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The regularly scheduled meeting of the Board of Trustees was called to order at 4:30 p.m. by President Sharon Farris. In attendance were Trustees Greg McHenry, Mary Ann Tucker, Amy McGilvrey, Mary Taylor, Roxanne Michels, Susan Punzelt, Jerry Cockcroft and Librarian Teresa Pennington.
Minutes of Previous Meeting: MOTION: McGilvrey, second McHenry to approve minutes as read. Motion carried.
Finance Report: Pennington will correct the amount of gift money received for "Gifts" under "Other Receipts" for YTD. MOTION: Michels, second Tucker to approve report as read. Motion carried.
Book Committee: MOTION: Michels, second McHenry to approve 12 titles of nonfiction for purchase through the Lucy Bishop Fund. Motion carried.
House Committee: No report.
Librarian's Report (Statistics): MOTION: McHenry, second Michels to approve report as read. Motion carried.
Friends of the Library: McGilvrey reported that the next meeting is February 16 at 6:00 p.m. The group will focus on membership, finalizing a constitution, and discussion on starting a monthly program. The Big Read: the Book Club will discuss Pride and Prejudice at their next meeting tomorrow February 9. Book selection for March is My Antonia, and the discussion group will meet March 15 at 1:30 p.m.
Old Business:
*The library has received $5,850.00 from the Illinois State Library for the first phase of the two-year Gates Grant. The library has raised $775 toward its 2nd phase match requirement of $3,900.
*The new website is still being set up by Ross Carroll of Illiana Technology.
New Business:
MOTION: McHenry, second Michels to approve the Environmental Plan 2010. Motion carried.
*Board members created a Personnel Review Committee comprised of McHenry, McGilvrey, Punzelt and librarian Pennington to review two documents: "Personnel" (Serving Our Public 2.0: Standards for Illinois Public Libraries) and "Paris Carnegie Public Library Personnel Policy January 2010" (draft). They will review the latter and make recommendations for the board at the March meeting.
Librarian's Announcements:
*An American Girl tea party fundraiser will be held February 13. The $300 raised will go to the library's computer matching fund.
*The library will be closed Presidents' Day February 15.
*The Illinois Per Capita Grant for FY 2010 is $9268.52. (not yet received)
Next meeting will be Monday, March 8 at 4:30 p.m.
Meeting adjourned at 5:20 p.m.
Respectfully Submitted,
Mary Taylor, Secretary


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TUPELO – Sgt. Justin Daniel Johnson, 27, died suddenly Tuesday, Aug. 20, 2013, at his residence in Starkville. Justin was born July 27, 1986, in Baton Rouge, La., to Danny Johnson and Karen Keith Lampton. He was a 2004 graduate of Tupelo High School. He continued his education at Mississippi State University where he earned […]
Tag Archives | 288th Sapper
Sgt. Justin Johnson
By Floyd Ingram | 8:11 AM | August 27, 2013 | Obituaries
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While the classrooms of Ebaugh Laboratories are quiet each summer, the research labs are buzzing with faculty and student collaboration on original research projects.
The Department of Chemistry and Biochemistry is proud to participate in the tradition at Denison of selecting Departmental Fellows to recognize outstanding achievement in a student's chosen area of study.
Denison's Chemistry & Biochemistry department was featured in "InChemistry", in which, is the magazine for ACS (American Chemical Society).
The Denison Chemical Society was founded during the regime of Professor Arthur M. Brumback, the first professor of chemistry at Denison, by student assistants of the department.
Check out our video recap of the dedication of our state-of-the-art facility!


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Girly toy bag in big floral swirl lined in black pin dot and trimmed in pink ruffle. The Girly toy bag can e used as wall decor or tied on changer to store supplies. Made on 100% cotton twill. Functional and fun, can store toys or supplies. never tie to the crib. Machine wash cold water, gentle cycle separately. Tumble dry low or hang to dry. Girly toy bag is perfect for your little girls nursery. 10 lbs capacity.
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Ombre Sequin Bandage Dress
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0 Members and 1 Guest are viewing this topic.
I found an interesting commentary on Paul's preaching method here:http://greater-emmanuel.org/jm/permission.htmNo tracts, altar calls, pocket NTs, music, or hellfire and brimstone...-Even speaking in tongues seemed different then than what we see today as "tongues:" 7And they were all amazed and marvelled, saying one to another, Behold, are not all these which speak Galilaeans?8 And how hear we every man in our own tongue, wherein we were born? Blessings, Brian
An interesting article. Just one more example of how the boxes we evangelicals uses to systematize and define things are too small and restricting.Cardinal, I don't know that I agree with you about what happened in Acts 2, we just don't know. Maybe that is what happened for some of them. Either way it was totally miraculous. However, the fact that it happened to you is WAY cool. You make it sound like it was very clear, as I'm sure it was in Acts 2.
Cardinal,I don't know what type of experience you've had with tongues. I will tell my own:when I got "saved" or whatever we should call it, people told me that I should start speaking in tongues. Not immediately, but at some point during prayer in the following months it seemed that my tongue was "loosed." Obviously I don't know what I said, and maybe that doesn't matter, although some would say that understanding is better than just speaking.I have seen many many people also pray in this manner, where no one else knows what they are saying.What happened in Acts seems different to me: one person spoke, and 20 people of different countries all heard that one person speak in their own language! We could call it, "the end of Babylon."Yes, maybe it was not only "supernatural tongues" but also "supernatural hearing!" This is how I read Acts 2, and I see it very different from what I see in churches today.Clearly, there was (at least one) purpose in the Acts 2 experience--- that of evangelizing. What we see in churches today, however, doesn't convince me.Just like the fact that preaching back then looks to be very different than your average Joe Blow Preacher on a shoebox on Main Street. Or Benny Hinn. Or.......After all, back then, they didn't even have a New Testament!!!!!!These days, I feel the Lord drawing me higher in Him through the Psalms. I asked the guy at the bookstore if they had a "pocket Psalms edition" and he looked at me pretty weird.But the message of Christ is as old as time, if we can see it... to all,Brian
In Acts 10 the HS came on them while Peter was still preaching. It seems like a big stretch to insert a sinner's prayer there.


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Comment Re:One main unified desktop? (Score 1) 1154
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Comment Re:Maybe it's just me (Score 1) 563
Comment Re:Yawn. (Score 1) 250
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Feed Engadget: Carriers at odds with RIM over NFC payment data-> 1
Carriers at odds with RIM over NFC payment data originally appeared on Engadget on Fri, 18 Mar 2011 14:46:00 EDT. Please see our terms for use of feeds.PermalinkElectronista | The Wall Street Journal |Email this|Comments
Link to Original Source
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We in the UK pay for the BBC willingly because it is worth the price
No it isn't. I'd rather not pay the fee at all. The only BBC show I've watched since paying my fee is Top Gear. That's once a week and it doesn't last the whole year. On top of that, the BBC pimps the show off to stations like Dave and Blighty. How is that worth my money. The only good thing about the fee is that some of it goes towards Channel 4 who do actually produce content I want and watch but even then, I watch most of that on 4oD anyway. The license fee is antiquated and should be abolished. Let's see how the BBC far when they have to balance their books.


