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Sonic Lost World
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|Sonic Lost World
Sonic Team (Wii U)
|Release date(s)
Wii U/Nintendo 3DS
Action-adventure, platformer
Single player
Wii U Optical Disc, 3DS Game Card
|Preceded by
Sonic Lost World (ソニックロストワールド Sonikku Rosuto Wārudo?) is a video game in the Sonic the Hedgehog series. The game was released exclusively for the Wii U and Nintendo 3DS on 18 October 2013 in Europe, 24 October in Japan and 29 October in North America. The game was developed by Sonic Team for Wii U and Dimps for Nintendo 3DS and was published by Sega (in Japan and America) and Nintendo (in Europe and Australia). This is the first out of the three titles of Sega and Nintendo's exclusive collaboration, the others being Mario & Sonic at the Sochi 2014 Olympic Winter Games and Sonic Boom: Rise of Lyric/Sonic Boom: Shattered Crystal.
- For the script of the storyline, see Sonic Lost World/Script.
At the beginning of the story, Sonic and Tails are chasing their longtime enemy Eggman and his robotic henchmen Orbot and Cubot on the Tornado. Sonic demands Eggman to release the animals he is carrying in a capsule. Eggman complies with Sonic's demand, but sends the animals falling to their doom. In an attempt to save the critters, Sonic spin dashes out of the Tornado, trying to unlock the capsule but misses the button on the capsule and before Tails is able to turn the Tornado around in order to give Sonic another chance to save the animals, Eggman fires a laser at the Tornado's wing, forcing the two to make an emergency landing on a mysterious floating continent known as "Lost Hex".
As Sonic and Tails go to rescue more animals under the request of Knuckles and Amy, Eggman has enslaved the Deadly Six, six demon-like creatures called Zeti, working for him. When Eggman says he wants Sonic destroyed, one of the Deadly Six, Zazz, goes after him, to which their leader, Zavok, is interested to find out more about him. Sonic defeats Zazz twice at Windy Hill.
After Tails fixes the Tornado, Sonic goes to Desert Ruins, where Eggman sends Zomom, the fat gluttonous Zeti, after Sonic. He is also revealed to be controlling the Deadly Six using the Cacophonic Conch which causes them pain if they disobey or offend him. After Sonic defeats Zomom the first time, Eggman activates a machine called the Extractor to drain energy from Earth so he can take it over. However, because the machine is unstable, he is forced to shut it down to avoid destroying Earth. Zavok eavesdrops at this event and expresses interest in doing so. After Sonic defeats Zomom a second time, he finds Eggman controlling the Deadly Six with his conch and kicks it away (ignoring Tails' warning not to). Because of this, the Deadly Six are now free of Eggman's enslavement and manipulate the magnetic fields around the Badniks and make them attack Eggman. In the resulting battle, Cubot's body is destroyed and Orbot takes his head to safety, while Tails is injured and Sonic grabs him to get him to safety. Sonic, Tails along with Eggman and the two robots escape from the battle.
As Sonic goes to Tropical Coast, the oldest member of the Deadly Six, Master Zik, goes to fight Sonic in order to test him. After Sonic defeats Zik the first time, Zomom expresses interest in killing and eating Eggman. Zavok decides to take revenge by destroying Earth and using its energy to increase their power and activates the unstable Extractor, which begins to drain Earth's energy. Amy, who is currently with Knuckles, tells Sonic of Earth's peril. After Sonic defeats Zik a second time, Eggman tells Sonic that the Deadly Six are destroying the earth. As destroying the Extractor would cause a cataclysmic explosion, Eggman must reprogram it to shut down. Thus, Sonic and Eggman must work together to stop the Deadly Six, against Tails' wishes, saying that thy didn't need Eggman.
When Sonic enters Frozen Factory, after Tails fixes Cubot's broken voice chip (which made him talk like a pirate - again), he and Sonic get into an argument since Tails thinks that Sonic trusts Eggman more than him to shut the Extractor down, even though Sonic tries to explain himself. Zeena, the only female Zeti, is encountered by Sonic, but is busy with coating her nails. After Sonic defeats her twice, Orbot puts Cubot's head on a snowman. This inspires Tails to put his head on a destroyed Crabmeat. Eggman considers blowing up the Extractor to kill the Deadly Six even though it would mean killing many innocents. When Cubot turns aggressive and attacks Tails, Eggman unexpectedly saves him before Sonic knocks Cubot's head off, returning him to his senses. Sonic scolds Tails for nearly killing himself, further straining their relationship.
While at their base, Zavok begins to plan turning Sonic into a robot and make him their slave. Sonic, Tails and Eggman find a capsule in Silent Forest, and Sonic goes to activate it, but Tails realizes it is a trap and saves Sonic, but gets himself trapped inside the capsule, which is teleported to the Deadly Six's base. This makes Sonic grim and depressed. Zor, the sixth Zeti, and a depressing pessimist, encounters Sonic, and after Sonic defeats him, goes to tell the others that Sonic was not captured, but they have already found Tails in the capsule by now, and decide to use him for their plans instead.
Orbot goes to Sonic and asks if he can become Sonic's new sidekick if they don't find Tails, as he likes him better than Eggman; Sonic rejects the offer, saying that he will find Tails no matter the cost, but this only makes Orbot more inspired (in front of Eggman, no less). Cubot's head is attached to Orbot, much to their chagrin. Sonic fights Zavok at Sky Road and defeats him by knocking him off a robotic snake. Zavok survives, however, and plans to turn Tails into a robot and make him fight Sonic. As soon as Zavok and Zomom are out of sight, Tails grabs a toothpick in Zomom's sandwich with one of his tails and uses it to reprogram the machine.
When Sonic, Eggman, Orbot and Cubot enter Lava Mountain, they are attacked by Zazz and Zomom with boulders, causing the bridge, which they are standing on, to collapse and Orbot and Cubot fall toward the lava below. Eggman then grabs the remaining piece of the bridge and grabs Sonic's hand. Eggman then tosses Sonic onto solid ground before Eggman careens into the lava. Sonic looks down and searches for Eggman before he's forced to fall back. Zazz, Master Zik and Zomom then encounter Sonic and prepare themselves to destroy him. After seeing Amy apparently die from a lack of energy due to the Extractor's destruction, Sonic becomes even more desperate. Then Sonic encounters Zavok, Zeena and Zor, who try to convince Sonic to join them but to no avail. They then send Tails, seemingly modified into a robotic slave, after him. But Tails, due to his reprogramming the machine, is still himself and attacks the three Zeti, who retreat. Sonic fights them one by one, presumably defeating Zeena in battle before sending Zor and Zavok falling into the lava.
Sonic and Tails go to turn off the Extractor, but it has already been turned off by Eggman, who used a jet pack to avoid falling into the lava and saved Orbot and Cubot as well. He faked his death so he could be separated from Sonic and use the extracted energy to create a giant mech and take over what's left of the world. Sonic, however, defeats Eggman and his mech, foiling his plans. After that, Tails reprograms the Extractor to return all of Earth's energy and Sonic apologizes to Tails for ever doubting him, mending their friendship. Eggman tries to fly away with his jet pack, but due to Sonic taking the exhaust hose from the jet pack, Eggman falls over a cliff, down to Earth. Sonic and Tails return to Amy and Knuckles, and Sonic takes a nap after "a day like today".
In a post credits scene, it is revealed that Eggman survived his fall, falling into a soft spot of dirt. Orbot and Cubot get him out, but not before half his mustache is torn off by a rabbit, who mistakenly believes it to be a carrot. Cubot tries to reveal this to Eggman, but Orbot silences him. Eggman eventually hears them discussing it, however, and they promptly run off as he throws another tantrum.
The player controls Sonic the Hedgehog in an action platformer. The levels take place on tube-shaped worlds that shift in perspective, allowing for both 2D and 3D gameplay. Stages change and shift to use various gimmicks and aesthetics, from a candy-themed 2D level in Desert Ruins to a snowball pinball area in Frozen Factory to a stealth-centered area in Silent Forest. The boost-integrated gameplay from the more recent 3D titles has been eschewed in favor of a new control style, more similar to the control style found in the Sonic Adventure titles. The game brings back a few moves from Sonic's past, such as the Spin Dash, Bounce Attack and Super Peel-Out. Also, the Light Speed Attack reappears but is referred to as the Focused Homing Attack. The game introduces the "parkour" system, which allows Sonic to maneuver across obstacles and run on walls. The game also features new and returning Color Powers, a returning element from Sonic Colors and Sonic Generations, with exclusive Wisps for each versions of the game. Similar to past installments in the series, the goal of each level is for the player to reach the end where the capsule is located. Smaller capsules can be found within the stages as well. Red Star Rings from Sonic Colors and Sonic Generations make a return, which like before can be collected for unlocking collectible content.
Wii U version
In the Wii U version, using the D-pad or left control stick will move Sonic at a moderate pace, whilst holding down the right trigger button will engage his running speed. Pressing the left trigger allows Sonic to perform the Spin Dash. Sonic is also able to perform a Flying Kick attack that can destroy enemies the Homing Attack cannot. Miiverse is featured in the form of item-sharing, where players can obtain and share various capsules, such as Elemental Shields and Black Wisps that are exclusive to this feature, that can be used during gameplay.
The Wii U version will offer both competitive and cooperative multiplayer, but there will not be an online multiplayer mode. When playing in multiplayer mode, one player will control Sonic using the Wii U Gamepad while the other will use the Wii remote to either help (co-op) or race against the other player (versus). Collecting all of the Red Star Rings unlocks Super Sonic for normal gameplay.It includes online leaderboards.
Nintendo 3DS version
The Nintendo 3DS version of the game also contains fully 3D gameplay similar to the Wii U version. It is not a port, but rather a separate game with different level designs and uses slightly different controls due to the 3DS's button layout, compared to the Wii U GamePad. Instead of the Flying Kick attack in the Wii U version, Sonic uses a Somersault Kick attack which can stun enemies for a short period of time. The Nintendo 3DS version also offers four player local and online multiplayer modes and connectivity with the Wii U version of the game. Sonic can become Super Sonic after collecting the Chaos Emeralds during normal gameplay.
Nintendo 3DS-Wii U connectivity entails using the Nintendo 3DS to pilot contraptions, built by Tails, in the Wii U version, such as an RC helicopter. It includes online leaderboards like the Wii U version.
Playable characters
- Sonic the Hedgehog
- Virtual Hedgehog
- RC Vehicles
- Miles "Tails" Prower (Circus minigame and Hidden World)
- Orbot (Circus minigame)
- Cubot (Circus minigame)
Non-playable characters
- Miles "Tails" Prower
- Amy Rose
- Knuckles the Echidna
- Dr. Eggman
- Orbot
- Cubot
- Yacker
- Omochao
- NiGHTS (Nightmare Zone)
- Wizeman (Nightmare Zone)
- Reala (Nightmare Zone)
- Second-level Nightmarens (Nightmare Zone)
- Puffy
- Clawz
- Gulpo
- Jackle
- Gillwing
- Nightopians
- Yoshis (Yoshi's Island DLC)[2]
- Link (The Legend of Zelda Zone DLC)
Animal friends
Being the third Sonic the Hedgehog video game to feature the Wisps–intergalactic aliens that first appeared in Sonic Colors, Sonic Lost World features six new Wisps along with five returning Wisps (six, if counting the White Wisps) from Sonic Colors.
|Color Power
