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World of Tanks Quick and Dirty
From Mac Guides
World of Tanks Quick and Dirty
- 27Oct- Tweaked Play It On Your Mac section with Mac hardware compatibility and Bootcamp version info.
- 29July- Added blurb about running the game on Parallels 8 under the Play It On Your Mac section. Added blurb about Tank Categories and Tiers under The Basics section. Added Buying Gold And Silver section and tweaked the entire Money In A Free Game section.
- 28June 2013- Added the WoT 8.6 Update section with links.
- 25Jun- Added more info under the Playing For Free Section.
- 19Jun- Updated the Money in a Free Section with a sub section: Can You Really Play for Free?
- 13Jun- Reorganized article adding a section called "Money in a Free Game" and added info about how much it cost to use premium round. Added WoT Xbox edition blurb. Added more tanks to the Derp list. Cleaned up some of the sloppy text this article contained. There might be more...
- 26Mar- Clarified Clan Wars a little. Added T-40 to DERP Tanks. Added the 'I learned the Hard Way' and 'Map Strategies' section.
- 13Mar- Added list of Derp Tanks, and added to strategy tips.
- 07Mar- Added Garage section and updated info within it.
- 04Mar- updated Free to play, WOT Premium, WOT Money sections and added Premium vs Elite blurb under the basics.
- 22Feb- Reorganize guide, adding new info on upgrading in The Basics and Strategy sections.
- 18Feb2013- Established Guide
- 19Feb- tweaked image placement, corrected some typos, and adjusted the flow of info.
Magazine articles come and go. This guide is a work in progress intended as a permanent compilation of quick tips and links for World of Tanks (WoT), a PC game. WoT is an impressive free game that allows players to match wits and use strategy to prevail in a 100% exclusive tank combat environment. The game includes a huge assortment of tanks from 6 countries, USA, Great Britain, France, Germany, Russia, and China. Controls are simple, but learning proper strategy can be challenging. I am prone to errors. If you see one, please send me a PM- Huntn (Dave Peck) or post to MacRumors thread.
Play It On Your Mac!
- WoT is Windows only, but can be played on your Intel Mac. I'm using a 2011 MBP (MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7) and get 50-100 fps in WOT. You'll need to purchase a copy of Windows (Windows, preferably Windows 7 or 8*) and then use Apple's Boot Camp to install windows on a separate partition on your Mac. Read about Boot Camp.
- Verify Which Version of Windows Your Mac Supports: Different Macs only support specific versions of Windows. Check this link: Boot Camp: System requirements for Microsoft Windows operating systems. It includes a chart indicating which Mac models support which versions of Windows. Depending on the MacOS that came with your computer and the included version of Bootcamp, the following can be used as a general guide: Bootcamp V3 supports Win XP and Vista. Bootcamp V4 supports Windows7. Bootcamp V5 supports Windows7 & 8. I don't know if a Mac that came with Bootcamp v3 will support Bootcamp v5. For guidance, check the chart and see what version of Windows your Mac supports.
- Parallels Desktop 8- It's been reported in this MacRumors Thread that the game plays well with Parallels 8, a PC virtualization program on a Mac Pro with a GTX680 card- unverified. (29 July 2013)
Play it on Xbox
At E3 2013, World of Tanks was announced for Xbox live (subscription required). (World of Tanks Announcement). This will be offered on a separate server. My assumption this will be a separate account from the PC version of the game. -Hunt'n. (Posted 13Jun2013)
MacRumor Threads
- World of Tanks.
- WOT vs PS2- updated info in this thread is contained in this guide.
Official WOT Links
- World of Tanks Game Site.
- Six or Twelve Month Premium link.
- Benefits of Gold.
- WOT Gift shop- You may have to be logged in to see this page.
- WOT Tankopedia Encyclopedia Vehicles.
WoT 8.6 Update Links (June 2013)
- 8.6 Update Now Live June 2013.
- 8.6 Update Notes.
- Economic Changes.
- Vehicle Changes.
WOT Links
- See Strategy Section for strategy links.
- Tank Destroyers- with links. Are usually designed with a big gun and substantial front armor. Many do not have turrets, a distinct disadvantage. One exception is the U.S. line of TDs which starting with the T4 U.S. M8A1 includes a turret.
- Light Tanks List with links.
- Medium Tanks List with links.
- Heavy Tanks List with links.
- Premium Tanks.
- WOT Equipment.
- Battle Mechanics- Read up.
- Word of Tanks Glossary.
- WOT Gold Economy.
- Gun and Ammo Database.
- The WOT Garage.
- Research, Store & Depot.
- WOT Maps.
- World of Tanks Tank Lines- Click a country to see it's tank line.
- WOT Tanks organized by weight classification.
- World of Tanks Unofficial Game Site.
- WOT Tech Tree @World of Tanks Guide.
- WOT Combat Strategies @WOT Guide.
- WOT Team Strategies @WOT Guide.
The Basics
Media:USA Tank Tree.jpg-full size
- 'T' References in this article 'T2' refers to Tier, Tier 2 in this example.
- Free to Play- World of Tanks is designed as a free game that can be played without a subscription. WOT can be played for free if you limit the number of tank lines you want to experience and are willing to sell tanks to acquire higher tier tanks. The game includes 8 garage slots, but if you get hooked on it, you will be compelled to purchase extra garage slots at approx $1.75 each (300 gold). That said "free" only takes you so far. See the Money In A Free Game Section.
- 6 Basic Tanks- WOT starts you with 6 basic tanks, one from each country line and 8 garage slots.
- Tank Categories and Tiers- Tanks are categorized as Light (scout), Medium, Heavy, SPG (artillery), and Tank Destroyer, (as of July 2013) spread across 10 tiers. The category of light, medium, and heavy has to do with weight, the amount of armor, but different tanks in the same category have varying amounts of armor. As a rule with exceptions, light tanks are faster although medium tanks can be just as fast. The tier category is a somewhat arbitrary game convention. Although there is a realistic tie to the type and power of guns and armor in each tier, each bump in tier equates to a bump in hit points. Following a tank line, each jump in tier does not always equate to more armor and a more powerful gun, in fact the next tier up can have the same exact gun and less armor! As you play you'll become familiar with individual tanks. Besides in-game info, the best single resource for tank stats can be found at World of Tanks Wiki. As a rule, operating solo, it's difficult to take on a tank 2 tiers above you and impossible 3 tiers above.
- 15 Minute Matches- Two teams, the most popular scenarios have two bases, allied and enemy, or both teams trying to capture a single base. Capture the enemy base or kill all of the enemy. Teams are not allied with any particular country so you'll see a mix of tanks from different country lines on each team. No respawning allowed. Once your tank is dead, you are finished with the current battle. Spectator mode, by left clicking allows you to cycle to and observe the remaining tanks on your team.
- Tiered Matches- Battles are organized by the server into a 3-4 tier spread. If at you're the bottom, it's better letting the big boys charge into battle first and be more strategic. Light tanks (scouts) and artillery (SPGs) will regularly find themselves on the bottom of a 4 tier spread.
- No MMORPG Style End Game/Grind?- Every battle played from day one *IS* the WOT experience. At the higher levels, if the desire is to move ahead quickly, acquiring the silver to purchase new expensive tanks might be thought of as a grind (Tier 10 tank = 6 million in silver). However, some players will attribute the WoT end game to Clan Wars or Company Battles. However, these events can be conducted at different Tier levels so it's not a traditional end game like raiding in a MMORPG.
- Simple Controls with Challenging Strategy- As a rule, rushing to the center of the map while exposed gets you killed especially when dealing with higher tier tanks.
- One Shot Kills- Depending on the tank matchup, they are possible.
- Maps- As compared to Planetside 2, smaller arenas, the equivalent size of a valley. Limited number of maps.
- Battle Mechanics- Read up.
- Tanks have weak spots- figure out where they are. Possibly more info to be included in this article later. See the Tank Weak Spot Skins located under the Mod section.
- Battle Damage- When you are damaged in battle, say a tread or engine, in time (a minute or two) your crew will be able to repair the damage allowing your vehicle to become functional again, that is if you are not filled full of holes in the meantime. See consumables.
- Premium vs Elite- There are two types of elite tanks in the game, earned "elite" status and purchased Premium tanks which are also considered "elite". To avoid confusion, Premium tanks are referred to as Premium. See the Tanks 4 Sale Section. For a regular tank, once it has all of it's upgrade avenues researched (purchase not necessary) including the next tank in its line, it achieves "elite" status. A message pops up, and a golden icon appears on your tank's icon in the garage. On the garage page, your tank crew is now eligible for accelerated training. Just check the box above the crew list.
- Practice Room- Within the game, a practice room can be set up to get a feel for playing before you get into battle. I may add the description of how to do this in the future.
- Using Consumables in Battle- Under the Garage Section of this guide, see Servicing/Consumables. Once the battle starts, long the bottom of your screen you'll see little boxes with your shells and consumables. From left to right they are numbered 1-5. Become familiar with how to select them. For the small repair kit, if you loaded it in the first consumable box (in the Garage), it will be selected with 4, then a new set of icons representing different parts of the tank appear. If your tracks are damaged, they are selected and repaired with 5. See The Garage Section for info on installing consumables.
Game Modes
- WOT does not provide a persistent-world game environment.
- Random Battle Mode, the most common way encounter are 15v15 fights organized by the server in a 3-4 tier spread for a 15 minute battle. WOT is not conducive to larger group/outfit/guild action unless you participate in Company Battles. Otherwise, players can organize into "platoons" of 3. For Random Battle Mode your group of (2-3) platoon teammates, will be on the same side, but you have no idea of what map or where you will appear in the hierarchy of participating tanks. This is determined by the WoT Match Maker. See WOT Platoons below.
