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Funny: The Emperor's New Groove
Pretty much the whole movie. It's a 100-minute Looney Tunes style comedy routine run by and written for Deadpan Snarkers. You could arguably call it the Crowning Moment of Funny for the entire Disney Animated Canon.
Kuzco: Okay, I admit it. Maybe I wasn't as nice as I should have been. But Yzma, you really wanna kill me?!Yzma: I know. It's called a "cruel irony". Like my dependence on you.
- Basically, Yzma responds to Kronk explaining a joke with an even funnier joke!
Kuzco: No! It can't be! How did you get back here before us?Yzma: Uh...um...How did we, Kronk?Kronk: Well, ya got me. (pulls down the diagram from the montage) By all accounts, it doesn't make sense.Yzma: Oh well. Back to business!
- Speaking of the diagram, during the chase scene, Yzma and Kronk see the red line marking Kuzco and Pacha's path on the map, as well as the blue line of their own path trailing right behind them, and are both utterly dumbfounded, but they just decide to ignore it.
THUNKYzma: Wrong leverrrr...!!
- This becomes a Running Gag in the TV show. The writers always made something different happen when Kronk pulled the wrong lever.
- Also, later in the movie...
Kuzco: (Dripping wet and with an alligator attached to his derriére) Okay, why does she even HAVE that lever? -
Pacha: Uh-oh.
Kuzco: (completely deadpan, facing the other way) Don't tell me: we're about to go over a huge waterfall.
Pacha: (also completely deadpan) Yep.
Kuzco: Sharp rocks at the bottom?
Pacha: Most likely.
Kuzco: (beat) Bring it on. - The Aversion of the Disney Villain Death:
Guard: For the last time, we did not order a giant trampoline!
Merchant: You know, pal, you coulda told me that before I set it up! - Yzma has just tossed Kronk a knife:
Shoulder Devil: Hey, you're not backing down now are ya, big guy? *Appears*Kronk: Uh...Where's the other guy? *Shoulder Angel appears, doing his hair, and reading a book* Yo!Shoulder Angel: Sorry I'm late. What'd I miss?Kronk: Well, Yzma just tossed me this knife, and asked me to, y'know, take them out, and then this guy popped up, and we waited for you, and quite honestly...*All the while Kronk's been talking (and making various gestures), for Yzma, Pacha, and Kuzco it looks like he's talking to thin air. Yzma points in disbelief, while the other two shrug with bewildered expressions on their faces.*
- Leading to Yzma's Breaking Speech
Yzma: Kronk! Why did I think you could do this? This one, simple thing.. it's like I'm talking to a monkey!Kronk's Shoulder Angel: Whoa now.Yzma: A really. Big. Stupid. Monkey. Named. KRONK!Kronk's Shoulder Devil: Ouch.Yzma: And do you want to know something else? I never liked your spinach puffs!All Kronks: *gasp*Yzma: NEVER!!Kronk: *cries*Kronk's Shoulder Devil: That's it. (cocks his pitchfork like a gun) She's going down.
- Followed immediately by:
Shoulder Angel: Now now, remember guys, "from above, the wicked shall receive their just reward."They all look up, see a chandelierAll three of them: That'll work.(Kronk slices the rope holding up the chandelier, which crashes down around Yzma. She is untouched; her body was so skinny it passed right through a gap.)Kronk: Strange, that usually works.Yzma: And so does THIS!(She pulls a lever and a trapdoor opens under Kronk)Kronk: Oh, I shoulda seen that one coming...(He falls, followed a moment later by the angel and devil, who hug each other}
- Earlier, the conversation when Kronk has second thoughts about killing Kuzco.
Shoulder Angel: Oh come off it!Shoulder Devil: You come off it!Angel: You!Devil: You infinity.Angel: (frustrated) Rrrgh!Devil: (to Kronk) Alright, listen up big guy, I've got three good reasons why you should just walk away. Reason #1...(points to the Shoulder Angel) look at that guy, he's got that sissy stringy music thingy.Angel: We've been through this, it's a harp, and you know it.Devil: Right, that's a harp...and that's a dress.Angel: Robe!Devil: Reason #2...look what I can do. (does a one-handed handstand) Ha-hah!Kronk (actually acting relatively smart for once): But...what does that have to do with anyth-...?Angel: (straight-faced) No no, he's got a point.
- Also a classic, Yzma's plan on how to get rid of Kuzco:
Yzma: Ah, how shall I do it? Oh, I know. I'll turn him into a flea, a harmless little flea, and then I'll put that flea in a box, and then I'll put that box inside of another box, and then I'll mail that box to myself, and when it arrives...[laughs] ...I'll SMASH IT WITH A HAMMER! It's brilliant, brilliant, brilliant, I tell you! Genius, I say! [knocks over bottle of poison on flower, which instantly shrivels up and dies] Or, to save on postage, I'll just poison him with this!
- And right after, when she hands the poison over to Kronk:
Kronk: [absolutely deadpan] Oh. I can feel it.
- "Our moment of triumph approaches! AH HA HA HA HA! It's DINNER TIME!" *dramatic lightning*
- And right after, when she hands the poison over to Kronk:
- Also notice how many candles they put on Yzma's cake during that scene.
- Kronk makes his own background music. Even more funny when he leans onto a wall to not be seen, but keeps singing, thus defeating the point of leaning in the first place.
- A wall covered with carvings of giant stone figures pointing down at him, no less.
- Also led to a Real Life moment, when the Disney lawyers required Kronk's voice-actor Patrick Warburton to officially sign over the rights to the tune he improvised while recording the scene.
- This exchange:
Yzma: Tell us where the talking llama is and we'll burn your house to the ground.Kronk: Don't you mean 'or'?Yzma: UGH! Fine. Tell us where the talking llama is or we'll burn your house to the ground.Chaca: Well, which is it? That seems like a pretty crucial conjunction!
- In the same scene, Kronk refuses to break down the door to the closet they're trapped in because of it being "hand carved mahogany".
- The fact that Kronk doesn't seem to understand why they're there in the first place.
Kronk: Well, I had a great time. Let's not wait until the next family reunion to get together, okay? - The scene when a startled Chicha whacks Kuzco with her frying pan. To be fair, she had been wanting to do that since the beginning.
Kuzco: Hey there! (CLANG!)
Pacha: (cringing) That was him.
Chicha: (mildly) Oops. - And Kuzco's reaction afterwards: "You have a lovely wife! Both very pretty!"
- Kuzco's monologue just after the bridge rescue scene:
Woo-oo-yeah! Look at me and mah bad self! I snatched you right out of the air! "Oooh, I'm a crumbly canyon wall and I'm taking you with me." Well, not today pal! A-huh! [little llama strut] A-huh a-huh a-huh!
- Or when the soldiers have been turned into various animals:
Yzma: Get them!Random Soldier: Um, I've been turned into a cow. Can I go home?Yzma (completely calm and polite): You're excused. Anyone else?Soldiers: No, no, we're good.
- This may lead to a rather awkward case of Fridge Brilliance, considering that cows are female. Can you blame the guy for leaving early?
- And when the soldiers attempt to follow Kuzco and Pacha, who are now dangling out of the nostril of Kuzco's sculpted head on his palace.
Yzma: There they go, after them!Lead soldier: C'mon men! Nobody lives forever!*they jump down the funnel and end up sliding out of it and falling to their (offscreen) deaths*
- Kronk: (Bolting awake) "THE PEASANT! At the diner! (beat) He didn't pay his check." (All this said utterly deadpan to Kronk's teddy bear, which wears the same sleep headgear as he.)
