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The following time stamped reports come from the National Weather Service.
12:10 a.m. - Widespread wind damage from Hazel to Murray. Hundreds of trees uprooted, trees down on houses and power poles and lines down blocking roads. An eight foot section of a wall was blown out at Pella Windows Plant north of Murray. Two barns were blown down. A community EOC is being set up at the Murray State Police Department. No injuries reported so far.
12:25 a.m. - Thunderstorms and 60 mph winds at Calloway County, Kentucky
12:30 a.m. - Thunderstorms and wind damage. Large trees uprooted, power lines down and power outage in Calloway County, Kentucky
1:00 a.m. - Thunderstorms and 50 mph winds measured before wind equipment blew away in Caldwell County, Kentucky
1:00 a.m. - 63 mph winds reported at Crittenden County, Kentucky
1:04 a.m. - 64 mph winds reported at Christian County, Kentucky
11:50 p.m. - Flash flooding in West Frankfort, Illinois
11:25 p.m. - Union County Emergency Manager says numerous roadways underwater across the county.
10:00 p.m. - Heavy rain in Sikeston 8.75 inches as of 9:30 p.m.
8:10 p.m. - Flash flooding in Williamson County, Illinois
7:25 p.m. - Streets flooding in Jackson in Cape Girardeau County
7 p.m. - Along Highway 244 road becoming inundated with water over road. Ditches full with some overflowing near Delta in Cape Girardeau County
6:55 p.m. - On Highway EE mobile home split in half. Woman inside but rescue team having difficulty reaching her due to flooded roadways.
6:50 p.m. - Roof off of house between Patton and Sedgewickville. Trees down west of Marble Hill.
6:37 p.m. - Spotter following funnel cloud as it moves to the northeast of Marble Hill in Bollinger County.
6:25 p.m. - Also a report of a possible tornado touchdown at Hwy. 34 and Hwy. DD near Marble Hill
6:17 p.m. - Numerous power poles snapped. 1 barn structurally damaged near Clubb in Wayne County.
5:50 p.m. - funnel cloud spotted in Poplar Bluff by a trained spotter
5:34 p.m. - rain wrapped funnel cloud spotted southeast of Doniphan in Ripley County
5:24 p.m. - 60 mph wind gusts in Grandin in Carter County
Union Co., Ill. Sherriff's Department says 3 bridges are washed out. Near Jonesboro-Bauer Rd. off of Highway 127.
Near Jonesboro- State Pond off of Highway 146. In Union County-Depper Rd. off new Highway 51.
Portions of Ellington in Reynolds County, Mo. are being evacuated, according to NWS.
There have been rumors circulating that the levee in Buter County has failed. But, nothing has changed since the sun went down, according to Rick Sliger, Butler County Emergency Manager.
The levee in Butler has not failed. Although, there are some breaches along the levee.
Sliger says as of Monday night at 10:00 p.m. the levee is "extremely fragile."
Emergency Management are doing evacuations for south-central Butler County.
Specifically, east of Highway 142, and west of the Black River to the state line
The National Weather Service stresses no one should be driving unless it's an emergency.
Illinois Governor Pat Quinn issued a disaster proclamation Monday to ensure state resources are readily available to support local governments affected by a series of severe storms that have affected southern Illinois during the past two weeks. Forecasts for additional heavy rains this week could send swollen waterways even higher and cause widespread flooding throughout the region.
"I have directed the Illinois Emergency Management Agency to coordinate state personnel and assets needed to help affected communities protect their residents and critical infrastructure from the rising floodwaters," said Governor Quinn. "We are committed to helping these areas deal with a very difficult and potentially dangerous situation."
The State Emergency Operations Center (SEOC) will be activated at 8 a.m. Tuesday and will remain operational until the flood threat subsides. Liaisons from several state agencies will work with the Illinois Emergency Management Agency (IEMA) to coordinate the deployment of state personnel and assets to assist local governments in the affected areas.
More information about the state's flood response and flood safety is available on the Ready Illinois website at www.Ready.Illinois.gov.
Sandbagging operations will begin in Gallatin County on Tuesday at Old Shawneetown, Equality and New Haven.
Currently, a shelter has been opened in Shawneetown at the Baptist Church. There were five people in the shelter on Monday afternoon, Steve Galt said, coordinator with the Gallatin County Emergency Management Agency.
Numerous roads are closed due to flooding and more will be closed as water begins to rise, said Galt.
According to the Gallatin County EMA, at 6 p.m. on Monday the river stage at Old Shawneetown was 46.85 feet, flood stage is at 33 feet. There is a predicted crest of 54.2 on Monday, May 2, 2011.
Gov. Jay Nixon activated the Missouri National Guard Monday to help with response efforts in parts of the state impacted by flooding and threats to levees after receiving significant rain, particularly in southern and southeast Missouri.
At least 200 citizen-soldiers will be going to Poplar Bluff to help support initial flood relief efforts. The troops are part of a task force which is organized under 70th Troop Command in Jefferson Barracks.
Missouri National Guard liaison officers are already in place at emergency operations centers in Butler and Mississippi counties.
Units supporting the flood response include: 70th Troop Command, Jefferson Barracks; 175th Military Police Battalion, of Columbia; the 1221st Transportation Company, of Dexter, Portageville and Sikeston; the 1138th Military Police Company, of West Plains and Springfield; 1137th Military Police Company, of Kennett, Jackson and Doniphan; the 1175th Military Police Company, of St. Clair and St. Louis; and the Joint Operations Center at Joint Force Headquarters in Jefferson City.
The Memphis District, U.S. Army Corps of Engineers, began readiness plans to operate the Birds Point-New Madrid (BP-NM) Floodway today (April 25). A decision to exercise the next steps to be prepared to use the BP-NM floodway component of the Mississippi River and Tributaries project will be made at 1 p.m. Tuesday.
The Floodway is part of a flood risk management plan for the lower Mississippi River designed to minimize damage to property, structures and to help save lives from historic flood levels – also referred to as the Project Flood – on the lower Mississippi River.
The Commander of the Memphis District has the responsibility to plan and operate the BP-NM Floodway upon direction from the Mississippi River Commission (MRC) President. The 1928 Flood Control Act gives the President of the MRC the authority to operate the BP-NM Floodway when the Mississippi River reaches 58 feet on the Cairo, Ill., gage with the prediction to rise to 61 feet and rising.
No decision can be made at this time whether or not to artificially open the floodway. However, as set forth in the operation plan, preparation for that event is necessary at this time in order to carry out the activation of the floodway, should flood pressures on the comprehensive system require activation.
Earlier Monday Gov. Jay Nixon issued a statement Monday regarding plans by the U.S. Army Corps of Engineers to intentionally breach the Birds Point levee along the Mississippi River:
"Earlier today, I mobilized the Missouri National Guard to respond to significant flooding across southern and southeastern Missouri, and waters across that region continue to rise. At this critical time, I have serious concerns about plans by the U.S. Army Corps of Engineers to intentionally breach the Birds Point levee along the Mississippi River near Mississippi and New Madrid counties. Intentionally breaching this levee would affect hundreds of Missouri families and pour a tremendous amount of water into 130,000 acres of prime farmland. As Missouri families deal with this dangerous flooding, intentionally breaching this levee would be a harmful and inappropriate action."
The city of Ellington is evacuating the Newtown and South Road areas due to rising waters. The old gym at the high school is open as an evacuation center.
The Incident Command Center at the Poplar Bluff Police Department received information that the levee on the west side of Black River south of Poplar Bluff had been compromised in several different areas. The water level of Black River has exceeded the height of the levee in those areas, and water pouring over the top of the levee creates an environment which might lead to failure in each of those (compromised) areas.
This danger is compounded by the forecast of additional rain throughout the rest of the day and Monday night.
Residents in Butler County living in the area south of Poplar Bluff, north of HH Hwy, and between Hwy 142 and Black River are strongly urged to evacuate to higher ground immediately. Those residents living south of HH Hwy, between Hwy 142 and Black River are encouraged to prepare for rapid evacuation in the event of levee failure.
Earlier Monday, the City of Poplar Bluff issued a mandatory evacuation order for the southern portion of Poplar Bluff for more than 1000 people.
It is an area south of Black River, and East of WW Hwy ("Ditch Road"). Residents living in this area were advised to move to higher ground immediately. Residents living on the west side of WW Hwy were encouraged monitor water levels in their neighborhood, and to make preparations to relocate as necessary.
There's already some issues on near Quilin threatening Highway 53. Areas that first breached near County Road 607 are growing. In fact, city manager Doug Bagby says the breach on 607 has grown to 100 feet. County Road 605 was another spot with water over the levee.
There is a Red Cross Shelter for evacuees at the Black River Coliseum.
"We encourage individuals to contact friends or family for a place to stay," said Red Cross Executive Director Cheryl Klueppel. "If you do stay at the shelter, please bring any personal items and medication you may need."
The Black River Coliseum is accepting pets. They've brought in kennels to house them.
Mississippi County Sheriff Keith Moore says an emergency evacuation in the Windyville, Dorena and Pinhook areas has been activated.
No one is allowed past the barricades. The areas of interest are Highway 102 south of Sawdust corner and Highway 77 south of 34 Corner.
Only relatives and friends assisting in the evacuations will be allowed in the areas. Patrols will be working the area and identifications will be checked. Warnings will be issued and followed with tickets and fines. No sight seers will be allowed in the area, according to Sheriff Moore.
