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Miking Drums; where to start...?
The question is what do I do? Where do I start?
Apparently, I need 1 mike for each head, right?
What about cymbals? I don't need one for each do I?
Plus, I heard I should think of buying a mixer and/or an application?
Yes, noob questions, I know... But, everyone's gotta start somewhere! ^^.
Any help please? :s
Re: Miking Drums; where to start...?
You'll need a mixer to start with (or a USB audio interface if you're gonna record into your computer), so get a good one. I'd say find a good used Mackie 1604VLZ - the mic pre-amps are adequate for miking drums, and you get 16 inputs to begin with.
But as far as how many mics to start with? I'd get THREE. One in front of (or inside, if you port) the bass drum, one on your snare, and one overhead.
Get two dynamic mics (like Shure SM58s or SM57s) and one good pencil condenser type mic (like an AKG SE300B).
Others will recommend dedicated drum mics, but it isn't necessary. SM58s are fine. The condenser overhead mic will go up over the center of the kit about two-and-half drumtick lengths up on a boom stand.
You will be surprised at how good three mics sound. If you decide to get one of those dedicated cheap-o drum mic packs, I think you will be disappointed over time. Just start with good solid work-a-day microphones and you'll have made an investment to last for all your career.
Do a YouTube search for guys recording drums with two or three mics. That's your proof that it can be done. Hell, Led Zeppelin recorded the drums in a nice room with three mics, and the entire world loves that sound ;)
Re: Miking Drums; where to start...?
I just thought I would chime in here based on some recent observations. My son's band has played 3 times at a place here in Atlanta (Smith's old bar) that is well know for their professionalism and live sound. The first 2 gigs they did they put a mic on everything and it sound great, but last night they went with a set up just like described below, 1 kick, 1 snare, and one overhead, The sound again was spectacular--and maybe even a little "crisper", if that's an appropriate adjective. The 3 mic setup definitely works!!!!
Re: Miking Drums; where to start...?
"how are you living your Dash?"
Re: Miking Drums; where to start...?
You'll be amazed how good an SM57 or SM58 sounds on a bass drum.
I'd buy 2x SM57s (or SM58s) and a PG81. With stands and cables, that's about $400 new.
The actual capsule in an SM57 is the same as an SM58. The difference is in the windscreen on the SM58 which increases the distance to the capsule (which is why it has a slightly different frequency response at 40-60). Take the ball windscreen off an SM58 and you have an SM57.
Ludwig Drums; TaylorMade Golf Clubs
Re: Miking Drums; where to start...?
This subject is a juicy one. Please read the following link for one of the most popular and economical drum mic method ever. It is really simple and the results are mind boggling! Also, make sure to check out youtube for real time setup demos, equipment information and recording results from engineers who discuss this method. Hope this helps (OK I know it will)
Re: Miking Drums; where to start...?
You start with 1 mic. Put it just over your head aiming down. This will approximate the drummers perspective. Keep adjusting both the position of the mic and your playing until you get a balance between the drums and the cymbals. Unidirectionals and omnis can be used, the latter includes more of the room sound than the former. I personally prefer a condenser over a dynamic for this because the cymbals sound more transparent. But that's just me.
Continue with 2 mics. Retain the overhead, add the new one to the front of the bass drum. You need this for music that requires a tight, focused kick, and if you already have lots of muffling. Kicks sound different in front than from the driver's seat (which is picked up faintly by the overhead). Most prefer dynamics for this because they can soak up more punch than a condenser, and in the process make a sound of their own which most people have come to associate with a kick drum. But again, that's just me.
Next, 3 mics. Add another one to the snare batter. Again, this will add focus and tightness to the snare, for music that needs it. It's usually at the edge, pointing slightly downward towards the middle. If you're really obsessed with the snare sound, add another one on the snare side. I do this all the time in the studio because it allows me and the engineer to add snap if the shell or head sounds lifeless.
After that, the sky's the limit. A small diaphram condenser to the high hat, mics to each tom, stereo overheads, etc.
Re: Miking Drums; where to start...?
I, personally, hate the sound that only a couple of mics generate. You know, an overhead, snare and kick mic, a la Led Zeppelin. Yuck! It makes drums sound hollow and less full, which is not at all like what drums really sound like. I MUCH prefer individual mics on each drum, and either one or two overheads, or one overhead and a hi-hat mic. That said, I use in-ear monitors which allow me to hear every nuance of everything. Even if you're listening through a regular floor wedge which really doesn't provide that great of a sound quality, there's a difference with full mic'ing and "sparse" mic'ing or whatever you want to call it.
On the subject, price does not always tell the story. Because I was on a budget at the time, and needed something quick, I took a chance on some inexpensive mics from a little known company, named Kam Instruments, whose advertising and sound clips boast them as sounding better than some Shures. Of course, I didn't believe any of that, but took a chance anyway, thinking if they sounded halfway decent, they would serve me well until I could later afford to upgrade Audix, Sennheisers or Shures. This was 3 years ago, and I still have not "upgraded". Their frequency response range just seems right to me, and they sound great.
I started them on my Tama Royalstars, and was surprised at how good they sounded. In fact, I had someone tell me how much they liked the "thick" sound of my drums, and they wanted to know how I EQ'd them. They were surprised when I told them no EQ change at all. I then put some on my Mapex Saturns with the same great results. I later got another set for a church I played at that has a Ludwig kit, and then yet another set for another church with a Gretsch Stage Custom kit, after the worship leader and I A/B'd them with the Audix F series they already had. I think that says something when they already had the Audix set and had me get them a set of these.
I had direct discussions with Kam, the owner, in regards to their original plastic mic clamps, which were a bit lacking, and was pleasantly surprised that he listened. They later began to include some very nice mic clamps, which have given me no trouble whatsoever. I think they now have a plastic/metal combo clamp and an all metal clamp. Since I've developed a good rapport with Kam, he sent me some of the plastic/metal ones to try out, but I like the all metal clamps better, myself.
No, I do not represent the company in any way, nor am I recommending you buy them over everything else. But, I do recommend that you at least check them out before you make a decision, because both churches that got them, and I, still use them today, and are not looking at any others, any time soon.
2011 Mapex Saturn - 8, 10, 12, 14 fl, 16 fl, 22x18
1974 Tama Royalstar - 8,10,12, 13,16 fl, 22x14
Re: Miking Drums; where to start...?
Just a few months ago I was in your exact same spot. I took the plunge with the following set up. My observations as follows:
1. I enjoy being able to play to quality drumless tracks more than I do recording for covers.
2. With the right digital interface, I purchased the Focusrite 18i20, and some decent mic's and headphone I may never leave my room again. lol
3. I've learned from recording my practices how to better play to the song.
4. I learn something new each time I record myself. Lots of fun.
My cover recording of Knocking on Heavens Door
Master of My Domain
My Kit: Mapex MyDentity
Animal Life Savers
Re: Miking Drums; where to start...?
Re: Miking Drums; where to start...?
Regarding the OP, I agree with your premise. But for professional recording, I would not offer this same advice.
Re: Miking Drums; where to start...?
Re: Miking Drums; where to start...?
I could listen to a live big band all day long, and attended quite a few wonderful shows from certain bands, but the recordings from mid-70's and earlier just sound like garbage to me.
I couldn't really get into music like I am today, until the late 70's/early 80's (when the recordings just sounded so much better, to me).
There are modern bands that still have this sound (sometimes it's raw/unfinished, other times it's over-produced). This is why I just listen to the sound guys, and let them do their thing.
Re: Miking Drums; where to start...?
That aside, minimal mic'ing is superb at recording drums that already sound good & full, but it takes time to position the mic's correctly, & the resultant sound is very much steered by the room too. The upside is, you get a much more vibrant sonic "picture" & you're hearing the resolved sound of the drums.
Close mic'ing is better for many situations, especially where processing is expected later, & on kits benefitting from the extra control/low end afforded by close mic's.
Even better, a combination of the two approaches, allowing more choice later on. Not all minimal mic recordings with a good sounding kit are "thin" & "garage band".
Re: Miking Drums; where to start...?
It's all about placement and what you're trying to achieve.
Re: Miking Drums; where to start...?
2011 Mapex Saturn - 8, 10, 12, 14 fl, 16 fl, 22x18
1974 Tama Royalstar - 8,10,12, 13,16 fl, 22x14
Re: Miking Drums; where to start...?
I personally can't stand the sound of hot close miking.. it not the way the drums actually sound to me. But if I were a prolific studio musician appealling to the likes of various producers, I'd use as many mics as I can.. close, far, medium, farther, wherever, whatever, everywhere, everything.
"Lay the backbeat home."
-Donny Hathaway
Re: Miking Drums; where to start...?
It depends how serious the recordings etc.. are. I would recommend a mic for your snare, a mic for the kick, 1-2 overheard mics depending on your cymbals and set up, and2-4 mics for the toms depending how many and how serious you are about the recordings. You can float one mic over 2 toms on a boom and still get a good sound. This is just my personal way of doing it. Some people prefer less mics some more. it also depends how goo the mics you get are.
Re: Miking Drums; where to start...?
I have 4hi/2lo. Using 3 tom mics. I picked up the cheap Cadd mic set (not the cheapest, but the one above the bottom (around $200 or so)):
Kick, snare, 3 toms, 2 cymbals.
Everything I needed for my home use (which sounds a lot like what the OP is looking for). I would NEVER try to use these things for any type of professional recording or demo of sorts.
Re: Miking Drums; where to start...?
Re: Miking Drums; where to start...?
Re: Miking Drums; where to start...?
you won't find a lot of (modern also) jazz recordings with lot's of microphones.
I've heard top recordings with only 2 (or 1) overhead(s), bassdrum and not neccessarily a snare mic.
Some top engineers also said (for example an engineer who worked with king crimson, amo g others):
"I had drummers where the drums sounded awesome, no matter how many mics I put on the drumset. And then I had drummers in the same room where I could put one behringer room mic in a good position in that room" (i might have messed up the grammer ;))
That proves, that:
- the mic(s) does not necessarily have to be high end
- the number of mics is not a guarantee for a good sound
- the room matters a lot
- the drummer does matter
also of course the drumset itself matters...
- also i think "sounds better" is subjective mostly
Re: Miking Drums; where to start...?
2011 Mapex Saturn - 8, 10, 12, 14 fl, 16 fl, 22x18
1974 Tama Royalstar - 8,10,12, 13,16 fl, 22x14
Re: Miking Drums; where to start...?
but that was just a statement which is not true.
sorry man, no offense!
Re: Miking Drums; where to start...?
More microphones generally give you more options but that's not to say that those options are any better or worse.
I treat close mics as luxury items. If I can't get the sound I want using overheads after tweaking, I'll add a bass drum mic or a snare mic. If I'm still not getting it, I might add one or two more for the options. Certain styles of music call for more processing - which in turn usually means having more options (and more mics). That's usually the case in Rock/Metal/Pop production but if you extend your listening outside of that, where the drum sound is more natural and based on room capture, you can create sounds that are just as satisfying with almost no equipment and a lot of knowledge.
When I was recording more seriously, I learned quickly that if you didn't have a good overhead sound, then your recording is usually terrible - no matter how many mics you shove in front of your drums. I've always used a minimalist approach compared to my peers but generally get a sound that is more satisfying (to my ears) and one that takes half the time to set up and a quarter of the time to edit.
It's like composing poetry. You can write beautiful poetry with thousands of words ('Rime of the Ancient Mariner', 'Beowulf', etc.) or you can write poetry with very few words (good Haiku). Or you can cook with a huge myriad of complex ingredients and get a great result, or cook with very few and get a great result.
It's about options. With recording, the overriding, basic premise is to get that overhead sound right. Without that, unless you're doing something special (like going for super-separation alá Joy Division's first album) then your kit sound will be lacking.
EDIT: Try to tell me this isn't a brilliant drum recording in context of the music. Despite it probably being only one or two microphones (and the tape decay evident early on). It's fantastic. All about placement and the right room.
Re: Miking Drums; where to start...?
Now, back to our regularly scheduled programming....
I've noticed that most everyone who's posted about "sparse mic'ing" includes a statement about "the room", or the "venue". That's something that's important to consider. When you depend on mics that are a distance away from the drums, such as overheads and area mics (those that pick up more than one thing at a time), there is no doubt that ambient acoustics MUST be factored in.
As a GIGGING drummer, I have found that close mic'ing produces the most consistent sound (in addition to MY preference of the sound quality of close mics), especially since you often have no control over the room, where you're positioned, etc. Sure, I may raise or lower my overheads' volumes, but I can't imagine how much time I'd be spending trying to get the best placement and balance I could get relative to the room. With close mic'd drums, it's ALMOST a set it and forget it type thing; since the mics are so close to the heads, you always have a good base to start from, and often don't have to worry about those mics. Granted, in some really ringy rooms, you still hear the acoustic bouncing, but with close mics it's much less significant than if you don't close mic.
Speaking of overheads, for ME, they are the LAST thing I dial in. The FIRST thing I dial in is the kick. I want to hear a full, punchy, but not boomy, sound, and a sharp attack. The sharp attack ernables me to clearly hear what I am playing, but the recordings end up taking a bit of the the edge off the attack, which works out great. I then add snare, then toms, them overheads too taste.
I regard overheads as adding "flavor" or ambience to my mix because they are distance mics, thus pick up a lot of things at once, unlike a close tom or snare mic. It's kind of like that "hollow" sound (for lack of a better term) serves as a sort of very slight reverb, so to speak. That said, NO overheads makes things sound too sterile, so I would always run overheads to a degree.
When I special orderd another tom for my Mapex Saturns, my initial thoughts were that I would just float a single mic over two of them. But, no matter what I tried, it just didn't sound as good. Since my Saturn kit has two floor toms, I tried it on those instead, and same thing. I subsequently got another mic.
As far as "processing" goes, on the four kits I play on quite regularly, I have found that if properly turned, I really like their sounds, just the way they are. I neither raise nor lower any EQ, with the exception of the kick drum. I don't know if it's because I am using all the same brand mics on all four kits, or whether my tuning skills just happened to have gotten quite good over 40+ years of tuning by ear, or what, but not having to EQ is a bonus. I do, however, run different heads on the different kits. For example, I run Evans Hydrualic Glass on the Birch Ludwig, Remo Pinstripes on my Royalstars and the Gretsch Stage Custom, and the stock Emperors on my Mapex Saturns. And they all sound good with no EQ.
But, I must say that playing with a shield throws a curve into the whole thing, and has been the one Achilles Heel for me. Ironically, this is in a church setting where everything is mic'd or direct in to the board. There is not one amp on the stage. The room never changes and the drums never move, yet it seems like at every performance, we're always tweaking something in regards to mixing drums. The interesting thing is that this setting has the LEAST amount of mics and is the most challenging. It's only a 5-piece kit and we only run one overhead and one hi-hat mic. The shield seems to cause a lot more crosstalk amongst the mics. I would have thought the shield would make it so we don't need as many mics, but it seems to be the opposite, because my ride gets lost in the mix in this setting, whereas in all others, it does not. This is one setting that I would venture to guess that the more individual mics we use, the more control we'd have to help mask the crosstalk.
To the OP, I am sharing all this because you might have a budget. It would suck if you blew it all on a few pricey mics, only to find you would rather individually mic each item. Oh, I forgot to mention that those Kam Instruments mics come with two different capsules for the overheads. One has a standard "spread" and one has more spread. So, you can even use them for room mics. Nice option, although I only use the standard spread capsules.
Also, it seems no one has directly answered one of your questions, so I'll take a stab at it from MY PERSONAL PERSPECTIVE. No, you do not necessarily need to mic each cymbal (although in the setting described above I wish I had more channels so I could mic my ride individually). USUALLY, one or two overheads handles all your cymbals and hi-hat sufficiently, although again, in the setting described above, I am mic'ing the hi-hat. Of course, all this stuff changes if you're focused on making recordings (because recordings sound very different than what you hear live), but you said were looking mainly to hear yourself, which is a point that apparently got lost (given some of the repsonses I've read here). I hope some of the info I've shared here might be helpful to you.
2011 Mapex Saturn - 8, 10, 12, 14 fl, 16 fl, 22x18
1974 Tama Royalstar - 8,10,12, 13,16 fl, 22x14
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Our Remo Djembe, African Drum, 14" x 25", Adinkra is a standard key-tuned djembe with 6 lugs. The Adinkra design printed on one of the new fabric finishes in Remo's DESIGNER'S TOUCH graphic arts line, gives this shell the look of hand painted wood.Remo djembes are based upon the traditional drums of the West African Mandingo people, originating from the great Mali Empire of the 13th and 14th century. In Africa, one of the Djembe's functions is as a healing drum. Remo Djembes are based on the same traditional Djembe tone and form combined with Remo's modern advances including a wide range of tuning systems, heads, finishes and sizes. REMO'S key-tuned djembe have had great success as the most user friendly djembe in the world. With features like portability, tunability, durability, and playability it's no wonder why it is the choice for thousands and thousands of professional and recreational drummers for years. The key-tuned Djembes are the most popular of Remo's World Percussion instruments. They're as wide used by touring professionals as they are in drum circles. The high slaps and deep bass tones from all Remo Djembes are from the Type 2 FiberSkyn TM 3 drumhead and ACOSTICON TM shell. There are 4 lugs on the 10 in. model, 6 lugs on the 12 in. and 8 lugs are used on the 14 in. + models, all in a Earth-pattern FabriFinish covering.
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What do the Near-Death Expieriences show about Universalism or Eternal Torment,do Non-Christians go to Hell, I believe that the NDE's expieriences are REAL,and Not simply Hallucinations or Brain Chemicals Malfunctioning
Something interesting though... every NDE experiencer I've read who claims to have seen Hell always then says they have been rescued by calling on the name of Jesus.
Quote from: victoriousgospel on November 22, 2012, 01:42:02 AMSomething interesting though... every NDE experiencer I've read who claims to have seen Hell always then says they have been rescued by calling on the name of Jesus. Qustion is : Why were they seeing hell? Sounds to me like a lifestyle problem they were having just prior to their NDE.....I don't recall I've ever read about a NDE with visions of hell from a person of high moral conscience, be they Christian, Hindu. Jew or anything else. I remember my mother-in-law having a NDE about two weeks before she actually died. It was a few hours after we thought it was over for her but she suddenly became very lucid again for a couple more weeks. But in her NDE she was told by someone at the other end that they were not ready for her entrance to heaven because the room that was being prepared for her there was still under construction & there was no room for her elsewhere, so she was being sent back until her room was ready; talk about "no room at the inn" for Christ's entrance to the world, how about that for "no room"?
IMO NDE's are just vivid dreams the person is having. They are different in every culture and a lot of what's experienced is what's taught when your an adolescent an/or first asking questions about what happens when you die. These ideas are imbedded in your self concious and are brought forth when death is near.