- Clan Wars and Company Battles- I know a little about Clan Wars and Company Battles. They use the same Battle maps used for Random Battle Mode. Clan Wars offer a progression across a geographic area, but they require a nightly team commitment (I believe). Company Battles, are a premium account feature, with up to 15 players per side. They allow a group (normally a guild) to organize and take on another group. It is not a large persistent world such as Planetside 2 offers, and battles are only 15 minutes.
- WOT Platoons*
For F2P (free to play), a platoon consists 2 members and for some reason call them platoons. If you are a Premium member or know a premium member online, you can group into a platoon of 3. The advantage of platoons is that your platoon team mates will be on the same team, and will show up on the minimap as yellow instead of green. The trick is getting a group larger than 2 or 3 on the same team. Some players try to get into the same battle by coordinating when they press the "Battle" button. Sometimes this works, but mostly not. In contrast Planetside 2 has all ready grouped players into factions so you know you'll always be on the same team and you don't have to be a premium member as you do in WOT.
Money in a Free Game
- WOT Gold- Participating in battles earns the player both experience (XP) and silver. Experience is used to research upgraded components in your current tank. Eventually, XP is applied to research the next higher tier tank in the specific tank line. Silver is used to make the purchase. Silver can be earned in game or purchased. Gold always represents real $ dollars. Equipment upgrades must be first researched using an accumulation of XP and then purchased with silver, both earned in battle. The process can be accelerated by purchasing silver. Tanks in tier progression (as with equipment upgrades) can only be researched with accumulated XP. So the game, must be played, and XP earned in a tank line to progress up through the tiers, although you do earn a smaller amount of "free XP" which can be applied to any tank upgrade.
- Buying Gold and Silver- Silver is earned in game, but along with gold can be purchased. In-game, a convenient "Buy Gold" button opens your internet browser and takes you to your WoT account were gold purchases are managed and tied to your WoT game client. The World of Tanks Gift Shop (link may only work with a WoT account) usually offers packages of gold and/or silver for purchase. In game, gold can be converted to silver. If/when the decision is made to spend real $ on WOT, a $15 investment equals 3000 gold. If an item cost 1250 gold, it can be purchased for and equivalent of $6.95 in real money (knock off the zeros and divide by 2). See this WOT Gold Economy link. Extra slots in the garage cost 300 gold (approx $1.75 each) and some of the higher tier elite tanks can cost $50 and up.
- WOT Premium Subscription- allows the player to gain silver and experience at a 50% increased rate...something to consider if you like the game. See the Benefits of Gold link for a list of benefits. A WOT Premium Subscription, costs about $12 a month or just under $10 per month for a 6 month subscription. Six and twelve month subscriptions as well as premium tanks, can usually be purchased in the WOT Gift shop (link may only work with WoT account sign-in). A six month subscription can be purchased for $56.70 as a gift for yourself. However, using the "Buy Premium" button in game, premium can be purchased for a day ($1), 3 days ($3), a week ($8.79- sometimes available in the WOT Gift shop or 1250 gold, approx $5 as part of a 3000 gold purchase), or a month. If you can only play on the weekends, purchasing premium for 1 or 3 days might be a smarter way to go.
If not purchased in the gift shop, a 6 month subscription is 13500 gold. However, the evil bastards don't sell gold in that amount, so for this case you'd have to purchase 12000 gold for $49.95 and then another 3000 gold at $14.95. (total purchase $64.95). After purchasing a 6 month subscription in this manner, 1500 gold would be left over for whatever. See the Six or Twelve Month Premium link.
- Can You Really Play for Free? Yes You Can, But... unless you are a good player, "free" probably won't get you to the top tier tanks. Allow me to explain. Silver is required to function within the game. It is used for tank repair, the purchase of ammo, consumables, and other equipment. You can't play without silver! However, at low to mid levels, WOT is forgiving and offers fast XP and Silver accumulation, or better said, items don't cost as much, so good progress can be made without a subscription. But this depends upon your effectiveness in battle. Credits received are based on a combination of damage dealt to other tanks, victory or defeat, and other factors. Those credits are used for tank repair and purchasing ammo for the next battle. Whatever is left over is saved for the next tank purchase. Once I got hooked on the game, I paid for a Premium Subscription (See the WOT Premium Subscription Section) which gives a 50% increase in XP (experience) and credits (silver). With a Premium Subscription, you can roar out of the gate, die immediately, and still make a small amount of money or break even in a Tier 6 Tank. If not paying for Premium, I imagine this applies up to the Tier 4-5 range. So you can always play for free, but Premium or not, you'll reach a point where you can start loosing silver if you don't play smart and your progress to higher level tanks could come to screeching halt. And this is before considering the use of Gold Rounds. See the Premium Rounds Are Expensive Section.
- Another way to mitigate costs playing all most free, a player can support silver accumulation (future tank purchases) by owning a stable of about 20 Tier 4-5 tanks and earning the 2x first battle bonuses frequently. The sweet spot for earning silver is the Tier 5-6 range. This would require garage slot purchases, but those are a lot cheaper than Tier 8 Premium Tank purchases.
- I have probably spent more money in this game voluntarily, than what I've ever purchased a game for. If you get hooked on the game and want to move up the tiers at a 50% greater rate, a subscription is required. If you get enough XP to research a new tank, and you don't want to earn the silver, you can purchase gold and convert it to silver. Or there are gift packages in the World of Tanks Gift Shop that allow you to purchase silver/gold packages. And in an attempt to lure you into spending money, the game frequently offers sales and discounted gold prices (frequently on the weekends) and tries to get you to subscribe to premium by offering a +50% increase in experience and silver battle rewards.
- Tanks-4-Sale- Want to buy a $6, how about a $50 tank? In WOT you can! "Premium", fully upgraded tanks are scattered through tiers up to Tier 8 and can be purchased regardless of standard or premium account status. However Premium Tanks are separate from the tank lines and are primarily used to earn silver and support either future tank or premium round purchases. (See the Premium Rounds Are Expensive section.)They are sometimes favored in the World of Tanks Match maker. Note that the only way of earning XP for researching everything is by playing a regular tank. Premium tanks earn more silver, not because they necessarily do better in battle, but because they are endowed by the game Gods with a silver edge. You can earn 15000 silver just by showing up in a Lowe (Tier 8 German heavy) and not firing a shot. As a rule, Premium tanks are not as good as the same class tank that has been earned with experience. One glaring exception is the Premium Chinese Type 59 Medium Tank which unfortunately is no longer for sale. That tank kicks ass! Another example of a super Premium tank is the Tier 8 Super Pershing. For all tanks, silver is used to purchase upgrade components and consumables, but upgrading components is not a concern in a Premium tank (as it is all ready upgraded), however consumables and premium ammo can be purchased for it with silver or gold.
Premium Rounds are Expensive
- Upgraded rounds can be purchased for your tank with silver earned in the game or gold that costs real money. Premium rounds have approximately a 22% increase in penetration, but no difference in damage stats. I can't yet say how much more damage the higher level of penetration equates to, but it does have an impact, how much of an impact depends on many circumstances. If it allows you to make 4 kills per game, then it is worth it, and you'll be rolling in silver.
- As I am in the silver accumulation mode for future tanks, I refuse to buy Premium rounds for mid tier tanks. This places me at a disadvantage against those players using gold rounds. -Huntn.
- But if I used Premium rounds, how much would it cost? I'm using the mid range price of gold where 6400 gold cost $30 ($29.95 rounded up). For this amount, $1 dollar = 216 gold. At lower tiers premium ammo costs 1 gold (or 400 silver) per shot. If paying with gold, at that level, 216 rounds cost $1.
- However as you march up the tiers, jumping to Tier 7, one round cost 12 gold (4800 silver) where 18 shots cost $1. If paying with gold, 20 battles in a session, it's easy to shoot 18 rounds per battle, you could easily spend $20 in one session.
- If using silver to buy premium rounds, your normal silver profit from a game could amount to anywhere from 500 to 75000 silver depending on how well you do and the Tier level. But let's say you earn 30000 silver in an average game. At 4800 silver a shot, you paid for 6 shots. Considering that Tier 8 tanks cost about 2 million+, you have to ask yourself do you want to eat up all of your profits for better odds at a win?
- Now there are ways to mitigate this. Some players will load 10 premium rounds or less, to be used in certain situations when fighting a tough opponent. However, even at that, 4800 silver a round is 48000 silver, quite a chunk of money virtual money especially when trying to save it for the next tank purchase. If you own a couple of Premium Tanks, you could schedule your battles so you play your Premiums x3 as much as a tank you are leveling to pay for gold rounds. But again, this takes time and will slow down silver accumulation progress if burning silver on gold rounds.
Is There A Grind?
- IMO WoT does not have an end game. However, some players will attribute the WoT end game to Clan Wars or Company Battles. However, these events can be conducted at different Tier levels so it's not a traditional end game like raiding in a MMORPG.
- Every battle played from day one *IS* the WOT experience. At the higher levels, if the desire is to move ahead quickly, acquiring the silver to purchase new tanks might be thought of as a grind, especially when a Tier 10 tank cost 6 million in silver.
- However, low tier battles are just as, if not more fun than the high tier battles, so my suggestion is to not be in a rush. Enjoy the level and battles where you are at. In higher Tiers, the tanks are bigger, and badder, but it's all relative. And I know many players who seem to prefer playing at Tiers 4-7. For reference as of June 2013, my highest earned tank is a T8- Hunt'n.
