text:
After two days of unsupported packet installing and kernel recompiling resulting in a complete updating and versioning hell I stumbled into this thread.
I wanted to thank you guys for helping me to solve this issue in such a simple way. Said steps are working flawlessly on Macbook air 4,2 just for others to know.
Now it's time for the keyboard lights, fn keys and some powersaving tricks. I will post a specifical guide for BT5 and Macbook air as soon as i'm up and running.
Great work!
https://help.ubuntu.com/community/MacBookAir4-2 might help. However, some of the steps on that page include adding unsupported PPA's (which I'm not a fan of). On my GF's Macbook 4.-1, I installed BT5-R1 using packages from the default BackTrack Repositories without any problems. Let me know how that works out for ya. Probably can open up a new thread for that.
after doing a LOT of searching I found this thread! which I am sure It will work, however, grub IS NOT installed on my backtrack installation, only on a separate boot partition (managed by Arch Linux). How can I rebuild the initramfs and update the kernel parameters?
Backtrack boots fine (it got auto-detected after running grub-mkconfig -like update-grub but for Arch Linux-) but I dont know where to add the kernel parameters and rebuild the initramfs so grub notices and apply the changes.
Thanks a lot for the how to!!!
EDIT: I managed to work this out, I needed to add a custom entry into the Arch Linux grub bootloader.
Thanks again for the howto
Last edited by 655321; 04-04-2012 at 07:51 PM. Reason: additional info
Between a friend and I we have been looking for a fix for this problem for the better part of 2 months. Confirmed working! Thankyou.
I followed the instructions on the first post, and it worked like a charm! Thank you.
A little background, I am using the Samsung Series 5 Ultrabook, BT5R2 KDE 64. Intel Video, and ATI. For the last two months a good friend and I have been trying all kinds of ideas to figure this thing out. The screen real estate is important isn't it. But your fix worked perfectly.
Sorry for the double post
Last edited by charonsecurity; 04-18-2012 at 08:35 AM.
It doesn't work on my Lenovo as just after "modprobe i915 modeset=1" the screen goes blank and remain like that and if i blindly type startx the screen flickers but still doesn't return.
My backtrack install didn't have the xorg.conf file and the xorg.0.log is :
Code:X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-29-server i686 Ubuntu Current Operating System: Linux bt 3.2.6 #1 SMP Fri Feb 17 10:40:05 EST 2012 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.6 root=UUID=351e8af2-bd74-484c-a74b-b1dd2437a51f ro text splash vga=791 Build Date: 25 February 2012 06:59:39AM xorg-server 2:1.7.6-2ubuntu7.11 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Fri Apr 20 21:51:03 2012 (==) Using config directory: "/usr/lib/X11/xorg.conf.d" (==) No Layout section. Using the first Screen section. (==) No screen section available. Using defaults. (**) |-->Screen "Default Screen Section" (0) (**) | |-->Monitor "<default monitor>" (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. (==) Automatically adding devices (==) Automatically enabling devices (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. Entry deleted from font path. (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, /var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType, built-ins (==) ModulePath set to "/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. (II) Loader magic: 0x81f0e80 (II) Module ABI versions: X.Org ANSI C Emulation: 0.4 X.Org Video Driver: 6.0 X.Org XInput driver : 7.0 X.Org Server Extension : 2.0 (--) using VT number 8 (--) PCI:*(0:0:2:0) 8086:0116:17aa:21dd Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller rev 9, Mem @ 0xf0000000/4194304, 0xd0000000/268435456, I/O @ 0x00001800/64 (WW) Open ACPI failed (/var/run/acpid.socket) (No such file or directory) (II) LoadModule: "extmod" (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so . . (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so (II) Module intel: vendor="X.Org Foundation" compiled for 1.7.6, module version = 2.9.1 Module class: X.Org Video Driver ABI class: X.Org Video Driver, version 6.0 (II) LoadModule: "vesa" (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so (II) Module vesa: vendor="X.Org Foundation" compiled for 1.7.6, module version = 2.3.0 Module class: X.Org Video Driver ABI class: X.Org Video Driver, version 6.0 (II) LoadModule: "fbdev" (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so (II) Module fbdev: vendor="X.Org Foundation" compiled for 1.7.6, module version = 0.4.1 ABI class: X.Org Video Driver, version 6.0 (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, Clarkdale, Arrandale (II) VESA: driver for VESA chipsets: vesa (II) FBDEV: driver for framebuffer: fbdev (II) Primary Device is: PCI 00@00:02:0 (EE) VESA: Kernel modesetting driver in use, refusing to load (WW) Falling back to old probe method for vesa (II) Loading sub module "fbdevhw" (II) LoadModule: "fbdevhw" (II) Loading /usr/lib/xorg/modules/linux/libfbdevhw.so (II) Module fbdevhw: vendor="X.Org Foundation" compiled for 1.7.6, module version = 0.0.2 ABI class: X.Org Video Driver, version 6.0 (**) FBDEV(0): claimed PCI slot 0@0:2:0 (II) FBDEV(0): using default device (II) FBDEV(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 (==) FBDEV(0): Depth 24, (==) framebuffer bpp 32 (==) FBDEV(0): RGB weight 888 (==) FBDEV(0): Default visual is TrueColor (==) FBDEV(0): Using gamma correction (1.0, 1.0, 1.0) (II) FBDEV(0): hardware: inteldrmfb (video memory: 4128kB) (II) FBDEV(0): checking modes against framebuffer device... (II) FBDEV(0): checking modes against monitor... (--) FBDEV(0): Virtual size is 1366x768 (pitch 1366) (**) FBDEV(0): Built-in mode "current" (==) FBDEV(0): DPI set to (96, 96) (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib/xorg/modules/libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (**) FBDEV(0): using shadow framebuffer (II) Loading sub module "shadow" (II) LoadModule: "shadow" (II) Loading /usr/lib/xorg/modules/libshadow.so (II) Module shadow: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.1.0 ABI class: X.Org ANSI C Emulation, version 0.4 (II) UnloadModule: "intel" (II) Unloading /usr/lib/xorg/modules/drivers/intel_drv.so (==) Depth 24 pixmap format is 32 bpp (==) FBDEV(0): Backing store disabled (EE) FBDEV(0): FBIOPUTCMAP: Invalid argument . . (EE) FBDEV(0): FBIOPUTCMAP: Invalid argument (EE) FBDEV(0): FBIOPUTCMAP: Invalid argument (==) FBDEV(0): DPMS enabled (==) RandR enabled (II) Initializing built-in extension Generic Event Extension (II) Initializing built-in extension SHAPE (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension BIG-REQUESTS (II) Initializing built-in extension SYNC (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XC-MISC (II) Initializing built-in extension SECURITY (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) AIGLX: Screen 0 is not DRI2 capable (II) AIGLX: Screen 0 is not DRI capable (II) AIGLX: Loaded and initialized /usr/lib/dri/swrast_dri.so (II) GLX: Initialized DRISWRAST GL provider for screen 0 (II) XKB: reuse xkmfile /var/lib/xkb/server-B20D7FC79C7F597315E3E501AEF10E0D866E8E92.xkm (II) config/udev: Adding input device Power Button (/dev/input/event3) (**) Power Button: Applying InputClass "evdev keyboard catchall" (II) LoadModule: "evdev" (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so (II) Module evdev: vendor="X.Org Foundation" compiled for 1.7.6, module version = 2.3.2 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 7.0 (**) Power Button: always reports core events (**) Power Button: Device: "/dev/input/event3" . . . (II) XINPUT: Adding extended input device "ThinkPad Extra Buttons" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "pc105" (**) Option "xkb_layout" "us" (II) Power Button: Close (II) UnloadModule: "evdev" (II) Video Bus: Close (II) UnloadModule: "evdev" (II) Power Button: Close (II) UnloadModule: "evdev" (II) Sleep Button: Close (II) UnloadModule: "evdev" (II) Integrated Camera: Close (II) UnloadModule: "evdev" (II) AT Translated Set 2 keyboard: Close (II) UnloadModule: "evdev" (II) UnloadModule: "synaptics" (II) TPPS/2 IBM TrackPoint: Close (II) UnloadModule: "evdev" (II) ThinkPad Extra Buttons: Close (II) UnloadModule: "evdev" ddxSigGiveUp: Closing log
I type startx and I get a black screen
I've noticed that fixing this issue is by upgrading the grub
to begin I type "vim /etc/default/grub"
I get edited there but I don't know how to save the changes, I've pressed Ctrl+Z and something like (grub service stopped) and nothing is saved
My next step is to save the changes and then typing "upgrade-grub" am I right ?
How can I get this done ?
Thanks In advance


