from the performance to the home listener. Many producers believe there is a magical world where everyone in the audio chain cares as much as they do, and will preserve the integrity of the music to the end user. More often, there is no control over the fate of the master as it goes from distribution and to the consumer. The ones who care the most about quality are at the beginning and the end of this chain—the artist and music lover. I work with and for people who care about maintaining that quality.
Until recently, I have felt my primary raison d'être was optimizing the environment so that the artists can perform at their best. If magic is captured with one mic in a noisy bar, so be it. Creating magical performances in the studio is like the Superbowl. The artist has one chance, one day to be great. All bets are placed on everyone being at the top of their game, that there won't be a power outage, a spouse doesn't call with bad news and a new assistant doesn't say the wrong thing (no matter how much they're prepped, you just never know). Artist performance is 90% psychology. The million dollar investment in the studio is nothing without a great performance.
I'm often asked how I got into this business. Before becoming an engineer, I was a working musician. Music was a natural career choice having played the piano at the age of four, had a music scholarship for oboe, toured in a jazz ensemble, tuned pianos, studied sitar, and had 60 music students by the time I was 18. Being a recording engineer was never something I aspired to.
Then came the "band" years. Teaching music in the daytime, rehearsing and performing 5 nights a week. Then, the band needed a demo...!
Like many first-time engineers, I was in a band and we needed a demo tape. Back then, the home studio in a box setups were not an option. Digital recording did not exist. The band spent a lot of money on gear (me and the ex, the drummer) and time setting up the equipment.
The story I like to tell at parties is—my relatives from Italy were in town, and the band was left to wire up the gear without me. With a stern, "You're going to learn this stuff!" on my return, I became the band's engineer.
What's probably more the truth that kept me behind the board was my background as a music teacher, a curiosity about the physics of sound, sympathy for performers and ability to speak musically to musicians.
In six months, with debt over our eyeballs, we opened up to the public, and OTR Studios was born. We were short on names so we honored our band "Out There Orchestra". The associated audio engineering became "Out There Recording," which in turn became "OTR" over the years. It was much easier to not try to explain! We are now the oldest owner founded studio still operating within 100 miles of San Francisco.
I've now been a recording engineer, commercial studio owner, and producer for more than 25 years. During that time, I composed commercials for Nissan and AT&T, worked in A&R for Windham Hill Records, pioneered digital download delivery with Liquid Audio in the 90's, engineered more than 400 releases, received 5 Grammy nominations, recorded an Academy Award winning documentary and earned a couple of Gold Records. The band has still never made the demo tape!
Labels, Marketing, and Chaos…
Working with major record labels is chaos. At Windham Hill, we had a quality control fellow on our staff whose sole job was to protect the integrity of the delivered masters. I wrongly assumed most record labels had someone like that whose only job was to take care of the masters. Sad to say that is not the case. Later, when brokering CD and vinyl manufacturing, we became exposed to ugly situations dealing with manufacturing. It takes an iron will to get a product to market and not have problems. Quality control is very difficult once it leaves the hands of the artist.
The other dilemma most great acoustic artists face is the lack of support from marketing at a label. For the most part, the number of albums shipped on the first day was the end of the marketing budget. It was then on to next month's release. Once every ten years you'll get a "Norah Jones" who builds a following the label can't deny, or a George Winston who had 4 albums on Billboard's top 200 for 10 years without a new release.
Frustrated by the industry changes, five years ago I started Blue Coast Records, a record label for acoustic music and small ensembles similar to the "unplugged" series on MTV, but with high resolution recording techniques. Starting Blue Coast Records gave us control over the performance choice, sound, delivery, and marketing. My co-producer, Jean Claude Reynaud, is the son of Jean Marie Reynaud who many of you know about. We started Blue Coast as a challenge to create a label with passionate performances combined with great sonics.
Jean Claude introduced me to the world of audiophiles. Until we met, I had not been aware that so many people actually cared about the recording quality of music. The artists rarely cared or had the listening environment at home to hear the differences. They spent their money on incredible instruments, which is understandable. I had always felt it my job to capture the sound of that great instrument and their performance as best i could. But could I sell the recordings?
After 20 years assembling the studio weapons I needed to record to my satisfaction, digital multi-track recording had all but taken over the pro audio scene. More artists began to record at home and were obsessed by fixing every nuance in the music. The more I recorded digitally, the less I enjoyed my work. Quite by accident I met Jean Claude. I fired myself from my own studio, left it in the hands of my assistants, and began to explore an alternative career as a music label.
Jean Claude and I met when we were both dissatisfied with the direction of studio recording. He was also an engineer. There were too many digital "fix-it" tools and not enough passionate performances, and these were taking over the industry. He and I decided to challenge ourselves with creating the ultimate acoustic recording experience in surround sound. Not just left, right, front and back, but holographic. We came up with a technique called Extended Sound Environment (E.S.E.) that resulted in the first recordings for Blue Coast Records. The SACD has the resulting surround sound experiment. You can audition the stereo version here: http://bluecoastrecords.downloadsnow.net/blue-coast-collection
At a time when the music industry was disintegrating to mp3 sound, we took recording to a higher level. It seemed crazy at the time. To my surprise, the audiophile community embraced the recordings we were creating. Goodbye ProTools, hello 2" tape machine!
Jean Claude eventually returned to France to work with his father in the family speaker business. I continued making recordings for Blue Coast Records, returned to work at OTR Studios, rebuilt the crew, and brought "audiophiles" to the attention of the artists I was recording.
With the Internet, the rules of distribution changed. Not just with digital delivery, but with physical products sold direct to customer around the world. The feedback for more music from Blue Coast was powerful, but creating physical discs fast enough was an issue. We had hundreds of hours of DSD mixdown audio available, and decided to explore the Internet as our means of distribution.
Our General Manager at Blue Coast Records, Patrick O'Connor, is a musician, graphic artist, web designer, and computer geek. After several unsuccessful attempts to work with other companies, I asked Patrick to find a way to deliver our large files. And he did.
In 2008, we began delivering CD Quality, full-size .wav audio, and a year later our first 96/24 full-size .wav files were released. This gave us the ability to release music on the same day it was completed, and at the quality we wanted. No waiting 3 months for distribution and CDs to ship. In 2010, our first DSD audio was made available to listeners worldwide despite the lack of devices to play DSD. To our surprise, people purchased these DSD files anyway, using Sony PS3 stations, Foobar, and Korg devices to play them back.
Now, in 2011, DSD is our largest selling format, and no less than 5 manufacturers are creating new products for it.
It is truly amazing to be delivering the master quality audio that we hear in the studio to music lovers' enjoyment worldwide. We now manage the delivery of thousands of songs in CD Quality or higher, and hundreds in pure DSD format.
I'm looking forward to regular contributions to Positive Feedback Online where I'll discuss music, artists, industry and innovative developments. I'll be less likely to talk about specs or equipment reviews, and more inclined to discuss how the music is made, delivered, and heard. All thoughts in response are welcomed!
Thanks again for reading,
Cookie Marenco


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Feb. 11, 2012
The UT Arlington men were dominant Friday with two convincing victories at the UTA Tennis Center.
