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Document Type
- Article (6) (remove)
- A self-consistent equation of state for nuclear matter (1993)
- The authors formulate a phenomenological extension of the mean-field theory approach and define a class of thermodynamically self-consistent equations of state for nuclear matter. A new equation of state of this class is suggested and examined in detail.
- Dynamical equilibration in strongly-interacting parton-hadron matter (2011)
- We study the kinetic and chemical equilibration in 'infinite' parton-hadron matter within the Parton-Hadron-String Dynamics transport approach, which is based on a dynamical quasiparticle model for partons matched to reproduce lattice-QCD results – including the partonic equation of state – in thermodynamic equilibrium. The 'infinite' matter is simulated within a cubic box with periodic boundary conditions initialized at different baryon density (or chemical potential) and energy density. The transition from initially pure partonic matter to hadronic degrees of freedom (or vice versa) occurs dynamically by interactions. Different thermody-namical distributions of the strongly-interacting quark-gluon plasma (sQGP) are addressed and discussed.
- Equilibrium and nonequilibrium effects in nucleus nucleus collisions (1999)
- Abstract: Local thermal and chemical equilibration is studied for central AqA collisions at 10.7 160 AGeV in the Ultrarelativis- . tic Quantum Molecular Dynamics model UrQMD . The UrQMD model exhibits strong deviations from local equilibrium at the high density hadron string phase formed during the early stage of the collision. Equilibration of the hadron resonance matter is established in the central cell of volume Vs125 fm3 at later stages, tG10 fmrc, of the resulting quasi-isentropic expansion. The thermodynamical functions in the cell and their time evolution are presented. Deviations of the UrQMD quasi-equilibrium state from the statistical mechanics equilibrium are found. They increase with energy per baryon and lead to a strong enhancement of the pion number density as compared to statistical mechanics estimates at SPS energies. PACS: 25.75.-q; 24.10.Lx; 24.10.Pa; 64.30.qt
- Fluctuations and correlations from microscopic transport theory (2009)
- The multiplicity fluctuations in A+A collisions at SPS and RHIC energies are studied within the HSD transport approach. We find a dominant role of the fluctuations in the nucleon participant number for the final fluctuations. In order to extract physical fluctuations one should decrease the fluctuations in the participants number. This can be done considering very central collisions. The system size dependence of the multiplicity fluctuations in central A+A collisions at the SPS energy range – obtained in the HSD and UrQMD transport models – is presented. The results can be used as a 'background' for experimental measurements of fluctuations as a signal of the critical point. Event-by-event fluctuations of the K/p , K/p and p/p ratios in A+A collisions are also studied. Event-by-event fluctuations of the kaon to pion number ratio in nucleus-nucleus collisions are studied for SPS and RHIC energies. We find that the HSD model can qualitatively reproduce the measured excitation function for the K/p ratio fluctuations in central Au+Au (or Pb+Pb) collisions from low SPS up to top RHIC energies. The forward-backward correlation coefficient measured by the STAR Collaboration in Au+Au collisions at RHIC is also studied. We discuss the effects of initial collision geometry and centrality bin definition on correlations in nucleus-nucleus collisions. We argue that a study of the dependence of correlations on the centrality bin definition as well as the bin size may distinguish between these 'trivial' correlations and correlations arising from 'new physics'. 5th International Workshop on Critical Point and Onset of Deconfinement - CPOD 2009, June 08 - 12 2009 Brookhaven National Laboratory, Long Island, New York, USA
- Open and hidden charm production in heavy-ion collisions at ultrarelativistic energies (2002)
- We consider the production of the open charm and J/psi mesons in heavy-ion collisions at BNL RHIC. We discuss several recently developed pictures for J/psi production and argue that a measurement at RHIC energies is crucial for disentangling these different descriptions.
- Pion chemical equilibration in heavy ion collisions : relativistic quantum molecular dynamic analysis (1992)
- In the framework of relativistic quantum molecular dynamics the authors find that the pion system produced in central heavy-ion collisions at Elab/A approximately 1 GeV/nucl. is out of chemical equilibrium. Pion chemical potential is large and decreases during the expansion stage.


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Thanks to maximum
Thanks to maximum
Wow! He certainly turns me on.
Carlim certainly is cool
WISDOM is the Knowledge you've gained ... After you could have used it! _Me
He has everything I admire.
So many attractive guys. Wow.
Thank to Ruedi
Thanks to kolesw
- - - Updated - - -
Really hot!
Some really hot guys but I am not sure I agree with your definition of twink. Some are definite studs or hunks.
The guy in post #494 is really cool! The blonde hair with those amazing looking lips are a treat to enjoy.
From an Italian night disco
Cool dude!
Thanks to Ruedi

subset: commoncrawl


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SWANSEA — On a night when Swansea honored its 1991 state championship team, it was unable to do what so many other teams have also been unsuccessful at: slowing down the 2012 Strom Thurmond Rebels.
The Rebels (7-1, 3-0) scored 28 unanswered points in the second quarter to build a lead that would be insurmountable for the Tigers (7-1, 2-1).
"Well, coming into this one, we felt like we had to have it," Strom Thurmond head coach Lee Sawyer said. "We felt like they hadn't faced anyone like us, though, and it proved to be true."
The win was also extra special for Sawyer, as it was his 100th overall win as a coach. It also moved him into a tie with Keith McAlister for the school record with 91.
Coming into the game, the vaunted Tiger defense allowed a total of 40 points in their seven victories. They were unable to find an answer to Darius Hammond, though, who had 176 yards and two touchdowns. Jauveer Hammond also had a strong night of his own, with 111 yards on the ground, another 53 through the air and two total scores.
"I've very satisfied with our offense tonight," Sawyer said. "They were able to do that against the No. 3 team in the state and that defense. I feel like they came out a bit flat in the second half, but I can't complain. We did a great job with big plays."
Those big plays include Darius Hammond's 67-yard touchdown, which came on the Rebels' first offensive play after the Tigers had tied the game early in the second. Minutes later, Jauveer Hammond rushed 60 yards for a touchdown of his own. Then, on their next drive, on a play where he was running from multiple Swansea defenders, Jauveer Hammond threw a jump ball into the end zone, which Ty Brooks came down with.
"I just had trust in the team and knew we could do this well if we executed," Strom Thurmond running back Darius Hammond said.
Of course, the offense only tells half the tale. Strom Thurmond's defense performed so well that they were greeted with standing ovations after some key stops from the fans that made the trek from Johnston. They were able to hold Travis Loadholt, who had rushed for 860 yards on the year, to 73 on 18 carries. Quarterback Jordan Chavis threw four interceptions on the game, one of which came on the Tigers' first pass attempt in the game. Israel Talbert returned that one 41 yards for a touchdown and added another pick later in the game.
"Talbert had a phenomenal game," Sawyer said. "They came out, and they were going to try to pick on him."
It was obvious from the get go that Swansea wanted no part of Aaron Cook, who locked up Swansea's leading receiver, Robbie Brown, and held him to a single catch. Instead they tried to pass on the 5-foot-9 Talbert, who not only had the two picks but also broke up multiple passes and broke up a handful of plays that would have resulted in Tiger first downs. Cook rested for the second half with a cramp, but Sawyer said after the game it was no reason for concern and that the team was just being cautious.
The Rebels were also aided by Swansea punter Arthur Myers, who refused to kick to Darius Hammond or Ty Brooks. Multiple punts went right out of bounds and gave Strom Thurmond the ball right at midfield.
"I told them that if they aren't going to kick to us, it could end up helping us in the end, and tonight proved that," Sawyer said. "It's hard to try and angle a kick away from someone while also getting some yardage on it."
Next week Strom Thurmond will head to Gilbert, while Swansea looks to get back on track against Brookland-Cayce.
Scott Rodgers is a graduate of Alvernia University and a staff writer at the Aiken Standard.
First Quarter
ST-Israel Talbert 41 INT return off Jordan Chavis (Trent Miller kick) 10:39
Second Quarter
S-Travis Loadholt 3 rush (Arthur Myers kick) 11:59
ST-Darius Hammond 67 rush (Miller kick) 11:29
ST-James McKie 4 rush (Miller kick) 5:05
ST-Jauveer Hammond 60 rush (Miller kick) 3:53
ST-Jauveer Hammond 30 pass to Ty Brooks (Miller kick) 31.2
Fourth Quarter
ST-Darius Hammond 7 rush (Miller kick) 7:04
ST-Darius Hammond 17-176, 2 TDs, Jauveer Hammond 16-111, 1 TD, James McKie 5-18, 1 TD, Delonte Bates 3-17, Trevonte Watkins 1-22
S-Travis Loadholt 18-73, 1 TD, Antonio Hipps 1-2, Randy Brown 1-1, Robbie Brown 1-0, Johnathon Sutton 1-(-4), Jordan Chavis 3-(-4)
ST-Jauveer Hammond 6-15, 53, 1 TD
S-Chavis 4-16, 44, 4 INT, Loadholt 0-1
ST-Ty Brooks 4-43, 1 TD, Kendall Gill 1-11, Darius Hammond 1-(-1)
S-Terrance Salley 1-29, Craig Johnson 2-10, Robbie Brown 1-5
ST- Israel Talbert 2-41, 1 TD, Kenyatta Dunbar 1-0, Hykeem Brooks 1-0
Oct. 12 Football Friday Night
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Yes, I let daycare know about it and they know what to look for in terms of possible concussion symptoms (grogginess, pupils, nausea, etc.) I came back last night to pick her up and Addie was doing cartwheels on a floor mat, no issues there!
Neesy, how can you not know what Chuckles are??? Basically they are gumdrops but in a candy bar packaging. Yummy!