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Unlocking the Key to Deep Sleep
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By Lindsay Toler
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By Lindsay Toler
"We're not animals!" she screamed at the agent in English, when he stopped and opened the truck's door so a fellow agent could toss in another migrant.
The agents mocked them, she related, saying they were animals that deserved such treatment.
Human rights volunteers often hear similar stories from immigrants. Some say Border Patrol agents turn on heat in the summer or air conditioning in the winter to torture immigrants packed in the back of such trucks.
No More Deaths continues to gather accounts of abuse from recently deported immigrants in Mexico, in the hope of soon releasing another report.
Just days after Anastasio Hernandez Rojas died in agents' custody, Border Patrol agents in El Paso shot and killed Sergio Adrian Hernandez Huereca, a Mexican teen who was among a crowd of people throwing rocks at agents.
One agent shot the unarmed 15-year-old, who reportedly had been arrested at least four times since 2008 on suspicion of human smuggling but was never charged with a crime.
A criminal history alone is no justification for killing someone who isn't posing an immediate threat to an officer, say critics like Enrique Morones, founder of Border Angels.
Law enforcement officials in Texas are reviewing the death of 18-year-old Juan Mendez, a drug smuggler shot by a Border Patrol agent in early October. After a brief struggle, the unarmed man broke free of the agent's hold, and the agent shot him twice.
As already stated, it is impossible to know exactly how many border agents abuse their power, and there has been no ruling as to whether these did.
Immigrant rights activists argue that this is the way U.S. Customs and Border Protection wants it — that the agency is bent on ensuring that as few abusive agents as possible are exposed publicly.
Tucson nurse Sarah Roberts sees living examples of mistreated and neglected migrants each time she travels to Mexico to provide basic medical care at migrant-aid stations, shelters, and the comedor in Nogales, Sonora.
Sometimes migrants need something stronger than her healing hands. During a September visit to Nogales, she sat inside a worn trailer with Juana, comforting her through the anguish of losing her mother, being separated from her children, and getting stuck in Nogales, more than 3,000 miles from her home and family in New York City.
A rough encounter with the Border Patrol when she was nabbed in the Sonoran Desert only aggravated her pain.
Juana had returned to Mexico about a month earlier because her mother was dying. She knew the risks of leaving her home, husband, and 3-year-old son behind in the States. Even her ailing mother pleaded with her not to return.
Juana had been living in New York for nearly 20 years. She needed to see her mom one last time.
Her mother died shortly after falling into a diabetic coma. After the funeral, Juana made plans to return home. She came across the border with a small group of immigrants, but they were spotted by roving Border Patrol agents.
Juana didn't run. She told New Times she hunkered down in fear when the agent pulled so close to her in his Chevy Suburban that she could feel heat radiating from the truck's tires. He jumped out, grabbed her, squeezed her arm tightly, and dragged her to his transport vehicle.
"Please, you're hurting me," she said, which elicited no mercy from her captor.
When told this story, Border Patrol Agent Eric Cantu, spokesman for the agency's Tucson sector, said agents have to approach every suspect as a potential threat.
There is no room, he said, for niceties in a desert where armed drug smugglers hide under the cover of darkness and where bajadores, bold enough to rob from murderous drug smugglers, roam in search of victims. There is little time to distinguish between immigrants who will submit to arrest peacefully, he said, and those who will lunge for an agent's weapon.
"Just getting to where [agents] need to be is full of danger," Cantu said. "And once you get there, you have a group of strangers willing to risk everything to get into the U.S. — and you're standing in their way."
Cantu, a former Marine with almost four years on the job, concedes that there are bad agents but that most carry out their duties with integrity:
"We're noble men and women. And we're dedicated to our jobs. We don't do it to crush dreams. We don't do it to humiliate. We do it for our country."
Juan Carlos Diaz Romero has a much different perspective after years of tending to deported migrants who arrive with signs of abuse at the No More Deaths migrant-aid station. He routinely hears stories that immigrants were denied food, water, or medical attention while in custody.
The full-time volunteer, who lives nearby, says he suffered Border Patrol abuse when he tried to cross into Arizona.
"I've suffered just like they have," he said. "I want to help, so I just stay here."
Of the deportees he encounters, Diaz Romero says, "Many people who arrive here have been beaten, have gone days without food.
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Geek Speak
Geek Speak is where the world of Geekdom comes alive.
Posts filtered on Tag
UPDATED: DC's full 'Before Watchmen' prequel list – now with cover images!
You can just hear the fists tightening around blood-splattered happy face buttons. DC Entertainment has officially announced its Before Watchmen titles, a bold move to say the least. The seven interconnected prequels will revisit writer Alan Moore and artist Dave Gibbons' seminal Watchmen limited series, which cast a stark spotlight on dark superhero tropes and […] [Read More]


