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I wear this color almost every single day. I love it WAAAY more than Naked Lunch, which I've never worn since I bought it and tried it on once. I found that Naked Lunch was chalky and not pigmented at all. All That Glitters is a beautiful champagne/gold color that looks wonderful applied all over the lid. It is buttery and smooth, easy to apply and blendable, and highly pigmented, basically everything that Naked Lunch is not.
I put off buying All That Glitters for the longest time figuring that it was too orange/warm toned for me (WRONG!) and that since I also had Naked Lunch, I didn't also need ATG (WRONG again!). This is very much like Naked Lunch but deeper in tone and makes a bit more of an impact.
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All That Glitters is described as a "frosted champagne with gold pearl [with a Veluxe Pearl finish]." It's a light-medium, peach-copper with warm undertones and a frosted finish. It had excellent pigmentation that applied smoothly and evenly. The color didn't show signs of fading until after eight hours of wear. MAC Lorelei (LE, $19.50) is lighter. Kat Von D Killing Jar (P) is similar. Too Faced Marzipan (P, $16.00) is similar. bareMinerals Ball Gown (LE) is lighter. Sleek MakeUP Sunset #11 (P, $9.99) is darker, warmer. Urban Decay Moonflower (P, $18.00) is darker. See comparison swatches / view dupes.


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The 47th renewal of the Aiken Spring Steeplechase will gallop into town on Saturday, and the Aiken Department of Public Safety is asking racegoers to follow gate instructions and get out early in order to avoid traffic and congestion before the event.
Last year's event drew about 30,000 people to Ford Conger field despite the threat of rain.
"It backs up," said Cpl. Jeremy Hembree of Aiken Public Safety. "We do have officers that are assigned to assisting traffic control leading up to the start of the races and help alleviate any congestion."
Racegoers will enter through one of three gates: red, blue or green.
"Make sure they're aware of what gate their parking pass will allow them to enter," Hembree said. "This is the most popular event of the Triple Crown, so there is a large amount of people coming to the area with only three points of entry."
"You can imagine trying to get 25,000 or 30,000 people inside with three points of entry," Hembree said.
Motorists who fail to pay attention to the signs directing traffic could face longer delays, and they may be rerouted to get to the correct gate.
Red gate access is from Audubon Drive near Two Notch Road. Green gate access is from Powderhouse Road near Pine Log. Blue gate access is from the Powderhouse Road side of Audubon.
Gates open at 9:30 a.m.
"Our parking on the field sold out weeks ago," said Girl Conger, of the Aiken Steeplechase Association.
Parking will still be available at the Powderhouse polo field on Powderhouse Road for $15 beginning at 9:30 a.m. Saturday, and at the Aiken Training Track on Two Notch Road for $10 after 10 a.m., Conger said.
Hembree said Audubon Drive will be closed to through traffic before the races, and traffic on Powderhouse will be moving "very slow." He advised people not attending the event to avoid those areas.
Aiken Public Safety will have officers at the intersections of Powderhouse and Pine Log, Powderhouse and Audubon, Two Notch and Audubon and on Powderhouse closer to the entrance to the field.
Law enforcement typically doesn't have issues with people parking illegally, Hembree said.
"Homeowners and officers will usually direct patrons as far as where to park so they don't do it illegally," he said. Officers will try to contact the owner of an illegally parked car; however, if they can't be reached, the car will be towed at the owner's expense.
Officers know people will be drinking at the event, and Hembree said Public Safety will have additional officers out to make sure people celebrate safely.
"We will have a more concentrated effort toward the end and after Steeplechase to detect impaired drivers, seat belt violations and intoxicated pedestrians," he said. "It is such a big event and there are numerous after-parties afterward. It'll be an increased effort throughout the entire evening."
Hembree urged racegoers to make arrangements for getting home ahead of time if they plan to drink.
"We have seen an increase in people leaving the races with their containers, walking around on the roadway, going and getting in their cars and driving away," he said. "Alcohol is allowed freely within the confines of Ford Conger Field, but once they leave the gates, all alcohol laws are enforced."
Teddy Kulmala covers the crime beat for the Aiken Standard. He is a graduate of Clemson University and hails from Williston.
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subset: commoncrawl


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Science Matters
Environment and Obesity: Looking for Links
EPA scientists are investigating the link between chemical exposure in the womb and the development of metabolic ailments such as obesity, high blood pressure, and diabetes down the road.
"Now we work." That was First Lady Michelle Obama's reaction to her famous husband's declaration that he had just signed an executive memorandum establishing a task force on childhood obesity.
The new task force will tackle a growing health epidemic. Nearly one third of children in America are overweight. Far too many of these kids face a future sure to include what scientists and health officials refer to as "metabolic syndrome:" obesity, high blood pressure, insulin resistance or diabetes, and high LDL cholesterol – all risk factors for later heart disease. Such obesity-related problems swallow some $150 billion in yearly healthcare spending.
President Obama's goal is to solve the problem of childhood obesity within one generation.
To meet that goal, the task force is first attacking what is widely known to be the major causes of obesity, the double whammy of high-calorie, high-fat diets coupled with the sedentary lifestyles of many of today's kids.
While that will go a long way, a growing body of scientific evidence now suggests that there may be an additional culprit: early exposure to environmental chemicals. EPA researchers are working to better understand how fetal exposure to certain compounds can trigger the development of metabolic diseases down the road.
"It's kind of a new biology, we are looking at how the prenatal environment might change the expression of our genes, and how that might affect health and disease risk for the rest of our lives," says EPA toxicologist John M. Rogers, the Acting Director of Toxicity Assessment at the Agency's National Health and Environmental Effects Research Laboratory.
It has been known for some time that poor maternal nutrition and low birthweight have strong correlations with future health problems such as obesity and coronary disease, explains Rogers. He and his EPA colleagues are looking at how prenatal exposure to certain chemicals can have similar long-term health effects.
So far, their experiments have yielded some important insights. "What we are finding is that offspring of rats that have been exposed to certain chemicals during pregnancy consistently show elevated blood pressure as adults," says Rogers. Some rats also exhibit an elevated insulin response, another health condition under the metabolic syndrome umbrella.
Building on those findings is the next step. Rogers' lab is continuing its work by looking for more ways to explore how early exposure to different chemicals might lead to changes in adult physiology.
What Rogers and his colleagues learn will provide important science for efforts, such as the First Lady's initiative, to end childhood obesity by the time today's kids are ready to become parents themselves.