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The Cohort programs at the New London campus (MBA Cohort Program, Industrial Organizational Psychology cohort, and Engineering & Operations Management cohort) utilize a registration process that is different from the traditional student registration process. Instead of picking and choosing courses to register for every trimester, UNH representatives will help you register just once during the entire program.
Please review each form below - and fill out/print the appropriate forms prior to your registration appointment. For more information about the registration process, please go back.
Forms to fill out and bring with you to your appointment:
MSEOM New London Registration
Book Delivery Preference Sheet
New London Campus Parking Permit
Part-time Student Immunizations Requirement/Form
Student Promissory Note
Corporate Promissory Note
Forms/Information for you to keep for your records:
Orientation/New Student Checklist
UNH New London Campus Parking Pass – please affix to your window/dashboard
Student Guidebook - EOM New London
Email Instructions/Logging In
Important Contacts
Financial Aid
Corporate Reimbursement Policy
Mitchell College Map


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NWU News
March 29, 2011
Nebraska Wesleyan University is joining local organizations to host a charity dinner and silent auction that will benefit victims of the recent tsunami and earthquake in Japan.
March 29, 2011
An award-winning filmmaker will speak at Nebraska Wesleyan University to discuss his following of survivors and perpetrators of the 1994 Rwandan genocide.
March 23, 2011
Over Spring Break, the Weight Room received a new coat of paint in addition to some of the equipment being moved around. Equipment in the Circuit Room was rearranged as well.
March 23, 2011
Members of the 2011 graduating class are invited to "Leave Your Print on Lincoln," a two-hour service project to mark the end of your academic career at NWU.
March 22, 2011
Two Nebraska Wesleyan sororities are each planning fundraisers: one to benefit the Friendship Home and another to benefit the Pancreatic Cancer Action Network.
March 21, 2011
Students entering Nebraska Wesleyan University next fall will select from an updated slate of Liberal Arts Seminars — the first-semester courses that introduce college-level research, writing, and...
March 21, 2011
The Office of Multicultural Programs and Services invites you to submit nominations of qualified students, faculty, and/or staff for our 2011 awards reception.
March 21, 2011
Nebraska Wesleyan University's Music Department will perform two contrasting operas: The Medium and The Telephone.
March 21, 2011
A world authority on sweeteners, rice processing, and the extraction and metabolism of inulin will visit Nebraska Wesleyan University on Thursday, March 31 to discuss a new process that she says will...
March 18, 2011
Some students use their spring break to soak in the sun. Several Nebraska Wesleyan University students, however, are using the week-long break as another learning and service opportunity.
March 16, 2011
Nebraska Wesleyan will hold a candlelight vigil and brief prayer service tonight on campus for victims of last week's earthquake and tsunami in Japan.
March 16, 2011
On Thursday, March 3, Nebraska Wesleyan University junior Alex Munger flew home to Lincoln from Japan for a short semester break.
March 14, 2011
Housing request forms have been sent to all student mailboxes. Students must turn in their yellow "Housing Request Forms" to the Housing Office and draw for a lottery number by Monday, March 28.
March 14, 2011
Do you know a student organization or student leader who deserves recognition?
March 11, 2011
Do you know a faculty member who has made a difference in the intellectual lives of students through effective and creative instruction and/or course development?
March 11, 2011
Nebraska Wesleyan University students who struggle with time management, organization, and other study skills can now take a class aimed at helping them achieve academic success.
March 10, 2011
Nebraska Wesleyan University's third annual Bowls For Backpacks Empty Bowls event raised nearly $8,700.
March 8, 2011
Nebraska Wesleyan will offer three upcoming grad fairs that will help 2011 graduates learn all they need to know about their upcoming graduation.
March 8, 2011
Nebraska Wesleyan University's jazz choir will kick off a three-state spring break tour on Sunday, March 20.
March 4, 2011
In January, Nebraska Wesleyan University's Historical Studies Program expanded to Omaha. That expansion also brought Iain Anderson to NWU as the program's new associate director.
March 3, 2011
Actress Pippa White will perform the one-act play "L.B. 4:15," a story about one woman's battle with breast cancer.
March 2, 2011
A communication studies professor who has spent a significant amount of her scholarship researching intercultural conflict and health care will present a lecture Thursday, March 10 at Nebraska...
March 2, 2011
Readings are free and open to the public
March 2, 2011
Elder Gallery's current exhibition features the talents of Nebraska Wesleyan University's art faculty.
February 25, 2011
Nebraska Wesleyan's Delta Zeta Sorority will hold its 18th annual spaghetti feed in an effort to raise funds for two special causes.
February 24, 2011
A Nebraska Wesleyan University sorority will hold a fundraiser to help defray medical costs for a former sorority sister who was recently diagnosed with leukemia.
February 24, 2011
A local professor who is part of a team of scientists performing experiments at the Large Hadron Collider will discuss his work at an upcoming Nebraska Wesleyan University lecture.
February 23, 2011
T.J. Miller — named one of Entertainment Weekly's "next big things in comedy" will perform at Nebraska Wesleyan's Big Event on Friday, March 4.
February 18, 2011
The governing body of Nebraska Wesleyan University's Greek sororities has been nationally recognized for academic achievement.
February 18, 2011
The Cooper Center is now accepting applications to be a Cooper Center Consultant for the 2011-2012 term.
February 17, 2011
Three experts on sports-related brain injuries will share the latest research as well as personal stories at an upcoming Nebraska Wesleyan University panel discussion.
February 16, 2011
T.J. Miller — named one of Entertainment Weekly's "next big things in comedy" will perform at Nebraska Wesleyan's Big Event on Friday, March 4.
February 15, 2011
Attend one of the nursing open houses and learn more about NWU's advanced nursing programs.
February 15, 2011
Nebraska Wesleyan University's current Elder Gallery exhibit features the artistic talents of the school's student body.
February 14, 2011
Last month 37 Omaha Public School teachers enrolled in Nebraska Wesleyan University's Master of Arts in Historical Studies Program.
February 14, 2011
Beginning Saturday (Feb. 26) everyone in the 402 area code will be required to use 10-digit dialing.
February 11, 2011
Kent Payne typically watches the Super Bowl much the same way as most football fans: lounging on the living room couch, eating pizza.
February 10, 2011
The Progressive Student Coalition will host an immigration forum February 21-22.
February 9, 2011
A documentary that sheds light on how dialogues successfully lead to peacemaking even amongst the most conflicting groups will be shown at Nebraska Wesleyan University.
February 8, 2011
Help Nebraska Wesleyan University's Relay For Life reach its goal of $42,500. Sign up today!
February 7, 2011
More than 14,000 kids under the age of 18 live below the poverty line in the Lancaster County area.
February 7, 2011
Location: Los Angeles, CA
February 7, 2011
Have a resume? Need a resume? Stop by the Career and Counseling Center's booth in Great Hall this week and visit with a career counselor.
February 7, 2011
RSVP now to attend the Backpack to Briefcase Student/Employer Reception on Wednesday, February 23.
February 7, 2011
John B. Greving of St. Paul, Minnesota, will join Nebraska Wesleyan University as Vice President for Advancement on March 1.
February 1, 2011
International film enthusiasts will have the opportunity to see seven foreign films during Nebraska Wesleyan University's fifth annual International Film Festival, February 17-20.
January 31, 2011
Join the Weary Center Fitness Blitz! Starting February 14th, the Weary Center will be offering a number of fitness class opportunities for two separate 4-week sessions!
January 31, 2011
Nebraska Wesleyan's annual winter formal is Friday, February 4.
January 31, 2011
Eighteen students interested in refugee and immigration issues have returned from a service trip to Arizona.
January 27, 2011
Dr. Rita McGuire has been named the new Director of Nursing at Nebraska Wesleyan University.


