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The times they are-a-changing: The modern-day workforce and its effect on facilities management
Karl Helbig 270001N2U6 email@example.com | | Tags:  space-management facilities-management tririga smarter-buldings ibm-tririga-facilities-ma... iwms
2 Comments | 6,731 Visits
For the past 6 years, I have been a "mobile"
employee... that is, I do not work in a traditional office any longer, although
I have been at my job for nearly 20 years. My commute has decreased
considerably, from 75 miles each day to about 30 feet round-trip (my office is
in my home). Sure it sounds like
"utopia", but it presents its challenges as well. These challenges are not so much on me or
"us" as employees, rather, they are faced by our employers. According to a 2012 Ipsos/Reuters poll, one
in five employees worldwide now work from home.
Based on this fact, an obvious question arises: "what
happens to all of that unused office space?"
The answer may surprise you.
Outside of the fact that your employer is now sitting on a pile of
underutilized space, when you leave your cubicle or office behind, there are
some things that don't leave with you.
The power used to heat, cool and light the area - among other things - still
contribute one of the largest expenses for an organization, for example. And many organizations don't react quickly;
given the fact that facilities represent an top four cost of business for most
organizations, the fire is in essence fanned, and overspending on facilities
and associated services runs rampant.
But there's good news...a smarter buildings approach can help your
organization achieve a bigger bang for their real estate buck. An investment in alternative workplace
strategies can be well worth the effort, as these programs not only support
better space utilization, they can help cut energy consumption and reduce
occupancy costs.
Cases in point: one
company operated an office facility built to accommodate 1,800 people. But, for
various reasons, only 1,200 or so of its workspaces were assigned to staff,
showing a utilization rate of 66%. But
when the facilities management team compared the assignment of workspaces to
the actual number of workers who entered the building during a one month
period—measured by monitoring badge readers—the average daily occupancy was only
28%. In cases such as this, it is abundantly clear that the first step to
better facilities space management is building a better understanding of the
amount of space actually in use versus the space required. Consolidating cubicles to one area from several,
for example, allows for greater space utilization, which leads to fewer
supporting services required, less energy consumed and in turn, cost
savings. By way of example on the latter
point, another company, by employing such programs across its global real
estate portfolio, generated more than USD925 million in real cost savings over
a four-year period. A compelling story, right?
I'm really just scratching the surface here, but I won't
bore you with the details in this blog post... what I do recommend is that you
read a white paper that my colleagues and I just recently published. It outlines how the changing workforce is
effecting facilities management...and how increased space utilization can reduce
energy and operating costs for your organization. It's hot off the presses...please give it a
read, and stop back if you can and let us know what you think.
Read "The
impact of a changing workforce on facilities management" to learn how
your organization can manage space and increase facilities utilization for a
better bottom line.
For more information on IBM's facilities management
capabilities and solutions, as well as additional use cases and demos, please
visit ibm.com.
Comments (2)
Authentic Retro Shoes They are also classified and worn as casual wear, fitted with a pair of jeansIts common knowledge that the Jordan sneakers were designed based on the legendary basketball Air Jordan 11 player Michael Jordan These can go to as much as over forty per cent of the original price being cut offMichiel Van KetsFor everyone who wants to buy authentic Air Jordan shoes at cheap prices there are some things you need to know


text:
Arpanâs mission is to serve humanity by supporting institutions that work at the grassroots level & to distribute 100% of the collected funds. Arpan is supporting institutions working at the grassroots level in the following areas, 1. Providing education to the children in the slums & the tribal regions. 2. Rehabilitation of the mentally/physically challenged & the leprosy patients. 3. Creating self help groups for women & providing them with micro finance to help them live their life with dignity.
eBay for Charity
Registered with eBay for Charity.

subset: commoncrawl


text:
Hyakuretu Izungiri
1,857pages on
this wiki
this wiki
|This article isn't a stub, but it's still missing something...
Specifically: Formatting.
You can help the Street Fighter Wiki by giving us what we need.
The Hyakuretu Izungiri is a special move used by Sawada in the home version of Street Fighter: The Movie.
Input Edit
Executed by performing a quarter-circle forward motion and pressing punch, Sawada moves slightly forward and rapidly delivers a series of energized forward chops to the opponent. The stronger the Punch button used, the faster he will chop. He will continue to chop as long as a Punch button is being pressed rapidly.


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The components of the programme are sports and events. An event is a competition in a sport, resulting in a ranking and giving rise to the award of medals and diplomas. The choice of all sports for the programme, as well as the determination of the criteria and conditions for the inclusion of any sport in the programme, falls within the competence of the Session.
The decision to include an event in the programme falls within the competence of the IOC Executive Board. After each edition of the Olympic Games, the IOC reviews the programme. The inclusion of a sport in the programme of any edition of an Olympic Games shall be decided not later than at the Session electing the host city of that edition of the Olympic Games.
Under the recommendations of Olympic Agenda 2020, passed unanimously by the IOC Session in December 2014, the IOC will now allow an Organising Committee of the Olympic Games (OCOG) to make a proposal for the inclusion of one or more additional events on the Olympic programme for that edition of the Olympic Games.
The inclusion of events in the programme of any edition of an Olympic Games shall be decided by the IOC Executive Board not later than three years before the opening of the Olympic Games. The deadlines may be waived, in order to allow changes in the programme with the approval of the relevant International Federation, of the OCOG and of the competent organ of the IOC.
28 sports are currently included in the programme of the Games of the Olympiad Tokyo 2020.
For the Olympic Winter Games, the procedure to be followed will be the same as the procedure applicable to the Games of the Olympiad. Only the number of sports included is different.
Seven sports are currently included in the programme of the Olympic Winter Games Beijing 2022.
Rule 45 of the Olympic Charter provides more information on this topic.
Château de VidyCase postale 3561001 LausanneSwitzerland


text:
Publisher's Description+
- Make podcasts of blogs or other web pages.
- Make your own "audio books" from downloadable free e-texts of books.
- Create sound files saying every track in a playlist, so you can get a DJ on your iPod.
- Safari Selection to MP3 File
Just select some text in Safari, then run this program to make an MP3 file.
- Clipboard to MP3 File
Select text in any application, copy it, then run this program to convert it to an MP3 file.
- Drag-n-Drop-Text to AIFF
Drag text files and convert them to AIFF files spoken by MacinTalk.
- TextEdit to MP3
Converts whatever is in TextEdit to an MP3 file spoken by MacinTalk.
- TextEdit to AIFF
Converts whatever is in TextEdit to an AIFF file spoken by MacinTalk.
- DJ Track Names to AIFF
Gives your iPod or iTunes a DJ announcing tunes and artists.
- It'll use your preferred voice, chosen in System preferences.
- It'll use your preferred MP3 encoding rate, chosen in iTunes.
What's new in this version:
- Updated this: CK's Text-to-Speech DJ for iTunes or iPod 0.16.app
- Previously, this was named " DJ Track Names to MP3 0.14.app."
- Added the capability to directly work with playlists on an iPod.
- Changed this to create the DJ files using AAC, since it's designed to work with iTunes and iPods, there seemed to be no reason to use the more universally usable MP3 format.
- Added in 2 "option" screens.