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About LIM College
Tickets for 68th Annual LIM College Fashion Show Now Available
Stylist/Designer Phillip Bloch will host
Stylist/designer/reality TV personality/writer Phillip Bloch will emcee the 68th Annual LIM College fashion show on Friday, April 13 at Roseland Ballroom (239 W. 52nd St.). Doors open at 6pm and the show starts at 7pm.
Phillip Bloch is frequently on LIM College's campus, most recently as part of a film screening and discussion for the documentary Ultraseude: In Search of Halston, in which he was featured. Phillip is the author of two books: The Shopping Diet: Spend Less and Get More, and Elements of Style. As a stylist, Phillip's client list includes Halle Berry, Salma Hayek, Nicole Kidman, Will & Jada Pinkett Smith, and John Travolta.
Phillip has become a reality show celebrity, appearing on E!'s "Bridalplasty," Logo's "A-List" and Sundance Channel's "Girls Who Like Boys Who Like Boys." He's appeared as a guest judge on "America's Next Top Model" with Tyra Banks, served as a guest correspondent on CNN, ABC, and the E! Style Network, and has been featured on numerous TV shows for his insider fashion sense including MTV's "House of Style." Phillip is also the creator and host of ABC's "Cause Celeb with Phillip Bloch," a program about celebrities and the causes they are most passionate about.
The theme of this year's fashion show is "Temporis" and tickets are now available at www.eventville.com/limfashionshow. A portion of the proceeds will benefit the Fashion Education Foundation.
Follow "Temporis" on their Facebook page and Twitter feed.


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Diamond Side Slash Detail Dress
Style # 216416
Summer is heating up! This bebe bodycon dress features diamond-shaped cutout details at waist, ribbed texture and comfy lightweight stretch. Offset its bold color with a nude-hued pump or sandal.
- 92% nylon, 8% spandex
- Center back to hem: 24" (61 cm)
- Hand wash according to care label
- Made in USA with imported materials
- Model is 5'9" and is wearing a US size S
Rated 0 out of 5
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Swollen Lymph Nodes Symptoms
Sore Throat: Is It Mono?
Having a sore throat can be a symptom of many conditions, and many people wonder if their own sore throat might be a sign of something more serious than the common cold. Specifically, infectious mononucleosis ("mono") and infection with Streptococcus bacteria ("strep throat") are two conditions that both produce an extremely painful sore throat.
Like the common cold, infectious mononucleosis is caused by a viral infection. The virus responsible for mono is called the Epstein-Barr virus, abbreviated EBV. EBV is a very common virus worldwide, and studies show that up to 95% of the U.S. population has been infected with EBV at some point in their lives.


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Tuscarawas News Detail
Dr. Jerry Wong, Pianist, and Robert Waters, ViolinistPosted Mar. 14, 2011
World class musicians Dr. Jerry Wong, pianist, and Robert Waters, violinist, will perform together on March 28 at 7 p.m. in the Performing Arts Center at Kent State University at Tuscarawas. Sponsored by the Artist/Lecture Series, the event is free and open to the public, however tickets are required and will be available beginning March 21 at the Performing Arts Center Box Office, which is open Monday through Friday from 8 a.m. to 5 p.m. Tickets are limited to four per person and must be picked up in person. They will not be available online. The theatre doors open at 6:30 p.m.
The performance will feature selections from composers Franz Schubert, Eugene Ysaye, Claude Debussy and Paul Schoenfield. Wong is a Steinway Artist and will being playing the Performing Arts Center's Steinway Concert Grand piano that he helped select. The piano was donated by Dr. Daniel and Mary Miller of Walnut Creek.
Described by Pulitzer Prize-winning critic Martin Bernheimer as "eloquent and elegant…(with) passion and introspection…sensitivity and a finely honed sense of style" and praised by the Orange County Register for "clean technique, forthright sound and a straight forward approach to classical textures," pianist Jerry Wong has performed throughout the United States, Europe and Asia in such prestigious settings as the Kravis Center in West Palm Beach, National Concert Hall of Taipei, National Gallery of Art in Washington D.C., Opera City Hall in Tokyo, PianoForte in Chicago, Severance Hall in Cleveland, Shriver Hall in Baltimore and Weill Recital Hall in New York City. He is the recipient of numerous awards, including the 1996 Prix-Ville de Fontainebleau in France, which was personally presented to him at the American Academy of Fontainebleau by Philippe Entremont, the 1999 IBLA Grand Prize, and the 2009 Akron Area Arts Alliance "Outstanding Artist in Music." The latter led to features in the Akron Beacon Journal and Akron Life and Leisure Magazine.
In response to the 2010 release of his debut CD on the MSR Classics label featuring the works of Sergei Prokofiev, Phil Muse of Audio Society of Atlanta wrote: "Wong brings [introspection and gentle nostalgia to this music] better than anyone I have heard to assay the Eighth since the late Emil Gilels," and Patsy Morita of allmusic.com wrote: "Wong has no trouble at all with the technical demands and plays with good energy and strength. Yet, he also gives them a thorough and thoughtful musicality that might not necessarily be associated with such youthful music. Wong applies the same maturity to everything here, from the briefest of the Visions Fugitives to the fullness of the opening of the Sonata No. 8, the last of Prokofiev's "War" Sonatas."
Wong's performances and interviews have been featured on HCTV, KHSU, WCLV, WKSU, Finnish National Radio, Living & Travel Section of msnbc.com, Nippon Television and Radio Video Mediterranean. An avid chamber musician and collaborative pianist, he performs regularly at Kent/Blossom Music, where he has been featured with violinist Soovin Kim, the Miami String Quartet and members of The Cleveland Orchestra.
A graduate of Indiana University, Peabody Conservatory and Manhattan School of Music, where he completed the Doctor of Musical Arts degree, Wong's major teachers have included Menahem Pressler, Ann Schein, Sara Davis Buechner and Byron Janis. Wong presently holds the position of associate professor of piano at Kent State University. During the summers, he is co-director of the Piano Institute at Kent State and a member of the Kent/Blossom Music faculty. Frequently sought after as adjudicator, clinician and lecturer, his masterclasses have brought him to such noted institutions as Cleveland Institute of Music, Indiana University, Northwestern University, St. Petersburg Conservatory in Russia, Tainan National University of Arts in Taiwan, University of Michigan and Yong Sieh Tow Conservatory in Singapore. In addition, he has presented lecture recitals about the music of Seymour Bernstein to the Music Teachers National Association state conferences of Indiana, Ohio and New York, as well as the Music Teachers Association of California. His article, "How Do You Use DVDs and YouTube Videos of Historic Pianists in Your Teaching?" was recently published in Clavier Companion.
An active performer of solo, chamber and orchestral repertoire and founding member of the Jupiter Trio and the Callisto Ensemble, violinist Robert Waters has concertized throughout the U.S. and abroad. In 2003, Waters was appointed associate professor of violin at the DePaul University School of Music in Chicago, where he now resides. In 2008, he was appointed Concertmaster of the acclaimed orchestral/choral ensemble, Chicago's Music of the Baroque. Previously, Waters was a member of the San Francisco Opera Orchestra since 1996, and Associate Concertmaster since 1998.
As a member of the Jupiter Trio, Waters was awarded First Prize in the 2002 Osaka International Chamber Music Competition in Osaka, Japan. Chosen from 54 ensembles representing 19 countries, the Jupiter Trio was the first American ensemble in the history of the competition to win the gold medal, and was invited to return to Japan in 2004 for an 11-city tour. In 2003, the Jupiter Trio was a finalist for the Naumburg Chamber Music Award. Regularly performing and teaching across the country, the Jupiter Trio also released its first CD in 2004 on Bridge Records, featuring works of Beethoven and Shostakovich. The CD immediately received great critical acclaim, winning the Samuel Sanders Award for Collaborative Performance from the Classical Recording Foundation, and receiving numerous rave reviews. Additional recordings by the Jupiter Trio include a CD released by the Japan Chamber Music Foundation with music of Mozart, Hummel and Dvorak; a trio by Martin Bresnick, recorded for Canteloupe Music; and a trio by Kurt Westerberg, recorded for Southport Records.
As a core member of the Callisto Ensemble, Waters performs regularly in what John von Rhein of the Chicago Tribune calls "one of the city's finest new chamber groups." The Callisto Ensemble performs in and outside of Chicago, programming and premiering new works by the most compelling composers of our time alongside masterworks from the past. Callisto was the featured performing and teaching ensemble for the 40th Contemporary Music Festival at Indiana State University at Terre Haute in 2006, and for the Outside the Box Festival of New Music at Southern Illinois University at Carbondale in 2008. Waters is also a featured artist on the Ensemble's debut recording of chamber music by Augusta Read Thomas, which was released to many favorable reviews in the Fall of 2006.
In addition to his full-time teaching position at DePaul, Waters has taught and coached students of music, of all ages, in Chicago and around the country. He was invited for five consecutive years to be on the Artist/Faculty roster of the Yehudi Menhuin Seminar in San Francisco, as well as seven years as Artist Faculty for the Palo Alto Chamber Orchestra Summer Music Camp. He is the Artistic Director for the DePaul Adult Chamber Music Workshop, and has given orchestral coachings to the Chicago Youth Symphony Orchestra and the Classical Philharmonic.
Waters has appeared at festivals all over the country, including El Paso Pro-Musica, Saratoga Chamber Music Festival, Caramoor Music Festival, and Marlboro Music Festival. In addition to several summers at Marlboro, Waters toured the Eastern U.S. under the Musicians from Marlboro auspices and is a featured performer on its 50th Anniversary CD. In the summers of 2007 and 2008, he was invited to serve as Artist/Faculty at the Stellenbosch International Music Festival in South Africa. He has collaborated in performance with some of the great musicians of our time, including Claude Frank, David Soyer, Midori, and Felix Galimir, and has been featured on numerous national radio broadcasts of NPR's Performance Today, as well as local radio broadcasts in New York, Boston, Seattle, Chicago, and San Francisco. A vigorous advocate of contemporary music, Waters has worked closely with such composers as Krysztof Penderecki, Gyorgy Kurtag, Luciano Berio, Leon Kirchner, Martin Bresnick, Augusta Read Thomas, Shulamit Ran, Bernard Rands and George Perle.
Kent State Tuscarawas is located at 330 University Dr NE, in New Philadelphia
Media Contact:
Pam Patacca, 330.308.7473, email@example.com
Kent State University at Tuscarawas
March 14, 2011


