text:
|GM Valmoon
pushing on.
fort save: 1d20 + 6 ⇒ (9) + 6 = 15 +2 sandara's help.
You are now cured and at 11 con. 2 more days and you'll be all good again.
stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Your talk with Samms doesn't go badly but, it also doesn't go well. As you found your ability to talk smoothly with this woman difficult.
The time finality arrives and you all hear the loud ringing come from the main deck of the ship signifying it's time for bloody hour. Everyone gathers around on the main deck. Today Morgan finds himself fallowing Scourge to the whipping mast. Scourge with no lack of glee sets Morgan up for the whipping.
1d20 + 5 ⇒ (19) + 5 = 24damage: 1d3 ⇒ 3
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (20) + 5 = 25damage: 1d3 ⇒ 1
After taking Morgan down from the block Doreen finds herself also at the mast. "This here woman thought shed dump some of the captains kindly given rum!" Three lashings!!!
1d20 + 5 ⇒ (19) + 5 = 24damage: 1d3 ⇒ 3
1d20 + 5 ⇒ (13) + 5 = 18damage: 1d3 ⇒ 2
1d20 + 5 ⇒ (8) + 5 = 13damage: 1d3 ⇒ 1
After the lashings Sandara comes over to heal you both.
Channel Positive Energy: 2d6 ⇒ (5, 2) = 7
"It time for food mates!" Scourge screams loudly, his face beaming with delight. Shortly after Servi, Kroop and Grok bring up the evening meal.
Feel free to post you night actions and Roleplay out your meal introductions if you would like. Erik and Morgan please take a look at the campaign tab. I have a lot of info there that goes along with daily tasks.
|Morgan Rackham
His time on the ship had gotten him use to the occasional whipping, he still didn't enjoy it though. Muttering under his breath during his punishment, he says something to the effect of mis-distribution of tasks while he thought of how he would enjoy feeding that whip to Scourge someday. He does his best to hid a snicker as one of Scourge's lashes goes far wide of its mark.
When Sandara heals the wounded, Morgan gives Doreen a hearty pat on the back in encouragement and, whispering when Scourge's back is turned, says, "I hear that that one gets his jollies with the whip 'cause he can't get his jollies in the sack." With that, he gives a friendly grin and a wink as he move to collect his rum ration. Though his words are full of enthusiasm, Morgan looks haggard and ready for some sleep. However, instead he throws back his rum, taking a deep gulp.
Fort: 1d20 + 5 ⇒ (7) + 5 = 12
Cha bonus: 1d4 ⇒ 3
Making a sour face as the rum goes down, he will continue to talk with Doreen as the food is being served. "You are one o' them new swabs, ain't ya? I heard the recent group has been causin' a stir and gettin' Scourge's and Plugg's feathers in a'ruffle. Gotta say, I man has gotta respect that. Tha name's Morgan, at yer service." With that, Morgan extends his hand in greeting.
After chatting with Doreen for a bit, he excuses himself and heads over to talk with Shivikah, one of the swabs he had seen around for a while but had never had the chance to talk with. Plopping down next to the woman, Morgan says, "How ya doin'? Crisp sea air and a solid deck under our boots. Ain't it a loverly day fer sharing a bit o' rum among shipmates?" With that, he extends his mug in salute.
Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18
|Doreen Makgree
Doreen is surprised to have someone com talk to her; since she got here, it has usually been the other way around. Seems like some lashing are all you need to get some simpathy around here... She shakes Morgan's hands and introduces herself. "Makgree, nice to meet ya. So, you've been around long? I've been trying to, let's say, makesome friends in here and I'll tell you people aren't that receptive. But who can blame them, rigt? It's a pirate life, after all." She leans over and confesses "You are one of the swabs too, aren't you? I'm trying get out of that to work with the gunmen, but man, that's not gonna happen while Scourge and Plugg are around..." Staring directly into Morgan's eyes, she repeats "...not while they are around..."
To avoiding the risk of more lashings, she decides to water down the rum and drink it calmly while she chats. Argh, I'm alreading feeling a little sick, but I'd better just take the damn rum.
Fortitude save (DC 10): 1d20 + 4 ⇒ (1) + 4 = 5
The rum hits her hard, but despite feeling a little nasueated, she decides to spend some time with the other swabs. At a certain point, she starts talking to Tilly Brackett trying to know her better and get on her good side. "Gotta stick together, us girl swabs, ain't it right, Tilly?"
Diplomacy to improve Tilly Brackett's attitude: 1d20 ⇒ 18
Later, she hits her hammock and sleeps profoundly, but wakes up feeling bad nonetheless.
|"No-Eyes" Bellamy
No-Eyes turns his eyepatched face to Morgan, throws a gap-toothed grin as he raises a mug as he passes by.
"Good on ye matie!"
Bellamy drinks deeply of the rum
Fort save vs DC15: 1d20 + 2 ⇒ (20) + 2 = 22 Success!
Gain 1d4 ⇒ 1 alchemical bonus to Charisma for 8 hours.
Fort save vs DC10 or Fatigued until 8 hours rest: 1d20 + 0 ⇒ (8) + 0 = 8 Fail! He's fatigued next morning until he can rest.
Thus fortified, Bellamy again takes the stage to try to capture the crews attention after his disasterous performance two days ago.
Bluff vs DC10 or ignored: 1d20 + 7 ⇒ (19) + 7 = 26 Success! He captures the crews attention with an outrageous impersonation of Scourge's voice, commenting on other crew members.
Then makes another attempt to entertain with ribald stories of his fictitious adventures.
Perform (Comedy) vs DC10: 1d20 + 9 ⇒ (17) + 9 = 26 Success!
He gains +2 to Cha checks for the next 24 hours.
|Erik Stormeyes
Erik will walk up during dinner and sit down next to Sandara. Evening all, so Sandara these are the folks you been spending all your time with. I am Erik Stormeyes out of Port Peril. You lot seem to be sowing chaos on this boat. No wonder Sandara is so fond of you. So Sandara you want to reconsider my invitation.Implying a past invitation to share a hammock for the night.
He will water his rum down for the night,Fortitude save (DC 10): 1d20 + 5 ⇒ (1) + 5 = 6
Later that night, Erik again approaches the group with an evil grin. Well I am off to see if I can'ot find a way to pull some of Scourges wrath off you lot.
Will try to chat the crew up, to see if he can gain any insights into Scourge, how the other officers view him, is he sleeping with anyone, trying to sleep with anyone, things like that.
Diplomacy to gather info.1d20 + 3 ⇒ (16) + 3 = 19
Then goes to bed for the night.
|Renzuran Darber
Renzuran is genuinely surprised that he managed to get away with his dereliction of duty today, but if that was Besmara's fortune for him, he's not going to complain.
At dinner, figuring that if he escaped the lash he at least owes the Pirate Queen a token of tribute, he downs his rum straight as an oblation.
Drink deeply; Fortitude (DC 15): 1d20 + 4 ⇒ (2) + 4 = 6 Failed.
Constitution damage: 1d3 - 1 ⇒ (3) - 1 = 2
Alchemical bonus to Charisma for the next 8 hours: 1d4 ⇒ 1
Next morning's Will save (DC 10): 1d20 + 6 ⇒ (6) + 6 = 12 Success.
As the rum hits him like a sack of hammers, he can't help overhearing Erik's invitation to Sandara.
"Well, aren't we ever hopeful, lad?" he remarks with a lopsided grin. "You best be watching out for this one miss; I've seen sharks that've put less effort into a hunt."
If Erik becomes offended, the now red-faced half-elf waves him off good-naturally.
"Easy there, just having a bit of fun. Renzuran Darber, pleased to make your acquaintance."
After dinner, Renzuran seeks out Tarroon to once again attempt to get in good with her, With any luck, he might lkearn something that will let him access the Captain's Cabin and maybe get a leg up on scourge.
Attempt to influence Tarroon: 1d20 ⇒ 8
|Servi Santaria
Servi laughs at Morgan's jape. I could've figured. You can always peg the ones that don't have much use of their peg. Men like that, well, they'll go to any kind of depravity to get their kicks."
Servi Waters down her grog and sips it, taking the effects as they come. Fortitude: 1d20 ⇒ 1
Later, Servi will try to strike ups conversation with the Gnome, Cochobar Turlach Shortstone, coming in genuinely intrigued into Gnome culture, as she's never really had much contact with them as a peoples, even in her previous profession as a courtesan.
Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20
|GM Valmoon
Alivia didn't post so auto-sleeping.
The next morning Mr. Scourge looks the group over and is in a rather foul mood as most of his spiteful comments are to No-Eyes. However, more so then yesterday the whole ships crew gives off that feel as if something bad may happen at any moment. He quickly giving out tasks he quickly moves to Plugg's side as they do their tasks (watching you all work).
Renzuran rigger task 1d6 ⇒ 5 is yours to do today
Servi cook task 1d6 ⇒ 6 is both of yours to do today
Alivia swab task 1d6 ⇒ 3 is yours to do today
No-Eyes swab task 1d6 ⇒ 4 is yours to do today
Doreen swab task 1d6 ⇒ 6 is yours to do today
Morgan swab task 1d6 ⇒ 6 is yours to do today
Erik swab task 1d6 ⇒ 2 is yours to do today
1d100 + 30 ⇒ (40) + 30 = 70 If lower the 75% Kroop is drunk.
Regardless of your kind treatment, Tarroon blows you off as if she doesn't even know or care that your there.
Lookout: A climb to the crow's nest.
DC 10 Climb check(to 60ft)
DC 10 Perception Check.
Though initially unfriendly Shortstone warms up to you slightly throughout the conversation.
special occasion: the captain is celebrating something special today and whats one of the ships pigs butchered and cooked for dinner.
DC 10 profession(cook) or survival check
If kroop is sober no additional check required
If kroop is drunk DC 15 professional(cook) or intelligence check
Swab The Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones.
DC 10 Strength or Constitution check.
Failing either check results in Fatigue.
Though the crew loved your act Scourge could be seen scowling and left to somewhere else on the ship.
Hauling and Knot Work: Tying and untying knots in the ship's ropes and moving heavy coils of rope from one part of the ship to another.
DC 10 Profession(Sailor) or Strength check
DC 10 Constitution or Fatigued Check.
Tilly finds you to be a over all nice person after chatting and after you part ways you get the feeling you made a new friend.
Repairs: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope.
DC 10 Profession(Sailor) or Dexterity check
Shivikah slaps you stating shed rather bee seen with a Gnome Lich then the likes of you and storms off.
Repairs: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope.
DC 10 Profession(Sailor) or Dexterity check
Sandara kindly declines muttering about her almost getting forced into bed by plugg's on their second night.
Scourge is weasel and a snitch nothing good ever comes from him but, the crew sorta fear him because of Pluggs.
Rat Catcher: Catching vermin below deck.
DC 10 Stealth, Survival or Dexterity Check
|Morgan Rackham
Morgan rubs his cheek a bit in surprise, "Geez, just tryin' ta be friendly," he mutters, more to himself than to Shivikah who had already stormed off. He had thought that his words had been friendly. After a moment, the surprised look vanishes as Morgan shrugs his shoulders as he thinks Something else must have that woman's jib in a twist. When dinner is finished, he heads below deck to get some early rest, tired from today's work.
Will: 1d20 + 1 ⇒ (19) + 1 = 20
And the rest seems to do the man good as even the fatiguing effects of the rum are not evident as the man goes topside to receive his duties. Glad to be given a task that makes use of his sailing experience, Morgan sets about his work with a smile on his face as he makes jests with those around him. "Hey Badger, ya hear tha one about tha sailor who was heavy in his drink when the bartender said 'Well, I'll be, ain't that a man who can't hold his rum, the drunker he gets, the more of him is in the mug.'" With that, Morgan starts busting out laughing at some joke that was hard to identify. Though the joke was a horrible one, Morgan's boisterous attitude coupled with his willingness to talk with others seemed to make the joke almost funny. When Morgan passes Doreen, he gives a wide grin to the gunslinger, sometime coupled with a sound pat on the shoulder as they went about similar duties.
Prof Sailor: 1d20 + 9 ⇒ (6) + 9 = 15
Diplomacy: 1d20 ⇒ 18
Influencing Badger Medlar as Morgan goes about his work.
|Doreen Makgree
Doreen is glad to get an easy enough assignment today. She does her work without putting too much effort in it, still feeling tired from her recent fever and a bit hung over from the rum rations. She finishes her work as quickly as she can and then looks for Tilly Bracket and Morgan Rackham, her latest acquaintances from the previous night, and offers to help with their swab tasks. "Perks of working together is having someone to talk to, huh?", she says winking at them both. She inquires about how they got into piracy and how they feel working for Captain Harrigan.
Profession (Sailor) to make the repairs: 1d20 + 6 ⇒ (5) + 6 = 11
Diplomacy to improve Tilly's attitude to helpful: 1d20 ⇒ 14
|Erik Stormeyes
|Servi Santaria
Servi, hearing of the tasks set out for her, runs streaming into the kitchens, only to find Kroop passed out again in a drunken stupor.
"Damnit Kroop," she yells, shaking him and slapping him across the face to get him to wake up, but to no avail.
She turns around, staring at the pig already set up in the kitchens, waiting for the butchery.
No, oh no! I don't know how to butcher a pig, I've never even seen someone butcher a pig... and such a cute pig. Gah, I don't have the stomach for this. It didn't used to be just me here in the kitchens. I think maybe I had help once... didn't I?" She shakes her head of the cobwebs of anxiety. "Stuff and nonsense. I have to focus on what I'm actually doing here."
Servi puts her all into it. Work Diligently
(WD)Survival: 1d20 + 4 ⇒ (3) + 4 = 7
Intelligence: 1d20 + 4 ⇒ (15) + 4 = 19
|Renzuran Darber
After yet another failed attempt to ingratiate himself with Tarroon, Renzuran scowls and makes his way to bed. For now, he's given up on trying to get in good with the captain's help, citing it as a lost cause.
Climb (DC 10), work dilligently: 1d20 + 3 ⇒ (1) + 3 = 4
Perception (DC 10): 1d20 + 3 ⇒ (20) + 3 = 23
While attempting to climb up the rigging the following day, Renzuran slips and twists his ankle. Swearing like a born sailor, Darber tries over to make it to the crows nest, but the strain on his leg is too great and he winds up collapsing in a heap.
|Alivia, the Sapphire Sorceress
CON DC 10: 1d20 + 0 ⇒ (2) + 0 = 2
Alivia mops and scrubs the deck, but rapidly becomes fatigued from the backbreaking and grueling work. She can't keep the fake smile on her face today.
|"No-Eyes" Bellamy
Still feeling fatigued at the previous nights drinking, No-Eyes sets to work at the days task; Hauling and Knot Work: Tying and untying knots in the ship's ropes and moving heavy coils of rope from one part of the ship to another.
DC 10 Profession(Sailor): 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 and gets the job done right.
DC 10 Constitution or Fatigued Check.: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4 But ends up exhaused at the end of the day.
While he works, he tries to influence Tam "Narwhal" Tate. Diplomacy: 1d20 + 8 + 2 - 2 ⇒ (16) + 8 + 2 - 2 = 24
|GM Valmoon
The time finality arrives and you all hear the loud ringing come from the main deck of the ship signifying it's time for bloody hour. Everyone gathers around on the main deck. Today Renzuran finds himself yet again fallowing Scourge's foot steps to the whipping mast. Scourge with no lack of glee sets Renzuran up for the whipping. Whispering ,"I don't know why we keep you on this ship your not worth your grain of salt." before stepping back the crude smile easy to spot during the whipping.
1d20 + 5 ⇒ (9) + 5 = 14damage: 1d3 ⇒ 1
1d20 + 5 ⇒ (10) + 5 = 15damage: 1d3 ⇒ 3
1d20 + 5 ⇒ (15) + 5 = 20damage: 1d3 ⇒ 3
After the lashings Sandara comes over to heal Renzuran both.
Cure light wounds: 1d8 + 3 ⇒ (6) + 3 = 9
"It time for food mates!" Scourge screams loudly, his face beaming with delight. Shortly after Servi, Kroop and Grok bring up the evening meal.
Influencing Badger Medlar was a rocky start but, Morgan felt in the end she was much more friendly.
Influencing Tilly Brackett the words just flowed from Doreen's mouth and in the end you both were good palls.
Servi I made a mistake kroop wasn't drunk if you would like to change your action please let me know.
Feel free to post you night actions and Roleplay out your meal
|Renzuran Darber
Renzuran sits silently among the crew at dinner, sipping his rum, but he is not sulking like the last time after he faced the lash. Now he wears a look of grim determination, like he's finally made up his mind about something.
"I'm done with this," he whispers to the assembled party. "As long as Scourge captains this ship we're all living on borrowed time. At best we have an indefinite term of indentured servitude before he either tires of antagonizing us or finds some excuse to kill us during the Bloody Hour. It would be in our collective best interest to find some way to see his term ended as swiftly as possible before we all wind up feeding the sharks."
The half-elf takes a sip from his glass and looks around the table for a response.
Sip rum (Fort save DC 10): 1d20 + 4 ⇒ (12) + 4 = 16
|Servi Santaria
Well, technically if Kroop wasn't drunk then I never had to make the Intelligence check... which I passed. -_- I still failed the Survival, the one that I even placed the work diligently in, so it's still a failure in my eyes.
Servi meets Renzuran's proclamation with a sympathetic look, but keeps her voice low as she tries to placate him.
Look, she coos, I understand they're a terrible bunch, and out of our little group here Scourge has taken a special liking to licking you with that stick of his, but remember, he's not the Captain. Barnabas Hannigan is, and it's not just them either. It's Scourge, Plug, the Captain and all the rest of their cronies. Safe to say we're outmatched... She sighs and leans back in her chair, sipping her rum as she does so.
Fortitude: 1d20 ⇒ 12
