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|155 posts found
Hard Core Member
Joined: 7/29/10
Magic Propels my Rolly Chair.
Sounds awesome, but there are not quest hubs in tsw.
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Hard Core Member
Joined: 7/29/10
Magic Propels my Rolly Chair.
I really cannot see how it will do fine as f2p. Money is going to go down the tube if that happens.
Originally posted by Nitth
They might not be as prevalant as in other mmos but I distinctly remember there being quest hubs. Like the police station in Kingsmouth and the skatepark and the area with some folks in the woods. Im sure those aren't the only three either.
Novice Member
Joined: 9/30/04
See, for you, those cut scenes were a plus. For me, they were so annoying that I started skipping through them almost immediately. I generally don't play games for the story-- that's what books are for IMO-- but I don't mind story telling in my games if it's done well. I don't think that TSW does it well at all. There's far too much "purple prose" for my tastes. If the NPCs spoke in a more natural way, I might have been able to suspend my disbelief long enough to actually get into the story.
The police station is a hub, just about the only one. It's the first place you go, its designed to ease players used to wow type questing in, just like the hearts in gw2.
The skate park though, lol, hub my arse, it has one sabotage mission, one investigation mission and one item quest.
Advanced Member
Joined: 3/03/06
Originally posted by Vesavius
Hmm, this is hard to let slide, your not wrong, but your reasons are....odd.
Granted there is part of the game which is story driven, but not in the way your making out. You can ignore the main story altogether, most missions are part of a zone story rather than a player or "class" story which is interwoven into the lore, but agreed this is nothing new.
Not everyone uses classic trinity, at least not many who know how to play the game effectively. There is simply no need for a dedicated healer or a classic style tank and no place for classic style DPS, hybrid combination groups win hands down. If you had actually played the game to nightmare level and experimented with the skill tree system you would know this. The mind-set of trinity works in TSW and works quite well, but it is not optimal and FAR from a necessity.
There aren't the traditional quest hubs, while granted there are mission givers, these missions are limited to 1 at a time and most tertiary missions are found all over the shop. You can't exactly "grind" them.
There are no levels in TSW...this is the biggest giveaway that you don't really know what your talkling about.
You can't grind missions, they have long reset timers.
However, your sentiment is correct, TSW is nothing new.
Expresso gave me a Hearthstone beta key.....I'm so happy :)
Originally posted by ShakyMo
So what constitutes a "hub"?? I didn't know there was a mininmum req for it. Either way we can define it however we want to fit each others arguments. The fact is that there are locations were you can get multiple quests.
Leveling wise its excellent. Its as big a break from your wow/swtor/rift type gameplay as gw2, maybe more so with the puzzle & stealth elements.
What let's tsw down is they bottled the pvp. Early in development they looked to be going for some daoc/planetside/gw2 type setup. When they scaled it back, it just ended up being a wow style gear grind, a bad one that let you get better at pvp by actively avoiding actual pvp.
It could also do with invasions, wandering boss mobs etc.. but too late now with the cash situation
Kuppa: by your definition more than 1 quest = hub?
It just doesn't work like wow, you don't go a few buildings, gather up a shopping list of 20 quests, then go play the circles on the map. Before no doubt returning to get another bunch of quests telling you to now kill the black bears you had to kill to get to the brown bears on the prior one.
The action missions play more like pqs from war, with the various stages, especially the ones that require groups later on. Investigations and sabotage are new to mmos also.
Look I think gw2 is the better game overall, and its what I'm currently playing, but some games do some things better.
tsw: pve leveling and skill system
Eve: skill system, economy, crafting, politics and "sense of danger"
Originally posted by ShakyMo
I told you that it doesn't really matter what the definition is. There are locations were you can get more than one quest, if you do or don't want to call it a "hub" its fine.
I assume the rest of your comments are for someone else.
Novice Member
Joined: 8/10/04
It's the gamers' fault that the vast majority of them do not agree with your assessment of the Secret World? Its some medical mystery? ADHD MMO Roulette?
Here's something my dad taught me 35 years ago as a very young child. When you point your finger in blame at someone else, there are three more pointing right back at you.
If you really did feel that TSW was such a great game then maybe, just maybe, you have all lost your touch with gaming... when someone else pays you to play a game... when someone else supplies you with the time to play, the gear to play, and the game + subscription then how the hell can you tell me or anyone else that it is worth it? We all have real jobs, real responsibilities and gaming is a hobby. We obviously expect more for our dollar than you do and that is because of the difference in perception.
Hell, if someone wants to pay me to play I am pretty damn sure I can find something worthwhile in Custer's Last Stand, E.T., and Daikatana.
Advanced Member
Joined: 9/19/08
Originally posted by severius
On another note, if people think TSW should've earned more subs, and yet still keep saying it's niche game, then it's denial. 200k is just fine for a niche game.
Novice Member
Joined: 4/24/07
so much excuse making for what is basicly a bad game. Im not sure where you people who claim funcim didnt advertise live.. but i saw more Gaming site Banners(here especially) and TSW commercials on tv than I did ToR or GW2.
The game setting is nice, the visuals are nice but those alone arent enough to make people stay. TSW is another in a long line of mmos w/ unrealised potential
Watch your thoughts; they become words.
Novice Member
Joined: 4/24/07
Originally posted by Rawiz
people keep confusing this.. They DO NOT have 200k SUBS they sold 200k copies of the game.
Watch your thoughts; they become words.
Novice Member
Joined: 11/28/05
Originally posted by Kenze
Nonetheless, TSW is an amazing game, but being amazing is not enough. Not today. Truth of the matter is there is just far to many mmo on the market and more coming every day it seems, be they free to play or sub based. The market has changed, no matter how you slice it. Free to play is here to stay, and while I do not subscribe to the model, not as it stands, it has potential to be the future of gaming. That said, FunCom has not failed here, dispite many doom sayers here, and all over the mmo community of late, the real issue here, and I did not see it mentioned, EA. EA has a history of pushing games to market as quick as possible in order to make that instant cash grab of boxed sales. Let us be realistic here, this "publisher" relationship is going to be a thing of the past as boxed sales will be a thing of the past, electronic delivery of a product is the way to get your game on. Unless you are playing some console system when a hard copy of the disc is needed (and even that is becoming a thing of the past with HDD's installed in console game systems).
If we were to take the game itself and base our comments on a true evaluation of the game we could only conclude that there will be as many varied opinions as there are gamers. Some will love it, some will hate it, some will be on the fence, but one thing is for sure, TSW, like ANY OTHER MMO is not for everyone. Lets face it, TSW requires you have a brain, and know how to use it. While combat is not much different than most mmo, your ability to be more than DPS, or HEALER or TANK is required, your ability to decipher clues and solve investigation mission, tho not enough of them for my taste, is required. The fact that boxed sales are not up to snuff according to investors is a fault not of the game itself, but unrealistic expectations. One can not really expect a million sales for a game in todays market. There are just TOO many mmo to choose from and far too many are free.
I purchased my copies (2 of them) for TSW not because I love the game, which I do, but because I showed some support to a company who brought me 10 years of enjoyable game play in Anarchy-Online and a few months in AoC. 10 YEARS. well actually its 11 years now .. but think about that, for a "FailCom" game 11 years is an EPIC fail. NOT! Get over yourselves haters.
