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Mental Health
Have Mental Health Questions? Ask a Psychiatrist Online
Hello, I'd like to help you with your question.Everyone processes grief in different ways. Some people cry and cannot stop, others get very quiet and grieve on their own and still others may become angry or upset. It sounds like your son may have a variety of mixed feelings because of the situation he is in.When you located his birth mother and he did not want to meet her, he may have been very afraid that she would reject him. Many children who are adopted develop fantasies about their birth parents to comfort themselves as to why their birth parents gave them up. But when faced with meeting their parents, the threat of facing reality and the fact that their birth parents may not have wanted them or even dislike them is suddenly a possibility. So your son may have wanted to avoid knowing what the reality of his situation was and he avoided meeting her. But he offered to let you meet his birth mother as a way to "screen" what she was like. That way, he could find out if it was safe for him to approach her.Right now, your son has suffered the loss of his birth mother and the chance that he would ever get to know her. It could be possible that he also fears he lost a birth mother that might have loved him. Because he has so many unanswered questions, his loss may seem overwhelming to him. And that may be why he is acting as he is.To encourage your son to grieve, it helps to be there for him. It sounds like you already are very supportive and he may appreciate that. Try to not impose your way of grieving on him although it is tempting to do. He needs to find his own way. But by just being there for him, he knows he can turn to you. Also, acknowledge that you may not know what he is going through, but that if he wants to talk to you, you are there for him. Offer the books you bought for him, but let him read them when he feels ready.Consider offering him a chance to talk to a counselor as well. He may need to express his grief to someone who is neutral in the situation. Someone who is experienced in adoption and grief may be helpful, but any counselor will know how to help him. To find a counselor, talk to his doctor about a referral. Or you can search on line at http://therapists.psychologytoday.com/rms/prof_search.php.I hope this has helped you, Kate
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Sonic's Ultimate Genesis Collection
FAQ by Voltron
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************************************************************ ************* ************************* A GUIDE TO PHANTASY STAR ************************ ************************************************************ *************** VOLUME ONE Part I: Introduction ==================== PHANTASY STAR is one of the hottest games out for the Sega entertainment system. It is, in a word, phenomenal. Graphics sharp enough to make a razor look dull. Musical tunes that range from lively to suspenseful, sad to joyful. A complex, detailed quest. Adventure Role-Playing at its finest. These features and more are all at your fingertips in PHANTASY STAR, perhaps the most sophisticated and advanced home video game available on today's market. You may have read my walkthru for the game, which can be accessed by typing GO TEG-12222 at any prompt. If you want some help on the game, but don't want to have the whole game handed to you on a silver platter, this guide is written to help you without doing the game for you. Part II: The Characters ======================= There are four characters in PHANTASY STAR, though you only start with one and must acquire the other three. This section discusses the powers and limitations of each character. ALIS: Alis is the main character in Phantasy Star, the one around whom the story revolves. Her brother Nero was one of many people who rebelled actively against King Lassic's evil tyranny and was executed by Lassic's RobotCops. Alis vowed that somehow, someday, she would destroy Lassic and avenge her brother's death. Alis starts out armed only with her brother's Short Sword and wearing only Leather Armor; however, as she acquires the money to buy stronger armor and arms, she becomes more and more powerful. Alis has the highest DEFENSE strength of any character, so at optimum strength, she will usually take the least amount of damage on average from enemy attacks. Alis may use most of the weapons and armor available in the game and she has six spells to use when she learns them. These spells make Alis versatile and round her out as an adventurer. MYAU: Myau is an intelligent species of Algolian cat. He stands about knee high to Alis, and his fur is tan and white. Unlike most earthly cats, he has long, rabbit-like ears and a very thick, bushy tail. He can speak the human language. Myau starts out relatively weak but becomes very powerful at later stages in the game. He cannot wear normal armor or use normal weapons, but some shops carry special armor and weapons exclusively useable by him. When Myau acquires the more powerful of the two weapons available for him, his ATTACK strength will be higher than anyone else's until you acquire the magical Laconian weapons. At high levels, he is an extremely potent fighter who can even the odds in your favor. Myau also has a selection of six magic spells with defensive or supportive functions. Myau has no attack spells but his fighting power makes up for it. Myau also has one special ability which you must learn; harnessing this secret power is one of the major keys to finding and defeating Lassic. ODIN: Odin is a brave and powerful warrior whom Alis was told to find by Nero when he died. Odin is good in heart and he also wishes to destroy Lassic to free the Algol system from his tyranny. Odin has no magical powers and cannot use magic spells. However, he can use any armor and weapon except for the special arms used by Myau. He alone can use the best armor and weapon in the game and has the expertise to use the potent gun weapons. His ATTACK strength is slightly lower than Alis' except when he wields the game's most powerful weapon, the mighty Laconian Axe. NOAH: Noah is an Espar Wizard who lives on Motavia. She is enlisted by Alis at a certain point in the game. While Noah has no personal desire to crush Lassic, she has a sense of duty and will agree to join you when you approach her properly. In combat, Noah is the weakest member of the party. She can easily be slain if you are not careful. She has only a limited number of armor and weapons to choose from. However, Noah is the best magic-user in the game, having nine versatile spells from which to choose. She has more magic points than any other character, though they may quickly run out if you cast too many spells. Still, at high levels, Noah is a decent, if not powerful, combatant, and can hold her own when supported by the rest of the group. Part III: The Algol system ========================== The Algol system has three planets which orbit the star Algol, deep in the Andromeda Galaxy. To ultimately conquer Lassic, you must eventually explore and become familiar with all three planets. PALMA: Palma is the planet where the game starts. It is the most developed of the three planets, and is similar to Earth. Palma has wide, open meadow areas, forests, mountains, oceans and rivers, and lava pits. There are nine residential areas on Palma, as well as several caves and four towers. The towers are particularly dangerous and you should not venture into them until you have grown powerful. MOTAVIA: This desert planet contains some of the game's most important secrets. Motavia consists mostly of endless sand dunes, dotted with ant lion pits. There are also mountain ranges, a huge lake, and an area of deadly poison gas, which cannot be crossed without a protective device. Motavia is only partially settled by the Palmans, though it does have a Spaceport and a major town. There are four residential areas on Motavia, as well as three caves. Each cave has an important item. DEZORIS: This planet is a rough place to be. There is only one Palman town here, along with a village of Native Dezorians somewhere amongst the ice mountains. Dezoris is a world of ice, consisting entirely of ice mountains, with several glacial plateaus nestled among them. The Dezorians have built a series of tunnel networks through the mountains to connect the glacial plateaus with each other. Two of the tunnel entrances are actually caves; each cave has a very important item. There's also a tower, and one other building, somewhere on Dezoris, each also with an important item. Part IV: Weapons ================ You eventually want to acquire the strongest weapons you can, in order to defeat Lassic. Many weapons can be bought; some weapons are unique and must be found. There are five different kinds of weapons in the game: Swords, Fangs, Axes, Guns and Staves. They are each listed below separately. SWORDS: The most basic weapons of the game. Alis and Odin can use any sword; one sword may also be wielded by Noah. Short Sword: Alis starts the game carrying one. You can also buy it in one Armory. It is the only sword that Noah can use. This sword is a rather poor weapon with an attack strength of only +4. Iron Sword: Sold in one Armory. It is not exceptionally powerful, though it is good in the early stages of the game. You should get one when you can and upgrade later. The Iron Sword has an attack strength of +12. Titanium Sword: Sold in one Armory This weapon is relatively strong and can be used in the early and median stages of the game. It has an attack strength of +21. Ceramic Sword: This sword is powerful and can be used in median stages of the game; possibly some of the early advanced stages. It is sold in one Armory. Its attack strength is +31. Light Saber: Sold in one Armory, this is the strongest store-bought weapon available. It can be used in most of the advanced stages of the game, due to its attack strength of +46. Laconian Sword: This magic sword is unique and you must find it. It is the strongest sword in the game and is used in the game's most advanced stages. It is the only weapon which will give Alis an attack strength as high as Myau's. The Laconian Sword has an attack strength of +60. FANGS: Fangs are special weapons for Myau, exclusive for him. Iron Fang: This fang is unique and must be found. It is a median-level weapon that gives Myau his first boost in combat power. The Iron Fang has an attack strength of +10. Silver Fang: Sold in an Armory. When Myau acquires this weapon, he becomes an extremely powerful fighter. With an attack strength of +30, the Silver Fang serves Myau well, even in the most advanced stages of the game. AXES: These weapons are very heavy, so Alis cannot wield them. Only Odin is strong enough to wield them. Iron Axe: Odin starts the game with one of these, and you can also buy one in an Armory. It's a good opening weapon, but should be upgraded early. It has an attack strength of +10. Laconian Axe: This magical battle axe is unique and must be found. It is the only weapon which will give Odin a higher attack strength than Myau. The Laconian Axe has a phenomenal attack strength of +80. GUNS: Only Odin has the necessary expertise to use these items. They do only moderate damage, but they have the advantage of shooting each enemy in an encounter- meaning if you are in a fight with five Manticores, each manticore will suffer damage from a gun every round. Also, guns never miss; no monster can dodge an attack from any gun. Guns are especially useful for exterminating large groups of low-strength monsters. Needle Gun: An opening level gun that is not really too effective, but is useable in the early stages of the game. It is sold in one Armory, and does 5 points of damage to all foes each round. Heat Gun: This gun is more useful. It is useable in median stages of the game. It is sold in two Armories, and does 10 points of damage to all foes each round. Laser Gun: This gun is strong enough to be used in advanced stages of the game. It is sold in one Armory and it does 20 points of damage to all foes each round. STAVES: These weapons are the only weapons besides the Short Sword that are useable by Noah. Alis and Odin can use them too, but should not as they have stronger weapons to use. Wood Cane: Noah starts the game with one of these, and it is also sold in one Armory. It is a poor weapon with an attack strength of only +3. Wand: Sold in one Armory, this is a decent, if not strong, weapon. Its attack strength is +10. Part V: Armor ============= Armor is used to reduce the damage of enemy attacks and, like weapons, you should upgrade armor as soon as you can. There are three kinds of armor: standard armor, fur, and mantles. STANDARD ARMOR: Alis and Odin use these. Leather Armor: Alis starts the game wearing this armor, and it can also be bought in one Armory. It is very poor armor and should be upgraded quickly. Leather Armor has a defense strength of +5. Light Suit: Similar to Leather Armor but made of much stronger material. It is good for Alis and should be obtained quickly. The armor is sold in one Armory and it has a defense strength of +15. Iron Armor: Odin starts the game with this armor. It is too heavy for Alis to wear. Iron armor is also sold in one Armory. Its defense strength is +20. Zirconian Armor: Sold in one Armory, this armor is good for the median and early advanced stages of the game. It has a defense strength of +30. Diamond Armor: Sold in one Armory. This armor is extremely powerful, and worn in advanced stages of the game. It is extremely expensive, but well worth it, since it provides a defense strength of +60. Laconian Armor: This magic armor is unique and must be found. Like the Iron Armor, it is very heavy, so Alis cannot wear it. The Laconian Armor is protected with a special safeguard that you cannot neutralize until an advanced stage in the game. When you can do so, and you find it, Odin will enjoy its amazing defense strength of +80 for the rest of the game. FUR: Special armor for Myau, made excusively for him. Thick Fur: This is the only form of armor available for Myau, but it is easily obtained in an Armory near the place where you first meet him, at a moderate price. Thick fur will also provide Myau with a defense strength of +30. MANTLES: Special protection for Noah, exclusive for her. White Mantle: Noah starts the game wearing one of these, and it is also sold in one Armory. This mantle is a symbol of her exceptional knowledge and advanced education. Unfortunately it is also poor protection, with a defense strength of only +5. Frad Mantle: Noah must find her old master and prove herself worthy to him before he gives her this mantle. Its defense strength is +40. Part VI: Shields ================ Shields give additional protection from attacks so they should also be acquired and upgraded frequently. There is only one form of 'shield' available for Myau, while Noah cannot use any kind of shield. Leather Shield: Sold in one Armory, the Leather Shield is light but weak. Its defense strength is only +3. Bronze Shield: This shield is sold in one Armory and is too bulky for Alis to carry. It is also a weak shield, with a defense strength of only +8. Iron Shield: Very heavy, but somehow Alis can carry one. It is sold in one Armory and has a defense strength of +15. Ceramic Shield: Made of a light but strong material, this shield can be used in advanced