The Mavericks began the by overwhelming Centenary in a 9-0 sweep in the morning before an 8-1 win over Cameron during the afternoon.
"The team played a lot of good tennis," UT Arlington coach Diego Benitez said. "Like always, doubleheaders are tough on your mind and body, but at this point of the season we just need to be on court playing and competing.
"I'm glad with the overall effort of the team and now we need to switch gear and be ready for Tuesday when we will host Baylor."
UTA No. 1 singles Mindaugas Celedinas won both of his matches without dropping a set. Also winning two singles matches were: David Subirats, Nicolas Moreno and Stefan Williams.
The doubles teams of Celedinas-Soren Goritzka and Moreno-Williams were also perfect on the day. Subirats was part of two doubles-winning duos, playing with Jason Lateko against Centenary and with Yauheni Yakauleu in the Cameron match.

subset: commoncrawl


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Reviews: Atlantis The Lost Empire
Needed more polish
Like a lot of people, I had heard of Disney's Atlantis, but never actually seen it, and welcomed the chance to actually do so. In hindsight, I'm not entirely sure what all the fuss was about. While Atlantis is a decent movie, it's hardly an overlooked classic, and is overall fairly forgettable. There are a number of small problems with the film, but I think they all stem from needing more refinement; this could have been a great movie if there was more time to polish the script and refine the story. The pacing is particularly rushed, zipping from one set piece to the next like a restless student hurrying through a classroom report. As a result, the trip to Atlantis feels less challenging than a long bus ride, and moments that should have been unforgettably awe-inspiring end up feeling deflated. Another thing that is lacking is characterization — just about everyone comes off as a one-note caricature, with no time spent building any emotional ties between them and each other or the audience. Because of this, the team's betrayal of Milo becomes predictable, and the later Heel-Face Turn against Rourke feels perfunctory, driven by the script rather than any character-driven loyalty and motive. The relatively large cast doesn't help; several characters could have been combined or omitted with no effect on the plot, and nearly all of the secondary characters fade out of focus in the climax anyway. The flat voice acting by James Garner and Leonard Nimoy don't help any — apparently, no one involved felt motivated to get any sort of performance out of them, and the phrase "phoned it in" was never more apt. I don't want to seem like I am completely negative on Atlantis. The setting and atmosphere is delightfully Victorian, especially in the beginning, there are a few genuinely entertaining moments (such as the "Who's on First?" exchange), and the character designs by Mike Mignola are a welcome break from the typical Disney style. But that isn't enough to carry the movie, and in the end I feel that the premise could have yielded something better than what finally hit the screen. —R.J.
Overall, a decent movie!
I really enjoyed Atlantis: The Lost Empire as a kid. I had a chance to watch it again recently as an adult. While Atlantis may be one of the black sheep of the Disney cannon, it's still quite enjoyable. First and foremost, what I enjoyed about this movie is the visual aspect. It's not just that Mike Mignola contributed to the character design, and the animation reflects his blocky, elongated style. The film producers busted hump to make Atlantis look unique. They have their own artistic styles, fashions, hairstyles and alphabet and language, which are not based on any past or existing culture. In short, Atlantis is believable as a living and breathing—but not thriving!—culture. Atlantis is from the very start an action movie. After the introduction, the pacing of the movie is tight. The backstory with Atlantis and Milo's grandfather's adventures is woven in without tedious exposition scenes. And, thank God, there are no songs. The only flaws I could find in this movie were the Fridge Logic about why the Atlantians couldn't read their own writing and that the Face Heel Turn was pretty easy to spot coming. Neither of these issues were damning, though, because the good guys were well characterized and the viewer could sympathize with them even though these plot developments might have seemed a bit predictable or fridgey. Atlantis is much different than the usual Disney animated feature, but it's still a pretty good movie. I would give it four stars out of five.


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Friday, April 25, 2014
Sightly Launches Video Ad Platform
San Diego-based Sightly, which develops video advertising technology, said Thurday that it has launched a new platform aimed at delivering personalized, video ads from local businesses to prospective customers. Sightly--which is backed by Mack Capital, Tomorrow Ventures, and 500 Startups--said its new TargetView product is aimed at helping brands and local businesses deliver tailored, video ads based on what devices consumers are watching, and their location. Sightly said its video ad platform provides micro-target audiences in hyper-local areas for advertisers. Pricing on the new product was not disclosed.


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The Firing Line Forums
The Hide
The Dave McCracken Memorial Shotgun Forum
> fired without choke tubes
View Full Version :
fired without choke tubes
July 10, 2008, 08:37 PM
A shotgun fired without choke tubes that has the threading for the tubes destroys the threads, yes?
Scattergun Bob
July 10, 2008, 08:53 PM
hi john,
This happens more than you think. If it was lead shot only, then scrubbing out the choke inlet area will most likely fix the issue. If it was shot with steel or Bismuth, you may have to touch up the threads with a pilot reamer or thread chase. At worst a GOOD machinist should be able to fix messed up threads.
Hope this helps
Good Luck & Be Safe
July 10, 2008, 08:54 PM
It will destroy the threads - but I don't know how many shots it will take to make them unusable. If somebody forgets and shoots just once or twice, I would hope that they could be cleaned up and salvaged.
July 10, 2008, 09:10 PM
well, i insure a half dozen machinists, so I guess I will call a couple tomorrow and see if they want to take a look at it...
July 11, 2008, 05:35 PM
Like Bob advised - Before you go see a machinist - clean out the threads good with a tooth brush using something like Break Free / then try the choke and see if it goes in smoothly and easily. The threads might just be fouled by the plastic from the wad .... Make sure you lube the choke tube threads and the threads in the barrel ( I use Break Free ). If the choke goes in and out smoothly and easily - you're ok.
I've seen it happen a few times unintentionally - and all it took was some cleaning and it was ok. I've also seen a few guys do it intentionally - morons - but they're just abusing their equipment.
July 11, 2008, 07:12 PM
Because I have limited experience.
Common sense would tell you that since the shot is in a plastic shot column you would be more likely to have threads filled with plastic.
I had a friend that bought a used Winchester auto 40 or so years ago. It was a 20 ga. carried in his pick up most of the time. He worked in the woods (logging). It got shot quite a bit. He went hunting with me one day and I noticed he did not have a choke screwed into the cutts compensator. I asked which one he was going to use. His answer, "What do you mean." For the entire time he owned it he had been shooting without any choke screwed in. He came with me a month or so later with a modified choke in place only saying it took a while to clean up the threads.
July 11, 2008, 07:51 PM
shooting basic lead targets shells won't be an issue as long as you don't make a constant habit of it....clean out the threads ith a good soaking and a brush
then don't do it again.... ;)
July 12, 2008, 01:32 AM
I have seen guys shoot threads before. Theory was that it caused a better shoot spread at close range. Kinda like shooting a spreader wad. Problem is it jams the threads up with plastic if you do it much.
July 12, 2008, 02:04 PM
To clear this up I did not shoot it. Bought this used and did not realize it was fired without them. Went to screw on in and it only want a few times around the thread before stopping.