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How to Submit a Claim to SCE
Long Beach Update
New Solar Homes PartnershipClick to toggle navigation breadcrumbs.
New Solar Homes Partnership
The California Energy Commission's New Solar Homes Partnership (NSHP) is part of the California Solar Initiative. The NSHP provides financial incentives and other support to encourage homebuilders to construct new, energy efficient solar homes that reduce energy demand, save homeowners money and help protect the environment.
About the Program
The California Energy Commission's New Solar Homes Partnership (NSHP) is part of the comprehensive program known as the California Solar Initiative. The NSHP provides financial incentives and other support to homebuilders to encourage the construction of new, energy efficient solar homes.
An NHSP home is a highly energy-efficient home that uses photovoltaic (or PV) modules to generate electricity from the sun. In recent years the technology has greatly improved and these systems are becoming mainstream. Currently, California has tens of thousands of homeowners enjoying the benefits of solar power. Homes from builders participating in the New Solar Homes Partnership are at least 15 percent more efficient than current building standards. Builders are also encouraged to achieve 30 percent greater efficiency. Solar homes also qualify for a federal income tax credit.
Information for builders, developers or anyone building their own home.
Learn More
Information for buyers of a new, energy-efficient solar home in a New Solar Homes Partnership Community.
Learn More
Are You Eligible?
To qualify for an incentive, a new building must be significantly more energy efficient than required by the California Building Energy Efficiency Standards (Title 24, Part 6). A more energy efficient home will maximize the energy savings gained from any solar energy system, will reduce the need to purchase power from a utility and save the most money over the life of the home.
Beginning July 1, 2009, only photovoltaic modules which are on the SBI Guidelines compliant module list will be eligible for incentives. View our most updated list.
How to Apply
If you are a builder or housing developer that would like to participate in the program, or if you have general questions regarding the New Solar Homes Partnership, you can learn more here.
Incentives will decline over the life of the program, with the program's application process closing no later than the end of 2016. Incentive levels and reserved volume are subject to funding availability.
Electric Vehicle Tips
Discover the ins and outs of electric vehicles


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by Kelli Apr 7, 2004 3:33 PM
Yucca brevifolia
I just bought Breakers this summer and planted it in ... read more
Also help the spots of the basis of the elytra. This ... read more
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There is something soothing about the buzz of a lawn ... read more
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To United States In 4 Days
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With tax season here, many question where and how they will file their taxes this season, and may not be aware of money-saving opportunities like the Earned Income Tax Credit.
The Earned Income Tax Credit (EITC) makes a major economic difference in the lives of over 26 million working low and moderate income Americans, according to a recent report released by the tax preparation industry.
The report also urged those who are now working at lower wages to make an effort to determine if they might have become eligible for the tax credit when planning to prepare their returns this year.
Steve Goodman, a tax agent from Liberty Mutual in Jefferson, said the EITC helps many in the area. He said it isn't surprising for some to get back between $6,000 and $8,000 through the EITC and the Child Tax Credit.
"It brings a lot of money into the local economy this time of year," said Goodman.
To qualify for EITC
"To qualify for EITC you must have earned income from employment, self-employment or another source and meet certain rules. Also, you must either meet the additional rules for workers without a qualifying child or have a child that meets all the qualifying child rules for you," read information from the IRS.
Spouses filing a joint return must meet all of the following rules:
- Have a valid Social Security Number
- Have earned income from employment, self-employment or another source
- Cannot use the married, filing separate filing status
- Must be a U.S. citizen or resident alien all year or a nonresident alien married to a U.S. citizen or resident alien and choose to file a joint return and be treated as a resident alien
- Cannot be the qualifying child of another person*
- Cannot file Form 2555 or 2555-EZ (related to foreign earned income)
- Your Adjusted Gross Income and earned income must meet the limits shown on the Income Limits, Maximum Credit Amounts and Tax Law Updates Page
- Your investment income must meet or be less than the amount listed on the Income Limits, Maximum Credit Amounts and Tax Law Updates Page
According to the IRS, there are special EITC rules for members of the military, ministers, members of the clergy, those receiving disability benefits and those impacted by disasters.
Also, many persons with disabilities or persons having children with disabilities qualify for the Earned Income Tax Credit.
For the 2012 tax year, earned income and adjusted gross income (AGI) must each be less than:
- $45,060 ($50,270 married filing jointly) with three or more qualifying children
- $41,952 ($47,162 married filing jointly) with two qualifying children
- $36,920 ($42,130 married filing Jointly) with one qualifying child
- $13,980 ($19,190 married filing jointly) with no qualifying children
The maximum credit for the 2012 tax year:
- $5,891 with three or more qualifying children
- $5,236 with two qualifying children
- $3,169 with one qualifying child
- $475 with no qualifying children
Both the earned income qualifications for the EITC and the maximum credit a person can receive will increase in the 2013 tax year.
Free tax assistance
The EITC isn't the only way to save money this tax season.
The Ashe County Library is offering free tax assistance for most people with under $51,000 in adjusted gross income. The program is called Volunteer Income Tax Assistance (VITA).
Each volunteer is certified by the IRS. Tax assistance will be offered on Monday, Tuesday and Saturday.
The Library also offers a print station open for individuals who want to do their taxes themselves.
Other locations offering free tax assistance include the State Employees Credit Union and the Ashe Senior Center. Call locations for eligibility requirements and more information.
Individuals and families with a combined income under $57,000 can also file their taxes for free on myfreetaxes.com/AsheLibraryTaxLinkFSA.