TSW will have its place, I do, however, think the business model needs changing. Success today of any MMO will be of the subless business model. IF your going to charge me 60 bucks for a game (in this case I shelled out for 1 Master Pack as well) so 150 bucks.. I expect everything else to be free. Not because I am cheap, but because I will get it elsewhere, and THAT is the only reason a game today will fail, because we can get our fix for free elsewhere. So unless you are pumping out content daily, and I dont mean repeatables.. cause frankly I am sick as heck of dailies. Tired of repeating the same quests, killing the same mobs, running the same instances over and over and over. I had hoped to see more content in TSW.. and was willing to give more time to see that happen, but I have to honestly say, it's not happening fast enough. I am NOT a completionist, or hardcore end game raider (tho I certainly do enjoy it), in two short months, I have completed all 5 nightmares, ran through all the lairs, completed EVERY Quest but one. (Too Deep) and have killed EVERY rare mob in EVERY map. Sooooo.. I ended up being a completionist without even trying.
IF Ragnar happens to read this.. I hope you take away from this post what I wanted you to.. The game is great and you have my support, but PLEASE. re-think the sub based model, you are not offering me anything to keep me subbed, I'm done already. What's next? Am I to be forced to consistantly repeat every mission from the start again in an attempt to fill my skill wheel? Oh.. btw. I am 87% complete in the skill wheel too, I cuold farm AP in SH speed runs for a couple more days (tho I am subbed till the end of December) and will have completed that too. So, Funcom, Ragnar, what are we paying for???? Think about that. Charge your 60 bucks for the game, lose the subscription, and boxed sales will go up.. I assure you.
EDIT: on another note, for a game that is being toted as yet another fail, there sure are a lot of posts and chat about it everywhere. Can't be all that bad if so many people have so much to say about it. Let's hope Funcom is listening
Novice Member
Joined: 4/17/06
TSW felt more fresh to me than GW2 ever did, but I guess I might just be the only person that's sick to his stomac with all the high fantasy MMOs floating around. Also, give me investigation quest hubs over mindless Dynamic Zergfests any day. Class-less system with access to every ability in the game > class system with 5 abilities locked to each weapon.
They had a lot of good ideas that I hope are picked up and added to upcoming MMORPGs.
Novice Member
Joined: 10/21/07
this is why we can't have nice things.
I guess usual "economist" type of mmo gamer is just so in love with generic fantasy setting end-game-focused min-max algorhythms, that the idea of a mmo where immersion, roleplay and storyline is the content seems disgusting to them.
TSW is the freshiest mmo i have played in last 5 years. Freshier and more immersive than GW II, even. It succeeded at what TORtanic WANTED to do - create an immersive, alive, interesting world and tell the story in in.
I really hope it pulls through and survives. If there's one mmo I do not regret subbing to, its TSW.
Advanced Member
Joined: 9/19/08
Originally posted by itsneo
^ Funcom has (nearly) the same reputation as EA has (among MMO players). They also did an enormous money grab with AoC. Perhaps people remember that, like they remember some of EA's mistakes?
^ Brains needed for TSW is what I hear all the time. How exactly do you know those aren't the "scary retarded GW2 kids" googleing?
I bought Diablo 3, because Diablo 2 brought me over 10 years of joy. That however, doesn't make me blind to see that the game fell short.
Novice Member
Joined: 8/23/12
It was a niche game. It should be happy to have done as well as it did. Frankly I didn't get it because:
1. I don't like the horror genre
2. I saw EA was related to the game (icon on the box cover).
3. The last funcom game I tried, AoC, wasn't that great. If they couldn't make AoC good enough to keep my interest, I'm not going to play their follow up.
4. They need to get their butts in gear on TLJ3.
Advanced Member
Joined: 11/11/06
i playing TSW as an mmorpg ,don't care for personal story,cut scenes,voice acting.
Around I looking for company and still enjoying in game far from to be bored , best mmorpg of year .
only EVE is real MMO...but I am impressive with TSW


text:
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Not exactly a coding snack, program (or anything really simple for that matter) but something that would really be interesting for the whole DonationCoder.com community.
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logon/logoff screen
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Originally Posted by AnchorPunch
So if I don't sin, when I die, I go to Canada? Right?
Originally Posted by sodium_nitrate
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Brown Pride
Originally Posted by Lesnar_FTW
But America has a bigger dick.
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Originally Posted by Fe1
That's just the part you can see. It's pretty far up there.
LOL You may be right. It does penetrate through Buffalo and in between Detroit and Cleveland. It's pretty hard to tell though.........
et noli esse incredulus sed fidelis
Science without religion is lame, religion without science is blind. Albert Einstein
Originally Posted by SWIFTboy
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Originally Posted by GL Jeff
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Originally Posted by KevoOnTheRadio
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Originally Posted by bingo
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text: I stumbled into cyberspace a long time ago and have been a participant observer ever since . I write books and blogs and teach and speak . On my way to doing all that communicating, I seem to do a fair amount of hunting, gathering, and alchemy -- that is, transforming what I hunt and gather into something of value to someone else. In the olden days, I wrote about a slice of life in my virtual community , so now I am reslicing my life by trying to capture some of the intertwingled online and offline stuff via video. I'm definitely still in amateur mind, which is where I think most of us are in the video vernacular that seems to be bubbling up.


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text:
the 284 (7mm) winchester has a rebated case and shares the bolt face with the 308 Win, it basicaly a unbelted short action magnum the case is 2.170" and the OAL is 2.800 that fits nicely in a 308win length mag well bolt thrust calculations need to be taken off the .500 od casehead. it basicaly a 7mm unbelted short mag that can be used on a 308 action. there numerious wildcats on it the most famious being the 6.5-284 that has been kicking ass at many long distance shoots. the 6.5 is said to be a barrel burrner how ever. the case can be necked up as well and a 30-284 is pretty close to a
300 wsm.
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Watch the video for the overview:
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under blue screen of death
unless that duster was $15


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text:
|27 posts found
Novice Member
Joined: 5/29/07
I don't want to talk about all the things I like in GW2. I love the game (suits my busy RL) and there is enough threads on these points.
My biggest moan in GW2 so far are all the Green and Blue drops. Within a 1 hour game slot I can pick up 6-12 Blue and Green items. What does this mean for game play?
IMO they need to make it a semi rare occassion when you find a blue/green item. e.g. 1 per 1-2 hours if you are really active. This will:
They really need to scale back drops. Other games you see 3-6 of the same item on the Trade Post. Not hundreds.
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Novice Member
Joined: 10/15/10
If you watch a game, it's fun. If you play it, it's recreation. If you work at it, it's FF-XIV.
Whats sad thou is unless you are a warrior only one of those items you can use lol. I like the drops the way they are personally all blues have the same stats at that lvl same as greens and yellows. It really shouldn't discourage crafters to know that they have a 1:1 ratio of making something just as good or if they can make yellows better then the drops.
In other games for instance WoW(just off the top of my head) Drops are always better then crafting items. Until WotLK I never crafted and if they wouldn't have introduced bonuses for crafting I would have never even have done it ever. Took to much time to fight over nodes then to just kill a named mode for that rare that 10x better then all crafting items.
