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|17 posts found
EDIT: This thread is probably obsolete now. The devs and admins have probably disappeared and no longer care, leaving the players FREE to play and shape history! Considering my bitter past, I consider this an opportunity instead of a bad thing. You only need good players and patience to generate content in this game. The publisher doesn't meddle with in-game affairs and has even lifted bans on old players, so as long as enough of us pay the monthly fee, the game can continue however we see fit.
From the game description: you and players like you will shape this world and its history into whatever you make of it. The designers of StarQuest Online have created the starting point, it is up to you to bring the world to life.
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Novice Member
Joined: 6/23/09
You chose your words carefully and made all of your actions sound fun and exciting. However, at least to me, several of the things sounded like deliberate griefing of others. Maybe this is wrong because I haven't played the game, nor do I know its mechanics. But I find that usually when someone post on MMORPG about how bad and evil the admins/devs are in game X, they tend to tell their side as a innocent person just trying to have innocent fun. But when the full story comes out they typically broke many rules, or were purposely trying to grief others. So I will admit to being jaded to people posting such topics here.
I read the post as this: Players were trying very hard to go against the intent of the game and were griefing other players. The player run government was likely not working due to players getting into positions of power and then forcing everything to be beneficial to themselves/their guild. Seeing this the admins took over those positions so it would not happen in the future and tried to set the world on a course they felt would be more fun for the majority. I could be wrong, but that's how this post read to me.
You're right that many people feel that losing a fight = grief in this game, and that's a grey area the admins aren't willing to compromise on, due to their fear of losing the small but loyal playerbase they have. (Aside from military players, the death penalty is the harshest imaginable, losing your ship and everything on it)
The issue I have is that the game is still advertised as being free-spirited, and the permanent change in the game was/has never been made explicit. New / prospective players are fooled into thinking the main faction is still a player-run, democratic one because any mention otherwise is heavily censored. If they were open about the game's changes instead of deleting posts about how players can no longer aspire to become leaders, it would've saved a lot of frustration of many players who thought they could make a difference in what was being done poorly.
For example, very recently our highest-ranking military player (who'd worked well over a year for his position) was stymied several times by the self-imposed military and political leaders in his attempt to make events happen. He had to resort to extreme measures to give the players anything to do that the admins wouldn't slap him for doing. He eventually quit the game partially because of how impossible it was for him to do anything without permission or reprisal, and I assure you several of our previous brass have quit, telling me they never would have played so much or worked so hard if they had known about this impending frustration up front.
Granted, openly stating that you don't trust your playerbase and will always rule with an iron fist isn't exactly good PR either, but advertising the exact opposite of what you practice doesn't settle well with me. If I'd known about this situation before I got started, it would've saved me countless months of effort against what was by definition an immovable object.
I would like to call this thread vindicated before laying it to rest.
Some players found out about the permanent Presidency today, and there was quite a public outcry when people finally realized from the admins' attempted censorship that there actually is no democracy and that a player election was long overdue. The admins acted quickly and within hours made a different admin character President, saying she'd won the "election" when no election was actually held. Players who've been playing only a few months are feeling betrayed and cheated because they're finally realizing what should have been told to them plainly and honestly from the start....
The admins make the history. You are along for the ride. That is Starquest's true game description.
Novice Member
Joined: 10/08/07
It has never been a secret that the admins of SQO made the Alliance Presidency an NPC a long time ago, for the reason that unless the President was an NPC , the President was nothing but a target for every whiner, griefer and wanna-be to throw dog-poo at.
Some players with wishful thinking may have misled you, but the admins did not.
Apprentice Member
Joined: 10/04/07
The Alliance president is too much power for one player to have, it should stay NPC
And I played with Fleet Admiral Zane back when she was Captain Zane, and she is not an admin
Hopefully she is a better shot now than she was back then, and got gunned down on the steps of fleet HQ by a bunch of Tikopai marines when they invaded Earth LOL
A brief aside about the griefing talk earlier...
I'd like to point out that when we attacked the military ship as pirates, they did so badly in the fight that we took pity on them, revived quite a lot of their dead crew, repaired most of their ship for them, and I even created a new character, leveled it to perfect gunnery skills, and left it on their ship for them to use as crew, as their gunner had died in the fight. I know I wasn't being accused directly of griefing in this thread, but it would pain me to be put in that category in our attempt to make some interesting battles in an otherwise boring universe, where the military crew was talking of quitting the game out of boredom. (They ended up quitting later anyway)
After all that, we were still almost banned, and the military ship was completely restored by the admins a few hours later, even though the cost of them fixing the battle damage themselves was very little and would've given them something new to do.
Two potent examples`?
The previous player position continuously required the majority vote from the main faction players, and the original player president would have lost the next election if the admins hadn't made the deal to make that person a permanent president. Why I'm being accused of embracing "dictactor-like" positions makes no sense when the whole reason for my making the post was to bring light to the current dictatorial setup while lamenting the past democratic setup that wasn't given much of a chance.
Originally posted by Morrok
Since everyone who's posted on this topic are all former players (myself included), here is the recent forum post from the current SQO players on this very issue:
Novice Member
Joined: 7/18/08
"Dance with me death...I am ready"
Pirating is part of the game or they would not have built the mechanic for it. If the administrators are actual players in the game banning people for playing it, then clearly the 8.99 a month is not something I dont want to give them. Let alone my time.
I was literally about to subscribe to try this game on the other tab of my web browser. As it happened I read this first. Thank you OP you've just saved me money and frustration because I would never put up with that. I'd attack the admins instead.
To the administrators: The Nazi Empire has fallen, grow up or commit suicide, your defunct genetics are not welcome in my world. *insert ban*
Just to be fair to the game.... (read the bolded parts for the short version)
It's difficult to understand pirate/anti-pirate stances that SQO players have when looking from the outside. Every undertaking in Starquest Online takes an enormous amount of time to accomplish because the game is so open-ended, which also shows that a lot of "mechanics" weren't intentionally coded by the developers. For instance, attacking and killing NPCs on an enemy homeworld wasn't intended, but there was nothing stopping you until the devs finally hard-coded NPC invulnerability on core worlds (which took them years to implement and also has unintended/unknown consequences, such as making shark-hunting on Earth impossible).
Pirating is much the same way. There's nothing stopping you in this open-ended game from taking weeks/months to build a ship and attack other "innocent" players, but it's generally frowned upon by developers because of how severe the death penalty can be. (In a single minute of being AFK, a player could lose what took months to achieve) Unfortunately, this mentality has led to the admins being overprotective against most unconventional forms of attack, which is intensely frustrating in an open-ended game. However, the evolution of this mindset makes sense when considering the stakes.
After re-reading my OP pirate endeavour, I should also clarify that our successful attack should have had little "death penalty" upon the military ship, but it turned out they had no real engineers in their crew, so our attack's effects would have effectively crippled the ship until they could have either recruited or trained an engineer from scratch to replace the components. (Materials are free for military, and each component replacement takes 30 seconds IF you are fully trained, but going from nothing to fully trained takes 10-30 hours of AFK grinding, presuming you have a character to train) In the end, the crew was so unprepared that the ship probably would've been decomissioned as a useless hulk if the admins hadn't waved their magic wands, so that IS a pretty steep death penalty. In contrast, a properly prepared crew would've taken 10-20 minutes to undo the damage, and in SQO, 20 minutes is a very, very light penalty for failure.
That was actually the whole reason we targeted that ship. We knew they were unprepared, but that choice came at a price: unprepared means their crew not wanting to do the *work* (yes work, not really play) involved in fixing/securing their ship, and that path either results in a dead ship or whining to admins. You can see how many players might resort to whining instead of doing the work, as their problems were fixed instantly with no effort. (I should also state that we thought such a large ship with so much crew would have at least one engineer as a matter of course. We wanted to win and make a point on how un-prepared the military was, but we weren't in our wildest dreams expecting to actually perma-cripple the flagship)
It's ironic really. We spent over a month preparing for that attack (as good players do), we got lambasted by the community/admins and suffered perma-death, while the opposition made no effort, got instant gratification after complaining, and were even awarded as heroes later for their screw-up just to keep them playing.
Ultimately, it's a mixed bag with variable results and reactions each time. A friend of mine who still plays made a 100% legit, legendary sneak attack which was immediately reversed by the admins, and he was shunned by the community for many months. Fast forward to today, and he's one of the highest ranking, most influential players in the game. I wouldn't be surprised if he still pulls some awesome stunts from time to time and just covers his tracks better than before.
