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Help with an Older Game (Medieval II: Total War)
With Human Revolution out of the way there's nothing coming out that I'm particularly looking forward to until October (unless that Game of Thrones RTS turns out to be good). Looking through my backlog of games, one that I've never been able to really appreciate, despite the fact that a lot of people love the franchise, is Medieval II: Total War. I like the tactical combat and grasp it well enough, but I'm completely lost in the strategic portion. I burn through my money, don't know what buildings to prioritize, slowly grind my armies to nothing, and generally crash and burn in a few turns, quitting in disgust at not being able to understand what I'm doing wrong.
I would like some tips. Not in-depth guides or FAQs. Just some pointers to help me not feel completely clueless. Some suggestions about which campaign to start with (I have the expansion), which faction/s is/are a good choice, how many generals I should try to manage in the field at once, and anything else that someone who's decent at the game thinks I need to know to get on my feet.
Thanks in advance to anyone who offers some help.
Start with the Med2 vanilla campaign on 'Short', pick a random based on... well. How you fight your battles! I'd actually go for Venice or England, as they both have rather defensible positions (Venice: Mountains. England: Sea), but its all your choice there. As for the economy, This is a rather short getting started guide (I remember reading an even shorter one).
Basically, build a lot of roads (they are vital to your nation! Both increasing trade and your defense significantly), then mines, farms, etc. Do not try and build up gigantic armies at first. Instead, rely on the fact that you can assemble a good army once hte need should arise (If one of your cities is besieged, you can then start training an army in the surrounding castles and towns. This takes one turn, you will have 6 to 8 units, for example. Then you can assemble them at a central location, and then proceed to relieve your town! This should take no more then three turns. Especially if you have proper roads!).
As for generals in the field... THere is a limit on the amount of units you can control. I think it is 20. Other units will wait. So if you engage with multiple armies, if there's more then 20 of units, try and let the AI handle a portion. In the kingdom expansion, you can give these AI portions commands as well.
If you want to start a kingdoms campaign, i'd recommend you start with Britannica: Its the most 'standard' of all campaigns, so it is not that hard to get into. (I tried the Americas campaign with the Apache, its completely different from what I am used to!).
EDIT: The guide mentions that 'Management' no longer exists in M2:TW. This is false. "Piety" replaces Management. This might not make a lot of sense at first, but in the Medieval ages, the priests were the ones who did all the managing (as they could read and write), and being pious ensured the co-operativeness of the priests.
Last edited by Grizzly; 07-09-2011 at 06:54 PM.
You'll have to forgive me if my tips are the equivalent of technical support saying "have you tried turning it off and on?", but in this case I'm not quite sure exactly what the problem is.
I recommend starting out in the rich fertile land of Europe. Take a gander in the settings and make sure the computer isn't building things automatically for you, and hike taxes in stable areas. Be sure to glance at the income/loss list to see how much your army costs to maintain. You should be making enough profit to build something in all your provinces every turn, whether it be a road or tavern. Only train a big enough army to take whatever province you've got your eye on next, don't just hire and hire until you've got enough soldiers to rival the Persian army, because the sheer costs will cause it to collapse in on itself.
If this was something like Starcraft, I would only have to play a few games to start identifying my failures and self-correct. In Total War, the game is very slow and mistakes can take a while to really hobble me, and aren't always easy to identify without having the understanding of the game that would have let me avoid the mistakes in the first place. An outside perspective will (hopefully) give me enough basic information that I can succeed or at least fail less spectacularly.
Been a while since I've had a go at M2, but I was pretty good at beating the AI players. The early stages of most of the Total War games are about finding the right balance between offense and economy until you establish a good momentum. Here's some general tips:
* Right out of the gate evaluate what conquest opportunities you have, prioritize ones you can take with starting troops or with just a handfull of recruits, don't overdo it because you need to spend money on infrastructure
* Know which of your neighbors has a big army within range, you can leave a a region undefended for a turn or two before the AI can recognize it as good pickings AND get enough troops ready to go. This can let you use more troops than might normally be prudent for a few early victories.
* Trade with everyone you possibly can, and don't make any major enemies early unless you know you can cripple them early or that conflict is inevitable and you have an advantage
* Expect to slow down after a few victories to allow your economy time to catch up and develop properly, ultimately getting a steady income under you is more important than conquest objectives at the start
* Get really good at castle/city defense, if you can get the AI to attack reasonably defended settlements you can whittle down their armies much more effectively than in the field.
- Join Date
- Jun 2011
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Whenever playing *any* Creative Assembly game, pick the English. Seriously. If there are no English, pick the country most similar to them. xD
(this is also applies to Paradox games, in which Sweden is always overpowered xD)
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- Jun 2011
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- 168
I actually have the complete opposite problem: I find that the Strategic portion interests me so much more than the actual fights that I end up skipping them fairly often and thus winning and losing for no really good reason, due to the autofight option being more than a little lacklustre.
As for factions: in the vanilla game, go for the Turks. Janissaries are so overpowered it's not funny.Steam ID: Fiyenyaa.
My Blog: [URL="http://strollinggamely.wordpress.com/"]http://strollinggamely.wordpress.com/[/URL]
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- Jun 2011
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- Edinburgh
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My top tip: don't build more units than you're actually going to use. Upkeep costs can be pretty steep and at certain points in the game your economy will collapse.
My other top tip: don't play the long campaign. I always do, and always regret it. There doesn't seem to be any meaningful endgame, and you just get stuck with a hug slog trying to reach 50 regions. The early/mid game is far more interesting.
My top tip: Wherever possible, use your general when you fight your battles
- Especially at the start, they're massively powerful against most infantry in the open. Just don't charge them headlong into spears and you'll be fine.
- When you capture a lot of enemy and are deciding what to do with captives: Executing raises your general's Dread, and gives you a global relationship penalty with everyone! OTOH, releasing captives raises Chivalry. Same goes with capturing settlements.
- Generals with good Chivalry are required for building up the population of cities and more importantly, castles. (Alternatively, if you 'allow' an AI player to control a castle for a long while, its pop and upgrades will go up far far better than it would ever have done under your control, because they cheat)
- If you're out in the field and expecting to be attacked, try and end your movement at the foot of mountains. This way if you are attacked, you'll actually start from high ground, and the enemy has to charge up at you.
- Setting up ambushes is done by ending your move in a forest square. If an enemy tries to pass by your threatened squares, they can get ambushed, which usually can work in your favour.
...and loads more!
When learning to play Total War and Europa Universallis I found it much better to start out as a really small faction/country and then you don't have a large amount to keep an eye on while you learn how to play. Then when you reckon you've got everything down move onto bigger things.
Quite a few more interesting bits in the TWCenter forums.
Thanks to everyone for the tips. I think I'm close to wrapping up a short English campaign, and I didn't suffer horrible money problems from beginning to end.
That said: any tips for dealing with the Pope? I managed to get an English Cardinal elected as Pope, but for most of the campaign I was constantly on a leash. The French--who I have to eliminate as part of my victory conditions--were doing something to always be in the Pope's good books. Meanwhile, my large number of heresy-combating priests allowed me to dominate the Council of Cardinals, and building lots of cathedrals (and the first huge cathedral) was duly noted, but my rating with the Pope never rose above "average."
Reroll Islam.
More seriously though the Pope is a total pain. I usually try to put off attacking Pope-friendly nations as long as I have better targets available, but I can see how that might be a problem as England. Regardless there's just going to come a time when you have to man up and get yourself excommunicated. It's not the end of the world though, a good portion of the Catholic nations will be pretty cheesed at you (though I don't recall how likely they are to declare war) but they aren't all going to coordinate and curb-stomp you or anything.
Do a little prep work by examining how much trade income you get from nations that are likely to cut ties, and if you haven't already done so make some inroads into the hearts and trade lanes of Orthodox, Islamic nations and anyone else already excommed. Also, sending a fleet full of soldiers to Rome never hurt anyone.
Hah! I missed this one, and it's exactly the thread I needed. Installed M2TW yesterday for the first time (I don't know why it's taken me so long to get around to it) and couldn't find much decent advice on the interwebs. Cheers guys.
I just wish the camera, instead of just going from "Up-close action shot" to "Tilted Braveheart style panorama shot" also went to "Far enough away to tell what the fucking hell's going on" mode.
#1. Merchants tend to pay off when placed on good ressources. Don't waste high level merchants on the cheap stuff. Send one towards Byzantium and he can easily net you 600-1k+ per turn by trading silk.
#2. If you are and want to stay on good turns with the pope, crusades can be a pain. But if you're lucky and the AI actually manages to make it to the target city, be sure to let ALL your armies enter the crusade one turn before the cities conquered. When the crusade is declared a success, all your units will gain free levels of experience. This of course is a bit cheaty.
#3 training assassins early by killing easy targets will pay off later. even the pope is easily dispatched by a high level killer.
If you grow bored of Vanilla and are looking for a mod that improves the core game check Stainless Steel.
If you only want to improve the lackluster AI, check Darthmod.
Last edited by Wolfenswan; 15-09-2011 at 06:23 PM.Play ArmA with us. (Competence not required.)
It's okay to not like things.
This is my favorite Total War game ever.
The expansion is really fun too.
I even beat them both on "long game" and the hardest difficulties if I remember correctly.
My advice: invest ALL of your money in mounted cavalry and Flank/charge/divide every army. I spammed this same exact strategy for like every battle and nothing could stop me. I rarely bought infantry at all if I could help it as they suck (they are only good for defense of cities and castles, but even then if you have lots of cavalry you can usually ride out and attack the enemy before they know what hit them). Sure spear men can really damage your horsemen, but it usually doesn't pay to invest in infantry men as by mid game you will have enough money to offset the damages and you can usually mitigate the damage by micro control (i.e. if you flank spear men or get behind them they do less damage and your cavalry can decimate them in seconds).
Sadly, this doesn't work as well in the newer TW games, which is maybe why I don't like them as much ("Empire" never really grabbed my attention at all, even though I gave it several tries to get into it. I hated the sea battles and didn't like having guns). I'm pretty ADD and have no patience, so if I can't spam charging horses I get bored pretty quickly. :D
I also agree that Assassains are very good in this game. Assassinations are entirely random/stat based. So if you come up against an army you can't beat, you can have your assassin try to kill it's general. Even if the odds are against you and you have a lower level assassin, if you try, reload, try, reload, etc, over and over again usually you will eventually succeed--which can make insurmountable odds suddenly turn to your favor.
Last edited by Juan Carlo; 15-09-2011 at 06:58 PM.
VICTORY! I feel like I have a better grasp of the game now. I tried out the Teutonic campaign--love the design of those helmets--and was surprised to find it significantly nastier out of the gate (this may have been the result of upping the campaign difficulty from 'easy' to 'medium;' oh, the hubris!). Any tips specific to the Kingdoms content?
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- Sep 2011
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- Manchester
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I think the Teutonic Campaign is much harder by design. You don't have a good economy and Teutonic units are rather expensive. Not to mention being at war with Lithuania from the beginning. Don't underestimate the Lithuanians, the Teutonic units are better but the Lithuanian archers are a big problem (as I learned the hard way) . The Britannia campaign is much simpler if you find the Teutonic campaign difficult.
As for the game, I think the cavalry 's power is reduced (I found myself having more ground troops this time) and archers and siege units are somewhat more accurate (which makes the aforementioned Lithuanians a problem)


