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ON October 20 last year, the Football League voted to revolutionise English youth football.
As a result, the Elite Player Performance Plan came into effect this summer in an effort to bring the country's youngsters in line with their continental cousins.
Historically, Swindon Town have held a good reputation for breeding and nurturing talent. With that in mind, while clubs like Yeovil and Hereford abandoned their youth set-ups entirely with the advent of the EPPP for fear wealthier clubs would be able to pick off the best of their crops for peanuts, the Robins persisted.
What has followed, courtesy of an injection of cash from investors believed to amount to just shy of £100,000, is the assembly of a dedicated army of coaches, scouts, medical professionals and analysts who nurture and teach an academy some 150-plus players strong.
Swindon now proudly boast a category three facility, the highest ranking the club could realistically manage, with more than 50 full and part-time members of staff including a goalkeeping coach, a match analyst, a sports scientist and a physiotherapist.
It is a remarkable set-up, run with all the thoroughness and professionalism you would expect from a first-team manager by Jeremy Newton - a local boy, schooled in Wootton Bassett, who has worked his way up from an assistant in the Football in the Community office to oversee the entire academy operation.
"It's a bigger workload but it's an exciting time for the academy this time," said Newton, talking to the Advertiser in his small office at the far end of the Arkell's Stand.
"It is a huge transition for us, going from two days a week we're now up to three days a week.
"It's more contact time with the players, which is what we want, but it's making sure policies, proceedures, structures, business plans, budgets are all working to fulfil the requirment of the EPPP along with the contact time for the performance clock.
"It's more pressure upon our coaches. We've got a fantastic team of part-time coaches that we now expect more time of.
"They've got a huge commitment to fulfil for us. They do go out of their way to help us.
"It's added pressure to improve productivity. There's no getting away from the fact that we are a business, we've got to provide players from the academy into the youth and we've got to try to provide youth players into the first team.
"We want to try to increase productivity from players throughout the system, we want to try to turn out normal intake into one or two extra ones which will help the long-term development of the club.
"All the late nights going through the information is worth it just to get one player. It proves that it is successful."
The EPPP is a bittersweet pill for lower-league teams to swallow. While it encourages more detailed coaching and extra contact time between child and instructor it also gives the top sides free rein to cherry-pick talent.
Though Football League clubs voted in favour of the new youth agenda, with 46 clubs saying yay to 22 nays, an absention and three no-shows, many feel the smaller teams were blackmailed into their decisions.
It was widely reported that Premier League funding for Football League youth development, which can amount to more than £5million per season, would have been withdrawn had clubs not accepted the policies.
For Newton, the EPPP has given him the flexibility to bring in talented coaches with big experience in the game.
Jamie Pitman arrived to run the 13-16 year-old age group; Steve Hale is now full-time goalkeeping guru; Chris Jones swapped Championship rugby to take on the position of physiotherapist; Sean Wood runs the younger age section; Paul Bodin remains under 18 coach.
"I like it as it has given us more contact time and more full-time staff and made us do more things," said Newton.
"The downside is with other clubs now being able to nationally recruit from 12 upwards.
"If you're doing the job right and creating the right environment and you're looking after your players as well as developing them then they don't really want to go anywhere.
All the members of staff fit into office space not much larger than a six-yard box, but from their confined quarters they are creating something truly special.
From the under nine section upwards each player is individually evaluated and profiled, their lines of attack and defence noted and every minute they spend training and playing competitively recorded.
Each youngster is given a player pack, which runs down everything from nutrition to set-piece drills, behavioural expectations to stretching and hydration.
The dossier, which has been seen by the Adver, opens with a statement of intent - a philosophy which Newton and his team want to instil in their players.
It reads: "To have all players comfortable in possession and being able to play through the goalkeeper through the back and to build a foundation to develop further up the field."
In base terms the academy is still abiding by the principles youth departments have adopted for decades. Only now it is infinitely more thought-through, and designed with the specific intention to develop rounded players - not just from a footballing point of view but in terms of lifestyle and individual etiquette as well.
"That's what we do it for. There's nothing prouder than seeing one of our players coming through the system to make his first-team debut with their name on the back of their shirt, or seeing Miles (Storey) play for England," said Newton. "It's an amazing feature for us and just shows that we're trying to do the right things."
A team of around 20 scouts scour local leagues for the next big thing - with kids as young as six considered for inclusion in the academy.
On first glance that can appear a little bonkers. Can technical quality really be gleaned from watching a primary-schooler enjoy a Sunday morning kickabout? Evidently, the answer is yes. But the academy doesn't go into overkill with its youngest element.
Up until the age of 12, players are "learning to play", from 13 to 16 they are "learning to play with a purpose to win"; it takes until they enter the scholar programme at 16 that they are truly "learning to win".
It is footballing development and personal advancement rolled into one. It is a part of the club that goes frequently overlooked in the wake of first-team success. It is something we should all be very proud of.Newton sums it up succinctly.
"We probably have around 50 staff, somewhere along the line they would have had an input in the player's development. It might be a small input but it still goes on," he said.
"Sometimes that goes unannounced but everyone at the club within the academy is working incredibly hard to try to make these players succeed."


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Tonight is the first night of many Team Trivia Nights at The Salon to come, come join us and other trivia lovers at 9pm. Come play every Monday, rack up and track your score on teamtrivianewengland.com. Play as a team or play solo, either way chance to win awesome prizes.
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Recent Posts
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Monthly Archives: August 2009
Fluent NHibernate 1.0 RTM
It's here. For those of you that don't know, Fluent NHibernate is for helping you map entities with NHibernate. It's based firmly on the practice of convention-over-configuration, and can be used in a mapping-per-class style using our fluent interface, or … Continue reading
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Preventing debugger property evaluation for side-effect laden properties
Property getters with side-effects, now there's a controversial subject if ever I saw one. Don't do it is the rule; as with any rule though, there's generally an exception that proves it. If you're in this situation and you genuinely … Continue reading
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Fluent NHibernate 1.0RC
It's nearly here, at long last Fluent NHibernate has nearly reached 1.0. Now starts the official public testing of our 1.0RC. You can read the release notes on the wiki for more information on what's changed. There have been a … Continue reading
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Battlefield 4 will not see a release on Wii U, DICE has confirmed.
I knew it.
Well, this isn't good news but I think that Nintendo is the only company that can not only survive without strong third party support but also be successful.
Still, had Nintendo invested more in the tech inside the Wii U, they could have better secured more third party developers AND have their own games library to attract potential customers.
Nonetheless, I think gamers and the general public know what to expect from Nintendo and a 'hardcore' military FPS with strong PC multiplayer roots isn't really it.
Wow, i'm starting to feel bad for the Nintendo WII U owners. There are alot of titles that aren't coming to the WII U.
Nintendo must reveal a new WII U with more power during E3, or they are doomed in next gen battle. They'll be the afterthought of many gamers.
What are u pn about the wiiu will have good 3rd party games kid Beyonetta2,Watchdogs,Rainbow6, New COD,all NFS games same day as ps4 confirmed by Criterion,Best digital download only games by far,in fact its getting lots of cross platform steam/eshop games,and with games like Windwaker,X,Mariokart,and Smash bros i think 3rd partys will be licking nintendo's back side in 10 months.
If they didn't need hardcore gamers, then why did they launch boasting ZombiU, Assassin's Creed, Batman, and Black Ops II?
(which was a lousy lineup, btw, I personally regret buying my Wii U considering how litte use it's gotten, and how many game (and only more to come) that are skipping it)
Nintendo doesn't want the WiiU to "survive". They want it to "thrive" with the other two competitors, I believe. The WiiU is supposed to take a share of 3rd party games and it is not happening.
