text:
Samsung's Exynos 5422 & The Ideal big.LITTLE: Exynos 5 Hexa (5260)by Anand Lal Shimpi on 2/25/2014 9:00 PM EST
- Posted in
- Samsung
- Smartphones
- Mobile
- Tablets
- SoC
- exynos 5 octa
- Exynos 5 Hexa
35 Comments
Back to Article
sherlockwing - Tuesday, February 25, 2014 - linkDo you have info on whether these are paired with Intel LTE chips? Reply
webmastir - Wednesday, February 26, 2014 - linkI don't think they typically answer questions in comments. Reply
xaueious - Tuesday, April 29, 2014 - linkAnd they did it. Galaxy K Zoom. Reply
sherlockwing - Tuesday, February 25, 2014 - linkNvm, skipped the part where you mentioned Intel LTE. Reply
deltatux - Tuesday, February 25, 2014 - linkIf the Cortex A7s are meant to be low powered cores, wouldn't it make more sense to have 4 Cortex A15s and then 2 Cortex A7s? Most tasks that won't need a lot of power would be the ones needing a dual core or less, not a quad core. Usually it's the demanding tasks that would take full advantage of the higher core count. The 5260 doesn't really make sense to me. Reply
hamsteyr - Tuesday, February 25, 2014 - linkAs I know it, the A7's are perfectly fine for day to day tasks, it's only on load times that the Cortex A15's are loaded to ramp up and speed up load times. They're kind of like the Nitro for the processors.
A7's perform perfectly fine though, as you'll see from the Motorola Moto G. Reply
jjj - Tuesday, February 25, 2014 - linkYou activate individual cores not the entire cluster lol. Reply
coder543 - Tuesday, February 25, 2014 - linkHaving two high power cores means that you can concentrate on getting the hard work done quickly with the least amount of power expenditure. Having two cores running the show means that they can stay clocked up for longer than a similar quad core processor, being far more effective in the lightly threaded workloads pervasive on mobile platforms. Having four low power cores means that you can do as many background tasks as necessary with minimal power draw. Ideally, you'll probably be using only one or two of those cores, but you can still get a significant amount done with all four before needing two switch up to two Cortex A15s and really amp up your power draw. I'd imagine that all four Cortex A7s would run in less power envelope than the two Cortex A15s. Reply
kpb321 - Tuesday, February 25, 2014 - linkI think the 2x A15 4x A7 split makes sense. Everything I've seen for phone work loads says that it's very uncommon to have more than 2 heavily loaded cores with the 3rd and 4th cores usually being used less frequently and often at lower speeds. That makes sense given how hard it is to multithread most things well and doing so across 4+ cores is even harder. Usually the only things that can consistently and easily max out multiple cores like that is things that either aren't done on a phone (software rendering in Max, maya etc) or are done with dedicated hardware like compression. On the other hand a phone is full of low performance background tasks like checking for updates, sending and receiving messages, streaming music, etc. that are perfect for an A7 Reply
fteoath64 - Wednesday, February 26, 2014 - linkThe Hexacore seems to have one A7 core too many. I would go for a PentaCore config with three A7 cores but one of the A7 cores dedicated to I/O processing. Solely so and the scheduler should be aware of it. This way the twin A15 has a perfect A7 shadow core to offload to. Minimising the cache snoops. With I/O tuned to a dedicated A7 core, it becomes a simpler SoC. Reply
name99 - Wednesday, February 26, 2014 - linkThere whole POINT of the slow background tasks you describe is that they are SLOW.
You do realize you can multitask multiple such tasks on a single CPU? I ask this in all seriousness because EVERY FREAKING TIME this issue comes up, 90% of the commenters act as though they do not understand and are completely unaware of this.
If the total CPU requirements of all your background tasks are less than the performance of a single A7 (and they damn well should be, otherwise you have a very crappy OS) then the optimal solution is a single core running all the tasks.
I'm with deltatux. only I'd be more extreme. Much like I stated when big.LITTLE was first announced, I STILL believe that for all realistic scenarios the only config that makes sense is a SINGLE slow companion core. nVidia don't get much right, but this was one they did get right.
The big.LITTLE matching core scheme is justifiable if you have a crappy OS (which WAS the case back then) which can't do a decent job of handling heterogenous cores, so you're using two cores to fake a single high dynamic range core. But it make no sense when you have a heterogenous-aware OS. Reply
MrSpadge - Wednesday, February 26, 2014 - linkYou can't use 4 A15's at the same time in a smartphone thermal envelope anyway, despite manufacturers putting them in. So running 2 of them at maximum frequency is hardly slower than 4 of them running at significantly reduced frequency. Reply
lagokc - Wednesday, February 26, 2014 - link"You can't use 4 A15's at the same time in a smartphone thermal envelope anyway, despite manufacturers putting them in. "
Nonsense. There just hasn't been a phone manufacture that's been willing to pack in a big enough heatsink and fan yet. Reply
jimjamjamie - Wednesday, February 26, 2014 - linkNvidia Shield 2 w/ closed loop water cooling! woop Reply
name99 - Wednesday, February 26, 2014 - linkDo you know this for a fact?
There are three possible pain points:
- the temperature gets too high
- the power draw gets too high
- the power draw becomes "undesirable" ie short battery life.
The first two are nonnegotiable, the third is a matter of opinion, and some people might be happy with it, especially if connected to power.
My understanding was that the issue is the second and third points more than the first.
The first is an interesting point because if you allow for thermal inertia (ie like modern Intel) you get a few milliseconds to run everything at high speed, and that may be valuable for snappiness, although not for on-going performance. Reply
jjj - Tuesday, February 25, 2014 - linkOdd to announce the 6 cores SoC after announcing a phone that is using it, the Samsung Galaxy Note 3 Neo. Reply
Gam3sTr - Tuesday, February 25, 2014 - linkIs the 5422 their flagship soc or are they going to announce an even better one this year? Reply
dylan522p - Tuesday, February 25, 2014 - linkThey probably will have a A53/A57 one with 20nm at the end of the year for the Note 3. Reply
coder543 - Wednesday, February 26, 2014 - linkI think you mean Note 4? Reply
teiglin - Tuesday, February 25, 2014 - linkI suppose 5260 will be a good test, but I'm still not sold on big.LITTLE. The problem remains largely a software one because the DVFS is handled by the kernel, so it isn't totally insurmountable, but there needs to be some very serious vertical cooperation here in order to make big.LITTLE both as power-efficient and fast as it theoretically can be. I'm sure there's more room for simple kernel-only optimizations based on the phone state (power-saving mode, screen on, perhaps even connectivity). Perhaps there could be an application-level switch indicating whether a task is time-sensitive and should be performed on a big core (e.g. UI event handler) or lazier background work and can be performed on LITTLE cores (e.g. file transfers, synchronization). Still, that would put an additional onus on developers to write good, power-efficient mobile apps, which is already far too uncommon.
Hopefully Samsung can get their CPU governors to a state where the UI never drops frames due to a core swap, but anecdotally--just comparing 5420 devices to their MSM8974 equivalents--they've got a long way to go. Reply
porphyr - Tuesday, February 25, 2014 - linkI'm really happy that we have a 2 big/4LITTLE configuration around now. Hopefully someone gets an implementation into your hands Reply
ArmanUV - Wednesday, February 26, 2014 - linkCould someone explain why Samsung is still using Qualcomm SoCs for their LTE-enabled devices? Surely Samsung could have produced their own LTE compatible Exynos SoC by now, no? Reply
aryonoco - Wednesday, February 26, 2014 - linkExynos is LTE compatible. There are many variants of SGS4 and Note 3 with Exynos and LTE. It's just that in certain markets (US, Canada, Australia) carriers are very picky and require a lot of testing and validation of new platforms. Qualcomm already does that heavy lifting with its SoCs so if you use a Qualcomm platform you can skip a lot of that grunt work whereas if Samsung wanted to use its own SoC, that would require a lengthy and time-consuming validation and testing process with these carriers and time to market is very important in this industry. Reply
lilmoe - Friday, February 28, 2014 - link+1
I would like to add to that one point. Samsung, like any other OEM, is a business first and last. They'll go with whatever is profitable, especially since Qualcomm's are very popular (and reliable) ATM. Reply
darkich - Wednesday, February 26, 2014 - linkYeah I agree that 2+4 is probably the best combination.. 4 A7's at up to 2 GHz and 2 A15's(r3p3) at 2.1GHz would be better than the 8 core Exynos 5422 imo. Reply
darkich - Wednesday, February 26, 2014 - linkThe dream SoC, as I see it:
4 A53 cores at up to ~2 GHz, 2 A57 cores at up to~3GHz, Maxwell ULP GPU, all done on 14 - 16 nm. Reply
darkich - Wednesday, February 26, 2014 - linkAnand, here's a test of the Note 3 Neo with the Exynos Hexa:
The chip doesn't seem to beat the Snapdragon 800, on contrary actually. Reply
darkich - Wednesday, February 26, 2014 - link..beat it efficiency-wise, that is. Reply
Jon Tseng - Thursday, February 27, 2014 - link5422 HMP sounds a bit pointless: Do they really think you're going to be able to run 8 cores simultaneously in thought thermal evelope? Sounds unlikely to me! Reply
Wilco1 - Thursday, February 27, 2014 - linkHMP doesn't imply that all 8 cores must be running simultaneously, or at their maximum frequency. HMP means that if you say have 1 high performance task and 3 low performance tasks, it may use 3 little cores and 1 big core. Without HMP you'd be forced to use 2 or 3 big cores, which is less efficient. Reply
Jon Tseng - Thursday, February 27, 2014 - linkBut surely if you want 1 big and 3 small cores you could just use CPU migration (the second variant of big.little) without having to go full fat hmp, no?
Hmp only adds value if you plan to have 5+cores firing at once, right? But I reckon once you have more than a couple of A15s firing at once you'll get getting into thermal throttling territory anyway in a typical smartphone? (May be diff for tablets) Reply
lilmoe - Friday, February 28, 2014 - link"Hmp only adds value if you plan to have 5+cores firing at once, right?"
Nope. "Ideal" HMP adapts more efficiently, and optimally, to any type workload. HMP is more dynamic than other platforms. If you only need 1 little core, then only one little core is fired up, which is more efficient than, for example, having 1 krait core fired up. If you need 1 big core, then only one is loaded, which (again) is faster than a krait core. That's what I mean by "dynamic". There's only so much optimization you can do to an individual core to handle both light and heavy workloads, having 2 (one optimized for either) gives you a better contrast in power draw.
This, of course, stands IF a chip can power gate each core individually, not only on the cluster level. Don't forget that power draw isn't only dependent on CPU cores, but a platform as a whole (cores, cache, interconnect, bus, RAM, etc..)
Having 4 little cores makes a LOT of sense, since most workloads aren't heavy (most users are on messaging apps and light games), big cores are only needed less than 10% of the time (for most consumers) to generally increase responsiveness of a platform. As far as I undersand, 2 A7 cores draw less power than 1 A15, so loading multiple smaller tasks on MORE little cores should be more efficient than loading multiple tasks on a big core. That said, there are times when loading tasks on big cores is more efficient since they'll be able to be processed significantly faster. This all depends on the type of workload and user habits, that's why designing a kernel that handles all of that isn't an easy task.
Throttling is an issue of any/every high performance core on 28nm, of course, but (again) don't forget that the big cores do more "work" before they get to that point, and the more you have of them, the better when needed, IF the power gating conditions above are met, even if only 1 or 2 of them are needed most of the time during heavy workloads.
There isn't an easy way to describe/explain this. But a less ideal setup (in MOBILE) would be having less small cores than big. Exynos 5422 is the better chip in ideal HMP. It's faster than the 5260, but the 5260 isn't necessarily more power efficient ;) And yes, I don't agree with the author on which is the more "ideal" setup. It all depends on the efficiency of the implemenation and the software/firmware behind all of that at this point. Reply
Wilco1 - Saturday, March 01, 2014 - linkI agree. 2+4 cores is not by definition "ideal" like Anand suggests. If you have 4+4 with HMP then if the workload requires only 2 big cores, it works exactly like 2+4. However you can also fire up 2 extra big cores *if* you need to. Also due to voltage scaling running a workload on 4 big cores at a reduced frequency is far more power efficient than running 2 cores at their maximum frequency.
So it is obvious that 4+4 is always better than 2+4, both in terms of performance and power efficiency. However it is also true that 2+4 is good enough (since A15 is fast), and the main reason for it is cost/area optimization for mid-end devices. Reply
gliatiotis - Thursday, February 27, 2014 - linkThe 5260 variant is already available inside the Galaxy Note Neo, strangely enough in the LTE one. Reply
Systems Analyst - Friday, February 28, 2014 - linkI think that ARM have explained their design philosophy for smart phones; 4 A53s and 2 A57s plus a Mali600. The latter gives hundreds of Gflops/s. No more A57s are needed, because the GPGPU is so powerful. Most benchmarks used, e.g. by Anandtech, appear to be futile, because they do not recognise the use of the GPGPU. According to ARM, Android 4.2 on has supported RenderScript, e.g. on the Google Nexus 10. The Cache Coherent Interconnect supports the GPGPU. This was demonstrated on a stock Nexus 10 in June 2013. ARM and their partners give dozens of use cases for a GPGPU. One use is to provide ISP functionality in software; no ISP hardware required. Another is H.265 in software, again, no special hardware required. This can provide up to 8k resolution, with 2:1 speed-up in compression compared with H.264. There are hundreds of companies working in the ARM ecosphere, and it must be very difficult to follow all developments. Products will gradually appear on the market, and then we will all become more aware of the technical details. Intel do not seem to be competitve. ARM state that they will have 100% penetration of the mobile phone market; we shall see if this is true. The Intel processors for PCs may become redundant, because of these developments. The collosal mobile phone market is driving processor developments, and they will ripple up the processing hierarchy to server farms and HPC.
Comparing CPUs is not the point. It is the GPGPUs that count. Reply


