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Yume Nikki
Walkthrough by Scutilla
Version: 1.00 | Updated: 04/29/08 | Search Guide | Bookmark Guide
Game Guide and Walkthrough
by Scutilla
Version 1.00
Table of Contents
-About Yume Nikki
-About this guide
Getting Started
-Downloading and installation
-Main menu options
-Game Menu
-Your room
-The dream world
-Play hints
Effect Descriptions
Other Points of Interest
-Guide version history
About Yume Nikki
Yume Nikki is a weird little adventure game created by a Japanese programmer
named Kikiyama using the RPG Maker 2003 game creation program. In the game you
explore the dreams of a disturbed little girl named Madotsuki and collect
various "effects" which let you reach new areas and change your appearance.
The game has been described as "Earthbound/Mother meets Silent Hill"- in fact,
there's an area in the game that's a direct homage to Earthbound.
The game is extremely open-ended- in fact, almost the entire dream world is
open to you from the start. On the other hand, there is no obvious plot and no
clues about where to go, so you pretty much have to learn by exploring. While
digging through the depths of Madotsuki's psyche you'll undoubtedly come across
some very disturbing things. Your ultimate goal is to collect all the effects
in the dream world, though the game is much more about just sight-seeing then
working towards the ending.
According to Kikiyama's version history, the first version of the game (0.00)
was released in June 2004. The current version of the game, 0.10, was released
in October 2007 along with an English translation.
You can find Kikiyama's website for the game (in Japanese) at:
About this guide
One of the major complaints that people have about Yume Nikki is its lack of
direction. The only way to find things is by exploring, and it's quite easy to
get hopelessly lost. While there are bits of info floating around on Youtube
and various game forums, there was no consolidated guide for the game. Hence,
why I decided to write this.
However, my biggest bit of advice regarding this guide would be: don't use it.
The game is infinitely more enjoyable if you discover things for yourself, and
discovering the weird events and effects on your own is more rewarding than
simply following a guide. Not only that, but a step-by-step walkthrough for
each effect passes by a lot of the more interesting areas in the game.
I would suggest starting out by only reading the Getting Started and Play Hints
sections. Play through the game by yourself, and only resort to the
Walkthrough section if you've been everywhere and absolutely can't find the
last few you need. After you beat the game, you can go find the things listed
in the Other Points of Interest section that you missed the first time around.
You play the role of Madotsuki, a young girl who lives alone in an apartment.
She never leaves her room, except to go out on her balcony, and apparently all
she does to entertain herself during the day is play video games. At night,
she travels the strange and disturbing worlds of her dreamscape, and when she
wakes up she records her dreams in her Dream Diary.
Getting Started
Downloading and installation
The only way to acquire Yume Nikki is to download it online- it was created as
a free game, so it's legal to download. You can find the newest version of
the installer on Rapidshare at:
There are several different versions of the newest release of the game (0.10)
floating around on the internet. The older version contains the RPG Maker RTP
and Yume Nikki in two separate install files. To install it, you must first
set your system's language to Japanese. More detailed instructions are
contained in the .rar file the game comes in, but it's a fairly painless
The newer version, labeled "Yume Nikki 0.10 English v3", comes as a single
installation package. You do not have to change your computer's language
settings to install this version of Yume Nikki.
No matter which version you download, you will need an unzipping program to
open the .rar files that the installation applications come in- I recommend
either WinRAR (www.rarlab.com) or 7-Zip (www.7-zip.org).
Main Menu options
Start: Start a new game
Diary: Load a saved game
Quit: Exit Yume Nikki
Arrow keys: Movement
Z: Accept; interact with objects (also Enter, Spacebar)
X: Cancel; open the game menu (also C, V, B, N, Insert)
1: Use an effect's ability
3: Cancel an effect's ability
5: Drop an effect on the ground (only in the Nexus)
9: Pinch yourself to wake up and return to the real world
Game Menu
The game menu lists the number of effects you have (denoted by the letter 'E'),
as well as any money or hearts that you acquire. There is also a section for
HP and MP, simply because they are hard-coded into RPG Maker. Your HP
increases as you gain effects, but your MP is always 0.
Selecting Effects from the game menu brings up a list of all the Effects you
own. Selecting an effect will equip it, changing your character's appearance.
You can only have one effect active at a time. Selecting an effect you already
have equipped will unequip it.
Selecting Quit from the game menu will return you to the Main Menu screen.
Any unsaved data will be lost.
When you start a new game, a diagram appears showing the flow of the game. You
start in your room, where you get into bed to enter the dream world. While in
the dream world, you can press 9 at any time to wake up and return to your
room. You can then save your game by writing in your Dream Diary on the table.
Simple, no?
Your main goal in the dream world is to search for Effects, which can be found
by interacting with NPCs or objects. Once you find these effects, you can
equip them from the menu to activate various abilities, which help you reach
new areas in the dream world.
After displaying the game instructions, the game begins in your room. (The
instructions can be viewed again by selecting Instructions from the Effects
Your room
While small, Madotsuki's room has a number of interactive objects in it.
Bed: The most important object in the room. Walk up to it and press Z (or
Enter) to get into bed. A countdown will display, after which you fall asleep
(you can cancel if you press Z before the countdown finishes). You will then
begin your journey through the dream world.
Desk: This is where you write in your Dream Diary to save your game. Note that
you have to interact with it twice- once to sit down, and again to bring up the
save menu. When you are done saving, face away from the desk and press Z again
to get up.
Game System: Interacting with the game system will bring up a minigame called
NASU. While amusing, it doesn't really have any relevance to the rest of the
game. Use the arrow keys the move, and Z to jump and catch the purple things
before they hit the ground. When you're done playing, hold down Esc to quit
Balcony: Exiting through the south door will bring you to your apartment's
balcony. Not really much to do here, though you can tell what time of day it
is by the color of the sky.
You can also interact with the door and television, though they have no
practical purpose.
When you're ready, walk up to your bed and press Z to enter the dream world.
The dream world
You always begin your dream on the balcony. From there you can enter the dream
version of your room.
You should immediately notice two differences between this room and your room
in the real world: your game system is missing, and there is music playing in
the background.
You cannot save your game while in the dream world, nor does getting into bed
again wake you up (though getting into bed does occasionally cause something
different to happen). When you're ready, leave your apartment through the
front door.
This is the Nexus, the starting point for your dream adventures. There are
twelve doors arranged in a circle, plus the apartment door you just exited
from. Entering any of the twelve doors will send you to a different part of
Madotsuki's dream. From there you can venture further into the dream, or press
9 at any time to wake up and return to the real world.
Play Hints
Go Everywhere: The dream world is a big place, and it's quite easy to get lost.
However, don't let that stop you from jumping right in- you'll never be able to
find your way around if you don't start figuring out where things are. There
are no enemies that can kill you, so the worst that can happen is you get lost
or stuck and have to wake up to get out of the dream (press 9).
I would recommend first peaking into each of the twelve doors in the Nexus
room, and seeing what you can find just by wandering. Once you get a feel for
the place, you can do a more thorough sweep of each location.
Search Thoroughly: Some of the dream rooms are very large, and have very few
landmarks to help your searching. One thing to keep in mind is that most of
the rooms wrap- if you travel long enough in any direction, you'll come back to
your starting point. Because of this, the best way to start is to travel east
or west until you come back to the door you came from, then do the same on a
north-south path. After that, try going diagonally, or go back to a noticeable
landmark you encountered and go in a straight line from that. Make a note of
any doors or other interesting objects you find, and an easy way to find them
again from your starting point.
Take Notes: As silly as it might seem, keeping a notebook handy to jot down
your observations can help a lot. Make a note of any weird objects or NPCs you
see, so you don't forget how to check them out later. If you have to choose
between two paths, make a note to backtrack to the other one later on. For the
maze-like areas, drawing a crude diagram can sometimes help.
Use Your Effects: Some of the Effects you find can make your life much easier.
The Bicycle doubles your movement speed, making exploring a lot less painful.
The Lamp lights up dark areas, and the Knife lets you chop down any monsters in
your way. Finally, the Stoplight lets you freeze monsters in their tracks,
making it easy to catch or run away from them.
Watch Out For the Toriningen: Tall, weird-looking women with large noses,
they'll chase after you if you get too close. If they catch you, they'll
teleport you to a part of the dream you can't escape from, forcing you to wake
up and start over. Though they can't harm you, they're the closest thing this
game has to enemies.
Effect Descriptions
There are 24 effects in the game (not counting the Instructions effect), each
with its own unique appearance. Some simply change your clothing or hair,
while others turn you into various monsters or objects. Some are purely
cosmetic, while others have very useful abilities. Be sure to experiment
whenever you acquire a new effect.
To use an effect's ability, press the 1 key. Most effects are only active
while you have them equipped, though two (Umbrella and Yuki-onna) cause changes
that continue even after you change effects. A couple of effects also have an
ability tied to the 3 key.
You can press 5 to drop an effect on the ground in the Nexus, where it turns
into an egg. The effect disappears from your effects list when it is on the
ground, and you cannot equip it; however, it is not deducted from the number
of effects listed in your stats. You can pick the effect back up by walking up
to the egg and pressing Z at any time. Even if you leave the area, the egg
will still be there when you get back.
The effect descriptions are listed in the following manner:
Appearance change: How the effect changes your appearance.
Ability: What happens when you press the 1 and 3 keys (if applicable).
Other effects: Other things you can do while that effect is equipped.
(No effect equipped)
Appearance change: None. You look just as you do in the real world.
Ability: You sit down on the ground. If you sit there long enough, you fall
asleep. Pressing 1 again makes you stand up.
Other effects: If you sit down in a chair while wearing an effect, you
automatically unequip it.
Appearance change: You have a frog's head. Ribbit.
Ability: You jump in place.
Other effects: You move at normal speed when in the water. (Without the Frog
effect you move slower.)
Appearance change: You wear a raincoat and hold a red umbrella as rain pours
Ability: You wiggle your umbrella.
Other effects: It continues to rain even if you equip another effect. It can
be used to douse the fire in the path leading to the storage room.
Hat and scarf
Appearance change: You wear a winter hat and scarf.
Ability: If it is snowing, you turn into a snowman. You can still walk around,
though you move slower than normal. Pressing 1 again changes you back.
Other effects: none
Appearance change: You turn into a snow woman with blue hair and red eyes.
Your presence causes snow to fall.
Ability: none
Other effects: It continues to snow even if you equip another effect. It can
be used to douse the fire in the path leading to the storage room.
Appearance change: You have a kitchen knife. Chop chop!
Ability: You pass the knife from one hand to the other.
Other effects: Interacting with other NPCs with this effect equipped causes you
to attack them. Most NPCs will die outright, though a few are immune. Make
sure to unequip this when you're around NPCs you want to speak with. Dead NPCs
respawn if you leave the area and come back. Some NPCs will run away from you
while you have this equipped.
Appearance change: Your head turns into a giant hand with an eyeball in its
Ability: You warp back to the Nexus. This is slightly faster than waking up
and going back to sleep, and very useful if you want to get out of an area but
want to keep exploring.
Other effects: none
Appearance change: You're fat. Sorry, but it's true.
Ability: Your stomach gurgles. What, you're still hungry?
Other effects: none
Appearance change: You turn into a midget.
Ability: You create a copy of yourself that walks around with you. You can
have up to seven of yourself at once. Making copies doesn't seem to have any
in-game effect. Pressing 3 'pops' one of your clones.
Other effects: This effect is required to enter the underground area on Mars.
Appearance change: You hold a flute in front of you. Actually, it's more like a
penny-whistle or recorder, but whatever.
Ability: You play a little tune on your flute. Use it to brighten the mood
when you're traveling through some of the more disturbing dreamscapes.
Other effects: none
Appearance change: You're glowing... that can't be good.
Ability: The screen starts glowing a random color. Activating the ability
again changes the color.
Other effects: Unlike the rain and snow effects, the color change goes away
when you switch to another effect.
Appearance change: Your face vanishes.
Ability: Your head lifts off your shoulders and spins.
Other effects: none
Severed head
Appearance change: You are a severed head. But how do you move...?
Ability: none
Other effects: You move extremely slowly in this form.
Appearance change: You become wrapped in a large fluffy towel.
Ability: You sneeze cutely.
Other effects: none
Appearance change: You become a catgirl.
Ability: You meow and wave your hands in the air like a cat.
Other effects: Using your ability draws creatures towards you, even ones like
Uboa who don't normally move on their own.
Appearance change: Your head turns into a lamp. Stylish, yet functional.
Ability: You turn yourself on or off.
Other effects: The lamp illuminates dark areas like the Dark World and the
Earthbound dungeon. Obviously, this only works when the lamp is on.
Appearance change: You get on your bicycle.
Ability: You ring your bell.
Other effects: You move twice as fast while this ability is equipped. This
should be your most frequently used effect, since it makes exploring the game
much quicker.
Long hair
Appearance change: You have long hair.
Ability: Same as default
Other effects: none
