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My weekend disc golf experience
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Re: My weekend disc golf experience
August 03, 2011 10:11AM
Registered: 11 years ago
Posts: 1,366
I hope you realize I am not disagreeing with what you say the rule should be or what rule is being applied. I am just saying that is not what is written in the rule. Women and novice are stated to be an exception to the "shall offer" rule. That is crazy but is what is written. We should change it.
DG Guy
Re: My weekend disc golf experience
August 03, 2011 10:38AM
Registered: 11 years ago
Posts: 2,397
I agree with you 100% that the wording needs to be changed to reflect the original intent!
The Southern Nationals growth has always depended on getting new players into the fold! Anything done that prohibits players from entering an event is counterproductive! I will ALWAYS allow women and novice players to play, no matter how many there are! And THAT does NOT go against any rules or guidelines.
From the PDGA Rulebook:
A. Players are not allowed to enter a division for which they are ineligible. Please see The Table of PDGA Tour Player Divisions for specifics.
B. A player is solely responsible for knowing what division(s) they are eligible to compete in. Entry into an ineligible division may result in disqualification from the event and/or suspension from PDGA events.
C. Players are allowed to compete in only one division per event unless the event has divisions competing on a different day or weekend and is listed as two distinct entries in the PDGA calendar.
D. A player must properly identify themselves when competing in a PGDA sanctioned event. Players who wish to remain anonymous or who assume a false identity will be disqualified from the event and face potential suspension from the PDGA tour.
E. Professional players entering into a Professional division compete for money and Amateur players entering into a Professional division may accept merchandise in lieu of cash.
F. Players entering into an Amateur division compete for trophies and/or prizes.
G. Female players may compete in male divisions if they wish, but male players may not compete in female divisions.
H. A player registered as an Amateur may compete in any Pro division for they are eligible based on age and sex.
I. A player registered as a Professional may only compete in Amateur divisions in select cases. (See Section 2.4 for specifics)
J. A Tournament Director may, by giving adequate public notice, restrict the divisions offered. Absent such notice, the director shall offer for competition any division which has four or more players that are eligible and wishing to compete.
Tournament Directors may offer divisions with less than four players at their discretion.
K. All Bump rules are invalid and not allowed at PDGA sanctioned events. Players shall be allowed to play in any divisions they might be eligible for, if those divisions are offered by the Tournament Director.
So, basically, the TD has quite a bit of leeway in the way he, or she, runs their event, within the limits of the PDGA rules and the Southern National Guidelines, with the PDGA rules being the first source o reference!
When the BOD originally wrote the handbook they basically just did a "cut and past" of the PDGA rules! They could have done a better job, but, since all Southern National events DO apply the PDGA rules, there are sometimes conflicts, and misinterpretations.
Main thing is, we ALL want as many to enjoy the Southern National Tournament Series as possible, and it cannot be done by turning away players, no matter the gender!
Oh, and Gilligan, your post did not make a lot of sense, unless your intention was to try to stir somethng up, which I don't think should be the job of a BOD member!
Dg Guy - Disc GOlf Plaques & Awards
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Hampstead Mirror
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Tuesday, April 8, 2014
The voters have spoken: Jim Hayes will fill the vacant seat on Berkeley County School Districts school board.
In the unofficial results, former educator Hayes defeated Kevin Condon 55.04 percent to 44.98 percent with 13 of 15 precincts reporting to win the District 9 seat. The district covers schools on the western side of Goose Creek and Summerville, Cross and Moncks Corner schools.
Scott Marino vacated the seat late last year, prompting the special election.
The race was decided by a mere 24 votes. Of the nearly 13,000 voters registered in District 9, only 238 voted in the election, according to the county election staff. The turnout was 1.74 percent.
Its hard to get people motivated ... Special elections as a whole have low turnout, county Election Director Adam Hammond said.
County GOP Chair Terry Hardesty was at the election office in Moncks Corner as results came in. The GOP backed Condon even though the seat is nonpartisan.
Its dismal. Its pathetic, Hardesty said of the turnout.
Hayes campaign manager Jane Pulling also remarked on the low turnout.
It wasnt for lack of trying by either candidate, she said. I think its (low turnout is) a bipartisan issue.
The Berkeley Independent is pleased to offer readers the enhanced ability to comment on stories. We expect our readers to engage in lively, yet civil discourse. We do not edit user submitted statements and we cannot promise that readers will not occasionally find offensive or inaccurate comments posted in the comments area. Responsibility for the statements posted lies with the person submitting the comment, not The Berkeley Independent.
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Shark Week: 20th Anniversary DVD
Product Rating
(1 review)
(1 review)
- Additional Details
- Format: DVD
- Rating: Not Rated
- Number of Discs: 4
- Run Time: 660 Minutes
- Region: 1
- Aspect Ratio: Fullscreen
- Studio: Discovery Channel
- DVD Release Date: July 10, 2007
- Audio: ENGLISH: Dolby Digital Stereo
- Director: James Younger,Gavin Maxwell,Caterina Gennaro,Joe DiMaggio
- Cast: Chuck Anderson,Frank Mundus,J V Martin,Malcolm McDowell
- Genre: Special Interest
- Color: Color
- Release Date: 1987
Has it really been 20 years since we've been scared out of the water? Every summer the Discovery Channel takes to the high seas with one thing in mind: show us sharks. Shark Week has been their most popular feature. In this special collection, 14 of the best programs offered in the last 20 years of Shark Week are presented. You won't be able to look away from such shows as "Shark Attack Rescuers," "Shark Attack Survivors," "Anatomy of a Shark Bite," and "Prehistoric Sharks." You'll definitely rethink your next swim in the ocean after watching Shark Week.


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You must earn 10,000 points to post other members' whiteboard
Belated CONGRATS on your 3 million points. Enjoy your new red limo.....
Congratulations on Earning over 2.8 MM points, enjoy your nice red sports car. Very Few buddies ever reach that mark,. that is dedication. Wishing you the best in all that you do. Lets be buddies. ........Shep
A belated congratulations on the new racer and the retiring of the big rig!
Congratulations on having the dedication to post for 1,600 consecutive days. MERRY CHRISTMAS!! Care to become buddies?? Warren 8-)
A BIG CONGRATS on reaching 1,600 consecutive days! Awesome! Wow, another milestone has arrived! : ) For most GBs (8M plus) they don't seem to have the dedication or the persistence it takes to come back and post gas prices each day for other GBs! Or they just run out of gas! :( Hang onto your speed lines, it only takes one day to lose them! I'm sure you know! But, even clicking on news article links, which are the easiest points here on GasBuddy, when you can't or didn't post gas prices before midnight will save your consecutive days! : ) WARNING! Every day GBs lose their consecutive days, many with big numbers, the #1 reason, "oops, I just forgot!" :( If you ever lose your consecutive days; that is NO FAULT of your own, please contact the mods! Keep posting each day to save your consecutive days! Keep going like a PRO Milwaukee GasBuddy! Have a nice weekend! Thanks! Ron
Congrats on 1600 consecutive days of reporting gas prices!
Happy belated Gas Buddy birthday!
Congratulations on posting for 1500 consecutive days. Lets be buddies also. thanks. Shep
Hi AJ, Congrats for reaching the 1500 Day Mark, Wanna be buddy