text:
CANADA vs. SRI LANKA 'A'
Sri Lanka 'A' has bested Canada in Colombo.
On Monday, Canada put up 115-6 in 20 overs on the back of 62 from
Jimmy Hansra. Raza Rehman (17) and Harvir Baidwan (15) were the only
other batsmen to reach double figure. The Sri Lankan's reached the
target in 16 overs for the loss of only 5 wickets. Sri Lanka 'A' were
led in the match by World Cup veterans Suraj Randiv and Chamara Silva.
Silva, top scored for Sri Lanka with 45.
Canada bowled out the remaining overs of the match as practice as Sri
Lanka reached 151.
Henry Osinde has been leading the team since Khurram Chohan pulled out
of the tour with an injury
Brief Scores
Ruvindu Gunasekera 5, Hiral Patel 6, Tyson Gordon 1, Jimmy Hansra 62,
Raza Rehman 17, Nitish Kumar 2, Rustam Bhatti 2, Harvir Baidwan 15,
Junaid Siddiqui 0, Henry Osinde 0*
Osinde 2-18-0
Siddiqui 4-31-2
Hansra 3-16-1
Baidwan 4-26-1
Hussain 4-23-1
Aulakh 3-33-1
Dilshan Munaweera 21, Dhanushka Gunathilake 12, Bhanuka Rajapaksha 29,
Chamara Silva 45, Chinthika Jayasinghe 24, Suraj Randiv 9*, Denuwan
Rajakuruna 3*

subset: commoncrawl


text:
Toolbox for IT
White Papers
On-demand Web Conferencing Comparison Guide
Posted Date:
The advances in IP telephony have ushered in a totally new era of web conferencing solutions. Even more important, however, is the rapidly rising adoption of web conferencing as a highly effective means of saving money and improving the business. The only question remaining for many business and IT decision makers is which web conferencing solution is best for their business.
Learn about the differences and similarities between all of the best known web conferencing providers
Discover the primary features from each of the providers as well as their capability for more advanced services such as video
Read everything you need to know about each of the providers' pricing and limitations
Pop-up blockers may interfere with the automatic display of the document. If a new window did not open,
This document is no longer available for download.
About This White Paper
About This Sponsor
Ziff Davis, Inc. is a leading all-digital media company specializing in the technology market, reaching over 50 million in-market buyers every month. Ziff Davis sites feature trusted reviews of the newest and hottest tech products, news, commentary, tech deals and much more. Our portfolio includes our flagship PCMag.com, ExtremeTech, Geek.com and LogicBUY.com. Ziff Davis also helps marketers drive sales with its latest product, BuyerBase, the most advanced ad targeting platform focused 100% on in-market tech buyers.


text:
After you have read the U.S.
Consumer Product Safety Commission's The Safe Nursery: A Booklet to Help Avoid Injuries From Nursery Furniture and Equipment, use this checklist as your guide when buying new or
secondhand nursery products, or when you evaluate the product
now being used by your baby or young child. You may
want to add other features to check or add other children's
products. The booklet is available online at www.cpsc.gov/cpscpub/pubs/chld_sfy.html.
The following safety guidelines are adapted from the U.S.
Consumer Product Safety Commission (CPSC). They are for various equipment found
in nurseries, both at home and in child care settings. For more information, see the Consumer
Product Safety Commission website (www.cpsc.gov).
Bassinet/cradle has smooth surfaces—no
protruding staples or other hardware that could injure the baby.
Wood or metal cradles have slats spaced no
more than 2 3/8 inches (60 mm) apart.
No slats are missing, loose, or cracked.
Mattress fits snugly—no more than two
fingers width between edge of mattress and cribside.
Mattress support is securely attached to the
headboard and footboard.
Corner posts are no higher than 1/16 of an inch (1.5
No cutouts in top edge of headboard and footboard.
Drop-side latches cannot be easily released by a baby.
Drop-side latches securely hold side in raised position.
All screws, bolts, and other hardware are
present and tight.
No strings or cords should dangle into the
Crib gym or mobile has a label warning to
remove from crib when the child can push up on hands and knees or reaches 5 months
of age, whichever comes first. Note: Some mobiles have two parts: one without strings, like a music box, that can stay on the crib, and the mobile that should be removed from the crib.
Components of toys are too large to be a choking
Openings in gate are too small to entrap a
child's head or neck.
There is a "crotch" strap that must be used when restraining a
child in a high chair.
High chair has restraining straps that are
independent of the tray.
Buckles on straps are easy to fasten and
High chair has a wide base for stability.
Folding high chairs have an effective locking
Playpens or travel cribs have top rails that
will automatically lock when lifted into the normal use position.
Playpen does NOT have a rotating hinge in the
center of the top rails.
Drop-side mesh playpen or mesh crib has warning label about never leaving a side in the down position.
Mesh has no tears or loose threads.
Wooden playpen has slats spaced no more than
2 3/8 inches (60 mm) apart.
Rattles, squeeze toys, and teethers have
handles too large to lodge in a baby's throat.
Squeeze toys do not contain a squeaker that
could detach and choke a baby.
Avoid rattles with ball shaped ends.
The Consumer Product Safety Commission (CPSC) is an
independent federal regulatory agency. CPSC seeks to protect consumers and families from dangerous products that can injure people, especially children. CPSC develops safety standards and informs the public about product hazards and recalls. You can call
their toll-free number or email them to report unsafe products.
Other Works ConsultedConsumer Product Safety Commission (2009). The Safe Nursery: A Booklet to Help Avoid Injuries From Nursery Furniture and Equipment. Available online: http://www.cpsc.gov/cpscpub/pubs/chld_sfy.html.
Next Section:
Previous Section:
Last Revised:
January 22, 2013
Healthwise Staff
Medical Review:
Susan C. Kim, MD - Pediatrics & John Pope, MD - Pediatrics
This information does not replace the advice of a doctor. Healthwise, Incorporated disclaims any warranty or liability for your use of this information. Your use of this information means that you agree to the Terms of Use. How this information was developed to help you make better health decisions.
To learn more visit Healthwise.org
© 1995-2012 Healthwise, Incorporated. Healthwise, Healthwise for every health decision, and the Healthwise logo are trademarks of Healthwise, Incorporated.


text:
Overnight Hearty Breakfast Quinoa
Serves 4 | Prep: 15 min
With just a little prep the night before, this recipe makes it easy to wake up to a warm, delicious breakfast. Lighter than oatmeal and packed with complete protein, quinoa will give you sustained energy for the day.
1 cup Alter Eco Red Quinoa
2 cups cold water or apple juice
Pinch salt
1/4 teaspoon Fair Trade Certified cinnamon
1/4 teaspoon allspice
1/8 teaspoon/pinch cardamom
1/8 teaspoon/pinch Fair Trade Certified nutmeg
½ apple, cored, quartered and sliced
2 tablespoons real maple syrup
1/4 cup pecans, chopped
1/4 cup dried cranberries (optional)
1.) The night before, place quinoa in a fine strainer and rinse it well by running fresh water through it until the water runs clear, about 1 minute. In a saucepan, add the cold water. quinoa, spices, and apple slices. Bring to a boil.
While the mixture is heating, put the pecans in a small skillet and toast on medium high until fragrant, moving skillet frequently, about 2–3 minutes. When finished toasting, remove from skillet and set aside for morning. As the quinoa reaches boiling point, remove from heat and cover. If desired, add the apples and cranberries to let them warm and soften. Leave covered on the stove overnight.
2.) In the morning, the quinoa mixture should have absorbed nearly all of the water. Make sure there is ¼ cup liquid left in the mixture, adding water if necessary. Heat on low, stirring gently to prevent scorching, until warm enough to eat. Transfer to breakfast bowls, drizzle the maple syrup, sprinkle pecans and cranberries on top. Serve immediately.
Slow-Cook Method:
Instead of toasting and boiling, try putting the rinsed quinoa, spices, and apples in the crock-pot on low before bed.