The only game that's not coming out on Wii-u that made me cringe a little was Metro:Last Light, everything else mentioned is a big "meh" for me. I mean I wouldn't even waste my loot buying them for my other consoles.
they been doing it for years.
not 1 mainstream battle field or call of duty game was on the wii
or any non gimped , chibi or child morphed games on the wii,
I really dont mind, its a 2 system era anyway. I rather they make the decision easy then the game not sell and people bitch about wiiu's lack of sales. Nintendo gets their exclusives and different games,
next gen when everything is cookie cut on the next gen twins the wiiu will be shining with a bunch of exclusives and new ish games.
Who actually thought this could run on a wiiu?
If it can run on a 360, it can run on Wii U.
Well Need for Speed Most Wanted U runs fine on WiiU with better than current gen graphics and Frostbite 2.x engine.
This is purely EA looking at the numbers with skepticism when they see Black Ops 2's sales numbers. EA won't skip WiiU if it had a larger install base.
Nintendo should reach out to EA if they want it on the system. Anyone want it on WiiU they should contact Nintendo. If X360/PS3 run this then WiiU definitely can and even make it look better while doing it. As most see WiiU as basically a X360/PS3 with a better graphics card. Either way.
I don't think it can run on the 360. I think what we saw is reserved for next-gen.
More important question is;
Who actually bought a Wii U to play Battlefield 4?
I know I didn't. Real 'hardcore' gamers already own a gaming rig on which we can enjoy titles like BF4 in glorious 1080p and 4x MSAA.
We've basically been enjoying the stunning graphics that PS4 promises for many years now. Do I really need a $599 PS4 so that I can play 16 vs 16 matches of Battlefield with no dedicated servers and no mouse and keyboard?
No thanks. I'd rather spend my money on Nintendo exclusive experiences which can't be enjoyed on PC
Wiiu will be fine and Dice will need WiiU more than they think soon enough,and without early support they shouldnt expect fireworks if when they do decide to support it and every wiiu fps gamer is just happy with COD,then that will be there own fault because if you want to build fans on a console you have to either be willing to break even or make a small loss or profit to build momentum end of HOW THICK OF EA,there putting all there eggs in Sony and Microsofts basket i just hope they do well because it's no guarantee.
I know dice is a big company but its just to much for them with bringing it to ps4 and next box and probably thinking thy wouldn't get the return back from the wiiu
Well lets see if they get there return then ?
Did u know Smash bros wiiu is out very soon and guys that is the most sold game in the US that isnt a multiplat ?
"Speaking to VideoGamer.com last night, creative director Lars Gustavsson explained that the decision to skip Wii U was to "ensure that [the team] deliver something good", rather than "risking" the project by stretching the team too thin."
I guess this confirms that Nintendo is difficult to develop for. Needing separate teams to "innovate" the U version using the tablet and Nintendo software. Teams that EA doesn't want to "risk" the integrity of the product by developing for the U in fear of using to much resources, and manpower.
Man, I really hope Nintendo's developmental problems doesn't apply to all devs.
This does not confirm anything about the supposed difficulty of developing games for the wii u. Fact is that games have been cheaply ported to the wii u and run reasonably well, so it's not hard to code. Problem is they haven't made profits.
It simply is DICE walking a fine line between keeping their masters at EA happy and not offending Nintendo. From EA's point of view they will only fund the game if they are confident to make a profit and the wii u looks shakey from a profit making point. No doubt if EA threw money at Dice to make a wii u version they would be saying something completely different.
It's nothing personal, just business. Maybe Nintendo should use some of the truck loads of cash they made with the wii and DS to fund third party titles. That may help with people's perception of Nintendo and lack of third party AAA title support.
EA is still butt-hurt that Nintendo didn't go with Origins, simple as that. Ever since then, they have been spitting on Nintendo. They have canceled all of their wiiu games and making this, it isn't next gen crap up. They were big supports of when the wiiu first was anncouned, but after nintendo said no, they did a 180 and now are saying it isn't next gen.
Youch. The Wii U doesn't seem to be attracting the support of 3rd party devs...
Nintendo needs to build relations from 3rd party by actually listening to them when making the console. Trouble is Nintendo has and will always live within their own bubble and do things their own way.
EA isn't the entirety of third party developers. Nintendo was fine without there support during the GC and Wii era. They will be fine during this one.
Honestly, Nintendo should "ban" EA from releasing anything on the console. They cause nothing but harm with their terrible, sub-par, overpriced ports
What about GTA 5 or Bioshock Infinite? These are high profile games by well known developers.
Add to that list Tomb Raider, DMC, Metro: Last Light & still no conformation whether MGS is coming to the Wii U...
With the exception of Ubisoft, there is very little 3rd party support.
Guess they really are assmad about the whole Origin on Wii U thing xD
what will iwata do now? he promise to bring the core gamers back,
-saints row 4
-the witcher 3
and now this..
thank goodness there still Ubisoft
what now?
Reggie or Iwata to step down or be fired.
Someone needs to take the bullet because the strategy Nintendo have pursued so far is failing.
You fanboys don't seem to realize Nintendo don't need third party games to survive like Sony or Microsoft. Nintendo can be successful with just their first party titles, look at the Wii. It won last gen, almost 100 million sold.
Haters gonna hate. Nintendo don't give 2 sh**s.
This will never enter their heads :/ Since the beginning Nintendo wasn't much of a third party admirer neither dependent. For example, I buy Nintendo consoles for their games mainly, and have a PC for the rest.
You have to recognize that this is a doomed-mentality, right?
You can't have a COMPANY be able to "survive" on it's own.
There's a little thing that CONSUMERS greatly benefit from - it's called competition.
Nintendo can't do wihtout it!!! (As a company, and nor should consumers want them to)
Nintendo, and it's fans, are outright lying or foolish in ever saying "we don't concern ourselves with what MS/Sony are doing"


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OZ-06MS Leo
Standard type in standard colors
Standard type in East Asian forces colors
Early type with shield
Space type
Model number: OZ-06MS
Code name: Leo
Unit type: mass production general purpose mobile suit
Manufacturer: OZ
Operator(s): OZ; Earth Alliance; civilians; Gundam Pilots; White Fang
Rollout: AC 175
First deployment: AC 175
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Armor materials: titanium alloy
Powerplant: ultracompact fusion reactor, power output rating unknown
Performance ability levels: fighting: 100; weapons: 100; speed: 100; power: 100; armor: 100
Equipment and design features: sensors, range unknown; flight option pack, can be fitted on any ground-based Leo, provides aerial control surfaces and additional thrusters for atmospheric flight
Fixed armaments: none
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; shield, mounted on left shoulder
Optional hand armaments: 105mm rifle, drum-fed, 100 rounds per drum; beam rifle, 20 round charge; "shorty" beam rifle, 20 round charge; bazooka; dober gun, clip-fed
When the OZ-00MS Tallgeese mobile suit prototype proves too expensive and unfeasible for most pilots to handle, the Tallgeese's design is downgraded into a simpler, less-powerful unit. Naming their mobile suits after signs of the Zodiac, OZ's first mass-produced unit is called the OZ-06MS Leo ("Leo" being the fifth Zodiac sign meaning "lion" - perhaps in reference to the lion symbol of the Romefeller Foundation). The Leo serves as the mainstay of the mobile suit forces for the Earth Alliance military, the Specials force, and later OZ and its Romefeller Foundation masters. First introduced into service in AC 175, the Leo is slowly upgraded over the years leading up to the outbreak of total war in AC 195. By that time, the Leo has changed very little from earlier models. The primary reason for the Leo's long service record is its simple adaptability: in addition to a wide variety of hand weapons, the Leo can be outfitted with a winged thruster pack for limited atmospheric flight capability. Other Leo variants include:
Leo Cannon Type: An upgraded version of the OZ-06MS, the Leo Cannon Type is identical to the standard model used in AC 195, except for the addition of a pair of beam cannons on the shoulders. The Leo Cannon Type is usually used by officers and unit commanders.