The Garage
- The Garage- central management page for your tanks.
Upgrading Tanks
- On the main garage page, select "Research" on the right side of the page. A new page loads displaying available upgrades. New turrets usually have higher shell capacity, more armor, and longer view range. Upgraded radios enable a farther view in the game when teammates are spotting enemy tanks. Upgraded tracks are stronger, allow more weight carrying capacity, and give the ability to carry upgraded turrets and guns. Upgraded engines allow your tank to go faster and climb hills faster.
- When considering an upgrade, first XP (signified by a star icon) is acquired, the item is researched, and then it is purchased and mounted. If you're offensively minded, you may want to upgrade the gun or engine first. Mobility equals life and provides both offensive and defensive benefits. For defense, running away comes to mind. Turrets provide both offensive and defensive capabilities, more armor, father view range, and increased ammo capacity, but not always, so compare stats of current gear against an upgrade and decide if it's worth the silver.
- However with this relationship, it helps to know if you buy that new gun, can your tank currently carry it? On the main garage page, with the tank displayed, along the right side of the page is a stat regarding weight capacity. If your tank is at its max capacity all ready and a new turret or gun weighs more than the currently installed turret or gun, you won't be able to mount it until you've upgraded your tracks. In this case if you have enough XP, consider upgrading what can be researched, purchased, and mounted.
Recycling Tank Parts
- Also known as recovering funds.
- As you play the game, tanks will be sold as you move up tiers. Upgraded equipment for tanks and new tanks themselves are researched by means of experience "XP" that is earned in battle. They are paid for by silver that is earned during battle. When a tank is sold, you get silver back (less than what you paid for it), and it's upgraded components are sent back to "depot" (examine the sell screen), it's crew is sent back to the barracks. This means you can end up having a substantial amount of unused equipment sitting in the depot that can be sold for silver.
- You'll find that some of these items can be used on new tanks you acquire and if something is sitting in your depot, it will be able to be purchased on the new tank for free. However, do you really want 40k in silver tied up in unused equipment? Here's how: in the Garage, select: Depot > Modules. Select "all" and "not compatible with my vehicles". If you've been playing for a while, most likely their will be a list of components. Click on each one and select "sell". The same thing can be done with Shells: Garage > Depot > Shells. Sell'm!
Adding Equipment
- WOT Equipment.
- At the bottom of the Garage Page are 3 empty boxes where additional 'expensive' equipment can be installed such as Camouflage Net, Binocular Telescope, and gear that reduces loading time, reduces aiming time, reduces damage from being rammed ( a common tactic in game), and more.
- Reusable Equipment- (Camo, Binocs, Toolbox) can be moved from tank to tank for free.
- Complex Equipment- Some gear like a Gun Rammer is very expensive (500,000 silver), but it can be demounted from a tank for 10 gold (approx 5 cents) to be used on your next tank purchase.
Upgrading Crews
- When a tank is sold, the crew is sent to the barracks (see the sell screen). Don't dismiss them! You want them and their experience. New crews are trained to 50% effectiveness for free, but when you sell a tank and then buy the next tank in a tier, most likely you'll be able to take advantage of your existing crew and their experience. In this situation, buy the tank with no crew (check box in "buy" screen).
- On the Garage Page, the new tank will then appear with a red label advising there is no crew. Select the tank. On the left side of the Garage Page, are slots for crew members to fill. These slots can be hard to see and if you are unfamiliar, may not realize they are there. Different tanks have different number of crew members. Click on a slot. Crew members are limited to tanks of their country. If you have an eligible crew member in the barracks, his/their names will appear to the right of the slot. Pick the one with the most experience and has experience on the same class of tank if possible.
- If no crew members appear, a new crew member will have to be recuited. Either select 50% training for free or upgrade to 75% training which costs about 20k silver.
- Be advised there will be situations where you've got a crew that can be moved onto a new tank, but if their experience shows with red values, a message will advise you that this crew's former experience can't be used on the new tank, most likely because it is a different class of tanks (light vs heavy, vs SPG). In this case, you'll have to retrain the crew, but right clicking on an individuals name, select Personal File, Select Training, Click Current Vehicle, and retrain them at whatever level you desire. I believe some of their former experience will be carried forward.
Upgrading Ammo
- At one point in time, upgraded AP (Armor Piercing) ammo cost real money (gold)! However the developers saw the error of their ways and now allow upgraded ammo to be purchased with silver. Convert the gold icon over to silver prior to selecting it. However these shells can be very expensive. If your tank is full of standard ammo, you'll have to reduce the standard ammo amount to add upgraded ammo. As a practice, before battle check your consumables page to be sure it's what you want. At the lower tiers, I might load a couple of rounds of upgraded AP ammo. I refuse to pay for premium rounds at the upper tiers. If you don't fire upgraded ammo in a battle, it will stay on the tank for the next battle.
- The battle starts with standard ammo loaded. Once the battle has started, along the bottom of your screen you'll see little boxes with your shells and consumable. From left to right they are numbered 1-5. Hit the applicable number key to make a selection. Paid for ammo appears in the second box from the left and is loaded by hitting the number 2 twice. There is a slight delay while the new ammo is added. See the "Premium Rounds Are Expensive" section for more info on premium ammo.
- While in the garage, and especially after buying a new tank, click on "Servicing" to load up on consumables. At the top of the servicing page is ammo. Premium ammo provides higher damage and higher likelihood of success. It is initially set to gold, but can be changed to silver. You need silver to operate, so before loading up with premium ammo, which most likely you can't afford, see how battles go. At some point, you may want to buy some premium ammo. Just keep in mind that it cost money and will slow your accrual of silver for upgrades, unless you are the ace of the base.
- Below ammo, there will be empty boxes. Place the cursor on them and you'll see a variety of consumables, the most important, small repair kit, med pack, and fire extinguisher. When you first start off, most likely you won't want to spend the silver for these items, but eventually you will. They make a difference. For every new tank, make your selections, and check the boxes so these items will be automatically refilled when used. Otherwise you'll find yourself in battle missing something. Fortunately the game warns you if you are about to enter battle with no ammo.
- Using Consumables in Battle- Once the battle starts, long the bottom of your screen you'll see little boxes with your shells and consumables. From left to right they are numbered 1-5. Become familiar with how to select them. For the small repair kit, if you loaded it in the first consumable box (in the Garage), it will be selected with 4, then a new set of icons representing different parts of the tank appear. If your tracks are damaged, they are selected and repaired with 5.
Strategy Links
- Combat Strategies @WorldofTanksGuide.com (added 0713).
- Scouting Guide- at WorldofTanksGuide.com (added 0713).
- WoT Tactics- Valuable tips on how to conduct combat (added 0313).
- T34 vs Lowe Video- You Tube. (added 0313)
- World of Tanks Wiki- Read about any tank you plan on playing, on this wiki site.
- World of Tank Maps- Get familiar! Valley of Death Maps, maps with open central areas like Prokhorovka, Province, and Malinovka, most of the dead tanks will be in the center open areas.
Strategy Tips
- Artillery: Fear It- Artillery can reach out over most of the map and nail you. At the beginning of the battle, check out the enemy list. Get to know the artillery. At the lower levels, it will be T-57, Bison, Renault BS, Su8-18, M37, SturmPanzII (StPz2) and more. Artillery appears at the bottom of the enemy tank list and usually has a distinctive profile, a barrel pointing upwards. Realize that if a fast enemy tank flies by, you are now illuminated on the map. Artillery can kill you. Keep in mind cover such as close proximity to buildings and large rocks on the side away from the enemy arty can shield you. If enemy artillery is in the game shoot and scoot or shoot and take cover. An artillery round that drops close by includes a big vertical plume of smoke and yellow fire. Additionally realize that if you plan on killing artillery, approach it from the side or back. From the front, they can lower their big gun and probably one-shot you.
- Angles Make a Difference- If you are in a tank with strong front armor and weak side armor, directly face your enemy. However if you can angle your tank to increase the frequency that enemy rounds will ricochet. Usually easy to accomplish when using a rock or other obstacle for cover to protect you sides. (Added June 2013).
- Don't rush into battle- This is not an arcade game. If you are new to a map, unless you know exactly what you want to do, wait a few seconds and see where everyone goes. As a light tank/scout you may need to rush somewhere to illuminate the enemy, but if time is taken, opportunities will pop up to gang up on individual or lesser numbers of enemy tanks.
- Derps- Be aware! Derp is a nickname for a gun that causes a lot of damage with one shot, usually having a very long reload time and low penetration. Usually associated with short, High-caliber guns that load high explosive (HE). Arty's guns are not considered derps (e.g. the 'derp gun' on the USSR tank KV-2). Mostly Tank Destroyers wield Derps, but other tanks have them too. For close-in fights they are nasty. The first tank I ran into with a Derp was theU.S. T-18 (T2 Tank Destroyer) with a 75mm Howitzer. Derps lend themselves to up-close, in-town fighting. On wide open maps, caution and cover is required or the tanks with the longer range guns will be putting holes in the Derp equipped tank. See more Derps under Good Tanks.
- Flow of Battle- Keep track of the flow of battle. If you side is winning by 30% or more, and you are sniping, consider moving forward.
- Learn the Maps- If you have the patience in-game open a practice room and go explore WOT Maps or you can do this by just experiencing the maps during combat. See Map Strategies Section of this guide.
- Light vs Heavy- Light tanks are lightly armored and usually faster than Medium or Heavy tanks which can take more of a beating. You'll have to gain some experience and see what type of equipment you prefer.
