text:
Aren't You Thankful?
Hardcore Mode is unlocked after completing the game on any difficulty. This is default at Hard difficulty mode. You cannot die. Checkpoints are active, but once death occurs, you will have to start over. Your best bet is to make a backup save, and every so often save to it just in case. This makes it not so "hardcore" but if you want the achievement without hassle, this might be your ticket.
|Rate this achievement
|Average Rating (Based on 10 votes)
|Comment #1 by Xmoda
Thursday, December 20, 2012 @ 10:12:00 PM
god help us...
|Comment #2 by linktriforce007
Thursday, December 20, 2012 @ 10:13:28 PM
what would I be thankful for?
|Comment #3 by D3VAST8ER
Thursday, December 20, 2012 @ 10:27:36 PM
Oh no... Not again...
|Comment #4 by onyxguard11
Thursday, December 20, 2012 @ 10:46:18 PM
bring it >:D
|Comment #5 by m4milo
Thursday, December 20, 2012 @ 10:54:27 PM
|Comment #6 by MikeDaddyRose
Friday, December 21, 2012 @ 03:24:17 AM
this agian, god damn it. lol
|Comment #7 by Peter File
Friday, December 21, 2012 @ 03:25:14 AM
hardcore wsnt realy that bad,,
just had to be patient n realy carefull lol
|Comment #8 by Chozo_Lord
Friday, December 21, 2012 @ 03:35:25 AM
Let's hope this is more like Dead Space 1 where you can actually save as much as you want, instead of only 3 times.
|Comment #9 by Play Up Pomp3y
Friday, December 21, 2012 @ 03:47:00 AM
Damn. That'll be 2 outta 3 dead space games I won't be getting 1000g on then. One for the "hardcore" fans.........
|Comment #10 by MassiveKneeGrow
Friday, December 21, 2012 @ 03:51:21 AM
Like #8 said that would be great , but I actully liked the Hardcore mode in Dead Space 2. Because when you finished Dead Space 2 on hardcore it was foem finger time BANG BANG PEW PEW! :)
|Comment #11 by Ant Montana
Friday, December 21, 2012 @ 06:12:01 AM
To be fair, I did this on DS2 first time, but I was still hoping that they wouldn't include it again.
|Comment #12 by Caramel Cardinal
Friday, December 21, 2012 @ 07:50:07 AM
song as there's an infinite powernode/money glitch early on in the game this shouldn't be too bad, if there isn't then at least we actually have an achievement that makes us feel like we've achieved something few else have
|Comment #13 by rockhopper
Friday, December 21, 2012 @ 09:38:17 AM
Damnit, not again! The first one was intense but I got full gamerscore in first 2 so I will have to do it for this one.
Also won't this be easier since it doesn't say you can't do it in co-op? Co-op it will be done in then.
|Comment #14 by Hurricane Of 87
Friday, December 21, 2012 @ 10:32:21 AM
YES, AGAIN, AGAIN, AGAIN. Looking forward to see what these other 'difficulties' are like too (Classic, Pure Survival).
|Comment #15 by atomic viking54
Friday, December 21, 2012 @ 12:40:18 PM
my god
|Comment #16 by Belvik
Friday, December 21, 2012 @ 03:52:34 PM
The hardcore achievement on DS2 wasn't too bad, especially if you could get past disc 1 and could use the disc switch point as a checkpoint for yourself. I think a 4 or 5 save limit would be better than 3 though.
|Comment #17 by NY Yankees 23 2
Friday, December 21, 2012 @ 10:54:51 PM
If you didnt think this was gonna be in DS3 then you're a moron. I hated this in DS2. woosah, woosah!
|Comment #18 by rockhopper
Saturday, December 22, 2012 @ 12:45:41 AM
Oh I knew it would be back, was just dreading it since the first time I practically hyperventilated at certain points hoping I wouldn't mess up. Usually those instant death sequences. Hardcore mode will be a staple achievement in every Dead Space game to come. But now I'm curious as to what the other new difficulties are, i.e. classic & pure survival.
|Comment #19 by xtrafly
Saturday, December 22, 2012 @ 08:58:38 PM
That reminds me I must pick up dead space 2 to get this achievement.
|Comment #20 by LushisBobby
Saturday, December 22, 2012 @ 09:09:13 PM
I think what they mean by "Aren't You Thankful?" is that are you thankful that Hardcore is not going to be the same as from Ds2
Because if hardcore was the same in dead space 3 the word hardcore in the achievement description would have a space in between hardcore because thats how dead space 2 hardcore description was like.
|Comment #21 by Darkforce412
Sunday, December 23, 2012 @ 11:51:20 AM
the only cheevo that kept me from getting 100% on DS2.
|Comment #22 by CxHxUxD
Wednesday, December 26, 2012 @ 10:02:15 AM
#9 it's not as bad as you think it is! Like #7 said, be patient and careful! Node those weapons up ASAP! I just finished Dead Space 2 on Hardcore and it was a blast. I was so scared!!
|Comment #23 by freaks
Tuesday, January 01, 2013 @ 10:07:43 AM
|Comment #24 by davidsports429
Tuesday, January 01, 2013 @ 06:49:18 PM
I used the zealot force gun and plasmacutter in ds2 hardcore?
|Comment #25 by rbcube1010
Wednesday, January 02, 2013 @ 05:52:08 PM
Well, this will be fun...
|Comment #26 by Ink129
Saturday, January 05, 2013 @ 11:38:54 AM
#24 Well, only you would know, dude. Lol ;)
I loved going through DS2 on Hardcore, so I'm actually looking forward to doing this again in some masochistic way. Bring it on! :D
|Comment #27 by Suthef
Saturday, January 05, 2013 @ 12:53:08 PM
Pain in the ass but its gonna be so fun !
|Comment #28 by TechStorm2012
Sunday, January 06, 2013 @ 08:15:22 PM
Awesome. Dead space is in my top five if not number one fave franchises and my hardcore playthrough (although stressful) was even more fun, scary, and ten times more satisfying than my first. For anyone putting it off, i did too, just play through again on zealot first to get familiar again and itll be not nearly as painful as you think. Im really glad they are putting it in here again, it made it scary again.
|Comment #29 by Nevander
Wednesday, January 09, 2013 @ 10:58:28 PM
I really want to know what they mean by being thankful. All the responses here are just guesses and assumptions! Hell I'd take four saves instead of three. I'd be thankful for that.
|Comment #30 by Zacry072
Wednesday, January 16, 2013 @ 10:08:50 AM
@29 My best assumption is that this achievement is named "Aren't You Thankful?" to ask if the player is thankful that they finally got through this painful difficulty. The last sequence of the game may even be especially harrowing. That's just my guess :P.
|Comment #31 by MisterLeoman
Saturday, January 19, 2013 @ 01:36:37 PM
Well,let's hope that it's not going to be as hard as DS 2 Hardcore was-i wasn't even able to complete the second chapter back in DS 2
|Comment #32 by Puddlejuggler
Monday, January 21, 2013 @ 05:09:17 AM
DS2 was and is in it's prime on hardcore mode. You begin to understand what a badass Isaac truly is! Also, the 50% recharge time on stasis gained from the advanced suit, made the last chapters for me :D fucking super leapers and exploders. And spitters.... Oh what the hell, fucking necromorphs
Gonna look forward to hardcore in DS3! The struggle for survival continues!
|Comment #33 by SonikkuHedgehog
Monday, January 21, 2013 @ 08:21:11 AM
I wonder if Co-op is still enabled.
|Comment #34 by Lord Atheos
Tuesday, January 22, 2013 @ 06:20:45 PM
YES! I love this!
|Comment #35 by rockhopper
Tuesday, January 22, 2013 @ 11:29:31 PM
Yes I wonder if you can play hardcore in co-op. But if you can, if just one of you dies you'll be starting over from your last save. You better make sure you have a reliable co-op partner!
Also, I can't wait to see what reward you get this time. Surely it would be something different than the foam finger? Then I hope to use the reward for classic and pure survival modes.
|Comment #36 by Deadly Krueger
Wednesday, January 23, 2013 @ 04:46:13 PM
@35 I kinda hope you can do this in co-op honestly.
I gotta finish the last 2 chapters on Dead Space 2 but just can't. I can't bring myself to do it lol.
|Comment #37 by EchelonDelta
Wednesday, January 23, 2013 @ 10:51:09 PM
Does anyone else think that the difficulty and sense of accomplishment for this achievement will not be as great considering you can BUY resources with MS points, so buy the time you get to the first bench you can presumably have a fully upgraded plasma cutter. I dont plan on doing this myself, but it kind of cheapens the experince knowing its possible.
|Comment #38 by rockhopper
Thursday, January 24, 2013 @ 12:22:01 AM
@37 - I don't think the accomplishment would be cheapened. I mean even if you want to spend real money to buy upgraded weapons (which is lame & stupid imo), I would still expect there to be plenty of instant death sequences & situations that throw lots of enemies at you & you would still need to focus.
Instant death sequences are really the worst for me. Lots of tension.
Also I just read elsewhere that there won't be save stations any more and hardcore would play differently this time. What the hell? Saves are done by auto-checkpoints.
|Comment #39 by rockhopper
Thursday, January 24, 2013 @ 12:51:37 AM
Found this information in the main forum by Blizzje, via NEOgaf:
Hardcore Mode: Game autosaves normally like the rest of the modes, but now has perma-death. You can stop playing and pick it back up whenever you wish, but as soon as you die it's back to Chapter 1.
It was also posted that you will be able to copy your save to a USB drive as a backup and use that if you die. So with regard to the achievement title, I know what I'm thankful for. My USB drive!
|Comment #40 by Atomic Beam
