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Star Wars: Knights of the Old Republic II - The Sith Lords
Beginner's Guide by gbash
Version: 1.2 | Updated: 05/10/05 | Search Guide | Bookmark Guide
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================================== Star Wars (TM) Knights of the Old Republic 2: The Sith Lords Beginner's Guide (Light-side) Author: Greg Ash (gbash, gash(a)aokweb.com) Platform: PC Version: 1.2 Date: 10 May 2005 Copyright: 2005, Greg Ash =============================================================================== TABLE OF CONTENTS: Introduction Terms Character Build -Starting Class -Prestige Class -Attributes -Skills -Feats -Force Powers Equipment -Lightsaber Upgrades -Best Weapons -Best Armor Gameplay Notes -Team Members -Gaining Influence -General -Light Side vs. Dark Side -Resisting Dark Side powers -Battle -Ebon Hawk Planet Quest Notes -Peragus -Telos -Dantooine -Dxun -Onderon -Nar Shaddaa -Korriban -End Game Workbenches and Lab Stations Misc. Quest Solutions Combat Basics -Die Roll System -Saving Throws -Base Attack Bonus -Attacks per Round -Dueling vs. Two-Weapons Bugs Still in Program Copyright Version Information =========================================== INTRODUCTION: This guide will help new players get through the game with less frustration about character build, missed opportunities, or trying to figure out some puzzles. This is not a walk-through guide. I've minimized spoilers, but there are some. And I've also tried to give you options on building a character to suit your playing style. Essentially, this guide is what I wish I knew when I first played this game. It does not cover all side quests. Your main character will be a Jedi Sentinel who then becomes a Jedi Weapon Master. Choose to use either a single or dual lightsabers early. Either way has some advantages: Single- better defense and attack, Dual- extra attack and chance to use more lightsaber crystals. If dual weapons, use a short lightsaber in the off hand to further reduce attack penalties. However, late in the game, dual lightsabers become extremely powerful. See the section on Combat Basics to better understand how gameplay works for battles. =========================================== TERMS: Die roll- The basis of combat and skills use throughout the game. For example, the program picks a random number from 1-20 (based on one 20-sided die--a 1d20 roll) for an attacker to determine whether or not the attack is a successful hit. The rolled number is added to the attacker's BAB + DEX mod + other attack bonuses, and if the total number is greater than the defender's Defense, then that hit is successful. VP- Vitality points, the health of your character. SP- Skill points, your ability to perform certain skills. FP- Force points, your ability to use Force powers. XP- Experience points, required to level up. DC- Difficulty Class; the relative difficulty of a task. DC applies to skill use and saving throw attempts. Skills- If you have a usable skill for target (such as mine or door), which shows in action list, you get a 1d20 die roll + skill rank + bonuses vs. DC of target. Attack- Chance to hit opponent (1d20 die roll + STR mod + weapon mod +/- Feat/Force bonuses). Must equal or beat opponent's DC. Note: DEX mod used for ranged attacks. Defense- A character's Difficulty Class; the chance to avoid being hit (Base DC10 + armor + DEX mod +/- Feats bonuses +/- Force bonuses). Damage- Amount of hurt done by successful Attack, measured in VP. (Weapon die roll + STR mod + Feats bonuses - defender bonuses). BBD- Blaster bolt deflection with lightsaber (or hand with feat). BAB- Base Attack bonus (fighting ability): starts at 1 and increase 1 per level. Saves- Ability to resist certain types (All, Fortitude, Reflex, Will) of damage, effects, or powers (number added to die roll). Also called Saving Throw. Grenades, mines, and force powers have a set DC that you must beat to avoid or reduce damage. Your saving throw includes a 1d20 die roll + save type rating. Melee- Hand-to-hand type fighting with weapons. Range- Attacks using blaster-type weapons. CH- Critical Hit, a hit that can double the damage. CT- Critical Threat, a weapon's ability to cause a Critical Hit (CT is normally a 20 based on 1d20 roll, but can be increased to 19-20 or more by weapon or feats). LS- Light side, being nice and noble. DS- Dark side, being self-serving and mean. =========================================== CHARACTER BUILD: The following character build is good for new players. After you gain some play experience, you will probably want to try some different builds. ---------------------------- Starting Class (using Sentinel instead of Guardian): Jedi Sentinels and Guardians gain BAB and Saves at the same rate. At level 15, a Sentinel has one less Feat and 30 less VP, but he has 36 more Skill Points and 30 more FP. Also, the Sentinel's Force Immunity (Fear/Stun/Paralysis) can be more helpful than the Guardian's Force Jump. Build up as Sentinel to level 15 and then go Jedi Weapon Master for the remaining levels. Sentinel: 8 VP, 3 SP/level, +bonuses Class Skills: Awareness, Computer Use, Persuade, Security, Stealth, Treat Injury With the recommended Attributes, your character can have the following minimum statistics at character level 15: VP = (8 norm + 2 CON + 1 Toughness) x 15 lvls = 165 VP FP = 40 Force Sensitive + ((6 norm + 4 WIS + 2 CHA) x 15 lvls) = 220 FP --------------------------- Prestige Class After you reach level 15 and have high light or dark side points, you can talk to Kreia and switch to a Jedi prestige class. Save your level ups after the 15th until you get the prestige class option (from talking to Kreia). Note: Your character advances to the next level automatically, so it's best to go to prestige class immediately upon gaining level 15. Jedi Weapon Master: 10 VP, 6 FP, 1 SP/level, +bonuses Class Skills: Awareness, Demolitions, Persuade, Treat Injury Bonus Feats: Greater Prestige Sense, Deflect, Increase Melee Damage 1 Gains one feat every other level. Gains one Force Power at every level. Access to all the advanced combat feats. With at least 6 levels of Weapon Master, your character can have the following minimum stats: VP = 165 (Sentinel) + 60 = 225 FP = 220 (Sentinel) + 36 = 256 Equipment can greatly increase the FP amount through WIS and CHA bonuses. You can also increase your FP amount through your talks with Kreia and Visas. At the end of the game, with your attribute and equipment increases, your character can have 500+ VP and 500+ FP. By completing most of the available quests (not all), my character ended up at level 25 during the end game. --------------------------- Attributes: Strength (STR): Represents physical power. Each increase in STR mod increases melee damage and chance to hit (attack) by +1, which is important for characters who use close-combat weapons (vibroblades, swords, lightsabers). Dexterity (DEX): Represents agility and reflexes. Each increase in DEX mod increases ranged attack (blasters) and increases a character's Defense (DC) rating by +1, making him harder to hit. Constitution (CON): Represents health and resiliency. Each CON mod increases the character's VP by one per level. This is important for all characters and classes. Also, a higher CON is required for many of the better implants. Intelligence (INT): Represents knowledge and reasoning. A high Intelligence adds modifiers to the number of points a character has to spend on essential skills. Not required for this character build. You have to have INT 14 to get extra Skill Points per level up. Wisdom (WIS): Represents willpower and perception. Each WIS mod increases the character's FP by one per level. The force powers of a Jedi with high WIS are also much harder to resist. Later in the game, you can gain the feat Battle Precognition, which will add your WIS mod to your defense. Charisma (CHA): Represents personality and the ability to lead. Each CHA mod increases the character's FP by one per level. The force powers of a Jedi with high CHA are also much harder to resist. It is also central to any persuasive talker. Your base attributes start at 8 and you will receive 30 points to add to your six attributes. Point Cost 8-14 = 1 point per increase 15-16 = 2 points per increase 17-18 = 3 points per increase You get a +1 bonus for each 2 points over 10 for each attribute. You get to increase one attribute each 4th level (6 increases by level 24). Start End Start Bonuses STR - 12 12 +1 Attack and +1 Damage with melee weapons** DEX - 12 12 +1 DC, +1 Reflex saves, and +1 Attack for ranged** CON - 14 16 +2 VP/level and +2 Fortitude saves (increases are retroactive) INT - 12 12 +1 SP/level WIS - 14 18 +2 FP/level, +2 Will saves, and makes Force power use stronger (increases are retroactive) CHA - 14 14 +2 FP/level, +2 Persuasion, and makes Force power use stronger Notes: I increase the CON to allow for better implants later. There are some good good implants that require CON 16 or 18. With a maximized light side rating, your character gets a mastery bonus: - Guardian/Weapons Master gets STR+3 - Sentinel/Watchman gets CON+3 - Consular/Master gets WIS+3. Also, during the game, you can get a WIS+1 upgrade from T3-M4, if you repair him successfully three times (requires 20+ Repair and Influence). --------------------------- Skills: Note: In addition to the stated uses of skills, all the skills but Persuade also determine what you can build using a workbench or lab station. Your main character's Repair skill is used to determine how well you can break down items. Whichever character you choose to create items is the skills used for that (so pick your character with the highest required skill). Awareness - Spot objects, mines, or enemies hidden by stealth. At least one member of party should have medium rating (6-9). Related to WIS. Computer Use - Slice computers with computer spikes to disable turrets, disable shields, or flood rooms with gas. At least one member of party should have high rating (10+). Related to INT. Demolitions - Set, recover, or disarm mines. At least one member of party should have high rating. Related to INT. Persuade - Main player only. More dialog options. Useful, somewhat. Repair - Repair and reprogram droids by using repair parts. Your main character's repair skill is also used to determine how well you can breakdown items at a workbench. Droids need this for self repair, so go high for them. Related to INT. Security - Open locks and security doors. You can bash open most locks (at risk of breaking some items inside). T3-M4 and Bao_Dur are good for this. Related to INT. Stealth - Use stealth type devices (belts). Can do most tasks while in stealth mode. High points not necessary. Put 1 pt into Stealth at start to get option to wear stealth generator. Related to DEX. Treat Injury - Improves amount of healing when using medpacs. Helpful early in game. Related to WIS. Note: All classes receive 4x their normal amount of skill points at Character Creation. Also, each class skill maximum is your level +3. Cross-class skills can only be one half of (your current level +3) and cost two points for each increase (thanks to TCalanis for correction here). Note: Slicing computers and repairing droids have a base cost, which is the cost for someone with no repair/computer skill. For every 4 points you have in the required skill, you reduce the base cost by 1. --------------------------- Feats (8 available through Sentinel 15, 5 through Weapons Master 7): Choose to go either as a single or dual lightsaber wielder (using double-blade lightsaber is same as dual-wielding). Note that some feats improve attacks while lowering your DC at the same time. Also, some feats are always applied (passive combat feat), while others are only in effect when you choose them during combat (active combat feat). Flurry, Power Attack, and Critical Strike are active combat feats, and you should maximize only one progression of them and do not select the others as feats. Also note that higher Attack ratings mean that you hit more often, and is especially useful for dual weapons users, who have Attack penalties. Single weapon (always applied when using single, one-handed weapon): _ Dueling [DC +1, Attack +1] _ Improved Dueling (lvl 4) [DC +2, Attack +2] _ Master Dueling (lvl 8) [DC +3, Attack +3] Dual weapons (always applied when using two weapons): _ Two-weapon Fighting [Attack penalty reduced to -6/-6]* _ Imprvd Two-Weapon Fighting (lvl 4) [Attack penalty reduced to -4/-4]* _ Master Two-Weapon Fighting (lvl 8) [Attack penalty reduced to -2/-2]* *Note: a balanced weapon in the off-hand can further reduce the Attack penalty by +2/0. The following: _ Class Skill- Repair [Makes Repair a class skill] _ Toughness [+1 VP/level] _ Weapon Focus- Lightsaber [Attack +1] Maximize one fighting specialty: _ Improved Flurry (lvl 4) [Extra melee attack/rd, Attack -2, DC -1] _ Master Flurry (lvl 8) [Extra melee attack/rd, Attack -0, DC -0] _ Improved Power Attack (lvl 4) [Damage +7, Attack -3, CH+1] _ Master Power Attack (lvl 8) [Damage +12, Attack -3, CH+1] _ Improved Critical Strike (lvl 4) [Triples Critical Threat, stun 6 sec, DC -5, melee only] _ Master Critical Strike (lvl 8) [Quadruples Critical Threat, stun 6 sec, DC -5, melee only] Any additional from the Sentinel levels: _ Regen Force Points (lvl 4) [Regenerate FP faster] _ Regen Vitality Points (lvl 4) [Regenerate VP faster] _ Improved Toughness (lvl 4) [-10% damage per each damage hit over 20] _ Master Toughness (lvl 8) [+1 VP/level, added to previous] _ Advanced Jedi Defense (lvl 4) [BBD (blaster bolt deflection) +3] _ Conditioning [Saving All+1] Weapons Master Feats: _ Weapon Specialization- Lightsaber [Damage +2] _ Superior Weapon Focus-Lightsaber 1 [Attack +1] _ Superior Weapon Focus-Lightsaber 2 [Attack +1] _ Superior Weapon Focus-Lightsaber 3 [Attack +1] _ Inner Strength I [Reduce damage suffered by 5%] _ Inner Strength II [Reduce damage suffered by 10%] _ Inner Strength III [Reduce damage suffered by 15%] _ Superior Two-Weapon Fighting 1 [Attack penalty reduced to -1/-2] _ Superior Two-Weapon Fighting 2 [Attack penalty reduced to -0/-2] _ Superior Two-Weapon Fighting 3 [Attack penalty reduced to -0/-1] Jedi Sentinel Feats received automatically at start: Weapon Prof- Pistol, Rifle, Melee, Lightsaber Armor Prof- Light Flurry [Extra melee attack/rd, DC -2, Attack -4] Power Attack [Damage +3, Attack -3, CH+1] Critical Strike [Doubles Critical Threat, stun 6 sec, DC -5, melee only] Rapid Shot [Extra ranged attack/rd, DC -4, Attack -4] Power Blast [Damage +3, Attack -3] Sniper Shot [Doubles Critical Threat, stun 6 sec, DC -5, range only] War Veteran [+25 VP] Jedi Defense [BBD, must beat attack die roll by 10] Jedi Sense (Levels 1,6,12) [DC +2,+4,+6) Force Sensitive [FP +40, main character only] Jedi Weapons Master Feats received automatically: Greater Prestige Sense [DC +2, additional +2 / 5 levels] Deflect [BBD +1, additional +1 / 2 levels] Increase Melee Damage I [Damage +2, melee only] Increased Melee Damage II (lvl 8) [Damage +4, melee only] Increased Melee Damage III (lvl 15) [Damage +6, melee only] --------------------------- Force Powers (24 available through Weapons Master level 7): These powers are all universal or light side. Be sure to note which cannot be used while you are wearing armor (AR). Also, the higher your light side rating, the less FP it costs to use light-side (LS) force powers. _ Force Push [Push back, Stun 3 sec, Damage +level, save= 1/2 damage] _ Force Whirlwind (lvl 9) [Immobilize 12 sec, Damage +level/3 per 2 sec] _ Force Wave (lvl 15) [All Pushed back, Stun 6 sec, Damage +1.5xlevel] _ Burst of Speed [DC +2, Speed x2 for 36 sec) AR _ Knight Speed (lvl 9) [DC +4, Attack/rd +1, Speed x2 for 36 sec] AR _ Master speed (lvl 15) [DC +4, Attack/rd +2, Speed x2 for 36 sec] AR LS: _ Stun [Stun 9 sec, save= slow] _ Stasis (lvl 9) [Stasis 12 sec, save= slow] _ Stasis Field (lvl 15) [All within 10m Stasis 12 sec, save= slow] AR _ Cure [Heal party 5 VP + CHA + WIS + level] _ Heal (lvl 12) [Heal party 10 VP + CHA + WIS + level, neutralize poison] _ Master Heal (lvl 18) [Heal party 15 VP + CHA + WIS + 2xlevel, neutralize poison and stun] _ Stun Droid [Immobilize for 12 sec, damage +level] _ Disable Droid (lvl 6) [Immobilize all droids within 5m for 12 sec, damage +level] _ Destroy Droid (lvl 12) [Immobilize all droids within 6m for 12 sec, damage +1-6 x level] Choose remainder from the following: _ Force Resistance [Some resistance for 60 sec] AR _ Force Immunity (lvl 15) [Some resistance +5 for 60 sec] AR _ Force Aura [DC +2 All +2, for 20 sec] AR, LS _ Force Shield (lvl 6) [DC +4 All +4, for 20 sec] AR, LS _ Force Armor (lvl 12) [DC +6 All +6, for 20 sec] AR, LS _ Force Valor [Physical attributes +2, all party, 20 sec] AR, LS _ Knight Valor (lvl 9) [Physical attributes +3, all party, 20 sec, immune poison] AR, LS _ Master Valor (lvl 15) [Physical attributes +5, all party, 20 sec, immune poison] AR, LS _ Energy Resistance [Shields against 1st 15 sonic, fire, cold, elec, lasts for 2 minutes] _ Imp. Energy Resist (lvl 9)[Shields party against 1st 15 sonic, fire, cold, elec, lasts for 2 minutes] _ Throw Lightsaber [Damage 1-6 x level/2] _ Advanced Throw Lightsaber [Damage 1-6 x level/2 up to 3 targets] _ Battle Meditation (lvl 6) [Attack +2, Damage +2, Will +2, faster VP regen for 20 sec all party] AR _ Imp. Battle Med. (lvl 12) [Attack +2, Damage +2, Will +2, faster VP regen for 20 sec all party, and enemies within 10m suffer -2 to all above vs. DC 5 + level + WIS mod + CHA mod] AR _ Force Affinity [FP regen during combat] _ Force Channel [FP regen +50% noncombat, force damage +3, force saves +2] _ Affect Mind [More dialog options] Automatically received: _ Precognition [Get advanced notice of upcoming danger] _ Beast Trick [Distract beast for 30 sec] _ Breath Control [Immunity from poison for 240 sec] _ Force Enlightenment [Instantly use your Speed, Armor, and Valor at reduced FP cost] AR, LS =========================================== EQUIPMENT: ------------------------------ Lightsaber Upgrades (upgrades yours and team members'): Note: The following does not show those that just add low attack (1-2) or damage (1-3) bonuses. You can only find crystals and cannot make them. Note: Dual weapon users should get items that give higher attack bonuses to help offset penalties. --------------------- Crystals (be sure to use crystal with your name and get it upgraded by Kreia)- BBD- Jenruax (+5), Lorrrdian Gemstone (+3) Ion (vs. droids)- Firkrann (+2-12) vs. Dark side- Solari (+1-8) Special damage- Phond (Physical +1-6), Barab Ore Ingot (Fire +2-16), Pontite (Cold +1-10) Dragite (Sonic +1) Stun- Bondar (25% vs. DC10 for 1 rd) Massive Criticals- Opila (+2-12), Ultima-Pearl (+1-6) Keen- Nextor, Ankarres Sapphire, Velmorite Attributes- Kasha (WIS +2), Kaiburr (WIS +3, CON +3), Ruusan (WIS +1, CHA +1), Ankarres Sapphire (STR +2, DEX +1), Dragite (CON +1), Pontite (CHA +2), Velmorite (DEX +1) VP Regeneration- Ankarres Sapphire (+2), Kaiburr (+3) FP Regeneration- Qixoni (+1, DS only) High Damage- Qixoni (+5, DS only) Sigil (+1-6) Upari (+1-8) High Attack Bonus- Damind (+3) Upari (+3) Solari (+3) Ultima-Pearl (+3) Note: You can create every type of Cell, Emitter, and Lens at a workbench. ----------------------------------- Best Weapons: Melee- * Enchani Vibrosword, Physical 4-14 +2 Cold, CT 19-20 x2, Attack +2, Upgd full * Sith Tremor Sword, Physical 4-14 +3 Sonic, CT 19-20 x2, Attack +2, Upgd full * Zhaboka, Physical 3-24, CT 20-20 x2 +2-16, Upgd Edge and Grip * Sith War Sword, Physical 3-17, CT 20-20 x2, Attack +1, Upgd Edge and Grip * Vibrosword, Physical 2-12, CT 19-20, Updg full * Freyyer's Warblade, Physical 5-32, CT 19-20 x2, Attack +1, not upgd * Trandoshan Sword, Physical 5-16, CT 20-20 x2 +4, Attack +1, not upgd * Shyarn, Physical 6-17, CT 20-20 x2, Attack +1, Bonus Feat- Imp. Flurry, not upgd Balanced: * Zabrak Vibroblade, Physical 3-12, CT 19-20, Bonus Feat- Finesse, Upgd full * Tehk'la Blade, Physical 1-10, +5, CT 19-20 x2, Attack +1, Bonus Feat- Imp. Critical Strike, not upgd * Ryyk Blade, Physical 3-8 +3, CT 20-20 x2, Attack +2, Upgd Edge and Grip Lightsabers (not upgraded)- * Lightsaber, Damage 2-16, CT 19-20 * Short Lightsaber, Damage 2-12, CT 19-20, Balanced * Double-Bladed Lightsaber, Damage 2-20, CT 20 Pistols- * Mandalorian Disintegrator, Damage 6-16, CT 18-20 x2, Attack +2, Upgd full * Micro-pulse Blaster, Energy 4-18, Attack +2, Upgd full * Zabrak Heavy Blaster, Energy 5-14, Attack +2, Stun 25% 6 seconds DC 18 * Onasi Blaster, Energy 4-11, Attack +2, Upgd full * Mandalorian Heavy Pistol, Energy 2-11, Attack +1, Updg full * Heavy Sonic Blaster, Sonic 3-11, Attack +1, Upgd Scope * Systech Electric Blaster, Energy 1-8 +2-12 Electric, Attack +1, Upgd Scope * Elite Watchman Blaster, Energy 2-14, CT 19-20 x2 +2-12, Stun 25% 6 seconds DC 18, Upgd full * Deshade Sonic Disrupter, Sonic 2-5 +1-10 unstoppable, Attack +1, Upgd Scope Rifles/Carbines- * Zersium Rifle, Energy 3-25, CT 19-20 x2, Attack +1, Upgd full * Ceremonial Bowcaster, Energy 4-13, CT 17-20 x3, Attack +3, Bonus Feat- Imp. Rapid Shot, not upgd * Arkanian Blaster Rifle, Energy 4-15, CT 19-20 x2, Attack +1, Upgd Scope * Charric, Unstoppable 1-10, CT 18-20 x2, Knockdown DC 14, Attack +4, Upgd full * Mandolarian Assault Rifle, Energy 3-14, CT 19-20 x2, Stun 25% 6 sec DC 14, Attack +2, Upgd full * Zabrak Blaster Carbine, Energy 5-27, CT 19-20 x2, not upgd ------------------------------------ Best Armor: For armor, the DC number is the amount of Defense added to character's base DC of 10, and the Dex number is the amount of allowable character's DEX mod allowed for Defense. High DEX characters can lose some Defense when using some medium or heavy armors. A number such as 10/- means that the armor will protect you from the first 10 points of that type of damage per hit. Jedi Robes- * Ossus Keeper Robe (DC1, CHA+2, INT+4, WIS+4) Onderon Palace * Baron Do Sage Robe (DC2, WIS+4, 20%/- vs. DS) * Jedi Master Robe (DC3, FP regen 1) * Gray Jedi Robe (DC1, CHA+2, FP regen 1) * Matukai Adept Robe (DC1, CON+2, DEX+2, STR+2) Light- * Ulic Qel Droma's Mesh Suit (DC 8, Dex +4, 20/- Cold, Fire) * Enchani Shield Suit (DC7, Dex +4, 10/- Elec, Energy) * Mandalorian Heavy suit (DC5, Dex +5, 10%/- vs. Bludgeon, Pierce, Slash) * Ubese Environmental (DC5, Dex +4, 10/- Cold, Elec, Energy, Fire) * Reinforced Fiber Armor (DC7, Dex +4) * Zabrak Battle Armor (DC6, Dex +4, 10/- Cold) Medium- * Electromesh Armor (DC7, Dex +6, 10/- Energy) * Jomah Hogra's Battle Armor (DC11, Dex +2, Immune CH, STR +1) * Krath Holy Battle Suit (DC9, Dex +2, 15/- Cold, Fire, Sonic) * Powered Light Battle Armor (DC8, Dex +2, 25/- Sonic, STR +1) * Sith Battle Suit (DC7, Dex +7) * Verpine Fiber Ultramesh (DC10, Dex +3) =========================================== GAMEPLAY NOTES: -------------------------- General: * Quick-save often (F4); and quick-load if needed (F5). * Save in different slots, such as one for beginning of each planet. * Use the Spacebar to pause the game. * Be sure to explore all areas on all maps (look for doors to other areas). * Read your journal to see status of quests. * Read any datapads you pick up. They usually give strong hints about what you need to do to get through the area. Reread datapads by looking at them in your inventory. * Use computer consoles to view rooms and gather data. * Activate disabled droids to fight for you (often not worth the trouble) but does give some extra XP, even if there are no enemies left to fight. * Pazaak and Swoop racing are just sideline entertainment. * Look for people and aliens with names. They often have information you need or additional quests for you. * Flash mines only stun and can't open locked doors or containers. * To level up, you must have current level x 1000 XP to reach the next level, so it takes more for each new level. * Use "Solo" mode to scout with a single character. * For a better view of your surroundings, press the Caps Lock key. -------------------------- Team Members: * Build up team member's skills, feats, and force powers to compliment your own. * Give some team members at least one point in stealth so that they can use stealth equipment. * You can see all available party members' equipment screens while on the Ebon Hawk. * HK-47 can become a team member if you find and install all of his parts. However, he is not necessary. * T3-M4 is a moving upgrade bench * Give your Jedi members different colored lightsabers to help remember who has what (change the colors on the workbench). Kreia - Peragus. You will need to talk to her often to learn more about the Force (gives you bonuses). She can also upgrade your special lightsaber crystal later in the game (several times). Also, whenever she is part of your party, you get an XP bonus (~7%). Atton Rand - Peragus. Has ability to keep fighting while any other party member is still up. You can also get a Will+1 increase from him when you talk about reading his thoughts. T3-M4 - Prologue, Peragus. The same from KOTOR 1. He is also a portable workbench. Oh, T3 has a message from Carth and Bastila if you can get influence with him for advanced repairs. If you can repair him three time (takes Repair 24), you can get a WIS+1 boost. Bao-Dur - Telos. He has unique ability to destroy shields and force fields, and he has a huge amount of skill points. Handmaiden - Telos, Hidden Base. Male characters ONLY. Spar with her onboard Ebon Hawk at your levels 10, 14, and 18. You can also get the Battle Precognition feat from Handmaiden in which your WIS mod is added to your DC (talk to her about fighting moves and the Enchani style of fighting when it shows). Disciple - Dantooine, Enclave Sublevel. Female characters ONLY. He is also a portable lab station. Visas Marr - Ebon Hawk. After you get to 1/4 light or dark side, watch her cut-scene with Darth Nihilous, then the next time you enter your ship, she will appear. Defeat her and she's yours. Talk to her some afterward to gain influence, and possibly Force Insight (add WIS mod to Defense). Mandalore - Dxun/Onderon. He's a powerful fighter using blaster rifles. As a side quest with him in your party, go find some of the scattered Mandalorians on the different planets. (He was also in KOTOR 1 under a different name.) HK-47 - Ebon Hawk. The same from KOTOR 1. Requires that you find four missing HK components, then repair (which doesn't require skill). He talks about a quest to find HK-50 droid production plant, but that doesn't seem to exist in this version of game. Mira - Nar Shaddaa. Requires that you be Light side or Neutral. If you get Mira, then you cannot get Hanharr. Whenever Mira is the selected character, your party will not set off any mines. Also, Mira has a wrist rocket launcher (like Boba Fett), and you can make rockets for her at a workbench. Hanharr - Nar Shaddaa. Requires that you be Dark Side. If you get Hanharr then you cannot get Mira. G0-T0 - Nar