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A question for those of you with autoimmune issues post-pe. After Alex was born in 2008, I would ocassionally have splinter hemorrhages in my fingernails, but not on a regular basis. After an unplanned miscarriage last summer, I've started having regular bp spikes, splinter hemorrhages, and joint pain on a monthly basis during my period. Anyone have this pattern or recognize the symptoms? I'm in very good shape physically, and yet my Dr. wants to put me on bp meds and stop the discussion there. I'm 34! I think he is missing something major - an autoimmune disorder perhaps. For my next appointment, I want to show up with literature to back up my point of view and an idea of how I want to proceed (see a rheumi, for example), instead of just throwing my hands up and accepting medication. I had a lupus and APA antibody pannel done in 2008, and it was clean.
Thanks for any thoughts.


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Aphrodesia, an Afrobeat (and so much more) band based in the Bay Area, will kick off the 20th season of Munch & Music Thursday. I spoke with bassist and bandleader Ezra Gale about the rising profile of Afrobeat in America.
"I think (Afrobeat) is definitely more in the mainstream consciousness than it was when we started doing this," Gale said via telephone Monday. "Where I live in Brooklyn, there's now at least three or four young Afrobeat bands who are playing (in the style of genre godfather Fela Kuti), and I remember when Aphrodesia first started, as far as we knew, it was us and (New York's) Antibalas. It really was this new thing. Nobody knew who Kuti was, and we were playing this music that felt obscure.
"It's important to keep it in perspective, because there are things that are pushing it into the mainstream (such as the Kuti-focused "Fela!" Broadway musical), but at the same time, when you talk about most people in this country, most still have never heard of it, really," he said. "So us Afrobeat musicians kind of live in a bubble. To us, it may seem sort of played out and passé, but in fact, it's still new to probably 98 percent of people."
Accompanying the Aphrodesia story are a few words from Munch & Music founder Cameron Clark on what two decades of the popular, free concert series means to him. I hope you'll click here and read it all.
Also in the music section this week:
New recorded music just keeps on coming from Bend's ridiculously productive scene. This week, I wax poetic about the new album from Sara Jackson-Holman ("it's an aural tractor beam, drawing me in over and over again"), who'll hold a CD-release show Monday, and The Autonomics ("bruising rock 'n' roll that draws influence from both modern and classic sounds"), who'll celebrate their new EP with a show tonight.
Elsewhere, we've got all the details on the Breedlove Festival, a concert and barbecue at Maragas Winery, Lisa C. Pollock's Indie Freedom Tour at Silver Moon Brewing, Eric Tollefson and the Show Us Your Spokes lineup, Curtis Salgado and the Picnic in the Park lineup, folk singers Kasey Anderson and Anastacia, and a scaled-down Pinback returning to the Domino Room. And as always, you can find lots more in The Bulletin's complete music listing.


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Leadership Law Alumni
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Jim Daniels
Professional: State Farm Insurance Agent – 1974-Present; V.P. Legal/Legislative N.A.S.F.A & C. E.A.A. Agent Associations; Registered Lobbyist; N.A.I.C., State of Florida, U.S. House of Rep., U.S. Senate.
Insurance Agent · State Farm Insurance · 407-855-6791 · Contact by email
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CPA/Principal · Parks, De Filippo & Associates · 407-539-1330 · Contact by email
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Jim is a Certified Financial Planner and Certified Public Accountant holding the Series 7, 24, 63 and 65 licenses and an insurance license in the State of Florida. He is a registered representative of NEXT Financial Group, Inc. Jim is also a Registered Investment Advisor, registered with FINRA and the SEC. He provides comprehensive financial planning to both individuals and corporations, primarily on a fee basis. Jim and his firm are currently managing in excess of $80 million. His work with individuals includes a full range of services from family budgeting and goal setting, to estate planning. Over the years Jim has assisted clients in identifying their long-term objectives and reaching their goals. He has helped clients with some of the more basic financial planning objectives, such as home and car financing, and some of the more complex goals such as what to do with your business as you retire. Jim advises businesses on all forms of employee benefit plans, from health and life insurance to qualified and non-qualified retirement plans. Jim serves in an advisor role with numerous 401(k) and other retirement plans for companies of various sizes.
President · Dorman Financial Management, P. A. · 407-774-6815 · Contact by email
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COLUMBIA — Late Saturday night, less than an hour after South Carolina's crucial win against Florida, Bruce Ellington's gaffe could be excused.
The junior receiver had caught his team's lone touchdown in a 19-14 win against the Gators. The Gamecocks were now one Missouri loss from reaching the SEC championship game in Atlanta.
Ellington was asked about the challenge of focusing on his team's upcoming game against Coastal Carolina instead of Missouri's trip to Mississippi. His answer revealed just how much the larger context consumed his thoughts.
"It's going to be pretty difficult because we know we're leaning on them," Ellington said. "But we've got to focus on what we've got to do against Citadel and Clemson."
Jadeveon Clowney sat to Ellington's right in the postgame media room. Without skipping a beat, the star defensive end offered his teammate some help.
"Not Citadel," Clowney whispered. "Coastal."
"My bad," Ellington said, smiling sheepishly.
It was an innocent mistake, but the moment exposed USC's challenge this week. On Saturday, USC played a game against Florida that was no more important than Auburn beating Georgia. Next Saturday, the most important game for USC will be played in Oxford, Miss., where Ole Miss hosts Missouri.
That's the reality when USC hosts Coastal Carolina for a 1 p.m. kickoff at Williams-Brice Stadium. Of course, coach Steve Spurrier will try to prevent his team from seeing things that way. His job is to get players ready to play their game, not cheerlead another.
"We approach this week the same way we approach the Florida game, the Georgia game, Tennessee, Missouri. Same way," Spurrier said Sunday on his weekly teleconference. "We do the same stuff every week. We emphasize the game that's coming up the best we can. We're trying to win No. 9, we're trying to keep our home streak going.
"We have a lot to worry about this week without worrying about the one next week. We've got two instate schools, and they both have the same record right now, I think."
Coastal Carolina is actually 10-1, one more win than USC's rival 100 miles north. And yet, there's no way to compare the Big South-leading Chanticleers to Clemson.
This week won't have the same feel the next promises. South Carolina sits firmly in the calm before the storm — in between the end of SEC play and its biggest rival. Just don't expect Spurrier to admit it.
The Gamecocks have won seven of their past eight games, including three in a row. They have 16 straight home wins, a new program record. Spurrier wants to continue both streaks this week. He won't take any chances on an upset.
Spurrier said every healthy player will play Saturday. There will be no treating Coastal Carolina like a bye week. His team's approach is the same as Florida. The same as Georgia. Same as Tennessee.
"This is a huge game. It counts the same as the Clemson game on our record," Spurrier said. "Y'all did know that, didn't you? If we win, we're 9-2. If we lose, we're 8-3. Same as if we beat Clemson, we'll be whatever, you know. So we're going to try to get us a win this week if we can. It's not going to be easy. It's probably going to be very difficult."
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I'm in.
Here is a video of the range test, 280 rounds were fired. the gun is being submitted to BATF and as soon as it is approved parts & conversion services will be available.
RPD video
I don't know why, but I can never seem to get the videos to play on your site. (Probably because my computer is about as old as my beltfeds!)
Well, I'm working on that too as a side project (LOTS of "side projects" going on here lately) as my cousin's Dell fried and he gave it to me. Changed out the motherboard, fan and power supply, but still having issues with it not wanting to power up- power switch light on the front panel flashes, but still no joy. But once I finally do get it ironed out, that will get me running XP and I can finally retire my loyal old HP pavilion running Windows ME that I've had since 1999. Then, hopefully, I can view your videos, and a whole lot more.
I am interested in a set if they become available.
any word yet on the rpd semi internals?
I am definitely in.