Don't you agree that it's pretty lame and a sure sign of frustration and try to "get even" when someone keeps on griping about an incident that's happened over half a year ago?
Especially when that someone has been proven wrong about the core of his argument?
Your most recent claims and my reply to them, just to put them into perspective for someone who does not know about you, your action(s) nor the game:
1) Every undertaking in SQO takes an enormous amount of time?
Most of that time is simple travel-time which can be cut down on by compromizing on "security". The closer you are to the core, the more prone you are to attacks from wanna-be pirates and other low-lives.
Getting a ship and shipbuilding facility and a ship to mine the resources for the new ship takes less than two RT weeks and is a one-time time-investment. When you have your template scan and ship factory the replacement of that ship is a matter of hours spent on mining and travel, plus 1-3days to build the ship, depending on type.
2) over-protective admins?
Well, for one thing it's been a while since Admins were doing anything really.
Second, they were never "overprotective". Had they been, they'd had simply implemented the safe-zones for all colored space for example.
Admins have a rather clear policy about what constitues griefing in their game, and have issued a FEW very simple-to-follow rules.
Alas, there are ALYWAYS players - like you presumably - who cannot even respect the most basic rules if they somehow conflict with their idea of "fun".
3) Your "pirate attack" that supposedly took months to prepare for:
Come on, get real!
You purposefully still don't mention exactly WHICH ship you attacked, nor where or how.
This is enough indication for ME to conclude that the target was the training ship of a faction and the place most likely even the core-system of that faction.
Which would clearly violate at least two of the about 3 to 5 basic rules that Admins have established in this game (but which are not fully enforced by mechanics, which means human action - like Admin's restoring destroyed or damaged ships - is still necessary).
Preparing for an "event" FROM SCRATCH in this game is a matter of hours, perhaps days but never MONTHS. And i speak from first-hand experience. You build a ship (takes 1hour to mine for plus travel time and the building costs max 3days), you take it to where the target is (takes max. 15hrs, if you have to fly from one end of populated space to the opposite one but usually much less than that). Then you wait for your target to appear (This can take long, unless of course you TALK to people and - god forbid - even SCHEDULE the event to some extent, for example by informing the CO of the enemy ship on at least your general location to have him come hunt for you).
Space is big, population is sparse so yes unless you inform people that you are there (and at least roughly where), you can sit on your rear for a loooong while without anything happening.
4) Your friend that still plays:
"HIghest ranking", "Most influential"... ROFL!
Come on...
Don't you know that the two are not connected in ANY way?
There are exactly 3players i would grant being "influential" in any meaningful way. And then there are many wanna-be's.
And your friend is most likely one of the latter - especially one name comes to mind by your description, but that's not here nor there.
Simply because of the low player-base, there ARE next to no secrets in this game, no "covering your tracks". You KNOW which player is prone to do which action in this game. "Proving" an involvement is - for the normal player - almost impossible though, which leads to the strange situation that the same player can be the head of an insurgent movement while at the same time being head of state or at least a member of the government he's trying to overthrow.
Generally frowned upon since it would at least be borderline to metagaming, but the norm in SOQ. Just some players do "it" better than others, and your friend seems to have - going by your description - learned to separate the involved characters a bit better than before.
I've stated multiple times that I want other prospective players to understand the experience they're in for. I've been seriously misled in a few games, and this is one of them. That's why I'm here. I belabor this particular incident because it perfectly embodies why people should steer clear.
-We agree that travel time is the biggest time drain in most SQO activities. We also agree that admins are generally inactive.
As for the pirate attack, there was little point in giving specifics to prospective players, but since you lept to the wrong conclusion....
-We infiltrated the Roosevelt, which was NOT a training ship and completely fair game. (In fact, it was the only non training ship active in the Alliance at that time, making it the only legal Alliance target) I strongly disagree with the don't-attack-training-ships rule, as new players have such a good time when they experience the thrill of combat and get their butts kicked. (There's nothing quite like the bridge on fire with life support down, with the whole ship shuddering from torpedo impacts) Despite my disagreement with the admins on that point, we respected that rule, as attacking newbies wouldn't have proven our point of Alliance insecurity anyway.
-It took us months because we built a spy network, recruited people, and trained them over time. We drilled the attack several times and heavily monitored the Roosevelt for a time. These activities actually involved 3 new players who decided to subscribe to the game from enjoying our mission so much. We did NOT spy by placing crew in Roosevelt, in case you're going to leap to another conclusion. We even dropped hints for a week that something would happen, and it went right over their heads. The whole event even started with a communique stating that something was wrong and to be on your guard. (The fleet people were armed and had rifles pointed at us from the start)
Bottom line: It was one of the most enjoyable and heart-pounding undertakings for all 5 of us. It was completely player driven, the enemy knew something was up, we thought we didn't stand a chance (but did it anyway for the heck of it), experienced the thrill of victory with our lone survivor....and it was completely reversed instantly by higher powers. You'd better believe that all of us (even some of the ones attacked, once they were told the whole picture) were heavily disgusted.
-As an aside, it turned out later that the game completely failed to render(display) a few players for one of the Alliance security players, which probably cost them the fight. All I can say about that is *play from Europe at your own risk* and don't get worked up if nothing works properly in a fight, like weapons firing when you press the FIRE button.
-Your talk of meta-gaming with my friend is completely off-base, as it's all the RP actions and behaviors of a single character that's been around for years. Every thing he's done is in-character (he's very particular about that), and it's still provoked admin action a few times.
Thank you for the details.
I was obviously not on either the affected ships s i cannot comment much on that particular situation nor on what followed.
I guess we will have to take your word on it for now. Those truly interested in the other side's point of view can probably read up on it in the AAR's and forum posts of the time.
However, you still go a bit too far in my opinion with your "advioce" to other players.
Your experience is obviously not mine, even though i agree on some points you have raised.
Yes the game is buggy.
That is not tied to location you play from though - the lag and other issues (like the rendering you mentioned) are the result of amateur programming. Still, that's kind of to be expected from a bunch of guys who (have to) work on this in their free time. Especially since by now there is reportedly only one of them left, due to economical circumstances.
These guys have published prematurely, yes. Bugs exist, yes. Fixes are slow in coming, yes - unless it is a VERY impacting bug.
Still, within the limits of the flawed game design - which relies on "player-generated content" far too much - you can do a lot and have "freedom" that far exceeds ANYTHING i have seen elsewhere.
Which leads to the game's single most important flaw: It's community.
I said it above: One man's fun is another guy's harassment.
You said you dropped hints which went unheeded and all that. Has it occured to you that they were not interested or simply focused on their own business?
You also claimed that the Roosevelt was the only viable target at the time. I dispute that claim. You have a number of other races' ships, and you have civilians (some of which are very much open to the prospect of "hostilities". So why did you choose this particular target? Could it have been because the other guys, those more inclined to PvP were too tough for you?
And when you say "they were pointing guns at us from the start", then i put the whole thing (i.e. the fact that you "won") down to bugs. If that was the case (and you yourself supported that idea by your reference to the rendering issue), it IS natural - again in EVERY game - that bug-related losses are restored. Especially if the loss means a lot of time-investment (yes fleet players invest a lot of time into their ships too, even - or rather especially - if they do NOT PvP).
So the question remains:
What are you griping over, especially that long a time after the fact?
You claim you had fun doing what you did, that even some of the others were enjoying it. Why don't you leave it at that? It's not like you could capitalize in any from such a stint anyways now, is it?
Other games would NOT have given you the freedom (bugs or not) to "spy" and infiltrate and subdue the ship's crew.
Originally posted by yevoc42
That might be true in this particular case - as i said above, before that post of yours i didn't know exactly which incident you were ranting on about.
Still, take my word on it or don't, i have first-hand experience and "proof" of people claiming NOT to metagame doing just that, even people i otherwise respect for at least being somewhat fair while doing it.
And "in-character" is a matter of perspective too.
If you create a character in team A and have another of your characters in team B approach him and "bribe" him, it might be "in-character" for the player doing it, it still remains metagaming though. And yes i have seen and experienced exactly this, so my claim above is not as "completely off-base" as you want people to believe it were.
This game's boon is also it's bane: It's players.
I've met very decent and "caring" people there, and i have met what probably is the snot of the world.
Problem is that a few of the latter can spoil "it" for all the rest, due to the bugs (exploiters are rampant, especially among the PvP "community" just like in every PvP game i've seen so far) and the often-mentioned lack of mechanics (which other people call "total freedom").
And strill, despite all this, this is a game with unique qualities like a) a space-sim with b) multiple crews in c) a huge and "scientifically accurate" universe.
It deserves that every potential player makes up his own mind on it, not you "advising" people against even trying it because you FEEL wronged.
My personal take on the game:
It is flawed, it needs a lot of work yet, but it is unique in more than one ways and definitely on my watchlist.
Novice Member
Joined: 1/13/10
Please do not necro post in old threads.