Shaddaa. I didn't find him any more helpful than T3-M4. You can turn Atton, Bao-Dur, Disciple, Handmaiden, and Mira to Jedi (if you have good influence with them). They have unique requirements as well: ----------------------- Gaining Influence- Atton- Atton likes to be respected and taken seriously. He has trust issues, so almost every line that goes "I trust you" will be accepted. Learn his secret at Nar Shaddaa, then talk to him about his past. Bao-Dur- Gaining influence with Bao-Dur is entirely dependent on him being in the party to see your actions. You cannot increase your influence with him through general conversation on the Ebon Hawk. Disciple- He likes the Republic and the Jedi, so all of your conversations need to support both. Handmaiden- Most of your influence with her is won in conversation, and then you get the most by sparring with her and winning three times (at Exile levels 10, 14, and 18). Mira- The best way to get Influence with Mira is to have an Awareness 11. Ask about why she doesn't kill, follow the Awareness line. Then take her to Nar Shaddaa, near the Cantina. For any of these that you will convert to Jedis, be sure to not level them up too much: hold some of their level-ups to use after they become Jedis. Below are some locations for gaining influence with certain characters in your party: Dantooine Mechanic- Kreia or Bao-Dur Atmospheric Sensors- Bao-Dur Mercenaries- Handmaiden, Kreia Malfunctioning Droid- T3-M4 Salvager- Visas or Kreia Akerre's Hydrospanner- All Vrook- Kreia Nar Shaada Repairing the Airspeeder- Atton or Bao-Dur Sick Man- Atton, Bao-Dur, or Kreia Guy Asks for Credits- Kreia Guy Getting Mugged- Kreia Droid Merchant- T3-M4 Dxun Mandalorian with Permacrete Detonator- Handmaiden, Bao-Dur, or HK-47 Bounty Hunters- Mira or Hanharr Onderon Port Bounty Hunter Attack- Mira Side with Anda- Mira, Visas, or Kreia Side with Vaklu- Visas Cantina Attack- HK-47, Hanharr, or Visas Starport Visa- Atton or Bao-Dur Droid Merchant- G0-T0 Port Guard Captain- HK-47, Atton, or Kreia ------------------------- Light Side vs. Dark Side: * The higher your LS score, the less FP it takes for using LS Force powers, which can be significant later in game. * To get max LS points, always choose to save lives, avoid fights, refuse rewards, and give people extra money. * One DS deed can offset several LS deeds. * Some DS points early in game is not significant; you can easily make up for those later. * With a maximized light side rating, your character gets a mastery bonus: - Guardian/Weapons Master gets STR+3 - Sentinel/Watchman gets CON+3 - Consular/Master gets WIS+3. ------------------------- Resisting Dark Side powers: As shown below, high WIS and CHA modifiers and high Fortitude will help protect you from Sith attacks: Force Suppression/Breach Equipment that makes you immune to mind-affecting attacks Wound/Choke/Kill- DC5 + level + Fortitude + WIS mod + CHA mod Slow- DC5 + level + Will + WIS mod + CHA mod Equipment that makes you immune to mind-affecting attacks Affliction- DC20 Equipment that makes you immune to mind-affecting attacks Plague- no save (armor restricted) Fear/Horror/Insanity- DC5 + level + Will + WIS mod + CHA mod Equipment that makes you immune to mind-affecting attacks Shock/Force Lightning/Force Storm- DC5 + level + Will + WIS mod + CHA mod reduces damage by 1/2 Shields that protect against electrical damage Drain Life/Death Field- DC5 + level + Fortitude + WIS mod + CHA mod reduces damage by 1/2 Any equipment that improves your saving throws help against these powers. -------------------------- Battle: * Vibroblades work better than blasters against shields (early in game). * Ion-based weapons and grenades are best against droids and shields. * Early in the game, you will probably get more hits by using normal attack rather than choosing active combat feats (to avoid Attack penalties). * Take time to activate shields and apply stimulants or Force powers for each character at the beginning of tough battles. * For tough fights, gang up on one enemy at a time. * You can instantly use items from your inventory screen while paused. * Before you have good Force powers, use grenades to soften up enemies before closing in for melee. * Use concussion, cryo, or adhesive grenades to hold enemy and then throw frag, plasma, or sonic grenades to damage. * With advanced Force powers, you can take out entire rooms without using weapons: use Stasis to hold or slow down all, then use Wave twice to damage, and repeat. * You cannot change armor while in a battle. * Wearing armor will prevent you from using some Force powers. * Downed party members will revive at end of current battle. * If all of party dies, load your last quick-save or auto-save, whichever was later, and try different tactics. * To change opponents or order of combat selections, click on Cancel Combat and then make new selections. -------------------------- Ebon Hawk: * Talk to team members to have them make items (if you have less than 10): - T3-M4 creates programming spikes - Mira creates grenades - Mandalore creates stimulants - G0-T0 creates security tunnelers - Disciple creates healing pacs - Bao-Dur creates shields (only before you get a lightsaber) * Talk to team members to gain influence. * Talk to Kreia about your special crystal (without it installed in your lightsaber), to get her to upgrade it, and do this more than once. * Spar with Handmaiden three times. =========================================== PLANET QUESTS NOTES: After the prologue, you start on Peragus and then go to Telos. From there, travel to the planets in any order you want as many times as you want. complete most side quests to get the XP and chance at LS points. -------------------------- Prologue (Ebon Hawk adrift): * This is optional. You can skip this by clicking on noted place in Bridge. * If skipping, go around and gather up all items first and then skip. * Get needed parts for hyperdrive from outer hull (use lift). -------------------------- Peragus: * Use the torch from the dead miner in the morgue to open some doors. * Don't worry about missing sith troopers with laser turret, you'll get to fight them onboard for XP. * Shooting at asteroids will not affect anything later but will get you DS points. -------------------------- Telos: * Use the shuttles to travel to unvisited areas. * Use the Information Terminals to quickly travel to visited areas. * Get your gear at TSF office in Entertainment 081 section. * Talk to Lt. Grenn in TSF office for quests. * The "New Fuel Supply" quest is completed on Nar Shaddaa later. * For light-side points, complete the Ithorian quests. * Apartment A1 has side quest. * Do NOT destroyed the Bumani Exchange Console and kill the guard. If you do, you cannot enter the area and will have to go back to previous save or start a new game. * For underground base, optimize your weapons for defeating droids. -------------------------- Dantooine: * Talk to the Administrator Adare, Zherron, and others inside Khoonda to get quests. * Daraala, in Salvager camp near ruins, has some Jedi items for sale. * After getting quests, go the Enclave ruins, then head to Crystal Cave. * Talk to Saedhe at crash site near cave before going into cave. * Help defend Khoonda for light-side points. * Breaking into north storage door at Khoonda is okay, after getting task to improve defenses. * Akkere has some Thorium charges, which you can buy from him for 1000 credits. -------------------------- Dxun: * It takes a Thorium charge to open the Dxun cache door (from Korriban). * On downed spaceship, repair the core and bring the droids back online. Don't overload the droids. Repair each droid and put into patrol mode to have them fight for you. * Use the Mandalorian Guide to quickly go from camp to Ebon Hawk and back. * Talk to Zuka, Xarga, and Guard Captain for quests needed to get reputation points required by Mandalore. * In jungle, in quest to hunt down scouts, go back south and then west. * Complete quests before fighting in Battle Circle. * Be sure to check out containers in shuttle hangar. -------------------------- Onderon: * You can find only two extra Starport Visas. * Go to Dhagon Ghent's lab in Western Square; talk to people with names along the way to find out what's happening. * Return to Merchant Quarter and talk to captain Riiken about Ghent. * Go to Cantina in Western Square to gather evidence about Suulio's murder. Speak to Kiph, Nikko, and Panar. * Repair the droid merchant for better prices. He also has an HK-47 part and droid parts critical to your investigation (after you learn about them in cantina from Panar). * Be sure to complete all other actions, such as taking care of starport visas quests, before you have Ghent set up a meeting with the Master Jedi. -------------------------- Nar Shaddaa: * To Annoy the Exchange: - Help Lootra get with his wife - Fix the freighter order for Fassa - Agree to help Vogga the Hutt - Kill Saquesh * At refugee landing pad- - Talk to droid TT-32 about quest. - Talk to Tienn Tubb about changing transponder codes (also has air speeder part in shop). - Talk to Vossk about bounty hunters. - Talk to Borna Lys in swoop racing area for side quest. - For LS points, offer to give the Ebon Hawk to its previous owner. - Buy items from Oondar before you talk to Geeda (Geeda will have better items for sale after you fully complete Dantooine and Onderon if you side with her). Return after those planets for better items. * At the docks- - Talk to Fassa for a quest. - Talk to Lassavou in flophouse for a quest (has air speeder part as reward). - In quarters, use stealth to listen to Aqualish thugs talk about Vogga. - Talk to others in quarters for additional side quests. - Get air speeder part at Pylon 3. * At entertainment promenade- - Buy Juma juice from bartender. - Talk to Domo and have Handmaiden dance. * At refugee quad- - Talk to refugees with names for quests. - Then go throughout whole section (search all containers). - Repair air speeder with the three parts; have Atton check work for influence. * To get faster notice by Exchange, you can pay Kallah-hah 2000 credits in Entertainment Promenade. * You must fix the airspeeder BEFORE meeting with the Exchange and going to Goto's yatch. After that, it will be completely disabled. * After defeating slavers on Ebon Hawk, be sure that Atton is well equipped. * Have a good blaster, rockets, and stealth belt in inventory for Mira later (You can only make rockets after you met with Mira). * After completing the above, travel to other areas to trigger meeting with Visquist. * On Goto's yatch, do NOT destroy any utility droids before getting the Shutdown code. -------------------------- Korriban: * In valley, picking up items from corpses will cause Hssiss monsters to attack. * To hear history of dark lords, go to each tomb entrance. * It takes a Thorium charge to open the sealed door in the academy (there is a charge to be found in area). * Explore all of academy before going to training room. * In academy, complete tests at console to open training room and library. * You must be heavily LS or DS to access the secret tomb at back of shyrack cave. Your force power will not always recharge while in the tomb. * Search the Jedi corpse multiple times to spawn more Hssiss (this is an exploit--about same as cheat). It doesn't help to level up too much, because as you gain levels, your enemies gain levels, especially the bosses. -------------------------- End Game: After you finish all the planets and tie up the loose ends, you can talk to Kreia to start the end game scenarios by traveling back to Jedi Enclave on Dantooine. From Dantooine, you will then travel to Telos, and then travel to the Ravager and back to Telos before heading for Malachor V. You will have no choice about the destinations. During the last visit on Dantooine, you should have received the Force Power Force Enlightenment, which activates the best of your Speed, Armor, and Valor abilities at once, for less FP. Be sure to use that later. * On the Ravager- - Mandalore will be part of your party. Your other party member should be Visas. - Three of the four proton cores go to locations along the south side. The fourth location is at the top-right side of the screen. - You can create a proton core from missiles after one core explodes prematurely (use console to activate missile). * On Malachor V- - Have the Exile clear out monsters from all areas of surface and depths. - Buff up before going through large gate. - At Trayus Academy, exit through one side, clear it out, and then return to exit to the other side for more XP. =========================================== WORKBENCHES AND LAB STATIONS Lab Stations: At lab stations, you use chemicals to create new items. You can break down items for chemicals (or break down items at workbench for components). The Skill shows what amount of Treat Injury you need to make the item. Chems is how many chemicals are needed to make the item. Item Skill Chems Bonuses ---- ----- ----- ------- Medpac 1 20 Antidote Kit 5 24 Adv Medpac 10 40 Life Support 20 75 Implants CON 12 Reflex Package 8 17 Reflex saves +1 Pheromone Package 17 150 CHA+1, Persuade +1 Cardio Package 26 450 CON+1 Strength Package 35 850 STR+1 CON 14 Retinal Combat 5 37 Awareness +1, immune to CH Lornan 18 150 10% electricity immunity, 5% energy immunity Biotech 27 450 Regenerate VP 1 Power 36 850 STR+2, Fortitude +1 CON 16 Bioantidote 10 37 CON+1, Immunity to poison Nerve enhancer 19 150 Immunity to stun, fear, horror Reaction system 28 450 DEX+3 Advanced combat 37 850 Attack +1, Blaster/Rifle weapon focus & specialization CON 18 Strength-D 11 37 STR+1, CON+1 Immunity-D 20 150 Immunity to CH, poison, stun, fear, horror Perception-D 29 450 WIS+2, CHA+1 Enhancement-D 38 850 Dueling, improved, master; Two-weapon fighting improved, master Required implant CON is based on natural CON (no item or force modification). Workbenches: At workbenches, you use components to build new items. You can build most range, melee, armor, and lightsaber upgrades (not crystals), with the required amount of specified skill. Use a character with the highest skill to build the items. Your character's Repair level is always used for breakdown (except when Exile is not in party). At a skill of 20 Repair, your ability to break down items becomes 100% efficient. With a high Repair, you can sometimes get hundreds of components from breaking down an item. Note, some upgrades add requirements to the weapon you add them to, such as the Vibration Cell requires that you have the feat Weapon Focus (Melee) to use the weapon with it attached. Note: The Miner's Outfit and Jedi Robes are not actually "armor," so most upgrades won't work with them. You can use some underlays such as as Environment Underlay and the Biorestorative Underlay. Refer to the "KOTOR 2 Workbench Items Creation Guide" for more information. =========================================== MISC. QUEST SOLUTIONS: Peragus Dormitory Puzzle: ... - 3 -X.. - 17 -... - 13 X - 5 X.. - 7 To get lift to work, enter the code in reverse: 7, 5, 13, 17, 3 Onderon Palace, Storeroom: Twice first key number exceeds value of its half by 99 - 66 Reversing second key's digits increases value by 1/5 - 45 Third key differs from the reverse of its digits by twice the product of its digits - 39 Nar Shaddaa, Fassa's quest at docks: Toggle power to Pylon 2 At Pylon 2, use following order for docking: 1. Silver Zephyr 2. Alakandor 3. Toorna's Profits Nar Shaddaa, Vogga's Warehouse: 3E1D must become 1E7T L7T3 3L3D You rotate a set of four characters: 1. Turn center block counterclockwise. 2. Turn leftmost block counterclockwise. 3. Turn rightmost block clockwise. Nar Shaddaa, Jekk Jekk Tarr Tunnels: Go straight ahead until you reach fan. Turn Left. Go straight ahead until you reach fan. Turn left. Go straight ahead until you reach fan. Turn right Your are then at the exit. or Go straight through two doors, turn left and go straight through all doors to exit. (Exit is a far left.) Freedon Nadd's Tomb, Vault 1 (faulty circuits): Find the one that doesn't have any letter showing twice elsewhere. The answer is C. eba Freedon Nadd's Tomb, Vault 2 (missing operators): (6 * 2) - 8 + 9 * 1 = 13 Korriban, Sith Written Test: ID # 3401726-B853S5O0X001 Sith Lord not on Korriban - Freedon Nadd Present LEAST appropriate for a Sith Lord - Gizka If at 6 and opposite 16, how many - 20 Sith Code - ...victory NOT a Paradox - I always lie Locations of the HK-47's parts: HK Vocabulator - HK droid, Peragus HK Control Cluster - HK droid, Telos Plateau - Sullustan merchant, Dantooine HK Droid Processor - Kodin, Droid Merchant, Nar Shaddaa HK Chassis - HK droid, Nar Shaddaa, Vogga's Warehouse, part of plot =========================================== COMBAT BASICS: ---------------------------- D&D Die Roll System: The rules for KOTOR are based on the 3rd Edition of Dungeon & Dragons (D&D), with some modifications. Generally each player gets one turn per round, and order of action (for the entire current conflict) is determined by a character's initiative. The number of attacks a player can make per round is based on enhancements such as "Speed." The following is highly simplified and only gives a general idea about how combat works. One 20-sided die is used (1d20); that is, the computer chooses a random number from 1 to 20. --Determine who gets to hit first: Initiative throw (1d20) plus DEX bonus = Initiative. Order of attack is highest to lowest. --Determine if a hit is successful (Attack roll): Attack = Attack roll (1d20) + BAB + STR bonus (DEX for ranged) +/- Combat, Force, etc. modifiers Defense Class (DC) = Base DC 10 + Armor bonuses + Equipment bonuses + DEX modifier +/- Combat, Force, etc. modifiers When Attack >= DC, you get a hit (which does NOT determine the amount of damage). --Determine how much damage the hit causes (Damage Roll): Damage = Weapon die roll + STR bonus (DEX for ranged) + Weapon bonus +/- Combat, Force, etc. modifiers of you and opponent Note: Feats, circumstances, and special items can affect all the above. In KOTOR 2, the Weapon Finesse: Lightsabers feat will allow you to use the DEX instead of STR bonus for lightsaber attacks (thanks to VaMinion for correction here). A Critical Hit is an Attack roll of 20 (or could be more based on equipment and feats in use). When a Critical Hit is rolled, a new Attack roll takes place. If that Attack roll is a hit, then the following Damage roll amount is doubled (or more based on equipment and feat bonuses). -------------------------- Saving Throws: Certain hazards use Saving throws, meaning that the opponent or device gets a 1d20 die throw and the victim gets a die throw plus any saving modifiers. So, a higher saving throw helps to reduce or prevent damage. Each is affected by a physical attribute: DEX for Reflex, CON for Fortitude, and WIS for Will. - Fortitude saves against disease, poison, or paralysis - Reflex saves against damage from mines or grenades - Will saves against mental influence or Force mind attacks A level 15 Sentinel will have the following saving throws, with the recommended attributes: No Equipment Fort - 12 Refl - 10 Will - 9 These numbers can be increased with equipment and weapons. -------------------------- Base Attack Bonus (BAB): The BAB is the Attack bonus your character gets as you level up. A BAB of +5 means that the character gets a +5 Attack bonus. In KOTOR II, all characters gain one BAB per level. Note: KOTOR BAB does not follow regular D&D rules: you will only have one attack per round, but a round is only 3 seconds instead of 6. See the next section. -------------------------- Attacks per Round: You always get one attack. Flurry will give an extra attack (with DC and Attack penalties). Using two weapons or a double-bladed weapon will give an extra attack (with Attack penalty). Using Knight Speed will give an extra attack (with DC bonus). Using Master Speed will give an extra two attacks (with DC bonus). Therefore, maximum attacks per round is 5. (One from base, one from flurry, one from two weapons, two from Master speed.) ------------------------- Dueling vs. Two-Weapons: With maximized character stats at a level 20 character build: Dueling maxed = Attack+3, DC+3 Max of 4 attacks/round Two-weapons maxed = Attack 0/-2 Max of 5 attacks/round Defense, using Master Flurry and Knight Speed = 10 base + 6 Jedi Defense + 5 armor + 5 DEX - 1 Flurry + 4 Knight Speed = 29 Two-Weapon = 29 Dueling = 29 +3 = 32 (10.3% less chance of being hit) Attack = BAB 20 + 5 STR + 5 weapon + 1 feats = 31 Two-Weapon Main = 31 (4 attacks) Dueling = 31 + 3 Dueling = 34 (4 attacks)(~10% greater chance of hitting) Two-Weapon left = 31 - 2 = 29 (1 attack)(~15% less chance of hitting) So, Two-weapons vs. Dueling = 4 10% weaker attacks = 40% greater chance that one attack will miss 1 extra attack with 15% greater chance of missing Summary: Two-weapons are better against weaker opponents and Dueling is better against strong opponents, most noticeably early in game. Not enough overall difference between the two, so go with whatever you think looks better. However, at the higher levels (20+) the % difference between dueling and two- weapon use becomes increasingly less, making dual weapons a better choice, especially for the two sets of lightsaber upgrades. -------------------------- Bugs Still in Program: * Telos: Do NOT destroyed the Bumani Exchange Console and kill the guard. If you do, you cannot enter the area and will have to go back to previous a save or start a new game. * G0-T0's Yatch: Do NOT destroy any utility droids before getting the Shutdown code. * On Dantooine or in smoky areas, the game can slow to a crawl. This can be fixed by adding this line to the [Graphics Options] section in the swkotor2.ini file Disable Vertex Buffer Objects=1 * If program is too choppy, try disabling the Frame Buffer Effects or changing the levels of AA or Anistrophy. =================================== COPYRIGHT: This document is copyright (c) 2005 to Greg Ash. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Star Wars: Knights of the Old Republic II: The Sith Lords is a property of Lucasarts, Bioware, and Obsidian, and all related marks are Trademarks, Registered Trademarks, or Copyrights owned by the respective companies. All rights reserved. ==================================== VERSION INFORMATION: V1.0 – 1 April 2005 - Guide is complete. V1.01 - 20 April 2005 - Added correction to D&D Die Roll System about the use of DEX with lightsabers (thanks to VaMinion). V1.1 - 29 April 2005 - Removed some equipment redundancies and cleaned up some more text throughout. v1.2 - 10 May 2005 - Added locations to Gaining Influence section and some misc. notes. 1234567890123456789012345678901234567890123456789012345678901234567890123456789
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- PRNewser: The publicist for Charlie Sheen quit today, which is sort of like leaving a house after a fire has already burned it to the ground, but still, good for him.
- SportsNewser: An English cricket player has announced that he's gay. It'd be nice to see a male player from a major league come out here, but sadly, there are no male gay pro athletes. None at all. Not one single gay man among all those players.
- FishbowlLA: OWN, the Oprah-fueled network, has absolutely terrible ratings. Somehow, this is all Dr. Phil's fault, we just know it.
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BWW Reviews: Paradox Players THE BEST MAN is a Clean Production of Dirty Politics
While many Austin theater companies are currently producing some Halloween fright fests, Paradox Players is offering a play about the scariest evil of all: politicians. With THE BEST MAN, the famous comedy-drama by Gore Vidal, Austin's Paradox Players shows us that not much has changed in the dirty world of American politics in over 50 years, a well-timed message given the upcoming election.
The play, originally written in 1960, tells the story of two Presidential hopefuls at their unnamed party's convention as they both vie for the official Presidential nomination. Both stoop to character smearing mood slinging to secure the nomination. While the idea that the party convention is more than a masturbatory, self-congratulatory bacchanal may be a bit dated, the statements about character assassination, even within the same party, still ring true. If you disagree, look at statements made by the Republican hopefuls earlier this year and by Barak Obama and Hillary Clinton four years ago.
Director Gary Payne, who also serves as Paradox Players' Artistic Director, clearly understands these characters, politics, and what men will do for power. He and his cast give us a very polished, professional, and engaging rendition of this play, though I do wish his blocking would not rely so heavily on placing the characters on a sofa planted at stage left. While politics, and the text as well for that matter, is fast paced and action-packed, Payne sometimes finds difficulty in physically manifesting that excitement in his blocking, but overall he does well with the challenges of a high-stakes drama confined to two small hotel suites.
Payne's fourteen person cast is extraordinary as well. David Morgan Shaw instills a strong dose of vulnerability in Presidential hopeful William Russell, an interesting choice though sometimes it makes you wonder if his Russell truly believes he can win the election or even cares about the outcome. As his just-for-show wife Alice, Cynthia Schiebel is heartbreaking. And Russell's campaign manager Dick Jensen, played here by Frank Benge, is sly and cunning without being sinister, a hard line to tread.
In the other camp, Peter Blackwell is superb as Russell's adversary, Joseph Cantwell. His Cantwell is enigmatic and charismatic but dangerous in his lust for power. Blackwell's take on the role is equal parts snake charmer and charming snake. As Cantwell's southern belle wife, Mabel, Peggy Schott gives a scene-stealing turn. She is delightful and sweet but much smarter and more influential than she looks at first glance. But the true star of the show is Don Owen as President Arthur Hockstader. His Hockstader is a wise, respected War Horse, a lovable but shrewd grandfather type with an acerbic wit. You will wish our country had a President like him.
While it may be difficult to see before its closing this weekend, I highly recommend THE BEST MAN to any theater aficionado or anyone with a passion for politics. Vidal's writing is brilliant and the acting is fantastic. Paradox Players win by a landslide.
RUN TIME: Approximately 2 hours and 30 minutes, including one 15 minute intermission.
THE BEST MAN ends its run today, Sunday October 21st at 3pm. Performed at the Howson Hall Theater in the Unitarian Universalist Church, located at 4700 Grover Avenue Austin, TX 78756. Tickets are $15, $10 for students and seniors. For tickets and information, go to www.paradoxplayers.org