Poop hair
Appearance change: Your hairstyle looks suspiciously like a turd.
Ability: A fly starts circling you. It remains in the location it was spawned
in if you move.
Other effects: Since the flies remain where you drop them, it's a good way to
mark your path when exploring confusing areas.
Blonde hair
Appearance change: You have long blonde hair.
Ability: Same as default
Other effects: none
Triangle kerchief
Appearance change: You wear a triangle kerchief on your head.
Ability: You turn partially invisible (huh?). Pressing 1 again turns you
back to normal.
Other effects: none
Appearance change: You wear a black robe and pointy hat.
Ability: You get on your broom and start hovering. Pressing 1 again makes you
get off.
Other effects: You can fly in one area with this effect- see the "Other Points
of Interest" section for details. The broom doesn't let you go over terrain
you couldn't normally pass.
Appearance change: You are a red-skinned demon, wearing some sort of animal
Ability: If it is raining, you cause a clap of thunder.
Other effects: none
Buyo buyo
Appearance change: You jiggle when you walk, like a bowl of jello.
Ability: You jiggle in place.
Other effects: none
Appearance change: You are a stoplight... with feet.
Ability: Your light toggles between red and green.
Other effects: While your light is red, all NPCs are frozen. This makes it
easy to catch the NPCs that give the Cat and Midget effects, or to escape from
the Toriningen that teleport you into closed spaces. Turning your light red
in the presence of Monoko in the White Desert tunnel turns her into the
five-armed girl.
Not an ability per se, selecting this option simply displays the instructions
from the beginning of the game again. It cannot be equipped or turned into an
egg. This is the only effect that can be used in the real world.
What follows is step-by-step information for obtaining each of the 24 effects,
as well as what to do with them to complete the game.
Though the effects can be obtained in almost any order (except for the Poop
Hair), they are listed in approximate order of difficulty, with useful effects
such as the Bicycle given priority.
On doors: At the beginning of each entry I will give a door number that you
need to go through. Each number corresponds to one of the twelve doors in the
Nexus area just outside your apartment. The one immediately to the right of
your apartment door is Door 1, with the others following clockwise.
12 1
11 2
10 3
9 4
8 5
7 6
A - Apartment
1 - Numbers world
2 - Neon world
3 - Statue world
4 - Candle world
5 - Eyeball world
6 - Musical Tiles world
7 - Mural world
8 - Snow world
9 - Dark world
10- Puddle world
11- Block world
12- Forest world
Enter Door 6 from the Nexus to the Musical Tiles world. Head due east until
you see a bicycle surrounded by tiles. Interact with it to get the effect.
Enter Door 5 from the Nexus to the Eyeball world. Travel north past a pair of
legs to a pair of hands with eyeballs above them. Travel west from the hands
and talk to the hand with an eyeball in its palm to get the effect.
Enter Door 10 from the Nexus to the Puddle world. Travel north, turn east at
the second lamp post, then south at the next lamp post you see. You should
encounter an umbrella on the ground shortly after. Interact with it to get the
Enter Door 8 from the Nexus to the Snow world. Travel northeast until you see
a little blue woman in robes walking around. Talk to her to get the effect.
Blonde hair
Enter Door 7 from the Nexus to the Mural world. Travel north, then turn east
at the first blue block. You should encounter a mouth monster wandering around
by a pool of blood. Talk to it to get the effect.
Long hair
Enter Door 7 from the Nexus to the Mural world. Travel north, turn west at the
second blue block, then turn north between the two murals. Turn west at the
manhole and you should encounter another mouth monster wandering around. Talk
to it to get the effect.
Follow the instructions above for the Long Hair effect, but enter the manhole.
In the sewer, follow the path west, into the city, further west back into the
sewer, and west one more screen. Talk to the ghost by the pool to get the
Enter Door 2 from the Nexus to the Neon world. Travel west until you enter a
room with a monkey design in the center. Travel north two rooms and talk to
the parrot-like creature to get the effect.
Hat and scarf
Enter Door 11 from the Nexus to the Block world. Travel east about half a
screen, then north to a large gray block. Go northeast of it to a pair of
large purple blocks. Enter the gap between the two purple blocks and interact
with the hat and scarf to get the effect.
Enter Door 12 from the Nexus to the Forest world. Head west to the pink blob,
north to the purple blob, then west and north again a little. There should be
a frog hopping around in the trees (he might be hiding behind one of them).
Talk to him to get the effect.
ALTERNATE METHOD: Follow the directions below for the Flute effect. After
entering the elevator, take the upper of the two sets of stairs, then turn
around and go up the lower set of stairs. Enter the hole in the next room. Go
down the path and you'll find another frog.
Enter Door 1 from the Nexus to the Numbers world. Head southeast until you see
a red door in a room with 0's and 1's covering the floor. Go through the door
to the Lamppost room. Head southeast bearing slightly south and you should see
a little lamp walking around. Talk to it to get the effect.
Enter Door 9 from the Nexus to the Dark world. Equip the Lamp effect to light
up patterns on the ground in the area. Travel west to about half a screen
beyond the first large patch of glowing patterns, then head south until you see
a knife between two hand patterns. Interact with it to get the effect.
Enter Door 10 from the Nexus to the Puddle world. Travel north, turn east at
the second lamp post, and enter the pink staircase.
Follow the highway east into a dark area. Keep going until you pass about five
of those purple blob creatures, then turn back west (you should see a
blue-green blob on your way out). In the new area, travel west and interact
with the dead body to get the effect.
Enter Door 3 from the Nexus to the Statue world. Travel north to a red and
white statue, then east to a large clump of statues. The cat NPC should be to
the south. Freeze it with the Stoplight if you have to, and talk to it to get
the effect. If you take too long in getting there, the cat may have moved on
by the time you get there- either use the Bicycle to get there quickly, or just
wander the area randomly until you run into it.
Enter Door 4 from the Nexus to the Candle world. Travel north until you reach
the second set of two candles, travel west to a single candle, then north to
the purple pyramid. Wait just south of the pyramid until a midget runs by.
Jump in front to intercept him (or freeze him with the Stoplight) and talk to
him to get the effect.
Severed head
Enter Door 1 from the Nexus to the Numbers world. Travel west and slightly
south, and enter the red door in the hallway on the west wall. Follow the path
through the bedrooms until you reach a blood smear on the southeast wall.
Interact with it to be teleported to a new area.
There are multiple enemies here, so either be quick or use the Stoplight.
Travel in any direction until you see a guillotine. Interact with it to get
the effect.
Poop hair
Before attempting to get this effect, make sure that you have either the
Umbrella or the Yuki-onna.
Getting to the area this effect is in requires you to enter a bed while already
in the dream world. There are several beds in the dream world- besides the one
in your room, there is a bed in the Snow world, and one in the side area off of
Numbers world. The bed that teleports you is randomly determined each time.
The easiest thing to do is to keep trying the bed in your room and waking up if
it doesn't work until you get it.
When the bed does teleport you, you will be on a long staircase. Follow it to
the bottom and go past the elevator to the next screen. Equip either the
Umbrella or the Yuki-onna to put out the fire, then enter the room it was
originating from. Talk to the mouth monster on the left side of the room to
get the effect.
Enter Door 6 from the Nexus to the Musical Tiles world. Travel west into the
next blob of tiles, then travel north and enter the elevator. (You can also
get there by entering the elevator near where you got the Poop Hair.)
Take the upper of the two sets of stairs down. Head to the southwest corner of
this area and enter the door in the wall. Continue into the next room and
interact with the flute on the ground to get the effect.
Enter Door 3 from the Nexus to the Statue world. Travel east until you see a
teal statue north of you, then travel south until you see a blue and black
doorway. The next room has an invisible maze; make your way to the top of the
room before going over to the ladder.
In the Earthbound area, enter the house and go down the stairs. Enter the door
on the right, go down the stairs and enter the door on the left, go down the
stairs ignoring all doors until you see a set of stairs going down to the left.
Go down them and enter the door at the bottom (you can use the Knife on the
mushrooms if they're in your way). Talk to the demon inside to get the effect.
Enter Door 12 from the Nexus to the Forest world. Travel northeast and pass
through the two pillars to enter a room. Talk to the red block in the center
to enter the red maze.
Travel east, south, and east some more until you pass above a giant one-eyed
monster. At the fork just past him turn north, then east at the top until you
see some stairs. Go down them.
Follow the pier east to the end, then turn north. At the four-way intersection
turn east, then north all the way to the end. Talk to the glowing red man to
get the effect.
Buyo Buyo
Follow the directions above for the Fat effect. When you reach the four-way
intersection at the pier, go north instead of east. Follow the path to the end
and talk to the shadowy figure to be teleported to the vine jungle.
Travel north until you reach a fence, then travel east to an opening and enter
the shadow town. Walk around and speak to the shadows, a randomly-determined
one will teleport you to the Earthbound area.
Exit to the south, then travel southwest to another town. Loop around to the
back and go down the stairs on the right. In the underground area, travel
south and east and talk to the eyeball creature to get the effect.
Enter Door 4 from the Nexus to the Candle world. Travel north until you reach
the second set of two candles, travel west to a single candle, then north to
the purple pyramid. Travel down the path (avoid the enemy here) and talk to
the red block to enter the red maze.
Travel east through the red maze and take the second south path, turn west and
follow the path south. At the bottom turn west and take the last north path.
Turn west again, go straight through the intersection, and follow the path
southwest. Take the third north path, go west, north, and east, and you should
arrive at a gray gate. Go through it.
Follow the path through the woods (use the lamp if you need to) until you reach
a train car. Enter it and sit down on a bench for at least eight seconds
before leaving the car. Exit the car and take the west path. At the end of a
bridge is a suspicious-looking tree. Talk to it to get the effect.
Enter Door 9 from the Nexus to the Dark world. Equip the Lamp effect to light
up patterns on the ground in the area. Travel north, then turn east shortly
after the first glowing pattern you pass. Enter the gray gate you encounter.
Travel west through the vines to the next area. Travel north until you reach
an open area, then turn west at the sole large vine. Travel about two screens
west, then travel south until you encounter a walking towel. Talk to it to get
the effect.
Triangle kerchief
Follow the directions above for the Towel effect. When you reach the sole large
vine in the open area, turn west. Turn north through the path-like arrangement
of vines, go through the opening in the fence, and bear east until you reach
the next area.
Follow the path east past the poles and boxes to a staircase. Go all the way
up (it's quite a long walk, even if you use the Bicycle) and you'll be in a
park. Travel east to the next area and enter the brick building.
Go east until you encounter a patch of flowers. Interact once with one of the
flowers (make sure you only do it once), then exit the building. In the new
area, travel south and slightly west and talk to the ghost to get the effect.
Ending the game
Once you have all 24 effects (Instructions should have scrolled off the bottom
of the screen), return to the Nexus. Equip each effect and press 5 to drop it
on the ground as an egg. Once all 24 effects are on the ground, wake up and go
out to your balcony. It should be fairly obvious what's different; walk up to
it to watch the ending.
Other Points of Interest
Though it's easy to beat the game just by following the walkthrough and getting
the 24 effects, you miss a lot of stuff that way. Here's some of other creepy
or bizarre things you can find in Marotsuki's dream world.
This section uses the same door numbering system as the Walkthrough section of
the guide.
Uboa and Poniko
Oh, Uboa. How we love you.
Start out by entering Door 8, to the Snow world. Travel northeast to the girl
that you got the Yuki-onnu from, then travel east to an igloo. Go inside and
examine the pit in the middle to be teleported to the hot springs.
Follow the path until you reach a pink balloon. Talking to it teleports you to
a blue balloon, in the water. You might want to switch to the Frog effect
here, since the Bicycle suffers a speed penalty in the water.
Walk north to a green balloon. Talk to it to be teleported to an island.
Enter the structure in the center of the island.
There's not much to do in this room as it is. The girl, Poniko, can't be
interacted with in any way (except for killing her, of course). If you flip
the light switch by the door, most of the time the room will just turn dark.
However, there's a small chance that the Uboa event will happen instead.
Just keep entering, flipping the switch, and leaving until you get it. I got
it on my second try without even knowing what would happen, but I've heard
other people say it took them dozens of tries. I've also heard that it won't
happen unless you've killed Poniko at least once. Don't worry, you'll know it
when you see it *chuckles evilly*
Oh, and the area the event teleports you to is a dead end. You'll have to
pinch yourself awake to get out.
Monoko the Five-Armed Girl
Before going to see Monoko, you should first acquire the Stoplight. Got it?
Enter Door 11 to travel to the Block world. Go northeast of where you got the
hat and scarf, and you should find an invisible person wearing a hat and scarf
walking around. Talk to it, and you'll be teleported onto a purple block with
a black gate. There are multiple locations you can be teleported to; if you
get sent to the wrong place just go find and talk to it again. Go through the
black gate to enter the White Desert.
Go south until you reach a straight road (ignore the road that loops back on
itself that's to your left for now), and follow it east until you reach a
tunnel. Inside is Monoko.
Equip the Stoplight and press 1 to change the light to red, and she will change
appearance. You can go up and talk to her if you want to see a close-up of her
true form.
Monoe and the Secret Tunnel
From the tunnel with Monoko, head west until you see a monster wandering on the
south side of the road. Head north and you'll be back at that road that loops
back on itself. Equip the knife, kill the monster there, and enter either
If you enter the tunnel on the right, you'll go down a long path with various