text:
FT. LAUDERDALE, Fla. – The No.25-ranked Saint Leo men's soccer team (5-1, 1-1 SSC) scored three unanswered goals over the final 19 minutes of their Sunshine State Conference tilt with Nova Southeastern, shocking the Sharks (2-4-1, 0-2 SSC), 4-3, in double overtime, Friday evening from the NSU Soccer Complex.
Opening their road conference slate, the Lions battled through a forty-minute rain delay, in addition to a three goal deficit. However, three unanswered Lions' goals, including Joel Purkiss' game-winner in the 103rd-minute, gave the Lions their first conference win.
Saint Leo broke through with game's initial goal as Purkiss sent a shot from the right edge of the box into the back of the net following a long feed from Sebastian Bosch.
However, Nova Southeastern returned the favor with what became a season-high three goals over the next 46 minutes to put the Lions in what seemed to be an insurmountable deficit.
Hail Tozar posted the Sharks' first goal off a feed from James Pucci in the 34th-minute. Halftime did not slow the Sharks' momentum as Matthew Liter and Pucci struck with tallies of their own in the 56th and 80th-minutes to put the Lions at a 3-1 disadvantage.
Down to the final minutes of the match, a struggling Lions' bunch received a spark when freshman Sean Mcfarlane blasted home his first goal of the season in the 84th-minute.
Still down 3-2, Mcfarlane and the Lions made one final push in the 90th-minute. A flurry of action around Sharks' 'keeper Steffen Rau saw Mcfarlane end up with the ball at his feet with only seconds left. After his initial shot failed to crack the line, the freshman gathered his own rebound and buried the ball into the back of the net, tying the game at three with only 30 seconds to play.
With overtime now a certainty, the Lions rode the momentum of their two late regulation goals to victory in double overtime. In the 103rd-minute, Bruno Da Silva sent a cross from the right edge of the box to the center of goal where he found Purkiss who rocketed the game-winner into the back of the net to claim the 4-3 win.
The game is the second consecutive extra-time contest for Saint Leo.
In net, McKenzey Scott collected the win for the Lions as he improved to 5-1 on the campaign.
Overall, the Lions were outshot, 17-14, but were disciplined for the majority of the match committing just eight fouls.
The Lions improve to 6-8-2 all-time against the Sharks. The win is also retribution for a 2-1 loss to Nova Southeastern last season.
The Lions will return to action on Sunday, September 25, when they host the University of Alabama-Huntsville. Kickoff for the match is slated for 2:30 p.m. For the latest news, information, and updates on the men's soccer team, visit SaintLeoLions.com.


text:
There are no Uber cars available for this location
This Uber estimate from Centerville to Albia
was updated
382 days ago.
Update the estimate to see the real-time fare prices with Uber in Centerville.
Did you know that we have all the fare rates for Uber Centerville, IA? See all the Uber cars and find your next cheap Centerville ride.* Taxi fare estimate in Centerville, IA 52544, USA may vary due to weather and traffic. Our estimates do not include any discounts or promotions.


text:
VIERA, Fla. - A judge granted a continuance in two lawsuits seeking to stop the closure of three Brevard Public Schools.
A private lawsuit filed by a mother, grandmother and their children claims that the school closures will disproportionally affect low-income and minority students. It's backed by the Florida Civil Rights Association, Local 6 News partner Florida Today reported.
A second lawsuit, filed by the Brevard County Commission and joined by the Titusville City Council, is accusing the Brevard School Board of violating an agreement between the government agencies.
Both are seeking an emergency injunction to prevent Gardendale Elementary on Merritt Island, South Lake Elementary in Titusville and Clearlake Middle in Cocoa from closing at the end of this school year.
School district leaders have maintained that they did not discriminate or improperly follow procedures in closing the three schools.
The Brevard County School Board said that the matter is "too important" to be handled in a rushing manner.
Circuit Court Judge George Maxwell granted the continuance at the Harry T. and Harriette V. Moore Justice Center in Viera. The next court date will be April 15
Watch Local 6 News and stay with ClickOrlando.com for more on this story.
Copyright 2013 by ClickOrlando.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


text:
A Mystery WordLanguage brain teasers are those that involve the English language. You need to think about and manipulate words and letters.
There is a word in the English language that describes a person or thing as being in no place at all--not here, not there, not anywhere. But, if you add a space between two of the letters in the word the person or thing is now here. Can you figure out what the word is?
What Next?
See another brain teaser just like this one...
Or, just get a random brain teaser
If you become a registered user you can vote on this brain teaser, keep track of
which ones you have seen, and even make your own.
Back to Top


text: News Article Telepresence Acquisitions Booming W. David Gardner Published November 20, 2009 in InformationWeek "With the acquisition of Paradial, Logitech is taking another step toward delivering on our vision to bring seamless HD video communication to anyone, anywhere," said Gerald P. Quindlen, Logitech president and chief executive officer. "By integrating Paradial's technology into our future product portfolio, Logitech is uniquely positioned to deliver a complete and intuitive HD video conferencing experience for companies of any size". See the Report


text:
I read this posting and shook my head a little bit
Now, I'm not saying that this is going to happen at an even comparable scale, but I wonder how RMT will be when the largest house costs "tons of gil." Do we know if housing in any area will be unlimited, or will there only be so many spots in each location? Will that Limsa Lominsa pirate area I hear about offer housing, and if so, unlimited spots, or a set number? I hope they don't go with the limitation option anywhere, or RMT will have their jobs set. What do y'all think? Do you want priority housing, or free-for-all?
edit: apparently I can't spell.
Edited, Nov 14th 2012 7:59pm by IKickYoDog


text:
14" Fire Truck Toy
Future firefighters will love arriving at the scene with the Rush & Rescue Pumper Fire Truck. When they see flashing lights and sirens, the other toy cars are sure to pull over! This toy fire engine also features forward and backwards drive, music, and other rescue sounds. This toy requires 3-AA batteries (included).
For ages 3 years and up.Rush & Rescue Fire Engine Dimensions: 6.5" x 14.75" x 7.5"WARNING: CHOKING HAZARD-Small Parts. Keep away from children younger than 3 years.


text:
Watch Featured Movies
Op een avond in mei: No description
|IMDB: N/A Metascore: N/A RT: N/A
|December 11, 1936
|Jaap Speyer
|Adolphe Engers Charles Braakensiek Cissy Van Bennekom Henri De Vries Johan Elsensohn Koba Kinsbergen Louis van Dommelen
Op een avond in mei Links
Streaming films is becoming more risky every day. We strongly urge our users to use a VPN to make themselves anonymous while streaming films and TV shows online. Using a VPN ensures that your ISP, the government and the NSA can't spy on you or block any streams. They will not be able to see ANY of your online activity. Protect Your Privacy with a Free VPN
|Version 1
|3187 views
|Report Broken
|Version 2
|5525 views
|Report Broken
|Version 3
|1050 views
|Report Broken
This movie may be available for download - Click here to try
|= Low Quality
|= Medium Quality
|= High Quality
|How do I watch these?
Sponsored Content
Op een avond in mei Comments
Post a Comment
Op een avond in mei Reviews
Support the Site
Site Updates and News
|Follow @real_1channel
Did you know you can use Primewire.org and Primewire.is to access this site? Well, now you do.
Check out the personalized TV Schedule.
Latest Comments
The Strain
luvlinguae : Poor little Zack got a lesson in the Friendzone. Hahaha. Better to learn it when ...
Married at First Sight: Second Chances
malloryor : As for David, I'm glad Maya left him because him just sitting back and smirking ...
Married at First Sight: Second Chances
malloryor : I can see why Vanessa is single, like another poster said, she's very judgmental ...
Kings Row
annelapham : Interesting character study of small town children and their lives into adulthoo ...
Ray Donovan
water2whine : One question, if I witness a mob hit would somebody PLEASE send me to the Maldiv ...
Leah Remini: Scientology and the Aftermath
Ravenousbird : Shocking. Seriously. I'm not any fan of Reality TV and honestly believe this b ...
The Ticket
sleuthsnoopy : Omg! This made me fall asleep! I didnt think I needed a nap until I started watc ...