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Environmental Engineering Program
From Undergraduate Engineering Handbook
The environmental engineering profession works to protect and manage our air, water, and energy resources. Environmental engineers quantitatively analyze the environmental changes that inevitably result from human activities, designing strategies to remediate problems, minimize impacts, and measurably improve environmental quality.
The environmental engineering field is refreshingly multi-disciplinary in nature, combining fundamental principles drawn from physics, chemistry, geology and biology with analytical methods. Practitioners focus on developing devices, techniques and solutions that can effectively address a variety of real-world environmental problems.
1. Principles and Skills: Provide an understanding of engineering principles along with analytical, problem-solving, design, and communication skills to continue succeeding and learning in diverse careers.
2. Preparation for Practice: Prepare for successful engineering practice with a longer-term perspective that takes into account new tools, such as advanced information technology and biotechnology, and increasingly complex professional and societal expectations.
3. Preparation for Graduate Study: Prepare for possible graduate study in engineering or other fields.
4. Preparation for Service: Develop the awareness, background, and skills to become responsible citizens and leaders in service to society.
(a) A proficiency in and ability to apply knowledge of engineering, mathematics through differential equations, probability and statistics, and science including physics and chemistry
(b) An ability to design and conduct experiments, as well as to analyze and interpret data
(c) An ability to design a system, component, or process to meet desired needs
(d) An ability to function on multi-disciplinary teams
(e) An ability to identify, formulate, and solve engineering problems
(f) An understanding of professional and ethical responsibility
(g) An ability to communicate effectively
(h) A broad education with understanding of the impact of engineering solutions in a global and societal context
(i) A recognition of the need for, and an ability to engage in, life-long learning
(j) A knowledge of contemporary issues
(k) An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice
(l) Background for admission to engineering or other professional graduate programs
The undergraduate environmental engineering curriculum consists of a set of core classes considered essential for the major, along with additional classes students can select from a list of breadth electives. This major was added to Stanford's undergraduate curriculum in 2000 and became an ABET-accredited environmental engineering degree in 2004.
Those undergraduates potentially interested in the Environmental Engineering major may want to examine the Environmental and Water Studies specialization of the Civil Engineering major as a possible alternative; a comparison of these two majors is presented below.
For more information on environmental engineering, please contact Jill Nomura in Room 316 of the Jerry Yang and Akiko Yamazaki Environment & Energy (Y2E2) building.
The department of Civil and Environmental Engineering welcomes student participation in the VPUE undergraduate research programs. Interested students should check the VPUE website and the CEE website for announcements regarding the application procedures. Annual program announcements typically appear in January with application due dates in February.
Those students interested in environmental studies should be aware of the differences between choosing the Environmental Engineering major and the Environmental and Water Studies specialization of the Civil Engineering major. Noteworthy considerations include:
1. Curricular Differences: The Civil Engineering (CE) major requires ENGR 14 (Applied Mechanics), CEE101A (Mechanics of Materials), and CEE101C (Geotechnical Engineering), while the Environmental Engineering (EnvE) major does not. This is because these classes are essential background for the structures/construction area of Civil Engineering. The EnvE major lists CEE 64 (Air Pollution) as a required class (while CE does not) and offers 10 of Depth electives (vs. 6 units for CE).
2. Professional Considerations: Both the CE and EnvE degrees are ABET-accredited, which is a first step toward a professional engineering license. The EnvE degree was accredited by ABET in 2004.
3. Philosophical Considerations: Some faculty and students feel that "Civil Engineering" implies a broader background, and may thus lead to a broader range of job opportunities. But others argue that "Environmental Engineering" is a more accurate description for a course of study that emphasizes the environment. And finally, there are others who feel that the name itself makes little or no difference.
Attention, freshmen and sophomores: Are you thinking about an engineering major, or wondering whether an Environmental Engineering major is for you? If so, here is some advice on courses accessible early in your undergraduate career that will help you assess your interest in our major. If you end up joining our program, this early start on fulfilling requirements will pay off by giving you more flexibility in class scheduling for your junior and senior years.
1. For an introduction to Environmental Engineering, classes required for all of our declared majors which are readily accessible to you are:
- CEE 64: Air Pollution and Global Warming: History, Science, & Solutions (W)
- ENGR 90/CEE 70: Environmental Science & Technology (A)
- CEE100: Managing Civil Engineering Projects (WIM)(A)
2. For electives providing additional exposure to the major, try:
- CEE 50N: From the Foothills to the Bay (A, Freshman seminar)
- CEE 63: Weather and Storms (A)
- CEE 70N: Water, Public Health & Engineering (not offered 2011-12; Freshman seminar)
- CEE109: Creating a Green Student Workforce for Sustainability (W)
- CEE166D: Water Resources and Water Hazards Field Trips (W) CEE173A: Energy Resources (A)
3. For any Engineering major, three Engineering Fundamentals must be taken; see Chapter 3, Fig. 3-4 for a list of courses offered. Early on, you should consider taking:
- ENGR 30: Engineering Thermodynamics (A,W; required fundamental for EnvE)
- ENGR 60: Engineering Economy (A,Sum; required depth core course for EnvE; will not be offered )
- ENGR 90: Environmental Science and Technology (A; required fundamental for EnvE)
4. The following Science/Math classes are required for almost all majors within the School of Engineering:
- CHEM 31A or 31X or ENGR 31: Chemical Principles (A)
- PHYSICS 41: Mechanics (W) [co-requisite: MATH 41]or 4 units of AP Physics C
- MATH 51: Linear Algebra & Differential Calculus (A,W,S,Sum) or CME 100: Vector Calculus (A) [prerequisite: MATH 41/42 or 10 units of AP Calculus]
5. Finally, there are additional Science/Math classes required for students majoring in Environmental Engineering that can readily be taken early on:
- GES 1A or 1B or 1C: Introduction to Geology (A,W, S; one course required)
- STATS 110 (or STATS 60 or EESS 160 or CME 106): Statistics (A,W,S)
Mathematics and Science (45 units minimum)
- MATH 41/42. Calculus (or 10 units AP Calculus) 10 units A,W (req'd)
- CME 100 & 102. Math/Computational Methods for Engineers (or Math 51 & 53) 10 units AW (req'd)
- PHYSICS 41 or score of 4-5 for AP Physics C. Mechanics 4 units, W (req'd)
- CHEM 31A or X or ENGR 31: Chemical Principles (req'd) 4 units, A [or AP Chemistry if placement exam puts into CHEM 33]
- CHEM 33 Structure and Reactivity (organic chemistry)* 4 units, WSSum
- One additional Physics or Chemistry course from Figure 3-2 (see note 2) 3-4 units
- GES 1A or B** or C. Intro to Earth Sciences (different topic each quarter; count only one) 4-5 units, AWS
- STATS 110 Statistical Methods (or STATS 60 or EESS 160 or CME 106) 3-5 units, AWS
- For students taking CHEM 31A, CHEM31B can be used to fulfill this requirement. CHEM 35 or 135 is recommended as valuable for those students planning to continue on to graduate school in environmental studies.
**GES 1B not offered 2011-12
Engineering Fundamentals
Three courses minimum, including the two listed below:
- ENGR 30. Engineering Thermodynamics 3 units, A
- ENGR 90/CEE 70. Environmental Science and Technology 3 units, A
Technology in Society (TiS)
One 3-5 unit course required: See Chapter 3, Figure 3-3 of this handbook for an approved list of courses that fulfill the TIS requirement for Environmental Engineering majors.
Environmental Engineering Depth
At least 68 units of Fundamental and depth courses are required by ABET and by the Department (Fundamentals + Depth = 68 Units Minimum)
- ENGR 60* Engineering Economy 3 units, A
- CEE 64** Air Pollution and Global Warming: History, Science, & Solutions 3 units, W
- CEE 100 Managing Civil Engineering Projects (meets WIM requirement) 4 units, S
- CEE 101B Mechanics of Fluids 4 units, S
- CEE 101D* Computations in CEE 3 units, A
- CEE 160 Mechanics of Fluids Laboratory 2 units, S
- CEE 161A Rivers, Streams and Canals 4 units, A
- CEE 166A Watersheds and Wetlands 3 units, A
- CEE 166B Floods and Droughts, Dams and Aqueducts 3 units, W
- CEE 171 Environmental Planning Methods 3 units, W
- CEE 172 Air Quality Management 3 units, W
- CEE 177 Aquatic Chemistry and Biology 4 units, A
- CEE 179A Water Chemistry Laboratory 3 units, W
- Design Experience: Choose CEE169 or, CEE179B or CEE 179C. 5 units, S
- Note that ENGR 60 will be replaced with a new class offering similar content after 2011-2012
**Can count either towards the Math or Science requirement, or as engineering units.
- CEE 63* Weather and Storms 3 units, A
- CEE 101C Geotechnical Engineering (includes lab) 4 units, A
- CEE 109 Creating a Green Student Workforce for Sustainability 2 units, A
- CEE 129 Climate Change Adaptation for Seaports 3 units A,W,S
- CEE 164 Introduction to Physical Oceanography 4 units, W
- CEE 166D Water Resources and Water Hazards Field Trips 2 units, W
- CEE 172A Indoor Air Quality (alternate years) 2-3 units, S
- CEE 173A Energy Resources 4-5 units, A
- CEE 176A Energy Efficient Buildings 3-4 units, W
- CEE 176B Electric Power: Renewables and Efficiency 3-4 units, S
- CEE 178 Introduction to Human Exposure Analysis 3 units, S,Sum
- CEE 199 Undergrad Research in Civil & Env. Engineering 1-4 units, Any
- Can count either towards the Math or Science requirement, or as engineering units.
Other Elective Courses:
Students may choose additional courses from within the School of Engineering to reach a total of 68 units of Fundamental + Depth courses combined if necessary in order to satisfy ABET and departmental requirements to graduate. The following CEE courses do not satisfy the ABET requirements: CEE 44Q, CEE 133F, CEE 159, and CEE 175A. For courses outside of CEE, you must obtain approval from the CEE Department Associate Chair to confirm satisfaction of ABET requirements.

