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Eden cemetery trial set for May
A Los Angeles County Superior Court Judge has denied a motion that would have ended a class action lawsuit alleging that the owners of Eden Memorial Park in Mission Hills desecrated human remains.
Judge Anthony J. Mohr ruled on Jan. 5 that the plaintiffs presented sufficient disputable facts to proceed with the trial to determine whether Service Corp. International (SCI), owners of Eden Memorial Park broke concrete coffin containers and then dumped the debris and human remains, and tried to squeeze graves into spaces that are too small.
SCI had filed for summary adjudication, claiming there was insufficient evidence to go to trial on six causes of action, including intentional infliction of emotional distress, interference with the right to dispose of remains and interference with dead bodies. But the judge ruled that the plaintiffs, represented by Michael Avenatti of Eagan Avenatti, LLP, in Newport Beach, provided enough evidence to dispute SCI's facts and to push the trial forward.
The trial is scheduled to begin May 2.
SCI spokesperson Lisa Marshall said judges commonly rule against claims for summary adjudication, so the ruling did not surprise her. She said SCI continues to dispute the allegations, as it has done since the case was filed in September 2009.
"We have different versions of what happened than the plaintiffs do," she said. "We are continuing to prepare for our day in court."
SCI maintains that while there were a few cases of irregularities in 2007, family members were immediately informed and the situation was handled properly and respectfully. It denies allegations of any broad wrongdoing and maintains that it follows protocol and properly handles human remains.
SCI purchased Eden in 1985. About 37,000 people are buried at the 72-acre facility at Sepulveda Boulevard and Rinaldi Street, which has been in operation for more than 55 years.
Some 1,300 families of people buried at Eden have contacted Avenatti about the suit.
"SCI's claim that there is no evidence, which they've been making all along, is false. The judge has rejected that notion," Avenatti said.
Steven Gurnee of Gurnee and Daniels LLP, near Sacramento, is representing Eden and he said he is prepared to refute all claims.
In November 2010, Mohr sanctioned SCI for tampering with evidence, after the plaintiffs showed that SCI had cleaned the cemetery dump in late 2009, soon after the judge ordered Eden to preserve all evidence related to the case.
SCI, based in Texas, is one of the country's largest operators of funeral and cemetery services, with more than 1,400 funeral homes and nearly 400 cemeteries in 43 states.
In 2004, SCI agreed to pay $100 million to settle a criminal complaint filed against Menorah Gardens in West Palm Beach, Fla.


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Please come watch my friend Yves Camingue's fashion show this Wednesday, September 29 at Formo's monthly fashion installment of their Thread Style Series. The show starts at exactly 9pm. Marvin Evangelista from Club Radio will be on set.
We initially had a preview of this collection at the Bootleg gold party of y101's and we were super bowled over! Girlfriend Eden Villarba also debuted her jewelry collection, DSKNKT, which you will also get to see this Wednesday. Catch Cebu models from AD, our darling Aoi and others on the runway wearing Yves' pre-holiday 2010 collection Scuave.
According to Identify designer Yves Camingue, the collection takes cues from "Kraftwerk music, Steve Strange and Visage & Boy George infused with the sleekness of aquatic sports." But expect no overt version of the decade as the 20-piece collection of separates and dresses stylishly rest on contemporary shape and possesses the brand's cosmopolitan cleverness and feminine suaveness that's sought-after by the new generation and adult set. Men's 80s-inspired looks won't be outdone too and promise fun-chic values. Expect to see a version of the "Zoot suit", neo-leather, accessories from up-coming brand DSKNKT ("disconnect") and of course, flashes of neon!**
Yves Identify is available at the ANTHILL Fabric Gallery located at Mariposa St. (fronting Gateway Motors), Gorordo Ave, Cebu City. For inquiries, one may contact 09153319733 or 2728626 and email@example.com. Visit yvestyle.com for more fashion from Yves Identify.
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Only $4 to Advertise on this post for 100 days In-Text Link Ad
This post may contain an affiliate link, which gives us commission when you click and purchase something from that link. It's just like a retail associate who works on a commission basis. When you shop through an affiliate link on InstyleCebu, you help support the site!
**Some text and photos from their PR. Thanks Meyen Baguio for the poster. Reproduction without consent is not allowed.

subset: commoncrawl


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Trash collection switch delayed, will start Jan. 1
Garbage collection contracts with Hernando County have been extended to Dec. 31. Current customers of Waste Management Inc., Choice Waste, Inc. (Central Carting) and Republic Services of Florida (Seaside Sanitation) will continue with those existing services and will be billed by their company through Dec. 31. On Jan. 1, all county garbage collection customers will switch to Republic Services of Florida. More information on that transition will be announced by the county in the coming months.
5K and kids' run planned for Oct. 22
Youth and Family Alternatives will host a Run for New Beginnings Youth Shelter, a 5K run and walk Oct. 22 throughout historic downtown Brooksville, starting at the Suntrust Bank, 1 E Jefferson St. A Kid's Fun Run starts at 7:30 a.m. and the 5K starts at 8 a.m. This is a chip-timed event. Awards will be given to the first through third place finishers in various age groups. Medals are provided to all finishers. A post-race party at Hernando Park band shell will follow. The cost for those who register by Oct. 15 is $20 for the 5K and $15 for the fun run. Fees are an additional $5 for those who register after Oct. 15. Registration can be done online at active.com. For information, call Katie Borremans at (352) 754-5608.
Swiftmud adopts new lower budget
Southwest Florida Water Management District's Governing Board adopted its fiscal year 2012 millage rate and budget at its meeting on Tuesday. The 2012 rate is 0.3928 mill, which takes into account the merger of the budgets of the eight Basin Boards, and the $107.8 million cap on ad valorem property tax collections. The total 2012 budget is $155.5 million, 44.4 percent lower than the adopted budget for 2011, which was $279.8 million.
Today's pick
Rummage Sale and Outdoor Flea Market: 8 a.m.-1 p.m., Spring Hill United Church of Christ, 4244 Mariner Blvd., Spring Hill. (352) 686-5499, 556-3202.


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The Glamorous And Not So Glamorous Sarah Jessica Parker
I'm assuming that in the photos of her in the rain, she's in mother mode. A mode that she feels women have a greater sixth sense than men do.
The former Sex And The City star, 40, is terrified of anything happening to her only child, and insists only she can properly care for the three-year-old.
She says: " Matthew and I have a thing with safety – (Matthew) leaving something out that I think is not safe for James when reaching up.
"He doesn't do it intentionally, God knows, but I am always hyper-vigilant about safety issues for my son. Men don't have these antennas that, as woman, mothers have."
Parker admits parental paranoia [Breaking News]


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Ivory Pearls
I made this cake for a wedding last weekend. It was buttermilk devilsfood with chocolate ganache and the brides own famous raspberry jam. It's frosted in ivory buttercream with luster dusted MMF pearls and wrap. I got the idea of the wrap from a picture here on Cake Central. Not a major fan of the cake topper they chose, it's a little awkward, but thought I'd post a pic of the finished cake.