After a moderate pause she continues. ...I just don't want anyone here to get hurt. If it comes down to it, I'd fight to last, but there are other ways around these kind of things.
|"No-Eyes" Bellamy
Exhaustion dragged at Bellamy as he forced himself to keep awake during Bloody Hour and the meal immediately after.
Listening to Renzuran, he turns his head in his general direction.
"Yer thinkin' too small boy. A swab like that, well you ain't like t' be his only whippin' boy. Find out who else 'n make his enemies yer friends."
His head hits the table for a few moments.
"Sorry, but I can't think right now. I'll catch ye tomorrow."
Staggering to his feet, he accepts his rum ration and tries to slop it anywhere except into his mouth.
Stealth DC10: 1d20 + 4 - 6 ⇒ (14) + 4 - 6 = 12
Then he hits his hammock early to sleep it all off.
|Erik Stormeyes
Erik speaks quietly to Renzuran, Wait and watch, we need as much of the crew to be against him as we can get before we make a move. That and preferably finding him at a weakened moment.
he makes some grog for the evening.Fortitude: 1d20 + 5 ⇒ (12) + 5 = 17
Later that evining,Time to see what is where on this boat.
Erik will sneak off and search the bilges to see what he can find. Sneak: 1d20 ⇒ 15 Take 20 on perception for a 21.
|Morgan Rackham
Fort: 1d20 + 5 ⇒ (15) + 5 = 20
alch bonus: 1d4 ⇒ 2
Sitting down next to Renzuran, Morgan has a silly grin on his face that seems to contrast sharply with the cleric's as he too sips at his rum. Listening to the priest's words, Morgan responds with, "Heya, don't think we been introduced. Tha name's Morgan, been on this here tub fer a good few months now. I know ye'er thinkin' that thinks look a little bleak. But jest remember that Scourge and his crones are jest blowin' off steam at this point. If ya let them see that their games are gettin' to ya, then you are lettin' them know that they won. Yer friend is right too, Scourge ain't the Captain. Harrigan may be one son o' a sea snake, but he knows how ta bring in the booty. That and stirrin' up trouble now will jest bring the Captain's eye on ya. Ya all seemed to be making friends on this ship though, I say keep at it and look at the bright side o' tha pirate life." With that, Morgan raises his cup for a cheers to all gathered around before throwing back the rest of his rum.
Afterwards, wanting to get in good with a few of the riggers, Morgan moves over to Barefoot Sams and takes a seat, attempting to strike up conversation.
Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14
|Renzuran Darber
Renzuran grunts disdainfully and finishes his drink.
"Keep your eyes open. You all might not feel ready to take action, but I'm not giving up on this yet. Scourge, Harrigan, Plugg... If we don't do something and do it soon, we're as good as chum. Count on it."
With that he gets up and leaves the table, heading for topside. He's neither in the mood nor is optimistic about his chances for buttering up a member of the crew tonight, so instead he decides to sneak around the ship and see what he can find.
Sneaking to A5b to explore what's there: Stealth 1d20 + 1 ⇒ (9) + 1 = 10. Taking 20 on Perception for a 23.
|Alivia, the Sapphire Sorceress
Alivia leans over and whispers to Renz, "Who knows who may be listening, I'd keep your voice down if I were you, preferably not even mentioning your feelings out loud. We're with you."
She turns to the rest of the group and says very low, "I saw the sailing master cast a spell far beyond anything any of us can cast. She could destroy all of us in an instant, we need to tread very carefully about this. I'm hoping we'll hit port before they find a way to rid themselves of one of us."
She eats her food and sips her rum this evening trying to not stand out after her lousy job today.
|GM Valmoon
I understand this week is busy so we will take this slow.
Renzuran I need a second perception check please.
Samms is now friendly
The group is woken up with a loud crash! The crew is moving frantically all around the ship, as if there lives depended on it. The winds are fowl and even inside the crew quarters the group can hear them. Scourge comes tarring into the room. "YOU WORTHLESS SWABS GET UP ON DECK WE NEED EVERY BODY WORKING NOW!!!" You all have been given a rigging task today and there is a bad storm out.
To save some time I'll be handing out two task per person the second task will come into effect later as will the DC14 fatigue check. (I'll let you know when it comes into effect.)
Renzuran rigger task 1d6 ⇒ 61d6 ⇒ 5 is yours to do today
Servi rigger task 1d6 ⇒ 11d6 ⇒ 4 is both of yours to do today
Alivia rigger task 1d6 ⇒ 41d6 ⇒ 2 is yours to do today
No-Eyes rigger task 1d6 ⇒ 21d6 ⇒ 5 is yours to do today
Doreen rigger task 1d6 ⇒ 41d6 ⇒ 4 is yours to do today
Morgan rigger task 1d6 ⇒ 51d6 ⇒ 6 is yours to do today
Erik rigger task 1d6 ⇒ 61d6 ⇒ 3 is yours to do today
Mainsail: Tough work raising and lowering the mainsail.
DC 12 Profession(Sailor) Check or Strength check
DC 10 Constitution or Fatigue Check.
DC 14 Constitution or Fatigue Check.
Lookout: A climb to the crow's nest.
DC 12 Climb check(to 60ft)
DC 12 Perception Check.
Rigging Repair: The ship's rigging frequently is damaged and needs repairs.
DC 12 Climb check(to 30ft)
DC 12 Profession(Sailor) or Dexterity Check
DC 14 Constitution or Fatigue Check.
Rope Work: Handling the ship's ropes, including coiling, stowing and securing them to cleats and single bollards.
DC 12 Profession(Sailor) or Dexterity check.
Rope Work: Handling the ship's ropes, including coiling, stowing and securing them to cleats and single bollards.
DC 12 Profession(Sailor) or Dexterity check.
DC 14 Constitution or Fatigue Check.
Line Work: Hard work hoisting and lowering sails.
DC 12 Profession(Sailor) or Dexterity check
DC 10 Constitution or Fatigue Check.
Line Work: Hard work hoisting and lowering sails.
DC 12 Profession(Sailor) or Dexterity check
DC 10 Constitution or Fatigue Check.
DC 14 Constitution or Fatigue Check.
Lookout: A climb to the crow's nest.
DC 12 Climb check(to 60ft)
DC 12 Perception Check.
Rope Work: Handling the ship's ropes, including coiling, stowing and securing them to cleats and single bollards.
DC 12 Profession(Sailor) or Dexterity check.
DC 14 Constitution or Fatigue Check.
Rope Work: Handling the ship's ropes, including coiling, stowing and securing them to cleats and single bollards.
DC 12 Profession(Sailor) or Dexterity check.
Lookout: A climb to the crow's nest.
DC 12 Climb check(to 60ft)
DC 10 Perception Check.
DC 14 Constitution or Fatigue Check.
Mainsail: Tough work raising and lowering the mainsail.
DC 12 Profession(Sailor) Check or Strength check
DC 10 Constitution or Fatigue Check.
Mainsail: Tough work raising and lowering the mainsail.
DC 12 Profession(Sailor) Check or Strength check
DC 10 Constitution or Fatigue Check.
DC 14 Constitution or Fatigue Check.
Line Work: Hard work hoisting and lowering sails.
DC 12 Profession(Sailor) or Dexterity check
DC 10 Constitution or Fatigue Check.
|"No-Eyes" Bellamy
Rolled rudely out of his bunk, Bellamy is set to work.
Line Work: Hard work hoisting and lowering sails.
Profession (Sailor) vs DC12: 1d20 + 3 ⇒ (13) + 3 = 16 Success!
Con check vs DC10: 1d20 + 2 ⇒ (19) + 2 = 21 Success! Not fatigued.
Con check vs DC14: 1d20 + 2 ⇒ (13) + 2 = 15 Success! Not fatigued.
Most ridiculous was the order sending him up to the crow's nest as a lookout.
Climb DC12: 1d20 + 7 ⇒ (5) + 7 = 12 Slips
Climb DC12: 1d20 + 7 ⇒ (15) + 7 = 22 Succeeds!
Perception DC12: 1d20 + 3 ⇒ (12) + 3 = 15 Success! Using his ears more than his eyes.
|Servi Santaria
Servi awakens with a start at the crash, nearly falling out of her bunk as she hurries to get quickly prepared in the dank and rocking conditions.
"Oh lord," she thinks as she rushes up the stairs to join everyone in the midst of the terrible storm, the boat rocking perilously, so much so she has to fight to stay on her feet. "I am not cut out for this."
Servi sets about her tasks with an ominous dread.
DC 12 Climb Check: 1d20 - 1 ⇒ (1) - 1 = 0 Servi tries but fails miserably to even hold on to the moist rigging.
DC 12 Climb Check(2): 1d20 - 1 ⇒ (12) - 1 = 11 And just when she thinks she might yet have it again, her strength fails her and she is forced to let go.
DC 12 Climb Check(3): 1d20 - 1 ⇒ (3) - 1 = 2 She is utterly unable to climb the rigging.
DC 12 Dexterity Check: 1d20 + 2 ⇒ (20) + 2 = 22 - Success
DC 14 Con Check: 1d20 ⇒ 7 - Faulure
DC 12 Dexterity Check: 1d20 + 2 ⇒ (16) + 2 = 18
|Renzuran Darber
Here's that second perception check you asked for.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Unlike Servi, the crash actually does startle Renzuran out of his bunk. He lets loose a string of cusses as his arm reaches up from the floor to grope for his hat on the corner.
When he finally gets topside, he shields his eyes with his hand and looks out over the stormy horizon. Besmara was either riled about something, he figured, or else she was just bored and wanted to see how they'd react. The goddess was notoriously fickle even at the best of times, and not even a priest like him could say which it was for certain.
He glanced up at the mainsail whipping in the violent winds and exhaled nervously, kissing his holy symbol for luck.
"'May we be dead before we hit bottom...'"
Profession (Sailor) DC 12 (Working diligently): 1d20 + 12 ⇒ (4) + 12 = 16 Success.
Constitution DC 10: 1d20 + 1 ⇒ (14) + 1 = 15 Success.
Constitution DC 14: 1d20 + 1 ⇒ (12) + 1 = 13 Failure; will be fatigued when it comes into effect.
Climb DC 12 (Working diligently): 1d20 + 3 ⇒ (14) + 3 = 17 Success.
Perception DC 12: 1d20 + 3 ⇒ (13) + 3 = 16 Success.
|Erik Stormeyes
Jumping out of his hammock Erik runs out onto the deck with a grin on his face. Erik seems to run about his work much more easily then he should be able to in these winds. He seems to act as if he was out in the storm by choise and having the time of his life while doing it.
First Profession(sailor): 1d20 + 10 ⇒ (10) + 10 = 20
Con: 1d20 + 2 ⇒ (3) + 2 = 5 Failure
Second fatigue Con: 1d20 + 2 ⇒ (19) + 2 = 21
Second Profession(sailor): 1d20 + 10 ⇒ (14) + 10 = 24
ThirdCon: 1d20 + 2 ⇒ (3) + 2 = 5 now exhausted
Besmara's testing us folks, she sending us though the ringer! Lets show her what we are made of! he yells to the rest of the crew and throw's his head back laughing.
|Alivia, the Sapphire Sorceress
Rolling out of her bunk, Alivia stumbles onto deck and starts doing rope and line work, her budding sailor skills starting to shine despite her intense fatigue working in the storm.
Rope Work
DC 12 Profession(Sailor) 1d20 + 6 ⇒ (19) + 6 = 25
DC 14 Constitution 1d20 + 0 ⇒ (6) + 0 = 6
Line Work
DC 12 Profession(Sailor) 1d20 + 6 ⇒ (20) + 6 = 26
DC 10 Constitution 1d20 + 0 ⇒ (20) + 0 = 20
|Morgan Rackham
Getting jostled out of his hammock, Morgan moves as he clears the fog form his eyes. Slipping his boots on as he hits the main deck, he looks at the storm and mumbles "We'll show ya what we are made of Bessie" as he sets to work. Smiling as he hears Morgan's encouragement, he makes for the ropes, thrilled to be able to finally do what he was good at.
Climb: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Fatigue: 1d20 + 5 ⇒ (19) + 5 = 24
Reaching the crow's nest in record time, scans the horizon, however, it seems that the storm was blocking his view of the horizon, shouting what he sees to the people below, he spends the time for his first task there, enjoying the rain on his face before making down the ropes once more. As soon as his feet reach the deck however, Scourge is hin his face, demanding Morgan to lower the main sail to protect it from the wind before raising it once more to catch the wind as it moves in the direction they need to go.
prof sailor: 1d20 + 9 ⇒ (2) + 9 = 11
Con: 1d20 + 2 ⇒ (3) + 2 = 5
The entire time, Morgan concentrates and moves quickly to complete the task, though a smile is seen every once in a while, as if the man was actually enjoying his tasks.
|Doreen Makgree
Doreen rushes to deck and quickly moves to the ropes, moving past the swabs that crowd the deck. Her hair starts getting soaked and falls over her face impairing her vision; she rubs the water off her face and puts on her hat to protect herself from the heavy rain. As the ship slides over the raging sea, she tries to tie firm knots to secure the ropes, moving frantically from one to the next. When she thinks she's finishing, she notices the ropes loosening again, and a few of them fly in the air as they spring from the knots. Cursing under the roaring storm, she starts her task again, this time applying greater strength and using more sophisticated knots.
Profession(Sailor) 1st check: 1d20 + 6 ⇒ (1) + 6 = 7
Constitution check: 1d20 + 2 ⇒ (16) + 2 = 18
Profession(Sailor) 2nd check: 1d20 + 6 ⇒ (20) + 6 = 26
|"No-Eyes" Bellamy
|Erik Stormeyes
|GM Valmoon
Some of you find yourselves looking at Plugg's or Scourge during the first shift of tasks, others the same during the second shift. They make a gesture that gives you the feeling that punishment is headed your way tomorrow.
As the group works hard at there tasks the waves pick up and the rain grows heavier. The sounds of yelling can be heard so your crew mates work to keep the ship safe.
Perception rolls please
A short bit after the waves calm a bit MAN OVERBOARD!!! Kroop yells pointing over the left side of the ship.
|Servi Santaria
Sorry, I have yet to rebuild my character sheet. It's been a hell of a hectic week for me and I'm overladen with other schoolwork.
Perception: 1d20 + 1 ⇒ (10) + 1 = 11
As Servi hears those dreaded words, she peers out into the impenetrable downpour, trying to locate the unfortunate soul.
|"No-Eyes" Bellamy
|Erik Stormeyes
Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Erik starts to tie off a rope to the ship, preparing to throw it to whoever went over. Besmara let this be a test and do not claim one of our own!
|Alivia, the Sapphire Sorceress
Taking the telescope from his eyepatch, No-Eyes shouts; "No enemy sightings Cap'n!"
omg! I laughed so hard over this one.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
|Morgan Rackham
Working hard, Morgan felt the fatigue coming over him he continues to work even as Scourge passes by as the knot that Morgan had just tied came undone. Knowing that he would be getting the lash, he enjoyed the respite that the storm provided and hoped that the storm would continue, making any whipping impossible.
At the shout of man overboard, Morgan dashes and slides to the side of the ship Kroop is on peering through the heavy rain in an attempt to spot the fellow sailor who fell over.
Her's hopin' that it be Scourge or one o' his mates and not any o' the sailors friendly ta our little band.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
|Renzuran Darber
From his position in the crow's nest (which judging from Bellamy's presence they sent him to act as an extra set of eyes, except why send a blind man up in the first place?), Darber squints to try and make out the shape of the crewman who fell overboard, but the driving rain makes his vision about as good as No-Eyes'. It also didn't help that the fatigue from the climb was beginning to weigh down on him.
"He's over the port side! Can anybody see him...?!"
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
|GM Valmoon
Over the side of the boat is Tilly Brackett. Currently 10 ft away but, with each passing second is drifting further and further away. Her cry for help just starting to reach the crews ears. Kroop points to those of you on deck. Grab the rope!!! lets try to save her!
12 touch to "hit" her. Three people can aid in helping her get back to ship using str modifier.
|Morgan Rackham
Grabbing a coil of rope long enough to reach Tilly, Morgan ties a loop at the end to catch Tilly with and, holding the coil in his right and the untied end in his left, Morgan lets the rope fly, hoping to snag her before she gets too far out
touch attack: 1d20 + 4d6d1d20 + 3 ⇒ (5) + (11, 10, 20, 20, 18, 12, 10, 14, 17, 1, 2, 16, 14) + 3 = 173
Edit: oops, lest try that again
touch attack: 1d20 + 4 ⇒ (11) + 4 = 15
Str check: 1d20 + 3 ⇒ (14) + 3 = 17
Seeing that she had the rope, Morgan starts pulling her in as he shouts, "C'mon ya maties! Let's get her back on deck!"
|"No-Eyes" Bellamy
No-Eyes will slide down a backstay to the deck to bear a hand at the line.
Climb check: 1d20 + 7 ⇒ (5) + 7 = 12
Strength check for aid: 1d20 + 2 ⇒ (10) + 2 = 12
|Doreen Makgree
Doreen rushes to help Morgan bring Tilly Brackett back to the deck, picking up a piece of the rope and pulling with strength. She screams down "Hang on there, Tilly, we got you!"
Aid another - Strength Check: 1d20 + 2 ⇒ (7) + 2 = 9 Not very effective
|GM Valmoon
swim: 1d20 + 13 ⇒ (2) + 13 = 15
Tilly Brackett fails her first swim check however, keeps ahold of the rope. This keeps he close to the boat as she would other wise have been washed out further into the sea with the saves.
Kropp screems ,"PULL her in mates!. The rest of the crew continues about looking for ways to help out if something goes wrong.
2 successes means Tilly Brackett gets back to the ship safe. (19 attempts left.)
|Morgan Rackham
"C'mon! Ya all wanna be taken fer land lubbers!? PULL! As he shouts pull, Morgan draws back on the rope. However, his foot slips against the sea soaked planks of the ships deck and Morgan isn't able to get his full strength behind his effort.
Str. check: 1d20 + 3 ⇒ (5) + 3 = 8
|Doreen Makgree
Doreen keeps pulling the rope trying to aid Morgan, but she feels her muscles strained from the heavy work managing the ropes during the storm. Try as she might, her efforts seem ineffective.
Strength: 1d20 + 2 ⇒ (5) + 2 = 7
|"No-Eyes" Bellamy
|Servi Santaria
Servi, trying her darned hardest to stay attached to the rigging, stares down at the hubbub on the ground with both horror at the situation and awe at the selflessness of her compatriots.
|Erik Stormeyes
Erik will cast dancing lights and send it out to where Tilly is to better keep track of her.
Put your backs into it, lets get her back onto the ship before the storm or something worse swallows her up!
Erik will look around into the storm-tossed water to make sure nothing is swimming around out there.Perception: 1d20 + 1 ⇒ (4) + 1 = 5