|Console Appearance
|The Black Wisp allows Sonic to transform into the Black Bomb Color Power, which can let Sonic explode and roll on foes.
|Wii U (Via the Bonus Edition/Miiverse)
|The Crimson Wisp allows Sonic to transform into the Crimson Eagle Color Power, which can let Sonic soar through the air and perform a Light Speed Dash.
|Wii U
|The Cyan Wisp allows Sonic to transform into the Cyan Laser Color Power, which can let him shoot himself like a laser around Prisms.
|Wii U & 3DS
|The Gray Wisp allows Sonic to transform into the Gray Quake Color Power, which grants Sonic the ability to create destructive waves similar to earthquakes to destroy objects.
|Wii U & 3DS (Only appears on 2 player race on Wii U)
|The Green Wisp allows Sonic to transform into the Green Hover Color Power, which gives Sonic the ability to fly around for a limited time in the air. The Light Speed Dash is available to use while using the Green Hover.
|Wii U
|The Indigo Wisp allows Sonic to transform into the Indigo Asteroid Color Power, which gives Sonic the power to destroy nearby objects and Badniks and make it debris for the Asteroid Ring to grow.
|Wii U & 3DS
|The Ivory Wisp allows Sonic to transform into the Ivory Lightning Color Power, which gives Sonic the ability to zap to nearby coils and move quickly similar to an actual lightning bolt.
|The Magenta Wisp allows Sonic to transform into the Magenta Rhythm Color Power, which can let Sonic bounce around, flip upside down, and collect musical notes as a way of moving around.
|Wii U
|The Orange Wisp allows Sonic to transform into the Orange Rocket Color Power, which can let Sonic burst into the sky as a rocket and skydiving after he transforms back to his regular form.
|Wii U
|The Red Wisp allows Sonic to transform into the Red Burst Color Power, which can let Sonic burst through the air and explode while midair on foes.
|The Yellow Wisp allows Sonic to transform into the Yellow Drill Color Power, which grants Sonic the ability to burrow through the ground or swim underwater for a limited time.
|Wii U & 3DS
Deadly Six
The Deadly Six are a group of Zeti that plan to eliminate Sonic and take over the world once it is destroyed. Below is the list of the members of the Deadly Six:
|Zavok is the leader of the Deadly Six and the member behind the destruction of the world and the depletion of Sonic. He is encountered at Sky Road.
|Zazz is one of the members of the Deadly Six in plans for the destruction of the world. He is the more short-tempered and hot-headed member of the six. He is encountered at Windy Hill.
|Zeena is a member of the Deadly Six and the only female member who is also in the plan for the destruction of the world. She is encountered at Frozen Factory.
|Master Zik
|Master Zik is one of the members of the Deadly Six and the oldest member of the six. He is encountered at Tropical Coast.
|Zomom is a member of the Deadly Six and the largest member of the six. He is encountered at Desert Ruins.
|Zor is a member of the Deadly Six. He is mostly very depressed and hates upbeat or cheerful people. He carries a blue rose with him at all times. He is encountered at Silent Forest.
Voice actors
Sonic Lost World contains seven worlds for both the Wii U and Nintendo 3DS versions, each world including four zones. For the first time in the series, some zones can have a completely different theme or atmosphere, which can have different gameplay styles with old or new gimmicks and features. In every second and fourth zone, a boss is encountered at the end of the zone.
Windy Hill
Windy Hill is the first level in Sonic Lost World. Windy Hill has four zones; Zone One takes place in an open-field in a pasture of planetoids with an appearance similar to Green Hill Zone, the first level of Sonic the Hedgehog (1991). Zone Two takes place during a sunset that slowly comes to a midnight-setting of Zone One, only in a 2D-perspective fashion. Zone Three takes place inside a circular gem mine similar to Marble Zone (also from Sonic the Hedgehog), and Zone Four is a daytime-setting theme that switches from a 3D-perspective to a 2D-perspective. Zazz is encountered twice in this level, at the end of both Zone Two and Zone Four.
Desert Ruins
Desert Ruins is the second level in Sonic Lost World. Desert Ruins has four zones; Zone One is an open-field of ancient ruins located at a desert. Zone Two takes place in a 3D behind-the-back perspective mach speed section gameplay which features Sonic running downward while at an area similar to a honeybee-hive. The gameplay of Zone Two is similar to Terminal Velocity from Sonic Colors. Zone Three takes place in a 2.5D-perspective with an area full of sweets similar to Sweet Mountain from Sonic Colors. In fact, Zone Three is actually dubbed "Dessert Ruins" on the opening card. Zone Four takes place in a similar area as to Zone One of Desert Ruins, but in a 2D-perspective, which bears the zone resemblance to Sandopolis Zone from Sonic & Knuckles. Sonic is chased by a tornado throughout the level until he faces against Zomom. Zomom is encountered twice in this level, at the end of both Zone Two and Zone Four.
Tropical Coast
Tropical Coast is the third level in Sonic Lost World. Tropical Coast has four zones; Zone One is an open-field of an beach-styled planetoid. Zone Two is a 2D-perspective zone, where giant fruits are shown to be used as obstacles. Zone Three is a giant underwater tube filled with rails that Sonic can grind on, as well as giant robotic eels that pop up and try to attack Sonic. Zone Four is similar to Zone Two, featuring the same fruit theme and gimmick. Master Zik is encountered twice in this level, at the end of both Zone Two and Zone Four.
Frozen Factory
Frozen Factory is the fourth level in Sonic Lost World. Frozen Factory has four zones; Zone One is an open-field of a snowy planetoid full of machinery equipment used as gimmicks. Zone Two takes place on an open-field, as well, but it takes place during the nighttime, as well as the fact that Sonic is now a snowball and that the player must roll Sonic around to get through the zone. Zone Three takes place at a casino area that marks resemblance to Casino Night Zone from Sonic the Hedgehog 2. Zone Four is a 2D-perspective zone similar to Zone One of Frozen Factory, but now Sonic can go through an actual factory location of the zone. Zeena is encountered twice in this level, at the end of both Zone Two and Zone Four.
Silent Forest
Silent Forest is the fifth level in Sonic Lost World. Silent Forest has four zones; Zone One is an open-field of a giant forest with swamps and mud dominating the land on planetoids. Zone Two is a 2D-perspective zone, which takes Sonic to a midnight-setting of a forest with several patches of ruins. Zone Three takes place inside an ancient ruins-based setting, which also takes elements from Zone Three of Windy Hill. Zone Four, however, takes place also inside an ancient ruins, but this time the player must activate switches to turn on the lights, as the lights of the stage will go off and turn the screen almost completely dark. Zor is encountered twice in this level, at the end of both Zone Two and Zone Four.
Sky Road
Sky Road is the sixth and penultimate level in Sonic Lost World. Sky Road has four zones; Zone One is a open-field planetoids located high above the sky during the daytime. Zone One bears resemblance to Sky Sanctuary from Sonic & Knuckles. Zone Two takes place in a same location as Zone One, only it is in the middle of a thunderstorm where ruins of cities on clouds. Zone Three is an zone similar to Zone Two, only that it takes place in a 3D-perspective plain than in the designs of Zone Two. Zone Four returns back to daytime like Zone One, only in a side-scrolling view. Zavok is encountered twice in this level, at the end of Zone Two and Zone Four. In the 3DS version of the game, Sky Road Zone 1 and Zone 2 are casino-themed instead of Frozen Factory.
Lava Mountain
Lava Mountain is the seventh and final level in Sonic Lost World. Lava Mountain has four zones; Zone One is set on a planetoid, featuring a boss rush fight with Zazz, Zomom, and Zik. Zone Two is similar to Zone Three of Tropical Coast. Zone Three takes place in an open-field behind-the-back perspective where lava dominates the ground as only stone-platforms are allowed to walk on, and throughout the level, Sonic rematches Zeena, Zor, and Zavok. In Zone Four, Dr. Eggman himself is the boss of this zone in a level very similar to the final boss of Sonic Colors. In the 3DS version of the game, Lava Mountain is simply a boss rush.
Special Stages
Special Stages in Sonic Lost World are exclusive in the Nintendo 3DS version, in which the player must use the handheld's gyroscope to move Sonic in the stage. Special Stages are partly based on Special Stages from Sonic the Hedgehog 3 & Knuckles, as the player has to collect Blue Spheres with the exception having the player boosting in the void instead of endless checkerboard arena. The player has to complete Special Stages in order to collect all seven Chaos Emeralds in Nintendo 3DS version.
Hidden World (Wii U only)
In the Wii U version, after defeating Eggman in Lava Mountain Zone 4, there will be a colorful world with a hub map similar to Sky Road's map. This world is characterized by a colorful, abstract background and completely different gameplay in each zone.
Hard Mode (3DS only)
In the 3DS version, beating the game unlocks harder version of the Zones starting with Windy Hill, with each Zone beating unlocked by clearing all of the last in any order. In these Zones, nearly all of the Rings are removed and Sonic only starts with one Ring and after restarting from a checkpoint. Nearly all item boxes are gone and have been replaced with 1-Ups. All the stages feature a dark sky with purple clouds, giving them a dark hue.
Downloadable Content
Nightmare Zone
In the Deadly Six Bonus Edition only is a bonus boss rush zone based off of the NiGHTS series featuring re-skinned versions of the first encounters of the Deadly Six battles using the Nightmaren Bosses from NiGHTS into Dreams. Sonic only needs to take down the Nightmarens and not the Deadly Six Members. Using the Light Speed Attacks on the Blue Chips will give him Rings. The music is taken from the NiGHTS series as well and in the first part Wizeman messes with the color pallet in the auto-running sections until the zones end. Instead of saving Animal Critters, Sonic saves Nightopians. Instead of normal Cannons the Boosters from the NiGHTS series are seen and at the end Sonic breaks a NiGHTS Capture from NiGHTS Journey of Dreams. The entrance is in Windy Hill where a dream cloud is shown with NiGHTS flying by the Clock Tower in Bellbridge from Journey of Dreams. When selected, Sonic lays down and goes to sleep indicating the zone is nothing more then a dream like the games it comes from. Upon completion, Sonic wakes up and the dream cloud disappears.
Yoshi's Island Zone
This zone is available via downloadable content, and is free for owners of Sonic Lost World. This was released due to the launch of Yoshi's New Island near to the release of the DLC. In the said DLC, Sonic can travel through a 2.5D side-scrolling zone featuring an influx of items, both Sonic the Hedgehog and Super Mario Bros.-themed.
The Legend of Zelda Zone
The Wii U version of Sonic Lost World contains versus races, where the player controls different colored Virtual Hedgehogs, who are previously seen in the Wii version of Sonic Colors. Numerous Zones are possibly redesigned for multiplayer modes. These multiplayer modes can have two players only, as one of the players can use the Wii U GamePad. Their gameplay is shown on the Wii U GamePad's screen. Another player is able to control his/her playable character with a Wii remote, while his/her gameplay is shown on the TV screen.
In the Nintendo 3DS version of the game, there are versus races for four players, which can be played locally or online, as well as a fighting mode where up to four players control red, blue, yellow, or green Virtual Hedgehogs and attempt to earn the most Rings. Both versions are known to be sharing own unique power ups to be used during the multiplayer gameplay.