Moore says absolutely no one, for any reason will be allowed on the levees because being on the levees compromises the strength of the levees and no traffic will be allowed until further notice.
Copyright 2011 KFVS. All rights reserved.
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Hey there, time traveller!
This article was published 9/2/2013 (1654 days ago), so information in it may no longer be current.
NEEPAWA -- Mike McEwen will face Rob Fowler in the 2 vs. 2 game here at the Safeway Championship Saturday night in what will be a replay of the 2012 Manitoba men's curling championship final.
And just like in that game, one of the two teams will be heading home very disappointed tonight.
McEwen advanced to tonight with an 8-1 thrashing of Brandon's Terry McNamee Saturday afternoon in what was McEwen's second victory of today after being bounced to the B-side in a loss to Fowler Friday night.
Fowler, meanwhile, bounced back from a loss to Sean Grassie Saturday morning with a 10-4 win over Scott Ramsay Saturday afternoon to advance to yet another date with McEwen in what is a sudden-death game for both teams.
Fowler beat McEwen in last year's provincial final and again in the opening round of the playoffs Friday night, but McEwen beat Fowler both times the teams met on the cashspiel circuit this year.
The loser tonight will be eliminated, while the winner will advance to Sunday morning's semifinal against the loser of tonight's 1 vs. 1 game between Jeff Stoughton and Sean Grassie. The winner of Stoughton-Grassie advances straight to Sunday afternoon's final.
While McEwen still needs to win three games in a row if he's going to capture his first Manitoba men's championship this weekend, he does enjoy one advantage over the other three remaining teams -- his squad is the only healthy team still unaffected by a virulent flu bug that has been decimating the curlers here.
Stoughton lead Mark Nichols and third Jon Mead have come down with the bug during the last 24 hours, as has Fowler second Richard Daneault. The Grassie team has also been affected.
The Stoughton team has a fifth man here, Garth Smith, who filled in for Nichols for the second half of a win over McNamee Saturday morning. But Fowler said his team didn't bring a fifth man this weekend. He said he was confident Daneault -- who has played both games today already -- will be able to answer the bell again tonight.
McEwen said after the win over McNamee this afternoon that his squad had a spirited team meeting Friday night after the loss to Fowler -- and there was what sounds like a very frank exchange of views between the team's members.
"We probably needed to be fired up a little bit," said McEwen. "We got kind of lackadaisacal in the middle half against Fowler yesterday. We didn't want to see that happen again...
"We kind of had it out a little bit (during the team meeting). Everybody threw a (verbal) punch here and there. We tried not to take it personally. We got kind of amped up. Our sports (psychologist Cal Botterill) said the same thing. I guess we're a team that kind of needs a little bit of fire sometimes -- controlled -- but we need it sometimes to play better...
"We probably play better mad, to be honest -- as long as we're talking. That's the problem, though -- when we're not talking and we're mad, that gets kind of dicey out there. A little bit of fire, as long as we're talking, that's something that works for our team."

subset: commoncrawl


text:
There have been lots of things contributing to the 13-9 start by the New York Mets. There's been David Wright, playing at an otherworldly level. Ruben Tejada's been great, and Daniel Murphy's been very good. Kirk Nieuwenhuis has been spectacular. They've outperformed their pythagorean expected record. They've only made six errors in a game once. So, lots of things.
But probably as much as any other factor, Josh Thole's hot start has sure helped this team.
Thole, through 20 games and 70 plate appearances, has a season line of .322/.412/.441. That's good for an OPS+ of 144, which is extremely high for a catcher. In 2011, a full season mark of 144 would have placed Thole second among all catchers, behind only Mike Napoli's 172. This season, interestingly, it is only good for sixth so far, thanks to hot starts from Buster Posey (190), Yadier Molina (166), Matt Wieters (153), Napoli (149) and Carlos Santana (145). When did catching become the place for all the hits we used to see from Albert Pujols?
And with the Mets in desperate need of Thole to grab hold of the full-time job- with Mike Nickeas' bat woefully under-prepared for taking on part of a platoon- he has, in a very small sample, hit lefties. He's at .429/.467/.714 so far in 15 plate appearances against lefties, including a home run off of Jamie Moyer on Sunday.
Still, it is hard to make the case for Thole as an All Star just yet, since he'd be behind Posey and Molina in his own league.
But that's irrelevant to how Thole will help the Mets going forward. If he performs at anything approaching his overall level to date, he'll be a massive asset to this team.
There's not a lot of reason to think he will, however.
Thole's batting average on balls in play this season is .375, which is way up from his career mark of .312. Alas, this is not due to some improvement in his distribution of balls in play. His line drive percentage is actually down significantly from his career mark, at 18.6% vs. 24.3% career. And that's led to more ground balls, which over the long run, won't help the speed-challenged Thole. He's walking slightly more, but not enough to matter, and he's striking out slightly more, though again, not enough to matter.
In other words, his process is that of a guy who is going to provide the same production he has in the past, which is about league average offense at catcher. That's fine, especially at his low price tag, but it suggests significant regression from here.
This start should probably be placed in the Ray Knight 1986 file. Knight, remember, hit six home runs in his first nine games. In one of my earliest baseball lessons, my father pointed out that such production was out of context with the rest of Knight's career, and that he wasn't likely to stay atop the National League home run leaderboard. Knight, as you probably remember, finished with 11 home runs, total.
Unfortunately, Thole doesn't look like he's ready to actually join the company of catchers he's currently keeping. This doesn't spell doom for the Mets, who can expect better offense from Ike Davis, for instance, to help make up some of that difference. But it does mean assuming that Josh Thole has arrived as a star is probably a premature conclusion.


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Jami Ul Alfar Mosque
Murugan Hindu Temple
Definitely a pleasant first experience in Sri Lanka, standards of cleanliness and organization is excellent. staff are very helpful and location is quite central Only minor thing is that i did not get the room i was assigned at booking (garden view). i got a street facing room which was quite noisy early in the morning with the train buzzing by every few minutes just steps away.


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I have a serious soft spot for anything having to do with hot girls and Star Wars. What can I say?Cyan
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Hands On with the Final NVIDIA Shield Hardware, Update: Now with Videoby Brian Klug on 6/11/2013 2:20 AM EST
- Posted in
- Smartphones
- Android
- Mobile
- Tablets
- Android 4.2
- Shield
- Tegra 4
46 Comments
Back to Article
dwade123 - Tuesday, June 11, 2013 - linkDead of arrival. Reply
Michael Ganesan - Monday, June 17, 2013 - linkThat is what they said about the smart phone? Guess they pundits need an 8 ball! Reply
airspoon - Sunday, June 23, 2013 - linkThe smartphone succeeded because Apple reinvented a user interface that was intuitive and breathtakingly innovative. In other words, innovation made them useful. NVIDIA hasn't reinvented anything, as gaming consoles weren't really lacking to begin with. As I sad in my above post, people enjoy Android games when they are waiting somewhere or bored with nothing else to do. NVIDIA is trying to reinvent the wheel, a design that already works best in its current form. This is certainly not enough to compete, price-wise, with the PS4. Android games are useful to adults because they already have a platform to play them. Likewise, android games are useful for small children because the user interface is intuitive, giving parents a tool to keep their children occupied with something. NVIDIA and other companies are reading the data wrong on Android/iOS game sales. While many people are buying and playing, they are doing so out of convenience. Reply
LordConrad - Tuesday, June 11, 2013 - linkDefinitely DOA, it's to pricey. Shield has no place in this market. People will stick with their phones and tablets for portable gaming. For consoles, in order of price and performance: Ouya, Wii U, Xbox One and PS4. Reply
Joel Kleppinger - Tuesday, June 11, 2013 - linkWait, what? Xbox One ahead of PS4? I don't get it... PS4 is both faster and $100 cheaper Reply
jelloboy - Wednesday, June 12, 2013 - linkFor $100 you're getting a Kinect and that all-important HDMI input and the much better Xbox Live service, but regardless I don't think Amazon accepts foodstamps so I wouldn't worry about trying to get either if I was you. Reply
joos2000 - Thursday, June 13, 2013 - linkI don't see how the Kinect is a perk; to me it is more of a detriment I have to pay a premium for. Don't get me started on the convoluted DRM and erosion of ownership MS is trying to cram down our throats.
And why is HDMI pass through important? Can't you afford a TV with more than one input? Maybe you should start saving those food-stamps yourself. Reply
max1001 - Thursday, June 20, 2013 - linkHDMI pass through is important because you can integrate your cable service with the console. Reply
larsoncc - Thursday, June 20, 2013 - linkI would like for someone to explain, cause I don't get it - why would I want to integrate console with cable service? What would that give me that PIP/POP doesn't already give me? Xbox One won't control my DVR, so I can't pause the TV when someone is interrupting me on Skype... Doesn't eliminate remotes, or slow tuner response, or anything, and it adds an interrupting force -- "I wanna watch TV right now, despite the fact that you're clearly engaged in gaming". It's basically an excuse for MS to gather data on my TV viewing habits with "benefits" no one will clearly explain. Reply
aicom - Tuesday, June 11, 2013 - linkI don't see it that way.