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Android App Video Review: Dragon Hunter II
Dragon Hunter II is a simple castle defense game created by Feelingtouch Inc. The art is nice and the game play is decent, but the balancing and pacing of the game could be much better. Still, this is a decent title to look into if you're a castle defense fan.
The game has you take control of the Dragon Hunter with his bow and arrow turret to defend a castle from wave after wave of dragons. You swipe to control the torque and the angle of your shot as you take them down. Each dragon you kill yields money to be spent on upgrades. Eventually you'll have stronger arrows, spells, and a stronger castle at your disposal.
The game is extremely slow at first. There is very little challenge and each wave is the same boring thing again and again. They really should have sped up the upgrading process and mixed up the enemies more often. You'll almost never use spells to save money, and it's all quite repetitive. There is an occasional boss fight, and those are usually fun and mix things up. There are also some really annoying sea dragons that are half blocked by buttons, dragon corpses, and your meat harvesting guy. They really should have been more visible. After a certain point, the game stops being monotonous and starts being extremely difficult. If you don't build up your offense properly, you can run in to a brick wall. There is no way to gain any gold when you die, unless you use the games advertised offers, which reportedly don't always work anyway.
The art and music are pretty well done. This is supposedly a sequel to the original Dragon Hunter, but there really isn't much that's changed. All the art is the exact same, the upgrade tree is the same, and I don't know why this is being called a whole new game when it seems like more of an update. Either way, the game is free, so go ahead and see if it tickles your fancy.