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This message board is only an archive. Click here to go to the current message board.
I could see that happening with the metal ones they first made. Maybe that's why they started making plastic ones.
Ah, must notta been Kumbaya Thursday's.
Now me myself & I, we more prefer Poke 'Em In The Eye Friday's, butt then I'm a giamongous butthead, me & myself you don't even wannna know.
I can't believe he said that, what the hell did we do?
Well come on now, you do have quite a mouth on you ya know.
Me, what about you Mr. Snarkypants, always goin' for the cheap yuck at the expense of the emotional well being of others?
Well yeah, okay ya got me there, butt I'm freakin' funny damn it!
Oh yeah?
Well let me tell you just how funny..
Gee whiz you guys, we could do this all day, but we got stuff to do so wrap it up will ya's
Never mind
Oh now you done done it, look what you did to Myself, you should be ashamed of ourselves!
Yeah one might suppose, y'all know, if one cared to, butt I reckon we'll all just have to get over it, won't we?

subset: commoncrawl


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Capt. Earl Humphries said he was leaving for court Thursday morning, Jan. 31, when Marcus D. Hoskins called the sheriff's department wanting to talk to Investigator Calvin Pitts. The captain took the call and told Hoskins that Pitts had taken a vacation day. He also told the caller he was headed to court to testify in a bond hearing and someone else would help him.
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Workin' In A Cocktail Bar
2 hours ago


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Find hotels in Sardis using the list and search tools below. Search for the cheapest discounted hotel and motel rates in or near Sardis, MS for your upcoming personal or group trip. Discover the most favored Sardis Mississippi hotel rooms. Review the Sardis hotel list below to find the perfect lodging. We also have a map of the Sardis hotels.The Sardis center is approximately 7 miles from Downtown Batesville and 22 miles from University Oxford Airport.
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The Bear Lake Valley is a beautiful rural, historical and recreational paradise! Bear Lake is a large scenic lake often called "Caribbean of the Rockies" for its intense turquoise blue water. Jet ski across the turquoise water. Sail off into the sunset. Troll for huge mackinaw or cutthroat trout in Bear Lake or flyfish for rainbow trout in the many local mountain streams. Experience the rush of snowmobiling. Snow ski at two local ski resorts or enjoy the splendor of cross-country skiing. Enjoy birdwatching & wildlife.
We have wonderful lodging for your stay! Find Bear Lake Utah & Idaho Hotels, Motels, Bed & Breakfasts and Vacation Rentals. Or bring your tent or RV and stay in one of our fun Campgrounds. Bear Lake area lodging providers are offering great discount packages! Check out our Hot Deals page.
Bear Lake Photos | Bear Lake 360° Tour | Watch Bear Lake Videos
Feature Story: Warmer temperatures & green grass must mean it's time to dust off your golf clubs and head to Bear Lake! There are two golf courses with spectacular views of the lake, located on scenic hillsides by Garden City, Utah and Fish Haven, Idaho. The third is a challenging municipal course in Montpelier, Idaho. Each facility has reasonable green fees and the course designs are ready to test your golfing abilities. Come up for the weekend and play all three courses!
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An arrest warrant was issued for an Antlers man after striking a man in the face at the FirstBank ATM in Antlers.
Officers responded to a call from Michael Staples who informed them he was at the FirstBank ATM in Antlers when his foot slipped off the break causing him to slowly roll forward and he hit the vehicle in front of him.
Staples reported to officers that the female driver jumped out of the vehicle and started yelling at him. He said that he apologized to the female and said that he would contact the police and insurance company and get the damaged fixed and everything worked out.
Staples then said that the passenger's side door opened and a man, Curtis G. Dillishaw, got out of the vehicle and walked back to Staples vehicle where he opened Staple's door and punched him in the face. Officers reports state that Staples had a red mark on the left side of his face.
Dillishaw was not found at that time. Dispatch received a call at about 12:15 p.m. stating that Staple's dad was behind Dillishaw on south 7th street in Antlers. They received another call at 12:20 p.m. stating he was now behind him again heading south on Hwy 271. Officers never were able to locate Dillishaw.
Dillishaw was later arrested and released on a $1,000.00 bond.


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Learn About International Intel Programs
Major Intel International Locations
Intel conducts diversified and interactive programs in China to help primary and middle school students learn about the importance of environmental protection.
More than 50% of our 2800 employees in Costa Rica volunteer time, energy, and skills to community projects.
School volunteers, blood drives, and tree planting are just a few of the Intel contributions in India.
From participating in classroom activities to cycling for charity, Intel Ireland employee volunteers have an impact.
The Intel® Teach Program, focusing on K-12 teachers, has trained more than 30,000 Israeli teachers.
For over 35 years, Intel has been working to enhance the quality of life in Penang, Kulim, and Cyberjaya.
Our goal for the next five years in Russia is to train more than 1 million teachers, practitioners, and students.
Intel is working closely with the Vietnamese government and the local information technology providers to spur adoption of information technology.
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Sure, the heroine at the center of Brave is a princess, a plot decision met with some derision from the feminist commentariat, which was looking for a more radical lead role in Disney and Pixar's new hit movie, heavily promoted as a movie about a new type of cinematic girl (new at least for big budget animated adventures). But I'm inclined to dismiss that dismissal and to conclude that Brave really is a radical departure for the Pixar hit machine. And to my eye, it's an important mainstream feminist document.
First, let's get this out of the way. Brave is important because it's a big budget mainstream flick – one of the summer's feel-good family hits! – not an art house indie or a film that a dozen film students load into their Netflix queues. Many millions will watch. And many millions of children will watch over and over and over again – as is the habit of children with their favorite movies. That means many millions of boys and girls will internalize the ethics of Brave, just as they did Toy Story or Wall-E or Finding Nemo.
And those ethics revolve clearly around a notion of feminism that dashes away the post-feminist compromise and places – oh, the very radicalism of it – free will at the center of a strong female character's plot line. To put it bluntly, Merida is the first animated princess in major American film history who does not fall in love, who does not act on the basis of romantic motivation, and who does not (mild spoiler alert) choose a handsome mate in the end.
And another thing: Brave isn't triumphalist. It doesn't imagine a young girl triumphing over the patriarchal society of tribal Scotland and dashing away all its conventions. Indeed, the film reveals its beating feminist heart in the portrayal of the choices, and compromises (except on one crucial point related to marriage), and alliances that Merida must make to save her family. Yet her strength of character succeeds over her physical gifts (archery and related cartoon medieval daredevilry) and Merida emerges every bit the conflicted, three-dimensional character that made, say, Woody so memorable.
I think Amanda Marcotte in her American Prospect post captures the fabric of Brave's social bravery best:
A lesser film would have made Merida's plot to out-man the men at archery the end of the story, but this more realistic portrayal shows how individual action can make the situation worse. Only when the female characters start to work together—to take the collective action so beloved by progressive organizers—does actual change occur. In the end, Brave doesn't have much to do with girl-power fantasies that imagine girls doing it for themselves without offering a real challenge to male privilege. But it tells a story that feels awfully familiar to those doing feminist work in the maddeningly complex real world.
There are also themes in Brave that relate closely to our own war-like society, and I don't think this is any accident. As Marcotte says, "We don't get much in the way of imaginative alternatives to our current problems, but we do get a scathing satire that doesn't hold back despite being in a children's movie." What we do get is a contrast between manly endless war and the application of "soft power," that Hillary Clintonesque ideal that fairly ripples through the world of global NGOs, public causes and the increasingly female-dominated foreign service. There is a conflict in Brave between sheer physical force – which Merida sometimes demonstrates – and the force of a leader who holds the ethical high ground, embodied by her mother. In Slate, Hanna Rosin gets to why Brave may make some movie-goers uncomfortable in the same way that female Presidential candidates do:
When the Queen explains to Merida why she can't be rebellious she lists not just generic duties to the kingdom but personality traits which a proper princess should have: compassion, patience, caution, cleanliness, a yearning for perfection. This could very well describe the average ambitious college girl. People often ask why there aren't more women in power. The real answer is that even though women are more successful than ever these days, we hold on to a cultural ambivalence about women with real power. Women can be competent, perfect, compassionate, but not quite dominant.
I think this is partly because we associate dominance with physical force. In the hunter/gatherer origin myth, men control the resources because they have more upper body strength. And even though upper body strength is irrelevant now, we haven't been able to let go of the myth.
The irony of Brave lies in breaking this myth with the brilliant CGI creation of a red-headed princess from a land long ago. And doing so in a movie the whole family will enjoy.
Please send ideas and non-violent screeds to Tom Watson via socialventures <at> causewired.com. Follow Tom's occasionally fascinating musings of 140 characters or less on Twitter here. Subscribe to this RSS feed for updates to Tom's Social Ventures blog.