- Light Tank Play Style- The advantage of light tanks is they are fast but with less armor. Light tanks are designated as scouts and normally are expected to go 'light up' the enemy. When you spot them, depending on the range of your radio, friendlies will also see them on the map. This is very helpful for artillery and can show where the enemy thrust is going to be. As a fast light tank, you can cause distraction zipping around in close proximity to the enemy, however this activity usually results in a shortened life span. It is very helpful to be or get familiar with the map so you can move under as much cover as possible and know escape routes. Don't let the speed go to your head and be erratic. Players become quite good at leading fast moving targets.
- Order of Battle- Usually WoT battles consist of a 3 tier spread, however there are cases where there will be 4 tiers. At the top of the list, you can be more aggressive. While it's always good to be strategic, at the bottom of the list, caution is more important. Realize that there could be tanks in the battle that your shells will just bounce off. Options include, (1) hang back and defend the base, pick a good ambush point and be ready to flee, (2) go with a large pack of tanks, and provide distraction value, just realize that the death rate of tanks charging forward is high, especially if you are the bottom of the tank list. (3) If you are in a fast tank, scout out enemy artillery, just stay on the move and plan on dying.
- Sniper Play Style- Distained by some macho players, sniping can result in large kill numbers especially when equipped with a Derp. This is the ideal mode for Tank Destroyers, many of which are not equipped with movable turrets. (Without a turret, outside a limited aiming arc, the entire tank has to turn to require the target.) Find your favorite bush ideally next to a rock so you can peak out over a known approach avenue and wait for them. They will come. It's important that you watch the flow of the battle on your mini-map. Move to reinforce, ideally by flanking, if a concentration of enemy look like they will break through to your flag (Standard Battle) or the common flag (Encounter Battle). If you side is winning by 30% or more, and you are sniping, consider moving forward. Some snipers stay close to base and if the tide of battle turns against them, can rack up several kills as the enemy approaches.
I learned The Hard Way
- Cover- Always seek cover. You'll be amazed at how far away a tank can kill you.
- Don't Abandon Your Flag- I'm saying it but unless you do it (protect your flag), or are working with a Clan Battle, there is not much you can do if everyone rushes at the enemy and a couple of tanks sneak into your base for a quick Base Capture especially if you are a slow, heavy tank on the other side of the map. I'll distinguish between Standard Battles, where each team has their own flag and an Encounter Battle where there is one flag unowned by either team initially, to capture. Keep in mind that for Standard Battles, base capture happens about twice as fast as it does in an Encounter Battle with a single flag. In Encounter Battles you have more time to Battle the Enemy, but you must be ready to move to the Flag, depending on circumstances around 50%. Be aware that if you fire on and hit a tank in the Flag zone, it will knock the timer back. The worst situation is when a group of enemy heavies takes possession of a flag zone, time is running out, and there is no way to knock them out of the zone. Or worse yet, you are on the other side of the map pursuing an enemy tank, while the mass of the enemy takes the flag.
- Don't Rush Into The Fray- and avoid the center of open large areas, at least the middle of them! Realize that when the battle starts, many players will rush to a concealed position, say a bush, relatively close to their starting point and wait for you to come. Their camo will kick in and they will see you before you see them. After a short while there is a high probability of ambush.
- Over-Extended- Related to rushing, don't get over extended because the first tank seen is the first tank shot at. In most cases, it's best to hang back and let your teammates get illuminated first. Illumination is simply when other tanks can see a tank and its position is broadcast to other tanks, appearing on the mini-map.
- Never Go Solo- Related to being over extended, be wary of going anywhere by yourself, especially if you are driving a "heavy" tank. If you run into a greater number of tanks, unless there is a tier spread with you on top, most likely you are in trouble, even at choke points. At a choke point, your superior gun might hold them back, but then again, they might all rush you, surround you, and with typically a long reload time on the higher guns, it does not take long to die when being shot from behind even by lower tier tanks.
- Don't Kamikaze- This is not a fast reaction video game and you are not going to be able to dodge shells from experienced players. While some experienced players can zip around in a fast tank avoiding death, be aware that the odds are against you. And remember it's one thing to zip around intelligently vs plunging into a group of enemy tanks. It seems like common sense, but it's not that uncommon in battles. (added July 2013)
- Let Then Peek- Frequently you'll find yourself on the opposite side of a rock with enemies on the other. If you let them peek, your gun will be focused on a spot, so as soon as part of the tank appears you can hit it, then pull back a little. Unless you have really good timing, it's difficult to peek, get in a good shot, and not get shot back. I've watched players willing allow their health to whittle away while they make shots. It can work if you have superior health and more available hit points, meaning the other tank will die before you do. If several tanks in your group at getting peek shots, against an individual tank, a good technique is to wait for the enemy tank to fire at an ally, then jump out to shoot them. (updated July 2013)
- Know Your Enemy- Some what related to Let Them Peek, through experience or research you'll learn how much of a punch an enemy tank can throw at you. There is definitely some judgement here, but if the power of the other tank is relatively lower, if you are in good health, if they are of low health, be willing to take a hit, come around the corner and finish the opponent off. The hesitancy will come when you know a tank can one-shot you. A good example would be an SU-152 Tank Destroyer with a freak'n big gun on it.
- Numbers- Never throw yourself at a superior number of tanks, unless there is no doubt your hardware outclasses the sum of them combined. Once you realize you are outnumbered, keep your tank facing the threat, stay engaged shooting as you withdraw.
- Outclassed in Tiers- When in a Heavy, actually for most tanks, when seriously outgunned (by higher Tier tanks, better armed and armored) stay on the periphery of the fight, follow top tier heavies into battle for pot shots, or guard the base.
- Running Away-- Never run away in a straight line, unless that line is the shortest route to cover and you are not being shot at directly from behind. It's easy to kill a moving target that has no left or right drift from a great distance.
- Shoot and Scoot- A good motto. If sitting quietly you won't be seen on the map until you fire, because someone got close enough to fire at, then most likely you are illuminated. I say this, but I know in most cases for maps like Malinovka and Province, I can sit in a bush and fire all day as long as there is no enemy artillery and I've not come into the visual range of an enemy tank. Bushes don't stop shells.
- Never sit still when taking hits- A different variation of Shoot & Scoot, unless you know for certain you outclass what is shooting you, have a return shot, and know there is no enemy artillery left. There are cases when a lower tier tank, can't really hurt you. Their shells bounce.
Map Strategies
- This is one of the Valley of Death maps, although it's really not a valley, but a field, and the term applies as far as death goes. The central focus of this map is the large Central Field (A) and the Hill (B).
- For Standard Battles the team flags are located at I and II. For Encounter Battles, the spawn location is C & D with the Flag on the NE End of the field (at least as oriented in this graphic).
- Mexican Standoff- For Standard Battles, this map is the perfect example if you rush across the field at the start of the battle, most likely you will die. I'm not saying it's not possible, just not wise in most cases. Right after the spawn most teams will fan out along the two lines adjacent the field and park next to a building or a rock. If you blast out of the gate running across the central part of the field, you'll have 4 or 5 people, if not more shooting at you and the odds are you won't make it. So usually it's a Mexican standoff with players foolish enough to show themselves being picked off. Depending upon how many foolish players there are, you'll usually see at least several carcasses out on that field in short order. Some players try to sneak up the East and West ends of the field. They rarely make it and if they do, they usually have a welcoming party to greet and finish them off.
- Option 2 is to rush the Hill at B. In my experience, in most cases, especially in the Encounter Battles due to the close proximity of the North spawn position, the team on the North side can get to the top first. They have the advantage of hiding behind the crest of the hill and a barn. You are at a distinct disadvantage climbing that hill. There is no place to hide behind. For an Encounter Battle, the South Team should pick some choice location South of C and wait for them to come down the hill at you. When they come down, they have no place to hide.
- Favorite sniping positions are Numbers 1-5. Just be careful if there is Arty (artillery) once an enemy vehicle pops up, you have an initial advantage of being stationary and behind/in a bush so you will see them before they see you. However once you fire at them, they will see you and you will be illuminated for Arty. Consider moving in short order. After you die a couple of times at the hand of Arty, you'll get a better feel for the situation.
Tank Match Ups
- T2 Light vs Panzer 1 Ausf. C- They may seem similar, they are both fast light scouts, but a T2 (Tier2) can't take on a Panzer 1 Ausf.C (Tier 3) head to head. The Panzer has almost double the front armor thickness. You'll have to hit it from the side or preferable (as with all tanks) from behind.
- AMX40 vs M5 Stuart- The AMX40 is called a light tank, but has more armor than most of its Tier 4 contemporaries. Head on, don't think a M5 Stuart equipped with a DERP will take this tank down before killing you.
- KV1 vs T14- Never take a KV1 (Hull= 75, Turret= 95) head on with a T-14 (Hull = 50, Turret =101) unless you in the T-14 can protect your hull.
Good Tanks
- 'T' References in this article as in 'T2' refers to Tier, Tier 2 in this example.
- M4 Sherman.
- Tank Destroyers- with links. Are usually designed with a big gun and substantial front armor. Many do not have turrets, a distinct disadvantage. One exception is the U.S. line of TDs which starting with the T4 U.S. M8A1 includes a turret.
- Light Tanks List with links.
- Medium Tanks List with links.
- Heavy Tanks List with links.
Derp Tanks
- Derp equals big gun on tank. May not be a complete list. Note at Tier 8 and above, all weapons are very dangerous. Derps become less attractive at the higher levels due to their traditional low penetration abilities.
- U.S. T-18 (T2) with a 75mm Howitzer. In combination with massive front armor, this is a tank to avoid going head to head with.