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Actress Eliza Dushku is memorable for her roles on the TV shows "Faith on Buffy the Vampire Slayer" and its spin-off series "Angel". She has also starred in two FOX series- "Tru Calling" (2003-2005), where she played Tru Davies, and "Dollhouse" (2009-2010). In 2000 Eliza played one of the over-zealous cheerleaders in the comedy film Bring It On.
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Arizona State Sun Devils
Fork Report: Bachynski's triple double paces Devils
TEMPE -- Arizona State has had a lot of great basketball players in their history, but none of them had ever accomplished what junior center Jordan Bachynski did Saturday afternoon at Wells Fargo Arena.
Bachynski scored 13 points, grabbed 12 rebounds and blocked a school-record 12 shots for the first-ever triple-double in Sun Devil basketball history. Oh, and ASU pushed their record to 8-1 with an 87-76 win over Cal State Northridge.
Bachynski had missed a triple-double in ASU's season-opening win over Central Arkansas by one block.
The Good
Outside of Bachynski's historic day, plenty of other Sun Devils enjoyed solid afternoons. Freshman point guard Jahii Carson scored a game-high 21 points and added four assists. Backcourt mate Evan Gordon contributed 20 points on 6-of-9 shooting and added three steals.
Carrick Felix had 17 points, and electrified the crowd with his hustle play and array of dunks. And Jonathan Gilling quietly added 12 points, five rebounds, five assists and three steals.
ASU also continued to take care of the basketball, committing only 11 turnovers on the day. It was the third straight game in which the Devils had 11 or less turnovers.
The Sun Devils also lived at the free throw line. While shooting only 64% from the stripe, ASU shot 42 free throws on the day, compared to Northridge's 12.
The Bad
The starters were all good, but head coach Herb Sendek got very little from his bench in the contest. Chris Colvin, Eric Jacobsen and Bo Barnes combined for just 4 points -- all from the free throw line.
� Bachynski, for the season, has 50 blocked shots and only 15 fouls. Saturday, Bachynski played 32 minutes without a foul.
� Bachynski's triple-double was the first in the Pac-12 since Daniel Hackett had 22 points, 10 rebounds and 10 assists for USC in a win over South Carolina on November 17, 2007.
He Said It
"Anytime you have a shot blocker like that, it's not only the ones he gets, but the opponent can't help but start thinking about it a little bit. He's also changing some other shots as well." -- ASU head coach Herb Sendek on Bachynski's defensive presence.
Up Next
The Sun Devils host the DePaul Blue Demons Wednesday night at Wells Fargo Arena in Tempe. DePaul beat ASU last season during the Old Spice Classic in Orlando 68-64.


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National Weather Service meteorologist Barry Gooden was at the county's Emergency Management office July 9 and talked about the importance of community weather spotters in forecasting tornados and severe weather storms.
Gooden works out of Peachtree City and travels the state teaching classes about weather. He said the number one lesson to learn in being a weather spotter is not to be a storm chaser.
The speaker explained that weather spotters report their weather conditions to the NWS to give meteorologists sitting in the office information about what they are seeing on the ground in their community.
The meteorologists have access to data from Doppler radar, satellites, and surface weather stations but their instruments are showing them what is in the air. "Knowing what is actually happening on the ground is invaluable to those making what could be life-saving decisions," Gooden said.
For the full story, pick up a copy of this week's newspaper or subscribe to our e-Edition at http://ee.jcnews.com.