Leo Early Type: An older version of the OZ-06MS, the Leo Early Type is almost completely identical to the standard unit used in AC 195, with only minor (cosmetic) differences. Despite its age, this version of the Leo is still in use in more remote areas of Earth, including Col. Bunt's breakaway nation in former China.
Leo Space Type: Requiring a mobile suit force to help police (read "blockade") travel and commerce between the space colonies, OZ and the Earth Alliance adapt the standard Leo for space use with the addition of a booster backpack equipped with rocket and vernier thrusters. This Leo variant also carries a beam rifle similar to that of the standard Leo, except that it's fitted with a radar disc for targeting in place of the usual optical sensor.
Pilot(s): Zechs Merquise, Treize Khushrenada, Heero Yuy, Lucrezia Noin, Sally Po, Trowa Barton, Lady Une, Hilde Schbeiker, Nichol, Duo Maxwell, Odel Bernett, Odin Bernett, Nanaki, Izumi Tarnoff, Broden
Appearances: New Mobile Report Gundam Wing; New Mobile Report Gundam Wing: Endless Waltz; New Mobile Report Gundam Wing: Episode Zero; New Mobile Report Gundam Wing: Blind Target; Gundam Wing Dual Story: G-UNIT; New Mobile Report Gundam Wing: Battlefield of Pacifists; New Mobile Report Gundam Wing Endless Waltz: The Glory of Losers
Original mechanical designer: Hajime Katoki
105mm rifle
Beam rifle
Beam saber
Cockpit view 1
Cockpit view 2
Dober gun
Flight option pack
Mobile doll experiment equipment
Optional beam cannon
Parachute pack
Shorty beam rifle
Space backpack


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cycling tank top
Regular Price 175.00 QAR Now 90.00 QAR
Product Code:
Featuring elegant design traits inspired by road cycling jerseys, this Cycling Tank top for women by adidas is made out of climalite® fabric that offers unmatched ventilation and moisture control so you can be dry and comfortable even during intense fitness training. Racer-backed and frontal half-zipped, this piece offers both performance-enhancing features and a good look.
- Half zip with rounded neck
- climalite® fabric sweeps sweat away from your skin
- Racer back
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- Material Composition: 80% Polyester, 20% Elastane weft-knitted
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If you need any assistance please use our chat.


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Hey guys, I am a young Filmmaker who lives in Atlanta, Ga. I want to get some squibbs for my short films but can't find any. I often call movie production house and movie supply houses to hear "squibbs, what are those?" I know a way to make a contraption that will act as a squibb but it doesn't work very well. I need some squibbs, I've been using camera cuts to try and substitue but I want to see blood shoot out of a guy's chest on screen with no cuts. tell me if you know were to get them. Also I am always willing to buy props so if you know a cool store or website to buy movie guns, blanks, body parts etc I wanna know that to. Thanx for your time. -Julian
I just want to note that you need to be a licensed pyrotechnician to be able to use squibs legally. I have no idea where to buy them tho. I know there are books on how to make them though, using gun powder and det wires.
The troubles is that you want the blood to should out without cuts. If you use a cut you can do a close up a just pore fake blood through a little pipe and let it shoot out of a prostetic wound or a blooded gap in the actors clothing. If you'd choose to do this without a cut you gotta be carefull that you don't see the actor squeeze a little bag of fake blood and remind that it degrades the performance of the actor and that you'll see less blood spurting out. If you didn't need it to shoot out, you could shoot fake blood at the actor with compressed air and if you like you could put in a little black hole to make it look more real. Just be carefull, because it's painfull for the actor and you'd better not aim from too far and don't aim for their head. Another trick is to paste in digitally rendered blood shooting out of the wound. Keep in mind to combine with other techniques to make it look more real. Good luck, Gryphon.
Soak beans in blood is what I used to do and shoot them thru a blow gun.Not real bloos of coarse.
I read of a really good method involving a garden hose, fake blood, gaffer tape, and a pump-up insecticide sprayer. I haven't tested it out yet, but I'm going to, but from what i've seen, it looks pretty cool and fairly realistic, if it was edited well. To find this method, go to http://www.ask.com and search for gun effects or blood effects.
I have used the insecticide sprayer. It works extremely well, there are instructions online for it.
A little trick I�ve used: Thread a length of fishing line through a small button with a needle. Carefully punch the needle through the inside of a condom so the button is inside. A drop of latex will seal the tiny hole the needle made. Fill the condom with blood and seal it. Attach the condom to a heavy (but small) piece of cardboard with super glue or liquid latex. With a bit of twine, tie this cardboard backing to your actor. Now score the costume where you want the blood to fly. Thread the fishing line through the costume and set up your shot. When you yank hard on the fishing line, the button will pull out of the condom and the blood will spray. You can use a large syringe - 100cc and bigger. Check [url]http://www.burmanfoam.com/[/url] or any medical supply store. Smaller syringes - 50cc or so - are great for a good bullet hit. The bigger ones are good for a neck cut or even a severed hand or arm. With a little practice you can get a nice blood pumping effect. Use a Hudson Sprayer [url]http://www.hdhudson.com/[/url] for longer sprays like in Japanese martial arts and Samurai movies. Years ago I found two water fire extinguishers at a thrift store. You can unscrew the top, fill it with your blood mixture and then pressurize it at a gas station air pump. Huge, long, powerful sprays of blood for an over the top horror movie.
Hollywood, Could you show some pictures of what this may look like in the end?
Hey guys/girls. I'm looking to try this on the weekend, see what you think. Half way down the page. http://www.exposure.co.uk/eejit/blood/index.html Regards Pob.
I�m sure I�ve got pictures on my drive somewhere. I�ll see if I can find them and then post them where you can see them. That site Pob links has a couple of good shots. If you have the original Dawn of the Dead take a look at the shot of the guy in the elevator shaft towards the end of the movie. Freeze frame it and you can clearly see the line being pulled. It�s a huge explosion of blood without using explosives.


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Product Categories
Welcome to Pro Flix Sales
Can't find it? Have a question? Comparing products? We are here to serve you.
Call us or use the Online Support.
Welcome to ProFlixSales - Mobile site
ProFlixSales sells the finest products for professional video content creation and viewing. We offer our customers unparalleled knowledge and expertise, with top rate service at extremely competitive prices. We carry industry leading equipment for video capture, storage, conversion and editing.
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DekTec DTU-315 Modulator - Great for RF Testing
The DekTec DTU-315 USB All-Band Modulator
Perfect for RF Testing
We are proud to offer the new DekTec DTU-315, portable modulator for satellite, terrestrial and cable. The DTU-315 is an all-standard, all-band modulator for USB-3, making it a great fit for laptops, tablets, desktops and server PCs. Modulation has never been so easy and so beautiful!
- Supports all constellations and modulation modes for each supported standard.
- Supports ATSC 8VSB, DVB-C, DVB-S, DVB-S2, DVB-T, DVB-T2 single PLP, QAM-B, QAM-C, ATSC-M/H, ATSC 3.0, CMMB, DAB(+), T-DMB, DVB-C2, DVB-S2X, DVB-T2 multi PLP, ISDB-S, ISDB-T, ISDB-Tmm
- Excellent signal quality through direct digital synthesis of the RF output signal.
- No power supply required: A single USB-3 connection supplies power, real-time data and control.