July 13, 2008, 12:02 AM
I would do like 1ounce said. You might take a good light and magnifying glass and inspect the threads then to see if there is any damage. Unless they have shot this thing a lot then you may be able to slowly run the choke in and out with some good oil and get the tubes back in.
vBulletin® v3.8.7, Copyright ©2000-2017, vBulletin Solutions, Inc.


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Editors' Note: The "Download Now" link directs you to the iTunes App Store, where you must continue the download process. You must have iTunes installed in order to open the link, and you must have an active iTunes account to download the application. This download may not be available in some countries.
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text: So I have a pair of Speeds. I love them and wear them EVERYWHERE. They're great for agility and I enjoy them for hiking with the dogs and basically everything... except my walking/jogging my 5k. In fact, I've stopped doing the 5k because they're my only shoes that aren't boots or sandals, so yeah. Anyway. The area I walk/jog is chip seal. You know, this stuff: It's horrible and I hate it, but it's all the option I have, besides doing laps around our back pasture, which is boring. The run I do is all hills, really. There's one spot where it's KINDA flat, but it's basically all hill. I have to walk up a hill to get to the top of my drive way, down a huge hill into a small little short flat, then up a giant hill, then there's a "flat" but in reality, it's just a long hill, so it's not as bad as all the shorter, steeper ones. Then turn around and do it all again, but in reverse. You see what I mean? Anyway, I love my Speeds for the up hill. It feels good and I'm comfortable using them, but on the downhill by the end of it there's a lot of pain. Now, I don't know if this is because of my shoes or because of how I walk, but I generally don't feel that pain with other shoes. I've done a steeper run with rubber boots (don't ask. lol) and with sneakers on and it didn't hurt me like going down these hills do. So am *I* doing something wrong, or should I be looking for a different pair of VFFs? I don't want to get normal sneakers for this run, because I really like my VFFs and I feel clumsy in normal shoes, but never take a wrong step in my VFFs, and with my bad ankle, I really cherish that sure footedness I can get. Was hoping some of you VFF freaks, I mean... experts could help.


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High heel shoe pin reminds us of the old song, "The Lady in Red." A very fashionable design in shiny red enamel, clear rhinestones and silver tone metal. It measures approximately 2-1/2 x 1-1/4" and has a safety closure. So feminine and so fashionable, the "fellas are crazy 'bout the lady in red." (#45907-45907RedHHShoe)
Want to see more? Click here to visit RHUMBA! where we have over 7,000 items of quality vintage and contemporary costume jewelry for sale online daily. Our Eighteenth Successful Year on the Internet!


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The MW New Member Guide
Volume 1: The MW New Member Guide
Back to MW GUIDES
Welcome, new member of Myth Weavers! (MW)
This guide is designed to help acclimate new members to the Weave as seamlessly as possible by introducing you to concepts in the order that you will need to discover them. It presents only the fundamentals of being a user at MW. Later Guides will help you with more advanced concepts and take your MW experience to the next level.
Tip: If you always read a chapter ahead of what you are doing, you'll usually be ahead of the game.
Although many frequently asked questions (FAQs) are covered in our Help Section, most of these answers are more technical and don't offer much perspective to new users who don't even know what questions to ask.
This Guide covers some of the most basic concepts in both abridged and lengthy versions, and is intended for users of varied backgrounds and levels of experience. Even for a PbP veteran of other sites, this guide offers useful site-specific information.
Joining the site
To join Myth Weavers, click on the "back to myth-weavers" link at the very top of this screen, then choose "register" from the top right hand side of the screen on the MW forums and follow the prompts. To do this, you will require an email address and be asked to verify a "captcha" puzzle. If you don't get your verification email shortly, check your spam folder.
For more about Registration: go here.
Site Rules and Posting Guidelines
The rules for Myth Weavers can be summed up as "be excellent to each other". For the specifics, review the Site Rules. A few parts of the site have special rules, so take the time to check before you get an infraction, not after.
Introduction to Forums
- What is a forum?
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are archived.
Forums have a specific set of jargon associated with them; e.g. A single conversation is called a "thread".
A forum is hierarchical or tree-like in structure: a forum can contain a number of subforums, each of which may have several topics. Within a forum's topic, each new discussion started is called a thread, and can be replied to by as many people as wish to.
- What is a forum lurker?
In Internet culture, a lurker is a person who reads discussions on a message board, newsgroup, chatroom, file sharing or other interactive system, but rarely or never participates actively. Research indicates that "lurkers make up over 90% of online groups". Most people tend to lurk before participating in forum discussions because they wish to learn the culture and behavioral patterns of the forum to prevent them from asking redundant questions or questions with answers that are generally readily apparent to the average user. At Myth-Weavers, we have set up this very guide to ease the transition from lurker to user and beyond as easily as possible, because we want everyone to have fun gaming here with others.
What is Myth Weavers?
Myth-Weavers is an online community that focuses on play by post (PbP) role playing games(RPG). The site was founded by gamers for gamers and everyone here works on the project solely on a volunteer basis to bring you the best PbPRPG site on the internet.
Myth-Weavers is dedicated to a spirit of equality, niceness, and quality roleplaying, and making all of the above easy. Even though Myth-Weavers is already the most advanced play-by-post site on the web, we're constantly working to develop new tools for making gaming online even more fun and to continue to grow our strong, tight-knit community that welcomes games and gamers of all varieties.
Myth-Weavers seeks to embody the vibrancy and friendliness of a personal gaming group with the breadth of options and smoothness of play that modern web technology can provide. However, MW and PbP RPG's are also somewhat of an anomaly on the internet and acclimating to the culture of PbP can be difficult.
Most forums are anonymous and impersonal, while PbP at its best requires commitment and personal involvement. Patience is also at a premium, and that's not something usually demanded by the internet. Here you will be joining a community, not taking part in an internet business transaction. There are obligations as well as rewards, and everyone is answerable to the group at large for their behavior.
What is an RPG?
A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.
There are several forms of RPG, but here we focus on Play by Post.
The game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character. Generally, if you are new, it is highly recommended that you start as a player under an experienced GM. For more about becoming a GM, visit here: Learning to be a Great PbP Game Master
Why Role Play?
Most forms of story-based entertainment - movies, TV, and books - are passive. That is, the audience has no say in the story or the outcome. An RPG is an active collaborative storytelling endeavor, one undertaken by a group to tell a story together; the audience, the writers, and the actors are the same people. Interactivity is the crucial difference between RPGs and traditional fiction.
While simple forms of role-playing exist in traditional children's games of make believe, RPGs add a level of sophistication to this basic idea with rules to govern conflict resolution. It's those rules that make it an RPG and not just a writing or acting experiment. The rules of a given RPG system may be simple or complex, but their purpose is always to remove the age-old argument about who hit whom and when by replacing it with die rolls, statistic comparison, or the judgment of a referee (the GM).
Posting Links and Pictures
To slow down spammers, Myth-Weavers prevents new accounts from posting links and pictures until you've posted a few times. If you find yourself needing to post a link or image but aren't able to, it just means you need to make a few more posts first. If you haven't already put up your introduction in the Introductions Forum (see below), that's a good place to start. Should you be unable to find anywhere else to post a comment, the Non-Sequitur board has plenty of light-hearted games that can be jumped right into with little to no background information needed.