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|36 posts found
Novice Member
Joined: 1/05/05
Burn the heretic. Kill the mutant. Purge the unclean.
The game was not made for instant gratification drones...
Login or Register to never see this panel
Novice Member
Joined: 11/14/11
yaaaaay another "idontlikethisgamesoitsucks".......*facepalm*
Apprentice Member
Joined: 5/31/05
Originally posted by cronius77
You fail at gaming, plain and simple. Just bind walking to one mouse button and the rest to skills, then you either run or use skills but never run when you miss-click a target. You can even run and shoot in different directions in a limited way.
I had the same problem as you initialy, but I figured out the issue and adjusted the controls. I can even run in front of an enemy, turn, shoot, turn, run again in split seconds ....
Novice Member
Joined: 4/12/12
"Reality is but a figment of our collective imaginations." -N.E.S.
Originally posted by cronius77
Holding Shift kinda remedies that issue..
Bland skills? I don't really see that when you can customize any and every active skill in the game with up to 5 different support gems to customize it in many many different ways lol.
As for being rooted in place I can kinda see where your coming from but really doesnt bug me at all, its only a split second upon use for the vast majority of skills. Guess it jsut depends on what kinda build/skills your using. Playing a marauder I was never stationary and constantly flying all over the screen lol. Leap Slam and Shield Charge are pretty fun or you got Flicker Strike and some otehr skills that are far from stationary lol.
As for class balance I don't really see how this is much of an issue at all considering class determines nothing whatsoever except where you start on the skill grid lol. Any class can use any weapon, any skill, and go anywhere on the skill grid they so choose. I've seen marauders using bows and casting summons, witches running around meleeing with 2hers, etc etc and they are all perfectly viable and playable. I haven't seen any skill/passive combo that is op that is not accessible to every class in the game..
Either way it's still beta and there are issues and areas that need work yet but thats kind of what betas are all about.. working out the bugs, polishing the game in general, and evolving it into a better finished product. To many spoiled little brats expect everything to be perfect these days even though it's clearly stated they won't be, is pretty sad lol.
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality.
Originally posted by boxsnd
Melee was pretty horrible in the game. constantly running around my targets when I'mtrying to click to attack them got super annoying. Not a huge fan of the long run back times to get to boss fights either. I think the game is tuned a bit to hard because I died 3 straight times to the boss that showers you in falling firestorm and I havnt played since then.
Trusting Neverwinter to be my ARPG of the future. Good thing it actually plays like an MMO as well.
Apprentice Member
Joined: 9/13/11
Originally posted by azzamasin
If only it played like a D&D game......lol
Novice Member
Joined: 11/12/12
Originally posted by Fendel84M
No individuality among classes ? Are you joking ?
Did you saw the passive grid+gem system ?
This is the ultimate freedome that mpdern games lack lol
No, individuality....lol WoW players these days
Novice Member
Joined: 11/12/12
Originally posted by azzamasin
You know, thats why they have portal scrolls in the game, use them lol
Also, fire resistance maybe ?
Apprentice Member
Joined: 5/12/10
Originally posted by azzamasin
Hold shift - you dont run anywhere. Or change keybinds as mentioned above.
Died 3 times to a crappy level 3 boss in a game with 100 levels? I used my health pot once - it was that easy - with melee. Same with ranged. If you quit the entire game over such an easy boss to beat I dont think you are going to last long in Neverwinter no matter how much money you spend.
Elite Member
Joined: 4/04/11
Wow 10 minute Zerg instance's training for the win.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Hard Core Member
Joined: 10/12/04
Make worlds not stories
If you guys havent noticed what he means by rooting you in place, you should try other arpg's and pay closer attention. The moving in range before using a skill is annoying yeah, I have reported this before in closed beta, and the answer was "working as intended" - This is a general reply to valid issues regarding gameplay, and personally I think they should adjust their know-best attitude a little.
They do all the right things, that Diablo3 failed to deliver, but there are still serious flaws in gameplay mechanics that can be fixed relatively easy, they just don't seem to have the will to do it. Open beta is very inbalanced compared to closed beta, and it is not as fun to try new builds out as it was, partly due to the difficulty increase. Difficulty is strangely also why I keep playing, and I keep forgiving all the stupid things PoE has, but that wont last if I don't start seeing fixes. The PoE-preachers are already conviced and won't give constructive critisism, and if they keep on only listening to those (cough whaling), I doubt they can survive.. atleast not as a serious contenter to other popular arpgs - Which they really have the potential to become .. potential.
[edit] Arwell the diff killed my fun, third char I abandon in the 50ies, because it does not have either dps or survivability to solo anything. It was all fine and fun in closed beta, so I might be back but for now I wasted enough hours on this hoping the fun would begin when I could handle stuff .. it never came to that point. When you team up with people, stuff become possible again, and I guess that is a quality, I just don't want to bother with current ffa loot system and sometimes you just want to kill stuff alone free to drop in and out at any time.
First summoner (which I loved in closed beta, and ran maps with) became useless in open beta, abandoned at lvl 50.
Then I tried kripps wand build, but lacking both dps (quality siphon, lmp, attackspeed, lifeleech, uhm forgot the last) and survivability with eldritch (1400hp) - one shot gets past skellie wall = dead wander. Abandoned at lvl 57.
Last I did a dual ice spear totem build, which worked pretty well through cruel. In Merciless, I started having to hold down skellie button constantly because one or two arrow or or fireball would just kill me on the spot (75% resists, 1100hp/800es) and only way to avoid that and not have your totems cleared is to maintain a wall of skellies till stuff dies. At late 50ies I can't really solo anything but Ledge, atleast not with a positive xp outcome in the long run. As soon as I run on anything that doesn't freeze and run for me, it is not possible to have time to put totems, skellie wall and try to run to surive at the same time.
I did say I appreciated the difficulty but I guess I just couldn't take it anymore today, a game has to be fun to play not just a chore. Things will change I am sure, but for me the open beta patch with added diff and act3 was not a step up. If you have that build that works and have fun soloing endgame, call me a noob and a quitter and go have your fun hehe.
"I am my connectome" https://www.youtube.com/watch?v=HA7GwKXfJB0
Originally posted by Niburu
See this is part of the POE community reputation and whatws driving people out...on top of the bad mechanics. No need to be rude and insult the guy.
Hes right too..
I have"saw" the passive grid+gem system, as you put it. Ive been through it on multiple character.
Its not complex. The choices you make dont change gameplay. Pretending its super complex because they put every stat boost for ever type of character on one sheet doesnt make it actually complex in function. Your still taking (what it comes down to) three or four diffrent paths of passive stat boost paths to reach your weapon and defensive minute stat boost areas. Choosing to get an extra 12 dex or an extra 12 int to get there has no weight in actual game play.
People gravitate towards 4-5 different builds that are popular right now. They do this because a lot of the crazy ideas end up not being anything near viable. Same goes for skill gems, and i should add that there is huge lacking of active skill variety. Most passives wont make much sense, or wont change gameplay at all if they do make sense.
You can trick new players into thinking this game is crazy complex, and it seems that way at first. Sooner or later they find out how meaningless most of your small % stat boosts in the passive tree towards actual gameplay. How retarded the handful of major skill nodes are in practicality. In the end, you sit there with enough passive points to fill out just about every node thats acceptable and relevant to your build anyway...
What it comes down to is a game with two archer builds, two melee builds and really one mage build with varying twists on it. The base is the same, your choice on bucking the trend and giving yourself 24 more int over 24 more str to fill it out doesnt really make that big of a difference.
I think the game will start declining a bit as a majority of these players find out how fun the harder difficulties are, and how all of a sudden your cool and unique build isnt working at all, your stuck, and now the mob desync issues and disconnects become a major fustration as you struggle to progress to the next waypoint just so you dont have to redo that last map that resets on you in 5min.
Apprentice Member
Joined: 3/10/12
I'm completely addicted to POE.. It blows D3 out of the water;)
"You are all going to poop yourselves." BillMurphy
Novice Member
Joined: 11/26/04
"In the wheel of chance and fate, spinning as we watch and wait"
I honestly think anyone saying the combat feels clunky has simply not really played the game much. The performance is actually really good so it can't be that. The game mechanics for the combat at low level, especially with a slow 2h, are quite slow causing you to miss sometimes and that is probably what people are experiencing... This changes once you hit like lvl 20-30 and especially if you are a dex based or str/dex. The thing is with any character it eventually speeds up due to attack speed passives which pretty much everyone, no matter your class, will get if you spec in a weapon.
I have a 2h sword duelist who uses double strike. I attack stupidly fast... About twice in 1 second due to double strike. Mean you can actually smoothly cut down groups of enemies one by one without missing at all because they can not avoid you as you are so fast.
Apprentice Member
Joined: 1/16/10
It is a hack and slay and not a typical MMORPG, what do you suppose. Instead of comparing it to mmo combat, compare it to diablo 3 or torchlight. BOTH games root you while using skills and yes the combat is very simple since it is called HACK AND SLAY.
Novice Member
Joined: 9/11/10
I goddamn LOVE this game.


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Does anyone actually like Unity?
I needed to do some testing, and downloaded a more recent Ubuntu distro with Unity, and wow... hatred, loathing, and frustration. I really can't express just how much I hate Unity. I LOVE Enlightenment, but Unity? United in hiding everything perhaps. Took me forever to figure out how to get a terminal... sheesh... Is this where Windows 8 got some of it's bad ideas?
But seriously --- does anyone like it? If so, why? I'm curious. What is improved? What is actually useful in it? I can't see any good points in it. GNOME or KDE any day.


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For as long as I've programmed, I've never really been entirely satisfied with any projects that I've finished. Sure, they do what I've set out to do, but there has always been something in the code that I, in retrospect, would have done differently but can't be bothered to refactor.
Is this just me, or is it a common programming trait?


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Cook the Book: Beef Sauerbraten with Red Cabbage and Pretzel Dumplings
This recipe for Beef Sauerbraten with Red Cabbage and Pretzel Dumplings is a mix of old world and new—fairly standard brisket in a sour and aromatic marinade, slow-roasted and served with melting sweet and sour red cabbage. The Franks' modern take comes in with the pretzel dumplings. Day-old soft pretzels are mixed into a rich egg dough, rolled into logs, poached, and finally pan-fried into something that I can only compare to a crisp pretzel bread pudding. When the super tender brisket, sweet cabbage, and carb-tacular dumplings come together they make for a knockout of a cold weather plate. More


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Eight Styles to Add to Your Pizza Lexicon
At Slice we ever endeavor to keep expanding our knowledge about all things pizza. As such, our Regional Pizza Style Index is always growing as we learn about new regional varieties around the globe. The time has come to add some updates to our style guide! More


text: The classic crewneck with performance benefits! The New Balance Crewneck Undershirt contains features found in many of our performance tops, including odor-resistant fabric and Lightning Dry® technology for moisture control. Four-way stretch fabric and a seamless design make this crewneck a comfortable layering piece you'll want to wear every day.


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Halloween brought an odd return to normalcy in Central Mass. Wednesday night after a week marked by Hurricane Sandy.
We asked our readers for their Halloween photos and they responded. Check out our Halloween 2012 photo gallery for scenes from the night.
We're still taking photo submissions -- send yours to email@example.com.