- Test and repair of setup and receiver
- Qualification of RF reception threshold during design cycle
- Program guide software stack testing and development
- A/V decoder testing from the RF port
- Software and Firmware upgrade of the receivers
- Product feature demonstration at trade show or customer site


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Includes digital copy + 1 print. Each additional print is $2.99
Composed by Morris Albert - Digital Beginner Notes
Product InformationFeelings composed by Morris Albert - Digital Beginner Notes
Feelings digital sheet music. Contains printable sheet music plus an interactive, downloadable digital sheet music file.
- Contains complete lyrics
- This product is available worldwide
The Arrangement Details Tab gives you detailed information about this particular arrangement of Feelings - not necessarily the song.
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Publishing administered by: Hal Leonard Music Publishing


text:
'Thor 2′ Trailer Faces the Army of 'The Dark World'
We've been raving about it for some time, but now the 'Thor 2' trailer that debuted during Comic-Con 2013 has finally arrived online.
We've been raving about it for some time, but now the 'Thor 2' trailer that debuted during Comic-Con 2013 has finally arrived online.
This latest news might come as a bit of a disappointment for all you Loki-lovers out there -- it seems Thor's antagonistic and mischievous brother won't be returning for 'The Avengers 2.'
'Thor: The Dark World' looks to be bigger and better than the original movie!
'Thor 2,' dubbed 'The Dark World,' will see Chris Hemsworth return as Marvel's mighty God of Thunder to crush some new foes with his hammer, and the first trailer is said to drop next week on April 23 (according to the film's international Facebook page). In anticipation, Marvel has unleashed the first poster, and though it doesn't reveal much, it's definitely got our geek juices flowing.
'Thor: The Dark World' will soon be upon us, hitting theaters November 8, 2013, and so will Marvel's accompanying toy line. We got the chance to attend Hasbro's Fan Media Day during the 2013 American International Toy Fair, which showed off the new 'Thor 2' action figures and gadgets.
Previous toy releases, like most recently with the 'Iron Man 3' LEGO sets, have teased potential spoilers from their corresponding movies, so what hidden 'Thor: The Dark World' gems might be hidden in this new toy crop?
There are a lot of really cool actors and actresses joining the Marvel movie universe in 'Thor: The Dark World,' but of all of them, we're most excited to see Adewake Akinnuoye-Agbaje. Best known for playing the mysterious Mr. Eko on 'Lost' and the terrifying Adebisi on HBO's 'Oz,' the phenomenal actor will go toe-to-toe with Chris Hemsworth's Thor as the dark elf warror Algrim and his villainous alter-ego, Kurse. Although most details about the film are on lockdown, he's slipped a few details to the LA Times.
After select looks at 'Thor: The Dark World' from various set photos, the first official look at the upcoming 'Thor' sequel has finally surfaced in the latest issue of Empire Magazine. Though the 'Man of Steel'-covered edition includes a ton of new looks at some of the superhero movies on the docket for 2013, we still can't wait to see Chris Hemsworth pick his hammer back up for another battle.
We know that 'Thor: The Dark World' has been filming, and is scheduled to hit theaters in a year (November 8, 2013 to be exact), but now Marvel has released their synopsis, which gives us a greater sense of what the film is, and how much (or little) 'The Avengers' plays into the sequel.
Perfectly timed to coincide with the DVD and Blu-ray release of 'The Avengers,' eFX Inc. has announced the first items in a large slew of cool, collectible prop replicas inspired by the Marvel Universe have now gone on sale. For one, the vintage Captain America posters as seen in 'Captain America: The First Avenger' can be yours to take home, but there's still so much more to come.
Though the film has already begun shooting, it seems that the casting of 'Thor: The Dark World' wasn't finished, and the film has added two new players: Richard Brake and Clive Russell.
Kat Dennings is one of the stars of Thor. She was also in Nick & Norah and 40 Year Old Virgin. We never noticed she was quite so buxom. Yummers!


text:
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21 May 2012
Barclays announces intention to dispose of BlackRock holding
Barclays Bank PLC ('Barclays') announces that it intends to undertake a disposal of its entire holding in BlackRock, Inc. ('BlackRock') by way of a registered offering and a related buyback by BlackRock.
A preliminary prospectus supplement relating to the offering was filed today by BlackRock with the U.S. Securities and Exchange Commission. Barclays Capital Inc., Morgan Stanley & Co. LLC and BofA Merrill Lynch are acting as joint bookrunners in the offering. In connection with the offering, BlackRock has agreed to repurchase up to $1.0 billion of its stock from Barclays conditional on completion of the offering.
Barclays currently holds BlackRock common stock and Series B convertible participating preferred stock (which automatically convert into common stock upon a sale), together representing a 19.6% economic ownership interest in BlackRock. Barclays intends, subject to exercise in full of an option to be given to the underwriters of the offering, to sell its entire holding via the offering and buyback.
In September 2011 Barclays investment in BlackRock was written down to a fair value of £3.4 billion. The subsequent increase in value of the stake has been taken to equity. For regulatory capital purposes the increase is not recognised in Barclays core tier 1 capital. The market value of Barclays investment in BlackRock, based on the closing price of BlackRock common stock on 18 May of $171.91 and assuming conversion of preferred stock, was $6.1 billion (£3.8 billion).
A further statement will be issued following pricing of the offering.
This press release does not constitute an offer to sell or the solicitation of an offer to buy nor will there be any sale of the shares referred to in this press release in any state or jurisdiction in which such offer, solicitation or sale would be unlawful prior to the registration or qualification under the securities laws of such state or jurisdiction.
The offering referred to above may be made only by means of a prospectus supplement and accompanying prospectus, copies of which may be obtained from: Barclays Capital Inc., c/o Broadridge Financial Solutions, 1155 Long Island Avenue, Edgewood, New York 11717; [email protected]180 Varick Street, 2nd Floor, New York, New York 10014, Attention: Prospectus Department (phone: +1 866 718 1649; e-mail: [email protected] or BofA Merrill Lynch, 4 World Financial Center, New York, NY 10080, Attention: Prospectus Department, or by email at [email protected]
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+44 (0) 20 7116 6132 / +1 212 412 5876
About Barclays
Barclays is a major global financial services provider engaged in personal banking, credit cards, corporate and investment banking, and wealth and investment management.
With over 300 years of history and expertise in banking, Barclays operates in over 50 countries and employs over 140,000 people. Barclays moves, lends, invests and protects money for customers and clients worldwide.
About BlackRock
BlackRock is a leader in investment management, risk management and advisory services for institutional and retail clients worldwide. At March 31, 2012, BlackRock's AUM was $3.684 trillion. BlackRock offers products that span the risk spectrum to meet clients' needs, including active, enhanced and index strategies across markets and asset classes. Products are offered in a variety of structures including separate accounts, mutual funds, iShares® (exchange-traded funds), and other pooled investment vehicles. BlackRock also offers risk management, advisory and enterprise investment system services to a broad base of institutional investors through BlackRock Solutions®. Headquartered in New York City, as of March 31, 2012, the firm has approximately 9,900 employees in 27 countries and a major presence in key global markets, including North and South America, Europe, Asia, Australia, and the Middle East and Africa.
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Wal-Mart replaces Garland Hypermart with first 'Hispanic community' store
There are 59 comments on the WFAA story from May 7, 2008, titled Wal-Mart replaces Garland Hypermart with first 'Hispanic community' store. In it, WFAA reports that:
Antonio Saucedo worked on a tortilla machine Monday at the new Wal-Mart 'Hispanic community' store, which replaces a Hypermart USA, on Garland's Marketplace Drive. via WFAA
Join the discussion below, or Read more at WFAA.
#1 May 7, 2008
They built this in a nice quiet well maintained area of Garland. Residents protested to keep it out, but the City Council of Garland seems bent on making South part of Garland, closest to Mesquite, a Sancutary area were illegals are welcome. They protect the Fire Wheel area on North part of town & throw rest of city under the bus.