- And the Cucumber Facial that follows it!
Kronk: Yzma!Yzma: What?!Kronk: Ugh!Yzma: This had better be good! (cucumber slices fall out of eyes) - Bucky the squirrel's expression as he threatens to wake up the jaguar pack by popping a balloon llama.
- The diner scene with Kuzco dressed as a woman, especially the moment when another diner patron gives Pacha a leering thumb's-up.
- The two of them acting like lovestruck newlyweds is extremely funny.
Kuzco: Oh, whatever you say, pumpkin. You know what I like.Pacha: We're on our honeymoon.Waitress: Bless you for coming out in public.
- The two of them acting like lovestruck newlyweds is extremely funny.
- This exchange after Pacha rescues Kuzco from a horde of hungry jaguars...and ends up with the two tied to opposite sides of a tree trunk:
Kuzco: Maybe I'm new to this whole rescuing thing, but this, to me, might be considered a step backward. Wouldn't you say?Pacha: No no, it's all right, we can figure this out!(tree cracks, about to fall)Kuzco: I hate you.
- Kronk finding another bird for "Exotic Bird Bingo" while Yzma runs back and forth in the background being chased by bees that came literally out of nowhere.
- What makes this scene even better is if you notice what shapes the bees take while chasing Yzma. They include an arrow, a tornado and a shark.
- While Kronk is recording the bird, it tweets. By actually saying "tweet" in an incredibly flat and bored-sounding voice.
- Pacha trying to give Kuzco CPR after the latter almost drowns and Kuzco coming to in time only to think that its a kiss.
Pacha: For the last time, it was not a kiss!Kuzco: Well, whatever you call it, it was disgusting! And if you'd done what I ordered you to do in the first place, we all could have been spared your little kiss of life.
- And beware the pop-out llama tongue.
- Lampshaded by a cutaway to Pacha's children later in the film:
Chaca: Well in my dream, Dad had to kiss a llama!Tipo: Yeah, like that would ever happen!Chaca: It could!Tipo: Nu-uh!Chaca: Ya-huh!Tipo: Nu-uh!Chaca: Ya-HUH!Chicha: Goodnight, kids.Kids: Night, Mom! Nu-uh! Ya-huh! Nu-uh! Ya-huh!..- The short-lived Running Gag of Kuzco constantly putting out the campfire that Pacha's TRYING to start. Spitting on it, shaking the water off his fur, and even tossing Pacha's poncho onto it.
- At the start when Kuzco bumps into an old man whilst dancing:
Kuzco: D'oh! You threw off my groove!Guard: I'm sorry, but you've thrown off the Emperor's groove. *picks up old man*(Cut to the exterior of the palace.)
- Kuzco is pushing Pacha up a cliff:
- The scene immediately following the 'how to get up the cliff' brainstorming scene, where, after reaching up to grab a dangling branch, Pacha gets a bunch of scorpions running down his arm, leading to Kuzco's face eventually landing in a tiny cave on the side of the cliff, causing a swarm of bats to wake up and fly into his mouth. It loses all of its comedy value being explained, but it more than deserves its place on this page.
- This little exchange:
Yzma: A llama?!? He's supposed to be dead!"Kronk: Yeah. Weird...
- The following:
Yzma: Then I bet you weren't expecting this![hikes up her skirt]Pacha: GAAAAH!Kuzco ACK! NOOOO!Yzma: Ah-HA! [pulls out a vicious-looking dagger]Pacha: Phew.Kuzco: Oh, Okay.
- The following between Tipo and Yzma:
Tipo: (to Yzma) I don't believe you're really my great-aunt. You're more like my great-great-great-(cut to another scene, then later back to Tipo and Yzma)Tipo: -great-great-great-great-great-great-great-great-great-great-Yzma: Grr! All right! Are you through?Tipo: ...great-great aunt.
- During all that, did anyone keep track of who was handling the jump rope...?
- "So *all* of it was a *lie*?!" "Well, yeah! No, wait...Uh, yeah. Yeah, it all was a lie...Toodles!"
- Kitten Yzma at the end. "...Squeaken."
- Kitten Yzma doing an Evil Laugh, saying "I win" and getting slammed into the wall by Kronk opening a door on her and saying "Whoa! What are the odds that trap door lead me out here?"
- Kuzco sing-songing "Still not listening!" to Pacha after Pacha warns him not to go into the forest.
- This dialogue:
Kronk: Oh, right. The poison. The poison for Kuzco. The poison chosen especially to kill Kuzco. Kuzco's poison...That p?Yzma: Yes! That poison.Kronk: Gotcha covered.Yzma: Excellent! A few drops in his drink, and he'll be dead before dessert!Kronk: Which is a real shame, cuz it's gonna be delicious!
- And then, after it turns him into a llama instead, Yzma orders him to take him out of the city and kill him. Kronk asks if they can have dessert and coffee first.
Yzma: ...Well, I suppose there's time for dessert.
Kronk: (excitedly) And coffee?
Yzma: All right, a quick cup of coffee. THEN TAKE HIM OUT OF TOWN AND FINISH THE JOB!- The very subtle Funny Background Event during Kuzco's transformation sequence, where we cut to a couple of wide shots of Yzma's dumbfounded reaction. Right next to her, we see the cactus where she tosses her drink (also containing the poison)—and it's now shaped like a llama head and neck.
- Describing Yzma as "Scary beyond all reason".
Kuzco: Hold on, was this woman scary beyond all reason?Pacha: Oh yeah!Kuzco: That's Yzma and Kronk!
- Later, when the two old guys tell Pacha that his "relatives" are at his house:
Pacha: ...What did they look like?Geezer #2: Well, y'see, there was this big guy...and this older woman—who was, uh...how would you describe her?Geezer #1: Eh, scary beyond all reason.Geezer #2: Yeah—that's it!(Kuzco and Pacha share an Oh, Crap look) - After "The Thing That Wouldn't Shut Up" tells Kuzco to select a bride from the beautiful women of the village (who, but for the hair style all look the same).
Kuzco: Let's have a look-see . . . hate your hair, not likely, yikes, yikes, yikes, and let me guess; you have a great personality. (turns away, revealing two of the girls holding a third, furiously threatening girl, back.)
- It should be noted that the upper part of the dress the women with the great personality was wearing was partly see through from half of her chest up. You couldn't see anything in the second scene but the implication is there.
- A lot of great moments with Kuzco narrating, too.
Kuzco-as-Narrator: This (picture of him on throne), not this (sad llama in the rain), this (throne), not this (rain), winner (emperor), loser (llama).
- The movie stops after Pacha's sad little angst moment in his home, after coming home after being told that it's going to be destroyed. Unknown to him, he's been carting along a bag containing the newly llama'd Kuzco in it.
Kuzco: (in the stopped film) Hey—excuse me. Sorry for the interruption, but—I'm the one in the bag, remember? (Circles bag with a red marker)This movie is about me—not him (crosses Pacha out, caps marker). - Chicha is so pregnant it takes her a minute to pick up a cup off the floor when Yzma knocks it off the table.
- "Oh it's a scary tree! I'm afraid!"
- After the kids beg to stay up past their bedtime,
Pacha: Of course! Yeah, Mommy and I are just going to be staying up telling each other how much we love each other...
- The entire scene when Yzma first thinks up her evil scheme. From her smashing busts of Kuzco to this,
Kronk: So, how does that work with you being fired and all?Yzma: The only people who know about that are the three of us, soon to be the two of us!Kronk: And I'm one of those two, right?