text:
Results 241 to 260 of 282
06-12-2012, 09:33 AM #241- If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -
You speak of wanting to maximize the gameplay aspect but marginalize story. That's Bethesda in a nutshell. Nobody gives a flying fuck about the story in Skyrim, because it's that bad, and Bethesda knows it. Their answer? Double down on the mediocrity and hope that multiplayer gives their game a much-needed narrative shot in the arm.
You can rehash the age-old argument that started when Will Wright showed up on the scene, and people called his games "toys" instead of games.
Who the fuck cares?
man, relax. shooting the shit on forums is supposed to be fun and relaxing, it's not a game.
Last edited by Namdrol; 06-12-2012 at 06:26 PM.
Hmm. But do you affect the outcome of Minecraft? I mean ... you feel different, sure. But does the game care if you built a scale replica of the Acropolis, a giant phallus or nothing at all? Similarly, think about how a player alters the outcome of games like Breakout, Tetris, Pacman and Mario. These are not story-centric games. But does the player ever get to dramatically change the outcome of events other than Win/Lose, Die/Not Die, Collect All The Stuff/Collect Some of the Stuff? Because if those sorts of affects count as "real agency" then there's plenty of that to go around in story-centric RPGs as well as Guns+Conversation games like Mass Effect and Alpha Protocol.
As for your comments about play and gameplay, I've been using the words interchangeably in this context. I meant to considering those things I called play part of gameplay. I don't see much point in bickering about the finer details of play versus gameplay because if we're defining an entire medium based at that sort of fine resolution we're going to run into a lot of problems. Broad categories like "game" should have fairly granular measures in my mind and distinguishing between play-that-isn't-gameplay-even-though-it's-in-the-context-of-a-game and gameplay doesn't strike me as granular enough for the scale of your statements (gameplay is more important than narrative, gameplay is the most essential element of games, etc).
there's probably something wrong with your definitions.
If it looks like other things called games and it shares core conceits of things called games that are considered unique to games and it's sold as a game and it's made as a game and it's bought as a game ... what else is there?
edit: I suppose part of my prejudice comes from the fact that I grew up on pnp rpgs, sports, and snes/nes videogames. 'Game' has real emotional connotations for me, and that makes me want to keep that word separate from the non-interactive pandering stuff in many videogames.
Last edited by Namdrol; 06-12-2012 at 06:34 PM.
A game must be replayable. If it's not replayable - you wouldn't like to play it a second time despite the fact that it's well-made - then it's some sort of linear media. Probably a form of storytelling.
06-12-2012, 08:42 PM #245There is a difference between having a familiarity with the systems and rules of a game, and knowing how a story ends.
Put another way, predetermination and mystery are not irreconcilable. Technically, in any real mystery the event already happened. Do we, as players, experience less mystery simply because the author knows what's up? Simply because the outcome is "linear?" I don't think so. As a first-time player I don't know what's going to happen next in Mass Effect. I might have guesses and I might never be surprised, but that's not becasue the game follows a script it's because I've heard a lot of stories and I've noticed patterns. Rather than "what happens at the end" being a universal mystery in my gaming experience I find that "what do you do next" is both the more interesting and more universal gaming mystery. That's what makes games interesting and unique to me.
Note, too, that the rules limit possible outcomes. You won't be ending a game of football victoriously waving the flag you stole from the enemy's base. What makes it a game is, that limitation. That structure. I agree that agency is important, but I feel that unstructured play is much less game-like than overly-structured play. That rules and mechanics are at the heart of games.
Speaking of agency, you agreed that the ability to make mechanical decisions--even binary ones such as win/lose--contributes to player agency. You then said that games like Mass Effect are still games but that their story does not contribute to their being games. Let's look ME's story in terms of agency. You get to influence the entire plot arc. Your choices change the life and death of major NPCs in addition to your own life and death. You can lose not just the game, but the series if Shepard dies in Mass Effect 2. The game gives you a chance to lose not just mechanically (no no, that's not how it happened, says the Prince) but fictionally.
Now let's look at unknown outcomes in Mario. A second-time player doesn't encounter any unknown outcomes. Would you say, then, that Mario is not a game the second time you play it? That trying to do it faster or a second time isn't gameplay? Let's look at Mass Effect and Alpha Protocol one last time. A second time player can still encounter unknown fictional and mechanical outcomes. A player has both mechanical and fictional agency. A complexity of the games allows for a greater establishment of player-set goals which means the last of your criteria is easier to meet should the pre-set challenges be insufficient.
Before I stop I'd like to revisit something. About rules and mechanics being at the heart of games. It sounds like something you might agree with and perhaps it seems out of place since I'm arguing against calling things less-game-like simply because they seem focused on the non-mechanical. Here I'll borrow from the MC's principles in the RPG Apocalypse World. As either player or MC you are limited to certain "moves" that have mechanical effects. You can stretch them quite a bit, but they still create limits. Two of the MC's principles, though, are
• Make your move, but misdirect.
• Make your move, but never speak its name
You say "So you let off a full clip? Well, you put a lot of holes in a lot of places and maybe you hit one of them through the wall it's really hard to tell on account of there being a wall in the way and a lot of dust from the shooting. You going to reload or pull out your sidearm? Thought so. Good idea ... except it's not there. Some asshole must have nicked it earlier. Probably Meatball back at the market. He's always eyeing people's shit. Better reload quick."
It's not just about the rules and structure limiting your experience. It's about the rules and the structure fine-tunning your experience. Having an elaborate plot with long cut-scenes doesn't serve the experience in Mario. But In Mario, you aren't seeing the explicit mechanical picture, you're seeing misdirection. You're seeing a colorful world of moving things and spinning coins and turtles. You get visual cues like pipes on screen rather than text on screen saying "Press down here to maybe find secret tunnels" or animations instead of pop-ups saying "dodge in 2.3 seconds". You get attacked by Goombas not bombarded with slow moving circles. That misdirection? It's part of the gameplay.
It's part of what makes Mario a good game. The game signals mechanical occurrences and rules in clear, entertaining ways rather than in convoluted and boring ways. This is what I meant in earlier posts when I went on about how silly it was to pretend gameplay doesn't involve visuals, audio, story, etc. Games don't need misdirection to have good gameplay. But misdirected gameplay is still gameplay and the misdirected play is what defines the experience, not the underlying nuts-and-bolts.
Edit: Shortened parts without changing the meaning (I hope). Also, as a P.S: I don't expect to convince you the way I define games is correct or that you're wrong because we disagree. But I see inconsistencies in your definition that I want to understand.
Last edited by gwathdring; 06-12-2012 at 09:01 PM.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardusts Music Sounds Better With You. Theres lots of fog. --tomeoftom
You ruined his point by putting it in context thats cheating -bull0
P.P.S Speaking of Apocalypse World, there's an RPG that is entirely about narrative. We're not playing for XP or for the sake of rolling dice--there are other systems for when we want to do that. But there are still unknown outcomes, the players still have goals (system oriented and otherwise), the players have agency, there are rules that shape/structure the experience, and the players have a lot of fun. Stepping away from low-prep games that encourage seat-of-the-pants GMing, the FATE system is another that cares immensely about storytelling (the Fate-point system exists to reward fictional establishment and the aspect system smoothly mechanizes fictional ... well aspects without requiring extensive rules for everything D&D style). But again, despite narrative focus (this time with prepared sessions that require things like stats for major NPCs and thus at least a roughly predetermined plot) FATE games manage unknown outcomes, fun, player-driven and system driven goals, and rules that provide structure to the experience.
I actually like your definition a lot. I don't understand how you're implementing it such that narrative is necessarily separate from gameplay or such that a game can't be good as a game if it has sub-par rules/mechanics so long as it's good at meeting the other criteria and has really good mechanical misdirection.
Last edited by gwathdring; 06-12-2012 at 09:13 PM.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardusts Music Sounds Better With You. Theres lots of fog. --tomeoftom
You ruined his point by putting it in context thats cheating -bull0
- Join Date
- Sep 2012
- Posts
- 1,983
The story itself is only not a part of the game if it is put into cutscenes or the player has no choice.
- Join Date
- Sep 2012
- Posts
- 235
This is the plot of ME3 in a nutshell:
Sheppard says: Im risking everything to build a Crucible and im not sure what it does...
- Join Date
- Sep 2012
- Posts
- 235
Just pushing the button to the next reward:
Whether They Love or Hate Story in Videogames, Gamers Agree: Games Are Boring
God of War and Twisted Metal developer David Jaffe recently caused a small controversy by calling narrative and gameplay two great tastes that don't mix, like "chocolate and tuna fish". His recommendation is that developers ought not bother with a big story in their games unless the game's core feature is that it tells a story, like Heavy Rain or the entire genre of interactive fiction.
Naturally, the topic is a controversial one, and internet commenters argued both for and against Jaffe. I noticed an interesting trend, though, that even those who argued against Jaffe seemed to be acutely aware that modern videogame gameplay is repetitive, onerous, and not in itself interesting. From the comments section of the above article and others:
Oh right. Games shouldn't tell anything resembling "linear" stories. Guess we should throw KOTOR out then huh? What a waste right? Because it's not just randomized fetch quests like you get in most MMO's that aren't connected to the main story in any meaningful way.The recurring theme here is that both players for and against Jaffe are quick to point out how tedious and uninteresting gameplay is. Gameplay alone, as it stands today, is not memorable, worthwhile, interesting, or fun. Not for the popular blockbuster games of today. If you were to strip the story away from these AAA blockbuster titles, there would be nothing left except "Go here, kill X of Y, and bring me the MacGuffin." I certainly can't argue with that!
Is that what gamers want? If so could you please hold this pistol for me? Ok now shoot me in the temple please?
SO basically this guy wants all games to be go there and kill x many ala WoW?
[heavy sarcasm] Mass Effect 3 would be great if it was just like Call of Duty, don't you think? [...] They would all be so much better without a gripping storyline to push the game forward. Yea, I just want a little objective marker on my radar that always says "Go Here"...
What I can and will argue with is the conclusion that, because the gameplay is tedious, the best solution is to dress up these bland games with fanciful stories. I can see how, with a limited frame of reference, this solution seems reasonable. Imagine that you lived in a world where every game was a re-theme of Monopoly. You would rightfully insist that all gameplay is boring and tedious, consisting of endless dice-rolls and meaningless piece-moving. Your favorite games would be those mutant forms of Monopoly which you found most appealing - Cthulhu Monopoly, Steampunk Monopoly, Monopoly: Knights of the Old Republic. You might write blog articles about the importance of forms of Monopoly which had characters you cared about, or praise an indie monopoly printing which replaced the central metaphor of "money and capitalism" with one of "the meaning of life given the inevitability of death." And so on.
However, we live in a world where not every game has to have the same mechanics and the same, limited dynamics. It is possible to make a game that is, in itself, fun to play. We don't have to spend our whole lives playing Monopoly, because there's also poker, football, fencing, Pictionary, chess, water polo, and paintball. The alternative to Mass Effect isn't Call of Duty - it's making a single-player FPS where the player has something more interesting to do for once than hide behind boxes and trade bullets with stooges.
For one, I won't buy/play a game without a good story. If there's no cocaine pellet after pushing the button, there's no incentive for this rat to push the button again.This quote is most illuminating because, aside from the comical implication that a copy of David Copperfield would be like a kilo of pure Colombian blow, the commenter also unknowingly emphasizes the emptiness, simplicity, and tedium of AAA studio gameplay: a button press, a unit of busywork to be performed so the player can get his reward. Why this guy doesn't save himself $60 and a lot of effort and just watch all the Mass Effect cutscenes on youtube is beyond me, but then again, the rising popularity of internet "Let's Plays" suggests that people are doing exactly that.
The problem is clear: the games that developers are making today, the systems of rules and values and challenges that the player is able to interact with, are dull as rocks. Videogame developers aren't using interactivity to deliver fun - they're using the interactivity to establish a series of time-consuming hurdles for players to jump through so that they can get their next snippet of story or their next level-up.
If the game you've made is so tedious that it would not be worth playing without the periodic reward of story, you need to rework your game. Similarly, if you have a story that is so thrilling as to be worth trudging through an hour of meat-grinder gameplay to catch a five-minute glimpse of it, maybe you should discard the game entirely and just make yourself a movie. Or if you're Bioware, just make one of those Japanese choose-your-own-adventure books that ends with a sex scene.
Hmm. I agree that dressing up bad mechanics in "fanciful stories" (or for that matter, good stories) shouldn't be seen as a way to sell boring mechanics to an audience that isn't interested. But I don't feel like that's what's happening here. I don't think most developers sit down and make a game they think their audience wouldn't be interested in and then throw a pleasing story over it. Two important points, I feel, are the one I made about misdirection further up in the discussion and the idea of emergent properties.
First of all, there's dressing a boring game in fanciful stories, and there's misdirection. Mario wouldn't necessarily be a bad game with different or minimalist art assets, but those assets make it more pleasing and can sometimes be used as part of the mechanical package. Sound, visuals, and story can all be used to integrate and communicate the mechanics of a game to the player. Especially when systems are very complicated, having a way of introducing them to a player that makes them seem less complicated can be essential to the experience. All of this is misdirection; adding things to the bare-bones mechanics to make the game more than a bunch of robotic code.
The other related point is that good games sometimes can't be reduced to their basic mechanics because the make use of misdirection and emergent properties. Think about it this way: the rules for jumping up and down in Mario would be viewed very differently if you couldn't control the side-to-side motion of the character (not just the side-to-side motion of the stage). Just so, taking each individual mechanic out of a game and analyzing it for quality can be interesting and useful, but it can't tell you whether or not the whole package makes for a good game. Sometimes, simple mechanics are made interesting by context. Look at table-top RPGs. Ghost/Echo is a two-page Cyberpunk RPG with no prep and no character creation that requires 4d6. If I disassemble Ghost/Echo as a game in which players roll dice when the GM tells them to and allocate those dice to either their character's goal or an impending danger, it sounds dull as rocks. What makes a game of Ghost/Echo sing isn't the mechanical package alone, but rather the juxtaposition of the slick mechanics and an interesting fictional context for them to be taking place. If we tell a boring story, the mechanics are boring. If we tell an exciting story, the mechanics create tension and drama and uncertainty that improve the story, causing things to occur that we don't anticipate and allowing us to craft fiction that surpasses our abilities as improvisational story tellers.
I'd similarly like to note that chess is an odd example to choose as proof that games should be judged on their raw mechanical merits--a lot of players find chess boring and difficult to sink their teeth into. One issue with chess is that chess isn't always challenging for new players. Playing against someone with a significantly different amount of experience with the game usually turns it into either a cakewalk or a wrestling match with a brick wall. Neither of these is challenging, or for many players, engaging. Chess really sings when you meet your match--someone at least close to your ability level. Then you end up testing your knowledge of the game as well as your ability to think tactically.
Fictional context, competitive context ... these are things outside the scope of the mechanics. This is what you bring to the table. Just as TF2 is boring if all the other players do is stare straight up at the sky, some game mechanics don't work without proper external context or ample misdirection. There are games I can enjoy in a purely mechanical sense ... I don't think these games are more game-like or inherently better than many of the games I can't. Mechanics that don't stand on their own aren't necessarily bad mechanics--they're just mechanics that don't stand on their own.
I also think even mechanics that do stand on their own reduce to "pushing a button to get the next reward." If you don't find tactical intrigue rewarding, then moving your bishop in chess isn't rewarding. How compelling and exciting mechanics are depends entirely on your perception of their outcomes. Misdirection and fictional backdrop can create a sense of attachment and engagement with the mechanics just as competing with your friends or enjoying tactical intrigue can create attachment and engagement with chess. Calling one frivolous and the other awesome is rather irrational.
In essence, nothing is fun to play all by it's lonesome. Fun is constructed in your head; there's nothing a game can do to be fun for everyone who plays it short of having some sort of psychic power over the player. I don't find the design of Chess especially compelling, myself; I enjoy playing it against people who are my equals but in general I think it's too complex a game for what I get out of it and it's so damn difficult to get players up to speed. There are other games I can play that challenge me without requiring a years of practice to catch new players up to my level or to catch me up to the level of my friend Lucas.
Last edited by gwathdring; 07-12-2012 at 07:40 PM.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardusts Music Sounds Better With You. Theres lots of fog. --tomeoftom
You ruined his point by putting it in context thats cheating -bull0
While the main dragon story in Skyrim is pretty cliched I do enjoy some of the side quests and just wandering around exploring the world and I enjoy being able to roleplay my own character and make my own story. A lot of games "story" is just "watch some B-movie level CGI cut scenes and maybe make some superficial choose-your own adventure style choices that won't really effect the game's ending because we want all the players to see our expensive cut scenes.
As you can probably tell I dislike that kind of "storytelling"
Some of the best stories I've ever experienced in games are in things like Civilization or Europa Universalis which give you no pre-made story but plenty of tools to create your own.
- Join Date
- Jun 2011
- Location
- Lagoon West, Vermilion Sands
- Posts
- 5,046
I've played hundreds of games and tbh I rarely ever go back and replay them unless I'm particularly motivated to explore them (ME1, DX, AP, DA2, PS:T spring to mind). In fact there's a frightening low % of players who ever even finish games: -
If barely 10% of people finish titles, how small a % bother replaying them? So why is it the case that games must be replayable?
Last edited by Kadayi; 07-12-2012 at 10:56 AM.
Games don't have to be replayable. Books don't have to be re-readable and moves don't have to be re-watchable. You're just making amazingly silly statements now. People are perfectly able to play a game once through and enjoy it.
By your logic, then Assassins Creed 2 for me is not a game because I couldn't even bare to finish it.
That only 10% players finish games - if this number is true - is a statement of the sorry state of "game" industry. They have degenerated. Many modern "games" are simply crap and not fun to play. The article quoted above, the one with Gay Monopoly, says it much better than I can. Just because some "games" are newer than others doesn't mean they're better.
- Join Date
- Sep 2012
- Posts
- 235
07-12-2012, 11:59 AM #257- If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -
And if we want to go by your definition of what makes a game vs what makes a puzzle, all games are games because they all have lose conditions. Thanks to save states and passwords we can reset those lose conditions so we don't have to slog through hours of the game again, but every game has a lose condition for the player and a win condition for the computer. The win condition for the computer is the players character dies and they hit the game over screen.
I have no desire to get into the game industry. The industry is rotten, and working in it I would be executing someone else's ideas. Probably ideas of someone in a suit and/or a marketing department.
I can make games in my spare time. I made some maps for DooM and Quake 2, a gameplay mod to Hexen, Neuroshima Hex(boardgame) etc. You can find my ideas in games like Dungeon Crawl Stone Soup (for instance Inner Flame spell, amulet of Guardian Spirit, rebalance of dracionians). I have lots of ideas of my own, but even when I make something it's not going to be something you would enjoy. A hint of things I find interesting can be found here: http://boardgamearena.com
And here (the comment is not mine):
I think one of the very interesting things about modern single-player game development is that it creates exceptionally expensive content designed to appeal to everyone and be played exactly once for 8-10 hours. As anybody who plays European board games will tell you, making a game (read: the body of rules, the mechanics and dynamics) is cheap - all you need is creativity and a lot of playtesting. AAA videogames are entirely different, though - millions are spent on voice acting, scripting, graphics, etc. This is why I'm excited for moderate-budget games like Bastion that can publish interesting and challenging gameplay with a budget lean enough that it doesn't have to sell to absolutely everybody.
Last edited by b0rsuk; 07-12-2012 at 12:17 PM.pass
- Join Date
- Jun 2011
- Posts
- 4,090
Further to that, puzzles surely aren't all linear. Hell, linear puzzles are the boring ones. Most good puzzles offer either a few different solutions, or at least few different paths to the same solution. A Sudoku with only one path to the solution is boring as hell.
A game is a competition between 2 or more sides, it's a challenge. If there's only 1 solution to a "game", what you've got is a puzzle. A story is a story, not a game. If a game can be beaten in exactly the same way each time, it's a very crappy game and only mathematicians would care about it.
Many modern "games" are simply crap and not fun to play.


