text:
Halo 2
FAQ/Walkthrough by Kill Killer K
Version: 0.76 | Updated: 11/26/05 | Search Guide | Bookmark Guide
Note: this guide will not be updated. This guide is a disgrace, and I
completely lost interest in it. It got ratings of 2s and 3s only and
I never update it. I WILL however make a new guide, under a new name.
I stopped responding to this email address; and I checked it exactly
4 times since the update before this one on 12/4/04. Like a said, look
for a new guide coming soon. It will be under a new user name; but I will
mention the name Kill Killer K in it.
Thank you - Kill Killer K
P.S. When my next guide is updated, this one will be taken off of GameFAQs.
Halo 2: FAQ/Walkthrough
For the Microsoft Xbox Game System
Author: Kill Killer K
Author's Email: kill_killer_k [at] yahoo [dot] com
Halo 2 ESRB Rating: M for Mature (Ages 17+)
ESRB Descriptors: Blood and Gore, Violence, Language
Halo 2 Developed and Published by Bungie and Microsoft Game Studios
Halo 2 Release Dates: 11/09/04 US, 11/11/04 Europe and Japan
FAQ/Walkthrough Version: 0.76
FAQ/Walkthrough Last Updated: 11/26/05
FAQ/Walkthrough Created: 11/21/04
Halo 2 FAQ/Walkthrough Table of Contents:
one) copyright information
two) version history
three) introduction
four) controls
five) enemies
six) weapons
seven) vehicles
eight) gameplay tips
nine) walkthrough
ten) multiplayer mode
eleven) bugs and glitches
twelve) frequently asked questions
thirteen) miscellaneous
fourteen) credits
Tip: This is a large guide, so for easier navigation, press Ctrl and F
at the same time to bring up the Find menu. On it, type the section or a
keyword you are looking for. Then press find and there you go!
one) copyright information
This Halo 2 FAQ/Walkthrough is copyright (C) 2004 Travis L. Combs a.k.a.
Kill Killer K. No website may host this FAQ without my permission. This
FAQ can not be altered in any way. It may not be copied, and it can not
be sold or purchased for any reason. This guide is the result of my free
time. Breaking the copyright may result in serious legal action. Thank you.
Only the following sites may use this FAQ/Walkthrough:
two) version history
Version 0.25 - 11/21/04
Started the FAQ
Version 0.5 - 11/22/04
My FAQ got rejected on GameFAQs, so I'm working on it more.
Added Level 3: Cairo Station
Version 0.5b - 12/2/04
Haven't updated this in awhile, in fact, this really isn't an update.
Submitted to SuperCheats yesterday, it got accepted (yay).
Submitted to Neoseeker. Awaiting to see if it gets posted or not.
Version 0.5c - 12/3/04
Another submittion, this time to GameWinners.
Version 0.75 - 12/4/04
I promised more levels today, so here they are.
Added Level 4: Outskirts
Added Level 5: Metropolis
Version 0.76
Added tips submitted by Ah-toh Toh-toh. Final version. I lost interest in this
guide, and it is a disgrace. Look for a new guide coming next year under a new
Also, I abondon the whole centered text thing. Its gay.
three) introduction
Hello, everyone, and welcome to my FAQ/Walkthrough for Halo 2! This guide
is the result of all my hard work and free time. Halo 2 is the sequel to
the launch game Halo: Combat Evolved. Halo 2 features 15 levels, but it is
really 13 levels. The first one is an introduction and the second one is
a diagnostics test. This game can be beaten usually in 12-15 hours. The game
also features 4 difficulty modes; Easy, Normal, Heroic, and Legendary. So, I
hope you like my guide on Halo 2! And remember, feel free to email me if
you have any questions, comments, concerns, suggestions, etc. at the address
of kill_killer_k [at] yahoo [dot] com. Enjoy!
four) controls
Left Analog Stick - Move Around
Right Analog Stick - Look Around
Left Analog Stick (click) - Crouch
Right Analog Stick (click) - Zoom Scope
L Button - Throw Grenades; if dual wielding, shoots left weapon
R Button - Shoots right weapon
A - Jump
B - Melee Attack
X - Reload; pick up a new weapon (if standing over one)
Y - Switch Weapons, dual wield (if standing over a gun compatible)
White - Flashlight
Black - Switch Grenades
Direction Pad - Move through Menus
Start - Pause
five) enemies
The basic infantry unit of the Covenant. Can be strong when in groups but
offer very little threat single. Short aliens that are usually fleeing
after seeing you. But if with an Elite, they stay and fight.
Aliens of a higher rank than Grunts. They have shields, making it
difficult to shoot them at times (Meleeing can help). They are faster than
Grunts. Still, they offer little threat.
Not very common, Hunters are dangerous foes covered in armor. They are
hard to beat as you can only kill them from their back. Their weapons are
the powerful fuel rod cannons. Offer lots of threat.
Tall, common enemies. Their weapons are plamsa rifles. They are the
strongest common Covenant member. They have good hiding tactics, so watch
out. Usually appear with Grunts.
They fight in a pack and are stronger than Elites. They can offer a ton
of threat. Their weapons are explosive. They don't appear until the
second half of game.
Like Brutes, Drones are new to the Covenant. Have the ability to fly
for short periods of time. They are highly intelligent. Due to their
flying ability, they have developed good fighting strategys.
Little is known about these characters. None have ever been killed or
captured. There are very few of them. What is known is that they are
administrative or religious in nature and have little to do with
battlefield circumstances.
six) weapons
--------------------------------Human Weapons---------------------------------
M6C Pistol
Dual Wield compatible.
Standard UNSC sidearm. Recoil-operated magazine-fed handgun, firing a
magazine of 12.7mm semi-armor piecing rounds. Fired accurately in
semi-automatic mode, can be powerful anti-personnel weapon. This
stripped down "C" variant does not feature a scope.
BR55 Rifle
Battle Rifle fires 9.5mm rounds from 36-round magazines. Mounted with
a 2x optical scope for targeting. Fires in short, automatic bursts
of three rounds. Very accurate, relatively high rate of fire makes it
a useful all around infantry weapon.
M7/Caseless Sub Machine Gun (SMG)
Dual Wield compatible.
"Bullet hose" fires sustained burst of 5mm fire from 60-round
magazines. SMG's, while not accurate over long distances, can provide
withering fire at close quarters. Tends to "walk" upwards as
compounding momentum from recoil takes hold. Therefore, careful
moderation of aim required to maintain accuracy.
S2 AM Sniper Rifle
Gas-operated, magazine-fed weapon utilizes a smart-linked scope
with two levels of magnification (5x and 10x). Firing 14.5mm armor
piercing, fin stabilized, discarding-sabot rounds makes it very
powerful. Sheer size and limited magazine capacity dictate strategic
use. Devastating from a secured position, has clearly limited use
as a close-range weapon.
M19 SSM Rocket Launcher
Most commonly used light anti-vehicle weapon in UNSC arsenal.
Man-portable, shoulder fired, with a single 2x level of magnification.
Fires 102mm shaped-charge, high explosive tracking rockets. Reticle
indicator denotes when launcher has achieved lock on target.
M90 Shotgun
Powerful, loud, pump-action, magazine-fed, firing 8-gauge magnum
(3.5") rounds with strong recoil. Devastating at close range and in
confined quarters, should be used with caution. Ineffective damage
ratios at long range mean it should be used appropiately.
M9 HE-DP Fragmentation Grenade
Basic explosive device has changed little thanks to excellent design
and flexibility. Well-thrown grenade will kill or stun most opponents.
Fuse activates half a second after striking surface or object to avoid
accidental denotation. Also allows combatants to "bounce" grenade
into difficult to reach targets.
M41 LAAG (vehicle mounted)
3-barreled, electric-powered, link-less drum-fed, vehicle mounted
light anti-aircraft gun. Standard armament on Warthog. Fires
450-550 rounds per minute. Excellent armor penetration capability.
M68 Gauss Cannon (vehicle mounted)
Asynchronous linear-induction motor produces bipolar magnetic field
to fire 25mm projectile at hyper-sonic velocity. Excellent armor
penetration capability, but not as effective against multiple
--------------------------------Covenant Weapons------------------------------
Plasma Pistol
Dual Wield compatible.
Understood better than most Covenant weapons, Plasma Pistol is
semi-automatic, directed-energy weapon. Fires rapid bursts of
superheated plasma, but holding trigger for extended period can
build a powerful overcharged plasma bolt. Becomes temporarily
unusable as it discharges excess heat. Both Plasma Pistol and Rifle
use power core we don't fully understand.
Plasma Rifle
Duel Wield compatible.
Favored by Elites, but used by many Covenant troops, is a direct
energy weapon and capable of both automatic and semi-automatic fire.
Extended bursts of automatic fire causes the weapon to overheat,
temporarily disabling the gun and depleting energy core. Once the
energy core has completey discharged, it is useless.
Duel Wield compatible.
Unusual magazine-fed weapon fires razor-sharp crystalline projectiles,
using unexplained homing abilities to center on soft organic targets,
to pierce flesh no matter the angle of impact. Energy shields deflect
them successfully, and they ricochet from the other hard surfaces.
Ammunition explodes after it impacts flesh, causing further damage.
Covenant Carbine
Rare Covenant projectile-firing rifle, a powerful, stocky weapon,
and fitted with a magnifying scope. Fires single rounds with high
degree of accuracy and power. In some ways its technology mimics
Covenant's Fuel Rod Gun, although obviously on a smaller scale, but
offers similar penetration to UNSC's Battle Rifle.