- U.S. M2 Medium Tank (T3) with a 75mm Howitzer.
- U.S. T-82 (T3 Tank Destroyer) with 105mm Howitzer.
- U.S. T-40 (T4 Tank Destroyer) with 105mm Howitzer. More armor than the T-82. No turret, but more armor and will kick the crap out of a M8A1 Tier 4 Tank Destroyer in a head on fight.
- German Hetzer (T4 Tank Destroyer) with a 10,5cm StuH 42 L/28.
- U.S. M5 Stuart (T4 Light) with a 75mm Howitzer.
- U.S. M4 Sherman (T5 Medium) with a 105mm Howitzer.
- German Pz.Kpfw.IV (T5 Medium) with 10.5 cm KwK 42 L/28.
- Russian KV-1 (T5 Heavy) with 122mm U-11.
- Russian SU-85 (T5 Tank Destroyer)- with 122mm M-30S.
- http://wiki.worldoftanks.com/M4A3E2_Sherman_Jumbo M4A3E2 Jumbo Sherman (T6)]- with 105mm SPH M4L23.
- M4A3E8 Sherman (T6)- with 105mm SPH M4L23.
- [http://wiki.worldoftanks.com/VK_28.01 VK28.01 (T6 Light) with 10.5 cm KwK 42 L/28.
- Russian KV2 (T6 Heavy) with 152mm M-10 gun.
- Russian KV-13 (T7 Medium)- formidable medium tank with 122mm U-11.
- Russian SU-152 (T7 Tank Destroyer) with 152mm gun.
- Russian ISU-152 (T8 Tank Destroyer) with 152mm gun.
- U.S. T95 (T9 Tank Destroyer) with 155mm gun.
- German E-100 (T10 Heavy) with 15cm KwK 44L/38 gun.
Huntn's Favorite Tanks
Note as of June 2013, my highest earned tank is a Tier 7- Hunt'n.
- U.S. T-18 (T2 Tank Destroyer) with a 75mm Howitzer. In combination with massive front armor, this is a tank to avoid going head to head with. Gives an early taste of power to new WoT players.
- German Panzer I Ausf.C (T3 Light)- surprising little and fast tank, relatively well armored for its tier, that can kick the crap out of the competition with it's fast firing 7.92mm gun. Note, individual bullets don't cause nearly as much individual damage until you count the rate at which they are fired. Coming from the German Pz.Kpfw.I (T2 Light), you'll get a taste for fast firing weapons, but the PzI is slower.
- U.S. M2 Medium (T3 Medium)- when equipped with a 75mm 'Derp' it is quite formidable during close-in fights. However with it's second open turret, it is susceptible to HP and Artillery hits.
- [http://wiki.worldoftanks.com/Matilda British Matilda (T4 Medium)- Slow as a turtle but potent when it finally gets to the fight. Has a good gun with fast relatively fast reload. As the heaviest armored T4 tank, always present front armor.
- U.S. M4 Sherman (T5 Medium) is a good all around tank. With a 105mm Howitzer it is better at close-in fighting. Turret has better armor than hull. Keep in mind the Howitzer is not that accurate for long shots and has a slow rate of fire.
- Russian KV-1 (T5 Heavy) with 122mm U-11 derp. Excellent performer, feared.
- U.S. T29 (T7 Heavy)- Kick ass Tank. I don't know if it's my imagination, but the WoT Match Maker seems to treat this tank favorably.
- Russian KV-13 (T7 Medium)- formidable medium tank equipped with powerful gun upgrades to a 122mm U-11 or 85mm D5^-85BM. The only draw back to this tank is that its only upgrade path is to another T7 Medium tank.
WOT Mods
- Pogs Contour Icon Mod- places a customized icon over every tank showing their armor ratings, hit points, and visual ranges. A great idea, but on the team list of tanks displayed during battle, I found them to take up too much space, blocking my view. (Feb13)
- 8.5 Weak Spot Skins- invaluable for up close and personal brawling. (June 2013)
Tank Combat WOT vs Planetside 2
- Overall, if you are looking for persistent world action on an epic scale, Planetside2 (PS2) is the answer. If you are looking for short quick matches with smaller teams (15v15) in a non-persistent environment WOT is the choice. I can see many players liking to participate in both games.
- Larger Scale, Persistent World, More Realistic Combat Environment, Winner: PS2- PS2 is more epic, larger scope, overall, more going on, in a more realistic combat environment with a spectrum of armor, air, and infantry threats. However, (in armor) lots more sitting around waiting for a facility to cap.
- Fast, Quick, Intense Fights Winner: WOT- WOT is more focused, quick fun matches, on smaller maps, where you'll hardly ever sit, and includes more consistently, intense tank fights. Less realistic combat environment where all there is, is tanks.
- Voice Comms: Tie- Both have in-game comms. There is an advantage to having independent voice comms via (TeamSpeak, Ventrillo, Mumble) so you don't have to listen to the idiots, however in WOT due to the reality of consistent PUGs (Pickup Groups) there seems to be more incentive to get into in-game voice so you can coordinate with strangers if they are so inclined.
- Large Group Play Free Mode, Winner: PS2- Everyone in your faction is on your team, as many as you can bring to the party. In the most common WOT game mode, Random Battles, the max you can have is 3 on your personal team, although you'll be participating in a team of 15 tanks.
- Tiered Matches Advantage: WOT- You'll never fight anyone more than 2 tiers above you. In PS2, you can face highly upgraded opponents, but this is consistent with PS2's the "outfit" persistent world concept.
- Comparing PS2 to WOT for Free-to-play (f2p) micro-transaction models- each game has advantages.
- Not Allowing Wallet Warriors, Advantage: PS2- Yes you can buy upgraded guns, but all of hardware upgrades, performance, defensive, etc, must be earned. Gains in XP are VERY SLOW for a casual player. Equipment, such as upgraded guns can be purchased and is extremely expensive from an earned cert standpoint. A casual player (1 session per week) depending on their effectiveness, let's say 50 certs for 3 hrs of play would take about 3 months to earn enough certs to buy an upgraded gun (700 cert) using certs. On the other hand you can purchase this gun for $7 and save your certs for items that can't be purchased, such as all of your equipment upgrades. This is relatively cheap compared to a World of Warcraft, pay $50 up front and then $15 a month subscription.
- Benefits of Premier/Premium Memberships: Tie- More of less, each game gives you accelerated XP, and other benefits if you are a premium member. PS2 costs $15 a month (less for a 6 month subscription) vs WOT which is about $10 a month for a 6 month subscription. In WOT you can premium for just a day if that fits your schedule better.


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"Life: Magnified" is an exhibit of scientific images showing cells and other scenes of life magnified by as much as 50,000 times. The exhibit is on display at Washington Dulles International Airport's Gateway Gallery from June through November 2014.
This image reveals the mouth parts of a lone star tick in vivid detail. The center of the mouth (yellow) is covered with many tiny barbs. These barbs keep the tick securely lodged inside the host while feeding.
In plants, as in animals, stem cells can transform into a variety of different cell types. The stem cells at the growing tip of this Arabidopsis plant, a small plant related to cabbage, will soon become flowers.
Jellyfish are especially good models for studying the evolution of embryonic tissue layers. Despite being primitive, jellyfish have a nervous system (stained green here) and musculature (red). Cell nuclei are stained blue. By studying how tissues are distributed in this simple organism, scientists can learn about the evolution of the shapes and features of diverse animals.
This human T cell (blue) is under attack by HIV (yellow), the virus that causes AIDS. The virus specifically targets T cells, which play a critical role in the body's immune response against microbial invaders.
Those of us who get sneezy and itchy-eyed every spring or fall can blame it on pollen grains like the ones shown here. Pollen grains are the male germ cells of plants, released to fertilize the corresponding female plant parts. When they are instead inhaled into human nasal passages, they can trigger allergies.
This image shows Q-fever bacteria (yellow), which infect cows, sheep and goats around the world and can infect humans as well. When caught early, Q fever can be cured with antibiotics. A small fraction of people can develop a more serious, chronic form of the disease.
This up-close look at a gecko's foot shows some of its roughly 500,000 toe hairs, each of which is about one-tenth the thickness of a human hair. These hairs split into smaller hairs that fray into spatula-shaped structures, which give geckos their gravity-defying ability to scamper up walls and across ceilings. The strong-yet-gentle grip of gecko feet has inspired the design of medical adhesives for use on delicate skin.
Just 22 hours after fertilization, this zebrafish embryo is already taking shape. By 36 hours, all of the major organs will have started to form. The zebrafish's rapid growth and see-through embryo make it ideal for scientists studying how organs develop.
The incredible complexity of a mammalian eye (in this case from a mouse) is captured here. Each color represents a different type of cell. In total, there are nearly 70 different cell types, including the retina's many rings and the peach-colored muscle cells clustered on the left.
This microscopic look at human blood reveals that nearly half of our blood is composed of red blood cells. These lozenge-shaped cells have the all-important role of delivering oxygen to our tissues. T cells (orange) are an essential part of the immune system. Platelets (green), the smallest blood cells, clump together into clots to stanch bleeding after an injury.
Hepatocytes, like the one shown here, are the most abundant type of cell in the human liver. They play an important role in building proteins; producing bile, a liquid that aids in digesting fats; and chemically processing molecules found normally in the body, like hormones, as well as other substances such as medicines and alcohol.
The long, spiral-shaped bacterium (gray) in this image causes relapsing fever, a disease characterized by recurring high fevers, muscle aches and nausea. The relapses result from the bacterium's unusual ability to change the molecules on its outer surface, allowing it to dodge the human immune system.