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Residents and passersthrough of CA's Bay Area Peninsula have a new choice in fueling with the Grand Opening of Propel Fuels' newest renewable fuel location in Redwood City, CA.
Home to Propel's corporate headquarters, Redwood City's strong sense of community, central location between San Francisco and San Jose and growing population of alternative fuel vehicles makes it an ideal partner for Propel's Bay Area expansion.
"As a country, we face a lot of pretty serious challenges. And most of us as individuals can't really impact those big problems," said Propel CEO Matt Horton. "One of the most important of those is our nation's dependence on petroleum. All you have to do is look at the price of gasoline to see how big of an impact that has on our country and our economy. One of the challenges for consumers is that it's not really their fault because we've never really had choices at the pump, people haven't been able to put anything in their vehicles other than petroleum. With this grand opening, we're very excited to show consumers there is something we can do today to start to decrease our dependence on petroleum."
Representatives from San Mateo County and the City of Redwood City brought out their own alternative fuel vehicles, include a City of Redwood City Flex Fuel police cruiser, to help celebrate the station opening.
"You can see as soon as you come into Redwood City that it's something we strive for: to be very environmental, to be very green — and to have this station here is very, very exciting for us," said Redwood City Mayor Jeff Ira. "Propel is a dynamic leader, and we're really looking forward to having more stations, and certainly having more stations here in Redwood City as well."
Added Karen Schkolnick of the Bay Area Air Quality Management District, "When you consider that over 40% of air pollution and 50% of green house gases in this region come from the transportation sector, you begin to understand the huge health and global climate benefits can be derived from alternative fuels." She continued, "That is why it is great to be here with Propel for the launch of this station, and hopefully many more in the Bay Area."
As with all its CA stations, Propel's Redwood City location offers both Flex Fuel E85 (an ethanol-based fuel compatible with all "Flex Fuel" vehicles) and Biodiesel (compatibile with all diesel vehicles).
To see more coverage from Tuesday's event, be sure to visit Domestic Fuel online and The San Francisco Business Times, or visit Propel Fuels to learn more about advantages, compatibility and availability of renewable fuels.