Particle Beam Rifle
Very precise, powerful weapon, uses relatively familiar particle
beam acceleration method to fire devastating beam of energy. Limited
battery capacity means weapon can fire only 18 bursts before it
depletes charge. Integrated scope enables two levels of zoom,
approximately 5x and 10x. Makes excellent sniper weapon.
Brute Shot
Type of grenade launcher used, as far as we can tell, exclusively
by Brutes. Grenades it fires from a four round belt can be deflected
deliberately for tactical reasons, such as firing around corners.
One of the least precise Covenant weapons yet encountered, limited
ammunition capacity is made up for by huge razor-sharp bayonet
Covenant Energy Sword
Initially thought to be purely ceremonial. Few have been seen in
combat, but they are invariably carried by high-ranking Elites.
We don't understand how it functions, but it cuts through any armor
with ease. You can press B for a regular melee attack or pull R for
the basic undercut attack. Or wait until reticle turns red to lock on
an enemy, then pull R to perform a fatal lunge attack.
Fuel Rod Gun
Launching highly radioactive fuel rod projectiles, weapon is effective
against both vehicles and personnel. Weapon is bulky, heavy, and carries
five fuel rods per clip. Single 2x level of magnification.
Plasma Grenade
Using unknown technology that can apparently differentiate between
strategic targets and non-threatening surfaces, this grenade, when
thrown accurately, adheres to combatant or vehicle, but not to a wall.
Three second fuse is activated as soon as greade comes to rest either
on ground or stuck to an intended target.
seven) vehicles
----------------------------- Human Vehicles----------------------------------
M12 Warthog LRV
Crew: 1 driver, 1 passenger, 1 gunner
Weight: 3.25 tons
Armament: 12.7mm three barreled machine gun
Light reconnaissance vehicle (LRV), a proven and reliable standard USNC
vehicle. Also unofficially known as "Warthog", LRV is equipped with powerful
machine gun. Maneuverable and excellent in any terrain, Warthog replies on
superb traction and updated braking system. To powerslide, pull L for the
M12G1 Warthog LAAV
Crew: 1 driver, 1 passenger, 1 gunner
Weight: 3.5 tons
Armament: 25mm Gauss Cannon
The Light anti-armor vehicle (LAAV) is identical in every respect to other
Warthog variants, except for the turret mounted Gauss Cannon.
M808B Scorpion MBT
Crew: 1 driver, 4 Passengers/Gunmen (on side)
Weight: 66 tons
Main Gun: 90mm high velocity shell
Secondary Gun: 7.62mm AP-T (Armor Piercing Tracer)
Although Scorpion Main Battle Tank's primary role is an anti-vehicle
platform, its effectiveness again Covenant infantry makes it a useful
anti-personnel weapon, too. Ceramic-titanium armor makes it almost
invulnerable to small-arms fire. Vehicle has single pilot cockpit, but
in emergencies can transport four additional infantrymen on jumpseat
----------------------------Covenant Vehicles---------------------------------
Crew: 1 driver
Propulsion: Boosted Gravity Propulsion Drive
Armament: Twin Plasma Cannons (100-250 kW range)
Standard reconnaissance and rapid attack vehicle, deployed by Covenant
in all ground combat. Usually, but always, piloted by Elites, is highly
maneuverable and fires twin bolts of superheated plasma. Vehicle is also
capable of sustained bursts of speed, although can not fire and appears to
be less maneuverable at such speeds. Pull L to boost speed. Possible that it
uses energy from weapons systems to achieve speed increase.
Crew: 1 driver
Propulsion: Boosted Gravity Propulsion Drive
Armament: Two Plasma Cannons
Secondary Weapon System: Fuel Rod Cannon
Fast and maneuverable, a formidable aerial assualt vehicle. Well shielded
against small arms fire, Banshee can be crippled or destroyed by heavier
weapons. Fuel rod cannon makes it a dangerous bomber as well as fast fighter.
Banshee has been observed barrel-rolling and looping in turns and arcs that
would be impossible with conventional aerodynamics.
Crew: 1 Driver
Propulsion: Boosted Gravity Propulsion Drive
Armament: Plasma Mortar and 2 Auto-firing Plasma Cannons
Slow, Bulky, and presenting a huge target, is nonetheless the Covenant's most
destructive mobile armor. Huge bulk is well shielded; covering fire it
provides from massive Plasma Mortar makes it an inestimably dangerous foe.
Piloted by a single occupant, who controls all vehicle and weapons systems,
also features limited boost system for enhanced maneuverability.
Crew: 1 driver, 1 gunner, 2 passengers
Propulsion: Boosted Gravity Propulsion Drive
Armament: Plasma Cannon
Multi-troop armored transport is small and maneuverable and while slow,
can move with ease in confined spaces. Main weaknesses are lack of speed
and acceleration, and that occupants are fairly exposed. Rear mounted
plasma cannon is dangerous, and vehicle provides multiple firing positions.
Crew: 1 driver, 1 gunner, 8 passengers
Propulsion: Boosted Gravity Propulsion Drive
Armament: Plasma Cannon
Covenant's main mode of moving large numbers of troops around on land.
Can hold driver, gunner, and up to 8 occupants, depended on species of
Covenant. Seems to be outfitted to carry Elites, Brutes, Grunts, and
Jackals. Equipped with plasma cannon, but main purpose is the deploy
eight) gameplay tips
*Don't stand in one spot and shoot. This makes it easier for your opponent
to attack you. Keep moving left and right, as it can help you live longer.
*At points in the Campaign, you may find it difficult to pass, and you get
upset. Don't break the controller, I have a different solution. Save your
game, and come back to it fully refreshed later. This makes a big difference.
*When availible, use a turret rather than your own gun. This not only
saves your limited ammo, but it also keeps you safer because (usually) you
are out of the action.
Tips submitted by ah-toh toh-toh:
*always strafe while fighting, especially against needlers as you will
some needles
*remember that Johnson, Miranda, or the Spec-Ops leader is INVINSIBLE
*take cover as much as possible, this helps on heroic and legendary
*if using a battery powerd weapon, exchange it for a new one as often
*if you just used up a full clip of ammo, switch to your other weapon
give it to an ally, he will reload is and when you take it back you
have the
same amount of ammo. NOTE:Does not work with batterry powered weapons
*Additional Gameplay Tips coming soon*
*Feel free to email me any Gameplay Tips you have*
nine) walkthrough
-------------------------level one: The Heretic-------------------------------
You start out the decent lengthed game of Halo 2 with an introduction.
It shows an Elite getting questioned and yelled at because he didn't save
Halo. He says he will continue his campaign againsts humans, but they do
not allow him. He is then taken away. Afterward, you see another short clip.
---------------------------level two: Armory----------------------------------
You start out the second level with a diagnostics test. Use the right
thumbstick to look at the red targets. After that, you are told to walk
around a bit, and get used to your new suit (Mark VI). Afterward, walk to
the red square on the floor to charge your shield. Hold X when prompted to
start charging. During charging, Sarge Johnson comes in. After charging,
you need to follow Sarge Johnson. He goes to an elevator. Follow him in and
you will go down. After that, follow him across the hall to the tram. Hop
in the tram, and ride down to the end. Then get out. Sarge Johnson talks to
you the whole time. He mainly talks about going back to Earth and how it has
been a long time. A cutscene starts after you get out, with people taking
pictures. Master Chief complains and says, "I thought you said their wouldn't
be no pictures." Sarge Johnson replys, "I thought you said you were gonna
wear something nice." After that cutscene, a new cutscene comes up showing
the Elite from the Heretic getting dragged in a Covenant prison type place.
You then see him get tortured. After that cutscene, a few small cutscenes go
back and forth between the Human and the Covenant. You will see a high ranked
Marine giving out awards. Then you get news that aliens are trying to board
the ship. You, Master Chief, are told to defend the ship. You say you need
a weapon.
------------------------level three: Cairo Station----------------------------
You start out Cairo Station after the cutscenes of Armory. Start out by
going down the stairs and meeting up with the rest of your crew. Follow
them through the door and down the hall. You should automatically pick up
a gun. After entering the door keep going straight. At the end go down the
stairs. At the end of the stairs, straight ahead, you'll notice a door with
green lights on it. This is the door the Covenant comes out of.
--Home Field Advantage--
You'll notice the door starting to get busted open. After it is open,
put that pretty little gun of yours to work. You'll know when you are
locked on to an enemy when your aim in the middle of the screen turns
red. In this bunch of Covenant, you'll encounter Grunts and Elites.
After they are killed, go through the door they busted and turn right.
There is another bunch of Covenant. After defeating that group, go down
to the end of the hall. Turn right, and you'll see stairs. Go up them. At
the top, turn left. About halfway across to the door across the hall, look
left. You should see Marines fighting Covenant. Don't go down yet. Look
a little more to the left and you should see a turret. Use that for now
two reasons. One, so you are out of the way and much safer. Two, so you
don't waste ammo. You have limited ammo, the turret has unlimited. Kill
the Covenant you can from that point, and then drop down. As soon as you
drop down, look right. There is an open door and should be an Elite in it
if your crew didn't fight it off. Anyway, focus back the direction you
were going. Kill the aliens on the other end. After the main floor is done,
walk all the way down to the wall the has R.01 painted on it. Look left,
then look right. You'll notice to open doors, Covenant in each one. Time
to kill. Chances are they will come after you once seeing you, so stay on
the main floor. After the Covenant from both halls are defeated, go into
the left hallway. Then turn left again and go up the stairs. Once up the
stairs, go through the unlocked door. You'll notice more Covenant action.