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The Aiken County Sheriffs Office responded to burglaries on Augusta Road in Warrenville, Hillview Drive in Graniteville and Avalon Lane in Beech Island.
Vehicle break-ins were reported to the Aiken County Sheriffs Office on Richland Avenue in Aiken, Powell Pond Road in Aiken and Namon Lane in Beech Island.
A Graniteville woman reported on Thursday that someone took her red nose pit bull from her home.
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Tests & Reviews
MINOX HG 8x43 - Best Binoculars Reviews - Best Wildlife Observation & Hunting Binocular 2012
Winner in 2011 and once again in 2012, the Minox HG 8x43 scored a hugely impressive 87% overall on the Best Binocular Reviews Ratings scale, that included a 10/10 for body construction quality. So you just know that these water and fog proof binoculars are extremely well made and easily tough enough to handle pretty much whatever you throw at them whilst you are out there in the wild.
As well as this, at only 650g (22.9oz), these are one of THE lightest full sized binoculars that I have ever reviewed, this combined with their well made and well padded neck strap will make them as comfortable as possible even if you have to carry them with you all day.
A Birding Interview about high grade binoculars - American Birding Association, May 2010
As Director of Sales and Marketing/Outdoor Channels for MINOX Sports Optics and formerly Vice President of Sport Optics for Leica Camera Inc. (NA), Terry Moore is a recognized authority on high-quality sports optical equipment, including "glass" designed for the steadily growing birding market. Born and reared in Oklahoma, Moore exhibited an early interest in the outdoors and pursued schooling as a field biologist before focusing on business. His career grew from part-time work in a camera store to sales and sales management in the consumer photographic industry. In 1995, he established Leica's Sport Optics Division. An enthusiastic birder himself, Moore has traveled extensively in the pursuit of this passion.
Moore gives Birding some professional advice on choosing binoculars, previews the optics of the future, and reveals why - when it comes to optics - birders and hunters are more alike than they might think.
Test Review of the MINOX HG 8x43 on the Best Binoculars & Binocular Reviews Website
Highlights include the fully multicoated optics and the phase correction coatings on the prisms that do help to produce the very bright and sharp image that is as good as any binocular that I have tested in this class and in my experience you usually have to spend a great deal more money than this to find a brighter binocular.
I also really like the distance scale on the focusing wheel that with that turns your binoculars into a kind of short distance rangefinder. The quality of the metal wheel as well as the focusing ring that locks in place are also just a few of the quality components that all come together to ensure that you feel that you have a quality pair of optics in your hands.
They make ideal general use binoculars that will excel in nature observation and as birdwatching binoculars. They are also great optics for hunting due to their rugged design and neutral coloring. They very tactile armour covering feels great in your hands, are very lightweight in comparison to other high quality full size binoculars and are well balanced.
Bird Watcher's Digest, November 2007: Midpriced MINOX HG Bincocular Round Up
by Michael and Diane Porter
Minox HG are among the binoculars of note
from the 2007 Midpriced Bincocular Round Up
[...] The new Minox HG series includes outstanding binoculars, a few of which fit (barely) into our mid-priced array. We looked at the Minox HG 8x33 and the 8.5x43, each of which can be found for under $800. Other sizes are available at somewhat higher prices.
In our optical quality tests, the Minox HGs were excellent. They also have some of the nicest-feeling engineering and smoothest-turning focus knobs we've found in any binocular. The addition of a distance scale on the focus knob (made possible because the wheel turns less than one full rotation in going from closest to most distant) gives the HG binocular the unique function of acting as a range meter.
The central focus wheel also serves as the easy-to-turn, locking diopter adjustment wheel. The eyecups, with gentle detents, twist out with unusual smoothness and precision. Eye relief for glasses wearers is excellent, as is the optical quality.
Several of our testers remarked that the HG gave a nice feeling in the hand. We judged it to be a great buy for someone looking at the upper end of the mid-priced field, for quality comparable to the high-end binoculars.