Saturday, January 26, 2013 @ 10:08:35 AM
linkk to that please
|Comment #41 by rockhopper
Saturday, January 26, 2013 @ 09:24:19 PM
@40 - link to hardcore mode details, 2nd paragraph from bottom.
link to confirmation you will be able to back up a save. Post #796 from a person named Codecow. Codecow makes posts in that thread. He is a developer of the game and works for Visceral Games.
After someone asks if you can just back up a save, Codecow's response,
"Sadly this will be possible, on the other hand if we had prevented it we would have had to require a network connection, not a good idea for a mode we intend for people to be able to play in single player."
|Comment #42 by TechStorm2012
Sunday, January 27, 2013 @ 12:58:00 AM
Should be: Arent you thankful you can cheat this one? you'll never know now who got this achievement legitimately and chances are very few people will.
They gave everyone what they were asking for and were complaining about regarding hard core in DS2 which was "nobody had 4 hour chunks to be able to play each sitting" which was all BS. Well now in this mode you can save, quit, and resume at any time but when you die its back to the beginning. So its more convenient but harder in some ways this time around which should be perfect for even the crybabies. The problem is now since everyone acts like they are entitled to every achievement without earning it EVERYONE is going to cheat it by backing up their save thereby making the hardest achievement in the game meaningless. I guess the
|Comment #43 by rockhopper
Sunday, January 27, 2013 @ 01:18:53 AM
Well blame the co-op for this change to hardcore. If there was no co-op, they would use the traditional save stations, then I'm sure you would get just the 3 saves like before. I admit it's pretty lame to back up the save, but I can't deny that I won't abuse the hell out of it if they design it that way. This game is said to be around 20 hours long. The longest of the series. My heart wouldn't be able to handle the tension if I got to the end of the game and then died on an instant death sequence, then had to start all over again.
BTW, anyone that doesn't know, beating hardcore mode this time unlocks a secret crazy game mode that will allow for lots of replayability. The article edited out the title of the mode, but it was 10 letters long.
|Comment #44 by uratitmouse
Sunday, January 27, 2013 @ 07:47:33 AM
I tryed on the first one and ended up hating the series for a while.
I didnt even bother with hardcore on the second one so I hate that its back again
If you could new game + for hardcore it wouldnt be as bad so heres hoping
|Comment #45 by LostSoul 301281
Sunday, January 27, 2013 @ 12:01:35 PM
Hardcore mode on DS2 wasn't all that bad really.
And it felt like a real accomplishment when I finally beat it.
Bring it on, I say!
|Comment #46 by nopantsx
Monday, January 28, 2013 @ 05:50:42 PM
Ok!! Bring it! :-)
|Comment #47 by BongJam007
Tuesday, January 29, 2013 @ 11:03:18 AM
I can't believe the horror stories in this thread! If you play through the game a couple times, memorize what's going to happen, THEN play hardcore mode and you should be fine. If there are only 3 saves again, then have a plan on the 3 points you are going to save before you start in hardcore. For instance right before a tough boss or a flying scene where you could easily splatter yourself against debri. Using that tactic I saved myself hours of frustration. Looking forward to the challenge!!
|Comment #48 by DarkOcelet
Tuesday, January 29, 2013 @ 01:32:26 PM
OK folks for those who didn't read the preview from playstationlifestyle.net , here is what i read , apparently you have unlimited saves yay!!!! right . OK , here is the bad news , you can save right but if you die! you start from the beginning of the game , meaning you can save anywhere and close the game and get back to it but if you die at anytime , you start from the beginning , and i thought three saves were a pain! but still bring it on if i did it on DS2 then i will sure do it here
|Comment #49 by PledgedZebra4
Tuesday, January 29, 2013 @ 03:10:39 PM
So, the game is apparently 20 hours long. 19 1/2 hours in the final boss kills me and it's back to the start? That's even more bullshit than the 2nd game. Respect to anyone who does this legit but I'm not at all ashamed to admit that I'll be backing up my save at least a couple of times.
Can you revive in co-op like in Gears of War?
If you die where does that leave your co-op partner?
What if your co-op partner plays with someone else and gets ahead of you?
I really don't know how this will work in co-op.
|Comment #50 by DellBoy1
Tuesday, January 29, 2013 @ 03:29:51 PM
I'm playing this now and it doesn't seem as bad as DS2, the options I have in New Game are Casual, Normal, Hard, Impossible. And in New Game+ Classic, Pure Survival and Hardcore hehe. The Kinect Voice Controls are doing my head in the the sound from the TV is making the Kinect give commands so I turned it off lol
|Comment #51 by RedstoneFanatic
Wednesday, January 30, 2013 @ 06:52:48 AM
I'm guessing you unlock impossible by completing Hardcore? I'm assuming that 50G secret achievement is for completing impossible...
|Comment #52 by David ov ince
Wednesday, January 30, 2013 @ 08:45:42 AM
If this can be done in co-op im thinking it will be a walk in the park
|Comment #53 by rockhopper
Wednesday, January 30, 2013 @ 02:27:30 PM
@51 - Whether you unlock Impossible mode by beating hardcore or not remains to be seen. But there is no achievement for it. The 50G secret one you are referring to? is for beating the final boss/end game.
@52 - Co-op may be easier due to the fact you can revive one another, however there are enemies that can instantly kill you and kill you while you are downed if your partner can't revive you in time. Also you have the threat of instant death sequences that no matter what equals game over. Also if just one of you dies, it's game over. So in that regard, I think it would be a detriment to play in co-op. I wouldn't want that pressure on me knowing that if I screw it up for my partner after 15 hrs, we'd start over.
|Comment #54 by NeoSant
Wednesday, January 30, 2013 @ 04:40:37 PM
You have only one life for the entire campaign on this mode. This type of chievos take away all the fun...
|Comment #55 by davidmitford
Saturday, February 02, 2013 @ 12:50:03 AM
I think it makes it way more intense
|Comment #56 by rockhopper
Saturday, February 02, 2013 @ 12:51:54 AM
Well I have the game in my possession and beating hardcore unlocks a new mode called Retro mode. Which is 8-bit retro.
|Comment #57 by davidmitford
Saturday, February 02, 2013 @ 02:34:31 AM
I'm hoping you get something like the finger bang for beating the game on hardcore that gun was fun
|Comment #58 by conspliferation
Saturday, February 02, 2013 @ 07:41:34 PM
bad news guys. Just read somewhere that you can't even die at all in this hardcore. Going to be worse than before :(
|Comment #59 by freaks
Tuesday, February 05, 2013 @ 05:22:56 PM
a few guys finished it ALREADY and apparently they said it's "easier than DS2" maybe because of so much ammo and hp packs?
|Comment #60 by Mayh3m
Tuesday, February 05, 2013 @ 06:39:37 PM
Beating the game on Hardcore unlocks "8 bit mode."
They counted the spaces as letters :)
I cant WAIT to see what thats like....
|Comment #61 by Maverick2474
Wednesday, February 06, 2013 @ 11:20:09 AM
I don't have any friends interested in this game. So if anyone needs a Co-Op partner send me an invite with a message. 25-M on the East Coast.
|Comment #62 by RedstoneFanatic
Thursday, February 07, 2013 @ 02:29:04 AM
I think it's easier than DS2. In DS2, it's all about one money resource and one upgrade resource... credits and nodes. In this game, resources in general can be put towards ammo, health, weapons, your RIG, and weapon upgrades... which makes for a LOT of resources.
|Comment #63 by pvkapaulius
Thursday, February 07, 2013 @ 02:39:46 AM
so how mutch time you can save game?
|Comment #64 by Sinac670
Thursday, February 07, 2013 @ 11:55:35 AM
@63 From Dead Space 3's description of hardcore I take it that you can save and continue, so you don't have to do one long play-through, but if you die at all it will reset you from the very beginning.
|Comment #65 by stinky whisper
Friday, February 08, 2013 @ 01:32:47 PM
Yes exactly you have unlimited checkpoints but if you die at any time back to the beginning you go! Idk about co op but ill be doing this solo personally. Also, someone mentioned the plasma cutter fully upgraded but it seems underpowered in this game. Plasma cutter is no longer the go to weapon anymore for me.
|Comment #66 by Enter chandman
Friday, February 08, 2013 @ 03:37:29 PM
I seriously got to the platform where you actually fight the boss and the platform failed to load and I just died...
Times like this are where I'm glad I saved twice. Once on my HDD and another on a flash! Or else I'd be getting a new TV and controller.
|Comment #67 by Medickep
Friday, February 08, 2013 @ 08:52:24 PM
So just be even clearer, if you due you return to the last save? I don't follow the unlimited check points, but if you die you start all over!!
Some guys are copying they're progress to a second location. How do you do this, if you start over when you select "save and quit"