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|80 posts found
This is not a good game, it's a niche game and for people that enjoy it fair enough. But just accept the fact that it has no major appeal. They missed the mark on this from all sorts of angles and are paying the price (restructuring). This isn't a game that the majority of gamers just don't get, this is a game that for the majority of gamers has little to no appeal.
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Elite Member
Joined: 5/12/10
Originally posted by Aeonblades
This. (Though I red it through all the paragraphs). Rant won't help at all :) "Sometimes I want to choke people. When I hear this rant it becomes one of those times." man, this dude's got serious issues... not a surprise, with a name like that :)
Ortwig's list about the weak initial sales is well-detailed, only I think among those the top problem was the lack of information/marketing. I had the same experience as KeithDragoon, when the game was already live and launched its first free weekend I tried to get some mmo-playing friends into it. Almost every reaction was "TSW? what's that?" (with a couple of "that's the new failcom stuff? no thanks" but you can't help those people anyways :) )
As far as I remember, besides some e-mails (as an AoC player) and the beta events (also as an AoC player, don't know if it was announced publicly at all) there wasn't much advertising of the game pre-launch. Seriously, I received more ad-mails from Funcom about that crappy Bloodline champions than TSW... Ok, there was the Secret war, but it was on facebook... who uses facebook? :)
And after launch the situation didn't evolved much, the game got great reviews from sites, and... that's it. They should've flood the web with those review results, gaming sites, etc. The End of world ARG was a great help in spreading the word, just like Joel's bunker adventure and b2p. The biggest impact (just a personal experience, so it's not a fact) was the nVidia TXAA, a lot of people were reached by that driver, even those who never played mmo's :) (the trial was up by then, I know 2 guys who tried TSW just to check TXAA... sadly they don't subbed)
Edit: my bad, the beta was open with Illuminati... and mmorpg gave a t-shirt, that counts as promoting as well :)
Novice Member
Joined: 11/10/12
Agree with OP, the nitpicking regarding combat are totally misplaced. Also if anyone says questing in TSW is boring has obviously never played other MMOs. TSW quests are real adventures with story chains and cool puzzles, best mission design ever seen in any MMO, period
Secrets of Dragon´s Spine Trailer.. ! :D
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
Old School
Joined: 12/29/02
"Free to play, pay to win""
Originally posted by FromHell
This, combined with your avatar, made my day. Cheers!
Advanced Member
Joined: 2/20/10
Originally posted by KeithDragoon
While I don't think their marketing helped, I'd say TSWs biggest hurdle is that is doesn't give a great first impression. The intiial combat feels clunky, the character creator is mediocre with limited clothing options,the animations are uninspired, and the polygon count on NPCs in some of the early cutscenes are distractingly low, and the UI and inventory has a amateurish feel and look.
i started playing this game no less than 3 times and quit playing within the 1st hour. It wasn't until I buckled down and forced myself to play it for a full day that I came to truly appreciate how amazing the game is, regardless of its flaws.
It's interesting how for years players complained about WOW clones and yet when a game comes along that doesn't do things the WOW way, they gripe about it. I thought RAIDS were one of the big things that players were tired of? So why complain about the lack of RAIDS? The quests in TSW are the most challenging I have ever played in an MMO. Unlike WOW, where you have long boring text that doesn't mean anything. Games like SWTOR and TSW are finally making questing more interesting yet players complain about cutscenes while saying "It's all the same thing." Sometimes I think players just don't know what they want.
Currently Playing: Star Wars The Old Republic
Novice Member
Joined: 7/15/10
If TSW had been released by NCSoft there would be twice the amount playing, while Funcom might not have the same global profile or presence there is potential for this game to be a classic
When you consider that there is still a lot of people playing WoW this has to be on a par with the best PVE mmos ever produced.
There is every chance The Secret World will continue to grow, something that not many do after the initial 6 months, it really is quite good imo.
Advanced Member
Joined: 8/17/08
My freedom relies on yours
Playing TSW has been the richest PvE experience I've ever had in a game, from a story, questing and atmosphere perspective it blows the competition out of the water as far as I'm concerned. I don't PvP so have no comment to make on that, the combat though does have its flaws, the animations have improved since release but it still misses that feeling of connecting, there's little weight to it. A user over on the official forum used RP to get over that one: We're not hitting with blades and bullets, we're hitting with our Anima. That doesn't work for all of us though :) I'd still like to see improvement.
Skill system is great, yes some skills overlap, that's inevitable with this kind of system, otherwise using different weapons would be either gimp or over powering. The thing with it is that it gives you plenty of choice in how to approach encounters and build decks to meet different situations, you're never locked in to a role or profession. It uses the trinity system, that's fine, it maybe a little tired but it does the job.
I think, from a PvE/Story perspective it does an absolutely amazing job.
Originally posted by fallenlords
I would think that most who enjoy this game are glad for it's niche appeal and could care less about being the most popular kid on the block. There are more than enough MMOs out there that cater to the lowest common denominator. Sorry that TSW wasn't another boring level and text based easy mode game for the ADD crowd. For the rest of us, games like these are a blessing.
Currently Playing: Star Wars The Old Republic
Advanced Member
Joined: 3/03/06
Originally posted by Ortwig
Myths? Half of these are stone cold facts.
PvP is horrible, it IS hopeless, pointless and just a laughable and frustrating experience in it's current form (you have to laugh at how bad it is).
I love TSW's pve, the missions are ace, the setting is really well done but there is no way anyone can defend the pvp, it's awful. Harping on about potential and how no mmo's do pvp well in their first year is utter nonsense and completely irrelevant, justify this statement or stop making such claims.
Endgame isn't exactly a grindfest in the traditional sense, it's more an escalator you ride for no reason other than to get to the next level, which is exactly the same as the previous level save for a few extremely minor additions and shinier kit. There is no grind in the conventional sense, it's like grinding without the grind but with a comparable time sink....hard to explain really.
There is no end game in TSW, it's just more of the same over and over. Thats not necessarily a bad thing, but it's the truth.
It IS full of "kill X" "go to Y" missions, to claim otherwise is a straight-out lie. Sure it has some great storyline missions, some awesome lore missions and the investigation missions, but it is still packed full of the generic mmo staples.
As for finishing the content in 3 days, yep thats a load of baloney, takes most players 2-3 months to complete everything the game has to offer.
Investigations are amazing, but yes many people will just run to youtube or google for the solutions, shame really.
Combat sucks, well thats a matter of opinion, i quite like the combat in TSW but it gets repetitive and boring really fast. Worse still certain builds are simply too good not to use for tanking, healing and DPS. For a game with so many possibilities for builds, the effectiveness of certain skills and combinations renders this mute quickly, not every build is viable for high end, it's a horrible truth. Reality is you can play with builds but eventually you go back to the same basic abilities because they are just so damned good.
Nightmare dungeon PUG's certainly have their fair share of elitist jerks, but obviously not everyone is like this, just most of the more vocal PUG players.
Expresso gave me a Hearthstone beta key.....I'm so happy :)
Well, now since we have a conversation going, let me go ahead and put down my own take. I'll put in the bad with the good, but, there's no doubt I love this game, and I'll argue any blanket, overly generalized statement about TSW. They are called myths because they don't tell the whole story.
The badge-carrying Funcom Haters (I'm looking at you fallenlords and gamesrfun), can ignore the post and continue trolling your absolutes about Funcom to your Funcom-hater audience. For those who actually have an open mind, well here goes – just skip to the section you want if you don't want to read the whole tl;dr!
"The combat sucks. The combat is clunky."
Apart from the people who played 1 hour in beta and say this, what most people are talking about here are the variety and differentiation in animations, the sound effects, and the feedback and reaction of mobs and toons while in combat. The truth is that the animations are good – I actually feel really heroic while battling it out with my blades/chaos build vs. the cultists and mummies and ghouls that roam the landscape. Fire off a hot bolt with the Quantum Brace, use Chaotic Pull to reign something in, lay down an Impair with Stunning Swirl, then scorch the earth with Reality Fracture. It feels damn good. The movement, the dodging, the getting down in health when it's a tough opponent – finally taking him down (barely). Combat is challenging and fun -- it's not an FPS, but few MMOs are.
But many feel there needs to be more variety and differentiation between the abilities on the wheel as well as more "connection" to the character during the combat. This comes from some long threads on the TSW forums, where it was really necessary to pry out the details from the "combat sucks" people, who don't seem to know how to articulate their dissatisfaction. While I agree it could be even better, there's nothing here that warrants a blanket "combat sucks."
"The combat is just a bunch of button mashing, builder/consumer style"
Combat in TSW is different, has a bit of a learning curve, and requires more study than many MMOs. You can equip 2 (3 with an aux) weapons, but you also have the entire pool of weapons types (9 + 3 aux) currently) and abilities (over 500) at your disposal, and can eventually have abilities unlocked in ALL of them. However, what many people do is get their one deck built, and then stick with it through the entire game, basically giving up the freedom they have to try out new weapons and abilities. Or they just stick the same types of abilities in the same slots in the name of "efficiency" and do the same thing over and over. It's amazing how people ask for freedom, but when they get it, they revert to their comfortable patterns. There are other special abilities that are not builder/consumers, and there are plenty of ways to mix up your rotation, your weapons, and your entire role – any player can dps, tank or heal, and anything in between. While you are limited to 7 active and 7 passive equipped slots, players have a pool of over 500 abilities they can switch up within that deck.
Bottom line: Animations are decent, and could be even better with some additional variety and tweaks to the animation engine. The dev team has committed to improving this. The ability wheel and the variety of builds you can make are very deep. I know of no other game that allows you to create as many variations in your equipped build, and give you the complete freedom to create awesome (or sucky) decks. With the freedom you get from TSW, you also have the learning curve difficulty in deciding what to do.
"PvP is Hopeless"
The truth is that it's a work in progress, but far from hopeless. Here are the problems:
So that's the bad news, but the reason PvP isn't "hopeless" is that the devs are actually listening and making improvements:
Bottom line: PvP, while imperfect, has enough improvements on the way that it cannot be said it is hopeless. And even with today's imperfections, there are regulars who participate in PvP regularly, looking for good ways to match (and beat) the other guy's deck. They are certainly vocal enough on the forums, so they care enough about PvP in this game to keep things going.
"There is only one raid – no endgame"
Endgame is the not just the New York City raid (yes, it's hard), but add to that the 8 Nightmare Mode dungeons, which are as hard as just about any raid anywhere. Add to that the 8 Lairs, which are the open world bosses, and you have a decent amount of endgame content. Farming areas for QL10 geared characters looking for signets are available in most of the zones.
"Puzzle raids" are something they are looking at in future updates, so more endgame to come.
Bottom line: There's plenty to do at the high end of the game for those power gamers. But even if you go through all that content, the game is B2P, so take a break and come back later if you want!
"Endgame is nothing but a grindfest"
Well, the grinding is completely optional. If you don't feel like doing the same nightmare dungeon over and over, don't! People do these primarily for the incremental gear improvements at high levels, but since progression pushes out to more horizontal at those levels, you'll only get modest upgrades. Quality Level (QL) 10.5 is the highest available currently, but if that's the way you progress, go for it. TSW is better than most games at ensuring that gear alone won't win everything for you – you also have to have created a good set of decks for use in different situations, so while gear is good, you can still get owned if you have created a sucky deck.
Bottom Line: Some people like grind, some don't – TSW has it if you want it, but it's not mandatory.
"It's full of kill X quests, just like any other MMO"
There are kill X quests in the game, but they are not as prevalent as in other games, to the point where they are almost a nice break from the thinking quests. And even with the kill X quests, you may have other obstacles you have to work around before you can get your numbers. Nothing in TSW is quite as straightforward as it seems. You may have to figure out how to remove a buff before you can tackle a particular mob, or you'll get your butt handed to you. There is an element of thought in all aspects of TSW that is largely missing from other MMOs.
Bottom Line: There are kill X quests, but they are not overpowering, and all the missions have a little something different than your standard MMO quest.
"The investigations missions are nothing special – just Google the answer"
Well, why do anything then? Get someone else to play the game for you while you're at it! The investigations are there to challenge your brain and possibly teach you a little something along the way. Plus they are fun – the rush from figuring out a tough puzzle on your own is very similar to beating a tough boss, and it's one of the most innovative aspects of the game. Translate some Egyptian hieroglyphs, figure out the reference to a Bible passage, unlock the secret door given clues from a passage in an Edgar Allen Poe novel. If you hate this sort of thing in an MMO, then I would definitely give the game a pass, but if you have always liked ciphers, puzzled and Myst-like gameplay, TSW does an excellent job of challenging you.
Bottom Line: Investigations are fantastic and something that's been missing from the MMO genre.
"You can finish all the content in 4 days"
Sure. You can finish it all if you play 24x7 and Google all the walkthrus. Or just farm all the stuff and skip all the content and go straight to endgame. If you are a content locust, or hate missions or story, I'd recommend staying away. This is a PvE game with some of the best story and atmosphere around – if you want to trash all that on your way to endgame, be my guest, but don't diss it for the people who like the journey.
For those counting though, there are approx. 60 missions each in 8 zones with each missions ranging from 1-6 tiers, each tier being a significant step. Plus 8 dungeons (normal, elite and nightmare mode), 8 Lairs, 1 Raid, RP content with the Albion Theater. Tokyo is coming in 2013.
Bottom line:There is plenty of interesting stuff to do as long as you slow down long enough to enjoy it.
Nightmare dungeons are full of elitist jerks, and newbies are never welcome; the community "sucks"
There are elitist jerks in every MMO, and TSW is no exception (especially in Agartha). What is different, however, is that the TSW community actually has cabals and groups who are open to newbies and casuals to do things like nightmares. General chat is filled with helpful people explaining stuff to new people without the attitude. Checkout the noobmares group on the forums if you are looking to start up nightmare dungeons and get your feet wet.
Bottom line: If you raise your hand and ask to do casual or newbie stuff, there are folks who will respond.
Originally posted by ktanner3
Fair enough it being niche, if that was the aim. But Funcom went out to make a mainstream MMO with major appeal. It didn't work, as a result the company is suffering and has had to alter it's whole strategy.
Threads like this dispel no myths, people have played the game. The 'majority' of people interested in MMO's didn't like the game. No innovation, dull gameplay, nothing special about the game at all. Just a lot of reworked principles based loosely on a Lovecraftian themed backdrop that is about as scary as a cuddly teddy bear. It pushes no boundaries, has mediocre industry reviews and is nothing more than an 'average' game.
Originally posted by fallenlords
Plenty of innovation with thinking quests, no levels, the ability wheel, and the openness to equip every weapon and ability in the game. Good reviews, both from mainstream press and from users (Metacritic Users 8.2):
Also receved 2 awards in 2012:
If you like the X-Files and Indiana Jones, you'll like TSW.
Again you are defending mediocrity.
Funcom actually blamed the poor performance of TSW on the initial Metacritic score. For it now to be used in a promotional vain is quite bizarre. They even blamed the drop in share price on Metacritic. The fact it's improved since probably means somebody, looking at nobody on here in particular, has been very active to bump it up.
Both IGN and Gamespot give TSW a very average score, 7.0 and 7.5 respectively.
Awards voted for by the press writing the articles, kind of brings into question how much advertising revenue they are receiving or any under the table deals. An award such as the Golden Joysticks where actual people vote I always find is a better true reflection. World of Tanks won best MMO, runners up League of Legends and Star Wars the Old Republic. TSW was on the list but alas won nothing.
Originally posted by fallenlords
Or maybe they just liked the game -- you should really play TSW, you'd love all the conspiracy theories. User scores on Metacritic were always high.
Oh, and please stop speaking for 'everyone.' While you may find it hard to believe, people actually do have minds and can decide for themselves.
Originally posted by Ortwig
I understand what your mean now about Metacritic, the user score is 8.2. But isn't the score that really matters is the 73 out 100 from the critics? I mean user scores are mostly biased anyway. For example I would score TSW about 3/10 but I have not bothered to go onto Metacritic. Isn't it the critic score the one that pops up on Steam and the one that most games are judged by overall? Not being a user I don't fully understand the scoring.
I have played TSW and I saw no innovation at all. It's a fair game, but nothing grabbed me. I consider myself an average gamer and I like the popular games. There are very few occasions when a gem of a game gets under the general gaming radar, TSW certainly isn't one of those. For those that like TSW then fine. But to make out like peoples original reasons for disliking the game are not justified. To term them as 'myths' makes it look like their reasons where fictitious which is just false. At the time the majority of the criticism was totally justified in my view. Nothing was imagined for example TSW might have a raid now but it didn't launch with a raid. So it wasn't a myth TSW had no raids, because it launched with no raids. A myth is something that has no determinable basis of fact.
And why am I speaking for everyone? If anything you are the one trying to dispel what you consider to be popular belief not me.
Originally posted by fallenlords
I don't know -- how does any review matter? I tend to read the both the professional reviews and the user reviews -- the ones that are better written, or that make more sense to me tend to get more weight than badly written ones or reviews that feel as if the reviewer didn't do his or her homework. In a nutshell, if I feel the reviewer (professional or not) gave the game a fair shake, played the game for a decent amount of time, and really looked at it from all angles, then I'll take it into consideration. But most of all, I'll play the game and decide for myself. Rarely does a review postiive or negative prevent or impel me to play/not play a game. For those who really are on a tighter budget, I can see how reviews or free trials make a bigger difference.
Metacritic User Reviews I think are just as valid as any other, and I thought it was silly when Funcom pointed to the Metacritic reviews when they obviously got good reviews many other quarters -- I listed the real reasons I think TSW didn't do so well earlier in this thread. Since that time (and with more players giving the game real playing time and a fair shake), we're seeing more people saying things like "hidden gem" but hey, people have different priorities and tastes. One guy I posted he had tried on 3 separate occasions to get into it, and couldn't, but only when he forced himself to play a full day did he see how good the game was. TSW is not a grab-you-by-the-lapels kind of game -- it grows on you. The best quote I have seen:
To use a Hollywood analogy, GW2 is a summer blockbuster, and TSW is a Sundance festival indie film. The first is fun and light entertainment, and definitely worth seeing once. The second is much more than that, and worth watching over and over.
I like both GW2 and TSW myself, but I lean more to TSW because its a genre I love, and I needed a bit of a break from fantasy in general. /shrug
Myth to me means partial truth. In my tl;dr post above I put down plenty of the bad along with the good about TSW. I never said PvP was perfect, but I also say that there are good aspects to it. But what I really dislike are these memes that get started based on mob mentality -- sort of a piling on -- where users basically parrot what other people have said -- hence "myth." What I care about is giving the game a fair shake and telling both sides of the story. You played it an didn't like it -- fair enough. Maybe it's niche. That's okay too -- but to blanket say that the game wholly sucks (or is wholly perfect) does everyone a disservice.
How does any review matter? Reviews are a to most gamers a fundamental part of the buying process. Because the majority of time you buy a game without truly testing the finished product. Reviews are even more important when it comes to average games. Because they are harder to judge. Theoretically industry reviews of a product are suppose to be done in an impartial journalistic nature, though that doesn't always happen. User reviews are always biased.
Lets face it a game such as TSW is a marmite game. Some people are going to love the game while others hate it. Some games are just like that. it doesn't intrinsically make a game good or bad, but it does have a massive impact on perceptions. You play the game loving it you see a different world, to playing the game hating it. Doesn't mean either perception is wrong or right.
As far as I saw the so called myths were a checklist of what I found wrong with the game. I could add initial opening sequence that made me feel suicidal, I want to play a game not watch cut scenes. As for the Hollywood blockbuster, Sundance analogy. TSW was billed and launched as a Hollywood blockbuster, just because it bombed I am not so sure that it then fits in with the indie analogy. Failed blockbuster to my mind, and to to most of Funcoms share holders I would think.
I think if you remember TSW is a marmite game then everybody can have a better understanding of the general perceptions. In this issue I am totally biased, it would have had to have been something special like an a MMO Skyrim to have floated my boat. Because Funcom as a company had a lot of making up to do overall. This needed to be a special game and I think it missed the mark for a lot of people.
Originally posted by fallenlords
What about TSW makes you think that Funcom was trying to reach a mainstream audience? The complicated missions? The skill tree? The almost non-existent marketing for the game? Just what is it about TSW that makes you think Funcom was going for a mainstream MMO?
Currently Playing: Star Wars The Old Republic
Joined: 7/24/04
Someone paid you for this post? 90% of quests are exactly just like every other MMO fetch quest and combat sucks however you portray it.
EDIT: Sorry, i forgot its a repost. Feel free to repost my answer ;-)