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Spiced Christmas Cookies Recipe
"This delicious cookie recipe has been passed down through six generations and was brought to America from Germany in 1846! It's a holiday tradition in our house and we're proud to share this wonderful recipe with you." - Tanya Juhasz, Newberry, Florida
- 2 cups molasses
- 1 cup butter, melted
- 1 cup (8 ounces) sour cream
- 1 tablespoon lemon juice
- 8 cups all-purpose flour
- 1 cup packed brown sugar
- 3 teaspoons each ground cinnamon, nutmeg and cloves
- 2-1/4 teaspoons baking soda
- 1 teaspoon grated lemon peel
- 3/4 teaspoon salt
- 3 cups chopped walnuts
- 1-2/3 cups raisins
- 1/4 cup chopped candied lemon peel
- 1/4 cup chopped candied orange peel
- 4-1/2 cups confectioners' sugar
- 1 cup heavy whipping cream
- 2 tablespoons lemon juice
- 4 cups red and/or green candied cherries, cut as desired
- 1. In a very large bowl, beat the molasses, butter, sour cream and lemon juice until well blended. Combine the flour, brown sugar, spices, baking soda, lemon peel and salt; gradually add to butter mixture and mix well. Stir in the walnuts, raisins and candied peels. Cover and refrigerate for 30 minutes or until easy to handle.
- 2. Divide dough into four portions. On a lightly floured surface, roll out each portion to 1/4-in. thickness. Cut with a floured 2-1/4-in. round cookie cutter. Place 1 in. apart on ungreased baking sheets. Bake at 350° for 10-12 minutes or until bottoms are lightly browned. Remove to wire racks to cool.
- 3. Combine frosting ingredients until smooth. Frost cookies; decorate with cherries. Store in an airtight container. Yield: 7-1/2 dozen.
Nutritional Facts
1 each: 187 calories, 6g fat (2g saturated fat), 11mg cholesterol, 81mg sodium, 32g carbohydrate (19g sugars, 1g fiber), 2g protein. Diabetic Exchanges: 2 starch, 1 fat.
Reviews for Spiced Christmas Cookies
Average Rating
Reviewed Aug. 8, 2015
"This recipe it DELICIOUS!...my hubby who is German LOVES them&so do my kids/grandkids!-they might be a "Christmas cookie"-but we eat them year round!...one thing I do is put the fruit in the food processor so they are kinda ground up&that way you are not eating big hunks of fruit in the cookies????"
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ALBUQUERQUE, N.M. — More than 150 sand drag race teams filled the desert with noise and plumes of sand Saturday during the second day of The Dirt 300's Nitro Nationals at Albuquerque Dragway.
Qualifying concluded with Dennis Rieck of Carlsbad, Calif., leading the way in Top Fuel thanks to Friday's run of 2.47 seconds. On the other end of the docket, Matthew Ludlow of Litchfield Park, Ariz., set a track record Saturday with a blast of just over 141 mph.
Also, Flagstaff's Scott Carroll set the Top Alcohol class track mark Saturday with a run of just over 2.8 seconds.
The Dirt 300's Nitro Nationals at Albuquerque Dragway: Eliminations 9 a.m.; finals 4:30 p.m.
Eliminations start today at 9 a.m., with Top Fuel shaking the ground at 11. Finals start at 4:30 p.m.
— This article appeared on page D4 of the Albuquerque Journal