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|37 posts found
PvE / leveling: 9.5/10
dynamic events - best addition to MMOs in the last 5 years.
vistas and jumping puzzles - love 'em. Hope they add more (and more difficult ones)
% completion on every map - It woke up my inner completionist
pretty much everything you do gives you exp
not everything is soloable - makes me feel like the world is a dangerous place and not disney land
some things are semi-soloable if you are really strong/skilled
i like the downed mechanic (in pve)
daily/monthly achievements (plus they are fully automatic. no need to talk to npcs)
hearts - They make leveling with friends difficult and forced me many times to solo. They are "ok" if you solo (but not really fun) gw2 would be better off without 'em. also some hearts turn you into beasts with skills that root you(hate that). and the worst of it all is they are required for 100% completion of a zone.
Combat/gameplay: 9/10
dodge system
not having to spam buttons to be effective
punishes clickers (correct movement is important)
can move while casting
global cooldown - I would prefer a resource system for all classes (not just thief) and no gcd
can't queue skills (obviously you wouldn't need this if there was no gcd. one of those two must be changed)
some skills root you (hate that)
sPvP: 5/10
everyone has equal gear
rank system
map layout forces tactical play and small scale fights 1v1 2v2s
the downed mechanic absolutely ruins pvp for me. It should be pve-only. It reduces the skill cap and makes 1v2, 2v3 impossible to win for the fewer players. Killing someone gives you worry("ok now how do i stomp this guy?") instead of satisfaction. being downed isn't fun.
after a while only XvXs(1v1 2v2 3v3 etc) will take place. if players find themselves outnumbered there is no reason to fight since you have no chance of winning. they will just run and do other things (or wait for more team members to arrive).
copied the CC system from WoW (have you learned nothing from WAR?)
WvW: 3/10
I had high hopes for WvW (as an ex-DAoC player and a PvPer)
pros: huge zones, they have added pve stuff (vistas etc), the supply system seems interesting, you can "force" NPCs to assist you.
the downed state (again)
0 reward for killing another player (I used to love soloing in other games) I can totally see enemies just running past eachother and waving instead of fighting. Doesn't feel like a real war.
the zergs will just circle eachother and just take undefended keeps (WAR all over again) - The rewards for taking undefended keeps are much bigger and consistent than defending (people will always do what is more rewarding and not what's more fun)
and my dealbreaker: no personal progression after 80 (they copied so much from DAoC but forgot the most important thing: the realm point/rank system)
in large scale fights it's impossible to melee
siege weapons are too powerful (and maybe too expensive - depends on how fast gold can be farmed at 80)
looks good
no user created addons (yep it's a pro for me)
very informative map
can't fully customize the UI (GW1 could do this)
weapon skills can't be rearranged (very important for me - GW1 could do this)
rebinding keys hides the range indicator [they fixed this but the new range indicator is very hard to see]
can't have different binds for every character (have to rebind keys every time I switch chars)
map doesn't open instantly
graphics: 8/10 (potentially 9/10) - I had to play at the lowest settings to keep my fps high. Hopefully it'll be better optimized at release. graphics aren't very important for me
music: 6/10 - WoW's music has set my standards way too high
about the cash shop: server transfers and additional characters are too expensive(nobody cares about us altoholics). I like that there are different prices on server transfers depending on how full a server is.
events: I loved the BWE3 event. Hopefully we will see more of those after release.
PvE overall: 9.2/10
PvP overall: 4.5/10
Final score: 7.5/10
For comparison I would rate WoW at 5.5/10 (pve), 6/10 (pvp), 6/10 (overall)
and DAoC before ToA at 4/10 (pve), 9/10 (pvp), 8.5/10 (overall)
Final verdict: Best PvE in an MMO until now (better than WoW) but the PvP is a disappointment (which can be turned around if they remove the downed state from PvP and add a rank system to WvW - and a few other changes)
(btw i honestly tried to make it a little review. no idea how it got this big. anyway i'm not changing the title now)
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Apprentice Member
Joined: 1/24/04
Interesting, I would rate the wvw and spvp a 9/10 and the pve a 7/10. Oh well we all have different opinions.
Novice Member
Joined: 8/07/11
GW2 socialist.
Good review, I thought the PvE and PvP were both amazing, I'm not a huge PvP'er though.
Elite Member
Joined: 6/10/06
Good review until you got to W v W. I have to disagree with you here. I had a blast in W v W over the weekend, Attacking and Defending keeps. Yes, Defending Keeps! And yes you get a Keep Defended reward for it. I'm an old DAoC player as well and I thought the W v W was the closest thing to that experience I've seen in a good long while. I thoroughly enjoyed it.
What you have to remember here is the W v W is won by controlling territory. The idea that players can swap keeps off with the other teams then take em back won't work. Keeps need to be held to keep the score ticking up. The key to the whole thing is Supply. Control the Supply, control the towers and keeps, win the maps. Anyone who lets the opposition take control of stuff thinking they can get it back later is gonna find their server on the losing side.
Other than that, a pretty good review. I totally agree with the lack or addons being a Pro.
Apprentice Member
Joined: 3/23/09
i have to disagree on the downed state being a con, as I loved it. the downed state helped me overcome some very closed fights (thank you my illusions :D ). i ike the pvp and i expect it to improve as w learn how to play.
i have no comment on everything else as i have nothing to really compare with. but i liked everything well enough.
Novice Member
Joined: 5/27/12
I don't need rewards for a PvP kill. It's enough for me to press "F" and see the glorious finisher animation. And I get XP by doing that. :) I would like a server rank system though, that would be awesome.
Advanced Member
Joined: 7/27/03
"dynamic events - best addition to MMOs in the last 5 years."
I'm sure people will flame you saying that DEs came about because of WAR then Rift (or whatever other game I've missed). True, GW2 takes them a bit further by responding by the outcome, but at least in BWE3, the population was so high that I rarely failed.. it was the same outcome everytime. Maybe once the swarm of people have passed affer launch it will be more interesting.
As for your comparisons to DaoC and WvW, I completely understand. But I would be surprised if A-net does not reward WvW at max level... its one (if not the only) endgame mechanic in the game. Without rewards it will probably not draw people for a long time... unless they add hats as rewards (see what I did there?).
Apprentice Member
Joined: 10/16/07
music: 6/10 - WoW's music has set my standards way too high?????
Man this game has some of the best music around. You dont like Elder Scrolls music? Same guy. The music is sweeping and epic. Too each his own i guess.
Overall it's not a bad review, except you basically knocked off ~5 / 10 points because of the downed mechanic alone. I'm sorry you hated it that much, but it really is a somewhat stupid reason to judge PvP / WvW off of.
I suggest you watch some of Team Paradigm's PvP videos: Engineer 3 kit
They're fairly good, and while I can't remember the exact video, they do have some that explain how they are playing and why. They also have videos of them handling uneven odds (1v2s, 2v3s), if it's a 1v3 usually the strategy is to outlast the enemies until backup arrives. If you can manage to kill all 3, then they would have to be extremely terrible players.
As for the downed mechanic itself, it absolutely does not make it impossible to take on 2 or 3 people. You just need to understand the mechanic & how it works.
For example, you don't need to finish someone to defeat them. You can widdle away their health w/ damage, dots, etc.
Also, if someone's trying to res them, every class has a lot of CC options to interrupt this action. You can also lay down AoE near a corpse a lot of times to bait the enemy's teamm8s into going for the revive, and getting a double kill that way. This is especially effective in WvW.
One of my favorite strategies in WvW was to leave a downed ally off to the side of the zerg. More often than not his buddies would try and res him. Depending on the situation I'd lay down a bunch of AoE to trap them (and get a ton of kills), or if it was during a keep defense, I would start shelling them w/ canon fire.
The game is all about skill, tactics, and strategy. Start educating yourself on these (watching some of the Paradigm videos is a good start (sPvP), as is watching some of Team Legacy's stuff (WvW)). I think you'll be surprised by what's possible, once you get a better grasp on the game.
- Also, on a side note. Every time you down a target, they respawn with less HP (death penalty), so if you repeatedly down someone, they are going to be VERY easy kills if they get revived.
Novice Member
Joined: 2/16/04
Good review, also one I happen to agree with. Especially your point about the DaoC realm rank system and the downed state. There is definitely room for improvment with the PvP aspect of the game.
Originally posted by aesperus
This won't be possible with players of similar skill and once people have a good grasp of the game and use CC effectively. The downed state pretty much converts 1v2s to 1v3s.
Hard Core Member
Joined: 11/07/11
Any fool can know. The point is to understand.
PVP does have ranks. Gained via glory.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Novice Member
Joined: 4/26/12
GW2 can have 10/10 in all but it will end like any other "new" MMORPG. All threads of this kind compere GW2 mainly with WoW and you all fail to understand the fact that a ratings means nothing vs WOW. A game can have the best graphics in any MMO but at the cost of a powerful machine, WOW runs in almost everything. A game can have an innovative PvP mechanics or environments or require "skill" but WoW PvP is simple and anyone can do PvP and at high level of competition skill is required, so, everyone have a place in WoW PvP. The PvE in WoW is old style but can appeal the people that like the grind, at some degree the people that like history and the people that want to rush have a few ways to level up. Some people said they like to explore and "enjoy" the game at their own pace and do all the game have to offer for their level but most players just want to rush to the end game content because that is what matter for the development of their character (better and cooler gear, cool tittles, cool mounts, etc.) and WoW make all that easy even the hardest content get nerfed and almost all the people that care about PvE can finish and obtain all the rewards at the end. And the most important thing, people want to play what everyone else plays, just a few want to play what they think is the best game for them and them are the community of the "new" MMORPGs and they are just a few in comparison with WoW fan base and players .
GW2 maybe will win the title of "We did better than the others MMORPG that try to compete with WOW" only because it don't have a monthly subscription from the start. The fans of GW and the people that are really searching something different will play and maybe stay in GW2 but most of the people in this forum are only trying to convince themself that GW2 will be the next big thing since WoW and all of you will be disappointed.
Originally posted by otinanai123
Again, watch some of the team paradigm vids.
Here's another video from Teldo: Teldo's Burning Engineer in the end he manages to pull off a 1v3 (really close fight, but rallies twice). In most of their videos they are fighting against other guild teams btw. Most of them don't have them fighting pugs.
If you watch some of the more recent videos (they have a few against Team Legacy, and other guilds), it's definitely harder to pull off some of that stuff, but not impossible.
Really, the main difference between random guild fights and organized tournaments is the communcation. You don't tend to have as many 1v3s, because there's more communication on both sides, and at best a 1v3 is a heavily specced support player trying to stall the majority of the enemy team while the rest of his m8s cap the other points.
All the downed state does, is make it so you can't insta burst a target and win. If you blow your load killing a target super fast, you have a temporary advantage, but if you don't secure the kill, it's short lived. Every class only has 1 way to heal thesmelves, which is interrupted as soon as they take damage (and if you can't find a way to put damage on them now and again, you may want to practice your skills a bit).
The biggest threat is when teamm8s either double res, or swiftness+res (requires a long cooldown) to get a speedy revive off. However, if they try and do that they are a number of ways of dealing w/ it. Stuns, fears, knockbacks, straight up killing the downed player before they can get the revive off. There are a lot of options.
It's really not a difficult mechanic to work around, and there's pleanty of PvP videos (like they one's I've linked) that show this quite clearly, and how to deal w/ it. If you wanna play a skill-based pvp system, then learn how to play it better. Switch targets, keep track of who you're fighting, pay attention to where your allies are, etc. It really is just another mechanic that separates the skilled players, from the non skilled.
If you still can't handle it, after watching all the pvp guides explaining how the pros do it, then know this. By having 3 enemies focusing on you, that's a large chunk of the enemy team that is being highly ineffective. Stalling is just as important a tactic as killing. If you can slow down the rate at which an enemy is gaining points, then you are doing a lot for your team. No skill-based pvp system should make it that you are guarunteed kills in a 1v3 scenario. Or even a 1v1.
Originally posted by aesperus
I did watch it and it's obvious they arent anywhere near his skill level. Of course these things will happen when people are still new to the game. If there was no downed mechanic he would have killed all 3 and end up at around 50% hp.
Originally posted by otinanai123
Which brings me back to the point of, why (in a skill based game) should 1 player be able to win against 3 equally skilled players?
And again, they're not killing newbs in his videos. In most of their videos they're fighting against some pretty well known guilds. They have vids of them fighting against dev teams, legacy, all kinds of well known & established guilds. It's not to say that they aren't skilled, because they are definitely one of the better sPvP guilds I've seen, but to imply that they are just killing non-pvp oriented players in their vids is a bit missinformed.
Without the downed mechanic it's really tough to say where he would've ended up HP wise, because HP in this game is constantly fluxtuating up and down. It's all a balancing act. Keep in mind that he also rallied twice in that video, so he would've actually lost that 1v3 if there was no downed mechanic, because he was getting focus fired pretty hard.
- Again, the downed mechanic doesn't make it impossible to do 1v3s (which is what was stated in the OP), and I've linked 2 videos showing it. They have more videos of them winning 1v3s against other guilds if you want to look through them. Team Legacy has some as well. Yes, it's very difficult to win a 1v3, and much less likely with evenly skilled players, but it's not impossible. In a skill based game, you shouldn't have a guarunteed kill, ever. That's what makes it skill based.
Originally posted by aesperus
The video you posted actually proves my point. The 3 players are either bad or played really badly in that fight. Where was the cc? where was the stability? If there was no downed mechanic he would have beaten them much much easier. The downed mechanic allowed the less skilled players to actually almost kill him (he was lucky one player was almost dead when they downed him)
Apprentice Member
Joined: 12/28/08
Originally posted by otinanai123
If you play properly the bad players actually become EXTRA life for you, all you gotta do is leave them laying around with low life prior to stomping, you finish them when you are downed and there you go back up with 50% life (or around that).
CCs seemed to be really substantial, only having been stunlocked like 2 or three times, all you need to do is time the dodge against the correct animations (and even if you fail the punish isnt TOO big ~2-3 secs stun most of the time), having a stun breaker and a way to dispell conditions such as immobilize/cripple/chill helps a lot.
All in all the review was good, but I feeld like both sPvP and WvW issues are way too subjective (the downed state being the main issue I have with the review) or has not seen enough gameplay (in WvW the most important part is supply, all you need to take a supply camp are around 2-5 people. Once the meta is set people will start realizing that zergs have their place, but in organized combat defending and besieging keeps/castles, if you simply run around in one big zerg the other faction is bound to take your land because you have no defensive force stationed back.
Novice Member
Joined: 12/17/10
Nice review.
I can't comment for WvW because im saving it for launch, seeing that you put it 3/10 is interesting. But i did do sPVP and i fully understand the downed state situation. It ruins pvp for me as well as other (i seen so much complaints on the gw2 beta forums) and ill agree it should be put only for pve. Hopefully theey will take it out for everyones sake, i too had 2v1/3v1 and killed the person only yet to find he is just coming back while i can't do anything but to keep myself alive.
Advanced Member
Joined: 4/26/12
good review and i can agree with most of it . I would rate World vs World a 5/10 myself it has the feel of DAOC but is missing the key features like you say. There will probably come a glory system with titles and abilites later on but if it stays in its current state ill be interested to see what comments are like when your 80 and have no incentive to world vs world unless your grinding out extra skillpoints for the legendary weapons in the forge. World vs World is great and shiny right now to a lot of people but already three beta events in and its feeling like the same ol same ol to myself . Not saying its bad as its still fun but once people hit 80 Im willing to bet they roll an alt or get bored of world vs world fast.