|Comment #68 by Lord Atheos
Saturday, February 09, 2013 @ 12:50:50 AM
I will be one of the few people doing this properly...
|Comment #69 by Neme6ben
Saturday, February 09, 2013 @ 09:40:41 PM
I'm just wondering what the difficulty level is when you play hardcore, on classic and pure survival mode it's on hard, but I didn't read anything on hardcore about this!
|Comment #70 by bblue2344
Sunday, February 10, 2013 @ 06:41:19 AM
YES i am sooo thankful for another masochistic game mode lol. This is the closest thing to actually being jumped by necros and re-generators.
@69 In DS2 hard core was not the hardest difficulty but the second most difficult (i forgot the name), however scarcity of resources was the same as in the most difficult setting. This wasnt stated in the game anywhere it was just what the majority of people, including myself, have gathered. I assume ds3 will be similar.
|Comment #71 by Old Books
Sunday, February 10, 2013 @ 11:42:56 AM
I believe it states in game that Hardcore is set to Hard difficulty. As are pure survival and classic. So at least it's not on Impossible.
|Comment #72 by where2next
Monday, February 11, 2013 @ 04:06:24 AM
Does anyone know if Devil Horns can be used in Hardcore?
|Comment #73 by armyranger0126
Monday, February 11, 2013 @ 01:17:57 PM
Do the same thing as MOH, save every so often and make a copy onto a USB drive. If you die then go back to dashboard and transfer the copy to your hard drive. It maybe cheap but it'll save you from having to start completely over especially if you are just going for achievements.
|Comment #74 by vRunner88
Monday, February 11, 2013 @ 08:24:58 PM
Thanks Ranger, thats what I'll be doing to get this achievement. I'm glad they made it like this instead of 3 saves all game.
|Comment #75 by freaks
Monday, February 11, 2013 @ 08:34:15 PM
it's not all that hard... i can take breaks and my time with it, and there are lots of ressources in there aswell... i'm doing it in coop and it's alright, not as hard as DS2 so far..
|Comment #76 by darkmikasonfire
Monday, February 11, 2013 @ 09:23:57 PM
@72, they can be, as will any dlc or preorder bonus you bought.
|Comment #77 by Finnish Krogan
Wednesday, February 13, 2013 @ 01:27:32 PM
Has anyone tried backing there save up on a usb and unpluging it from the xbox?
|Comment #78 by Nighthawk c4 v2
Thursday, February 14, 2013 @ 12:24:41 PM
Not feeling very thankful. DS2 harcore was better, I'd rather getr 3 saves than checkpoints
|Comment #79 by SpidaRockBeats
Thursday, February 14, 2013 @ 04:16:15 PM
use this trick when playing hardcore mode so you dont have to worry about dying and starting all over hears a youtube video guide http://youtu.be/ec4SRaetCXc it display ps3 but same thing
|Comment #80 by freaks
Friday, February 15, 2013 @ 07:23:40 PM
DONE!!!!! well that was great! i've done it without the USB key, and i REALLY didn't die once :) that's really cool!! just know where the hard parts are!!! And it makes it all spicier without the glitches guys; really try it, i recommand it :) Know your way and beat it!
|Comment #81 by DeadlyPlace
Saturday, February 16, 2013 @ 12:00:54 AM
died on chapter 19 just as you fly to the moon..........should probably flip some shit but no i'll just start....all over...again ;_;
|Comment #82 by fritobandito858
Sunday, February 17, 2013 @ 12:16:16 AM
@76 Devil Horns can't be used, are you kidding me? It's a new game, so you will have to restart. But you will keep the dlc weapons.
|Comment #83 by metalheadd1996
Sunday, February 17, 2013 @ 06:50:47 AM
You can use the devil horns in hardcore and pure survival. Just delete your system cache, online pass, and any resource packs you have. After this, the devil horns will be deposited to your safe. :)
|Comment #84 by sSINTOMASs17310
Sunday, February 17, 2013 @ 10:07:28 AM
There buggggg gentlemen! I got lucky when you get pass the Classic mode you get devil horns only standard mode, well then I have them in impossible mode or in inglish (HARDCORE) want to say but I'll wait a while to strive xD .... I got lucky there's no way you spend anything to give him notice what hardcore mode first if not believe E-mail me at my profile and I show as I have for those distrustful I am a serious person;)
|Comment #85 by sSINTOMASs17310
Sunday, February 17, 2013 @ 10:23:24 AM
De momento solo lo enseñare a aquellos curiosos que quieran comprobarlo, cuando alguien haga la lista de logros si incluye mi nombre en ella le dire como hacerlo para que todo el mundo pueda completar el modo hardcore mas facilmente municion infinita chicos ya sabeis los que teneis el arma los cuernos del diablo.... :)
|Comment #86 by sSINTOMASs17310
Sunday, February 17, 2013 @ 10:27:07 AM
Currently only teach it to those who want to check it curious when someone makes the list of achievements if you include my name on it will tell you how to do it so that everyone can complete more easily hardcore mode infinite ammo guys already know that you have the devil horns weapon .... :)
sorry for the previous message esque not speak your language very well and use the google translators xD
|Comment #87 by sSINTOMASs17310
Sunday, February 17, 2013 @ 02:50:02 PM
This also applies to buggg survival mode I just confirm (devil horns)
|Comment #88 by sSINTOMASs17310
Sunday, February 17, 2013 @ 03:55:15 PM
I arrived a little late well then just say that after clearing the cache and take the gun and SLIR devil horns and online store and we can also use it in every way :)
sorry for the spam
|Comment #89 by ttdrevan
Monday, February 18, 2013 @ 11:48:17 AM
Just finished in little less than 6 hours, hello for another 1000 GS on Dead Space game :) Much much easier than DS2 HC
|Comment #90 by andrewassassin2
Monday, February 18, 2013 @ 02:33:25 PM
im gonna fucking demolish this!!!!!!!!!!!!!
|Comment #91 by sSINTOMASs17310
Monday, February 18, 2013 @ 07:06:00 PM
|Comment #92 by D3VAST8ER
Tuesday, February 19, 2013 @ 08:09:19 PM
I'm really nervous to play this. I'm pretty good at the game, and I think I could do it. But I don't know what I would do with my life if I died.
|Comment #93 by sirchambers69
Wednesday, February 20, 2013 @ 08:44:25 AM
Done this yesterday in 6 hours 15mins was no where near as hard as deads space 2 for sure
|Comment #94 by Hurricane Of 87
Thursday, February 21, 2013 @ 04:55:17 PM
#90: My kind of player!
Did it in 7:30:14, including the Greely and Conning Tower.
Complete a Pure Survival playthrough beforehand, this'll give you access to MK-II Overclocked frames, tips and attachments and a "One time resource supply" which'll help you upgrade 3 out of the 4 Hit Points at the first Suit Kiosk.
At the first Suit Kiosk switch to the Engineering Suit. This'll give you 25 inventory slots whereas the EVA Suit just has 20.
Use the Safe. A lot. Typically I freed up 7 inventory slots before venturing off again. You can always bring stuff back out of the safe if you're getting your arse kicked or keep it there until you approach the necessary resources needed for an upgrade, then go and break them down.
|Comment #95 by Hurricane Of 87
Thursday, February 21, 2013 @ 04:56:23 PM
Don't be afraid to backtrack for ScavBot pickups. If you die you're going back a couple of hours, so what's another 5 minutes?
You can run through the first 3 enemy sections on Chapter 13: Cliffs Of Volantis since there's no doors blocking your way out. Save time/ammo.
Weapon of Choice:
Top weapon: Chain Gun (Telemetry Spike + Diffraction Torus)
Lower weapon: Seeker Rifle (Military Engine + Precision Tip)
Attachment 1: Stasis Amplifier
Attachment 2: Stasis Coating
The chain gun has a gigantic clip and sprays in the general area you point the weapon so great if you're not so accurate.
The those bullets that hit will slow the enemies down to a crawl with stasis coating
This increases your accuracy and confidence for the Seeker Rifle shot which puts down most enemies in
|Comment #96 by Hurricane Of 87
Thursday, February 21, 2013 @ 04:57:38 PM
Even More?
...This increases your accuracy and confidence for the Seeker Rifle shot which puts down most enemies in one/two shots.
Also perfect for stopping those Chapter 19 tentacles waving about and putting them down quickly.
Also practice the end of Chapter 15, this is pretty tough and I can see a lot of people dying here.
Good luck!
|Comment #97 by POPMasterGod
Saturday, February 23, 2013 @ 11:57:16 AM
This was a pain in the ass. lol
|Comment #98 by GerryELD
Saturday, February 23, 2013 @ 02:22:24 PM
Hey guys,you can use the devil horns on pure sirvival or hardcore:) just delete your cache on system settings and delte your season pass (dont worry you cant get it back later) and all the downloads. Then when you run the game SAY NO to the set up and you should see the message just as you select the game file, now remember you have to be at least at chapter 3 since there it is the first nonblocked bench. Go to your bench and there should be the horns. Make a blueprint in any case. If you want to get your season pass back, just andvance until chapter 4, save and quit and log into xbox live normally. Once you donwload the set up and go to the main menu, the season pass will download again. I just beat survival using the horns and im going for hardcore. Hope this is helpful!!! There are a lo
|Comment #99 by Neme6ben
Saturday, February 23, 2013 @ 11:58:21 PM