stages of the game. It is sold in two Armories and has a defense strength of +23. Laser Shield: This high-technology shield is used in advanced stages of the game. It is sold in one Armory. It is expensive but it has a defense strength of +30. Mirror Shield: This mystical shield is unique and must be found. Only Odin can use it. You must find this shield to defeat a particular monster in the game; Odin will want to slay this monster for something it has. The defense strength of the Mirror Shield is +40. Laconian Shield: This shield is also a unique magic shield which must be found. Best suited for Alis, it is the strongest shield in the game with a defense strength of +50. Gloves: This padded footwear is for Myau. They are sold in one Armory at a fairly expensive price. They are worth the price since they provide a defense strength of +40. Part VII: Miscellaneous Items ============================= Miscellaneous items are tools which are used repeatedly at various points in your quest. They will all help you along the way. Many items duplicate the effects of some of the spells the characters have; they are useful in earlier stages of the game, when you have not yet learned these spells. Miscellaneous items can be separated into these following sub-categories: Light Sources, Food, Identification, Potions, Communicators, Protective Devices, Vehicles, Keys, and SPECIAL, for the few items not fitting into any of these categories. LIGHT SOURCES: Light is needed to see in most of the caves and towers. Flash: This is a light that will help you see in dark mazes. Each Flash may be used only once before burning out. Flashes are sold in most Secondhand Shops. Magic Lamp: This light, once bought, may be used indefinitely. It is sold in some of the Secondhand Shops. Torch: This light source is unique and must be found, somewhere on the planet Dezoris. The native Dezorians consider its light to be holy. FOOD: Food is sold in the First Food Shop and is used to heal injuries. Cola: Drinking a Cola restores up to 10 hit points of damage. All first food shops carry Cola. Burgers: Eating a Burger will restore up to 40 points of damage. Two other items, not mentioned in the manual, can also be considered food. Some of the townspeople and monsters will tell you about Cake and Nuts of Laerma. If you decide that these will be useful to you, you must find them and learn how to use them. IDENTIFICATION: You must carry proper identification before you can access certain areas. Roadpass: This item will let you use conveyor belt Roadways to the Palman Spaceport, and the town linked to the Motavian Spaceport. You must make a deal of some kind to get it. Passport: Once you gain entry to the Spaceport, you need a Passport before you can board a Starship. POTIONS: Liquid substances contained in bottles. They have special uses. Alsulin: Myau carries it around his neck when Alis finds him. Myau knows what it does, but he cannot open the bottle. Polymeteral: A powerful acid that can dissolve any substance, save only for Laconia. You must find out where it comes in handy- and where it is sold. COMMUNICATORS: Used to communicate with some of the monsters. Many of them will talk to you, but only a few know your language. The others may only be spoken to with magic spells or one of these devices. You may only use a communicator device once; it is then used up. Magic Hat: Equal in strength to Alis' CHAT spell and will communicate with any creature that the CHAT spell will work on. Sold in several Secondhand Shops. Sphere: Equal in strength to Noah's TELE spell and will converse with all intelligent creatures in the game. Sold in several Secondhand Shops. PROTECTIVE DEVICES: These are special devices that will provide protection against certain unnatural forces. Gas Shield: This device allows you to cross the Poison Gas area on Motavia safely. Sold in a warehouse. Crystal: This powerful item provides essential protection when you come face to face with Lassic. You have to find a certain person, and convince him to give you one. VEHICLES: Quick transportation from place to place. Landrover: This all-terrain vehicle is a very handy item. It moves across all planet surfaces rapidly. It is sold in a Secondhand Shop. Hovercraft: This boat will cross all water bodies and will also let you get across lava pits without taking any damage. This vehicle has to be found; a certain man will tell you where it is if you find him and talk to him about it. Luveno Starship: You will eventually get a Starship built for you, if you can find the man who builds it, and convince him to do so. You will need this Starship to travel to the planet Dezoris, which has no Spaceport. Ice Digger: The most important of all vehicles, since it is used to get two items that are absolutely required to finish the game. It moves across the Dezorian ice fields as easily as the Landrover, and can dig through the ice mountains at two certain areas. The Ice Digger is sold on Dezoris in a Secondhand Shop. KEYS: Used to open locked doors in mazes. Dungeon Key: Useable indefinitely, it opens all doors with locks on them. A certain villager will tell you where it is hidden. Miracle Key: This special key cannot be found until late in the game. It opens doors with demon faces on them, which are magically locked. SPECIAL: Other assorted items that do not fit in with any of the above sub-categories. Transfer: This will magically whisk you back to the last Church that you visited. It is used up after one use. It only works on planet surfaces, not in a cave or tower. It's sold in many Secondhand Shops. Escaper: This item will turn you all invisible just long enough to escape an encounter. It is used up after one use. Most Secondhand shops sell them. Compass: Used for finding direction, you need it to navigate the unclear path through a certain forest. Laconian Pot: This special item will serve Myau well in two ways. You must figure out these uses. Flute: This nifty little item, after you find it, will teleport you out of any maze. If played during combat, it is supposed to put monsters to sleep, but this power doesn't really work. Hapsby: Hapsby is a robot made out of pure Laconia. You must find him when you have the Luveno built, since only Hapsby knows how to operate and fly the Starship. Amber Eye: A precious gem embedded in the Casba Black Dragon's head. You'll need to learn what to do with it. Prism: This magical item will show you another world; a place where no Starship can go. It will only work in one special place which you will have to find. ************************************************************ *************** ************************************************************ ************* ************************* A GUIDE TO PHANTASY STAR ************************ ************************************************************ *************** VOLUME TWO In Volume One I spoke about the main characters, and all the items which you acquire in the game. Here I talk about villages and towns, spells and general hints. Part IX: Magic Spells ===================== Alis, Myau and Noah can use magic spells, though only Noah starts the game with the ability to use magic. Alis and Myau start out with no magic power and must acquire it later. The number of MAGIC POINTS that you have dictates how much magic you can use. If you cast too many spells, you will run out of magic points and will be unable to cast any further spells until you go to a Hospital or one of the two rest houses. Noah's spells can cost many magic points so be sure to use them very sparingly. Spells are automatically 'learned' when you reach the level necessary to learn them. You will still have to go to a Hospital or a rest house before getting extra magic points. ALIS' SPELLS: Alis acquires six magic spells. She has the least number of magic points since her spells are not of strong attack nature. Heal: Alis learns this spell at 4th level. It restores up to 20 points of damage. Uses 2 magic points. Bye: Alis learns this at 5th level. It insures you a quick escape if you wish to flee an encounter. It uses 2 magic points. Chat: Alis learns this at 6th level. It will allow her to communicate with some of the monsters who speak their own language. Uses 2 magic points. Fire: Alis learns this at 12th level. It shoots 2 balls of fire at enemies in battle; each fireball does from 7 to 11 points of damage. If multiple opponents are being fought, target creatures will be randomly selected. Spell uses 4 magic points. Rope: Alis learns this at 14th level. It ties up a monster and renders it unable to move or attack for up to three rounds before it slips free. Uses 4 magic points. Fly: This spell only works on planet surfaces. It whisks you to the last Church you visted, even if it was on another planet. Uses 8 magic points. MYAU'S SPELLS: Myau also acquires six spells. They are mostly defensive. Cure: Myau learns this at 6th level. It will restore up to 80 points of damage. Uses 6 magic points. Terr: Myau learns this at 9th level. Makes weaker monsters recoil in fear. This spell does not seem useful since monsters will attack even when under the influence of this spell. Uses 2 magic points. Wall: Myau learns this at 12th level. Creates a barrier that will block all physical attacks. The stronger the monsters, the shorter the duration of the Wall. With some exceptionally strong monsters, it will disappear immediately. Uses 6 magic points. Trap: Myau learns this at 15th level. Used to spot traps in treasure chests and dungeons. Myau disarms them when he spots them. Uses 2 magic points. Exit: Myau learns this at 17th level. Allows you to float to the surface, out of any maze. The spell is wholly superfluous since Noah gets the same spell early and you will most likely have the flute when Myau reaches 17th level. Spell uses 4 magic points. Help: Myau learns this at 20th level. Gives a special boost of strength to the recipient, increasing likelihood of scoring a hit and the amount of damage inflicted per hit (if Odin is using a gun, the spell will not help him). Uses 10 magic points. NOAH'S SPELLS: Noah has nine spells. Some are defensive, some mundane, and some are powerful attack spells. Noah has more magic points than Alis or Myau; however, some of the stronger spells can use up even Noah's magic points in a hurry. Fire: Noah has this when you meet her. Exactly like Alis' spell of the same name. Cure: Noah has this when you meet her. Exactly like Myau's spell of the same name except that Noah cannot use it during combat like Myau can. Exit: Noah learns this at 6th level. Exactly like Myau's spell of the same name except that Noah learns it early and it can be useful until you find the flute. Uses 4 magic points. Tele: Noah learns this at 9th level. Similar to Chat but stronger. Will allow you to communicate with certain monsters which have a language that Alis' CHAT spell cannot decipher. It uses 4 magic points. Wind: Noah learns this at 12th level. Fires three tornadolike blasts of wind at the monsters. The blasts will strike random targets (if more than one monster is encountered) and each blast does 9 to 12 points of damage. Uses 12 magic points. Prot: Noah learns this at 14th level. Short for Protection, the spell will create a barrier similar to Myau's WALL spell, except it also blocks any enemy spells. It also can have a very short (or even negligible) life span against particularly strong monsters. Uses 10 magic points. Open: Noah learns this at 17th level. It will open doors with demon heads on them; these doors are held shut magically. Uses 4 magic points. Thun: Noah learns this at 18th level. Short for Thunder, it shoots a bolt of lightning at each monster in an encounter (like a gun weapon) which does 30 to 40 points of damage. The spell is more effective when fighting more than one opponent, though some monsters which travel alone seem to always take maximum damage from it. It is costly in magic point use- 16 magic points. Use it sparingly! Rise: Noah learns this at 20th level. It will resurrect a slain comrade so you do not have to use a Church. Uses 12 magic points. Part X: Towns and Villages ========================== There are various towns and villages on each planet. The towns have paved streets, and the buildings will be of more modern construction. All towns and villages except one are Palman settlements. The Native Motavians are nomads, but the Native Dezorians have a village on a small plateau among the ice mountains. All towns and villages will have most or all of the following features: HOUSES: Self-explanatory, the houses are where the people live. Visit the people in their homes and they will share little tidbits of information with you. Piece them together and you will learn what to do next. (Some people are in the streets and you can learn what they have to say by just walking up to them.) HOSPITALS: Easily identifiable by the Red Cross, Hospitals will restore all lost hit points and magic points for the price of one meseta per hit point and/or magic point restored. CHURCHES: Identifiable by the yellow crucifix, a Church will resurrect a slain party member at the cost of 20 mesetas per experience level of the recipient (meaning if Odin is slain when he is 10th level, it will cost 200 mesetas to raise him). If nobody needs to be raised, you can learn how many experience points everyone needs to reach the next level. Finally, the last Church you visited will be where you are taken by a Transfer or Alis' FLY spell when you use either. ARMORY: Here is where you buy armor, weapons, and shields. Not every town or village has one. FIRST FOOD SHOP: Here is where you can buy Burgers and Cola, which you can carry to supplement your healing spell power and keep you alive until you reach a Hospital or one of the two rest houses. Not every village or town has a First Food Shop. SECONDHAND SHOP: Here is where you buy some of the miscellaneous items that you use. Most armor, weapons and shields, as well as most other items, can be sold here at half the price you bought them for. The shop owners will not buy all items, knowing that some of them are always important to you. Not every town or village has a Secondhand Shop. EXIT: Some of the major towns will have special exit doors. These exits have Robotcop guards on duty. They will not stop you from entering or leaving, though if you approach them, they will admonish against leaving. ROADWAY: These same major towns also have Roadway entrances. Roadways are conveyor belts that take you to the Spaceport. Here the Robotcops will stop you, and if you do not have the proper identification, they will not let you board the Roadway. You will come across these fifteen towns and villages in your travels through the Algol Star System: Camineet: The major town on Palma. It has two Exits and a Roadway entrance. Alis lives in Camineet and the game starts in front of her house. Parolit: Sister town to Camineet. It has an Exit and a Roadway. Scion: A port town on Palma. Several important secrets can be learned in Scion. Eppi: A small village on Palma. Gothic: A village on Palma that once was supposedly more than a village. Bortevo: A village on Palma that has fallen into decay. It is now more of a junkyard than a village. Loar: A village on Palma. It has been in decline as of late. Abion: A village on Palma. It is very important in two special ways. Drasgow: A small town on Palma. It has a special shop in a warehouse. Paseo: The major town on Motavia. It has a Roadway. It has no Exit