Wal-Mart can go their merry way trying to attract the Hispanic customer's with their made in China products. But have they ever considered why competition like Target is doing so well??? Sam Walton must be rolling in his grave.
#2 May 11, 2008
I think they need to tear this walmart down. It's gross and nothing but trash goes to that store. And anything i get from there is always ruined in some way.
United States
#3 May 11, 2008
Is there something wrong with catering to the desires of the hispanic population that is here legally?
United States
#4 May 11, 2008
And what about those of us who are not hispanic? Some of us like tortillas too.
#5 May 13, 2008
I live three streets from the new Walmart.I laughed when I went on Sunday.I saw all of the Hispanic advertising and such.I am white ,however I felt that I was being left out because of the specific catering to Mexicans.I am sick and tired of the USA laying on their butts and letting the Mexicans take back America.As far as the comment about lets not worry about them, why do you think the economy sucks so much? They birth 10plus babies a second in Dallas and WE pay for it with our taxes.I am sick of the free loaders.If they love Mexico so much get the hell out and go back
#6 May 13, 2008
This just goes to show you why I like the new bumper sticker I saw:
"It's cool not to shop Wal-Mart"
Go to the following links;
#7 May 14, 2008
Born here, generations back settled most of East Texas. Sorry not a mexican in the bunch. I'm NOT prejudiced, not racist, but I am reasonable. What's happening to this state and to Garland specifically is NOT reasonable.
Why should I have to learn texmex just to be able to know what the hell I'm buying at a grocery store like I do NOW at "mi super"? give me an effin break. Maybe it wouldn't bother me so much if my whole friggin neighborhood with the exception of one other resident within a 5 block area at LEAST, spoke english and didn't act like they just came here to throw garbage in everyone else's yard, park their trucks anywhere they want and steal shopping carts and leave them everywhere and blast their car woofers playing mexican music loud enough to rattle my windows every time they drive down the damn street for starters? Oh and lets not forget that their herd mentality for he most part doesn't include moving out of the way when ANYBODY else walks down the sidewalk or down an aisle, and they all assume WE SHOULD understand their language? If you blindfolded someone and dropped them in Garland they would SWEAR they're in Tiajuana when you removed the blindfold. And lets not leave out the masses on Parkland's healthcare system for low income people which I am also on, and can't get an appointment no matter what the problem is because there are thousands of fraud perpetrators in the system? My husband was denied because the system is too crowded with MEXICANS...That was told to me by and admin AT Parkland. When I last had an appointment and the desk was asking who had an appointment at 8:20 and I asked her to please repeat it in english she GLARED AT ME?! Are we tired of this yet? Tolerance?! you MUST BE JOKING!
#10 Sep 30, 2008
Since: Sep 08
United States
#11 Oct 1, 2008
Walmart has their company logo on websites for Child Lures Prevention ( www.childluresprevention.com )and the National Center for Missing and Exploited Children ( www.ncmec.org ). Yet when a child got molested on their property 2 or 3 years ago in Dallas Texas they told the public it was not their problem. An offspring of Sam Walton's lives in the Highland/University Park area and never once complained about the child molested on Wal-Mart property.
Since: Sep 08
#12 Oct 4, 2008
I think that this store being changed to bring in items that will better serve the needs of our diverse community is a good thing. I for one think it is wonderful to be able to get wonderful ingredients to prepare authentic recipes mexican, gautemalan, puerto rican, salvadorian, spanish and the list goes on and on. I am white and I think that diversity is a good thing. I love learning about other ethnic foods and cultures. Many of our hispanic neighbors are legally here and they should be able to find and enjoy ethnic foods for their families. I love to cook and we have a growing hispanic population here in Garland. I am proud to be married to a born and bred puerto rican american and I am excited about the changes. I hope that they will invest in remodeling the store and making it clean and inviting for all to come and enjoy. The United States of America is a country filled with immigrants. I am an Irish American 6th generation and I believe majority of us have ancestors that came from some where else originally. The only ones who are not immigrants are the American Indians. Who are we to deny immigrants that are legally here? The diversity of our city, state and country is what makes this place we call home, so wonderful a melting pot brimming with diversity, wonderful ethnic foods and cultures.
#13 Oct 5, 2008
#14 Oct 9, 2008
WEll iF Y0U d0N'T likE iT,ST0P C0MPlAiNiNg ANd B0UNCE T0 AN0THA ST0REE,AiNT N0B0dY MAkiNg Y0U G00 BUY FR0M THERE,WHAT's Y0 PR0BlEM MAkiNg Y0 liFE S00 "diFFiCUlT",dURRRRRR !
#15 Oct 9, 2008
MANN i THiNK Y0U'RE S0ME kiNd 0F RASCiST HUMAN BEiGN,CHill-BillY-CHill!dANG.. iF THiS AiNT AFFECTiNg Y0U FiCCiCAllY,MENTAllY 0R VERBAllY JUST TAke A BRAke,Y0U'RE STRESSiNg Y0URSElF T00 HARd!
#16 Oct 9, 2008
I have many latino friends who were born and raised here it's the illegal ones that I have a problem with. Immigration is great just wish those that break the law by coming here illegally would be sent back oh and I wish they would learn english they moved here I did not move there so why do I have to learn spanish ????
#17 Oct 10, 2008
First off there is no such thing as a Mexican American, Irish American, African American. When an immigrant comes here legally they leave their home land behind to become an AMERICAN. They may be of Mexican,Irish,African desent but if they are here legally they can only be AMERICAN. They must assimilate to the American culture and language. If a person wants to be anything else besides an American in America they should go back home. I am of Scottish and Irish desent and proud of it but I am an American only.
Since: Sep 08
#18 Oct 12, 2008
I have friends of mine that have parents that want to become Americans. It is very expensive to become a united states citizen. I agree that they should learn the language of the land,understand American laws, history and culture. I do think it is a good thing also for Americans to be multi-lingual. I am currently learning spanish. It upsets me, when I can't communicate with someone that I come in contact with. There are so many wonderful people everyday and many of them are not legal. I feel that it is a good thing to allow illegal immigrants to become citizens, pay taxes just like the rest of us and educate them to be able to contribute to society. There are many reasons why immigrants come here from around the world: poverty, war, discrimination, and lack of freedom and opportunity for living a successful life, to provide for their families. I know that education in America is lacking and has to improve for Americans to become more competitive and successful in the world market. Other countries are way ahead of us in terms of technology, more of their work force is better educated and know multiple languages. That has got to change here in America, more of us need to become college graduates and to become innovators in science, technology, engineering and etc.
My ancestors came her during the great potato famine in Ireland, people were starving and that was the primary motivation of the time. We all have opportunities to be successful, we have public schools and we have community colleges that help make it more affordable for middle class and lower class income families children to attend college. I have worked hard to pay as I go, going to college part time at a local junior college to work toward attending a university to obtain a bachelor's degree and hopefully later on master's degree. I need more education to be more competitive in the job market. The job marktet is not good right now, because of the economy. A good time to prepare for the future when the job market is better.
I see both sides of the coin. I see hardworking people taking any job and then educating themselves to achieve their dreams and goals. Many become successful teachers, police officers, doctors, lawyers and the list goes on and on. They have families, and many voluntarily pay taxes, contribute to society and work toward becoming citizens. I feel everyone has something to bring to the table and that we all benefit from the diversity and gifts that each person brings.
However, I do believe that when you are dealing with people who are involved in the criminal element or are already covicted felons from their country of origin that are illegal immigrants that they do not belong here, because their contribution is destructive to society. I think that the majority of immigrants that are here legally or illegally are good people that want to learn more about the American culture and want to make a positive contribution to society. On that note, it is hard for me to understand why anyone would want to deny them the opportunity to be here.