- Kuzco saying that Yzma is living proof dinosaurs once walked the Earth.
- The italian description of Yzma, 'la nonna brutta di Dracula', Dracula's Ugly Grandmother.
- After Pacha tells Kuzco that he won't take him back unless he changes his mind, Kuzco walks a foot away and throws a rock at him, then denies he did it, in what may be David Spade's funniest acting ever:
"Ididntdoit....Ididn't.... (eyes dart around) Somebody's throwin' stuff. You gonna build a fire or what?"
- This exchange, but mostly for the facial expression Kuzco makes at the end of it:
Pacha: How can you be this way? All you care about is building your summer home and filling it with stuff for you!
Kuzco: Uh, yeah. Doy. Me. Everyone else in the kingdom gets it. You're the only one that doesn't seem to be with the program, eh, Pacha?! - During Kuzco's "funeral":
Yzma: And so, it is with great sadness that we mourn the sudden departure of our beloved prince...Kronk: (sobbing)Yzma: Taken from us so tragically on the very eve of his 18th birthday.Kronk: Poor little guy.Yzma: His legacy will live on in our hearts...Kronk: He never had a chance.Yzma: ...for all eternity. (Beat) Well, he ain't gettin' any deader! (rips off black cloak to reveal a hot pink horror extravaganza of an outfit) Back to work. (the attendees quickly toss their candles away and get to renovating the palace)
- The argument on the bridge.
Pacha: (quickly punches Kuzco) That's for going back on your promise!Kuzco: (kicks Pacha away) Yeah! That's for kidnapping me and taking me to your village, which I'm still gonna destroy, by the way. Ah ha ha...no touchy. (Pacha slams him into the cliffside)Pacha: Why should I risk my life for a selfish brat like you?! I was always taught that there was some good in everyone, but ooh, you proved me wrong!Pacha: I could've let you die out there in that jungle, and then all my problems would be over!Kuzco: Well, that makes you ugly and stupid.Pacha: Let's end this.Kuzco: Ladies first.
- When Kronk saves Kuzco from falling down the waterfall, and the camera zooms out a little too far in showing the height of the waterfall, to the point where it's really far away and focusing on something unrelated to the story.
Kuzco: (narrating) Uh...what's with the chimp and the bug? Can we get back to me?? (camera quickly zooms back in)
- After several poor potion choices, Kuzco demands Pacha let him pick the next one. He gets whale.
Whale!Kuzco: Don't you say a word...
- And then, in genuine, even enthusiastic, relief:
Kuzco: Yay, I'm a llama again! ...wait.
- And then, in genuine, even enthusiastic, relief:
- While fighting on the exterior of the palace, the potion gets loose and the potion's mist spreads. Suddenly, a deep Evil Laugh and evil eyes appear on-screen, only to abruptly turn into a cat's face. Turns out Yzma became a kitten thanks to the potion. The timing on the transition is just perfect.
- And then they delay her next spoken line, which makes it all the funnier when she turns out to have a squeak like a reject Chipmunk.
Kitten Yzma: [holding the Human potion with evil relish] Looking for this? [blink] Is that my voice? Is that MY voice? [Shrug Take] Oh well. [back to the villainy]
Kronk's New Groove
- One of the only really funny moments in Kronk's New Groove -
- The sequel, despite otherwise being...well, a Disney sequel, does have its moments. In particular, the ending where Papi is introduced to Mrs. Kronk. And Mrs. Kronk. And Mrs. Kronk. And... You get the idea.
- Kuzco's last-minute entrance in drag is arguably one of the better parts of the whole movie.
- Doubly so as his entrance is actually part of the above Mrs. Kronk scene...and yes, he's there as Mrs. Kronk.
Kuzco: Like how I weaseled myself into the movie? - The Nostril Flare of Total Rejection.
- Yzma's new underground laboratory, with a water slide entrance preceded by an Incan version of "It's A Small World".
- Even better since Kronk goes in cheering with his hands up, clearly expecting something awesome like from the last movie...and is utterly confused when he sees the "It's a Small World" robots.
Kronk: Huh?Yzma: Wait for it...(they suddenly go down a huge drop) - During the part where it's revealed that the youth potion is actually a fake and Kuzco pops up to point this out, this line after thinking that the Viewers Are Morons:
"Oh, you saw it already, huh? Well, smarty, I bet you didn't see THIS!" (camera does a close up on Yzma's hairy armpit)


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Morris & Co Fruit, Limestone / Artichoke, 210395
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Morris & Co
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- Pattern Repeat Information A half drop pattern repeat staggers a pattern, drawing the eye diagonally to create balance.
- 54cm
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- Patterned
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The peaches, pomegranates and citrus fruits throughout this elaborate design have a heritage feel. It is reminiscent of the motifs used by Morris & Co to decorate the Green Dining Room in the South Kensington Museum in 1866. Spongeable. This product is certified by the Forest Stewardship Council. The Forest Stewardship Council works to safeguard the world's forests. FSC certification provides a credible link between responsible forest management and the consumption of forest products, enabling you to make purchasing decisions that benefit people and the environment.The Forest Stewardship Council
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Canadian National has opened a $200 million logistics park just outside Calgary, Alberta. The 680-acre facility will be a one-stop shop for various logistics services, according to CN officials. Meanwhile, CN is expected to gain more business from an agreement between Tundra Energy Marketing and Enbridge to expand a crude oil terminal project near Cromer, Manitoba, that is served by CN.
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Net2 Number Plate Reader
The Paxton Access Net2 number plate reader is designed to work with the supplier's Net2 access control software. Once the camera has been mounted to provide a clear view of the number plate, a data cable is wired from the camera to the reader port on the control unit. The infrared camera is used to read a vehicle's number plate; the camera passes on these details to the access control system. The vehicle is then granted or denied access as appropriate.


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The Mage Guide for the Warlords of Draenor
The Warlords of Draenor Mage Guide
This page has been updated for Warlords of Draenor
The Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. Source
This page is intended as an overview of Mages in general. For specific info on specs, rotations, etc. see the links just below.
Mage Guide
Other Mage Guides
The Mage
Mages are the arbiters of Fire, Frost, and the Arcane. They are wielders of mystical energies beyond all natural comprehension, and sheep-happy, deep freezing, arcane blasting PvP maniacs if my battlegrounds experiences count for anything. But, above all, mages are clean and simple fun.
Mages are cloth wearers, much like Warlocks and Priests, however unlike both these classes we do not possess the adequate survivability to make up for our lack of armor, no healing and no massive health pools. Instead we rely entirely on 'not getting hit,' either by constant movement, blinking, invisibility, crowd control, and massive burst damage. We're truly Glass Cannons
See below for a summary of the Mage changes in Mists of Pandaria.
Some Changes to Mages in Warlords
Just a few changes are listed here. See Mage Changes in Warlords for the rest.
Well, the most obvious change is ten more levels and a whole new row of talents.
There are other changes, too. On of the goals that Blizzard had was to "clean up" our action bars. The feeling was that too many abilities were clogging up the bars, making life a bit harder than it had to be. To solve this issue they've removed a number of abilities, from everyone, and consolidated others. A few examples:
- Conjure Mana Gem and Improved Counterspell are gone.
- The talents Temporal Shield, Incanter's Ward, and Invocation are all dead and replaced.
- A number of abilities have been restricted, for example Deep Freeze is now available only to Frost Mages, as is Shatter.
- Alter Time and Mirror Image are now talents.