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I live in CA too (Bay Area). Would love to have the local support of others who've been through pre-e. Sorry for not replying sooner, I never scroleld down this far on the forum list. My guess is that not many have seen your message. Maybe if a chapter begins to form, members can be e-mailed an invite?
dh Kwame
ds Ezekiel 1/2/02 (34wks due to pre-e)


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|180 posts found
Elite Member
Joined: 3/30/10
I don't Forum PVP. If you feel I've attacked you, it was probably by accident.
The epic fail comparison is apples and oranges.
Indie games draw on niche players who are more than willing to overlook shortcomings in exchange for a unique gameplay experience not provided by mainstream high budget games.
Login or Register to never see this panel
Apprentice Member
Joined: 1/24/12
Originally posted by Atrocitus
Advanced Member
Joined: 12/02/11
Indie game just get by and this one will also just get by or shut down like other sandboxes. Time will tell.
Apprentice Member
Joined: 4/11/06
Originally posted by Atrocitus
Kept people in SWG happy for years and those quests were a lot more simple then The Repopulation has to offer.
Yes, people are done with themeparks ... this is not a themepark.
Questing is optional. How you entertain yourself is completely up to you.
Depends on your targeted player base.
It's a sandbox .. they give you tools to create content.
The quests are in for people that do enjoy a quest every now and then, but it's optional.
He wasn't, he was refering to the fact that you can build a game with a small team by outsourcing work and having dedicated volunteers. These volunteers often understand better what gamers want then highly paid developers. Big difference between pay and passion.
I agree it's not Aion, The Repopulation is not aiming to be a shallow game where you can look different.
Dissapointed SWTOR fan? Blame them, not the engine.
There will be no release until it's finished. They have stated that repeatedly.
You should read the monthly updates and marvell at all the new features that are put in.
It's not hyped as the next WoW-killer ... there will not be millions of players at launch and it also doesn't need millions of players at launch to make up for the ridiculous budgets these AAA games burn.
There will be no release until it's finished. They have stated that repeatedly. Due to not being tied to nor controlled by big investors, they are free to decide when it's released.
You summed up a handfull of assumed negatives .. did you bother checking the postives?
Novice Member
Joined: 8/23/12
Horribad... Guess I can add this word to my dictionary.
On a serious note, speculation leads to a self-fulfilling prophecy. People read this topic thinking the game is bad, thus pass on it.
Hard Core Member
Joined: 5/02/11
On Automation...
Our mission, den and engagement generation schemes go far beyond what you've seen in previous generated titles. A mission template for example might contain 30 goals, 4 randomly generated npcs mixed with 3 static, 2 generated items, some steps where random chance takes you into a different outcome, and branching outcomes on multiple parts. Or they can be a simple check with NPC or pick something up and return it. The templates provide you with the storyline, which is what will remain the same. The locations, and everything else is generated though. Some things are repeatable, and others are not. Some form complex chains. All of them can be configured to only happen in a certain place or multiple places. They can be configured to only be given to players who have meet criteria such as having a certain skill at a specific level, other missions completed, reputation, etc. They are tailor made for your character.
So while there is certainly a mix of menial things to keep you occupied that involve menial tasks, there are also also missions thrown into that mix that are quite a bit deeper than in your average mmo. While doing all of these different tasks, your building your characters reputation. Depending on the dialog paths you choose (we use a branching dialog system), how you complete certain goals (some have multple ways of completion), etc. NPCs will form their responses to you. Some options may only be available to players NPCs view as Greedy. Some missions will only become available when NPCs are themselves feeling in a certain mood or facing a certain dilemma. Players can alter an NPCs dilemma, cause and mood through completing missions, which NPCs can talk to other players or NPCs about, even mentioning players by name.
So if your judging a generation system by the SWG or DAoC style generated missions where all you were doing in each generated mission was walking to talk to an NPC or moving to kill a den, then your barking up the wrong tree. Those types of templates do exist as filler to mix up the missions and ensure players always have an endless stream of content. There are also simple tasks for non-combat types such as Diplomacy, Hacking, Medical, and Crafting missions, as well as a filter to allow you to filter out certain types. But they are also wedged in with missions that require you to make decisions that will affect your character long-term, and with epic generated missions which are long and challenging, with substantial rewards for completion. From a gameplay perspective, I don't think your losing anything over the current crop of MMOs there, other than that you may repeat the same stories multple times in your career. The steps you take on those templates though will be different though, and we also require players to figure out a bit more than they do in most other titles at this point. Things like quest markers and arrows to waypoints are a purely optional feature. Some missions provide them, and others make you figure it out. It's all determined by the template.
The content is pretty much neverending. Just depends on how we set up the spawners and events. For example if we mark an area as a Den or engagement region we then attach certain templates to it based on what that area should contain. If it's an engagement area then this can be long chains of things to do. Engagements are similar to Events in GW2 except they tie in a bit more into our other systems so we can tie them into missions, dens, NPCs, etc. If you allow FPR players to start setting up Camps in an OWON controlled area, then the OWON players suddenly start receiving engagements to seek and destroy those camps. FPR players would have their own version of the engagements to help keep building up these areas. Depending on how each of them respond the engagements keep mutating and affecting the other sides. If those FPR camps turn into bases, suddenly you have missions being given from them, and more complex goals.
If you take a look at the Den system, those replace static mobs. They spawn on demand and can be tailored (within parameter ranges) to make them more challenging to higher numbers of players. A den might have three forks it can follow for example. One spawner might have a chance to spawn Lesoo, Okolat or Bandits. Maybe Bandits only sprout up at night but the other two can occur at any time. Each of those could have multiple waves set up of their own spawns, and those rules also obey how the players are reacting to them. Bosses and mini-bosses come through these events, odds vary by the template, but suffice to say that if you want to find bosses for raids or grouped content, it's always spawning dynamically in the world. But each encounter is going to have it's own bit of generation. Not only do the mob types and counts have variation, but any mob that is flagged as a Boss will have generated special abilities. We create something like 10 or 15 special abilities per species and difficulty type. They'll randomly choose a few of those. As anyone who has done much raiding knows, combining diffferent types of special abilities together can make for some challenging encounters, and that's what happens every time a boss spawns in The Repopulation. Some combinations of effects are much more challenging when combined with a diffferent type of effect. And as a group or raid, you will need to identify what they are doing and adjust to it on the fly in order to succeed.
So while your using generation as an example of how things will simplify gameplay. Imo they actually do the quite the opposite.
... Regarding Hero
There's a segment in one of the videos which shows some of the character creation sliders, and there are many of them. You have fine control over the entire face, body dimensions, etc. This goes beyond your average MMOs customization. A huge variety in customization. You also (as of about 2 months ago) have the ability to choose between many preset heads that you can can use as a base before starting on all of those sliders. You can tint your gear and skin. And by launch you'll also have tattoos. Armor and clothign wise at this point there are about 10 sets appearance wise, which will grow before launch. But it's safe to say that we have different metrics than a game like TOR. Our focus is going to be more centered on larger encounters during PvP, Sieges, Engagements, etc. And it will be adjusted accordingly.
In the case of TOR, your talking about multiple texture styles per visual tier, per class and 8 classes. It offered some great variety and within the goals of their game it made sense. However, it can cause a struggle when dealing with PvP because your really pushing a ton of state changes and using a lot of memory on the video card. A PvP focused game wouldn't want that, as PvP players are generally going to turn down the options to make gameplay silky smooth. That's the balancing act that developers need to deal with. In the case of TOR they choose their parameters as it made the most sense for their game. For us, 15-20 tintable sets would make a lot more sense than 100, for example. And end user might look at WoW and at ToR and wonder why they can have more customization in WoW and it handles more players well. For them they blame the engine, but the reality is that TORs characters were FAR higher polygon wise, and used normal and specular map data and higher resolution textures. WIth the same texture, just adding normal/specular will more than double your texture usage. So this makes the hit on each texture much more harsh, and as users begin to fill their texture memory it makes it far more inefficient. In general the less texture or state changes you can get away with the better. Single player games always have an advantage here because they can develop content that is single model and single texture. In MMOs players can not be handled in that manner. That ensures that they can't be batch rendered efficiently. Developers have to make a compromise somewhere in between. How much customization is enough for what we're trying to accomplish. You can't blame the engine for decisions they make.
...On AI
Again, your completley off base. Your trolling, and I'm only taking the time to respond here so invalidate the things you've said. Repop uses an AI template system. We can create custom AI types for different roles, and NPCs have control over which types of those templates to use, ability selection strategies, formation strategies, etc. There are two different player detection mechanisms, and hooks for all the main things that an NPC would do so each can have custom code. At day one of alpha start there were a total of two AI types being used: One for Turrets, and one for Creatures. Both using the most generic rule set possible. There are now multiple types. AI has already been improved in numerous ways since that time. And it's going to improve quite a bit more prior to launch as we have more time to tweak it. It hasn't been a high priority for us at this point, where getting vehicles, entertainers, sieges, dens and pvp were. By the time the game launches, you can expect many improvements.