Forum Specifics
These links describe most of the functions of this forum. Feel free to browse these topics or come back to them as needed.
- Forums, Threads and Posts
- Registration
- Searching Forums and Threads
- Announcements
- Thread Display Options
- Viewing New Posts or Today's Posts
- Rating Threads
- Thread Tools
- Tags
- Cookies
- Lost Passwords
- Calendars
- Members List
- Your Notifications
- Contacting other Members
- Dealing with Troublesome Users
- RSS and Podcasting
What is a PbP game?
A Play-by-Post (PbP) game is any game played through posting on an internet forum. Myth-Weavers hosts PbP games, and generally only of the RPG variety.
How does a Play by Post Game Work?
There are two basic variants of PbP games, free-form and rules-guided. Free-form games lack formal rulesets - the GM of the game determines what is possible and what is not depending on the situation and what the players tell him. In short, free-form PbP is collaborative storytelling.
A PbP game that uses a ruleset is the second form of PbP, and is more common on Myth-Weavers. These games also involve collaborative storytelling, but are guided by a set of rules for resolving in-game issues. Some examples of these types of systems are D20, D&D, GURPS, StoryTeller and More.
For more about game system choices, please see System Choices.
In a PbP game, the DM explains what is going on to the players, and then players post to the game thread explaining what their characters are doing. PbP gaming is different from Table Top gaming, but only because of the difference in medium. D&D in PbP is still D&D.
Differences Between PbP and Table Top Gaming
Familiarity with Table Top gaming can be both a benefit and a hindrance when a person first begins PbP gaming. Some find it stifles them, while others find it unleashes them.
- Timing
Players post whenever they are available to check the boards. This necessarily extends the time it takes to work through adventures quite a bit. It could take several hours, or even days, for every player to post during a single combat round. Getting used to the slower progression rate of the game is sometimes a challenge for players that have exclusively experienced table top. Arguably, play by post games can equal out in progression to a game that might meet for a few hours every two weeks, though this is not always the case.
Players should be concerned with meeting the posting requirements they have agreed to while GM's are given a lot of advice in the GM Guide about how to deal with this issue.
- Absences
The previous section brings up another potential problem of the expanded time span of PbP - player absences. Players might have to leave for a week or more due to vacations, family concerns, work, school, or anything else. Generally, if the player contacts the GM, that player should be able to return to the game when they get back, without penalty. If the absence is going to be especially long, though, it might be better for the player to leave the game altogether.
When the GM is going to be away for a while, it's a good idea to post in a noticeable location (the group OOC thread, for example) to let everyone know how long s/he'll be gone. More than two weeks of unannounced absence will usually have players assuming the game is dead.
- Dropping and Adding Players
It's the internet. People disappear without warning. The polite way to leave a game is to drop a note to the GM, but not everyone can or will do this. If the GM doesn't know someone will never post again, s/he may wait and wait and forget about the game, until it runs out of momentum and dies. It takes a special kind of effort to get past this problem.
Likewise, when players leave a game, the GM may decide to re-recruit and add more. This process can be smooth and clean with new players dropping right in and settling without issue, but it can also be a problematic and bumpy road.
- Roleplaying
PbP is a written medium. This means every little thing has to be explained in writing. It can be time consuming to get across everything necessary to understand what a character is doing. For those who dont' enjoy writing as much as they do gaming, this can be a major barrier to the enjoyment of PbP.
- New Faces
Getting to know fellow players isn't as simple as turning to one and asking what he's up to later while the GM is in the bathroom. In PbP, becoming acquainted with people takes more effort. Posting in the game's OOC thread is the most common way to get a sense of group from everyone, but people don't always gel that way and it's easy to have misunderstandings explode into genuine problems.
- Timing
PbP games lack a formal meeting time for games, and don't require setting aside a block of several hours at a time. Instead, a single game might require only 10-20 minutes out of your day to deal with as a player. This allows you to play many more games at once than is possible with table top and allows you to play with people all around the world, perhaps even old table top gaming friends that now live far away and have busy lives.
Before committing to a game, be sure you will be able to meet the posting requirement, and be aware that everyone's maximum game load will vary. While some members post fifty times a day, others post twice a week. It will be up to you to determine what kind of posting load works for you, and generally it's a good idea to start with just one game and increase your load gradually.
- Role Playing
If you're a gamer that likes character interaction, growth, and development as well as epic plotlines, PbP is for you. The nature of PbP tends to promote games with an emphasis on roleplaying over combat, though both are feasible. The players have longer to compose their thoughts and responses, and "roll-heavy" games tend to go more slowly, so planning a game to include sufficient "role"-playing helps keep things interesting.
- Dice Rolling
Though a few GMs may prefer to make all the rolls themselves at home, Myth-Weavers has an integrated dice roller available that most games make use of. The dice roller tags are easy to use by both players and GMs as additions to their posts, and are cheat-proof. The method to be used for including dice in the game should be established when the game starts by the GM.
- Lots of Players!
On MW, you have the opportunity to play with literally thousands of regularly active members from all over the world. You can find groups of people playing niche and less known games, as well as unusual premises.
Getting Started
In all likelihood, you're going to want to dive right in and get started on your first role-playing adventure, and that enthusiasm is great! This next section is designed to give you the skills to do just that - we want you having fun gaming as soon as possible.
Filling out your profile
It may seem like a chore, but filling out some of your profile information is the very first thing you should do. Share as much as you're comfortable with about yourself to give the community a sense of who you are. Consider at least putting in your gender, time zone, and gaming system preferences for others to see. Do this by mousing-over UserCP in the main navigation bar, then clicking on Edit Your Details. Once there, you will also find links for adding an avatar and a signature.
An Avatar is a small image that appears to the left of your username every time you post. For many people, it's a place to display something they find amusing, interesting, or descriptive of themselves. Most Weavers don't use a personal photo, but don't be afraid to if that's what you want to put there.
Many people use their signature to store handy links, advertise their recruiting games, or show a quote they find personally relevant or amusing. Avoid making it especially distracting, as this text will appear at the bottom of every post you make. Some also use the signature to offer a reminder of times they won't be available to post. It has a 256 character limit, excluding formatting tags.
For more about your profile features see these articles:
- My Public Profile
- The User Control Panel
- Changing User Details
- Signatures, Avatars and Profile Pictures
- Other Settings and Options
- Profile Page Customization
- Social Groups
- Friends and Contacts
- Albums and Pictures
- Private Messages
- Subscriptions
- Reputation
Posting Guidelines
These are some general posting guidelines to help you determine what's what...
- Before things get weird...
Some things are just inappropriate. Don't post them. Keep explicit content implicit, and to a minimum.
- Don't be a hater.
C'mon now. Don't post defamatory, abusive, bullying, harassing, racist, hateful, or violent material. Refrain from ethnic slurs, religious intolerance, homophobia, and personal attacks when here. This is the kind of thing that should go without saying.
- This ain't Blazing Saddles.
You do need stinkin' badges. If someone is being a jerk, report, don't respond, and wait for the cavalry to arrive.
- Be excellent to each other.
The greatest of all golden rules.
- Party on, dudes!