door, but the exit area is watched by two RobotCops. The governor of Motavia lives in this town, which contains some important secrets, including the final secret of the game. Uzo: A village on Motavia, that will point you to some important items. Casba: A small village on Motavia. It has some important items and clues. Sopia. A poor village on Motavia that nevertheless contains two important secrets. One is vital to Noah. Skure: The sole Palman settlement on Dezoris. It is a town with one of each Shop, a Church and a Hospital. Native Dezorian Village: This village is actually a dual village, one on each side of the tunnel entrance. No Palmans live here- native Dezorians tend all the business and live in the homes. They all speak your language and you may communicate with them all normally. Make sure you locate each town and village. Talk to everyone and check the inventory of the shops. Part XI: Spaceports =================== There is a Spaceport on Palma, and one on Motavia. You use these in the early stages of the game to travel between worlds. The Spaceport on Palma can be entered from Camineet or Parolit through the Roadways. It has a First Food Shop and a Shop where you can file for a Passport. To the left is the entrance to the boarding area; two Robotcops guard it. If you have a Passport you can enter, board a Starship and fly to Motavia. The Spaceport on Motavia is where you land. There is a roadway leading up to Paseo. To return from Paseo to the Spaceport, show your Passport to the Robotcops and they will let you pass. Dezoris has no Spaceport so you can't go there until the Luveno is built for you. Once you have the Luveno, you no longer need to use either of the two Spaceports. Part XII: Mazes and Monsters ============================ Monsters inhabit the mazes, as well as the open countryside, of the three planets. You will encounter three different types of mazes: CAVES: The most common. Caves can be found on all three planets, and you will find plenty of the indigenous monster-life in them. Each cave will have one item and/or clue that will serve you well later on, unless the cave is really a tunnel. Most of the caves in Dezoris are really tunnels that will take you through one of the ice mountains- these tunnels have no special items in them. DUNGEONS: It is hard to describe the appearance of these buildings. There are only two of them; they each have an important item and/or clue(s), but dangerous monsters are minimal. TOWERS: The hardest of all. Towers are formidable obstacles, with mazes having many levels of twisting and turning passageways. The musical tune that plays when you explore a tower is more catchy and lively than the tune that plays when you explore a dungeon or cave, and the resident nasties are considerably tougher. One tower has only one level; the others have anywhere from 4 to a whopping 18 levels; each level with plenty of powerful monsters. One tower, which is part of a wall, is simply the gate you must pass through to get to the other side. The other towers each have an important item or secret at the top. Many of the dead-ends in passageways have treasure chests that may have money, items, or only traps in them. Also beware of pits, that drop you somewhere on the next-lowest level. Part XII: General Hints ======================= Now that we've been over everything in Phantasy Star, here are a few, final hints to help you with game play. -Save the game frequently. Do not be afraid to save the game each time you find another door or stairway in a maze, as well as just before entering the maze in the first place. Save the game every so often while trekking across open countryside. It takes a few seconds at most and you can avoid the trouble of having to rebuild if all your characters are ever slain. -While your first priority is to find Myau, Odin and Noah, do not be afraid to build Alis up to 10th level or even a little higher first. While you can find Myau as early as when you reach 4th level, you do not have to do so. You can build Alis up as much as you wish first. You can even build Myau up before finding Odin and then build Odin up before finding Noah. Simply stay in less dangerous areas while nursing up newly-gained allies. They will catch up in power very quickly and you can then go into harder areas. Also, if anyone dies while lower level, you will have at least one stronger character who can rush to a Church to have them raised at lower costs. -While it is not compulsory, making maps can only benefit you. If you have to exit a maze before finishing what you were doing there, the maps will help you find your way back to the areas you were about to explore when you had to turn back. Finding and mapping all passageways to their ends will often lead you to chests containing money and sometimes even burgers. Making maps will also allow you to mark down the location of pits so you can avoid them in the future. -The Compass can help you find your way in mazes. Using the Compass while in a maze will show what direction you are currently facing in. -When you upgrade weapons and armor for Alis and Odin, give the better equipment to Odin first. For example, if Alis and Odin each have a Ceramic Shield and you only buy one Laser Shield when you find the right Shop, give Odin the Laser Shield. Then, if Alis still has her Ceramic Shield when you find the Mirror Shield, give Odin the Mirror Shield and Alis the Laser Shield. If Alis and Odin both have Ceramic Swords, and you buy only one Light Saber, equip Odin with it. Alis' Attack and Defense Strengths (particularly defense strength) are higher than Odin's and giving him the better equipment first will put him on par with Alis. The only time that Odin's attack strength will surpass Alis' is when Odin wields the mighty Laconian Axe. (Of course, if you can afford two Light Sabers when Alis and Odin both have Ceramic Swords, then by all means get two and give one to each ot them.) -Don't hesitate to spend 200 mesetas or more on Burgers and Cola before going into a cave or (especially) a tower. They can help you cast fewer healing spells, saving magic points for attack and defense spells, and also keep you alive when you are low on both hit points and magic points and you have to trek a bit to reach a Hospital. -It's okay to be personally fonder of one character than another, but one cardinal rule you must not break: NO PAMPERED PETS IN PHANTASY STAR!! All four characters must work and fight together as a team. Learn how to coordinate their actions so they exploit each others' strengths and cover each others' weaknesses. Don't try to make Odin the hero of every fight- what if the monsters single him out and kill him? Don't cast all healing spells on Alis- what if Noah becomes low on hit points and you can't heal her? Alis, Myau, Odin and Noah are all in the same boat. They sail together or they will surely sink separately. -Carrying both a gun and a sword or axe makes Odin versatile. Swords and axes (especially the Laconian Axe) can do more damage than any gun, but somtimes they can also do less, while a gun's damage is steady each round. In addition, guns never miss, while some strong monsters can dodge Odin's sword or axe and take no damage. Guns can wipe out all of the monsters in an encounter in one instant if their hit points are less than what the gun does in damage, while a sword or axe can kill one monster each round, at best. Try to get a feel for when you are more likely to encounter one or two powerful foes, and when you are more likely to encounter several low or median strength monsters, and then equip accordingly- a sword or axe for the former encounters, a gun for the latter. -Learn the strengths and weaknesses of each monster. Monsters with ROPE spells can be particularly dangerous early in the game before you have all 4 characters- Alis may be capable of killing two Tarantulas easily when she is strong enough, but I remember the time when they went ROPE happy- every time Alis slipped free, one of them would instantly cast it again- they got so many free attacks in with Alis helpless that she was reduced from 105 hit points to only TWO by the time I was able to finally enter a command. If I wasn't able to RUN, Alis would have died next round. When you have all 4 characters, beware of monsters that can cast THUNDER spells on you. Don't be afraid to run from any encounter with such a monster. -If you meet a monster as soon as you go through a doorway or up/down a stairway, you will be unable to RUN; you cannot back up through a doorway or stairway. If you are at a dead-end passage, and turn around right after walking up to the wall, you will be unable to RUN from any monster that appears since your back is against a wall. If you walk up to the end of a dead-end passage, take a step or two backward before you turn around. If you meet any monsters and you wish to RUN, you can then do so (unless of course, they block your retreat). -Some monsters have an infuriating habit of always getting in your way and making it very hard to run. If retreat is constantly blocked, and you really want to escape without being forced to fight, use Alis' BYE spell or an Escaper (if you have one of them). A little trick to use when employing an Escaper: Have everyone try to use the Escaper; whichever character has earliest initiative will activate it and whisk you to safety. -Don't think that once you become powerful enough that you can just up and go after Lassic without first exploring that remote area on Dezoris or Motavia. Some of the most vital items and clues are in out-of-the-way locations, and every town and village will have that one extra bit of info that you need to accomplish something you couldn't before. If you are low on money, there is a way to pinch mesetas when you need to use a Hospital to heal. Cure most or all wounds with any healing spells you have left. If Odin has 75 points of damage on, it will cost 75 mesetas to heal him- but if Myau casts a CURE spell on him, Odin will regain all missing hit points and you need only pay 6 mesetas to get back the magic points Myau used. ************************************************************ *************** I hope this guide will give you some help in PHANTASY STAR without taking away any of the excitement and fun. If you're really lost and need some answers, you can read my walkthru in TEG or leave Easyplex to 73500,47. Have fun! **Voltron** In Volume Two, I will go into magical spells, buildings, towns and villages and finish off with various hints. **Voltron** 73500,47 on Compuserve email@example.com on Internet
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I am planning to have some cosmetic surgery. An arm lift and leg lipo that should last around 3-4 hours. I have been contemplating also having a tummy tuck. A tummy tuck would add around 3 additional hours. IS it safer to have 2 shorter surgeries or 1 longer surgery?
Is It Safer to Have 2 Short Surgeries or 1 Long Surgery?
Doctor Answers 7
2 operations?
There are two factors to having two operations. One is the surgical procedure itself, the second is the anesthetic. For general anesthesia, the most critical times are induction and emergence. Therefore, combining two procedures in one, if expeditionally carried out is probably safer than two surgeries. This may differ by surgeon, profiency of procedures and in fact, anesthesia, personnel and facilities. Many surgeries performed in small office OR's do not have the monitoring equipment or MDA's present which for for greater monitoring staff and patient safety. Generally most outpatient procedures shoud be accomplished in approximately five hours to be considered an outpatient procedure.
Multiple Procedures - Two Surgeries or One?
From your description you wish to have a Tummy Tuck and liposuction of your leg, and an arm lift. In my practice I try to limit surgeries to less than 6 hours to decrease risks. The procedures that you mentioned can all be done in that time period so I would recommend one surgery. To minimize anesthesia and surgical time but not your results I also use a second surgical assistant (surgeon, PA, or RNFA) to decrease total OR time. It is important to go over the increased risks associated with combining procedures and make sure they have a complete informed consent prior to doing it in one stage and take special measures to prevent venous clots.In your case, except on rare occasions my total OR time would be less than 6 hours for these procedures that you are considering.
Discuss this with your board certified plastic surgeon.
Surgery times and postoperative recovery.
The first rule of cosmetic surgery is patient safety. Surgery that is over 5 or 6 hours can have a higher rate of complications and often require an overnight hospital stay. Therefore, trying to squeeze as many operations into one surgery is not a smart way to practice medicine. Secondly, the recovery specifics for one operation may contradict the recovery instructions for a different operation. For instance, a tummy tuck will require the patient to use their arms much more to get up from a seated position or getting out of bed. An arm lift requires a patient to go easy on the use of their arms to limit swelling in the arms or tugging on the incision lines. Therefore, combining a tummy tuck and an arm lift is not wise as the postoperative requirements are contradictory. Patients often think one operation will save them a lot of money, but the bottom line of cosmetic surgery is not cost, its success of the surgery with long-lasting results.
Learn more: http://www.drbogue.com
You might also like...
Multiple procedures can be safe and are commonly done.
Doing multiple procedures at the same time is a very common and usually safe. Your surgeon will decide if you are a safe candidate for procedures. This will be based on your health and the surgeons experience. Keep in mind that you need to be a motivated patient. Obviously you willl be sore in more areas at once. It is of great importance fo you to be up an ambulating on your day of surgery. Also make sure that your doctor commonly performs the procedures you will be undergoing and is board certified. Lastly examine the place were the surgery will be done. Unfortunately Miami has a lot of subpar facilities were people have a highe risk of getting poor outcomes. Do your homework!
Good luck and thank you for your question.
Anire Okpaku MD
Combining surgeries in one OR setting
If you are healthy and the surgery can be done safely then it is usually OK to combine these procedures together. It really is a case by case thing, and an exam and medical history are essential. Good luck.
Combined surgeries
Combined procedures
It is very common to undergo several procedures in one setting. Your surgeon will determine if you are a good candidate for a combined procedure based on your health status (past medical history) and your physicial exam. In addition, your surgeon will determine if an overnight stay at the hospital is warranted. Every surgical plan is unique/different so I encourage you to direct these questions to your surgeon and his staff. Please visit with a board certified plastic surgeon. Best of luck.
Learn more: http://www.basuplasticsurgery.com
These answers are for educational purposes and should not be relied upon as a substitute for medical advice you may receive from your physician. If you have a medical emergency, please call 911. These answers do not constitute or initiate a patient/doctor relationship.