In fact, I'd say Shield is my ideal around-the-house Android device. If I want to watch a movie or something on my Galaxy Nexus or Nexus 7, I have to sit there and hold it up. When I eventually get tired of doing that, I end up having to find a place to prop it up just right so I can still see it and it doesn't fall over. The Shield has none of these problems. I can comfortably sit it down somewhere and not worry about it falling over (or having to use a special case to prop it up).
It's definitely heavier than an Android smartphone, but who cares? I have a smartphone for when I want a phone. Gaming/Streaming on the Shield is just icing on the cake for me. Reply
steven75 - Tuesday, June 11, 2013 - linkI don't understand this use case. Do you not have TVs in your house? Reply
aicom - Tuesday, June 11, 2013 - linkI do have TVs, but they aren't as flexible as a full Android device. I could get an Apple/Google TV STB, but then I lose portability and flexibility. I can walk around the house with a Shield browsing the web, playing games, or watching videos with a quad-core A15 keeping things snappy.
I guess my use case for it is like a very tiny but powerful Android netbook. When I'm doing most of my real work, I'll be on a larger 15" laptop where a keyboard is definitely a requirement. For media consumption, casual Internet browsing, and gaming, the Shield would be ideal because I would rather have to deal with an onscreen keyboard than an onscreen gamepad. Reply
fteoath64 - Tuesday, June 11, 2013 - link@aicom: I concur!. Shield will do well and probably kick off the NDS and potentially PS Vita users as well due to its choices in games and versatility as a house-hold walk around device. I stayed away from driving games on Android since without hardware controllers and keys, they are hard to control properly, so Shield fits the portable gaming mode there. Why need a large TV and noisy sound when you can headphone and blast your way into driving simulators!. Laptop and desktop have their purposes and so do smart-phones with large screens. Few would find it ideal to watch a movie on anything smaller than a 7inch tablet, so the Shield has a fit in the usage model. Yes, people still want Xbox for Kinect and PS4 for its awesome games. It is diversity of choices that makes the industry interesting since no one box does it all. And if it does, it does so for one solitary person alone.
So why get a large screen TV when I can hdmi from Shield to my 24inch IPS monitor for Shield gaming ?. Reply
goinginstyle - Wednesday, June 12, 2013 - linkSave yourself $329 and buy a decent case for your Nexus 7. It will allow you to watch your movies or other media in a much better fashion than constantly holding the Shield at the right angle, which based on the design I played with at CES had very limited panel movement. Also, once the fan kicks in your hands will appreciate a Nexus 7 in a case. Reply
glenricky - Tuesday, June 11, 2013 - linkadd 50 and you will get PS 4 Reply
alexvoda - Tuesday, June 11, 2013 - linkThis may me DoA due to costing $349 but the price makes sense.
You should compare it to a Quad Core A15 5" unsubsidized phone and the price becomes a lot more reasonable. Reply
Death666Angel - Tuesday, June 11, 2013 - linkThat phone is much more useful and essential for many people. Reply
GTRagnarok - Tuesday, June 11, 2013 - linkNot interested in it. Just want to see benchmarks! Reply
Silma - Tuesday, June 11, 2013 - linkThe PS Vita costs $249 and already has a hard time selling.
The PS4 will be only $50 more than the Shield.
I think people will be much more likely to spend $349 on a smartphone, a tablet or a PS4/Xbox One. Reply
joel4565 - Tuesday, June 11, 2013 - linkNot only that, but isn't the PS Vita supposed to be able to stream all of the PS4 games? And to me that is the Shield's biggest selling point, is streaming full games. So if Sony can pull it off with the cheaper Vita, then they might take a lot of the wind from Nvidia's sails. Reply
thesavvymage - Tuesday, June 11, 2013 - linkYes it will stream them. Its actually a requirement that EVERY game that doesnt need additional accessories (PS move, PS eye) must support streaming to Vita. If its not necessary to have the vita and the ps4 on the same network, this will be absolutely killer Reply
SagelyGamer - Monday, June 17, 2013 - linkYes, I know that Vita will be able to do Remote Gaming from a PS4 (It already is a feature with PS3, although it's never worked very well). I was asking if it will be able to stream a user's library of PC/Steam games that they already own like Battlefield, COD, and upcoming PC Unreal Engine 4 games that are coming. From what everyone has said, a GTX 680 and now GTX 780 outperforms a PS4 and the prices come down really quickly. Reply
SagelyGamer - Sunday, June 16, 2013 - linkWill the Vita be able to be a streaming client for PC games like Shield? From what I saw at E3, the ability to play the high-end Android Tegra games (many shown proved that Shield has more horsepower than Vita), AND all of the other Android games, AND be able to stream my PC games/Steam library to the internal display OR a TV connected to Shield seem like the big selling points. The fact that the Shield-enhanced games on Google Play are only around 5-bucks instead of 30 or 40 make the $350 not so bad, too. Reply
piroroadkill - Tuesday, June 11, 2013 - linkFirst handheld with a fan? Doesn't bode well for Tegra 4 in a phone.
Also, the screen's bezel is huge, it must be the bulkiest looking handheld of recent times, the price is too high, and the kicker is the NVIDIA GPU lock in.
Nice idea, though. Reply
MrSpadge - Tuesday, June 11, 2013 - linkDriving 4 A15s hard (1.9 GHz) and a relatively big GPU does consume power. You can reduce that power at the expense of performance (dynamic downclocking) and still cool passively, but nVidia chose not to do so for a gaming device. Reply
Wolfpup - Tuesday, June 11, 2013 - linkI continue to be tempted as the hardware's awesome...but I have no idea what I'd do with it. Even this device running iOS would be more tempting.
I need something running real Windows, or I'll stick to my Vita (and 3DS). Even Vita may not be as powerful (at least I assume this thing's GPU beats Vita's 4 PowerVR chips) but when you've got real developers making real games that they actually sell in stores... Reply
royalcrown - Tuesday, June 11, 2013 - linkBooooring...zzzzzzzzzzzz....I'll take a vintage sega gamegear over this snoozefest xbox frankentroller.... Reply
royalcrown - Tuesday, June 11, 2013 - linkI forgot it's android...who want to bet how many games will force close ? Reply
steven75 - Tuesday, June 11, 2013 - linkBut it's open... So you can "have fun" fixing the code yourself! ;) Reply
HisDivineOrder - Tuesday, June 11, 2013 - linkI wish nVidia would release the Shield game streaming option to any device that can decode mp4. Or hell, even just laptops with nVidia GPU's would be better than me having to buy a $350 Android device with a 5" screen just to get game streaming.
I'd much rather put that money toward an Ultrabook and stream to it from my gaming PC. Reply
syxbit - Tuesday, June 11, 2013 - linkIt has a fan???
Count me out. Reply
Torashin - Tuesday, June 11, 2013 - linkWhat an absolute POS. Why would anyone buy one of these? Reply
roc1 - Tuesday, June 11, 2013 - linkApologies, but people bashing the price of Shield are unreasonable. It is a great value when you consider:
1. NVIDIA makes no money on games. Android games cost $0-10, while XBOX or PS games cost $60. Now factor into the price of the device the cost of 10 games and then compare end prices.
2. Shield gives you more hardware than a high-end phone, yet costs less. Contrast the ~$500 unsubsidized phone price with $350 of the Shield. It doesn't have a modem, but comes with a controller and a fan! :P Reply
etamin - Tuesday, June 11, 2013 - linkMost of your points are valid, but the problem is, no matter how impressive the hardware is or how thin the margins are for Nvidia, the vast majority of consumers could care less. I wonder how many self proclaimed "gamers" even know what an SoC is....they're just going to see a high price tag, limited titles, and a bulky device. I think the only way this platform can take off is if initial reviews are stellar and the platform gets more publicity.
Also, I may have missed this part in one of the articles, but what about battery life? can Tegra 4 handle 3 hours of uninterrupted play? I would imagine it will get pretty hot if playing while plugged in. (is the battery removable btw?)
I wouldn't compare it to an unlocked phone...it's just too different. Modem/baseband aside, wouldn't it be awkward using the touchscreen keyboard or playing traditional touchscreen games?
In terms of relative price point, I'd say the Shield compares to the Razor gaming notebooks, except margins are probably much worse. Pushing the limits of "value" for gamers is a risky strategy. Who knows how astronomical R&D costs were...I honestly don't think this was a wise endeavor for Nvidia in the short term, but someone had to come out with a first gen device of this kind eventually. Reply
Jumangi - Saturday, June 15, 2013 - linkLolz...yea those games will be just like Assasins Creed, GTA V and the like....LMAO at the sad little Nvidia fanboy trying to justify a dumb pointless product. Reply
pancakes - Tuesday, June 11, 2013 - linkDoes the remote play stuff only work with certain games? What about games that are compatible with Steam Big Picture mode? I know Borderlands 2 works, but what about something like Bioshock Infinite, which has full controller support? Reply
Ryan Smith - Tuesday, June 11, 2013 - linkBased on NVIDIA's previous statements it should work with anything that offers controller support. That's most action and driving games these days, though you're not going to be playing strategy games this way. Reply
eagle63 - Tuesday, June 11, 2013 - linkI'm surprised at how many "DOA" and "this thing will never succeed" comments I see. This is not a mainstream device and Nvidia knows that. It's not competing with the Nintendo DS or the PS Vita. They know they won't see a whole lotta sales with this thing. They made it for 2 reasons:
1. A reference device to show off Tegra 4. They want to become a first-tier player in the smartphone/table soC game and this gives them a way to show off Tegra and hopefully garner some developer support.