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Roland PC-300 Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Roland PC-300, size: 11.7 MB
Here you can find all about Roland PC-300 like windows 7 and other informations. For example: vista, power supply, review, manual, drivers, windows 7 driver.
Roland PC-300 manual (user guide) is ready to download for free.
On the bottom of page users can write a review. If you own a Roland PC-300 please write about it to help other people. [ Report abuse or wrong photo | Share your Roland PC-300 photo ]
Video review
Edirol by Roland PCR 300: USB MIDI Keyboard Controller
User reviews and opinions
|1:10pm on Thursday, November 4th, 2010
|This product is highly recommended for ease of use, competitive price, and great features. Works great with PowerPoint on both PC/Mac.
|3:42pm on Tuesday, June 29th, 2010
|Excellent This is a must-have for anyone doing presentations. Stunningly easy to use, plug in to any computer with PowerPoint and it works. simple and effective I purchased this simply for board room meetings, and I like it because its simple.
|3:31pm on Friday, April 16th, 2010
|As a teacher I appreciate the mobility that the clicker allows me. I can move around the class and still manage the notes or slides I want to show. This is a very easy to use, but Cheap in Quality Item. It helped me in a pinch, but I would not recommend this Item to anyone.
|12:06am on Thursday, April 15th, 2010
|Essential tool for presenters/consultants I borrowed a Kensington Si600 when speaking at a conference a few months back. Indispensable 4-button keyboard: PageDown, PageUp, "b", F5 (= laser) This 2.
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
FOR IMMEDIATE RELEASE Contact: Tara Callahan Roland Corporation U.S. 323-890-3718 firstname.lastname@example.com EDIROL Releases Mac OS X USB 2.0 Drivers for EDIROL UA-101 and UA-1000 Supporting Mac Musicians Worldwide Los Angeles, CA, October 6, 2006 EDIROL is proud to announce new Mac OS X USB 2.0 Drivers for EDIROL's UA-101 and UA-1000 USB Audio Interfaces. EDIROL Product Manager Michael Barrett relates, "Our new offering includes Version 2.0 Universal Binary drivers with a full-featured Control Panel, for convenient recording on the latest Macintosh computers with Intel chipsets. The new user interface mirrors the Windows XP version, which is also currently available. We're thrilled to be able to offer our customers crossplatform support for these two dynamic products."
The latest version of the USB 2.0 Mac OS X Universal Binary drivers for the UA-101 and the UA-1000 are currently available for download at: http://www.roland.com/edirol http://www.roland.com/edirol With the introduction of fully supported Mac OS X drivers for existing EDIROL interface products, Roland continues to support its position as the world leader in audio interface driver support for Macintosh and Windows platforms. Barrett explains, "Thanks to these new driver updates, more computer musicians will be able to enjoy the benefit of pristine audio recording with EDIROL USB 2.0 interfaces, that are designed and built to top quality specifications by Roland engineers. In addition to the new UA-101 and UA-1000 driver updates, EDIROL is currently offering the following driver updates at http://www.roland.com/edirol Products: PC-50, PC-80, PC-300, PCR-M1/-M30/-M50/-M80/-30/-50/-80, PCR-1, PCR-A30, SC-8820, SCD70, SD-20, SD-80, SD-90, SK-500, UA-1EX, UA-4FX, UA-3FX, UA-5, UA-20, UA-25, UA-700, UA-101 USB1.1/2.0, UA-1000 USB1.1/2.0, UM-1EX/-1SX/-1X/-1S/-1, UM-2EX/-2, UM-3, UM-4 (S-MPU64), M-100FX, UR-80. EDIROL's research and development team is dedicated to supporting the latest OS platforms, such as Mac OS X Universal binary (both of Intel and PowerPC). Roland is a world leader in the design, manufacture and distribution of electronic musical instruments, professional audio equipment, multimedia products and music accessories. For
more information, contact Roland Corporation U.S., 5100 S. Eastern Ave., P.O. Box 910921, Los Angeles, CA 90091-0921, (323) 890-3700 (x3718 - for media use only), www.RolandUS.com.
EK5143 Drivers Vista DSC-W270 Optio L60 Z310A OT-C707 CFD-S250 PCI-424 FFT-76 990DB 66010 Platinum Mamiya 6 37b20e G20E CPD-M151 CT-S420 Selphy ES30 Cmpsu-450VX Touch PRO Psr-1500 Skies DAV-SB300 Edition-2008 DVA-9860 9FF2M4-00 Power Supply Minimoog RF266abwp XAA 670 L 105 UHF TX-20LA60F Entrepreneur Gigaset A2 42PFL5405H Review RX-D12 Coupe DP-990 DP-61F Messenger DMP-BD655 MS-3448GRK T703V Travelmate-8000 Smart SB-30 EYE 312 Voice Sony A828 Aspire 5050 BRM2440 MF5750 NWZ-B135 VGN-FW21E TX-DS555 MT370 CT-14J55M Finepix F420 L FP51G RS-1700 Sb-600 NAD C715 21FB5RLX SIS964L-SB Soniccell 21FU1RK LDF6810ST 15V300PG AX4spel JOG-1998 VK-1000 C905A TI-106 LW056V2 RJ-200 S Solidworks 2008 Ixus 700 Tankor Stand CR 1200 LD-05AW2 Xterra-2002 Editor Manual Minolta 7135 C2030 HT-Q80T Illusion M-5 W2243S Walkie Piano EG20 NEC NP41 SHR-2042P Windows 7 Driver TAS4011 HC-461 DVD 5 260FX HF R17 XTR425 CDX-M7815X MH035fnea 115HP
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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Slideshow Player
Desktop Wallpaper
Newest Pictures
Newest Photos
Top Photos
Top Pictures
Art Galleries
Tag Cloud
Sign Up
Death Pictures
Digital Art
Gallery Online
Place for Your Ad
Can be free for open-source projects
email me
Place for Your Ad
Can be free for open-source projects
email me
Death Pictures
Lady M.Shadows, Beast. Death Picture
"Lady M.Shadow, Beast" :D:D:D:D The whole day listening to Avenged Sevenfold … and this is the result :D
2d, fantasy, death, black, goth, wings, vampire, gothic, girl, woman
Sweet death Picture
Hi,everyone! This is my first time to add iamge.Hope you guys will like it.
2d, fantasy, death
Blue death Picture
Just for fun. Drawn and painted in photoshop cs5. No reference :)
2d, fantasy, horror, death, woman, illustration
Painted Horse Death Picture
Concept for a painted horse in the movie Simon Says. Used Frazetta's Death Dealer for inspiration.
2d, death, horse, bones, fantasy
Death at the Marshes Picture
Done while I was listening to Lord of the Rings soundtrack. I was lucky enough to have it selected for Expose 9.
2d, fantasy, moon, death, knight, sword, evil, horse, horseman
Reaper / Speed paint Death Picture
...another speed paint before go to bed direct link:
2d, fantasy, death, reaper, speed painting
Your card? Death Picture
"It's the only card you need..." Neil Gaiman's 'Death', a personal interpretation. Really a rendered up version of a sketch I did a couple of years ago.
2d, fantasy, character, death, girl, woman, gothic
The Anchoress of The Mountain Death Picture
I painted this after reading about Anchorites. Anchorites are worshippers who would entomb themselves in a section of a church as a sign of their devotion. They would be ritualistically interred as if they had died.
2d, fantasy, death, snow, undead, cold, mountain, sacred, waiting, devotion, anchorite
Game of life Death Picture
Hello everyone, this is my first finished
is a picture about reflections of life, where I want to go after I die,and what is the most valuable in life,But to God it is just a mere game, something small to gamble upon. Just a cycle of trifling moment.Therefore regardless of what we go through in the future, let us face each day with happiness. I hope you will like this picture.
3d, characters, death, angel, cards
Home Death Picture
Made it today. Don't know what it is, just music and green tea.
2d, abstract, death, skull, horror, anger, soul, alone, despair, hatred
Hastur, the King in Yellow Death Picture
A test-illustration I did for an old friend of mine, that I since reworked a bit.
2d, horror, creature, death
Quiet forever Death Picture
Death Colossus ...." While death is the natural end to life, there is nothing of rebirth and healthful change in Regulos's realm. The Plane of Death devours, it erodes the flesh from living bones, stealing vital energy.
2d, fantasy, creature, death, landscape, graveyard
Digital Art Gallery Online
Death Pictures / Digital Art Gallery


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Sony's stamped a U.K. price on its upcoming PlayStation Vita handheld, which hits PAL regions early next year.
The format holder confirmed that the Wi-Fi edition of the portable will retail for £229.99, while the Wi-Fi/3G version will cost £279.99.
The news comes following confirmation overnight that Vita will launch in Europe, Africa, the Middle East, Australasia, Canada, the US and Latin America from February 22, 2012.
Jim Ryan, President of Sony Computer Entertainment Europe (SCEE), commented, "PlayStation Vita is an incredible device that offers the best possible portable gaming experiences."
"Its revolutionary mix of features combined with social connectivity, delivers a platform for gamers to play games in a whole new way and to connect with their friends and the world around them. We're very excited to launch a portable gaming device that goes beyond anything available on the market and is positioned to deliver the uncompromised gaming experiences consumers have been asking for."


text:
Things to see and do - Redlands
Leaving for USA
Modify the search
Tourist attractions
Tourist attractions Redlands
Results 1 to 3 on 3
Sort by :
- distance
- rating
1 Kimberly Crest House and Gardens
Nature and gardens
1325 Prospect Dr. USA - Redlands, CA 92373
Built in 1897, this elegant residence was purchased in 1905 by Kimberly-Clark Corp. founder J. Alfred Kimberly, who moved here with his family to spend his retirement years. The luxurious interior, renovated between 1905 and 1910 by Mrs. Kimberly, of..
2 San Bernardino County Museum
Museums and art
2024 Orange Tree Ln. USA - Redlands, CA 92374
Housed in a large, buff-colored building set amid fields of orange trees, this museum celebrates local anthropology, agriculture and mining heritage with. The Hall of Anthropology offers an introduction to the prehistoric Indians of Southern Californ..
3 Lincoln Memorial Shrine
Archaeological and historical sites
125 W. Vine St. USA - Redlands, CA 92373
The only memorial to Abraham Lincoln west of the Mississippi River, this small, octagonal structure displays samples of one of the largest collections of Lincoln memorabilia outside of Washington DC and Springfield, Illinois. On display are several m..


text:
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|Why Is This B6 A320 Coming To ALB posted Thu Jul 20 2006 04:09:32 by Backfire103
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Showing 1 - 4 of 4 for "Humanities and Arts"
A pair of Lilly Grad Fellows
Calvin alums Hannah Bormann '09 and Robert Zandstra '08 have been selected as Lilly Graduate Fellows for 2010-2013
July 12, 2010 | Joe Salowitz
American Frontiers, Global Perspective
A conference, funded by a $133,150 NEH grant will put the myth of the American West in global perspective.
September 16, 2011 | Andrew Steiner
Luncheon celebrates student research
The annual summer luncheon is orchestrated to help students connect with those who help fund their research fellowships. Professors working with research fellows come, too, to celebrate the opportunities Calvin students have to do get hands-on experience in their academic fields.
August 01, 2008 | Allison Graff
Researching Ottoman worldviews in Turkey
Doug Howard is writing a history of an early-modern empire that is powerful, prosperous and melancholic.
April 20, 2012 | Myrna Anderson


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Life is absolutely unpredictable. You can never know what face from it can come in front of you and you'll property up in a heavy difficulty. For such unexpected situations, you are not always prepared and your pay day is yet to come. Most of the times, even friends are not able to give you support in such difficult circumstances. But there's now an easy solution for those such instances. The solution is quick payday loans plan. Now controlling any such unwanted and unexpected crisis or other crisis becomes simple. With this particular scheme, you are able to get the money with no problems from the payday loans lenders, or their lengthy and exhausting process of credit check, verification and approval. Yes, for using with this scheme, no record or paper work is needed. The best thing is that you don't need to roam here and there for this help nor do you have to facsimile us anything. Things are carried out on the internet just by filling of the type on our website with the correct particulars much like your name, deal with, banking account, employment details, email id and so on. The doorways are open up even when you have had a poor credit record. payday loans online Thus more people can utilize the advantages of the plan.
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Adam Felix continues studying the studies done by the experts of the industry. He provides his useful conclusions towards the loan seekers people. If you have any queries about signature loans, pay day loans software , payday loans providers Go to http:Or/www.paydayloansservices.net