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Hi there,
I have taken over doing the bookkeeping for a small construction company. Month-end and Year-ends have never been done. I have information from 2007-present. Is it possible to post all info for 2009/2010 while pushing all other info to the side for now? Should I tackel the info one month at a time and do month-ends as I go?
Let me know what other information you need, any suggestions would be welcomed.
Hi alex.sims27,
Sage Simply Accounting 2008 and later allows users to post into the current and prior fiscal years in your company file. However, any years before that will be locked and unable to be posted to. From your post, I'm gathering you have 4 fiscal years you need to post to. Unfortunately, if you advance to the 2009 - 2010 year, you will only be able to post to 2008 - 2009 and not any prior fiscal periods before that.
Hope this helps,
I would say that if possible, you should tackle the information one month at a time, starting from the beginning. By 'if possible' I mean, if the company can wait for you to process current information until you have done all the historical work. You will build a solid foundation by having all the reconciliations, etc. done, and it will take less time overall than jumping back and forth.
If you need to get 'up and running' immediately, i.e. to print invoices, cheques, calculate and run payroll, do GST returns, etc., you should also start a new set of books with only the minimum of information in it. You will be able to export customer information, phone numbers, chart of accounts, etc. into the 'other' books when you start them, but all your work on the current period must be 'thrown out' and re-done in the 'real' books that you are working on, once they are caught up.
As Harry said, Simply Accounting will let you have up to 2 fiscal periods open, at any one time. Other accounting packages may let you 'keep open' more years of information at once, whether this would be what you want to do would depend on the situation. Opening 5 years at once is of limited use, since the balance sheet won't be correct as of any point in time, until you have entered all the historical information.
Hi: I agree with Randy. The only way this should be tackled is to start from the beginning and do one month at a time. I'm not sure what you mean by "month ends" not being done. There is no real need to do month ends. Enter everything, month by month, reconciling the bank along the way each month, and just do a "fiscal year end". Since you have 4 years back to do, I'm not sure how you will be able to proceed too much farther ahead without doing a full fiscal year end with tax filings and year end adjustments. Once you get too far ahead you will be unable to go back and enter any year end adjusting journal entries for the first year. It sounds like you need to do up the first year, have the Accountant prepare the year end corporate tax filing and financial statements while you work on the second year. Then put in the AJE's for year one before rolling forward to year 3. And so on. Rita
This is really helpful! Thank-you.I've been given a backup for
2009, but it doesn't seem right to me. I don't think a year-end was done
for 2008, so all of the beginning balances are wonky. I am in the
process of trying to locate the correct end and beginning balances.
How would you suggest to proceed if the beginning balances are unavailable?-A
If you have data going back to 2007? it sounds like you will be doing that book-keeping and getting the year-end information together.
The only numbers that 'survive' a year end, are the balance sheet amounts, including Retained Earnings. Those can all be adjusted as of the opening of another fiscal period once they become available.
I think the question is whether you have to prepare information for 2007 and 2008, or not. If not, you may be able to use the 2009 information and start from there.
The current asset (bank, A/R) and current liability (Payables, Bank loans) account informatin is usually pretty straightforward, it's the capital assets and amortization / Depreciation that is an issue. You can probably go by the CCA schedule tax information for that, if it was prepared.
I hope that helps,
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- See also: Hyperion
In Norse mythology, Ymir (cf. ὑπέρ), also named Aurgelmir (Old Norse gravel-yeller) among the giants themselves, was the founder of the race of frost giants and was later killed by the Borrs.
Creation myth
Snorri Sturluson combined several sources, along with some of his own conclusions, to explain Ymir's role in the Norse creation myth. The main sources available are the great Eddic poem Völuspá, the question and answer poem Grímnismál, and the question and answer poem Vafþrúðnismál. The Völuspá opens with the Norse account of the creation of the present universe:
- Old tales I remember
- of men long ago.
- I remember yet
- the giants of lore [...]
- Of old was the age
- when Ymir lived;
- No Sea nor cool waves
- nor sand there were;
- Earth had not been
- nor heaven above,
- Only a yawning gap
- and grass nowhere.
According to these poems, in the beginning there was nothing except for the ice of Niflheim, to the north, and the fire of Muspelheim, to the south. Between them was a yawning gap called Ginnungagap and there a few pieces of ice melted by a few sparks of fire created a moisture called eitr, the liquid substance of life. Ymir was the first to be conceived as drops of eitr joined together and formed a giant of rime frost (a hrimthurs) and sparks from Muspelheim brought him to life. While Ymir slept, the sweat under his arms became two more giants, one male and one female, and one of his legs mated with the other to create a third, a son Þrúðgelmir. These were the forebearers of the family of frost giants or jutuns. They were nursed by the cow giant Auðumbla who, like Ymir, was created from the melting ice in Ginnungagap. Auðumbla herself fed on a block of salty ice, and her licking sculpted it into the shape of a man who became Búri, the ancestor of the gods (Æsir) and the grandfather of Odin.[1][2]
Buri fathered Borr, and Borr fathered three sons, the gods Vili and Vé, and Odin. These brothers killed the giant Ymir, and unleashed a vast flood from Ymir's blood killing all the frost giants but the son of Þrúðgelmir, Bergelmir, and Bergelmir's wife who all took safety in a hollow tree. Odin and his brothers used Ymir's lifeless body to create the universe. They carried it to the center of Ginnungagap and there they ground his flesh into dirt. The maggots that appeared in his flesh became the dwarves that live under the earth. His bones became the mountains, his teeth rocks and pebbles. Odin strewed Ymir's brains into the sky to create the clouds, and took sparks and embers from Muspelheim for the sun, moon and stars. The gods placed four dwarves—Norðri (North), Suðr (South), Austri (East), and Vestri (West—to hold up Ymir's skull and create the heavens.[1][2]
The three gods created the first human beings, Ask from a fallen ash tree and Embla from a fallen elm. Odin breathed life into them; Villi granted them intelligence; and Ve gave them vision and hearing. They dwelled in the realm the gods created from Ymir's eyebrows, Midgard, where the human race could live safe from Bergelmir and his descendants.[1] The gods regulated the passage of the days and nights, as well as the seasons. Sól is the personified sun, a daughter of Mundilfari, and wife of Glen. Every day, she rides through the sky on her chariot, pulled by two horses named Árvakr and Alsviðr. Sól is chased during the day by Sköll, a wolf that wants to devour her. It is foretold that Sköll will eventually catch Sol and eat her during Ragnarök; however, she will first give birth to a daughter as fair as she. Sól's brother Máni, the personified moon, is chased by Hati Hróðvitnisson, another wolf. The earth is protected from the full heat of the sun by the shield Svalinn, which is placed before Sól.
Two other names associated with Ymir are Brimir and Bláinn according to Völuspá, stanza 9, where the gods discuss forming the race of dwarfs from the "blood of Brimir and the limbs of Bláinn". Later in stanza 37, Brimir is mentioned as having a beer hall in Ókólnir. In Gylfaginning "Brimir" is the name of the hall itself, destined to survive the destruction of Ragnarök and providing an "abundance of good drink" for the souls of the virtuous.
Analysis of different Indo-European tales indicate the Proto-Indo-Europeans believed there were two progenitors of mankind: *Manu- ("Man"; Indic Manu; Germanic Mannus) and *Yemo- ("Twin"), his twin brother. The latter, like Ymir, was sacrificed and carved up by his brother to produce mankind.[3]
Traces of this dualistic structure of (also) the Proto-Indo-European creation myth can be found in parallel mythological entities with the same etymology, like the Indic death deity Yama and Avestan Yima, progenitors of mankind; of Remus (according to Jaan Puhvel), the brother of Romulus in the story of the founding of Rome, and Ymir. The underlying Proto-Indo-European form is *yemo ("twin"). The corresponding Proto-Germanic form was either *umijaz or, in better accordance with this theory, *jumijaz (W.Meid).
Yama shares with Ymir the characteristics of being primordial and mortal, but otherwise developed towards a very different character, the first of mortal men and kings who after death becomes ruler of the realm of the dead.
Here it is also worth noting that amongst the actual speakers of Old Icelandic, as opposed to reconstructed ProtoIndo-European,the name Ymir meant, not "twin", but "noisemaker,roarer, bellower".
Poetic Edda
Ymir is mentioned in four poems in the Poetic Edda; Völuspá, Vafþrúðnismál, Grímnismál, and Hyndluljóð. In Völuspá, in which an undead völva imparts knowledge in the god Odin, references are twice made to Ymir. In the first instance, the third stanza of the poem, Ymir is mentioned by name:
- Benjamin Thorpe translation
- There was in times of old, where Ymir dwelt,
- nor sand nor sea, nor gelid waves;
- earth existed not, nor heaven above,
- 'twas a chaotic chasm, and grass nowhere.[4]
- Henry Adams Bellows translation
- "Of old was the age when Ymir lived;
- Sea nor cool waves nor sand there were;
- Earth had not been, nor heaven above,
- But a yawning gap, and grass nowhere."[5]
In the above translations the name of the location Ginnungagap is translated as "chaotic chasm" (Thorpe) and "yawning gap" (Bellows). Later in the poem, a few other references are apparently made to Ymir as Brimir and Bláinn (here anglicized as Blain):
- Benjamin Thorpe translation
- Then went all the powers to their judgement-seats,
- the all-holy gods, and thereon held council,
- who should of the dwarfs race create,
- from the sea-giant's blood and livid bones.[6]
- Henry Adams Bellows translation
- "Then sought the gods their assembly-seats,:The holy ones, and council held,
- To find who should raise the race of dwarfs
- Out of Brimir's blood and the legs of Blain."[7]
In this stanza Thorpe has treated Brimir (Old Norse "the bloody moisture") and Blain (Old Norse, disputed) as common nouns. Brimir and Blain are usually held to be proper names that refer to Ymir, as in Bellows's translation.[7]
In the poem Vafþrúðnismál, the (disguised) god Odin engages the wise jötunn Vafþrúðnir in a game of wits. Odin asks Vafþrúðnir to tell him, if Vafþrúðnir's knowledge is sufficient, the answer to a variety of questions. In the first of which that refers to Ymir, Odin asks from where first came the Earth and the sky. The jötunn responds with a creation account involving Ymir:
- Benjamin Thorpe translation
- From Ymir's flesh the earth was formed,
- and from his bones the hills,
- the heaven from the skull of that ice-cold giant,
- and from his blood the sea.[8]
- Henry Adams Bellows translation
- "Out of Ymir's flesh was fashioned the earth,
- And the mountains were made of his bones;
- The sky from the frost cold giant's skull,
- And the ocean out of his blood."[9]
As the verbal battle continues, a few more exchanges directly refer to or may elude to Ymir. Odin asks what ancient jötun is the eldest of "Ymir's kin", and Vafþrúðnir responds that long, long ago it was Bergelmir, who was Þrúðgelmir's son and Aurgelmir's grandson. In the next stanza Odin asks from where Aurgelmir came from so long ago, to which Vafþrúðnir responds that venom dropped from Élivágar, and that these drops grew until they became a jötunn, and from this being descends the jötnar. Finally, Odin asks how this being begat children, as he did not know the company of a female jötunn, to which Vafþrúðnir responds that from beneath the ancient jötunn's armpits together a girl and a boy grew, and his feet together produced a six-headed jötunn.[10]
In the poem Grímnismál, the god Odin (disguised as Grímnir) imparts in the young Agnarr cosmological knowledge. In one stanza, Odin mentions Ymir as he recalls the fashioning of the world from his body:
- Benjamin Thorpe translation
- Of Ymir's flesh was earth created,:of his blood the sea,
- of his bones the hills,
- of his hair trees and plants,
- of his skull the heaven;
- and of his brows the gentle powers
- formed Midgard for the sons of men;
- but of his brain
- the heavy clouds are all created.[11]
- Henry Adams Bellows translation
- "Out of Ymir's flesh was fashioned the earth,
- And the ocean out of his blood;
- Of his bones the hills, of his hair the trees,
- Of his skull the heavens high."
- "Mithgarth the gods from his eyebrows made,
- And set for the sons of men;
- And out of his brain the baleful clouds