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>Racing>San Fransico Race Report (Warning it is a little longer but could be much longer :-)
The expo was very nice and just about the right size. For some reason the kids loved the expo but they like free stuff and spinning the wheel. I'm not trying any new stuff right before a marathon. It had plenty to look at and was not so big as to wear us out. We took the buses from the Hyatt, which was about a mile from our hotel. That worked out great as we got to see where the start was. The kids were pretty impressed with the Bay Bridge but did not understand why it was not the Golden Gate Bridge.
Race Day had great weather. Overcast, high 50's and low 60's. During this trip my motoactive watch died on me! Very disappointed as I loved that thing but it has turned into a wasted $250!!! So I had nothing to pace myself by. So I thought I would just run to the start and stretch out a little. All of the other waves had wide opening but for some reason this wave 2 had checkers and it was very narrow so it took forever to get in. Crowds I found out are just the norm for SF. I'm not a fan of Crowds.
I got in behind the 3:20 pace guy and we take off. The race had narrow streets and just no way to really pass people. Mile markers are hard to sight so I only saw about 6 of them during the race. No time clocks which made sense with the different wave starts but totally messed me up. So I have no idea how fast or far I have gone for most of the race. About Mile 6 someone finds a way to get by our group and goes (good job 3:30 group). I'm like huh. Pace guy was not doing a good job of holding up the sign so I asked someone and they were like oh yeah this is the 3:30. Dang it I knew I did not feel all that prepared for this race but I felt like I was running at a decent clip! I had only two goals 1.) Finish the race and cross off CA 2.) Finish under 3:30 for the under 3:30 marathon maniacs group. So my next thought is I'm going to have to run another marathon in CA. Oh Well lets enjoy it.
So we get to the bridge and I'm thinking cool lets have some fun. Well the damn thing is packed extremely tight so no passing again and it is foggy and wet so not great a view and potential falling options all over the place. A lot more hype than it was fun. Still cool concept.
We get off the bridge and run some hills. Then we go down some streets at which point I look up and only have like 10 people in front of me. So I'm all confused because I know I am not the 10th fastest person in this race and I am passing people at this point because I have some room. I ask others if they are running the full and they are. They just try to split the group up so that they have room to run. Well I lost my view of my pacer at that point so I really had no idea what kind of race I was running. To make matters worse I have to pee so I go into a porta potta and just start thinking I want to negative split this course. All I wanted to do was catch the 3:30 pace group guy and then maybe just maybe I have a shot a breaking 3:30. So I start passing people slowly just picking them off one by one. This always fun compared to the other option of being passed. Well this marathon has something I really hate and that is watching the half marathoners finish. Now I think it is cool they have a 1st half and 2nd half marathon race. Great concept. But do I really have to see them finish and eating as I run by. You know I am hungry and I still had 12 miles to run. I had to dodge orange peoples because the half marathon apes were throwing them out of their corals/cage!
Anyway, I continue my pursuit of passing people one by one and keep waiting for the big hills. Someone mentioned to me that Mile 19 would be the place to make my move. Well I just never really found any more hills worth worrying about. Actually the down hills were worse than the up hills. I love watching people fly by me on the down hills and then just die after that. Most people just don't get that those can do as much or more damage than going uphill. To cut this story short about mile 22 I finally catch the 3:30 pace group guy and ask him if he is indeed the 3:30 pacer. He had gotten rid of his sign and looked like he was struggling to finish. He shouts out yes and that they are a little ahead of schedule. Huh you're a pacer and you are ahead with no one around you right now. Something is very wrong about that.
Anyway, I start thinking well maybe this could be a 3:28 marathon or so and it ends up being a respectful 3:22:30. I was pretty happy with this because it was actually a really run race. So much more fun to finish strong then to struggle at the end. This reminded me of Indy when I BQ'd.
So my thoughts on the race.
Expo – A+ (Just right for me and well run)
The race:
Race course – A (I actually really liked the course and did not like the bridge part.)
Race Support – D- (Really not much crowd support)
Water Stops – C (They need to have more!)
Overall I would say it is an okay race. The course, the weather and the expo were excellent. Everything else was just crowded or lacking such as the water stops and crowd support. For a running/biking community I have to say I was really surprised by the lack of support.
As a final thought I really like that the medal can be used as a coaster. Really cool idea and an easy way to show off your medal. I need like 5 more though to make a set.
2014 Goals: (Yeah I suck)
So my thoughts on the race.
Expo – A+ (Just right for me and well run)
The race:
Race course – A (I actually really liked the course and did not like the bridge part.)
Race Support – D- (Really not much crowd support)
Water Stops – C (They need to have more!)
Overall I would say it is an okay race. The course, the weather and the expo were excellent. Everything else was just crowded or lacking such as the water stops and crowd support. For a running/biking community I have to say I was really surprised by the lack of support.
As a final thought I really like that the medal can be used as a coaster. Really cool idea and an easy way to show off your medal. I need like 5 more though to make a set.
Overall I agree with your assessment of the race but I'd give the race course a C because, like you, I don't like crowds and the bridge really is just hype for that particular race.
As far as crowd support - lack of support is cause we were all out running and biking somewhere!
BTW, that's a good time under those conditions.
Everyone in SF is either out running, biking or sailing, or they are sleeping in!
The water cups at the aid stations were way too tiny. Everything else was excellent. I am bummed that I didn't get to meet you or dodge an invite to the opportunity van.
Running is stupid
Best Present Ever
I love long race reports! and I'm impressed by 3:22. Well done.
I did spend a minute wondering why they were throwing orange peoples out of the corrals. I thought maybe it was one of those kinky San Francisco things. Then I realized you were talking about orange peels.
See? Told you you didn't have to worry about the weather. I hate the bridge part of the course. It's all hype: run the Golden Gate! I actually saw the problem with the 3:20/3:30 pacers because they passed me on the bridge out and back (me out, them back) within minutes of each other.
The course splitting is a traffic management issue - they can accordion traffic through the grid depending on which road is open. They switched directions just in front of me at one of the course splitting points, and a guy running near me just about had a heart attack, and was yelling at the motorcycle guys "Half or full??? Half or full??? Is this right?? This way????" And, keep in mind, I'm slow, so, really dude? Hells Angel security, and this is your reaction? (the motorcycle club course marshals are pretty universally great) You may have gotten Haight instead of Waller on the split - Waller puts on a particularly nice block party, although, yes, in general, there are not a lot of spectators, which probably has as much to do with the 5am start as anything.
The water cups were ridiculous. Teeny Dixie cups that were rarely more than half filled. Although the aid station handing out beer at the Conservatory of Flowers filled those cups up more.
Idiot pacer! That's just criminal.
I just volunteered to pace at the Nike Women's Marathon in October. They say they'll call me if they need anymore pacers. Hopefully the pacers they do have are not so inept as yours.
Congrats on 3:22:30. That's not an easy course. I ran it a couple years ago, thinking easy 3:20, just have fun, don't work too hard, and ran... let me see... 3:22:32! You beat me by two seconds. And I did have to work.
No, San Francisco is in California.
San Francisco, NM

subset: commoncrawl


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LES MISERABLES: The View From The Original London Cast
Phantom faces at the window, phantom shadows on the floor...and on sides of buses, in newspapers, on social media, everywhere I look.
It's an extraordinary feeling. I'm haunted by a job I did a lifetime ago; a job that for years I forgot about; the poster which featured the younger version of my character that became, as I walked by it in the street, just another advertisement.
I'd grown up wanting to be an opera singer but having been chucked out of the Guildhall for reasons I now forget, I was lucky enough to land on my feet and almost immediately find work in musicals.
I'd already played Laurey in Oklahoma! and Eliza Doolittle in My Fair Lady for a young producer named Cameron Mackintosh, but I'd been told I must take opera seriously so now I was knuckling down to my chorus/understudy year at Glyndebourne Opera.
I found myself during a chorus improvisation on all fours pretending to be a dog for the man who was directing Mozart's opera Idomeneo. I thought it was just another day at the office, not a day that would change my life forever.
Something about my moving portrayal of Tintin's dog Snowy must have struck a chord because that afternoon during a stage rehearsal when the chorus was broken for lunch an arm snaked round my shoulder.
I had been Trevved.
I'm doing a new musical, said Mr Nunn. I stuttered something about being an opera singer now but the next thing I knew I was walking into a rehearsal room at the Barbican.
And so the experience began. LES MISERABLES was born.
We watched initially as we were cloned around the world; as people wore wigs of our hair colour, did the moves and notes we had improvised, and brought their own gifts to our roles and built on our foundations.
Then it faded into the backgrounds as we got on with our lives, the only reminder, apart from posters on the tube, was my friendship with my fellow ingenue, Frances Ruffelle, as we lived through the arrival of children, of divorce, death, of all that life threw at us.
Meanwhile, back at the theatre, other Cosettes and Eponines bonded for life, repeating our patterns yet again.
I'd pass the theatre occasionally and think of the revolve spinning around and around and the actors, like ghosts of us frozen in time, still young.
25 years after we opened, the original cast walked together onto the stage of the O2 for the anniversary concert. As we stepped up to mikes to sing, the expression on the faces of the audience were something none of us will ever forget.
And now? Now The Glums have become the Glams. The movie is here.
The excitement and the love for LES MISERABLES is extraordinary to watch. The sense of ownership and passion for the show is astounding.
I'm so proud of the original company. What we did can never be taken from us.
To make something that means so much to so many is a gift that few are given and I, for one, am very grateful and humbled by it all.
You can follow Rebecca Caine on Twitter. She is on tour in Canada from January 19.
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From This Author Guest Blogger: Rebecca Caine