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Definition: 'Endolith'
endolithType: Term
Pronunciation: en′dō-lith
1. A calcified body found in the pulp chamber of a tooth; may be composed of irregular dentin (true denticle) or due to ectopic calcification of pulp tissue (false denticle).
Synonyms: denticle1, pulp calcification, pulp calculus, pulp nodule, pulp stone
The definition information for endolith is provided by Stedman's. You can search our medical dictionary here.
Stedman's, part of Lippincott Williams & Wilkins, provides a comprehensive line of health-science publications for healthcare professionals and medical students.
Medical Dictionary Copyright © 2006 Lippincott Williams & Wilkins. All rights reserved.


text:
May 24, 2016
Associated Press Release
MIAMI (AP) -- Authorities have arrested a 31-year-old man they say posed as a cop and pulled over a vehicle.
Miami police said one of their officers saw a 2012 Scion with flashing red and blue lights pull over a driver Saturday. The officer stopped to offer back-up support, but police said the officer was surprised when he realized the man conducting the traffic stop was a police impersonator.
According to an incident report, Ruben Yepes-Quiroz also had two fake badges in his pocket.
Yepes-Quiroz was arrested and charged with one count of falsely personating an officer and one count of prohibited use of certain lights.
The investigation continues.
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text:
Warning, there are a few not-so-safe-for-work words thrown in this video:
We are born with a chance
Rise above
We're gonna rise above
I am gonna have my chance
Rise above
We're gonna rise above
We are tired of your abuse
Try to stop us it's no use
–Black Flag – "Rise Above"
Back in 1981, Black Flag released their debut full-length album 'Damaged'. The opening track, "Rise Above", is one of the greatest punk rock anthems of all time. Whenever I am feeling beat down, overwhelmed, down in the dumps, or wallowing in my own pool of self pity, I can always put on 'Damaged' and by the time "Rise Above" is over, I feel energized, full of life, and filled with the will and resolve to take on the world.
For LeBron James, tonight is his chance to Rise Above. After sitting there for 2 days listening to the media and the fans alike rip him and his legacy to shreds, he can atone for it all tonight. And this is the beautiful thing about the NBA Playoffs. Whether it's Kevin Garnett telling us "Anything is Possibllllllllllllllllllllllleeeeeeeeeeeeeeeee" or the league itself telling us the NBA is "Where Amazing Happens", the anticipation of the unknown combined with the possibility of greatness gives us more reason to believe than any other sport.
In no other major sport can one single player have a greater impact on the outcome of a game. Pitchers in baseball and goalies in hockey are close, but both positions are primarily defensive positions only. But in basketball, a player like LeBron can choose to lead his team on both sides of the ball. His fingerprint is all over a game. And that's why I can't give up on this team yet.
I have no idea what's going to happen against the Celtics tonight. I'd like to think the LeBron James I've seen play night in and night out for the last 7 years will be the LeBron James we see tonight, but there are no guarantees. Still, none of the doubt or uncertainty is enough to dampen my spirits heading into this game. Perhaps time will prove I am merely playing the role of the hopeless fool, but I still believe in this team and I still believe that LeBron James is capable of delivering a Championship to this city. This season.
Look, we know there are problems. There's nothing the Cavs can do as far as I can tell about defending Rajon Rondo. I see no answer there. Antawn Jamison isn't suddenly going to be able to push Garnett around on defensive. Ray Allen is still the scariest pure jump shooter I've seen since Reggie Miller. Brian Windhorst mentioned in his preview that we could see some more rotation changes. As Scott so masterfully pointed out earlier this week, between game adjustments are where Mike Brown excels. I hope some adjustments such as reducing Mo's minutes (although I would reduce Parker's as well) and playing Jamison at the 3 to give Varejao more minutes defending Garnett while keeping Antawn on the court will help.
Maybe we'll see less Shaq and LeBron on the floor at the same time. Perhaps Z and LeBron will share more minutes so Z can at least attempt to draw some defenders out of the paint a little more than with Shaq in there. Perhaps the Cavs will come up with a couple plays where LeBron actually receives the ball in scoring position below the FT line rather than just always handing it off to him at different points around the perimeter. Perhaps Jamario Moon and JJ Hickson will play a few more minutes.
Ultimately, though, there's only one change we want to see. We want our LeBron back. We want the guy who most of us had unquestionable confidence in. We want the man who could sense whenever this team needed him to take over, and who would promptly then do just that. We want the passionate LeBron.
There's a defiant streak within LeBron. I've seen it in him plenty of times over the last 7 years. He will not be dictated to and he has little care or interest in how others think he should play. He's a self confident man who is stubborn in his beliefs on how he can best dominate games. That defiance can work one of two ways tonight. Either he decides to Rise Above the public criticism and reclaim his throne on top of the NBA, or else he can defiantly stick with this lethargic facade to the detriment of this franchise. It's ultimately up to LeBron to decide.
As I said yesterday, I know something is wrong with LeBron. I don't know what it is, and I don't know if he's going to be able to overcome it, but I am behind him 100% as a fan. I have to believe in him and support him because it's the only way I can in good conscience expect him to return the loyalty back to me in the form of a colossal Game 6 performance. And no, I am not so arrogant as to believe that he cares about one individual fan such as myself or that if he goes out and dominates this game it will be because I was there cheering for him all along the way. I guess the point I'm really trying to make is just that there are still plenty of reasons to support LeBron and the Cavaliers and to have confidence that this team can still win.
For some, tonight's game is battle similar to Armageddon. I'm sure plenty of people across this great country believe Bill Simmons that this could be the End of Professional Basketball in Cleveland. When Kareem left Milwaukee, the Bucks didn't die. When Shaq left the Magic, Orlando didn't lose their team. So I'm not ready to get all post-apocalyptic on you over this single basketball game. Sure, if the Cavs lose and LeBron leaves, the franchise returns to mediocrity and insignificance. But there will still be plenty of us who still care and cheer for this franchise. So for tonight, I'm only concerned about this one game and I can leave all the hyperbole and embellishment about the future for another time.
Even Game 7 can be a thought for another time. All I want is for one night….tonight's game only….for not just LeBron, but this team as a whole, to dig deep and find the fire within themselves to Rise Above all the distraction, negativity, doubt, pressure, and criticism and remember to just play basketball the way they are capable of. Everything else will take care of itself. I've always said that in the game of basketball, as long as you have the best player on the court, you always have a chance of winning. No matter how stacked the odds are against the Cavaliers, I want this moment to be our rallying cry. May Game 5 be our Alamo. May this series be our version of the 2004 ALCS where our demons and curses are exorcised forever. In the flash of a moment everything can change forever. Rise Above, Go Cavs!!
(Scott edit: Just a heads up, readers. I"ll be live on WMMS between 4:30-5p to discuss the Cavaliers with the kind folks at The Alan Cox show. Tune in to 100.7 or stream via WMMS.com!)


text:
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as the title says, woot!
see here,
full pdf here,

quote:

 User Guide
Il-2 Sturmovik: 1946
Main Features
Moving Dogfight Server (MDS)
Structural G limits
QMB & FMB improvements
All new QMB missions and ability to add new user missions to QMB
Multi-throttle/prop support and radiator axis
Advanced joystick profiles
Navigation improvements
Engine reliability difficulty option
Improved pilot damage difficulty option
Reworked national markings and historical units of Finland, Italy, Romania, Germany,
USSR and GB (RAF & RN)
Revised flight models for all Spitfires
Solomons map
New Flyable Planes
Hs 129 B-2 & B-3
Re.2000 / Heja I
Ju 88 A-17
Ju 88 A-4/Torp
He 111 H-12
New Spitfire Variants:
Spitfire Mk Vb 12lbs
Spitfire Mk Vb 16lbs
Spitfire Mk Vb M46 16lbs
Spitfire Mk Vc 16lbs
Spitfire Mk IXc M61
Spitfire Mk IXc M63
Spitfire Mk IXc HF
Spitfire Mk IX 25lbs CLP
New AI Planes
Polikarpov R-5 (ski version included)
Fairey Fulmar
Fairey Swordfish
Reggiane Re.2002
Fiat G.55 Sottoserie 0
Cant Z.1007
Do 217 K-1
Do 217 K-2
1 / 35
New Weapons
Fritz X
Hs 293
Motobomba FFF (LT 350)
Mk103 for Hs 129
Weapon-related Changes
new 3D models for SC50, SC70 & Wfr.Gr. 21
new ETC50 VIIId bomb rack for Bf 109 series
all new weapon meshes for Hs 129
loadout changes for Bf 109s & He 111 H-6 & Ju 88 A-4 (loadouts which went beyond
the weight limits of the type have been modified)
Torpedo-Kommandogerät for Ju 88 A-17, Ju 88 A-4/Torp and He 111 H-6
fuse arming for bombs (bombs need certain time to arm before they explode)
realistic torpedo drop speeds & heights
external stores jettison feature (bombs, BK7.5 & Wfr.Gr. 21)
adjusted ammo count for F6F-3, F6F-5, Bf 109, Morane & various IL-2 variants
Navigation aids for ground & sea
non-directional beacon (NDB) stationary object
YG directional beacon stationary object
YE directional beacon added to allied carriers
Lorenz blind landing beacon stationary object
Army Air Force Instrument Approach System stationary object
Meacon (masking beacon) stationary object
AM radio station tower stationary objects for various countries (plays sound clips saved
to corresponding folders)
NDB added to all IJN carriers
NDB added to few axis destroyers & subs (cloned new ships)
Environment Changes
dynamically changing muzzle flash light intensity; more ambient light -> less visible
"yellow" flash on model surfaces
light objects can be used better as runway lights; added new order to request lights on
high altitude sky color change
adjustable night darkness via day & month parameters
changed calculation of moon phase so that phase is historically correct for the mission
date (moon phase also changes darkness of night)
ship smoke is now visible from larger distances
winter textures for trains
winter textures for bridges
added adjustable wind parameters to FMB
added wind effect to bullets, rockets and bombs
changed cloud height min & max values in mission
modified ski plane taxing on snow. Ski planes now move more smoothly on snow
outside runways.
AI planes are affected by wind
Other small Changes & Improvements
reworked DM for bridges which are now considerably tougher
2 / 35
external model changes for Ju-88 and adjusted damage model
small cockpit changes for Ju 88
P.11c external model changes - new collision boxes and DM code - adjusted FM
binocular view for Ju 88 A-4/torp, Ju 88 A-17 & He 111 H-6 (when torpedos are used)
added RDF indicator to SM.79 cockpit
SM.79 damage model changes (Plane is more resistant against cannon fire and less
resistant against MG fire.)
Bf 110 G-2 external model changes (prop spinners, engines, guns, pit internals and
landing light)
Bf 110 G-2 pit changes and new radio operators . No third crew member. Rear gunner
is now acting as radio operator and shift+F1 view changes positions.
Gladiator/J8A changes (Revi reticle, spinning wooden prop texture, ski behavior,
inclinometer & brake pressure gauge and openable canopy)
He 111 cockpit instrument changes
He 111 ground handling modified
Mig-3 cockpit landing gear lights updated
MC.200 Series VII cockpit landing gear lights updated
MC.202 cockpit night texture updated
Mosquito FB Mk VI cockpit changes (removed instrument panel flashing and changed
RPM instrument needle visibility when damage occurs)
Yak-15 compass updated
modified AI ground attack maneuvers for very nimble aircrafts
modified AI torpedo attack routine so that AI obeys the torpedo drop speed/alt
fuselage length in P-51 FM adjusted
modified G4M-11 & Ki-27 airspeed gauges
Fw 190 & Ta 152 cockpit "bar" made smaller
This was done by making a 3D render of the original cockpit model so that glass
refraction was simulated. Rendered images did indeed have smaller "bar" without any
actual 3D changes. Final 3D adjustment were made to match the rendered images.
modified camera Z-Near plane values for several cockpits
adjusted I-15bis FM
changed Italian G.50 spinner cap to round type instead of pointed type
Aichi D3A cockpit compass alignment modified
new default skins for IAR-80 & IAR-81
adjusted default skin Alpha Channel for all twin-seater Il-2 models
modified I-153 pit reticle mask (reticle is not over the iron sight bead anymore.)
Fokker D.XXI overheating adjusted
propeller on Fokker D.XXI is now visible through tube sight
unified all San Giorgio reticles and sights
Added new San Giorgio sights to G.50 & CR.42 and made the backup iron sight work.
Reticle is accurately calibrated to correct mills values specified in original San Giorgio
modified formations for certain planes
disabled flaps on a slider for planes with up/down flaps only (slider still works, but only
as "two stage")
changed float carburetor behavior
added new Shilling Orifice carburetor to certain Spitfires
This allows the performance of negative g maneuvers at maximum power without the
engine cutting out. At lower power settings the engine will still cut.
changed LOD switch distances for Ju 87 & Seafire
adjusted dive recovery in Ju 87 & Ju 88
removed brake sound from ski planes
adjusted aircraft AI gunners accuracy and night behavior
Previously even rookie gunners were able to shoot very accurate short bursts to long
distances. Gunners now have now trouble seeing in dark but player can also reveal
himself to AI gunner by doing something stupid like turning on lights, opening fire or
3 / 35
presenting himself as a silhouette against the moon.
added intermediate ejected shell type between the small rifle caliber and large cannon
added individual weights to all pylons
MG 81 rate of fire adjusted
changed starting position of aircraft contrails to always be at the same level as engine &
closer to the engine itself
minimap centering removed when icons are off
Previously first opening of minimap revealed players position even when icons were off.
unfrozen river on Slovakia map
waypoint bearing & distance labels added to minimap & briefing screen (visible when
zoomed in)
added new difficulty option for showing player icon on minimap regardless of the
minimap path option
changed Murmansk winter map camo to winter while keeping the water liquid; planes
will have winter default skins
added random dispersion for rockets
added support for full date (day/month/year) in missions
size of the FMB Load/Save dialog box can be configured
adjusted tank armor to historical values
adjusted train damage models
adjusted collision model of submerged submarines making them more vulnerable to
near misses
modified bunkers damage model so that they are much harder to destroy
modified moving tanks so that they don't stop to shoot at fast flying planes with large
caliber cannons
changed Italian tracers to red
adjusted side slip orientation of few bomb sights (He 111, Ju 88, SM.79, B-25, A-20, Ar
added bow wave effect and synchronization of partial damage over net for some older
added "detonator" to Mistels nose to make sure it detonates on impact
adjusted force feedback effect when firing guns (FF effect now stops when guns run out
of ammo and trigger is held down)
added player name & call sign filtering to server so that only standard Latin & Cyrillic
characters are accepted
This was added to prevent online server exploits by using special characters. See
chapter "Other Features" how to turn on this filtering.
adjusted rear gun movement limits for DB-3 early variants
modified AI so that it can switch manual supercharger gears
added two new transparent runway types
modified N1K combat flaps
Moving Dogfight Server (MDS)
See the separate MDS guide for detailed features.
4 / 35
Structural G Limits
Before 4.10 patch all aircraft in IL2 have a single fixed Structural G limit of +13.5G. It only
really becomes an issue with aircraft with exceptionally light elevators such as the P-51. Pull
more than +13.5G and you loose your wings. The real life situation is a little more
complicated. Real aircraft are designed with an Ultimate load and In Service design load. Both
are for a defined configuration and weight.
In Service load is the typical G available to the pilot. As long as this the G is not exceeded then
no aircraft damage will occur. Exceed the In service G limit then damage of varying degrees
may occur like bent airframes etc. Exceed the Ultimate load then severe damage will occur
typically resulting in structural failure like wings coming off etc. Typically a safety factor of 1.5
is used. So fighter plane with a design In service G limit of say +8G will have an Ultimate load
of +12G. As external stores and or weight is increased above the design weight, both G limits
reduce accordingly. Reduce weight (by dropping bombs or burning fuel etc.) and your G limits
increase. Bomber and Transport aircraft have G limits much lower than fighters.
So if you abuse the limits you damage the aircraft. Once damaged then its structural integrity
is reduced so the ultimate load reduces as well. In other words keep bending the airframe and
you will eventually weaken it to the point that very little extra G is required to induce
structural failure. A bent airframe wont perform as well either.
How does this work in game? You take your stock standard Fighter Mk 1 with default
armament +100% Fuel your limits are +8G/+12G. You add 2 x 500lbs bombs. Your limits now
reduce to 5G/8G. So prior to the target you need to be a little more careful with your plane.
Lets say pre target you pull + 6G, you have exceeded the in service limit, you will hear a
damage sound cue and suffer a slight aerodynamic penalty. In addition your G limits have now
reduced to say 5G/6G. Bust these again and further aerodynamic penalties and further
reductions will apply. You progress to the target and release your bombs. Since the weight is
reduced your limits will increase but since you already bent the airframe you wont get back
your original limits. You might then get say +8G/+10G. As you can see if you keep abusing the
limits you will end with a very weakened airframe.
In the case of heavy bombers, G limits will prevent any real aerobatic maneuvers. You will still
be able to evade quite well but you wont be able to BFM with plane like the A-20 anymore.
Bombers will be just that: Bombers.
G Indications
When the speedbar is enabled an indication of proximity to the Service limit is provided. When
you get within 25% of the current Service limit a "G" will be displayed on the top of the
speedbar. As you get to within 10% of the current Service limit the "G" will begin to flash. The
process being reversed as you reduce the G. No G cueing is provided if Speed bar is
If players use No Cockpit View than direct readout of G is provided. Number is white while G's
are above 0, when you get within 25% of the current Service limit number turns to red. Below
0G,number is black.
Quick Mission Builder (QMB)
Additional Flights
It is now possible to have 16 flights in QMB (8 vs. 8). On the first page of QMB are first 4
friendly and 4 enemy flights. The player's flight is the first friendly flight on the first page.
Additional flights can be reached by clicking on the "Next" button at the bottom.
5 / 35
Statistics Page
On the second QMB page you will notice a new button called "Stats". It leads to the QMB
statistics page. There are all sorts of statistical categories for you to enjoy. Statistics are now
kept for your last flown QMB mission, last played session (series of missions you play before
you exit the game) and, of course, statistics of your whole career. There is also a "Reset Stats"
button at the bottom.
Plane Lists
At the bottom right part of the first QMB page there is a Plane List drop down list. There are
two planes lists immediately available: Standard and Alphabetical. When the first one is
selected all planes are ordered as usual. When you select Alphabetical list planes are sorted
alphabetically. You can also create two additional plane lists on your own: QMBair_2.ini and
QMBair_3.ini. Place them in the Missions/Quick/ folder. The structure of the files must look
something like this:
You can have planes you like in those lists and only those will appear in the plane drop down
menus. Also you can add the line DumpPlaneList=1 to [QMB] section and the game will dump
the list of all planes in correct format to Missions/Quick/FullPlaneList.dump file.
Adding more Missions
You can also create new missions for QMB. Your favorite map is not in? No problem, add it
yourself. First you need to create the mission in FMB and make 8 flights for each side. Use
default squadrons only. Then you have to name them properly according to certain rules. First
make a new folder in Missions/Quick/ folder. Place the mission there and make sure that the
first part of the mission name is exactly the same as the name of the folder you created. The
second part of the mission filename determines the army of the player (Red or Blue). The next
part determines the mission type (Airbase, Armor, Bridge, NoneN, NoneA, NoneD or
Scramble). The last part are two numbers for stock missions, but can be practically anything
(like DaidalosCoolestMissionsEver00001). If you have several missions which only differ in the
last part of the filename (meaning that map, army and mission type are the same), QMB will
pick one randomly when the mission is started by the player.
If you plan to share your missions with others, it's best to use internal map name which is
automatically translated to other localizations. Also it would be nice to use distinctive last part
of the filename (like Daidalos... example above), so users can combine your missions with
other authors for some variety.
There is nothing stopping you from making fake missions, for example mission named:
KievBlueArmorCoolAppendix99.mis which actually loads Norway map with None target and
player at disadvantage. The GUI elements in QMB are filled according to mission filename, not
according to what is actually written in the mission file.
There is a Reset button on the first QMB page which resets all flights to default values (number
of planes, selected planes and loadouts). Also, each time you exit the game, mission settings
are stored and loaded automatically when you start Il-2 another time.
6 / 35
Full Mission Builder (FMB)
Selecting Multiple Objects
To select/deselect multiple objects in FMB you need to have these commands enabled in your
conf.ini. Check the [HotKey builder] section for these two commands:
Alt MouseLeft=select+
Alt MouseRight=select-
Hold down the [ALT] key and left mouse button press and 'draw' a rectangle around some
ground objects. All appropriate objects are grouped into a single selection (multiselection). Do
this again on another group of objects and they are added to the multiselection. Naturally, by
holding down the [ALT] key and right mouse button you can remove objects from the selection
by 'drawing' a rectangle around them. Not all objects can be added to the multiselection. Here
is a list of those than can:
Stationary Armor
Stationary Objects
Stationary Aircraft
Stationary Ships
Static Camera
If you want to unselect all objects you can do that through Edit -> Unselect All option in the
Cut / Copy / Paste / Delete / Move
Add these commands to your conf.ini
Ctrl C=mis_copy
Ctrl X=mis_cut
Ctrl V=mis_paste
to be able to perform these commands. When you have some objects in multiselection execute
the copy or cut command. Click somewhere on the map and then paste them. You can paste
them multiple times. You can also delete the entire multiselection by pressing the [DELETE]
button on your keyboard. You can also move your multiselection. First add some objects to
multiselection. Then press and hold left mouse button above one of the objects in
multiselection. Still holding the left mouse button move your mouse cursor to the desired
location on the map.
When you have created a multiselection, you can rotate the whole group of objects. Left click
somewhere on the map and use your numpad keys to rotate the group of objects around the
mouse position. There are two types of rotation: when individual objects change their
orientation with respect to the world coordinates (when the option Edit -> Rotate Object is
checked) and when individual objects maintain their original orientation.
Snap allows you to move objects along a grid. This helps placing objects with equal distance to
each other. This option can be reached through View -> Snap. Make sure that the option is
checked. You can also set the 'snap step'. Smaller step makes the grid where objects can be
placed denser.
7 / 35
Load / Save dialog box
You can change the default size of the Load/Save dialog box which is useful if you have many
missions saved. Open the bldconf.ini file and set the values of defFullDX and defFullDY
variables to suit your needs.
Mission Date
Clicking on the Configure -> Conditions you will notice that the dialog box has new tab "Date".
You can set the precise day, month and year of your mission there.
Weather tab in the Configure -> Conditions dialog box now has new set of parameters that
adjust the wind in the mission. It's possible to set Wind direction, Wind velocity, Gust and
Turbulence. Wind direction is as per aviation standards and is entered as where the wind is
blowing from. A westerly wind is entered as 270.
Multi-throttle/prop support and radiator axis
4.10 patch introduces following new axis for HOTAS controls:
Engine 1 Power
Engine 2 Power
Engine 3 Power
Engine 4 Power
Engine 1 Prop Pitch
Engine 2 Prop Pitch
Engine 3 Prop Pitch
Engine 4 Prop Pitch
These directly control their assigned engines.
Axis controlling radiator opening.
changes field of view
The player needs to map these axis before multi-throttle/prop for separate engines work. For
compatibility reasons Team Daidalos decided that all existing controls should stay in place and
work in parallel to new ones. If you have for example both Power and Engine 1 Power mapped
and engine 1 selected, both axes will fight together and last input will be used every time.
Radiator is same except there are axis and key interacting in this fashion.
Automatic radiators: you still have to use the radiator key to activate auto mode. There is
special part of Radiator axis travel (approx. above 80%), any movement in this range will not
switch radiator out of automatic mode.
Advanced joystick profiles
General Concept
Previously you were adjusting sensitivity of your Joystick primary axes. Team Daidalos
changed this so that you actually adjust response of your controls. This means that any control
listed in HOTAS section of Controls menu can be adjusted. All you have to do is assign
something to the desired control and it will appear in the Joystick menu top left drop down list.
8 / 35
Controls Response
Choosing one of the primary controls (ailerons, elevator and rudder) you won't see much
difference from the previous method. Ailerons and elevator responses are shown in the big
square box, while the rudder response is shown in the bottom horizontal rectangle. As usual
you can adjust sensitivity, dead band and filtering. If you choose any other control (like Power
or Prop Pitch) additional vertical response rectangle will be shown on the right. You can adjust
sensitivity, dead band and filtering for that control also.
Symmetrical Switch
Some of the control axes behave symmetrically (or mirrored). For example you probably want
your ailerons sensitivity curve to be the same if you push your joystick to the left and right.
But it doesn't make much sense to do that for Power control, for example. That's where the
Symmetrical switch comes into play. Turn it off and the sensitivity will be applied over the
whole range of values without trying to make them symmetrical. In other words, ailerons and
similar controls have values from -100% to 100% and you want the sensitivity to be mirrored
around zero value. Power, on the other hand, is more logically described as a control with
values ranging from 0% to 100%. You probably want this control to have different sensitivity
response over the whole range.
Joystick Profile
As before you can use 4 different Joysticks (or similar devices) to control your plane in IL-2.
But in addition to that, now you can have 4 different Joystick profiles stored in IL-2. Please
don't confuse 4 different physical Joysticks with 4 different Joystick profiles. What's this all
about? Well you can adjust your sensitivity curves to suit TnB fighter and save it as your first
profile (click Save button).
If you find yourself flying a BnZ fighter, those settings might not suit you. No problem, switch
to a different profile (top drop down menu and click Load) and use you BnZ fighter settings. As
there are 4 profiles available, you can use one for bombers or ground-attack planes. It's all up
to you to make sensitivity profiles for your specific needs. You might find this feature rather
useful considering the new G-limits in 4.10 patch.
Changing Joystick Profile
Joystick setup menu can now also be reached with a button from Air Arming screen. Why from
there? Well, this menu appears in every gameplay type: single, dogfight, coop. That means
that you can switch to a different Joystick profile (or even adjust it) without disconnecting from
the server. Switching from Red to Blue or from Fighter to Bomber has never been easier.
Engine Reliability Difficulty Option
All engines have now small chance of failure at every moment of flight. Probability depends on
power generated by engine and its RPM (more power, bigger chance for an engine to fail). Not
every failure is catastrophic, some of them just reduce power, but if its not your lucky day
then you might end up with a problem. Purpose of this feature is to give a reason to be easy
on engine, not to follow historical failure rates of specific engines. This can be turned off in
difficulty settings.
Improved Pilot Damage Difficulty Option
With this difficulty option turned on, damage to the pilot is more severe. Being hit is something
that has very serious consequences now. That apply to AI pilots and gunners too, it is much
easier to kill them. You will have to adjust your tactics to accommodate this change, avoid
being hit at all costs and when on attack, aim at the cockpit, especially if you are in plane