- They made to move on high."[12]
In a stanza of Völuspá hin skamma (found in the poem Hyndluljóð), the Ymir receives one more mention. According to the stanza, völvas are descended from Viðòlfr, all seers from Vilmeiðr, all charm-workers from Svarthöfði, and all jötnar descend from Ymir.[13]
Prose Edda
Ymir is mentioned in two books of the Prose Edda; Gylfaginning and Skáldskaparmál. Ymir is first mentioned in chapter 5 of the prior, in which High, Just-As-High, and Third tell Gangleri (the disguised mythical king Gylfi) about how all things came to be. The trio explain that the first world to exist was Muspell, a glowing, fiery southern region consisting of flames, uninhabitable by non-natives. After "many ages" Niflheimr was made, and within it lies a spring, Hvergelmir, from which flows twelve rivers.[14]
Gangleri asks the three what things were like before mankind. High continues that these icy rivers, which are called Élivágar, ran so far from their spring source that the poisonous matter that flows with them became hard "like the clinker that comes from a furnace"—it turned to ice. And so, when this ice came to a halt and stopped flowing, the vapor that rose up from the poison went in the same direction and froze to rime. This rime increased, layer upon layer, across Ginnungagap.[15]
Just-As-High adds that the northern part of Ginnungagap was heavy with ice and rime, and vapor and blowing came inward from this. Yet the southern part of Ginunngagap was clear on account of the sparks and molten flecks flying from Muspell. Third assesses that "just as from Niflheim there was coldness and all things grim, so what was facing close to Muspell was hot and bright, but Ginunngagap was as mild as a windless sky". Third adds that when the rime and hot air met, it thawed and dripped, and the liquid intensely dropped. This liquid fell into the shape of a man, and so he was named Ymir and known among the jötnar as Aurgelmir, all of which descend from him. In support of these two names, Third quotes a stanza each from Völuspá hin skamma and Vafþrúðnismál.[15]
Gangleri asks how generations grew from Ymir, how other beings came into existence, and if Gangleri was considered a god. High says that Ymir was by no means considered a god, and says that "he was evil and all his descendants". High explains that Ymir is the ancestor of all jötnar (specifically hrimthursar), and that it is said that when Ymir slept, he sweated, and from his left arm and right arm grew a male and a female, and his left leg produced a song with his right leg, and from them came generations.[16]
Gangleri asks where Ymir lived and what sustained him. High explains that the drips next produced a cow named Auðumbla. From her teats flowed four rivers of milk, and from it fed Ymir. Gangleri asks what the cow fed from, and High responds that the cow licked salty rime-stones. The first day Auðumbla licked the rime stones it uncovered that evening the hair of a man. The second day it uncovered his head. The third day a man was uncovered from the ice. This man was named Búri, and was large, powerful, and beautiful to behold. Búri married a jötunn, Bestla, the daughter of Bölþorn. The two had three sons; Odin, Vili, and Vé. High adds that "Odin and his brothers must be the rulers of heaven and earth; it is our opinion that this must be what he is called. This is the name of one who is the greatest and most glorious that we know, and you would well to agree to call him that too".[16]
High relates that Odin, Vili, and Vé killed Ymir, and his body produced so much blood from his wounds that within it drowned all the jötnar but two, Bergelmir, who, on a lúðr with his (unnamed) wife, survived and repopulated the jötnar.[16]
Gangleri asks what, if High, Just-As-High, and Third believe the trio to be gods, what the three did then. High says that the trio took the body into the middle of Ginnungagap and from his flesh fashioned the Earth, from his blood the sea and lakes, from his bones rocks, scree and stones his teeth, molars, and bones. Just-As-High adds that from his gushing wounds they created the sea that surrounds the Earth. Third says that the trio took his skull and placed it above the Earth and from it made the sky. They placed the sky above the earth, and, to hold up the sky, they placed for dwarfs—Norðri, Suðri, Austri and Vestri—at its four corners. The trio took the molten particles and sparks that flew from Muspell and "they fixed all the lights, some in the sky, some moved in a wandering course beneath the sky, but they appointed them positions and ordained their courses". Third cites a stanza from Völuspá in support, stating that by ways of these sky lights days and years were reckoned and counted, and that the stanza reflects that the cosmological bodies did not know their places prior to the creation of earth.[17]
Gangleri comments that what he has just heard is remarkable, as the construction is both immense and made with great skill, and asks how the earth was arranged. High replies that the world is circular, and around it lies the depths of the sea. Along the shore the gods gave land to the jötnar. However, on the inner side on earth they made a fortification against the hostility of the jötnar out of Ymir's eyelashes. This fortification they called Midgard. Further, they took Ymir's brains and threw them skyward, and from them made clouds. Another two stanzas from Völuspá are cited in support.[18]
Later in Gylfaginning High explains the origin of the dwarfs. High says that after Asgard had been built, and the gods assembled on their thrones and held their things. There they "discussed where the dwarfs had been generated from in the soil and down in the earth like maggots in flesh. The dwarfs had taken shape first and acquired life in the flesh of Ymir and were then maggots, but by decision of the gods they became conscious with intelligence and had the shape of men though they live in the earth and in rocks". Stanzas from Völuspá consisting of dwarf names are then provided to show the lineage of the dwarfs.[19]
In the book Skáldskaparmál poetic means of referring to the sky are provided, some of which relate to the narrative in Gylfaginning involving Ymir, including "Ymir's skull" and "jötunn's skull", or "burden of the dwarfs" or "helmet of Vestri and Austri, Sudri, Nordri". A portion of a work by the 11th century skald Arnórr jarlaskáld is also provided, which refers to the sky as "Ymir's old skull".[20] Later in Skáldskaparmál poetic terms for the earth are provided, including "Ymir's flesh", followed by a section for poetic terms for "sea", which provides a portion of a work by the skald Ormr Barreyjarskald where the sea is referred to as "Ymir's blood".[21]
Both the names Aurgelmir and Ymir appear in a list of jötnar in the Nafnaþulur section of Skáldskaparmál.[22]
Theories and interpretations
Lost sources
As Gylfaginning presents a cohesive narrative that both quotes stanzas from various poems found in the Poetic Edda (as outlined above) as well as contains unique information without a provided source (such as Auðumbla), scholars have debated to what extent Snorri had access to outside sources that no longer survive and to what extent he synthesized a narrative from the material he had access to.[23]
Regarding the situation, scholar Gabriel Turville-Petre comments (1964) that "at the beginning, accord to Snorri's text of the poem, there was nothing but a void, although according to other texts, the giant Ymir existed already then. Considering how Ymir (Aurgelmir) was said to have taken shape, both Snorri and the Vafþrúðnismál, we may think that Snorri followed the better version of Vǫluspá" and, regarding Snorri's account of the cosmogenesis in general, that "from these sketches of the poetic sources from which he chiefly drew it is obvious that Snorri described several incidents which cannot be traced to them, at least in their extant forms". Turville-Petre cites Snorri's account of Auðumbla as a prime example, noting Indo-European parallels (Persian and Vedic) and parallels in the Egyptian goddess Hathor.[24]
Scholar Hilda Ellis Davidson (1964) comments that "the original form of the creation myth in the north is not easy to determine. Snorri knew of at least three separate accounts".[25]
Tuisto, parallels, and Proto-Indo-European religion
In the 1st century CE, Roman historian Tacitus writes in his ethnographic work Germania that the Germanic peoples sing songs about a primeval god who was born of the Earth named Tuisto, and that he was the progenitor of the Germanic peoples. Tuisto is the Latinized form of a Proto-Germanic theonym that is a matter of some debate. By way of historical linguistics some scholars have linked Tuisto to the Proto-Germanic theonym *Tiwaz, while other scholars have argued that the name refers to a "two-fold" or hermaphroditic being (compare Old Swedish tvistra, meaning "separate"). The latter etymology has led scholars to a connection to Ymir on both linguistic and mythical grounds.[25] But in fact, while Tuisto apparently arises from the root of the word two it is entirely presumptuous to therefore assume the concpet of hermaphrodite. Many concepts arise out of the "two" root. Take the Swedish tvista for example, which is a closer fit to Tuisto linguistically, and means "conflcit/dispute".
By way of historical linguistics and comparative mythology, scholars have linked Ymir to other primordial, sometimes hermaphroditic or twin beings in other Indo-European mythologies and have reconstructed elements of a Proto-Indo-European cosmological dissection. Citing Ymir as a prime example, scholars J. P. Mallory and Douglas Q. Adams comment that "the [Proto-Indo-European] cosmogonic myth is centered around on the dismemberment of a divine being—either anthropomorphic or bovine—and the creation of the universe out of its various elements". Further examples cited include the climactic ending of the Old Irish Táin Bó Cúailnge where a bull is dissected that makes up the Irish geography, and apparently Christianized forms of the myth found in the Old Russian Poem of the Dove King, the Frisian Frisian Code of Emsig, and Irish manuscript BM MS 4783, folio 7a. Among surviving sources, Adams and Mallory summarize that "the most frequent correlations, or better, derivations, are the flowing: Flesh = Earth, Bone = Stone, Blood = Water (the sea, etc.), Eyes = Sun, Mind = Moon, Brain = Cloud, Head = Heaven, Breath = Wind.[26]
Adams and Mallory write that "In both cosmogonic myth and the foundation element of it, one of the central aspects is the notion of sacrifice (of a brother, giant, bovine, etc.). The relationship between sacrifice and cosmogony was not solely that of a primordial event but the entire act of sacrifice among the Indo-Europeans might be seen as a re-creation of the universe where elements were being continuously recycled. [ . . . ] Sacrifice thus represents a creative re-enactment of the initial cosmic dismemberment of a victim and it helps return the material stuff to the world".[27]
Hilda Ellis Davidson further links accounts of the jötunn Þjazi's eyes flung into the heavens by Odin and the frozen toe of Aurvandil tossed into the sky by the god Thor, the eyes in the prior case becoming stars and the toe in the latter case becoming a star known as "Aurvandil's Toe". Davidson comments that "these myths are evidently connected with names of constellations, but the strange reference to a frozen toe suggests that there is some connexion with the creation legend of the giant that emerged from the ice".[28]
See also
External links
- ↑ 1.0 1.1 1.2 Leeming 2009, pp. 209–212
- ↑ 2.0 2.1 Littleton 2005, p. 1428
- ↑ In Search of the Indo-Europeans, Mallory, 1987, p. 140.
- ↑ Thorpe (1866:3).
- ↑ Bellows (1923:4).
- ↑ Thorpe (1866:4).
- ↑ 7.0 7.1 Bellows (1923:6).
- ↑ Thorpe (1866:14).
- ↑ Bellows (1923:74).
- ↑ Thorpe (1866:15—16), Bellows (1923:76—77), and Orchard (2011:44).
- ↑ Thorpe (1866:24—25).
- ↑ Bellows (1923:100—101).
- ↑ Bellows (1923:229) and Thorpe (1866:111).
- ↑ Faulkes (1995:9—10).
- ↑ 15.0 15.1 Faulkes (1995:10).
- ↑ 16.0 16.1 16.2 Faulkes (1995:11).
- ↑ Faulkes (1998:12).
- ↑ Faulkes (1998:12—13).
- ↑ Faulkes (1998:16—17).
- ↑ Faulkes (1998:88).
- ↑ Faulkes (1998:90).
- ↑ Faulkes (1998:155—156).
- ↑ Turville-Petre (1964:276—277) and Davidson (1990:199).
- ↑ Turville-Petre (1964:276—277).
- ↑ 25.0 25.1 Davidson (1990:199).
- ↑ Adams & Mallory (1997:129).
- ↑ Adams & Mallory (1997:130).
- ↑ Davidson (1990:199—200).
- Branston, Brian (1978). Gods & Heroes from Viking Mythology. Eurobook Limited.
- Leeming, David A. (2009). Creation Myths of the World (2nd ed.). ABC-CLIO. ISBN 978-1598841749.
- Littleton, C. Scott (2005). Gods, goddesses, and mythology. 1. Marshall Cavendish. ISBN 9780761475590.
- Meid, W. (1992). Die Germanische Religion im Zeugnis der Sprache. In Beck et al., Germanische Religionsgeschichte – Quellen und Quellenprobleme, pp. 486–507. New York, de Gruyter.
- Page, R. I. (1996). Norse Myths. Bath Press, 1990, University of Texas Press.
- Turville-Petre, O. E. G. (1964). Myth and Religion of the North: The Religion of Ancient Scandinavia. Weidenfeld and Nicolson.
- Winterbourne, Anthony (2004). When the Norns Have Spoken: Time and Fate in Germanic Paganism. Rosemont Publishing & Printing Corp.. ISBN 0-8386-4048-6. http://books.google.com/books?id=8_16cvU3PUAC&printsec=frontcover&source=gbs_v2_summary_r&cad=0#v=onepage&q&f=false.
- Young, Jean I. (1954). The Prose Edda of Snorri Sturluson: Tales from Norse Mythology. Bowes & Bowes.
|This page uses content from the English Wikipedia. The original article was at Ymir. The list of authors can be seen in the page history.