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|Connecticut Launches Grant to Support Implementation of SRBI Statewide
MIDDLETOWN, Conn.—Twenty schools throughout Connecticut have joined the State Education Resource Center (SERC) to boost literacy skills and foster a positive school environment for all students, particularly students with disabilities, students of color, and students learning English.
The CT State Department of Education (CSDE), SERC, and other grant partners recently selected the schools for the 2011-2014 Cohort of Connecticut's State Personnel Development Grant (SPDG). Ultimately, 100 schools will take part in the $4.6 million grant over the next five years, with a goal of building the state's capacity to establish a continuum of academic and behavioral supports statewide.
Connecticut was one of eight states awarded federal funds in October 2011. The 20 schools in the first cohort represent 12 districts—Bridgeport, Colchester, Franklin, Killingly, Manchester, Montville, New Fairfield, New Haven, Plainfield, Region 14, Region 16, and Windham—as well as one charter school. (A complete list of the schools is below.)
The SPDG will address two challenges simultaneously: increasing reading achievement through strategic instruction and reducing discipline referrals through positive behavioral interventions and supports (PBIS). The unique pairing of these two outcomes—literacy and behavior—recognizes that student success can often be directly linked with social skills and the opportunity to learn in a safe and respectful environment.
The SPDG essentially has three goals: training schools on research-based practices to address behavioral interventions and reading instruction (Scientific Research-Based Interventions, or SRBI); creating and sustaining statewide systems to support educators in implementing these practices; and tracking student data to ensure all students are achieving at higher levels. School-based teams will participate in professional learning, including on-site technical assistance, to expedite implementation.
The expectation is that all schools will fully implement a comprehensive approach to SRBI by the third year of participation in the grant. This approach aims to eliminate the predictability of achievement gaps between students with disabilities and their nondisabled peers, between students of color and their white peers, and between English language learners and their English-speaking peers.
A statewide reporting system will collect, track, and disseminate literacy data, major discipline referral rates, and the performance of students with disabilities in participating schools. The goal of the 100 schools will be to increase the percent of students at grade level or above in reading by at least 10 percent each year; decrease the number of referrals for major discipline problems to less than .39 per 100 students; and improve the performance of students with disabilities as measured by the Connecticut Mastery Test (CMT) and the Connecticut Academic Performance Test (CAPT).
SERC is coordinating the SPDG on behalf of the CT State Department of Education (CSDE). Other project partners include the CT Parent Information and Resource Center (CT PIRC), the Center for Behavioral Education & Research at the University of Connecticut, the regional educational service centers (RESCs), the CT Parent Advocacy Center (CPAC), the State Department of Children and Families (DCF), the juvenile justice system, and the Birth to Three System.
SERC, in collaboration with the RESC Alliance, will provide trainers and coaches to support the efforts of participating schools. Glen Martin Associates, a Troy, N.Y.-based consulting firm that the state used for its previous SPDG, will expand its program evaluation role for this grant.
SERC will seek applications for an additional 40 schools to participate in the 2012-2015 Cohort that will begin in September 2012.
Schools selected for the first cohort are listed below.
Download Press Release