- And so on.
Post level 90 you no longer get abilities, you get perks. These are enhancement to existing abilities and you'll get four of them between 92 and 100.
Glyphs, a few of them, are automatically learned as you level. You will still have to install them, but you won't have to obtain them. All the rest of the glyphs can be acquired the usual way. The glyphs you'll learn as you level are:
- At level 25, the following Glyphs are automatically learned: Frost Nova and Blink
- At level 50, you learn: Polymorph
- At level 75, you will learn: Slow and Frostfire Bolt
Hit, Expertise, Resilience, and Reforging are gone. Int no longer adds to Crit, but you have a base 5% chance to Crit now.
You have two new stats, Versatility and Multistrike. How they stack up compared to the others remain to be seen. Multistrike gives you a chance at two more strike sat 30% power, while Versatility adds to both your offense and defense.
Stat "Attuning" is something that Blizzard has decided to apply as a small boost to all characters. Every spec of every class has a secondary stat that is best for that class's damage/healing "throughput." This will give you an idea of where to stack appropriate stats, when possible to do so (eg: Gems.)
Which Race Should Your Mage Pick?
With Cataclysm, the only race that cannot be a mage is the Tauren. This is also true in Mists of Pandaria. Yes, that means that Pandarens can be mages.
In Warlords any racial that provided Hit or Expertise has been removed. And Taurens still cannot be mages.
Really, the best choice for race is to pick the one that fits your game. If you want to get every last bit of efficiency then some choices have advantages as mages. Orcs and Trolls are probably best for raiding, with Draenei being next. For PvP Orc (Enrage & Stun resist) or Human (escape & versatility,) though Gnomes & Undead have their uses.
Skill counts for more a lot more than race, though, especially in Warlords. Play what you like.
Is there Zen in Magery? Pandarens get to choose sides, once they leave the starting area, whether they will join Horde or Alliance.
- Can stun enemies with a quick strike of their hand. Might have situational use for a Mage, allowing an escape from melee range.
- Rested (as from an Inn) XP lasts longer for faster leveling.
- Increased benefits from food buffs
- Good at Cooking.
- "Bouncy," so take less falling damage, just in case you don't cast Slow Fall.
For the Alliance, the Draenei may be best for Raiding (with their +1% to hit chance,) while Humans and Gnomes are best for PvP.
- Human:
- Good for PvP with their Escape ability. Also allows the use of two DPS trinkets. This ability will have occasional use in PvE and leveling, as well.
- Diplomacy is nice if you are going to be gaining faction at any point and since so much past level 60 is a faction grind… Mists of Pandaria and Warlords introduced even more factions.
- The Human Spirit provides added Versatility, which ain't bad at all.
- Gnome:
- As is true for Humans, Gnomes have an Escape Artist skill and their small size is not to be scoffed at. It makes them a bit harder to see in the heat of a (PvP) fight and a bit harder on people who click their targets.
- Gnomes have an increased mana pool, which is certainly of interest to any caster.
- Engineering skill doesn't help casting, but that skill can make some nice gadgets which will help.
- +1% to your Haste
- Draenei:
- A minor heal is always handy for a class that has no heals. Also usable on others.
- A small,. but welcome, bonus to your Int.
- Draenei are good gemcutters.
- Night Elf
- Their Shadowmeld ability has its uses while leveling or PvPing, such as lurking in wait for unssupecting targets. In instances and raids it will drop the aggro you picked up until you unmeld. Hopefully the tank has picked the mob(s) up by then. (Popping out of hiding to blast away has definite PvP value. )
- Being a bit harder to hit is also occasionally use while leveling or in PvP. Again, not much use in raiding.
- Faster movement while dead is an interesting perk…
- 2% faster run speed
- +1% Crit by day, +1% Haste by night
- Dwarf
- Stone form is nice in PvP and of occasional use elsewhere. It also reduces damage by 10%, which is of some benefit in those "Oh Rats!" situations.
- +2% critical damage.
- Dwarves are good with Archeology
- Worgen
- Can periodically move quickly, which is a generally nice ability.
- Crit chance increased, which is nice, especially for Fire.
- Worgen are good with Skinning
For PvE? Troll or Orc
For PvP? Troll or Orc for offense, or Undead for "Will of the Forsaken."
- Undead:
- Will of the Forsaken is a nice PvP ability, but much more situational outside of PvP.
- Cannibalize is useful every now and then, especially if you need to heal while in combat or "rub it in" to some player you just killed.
- Touch of the Grave is a passive ability that drains life and heals. It will add a bit to your damage numbers.
- Indefinite Underwater Breathing will find use here and there.
- Troll:
- Berserking increases casting speed by 20% for a few seconds. Very nice, drop it into a macro.
- Beast Slaying is nice for leveling since it adds 25% XP to your beast kills.
- Voodoo shuffle is a help in PvP, but situational elsewhere.
- Blood Elf:
- An increase to Enchanting skill is of no direct use, but 'chanters get some self-only 'chants which are nice.
- Arcane Torrent is of little use, since it doesn't return much mana and the opponent has to be close to you for the silence to work and casters will rarely be that close (though DKs might be…) On the other hand, if you're bouncing in to drop a Frost Nova then an AT might not be a bad thing to throw in along with it.
- +1% Crit rating
- Orc
- Blood Fury adds to spell power as well as attack power. Put it in a macro.
- No useful mage specific abilities, though the increased resistance to stun does have some general use.
- Goblin
- Increased Haste is generally useful.
- Vendor discounts are always nice, esp. if you're always broke.
- Your spells are far more damaging than the rocket launcher.
- Rocket leap is a useful escape ability, like an extra Blink.
- An increase to Alchemy skill.
- Tauren (nope)
- Bovine discrimination? Racism? General Tauren policy? No mages here. Giant, war-stomping, furry Tauren things can't be mages at this time.
Mage Professions
So far as tradeskills go, it's a fairly obvious choice as to what you'll be picking up if you want to maximize your gear levels the instant you hit max level, and that would be Tailoring. Tailoring gives us not only consistent and useful upgrades in the lower levels, but increasingly rewarding instance level gear upgrades once you venture into Outland and beyond. On the other hand, if you're decked out in heirlooms…
Multiple sets of cloth armor are better than instance gear of the same level and more accessible even for a brand new 60, 70. or 85. All it takes is a high, if not maxed out, tailoring skill by the time you reach the appropriate level. Since tailoring doesn't possess any specific synergies tradeskill wise, you can always grab mining or some other gathering profession to aid funding your primary crafting abilities. Enchanting will let you disenchant tailored items that you don't want to try and sell or otherwise dispose of. You can then use or sell the Enchanting mats.
Keep in mind that all the crafting skills are very expensive to level up. If you're going to work on the expensive tailoring or brutally expensive Enchanting then you will need to have a pretty solid gold stash. If you don't have that, then you may have to skip them, but drop Enchanting first.
Another option is to spend some time farming appropriate materials.
Other useful skills and min/maxing:
Note that in Warlords of Draenor all the profession bonuses are dead. Not more +Int cloak enchant for you tailors.
- Alchemy will keep you in mana and healing potions, as well as all sorts of other potions, elixers, etc. Alchemists can also create a pretty nice trinket which provides additional healing and mana from effects which restore those.
- Inscription has several "off-hand" items that are very nice, as well as staves and the high-end shoulder inscriptions, not to mention glyphs and fortune cards.
- Jewelcrafting is nive for making gems, jewelry, and shiney things, including gemmed panther mounts.