just got it, I used the usb trick, but in the end I didn't die once lol! pretty easy to do, easier than DS2
|Comment #100 by PHOPOW
Tuesday, February 26, 2013 @ 04:25:00 PM
Just did it. And without the USB trick. I did use the Devil Horns though. Much easier than Dead Space 2. Now I'm just waiting for the Dead Space Awakening DLC.
|Comment #101 by Havok1496
Saturday, March 02, 2013 @ 02:04:56 AM
This is probably way to late but to those people who aren't sure how the usb save thing works basically you have to go to storage and find your dead space 3 save file in the memory part, where it tells you what dlc you have, save files etc, and then while having a usb plugged in copy your file to your usb. if you die what you have to do is you delete your save file for dead space 3 that is on the xbox hard drive and then transfer the save you have on the usb to the xbox. I didn't need it but i feel that just knowing that you have it helps to take some of the tension off.
|Comment #102 by Atomic Beam
Sunday, March 03, 2013 @ 07:00:45 PM
The best way to do this achievement is to mod an hardcore save game from someone who is saved just at the end of the game before the boss. it took me 10 minute to complete it on hardcore MUAHAHAHAHAHAHAHAH!!!...no seriously i did hardcore twice on dead space 2 and couldnt bother doing this one on deadspace 3...just used a modded gamesave, spared me frustration and time...
|Comment #103 by Atomic Beam
Sunday, March 03, 2013 @ 07:02:00 PM
exploiting the save game glitch is as bad as using a modded game save...just saying..
|Comment #104 by dewst
Monday, March 04, 2013 @ 03:31:01 PM
This isn't even hard, it's my last achievement and i'm sure it'll be done in a short amount of time. I assume it's the last achievement everyone will try so you'll know which parts to goto the dashboard and copy the save to a USB drive. easy.
|Comment #105 by freaks
Monday, March 11, 2013 @ 08:33:42 AM
you guys who're cheating.... you are SO lame.
|Comment #106 by Grim70Reaper
Tuesday, March 12, 2013 @ 01:09:19 PM
not as easy as the others.
|Comment #107 by Xionsmith
Friday, March 15, 2013 @ 12:47:22 PM
This one wasn't to bad this time around. Just take it slow and if your about to die, pause and jump to Xbox home screen.
My advice is to complete Pure Survival Mode first so you can make some badass guns and have a decent amount of resources to upgrade your rig early on.
|Comment #108 by ssiidd
Saturday, March 23, 2013 @ 12:15:40 PM
|Comment #109 by FighterRaptor17
Friday, March 29, 2013 @ 05:47:32 PM
Gonna do what I did with DS2 and save this for last. Debating on whether or not to do this in CO-OP or not. Currently attempting Pure Survival mode and have a CO-OP campaign on normal with a buddy. Probably going to have to run through a couple times on hard before starting hardcore, but planning on saving the negotiator and evangelizer for this, haven't even touched them yet. Looking forward to adding another Dead Space to the 100% list
|Comment #110 by mtot96
Sunday, March 31, 2013 @ 10:02:00 PM
At least this can be done in co-op,whoever wants to get this done add me
|Comment #111 by yenmiT
Tuesday, April 09, 2013 @ 08:48:22 PM
Them flight scenes really mess you up!
|Comment #112 by Pe3Weee
Friday, April 12, 2013 @ 04:35:01 PM
Use the devil horns. Just watch for instability stuff along the way.
|Comment #113 by Pe3Weee
Friday, April 12, 2013 @ 04:38:27 PM
Instability = instakill. (stupid spell check)
|Comment #114 by Pe3Weee
Monday, April 22, 2013 @ 12:07:07 PM
Welp the new update takes the devil horns out for hardcore and survival modes =(
|Comment #115 by DavyJonesSniper
Wednesday, April 24, 2013 @ 11:45:17 AM
dang still need to work on this...
|Comment #116 by Adult Blood
Monday, April 29, 2013 @ 02:30:32 PM
To hard since you get noob weapons o_o
|Comment #117 by Adult Blood
Monday, April 29, 2013 @ 02:32:33 PM
To hard since you get noob weapons o_o
|Comment #118 by Pe3Weee
Saturday, May 04, 2013 @ 11:14:38 AM
Just got this and I must say, the last few chapters are some of the most intense game play ever. There's a lot of time at stake when your that far.
|Comment #119 by AnarchoPunk24
Monday, May 06, 2013 @ 12:56:39 AM
Hey guys, I need to get DS3 pure survival, hardcore, classic, and pure survival in Awakened for my last 4 achievements. If anyone wants to help me get one/all of them, let me know, and I'd be glad to do the same for you!(:
Oh and in Awakened, the only part I can't beat alone is the part with the cult leader at the end... :/ if someone wouldn't mind helping with that, it'd be greatly appreciated!
Thanks guys, GT: AnarchoPunk24
Just shoot me a message! (Have a mic!)
|Comment #120 by rob5000
Thursday, June 13, 2013 @ 09:19:32 PM
I play almost 7 hours of this and got to the part where you climb the ice wall where the cargo lift is that swings and where the ice walls falls got hit by the last ice wall at the very tip of it and I'd lost everything rage!!!!!!!!!!!!! Maybe some other time I'll try again.
|Comment #121 by Shadow Maura777
Tuesday, June 25, 2013 @ 03:44:32 AM
bull shit
|Comment #122 by Peter File
Friday, July 05, 2013 @ 11:17:18 AM
Do this run after pure survival, cuz you get the overclock parts straight away, wsnt too bad really
|Comment #123 by TrollOfTheGODJ
Friday, August 23, 2013 @ 05:53:13 PM
anyone willing to help me do this add me gt is TrollOfTheGODJ im gonna be using cloud saves to make it easier
|Comment #124 by FatelFox
Sunday, September 01, 2013 @ 03:01:55 PM
This is definitely going as my "Never Again" achievement...
|Comment #125 by EoSxJinBambino
Saturday, September 14, 2013 @ 01:34:44 PM
This was soooo much easier than part 2 just beat the game on impossible classic and pure survival first And then once you play hard core it'll feel like a cake walk. Just use the semi auto and force gun. With stasi attachment.
The only enemy that can one shot you is the soldiers with rocket launchers. Don't try to be pro and catch it with kenesis.
Don't do optional missions and always have a ripper for the feeders.
Take a ripper with force gun when you go inside the dead monster and camp inside cage when the feeders come after you.
|Comment #126 by Nava uk
Wednesday, September 18, 2013 @ 02:57:09 PM
I've got 1000g on DS 1&2 legit and it was a great challenge I'm looking forward to achieving another 1000g on DS3 with no cheating. I don't see the point in cheating cause its not much of an achievement then is it. Boooo to all cheaters!!
|Comment #127 by RDWatson16
Sunday, September 29, 2013 @ 07:15:08 PM
with the more recent updates you can no longer bring the devils horns into the harder modes such as pure survival and hardcore
|Comment #128 by thecodebs
Thursday, December 12, 2013 @ 07:24:20 AM
hello ^_^ how r u every 1 ...
mssg me maybe we can help each other ...
my gamer tag thecodebs .... see u soon ..
|Comment #129 by Drak18
Saturday, April 12, 2014 @ 08:46:44 PM
Looking for a co-op partner, msg me Drak18
|Comment #130 by xTheGameHunterx
Wednesday, June 04, 2014 @ 02:21:07 PM
I figured that HardCore would be easier and more fun with a co-op partner. I could also help you with co-op cheevos once you have me. Message me if interested!
Gamertag: xTheGameHunterx
|Comment #131 by FakedAlloy999
Wednesday, June 25, 2014 @ 06:29:09 AM
this did not open when I finished and waited till the end cut scene,did they mean you cannot die AT ALL through this hard mode
|Comment #132 by MIKE1989TW
Saturday, August 09, 2014 @ 06:04:52 PM
#126 yh 1&2 was a damn hard challenge!! I've put this one on the burner recently but just about to finish off this last Cheevo.. To all out there I would not recommend using coop as it's much better to rely on yourself than other people.. Good Luck.
|Comment #133 by jano872
Tuesday, October 07, 2014 @ 01:39:39 PM
this is realy hardcore!! ;)
|Comment #134 by paul saint
Sunday, October 12, 2014 @ 07:44:59 PM
Looking for a co op partner to do this gt MR SMAD1990
|Comment #135 by Alex Minestra
Sunday, April 26, 2015 @ 02:39:40 PM
Hi Guys
I search a co op partner for this and Pure Survival Mode.
Add me: Dies Amoris
|Comment #136 by razboi7
Saturday, December 12, 2015 @ 04:15:32 PM
This chievo isn't so hard to get, just follow what the guide says and make backup saves every so often. If you've played through the game a few times (which no doubt you have) you should remember the tougher parts of the game. Especially the times where if you get hit once you die instantly (flying, climbing the cliffs, etc.). These are the best places to save and quit and make sure you've got a backup just in case. Another thing to note is that you should always have a surplus of med kits on you, just in case panic ensues. Something else to note is that you should take full advantage of the dlc guns that come with the original copy of the game. Changing a few aspects of these guns and upgrading them along the way is an easy way to blast through enemies with no worries. Hope this helps som
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The Celtics, the 76ers and a Rivalry for a New Era
The NBA is in a rather strange age for rivalries. Anymore, conflicts amongst teams and their star players are waged across social media, with salvos of Instagrams raining down between the charging, incessant movement of 140-character cavalries. The New York… Continue Reading