2. A device to excite their base of serious PC gamers and fans. (this probably being the far lesser of the 2 reasons)
With all that in mind, I'm actually pretty excited. Yes it's pricey, but the hardware seems great and - as others have said - this could serve nicely as a video streaming device when it's not playing games. Reply
TheJian - Wednesday, June 12, 2013 - linkThese should sell well, even vs. Vita ($50 less) or 3DS (100 less). They do so much more already. NV can really kick things off by making a gaming announcement. Say something like MS with the 1B in games. But instead say 100mil per year for 20 exclusives (5mil per game should net AAA quality games) for the next 4yrs guaranteed thus showing they will make sure you get top quality games (not much more than Intel's free payment each year - just ONE of those payments covers 300mil). It should be easy to recoup that and you can sell them on PC a year later or two later with physx/cuda etc support so they sell more gpus on pc...LOL. Considering even how Vita and 3DS have sold (7mil and 40mil units), just selling a million of each game to shield owners at 5bucks nets a break even on a 5mil dev game and kills handhelds totally. But then Square Enix and EA charge $15-20 for their AAA games on mobile, so you could easily charge $10-15 which is still short of Vita/3DS at $20-36 for their games.
Wiiu and 3DS games are estimated to cost 600K-2mil per game for dev. Clearly NV could afford to fund a LOT of great experiences to sell us this 720p handheld that dwarfs 3DS/Vita resolutions, function and power. Not to mention hdmi out to tv so no need for consoles, browsing on TV (it uses android and virtual keyboards after all - along with all android apps/games). They could also allow the exclusive games on T4i/T4 devices of course so even more sales potential. If they make great games they sell themselves at $10. The total of T4/T4i devices will be over 10mil no doubt so only selling to 1/10 of the audience gets your money back on each game easily and promotes the platform just as MS is attempting to do with Xbox1. It should be easy to promote them to NV gpu gamers a year or two later after each one comes out if you haven't recovered the dev money on a game.
NV sold 9.5mil discrete cards this Q (out of 14.8mil), so there's plenty of people buying new cards each quarter even as NV exclusives. They can do it many ways but the point is you can get your game dev money back easily between mobile and pc. Since they'd likely run on AMD hardware on PC, charge NV customers $10 for the game and $15 to AMD people on PC...LOL. Torchlight 2 sold 1mil units before Jan1 2013 (just 3 months), so you can easily sell games at $20 to pc users if they're quality. NV has no EA/Activision etc overhead and could just add these people under their umbrella to pump out great games cheaply. Tegrazone & googleplay are all you need for advertisement. They already sort of help by lending engineers to devs to help push features, but that isn't enough IMHO. Put some real money behind the games.
Apple should have done the same thing 3yrs ago and we might not even be seeing shield, ouya, wikipad, gamepop etc etc as they could have owned this whole market by putting out 100 AAA games each year as exclusive to apple only! I mean even 500mil/yr for 10yrs of games is only 5B. Apple has 140B. This is the most wasted opportunity I've seen in years. They have a few hundred million to sell to that have very good gpus and surely will add more with the next ipad/iphone. They could have a 300 AAA game catalog already in the books and building more. Heck they could have put out a console this year to add more fuel to APPLE ONLY gaming. They are STUPID. I'm no apple fan but I would have destroyed everyone in gaming with 140B...LOL. Think about say 1B a year for the next 5yrs even. That's a crapload of games even at 10mil per game that's 100 games a year and those are expensive by today's standards. The witcher 1 & 2 were made for ~7mil each and they were both AAA. Torchlights were made for ~2mil each I think, and again seriously fun. Look at all the kickstarter's being done for 4mil or less and a lot of puzzle/adventure point click crap is cheap to make, but again has an audience - The walking dead 5eps would bore me to death but someone loves it...LOL.
The person who dominates the games will win the next war. Which is why Vita/Wiiu is having such a hard time - no games (or dev support), and 3DS is losing lots of support to as everyone goes to mobile. Apple could have ruled by now, and if NV is listening MAKE YOUR MOVE NOW! A few hundred million (they have 3.7B and intel pays them yearly to 2016) can change the value of your console, further push NV gpu's and at worst probably break even or make money on the games. It wouldn't be long and you're making a ton on the games due to a larger base between phones/tablets and rev2 or rev3 with later tegras in shield (T5/T6).
MS is having to do this 1B into gaming as a defense move due to DRM scandal, used games scandal, 24hr check-in etc. NV or Apple (Qcom too) can all do it from OFFENSIVE positions.
Shield is about as DOA a product as Titan which still is basically selling every one they make at $1000. Anyone thinking these won't sell decent vs. 3ds/vita are sadly mistaken. Running vanilla android was brilliant (and surely makes Google happy vs. forking and ticking them off) with access to everything android out of the box. Some stuff may need tweaks but it shouldn't be tough to get most stuff running fine to keep users very busy. Myself, Maxwell first, maybe shield T5 then next June :) Reply
jelloboy - Wednesday, June 12, 2013 - linkI wish there was more information on the Steam streaming -- you say the latency is impressively low but does that mean it plays exactly as you'd expect? Reply
Hrel - Thursday, June 13, 2013 - linkI don't get why you're all complaining about the cost. This isn't competing with the PS4 or Xbox 1 or Ouya. This is competing with tablets, the iPad, the Samsung ones. It's a tablet designed around gaming and priced lower than a iPad. From that point of view it's a really good deal. Gaming on the go with PC desktop streaming while at home. Reply
alphonze88 - Thursday, June 13, 2013 - linkMmmmm definitely looking forward to playing my PC games while laying in bed. Reply
Jumangi - Saturday, June 15, 2013 - linkA solution to a problem that doesn't exist.
A product with no market to sell too.
A desperate attempt by Nividia to show off the Tegra 4 because so many OEMs were disappointed with the Tegra 3 and went with competing SOC's like Qualcomm's S4/S6 this generation. Reply
Michael Ganesan - Monday, June 17, 2013 - linkThe mobility is the most desirable feature. This is on my list of toys to own in 2013 along with Xbox One. The price point is a little disappointing, but I guess I could dish out the additional amount in exchange for portability and mobility. The controller looks really comfortable, but I have to try it before I concur. Reply
Krysto - Friday, June 21, 2013 - linkThe screen definitely looks too small. If they could squeeze a 7" 1080p display in there for Shield 2.0 next year, that would be great. But I also think $300 is a bit too much. They need to get it closer to $200. At $200 it would sell in millions, because it would be much better value than a PS Vita, too. Reply
airspoon - Sunday, June 23, 2013 - linkI like NVIDIA and have even had a slight bias towards NVIDIA GPUs (probably because of extremely poor experiences with ATI a long time ago). However, this NVIDIA Shield has absolutely no appeal to me. Android games can be fun when you are killing time in a waiting room, or to keep your children occupied in the car. However, nobody is going to lug around a large "portable" console with them to be useful when waiting around and kids enjoy tablets because they are so intuitive with the touch user interfaces. If NVIDIA initially sells a few of these units, it will be for novelty purposes only and I'm betting that this will quickly fail as soon as the novelty wears off and people realize they are useless. Reply


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— January
By Ben Ellison
Stupid Chart Tricks?
|Furuno Fax30
Furuno has introduced a slick black box Weatherfax and Navtex receiver that can send display data to any number of 10.4-inch NavNet devices or PCs on an Ethernet network. Stored images and text pages can be selected from thumbnails and even post-processed for the phase and synchronization errors that can mess up traditional paper printouts.
NavNet units control data display and the FAX30's 1,000 channels and scheduling capabilities via soft keys. PCs exercise the same functions with any Web browser--there's no additional software needed. With a suggested retail price of $995, the FAX30 can reduce the number of visible electronics on the bridge and the amount of wasted paper. It also hints at the exciting places Furuno can go with the Ethernet architecture of NavNet.
Furuno U.S.A. Phone: (360) 834-9300. www.furuno.com.
This article originally appeared in the January 2003 issue of Power & Motoryacht magazine.


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CLICK HERE TO VISIT MILO on Facebook
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Alumni News
Richard B. Brown received the Outstanding Alumnus Award for 2010
Richard B. Brown received the Outstanding Alumnus Award for 2010 from the Department of Electrical and Computer Engineering at Brigham Young University. Some of the highlights from his distinguished career are summarized below.
Education: Doctor Brown received both the BSEE (1976) and MSEE (1976) degrees from BYU. After five years in industry, he returned to school and completed his PhD degree at the University of Utah in 1985.
Professional Career: After completing his PhD, Doctor Brown joined the faculty at the University of Michigan. While there, he developed an integrated circuit design program that was recognized by Intel Corporation as the model curriculum for teaching VLSI. His research group designed state of the art microprocessors and low power mixed-signal embedded microcontrollers.
After serving as Department Chair at the University of Michigan, Dr. Brown was selected in 2004 as the 11th Dean of the College of Engineering at the University of Utah. During Dr. Brown's tenure as Dean, the College of Engineering has seen a doubling of research expenditures, a doubling of PhD student enrollment, and a near doubling of degrees granted.
In addition to his academic work, Dr. Brown has founded several companies, most recently Mobius Microsystems (acquired in 2010 by Integrated Device Technology). One development of Mobius Microsystems is an all-silicon clock generator that eliminates the need for a crystal-based clock. While at the University of Michigan, he founded two companies based on sensor/electronic systems that were later acquired by larger firms. In 2010, he founded e-SENS, which was recently awarded a Utah Center of Excellence grant.