We're all here to play, talk, and enjoy ourselves, remember these guidelines and we can all have a good time.
- Use of Quotes
Do not quote whole posts where the quoted post is more than a few lines as a solid block. Quote only that part to which your own post relates. It is often sufficient to address the previous poster by name if the post is close to your own.
- Reference by Page Number
Don't, it's meaningless. Page counts are dependant on each members personal settings ranging from 10 posts per page to 30 per page.
- Large Images
Never post large images with [img] tags in a post in a manner which clutters the thread and forces the image to be viewed. Always use spoiler tags for large images, especially in public forums.
Asking Questions
Weavers love to answer questions. If you need to know something this Guide doesn't cover, post your question where everyone can see it:
If you have a question about operating the site that can't be answered by one of the Guides or the site Help, or have encountered a bug, this is the place to post about it. This forum is monitored closely, and you can expect to get some kind of answer from someone fairly quickly. Make sure to double-check help articles on the topic before asking your question. Also take a minute to skim the titles of the other threads on the first page of the forum, in case someone else has asked the same question or reported the same problem recently.
This forum is for questions relating to gaming, such as rules clarification, homebrew material critiques, and mechanical optimization.
If you want creative feedback concerning a character background or story, Myth Weavers is host to a number of talented writers and editors that are generally glad to help with critiques and ideas.
If you have a question that is not specifically site or gaming oriented, post it here.
Questions about gaming topics from the GM side of the screen belong in this forum.
Note: All forums will be detailed extensively later in this guide.
Using the Report Button
The MW staff works hard to remove spam and other objectionable materials, but they can't be everywhere, all the time. The community works because the members are involved. One of the easiest ways to be involved as a site member is to report problems to the moderators. If you encounter posts that violate site rules, use the report function button at the top right of the offending post, then leave the thread. Posting to warn about possible infractions in the offending thread is called Vigilante Moderation, which is itself against the site rules.
As a rule of thumb, if you enter a thread and have a volatile objection to something that isn't a specific offense covered in the site rules, it is your responsibility to refrain from engaging the offending subject. Remember, spirited debate is O.K., hostility and fighting is not. When in doubt, just walk away. The Weave has members from all over the world, and everyone brings a different experience with them, and a different opinion along with it. It's okay for people on the internet to disagree and if you want to convince a person you're right, you need to be calm, courteous, and reasonable in your attempt.
Blocking posts, emails and messages from specific users
If there are particular members that bother you and you do not want to see their posts or receive Private Messages and Emails from them, then you can add these members to your 'Ignore List'.
To do this, enter your User Control Panel: User CP, Settings & Options, Edit Ignore List. Then, click on their name and choose: User List, Add to Ignore List
Contacting the MW Staff
If for some reason you need to contact one of the staff a list of the staff members can be seen HERE. Staff usernames appear in blue on the forums.
Posting Essentials
Being a good poster is essential to making a good impression on other players. This section discusses the 'how' of posting.
How do I roll dice?
Although not all games utilize dice on MW's, most do. This makes learning to use the built-in dice roller an essential skill.
Brief Tutorial:
Number of Dice +(d)+ Number of Sides + Modifier
- (Number of Dice) – This represents the number of dice being rolled of the same type. For example, if you are rolling two standard 6-sided dice, the number placed at the beginning of the sequence will be 2.
- NOTE: It is always necessary to include a number of dice being rolled, even if that number is "1". This number must be an integer.
- d – The letter "dee" is simply an abbreviation that represents the word die/dice. It is always necessary to include "d" in any dice roll.
- (Number of Sides) – This represents the number of sides on each of the dice being rolled. For example. if you're rolling a 20-sided die, 20 would be the number you place here, after "d". Including the number of sides of the dice rolled is always necessary.
- (+ Modifier) – A modifier is optional. This is where you can add or subtract a number from the result of the dice rolled. Only "+" or "-" can be used, and no spaces are necessary. You can only have one modifier per online dice roll. If your "actual" roll has several bonuses and penalties, sum them up and put the resulting modifier here.
Here are few examples of what you've just learned:
- 1d6 ... means... "Roll one six-sided die."
- 3d20 ... means... "Roll three twenty-sided dice."
- 2d12+6 ... means... "Roll two twelve-sided dice and then add 6 to the result."
- 5d4-3 ... means... "Roll five four-sided dice and then subtract three from the result."
To code this effectively, dice tags must be used. The most basic of these is: [DICE]1d20+1[/DICE]. The output looks like this:
---------------------------------------------------- |Dice Roll: 1d20+1 | |d20 Results: 19 (Total = 20) | ----------------------------------------------------
To learn more about using the dice roller, visit the Dice Rolling page. Try using the dice on the VB Code Test Page. This page can be also be found on the Site Tools drop down menu on the main navigation bar at any time. All other BBcode can be tested there, as well.
When a post is previewed, any dice tags present will show results so you know they are typed correctly, but the results will be rerolled when you submit the post. This prevents cheating in the form of previewing until you get a desired result. Posts with die rolls can be edited normally after initial submitting, and new die rolls can be added at that time. When editing, do not modify existing rolls, and always add new rolls after existing rolls, not before. Doing otherwise will flag the existing rolls. Try it out on the VB Code Test Page to see what happens!
Text can be edited in anywhere except inside existing die rolls, and existing rolls can be put inside spoilers or other formatting tags.
What is BBCode?
BBcode was initially designed to allow html formatting on bulletin boards. It allows the owner of the forum to control what html tags can be used versus those that are not. This is very important in preventing site hacking. This site has numerous custom codes that go beyond formatting, such as dice rolling and making posted data private to specific users, posting pictures of your character and more!
See our list of BB Codes. Don't worry about memorizing which codes do what, because every posting window has a series of buttons to insert the code for you. Highlight the text you want to apply the formatting - like bold or italic - to, then click the button. Each button has a popup text helper, so hover your mouse over it if you aren't sure which one does what. If you don't see what you're looking for, try the Go Advanced button, which has more options than the basic window.
More Posting Help
- Private Threads
- Posting New Messages
- Replying to a Post
- Editing and Deleting your Posts
- Creating and Participating in Polls
- Attachments and Images
- Smilies
- Message Icons and Thread Prefixes
PbP RPGs on MW (as you may have noticed,) have a lot of acronyms. Worse still, different games may use the same abbreviations to mean different things. Thankfully, there is a handy guide that will introduce you to most of the generic acronym definitions on MW. See the Glossary of Generic Acronyms.
Forum Descriptions
Our Myth-Weavers' community is made up of a diverse group of people from all over the world, united by a love for gaming. As such, we strive to support a variety of standard games, provide opportunity for homebrew and unique systems, and also form a place where we as gamers can get together to discuss things relevant to us. Each of the forums is linked below with a brief description of their purpose. Most of these forums have wiki resources available as well. We welcome you to participate in ongoing discussions and post new topics for discussion as well.
This is where new members post their introductions and older members greet the newcomers and help them find their way around. Once you understand the site some enough to help others, don't hesitate to extend the same spirited, warm welcome and helpful direction you received to new members.
This area is reserved for site issues such as bugs, feature suggestions, and other site related activity. On occasion, site news and discussion threads are posted here by the moderators.