I feel if the government would make it possible for them to be able to obtain work visas to contribute and to make it more affordable to become citizens that would help the situation. Then they could pay taxes and have access to medical insurance through their jobs just like everyone else and help pay for their education, health care and etc. This will in turn help lift the heavy burden off of citizens that are currently paying the tab for illegal immigrants who currently can't contribute taxes to pay their own way.
United States
#19 Oct 12, 2008
Way to go WalDump. Cater to and coddle the illegal immigrants in Texas. I hope those thieving illegals rob your damn store blind. No more illegals. Go back to the cesspool you call home, Mexico, and take your stinking gangbanger thug kids with you. Don't forget all your old jualitas too.
United States
#20 Oct 12, 2008
Put an end to illegal immigration and also close this WalMart!
United States
#21 Jan 1, 2009
Oh thank you for saying that! My sentiments exactly. I live right down the street from the "old" Hypermart and it was pretty disgusting. I am sure the new and improved Wal Mart will follow suit in a short amount of time.
United States
#22 Jan 1, 2009
Hi i;m 8. can somewun tell me why mexicuns are so attracted to filth and dirt ? the 12 supercneters in my naborhood are so dirty i guess this all makes since.
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In honor of George Lucas' 70th birthday today, we sat down and took a look at Lucasfilm's upcoming schedule. Disney purchased the company for over $4 billion in 2012 and has made known its plans to exploit the characters originally created by Lucas and friends, announcing plans for episodes VII, VIII and IX, and a stand-alone movie about Boba Fett. There's other stuff in development, but what is it exactly? The Mouse House isn't saying, but we have some thoughts on the matter that we will now impart.
Happy birthday, George! Here are five ideas for movies we think could expand the universe you've created, and might attract millions of new fans as well.
Yoda: Origins
Dream Talent: Ang Lee, director. Michael Arndt, writer.
General Plot: The original Jedi Master is first seen 800 years before the events of the original trilogy, when he was a spry 100 years old. Where did he come from and how did he become so versed in the ways of the Force? Did he grow up in the Dagobah system, or did he head there in exile after the rise of the Empire? This story answers all questions.
Why it's a Good Idea: One of the few characters from the original trilogy who's something of a blank slate, Yoda is one of the most popular players in the Lucasfilm universe; people love his look, the way he talks, and what a badass he is. The possibilities are rich and, since he was killed off in Return of the Jedi, there's not much they can do with him in the new trilogy. This way, the character stays front and center, while the merchandising possibilities remain tantalizingly rich.
Seven Jedi
Dream Talent: Shane Black, writer-director. Jesse Plemons, Chadwick Boseman, and Chiwetel Ejiofor, actors.
General Plot: Outlaws terrorize a small planet on the outer edges of the Empire and seven samurai, er Jedi are called in to help sort things out, old west style.
Why it's a Good Idea: How is it not? There was scuttlebutt last year that Zack Snyder was developing something along these lines, and while we're not fans of his work, this idea is pretty great. It's perfect for a stand-alone, having nothing to do with the rest of canon, and could conceivably exist during a different timeline. There are many directions to go with this, but the central conceit is great. A Star Wars-themed western with a young Mace Windu leading the charge? That would be incredibly awesome on an enormous scale. (Seriously, if you don't agree, we really want to know, because we see not a single downside.)
The Young Adventures of Lando & Han
Dream Talent: Chris Miller and Phil Lord, writer-directors. Nicholas Hoult as Han. Anthony Mackie as Lando.
General Plot: Han Solo is a juvenile delinquent tweaking the nose of the Empire as he learns the smuggling trade from his more experienced buddy, Lando Calrissian. In the days following the fall of the Republic, the two young men embark on an action-packed adventure that establishes the pair of rogues and shows the wedge that comes between them and leads to their reunion in Empire Strikes Back.
Why it's a Good Idea: Let's start with the fact that a couple of movies could easily be made out of this relationship. And can you imagine the casting possibilities? Every young actor in Hollywood would be vying for a one of the two lead rolls. Harrison Ford might not love Han Solo so much (he recently said he prefers Indiana Jones, though that didn't stop him from joining the cast of Episode VII), but just about everyone else does. There is also fascination with Lando, and the pair's backstory would be absolute catnip for fans. Of all our potential candidates, this seems like the most fun.
Rise of Jabba the Hutt
Dream Talent: Martin Scorsese, Director. William Monahan, Writer.
General Plot: Can you say Star Wars gangster flick? In a storyline parallel to the prequels, the seedy underworld of the Galactic Empire is explored in an epic tale in the city of Mos Eisley, described by Obi-Wan thusly: "You will never find a more wretched hive of scum and villainy." Amidst all that, the Vito Corleone-esque rise of Jabba, the most wretched and villainous of them all.
Why it's a Good Idea: As hinted above, it's essentially The Godfather meets Star Wars. Or maybe Goodfellas, since it should be grittier and less romantic than the Coppola film. Everyone loves a good gangster flick, and the idea of following a group of anti-heroes as they fight for leadership of the galactic underworld is tremendously appealing. Imagine the fun filmmakers could have with alien drive-bys, back room plottings, and even appearances from minor but legendary characters like Greedo as the little green man (who did not shoot first, darn it!) rides Jabba's coattails to the top. From a storytelling perspective, it works knowing Jabba's ultimate fate, that his time at the top has an expiration date.
Jedi Academy
Dream Talent: Matthew Vaughn, director. Drew Pearce, writer. Mark Hamill, Michael B. Jordan, cast.
General Plot: Following the fall of the Empire, and after Leia marries Han Solo and gives birth to twins, Luke Skywalker searches the galaxy for the next batch of Jedi warriors, assembling them at a central academy much like Charles Xavier's School for Gifted Youngsters in the X-Men universe. It's X-Men: First Class meets Top Gun.
Why it's a Good Idea: Dennis Lawson, who played Wedge Antilles in the first trilogy, passed on the opportunity to reprise his role in Episode VII, which means you couldn't use him as a wise instructor figure, but that's the tiniest of hurdles. What a great way to launch a whole new set of characters without having to cram them into Episode VII, right? This concept could be a part of what J.J. Abrams has in store for us, but unlike some of our ideas, this one has some real legs. In fact, it could work as a companion series to the main episodes as a way of introducing new characters before incorporating them to the main storyline. Even if it's just a one-off, the rollicking fun of seeing Luke train these kids would be something to behold. There's fertile ground here, and it'd be a shame to waste it.
This Post Has 5 Comments
Victor Grippi
I vote for either Yoda's origin story or the Jedi Academy. These are the only true original stories in the lot. For Yoda's story I can think of all sorts if cool ideas for this story world. A cool back story to how he grew up, what influenced him, and why he fled his home world. Could be really interesting a la The Hobbit.
For the Academy story I'd like to see how this integrates into the main storyline. Are all Jedi now trained at this facility? Do we follow one up and coming junior Jedi as he or she cuts their teeth and makes it into the next batch of movies?
Or should it be like Ender's Game, and the students become the last hope to save the Empire. Could be compelling.
Tom Cavanaugh
I want to write the scripts to all of these ideas… but especially THE RISE OF JABBA THE HUTT! That character has intrigued me since Quido tried to shake down Han Solo…. ps… HAN SHOT FIRST!
Would love to write these bad boys!!!!
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Any listing of potential Star Wars films "that should be in development" and does not include any and more rightfully ALL of the Thrawn books is tragedy.
All of the ones listed sound terrible except Yoda origins (maybe) and Han and Lando, which books with great stories have already been written. The rest, garbage.