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Hotels in 37421 - Chattanooga TN
Only hotels in 37421 zip code are listed below. Search for cheap and discount hotel rates in Chattanooga, TN for your upcoming leisure or conference / group travel. We list the best 37421 hotels and motels so you can review the Chattanooga hotel list below to find the perfect lodging. Hotels in Hamilton county and area code 423 are also listed.
37421 Hotels/Accommodations
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Thursday, September 5, 2013
The Green Wave football team is expecting to face an improved Stags' team when it rolls into Moncks Corner Friday.
Berkeley is coming off a pair of sub-.500 seasons, but fields a team stocked with 52 juniors and seniors with two seasons of experience. The Stags are looking to avenge a 36-12 loss to Summerville last season.
"We played a good game against them last year so I'm sure they will be jacked up and we have to go to their place this year," Summerville coach John McKissick said. "They are a lot better on offense this year and they may be better on both sides of the ball. They have good size on both sides."
Summerville (1-0) is coming off a 28-0 win over Cane Bay while Berkeley (0-1) is coming off a 29-10 loss to Stratford. The Knights held the Stags to only 47 yards of total offense, but McKissick isn't underestimating Berkeley.
"Stratford is one of the top teams in the area," McKissick said. "Plus, mistakes like bad snaps and fumbles hurt Berkeley last week and we sure can't depend on that happening this week."
Reducing mistakes will also be a key for Summerville, which had 10 penalties, threw two interceptions and turned the ball over twice on fumbles last week.
Berkeley defensive back Dee Harley picked off three Stratford passes in the Stags opener so Summerville had better keep track of him this week. The Stags scoring came on a 26-yard pass from Joseph Dress to D.J. Witherspoon and a 30-yard field goal from Vance Bailey, both in the third quarter.
The Wave rolled off 351 yards of offense in its opener while holding Cane Bay to 102 yards. Sophomore quarterback Sawyer Bridges completed 15 of 35 pass attempts for 171 yards and a touchdown while Jacerie Ponder rushed for 108 yards and two TDs on 18 carries. Darrell Ford rushed for 40 yards on eight carries and Bridges had 30 yards on three carries.
Bridges completed passes to five different receivers. Donnell Bryan finished with 68 receiving yards while Johnston McCurry had 59, Sean Smith had 31, David Coccoli had 12 and Ford had 1.
Junior linebacker Mac McCurry led an impressive outing by the Green Wave defense, accumulating 12 tackles and hurrying the Cobra QB twice. Chad Wood had 11 tackles while Matt Powell had eight, including two for a loss. In all, Summerville tallied seven tackles for a loss.
Dwayne Pierce hurried the QB four times in the game.
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Growing Tom+Chee chain enters Toledo marketWritten by Staff Reports | | firstname.lastname@example.com
By Tom Konecny
Riding a wave national TV exposure and ultra-fast franchise growth, Tom+Chee is opening its first location in the Toledo area.
The Cincinnati-based franchise offers mainstays tomato soup and grilled cheese (hence Tom+Chee) as the pillars of its menu, but it's the extreme spin on these comfort foods that has garnered instant notoriety from appearances on "Shark Tank," "The Chew," "The Today Show" and "Man vs. Food Nation."
"Our claim-to-fame is our grilled cheese donut," said Pam Adams, who co-owns and operates the franchise with her husband, Tim. "The whole concept is quirky, where you can work and have fun at the same time."
The restaurant is also known for its fresh approach and making much of its menu in-house and from scratch, including soups, sauces, dressings and meat roasting. Tom+Chee also offers vegan and gluten free options.
"Nothing here is deep fried," Adams said. "We don't even have a freezer, so everything here is fresh. You get a nice, good-sized sandwich for the price."
Both Adams's are Toledo born-and-raised, but neither has restaurant experience. Tim still owns and operates a flooring company, and Pam worked in customer service, but "Shark Tank" introduced them to the Tom+Chee concept.
"I was unemployed at the time when we saw it air on 'Shark Tank,'" Pam Adams said. "And that's when we thought, 'what a great concept.' We just looked at each other, and it reminded us of our childhood."
The concept came from founders Trew Quackenbush and Corey Ward, who started their operation with a tent next to Cincinnati's Fountain Square ice rink in late 2009. During the following 18 months they would open three locations in the Queen City area, but it's when they appeared on ABC's "Shark Tank" in May 2013 that the idea flourished. They immediately received 9,000 inquiries from all 50 states, many from abroad. By the end of this year, the founders project they will be opening Tom+Chee shops at the rate of one a week.
"I liken it to hanging onto a string attached to a rocket," said Quackenbush "For the most part, I like the challenge and we're shaping our play right now to make our thing. We say it all the time, 'this is our baby,' and you do everything in your power for your baby."
The Toledo market represents the chain's ninth franchise and 12th store. Columbus opens its first location this week, as well. Tom+Chee currently has 150 stores under contract and on the way in 20 states. Industry publication Nation's Restaurant News recently named Tom+Chee one of ten "Breakout Brands of 2014."
"(The founders are) so grounded and true to themselves, and have just done it the right way," Adams said. "I'm glad for never having been in the business, to be brought into it this way. I thought it just made a perfect fit for the area. Toledo is a food place."
Tom+Chee's grand opening is May 9 at 11:00 a.m, which includes a ribbon cutting and an appearance by co-founder Corey Ward.
Tom+Chee is located at 1639 Tollgate Drive in Maumee. Hours are 10 a.m. to 9 p.m. Sunday through Thursday, and 10 a.m. to 10 p.m. Friday and Saturday. For more information, call (419) 887-1774, or visit tomandchee.com.
Tags: Cincinnati's Fountain Square, Columbus, Corey Ward, grilled cheese, grilled cheese donut, Pam Adams, The Today Show, Tom+Chee, tomato soup, Trew Quackenbush, "Breakout Brands of 2014", "Man vs. Food Nation", "Shark Tank, " "The Chew