weird objects in the background. At the end is a tunnel; if you go inside you
can see severed heads floating in the sky. That's all you can do here, really.
If you enter the tunnel on the left, you'll end up in a black space. Wandering
around here is a young girl named Monoe. If you talk to her, you'll see a
close-up of her, and then one or both of you will be randomly teleported away.
You can leave this area by entering either tunnel.
Teleport Maze
This area provides an alternate, if much longer, route to the White Desert.
Instead of taking the route through Door 11, follow the directions to get to
the alternate frog via the elevator. Continue past the frog through the forest
and speak to the jellyfish at the end of the path. You'll be teleported to a
block platform with two red teleport pads on it.
To get through the maze, step on the pads in the following order: right, right,
bottom, left, right, right, right, right, right, left. Take the blue teleport
at the end.
From here you can enter a box and climb some stairs to another part of the
Earthbound area. Exit to the south to the world map and look for a town on the
south end of the continent.
Ignore the talking lizards (the numbers they give are meaningless), instead go
down the stairs in the center. Activate the lamp if you have it, though it's
possible to get through without it. Keep going down stairs, at the first fork
take the south stairs. On the next floor take the stairs in the southwest
corner, followed by the south stairs. In the next room take the northwest
stairs up to a black and white area.
Go up to the surface and follow the path (there isn't really anything else of
interest here) to a tunnel. This takes you to the main part of the White
Desert. It's a one-way trip, so you won't be able to get back to the
Earthbound area from here.
Vine Jungle Secrets
There are a couple secret areas in the jungle where you found the Towel and the
path to the Triangle Kerchief.
Enter the jungle through the gray gate in the Dark world (Door 9). Take the
path east to the next screen, then northeast to an area with boxes. Take the
northeast path again (you have to go behind a box to get to it) to the next
screen and look in the box sitting on its side (press Z).
Alternatively, go west from the gray gate to the area where you found the
Towel. Instead of going north to the plains, go west and slightly north until
you find a path leading to the next area. You should hear a change in the
music. Continue on to the next screen. Unfortunately, vines impede your
movement, and I don't think there's any way to get all the way over there.
Spaceship to Mars
To go to this area, you need to use a bed in the dream world to teleport. You
also need the Umbrella or Yuki-onna like when you got the Poop Hair. To fully
explore the area, you'll need the Knife and Midget effects as well.
Once you successfully teleport, go down the stairs and past the elevator. Put
out the fire and enter the storage room. Go around and through the entrance
above where you came in.
Pass through the room with the giant eye and you'll be in a large room with a
window and a piano. This is a point of no return- turning around leads to a
dead end (in other words, you'll have to wake up when you're done here). The
man at the piano doesn't do anything, though you can play the piano.
In the next room is a bed. Like before, an event sometimes happens when you
get in the bed. If the lights don't dim all the way once you get in bed, go
back to the piano room and try again. You'll have to unequip the Bicycle
before you can get in bed. Like Ubou's event, this can take quite a few tries
to get to work.
Once the screen goes completely black and the sirens start, press Z to wake up.
Go back in the other room and stab the man by the piano with the knife and
you'll see a short scene. After that, go to the room on the left and take the
stairs to leave the spaceship.
Follow the path west. After a few screens you'll reach the top of a hill,
where there's a small steaming hole. Equip the Midget effect and enter the
At the bottom of the stairs you'll find a dark room. You can talk to the alien
to make it play music, or stab it with the knife to change its eye color.
That's about it for this place.
Red Sewer Monster
Go to the sewer entrance in Door 7, where you got the Nopperabou effect. If
you go right from the entrance instead of left, your path will be blocked by a
purple blob that makes a face when you stab it.
In the room before the Nopperabou ghost, there's an entrance to another part of
the sewers. You can see weird images by looking in the holes in the wall. At
the end of the tunnel is a red monster that eats you if you step inside his
mouth, teleporting you to another black space.
In this area is a block statue on a red mat that wiggles when you talk to it.
There is also a doorway in a block that is a one-way trip back to the world
behind Door 11. Alternatively, you can travel south from your starting point
and speak with the invisible man wearing a hat to teleport to a new part of the
pier where you got the Fat effect. You can find a vending machine here, as
well as stairs back down to the sewers.
Vending Machines
Scattered throughout the dream world are vending machines. If you walk up to
a vending machine with yen (earned randomly from killing things), the machine
will take yen from you (about 140, seems to be a random amount, maybe varies by
machine?) and display "Window scheme changed". Doing this adds one to the
number next to the heart in your inventory. Hearts do not seem to serve any
purpose whatsoever in the game.
There are three vending machines:
1) In the Red Maze
2) Just outside the entrance to the highway, accessible from Door 10
3) On the pier, accessible by being eaten by the red sewer monster and speaking
to the invisible fisherman
The Killing Fields
If you want to collect yen to purchase hearts, go through Door 1 to the Numbers
world and look for a guarded door on the north wall. Kill the creature in
front and go inside. There are a huge number of monsters there for you to
kill, as well as a blue face on the ground that's only visible once you've
cleared the room a little.
At a couple of locations you can find outhouses sitting in the middle of
nowhere. If you enter it, you hear the sound of a toilet flushing and a faucet
running. You cannot enter while the Bicycle, Umbrella, or Severed Head effects
are equipped.
There are two bathrooms:
1) In Door 11, north of the black gate to the White Desert
2) In Door 6, south of the entrance
The Red Maze
The red maze is one of the largest areas in the game, and can be the most
frustrating if you don't have directions for where you need to go. Even though
the area wraps, you can still spend a long time searching for the exact exit
you need.
There are six entrances to the Red Maze:
1) From Door 12, travel northeast and pass between two pillars. Talk to the
red block in the center.
2) From Door 4, travel north-northwest and enter the purple pyramid. Travel
along the path and talk to the red block at the end.
3) From Door 2, travel north three rooms and east three rooms. Enter the black
door on the north wall. Travel along the path and talk to the red block at
the end.
4) From Door 5, go west to a pair of eyes. From about one screen east of the
eyes, go north past a face to a blue head. Follow the footprints east and
south and talk to the read block at the end.
5) Go down the stairs on the pier south of where you get the Fat effect. You
cannot get here from the Nexus without passing through the Red Maze.
6) Enter the red gate at the end of the forest east of the train. You cannot
get here from the Nexus without passing through the Red Maze.
Other points of interest in the Red Maze include a Toriningen, a vending
machine, and a one-eyed monster who has no function.
Window Scheme Changer
In the room just before where you found the flute, there is a friendly
Toriningen who will change your menu color scheme if you talk to her. She
randomly changes it between three schemes: the default, a black background with
red text, and a solid background with white text.
Flying as the Witch
In the elevator room, if you choose to take the lower staircase instead of the
upper one (where you got the Flute), you'll end up on the rooftop of a
building. Equip the Witch effect and press 1 to get on your broom. Then
simply fly off the right edge of the roof. You can't go anywhere like this,
but it's still pretty fun. Press Z to go back to the building, or 1 to get off
your broom in midair, which causes you to fall off your bed and wake up.
Madotsuki in a Closet
Enter Door 1 to the Numbers world, and enter the door to the southeast where
you found the Lamp effect. Look for a lamp that's about half as tall as the
others (not the one walking around, a lamp post). Walk up to it and press Z,
and you'll be teleported to an island in the Purple Pyramid. Walk up to the
closet and press Z. For best results, equip the Severed Head effect so
Madotsuki's body isn't blocking your view of the closet.
Madotsuki's Ghost
Also in Numbers world, go to the room full of beds where you found the entrance
to the Severed Head area. Go to the bottom room and open the third closet on
the left. Like other events, this only works randomly, though I've heard that
it sometimes works if you stab the Toriningen nearby and THEN open it.
Entering the closet teleports you to a new section of the Red Maze, separate
from the places you've been before. At the crossroads is a transparent version
of Madotsuki that stares in whichever direction you walk in. You can't
interact with the ghost in any way.
Speaking of the Toriningen in the bed room, stabbing her with the knife doesn't
kill her but makes her go hostile instead. If she catches you, she sends you
to that enclosed room in the Numbers world you might have seen near the door to
the killing fields. Stepping on the kanji symbol (does anyone know what it
means?) turns all of the floor panels to display that symbol. Like other
Toriningen rooms, you'll have to wake up to escape.
Unconfirmed Locations
The following locations are places I have seen on YouTube or elsewhere that I
cannot find for myself. I don't know whether these are just randomly
determined events or what, but if anyone knows the truth of these areas I would
appreciate it if you could email me the details.
-I have seen a video on YouTube (http://www.youtube.com/watch?v=by3hojNV5Nc) of
a location accessible by stabbing a part of the wall in the world behind Door
1. In the location is a day-glow creature named Kyukyu-kun rubbing a stair
railing and a door with a flashing image behind it. However, I have not been
able to find it for myself in-game- none of the walls in my game are like the
one that the player in the video stabbed.
-In another Youtube video (http://www.youtube.com/watch?v=mHHQDGG5niY), there
is a hole by the highway where you get the Stoplight with a tentacle sticking
out of it. Entering the hole brings you to a secluded area in the White
Desert. However, when I was there there was no tentacle, and I couldn't enter
the hole.
Chair Speed Boost
As you probably already know, you can ride the chair by your desk in the dream
world. It doesn't serve any real purpose, and it's horribly slow. However,
there is a glitch that lets you use the chair to move extremely fast.
In the dream world, walk up to the desk and press Z. Open the menu and equip
the Bicycle effect. Face away from the desk and press Z to get off the chair.
You will now move about four times your usual walking speed (twice the bicycle
speed). The speed boost lasts until you equip another effect.
Turned Head Glitch
I have only encountered this once, and I have not heard of anyone else
encountering it, so I don't know if this is an intended effect of the game or
not. The fact that it occurs in the real world and prevents you from saving,
however, leads me to believe that it is a glitch.
When I acquired my final effect (the Triangle Kerchief), I pinched myself to
get out of the dream world. When Madotsuki got out of bed, her head was facing
in a different direction than the rest of her body. I was also unable to
interact with the desk, making me unable to save. She appeared normal if I
returned to normal, but it would be back when I woke up again.
I was able to fix it by dropping an effect as an egg in the Nexus before waking
up. I was then able to save my game, return to the dream world, pick up the
dropped effect, then wake up and save again.
If you would like to contribute to this guide, I am looking for the following
-Any areas of interest that I neglected to mention (I'm sure there are a few),
as well as confirmation of the areas in the Unconfirmed Areas section.
-If my directions for getting any of the effects are unclear, or there is a
shorter path than what I have listed, revised directions would be
-Any information or corrections on the history of the game- other than
Kikiyama's website there is very little official information on it.
-Maps for any of the more complicated areas, especially the Red Maze.
-Official names for any of the NPCs in the game (I have seen several of the
creatures in the game named in various locations on the internet- Uboa,
Monoko, Monoe, Poniko, Kyukyu-kun, Toriningen- but I have no idea if these are
pulled from the game's programming or were just made up by someone).
-Additions to the Play Hints section.
-Kikiyama, for creating Yume Nikki.
-Ian of www.threepanelsoul.com, for making me aware of this game in the first
-LoudMan01 and ToraMaikeru of Youtube, for their many walkthrough videos of the
game, which both helped me beat the game and showed me a lot of areas
mentioned in this guide I would have never found on my own.
-miezaru.donmai.us and Yilx of Youtube, for the names of several of the NPCs
in the game.
-GameFaqs, for hosting this guide.
Guide Version History
4/27/08 Began guide.
4/29/08 Completed v1.00 of the guide.
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text:
Personalised Creative Colouring Book - Hardback
Kick back, relax and take some well deserved time out for yourself with this Personalised Creative Colouring Book for grown-ups! Featuring various floral, scenic and nature designs, along with intricate patterns, this stress-relieving colouring book is just waiting for your imagination and creativity to be unleashed upon it!
The beautifully designed book is made to order and has a gold embossed cover which can be personalised with any name (up to 22 characters) and this will also be incorporated into the patterns on each page. You can even write a lovely message (up to 2 lines of 40 characters) on the opening page, think love, congratulations, thanks, best wishes or a way to tell someone to look after themselves!
High quality thick paper is used to ensure the pages stay fresh and crisp regardless of how many hours pass as you get drawn into this comforting, therapeutic world of detail and precision.
This really is something special and would make a superb gift!
- Name (12 Characters max.)
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Dimensions: A4
Please note:
- This item will be personalised exactly as you have written so please double check spelling, punctuation and use of capital letters.
- Personalised products can only be returned if they are faulty.
- Do not include accents and special symbols as some of our processes will not allow this.
- Due to the font type used please do not use all capitals in your personalised message, or the personalisation will be very difficult to read.
Personalised Creative Colouring Book - Hardback Customer Reviews
Related products in Adult Colouring Books
Frequently Asked Questions
Do you have an un-answered question about this product? Simply ask us a question and we'll do our best to help.