But don't drop down yet. Look right and you'll see grenades on the floor.
Pick them up, but still don't go down. You'll see turrets on a walkway
above the floor. Chances are your crew are using some. If one is
availible, take it, once again so you are safer and you don't waste ammo.
Notice that the Covenant keep coming out of their ships. They will pop
out until you hear a message saying, "I can't believe it! They're
retreating!" You get a small break, then hear, "This is bad. Real bad."
You'll see more Covenant. Help your crew take them out. You'll notice
they are all in one spot. Try throwing a grenade. After they are dead,
follow your fellow Marines. There are more Covenant at the place they
lead you. Once again, put that pretty little death machine to work. You
should watch out here, as there is a high possibility of them throwing
grenades. After killing that small batch, you'll hear an Elite say
something, and then more pop out. Kill all the aliens (there are several
batches, occasionally coming out). You are done when you hear a message
saying, "They are leaving the Athens" or something like that. Then
quickly look out the window and you'll see a big explosion.
--Priority Shift--
You are told that the Covenant brought a bomb, and then you are
told to find it. Go around the room until you find the staircase
going into the ground. Walk down them and go through the door.
Walk down the hall and enter the second door. As soon as you do,
shoot the Elite on the other side. You'll notice you are starting to
get shot at. These are invisible Elites. However, you can still see
them. You know when you look at gas fumes in the air how it makes
things look? Its like that here. You kind of notice them "bubble out".
Anyway, you can see where they are shooting from, to make it more
obvious. After killing the Invisible Elites, go up the stairs.
Then transfer to the other side of the room, and go up them stairs.
As soon as you get up there, hurry and look about 140 degrees left
and you'll notice two Elites. They shouldn't notice you yet, so
kill them while it is easier and they have their backs turned. Then
run out the door they were standing by. Does this room look familiar?
Yeah, but this time more Covenant took over. Kill them all. You might
want to use a good weapon that can zoom. After killing enough of
this group of Covenant, run to the other end. Go left at the opening.
Go up the stairs killing anything that gets in your way. After what
can be a pretty tough battle is, well, more fighting. After going past
the second door from the big bunch of Covenant at the top, go around
the boxes to find some Marines killing aliens. If you need a quick
break to relax and charge your shields, stay behind the boxes for a
few seconds. Then run out and help the Marines kill the Covenant.
After the death of many Covenant, go to the other end. And, fight
yet another batch of aliens. After killing them, go all the way down
and turn right. Go through the door.
--Authorized Personnel Only--
After you go through the door, it locks, so there is no turning
back now. You'll notice the door clear at the other end open and
you'll see aliens come out at you. You can easily kill them. Now
go down the room and walk out the door they came in through. If there
is another enemy, kill him. The drop down below. Make a u-turn and
walk under what you were just on. Turn left and you'll see a green
lighted door. You will also see an enemy. Kill him and go through the
door, then down the hallway, and through another door. You'll then see
a Marine walk towards the right side of the screen. Turn right, and you
will hear a noise like a bee, mosquito, or something like that. These
are drones, and there are lots of them. Kill them all. After that, you
will see the floor drop slowly. This is an elevator used to carry big
objects like Pelicans. As far as you can see on the screen, you'll see
more Covenant. Go over there and kill them. The floor starts to majorly
drop. Your good-for-nothing crew doesn't follow you and help you, so
you are on your own. But don't worry, you can take them. Throwing grenades
can make this part easier. Now after they are all killed, go through the
door. The one behind you closes and the one in front of you opens. Keep
going straight and you'll see more Covenant (yes, they are never ending.
Don't worry, you are almost done.) Again, fight them. If they give your
shield too much trouble, go to the little room, go to the left side of
it from when you first walked in. Jump on the little platform thing, and
hide in the corner. They can't reach you here, and your shield can easily
recharge. Back to battle. Grenades may help you in this fight, but what
I would suggest are guns. If you are skilled enough, and have a long
range weapon, try zooming in on them and shooting them. After killing
the two main ones, run in to where the last one is shooting, careful to
aviod his gun. Run up the ramp, and then go kill the alien. Then turn
around and walk through the space. Turn left when you get in there. You
should notice the door on the northeast of you. You may have to move to
the right to see it. Run through that door. It is an elevator, and you
start moving down.
--Return to Sender--
"Just so you know, there are quite a few Elites guarding the bomb."
This is Cortana's warning as you continue down. Alright, after the doors
open, give it all you got. Run out and kill. Throwing grenades makes this
easier. Kill any Covenant you see. If your shield has trouble, hurry
back to the door and hide behind the large crate. Like Cortana said,
there are quite a few Elites you have to deal with. Just try and try
again until you beat them all. Sometimes it helps to jump on the crate at
beginning, then trasferring over to the walkway on the right. That way,
you can walk down, throw a grenade, and hurry to retreat for a second. After
killing the last Elite, a cutscene starts. Cortana tells you to put her
inside your head. You then see Master Chief asking permission to give
the Covenant back their bomb. Then you see him actually "give it back".
"What if you miss?" "I won't." Kick back and watch the rest of this decent
length cutscene. Congratulations, you have just beaten that long level.
---------------------------level four: Outskirts------------------------------
You start out the level of Outskirts with a cutscene. Cortana says the
message just kept repeating, "Regret. Regret. Regret." Sarge Johnson
replies with a funny message. "Dear Humanity. We regret being alien bastards.
We regret coming to Earth. And we most definately regret that the Corps blew
our raggedy-ass fleet." Watch the rest of the cutscene and you'll see the
Scarab. The Scarab is a huge robotic monster controlled by the Covenant.
Now start out the level by walking to the hall.
--They'll Regret That Too--
Once in the hall, turn left and kill the Grunt. Then walk straight, and
when you reach the open area there is Covenant. Kill them all. Your crew
comes to help. In this bunch of Covenant you'll encounter the Grunts, Elites,
and Jackals. After they are killed, go to the opening in the wall, opposite
the one you came from. There will be more Covenant here, kill them as well.
Then go up the stairs. When you get up there, if you turn right, turn left
at the opening in the wall, and look left, there are weapons and refills so
you can stay stocked up. Anyway, go through the space in the wall. Kill any
alien up there first, then kill any alien you see down below. Your Marines
usually say where they are, for instance, "They're across the street!" or
"They're in the Courtyard." Also, Drones come down. These are Covenant new
to Halo 2. They fly around and can stop whenever. They aren't hard though.
Eventually, a ship will come and drop off more Covenant. It will try to
attack you, so take cover. And after a solid session of killing, the music
changes. If you go to where the turret is on the roof and look northwest of
you, you'll notice doors getting smashed open. Hunters come out. Hunters, in
short, are heavily armored Covenant. They can only be killed by getting shot
in their back. When you hit them to where it harms them, orange blood shoots
out. The easiest way to kill them is to catch them off guard. Watch out
for their weapons, as they can get powerful. After they are done with, you
will get a message from Cortana. From where you are, drop down. Go through
the doors that the Hunters busted opened. Then turn right, and then left.
You'll notice Jackals pretty far out. The easiest way to kill them is to
take a Sniper Rifle from your allies, zoom in, and shoot. Repeat for all
of them. You could also run in using a Battle Rifle and take them out. Your
crew will help. Afterward, you'll hear a ship. More Marines are dropped off.
Anyway, run down to where the Jackals were and continue the path. There
will be more Jackals, as well as a fleet of Drones. Take them out, and
continue the path. When you see the opening in the wall, start going left.
You should see some Marines there. Keep killing Covenant and finding your
way through the alleyways. Eventually you'll get out and you'll hear a guy
say, "Glad you could make it, Chief. Follow me." Follow him into the building.
The game tells you to turn your light on by pressing white. You don't have
to, but if you want, feel free to do so. When you reach the other side of the
hall, you'll see some Elites. Kill them, and walk out of the hall. You will
see a ton of Covenant. You should even see a ship dropping off more. Put
your pretty death toy to work. Then you should see a Warthog. Run over to
it and hop into the drivers seat by holding X. To drive, use the left analog
stick. Sadly, in the Warthog, when you are driving, you can't shoot. But
wait for a passenger and a gunner to hop on board, then start driving.
--A Day at the Beach--
Drive forward. When you are going down, turn to the northeast and then back
straight again. When you see a little wall structure you have to go over,
use the little ramp on the side. If you start shaking left and right, try to
stop. You'll see Covenant up ahead. Stay in the Warthog and drive. Let your
gunner and passenger do the killing. If you want to try and help, try running
them over. There are Elites piloting Ghosts. Run into them and blow them up
if they cause trouble. After all the aliens are killed, drive toward the
yellow colored boundary seeming to block your way. Drive around the right of
it, as you can't fit if you go around the left side. After passing it, you
must transfer over to the left and go around the second boundary. Then you
must continue the path. You basically go around a large wall. After you
arrive back to the open area, there are more Covenant. Repeat what you did a
minute ago, which was drive and let your gunner and passenger do the work.
After they are all through, drive toward the water, and when you reach the
tip of the land, turn left. Notice the little ramp structure you need to go
over. When on the other side, you will be in very shallow water, but simply
drive on the land. You'll discover more Covenant. Kill the majority of the
aliens, but hurry, as there is a ship that is constantly attacking. Continue
the level by finding your way through the obstacles, and going up to the
road. Once you are on the road, turn right to continue. You'll reach a wall
rather quickly. Go through the opening on the left right before the wall.