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PITTSBURGH (AP) – A Pittsburgh Roman Catholic church says the mystery of its missing pipe organ has been solved.
Police said Monday the church's former organist confessed he removed it last week for safekeeping.
Worshippers had struggled to understand how and why anyone would take the massive 200-pipe instrument from St. Justin's, which closed last month after merging with another church.
Authorities say the organist had a key to the building in the city's Mount Washington neighborhood and was worried the organ would be damaged by the cold of winter.
The church's pastor, Father Michael Stumpf, says taking the organ was an imprudent and terrible mistake but not a criminal one so the church is choosing to forgive and not press charges.
(Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)


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COMMENTARY--Several times over a period beginning April 25 and lasting until May 11, hackers attempted to gain access to the servers at California's Independent System Operators (Cal-ISO), the agency that manages the state's electrical supply and decides when rolling blackouts will occur.
According to the Los Angeles Times, malicious users got close to disrupting the flow of power in California during the rolling blackouts that occurred on May 7 and 8 of this year. The attacks were routed through China during a time when Chinese hackers had announced a cyberwar against the United States in retaliation for the death of Chinese pilot Wang Wei, who was lost at sea when his plane collided with a US spy plane April 1.
Whether the attack was based in China is moot, in my opinion. Malicious users worldwide have graduated beyond interrupting the bidding at eBay with distributed denial-of-service attacks--that's just low-hanging fruit. These days, hackers are more sophisticated and much more ambitious. They're gunning for the very infrastructure of our society by targeting government agencies, here and abroad.
The White House and other high-profile government sites have already been hacked, but what concerns me are the less obvious choices for attack. Are we able to defend our local water utilities? Is the Department of Motor Vehicles safe? Any low-level government agency could be a back door into the larger state or federal system.
The Cal-ISO breach occurred on a development server that was not behind a firewall. Ports were left open on the server, files were exposed, and more importantly, log files were nonexistent because the server had not be been hardened. Worse, workers at Cal-ISO rebooted the development server once they discovered something was wrong, eliminating some vital evidence that could help trace the break-in.
Cal-ISO, and any large corporation or government agency for that matter, really should have had an incident response plan in place--one with detailed instructions on what to do from the moment an intrusion is detected until it's stopped, and the evidence is handed over to a forensics expert for analysis.
Does your network administrator know what to do if someone has gained illegal access to your company or agency's servers? If it's the midnight shift, who should you call? And how do you make sure that important evidence isn't deleted or overwritten while your IT department tries to confine and stop the attack? If you don't have a ready response to these questions, it's time you sat down with the rest of your IT department and some higher management folks and started mapping out a coherent strategy.
Here are some important tips and guidelines that should be a part of your incident response plan:
- Record every action you take. Include the date and time.
- Preserve evidence, no matter how small.
- Think prosecution--every action you take should help build a possible court case against the perpetrators.
- Notify key personnel immediately.
- Limit the scope of the attack as quickly as possible.
- Preserve all audits (disable any system log purges or overwrites).
- Implement additional security, if necessary or available.
- Review the incident response plan in light of the recent event and revise accordingly. Remember that any response plan is just a "work in progress."
In addition to ensuring swift and effective action against attacks, a well-thought-out incident response plan can also, to a lesser degree, mitigate possible public relations nightmares and/or the endless blame game that often ensues following a security breach.
Do hacks on government sites worry you? How equipped are you to contain and handle attempted hacks on your systems? TalkBack to me.