... On Customer Service
Not going to pretend we are going to have a huge CSR army. We'll do what we can. The key is to make players need support as little as possible and to staff as many CSRs as necessary. Your really grasping at straws though.
Elite Member
Joined: 5/07/09
Sit on my face and tell me that you love me...
Originally posted by JC-Smith
Apprentice Member
Joined: 11/30/11
Fantastic replies, JC-Smith. Very informative and well stated.
I personally have no reason to doubt that a small dev team can work efficiently and, moreover, passionately on their game. Some of the smaller development companies, like Trion, have shown us bigger is not necessarily better. Though Repop's team may be smaller yet, there is plenty of room for them to surprise and impress MMO fans with how greatly they can overachieve.
Novice Member
Joined: 10/10/09
A figment of your imagination.
Let's start at the beginning shall we?
You are saying that you don't think this game will have decent questing then back up your argument by saying no one wants to quest.
I agree, I don't like questing. The good thing about The Repop is that the game will be have more going for it that "quest to level x, raid through current content, loaf until new content, raid through new content, loaf until new expansion, level through new expansion, raid" lather, rinse, repeat. Personally that content cycle does not hold much appeal for me.
I like where The Repop is going in that I'll be able to go exploring, I'll be able to assist in city building, I'll be able to pvp, I'll be able to craft, I'll be able to sit back and watch a sandstorm blast across a building.
No I don't think I'll trade that for the 'Kill 10 rats' quests. No one should have to. We've killed enough rats and as gamers we should get more from our MMO's. We've put in the play time, we've put in our suggestions, and what do we end up getting in the end? Kill ten rats with bigger shinier weapons and more cleavage! Not going to fly anymore, sorry guys. Cleavage is nice, but we all want more to do in the game.
Now onto point two:
A million monkeys typing may end up writing Shakespeare, but do you know how much crap they'll produce before they get there?
How many huge budget games with huge dev teams have we played? All of us probably have a huge list. Now how many of those games are we still playing?
These games didn't really give players something to do outside of raiding and questing.
Sure you 'could craft' but let's face it, crafting in most MMO's seems to be designed as a gold sink and for the most part does not support game play.
You could go exploring, but usually there's nothing to see but more mobs. You might get an achievement for it. Still not a lot of support or incentive for this type of play style.
You could PvP, in the same battle fields, with the same objectives. Time and time again.
All you really had was questing/raiding. Everything else in the game was designed to support that element of the game. If you're not a quester/raider, these games lose their appeal rapidly.
Once again I direct you to the game FAQ's. The sweet thing about The Repop is that you wear whatever armor you want, then swap out fittings in the armor to boost your stats. There may be a boost or two on the armor it's self, but it's what you apply to the armor that gives you all the benefits.
What does this mean? Well it means that I can wear what I like. This is one level of customization. You add that to whatever even basic facial, size, hair color etc, kinds of combinations you choose to add and you have a greater chance to have a unique character.
As JC already mentioned, there's ample opportunity to make a unique character.
Sadly though, no wings, no pointy ears and no chainmail bikini. I'm also hoping that the game doesn't have a chest slider. Granted it's hilarious seeing a female character bounding around that's 4 feet tall with a triple F chest but is it really necessary?
I am however hoping that tattoo's make it into the game. That would be awesome.
Now I agree that for most games this would be a deal breaker. AI are very important in most games. For the most part players spend more time interacting with AI in most games than they do interacting with each other.
NOW, The Repop will be a little bit different. AI interaction may be necessary for questing, but that's about it. The rest of the game will be focused on different elements.
Harvesting, Crafting, Exploring, City Building, and PvP in city defense or just plain happy PvP. These last elements are going to be mostly player driven. Lifelike AI won't really be required for these elements of game play and in my mind, these are really what will set The Repopulation apart from most games currently on the market.
Personally I am not in Alpha so I cannot give the current state of the AI in game. My question to the poster is whether or not you're talking about Hero Engine AI's or if you're making an assumption on AI's for a game that hasn't been released or detailed.
Just curious about the background to that statement.
PS - I'm agreeing with what JC said (well and everything he said):
"Repop uses an AI template system. We can create custom AI types for different roles, and NPCs have control over which types of those templates to use, ability selection strategies, formation strategies, etc. There are two different player detection mechanisms, and hooks for all the main things that an NPC would do so each can have custom code. At day one of alpha start there were a total of two AI types being used: One for Turrets, and one for Creatures. Both using the most generic rule set possible. There are now multiple types. AI has already been improved in numerous ways since that time. And it's going to improve quite a bit more prior to launch as we have more time to tweak it. It hasn't been a high priority for us at this point, where getting vehicles, entertainers, sieges, dens and pvp were. By the time the game launches, you can expect many improvements."
Every game is going to have bug issues. The games released in the past three years or so with flawless launches have been minimal. From independent developers to deep pocket publishers with huge development teams, most launching MMO's have had problems.
I doubt that The Repopulation will see as many issues because the development team has already stated that the game will be released when it is ready for release. On so many aspects they have already kept their word and even exceeded expectations. I don't see them falling back on that statement either.
The team at The Repopulation also actively listen to the player base and take ideas for the game from the people that are going to play the game. To me, listening to your customers is customer service. They are already setting precedence for having good customer service. As long as they set in place a system that will make that same customer service scale-able I don't see that changing any time soon.
In Closing
These days almost every new game has failed our expectations. What we thought the game was going to be and what it turned out being were almost two separate games. We all feel that pain right now. We're all bored.
We've all been saying that we want a new game. Let's support one.
Advanced Member
Joined: 12/02/11
When devs of the game start telling other that they are trolls or trolling, you know it is not a good sign.. lol!
Apprentice Member
Joined: 6/09/12
Originally posted by Illudo
Perhaps a new forum should be created "Doom-Mongers".
Making your mind up so far in advance of a games actual release is rather petty and short sighted.
Ppl obviously have faith in this game otherwise it would not have raised it's capital to see further development.
As with all MMO's that are in the pipeline it takes an act of faith in buying the game and feeling assured that you've made a wise choice, listening to some random guy spewing prophetic bile is selling yourself short and the developers.
Apprentice Member
Joined: 9/27/04
C64 Cracked Warez Intros FTW
Here's my speculation to balance the thread title.
You know why this game won't be a EPIC fail, because EA isn't involved with this game.
Hard Core Member
Joined: 5/13/10
Originally posted by Atrocitus
Novice Member
Joined: 12/09/12
These threads make me laugh. The original poster has made up his/her mind that he/she won't like the game and wants to tell everyone. My suggestion is to just not play it and move on. These types of posts serve no constructive purpose.
I have read and researched The Repopulation quite a bit after running into this game. Enough to pledge and support the game.
Edit: Spelling
Novice Member
Joined: 8/03/12
I have seen many stupid posts on MMORPG.COM but this and its author really takes the prize!
Novice Member
Joined: 11/10/12
Originally posted by GwapoJosh
I'm in for the ride!
+1 for this game
Secrets of Dragon´s Spine Trailer.. ! :D
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
Novice Member
Joined: 7/09/04
Originally posted by Whitebeards
Minecraft just gets by ... I guess.
To the original poster:
I may take your post serious when you stop trying to form arguments with "herp/derp", "EPIC Fail", and "Terribad".
Novice Member
Joined: 10/10/09
A figment of your imagination.
N3v3rriv3r and qombi, you guys totally beat me in adding Minecraft to the list.
I mean that even has multi-player support and no quests, yet still is addictive as solid cup of Starbucks (I mentioned Starbucks because it's funny and usually breaks no TOS rules).
Anywho, the downside to these kinds of threads is that it tries to make a game that hasn't even launched yet look bad. That's sad.
The upside is that more people are looking into the game because of the press, good or bad.
For folks that are coming onto it and like what they see, WELCOME ABOARD.
For folks that don't think it's their bag, hey, you're welcome to your opinion. Granted, as long as you don't mind if we give counter points to your arguments.
Back to what I SHOULD be doing, gaming. ^^
Joined: 3/03/12
Originally posted by Atrocitus
Depth of content > a lot of shallow content. There looks like there will be a lot of player driven systems.
Cust. Service, Ok I'll give you this one. As long as there are not hacks, and a overwhelming amount of bugs. CS shouldn't be needed.
The engine is bad? How do you know this. Why would you say this. Hero 2.0 right? As long as it's not single thread like swtor (idiotic), things may be ok. It's far too early to say this. I don't think anyone as seen a thing on Hero 2.0 yet.
Apprentice Member
Joined: 6/11/08
I think with my heart and move with my head.-Kongos
This is their initial offering. It's going to have bugs and it's going to need customer service. There are zero MMORPG that release without some sort of customer service issues that need to be addressed.
The upside is that the game doesn't look terribly complex. It seems to be a cookie cutter sandbox game. Plus, the Hero Engine provides a lot of back end stuff that the team will have to spend less time on, so they can spend more time on the game's features. If the game actually works, as it has been advertised, then they should be fine.
I can not remember winning or losing a single debate on the internet.