text:
Bold Red Bathrooms
A cool, collected feeling prevails in the Chicago bedroom, with its soft, silvery colors and ebonized floor. To give the alcove a "jewel box feeling," designer Alessandra Branca did the curtains and walls in Fortuny's Lucrezia in Pearl Grey on Antique White. A 1950s Italian art-glass table sits between a pair of 1940s Jansen bergères. The artwork above the bed is by Daniela Gullotta.
In a Victorian rowhouse in Washington, D.C., designer Barry Dixon hung a round beaded Coco lantern by Four Hands to draw attention to the tall ceiling and illuminate the reading nook, furnished with Zentique chairs and ottoman. Upper East coverlet from Ankasa.
Beautiful White Bedrooms


text:
Karma Water Baby Sling
This sling is made with Solerveil breathable material, so it blocks out 95% of the suns harmful rays. It is a cute style and very functional. It is reversible so there are 2 color options and double protection from the sun! It keeps my baby happy and safe and no more slippery babies! Oh and it is great for year round wear for places that are hot and humid, like Florida.


text:
Henri de Rivel Advantage Close Contact Saddle (Flocked)
Code: ES2007
Only $625.95
Quantity in Basket: None
No Additional Freight Charges Added!
Henri de Rivel AdvantageThe Close Contact gives the rider a close feel to the horse. Perfect for equitation and staying in time with your horse. An excellent games saddle with its flatter seat and low cantle, while still providing soft leather and padded flaps for comfort and support.
A classic design hunt seat saddle that offers correct balance for the rider and comfort for the horse with wool flocked panels. The flat seat is ideal for equitation or jumping.
Conceived and designed in Europe, Henri de Rivel saddles are manufactured with Argentine leather. These highly popular saddles are made to the highest standards of material selection, quality and craftsmanship.
Unlike saddles from mass production factories, Henri de Rivel saddles stand out in the crowd with their special look and offer the correct balance and position to the rider at the right price.
Drop Ship Saddles are shipped directly from the manufacturer to your door! The manufacturer normally ships in stock saddles within 3 or 4 working days.
Customers who purchased this, also purchased these products:
only $29.99
only $6.99
only $54.99
only $19.99
only $17.95
only $13.79
only $1.89
only $5.99
Basket Empty
Top Deals
Special Offers & Coupons
Category Bestseller


text:
Crystal Palace FC - Burnley
SAM, 13 AUG 2011 oder SON, 14 AUG 2011, Selhurst Park
* The final match date and kick-off time is confirmed 5-30 days prior to the match day. If in doubt please check the official club website. Changes within the date frame are beyond our control and we ask that you are aware of this when making your travel plans!
* You will NEVER get any single seats. You will always get seats next to your friends, right in front or right behind your friends. This is our guarantee from us to you!
* You will always be seated among home supporters or in a neutral zone.
* When you have completed your booking a booking confirmation/receipt and your e-tickets will be send to your e-mail address immediately.
* All information regarding collection or delivery of your original match tickets will be clearly stated on your e-ticket.
* We highly recommend that you carefully read our terms and conditions for booking football tickets!
Below you can read more about the seating and categories available for this football match.
Letzte Treffer
Crystal Palace FC vs Burnley, SAM, 29 APR 2017
Crystal Palace FC vs Burnley, SAM, 13 SEP 2014
Crystal Palace FC vs Burnley, SAM, 06 OKT 2012
Crystal Palace FC vs Burnley, SAM, 13 AUG 2011 oder SON, 14 AUG 2011
Crystal Palace FC vs Burnley, SAM, 18 SEP 2010 oder SON, 19 SEP 2010