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My name is Johnny and I am a member of the shipping/receiving team for Discount Ramps.Com. I have been a part of Discount Ramps.Com from the very beginning in September 2004. Our company has come a long way since that time. We have since moved to a new main location, built two warehouses and rented out three other warehouses to store product. Discount Ramps.Com is a rapidly growing company and I am ecstatic to be a part of this company. My favorite line of products is the skateboard ramps which are a newer item for our company. In my free time I enjoy skateboarding, and these ramps are a quality product sold at a great price. I look forward to my future with Discount Ramps.Com as we continue to grow every year. Thank you for your time and check our blog frequently to see our new products!
Tags: Discount Ramps, Discount Ramps.com, Meet the Team, Shipping Department


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- Leather foot
- Shaft Approx 11" high
- Basic unlined with taped side seams
- Cushion insole with flex forepart
- Oil-resistant outsole with strider heel
- #8 Square toe
- 2" Strider heel
Durango has built a reputation for developing quality western footwear since 1966. In these harness boots by Durango you will see that they focus on durability, comfort, and style. These boots feature durable leather uppers and a cushion insole that will keep your feet comfortable all day long. The taped side seams are smooth on the inside so they will not irritate your legs.
Style(s): DB510, DB514, DB594
Product Reviews for Durango Men's Harness Motorcycle Boots
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Comments about Durango Men's Harness Motorcycle Boots:
This is a great looking boot however since the color is so variated it is very hard to find leather care product for this boot. Saddle Soap does not work, after a year of having these boots I finally started using neutral shoe polish and it seems to be better than anything else I've tried. Another negative to this boot is that they scuff very very easily, hard to keep looking nice.
Comments about Durango Men's Harness Motorcycle Boots:
I purchased that boots few weeks ago, and I just LOVE it. Very comfortable. I recommend for any bootslover.
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An Aiken man was arrested after a 14-year-old girl was reportedly held against her will and assaulted on Sunday.
Christopher Key, 43, of Williamsburg Street in Aiken, was charged with kidnapping and attempted first degree sexual conduct with a minor, according to the Aiken Department of Public Safety.
The incident occurred at about 10:15 p.m. on Sunday near the intersection of Highland Park Drive and Palmetto Lane in Aiken, according to a press release.
The victim was approached by a man who then held her down on the ground and "attempted to commit a sexual battery," according to the release.
The girl managed to escape and flag down an Aiken Public Safety officer. The report read that the victim was "visibly upset and shaken."
She told the officer that the assailant fled on a bicycle. The subject was located on Highland Park Drive near Valley Green Drive and arrested shortly after police were approached by the victim.
Public Safety Capt. Maryann Burgess said on Monday afternoon that the results of what happened Sunday stemmed from residents acting diligently.
"Thankfully, we had someone call and alert us of a potential situation," Burgess said.
The arrest warrant states that Key has a previous conviction that places him on the South Carolina Sex Offender Registry.
According to the state sex offender registry, Key was convicted of criminal sexual conduct with a minor in 1989, and the victim was 11 years old at the time.
Notice about comments:
Aiken Standard is pleased to offer readers the enhanced ability to comment on stories. Some of the comments may be reprinted elsewhere in the site or in the newspaper. We ask that you refrain from profanity, hate speech, personal comments and remarks that are off point.
We do not edit user submitted statements and we cannot promise that readers will not occasionally find offensive or inaccurate comments posted in the comments area. If you find a comment that is objectionable, please click the X that appears in the upper right corner when you hover over a comment. This will send the comment to Facebook for review. Please be reminded, however, that in accordance with our Terms of Use and federal law, we are under no obligation to remove any third party comments posted on our website. Read our full terms and conditions.


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Smocked Funnel Inset Jacket
Style # 235143
Smocked mock neck, stole the show. Gorgeous crochet design features our bebe logo across the front, a full zip with dangly double b's, and a matching ruched waist. Perfectly paired with our Smocked Pants.
- 55% Linen, 45% rayon
- Machine wash
- Imported
- Center back to hem: 23" (58 cm)
- Model is 5'10" and wears a US size S
Rated 5 out of 5�by 2 reviewers.
Rated 5 out of 5�by Nikki42 Adorable Love this outfit. You can dress it up or dress it down. I wore heals and got sooooooo many compliments Very sassy outfit. I ended up buying the white one also. True to your size May 31, 2014
Rated 5 out of 5�by bebeharley summer is here love this jacket for summer....this is something new from bebe and its super cute May 24, 2014
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Our specialty Thanksgiving gifts and Thanksgiving dinner gifts include all the traditional fixings. Our holiday turkey feasts feature a wide variety of holiday classics, including tender, perfectly moist turkey and numerous hearty and well-prepared sides, plus dessert. In addition to our scrumptious dinners, our baskets, wreaths, and platters make lovely gifts for Thanksgiving, and they are also terrific hostess gifts. Keep these ideas in mind as you shop and look for Thanksgiving gift basket ideas.
If you can't make it home for the holidays, deliverable Thanksgiving gift baskets and other Thanksgiving gifts are terrific alternatives to sharing our delectable food gifts with family and friends. Plus, you can include a personalized greeting card with your own special message to be tucked into your Thanksgiving food baskets. Thanksgiving dinner gifts are warm and generous ways to say you are thinking of someone you love during the holiday season. Enjoy selecting your Thanksgiving baskets, or that one perfect Thanksgiving basket, and feeling the inspiring warmth of gratitude that Thanksgiving is all about.