text: Hey guys! TIA for looking. I searched for 15 min and no duplicate thread that I can find. I am just wondering if anyone has any idea about when the Dining Res site will be back up as it's down for maintenance. I believe it started at 5pm EST but does anyone knows when it is scheduled to be back up? Thanks so much!


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Downsizing next week ??'s
- wantmysmallboobsback
- Last updated: 4 years ago
Hello gosh Im so excited for this downsize and lift I just hope its enough to see a difference!! Im 5'3 105 pds age 43 eekkk and Im switching out these 500 mod plus salines overfilled to 600 way too much in my opinion! to the new sientra gummies either 350 or 320 cc's Im in a 32DD bra and just hate them even though they are nice and perky they are just to big for me, I had these salines exactly 1 yr ago on my upcoming surgery date Feb19th and for a year I tried to love them but I DONT LOL!!! So ladies do you think this will be enough to do down in size these implants I have now are measuring 13.2 diameter with 5.9 projection (good lord) to the new 350 cc sientra gel 12.5 diameter 3.9 projection or 320 cc 12.3 diameter 3.7 projection Ill even take 300 cc 12.0 3.6 projection, for me modesty will be best hehehe hoping to be a C cup small C in clothes. Good luck to us all!!! CHEERS...............


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The news about the crowdfunding campaign to build a protective case for Neil Armstrong's spacesuit looks to be confirming a trend: governments are counting on crowdfund to raise money for projects. The outcomes can be very interesting.
We could see how appealing it is when a guy from England launched a crowdfunding campaign to bail Greek government. The campaign didn't turn out successful, even because the goal was nearly 2 billion euros. But 2 million were raised nonetheless and Indiegogo website even crashed because of the project.
Armstrong's Reboot the Suit campaign
Armstrong's spacesuit protective case is a much less ambitious project however. The goal is building a kind of transparent refrigerator to preserve the suit, something that'll take "only" $500,000. In order to achieve that, Smithsonian Institute launched a crowdfunding campaign on Kickstarter in the 46th anniversary of the landing on Moon.
The project went live on Kickstarter. The authors say the website provides a wide audience that makes achieving their goals easier. The campaign barely kicked in but beat the goal in the first few running days.
What's curious about this campaign is that Smithsonian is federally funded. In their Kickstarter page, the institute claims that government pays for operations expenses but not for projects like this, so that's why they chose to crowdfund it.
The cause, of course, appeals to patriotism and the perks offered are very good. Among special visits to the museum and special receptions, backers can even have their names in plates as donors in the museum if they donate $10,000 and can have their taxes deducted, something that makes the actual value spent much lower. The way the campaign was set up is perfect.
It's, however, an interesting use of crowdfunding. Could governments use crowdfunding as a way to finance specific projects that they deem important? Could crowdfunding be used as a research tool to measure how popular a government or a cause is?