--Speed Zone Ahead--
Keep driving. As you approach another bunch of Covenant, you'll hear Cortana
say that she thinks the Covenant are confused, and that they didn't expect
mankind to be on Earth. Shes states that is the reason they came in such a
small number. Kill the aliens and continue. After a drop you'll discover more
Covenant. Its the classic procedure, make sure they are dead. Afterward,
there are ramps on the road. After jumping them, Drones appear. Keep driving
around while your gunner and passenger take them out. Continue driving
forward, avoiding the obstacles. Drive straight on that path until you pass
a big purple ship and a wall blocking your way. Go through the space on the
right just before the wall. Then turn left again and continue straight. You
will see more of those ships. Floor it and go around them. After passing them
continue down that path. Eventually you will arrive to a wall blocking your
way, in which transfer left. Avoid the Ghosts and drive under the Covenants
structure. Then drive up to the end of the tunnel. Congratulations, you just
beat level four, Outskirts!
--------------------------level five: Metropolis------------------------------
You start off the level with a cutscene with Miranda saying they couldn't
harm the Scarab. Then Sarge Johnson says it will be tough, but it is not
invincible. He then tells you crew to follow you, as you'll know what to do.
--Ladies Like Armor-Plating--
Start off the level by getting in the Scorpion. Let your crew get on the
Scorpion too. On the Scorpion, not only will your passengers shoot, but
unlike the Warthog, you can shoot too, in fact, which two different guns.
After your crew has jumped on, start driving down the bridge. Shoot all the
Ghosts and ships along the way. Toward the end of the bridge beware for the
Banshees. Drive through the toll booth and kill the Ghosts. Then drive into
the tunnel killing any Covenant ship. Eventually, you'll see a Warthog. Its
already loaded with Marines, and they pull ahead to start taking out aliens.
When you get to the wall, take out as many aliens as you can, then jump out
of the Scorpion. Kill the rest of the aliens manually. Then jump in the
Warthog, and drive pastthe wall by using the ramp on the right and squeezing
in the space. Then jump out of the Warthog, and again kill the aliens. Then
jump back in your Warthog and drive it into the red space. Take the left
path, and drive up the tunnel.
--This Town Ain't Big Enough For Both of Us--
Run over the Jackel in front of you. From here you can get out of your
Warthog and get into the other one driving around as a gunner. As the
Gunner, kill any alien you can. Eventually he will go into the next room.
Kill some aliens in the Warthog until you see Elites piloting Ghosts. Then
get out and take the Ghost. Kill the rest of the aliens in Ghosts and then
destroy the big ship. Then kill the enemies guarding the ship, and then go
in the ship. At the other side, there are more Ghosts. Kill all the aliens.
Get out of your ship, and Cortana will eventually talk a little bit. After,
a blue icon appears on the screen. Go to that icon, and follow the guy down
the hall.
--Field Expedient--
Once you are all the way up, you'll see the Scarab right in front of your
eyes. Turn left and go up the stairs. Then run across the roof to the other
side. Then follow the guy the rest of the way up. Now, you will be over the
Scarab. Turn right and follow the walkway all the way down. If you need to
restock your weapons, there are weapons all down the way. Once you are at
end, turn left and go all the way down there. Eventually Cortana will tell
you that you can't go any further. You will have to board the Scarab. When
you arrive at the end, turn right, walk down the dock, but don't jump on the
ship real quick. Use the turret to kill the aliens you can on the deck. When
they are all dead, make sure you've got a lot of ammunition and grenades,
then jump down on the Scarab. Go down to the bottom via stairs, then turn
around, and kill everything. When everything is killed, you will see a
cutscene of the Scarab being destroyed. Congratulations, you beat the Scarab
and level 5, Metropolis!
-----------------additional level walkthroughs coming soon--------------------
ten) multiplayer mode
--------------------Multiplayer Mode section coming soon----------------------
eleven) bugs and glitches
Primary Color (credit to Voidwalker)
If you choose white armor as your primary color as an Elite in multiplayer,
your armor ends up being pink rather than white.
Un-updating Profile (credit to Voidwalker)
If you complete the game on Normal and then complete it on Heroic, it still
says you beat it on normal.
Float in Midair (credit to Kaze Sama and Bob Newman)
In campaign mode, stare straight down at the ground and start to jump in
place. Eventually, you will stop falling before you hit the ground and
float in midair. If you walk while floating, however, you fall back on the
ground. This trick rarely works in multiplayer.
Suicide Fall (credit to Alex Bugas)
Get in a moderately fast vehicle and crash into the wall at an angle.
You then fall through the wall, but it appears as if you are falling into
nothing. Then you land on the ground and die. (This may take a few tries
because of the angle).
Fly from a Warthog (single player)(credit to Don't Eat Cream)
Get in a Warthog's passenger seat with a plasma sword. While in the
passenger seat, find a Phantom and lock on with one of the turrets.
Do a lunge attack. You'll hear the sound effect but nothing will happen.
Look in the direction you want to go, and exit the Warthog. You'll fly
in that direction.
Fly from a Warthog (multiplayer)(credit to Don't Eat Cream)
Get in a Warthog's passenger seat with a plasma sword. While in the
passenger seat, get another Spartan/Elite to get next to your passenger
seat. Target the Spartan/Elitle and Lunge attack. You'll hear the sound
effects but nothing will happen. Have a Spartan/Elite run all the way
across the map. Then get out of the Warthog. You will then fly toward
that Spartan/Elite.
twelve) frequently asked questions
----------Sorry, no questions yet. Feel free to email me questions------------
thirteen) miscellaneous
Destroyproof Banshee (credit to Kaze Sama)
The banshee left for you by an ally on the last level is destroyproof
after the doors are blown open. Kaze Sama states he shot it 20-30 times
with fuel rod blasts and it still could fly.
---------------------------Author's Requests----------------------------------
As you can see, this guide is far from done. First, I request that you
email me any typos you see. Second, if you have a question not in the guide
or in the FAQ section, email me. Third, if you have any gameplay tips,
I ask that you send them. And finally, if you have and comments or
suggestions regarding this guide, I ask that you send them.
fourteen) credits
-Software and Hardware-
I would like to thank Bungie and Microsoft Game Studios for this game.
I would also like to thank Microsoft for their excellent Xbox system.
I would like to thank Voidwalker for submitting 2 glitches.
I would like to thank Kaze Sama and Bob Newton for submitting a glitch.
I would also like to re-thank Kaze Sama for his Destroyproof Banshee secret.
I would like to thank Alex Bugas for submitting a glitch.
I would like to thank Don't Eat Cream for the 2 flying glitches.
I would like to thank Ah-toh toh-toh for his tip contributions.
I would like to thank my friends who stayed on basically all day on day
one of this guide and helped relive my stress during the writing of this
guide. Their nicknames are Bacon and Koolkirby.
-Everyone Else-
I would also like to thank one last friend for simply being my friend
and sharing good times. Alias AEmGee/Shining Latios.
I would also like to thank the game manual for help on the Enemies
section, controls section, weapons section, and vehicle section.
End of FAQ/Walkthrough. Copyright (C) 2004 Kill Killer K.
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text:
hyperchylomicronemia hy·per·chy·lo·mi·cro·ne·mi·a (hī'pər-kī'lō-mī'krə-nē'mē-ə)
An increase in the serum concentration of chylomicrons.
Tagged: h
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[kuh n-fawr-mi-tee] /kənˈfɔr mɪ ti/ noun, plural conformities. 1. action in accord with prevailing social standards, attitudes, practices, etc. 2. correspondence in form, nature, or character; agreement, congruity, or accordance. 3. compliance or acquiescence; obedience. 4. (often initial capital letter) compliance with the usages of an established church, especially the Church of England. 5. Geology. […]
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[hahy-per-kon-shuh s] /ˌhaɪ pərˈkɒn ʃəs/ adjective 1. acutely aware.
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[hahy-per-kuh-rekt] /ˌhaɪ pər kəˈrɛkt/ adjective 1. overly ; excessively fastidious; fussy: hypercorrect manners. 2. of, relating to, or characterized by hypercorrection. /ˌhaɪpəkəˈrɛkt/ adjective 1. excessively correct or fastidious 2. resulting from or characterized by hypercorrection

subset: commoncrawl


text:
Undergraduate Courses
200-Level Courses | 300-Level Courses | 400-Level Courses
200-Level Courses
UNST 220 Understanding Communities - This course addresses social structural issues of communities embedded in their spatial, political, and economic contexts. Specific themes that may be explored include (a) community and identity (community formation and change; conflict and cooperation within and between communities; balancing individualism and community; social control), (b) historical development and current conditions of the American city, and (c) balancing individual rights with community responsibility. Syllabus
USP 233 Real Estate Principles - Surveys the legal, physical, and economic structure of the real estate market and the characteristics of real estate resources. Develops basic real estate valuation procedures and provides an overview of market analysis and real estate production, marketing and finance methods. Prerequisites: EC 201.
UNST 234 Healthy People, Healthy Places (3) - This course explores the ecological concept of health as a dynamic process of adaptation to a constantly changing environment. Students will examine the relationship between how we live our lives and the economic, social and physical environments that surround us. A term-long community-based project provides an opportunity for hands-on experience with the subject matter. Students will develop skills to study characteristics of the built environment that may influence health and apply lessons from urban planning and public health research to current and future problems. Syllabus
300-Level Courses
USP 300 Introduction to Urban Studies (4) - Introduction to the interdisciplinary field of urban studies drawing on the urban planning, economics, geography, sociology, politics and the humanities to provide basic concepts for understanding the urbanized world of the twenty-first century. Cities as economic, social, and political systems and ways in which people have thought about cities.