I think it's fine the way it is.
Whites are actually rare which fine to me, as you vender them all anyway.
Blues are decent quality and common, I'd say blues are the new whites in GW2.
Honestly, I rarely see greens drop. Usually only from personal story quest completion, and in dungeons thus far.
Apprentice Member
Joined: 9/06/12
Act with wisdom, but act.
The thing is...theyre not very rare drops. If you found a gold drop every few minutes, then there'd be reason to complain. Honestly the blue and green drops are for vendoring or for extracting for mats. Plain and simple. Or you can use them if you don't have anything better. It's once you start to get gold items that you start to break into the realm of rare. blue drops are almost like white drops and white drops are almost always for salvaging. grey drops just go to the vendor. I think in my time playing ive only gotten a few gold drops, if that.
Novice Member
Joined: 12/29/04
Agreed to a point. The Font of Randh mini-dungeon has a boss who drops around....10+ chests with 3 items in each. That feels more than a little silly :)
In general yes, there are alot of drops and I bet alot of people don't even react to the green ones, let alone the blue. SO crafters need to spend Karma to buy the recipes for the yellow ones. I went all out support on my guardian so I bought the recipe to make a yellow healing mace (well I bought the recipe for an imbued ingredient, but used that to create a healing mace)
I made one extra and thought to myself: sure, why not try the AH. 48 silver later.... and that's for a lvl35 healing mace in a game that has no healers ;)
i think all mmo's suffer a bit when it comes to armor/weapon crafting, specially before max level. You tend to make money with the professions that make bags or
But I agree, unless you really want a specific combination of stats on your gear and that perticular combo hasn't dropped, then I guess you wont be crafting much for yourself in GW2- This is for armor/weapon oriented professions, I find myself using jewelry a fair bit.
My biggest issue is my crafting being behind my level. And to raise it I need to gather...and craft, making me go up even further in level. Not to mention all the DE's and stuff I run into while gathering. But hey, now I derailed ;)
Hard Core Member
Joined: 1/18/07
The issue with gear is becuase this isn't an overly gear dependent game. I know some people (refering to the usual suspects who will chime in here eventually to tell you "you are not alone, derp!" , and not you) still havn't accepted the mechanics of this game being more based on skill than anything else. Those mechanics of making gear drop less frequently in other games is part of the way they keep you paying a monthly subscription. You keep playing a raid over and over or farming an area over and over some rare drop. GW2 has that type of stuff, just not so much with gear and not to the extent of most other games either. Have you tried going to the mystic forge with all of those drops to actually make something unique or salvage those items for crafting?
"If I offended you, you needed it" -Corey Taylor
Elite Member
Joined: 2/17/05
First came pride, then envy.
I agree. There's way too many drops and this causes too much supply, and they just end up being vendored.
Joined: 2/10/05
I agree with equipment pinata being an issue, it's my opinion though. This just isn't the game for crafting in the way it should be - equipment should be basically supplied only through crafting, with monsters providing only the materials for the crafting, and rare monsters/bosses providing exclusive materials.
There's just too much equipment being dropped and acquired from quests. Anyway, I am still mid-leveled so I don't know how it works on end game, but I don't expect it to get much better either since there is no kind of equipment decay.
They've done the trading post perfectly though, it is actually too good for the game (I love it). Don't forget that the kind of item you expect to be rare has also a few dozen other sellers but this is the supply from players from ALL servers, so if there's only 50-100 people selling it, it is rare indeed or people just don't bother listing it since there is no demand.
Novice Member
Joined: 1/19/12
Originally posted by chryses
Economy is player driven so you don't just rise prices on Trade post mate :| I have no idea why some people don't understand simple things like that. Are you one of those people that go cry to goverment when peple don't want to buy 1l of milk for 10$ ? :|
You can turn items into resources and upgrades using salvage tools. Better the tools, better stuff you get. Keep 2 of them in inventory and you will always have it nice and clean.
Now, there is 300 items on TP because people want to sell it. Who are you to decide what people want to sell ? And what, you want every sword to be one and unique ? And what will happen when someone who have it stop playing ? No sword like that in the game for rest of your life ? Also you are not overloaded with good items. Good items are still rare.
Learn how to discover recipes. Trust me, you can craft better items that you drop in the world most of the time. I know because I run around in crafted items. Problem is - great crafting recipse are not easy to find. I discover many combinations just to learn - there is more. Each item for example can be crafted with different insignia. And that's not everything. Trust me.
Originally posted by chryses
their drops are required to direclty subsidize the crafting professions via salvage kits. You would never get enough cloth, leather, specialized collectibles from just standard bags'o'things you find on humanoids or creatures for that matter (leather). so no they don't need to stop the drops. or lower them.
Novice Member
Joined: 8/30/11
It's fine the way it is, gold items don't drop nearly as often and are more rare, sell really well on the trading post even the lower level ones.
Because typically almost none of the item drops are for your class, and if they are then the chance is big it doesn't have the stats that suit your build, you can salvage them for materials to craft your own of the same quality, but with exactly the stats that you want. If you check what's on the trading post for a particular item you'll notice that certain stats are more rare than others, so crafting those cost little to no effort but is still an almost guaranteed sell.
I think folks wanting an upgrade for their level still rather buy it on the trading post then needing rng luck to get something for their class that also has the stats they want from a mob drop.
One may have a point though if arguing that the downside of the trading post being x-server is that there's so much competition that it drives all prices down and if you don't use the option "match lowest seller" for setting the price you'll likely never sell it unless it's a really rare item. But still the x-server has more positives than negatives imo (I remember low population servers in other games like SW:TOR where there was literally almost nothing on the AH).
Novice Member
Joined: 8/04/11
I do not know, is the beginning of knowledge, wisdom and understanding.
Originally posted by chryses
Hmmm I see the issue, actually blue and green drops are not that rare...!
rare drops would be yellow, orange or red color items, remember this is not your typical mmorpg where blue is better than green and so on. As a crafter yellow gear is what you want to craft and sell as it does have a demand and not such a large supply.
Novice Member
Joined: 5/29/07
Maybe I am just used to seeing Green/Blue drops being 'rare' in other games and I am just getting too many. I tend to salvage most now and I am hording craft items. Might see if I can craft some rarer recipes and see how it goes. Completely forgot about the mystic forge. Need to look that up!
Elite Member
Joined: 10/29/07
Originally posted by chryses
Blue items are crap, you should have seen that since they dont even bind on use. Green is not much better and after you get to 35-40 you should only go yellow or better. The rest is more or less vendortrash or salvagestuff.
On the other hand is it the same in most MMOs, or even worse. In EQ2 legendary used to be good but eventually became close to vendortrash,
Just sell the crap to a vendor or turn it into crafting mats,, that is what I do. The good stuff is hard enough to get already.
Elite Member
Joined: 10/29/07
Originally posted by chryses
From crafting skill 125 you can buy rare item rec from the vendors close to the crafing station (at least in DR) and they are a lot better. As an example I crafted 2 daggers lvl 35, a sword and a greatsword yesterday, and they bring in a rather good price.
You need 15 of the uncommon mat though, and some wood and iron to make them, takes some farming.