subset: commoncrawl


text:
Aquacraft Wildcat rtr
This is the electric powered, radio controlled, ready to run Mini Wildcat Catamaran from AquaCraft. FEATURES: Construction: Molded ABS with watertight cover that is easily removable for access to battery Radio: AquaCraft 2-channel FM with micro steering servo Motors: Two water-cooled AquaCraft T-270, transom mounted water pickup cooling Propellers: Two FRP (fiber reinforced plastic) 30mm 2-blade Rudder: Mini Wedge design for precise handling and breakaway action to avoid damage from striking underwater objects Battery: 1100mAh (7.2V) NiMH, AQUM3520, the DTXC2193 7.2V NiMH 1600mAh battery can also be used Charger: 12V field Warranty: Ninety day limited through manufacturer beginning at date of purchase INCLUDES: RTR Mini Wildcat Catamaran with two motors, two propellers, battery charger, radio, plastic stand and instruction manual REQUIRES: AA Batteries: Eight for transmitter SPECS: Length: 14.8" (375mm) Beam (Width): 5" (125mm) Height: 3.5" (89mm) RTR Weight: 16.9oz (480g) COMMENTS: If using an optional charger such as the DuraTrax Onyx series, the Standard to Mini Adapter (DTXC2210) is required. If using a charger such as the DuraTrax ICE, the Banana Plug to Mini Plug Adapter (DTXC2223) is required. The Mini Catamaran is available with the following color schemes; Blue AQUB19A1 Red AQUB19A2 Yellow AQUB19A3 Orange AQUB19A4 jxs 10/27/09 ir/jxs BOX DIMENSIONS: 9.38" W. X 7.13" H. X 21.88" L. BOX WEIGHT: 3.81 LBS.


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I have this site here which uses the background stretcher jquery effect for the background image.
My problem is trying to keep the 3 boxes stuck towards the bottom in certain screen resolutions. In a 1440x900 res with panoramic monitor, the boxes are at the bottom. But in another which isn't panaroamic, the boxes flow too high up to the top.
Suggestions for techniques I can implement?
I've tried Ryan Fait's sticky footer but that won't work because no div can be outside of the wrapper div. in order for it to work. I have the bodystrip div outside of the wrapper div.
How is that JS related? I don't allow JS running and bodystrip is totally stretching across.
What am I missing? (we can prolly still get around it)
When I want strips that stay across a site I usually tend to have an outer (someone who stretches) and an inner (who keeps the stuff inside within certain widths).

stuff inside

bodystrip, you wouldn't put a width on (otherwise when screen is shrunk and then people scroll to the right, the background colour would stop), and .wrap is like width: 80% (or whatever page width is) and margin: 0 auto;
Or you can fake it by giving % margins on the outer sides of your menu and logo too, depending on how exact it has to be. Like, if the menu has a left margin of like 10% or whatever and the logo right margin of 10%... but it would be more exact with an inner wrapper (and you can very likely remove a lot of those wrappers you have around the navigation too).
Hey Stomme- Thanks so much for writing this up. Actually, I do have a JS reason which is what makes this more difficult to implement. I need the bodystrip div to have a background-color that stretches across the screen. Otherwise my design won't be complete. Make sense?
Sticky footers aren't really natural CSS behavior, so are a little hard to do. Here's Paul O'Brien's bulletproof method:
Even Paul's repeating himself in his code, weird.
Anyway you haz...
html,body {height:100%;}
html,body {margin:0; padding:0;}
* html #wrapper {height:100%;}
body {
font: 82.5% Arial, Helvetica, sans-serif; /*Resets 1em to 10px */
text-align: center; /*centers the text in IE6 */
#bodystrip {
#wrapper {
margin: auto;
* { margin: 0; padding: 0; }
It's hard to read when stuff's kinda all over the place, so for my own sanity I've reshuffled things a bit.
So I'm going with that one for now.
html, body {
html, body, ol, ul, p {
margin: 0;
padding: 0;
body {
font: [b]100%/1.2[/b] Arial, Helvetica, sans-serif; /*gives users the font size they have already chosen on their computers! Your text is microscopic on my screen!!! */
/*text-align: center; does nothing because you have a doctype. IE6 also understands automargins. */
#wrapper {
width: 900px;
min-height: 100%;
margin: [b]-200px[/b] auto 0; /*drag #wrapper up by the height of "sticky box-wrapper"*/
* html #wrapper {height:100%;}/*IE6*/
[b]/*if you have someone on the page with 100% height, don't add someone else right before them! This is why your wrapper wasn't really 100% high... you can't then add this 75px-high box too!
so I've placed it inside wrapper*/[/b]
#bodystrip {
height: 75px;
[b]border-top: 200px solid #2f2207;[/b] /*this border should not appear on the page because its parent, #wrapper, has a negative top margin of exactly this amount*/
#box-wrapper {
clear: both;
height: 200px;
margin: 0 auto;
width: 900px;
Something like that.
Where you'd need

... nav, logo...

ShadowObjects LLC (SO) responds to...

Our ability to...

but that won't work because no div can be outside of the wrapper div. in order for it to work. I have the bodystrip div outside of the wrapper div.
But see, that breaks the whole 100% idea.
Most of the time, when you set someone to a % height, the browser ignores it. % height == "auto" to a browser unless the element's parent has an explicit (non-%) height. Which most of the time, you don't have, because boxes should be flexible and as high as their content.
To get the wrappers to be 100% tall, the trick is this:- html and body elements are set to 100% tall- One (1) element who is a direct child of the body can now get either height: 100% or min-height: 100%. No-one else can get this. It's a one-time thing!- since wrapper is now 100% tall, you cannot then go add more to 100%.
You can't take a candy bar and eat 110% of it. And no matter what those motivational hippies visiting corporate offices for way too much money tell you, you cannot give 110% of your effort, either. Physics and logic tell the power of positive thinking to go drown in the lake.
So this means, not only does wrapper take up, you guessed it, 100% height of the screen, but anything ELSE who is a direct child of the body means now you're getting in trouble. Same with adding any top or bottom padding, margins or borders to the 100%-high wrapper. You end up with more than 100%, and only in the land of IE6 and fuzzy math can you really have more than 100%.
The trick to the sticky footers then is you reduce that 100% a bit to make room for your footer. Which is why the only element who is a direct child of the body, and the only other element outside the wrapper, can still fit onscreen.
We do this to start by knowing your footer is 200px high, so we give wrapper a -200px top margin. This pulls the first top 200px offscreen, above your monitor. Okay, so we have room for the footer, but now the top of your web page is gone, offscreen.
So bodystrip has to be inside the wrapper like your pitch and everyone else is (unless you want to take it out of the flow like a fixed header).Since it's the first child inside the wrapper, I use him to hold the border. The border "soaks up" the negative margin so now bodystrip is back on the page where you need it.
Adding a ginormous border to bodystrip doesn't cause problems with 100% height because it's inside wrapper instead of part it itself. You can stuff as much crap as you want into wrapper and it's not a problem... since we said "min"-height 100%, it can grow longer than the screen height to fit all the stuff inside.
Sticky footers will ALL bump the footers off the bottom of the screen if the stuff inside the 100% high container get too much. It's only a way to have the footer stick to the bottom when the page is short, like your first page seems to be, except it's empty (I hope you give background colours to those pitches so they are readable even if people turn image off or never load them in the first place!)
Unless you have a javascript reason to hold bodystrip outside the wrapper, you should be able to get what I'm seeing now by having it inside.
I'm not at my main computer at the moment, so can't help right now, ut the best advice I can give is to go through the link I gave very carefully and check your code against that at every point. You have a lot of things in your code that are not helping you, from a brief glance.
Ah- I removed the


text:
Take an Additional $10 Off AC Kits. Use Coupon Code ACKIT10
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Fairfax County General Assembly Delegation to Hold Public Hearing Jan. 10
Jan. 6, 2009
News Highlights
More Information
The Fairfax County delegation to the General Assembly will hold a hearing for public comment on the upcoming 2009 legislative session on Saturday, Jan. 10, beginning at 9 a.m. at the Fairfax County Government Center, 12000 Government Center Parkway, Fairfax. The delegation invites the public to attend and comment.
Supervisor Sharon Bulova, vice chairman of the Fairfax County Board of Supervisors, will welcome the delegation to the Government Center on behalf of the Board of Supervisors and deliver brief remarks.
County staff is assisting the delegation with the logistics of the hearing. Individuals who want to speak can sign up in advance by contacting the Fairfax County Office of the Clerk to the Board of Supervisors at 703-324-3151, TTY 711, by noon on Friday, Jan. 9. Speakers also may sign up at the hearing.
Further information on the public comment hearing is available from members of the Fairfax County Legislative Delegation. Contact information for individual members of the delegation can be found online.
Contact: Merni Fitzgerald, Director, Office of Public Affairs
703-324-3189, TTY 711, Media Pager: 703-324-NEWS (6397)
To request this information in an alternate format, call 703-324-3187, TTY 711


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Japanese Cute Hollow Out Design Loose Knitting Tee Baby Blue-Wholesale Women Fashion
come from: http://www.icanfashion.com
Set of three sky blue glass bead elastic bracelets made of faceted rondelles, bicones, and flat ovals with a pewter "live" charm. These bracelets fit 6 ½ - 7 in. wrists.
Handcrafted with rainbow mixed agate 6mm faceted rounds, this brass chain linked bracelet fits a 7 ¼ inch wrist. Each link was wire wrapped individually.
Handcrafted with unakite chips and a bright copper bar, this 7.5 inch bracelet is perfect to wear on its own or layered with the other elastic bar bracelets found in my store. The color is perfect for fall!
Handcrafted with labradorite chips and a bright gold-plated bar, this 7.5 inch bracelet is perfect to wear on its own or layered with the other elastic bar bracelets found in my store. The color is perfect for fall!
Beautiful, bright dark pink stretchy bracelet that fits a 6 1/2 inch wrist. Perfect jewel tone for fall!
Dainty dots scattered along a brightly colored ground make this shade a fun, cheerful choice.
A cordless design makes these smart, stylish shades perfectly safe – a great choice for nurseries and kids' rooms. A blackout lining keeps the room peacefully dark at naptime.
Reflect on your favorite reading with butterfly bookends made of mirrors. They take on the colors that surround them and sparkle in the sunlight.
Like a crystal disco ball, this lamp's hundreds of tiny facets catch and refract the light to create a magical effect.
Add a touch of sparkle anywhere with these whimsical accessories. Flowers and butterflies add a bright twist to the traditional hook, and create the perfect place for hanging backpacks, dresses or jewelry.
Beautifully etched mirrors take flight on the wall, catching and reflecting light and color in three different shapes.
Display a favorite photograph inside a frame that's colorful, cute and customized just for your child.
This nightstand has the easy charm of vintage cottage furniture. It's carefully crafted with an overhanging top, lathe-turned feet and an open shelf for storing books, photo albums or toys.
Dozens of dots dancing in cheerful springtime colors will brighten any bedroom.
Quilted with a simple box stitch for the luxurious, plush feel of a comforter, it features an elegant allover print of fluttering friends.
Beautiful hand made handkerchief. Can be personalized with your letter and thread color of choice.Tags: gifts, girl, embroidery, white, black, monograms, women, wedding, handkerchiefsAdded 4 Years Ago from Etsy
This little girl's 4-piece set will have your young one good to go for a few nights.
These pajama pants in tangerine look super cute with big pink hearts!
These little shorts are so cute on your young one.
This two pack of pajama sets will have your girl embrace the color lavender!
I love these! They're so cute! Fly around the pool in your tink swim shoes.Added 5 Years Ago from Disneystore
Sometimes the water could be a little messy. That's what these are for.
Nautically themed board shorts are always fun!
It's just what every little girl wants, a Justin Bieber swim suit.
She wil be the coolest kid in school with these shorts
This is a great way to get the kid's to enjoy doing their nails with Mom!Tags: kids, beauty, nails, nail polish, girl, tween, beauty productsAdded 5 Years Ago from Piggypaint
Added to my Shopping Guide Wish ListTags: denim, girl, skirts, cuffs, pinup, slim, pencil skirts, Cuffed, knee length skirtsAdded 6 Years Ago from Dragstriphissyfitclothing
come from: http://www.icanfashion.comAdded 6 Years Ago from Icanfashion
come from : http://www.icanfashion.comAdded 6 Years Ago from Icanfashion