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We throw around words like "Modern" and "Enlightened" and "Directory of Marketing" because they are the best we can do, because we don't know how to name things well.
IMHO, "we" throw around these terms because they have positive connotations with no denotations -- i.e. they are standard marketing claptrap. If you have a specific idea for how you want Perl to change, you christen it "Good Perl" or something, then repeat that term endlessly. One of these days, after I decide what I want Perl to become, I'll
[They] are standard marketing claptrap.
I don't speak for any "we" but the editorial we, but I like the term "Modern Perl" because I like pointing to well-written code which takes advantage of the CPAN and community idioms and features added to Perl in the past decade to solve problems elegantly and maintainably and having a concise, memorable term to use to distinguish it from bad code poorly thrown together with no sense of design, little understanding of Perl's strengths and weaknesses, and no intent fo
> I don't speak for any "we" but the editorial
He means the words (plural), not the people


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Two weeks ago, I ran into British wine writer Jancis Robinson on consecutive nights here in San Francisco, first at Spruce and the next night at RN74. I've never been introduced to her, so, yes, I was a little thrilled to see her. (Still never been introduced to her--I left her alone.) If you don't know who she is, she's one of the most important living wine writers. Among other significant projects, she edited the Oxford Companion to Wine and wrote (with Hugh Johnson) the World Atlas of Wine--the two most useful wine books in the world. (I'd say they'd be my desert island wine books, but can't imagine the torture it would be to read about the world of wine while stranded on a beach.) Her weekly wine column in the Financial Times is one of the best reads in the business. She's a wine celebrity--if we indeed have such people--and her opinions (always fair, always balanced) matter. Knowing that, it was great to read her website post today, giving high marks to the West Coast food and wine scene, and San Francisco in particular.
Here are her choice snippets, followed by a little comment from me.
- "Not for the first time I was struck by the standard of wine service in the US in general, and in northern California in particular. Although Britain is slowly catching up, it is still SO much easier to get good wine by the glass in restaurants in the US than in the UK." -– We find things to complain about in our restaurants all the time, but it's good to be reminded how good we have it . . .
- "On our second night in San Francisco we had dinner . . . at Rajat Parr's new restaurant RN74. Parr has managed to attract Christie Dufault . . . the talented sommelier whom we had met a year before when dining at Quince. Three different California Pinots among the many wines offered by the glass tempted me and I ordered a glass of each for the table. She immediately offered to give us each a flight consisting of a third of a pour of all three wines and delivered them with aplomb and, a rarer virtue among American serving staff, discretion. She didn't interrupt us or bombard us with information but, gently prodded, she reminded us of the evening at Quince and told us exactly which wines we had ordered there. Impressive indeed." -- Gotta hand it to local somms like Raj Parr and Christie Dufault, for keeping wine service at as high a standard as wine quality. (Okay, full disclosure: I'm married to Christie.)
- And as for the general standard of food in that Pacific-cooled part of the world we have just visited, both in restaurants and with regard to the produce available, I can't recommend it highly enough. It is light years from the stereotype of over-industrialised, mass-produced fast food that is popularly associated with American culture – and betrays a fascinating array of different influences and cuisines. We enjoyed three superb and often extremely varied meals each day -- Take that, Michael Pollan!
By the way, Robinson's husband, Nick Lander, is the restaurant critic for the FT. After their swing out here last year, he wrote a review of the French Laundry, Cyrus and Quince. It's a good read. I'll be curious to see if in coming weeks he writes up Spruce, RN74 and wherever else they ate.


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DELAFIELD, Wis. (Stockpickr) -- Professional traders running mutual funds and hedge funds don't just look at a stock's price moves; they also track big changes in volume activity. Often when above-average volume moves into an equity, it precedes a large spike in volatility.
>>5 Stocks Insiders Love Right Now
Major moves in volume can signal unusual activity, such as insider buying or selling -- or buying or selling by "superinvestors."
Unusual volume can also be a major signal that hedge funds and momentum traders are piling into a stock ahead of a catalyst. These types of traders like to get in well before a large spike, so it's always a smart move to monitor unusual volume. That said, remember to combine trend and price action with unusual volume. Put them all together to help you decipher the next big trend for any stock.
>>5 Large-Cap Trades for All-Time Gains
With that in mind, let's take a look at several stocks rising on unusual volume recently.
Media General
Media General (MEG) owns and operates broadcast television stations and related Web sites and mobile news applications in the U.S. This stock closed up 5.5% to $18.36 in Wednesday's trading session.
Wednesday's Volume: 1.02 million
Three-Month Average Volume: 371,013
Volume % Change: 201%
From a technical perspective, MEG gapped up sharply higher here and broke out above some near-term overhead resistance levels at $17.50 to $17.54 with high volume. This move is now pushing shares of MEG within range of triggering another big breakout trade. That trade will hit if MEG manages to take out Wednesday's intraday high of $18.51 and then once it clears more key overhead resistance levels at $18.92 to $19.69 with high volume.
Traders should now look for long-biased trades in MEG as long as it's trending above Wednesday's low of $17.86 and then once it sustains a move or close above those breakout levels with volume that hits near or above 371,013 shares. If that breakout hits soon, then MEG will set up to re-test or possibly take out its next major overhead resistance levels at $23 to its 52-week high at $23.97.


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The Australian Treasury released an exposure draft of legislation that would require Australia to implement the Organisation for Economic Co-operation and Developments (OECD) Common Reporting Standard (CRS) for the automatic exchange of financial account information. If implemented, CRS would have broader reach than the FATCA regime.
First, CRS is not simply a different version of the FATCA regime, and simply because entities are not affected by FATCA does not mean that they will not be affected by CRS. The scope of CRS is much more far reaching than FATCA. Whereas FATCA imposes an obligation on Australian financial institutions to report information of U.S. account holders, CRS is a global regime. When implemented, CRS would require financial entities to report, to the Australian Taxation Office, information about almost all foreign tax residents. Financial institutions in other countries would do the same, and the various tax authorities then would exchange this information automatically.
Second, financial institutions may be exempt from complying with FATCA but may not be excluded under CRS (for example, credit unions, building societies, custodial institutions or insurance companies with certain life insurance operations). All financial institutions subject to CRS would need to plan and implement appropriate due diligence and on-boarding procedures in order to identify the tax residency of account holders, in line with the CRS guidance, and to make sure that the reporting obligations under CRS are understood and managed appropriately.
At this stage, more than 90 countries have already signed up to CRS, with Australia undertaking first exchanges by mid-2018 based on account information from the 2017 calendar year. Submissions on the Australian draft legislation are due by 9 October 2015.
Read an October 2015 report prepared by the KPMG member firm in Australia: Common Reporting Standard: proceed with caution
Submissions on the draft legislation can be made to Treasury by Friday, 9 October 2015.
The KPMG logo and name are trademarks of KPMG International. KPMG International is a Swiss cooperative that serves as a coordinating entity for a network of independent member firms. KPMG International provides no audit or other client services. Such services are provided solely by member firms in their respective geographic areas. KPMG International and its member firms are legally distinct and separate entities. They are not and nothing contained herein shall be construed to place these entities in the relationship of parents, subsidiaries, agents, partners, or joint venturers. No member firm has any authority (actual, apparent, implied or otherwise) to obligate or bind KPMG International or any member firm in any manner whatsoever. The information contained in herein is of a general nature and is not intended to address the circumstances of any particular individual or entity. Although we endeavor to provide accurate and timely information, there can be no guarantee that such information is accurate as of the date it is received or that it will continue to be accurate in the future. No one should act on such information without appropriate professional advice after a thorough examination of the particular situation. For more information, contact KPMG's Federal Tax Legislative and Regulatory Services Group at: + 1 202 533 4366, 1801 K Street NW, Washington, DC 20006.


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CARRABASSETT VALLEY, Maine � Maine game wardens and the Maine Association of Search and Rescue are making another push to find a hiker who went missing on the Appalachian Trail.
CARRABASSETT VALLEY, Maine � Maine game wardens and the Maine Association of Search and Rescue are making another push to find a hiker who went missing on the Appalachian Trail.
Cpl. John MacDonald said wardens will stop to reassess if Sunday�s intensified effort fails to find any sign of 66-year-old Geraldine Largay of Brentwood.
The original search area covered more than 80 square miles. But searchers later narrowed the focus.
Largay�s husband, George, had been providing supplies and support for his wife�s hike from Harpers Ferry, W.Va., to Maine�s Baxter State Park. He said she contacted him on July 21 from atop Saddleback Mountain and texted him again the following morning before disappearing.
LaFollette church holds first service since fire
LAFOLLETTE � A Campbell County church held its first religious services since an arson fire destroyed the place of worship eight months ago.
WATE-TV reports that Fincastle Church of God in LaFollette held its first service Saturday since the church burned in the early morning hours of Dec. 9.
State fire investigators determined the fire was caused by arson.
Services had been held in a nearby school until Saturday, when about two dozen pastors spoke at the ceremony. Many church members were overcome with emotion.
Insurance covered a little more than half the cost to rebuild the church. Fincastle owes a remainder of $170,000 to the bank.
2 eagles released at Douglas Lake
DANDRIDGE � The American Eagle Foundation has released two of the majestic birds at Douglas Lake in East Tennessee.
The Citizen Tribune reported that the two American eagles were released Friday at a hack tower location in Dandridge.
Laura Sterbens, the foundation�s wildlife coordinator, says the group uses domestic breeding pairs of eagles and raises their young so they can be released into the wild in efforts to repopulate the species.
The release was the first time the birds attempted to fly.
The release also marked the first time that the foundation began using satellites to track the eagles by GPS transmitters.
The eagles, named �Thunderhead� and �Destiny,� were previously tracked by radio signals and had a limited traceable radius.
The eagles can be tracked by visiting the foundation�s web site.
Donations can be made to the church through First Community Trust Bank in LaFollette.