Apprentice Member
Joined: 6/15/12
Our Opinion May Differ
you lvl so fast in this game so the drops of blue and green are logical for me
you got a good green but maybe one hour later it will be crap for you and need a better one
crafting is not useless since you can make yellow gears wich it last more longer than blue and green
Joined: 3/03/12
Waaay too much loot drops in this game. I'm sure intentional. It's away of keeping profits down. It's much easier to pay 10$ verses grinding 2 gold.
The Elder Scrolls Online
Novice Member
Joined: 10/05/08
The drops are messed up.
For instance light armor is far more often white then other armor types.
But greens depends on level it seems as well. Do something 4-5 levels higher, and the greens drop like flies. Do something far higher (being a twinkie as you glance far to often to fight on your own) and drops seem to become less good.
For instance, swamp Behemoth at lvl 8, crap loot. At lvl 10, wow!. At 15, decent.
Regular mobs as a 26 guardian in a 30-32 mob area, 3 mobs in 1 fight, 3 greens.
Of course, the human being often tries to see patterns where there aren't any.
For me, it means I have given up on crafting armor and just go to the AH for now for insanely cheap green gear.
Frankly it is a nice change with GW2 and its cheap AH after then 2 million pax for a crafting kit on The Secret World.
The economy is insane right now but the OP just seems to be one of those pricks who ruined Age of Conan with their wish for bound items because "if rare loot isn't bound, I am not special for being able to spend 10 hours a day grinding an instance over and over".
Right now, mortals can actually buy decent gear on the AH in GW2. I fail to see how this is a bad thing. And blue items can be shared between characters. Even better.
Novice Member
Joined: 4/19/09
The Dude abides
Originally posted by chryses
I don't see why they need to with those considering you can just get those types of items from karma vendors anyways. They aren't that good anyhow. Yellow+ are the items you should be really striving for.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Elite Member
Joined: 8/21/04
Logic be damned!
Originally posted by chryses Other games you see 3-6 of the same item on the Trade Post. Not hundreds.
Well, to be fair - other games don't have every server in a region sharing the same Trading Post.
I've probably been lurking for way, way too long.


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Commissioner Larry Childs said he asked for the meeting because he thought it a good idea and could be a fair option to make sure firefighters have the equipment they need. He said Commissioner Daylon Martin actually brought up the idea in a previous meeting about the county's Special Purpose Local Option Sales Tax.
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Time for an interventionOctober 10,2013The American public has lost patience with Washington. The question is, now what?
Congress is unable to do its job. It displays neither competence nor responsibility. It lurches reeling from crisis to crisis, each one self-manufactured in an effort to postpone the reckoning from some earlier crisis. It shut the government down over a temporary budget. Now its threatening the financial credibility of the U.S. government and the security and safety of the American people. Three years of last-minute spending decisions have culminated in a television standoff with no actual negotiations.
Too many members of Congress reject the notion that accommodation and time-honored procedures allow them to fulfill their responsibilities to the American people. They use their legislative skill to engage in brinksmanship rather than address the countrys fundamental problems.
Economic growth? Creating jobs? Putting the federal budget on a sustainable path? Dont look to Congress. Theyre too busy coming up with the next short-term tactic to confront the other side. Every day they dither, they keep the government from addressing the nations real problems.
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We do not have to continue down that road, but we do have to confront a core problem. The political center in Congress has weakened to the point of ineffectiveness, if not near-irrelevance.
Thats fine with some people in Washington, who are comfortable with gridlock and dont think its consequences will be dire. Our governments inability to deal with problems, they argue, is good a government thats able to act, they believe, creates more problems than it solves.
Likewise, some people acknowledge polarization as a problem, but blame it on an electorate that prefers a divided government, split between the parties. All I can say is that divided government in the past think Ronald Reagan and Tip ONeill didnt keep Congress from creatively addressing national challenges. Divided government is not easy, but it is not unusual, and it can work.
Politicians dont deserve all the blame. Voters share responsibility: More people have to turn out to vote. The more people who vote, the better the chances to strengthen the political center that is, moderates and pragmatists. Thats because low turnout brings out the most ideologically intense voters, who in turn reward the most polarizing candidates. A Congress more representative of the American people rests on expanding efforts to convince people to vote, and beating back the barriers to voting.
The second solution lies with members of Congress. Contemplating a government shutdown, a Kentucky congressman recently explained his stance by saying, All that really matters is what my district wants. This is not an uncommon view, but its a distressingly limited one. Our system depends on members who believe its also their responsibility to lead and inform voters, who are willing to weigh the national interest as well as parochial concerns and who have confidence in our system to resolve political differences.
In other words, we need members of Congress devoted to making the system work. We need men and women in office who understand that when the voters give us a divided government, they have no choice but to accept the distribution of power and work with it, regardless of what they wish were the case. We need legislators who realize that those on the other side feel just as passionately and deserve their respect, and who are committed to finding a solution to our problems.
We change laws in our democracy and solve our most difficult issues in this country not by bringing government to a halt, but by fighting out the issues before the voters in an election. At the end of the day, we have to move the country forward and we need to elect members of Congress who are willing and able to do that.
Lee Hamilton is director of the Center on Congress at Indiana University. He was a member of the U.S. House of Representatives for 34 years.MORE IN CommentaryOn Friday, the government of Puerto Rico announced that it was about to miss a bond payment. Full StoryThe first Republican presidential primary debate is Thursday, and the leading candidate is almost... Full StoryIran and the P5+1 (China, France, Russia, United Kingdom, United States plus Germany) have now... Full Story
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Faced with a potential revenue loss of more than $1 million due to actions in Raleigh, Mount Airy officials are scrutinizing requests from four local agencies that normally receive city funding.
Those requests, totaling $222,650 for the next fiscal year beginning on July 1, are from the Mount Airy Rescue Squad, Mount Airy Museum of Regional History, Mount Airy Public Library and Surry Arts Council.
The museum and arts council are seeking the same sums as the present budget year, $10,000 and $87,500, respectively, while library officials are asking for an increase of $1,000 from the $101,650 allocated for 2012-2013. The rescue squad is requesting the largest hike percentage-wise, from the present $5,000 annually to $22,500 for next year.
City Manager Barbara Jones, who attended Tuesday's committee meeting, said changes in Raleigh involving such sources as franchise taxes, privilege licenses and others could mean less allocations to localities for the next fiscal year.
"When all that is said and done, it could be that we're $1.2 million short in revenue," Jones said in comparison to levels for this fiscal year.
"That would be huge for Mount Airy."
Squad Chief Makes Case
As part of municipal budget deliberations, representatives of all four agencies made presentations Tuesday morning before the Finance Committee of the Mount Airy Board of Commissioners. It is composed of commissioners Jon Cawley and Steve Yokeley, who will make recommendations to the full board regarding the special agency funding to the organizations.
One of the more impassioned presentations Tuesday was by Chad Hutchens, chief of the Mount Airy Rescue Squad, who said the increase it's requesting is needed to support the many services the squad provides.
"Too many people don't understand all that we do," said Hutchens. Even a member of one of the squad's sister agencies recently expressed a lack of knowledge of that, he said.
Most citizens are aware that the squad backs up the Surry County Emergency Medical Service on calls and is the only heavy-rescue organization locally. Yet most of its time is spent on community events.