This is where you will find the game planning threads and game advertisement threads. For ease of browsing, each game advertisement thread has a prefix to indicate what RPG system its game is using. Game advertisements are for games actively recruiting players. The Game Planning subforum is for games that aren't yet well enough organized to have a game forum. If you have an idea for a game, but can't decide what system or setting to use for it, aren't sure anyone would actually want to play that kind of game, or want to use an obscure/niche game system, a thread in Game Planning can help you.
Before creating your own game be sure to be familiar with this guide as well as the GM Guide. It is also highly recommended that even experienced tabletop role players gain some experience as a PbP player before attempting to run a game of their own.
This forum is where you'll find posts on varied topics such as video games, music, and other topics that don't generally fit in the other forums.
As you might suspect, gamers are generally highly imaginative people, and many members of the community are especially talented. As such, people post their various artistic works to share them with others here. Examples are things like drawings, music, poetry and other things of that nature.
Play-by-Post is the heart of what we do here. However, beyond playing in games, many GMs have found it helpful to come together to discuss all the quirks and quandaries of the unique games in which we play. The GM Workshop is a community-created and maintained place for Game Masters of all systems to bounce ideas around. It's a place for inspiration and sharing tips.
As you probably have seen in the creative corner, many members are rather talented, but PbP RPG's especially attract writers. Here, fellow writers on the Weave have come together to help each other with feedback and encouragement. Questions that pertain specifically to the writing side of life belong here. If you want feedback from gamers who are also writers on your story, setting, character writeup, or any other sort of writings, post it here in a new thread.
The world of Farland is the flagship D20 homebrew setting endorsed by the MW Community. Here members discuss all matters of Farland.
This forum is a place for light-hearted forum games and other threads that don't promote discussion.
Introducing Yourself
Now that your profile is ready and you understand the forum basics, introduce yourself by making your first post in the Introductions Forum
- Click the "Post new thread" button at the top right hand area of the forum.
- Enter a title for your thread. Something descriptive of your personal introduction is generally a good idea, i.e. "New gamer with some DnD 3.5 experience" is better than "Hi". A witty or comedic title is great, but don't push the limits of the Site Rules with your very first post.
- For the text of your post, share some information about yourself and what you hope to get out of Myth Weavers.
Some key bullet points to address are:
- How many years have you been gaming? If you're new, that's great! Be sure and tell us this so we can help find you some great mentors.
- What gaming systems do you prefer and/or have experience with? Which games do you have books for?
- Have you ever done PbP gaming before?
- Are you a Game Master? If so, for what systems? What kinds of games are you looking to run here?
- Share any other information about you as a gamer, such as an Xbox live account name (or similar example) if you want to play Xbox with other community members.
- Specifics: If you are looking for something specific here at Myth Weavers, tell us that, too! In most cases if the information is available, an experienced member will direct you exactly to what you are looking for. Be specific. If you want to join a steampunk style game or prefer to play wizards, let us know! The more you tell us about who you are and what you're looking to do the better the community can help direct you.
Once you have entered your post, read over it to check your spelling and grammar (remember, first impressions are important), then click "Post New Thread" and be sure to check back a few times over the next day to read and respond to the responses to your thread. In all likelihood, our community will have expert directions and advice for you, in most cases linking you directly to exactly where you need to be.
Thanks a lot for your first bit of community participation! We look forward to seeing great and interesting posts from you in the future.
Never Lose a Post!
If you've been on forums for any length of time, you've probably written at least one great post and then lost it. This can be especially frustrating on MW, as often you'll write elaborate stories, sometimes several well crafted paragraphs only to lose them to a timed out session, lost/severed connection, or other error.
Thankfully, there is a preventative cure to this problem. Most people use either the Firefox Browser or Google Chrome Browser to view Myth-Weavers. Both browsers offer extensions or add-ons to save whatever you type into any text box. One commonly used extension for each browser is listed here, but by searching, you can find others:
Google Chrome Post Save Extension
For More tips and tricks for your browser, click the appropriate page:
Apply to be a Reader
Acclimating to the PbP RPG culture can be difficult, even for experienced table top players. To help get acclimated, it's a great idea to view some successful games and see how they flow. This will help instill certain good practices in yourself as a gamer and give you a sense of how it all works. The The MW Reader Guide provides list of great long standing games (over 2 years running) that welcome new readers.
Now that you've learned about the rules and functions of the forum, as well as basic posting techniques, it's time to learn to become a player. Continue your journey with the MW Player Guide. Remember, even if you are an experienced player, there will likely be a whole lot of information that will be useful to you, so be sure to at least give this next section a good skimming.
Back To MW GUIDES


text:
Ask a Lawyer and Get Answers to Your Legal Questions
Dear Customer, thank you for using our service. My name is XXXXX XXXXX I would like to assist you today.
I do want to defer to your local counsel, and my research of Florida law is in agreement with that position. First, the breach of contract (failure to complete work to the scope required by the contract) is an impediment to his lien (if it was a lien by materialmen, subcontractors, or other suppliers that would be a different issue), and the fact that he is unlicensed specifically prohibits him from enforcing a lien under Florida Statute 713.02(7) (http://www.flsenate.gov/Laws/Statutes/2012/713.02)
So with the traditional legal caution that we can never guarantee anything in litigation, I agree with your attorney's view on this matter, and that your contractor's lien is ill-fated.
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Thank you for using our service, please do not forget to rate my answer when you are satisfied. I am going to transfer our conversation to the "Q&A" format to ensure you can review the entire response and that I can follow up to any questions you may have quickly. I do wish you the best of luck in this matter.


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See more homes for sale in Kalamazoo, MI
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text:
Canadian Sports Network TSN recently did a three part series on homophobia in sports titled "ReOrientation: The Culture of Casual Homophobia." Former NHL player turned broadcaster Aaron Ward runs the series and interviews openly gay athletes like Robbie Rogers and former NFL player Esera Tuaolo along with allies such as Chris Kluwe and NHL players Dustin Brown and Ben Scrivens. Ward also spoke to Patrick Burke, founder of the You Can Play Project, who coined the term, "casual homophobia." Said Scrivens of the way in which homophobic slurs are jocularly passed around the locker room,
"I don't see that it just comes out, that people have no control over what they're saying. But at the same time you get into a group where you've acted the same way around this group for, you know, your entire adult life essentially and you know it's not just, you're not going cold turkey on this stuff as much as we'd like it to you—things are getting better I mean—"
"It's going to take time," Brown interjects.
"It's going to take time," Scrivens agrees.
Ward points out the difficulty he had in getting hockey players to speak candidly about this issue:
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Watch all three episodes of the series AFTER THE JUMP…


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Since the modding scene boom years ago, we have seen cases go from both extremes: Huge and Tiny. HTPCs have gotten a lot more popular and therefore smaller cases have come out to accommodate the entertainment center space. On the other end, the overclockers need a nice spacious case to keep their system cool. There is nothing good about a case crammed with hardware with no room for ventilation.
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Separate names with a comma.
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Well just about done with my second diorama. 1/48 Tamiya Mosquito, Tilly truck and crew, Fuel and starter cart are from promodeler. Painted all my...