subset: commoncrawl


text: The video is a visual metaphor of existential freedom, predominance of essence over existence, and conditionality of boundaries it also has a sculptural dimension related to the evolution of form. The space as a black absolute presented as an allegory of authentic freedom as well as the narrative links to the discourse of how the consciousness and existence are related to each other.*


text:
On-Line Comics Preview Pages
Buzzscope.com has posted a set of on-line comics previews for comics to be released on August 31, 2005. Included are Death Jr. #3 by Gary Whitta and Ted Naifeh (Image), Robin #141 by Bill Willingham and Scott McDaniel (DC), Astro City: The Dark Age #3 by Kurt Busiek and Brent Anderson (DC/Wildstorm), Astonishing X-Men #12 by Joss Whedon and John Cassaday (Marvel), and Runaways #7 by Brian K. Vaughan and Takeshi Miyazawa (Marvel).
In addition, DC Comics has published previews for Matt Wagner's Batman and the Monster Men #1 and Jonah Hex #1 by Justin Gray, Jimmy Palmiotti, and Luke Ross.
Finally, Speakeasy Comics has released the entirety of Elk's Run #1, the critically acclaimed horror title by Joshua Hale Fialkov, as a promotion for the Elk's Run Bumper Edition trade paperback, which will have a new cover by Darwyn Cooke and an introduction by Steve Niles.


text:
SWAT standoff ends with officer-involved shooting
An hours-long standoff with law enforcement in an Orchard Mesa neighborhood ended with the shooting of an unidentified suspect around 4 p.m., according to Mesa County Sheriff's Office and scanner traffic.
Communications between dispatch and officials at the scene indicated the suspect, armed with a rifle, refused to come out of the home situated on C Road between 32 and 32 1/2 roads.
Officers at the scene reported shots were fired at 3:29 p.m. and again at 4:06, scanner traffic indicated.
Witnesses reported roads into the neighborhood were blocked off by police as the incident unfolded.
Initial reports from the sheriff's office stated the county SWAT team was called to the scene in Clifton and contact was made with the suspect.
"The situation is now being considered an officer-involved shooting," an updated sheriff's office report said. "The situation is being turned over to the Critical Incident Response Team."