The squad assists with traffic control and other needs for 200 community events a year, Hutchens said, including charity walks, festivals, half-marathon and other road races and additional activities. With warm weather returning, the group is committed to assisting with some type of event for seven of the next eight weekends, the squad chief said.
"We're covering five schools for football games," Hutchens added. Although county officials do provide some funding to the squad, it basically only covers transportation costs for the games, he said.
Squad members, whose ranks now number about 30, must juggle such responsibilities with their regular jobs, according to Hutchens. "We're totally volunteer — our members do not get paid for anything."
The sour economy and a general reduction in grant assistance have strained the squad's resources at a time when demands are increasing, with Hutchens noting that the municipality once allocated $15,000 to it per year. This was cut to $5,000, the level that has existed for at least the past four years.
In contrast, the town government in Pilot Mountain gives the rescue squad there $8,000 annually, according to Hutchens.
Commissioners Cawley and Yokeley seemed sympathetic to the squad's concerns, while also acknowledging the financial realities facing city government.
"It looks like the rescue squad may be underfunded," Cawley said after hearing the chief's presentation. "Yet there's no more money."
It was agreed among the city officials Tuesday that the squad helps keep the Mount Airy Police Department's budget down, since its officers would provide some of the same services as the squad if it didn't exist.
However, Cawley also said that there is a certain public perception about an "overlapping" of rescue response. For example, a wreck call might be answered by the EMS and the rescue squad as well as the city fire department, which also responds to accidents.
"How we deal with that, I don't know," Hutchens responded.
He was glad for the opportunity Tuesday to address city officials on the rescue squad operations, which the chief said has not been done in several years.
"We really do try to support the city as best we can," Hutchens said.
Library Questions
Aside from the rescue squad, the $102,650 sought for the Mount Airy Public Library also drew some of the most concern Tuesday from the Finance Committee.
While the city government owns the library building, the library itself is part of the Northwest Regional system.
In examining budget figures presented, Cawley noted that the municipality funds 42 percent of the library's total budget of $240,279. Meanwhile, it was pointed out Tuesday that the city of King gives only $5,200 to its library, also a part of the Northwest Regional system.
Another finding that seemed to strike a chord with Cawley is that 68 percent of the facility's users live outside the city limits, including Virginia counties.
Commissioner Yokeley said there could be a trade-off due to visitors patronizing Mount Airy businesses during library visits. "I'm sure a lot of people come to shop and to eat, too," he said.
Cawley said the various issues associated with who uses the library and how it is funded might be confusing to the average citizen.
Yet he believes that the public wants the municipality to support the facility and might actually think it is a city government facility due to having the name Mount Airy Public Library. "The library is loved in this community," he said.
For the sake of full disclosure, Jones, the city manager, said the municipality allocates money for building-related expenses in addition to the special appropriation, including electricity costs. The total for this year is $121,984.
A similar situation exists with the Andy Griffith Playhouse occupied by the arts council, which also is city-owned.
The library, playhouse and museum all are facing infrastructure needs, their representatives said.
Citizen Input Sought
After hearing the special-appropriations requests Tuesday, Cawley and Yokeley said they were not prepared to make recommendations to the full board of commissioners concerning the money requested. Both want more time to study the information, as well as gauge taxpayers' sentiments on what the city's role should be regarding funding.
"What I need is public input," Cawley said, which was echoed by Yokeley.
"When the rescue squad goes to ballgames, what is the city's role in that?" Cawley said of one example.
Another meeting is to be scheduled for the Finance Committee to develop its recommendations.
"I think we're faced with some difficult decisions," Cawley said.
"I look at these four agencies and they are all valuable."
Reach Tom Joyce at 719-1924 or firstname.lastname@example.com.


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Monday, July 21, 2014
Scholars declare we study history to help preserve the past and also to help predict the future. In this case, history almost repeated itself.
Nearly 35 years to the day, Mike Veeck, then in promotions department for the Chicago White Sox the team that was owned by his Hall of Fame father, Bill Veeck staged Disco Demolition Night at Comiskey Park, a stunt where disco records were exploded between games of a two-night doubleheader against the rival Detroit Tigers.
And as it has been duly documented, the promotion that signaled the unofficial end of the disco era, backfired as a near-riot funneled onto the field causing the second game to be forfeited. The unplayed game remains as the last American League contest to be forfeited. As a result, Mike Veeck was fired as the White Sox director of promotions.
Tonight, the Charleston RiverDogs, the Class A affiliate of the New York Yankees, celebrated the 35th anniversary of the promotion by exploding the music and memorabilia of pop stars Justin Bieber and Miley Cyrus after their 9-7 victory over the Augusta GreenJackets. The explosion took place on the field, and resulted the same way with excited fans wanting to storm the field, but ballpark staff and security preventing any such activity. The event also marked the end of Justin Bieber or Miley Cyrus music ever being played over the loudspeakers at a RiverDogs home game again.
Fans that brought the Bieber/Cyrus music and memorabilia to Saturdays game received admission for only $1. The game was sold out.
This time, however, no second game will be forfeited (the two teams are scheduled to play at 5:05 p.m. Sunday) as security prevented the potential riot. And as a result, RiverDogs General Manager Dave Echols announced that this time, team president Mike Veeck will not be fired.
Im thrilled that this promotion was able to come and go without anyone losing their job, said Echols, who was hired by Veeck to be the GM a decade ago. Of the many outrageous and fun promotions we have had over the years, this one might take the cake.
Mikes obviously a creative guy who is the best ever at what he does, but this time he might have outdone himself with the Bill Veeck Bobble-Leg and Disco Demolition Night 2 on the same night, Echols added.
According to baseball analyst Jeremiah Graves, To this day Disco Demolition Night stands in infamy as one of the most ill-advised promotions of all-time, but arguably one of the most successful as (many) years later were all still talking about it.
This time, Disco Demolition 2 was deemed a success and Veeck will survive this one.
One can get into the Hall of Fame by batting .300, Veeck said. With my .500 average with Disco Demolitions, I still have a chance.
Three and one-half decades ago, Veeck recalled the inaugural incident by saying, The second that first guy shimmied down the outfield wall, I knew my life was over!
The irony to the entire event was that Saturdays game was also Bill Veeck Bobble-LEG giveaway to the first 1,000 fans. Both the head and the wooden leg of the Hall of Fame legend bobble.
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|59 posts found
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by Theocritus
Not sure what you did in a sandbox, but we built forts/castles and had wars with our superheroes and army men.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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Novice Member
Joined: 3/06/04
It is very possible and is out there. Xsyon has a PvE only server coming where you just live in the world and the only threat is the creatures.
Most PvP centric Sandbox games are not truly sandbox since they are missing the core meaning of sandbox also. A true sandbox you play how you want to play fully developing your character the way you want him to play. There isn't really any true sandbox games out that anyone is interested in because gamers don't really want a fulll sandbox game. Look at all the grief Xsyon gets but it is truly a sandbox game and has more features than we have seen in any sandbox game to date.
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by qwave
Yet somehow ATITD, Puzzle Pirates, Free Realms and UO manage to pull it off. No one said anything about nothing ever going away, and there's more to PVP than just PVP combat.
For "a ground-breaking approach to sandbox games" your team is certainly struggling with some pretty basic concepts.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Originally posted by Loktofeit
I support these posts. Yes both of them.