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By PAUL NEWBERRY
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KISSIMMEE, Fla. — While a bunch of aging stars try to get healthy, the New York Yankees have a chance to check out their younger players at spring training.
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May 17, 2011
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At Sanofi US, we are committed to the growth of our people, connected in purpose by career, life and health. Headquartered in Bridgewater, NJ, Sanofi US is part of a leading global healthcare company that is dedicated to improving health and driving back disease by making innovative medicines accessible to people around the world.
Our extensive research and development efforts encompass a wide range of therapeutic areas that are in line with public health issues, trends and the most pressing health needs.
Sanofi US, along with the other US affiliates, Genzyme, Sanofi Pasteur, Merial and Chattem, employs more than 17,000 people across the country.
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Beyond the Entity kids' ski helmet's , the kids approve and parents rejoice the cyclical benefits of the K2DialedFit System, intelligently designed to adjust season after season as your kids' noggins continue to grow.
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Shatterproof glass during visitations with inmates will soon be a thing of the past at the Aiken County detention center, which is riding a wave of the future with a new video visitation system.
The county will make the switch next year from in-person visitation to video visits using a webcam system similar to Skype, which the Aiken County Council recently approved.
"It's basically Skype in a secure setting," Capt. Nick Gallam said of the new system. "There's a market for the correctional environment. It's been around for years, but it's getting a little more streamlined and easier to implement."
Securus Technologies, which operates the jail's phone system, will install the video system at no cost to the county. Visitors will sit at one of the video terminals in the lobby of the jail and, using a telephone handset, speak with an inmate, who will be seated at a video system in their housing unit. Both parties will see each other on a monitor.
Lexington and Darlington counties are in the process of installing the same system in their jails.
"It's just like your webcam on your computer – you talk back and forth," Gallam said. "The big thing for us is, we're not having to take those visitors and introduce them into the facility. That's the key selling point for us."
In addition to increasing security and decreasing contraband smuggled into the jail, Gallam said the video system simplifies the visitation process and cuts down on man-hours needed for that process.
Currently, inmates are assigned a weekly one-hour slot for visitation, which is dependent on their housing assignment in the facility.
"So, if you're in this bed and this housing unit, you're Saturday from 9 to 10," Gallam said. "The thing is, we have over 300 prisoners, and we only have so many visitation rooms, so that was the best way we could do it at the time."
With the video system, visitations can be conducted seven days a week, Gallam said. Visitors can schedule a one-hour appointment online or by calling the jail.
He added that friends and families can log in and visit an inmate from the comfort of their own home, as long as they have a computer, Internet and a webcam. There is a $20 fee for a 20-minute visit, which can be paid with a credit or debit card.
As part of the offer from Securus, the Solicitor's Office and Public Defender's Office will be provided with free "at home" visits.
Gallam said some people may object to the fee, but, in many cases, it's less than the money and time required to travel to and from the jail and go through the check-in progress. Right now, Securus will collect the entire fee, but the county would receive a portion if it decides to enter a contract with Securus.
"We're not under a contract with Securus, so if we don't like it, we tell them and they come and take the equipment and we're right where we started," Gallam said.
The county has been looking at such a system for several years, and Gallam said the only "hangup" was funding. The cost of a similar system with another company was estimated around $177,000, and the county would be responsible for installing and maintaining the system.
With Securus, "it's their equipment. They take care of everything," Gallam said. "If there's a technical issue and a unit goes down, they'll send a tech out, pull that unit and put a new one in."
Aiken County Councilman Chuck Smith called the new system "progress."
"It offers a capability we didn't have before," he said. "It's certainly more safe and secure for our officers and the visiting public."
Gallam said he expects criticism that the video system is too impersonal, but he doesn't see it as a valid complaint.
"Currently, they speak to their loved one through a piece of glass. There's no physical contact, so what's really the difference," he said. "They'll actually be able to hear better (with the video system). The glass is porous on the sides, so it allows sound to travel through."
The system is expected to go online in Aiken in March.
Teddy Kulmala covers the crime beat for Aiken Standard. He is a graduate of Clemson University and hails from Williston.
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Today's Fabulous Friday bride is Deja. I absolutely adore that Deja and Steve took a moment with each other between the ceremony and reception. That is one piece of advice I like to give - take a moment with you and your partner. It can be just a minute or two. It's such an emotional time, and it's the most beautiful moment to reflect on the amazing confession of love that just took place.
Couple's Name: Deja & Steve
Wedding Date & Location: June 8, 2013 in Moss Beach, California
Theme: "Garden Brunch Wedding with personal touches, like an "UP" inspired gift/guestbook table. We didn't do a traditional cake, but rather a pie. I personally baked the pie that we cut into."
Dress: Avila Bay with 3/4 length sleeves, a boatneck bodice and large detachable bow on the back
Favorite Moment(s): "The ceremony was really special. My husband and I had written it word-for-word and to hear it spoken brought new meaning to each of the passages. My maid of honor and his bestmaid (his adult daughter) learned and played the 'Married Life' theme from UP. It was such an amazing and touching mement."
"Then there was a time we spent with the photographer after the ceremony. I knew our guests were being taken care of a the cocktail hour, so he and I just got to be there together reflecting on the step we had just taken. Our photographer did a great job of capturing those moments. And there were pauses when we forgot she was even there."
Advice for future Dolly Couture brides: "As a Dolly Couture bride ou have a unique opportunity to make your wedding dress completely yours. Take advantage. Spend time looking through bridal magazines, yes, for trends fo the day. But spend equal time looking at photos of yourself and the clothes in your closet, so you can insert what looks best on you and what feels best on you into your design. For me it was 3/4 length sleeves and a boatneck bodice. I have been wearing that look since high school and my dress would have been foreign without it. I was able to find a dress that suited the wedding style with all-over lace, and adapt it to suit my personal style."