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HYDERABAD: Like an addict craving a fix, Shane Watson felt the first pang of temptation standing in the field in Chennai, watching helplessly as MS Dhoni went on a rampage. His vice is not booze or the punt, but being an all-rounder.
"That was a time that reaffirmed to me that I do want to bowl," Watson said on Thursday as Australia began preparations for the second Test, starting at Rajiv Gandhi International Stadium in Hyderabad on Saturday. "I suppose it was more so the times where I felt I could have some impact on the game if I was bowling, just the times where I have experience bowling in these conditions.
"That was a time where if I hadn't have made the decision not to bowl for this tour that I could have had some input on the game at a crucial time in the match. It was the first time over the last month I've had since I came back playing that I missed bowling."
Australia's vice-captain is operating as a batsman only India, acknowledging he needed a break from the relentless stress that comes with bowling.
After suffering a calf injury during the Boxing Day Test he decided enough was enough. There was even the suggestion at the close of Australia's win over Sri Lanka in Melbourne that he may give bowling the flick altogether.
If that intention was tucked away in a corner of Watson's mind it isn't now. His desire is to be functioning on all cylinders by the time Australia land in England in June for the ICC Champions Trophy and the Ashes. The likelihood is he will not bowl competitively again until at some point during the Indian Premier League in April and May.
But in Chennai, where Australia's attack was battered mainly by double centurion Dhoni in an eight-wicket defeat, and where Moises Henriques was instead the team's all-rounder, resuming bowling during this series suddenly seemed a good idea.
"That thought has gone through my mind a few times," Watson said. "But I suppose we do have to stay on course. There were reasons why I made that decision – to try and get my body conditioned enough to get back into my bowling. I know I've needed two or three months just to be able to get some conditioning into my body, to then hopefully hold together for the next period of time once I get back bowling again.
"I do appreciate the decision but it certainly reaffirmed to me that I'm never going to give up bowling. It excites me having some input on the game especially when what I do could have an influence on a certain part of the game.There were a number of reasons why I made that decision, most importantly is trying to score some runs in Test cricket as well."
That has not gone quite to plan yet. Watson gathered early momentum in both his innings in the first Test, before coming unstuck on 28 and 17 respectively. More than two years since the second of his two Test hundreds – on Australia's previous tour of India – the 31-year-old realises the need to offer captain Michael Clarke substantive support in the middle order.
"It's frustrating in the way that I feel I am in control of my game," Watson said. "I feel like I have got a big innings coming. In these conditions and in general I am batting as well as I ever have. I feel like I have got a few more options against spin than I did and I am confident a big score is around the corner."


text:
A bit strange that not more cosplayers have winter-related outfits/variants to wear …
Comment on Comiket 83 Day 1 Cosplay Cool As Ever by Hoshi:
A bit strange that not more cosplayers have winter-related outfits/variants to wear for the December Comiket. Snow Miku makes a lot more sense than regular Miku.
Recent comments by Hoshi:
- "Sexist" AI Journal Rebukes Feminists:
Did the complain because it wasn't a man holding the broom, or because they feel that sweeping is such an horrible thing that no one should do it?
- Troublingly Sexy Yuki Mikan Figure:
"One day, I saw a child playing with a loli the size of a tangerine."
- Japanese Suicide Bombers "Deserve UN Recognition":
From what I can find through a cursory glance, the World Heritage things are either natural places (forests, lakes) or buildings/parts of cities (ruins, temples, a few statues). While the letters might kinda sorta fit under the "unique or exceptional testimony to a cultural tradition or to a civilization which is living or which has disappeared" criteria, it seems highly unlikely that they would be designated when apparently no other documents like that for much larger and more famous …
- Aya Hirano's New Look "Vivid" Indeed:
Well, she does have Miku's chest size down pat.
- Seitokai Yakuindomo 2 Perverse As Ever:
That's the hottest pic of them all.


text:
After the original ground, The Citylets Grange, was declared unplayable after the ground was flooded when the Water of Leith burst its banks following recent heavy rainfall.
A formal request to move the fixture was made by the host Cricket Scotland to ICC today (Sunday 8 June). The final decision to switch venues was made after consultation with the ICC, an investigation of the conditions at Ayr and discussing the options with both team managements, who both agreed to the change of venue because of the exceptional circumstances.
The first match day, scheduled for Monday 9 July, has already been abandoned. It is hoped that with the benefit of a full day of preparation that the first WCL Championship game will now utilise the reserve day and be played at Ayr on Tuesday 10 July. The second ODI will be played as scheduled on Wednesday 11 July with the ability to use the reserve day on Thursday 12th July if required.
The top two teams from the WCL Championship will automatically join ICC's 10 Full Members in the ICC CWC 2015, while the bottom six teams in the WCL Championship will receive a second qualifying opportunity when they will lock horns for the remaining two places in the ICC CWC 2015 by competing in the ICC Cricket World Cup Qualifier (CWCQ) in early 2014.
Cricket Scotland Chief Executive Roddy Smith stated, ''Every effort is being made by the ICC, Cricket Scotland and the teams to play these vital games. The weather that has hit Scotland in recent weeks is unprecedented and has given all our clubs major problems. We are very grateful to Ayr CC for both agreeing to host the matches at a couple of days' notice and now working so hard to get their ground ready for Tuesday. We just have to hope that the weather improves and we can play some cricket".


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Local Content, Global Context; Investec Delivers A World Class Web Experience With Help From Adobe
August 01, 2012
Act local – it's a mantra for multi-nationals the world over. However, it's often easier to say than do, especially when it comes to digital marketing. Issues of quality, control and ownership often push firms down a 'vanilla' route of centrally created content.
For Investec – an international specialist bank and asset manager serving corporate investors and high net worth individuals – the challenge was to move from a single on-line presence in Johannesburg to a 15-region digital marketing platform that would allow the company to take advantage of local opportunities, often at relatively short notice.
Using Adobe CQ, part of Adobe Digital Marketing Suite, Investec now has a global web experience platform that delivers a distinct, local visual and user experience without being limited to generic-looking templates or designs.
What does this mean for Investec? It now has a highly decentralised web experience management platform with powerful content authoring tools and global brand management capabilities. In practice this means its digital marketing team can now react quickly to local opportunities and changing customer trends with relevant regional and customer-specific content.
And the results? Because Adobe CQ takes away the organisational complexity normally associated with multi-region content creation and publishing, Investec has been able to focus on delivering compelling, creative content that drives the business forward. For example, when Investec signed a midnight deal to sponsor Tottenham Hotspur football club in the English Premier League (seasons 2010/2011 and 2011/2012), the firm was able to launch a major microsite the following morning
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Manny Vaghuela, Adobe's Solution Consulting Director and Fahim Salim, Investec's Web Development Manager can be seen discussing Investec's moving to the Adobe CQ platform (a process described as re-platforming) during a recent webinar.
The discussion also covers the evolution of content management software and how Investec is using Adobe CQ to optimise its content to meet marketing goals and keep up with evolving consumer and technological demands.
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Check out our webinar around replatforming web marketing systems in the age of the multi-channel consumer below.


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Discussion in 'Fan Zone' started by Zordon, Apr 28, 2013.
Let's see what the free agents bring.
Okay I wanted Oline and DT, always do it seems...but don't fault someone for sticking to their guns. Frederick is SOLID.
I don't have any problems with the guy.
If he's successful-- more power to him I say.
But as far as being relevant-- He's no more relevant than anyone making a post on here or posting an article on The Bleacher Report.
Truth. And then everybody can scream to fix it next January and gradually drift back into embracing continuity by March.
What are our draft needs next year? I got CB and S at the top of my list.
you can bash him for his enthusiasm but Id question most of you if you do not believe the points he's making.
Its what we've been saying for years.
And we should pay attention to a "fan" that knows how to record and post videos on YouTube.
It depends on your definition of relevancy.
I thought he was some hip hop artist I had never heard of before. I'm not up on the whole you tube/internet video thing. Although I love America's funniest home video's!
haha add TE too
I used to see his videos all the time, but his antic got old. He's never, NEVER happy. We re-sign romo, it's a bad deal. We go 8-8, we should have been 4-12. We stick to our board, we have the worst draft ever. How about letting these kids get on the field before we judge this draft class? .
I have always felt...if you think u can do it better..you should atleast try. I am sure he puts alot of work into. Not fan of bystanders sitting on sidelines trashing other people work who have had atleast the ambition to put something together.
exactly, Shango has become nothing but a whiner anymore. couldnt watch more than a minute of that.
Exactly. If the guy has 5,000 youtube videos posted, 4,999 of them are him whining and crying about the Cowboys. If he was even half as smart as he thinks he is, he'd be working in the NFL in some capacity.
Why would you expect him to like the Romo signing when he's been preaching about blowing up this core for many years?
Also, why does he have to wait to judge the draft when he emphasizes NEEDS not being addressed?
Not mad at Shango being mad. He's always mad. That happens when you follow a team from across the country because they win and they stop winning.
As far as the anaylsis goes, it is fair to complain we didn't get any big uglies after the round 1 reach. I'd concede that the ideal would have been more bigs and less littles.
But you can't consistently reach. The OL lists were trampled over by the time we to 47. Warford? ROFL. People were brutal over Frederick's athleticism. Frederick is a nimble gymnast compared to Warford.
Moore? No one would have complained had we taken Moore. Except maybe the TAMU coaches who felt he never wanted to focus on football. He represented himself poorly with teams at the combine and was not a RKoG.
It is easy to complain that we took another CB. My gut reaction was right there too. But we also see the same people complain heartily that we should have taken Casey Hayward last year. Hayward is a very, very similar athlete to BW Webb and we took his dude in the 4th round.
At the end of the day there is a long history of knuckleheads on here complaining about picks and those picks succeeding while picks they did like go el busto. What anyone thinks matters very little now. What does matter is what these guys do with a star on their helmet.
Shango will be championing many of these little guys soon enough is my guess.
What is there not to whine about?
What can we be happy about?
Anyone with a camera and an internet connection can be on Youtube. Look at some of the top-grossing Youtubers and give me five of them who are legitimately funny. Most of them are just downright embarrassing.
In his most famous video he brings up the 90 yd touchdown drive the Seahawks ran down our throat in the 4th quarter last year. Do you remember that?
Well let me ask you this, what have the Cowboys done the last few months and few days at the draft to prevent something that shameful from happening again?
I'd say there are some positives on this team, both sides of the ball, but I'm not even gonna waste my time explaining it to someone who clearly wants to whine about everything because "there's nothing to be happy about".
Biggest whiners on the board defending the biggest whiner in the YouTube universe. Go figure.