I like the idea of a sandbox being free to choose whether you want to pvp or not. So if you have the one kid that likes to do nothing but build sandboxes, and his buddy wants to do nothing but have wars with the superheroes and army men, they can both exist in the same place.
It just gives the kid building the sandcastle more to do when the superheroes nock it down.
Analogy aside, having the option to pvp if you choose and the option not to pvp if it's not your thing. The hard part is having a system that lets you do that.
Apprentice Member
Joined: 4/15/07
Yes you can, Is everyone gonna like it..no. Are those who do not going to be very vocal about there hatred of it...Yes they are.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by CreepProphet
I'm very partial to either tiered safety (with no area 100% safe) or competitive gameplay without direct combat. Many seem to find the former generally acceptable and the latter is widely accepted as marketplaces, shop ownership, townmanagement and other forms of competition seem to go over very well as the 'griefing' is both perceived as and accepoted as part of the political and competitive gameplay.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Elite Member
Joined: 1/07/06
The adult I am takes care of most things real life. However my inner-child is a GAMER!!
Grrrrr every time I see a topic like this it reminds me again of Star Wars Galaxies.
Not sure why today's games have so much difficulty giving players the options like Covert/Overt/Neutral
And I am sure that a FFA full loot sandbox MMORPG's would be so much larger in populations/subs if they gave players these options.
So yes we can have a sandbox, co-op, MMORPG but with pvp as a option as SWG has shown it could.
Originally posted by Loktofeit
I almost entirely agree, I do like the idea of High Sec in EVE. Granted though even there you can technically be fired upon, it just makes a bad day for whoever does the firing.
While I like the idea of 'civilization' type games that have no player combat, they sound fascinating.
I admitedly prefer the SWG combat model that The Repopulation is trying to recreate. Where you can pvp if you want to, if you get out to where pvp happens. But if you're in places where pvp doesn't happen, you don't have to pvp.
To me that's more of a choice than saying "you get one or the other kid, now get off my lawn." *angry fist shaking included*
Novice Member
Joined: 7/29/11
To err is human, but to really f*ck things up you need a computer.
Originally posted by qwave
Therein lies the key problem. There must be balance. Creation needs destruction, life needs death, otherwise one of them spirals out of control and you get a crappy world. So for you to have a balance without PvP you are going to need a much harsher PvE environment.
Someway, somehow, the "stuff" that players create MUST get destroyed eventually, otherwise the market and prices snowball into a mess. I think you're going to have to take several of the ideas in Eve Online and adapt them to your purposes (though for gods sake get CCP's permission first!)
1) Fully player run economy. Maybe at first have NPC merchants that will accept stuff sold to them so that the initial player base can build up some cash, but once it gets to a certain point ELIMINATE THE NPC MERCHANTS THAT CAN BUY STUFF FROM PLAYERS!!! If the only customers for industrial players are other players, if the indy spams out a bunch of lower grade stuff it won't sell because no one will want to buy it, so he will have just wasted his time. Ideally, the knowledge that this will happen will prevent him from building a bunch of useless crap which will hopefully control how much input into the market there will be. The only things NPC merchants should do is sell to players the basic tools they would need to function in the world (think of Eve's skillbooks and blueprint originals).
2) All new players (or newly killed players) get at least a bare-bones set of tools that they would need if they have nothing else available to them (i.e, akin to Eve's rookie ships). That way, even if they've lost every last dime they have they could still start mining and/or fighting for resources.
3) Lack of grind skills to train skills. Most MMOs require you to train skills such as crafting by grinding out tons of low level stuff to gain "experience" in that crafting skill, then grind out higher grade stuff, on and on as you go. That leads to a lot of crap getting created and glutting the market. If you implement point 1 you must not have that creation grind for crafting. Players need some way of training their skills that does not result in a bunch of "stuff" getting created at the same time. Maybe make some kind of training area and have a minigame there which gives them skillpoints in that crafting skill, but doesn't make any items.
4) Equipment destruction. Whether by PvE or PvP, this must happen. It's simple fact. It might be harsh, but without it the market will snowball out of control. You will have to be careful on what you mean by "permadeath". Don't utterly cripple the player's character via drastic skillpoint or xp loss, but rather focus on their equipment going poof, unless the player can get back to it in time (although some of it must get destroyed no matter what). To also avoid having "meta-PvP" by having players lure a bunch of NPCs over to a particular player and killing him so that the luring players can loot his corpse, you should have a player's equipment hard-locked to their character so that they cannot be looted, except perhaps for ammo. If your MMO is a futuristic one, maybe have it so that their armor and weapons are genetically hardwired to them, cannot be used by anyone else and will self destruct within 30 minutes of death to prevent the technology getting into the enemy NPCs hands.
Those are the best ideas I can think of. You have set a very difficult goal for yourself, I must say. Good luck with it.
Where's the any key?
Advanced Member
Joined: 4/25/04
What galls me about sandbox developers is that the notion of PvP *ALWAYS* means combat. There could be all kinds of PvP content that doesn't involve WTFBBQPWNing someone. Religion or Civil systems that expand influence based on building and upgrading structures, where only the largest/most advanced "controls" a region. Build the largest temple and keep the "faith points" at the highest level and your faction or guild or whatever receives the bonus.
Want to make a region free-for-all anarchy, then build a shrine to the god of chaos and keep whatever point system is in place above all the others and the region "falls" into anararchy. If you want a carebear crafter paradise then build and upkeep structures that give those protections and bonuses, etc. etc.
Even in games where the primary form of PvP is fighting, there can still be content that non-PvPers can take part in and support their guild/faction/whatever. Weapon crafters could make and sacrifice weapons to the god of war and give attack/damage/armor bonuses to their fighters.
Instead of these sorts of systems, though, what we usually get is inordinate amounts of time spent on PvP balancing when someone gets butthurt because they got rolled by Plat3dud3 and his BS OP halberd or something.
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
Advanced Member
Joined: 3/05/07
Yes.. you can have a sandbox style game without PvP.. I perfer it that way as well.. PvP should be done on PvP servers alone and PvE should be seperate, this way you don't end up with all the drama of balance issues..
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by Drevar
I spy an old school UOer.
I like your ideas. I am hoping some of the mechanics of Civ 5's Gods & Kings expansion rub off on MMO game devs. There are plenty of ways to create competitive gameplay and allow for meaningful player interaction with the game world/participants outside of unregulated homocide.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Originally posted by Drevar
This last bit made me chuckle, awesome.
I snipped for brevety, but I think your previous statements could bame for more interesting non combat based PvP.
Granted though, more for folks that don't feel the need to be Plat3dud3. But you know, he's probably covered.
Apprentice Member
Joined: 10/02/12
Sandbox is about freedom to interact with and transform the enviroment and influences others. PVP artificial restrictions is a themepark thing that damages the ingame politics, diplomacy, social and even the economic enviroment. As the players interaction represents a huge proportion of the game, so a sandbox cant have such themepark thing in so much proportion. Even more, sandboxes have a huge amount of disputable itens in the open world, and the players disputing these itens represents about 50% of the fun "content" from the game (90% in the "endgame").
For all this, my answer to the thread is "no". Sandboxes cant have artificial pvp restrictions.
