text:
Super Smash Bros. Brawl
|Super Smash Bros. Brawl
Also known as: Dairantou Smash Brothers X (JP)
This game has unused graphics.
This game has a prerelease article
Super Smash Bros. Brawl is the long-awaited third installment of the Smash Bros. series, featuring more realistic graphics, a new story mode, a crapton of extras, some changes in physics, and many heated debates about whether it's better than Melee.
| Unused Graphics
Smashed so hard they never saw the light of day.
Unused Animations
|To do:
Replace the youtube videos with gifs of the animations.
Two unused animations exist for Kirby's hammer attack, SpecialSWalk and SpecialSMax. One shows Kirby walking with the hammer out, and the other shows him swinging it at full force. These indicate that Kirby's hammer attack was going to be like King Dedede's Jet Hammer move. This move would later be implemented in the fourth Super Smash Bros. game for 3DS and Wii U.
Zero Suit Samus
An unused subaction and corresponding animation exist for Zero Suit Samus' Plasma Whip Side-B, labelled "SpecialSItemGet". There also exist two other unused animations that appear to go along with it showing Samus throwing something both forward and up into the air. They are labeled "SpecialSThrowS" and "SpecialSThrowHi" respectively.
Presumably, the attack would originally have grabbed items from a distance and slung them away as a projectile, a function that would have been unique to the character. It may have been removed due to it interfering when players were attempting to hit another player with the whip.
Both Fox and Falco have an unused animation for what seems like their blasters misfiring. The animation is named SpecialNOff.
Diddy Kong
Diddy Kong has animations for laughing mischievously, both in the air and on the ground. Their names, SpecialLwLaugh and SpecialAirLwLaugh, indicate they are related to his banana-tossing move. It is likely these were meant for either when players slipped on his bananas, or for after tossing a banana.
Giga Bowser
Giga Bowser has unused animations for picking up an assist trophy and throwing small items. However, since Giga Bowser cannot pick up items, these animations go unused. He also has an animation for clapping on the battle results screen. They are exactly the same as Bowser's animations, and are likely leftover from when they copied Bowser's files.
Wolf has an unused animation as well, but it is only a copy of Fox's Rapid Kick.
Sandbag has unused animations for being held in a grab. They go unused because in Brawl, Sandbag is considered an item rather than a character, like he was in Melee. What's interesting to note is that data in his 'moveset' file suggest that the ability to grab Sandbag was removed late in development, since it's pretty much complete aside from having no data for being held by Snake. The animation files are listed below.
- ItmSandbagCaptureCut
- ItmSandbagCaptureDamageLw
- ItmSandbagCaptureDamageHi
- ItmSandbagCapturePulledLw
- ItmSandbagCapturePulledHi
- ItmSandbagCaptureWaitLw
- ItmSandbagCaptureWaitHi
|To do:
Add .GIFs for these animations.
Pokémon Trainer
The Pokémon Trainer has animations for jumping, falling, and landing. This was most likely intended for Subspace Emissary (SSE). As you went farther into the level, the Trainer would actually follow you rather than magically warping around. The animations are named Jump, Fall, FallS, Landing, LandingL, and LandingR.
Unused Sounds
|To do:
As is tradition within the Super Smash Bros. series, plenty of audio clips recorded for the game simply aren't used for whatever reason. Note that the unofficial fan mod Project M includes many of these samples and applies them to specific actions, but this doesn't indicate what they were originally intended for in the game.
|Captain Falcon
|Captain Falcon saying "yes!" in a comparatively restrained manner. Considering how low-key it is compared to the rest of the captain's audio, it was likely intended to be used during either a taunt or a victory pose.
|Three alternative takes of Ike's Counter special move, where he says "Gotcha!", "You're through!" and "Take this!" respectably. It seems that Ike was planned to say 1 of multiple different quips when landing a successful Counter, similarly to Marth, but he only says "You're open!" in the final game.
|Three more alternate takes of Kirby's Hammer special move, although these aren't too different from the variant used in-game. It is not known whether these audio clips had any relation to the original "chargeable Hammer" concept detailed above
|Kirby's infamous taunt from the previous two games. The version used in-game is re-recorded shorter and quieter.
|Lucario saying "the Aura is stored" frantically. It's unknown what this was planned for, but it is grouped next to his Final Smash activation clip ("watch the power of Aura!"), implying it may have been planned for Aura Storm. It sounds rather choppy, almost as if multiple different recordings were merged together.
|A rather comical clip of Luigi getting spooked. Incredibly difficult to decipher any particular context where it could be used.
|A generic grunt by Luigi which, even in all its insignificance, ended up on the cutting room floor... both figuratively and literally.
|Mario grunting, presumably to be used during one of his normal attacks.