text:
I have a table in which I'd like a column to have no duplicate data. I'm familiar with the old standard of using HAVING and GROUP BY to identify exact matches, and the actual hard UNIQUE constraint for future data. This is proving to not be good enough though.
What I'd like is to produce a query/algorithm to identify extremely similar data (ie. if only 2-3 characters are off in a 200 character string, I need to kill one of those rows), so that I can scrub up my data a bit better. It's making my brain spin. Any hints?
Levenshtein Distance springs to mind.
Here's an article about it specific for MySQL: http://codejanitor.com/wp/2007/02/10/levenshtein-distance-as-a-mysql-stored-function/
Wow, this looks perfect. Going to try implementing it tonight. Thank you!
Levenshtein functions installed and seem to be doing what they should, looks like this will work, thanks again. To anyone that ends up following after, phpMyAdmin doesn't seem to play nice with stored functions. Here's exactly what I did on the command line to make this work right (max string size is adjusted to 400 characters).
mysql> delimiter //
mysql> CREATE FUNCTION LEVENSHTEIN (s1 VARCHAR(400), s2 VARCHAR(400))
-> DECLARE s1_len, s2_len, i, j, c, c_temp, cost INT;
-> DECLARE s1_char CHAR;
-> DECLARE cv0, cv1 VARBINARY(256);
-> SET s1_len = CHAR_LENGTH(s1), s2_len = CHAR_LENGTH(s2), cv1 = 0x00, j = 1, i = 1, c = 0;
-> IF s1 = s2 THEN
-> ELSEIF s1_len = 0 THEN
-> RETURN s2_len;
-> ELSEIF s2_len = 0 THEN
-> RETURN s1_len;
-> WHILE j <= s2_len DO
-> SET cv1 = CONCAT(cv1, UNHEX(HEX(j))), j = j + 1;
-> WHILE i <= s1_len DO
-> SET s1_char = SUBSTRING(s1, i, 1), c = i, cv0 = UNHEX(HEX(i)), j = 1;
-> WHILE j <= s2_len DO
-> SET c = c + 1;
-> IF s1_char = SUBSTRING(s2, j, 1) THEN SET cost = 0; ELSE SET cost = 1; END IF;
-> SET c_temp = CONV(HEX(SUBSTRING(cv1, j, 1)), 16, 10) + cost;
-> IF c > c_temp THEN SET c = c_temp; END IF;
-> SET c_temp = CONV(HEX(SUBSTRING(cv1, j+1, 1)), 16, 10) + 1;
-> IF c > c_temp THEN SET c = c_temp; END IF;
-> SET cv0 = CONCAT(cv0, UNHEX(HEX(c))), j = j + 1;
-> SET cv1 = cv0, i = i + 1;
-> RETURN c;
Query OK, 0 rows affected (0.02 sec)
mysql> CREATE FUNCTION LEVENSHTEIN_RATIO (s1 VARCHAR(400), s2 VARCHAR(400))
-> DECLARE s1_len, s2_len, max_len INT;
-> SET s1_len = LENGTH(s1), s2_len = LENGTH(s2);
-> IF s1_len > s2_len THEN SET max_len = s1_len; ELSE SET max_len = s2_len; END IF;
-> RETURN ROUND((1 - LEVENSHTEIN(s1, s2) / max_len) * 100);
Query OK, 0 rows affected (0.00 sec)
mysql> delimiter ;
Alright, one more mental block. Let's say I have 100k quotes of text. Here's how the Levenshtein Function along with the ratio function works:
SELECT LEVENSHTEIN_RATIO((SELECT text FROM articles WHERE a_id = 50678),(SELECT text FROM articles WHERE a_id = 35039)) AS ratio
This returns a percentage of how similar the two are, and is working perfectly. From the looks of it, I'll probably look to combine those that have a ratio of 80 or higher once I've gathered the data.
Now, is there a way to realistically check through 100k rows using purely SQL and the levenshtein functions? I'd be eternally grateful to anyone smart enough to dodge the slow polling of a very PHP-heavy / multiple queried cron that I'm burdened with otherwise.
What you could try is order all string by length and only compare each string to each peers; say, strings that between 5 shorter and 5 longer than the one you're comparing to.The likeliness of two strings looking similar will get smaller as the difference between the lengths of the strings increases.Not sure if it helps since it's highly dependent on the data at hand, but it's worth a try methinks.
That helps drastically actually, though I'm still looking at 486 days of polling to get through all the data. Algorithm currently goes:
SELECT current article id, artice (1 query)SELECT all other articles having text length within a few characters (1 query)COMPARE LEVENSHTEIN_RATIO, store duplicates if found in the DB (10k-40k queries, down from 100k+ before reducing results using string length)STORE next article ID in the DB to try in another 5 minutes, starting process over (1 query)
I'm at about 20 seconds in running this query when it compares to 10k other rows, potentially in excess of a minute on others. If I could make this efficient enough to run once every minute, the polling would be done in more like a month, which I may be patient enough for.
And if you perform all the levenshtein stuff in your programming language instead of querying MySQL for it each time?That should ~theoretically~ be faster
Incredibly faster, I didn't even think to try PHP's levenshtein function.
That can work!
Let me know the final results please
Sure, final verdict: PHP levenshtein comparisons are a great solution for this. There are lots of modified versions of levenshtein() on php.net that all seem to work better though. Here's the one I ended up going with:
function levenshteinDistance2($str1, $str2)
$len1 = mb_strlen($str1);
$len2 = mb_strlen($str2);
// strip common prefix
$i = 0;
do {
if(mb_substr($str1, $i, 1) != mb_substr($str2, $i, 1))
} while($len1 > 0 && $len2 > 0);
if($i > 0) {
$str1 = mb_substr($str1, $i);
$str2 = mb_substr($str2, $i);
// strip common suffix
$i = 0;
do {
if(mb_substr($str1, $len1-1, 1) != mb_substr($str2, $len2-1, 1))
} while($len1 > 0 && $len2 > 0);
if($i > 0) {
$str1 = mb_substr($str1, 0, $len1);
$str2 = mb_substr($str2, 0, $len2);
if ($len1 == 0)
return $len2;
if ($len2 == 0)
return $len1;
$v0 = range(0, $len1);
$v1 = array();
for ($i = 1; $i <= $len2; $i++) {
$v1[0] = $i;
$str2j = mb_substr($str2, $i - 1, 1);
for ($j = 1; $j <= $len1; $j++) {
$cost = (mb_substr($str1, $j - 1, 1) == $str2j) ? 0 : 1;
$m_min = $v0[$j] + 1;
$b = $v1[$j - 1] + 1;
$c = $v0[$j - 1] + $cost;
if ($b < $m_min)
$m_min = $b;
if ($c < $m_min)
$m_min = $c;
$v1[$j] = $m_min;
$vTmp = $v0;
$v0 = $v1;
$v1 = $vTmp;
return $v0[$len1];
I've come up with a solution using this function that's polling millions of rows of fulltext against millions of other rows, now due to finish in right around 40 days of a one-minute cron, and running great at this moment. Thanks again!
Sounds good. Thanks for coming back to this; I appreciate it