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by maccarthur2004
Again, there are more ways to have player vs player conflict than just hacking at each other with weapons.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Hard Core Member
Joined: 3/10/04
Be Brief, Be Bright... Be Gone.
Originally posted by maccarthur2004
Is there no other way to have political, diplomatic, social and economic interaction than by killing another player?
Why does a sandbox need to have disputable items? I don't think it does. I don't think that is even the draw.
edit - I will say the penultimate sandbox has pvp, because it is about freedom. Howver being able to do whatever you want, whenver you want is not a game. Games by definition have rules.
Quit worrying about other players in a game and just play.
Novice Member
Joined: 12/10/08
It's not the PvP that's the problem, it's the griefing. Unwanted PvP is just a tool that a griefer uses. The more verbs you include in a sandbox, the more tools a griefer can find to kick the sand in peoples' faces.
If you look at UO for example, the differences between Fel and Trammel are not limited to just the ability to hit another player with a sword - it also has various other tweaks like whether you can block people's movement with improvised barricades or not. If you look at a game with as much freedom as Minecraft, there's simply no effective way to prevent the landscape from being terraformed into deathtraps, so instead the game gives player-admins sweeping powers to moderate who can connect to their server.
Apprentice Member
Joined: 12/03/09
Originally posted by maccarthur2004
I have always found open world FFA PvP very restrictive for player interaction. In an FFA PvP world a player is afraid of his playmates....if he is out fishing and sees someone running toward him he gets ready to fight or runs away. Won't stand still and greet the other one friendly. He won't even chat on local chat so that he could avoid random PKers hitting on him. So we get a lonely, quiet player out in the woods.
Same about politics and diplomatic. ATITD has a great politics system with player elected semi-pharaos and player voted in-game laws ( the devs code a law if it gets enough votes). This doesn't happen in a game where you can solve your problems by punching the other player in his face. Try to convince him when there is no way to kill him...that is what I call diplomatics. Otherwise its just brute force. Use your mind, your wit, your charm , your friendlyness to convince someone, that's much more interesting and challenging than simply using your sword.
Apprentice Member
Joined: 8/23/06
Minecraft PVE server = sandbox co-op non pvp. it can be done, there are many servers as example, too many big ones to name them all. Some with over 400 people on at the same time. That is more than some MMOs listed on this site


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Jones County started the week with a 2-1 victory over GMC in Milledgeville on Tuesday.
They opened their portion of the Brawl with an 8-0 win over Monticello on Wednesday, then lost and tied on Friday, falling 5-0 to Columbus and tying Rutland 7-7. They finished up the tournament on Saturday with a 7-6 win over Mary Persons and 3-2 loss to Crawford County.
That makes the Lady Hounds 4-3-1 on the season. This week they were to host GMC on Tuesday and Alcovy on Thursday at 6 p.m.
"We're young and growing and making some mistakes right now," coach Blake Lyons said of his team, which had only one senior in the starting lineup most of last week. The Lady Hounds are starting a freshman and six sophomores in most games, and another freshman, McKenzie Barnes, wound up pitching the final three games of the tournament when sophomore Kylie Bass was unable to go because of a sore arm.
"Kylie has pitched a lot over the summer and early in the season, so she's come up a little sore. We need to find some more girls who can share the load so that we'll have Kylie later in the season," Lyons said. "McKenzie did a good job in her games, kept us close, so she has helped. We'll probably try Kaitlin Woodward some and see if anyone else can help."
For the full story, pick up a copy of this week's newspaper or subscribe to our e-Edition at http://ee.jcnews.com.


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To the Editor,
I am a teacher of 12 years. I am proud of my profession and prouder of the students.
I have been through the ABCs of public education, No Child Left Behind. I have taught sixth, seventh and eighth graders, volunteered for extra duties, advised student organizations, kept score at athletic events and counseled students.
For about six years now, teacher pay in North Carolina has stagnated. Now, many teachers can barely afford to keep their bills paid.
Teachers are the backbone of this society. We are responsible for the future of our communities, states and nation. It feels like the government has turned its back on our future to save a few dollars. I will not turn by back on this profession or my students; I suppose it is because of many others like me that we are being taken advantage of. Many of those who make the laws rely on our compassion and conviction, knowing that those of us who care will stay around regardless of our poor salaries.
Now, things have gone too far. The General Assembly has cut funding for salary increases for attaining a master's degree, stripped teachers of their rights to due process, and completely gutted the NC Teaching Fellows program. Additionally, they are now taking public money from public education to send it to private and charter schools.
I want to commend Sen. Michael Walters and Reps. Ken Waddell, Charles Graham and Garland Pierce for voting no on the General Assembly's newest budget. Our legislative delegation is pro-public education and fought valiantly for teachers and students. I do hope that our citizens will remember those who turned their back on our state's children in November on election day.
Jamie Burney


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This interactive toy is getting great buzz! A 2009 Preferred Choice Award Winner from Creative Child Magazine, this fun toy offers endless play possibilities. Your little one will learn to make the head bobble up and down, spin the wings, roll the belly and listen to all the different sounds. A suction cup base lets you secure it to a flat surface or remove the base to use it as a hand held toy!
Ages: 3 months & up


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Who was the awesome trippy tune 'Acid Rock' by in the 80's please guys?
(I think it may have been a remix of Cubik?)
Thanks for any help.
Moderators: Ancodia, Pob, markus, nickking
markus wrote:Not that I'm aware of, a very popular sound at the time. I know Frank de Wulf was an 808 State fan.
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Ashe County Schools has prepared their county budget request for fiscal year 2013-14 Assistant Superintendent Phyllis Yates announced at the Board of Education's April meeting Monday.
The school system will request a total of $4,771,104 from the county this year, according to their annual budget estimate.
The request was unanimously approved by the board.
The request had not been drafted earlier, Yates said, because "the legislature has not been very forthcoming with discretionary reduction for 2013-14."
Total discretionary reduction was $796,096, she said.
In addition, the state cut ACS's planning allotment by $61,345 — a 32.37 percent reduction, she said. Another $38,623 was cut from the textbook allotment — an 18.45 percent reduction.
"When you add them together, you get $896,064," she said.
Yates said ACS has an agreement with the Ashe County Board of Commissioners to split the cost of any budget shortfall resulting from discretionary reduction. The school system pays half the cost from its fund balance, she said.
"We would ask the commissioners for $448,032," she said.
This figure is added to ACS's $4 million projected outlay for school current expenses, for a total of $4,448,032 requested to fund general operations.
Requested school capital outlay for the year is $200,000, with paving needs at Blue Ridge Elementary listed as a priority.
Another $5,000 is requested for maintenance and operation of Ashe County Middle School's swimming pool. Yates said these funds are needed because the pool's operating costs usually exceed its revenues.
The school system is requesting $118,072 for equipment expenses. Each year, the county allots funding for upgrades to technology infrastructure and equipment, she said.
The commissioners have been "very generous" in meeting ACS's technology needs in years past, Yates said, so the equipment expense request would remain at the same level.
County Manager Dr. Pat Mitchell will present the ACS budget estimate to the Board of Commissioners in May, she said.