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PRAIRIE CITY SVRA, CA APRIL 9th, 2013: More than 2,000 fans attended the inaugural ULTRA4 MetalCloak Nor Cal Stampede held at the Prairie City State Park near Sacramento, CA last weekend. Over the course of two days and multiple heats, 48 ULTRA4 cars waged battle on a brutal two mile course that left only 29 vehicles running by the final two races. Drivers pushed their cars to the limit in this first race of the 2013 ULTRA4 Trail Gear Western Regional series in pursuit of both a podium finish and a chance to qualify for the 2014 Griffin King of The Hammers Presented by Nitto Tire. Ultimately, two former Kings and the son of a King claimed the podium. 2009 King of The Hammers, Jason Scherer took the checkered flag followed closely by 2010 King, Loren Healy, and third place went to the youngest King of the Hammers competitor to date, 17 year old Wayland Campbell, the son of the only two-time King, Shannon Campbell.
Drivers had three chances to earn a spot in the 21 car finale. On Friday, the top four drivers from four heats earned the first 16 spots for Saturday's main event. The remaining 32 drivers each had two chances to claim one of the five remaining spots in the finals. Of the 5 drivers who qualified on Saturday two had major repairs to fix in the few hours between qualifying and the finals. Fifth place finisher Jason Blanton changed a ring and pinion while Grass Valley native, Kevin Yoder, started the final with only 3-wheel drive as he did not have enough time to replace a broken axle before the finals.
Once the green flag dropped, Scherer's Rubicon Express 76 car made fast work of taking the lead followed closely by fellow Nitto Tire Team member Loren Healy in his 67 ATX car. Scherer and Healy ran 1st and 2nd most of the race as Wayland Campbell steadily moved his way up from an early 5th place position into 3rd place. 4th and 5th place finishers, Kevin Sacalas and Jason Blanton respectively, fought their way to the front from positions 18th and 20th to round out the top five in Saturday's main event. Six of the top 10 drivers earned qualifying spots in the 2014 Griffin King of The Hammers Presented by Nitto Tire as only four had already qualified. Below is a results list including those that qualified.
In addition to the ULTRA4 class, two Rubicon Express Modified cars raced side by side with the ULTRA4s while six Pro Comp Stock Cars competed in both a qualifying and a final race on the same course as the ULTRA4s. Wayne Hartwig was declared the Modified winner. In the Pro Comp Stock Class, Richard Gauthier, Bret Scheiding and Kevin Adler took first, second and third respectively. .
The next race in the 2013 ULTRA4 Trail Gear Western Regional series will be taking place at Glen Helen Raceway in San Bernardino, CA May 24th and 25th, and the first race in the ULTRA4 4WD Hardware Eastern Regional Series will take place this weekend at the WIDIA Rausch Creek Qualifier in Pennsylvania. Live coverage will be available for both races at www.ultra4racing.com/live.
1. Jason Scherer
2. Loren Healy
3. Wayland Campbell
4. Kevin Sacalas
5. Jason Blanton
photo credit: Jim Quaschnick


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Stephanie Rhoades and Michael Feldhaus of Killeen welcomed a daughter, Olivia Belle Feldhaus, 8 pounds, 5 ounces, 21 inches, on Sept. 25 at Metroplex Hospital.
Olivia's brothers are Cory Christian, 11, and Benjamin Rhoades, 2.
Oct. 2
A son, Tevin Rayshawn Martin Jr., 8 pounds, 1 ounce, to Taylor Robertson and Tevin Martin of Killeen.
A daughter, Katiana Michelle Ambriz, 7 pounds, 8 ounces, to Veronica Durkovic and Anthony Ambriz of Harker Heights.
A daughter, Lily Elizabeth Cote, 9 pounds, 6 ounces, to Danielle and Seth Cote of Killeen.
Oct. 3
A daughter, Sable Ann Shawnay Collins, 6 pounds, 10 ounces, to Shawnice Coles of Killeen.
A son, Fabio Santiago Romero Quinonez, 7 pounds, 10 ounces, to Claudia and Jonathan Romero Lemus of Lampasas.
A daughter, Isabella Lynn Cormier, 7 pounds, 4 ounces, to Velina Garcia and Micha Cormier of Killeen.
Oct. 4
A son, Gavin Tyler Greenwood, 10 pounds, 4 ounces, to Amanda Greenwood of Fort Hood.
A daughter, Harmony Janette Connor, 8 pounds, 3 ounces, to Shartavia Patterson of Killeen.


text:
Recently Completed
Augusta County – Route 971 (Lipscomb Road)
Project at a Glance
Advertise for construction December 2010
Est Completion Date
June 30, 2011
Estimated Cost – $305,954
Lengths and Limits
1.54 mile From: Route 970 To: Route 624
Project Details
This project will widen the roadway and pave the shoulders on Route 971 (Lipscomb Road) in the South River area of Augusta County. The 1.54-mile long project extends from: Route 970 to Route 624.
All work will be completed within the existing right-of way.
The total estimated cost for this project is $305,954, which includes $5,000 for preliminary engineering and $300,954 for construction.
Benefits of Project
Safety of the traveling public will increase with a wider road, allowing for easier passage of opposing vehicles and also paved shoulders for emergency stopping.
During Construction
Motorists should be alert for work zones with possible road closures and flagging operations.


text:
GO to FRISCO PAPERS page
or use your back button to go to where you once were and would like to be again.
Search billions of records on Ancestry.com
The FRISCO TRANSPORTATION COMPANY
was headquartered on Chase Street in North Springfield, MO. north of the tracks. Best known for its initials
it grew from 1937 start up to the largest railroad owned trucking company. It served the same states, cities, towns, as its owner, the ST. LOUIS-SAN FRANCISCO RAILWAY (FRISCO). This service came to an end December 1958 when motor truck carriers through the American Trucking Association, partitioned the U S Court (case number 3580133) and it was determined the railroad did not have Interstate rights for their motor trucks just because its rails were there. It did have Intrastate rights in Missouri, so all trucks were pulled back in 1959 to serve only the state of Missouri. I took these pictures in 1951 at Fort Leonard Wood, Missouri where I learned to drive truck and passenger bus.
If you have informtion about the FTC or have pictures relating to FTC employees or its equipment, please share them with us. I will post them here and you will get the credit.
This picture is looking north from the FTC dock. The Fort Leonard Wood Frisco Transportation Office is the next building. To the right is the rail yard and the water tank to service the locomotives. The single track ran from Newburg, MO but only transported freight. Troops during the 1950s & 60s disimbarked at Newburg and were bused to the Fort on FTC busses. In the picture below you can see the front of a FTC bus.
The two tandem axle trailers on the left were used to transport fresh fruits and vegetables twice weekly from Federal Cold Storage, Kansas City Missouri. They had bunkers with fans blowing over dry ice to keep the produce from spoiling in hot weather. The single axle is an LTL dry freight trailer.
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text:
Start as slow as you need to! Nothing is worse than injurying yourself when u could've just took ur time.
Things are good. I did JM for a while but I got bored doing the same video everyday. I tried hip hop abs by Shaun T and it was doing enough. I stopped working out for a while.
I borrowed Dance off the Inches Latin party pack from my friend and its a lot of fun. It's not hard or strenuous but it gets me sweating. All you do is dance! I'm doing its 30day plan and I'm on day 3. My favorite part is there are 4 dvds and u do a different workout everyday
from Sugarfoot's chew toy


text:
scientific research
Duke University biologist Sheila Patek has faced criticism from lawmakers over her research into mantis shrimp and trap-jaw ants, with some calling her government-funded studies a waste of taxpayer money. But according to Patek, not only do her findings have important practical applications, but scientific inquiry is most fruitful when knowledge is sought for its own sake, not to justify budgets.
Continue reading
Field-based research is often a core component of study for earth disciplines at the university level. It requires living away from home or campus, often in a remote or foreign area. A study released Wednesday by the University of Illinois is raising unsettling questions about the safety of such young female researchers living on site. Continue reading


text:
The newest teaser video for "American Horror Story: Asylum" has landed online, and it comes with a poem: "Roses are white, the violence is new, and here is the latest hint for you…"
The returning cast members for "American Horror Story" Chapter 2, known as "Asylum," include Jessica Lange, Zachary Quinto, Sarah Paulson, Evan Peters, and Lily Rabe with the newbies being Adam Levine, Jenna Dewan, Clea DuVall, James Cromwell, Franka Potente, Mark Consuelos, Lizzie Brochere, Joseph Fiennes, Chloë Sevigny, and Chris Zylka.
Set at an East Coast asylum for the criminally insane, the upcoming Chapter 2 revolves around Lange's new character — a nun — and her boss at the institution, played by Cromwell, and is about sanity and tackling real-life horrors.
Look for it this October on FX.
Got news? Click here to submit it!
Enter the asylum known as the comments section below!


text:
Range Report -- New Ruger Single Nine Revolver
View Single Post
April 17, 2013, 02:34 PM
Senior Member
Join Date: February 5, 2011
Location: Huntington Beach, CA
Posts: 1,044
Range Report -- New Ruger Single Nine Revolver
Got my new Single Nine to the range after work. My goals was to zero the sights at 30 feet and also just generally check out the new gun to ensure full and good functioning. Went to my favorite range, Field Time Training & Target in Stanton.
For those of you who might be unfamiliar with the Single Nine, it is a Ruger single-action nine-shot .22WMR (not .22LR) revolver. The Single Nine does not feature interchangeable cylinders and is specifically designed for the .22WMR round. The barrel is 6.5" to accommodate the ballistics of the .22WMR round. The revolver comes standard with Williams Fire Sights as shown at the pictures below.
Out of the box the revolver was shooting a couple of inches left and slightly low. A couple of clicks on the Williams Fire Sights and it was shooting right on the money. The Williams sights really make getting a good sight picture easier. I really like these sights. My groups were a bit erratic; I will need to practice more with the Single Nine. It is sure a fun handgun to shoot!
FYI I was shooting Federal Game-Shok rounds.
Functioning was fine. No problem pushing the rounds out with the extractor. The rounds fit tight, but not excessively so. The trigger felt good and the action is nice, tight, and precise. It seemed to sort of "break in" after a couple of reloadings. Maybe that was my imagination; it just seemed to get a little smoother.
Going to really do some target shooting with it this weekend now that I have zeroed it.
Cleaning the Single Nine is a breeze. This is a very easy revolver to maintain.
My new addition:
The difference between a citizen and a civilian is that the citizen makes the safety of the body politic his personal responsibility, protecting it with his life. The civilian does not.
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Florencio M. Ubeira0000-0001-7312-2752
Florencio M. Ubeira was born in Salvatierra de Miño, Pontevedra, Spain, in 1954. He received a medical degree in 1978. Between 1979 and 1981, he served as a Research Fellow at the Department of Microbiology and Parasitology, Universidad de Santiago de Compostela, Spain. In 1982, he received the Ph.D. degree from the University of Santiago de Compostela, and he received an award from the Spanish Association Against Cancer for his Ph.D. thesis. He obtained the title of Physician Specialist in Microbiology and Parasitology from the Spanish Ministry of Health, in 1982, and a Diploma in public health from the Public Health School, La Coruña, Spain, in 1984. Between 1982 and 1987, he worked as a Physician in the Primary Care Unit, the Emergency Services of Lalín, Pontevedra, at the Spanish National Institute of Health. Between 1987 and 1995, he served as an Associate Professor of parasitology at the University of Santiago de Compostela. He is currently working as a Professor of parasitology at the same University. He is mainly interested in molecular and immunological aspects of human parasites (e.g., Anisakis, Trichinella, and Fasciola) including parasite allergens and the development of new immunodiagnostic tests. In 1990, he was the corecipient of the Senior Investigation Award from Galician Academy of Sciences. Between 1991 and 1995, he was a Member of the Editorial Board of the journal titled Research and Reviews in Parasitology, and he is currently serving, since 2010, as a Coeditor of the Revista Ibero-Latinoamericana de Parasitología.
Biography Updated on 31 March 2011