After the development for Sonic Colors ended, a few members of Sonic Team began experimenting with a new Sonic game. During this time, Sonic Team also planned to build a game which fully utilized the 3DS' various features. Eventually, between the release of Sonic Generations and the announcement of the Wii U, development for a PC version of Sonic Lost World had fully begun.[3][4] Sega eventually decided it would be best to develop the game for a Nintendo platform, considering Sonic's success on Nintendo consoles, and started to develop a Wii U version of the game, taking advantage of the Wii U's dual-screen capability and Gamepad. Once the basic stage structure and storyline was confirmed, a 3DS version of the game was added to the development.
After the positive reception of Sonic Colors's Color Powers, Sega decided to bring back the Color Powers for Sonic Lost World. The Color Powers were implemented from the outset, and provided the development team with a chance to utilize the GamePad. No other specific elements from Sonic Colors were brought into Sonic Lost World, as the game was intended to focus on pushing Sonic forward.
This time, Sonic Team wanted to create a game that was "100 percent Sonic". The combination of forward-view and side-view platform-action gameplay had been established as a staple of the series. But this time, Sega wanted to try something completely new with Sonic Lost World and provide a new experience by giving the player something Sonic had never experienced in the past twenty years. During one brainstorming session, the team suggested a "twisted tube-like level", drawing inspiration from the children's story "Jack and the Beanstalk".[4] The development team, however, had had no experience with this sort of level design. Just the first stage had to be created, broken down, recreated, and broken down again for half a year in order for the level to reach its finished state. Even more work went into the 3DS version's levels due to the system's processing power.[4] A parkour system was also designed specifically for the game, as it fit the level design nicely.[5] The development team, however, still attempted to maintain an equal balance between two-dimensional and three-dimensional platforming.
Sega officials Aaron Webber and Sam Mullen also revealed the reasoning behind some of the decisions Sega made in Sonic Lost World. According to the pair:
- "The whole parkour system, conceptually, comes from the simple fact that in past Sonic games, Sonic would move really fast and he was kind of uncontrollable, and then you'd run into objects and just stop. So we went back to basic controls and said, 'Okay, how to we get past this? People do not like running around fast, fast, fast and then stop.' It started out with really simple things, like when Sonic hit a corner he would just glance past it. So we thought, what if he runs up walls or grabs ledges? And it sort of evolved from there into the state it is now... It's a matter of giving players reasons to use that kick attack versus the homing attack, and having enemies where you'll have to use a certain combination, such as the homing attack and then a kick. It's really nice to have that kind of control in a Sonic game... It all boils down to the fact that we want the player to maintain a flow, even if they're not having a sort of perfect playthrough. This way, the flow of a high-level Sonic player can be enjoyed even by a novice player." [6]
At the Summer of Sonic 2013 convention, Takashi Iizuka stated that Sega wanted "Mario fans" to play Sonic Lost World, due to the slower-balanced platforming used in Sonic Lost World.[7] Iizuka also revealed that the game had been under development for a full two and half years, starting during Sonic Generations' development as a prototype of the different geometries.[citation needed]
Sega registered the trademark and the web address of the game's website on 16 May 2013,[8] a few days before the game was first announced at a presentation of Nintendo Direct on 17 May 2013.[9] According to Nintendo's Satoru Iwata, it was announced that Nintendo itself had entered into a worldwide partnership with Sega regarding the Sonic the Hedgehog series.[9]
The music director for Sonic Lost World is Tomoya Ohtani, who previously was the music director of the soundtrack for Sonic Unleashed. The main theme of the game is called "Wonder World".
The official soundtrack of the game, Without Boundaries: Sonic Lost World Original Soundtrack, was released by Wave Master on 27 November 2013.
Gamestop Preorder
Preordering the Wii U version of Sonic Lost World from Gamestop gives you a rare "Sonic Omochao Gadget," RC tool to help collect rings. Not much is different about this other than it looking like Sonic. You will receive a code in the email as well as on your receipt depending on how you pre-ordered it.
Accessory Kits
Both the Wii U and the Nintendo 3DS versions of Sonic Lost World will be released first in Europe on 18 October 2013. The US release of the game was originally meant to be on 22 October 2013, but was delayed to 29 October. Both versions of the game will be released in Japan on 24 October 2013. Because Nintendo and Sega are working cooperatively, Sega released the game in US and Japan, while Nintendo works as the distributor of the game in Europe and Australia markets.[10]
Sega has launched two accessory kits as collector items during the Japanese release on 24 October. The first kit contains a protection cover for Nintendo 3DS XL models and a small Sonic-themed storage bag. The kit also contains a bonus soundtrack CD for the game. The second kit contains two blue colored earphone jacks and two small keychains: a pair of Sonic's Speed Shoes and Tails' set of tails.[11]
Pre-ordering the Wii U version from Amazon in North America gave the player 25 extra lives as a pre-order bonus.[12]
Deadly Six Bonus Edition
Pre-ordering the game would grant the player the "Deadly Six Bonus Edition" (known as Deadly Six Edition in PAL regions), that includes DLC content. This is exclusively for the Wii U and could be pre-ordered for a limited time.
This bonus edition contains Nightmare Zone with different boss fights from the original version that take place in the world from one of Sega's best-known franchises NiGHTS into Dreams. These boss fights are featured in the extra level, where all Deadly Six members are riding boss characters from NiGHTS game. By pre-ordering the exclusive version of the game, the player is able to obtain the Black Wisp, originally found at Miiverse.
More pre-order DLC was available Sonic Lost World; this DLC includes a golden Omochao RC gadget that the second player can use while helping Sonic out in levels. The second pack includes five more Black Wisps, as they can transform Sonic into the Black Bomb Color Power.
The third DLC includes Yoshi's Island Zone, which its elements are based on the Yoshi series. There is another DLC that was released featuring The Legend of Zelda Zone themed around the The Legend of Zelda series.
Upcoming PC release
On October 6th 2015, Sega of Europe's Twitter account confirmed the game to be released on the PC.[13][1] The game can be pre-ordered on Steam for the price of $24.99 in the US[14] and £19.99 in the UK.[1] The PC release is set for release on November 2nd 2015.[1] The Steam version of the game includes the Nightmare Zone DLC and a sold frame rate of 60 FPS more than the previous ports[15], as well as the possibility of getting the PC port of Sonic & All-Stars Racing Transformed for free via pre-purchasing of the game.[16]
System Requirements (PC)
|Hard Drive
|Windows 7/8/10
|Intel Pentium Dual-Core T4200
|,NVIDIA GeForce 8800 (512MB) / ATI Radeon HD 2900 (512MB)
|Version 9.0c
|8 GB available space
|DirectX 9.0c compatible Sound Card
|Hard Drive
|Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
|NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB)
|Version 9.0c
|8 GB available space
|DirectX 9.0c compatible Sound Card
Comic Adaption
In Sonic Super Special #9, published by Archie Comics, an adaption of Sonic Lost World is presented which is written by Ian Flynn, head writer for the Sonic the Hedgehog comic series and its spin-offs. This story serves as a prequel to Sonic Lost World and tells about how Dr. Eggman first came to the Lost Hex and enslaved the Deadly Six and how Sonic and Tails began their hunt and subsequent chase after the doctor in the beginning of the game. This story is twenty pages long, making it to this day the longest game adaption featured in Archie Comics. It was later stated by Ian Flynn stated that the story actually will be canon to the main continuity in the comics "later".
Before the release of Sonic Super Special Magazine #9, this single story alone is also featured as a separate free comic in many comic shops across America as a part of "Free Comic Book Day" event that is held during the Halloween season.[17]
The game has received mixed to positive reviews since its European release, with its highest score coming from Famitsu with a score of 36/40 in the Wii U version and 34/40 in the 3DS version. While the Wii U version was given more praise for being "the most authentic Sonic-feeling 3D outing yet",[18] the 3DS version was both criticized and praised for its level design, and "nearly unplayable" Special Stages. The game received praises on its graphics and soundtrack, but controversial changes included the art style and the slower gameplay. The Color Powers were also criticized for their controls. A common complaint across the reviews was of how much different the gameplay was from past games in the Sonic the Hedgehog series, and the difficulty spikes in the game and the amount of frustration that also resulted lower scores.
During its first week in the UK, Sonic Lost World made #1 in the Wii U Charts and #4 in the Nintendo 3DS Charts. It also made #11 in the All-Formats Charts.
|An image gallery is available for
Sonic Lost World.
Similarities to Sonic Colors
- Both games were developed exclusively for two Nintendo platforms (a console version and a handheld version); Sonic Colors for Wii and Nintendo DS, Sonic Lost World for Wii U and Nintendo 3DS. Curiously, the Wii U and the 3DS are successors of the Wii and the DS.
- Sonic uses the Color Power in both games. Also the Wisps made their appearance.
- There's no extra boss for collecting the seven Chaos Emeralds (except in the DS version of Sonic Colors).
- In the console version, the player can unlock Super Sonic by collecting the Red Star Rings. In the handhelds version, the player can unlock Super Sonic by collecting the Emeralds in the Special Stages (also those stages are exclusively for the handheld version). In addition, the player can transform into Super Sonic in the zones (except in the DS version).
- In both games, Sonic can perform the Double Jump (except in the DS version).
- Eggman is the final boss (except in the DS version), and is only fought in that occasion.
- The second zone is a candy theme; in Sonic Colors is Sweet Mountain, in this game is Desert Ruins Zone 3 (Wii U).
- Both games have a tropical stage with the term "Tropical"; in Sonic Colors, it is Tropical Resort, and in this game it is Tropical Coast.
- Eggman was supposed to conquer the world with a machine with a powerful energy juice. In Sonic Colors, he use the Mind Control Ray with the Hyper-go-on energy, in this game, he use the Extractor to steal the Earth's Life Energy (which is backwards to Sonic Colors).
- The Virtual Hedgehogs are playable.
- The final bosses in the normal version are almost identical: both are runing bosses, both are working on a special energy, both have several similar attacks, similar way to hurt them, and a similar end (Bumping against the ground several times and emit a firework in the form of Eggman's logo).
- Eggman is called Baldy McNosehair in both games.
- Both games show Tails saving Sonic. (Sonic Colors: He pushes Sonic away from Eggman's Mind Control Ray. Sonic Lost World: He prevents Sonic from hitting the capsule which was actually a trap set by the Deadly Six).
- Sonic Lost World has many references to past main series games like similar art style for Badniks from Genesis-Saturn.
- This game shares its name with an action stage from Sonic Adventure.
- Interestingly, one of Sonic Lost World's stages is Windy Hill, which is the same name as a segment from another stage in Sonic Adventure, Windy Valley.