subset: commoncrawl


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Hobby Lobby owner gives employees reason to celebrate
Hobby Lobby is a company that secular liberals like to dislike. Thus, the loudest lobby for a higher minimum wage doesn't celebrate a company whose base wage is 93 percent higher than Uncle Sam's.
The Oklahoma City retailer with a 23,000-person workforce has raised its minimum wage for full-timers for the fifth straight year. The news comes just ahead of oral arguments in Hobby Lobby's legal fight over Obamacare's overreach into business practices.
Hobby Lobby founder David Green is unapologetic for his Christian beliefs. His stores are closed on Sundays and Green buys full-page ads at Christmas and Easter celebrating the birth, death and resurrection of Jesus Christ.
Hobby Lobby's base wage for full-time workers was hiked from $13 an hour to $14. For part-timers, the increase was from $9 to $9.50. The federal minimum wage is $7.25 — which isn't even close to what President Barack Obama would like it to be. Liberals should be applauding Hobby Lobby's move.
Obama's signature program, the Affordable Care Act, mandates that companies cover emergency contraceptives in employee health plans. This crosses a line that Green thinks shouldn't be crossed. So Hobby Lobby is challenging the mandate in federal court, with the assistance of the Becket Fund for Religious Liberty. Hobby Lobby faces potential fines of up to $1.3 million a day starting in July if it fails to comply with the law and/or doesn't prevail in the challenge.
Green will cross that bridge when he gets there. Meantime, he's sharing his wealth. Green is on the list of the 500 richest people, but he doesn't fit the image of the egotistical fat cat entrepreneur/industrialist. We'd argue that Obama fits that image quite well with his arrogant and secular assumptions that his ideas are the only valid ones for improving the lives of Americans.
Green just improved the lives of his workers by $1 an hour. That's something to celebrate!