|Meta Knight
|"Now, my power is without rival." It was likely intended to be a victory quote.
|Another battle grunt. The sequel would use this for his down smash.
|Meta Knight shouting ferociously. The length and severity of the clip imply it may have been planned for Galaxia Darkness, which he remains silent while performing in the actual game.
|Mr. Game & Watch
|A rather cool, elaborate conglomeration of 8-bit beeps intended to be used by Mr. Game & Watch. It's unknown which attack, if any, this sound effect would have corresponded to.
|Ness blurting out "oops" in typical Engrish fashion. This occurs next to his KO sound effects, though it's impossible to tell whether this was how it would've been used.
|2 takes of Peach shouting "Yeah!" rather enthusiastically.
|Princess Peach making a verbal expression of intrigue. In other words, "ooh!".
|"Whee!" This may have tied in with the princess's unique floating mechanic... or maybe even when she gets launched! ...nah.
|Peach making an unusual half-giggle.
|Pikachu shouting "Pikapi!" In the Pokémon anime series, this is how Pikachu refers to his trainer, Ash. This is likely not the intended usage of this clip, however.
|Pikachu screaming incredibly loudly. It is positioned immediately after the audio clip for Pikachu activating its Final Smash, and based on the intensity of this clip, this clip may well have been planned for that purpose before being scrapped.
|Pit shouting "here we go!". The only places where this would conceivably work would be either during his intro animation or during a taunt.
|A rather bizarre grunt.
|Sheik briefly but ferociously yelling. Possibly intended for her Final Smash but impossible to determine.
|Snake saying "there!", which was very likely intended to be used when he plants a mine or C4 into the ground or on an opponent.
|A brief yell by Zelda.
And, of course, there's more for the announcer too.
|"Fighting Alloy Team." Brawl is the only game in the series where the Fighting [X] Team isn't fought in Classic Mode, which this would have been used for.
|"Stage Clear!" This most likely would have played when you finished a level in Subspace Emissary, as the same phrase appears in word form on that screen.
Unused Videos
These videos appear to be placeholders for cutscenes that hadn't been created yet. Attached to the end of some of the videos are frames depicting scenes that don't appear in the final game. The logo in the corner translates to Super Smash Bros Brawl: The Subspace Emissary.
|Japanese Screen
Chapter 03-02 |The collapsing stadium| 45s
Chapter 05-00 |The warpstar escapes through the sea of clouds| 15s
Chapter 05-01 |The trespassing Arwing| 17s
Chapter 11-00 |Dedede turns Luigi into a trophy| 55s
Chapter 15-00 |Bowser's surprise attack on the princess| 20s
Chapter 16-02LZ |Mario, defeated, is carried off by Dedede (Princess Zelda)| 30s
Chapter 16-02MZ |Link, defeated, is carried off by Dedede (Princess Zelda)| 30s
Chapter 19-00 |Dedede obtains the stolen trophy| 35s
Chapter 20-01 |Bowser escapes from the clifftop| 26s
??????? |"SAMPLE"| ?s
Some frames depicting unused scenes:
|05-00.thp (Kirby mouth open)
|05-01.thp (Kirby mouth closed)
Unused Cutscene
An unused Subspace Emissary cutscene can be found in the ISO, but it's just the "Lucario Discovers Snake" and the "Snake's Cardboard Box" cutscenes in that order. This cutscene is horribly glitched and may have been a placeholder at one time.
References to Cut Enemies
References to scrapped Subspace Emissary enemies can be found in the enemy effects directory. However, all of the files are empty. They are:
- ef_arrians
- ef_bladeknight
- ef_blossa
- ef_blowm
- ef_bonkers
- ef_brontoburt
- ef_byushi
- ef_dyeburn
- ef_gunnatter
- ef_karon
- ef_kyan
- ef_met
- ef_ploum
- ef_torista
- ef_waddledee
- ef_waddledoo
- ef_whauel
- ef_wiiems
It is worth noting that Blade Knight, Bonkers, and Bronto Burt are all enemies from the Kirby series, who also happen to have trophies. Karon (Dry Bones) and Met (Buzzy Beetle), from the Mario series, also have trophies. The filenames of the textures for these trophies all use the same naming convention as the other enemy models. Also, while Waddle Dee and Waddle Doo appear in the game in King Dedede's special attacks, they are never encountered as SSE enemies.
Additionally, a list of text data for enemy names contains some of these scrapped enemies in English:
- Aliians
- Aliian
- Blowm
- Bublit
- Mechaboom
- Melorin
- Plowm
Mizzo, which only appears in one stage and as a trophy, also appears in this list.
References to Cut Items
The internal spawning list for Training Mode items (apparently found in in info2/info_training.pac) contains entries for a "Hover Disc" and an unspecified variant of the X-Parasite from Metroid Fusion, items which aren't so much as referenced anywhere else in the game.