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"Untitled #8"
watercolor (12" x 12")
Painting on Arches paper mounted on archival museum board,
UV and archival varnish coated. Display easel included.
UV and archival varnish coated. Display easel included.
Well, its been awhile...but here is another "Title the Untitled". Remember, the best title wins a set of J Hill Paintings notecards and a mention in October's Newsletter.
Speaking of "remembering"; the old saying 'an elephant never forgets' is scientific fact. Matriarchs in particular have a social memory whereby they are able to remember old faces. This skill can be vital to the survival of the herd; when the female elephants encounter other individuals they do not recognise, family members bunch together defensively to protect their young. Most interesting, elephants show signs of grief over dead relatives such as gently touching the corpses with their feet and caressing the bodies with their trunks. So it is true, an elephants memory is superb. Me? on the other hand, not so good. Those of you that know me can attest to this (if I remember who you are...just kidding ). But seriously, if you ask me what colors I used in this painting...I can't remember!


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Although it has generally been known since Wednesday, Creekside (Fairburn, GA) head coach Kevin Whitley confirmed with Lee Gordon of Warchant.com early Thursday evening that defensive back Terrance Parks committed to Florida State during the recently completed Bobby Bowden Football Camp. Prior to today, neither Parks nor his coach have gone on the record with his commitment.
Parks is listed by Rivals.com as a safety but is expected to line up at cornerback at the next level. Despite only being rated as a three-star prospect, the 6-foot-1, 200-pound defensive back had amassed over 20 scholarship offers from programs like Alabama, Tennessee, Clemson, Florida, Georgia and Ohio State.
In addition to FSU, Parks recently camped at Auburn and Alabama.
Seminole fans will get to see Parks first hand on January 5th in the first ever ESPNU High School All-American Game.
With Parks' commitment, Florida State now has 13 for the recruiting class of 2008. The speedy Georgia native reportedly carries a 3.5 GPA and is on track to qualify.
Talk about it on the Premium Recruiting Board


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6015 Old Stone Mountain Road
A location in Stone Mountain
Commute to Downtown Tucker
Almost all errands require a car.
About your score
6015 Old Stone Mountain Road has a Walk Score of 8 out of 100. This location is a Car-Dependent neighborhood so almost all errands require a car.
Nearby parks include Silver Hill Park, W C Studdard Park and Stone Mountain Park.
Explore how far you can travel by car, bus, bike and foot from 6015 Old Stone Mountain Road.


text: Having already released a canvas version last month, Wacko Maria drop its co-lab messenger, produced by Porter, in a couple of new textile choices. Included are both gingham and melton wool versions, each offered in a couple of colorways amongst a rather simple 3-button design. All are now available at Beams.


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This star rating is the opinion of the property owner only. A Self-Rated hotel has not been assessed by the AA or Visit Britain, whose official star ratings we use across LateRooms.com.
Hótel Örk3 Self rated
Breiðumörk, Hveragerði, 810
Price FromView Rooms
This hotel doesn't have any reviews yet.
About the hotel
Hotel Örk is a 85 room hotel with great facilities and a great location. The facilities at the hotel are among others a swimming pool, hot tubs, geo thermal sauna, 9 hole golf course and a pool table. There is also a restaurant and a bar.
Hótel Örk is located in Hveragerði. Hveragerði is described as the Hot Springs capital of the world. There are many hot springs all around town and also a hot springs park in the middle of town. You can easily walk from the hotel to the hot springs park where you can boil your own egg in one of the hot springs as well as have a mud foot bath.
Read MoreLess
We currently have no rooms available for this hotel that match what you're looking for. Try changing your search, selecting an alternative hotel, or give us a call on 0333 0146275 where we'll be happy to help.
Facilities Show/hide
- Main
- Hotel Non-Smoking Throughout, Disabled Facilities, Air conditioning in rooms, 24 Hour Reception, Cots available, Telephone In Each Room, Wake Up Call Available, Currency Exchange, Interconnecting rooms available, Ground floor bedrooms, Lift to all floors, Public Air Conditioning
- Parking
- Car parking available onsite
- Business
- Wi-Fi Available, Meeting Facilities, Wi-Fi Available In Public Areas, Wi-Fi Available In Rooms, Business Centre
- Dining
- Restaurant, Bar
- Leisure
- Outdoor Pool, Golf 9 Hole, Sauna, Table Tennis, Snooker/Billiards, [Channels] News, [Channels] Foreign (European), [Channels] Music
- In Room Entertainment
- TV, Satellite TV
- Accessibility
- Disabled Access Public Areas, Disabled toilets on ground floor, Wheelchair Access, Wheelchair Access To Reception, Wheelchair Access To Restaurant, Wheelchair Access To Bar, Wheelchair Access To Conference Rooms, Wheelchair Access To Leisure Facilities, Wheelchair Access To Disabled Car Parking Spaces
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- From 15:00 hours
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- Up to 12 years old
- The price shown is based on the occupancy and dates you have searched for. Prices and availability are subject to change based on the arrival date, number of nights and occupancy searched for. All prices are inclusive of all local taxes.
- Pets are not allowed
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Tastes Like Thanksgiving Casserole Recipe
Prep time
Cook time
Total time
Source: Originally published as Tastes Like Thanksgiving Casserole in Taste of Home December/January 2008, p30
Recipe type: Seasonal
Serves: 8
- 6 medium potatoes, peeled and cut into chunks
- 1-1/4 cups chopped celery
- ¾ cup chopped onion
- ½ cup butter, cubed
- 6 cups unseasoned stuffing cubes
- 1 teaspoon poultry seasoning
- ¼ teaspoon rubbed sage
- 1 cup chicken broth
- 4 cups cubed cooked turkey
- 2 cans (10-3/4 ounces each) condensed cream of chicken soup, undiluted
- 1 teaspoon garlic powder
- ¾ cup sour cream, divided
- 4 ounces cream cheese, softened
- ½ teaspoon pepper
- ¼ teaspoon salt
- 1-1/2 cups (6 ounces) shredded cheddar cheese
- Place potatoes in a Dutch oven and cover with water.
- Bring to a boil. Reduce heat; cover and cook for 10-15 minutes or until tender.
- Meanwhile, in a large skillet, saute celery and onion in butter until tender.
- Remove from the heat.
- In a large bowl, combine the stuffing cubes, poultry seasoning and sage.
- Stir in broth and celery mixture.
- Transfer to a greased 13-in. x 9-in. baking dish.
- In another large bowl, combine the turkey, soup, garlic powder and ¼ cup sour cream; spoon over stuffing mixture.
- Drain potatoes; mash in a large.
- Beat in the cream cheese, pepper, salt and remaining sour cream; spread over turkey mixture. Sprinkle with cheese.
- Bake, uncovered, at 350° for 30-35 minutes or until heated through.
Thank You Taste Of Home for the picture and recipe!


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H audio soul 6.5's and boston silk dome tweeters.
Id just want the console no games.
H audio soul 6.5's and boston silk dome tweeters.
Id just want the console no games.
06 altima sedan
Alpine 9887
Sax 125.4 selenium 6.5s SEAS Prestige 27TAFNC/G
Dd m4 2 15" fi n2
traded-pickup1, power-fanatic07, fbi90909
sold to-superspank, dumple, JoeRa22, sub-FATHER, TrlcKed_OuT, rosrock, dcole18, RaiN, BassAddictJ, tommyk90, MANTI5, Micah_Jones, mrflamboynt, g6ryder, rebelfromva, n8skow, crxbmpn, xr650jkallen, thewes
Also looking for subs now too. Anything you've got just laying around .
Still have this if anyone has a deck.
how about an alpine 9884 ?
SoundStream SPLX HX12 dual 2 of any interest?
Team Bass Lovers Of MainE/The Loud Crowd/CentralMaineBassHeads
2k5 SLAP Stock 2 National Champion - I feel old...!
1991 CRX, Sundown/FI/Batcap
trade for battery
Anybody got some good decks? I can add a little cash.
i got some usa stillwater kicker pro series 4 ohm 6.5c and crossovers and some other stuff for trade, pics on my thread
Any alpine 4 channels?


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DECA team is state champion
Business Directory
The Mexia DECA 2014 Financial Literacy Promotion team earned the state championship at a recent competition held in Dallas and are on their way to international competition.
The competition, against 3A, 4A and 5A schools, took place the weekend of Feb. 22 at the Texas DECA State Conference, attended by 3,000 students and advisers from all over Texas.
Team members Sarah Contreras and Helena Westphal-Franklin, both seniors, and sophomore Jossie Palacios won the state trophy and will now compete at the international conference in May in Atlanta, Georgia.
This is Sarah's second time to win the state competition. Helena and Jossie are not only first-year competitors, but first-year DECA members. The Mexia DECA team organized a financial literacy campaign targeting Mexia Junior High School students. The ongoing project includes learning activities, math games, budgeting scenarios, a economics fashion show and presentations by other DECA members who work at businesses in the community.
To read more, pick up a copy of Tuesday's The Mexia News, or subscribe to our e-edition.