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0.20" (5.0mm), 1150.0 fps, Synthetic, Ambi, Blue
AirForce Condor PCP Air Rifle, Spin-Loc Tank, .20 Cal, Blue
Lifetime limited warranty
List Price $729.95 Save $35.00 (4%)
Bundle & Save $55.85!
Special order. Delivery time: 2 week(s).
Excluded from coupons This item is not eligible for coupon discounts
Average Customer Review5.0 (4 reviews)
Create an online reviewand share your thoughts with other customers
Things I liked:I really like the weight and the way the guns fits me. I am used to shooting a lot or AR type rifles and this one fits right in.
Things I would have changed:Can not think of anything i would change, except maybe make it a little quieter. I opted away from the SS model as i wanted more velocity. I am happy
What others should know:When i got the gun, i put it together and started to fill the gun with air from my Hill hand pump. The gun was totally void of any air pressure when i started. 450 pumps later i had it up to 2700 psi. If you do not go below 2000, it is fairly easy to refil with about 60 or so pumps. Empty is a bear to fill. Might be worth going to a dive shop and have them fill it the first time.
Things I liked:Look and feel of build quality. The fact that you can order .177 through .25 cal. barrels. Mine is .25 and very powerful! Pellet will blow through a 2x4. Mine shoots JSB 25 grns. @ 1050, 1040, 1020, 1000... down to high 900's after 10 shots on power level 6. I like the accessories rail on bottom also for bi-pods, lights, lasers... Nice trigger also. The fact it's made in USA! It is very accurate. The ability to adjust power level. Like the fact that there are tons of after market parts available and is a customizes dream gun.
Things I would have changed:Nada
What others should know:It is very loud, however if this bothers you, get the Condor SS. I personally don't like the look of the SS barrel sleeve so I ordered the standard Condor. Out of the box it shoots good, but need to spend more time to tweak the power wheel to find optimum level for best accuracy. Check all your screws, my safety button screws were loose from factory, glad I noticed when I did or never would have found the tiny screws if they fell out. Very addictive gun, hard to put down. Will need to purchase a carbon fibre tank as soon as I can afford one as filling with Hill hand pump lots of work... Get one and you won't regret it, worth every penny and as usual, Pyramyd Air good to deal with.
Things I liked:This is a powerful rifle and very accurate also.I got mine in .25 and is shooting the jsb pellets great.I haven't got to shoot it but 2 separate times.There are less orings on it to leak and it is a well designed gun with great quality.
Things I would have changed:Nothing
What others should know:A great quality airgun made in the USA in Texas.
Show Other ReviewsCreate an online review and share your thoughts with other customers
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Model Assistant AirForce Condor PCP Air Rifle, Spin-Loc Tank, Blue
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Dual Directional Sole - Powerwinch
Dual direction solenoid for Powerwinch Anchor Windlasses.
DUAL DIRECTIONAL SOLENOID Electrical assembly needed to deal with large current requirements. Constructed with relays instead of coil induced " can" type solenoids. The relay board would be housed in a plastic housing for ease of mounting and potted for weather resistance. No internal wiring is needed.
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|22 posts found
Novice Member
Joined: 9/08/11
So I see this word flying around the forums a lot, but I'm getting confused what sandbox actually is. I tried to find it here on forums and I found no such thread. I tried to find it on wiki and it says: Sandbox game = open world:
a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.
Which is very vague and I think you could justify almost every other game to be "sandbox".
Trying to search on internet is futile as sandbox is term used in computer security and developement...
Can we come to some conclusion what features sandbox game must have and what must not have?
I'll be updating this post with replies in this thread.
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Novice Member
Joined: 10/30/05
Umm yeah, this.
I'm a unique and beautiful snowflake.
Novice Member
Joined: 9/08/11
Originally posted by Mike-McQueen
Ok as I said it's very vague definition. (Totally extreme examples incomming)
By this definition, you could say WoW is a sandbox game, because player can roam freely through a virtual world. They also have freedom in choosing when to approach objectives and depending on objectives, they also have considerable freedom to reach them. For example you can get to max level by questing, grinding, doing dungeons and so.
On the other hand we could say Eve is not a sandbox game, because to destroy enemy ship, you can only use weapons and drones, which is actually not considerable freedom of doing so. You can't ram them, you can't even kill a crew on the ship, you can't lead them to asteroid field so they destroy themsleves there, you can't fly into atmosphere of the planet and let them burn and all crazy nonsense everyone knows from sci-fi movies. Heck, there is only one way of character (pilot) progression!
And this is my problem... where is the line between sandbox game and non sandbox game?
Novice Member
Joined: 4/05/12
I'm a player not a gamer.
Originally posted by Kaleston
It is very much a misconception... For instance.. WoW is somewhat a sandbox, but they call it a themepark because of the instances and queuing to do dungeons and PvP
I wonder the same thing, So, I believe if it's non linear, say like Age of Conan being linear, very small and you have to follow that route.. and it has queued battle instances.. I guess its a themepark...
Frankly, the game type doesnt effect anything to do with the quality or fun with the game, just that many people believe thats what they don't want..
Novice Member
Joined: 3/16/10
My personal opinion is the difference between sandbox and themepark is how the options are layed out. Its more of a feel than specific things things that you can check in a checklist.
Take two quest systems. One is a predesigned story written by the devs. The story is a set path and the only choices you have are what the devs give you. Even if there are a hundred paths you're still limited if the devs don't give you the option. An example of this is an assassin failing a quest because the story says you must kill a target while you want to defect to the enemy side. Even if there are fifty different options to kill the target you're still limited by what choices the devs plan to program in.
The other is a random quest generator that generates quests based on actions by the player. If the generator makes a quest to assassinate someone you could decide to defect and it will generate a new set of quests based on the new situation.
The first one is themepark the second is sandbox. A simple rule is basicly, if the devs make the decisions its themepark, if the players make the decision its sandbox.
Other examples include:
pvp. if the devs decide to arbritratily limit pvp to arenas its themepark. if the players to decide to limit pvp to arenas by voting its sandbox.
Not everygame is completely sandbox or completely thempark. it is a spectrum. Its more the overall feel that decides the classification.
Sure some features are more traditionally sandbox and some are more traditionally themepark. But generally the overall feel of these features fits the basic rule. In wow all the classess are designed around combat with crafting on the side. eves skill system allows you to ignore combat skills completely.
Novice Member
Joined: 7/29/05
you're coming here to get a clear definition? :P
This topic has been discussed previously (a few times) and it seems like the only thing that is clear is that everyone has their own idea on what defines a sandbox vs themepark game. Not to be left out, I'll throw in my two cents:
One on extreme, you have Second Life. You can create content, or anything I suppose. This would be about as far sandbox as you can get with current titles (in my view). Now, try to make that a bit more of a game and you get EvE with its lore and progression mechanics. In that game, content is still player driven, and the devs don't really (*ahem* in an offical capacity :P) interfere. There are other titles that probably fit in this space (Darkfall and Mortal Online maybe?), but just using EvE as an example.
Contrast this to the most often cited themepark of WoW where you have a very specific progression through levels with bread crumbs from quest hub to quest hub. Not to say WoW has not expanded its progression with things like PvP XP, gathering XP, and so on, but the main point is that you are typically progressing to end-game.
That last part is probably another distinction on its own. Again, looking at EvE, end-game isn't as much of a defined concept (at least it wasn't for me). In WoW, I know I am working toward the next raid and the next teir of gear. Sure, some people may have their own goals, but 'end-game raiding' is a commonly understood goal. In EvE, my endgame could be mission running, corp warfare, trading, or whatever goal I set for myself.
I'm not sure if that made it any clearer, but I hope it did. Worst case, it just came off as something that will be picked apart later which might add some clarity as well ;)
"There's a point I think we're missing.
Novice Member
Joined: 9/08/11
I have my own definition of pure sandbox.
1. Open world
2. Detailed crafting and resource system
3. Player construction/building
4. No levels, skill-based
5. No quests
So a lot of games that are thought of as sandboxes, in my opinion, aren't 'pure' sandboxes.
Novice Member
Joined: 8/17/12
Not a shred of evidence exists in favor of the idea that life is serious.
A sandbox game is a style of play that no one here can define but those same people will resort to dominiating thousands of pages of forum posts arguing about it.
Optional PvP = No PvP
Novice Member
Joined: 8/20/04
My definition of a sandbox game is a game where the players define most of the content. Just like I used to do when I was a kid in my sandbox. I made hills and roads and places for my own amusement. Yes there were things in the sandbox that I didn't actually make myself, but my own imagination and the work of my own two hands supplied most of the content.
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did.
This is a sandbox: http://www.wurmonline.com/
Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
Elite Member
Joined: 11/19/12
Features of a sandbox too is that you generate your own goals.
If you are the type of person that sees a house in the distance. Travels over to it, notices a barrel in the back then starts clicking on it because it's interactive and you start wondering, do I need something to hold the liquid in this barrel? Oh, I have my waterskin, let me try to use it here in my hand. Then using your waterskin you fill it with wine from the barrel. You move on then with wine and no clue what you will do with it but you have it now.
Instead if when you saw the house and investigated your inclination is to type into chat, "Anyone know what this barrel is for in the abandoned house?".
You are not playing a sandbox playstyle.
If you need quests and things to direct you where to go, that isn't very sandbox. Sandbox is more about problem solving and puzzles to me. That's why you have to know how to entertain yourself, there won't be a linear line to follow.
Someone dumped the whole toybox in a sandbox game instead of making it lego bricks stacked up, does that make sense lol
Novice Member
Joined: 2/14/04
Not a chance.
Some people don't like sandboxes, nothing wrong with that, but they will tell you that all sandboxes are full loot PvP gank-n-grief games. Some people like full loot PvP gank-n-grief games, nothing wrong with that, they will tell you that a sandbox needs to have full loot PvP - otherwise it's no "real" sandbox.
Another bunch of people have never played a sandbox MMORPG but that won't stop them telling you that they all suck. And then you get the fans of a particular game that will tell you that "their" game is a sandbox - no matter whether that game has any sandbox features or not.
No chance all these people could ever agree on anything. :)
Originally posted by Kaleston
You answered your own question.