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THE Government has freed up £120m in flood defence cash, and Oxfordshire may be eligible for a slice.
A week of heavy downpours saw the county deluged as homes, businesses and schools were affected.
Scenes echoing 2007's crisis occurred and residents appealed for more long-term flood alleviation plans to be put in place.
Yesterday, the Government announced the money will be made available for areas which can prove the defences will help industry, or those with plans already in place.
Oxfordshire County Council would have to apply to the Environment Agency for a cut of the money. The Environment Agency said unless cash is found for a £100m defence scheme, Oxford will never be free of flooding. But a scheme drawn up in 2002 could prove key to unlocking some of the Treasury funding.
The £100m figure was put on an Environment Agency project first mooted 10 years ago, but was shelved.
The plan concerned a 6km excavated river channel which would run from Botley Road to just downstream of Sandford Lock, and would protect thousands of properties from damage.
Spokesman Dave Ferguson said: "We would need huge investment to make it work. "The problem in Oxford is the river splits into a number of different channels. There is also an issue with groundwater flooding.
"The main proposal was a flood channel named the 'western conveyance channel', a newly created channel that runs from Botley to Sandford Lock.
"Building a new channel is incredibly costly, and would be more than £100m to put in place, but it would protect thousands of people."
Deputy county council leader Rodney Rose said: "We have a number of schemes we are closely considering at the moment.
"We await the eligibility criteria for this new finance before we can assess which, if any, of the schemes meet those criteria."