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Joanna Penn is the author of thriller novel Pentecost, described as 'Dan Brown meets Lara Croft'. She has also written 3 other non-fiction books.
Joanna's site TheCreativePenn.com was voted one of the Top 10 Blogs for Writers and offers help for writing, publishing and marketing your book. She is passionate about ebooks, indie publishing and empowering writers to meet their market online.
Joanna is also an avid traveller, scuba diver, cat-lover and drinker of pinot noir
Follow Joanna on Twitter @thecreativepenn or on Facebook/TheCreativePenn


text:
Reggie Abercrombie
Reginald Damascus Abercrombie
- Bats Right, Throws Right
- Height 6' 3", Weight 220 lb.
- School Lake City Community College
- High School Columbus (GA) High School
- Debut April 4, 2006
- Final Game September 28, 2008
- Born July 15, 1980 in Columbus, GA USA
Biographical Information[edit]
Outfielder Reggie Abercrombie was selected by the Los Angeles Dodgers as a draft-and-follow pick in the 23rd round of the 1999 amateur draft. After a year of junior college, he was signed by scout Lon Joyce and made his pro debut in the Pioneer League in 2000, stealing 32 bases in 54 games. He joined the Wilmington Waves the next year and stole 44 bases and hit 10 homers. He advanced to AA in 2003.
Abercrombie was slowed by injuries in 2004, and midway through the season, he was traded with Koyie Hill to the Arizona Diamondbacks for Steve Finley and Brent Mayne. In the 2003-2004 seasons, Abercrombie drew a combined 28 walks versus 287 strikeouts in 220 games. Before the 2005 season, he was claimed off waivers by the Florida Marlins. He split the year between A and AA, hitting 25 home runs between the two levels. Abercrombie made his big league debut with the Marlins in 2006.


text:
|Comments on Photo
|Add Comment
By Nukem
From: Fort Lauderdale, Florida
Oct 27, 2012
|there is a bit of a runout after the 4th bolt if you choose to stay left, go right after the 4th and there is a bolt but there is some exposed moves out that way. people who can strongly lead 5.8 should lead this route
By Rough
Nov 3, 2012
|Yeah I noticed that when I reclimbed this for the 1st time a few weekends ago. I originally pushed this into Vacavillian at the 4th bolt since the corner was pretty bad. It looks like due to people climbing over there, it has actually clean up enough where it makes sense to add a 5th bolt at the top and then people can traverse right to the anchors. I'll put this on my list of things to do out at Auburn!
By Nukem
From: Fort Lauderdale, Florida
Nov 9, 2012
|if it okay with you i could put another one up there?
By Rough
Nov 10, 2012
|Sure I don't mind at all if you do it. Just post a comment when your done and I'll update the description. Otherwise next time out I'll add it.
By Boriss
From: Sacramento
Jul 7, 2013
|It would be awesome if another bolt was added after the 4th bolt. When I climbed this route last time I felt unsure after the 4th bolt. It would really help a lot in my opinion.
|Avg Score
|0.0 from 0 votes
|Your Score


text:
At CCSD, you can train for a broad number of different medical careers during the day, in the evening, or online3—whichever fits your busy schedule. Our medical associate's degree program provides you with a well-rounded medical education, so you can pursue a career as a medical assistant, pharmacy technician, medical lab assistant, medical biller/coder, phlebotomist, or home health aide.
At California College San Diego, your tuition includes everything you need to finish your medical specialties associate's. This means textbooks, learning materials, tutoring, and academic advising—among other things—are all provided at no extra charge. We'll even give you a laptop to use in school and keep after you earn your degree.4
Need help making your degree more affordable? Our qualified financial aid planners will help you access all the federal financial aid you may qualify for, such as student loans and grants. We also have scholarships5 available through our Good Neighbor Initiative.
Why is accreditation so important? Because it's not just us saying our programs are trustworthy and valuable. California College San Diego is proudly accredited by Accrediting Commission of Career Schools and Colleges (ACCSC), a nationally recognized accreditor of academic institutions.
Ask yourself, would you rather listen to a traditional professor recite theory to you in a large, overcrowded lecture hall? Or, would you rather join a small group of your classmates as you gain professional, career-focused training from someone who's actually been there, done that? At CCSD, that's exactly what you'll get: real education from a real medical professional—not just a teacher.
Not only are our wonderful medical specialties faculty members highly qualified in their fields, they enjoy teaching our students and helping them succeed in their chosen career fields. They love making a difference in your life. And our small class sizes allow them to give you more of the personalized attention you need when you need it.
Just like our dedicated faculty, our staff members are here for you. Need help getting started? Talk to one of our friendly admissions consultants. Not sure whether you qualify for financial aid? Ask a financial planner. Need help on your homework, writing your essay, or finding a job after you graduate?6 We've got you covered there, too. We're the college of "we'll take care of the details, so you can focus on earning your degree."
"They always were showing examples. It was never just books, books, books. It was always hands-on."
California College San Diego admits students of any race, color, and national or ethnic origin.


text:
'Knocked Up,' but sorta funnier
Knocked Up gives us hope for love, maturity and Katherine Heigl's career (so maybe it's the Grey's Anatomy creators making Izzie Stevens so unlikable), but DreamWorks new marketing campaign is working great.
If you haven't heard, the studio is showing a deleted scene on YouTube to give you an idea of what the show is like. This is like selling the DVD and its extras while the movie is still in theaters.
Here's the clip, but be warned ... the content and language is very NSFW:


text:
Sunday activities start at 3pm with our service, which includes prayer, Scripture reading, singing of doctrinally-rich songs and hymns, expositional preaching, and observance of the Lord's Supper. We are in the midst of a series in Titus. Additionally, our "Sermons" page can take you to any previous message or series.
Following our service, we always share a meal together and encourage visitors to stay, fellowship, and ask questions!
Also - we now have online giving! If you feel led to support our ministry in this way, simply visit our "Giving" page and click on the "Donate" button at the bottom.
Hope Baptist Church (meeting in Casa De Oracion)
3935 West Sunshine St
Springfield, MO 65807
Sundays, 3pm; Wednesdays, 6:30pm


text:
During October, for Psychology and the Law students, Samantha Lickliter (pictured with Amberlee Kelley, Lindsey Atkinson, Meredith McCoy, and Hannah Sharp Walker), GC 2006, effectively, thoroughly, and realistically presented her perspective on a variety of topics related to her former career as a probation and parole officer and her current career with the Kentucky State Police. We often visualize a state trooper when we hear the organization KSP, but Samantha explained the many, many other areas for which KSP is responsible, including criminal identification and records, the lab and morgue, and 911 maps. Her information was strengthened with the variety of visual aids and handouts she circulated.
GC alumnae speaks to PSY 380 about the KSP
By email@example.com|2012-12-28T03:43:51+00:00October 17th, 2012|Classroom News|Comments Off on GC alumnae speaks to PSY 380 about the KSP


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Photo: Jose Pineda is a long-time CONCACAF veteran. Here he is in a 2002 Cuba-U.S. match.
Referee Jose Pineda will be in charge of Wednesday's CONCACAF Champions League second leg match at Estadio Corona in Torreon, Mexico between Club Santos Laguna and Toronto FC (live on Sportsnet One and concacaf.com at 8 p.m. ET).
The all-Honduras crew will feature assistants Juan Rodas and Oscar Velasquez. The fourth official is Armando Castro.
In his last match as lead referee, Pineda oversaw a CONCACAF World Cup Qualifying match where Antigua and Barbuda beat Haiti 1-0. Six yellow cards were issued.
In his last Champions League match between Morelia Monarcas and LA Galaxy on September 13, Pineda issued only a single caution on Mexican soil. Morelia's Miguel Sabah was the recipient of Pineda's stoppage time punishment.
RELATED: Johnson expects hostility
RELATED: Latest Toronto FC TV interviews
Honduras Crew In Charge Wednesday
Photo: Jose Pineda is a long-time CONCACAF veteran. Here he is in a 2002 Cuba-U.S. match.


text:
WEDNESDAY, Sept. 24 (HealthDay News) -- Physicians should be aware that bisphosphonate infusions can result in a serious but rare complication: orbital inflammatory disease, according to a case study published in the Sept. 25 issue of the New England Journal of Medicine.
Neil S. Sharma, of the Sydney Eye Hospital in Sydney, Australia, and colleagues describe the case of a 57-year-old man who developed severe orbital pain and swelling in his right eye three days after receiving an infusion of zoledronic acid bisphosphonate for spontaneous osteonecrosis of the knee. After diagnosing orbital inflammatory disease, they treated the patient with three doses of intravenous pulse methylprednisolone, which relieved the pain and decreased the swelling. After discharge, he also received decreasing doses of oral prednisone.
The researchers state that they are aware of only three other reported cases, all of which resulted from intravenous pamidronate and responded to corticosteroid therapy.
"We recommend taking a thorough history, with specific questions about recent bisphosphonate therapy, for all patients presenting with symptoms of orbital inflammatory disease," the authors conclude. "Bisphosphonate infusions should be used with caution, or avoided altogether, in patients with acute ocular inflammation or a history of inflammatory eye disease or uveitis."
One of the study authors discloses financial relationships with Merck, Novartis, AstraZeneca and Servier.
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text:
Job Description:
Ensure availability in each and every MT accounts.
PO's & Supply follow ups from each account to achieve ensured Targets.
New Sku introduction like listing and negotiation of Margins with each accounts.
Salary:INR 4,00,000 – 7,50,000 P.A
Industry:FMCG / Foods / Beverage
Functional Area:Sales , Retail , Business Development
Role Category:Retail Sales
Role:Sales Executive/Officer
careerstars hiring for MNC Client.
3 – 8 yrs Chennai , Bengaluru/Bangalore , Hyderabad / Secunderabad
Territory Sales Modern Trade FMCG
Desired Candidate Profile:
UG: Any Graduate – Any Specialization
PG:Any Postgraduate – Any Specialization
Doctorate:Doctorate Not Required
Looking for candidates with 3+ yrs experience in handling Modern Trade chains.
Max age required 32 yrs.
Candidates from South India ready to relocate.
Company Profile:
MNC Client.
Career Stars is a professional recruitment consultancy, Over a period of time, our placements with leading corporations have earned us the recognition of being well organized recruitment company providing quality and focused services.
Recruiter Name:Shaikh Nazneen.