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- 8 total posts
- 7 comments
- 1 question
Questions from natalie33
Where Are the Teaching Schools in Dallas TX That Do Tummy Tucks and Possibly Take Care Credit?
I have had 2 c-sections and with my 2nd child, my ab split. I hate this bulge in my upper ab and I am so not comfortable with body right now. I just want to get it taken care... READ MORE
Recent comments from natalie33
What is his name? READ COMMENT
You look great, I am going to look into your PS. Sounds like you had an excellent experience. READ COMMENT
Please give me more information on KU med. Where do I go to find out more info? READ COMMENT
I dont know yet, I am still in the looking for a ps stage. I hope it will be in the next few months if not sooner. READ COMMENT
I'm glad to hear all is well. I am looking to do a tt so I will definitely look up your ps. Keep posting your progress. READ COMMENT


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Research Topics
Matthew A Cantrell
Affiliation: University of Iowa
Country: USA
Detail Information
- Intraoperative floppy iris syndrome associated with alpha1-adrenergic receptor antagonistsMatthew A Cantrell
Veterans Affairs Medical Center, Iowa City, IA 52246, USA
Ann Pharmacother 42:558-63. 2008..To describe intraoperative floppy iris syndrome (IFIS) in association with alpha(1)-adrenergic receptor (alpha(1)AR) antagonists by conducting a thorough literature review...
- Alvimopan for postoperative ileusHeather R Bream-Rouwenhorst
Pharmacy Service 119, Veterans Affairs Medical Center, 601 Highway 6 West, Iowa City, IA 52246 2208, USA
Am J Health Syst Pharm 66:1267-77. 2009..The efficacy, safety, pharmacology, pharmacokinetics, drug-drug interactions, and administration of alvimopan for postoperative ileus are reviewed...
- Silodosin for benign prostatic hyperplasiaMatthew A Cantrell
College of Pharmacy, University of Iowa Clinical Pharmacy Specialist, Veterans Affairs Medical Center, Iowa City, IA, USA
Ann Pharmacother 44:302-10. 2010..To review the pharmacology, pharmacokinetics, clinical trials, and safety of silodosin, a recently approved alpha(1A)-adrenergic receptor (AR) antagonist for benign prostatic hyperplasia (BPH)...
- Tadalafil: a phosphodiesterase-5 inhibitor for benign prostatic hyperplasiaMatthew A Cantrell
Department of Pharmacy Practice and Science, University of Iowa College of Pharmacy, Iowa City, Iowa, USA
Pharmacotherapy 33:639-49. 2013..Given the efficacy and safety data currently available, the PDE-5 inhibitor tadalafil represents a reasonable alternative for selected male patients with LUTS associated with BPH, especially with concomitant erectile dysfunction...
- Preemptive dose reduction of warfarin in patients initiating metronidazoleRyan K Holt
Department of Pharmacy Practice and Science, University of Iowa College of Pharmacy, Iowa City, IA, USA
Drug Metabol Drug Interact 25:35-9. 2010..The goal of this study was to determine if preemptive dose reduction (PDR) of warfarin is effective in maintaining therapeutic anticoagulation in patients initiating metronidazole...


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Editor's Note: TheStreet ratings do not represent the views of TheStreet's staff or its contributors. Ratings are established by computer based on metrics for performance (which includes growth, stock performance, efficiency and valuation) and risk (volatility and solvency). Companies with poor cash flow or high debt levels tend to earn lower ratings in our model All three major indices are trading up today with the Dow Jones Industrial Average ( ^DJI) trading up 64 points (0.4%) at 14,866 as of Thursday, April 11, 2013, 12:55 PM ET. The NYSE advances/declines ratio sits at 1,808 issues advancing vs. 1,100 declining with 140 unchanged. The Services sector currently sits up 0.7% versus the S&P 500, which is up 0.4%. On the negative front, top decliners within the sector include Chipotle Mexican Grill ( CMG), down 1.19, and Shaw Communications ( SJR), down 1.48. Top gainers within the sector include Rite Aid Corporation ( RAD), up 18.9%, Ross Stores ( ROST), up 7.2%, L Brands ( LTD), up 5.4%, CarMax ( KMX), up 3.3% and Nordstrom ( JWN), up 3.4%. TheStreet Ratings group would like to highlight 4 stocks pushing the sector lower today: 4. Melco Crown Entertainment ( MPEL) is one of the companies pushing the Services sector lower today. As of noon trading, Melco Crown Entertainment is down $0.27 (-1.1%) to $23.16 on light volume Thus far, 1.3 million shares of Melco Crown Entertainment exchanged hands as compared to its average daily volume of 5.2 million shares. The stock has ranged in price between $23.07-$23.48 after having opened the day at $23.33 as compared to the previous trading day's close of $23.43. Melco Crown Entertainment Limited, through its subsidiaries, engages in the development, ownership, and operation of casino gaming and entertainment resort facilities primarily in Macau. Melco Crown Entertainment has a market cap of $12.5 billion and is part of the leisure industry. The company has a P/E ratio of 41.5, above the S&P 500 P/E ratio of 17.7. Shares are up 35.5% year to date as of the close of trading on Wednesday. TheStreet Ratings rates Melco Crown Entertainment as a buy. The company's strengths can be seen in multiple areas, such as its revenue growth, solid stock price performance, increase in net income, largely solid financial position with reasonable debt levels by most measures and notable return on equity. We feel these strengths outweigh the fact that the company shows low profit margins. Get the full Melco Crown Entertainment Ratings Report now. Exclusive Offer: Jim Cramer's 'go-to' small/mid-cap guru Bryan Ashenberg only buys stocks he thinks could return 50-100%. See his top picks for 14-days FREE.
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The Yankee Stadium sendoff is this Sunday for Mariano Rivera. However, Steiner Sports has got you covered beyond that with a bevy of Mariano Rivera "farewell" items. Many are uniquely inscribed and limited in number.
Tag Archives: steiner sports auction
HOF Legends Single-Signed Balls, Ali, Knight and Yankees Gear Fill Steiner Auction
The beauty of a Steiner Sports auction is that you can spend tens of thousands of dollars on premier items, like a Lou Gehrig single-signed ball if you have the means the desire. But you can also get some great signed pieces for under $100, too. There are thousands of possibilities available right now.


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Artist description:
Jhonen Vasquez is a complete genius. If i look up to anyone, it would be him. Ref used. Invader Zim is so unique, If i ever decide to become an animator, i want my show to be based on satire and morbid humor just like IZ. :] This took 10 hours! 8D
Java Draw Created Mar 13, 2010 338 x 470px Unless noted Copyright 2010 Lavenderdoodle.
We encourage you to submit a comment and let the artist know what you think of this drawing. Please log in or join to post a comment.
Post a comment
wow this is really great
That is amazing!!!!!! Vasquez is my hero too :'D And poor Dib... hehe :) I LOVE IT!! faaaavs :)
So.. awesome Lavi o_o
THIS IS AMAZING!!! FAVED!!! This was a cover for one of the dvd's right?
nice! thats really cool looking and i love IZ its the best cartoon ever :D epic job
Great work!! 5/5
bah why is this show not on tv anymore. anyway this drawing is great looks super professional
I can just hear Dib sayin "ALIEN!!!" LMAO Great job!!!!


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These episodes are repeats of repeats, won't be watching again, was good but spoiled by repeats
Patrick 1:11am Fri 8 Sep Report Abuse
I wish itv would have quizzes where the best player wins and not the luckiest.
Dave 3:17pm Fri 18 Aug Report Abuse
Am sure I've seen the contestants on Tipping Point before and these are repeats! Or am I experiencing deja vu?!
David 4:27pm Thu 27 Jul Report Abuse
Ben Sheppards phoney accent
how dare Ben Sheppard mock the Yorkshire accent of Lynn on todays' tipping point disgusting he doesn't do it for Liverpudlians or any other acent so give it a rest as you cannot even do it right.
annc 4:40pm Thu 20 Jul Report Abuse
I'm sure the machine is rigged with magnets. Another fixed game show.
Vicky 12:18pm Wed 12 Jul Report Abuse
tipping point. channel w. 11 am.
Check out the word search ad in the break. Costs £10.80 to enter. There's not even a closing date. It could go on indefinitely. What a con.
imnofool 11:22am Fri 30 Jun Report Abuse
Repeats !!
Why are all these shows repeats. The shows were shown only very recently so why repeated now?
Dori 6:51pm Fri 16 Jun Report Abuse
it's not a Jack pot
why do they take the money the won of the jack pot . it's not 10.000 prize if they deduct there winnings
blue 4:46pm Tue 13 Jun Report Abuse
Season 6 episode 116
Sharon answed HOLLAND first on the question about wich footbal team is called clockwork orange ...the answer is the netherlands (which is made of 12 provinces) holland is only made up of two....she answerd incorrecly but was given it ....the other contestant was robbed of another chance
Scott T 4:55pm Mon 12 Jun Report Abuse
Wrong question again. Confit means "to preserve" not to prepare. Poor contestant given wrong question so was never going to get it right. Need better question setters.
Greyhound 4:47pm Mon 17 Apr Report Abuse


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McAuliffe's Campaign 'Feeling Good' About Election Day Turnout
Tysons Corner, VA - Dozens of news outlets and reporters are at the Sheraton Premiere in Tysons Corner awaiting the arrival of high-profile Democrats on election night.
Terry McAuliffe's campaign says the Democratic gubernatorial candidate voted Tuesday morning in his hometown of McLean.
He then made some stops in northern Virginia, Chesterfield County, Hampton Roads, and Norfolk.
The campaign says they are feeling good about the race. They say by 10 a.m., Tuesday, they had already seen 50% of the voter turnout at the 2009 election.
They also say high-profile Democrats will be at the Sheraton later Tuesday.
We will continuing coverage on ABC 13 News, and the race results will be here.


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Please Welcome Jazmine Hughes, The Hairpin's New Contributing Editor
Hey young world: I'm Jazmine, your new contributing editor. I'm a Scorpio, an ESTJ, and a Liz Lemon specifically in the scene where she shuts down someone trying to give out food recommendations over hers, but otherwise probably more of a Frank, if we're being honest.
Perhaps you know me if you've read about Grown Women or Seinfeld avoidance on this particular hair accessory review site, black parenting and interracial dating for Gawker and Jezebel, a bunch of things at The Billfold that I only wrote to get Mike Dang to like me (hi Mike!!), or if you are employed at a New York-based restaurant that serves mashed potatoes. (If you aren't familiar with any of those things, just know this: I love mashed potatoes.) I come to you from New York Magazine (nope, not the New Yorker); before that, Connecticut College (nope, not UCONN); before that, my mother's womb (yup, that's the one!).
I'm stupid excited to be here — Haley is my tier supreme, and I feel #blessed to get to work with her every day, and you all are just the toppest notch in a group of notches. In keeping in with Choire and Haley's idea of a blog full of "petty enthusiasms," today marks the last day that this is *not* a Danny DeVito fanfic website, but for job security, I promise to read all of your submissions anyway. I also accept all unsolicited photos of dogs.
Here's what's at the forefront of my mind: the descriptor of this website has always been simply "Ladies first," which is quite possibly the best Queen Latifah song to live your life by. But on the real: Haley and I are committed to putting you first, and each other first, and continuing to make this blog the fun place that it's always been, just with a little more Latifah.
See you tomorrow.