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"Unique in the world:This welcoming hotel has been managed by the Philippe and Witdouck families for five generations"Sylvie Philippe-Witdouck, Maître de Maison, presents his property:
Five generations of hoteliers, with a sixth on the way, have managed this property. The interior design is mountain-inspired without being rustic, and luxurious but not over-done. The owners Michel Philippe, his daughter Sylvie and son-in-law Ghislain expertly planned this décor and created a beautiful, luxurious chalet. With the comfy chairs and coordinating light wood, they have succeeded in creating an exceptional ambiance located just at the bottom of the ski trails. It is a pleasure to take off your skis and enjoy this alpine retreat.
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MADISON – A lawsuit has been filed in the Circuit Court's office at the Boone County Courthouse against Whitesville State Bank alleging fraudulent conduct by the bank.
According to the lawsuit filed July 31, 2012, the plantiff Andy L. Kyser of Peytona claims the bank induced him into an unwise mortgage loan in excess of the value of his home. After he fell one month behind on his loan, the bank publicized his apparent indebtedness, refused to apply his payments to his loan and moved to foreclose without providing notice of default or right to cure.
According to the suit, Kyser, along with his recently-deceased wife, purchased the home in 2004 for $35,000, when they also obtained a real estate mortgage from Whitesville State Bank.
Kyser also had two other loans, neither of which was secured by the home, according to the lawsuit.
In early 2006, the bank told Kyser he was behind on his loan payments and would face foreclosure if he did not refinance. Kyser's complaint says the bank required him to refinance his home-secured loan and one of his personal loans into a new home-secured loan.
Kyser claims to the best of his knowledge and belief he was not behind on his loans in early 2006, but after threats made by the bank to foreclose he did refinance to avoid losing his home.
Kyser's complaint states that the bank obtained an appraisal valuing the property at $36,500 as of March 2006, but suppressed that information from him and on March 3, 2006, originated a loan for $49,499.45 for him with a term of 20 years and an initial interest rate of 7.25 percent. After an initial fixed rate period, the interest rate adjusts annually by adding 5 percent to the current index. The interest rate may rise to 13.25 percent, but will never fall below 6 percent, the complaint said.
The loan also included settlement charges of approximately $2,145.95.
The lawsuit also claims the husband of one of the bank's employees came to where Kyser's wife was working at the time and loudly stated "be sure you leave her a big tip, she's behind on her house payment."
Kyser's complaint also states that he tried to make payments, but the bank refused to account for them and instead moved to foreclose on his home.
The lawsuit says Kyser has an eighth-grade education and is disabled. He has been employed as a truck driver and is unsophisticated in financial matters and was not afforded by the bank the opportunity to understand the details of the transaction.
The lawsuit accuses Whitesville State Bank of using a pattern of predatory lending practices. The lawsuit accuses the bank of unconscionable inducement, breach of contract, illegal return of payments, misrepresentation in debt collection and unreasonable publication.
Kyser has demanded a trial by jury and is being represented by Charleston attorneys Sarah K. Brown, Jennifer S. Wagner and Bren J. Pomponio with Mountain State Justice, Inc.
Whitesville State Bank was chartered in June 1946 in Whitesville, as a state bank and member of FDIC. Big Coal River Bancorp, a one bank holding company, was formed in 1986 and all bank shares were transferred to holding company stock.
Whitesville State Bank has earned a "Superior 5-Star" rating for the last 22 consecutive quarters by BauerFinancial, Inc., the nation's leading bank rating and research firm.
The bank currently operates through four offices located in Comfort, Crab Orchard, Glen Daniel and Whitesville.


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Staff Report
HUNTINGTON — A trial date for murder suspect Tennis Melvin Maynard was set Tuesday at a hearing in Huntington. Maynard is the man charged with killing Mingo County Sheriff Eugene Crum earlier this year.
Cabell Circuit Judge Paul T. Farrell set aside two weeks for the trial of Maynard. Jury selection is scheduled to begin Monday, December 9 in Mingo County.
Maynard is accused of shooting Crum on April 3, as the sheriff ate lunch in his parked vehicle in downtown Williamson. He also is charged with attempted murder linked to the pointing of a loaded firearm at Mingo County Sheriff's Corporal Norman Mines and fleeing with reckless indifference.
Mingo County prosecutor Michael Sparks told the Williamson Daily News that the defense council has four weeks to file any motions it may have. Then the prosecution will have two weeks to also file motions.
A deputy shot Maynard following a short chase and he remained hospitalized until mid-May, when he was detained at the Western Regional Jail in Barboursville.
Maynard has pleaded not guilty to all charges.
Extra security was provided during Tuesday's court appearance, in which Maynard sat covered in a bulletproof vest. As he was taken away, two men yelled encouragements to him.
Crum's widow, Rosie, sat on the front row in the courtroom. She was appointed as the interim sheriff by the Mingo County Commission after her husband's murder in a parking lot adjacent to the Harvey Street underpass in the county seat.
A motions hearing will be held October 15.
(The Associated Press contributed to this report.)


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I quote fron Stephen's book " Dance Macabre " ---- "The box I found was a treasure-trove of Avon paperbacks. The pick of the litter was an H P Lovecraft collection. I an no longer sure of the title , but I rememder the illustration on the cover very well: a cemetary at night , and emerging from a tombstone a loathsome green thing with long fangs and burning red eyes. That remains the one that sums up H.P.L's works for me . I have no idea who the artist was."
The title of this Avon paperback , a collection of Lovecraft's stories , is "The Lurking Fear" , and it cab be viewed, purchased via the "E- Bay" auction .