- Likewise, the name of the sixth zone, Sky Road, is the same as that of one of the courses from Sonic Riders. It's name is also similar to the stage in Sonic Adventure, Sky Deck.
- The music used in the debut trailer is a instrumental version of "Cinema" by Benny Benassi.[19] The Nintendo 3DS trailer of the game uses instrumental version of "Game Boy" by Invigilators x Ceezlin.
- The Super Peel Out makes a return in the game as Sonic's standard running animation, which was last seen in Super Smash Bros Brawl.
- This is the first 3D Sonic game since Sonic the Hedgehog (2006) to feature item boxes in 3D stages.
- The game shares some similarities to Sonic X-treme, a cancelled game for the Sega Saturn. Both games have a story where six creatures get out of Eggman's grasp (which was one of several stories for the latter), both have a first stage inspired by Green Hill Zone (the former Windy Hill and the latter Jade Gully Zone), both have freely floating level structures and both have gravity playing a key role. Despite Sega of America employee Aaron Webber noting the game was an influence, Takashi Iizuka has claimed that the developers of Sonic Lost World did not know about Sonic X-Treme, meaning it had no intended influence on Sonic Lost World whatsoever.
- It also shares some similarities to Super Mario Galaxy, another game that has freely floating, circular level structures, traveling between several planetoids, and has gravity playing a key role. Windy Hill Zone, Act 1's segmented structure resembles the levels from the Super Mario Galaxy series and Super Mario 3D Land.
- Takashi Iizuka admitted that Sonic Lost World had "...ended up a bit too close to Super Mario Galaxy"[20]
- It also shares some similarities to Super Mario Galaxy, another game that has freely floating, circular level structures, traveling between several planetoids, and has gravity playing a key role. Windy Hill Zone, Act 1's segmented structure resembles the levels from the Super Mario Galaxy series and Super Mario 3D Land.
- This is the second main series Sonic game to feature the Double Jump after Sonic Colors. The handheld version is also the second game in the handheld series to feature the Double Jump, the first being Sonic Blast.
- In the first gameplay footage of the 3DS version, the Invincibility and Speed Shoes' theme was an instrumental version of "Sonic Heroes", but in the final project the Speed Shoes music was replaced with an instrumental version of "Reach for the Stars", but the Wii U version still retains the "Sonic Heroes" track.
- Large floating cannons in this game are similar to ones from Oil Ocean Zone in Sonic the Hedgehog 2.
- Likewise, elevated platforms similar to that of Oil Ocean return as well.
- Bonus Points from the original Sonic the Hedgehog return in the game.
- This is the first main series Sonic game to be released on the Wii U, and the second main series Sonic game to be released exclusively for Nintendo platforms (the first being Sonic Colors).
- In addition, it is the first main series Sonic game to be released on an 8th Generation Console.
- Before Version 3.0.0 on the Wii U Edition upon collecting 100 Rings you wouldn't get an Extra Life but, since Version 3.0.0 you can gain an Extra Life after collecting 100 Rings.
- In the Wii U version, the lives counter, timer, animal counter, and Red Ring counter only appear when Sonic is at a completely dead stop, but occasionally show up when Sonic destroys an enemy, gets rings or an extra life, or collects Red Rings.
- This is the fifth Sonic game to be rated E10+ by the ESRB.
- This is the first Sonic game that Eggman actually calls Orbot and Cubot by their names, as in Sonic Unleashed and Sonic Colors, Eggman never spoke their names.
- This is the sixth Sonic game where Sonic and Eggman are forced work together to stop a major threat. The others were Sonic Adventure 2, Sonic Heroes, Sonic Advance 3 , Sonic Chronicles: The Dark Brotherhood and Sonic the Hedgehog (2006). However, in those games, Sonic and Eggman joining forces happens later towards the end of the story. In Sonic Lost World, unlike the others, they join forces much sooner, and this is the first time where Eggman betrays Sonic during their alliance after the major threat.
- This game has more major antagonists than any other game where Sonic and Eggman team up, with six.
- Sonic Lost World is the third game in the entire Sonic the Hedgehog video game series in which Dr. Eggman is seen holding a gun. The previous two are Sonic Adventure 2 and Sonic Riders. Unlike those games, Eggman actually uses the gun in this game.
- This is the first Sonic game since Sonic and the Black Knight where the game begins with a CGI opening cutscene.
- This game has a similar twist as the Nintendo 3DS game, Mario & Luigi: Dream Team, as the series antagonist (Bowser/Eggman) is seemingly overshadowed in their role by another villain (Antasma/Zavok) who they temporarily work with, only to reveal themselves as the true main villain by using a character to help them further to a secret goal (Bowser uses Antasma, while Eggman uses Sonic), and become the final boss, while Antasma and Zavok serve as the second to last boss.
- This is the first game to have Orbot and Cubot as playable characters, but only in the Circus minigames.
- This game features the same reverse twist that was featured in Sonic Rush Adventure and Sonic Generations (another villain seemingly overshadowing Eggman, only for Eggman to reveal himself as the main villain).
- This is also the second 3D Sonic game to not have a vocal main theme, the first being Sonic Generations.
- This is the first handheld Sonic game to have Super Sonic playable in stages.
- There are numerous grammar errors in this game. For example, when Zazz says, "Right, Master?", the subtitles reads "right Master?". Also, Sonic says "Wow" at one point, but the subtitles states that he said "Whoa". At another point, he says: "Man", while the subtitles say: "Oh, man".
- In one cutscene, Orbot is seen holding Cubot's head and saying, "Alas, poor Cubot, I knew him well," a clear reference to the famous "Alas, poor Yorick" scene from William Shakespeare's Hamlet.
- The 3DS version marks the first handheld Sonic game in which the cutscenes are not simply characters and text boxes; the cutscenes are ripped from the Wii U version, though they are highly compressed in order to look decent on a smaller screen.
- In the Wii U version, Sonic can only go underwater by using the Yellow Drill, while in the Nintendo 3DS version, Sonic can go underwater at any time.
- When Sonic encounters Eggman before his second battle with Zazz, he calls him "Baldy McNosehair". This is a nickname he gives him in Sonic Colors, in response to the Wisps calling him "Baldy Nosehair". This only happens once, though, as he mostly calls him "Eggman" for the rest of the game.
- Tails' tails are revealed to be prehensile, as he is able to grasp a toothpick with one of them.
- This is the second mainstream Sonic game in which Amy does not say anything regarding her love for Sonic, the first being Shadow the Hedgehog. However, she hints at it later into the game when she says: "I'm sorry. I never got to say..." before succumbing to the Extractor.
- Unlike in Sonic Colors, Sonic cannot infinitely double jump underwater to where he could technically "swim" underwater. This is the case only in the 3DS version.
- In the opening cutscene, the Tornado's Wing gets shot, but in the cutscene at the end of Windy Hill, Tails says that he fixed the plane's propeller.
- Like Sonic Colors, the console version of the game did not give Sonic a extra life by collecting enough rings while the portable version does. This was changed in an update for the Wii U version.
- The Yoshi's Island DLC marks the first time where there is interaction between the Mario and Sonic series in a main series title.
- The Legend of Zelda DLC is the second time the Sonic franchise has interacted with a Nintendo franchise that wasn't Mario, the first being Super Smash Bros. Brawl.
- Super Sonic isn't completely animated with certain movements in the game, For example, Wall-Jumping will result in a yellow-colored Sonic rather than Super Sonic.
- Unlike Sonic Generations, each voice actor for Sonic also voices the Wisp announcer in their respective audio tracks - except in Japanese, in which Fumihiko Tachiki still reprises that role since Sonic Colors.
- This is the second time in a Sonic game where Tails pushes Sonic to safety, the first being Sonic Colors.
- On several occasions, the voices and the subtitles don't line up correctly. For example, when Sonic is talking to Zeena, Sonic says "Oh, no, what I meant to say is I am so sorry that you have nothing more important to do in life?" but the subtitles read "Oh, no, what I meant to say is I am so sorry you have nothing more important to do in life."
- This is one of the darker Sonic games to appear in the main series, due to phrases like "As long as I can strangle a Zeti, my hands are fine." or "I'll get fat from eating your black hearts, you Eggman wannabes!"
- Canonically, this is the first Sonic game after Sonic Unleashed where Eggman does not say "Shut up" near the end of the game.
- At the end of Desert Ruins, Tails is injured by a blast that is fired by a Buzzbomber. However, in the next cutscene, he is shown to be perfectly fine.
- During some of the cutscenes, Eggman is shown to run in an odd way. This happens to match his running animation while he is in the Chao Garden in Sonic Adventure 2.
- At the end of the final battle, Eggman gets shot out of his mech like a rocket but later in the cutscene, Eggman is right beside Sonic and Tails by the Extractor.
- This is the second game that Eggman saved Sonic from falling into a lava pit, the first being the 8-bit version of Sonic the Hedgehog 2.
- The 2014 edition of Guinness World Records Gamer's Edition erroneously stated that Sonic Lost World was released on the Nintendo DS.
- There is unused data present in the game files for the Blue Cube and Pink Spikes Color Powers, as well as an unused Snake transformation.
- ↑ 1.0 1.1 1.2 1.3 Sonic Lost World's Wii U Exclusivity Ends With Budget PC Release. Nintendolife (6 October 2015). Retrieved on 6 October 2015.
- ↑ http://blogs.sega.com/2013/12/18/sonic-lost-world-yoshis-island-dlc-now-available/?0=1
- ↑ http://wiiudaily.com/2013/07/sega-on-sonic-lost-world-exclusive/
- ↑ 4.0 4.1 4.2 http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds
- ↑ http://www.sonicstadium.org/2013/08/sos13-takashi-iizuka-interview/
- ↑ http://www.polygon.com/2013/9/23/4748450/sonic-lost-world-pays-homage-to-the-series-past-while-revamping-for
- ↑ http://www.tssznews.com/2013/07/30/iizuka-we-want-mario-players-for-sonic-lost-world/
- ↑ http://www.sonicstadium.org/2013/05/sega-trademarks-sonic-lost-worlds/
- ↑ 9.0 9.1 https://www.youtube.com/watch?v=8w8pYTc6QEk
- ↑ http://www.gamesindustry.biz/articles/2013-05-17-sega-europe-hands-sonic-publishing-duties-to-nintendo
- ↑ http://www.sega-mag.com/Sonic+Lost+World+se+paie+des+kits+d+accessoires-news-5074.htm
- ↑ http://blogs.sega.com/2013/10/01/pre-order-sonic-lost-world-at-amazon-and-get-25-extra-lives/
- ↑ SEGA of Europe. Twitter (6 October 2015). Retrieved on 6 October 2015.
- ↑ Sonic Lost World making the jump to PC. Nintendo Everything (6 October 2015). Retrieved on 6 October 2015.
- ↑ http://www.gamespot.com/articles/previously-a-wii-u3ds-exclusive-sonic-lost-world-c/1100-6431201/
- ↑ Sonic Lost World Coming To PC. The Sonic Stadium (6 October 2015). Retrieved on 6 October 2015.
- ↑ http://www.sonicstadium.org/2013/08/free-sonic-lost-world-comic-this-halloween/
- ↑ http://kotaku.com/sonic-lost-world-the-kotaku-review-x2-1448002806
- ↑ http://www.doublejump.co/sonic-channels-super-mario-galaxy-fights-new-enemies-in-sonic-lost-worlds/
- ↑ http://www.tssznews.com/2013/07/03/iizuka-admits-mario-galaxy-similarities-in-sonic-lost-world/
External links
|Sonic the Hedgehog (1991) • Sonic the Hedgehog 2 • Sonic the Hedgehog CD • Sonic 3 & Knuckles (Sonic the Hedgehog 3, Sonic & Knuckles)
|Sonic Adventure • Sonic Adventure 2 • Sonic Heroes • Shadow the Hedgehog
|Sonic the Hedgehog (2006) • Sonic Unleashed • Sonic the Hedgehog 4 (Episode I, Episode II, Episode Metal) • Sonic Colors • Sonic Generations • Sonic Lost World