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Father's Day Gift Guide
Give dad a gift that gives back
Gift Guide
Want to put an extra big smile on Dad's face this year? This Father's Day, celebrate the Fair Trade way! Browse the Fair Trade USA Father's Day Gift Guide to select a meaningful gift that positively impacts the lives of many fathers around the world. We've got every minute of his Fair Trade Father's Day covered – from a sip of coffee in the morning to a friendly soccer match in the park.
We're also giving away the contents of this gift guide for two lucky fathers (it could be yours!), so be sure to check out the bottom of this blog post for instructions on how to enter! Good luck!
Wake up
Start off Dad's Day right with some delicious Fair Trade Certified™ coffee or tea, sustainably sourced from farms stretching from Rwanda to India. Maybe he'll enjoy Green Mountain Coffee's Spring Revival Blend, an aromatic blend with a light finish-- it will surely get his day started right. These beans come from two cooperatives in the hills of Rwanda, and by purchasing this coffee you're helping farmers in this war-torn country rebuild their livelihoods in a sustainable way. Or try out Reunion Island Coffee's Fair Trade & Organic French Roast, a bold flavor with character that every coffee lover craves. Their beans are harvested from small family farms in Central and South America and carry both Fair Trade and Organic certification.
If your dad is more of a tea drinker, you can't go wrong with a mug full of Choice Organic Tea. Wild Forest Black, Russian Caravan and Genmaicha are definite Dad favorites! Even if Dad isn't much of a morning person, a mid-afternoon ice tea from Honest Tea will help him cool off after a day's worth of fun in the sun.
Work out
For the sports fan Dad, why not get him a Fair Trade Certified sports ball? When you hit the field, you can beat your opponent and conquer sweatshops at the same time! Check out Senda Athletics to find a top quality Fair Trade soccer equipment that combines the joy of sports and the satisfaction of social responsibility. Senda's Fair Trade Certified soccer balls are stitched with a commitment to fair wages and sweatshop-free labor. Now that's a goal!
Dress up
What father wouldn't appreciate some fashionable new Fair Trade Certified apparel and linens that directly benefits the farmers who grow the cotton and the workers who sew the garments? Maybe he would enjoy a new pair of Good & Fair's Fair Trade Certified boxers, made with 100% Organic Poplin cotton. They'll last infinitely longer than a box of chocolates, and they are lightweight and comfortable to boot! For the outdoor-minded dad, check out prAna's Fair Trade Certified t-shirt. It is made of 100% organic cotton and is available in three colors.
When you give the gift of Fair Trade Certified apparel, your dad will feel good knowing that he's wearing items that support the livelihoods of cotton farmers with better prices and factory workers with community development premiums for schools, medical clinics, scholarships and more.
Wind down
If Dad is looking for a way to cool down and relax on a hot day, why not point him towards our refreshing and responsibly-sourced Fair Trade beverages and spirits. Try out Peak Organics Espresso Amber, the first beer made with Fair Trade Certified coffee brewed in the United States. A robust amber ale brewed with locally roasted, organic Fair Trade espresso, it's sure to pair nicely with Dad's BBQ favorites or desserts like vanilla ice cream and chocolate cake. Yum!
Looking for something a bit stronger? FAIR. Spirits has introduced a line of spirits (vodka, coffee, and goji) made in part from Fair Trade Certified quinoa from the Anapqui Cooperative in Bolivia. Their products benefit over 1,200 small farmers throughout the Bolivian highlands, and make the perfect nightcap to a great Father's Day.
From Fathers to Fathers
No matter how you show your Dad you care, with Fair Trade you can make this Father's Day about fathers all around the world. Fathers who work on Fair Trade Certified farms and in Fair Trade factories are able to keep their kids in school, work in safe conditions, invest in their own homes, and put food on their tables. This Father's Day, give your dad a gift that guarantees rights, protections, and a better life for farmers and workers across the globe.
We have 2 gift bags to give away for Fathers's Day, each containing the contents of our gift guide (except for the alcohol).
Each prize contains:
- A bag of Green Mountain Coffee's Spring Revival Blend
- A bag of Reunion Island Coffee's Fair Trade & Organic French Roast
- (3) boxes of Fair Trade Certified Russian Caravan Tea from Choice Organics
- (2) bottles of Fair Trade Certified Honest Tea
- A Fair Trade Certified Soccer Ball from Senda Athletics
- A pair of Fair Trade Certified cotton boxer shorts from Good & Fair Clothing
- A Fair Trade Certified cotton t-shirt from prAna
There are a variety of ways to enter, and you can get up to 38 entries! Login with Facebook or register your email below to see all the ways to enter the giveaway. Once you're registered, click on the buttons below to get your entries. Good luck!Fair Trade Father's Day Giveaway


text: We've teamed up with Julia from The Roasted Root on The Pancake Project. Julia, as you may recall, developed a wonderful Whole Grain "Cornbread" Quiche for us last May. We've become big fans of The Roasted Root around here and were very excited to hear about her new project to create a pancake recipe each Friday "to get you geared up for a relaxing pancake weekend." She asked us to provide flour for her experimentation and we jumped at the opportunity. We can't wait to see what she'll create! In addition to the recipe, she'll also be giving away her featured flour each week to a lucky winner. Her first week featured Gluten Free Cranberry Orange Pancakes and this week she has created Bacon and Egg Buckwheat Stacks (oh my!). So check it out each Friday to see what's on the menu for the weekend and enter to win some Bob's Red Mill flour.


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Comfortable in Your Own Skin
Dr. Debbie Newman presents a biblical perspective regarding body image, addressing the cultural pressures women face today.
All About Influence: 2006 Women's Leadership Conference
- Keynote Session 1: Carol Kent
- Keynote Session 2: Carol Kent
- Discovering Delight in Your Devotional Life
- "Oh, No...What Do I Say to THIS?"
- Godly Motherhood
- Women Who Wound & How to Lead Them
- Rx for the Highly Caffeinated, Tech-Savvy, Overcommitted Woman: Trendwatch and Response
- Finding the Treasure of Your Created Design
- Lay Counseling 101
- Mining the Hidden Treasure in Others
- Outside the Walls & Across Cultures
- Comfortable in Your Own Skin
- Proclaiming Truth through a Biblical Message
- Victorious Discipleship & Mentoring
DTS Stories More stories
More from Chapel Chapel Archive


text:
quote:Originally posted by Alex116After watching part of the Canucks / Flyers game, i'm guessing Couturier will be sticking with the Flyers. It's the only action i've seen from them, but he was impressive, including being on the penalty kill every chance he got! Kid was very good. Again, it's the first i've seen of the Flyers, but i don't see this kid getting sent back to junior!
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text:
Somerset County League, Division 1
Middlezoy Rovers 3, Keynsham Town Reserves 1
MIDDLEZOY picked up maximum points at the Aerodrome in a scrappy game dictated by horrendously high winds.
The visitors had the better of the first half kicking into the wind.
Two glorious one-on-one opportunities were wasted as the home side struggled to pass the ball.
The best of Middlezoy's chances fell to midfielders Sam Peppin and Dan Luce but neither forced the Keynsham keeper Chris Brice into a save.
The wind got progressively worse in the second half and as both sides struggled to retain possession, it became a more direct battle of long ball football.
Middlezoy defender Lance Turner found the net for the opener on 61, prodding home from close range after a well delivered set piece.
The lead was doubled on 65 through Sam Peppin, who smashed home from the edge of the box.
Keynsham were handed a lifeline three minutes later when Conor Hunt scored from close range to reduce the deficit.
However Middlezoy were awarded a penalty after a handball in a penalty box scramble in the 77th minute, which was slotted home by Peppin for his second of the afternoon.
Not a great spectacle, but Middlezoy satisfied with three points, sending them into seventh place with games in hand on most of the teams above them.
Star Man: Lance Turner (Middlezoy Rovers)


text:
Tony Pulis will be reunited with his old employers this afternoon when Stoke City visit Selhurst Park.
The Crystal Palace boss spent 10 years at the Britannia stadium in two stints, before being leaving in May last year.
Despite the importance of the fixture, with Palace bottom of the Premier League, Pulis took time out to recall his time in the Potteries.
"It's lovely to have Stoke coming down this weekend, I had a fantastic 10 years there and I have wonderful memories of the club," he said.
"It is nice looking back to when we, in as me and my staff, went there. I was talking to [David] Kemp the other day about the Gerry Taggarts and the Dave Brammers who we first started with.
"Some of the players there don't get the credit they deserve, I don't think people realise we were one game away from being relegated to the Third Division in that first season I was there.
"We had to get a result against Reading and they were in the play-offs, Alan Pardew was their manager, and we managed to beat them 1-0.
"That kept us in the Championship. If that had happened, I would not be here talking about it."
He added: "They are honest people at Stoke, and if the fans want to give me some stick today, that's fine, nothing will affect my fond feelings for the area."