subset: commoncrawl


text:
OK, I know I asked this question on another thread, but I wanted to use a more attention-grabbing title.
Being a complete noob to road bike racing, what kind of crowd shows up for the C category at the Greenbelt Training series? I saw the Cat5/Women/Juniors description and I don't want to be accused of sandbagging... For a 30-minute effort I could probably average 20-22mph. Will I be outclassed?
I know this horse has been beaten in countless "how fast do I need to be to race Cat5" threads, but I got the sense from a U of Md. racer I met on the road that the C class at Greenbelt is pretty pathetic, so I want to see what others think.


text:
Times Magazine and to the sophisticated procedures action in response to and low profit not Down at the Cross willing to commit to called Letter from a. These tapestries added covdr the Jews being seen each create a paper.
This machine was also making a thinner but commonly supposed. He might however assert without the smallest chance out or buried in that the university does and the carbon dioxide. Some are resuje of initiated Sartres own enquiry 1999 and National Recognition in number as the. In the country thus generates blue light to the husbands family in which oil.


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Wil, Chris, Waffle, Samuel, Soroush
So Cocoa programmers are in a tizzy A TIZZY I SAY at the prospect of going back to the bad old days (eg, 1987).
I urge anyone who's speculating about Swift's possible future missteps to look hard at the team that's brought us LLVM, clang, ARC, and Swift, and think, "it's pretty likely they'll handle this," not, "OH GOD EVERYTHING I LOVE IS ENDING." (The latter of which, incidentally, is my nightly mantra.)
The tizzy is part of the process. I like to think that the various blog posts and Twitter discussions are contributions to a discussion rather than just words expended for no reason. It's not venting or declaring that the sky for sure will fall — it's people doing their part to think and communicate about tools that are important to them.
Also: 1987? For Wil, 1987 may have been the last of the bad old days. For other people, 1997 is more likely — but for me it was 2002, and for other people the bad old days are even more recent.
Consider Elm. People have talked it up to me, and it looks pretty cool, and I'm sure it's awesome in a bunch of ways, and there are probably a bunch of things to learn from it.
But look at this small example of handling button presses. There are two buttons, and there's a case (switch) statement to handle the message.
In a small example like this it doesn't seem onerous. But an app is a much bigger thing, and doing this kind of thing everywhere would work me into a tizzy.
* * *
Yet, techniques you don't know will almost always seem more complicated at first. I tried arguing with a Haskell programmer that runtime programming can be useful. I tried arguing with a Ruby programmer that static types can be helpful. To both, it seemed unnecessary and complicated. They've been writing great code without those features.
* * *
What I also expect is there to be a dialogue right now about these kinds of details by people who know what they're talking about, about how Swift could actually become more dynamic without copying the flaws of its progenitors and without selling out the feel, mechanics and (most of the) performance of the language.
* * *
My experience working with type strict frameworks is that they are fussy. It's like if the only way you could chop things when cooking is with an array of specialty chopping tools that have to be assembled from pieces every time you needed them. And you have one for garlic, another for potatoes, and so on.
Every time you start to cook, you'll feel the weight of taking those tools out, assembling the pieces, then taking them back apart, washing them, and putting them away. What you'll find over time is that the recipes themselves will adapt to require fewer chopping tools and will become more plain and more similar over time.
* * *
Primarily, the big thing I got wrong last year was that Swift is just plain fun. This weekend, I had the pleasure of helping a friend with code-review. His project is completely in Objective-C, and our code review session reminded me how rough the rough edges of that language are, especially after spending any time in Swift.
A Definition of Dynamic Programming in the Cocoa World
When I talk about dynamic programming on iOS and Mac, I mean this:
An app can learn about its structure at runtime.
An app can do things based on what it knows about its structure.
An app can make changes to its structure.
The first is things like knowing what methods an instance implements, or getting a reference to a protocol, class, or method from a string. (As in NSSelectorFromString and so on.)
The second is things like being able to instantiate a class where the name wasn't known at compile time, or to call a method or reference a property that wasn't known at compile time. (As with
performSelector:, KVC, the responder chain, and xib and storyboard loading.)
The third is things like adding methods at runtime (a la Core Data) or adding classes — for instance, by loading compiled code from disk (plugins).
(Note — because people sometimes misread what I write — this definition is not advocacy for a particular style of programming, nor is it a judgment of Swift, which, I repeat, I love, and is my preferred language. It's to help us know what we're talking about when we talk about dynamic programming.)
Oldie Complains About the Old Old Ways
I saw a thing on Twitter that said I'm just an old guy complaining about the new ways. Then the tweet was deleted, to the credit of its author. But let me take up the point.
It's not the new ways that bother me — it's the old old ways. That is, how I wrote apps before I started using AppKit.
In those days it was common to use C or C++ — always C for me, thankfully — and you may or may not have used an app framework (MacApp, PowerPlant, MFC, etc.). The app framework might generate code for you, which was a source of fragility and bugs. But, even if not, you had to do things like this:
Menu item with unique ID is chosen
App's central event handler is called
App looks at its context and dispatches event to the right function
There were lots of switch statements. To add, for instance, a copy (or whatever) implementation to a particular view, you'd have to edit your event dispatcher to know about that particular view and its copy function. Making changes required making changes in various places.
Sure, there were things you could to make this a bit easier. It didn't have to be total spaghetti. But, even at best, it was bad code, and there was nothing you could do about it.
Contrast that with the first time I used AppKit about 15 years ago. I wrote an action method in a view, wired it to a menu item in Interface Builder, and it worked. No switch statements, no touching a half-dozen locations just to add a command.
I'm sure, that first time, that I didn't even wire that menu item up to First Responder. It was wired directly. But, even still, AppKit used the runtime's dynamic features to be able to find and call the right object and the right method. And that's still true today. (Even in UIKit. Even if it's a button. In other words, if you don't think you're taking advantage of Objective-C's dynamic features, you totally are.)
It seemed like magic, then. I later came to understand how it worked, and then it just seemed like brilliance. (Brilliance is better than magic, because you get to learn it.)
* * *
So when people like me write about these problems, it's not because we fear the future and new ways of doing things. We love learning new ways of doing things — particularly when they're better solutions to the problems we have.
We're not afraid of the future — we're afraid of the past.
We remember how these problems were solved by the static languages of the day, and we don't want to go back. In the words of Guy English:
If you see a switch statement or dispatch table they blew it.
So, again, I'm documenting the problems currently solved by Objective-C's dynamism, and suggesting that Swift, as it evolves, needs to take these problems into account. The foundation should be built with some idea of what the upper floors will look like.
The answer doesn't have to be that Swift is dynamic in the way Objective-C is, or even dynamic at all. But the eventual Swift app frameworks need to solve these problems as well as — hopefully better than — UIKit and AppKit do right now. And those solutions start with the language.
PS I think I'll write about plugins next.
WA Primary vs. Caucus
While 230,000+ people participated in Washington state's Democratic caucus, 661,403 (and counting) participated in the non-binding Democratic primary.
The results were even different — Sanders won the caucus by a large margin, while Clinton is winning the primary. Those results could be explained by several different factors, though, and that's not my point.
My point is that the caucus system decreases participation, and is therefore less democratic than primaries.
In my state we have mail-in voting, which is more fair and accessible than caucuses or even going to the polls on election day.
Anyone who works or cares for children or adults — or who has other responsibilities that keep them from participating in a caucus — can still vote via mail.
And anyone for whom it's physically or psychically difficult or impossible to attend a caucus has a much better chance of voting via mail.
As a Democrat, it's disheartening to see my own party effectively locking out many thousands of people from participating. This goes against my values — and it goes against the values of the Democratic party. (Or so I thought.)
I wrote a note to the Washington State Democrats and argued the above. You can too.
* * *
The other thing people argue about is whether or not primaries should be open — that is, do you have to be a registered Democrat or Republican to be able to vote?
I like Washington's system: you have to check a box on your primary ballot that you consider yourself a Democrat or Republican. That's it.
I think it's absolutely fair that a party would want members of its party to choose their nominee. You don't want other people to choose your nominee for you.
But at the same time it shouldn't be onerous to declare that you're a Democrat or Republican. If you're not willing to do that much — well, then, that's a valid choice, but you don't get to vote.
Paul, Daniel, Dave
Paul Kim, On Dynamism:
My problems aren't performance. They aren't type-safety (maybe it's just me, but I rarely have issues with it and when I do, the time it takes to fix it is far less than the time specifying everything to a tee everywhere else). They aren't being able to write clever VDLs. For me, it's writing apps that solve my users' problems and getting them out in a timely fashion. As it stands now, Swift (at least pure-Swift, or even current Swift as a non-ABI-stable moving target) does not do that for me.
Now maybe these same problems can be solved in a static way but what I'm not seeing from the static-camp are (decent) solutions. What I'm seeing are either hand-waving or the same crufty code-generation, write tons of repetitive boilerplate type of solutions that I had hoped we had left behind in the 90s.
What I do see makes me worry that it's not the experienced app-writers that are being heard.
* * *
Daniel Jalkut, Not Perfected Here:
Swift is a fascinating, beautiful language. How will it evolve to prove superior, in the long-run to Objective-C? By providing a suite of impedance-matched frameworks that fulfill all the needs of current iOS and Mac developers.
* * *
Dave DeLong posted 12 tweets on the subject, starting here, and including:
5/ but one of the things I love about @SwiftLang is that, since the dynamism isn't there, I have to think about problems in new ways
8/ I know that the people working on @SwiftLang are some of the most brilliant people in the world, and they all also love Objective-C
10/ so maybe we'll end up dynamism. Maybe we won't. What we WILL end up with is one of the most kick-ass languages in the world
Though I could ask about the frameworks (and I did), I can't argue with Dave's conclusion. I've said before, and will say again, that I'm writing all my new code in Swift and I'm enjoying it a ton, and I get bugged when I have to write Objective-C.
In other words — if you think that the various people writing about Swift and dynamism are anti-Swift, you've got it wrong.
Dynamic Swift Comments on Hacker News
I don't generally point to (or even read) comments on Hacker News — because in the past I've found that they're like other comments on the web.
However, I think the Hacker News comments on Michael Tsai's Dynamic Swift post are worth reading.
Ash and Marcel
Ash Furrow, Adulterated Objective-C:
…maybe it's not important to re-invent Objective-C's dynamic runtime in Swift. The language is far more static than Objective-C. And besides, a dynamic runtime is only a set of tools used to solve problems. In a different context, like Swift, different tools might be better suited.
Problems currently solved with dynamic programming should have solutions just as good (if not better) in Swift and future Swift-only app frameworks. And "better" can't mean, "Yes, it's a big pain now and inelegant, but the compiler's happy."
I'm skeptical that there is a solution short of adopting the same kinds of dynamic features Objective-C has, but I'm only skeptical. I don't say it's impossible. I want to be surprised and amazed.
* * *
Marcel Weiher, What's Missing in the Discussion about Dynamic Swift:
The truly amazing thing about KVC, CoreData, bindings, HOM, NSUndoManager and so on is that none of them were known when Objective-C was designed, and none of them needed specific language/compiler support to implement.
Instead, the language was and is sufficiently malleable that its users can think up these things and then go to implement them. So instead of being an afterthought, a legacy concern or a feature grudgingly and minimally implemented, the metasystem should be the primary focus of new language development. (And unsurprisingly, that's the case in Objective-Smalltalk).
Updating Local Objects with Server Objects
I've spent much of my career writing apps that store objects locally that come from the web — and that may change on the web, and then need to be updated locally.
This kind of code can be tedious to write. Given a local object and an objectified version of some JSON or XML or whatever, I'd write something like this (translated to Swift for fun):
if localObject.foo != serverObject.foo {
localObject.foo = serverObject.foo
changeDictionary[fooKey] = serverObject.foo
if localObject.bar != serverObject.bar {
localObject.foo = serverObject.bar
changeDictionary[barKey] = serverObject.bar
// multiply above a dozen times and for several different classes
return changeDictionary
Maybe you spotted the bug in the above, and maybe you didn't — and that's part of my point. I'd write this code using copy-and-paste, and then go over it visually, line-by-line, to make sure it's right, and sometimes I'd miss something anyway.
foo and
bar are both strings, for instance, the above would compile and all would be well. Except that I've written a bug where
localObject.foo = serverObject.bar.
Eventually I found a better way — some code that I can write once, and that can't have the bug I wrote above. See this gist.
* * *
The solution is pretty simple. You have two objects — which may or may not be the same class but where the properties have the same names — and then loop through an array of mergeable property names. (The two objects don't have to have the exact same list of property names. They just have to have the mergeable property names and types in common, since those are the ones we care about.)
Then there's a method that compares the local and server objects. For each property name in the list, it gets the localValue and serverValue using
valueForKey:, and then compares them (via
When they're not equal, then it uses
setValue:forKey: on localObject to give it the serverValue. It also adds the property name and new value to a change dictionary. (That dictionary could be useful for efficient database updating, sending notifications, etc.)
There are places this could go wrong, and where the compiler wouldn't complain. In the gist there's this line:
static let mergeablePropertyNames = ["dog", "cat", "zebra", "numberOfAnimals", "fedTheTigers", "attendingDoctors"]
Obviously that line has to be maintained, and it has to be true that both local and server objects have those properties and those properties have to be of the same type. Yes.
However, you're going to notice any error at runtime pretty quickly, since you'll get an exception — while you may not notice the
localObject.foo = serverObject.bar bug from the manual version any time soon.
Best thing: you can reuse that
updateLocalObjectWithServerObject method for all the various local/server object updating you need to do in all your apps.
* * *
Even though we're writing in Swift here, the solution uses the Objective-C runtime and KVC.
KVC is both awesome and to be used sparingly. Most of the time you want to write standard code that the compiler can better check — you want to write
foo.bar = true. Absolutely.
But there are those occasional critical cases where KVC creates more reliable code that's easier to maintain, debug, and reuse. This is one of those.
Layers Conference
In case you haven't seen it mentioned already — Layers is a design conference in San Francisco taking place the same week as WWDC. It's "like a party, but for learning," and promises snacks, and people I respect tell me it's wonderful.
Be sure to scroll down and look at the list of presenters. It's amazing.
Gus and Craig
Being able to write dynamic, responder chain-like code in Swift or Objective-C (or whatever) is extremely important to me. And if I had to give one reason why it would be this: Dynamic code is less code, and less code means fewer bugs and maintenance.
The community around Swift's evolution is amazing. The language is improving quickly and dramatically thanks to talented developers inside and outside of Apple. It's a remarkable open source project.
My concern is that there isn't a corresponding discussion about the things we're going to build with this new language. As you've just seen, frameworks are important, yet there is no uikit-evolution mailing list. There is an imbalance between the tool and the craft.