text:
Query executed succesfully (1 rows), returning as firstrow.
listReviews.php:9 → class.User.php:155 → class.db.php:196SELECT u.*, p.* FROM J2Ov2_users AS u, J2Ov2_userpermissions AS p WHERE u.userID = 2288 AND u.userID = p.userID
Query executed succesfully (20 rows), returning as complete.
listReviews.php:25 → class.db.php:196SELECT r.*, d.name AS levelName, ROUND(d.rating, 1) AS levelRating, u.username FROM J2Ov2_downloadReviews AS r, J2Ov2_downloads AS d, J2Ov2_users AS u WHERE r.levelID = d.levelID AND r.userID = u.userID AND u.userID = 2288 AND d.deleted = 0 ORDER BY r.timestamp DESC LIMIT 0, 20
Query executed succesfully (1 rows), returning as firstfield.
listReviews.php:43 → class.db.php:196SELECT COUNT(*) FROM J2Ov2_downloadReviews AS r, J2Ov2_downloads AS u WHERE r.levelID = u.levelID AND u.userID = 2288 AND u.deleted = 0
I refuse to review this due to the fact that it has exactly the same flaws as the Ice Episode. There is no need to review this again, if the author doesn't do anything to improve his levels.
First of, minus 0.5 points for saying the level is 1.23 while it is for TSF only.
This level isn't so bad actually. It's very trigger based, you have to solve a lot of puzzles, like finding trigger crates, using the right ammo to blast a certain block or moving crates into TNTs while you're Froggy or the bird. The problem: this has all been done before thousands of times. From the other reviews I expected worse though, and the level was quite challenging. I liked the bird part with bees chasing you (I managed to lure one into TNT though =P). The eyecandy was standard – just like any other diamondus level out there. No story or plot, but it was ok.
Overall this was an average level with some good ideas, which sadly, have been done before a lot. Puzzle friends will probably like this, fans of fast paced action won't.
I would've given a 6.5, but I find it annoying how every third upload says it's 1.23 while it's for TSF only. A single click would have saved me some time.
Awesome music. Pointless level.
Below average. At the start it looked like the level had some potentioal, with a switch making a crate fall down, but the rest was just a bunch of lizards, a trigger crate or two and then a dead end. I had no idea where I should go or what I should do, and after trying out stuff for three minutes I typed jjq.
Too easy. Floating lizards rock when placed in the right location, but in the way they are put in this level they don't prove any challenge. There wasn't any difference between enemies either, only lizards. The few puzzle areas which involved triggers where easy aswell. I couldn't finish the level though, it seems like this level was uploaded before it was even finished.
Hardly any creativity. The switch + crate thing at the start was not so bad, but the rest was just killing lizards and getting stuck in a dead end. There was no creativity in terms of eyecandy either, only a few blocks have been used to create an environment which looks just dull and uninspired.
The whole landscape exists out of blocks. The background is a blue sky texture. That's the whole thing. Bland and unrealistic.
Fun Factor:
People with a slow internet connection will probably spend more time downloading this than actually playing it. It's very short, and not really fun due to the bad gameplay. Everything looks quite unfinished.
Not worth the download.
Better than earlier works of Iluz, but still very unprofessional. All the levels involve running around, getting some pickups and killing one of multiple bosses in a way too large arena. The pickups were placed in a very unbalanced way. Often you'll find one spot with a lot of weapons, while the rest is empty. Multiple bosses clumped together is not a very good idea either. All the levels were really short, and it didn't take a long time to finish the pack.
Very easy. The bad guys didn't really prove a challenge and with the right tactic you could lure out one of the bosses and beat him up while the other guys just stand somewhere else and do nothing. There wasn't that much weaponry, but enough to successfully kill off one of the bosses and end the level.
Not very creative. Clumped together bosses have been there since ages, and I couldn't remind anything else that's creative either. The tilesets weren't used very well either, even though some levels had a background layer or two. The first level had some kind of plot (destroy the motherbrain), but I had wished there was some kind of storyline.
Dull. In the first level it was ok, but it got worse with every level I passed. In the second level many blocks that looked solid were unsolid, which was annoying. The third level was the worst, with annoying metal stuff in the foreground, making it hard to see anything. In the last one the lighting suddenly turned to 0 when I was in what was supposed to be a temple, then it got 100 again for no reason.
Fun Factor:
Due to the poor gameplay, lack of difficulty and too short levels, it wasn't really fun to play.
Overall: 3.2
Better than older stuff of the author, but still not really good.
Awesome picture! :)
I think there are some slightly little errors concerning perspective, but still it's a much better pic than I could have ever drawn. =P
Welcome back, by the way.
Not bad for a beginners level (which I assume it is from the other reviews). You have to get up a tower to stop Devan from dropping a bomb. There is no real time limit though, so you have as much time as you want to. There are many different challenges, like platforms that magically dissapear or well placed enemies. It was a bit short though. I died once, near the top where the fencers killed me, but it was not all that difficult. The Devan boss was a bit too standard, I had liked some change.
Few pickups and challenging enemies make this seem a bit tricky, but it's not too hard for advanced players, due to the fact that it's very short. Making it longer would improve this drastically.
Very creative for a first level. Usual first levels are like a straight line filled with enemies. This one has many nice ideas, but it fails due to the short size. A move advanced story would've been cool, too, but I'm guessing this was intended to be a little level to have fun with, not something you play for hours, and that job it did fairly well.
Creative use of the tileset, but it still looks a bit dull. I like the translucent background though. I'd appreciate a little more realism. Platforms just flying in the air for no reason don't look good. Still, the eyecandy is better than most beginners stuff I've seen lately.
Fun Factor:
As a short level to have fun with it's good enough, but if you are looking for something that gives you some hours of playtime, this isn't reccommended.
A nice little level, nothing more, but nothing less either.
Good for a first try, but too less to be enjoyable. Most of the time you simply have to follow a straight line and kill enemies, hunt down a boss at the end and get to the next level. Sometimes there were things like airboards or water, which provided a little change of pace, but even then you just had to kill enemies + endboss. The flying level was an endless row of a tree with a gem crate on it and enemies around, which got so boring that I typed jjnxt. The pickup placement was poor, food was mostly placed in a single row and I just had to use my copter ears to pick it all up and get a sugar rush. The levels were quiet short also. At one point in the second level I fell down and found myself in a pit full of dragons. After I killed them all, I found arrows pointing up the wall but no way to get up, so I had to cheat to get up again. Overall poor gameplay, needs work.
Very easy except for the fly level, which was impossible to beat. Enemies were not placed strategically at all, instead the author massed enemies to make it difficult, which failed. Bosses alone are very easy to beat also.
Some good ideas, but poorly executed. An airboard level is not a bad idea, but copying a tree with crate and a few enemies 500 times is one. In one level you have to fight Bolly under water, but he doesn't seem to move out of his small arena, so it was easy to kill him with TNT. All levels follow the same pattern, kill enemies and pick up food, then destroy a boss in a boring arena.
Bad eyecandy. Nothing more than neccessary was done, which looks very dull. Some nasty tilebugs aswell.
Fun Factor:
There wasn't really anything like a story, so I have to rate fun facor, which unfortunately, turns out not so well for the above stated reasons. A few puzzles, better eyecandy and event placement would have made this better.
A good first attempt at making a level (I've seen worse), but not really good. Try to make your levels more balanced and to give them some sense: killing a hundred turtles for no reason is not the most thrilling experience.
This will be a pain for every epileptic, please put in a normal background.
I typed jjq after 20 seconds when my eyes began hurting.
I like to trawl through old downloads from time to time, this one didn't get a suitable review yet, so I'll be nice and write one (what good guy I am).
Normally an average level, but considering Unknown only had two hours to make it it's quiet good. It's your basic running around and collecting things level, but with some nice find-keys-to-open-doors-elements and falling turtles at one point (I liked those). It wasn't all that long, but still quiet fun for an old SP fan like me. The level was also unlinear, another good point.
Rating: 7.0
Not really difficult, however, my skills suffered from my inactivity from playing JJ2 and thus I was beaten by the boss three times. :p Most people could beat it easily though. For newer players who like levels that aren't too hard it's good.
Rating: 6.2
You can't expect a lot from a level that took two hours and for that Unknown did a good job. The unlinearity and the falling turtles were nice, and I liked the key puzzle things. It's not highly creative, but enough to keep one playing for a while.
Rating: 6.7
Standard eyecandy, but like I said, you can't expect more from a level with such a time limit. I saw no major tilebugs, and everything looked fine.
Rating: 7.0
Fun Factor:
Many will miss the difficulty of today's level packs, but I liked it. There were no annoying situations were you get stuck and don't know what to do, there were always areas I didn't explore yet. Short, but fun.
Rating: 7.0
A nice little level, old, but fun. At least for me.
Me kicking the boss right before getting pawned:
Evil trap:
What happens if everything goes bad:
Starting Comments:
Aaaah… this reminds me of my first Tube Electric level (mine was far worse though).
It was quiet a nice little level, but sadly, it was way too short and everything inside there was just like in any other level. You run around, kill some baddies and collect goodies. At one point you'll have enough coins to enter the bonus warp, get some seekers, and blast the boss with them. At the start there was a little puzzle involving bouncers which was nice, but the rest was just average.
Score: 6.0
Very easy. I made it the first try, because there's nothing which is really challenging. The enemies are easy to kill (sometimes a little tricky, but there are enough carrots to keep you alive), the few puzzle situations aren't that hard to solve and the boss proves no real challenge either. Needs some work.
Score: 5.0
The puzzle was nice and some enemies were placed strategically, but the rest was just basic running, shooting, collecting, stomping, etc. Some more puzzles would have been nice, or situations where the player has to react fast to get over traps. The boss was also too simple, you fight him in a little arena with four platforms. Pretty much like in "A cold day in heck". Try backing up bosses with other stuff, or giving them an arena which gives them an advantage while it's difficult to move around for Jazz in it. That will solve two problems – it will make it harder to beat the boss, and it will be different from usual stuff.
Score: 6.2
The eyecandy was not so good. Some stuff in the background (too empty), some tiles in layer 4 and that was it. A variety of tiles would have made it better, aswell as new ideas to make it look different than all the other tube electric levels. I found no tilebugs, however.
Score: 5.7
Fun Factor:
Due to the low difficulty level and the lack of creativity, it was not too much fun and if it had been, it would have ended too early because the level is so short. Try improving the other factors mentioned above, and it will be a lot more fun to play.
Score: 5.5
An average little level. It's not bad, but lacks new ideas, challenges and eyecandy. A story would also be nice.
Overall Score: 6.0
Download Recommendation: Decide for yourself.
Dx, since when you don't have TSF?
Since this isn't reviewed yet, I'll be nice and give you a rating.
"Diamondusts" has some good points, but also some bad ones. The idea of the level is to manouver over floating platforms without falling down where there is no air so you die. That concept is not that bad, but when I played the level I was more feeling like it was a battle level instead of single player. There are dozens of ways to go, and a lot of pickups. The level is thus unlinear, that's normally a good thing, but you shouldn't overdo it. I was rather confused as where to go, as there was stuff everywhere. The objective is simple: Find the exit, which is hidden somewhere. As alternative you can also try to get enough coins for the coinwarp, or find seekers so you can open a passage with lots of useful goodies inside. I didn't manage any of those two things, I maybe didn't try hard enough, but I guess if you find enough coins you'll get seekers so you can open the passage. Apart from that there was nothing which really stood out, just some random platforms with goodies and enemies. I quiet often fell down trying to catch evilish placed goodies, but I think the author wanted to do that to make the player think about what he does collect. I didn't find enough coins for the warp, but apart from that it was fairly easy. Finding the exit can be a little tricky, as it's very unlinear, but if you remember not to pick stuff which is near the bottom and makes you fall down, you'll find it sooner or later. The enemies aren't really difficult to beat, I think I got hit once or twice or so but that's all. The eyecandy was not great, but not bad either. The background shows more floating platforms which gives a nice feel, and I found no tilebugs apart from a very tiny one. The story is not very huge, but it's original. Once, before life existed on Carrotus the planet was moving very fast until it hit Diamondus and slowed down, which created the Diamondust place the level plays in. There's no plot or whatsoever, but better than nothing.
I see potential in this level, but it lacks a plot, creativity and needs better layout. The author should try out making a battle level I think, he seems to be pretty good for that job. I'm not sure about a download recommendation, decide for yourself.
Please include the tileset (and music, if custom), or provide a link where I can download it. Thanks.
Before I start this review, a short note to the author: Please don't take this review personal, I don't write it because I am mean or something, I write it so you know what's wrong and how to improve your levels.
For a first level, this isn't too bad (I've seen far worse). It has, however, several problems. The first one is that it is way too short. After killing a few baddies and collecting some ammo you get warped into the boss arena, where you fight the Robot. After that the level ends. I think it took me 1 or 2 minutes to play through this, a good level should take at least 10 minutes of length. The second problem is that it is way too easy. The robot boss was never really hard to beat, and the few baddies don't really add a challenge either. When making Single Player levels, always try to give the enemies an advantage. For example, look at the bat. What things can the bat do which Jazz can't? It can fly, and it can fly "through" walls. If you now place a bat under the floor Jazz has to be quick to buttstomp it before the bat gets him. Also tone down on carrots and goodies. Always think to yourself: Does the player need the goodie I'm going to place? If you can beat the robot without a full energy carrot, then don't place one. Third problem: Creativity. The only thing you do is run around, collect ammo, kill baddies and shoot the boss to pieces. Try doing something which hasn't been there before. A good idea would be to make a puzzle. Puzzle's always add a nice touch to a level, and there are endless possibilities. Problem number four is Eyecandy. The tileset you have used is a little crappy, the tiles look ugly and I often couldn't tell the difference between the background and solid tiles. There are plenty of good tilesets around here at J2O, search a little and you'll find one which suits you. The last problem is the lack of story. There is absolutely no point of killing those enemies and the robot, no goal, nothing which keeps the player trying to win to see how it ends. A story doesn't have to be complicated, a simple reason why you're doing the stuff you do is enough in most cases to get a decent level. It shouldn't be as dull as "Devan is back and you have to stop him!" though.