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text: Hi Eric, Thanks for your reply. Well I can make the project work to a degree, but I don't know how to adapt it to my configuration. For example, it's fairly easy to get a project to work when all of the source files are in the same directory as the Project.ede file, but this is not the configuration I am forced to work under. In my case, the project's include files are in there own '/inc' directory and the source files are in there own '/src' (Project.ede in the root directory). I understand that it is possible to change the :path argument to point to the directory of the source files, but this does not appear to make any difference to the final makefile. Also, how do I add an include directory? If I attempt to execute customize-target, the system returns: "Wrong type argument: eieio-object-p, nil". I have had this problem before. If I run "rescan project files" anything I do from that point onwards returns "Wrong type argument: (or eieio-object-p class-p), nil". To recover, I need to restart my Emacs. Thanks for your help, Steve On Fri, Nov 27, 2009 at 2:05 PM, Eric M. Ludlam <eric@...> wrote: > Hi, > > I'm going to guess that you are trying to hand-write the Project.ede file? > While I suppose that is doable, as it is just a Lisp data structure, I have > not done so. The best way to create a project is with the command > > M-x ede-new RET > > You then create a target with "C-c . t" to add a target or two. > > Next, you could flip into DirEd mode, and mark a bunch of files, and use ". > a" to add all those files into some target. > > Next, use M-x customize-target RET while inside some source file in a target > to customize things like compiler flags. > > Each stepp will save up an updated Project.ede file with the correct syntax. > > There is a different project project where, as far as I know, you need to > hand write the project file, and the syntax with colon based :keywords is > very similar looking, but that is not EDE. > > The Emacs crashing business is interesting though. I'm not sure if that is > related to tramp or not. I hadn't tried using TRAMP and EDE together. > > Good Luck > Eric > > Stephen Henry wrote: >> >> Hi all, >> >> I am a new CEDET user and I am desperately trying to get it to work >> for my next big piece of work (as the functionality would come in >> really handy and it would allow me to remain in an emacs environment, >> which would be good). It's at the stage were nothing is working at >> all, (Emacs even crashes quite regularly when attempting to load a >> simple Project.ede file). I believe that CEDET is installed okay, as >> the modifications to the EMACS file are fairly straight forward and >> all of the 'require' statements appear to be succeeding. >> >> This is what I'm trying to do: >> >> I have fairly standard c++ project consisting of the following >> directory structure. >> >> Project.ede >> ./src - (containing the programs source code) >> ./src/main.cpp >> ./inc - (containing the programs header files) >> >> I would like to define a Project.ede file, that would effectively >> allow me to build and manage everything I need from Emacs (along with >> autocompletion, intelligent search, etc...) >> >> In Project.ede, I have written the following (although I have some >> considerable difficulty finding any documentation on how the >> Project.ede file is actually structured). >> >> (ede-proj-projet "MTCAS" >> :name "MTCAS" >> :file "Project.ede" >> :targets (list >> (ede-proj-target-makefile-program "arcsim" >> :name "arcsim" >> :path "./src" >> :source '("main.cpp") >> :ldlibs '("ELFIO"))) >> >> I've really tried to keep it as simple as possible (but to no avail - >> actually, that code crashes my emacs!). Obviously, it would be nice to >> use elisp to automatically calculate the sources by using >> (directory-files "./src" nil "*.cpp" nil), but first-things-first. >> >> So I guess what I'm trying to ask is: >> >> 1. Given a standard c++ project, how can one make a EDE project for it >> (where is the documentation telling one how to do this. I've seen the >> blog posting, but that isn't really detailed enough to help me) >> >> 2. Are there any procedures that I can call that will give me better >> visibility into the crashes and allow me to debug them? >> >> 3. Is CEDET mature enough to start using on a new project (or should I >> look at Eclipse or Xcode as an alternative)? >> >> I am running a non-standard configuration. My project is located on a >> remote server, and I log into it using TRAMP over SSH. I am using >> emacs 23.1 on a Macbook Pro running Snow leopard. >> >> Any help would be appreciated, >> >> Steve >> >> >> ------------------------------------------------------------------------------ >> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 >> 30-Day trial. Simplify your report design, integration and deployment - and >> focus on what you do best, core application coding. Discover what's new with >> Crystal Reports now. http://p.sf.net/sfu/bobj-july >> _______________________________________________ >> Cedet-devel mailing list >> Cedet-devel@... >> https://lists.sourceforge.net/lists/listinfo/cedet-devel >> >


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15 August 2006
St. Mary, Mother of Our Lord
Collect: Almighty God, You chose the Virgin Mary to be the mother of Your only Son. Grant that we, who are redeemed by His blood, may share with her in the glory of Your eternal kingdom; through Jesus Christ, Your Son, our Lord, who lives and reigns with You and the Holy Spirit, one God, now and forever. Amen. (LSB)
Readings: Isaiah 61:7-11 / Galatians 4:4-7 / Luke 1:39-55
Preface: It is truly good, right, and salutary that we should at all times and in all places give thanks to You, holy Lord, almighty Father, everlasting God, through Jesus Christ our Lord, for by the Holy Spirit Your only-begotten Son was conceived in the womb of the blessed Virgin Mary and brought forth in the substance of our human flesh that we might partake of His divine life. Therefore with angels and archangels and with all the company of heaven we laud and magnify Your glorious name, evermore praising You and saying: Holy, holy, holy... (LSB)
From a Homily by the Blessed Arthur Carl Piepkorn upon this day:
Yet both extremes - the extreme of excessive veneration and the extreme of excessive downgrading of the Mother of God - are sources of concern and scandal to Christians who stand committed to the Book of Concord and to the Book of God. The reason for their concern in both directions finds a focus in the words of St. Elisabeth in today's Gospel: "And why is this granted me, that the Mother of my Lord should come to me?" That is precisely the point. She is the Mother of *Our Lord*, hence Elizabeth's awed delight. But she is the *Mother* of Our Lord, so that the bright aureole that enfolds her figure is only a reflection of His blazing and unearthly glory.
The function of the Blessed Virgin Mary in the Sacred Scriptures, in the history of salvation, and in the faith and worship of the Church, is to point to her Son. The noblest picture that can be painted of her is with her Child in her arms. She is the living and loving proof that when the time had fully come, God sent forth His Son, born of woman, born under the Law, to redeem those that were under the Law, so that we might receive adoption as children. She is the living and loving proof that for us men and for our salvation the only God who is the bosom of the Father came down from heaven and was incarnate by the Holy Ghost and was made man; that He who died for us is one of us; that the one Mediator between God and man is the man Christ Jesus, that "there is no other God besides this Man" that the merciful and faithful High Priest Whom we have in the service of God to make expiation for the sins of our fallen kind is made like us His brethren in every respect, that we have an Intercessor Who is able to sympathize with our weaknesses, one Who in every respect has been tempted as we are, yet without sinning, that He partook of our nature of flesh and blood so that through death He might destroy him who has the power of death, that is, the devil, and might deliver all those who through fear of death were subject to lifelong bondage.