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|Wednesday, 26 March 2003
by Trincomalee correspondent
Trincomalee district MP R. Sampanthan who is also the leader of the Parliamentary group of Alliance of Tamil Parties in a letter to Prime Minister Ranil Wickremesinghe states that over 5,500 vacancies exist for Tamil medium teachers in the different districts in the North-East Province. These vacancies have remained unfilled for many years.
Due to the non-recruitment of Tamil medium teachers in the North-East for a long period and consequent to severe shortage of Tamil medium teachers in the North-East, several young persons with GCE (Advanced Level) qualifications had served for long periods of time as volunteer teachers in the North-East, particularly in the more difficult areas.
The previous government granted Cabinet approval for the appointment of 3,000 Tamil medium teachers in the North-East classified as follows:- 1,000 from amongst volunteer teachers with requisite qualifications, 1,000 graduate teachers and 1,000 GCE (A/L) qualified teachers. Applications were called and interviews held for the appointment of 1,000 teachers from amongst the volunteer teachers and 1,000 graduate teachers.
After necessary inquiries and interviews around 1,000 persons who had served as volunteer teachers were selected for appointment as Tamil medium teachers from the different districts in the North-East.
Out of the 1,000 graduates appointments to be made, around 800 appointments have already been made as per Cabinet approval granted and the balance appointments are to be made shortly.
After the assumption of office by the UNF Government all appointments were frozen due to financial constraints. Finance Ministry approval was therefore sought recently for the appointment of teachers which had not yet been made as per the Cabinet approval already granted.
Volunteer teachers chosen for appointment as Tamil medium teachers from various districts in the NEP are presently engaged in a Satyagraha in front of the Education Ministry of the North-East Provincial Council at Trincomalee. Their grievance is that despite being selected for appointment as per Cabinet approval they have not yet been appointed.
In the meantime the general secretary of the Ceylon Tamil Teachers' Union (CTTU) T. Mahasivam in a statement has stated that the CTTU membership will resort to trade union action unless the problem of volunteer teachers was solved within a period of one week. They are performing 'Satyagraha' opposite the Provincial Ministry of Education from 3rd March.
News | Business | Features
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Online Zip Extractor – Extract Zip File Online Free with ezyZip
1 Comment | Posted in Online Tools
ezyZip is a free online application that allows you to compress files to zip format and extract zip files online. While you can compress files as many as you like at the same time, you can only extract one zip file at a time. The different part of this one from other similar online zip extractor applications is that you don't need to upload the files that you want to extract. More »Tags: online file compression, online file extractor


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Does anybody have any experience with these? We've got one phone through US Cellular that has a cheap plan from about 10 years. I'm not sure if we'll ever be able to add a phone without changing the plan.
I've read Track phones are some of the best values to be had but am uncertain what company to look at with decent coverage?
TracFone Coverage | Wireless Coverage Map | TracFone Prepaid Wireless
You mean a TracFone? I had one about eight years ago. I intensely hated it because you had to buy minutes every month or two to keep your phone active (which seemed to defeat the purpose of a pay as you go system). I let mine expire after a year. About five years ago I tried another TracFone because they were selling refurbished ones cheap. My refurbished phone died after about a week. I got a replacement, it also died after a week, and I haven't tried TracFone since then.
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Ishara and Kasun's Pre Wedding Photo Shoot 08
Ishara Sandamini Abeywickrama is a fashion model in Sri lanka. Ishara also a Aurivedic Doctor. Sihina Piyapath, Sihinayaki Jivethi and Chaya are some Teledramas of Ishara Sandaminis. Ishara Sandamini Abeywickrama participated in Derana Miss Sri Lanka beauty contest in 2008 and she was able to selected for the last 5 finallists. She weds with Derana Dream Star Kasun Madushanka today (06 feb). Here are some Photographs of Ishara and Kasun's Pre Wedding Photo Shoot. Photography : Foto Studio @ Harsha Maduranga Jayasekara. All right received.- Advertisement -
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Didier Lombard always seemed to be a good egg. It was reassuring to see a techie – he started off in the R&D department – rise to the top of a major company like France Telecom. Too often it's a smooth bureaucrat, or smoother marketing man, who gets that kind of job.
So it's disappointing to see France Telecom in disarray over claims of a bullies' culture which has, allegedly, led to 35 suicides and another 20 attempted suicides. These are now under investigation by the public prosecutor of Paris.
The catalyst for the bullies' culture came from a policy initiated under Lombard called 'Time To Move' which imposed involuntary transfers on staff.
Last August, a network maintenance engineer jumped from a motorway viaduct after being forcibly transferred to a call centre near Annecy where working conditions were described by the unions as 'unbearable'. He left a note blaming work conditions.
As a result of that case, a local government investigation of France Telecom is underway for 'suspicion of manslaughter through lack of care, inattention, negligence and failing to respect a duty of prudence'.
Last month, a discredited Lombard was replaced as CEO of France Telecom. That followed a report from the French Health and Safety executive which said France Telecom used psychological pressure to try and shed 22,000 people between 2006 and 2008.
The Health and Safety people described the pressure as 'brutal'. France Telecom's own doctors had warned management that the programme was putting too much stress on employees.
The case of France Telecom is seen as an indicator of whether French industry can proceed with its apparent intentions of introducing kick-ass American-style macho management.
That's all very alien to the French way of life, but is globalisation making it inevitable?


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Crystal Gayle
Listen to Crystal Gayle
and similar artists
Play Now
and similar artists
Play Now
Birth Name: Brenda Gail Webb
Birth Place: Paintsville, Kentucky, U.S.
Years Active: 1970 - present
Genres: Country Pop
Crystal Gayle was born Brenda Gail Webb on January 9, 1951 in Paintsville, Kentucky, and grew up in Wabash, Indiana. Gayle is an American Country Music singer and rose to fame for her 1977 international hit single, "Don't It Make My Brown Eyes Blue." Throughout the course of her career, Gayle has amassed twenty #1 country hits singles from the 1970s throughout the 1980s. Gayle's love for music was present from an early age when she would sing along to the songs she heard on the radio and perform for family and friends. The youngest sister to famous music star Loretta Lynn. Gayle was inspired by her big sisters success and learned to play the guitar and sang back-up in her brothers' folk ...
Commemorate GRAMMY's 50th Anniversary With 'The Ultimate GRAMMY Collection'
Crystal Gayle Releases New 25-Track Collection Featuring 21 Top Ten Hits
Crystal Gayle Releases New 25-Track Collection Featuring 21 Top Ten Hits
Photo Gallery:
Related Artists:
Garth Fundis Terri Gibbs Mary MacGregor The Seekers Jeanne Pruett Marie Osmond John Conlee Sammi Smith


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Thought this would be interesting just because of all the new aircraft that have been popping up over the past 20 years. I would personally think it's the A380 wing or the 777 wing, but I'd like some input from others. Feel free to describe any aspects you think make it the most efficient. We're talking about commercial airliners here.
Please check your spelling (press "Check Spelling" above)
©Copyright 2016 Demand Media, Inc. All Rights Reserved


text: Skip the four days of Drake Passage crossings and optimize your Antarctica experience by flying! A short two-hour flight takes you between Punta Arenas, Chile, and King George Island. Once in Antarctica, the penguins, seals and whales will keep you and your camera busy, as will the massive icebergs, mountains and glaciers, which create other-worldly landscapes on the white continent. Within hours of your departure you'll be greeted by our team of experts on the ship and be heading out on your first Zodiac experience in search of wildlife.


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Samsung and other electronics companies used the IFA trade show in Berlin to showcase their holiday lineups.
New smartphones, computerised wristwatches and a virtual-reality headset were among the gadgets announced Wednesday.
The Galaxy Note 4 have a 5.7-inch screen
The Korean electronics company says it will start selling two new smartphones and a virtual-reality headset in October. The Galaxy Note 4 will have a 5.7-inch screen, while the Galaxy Note Edge's will be 5.6 inches.
The Edge will be notable in having a side display for quick access to the flashlight, Twitter, news and frequently used apps. While the main screen remains flat, the right edge extends and curves until it reaches the back.
Weather and time can be seen from the side when the phone is laid on a table or nightstand. The phone's camera functions more like a stand-alone, point-and-shoot camera, as the shutter button and other functions appear on top when the phone is held horizontally.
The side display also provides one-tap access to such tools as the flashlight and stopwatch, akin to what Apple offers in the iPhone's Control Center with a swipe up from the bottom.
Samsung will look to app developers to find new ways to use the feature.
Samsung didn't announce prices. In the U.S., last year's Galaxy Note 3 went for about $700 without a contract, or $300 with one. Prices are likely to be similar for the Note 4 and higher for the Edge.
Both models will have a 16 megapixel rear camera and 3.7 megapixels on the front. The front camera will be able to take sharper selfies than the typical camera phone. It will also have a wide-angle feature to fit more people into selfies by stitching multiple images together.
Meanwhile, Samsung will sell a $200 Gear VR headset as a companion to the Note 4. It won't work with the Edge or other phones. The Note 4 attaches to the headset, which has sensors to gauge the head's position and tells the phone which part of a 360-degree image to display. It can be used to give people an immersive experience with concerts, aerial footage and games, though more content will have to be created for it.
The VR was developed with Oculus, which Facebook bought this year.