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Integration with Contact Form 7
I really like the sound of your plugin but I'm looking to use "contact form 7″ plugin as our main contact form. Is there a way to enable the "sign up for my newsletter" checkbox in forms created by "contact form 7″ ?
I see in previous posts back in 2011 that it was on your to-do-list so just wondering if this is now possible?
Thanks very much
- The topic 'Integration with Contact Form 7' is closed to new replies.


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Sub Section Tournament
The Warrior lady golfers took second place in the Sub Section tournament which took place on Friday, May 25 at The Bridges in Winona. "Although we didn't put together a great team score, we played well enough to advance to the Section tournament the next week," said coach Jacquelyn Hauser. "The girls are excited to play at The Jewel next week and have been working hard to prepare for sections."
Team scores: (top two teams advanced to sections)
1) Lake City 377, 2) Caledonia/SG 387, 3) Cotter 414, 4) La Crescent 435. Chatfield, Dover, St. Charles and Plainview-Elgin-Millville also participated.
Jennifer Ely carded a 93, Paige Langen 95, Katie McCarthy 98 and Ashley Gavin 101. Katie Meyer scored 103 and Hannah Hendel 104.
Section Golf Tournament
Caledonia-Spring Grove golfers played in the Section tournament at The Jewel in Lake City on Thursday, May 31.
"Jennifer Ely advanced to state shooting a 90," said Hauser. "She started off a little rough shooting a 48 but really came through on her back nine and shot a 42. She tied for sixth overall and qualified for State as the #5 individual. Katie McCarthy also came close to qualifying but just missed it by a couple strokes. She tied for 8th individually.
"Overall, the girls had a good season. They worked hard and showed improvement throughout the season. We will miss the threeseniors who showed great leadership for our team but we look forward to next year as we have some very good golfers returning and young ones coming up.
"Jennifer will compete in the Class 2A State Tournament on June 12-13 at the Ridges of Sand Creek in Jordan, Minn. The top team and top five individuals not on the winning team advance to State."
Teams and their scores were: 1) Stewartville 364, 2) Lake City 365, 3) Caledonia-Spring Grove 382 and 4) Lourdes 392.
Jennifer Ely carded a 90, Katie McCarthy 93, Paige Langen 98 and Katie Meyer 101. Hannah Hendel shot a 115 and Ashley Gavin 119.


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Have Parenting Questions? Ask a Parenting Counselor for Answers
Hello! Please remember that my responses are informational only, we are not establishing a therapeutic relationship.
Are you available to chat?
Try re-listing the question ---I'm not sure how else to do it.
It looks like you reposted this as a new question and Dr. Mark picked it up. I don't know what happened with the chat. You can either continue with him, relist this question and try to chat, or request a refund since you paid for this interaction and we have not interacted.
I'm sorry for the inconvenience!


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BP Comment Quick Links
|Strength of Schedule Report
March 31, 2014
32 Predictions Contest
2014 Edition
This is the sixth year I've run this contest, and the second at Baseball Prospectus. (You can find the questions and results from the 2013 contest here.) I stole the idea from my college differential equations professor, Doug Drinen of Pro-Football-Reference, and heck, I might as well steal his directions, too (translated into baseball-speak):
Below you will find 32 pairs of numbers. In each case, you tell me which number will be bigger. One point for each correct answer. Most points wins.
To enter, fill out the embedded Google form below. The grand prize includes not only Fame and Glory, but a one-year premium subscription to Baseball Prospectus. Correlation is not causation, but Mike Fast is a previous winner, and look where he is now.
Entries are due by Tuesday, April 1 at midnight Pacific. In case of an overall tie, the winner is the person who entered first.
Sky Kalkman is an author of Baseball Prospectus.
12 comments have been left for this article.
BP Comment Quick Links
Team Sam!
Mar 31, 2014 19:51 PM
Which number will be bigger, Aoki or Davis? Does this mean bigger, or further from 0? If Davis say was -34 and Aoki was -59, I assume you mean Aoki and -59 but...
Apr 01, 2014 21:07 PM
Thanks to everyone who entered! Almost 700 entries, the same as last year. I'll get working on a summary post.
Apr 02, 2014 05:19 AM
Seems like there was one gimme: 650 PA repeaters over 200 IP repeaters. Rest seem like toss-ups more or less.
Apr 02, 2014 09:34 AM
Not a subscriber? Sign up today!


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A reliable source has sent in the following info out of Roads ACT to do with snow related road closures:
- The following road closures have been put in place by Roads ACT until further notice:
Bobyan Road; closed to all vehicle except 4 x 4's.
Corin Road closed to all traffic at Wood Reserve. (No access to Corin Ski Lodge)
Brindabella Road; closed to all but local traffic.
Closures are the result of heavy snow in the areas mentioned.