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|Great match by Spanish International Cazorla
The Germans played their best Football the first 30 mins of the first half were they looked dangerous & seemed like they may have a chance to turn things around. However, the 32nd min goal by Spanish International midfielder for Villareal SANTI CAZORLA gave the calmness needed for his team & shifted the objective further away from the Germans.
|Rossi scored for Villareal
The goal looked as if it had taken a weight off the Spanish Team & they began controlling events with a fantastic second half of touch play Football. The sealer came in the 60th min when Cazorla combined with ROSSI with the latter riffling the second goal. The task was now beyond the Germans who did not give in & managed to get a consolation goal via DERDIYOK in the 80th min.
Villareal now go into tomorrows UEFA Europa League draw & will find out which team they will meet in the quater-finals. Tweet


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For those that now think I'm nothing but a diehard Final Fantasy VII fanboy, I'd like to set the record straight... I kind of am... but that doesn't mean that I can't appreciate the finer things of life, known as other great Final Fantasy titles. I'd actually like to think of myself as a pretty diehard Final Fantasy fan, as I've played every Final Fantasy I could get my hands on, including some spin offs. Thus, I have decided to update my ranking of the fifteen Final Fantasies that I've played, while adding in some of my favorite fan art I've found for each title.
You may notice a few that missing from my list. Most notably, Final Fantasy XI, XII, X-2, and Dirge of Cerberus. It's not that I wouldn't like to play these games, but I either don't have a PS2 or backward compatibility! I really do hope to play these games in the future, if naught but to say that I did.
Ranking will be based on the following qualities (on a scale of 10):
- Music - quality, originality, and in some cases, volume of quality tracks
- Story - quality and how memorable
- Customizability - time devoted to changing the experience for yourself and party; critical to re-playability
- Intangibles - this goes into legacy and overall feeling you get from the game, characters, and experience
#Last Place Forever - Final Fantasy Mystic Quest (SNES)
- Music: 3 - Not as terrible as the rest of the game.
- Story: 0 - Honestly, didn't finish it. Sorry.
- Customizability: 0 - Can you even change equipment in this game? I know you can't control your party members.
- Intangibles: (-1) - Ugh, this is game I'd like to forget was ever made.
- Total: 2
Comments - basically, I have nothing good to say about MQ. Essentially, the 1 or so hour I spent on this game, are minutes of my life I'd like to have back, that sadly, can never be returned. From what I understand, this game was designed for us idiot Americans that had no idea how to play a JRPG - the first slap in the face from Squaresoft. That's all I got. Sorry if you were hoping for more about this one.
#17 - Final Fantasy II (NES/GBA)
- Music: 4 - One or two good tracks, but that's about it. Really not that bad, but I thought the other NES games (FF1 and FF3) were better
- Story: 2 - I honestly can't tell you anything about this story. In know it was an improvement from FF1, but not by much
- Customizability: 5 - The weapon system was pretty awesome, making it almost like a Job system, but it was severely limited by the leveling system, and the options of which weapons to choose wasn't all that great.
- Intangibles: 3 - Never released outside of Japan until Dawn of Souls, it's hard to say much about FF2's legacy. I suppose it was the first FF game to give the characters you control names, so not bad.
- Total: 14
Comments - The only redeeming quality for me about FF2 was the weapon system. I really did enjoy being able to equip any weapon on any player on either hand. However, the extent of the system is sorely limited by the leveling system the game uses. Basically, in order to get a better magic stat, you have to use lots of magic. More strength? Attack a lot. More hit points? Almost die a lot. Grinding to it's extreme, except rather than just fighting a lot of battles, it involved fighting a lot of long battles. Other than that, I essentially remember nothing about this game.
#16 - Final Fantasy I (NES/GBA)
- Music: 5 - Very limited in tracks, but all are memorable. This really set the standard for FF music.
- Story: 2 - Story consists of going from place to place, not really knowing why, but just to do something else.
- Customizability: 5 - Definitely like how you could choose your party at the beginning, including a team full of nothing but White Mages! Make for good replayability.
- Intangibles: 6 - The FF that started it all, so there's really not much to argue with here. The protagonists are nameless, but FF1 did give us Garland.
- Total: 18
Comments - It was hard for me not to give this one any more love to this, but the reason for it being so low is that it's just hard to play through nowadays. The ability to choose your characters at the beginning of the game, and form your party at will is still just plain awesome for me, but the unrefined battle system (that was later fixed in Dawn of Souls) and devoid story keep this from landing higher in my last. In the very least, you can't argue with what this game started...
#15 - Final Fantasy Crystal Chronicles: Echoes of Time (DS/Wii)
- Music: 4 - I know the music wasn't bad, but I honestly can't think of a single tune from this game at the moment.
- Story: 4 - Again, there wasn't anything wrong, but there certainly wasn't much of a memorable story here. As the game is built for adding/dropping multiplayer on the fly, you don't follow a cast of characters in this one.
- Customizability: 7 - Customization in this game wasn't as awesome as I was expecting. Yes, you can fully customize your outfit/armor, and the gem crafting system (add effects/bonuses to your armor and weapons) is cool too, but weapon type (spears, swords, bows, etc.) choice is locked in from the get go, depending on which race you choose to play as (there are four to choose from, btw).
- Intangibles: 6 - First of all, we need more cross-platform games like this. I played my DS while my wife played the Wii, and it was awesome. The game is heavily focused on multiplayer, which is great, but if you were playing by yourself, EoT would be pretty lame.
- Total: 21
Comments - Sure, the Wii version is a port of the DS version (that's right, a console game as a port from a handheld *head explodes*), but when you get a used copy (like I did) for only $3, it's hard to complain. Cross-platform and multiplayer is where this game shines, and is honestly as much fun as any SNES Secret of Mana game out there, at least in terms of hack-and-slash RPG play. However, like I mention before, I would not want to play this game by myself.
#14 - Final Fantasy XIII (PS3/360)
- Music: 6 - Pretty good stuff, but some of the tracks seemed a little strange, like they couldn't decide on a music style. I am a much bigger fan of older Final Fantasy music.
- Story: 6 - Really, really flashy... and kind of boring. As the characters don't really know what's going on, you, the player, really don't either, thus the story becomes about every character and their problems.
- Customizability: 6 - Customizing weapons, Roles, Paradigms, and party members make for some great variety. My only knock on this would be the "extra" Roles you can develop, but are actually too friggin' expensive to actually use. Just throwing Crystarium points away.
- Intangibles: 4 - No one will argue that Final Fantasy XIII was a 40+ hour visual experience. However, FF13's legacy will not be much of a good one, as it is now the poster boy of "where Square went wrong." Throw Hope in the mix, and the intangible score keeps dropping.
- Total: 22
Comments - Beyond just the "wow" factor that reminded me of when I played Final Fantasy X for the first time, I really enjoyed XIII for its original story and the heavy emphasis on having flexibility in battle. It didn't really feel like a FF game to me, mostly because the battle system was so unique (when compared to other FF titles), what with the controlling one character and all, but it made for some very intense, long battles that pushed my strategy beyond what I thought my party could do. Add some great music and Lightning, and I had myself a great time. However, controlling one character bothered the heck out of me. I know, it was to alleviate the difficulty of the fast-paced battle, allowing you to focus on everything else going on (which was a WHOLE lot), but I can't tell you how many times I was cursing at my TV when my party and battle was going strong, and then someone decides to cast an instant KO on my party leader, or just solely focus on attacking said leader, which ultimately leads to an instant Game Over.
#13 - Dissidia: Duodecim 012 (PSP)
- Music: 9 - 95% of the music comes from other FF games. How is this not awesome?
- Story: 4 - Vast improvements were made in the transition to 012, but compared to other FF games, the story isn't that compelling, and is ultimately confusing. Heck, the story isn't even as good as BlazBlue...
- Customizability: 6 - Choosing attacks isn't all it seems to be, this game is really about unlocking. 012 added assists, which throws a little twist to your battle planning
- Intangibles: 4 - Besides having a nerdgasm from this incredible crossover, there's little lasting impression from it, other than it's a blast to pick up and play for a bit.
- Total: 23
Comments - Beside the fact that Dissidia is not an RPG, Dissidia is an awesome experience for any Final Fantasy nut. I actually enjoy the occasional action game, but if you're not a fan, I could easily so how you would disagree with me on this. There is some customization in Dissidia with the ability to choose which abilities to fight with, however, since moves learned later tend to be more powerful, customization of moves is really more of an illusion. Tunes taken from every Final Fantasy from 1 to 13 is definitely my favorite aspect of this game.
#12 - Final Fantasy VII: Crisis Core (PSP)
- Music: 7 - A good mix of redone FF7 and original music, Crisis Core really does have an excellent soundtrack. Most tracks are rocked out, but I am a fan of that.
- Story: 6 - Amazing story of friendship and heroic tragedy, with the kind of scope not seen in Final Fantasy games. However, it's very, very short.
- Customizability: 4 - Materia/equipment system good, only one person to control, not so good.
- Intangibles: 7.5 - Even though you know it's coming, that ending is seriously moving. Zack as a heroic, tragic character is not seen in many video games, and it has definitely left a lasting impression on me. I was genuinely depressed for a little while after watching that final scene.
- Total: 24.5
Comments - As a huge fan of Final Fantasy VII, I enjoyed everything about the story in Crisis Core. I was always interested in Zack from the original PSone hit, and it was very fun to play through the game as him to learn his story. There was remixed FF7 music, Advent Children-esque cutscenes (that blew me away), and a lot of reminiscing from FF7 people and places. The story (although less "epic" than normal FF games), was also great and refreshing. However, I had a lot of trouble getting into the battle mechanics. You control only Zack (no party members), and its feels more like a hack and slash... with less slashing options. The materia/equipment customization was pretty good, but not to level of Final Fantasy 7. All in all, I think it's the best the PSP has to offer, but it doesn't make for a great Final Fantasy game.
#11 - Final Fantasy III (NES/DS)
- Music: 6 - Despite the limited number of tracks, the music in FF3 is very catchy - some of the best.
- Story: 4 - Kind of you cut and paste Final Fantasy story - find the crystals, stop the Void, save the world.
- Customizability: 8 - Man do I love the Job system! Although not as refined as the Job system in Final Fantasy V, it's still pretty dang fun, especially for an NES game.
- Intangibles: 7 - This is difficult to say, since the release on the DS felt like an afterthought, and the NES version never made it out of Japan. The characters are pretty flat (typical NES style), but this was the Job system that started it all. It's legacy is definitely in the Jobs.
- Total: 25
Comments - Although I played the original NES version first (on an emulator), I didn't truly play FF3 until they remade it for the DS. Near the bottom of many people's lists, FF3 is in the middle of mine because of the job system. I simply just love job system games, and FF3 has a pretty good one, although not as good as FFV and FF Tactics. The music is great, and the 5th NPC party member was a nice addition. Bottom line, any game that lets me customize the characters enough for multiple play-throughs has my vote. However, Job changing penalties and the importance of job levels drove me crazy. An interesting note though, is that the original NES version has a cost for changing jobs (like spending money to change jobs). In addition to this penalty, a character's job level (all the way up to freaking 100) vastly increases their stats, which also discourages trying out a new job. Oh, and as a side note, the final battle is nearly impossible.
#10 - Final Fantasy X (PS2)
- Music: 6.5 - FFX does have a couple of really great tracks, but for a PS2 "movie" experience, I expected better.
- Story: 8 - Full of plot twists and turns, FFX's story of "out of place" Tidus is actually one of my favorites, despite most people not liking the protagonist. Tidus's issues with his father adds an interesting level not seen in Final Fantasy games.
- Customizability: 5 - Hot swappable party members, a unique leveling up system, and adding attributes to weapons makes for a variable experience.
- Intangibles: 7 - Whether you loved them or hated them, FFX has many memorable characters. "Playing" movies seems to be more commonplace these days, but FFX was the first I'd even seen.
- Total: 26.5
Comments - This is one I really need to play again (I'm looking at you FFX HD). When I first played FF10, I felt completely immersed in the story. I felt like I was playing a movie. Then when I got to play Blitzball - I was hooked. With great characters like Auron, Kimari, Jecht (I just love this guy), and a hero that didn't fit the typical FF hero role (Tidus), FF10 will always be one of my all-time favs. However, Final Fantasy X was also the first departure from the traditional world map-centric system, not to mention the leveling up system (sphere system) was strange and novel at best. I also missed a sense of customization, which other than the weapon leveling system, there really wasn't anything.
#9 - Final Fantasy VIII (PSOne)
- Music: 7 - Great music in this one, leaning mostly towards the orchestrated style, with some techno feel to it. That final dungeon (Ultimecia's Castle) music is easily one of my favorites.
- Story: 7 - Although it put's off many people, the emo-centric story of Squall and his fellow "high school"-esque students is actually refreshing and fairly mold-breaking. Throw in some good twists, an awesome rival (Seifer), and a "separate but important" Laguna story, and things get very interesting.
- Customizability: 7 - Some people don't like the Junctioning system, but once you figure it out, it makes for a very customizable game. Using GFs (and their abilities) and drawn magic basically allows you to make any character strong at whatever you want. Using different characters with their different limit breaks also adds to replay value.
- Intangibles: 6 - Sadly, FF8 will always be the game after "the game," and is sometimes forgotten like the 4 year old in K-mart, especially since it's sitting between the fan favorites, FF6, 7, and 9.
- Total: 27