USP 301 Introduction to Community Development (4) - An investigation of concepts, models and perspectives of community development practice. Explores social, cultural, religious, political, economic and environmental aspects that affect community development practice. Asset-based and sustainable human development models and action research are emphasized. The course utilizes teaching cases and experts from the field and requires substantial reading reflection and discussion. Syllabus
USP 302 Theory and Philosophy of Community Development (4) - 1. New approaches to the philosophy of community; 2. theory and comparative practice, and 3. case study of local theory and practice, presentation of an in-depth case study from the Pacific Northwest.
USP 311U Introduction to Urban Planning (4) - An interdisciplinary perspective on planning theories, principles, and practice. Focuses on the planning process, particularly at the local level. Explores the political, economic, social, and legal forces that influence the planning function and the roles of planners. Changing concepts in practice are also considered. Prerequisite: upper-division standing. Syllabus
USP 312U Urban Housing and Development (4) - Problems of housing, development, and redevelopment in an urban setting are analyzed from economic, demographic, and planning perspectives. Introduction to the nature of the urban economy and residential location, with a focus on housing problems and their associated social, physical, and racial aspects. Role of federal and community-based housing policies and programs. Recommended prerequisite: USP 311U. Syllabus
USP 313U Urban Environmental Issues (4) - Environmental issues and problems are evaluated in the urban context. The course addresses both the origins of urban environmental problems and their economic and social implications. Finding solutions that attempt to achieve balance between social, economic, and ecological factors is addressed in the context of urban environmental policy, planning and community activism. Syllabus
USP 314 The City in Film (4) - Critically examines urban social issues reflected in films from different countries. Includes in-class screening, lecture and discussion, and film review writing exercises. Topics for discussion include the urban form, issues of race, gender and social class, the relationships among communities, political authority, industry, commerce, police, street gangs, criminals, public schools, and other institutions and denizens of the city. Provides linkages to other courses in USP's undergraduate Community Development major and to issues related to urban studies. Syllabus
USP 316 Community Organizing and Social Change (4) - Community organizing seeks to involve people in collective action to address issues of social change and social justice. This course covers the history, philosophy and goals of community organizing and various elements of the organizing process. Case studies will provide the basics for the development of action plans.
USP 317U Introduction to International Community Development (4) - An investigation of concepts, models and perspectives of International Community Development practice. Explores social, cultural, religious, political economic and environmental aspects that affect community development models and action research are emphasized. The course utilizes teaching cases and experts from the field and requires substantial reading reflection and discussion. Syllabus
USP 323U Real Estate Development (4) - Examines urban real estate development, including location of activities within metropolitan areas, public/private partnerships, downtown redevelopment, and affordable housing. Presents tools to evaluate the financial feasibility and performance of a project, including discounting of cash flows and pro forma analysis. Uses a case study method showing how the design, development, market, finance, construction, and management of the project are integrated.
USP 324U (formerly 424U) Healthy Communities (4) - Addresses issues at the intersection of urban policy and planning and individual and community health. Relationships between the ways in which land is used, the transportation choices available, and the health of both urban places and city residents are explored in light of growing concern about increased rates of various health problems. Health consequences of political, economic, and social aspects of metropolitan life are also examined. Movements and programs to create and maintain healthy communities around the world are analyzed. Syllabus
USP 325U Community and the Built Environment (4) - This course examines the relationships between urban form and social patterns, and efforts by urban designers to influence community life by shaping the built environment. The history of ideas about urban form and community development, and the history of proposed and implemented projects will be surveyed, and their relevance for contemporary urban planning and design practices will be assessed. Initiatives in the Portland metropolitan area to enhance community livability will be studied.
USP 326U Neighborhood Conservation and Change (4) - The dynamics of neighborhood development, including economic and institutional factors in neighborhood change, neighborhood definition and image, residential choice; residential segregation; neighborhoods in the political process; and neighborhood conservation strategies.
USP 350U Concepts of Public Participation (4) - Examination of principles, methods, and programs for giving explicit attention to the perspectives of the public in the development and implementation of public policies and programs. Sets public participation in its historical context with an assessment of its impact to date. Participation from the perspective of both the public and the government will be covered as will the variety of approaches for achieving participation goals and objectives.
USP 385 History of American Cities (4) - Traces the evolution of urban centers from the colonial period to the present. Focuses on the developing system of cities, on growth within cities, and on the expansion of public responsibility for the welfare of urban residents. Particular attention is given to the industrial and modern eras.Recommended prerequisite: upper division standing. Also listed as Hst 337. May be taken only once for credit. Syllabus
USP 386 Portland Past and Present (4) - Begins with the geological/geographical foundations of Portland then briefly explores Portland's original inhabitants, early exploration and commercial growth. Particular attention is paid to the 20th century and the plans and projects that have guided Portland's development over the past 100 years. Considers the shaping of Portland as a regional city, examining the evolving cityscape, architecture, land use, and transportation, and its development from political, social, economic, and cultural perspective.
400-Level Courses
USP 411/511 Pedestrian & Bicycle Planning Lab (2) - A practical approach to bicycle and pedestrian planning and design through a project-based course that focuses on all aspects of the planning process. Students research and develop solutions to a practical challenge in the Portland region and present recommendations in report and presentation form. Prerequisites: junior standing. Syllabus
USP 414/514 Transportation Seminar (1) - This weekly seminar features a different speaker each week covering various topics in transportation research and practice. The topics cover all modes of transportation, with a focus on current practice. Course is cross-listed with CE. This course may be taken for credit up to three times.
USP 419/519 Population and Society (4) - Survey and analysis of population dynamics (births, deaths, and migration) and society. Examination of demographic concepts, theories, data and measurements, and research. Role of population processes in social life and public policies are highlighted, including population aging, economic development and the environment, urbanization, health and health care, race and ethnicity, and government/social/business planning. Prerequisite: Soc 200. This course is the same as Soc 441/541; course may only be taken once for credit. Syllabus
USP 427/527 Downtown Revitalization (3) - This course examines the evolution and revitalization of downtowns and main streets over time. It explores the role of downtowns in contemporary urban regions, and introduces the concepts of downtown management and other strategies for promoting vital urban centers. Through readings, field observations, classroom discussions, and a series of assignments, students will explore the interrelationships between the built environment, economic trends, and public policy in shaping the downtowns we see today. Students should learn to understand downtowns as complex and multi-faceted places that are always changing and unpredictable, but often play a crucial role in a community's identity and purpose. Syllabus
USP 429 Poverty in the Urban Community (3) - This is an introductory course about the nature, extent, and causes of poverty in the United States. It covers a brief historical overview, demographics and trends, explanations of poverty, and anti-poverty policies. Questions of race, gender, and the spatial manifestation of poverty will be addressed. Syllabus
USP 430 Participatory Research Methods for Community Development (4) - This course introduces students to participatory methods, placing special emphasis on research ethics, the positionality of the researcher, and embedding research within community development practice. It focuses on research design, data collection, data analysis, and the dissemination of results. Various approaches to measuring urban phenomena are covered, including basis interview techniques, survey methods, and quantitative analytical methods. Syllabus
USP 431 Urban Economics (4) - Functions of the urban economy: the market sector and the public sector. Economics analysis of issues such as land use, environmental quality, transportation, housing, income distribution and financing of urban public services. Prerequisite: Ec 201. Syllabus
USP 438/538 Real Estate Law (3) - Provides students with a comprehensive summary of real property from a legal perspective with an emphasis on transactional issues. Includes issues relating to types of ownership, descriptions of property, easements, public and private limitations on use, real estate contracts, forms utilized in transfers, financing and title assurances. The class will enable students to understand the legal framework and the rights and responsibilities of owners and transferors/transferees of real property. Prerequisites: EC 201 (undergraduates). Expected preparation for graduate students: RE 521. This is the same course as RE 438/538; may be taken only once for credit. Syllabus
USP 440 Measuring People and Communities in the Urban Context (4) - This is an applied research methods course that provides students with the essential data skills for quantitatively measuring social, economic, and demographic trends across urban places. The course provides students with an appreciation for underlying theoretical and practical research methods for identifying, measuring, and conceptualizing trends specific to urban places. Prerequisites: upper-division standing. Syllabus
USP 445/545 Cities and Third World Development (3) - Critical survey of historical, economic, cultural, political, and urban aspects of Third World development, starting with the colonial era. Historical patterns of integration of the Third World with the emerging world market system. Covers problems of the post-independence period, focusing on urban sectoral issues and policy alternatives. Specific topics include trade, investment, industrialization, finance, technology transfer, political participation, land use, housing, transportation, information infrastructure, population growth, social services, militarism, and cultural conflict. Syllabus
USP 451/551 Community Economic Development (3) - Course sets community Economic Development within the context of traditional state and local economic development policy and compares their underlying theoretical perspectives. It examines the impact of recent economic, social and demographic transformations on local labor markets and surveys the labor-market problem solving activities of local governments and community-based organizations. Business and commercial development strategies are also explored. Syllabus
USP 452 GIS for Community Development (4) - This course uses lab exercises and lectures to help students develop an in-depth understanding and basic skills for the uses of geographic information systems in community development and planning. Prerequisites: upper-division standing.