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Hi there, I decided to look up preeclampsia because I'm not feeling at all well today. I've just been reading Kelly's post and was interested about the hyperthyroid theory.
I was diagnosed with Grave's Disease (severe hyperthyroidism) about 8 years ago when I was trying to get pregnant. I had my thyroid removed and fell pregnant almost straight away.
When I was 36 weeks pregnant I went for my checkup feeling fine. But my BP was up and I had a trace of protein, so they put me straight into hospital and induced me a week later.
I got pregnant again after only 3 months. The same thing happened again, exactly the same except I had noticed some lights in my vision the day before my 36 week checkup.
The third pregnancy was a bit different. At 33 weeks the doctor sent me to hospital for my BP. I never got any other symptoms but the BP was higher than with the others. I was induced at 37 weeks, just like the others. Unfortunately my BP never went totally back to normal afterwards.
Now I'm pregnant again. My BP went up the moment I got pregnant so I've been on medication the whole time. At almost 31 weeks I started getting swelling in my hands and feet. I saw the doctor a few days later and he said I'm okay but take it easy and get some rest. I'm currently 32 weeks, the swelling is getting worse and today I'm feeling dizzy and sick all over. After reading some of the info on this website I think I'll go to the hospital to get checked out. Better safe than sorry[:)]


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Duke, who was the Bantams' hero in the last round saving a Jordi Gomez spot kick to knock-out Wigan, says they can hold their nerve from 12 yards in front of a full house at Valley Parade.
"If it goes all the way to penalties it looks like we're favourites. I've always fancied myself saving them, and as a keeper shoot-outs are a dream scenario, because it's a no-lose situation," he told Sportsvibe.
"You're not expected to save them, but given five to face in a shoot-out I'd expect to stop at least one. You can become a hero with just one save, and and the way the lads have been taking them, we're confident."
But the former Hull stopper admitted the mystery surrounding the Gunners' potential line-up can pose real problems for his shoot-out preparations.
He added: "It's hard to study exactly where the Arsenal players will put their penalties because we don't really know who their team will be.
"I'd have to study about 15 potential penalty takers, so it will be more about how I am on the night and the feeling I get from whoever steps up, if it goes that far."


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Confused about sunscreen? It's time to set the record straight.
Here's why: Being out in the sun without proper protection from ultraviolet light exposure can increase your risk for sunburn, wrinkles, and skin cancer, the most common type of cancer in the U.S., with more than 3.5 million cases diagnosed every year.
But if you are hazy on sunscreens and how to use them, your health could be on the line.
There are two types of ultraviolet light: UVB, which causes sunburn and can lead to skin cancer, and UVA, which penetrates the skin more deeply and can cause wrinkles and skin cancer.
Dermatologists Jennifer Stein, MD, PhD, assistant professor of dermatology at New York University Langone Medical Center in New York and James Spencer, MD, a doctor in private practice in St. Petersburg, Fla., and a member of the American Academy of Dermatology, clear up myths about sunscreen.
Sunscreen Myth: I can skip it.
Maybe you think you can pass on sunscreen because you don't bask in the sun. But sunscreen is not just for sun worshippers.
"If you're going to be outdoors, you should wear sunscreen, even when it's cloudy outside. You can still get sunburn through cloud cover," Stein says.
Or if you think your naturally dark skin doesn't need sunscreen, think again.
"People with darker skin are definitely less like to burn, but they can still burn and should wear some form of sunscreen that protects against UVA and UVB," Stein says.
If you've got a tan, either from the sun or a tanning bed, "it means your skin is damaged," Stein says. "A tan may give you a little bit of protection, but you can still burn."
"There's a myth out there that you should tan before going on vacation because it will protect you from getting burned and that's just not true," Stein says. "Also, the tan you get from a tanning bed doesn't protect you. It's a different kind of tan because it [is from] high amounts of UVA, which darkens the skin quickly."
And if you skip sunscreen because you don't like how it feels on your skin, shop around. "There are so many sunscreens on the market," Spencer says. "Don't give up."
Got sensitive skin? "You can try ones marked 'sensitive skin,' which often are the ones that have a physical blocker in them," such as titanium dioxide or zinc oxide, Stein says. Spencer agrees. "People with sensitive skin tend to do better with the physical blocks," he tells WebMD.
She notes that sunscreens labeled for babies or children are often the same as the "sensitive skin" versions of those products, just repackaged for a different age group. Stein's other tips for people with sensitive skin:
- Do a test spot. "If you're concerned about a new sunscreen, you can first try it on the inside of your arm before you use it on your face or put it all over your body," Stein says.
- Wear protective clothing. "Clothing and a hat is even better than sunscreen. The more covered up you are, the less sunscreen you need," Stein says.
Sunscreen Myth: The SPF in my makeup is enough.
Many women may rely on sunscreen in their makeup. But you might need more than that.
"If you use [foundation], a few spots of sunscreen on your face isn't going to be enough out in the sun," Stein says.
"You should wear at least an SPF of 30," Stein says. "The easiest approach is to use a facial moisturizer that already has sunscreen in it."
It's not bad to have sunscreen in your makeup, but consider it an extra layer, not your main safeguard.
Sunscreen Myth: All sunscreens are the same.
Not so. Sunscreens can differ in the way they protect your skin. Some are physical sunblocks, which use zinc oxide or titanium dioxide to block UVA and UVB rays. Others use chemicals such as avobenzone to do the job.
Newer active ingredients include Helioplex and Meroxyl SX.
"Dermatologists like Helioplex and meroxyl because these ingredients are photostabilized, which means they give you good UVA and UVB protection, and they're more stable so they won't break down as quickly," Stein says.
What offers the best protection? That's a matter of debate.
The Environmental Working Group has reported that some sunscreen products don't adequately protect the skin, but the Personal Care Products Council, an industry group, has disputed that. Consumer Reports also reviews and rates sunscreens.
According to the American Academy of Dermatology, you should look for a sunscreen that has an SPF of 30 or higher that provides broad-spectrum coverage against both UVA and UVB light.
The FDA allows sunscreens to put "Broad Spectrum" on their labels if they pass the FDA's test for protection against both UVA and UVB rays. The FDA states that "sunscreens labeled as both Broad Spectrum and SPF 15 (or higher), if used regularly, as directed, and in combination with other sun protection measures will help prevent sunburn, reduce the risk of skin cancer, and reduce the risk of early skin aging." Broad-spectrum sunscreens with SPF of less than 15 will be required to have a warning stating that the product has not been shown to help prevent skin cancer or early skin aging. Those rules take effect in the summer of 2012, but sunscreen makers can start following them sooner than that.
Sunscreen Myth: A little sunscreen will see me through the day.
"The general principle is to reapply every two to four hours," Spencer says. "Sunscreen does go away with time."
Don't be stingy when you're putting it on yourself or your children.
"To cover your whole body, you would have to fill a shot glass," Stein says. "A good way to conserve sunscreen is to cover up with clothing. Clothes are more reliable than sunscreen -- you don't have to worry about forgetting about it or reapplying it."
If you get into the water, you may need to reapply more often.
The FDA doesn't allow sunscreen makers to claim that their products are "waterproof" or "sweatproof," or identify their products as "sunblocks," because the FDA says those claims overstate their effectiveness. Sunscreens can claim that they are "water resistant," but they have to specify how long that lasts.
You may also want to check on whether your prescriptions make your skin more sensitive to the sun.
"Certain blood pressuremedications can make your skin more sensitive to the sun and so can some antibiotics, such as doxycycline, which is an oral antibiotic used to treat acne. Be sure to talk to your doctor about this," Stein says.
Sunscreen Myth: I put sunscreen on my face, arms, leg, back, and neck -- so I'm set.
Not so fast. You may have overlooked some key areas.
"The ears and the back of the neck are commonly neglected," Stein says. "You can actually get sunburn on your scalp, so wearing a hat is a good way to get shade on your face and that will give you good face protection."
Don't forget about your lips. The American Academy of Dermatology recommends wearing a lip balm with an SPF of at least 30.
Sunscreen Myth: Lotions, sprays, or stick sunscreens work differently.
"There are no real major differences; these are just vehicles for the sunscreen and it depends on what the consumer likes," Spencer says.
"Men often do better with alcohol-based sprays because they don't like greasy products. Women often do better with lotions and creamier products because they like the moisturizing effect," Spencer says. "There are many different sunscreen products to choose from. What's most important is compliance -- if you like the product, you're more likely to use it."
Whatever kind of sunscreen you choose, put it on dry skin 15-30 minutes before you go outside, according to the American Academy of Dermatology.
Sunscreen Myth: Last year's bottle is still OK.
"You should use enough so that you're not using the same bottle summer after summer. If you're doing it right, you're not going to have leftovers next year," Stein says.
Check the expiration date on your sunscreen bottle.
"Some sunscreens break down quickly, especially the ones that give you UVA protection. So it shouldn't sit in your bathroom cabinet for too long," Stein says.
Spencer discloses that he has consulted for L'Oreal. Stein has no disclosures.
WebMD Features Editor Miranda Hitti contributed to this report.