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Charlotte Bobcats v Golden State Warriors
DeSagana Diop of the Charlotte Bobcats in a game against the Golden... NyhetsfotoAmerikanska proffsligan i basket,Basketboll,Charlotte Hornets,DeSagana Diop,Golden State Warriors,Kalifornien,Match - Sport,Oakland - Kalifornien,Oracle Arena,Sport,USA,VertikalPhotographer Rocky WidnerCollection: National Basketball Association 2012 NBAEOAKLAND, CA - DECEMBER 21: DeSagana Diop #2 of the Charlotte Bobcats in a game against the Golden State Warriors on December 21, 2012 at Oracle Arena in Oakland, California. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this photograph, user is consenting to the terms and conditions of Getty Images License Agreement. Mandatory Copyright Notice: Copyright 2012 NBAE (Photo by Rocky Widner/NBAE via Getty Images)

subset: commoncrawl


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Remember this story from a few weeks ago? The one about Dale Earnhardt Jr. forming "Dale Jr. Foods" with its first venture into the world of potato chips?
Well, the chips are real. We have them here at The Sporting News to prove it. Distribution is expected to begin this month.
The chips, branded Dale Jr. Foods and made by Minnesota company KLN Family Brands, come in four flavors — jalapeño, barbecue, original and Creole/green onion.
So now Earnhardt fans — a legion, given Junior won 10 consecutive most popular driver awards — not only can root for their favorite driver, but they can also munch his signature products as he turns laps.
"The jalapeno I like the best," Earnhardt said. "I was surprised. I thought I would like the barbecue best."
Chip packages feature a photo of Earnhardt and his signature. We are trying them more — a taste test drive, if you will — and might save the bags for posterity sake.
Although given staff snack demands, they could complement Sporting News' snack table for Super Bowl XLVII.
These bags could be collector's items if Earnhardt can successfully peddle the snacks.
One thing Earnhardt doesn't lack is buzz. Stories about the chips have made national news as the son of seven-time Cup champion Dale Earnhardt continues to explore new ways to capitalize on his popularity.
"We've been working on this deal for a while," Earnhardt told reporters a few weeks ago. "I didn't expect it to get that much attention but everybody kept texting me — all my friends want bags of chips now."