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"Everybody wants to talk about the UFC, how we're bullies or whatever, they're the fucking bullies. And they have these contracts that you cannot get out of. Look at Eddie Alvarez."
Anyone mentioned the whole Randy Couture leaving the UFC to fight Fedor event that took place a little while back? I love the White revisionist history. Apparently, a UFC fighter can walk away and do what he wants without worry of the UFC trying to bind him to a contract.
I also love the comment around Gil NEVER fighting in the UFC again if he goes over to those bullies. Funny thing Josh Barnett is back in the UFC. Didn't he say the same thing about Tito...
The way Dana and the UFC have been trending, I'd love to see a few more fighters jump ship and actually get some competition in the industry. You couldn't beat the sport back in the day when Pride and the UFC were split for MMA dominance.


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Here is a link to a neet little AR lower scratch-build project. This lower is build from homemade aluminum pieces screwed together. It seems to solve the problem of lack of 80% forgings these days.
The builder has posted free drawings for the download at a couple places. Perhaps this will also inspire someone to develope an "AR flat" type build !!


text:
Nightmare Busters isn't exactly a new game, though it's being billed as such hither and thither.
The novelty? It's an SNES game, and there haven't been any "new" Super Nintendo games in 15 years (though I suspect that figure may not take into account the indie development scene.)
The thing is Nightmare Busters was already very much a game planned for release on the SNES but for one reason or another publisher Nichibutzu dropped the title and it was never released.
Super Fight Team, the company behind the release of the game, has partnered with the game's original developers to release the game on SNES with a fully modern $60+ price-tag.
[EDIT: I have removed a link to an emulator that runs this game. In the original post I mentioned that it has been available for free via emulators for some time. At the time of writing, I did not even consider that emulating a previously unreleased game could even be considered piracy. My apologies to anyone who feels otherwise. The point of this was simply to illustrate that (as the title of this post illustrates) the game is not new, and it has been played by people online for some time.]
It's also hard to tell from the tiny screenshots on the game's webpage whether or not the graphics have been retooled. It certainly looks like they have, but it could just as easily be that the smaller images simply look crisper than the emulator.
Here's some video (taken several years ago) of the gameplay.
I want to make it very clear that I in no way support or advocate piracy. To be quite honest, I assumed that a game like this was on an emulator precisely because it was never released. Since it was never released, I assumed that there was some process that its creators must have gone through to license it out to the websites that hosted it, especially since the one I visited apparently charges a subscription fee after you've tried a game a few times.
Either way, my actual intention with this post was to show simply that the game wasn't new, and that in fact people had been playing it via emulators for some time even though it never was released for the SNES. By all means, if you are someone who owns that old, out-of-production system, I recommend you pay for the game if you want to play it. But up until its release, the only way anyone has ever even tried this game was via emulation.
In other words, I am not advocating "stealing" if something is too expensive. That is not my point, and I think only a very uncharitable reading of this post can come to that conclusion.
I would just add that people who have played this game with an emulator, which is not a very good gaming experience, might be the most likely to purchase it for their SNES. I could be wrong about that, but I don't think anyone is guilty of "stealing" when the only way this game was ever available was in this format. Maybe it is unethical to play it this way now since it will be available, though I'm not sure how many people still have Super Nintendos. I hope Super Fight Team sells many, many copies though.
P.S. Does anyone know the law in regards to IPs like this, that were cancelled and abandoned for decades? In other words, was it at one point legal to play via an emulator but now it is no longer legal? As I said, I'm unclear on the laws surrounding emulators in the fist place, but even more so with regards to abandoned software.
Follow me on Twitter or Facebook. Read my Forbes blog here.


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The chain saw has an 8" bar and can be used on the 9-1/2' fiberglass, telescoping pole, or detached and used to prune low branches and shrubs. The 6-amp motor has plenty of power, is easy to start, and there are no noxious fumes. Weighs just 12 pounds, so it's light and easy to maneuver among tree branches. Automatic bar and chain tension adjustment.
- Plastic, metal, vinyl
- Weighs just 12 pounds
- Chain saw has 8" bar
- Telescoping pole extends to 9-1/2' L
- 6-amp electric motor
- May be used with an extension cord up to 100' long
Reviewed by 5 customers
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- Electric No Gas To Deal
Best Uses
trimming trees and small limbs
- Works as advertised
- Unwieldly On Pole
Best Uses
- As described
Can be difficult to manager at the end of the 9ft pole, other wise good buy.
- A real timesaver
Best Uses
- Great For Trimming Jobs
Trimmed a whole grove in less than half the usual time. A real time saver and fewer aches and pains afterwards.
- Easy to assemble
- Works as advertised
- Heavier than anticipated
Best Uses
- Prune Fruit Trees
- Trim Tall Hedges
We're looking forward to using this in February to prune our cherry tree, which desperately needs it but we have not had a tool like this one!
- Very easy to put together
- Too unwieldy for comfort
Best Uses
- Strong tree trimmers
Well made tool which looked like the answer for reaching high areas needing trimming but once you get the weight of the motor on the long pole up in the air, it takes much muscle power to control it ----more than I, as a woman, had.
How It Works
There are no special shipping restrictions or charges associated with this item. For detailed information about our delivery methods and charges, click here.
We're proud of the fact that this item is shipped to you directly from our warehouse in Vermont, by one of our 250 employee-owners. In-stock items are packed with care and shipped within the next business day to ensure prompt delivery to your home and garden!