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Associate Professor W. Douglas Powers holds an M.F.A. in acting from Ohio University, an M.A. in theatre history and dramatic literature from the University of Missouri–Kansas City, and a Ph.D. in theatre with an emphasis in ritual and performance studies from the University of Missouri–Columbia. He serves as artistic director for the Department of Theatre and teaches courses in acting, theatre history, dramatic theory and criticism and directing. His research interests include identity and representation in dramatic literature and performance. He is a member of Actors' Equity Association.
Associate Professor Andrew Rich, department head, holds an M.F.A. in theatre from Indiana University (Indiana). He serves as scenographer to all departmental theatre productions and teaches courses in technical theatre, including lighting and scenic design, scenic painting, theatrical design history, and play analysis. His research interests are scene painting and the history of scene design.
Associate Professor Erik Viker holds an M.F.A. from The University of Texas at Austin. He is the faculty technical director for theatre department productions and teaches courses in theater operations, stage management and dramatic literature. His research interests include theater production management and the role of technical theater in liberal arts education.
Assistant Professor Anna Andes holds a Ph.D. from the University of Colorado at Boulder. She directs the spring production for the department and teaches courses in acting, theatre history and dramatic literature. Her research interests include classical Greek drama, feminist theatre and performance, and representations of motherhood in dramatic literature.
Assistant Professor Karen J. Gilmer holds an M.F.A. from Boston University. She is the costume designer for theatre department productions and teaches courses in costume production and design, as well as stage makeup. Her research interests include costume history; fabric dyeing, painting and modification; millinery; and mask making.
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Thursday, April 4, 2013
Pinewood is pleased to announce four seniors have signed academic college letters of intent: Madison Every-Andrews; Sarah Moderhack; Hannah Hiel; and Ryan Ball.
Since coming to Pinewood in Kindergarten, Madison Every-Andrews has remained a strong student, with over a 4.0 GPA taking Honors and AP level classes. She is a dedicated figure skater who has given thirteen years to her sport, and is an influential role model to many younger skaters. From Blue Crew and Fellowship of Christian Athletes to Student Government and Miss Panther court, Madison has been deeply committed to Pinewood. She has also spent the past three summers working with hearing impaired children at a special summer camp sponsored by MUSC. Madison Every-Andrews will be attending the College of Charleston.
Sarah Moderhack came to Pinewood in her junior year, and has excelled academically with a full roster of AP classes, earning SAT scores over 600 in English and Writing. In addition to her academics, she has been a committed figure skater and volunteer at her church and at the MUSC Children's Hospital. She is active on campus with student government, prom committee and the Chase After a Cure Dodgeball Tournament. She will be attending Sewanee University, with plans to pursue a degree in nursing.
Ryan Ball came to Pinewood in the ninth grade. He has maintained a 3.85 GPA for his senior year, while keeping a very active schedule in drama. He was recently awarded a college scholarship for excellence in make-up design and is active in the Flowertown Theatre and Summerville Youth Dreams Company. Ryan has also been involved in the Pinewood Chorus, served as a Pinewood Teacher Cadet, and worked with middle school drama students. He has done an exceptional job as an instructor in the Pinewood Plus afterschool and Summer Camp programs, and is a dynamic youth leader. Ryan plans to attend Lander University.
Hannah Hiel is an exceptional student in all her classes, taking 10 honors or AP classes, while scoring a 28 on the ACT. She has earned a spot on the Headmaster's List for this year and is active in the Pinewood drama program. She has held lead roles in many Pinewood productions including its recent musical. She has been a decorated swimmer for the Pinewood swim team and is also gifted in working with youth as a volunteer swim instructor. Hannah will be attending Clemson University where she will receive the LIFE Scholarship.
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Fundraiser under way for family who lost home in fireBy Lucia Suarez
Staff Writer | April 09,2013
CLARENDON — An outpouring of support by community members has led to a fundraising effort to help a Clarendon family of six who lost their home in a fire Monday afternoon.
Jennifer Byrne and Karen Steever quickly started to gather their resources after learning that Linda Lebel Hampton, sister Deb, brother-in-law Stephen and their three children lost all their possessions in a house fire.
By Tuesday morning, they set up an post office box so that monetary donations and gifts cards could be sent to the family. They also opened up an account at Merchants Bank that will receive direct donations.
The pair also created a page on Facebook to provide a series of updates on how the family is doing as well as specifications on what they are hoping to collect.
For household goods, the family needs three twin beds and bedding, a bed for the parents, a couch, dinning table and chairs, dishes, glasses and other assorted household items.
For clothes they are looking for sizes 7/8 for girls, 10/12 for girls, 10/12 for boys, women size 12 for pants and large size for women and for men, 42 by 34 long pant, XL shirts and chef pants too.
The house – a trailer with a second-story attachment – burned to the ground Monday afternoon after a 6-way electrical plug caught on fire.
Donations can be sent to Lebel/White Family Fund, P.O. Box 24, North Clarendon, VT 05759. Small items and clothing can be dropped off between 6-7 p.m. tomorrow at Clarendon Elementary School Chair Banquet.MORE IN This Just InThe family of a Connecticut man who was killed in a car accident on Route 4 last Friday night is... Full StoryAssociated Press Full StoryIt seems like I just started to warm up from last winter and I see back-to-school displays. Full Story
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This is getting publicity, at least in the "lab medicine" world.
Urine test may help clinicians diagnose preeclampsia.
Medscape (2/9, Larson) reported, "In the United States, the lack of an effective test makes it difficult to distinguish mild preeclampsia, severe preeclampsia, and hypertension unrelated to pregnancy," Yale researchers explained. "Preeclampsia is distinguished by an elevated excretion of misfolded, or misshapen, proteins that are attracted to an azo dye called Congo red." With that in mind, investigators were able to "create and confirm a Congo Red Dot urine test" that "rapidly predicts and diagnoses preeclampsia."
With a quote from Eleni:


text: Rajesh is a 19 year old nerd, currently pursuing B.Com Hons from Bhawanipore college in Kolkata, India. He loves everything tech, especially Android. You can follow him on twitter @ePandu or mail to him at firstname.lastname@example.com. Rajesh Pandey has written 0 articles for us and can be contacted at email@example.com.