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Draped V Neck Top
Style # 225479
It's all in the sexy little details. Sleeveless satin top with a wrap detail front and open draped back. Get that off-duty look with a boyfriend skinny and cold weather coat.
- 100% polyester
- Hand wash
- Center back to hem: 20"
- Model is 5'10" and wears a US size S`
Rated 4 out of 5�by 1 reviewer.
Rated 4 out of 5�by Classyk Surprised by back The top is super cute, but it was not very clear with its description. When I turned it around I was surprised to find that the back is completely open. The two sides crisscross, but when you move your back is completely exposed. Although I like it and will keep it, it caught me by surprised. December 11, 2013
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Buyer's Pick
AMIclubwear buyers are fashionistas who always has their eyes on fashion. They are always up-to-date with the newest and current trends. Their picks are items that they personally hand selected and wanted to feature that to our customers! With buyer's picks at AMIclubwear, you cannot go wrong with anything you choose!
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WASHINGTON, D.C. — While most officials in the nation's capital were consumed by negotiations over the looming fiscal cliff, two Kentucky lawmakers were sending a warning about another deadline with potentially deadly consequences.
U.S. Rep. Hal Rogers and Sen. Mitch McConnell each sounded the alarm last week over patents expiring next month on prescription narcotics such as Oxycontin and Opana. Once the patents expire, generic versions of the two drugs will be allowed on the market.
What worries the two men, however, is that the generic versions of the drugs might lack some of the safeguards the commercial versions have.
Oxycontin and Opana each have tamper-resistant coatings which, while not foolproof, are believed to deter abuse. The coatings make it more difficult for abusers to crush the pills in an attempt to bypass their extended-release mechanism.
Rogers issued a statement last Tuesday, asking the Food and Drug Administration to act before Jan. 1 to require generic manufacturers to also implement tamper-resistant coatings.
"After Oxycontin came on the market 15 years ago, a wave of overdose deaths devastated entire towns in my region of Appalachian Kentucky before spreading like wildfire to big cities and suburban communities across the country," Rogers said. "By crushing these pain pills, abusers can experience a euphoric — but oftentimes deadly — high. But today, the FDA has an opportunity keep these crushable pills out of our children's reach. A number of prescription medicines already on the market use tamper-resistant technologies that can cut back on abuse. No generic pill should come to market without these life-saving features."
McConnell went a step further, calling Bill Schultz, acting general counsel for the Department of Health and Human Services, to his office last Wednesday to express his concerns in person.
"Prescription drug abuse is a significant problem in Kentucky that will be made worse by the imminent availability of these crushable pain pills and I encourage the Administration to take action immediately to avert the looming threat to Kentucky from these frequently-abused, crushable-pain pills," McConnell told Schultz.
McConnell said he has heard concerns from law enforcement, hospitals and health clinics in Kentucky that these generic crushable drugs lack the tamper-resistant gel coating of the brand name drugs. He fears that if the new generics come to market without the tamper-resistant coating, much of the work that law enforcement and health care providers have done to stem the tide of pain pill abuse in Kentucky will be lost.


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Join an online learning community lead by an experienced teacher. Course materials are available online for convientient self-paced study. Most courses include online course interaction with teachers including regularly scheduled web conferences with your class for focused instruction and discussion.
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The Community of the Cross: A Place of Encounter with Jesus Christ for Prayer Equipping and Sending is a ministry of PRMI and is staffed by the members of the Dunamis Fellowship. It is located on 24 acres of land in the mountains of Western North Carolina and it provides the spiritual support base for our involvement in the worldwide advancement of the Gospel of Jesus Christ.


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The X Factor
LA Reid Praises X Factor's Emblem3: "You Are Teen Heartthrobs Like the Beatles"
X Factor Season 2 boy band Emblem3 barged onto the scene looking like a low-rent LFO, but we've solidly fallen in love with this trio of Cali hunks. And on December 12, 2012, after their air-humping, fist-pumping cover of The Beatles' epic jam "Hey Jude," Emblem3 finally won over the judges' world-weary hearts.
Every act in the final four performed not once but twice during the Season 2 semi-finals. Emblem3's first performance was a reggae-heavy cover of their mom's favorite song, Peter Frampton's "Baby I Love Your Way," but the judges weren't totally wowed.
But everything changed as soon as our boys hit the stage a second time, gyrating on top of a faux-graffiti wall (SOLD) while performing a cover of "Hey Jude." As if that wasn't enough to win us over, the boys then jumped off the wall and started humping the air. SOLD AGAIN.
The judges were equally wowed by Emblem3's charismatic showing and were quick to show it. L.A. Reid gushed, "You actually are teen heartthrobs like the Beatles." High praise, sir! Demi Lovato herself was surprised by how much she loved the performance. "You guys have the potential..." She trailed off, before adding, "That was amazing."
Do you think Emblem3 has what it takes to make it to the very end?
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Mercury Repair in Sterling Heights
Our master mechanics identify the best Mercury repair shops in Sterling Heights. Edit search×
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Since 1975 Sterling Car Care has servicing vehicles throughout the Tri-County area, offering customer service beyond our guest's expectations, and the ability of our competition. We have been ranked as a top shop for customer satisfaction by AAA, Goodyear, and Napa Auto Care. Our ASE master certified technicians have over 100 years combined experience, and the latest in automotive service training and equipment. We understand that your vehicle is a major investment, and that is why we care for each customer's vehicle as if it were our own.
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Revive Auto Repair is a full-service preventive maintenance and automotive repair center. We perform high quality, guaranteed service you can trust at a fair price. We repair domestic, foreign, & Asian vehicles and are your best choice for scheduled maintenance of your car, SUV, truck and fleet vehicles.
Family owned and operated, we use the latest diagnostic equipment to guarantee your vehicle is serviced correctly while maintaining your manufacturer's warranty. We only use quality replacement parts, and our technicians are ASE-certified.
There are 59 Mercury service shops and mechanics in Sterling Heights. Edit searchSee other Mercury repair shops and dealerships
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Mercury repair shops and dealerships near Sterling Heights.
"I had just moved back to Oxford, MI after spending 11 years in the Military. I had a few minor issues with my F250 ..."
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They h..."
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"Ron Kerner has been servicing my various vehicles for the past 30+ years and has always done a great job at a reasona..."
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RGZ11306 In Stock
Bring out your inner rock star with this deliciously frightening ring! Our Sterling Silver Black and White CZ King Snake Ring features a slithering 1 inch long snake. The body of the king snake is encrusted with black and clear cubic zirconia stones. The eyes are bright sparkling emerald green CZ stones, which bring your attention to its menacing face. Add this stunning silver CZ cocktail ring to your favorite little black dress for a killer impact! The CZ Snake Ring is available in sizes 5 through 9.
Eve's Addiction.com wants you to be a happy customer. We want you to be completely satisfied with the sterling silver jewelry that you receive from us, as we only sell high quality silver and cubic zirconia cz jewelry. We do understand that you may not like your purchase for some reason.
You may return or exchange your jewelry within 60 days of purchase if you are not satisfied with it. The jewelry must be returned in its original condition for a refund or exchange. Engraved, personalized, photo, monogram, name and initial, chocolate and clearance items are not returnable or exchangeable.


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Hollywood Movies, Trailers, Pictures, News & DVDs
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In this animated comedy thriller, a small town comes under siege by the undead. Only a misunderstood local boy Norman (voiced by Kodi Smit-McPhee), who has the ability to speak with the dead, is able to prevent the destruction of his town from a centuries-old curse. He'll also have to take on ghosts, witches, zombies and worst of all, the moronic grown-ups. But this young ghoul whisperer may find his paranormal activities pushed to their otherworldly limits. The voice cast of ParaNorman also includes Casey Affleck, Tempestt Bledsoe, Jeff Garlin, John Goodman, Bernard Hill, Anna Kendrick, Leslie Mann, Christopher Mintz-Plasse, Elaine Stritch & Tucker Albrizzi.
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Ensuring infant sleep comfort can be tricky at first as you get to know your child's likes and dislikes. First time parents may find it especially difficult to get into a sleeping groove with their little one, but fortunately there are plenty of products available to make bedtime an easier transition. Whether you're looking for a sleep aid or cozy bedding, the recommendations found below will help send you all off peacefully into dreamland.
Some babies are night owls, wanting to stay up and party with the older members of your household long after mom and dad are exhausted and ready for bed themselves. Some families have found that a bouncer works well providing entertainment that eventually turns into slumber for little ones. Any bouncer with comforting vibrations and plenty of soft positioning, such as the Soft Embrace Comfort Bouncer can potentially be very effective in lulling baby to sleep. Many include sleepy time music accompaniment, and babies will learn to doze off to their favorite melodies. After baby falls asleep, simply transfer him/her to their crib or bassinet, and you are one step closer to a restful night.
Some young children crave cuddling into the wee hours of morning, which makes the Deluxe Snuggle Nest a great buy. With its cushioned sleep positioners, baby will always stay in a proper sleep position while experiencing the simulated feeling of being nestled in mother's arms. The snuggle nest is small enough to take on the road, so your baby can have a consistent nighttime routine on vacation, at grandma's house, and anywhere in between. Like any sleep aid, always consult your pediatrician before using such a device, as they are sometimes unsafe for preemies and younger babies. It is always better to be safe than sorry, so bring this recommendation to a medical professional before purchase.
Still, other children often find themselves most relaxed after a nice warm bath. You can add to this experience with a product such as Calming Bubble Bath by California Baby. Like all items from this company, the bubbles are all organic and free of any skin irritants. The ingredients will help to soothe and comfort baby, making him/her sleepy and craving bedtime. Many parents who provide a routine bath time for their little ones find that bedtime is much less of a struggle, and even an enjoyable bonding time for both participating parties. Even adults love to steal some of this great stuff, as it relaxes "big kids" just as well.
Lastly, swaddling your baby for bedtime is a tried and true parenting strategy that tends to work well on almost every infant. If you aren't proficient in the blanket origami that tends to go into a proper hospital-caliber swaddle, check out a pre-made version such as the SleepSack Swaddle which allows you to easily surround your baby with comfort and breathable warmth.