As long as the focus of the spotlight is on the Lord Jesus Christ, the richer the radiance that reflects upon His Mother the better. We are not offended that Gabriel addressed her, "Hail, O Favored One," or that St. Elisabeth by divine inspiration twice called her blessed, while expressing humble amazement that the favor should be granted her of entertaining in her home the Mother of her Lord; or that by the same inspiration the Holy Virgin should say, "All generations will call me blessed."
Nor ought we feel any particular compulsion to execrate pious opinions long held by Christians. We need not feel obligated to blacken her reputation and to invent transgressions for her to have committed as if somehow we were saved by the sinfulness of the Blessed Virgin rather than by the sinlessness of her Son.
Here we stand with Blessed Martin Luther. In his exasperated distress at the exaggerations of the medieval Mary cult, he might delcare: "I should wish that the veneration of Mary be altogether exterminated solely on account of its abuse." Yet, three years before his death he was still affirming in print the opinion that he had worked out in detail and with considerable theological ingenuity twenty-five years earlier, namely, that through the merits of her Son-to-be the Blessed Virgin was marvelously preserved from taint of sin from the first moment of her existence as a human being. We who have been reading him at least in English will recall that in the *Exposition of the Magnificat* he calls "Queen of heaven" a true enough name for her, and that elsewhere he acknowledges her as a gracious Lady exalted above all empresses.
We remember that so doughty an adherent of the Augsburg Confession as Blessed John Brenz could say of the bodily taking up of the Virgin to Heaven: "About this let everyone think as he will." And that the great Lutheran hymn-writer and preacher of the late seventeenth century, Blessed Valerius Herberger, presents a careful justification of this theological opinion in a sermon in his *Evangelische Herzpostille*. It is when these pious opinions are elevated to the status of dogmas which must be believed under pain of eternal condemnation that we delcare this kind of constraint - rather than the opinions themselves - to be antichristian and diabolical.
We Lutherans have no reluctance about apostrophizing the Blessed Virgin in our hymns and in our worship. Today's gradual repeats the inspired words of St. Elizabeth: "Blessed art Thou, O Mary, among women, and blessed is the fruit of thy womb; behold there shall be a performance of those things which were told thee from the Lord." In the propers for the Feast of the Annunciation, the tract is the Angelus. One hymn in our German hymnal addresses her: "Mary, God has chosen thee to become a mother." A hymn that we have sung in this summer's series of chapel services paraphrases the Eastern Church's Theotokion: "O higher than the Cherubim, More glorious than the Seraphim, Lead their praises!" And it goes on to call for her, as the Bearer of the Eternal Word, to continue to magnify the Lord as she first did in the events that we celebrate today. In one of our most popular Christmas carols we describe her as prophetically foretold "Branch of loveliest form and grace" while at least two others describe her as "undefiled."
The official editions of our Church's Symbols twice apply to her the title that the Council of Ephesus approved in 431, "The woman who gave birth to God," or, as we usually translate it into English, "Mother of God." They speak of her perpetual maidenhood and the birth of our Saviour without violation of her virgin estate. They call her "the pure, the most holy, and most praiseworthy Virgin." And they cheerfully concede that in the presence of God she is interceding for the Church upon earth.
Yet in all of this she is first and always, "the Mother *of Our Lord.*" If in our hymns we call her - as we do - "most gracious" and "full of grace," it is because God has filled her with the grace of which His Son is the Incarnate expression. And if we call her blessed, it is because we can imagine her bliss in bearing the Lord Jesus beneath her heart by reason of the operation of the same Holy Ghost in our heart....
Delivered at Concordia Seminary, St. Louis (*The Church: The Selected Writings of A.C. Piepkorn*, ALPB, pp. 287-290)
6 comments:
How sweet it is,,,,,, thanks for posting it. My copy is loaned out so I didn't get to read it today.
The older I get the more often I hear his voice when I read his work.
And all that coming from a person not to be tolerated in the Church of God. Sad.
- William Weedon said...
The big unanswered question is would he have walked? I like to think that he was more of a mind like Korby: I'm called here, darn it all, and you will put up the proof of what you are saying or you will retract it. But we'll never know, I suppose.
- Michael Dwyer said...
Wonderful quote from +Dr. Piepkorn. Wondrous is God in His Saints!
Actually you know that was the point to which he had come, publicaly after New Orleans and expressed it more and more as the Preus machine worked its ways from there foreward. He referred on more than one occasion to the moral and theological incompetancy of said machine. The, I believe, soon to be published document found on his typewriter,, written the afternoon of his death, does tell the tale, including a legal aspect that got lost in the grief of his passing.
In addition, he could never have stayed after Martin S was rewarded with the presidency, which since the election of John Tietjen he constantly harped upon had been given to Tietjen despite the fact that he, Scharlemann, had been elected. It was indeed quite scarey to be in a classroom with him when he got off on that tangent. That event, and Martin's subsequent out of control behaviour was what triggered the walkout, by the way. I don't think even Ed Schroeder, his brother in law, knew the depths of Scharlemann's madness the way Pieps did. The way that madness was cynically played by the machine hurt Pieps about as much as anything.
The plan was to fire Tietjen, and three faculty and then magnanimously forgive the rest. Jack lost control of his machine after New Orleans and the inquisition became a utter self destructive purge. When Jack needed someone to talk to, he would make that observation, much to the derision of his supporters.
More history that you needed this morning, eh ?
- William Weedon said...
Fr. Hank,
I remember reading about the document in the type-writer. But I am leery of assuming that it indicates what he would have done. I write all the time. Some of things I write down, I wish that I had never written. Some I send out and act on. But just having written them doesn't, for me, mean that I've decided what to do. Writing is a tool I use to clarify my own thought often. So I'd be cautious in assuming that we knew WHAT the great man would do from that last writing - intriguing as it may be. Do you think that is fair?
Fair as far as it goes. We'll all have to wait for the publication of that last document until the Piepkorn Centre and ALPB get it out, in another collection of his works I hear. From what I have heard of it, it sounds pretty much cut from the same cloth as his words and actions post New Orleans.
I was on campus in St. Louis from the Harms administration until the year before the Sem moved to midtown from Clayton. One, especially a historian, learns a lot in that amount of time. Pieps was one of my graduate advisors, the other was one of the five. I love them both.
It is public knowledge that Pieps considered his call to have been taken from him, and was prepared to seek relief in the civil courts as the Synod's appeals mechanisms had long ceased functioning responsibly. He was totally determined to the clearing his name, and that of his colleagues, particularly his pastor, John Tietjen. Pieps made it known loud and clear that he simply would not tolerate being called a false teacher, or be part of an institution held such an opinion.
Do keep in mind that that pious self effacing little man had teeth of steel, and knew how to use them. It came down to not whether he would walk, but how.
Many bull sessions around the coffee urn in the department at VU of which Korby was often a part involved speculation as to how Pieps would have left campus. The consensus was that it would have been pure Pieps, one of a kind, though whether in his miitary uniform, or in vestments, or the simple garb of a priest, or all of the above, we'll never know.
So John has been cleared of all charges, much after the fact, Ralph has
reputiated his "A Statement" and neither the Sem or the Synod has shaken off the burden of what was done in their names,,,, and the strife goes on and only the names change.


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