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Knowing where to go in a health crisis can save you time and money. Here's a quick guide to help you determine whether the ER, your family doctor, an urgent care center or a 911 call is your best choice.
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Lost Tapes: Season 2 DVD
(11 reviews)
(11 reviews)
- Additional Details
- Format: DVD
- Rating: Not Rated
- Number of Discs: 1
- Region: 1
- Aspect Ratio: Fullscreen
- Language: English
- Studio: Animal Planet
- DVD Release Date: September 6, 2011
- Genre: TV Series
Lost Tapes fans can now get the entire second season when they order the Lost Tapes Season 2 DVD! This first-person, immersive series blurs the line between fact and fiction as it explores deadly encounters with the mysterious creatures that science refuses to recognize, and reveals facts about real-life insects and animals that have otherworldly biological and behavioral attributes. From werewolves and blood-sucking vampires to the legendary Jersey Devil, Lost Tapes second season promises nastier creatures and bigger scares with every spine-chilling, dramatic moment caught on camera. Take an intense journey into terror as we find out what goes bump in the night.
The following episodes are included on the DVD:
Werewolf. A young documentary director follows the search for an animalistic serial killer. When he is allowed to ride along with the lead detectives on the case, the discovery of a new suspect launches the investigation into a terrifying new direction.
Lizard Man. Beneath the city, an unknown horror slithers in the maze of the sewer system. An intrepid news crew follows two reluctant firemen underground to track down a family pet. But what they ultimately discover is a different creature entirely -- not human, not reptile, but a terrifying hybrid.
Death Crawler. An entomologist and her husband venture out in search of undiscovered insect species. When engine trouble leaves them stranded, their search is fulfilled -- in the form of a deadly new predator -- that stalks on 100 legs!
Vampire. A family renovating their new home soon discovers they are not alone. At first, they attribute the creepy noises and midnight scampering to raccoons. But what they discover instead is a secret room in the basement, a hidden lair inhabited by nocturnal beasts that feast on the blood of the living and have now been disturbed by their hosts!
Alien. A former astronaut is placed under psychiatric and medical observation after reporting strange ailments with no known medical cause. Are her symptoms psychosomatic, or has she returned to earth the unwitting host to an unknown life form?
Bear Lake Monster. The only thing more frightening than the creature lurking beneath the surface of Utah's Bear Lake is the same creature crawling on dry land! This nightmare materializes for a group of women gathered for a lakeside birthday party whose late-night swim leaves them running terrified from the water. But when the lake monster leaves its murky depths, there's nowhere left to run!
Southern Sasquatch. Deep in the bottomlands of rural Arkansas, a horrifying local legend comes to life. A city slicker joins his southern friends for his first deer hunt, but when their actions draw the attention of a ravenous creature that roams Boggy Creek, the real hunt begins.
Jersey Devil. A family returning from vacation hits an unidentified animal in the road. When they pull over, the family dog leaps out and, attempting to retrieve it, they eventually come upon a creepy abandoned house -- only to discover it is lair to the Jersey Devil. Their only hope is to make it through the woods back to their vehicle, while eluding a powerful winged creature that will stop at nothing to kill them.
Dover Demon. A group of mischievous hoaxers attempt to re-ignite the legend of the infamous Dover Demon -- the mysterious creature that first terrified residents of rural Massachusetts in 1977. The hoaxers venture deep into the woods with their costume and cameras only to fall prey to the very entity they intended to imitate...the actual Dover Demon!
White River Monster. Two good friends document their adventure as they explore the sport of catfish noodling. Unfortunately, their chosen location happens to be home to the White River Monster, an aquatic beast that cruises the fresh waters of northeastern Arkansas. A deadly error occurs when the fishermen injure one of the beast's offspring -- and the full fury of the creature is unleashed!


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PIKEVILLE – Because of a shortfall in Pike County's budget, an economic recession and dwindling coal severance tax receipts, the Pike County government is looking at ways to save money.
"We have been looking for a long time to reduce our long-term energy costs," Pike County Judge-Executive Wayne T. Rutherford said. "We had dealt with two companies — Ameresco and Energy Systems Group — but neither could supply the fiscal court with complete verification with savings and shelter for the county government if there were to be a shortfall after the first year."
However, at its Dec. 18 meeting, the Pike County Fiscal Court adopted an energy savings plan proposed by Perfection Group, set for 16 years.
Terry Rogers, Pike County Maintenance Engineer, said the project would include both large and small energy saving measures.
"This project will be everything from basic lighting controls to sophisticated cogeneration plants at all three county courthouses," he said. "The same measures will be taken at all the county's fire departments, senior centers and community centers."
Rutherford said the county government requested a proposal for the identification, design and implementation of energy-efficient components with a guaranteed performance contract detailing the savings.
"We plan to reduce energy costs and improve maintenance and operation of Pike County facilities that in the end will produce capital funds," Rutherford said. "We are looking at every avenue we can to save money."
Reducing energy costs will be a major undertaking by the county government in an attempt to cut costs. The golf course is under a new management agreement and the fiscal court recently agreed to refinance the county's outstanding bonds on the Hall of Justice, which will save the county approximately $330,000 a year total.
Pike County officials had been in contact with the National Association of Energy Saving Companies in search of a company with enough technical and managerial competence to develop and implement a comprehensive energy efficient program for the Pike County Government. They eventually found Perfection Group.
Rhonda James, Pike County Finance Director, worked with Lexington-based Perfection Group to create an energy-saving proposal, which was presented to the court on several occasions.
"With the decreasing coal severance tax funds and continued slow economy, the county has to look at other revenue streams and try to save money wherever and whenever we can," James said. "The energy-saving project is an idea for saving money in the long term, which is what we have to do to recover from this financial slump — look at the long term."
The court voted unanimously to adopt Perfection Group's proposal, with District 6 Magistrate Chris Harris abstaining from the vote and District 5 Magistrate Hilman Dotson voting yes, but with some reservations.
"I still have reservations on some of the issues," Dotson said. "I hope we can do it; I think it's a good thing but I kind of have my doubts about some things."
The proposal contained guaranteed annual savings and a guarantee that the county would not be responsible for any shortfall. A savings estimate showed a guaranteed possible yearly savings of nearly $132,000 the first year and more than $231,000 in the twentieth year under an energy management agreement.


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Courses: Senior Research Tutorial in Molecular Microbiology (BIOLH404I01)
Spring 2010
Studies in bacterial genetics and pathogenesis. Molecular methods will be used to identify and characterize features of diarrhea-causing Escherichia coli that are absent in commensal strains. Laboratory work is supplemented by readings from current literature.
Prerequisites: Consent of the instructor.
Fulfills: NA II
Taught By
Meeting Times


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For a limited time spending less means earning more at Starwood Villa Resorts. AAA members who book by August 1st can enjoy:
The slopes of Vail and Beaver Creek are only a gondola ride away at this resort which features 2-bedroom villas for extra space and added privacy.
Recharge the body and mind in Palm Springs, where luxury and leisure meet with beatuiful sunsets and world class golf courses.
Enjoy complimentary shuttle transportation to the Walt Disney World® resort and stay in stylish villa accomodations within only a few miles of Orlando's most visited attractions


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500mm F4.5 EX DG APO (HSM)*
- Large aperture, high speed super telephoto lens
- Inner focusing system technology
- *HSM is not available in Sony and Pentax
- Carrying case, hood, circular polarizer, rear cap
Designed to deliver the ultimate in performance on full-frame digital SLRs, Sigma DG lenses also bring out the best in 35mm SLR film cameras and APS-C size DLSRs.
In order to attain the highest quality images, the APO lens has been made using special low-dispersion (SLD) glass and is designed to minimize color aberration.
This lens uses a motor driven by ultrasonic waves to provide a quiet, high-speed AF.
To ensure stability in focusing, this lens moves the inner lens group(s) without changing the lens' physical length.
This lens can be used with the APO Teleconverter EX. It can increase the focal length and will interface with the camera's AE (automatic exposure) function.
The exterior of this lens is EX-finished to denote the superior build and optical quality, and to enhance its appearance.