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Firefighters responded to a report of an explosion and small fire at an apartment building in the 7600 block of Lucille Street in Shawnee, Kan., on Monday morning.
Several firefighters were on the scene by 10:45 a.m. and saw some smoke coming from the building.
Neighbors reported hearing an explosion before the fire.
It was not immediately known what caused the incident. No injuries were reported.
The views expressed are not those of this site, this station or its affiliated companies. By posting your comments you agree to accept our terms of use.blog comments powered by Disqus


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Boss Gary Setchell wants King's Lynn Town to kick on in Evo-Stik Premier Division
09:00 22 February 2014
Archant © 2013
Gary Setchell wants to extend the gap between King's Lynn Town and one of their fellow promotees as the season continues.
The Linnets may already be 10 points ahead of Trafford going into this afternoon's Evo-Stik Premier Division clash between the sides at The Walks. But Lynn's manager is only interested in increasing the distance, rather than relaxing after his team's fine efforts, for the remainder of the campaign.
Setchell, whose side didn't play at Buxton on Saturday because of a waterlogged pitch, said: "We've had two really good training sessions this week where the lads have worked very hard.
"We sat down initially and I laid out a few home truths about where we've got to improve. I'm not taking anything away from how well we've done, but there are areas we can improve on. A couple of clean sheets away from home between now and the end of the season wouldn't go amiss.
"I've told our midfielders and strikers, players like Andy Hall, Jake Jones and George Thomson, that they need to start finding the form they did a month or two ago because their levels have dipped a bit. They, and everyone, took it on board and came in this week and put in some really hard work.
"Hopefully tomorrow we will see that – and a winning performance."
Lynn, who won Evo-Stik Division South last term, sit eighth while their Northern set-up counterparts, promoted through the play-offs, are in 14th.
Setchell's side won the reverse fixture 2-1 at Shawe View last month thanks to goals from Rob Duffy and Ewan Clarke. The former is a doubt today after tweaking his hamstring in training. His fitness will be assessed before kick-off. Goalkeeper Alex Street and midfielder Dan Quigley are suspended. Norwich City's young shot-stopper Ben Killip will make his debut after moving to The Walks on a short work experience deal.
"I believe we've slightly overachieved this season so far," said Setchell, whose men at just three points outside of the play-off places following back-to-back promotions. "We've added one or two quality players but we can't take anything for granted, we've got to keep working because we could finish anywhere between fifth and 11th. There are a lot of teams vying for those positions. We may have played one or two games more than the teams around us but that could actually work in our favour.
"You don't know what the weather is going to do and we could have a little cold snap yet. If there are a couple of call-offs some teams will have 14 or 15 matches to play and they'll be having three games a week. That's not easy at any level. At lot could develop in the next eight weeks."


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Calls may be recorded for training, monitoring, and dispute resolution purposes.


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Contact the following staff members with questions for their department. Dial the main line 719-447-9898 and use the listed extensions. You may also forward your request using our email contact form above.


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Usually when a group begins to venture in different directions and experiment with solo projects, the public gets the chance to se how well the individual pieces of the group perform. When the pressure is on various group member shoulders on a solo effort, we get to also witness where the real talent within the group lies.
So when the LOX began to travel the road of becoming soloists we were allowed to enter into the mind of Jada Kiss with his impressive solo debut Kiss The Game Goodbye; but if you thought Jada was the glue which held the LOX together, think again.
Whether you call him Styles, Paniro or Holiday, it's evident that the gangster whose real name is Styles is a precious piece of stone that has help build the LOX foundation. Throughout his solo debut A Gangster and A Gentleman, Styles takes us on a journey where he defines the meaning of a Gangster with a gentle demeanor. The first single "Good Times" puts Paniro against an infectious sample from Freda Payne's "I Get High (On Your Memory)." With Swizz Beats' production and Styles' saucy laid back flow this joint has currently got the streets on lock. The double R chant and response formula continues on "Y'all Know We in Here." "Black Magic" w/Angie Stone is a depiction of Styles just wanting to be happy. On "Daddy Get That Cash" Paniro and Lil' Mo catch the mainstream buzz musically without sacrificing the gangster content of the song. With production by The DJ Twinz and The Rockwilder the song is capable of garnering crossover success even though they may have to edit the remix due to heavy explicit content. Then there's "Get Paid" where styles spits: "I told y'all I ball for dope/ I'm in a Caucasian jag wit a bag knockin' Hall and Oates. Duke is sick. The hook is sang by a group of young'ns called the Broodhead kids and they pipe out the tune in a hard knock life fashion but the twist is that it sounds better than a sample."
Other stand out cuts include "And I Came To" featuring Eve and Sheek and the banger "Y'all Don't Wanna Fuck" featuring the blocka blocka Brownsville soldiers M.O.P. Styles did his thing. Salute.


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Caleigh Douglass, Our New Clinical Research AdministratorReturn to The Insider: News & Views
October 30 2012
Caleigh Douglass
If you have recently run into ARA's Community Outreach team during a night out, or visited our webpage during our September Chase Community Giving campaign, you may recognize Caleigh Douglass. Until recently, Caleigh was our Community Education and Outreach Program Manager. As of October 15th, she became our Clinical Research Administrator.
Caleigh's undergraduate work was in Health Promotion and Disease Prevention. In May, she received her Masters in Public Health with an emphasis in biostatistics and epidemiology from the University of Southern California. In her new position, Caleigh will assume responsibility for regulatory affairs, which includes compliance with all federal requirements pertaining to research involving human subjects. In this regard, she will serve as ARA's Institutional Review Board Administrator.
In addition to these considerable responsibilities, Caleigh will also direct our Health Literacy Project, a model program to inform and empower research volunteers. ARA received funding for this project from the Joseph Drown Foundation. Our community partners are the OASIS Clinic at Charles Crew University and Bienestar Human Services, Inc., the largest Latino HIV service organization in the country.


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I tend to be too trusting. I want people to be good, and I want their intentions to be honorable. But sometimes, companies have ulterior motives, and their goodness isn't meant to be. Take the golden arches, for example. When I read Mark Bittman's piece in the NY Times, I was disappointed (but not surprised) to discover that the oatmeal being offered at McDonald's "contains more sugar than a Snickers bar and only 10 fewer calories than a McDonald's cheeseburger".
Really? I mean – it's OATMEAL.
Here's what Bittman has to say…
In typical McDonald's fashion, the company is doing everything it can to turn oatmeal into yet another bad choice. (Not only that, they've made it more expensive than a double-cheeseburger: $2.38 per serving in New York.) "Cream" (which contains seven ingredients, two of them actual dairy) is automatically added; brown sugar is ostensibly optional, but it's also added routinely unless a customer specifically requests otherwise. There are also diced apples, dried cranberries and raisins, the least processed of the ingredients (even the oatmeal contains seven ingredients, including "natural flavor").
A more accurate description than "100% natural whole-grain oats," "plump raisins," "sweet cranberries" and "crisp fresh apples" would be "oats, sugar, sweetened dried fruit, cream and 11 weird ingredients you would never keep in your kitchen."
Don't dismay. You can have your oatmeal, and you can eat it too. I'd challenge McD's to an Oatmeal Throwdown any day! Simply make a double batch of this tasty goodness and store it in the refrigerator. In the morning, scoop some into a mug, heat it up and take it "to go." Convenient. Delish. And healthy. Take that, Ronald.
Steel Cut Oatmeal with Dates
By Michelle Stern, What's Cooking with Kids & The Whole Family Cookbook
This recipe uses steel cut oats, which many cooks are not very familiar with. When you buy oats there are three main types you can choose from. The most common are rolled oats that have been rolled flat and steamed. Quick oats are also common, and are essentially rolled oats that have been ground up into smaller pieces so they cook a little bit faster. Then there are steel cut oats. These are formed when the inside of the raw oat is sliced by a blade into several small pieces. They look like grains of brown rice, taste slightly nutty and have a firmer texture than their rolled cousins, which tend to be mushy when cooked. Steel cut oats take longer to prepare than old fashioned or quick oats, but after tasting this recipe, you'll find it's worth the wait!
Steel Cut Oatmeal:
1 cup steel cut oats
3 cups boiling water
1 cup lowfat milk (soy milk, rice milk or coconut milk are great alternatives)
1/4 teaspoon salt
Date Topping:
1 cup diced dates (about 8 dates)
3 Tablespoons butter
1/8 teaspoons salt
1/4 teaspoon ground cinnamon
1 teaspoon honey
1/2 teaspoon vanilla
Cook the Oatmeal:
- Measure the steel cut oats and pour them into a large sauce pot.
- Turn on the heat to medium-high, and heat the oats gently until they become fragrant, about 2 minutes.
- Boil 3 cups of water and add them to the oats.
- Reduce the heat to a simmer and cook the oats for 20 minutes.
- Measure the milk and add it to the cooking oatmeal. Stir to combine and cook for an additional 10 minutes.
Prepare the topping:
- While the oatmeal is cooking, cut the dates into small pieces, making sure to remove the pits.
- In a small skillet, melt the butter over medium heat.
- Add the diced dates and stir to combine.
- Measure salt, cinnamon, honey and vanilla, and add to the cooking dates. Stir to combine.
- Reduce the heat to low and allow the flavors to combine for 3 minutes.
To assemble:
- Spoon the oatmeal into 4 individual serving bowls.
- Top with the sweet date mixture.
- The dates will be very hot, so be sure that your kids allow them to cool down a little before digging in!