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Advair Diskus
FDA Approves Ofev to Treat Idiopathic Pulmonary Fibrosis »
"The U.S. Food and Drug Administration today approved Ofev (nintedanib) for the treatment of idiopathic pulmonary fibrosis (IPF).
Idiopathic pulmonary fibrosis is a condition in which the lungs become progressively scarred over "...
Read the FDA Approves Ofev to Treat Idiopathic Pulmonary Fibrosis article »
Advair Diskus
(fluticasone propionate 100 mcg and salmeterol 50 mcg) Inhalation Powder
(fluticasone propionate 250 mcg and salmeterol 50 mcg) Inhalation Powder
(fluticasone propionate 500 mcg and salmeterol 50 mcg) Inhalation Powder
Long-acting beta2-adrenergic agonists (LABA), such as salmeterol, one of the active ingredients in ADVAIR DISKUS (fluticasone propionate) ®, increase the risk of asthma-related death. Data from a large placebo-controlled US study that compared the safety of salmeterol (SEREVENT® Inhalation Aerosol) or placebo added to usual asthma therapy showed an increase in asthma-related deaths in patients receiving salmeterol (13 deaths out of 13,176 patients treated for 28 weeks on salmeterol versus 3 deaths out of 13,179 patients on placebo). Currently available data are inadequate to determine whether concurrent use of inhaled corticosteroids or other long-term asthma control drugs mitigates the increased risk of asthma-related death from LABA. Available data from controlled clinical trials suggest that LABA increase the risk of asthma-related hospitalization in pediatric and adolescent patients.
Therefore, when treating patients with asthma, physicians should only prescribe ADVAIR DISKUS (fluticasone propionate) for patients not adequately controlled on a long-term asthma control medication, such as an inhaled corticosteroid or whose disease severity clearly warrants initiation of treatment with both an inhaled corticosteroid and LABA. Once asthma control is achieved and maintained, assess the patient at regular intervals and step down therapy (e.g. discontinue ADVAIR DISKUS (fluticasone propionate) ) if possible without loss of asthma control and maintain the patient on a long-term asthma control medication, such as an inhaled corticosteroid. Do not use ADVAIR DISKUS (fluticasone propionate) for patients whose asthma is adequately controlled on low or medium dose inhaled corticosteroids. [see WARNINGS AND PRECAUTIONS].
ADVAIR DISKUS 100/50 (fluticasone propionate) , ADVAIR DISKUS (fluticasone propionate) 250/50, and ADVAIR DISKUS 500/50 are combinations of fluticasone propionate and salmeterol xinafoate.
One active component of ADVAIR DISKUS is fluticasone propionate, a corticosteroid having the chemical name S-(fluoromethyl) 6α,9-difluoro-11β,17-dihydroxy-16α-methyl-3oxoandrosta-1,4-diene-17β-carbothioate, 17-propionate and the following chemical structure:
Fluticasone propionate is a white powder with a molecular weight of 500.6, and the empirical formula is C25H31F3O5S. It is practically insoluble in water, freely soluble in dimethyl sulfoxide and dimethylformamide, and slightly soluble in methanol and 95% ethanol.
The other active component of ADVAIR DISKUS (fluticasone propionate) is salmeterol xinafoate, a beta2-adrenergic bronchodilator. Salmeterol xinafoate is the racemic form of the 1-hydroxy-2naphthoic acid salt of salmeterol. The chemical name of salmeterol xinafoate is 4-hydroxy-α1[[[6-(4-phenylbutoxy)hexyl]amino]methyl]-1,3-benzenedimethanol, 1-hydroxy-2naphthalenecarboxylate, and it has the following chemical structure:
Salmeterol xinafoate is a white powder with a molecular weight of 603.8, and the empirical formula is C25H37NO4 •C11H8O3. It is freely soluble in methanol; slightly soluble in ethanol, chloroform, and isopropanol; and sparingly soluble in water.
ADVAIR DISKUS 100/50 (fluticasone propionate) , ADVAIR DISKUS (fluticasone propionate) 250/50, and ADVAIR DISKUS (fluticasone propionate) 500/50 are specially designed plastic devices containing a double-foil blister strip of a powder formulation of fluticasone propionate and salmeterol xinafoate intended for oral inhalation only. Each blister on the double-foil strip within the device contains 100, 250, or 500 mcg of microfine fluticasone propionate and 72.5 mcg of microfine salmeterol xinafoate salt, equivalent to 50 mcg of salmeterol base, in 12.5 mg of formulation containing lactose (which contains milk proteins). Each blister contains 1 complete dose of both medications. After a blister containing medication is opened by activating the device, the medication is dispersed into the airstream created by the patient inhaling through the mouthpiece.
Under standardized in vitro test conditions, ADVAIR DISKUS delivers 93, 233, and 465 mcg of fluticasone propionate and 45 mcg of salmeterol base per blister from ADVAIR DISKUS 100/50 (fluticasone propionate) , 250/50, and 500/50, respectively, when tested at a flow rate of 60 L/min for 2 seconds. In adult patients with obstructive lung disease and severely compromised lung function (mean FEV1 20% to 30% of predicted), mean peak inspiratory flow (PIF) through a DISKUS® inhalation device was 82.4 L/min (range: 46.1 to 115.3 L/min).
Inhalation profiles for adolescent (N = 13, aged 12 to 17 years) and adult (N = 17, aged 18 to 50 years) patients with asthma inhaling maximally through the DISKUS device show mean PIF of 122.2 L/min (range: 81.6 to 152.1 L/min). Inhalation profiles for pediatric patients with asthma inhaling maximally through the DISKUS device show a mean PIF of 75.5 L/min (range: 49.0 to 104.8 L/min) for the 4-year-old patient set (N = 20) and 107.3 L/min (range: 82.8 to 125.6 L/min) for the 8-year-old patient set (N = 20).
The actual amount of drug delivered to the lung will depend on patient factors, such as inspiratory flow profile.
What are the possible side effects of fluticasone and salmeterol (Advair Diskus, Advair HFA)?
Get emergency medical help if you have any of these signs of an allergic reaction: hives; difficulty breathing; swelling of your face, lips, tongue, or throat.
Call your doctor at once if you have any of these serious side effects:
- bronchospasm (wheezing, chest tightness, trouble breathing);
- fast or uneven heart beats, restless feeling, tremor;
- fever, chills, stabbing chest pain, cough with yellow or green mucus;
- blurred vision, eye pain, or seeing halos around lights;
- white patches or sores inside your...
Read All Potential Side Effects and See Pictures of Advair Diskus »
What are the precautions when taking fluticasone propionate (Advair Diskus)?
Before using this product, tell your doctor or pharmacist if you are allergic to fluticasone or salmeterol; or if you have any other allergies. This product may contain inactive ingredients (such as lactose, milk proteins), which can cause allergic reactions or other problems. Talk to your pharmacist for more details.
Before using this medication, tell your doctor or pharmacist your medical history, especially of: current/past infections (such as tuberculosis, herpes), high blood pressure, bone loss (osteoporosis), heart disease (such as chest pain, heart attack, irregular heartbeat), overactive thyroid (hyperthyroidism), diabetes, eye problems (such as cataracts, glaucoma), seizures, liver disease.
Salmeterol may cause a condition that affects the heart rhythm (QT...
Last reviewed on RxList: 1/24/2011
This monograph has been modified to include the generic and brand name in many instances.
Advair Diskus FDA Prescribing Information
Additional Advair Diskus Information
Advair Diskus - User Reviews
Advair Diskus User Reviews
Now you can gain knowledge and insight about a drug treatment with Patient Discussions.
Here is a collection of user reviews for the medication Advair Diskus sorted by most helpful.
Report Problems to the Food and Drug Administration
You are encouraged to report negative side effects of prescription drugs to the FDA. Visit the FDA MedWatch website or call 1-800-FDA-1088.
Women's Health
Find out what women really need.


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The Naturepedic No-Compromise Organic Cotton Waterproof Pad is lightweight and highly versatile. It is a fitted style and should be placed over your mattress and under the fitted crib sheet. It provides an excellent alternative to vinyl and latex rubber.
- Waterproof, Soft and Breathable
- Provides a soft, non-sweaty and comfortable waterproof barrier (as compared to vinyl and rubber).
- Blocks dust-mites and other allergens.
- 100% Organic Cotton Fabric - Top and Bottom Layers
- Ultra-Thin Waterproof Membrane In Center
- Features DrySleep™ technology, which effectively blocks liquids from passing through while still allowing the fabric to "breathe." Some water vapor is allowed to escape resulting in less "sweaty backs" and a drier, more comfortable sleep.
- Provides an excellent alternative to vinyl and latex rubber.
- Alternative Design
- NO Vinyl / PVC
- NO Phthalates
- NO Latex (for allergy concerns)
- Machine Wash & Dry
Dimensions: 28" x 52"
Gift Wrap not available.