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|Athletic Trainer
|2nd at MIT
|Previous College:
|Texas '13
Cyndi Lopez arrived at MIT in August 2013 in conjunction with her pursuit of a Master's Degree from Boston University. During her time with the Engineers, she will be responsible for providing medical care to their field hockey, softball, and men's volleyball teams.
A 2013 graduate of The University of Texas at Austin, Lopez received a Bachelor of Science in Athletic Training. As a student in the UT-Austin Athletic Training Education Program, she assisted with the women's cross country,football, women's soccer, women's track and field, and women's volleyball teams. In addition, Lopez managed, mentored, and taught underclassmen and prospective pre-athletic training students seeking admission into the AthleticTraining Education Program. During the 2012-13 academic year, she completed an internship with the Texas Stars, the top affiliate of the NHL's Dallas Stars franchise.
While at Texas, Lopez was a member of the Longhorn Scholars Program and was a three-time recipient of the Athletic Director's Academic Award for Outstanding Academic Achievement. Her affiliations include the National Athletic Trainers' Association and the Longhorn Athletic Training Student Association. Lopez isalso a 2007 alumna of the MIT Minority Introduction to Engineering and Science program.


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Basketball Wives Star Gloria Govan Speaks On Break Up With Matt Barnes
Last week, Basketball Wives LA stars Gloria Govan and Matt Barnes announced that they had decided to end their ten year relationship. There is no telling how long they have been separated but it's safe to say that they waited until the end of the Basketball Wives LA season to announce that they were no longer together. On Tuesday, VH1 caught up with Gloria during the Reunion show and she remained optimistic as she talked about the break up, on where she wants to go from here, what her family think about the separation and whether or not she sees them ever getting back together again
Your relationship has been shown a lot this season and we'll see even more of what's going on with you a the end of the season, but can you talk about your split?
Matt and I do have kids and we're trying to be as cordial as we can right now and we'll be in each other's lives forever, but as relationships go, we have our ups and downs. It hasn't been an easy ride moving across the country twice, having kids at 21 when I just graduated college, it hasn't been easy. And now Matt has the lockout, so everything has been stressful with the breakup, the lockout, everything, it's been a whirlwind. But we're still friends and we're still working things out and I wish him nothing but the best.
On her sister Laura believing that Matt and Gloria will get back together
Of course she does. My whole family is rooting for that man. I swear. They would pick him over me. I'm not going to say never, I'm optimistic, but for now…we're going our separate ways. But if our paths cross again it's meant to be. For now, we're just taking our time to do our own thing. And Laura of course wants it. With her situation with Gilbert (Arenas), she's been in and out, out and in. She has a lot of experience and good advice when it comes to situations like this.
Do you look up to her and think if they can get back together, anything's possible?
Anything is possible but am I looking at them like "Yay, we can get back together because Laura and Gilbert have fluctuated so much and they are back together"? No. I look up to my sister, I think she's a very string person but in terms of relationship, I'm walking to my own drum here.
Do you want to sow your oats and date other people, is that part of it?
I think that's a lot of people's assumption, that oh, she wants to f— around and f— everything because he did and it's like NO. A), it's such a double standard, even if I wanted to I can't because they'd put me on blast if I did. And B) I have kids, you know? I'm not looking to date anyone at this moment, I'm just going to take this opportunity to take a step back and reevaluate where I wanna go in life. And I think I have a long way to go to make my mark in feature films and in my community, but I'm happy. I'm happy with where I am now.
I'll be very surprised if they don't get back together…
via VH1 Blog


text: Bob Letcher: Remember the ad, "This is not your Father's Oldsmobile."—the one with Captain Kirk beaming into his daughter's Oldsmobile? Well, these days, there isn't anyone's Oldsmobile anymore; not yours, not your Father's, not Captain Kirk's… it's all just gone: the nameplate, the jobs, the factories, the towns—and the lights have been turned out. And that's just at Oldsmobile.


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BMW has launched the online visualizer and product microsite for the just revealed BMW M235i and 2 Series Coupe. The 2 Series visualizer lets you configure the M235i and 2 series in its various exterior colors and wheels, as well as the different lines and the M Sport package.
The 2 Series microsite also breaks down the various highlights of the 2 Series Coupe, including Design, Lines & Equipment, Dynamics, Efficiency, Services & Apps, Driver Assistance, Comfort & Safety, and more. There's a particularly cool … CONTINUED
Check out this stunning set of BMW M235i wallpapers!
We have added the first videos of the BMW M235i 2 Series Coupe to our Official Thread.
Introducing the first ever BMW M235i and 228i Coupe.
Inside you'll find the official release information for the new BMW 2 Series Coupe (F22), with full specs, press release, photos and video.
The 2014 M235i and 228i have been priced in the U.S. starting at $44,025 and $33,025, respectively.
Even more photos have been posted of the BMW M235i coupe ahead of its official reveal on Friday (German time).
This time we get a glance at its interior as well as the rear design.
Here are the first photos of the BMW M235i Coupe which is currently making its rounds at dealers across the U.S.
The official reveal for the M235i and 2 Series Coupe will come later this week – October 25th (German time).
The first ever BMW 2 Series Coupe will be presented on Oct. 25th. Here is a teaser for the M235i coupe.
Months ago we uncovered much of the M235i by way of a set of very revealing photos (reposted below), but we now show you some more unique looks.
The first image shows the M235i bumper (on the left) compared to the standard 2 Series bumper (on the right). The 2 Series bumper is the same as the one spotted on the standard 2 Series prototype we showed you last week. Both designs look very sporty to us. The image also gives a great top-down look … CONTINUED
As our newest photos show, the 2 Series Coupe (F22) sure has grown up from the current 1 Series Coupe (E82). The 3.1 inch gain in overall length and 1.2 inch longer wheelbase (see dimension/specs comparisons) appears to come mostly in the front, elongating the front end and giving the F22 a sleeker look overall. Adding to this effect is the less bulbous greenhouse which features a more raked window and a rear roofline that has been elongated and joins the trunk on a more … CONTINUED
Now that the BMW M235i specs have been revealed, we take a look at how they compare on paper to the M135i hatchback, 435i coupe, 135is and E46 M3. All in all, its specs are very encouraging for those of us clamoring for a return of a E46-type sports coupe/sedan.
Here they are – official BMW M235i and 2 Series specs!
See the details inside.
The long rumored 2 Series Gran Coupe has yet to be spotted in testing, but we'd be highly surprised if BMW did not go after the CLA and A3 sedan with its own small sports sedan. The company is seemingly entering all niches in which its German competitors have offerings, even niches with much smaller sales potential than the small sedan space, so we expect to see a 2 Series "Gran Coupe" sedan after the Coupe and Convertible 2 Series are released. Artist Theophilus Chin … CONTINUED
The M235i / 2 Series is due soon and while we wait, it's undergoing some final performance testing on the Nurburgring, where it's said by BMW to be able to beat the 1M Coupe.
Klaus Froehlich, Senior Vice President Brand and Product Strategies at BMW recently revealed these little tidbits:
The M235i is as close a spiritual successor to the 2002ti that we've had. My initial benchmark was that it will be faster than the BMW 1M Coupe around the Nurburgring, which it is."I have just signed … CONTINUED
The upcoming M235i Coupe will beat the 1M Coupe around the Nurburgring, so says Klaus Froehlich, Senior Vice President Brand and Product Strategies at BMW. In speaking to Autoexpress, he states that:
"I have just signed off the M235i's M Sport performance kit, which will include a proper limited slip differential – LSD. I'm just working out whether to make this an option on all models.
The M235i is as close a spiritual successor to the 2002ti that we've had. My initial benchmark was that it will … CONTINUED
First sighting of a white BMW M235i coupe.
An interactive 3D modeler of the M235i Coupe is now available at Humster3D. This digitally modeled version is based off the revealing spy photos of the M235i we posted last month.
Generally speaking, it does a decent job at previewing the M235i, although it does have to make some predictions as to the rear view and tail lights, which remain partially covered in the spy photos. Its surfacing is also too flat in some areas, as the actual M235i's hood and front fascia have more shape … CONTINUED
We've spotted the BMW M235i Coupe again and although it remains in the previous stage of camouflage (you've seen it revealed in the photos below anyway), this is our first ever look at the 2 Series Coupe versus its older brother to be, the 4 Series Coupe.
Next to the 435i, the M235i appears to be a bit taller. But, it's clearly narrower and cuts a squatter figure than the sleeker and more stretched 435i coupe. Remember too, that the 2 Series prototype still wears some … CONTINUED
Spy photos of the upcoming 2014 BMW 228i coupe in Orion Silver.
The 228i coupe will join the M235i coupe as the first two 2 Series models available in the US. Both models will begin production in November 2013, as a 2014 model year.
The following spy photos of the M235i shows you what to expect underneath the camouflage in terms of the car's sides and the front end – with a different front bumper design of course.
Follow our 2 Series news, coverage, and updates @ http://www.bimmerpost.com/2-series/… CONTINUED