text:
From writer-director Rodrigo Garcia (Nine Lives, Albert Nobbs) and executive producer Alejandro Gonzalez Inarritu (Babel, 21 Grams) comes the moving story of three women (Annette Bening, Naomi Watts and Kerry Washington) and the power of the unbreakable bond between mother and child.
Annette Bening is Karen, a bitter, unhappy spinster coping with the death of her mother and the lifelong feelings of loss and regret over the child she gave up for adoption when she was 14. Naomi Watts is Elizabeth, the grown up daughter shes never met, now an ambitious lawyer who has trouble making emotional connections and Kerry Washington is Lucy, an infertile wife who turns to adoption as the key to the maternity she passionately craves. Rodrigo Garcia skilfully interweaves the rich and complex stories of these three women into a single narrative that runs deep with emotion.
MOTHER AND CHILD also stars Samuel L. Jackson, Jimmy Smits, Shareeka Epps, Cherry Jones, and S. Epatha Merkerson.
Executive Producer: Alejandro González Iñárritu
Director of Photography: Xavier Perez Grobet
Editor: Steven Weisberg
Technical Details:
Behind The Scenes
Daily Mirror
The Independent
"Incredibly gripping... A brilliant film"
Radio 4 - Front Row
"Astonishing performances...magical"
Evening Standard
"Poignant and touching"
The Sun
"Powerful performances from Watts and Bening"
Total Film
"Watts has never been better"
Evening Standard
"There is no shortage of talent in this ensemble drama...beautifully performed"
Star Magazine
Studio Magazine


text:
Impact Socket, 1/2 In Dr, 8mm, 6 pt
PROTO| Zoro #: G1111722| Mfr #: J7308M
Zoro #: G1111722Mfr. Part #: J7308M
$11.50 /ea
Orders over $50.00 ship free. DetailsStandard ground shipping
Technical Specifications
|Zoro #: G1111722 Mfr #: J7308M
|Finish: black oxide
|Size: 8mm
|SAE or Metric: Metric
|Features: Ideal for Use on Stubborn or Damaged Fasteners, and on Fasteners Made from Soft Materials; TorquePlus(TM) Design Allows for Quick and Easy Socket Engagement to Fastener Flats (not corners); Radius-Corner Design Shifts Contact Area and Stress Away from Fastener Corners, Minimizing Slippage; Extended Fastener Life; Ease of Turning Worn Rounded or Rusted Fasteners; Size Stamped on Tool for Easy Identification; Side Locking Hole for Securing Socket to Tool
|Overall Length: 3-1/4"
|Output Type: 6 pt.
|Material: Alloy steel
|Drive Type: square
|Number of Points: 6
|Socket Depth: Deep
|Item: Impact Socket
|Standards: ASME B107.33M
|Drive Size: 1/2"
|Country of Origin (subject to change): United States
Product Description
Impact Socket, Drive Size 1/2 In., Number of Points 6, Socket Depth Deep, Metric, Size 8mm, Overall Length 3-1/4 In., Finish Black Oxide, Material Alloy Steel, Drive Type Square, Output Type 6 pt.


text:
All Boots Ship Free (more...)
- Full-grain leather
- 12" shaft height
- Embroidered western scrolling
- Comfort leather lining
- Cushioned leather insole
- Steel shank
- Thermoplastic heel counter
- 1 ½" cowboy heel with rubber heel cap
- Snip toe
- Leather outsole
Classically western with a beautiful feminine touch, these Embroidered Western Boots by Shyanne® are the epitome of the lovely country girl. Designed with a demure appearance with accented multi-colored western scrolling, these boots stand out yet are neutral enough to pair with every outfit. The comfort leather lining and insole keep your feet wrapped in comfort while the steel shank provides the support you need for all day wear. The thermoplastic heel counter reduces heel slip and keeps the shape of the heel intact for comfort and durability. Pair with a summer cotton skirt and a lightweight plaid button up for a casual summer appearance that will have you looking lovely!
Style(s): BBW52