Professional Activities: Doctor Brown has served as Guest Editor for the IEEE Proceedings and as Associate Editor for the IEEE Transactions on VLSI Circuits. He has chaired several international conferences and has served on numerous conference advisory committees. He holds 17 patents and has authored more than 200 research publications. He has advised 27 PhD students.
Awards: Dr. Brown has been widely recognized for his significant accomplishments and highly productive career. While at the University of Michigan, he received awards for both excellence in teaching and excellence in research. The Michigan Association of Governing Boards of Universities and Colleges recognized him with the Distinguished Faculty Award in 2000. He was also awarded the Arthur F. Thurnau Endowed Professorship and was an IBM Faculty Fellow from 2001 to 2005. He was named the Distinguished Educator of the Year in 2010 by the Utah Technology Council. He also received the Distinguished Young Alumnus Award in 2003 from the University of Utah as well as the Outstanding Alumnus Award in 2010 from Brigham Young University.


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Money Matters
So as you've probably heard by now, the Mets lost the Jonathan Broxton Derby to the Kansas City Royals, who will pay him $4 million next season. Apparently the Mets were interested, but not willing to pay him that much. Keep in mind that the Mets offered a better overall… Read More →


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Handprints from Horsforth and thousands of pounds have been taken to South Africa by a group who have travelled out to help Aids orphans.
Seventeen people from Horsforth and one from Otley have gone to the Valley of a Thousand Hills, near Durban, to help the charity Sethani which supports a community decimated by the AIDS epidemic.
It is the third time in four years that a Horsforth group has visited to work with the charity whose focus is to support children who have been orphaned.
The group of volunteers, who set off at the weekend, took £11,000 to give to the charity. They also took a parachute with messages from children at Horsforth School and local churches as well as handprints from children at Ducklings nursery.
Team leader Duncan Stowe said the children of the valley would sign and return another parachute to be used for play by Ducklings, which has a twinning relationship with the Sethani creche.
Horsforth school has raised £7,500 towards the funds being taken our for the charity.
"The children have done a number of things, from swimming galas to a 24-hour rice only fast to experience for a day what others experience every day of their lives," Duncan said.
The churches and Duckling nursery have also raised funds with a variety of events.
"We are able to take £11,000 out there - which is terrific and will go a long way in the rural community," he said.
The volunteers, who include schoolchildren and adults, have gone out to an area which has a huge Aids problem.
"It has been reckoned that 60 per cent of adults have HIV in that community," Duncan said.
But he believes there could be a turn in the tide, with attitudes changing and successes in treatment.
"We are now seeing drugs working. People are talking about Aids - they were not willing to talk about it even four years ago," he explained.
The Sethani project runs a community centre where its work include supporting orphans with food parcels and clothing for school. It also has an outreach programme, a creche and a library area.
During their two and a half week visit volunteers will help in the creche as well as running activities for older children when they come out of school.
The group - which includes a woodwork teacher and three specialists in the building trade -will also be involved in building work.


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HOUSTON - A popular Texas tanning chain is shelling out a hefty sum to the state as a result of a five-year investigation by the Texas Attorney General's office that alleges Darque Tan made bogus claims about the benefits of tanning.
You probably remember the ads. They claimed tanning beds were a good source of vitamin D. After KPRC Local 2's undercover investigation and a state lawsuit, Darque Tan removed those ads. But it took five years to settle the case.
It's true that studies show vitamin D, found in milk and UV rays, reduces a person's risk of internal cancers. But doctors KPRC Local 2 spoke with said it is a huge leap to theorize that the UV rays in tanning beds would have the same effect.
"We would never in good conscious recommend that a patient go to a tanning bed," said Dr. Adelaide Hebert, a University of Texas Health Science Center dermatologist.
KPRC Local 2 Investigates sent interns wired with hidden cameras to five Houston Darque Tan locations in 2008 so viewers could hear the health claim first-hand.
"Just really, like, about five minutes in a level-one bed a day … if you're looking for like a vitamin D efficiency, then that's what you would need to get a good source of vitamin D to help with the internal cancers and stuff like that," one Darque Tan employee told a KPRC Local 2 intern.
The Texas Attorney General's Office sued Darque Tan in 2008 because the Texas Health Code prevents tanning facility operators from claiming the beds or safe or that they will result in any medical benefit.
"That, to me, is a basic denial of free speech," Darque Tan owner Robbie Segler said in 2008.
The Texas Attorney General's Office disagreed. On Monday, it settled the case, agreeing to drop the lawsuit in exchange for $141,520.44 and Darque Tan's agreement to not make health claims about its tanning beds.
The owner of Darque Tan pointed out that the state doesn't call the money a fine or a penalty and that Darque Tan never admitted it did anything wrong. He called the money a "nuisance fee" and said that tanning operators are making the vitamin D claim all over the country in other states.
If you have a news tip or question for KPRC Local 2 Investigates, drop them an e-mail or call their tipline at (713) 223-TIPS (8477). Copyright 2013 by Click2Houston.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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This forum examined the prevalence, nature, and reporting of various types of sexual assault experienced by university students, including those perpetrated by "undetected" rapists, and discussed evidence-based prevention strategies. * Registration is required.
© 2016 National Sexual Violence Resource Center – Founded by the Pennsylvania Coalition Against Rape
This site is supported by Grant/ Cooperative Agreement No. 1UF2CE002359-04 from the Centers for Disease Control and Prevention. Its contents are solely the responsibility of the authors and do not necessarily represent the official views of the Centers for Disease Control and Prevention.


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Glenbrook Goes Global!
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- Overview: Key Concepts, Regulation, Foreign Exchange
- Country Payments Systems - Commonalities and Differences, Key Country Focus
- Cross-Border Payments: Wires, ACH, Cards, Money Transfer Systems
- Cross-Border Use Cases - Supplier Payments (B2B), Cross-Border eCommerce, Global Payouts (B2C and G2C), International Remittances
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PEOPLE suffering from a long-term condition or disability will be able get a personal health budget to help manage their condition.
From April, people with continuing healthcare needs who receive NHS Continuing Healthcare will be able to ask for a budget so they can plan how money is spent on their treatment. From October , people will have a right to the budget and will not need to request one.
The personal health budgets will be set amount of money to help pay for a patient's care and support giving them more choice and control over their care. If a patient does not wish to have those options, they can appoint a representative to decide it with their local NHS team.
Mari Gay, director of quality and patient safety for NHS South Worcestershire Clinical Commissioning Group (CCG), said the budgets were the future for the NHS.
She said: "Personal health budgets clearly fit with the future direction of the NHS, an NHS which focuses on quality, integration and gives patients' more control and choice.
"They allow people to work with the NHS so that they can receive more personal care which fits with an individual's life and offers support that is right for them.
"It's important to remember that although a personal health budget could help many people, it's not perfect for everyone. Anyone interested in finding out more should talk to the health professional that they deal with most regularly."
More information about personal health budgets can be found at southworcsccg.nhs.uk/news/personal-health-budgets.


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Hi everyone,
I'm trying to design a database and I want to know what's the most efficient way to populate fields with referenced values.
I have the following database design:
For the country table, my unique ID is not a number but rather an ISO two-letter country code, i.e. JP, US, DE, etc. This leads to my first question:Q1) Is this an efficient approach, using a non-numerical ID, or is numerical ID's always the best?
For the vehicles table, I have the vehicleBrand field referencing the vehicleBrandID field of the vehicleBrands table. When I do this though of course, the dropdown to select what vehicleBrand entry is just a list of the vehicleBrands IDs, like so:
This leads me to my second question:Is it best to use a numerical ID for internal database operations, and then when you generate some kind of view, i.e. a dropdown, add extra code to just populate those dropdown options with another field from that row
Thanks in advance!
yes, it is
using a standard 2-character code instead of a meaningless number has several advantages
you will hear people say that indexing a 4-byte integer is better, but it isn't
even if you use a 2-byte SMALLINT, you're still faced with the need to do a join just to pull the country name or code
i don't understand why you would want to do that
by the way, your diagram was quite confusing -- is there any chance you could show us the actual CREATE TABLE statements including the actula PK/FK declarations?
p.s. shout out from the t.dot
Hey Rudy (making the assumption that's your name from your site!) thanks for your response, and a shout out back to a fellow Torontonian! I'm really new to any database system; I think your mention of a join from my first question was what I was referring to in my second question, I think... Does a join basically say something like this:
"Oh, you want to refer to record/row with the ID of 123, but use something the more meaningful brand name field for that record/row instead"?