text: Coup de Foudre #4 is a dark gray with silver and teal shimmer. This color had only so-so pigmentation; it seemed to apply with better payoff when I used it on the eye, but it wasn't as pigmented as the other shades. Urban Decay Asphalt is darker. Bobbi Brown Gunmetal is cooler-toned, darker. Urban Decay Gunmetal is cooler-toned, bluer.


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Hilbert Announces New Board Members
- Release Date:
- August 1, 2014
- Contact:
- Matt Heidt, email@example.com
- 716-926-8792
HAMBURG, N.Y. –Phillip Catanese, Sister Marcia Ann Fiutko, FSSJ, and Lorraine Hritcko have been named to the Hilbert College Board of Trustees. Ronald Soluri, Sr. and Ann Swan have had their terms on the Hilbert Board extended.
Phillip Catanese returns to the Hilbert Board, he previously served as a trustee at the college from 2002-10, serving as the Vice Chair from 2008-10 and Secretary from 2003-07. Catanese is Vice President of Corporate Relations at The Buffalo News, having previously worked in various executive capacities in the retail food industry for more than 25 years. Active in the community, Catanese is on the Board for the Olmstead Center for the Visually Impaired and is on the advisory Boards for the Hillside Work Scholarship Program and the WNY Food Bank. He was previously on the Board for Homespace. Catanese received an associate's degree in business from Bryant & Stratton.
Sister Marcia Ann Fiutko, FSSJ, has been a professed member of the Franciscan Sisters of St. Joseph for 39 years and currently serves on the Leadership Team of her Congregation as Associate General Minister, and also serves as the House Minister for their Motherhouse, Immaculate Conception Convent, located across the street from Hilbert College. She is an active member of the Leadership Conference of Women Religious, has served on the boards of Immaculata Academy, Marycrest Manor and Marycrest Heights and, is currently a member of the Buffalo Diocesan Pastoral Council. She served for 25 years in Catholic Education as a teacher, principal, and campus minister at St. Sebastian School in Dearborn Heights, MI, Immaculata Academy in Hamburg, NY, St. Francis High School in Athol Springs, NY, and St. Stanislaus School in Chicopee, MA. Prior to being elected to Congregational leadership, Sister Fiutko served for 10 years as pastoral associate at St. Peter's R.C. Church in Lewiston, NY.
Lorraine Hritcko (Ritz-koh) is currently Director, Global Software Sales at Conning in Hartford, Conn. Her career journey began after earning her MBA at Binghamton University in 1986 and she was recruited by Aetna in Hartford, CT where she began a three-year executive development program with a focus on human resources. At the conclusion of the program, Hritcko was promoted to the head of human resources for the Corporate Communications Division, which included public relations, speech writing, graphic design, a state-of-the-art television studio, and a 200-person print shop. She followed that with promotions to human resources for the Investment Division and head of communications for the Investment Division. Hritcko managed communications with external rating agencies and with the Investment Committee of the Board of Directors on Aetna's investment performance during the financial crisis of the late 1980s - early 90s. In 1998, she was promoted to the Y2K Project for Aetna International, which had 26 businesses in 18 countries, where she travelled significantly, logging 800,000 miles in 18 months. In 2000, Hritcko was promoted to the position of Chief of Staff for both the Chairman and CEO/President of Aetna International. After leaving Aetna, she was hired by the Insurance Division of SunGard, where she spent eight years working throughout North America, Europe, South America and Asia. Prior to her start at Conning in March 2011, she spent three years at Towers Watson. Hritcko is a 1981 graduate of Hilbert's paralegal studies program.
Ronald Soluri, Sr. has served many years on the Hilbert College Board of Trustees and served as Chair of the board's audit/finance committee. Soluri is the Managing Director of Freed Maxick, CPAs P.C. Freed ranks number one in Buffalo Business First's list of Buffalo CPA firms, and is in the top 100 firms nationally. Soluri's primary responsibility is management of the Firm's four offices in Buffalo, Rochester, Batavia and Syracuse, as well as various consulting, accounting, and auditing engagements. He has 41 years of experience in accounting and taxation including acquisitions, sales, and contract negotiations.
A community leader in many civic activities in the Western New York area and a longtime teacher in the Buffalo Public Schools, Ann Swan serves as executive director of the William E. and Ann L. Swan Foundation. Swan served as chairperson of Hilbert's board from 2010-13. She has been affiliated with Hilbert's board since 2004 and has chaired the executive committee twice, as well as served as chair and vice chair of the student affairs committee, and was a member of the institutional advancement committee. Swan received the President's Medal, one of the college's highest honors, at Hilbert's 51st annual commencement ceremony in 2012.
Hilbert College, located in suburban Hamburg, N.Y., south of Buffalo, is a private four-year college founded in 1957 in the Catholic Franciscan tradition. With nearly 1,100 students, Hilbert is a dynamic Western New York college that offers career-focused majors, including one of the top criminal justice programs in the region, and more than 50 minors and concentrations. The college's engaging, student-centered campus community offers numerous leadership, internship, and service learning opportunities from which students launch successful careers while making positive changes in their communities. The Hilbert Blueprint promotes a well-rounded student experience over four years – starting with the Foundations Seminar in the freshman year, followed by Sophomore Service, Junior Symposium, and culminating with the Senior Capstone. Hilbert has expanded its academic offerings with the college's first graduate programs and new Accelerated Degree Programs geared to adult learners.
Upcoming Events
- First Year Student Orientation
- Aug 14, 2015
- Summer Session A2 Ends
- Aug 21, 2015
- First Year Student Orientation
- Aug 28, 2015


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Berlin Air Stones
|Berlin Air Stones provide your tank with extremely fine bubbles to help aerate your tank and aid in the proper functioning of your Berlin Ait Lift protein skimmer. These limewood airstones are highly effective and consistently create the perfect sized air bubbles to allow for perfect protein skimming. Creates very small bubbles Aids in the proper functioning of protein skimmers Limewood airstones


text: DigitalFoundry- Mass Effect 2 Xbox 360 vs. PC Comparison Published 3 years, 10 months ago by Tom Bramwell Get our official strategy guide for Mass Effect 2! Mass Effect 2 eGuide $4.99 Buy now From the web You might also like Feature Video Game Heroes We'd Most Like Dwayne "The Rock" Johnson to Play With DOOM under his belt, it's time for The Rock to step back into the video game realm. With a good movie, of course. Comment 0 notes Coverage Top 50 Video Game Weapons of All Time Kill mutants, aliens and other freaks with maximum stopping power. 1 comment 0 notes Feature Best Video Game Weapons 10-1 Feature Best Video Game Weapons 20-11 Feature Best Video Game Weapons 30-21 Feature Best Video Game Weapons: 40-31 Feature Best Video Game Weapons: 50-41 News Candid BioWare Interview Reveals Mass Effect 4 is Coming Late 2014 to mid-2015 Plus: scrapped ideas for Mass Effect 3, plans for Wii U Comment 0 notes 0 Reactions to this article Sign in to react to this article! Can't wait to try this! 0 Helpful 0 I can do better 0 Meh 0 Not helpful 0 Rad! 0 Take my money 0 Ummmm... no 0 Want 0 0 Comments on this article View all 0 comments Share this article Facebook Twitter Reddit Google+


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UCF's first Sorenson VideoPhone has been installed and is ready for use in the John C. Hitt Library.
The Videophone is located on the 3rd floor, room 304. The room has a door for privacy. To use the Videophone, ask at the Media Desk to use the equipment in Room 304.
Thanks to Student Disability Services for the new phone!