Comments - First and foremost, the battle system is my favorite part of FF8 - there's just so much to do! You can draw, you can cast, you can draw-cast, summon a GF, or even do a number of GF bestowed abilities. Throw in the Squall trigger attack and limit break, and battles are quite enjoyable. The character stat customization system is a lot of fun as well, which allows you to allocate your strongest magic to the stat of choice (attack, defense, HP, etc). Like many other FF games, FF8 has great music and an intriguing story, that even covers multiple time periods (good old Laguna). However, Final Fantasy VIII for the longest time for me was "just not FF7." I've since strayed from this opinion, but it will always be judged as the game after "the game." Drawing magic gets annoying and monotonous at times, and easily obtainable magic like "Aura" makes bosses a piece of cake. The weapon upgrading system is pretty frustrating, as there really is no help or direction to find the needed materials. Even knowing the materials is half the battle - you still have to collect them all.
#8 - Final Fantasy XIII-2 (PS3/360)
- Music: 7 - Despite having tracks all over the place genre-wise, I thought the music in 13-2 was an improvement on the music in 13 - even with some of the best tracks from 13 included.
- Story: 6 - The story of 13-2 is a little hard to rank, since by definition, the story is "player-driven" making for a bit less compelling tale than 13. Despite the less organized (and somewhat confusing) story, I still found it driving and interesting.
- Customizability: 9 - Hands down, FFXIII-2 has the best customization of any Final Fantasy without a job system. Many, many monsters to tame and add to your party, roles, abilities, weapons, and paradigms add to your choices.
- Intangibles: 6 - XIII-2 was definitely more of what we were expecting from the latest gen of Final Fantasy. It took everything that was good about 13 and improved upon it. Step 1 to redemption.
- Total: 28
Comments - I'll admit it - I wanted Versus XIII long before XIII-2 was even announced (let alone "Lightning Returns"... but that's for another day), though I'll almost admit that XIII-2 delivered where the original XIII did not. While I played through XIII-2 for the first time, the thought went through my head: "It's almost as if Square listened to all the people complaining about 13, and decided to fix things!" I still need to get that last Paradox ending though...
#7 - Final Fantasy IV (SNES/GBA/DS/PSP)
- Music: 6.5 - Definitely a good set of tracks, but they get very repetitive, very quickly
- Story: 7 - Definitely a groundbreaking story for video games, including a love triangle, discovering lost heritage and relations (twists), Four Fiends of Element, and a rudimentary love story. Since the translation was vastly improved in subsequent remakes, I gave it a boost from my previous rating.
- Customizability: 0-9 - Ok, this is where the rating gets difficult. In the SNES version, the only thing you can control is equipping stuff or not. In the DS version, customization exploded through the Augment System, which is basically like a Job/Ability system. In the GBA and PSP versions, you can actually swap out party members for the final battle, which is all the old "temporary" party members.
- Intangibles: 7 - Many remember the cast from the game, much like they do FF6 or FF7, which is saying a lot for this old game. For many, it was their first Final Fantasy, and it really set the standard of the next five FF games made.
- Total: 29.5 (sum of all versions)
Comments - FF4 leaves me torn now. After years of only the original SNES version, I've recently finished playing the FF4: Complete Collection, and I was surprised by the changes that were made to this game - improved dialog, added character abilities, and what really blew me away was the addition of switching out the party members for the final stage of the game. Then I did a little research, played a rom for a while, and realize that the DS version has great voice acting (same voices as Dissidia 012), and a freaking Augment System which blows the whole battle system wide open. Playing the SNES, DS, GBA/PSP versions are practically like playing 3 different games! Of course, they didn't fix the whole stupid "3 person limit in the front or back row" thing. What if I want 4 people in the back because Rosa (has a bow), Rydia (uses magic), Kain (uses "Jump") and Edge (uses ringed throwing weapons)? Nope!
#T-5 - Final Fantasy Tactics Advance/A2 (GBA/DS)
- Music: 8 - Pretty amazing music, especially for a portable. Every single track is either epic or mind-scramblingly catchy. You will find yourself whistling these tunes throughout the day.
- Story: 6 - A little less than to be desired, the story is not the focus of these games. I've heard the original FF Tactics (PSOne) does have a better story though
- Customizability: 11 - I had to cheat here and give this an 11 because of the perfected Job system. FF Tactics is all about the Job system and customizing your party, beyond anything seen in a normal FF game. Toss in 7 different races, each with their own unique classes and attributes, add in a few additional unique classes for your main characters (Sky Pirate, Heritor, etc.), mix in some characters from FF12, and this has the makings of many, 100+ hour run throughs.
- Intangibles: 5 - Whether it's Advance or A2, this game doesn't leave a long lasting impression, other than the mind-blowing customization. Both stories (Advance/A2) are not great, and most of the main characters are downright annoying.
- Total: 30
Comments - I love job system and highly customizable games. Where FF3 and FF5 excel, FF Tactics blows them all away. With multiple races and a plethora of jobs and abilities to choose from, I have literally spent 400+ hours combined between Tactics Advance and A2. There are attack abilities, support abilities, reaction abilities, and then weapon, armor, and accessory affects on top of it! If you have any interest in character customization and job systems, you absolutely have to try one of the Tactics games. However, while A2 is leagues better than Advance, both lack any real engaging story. Also, there is a moment (usually around 50 hours or so) where you sit back and realize you've essentially done the same thing over and over for the last 50 hours.
#T-5 - Final Fantasy IX (PSOne)
- Music: 9 - Spectacular music. It's a toss up which Final Fantasy has the best music in the series, but in my book, FF9 is just behind FF6 in this category
- Story: 8 - It's fun, has some good twists involving Zidane's origins, but is really not that memorable. It's like a love story, with not a lot of love in it. I'm giving this a 8 based almost entirely on the greatness of Vivi's story.
- Customizability: 6 - Other than having choice over your party (albiet a small choice), the "ability" equipping adds some variety
- Intangibles: 7 - The throwback style never seen again, FF9 is almost a quintessential Final Fantasy title. It definitely has that for a legacy, but the story spawning from a run-away princess is less memorable.
- Total: 30
Comments - This is one that has been greatly changed from the last time I made a post like this. I had forgotten a lot about FF9, so I broke down and downloaded it on the PSN, and boy was I rewarded. The story makes for a fun play-through, despite not being emotionally moving, terribly epic, or mind-blowing, like the other Final Fantasy's above it here. In the very least, the story makes for at least one play through. The music is absolutely spectacular, and the player is constantly rewarded with new tracks throughout the game. If you've never played FF9, download it today, dang it!
#4 - Final Fantasy V (SNES/GBA)
- Music: 8 - It's no wonder why the music quality jumps from FF4 to FF6 (2 and 3 in the US) - FF5 helped bridge the gap. Many great tracks, spanning a wide range of emotions, including my personal favorite: Gilgamesh's theme.
- Story: 7.5 - Albiet the weakest aspect of FF5, it's story is still an engaging one. Exdeath makes for a great badass villain (better than Golbez, for sure), and the "two worlds" twist is very memorable as well. You can't tell me you didn't feel anything when you saw people sucked into the Void.
- Customizability: 10 - Pure Job system awesomeness. With many different classes to choose from (more in the GBA version), you can customize your party to be whatever you want them to be. Abilities learned in one job (i.e. - Black magic, Dual Wield, X-Attack, etc.) can be retained and used in another. For example, want a katana wielding White Mage? How about a Knight casting Haste and Comet? Or maybe a Dancer that can summon Bahamut? The world is your oyster.
- Intangibles: 5 - Sadly, FF5 wasn't brought over to the US until Final Fantasy Anthologies (PSOne) and FF5 Advance, so there are many that haven't played it. FF5 is definitely one of the best in the series, and it's sad that it's legacy is limited by the decision not to share it with us sooner.
- Total: 30.5
Comments - In a word - Gilgamesh... only kidding. Although the Gilgamesh in FF5 is the inspiration of my IGN name, and is one of my all-time favorite characters, FFV is one my favorites because of the job system. Not only can you switch between jobs like in FF3, but you can also carry over abilities learned in those jobs to other jobs. Add in great music, great story, and a maniacal villain that wants nothing but to annihilate all existence to the Void, and you've got yourself a great game. On the downside, having only 5 characters doesn't make for quite as interesting of a game as does the various in FF6, but the job system makes more than up for it. The dialog can be a little pathetic at times as well, though not nearly to the terribleness of FF4.
#3 - Final Fantasy Tactics (PSOne/PSP)
- Music: 5.5 - Many people are probably going to try and condemn me for this, but I just don't see the appeal of the FFT tracks. Yes, there are one or two catchy tunes, but for a PSone game, there are far better out there.
- Story: 9.5 - Besides the customizability, the story of FFT is where the game really shines. Full of intrigue, colorful language and some good twists, FFT's story delivers. I'd give it a 10 if it were a little bit longer of a tale.
- Customizability: 10 - Hot swappable party members, a unique leveling up system, and adding attributes to weapons makes for a variable experience.
- Intangibles: 10 - A phrase used for Final Fantasy Tactics is "industry defining," and by that, I mean the SRPG. FFT is the standard by which every new isometric SRPG made is held to, even today.
- Total: 35
Comments - Despite not actually being my favorite Final Fantasy Tactics game (I like A2 more), based on my criteria, I can't deny that FFT is the better game. In the world of SRPGs, this game in legendary, and rightfully so. I've easily sunk nearly 100 hours into this game, and although it is clearly a dated title (and the PSP version is downright ridiculous with the game speed slow-down), it was worth every hour. At $10 brand new, this is worth trying for any PS3 or PSP owner into SRPGs.
#2 - Final Fantasy VI (SNES/GBA)
- Music: 10 - A friggin' 16-bit symphony. There are many tracks found only in specific locations or events, with each character having their own theme music, all being more memorable than the last. Seriously amazing music track, especially considering the SNES medium in which it is delivered. If you haven't heard the piano renditions, look them up.
- Story: 9 - A truly amazing story, consisting of multiple interesting and unique characters, endings of the world, and one of the most memorable and demented villains of all time (Kefka). Seriously, the Joker is a nobody compared to Kefka.
- Customizability: 8 - Although the Esper system is not at the level of the Materia system in FF7, the large (largest in any FF game) and diverse cast available for your use makes up for any other lack of customization.
- Intangibles: 9 - FF6 is considered by many to be the greatest of all time, and with good reason. Unlike FF7, FF6 has aged very well, and is still a memorable game to play, even for those seasoned by today's graphics.
- Total: 36
Comments - You all know why it rocked, because of everything! So many great, memorable characters (on both sides), and an awesome story with a unforeseen twist! Having each character with distinct battle abilities and equipments really makes for great party customization and replay value, and the Esper system made from great magic customization. It was as a tough choice for to put FF6 at #2, but on any given day, it could be higher at the top spot. Final Fantasy VI's amazing music is still one of my personal favorites, and would be in the running for the best music in any game ever made.
So, why is FF6 not #1? The short answer is that it falls to the materia system and legacy that FF7 holds over it. That's not to say that FF6 doesn't have it's own amazing legacy, it's just not the same as FF7's. Which brings us to...
#1 - Final Fantasy VII (PSOne)
- Music: 9 - So many memorable tunes, with a diverse style. Sephiroth's sinister, goth-like music, Shinra's intimidating anthem, Aerith's sad, but soothing melody, and a "Those Who Fight Further" track that gets the adrenaline going are just but the surface of this great OST.
- Story: 10 - Unlike any other FF game I've played, not only is the story about saving the world, but it's actually about the twisted, sometimes confusing characters themselves. It's about Cloud's mysterious past and Sephiroth's disturbing origins, and it's played out in a way that leaves your brain wanting to understand and find out more (Inception, anyone?). FF13 tried to recreate this, but failed to do what FF7 did. Oh, and there's a giant meteor about to crash into the planet.
- Customizability: 8 - With so many materia to collect and master (I've still never mastered them all), there is a lot to try, especially considering the bonuses and detrimental effects of equipping them. Did I mention there's a lot of materia and many, many ways to equip them? Add in the various characters with their strengths and diverse limit breaks, and you get a lot of replay value. This is easily the best system just below the Job system.
- Intangibles: 10 - For all those haters out there, there is a reason why Sephiroth is one of the most recognizable characters of all video games. He's literally that memorable. Heard the name Tifa before? How about that big two-handed Buster Sword? From the memorable characters, to the iconic, 2D, cyber-punk world; to death-defyingly satisfying battles against Weapons made by the planet, and even to the emotion filling hunt for Sephiroth (with that famous twist), FF7 has so many memorable aspects. Unless you hate stories you have to read and think about, I really can't understand why people don't like this game.
- Total: 37
Comments - Is anyone surprised that I put FF7 in the top spot? No? Despite what everyone might have guessed, this was a tough call to make. If you notice the scores, FF6 and FF7 are quite a bit ahead of every other game on this list, with only 1 point separating the two. I was very tempted to tie FF6 and FF7 for the top spot, but I've got to give it to FF7. Despite the fact that FF7's graphics have not aged very well, FF7 to me, is still one of the greatest games ever made. Not only did it officially introduce me to and solidify my love of the Final Fantasy series (I played FF1 on the NES back in the day, but I didn't really understand it), but it's legacy is felt even today. It has subsequently spawned prequels, spin-offs, an anime short, and even a full-length movie! You would be very hard-pressed to find a serious gamer today that hasn't at least heard of Final Fantasy 7, and that's saying something.
The next to be added to this list: 1) FF4: The After Years; 2) Four Warriors of Light; 3) Final Fantasy XII: Revenant Wings; 4) Final Fantasy: Type-0;
And there you have my complete list of every Final Fantasy title or spin-off I've ever played. What about your list? Feel free to share you favorites and opinions below!