My appologies for the diagram, I was using MySQL Workbench and that's what the ER diagram was; here's the SQL statements. Please let me know if my relationships are correct! Thanks
Vehicles Table:CREATE TABLE IF NOT EXISTS driverr.vehicles ( vehicleID INT NOT NULL , vehicleBrand INT NULL , PRIMARY KEY (vehicleID) , INDEX veicleBrandID (vehicleBrand ASC) , CONSTRAINT veicleBrandID FOREIGN KEY (vehicleBrand ) REFERENCES driverr.vehicleBrands (vehicleBrandID ) ON DELETE NO ACTION ON UPDATE NO ACTION)ENGINE = InnoDB
vehicleBrands Table:CREATE TABLE IF NOT EXISTS driverr.vehicleBrands ( vehicleBrandID INT NOT NULL , vehicleBrandName VARCHAR(45) NULL , vehicleCountryOrigin VARCHAR(2) NOT NULL , PRIMARY KEY (vehicleBrandID, vehicleCountryOrigin) , INDEX countryID (vehicleCountryOrigin ASC) , CONSTRAINT countryID FOREIGN KEY (vehicleCountryOrigin ) REFERENCES driverr.countries (countryID ) ON DELETE NO ACTION ON UPDATE NO ACTION)ENGINE = InnoDB
countries Table:CREATE TABLE IF NOT EXISTS driverr.countries ( countryID VARCHAR(2) NOT NULL , countryName VARCHAR(45) NULL , PRIMARY KEY (countryID) )ENGINE = InnoDB
no, the relationships aren't right
one good thing about using mysql workbench is that you can "forward engineer" the diagram to produce the actual CREATE TABLE statements, and then -- here's the good part -- actually run them to see if they'll work
i suggest you do this repetitively as you build up your schema, dropping tables and re-creating them often
your vehiclebrands PK is { vehicleBrandID,vehicleCountryOrigin } -- why? do you allow the same vehicleBrandID to be registered for multiple countries?
if so, and you want to reference a row in this table using a foreign key in the vehicles table, then your foreign key must also have a vehicleCountryOrigin column as part of the FK
The one problem I see with using actual information for the IDs is the fact that, in my experience, you should never change values for the ID columns.
In the event a country changes international two-letter country code, you are forced to do that, change the PK value. Using a "mindless" "disconnected" numeric ID saves you from doing that.
And since you are going to join data to find out the country details, numeric IDs are better.
gg, itmitică makes a great point
you will therefore have to decide what the risk is, should a country change its two-letter international code
see http://en.wikipedia.org/wiki/ISO_3166-1_alpha-2 which will give you an indication of how often this happens
by the way, in case should you decide to use the 2-letter country code, and one of your countries does happen to change its code, you can easily accommodate this with the ON UPDATE CASCADE option of the foreign key, although some purists will say that this goes against the spirit of primary keys never being allowed to change
now, as to the point about always having to perform a join, this is ~definitely~ true if you record the country code as a number (e.g. country 42)
however, i'm sure there will be instances where you simply want to look at data, say in the vehiclebrands table, for example, where you actually don't have to perform the join because you instantly recognize what US or UK or CA stands for
so now you have sufficient information to make the choice
A few more thoughts.
Surrogate keys versus natural primary keys has always been surrounded by controversy.From personal experience, surrogate keys are the long term answer.
If you're guaranteed to have unique two-letter code values, why bother making it an ID?Normal indexing should be enough.
Natural keys fit the scenario when you absolutely control their creation and when they're "narrow" and they're absolutely unique.You only satisfy the "narrow" condition.
Official interpretations:AL could mean Albania or AlabamaBE could mean Belgium or BerneNL could mean Netherlands or Newfoundland and LabradorSV could mean El Salvador or Suceava
So, when you need to retrieve full names, you'll have to join data.Databases will transform text values in join conditions to numeric values before performing the join.Hence, joining with conditions based on text values are slower than joining with conditions based on numeric values.
In the event you want to switch to Alpha-3 or to Numeric codes, using the actual Alpha-2 codes as identity/foreign keys will stand in you way.
Here's an idea, why not use the standard all together, with Numeric codes: http://en.wikipedia.org/wiki/ISO_3166-1 ?
Hi r937 and itmitică, thanks for your replies!
It seems as though a good practice is to just use the numeric IDs, though in the discussion of this topic I've learned a few things which I thank you guys for (i.e. the ON UPDATE CASCADE)!
r937, I didn't mean for that to be the case you're right, I just meant for the VehicleBrandID to be the primary key.
To r937 and itmitică, is a join something that is always executed when the database is quiried, i.e., the results of a join are not stored anywhere are they? Also, just to confirm I fully understand what I join does, please review my understanding:
I have a table of countries all with unique numeric IDs and a field for the country name. I then have a table of countries I've visitied, with a date field and a country ID field.
I want to call up all the places I've visited and print the countries' names on a web page. Since I only have the country's ID in my visited table, I need to "join" the the country name field to the ID and then print the country name. Is this correct?
Thanks a lot!
no, it's not necessarily "good practice"
as you have seen, it is a contentious issue, and it is usually contested by purists
pragmatists have no trouble using surrogate keys (which is what they're called) when appropriate, and natural keys when appropriate, while purists often insist upon using one or the other at all times (therre are purists on both sides)
a join is something that you decide to do when you write the query, and the results of any query (join or not) are not stored
yes, you need to do a join in this case
Queries may be cached: http://dev.mysql.com/doc/refman/5.1/en/query-cache.html
The query cache stores the text of a SELECT statement together with the corresponding result that was sent to the client. If an identical statement is received later, the server retrieves the results from the query cache rather than parsing and executing the statement again. The query cache is shared among sessions, so a result set generated by one client can be sent in response to the same query issued by another client.
The query cache does not return stale data. When tables are modified, any relevant entries in the query cache are flushed.
You could also look at materialized views. Views are stored queries. Materialized views are stored results, generally in a table, for a query. Materialized views have to be refreshed once in a while.
MySQL doesn't support materialized views, as far as I know, but you can implement the mechanism.
You'd have to perform a join on the traveling table ( date field and a country ID) to get meaningful data ( date field and a country name ) out of countries table.
You guys are great, thanks! itmitică cahcing would be great! I find databases so interesting, I really have a lot of respect for your work. I'm looking at this book to understand data modelling, relationships and things of the like: Database Modeling and Design, Fifth Edition: Logical Design
I'm hoping I can get a better understanding of architecting a database solution.
r937, thanks for highlighting the Surrogate/Natural key thing; just to ensure 100% understanding, Natural Key = a number, or, generally, something that's its sole purpose is to identify a record, where as a Surrogate Key is something that is used to identify a record, but is actually part of the data itself?
nope, it's the other way around
On of the most important aspects is to identify uniqueness constraints.
Practice has told me, in particular, over and over, I'll never have all the data beforehand. Also, there will always be changes that need to be accounted for later on.
Whatever natural key you may consider for a primary key, it will almost always fall pray to the above real world challenges: missing data, changing data.From a pragmatic point of view, surrogate keys will save you a lot of pain in the long run.
Also.The first thing you have to ask yourself before deciding upon a natural key as primary key is if it's immutable.There's no if's and's or but's for me on this one.
A primary key you have to update compares to you changing your DNA halfway through your life.It's called primary key for a reason, and it's selected from the heap of candidate keys a table exposes to you.If that.
I'd also say that surrogate keys help me keep a sane level of normalization within my database.
a wise man once said it was important to "identify uniqueness constraints"
to distinguish between surrogate and natural keys is important, in this regard -- no relation has a natural "auto_increment" attribute, so a primary key is not always chosen from a relation's candidate keys, which are by definition natural keys
if you choose an auto_increment or similar surrogate key for your table, you must take steps to identify one additional key, a natural key, which you will declare with a UNIQUE index or constraint
and upon this natural key you must perform due diligence, specifically with regard to missing data, changing data
woe be unto those who forget the need to "identify uniqueness constraints"
as a followup, ask yourself, does a change to this natural key constitute a new identity?
The most important distinction between surrogate keys and natural keys is that surrogate keys are designed to be primary keys while natural keys are the result of normalization: they are unique (candidate keys involving attributes only from the relation) but not all of them will qualify as valid primary keys.
Most importantly, the future data transformation can easily invalidate a natural key that was chosen as a primary key.
EDIT: And seeing that the primary key concept never existed in the relations theory (superkeys) but was introduced specifically for developers, surrogate keys fit the profile.


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Results 1 to 15 of 15
Get to know your glorious leaders!
Are you a mighty balloon leader in the glorious Giraffe ranks? Please post here, taking some time out of your busy giraffe business, so that your disciples may understand how you intend to lead them to mighty victory!
Please, only post here if you are a platoon leader. There should be no need for any other posts.
(Please try to be honest in detailing what you're like. We're not all perfect, but that's why we have a platoon behind us to prop us up where we're not so hot. For instance, I dislike out-right attacks and much prefer to defend. Highlighting key aspects of your mind-set probably wouldn't harm either.)
In other words, all of us who lead do so in a manner that tends to be different to the others. These differences may be small, or, they could be fundamentally different. It's important as an outfit that when someone is leading, we understand how they come to the decisions they make in-game. An appreciation of this should help general platoon activities during the playing week.
I'll start, naturally, with myself: thejgman
I like to make decisions based off all the information available. I spend a lot of time looking in the map, working out where the enemy is and requesting information from people - I don't mind plenty people talking because I'm usually with my map open working out which is the priority (and I can filter out the general chatter if necessary). As a result of this, I tend to be reactionary and specific in movement. I favour mobile forces who are prepared to move on a whim and relocate, be it en route or mid-defence, specifically in the case of the latter if it's going to be fruitless; I don't like sending people into a pointless grind in defence.
In reality, this means I greatly prefer being put on the defensive. If you're fighting under me, my attacking movements tend to be counters rather than an out-right aim of taking X location Y territories away. It means I will occasionally send squads to different locations, with specific objectives in mind, but never too far away from each other as to prevent them from supporting one another. Finally, when we are on the offensive, I will ask for opinions on where to go, based on if people like fighting at a certain spot or have any other reason.