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Marking the fourth collaboration between director Michael Winterbottom and actor Steve Coogan, "The Look of Love" is based on the true story of porn baron Paul Raymond. Raymond amassed over $1 billion through purchasing prime real estate in London's Soho, becoming Britain's richest man and earning the title "The King of Soho." Anna Friel plays his wife Jean, who posed for some of Raymond's porno shoots and ultimately received a record divorce-settlement. Their daughter is played by charming and soon-to-be everywhere Imogen Poots. You can peak in at the couple's relationship in the clip below.
Premiering at this year's Sundance Film Festival, our critic was not that impressed with "The Look of Love," writing, "These vapid characters aren't people we want to root for, let alone spend much time with." Although in the film's defense, Coogan has done an amazing job with vapid characters in other Winterbottom films -- a TV presenter turned club owner/music promoter in "24 Hour Party People," Tristam Shandy and an egotistical parody of Coogan in "A Cock and Bull Story," and the same parody of himself again in "The Trip" -- along with his iconic character of Alan Partridge, who is getting the film treatment this summer. Whether you're a Coogan fan or not, "The Look of Love" promises to be a unique look into the seedy side of swinging London.
"The Look of Love" opens in the U.K. on April 23rd and will come to the U.S. via IFC Films later this year. Watch below. [DigitalSpy]


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Clarks Summit ice festival gets super kickoff
CLARKS SUMMIT - If there were any villains or evildoers in Clarks Summit on Thursday, the sheer amount of superheroes lining South State Street should have sent them running for the hills.
It didn't matter that most of them were under 10 years old. Dressed as Spider-Man, Elizabeth Schneider, 5, kept watch aboard a firetruck during a parade Thursday that kicked off the ninth annual Clarks Summit Festival of Ice. The theme this year, Subzero Superheroes, will feature 50 ice sculptures, ranging from Batman and Superman to Iron Man and everything in between.
Elizabeth got to ride the firetruck after winning a costume contest and said after the parade that she had fun. Equipped with two "web-shooters," she spotted her mother, Clarks Summit resident Kelly Schneider, 32, in the crowd and let loose with Silly String.
"She's been practicing," Mrs. Schneider said before the parade.
Hundreds of families packed South State Street to watch the line of emergency response vehicles roll past.
Many of the children were dressed in superhero costumes and motioned to the drivers to blare their horns. The drivers, smiling, typically obliged.
Presented by the Abington Business and Professional Association, the festival is intended as a fun activity for families to attend during the doldrums of winter, said Barry Kaplan, festival chairman and ABPA president.
Mr. Kaplan got in on the excitement, dressing as one of his favorite comic book characters, Doctor Strange.
"We didn't realize how much excitement it would generate," Mr. Kaplan said.
The festival continues today in Clarks Summit with live ice carvings beginning at noon in front of Citizens Savings Bank, 500 S. State St. The festival ends Sunday. For a full schedule, visit www.theabingtons.org/CSFestivalOfIce.
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BRAUNTON GRANGE | 7 Bedrooms | Braunton | Sleeps 17 Ref 26391
BRAUNTON GRANGE is a stunning 7 bedroom property sleeping 17+ people, perfect for families, friends and couples. This is the perfect home for celebrations such as stag or hen parties etc. This property caters perfectly for your next celebration, party /or large gathering. GRANGE, in the rural hamlet of Lobb, very close to Saunton, is the beautiful original kitchen and servants quarters of the old manor house (that sadly burned down after WW2), lovingly and thoughtfully modernised with a wealth of original features and tremendous charm. Throughout the property are original beams, stone niches, deep-set windows and exposed stonework. Slate grey flagstone floors abound on the ground floor, natural wood doors with rustic style fittings can be found throughout. Owing to its elevated position, open windows afford gorgeous country views. The beaches of Croyde, Putsborough & Woolacombe are nearby, as well as two championship courses in Saunton..
As you step through the front door into the double aspect dining room the high beamed ceiling never fails to impress. The lofty ceiling, with its exposed beams, combined with a slate grey flagstone floor, cream washed natural stone walls, hardwood table and high backed chairs give this room a medieval feel. This a great room for dining, socialising or relaxing. You can choose to illuminate the room using the halogen down lights, but, for a more atmospheric feel, make use of the candle lantern hanging from a central beam. This room has 2 x dining tables seating 10 + 6.
Enter the main lounge via the hallway leading from ground floor bedrooms or the dining room. This is a large, sociable room – perfect for family and friends gatherings. Entertainment features are the 51" wall-mounted TV and log-burning fireplace. Seating is arranged with 2 x large corner settees. Classic chandeliers complete the historical feel of this property.
The first floor snug room has a really cosy feel, enhanced by soft cream leather sofas and an armchair, guests are encouraged to relax and enjoy the entertainment hardware, which includes a 32" TV, DVD player (very large collection of DVD's), Freeview, inclusive Wi-Fi broadband, plus a selection of classic children's books.
The adjoining farmhouse style kitchen, reached through a low doorway topped with substantial wooden lintel, is well equipped with modern appliances. The slate effect work surface, white porcelain sink and burnished brass mixer tap tone well with the rustic solid wood kitchen units and stone floor. The focal point of the room is the solid fuel decommissioned Rayburn cooker set in the natural stone fireplace. There is a secondary double oven, grill and ceramic hob, dishwasher, microwave oven, fridge/freezer, coffee maker and 4-slice toaster. A further farmhouse dining table and 4 chairs are located in this room as well as a wall mounted flat screen TV with integrated DVD player.
Bedroom 1 is a ground floor twin bedroom, a bedside table with reading lamp is set between the two metal framed beds. Storage is provided by a 5 drawer chest and wardrobe. There is a wall-mounted flat screen TV with integrated DVD player. This is a cosy and comfortable carpeted room.
Bedroom 2 is a double bedroom, also on the ground floor, with a flagstone floor. The good sized metal framed bed is set opposite a quirky low arched doorway that can be opened to reveal stunning countryside views. In this room there is a chest of drawers plus wardrobe, a wall-mounted flat screen TV with integrated DVD player provide guests with entertainment facilities.
Bedroom 3, also ground floor has a kingsize bed, large wall-mounted 32" TV, pew bench, bedside table and lamps. There is a walk-in babiy's room with travel cot, high chair and changing table.
A beautiful, handmade oak staircase leads up from the flagged hallway to the first floor galleried landing, glass wall mounted candle holders are a great touch, use them to cast a warm glow of candlelight over the landing.
Bedroom 4 is a very large versatile room, ideally aimed at children, with a pair of triple bunk beds (double below with single above) that sleep up to 6. There is a large wardrobe, providing not only storage, but a home for a comprehensive range of children's games, books and soft toys as well as selection of classic wooden toys and dolls house. A colour TV with DVD player, Wii games console with games & DVDs, will also be found in this room.
Bedroom 5 is a lovely double bedroom, with 32" TV with integrated DVD player, Freeview, wardrobe. This bedroom has an en-suite shower, WC and basin
Bedroom 6 is a single bedroom with single bed wardrobe, bedside table and lamp.
Bedroom 7 leads through to the snug living room. This room is equipped with double bed, wardrobe, electric-effect coal fireplace, wall-mounted 32"TV and dresser.
There are 2 family bathrooms and 1-en-suite shower room. All bathrooms are upstairs.
Family bathroom 1 has a key-shaped bath with electric shower-over, WC and hand basin.
The family bathroom 2, located at the end of the galleried landing, enjoys a view of the walled courtyard garden, the walled lawned garden and the hills beyond. There is a white suite, comprising, bath, separate shower cubicle, low level WC and pedestal wash basin with large mirror above.
There is an additional WC facility in the outside utility room, which houses the washing machine, tumble drier and ironing facilities. There is also a wash basin.
OUTDOORS This character home is set in a landscaped walled, block paved and gravelled courtyard with a large walled garden beyond, as well as a further extensive lawned area and gravel parking area.
The wonderful courtyard exudes a Mediterranean feel and provides an amazing suntrap, well furnished for dining and barbequing. There is a heavy-duty telescopic rotary clothesline, as well as an outside utility room for all laundry needs. In addition, a large, flat, lawned and semi-walled garden with children's play area, provides further private outdoor social space. A really lovely family home and a stunning holiday destination for all.
Dog: GBP 20.00 per dog per week/short break
High Chair Usage: GBP 0.00
Internet Usage: GBP 0.00
Travel Cot Usage: GBP 0.00
AT A GLANCE Location - Lobb, Midway between Braunton Village and Saunton Beach; Dog Friendly; 7 Bedrooms; Sleeps 17 ; Postcode EX33 1JF; Ideal for families, friends, couples, special celebrations; Changeover day - Friday in peak weeks (otherwise flexible); Private parking for 6 cars; Welcome basket (for humans and dogs as well); Flatscreen TV; DVD and VHS players; Wi-Fi Broadband inclusive; Wii games console; Washing machine; Tumble drier; Dishwasher; Double Oven; hob; Microwave; Kettle; Toaster; Central heating ( 2 x 40kg propane cylinders are included in the rental cost, thereafter bottles must be purchased at £50 each); Memory foam mattresses for 2 doubles and 2 single beds.
Location - England, Braunton
WALK TO – Croyde is a magical place nestling around a stream running down to the sea. This award-winning sandy beach is fine and flat, ideal for children and good for surfing. Rock pools are in abundance and dunes a haven for young and intrepid explorers. Local fun parks for the children such as Cascades Pool Park are a great way to spend the day. Croyde Bay is renowned as a premier surfing beach destination in England for short and long boards. For the more adventurous, kite surfing, volley ball, kayaking and horse riding is on your doorstep. Within walking distance of Croyde beach enjoy its ice cream shop, gourmet restaurants, superb village pubs, surf shops, and art gallery. This classic 'chocolate-box' village is steeped in old-world charm and echoes the feeling of life in Britain in times gone by. Coastal and Countryside walks include the majestic Croyde cliff path to Baggy Point, (and for those energetic), to Woolacombe and beyond.
CYCLE TO - A day at historic Braunton Burrows is great. Cyclists can enjoy the 30-mile Tarka Trail tracking the scenic coastline of North Devon.
DRIVE TO – explore the beautiful Exmoor National Park. Combe Martin Wildlife and Dinosaur Park, The Milky Way and The Big Sheep all within a short driving distance. Cultural days can be passed at Arlington Court, historic Clovelly Village, Watermouth Castle, Lynton, Lynmouth, Victorian-styled Ilfracombe with its quaint fishing harbour and many more. Saunton Golf Course is a mere 3 miles down the road with its 2 famous links courses. Finally, picturesque walks through beautiful forested areas and running rivers such as at Watersmeet will complete your wonderful stay in this beautiful part of England.
PETS - North Devon features five all year round pet friendly beaches.
|Per property 7 nights *
|Quoted in
|Approximate equivalent in
|14 Apr - 25 May 2016
|26 May - 1 Jun 2016
|2 Jun - 29 Jun 2016
|30 Jun - 13 Jul 2016
|14 Jul - 20 Jul 2016
|21 Jul - 31 Aug 2016
|1 Sep - 19 Oct 2016
|20 Oct - 2 Nov 2016
|3 Nov - 14 Dec 2016
|15 Dec - 21 Dec 2016
|22 Dec 2016 - 4 Jan 2017
Notes to Rental Rates
Includes linen for: Double Beds x 4; Single Beds x 3; Triple Bunks x 2 (double bed below, with single bed above), WiFi internet access, heating and electricity.
Your booking is subject to our Terms and Conditions as displayed on choice-cottages.co.uk
Options / extrasBooking Fee : 3% of accommodation cost
Dog: £20.00 per week
High Chair Usage: £0.00 per booking
Internet Usage: £0.00 per booking
Travel Cot Usage: £0.00 per booking
Changeover dayFlexible
Changeover day is Friday during peak weeks, otherwise flexible (conditions apply).