text:
Hey guys just joined the forums, I have been playing for a few years, love my beat up old roc and bring my dog everywhere.
So I designed a saddle bag for her and Ive gotten some comments so i am selling them. This isn't some huge project or a business or anything but I do want as much feed back as possible.
Check out my etsy page and give me a comment on what I could do to improve them.
I am also on facebook and you can shoot me a line there or now on these forums as well.
This isn't really an add to sell these things but more of a continuous improvement project, if you do like one though i would appreciate a sale. Plus if you live in west michigan you can contact me, ill make you a bag and we can go play a round. That way you save on shipping and what not.
Thanks for any input folks


text:
Auditions for "Bad Boys of Dance" – Baltimore, MD
Casting Notice Details:
If you are a male dancer with professional training and are interested in dancing for "Bad Boys of Dance" please submit your bio, pictures (dance pics and headshot), your Tube Links.
Casting Categories: Dancer Auditions
Audition Date: Based on Submission
Casting Call Location: Linthicum, MD
Auditions Submission Form:
SPECIAL OFFER: Save 30% off the regular price of Backstage, including Backstage.com and Backstage Magazine. Casting You Can Trust: Start your acting, modeling, and singing career today!
This Casting Call/Audition filed in: Casting Calls in Baltimore, MD / Dancer Auditions


text:
Shopping Centers
Callison, Stantec, Gensler top Building Design+Construction's 2013 ranking of the largest retail...read more
Jacobs, AECOM, Henderson Engineers top Building Design+Construction's 2013 ranking of the largest...read more
Retail rentals and occupancy are finally on the rise after a long stretch in the doldrums.
Shawmut, Whiting-Turner, PCL top Building Design+Construction's 2013 ranking of the largest retai...read more
A disappointing recovery of the U.S. economy is limiting need for new nonresidential building act...read more
The master plan by OMA's Rem Koolhaas and Shohei Shigematsu beat out a submission by Danish studi...read more
A rating system for comparative tenant energy use and a detailed evaluation of Energy Star energy...read more
Analysis by RBC Capital Markets shows that U.S. retailers are planning to open 42,757 stores over...read more
Construction market analysts from RSMeans offer construction costs per square foot for offices, d...read more
Measuring a stout 100 meters high, 500 meters long, and 400 meters wide, the New Century Global C...read more
The nation's largest indoor mall will undergo a $2.5 billion, 10-year expansion project that will...read more
The U.S. Green Building Council membership has voted to adopt LEED v4, the next update to the wor...read more
A new report released today forecasts the volume of construction output will grow by more than 70...read more
A recent survey of more than 60 building owners and facility management professionals by Mortenso...read more
In an effort to accelerate sustainable development around the world, the U.S. Green Building Coun...read more
The U.S. Census Bureau of the Department of Commerce announced today that construction spending d...read more
A wild proposal by the city of Osaka, Japan, would transform the Dotonbori Canal into a 2,625-foo...read more
Like digging a ditch with a spoon, retail demand driven by population growth has eaten away at th...read more
Tile of Spain consultant and ceramic tile expert Ryan Fasan presented his "What's Trending in Til...read more
With healthier job growth numbers and construction volumes at near-historic lows, real estate exp...read more
Hoping to send a loud message that Chicago is serious about luri...read more
When embarking upon a roofing renovation project, one of the first decisions for the Building Tea...read more
Kate Steel of Steel Consulting Services offers tips and advice for choosing the correct code-comp...read more
Los Angeles Mayor Antonio Villaraigosa wants cool roofs added to the city's building code. He is...read more
The AIA's Committee on the Environment selected its top ten examples of sustainable architecture...read more
If you do hotels, schools, student unions, office buildings, performing arts centers, transportat...read more
Los Angeles, Washington, D.C., and Chicago top EPA's list of the U.S. cities with the greatest nu...read more
Newly signed mega deal will fund construction of several massive developments in Karachi, includi...read more


text:
Litigation Boutiques Hot List
Our first Litigation Boutiques Hot List features 10 small firms that take second place to no one in courtroom skill. These are the firms important clients turn to for state-of-the-art advocacy in bet-the-company cases.
Our first Litigation Boutiques Hot List features 10 small firms that take second place to no one in courtroom skill. These are the firms important clients turn to for state-of-the-art advocacy in bet-the-company cases.
The lawyers profiled here were all born in the 1970s, a decade when law schools and law firms were just beginning to welcome minorities in significant numbers. The thriving careers of these lawyers — at law firms and in government, academia and public interest — attest to the greater opportunities available to them, as well as to their talents.
In this fourth annual special section, we honor Washington lawyers in two categories: Champions, those who have upheld the profession's core values through public service, pro bono efforts and advocacy for civil liberties, and Visionaries, attorneys whose business or legal acumen has expanded their firms, improved government or advanced the law.
These 20 firms are at the cutting edge of plaintiffs' work — and are giving defense players a run for their money.
• Hare Wynn harvests big victory in rice row
• In NYSE case, Labaton created a bull market
• Whatley Drake finds healthy return in insurance fights
Some on The National Law Journal's list of 20 in-house counsel oversee huge operations. Others are joined by just a few attorneys and work mostly on regional issues. One thing each has in common: They've dedicated themselves to running efficient offices and to providing top-quality service to their clients.
Our annual special report highlights 14 litigators whose innovative trial strategies resulted on a big win in the courtroom.
Firms with fewer than 50 lawyers can find success as litigators by focusing on a niche practice or adopting shrewd trial tactics in a range of cases. We profile five firms that demonstrate the strength and flexibility of a smaller business model.
Law firms with the largest offices on the West Coast were back in the black for the most part during 2010, with revenues edging up slightly or remaining flat. Many managed to boost profits per partner, largely due to their reduced headcounts.
Our annual Appellate Hot List recognizes firms that made exemplary contributions to appellate practice during the past year. We asked our readers to nominate firms with at least one significant appellate victory since January 2010 and that had demonstrated an impressive track record overall.
The NLJ profiles 34 lawyers in 10 categories — ADR, financial capital markets, government affairs, health care, in-house lawyers at private companies, law firm leadership, media and entertainment, real estate, trusts and estates, and white-collar crime — whose work has been so consequential that it helped to push the profession or a practice area substantially forward.


text:
It's a crowded race for the 56th District state house seat as five Democrats and a Republican are running in the May primary.
The six are vying to fill the seat being vacated by Joseph Koziura, who has been representing the district since 2001 and is now running for county commissioner.
The Democrats are Charles Bailey V of Lorain, Jose Candelario of Lorain, Daniel Ramos of Lorain, Maria Zampieri Vitale of Lorain and Richard Williams of Oberlin. Henry Lewandowski Jr. is the lone Republican in the race.
Six Democrats and two Republicans are running for county commissioner. Koziura is one of the Democrats, along with Joshua Meszes of Carlisle, Ronnie Rimbert of Oberlin, Bret Schuster of Lorain, Victor Stewart III of Elyria and Berry Taylor of Grafton. Maurice Corbin III of Columbia Township and Thomas Williams Jr. of Amherst are running as Republicans.
Another crowded race is in the 58th District. Incumbent Republican Terry Boose of Norwalk is being challenged by five people in three parties.
The Democratic contenders are Gregory Davidson of Willard, George Mays of Norwalk and Kyle Wilson of Willard. Bob Williams of Oberlin is the Libertarian candidate. Patrick Saunders of Norwalk is running for the Green Party.
In the 57th District, incumbent Democrat Matt Lundy of Elyria will be running against Republican Rae Lynn Brady of Elyria and Libertarian Joshua Robertson of North Ridgeville.
Jason Schmidt of Wellington is joining fellow Republican Gayle Manning of North Ridgeville in the race against incumbent Democrat Sue Morano of Lorain for the state senate.
Incumbent Democrats Mark Betleski of North Ridgeville and Christopher Rothgery of Lorain are running unopposed for their Court of Common Pleas judge positions. Incumbent Lorain County auditor Mark Stewart of Elyria, a Democrat, also is running unopposed.
Democrat Chase Ritenauer of Lorain, and Republicans Robert Rousseau of Lorain, Robert Duncan of Norwalk, Pat McGervey of Avon Lake and Andrew Winemiller of Lorain are running for one state central committeeman spot. Democrat Ann Tanner of Elyria and Republicans Joyce Houck of Willard and Marilyn Jacobcik of Avon are running for another one.
Contact Melissa Hebert at 329-7129 or firstname.lastname@example.com.


text:
Bernie Ecclestone has shrugged off suggestions that his time in F1 may be drawing to an end.
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Bernie Ecclestone has warned that the current difficulties he is facing - and the backlash from fans and authorities alike - will not cause him to rethink his role within F1.
The octogenarian has been on the receiving end of criticism from British race fans after revealing that he had sold the rights to television coverage for 2012 and beyond to subscription channel Sky Sports, and is also at the centre of a bribery investigation amid claims that he paid a substantial amount of money to German banker Gerhard Gribkowsky during the sale of F1's ownership to investment firm CVC.
Shrugging off suggestions that he could be facing time in prison for his actions, Ecclestone insisted that he was far from worried by the accusations, claiming that he was merely protecting himself from an unscrupulous individual who, as he put it, was 'shaking him down'.
"I don't worry about this a bit. The end [for me]? Of course not," he told Britain's Daily Express newspaper, "I will be doing what I do best for a while yet - making good deals to keep a lot of people happy and well off in F1. Some might not want me to continue, but I enjoy what I do. That is what I'll be judged on. If I can keep delivering, that's all I need to do."
Recent reports claimed that former Renault F1 team boss, and Ecclestone's co-owner at Queens Park Rangers football club, Flavio Briatore had also been involved in 'paying off' Gribkowsky, but the Briton insisted that his friend had had no direct role.
"In no shape or form is Briatore involved in this," Ecclestone said, "He did make a payment for me, but only because I asked him after this man threatened to make trouble for me and said he did not want the money paid direct from the UK. Briatore did me a favour and, far from being dragged into this, I told the German prosecutor about it. That is how his name has appeared."


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>>>Josh Berkus said: > How about we take this discussion to the Performance List, where it belongs? I believe the design and addition of code that collects and outputs the usage patterns of the database (statistics) belongs here. If we take the approach to providing information to tune PostgreSQL based on real-world usage, I guess we need at least the following: - Usage statistics on a per-database or even per-table level. I believe we already collect some; - Statistics analysis tool/routine/process to produce suggestions; - Of course lots of real-world data to justify the suggestions; - Can we provide more knobs for tunable parameters that can be applied on a per-database or even per-table level. One first candidate might be the FSM? - Can some of these parameters (when available) to auto-tune? Of course, this could move out of pgsql-hackers :) Daniel
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