Last edited by The JG Man; 14-02-2013 at 03:58 PM.Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.
I like accurate intel with accurate numbers that help me out. For example, I prefer intel around the area where we are at. Unless I have missed a major development somewhere else on the continent, keep it to the area around us. That is usually enough info to filter.
Small attacks is something I do not care about. Someone else will handle them 95% of the time and we don't have to care. Squads (plural) detected and above is what I care about, and large outfit platoons is what I really value having an eye on all the time. I much appreciate info on these.
My general game plan is to be aggressive and strike with overwhelming force where no other VS are. We are the frontline troops that lead engagements, we are not a part of the zerg. Our job is to secure and control hot zones and ghost cap territory when needed/given the opportunity - not zerg tech plants and wait for a cap. We also are the one's that stay behind and defend against retaliation.
I like suggestions when I'm "uuuuhm"-ing a lot and obviously confused, or when I specifically ask for them. If I have given order that is correct (meaning we are needed there/it's not capping etc) I get a little bit annoyed if you suggest something else that is also not really thought through. If you suggest something here, please make sure it's something smart I was too dumb to notice.
Finally, please be accurate. A LOT OF TANKS is not very helpful. Give me numbers unless it's obvious we can't hold them, then just say that we are fucked, and I will understand. Please do overestimate our capabilities though - we are giraffes, and giraffes fight even overwhelming numbers.Find me on the Steams
Nothing much to say, other than I am the Sturmtruppenführer and I will lead us to glory!
Or something. No whiners, no teamkillers, no cheaters. Yes funny people, yes good players, yes bad players, yes teamplayers.
I like defending, but mostly, I like defending by taking new territory, as long as it lets us keep our shit. I dont mind intel, but I generally look at the strategic map a lot, so Ill probably know already. Also, things are never as bad as they look, a defence will make much more of a difference than a proper offence.
I'm always looking for advanced tactics, and I love to experiment. So lets see how it all plays out, eh?
QuantaCat, Casual & StratGir, signing off.- Tom De Roeck.
verse publications & The Shopkeeper, an interactive short.
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it." - The Conclave
On busy nights:
I have my nose in the map. I tend to keep the "Enemy activity" overlay on rather than territory. I can see where the platoons is and have a good idea where the enemy zerg is.
If my nose isn't in the map, it's probably in /command or /t or /orders talking with other platoons to get an idea of how things are shaping on the rest of the continent.
Basically: I'm not playing the game. If you see me on the ground, I'll be at the back rezzing people, very little else. I'll often duck out of the front lines, and crouch in a corner in order to type out my /orders.
What I do not need, then, is people telling me about changes on the map. I'll have seen it.
What I do need is details about what it's like on the ground. Namely: Who are we fighting (are we bumping up against recognised outfits or the zerg) and how big the resistance is, what it is we are bumping up against. Like Ridebird, "loadsa tanks" is not useful. What I need to know: Too many tanks? Are we dealing with a push that's gonna break us?
I prefer the offensive but I hate meatgrinders. It's far too easy to get bogged down in tech plant and biolab fights for hours on end. If I can, I will always try to organise something that will shift the tide. Gal drops, sundy runs, MAX crashes. Whatever it takes, but I will always try to avoid the "spawn from a sundy, die a minute later, try again" grinding fights, even if it means wholesale redployment somewhere else.
Because of this, I need to know what the fight feels like. Namely: are we winning. If so, easily?
If not, I'm more than likely to pull us out. I hate drawn-out defenses. Counter-offensives are my prefered form of defence, rather than holding the walls. I will more likely take us to an adjacent base where we can get tanks, or organise gal drops.
Large platoons outside of Strat nights (which is where I tend to prefer to BL) I try to use as strategic hammers. Either to support the zerg by breaking front lines, or opening up new frontlines. I also try to meet the enemy on the road, not at outposts. If we can pull vehicles and meet them in the open, we always fare better. So I need info one the enemy movements I can't see on the map. Where are their tanks, where is their air. How many. I'd rather "I count eight tanks" then just a rough "lots of tanks". A basic number of how many vehicles & what type you can see on your screen at once is incredibly useful. Even if it's not how many there are in total, it becomes fairly easily to extrapolate from this info.
I also like to keep moving. I know it can be difficult when there's so many people, but rapid movement helps us a lot. I'll always try moving us out before a cap. Which is why you'll hear a fair few reaclls to WG to get Gals when I BL. Fast, large strikes. Like disco stormtroopers..."KING GEORGE IS A FROG
le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~
As leader, The Angry Scotsman (tm) likes to attack. Oh, and defend. I really, really, like to counterattack.
The Laldy reads military history for fun. One lesson that The Laldy read and learned over and over again is that the effects of a strong, immediate, and sustained counterattack are greater than the sum of the actual force applied.
The (Patented, Copyrighted, and Trademarked) Laldy Path to Enlightenment, Inner Harmony, and Transcendental Total Military Victory ( LPEIHTTMV) can be summerised as follows:
Step1b. Put up a stout defence at a major facility or strongly defendable minor facility. The LPEIHTTMV may require we aquire control of said facility 1st ( This for the pedantic of heart may be considered Step 1a, but is optional).
Step2. Launch the counterattack. With great violence. As soon as Their attack peters out, and it will in the face of a determined and sufficiently numerous defence (it is the Will of Vanu! And, coincidentaly, the Will of The Laldy..), we then advance to contact, and stay in contact till we reach the next facility, usually minor. Then we take it. Then we take a minute or 2 to regroup and look where to attack next.
Step 3a. Keep attacking, targeting major facilities and, optimally, easily defendable locations, until our enemy succeeds in stopping us.
Step 3b. Set up a defence at the nearest Large Facility or strongly defendable minor Facility.
step 3c. Go to step 1b, carry it and and following steps out.
Henceforth, Laldy (the Angry Scotsman {tm}) would like the above to be referred to as "Ra Plan, N' That."
Laldy would also like it be to be known that he reserves the right to totally and utterly ignore "Ra Plan, N' That" on the basis that it may not be tatically sound or fun enough for a given situation.
At all times The Laldy will endevour to impart maximum direction with minimum verbiage.
The LPEIHTTMV.
As leader, The Angry Scotsman (tm) likes to attack. Oh, and defend. I really, really, like to counterattack.
The Laldy reads military history for fun. One lesson that the Laldy read and learned over and over again is that the effects of a strong, immediate, and sustained counterattack are greater than the sum of the actual force applied.
The (Patented, Copyrighted, and Trademarked) Laldy Path to Enlightenment, Inner Harmony, and Transcendental Total Military Victory ( LPEIHTTMV) can be summerised as follows:
Step1b. Put up a stout defence at a major facility or strongly defendable minor facility. The LPEIHTTMV may require we aquire control of said facility 1st ( This for the pedantic of heart may be considered Step 1a, but is optional).
Step2. Launch the counterattack. With great violence. As soon as Their attack peters out, and it will in the face of a determined and sufficiently numerous defence (it is the Will of Vanu! And, coincidentaly, the Will of The Laldy..), we then advance to contact, and stay in contact till we reach the next facility, usually minor. Then we take it. Then we take a minute or 2 to regroup and look where to attack next.
Step 3a. Keep attacking, targeting major facilities and, optimally, easily defendable locations, until our enemy succeeds in stopping us.
Step 3b. Set up a defence at the nearest Large Facility or strongly defendable minor Facility.
step 3c. Go to step 1b, carry it and and following steps out.
Henceforth, Laldy (the Angry Scotsman {tm}) would like the above to be referred to as "Ra Plan, N' That."
Laldy would also like it be to be known that he reserves the right to totally and utterly ignore "Ra Plan, N' That" on the basis that it may not be tatically sound or fun enough for a given situation.
Last edited by laldy; 14-02-2013 at 07:11 PM. Reason: getting it all in 1 post....
- Join Date
- Nov 2012
- Posts
- 690
Do not think I have made the rank of BL, but still lead a platoon now and then.
I pretty much only lead smaller operations with around 2 squads, usually after some of the above esteemed leaders have been forced of the frontline by human-resources for forced R&R. I tend to like setting up a good defense and will ask for suggestions from the platoon quite often. But if I can find a decent fight in a larger facility I tend to just go there cry havoc and let loose the giraffes of war.
- Join Date
- Mar 2013
- Posts
- 19
Platoon leader Cortosis here
I like to fight, i like you to fight.
I want to prove we are the best ill take us to the hardest "win-able" fight i can find
I love seeing platoons of tanks\libs crushing the enemy before them.
I love to fight on Indar\Esamir not a big fan of amerish
Also this post needs stickying
Last edited by Cortosis1; 02-03-2013 at 10:16 PM.
I have been known to lead a platoon from time to time, and during strat-nights I tend to:
- split us up when appropriate and then reinforce when necessary
- appreciate and ask for regular updates from squad leaders on their progress
- do quick redeploy-galdrops (hurry, hurry!)
- encourage attempts at using squad-level tactics
- spend most of my time looking at the map
- try to end the night with a quick debriefing session, so that we can learn from the night's experiences
On any night of platoon leading (including strat-nights) I usually:
- harrass people to stay together within their squads
- appreciate feedback and tactical suggestions from squad leaders
- try to keep everyone informed of what is going on in the platoon as a whole, and what known allies are up to
- order all of us around whenever we're all in the same place, doing the same thing
- use the words "clear comms!" when I have something important to say (so please quit yapping if I do )
Last edited by EsotericReverie; 03-03-2013 at 08:05 AM.