"Life: Magnified" is a collaborative project of the American Society for Cell Biology, the National Institute of General Medical Sciences of the National Institutes of Health, and the Metropolitan Washington Airports Authority with support from Zeiss. See all 46 pictures in the exhibit at the "Life: Magnified" website.

subset: commoncrawl


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text: MAESL Degree Leads to Alaskan Adventure Think you have a tough commute? Imagine taking three flights in an eight-seat twin-engine plane, boarding a midnight ferry, then trekking down a stretch of road with suitcase in tow—just to get to work. As a mentor to new teachers in Alaska, Liz Will regularly visits remote, off-the-grid communities. For the Hamline MAESL graduate and adjunct instructor, every day on the job is an adventure. Will's amazing journey began after college, when she set out to travel the world. While exploring Southeast Asia, Europe, and Africa, she quickly discovered what it's like to be the "other" in someone else's culture, she said. That experience would shape her career. Eventually, Will's travels led her to Alaska, where she earned a teaching certificate from the University of Alaska-Fairbanks, then taught at a public high school for more than twenty years. During that time, she enrolled in Hamline's MAESL program and took classes online. In her Hamline capstone, or final project, Will wrote: "Teaching social studies and French gave me the opportunity to highlight the concepts of social justice and equality, acceptance between different groups, and the importance of cross-cultural communication. "Now twenty-four years later," she added, "these same ideals continue to motivate me as I begin a new career." Non-Traditional Route Will, a Minneapolis native, chose Hamline University for its online offerings. "I was a non-traditional distance student," she said. "Non-traditional because I was older and because I did my whole program online. I had been a teacher for quite a long time, so I wanted a program that would engage me and that I could learn from. Hamline did that. It has quality teachers, good classes, and a rigorous program." Will earned her Teaching English as a Foreign Language (TEFL) certificate at Hamline, then went on to complete her MAESL degree in 2010. After that, she taught ESL at an elementary school in Sitka, Alaska, for a semester. In her current position with the Alaska Statewide Mentor Project, Will travels the state providing support to new teachers and conducting research. The first years of teaching can be challenging, Will pointed out. In Alaska, where many schools are located in the "bush"—isolated areas accessible only by plane, boat, dog sled, or all-terrain vehicle—teacher turnover is as high as 85 percent in some schools, according to the Alaska Statewide Mentor Project. Will likes to think of herself and the other mentors who travel deep into the Alaskan interior as "warriors for education" fighting to make a difference for both teachers and students. Blazing Her Own Path Although Will doesn't currently teach ESL, that doesn't mean she's not using her Hamline degree. "A lot of what I do relates to what I did as a student at Hamline because it's based on teaching strategies," Will said. "I might work with a math teacher or a kindergarten teacher, but it's all about engaging students, some of whom might be second language learners." Currently, Will is the only mentor in the program who has an ESL degree, she said, so she provides a resource for teachers in the state who are working with ESL students. Every day, Will uses the knowledge and skills she developed at Hamline, she said. "I'm a better writer, a better researcher, and probably a better critical thinker because I did the Hamline program." "I've recommended Hamline to so many people," she said. "It gave me the confidence and energy to pursue another career." Where her Hamline degree will take her next, Will doesn't know. But one thing is certain: She looks forward to the adventure.


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For Immediate Release
August 24, 2012
Released By:
For More Information Contact:
Tracey Ganiatsos
The annual Caribbean Carnival will be held in Boston's Franklin Park on Saturday, August 25, 2012. The Carnival will include two parades that will necessitate the closure of streets to vehicular traffic as well as the implementation of several temporary parking restrictions. Traffic delays should be expected and the use of public transportation is encouraged.
The Jouvert Parade will step off at 7:00 AM on Morton Street. It will travel Morton Street to Blue Hill Avenue to Glenway Street.
At 1:00 PM, the Carnival Parade will begin on Martin Luther King Boulevard at Warren Street. It will travel Martin Luther King Boulevard to Warren Street to Blue Hill Avenue to Glenway Street.
Temporary "Tow Zone, No Stopping, Saturday" signs will be posted at the following locations.
- American Legion Highway, median island, for both directions of travel, from Blue Hill Avenue to Canterbury Street
- Blue Hill Avenue, east side (inbound side), from Morton Street to American Legion Highway and both sides, from American Legion Highway to Warren Street
- Dale Street, both sides, from Walnut Avenue to the driveways near and opposite #56 Dale Street and both sides, from Sherman Street to Warren Street
- Columbia Road, both sides, from Blue Hill Avenue to Seaver Street
- Glenway Street, both sides, from Blue Hill Avenue past Old Road to #11 Glenway Street
- Glenway Street School Yard, along the fence abutting Glenway Street facing vehicles in the lot, for EMS purposes.
- Martin Luther King Boulevard, both sides, from Warren Street to Washington Street
- Old Road, both sides, from Glenway Street to Columbia Road
- Seaver Street, both sides, from Blue Hill Avenue to a point 300 feet westerly, at approximately #280
- Warren Street, both sides, from Martin Luther King Boulevard to Blue Hill Avenue
- Circuit Drive, both sides, from Blue Hill Avenue to Morton Street
- Walnut Avenue, southeast (Franklin Park) side, from Seaver Street to Sigourney Street
- Sigourney Street, southeast (Franklin Park) side, from Walnut Avenue to Glen Road


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Fitz Bits: Boring but Rewarding
OK, let's look at some charts.Michael Kors (KORS) Deckers Outdoor (DECK) Rite Aid (RAD) CVS Caremark (CVS)
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Ühel kenal päeval, R, 2007-10-26 kell 16:46, kirjutas Gokulakannan Somasundaram: > What does the numbers look like if the the tables are small > enough to > fit in RAM? > > I don't know whether this is a valid production setup, against which > we need to benchmark. Often the production setup may have at least most of indexes in RAM, if not the whole data. -------------- Hannu
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A college president uses the 'W' word
It's provoked a talk show spasm – this comment from last September's convocation speech by the President of Western Washington University Bruce Shepard.
"I have said before and I'll say it again, that we as a faculty and staff and student body, if we 10 years from now are as white as we are today, we will have failed as a university to meet the critical needs of our state," he said.
Shepard has made similar statements for several years, but this one got picked up by conservative websites like RedState, which ran the headline, "Why Can't Western Washington University Get Rid of Pesky White People?"
And I even heard some criticism on The Dori Monson Show, after Dori tried to get Shepard to comment. "The president of Western Washington University, who considers himself this social crusader but he's a coward, he will only do interviews with people who agree with him."
By which Dori meant me. Which is true, although I didn't realize I agreed with him until after I talked to him. Like Dori, I too thought it was a weird thing for a college president to say, publicly anyway, that he wanted his college to look less white.
"Isn't the message to all of your white students that you are contributing to us being a failure of a university because of your presence here?" asked Dori.
So when I asked Bruce Shepard to explain himself, he said he wasn't blaming white people for anything.
"I have never said we had too many white people," said Shepard. "What I have said in the blog, and I hope folks will read that, is that the groups we have traditionally depended upon, which include largely whites, are not going to be out there in the high school graduating classes in the numbers they have been. So it is not a question of our discriminating. It really boils down to, in a simple choice, either we just continue to serve the traditional white populations in which case, as we get smaller and we don't respond to the state's needs for baccalaureate graduation, or we become more diverse."
He said something similar in his 2012 convocation, which no one apparently noticed.
But as he explained it to me, he's trying to deal with a crisis facing a lot of colleges: Declining demand among their usual customers, that being white people. So he said he needs to do what every other business does and find ways to appeal to customers who might not be considering, or be able to afford, a college education.
He explained that in the part of the speech that nobody seems to be interested in playing.
"If we continue to draw largely upon the traditional sources for students, it means we will face the same sort of demographic collapse I saw in Asia. Our selectivity, already somewhat declining, will disappear. We will struggle to find students. Students whose tuition has become so very a large part of our budget. Fewer students will mean fewer of us. So there is question one: how can we most effectively respond, university-wide, to the changing demography of Washington high school graduates and transfer students?"
That sounds reasonable to me. Shepard is trying to market his university to communities that, unlike whites and Asians, may need some persuasion that a 4-year degree is worth the money. It sounds like Marketing 101.
As for the conservative website RedState that ran the headline "Why Can't Western Washington University Get Rid of Pesky White People?" Great headline, the only problem being that's not what Bruce Shepard said.
And the tweets that said things like "Given your own mediocre whiteness, will you resign and allow a minority to serve as WWU's new president?"
"This is a sideshow stirred up by people who make nice paychecks by throwing red meat to hate groups," he said. "I won't engage in that."


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Beyonce, Dad No Longer Client, Manager
Beyonce has severed business ties with her father and longtime manager since the days of Destiny's Child, Mathew Knowles, according to a press release from Houston-based Music World Entertainment.
"The decision for Beyonce and Music World Entertainment to part was mutual," Mathew Knowles, Music World CEO, said in a statement released late Monday by PR Newswire. "We did great things together, and I know that she will continue to conquer new territories in music and entertainment."
Knowles said he will focus on Music World's emerging gospel/inspirational arm, which includes performers such as Trin-i-tee 5:7, Brian Courtney Wilson, Juanita Bynum, Micah Stampley and Vanessa Bell Armstrong. He was named to the board of directors of the Gospel Music Association earlier this year.
Beyonce, meanwhile, will go right on being Beyonce. According to Rocks Off's daily Google alert, this includes appearing with a number of other single-name superstars (Eminem, Rihanna, Pink, Sting) on the Songs for Japan fundraiser CD, promoting her new Heat Rush fragrance, and shouting out Audrey Hepburn, Cher and Diana Ross as her fashion/style inspirations.