armed with light machine guns only. Against bombers, aim at gunners first to disable them,
you are better protected and you have more guns than them.
As you can imagine, if you can get killed easier, than you can get wounded easier too. In
9 / 35
addition, there are more variations in wounds, you can get hit in the arm or leg with a
corresponding loss of control over the plane. To make things even more complicated, some
wounds will cause bleeding and you can bleed to death unless you reach home in time.
Gunners ability to shoot is also reduced when they get wounded.
New Flyable Planes
Henschel Hs 129
The Henschel Hs 129 was developed by engineer Friedrich Nicholaus in response to a 1937
request by the German Air Ministry for a small, heavily armored ground attack/support aircraft
equipped with a minimum of two 20 mm cannon and two rifle caliber machine guns. Nicholaus'
design stressed pilot survivability. The cockpit was surrounded by an armor plated "bathtub" of
triangular shape, resulting in the fuselage's distinctive appearance, and bullet resistant window
panels of nearly three inch thickness.
Driven by two 485 horsepower Argus As410A air cooled engines, the prototype first flew in
April of 1939. In spite of displaying lackluster handling qualities, it was approved for
production later that year as the Hs-129A.
Hs 129 B
In an attempt to improve flight performance, the original Argus engines were replaced by more
powerful French-built Gnome-Rhone 14M radials that were secured after the fall of France in
1940. The redesigned Hs 129 B first took to the air in the summer of 1941 and became
operational later that year.
Hs 129 B-1
The need for an effective airborne tank destroyer became painfully evident following the Red
Army's overwhelming winter counteroffensive of 1941-42. With massed formations of Soviet
armor penetrating deep behind German lines, urgent priority was given to the Hs 129's
In addition to the standard fixed armament of paired 20 mm cannon and 7.92 mm machine
guns, the B1/R2 variant featured a MK 101 30 mm automatic cannon housed in a ventrally
mounted external weapons pod. Production of the B1/R2 version began in January of 1942,
with the first units being delivered to the Eastern Front in April.
Hs 129 B-2
By May 1942 deliveries of the new Hs 129 B-2 model started side-by-side with the B-1. The
only difference between the two were changes to the fuel system a host of other minor
changes could be found almost at random on either model. As time went on these changes
accumulated in the B-2 production line until they could finally be told apart at a glance, the
main differences being the removal of the mast for the radio antenna, the addition of a
direction-finding radio antenna loop and engine intake filters.
In the field, the differences seemed to be more pronounced. The R-kits were renumbered and
some were dropped, and in general, the B-2 planes received the upgraded cannon pack using
a 30 mm MK 103 cannon instead of the earlier MK 101. These guns both fired the same
ammunition, but the 103 did so at almost twice the rate.
Hs 129 B-3
The final version was the most daunting, both to Soviet tank crew and Luftwaffe pilot. With a
75 mm BK 7.5 cannon slung underneath its fuselage, the Hs 129 B-3/Wa became a true aerial
tank. The aircraft's devastating firepower earned it the title of Buchsenoffner, or "tin opener".
Such a weapon, however, made an already ponderous aircraft even more demanding of its
10 / 35
When construction of the Hs 129 was halted in September of 1944, a total of 868 (all versions)
had been produced. Although proving to be a highly effective weapon against Soviet armored
vehicles, Germany's overburdened war industry was simply incapable of manufacturing the Hs
129 in enough numbers to have a significant strategic impact.
Cockpit Guide
1. Variometer
2. Clock
3. Turn and Bank Indicator
4. Airspeed Indicator
5. Repeater Compass
6. Altimeter
7. Manifold pressure
8. AFN-2 homing indicator
9. Landing gear lights
10. Electric prop. pitch control unit
11. Ammo counters for main guns (MG17 & MG151/20)
12. Additional guns/cannon indicator light(s). Light on = ready to fire
13. Magneto selectors
14. Indicator lights for bombs
15. Elevator & rudder trim knobs
16. Throttle levers
17. WEP lever
18. Mixture lever
19. Landing gear lever
20. Flaps lever and position indicator
11 / 35
21. Tachometer (RPM)
22. Fuel Indicator
23.Oil temperature
24. Fuel- and Oil pressure
25.Hydraulic pressure (only on left side)
The Hs 129 has electric prop pitch control unit with switches instead of traditional prop. pitch
lever. This means that prop pitch can be only adjusted with "Increase Prop Pitch" and
"Decrease Prop Pitch" commands.
12 / 35
Polikarpov I-15bis
In 1933, Russian Nicolay Polikarpov developed one of the most outstanding biplanes ever used
in combat. The Polikarpov I-15 had amazing combat performance due to its gull-shaped top
wing that allowed the plane to do a complete turn in eight seconds. Although the first 59
planes were built with an American 630hp Wright Cyclone engines, they were quickly replaced
with Soviet made M-22 and M-25 radial engines that increased the horsepower.
Pilots of the I-15 had two main complaints. The gull-shaped wing did not allow the pilots to
view the horizon during flight and especially while landing. Also, at high speeds the plane was
unstable during level flight, which would complicate the attack of an enemy airplane and make
it difficult to aim the machine gun. In 1935 Nicolay Polikarpov was asked to design and perfect
the I-16 monoplane by the Air Force Red Army in response to the negative feedback on the I-
15 from pilots.
The Polikarpov I-15 did not go away. In October of 1936 the Soviet Union sent a squadron of
I-15's to the support of the Spanish Republic, where these manoeuvrable biplanes were
unexpectedly popular in their combat role.
Inexperienced pilots could learn to fly the Polikarpov I-15 very quickly and it was easy to take
off and land. This new found excitement for the plane forced the Soviet Air Force to renew
their manufacturing contract for more Polikarpov I-15's with a few modifications from Nicolay.
The top wing was no longer gull-shaped, the M-25 750hp engine was installed, and a new
exhaust system added, to make up this new I-15bis. The term "bis" meant second version or
variant. In 1938, 1104 I-15bis airplanes were manufactured which made it the most mass
produced Soviet fighter of that period. In 1939, an additional 1304 Polikarpov I-15bis aircraft's
were produced, just before the contract was over and production of the I-153 began. The final
27 Polikarpov I-15bis to roll off the assembly line were equipped with the M-62 900hp engine.
Soviet Air Force pilots came to love the I-15bis because all of the flaws from the previous
version were absent and the plane was very stable and performed excellently in combat. In
1941 there were still several Polikarpov I-15bis aircraft patrolling the borders of the USSR.
They began to be used for auxiliary tasks such as investigating artillery fire, destruction of
nightlights, night attacks, and anti submarine defense along the coast. Slowly they were
replaced by the MiG-3, LaGG-3 and the Yak-1.
The I-15bis remained at several airfields and warehouses as their replacements were being
delivered. During the many years of service the I-15bis was used in Spain, Mongolia, Finland,
Russia, and even during the Japanese campaign in 1945.
General characteristics Performance
Length: 6,10m Engine: Shvetsov M-25V. 775hp
Wingspan: 9,75m Speed at sea level: 321km/h
Height: 2,20m Max. speed: 370km/h @ 3500m
Wing area: 21,9m² Operational range: 570km
Empty weight: 1310kg
Takeoff weight: 1730kg
Armament External
4x 7,62mm PV-1 machine guns in
fuselage. Two ammunition boxes with
1100 rounds each for upper MGs and
two boxes with 425 rounds each for
lower MGs.
4x AO-10
2x AO-10 + 2x FAB-50
2x FAB-50
4x RS-82
13 / 35
Cockpit Guide
1. Compass
2. Manifold pressure
3. Tachometer
4. Altimeter
5. Turn and Bank Indicator
6. Variometer
7. Oil temperature, oil pressure and fuel pressure
8. Magneto selector
9. Engine cylinder head temperature
10. Airspeed Indicator
11. Clock
12. Fuel indicator
13. Mixture lever
14. Throttle lever
14 / 35
Curtiss-Wright CW-21B
The Curtiss-Wright Model 21 (also known as the Curtiss-Wright Model 21 Demonstrator, the
Curtiss-Wright CW-21 Interceptor, the Curtiss-Wright CW-21 Demon) was a United States-built
interceptor fighter aircraft, developed by the St. Louis Airplane Division of Curtiss-Wright
Corporation during the 1930s.
The CW-21 was not commissioned by the U.S. military, though it was test flown at Wright Field
in Dayton, Ohio. The Army Air Corps immediately rejected the aircraft, with one officer
commenting that it took a genius to land it. Instead it was developed for export sales by the
St. Louis Airplane Division of Curtiss-Wright. The aircraft was a single seat, all-metal cantilever
low-wing monoplane with rearward retracting landing gear. The Model 21 was powered by a
1000hp (746kW) Wright Cyclone nine cylinder air-cooled radial Wright R-1820-G5 engine. The
Model 21 was designed by George A. Page, Jr. based on Carl W. Scott's design of the twoseater
Model 19. The prototype first flew in January 1939 and bore the civil experimental
registration NX19431. The prototype was designed to carry various combinations of two 7,62
(0.303in) or 12,7mm (0.5in) machines guns, mounted in the nose and synchronized to fire
through the propeller.
The first sale of the CW-21 Demon in 1939, was to the Chinese Air Force, which received three
completed examples and kits for 32 more. Assembly would be undertaken by the Central
Aircraft Manufacturing Company (CAMCO) located in Loiwing on the China-Burma border.
Three CW-21s were furnished to the Chinese as kits, assembled in Loiwing, and delivered to
the 1st American Volunteer Group (Flying Tigers). These crashed in poor visibility on a flight
from Rangoon to Kunming on 23 December 1941.
In 1940, The Netherlands ordered 24 examples of a modified version designated the CW-21B
(together with a number of two-seat CW-22), for the Royal Netherlands East Indies Army
Military Aviation (Militaire Luchtvaart van het Koninklijk Nederlands-Indisch Leger; ML-KNIL).
The modifications consisted of inward retracting landing gear, a semi-retractable tail wheel and
a slightly larger fuel tank. These changes gained an 8mph (13km/h) speed increase at sea
Deliveries started in June 1940, but only 17 had been received by Vliegtuigroep IV, Afdeling 2
(No. 2 Squadron, Air Group IV; 2-VLG IV), when war with Japan began on December 8, 1941.
With its rudimentary pilot protection, lack of self-sealing fuel tanks and light construction, the
CW-21B was not unlike the opposing Japanese planes. It had similar firepower to the Nakajima
Ki-43 "Oscar", but worse than the cannon-armed A6M Zero. Its climb rate wasnt
much better than either. Squadron VLG IV claimed four aerial victories during the Netherlands
East Indies campaign but the ML-KNIL was overwhelmed by the sheer number of Japanese
adversaries, and soon lost most of its aircraft in air combat or on the ground. Japan has
captured at least one CW-21.
General characteristics Performance
Length: 8,3m Maximum speed: 506km/h at 5200m
Wingspan: 10,7m Range: 1010km
Height: 2,7m Service ceiling: 10500m
Wing area: 16m² Rate of climb: 1400m/min
Empty weight: 1534kg
Loaded weight: 2041kg Armament
Powerplant: Wright Cyclone R-1820-G5
nine cylinder radial air-cooled engine,
1000hp (746kW)
4x 0.303 or
2x 0.303 + 2x 0.5 machine guns
15 / 35
Cockpit Guide
16 / 35
1. Clock
2. Airspeed Indicator
3. Turn and Bank Indicator
4. Variometer
5. Altimeter
6. Compass
7. Oil temperature, oil pressure and fuel pressure
8. Hydraulic pressure
9. Engine cylinder head temperature
10. Tachometer
11.Manifold pressure
12.Switches for navigation lights, cockpit lights, and landing light
13.Supercharger lever
14. Throttle lever
15.Mixture lever
16. Prop. pitch lever
17. Landing gear lever
18. Flaps lever
Reggiane Re.2000 "Falco" - Heja I
The Re.2000 was designed by Ing. Longhi of Caproni Reggiane, who has worked in the USA
previously, and the plane had a strong exterior resemblance with Severski P-35 (though being
more aerodynamically refined and with much better performance). The prototype flew in May,
1939. The design included a "wet wing" to store fuel (in the center section of the wing). This
was judged unfit for war use by Regia Aeronautica and the aircraft was discarded.
On the other hand, Sweden, Hungary and Great Britain were interested in the plane and all of
them placed orders (the British order for 300 planes was canceled after the declaration of
Due the shortage of fighters even Regia Aeronautica employed small numbers of Re.2000s,
mainly for action over Malta, for which a field modification for carrying two 100kg bombs was
adopted. Also a version was produced for catapult launch from Italian warships, but they saw
no operational use.
Hungary employed about 70 Re.2000s that saw an intense use as fighters on the Eastern
front, and later developed a license built version (Heja II.) with different engine (Gnome Rhone
K-14) and machine guns (Gebauer 12,7mm).
Sweden employed 60 Re.2000s for air space patrol. The Re.2000 was reported by all pilots for
having good power and good handling features. However, maintenance and reliability of the
Piaggio engine was troublesome.
General characteristics Performance
Length: 7,99m Speed at ground level: 425km/h
Wingspan: 11m Max speed: 530km/h @ 5300m
Height: 3,2m Operational range: 3h at 6000m @
430km/h cruise speed
Wing area: 20,4m² Rate of climb: 11m/s
Empty weight: 2090kg Armament
Fuel weight: 260kg 2x Breda-Safat 12,7mm with 300
rounds each
Useful load: 911kg
2x 100kg (field mod.)
88x 2kg bomblets
17 / 35
Cockpit Guide
1. Airspeed Indicator
2. Compass
3. Variometer
4. Turn and Bank Indicator
5. Altimeter
6. Oil pressure
7. Fuel pressure
8. Oil temperature
9. Manifold pressure
10. Tachometer
11.Airspeed Indicator
13.Wheel break pressure
14. Engine cylinder head temperature
15. Landing gear indicator lights
16. Landing gear lever
17.Mechanical landing gear indicator
18. Throttle lever
19.Mixture lever
20. Prop. pitch lever
21.WEP lever
22. Prop pitch mode selector
23. Fuel indicators
24. Elevator trim
25.Rudder trim
26. Flaps position indicator
27. Flaps crank
28.Radiator control levers
18 / 35
Ju 88 A-4/Torp
The Ju 88 A-4 / Torp was a modification of the Ju 88 A-4 introduced in the Summer of 1942 on
which the bomb racks were replaced by two PVC1000 racks for carrying torpedoes. Other
modifications were the deletion of the dive breaks and the addition of a fairing on the fuselage,
which contained the device to adjust the steering angle of the torpedo. The main weapons
carried were a pair of LT F5b or LT F5W torpedos. Also, many examples were fitted with a field
mounted MG FF cannon for suppression of ships AA.
Implementation in IL2: in this patch the Ju 88 A-4 / Torp can carry both the LT F5b and LT
F5W. Also, provision for practice torpedoes is given.
Note: For all 2x torpedo loadouts there is a "salvo" option available that mission builders can
use for AI planes. When a "salvo" loadout is selected both torpedoes are released
Ju 88 A-17
The Ju 88 A-17 was a further modification of the Ju 88 A-4/Torp, on which the gondola under
the fuselage was removed to improve performance. Crew was reduced to three. This version
was introduced in late 1943 and had the same armament options of the Ju-88 A-4/Torp.
Implementation in IL2: in this patch the Ju 88 A-17 can carry both the LT F5b and LT F5W.
Also, provision for practice torpedoes is given.
Note: For all 2x torpedo loadouts there is a "salvo" option available that mission builders can
use for AI planes. When a "salvo" loadout is selected both torpedoes are released
He 111 H-12
He 111 H-12 was an evolution of He 111 H-6 designed to be equipped with the Henschel Hs
293 guided rocket. It had a new general-purpose ventral bomb rack and had the ventral
gondola and waist guns removed. Some examples had an enclosed dorsal turret. The dorsal
weapon was a MG 131.
Implementation in IL-2
This aircraft can also be equipped of The Fritz-X guided bomb, Fritz-X was historically used by
He-111 H-12 for tests.
Spitfire variants
Several new Spitfires haven been added and others have been modified. The IL-2 simulation
now contains the following models:
Seafire F III, 1943: A Seafire model with a Merlin 55 engine at 16lbs boost with good
performance at medium altitude.
Seafire L III, 1943: A Seafire model with a Merlin 55M engine at 18lbs boost with
good performance at low altitude.
Spitfire F Vb early, 1941: The first Spitfires Mk.Vb with a Merlin 45 engine at 12lbs
boost. The Merlin 45 gave better high altitude performance than the early Merlins in the
Spitfire Mk.I and II. Early models had some shortcomings when compared to later
versions, for example they would cut out under negative G.
Spitfire F Vb, 1941: A typical Spitfire Mk.Vb for 1941 with a Merlin 45 engine at 12lbs
boost. It is equipped with the "Shilling Orifice", a device that prevented the engine
cutting out under negative G.
19 / 35
Spitfire F Vb, 1942: A typical Spitfire Mk.Vb from the summer of 1942 on with a
Merlin 45 engine at 16lbs boost. It has even better performance than the 1941 model
at medium and low altitudes. It is also equipped with the "Shilling Orifice".
Spitfire F Vb CW, 1943: The same plane as the Spitfire F Vb, 1942, but with clipped
wingtips. This gives a slightly higher speed at low altitude and a somewhat better roll
rate, at the expense of high altitude speed, climb and turn performance.
Spitfire LF Vb, 1942: A Spitfire Mk.Vb with a Merlin 45M engine at 18lbs. It improves
low level performance at the expense of medium and high altitude performance. It is
equipped with the "Shilling Orifice".
Spitfire LF Vb CW, 1943: The same plane as the Spitfire LF Vb, 1942, but with clipped
Spitfire F Vb Merlin46, 1942: A typical Spitfire Mk.Vb with a Merlin 46 engine at
16lbs boost. This engine had a supercharger tuned for higher altitudes than that of the
Merlin 45. This gave the plane a better performance at high altitudes. The drawback
was worse performance at medium and low altitude. For this reason, many pilots
preferred the Spitfires with Merlin 45 engines.
Spitfire F Vc(2)tr, early 1942: A tropicalized Spitfire Mk.Vc with a Merlin 45 engine
at 12lbs boost. The Vc was build in parallel with the Vb. It was different by using the
universal C wing, which could use several different armament configuration. This model
uses a layout with two Hispano 20mm cannons and four 0.303 machine guns. It is a
tropicalized model, equipped with the bulky Vokes airfilter which caused a lot of drag
and reduced the altitude performance of the plane. Tropicalized Spitfires also carried
extra equipment, such as a water ration for the pilot in case of an emergency landing in
the desert, which overall made these models heavier than the standard versions.
Tropicalized Spitfires were mainly used in North Africa and Asia.
Spitfire F Vc(2)tr, 1942: A tropicalized Spitfire Mk.Vc with a Merlin 45 engine at 16lbs
boost. It has better performance than the early 1942 version at medium and low
Spitfire F Vc(4)tr, early 1942: The same plane as the Vc(2)tr, 1942, but with four
20mm cannons in the C wing. The extra firepower of this configuration came with a
considerable weight penalty and cost a lot of performance, so it was discontinued in
favour of the standard dual cannon configuration.
Spitfire LF VIII, 1943: The Mk.VIII was intended to replace the Mk.V, but, due to the
success of the Mk.IX, never did. It features a reworked, slightly stronger and less
draggy fuselage, a higher fuel capacity and a Merlin 66 engine at 18lb boost. With the
exception of a higher range, the performance is very comparable to the Mk.IX with the
same engine. The Mk.VIII was used side by side with the Mk.IX.
Spitfire LF VIII CW, 1943: The same plane as the Spitfire VIII, 1943, but with
clipped wingtips.
Spitfire F IX, 1942: The first Spitfires with a two stage supercharger. It was powered
by a Merlin 61 engine at 15lb boost. It started to come off the assembly lines in the
summer of 1942. The two stage supercharger gave it a clearly better high altitude
performance than that of the contemporary Mk.V. The high altitudes this plane could
reach necessitated a fuel cooler, so that the fuel in the tanks would not evaporate in the
low pressure environment up high. The plane was used until the wars end.
Spitfire F IX, 1943: The second major model of the Mk.IX with a Merlin 63 engine at
18lb boost. It was the major model of the Mk.IX in the first half of 1943. It outperforms
the 1942 model at medium and low altitudes. It was used until the wars end.
Spitfire LF IX, 1943: In the second half of 1943, the Spitfire Mk.IX started to be
equipped with the Merlin 66 engine at 18lb boost. This engine was optimized for lower
altitudes than the Merlin 63. The need for a fuel cooler was eliminated by using
pressurized tanks and a universal air intake became standard at that time. The Merlin
66 models became the by far most common subversions of the Mk.IX.
20 / 35
Spitfire LF IX CW, 1943: The same plane as the Spitfire LF IX, 1943, but with clipped
wingtips. The removal of the wingtips became a more and more popular modification
and by the wars end, the majority of the Spitfires LF IX had them removed.
Spitfire LF IX 25lbs: In a late war modification, the Merlin 66 was cleared for 25lb
boost. This required the use of 150 octane fuel and not all Spitfires were converted. The
extra boost gave the plane a considerable increase in performance at medium and low
Spitfire LF IX(e), 1944: The same plane as the Spitfire LF IX, 1943, but with a
modified wing. This modification eliminated the four 0.303 guns in favor of two 0.50
guns and allowed for more ammunition for the 20mm cannons. This modification
resulted in a slight weight penalty.
Spitfire LF IX(e) CW, 1944: The same plane as the Spitfire LF IX(e), 1944, but with
clipped wingtips.
Spitfire LF IX(e) CW 25lbs: The same plane as the Spitfire LF IX(e) CW, 1944, but
with the modification that allowed the Merlin 66 to run at 25lb boost.
Spitfire HF IX,1944: A high altitude Spitfire Mk.IX subversion, powered by a Merlin 70
at 18lb of boost. Its performance was worse than the more popular model with the
Merlin 66 engine at all but the highest altitudes.
Spitfire HF IX(e),1944: The same plane as the Spitfire HF IX,1944, but with the (e)
wing modification.
New AI Planes
Dornier Do 217 K
The Dornier Do 217 was a bigger and more powerful development of the Do 17 (the famous
"flying pencil"). The Do 217 entered service in 1942, and was used for strategic bombing
(mainly at night), tactical bombing, reconnaissance and anti-shipping attack. Two versions
(versions J and N) were developed as a night fighter. The K version has a distinctive stepless,
more streamlined cockpit, giving less drag than previous versions. Engines were the BMW801
radials.