Just because a game has a 'sandbox' feature doesn't make it a sandbox. Generally, it's a number of features that equates to the definition that you found. I know for a fact that there have been hundreds of threads, if not thousands on this very website that go into great detail in discussion of what is and what isn't a sandbox feature or game.
This thread is a troll thread. I will not bite.
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality.
Originally posted by xDayx
My own defintion is:
Apprentice Member
Joined: 3/21/11
there is really no hard definition to what a sandbox. i can list some commonly accepted sandbox features and sandbox games however
common sandbox features:
- no classes, level up whatever skills you want
- no levels/ linear progression
- do whatever you want, minimal/no quests
- ability to build/destroy/change the game world
- crafting, item decay/destruction, economy, trade, local economies
- minimal/no instancing- gameplay focus is on persistent game world
- game focus is on the persistent ever chaning game world rather than instanced dungeons/raids/battlegrounds and token/reputation grind for next tier of gear
some sandbox games
- minecraft
- EVE online
- ultima online
- star wars galaxies
- darkfall
- archeage (unreleased)
Originally posted by xDayx
There is only one thing that is a pure sandbox, and that's a sandbox.
Yes, I would say a sandbox game must have a world. A world that interacts with itself, without player input. Filled with dungeons, cities, little cavs, tunnels, lakes, ponds, streams, oceans, wildlife, NPC citizens, all with their own agendas that have nothing to do with you.
I don't believe the detail in a crafting system, or any system, makes a game sandbox or not. That seems more like your personal preference rather than a pre-requisite to a sandbox feature. However, as it applied to a 'world, a crafting system that is player driven will lend itself to an economy that is player driven, which I believe is essential to a sandbox environment. All items in game must be created by the player, with resources obtained from the world.
This, I believe would pass for a sandbox mechanic. Though, be careful how much freedom is given to the player to create. Ultimate freedom is nevery truly accurate and is rarely often a good thing. It does fit the description though. Though, keep this in mind. Neverwinter is going to be a themepark game. However, they will release a toolkit for content creation to the players. It will still be themepark. So, I think it depends on how a creation system works within the game.
No levels and no skills do not equal sandbox. The only games that I can think of that were like that were older first person shooters. The only things that you could do is progress through the game, picking up different weapons as you go. Even real life has levels, such as job titles. Real life is supposed to be the ultimate sandbox though, so that's why I feel that the type of progression does not equal sandbox or themepark. I will agree that skill based is often described as a sandbox feature by many. But it's described like that more due to all of te other features that tend to be in a game with level-less progression, not because the feature itself is sandbox.
I can go either way on quests. Though, I don't think that if a game has quests, that it's not a themepark. Again, in real life, we have quests. They are often called jobs, and they are given to us by who we work for, or our parents, teachers, and even friends. So again, using real life as a sandbox, this feature itself does not equal sandbox. I believe that there can be quests in a sandbox game. It's just the rest of the features that are paired with it that often dictate whether someone considers a game sandbox or themepark.
Most people don't think like I do though. They listen to other people and create labels for things. They believe something is a certain way and it can't be any other way. Well, to me, things aren't always black and white. The whole concept of sandbox is options. Sandboxes should be evolving, like themeparks are. However, most sandbox developers miss the boat and only think in black and white. Thus, the creation of hardcore sandboxes, always hardcore, always very difficult, always poorly made.
It is a shame.
Advanced Member
Joined: 3/03/06
It's a good question and one very few actually ask before using the term really badly. Think of a sandpit, the kind you play in as kids, all you have is a few tools (bucket, spade etc) and a load of sand to mould using your imagination.
Truth of it is there are different levels of sandbox:
The "pure" sandbox
You are given the tools you need
You are placed in a virtual world where the only limitations are the physical aspects of that world (gravity etc)
There can be no other virtual restrictions placed on players
Good example of this is minecraft.
The "semi" sandbox
This is far more vague and is the real point of contention between gamers, truth is no-one will ever agree at what point a game becomes a sandbox....but i'll try and give a usable example.
Same as a a sandbox you are given the tools you need and the virtual world in which to explore
Any limitations placed on the player other than the general physical limitations of the world, so safe zones, NPC policing etc nullifies this as a "pure" sandbox and it is then a "semi" sandbox as your use of the sand is limited by the games developers.
Examples of this are EvE Online, SWG etc.
The "themepark"
This is pretty much anything which has an ongoing storyline throughout the game and leads you from quest to quest and place to place. Themeparks are often also semi sandboxes (SWG), but I have never seen any examples of them being pure sandboxes. This is not impossible, it's just rare.
The BIGGEST problem gamers on these forums have is they seem to think a game is either a sandbox or a themepark and can not be both, this is really blinkered.
Everything i have said can be argued and debated, no-one will agree with my definitions but that being said i doubt players will ever truly agree on this subject.
Expresso gave me a Hearthstone beta key.....I'm so happy :)
Originally posted by azzamasin
1 - I agree that the world should be open and un-instanced.
2 - Somewhat agree, though I don't believe quests equal themepark. I think there is room for Skyrim style content, RP content and quest content in a game, while still considering it a sandbox
3 - Redundant, applies to #2
4 - Raiding is nothing more than a bunch of people grouped up, Raids are not a themepark or sandbox feature. I agree that instancing should not be in a sandbox game. It ruins the world and takes away from it's importance.
5 - Again, redundant. Applies to #4
6 - I don't agree with this. You would get different gear from a bear, than you would a humanoid character. You think it's sandbox to get a sword from a bear?
7 - Housing isn't a sandbox exclusive system. It does help though. It makes players feel a part of the world that they are playing in, rather than a visitor. It's also an excellent time and money sink. Great content for a sandbox.
8 - The level cap should never be the focus of the game. The journey should be, and the journey only. So, I half agree with this based on how you worded it.
9 - I don't believe a progression system or loot system matters when it comes to sandbox. It doesn't have to be complicated. It can be levels and skill trees and still be considered a sandbox game, though that system wouldn't really be considered sandbox. Then again, if it's skill based, you're limited by what skills the developers create. So, it's a tough one. Having a lot of options helps, but be careful. You need to balance those things, so more doesn't always equal better.
10 - I agree. Any good sandbox MMO should have your typical MMO type systems in it =P
11 - If you mean like in DAOC, where there were areas that solo players could not venture alone and expect to survive, then I think it would be a realistic addition to a sandbox game. I don't think it's a sandbox feature though. Ultima Online didn't have any areas like that, and it is considered a sandbox game.
12 - I would have to agree here too. Though again, be careful how many systems you add. You could get blinded like StarVault, into trying to create systems like horse and character breeding/blending, dynamic weather systems and scientific crafting systems which can take away large amounts of resources from completing the basic core functions of the game well. Sandbox doesn't have to mean 'complicated'.
13 - I think this would just create a more interesting and diverse combat system, not a sandbox combat system. The more systems you add, and the more complex such a system is, the harder it is to balance it. Balance is king in any game, especially sandboxes.
Novice Member
Joined: 2/14/11
I'm not a major sandbox enthusiast, I've never really played a sandbox MMO, though I have played a few sandbox single player games(altho people may argue whether they were actual sandboxes or not, based on these varied opinions we're seeing in this thread).
But the one concept that I always thought really made a game sandbox, vs themepark, is this:
From the moment you start the game, or at any point along your gameplay, you could point your camera in any direction(other than maybe straight up or down, depending on the game), and go in that direction until the end of the game world in that direction.
As you go in that direction, you might face obstacles and such, but nothing that really prevents you from going in that direction at this point in time, which would not prevent it later in your gameplay.
In WoW, you start in an area surrounded by level 1-2 monsters, and then as you go a little further away, across a river or up a hill, you'll find level 3-4 monsters. If, at level 1, you just started walking in a direction, until you get to the next 'zone', you will find yourself surrounded by level 10 or 15ish monsters, which you absolutely can not kill as a solitary level 1 character, no matter how much skill or strategy you use.
In a game like 'Just Cause 2', you could litterally go in any direction, after you pass through a short introductory game sequence which IS on rails. Once past that intro gameplay, you land next to a house which is on the water front, and from that point, you can quite litterally go anywhere that exists in the game. There are of course tools that you will find along your way that may make it easier to explore(such as better weapons or vehicles), but with enough ingenuity, you can get pretty much anywhere with just your starter grappling hook, parachute, and handgun.
Some people have said that their definition of a sandbox can not include 'player levels', that there can't really be an advancement of that type. But I've played some games that fit my very minimal definition of sandbox, that DID involve character levels. Certain Elder Scrolls games fall into this category. Both Oblivion and Skyrim allow you to go in any direction, once you pass the initial intro sequence. As you level up, the world scales up(whether it scales well or not is another discussion). At level 1, you can wander 'east'(or any arbitrary direction), stumble upon a cave or dungeon, and head right in to explore.
In Morrowind(the Elder Scrolls game prior to Oblivion), the game did NOT scale. It still allowed for a fair amount of freedom in exploration, but you very much could wander into an area full of high level monsters that could easily smush you if you were not of a comparable level yourself.
As I said at the beginning, I don't often play MMO games that might qualify as 'sandbox'. The only one that comes to mind that i DID play was Ultima Online. In MMO's, I tend to like real, tangible progression, and it is sometimes hard to include clear progression in an MMO while still being completely free and open at any given progression level. Oblivion/Skyrim style world scaling would probably not work very well in an MMO, as the world shouldn't really cater to individual players in a multiplayer setting. Especially not in a massively multiplayer setting.
http://youtu.be/oq2oxt7Nrxo?hd=1 - This is a perfect sandbox explanation.
Sandbox is a player driven world with player driven economy in a persistent world without instancing. The most distinctive mechanic in a sandbox game is the open world PvP in which death has its consequences - from full loot to perma-death depending on how hardcore it is.
Sandbox games: EvE Online, Darkfall, Mortal Online, Xsyon, Lineage 2, Face of Mankind etc.