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Family tree▼
'... Joseph Pratt, son of Joseph and Sarah (Judkins) Pratt, b. at Weymouth, Mass., 2 Feb. 1665, d. at South Bridgewater, Mass., 13 or 14 Jan. 1765; he m. (2) 14 Dec. 1721 Anna (Carver) Richards (George Walter Chamberlain, Genealogies of the Early Families of Weymouth, Massachusetts, 2 vols. in 1 [Baltimore, 1984; originally pub. 1923 as vols. 3 and 4 of History of Weymouth, Massachusetts], ... 507).'
'Joseph of Joseph & Sarah Pratt born Feb 2 1665'
Assumed to be 1665/66 since his older sister was born May 1664.
'Pratt, ...Joseph, Jan. 13, 1765, in 100th y., G.R.7. [Jan. 14, P.R.4. Jan. 13, a. 99 y. 11 m., P.R.106.]'
' "Bridgewater, Jany 14, 1765. Died here, Joseph Pratt, aged 99 years and 11 months; a man of a good Character and Profession, who had 20 children by his first Wife, but none by his second, who still survives him, being about 90 Years of Age."--Boston Evening Post.'
'Children [of Joseph Benson], born at Hull, order uncertain (names from Suffolk Co. land records), surname Benson:... Sarah, b. perhaps ca. 1670; d. before 14 Dec. 1721 when her husband remarried; m. ca. 1687 Joseph Pratt, son of Joseph and Sarah (Judkins) Pratt ...'