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As with any academic discipline, history operates on an informal calendar that coincides with the school year. Here are a few dates to be on the lookout for as a grad student, prospective academic, or junior faculty member:
August-September – If you are going on the academic job market, September is usually the peak month in which departments post their new positions in history (though some listings are posted as early as mid-summer). The best place to find this information is the American Historical Association's job board (membership required for login), though your department may also maintain an internal list of job opportunities they have received.
October 1 – This is usually the beginning of submission deadlines for book, dissertation, and article awards in history covering publications that appeared in the current calendar year, as well as some smaller research grants. The Organization of American Historians maintains its awards, though this also varies depending on the prize and organization. Check with specialized organizations in your subfield for due dates. If you wish to submit your book for a prize, stay in contact with your publisher and alert them well in advance of the deadline.
October-November – Though each listing is different, most job applications from the late summer/early fall posting period are due in these months. Make a calendar of application due dates well in advance so you don't accidentally miss a date. Also, be certain to allow time to line up your reference letters or anything else that depends on an outside submission from another person.
October-November – This is usually when regional associations in history hold their conferences. For example, the Southern Historical Association meeting is in late October/early November
December – If you're on the job market, you can probably expect to start hearing back from the first wave of prospective departments before the winter break. This is particularly true for departments that will be interviewing at the AHA meeting in January, though it also reflects the simple fact that review committee members start to pay attention to their mounting stacks of applications once the teaching portion of the semester winds down.
January 1 – This is usually the next major deadline for awards and small research grants targeted to graduate students – particularly those which fund research at a specific archive or institution. Exact dates vary, so be sure to keep a calendar.
Early January – The AHA's annual meeting is usually held during the first week of January. For job applicants, this is the largest history conference by far at which interviews will be conducted. It is also considered one of the two "premier" conferences in the discipline for panel presentations, along with OAH. Of the two organizations, AHA has the broader focus and encompasses all fields and subfields of history. Please note though that panel submissions are typically due almost a year in advance of the AHA meeting.
February – The call for papers at the next AHA meeting usually hits around this time. February is also a common month for smaller regional and state-based historical societies to hold their conferences.
March/April – The Organization of American usually holds its conference in these months, typically depending on the holiday and spring break calendars. It is the second major history conference and, unlike AHA, emphasizes United States history only. In strong job market years, the OAH will also host interviews for late-posted academic positions though in recent times these have been relatively few compared to AHA given the recessionary economy. Like the AHA, calls for papers at the OAH often go out a year in advance and are due shortly after the current year's meeting concludes.
May-July – If your subfield has a topic-specific scholarly organization affiliated with it, the chances are strong they will hold an annual or biennial conference. While these can be spread out across the year, the stretch from late May to mid July is a popular time for topic-specific conferences. Finally, the summer months are also time for IHS Seminars.


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I don't like people who says : First !!!!!!!!!!!!!!!! :(
Apple field-testing iOS 5?
As we nudge closer to WWDC 2011, Apple has reportedly started to field-test iOS 5. This is based on crashlog reports received by iPhone app developer FutureTap. The crashlog didn't mention if the device was an iPhone, iPad or iPod touch but did show a device running iPhone OS 5.0, or what Apple has publicly refers to now as iOS 5.
Just received the first iOS 5.0 crash report. MKUserLocationBreadCrumb sounds interesting.
It looks like Apple has made a few changes to the location and mapping APIs used by Where To, the app FutureTap received the crashlog from. The log didn't reveal very much information outside of the unreleased OS, but it's good to see they're working hard in the background as we get closer to a summer release.
What new and exciting things are you hoping we'll see in iOS 5? Let us know in the comments below!
[@futuretap via 9to5Mac]
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Apple field-testing iOS 5?
Well, better alerts of course. And changes to the App Store so it remembers where you were and stops kicking you out of the store when you download anything. I think everyone wants these.
I'd like some better tab management in Safari; gesture-based like Atomic but prettier.
I'd like to stop having spotlight search come up when I'm trying to get the multi-tasking bar; but what this really means is I'd like a better way to get to the multi-tasking bar in the first place ... preferably a way that doesn't involve the home button.
I kinda liked that expose like multi-tasking manager you guys posted about earlier. If they added the hold-one and they all wiggle ease of closing that the springboard already has, that would be excellent.
I'm actually pretty cool with everything else. Maybe open up Facetime to 3G; but since I have Skype it isn't a priority (which is also why, ironically, it will probably happen).
Let me hear your ideas...
OH - the other biggie: System-wide Voice Control. Duh!
A notification screen.
Yeah, no. I've used Android.
I've used Android, and sure its nice and A LOT of the things that Android has is what iPhone users want but that's also true for the opposite a lot of the things that Android users want is what iPhone has. iPhone has a much classier way of getting to things,(screen animations and such, which Android has NONE of) a more unified system, better integration to the computer, more secure and the list goes on. What it comes down to is what out ways what for you and for me the ease of use and easy sync on top of how secure the iPhone is way outweighed both my original Droid and Droid Incredible. I definitely see updates to the maps and navigation due to the job postings at Apple to "help improve maps" which is one of the features that iPhone lacks. The other really big one though is a notification system though and that too will be coming as Apple hired the ex Palm notification guru who is considered the best in the business. Apple will also be adding a streaming iTunes/MobileMe account which will put iOS way ahead of Gingerbread.
RTFA: "What new and exciting things are you hoping we'll see in iOS 5? Let us know in the comments below!"
Nope that would suck, then I couldn't own them all, up to now, I've had them all.
- Better Microsoft Exchange Server integration in related apps. Week view in landscape orientation. Reply to and forward to in calendar meetings.
- More granular copy-paste in messages
- Webkit 2.0 in Safari. A location at the bottom of the screen we can tap to move to the bottom of the page.
- 4 finger app switching.
5 On the iphone I'd like to have a double height app switching tray with more granular controls like reverse and forward 30 seconds or 2x speed. Volume and brightness controls would be stacked.
- A half size icon option in the home screen so that we could have 6x6 apps plus 6 apps in the dock per home screen.
- A "folder" for movies screen in the iPod app for episodic TV and movies and the vertical alphabetic short cut UI as seem in contacts.
Don't really care for notifications or widgets or what not. On the iPad, some type of dropbox style folder+cloud sync could be interesting.
I'd like to see a better notification system with some sort of hardware embedded notification LED or some sort. Better multitasking access. The ability to "Read All" in mail. custom text/mail tones. The ability to not have the text pop up when received. Pretty much everything all the simplest smart phones can do, Apple decided to start with the Big things and left all the small things(That count) just burn in the background.
Exactly. Maybe in IOS 37, we will get the features buy one, get one free phones could do for years. It is really getting hard to justify the $300 price tag for this phone. My brother-in-law bought an HTC (for $99 I might add) that in a lot of ways smokes this phone. I think if we don't get some of the upgrades (or catch-ups if you will) Apple will see their sales numbers go down. The hardware is great...that part was better than the HTC, but the OS needs, no, HAS to be brought into modern times. Giving us a function that we can live without won't cut it anymore, and that seems to be what they are doing. There are parts of this OS that has NOT changed since #1 went out the door, and that is NOT acceptable now. The wolf is at the door, and Apple better understand that.
I agree with most people on sound and alerts. 20 and 10 percent battery alerts can be moved to the bettery indicator. Maybe it can blink or quickly enlarge and return to it's normal size to bring attention to it. Text messages and PNS needs to be fixed. Maybe shown in the 2X size state of the status bar. They need to disable pop up alerts for any txt or PNS while watching a video or playing a game. A vibration will do. Like an email I'll get to it when I have the chance to.
As for text messages I'd like to know which conversations I've yet to reply to. Sometimes I swipe my phone to view a message and even though I read it I may not have a reply yet. So I forget to reply and the conversation goes dry for days.
App store. I want to choose which apps to download as if I'm choosing what emails to forward. I want to skip updates as I do on Macs. The badge on the app icon is annoying because it doesn't show the amount of apps that I would prefer to download rather than the amount of total apps.
Spotlight page. They can double the functionality of that empty space and make use of if by displaying recent PNS and txt messages alerts .
Settings app shouldnt really be an app. They should find someway to make it unified into the system so we can access it from a fast and easy location. I'm thinking about a permanet home in the multitasking bar next to the volume ! Speaking of volume. I never saw the use of if since there's already a rocker on the side. It should be for brightness or at least give us the option to change it. I think the iPad OS does this.
They can update some animation and graphics to make us feel like we're a little bit beyond 2007 and in a new decade.
If you miss Flash on iDevices and want to know why Apple does not allow it, I invite you to read my email response to Steve Jobs' open letter "Thought on Flash" posted on Apple's website last year:
Nice work, Spillz. dLux, got your bumper already? damn. mine should be here soon then. But for the record, I never dropped any calls before this. Biiaaaaa
I put the file with right name for 2 of my sites.for the first one it work perfectly. but for the second site it didn't work at all.my second site id running under SharePoint.