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Discover More Ideas You'll Need
Radio Boca Tempranillo 2 2
Excellent for the Price Well all that I want to share here is that this is the best find I have done in a while, excelent wine taste and body to be a Tempranillo, so just to let you know this is the best wine you can taste for the range of price you pay for it. And belive me when we talk about price vs. quality, there some 40's 50's even 100's dollar bottles that doesn't taste even close to this wine, I guess sometimes the Producer and the year, and of course the grape vinyear makes the differece, like in this case. May 16, 2012
My go to wine This wine is equally good as a glass in the evening, or with dinner. Great quality of flavor & mouth feel for it's quite moderate price point. It's a very casual, drinkable sort of wine; complex enough to be interesting, but never overwhelming. May 1, 2012
1-2 of 2


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The Reeves Theater in downtown Elkin resembled a drive-in when a vehicle pummeled into the historic theater's exterior on Saturday morning.
"All that was missing was popcorn and butter," said Jeffrey Wilson of Wilkes who was in town for the opening of a new antique store on Main Street.
The accident happened at approximately 9 a.m., according to Cicely McCulloch, co-chair for the Reeves Theater Restoration Project.
"The building's structural engineer will come on Tuesday to access the damage," said McCulloch, who also owns Diana's Bookstore next door. "Plywood is covering the opening…Police said at the scene that the driver's brakes had failed. A first responder said that black ice may have been responsible for the crash. Nobody really knows how it happened."
The Tribune contacted the Elkin Police Department for details on the incident and left a message for Police Chief Monroe Wagoner.
The Tribune also contacted the Elkin Fire Department in an effort to determine if the public walkway on and near the Reeves Theater would be safe for pedestrians. Lieutenant David Wagoner of the department informed The Tribune that reporters would have to call back on Tuesday to speak to Elkin Fire Chief Tommy Wheeler.
Meanwhile, McColloch said she is grateful that nobody was seriously injured.
"I saw a scratch on the driver's arm," said McColloch. "The driver was not seriously hurt and didn't need to be taken to the hospital. The accident could have been worse."


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Have you ordered your tickets for Comic-Con yet? July 20-23 at the San Diego Convention Center. It's going to be HUGE, and we hope to see you there!
McFarlane Toys will be exhibiting in Booth #2601. Please note that we will not be selling any exclusives at this year's Con. But stop by to meet and chat with Spawn.com staffers and check out the 2-up prototypes of our most recent and upcoming lines.
And of course with McFarlane Toys, there's always more. Here's what we've got up our sleeves so far:
Todd McFarlane: The Devil Is in the Details
Panel discussion
Date/Time: Saturday, July 22; 2:30pm - 3:30pm
Location: Room 5AB
Panelists will include:Todd McFarlane, Creator, SpawnTerry Fitzgerald, President, TMEBrian Haberlin, Editor-in-chief, SpawnDavid Hine, Writer, Spawn, Strange EmbracePhilip Tan, Artist, Uncanny X-Men, SpawnBrian Holguin, Writer, Spawn: Godslayer, SpawnTodd and friends will talk about the current projects of the McFarlane companies, including McFarlane Toys' current toy lines, upcoming licenses and the future of the cutting-edge toy company. The panel will also preview upcoming new comic titles and review the changes to the core titles. The newest project (an animated video for the band Disturbed's Land of Confusion) from Todd McFarlane Entertainment will be shown. Also, the panel will discuss the many changes and new features coming to the McFarlane companies' Web site, spawn.com, and open the floor to questions from the audience.
The panel room only seats 500, so be sure and get there early.
Action Figure Times Presents: Toy Maker Q & A
Location: Room 7B
Date/Time: Thursday, July 20; 5:00pm - 6:00pm
Ever wonder why your favorite character was limited, or just what toy companies are thinking? What about the recent movement of toy licenses from one manufacturer to another? This is the place to ask the folks who have the answers; a chance for collectors to ask the manufacturers (both big and small) about their favorite figures and statues. What questions have been burning in your mind?
Panelists include:Larry Marder - President of McFarlane ToysJerry Malcaluso - President of SOTARandy Falk - Head of Product Developement for NECAChuck Terceira - Director of Diamond Select Toys and CollectiblesRaymond Choy - President of Toy2RTBD - Gentle GiantBrandt Bridges - Product Design for Sideshow CollectiblesHeath Hammond - Product Designer for Sideshow CollectiblesSeth Johnson - Games Designer for WizKids
Prize raffle to follow the panel discussion. Hosted by AFTimes.com
Spawn Team Autograph Signing
Location: McFarlane Toys Booth #2601
Date/Time: Saturday, July 22 at 4pm
The McFarlane Toys' booth will host a signing for the creative team on the monthly Spawn comic. Signing what you might ask? Two different collectible posters! The first features the glorious Spawn cover artwork by world-famous artist Jay Anacleto of Godslayer due to be out in August.
The second poster features the End of the World! Yes it's REALLY happening. If you want to know how, tune into Spawn! This extraordinary piece was drawn by Spawn artist Philip Tan.
By the way -- only 3,000 of each poster will be printed ... making them quite the collector's items.
Manga Giveaway
Location: McFarlane Toys Booth #2601
Date/Time:Friday, July 21, Saturday, July 22 and Sunday, July 23
Each day we will be giving away 200 copies of the Spawn Manga Vol. 1, 2 and 3. First come, first served while supplies last.
Portfolio Review
Location: TBA
Date/Time: TBA
We will be reviewing portfolios and resumes on-site at the Con for a variety of positions both in Tempe, Ariz., and Bloomingdale, N.J. The location and times for review will be announced at a later date here on Spawn.com. Applicants with portfolios should come with a CD or DVD copy of their book that we can keep. For a look at current job openings at McFarlane Toys, go here: http://www.spawn.com/info/jobs/.
Stay tuned to Spawn.com for more details as they become available.
For more information on attending San Diego Comic-Con, go here: http://www.comic-con.org/.


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That last comment seems a bit off. I was always under the impression that it was the other way around.
If people want a tablet, they want a tablet. Any old hokey pokey thing will do.
If people want an iPad. They want an iPad. Nothing else will do.
Because even though I am all Android for phone, I would never, and I mean NEVER touch a tablet unless it's called an iPad. Simply because of the tablet app situation.
People, from what I saw while working Best Buy, go looking for iPads, iPods, and iPhones. And they get that. When they go looking for tablets, MP3 players (to a lesser degree since iPod is MP3 for all intents and purposes), and smartphones...they get the other stuff.


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Sgt. Chase Kuhns of Ft. Gordon, GA and Ms. Emery Polochko of Aiken were the 2013 recipients of the Aiken-Augusta Penn State Club's annual scholarship.
Kuhns, who is beginning his freshman year as a business major at the university's Harrisburg (Pa.) campus, has been awarded a $1,000.00 freshman scholarship. Polochko, a business major at Penn State's main campus at University Park, has been awarded a $4,476.00 continuing student scholarship.
The Aiken-Augusta Penn State Club established the scholarship several years ago and has built it into the third largest scholarship endowed by a Penn State club in the country. Nearly $36,000 in scholarships has been awarded since it was established. The scholarship is available to eligible Penn State students who live in the Central Savannah River Area. Information about the Club and its scholarship is available on the club's web site at www.psualum.com/chapter/aikenaugusta/
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