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Elizabeth Hasselbeck and the View
- 1 Replies
I'm sick of her leg ! I'm just sick of it. She like stretches it as far as she can across the screen and down to the opposite edge of the table ! OK woman ya got nice gams ! It's just funny how she has to stick them out all the time..as if....OOOOH Look what I've got. LOL
P.S. If you could only pick one friend from "The View"...Who would it be and why? I'd be friends with Sherrie ! You could probably call her up any time of day and she'd listen to you. She's so cool.


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Improvements at West Terry Street, Old 41 Road planned in city budget
BONITA SPRINGS - City leaders are considering road work to eliminate traffic congestion and safety concerns at the intersection of West Terry Street and Old 41 Road in Bonita Springs.
Despite scrapping plans to widen two-lane West Terry Street to four lanes, city staff recently prioritized improvements to an intersection there in the proposed fiscal 2012-13 budget for city road projects. Staff plans to extend the turning lane where vehicles headed north on Old 41 Road stack up at West Terry Street.
"We want to make it easier for people that want to go north," Bonita Springs Assistant City Manager John Gucciardo said.
Another of the city's priorities is adding bike lanes and sidewalks to Old 41 Road.
Bonita Springs business owner and resident Ann Musselman expressed her support for improvements on that section of Old 41 Road.
"I'm thrilled that the city is making an effort to welcome pedestrians and making it safer for our residents," Musselman said.
Currently, residents — including mothers pushing their strollers, cyclists and pedestrians — use the ditch along Old 41 Road.
Council members said during a recent budget workshop that they aren't interested in widening all of Old 41 Road as of now, but directed staff to prioritize adding bike lanes and sidewalks along the road.
Gucciardo said staff would have to come back to City Council for final approval before projects start.
Construction of any of these road projects won't start until a Shangri-La Road improvement project already in the budget is completed. But Gucciardo said the design portion for the future projects could get started.
Currently, the section of Old 41 Road that leads to the heart of downtown Bonita Springs has no sidewalks or bike lanes. Between 10,000 and 12,000 vehicles per day travel on Old 41 Road south of Bonita Beach Road.
In the past four years, the road segment has had 61 crashes, 58 of which were at or near the Bonita Beach Road intersection, according to a URS Corp. preliminary design study.
A preliminary design study for widening Old 41 Road was presented to the Bonita Springs City Council earlier this year. The proposed $13 million, 1.2-mile widening project would expand the section of Old 41 Road south of Bonita Beach Road to the Collier County line from two to four lanes.
Future traffic demand will necessitate widening the road.
"I'm more excited about sidewalks than widening the road," said Musselman, co-owner of Josh Musselman's Golf Express at Constitution Center. "I was fearful that widening the road would congest the downtown area."
Hopefully, when the road segment is widened, the city will expand all of Old 41 Road, Musselman said. Such a project could encourage new business owners to open at the shopping plaza, said Musselman, who has been at the plaza for nearly seven years.
The city has nearly $4 million in the Capital Improvement Projects budget for fiscal 2012-13.
Interim Public Works Director James Melton said staff will present options, as they become available, to the City Council for determining priorities.
One proposal called for improvements along Arroyal Road near Bonita Beach Road and U.S. 41, but council directed staff to study the area further before making any decisions.
The Florida Department of Transportation has a study planned for the U.S. 41 Road-Bonita Beach Road intersection in the department's fiscal 2016-17 work program.
"This . . . study will evaluate options to make operational improvements to the intersection," DOT spokeswoman Debbie Tower said. "We'll consider and review different alternatives for at-grade improvements as well as an overpass."
The $1.1 million study would take 18 to 24 months and include public involvement.
"After the . . . study, which produces an approach or conceptual design (that the Federal Highway Administration must approve), we need to prepare design plans, consider whether additional right of way must be purchased to build the improvement, and then construct it," Tower said. "No design, right of way, or construction phases are funded in our work program presently."


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VC's Mircetic named state Coach of Year for fourth time, finalist for national award
The season may be over, but the honors continue to flow for the state champion Ventura College women's basketball team.
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Reaching 10 million students by 2014. Understanding that a pupil is not absorbing science content because he has a problem in math. Foreseeing that a class will have difficulties by the third week of a course. Noticing that your daughter knows more of math than she thinks she does, and her weakness is lack of self-confidence, not learning. With great numbers, accomplishments and promises, Knewton, one of wolrd's most important adaptive learning platform, is constantly improving their services and expects more for the next future: they are adding humanities to a comprehensive math and science foundation, and are about to launch a retail platform.
"When the retail platform opens up early next year, anybody, anywhere can add content – for free – into Knewton. Once somebody put it once, it's available for everyone", says its co-founder José Ferreira, on a visit to Brazil on April to talk about Knewton for Brazilians. Porvir had the opportunity to interview him on the scope of adaptive learning for the future of education:
How Knewton in being used today?
There are two ways to use Knewton. There is an enterprise platform and a retail platform. Enterprise allows any institution or publisher to power its own content and its own user experience. We hook in APIs that allow us to understand their student data and we send back recommendations and analytics. This platform is currently available. Earlier next year, maybe later this year, we'll be launching a retail platform that allows anyone without have any legacy software – they are not businesses, they are teachers or parents or students or a school – to find any content or subject they like.
What kind of content do you have? Do you produce any?
It's other peoples', partners' or free content that is available in internet.
Mostly science and math?
It's about everything. We have everything except foreign languages. A lot of the humanities are being added and will be available very soon.
How does your system work? What is the 'knowledge graph'?
The systems reduces content into little parts. It analyses how students are doing, what their proficiencies are and exactly what they know. A knowledge graph is just a list of all the content in any course of study. Students' adaptive learning in Knewton is cross-disciplinary. For example, if there is a concept in science you're not understanding because your math isn't strong enough, we know that. We can grab some of the content in the math portfolio to help your science homework. If there is homework tonight that you don't understand, we know that you're not understanding because you never mastered some of the concepts built up to the things you're learning tonight. We can grab you that content and add it to your homework before you get more advanced stuff. We know when you're going to fail, we can prevent you from failing without you even realizing it.
When a school decides to use Knewton, how does the platform change the work inside the classroom?
As much or as little as the school wants. The system is designed to allow schools to have a better textbook. Kids come to class better prepared, and teachers and administrators get information about the student in a way thy never had before.
How does it work for teachers?
Teachers that used to have, at the beginning of a semester, 30 or 100 strangers in their classes, now have an incredible amount of data on what exactly that students know. We can tell things like: "this group of students is going to struggle in week 3". We can give teachers data about what their classes know or don't know before he walks in their classroom in the first day. The teacher can ignore that, but the information is there.
What about the parents?
Parents will be able to get information they never had before. "Here is what is happening with your child in his/her homework tonight" or,"your daughter is better in math than she thinks she is. She has a confidence problem." We can tell things like that. "Your son learns science best visually." Or even, "After 28 minutes, your son gets bored".
How are students best engaged?
Texts and reading are always the fastest way of learning something, but it is not engaging for every child. Even when it is engaging, trying something different is better. No one wants to eat the same dinner every night, even if they like it. Video is slower than text. A little bit of video in a longer text gets students to learn things more deeply. Games are slower than videos. Games are slow in terms of concept acquisition, but what we see with games – and video fails with that – is that it helps struggling students. For the least interested, if you gave the material in game format, you can have them interested just enough so they reach a basic competency. Then they can acquire things in a more traditional way.
How is the data from some 10 million users actually used?
The more students we get, the more powerful the system becomes. For every concept you ever learn, you can go find anyone who has ever learned this concept through us, regardless in which country they are in. Cell division is the same in Portuguese as it is in English. Of those people, who is really similar to you? Who has a similar learning style? [We can discover that] They're learning this type of concept best this way, with this media and additional text. Maybe you learn analytical things best in the morning and abstract things best in the evening. We go find who are similar and ask: "for that group, what work the best?" We can take the combined power of data pool – of what is gonna be one million soon and ten million for long – and find the optimal strategy that is proven to teach in the best possible way.
You say you'll reach 10 million people. How?
The minimum is 10 million people. We work with publishers that bring us students. We have a relationship with Pearson, which reaches 10 million students. We announced a relationship with Triumph Learning, for 15 million students. Those students are not on board yet because it takes a while, but they're all coming. And there are many we haven't announced yet.
Some people say the SAT will be useless in the future because all information you might want from a student will be in the platform. Is it correct?
It's not our goal to replace standardized tests. We will be able to predict the score very accurately, but it's a different thing. We're not dealing with all that security issues, we're not trying to authenticate things. We are not spending time and energy on that. But it's true that we will be able to predict if you will get in.
How does Knewton is help kids to develop 21st century skills?
What Knewton is doing is creating a student profile that a student can carry with him for the rest of his life. The first time he touches any of our products, a profile is created that he controls. The profile gets smarter and smarter. All his data is there, all predictions about how he's gonna do in this piece of homework. It also gives him the best recommendation for the next thing he's studying. When the retail platform opens up early next year, anyone, anywhere can add content into Knewton. Once someone adds it, it's available for anyone, for free.
Will this content be open?
Everything will be open. We're seeding our retail platform with a lot of content already. Once we launch it, anyone will be allowed to add content of any kind they would like.
Is everything in English?
We're getting a lot of interest from different countries, one of which is Brazil. We're beginning to think about creating a Portuguese and Spanish-language versions.
How do understand credit and assesment in online education?
We've had students who finished a semester's worth of class with an A in 14 days. You can't keep them in their seats for the rest of the semeter, because they will get bored and you will be wasting your resources. This means things will have to be retaught to transfer credits. Those conversations are happening already.
How is the curriculum changing?
Curriculum is going through some changes. Bigger learning companies are not providing just textbooks, but technologies, services and training. They don't think of themselves as just curriculum providers anymore and they should not. Their business model will likely be challenged by free content.
How is the ideal school of the future?
Schools are a thing, but also very expensive. They're so expensive that most kids in the world don't get access to basic education. About 55% of the world school kids finish primary education and 22% finish secondary education. Those numbers are shockingly low. We don't get shocked because we got used to that. But in the Age of Technology, in the Age of Internet, we can do much better all of a sudden. Where kids don't have schools, in very poor areas, or where they have schools, but they don't get the class they want. For instance, they want to learn English or Chinese or more Math – they can get those online.