text:
HOUSTON - It was a heartbreaking scene last May, a seven month old Sugar Land boy died after his father left him in the back seat of his truck. That day, the temperatures only reached 89 degrees.
Debbie Marley, manager of Texas Children's Hospital's Center for Childhood Injury Prevention said unfortunately, what happened to that Sugar Land family mirrors other cases.
Marley explained, "There's a change in routine in the summer that happens quite often and 52 percent of the cases where kids are left in the vehicle, (it's) because of a change in routine."
Marley said the temperature inside a car can climb 20 degrees in just 10 minutes. She wants families to remember the word ACT.
She told Local 2, "'A' is to avoid leaving your child unattended in the vehicle."
She said 'C' is for create reminders, "Put a toy or something on the front seat to remind you that there's a child in the back seat.An alarm on your cell phone that reminds you that it's your turn to pick up or drop off."
And 'T' for take action is you see a child alone in a vehicle.
Marley added, "Call 911 and wait there with that child until emergency help arrives."
Heat exhaustion and heat stroke can also be dangerous effects of the rising temperatures.
TCH Adolescent and Sports Medicine Dr. Jorge Gomez spelled out the difference, "With heat exhaustion, your body is still able to do the things it needs to do to maintain a normal body temperature whereas with heat stroke, those cooling mechanisms that the body has are overwhelmed. The body can't maintain a normal body temperature, so the body temperature goes up."
Dr. Gomez said you can't always rely on kids to give you the heads up, so keep a close eye on them.
He explained, "They may not complain of anything, but the parents may see they're looking a little tired, a little sad or a little quiet and they parent asks, 'What's wrong?' 'Well, my head hurts. I feel kind of achy' and by that time, they're probably already significantly dehydrated."
Dr. Gomez said get them inside to a cool place as soon as possible and give them water until they feel better.
He said water is also the key to prevention.
He recommended, "Hydrate before you head out. Give them plenty to drink before they go out, while they're out and for sure when they come back."
Call 911 if you suspect heat stroke.
The person may be listless and still not feeling better after 20 or 30 minutes of hydrating.
Heat stroke is considered a true medical emergency and can be fatal.
Copyright 2012 by Click2Houston.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


text:
Gay Marriage Begins In New Jersey [POLL/AUDIO]
Gay marriage is now legal in the Garden State, after the New Jersey Supreme Court refused at the end of last week to delay a lower court ruling giving the go-ahead for same sex couples to legally tie the knot.
At the stroke of midnight, several gay couples in different parts of the state officially said their "I do's".
In Lambertville Mayor Dave DelVecchio officiated a marriage ceremony for Beth Asaro and Joanne Schailey, the first couple to enter into a civil union in New Jersey six and a half years ago.
As they were declared to be lawfully married spouses, an overflow crowd erupted in cheers.
"We're floating on air , it's like winning the Super Bowl, it's like winning the lottery , we were just trying not to faint," said Asaro, "it's too fabulous, we just never thought it would happen, ever."
She also said "this is for everyone, this is for the kids out there- like we were – we didn't think we were good enough, but you are, you're the same, everyone is equal and this is proof of it."
The newlywed's message to Governor Christie, and others who oppose gay marriage is simple."Expand your heart, expand your heart, there's enough for everybody.We're not taking away, we're adding. Open your heart, drop your appeal, drop your appeal, look at our faces, we're not scary people."
The couple eventually plans to take a honeymoon vacation, perhaps in the shore home they had bought right before Superstorm Sandy slammed New Jersey.
Many same-sex couples that had wanted to get married today could not, because there was some confusion about the fact that New Jersey law requires a 3-day waiting period between a couple obtains a marriage license, and then actually gets married.
Hundreds and perhaps thousands of gay couples are expected to wed in the next few weeks in New Jersey.
The State Supreme Court will consider and then rule on the same-sex marriage question at the beginning of next year, and it's possible they could overturn it, but even if that were to happen, which is considered unlikely, those gay couples who have gotten married in the interim would remain legally wed.


text:
Both pork producer and packer margins remain in the red for the week ending Nov. 16. But packer margins gained back $1.71 per head, while producers gave up $1.44.
Farrow-to-finish producers moved from a $23.33-per-head loss for the week ending Nov. 9, to $24.77 per head as of Nov. 16. That compares to the same week a year earlier when margins averaged a $9.58-per-head loss, according to Sterling Marketing, Vale, Ore.
Feed costs improved marginally again on the week, reported at $126.97 for pigs placed into the finisher as of Nov. 16. One week before, feed costs averaged $130.81. For the same week in 2011, feed costs were $103.10.
"With the sharply higher feed costs that producers have had to bear in recent months, it is imperative that consumers be able and willing to pay more for pork in the months to come if hog prices are to rise to a profitable level," points out Ron Plain, University of Missouri agriculture economist. Over all, retail prices have moved in a sideways pattern since May 2011.
Hog slaughter last week came in at 2.366 million head, up 0.2 percent from the week before, but down 0.1 percent compared to the same week last year. So far, hog slaughter is exceeding 2011 levels by 2 percent. Average barrow and gilt market weights at 272.6 pounds (live) crept up a bit, adding 0.5 pounds from the week before, but down 1.9 pounds from a year ago.
Packers are still recording profits, but margins moved from $8.99 per head for the week ending Nov. 9, to $7.18 last week. Sterling Marketing reports that for the same period in November 2011, packers were averaging a profit of $11.87 per head.
The Sterling Pork Profit Tracker for the week ending Nov. 16:
- Average farrow-to-finish margins: -$24.77 per head
- Average pork packer margins: $7.18 per head
Sterling Marketing provides the Sterling Pork and Beef Profit Trackers, which are calculated using actual weekly prices for hogs and cattle, feed costs, pork and beef cutout prices, drop credits and other factors that influence profit margins.
Cattle feedlot losses move higher, averaging $93.58 per head for the week ending Nov. 17, compared to $87.97 for the week before. Looking back a year ago, feedlot margins were averaging a $39.14-per-head profit.
Beef packer margins improved by nearly $5 per head, reported at $83.31 last week, which compares to $88.59 for the week before. Sterling marketing reports beef packers lost $49.01 per head for the comparable week in 2011.
The Sterling Beef Profit Tracker for the week ending Nov. 17:
- Average feedyard margins: -$83.59 per head
- Average packer margins: -$87.97 per head
- Sterling Profit Quotient: -303.7
The Sterling Pork and Beef Profit Trackers are produced by Sterling Marketing Inc. and John Nalivka, president, Vale, Ore., and are published weekly by Pork Network.


text:
View unanswered posts | View active topics
Board index » Question and Answer » Sharpening Q&A
All times are UTC - 6 hours
Also remember to use light, light pressure, otherwise you are abrading the edge still and making the burr. The pressure needs to be very light so all you are really grinding down is the burr itself.
Users browsing this forum: No registered users and 2 guests


text:
*Choose Expedited shipping at checkout to get your order 2 days faster for only $2 more. Spend $149+ to get free expedited shipping. Offers valid only for contiguous United States. Expedited transit time is based on shipping location and begins after processing. Processing time varies based on stock availability. Some exceptions may apply to oversized and overweight items, as well as tires and hazardous materials. See complete details in our Expedited Shipping Policy.
Your cart is empty.
No Items Found
Your Shopping Cart lives to serve. Give it purpose--fill it with parts, props, accessories, maintenance products, and more. To put something in your Shopping Cart, start by searching or browsing through any of our parts catalogs. When you see an item you want, click the Add to Shopping Cart button.Continue Shopping
Special discounts for companies in the marine industry
Discounts for federal and most state and municipal agencies
Visit Our Powersports Site
Largest In-Stock Selection of Powersports Parts & Accessories


text:
• consort •
Pronunciation: kahn-sort
Part of Speech: Noun
Meaning: 1. A husband or wife, a spouse; used in conjunction with some titles, such as Queen Consort, the wife of a king, King Consort, the husband of a queen. Prince Albert, the consort of Queen Victoria, was known as the Prince Consort. 2. A company of musicians specializing in the performance of music from an earlier era, as a baroque music consort. 3. A ship sailing in company with another.
Notes: The verb from today's word, consort "keep company with, to associate with", in some US circles has been limited to shady associations, especially in the phrase, "to consort with known criminals". This has led those who do not read Dr. Goodword regularly to wrongly sense that the noun carries a pejorative connotation. It doesn't. If you have a spouse, you have a consort, regardless of the way he or she treats you or others.
In Play: As we all hold our breath for the wedding of Prince Charles and Camilla Parker Bowles, the slightly different attitudes in the UK and US toward today's good word will be thrown into the spotlight. Should Charles become king, he will be the titular head of the Church of England, which looks askance at divorce, something both of the couple have experienced. So, after the wedding, Ms. Bowles has agreed to abide by the modest title, HRH (Her Royal Highness) Duchess of Cornwall. Should Prince Charles become king, she is not to be promoted to the Queen Consort, as is traditional, but will rise only to the position of the Princess Consort—but without any implication of improper behavior.
Word History: Today's good word meant "colleague" in Middle English and the Old French from which it was cleverly snitched. It is based on the Latin preposition con "(together) with" + sors, sortis "fate", implying that a consort is someone you share your fate with, an interesting notion, indeed. The original PIE root is *ser-/*sor- "to line up". The variant with the [e] is found in English sermon and series. How the meaning shifted from "line up" to "fate" is still up in the air but the phonological match is pretty convincing. (We would like to thank Jeanne Barkley for not fearing to consort with us and sharing her curiosity about this word with our jolly band of lexophiles.)


text:
1(954) 639-4615
Double click on above image to view full picture
Email This Item to a Friend
for V-Tec Caps & Inserts?
Click here for more
V-Tec 372 RAPTOR (16X8) Inch Rims (gloss black machined face & lip): V-Tec 372 RAPTOR is a 16X8 Inch high quality Rim with a beautiful color and a 6 Spoke structural design. You may also select from other available V-Tec 372 RAPTOR finishes, V-Tec models or styles. Free car fitment guarantee with every order before it ships out. Visit our V-Tec 372 RAPTOR page for any other technical questions you may have about the V-Tec 372 RAPTOR line or any other V-Tec Rims you would like to inquire more information about.
Other Available Rims By Brand
Available Caps and Inserts By Brand
Rims By Size
Rims By Price
Rims By Finish
Rims By Spokes


text:
Faculty of Music
Celebrated pianist Anton Kuerti to host masterclass at Wilfrid Laurier University
Sep 25/13
ph: 914-667-0707
The Faculty of Music is proud to announce acclaimed pianist and Laurier honorary degree recipient Anton Kuerti will lead a masterclass Saturday, October 5, 2013, in the Maureen Forrester Recital Hall at 10:30 am.
Anton Kuertis distinguished performing career has included tours to forty countries, including Japan, Russia, and most of Europe. He has performed with most major U.S. orchestras and conductors, including the Boston Symphony, the New York Philharmonic, the National Symphony (Menuhin), Cleveland Orchestra (Szell), Philadelphia Orchestra (Ormandy), and the orchestras of Atlanta, Denver, Detroit, Pittsburgh, St. Louis, and San Francisco. His vast repertoire includes some 50 concertos, including one he composed himself.
In Canada, Kuerti has appeared in 140 communities from coast to coast, and has played with every professional orchestra, including 39 concerts with the Toronto Symphony. He is an Officer of the Order of Canada, and is the recipient of several honorary doctorates, including a Doctor of Letters from Wilfrid Laurier University in 2005.
In addition to his demanding concert schedule, Anton Kuerti is one of today's most recorded artists, having put on disc all the Beethoven Concertos and Sonatas, the Schubert Sonatas, the Brahms Concertos and works by many other composers. His recordings are heard almost daily on the CBC.
Lauriers Faculty of Music would like to extend an open invitation to the Laurier and K-W community for Kuertis eagerly awaited return to Wilfrid Laurier University. Please note: Seating will be limited, and attendees will be seated on a first come first served basis.