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Marin fiction
1. "Tenth of December" by George Saunders
2. "Flight Behavior" by Barbara Kingsolver
3. "A History of the Present Illness" by Louise Aronson
4. "State of Wonder" by Ann Patchett
5. "The Death of Bees" by Lisa O'Donnell
6. "The Dressmaker" by Kate Alcott
7. "70% Acrylic 30% Wool" by Viola Di Grado
8. "Eight Girls Taking Pictures" by Whitney Otto
9. "The Language of Flowers" by Vanessa Diffenbaugh
10. "The Twelve Tribes of Hattie" by Ayana Mathis
Marin nonfiction
1. "Island in Time" by John Hart
2. "All Natural" by Nathanael Johnson
3. "Jerusalem: A Cookbook" by Yotam Ottolenghi and Sami Tamimi
4. "The Future" by Al Gore
5. "The Man Who Quit Money" by Mark Sundeen
6. "Help, Thanks, Wow" by Anne Lamott
7. "When Women Were Birds" by Terry Tempest Williams
8. "My Beloved World" by Sonia Sotomayor
9. "Fat Chance" by Robert Lustig
10. "True Refuge" by Tara Brach
national fiction
1. "Until the End of Time" by Danielle Steel
2. "Private Berlin" by James Patterson and Mark Sullivan
3. "Gone Girl" by Gillian Flynn
4. "A Memory of Light" by Robert Jordan
5. "Suspect" by Robert Crais
6. "Tenth of December" by George Saunders
7. " A Deeper Love Inside" by Sister Souljah
8. "The Fifth Assassin" by Brad Meltzer
9. "Speaking from Among the Bones" by Alan Bradley
10. "The Racketeer" by John Grisham
national nonfiction
1. "The Legend of Zelda" by Shigeru Miyamoto
2. "Shred" by Ian K. Smith, M.D.
3. "Francona" by Terry Francona
4. "My Beloved World" by Sonia Sotomayor
5. "Killing Kennedy" by Bill O'Reilly and Martin Dugard
6. "Hitmaker" by Tommy Mottola
7. "The Future" by Al Gore
8. "Remembering Whitney" by Cissy Houston
9. "Rebooting Work" by Maynard Webb
10. "I Declare" by Joel Osteen
Marin best-sellers compiled from Book Passage, Depot Bookstore and Point Reyes Books book sales. National best-sellers from Publisher's Weekly.


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The Real Housewives of Atlanta's Phaedra Parks posed at the 2013 Bravo New York Upfront at Pillars 37 Studios last Wednesday (April 3).
The pregnant reality star and her husband Apollo Nida are expecting their second son in May.
Celebrity Baby Scoop recently talked to Parks and asked if their 2-year-old son Ayden is excited to become a big brother.
She said, "He says he is, but I'm not sure if he really comprehends that it will be another person living in our house on a daily basis. I am not sure if he thinks the baby is just going to be visiting for a short time. He's very excited. He wanted a sister, but I'm having a son."
Phaedra will be in the spin-off Rich People's Problems.


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Native Smartcart, Multisport
|Article number:
|In stock
The Multisport Transport Cart is specifically designed for the unique hull shapes of the Multisport series. The cart features a base that slides under the hull and up through the drive trunk. This cart provides stable transport from the car to the water and easily collapses to be stored in your kayak while on the water. Product Details: - Wheels detatch and pack inside the base for easy storage - Includes two adjustable straps to stabilize the boat when moving


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Void your warranty for a higher frequency
Subject: Memory | September 26, 2006 - 12:05 PM | Jeremy Hellstrom
Why not, if you can get 1100 @ 5-6-6-15 to run at 1111 and 4-4-4-12. OCZ's PC2-8800 Gold Edition offers quite a few opportunities to overclock in various ways. You don't have to keep the timing so tight, if you are looking for a higher MHz frequency. Drop by Legit Reviews for a good idea of what these DIMMs can do.
"The OCZ DDR2 PC2-8800 Gold Edition memory kit does exactly what it's rated to do and performs very well in all the benchmarks that we threw
at it. We were able to reach 1111MHz with aggressive 4-4-4-12 2T timings, but needed to increase the voltage so high that it voided the
lifetime warranty to hit stability. At these speeds we were able to get the modules to perform the same as the Corsair XMS2 DOMINATOR
PC2-8888 kit, but at the cost of our warranty. When we kept the timings loose and ran the modules at 2.42V (our motherboard didn't have
2.40V) we were able to get the 1100MHz modules up to 1140MHz with 100% stability at 5-6-6-15 timings."
Here are some more Memory articles from around the web:
- Ultra XL Dual Channel 1024MB PC3200 Memory at Modders-Inc
- OCZ DDR2 PC2-6400 Special Ops Edition Urban Elite Memory @
- OCZ PC2-6400 Special Ops Edition Urban Elite 2GB Kit
Review @ PC Modding Malaysia
- OCZ Gold
XTC PC2-8800 DDR2 2gb Kit @ Overclock3d
- OCZ PC2-8000 Titanium Alpha VX2 Dual Channel @
- Team Group Xtreem DDR500 PC-4000 2GB Kit Review @ MVKTech
- Crucial Ballistix 2GB PC2-6400 @ Techgage
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