I find it mildly startling that the HUGE amount of material that was approved by Lucas and written in the decades he slept after ROTJ and awoke to make the greasy prequels, is just ignored. The lives of the main characters in Star wars have been written about in excruciating detail most of which is pretty entertaining.
The story has been expanded centuries into the future and millennia into the past. Rise and fall and rise again of the Sith. Rise and fall and rise again of the Jedi. Great characters have been burned into the canon from those books. But instead they green light a Boba Fett Story. I guess it will sell toys, and halloween masks. I still hold out hope.
Charles Harrison
In the Clone Wars Series, they did a version of The Seven Samurai story.


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Dr. Kenneth A. Schenkman is an Associate Professor of Pediatrics, Critical Care Medicine. He has an active research program in the UW Bioengineering Lab studying biomedical optics, which uses light to monitor the medical condition of patients. He and his research group find that flexible schedules and teleworking are very conducive to their research. So much so that one of his team members has had a telework arrangement in place for ten years.
Linda Lake
Linda Lake is an Associate Dean at the Evans School for Public Affairs. She is a veteran manager of teleworkers and believes that they can be good arrangements if they are managed properly and take into account all of the different facets of a job.
Julie Angeley
Julie Angeley is the Operations and Communications Manager for UW's Center on Reinventing Public Education. As a branch of the UW-Bothell Campus, the center studies national k-12 education policy and reforms. Because of the nature of work, which requires a lot of travel, nearly every employee in the organization teleworks. In addition, their office is located in Seattle's changing South Lake Union neighborhood, where construction and traffic have created parking and commuting challenges for some staff. Telework arrangements have been able to reduce some of the stress of increased commute times and parking expenses.
Telework 1-2-3
Setting up a telework arrangement is a simple, three-step process that requires thoughtful discussion and evaluation from employees and supervisors. Both parties must collaborate throughout the process to ensure that teleworking is meeting the needs of both the employee and the department.
Step 1: Develop a Telework Proposal
In certain cases, employees are required by their departments to telework, but more often than not, these arrangements are established out of employee requests. Employees wishing to initiate a telework arrangement should start by reading through the information available on the UW Human Resources teleworking webpage and preparing a telework proposal for their supervisor. The material on the webpage explains the technological and logistical considerations that need to be accounted for when drafting a proposal. A successful telework proposal should address any concerns a supervisor may have with a telework arrangement.
Step 2: Discuss and Formalize Teleworking Logistics with a Supervisor
After a supervisor approves an employee's telework proposal, the next step is to discuss and work through the logistics of the arrangement. UW Human Resources provides several documents on their website to help guide this discussion and formalize an agreement. The Telework Feasibility Worksheet contains a list of discussion questions relating to the technological and logistical needs for teleworking. The Telework Assignment Document formalizes the discussion points into a contract to be signed by both the employee and the supervisor. Lastly, both parties should sign the Voluntary Telework Agreement, which states that the telework arrangement will be in compliance with University policies.
Step 3: Try it Out!
Once a telework arrangement is discussed and formalized by the employee and the supervisor, the employee should begin teleworking and continue talking with their manager about how the arrangement is working for both parties. A teleworking schedule may be terminated at any time if it is not beneficial for the employee or the department.
How do I know if I am eligible and able to telework in my position?
You should meet with your supervisor or manager to discuss the feasibility of teleworking in your position. While teleworking is not an option for every position, employees are welcome to submit a telework proposal to their supervisor. Establishing teleworking schedules is ultimately the decision of supervisors and departments.
Does teleworking have any impact on my terms of employment?
No, teleworking has no impact on salary, benefits, leave, job duties, or any other terms of employment.
What are the technology requirements for teleworking?
Employees will likely need access to their email, calendaring applications, and system files when teleworking. There may be additional hardware, software, and security requirements necessary for your offsite workstation, depending on your position.
How much does it cost to install the necessary technology for teleworking?
Costs to install teleworking technology vary based on an employee's current at-home system and the technology required for the duties of the position. In general, employees will need a high-speed internet connection, access to UW email, access to personal files, computer security features, and a reliable phone connection.
Will UW reimburse me for my internet/phone bills if I telework?
The UW does not reimburse employees for startup costs or internet/phone bills relating to teleworking. However, UW departments occasionally issue cell phones to employees for University business use, which can be used while teleworking.
Can I still attend meetings while teleworking?
Employees are often able to call into meetings while teleworking. However, there may be occasional meetings that require in-person attendance and employees must comply with supervisor requests to attend in-person meetings.
Additional Resources
UW Human Resources teleworking webpage
This page guides employees through the process of setting up a telework arrangement, and includes all the forms needed through this process. Visit: https://www.washington.edu/admin/hr/roles/ee/flexwork/telework/index.html
Telework Toolkit
This resource contains general information about setting up a telework arrangement, as well as tips for improving telework skills. Visit: http://www.teleworktoolkit.com/
The Mobile Work Exchange
Previously The Telework Exchange, this public-private partnership focuses on developing telework best practices and publishes The Teleworker journal. Visit: http://mwe.teleworkexchange.com/
Why Flexwork?
Flexworking is a simple option for employees to decrease their weekly commute trips to campus. A flexwork, or flexible workweek, schedule can be arranged in a variety of ways that fit the needs of both the employee and the department. Most commonly, flexworking consists of employees working longer than traditional shifts on certain days of the week and working fewer or shorter shifts on other days. These schedules are an excellent method for reducing commute costs and avoiding peak-hour commuting.
Flexwork 1-2-3
Establishing a flexwork schedule is a three-step process, which requires employees and managers to discuss and evaluate the compatibility of flexworking with the demands of an employee's position.
Step 1: Develop a Flexwork Proposal
Employees looking to begin a flexwork arrangement should start by reviewing the material available from UW Human Resources and drafting a flexwork proposal for their supervisor. The UW Human Resources website provides examples of flexwork schedules, information about leave reporting, as well as tips for preparing a flexwork proposal.
Step 2: Discuss and Formalize Flexworking Logistics with a Supervisor
Once a manager approves an employee's submitted proposal, the two parties must discuss the logistics of the arrangement, including how the schedule might interfere with customer relations and which days the employee will work. Unlike with teleworking, UW Human Resources does not provide any contracts for establishing a flexwork arrangement, so it is up to supervisors and employees to formalize these arrangements on their own.
Step 3: Try it Out!
After a flexwork schedule is agreed upon by the employee and the supervisor, the employee should start working this new schedule and continuously report to his or her supervisor to ensure that it is meeting the business needs of the department. Flexwork arrangements are non-binding and may be terminated at any time.
How do I know if I am eligible and able to work a flexwork schedule in my position?
You should meet with your supervisor or manager to discuss the feasibility of working a flexwork schedule in your position. An employee's ability to flexwork is ultimately the decision of supervisors and departments.
How is holiday leave handled for employees on a flexwork schedule?
If a holiday falls on a day an employee is scheduled to work fewer hours than the hour value of a holiday, the employee receives credit hours for the difference. These credit hours can be used for time off at a later date. However, if a holiday falls on a day that an employee is scheduled to work more hours than the value of a holiday, the employee will owe the University the difference in time between the hour value of the holiday and the hours the employee was scheduled to work.
How does flexworking benefit departments?
Flexworking has the potential to increase employee satisfaction and productivity, as well as reduce employee absenteeism. Employees on flexwork schedules are also able to respond to customer needs and requests during earlier and later hours.
Distance Learning
Online Courses for Students
A wide range of degree and certificate programs are available online through UW's Professional and Continuing Education Office. Students enrolled in these programs can choose to take courses completely online or combine classroom instruction with online instruction. With either format, students have the ability to save a significant amount of time and money by telecommuting for their courses. Please visit http://www.pce.uw.edu/ for more information.