text:
ORLANDO, Fla. – Joey Savoie managed to shoot a 3-under-69 as the Saint Leo men's golf team jumped two spots from their first day finish to card a final round 288 as the Lions placed 14th at the McDonough Cup.
The Lions finished with a three round total 882 (298-296-288) and were just a single stroke out of 11th place. The final tournament of the fall season for Saint Leo was contested at the 7,152 year, par 72 Eagle Creek Golf Club and was hosted by Rollins College.
Despite finishing second on the team and 35th overall, Savoie carded a three round total 220 (77-74-69) and is the first Lion to card a sub-70 round at the halfway point of the season.
Leading the team, and finishing 19th overall was Trevor Joseph, who's three-round 72-71-74—217 had him finish with the Saint Leo team title for the second time this season.
Finishing third for the Green and Gold, and placing 42nd overall was Chaz Heinz with a 76-73-72—221 as he improved his standing 11 spots from the first day's result. Teammate Austin Grey also made a marked improvement as his 54-hole total 224 (73-78-73) jumped his overall finish from day one 10 spots to 53rd place.
Casey Bannon (78-78-75—156) finished the team totals for Saint Leo while Ryan Gendron carded 74-74-72—220 playing as an individual in the tournament. Gendron's 35th place result ranks highest amongst the four competing individuals.
No. 16 Armstrong claimed the team title with a 288-286-283—857 while fellow SSC school No. 4 Nova Southeastern's 284-289-288—861 and Peach Belt Conference opponent No. 22 Lander, with a three-round 286-290-285—861 saw them share silver medalist honors. Lander's Robert Prior finished as the individual champion behind an impressive 36-hole 68-70-69—207.
Eight of the 16 teams in the tough field are nationally ranked in Division II.
With the McDonough Cup now in the books, the Lions turn their attention to their spring championship season as fall play has now concluded. Saint Leo will hit the course again in Savannah, Ga. on February 24 as they open play in the Pirate Invitational hosted by Armstrong.
For more information on the men's golf team during the mid-year break, stay tuned to SaintLeoLions.com. Also, be sure to 'like' us on Facebook and 'follow' us on Instagram, and Twitter.


text:
Behold, The Ben "Rapelisberger" Tee Shirt
Brilliant: somebody's made "Rapelisberger" T-shirts — that would be Ben Roethlisberger, the Pittsburgh Steelers QB who has been accused of sexual assault twice in the past year — with his number "7" and the phrase "no means no" on the front. The NFL may have only suspended Roethlisberger from six games and ordered him to attend "comprehensive behavioral counseling," but something tells me a nickname like "Rapelisberger" sticks for life. [Rapelisberger.com]


text:
The Science Research Foundation, established in Turkey, is a part of the Harun Yahya group and stands in the front line in this fight to have creationism taught in schools.2008-07-19 19:29:44
The leader of the foundation Adnan Oktar told ISN that: "Evolution is a theory in a state of scientific collapse. Countless branches of science such as genetics, microbiology and palaeontology reveal the invalidity of the claims of Darwinism." He then proceeded to say: "The reason for the continued support for evolution is the ideological nature of this defeat. Science reveals that life and the universe represent the artistry of God."
Oktar's group have been handing out copies of the Atlas of Creation. This 700-page-book, which is introduced to be scientific, is extremely heavy and luxuriously produced. It says that Darwinism is "wrong" and that "God created the world." The Atlas has also been sent out to schools and universities in France, England and Scotland. One copy was also sent to the ISN.
Harun Yahya's supporters produce creationist DVDs on a regular basis and hold conferences in Turkish schools. Brightly coloured and vivid exhibitions of various fossil specimens are held in large shopping centres across the country, accompanied by the message that "God created the world." Well-dressed young people hand out brochures warning that Darwinism "confuses children's minds."
Oktar"s statement to ISN Security Watch read:
"Our scientific activities revealing the falsity of the theory of evolution are having a huge impact all over the world. Twenty years ago 80% of people in Turkey believed in evolution, whereas nearly 90% now believe in creation."


text:
KINGSVILLE, Texas - Officials say six suspected illegal immigrants were killed and nine were injured when a truck being pursued by Kingsville police crashed into a security barrier at Naval Air Station Kingsville.
Senior Cpl. Charlie Ramirez that says after the vehicle didn't stop at the first guard gate, popup guards were activated, which the pickup hit late Wednesday night.
Jon Gagne, Naval Air Station Kingsville spokesman, says the gate guard "stepped out to observe the vehicle coming in and greeted the vehicle as he normally would, but the vehicle did not stop."
Gagne says, "It went through there at a high rate of speed. He notified the inside front gate and our barrier was deployed."
None of the victims have been identified.
Kingsville is about 40 miles southwest of Corpus Christi.


text:
Combo SDIMM: Apacer adds SATA M.2 Storage to DRAM Modulesby Ian Cutress on 8/2/2014 3:45 PM EST
19 Comments
Back to Article
colinstu - Saturday, August 02, 2014 - linkOne of the stranger looking things I've seen. Don't see how sticking it on the RAM module is any better than just sticking it on the motherboard itself. Unless they made it not taller than normal.
Love the transistion to SSDs and how main system RAM is growing in size. It's only a matter of time before RAM and SSDs are one and attached very close to the CPU (...and ultimately... completely inside the processor itself). Quad-core with HT, clocked at 4GHz, with 64GB of RAM and 512GB of SSD all on a single chip.... it sounds like a long shot but it'll happen some day... Reply
tygrus - Sunday, August 03, 2014 - linkI'd me happy with a system with a module that had 1or2 CPU cores, # GPU cores, 4 to 16 GB RAM, between 100 and 512 GB SSD per plugin-module. Additional expansion ports handle the network, video output (no GPU cores: just RAW feed from other modules or framebuffer ?), sound etc. Distributed file system and distributed computing with a switch fabric between modules and a unified OS view of hardware. CPU cores and GPU are closer to RAM. Cool the system with a tunnel of air across low-profile heatsink. More modules = more of CPU/GPU/RAM/SSD. Reply
tygrus - Sunday, August 03, 2014 - link*typo*
me = be Reply
kr1s69 - Saturday, August 02, 2014 - linkI don't get it. Why would I want ultra compact SSDs but standard desktop sized RAM? Surely if size is that important the PC would be using SODIMMs? Reply
Lonyo - Saturday, August 02, 2014 - linkBut your board height is limited by your heatsink Z height as well. It would work for non Thin-ITX motherboards where the height limit is the height of a standard HS/F, but where you want additional storage without having slots for it.
If your motherboard only has one mSATA slot, this lets you add more in a case that doesn't support many 2.5"/3.5" drives, in theory, or it's a question of waiting for someone to make a relevant case for such a design. Reply
Laststop311 - Saturday, August 02, 2014 - link"no mini-ITX motherboards support 2280 M.2 drives without using an M.2 to SATA connector"
This is not correct! Asus Z97 mini itx board has a native m2 slot on the back of the motherboard and it's even a 10gb/s pci-e interface. Reply
MadMan007 - Saturday, August 02, 2014 - linkThe statement is correct because it is specifically talking about M.2 2280 which is the longest length M.2 standard. Reply
Ian Cutress - Saturday, August 02, 2014 - linkAh true, I had missed that. But to put M.2 on the rear requires extra routing and preferably another couple of PCB layers, which adds work and takes the motherboard out of the cheap cost range. Reply
savagemike - Saturday, August 02, 2014 - linkThey should have added a jack to charge my phone too.
Seriously though - this will come down to the price delta. If it's cheap to add then some people might say 'why not'. Otherwise it goes nowhere. Clever as it might be I don't know that it's solving some pressing issue for a lot of people. Not sure about the cfast pricing but M.2 is still kinda rare and expensive compared to other options. At least the last time I checked... Reply
Stephen Barrett - Sunday, August 03, 2014 - linkWow that is unique Reply
Kevin G - Monday, August 04, 2014 - linkExcept I've seen the basic principle before:
http://www.vikingtechnology.com/satadimm-ssd Reply
zodiacfml - Sunday, August 03, 2014 - linkdisappointed. i thought this is ssd on dimm. Reply
shabby - Sunday, August 03, 2014 - linkSame here, totally let down. Reply
jamescox - Sunday, August 03, 2014 - linkIt seems like we should have an m.2 connector which sits perpendicular to the motherboard rather than parallel if this is actually desirable. It would look almost like a DIMM in that case. Technically, motherboard manufactures could just add a riser card with the m.2 slot on it if they want to conserve horizontal board space. This solution seems strange since you need to still connect a sata cable to the top of this, which takes even more z-axis space.
The m.2 connector mostly sits flat since it was meant for mobile use. For desktop, you can use sata express or an actual pci-express card. It doesn't seem like a half height pci-express card would be much taller than this combined module, but it would take an external slot which you may not have in a SFF system. Personally, I wouldn't mind a low-profile (z-axis) form factor rather than current small form factor (small x/y axis). You can get low-profile boards, but these are performance limited. I would want 4 (SO-DIMM) memory slots, m.2, and a way to mount an actual high performance video card (preferably in the same plane as the motherboard without using a riser card). Reply
Kevin G - Monday, August 04, 2014 - linkThe catch is that the longest M.2 drives maybe too tall for some mini-ITX cases. Of course this varies on a case by case basis.
But yes, there should be more vertically aligned M.2 slots. Reply
HollyDOL - Monday, August 04, 2014 - linkUnless it is a very cheap solution suitable for average office I can't see any point in this. When the SSD wears out, which it will, you have to buy whole kit again including completely healthy RAM (given it's post warranty)?
Personally, I am against this overintegration at all cost. And especially strongly against mixing components with several levels of difference between designed lifetime. For home use or us liking to play with hardware there won't be much difference since we'll buy new component much earlier than the old one dies (and we wouldn't buy such a kit unless for very specific purposes anyway), but for offices? The productive lifetime of a PC is much longer. Sincerely everything built on Core 2+ will still easily suffice. And that's talking about 8 years old machine (if I remember correctly). I strongly doubt this SSD could live 8 years if we build new machines based on that now.
Integration and getting higher performance thanks to that is nice, but it slowly starts to turn buildable PCs into monolith without upgrade possibilities wasting more and more resources :-( Reply
fluxtatic - Tuesday, August 05, 2014 - linkI don't think it's like that. The DIMMs have M.2 slots, not built-in M.2 SSDs. So when one or the other dies, replace the dead component and move on.
Then again, I think this is a terrible idea. Unless the other RAM OEMs pick this up and standardize on it, your choice for RAM is Apacer, whoever the hell that is.
This looks like a solution in search of a problem to me. Outside of some very specific one-off builds. I just don't see a place for this in the market. Reply
zodiacsoulmate - Tuesday, August 05, 2014 - linkHave a question:
If we can reach top speed of PCI-e M2 SSD, put 5 in RAID, will it replace RAM??
at 15GB/s i mean why not just use SSD for ram? Reply
HollyDOL - Wednesday, August 06, 2014 - linkThat's talking about maximum speed... but what RAM needs is fast response times. For comparison imagine an electric current... voltage (U) being bandwidth but the current (A) being responsiveness...
Or flow of a river... Amazon might be the biggest river in the world, but is it the fastest? same here... your RAIDed SSD is just like Amazon compared to RAM in terms of latency. (And yes, HDD here would be stagnating rotting lake :-)) Reply