The singer is also reported to be working on a new album - her first since 2008's I Am... Sasha Fierce - with a number of collaborators, including Frank Ocean of SXSW sensations Odd Future.
Follow Rocks Off on Facebook and on Twitter at @HPRocksOff.
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in your area
- Excellent off-road abilities
- An off-roader with on-road manners
- Straightforward but fashionable interior
- Retro-cool styling
- Drinks premium fuel
- Rearward visibility is limited
- Difficulty accessing the tight backseat
- Needs more passing power
- Excessive freeway-speed noise
With design cues reaching back to Toyota's 1960s-era FJ40, the 2009 Toyota FJ Cruiser offers retro-coolness and real truck toughness.
Retro-coolness, off-roading, and practicality don't come together as well in any other SUV as they do in the Toyota FJ Cruiser.
As retro-cool as the exterior is, the 2009 Toyota FJ Cruiser's interior also mixes modernity, practicality, and a dash of the past. The instrument panel follows a very basic style, with hard surfaces that are the same color as the exterior and traditional-looking round gauges; it's very businesslike and not as gimmicky as the gauges in other retro-styled cars.
Powering the 2009 Toyota FJ Cruiser is a 4.0-liter aluminum-block V-6 with variable valve timing and that produces 239 horsepower and 278 pound-feet of torque. The engine is mated to either a five-speed automatic transmission or a six-speed manual transmission exclusive to the FJ.
The FJ Cruiser is built on Toyota's own 4Runner architecture, but with a shortened floorpan, so it's an off-roader through and through. The four-wheel-drive system on the 2009 FJ Cruiser uses a mix of traditional mechanical and more modern electronic means of gaining and maintaining traction; a system called A-TRAC helps reduce wheel spin and redistribute torque, and it's helpful on the road. Skid plates help protect the underside, and components are tucked within the frame rails. Wheel articulation is also impressive, to help soak up jarring holes and boulders without being thrown from side to side. All this makes the 2009 Toyota FJ Cruiser a serious off-roader. Approach and departure angles are among the best of any vehicle, and the FJ can ford water up to 27.5 inches deep.
Considering the FJ Cruiser's off-road ability, the SUV is impressive when navigating highways and byways. It shows its truck roots in not offering especially responsive steering, but the ride is quite compliant. Only around tight corners does the 4,300-pound curb weight reveal itself. The V-6 doesn't provide acceleration that's particularly quick for passing, but it's adequate and very torquey from a standing start. At highway speeds, there's noticeable wind noise and some road noise.
Front seats are comfortable, and the driving position is nice and upright. Backseat space is quite limited in the 2009 Toyota FJ Cruiser and especially difficult to get to, as a step up is required before wedging behind the front seat.
The Toyota FJ Cruiser performs well in crash tests, with four stars in the federal frontal test and a commendable five stars for side impact. The typically tougher insurance-affiliated IIHS tests find top "good" results in both frontal and side impact, though the FJ Cruiser gets "poor" results in the IIHS rear-impact test. Standard safety equipment includes side curtain airbags, anti-lock brakes, and electronic stability control. For 2009, the FJ Cruiser comes standard with roll-sensing side curtain airbags that can detect a potential rollover and signal the Vehicle Stability Control (VSC) system to help reduce a lateral skid. The rollover sense also signals the standard seat-mounted side airbags and side curtain airbags to deploy. Front seats get active headrests where the headrests move upward and forward to help limit the movement of the occupant's head during a rear collision.
A Toyota Racing Development (TRD) package is added to the FJ Cruiser in 2007, upping the off-road credentials of the SUV. The package in the 2009 FJ Cruiser includes Bilstein off-road shocks designed to reduce brake dive and squat, as well as enhance straight-line stability; TRD-specific 16-inch rims with BF Goodrich all-terrain tires; an all-black exterior paint scheme; and TRD performance exhaust and rock rails. Last year a handful of new standard gear was added, including an anti-theft system, an illuminated entry system, curtain airbags for both rows of seats, and sun visors with vanity mirrors.
FJ Cruisers endowed with the optional Special Edition package are a step up in off-road luxury. The package include niceties such as: seat-mounted side airbags; front and rear side curtain airbags; and a multi-informational display that includes compass, inclinometer, and temperature gauge. The 2009 Toyota FJ Cruiser Special Edition package also includes a two-in-one AM/FM audio and six-disc CD changer, quick shifter (manual transmission models only), and all-weather front and rear cargo floor mats with a TRD logo. Also new for 2009 is the addition of a rear backup camera and auto-dimming rearview mirror added to the Convenience Package.
The Car Connection Consumer Review
Used Toyota FJ Cruiser911 cars
Used Jeep Wrangler9,055 cars
Used Nissan Xterra1,039 cars


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As a new kind of browser, Google Earth has certainly set some records in terms of growth. Unfortunately, Google isn't releasing any numbers. Several people have speculated based on the statistics at the Google Earth Community Forums. Right now there are:
- 164,467 total registered users
- 102 registered online
- 1683 unregistered online
Typically, there are 15 to 20 times the registered viewers in the forums who are unregistered. From this, we can estimate there are conservatively 15X the registered users who use the forums. This equates to 2,467,005 forum users. But, one can assume there are many people who don't even use the forums. Let's say there are only 5X the forum users who have downloaded Google Earth: that leaves us with a guess at more than 12 Million Google Earth downloads. GE has been out as a beta since June. How long did it take Firefox to get to greater than 10 Million? Is this 12 million user guess reasonable?
Google hasn't released a Mac Version or a Linux Version. I think this is a mistake. People who use the Mac are very visually oriented, and GE is certainly a very visual program. I would bet the percentage of Mac people who would use GE would be way higher than the equivalent on Windows. Linux is definitely a favorite for the technically oriented. My guess is pretty much every Linux user with a decent graphics card and running a compatible windows system would run GE.
When Mosaic became popular, it was available on several versions of Unix. Every browser since has been released on several OSes. It would be a shame if Google didn't continue this tradition with their Earth browser. We may not know how many people are using it right now. But, it is certainly already one of the most popular programs in use today. It would gain a lot of credibility and increase its growth if it was available on the most popular alternative OSes.
About Frank Taylor
Frank Taylor started the Google Earth Blog in July, 2005 shortly after Google Earth was first released. He has worked with 3D computer graphics and VR for many years and was very impressed with this exciting product. Frank completed a 5.5 year circumnavigation of the earth by sailboat in June 2015 which you can read about at Tahina Expedition, and is a licensed pilot, backpacker, diver, and photographer.


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Warsaw (Jan. 24)
The suggestions by Deputy Isaac Gruenbaum, Jewish member of the Polish parliament, that the government subsidy to the Yiddish and Hebrew schools be increased to a million zlotys and that the subvention for Jewish religious needs also be raised to a million zlotys were rejected today by the Sejm's budget commission by a vote of 15 to 10. The Polish Socialists voted with the minority groups on condition that only moderate demands would be made. Other suggestions from other minority groups were also rejected.
During the debate on the budget for the ministry of trade, the Jewish deputy Rosamarin declared that the "government believed that by suppressing trade they entirely suppressed the Jews. The government ruined trade and turned thousands of Jews into beggars by its slogan of 'bringing consumer nearer to producer.' But will Polish industry benefit when there is no one left to market its products? One after the other the concessions have been withdrawn from the Jews. The new trade syndicates discriminate against the Jews in the credit policy as well as in taxes, thanks to which the most difficult economic situation exists."


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Percentage reductions are off of original MSRP, except where noted.
A perfect fit for the player looking for a comfortable and sporty golf shoe. ECCO's BIOM technology means a fit that golfers can count on for all day cushioning and support. Low-to-the-ground spiked outsole keeps feet where they need to be during your swing. ECCO Hydromax® treatment gives weather and perspiration resistance for daily use.
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Etusivu Yhteystiedot Yleistä koulusta
» Koulun esittely
» Pohjakartta
» Tilaa lukioesite
» eNorssi
» Järjestyssäännöt
» Kestävän kehityksen koulu
» Kuvia tapahtumista
» What is it like to go to Viikki Teacher Training School?
Toiminta-ajatus Opetussuunnitelmat Koti ja koulu Ajankohtaista Oppilaat Opiskelu Oppilashuolto Oppimisen tuki Henkilökunta Kirjasto Koulun sisäiset Julkaisuja - Publications Wilma eNorssi Kestävä kehitys Tasa-arvo ja yhdenvertaisuus VINK-alumni
What is it like to go to Viikki Teacher Training School ?
7.45 am . The crowded bus 79 comes to the front yard of our school. "Look at those bright colours; quite modern and futuristic for a school." You take approximately 50 steps to reach the front door. Then you open it slowly.
The echoes are quite loud as you reach the main hall. "Look at the size, it is spacious!" The 14-year-olds are playing ping pong intensively. You decide to take the stairs and go to the first floor.
You open your own locker. You put your jacket to the rack and close the locker. "Dear God, they have computers in the corridors. And everybody can use them!" It is only 7.52 am . Why don't you have a peaceful chat with your friends?
8.10 am . Your noble teacher comes from the staff room and opens the classroom door: it is time for your English lesson. But obviously you can't be sure about your lessons as the timetables vary every seven weeks. "They're so talented!" You watch a film with the class. Suddenly the bells start to ring.
You go with the flow to the enormous auditorium. It is 9.35 am and time for the morning assembly. "Is this some kind of cinema or a school auditorium?" You watch the show, feeling a bit bored and tired. "But sometimes these shows can be great", you think to yourself.