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Frontera Resources Corporation has signed a strategic Memorandum of Understanding with Ukraine's national energy company, National Joint Stock Company Naftogaz of Ukraine.
The MOU serves to establish a focused joint effort to work together in upstream exploration and production projects in Ukraine, as well as to study the possibility to bring liquefied natural gas to Ukraine from Frontera's ongoing work in Georgia where it has identified combined prospective natural gas resources of as much as 12.9 trillion cubic feet (365 billion cubic meters) of gas-in-place, with as much as 9.4 trillion cubic feet (266 billion cubic meters) of recoverable prospective natural gas resources at the Mtsare Khevi Gas Complex and Taribani Field Complex. These natural gas resources were recently announced by Frontera earlier this year and confirmed in reports by the U.S.-based independent consulting firm of Netherland, Sewell & Associates.
The MOU was executed by Andriy Kobolyev, Chairman and Chief Executive Officer of Naftogaz of Ukraine, and Steve C. Nicandros, Chairman and Chief Executive Officer of Frontera. The signing took place in Washington, D.C. during the first U.S.-Ukraine Business Forum, hosted by the U.S. Chamber of Commerce in collaboration with the U.S. Department of Commerce.
Frontera Resources Corporation,
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Editor: Michael Rogers
Copyright 1973-2016. Scandinavian Oil-Gas Online. ISSN 1500-709X.
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text:
From Game Editor
Shooting Games
This page covers traditional horizontal and vertical scrolling shooters.
The basic elements of a shooter are: Player, playershot, Enemies, enemyshots, powerups, backgrounds, meters, and bombs.
Step one is to create 2 player elements: The player graphic and the player collider. The player collider is always smaller than the player graphic. This is done to allow the player to successfully avoid bullets, but still draw a nice looking-sprite. If we use a pixel collision with the player, then any wings, spoilers, guns etc. which make the ship look cool will actually make it weaker in battle.
So create an actor named collider, of Filled Region type; and resize it to fill the center of the player ship; From the actor control panel, set parent to 'player'. In the CreateActor event for collider, add the event 'EventDisable("Event Actor", EVENTMOUSEBUTTONDOWN);'. This will prevent it from catching our player's clicks.
Now add collisions with enemies and enemy bullets to the collider's script, instead of player's, and give all the mouse/key events to the player. However, the powerups will still collide with the player. This will be explained later.
First is the player movement; either use a FollowMouse or KeyDown event. If you use Keydown, be sure to specify 'x+=speed;' or 'y-=speed;' instead of using actual numbers. If you ever want to change the speed of your ship, you'll have to go thru and change each key event when using numbers, but when using the actor variable 'speed', you can adjust it easily from player's CreateActor script.
Powerups. Create only one powerup actor. Add all of the powerup animations to this actor. On the CreateActor script, specify a type; type=gtype; where gtype is a variable you set when spawning the powerup. In addition, set the proper animation for the powerup.
Powerups collide with the graphic player because we want powerups to be easy to collect; when the player touches one, we will check collide.type; This will determine what type of powerup it is and what effect it has on the player.
Now when player has just spawned, and is invincible, we simply disable collisions with collider temporarily, but not player, so player can still collect powerups during invincibility.
Shots. Create the different types of shots using inheritance as described in the advanced section on the main wiki page. Be sure to give all bullet type actors an event: Out of vision>DestroyActor("Event Actor");! If you don't the bullets will never die and your game will end up clogged and eventually crash.
Now on player>keydown> simply put: shooting=1;
And in player>draw actor, we can specify which types of bullets to spawn. For this example, we'll use the player bullet simply named 'bullet'. We will check for shooting, wait for a specified amount of time, then check the power level of player, and spawn the shot.
player>draw actor>
int i; if(shooting==1){ timeVar++; if(timeVar==5){ //this will create a shot every 5th frame, or 12 shots/sec. sAngle=90; //set starting variables for shots sPower=1; sSpeed=18; CreateActor("bullet", "bullet00", "no parent", "no path", 0, -10, false); //this creates the initial bullet stream (even when player has no power he can still shoot //this bullet). for(i=0; i<power; i++){ //where power is the powerup level of the player sAngle=90+(i*5); //creates spread angle sPower=1; sSpeed=18; CreateActor("bullet", "bullet00", "no parent", "no path", 0, -10, false); sAngle=90-(i*5); //creates the opposite angle CreateActor("bullet", "bullet00", "no parent", "no path", 0, -10, false); timeVar=0; //reset timeVar }//end for loop }//end timeVar cycle }//end shooting check
Now we have a player who can shoot, be shot, and collect powerups.
Collisions. When your bullets collide with enemy, have the enemy change to its hurt variable, take damage, and DestroyActor("Collide Actor");(to destroy player's bullet). Then, in the draw actor scripts of the actors who inherit enemy's events:
if(hurt==1){ //if enemy has been shot if(health<=0){ //we check health here, not in the collision. //Do explosiosion and dying stuff here; } else if(health>0){ timeVar++; b=100; //flash colors to indicate enemy was hurt g=100; if(timeVar==2){ after 2 frames of being hurt hurt=0; //enemy returns to normal b=255; //return colors to normal g=255; timeVar=0; //reset timeVar for use on the next collision. } }
And finally, the spawning script. I create an actor named control, instead of using global script, for two reasons; 1. its always there handy to click on with the other actors and 2. i can use the same kind of inheritance that i use with the other actors.
So control>draw actor>
timeVar++; if(timeVar==20){ sSpeed=2; sDamage=2; CreateActor("enemyship", "eship00", "no parent", "no path", rand ((view.width/2)-view.width), true);
And have the enemy..you guessed it...use sSpeed and sDamage just like the bullets it will shoot will do.
Explosions. Create an actor with an explosion animation. In this actor's DrawActor script, we'll count timeVar and DestroyActor when it's reached the end of its animation.
Have an enemy create explosions in the draw actor script. Where it checks for health<=0, we'll simply use the timeVar to count for explosions; and create however many we want. We won't call DestroyActor on the enemy until it is finished exploding!
Once you add a background, and events for enemies and bosses (bosses are also inheriting from enemy, because all enemies do the same things when shot, when created, when killed (they explode), you will have....a shooter!
While some of these methods may seem complex, they allow you to edit and expand your shooter much more easily than simpler methods. For instance, the player shot loop is set up for infinite power levels. If you gave the player a power level of 36, he will shoot bullets in a 360 degree spread! Basically, it takes care of the angles for you.
And since you set the sAngle and have the bullet inherit that, if you want one weapon type to shoot straight ahead, you can easily just set sAngle to 90, and offset the starting x position of the shot instead, thus creating parallel 'rows' of bullets.
What this inheritance can do is very powerful; Consider what happens if you change the resolution of the game? You'd have to change every instance of sSpeed. However, if you set the sSpeed variable in the createactor of any ship using the line
You can simply adjust globalspeed at the beginning of the game, and every bulletspeed everywhere will be proper; so if you half the resolution of your game, you can half the speed of all the shots too.
So too, the ships themselves can use sSpeed for their own speed; where the spawner actor sets sSpeed every time it spawns a ship, using the globalspeed multiplier.
If you plan to port your games, this will make a huge difference.


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Version I: Mosaic FX and Mirror FX Shawl by Berroco Design Team
Welcome! You are browsing as a guestWould you like to see 4 projects made from this pattern and much more? create a free account What am I missing?
Version I: Mosaic FX and Mirror FX Shawl
A wonderful collection of six beautiful accessories using Mirror FX, Monet, Mosaic FX, Plume FX, Zen and Zen Colors. (Berroco)
Skill Level: Easy
Mosaic FX 6 balls
Mirror FX 2 balls
For more information, see: http://archive.berroco.com/218/218_redscarves_pv.html