USP 455/555 Land Use: Legal Aspects (3) - Land use and planning from the legal perspective. Includes historical review of attitudes toward property tenure and ownership; the relationship between local planning and regulations; and current issues and perspectives on land use including emerging state and federal roles. Graduate students undertake a substantial independent project in addition to other requirements. Syllabus
USP 456/556 Urban Transportation: Problems and Policies (3) - An introduction to urban transportation policy from a historical and political perspective. Historical developments in transportation policy are traced from the early streetcar days up through the present. Federal, state, and local transportation policies are examined for their impact on urban spatial and economic development. An overview of current issues in transportation policy and planning includes transportation demand management strategies, transit-oriented design, road pricing, and alternative transportation modes. The intersection of environmental and transportation policy is also examined, as is the decision-making structure at the local, regional, and state level. Syllabus
USP 457/557 Information Cities (3) - Focuses on the political, social, and cultural impacts of mass media and information technologies within the urban matrix. Contextualizes the "information society" in historical, institutional, political, economic, and global settings. Topics include flexible production, the segmentation of consumption, alternatives to mass media, the Web, the reorganization of work, the transnationalization of culture, commercial and political surveillance, and the development of urban information infrastructure. Syllabus
USP 460 Community Development Field Seminar (6) - Participant observation through placement in a community-based organization actively engaged in community development activities on behalf of a specific community, and critical reflection on the placement experience. Prerequisites: completion of the Community Development Core and at least one course or an equivalent from among those listed in Methods in Community Development.
USP 465/565 Pedestrian And Bicycle Planning (3) - Examines the importance of walking and bicycling as means of transportation in a sustainable urban environment. Covers planning, design, implementation, and maintenance of bikeways and walkways, as well as ancillary facilities such as bicycle parking. Focus on the role of education, advocacy and outreach in improving walking and bicycling conditions. Study relevant examples from various cities, with heavy emphasis on Portland's experience. Syllabus
USP 468/568 Oregon Land Use Law (3) - The Oregon program is placed in a national context that stresses the broad nature of planning here. Structural relations between state, regional, and local government planning and regulation are analyzed. Legal aspects of the implementation of the various functional statewide planning goals are studied, as are the Oregon Land Use Board of Appeals and recent developments in local government land use planning and regulatory processes. Syllabus
USP 475/575 Urban Design Workshop (4) - This workshop will explore the use of urban design as an integral part of the planning process through the creation of an urban design plan. Projects in the Portland region will be chosen to familiarize students with the practice of urban design planning and the products of the workshop will be presented to the public. Prerequisites: enrollment in good standing in the MARCH or MURP graduate degree programs or permission of instructor. Syllabus
USP 480/580 Political Economy of Nonprofit Organizations (3) - Considers theories of altruism, trust, and social capital. Examines the connections between wealth and social responsibility and between elite status and social reproduction. Explores the broad scope of nonprofit activity in the economy, the interdependence of government and nonprofit organizations in the modern state, and the role of think tanks in shaping public policy. Surveys the dramatic rise of non-governmental organizations in developing countries and the future of nonprofits in a global economy. Syllabus
USP 490/590 Green Economics & Sustainable Development (3) - Examines prevailing assumptions about economic growth, production, consumption, labor, and leisure. Considers how changes in these basic assumptions might help us design an economic system that includes alternative values such as appropriate scale, community impact and environmental sustainability. Syllabus
USP 493/593 Public Participation GIS (3) - Offered as a studio-based GIS class. The objective is for students to apply GIS skills acquired in previous GIS courses to a specific real-world spatial problem. Tasks will involve problem definition, primary data collection, advanced GIS analysis, and presentation of results. This format will give students practical experience in implementing GIS technologies with specific emphasis on planning problems. Students will be required to work in small groups in a simulated professional planning practice environment. Expected preparation: USP 531 and USP 543 or USP 591 and 592. Syllabus
USP 496/596 Affordable Housing Finance (3) - Introduction to the unique challenges of financing and developing affordable housing projects. The challenges and tools for financing rental as well as owner-occupied housing will be covered, and case studies will be used to illustrate the ways in which financing for affordable housing is created and used, and poses unique challenges for investors, jurisdictions, and community-based groups. Expected preparation: USP 312U. Syllabus


text:
THE SECRETARY of State for Wales has been removed from office following David Cameron's cabinet reshuffle.
David Jones, conservative Clwyd West MP, who will now return to the backbenches, expressed that it had been a "huge privilege" to serve as Secretary of State and that he will look forward to continuing to support this "transformational" government.
Mr Jones took the helm of the Wales Office in 2012. He is poised to be replaced by his deputy Stephen Crabb.
Dozens of ministers were axed on Monday in what has been termed a "brutal" cabinet reshuffle. Notable moves and new appointments include Michael Gove, who was demoted from running the education department to Chief Whip, William Hague who stood down as Foreign Secretary and Philip Hammond, who left the Ministry of Defence to become foreign secretary.
The reshuffle also saw the end of Ken Clarke's lengthy ministerial career.
Mr Jones said: "I'm particularly pleased in North Wales of the work I did in connection with Wylfa, in connection with the prison, and in connection with the continuing work of electrification.
"I've feel I've achieved a great deal and it's been a massive privilege to do the job. For any politician to get to sit at the cabinet table is a great honour and also I will now continue to serve the constituents of Clwyd West who at the end of my day are my first concern."
Mr Jones, who is married to Sara who is a former nurse, and has two children, expressed that he felt a lot of people weren't aware how tiring the job was.
He added: "It's going to be a huge pleasure to spend a bit more time with my long-suffering wife, who has been a huge support to me."
Speaking about Mr Jones's deparature, Steve Brooks, director of the Electoral Reform Society (ERS) Cymru, said: "Whilst David Jones was never the biggest fan of devolution, he did play an instrumental role in strengthening the National Assembly through introducing the Wales Bill in Parliament.
"His successor will need to maintain this momentum and ensure the Bill is passed in good time before the General Election."


text: i think that's the problem with this game (every season). everyone hates a person and agrees that they need to leave, but no one wants to be the one to put them up for eviction. granted, i'm not in the house, but i would have no problem nominating someone. i'd say "here's your options, you all make your choice".


text:
It's only been a few days but we already miss the olympics! In this past 2012 London Summer Olympics, nearly 4,800 Victory Bouquets were given to medal winners. Designed by Susan Lapworth, the Creative Director at Jane Packer, the bouquet consists of yellow, orange, green, and pink roses, along with bunches of lavender, wheat, apple mint, and rosemary, all of which are grown in England. The International Olympic Committee wanted the bouquet to not only be fragrant, but also reflect the energy of the games.
DIY Flower Crafts


text:
Robin Dutt, Leverkusen coach
Our never-say-die attitude was key tonight. Michael Ballack was great but we were fantastic as a team tonight, one mustn't praise one player in particular.
It's an outstanding night for the team and I'm part of the team, so it was a great night for me as well.
The lads absolutely deserved the win as they delivered a passionate performance. Just like against Valencia we staged a comeback at home after conceding the first goal. This speaks volumes about the character and quality of the squad. In Genk we will do everything to stay top of the group.
André Villas-Boas, Chelsea manager
The game against Valencia [on matchday six] will be a good head-to-head battle because we expect Leverkusen to win or draw in Belgium [and go through]. It's tough for the English clubs at the moment as we are struggling but we have to put on a brave face and regroup.
There is no perfect way to defend; every team has their own strategy. But in this competition if you make a mistake you pay a heavy price.
So we must improve, we have no excuses. If we want to go to the next step we have to do better.
Any negative result is difficult. We were organised and compact but we've conceded in the details and those details made the difference tonight. Our concentration and focus was better, but this can happen. We thought we had the game in our hands at 1-0 because we were solid. We had a good chance to make it 2-0, didn't take it and paid heavily in the last minute.
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text:
Edited by G Ekspong (University of Stockholm, Sweden)
Below is a list of the Nobel Laureates in Physics for the period 1996-2000 with a description of the work awarded with the Nobel Prize:
(1996) D M Lee, D D Osheroff and R C Richardson - for their discovery of superfluidity in helium-3;
(1997) S Chu, C Cohen-Tannoudji and W D Phillips - for development of methods to cool and trap atoms with laser light;
(1998) R B Laughlin, H L Störmer and D C Tsui – for their discovery of a new form of quantum fluid with fractionally charged excitations;
(1999) G 't Hooft and M J G Veltman – for elucidating the quantum structure of electroweak interactions in physics;
(2000) Z I Alferov and H Kroemer – for developing semiconductor heterostructures used in high-speed and opto-electronics and; J S Kilby – for his part in the invention of the integrated circuit.
496 pp
Pub. date: January 2003
ISBN 981-238-003-5 (hardcover)
ISBN 981-238-004-3 (pocketbook)
World Scientific Publishing Company
Copyright © The Nobel Foundation
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Artist Jordan Hamilton stands in front of a group of River Trail Learning Center (RTLC), Coon Rapids, students as part of the Beyond the Mirror and Youth Arts Project.
Hamilton will work with the students and their peers to paint a four- by 16-foot mural on a school hallway depicting what people can do to end abuse as well as positive outlets students have to avoid abusive situations.
But before the paintbrushes come out, Hamilton needs ideas from the students.
"Tell an adult," "remove yourself from the situation" and "provide support to others" are examples students gave of ending abuse.
"Playing a musical instrument," "hiking" and "swinging on a tire swing," are some activities students do when they face a difficult time in their lives. One student enjoys drawing unicorns and is hopeful the mural will include a unicorn.