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Soul Calibur set to hit the App Store this week
Namco Bandai has announced that it will be bringing its weapons based fighting game Soul Calibur to the App Store this week. Soul Calibur was originally launched in arcades back in 1998 and has also been available for the Sega Dreamcast and more recently the Xbox 360.
The iOS port of the classic arcade and Dreamcast fighting game features all 19 fighters and a mode list that includes arcade battle, time attack, survival, extra survival, practice and museum modes. Of these, time attack, survival and extra survival are compatible with Game Center's Leader Boards.
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Source: Andriasang
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Reader comments
Soul Calibur set to hit the App Store this week
Without a handheld controller it's useless - fighting games is the one genre that is hardest to emulate with onscreen controls.
Really!?! I own street fightet volt, and i cant get enough of it...some really skilled players out there on ios too, pulling ofg really complicated combos... The onscreen controls of sf4 volt is among the best in ios games imo.
You should check out the sf4 volt thread on toucharcade... It has a massive following with a 1000+ pages and growing. No other ios game thread to my knowledge is pulling in such traffic.


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For Hungary's Jews, an "Open Door"
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The mission of the Department of Economics at The University of Texas at San Antonio is to offer courses and degree programs at both the undergraduate and graduate levels that provide students with the opportunity to gain the necessary theoretical and quantitative tools in economics such that they can understand and apply economics in their daily lives, seek advanced degrees in economics, pursue careers in the global marketplace, and engage in public policy-making. It is also the mission of the department to provide an environment for its faculty and students to engage in research that will further the understanding of economics and enhance the reputation of the Department, the College of Business, and the University.
Master of Business Administration Degree – Business Economics Concentration
The Master of Business Administration (M.B.A.) degree with a concentration in Business Economics is accredited by AACSB International—The Association to Advance Collegiate Schools of Business—and conforms to recommended guidelines.
This concentration is designed to offer the opportunity for qualified graduate students to study business administration at the graduate level with particular emphasis in business economics. It assists students in preparing for economics-related careers in the business environment and government or for graduate study in economics at the doctoral level.
Students choosing to concentrate in business economics must complete the 24 semester credit hours of courses containing the M.B.A. Core and 12 semester credit hours as follows:
ECO 6033 Macroeconomic Issues
ECO 6103 Econometrics and Business Forecasting
6 semester credit hours of graduate economics elective courses
Master of Arts Degree in Economics
The Master of Arts degree in Economics (M.A.E.) blends the traditional social sciences-oriented master's program in economics with modern applied and analytical tools. It is designed to prepare students for careers in a wide range of professional fields or further graduate study in economics. Students may choose a thesis or nonthesis option. The program and admissions are supervised by the Economics Graduate Program Committee, which includes the Economics Graduate Advisor. General requirements for completion of the program consist of required courses, electives, and a comprehensive examination.
Program Admission Requirements. For admission to the M.A.E. program, applicants must meet University-wide graduate admission requirements. Applicants are further considered on the basis of potential for success in graduate study in economics as indicated by a combination of records in the applicant's application package, including:
- a completed application form
- transcripts from all universities attended
- official Graduate Record Examination (GRE) or Graduate Management Admission Test (GMAT) scores
- letters of reference (optional)
- a statement of purpose (optional).
The Economics Graduate Admissions Committee evaluates each applicant individually based on the stated records. Accepted students are required to have completed an undergraduate degree before the start of the Master's program. Also, students with noneconomics undergraduate degrees may be required to take some undergraduate or graduate courses in addition to degree requirements.
Degree Requirements. Students must complete 33 semester credit hours and a comprehensive examination.
- 12 semester credit hours of required economics graduate courses:
ECO 6013 Microeconomic Theory
ECO 6033 Macroeconomic Issues
ECO 6103 Econometrics and Business Forecasting
ECO 6113 Mathematical Economics
- 21 semester credit hours of elective graduate work, 9 of which may be noneconomics courses, contingent upon approval by the Economics Graduate Advisor. With approval of the advisor, students with graduate credits in a noneconomics field may apply up to 9 hours of graduate work to fulfill the noneconomics elective requirements. In the case of students who have not had similar courses in their undergraduate program, College of Business 5003-numbered courses other than ECO 5003 Economic Theory and Policy may, upon the Graduate Advisor's approval, qualify as electives, but only if the 5023 course in the same field is also completed.
Such electives may be desirable for those with a prospect of entering the Ph.D. program in Business Administration at UTSA. Students pursuing the thesis option may fulfill up to 6 semester credit hours of the elective work with a thesis. Economics elective courses are economics graduate courses not in the student's required course sequence, including:
ECO 6203 Government and Business
ECO 6213 Public Sector Economics
ECO 6323 International Trade and Finance
ECO 6403 Financial Economics
ECO 6523 Labor Economics
ECO 6543 Healthcare Economics and Policy
ECO 6553 Urban and Regional Economics
ECO 6971-3 Special Topics
- Comprehensive Examination. Students must pass a comprehensive examination administered by their graduate committee. This examination is normally taken in the semester before or during the semester in which degree requirements are completed. During the first month of the appropriate semester, the student informs the Economics Graduate Advisor of the intent to take the examination and requests the formation of the committee. The committee consists of the Economics Graduate Advisor and two other faculty members, who may be recommended by the student. One committee member may be a noneconomics faculty member. If the thesis option is adopted, the thesis supervisor is a member of the committee.