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How to: Make an Easy and Inexpensive DIY Frame for Posters and Art (Video Tutorial)
An attractive frame for artwork always beats thumbtacks or the sticky stuff, but custom jobs at the framing shop come with sky-high prices, often more than you paid for that wonderful screen print from Etsy or the perfect vintage concert tour poster.
So, skip the frame shop altogether, and head to the hardware store for this easy and customizable DIY to protect and showcase your favorite pieces.
Check out Curbly's YouTube page and subscribe!
Tagged : art, Frame, poster, How-To, custom, video, fix-its, CurblyVideo, DIY


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Ryan Mark Wyngarden was picked up without incident Friday evening, said Lt. Mark Bennett of the Ottawa County Sheriff's Department.
Wyngarden was arraigned Monday on two counts of open murder. Bond was denied and a preliminary conference with attorneys was scheduled for Thursday.
Wyngarden is charged with the shooting deaths of his sister, Gail Wyngarden Brink, and her husband, Rick Brink.
The Brinks' bodies were found Nov. 23, 1987, at their Park Township home. Rick was found in his vehicle in the driveway and Gail was in her bedroom, Bennett said.
Their bodies were discovered by Rick's parents and his co-workers after Rick failed to show up for work that day, Bennett said.
The case was never solved, but became a priority on the county's cold case list in August 2011. That's when two of the Sheriff's Department's senior detectives were assigned exclusively to the case, Bennett said.
Detectives Venus Repper and David Blakely interviewed more than 200 witnesses, Bennett said.
The lieutenant credited their tenacity in bringing the cold case to a resolution.
"Information regarding (Wyngarden's) involvement in the crime really came to the forefront in the last couple of months," Bennett said. "Within the last week, we got to the point where we clearly identified" the suspect.
Rick and Gail Brink had been married for about 18 months at the time of their death. Rick was employed at Trendway Corp. and Gail was employed at Donnelley Corp., both in Holland.
They had just renovated a house and moved in a month prior to their deaths, Bennett said.
Bennett declined to answer questions about a motive for the murders.
"I can't say that there are any other suspects that have come to our radar," he added.
The investigation remains open and anyone with information is asked to call Silent Observer at 877-88-SILENT, or leave a tip online at mosotips.com.


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Archive for April 25th, 2014
Don Bowne of Cambridge City, IN can be seen in the background polishing his 1930 Model A Town Sedan.
The Hoosier Model A's, a car club out of the Anderson, Indiana area, visited our Jasper facility this morning. "We were all very impressed with the magnitude of the facility and what JASPER's doing," stated club member Mike Mattingly. There were eleven Model A's in the group, one of which was recently brought out of a 40-year storage; its engine was remanufactured by JASPER over 50 years ago.
The Ford Model A of 1928 – 1931 was available in a variety of body styles and came equipped with a water-cooled L-head 4-cylinder engine matched with a 3-speed sliding gear manual transmission capable of speeds around 65 mph.
All of the vehicles in this group were awesome examples of a past era that are being preserved for future generations to admire and enjoy. We would once again like to thank the Hoosier Model A's for their visit. If you're a member of a car club and would like to schedule a tour for your group, e-mail Joyce at email@example.com. Have a great weekend everyone!
Friddle: Pirelli is primarily known for manufacturing what type of auto part?
Check our blog next Friday for the answer and another Friddle.
Last Week's Friddle: Which former Indy Racing League driver founded a
performance exhaust company in 1986?
Last Week's Friddle Answer: "Billy" Boat
Last Week's Friddle Contest Winner: No Winner


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Lessons of Charter Schools
March 20, 2009
Marcus A. Winters
President Barack Obama has given his first real sign to education reformers that he will not abandon their cause. The President stated plainly in a speech last week that his administration intends to pursue a series of reforms such as merit pay for teachers, strengthened state standards and data systems capable of tracking the performance of individual students.
But the most concrete and forceful part of the President's address related to charter schools: "I call on states to reform their charter rules, and lift caps on the number of allowable charter schools, wherever such caps are in place."
I hope our leaders in Albany, the President's fellow Democrats, were listening.
Charter schools are public schools that operate outside many of the restrictions that plague public school systems. Unlike students attending regular public schools, those attending charter schools are not assigned to them. They attend them by choice.
Essentially, charter schools operate as if they were their own school district. Most important, freed from the burdensome restrictions of a union contract, they can experiment with instructional techniques and demand more from their teaching staffs.
This fall, the number of charter schools in New York City alone is expected to increase from 78 to 104. While New York has by far the largest share, charter schools are expanding throughout the state. For instance, about one in four students in Albany attends a charter school. Two years ago, the state Legislature doubled the number of charter schools it would allow in the state. At present growth rates, we will hit the new ceiling of 200 before the end of Obama's first term.
Opponents of charter schools argue that the research about their effectiveness is mixed. As a characterization of what is happening nationally, that observation has some truth, and is not so surprising given the varying laws and circumstances under which charter schools operate. However, there is little doubt that New York's charter schools, as a group, significantly outperform regular public schools.
A study of New York City's charter schools by Stanford University economist Caroline Hoxby � one following a randomized experimental design, the "gold standard" of social science research � found strong evidence that students benefit substantially when they attend a charter school.
To put the results into context, one year of attending a charter school had a positive impact on a student's math proficiency that was about half-again greater than prior research found had resulted from a 10 percent reduction in the size of the student's class.
The opportunity that charter schools provides to parents and kids has spurred more demand than the capped number of charter schools can satisfy. Currently, tens of thousands of the students in New York City sit on waiting lists in hopes that they might soon be able to enroll in a charter school. Why should we continue to deny them access to schools that will improve their chances of excelling?
Charter schools are an essential part of real education reform. If the President knows this, our leaders in Albany must as well. They must not let other considerations restrict students' access to this proven alternative.
Original Source: http://www.timesunion.com/AspStories/story.asp?storyID=781874&category=OPINION
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Ray Kelly, Gotham's Guardian Stephen Eide, 09-14-15
Time to Trade in the 'Cadillac Tax' on Health Insurance Paul Howard, 09-14-15
Hillary Charts the Wrong Path on Wage Inequality Scott Winship, 09-11-15
Women Would Be Helped the Most By an End to the 'Marriage Penalty' Diana Furchtgott-Roth, 09-11-15
A Smarter Way to Raise Paychecks Oren Cass, 09-10-15
Gambling with New York's Pension Funds E. J. McMahon, 09-10-15
Vets Who Still Serve: After Disasters, Team Rubicon Picks Up the Pieces Howard Husock, 09-10-15
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text: Photo by Thomas Shea/Getty Images [ Ship That Hit Barge And Caused Texas Oil Spill Was Speeding By Associated Press April 24, 2014 HOUSTON (AP) — A federal court filing alleges a ship was speeding before a March 22 collision with a barge that led to a Texas oil spill. Read More|Comment Category: News Tags: houston, oil spill, texas Send to a friend! Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr!


text: The Independent – A secret plan to foster an internal coup against Saddam Hussein was drawn up by the Government two years before the invasion of Iraq, The Independent can reveal. Whitehall officials drafted the "contract with the Iraqi people" as a way of signalling to dissenters in Iraq that an overthrow of Saddam would be supported by Britain. It promised aid, oil contracts, debt cancellations and trade deals once the dictator had been removed. Read article