In another room, artist Sara Kelly leads a session in hip hop. The students have been tasked to write a rap (rhythmic American poetry) song about dating violence.
Kelly talks to the students about perspective – should the song come from the person who is being abused or the person causing the abuse?
As the students get ready to write their rap, Kelly makes a list of positive attributes of a healthy relationship to help the students develop lines for their rap.
Across the school, photographer Larry Retzlaff talks with students about the "rule of thirds" and what makes a good photograph. He shows the students examples of his work and they talk about posed and candid photos.
Retzlaff recommends the students take photos of things that they are interested in and then sets them loose with cameras to put the lesson into practice.
Hamilton, Kelly and Retzlaff are all part of the River Trail Learning Center Beyond the Mirror Youth Arts Project. Beyond the Mirror is a committee of community members committed to ending relationship violence through arts, education and community building.
Dawn Strommen, a former therapist at Bell Center, put Beyond the Mirror committee member Marlene B. Jezierski in touch with Julie Maass-Hanson, a River Trail teacher, and set the wheels in motion for the organization to work with River Trail staff and students.
"After meeting with Marlene and reading the Beyond the Mirror collection of student poems, it was evident to me that the project was a tremendous opportunity for RTLC staff and students to study the signs and impact of psychological abuse, including bullying, relationship violence in general and sexual violence; to learn how to cultivate and celebrate strength and hope; and to begin to recognize that we all have choices regarding our participation in relationships that are in any way abusive," Maass-Hanson said.
"I presented a proposal to the RTLC leadership team and we decided to move ahead."
Through the collaboration, the students in grades seven through 10 will participate in three full education/arts days. The first day, Oct. 10, began with the students working with community experts in the areas of relationship violence, bullying and sexual violence. The experts presented information about their topics and followed up with discussion and reflection using a variety of techniques.
The afternoon featured the work with Hamilton, Kelly and Retzlaff. The day ended with every student receiving a copy of Jezierski's book, "Beyond the Mirror Peaceful Homes: A Basic Human Right," and gray hoodies with a graphic of "RSPCT = LUV."
Maass-Hanson hopes the students will learn the signs of psychological abuse as well as strategies to stay strong, hopeful and care for themselves and others in the face of such abuse, she said.
"We also hope that the students begin to recognize that there are many caring community members fighting for youth and families rights to safety, security, psychological as well as physical wellness.
"Our hope is that inviting the community to share in the experience and view the work that the students produce will not only increase awareness of the issue, but also promote dialogue and inspire positive action toward ending such victimization."
The goal is to have the mural painted by the end of April 2013 and to invite the community to hear the music and see the art the students produce through this youth arts project.


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JERUSALEM (Aug. 15)
Israeli representatives conferred with Italian officials In Rome today following the announcement by Alitalia, the government-owned Italian national airline, that it would not participate in the boycott of Algeria called by the International Federation of Airline Pilots Associations. Spokesmen for the Italian airline Indicated that they still had hopes for some sort of settlement with Algeria over the hijacked El Al airliner and its crew without having to apply the boycott weapon. Other sources said that Alitalia was probably acting out of commercial interests. A representative of the company went to Algiers today. Alitalia operates two flights a week to Algeria and is one of the three principal foreign airlines serving that country.
However, it is Air France, with 32 flights a week that handles 90 percent of Algeria's foreign air traffic. Adherence to the boycott by French pilots therefore is considered to be of the greatest importance.


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Elected Candidates
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In health care, is all treatment equal between genders?
In health care, gender plays a role in whether treatment is equal or rather unequal. Because research is skewed towards the male model as seen in the research into heart health especially heart attacks where the male symptoms have been the norm, the treatment is also skewed towards the male. Breast cancer research had taken a back seat to cancer research which affected males until the open revolt by women demanding more research into a cancer which mostly affects women. As men's Viagra treatments are covered by insurance and until very recently, women's birth control was not, the discrepancy was very visible. The scrutiny of health care in the current political climate has helped equalize health care, but I believe still that it is skewed towards male disease and male treatment. As more researchers and doctors are now women, I believe that will change especially if more women are on the boards of companies which allot grant money to research.


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Houston County Courier - Local News
Copyright 2013 - Polk County Publishing Company
Suspect in custody for alleged auto theft
Houston County Courier
By Lynda Jones
A deputy from the Houston County Sheriff's Office followed a tip and located a stolen vehicle and the suspected thief in Crockett on New Year's Eve. HCSO authorities stated that Rex Low, 23, was arrested Monday, Dec. 31 and charged with Unauthorized Use of Vehicle. The 2007 Chevrolet Suburban reportedly was stolen during a Dec. 17, 2012 burglary of a warehouse located on SH 21 West in Houston County. The deputy found Low and the stolen vehicle in the 100 block of El Camino St. in Crockett. Low was booked into the Houston County Jail and bond was set at $8,000. Low remains incarcerated as of presstime.
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Master Bond has introduced a thermal adhesive film called . It is formulated to function as the preferential heat-transfer path between heat-generating components and heat sinks or other cooling devices. The 100 percent solid, B-stage adhesive-preform provides a high bond strength solution to electronic assembly and other industrial bonding and sealing operations. It is able to cure quickly at moderate temperatures, e.g. 1 hour at 250°F (125°C) or 30 to 40 minutes at 300°F (150°C). Also, squeeze out during bonding is almost non-existent.
Master Bond
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|February 5, 2015, 12:05 PM
Join Date: October 4, 2014
Posts: 50
Oregon FICs Loooong Delay
Anything I can do besides call the number?
I have a clean record and I've bought guns before. The only reason I can think of is I was out of the country recently? And before someone says "there's something the OP's not telling us," nope, clean record, not even a traffic violation in the last 10 years.
Been waiting almost 7 weeks on a couple AR lowers.. Called OSP and the fellow who answered chuckled as he told me they would provide me with another estimated date as a "courtesy" and if they missed that one they would provide another?! A new estimated date never materialized, how long can they do this?
|February 7, 2015, 01:49 PM
Senior Member
Join Date: June 21, 2009
Location: West Central Missouri
Posts: 2,592
I betcha it has nothing to do with you being out of the country. It is more than likely that some other BPCurious, same name/spelling, has some sort of record that did not give a green light.
Call them and talk to them. Someone somewhere should be able to get you the answer to your question.
Inside Every Bright Idea Is The 50% Probability Of A Disaster Waiting To Happen.
|February 7, 2015, 02:01 PM
Senior Member
Join Date: January 20, 2009
Location: Amity Oregon
Posts: 554
Pretty sure Oregon follows Federal law. If they can't give you a
decision, after 3 days the retailer can deliver the gun to you.
That's the law--but it's worded "MAY deliver". The retailer may have
a policy of no approval no delivery--you might point out the law to them
and ask.
Last edited by BillM; February 8, 2015 at 10:03 AM.
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Home > Classes & Events > Event Search Results Detail
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Registration is closed.
Registration is available online. Please call 215-481-2204 for more information.
This is a free program.
Please join Abington Memorial Hospital's Chief of Cardiothoracic Surgery, Rohinton Morris, MD, for this informative program. He will discuss new techniques in cardiac surgery, including coronary artery bypass grafting, valvular surgery and a new procedure for congestive heart failure.
Light refreshments will be provided.
At this location Artman Home Beginning on February 19, 2014
Contact Us
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The cost of drawing up a trust depends on whether the trust maker writes his own trust, which can cost from $30 to $60, or if he has a lawyer do it, which can cost from $1,200 to $2,000. It's best that a lawyer look over a drawn up trust.Continue Reading
If an individual decides to draw up his own trust, doing so with a book can cost roughly $30 and doing it online can cost about $60. A person willing to put in the proper amount of time and effort into drawing up his trust can create one that's just as good as the one he would receive if he were to have a lawyer do it for him.
The cost of drawing up a trust online can include 24-hour online access to the document and unlimited revisions to the trust for a year. Technical support as well as telephone and online customer support may also be included with the cost of creating a trust online.
It's best to hire a lawyer to draw up a trust if there are any out-of-the-ordinary circumstances surrounding the individual's estate. A trust should always be created by a trustworthy and reputable lawyer who specializes in estate planning.Learn more about Financial Planning


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How to tell what lift is on LJ
i purchased my 06 LJ with a skyjacker lift already installed. i am wanting to know exactly what i have under there. are there serial #'s or something i can see on the parts? how would i tell what i have?
Welcome. We are locals!
Easiest thing to do is take a whole bunch of photos of what you have. Try and frame:
Underbelly skidplate
Control arms (full shot and of the ends)
Front steering links from ground level between the tires
post them up and we will be glad you help you out.
Measure spring mount to spring mount.
Compare with stock.
moore.. definately post some pics and numbers, youll get your answers...
NMLJ, not to hi-jack.... but hey could you do me a favor.... i need a few reference numbers. what is the axle centerline of the front axle to the tub/fender seam. and the same for the rear. i lost these numbers someplace in the shop. actually, i think one of my techs threw out the page because he was too lazy to pick it up. any help would be appreciated.
no bodyin my neighborhood has an LJ :shhh:
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Reader question: What is the single best vegetable I should be eating on a regular basis, and what's the easiest way to prepare it properly?
Ashley's answer: No way! Not going to do this. It's impossible to pick just one as the "best." For optimal health, we need all veggies in our lives—or at least one of each color of the rainbow. There is no room for perfection (i.e. "best") when it comes to nutrition. Those who pick one vegetable or one fruit or one nut either have a vested interest in that food's success, or they don't have a full understanding of our body's physiology. Your body needs variety so that you don't get bored, certainly, also to ensure that we get all the nutrients it needs. Even the tiniest nutrients matter.