text:
See All Contributors »
According to the Air Force AD in an article he said he turned down the Big 12 because he couldn't compete with Texas, OU and OSU for recruits. So did they look at going to 12 or was TCU the 2nd choice behind Air Force?
They literally can't compete for recruits with Texas, OU and other schools in the Big 12. Its not the best thing for them, why would this confuse anyone.
Stupid to even contact Air Force. No chance in hell. Shows how desperate Big 12 is.
Same reason I question why Missouri is even thinking about going to the SEC.
I don't know the key to success, but the key to failure is trying to please everyone.
Originally Posted by Senolcyc
Stupid to even contact Air Force. No chance in hell. Shows how desperate Big 12 is.
Or they wanted to get back into CO....
Originally Posted by CrossCyed
Or they wanted to get back into CO....
and pick up BYU at the same time. //Package deal//
Navy and Army may have turned down the Big East multiple times over the past few years. They like being independent, scheduling some games they can win where they can. These schools don't need to sell themselves for television revenue and bowl games.
Originally Posted by CrossCyed
Or they wanted to get back into CO....
Trading Colorado for AF (or CSU) is a horrible trade. Desperation illustrated. AF is a horrible fit. Only AF was keen enough to realize it. Big 12 too desperate to see the obvious. Who's next, Univ. of Denver?????
Last edited by Senolcyc; 10-09-2011 at 02:52 PM.
Yay, Hurdle, you popped my cherry! I've never posted breaking news before! Although I posted this in the monster thread this morning. I figured, it's just Air Force, they don't deserve their own thread like the major schools of Tulane and Cincinatti.
Originally Posted by Senolcyc
Stupid to even contact Air Force. No chance in hell. Shows how desperate Big 12 is.
Asking a school if they are interested and receiving a "no thank you" response isn't desperate. If anything it shows the conference is exploring all of its options. Knowing who is and isn't interested in joining the Big 12 will help the current schools make the best decision.
I bet we just put out some feelers to Air Force, nothing serious, and they said no. I HIGHLY doubt we offered them before TCU. I think the AD might just be making some noise for the Big East to "hurry" and add them.
2009 Insight Bowl Champions!
It's not like there are plenty of sexy options out there.
ABC - Always Be Closing
"@GSwaim: Air Force AD says they were "approached" by #Big12 doesn't mean offered. They weren't offered...there are a dozen that have been approached."
We can't compete with any of those schools for recruits either (in football).
If we get BYU, we need to connect. Colorado State would commit to new facilities for a change at the Big 12. I'd like the fit of both schools.
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text:
Roger Rabalais journeys from Tombstone to the Coal River
CHARLESTON, W.Va. -- History is full of good stories. They're just not all absolutely true.
Roger Rabalais thought he had a pretty good idea of what went down between the Earps and the Clantons in 1881 at the O.K. Corral in Tombstone, Ariz., but then he picked up an old Time-Life book series about the Old West.
"I realized the story wasn't really black and white, good guy versus bad guy," said Rabalais, who performs at 6 and 8 p.m. Tuesday at First Presbyterian Church for GoodNight 2013. "The Earp brothers were, in a lot of ways, just as bad as the Clantons. Everybody was really living on the edge,"
The true story, he said, is mesmerizing. It became an obsession for the former radio executive-turned-singer/songwriter. Off and on for more than 20 years, Rabalais worked on songs about Wyatt Earp, the town of Tombstone and the colorful characters from the time -- but he wanted his songs to tell the truth as well as entertain.
"I played some of the songs back when I was living in Colorado," the Louisiana native explained. "I'd play them everywhere -- at local clubs, rodeos, bonfires and even cattle drives."
That last one still sounds a little weird to him, but Rabalais said that, every once in a while, he got hired to play music at the top of a mountain.
"They'd drive the cattle up the mountain, have a meal and then bring the cattle back down," he said.
It was just something they did in Colorado.
Most of those songs followed him to West Virginia when he settled in the area in the late 1990s, but it took until 2012 before he was finally ready to record them.
"I could have recorded them years ago, but I just wanted to wait until I was sure I could get them right," he said.
"Tombstone 1881" was released in late summer this year.
While the story takes its cues from history, the record was inspired by "The Legend of Jesse James" and "White Mansions," a pair of concept albums written in the 1970s and '80s by British songwriter Paul Kennerly, which feature performances by Johnny Cash, Waylon Jennings, Charlie Daniels and others.
"They were just very well done records," Robalais said.
Not all of his song are about history, although he is attracted to the subject.
"I grew up on the Gulf Coast," he said. "Waylon Jennings, Jimmy Buffet -- they're some of the people who are my roots, I guess. I like a good story and strong characters."
There are plenty of those here in West Virginia, he said.
"I was asked to contribute a song for the Coal River Group. They wanted us to find something either recreational or historical about the Coal River, and I went straight for the history."
Using Google, he found out about Captain Bill Griffith, a riverboat captain in the mid-to-late 1800s.
"There were actually three Captain Bills on the river at the time," Rabalais said. "Back then, people were really proud of their nicknames, and there was a Lying Captain Bill, a Fighting Captain Bill and a Drinking Captain Bill -- but they all answered to all of them because they wanted to work."
So, he wrote a song about the lying, fighting, drinking Captain Bill.
"I sort of rolled them all up together," he said.
It's a song he's been playing lately, although not as much as he'd like.
For a year or two, Rabalais oversaw the songwriter stage at the Daily Cup in South Charleston, but then the coffeehouse moved to downtown Charleston and cut out its evening hours.
"I miss that," he said.
Still, Rabalais said he's looking forward to playing GoodNight. He promised a few originals and a few covers.
"There will be plenty of music and some stories," he said.
Sometimes, the two might be the same thing.
Reach Bill Lynch at firstname.lastname@example.com or 304-348-5195.