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Phoenix Suns
Johnson: Mike D'Antoni's biggest challenge will be Dwight Howard
Dwight Howard's reputation proceeds him, there's no two ways around that.
During his final season with the Magic in 2011-2012, Howard was often publicly at odds with head coach Stan Van Gundy. As Orlando tried to shift towards a more wide-open offensive scheme to accommodate the likes of Glen Davis and Hedo Turkoglu, Howard was rather vocal in opposition.
Ultimately both found a one-way ticket out of town -- Van Gundy by way of the pink slip and Howard via a blockbuster trade to the Los Angeles Lakers in August -- but with Mike D'Antoni now taking over in Tinseltown the question remains can the six-time All-Star adapt to an offense that favors big men who can spread the floor and consistently hit open jump shots?
Eddie Johnson, the Suns lead TV analyst, isn't sold on the idea just yet.
"[Howard] isn't great for Mike D'Antoni," Johnson told Arizona Sports 620's Doug & Wolf Monday. "I say that because he can't knock down that 15-foot jump shot. A lot of that offense is predicated on a pick-and-pop guy that knock down that shot."
The Lakers certainly have a guy on their roster who can more than adequately step into that role, power forward Pau Gasol. While the four-time All Star might thrive in offense that features he, Steve Nash and Kobe Bryant, Johnson is worried Howard's game won't jive with D'Antoni's "Seven Seconds or Less" offense.
D'Antoni was a proponent of the trade that brought Shaquille O'Neal -- a true low-post center -- to the Valley midway through the 2007-2008 season, however. Not only did O'Neal have personal success in the system during his one full season in Phoenix -- averaged 18 points per game and was selected to his 15th NBA All-Star Game -- but the Suns remained the league's most efficient offensive team for the fifth consecutive year.
According to Johnson, the best predictor as to how Howard might fit into D'Antoni's up-tempo system is not by evaluating the Big Cactus' time in the Valley, but rather taking a look at how the former Suns coach worked in center Steven Hunter to Phoenix's offensive plans during the 2004-2005 season.
"[The Suns] did have success back in the day with Steven Hunter, who was backing up Amar'e Stoudemire," said Johnson. "He played, and he wasn't a pick-and-pop guy. He was a guy who went to the rim, they threw him lobs and they got away with it. But for the most part that offense is predicated on a pick-and-pop guy. So, that's the challenge.
"They have Pau Gasol, so where do you put Howard? Is he going to be happy playing off the ball and being told by Mike that most of his points will come off of offensive rebounds and that they'll give him some post-up opportunities here and there. I don't know."
With respect to Howard, the former No. 1 overall pick is a much more skilled and athletic big man than Hunter ever was -- career average of 18.4 points per game and a shooting percentage of 57.8 percent. But in a contract year, will he gladly take a backseat for the pursuit of a championship?
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Emmure returns to ToledoWritten by Mike Bauman | | email@example.com
From its heavy breakdowns and vocals to its energetic live shows and even the meaning behind its name — a form of execution known as immurement — New York-based metal quintet Emmure is rooted in brutality.
Growing up in Queens and listening to a variety of music, Emmure vocalist Frankie Palmeri credited bands like Limp Bizkit and Korn with changing his life. After seeing Limp Bizkit play on "MTV Beach House" in 1998, he was hooked on heavy music.
"It was just like I was connecting with anything that was really tenacious, has tons of energy," Palmeri said. "It had no boundaries. It seemed like it went above and beyond what people expect from this heavy rock music or whatever.
"It just spoke to me on so many levels and I connected with it really hard, and so it just always stuck with me."
Fleshed out by guitarists Jesse Ketive and Mike Mulholland, bassist Mark Davis and drummer Mark Castillo, Emmure will perform at Frankie's Inner City on Aug. 2, during a pit stop in Toledo before picking back up on the Trespass America Festival the next night in Battle Creek, Mich.
"Toledo's always been great to us," said Palmeri, whose band was one of the headliners at local music festival The Jamboree in 2011 and again in April. "I honestly can't wait to get back there once again and rock it. That's one of those places where we've really been able to thrive, and our fans there are incredible."
The guys in Emmure are no strangers to rocking it. The band has released five full-length albums since 2007 and has toured relentlessly, playing everywhere from Toledo to Europe and Australia.
Included in that touring have been slots on Vans Warped Tour and the Trespass America Festival, the latter of which features some of the biggest names in metal with Five Finger Death Punch, Killswitch Engage and Trivium on the bill.
"It's really monumental for us because this is definitely the kind of audiences and places and rooms we've always kind of dreamt of being in ever since I can remember," Palmeri said of the Trespass America Festival. "We're basically playing arenas and the fact that we've taken it this far is mind-blowing to me."
Though Emmure has experienced lineup changes since its inception in 2003, including the departure of brothers Joe and Ben Lionetti in 2009, it has continued to press on and put out new material. The band is currently touring in support of its latest full-length album, "Slave to the Game," which was released April 10.
The new album is Emmure's first with Castillo and second with producer Joey Sturgis (The Devil Wears Prada, Asking Alexandria), who helmed 2011's "Speaker Of The Dead."
"He's just like a f***ing super-talented dude," Palmeri said of Sturgis. "We couldn't have asked for a better producer, a better mind to help put our record together."
Lyrically, Palmeri got more conceptual on "Slave to the Game." He frequently references his love for comics and video games, including his affinity for "Street Fighter," which he got a nod in the song "Bison Diaries."
"I was looking for new ways to explore territory that I've already kind of discussed (on previous albums) and find new ways to tell the stories," Palmeri said. "I would use these fictional characters to help me explain some areas I'm dealing with in my real life."
Palmeri enjoyed that new creative process, and Emmure's fans responded. "Slave to the Game" placed on four different Billboard charts, including No. 11 on the Independent Albums and No. 6 on the Hard Rock Albums charts.
"We're never, like, patting ourselves on the back, so to speak," Palmeri said. "We're just kind of looking forward to working hard still and doing what we do."
For Emmure, that means continuing to hit the road and get its music to as many people as possible. And with the Trespass America Festival, a tour that showcases some of the biggest names in metal and the genre's diversity, Emmure couldn't ask for a better platform.
"The fact that every single band is so different and stands on their own pedestal is really what makes the tour so special," Palmeri said. "So it's great for everybody."
On Aug. 2, Emmure will perform at a show that also features Legion, Northern Shores, I Envision Apollo and The Cities Beneath Us at Frankie's Inner City, 308 Main St. Tickets are $15 in advance and at the door. Advance tickets are available at all Ticketmaster outlets, as well as locally at Culture Clash Records (419) 536-LOVE and RamaLama Records (419) 531-ROCK. Doors are at 6 p.m. and all ages are welcome.
Tags: Emmure, Five Finger Death Punch, Frankie's Inner City, Killswitch Engage, The Jamboree, Trespass America Festival, Trivium, Vans Warped Tour


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Chapman University Dale E. Fowler School of Law professors include former U.S. Supreme Court clerks, a Nobel laureate, leading legal scholars, former law partners, and a host of passionate educators from a wide range of specialty areas representing an even wider spectrum of ideological views. They believe that students are the #1 priority, proving it every day with compassion and integrity. They work tirelessly to ensure that the legal education at Chapman is on a par with the nation's other top law schools. For the 2014-2015 academic year, the Fowler School of Law has 55 full time members of the faculty, 8 professional librarians and 65 adjunct professors.
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In addition to providing a practice-ready focus in the classroom, Chapman is ranked in the top 1/3 of U.S. law schools for the impact of its faculty scholarship.
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Review Details
Suki Moisture Rich Cleansing Lotion
- Product Review (submitted on July 16, 2012):
- I absolutely love this cleanser, I am older and my skin is very fragile not to mention sensitive. I do not wear much make up and when I do I use a remover to wipe it off. I also use the cleanser twice and it leaves my skin soft and glowing in the morining


text: The last post is correct I built a full size UZI pistol but used a semi mini bolt. I didn't use the correct buffer but used the original full length with a cut down AR-15 buffer to work the striker. I had some square tubing I had to cut open and mill out to use as the missing receiver section. I did the correct mods the the trigger housing and grip to make it semi only. It has taken a lot of work but now that I'm done it is worth it. Also, I welded in 2 blocks of steel on each side of the barrel to make up for the shortened bolt. The FA bolt is longer.


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ninette skirt
by STEVEN ALAN
Women's Size Chart
Product Details
Tailored pencil skirt in a gingham wool-cashmere blend, detailed with asymmetric knife pleating and soft lambskin leather trim. Pairs with the Emeline Jacket.
• slim fit hits above the knee
• slash pockets at sides
• leather trim along top edge
• concealed side zip closure
• fully lined
• 81% wool, 16% nylon, 3% cashmere
• made in USA