- Blacksmithing – Nothing much here for you.
- Engineering – Engineering enchants do not overwrite the Enchanting enchants. Engie gadgets suffer from the occasional "interesting" side-effects. Keep this in mind if you go with this skill.
- Nitro Boosts are applied to your belt.
- Lightweight head armor with special engineering sockets. You can choose from different tinker's gears, each granting 38 pts of some secondary stat, such as Crit.
- Enchanting – you can make all those enchants, plus enchants for rings and neck items in Warlords.
- Leatherworking – Nothing here for mages. Move along.
- First Aid is essential, keep it maxed at all times.
- Cooking is very useful with all the healing and buffing foods it provides.
- Herbalism, Mining, and skinning are good skills to have for gold creation or to feed one of the above crafts.
Mage Talents
Mists of Pandaria brings with it a totally new talent system. The old talents are all dead, long live the new talents. They're pretty simple. And mage of any spec can pick any one talent from any of the six rows for six talents at 90.
Warlords of Draenor adds another talent row and has pushed things around a bit. The level 75 and 100 rows both have different talents depending of your spec.
A nice change from before Mists is that you can change your talents, one at a time, on the fly. You'll need one does of Vanishing Powder, Dust of Disappearance, or Tome of the Clear Mind (depending on your level) to make the switch. Glyphs work the same way. Get the dust (etc.) from your reagents vendor or an Inscription Supplies vendor.
See below the images for descriptions.
All Mages can pick from these talents
(And all talents from the level 90 row.)
Arcane Talents
Fire Talents
Frost Talents
Level 15 | Evanesce – Fade away and avoid all attacks for 3 seconds. Replaces Ice Block. | Blazing Speed: Activating this suppresses movement slowing effects and increases your movement speed for 1 sec. | Ice Floes – Allows you to move while casting and channeling the next 2 Mage spells that have a base cast or channel time less than 4 sec. This spell may be cast while a cast time spell is in progress and is not on the global cooldown. |
Level 30 | Alter Time – Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. | Flameglow absorbs some damage from all attacks. | Ice Barrier – Instantly shields you, absorbing some damage and lasting for 1 min. While the shield holds, spellcasting will not be delayed by damage. |
Level 45 | Ring of Frost – Summons a Ring of Frost at the target location. Enemies entering the ring will become frozen, which is nice for your shatter. Casting R of F right after Frost Bomb can be interesting. | Ice Ward – Places an Ice Ward on a friendly target. When an enemy strikes the target, all nearby enemies within will become frozen in place for a few seconds. | Frostjaw – Silences and freezes the target in place for a few seconds. Lasts half as long versus Player targets. Nice for setting up shatters. |
Level 60 | Greater Invisibility – Instantly makes the caster invisible, reducing all threat, and removing two damage over time effects. While invisible, you are untargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Damage taken is grealty reduced while invisible and for 3 sec after coming out of invisibility. | Cauterize – An attack which would otherwise kill you will instead bring you to 50% of your maximum health, and you will burn for 40% of your maximum health over the next 6 sec. | Cold Snap – When activated, this spell finishes the cooldown of your Ice Block, Frost Nova, and Cone of Cold spells. Instantly restores 30% of your health. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown. |
Level 75 |
All of these have two charges, plus the main target takes 100% increased damage.
Level 90 | Mirror Image – this is the same as the original ability. You summon up three copies of you which then start blasting away. | Rune of Power – Replaces Evocation. Places a Rune of Power on the ground for 1 min. While standing in your own Rune of Power, your mana regeneration is increased by 100% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. | Incanter's Flow – You have a ten second cycle, five seconds to a peak of +20% damage, then 5 to drop to +4%, then repeat. The cycle continues until stopped. |
Level 100 |
The Specialization (spec) Abilities for Mages
Each of these groups of spells are unique to the particular spec. Only Arcane Mages get Arcane Blast, for example.
At level 10 you will pick one of the three specializations and you will be locked into that spec. With the Mists of Pandaria changes your abilities define what you are. The talents add flavor.
Mage specs are divided into three primary elements, Arcane, Fire, and Frost, each possessing far more than simple visual difference.
Arcane Spec | Fire Spec | Frost Spec | |||
Create and spend arcane charges to build more power and to drive Arcane Barrage and Evocation | And there was much burnination. Crit happy. Chance for free Pyroblasts. Lots of Dots. | Chance for free spells, lots of freezing and slowing, more damage against frozen. | |||
10 | Arcane Blast | 10 | Pyroblast | 10 | Summon Water Elemental |
10 | Arcane Charge | 12 | Fireball | 12 | Frostbolt |
12 | Arcane Barrage | 22 | Scorch | 16 | ** Shatter |
18 | ** Arcane Explosion | 24 | Inferno Blast | 22 | ** Ice Lance |
22 | ** Presence of Mind | 34 | ** Molten Armor | 24 | Fingers of Frost |
24 | Arcane Missiles | 36 | Critical Mass | 36 | Icy Veins |
36 | Slow | 44 | ** Flamestrike | 52 | ** Blizzard |
40 | ** Evocation | 62 | Dragon's Breath | 54 | ** Frost Armor |
62 | Arcane Power | 77 | Combustion | 62 | Frozen Orb |
80 | Mastery: Mana Adept | 80 | Mastery: Ignite | 66 | Deep Freeze |
80 | ** Mage Armor | 85 | ** Incineration | 77 | Brain Freeze |
90 | ** Arcane Mind | 80 | Mastery: Icicles | ||
90 | ** Ice Shards | ||||
** These abilities are either brand new for Warlords or have been restricted to one spec. For example, "Shatter" is now Frost only.Perks: Unlike previous expansions you will gain no new abilities past level 90. What you will gain, instead, are Perks. These are enhancements of current abilities. For example, one of your perks might provide a reduced cooldown time to some ability. So you get a better ability instead of a new one. All of the Perks are passive, so will add no new buttons to your bars.Also, the perks are learned randomly. You will eventually get four perks, starting at 92, but they will be learned in random order. At level 95 you may well have a different pair of perks than that other level 95 Mage. At level 99 you will have them all. | |||||
Arcane Spec
Arcane is seen by some as a raiding tree, largely due to the high mana constraints placed on raiding mages (from 5-10 minute long fights) as opposed to PvP, where high burst is favored over consistency. The squishiest of mages, Arcane PvP is challenging. Still, they can do a lot of damage and if you are part of a decent team, or really know what you're doing, then PvP can be great fun.
Arcane Mage Leveling
Arcane is a spec that was simply not designed for leveling, prior to 4.0. With 4.0 it became lot less painful than it used to be and Arcane is a viable and fun leveling spec with big numbers and cool stuff. Arcane mages do very well in instances (Dungeon Leveling.)
For more about the Arcane spec, see our Arcane DPS page, for raiding mages, or our Arcane PvP page for laying waste to other players.
Leveling? Then see our Mage leveling guide or our recommended 1-100 leveling guide, here.
Fire Spec
The original Burninator.
Fire is the burst tree, boasting massive amounts of damage including more than a few incapacitation abilities/augmentation. This comes from Abilities such as Pyroblast (procs from crits,) and Dragon's Breath, a frontal cone disorientation spell.
With Mists of Pandaria Fire is a bit less "run and gun," but not a lot less. Damage is fine and the new talents can add more survivability than before.
In Warlords more abilities have moved around. The net effect should be little real change.