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Images: UH-60 delivers patient to JMSDF ship Murasame [Image 4 of 6]
Courtesy Photo
Japan Maritime Self-Defense Force medical staff remove a simulated patient from a U.S. Army UH-60 Black Hawk helicopter assigned to the U.S. Army Aviation Battalion Japan, during a disaster exercise aboard the Japanese Navy destroyer JDS Murasame (DD 101) at sea in the Pacific Ocean Sept. 1, 2013. This historic landing marked the first time a U.S. Army helicopter landed aboard a Japanese ship. (U.S. Army courtesy photo/Released)
This work, UH-60 delivers patient to JMSDF ship Murasame [Image 1 of 6], is free of known copyright restrictions under U.S. copyright law.
Date Taken:09.01.2013
Date Posted:09.04.2013 21:27
Photo ID:1010006
Size:128.39 KB
Location:CAMP ZAMA, KANAGAWA, JP
Gallery Images
Associated News
US Army UH-60 helicopter makes historic landing on JMSDF destroyer


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My real link building secret is nothing but approach. I know this sounds a bit obscure, so I'm going to add a few details to help you better understand what I mean. In particular, I want to introduce you to the concept of lateral thinking. You've probably already heard about it, but if you haven't, "lateral thinking" is a term coined in 1967 by Edward De Bono, that theorizes a different way of thinking: lateral, opposed to the vertical (logical) one. In very simple words, lateral thinking is a more precise definition of what we usually call, "thinking outside the box."
I've been more and more interested in the theme, and recently I've started reading about it while going to my workplace by metro.
But I know this introduction doesn't satisfy you. OK, lateral thinking is cool, but remains something vague and not actionable. Continue Reading


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Leading car makers Maruti Suzuki India and Hyundai Motor India recovered some ground in February as buyers made their way to the showrooms, encouraged by the recent price cuts following the lowering of excise duty in the Interim Budget.
Similarly, Ford India and Honda Cars India posted double digit growth during the month.
On the other hand, others including Tata Motors, Toyota Kirlosakar Motor and Mahindra & Mahindra witnessed sales decline during the month.
Two wheeler makers Honda Motorcycle & Scooter India (HMSI) and TVS Motor Company posted growth last month.
The country's largest car maker Maruti Suzuki India, said its domestic sales rose 1.8 per cent during the month to 99,758 units as against 97,955 units in February, 2013.
Sales of mini segment cars -- M800, Alto, A-Star and WagonR -- declined by 9.6 per cent to 37,342 units as compared to 41,311 units in the year-ago month.
The company said sales of the compact segment comprising Swift, Estilo and Ritz increased by 19.4 per cent to 28,672 units in February.
Sales of utility vehicles -- Gypsy, Grand Vitara and Ertiga -- stood at 5,231 units in February this year, down 12.2 per cent thus affecting the company's performance.
In January, the company's domestic sales had declined by 6.3 per cent to 96,569 units.
Hyundai Motor India Ltd's (HMIL) domestic sales were little changed at 34,005 units from 34,002 units in February 2013.
"Post the reduction in excise duty, inquiry inflow has increased with February sales of 34,005 units a growth of 2 per cent over the earlier month and it is expected that this would lead towards creation of a positive momentum," HMIL Senior VP-Sales and Marketing Rakesh Srivastava said.
The company had reported a 2.6 per cent slide in domestic sales at 33,405 units during January, 2014.
Meanwhile, Honda Cars India reported over two-fold increase in domestic sales at 14,543 units in February.
"We are happy to see the huge demand for the all new Honda City which has gained the leadership position in its segment from the first month itself," HCIL Senior Vice-President (Marketing and Sales) Jnaneswar Sen said.
The company sold 7,213 units of its premium sedan City during the month.
Similarly, Ford India's domestic sales were up 51.42 per cent to 6,799 units in February as against 4,490 units in the same month previous year.
"...The recent reductions in excise duty should provide a positive message to customers and encourage them to make the most of the outstanding value being


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Rosman house slides off foundation in mud
Published: Friday, July 15, 2005 at 4:30 a.m.
Last Modified: Friday, July 15, 2005 at 12:00 a.m.
ROSMAN -- Heavy rains spurred a mudslide that knocked a mobile home off its foundation here Thursday night while four people were inside, authorities said.
The four people escaped serious injury, and none needed hospitalization. The mudslide happened at 6:50 p.m. at 960 Windy Hollow Drive.
Rescue workers also launched a search after tire tracks were discovered in the mudslide. But after more than four hours of digging, the crews found nothing and called off the search around 11:10 p.m.
-- T-N Staff
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2012 Reno Tahoe Summer Concerts
Reno Tahoe has a banging music scene, and headliners know this. Perhaps that's why Don Henley is doing a special one-night show, only at the Reno Events Center! They love coming here, and we love having them. Get ready to raise the roof. Here's the 2012 summer lineup:
May 24, at Cargo at CommRow
One half of the legendary duo, Brooks and Dunn, will perform at 8:30 p.m. Tickets cost $25. Details at commrow.com, and at the second-floor box office, at CommRow.
June 8, at Reno Events Center
After four decades and 100 million albums, the SCORPIONS embark on The Final Sting Tour marking their last and final performances together ever. The tour includes a stop at Reno Event Center, on June 8th. Tickets are available for $35.50, $49.50 and $89.50, by calling 1-888-288-1833 or online at ticketmaster.com.
June 28, at Reno Events Center
Don Henley, both as solo artist and as a member of the Eagles, has received countless accolades, numerous gold and platinum records and performed sold-out concert tours worldwide. Don't miss the chance to see Don Henley in concert at the Reno Events Center – currently his one and only tour stop. Tickets on sale for $55, $75 and $95, by calling 1-888-288-1833 or online at ticketmaster.com.
June 30, at Silver Legacy Resort Casino
The rapper known for the 1990 mega-hit "U Can't Touch This" will perform at 8 p.m. Tickets cost $45-$59.50. Details at silverlegacy.com, and 800-687-8733 or 775-325-7401.
Love and Light
August 4, at The Knit Reno
The electronic band hailing from the Reno/Tahoe area will perform at 9:30 p.m. Tickets cost $12-$27. Details and tickets at knittingfactory.com.
August 30, at Reno Events Center
The reformed '80s rock group known for hits such as "Jump" will perform at the Reno Events Center at 7:30 p.m. Tickets, which cost $69.50 to $149.50, go on sale May 14, on ticketmaster.com.
August 31, at Reno Events Center
Tickets available on ticketmaster.com for $49.
September 22, at Reno Events Center
The music of David Crosby, Stephen Stills and Graham Nash is a cornerstone of rock 'n roll.
October 12, at Reno Events Center
Tickets available at Ticketmaster.com, by phone, at 800.745.3000, and at the box office.
For a complete listing, please go to VisitRenoTahoe.com.


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Watch TV on the go!
Blue Ridge has partnered with the channels below to give Blue Ridge TV customers live feeds or the newest on demand shows available online.
Just download the Appdownload the Appvisit the website for the channels you want and login using your Blue Ridge Account and watch the best tv on the Internet!
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*Subscription to Basic + TV service or higher, high speed internet and/or a wireless data plan with your mobile provider required to access any on the go network content. Not all networks are available to go. Not all mobile devices supported. Downloading the required app is required to access on mobile device. HBO Go and MAX Go are only accessible in the US and certain US territories where a high speed internet connection is available. Minimum connection of 3Mbps connection is required for HD viewing on laptop. Select titles not available in HD. Minimum 3G connection is required for viewing on mobile devices. Some restrictions may apply. All rights reserved. HBO and Cinemax and all related channels and service marks are the property of Home Box Office, Inc. HBO/MAX subscription and high speed internet required to access HBO/MAX Go services. HBO Go and MAX Go are compatible with XBOX.


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Things to see and do - Goslar
Leaving for Germany
Modify the search
Tourist attractions
Tourist attractions Goslar
Results 1 to 14 on 14
Sort by :
- distance
- rating
1 Altstadt
Architecture, castles and historic districts
D - 38640 Goslar
Up until the 16C, Goslar owed its prosperity to its silver and lead mines. Nowadays, the altstadt (old town) features a happy mix of handsome medieval properties and Renaissance buildings which bear witness to the town's former wealth. Half-timbered ..
2 Chamber of Allegiance
Architecture, castles and historic districts
Marktplatz D - 38640 Goslar
The Hall of Allegiance was converted into a municipal council room in 1450, and magnificently decorated in around 1510. On the walls above the sculpted woodwork can be seen effigies of Roman emperors and Sybils in Renaissance costume. On the ceiling,..
3 Carved half-timbered houses
Architecture, castles and historic districts
Schuhhof D - 38640 Goslar
The Schuhhof is surrounded by half-timbered houses, some of which are supported by galleries. Note the old inn Am Weissen Schwann and the former Mint in the narrow Münzstrasse. Opposite the Marktkirche, you can see the pointed roof of the Brusttruch,..
4 Harz
Nature and gardens
D - Goslar
The mountainous woodland of the Harz rises in the middle of the German-Polish plain. Plentifully supplied with waterways and numerous dams, it has become a reservoir for the surrounding regions. The highest point of the range, the Brocken (1 142m), w..
5 Town Hall
Architecture, castles and historic districts
Marktplatz D - 38640 Goslar
Following medieval custom, the town hall, built during the 15C, has its ground floor entirely taken up with a hall that opens out onto the market place through broken-arch arcades. An outer staircase leads to the first floor and the big reception roo..
6 Grauhof Church
Religious buildings
D - 38640 Goslar
The Augustinian monks of the Grauhof convent (1527) had this church built by an Italian architect between 1701 and 1717. It has a huge interior, impressive for the highly restrained use of colour. Note the pulpit in the form of a ship, the splendid o..
7 Market Square
Architecture, castles and historic districts
Marktplatz D - 38642 Goslar
The market place is surrounded by houses with slate-covered façades. The Gothic Kaiserworth and town hall are the most impressive buildings. In the centre of the square stands a fountain with large two bronze basins, surmounted by a crowned imperial ..
8 Neuwerk Church, Goslar
Religious buildings
Rosentorstr. D - 38640 Goslar
This former Cistercian church (12C-13C) lies in the garden of a convent. The high polygonal towers of the façade are among the most elegant ever found in a Romanesque building. The decoration for the apse is especially fine.
9 Church of St Peter and St Paul, Goslar
Religious buildings
Frankenberger Plan D - 38640 Goslar
This church dates from the 12C. A Baroque lantern was added during the 18C. Inside, note the west gallery with its decorative arcading. On the north and south walls can be found the remains of fine murals dating from the 13C.
10 Goslar Imperial Palace
Architecture, castles and historic districts
Kaiserbleek 6 D - 38640 Goslar
The whole palace (11C), which was remodelled during the 19C, gives an idea of the prestige of imperial power in former times. The Reichssaal contains historical paintings of Goslar. In the adjacent Palatine Chapel of St Ulrich can be found the tomb o..
11 Monks' House
Museums and art
Mönchestr. D - 38640 Goslar
This Museum of Modern Art occupies an old half-timbered house (1528). It contains works by Beuys, Hundertwasser, Serra and de Kooning, among others. In the garden there are sculptures by Ernst and Rennertz, and an interesting mobile by Calder.
12 Kaiserworth
Architecture, castles and historic districts
Marktplatz 3 D - 38640 Goslar
This Gothic building (1494) is decorated by an oriel with towers and Baroque statues of emperors surmounted by baldaquins. Note the Ducat Man on the gable ridge, illustrating Goslar's right to mint coins.
13 Siemens House
Architecture, castles and historic districts
Schreiberstraße 12 D - 38640 Goslar
This imposing half-timbered house was built in 1693 by Hans Siemens, ancestor of the founder of the modern firm of the same name. It has a fine entrance hall, which served as a sitting room in summer.
14 Rammelsberg Mine Museum, Goslar
Industrial tourism and theme park
Bergtal 19 D - 38640 Goslar
The mine with its numerous minerals ensured Goslar's prosperity for many centuries (at least 1000 years of exploitation). The various mining facilities can be visited either on foot or using the mine's railway.