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Open to the public Memorial Day Through Labor Day!!!
GIT OUTTA' TOWN! Join the cowboys at the Historic M Lazy C Ranch every Saturday night for an evening of hayrides, campfires and that famous star studded Colorado sky, cowboy cookin' and live Western entertainment. Groups of 20 or more can make reservations for any night. COME EXPERIENCE THE REAL COLORADO !
Gates open at 6:00pm for the hayride OR add a horseback ride to the experience and we'll give you a $5 discount off the regular horseback riding rate when you include it with a chuck wagon dinner. Rides leave at 4:30 from the barn. Choose from our famous mouth waterin' Flat Iron Steaks or 1/2 Chicken. Dinner, which comes with all the cowboy fixins', is served at 6:30. Of course, no self-respectin' cowboy would leave the table without some of our apple crisp–just like grandma use to make! We will send you home full as a tick! At 7:15 enjoy an hour of true family oriented entertainment and a Colorado evening at its finest!!
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Monday, January 14, 2013
Olivia Campeau, Jackson Campeau, Sophie Ecklund and Kim Ecklund assist with the set up at Summerville Elementarys Santas Holiday Shop. The shop is a safe and affordable way for students to purchase quality gifts while also understanding the art of giving during the season. Summerville Elementarys PTA hosted the annual Holiday Shop. The PTA partnered with Marigolds, Coastal Coffee Roasters and A Very Little Bookstore in providing unique gift ideas for students to choose while learning the importance of shopping local business.
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(July 22, 2010) - Hagerstown Community College recently announced the graduation of its first group of students in the dental assisting program. Graduates were honored at a special ceremony on June 30, 2010.
Following remarks from Theresa Marks, HCC instructor for dental assisting/hygiene, attendees heard from Angela Stoops, director, health sciences; Judith Oleks, vice president of academic affairs; Donna Rudy, dean of students; and keynote speaker Robert Steiner, DDS, an adjunct faculty member for the dental assisting program.
Graduates included Brandi Bridgett and Dana Mills, both of Boonsboro; Bethany Coyle, of Cascade; Kimberly Kesner, of Greencastle, Pa.; Allison Donovan, Destiny Grimm, and Amanda Willow, all of Hagerstown; Christine Elliott, of Maugansville; Courtney Sanders, of Mercersburg, Pa.; Rachel Dawson, of Smithsburg; and Dana Temple, of Waynesboro, Pa.
Special awards were presented to Dana Temple, the student with the highest GPA in the program, as well as Allison Donovan and Christine Elliott, the two students who
missed the least number of classes during the rigorous nine-month program.
HCC's dental assisting program began in fall 2009. For more information about the program, contact Theresa Marks at 301-790-2800, ext. 507, or e-mail email@example.com.
Photo caption
2010 graduates in HCC's dental assisting program. Bottom row, from left: Courtney Sanders , Amanda Willow, Dana Temple, and Destiny Grimm.
Top Row, from left: Brandi Bridgett, Bethany Coyle, Kimberly Kesner, Allison Donovan, Dana Mills, and Rachel Dawson. Not pictured: Christine Elliott


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Art faculty exhibition at Wade Gallery in May, June
A collection presented in a variety of mediums by members of the Mississippi State art department faculty will be featured on campus over the next two months.
The May and June showcase at the university's Cullis Wade Depot Gallery will include samples of paintings, ceramics, sculptures, drawings, photography and printmaking.
Open 9 a.m.-5 p.m. Monday-Friday, the gallery is located on the second floor of the MSU Welcome Center, located adjacent to the Barnes & Noble at Mississippi State Bookstore and just west of Davis Wade Stadium.
Among others, the exhibit will feature:
--Ceramics by Robert Long and Lydia Thompson.
--Drawings by Soon Ee Ngoh and John Paul Remo.
--Graphic designs by Jude Landry, Jamie Mixon and Suzanne Powney.
--Paintings by Alex Bostic, Neil Callander, Brent Funderburk, Jeffrey Haupt, Gregory Martin and Tim McCourt.
--Photography by Dominic Lippillo.
--Printmakings by Linda Seckinger.
--Sculptures by Adrienne Callander, Critz Campbell, Rowan W. Haug and John Paul Remo.
For additional information, contact Lori Neuenfeldt at 662-325-2973 or firstname.lastname@example.com.
Sammy McDavid | University Relations