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Past Speakers
Vertical Walls, the New Graffiti
George Irwin | Tuesday, April 22, 2014 | 1 p.m. Fireside Lounge
George Irwin is founder of Green Living Technologies International, LLC (GLTi), a private company manufacturing patented Green Living Roofs and Vertical Gardens. Mr. Irwin is CEO of the GLT Institute, LLC providing R&D, education, curriculum, and authentic practicum experience for the education, professional and construction sectors. Green Living Technologies is a global leader, and resource for the application of green technologies around the world. His industry expertise and authority on the subject lead him to publish several articles featured in TIME, Fortune Magazine, and National Geographic.
Improving Building Performance and the Health of the Planet
Mike Richter | Tuesday, April 1, 2014 | 7 p.m. Maxcy Hall
Mike enjoyed a successful 15 year professional athletic career for the New York Rangers where he was a three time NHL All-Star and Stanley Cup Champion. Mr. Richter represented the United States on numerous international competitions including three Olympic teams, earning Silver in 2002.
After retiring from the NHL, Mr. Richter enrolled in Yale University and received his degree in Ethics, Politics, and Economics with a concentration in Environmental Policy. In 2007 he helped found Environmental Capital Partners, a $100M Private Equity Fund focusing on resource efficiency.
Mike's current venture, Healthy Planet Partners, finances and manages the deployment of renewable energy technologies and energy saving retrofits for commercial facilities of all sizes in order to reduce both their operating costs and ecological footprint.
Educating Our Next Climate Leaders
Brian Stilwell | Tuesday, February 25, 2014 | 6 p.m. Knowles Conference Center
Brian Stilwell - Northeast Program Director, Alliance for Climate Education (ACE) www.acespace.org
Brian Stilwell joined the ACE team in February 2011 and, since then, has educated over 40,000 students across New England and worked with over 60 ACE Action Teams (environmental clubs) to complete more than 100 carbon-reducing projects. A 2009 graduate of Cornell University with a dual degree in Natural Resources and Biology & Society, Brian has experience working on climate change with organizations ranging from the Sierra Club to the U.S. Fish and Wildlife Service. ACE is the national leader in high school climate science education, providing a free, award-winning assembly on climate science and solutions. Through a focus on science, solutions, and leadership, ACE is building a groundswell of youth who will confront the climate crisis and make sustainability the norm in their personal lives, careers, and communities. Headquartered in Oakland, CA, ACE currently operates in 21 states nationwide, and has reached over 1.2 million students at 1,700+ schools in under three years.
Einstein's Adirondacks: Communication Climate Change Through Music and the Arts
Dr. Curt Stager | Tuesday February 11, 2014 | 6 p.m. Knowles Conference Center
Curt Stager is a Paleoecologist and science writer with a Ph.D. in biology and geology from Duke University. A world authority on the climatic history of Africa, he has also investigated El Nio in Peru, lake and climate history in the Adirondacks, exploding lakes in Cameroon, and bat pollination of flowers in Melanesia. Stager has published numerous papers in major journals including Science and Quaternary Research, and served as expert reviewer for the Intergovernmental Panel on Climate Change. In addition, he has a long record of writing for general audiences in National Geographic, Fast Company, Adirondack Life, and elsewhere, and has co-hosted Natural Selections on North Country Public Radio since 1989. His latest book, Deep Future (St. Martin's Press, 2011) examines the long-term future of human-driven climate change. A professor of Natural Sciences at Paul Smith's College, NY, Stager is also a research associate with the Climate Change Institute, University of Maine, Orono, where he continues to investigate the history of climate in Africa, the Americas, and the polar regions. In his spare time, he has been known to inflict his guitar and banjo-playing on people, as well.


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Julie Y's party December 2014
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Alex's rose.
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Ivan's dinner at Sullivan's. 4/22/2014
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Alex's favorite (and gift to Mom and Dad!) April 2014
3 years ago
3/24/2014 at Alba with Debbie. Very dry like white Burgundy.
Abacela Albarino 2009
4 years ago
Albariño at State Road July 2013. Really nice and light, yet bright and flavorful.
Cuvee Vigne Verge Poilly Fuisse 2011
4 years ago
A decent PF from WTSO. Took a few bottles to MVY - worked out well.
Rombauer Vineyards Chardonnay 2011
4 years ago
With the girls at Silver Spoon - the end of Christmas break. Nice - classic Napa Chard - oaky.
Jones Family Vineyards Cabernet Sauvignon 2009
4 years ago
San Francisco Jan. 2011 with the InVentiv team.
Shibumi Knoll Cabernet Sauvignon 2005
4 years ago
12/29/2012 with Rossellos at Sola.
Nickel & Nickel Cabernet Sauvignon 2005
4 years ago
12/29/2012 with Rossellos at Sola.
Peter Michael La Carriere 2007
4 years ago
12/29/2012 with Rossellos at Sola.


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Serbian Orthodox Church
Serbian parish in South Bends celebrates 100th anniversary13. October 2011 - 15:07
The Saints Peter and Paul Church parish in South Bend held their gala 100th Anniversary celebration this past weekend. His Grace Bishop Longin gave blessings for the occasion and presided over the festivities along with several clergy members in attendance: parish priest Rev. Sasha Nedic, Rev. Lazar Kostur, Rev. Marko Matic, Rev. Aleksandar Novakovic, and Rev. Dobrivoje Milunovic. Milan Medich, church president, directed the combined choirs from Sts. Peter & Paul South Bend, St. Elijah Merrillville, and St. Sava Merrillville, who sang opening prayers and gave a fantastic choral performance accompanied by MISMO Tamburitza Orchestra.
The annual gathering of Christmas gifts for orphans of the Chicago area13. October 2011 - 15:00
Orthodox Christian Clergy Association of Greater Chicago area is a regular, and strongest, participant in the annual Christmas gift drive for Foster children organized by Chicago Department of Children and Family Services. Click on the link here to read more about this year's drive.
Source: www.newgracanica.com
Upcoming Monastery Slava in New Gracanica13. October 2011 - 14:59
On Friday, October 14th, New Gracanica Monastery will be celebrating its Slava. On Thursday, Vespers will be served at 5:00 pm, as usual. On Friday morning, Divine Liturgy will begin at 10:00 am, with His Grace Bishop Longin officiating. After Divine Liturgy there will be lunch and reception at the big hall.
On Saturday, October 15th, the well-known Konevets Quartet from Russia will be at New Gracanica. They will participate at the Vespers service, starting at 5:00 pm, and will also have a program of folk music after the service. There is no cost for the concert, but donations are accepted and CDs will be available for purchase.
Myrrh-streaming icon comes to Carmichaels13. October 2011 - 14:56
The Myhrr Streaming Iveron Icon of the Mother of God came to St. George Serbian Orthodox Church in Carmichaels, Pennsylvania on the evening of October 6, 2011. An Akathist to the Mother of God was served. Participating clergy included Protopresbyter Stavrofor Rade Merick, Protopresbyter Lt.Col. Adam Yonitch and Rev. Father Matthew Stagon. Dean of the Pittsburgh Deanery, Protopresbyter Stavrofor Stevan Stepanov was in attendance as was Mitred Archpriest Stephan Romanchak. Choir Director Sonia Janson organized the readers for the responses.
Traditional SerbFest in Orlando October 14th, 15th and 16th 201113. October 2011 - 14:56
Spanning over three days and featuring live music, live choir, folklore mini concerts as well as great Serbian food and dishes, SerbFest is quickly becoming one of the best festivals in Central Florida. Come and enjoy roasted lamb and pork hot off the spit as well as other grilled items that you won't be able to taste anywhere else. Indulge in homemade cakes,... crepes, donuts and other mouth-watering pastries that will leave you wanting more.
Bishop Mitrophan: To all Clergy of the Eastern American Dicoese13. October 2011 - 14:54
We are planning another clergy seminar again this year to be held at Shadeland on November 9-10, 2011. The featured speaker is Archimandrite Demetrios Carellas, Chaplain for the Nativity of the Theotokos Monastery in Saxonburg, Pennsylvania. Archimandrite Demetrios will speak on contemporary issues in today's society. Vespers will be held on Wednesday evening, November 9 at 6:00 PM. An evening meal will be served.


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Harmful amounts of sodium can be found in unsalty foods such as breakfast cereal and bagels, according to Consumer Reports magazine.
More than half of people in three European countries who were diagnosed with high blood pressure in a recent survey did not know they had the condition, according to a study published Wednesday.
The lives of nearly 8,000 black Americans could be saved each year if doctors could figure out a way to bring their average blood pressure down to the average level of whites, a surprising new study found.
Scientists in Japan have identified four proteins in chicken legs which appear to be effective in controlling high blood pressure, a study has said.
People who have uncontrolled high blood pressure despite taking multiple blood pressure-lowering drugs can lower their blood pressure by adopting a low-salt diet, according to a study released today at the American Heart Association's 62nd Annual Fall Conference of the Council for High Blood Pressure Research in Atlanta.
Treating high blood pressure in the very elderly may help reduce their risk of developing dementia, researchers said on Monday.
Advice and medications delivered via the Internet, along with home blood pressure (BP) monitoring, lets people with high blood pressure get their condition under control, researchers have reported in this week's Journal of the American Medical Association.
People with high blood pressure should monitor it regularly at home to get truer readings than those sometimes taken in a doctor's office and better manage the condition, experts urged on Thursday.
Listening to half an hour of music each day may significantly lower your blood pressure, according to research reported at the American Society of Hypertension meeting in New Orleans this week.
More than 80 percent of high blood pressure disease occurs in the developing world, and mostly among younger adults, researchers said on Thursday in a report that belies the image of hypertension as a disease of harried, overfed rich people.