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Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.
Shows how to master practical mental ray techniques for rendering models created in Maya.
"All of the instructors you have for graphics/3D/animation are great! Many of them remind me of the wonderful professors I have at my college, just a LOT more mobile!" —Michael M.
more from our members »


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Monday, April 15, 2013
Wando 8, Fort Mill 5
at White Knoll HS, in 4A state final, Saturday
For the record: Wando wins second consecutive state championship.
Goals: W–Andersen 2, Horner 2, Dodson 1, Phelan 1, Robinson 1, Dotterer 1; FM–Russell 2, Gray 2, Wylie 1.
J.L. Mann 15, Bishop England 14
at White Knoll HS, in 4A state final, Saturday
Goals: BE–E. Bosco 3, J. Mitchell 3, T. Kennington 3, I. Burnett 2, C. Petyak 2, C. Greenho 1; JLM– M. Lovine 8, S. Carson 3, T. Rumney 2, E. Stahlman 1, E. Anderson 1.
Assists: BE–E. Bosco 2, C. Petyak 1.
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The Aiken County Sheriff's Office reports charges are expected in a Friday morning stabbing in North Augusta.
The suspect in the stabbing, Jonathan Robert Jones, is at the detention center and charges of attempted murder are expected, according to the Sheriff's Office.
Sheriff's deputies responded to the incident at a location near 356 Second Ave. at approximately 12:51 a.m.
Jones, 29, was involved in a verbal argument with the victim when Jones reportedly attacked the victim with a sharp object. The victim was cut on his left forearm and to his side.
A search of the area for the suspect was conducted, and Jones was found hiding in an abandoned residence near the incident location.
Jones was arrested, and the victim was transported to Georgia Regents Medical Center with non-life threatening injuries.
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text: Refinished by the original owner who did the work himself. The finish has aged to a cool-looking butterscotch color. Mostly stock with original logo, flat-pole pickup, bridge with brass saddles, knobs, switchtip, and bridge cover. New parts? Repro pickguard of the finest quality from Clive Brown of London, pickup repotted, and good repro tuners. Comes with original brown leather gig bag. You are buying this killer Broadcaster-style flat-pole pickup in a way the rest of the guitar comes free. Consignment from the original owner's widow. $12000 On Hold


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Migrant-sending and migrant-receiving countries rarely collaborate on migration issues because the structure of global migration systems ensures they often disagree about core policy issues. This report shows that migration collaboration makes sense when states share common goals they cannot achieve on their own.
Information and technology are centerpieces of a new border architecture that seeks to respond to the competing demands of facilitating mobility and managing cross-border risks while remaining cost-efficient and respectful of rights and privacy. This report shows how governments must approach border management systems to ensure properly balanced development.
This report details the post-9/11 programs and agreements implemented by U.S. and European governments to identify terrorists and serious transnational criminals through the collection and processing of increasing quantities of traveler data.
MPI report release with Dovelyn Rannveig Agunias, Luzviminda Padilla, Jeni Klugman, and Kathleen Newland, which examines the Philippines' large and sophisticated system of overseas labor deployment.
The United Arab Emirates (UAE) is the third-largest destination for Filipino migrants, with private recruitment agencies in both countries managing the flow of 200,000 Filipino workers who head there annually. This report examines the recruiters' practices as well as their regulation by the Philippine and UAE governments, offering recommendations to strengthen the system of oversight.
'Securing Human Mobility' book release discussion with Susan Ginsburg, Michael German, Luis Rubio, and Donald M. Kerwin.
This volume, by a former senior counsel to the 9/11 Commission, argues that the U.S. approach to immigration and border security is off-kilter and not keeping pace with the scope and complexity of people's movement around the world, nor with expectations regarding freedom of movement.
Mexico's efforts to help its migrants succeed in the U.S. offer a new example of an immigrant-sending country looking to improve its emigrants' lives and connect with its diaspora. This report examines Mexico's approach to its migrants and details the activities of the government's attempt to map the expanding range of its educational, health care, financial, and civic programs.


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Recycled Wooden Tray
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The tray is beautiful and seems to be really well made. The only down side is that it is extremely heavy. Will probably be better for a display piece than something I would want to load with supplies and drag back and forth to the patio or grill.
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This is a beautiful tray. I put it on top of an upholstered ottoman, beside the bed in my guest room, and it looks great. The wood is beautiful, and the proportions and finish add to the looks.
I love to cook and use many different oils and vingers. I have been searching for a few months for the perfect wood tray to store them all in by my stove. I found it at Gardener's Supply. The wood has the look of French Country that I love. It is very well made. Thank-You Gardener's Supply.
Product InstructionsDownload instructions for Recycled Wooden Tray as a PDF
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Jean Whitesavage and Nick Lyle
The Forest is Waiting
Delridge Branch
5423 Delridge Way S.W.
Libraries for All Bond 1% for Art funds
Sprouting from the façade and entry porch of the Delridge Library are Jean Whitesavage and Nick Lyle's oversized plants made from hand-forged steel. Representing native Northwest plants, they stand out strikingly from the dark walls. Two sculptural grilles on either side of the main entrance depict the Oregon grape and western bleeding heart. Two other sculptures feature the stream orchid and bunchberry and decorate the south entry. Oversized trilliums emerge from the brick of the library's front wall and highlight the building's signage and tower, enhancing the overall theme of burgeoning local flora.
Inside the entry porch is a giant sitka willow leaf bench, a plant with a rich history of providing essential food and building materials for native peoples. A large spray of red huckleberry is located next to the book drop nearby. With berries the size of melons and leaves that are smooth and curving, the piece is meant to be touched; a fanciful sculpture that acts as an inviting point-of-interest as visitors enter the library.
The artists drew their inspiration from the nearby Longfellow Creek Watershed, an area that underwent a native wildlife habitat and trails restoration project. Focusing attention on native Northwest species, the library visually informs visitors of the rich ecological resource close by and inspires them to think about the sustainability of fragile natural environments. Similarly, by selecting plants with distinct silhouettes that appear in the wild at different times of the year, Whitesavage and Lyle suggest a "nurturing, enveloping canopy," that "represents life, and the living, developing mind."


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American Cancer Society
National Cancer Institute
BC Cancer Agency
Canadian Cancer Society
Laryngeal and hypopharyngeal cancer. American Cancer Society website. Available at:
http://www.cancer.org/acs/groups/cid/documents/webcontent/003108-pdf.pdf. Accessed August 14, 2014.
Berkow R.
The Merck Manual of Medical Information. New York, NY: Pocket; 2000.
General information about laryngeal cancer.
National Cancer Institute website. Available at:
http://www.cancer.gov/cancertopics/pdq/treatment/laryngeal/healthprofessional. Updated July 31, 2014. Accessed August 14, 2014.
Head and neck cancer. EBSCO DynaMed website. Available at: http://www.ebscohost.com/dynamed. Updated June 13, 2014. Accessed August 14, 2014.
2/3/2012 DynaMed's Systematic Literature Surveillance
http://www.ebscohost.com/dynamed: Weller MD, Nankivell PC, McConkey C, Paleri V, Mehanna HM. The risk and interval to malignancy of patients with laryngeal dysplasia; a systematic review of case series and meta-analysis.
Clin Otolaryngol.
This content is reviewed regularly and is updated when new and relevant evidence is made available. This information is neither intended nor implied to be a substitute for professional medical advice. Always seek the advice of your physician or other qualified health provider prior to starting any new treatment or with questions regarding a medical condition.
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