You may unsubscribe at any time.
In terms of preparing vegetables, I typically recommend making them how you like them to taste, but many vegetables are great raw, and others do better when heat and water breakdown some of their built-in self-protective mechanisms. An easy and healthy way to cook vegetables is the vapor cooking technique, which only uses a few drops of water and keeps your cooked veggies as full of nutrients as possible.
Chewing over a food quandary? Send it to [email protected]
Ashley Koff is a registered dietitian, Qualitarian, nutrition expert, and co-author of Mom Energy: A Simple Plan to Live Fully Charged (Hay House; 2011) as well as Recipes for IBS (Fair Winds Press; 2007).Tags: Nutrition AdviceCopyright © 2017 Rodale Inc.
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2014-07-10 09:45:00
Tom Brady's ranking would be disputed no matter what, given his tumultuous season. But the Patriots quarterback finished No. 3 on this year's list, behind Broncos quarterback Peyton Manning and Lions wide receiver Calvin Johnson. It's clear players who voted found some explanation for Brady's struggles at the start of the year.
Whether it was on Brady or not, the Patriots' early offensive woes were evident. A thin receiving corps contributed to an eight-game slump for Brady, which he then seemed to break out of. But he still finished with a pedestrian 6.9 yards per attempt (easily his lowest in a full season since 2006) and unremarkable numbers both downfield and on third down.
USA TODAY's Nate Davis pegged Brady as the No. 3 QB and No. 12 overall player two weeks ago. The Washington Post's Neil Greenberg went further by claiming the Patriots' star doesn't belong as one of the league's top-five signal-callers. That's probably a step too far; Brady's entire season didn't definitively indicate a fall from the elite.
As stated, a Brady regression is far from a guarantee. He's under contract for four more seasons, and while there's little precedent for quarterbacks playing into their 40s, he's a rare player.
Moreover, while the sample size is small, we've seen the Patriots without Brady in 2008, and they won 11 games. Even if it was against a watered-down schedule, that's hard to do in the NFL. Belichick is the preeminent coach of his generation (perhaps of all time), and the organization is strong in all the foundational positions. (Their front office ranked seventh overall in our FPR, and the coaching staff ranked first.) Few teams adapt to change better than New England, and if Belichick stays in it for the long haul, the Patriots cannot be counted out.
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Please note, all events are subject to change. Click here to submit an event to be put on this calendar.
Red Cross Blood Drive 12:00 pm
Red Cross Blood Drive @ First Congregational Church
Mar 1 @ 12:00 pm – 6:00 pm
Approximately 36,000 units of red blood cells are needed every day in the U.S. One donation can help save the lives of up to three people.
Red Cross Blood Drive 10:00 am
Red Cross Blood Drive @ Winona Mall
Mar 2 @ 10:00 am – 4:00 pm
A single car accident victim can require as many as 100 pints of blood. The Red Cross supplies about 40 percent of the nation's blood supply.
Red Cross Blood Drive 12:00 pm
Red Cross Blood Drive @ Express Suites River Port Inn
Mar 2 @ 12:00 pm – 6:00 pm
Daniel Amedee with Jacob Grippen 7:00 pm
Daniel Amedee with Jacob Grippen @ Mid West Music Store
Mar 2 @ 7:00 pm
Local musician Jacob Grippen Music opens with his anti-folk, singer/songwriter stylings, then New Orleans based musician Daniel Amedee brings his "meditative with an edge" indie rock music to Winona.
Howard Luedtke 7:00 pm
Howard Luedtke @ Trempealeau Hotel
Mar 3 @ 7:00 pm
Howard Luedtke has been playing guitar since the arrival of the Beatles and the Rolling Stones in 1964. Give Howard a Les Paul guitar, put him in a band with with his wife, Deb Klossner[...]
Michael Breitbach 8:00 pm
Michael Breitbach @ Trempealeau Hotel
Mar 5 @ 8:00 pm
Hailing from Dubuque, Iowa, Mike has spent many a day and night on the road perfecting his skills an alt-country crooner and picker. An organic grocer in his previous life, the family finally told him[...]
Red Cross Blood Drive 12:00 pm
Red Cross Blood Drive @ Winona Family YMCA
Mar 8 @ 12:00 pm – 6:00 pm
The number of blood donors in the U.S. in a year: 6.8 million…are you one of them?
Essential Oils — Missing Links to Your Wellness 10:00 am
Essential Oils — Missing Links to Your Wellness @ Bluff Country Co-op
Mar 12 @ 10:00 am
Learn about essential oils and how they work with your body to bring about physical, emotional and spiritual wellness. Participants will make an essential oil blend, which they will take home. Fee includes all essential[...]
DAC Auction & Casino Night 5:00 pm
DAC Auction & Casino Night @ Signatures
Mar 12 @ 5:00 pm – 9:00 pm
The Winona County Developmental Achievement Center has announced plans for their 9th Annual Auction & Casino Night. The annual fundraiser will take place on Saturday March 12, 2016 at Signatures in Winona with all the proceeds[...]
Miss WSU Pageant 7:00 pm
Miss WSU Pageant @ WSU Campus - Somsen Auditorium
Mar 14 @ 7:00 pm
Pi Lambda Phi Fraternity will be hosting the annual Miss WSU Pageant at Winona State University. A portion of all ticket sales will be donated to research and awareness programs for adrenoleukodystrophy (ALD) and support[...]
Chastity Brown with Mike Munson 7:00 pm
Chastity Brown with Mike Munson @ Mid West Music Store
Mar 15 @ 7:00 pm
Mid West Music Store Presents Chastity Brown with Mike Munson (opening). Throw all genres and hyphenates together you want to describe her – indie, roots & soul, rock, blues & country – they are alright,[...]
Healthy Eating on a Budget 10:00 am
Healthy Eating on a Budget @ Bluff Country Co-op
Mar 16 @ 10:00 am
Learn strategies for how to eat healthy food on a budget and tour the Co-op for tips on finding the best deals.
C.L.A.S.P. Talks – Elizabeth Zold 7:00 pm
C.L.A.S.P. Talks – Elizabeth Zold @ WSU - Stark Hall 103
Mar 16 @ 7:00 pm
Elizabeth's Topic: "Why the Past Matters: Racist Ideologies in 18th-Century Discourses of Knowledge" This presentation will focus on the racist descriptions and ideologies found in 18th-century British discourses of knowledge, specifically those surrounding travel narratives.
Game Night 6:30 pm
Game Night @ Acoustic Café
Mar 17 @ 6:30 pm – 9:00 pm
IT'S AN ACOUSTIC GAME NIGHT! Tell your friends, and bring your family. This month we will be featuring the board game Settlers of CATAN. This is a great board game that can be complex but[...]
Under Paris Skies 7:00 pm
Under Paris Skies @ Winona Arts Center
Mar 18 @ 7:00 pm
1930's Paris Cabaret & Café Music featuring Gypsy jazz, French waltzes, tangos, boleros and bossas.
Kids Cooking Class 10:30 am
Kids Cooking Class @ Bluff Country Co-op
Mar 19 @ 10:30 am
This hands-on workshop teaches kids how to make fun and healthy foods.
St. Paddy's Day Dance 7:00 pm
St. Paddy's Day Dance @ Winona Athletic Club
Mar 19 @ 7:00 pm
River City Ballroom Dancers Present: The St. Paddy's Day Dance! – Ballroom, Swing, and Latin Dance. Waltz and Swing Lesson with Molly & Stan Breitlow: 7:00 to 8:00 p.m. Dance: 8:00 – 10:30 p.m. Dress in Irish Flair[...]
Andy Cohen 7:30 pm
Josh Harty 7:00 pm
Josh Harty @ Trempealeau Hotel
Mar 24 @ 7:00 pm
Josh's unique blend of American music has become a must-hear for those who keep the tradition of country, blues and folk close to their hearts. Born and raised on the plains of North Dakota, Josh[...]
Jonathan Richmond After Party w/G-Biz and Sex Rays 9:00 pm
Jonathan Richmond After Party w/G-Biz and Sex Rays @ Ed's (no name) Bar
Mar 25 @ 9:00 pm
G-Biz and the Sex Rays are coming down from Minneapolis to play some punk, surf, psychedelic, garage rock and freaky stuff after the legendary Jonathan Richmond plays an early show at Ed's (no name) Bar.
Theatre du Mississippi – New Play Monday 7:00 pm
Theatre du Mississippi – New Play Monday @ Jefferson Pub & Grill
Mar 28 @ 7:00 pm
Join us for an informal reading of the new play: Floppy Ears – written by Michael Flanagan.
WSU – Community Meeting 5:30 pm
WSU – Community Meeting @ Wabasha Recreation Center
Mar 30 @ 5:30 pm
WSU is currently working with RDG Planning & Design on an update of its Comprehensive Facilities Master Plan. The Campus Master Plan is developed to support the short and long term goals of WSU and[...]
C.L.A.S.P. Talks – Craig Upright 7:00 pm
C.L.A.S.P. Talks – Craig Upright @ WSU - Stark Hall Room 103
Mar 30 @ 7:00 pm
Craig's Topic – "Cooperative Enterprises: Promoting the Common Good" Promotion of the common good is an enduring foundation of American society. This talk explores how formal cooperatives have participated in economic markets to help address the[...]