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WEATHERThe National Weather Service is forecasting weather and issuing warnings while the National Hurricane Center continues to track storms. The scientific work of the U.S. Geological Survey has been halted. LAW ENFORCEMENT The FBI estimates that about 80 percent of its 34,000 employees are working and says it is prepared to meet any immediate threats. However, activities are suspended for other, longer-term investigations of crimes. Training and other support functions have been slashed. MILITARY The military's 1.4 million active-duty personnel remain on duty. About half of the Defense Department's civilian employees were furloughed, but Defense Secretary Chuck Hagel ordered nearly all 350,000 back on the job. The shutdown created a ripple effect with some defense contractors. Lockheed Martin said Monday that it was furloughing about 2,400 workers. Top defense officials noted that critical programs and benefits remain halted. For example, the department does not have the authority to pay death gratuities for the survivors of service members killed in action â¿¿ typically a cash payment of $100,000 within three days of the death of a service member. The Obama administration said Wednesday that a private charity would pick up the costs of the payments during the shutdown and be reimbursed later. The military has also stopped providing tuition assistance for service members taking college courses during off-duty hours. VETERANS SERVICES Veterans are still able to get inpatient care at hospitals and mental health counseling at vet centers and outpatient clinics because Congress approved funding for VA health care programs one year in advance. Operators are also staffing the crisis hotline. The VA says its efforts to reduce the backlog in disability benefit claims have been stalled because claims processors are no longer being required to work 20 hours of overtime per month. Access to regional VA offices has been suspended, making it harder for veterans to get information about their benefits and the status of their claims. If the shutdown continues into late October, the VA warns that compensation and pension payments to veterans will be halted.
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Storm Team 27: More sunshine
The latest weather forecast for Youngstown, Ohio and surrounding areas.
The latest weather forecast for Youngstown, Ohio and surrounding areas.
"Minions," a prequel of the "Despicable Me" movies, premieres Friday.
Sharon Police are seeking a warrant for the arrest of Jessica Bucher, who is from Hermitage, according to the release.
Check out this beautiful patio overlooking a lake built by Executive Landscaping.
A new front stoop was just one part in a ten year project done in phases by Executive Landscaping.
Find out why building in phases could help make your patio dreams come true.
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Lady Wave begins state title defense
May 9, 2013
NIAA Northern Division I-A Region Softball Playoffs
Game 1: No. 1 Fernley vs. No. 4 Elko, 10 a.m.
Game 2: No. 2 Lowry vs. No. 3 Fallon, noon
Game 3: L1 vs. L2, 2 p.m. (loser eliminated)
Game 4: W1 vs. W2, 4 p.m.
Game 5: W3 vs. L4, 10 a.m. (loser eliminated)
Game 6: W4 vs. W5, 12 (championship)
Game 7: If necessary, 2 p.m.
The Lady Wave made it look too easy but found a challenge to help prepare for the last stop before the state tournament.
After breezing by South Tahoe in last week's play-in series, Fallon was humbled by Bishop Manogue, 12-2, in a nonconference clash Monday before facing Lowry in today's NIAA Northern Division I-A Region Softball Playoffs in Winnemucca.
The winner plays either No. 4 Elko or No. 1 Fernley at 4 p.m., while the losers square off at 2 p.m. The championship is Saturday at noon and the top two teams advance to next week's state tournament at UNLV in Las Vegas.
Despite the setback against the Miners, Fallon is starting to find its groove since handing Fernley its first loss to a Northern Nevada opponent last month.
The offense had no issues against the Vikings last weekend and the pitching was nearly perfect, allowing just one run in the two games. But today's opponent, however, presents a stronger challenge as Lowry meets Fallon in the postseason for the first time since last year's state championship when the Lady Wave cruised to a nine-run win.
"We know their pitchers are decent," Fallon coach Bill Archer said. "We're looking forward to playing them again in the playoffs."
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Lowry got some payback in March during the crossover when it stopped Fallon, 4-2. Nearly two months since that defeat, Fallon's a much different team.
Fallon didn't perform well with runners in scoring position, as has been the tale in the losses this season. But the Lady Wave broke through in the final game against Fernley and showed what can happen if the players are able to cash in on those opportunities.
"We felt like early in the season that we left of runners in scoring position," Archer said.
While Fallon has cleaned up hitting in key situations, it has responded well to losing a key member from the state title teams.
Its best power hitter — senior Danielle Rothery — is on the bench with a leg injury and Archer's relying more on the underclassmen to carry the team unlike the last two state titles when the juniors and seniors led the charge. Freshman Miranda Ford has become a solid backup in the circle to junior Rileigh Ricken, who's been solid both in the circle and batter's box. Freshman Megan McCormick and junior Shelby Lawry have stepped in for the injured Rothery at catcher.
Ricken missed the Manogue game, which allowed for Ford to get some work in before the playoffs. Archer, however, viewed the nonconference game as a tune-up for Lowry as Fallon worked on some kinks.
"We were mainly looking at sharpening their skills," Archer said of the contest. "We hit their pitcher a bit."
Ricken's been the team's deep-ball threat after she had two blasts against Fernley two weeks ago and then doubled three times and drove in five in the first game against South Tahoe last weekend. McCormick's also been strong with the bat after driving in six runs on three doubles against the Vikings.
Seniors Cady Cordes and Kaysee Archer were dominant at the plate in the series as was sophomore Ali Tedford. Cordes had three RBIs in the first game while Archer accounted for three RBIs and four runs in the second game. Tedford also drove in three.
A win in today's first game will put Fallon one shy of going to next week's state tournament.
After Fallon showed Fernley's vulnerability last month coupled with Elko's improvement since the crossover in March, Bill Archer expects a dogfight for the top two teams representing the North. Fernley is the top seed but lost to Fallon for its only blemish in the division while Lowry's only loss came to Fernley. Elko's the fourth seed and after losing to Fallon by the mercy rule in March, the Indians nearly defeated Fernley but lost in the final inning.
"We felt confident that we can beat them," Archer said about facing Fernley. "The way we look at it with Fernley, Elko and Winnemucca (Lowry) is they're teams capable of beating each other. It's going to be pretty even. I feel like if we need to be sharp in all three aspects (pitching, hitting and defense) of the game. If we do that, we'll be fine."
NIAA Northern Division I-A Region Softball Playoffs
Game 1: No. 1 Fernley vs. No. 4 Elko, 10 a.m.
Game 2: No. 2 Lowry vs. No. 3 Fallon, noon
Game 3: L1 vs. L2, 2 p.m. (loser eliminated)
Game 4: W1 vs. W2, 4 p.m.
Game 5: W3 vs. L4, 10 a.m. (loser eliminated)
Game 6: W4 vs. W5, 12 (championship)
Game 7: If necessary, 2 p.m.


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During Major Lazer's recent trip to London, HYPETRAK documented the events at Shepard's Bush Empire. The performance was of course heavy on showcasing frontman Diplo, but also featured newcomers Jillionaire and supporting act Toddla T. Based on the visuals it's clear that the performance was a high octane affair, making it somewhat surprising that afterward Major Lazer kept the party going at London club Cable as part of the Red Bull Music Academy's after-hours event.
Source: HYPETRAK


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The 26-year-old admitted fixing or trying to fix nine matches.
The prosecution recommended that Hoyzer be given a suspended sentence, but judge Gerti Kramer opted for a custodial term.
"It wasn't a youthful misdemeanour but a serious crime," said Kramer. "He violated his duty of neutrality."
Hoyzer appeared shocked by the verdict and left the court in Berlin without speaking to waiting reporters.
He said in Tuesday's final arguments: "I'm very sorry about all the people I lied to and cheated. I've damaged German soccer greatly."
He will remain free until his appeal is heard.
"We and Mr Hoyzer are very disappointed by the verdict. Even the prosecutors had sought a suspended sentence," said Hoyzer's lawyer Thomas Hermes.
Dominik Marks, another referee, denied involvement in the outcomes of four games but received a suspended sentence of one and a half years.
Ante Sapina, the Croatian who orchestrated the match-fixing for a betting ring, was jailed for two years and 11 months.
Sapina's brothers Filip, 38, and bar-owner Milan, 40, were both given suspended sentences for aiding Ante's criminal operation.
Suspicions were raised when lowly Paderborn came from 2-0 down to beat former European Cup winners SV Hamburg 4-2 last year in the German Cup.
There were two debatable penalties and a mystery sending-off in the match.
According to the indictment, Ante Sapina made more than £500,000 from Paderborn's victory.
Referee Hoyzer later admitted taking £46,000 and a flat-screen television in return for influencing the match.
Marks was accused of amassing £25,000 for his involvement in four games.
German football association president Theo Zwanziger said he was happy with the rulings 10 months after allegations first surfaced.
"The threat of two and a half years in prison will certainly make one or two people think before trying to influence a football match," he said.
The fraud trial has caused major embarrassment to Germany's football establishment just eight months before the country stages the 2006 World Cup.
It is not over because ex-professional Steffen Karl, formerly of first division Borussia Dortmund and a Uefa Cup finalist, is still being tried separately in connection with the match-rigging scam.
The case of Karl, who denies ever under-performing or seeking to lose a game, continues.
In all, 23 games were listed by prosecutor Thorsten Cloidt as suspicious.
Most were lower league games and all but two were between German sides.
The exceptions were a friendly between Hansa Rostock and Middlesbrough, and a Turkish first division match between Galatasaray and Ankaragucu in April 2004.