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American Airlines pilots agree to new contractBy JAD MOUAWAD
The New York Times | December 08,2012AP Photo
Keith Wilson, president of the Allied Pilots Association, announces results of the vote on a new contract with American Airlines in the lobby of the union headquarters Friday in Dallas.American Airlines pilots agreed to a new contract Friday, their union said, paving the way for the carrier to come out of its yearlong bankruptcy.
The Allied Pilots Association said the new collective agreement was endorsed by 74 percent of pilots who cast a ballot. In August, in a surprise move, Americans pilots overwhelmingly rejected a similar deal with the airline.
The union said 96 percent of its eligible members voted on the new contract, with 5,489 in favor and 1,951 against.
With a new contract, American Airlines has mostly completed its reorganization. This was the last big hurdle to clear before the carrier and its creditors could focus on the big strategic question looming: Should American pursue a merger with US Airways or remain independent for now?
Many analysts expect the two airlines to combine. A merger would give the enlarged entity the size to compete with Delta Air Lines and United Airlines, both of which overtook American after their own mergers with other carriers in recent years.
Tom Horton, Americans chief executive, has insisted throughout the bankruptcy that American will emerge as a stand-alone carrier. But under pressure this summer from his counterpart at US Airways, Doug Parker, Horton agreed to look at a merger and outline its strategic benefits to the companys creditors as an alternative to his own plan.
The labor situation at American has sharply deteriorated in recent years and has been further clouded by US Airways involvement. In an unusual show of defiance against Americans management, the airlines labor groups including pilots, flight attendants and mechanics have all supported Parkers merger plans.
After the vote, the pilots union repeated its support for a merger with US Airways, saying it was the best path to a stronger, more competitive American Airlines that will in turn enhance our pilots long-term career prospects.
Getting a new pilot contract was critical for American to successfully emerge from bankruptcy. A deal was needed before the companys board and its creditors could consider whether to opt for a combination. A federal bankruptcy judge will have the final say on the matter.
Americans top three unions, representing pilots, flight attendants, and mechanics and other ground workers, each has one seat on the companys nine-member unsecured creditors committee.
American Airlines called the agreement an important step forward in our restructuring.
Todays ratification gives us the certainty we need for American to successfully restructure, providing opportunity and growth for all of our people and stakeholders, American said in a statement. The modernization of our company is well under way, and we remain focused on emerging as a competitive, world-class airline.
American and its pilots have been negotiating a new contract since 2006. The union has urged its members to ratify this latest deal, which would give pilots a pay raise and a 13.5 percent stake in the carrier once it comes out of bankruptcy.
It also establishes new work rules requiring more flight time for pilots and freezes their pension. It also allows Americans regional airlines partners to fly bigger planes, an issue that has long been a sticking point in labor talks.
The previous agreement, which called for similar concessions and benefits from the pilots, was opposed by 61 percent of pilots in a show of defiance.
After that vote, American imposed more draconian terms on its pilots and quickly sought to negotiate a new deal with its union. In response, some pilots called in sick in greater numbers and reported more mechanical problems with planes, leading to wide flight delays and cancellations.
In recent years, American lost its top position and retrenched of its operations around five big hubs Dallas, New York, Los Angeles, Miami and Chicago. It has been hobbled by higher costs than its competitors, who have all used bankruptcy proceedings mainly to restructure their labor contracts.
Earlier this week, the Allied Pilots Association urged its members to endorse the new deal, which it said was equal to or better than contracts at United, US Airways and Delta.
We must at some point come to grips with the new reality of no longer being the `big dog in the industry that we once were, the unions vice president, Capt. Tom Chapman, said in a message to the pilots. The American brand has been severely damaged, and it may take a while to repair.
Some analysts remain unpersuaded about Americans postbankruptcy goals.
AMRs existing plan is essentially the same failed strategy that drove the company to failure over the past decade, said Vicki Bryan, an analyst at Gimme Credit. We remain convinced that the best solution for AMR is to be run by someone else, and the best candidate in our view still is US Airways.MORE IN National / World BusinessWASHINGTON U.S. Full StoryGroup recognizes Full StoryNEW YORK Stocks ended the day mostly flat on Thursday, recovering from broad losses earlier in... Full Story
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text: Next Purchase this photo Mark Webb/for The Herald-Dispatch Kelly Culicerto passes the ball as Marshall womenâs soccer practice is conducted on Tuesday, August 20, 2013, at the new Marshall Soccer complex in Huntington. Gallery: Marshall soccer Aug. 22, 2013 @ 07:16 AM The Herald-Dispatch / 2015 Marshall ready to open soccer complex. ()


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Thanks, Ms. Mod. I'll just christen this thread by saying that while I do understand why people want to own guns and would not support disarming the populace, one of the things that bothers me about people who do not want more gun control is that they don't seem to have any alternate suggestions. Do I think more gun control will fix everything? Nope. Not everything. But here are some interesting facts:
- The US is THE most violent affluent nation in the world. There is no reason that we should have more killings per capita than Europe or the UK, but we do. By a fat margin. (We actually have twice the homicide rate of Iraq. Now ain't that something?)
- The US also owns more guns per capita than any other nation, about nine guns for every 10 people. (Obviously not that many are armed; many gun owners have multiple weapons.)
- In the US, the highest rates of gun ownership are to be found in the South, then the Midwest, then the West, then the Northeast. Specifically in the US, higher gun ownership correlates strongly with higher homicide rates, about a 3:1 ratio between high gun ownership and low gun ownership. (http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1447364/table/t3/)
- Though there are weapons of death in pretty much every US household (knives, pencils, pantyhose) and guns in far fewer, guns are by far the weapon of choice in in homicides. I don't know how many *attempted* murders there are, though, since guns are the most deadly weapons we have commonly available. But I'd rather be stabbed than shot anyway, based on the chance of survival. (Interesting comparison: on Friday, in China, a man performed a mass assault on a school and stabbed 22 people. The primary difference: none of them died.)
Now. All that being said, it's also fair to note the following:
- Stricter gun laws, in and of themselves, do not necessarily guarantee a lower homicide rate. You have to take societal considerations into account. (Case in point: Washington, D.C.) It's ABSOLUTELY CRUCIAL that any laws enacted be thoroughly thought through, researched, and implemented as part of an overall plan to reduce violence.
- About two-thirds of the deaths by gun in the US are suicides; unfortunately I'm less convinced that those would significantly decline if our gun ownership laws were stricter as it's pretty easy to kill yourself if you're really determined. Still, while that's sad, one person dying is better than 28, and suicide-by-pills is less likely to be successful than suicide-by-gun.
- Gun violence and gun ownership are actually declining in the US, though tragically, mass shootings are at historical highs.
So here's what I'm thinking needs to happen.
- Stricter, federal-level controls on gun ownership. For some reason a lot of my gun-toting friends are posting about how awesome Israel's gun culture is (they have a fairly low homicide rate). I didn't know much about it, so I checked it out. Some gun advocates seem to think er'body in Israel be toting firearms, but the truth is: Gun ownership in Israel is fairly low--way low compared to the US. Minimum age to own a gun unless you've served in the military: 27. Stringent background checks. You must requalify every three years. You must have a reason for wanting it. There are limits on how many one person can have. AWESOME. Yes. Let's do that.
- A REAL solution to treating the severely mentally ill. If you haven't read "I am Adam Lanza's Mother," you need to. Go read it. And then ask yourself what the heck is a parent of a child like that supposed to do in our current system? This needs to be part of the overall conversation about health care in this country. Let's be real: "Christopher" (her son) is never going to be a non-dangerous member of society unless some sort of medical miracle happens. Someday he's going to hurt someone badly, maybe even kill someone, unless he is kept from doing so. And in our current culture, there's not a thing we can do about it.
- A change in how the media handles these crimes. I think part of the reason these are escalating is that there is a measure of fame that goes along with committing a crime such as this. I'd like to see a few things.
- NO comparison to ANY OTHER mass shooting when reporting one. Just the facts. No "second deadliest after Virginia Tech."- No mentioning of the shooter's name. Let people dig it up on Google or whatever, but just refer to him/her as "the perpetrator" in the major news outlets.- Make the reporting as devoid of emotion as is possible. These guys already generally know they'll be hated (if they're that mentally aware). They either cherish that or don't know/care. Take away the glory.