I hope this helps you to improve your skills, just keep trying and you'll become better. ;)
Download Recommendation: No
To sum it all up, this pack is horribly overrated. "The Episode" does feature six levels, all of them are decent. The problem is though, that they are "only" decent. In every level, you have to collect stuff, kill enemies, find the exit, then in the next one collect stuff, kill enemies, find the exit. Come to think of it, the other levels aren't different either. The levels are not bad, but they're just boring. To quote Ninja Dodo, "Why would anybody want to play what they played over and over again in numerous other episodes?" What "The Episode" fails in is creativity. There is nothing, really nothing which is different from the standard episodes. The standard episodes have a story though, aswell as some puzzle elements, and other stuff, like the Cats in the Psych levels. This one is just straight forward exit-finding, and come to think of it – in the last level you have to defeat Bubba in another lame arena. To make it even worse, that is totally easy. Neither the bad guys feature a challenge, nor Bubba does. I started playing with three lifes, and ended up having six, which means there must be something wrong. The only difficult thing is to find all the coins for the coin warp as there are thousands of hidden ways, but that doesn't make up for the fact that it is still very easy to beat the Episode.
The best thing about The Episode is the eyecandy, which is very well. I especially liked the last last level, which looked amazing, and there weren't any tilebugs either. That's were the 7.7 comes from, otherwise it would've been even lower.
Still, the levels get boring very fast, and there isn't even a storyline.
If you like uncomplicated, easy single player levels, then this is for you. For me, it's just too easy and standard.
Still, I give it a download recommendation, as I maybe have been a bit rude.
I get an amnesia error aswell. :-/
I've never came to review this episode, so I shall do now.
When downloading, I had expected another Time Tripping JJ2. When I was playing, I realised it is a lot better than the above mentioned. Not only does it have an actual story, it is original as heck. Every level lets you do something different. The levels still have the typical Hocus Pocus gameplay, in all levels you'll have to find a required number of coins. However, they don't have that "I must get everything as accurate as possible" feeling Time Tripping JJ2 had. The suckertubes are still there, and you aren't allowed to run, kick, etc., but I can live with that. There are some custom bosses, which are uber-cool. I've never seen something like that before, amazing work. Still, the gameplay is not perfect. First, I feel that some parts were really unfair. In the "jungle" level (it was supposed to be a jungle I guess), there is a part with lots of spikes/lava, and you'll have to manouver over it by using swinging vines. That is not only extremely difficult, I often found myself hurt without having any chance. How could I jump from a vine, land on the floor, get attacked by bat I can't kill cause I can't buttstomp and get the next vine without getting hurt? In the ice level I got killed right after I got the last coin by a raven and had to do it all over again. Same in the hologram machine, where a sparks killed me after I finally bet Greenkiller. The boss in the last level I couldn't beat, but I won't detract points for that. The levels are overall very difficult, which I like, but sometimes really frustrating and unfair, which I don't like. The eyecandy is good and uses the tilesets well, and there are some cool effects with light. The story I liked, it made sense while not being dull or boring. I love Spotty's comments, they add a nice feeling.
Overall this is a very good pack, but it's not perfect due to a few bugs and some unfair parts which really frustrated me, aswell as an out of memory error when saving in BN's castle, which could've been avoided by using another music file.
Download is recommended.
The first level, using a Disguise tileset (I forgot the name) is a good and hard level with some trigger puzzles and lots of suckers. It took a few attempts to complete the level, which is good (I don't like easy levels). The eyecandy was decent, but what reallly annoyed me here was the foreground layer which hindered my view. After that comes my favourite level of the pack, using the Beach tileset by Nick Stadler. It has some nice puzzle elements with TNTs and great eyecandy. I love the background and foreground layers in this one, they give a cool atmosphere. It was again difficult, but a little less than in the less level. The third was again a good level, but worse than the second. It uses Castle Eclipse by BlurredD and has some of the crate puzzles the first level had, with enemies falling from the top. The eyecandy felt a little uninspired. Most of the time it looked boring. Level 4 was a downfall. After killing a few enemies and collecting some ammo you get pushed into a boss arena with two robots and a bolly, but as the control Devans (for the robots) are at the top you can't see anything for a few seconds and loose two hearts unfairly. As you try to kill one of the bosses you get hindered by a waterfall in the foreground, and can't see anything again. I couldn't beat this level, and gave up.
Overall this is a nice pack, though with some clitches. I liked the puzzle elements and the difficulty (apart from level 4). At some parts it could use more eyecandy, and a story would've been nice too, but I enjoyed playing for most of the time.
Nice music joice aswell, except in level 3 (standard castle music is boring).
Download Reccommendation.
The uploading date is far back, but I never came to write a review. I just replayed, so here it shall be.
"Time Tripping – JJ2" is a nice conversion of the game Hocus Pocus made by Apogee. I haven't played the original, so I can't rate on that.
No one needs the original though, as Violet did exactly convert the game as accurate as possible. Some may like that, but I don't. Of course it gets unbalanced if one uses running, stomping, etc., but without running it's kinda boring. I had put less carrots instead, most of them I really did not need. There were also put sucker tubes to prevent high jumping, which often through me into spikes unfairly, which was annoying. The enemy placement of the original must have sucked, because so it does in this pack. Clumped together enemies on every platform, it's annoying. There were a lot of places were I got unfairly hurt also, because for example a warp target was put directly above spikes in the last level. That's not Violet's fault as he didn't make the gameplay, but I hate it. I just don't like that Violet sticked to the original so much, leave a little room for creativity. That doesn't mean the pack wasn't creative though, some things were done profesionally. I had never thought off stopping Tuf Bosses from shooting with belts. There are a lot of tricks used to make it as accurate to the original as possible. That, however, often ruins the gameplay and looks just weird. It was not bad, but it could've been a lot better and I don't think it does deserve a 10. On a final note, the music annoyed me to hell.
The pack is a nice and very accurate conversion, but freaking overrated.
If you're a fan of this kind of gameplay then download, otherwise don't.
Yes, ladies and gentlemen, it's the 53rd review for this darned overrated pack. Oh well.
What we have here is a 17.5 MB package including 12 levels, ambient soundtracks, 5 3D cutscenes and lots of other stuff which I'm too lazy to mention.
A huge amount of effort has gone into creating this episode, however, that doesn't make it perfect for me.
The story tells the quest of young Jazz, stranded on an island inhabited by dinosaurs – yes, the story's stolen from Jurassic Park. However, that didn't matter for me at all.
The levels are all pretty well designed, some with very original stuff, however way too short and easy. I played through this in around 20 minutes I believe (can't remember correctly), which is way too short considering what could have been possible. The levels are mostly outdoor areas with lots of evil enemies and a few puzzles scattered about. Those were pretty easy though, could've had some more depth. The dino hunt level was cool, but too short and easy again.
Like I said, the difficulty of this episode isn't very high. The enemies are mostly not strategically placed, the puzzles aren't that hard to solve, what else? Boosted difficulty had made this a lot more fun.
A good aspect of the pack is that it's pretty creative. There are some ideas and tricks I've never seen before, and the dino hunt was spectacular. The puzzles could've been better, but overall very nice.
Eyecandy is so-so. In the outside areas it looks nice, while in the caves it's dull. The tileset is not the best, which could be the main reason. It's not bad, but it needs a lot more detail, especially in walls. Level 8 had exactly 10 different tiles I believe. Some tricks are neat though.
The story is told in a nice way through short dialoges of the character, and it's easily understandable even for someone who didn't watch the film. Some things don't really fit in like the ammo, but that doesn't matter.
Overall this pack is nice, especially for those caring about lots of extra features like cutscenes and makros (that are those little recorded games showing up if you do nothing in the main menu), but the levels were a little dissapointment due to easieness and shortness.
Those are my two cents, agree with it or not.
It's a decent pack though, and worth the download.
I've played with my friend in Coop mode yesterday. It was fun, so I'll increase the rating a bit. :)
(7.7 -> 8.0)
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quote:Originally posted by Stamkos a HabLook who's talking @valanche your favorite quote (and this is because I passed basic math.) doesn't make sense.Sucks 2 be the rest of ya
quote:Originally posted by Alex116I don't get it? What kind of dbag starts screwing with a pool? I've been in hundreds of pools over the years and have never come across anything like this? It's usually friends doing the pool and no one's gonna mess with it in such a childish way. Find some new friends....
quote:t.Sucks 2 be the rest of ya
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My daughter is 15 and recently I found out that she has a boyfriend. I must admit I really don't know how to handle this as I think she is too young to have one.
Any advice?
My daughter is 15 and recently I found out that she has a boyfriend. I must admit I really don't know how to handle this as I think she is too young to have one.
Any advice?
Hi Jersey1210,
I agree with you that 15 years old is too young to have a boyfriend. The hard part for me in giving advice is that I don't know what your relationship is like with your daughter.
If you have your daughter's heart and she wants to please you, I would give one set of advice.
However, if your daughter is bound and determined to have a boyfriend and spend time with him, no matter how you feel, then I would encourage you to not allow your daughter to spend any "alone" time with her boyfriend. This would mean that you would not allow your daughter to go to his house or go out with him, and if she wanted to spend time with him, you would compromise by allowing him to come to your house.
When he is in your home, he would not be allowed in her bedroom or behind any closed doors. You would encourage them to spend time in the kitchen or the family room or anywhere that other people in the family are normally circulating so that there is not chance for inappropriate touch without others being able to see.
I would also set down ground rules that they are not allowed to touch each other when they are in your home. Not even holding hands.
I would encourage her not to limit herself to having just one friend of the opposite sex. Doing things as a group (a group of friends) is much more "safe" for her, both physically and emotionally, then limiting herself to just one person (a boyfriend).
The purpose of limiting yourself to having a more serious relationship with the opposite sex is if one is looking for a marriage partner. At 15 years of age, your daughter isn't old enough or mature enough to make wise decisions about a marriage partner someone she will spend the rest of her life with. And if her boyfriend is around the age of 15, he is not old enough to have a full time job that would allow him to support a wife and a family.
One thing you may want to explain to your daughter is the difference between how guys and girls think. Guys are usually interested in having their physical/sexual needs met, while girls are looking at a guy as the person who will sweep them off their feet, be their knight in shining armor, and love, cherish and care for them for the rest of their life.
Because girls think this way, they think the guy is thinking along these lines as well, and one of the hardest lessons a young girl will learn (if she has a boyfriend at 15 years of age) is that he's not thinking like that at all, and most likely, he will eventually find someone else that is more appealing to him, and off he goes, leaving your daughter with a broken heart.
My oldest daughter is 20 years old and has not had a boyfriend yet. My son is 19 and has not had a girlfriend yet. We teach the children early about courtship and dating the benefits of waiting to become seriously interested in one person until they are ready and able to go into marriage. At that point, we encourage them to spend time together in group settings and never alone (always having at least one other person along). Holding hands and physical contact is not needed during this time as it can distract from the purpose of getting to know the other person and developing a deep friendship with the person that could very well end up becoming their life partner.
Please feel free to share more about the situation, and if you have a specific challenge that comes up, share it, and we will try to give some specific advice about that situation.
Hope this helps some.
Warm Regards,
I do not think there is one set solution that will work for every child when it comes to dating. I started to date when I was fifteen, six years later that dating partner became my spouse. So it would be hard for me to say that I think fifteen is too young to date. I think it is a reasonable time to begin dating in group settings, under supervision, similar to what Kate described. I would be hesitant to let my fifteen year old spend time alone with a boy or girlfriend at that age, however.
It is so important at this age that you sit down and talk to your child about your expectations, dating, and sex. If they feel comfortable discussing these things with you, then they will, without hesitation. You can develop mutual trust and understanding through honesty. Despite popular belief, children who have these open relationships are far less likely to partake in risky behaviour.
Hi Kate and Angela,
Thank you both for your inputs, I appreciate them. My daughter and I have a very good relationship and we do have a very open communication with each other, this is how I knew she had a boyfriend. She doesn't spend time alone with him (as far as I know) and mostly goes out on group dates. The boy belongs in her circle of friends so they do spend a lot of time as a group. I was only 18 when I got pregnant with her and I can't count how many times I've shared my story with her. Telling her the risks of engaging in sex at such an early age and I'm thankful that she gets it. Now that I'm writing about it, I do feel better and reading your advice has made me feel more at ease since I am very confident that I've thought my girl very well about taking care of her heart and body.
Thanks again!
So glad you're feeling better. Just keep in mind how strong the sex drive is. It's hard to control, especially for a boy, and girls tend to want to please their boyfriends. So making sure that she doesn't spend time alone with a boy is going to be important.
Also, it sounds like you have a good relationship with your daughter so you may want to actually create opportunities where they can spend time together with your family or with you present. The tighter his relationship becomes with you (the parent) the more respect he will have for you and your daughter.
I wish you all the best.
Warm Regards,