text:
Results 1 to 20 of 31
Thread: Gaming Made Me: Your games
- Join Date
- Jul 2011
- Posts
- 138
Gaming Made Me: Your games
This could be fun - pick a significant game from your past and tell us why it's important to you. Doesn't have to be a good game, doesn't even have to be a game you like, just one that influenced you or shaped your taste in games in some way.
Me? I'm going to go for The Chaos Engine.
Growing up in a house with two brothers meant that games that were two-player were at a premium, and co-op games even more so. The Chaos Engine's co-op was frantic and brutal, and one mis-communication could leave one (or both of you) dead sharpish.
But mostly for me it was the vast, sprawling worlds - when everything else I'd played was straightforward and linear, CE's levels often had an obvious linear route (albeit with backtracking for keys and doors) alongside a multitude of alternate routes - ignore the first golden key and pick up the one behind it and you might be rewarded with an extra exit, or collecting keys in different orders could make teleporters send you to different destinations. Worlds 2 and 3 even had alternate routes that spanned several levels, meaning you could only access the special areas in later levels if you'd taken a certain route two levels previously. To this day I still don't know how to get to certain areas - tantalisingly close behind an unbreakable wall, yet utterly unfathomable. I love that kind of complexity that rewards repeat playthroughs, especially going through and experimenting with routes, or ways of approaching the landscape.
As a game I'm not sure how well it holds up these days - the archaic single-stick controls mean that a lot of artificial difficulty revolves around the in-ability to sidestep. Redoing it as a twin stick shooter would remove that, but whether it'd still feel like CE is another matter. Everything else around that would hold up I think - the inscrutable alternate paths and item usage is reflected in games like Dark Souls, and although it's been called visually dated I still love the art. Dan Malone is still around and being awesome while occasionally dabbling in games from what I hear.
Node activated.
Ok that's me done - what about you?
- Join Date
- Dec 2012
- Location
- Scotland
- Posts
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Blood Omen: Legacy of Kain.
It was one of the first RPG's I'd ever played and was wonderfully dark and gothic. Even though the gameplay was awful, it taught me how great music, voice acting and plot can really define a game and make it stand out in memory. No other game to my mind has ever produced such an evil, flawed yet oddly loveable anti-hero as Kain, and was one of the first RPG's to actually feature one.
Last edited by TheXand; 03-12-2012 at 03:08 AM.
Dune 2, when I was about ten. Mostly I was in love with the soundtrack, and always will be, but at the time I was also obsessed enough with the premise and world that for a few years most of my creative output was fan-art/fiction of one kind or another. I find it utterly bizarre now that my primary school let me write and produce so many plays based on it (and I'm curious if there was ever PTA controversy over how violent they were, since they were done in school assembly, usually with parents in attendance), though in hindsight I really was just using the game as a springboard. The gameplay was also a fascination to me, and I made several attempts to adapt it to a board game, which I also find utterly bizarre since I don't think I'd actually played many board games at that point. It's a shame the information age has made this sort of naivete slightly less viable. It was productive.
And now I'm trying to think of a Gaming Made Me where the game operated entirely on its own merits rather than as inspiration. I can think of some, but they all come from later in life, after I'd already been made by games.
- Join Date
- Aug 2012
- Posts
- 137
Among the RPG's I have played before was the Dragon Warrior (the Dragon Quest)- just love the kill the dragon to rescue the princess story. I remember the eagerness I had in defeating the Dragonlord. It was such an amazing quest.
Star Fox 64 and Jet Force Gemini. And later StarCraft. I came to love strategy games pretty early, but I still have a soft spot for good, arcade-inspired shooters.
Star Fox was the pinnacle of a good difficulty level for me at the time. I only finally beat the brain version of Andross last year after trying a few times a year for 13 or 14 years, obviously often failing to stay on the track necessary to get to that version quite regularly. :P
I still hate trying to get "Accomplished" on the train level to this day. Ugh. All of those switches haha.
But yeah, the N64 was what really got me into gaming. And if you can't tell, I'm not all that great at the shmup genre, haha.
Last edited by johnki; 03-12-2012 at 03:35 AM.
Warhammer 40,000: Dawn of War 1 & 2- I've found the games just amazing, especially the setting. These games really got me interested in the WH40K universe and greatly sparked my love for it. To this day it still remains one of my favourite SF settings.
Alice: Madness Returns- the game was so beautiful and rich in artistic detail. I just loved Alice and how she looked, also Cheshire Cat was cryptic and awesome. I remember when I first got to The Cardbridge; it was one of the most beautiful levels I have ever seen in any game before. It took my breath away and the music just improved it's fantastic atmosphere. I think playing this game left my with a thing for pale women with dark black hair, also green eyes. Watching Ergo Proxy kinda strengthened that.
I should not be allowed to play couch co-op. Ever.
Baldur's Gate. I was about twelve or thirteen at the time, and way ahead of my entire class in terms of reading ability. Problem is, aside from Lonewolf I hated books, and my skewered impressions were not helped by every public English school's insistence on studying nothing but Shakespeare. Baldur's Gate helped me get over this, mostly by being really really funny. At times the snarky protagonist seemed completely aware he was in a video game.
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- Jul 2011
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Dragonball Z Ultimate Battle 22 (PSX)
It was the time when Dragonball Z was all the rage and it was what I and my friends only talked about, we bought figurines,made drawings and printed pictures from the internet and show it off at school. And then my friend told me he borrowed some Japanese games from a friend of his. That being DBZUB22, a game was pretty bad looking at it now but at that time there was no everyday access to the internet to check reviews. We didn't know what was being said or what most of the controls were but it had a character progress mode in which you could level up the strength of certain attacks like punches, kicks or combos and we loved every bit of it.
Thanks to that part of my gaming history thought me that reviews are just a man's opinion and its score doesn't make a game good or bad and that personal experience is more important than a game's review.
Last edited by Ravelle; 04-12-2012 at 11:48 PM.Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog
Ugh... too much, I used to be an Amiga demo disk kid, I played a little bit of a million games at an early age. Many terrible, but I had a little office disk box of treasured demos, freeware and magazine packed in complete games that inspired great loyalty in me, indeed, my only paid title that drew anyway near as much attention as my innumerable demos was the Settlers, a series I still love to this day.
I am once again writing a blog, vaguely about playing games the wrong way
XCØM2 LØNG WAR CØØP Campaign Long War novices Welcome, now with 100% more laser guns!
In case of forum degradation pull cord.
It's not terribly original, but I think I'll have to say Elite. The first computer game I tried was the original Atari Pong and after that I tried another Atari console and some games in arcades and on a friend's Spectrum ZX81, but it was all Zaxxon, Centipede, Pacman, Space Invaders and such.
Then in what must have been 1984 a friend's family got a BBC B (I think, judging from the descriptions), which was rather unusual in this country. We went to his home during the school lunch breaks and played Elite on it and I got a tad obsessed with the game because I'd never seen anything like it. I borrowed the manuals and the novel and copied all the ship designs by hand on gridded paper and learned their names.
I got a C64 in 1984 or 1985 and later (probably 1986) got the Elite version for it. I played the same commander for three years or so and had stacks of hand written lists of prices on goods for various planets. I also ran into the tribbles and didn't know how to get rid of them, so I had to go back to a several months old save to survive.
I didn't like the Amiga version (it felt too gaudy after the appropriately black and white of the C64 version), so my commander's life pretty much ended when I got the Amiga.
I never got past Dangerous... I suppose there may be a slight chance one of my old save tapes still work.
Last edited by Similar; 05-12-2012 at 12:04 PM. Reason: mumble...
- Join Date
- Aug 2012
- Posts
- 36
Over the years there have been games that left a lasting impression on me. Mass Effect, Half-Life, Everquest, Goldeneye, etc. left behind memories that I'll never forget. The game that sticks close to my heart is Final Fantasy 6. This was the game that made me start caring about RPGs. I doubt I ever would have become interested in Neverwinter Nights, Knights of the Old Republic, World of Warcraft, or even Dungeons and Dragons if it weren't for this game. Story mattered in games for me after I played it, and games without a good story became boring quickly to me. This was a game that had 16 bit graphics and scarce cutscenes, and yet its story is undoubtedly the best I have experienced in any game. Also, this was the game that made me start thinking about game music, thanks to Nobuo Uematsu's outstanding soundtrack. I have played some great games over the years, but none compare to Final Fantasy 6.
I cut my teeth on Infocom's text adventures, and my early favorite was Planetfall. The world was really well realized, the puzzles were tough but fair (Infocom games generally were not infected with the "join choleric monkey to antique blunderbuss" style of puzzle solving that I feel often brings down point and click adventure games, and Planetfall was no exception), and the ending, which I can't explain further without spoiling, provoked a real emotional reaction in me.
It saddens me a bit that the storytelling games were capable of in 1983 largely hasn't been replicated since, but there you go.
Last edited by Herkimer; 05-12-2012 at 04:04 AM. Reason: i done grammar good
Hmmm... What to pick, what to pick..
Well, I think I started to have a passion for any game with any form of constructing with Dune 2000. A little kid back then and I find that constructing buildings and controlling units around was actually prerty fun rather than just jumping around platforms in the PSX. A refreshing change and that's when I also discovered RTS games.
Then, I moved on to RollerCoaster Tycoon and started to be very, very much into designing rollercoasters in a sandbox(like) game and then SimCity 2000 where I discovered my love for simulation games.
Then, there's RPGs. First was Pokémon Red, played that game to death and took it seriously in Emerald. There's Final Fantasy, which my most favourite is 9 which imo, a step up from 6 and all games after that. Then, Fallout came along that's where I discovered something more complex and interesting in RPGs. Though, I still hold my passion for Dragon Quest games. That takes something really special to top it off.Art blog here.
Doodles poodles sheboodles
Watch me fail as Nobunaga
- Join Date
- Feb 2012
- Location
- Stockton-on-Tees, UK
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Perhaps the original Sim City. It was the first time I'd seen a game that wasn't an action game. I'd always liked computer games in a fun diversion kind of way, but they were obviously far inferior to wargames and such. But Sim City showed me that video games were the future.
More recently, Baldur's Gate 2. The first game was really good and important, but the sequel is just a fantastic game. Peerless. It was also the only game I've ever been particularly involved in multiplayer. I'd spend some time every night at least in the multiplayer lobby, for a good couple of years. The community was basically the perfect size, and PvP was extremely fun, significantly because it wasn't designed for PvP.
I guess Thief also made a huge impression, coming at just the right time. It really is the perfect game for an unsociable 14-year-old. Most other action games involve the player character being fundamentally different from the player. They're big and loud and strong and so on. The player imagines being different in a world that is basically the same (where big brash and tough are the important traits). Thief is much more clever than this. It effectively keeps the player the same in a world that is completely different, where being an outsider that nobody pays any attention to is the most powerful thing to be.
Last edited by NathanH; 05-12-2012 at 10:37 AM.Irrelevant on further examination of the rest of the thread.
I wish I could find that gritty side-scrolling beat-em-up game (although technically the screen didn't scroll, you just moved from one scene to the next) where opponents had hockey masks and chainsaws, or were red ninjas.
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Elite. BBC Micro
Commander Keen. PC DOS
Sim City 2000. PC Windows 3.11
Putty Squad. Super Nintendo (and Zelda, and Mario)
Transport Tycoon. PC DOS
Worms. PC DOS
Theme Hospital. PC DOS
Star Fox 64. Nintendo 64
Earthsiege 2. PC Windows 95
MechWarrior 3. PC DOS
Starfox 64. Nintendo 64 (Plus about every other N64 game ever released ;) )
That's pre 2000 as far as I recall. Yep, too many for me to go into the details, and that's my cut down list.
^Shadow warriors on the amiga, I played that game a LOT when I was about 10-11. One of the best side scrolling beat 'em ups I've ever played. I also refuse to go back to it in case that previous statement is no longer true :-).
For me, I could pick easily 1000 different games (and many from the amiga era 'made' me more than later things). Cliched though it is however, Deus Ex had a huge impact on me at the time, it's the only game I've ever sat down and played for 24 hours straight, missing food etc.(!)
Last edited by groovychainsaw; 05-12-2012 at 01:07 PM.Steam, PSN, Xbox Live: Groovychainsaw. Speak 'RPS' and enter.
Dune (CD) Made me. Aged 9, I was a child that hated reading and had not read a book outside the classroom (and you can imagine what those were like). My parents attribute this to a terrible teacher of mine when I was 5 cruelly destroying all interest for me. Whatever the reasons, it was a shocker.
Aged 9, I was also lent a game by my neighbour – Dune CD – which immediately sparked my imagination. I instantly fell in love with the art, the music, the depth of story and of gameplay and, of course, 9 year old me fell in love with the Girl.
But there was a problem. Spice demands were exceeding my capacity to supply! The emperor was getting furious and everything I did ended in Harkonnen supremacy! I should have known what he was up to then!
I turned to the film for inspiration. I was blown away by the atmosphere and the costumes and set design. Even I could tell the script was a bit of a mess but I loved it all the same. I fell in love with Chani all over again! But I found no answers.
In desperation I turned to the book. I read the thing cover to cover and was blown even further away. I fell in love with Chani again again (I was young. Don't judge me) but more importantly, I fell in love with reading. I probably owe my enduring passion for Sci-Fi to Dune as well.
So, it turned me into the dashing, erudite rogue that I am today; the Duncan Idaho of our time if you will. But also the game itself was and still is a breath of fresh air. Spectacular to look at and beautiful to listen to. I have the soundtrack on my iDevice and listen regularly. But the blend of genres I still find inspiring and addictive and the way the game winds the story through pretty open gameplay is also pretty damn nice. I just… I love that game. It made me
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Although I'd been gaming for quite a few years prior to it's release, Theme Park is probably the first game I really got into and spent every available hour playing. I used to watch my brother playing Wolf3D, DOOM, ROTT, etc. but never really enjoyed playing FPSes (still don't). I played Monkey Island 1 and 2, Civilization (also a candidate for a game that made me), MS Flight Sim 4.0.
I first encountered Theme Park on my stepbrother's friend's Mega Drive and it was like nothing I'd seen before. I had to play it. I bought the game, despite not having a PC at home, and played it endlessly whenever we went to stay with my dad. I went back to it for years afterwards, bought numerous bargain bin replacement CDs due to losing/scratching them, and it remains king of the management sims for me, despite it's flaws. I never got into the Rollercoaster Tycoon games to anything like the same extent.
I'd love a modern version of the Theme Park style of management sim, and have high hopes for Prison Architect, which does scratch some of those itches, albeit without the humour. I was hoping it'd materialise on GOG after seeing Theme Hospital on there (another favourite of mine) but I assume it's absence is something to do with licensing and the microtransaction-filled abomination that is the Android/iOS version. (Yes, I'm also backing Project Godus as Peter Molyneux and Bullfrog have provided me with a disproportionately high number of my favourite games - I'm hoping, perhaps in vain, for another classic.)


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Turkey Potpie Cups Recipe
5 3 2
My children always look forward to turkey or chicken leftovers since I created this recipe. Refrigerated flaky biscuits make perfect individual potpie crusts. —Karen Woodard, Mustang, Oklahoma
VERIFIED BY Taste of Home Test Kitchen
- 1 tube (16.3 ounces) large refrigerated flaky biscuits
- 3 cups cubed cooked turkey
- 3 cups turkey gravy
- 2-1/4 cups frozen mixed vegetables
- 1/2 teaspoon salt
- 1/2 teaspoon pepper
- 1 cup french-fried onions
- 2-1/4 cups mashed potatoes
- 1/3 cup 2% milk
- 1/2 cup shredded cheddar cheese
- On a lightly floured surface, roll each biscuit into an 8-in. circle. Press onto the bottoms and up the sides of eight greased 8-oz. ramekins.
- In a large saucepan, combine the turkey, gravy, vegetables, salt and pepper. Bring to a boil. Reduce heat; simmer, uncovered, for 5 minutes. Sprinkle onions into ramekins; top with turkey mixture. In a small bowl, combine potatoes and milk; spread over tops. Sprinkle with cheese.
- Bake at 375° for 18-22 minutes or until golden brown. Yield: 8 servings.
Originally published as Turkey Potpie Cups in Simple & Delicious February/March 2012, p34
Reviews forTurkey Potpie Cups
My Review
Click stars to rate
Any changes to your rating or review will appear where you originally posted your review
Average Rating
Reviewed Mar. 23, 2012
"As the other reviewers said, it is a bit time consuming. I, too, did this recipe without leftovers, adding to the time necessary to make them. They are very tasty, though, and worth it."
Reviewed Mar. 5, 2012
"These are a little time consuming, but they are very tasty. The kids really like them, and they can help put them together!"
Reviewed Mar. 1, 2012
"Made this last night with chicken and turkey gravy, since I do not like chicken gravy. We really loved it! I have to say that since I did not have any leftover chicken or mashed potatoes, it was quite a bit of work. However, since there are only 2 of us, we have 4 meals from one recipe. I would definitely make this again. It is a keeper!"


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This cotton is a wonderful dry handle cotton yarn.
Pure wool is a robust, hard wearing yet soft 100% wool yarn.
*Felted Tweed is a blend of merino wool, alpaca and viscose and knits to
a DK weight. The yarn has a beautiful tweed effect perfect for
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This cotton is a wonderful machine washable soft handle cotton yarn which is perfect for all year round knitting.