The concept of always striking from a position of strength and that one should ideally win a battle before even entering it is something I believe in. So when I PL, depending somewhat on the night and the amount of people present, I aspire to try to remain fluid and look for strategic flanking maneuvers, chinks in defenses and always attempt to find advantageous position to strike from, whether that means attacking rapidly behind the enemy push, mount a defense at a solid position or redeploying. This means I'm quite keen on having good intel, as knowing is half the battle.
Like Esoteric, I also try to get people to stick together and thoroughly appreciate constructive ideas and comments from other officers.
However, I prefer as rapid response times as humanly possible once an order has been given, particularly when it comes to redeployments, pickups and the like as efficiency is vital to building and keeping momentum up.
Last edited by Orius; 06-04-2013 at 12:19 AM.
Figured this thread should be revived given the changes to our structure recently. Should let new peeps have an idea about who the leaders are from a gameplay stance.
Me? In-game I'm Dewisant. I occasionally squad/platoon lead, but not as often as I probably should. When I do lead however, I do so ina very relaxed and casual manner. We're here to play a game so let's have a blast, after all isn't the point.
I have just 3 rules:
1. Have fun and be excellent to each other.
2. If I say break, everyone shuts up for a few seconds. Either me or the Radio Officer probably has important info coming from command and need to hear it.
3. If I ask you to redeploy you stop whatever you are doing and do so. It's not because I'm being a meanie, but because we probably have urgent orders to help somewhere else. It's not fun for the guys being steamrolled because we're not there and not fun for the 11 other people sat in a Galaxy waiting for you. You're breaking rule 1, son!
I'm fairly hypocritical in that I like to encourage chatting in the squad, yet nothing irritates me more than people speaking over each other. Inevitable on voice comms, but lets see what happens.
Strategically, I will shy away from large meatgrinder battles and from following the zerg in favour of finding fights appropriate, maybe slightly larger than our own group size and try odd/new things to outfox the enemy (I really want a scythe squad at a base camped by bursters to fly just over the pad theyre all standing on and roadkill them all!).
Unlike some leaders I do encourage suggestions as to what to do, within reason. I will consider it. If I do say no however, please drop it. It gets tiresome.
I sound kinda harsh in this post, but believe me, I'm not. I'm also terrible at drivving at Harrasers but they are so much damn fun. And liberators. I havent got one fof the ground in a while because I'm normally trying to park it in the landing the pad.
sketchseven - Balloon Leader // Squad Leader
I tend to combine platoon leading with actually playing the game, which means I'm probably not paying enough attention to the map. So I do welcome suggestions and reports that stuff is getting hit. I like to keep squads together and will frequently give specific orders to specific squads - and then leave it to squad leaders to get the job done. Delegation all the way baby.
I talk a lot. I prefer split comms because I think it allows squads to coordinate to much great effectiveness than everyone in one channel - but also because I want squads to stick together. If you're twelve people moving in on a point, you're far more effective than dribbling in a few at a time. Again, I tend to rely on squad leaders to herd their people in the right direction.
I don't really do rules, other than rule one. I like banter in a channel but I will quite happily tell you to shut up if I need to speak; it's not me stamping all over the place with grumpy pants on, it's because I need to direct the action a bit. I'll take suggestions but I will ultimately make decisions on what I believe to be the best course of action.
I like fights. I hate meatgrinders. I would rather pull out of a fight and go for a quick win somewhere else than a slow grind forwards. I'm always looking for opportunities to flank, interdict, harass and destroy enemy forces.
I also really want people to have fun. And always, always obey rule one. And Wheaton's Law, for that matter.
When I'm squad leading, I like to be given an objective by the Platoon Leader and then get the job done. I talk a lot when squad leading and will frequently be trying to coordinate efforts so that we're more effective ("1-6 we're going to hold here and provide cover fire, 7-12 are going to flank in to B"). I like to get information about the enemy around us. I want everyone to have fun, but I want us to be effective. I want enemy units to get the same 'oh shit' feeling about RPS that we do when we see a particularly effective enemy outfit bearing down on us.
I'm Boriz in game. I don't platoon lead often, but when I do I like a combination of the above posters. I have 3 rules:
1. Be excellent.
2. Shut up on break.
3. Everyone redeploys. No lollygagging when there are orders.
I like flanking stuff and hitting from multiple angles. If you're in a platoon I lead and the platoon is big, expect to be spread out from other squads half of the time. I don't see the point in dropping the entire platoon on 15 enemy dudes. This has a downside however. When a fight suddenly becomes harder than expected, I tend to order redeploys from squads who are attacking positions that are not as important. It might be possible that you're being pulled from a winnable fight to reinforce something that needs it.
I'd like to say that I don't care about territory and locks and stuff, but I do. I want RPS to be able to go somewhere and say this is ours, GTFO or die. I want RPS to be a name people fear.
Grible likes to fight outside bases. Grible also likes to fly.
I tend to lead a platoon in a larger group setup - but I vastly prefer squad leading in separate channels. What can I say, I'm a puzzle. Actually I like to micro manage.
I think my style is shouty but not serious - expect me to cuss you out and become annoyed, but not really care. I tend to issue orders as locations or a specific target, "Go to the hill north of B and hold it" , "Mine the road and kill everything on it" that sort of thing.
I like my squads to be fast and responsive, I prefer to hit things from two or three sides rather than run straight at them. I don't normally do specialist squads as a PL I expect any squad to be able to respec and handle any task. I honestly don't care how a squad does something, as long as it gets done. I dislike squads that just dribble about and never get to their targets, it holds up the platoon and it makes us less effective if I can't rely on a squad to pull it's weight.
That goes double for individuals who want to go snipe or fly somewhere else, I've no problem with people doing their thing in support of us - but if you want to go fight somewhere we are not, leave the platoon!
I enjoy most the "blocking fights" where we meet the enemy outside of a base and smash them up on the roads. I dislike Biolabs, I dislike big bogged down fights inside a base, unless it's fun - it normally isn't.
Common Faults with Grible's leadership - I forget about armour a lot. I tend to be a bit slow at map reading. I ignore RO's cos I'm talking. Everything.
If you find yourself in the position of being in a platoon with me in charge, then you'll probably find I like to strike with armour. I will often have people pull back to a base further from the front to pull an armour column out to strike at an enemy's side and rear.
Other than that, I am pretty relaxed about the whole platoon leading thing, and my primary concern is to make sure people have fun. This means getting into fights we have a chance of winning, and denying the enemy a chance to farm us for certs.
PS. Technically, I'm not a balloon leader, but I've found myself stepping up to platooning once or twice recently, for good or ill (mostly ill so far).
Last edited by lunarplasma; 19-06-2013 at 10:30 PM.


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News Release
Media Contact: TPWD News, firstname.lastname@example.com, 512-389-8030
Nov. 3, 2008
Wharton Co. Jury Returns Guilty Verdict in Trial of Man Accused of Killing Game Warden
AUSTIN, Texas — A Wharton County jury took just two-and-a-half hours this afternoon to return a verdict of "guilty, capital murder" in the trial of 27-year-old James Garrett Freeman, of Lissie, who shot and killed Texas Game Warden Justin Hurst March 17, 2007.
The sentencing phase of the trial will begin Tuesday, and Wharton County District Attorney Josh McCown has indicated he will seek the death penalty.
"We are all very relieved by the verdict that was rendered by the jury today," said Texas Parks and Wildlife Department Executive Director Carter Smith. "It is a fitting decision given the horrific nature of the crime committed against our colleague, Texas Game Warden Justin Hurst. Our prayers and thoughts remain with Justin's wife and son, and with his parents and family, as they continue to cope with his loss."
Freeman was suspected of poaching, and opened fire on Hurst and other law enforcement officers following a high-speed police chase on the eve of the game warden's 34th birthday. Hurst died early the next morning at Hermann Memorial Hospital in Houston, leaving behind a wife and infant son.
Seventeen game wardens have died in the line of duty since 1919.
"We feel for the families that were affected by the senseless killing of Game Warden Justin Hurst and are grateful that in the end, justice was served," said Col. Pete Flores, TPWD's Law Enforcement Division director.
Hurst began his TPWD career as a wildlife biologist and spent six years at the 15,612-acre wildlife management area formerly known as Peach Point WMA. The wildlife management area, where Hurst conducted research on mottled ducks and other wildlife, was renamed in his honor Oct. 12, 2007.
Hurst graduated from the 48th Texas Game Warden Academy in August 2002, and after a year in Brazos County transferred to Wharton County.
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(5.4.16 i)


text:
Please beware of internet scams!
1. Do not accept ANY money order or check for online transactions! PERIOD!
2. Do not accept "Lottery Winnings" from ANYONE! If you did not play, you cannot win!
3. Do not use your personal bank accounts to wash money.
4. Check for a valid ID for ANY transaction, large or small. Record the information.
5. DO NOT REPLY TO FREE ads that seem TOO GOOD TO BE TRUE!
6. If applicable, please do your research on the other party in the transaction.
7. ANYONE who claims they want you to send back money from a check or money order they sent you is SCAMMING YOU!
YOU HAVE BEEN WARNED: Your bank will come after you, even if you are a victim of a scam!!!