Fire is the burst damage tree, massive damages, pyroblasts, etc. If you're looking for anything from a good leveling build to raiding to battleground PvP, then fire is one of the easier choices. Most styles of play can be compensated for by picking up the generally viable talents in this tree, it's all a matter of how you use them.
By properly gearing yourself you can fit literally almost any situation as fire, it presents the range and damage efficiency required for raiding, the burst potential desperately needed in PvP, and with some good spell rotation becomes an extremely efficient grinding machine.
Fire is quite viable in (mainly) battleground PvP though Frost is considered the PvP spec. Still, Fire is making a good show in the Arenas.
The one catch with Fire is that it's very crit dependent and crits are random. This is good when you're lucky and frustrating when the procs don't happen. If you carefully look over the Fire abilities you might note that there will be more Pyroblast procs than you might otherwise think from your crit rating. More Crit rating = more free pyroblasts and those pyroblasts hit harder, too.
Fire Mage Leveling
Going fire as your primary talent line-up while leveling is probably the best idea for those new to the mage class, it's simple, easily learned, and configured for any setup, and eliminates quite a bit of the problems you can run into when trying the alternative leveling strategies inherent in the other talent builds.
Start out with Pyroblast and, more often than not, you'll never be touched. Especially when your crits proc the free shots.
For more detailed info, including rotations and such, see our Fire DPS and Fire PvP guides. If you're leveling your mage then see our Mage leveling guide or our recommended 1-100 leveling guide, here.
Frost Spec
Frost represents a combination of Fire and Arcane, less burst damage than fire and less sustained DPS than arcane, especially with shatter (which only Frost now gets) and a couple more increased critical damage talents. Additionally it has some of the mana regeneration of arcane, not completely as effective, but still enough to make it worthwhile. The survivability and crowd control aspect of Frost make it a favorite PvP and leveling spec.
In Warlords Frost should be able to continue as the PvP spec, and also do very well at leveling and in raids.
Frost is probably the best starting PvP build for an experimenting Mage due to how much more forgiving it can be. By possessing more than a few tools to increase your life-span you'll find yourself in the possession of far more opportunities to, at the very least, live through a given fight, if not defeat the opponent outright.
Frost is also an equally effective leveling build comparative to fire, instead of killing monsters before they can get to you, you kill them via a small amount of kiting if necessary augmented by the frost spell's snare effects.
Frost Mage Leveling
Leveling as frost will be likely similar speeds to fire, if not slightly faster, depending on your degree of skill concerning frost's primary calling card, snares and roots. Frost mages are all about mobility, survivability, and in many cases AoE grinding as opposed to fire's strictly "one at a time" kill scheme.
Frost deals maximum damage when the target is frozen, big secret right there, so obviously the more the target is frozen, the more criticals you throw out, the higher damage dealt overall, etc.
Also see our Frost DPS and Frost PvP pages. If you're leveling your mage then see our Mage leveling guide or our recommended 1-100 leveling guide, here.
These abilities are shared by all mages.
These abilities are shared by all mages. Some of the old (Cataclysm) talents and glyphs have been rolled into these abilities, such as Improved Counterspell, at level 70. Other Mage abilities, glyphs, and talents are dead. Also note that the levels at which some abilities are obtained has been changed.
Mage PvP
With the release of WoW 4.0 Frost became a superb PvP build for mages, combining crowd control, very good survivability, and major damage. The other specs have less of the first two, but they also do plenty of damage, making all three trees at least decent in battleground PvP.
With 5.0 (Mists of Pandaria,) well, things are a bit more interesting. The talent changes evened things out a lot.
- Arcane mage PvP build - Lots of damage, but squishy. Lots of damage, though.
- Fire mage PvP build – Better at "Run and Gun," solid damage, decent survivability and some control.
- Frostmage PvP build – Still the "Go to" spec for Mage PvP, though Fire isn't far off.
In Warlords your abilities have shifted around a bit, so Frost will feel much the same, while Fire and Arcane will lose the frostie aspects (eg: Shatter) but gain some in their own feel. It should be interesting to see how it sorts out.
If you want to be successful in WoW PvP you must prepared for your opponent. This is especially important for Mages who used to fight with their mana more than their health. When you run out of mana, you are incapable of mitigating damage any longer, crowd controlling, or doing much of anything else.
With the 5.0.4 patch mana pools became essentially bottomless. A mage wouldn't use 10% of their mana much less run out. THis hadn't changed in Warlords.
You must focus on dealing as much damage as possible as early as possible to almost every class to be effective in PvP, plus be aware of all of your own escapes, shields, and CC abilities. And you must be able to fire them off as you need them, which out looking for them or forgetting them. Put your abilities into keybinds and learn them. Then, once you have that down, an intimate knowledge of the other classes is very desirable.
But, there are exceptions to the rule – for Frost Mages especially you will find that there is a great deal more survivability in your spec because of the power of spells like Ice Block and Frost Nova. You can usually withstand almost double the damage as your counterparts – of course your burst damage potential is greatly diminished (barring flavor of the month effects,) but you have some interesting talents that make up for that.
Be aware of what your opponents can do. If you're not aware of what a Subtlety Rogue can do then he'll catch you by surprise and you'll be way down in HP, silenced, stunned, and mostly locked up. If you are aware then you can plan your counters.
Unlike practice and trial and error, a good mage works with the expertise of past players to provide a complete outlook on the various methods you will use to effectively defeat any opponent in the game, even those such as the Warlock who are seemingly built to kill Mages.
Above all, practice. Blast the target dummies in your downtime so that you have a handle on your routines. Include you interrupts, CC, escapes, and any other useful abilities you have. The more 2nd nature your spell-casting and escaping, the better off you'll be.
Check out Skill-Capped for more PvP Magery.
Stats for Mages
In Mists of Pandaria the only real change to stats is that Int no longer adds to manapool and adds nothing to mana regen.
In Warlords Int does not add to Crit chance, but you do start with a base 5%. Hit, expertise, resilience, and reforging are all gone. You have two new stats: Multistrike and Versatility. Exactly how they stack up with the others remains to be seen. You also have an Attuned stat. This is the stat that Bliz feels is "best" for your spec. Depending on exactly how you do things you may prefer something else, but the attuned stat is a good start and you'll get +5% of it anyway.
Your Attuned Stats Are:
- Arcane: Mastery, via your Arcane Mind ability
- Fire: Critical Strike, via Incineration
- Frost: Multistrike, via Ice Shards
While you're leveling you won't have to worry so much about the secondary stats (Hit, Crit, etc.) Just grab gear with Int and Stam and maybe +damage and you're good. At 100 you can start thinking more about those stats and gems and enchants and so on. (And check this out to get to 100 fast.)
The Stats:
- Intellect adds directly to your SpellPower and adds a small bonus to crit with your spells. With 5.0 Int no longer adds to Manapool, but it's still your #1 stat.
- Stamina is more important for PvP than raiding or leveling, but you need enough to survive in any given situation. Stack it at low levels, at higher levels your gear will provide enough.
- Spell Power – you can never have enough, but it now only appears on some gear, such as trinkets and weapons.
- Crit rating – as with Spell Power you can never have enough, especially for Fire. Note that Crit is also Fire's Attuned stat.
- Direct Damage – some gear has +X fire/frost/arcane damage. While you will give up Stamina or Int, it is a nice add to your basic damage type.
- Haste speeds up everything you do. Your casting is faster, your "over time" spells burn faster, your mana returns faster, etc. It's a nice stat for all mages.
- Mastery improves some aspect of what you do. Arcane loves it, Fire is Ok with it, and Frost would rather get rid of it.