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Live Video/Stats
A live video feed for the matches on Friday and Saturday will be provided by the Ivy League Digital Network. Four packages are available to purchase, including a $9.95/day pass for everything Penn. See http://www.ivyleaguedigitalnetwork.com/packages for full details.
You can also follow all the action on live stats by clicking here (Dartmouth) andhere (Harvard).
Links for the video stream and stats can also be found on the Penn volleyball schedule.
Previously on the Court
For the first time this season, the Quakers achieved an Ivy weekend sweep with wins over Cornell, 3-2 (25-21, 20-25, 25-22, 21-25, 15-4), and Columbia, 3-0 (25-16, 25-22, 25-20). Also for the first time this season, Penn outperformed both opponents in kills, assists, digs, and points:
Cornell: kills (73-61), assists (69-57), digs (81-76), points (94-77)
Columbia: kills (55-31), assists (54-31), digs (61-39), points (63-42).
A dominant fifth set led the Red and Blue to a victory in Friday night's contest against the Big Red. Four Quakers finished the evening with double-digit kills: senior captain Kristen Etterbeek (16), sophomore Alexis Genske (15), sophomore Jasmine DeSilva (13), and junior Kendall Turner (11). Both Etterbeek and Genske also finished the evening with double-digit digs, 13 and 10 respectively. Joining Etterbeek and Genske on the double-double train was sophomore Alex Caldwell, with 35 assists and 20 digs. Senior captain Dani Shepherd topped the board in digs with 23.
The next day, Penn avenged its five-set loss earlier this season by taking out the Lions in three. In two fewer sets, Etterbeek once against finished with 16 kills and Shepherd with 23 digs. Genske also notched another double-double with 12 kills and 11 digs. Pacing the offense was Caldwell and sophomore Ronnie Bither with 26 and 23 assists, respectively.
Scouting the Big Green (10-12 overall, 3-7 Ivy)
After beating rival Harvard two weeks ago, Dartmouth struggled this past weekend, dropping home matches first to Yale then Brown. The Big Green dropped in the Ivy standings to sixth place, with Cornell and Columbia.
In the first set against the Bulldogs, the Big Green started hot out of the gate going up, 14-8, but lost the six-point lead and ultimately the set, 25-23. Dartmouth was able to hold on to the second set but dropped the next two, with the fourth set looking much like the first. In the Big Green's loss to Yale, 3-1 (25-23, 22-25, 25-20, 25-20), two players finished with a double-double: Stacey Benton (36 assists, 11 digs) and Paige Caridi (17 kills, 10 digs). Also hitting the double-digit range was Emily Astarita (14 kills), Julia Lau (23 digs), and Kayden Cook (10 digs).
The next day was again a struggle for Dartmouth, as Brown swept the Big Green, 3-0 (25-23, 26-24, 28-26). Hitting big for Dartmouth was Elisa Scudder with 14 kills (.632) and Kaira Lujan 10 kills (.500). Benton again set the offense with 37 assists and leading the defense was Lau and Cook with 14 and 10 digs, respectively.
Scouting the Crimson (12-7 overall, 7-3 Ivy)
In this past weekend sweep, Harvard accomplished a feat that no other team in the Ivy League has yet done – defeat Yale. Before the battle with the Bulldogs, the Crimson first took on Brown and won 3-1 (25-17, 25-21, 23-25, 25-12).
Against the Bears, Grace Weghorst produced her second double-double with 12 kills and 11 digs. Also dishing out 12 kills was Kathleen Wallace, who was followed by Erin Cooney with 10. Defensively, Harvard notched 11 blocks in the win.
Saturday brought more excitement for the Crimson, who snapped Yale's 23-match Ivy League winning streak in an intense five-setter, 3-2 (26-24, 26-28, 27-25, 23-25, 15-9). The win proved that the fight for the title isn't over, as Harvard is now only two losses behind the Bulldogs.
The match produced high numbers from both sides of the court, with the Crimson maintaining the edge. Harvard checked out with a total of 79 kills and four players finished with double-digit kill totals. Freshman Corinne Bain tallied her fourth triple-double with 10 kills, 39 assists, and 14 digs.
Numbers in the Conference
Within the Ivy League conference team leaders, Penn's 1121 kills over 88 sets (12.74 avg/s) places them in second behind Yale.
Against Columbia, the Quakers notched a match-high kills in three sets: 55-18-122. The Red and Blue also lead match-high assists in three sets with 54 and digs with 61.
Shepherd's 23 digs against Columbia are an individual match high in three sets, and within conference matches only Shepherd holds a steady second place with 197 digs (5.47 average/set).
Stats Leaders
Kills per Set
2.65 (233) Kristen Etterbeek
2.38 (205) Jasmine DeSilva
Attack Percentage
.328 Susan Stuecheli
.209 Alex Caldwell
Service Aces
24 Dani Shepherd
20 Alex Caldwell
Blocks per Set
0.92 (46) Susan Stuecheli
0.82 (50) Arielle Winfield
Digs per Set
5.53 (321) Dani Shepherd
3.19 (255) Alexis Genske
Assists per Set
6.19 (545) Alex Caldwell
4.72 (411) Ronnie Bither


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Conservation officer shoots wolf in Prince Rupert, expects sightings will decrease
Conservation officers from Terrace believe the number of wolf sightings in town may slow down after a wolf was put down in Prince Rupert on Dec. 18.
"We received many complaints [and we believe] a majority of those complaints came from one wolf. Hopefully that one is gone now," Dale Kluivers, a conservation officer from the Terrace office, said.
Complaints from Rupertites included a wolf following both humans and pets, with those complaining describing a similar fur pattern on the animal bothering them.
"This particular wolf was acting bolder and bolder and losing its natural fear of humans. It was associating people with food… So that's why it was following people," Kluivers said.
Kluivers came to Prince Rupert on Tuesday and located a wolf in the Park Avenue area fitting the description and shot it due to safety concerns.
"If one bear, cougar or wolf gets habituated and acts unnaturally it will show up all over… Wolves move around pretty quick," he said.
But Kluivers does acknowledge there are more wolves in the community, informing the Prince Rupert Northern View the Conservation Office has received 72 calls regarding wolves this year, with 70 of them coming in after Nov. 7.
Of these complaints, the majority are said to have come from the 2nd Avenue West and Park Ave. area, as well as the 6th, 7th and 11th Avenue East and Seal Cove areas.
"There's a healthy wolf population on the island because there's a healthy deer population. There's also lots of stray cats [for wolves to prey on]," Kluivers said.
The RCMP have also been receiving numerous calls regarding wolves. Constable Matt Ericson, spokesman for the Prince Rupert RCMP, said there have been 11 calls received regarding wolf sightings since November, with the RCMP receiving eight of those calls in December. Ericson said a majority of the sightings came from the Moresby or Sherbrooke area, with Ericson speculating the wild animals are coming down from the mountain.
Jack Mussallem, mayor of Prince Rupert, points to the time of year for the number of wolf spottings.
"People notice wolves more at this time of year. I think that's largely because the sources of food that are readily available, such as small animals, [are now obscured] because of the snow and some smaller animals wolves would normally eat are in hibernation," he said.
Mussallem didn't imply the City would be pushing for a Conservation Office to be opened in Prince Rupert in the near future, however he said down the line he would like to see a Ministry of Environment office opened in the community.
"As Prince Rupert gets busier I'm hoping to see the Provincial Government start to concentrate on our area more," he said.
Information on the Provincial Government's website states it isn't common for wolves to attack or pursue humans and if problems between the two occur it may be attributed to wolves becoming comfortable with people as a result of direct or indirect feeding. The website also warns British Columbians it's an offence to feed dangerous wildlife.
Additionally, Kluivers said wolves are naturally shy of humans, but can become habituated if humans do not act threatening around the wild animals.
The government says people should not allow a wolf to come within 100 metres of them. If individuals see a wolf they should try to make themselves look larger by raising their arms and waving them in the air. People are reminded not to turn their backs to a wolf, but to back away slowly.
Although for the most part wolves tend to stay away from humans, there have been reported incidents of wolves attacking, even killing, pets in Prince Rupert a number of years ago.
To avoid having your pet targeted by a wolf, Kluivers reminds pet owners to keep dogs on a leash while walking them. If a wolf can be seen keep the dog close and pick the dog up and slowly back away if the dog is small enough.
"The wolf will just see a little dog as prey, like a cat," he said.
The Provincial Government warns people not to leave their pets, and more importantly children, unsupervised if a wolf has been spotted in the area.