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Martha SparksSociety Editor
November 18, 2012
A Chapmanville man was arrested on Nov. 9 for alleged crimes occurring on Sept. 27.
Chapmanville Police Department patrolmen N.D. Tucker and B.D. Cobb obtained a warrant for the arrest Jason Michael Smith, 32, of Chapmanville for nighttime burglary and petit larceny.
According to the criminal complaint, Smith entered a residence around 8:45 p.m. and "appeared to be removing items." Witnesses reported that Smith had stopped to talk and that he stated that he had lost his job and was looking for employment. The witness observed Smith back up to the residence without lights and later saw Smith "putting items in the back of his vehicle." Smith then spoke to another witness who observed "a blanket in the back of the pickup covering items."
After Smith left, the two witnesses walked to the victim's residence and observed that the door was open. One of the stolen items noted on the complaint was a company owned Acer laptop valued at $800.
Smith has been released on a $7,500 bond.
In other court news:
• Brittany Crum, 24, was arrested and charged with accessory before/after the fact on Nov. 12 by West Virginia State Trooper M.A. Broadwater. She has been released on a $5,000 bond.
• Nikki Lynn Nelson, 31, was arrested and charged on Nov. 6 by Logan Police Department Patrolmen J.D. Adkins and R. Adkins for DUI. She was released on a $1,000 bond.
• Brandi Dawn Gunnells, 31, was arrested and charged with domestic assault and obstructing an officer on Nov. 6 by Logan County Sheriff Deputies J.H. Brown III and N.M. Booth. She has been released on a $1,500 bond.
• Jeffrey Dwayne Gunnells, 37, was arrested charged with domestic assault on Nov. 6 by Logan County Sheriff Deputies J.H. Brown III and N.M. Booth. He was released on a $1,500 bond.
• Christopher Shannon Wells, 39, was arrested on Nov. 7 by WVSP Tprs. M.A. Broadwater and J.E. Garren for DUI 2nd offense and no proof of insurance. He was released on a $5,000 bond.
• Holly Elizabeth Green, 23, was arrested on Nov. 7 for public intoxication and disorderly conduct by LPD Sgt. David White. She was released on a $500 bond.
• Sherman Lee Farmer, 19, was arrested on Nov. 8 for domestic battery and domestic assault by WVSP Tpr. J.K. Harris. He was released on a $3,000 bond.
• Travis Wendell Bannister, 30, was arrested on Nov. 9, for DUI, possession of a controlled substance less than 15 grams, no proof of insurance, seat belt violation and no operators by WVSP Tpr. J.G. Honaker. He was released on a $2,500 bond.
• Christopher Lynn Spears, 55, was arrested on Nov. 9 by WVSP Tpr. M.A. Broadwater for no proof of insurance, speeding and driving suspended/revoked for DUI. He was released on a $2,000 bond.


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A new year offers opportunities for new beginnings and resolutions to do things for ourselves that will make us happier, healthier, stronger and better able to deal with everyday issues. The experts at KidsPeace urge teens to log onto TeenCentral.Net and join this active community in writing about their concerns, learning how to stop some bad habits, receiving advice from trained counselors and offering support to other teens who have posted about the difficulties they are facing. TeenCentral.Net is free and totally anonymous, so teens can be open and honest and know that they cannot be identified.
With more than 490,000 members, TeenCentral.Net is very popular with teens from around the world. "No matter where a teen lives -- in cities, small towns, busy suburbs or other countries -- the problems are pretty much universal," says Dr. Julius Licata, director of TeenCentral.Net. Teens have questions or issues they feel they cannot discuss with their parents or friends, and TeenCentral.Net offers a safe environment to express themselves and receive advice from Master's level counselors." Licata helped create the site in 1998 and has been shepherding its growth ever since. He is extremely grateful to the volunteers who screen and answer the posts and ensure that no one can be identified by anyone who visits the site.
TeenCentral.Net is always adding new resources and interesting content to the site, including a news section that is relevant to teens, videos and stories about celebrities who experienced the same things members are experiencing, books of interest to teens and helpful information about weight awareness and how to stop smoking. "Right before Christmas, Amanda Seyfried, the popular actress from 'Mean Girls,' 'Mama Mia,' and 'Big Love,' visited TeenCentral.Net in Pennsylvania and filmed a short video that tells teens why she is a fan of TeenCentral.Net and has been since she was a young teen," Licata adds. "There are sports stars, musical groups and other celebrities who support us and take the time to tell their stories on our site."
There is also now a FaceBook page about TeenCentral.Net that keeps teens up to date on what is happening on the site, and new teens join every week. Although there is not a separate site for adults, parents can write for advice and receive private emails with the information they need or recommendations about where to go to find answers.
Teens post about family issues, boyfriend or girlfriend troubles, problems with friends, school difficulties, sexuality and concerns about friends who are need help. No subject is taboo, and counselors provide factual, non-judgmental answers to each post within 24 hours. Many teens have posted that the advice they received from TeenCentral.Net changed their lives, helped them out of bad situations and directed them to service providers in their areas that could help them with serious problems.
Licata encourages educators, parents, mental health services providers and counselors to guide teens to TeenCentral.Net so that they can "Log on and work it out," whatever their problem may be. For more information about the site or to order cards to distribute to teens, email firstname.lastname@example.com or call 610-799-7912. "Make this a safe, less troubled year for the teens you know," Licata says.