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Ohio reviewing high school's use of tiger cub as mascot
Massilion Washington High School in Ohio has used a live tiger cub mascot named Obie as part of the team's mascot tradition, but the caged cub's use is now under review by the state's department of agriculture, reports the Associated Press.
In past years, Massilion has leased the tiger cub from a facility and returned it following the game but this year's cub at the team's season opener was from an out-of-state facility. The high school and facility are under contract for the rest of the year and officials will inspect details to ensure the deal can be carried out.
"The legislature very explicitly intended to exempt this mascot program from the legal requirements so long as it was being done in a responsible way, so we just need to make sure that the arrangement that was made (is) not breaking any other laws," department spokeswoman Erica Hawkins told the AP.
Ohio adjusted their laws for exotic animal ownership after a suicidal man released dozens of bears, tigers and other creatures from his farm in 2011.
Obie the tiger will not be at the team's game on Thursday.
• Six teenagers charged in Sayreville High School football scandal
- Christopher Chavez


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Ask Health Experts and Get Answers to Your Health Question ASAP
Although symptoms are different but basic problem seems to be same which led to carpal tunnel syndrome.Get your rheumatoid profile done. Take anti inflammatory medicines regularly & if the rheumatoid factor is strongly positive you should get a specific antibody test done & take remission therapy.
Your hands are not getting carpal tunnel syndrome again but the basic cause of pathology appears to be same. Your further treatment can be planned only after Knowing rheumatoid factor.With remission therapy in consultation with local Doctor recovery will be fast.


text:
Saturn Repair Problems? Ask a Mechanic for Answers ASAP
Hello and thank you for using just answer! I am here to help you with your problem, so feel free to ask questions until you are satisfied.
Which part of the plug was covered in oil, the white porcelain part or the electrode part that threads into the engine? Is the spark plug wire boot wet with oil?
the threaded part no oil on the boot diagnosed missfire still missing with new plugs and boots
Ok, if the electrode part of the plug has oil on it, you could have an internal engine problem such as a bad piston ring, valve guide seal, or valve guide. If the injector was bad or clogged, it would just prevent fuel from entering that cylinder. The plug would be clean.
You could do a compression test to determine the overall condition of the rings and valves. Make sure your getting good spark from the wire on that cylinder also. It is very common for the valve cover to leak oil into the spark plug wells on these cars, but that wouldn't cause oil to contaminate the electrode part of the plug.


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Autoantibody Specificity and Response to IVIG in ITP
This study has been completed.
Shandong University
Second Affiliated Hospital of Medical College Shandong University
Jinan Military General Hospital
Shandong University of Traditional Chinese Medicine
West China Hospital
Information provided by (Responsible Party):
Ming Hou, Shandong University
ClinicalTrials.gov Identifier:
First received: August 14, 2012
Last updated: April 18, 2016
Last verified: August 2012
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
Detailed Description:
The objective of this human study was to evaluate the association between the specificity of anti-platelet autoantibodies and response to IVIG treatment.
|Immune Thrombocytopenia (ITP)
|Study Type:
|Study Design:
|Observational Model: Cohort
Time Perspective: Retrospective
|Official Title:
|Autoantibody Specificity and Response to Intravenous Immunoglobulin G (IVIG) in Immune Thrombocytopenia (ITP): a Retrospective Cohort Study
Resource links provided by NLM:
Genetic and Rare Diseases Information Center resources: Immune Thrombocytopenia Idiopathic Thrombocytopenic PurpuraU.S. FDA Resources
Further study details as provided by Ming Hou, Shandong University:
Primary Outcome Measures:
- initial response [ Time Frame: within 7 days of dosing ]The criteria for an initial response was a platelet count ≥ 30 × 109/L and doubling of the baseline count within 7 days of dosing (confirmed on at least 2 separate occasions at least 7 days apart), and absence of bleeding.
|Study Start Date:
|February 2005
|Study Completion Date:
|January 2014
|Primary Completion Date:
|January 2013 (Final data collection date for primary outcome measure)
IVIG therapy in ITP
IVIG therapy in untreated adults with severe ITP
Detailed Description:
Immune thrombocytopenia (ITP) is a common autoimmune bleeding disorder, in which platelet surface GPIIb/IIIa and GPIb/IX are the two most frequently targeted autoantigens. Our previous studies in animal models of ITP demonstrated that intravenous immunoglobulin G (IVIG) could protect against anti-GPIIb/IIIa-mediated thrombocytopenia but failed to ameliorate ITP induced by most anti-GPIb/IX antibodies. The objective of this human study was to evaluate the association between the specificity of anti-platelet autoantibodies and response to IVIG treatment.
|Ages Eligible for Study:
|18 Years to 75 Years (Adult, Senior)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
|Sampling Method:
|Probability Sample
Study Population
adult patients with severe ITP who underwent IVIG therapy and had platelet autoantibodies assayed
Inclusion Criteria:
- (1) the diagnosis of ITP was based on the presence of isolated thrombocytopenia and the absence of any obvious initiating and/or underlying cause of the thrombocytopenia in accordance with the recently released international consensus guidelines,(2) a diagnosis was established during the 4 weeks prior to initiation of IVIG treatment, (3) age ≥ 18 years, (4) a platelet count of ≤ 20 × 109/L, and (5) a bleeding score ≥ 9 at the time of admission according to the clinical scoring system described by Khellaf et al. to assess the severity of hemorrhage.
Exclusion Criteria:
- a history of any ITP-specific treatment administered prior to or concomitantly with the IVIG
Contacts and Locations
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the Contacts provided below. For general information, see Learn About Clinical Studies.
Please refer to this study by its ClinicalTrials.gov identifier: NCT01666795
Please refer to this study by its ClinicalTrials.gov identifier: NCT01666795
|China, Shandong
|Qilu Hospital, Shandong University
|Jinan, Shandong, China, 250012
Sponsors and Collaborators
Shandong University
Second Affiliated Hospital of Medical College Shandong University
Jinan Military General Hospital
Shandong University of Traditional Chinese Medicine
West China Hospital
|Principal Investigator:
|Ming Hou, MD
|Qilu Hospital, Shandong University
More Information
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Additional relevant MeSH terms:
ClinicalTrials.gov processed this record on September 21, 2017
Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Peng J, Ma SH, Liu J, Hou Y, Liu XM, Niu T, Xu RR, Guo CS, Wang XM, Cheng YF, Ni H, Hou M. Association of autoantibody specificity and response to intravenous immunoglobulin G therapy in immune thrombocytopenia: a multicenter cohort study. J Thromb Haemost. 2014 Apr;12(4):497-504. doi: 10.1111/jth.12524.
|Responsible Party:
|Ming Hou, Director, Department of Hematology, Qilu Hospital, Shandong University, Shandong University
|ClinicalTrials.gov Identifier:
|NCT01666795 History of Changes
|Other Study ID Numbers:
|Study First Received:
|August 14, 2012
|Last Updated:
|April 18, 2016
|Individual Participant Data (IPD) Sharing Statement:
|Plan to Share IPD:
Additional relevant MeSH terms:
Purpura, Thrombocytopenic, Idiopathic
Blood Platelet Disorders
Hematologic Diseases
Purpura, Thrombocytopenic
Blood Coagulation Disorders
Thrombotic Microangiopathies
Hemorrhagic Disorders
Autoimmune Diseases
Immune System Diseases
Pathologic Processes
Skin Manifestations
Signs and Symptoms
Immunologic Factors
Physiological Effects of Drugs
ClinicalTrials.gov processed this record on September 21, 2017