- Multistrike gives you a chance to have any damaging spell you cast also fire off two copies of that spell, at 30% strength. This is Frost's "Attuned" stat. As such it's priority is probably Int > Multistrike > all the rest.
Other Stats
- Spirit is useless for a mage.
- Agility is useless for a mage.
- Strength is useless for a mage.
- PvP power is for PvP only and increases damage (and healing) to players. More here. It was nerfed hard in patch 5.3, being cut in value by a third and also the amount of PvP power on gems was cut in half.
Stacking Stats
With Reforging gone the only way to stack stats, and get rid of unwanted stats (Frost & Mastery, for example) is through gear choice, gems and enchants, and whatever buffs your team brings to the table.
Gems for Mages
Can you afford those nice Mists of Pandaria gems? If not, then go here, grab this guide, and start earning some serious gold.
In Warlords of Draenor the Stats Squish is in. This means that gems have about 1/16th their Mists of Pandaria Value (160 Int down to 10 Int, 320 Crit down to 20.) The proportional values of the gems to the rest of your gear, also squished, will be very close to what it was before.
Gems that used to add Hit now add Crit, those that had Expertise now add Haste.
Generally you should match socket colors, especially if the bonus is Int or your "Attuned" stat. Fire might want to use orange Int/Crit games in Red sockets instead of straight Int gems.
Your Mage bonus adds to any Int gem bonuses, making them worth 5% more Int. That bonus does not add to other stats.
Note: the three legendary gems below (Courageous, Sinister, and Capacitive) do not proc their specials the Battlegrounds or arenas, so aren't quite so nice for that form of PvP.
Gem Priorities | ||
Meta | Courageous Primal Diamond: +20 Intellect and chance on beneficial spell to make your spells cost no mana for 4 sec. Sinister Primal Diamond: +20 Critical Strike, and chance on spell damage to gain 30% spell haste Capacitive Primal Diamond: +20 Critical Strike, and chance on melee or ranged hit to gain Capacitance Burning Primal Diamond: +14 Int & 3% Increased Crit Effect Forlorn Primal Diamond: +14 Intellect and 10% Silence Reduction Tyrannical Primal Diamond: +42 PVP Power and +48 Resilience, requires 27k earned conquest points and iLevel 476, cost 1k conquest points. |
Red | Brilliant Primordial Ruby: 10 Int | |
Yellow | Quick Sun's Radiance: +20 Haste Fractured Sun's Radiance: +20 Mastery Smooth Sun's Radiance: +20 Crit |
Blue | Stormy River's Heart: +10 PvP power Rigid River's Heart: +20 Crit |
Orange | Potent Vermilion Onyx: +5 Int & +10 Crit Reckless Vermilion Onyx: 5 Int & 10 Haste Artful Vermilion Onyx: +5 Int & +10 Mastery |
Green | Sensei's Wild Jade: +10 Crit and +10 Mastery | |
Purple | Mysterious Imperial Amethyst: +5 Int, +5 PvP Power Veiled Imperial Amethyst: 5 Int and 10 Crit |
Prismatic | Brilliant Primordial Ruby: 10 Int | |
Cogwheel | Requires an engie helm, such as this. Quick Tinker's Gear: 38 Haste Smooth Tinker's Gear: 38 Crit Fractured Tinker's Gear: 38 Mastery |
Mage Enchantments
Pretty much the same enchants work for any Mage spec, though Fire will prefer Crit over other secondary stats. Helm enchants are gone in Mists of Pandaria, shoulder enchants all come from the Inscription profession.
The chest enchant is the only one for resilience, there are none for PvP Power.
Various Mage Enchantments | |
Weapon | Enchant Weapon – Jade Spirit: Sometimes increases Int by 83, might increase Spirit by 750 if mana is low. Enchant Weapon – Windsong: Sometimes increase Crit, Haste, or Mastery by 75 for 12 seconds. Enchant Weapon – Glorious Tyranny: 38 PvP Power, 50% Disarm reduction, cost is 1,000 Conquest points. Living Steel Weapon Chain: 50% Disarm Reduction, +12 Crit Off Hand: Enchant Off-Hand – Major Intellect: +25 Int |
Shoulders | Greater Crane Wing Inscription: +15 Int and 5 Crit |
Cloak | Enchant Cloak – Superior Intellect: +15 Int |
Chest | Enchant Chest – Glorious Stats: +9 to all Stats |
Bracers | Enchant Bracer – Super Intellect: +15 Int |
Gloves | Enchant Gloves – Superior Mastery: +25 Mastery |
Belt | Livingsteel Belt Buckle: Gem slot for a nice Int gem |
Leggings | Greater Cerulean Spellthread: +19 Int and +11 Crit |
Boots | Enchant Boots – Greater Precison: +12 Crit rating Enchant Boots – Pandaren's Step: +10 Mastery, slight run speed increase. Enchant Boots – Greater Haste: +12 Haste |
Rings | Enchant Ring – Greater Intellect: +10 Int, Requires Enchanting 550 |
Professions for Mages
All of the professions provide some benefit for Mages of any spec, though clearly some are much better than others. Even the gathering professions have some value, though you might be better served by using those to build a larger gold stash.
In Warlords all of the profession bonuses are dead, no more Synapse Sprints or Tailoring cloak enchant.
Affliction Professions | |
Tailoring | Make useful armor and leg enchants, also some starting raid and PvP gear. |
Leatherworking | Nothing her for you. |
Jewelcrafting | Make nice gems, rings, neck pieces, gemmed panther mounts. |
Enchanting | You can enchant everyone's rings and neck pieces, in addition to all the other stuff. |
Inscription | Create everyone's glyphs and shoulder enchants, caster weapons and off-hand items, fortune cards. |
Alchemy | Better living through chemistry, transmute various items into rare items. |
Engineering | has lots of interesting toys, some of which have situational use. Mounts. More. |
Blacksmithing | Not much here for you. |
Skinning | Make some gold and fuel leatherworking. |
Herbalism | Make some gold and supply inscription and Alchemy. |
Mining | Make some gold and supply Blacksmithing. |
The Fastest Mage Leveling
Once you have the right build in mind for your Mage your next step is to get a full blown Mage leveling guide for the most effective (fastest) leveling. Why? With thousands of quests and a million mobs to grind the trip to the highest levels can take awhile. A long while. An in-game leveling guide makes the whole trek a whole lot easier.
Pick your starting point and the guide will show you where to go, what to do, and keep track of your objectives (such as Kill X of…). Dugi's Guide automatically updates and advances as you complete tasks and quests, sets a waypoint arrow automatically (always showing you where to go next,) and includes all the important quest info.
Dugi's does this even if you've gained levels in the dungeons or PvP Battlegrounds. Leave off the questing to gain a few levels elsewhere, then come back and Dugi'ss will figure out where you are and show you the best place to go next, automatically. Whether you're brand new to WoW or covered from head to toe in Heirlooms, Dugi will show you the way to get leveled as fast as possible.
Dugi's is fully updated for the latest patches of every expansion, including Warlods of Draenor. You will probably never need to look at your quest log again, much less browse some website. Grab your copy here and get leveled fast.
Like this page? How about recommending it and/or commenting?
One Response to "The Mage Guide for the Warlords of Draenor"
Nice guide.