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Ya'll might have talked about this before, but I was wondering if some people might like to share some stories about situations where they've felt stereotyped because of their lifting/fitness lifestyles.....or maybe something about how you've helped change a false image about bodybuilding with someone.
I used to be really intimidated by bodybuilders - like afraid to approach them...both men and women. I not only figured the guys were the typical "muscleheads"...ya know, all brawn and no brains...but were always critical of everyone else around them who wasn't doing exactly the same thing they were into. I thought the same thing about women...who I think suffer from a "that's gross" stereotype in the same way I've heard average guys talk about the striations on Mr. Olympia contenders.
I don't think my attitude changed much until about a dozen years ago. I was working at the telephone company - in repair operations....and would hang at this little sports bar that employed all college students - except they (including the girls) were into lifting. I think, at the time, I had never done anything more than use a cheap weight set I had kept around the house for years...but I ended up really liking these people and I ended up hanging out with them a lot more. But I can remember one of the guys, who was just about to compete in a regional collegiate contest...and he told me he was interviewing for jobs since he was about to graduate, and had decided to leave his lifting and competing stuff off his resume and out of interviews because there was some "stigma" attached to that....
It just seems kinda strange to me - on one hand, I'm sure a lot of you get compliments from people (especially in the gym) but then there seems to be this other side to things, like the big=stupid stereotype, or big means some kind of challenge from other guys...or that it's all about drugs and not really fitness. ....or even that ya stop being a person and just become an object...is there like a point where all your work turns you into something intimidating instead of inspiring?
Ok....I'm not sure any of that came out right - I just thought some of you might have some really inspiring stories about situations you've encountered and what you've done to make them positive.


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Tom Rolander, a 66-year-old from Pacific Grove, ran in his 125th marathon on Monday morning.
None of his previous races were packed with as much fans or emotion as this one — his fifth Boston Marathon.
"I don't think I'll ever forget today's run," Rolander said. "Your heart was in your throat."
A year removed from a horrific act of terror — two bombs were detonated near the finish line, killing three people and wounding 260 others — the finishing stretch on Boylston Street was rows deep with supportive fans.
"I have hairy arms and when I get emotional, I get (goosebumps)," Rolander said. "After getting them eight or nine times over the first six miles, I gave up counting."
A moment of silence was held for victims of the bombings at the outset of the 118th Boston Marathon in Hopkinton. And when the fans were able to finally make some noise, boy did they.
They cheered for Boston, for America, and the runners' will to fight to the end.
San Diego's Meb Keflezighi became the first American man to win since Greg Meyer in 1983. Keflezighi finished in 2 hours, 8 minutes and 37 seconds, holding off Kenyans Wilson Chebet (2:08:48) and Frankline Chepkwony (2:08:50).
"It was the loudest sporting event I've ever been a part of," said La Selva Beach's Brett Gotcher, a former standout at Aptos High and Stanford University who was competing in his fifth marathon.
Gotcher, 29 — who was running the Boston race for the first time — was the top local finisher, taking 18th in 2:17:16.
"It was unlike any other marathon, atmosphere-wise or the course itself," Gotcher said. "You finish that thing and you say, 'I did something today.'"
Always held on Patriots' Day, Boston residents took advantage of the holiday to line the majority of the 26-mile, 385-yard course.
In smaller towns, hundreds of families and friends barbecued on front lawns of homes as they yelled support.
"It was just a party all the way," said Kelly Nicholson, who was competing in her third Boston race. "There were so many people barbecuing, I was getting hungry. I was like, 'That smells good. That smells like ribs.'"
Monterey's Andrew Ware, running Boston for the sixth time, described the event as an "awesome experience."
"There was tons of signage and there were banners everywhere about "Boston Strong," he said, noting that fans near Heartbreak Hill at Mile 21 were "ridiculous."
They helped cheer him to a personal-best finish of 2:57:56.
"It was emotional," he said.
Katherine Beiers, a two-time former mayor of Santa Cruz, was the oldest woman who ran the marathon, which marked her 10th time at the fabled race.
Beiers, who finished in 5:40:34, said the sense of unity created by the anniversary of the bombings was palpable.
Her son John, county counsel for San Mateo, and four grandchildren joined Beiers in celebration.
"It was glorious," Beiers said. "The crowds were just screaming and wonderful."
Beiers paused Monday at the spot where authorities pulled her off the course last year — just six-tenths of a mile from the end — and remembered the confusing and cold walk back to her hotel not knowing what had happened at the finish line.
"There was a lot of emotion involved," Beiers said. "I just stopped and looked at it."
Beiers won her age category of 80 and older, but did not receive her award Monday because the medal ceremony was cancelled amid high security.
Santa Cruz's Nicholson, a teacher at Saratoga High, said there was a noticeable increase in security but noted that it was nothing too intrusive. Her husband had a clear plastic bag he was carrying inspected, but the safety measures the spectators were put through were justified after last year's bombings.
Nicholson, 49, broke down when she turned onto Boylston for the home stretch.
"People were asking if I was OK, because I was crying," she said. "The people in Boston are the nicest people."
Scotts Valley's Lynn Olavarri, competing in her seventh Boston Marathon at age 57, got choked up a day before the race. Parishioners at the Old South Church on Boylston knitted scarves with a short prayer for every runner.
"Everywhere you looked were these homemade, different scarves," she said.
Olavarri also took notice of three long banners near the finish line: "Strength lives here," "Humanity lives here," and "Victory lives here."
When Olavarri ran down Boylston on Monday, she made sure to point to the fans and applaud.
"They were the bravest ones," she said.
Gotcher said he struggled near the end of the race, but felt the fans helped him persevere and create an atmosphere unlike anything he has ever seen.
"I was struggling home and they were cheering as loud as ever," he said.
He found that endearing and noted that the Boston Marathon has a soft spot in his heart.
"When you finish a marathon, the last thing you want to think is, 'If I could train tomorrow ...' But knowing how it goes, I absolutely want to come back and get the best of it one of these years."
Sentinel reporter Kara Guzman, 31, also ran the marathon. She is trying to qualify for the Olympics.
Sentinel staff writer J.M. Brown contributed to this story.


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Sixtystone finally releases first PDF
Sixtystone Press Limited is proud to announce the publication of its first book in PDF: Investigator Weapons volume one: 1920s and 1930s.
Specifically designed for Call of Cthulhu in the Classic era, Investigator Weapons features several dozens of firearms available during the Inter-war period to discerning investigators of the Mythos and their crazed cultist opponents.
Hans-Christian Vortisch (author of Cthulhu – Waffen-Handbuch, GURPS High-Tech, GURPS Martial Arts: Fairbairn Close Combat Systems, and GURPS Tactical Shooting) has selected the most typical or iconic weapons to lesser known but more widespread firearms.
Each firearm and its variant models are illustrated and detailed in depth, including operation and common malfunction, and extended game stats. Investigator Weapons will also tell you which movie to see the firearm in use.
Investigator Weapons not only covers firearms, and includes flamethrowers, melee weapons, explosives, and special ammunition for completeness. Also gathered together in the same place, for the first time, are all the spot rules for injury, environmental conditions, and firearms combat from many Call of Cthulhu publications, as well as introducing many optional rules for enhanced play.
Author(s): Hans-Christian Vortisch
Artist(s): Chris Huth
Pages: 132
Format: Original electronic PDF
Publisher Stock #: 60-IHB01-P
Price: US $14.99
Available for download from DriveThruRPG, RPGNow, e23 and Chaosium.
A print version of Investigator Weapons, volume one will be available via Chronicle City later this year.


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