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|Country Inns By Carlson North Richland Hills properties are provided below. Search for cheap and discount Country Inns By Carlson hotel rooms in North Richland Hills, TX for your upcoming meeting or individual travels. We list the best Country Inns By Carlson North Richland Hills hotels/lodging so you can review the North Richland Hills Country Inns By Carlson hotel list below to find the perfect place.
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IMAX: Dinosaurs Alive! DVD
Product Rating
(0 reviews)
(0 reviews)
- Additional Details
- Format: DVD
- Rating: Not Rated
- Number of Discs: 1
- Run Time: 39 Minutes
- Region: 1
- Aspect Ratio: Widescreen
- Language: English
- Studio: Image Entertainment
- DVD Release Date: October 6, 2009
- Audio:
ENGLISH: Dolby Digital 5.1
SPANISH: Dolby Digital 5.1
FRENCH: Dolby Digital 5.1
- Genre: Documentary
- Color: Color
- Includes:
Making Of Documentary
Meet The Creatures Educational Section
Dinosaur Quiz
- Release Date: 2007
Uncover the mysteries buried beneath our feet. Join the worlds preeminent paleontologists in this eye-popping IMAX adventure as they uncover some of historys most astonishing dinosaur finds. Travel across the exotic dunes of the Gobi Desert and along the sandstone buttes of New Mexico as scientists make brand-new discoveries about dinosaur behavior, their environments and find what could be the oldest dinosaur ever unearthed in North America. With stunningly realistic and scientifically accurate CGI, youll see these amazing creatures come alive in a big way! Narrated by Michael Douglas.


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John Douglas
Office: Social Sciences 233
Phone: 406 243-4246
Email: email@example.com
Current Position:
I'm an anthropological archaeologist whose interests are global. Much of my research has focused on the prehistory of the Northwest Mexico and U.S. Southwest (the "NWSW" to those who work on both sides of the border). I have growing experience/interest in Mayan archaeology in Belize, and I maintain research interests in the peopling of the Americas and the Amazon Basin of Brazil. Topical interests include regional systems and exchange, method and theory, quantitative and computer methods, settlement systems, ceramic analysis, and lithic technology.
Office Hours:
Spring 2015: Monday, Wednesday 1:10-2:00; Friday: 10:10-11:00
ANTY 250S Introduction to Archaeology
ANTY 351H North American Archaeology
ANTY 354H Mesoamerican Prehistory
ANTY 455 Artifact Analysis
ANTY 465X Archaeololgy of the Southwestern United States
ANTY 550 Seminar in Archaeology
Folk/Bluegrass mandolin
University of Arizona, Tucson 1990 Ph.D. in Anthropology
Dissertation: "Regional Interaction in the Northern Sierra: An Analysis Based on the Late Prehistoric Occupation of the San Bernardino Valley, Southeastern Arizona" Major and minor fields: archaeology and cultural anthropology.
University of Arizona, Tucson 1982 M.A. in Anthropology
California State University, Fullerton 1978 B.A. in Anthropology, with Honors
Specialized Skills:
Archaeology; Northern Mexico and U.S. Southwest prehistory; Trade and Exchange
International Experience:
- Belize (University of Belize, Belize City), as exchange professor and supervising archaeological excavation/field school in San Igancio, Cayo District
- Mexico (Sonora), as co-Principle Investigator archaeological survey and excavation
- Brazil (Pará), as Fulbright supported archaeology instructor and specialist/consultant
- France (Charente) as Excavation Director / Computer Mapping Specialist
- Central African Republic (Sangha) archaeology specialist/consultant
Selected Publications:
(A.C. Roosevelt, J. Douglas, and others) Early New World Monumentality, Edited by R.L. Burger and R.M. Rosenswig, p. 255-288, University of Florida Press, Gainesville.
." Reprinted in Tribal Social Formations: Selections from AQ and LQ, edited by Michelle Hegmon. SAA Press: Washington, D.C.
2007 "Making and Breaking Boundaries in the Hinterlands: The Social and Settlement Dynamics of Far Southeastern Arizona and Southwestern New Mexico." In Hinterlands and Regional Dynamics in the Ancient Southwest, edited by Alan P. Sullivan III and James M. Bayman, pp. 97-108. University of Arizona Press, Tucson.
2004 "A Reinterpretation of the Occupational History of the Pendleton Ruin, New Mexico." Journal of Field Archaeology 29 (3-4):425-436.
2002 (A. Roosevelt, J. Douglas, and L. Brown) "The Migrations and Adaptations of the First Americans: Clovis and Pre-Clovis Views from South America." In The First Americans: The Pleistocene Colonization of the New World, edited by N. G. Jablonski, pp. 159-223. Wattis Symposium Volume 4, Memoirs of the California of Sciences, No. 27. Academy


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Memorial Day Photo Gallery and related media
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Alfresco NYC Meet Up
6-8:30PM, Tuesday September 24 | Ink 43 Hotel, 653 11th Avenue, New York, NY.
Join your fellow New York area Alfrescans to discuss the trials, tribulations, and successes of their Alfresco projects.
We'll hear from Mitchell Brodsky, Digital Archive Manager at the New York Philharmonic. Mitch will talk about how they've used Alfresco to make the New York Philharmonic's archives available to the public.
And we'll hear from Jeff Potts, Alfresco's Chief Community Officer, who will share some ideas on how to get involved in the Alfresco community. If anyone technical is in attendance, Jeff will show how to get started using CMIS, which is the preferred API for working with the repository.
We have room on the agenda for other topics, so please suggest some or volunteer to give a brief talk.
As this is the first New York City meetup we've had in a while, we'll also discuss plans for the group going forward, so come with ideas and suggestions on how the group should take shape.
Space is limited so make sure you RSVP.


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Wednesday, April 23, 2014
There is one thing Goose Creek baseball coach Chris Pond brought with him from Timberland his love of great, and different, concession stand food.
During Ponds last years at Timberland, the Wolves struggled with a young and inexperienced team. Sometimes the best part about covering those type of games was the concession stand and what Lowcountry delicacy Pond had on the menu.
Pond loves shrimp and grits and there would come a point during the game when the announcement came over the public address system, If you want to try our shrimp and grits, youd better hurry. Were almost out.
Theres only one thing that can turn my head away from the action on a baseball field and thats food.
Pond will throw in chicken bog and spaghetti and meatballs as well. What is on the concession stand menu is as much an attraction as watching the Wolves play then, and the Gators play now.
Given my love of food, I have often toyed with the idea of doing a little unofficial random contest as to which school in Berkeley County had the best concession stand food. I have covered games (football, baseball and basketball) at Berkeley, Timberland, Cross, Cane Bay, Stratford, Goose Creek, Hanahan and St. Johns Christian Academy.
SJCA specializes in the fried cheese sticks and egg rolls.
Cross has the best fried catfish Ive ever caught scent of, and I dont like fish all that much.
Chili dogs are a toss up between Cross and Berkeley though the Stags get the nod with the chili cheese fries.
Timberland throws out a mean fried catfish, but in recent years covering Timberland football the best food was always found beneath the tents at parking lot tailgate parties.
Jennifer Easler served up bacon wrapped jalapeno peppers then and those were by far, the best snack Ive ever eaten.
Besides, how can you go wrong with bacon?
The winner for the best concession stand food though, is wherever Chris Pond happenes to be coaching.
Hes a man who loves to eat. You can tell that in the food he cooks.
Monday night, April 21, was Senior Night at Goose Creek, the final homestand for the spring for Pond as he closed out his first spring as head of the Gators baseball program.
He announced that the concession stand menu fare would include shrimp and grits again.
If shrimp didnt make my joints lock up like a rusty gearbox, Id be there and first in line.
I like shrimp and grits, but they dont like me.
In the six years Ive been here covering sports Ive had my share of Southern delicacies. Shrimp and grits are just the latest in that growing list.
The first Southern concession stand delicacy had became acquainted with, and after almost 35 years of calling the South home, finally developed a taste for, boiled peanuts.
Moncks Corner town councilman David Dennis loves boiled peanuts and would always offer some for me to try.
I couldnt pull the trigger on the boiled peanuts until the 2013 football season.
Heres why.
In my head, the recipe would go something like this:
1. Take a handful of dry roasted peanuts. 2. Pop them in your mouth. 3. Suck on them for an hour or so. 4. Spit into your neighbors hand and enjoy.
I imagine if boiled peanuts ever found their way onto Goose Creeks concession stand menu, theyd be served with either grits or chicken bog.
And if I knew Coach Pond, hed find a way to make them taste great, too.
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