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|484 posts found
Novice Member
Joined: 7/16/09
Both have their goodies. Sandbox could have things such as what you see is what you get, like f.ex. taming an animal that you see before you. And themeparks have fun collaboration pve-wise where there are instances you can get stuff from.
What sandbox need to learn is more pve satisfaction (maybe not instances, but something that shines) and themeparks more what you see is what you get imo.
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Originally posted by sagil
What sandbox need to learn is more pve satisfaction (maybe not instances, but something that shines) and themeparks more what you see is what you get imo.
I would agree with this, I would love to see a sandbox game ala eve in a fantasy setting, but with good quality questlines (less but higher quality long lines/lore) and instances. The instances should never ever give top end gear or it will mutate into an endgame cycle. Thats why I like the reviews of archage so far, seems to be aiming in this direction, but I am watching the loot from instance discussion closely, but I think the J Song is aware of the issues so I am hopeful.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Hard Core Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent.
when I started eve, coming from wow everyone told me to do the tutorials. I did one tutorial and decided "I dont want to quest. I can quest in wow. here I want to do my own thing".
so I stopped doing tutorials. dumb idea...but I really really wanted to do my own thing.
I dont oppose to sandboxes having quests, but I'd like them not to be mandatory. in eve, aside for pvp, sometimes I feel like mining for a week straight, other times like ratting, other times just fly around probing...in WoW I never feel like going on mining expeditions for a week. I dont know why.
Advanced Member
Joined: 12/25/06
Destructable terrain, terraforming capabilityies, leveling (land), open skill classesss system is what a sandbox should be. PKing with a law system attached to it would be nice too so everyone just doesn't kill anyone for no reason.
This isn't a signature, you just think it is.
Originally posted by Robokapp
totally agree, I think questing should be there purely to add depth and storyline and lore and is optional. It should offer no more xp than other avenues such as grinding, crafting etc.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Joined: 11/22/05
"what a boring life, HATING everything" -Gorilla Biscuits
I want to give my opinion on the sandbox vs themepark debate. First lets look at the major western attempts at both.
For themeparks we have,
For sandboxes we have
DAOC is somewhere in the middle IMO. As I can't really call it a Themepark, maybe it's something else, it wasn't really a quest hub game?
Maybe I'm missing one or two from either sub-genre, but I think I named off the games with the most recognition.
Now looking at this list, there really isn't a huge number difference between the options that have been available over the years. Not as much as people seem to imply. If anything in recent years counting western indie attempts, there may even be more Sandbox games in the west.
My point with this is, have themeparks run their course? Maybe, at least for a lot of people. However, that doesn't mean the sandbox genre is any more fresh. If anything IMO it's even older and staler, as people like myself had already grown tired of the typcial sandbox design before the Themepark phase took over.
Those who complain about the themepark stagnation seem to only have one alternative, make more sandboxes. The problem with that is; sandboxes may have already run their course as well. What would feel fresh about stepping into a new sandbox? Not much IMO, as I've been there and done that too. I"ve actually spent far more time with the SB sub-genre.
I'm just tired of hearing sandboxes used as the cure-all and end-all of the genre. As they had their chance, and even they had a hard time retaining mass customers over the long haul. It's not like forums were any less hostile towards games back then as they are now.
The answer to cure this stagantion is all new ideas, which as you can guess are hard to come up with. Hybrids are one way to go. However, with that, what elements do you use to add somethiing new into the genre, what would feel new? At this point I really don't have that answer. You also have to keep in mind change things too much and you lose the genre as a whole.
In closing and TLDR, Sandboxes and themeparks are both old ideals, neither is fresh, the genre would be just as stale even if every game that released in the last few years was a sandbox.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me
Novice Member
Joined: 8/12/03
I don´t disagree with you.
I just wanted to mention that IMO these 2 points are some of the core elements of RPG, I only miss item progression.
the less RPG, the more sandbox.
Apprentice Member
Joined: 1/24/10
You make a good point Herodes, and I would love to see levels and classes done well enough to prevent pigeon-holing. I just haven't yet seen enough of it to convince me. Can you think of a way that skill-based progression could work for you and still be enough of an RPG? Give me a blade, a bow, and a spell or two for the dreary wilderness, and I will be a happy gamer.
Novice Member
Joined: 7/16/09
No one has actually mentioned that indie themepark mmos fail harder than indie sandbox mmos. Look at Alganon f.ex.. Last time I saw there was only 23 players playing it.
Elite Member
Joined: 4/08/10
Badly made MMO of either Genre will fail, well made well supported MMO of either Genre will succeed.
Themeparks will attract more players but Sandboxes will keep players for a LOT longer.
Anecdotal generalisations that are only true in my opinion .
Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.
Originally posted by Kothoses
agree with all points above.
Re the next gen of mmorgs we have 2 choices:
1 A themepark with more themeparky content.
2 A Sandbox with themepark content on top, i.e core community focus but with lots of pve/pvp content layered on top.
For me personally when I think about what I want in a mmorg, I understand that what I am looking for is that virtual world where I can immerse myself utterly in a new world, which is why sandbox appeals. Re Option 1, you can see the dead end this represents, but also how it will attract the next generation of casual players. I like to see it as following:
Start playing mmorgs ------------experienced-----------------------------------played for years
Themepark or sandbox-----------themepark or sandbox---------------------tired of themepark/older
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Novice Member
Joined: 12/16/03
I prefer Sandbox to themepark to a high extent. More freedom makes it interesting. Yet, MMO space is so empty of creativity right now that I welcome any good MMORPG.
Showing my ignorance here, but what is sandbox and themepark?
Novice Member
Joined: 11/22/06
Simply putting, in Sandbox MMO you have a lot of freedom in the world vs. Themepark that you are mostly limited by invisible lines of quests and rules of MMORPG. Still in Sandbox MMORPGs there are rules but many things in the world can be defined and changed by players and in summary in an ideal sandbox players are the ones who define the rules of the game vs themepark mmorpgs that game developers define how the world should be.
Novice Member
Joined: 6/29/06
Originally posted by Brenelael
The underline text is not technically 100% true.
Only 0.0 which CCP (the developers of EVE) decides can be player controlled.
Gdemami -
Thank you. That clears some things up.
Novice Member
Joined: 3/14/04
Sandbox means: player created content (housing, housing decorations, player owned vendors, Guild Halls, factories, mining thumpers, player economy; these games only include Pre-CU SWG, UO, and EVE (ugh))
Themepark means: developer created content (quests, developer placed buildings, NPC vendors; every other game on planet)
-Player owned structures in instances does not count as sandbox because it effects nothing.
-Player owned structures restricted to plots of land is also not sandbox, it's functions quite like an instance; it effects nothing.
-Player owned structures which require a massive guild effort to build/maintain disenfranchises most players like in EVE, but technically could be considered functional and effecting other players.
-WOW's economy, while vast and quite time consuming doesn't count as a player economy, it effects nothing, it's simply another time sink.
-PVP could be considered Sandbox if it were player created content. Ganking/Grieifing is not player created content, it is an oversight or lack of imagination on the developer's part to rectify the problem of Ganking/Griefing. War, roleplaying highwaymen and pirates (only with real consequences) would be player created content, so in order for PVP to proporly work other game mechanics would have to be changed for it to be called a Sandbox feature. You can't just throw PVP into a WOW-clone and call it a Sandbox feature.
Anything that promotes player created content leans towards sandbox:
-Level-grinding, mine-grinding, grinding-grinding, or any other repetative action that puts the player into a zombie-like state of mind slows player interaction and slows players from constructing, designing and placing player created content into the game world. Leans towards Themepark.
-Jack of all trades characters that aren't required to interact with other players to trade prohibits player created content, leans towards Themepark.
-Having a high death penalty like in Eve Online kept a vast majority of players in safe space which is overcrowded and you can't even build structures there, NPC's own that space which isn't player created content.
-A centralized auction house negates the need for players to sell their wares at their owned NPC vendors, in their homes, which makes player owned structures function'less. And a function'less player owned structure might as well be put in an instance since they serve no purpose. Not a sandbox feature.
-Weapons and armor or anything else that drops off of a mob that allows a player to function without purchasing from another player is developer created content, therefore leans towards Themepark. This includes all instances and raids in all of their incarnations, which exist solely for the purpose of avoiding spawn camping mobs that drop weapons and armor.
-RvR is developer created content (lore), FFA PVP where players could form their own organizations (lore) is player created content.
-Auto-lock and pushing 1,2,3,4 is developer created content. Oblivion combat is player created content, a player can make up a wide variety of different fighting styles with just 2 mouse buttons, you can also design your own spells. Who would win in Oblivion?: A master Destruction mage, or a master Acrobat flying around avoiding missles? Who knows, but it would be fun to watch.
-The only 2 MMOFPS, wwiionline and planetside, where you have to aim and it's not done awkwardly like in CU-SWG, a player can design their own fighting style as opposed to auto-lock and pushing 1,2,3,4 is player created content. (like Oblivion)
Novice Member
Joined: 3/14/04
My definition of sandbox extends to MMOFPS (wwiionline and planetside). They are both Capture The Flag games (hack the interface, hump the radio), that is developer created content.
"Well gosh, are you going to let the players place their own flags to be capped, in what logical geographical order will they place them, what logical reason would you do that?"
Of course not, that's silly. A player, if given the chance, would place the flag in the middle of the ocean so it will be impossible for the enemy team to cap it, would be quite a stupid game to play wouldn't it. So why not get rid of Capture The Flag altogether and simulate logistics? In a real war the frontline was defined by how safely you could defend your logistical chain of supply in relation or proximity to the enemies logistical chain of supply, the terrain, and how you meet the enemy on that particular terrain. The frontline in the real world is not determined by where the flags are to be capped.
You know what drove me absolutely up the wall playing WWIIONLINE? The developers meticulously modelled WW2 equipment with precise anal accuracy, and then threw them into a big Team Fortress map. Gawd!!!! Then they had to backtrack on historical accuracy, like nerfing bombs, because bombing a spawn point (flag) would just be a too devestating camping tactic.
Elite Member
Joined: 3/30/10
I don't Forum PVP. If you feel I've attacked you, it was probably by accident.
@Nerf09 Great post... probably the cleanest comparison I've seen to date.
Novice Member
Joined: 2/06/09
Fanatics are picturesque, mankind would rather see gestures than listen to reason.
Problem with sandboxes compared to the so called theme parks is less goods are regulated, the in game economies become over saturated with goods and prices get waaay to expensive (just like a real economy). Themeparks are very straight forward point a to point b gameplay. Themeparks tend to have more constructed story lines where as sandboxes are open ended though typically for a good example of a sandbox look at Second Life. It degenerates from user generated content into senseless circle jerking and drama out the ass.
Both have their positives and negatives and it's all a matter of peoples personal taste. Some like one and some like the other. 2 major examples that can easily be used for a comparison are SWG Pre-CU and WoW.


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