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Lakefront Manor & Villas is an independent senior living community which provides one and two bedroom apartment homes for seniors, who are 62+ and we also include handicap & disabled. Beautifully sitting area with fireplace, which offers cozy atmosphere for your enjoyment. Our spacious community room is equipped with a kitchen and library. It's a place where you can watch movies and play games. Welcome you to Lakefront Manor & Villas, a place to relax and enjoy yourself.
Lease Terms: 12 months. Security Deposits: $250 on 1 and 2 bedrooms. Pet Policy: dogs and cats allowed, $125 refundable pet fee. Pet Monthly fee of $15.00 Weight Limit: 20lbs.
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100 quirky and original postcards created and chosen by Alan Fletcher. This collection inspired by the award-winning The Art of Looking Sideways contains a witty and entertaining feast for the eye and the mind. Alan Fletcher is one of the world's leading designers whose originality has attracted a large following.Presented in a handy and attractive lightweight wooden box this will appeal to all creative and visual people looking for something different.
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I like shot blocks by a center in the paint, because one or two early ones can change an entire game, and make the offense change what they want to do. You must have seen the Cal South Florida game in the NCAA last year. South Florida had two early shot blocks in the paint, one of which was by their big center Augustus Gilchrist. All year long Cals guards had their way with opposing bigs in the paint, taking it strong to the basket. Once USF made those blocks, Cals guards got hesitant about driving, and when they did drive, they had to alter their shots in the paint, probably fearing the shot block, and they missed shot after shot.
I also like shot blocks, because if you can control the ball, and get the fast break started, you are a step ahead of the opponent. Bill Russell made a living with the block, and the ensuing fast break. This is a luxury in college ball, and should not be attempted by a team or a player, until they have mastered sound defensive fundamentals. The primary reason for a shot block is to put some fear into guards driving into the paint, or if you are playing a big who is a scorer, block one, and make him think about you next time.
Whether or not we ask a player to block shots depends on the players defensive skills. I dont consider Solomon as weak on defense as Devon Hardin, but many here do consider him a weak defender. If that is true, then he should be doing as you say, concentrate on his man defense first, before attempting shot blocks. He is averaging a block every other game. I dont think it is a big stretch to double his output to one a game. I would like to see him try for a couple early ones, to make an impression, like Gilchrist did on us, and even if he didnt get any, then settle down and play a tight man-to-man defense the rest of the game, with few or no attempts at blocks.
Unique and original theory, as usual, but untrue. In our man defense last year, Kravish guarded the opponents center, the 5, and Kamp guarded the Power Forward, or 4, in every game I can remember. The center, or the 5, was often the main post threat, and Kravish guarded him. Kravish is longer, an inch taller, and has much longer arms than Kamp. It makes absolutely no sense whatever to have your shorter big play the opponents longer big, and have your longer big play defense against the opponents shorter big, unless, for example, your longer big, is a stiff on defense, and the opponents center is their main post threat. Kravish is no stiff on defense. In fact, I would argue that he was a better defender than Kamp in some of last years games.
A few games that stick out in my mind from 2011-2012:
Stanford: In three games with Stanford, Kravish guarded Josh Owens, Stanfords center and biggest threat in the post, and held him down. In games 2 and 3, Kamp guarded Zimmerman, who torched Kamp for the two best games of his career.
Utah: Kravish guarded Jason Washburn, the Utah center, who was their main and only post threat.
Oregon: Kravish primarily guarded Tony Woods, the Oregon center, and Kamp primarily took the shorter Singler, but Kravish sometimes switched out onto Singler.
UCLA: Kravish guarded the much bigger Josh Smith, UCLAs main post threat, and cleaned his clock in two games. Kamp took David Wear.
South Florida: Kravish took Augustus Gilchrist, the USF center, and Kamp took the shorter Victor Rudd, and they did not do a good job on either one of them.
I could go on. There is some game video on the web, where you can see some of this.
I know you dont like facts and stats, because that is evident from your posts, and I can see where they are tiresome for you. However, you make some of the wildest statements, based on what you think you saw in a game, or your overwhelming affection for a player, making you blind to his faults, or your contempt for a coach or player, making you blind to his virtues. My memory is not always so good these days, and it takes me hours to research the facts to make sure I feel I am correct before I respond to you. That is tiresome for me.
You are a good Cal fan, but in the spirit of Christmas, I think we should agree to end this relationship. I will give you the last word on this and any other post. I will not read or respond to any more of your posts. It is not worth my time, and our discussion must be boring everyone else to tears. To them, I apologize, and to you and everyone on the BI, may you all have a Merry Christmas and a Happy New Year, filled with Cal Bear victories.
Agree 100%. Most shot blocks come from secondary defenders or on drives. Soloman is generally in foul trouble and much of that is from leaving his feet or reaching. His lack of strength is hurting him against true post players as he has difficulty holding his ground, but he is better off defending strong rather than leaving his feet to try and swat every shot.
It is difficult to defensive rebound when you leave your feet so often. He needs to hold his ground, seal his man and go get the ball. Richard needs to play 25+ minutes a night and too often he sits with foul trouble. Cal is not deep enough to afford him sitting that much, so he needs to avoid the silly fouls that come from leaving your feet needlessly or reaching.
I do agree that Richard needs first to stay out of foul trouble and to hold defensive position.
Go Bears!
I see you left out Zona, CU, WSU, and Washington, the teams that actually HAD post threats.


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Fatal Motorcycle Crash
Golden, Colo. — August 27, 2012 – On 08/26/2012 at about 6:30 pm officers of the Golden Police Department responded to a traffic accident in the intersection of West 6th Avenue Frontage Road and McIntyre Street.
An adult male from Golden, CO who was travelling east bound on West 6th Avenue Frontage Road struck a west bound pickup truck that was turning left onto McIntyre Street. The adult male driver of the truck, who was also a Golden resident, was not injured.
The driver of the motorcycle, who was not wearing a helmet, died at the scene. The case is under investigation.


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Elizabeth, college student, history/anthropology major. I love to read, travel, and try new foods.
I loved tea as a kid, didn't drink it for about ten years, and then rediscovered it about a year ago. I'm still pretty new to the types and brands of tea out there, but I'm interested in trying some of everything! My favorites are earl greys, yunnans, medium-bodied oolongs, Japanese greens, and fruit flavors. My least favorites are teas that are overly smoked, bitter, or contain strong hibiscus or orange peel.
About Swaps: I am always willing to swap with anyone within continental North America! Just drop me a note. For anyone in the eastern half of the U.S. I'll gladly swap small samples of things, but further away than that I would prefer if we dealt with larger amounts.
Indiana, U.S.


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Eli Young Band will release their new album, 10,000 Towns, on March 4. The project will feature their latest No. 1 hit, "Drunk Last Night," which has been certified Gold with sales of more than 600,000 to date.
"To still be making music and going through the craziness of life together is something we'd only dreamed of when we met back in college," Mike Eli said. "This album shows another chapter in our lives as a band, as husbands, as fathers and as individuals that we're really excited to share with our amazing fans."
When Mike thinks back to those music-filled college days, he has some advice for current students. "Something I think I might have done right in college, was the first two years I made sure that I went to every class, I studied hard and I did well my first two years," he said. "The last two years were a little bit more of a struggle, but luckily because I did so well my first two years my GPA was still pretty solid.
"Hit it hard in the beginning as much as you can," he continued. "Then once you get to a certain place it's OK to kinda take a breather. I wish I would've not been looking forward so much instead of living in the moment, 'cause college was a really fun experience and I think sometimes you forget to just kinda stop and enjoy it."


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International Journal of Business and Management Vol. 8, No. 23, 2013
Table of Contents
|The Knowledge Management Activities for Achieving Competitive Advantage: A Conceptual Framework
|Lew Sook-Ling, Tan Choo-Kim, Siti Fatimah Abdul Razak
|A Field Study on the Determination of the Credit Card Users' Awareness Of the Products/Services Offered with Credit Cards: Turkey Case
|Yildiray Kizgin, Kübra Karaosmanoglu, Gülay Hiz, Tahir Benli
|The Impact of Financial Literacy on New Venture Survival
|Sean Wise
|Prevalence and Factors Affecting Employee Satisfaction: The Case of King Abdullah University Hospital in Jordan
|Khaled Khalaf Alafi, Marzouq Al-Qeed, Waiel Alkayed
|Shoe Shine Entrepreneurs Social Responsibility Practices on Loyalty in Eldoret Town, Kenya
|Matelong K. Nebert, Sergon C. David, Tuwei J. Gloria, Cheptumo J. Irene
|Relational Virtues and Organizational Health in the Nigerian Aviation Sector
|Christopher Ogagaoghene Akpotu, Lebari Eebah Dumka
|Lying Eyes: The Truth about NLP Eye Patterns and Their Relationship with Academic Performance in Business and Management Studies (MBA)
|Kamarul Zaman Ahmad
|The Corruption of Transition
|Gal Hochman, Eithan Hochman, David Zilberman
|Perception of Empowerment among International Students at the University Putra Malaysia
|Odigbo Ikechukwu Aloysius
|Assessing Key Factor that Influence on the Acceptance of Mobile Commerce Based on Modified UTAUT
|Mohammed-Issa Riad Mousa Jaradat, Mamoun S. Al Rababaa
|Examining the Impact of Industry Factors on Organizational Export Performance: The Mediating Role of Promotion Adaptation
|Saad Dubayyan Alshammri
|Factors Affecting Time Overruns in Public Construction Projects: The Case of Jordan
|Ghaleb J. Sweis
|What Really Matters for Carrying out Successful Cross-Cultural Exchanges: A Comparative Study of Professionals from China and the USA
|Miguel Angel Cerna
This work is licensed under a Creative Commons Attribution 3.0 License.
International Journal of Business and Management ISSN 1833-3850 (Print) ISSN 1833-8119 (Online)
Copyright © Canadian Center of Science and Education
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