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Edition: Revised
Author(s): Kant, Immanuel; Gregor, Mary; Timmermann, Jens; Korsgaard, Christine M.
ISBN: 9781107401068 / Paperback / 5/21/2012
Marketplace Disclaimer:
Edition, Cover Design, etc may vary from the eCampus.com description. Please refer to the seller's comments before ordering. Marketplace sellers are required to ship by the end of the 5th business day. Items are not returnable to eCampus.com. Orders cannot be cancelled by eCampus.com.


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There's nothing more mind-blowing than your baby turning one. The first year starts out so slowly, you think they'll always be an infant. Then out of nowhere they're turning one – and either already walking or on the verge. You're so puffed up with pride, you want to share it with all your favorite people in the world. And lucky for you, all YOUR favorite people in the world are still all that matters. Your baby's first birthday is all about you sharing an incredible milestone with friends and family. The theme is up to you. The activities are up to you. And your baby will either smile or cry or both regardless.
So make it what you want – what you feel is representative of your child's personality. I look back and remember going all-out on a luau-themed birthday party for my first son's first birthday. I think we (ridiculously) spent nearly a hundred dollars on a custom-made cake in the shape of a surfboard. It was absolutely delicious – and our friends were glad to partake in a dessert that was far superior to your standard supermarket cake (which we've had every year since), but it's one of those things you look back on and laugh about. We also went crazy with decorations and tropical cocktails. Definitely glad we went all-in for cocktails, but we really could've saved on the cake and the décor. Most importantly, it was great to have a wonderful day with our grown-up friends – and have a beautiful invitation to put in the baby book. Yet another reminder that your baby's first birthday celebration is more about marking a special day for you as parents than for your baby.
Whatever theme you choose, start with a great invitation to set the scene, then carry it through to the party. The key is to keep it simple (you are still new parents, after all), but also to keep guests happy. Here are a few ways to take baby-appropriate themes and make them enjoyable for your friends and family members attending the party.
Nautical Nappies
Whether your little skipper is a boy or a girl, there's nothing cuter than lots of seersucker mixed with pops of red for a party that looks pulled together with practically no effort. Serve up lots of desserts featuring berries…turns out raspberries and blueberries look particularly nautical against cheesecake or panna cotta. Wrap up silverware in blue paper napkins with white lifesavers strung through natural twine. It's equally economical and adorable. Pick and choose from some of these other inspired ideas, remembering to keep it all manageable. Your guests will enjoy one or two thoughtful gestures as much (or more, I say) as ten picture-perfect party features.
Party Inspiration board from Long Distance Loving
Happy Elephant
For whatever reason, baby elephants are ridiculously adorable. I happen to be obsessed with gray, so I'm an easy target when it comes to the inherent cuteness of pachyderms. But how can you argue with the magnetism of an amorphous, squishy four-footed mammal sporting a long trunk and floppy ears? Make your little peanut's first birthday elephant-themed by sending out Mixbook's Happy Elephant birthday invitation. Specify on the invitation that you'd love baby books or gifts that feature elephants; from the classic Babar books to Mo Willems' Elephant and Piggie series, you will be thrilled to build a wonderful collection of elephant-themed baby goods. Serve up an elephant cake or cookies and create a celebration to remember.
Party inspiration board from "The Cake Blog"
Party Animals
If you've got a little party animal on your hands – you know, the kind of baby who doesn't even know how he got back to his crib last night – you might want to take your party theme to the zoo. Mixbook's Zoo Party Animals or Animal Friends invitations are ideal for celebrating your little animal. Keep it simple by decorating with balloons, serving up a birthday cake with sweet baby animals, and creating a fun animal-cracker dipping station for other little people attending the party.
Birthday Balloons
There's simply nothing easier than throwing a party with a balloon theme. That's right, get a bunch of balloons and call it a day! Trust me, there's nothing your one-year-old will love more (yes, you have to be careful and not let your baby get his or her hands on a popped balloon: <<choking hazard>> … but you can handle it). Send out Mixbook's 1st Birthday Balloon invitation. To decorate for the event, have some balloons filled with helium to float and some without helium that just bounce around the floor. To keep the friends and family happy, simply take your favorite dessert and add a balloon motif – either a powdered-sugar balloon stencil on a flourless chocolate cake or cupcakes piped with balloon-shaped icing. It's simple, sweet and ultra-easy to pull off.
Look Hoo's 1!
Pretty sure there's nothing cuter than a baby owl – except perhaps three baby owls. Most parents have and adore the children's book "Owl Babies" – and even after the first (of many) reading, you're likely to recognize your child's personality embodied in one of those three sweet little owls, whether it's Sarah, Percy or Bill. Create an entire first birthday party theme around your little hoot by sending out Mixbook's Look Hoo's birthday party invitation. Then simply serve up a gorgeous owl-themed cake or cupcakes. And coordinate your plates, napkins and balloons to the colors you choose for your dessert. That's all it takes to pay respect to your wise little love.
Happy Mixbooking! Happy Birth-Day, mama!