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Apple iPhone 4 vs. HTC EVO 4G: side by side
0. phoneArena posted on 28 Jun 2010, 10:00
It was bound to happen at some point, but being two of the heavy hitters on the block this summer, it was only inevitable before the Apple iPhone 4 and HTC EVO 4G were pitted against one another. Now that these two juggernauts are heading on a collision course towards one another, we'll compare them side by side to give you a better understanding of how they stack up...
This is a discussion for a review. To read the whole review, click here
1. clevername (Posts: 1436; Member since: 11 Jul 2008)
So, iPhone 4: •build quality •display •smoother browsing experience •smoother OS •battery life •camera •music player •apps •smoother video chat with nonneed for another app(only on wifi) EVO 4G: •display size •deeper browsing experience with flash •data connectivity •homescreen •video chat over cellular(w/compatible app) The greatest thing is that where one phone leads the other isn't far behind, bottom line is anyone would be lucky to have either of these flagship devices.
2. cjballer89 (Posts: 1; Member since: 28 Jun 2010)
Based on this article and the and the difference in value between sprint and att, I have to give this one to the evo 4g. It simply has more to offer in terms of functionality, user control/customization, and value. I can only speak for myself being a mobile handset aficionado; being that what is important to me in a mobile device may have nil importance to the average user (which would be more attracted to the aesthetics and polish of the hardware and software rather than it's core functionality)
3. baldilocks (Posts: 831; Member since: 14 Dec 2008)
iPhone 4 for me. Besides, Sprints tiny network doesn't do me any good.
7. kristoferallen (Posts: 99; Member since: 23 Jun 2010)
you must be referring to voice coverage, even though phones today primarily use data(3g) to make calls, in which we all like to laugh at at&t's data coverage. i don't think i've ever seen someone boast about the carrier that iphone is on lol.
8. PhoneUser (Posts: 78; Member since: 11 Dec 2008)
Tiny Network? I hope your talking bout GSM vs CDMA cause if you are then your right ATT does beat Sprint with its Worldwide Coverage. BUT..............I hope your not talking bout Sprint's 3G service vs ATT's 3G service cause if you are then your a moron. Sprint AND Verizon have more 3G coverage than ATT EVER will.... they may cover 97% of people (using EDGE) but they don't cover them with 3G service.
10. mr. anderson (Posts: 92; Member since: 16 Apr 2009)
sprint actually claims to have the largest voice network in the country as well, international excluded of course
4. Phullofphil (Posts: 805; Member since: 10 Feb 2009)
droid x or what ever the name is will be the phone i get.
5. SprintPimp (Posts: 12; Member since: 17 May 2010)
I have an EVO and in my opinion the Iphone 4 is nowhere as good. and the gap between the two will get even bigger with the release of froyo. YES SPRINT ALREADY SAID WE'RE GETTING IT SOON. Talk about kicking dirt in apples face and laughing at them as the run home crying.lol. ALSO lets see how much u like AT&T's coverage when EVERYBODY upgrades to the new iphone. did you hear about all the dropped calls and.... well calls that couldnt even be made in the first place. Never had that issue with sprint. and im DAMN sure not paying anywhere near $100 a month even with the $10 4g charge(well worth it if u live in a 4g area like me).
6. kristoferallen (Posts: 99; Member since: 23 Jun 2010)
i just wish the evo had as good of a camera and camcorder as the iphone. thats the only thing that bugs me! i have the evo 4g. i went to at&t to compare the display and its not that big of a difference. the music player isn't as great but its usable. i almost wanted an iphone just cause of the fact its camera and camcorder are a million times better but i'll live. i live in kansas city where they have 4g but its so spotty that its not strong enough anywhere that i've been. so it came down to which one was more fun to use and i'm not a big fan of nothing but icons on the home screen. widgets and custom roms and so much more are a tech geeks dream. i love big displays and high quality youtube as well. high quality youtube is a big deal.
9. tommmh (Posts: 4; Member since: 29 Dec 2008)
I used to be anti apple because their hardware specs and is wasn't good enough and I was all about the android os. But when the iPhone 4 came out, I had to give it a try. And I'm happy I did. 4 days with the phone and I have no regrets. Well the reception thing is very annoying to me and I hope apple fixes it. Point is either phone you choose you will be happy. Face chat is an awesome experience and very smooth. I'm also thinking there will be more people with iPhone 4s and they will be more successful getting people to do the face chat because of how many customers they have with iPhone 4.
11. ekie84 (Posts: 13; Member since: 02 Mar 2010)
typical iphonearena.....
15. ilikesmrtphnz (Posts: 7; Member since: 23 Jun 2010)
thank you. they always compare every phone to it and they never have a verdict in their conclusions as to which smart phone is the better contender.
12. networkdood (Posts: 6330; Member since: 31 Mar 2010)
I wanted the EVO 4G, but decided to save money and just add a line to wife's plan - HTC ARIA is a great alternative to either phone...and gets better reception than 3GS
13. Vegas89 (Posts: 51; Member since: 15 Mar 2010)
Bit dull of a comparison as expected, phonearea always love to suck up to the Iphone in every comparison, doesn't matter much to me cause I'm waiting on the Epic, but still if only they reviewed and compared without the usual bias.
14. lsutigers (Posts: 821; Member since: 08 Mar 2009)
Bottom line is both are great phones. I was seriously thinking about getting the iPhone, the only problem is most of my buddies with iPhones are now starting to admit how BAD the ATT network really is (not counting the iPhone 4 reception issue), and it takes a lot for these guys to admit to something like that. On the other hand, other people I know with Sprint and Verizon are very happy with their service.
16. elevations (Posts: 1; Member since: 30 Jun 2010)
I am very happy that Apple finally stepped up with an improvement on the camera and the video quality, but again and again they always manage to isolate the user with internal memory and a non removable battery. And, for the icing on the cake, they have limited the data usage with a crappy plan that basically functions as a meter on a taxi cab. The further you go- the more you have to pay!!! Apparently, there are fools out there that just don't care about bills! (la-la land) My Verdict: Design and functionality: APPLE Workhorse and Bang-for-the-buck Phone Bill: EVO 4G (Sprint) See... all the folks are hyped-up for now, but these are the same folks that haven't got their first bill in the mail. LOOK! Unlimited data is the way to go! Your letting AT&T and Apple put the leash on the endless possibilities mobile technology has to offer. (i.e. watching the FIFA world cup on a phone - LIVE- and for FREE!)
17. de2philly (Posts: 31; Member since: 30 Jun 2010)
Lets try to break this down as reasonable on all levels as possible: NETWORK: VOICE: Sprint #2 dropped calls AT&T #3 - Advantage Sprint (www.inverstorplace.com) DATA: Sprints 3G covers more people in USA and has 4G in 30+ cities, 14 more by summers end, and 120 million by years end, with 2 data cards and 1 handset (EPIC 4G soon so 2) soon. - Advantage Sprint PLANS: Everything Data 450 (anymobile in the USA and unlimited everything else + $10 4G) = $79.99 and all other plans = $30-$40 cheaper a month over AT&T & Verizon = Advantage Sprint DEVICE: Screen is a wash; clearer vs. bigger Camera is a wash; clearer vs. more megapixels (can be debated by for arguments sake) Build quality; depends, pretty = iphone; but the antenna wraps around it and if you hold it wrong there goes your call - so for the sake of it lets call that a wash Device Features: EVO = 4G/3G iphone = 3G - EVO wins EVO = 50,000 or so Apps iphone = 100,000 + = Advantage iphone (once you go over a few hundred what really matters)? EVO = kickstand EVO = MOBILE HOTSPOT for up to 8 devices for only $29.99 a month with NO DATA cap on 3G or 4G ***why isnt this mentioned more often when comparing the EVO to other devices this is huge! EVO- HDMI OUT I mean really.. iphone is great but EVO is CLEARLY a superior device on a superior network EVO = 9.7 iphone = 9.0 Sprint = 9.0 AT&T = 8.0 IMO
18. scarab69 (Posts: 1; Member since: 01 Jul 2010)
I purchased the EVO and absolutely loved it. However, I had to return it since the areas I frequent occasionally do not have Sprint service. I tried. Ended up getting the iphone 3GS. Returned it the next day. I was spoiled by service where I could download apps, access internet, watch tv and get navigation without restrictions and needing a credit card. Since AT&T doesn't have an adequate phone I am tempted to go back and get the EVO and simply accept not having phone service in some areas, the release from technology might not be a bad thing. Better than a substandard phone. Have thought of going to Verizon and getting the Incredible.
19. de 2 philly (Posts: 21; Member since: 11 Jun 2010)
Sprint and Verizon have roaming agreements so if you dont have Sprint service your either not using roaming or you live in Northwest South Dakota in a cave lol :P jk
20. de 2 philly (Posts: 21; Member since: 11 Jun 2010)
CNET ranked the HTC EVO a 4.5/5 and the iphone4 a 4.3/5 --- EVO WINS!!!!!!!!!!!!!!!!!!!!!!!!!!
21. qwerty (unregistered)
htc is cdma and does work with other sim


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Celebrating National Catholic Schools Week
January 15th, 2014 | SMWC
National Catholic Schools Week is the annual celebration of Catholic education in the United States and takes place January 26 - February 1, 2014. This year's theme is "Catholic Schools: Communities of Faith, Knowledge and Service."
Saint Mary-of-the-Woods College will celebrate with a retreat for Catholic college students on campus in conjunction with St. Joseph University Parish from Terre Haute, Ind., on January 24-26. The College will also celebrate Catholic schools during the Wednesday night student mass led by Friar John Bamman on January 29.
For more information about these events and more, contact Campus Minister Andrea Beyke at . For additional information about National Catholic Schools Week, visit http://www.ncea.org/catholicschoolsweek.
Comment on this article
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2006 Empire Dragway Top 1/8th mile Champion...2005 1/8th Mile Nationals R/U...2004 1/8th Mile Nationals Winner...Bracket Finals team member for Dunn Tire Raceway Park, Empire Dragway, Toronto Motorsports Park and Pittsburgh Raceway Park. Haven't won a race since 2008...lol
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SWINDON College Old Boys will be using their remaining fixtures to look to next season, starting this weekend against Aylesbury.
With the Pipers Way side sitting rock bottom of Southern Counties North without a win to their name following promotion last season, second-team players James Hackett and Dan Toon will be given a chance in the first XV having impressed in their game last weekend.
Old Boys chairman Martin Peaple has already accepted his side will be back in the Berks/Bucks & Oxon Premier next season and believes giving some new players a shot is the way to go.
"They've been consistent second team players, but with the way we're set up it's always important to be able to bring players up," he said.
"They've definitely earned it, but it's also a necessity in that we have a finite number of players to call on.
"We need to be bringing these players on and getting them experience at this level.
"We need to look to next season as honestly we're playing for pride at the moment."
Old Boys are looking to boost their numbers as their set-up means they struggle for consistency in selection.
"We'll be looking for players in the back positions," he said. "Although the players we have in those positions are quality and at that level we need it's a case of quantity.
"There's a number of clubs in the area, Swindon, Bassett and even Minety, we're all vying for those type of players."
Peaple hopes that Old Boys' informal set-up will attract new players.
"We offer something different," he said. "They're more train and play and we're less like that.
"Our main recruitment is from going out and meeting people in the town and getting people who are interest but maybe haven't played in a while back into rugby."
Old Boys have only played in fits and starts since the new year, both in terms of the weather and on the pitch. Aylesbury are currently third in the Southern Counties North and Peaple is looking for his side to compete in a similar fashion to their games against the Buckinghamshire side's top-table rivals Milton Keynes and Thatcham.
"In those games we pushed hard and came close to getting a result," he said.


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COLUMBUS -- Gov. John Kasich will announce his proposal for the Ohio Turnpike later this week, unveiling the details over two days during stops throughout the state.
Kasich told reporters, county commissioners and engineers Monday about the timetable but didn't shed any light on the plan and the potential privatization of Ohio's only toll road.
"We will be talking about our plans in detail at the end of this week and would very much like you to study them," Kasich said.
The governor's appearance Monday before the County Commissioners Association and County Engineers Association in Columbus was the latest in a series of speeches before various groups in recent weeks where he has sought support for his plan.
He's said repeatedly that the turnpike is an underutilized asset that could be leveraged to pay for road and bridge projects. And he's said he's going to make sure the northern third of Ohio that is home to the Turnpike benefits from any plan that is adopted.
"I understand how sensitive people are in the north about the Turnpike," Kasich said. "I understand it's an emotional issue. And we listened to people, and we're going to respond in a way to get value out of that asset."
He added, "The bulk of this money will be spent in the north, and we will be able to complete projects much sooner than we could if we didn't move forward with this, taking into account the many concerns of people who in some ways have had a very strong emotional attachment to a highway."
Kasich's comments have not swayed some of the groups he's addressed, however. The Ohio Farm Bureau Federation, for example, maintained its opposition to the privatization of the Turnpike the day after the governor asked members for their support.
Marc Kovac is the Dix Capital Bureau Chief. Email him at email@example.com or on Twitter at OhioCapitalBlog.