Next lesson: biology and all that gene-related stuff. "Well, obviously this PISA success is all due to great and talented teachers! " You study viruses with the microscopes, but the bells start to ring again. It is time for you to have a recess and charge your batteries.
The relaxing 15-minute break is now over and it's time for the third lesson of the day. And what would be 11.15 am like without a history lesson? You open your history book, watching the photographs of Breznev, Kekkonen, Adenauer and Kennedy. "Look, those pupils are so quiet and disciplined. They don't quarrel or talk loud in the classroom." The bells start to ring as usual. "Finally the time for the lunch break", you think.
As it is already 12.30 pm you feel a bit hungry. You decide to check the menu: Baltic herring with potatoes. "Wow, this lunch room is quite a school restaurant. What? They don't pay anything for their lunches?" You decide to take sour milk. Then you go to the nearest table and start to enjoy the gourmet meal that the school offers you every weekday.
45 minutes have passed and you have only one lesson left. You are sitting in an arts class, watching a painting by Rembrandt. The shadows and shades of that self-portrait tickle your mind. "They're not only talented in languages and natural sciences, they're also cultural!" The bells start to ring: time for you to pack your bags and go home.
You go to your locker, take your jacket, go to the ground floor, open the door and leave. Yet again the crowded bus 79 takes you away, just to be back tomorrow at the same time.
"Well, it truly was nice visiting your school and learning something new about your school system here in Finland . Thank you for your kindness, but now we should go back to our home countries. "
Antto Orasmaa 2C
Being a senior secondary school student in Finland
The Finnish secondary school system is based on courses. The courses last for one period. One period lasts for about six weeks plus test week. Thus, one season lasts for five periods.
In one period students can pick up not more than eight courses but usually students take six courses in a period. There is either five times 45 minute lesson in a week or three times 75 minute lesson in a week for one course. The length of lessons depends on school. For example if a student takes six courses, he/she will have either 18 times 75 minute lessons or 30 times 45 minute lessons in a week. Passing a course doesn't mean that you only go to the lessons. You will have to pass the course exam on test week also.
Graduating from secondary school usually takes about two and a half years. The last thing in the secondary school is the matriculation examination which is about the same thing as British A-levels. Before the matriculation examination students have to go through 75 courses.
The course system is very simple. There's always one topic for one course. Some of the courses are compulsory which means that every student will have to pass the course. For example mother tongue (Finnish) is a compulsory subject with six compulsory courses. In addition, there are also deepening and applied courses. Deepening courses are courses which prepare students for matriculation examination and they are very important. The applied courses are usually outside of the basic subjects and students usually don't benefit in school system by passing these courses. However, the applied courses offer useful knowledge or skills.
Nikke Luukkanen
TYMI – the male singers of Viikki Teacher Training School
TYMI, the male singers of Viikki Teacher Training School , was started in 1998 and has continued practising and performing actively ever since, lead by the music teacher Pekka Tulkki. TYMI consists of around ten enthusiastic, positive (and handsome) high school boys who aren't afraid of singing and performing for different kinds of audiences. TYMI's repertoire is, as typically in a men's choir, very versatile and challenging.
TYMI has usually a rehearsal once a week, but before bigger performances it practises even more often. Annual big shows of this kind are on Finland 's Independence Day (6 December) and on Saint Lucy's feast day (13 December). The singers of TYMI also take part in the school choir and the school's big and popular productions. The latest production was the renowned musical Fame in the autumn of 2005. It was carried out as a joint project of numerous teachers and students and praised afterwards.
Although TYMI tries to have a certain quality in its performances, one of its mottoes is that the singers' enthusiasm and cheerfulness are more important than the singing abilities. When the singers enjoy themselves and are self-confident, the audience enjoys the performance, too!
Ola Laaksonen 2D
Finnish language
Finnish language, in Finnish suomi, is spoken by the majority of people in Finland (92%) and of course by ethnic Finns outside Finland, mainly in Sweden, Estonia and Russia, but also in the United States and Norway. It's also one of the official minority languages in Sweden, as Swedish language is in Finland.
Finnish is a member of the Finno-Ugric language family and it's relative languages are for example Hungarian and Estonian. It's classified as an agglutinative language which means that words are formed by joining morphemes (the smallest language unit that has some sort of a meaning) together.
Among foreigners Finnish language is usually known (if known at all) as a difficult language to learn, pronounce and understand. There are very few languages that are related to it and Finnish differs from for example English very clearly. He and she are both denoted by one word, hän and there are no articles (a, an and the) like in English. Words are often very long due to the structure of the language; there are numerous grammatical cases and compound words are often used. These grammatical features and the difference in vocabulary from other languages make the language really hard for a foreigner to learn.
I interviewed Mr. Tony Shaw on his feelings for Finnish language. He is a 54-year-old man originally from England, who has lived in Finland for about 20 years.
· How did you learn Finnish?
"I learned it slowly in the "Finnish for foreigners" -language group in the University of Helsinki."
· Which are the easiest things to learn in Finnish?
"Songs are easiest to learn."
· Which are the most difficult?
"Partitiivi (partitive) is the hardest."
· What do you like most about the Finnish language?
"I like the clear pronunciation."
· What do you dislike the most?
"The double vowels."
The Finnish standard language used in newscasts, speeches and other formal situations, and the spoken language used in daily conversations differ from each other quite extensively. Due to that difference, it's yet more difficult for a foreigner to understand and learn Finnish, even if the person had studied the language. Here are a few examples of the differences between the spoken and the more formal language. The following are in Helsinki dialect and would be different if said in another dialect.
Finnish language has a little over ten dialects which are divided into two distinct groups, the Western dialects and the Eastern dialects. The dialects and the Finnish spoken language are entirely intelligible among Finns, but again very hard for a foreigner to understand. Here is the same sentence first in English, then in formal Finnish and then in Savonian dialect. I'm sure you'll see that the difference between the formal Finnish language and the Savonian dialect is substantial.
English : Mikko is having trouble getting into his house because he forgot the key inside.
Finnish : Mikolla on vaikeuksia päästä taloonsa, koska unohti avaimen sisään.
Savonian dialect : Mikolla ov vaekeoksija piästä talloonsa, koska unohti avvaemen sissään.
As there are only about six million Finnish speakers in the world, Finnish is quite a unique language. That surely helps every Finn remember the importance and value of the language and that it should be cherished and carefully protected.
Katariina Rikkonen 1D
Finnish school system
In Finland the comprehensive school, which lasts for 9 years, is compulsory to everybody. It consists of two parts: 6-year lower comprehensive school and 3-year upper comprehensive school.
Finnish children start school at the age of seven. In lower comprehensive they study for example reading and writing, maths and biology. At the age of 12 or 13 children move on to upper comprehensive school, where they get a bit more freedom and responsibility. They start to study a few more subjects like physics, chemistry and home economics. They can also choose some extra courses like music, visual arts or foreign languages. The comprehensive school is totally free of charge including food and materials.
After comprehensive school the young can choose between different options. They can start working or take a year off. If their grades are not good enough, they can go to the 10th grade to improve their grades. However, the two most popular options are vocational school and upper secondary school, which both last 3-4 years. In a vocational school you will have a profession straight after the studies, but it is not as valued as studies in an upper secondary school. In both schools you have to pay for your school books, but everything else is free.
In upper secondary school a year consists of 5 terms. In each term pupils usually study 5-8 courses. At the end of each term there is an exam week. Here you have much more freedom than earlier. To finish upper secondary you have to pass at least 75 courses: 45-49 of them are compulsory and the rest you can choose freely. At the end of the upper secondary school most students do the matriculation examination corresponding to the British A-levels.
Merja Suhonen and Jiao Wang
The second-year ball -
One of the most enjoyable things in upper secondary school is the second-year ball. It is arranged after the school leaving ceremony in February. The ball has traditionally been a celebration of becoming the oldest students in school. It also associates students more to each other.
The practicing begins as early as in December. Usually there are about twelve dances that the students practice and show to the audience. In our school the students dance two times: first for parents and relatives, then for younger students. I think it would be more rewarding to dance more times. It's frustrating to perform just two times when you have practiced for so long.
Often the partners become a problem, since there are usually more girls than boys in upper secondary schools. So, it's common to dance with a partner from a different school. One option is also to dance with a first-year student. Fortunately, almost everybody gets a dance partner.
One important thing is also the way you dress. Originally the idea was that girls dressed in an old-fashioned dress, but nowadays it's more common to have something more like an evening gown. The boys have it easy, as they just need to have an elegant suit.
The ball is a very glamorous event that everybody should experience. Especially the ball, but also the practicing is very rewarding. Dancing itself is magnificent, and when you can do it with people you like, it's even more satisfying.
Elisa Gylling 2b
What is it like to go to Viikki Teacher Training School ?
At first, I would like to tell you little about our school building because, at least in my opinion, it doesn't look like a typical school from the outside. It's quite modern and big. Some have even said that it's too modern, but I think that it's only up-to-date. Besides, in my opinion it's more important that the school you're going to is comfortable inside.
I think that we have a nice and pleasant working environment here in Viikki Teacher Training School . Firstly, we have qualified teachers and modern technology. Secondly, everybody here is friends with each other, so no one has to be alone. I also have to say that the food in our school is really good. In addition, we have a free snack for students who have lessons after three.
We also have these student teachers in our school. They aren't graduated yet, but they're practising teaching. In general, student teachers can teach as well as the real teachers.
In a word, I don't know a better high school than Viikki Teacher Training School !
Written by: Cloudberry


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