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I am new to the site!
My name is Jason, I am an aspiring author, and have been developing a world - specifically, one that is medieval/fantasy themed for my works. My first work, tentatively entitled "The Grey Totem" has been started, though I am not very far in, as I'm trying to develop said world. Part of that includes making the map for the world. My own cartography skills are... pretty much absent. I try and I try to use the Profantasy software, but I'll be honest. A five year old could probably do better then me. I'm still trying though, though I will admit, I'm looking for someone who might be interested in helping with the map creation - whether it be a commision, or whether they want to help with world building as well in general. (Sidenote: My goal is for my world to be big and open enough for anyone to write a story within said world)
Anyway, looking forward to seeing folks' work, and definitely gonna put in a request or two!


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Music icon teaches Stetson master class
Arturo Sandoval came to Stetson Friday, Oct. 26, and taught a music improvisational master class in the Feasel Rehearsal Hall inside McMahan Hall, to a group of more than 120 music majors, non-majors, music faculty, non-music faculty and staff from across all university disciplines.
Sandoval is one of the most famous trumpet players of our time. A protégé of the legendary jazz master Dizzy Gillespie, Sandoval has received six Grammy Awards with 17 nominations, six Billboard awards and one Emmy Award. Sandoval can be heard on recordings with everyone from Dizzy Gillespie, Woody Herman, Woody Shaw, Michel Legrand, Bill Conti and Stan Getz, to Johnny Mathis, Frank Sinatra, Paul Anka, Rod Stewart and Alicia Keys, among many others. He performs regularly with leading symphony orchestras around the world and has recorded the John Williams trumpet concerto with the London Symphony Orchestra.
In Sandoval's master class, he started off playing a beautiful improvised ballad that left everyone in the room in a 10-minute, jaw-dropping state of amazement. His demonstration confirmed his later statement that improvisation is about the creation of the mind.
"Show the audience that you're having fun, and just relax!" he exclaimed as he picked up his trumpet and starting blowing away to the first improvised scale that he could think of. It could be seen by everyone participating in the class that Sandoval thoroughly enjoyed performing and teaching his audience. Sandoval's master class concluded with a question and answer session for all staff and students.
His advice to everyone in Feasel Hall that day was very simple. "There are many roads that lead to Rome. Be absolutely positive that you know exactly what you're going to do. Be obsessed; be strong."
His inspiring words offered reassurance to all of the staff and students in the room, that no matter the path you choose, passion and commitment will lead you to your dream.
By Sarah Taylor
SUM Student Assistant