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Samsung Galaxy S III gets reviewed -- the good, the bad, and the copied
Samsung is Apple's biggest competitor and the Galaxy S III will be one of the iPhone 5's biggest competitors come this fall. Alex Dobie from Android Central has done up a complete, and completely massive Samsung Galaxy S III review and come away with his socks knocked off, if not knocked totally for a loop.
Whether you judge a phone's speed by benchmark numbers, what it can do, or just how quick it feels, the Galaxy S III is the fastest Android phone money can buy -- and that in itself is an achievement. But it's obvious that Samsung isn't miles ahead of the Android competition, as it was last year. That means the choice between its flagship and HTC's is not as clear-cut as it's been in the past. In fact, the argument between the Galaxy S III and HTC One X is one we'll save for another day. But in spite of the Galaxy S III's identifiable weaknesses and foibles, the overall package that Samsung delivers is still exceptionally good. And that makes it a device we can enthusiastically recommend to high-end smartphone buyers.
The overall package is remarkably thin, and draws a lot of inspiration from the late, lamented Palm Pre's river stone stylings, including screen ripples and nature tones.
Compared to the current iPhone 4S -- even compared to the rumored 4-inch, 16:9 inch iPhone 5 -- the Galaxy S III has a positively enormous with a 4.8-inch screen. That's 4.8 inches of PenTile HD SuperAMOLED, however, that boasts more pixels than an iPhone Retina Display (1280x720 vs 960x640). It isn't as crisp or clean as the iPhone (or HTC One X) LCDs, however, but most people won't notice or care.
The internals are no less porny -- a 1.4Ghz quad-core Exynos chipset with 1GB of RAM, and the same excellent Sony camera sensor found in the iPhone 4S. This isn't the LTE version yet, however, so the HSPA+ radio maxes out 21Mbps down and upload speeds up to 5.7Mbps (not even reaching new iPad DC-HSPA+ 42Mbps potential). It does support NFC and Wi-Fi Direct.
The Galaxy S III ships with Android 4.0.4 Ice Cream Sandwich which should go a long way to jump-starting the tiny 7% adoption rate Google's latest smartphone OS currently suffers from. Rather than stock Android, however, Samsung has one again shellacked their own TouchWhiz interface. That's a good thing for new smartphone users, for whom it should make things easier and more approachable. For more experienced users, and those who value refined, consistent design language, it's less ideal.
The calendar widget looks completely different to the music widget, which in turn has nothing in common with the clock and weather widgets. It's small things like this which demonstrate that Samsung doesn't quite understand UI design as well as competitors like HTC.
Likely because Apple hasn't yet produced a widget system for Samsung to draw inspiration from, not that they didn't get their fare share of inspired by Apple in Cupertino in here as well.
While not Chromebox-level egregious this time, we do get the AirPlay-like AllShare Play -- which actually one-ups Apple by handling device-to-device streaming as well. More comically, we get S Voice which could have been a rival to Apple's Siri but instead is an almost exact clone when it comes to interface. Now Siri's UI is certainly slick, but not so much that seeing someone else innovate something better wouldn't have been welcome. (Which is pretty much exactly how we feel about Apple pinching Notification Center from Android last year.)
Still, Samsung is styling the Galaxy S III as the best, most hotly anticipated phone in the world and, interestingly, unlike last year it may not even be the best phone on the Android Platform. That's thanks to HTC getting back in the game in a big way with the HTC One X. And that's a good thing for Android and for smartphones.
Those are just the highs and lows. There's a ton more to read, so head on over to Android Central's definitive Galaxy S III review, check it out, then come back here and let us know what you think.
Does is set the bar higher for Apple and the iPhone 5? Does it increase the stakes for iOS 6 and WWDC 2012?
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Samsung Galaxy S III gets reviewed -- the good, the bad, and the copied
That phone is hideous to me. Even down to the skin that Samsung puts on top of the UI. The color of the icons remind me of Easter festivities. But I am glad to see products like this in the market. Apple will have no choice but to go one more step to get ahead of the game. Competition is good.
Probably because of the LTE chipset. Most quad core HSPA phones are still dual core for LTE.
2gb ram though
yes even I am bored of same old UI and incremental changes - Apple is not getting my money next time.
Even Android phones with their name-sake differentiation look all same.
I think BB10 will be very successful when it launches in October - a new UI with so amazing features is something you can't ignore and all the little demos and images which RIM has shown, it seems BB10 will be really amazing..
I'm an iOS lover but there's no doubt that actually Android is a step forward compared to iOS. I love the possibility to play a video while surfing the web on the same screen or the possibility to attach an USB pen to the phone and explore the folders on it. When we'll have something like this on iOS? A real file system and the possibility to read an USB pen, attach a file and send it via email is a must for business users.
Yeah, but at what cost? Android may be one or even two steps ahead of ios but at the cost of slow, clunky UI. When apple takes a step, they make sure that step is perfect for its customers. Apple doesn't try to always be the first to implement something but when they do implement it into ios it's done RIGHT.
I have a Galaxy Note which I can (sometimes strenuously) use one handed. A screen that's .5" smaller shouldn't be any problem.
Why would he mention those in an iOS 6 review? Those are iOS 5 features. Only if they're further refined. And he did mention notification center in this very article. But anybody can just one-up you and mention that android itself was originally a blatant rip-off of iOS. Kudos on Google's quick shift in direction after the original iPhone was released. If only RIM had had as much foresight.
Android was a rip-off of PalmOS, as was iOS. Get it right.
I agree, from a hardware perspective, this phone is very nice. Put Windows Phone 7.5 / 8 on it and I would definitely consider it.
Yeah that icon on the home screen labeled apps can be so difficult to find.
Its good to see a review of a Android counterpart compared to a iPhone that doesn't get bashed throughout the article. I have used Android phones over the last two years, Droid X and Galaxy SII E4GT, before switching over to an iPhone. While I love my iPhone, Android does have a pretty good OS on their hands. Stock ICS is a beautiful OS and runs quite smoothly, but the experience is downgraded when you have skins overlaid on top of the OS. This is the main reason why I switched to a iPhone, I was tired of Touchwiz running on my Galaxy SII. The only thing I miss from Android was the widgets, they truly made the OS unique.
All i see is yet another wannabe tablet debuting with an old version of android with a crapware UI baked on top of it. Seems to be sporting more nongoogle crapware as well from Samsung.
Not sure why people wouldn't just buy a Nexus instead if they need android.
One thing you can count on with a new iphone. It'll have a new version of iOS along with direct updates from apple with no added bloatware.
You do know 4.0 was released way back in November right? Galaxy Nexus ring a bell?
Here we are 8 months later...
Many ask, buy a 4S now or wait for iphone 5? If i'm considering an android, i would ask buy this crappy bloatware Samsung phone running an 8 month old OS that may never see an update or wait til November for an android 5.0 Nexus?
Even though ICS is from November, it has been getting updates (ergo the .4 at the end of 4.0.4). ICS 4.0.4 is the latest version of ICS, which is it's most up-to-date software.
Personally, I loathe TouchWiz. And 4.8 inches is too big for me. Anywhere from 4 inches to 4.3 inches is the sweet spot.
Ok you do realize that both iOS and Android have done very similar things with there OS updates yes 4.0 came out in November as well as iOS 5 when the 4s came out, since then the Android OS has updated to 4.04 and iOS has updated to 5.1.1 both OS seem to do OS updates every year if you want to go on basis of stock 4.0 to iOS 5.0 android did a complete overhaul where iOS added a bunch of features to 4.0 to make it 5.0 everything thing else visually is the same.
And iOS5 was released well before ICS... Your point? Is iOS5 outdated? I can tell you Apple's apptray is far less advanced than Google's mobile OS. ICS isn't old and the version coming with this phone is the latest. TouchWiz isn't bad. It's less heavy and intrusive compared to Blur or Sense from my experience. I really think the picure in picture is very cool. All this from a big Apple fan and current iPhone 4S user. No wonder we get called blind sheep. Know what you're talking about before you open your mouth.
Old version of Android? Do your research before attempting to bash something. I agree with the opinion of TouchWiz though. Yuck.
thanks robin, i'm glad you are back from your operation!
The SIII looks nice, but I'll stick to the Galaxy Nexus.
I will, however, jump ship if the iPhone 5 gets a bigger screen (and I don't mean longer).
This isn't the LTE version yet, however, so the HSPA+ radio maxes out 21Mbps down and upload speeds up to 5.7Mbps (not even reaching new iPad DC-HSPA + 42Mbps potential). It does support NFC and Wi-Fi Direct.
Why do you compare a phone with a tablet more than double the physical size? Does not make sense...
And why do you believe the Galaxy S III is competition to the Iphone 5.1? I mean the Galaxy SII was released in May....the iPhone5 will in about 5-6 Months! Just not comparable!
"Likely because Apple hasn't yet produced a widget system for Samsung to draw inspiration from". Really? Why would Samsung or even Android want to copy something that apple doesn't even have? Can't we just stop with the whole copying thing? There are only so many ways to make a phone or an os, just like there are only so many ways to make a zombie movie. iOS and android both have their upsides an both have flaws.
The "copying" finger pointing is out of control. Why do people hate? The "copying" can only be good for consumers. The Prius was a smash hit. Now everyone and their mom is "copying" Toyota which is good! If I were to buy a hybrid vehicle, I can now choose from Chevy, Ford, and whoever else manufactures hybrid vehicles. It's a win for consumers and it keeps manufacturers on their toes to stay competitive. Stop the hating and start the loving!
I agree. I just re-read my post an what I meant to say is can we stop with the whole argument that company X is copying company Y when it's over something little like the skins of the icons, widgets, rectangular shape, etc. I've owned a Fascinate and a 4s. The only similar thing I could find is some of the icon skins in touch wiz, which I never used. Oh and both phones are black.
Where was I wrong? Educate me.
I decided to upgrade my flip phone which all you could do was talk and text and the web was a joke. I upgraded to the Samsung Galaxy SIII Android and it took me awhile to get used to it but now I love it. I still get unlimited talk, text and 500 MB of Data. I was paying $50.70 with the flip phone for unlimited but I was glad to find out it was $45 a month. I also love talking to the phone and having it answer back to me. I am on limited income and could never afford the S4 or the S5 and really pleased with it.