text:
We have just 3 games on the schedule tonight and only one of which will have much impact on the playoff race. That being Anaheim at Detroit. An Anaheim win will put them tied with Edmonton and Vancouver for 7th spot and 1 point behind 6th place Los Angeles but Anaheim has multiple games in hand against all of those teams. Detroit will be a tough game for Anaheim though. A potential, if not likely, upset on the night would be Florida over Philadelphia. The Flyers are just 2-4-1 in March while Florida has won 3 games in a row defeating Ottawa once and Carolina twice. Although Florida's playoff chances are next to none they are playing pretty good hockey right now and will definitely give Philadelphia a tough game.
Home Team | Road Team | Predicted Winner | Confidence |
Florida | Philadelphia | Philadelphia | Some |
Detroit | Anaheim | Detroit | Good |
Chicago | Columbus | Chicago | Some |
8 Responses to "Game Predictions – 3/15/2006"
Last night I went 8-0 with my picks, winning $440 on Proline Pools.
Tonights picks:
-Chicago -
Cograts to you Mr.Hockey….nice to see someone making money…
columbus is playing very well lately….might want to watch out for that game?
David after further review what leans you to the Blackhawks?
Chicago being the home team is the reason why they get the slight advantage. Columbus has been playing better recently so they could certainly win this game. Last week Chicago beat Columbus in Columbus so I wouldn't necessarily want to go against that.
Mr. Hockey, are you winning real money on Proline Pools?
-Columbus -
After my algorithm fail on March 10, I had to increase the number of groups to 5. Since that we had 6 games between a team from group 2 and a team from group 4. In all 6 games team from group 2 won! Today FLO is ranked 2, and PHI is ranked 4. Just interesting…
Respect to the prediction PHX over LAK. My algorithm fails. But it was yet able to guess NYI over NJD!
PS. NYI has rank 2, and NJD has rank 4
Kevin Young..yes indeed I have won real money on Proline Pools. Ive won close to $1000 in the last 3 weeks..you can review back in the dates on here to read it if you like. Last night i was 1 of 266 tickets who had perfect 8/8 and won $440.91 on Pools. Cant complain, free money right. Id like a bigger payday but I guess I have to wait for that one.
I again am playing Proline Pools tonight, 13 games on the ticket, 3 of which are tonight..
My picks on my ticket are as follows:
-Philly over Florida (PHI won 4-0)
-Detroit over Anaheim (DET up 2-1 in the 3rd)
-Chicago over Columbus (upset..Chicago up 2-0 end of 1)
-NY Islanders over Atlanta(upset)
-BOXED Toronto@Buffalo(boxed)
-BOXED Ottawa@Boston(boxed)
-NY Rangers over Washington
-BOXED Carolina@Montreal
-New Jersey over Pittsburgh
-Nashville over Phoenix
-Calgary over Edmonton
-San Jose over St. Louis
-BOXED Dallas@Los Angeles(boxed)I spent $80 this time and boxed out 4 games due to the fact I won last night and had money to burn, so why not right?
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iHerb 顾客评论
Taking for Lyme
10 个顾客认为以下的评论有帮助
Reviewer3041249发表于 Jun 05, 2009
My Lyme specialist suggest this to me and I can tell you that it really has made a difference for my lungs. Been taking for three months now and the 'air hunger' that I was experiencing is almost completely gone. Definitely helps with stamina. I feel much better. Thank you
请注意: iHerb对此评论中含有的医疗性声称不负任何责任。 免责声明。
7 个顾客认为以下的评论有帮助
Scottishdave发表于 Oct 30, 2010
Was scepticalof this brand because of the price, but am happy to say this cordyceps is as good as other brands i have used. It is organic which is great. Each capsule is 750mg.
请注意: iHerb对此评论中含有的医疗性声称不负任何责任。 免责声明。
supports good respiratory health
4 个顾客认为以下的评论有帮助
Reviewer1041376发表于 Dec 12, 2007
I've taken Cordyceps for years to strengthen my lungs, especially during the winter months. And this brand is Organic and Vegan.
请注意: iHerb对此评论中含有的医疗性声称不负任何责任。 免责声明。
Better lung capacity - ATX
4 个顾客认为以下的评论有帮助
Reviewer1259958发表于 Oct 12, 2010
I really can tell a difference when I take these about 45 mins before a run. They don't really give you a boost but they seem to allow more lung capacity. Highly recommended to improve distance, but eat a spoonful of honey or peanut butter when you take it. I need to take it with a little something to coat the stomach. (Seems to absorb better too)
请注意: iHerb对此评论中含有的医疗性声称不负任何责任。 免责声明。
Excellent for strength & energy for CFIDS but...
8 个顾客认为以下的评论有帮助
PurplePegasus发表于 Apr 28, 2010
I have CFIDS & adrenal failure. Cordyceps gives me strength & allows me to stand which is amazing but this reeks of pungent cheese. Since my New Chapter didn't I smelled all my MRM supplements (DHEA, pregnenolone) and they all smell cheesy but this one is the worst. I think there is something wrong with the plastic bottles that MRM is using which leaches the noxious smell. I have used MRM products before & they have always been superior quality. The toxic cheese smell has me worried (although I haven't experienced any side effects so far as I can tell and their supplements are still active) but I will phone MRM to let them know. Please note: the problem is not with iHerb: I bought a few MRM supplements from my local store & the same cheesy smell is prevalent. Not so with any other brands!


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- Bill limits automated license plate readers
- Private uni's subject to FOIA says House
- Guest Commentary: Earth Day or April Fools Day?
- State Roundup: Concerns raised about proposed change in DUI pot standard
- Bill would decrease pot penalties; small amounts would draw only ticket, fine
- Senate votes to restore human service cuts; bill moves to House for consideration
- Bill to restrict red light cameras passes House
- State Roundup: Budget fix in current FY not yet done
- State Roundup: GOMB Director won't support borrowing
- Economists: pros, cons to raising the state fuel tax
To the Editor: Small business economic backbone of rural Illinois
For Illinois' rural cities and small towns to contribute fully to the nation's economic recovery, we must enable small, main street businesses to build a better future for themselves, their community, state and nation.
Representative Ron Kind (D-Wis.) and Representative Wally Herger (R-Calif.) have introduced legislation to do just that. Their Rural Microbusiness Investment Credit Act (H.R. 5990) is the first federal tax credit designed to meet the needs of small business in rural areas. It would provide a 35 percent tax credit—up to $10,000—to start or expand owner-operated businesses with five or fewer employees.
In rural America, creating your own job is a way of life. During recession, the reluctance of large businesses to add workers makes small businesses and self-employment even more important. During the 2000-2003 recession, microenterprise employment in Illinois grew by 10 percent, while larger firms were still shedding jobs. Microenterprise led the economy out of recession. It can happen again, but entrepreneurs need and deserve the support of federal policy as much as larger businesses.
The rural micro tax credit is tailor made to encourage microenterprise investment during recession. Qualifying businesses could receive refunds on prior year returns if they are not making enough in the current year to owe taxes, which is critical during tough times, or during startup, when most are lucky to break even. A refund of prior years' taxes is an investment incentive that works in good years and bad, for new or established businesses.
John Crabtree
Communications Director
Center for Rural Affairs
Lyons, Neb.


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Dr. Mauricio Lavie specializes in general dentistry, prosthodontics in Summit, New Jersey.
Dr. Mauricio Lavie has been compared 18 times. Details of Dr. Lavie's experience as an DMD are available on your free dentist report.
Primary Location for Dr. Lavie
Prosthodontic Associates
7 Cedar St
Summit, NJ 07901
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Dr. Mauricio Lavie has been identified as specializing in General Dentistry and Prosthodontics.
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