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Courses: Research Tutorial in Organic Chemistry (CHEMH263J01)
Spring 2015
One-half credit course for the year designed for students interested in the chemistry research experience in synthetic organic chemistry and physical-organic chemistry. Topics include total synthesis of biologically significant molecules, new methods of enantioselective synthesis, and the study of organic reaction mechanisms. (Not open to seniors.)
Prerequisites: Consent.
Fulfills: NA II
Taught By
Meeting Times


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Hilton Center City, Charlotte, NC. 800-637-8030; firstname.lastname@example.com; www.ogr.org.
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Bird Island Research Station Webcam
The Bird Island webcam is situated in the office window of Prince House, the living/accomodation building on Bird Island. It usually points South West, towards Molly Hill and Tonk. The generator shed and the jetty can be seen in the foreground. It is updated every hour, but the blind is closed at dusk so no image will be seen after dark. This prevents night-flying birds that are attracted to the light from hitting the windows.
In summer, the beach in the foreground is a busy Antarctic fur seal breeding colony, in winter it is sometimes visited by leopard seals, and in spring by large male elephant seals. Gentoo penguins can be seen at any time. Dense fog can sometimes make the image rather disappointing, but our constantly changing wildlife and seasons means the camera is of interest all year round.
February 2, 2013 at 14:00
Images on February 2, 2013
00:01:02 01:00:47 02:00:52 03:01:28 04:00:35
05:00:27 06:00:33 07:00:33 08:00:33 09:00:33
10:00:38 11:00:32 12:00:33 13:00:45 14:00:29
15:02:19 16:01:24 17:00:56 18:01:09 19:01:44
20:00:31 21:01:36 22:02:10 23:00:58
Previous days images will return shortly