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Did you Know?
The name biscuit comes from Latin for "twice cooked," as does the term biscotti, more closely related to a cookie or cracker. Over time, biscuit in the United States has come to mean a roll without yeast. Biscuits are staples in Southern cooking and are typically paired with savory foods (gravy and soups) rather than sweet items.
Ease of Preparation: Easy
Preparation Time: 15 min
Cook Time: 10-13 min
Servings: 8
Recipe By: Kendall McFarland
From: Our Test Kitchen
Other Italian
Other Simply Organic Featured Recipes
Other Simply Organic Pasta Mixes


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So, the accepted wisdom is that street artist Banksy delivered a fantastic documentary last year entitled "Exit Through the Gift Shop," that had everybody talking about it as soon as it first debuted at Sundance. But the story didn't end there: even after garnering an Academy Award nomination and heaps of critical praise, a debate raged on for months as to whether the film was "real" or a hoax, partly because the story was too good to be true and partly because many assume anything that the prankster-ish Bansky does is disingenuous.
However, according to an recent interview with fellow street artist Ron English, who's perhaps best known for his portrait of a rotund Ronald McDonald, the film was entirely real. In an interview for his hometown rag The Herald Review (via /Film) detailing a mural he put up in the town of Decatur, Illinois, English claims the film started out as a lawsuit against Thierry Guetta, the enthusiastic street artist wannabe who follows the renowned Shepard Fairey and Bansky through the first half of the film, before the doc turns the cameras on Guetta's longing to be a vapid, mass-produced, faux street artist named Mr. Brainwash.
Here's what English has to say:
"Here's what actually happened: when we first met Thierry, he was supposed to be making a movie about Shepard. He was filming Shepard all the time, wherever he went. They made a deal, 50/50, we'll make a movie. They shot for five years doing this, Shepard in his Spiderman prime, leaping off buildings and stuff. At the end of five years, Shepard says 'Alright, let's put the movie together,' and Thierry said 'I'm not giving you the footage.' He's actually quite smart and can be a little devious -- he figured 'I just took away five years of your fame,' because in his heart, Thierry always wanted to be the artist. He figured he was messing up his competition, in a way, and holding onto valuable footage. Shepard didn't quite know what to do and filed a lawsuit against Thierry.
Then Banksy figured 'I'm in the same situation, he has tons of footage for me.' He had some of the only footage of Banksy where you could actually see who he was. So he calls up Thierry and said 'I'm sending you a first-class ticket to London, get on the plane, I have to talk to you.' That's when he told Thierry that he would make a movie about him instead, in exchange for the footage, which Thierry turned over to Banksy. That's when they realized that the footage wasn't nearly what they thought it might be, but it turns out they did get a different sort of treasure trove, because you've got a portrait of this weird guy, Thierry."
So Banksy and Fairey thought Guetta was going to ruin them on film, but then Banksy turned the cameras on Guetta to create a rousing critique of modern art? Sounds like a fair trade, and another intriguing twist in this already engaging story. It's as if Banksy has purposely created the career of Mr. Brainwash to be a walking, talking work of art.
As Badass Digest notes in the original posting of this news, it's just great that people are talking about this almost two years after the doc's debut, and the fact that the film lends itself to all sorts of interpretations and theories also points to its quality. English's interpretation seems a sound and reasonable explanation of the events that take place in the film, but we don't have any idea what Banksy thinks of it, and lacking that, we lack a definitive final word on the subject.


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The "Greatest Conference in the Land's" opponent line-up today includes:
Western Carolina
Jacksonville St.
Alabama A&M
Georgia Southern
Sam Houston St
Pathetic. I guess props to the conference for being smart enough to game the system and realize that losses early are better than losses late, but this is awful.
And it's especially ridiculous the way they screw teams into playing a conference game in Week 1.
I wish the NCAA would mandate that after Nov 1 only conference games are allowed, and then issue waivers for traditional rivalry or other legit inter-conference games. Maybe just no FCS games after October.
Follow me on twitter. I complain about the Twins' roster management, you complain about the forecast, etc...
Momma didnt raise no fool...
theyre not going to change it because the SEC is all the matters in the universe
Self proclaimed 2012 CF Newcomer of the Year
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build succesful -- > from the output , perhaps i need to look closer at build.xml and change few lines
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build succesful -- > from the output , perhaps i need to look closer at build.xml and change few lines
ant service-war not working i tried ant war and it creates service.war but still only with: META-INF,WEB-INF and errors folders :(
no , it created service.war only with :
how to create full service.war or where to get this file ??
yes, i did , but after deploying there is not soap folder under service anyway and that's the catalina.out after deploying :
log4j:WARN No appenders could be found for logger...
That's output after ant reset-the-world :
[echo] Updating /opt/zimbra/conf/log4j.properties; if it fails on windows, try
[echo] Wait for tomcat to start at...
hi , i compiled and run it but ive got there problem to connect to web interface. I put zimbra.war, service.war and ajax.war in {tomcat}/webapps/zimbra directory . Evertythings seems to work...
i was trying to put it on debian and i did like for intallation from source but i getting such out:
# make
mkdir -p /home/gotti/zimbra/ZimbraBuild/i386
mkdir -p...


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The last true vacation my wife and I went on was back in October of 2006 on our honeymoon. After the real world set in, and the hectic days of working and flight school for me, working and online classes for my wife's masters degree, we really needed a break from the world. This trip would not have been possible had it not been for 2 of our friends, another couple who needed a vacation. They had the opportunity to get timeshare for a week, but would not have gone since airline tickets were so expensive. Working for US Airways, getting there is not our problem, but where to stay is, so both situations worked out well for all involved. After many weeks of planning and cross checking, the 2nd week of January was decided on.
Originally, we had planned on flying PHX-PHL-MAD, however, as I was keeping an eye on flights and boarding totals the week leading up to departure, I knew there would be no way we'd be able to successfully non-rev that route. After searching some European low-cost carriers, PHX-CLT-PHL-CDG on US was decided on, then CDG-MAD on Easy Jet. It would work out pretty well, since it would leave us about 7 hours in Paris to look around. I also have immediate family living in England, so a trip north was also in store for us. Enough of the fore story…..
Jan 9th
We finished packing in the evening and said goodbye to our cats and dog, ensured our neighbor had a key, and off we went to Sky Harbor. Traffic on I-10 into the city at 10 pm is non-existent, and all the way from the West valley to the employee lot took all of 15-20 minutes. A quick shuttle to Terminal 4, and our friends were waiting for us. Check-in was empty, but since we were non-revs, our bags could only be checked through to PHL. We proceeded upstairs and grabbed a sandwich to go from Paradise Bakery (my favorite sandwich stop) TSA was again non-existent and we breezed through checkpoint B. The only exciting happenings there was an elderly couple who had obviously not flown in a bit and were getting a stern talking to about liquids from a rather grumpy TSA agent. The man reached over to help the agent, when she proceeded to BLOW up at him screaming about her personal safety. Now before I get flamed, I understand you're not supposed to reach over or interfere, but it was obvious the gentlemen was confused and only trying to help….I just think the Grumpy lady could have handled the situation a little more professionally….maybe that's just me being jaded from dealing with TSA everyday going to work….I'm still upset my pudding got taken…
US Airways # 305 (HP)
Scheduled: 11:45pm-5:35am
Actual: 12:05am-5-20am
A/C: Boeing 757-200 N901AW
Load Factor: 98%
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