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A friend of mine. Yes it really is a friend. He has a single domain in the mortgage loan biz. His domain name is some random name - not a exact name search. Thus biz is hard to get on page one. Much like web design. He was interested in being number one for a particular search amoung others. He could do a doorway site and link back to his original to pick up biz. Aside from changing his original domain (which I don't think he wants to do - to attached to it) I'm thinking his best bet would be to simply create multiple separate sites all with the same contact info. DIFFERENT CONTENT HOWEVER. I would do it via a form so by some small chance google doesn't see the same info. He is currently like on page ten so he has nothing to loose in my book. If he was already on page one then I wouldn't change much. Actually I would have different emails for each so I new which doorway was entered. He could sit tight and do nothing and only get all biz from referrals. Or he could do something along this lines and triple his biz from exact name searches. Anyway... What do you think? If his goal was to be number one on page one and he refused to give up his original name my idea would he best huh? Ideas? Discussions? It's a very common concern so I thought I get some talk gong on it. I would like to do the same for one of my sites. I have some exact name search domains that I could do it with. But I already have too much to loose to its not a safe bet. For for him... Maybe... If he were to do it I would have each on its own hosting account so dif IPs. Thoughts? Everyone wants this. Agree or not this is a good way to accomplish said goal.
Better thread than what's your favorite "terd" huh. Terd would prob get more responses though. More terds.
I'm not clear why you think this is a good strategy. Are you suggesting that he should create multiple sites simply in the hope that one of them might - by luck - happen to get a high ranking? That doesn't seem likely. And would you optimise the sites for different keywords, or for the same? Either way, it's hard to see the benefit.
You said that the existing domain name is just a "random name". Are you suggesting that it would be better if it was his company name? Or a name that includes the keywords that people might search for (especially the word "mortgage" presumably)? If so, and if you consider that important, it would be simpler to register a new domain, based on your optimal keywords, and redirect the old domain to it. His customers could still use the domain name that you say he is attached to, and that name would retain the benefits of any incoming links that it has gained. There would be no benefit if registering multiple domains for that purpose.
You should also be aware that mortgages and loans is one of the most competitive businesses for search engine rankings. Frankly, juggling with domain names is not going to put him ahead of the competition. What he needs is a unique selling proposition - something to differentiate himself from the thousands of other companies in that field. That could be as simple as adding the name of the city in which he operates (assuming he is aiming for a local market). Once you know what that unique proposition is, you will be able to optimise the site in that direction.
To sum up, I suggest you tell your friend: (i) Don't over-obsess with the domain name; a well-chosen name can provide some SEO benefits, but it is just one of many signals that the search engines use to decide ranking; and (ii) Before he even starts to think about search engines, he must find a way of making his business stand out from the crowd; simply optimising a site for words like "mortgage" and "loan" is not likely to be a recipe for success.
Thanks for your input. However I do not agree with some. Like it or not google awards much more weight to keyword driven domains. Aside from a well aged domain and good content, a keyword domain still is a easy way to top google. Yes of course I think he should of done that from the start. But he didn't and doesn't want to let go of the domain or biz name. Neither of which hold any weight amoung the thousands (as you say and I agree) other dime a dozen mortgage sites. I was just brain storming ways to gather biz for said keywords.
...and it wouldn't by luck. If you do it correct it's not that hard. I don't do or suggest black hat. I'm all about having a better product. Just thinking... And yes each site would be optimized for differnt keywords.
Well, you're probably right that keyword domains are beneficial, although I'm not sure just how important they are, compared to all the other factors that Google etc. use to decide ranking. But let's accept that you are correct on that point.
But I still don't see why you are suggesting creating multiple domains. And why would those multiple domains be optimised for different keywords? If there are certain keywords that you think will drive traffic to the site, why spread them across multiple sites? Isn't it better to focus them all on the same site?
Anyway, that's my opinion. If anyone has any other views, it will be interesting to hear them.
That's my view as well. I put all my attention into one site. And make it a content monster. But I've seen others do the opposite and spread it around multiple sites with great success. If you make them all doorway pages and link the user back to your "real" site then that can very easy be seen as spam and get you penalized. In my experience it's very difficult to be ranked high for multiple keyword/searches. If you can rank high for a certain keyword google seems to only a lot you one or two terms. Google seems to like saying this site is the authority about this. And this other site about this and so on. Very very rarely have I seen someone be an authority on all search terms for any given biz type. On the other hand if you were to put mucho energy into 3 sites - all with different content, domains, keywords, titles, and h1s - I could see those sites doing well. In short google definitely seems to award a lazer focused site. Whereas if it's a site about everything a industry has to offer you might instead rank on the second or third page for each term. If I had nothing to loose (aka my site ranking was shitt anyway) and I needed to make more money, this would possibly be a successful model. I have seen many do it. Look up RV Wholesalers. They quite literally have a few hundred sites. Unless they have changed it all their sites were doorway sites. But when I was looking for RVs a few years ago they completely dominated every search and in every city. So much so it was irritating me. I was looking for comparisons at the time and was having a hard time finding them because of their utter domination. This is the extreme. It could be done but dialed down considerably. So much so I'm sure panda or other pounded them.
You've made some good points. But we need to keep in mind that Google doesn't rank sites, nor even URLs. It ranks pages. If a page ranks well for a given keyword, that has no effect on how well another page will rank for different keywords, whether or not the pages are in the same site.
That's probably an over-simplification, but I think it's basically true. If so, it's another argument against multiple sites.
But I agree with your first point. It's better to put all your effort into one site, and make it a "content monster" (nice expression). That would be my gut feeling as well (although I'm open to being proved wrong).
I think that Google would be skeptical of numerous sites that all had the same contact info. I think they would consider that webspam.
Also, Google is very openly moving in the direction of supporting companies that brand themselves. This would mean that a domain like "HenrysTools.com" may actually rank better than "BirminghamALTools.com" (unless of course, Birmingham Tools is the company name). Google's algorithm is now smart enough to understand what webpages are about regardless of the keywords the author wants to rank for.
True true. I believe as you that pages are PR'd independently. But a forum on yelps site would carry much more authority than any other forum for same search. Basically a home pages mojo carries over I believe to its sub pages. Or maybe it's as simple as a established site already has rank so it's added pages rise to the top much quicker. Prob a little bit of both.
Yes seperate contact info a must or a form. Yes you are correct google brought its algorithm down a few notches in regards to exact keyword domains. But it still carries more weight . Sort of like css. If they both have a class (same amount of quality content) then google looks to its parent id (the exact name domain). Just another factor no dif than a quality title. In my book it goes in this order of importance. Let's just put content number one for arguments sake. It goes... content > domain > title > h1 > metas.
I believe that you are vastly underappreciating the complexity of this NEW algorithm (not altered, new) that a team of some of the most intelligent people on the planet have dedicated their lives to perfecting for over a decade.
I think their new algorithm is much more complex than simply a ranking system based on a few variables and keywords. I do not think that keywords are a factor at all. It is my understanding the algorithm actually understands the material on the page in order to determine the best result for the user.
I do not think the keyword heirarchy that you listed is relevant to today's SEO world. Today, Google supports well branded sites with good content and a strong userbase.
I think you are completely correct, although I disagree that it is completely new. The algorithms have, for several years, understood the content of the page, rather than simply the text. What they've achieved recently is to bring that understanding to a greatly improved level of perfection.
Branding maybe. But that goes against the fact that every tom dick and hairy mom and pop shop has been getting much more respect lately. Userbase NO. That's Alexa's domain. Not googles. Yes obviously it's more complex than a few things. But that's on googles side. On the web page side there really isn't that many more things than just a few things. Aside form seo and internent marketing what I listed above is pretty much in a nut shell all there is to a site. And yes quality content which is not keyword stuffed and has been written with humans in mind and not bots is a given. All things equal (aka content) then factor in all my above statements. I do appreciate the diolague though. Fun and educational web banter.
...and yes I do agree with you that google awards smartly written words to stupid ones that say the same thing. I have read that too.