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Baby Zip Long Kid's Hestra
Baby Zip Long Kid's Hestra: Soft and warm mitten for the little ones.
Baby Zip Long Kid's Hestra Specs:
- Outer material: Upper section made of wind and waterproof and breathable HESTRA Micron/polyester fabric.
- Insulation: Primaloft.
- Lining: Bemberg/polyester.
- Features: Scotchlite reflective logo. Zipper on the side. Strap with Velcro closure. Securing point for handcuffs.
- Size: 1,2,3,4,5
Baby Zip Long Kid's Hestra: Developed in the toughest "test lab", which means that it is tested by active families, who wanted a durable and comfortable glove that keeps the kids hands dry and warm all day..
Baby Zip Long Kid's Hestra: Easy to put on and take off due to the zipper on the side.
Baby Zip Long Kid's Hestra: A longer version of our Baby Zip.
In stock items will ship within the next business day. Available item(s) is/are available to order. Most available items will ship within 9 business days, sometimes the process is faster and of course it will ship to you ASAP. There might be some exceptions, example: supplier is out of stock or manufacturing delays. If you have any doubt your item is in stock please call us at 303-984-4649.
For shipping rates and/or international shipping rates and policies, please click here.
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We need your help to always make sure 123Mountain has the best prices! You may even benefit in the process. If you find an identical product at a lower price and in stock through another online site we will refund two times the difference.
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Results 1 to 8 of 8
- Join Date
- Aug 2006
- Posts
- 11
Posted On:
2/28/2007 1:07am
Style: None--
Strength training
I'm a noobie looking to start weight/strength training. I want speed and power so that I will be in shape for competition next Fall for martial arts training.
What do you recommend I do? I've never lifted before. ie. is bench the way to produce punching power?
I don't care about what I look like, so if I stay smaller that's ok. I just want brute strength and speed.
- Join Date
- Sep 2006
- Location
- Outer Fucking Space.
- Posts
- 201
Posted On:
2/28/2007 1:34am
Senior Member
- Join Date
- Oct 2005
- Location
- Porcupine/Hollywood, FL & Parmistan via Elbonia
- Posts
- 11,746
Posted On:
2/28/2007 1:56am--
Man, the OP is bullshit. He wants powah for "competition next Fall for martial arts training". First, he doesn' t even list what martial arts he is training, and second, what the **** does "competition for martial arts training" mean? :icon_scraRead this for flexibility and injury prevention, this, this and this for supplementation, this on grip conditioning, and this on staph. New: On strenght standards, relationships and structural balance. Shoulder problems? Read this.
My crapuous vlog and my blog of training, stuff and crap. NEW: Me, Mrs. Macho and our newborn baby.
New To Weight Training? Get the StrongLifts 5x5 program and Rippetoe's "Starting Strength, 2nd Ed". Wanna build muscle/gain weight? Check this article. My review on Tactical Nutrition here.
t-nation - Dissecting the deadlift. Anatomy and Muscle Balancing Videos.
The street argument is retarded. BJJ is so much overkill for the street that its ridiculous. Unless you're the idiot that picks a fight with the high school wrestling team, barring knife or gun play, the opponent shouldn't make it past double leg + ground and pound - Osiris
No, the bench press is not the way to produce punching power. It helps a little but its just one factor in punching. BP only helps the chest arms and the back, while a proper punch also depends on your torso hips, legs and feet. It's a whole body movement.
The best kinds of strength training you can do for MA are things that engage the whole body. Mix it up and don't be afraid to get unorthodox. I love Carrying sandbags, flipping over huge tractor tires, A good one specifically designed for punching is dragging weighted tires behind you while walking with your arms facing forward. That gets your whole chain of muscles firing at once, which is the kind of strength you need.
Avoid Nautalis style machines that just isolates one muscle like the plague.
I would suggest not fixating on any one particular exercise unless it's squats :toothy10:


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Monday, July 28, 2014
Mr. and Mrs. Tim Hutto of Cross, and Mr. JoJo Strickland of Darlington, announce the engagement of their daughter, Jessica Seabrook Strickland to Steven Blake Vinson, son of Mr. and Mrs. Ralph Vinson Jr. of Florence.
The bride elect is the granddaughter of Dr. and Mrs. Al Eads Jr. of Summerville, Mr. and Mrs. Bill Hutto of Moncks Corner, and Mr. and Mrs. Ray Strickland of Darlington. She graduated from the University of South Carolina with a Bachelor of Science degree in Exercise Science with a minor in Communication Sciences and Disorders.
The groom elect is the grandson of Mr. and Mrs. Ralph Vinson, Mr. and Mrs. Bobby Sarvis and the late Alda Sarvis, all of Florence. He graduated from the University of South Carolina with a Bachelor of Science degree in Exercise Science with a minor in psychology. He is currently enrolled in the Doctor of Physical Therapy program at Georgia Regents University.
The wedding will be August 9, 2014 at Berkeley Baptist Church in Moncks Corner.
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Dante looks for Joe, Sonny wonders how to commit Kate, and Connie and Johnny spend their first night as man and wife.
Olivia and Steve get home with takeout after the disastrous wedding. She is pretty sure a judge will not grant her the ability to commit Kate because of her magical mystery tours. She is worried the hallucinations will keep happening and Steve thinks maybe they are premonitions, not hallucinations. She does not want to predict the future. Although she is seeing something – the two of them in the bed together. They run off to make it come true.
Alexis returns to The Haunted Star, but there is just Sonny and a bottle. He wants to know how to get Kate legally committed. She informs him he has no legal standing. And Olivia, well, she has her own issues with mental health. They can't arrest her because Kate has already been charged and released. Sonny just wants to get her away from Johnny. Alexis asks what triggered this and he tells her Kate found out about Trey. Joe Jr. is the reason Sonny lost Kate when they were kids and the reason he lost her tonight.
At PCPD Michael pounces on Trey and starts beating him. Kristina pulls him off and screams that Trey saved her life! The cops break it up. Trey tells him that Kate is his mother but Michael knows – he and Sonny figured it out. Why didn't Trey tell them first? Kate was so horrible to Trey, he didn't want it to be true. Maybe it was really Connie? Michael informs them the wedding was a freak show. Sonny and Alexis arrive at PCPD and Sonny attacks Trey. Michael and Kristina convince him that Trey saved her life. Trey loves his dad but can't defend him after all this. He is so sorry for everything. Later, they discuss how to get Kate committed and realize their options are slim. Alexis eyes Trey.
Dante demands to come in at the Quartermaine estate while Joe begs Tracy to hide him. Alone, Tracy opens the door. Dante shows her a picture, but she acts like she does not know him. Dante is surprised since a witness saw him over there. She suddenly remembers, Joseph, her antique dealer. Dante informs her that he tried to kill his sister. She doesn't believe it. Dante assures her that Joe abducted her, held her at gunpoint and was going to kill her because he thought he would get her money. His son Trey is married to her, and Trey shot Joe trying to save her. Behind a door Joe looks worried. Tracy tells Dante to go get his warrant as she points to where Joe is. Dante opens the door but Joseph is gone. Later, Dante admires her for doing the right thing. She locks up the doors after Dante leaves and cries over Joe's medal. She rips the chain and declares it the last time Joseph will lie to her.
In their hotel room, Connie chugs some champagne and regrets not grabbing the whole case. She is ready to make this marriage official. He denies her, but she reminds him she took the rap for him and he gets a kick ass wife as a bonus. Besides, he got great reviews for the last performance. He doesn't want her, he wants Carly. He changed for her. He just wanted to run his club and earn an honest living and go home to Carly and Joss. It was a dream come true and now it is gone. Connie accuses him of lying to himself. She can accept him and never have to pretend he is someone else with her. She encourages him to make the best of the situation and he agrees. Maybe he will have her committed. If he does, she will tell the cops he is a baby killer. Now she is going to bed and if he wants to join her, she has sex toys. Later, Johnny looks at a picture of Carly with sadness. Then he looks up how to institutionalize your spouse.
At Todd's, Carly can't believe he didn't tell her about Johnny's cheating. She is devastated. Todd admits he saw them going at it on the secret footage from the camera he installed. He couldn't tell her because she never wanted to hear it. He also didn't want to be the one who hurt her. Carly apologizes. She is mad at herself, not Todd. He told her all along she was too smart to trust Johnny's lies. She still thinks there has to be some big secret and that is why he is doing this. She starts crying and Todd holds her. He won't let her leave so upset and sets up the couch for her to sleep on. He is here for her and is not going anywhere.
Monday's Port Charles spoilers for General Hospital:
Steven Lars learns just how nasty his mother can be.
Todd works overtime as Carly's personal hanky.
Duke makes his intentions clear.
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