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Family Law
Family Law Questions? Ask a Family Lawyer Online.
My divorce was 3/26/13. The Qildro has not been signed and approved by the court, because I refuse to sign something that I did not agree to.
Yes and he asked me to sign the Qildro order, so that he can present the order to the judge. I told him that I am not signing that order because the klanguage is not in our MSA or the final divorce decree. My attorney has not replied back since Friday. He should have read over the Qildro order and caught this costly mistake by my ex spouse's attorney.
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Images: Vietnam War hero shares his story [Image 1 of 3]
Photo by Senior Airman Jared Trimarchi
Clebe McClary, a former Marine first lieutenant who was wounded during the Vietnam War , shares his story with a group of at airmen at Al Udeid Air Base, Qatar, Jan. 14, 2014. McClary survived more than 40 surgeries and overcome the mental and emotional stress of losing an eye and left arm during an enemy attack in Vietnam. Today, McClary travels around the world and shares his story with men and women of all ages. (U.S. Air Force photo/Senior Airman Jared Trimarchi)
This work, Vietnam War hero shares his story [Image 1 of 3], by SrA Jared Trimarchi, identified by DVIDS, is free of known copyright restrictions under U.S. copyright law.
Date Taken:01.15.2014
Date Posted:01.19.2014 01:14
Photo ID:1152277
Size:6.73 MB
Location:AL UDEID AIR BASE, QA
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Associated News
Vietnam War hero shares his story