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i thought i was straight
Reads: 209 | Likes: 0 | Shelves: 0 | Comments: 2
Book by: aslongasloveexists
Chapter 1 (v.1) - i thought i was straight
Monday morning is so not what I have been looking forward to. My phone alarm buzzes reminding me it's time for school. I pack my bag and my baseball kit and throw it on my bed in a thud, I put on a pair of blue jeans, a gray shirt and a pair of gray boots ready for school. Painting my room a creamy color was not all my idea but I seem to go with my newly laid blue bed spreads and my sandy brown furniture. My sandy brown study table on the right and my closet to the left was all my little sister's doing. Jane could be very annoying most times that I couldn't stand her but then all my attempts to get rid of her always fail. The creature in the mirror I am now standing in front of looks stunning. His brown curls tumbles down from his head down to faultless and angular jaw line. His flawless skin tone is mesmerizing better than that of Brad Pitt, his pale green unmistakably profound and his perfect athletic figure would turn boys gay and set girls cheeks on fire.
"Aren't you hot?" I ask myself in the mirror tucking my hands in my pocket and raise my eyebrows in question.
"Yes you are, yes you are Xander" I nod convincingly at myself in the mirror.
I take out my left hand from my pocket and smothered my chin "you need some waxing" I told myself despite knowing I don't.
Taking a last look in the mirror before heading towards the door situated on the left of the mirror. Something feels missing I tell myself before heading back to the mirror. I stand I front of the mirror scrutinizing myself looking for the missing thing but I find nothing. As I about to leave again I spot my bag and my baseball kit on the bed from the mirror and walk over to grab them hanging them both on each side of my shoulder.
Walking out of my room I place my hands on the banister handles, sat on them and slide down instead of walking down the stairs. I am now in the living room and I spot my sister, Jane one of the three-seater black leather sofas. Her dark brown hair hung in coils down to her shoulder blades. He deep green fixed intently on the plasma screen as her body waits in anticipation. I shift my gaze to the TV to see what swallowed my sister's attention. Nausea arose as I try to settle in the inappropriate scene my eye just witnessed. A pale well-built Blondie guy with blue eyes who looks about 19 moves towards a brunette guy with deep brown eyes who looks as well-built and about the same age. He grabs his waist, whispers 'I love you' into his ear, move is hand to his crotch and kisses him on the lips.
After recovering, I shudder. Oh darn what hell, janny?! I say scolding her.
She turns in shock, she has clearly has been hypnotized by the abominable scene to the extent that she did not even notice I've been standing next to the sofa she is sitting on. "It's none of your business and I think it's hot when to guys kiss, especially when they are both sexy." She explains rolling her eyes. "Besides I am not part of the stupid homophobic policy of this family" she adds.
"You think that's hot?" I ask her pointing at the TV
"Yes I think it is because I am not a homophobic freak" she rolls her eyes smiling deviously.
"OK whatever, where are mom and dad? I ask as I take a seat next to her and snatch the remote off her side.
"They do work? Don't they?" her voice ill mannered. "If you switch off the TV I'll so bite you" she adds with a smirk.
I look at her, and frown. "If you bite me, I will so not drive you to school" I say before sticking out my tongue.
"Whatever! I will get my driver's license in a few months." she barks at me before looking up at me and adding "Why are you not wearing your head phones? I thought you were sexy like that?" so that is what is missing"
"I forgot them, I will get them before leaving for school because I am sexy like that" I wink at her before heading upstairs to get my headphones.
After getting my headphones, I ran downstairs, switched off the TV. "We need to go now janny"
"Yh yh ok" Is all she says as she grabs her bag and walk out the door.
Outside she is waiting at the car. I walk up to the car, jump in and drive to school.
As I drive into school, I locate my parking space and park my car. I take out my key, put it into my school bag and grab my headphones from Jane.
"I was rocking that song!" she shouts and folds her hands across her chest.
"I was rocking that song" I mimic in the most girly voice I could manage.
"Whatever" she smirks as he opens the car door on her side.
I open the car door to my side, grab my baseball kit, grab my headphones and put them on before walking over to Jane's side.
I pull her close to me and whisper in her ear 'be a good girl.'
'This is so incest' she smiles and continues 'I'm always good, it's you who needs to be good.' She smiles again before walking off.
I walk over to the drivers, shut the door and walk into school. In the school hall everyone is hanging around in cliques. As I walk over to my locker John and Tim, my best friends walk over to me.
'Hey man' john gives me a nudge on the shoulder. His blonde hair is smoothly packed and his bangs are smoothly arranged to one side of his face.
'What's up?' I ask as we walk to my locker.
Tim ruffles his black hair and pats my shoulder. 'There is no important news unless you are interested in the writing competition' he shrugs.
'Obviously, what's the topic? ' I ask, smiling. I never drop any competition, especially when it comes to writing.
'You have to get into the competition to know what the topic is about' Tim says ruffling his hair again
At my locker, I see Cindy, my girlfriend waiting for me. She is one of the prettiest senior girls at Crimson high; One of the perks of being sexy. She is dressed in a blue dress that barely covers her thighs.
'Hey boyfriend' she says, pulling a strand of blonde hair off her face and tuck it behind her ear.
'Hey girlfriend' I say as place my hands on her waist, push her gently against my locker and kiss her.
John and Tim give each other a look 'oh well we need to go' they say in unison. The never liked Cindy and I don't think they will anytime soon.
I withdraw myself from Cindy and gave them a wave before Cindy pulls me back to her.
'There is a new guy in our year' she says. 'News is; he is hot, really hot' she added.
'Really? I can't wait to see him' I say smiling.
The bell goes and I kiss Cindy good bye before heading for history. Everyone else already left and I realize it's the second bell so I fast walk to class.
I am almost at the door when someone bumps into me, cause me to lose balance.
The figure is masculine but I can't tell his features because of the black hoodie over his head so I assume he is a boy. 'Dude, watch it' I say regaining my balance.
'Sorry' he says in a slightly husky voice as he takes off his hoddie. His hair is brown , a little shade darker than mine. His eyes are a light brown. He is about two inches taller that me.
And i though i was hot. This is the new guy.
'looks like i have a competition' we both say in unison.
'i am luca' he stretches out his left hand towards me and i shake it.
'i am xander'
'i have not gotten along with many Xander's in the past' He gives me a half smile.lets not get rude.
'And i am not sure i would get along with any lucas's in the future' i returned his half smile.lets play rude.
'Oh' he mouths and grips the side of his chest where his heart should be located with his left hand.
i roll my eyes ' let's make sure we don't bump into each other in the future'
he smiles and pulls his hood back over his head. ' i wouldn't count on that'
we both continue walking to our various classes when he speaks
'are you gay?' he asks me in the most absurd voice and raises one of his eyebrows. i stop and lea against the wall behind me. i have no idea how to take in this question.why would me ask me such? do i look gay? i am too hot to look gay. does he just enjoy pushing my buttons?
i try to answer but i can only manage to say 'what? why?''no one takes Xander out of his comfort zone
'Are you gay?' he repeats again. he definitely like to push my buttons. OK you are going down
'Actually, i am not. i am straight and i am homophobic. are you gay?'' ha ha now its your turn
A hint of emotion vanishes from his face leaving his face a little rigid "No but i am bisexual'he says casually like there is nothing wrong with it.'And since you are homophobic and a Xander, i guess we wont get along' he adds and walks off without saying any more word.
© Copyright 2017 aslongasloveexists. All rights reserved.
Add Your Comments:
Haha this is interesting! I can feel the hostility between Xander and Luca! (Love the names!) I wonder what happens bettwen them :O I hope something sexy!! ;) Keep up the good work! Thank you for a good read!
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The Story Of David Moyes' Time As Manchester United Manager
- published: 21 Apr 2014
- views: 121030
A look at David Moyes\'s first season in charge of Manchester United so far, following the club\'s defeat by Everton in the Premier League. On 21 April, it was reported that Moyes was going to be sacked by the Red Devils. Please like the video and share wherever you can (Twitter, Facebook, Google+). I upload in the best possible quality. Thanks My website : http://www.beanyman62.com Subscribe to see more videos: http://tinyurl.com/SportSub To make sure you don\'t miss any of my videos please follow me on Twitter (I switch between channels & every video is posted on Twitter as I upload): https://twitter.com/Beanyman62 . JOIN QUIZGROUP PARTNER PROGRAM: http://join.quizgroup.com/ ....


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CITY of Salisbury road runner Adrian Webb made sure of his place in next April's London Marathon by producing a good qualifying performance on the island of Guernsey.
His time of 3hours 19mins, on a course that is far from easy, placed him well up the field in cool conditions much more suited to distance running than the August race sometimes offers.
Webb competes in the veterans' 50 year-old category and with a personal best at the distance of 3.11, he remains keen to improve his best, an ambition most likely to be achieved in the capital's biggest race of the year.
In the picturesque Pewsey Vale half marathon, the club's sole representative Aaron Wilson clocked 1.21.52 to take fifth spot out of about 150 starters.


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Hair is constantly growing, just like weeds and the Washington Monument. Smooth things over with this Groupon.
Choose from Three Options
- $25 for one blowout (a $50 value)
- $69 for three blowouts (a $150 value)
- $239 for a one-year VIP membership (a $479.88 value)
The VIP membership includes one monthly blowout and $25 toward makeup each month. Every other month clients bask in the beauty of a mini facial or a brow wax and retain year-round access to a 15% discount along with $200 keratin treatments (a $350-$450 value).
After achieving top industry honors and styling hair and makeup for the cover of Rolling Stone, an A-list stylist lured other industry greats to open BlowoutBar. As guests sip flutes or piccolos of champagne, stylists coif manes at low-profile stations illuminated by natural light. The cheerful red brick building houses private treatment rooms for facial services, a hair-washing station overseen by crystal light fixtures, and shelves packed with bright bottles of product. Stylists grab Bumble and bumble shampoos, conditioners, and styling salves to pamper strands during volume-enhancing blowouts and on-trend clips. Two aestheticians round out the team of beautifiers, offering waxing services and facials with deluxe Darphin products from France.


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Kind returns from trip to Afghanistan, Pakistan
U.S. Rep. Ron Kind (D-Wisconsin's Third District) agrees with military experts that more troops need to be assigned to the task of rooting out terrorists in Afghanistan and Pakistan.
Kind returned from his first trip to Afghanistan and Pakistan as part of an official congressional fact-finding mission on Tuesday night.
Kind conducted a conference call with reporters Wednesday to talk about his experience.
The congressional delegation left on Jan. 28, arriving in Kuwait on Thursday. They then traveled to Qatar on Friday, Afghanistan on Saturday and Sunday, and Pakistan on Monday.
During the trip, the delegation met with leadership, U.S. military commanders, diplomats, and senior foreign officials in order to discuss anti-terror efforts, reconstruction, and the democratization efforts in each country.
In Pakistan, the group met with President Asif Ali Zardari, Prime Minister Yousuf Raza Gilani and U.S. Ambassador to Pakistan Anne Patterson.
In Afghanistan, the delegation met with President Hamid Karzai and General David McKiernan, Commander of U.S. and NATO forces in Afghanistan, among others.
While in Afghanistan, Kind was also able to meet with U.S. troops from western Wisconsin who are stationed there.
"It was a very good, very helpful trip," he said.
During his press conference, Kind said he expected to talk briefly with President Barack Obama on Wednesday afternoon concerning his trip.
He expected to tell Obama that it will be important for the U.S. to commit 30,000 more soldiers to the region in the near future.
Without a ramped up military presence in Afghanistan and Pakistan, Kind said, terrorists will continue to train for violent strikes around the world.
"I think it's too dangerous to ignore," he said.
While few Americans want to see more troops in harm's way, Kind said a troop surge in Afghanistan and Pakistan is necessary to improve our nation's security.
"I think there's a little fatigue," Kind said of people's frustrations over prolonged wars. "I feel it too. But I fear the alternative."
If the U.S. pulls out of these regions too soon, Kind warned, extreme factions will swoop in and take control.
Kind admits that U.S. military personnel, and their families, have been "stretched to the limit," but if anyone can help stabilize Afghanistan and Pakistan it's the world's best military.
On a positive note, Kind said, progress in Iraq is promising. By the end of the summer, most American soldiers could be off the front lines of that war, he predicted.
"Given the reduction in the violence, I believe that's doable," he said.
If that's the case, Wisconsin National Guard and Army Reserve troops who are in the process of deploying overseas in the next few months could see a change in their mission.
Right now, Kind said, they are training as if they are headed to Iraq. But if more troops are needed in Afghanistan, some Wisconsin soldiers could possibly end up there.
Such a change in plans, however, is up to President Obama.
"President Obama hasn't signed off on anything yet," Kind said. "Right now, it's just a proposal. President Obama is considering various options."


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Thanks for your reply. As far as transaction is concerned, my question was if there is any limit to the number of statements (select/insert/update) that can be in one single transaction. Is is possible postgresql buffer size influence transaction limit? I had a transaction with thousands of statements that I neeeded to split it into a number smaller transaction in order to be able to store it. >I am unsure what you mean by very long transaction. A transaction is >defined by issueing a 'begin' statement, followed sometime later by a >'commit' or 'rollback'. Therefore a long transcation would imply a long >period of time between the begin and the commit or rollback. There is >no limit that I am aware of on the length in time for a transaction. >n your second questions, what sort of data truncation are you talking >about? Could you provide an example? Let's say that I have a field in a table having tha type VARCHAR(100) And I store to this field a value having 200 characters. Only the first 100 characters of the value will be stored. I think that in this case according to JDBC, a Data Truncation warning should be reported. Alexaki Sofia wrote: > Hello, > > I use the PostgreSQL 7.0.2 JDBC Driver. > > I can see that very long transaction are not supported. Is there any > limit in the transaction size? > > My second querstion is about data truncation. As I can see postgresql > JDBC driver doesn't report a DataTruncation warning when a data > value is truncated. Is there any other way to detect data truncation? > > Thanks in advance for your help.
Next: From: Peter T Mount Date: 2001-09-14 08:55:06 Subject: Fw: JDBC Bug Report Previous: From: Glenn R. Kronschnabl Date: 2001-09-14 03:58:23 Subject: Re: Using boolean '1' in jdbc2