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Designers Referral Service
Whether you are remodeling a home or planning commercial space, involving an interior designer from the start is key to success. ASID designers do more than create attractive spaces, they solve problems and prevent costly mistakes.
ASID Referral Service puts you in contact with North America's most talented designers. Let an ASID professional put their years of training, experience, and talent to work for you.
Yna Hillsinger, Allied ASID
Palm Beach FL 33480-4707
Project Types: ResidentialInteriors by Yna and also know as Hillsinger Brackett Interiors
Debra May Himes, ASID, ASID, IIDA, LEED AP
Debra May Himes Interior Desig
Arizona AZ Chandler,Arizona AZ 85255,Chandler AZ 85226-3767
Project Types: Residential, Health Care, Office, Hospitality/RestaurantIn 2005, Debra received lifetime achievement recognition as a "Designer of Distinction". Debra's award winning design studio has been honored locally, nationally, and b...
Yamini Hingorani, ASID, NCIDQ
Yamini Designs, LLC
Evanston IL 60201-1760
Project Types: Residential, Hospitality/Restaurant"Above all, I believe in interior design for people and their lifestyles. Our living and work spaces sustain us. No matter how modest or lavish, they should be beautiful,...
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Project Types: ResidentialGraduated from ISU, a CIDA accreditted university. Forty years experience. Professional member of ASID since 1978. Served as president of the MN chapter 1998- 1999.
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Project Types: Residential, Hospitality/RestaurantSteffany is a New Mexico licensed interior designer (#284) who began her twenty-plus year interior design career in Dallas, Texas. Her design philosophy is creating sophistica...
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Project Types: Residential, Government/Institutional, Office, Hospitality/Restaurant, Health Care, Store PlanningPamela Holschuh, ASID has a bachelor's degree in Interior Design from Ohio University. With over 20 years of experience, she is registered with the state of Ohio and holds her...
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Hey guys just wanted to know what everyone carries in their daypacks
Hey guys just wanted to know what everyone carries in their daypacks
Don't usually carry one. I like an oversize upland game hunting vest. Have one in camo and one in orange. Usually have my lunch, ammo, some matched, SPOT, GPS and whatever elso I need based on how far I going. I use a GI web belt and canteen.
Colorado Cowboy
Cowboy Action Shooter; Endowment Life Member-NRA
The Original Rocket Scientist-Retired
"My Father always considered a walk in the mountains as the equivalent of church going."
Aldous Huxley
Game Bags
Survival Blanket (use for tarp when breaking down an animal if needed)
Spotting Scope
Tripod-bino Adapter
Two Way Radio (unless solo)
25 ft. Para cord
I also always carry a little Outdoor Research pouch with compass, matches, small lighter, Advil, small multi tool, super glue, electrical tape, spare batteries, water purification tablets, TP, etc. any time I leave the house for the woods whether hunting, hiking or fishing, I guess it's like my survival bag! Ha
Pretty sure that's it (it's a fairly heavy "that's it" but I'm still pretty young so I deal with it!)
I assume you are asking so you don't miss something really important. Don't minimize the potential of a day pack becoming an overnight survival pack. This is what I carry for November elk hunting when we are hunting out of a wall tent every day, or hunting any area that I am not really familiar with. I am skipping stuff like spotting scopes, ammo, etc..., because that is hunt specific stuff that varies by person. I consider this list to be important for all hunts, no matter what the weather looks like. I am sure others can point out other items that are important for safety.
2 knives
headlamp w/ batteries
extra mini light(you will find out why when you don't have one)
GPS/Radio w/ spare batteries
area map
small first aid kit(I put a small assortment of advil and other stuff in with this)
zip up bivy sack(stuffs into about 3.5" x 5.5")
firestarter pack
2 fleece headbands(one becomes a neck gator)
outer layer coat
Thanks this is good info. I was about to ask this but this post is a big help
For actual hunting gear it really depends on the hunt. The things I never go without is my binoculars, rangefinder, and one of my Rapid Pivot bipods or tripods. Binoculars are for obvious reasons. I consider a rangefinder with a true ballistic range feature that calculates angles to also be necessary. I have rapid pivot bipod attachments on my rifles and carry either the lighter shock-cord tripod model (I removed one leg) or the adjustable sitting/kneeling model on all my hunts. I practice shooting kneeling from them a lot to get over the grass at home, or sage out west. They work well to put under my binos while sitting to get steadier. I also never leave out my little knife kit with my Havalon barracuda and piranta and their spare blades. I also carry a light baklava and Sitka Traverse gloves even in warm weather.
I have my emergency gear separated into 2 levels depending on what my plan is. If I'm hunting with another person who isn't up for possibly spending a minimal night out I carry light emergency gear. If I'm going solo or with someone willing to spend a night out I add a few pounds for a basic camp. Weather permitting if I find a good buck or bull far from the camp or vehicle late in the day I'd rather stay on him than watch him until dark, hike all the way out, and all the way back in the next morning. This is in addition to what hunting gear and appropriate layering clothing I pack. I like multi-purpose gear and try to shave weight there when possible like leaving out the down jacket when packing the HCG mtn serape. Also I run only electronics that take AA batteries so I can have 2 headlamps, a camera, and a GPS that all use the same lithium batteries if I need to rob from one of them.
Basic Full-time daypack kit (1lb 7oz)
-stainless steel water bottle
-spare wool socks
-Adventure medical heatsheets bivy (the 3.8oz one)
-cheap mylar space blanket (mainly for a fire reflector)
-bandana (red for signal, pre-filter water etc)
-Mammut S-lite headlamp (1 AA lithium battery, 60hr life, 2oz) (this is part of the kit, and in addition to the second one I count as hunting gear)
-whistle with thermometer & compass built in
-fire kit: firesteel, lighter, vaseline coated cotton balls, 4 wetfire cubes
-50ft roll 2" duck tape
-small bottle superglue
-frontier water filter straw
-10 tablets potable aqua water purifier
-30yds 152lb bank line
-15yds 350lb bank line
-25ft bright yellow paracord
-blank CD (signalling)
-little bag with 12 45lb 18" cable fishing leader snares & 30ft 25lb fishing line, 20ft 10lb fishing line, 12 hooks, repair/suture needle weighs 1.2oz)
Medical: (stop bleeding, make splints)
-quick clot sponge
-1 roll hot pink vetwrap (bandaging with duck tape, marking trail, etc)
-small tube neosporin
-4 3"x3" gauze pads
-rubber glove
-6 pills immodium
-2 pills claritin
-1 packet sunscreen
-1 packet lip balm
-4 safety pins
-1 antiseptic towlette
Additional gear for potential overnighter (5lbs 10oz total)
-Kifaru paratarp with 10 1/2oz aluminum stakes (18.4oz total)
-Snow peak titanium mug (12.9oz total) with:
-esbit stove (4 fuel tabs)
-2 oatmeal packets
-6 tea bags
-cut down spork
-1ftx2ft aluminum foil folded down
- Bic lighter
-one 2 serving mountain house meal (chicken breast w/mashed potato is my favorite)
-Hill Country gear Mountain Serape (insulated poncho/sleeping bag)
-Military waterproof poncho (groundsheet)
Last edited by mcseal2; 09-11-2013 at 11:06 AM.
Depending on the hunt I'll have spotter, tripod and range finder. But on every hunt or hike I've got my must haves
Radio/marine band radio
Head lamp and mini mag
3 large garbage bags clear (many uses for these) wrapped up and zip tied with 20 extra zip ties
2 knives
Food (always quick and easy, GU, granola and always more than enough, usually!)
Water bladder
48oz nalgene (empty)
Water purifier
Rain gear
Small homemade first aid/survival kit (super glue, advil, guaze, duct tape wrapped around lighter, electrical tape, neosporin, etc.)
Wet wipes
Got to reading all those lists and started wondering about what's in my daypack or what should be in my daypack. Thus, I took an inventory and here it is...
1. One gallon ziplock containing...
matches, lighter, first aid kit, ibuprofen, hand sanitizer(fire starter), batteries for surefire & GPS, space blanket, small knife sharpener, roll of electrical tape, roll of flagging tape, T.P.
2. KUIU Chugach Rain Jacket and Pants(always... life on Kodiak taught me to always have rain gear)
3. Large knife
4. Folding Saw
5. 50' Para-cord
6. Small flashlight
7. LED Headlamp
8. GPS & Compass
9. Lip Balm
10. Sunglasses
11. Wool Beanie
12. Gloves
13. Windchecker
14. 32oz. Water Bottle or 3 liter Hydration Bladder
15. Wilderness Athlete Hydrate and Recover & Energy and Focus (makes a "blaze" when combined... Awesome boost!) 3 packets of each.
16. Peanut butter and bacon with honey sandwich
17. Apple or Orange
18. Protein Bars (2)
20. 1 Canvas Game Bag
That's all folks... obviously this is for a DAY pack. I have coyoted out with nothing more than this when deep in someplace and on a bull I don't want to leave but it is way more comfortable with more gear and food.


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How much should I charge for a map?
What can I do if a client doesn't pay?
How do I protect my rights?
Can I resign from my day job and become a full time professional Mapper?
As we have a growing number of people who are doing paid mapping commissions, I am putting together a list of links to useful information on the subject. If you are an established artist, please feel free to use this thread to tell others about your experiences, tips and lessons you have learned along the way. I know, for example that Torstan wrote a great piece about his experiences. GamerPrinter has also been very candid about his experiences as a professional mapmaker. I'll try and hunt it down their posts and link them here.
I know we already have some very useful information on the Guild, but it's spread around widely, I will try and collect it all here but please feel free to help! Just post the link below and CL's will come and do an occasional sweep to consolidate the links into this post for easy reference.
----- Threads on the Guild ------
Creative Commons Issues
Rates for Cartography Commissions
How long to sit on a project when you have lost the contract
Finding Markets for Artistic Maps
Handing over source files for a commission
How can anybody ask for an unpaid map?
Private Commissions of already Copyrighted Work - Should you accept them?
More Copyright Food for thought
Publishing your work
Casting a Wider Freelancer Net
map making cost
Inspiring, Imitating and Copying
Hiring Cartographers
Pressure and Productivity
----- External Resources -----
Ralf Schemmann Interview - Kobold Quarterly (Thanks Torstan!)
Sean MacDonald Interview - Kobold Quarterly (Thanks Torstan!)
How to Hire (Rip Off) an Artist - Kaitol (Thank Jaxilon!)
How to Licence your Art - portersfield fine art (Thanks Jaxilion!)
Contracts Proposals and Invoicing - Graham 'Logo' Smith blog (Thanks RobA!)
Dangers of CC Licensing - NinaPaley.com (Thanks RobA!)
Useful Legal Documents for Designers - Smashing Magazine
The Price of Art - Elfwood.com (Thanks Lightminder!)
Protecting Yourself as a Designer - Webdesigner Depot.com


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I've created a little tutorial showing how I made this image.
It's a very easy step-by-step tutorial, using only 2 images and 7 layers !!!
(well ok, 10 if you count the star layers. Let's not be picky, eh?)
I'm new to the forum, so if I've cocked something up here, let me know.
Images used in tutorial


text:
WASHINGTON — Adults (especially parents) often find fault with the teenage brain. But they should admit that it is a powerful learning machine — and that sometimes, the grown-ups wish they could recapture its nimbleness.
New research, conducted by researchers at Yale University and published Wednesday in the journal Neuron, homes in on the genetic and chemical mechanics that could make that possible.
The new research, says the study's senior author, Dr. Stephen Strittmatter, helps point the way to therapies that might allow victims of stroke or spinal-cord damage to "set back their brain's clock" to a stage of development that would foster the rapid relearning of lost skills.
The present research was done in mice, but clinical trials in the planning stages could allow researchers to test on human adults agents that mimic the cognitive fountain of youth.
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"It's about going from adulthood back to adolescence, and in general that's something we would not want to do," said Strittmatter, a neurologist who directs Yale School of Medicine's program on neuroscience, neurodegeneration and repair. "But in some cases, it could prove very helpful."
In response to the world around it, the adolescent brain is a marvel of regeneration, wiring and rewiring itself constantly as its owner learns and refines the motor, social and perceptual skills that will form the foundation of his or her adult behavior. That ability to adapt, respond and repair on a dime is called plasticity.
The adult brain, says Strittmatter, "becomes cemented in place." Compared with the highly plastic adolescent brain, it is hard-wired.
The Yale team focused on a gene that programs for the production of a central nervous system protein called Nogo Receptor 1. Earlier research had established that Nogo Receptor 1 stimulates the growth of connections between neurons, and that when it is plentiful in the brain, mice do not recover as well from brain and spinal cord injuries.
But the Yale researchers essentially took time-gap photographs of groups of brain cells and the way they connected to one another in the brains of mice. When they bred mice without the gene, they documented that even into adulthood, the cells they recorded continuously arranged themselves into constantly changing configurations themselves, at the same frantic pace seen in adolescent mice.
The brains of mice with normal levels of Nogo Receptor 1, by contrast, settled down to a more stately pattern of reconstitution.
Then, the Yale team tried something more audacious: When they chemically plugged up the Nogo receptors in the brains of adult mice, they found that even mice whose brains had made the transition to plodding adulthood regained the speed of an adolescent brain at wiring and rewiring itself.
Adult mice with normal levels of Nogo Receptor 1 needed to live in cages that plied them with constant stimulation if their brain cells were to show evidence they were learning new skills.
But the brains of adult mice whose Nogo receptors were knocked out were showing signs of intensive learning, even when they were housed in cages that offered little stimulation.
The two sets of mice appeared in all respects the same in early childhood and adolescence: It was only with the transition to adulthood that the protein's power to tame the brain's constant rewiring act became evident.
Did the mice actually behave any differently when their brains were "reset" to teenage mode?
But there was one key behavioral difference between the groups: When researchers taught the mice to expect a shock when they heard a buzzer — a process called fear conditioning — adult mice whose brains were in "hard-wired" mode found it harder to adapt to changes intended to extinguish that fear. But fear-conditioned mice who had their Nogo receptors knocked out easily lost their fear reactions when researchers taught them they were in no danger.
Strittmatter suggests that if the brains of adult patients with stroke, PTSD or spinal-cord injury could recapture the plasticity of youth, they too might repair as quickly and thoroughly as youths do.