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A MOTORCYCLIST remains in a critical condition after a serious crash on Dorset Way in Poole yesterday.
The single vehicle accident took place on the westbound carriageway between the Tower Park roundabout and Oakdale Road.
Police were called at 4.05pm to reports of a man unconscious in the road, 400 metres from the Tower Park roundabout.
The motorcycle was a single blue Yamaha R6 being ridden by 28-year-old male from the Bulford area in Wiltshire.
The Yamaha left the carriageway and collided with a lamppost.
The man suffered serious injuries and is being treated in Poole Hospital where he remains in a critical condition.
Witnesses to the crash are asked to contact PC Munro of Dorset Police on 101.
The road was closed until late on Wednesday night to allow for investigation and debris to be cleared from the road.


text: Hector's Beaked Whale Scientific Classification Kingdom Animalia Add introductory text here... Contents[show] AppearanceEdit Needs Information BehaviorEdit Needs Information DietEdit Needs Information LifespanEdit Needs Information GalleryEdit FactsEdit Needs Information Retrieved from "http://animals.wikia.com/wiki/Hector%27s_Beaked_Whale?oldid=6762" Ad blocker interference detected! Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers Wikia is not accessible if you've made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected. Categories: Animalia Cetacea Add category Cancel Save


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NEW YORK (Reuters Health) - Evidence is still shaky on whether ditching the sneakers and hitting the streets barefoot will help runners avoid injuries, a new review concludes.
Despite the "media craze" surrounding the potential benefits of barefoot running, it may not be the answer to every stress fracture or shin splint, researchers said.
"Barefoot running is not a panacea," Daniel Lieberman, chair of the Department of Human Evolutionary Biology at Harvard University in Cambridge, Massachusetts, said.
"The fact is we evolved to run barefoot, but that doesn't mean it's the best thing for everybody."
Lieberman has studied barefoot running but was not involved in the new review.
There are a few theories for why running barefoot may prevent injuries.
There is, as Lieberman said, the idea that humans evolved to run long distances not wearing shoes. Putting on sneakers may alter our natural running form.
Going shoe-less may also lessen the impact on certain parts of the leg and foot and help build foot strength, researchers said.
But so far, any benefits remain unproven.
"A lot of people are saying it's like a miracle cure for injury and you have performance increases," said Nicholas Tam.
Tam, who led the new study, said he and his colleagues wanted to take a more critical look at the evidence.
"Not many of us kind of ambulate around without shoes on every day," Tam, from the University of Cape Town in South Africa, told Reuters Health. "We don't necessarily have those calloused feet and all that kind of stuff."
Tam's team said injuries are tied to many different factors, including running mechanics - which vary from person to person.
So it's hard to definitively say switching to barefoot running could lower any runner's risk of a particular injury. And studies have come to mixed conclusions.
Even if the net benefit of going barefoot is positive, runners could be in danger of getting hurt while getting used to being shoe-less. For example, case studies show some people have developed stress fractures in their feet while transitioning to barefoot running, the researchers pointed out.
"There is certainly a need for controlled prospective injury studies directly comparing injury incidence, type and severity between traditional shod runners and habitual barefoot runners," Allison Altman told Reuters Health in an email.
"In addition, it seems that little is known about the process of transitioning to barefoot running, and how to do it successfully and without injury," she added.
Altman, from University of Pennsylvania in Philadelphia, has studied barefoot running but was not part of the review team.
Tam called the review, published in the British Journal of Sports Medicine, a "starting point" for taking a more evidence-based approach to the question of barefoot running.
For now, runners who are interested in going shoe-less should make the transition gradually, researchers agreed.
"If you're going to try this you should be cautious and careful," Lieberman told Reuters Health.
He recommends people start by taking off their shoes and running for a few hundred feet on a smooth, hard surface to see what it feels like. He also said paying attention to running form is especially important for those going barefoot to avoid injuries.
"People shouldn't be afraid of it, but they should be cautious and skeptical," Lieberman said.
The review did not look closely at so-called minimalist or barefoot running shoes. Those shoes have little cushioning and are billed to more closely re-create the feel of barefoot running while protecting the feet.
According to Lieberman, even a minimalist shoe can affect mechanics - so wearing one is not the same as going barefoot.
SOURCE: bit.ly/16va98X British Journal of Sports Medicine, online October 9, 2013.


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Acute liver failure
Acute liver failure (ALF) is a rapid decrease in liver function. ALF can cause edema in the brain, encephalopathy, abnormal bleeding, and multiple organ failure that is often fatal. The most common cause of ALF in the U.S. is drug-related liver toxicity, such as may be seen with an acetaminophen overdose, with a variety of prescription, illicit, and herbal drugs, or with the ingestion of poisonous mushrooms or organic solvents. ALF is also sometimes seen with viral or autoimmune hepatitis, nonalcoholic fatty liver disease, fatty liver that occurs during pregnancy, Wilson disease, and with the rapid worsening of other liver diseases.
- PT and INR (prothrombin time and international normalized ratio)
- Ammonia
- Glucose
- Lactate
- Acetaminophen level and/or other Emergency and Overdose Drug Testing
- Hepatitis A, B, C
- Other tests to help diagnose underlying cause(s) and identify complications
- Liver biopsy
Imaging scans
- Ultrasound
- CT (computed tomography)
- MRI (magnetic resonance imaging)
For more information on these imaging procedures, see RadiologyInfo.org.