text:
Contact Us
Travel Conditions
Local News Archive
Local News
Police/ Sheriff
Our Family Favorites
State/National News
Opinion Archive
Douglas Burns
Brett Christie
The Agenda
Misc. Sections
Real Estate
Photo Galleries
Buy Prints
Video Galleries
Audio Gallery
Pet of the Week Entry Form
Wild Rose will eye Carroll for casino if Greene County says 'no'
West Des Moines-based CEO terms entertainment venue 'opportunity of the century' for Jefferson
By DOUGLAS BURNS
, Staff Writer
Gary Kirke, CEO, Wild Rose Entertainment
Greene County Gaming Vote Aug. 6
The Greene County Board of Supervisors has officially set Aug. 6 for a county-wide referendum vote on a new casino and entertainment venue in Greene County. The supervisors certified a total of 690 signatures on petitions, which is enough to qualify for a vote.
A total of 485 signatures were required, 752 were submitted, and 690 were verified, according to Greene County Supervisor Guy Richardson.
Absentee ballot request forms may be obtained through the Greene County Board of Supervisors. Polling sites will be listed prior to the special election in August.
The measure needs a simple majority to pass. Greene County could not consider a referendum legalizing gaming for another eight years should the August measure fail.
June 26, 2013
West Des Moines
Wild Rose Entertainment is, in the parlance of its business, "all in" with plans to develop a casino complex in Jefferson, said company CEO Gary Kirke.
If Greene County voters are with them, Wild Rose intends to do in Jefferson what it did in Emmetsburg in May of 2006: open a casino and play a pivotal role in luring other business and boosting charitable coffers in the region, Kirke said.
But should Greene Countians balk at the proposal for gaming Aug. 6, Wild Rose is hardly the sad sack gambler with no change jingling in pockets. The casino operator will pursue opportunities in other counties in west-central Iowa - probably in Carroll.
"Yes, we would like to talk to Carroll about it," Kirke said.
Adair County is interested in speaking with Wild Rose about potential for a casino development as well, Kirke, 70, said in a 45-minute interview with The Carroll Daily Times Herald and Jefferson Bee & Herald in Wild Rose's West Des Moines offices Tuesday afternoon.
Kirke, the former chairman of Kirke-Van Orsdel Inc., an insurance powerhouse he later sold, said he has no doubt there will be a casino developed in west-central Iowa. The question is not "if," but "where and when."
"Of course, it's inevitable," Kirke said. "There's no question."
Iowa law allows a county to vote once every eight years on whether casino gaming can be introduced.
"You get one bite at the apple - then you forever hold your peace," said Wild Rose vice president of operations Tom Timmons.
A recent Iowa Racing and Gaming Commission map of Iowa's state-sanctioned gaming facilities, all 18 of them, shows them largely concentrated on the borders to pull players from South Dakota, Nebraska, Missouri, Illinois, Minnesota and Wisconsin into the Hawkeye State.
But there's something else that meets the eye straight away with this flagging of the gambling parlors and boats and tracks - a giant open space. It's what casino-industry types, academics and economists, would call "under-served territory" in west-central Iowa. The closest casino to Jefferson - Prairie Meadows in Altoona, east of Des Moines - is about 75 miles. Wild Rose Casino & Resort in Emmetsburg, one of two Kirke operates in Iowa (the other is in Clinton), is 90 miles from Jefferson.
So Jefferson makes sense for a casino, based on a pure service-territory analysis, Wild Rose says. But so do many other cities - including Carroll. So why did Wild Rose select Jefferson for planned casino/entertainment venue?
Simple. The leaders of Greene County asked first and quickly lined up support with the Greene County Development Corp., Greene County Board of Supervisors and Jefferson City Council, Kirke said.
Kirke said Greene County business and economic-development leaders contacted Wild Rose about the potential of a casino in Jefferson.
"There are very few places left in the state like Larchwood and Worth County and Riverside," Kirke said. "These guys are always way ahead of us in finding these little places to put a casino that doesn't bother anybody else (other casinos), and they're tremendous spots."
Kirke said the Greene County outreach piqued the interest of Wild Rose.
"We looked at the map and said, 'Look at that. That's really an area left in Iowa that really looks like an area that could do a lot of good,'" Kirke said. "We like the spot, and we like the idea that it really wouldn't cannibalize (other Iowa casinos) - and you hear that word all the time in our business."
Wild Rose's bottom line: Greene County is a prime location in an under-served market for legalized gambling in Iowa. And key leaders courted Wild Rose.
"Every place we've gone, we've been invited in," Kirke said. "You've got to be supported by the locals. It has to come from within. It can't come from a Wild Rose or any other casino going in and saying, 'This is what we're going to do here.'"
Timmons said the company is interested in connecting with its host communities.
"We try to take on the local lay of the land," Timmons said. "We don't come and try to be the 800-pound gorilla. We want to make something that is very nice, safe, and part of the culture of our state."
Kirke said Wild Rose will serve as a major boost to the economy of Greene County.
"It's a tremendous opportunity for them," Kirke said. "It's the economic opportunity of the century. If they pass a referendum and get a casino, it will be one of the greatest economic developments they've ever done in the history of their county."
Kirke said Wild Rose's initial conversations with Greene County leaders revealed what he characterized as "overwhelming support." Wild Rose followed up with polling showing a strong likelihood of a referendum passing as well, he said.
"We're just about six weeks away from answering your question," Kirke said. "Our polling looks good. We feel very positive about it."
He said the polling is far better than in Warren County where voters turned back a Wild Rose-affiliated proposal to legalize gaming with 60 percent of voters casting ballots in opposition.
"The polling in Warren County was terrible against us," Kirke said. "They didn't want us to go forward with it. We had some friends down there, and a lot of people begged us to do it anyway. We never really had a chance from Day 1 down there. It would have taken a miracle to win that."
Kirke said when a Wild Rose casino/entertainment complex is developed in Jefferson it will bring potential for more restaurants, more businesses.
"I can only tell you that it spurs development," Kirke said. "You can go out to Prairie Meadows (in Altoona) and look at the restaurants and businesses that are opening up out there. Casino resorts bring people, and when people come, businesses see potential customers."
Greene County can expect a casino operation similar to the one in Emmetsburg, Kirke said. That $20.6 million facility, with gaming floor, hotel and associated restaurant and convention center, employs 265 people, according to the Iowa Racing and Gaming Commission.
One difference will be in basic structure. Emmetsburg's casino is two levels, and the one planned in Jefferson will be on one - with the exception of the hotel. The single- level structure will make deliveries and basic services easier to manage, Timmons said.
"It will be a state-of-the-art facility," Kirke said.
Then there is the charitable and community-development element. Since 2006, Wild Rose has contributed more than $7 million in Palo Alto County to organizations ranging from the Emmetsburg Volunteer Fire Department to the Ruthven American Legion Auxiliary to the West Bend Mallard Community School District.
Wild Rose plans to give 4.1 percent of its adjusted gross revenue in Jefferson to the Greene County-based non-profit that actually will hold the casino license. That's higher than the 3 percent required by state law.
"Go and ask any city that has a casino if they'd give it up and they'll fight to their death to keep them," Kirke said. "They love them. They've been wonderful to their communities."
Timmons said casinos in Iowa have a raft of safeguards to prevent problem gambling and other social ills. Casinos are fined if patrons are over-served alcohol and there are no lines of credit in casinos as in Las Vegas, for example.
"You gotta come with cash to a casino in Iowa, which really just makes a world of difference," Kirke said.
And the clientele isn't of the trouble-making demographic in terms of the local police blotter, Wild Rose says. Kirke said the average age of a casino patron in Emmetsburg is 74.
"It's not an addiction, it's entertainment," Kirke said. "Are there people addicted by gaming? Sure there are. In all my life, and with all my friends, I remember very few cases if any divorces or suicides with addicted gamblers. But I have had a tremendous amount of friends and relatives with drinking problems. I've seen drinking as more of the problem."
And drinking is legal. At some point, Kirke said, individual responsibility has to prevail in a free society.
Newest ▼
Oldest ▲
Hello,I go to the wildrose casino in jefferson very often.I'm treated well.I had a bad experience about 3 keeps ago.I was playing a machine and a patron sitting in the roll behind my machine stole my wallet.I right away notified security.common sense would have not let the players around me leave.
This comment has been hidden due to low approval.
Tracie Lansing
Report this comment
Hello,I go to the wildrose casino in jefferson very often.I'm treated well.I had a bad experience about 3 keeps ago.I was playing a machine and a patron sitting in the roll behind my machine stole my wallet.I right away notified security.common sense would have not let the players around me leave.
This comment has been hidden due to low approval.
Tracie Lansing
Report this comment
Please fill out the form below to submit a comment.
Message is a required field.
Captcha entry is not valid, please try again.
A comment must be approved by our staff before it will displayed on the website.
Search only accepts letters and numbers.
search sponsored by
Click for weather forecast
Contact Us
Privacy Policy
Content © 2017
Daily Times Herald
Software © 1998-2016
1up! Software,
All Rights Reserved