The textures for the Perry trophy (Kassar) are named PeachTexC through PeachTexF, which falls in line with the naming convention for Peach's textures. Furthermore, the model for Peach's normal umbrella is named WpnPeachKassar. This indicates that Peach was originally going to have Perry as her parasol weapon.
References to Cut Modes
Text in the game's ISO indicates an online "beat-em up" mode referred to as "Slipspace" was planned, but for whatever reason cut from the game. Its name, as well as the surviving text around it, implies that it may have been intended to function as a continuous match, in which players could drop in and out of to be replaced by other players. The coding is very much primitive, with no existing servers in place, rendering it totally unplayable. Additionally, the mode is limited to "With Anyone", with no coding pertaining to a "With Friends" variant, and the flavor text in the friend's lobby uses the text for Home-Run Contest. The timer shown below can be toggled from 1 to 60 minutes:
<X>-minute beat 'em up! Set your time and leap into the battle slipspace!
Other Online Modes
In addition to the Slipspace mode documented above, every 1-Player mode, including Event Matches, Training, Break the Targets, All-Star and Boss Battles, can be selected as an available option online, but none of them function correctly, and in most cases, it is unlikely that they were ever planned to be allowed online, and were merely implemented as such to safeguard against crashing. Surprisingly however, the online variant of Boss Battles appears to have been worked on quite considerably, with toggleable difficulty settings and a Co-Op High Score implemented, implying that it was a rather late omission from the game.
Extra Stage Details
Mario Circuit
The Mario Kart stage actually has the entire race track modeled out. There are also some blocks and trees in the distance.
Green Hill Zone
Green Hill Zone has a lot of extra geometry completely outside of the view of the camera. In fact, Sakurai even pointed it out on the Smash Bros. Dojo when the stage was revealed.
Target Smash Level 2
Level 2 of Target Smash uses a portion of the adventure mode stage The Wilds for the near parts of the background. However, the model used is an earlier version of the stage model than what appears in Subspace Emissary. The biggest difference is that the terrain is lower in the Target Smash version. In the old version, the ground dips down in the center and the foreground extends further towards the viewer in a steep slope, while the Subspace Emissary version has a perfectly flat floor. The terrain in the background is also lower, and the rock formation has less ridges around the base. The rock formation itself is also a bit smaller in the old version. The ridges and bushes were almost completely redone between versions, though most of the bush formations remain intact. The main ground texture is sandier in the old version and rockier in the final version. The ledge on the right is also just slightly wider in the old version and has less depth than the Subspace Emissary version. The old version has several more dust streams than the final version, including a long narrow one across the entire area at roughly the same height as the tunnel floor, though the big dust stream in the air was likely moved from its original position on the left for the sake of Target Smash. Likewise, the larger texturing of the rocks was also likely changed for the purpose of Target Smash and is not likely an indication of the stage's original appearance.
For the sake of comparison, the platforms and sandy path normally found in this portion of the stage were removed for the render, as they were most likely removed from the Target Smash version. While there is no way of knowing what the original platform formation in the earlier version was, the sandy path in the tunnel that ends abruptly indicates that at least the path was present.
Unused Stage Lights
|To do:
make renders to demonstrate
Battlefield has a number of lights in the stage data that are either disabled or have the color set to black.
|With Light
Distant Planet has a character light not used in any of the light sets. It would have added a noticeable green glow from below.
|With Light
Smashville has a character light not used in any of the light sets for any time of day. It would have added a faint yellowish light from a similar angle as the sun at noon.
|With Light
Mario Bros. has another white light coming from the right side. Unlike the other unused lights, this one is included in the character light set and is active, but has the transparency of the color set to max.
Removed Characters
References to Cut Characters
It's no surprise that many characters would be cut from the roster, considering the number of characters in the final version. Unfortunately, the only hint that these characters might have been considered to be in the game are their effects files and internal references. The exceptions are Roy, who also has an unused victory fanfare , and Mewtwo, who has both an unused victory fanfare and an unused Wii Remote character selection sound.
Like with the cut enemies, all of the corresponding files are empty.
- roy (from Melee)
- toon_zelda
- toon_sheik (believed to be Tetra from The Wind Waker)
- dr_mario (also from Melee)
- dixie (another Kong. An interview with Sakurai published in Famitsu specifically mentions that she was once part of Diddy Kong's moveset, and could be tagged in or out using one of the special move commands. Difficulties in implementing such a system spontaneously forced her removal)
- mewtwo (also from Melee)
- pra_mai (speculated to stand for Plusle and Minun as their Japanese name is Prasule and Mainun, except they're referred to as Prasle and Minun everywhere in the game's code)
There are also blanked out images where these characters would have had their name tags. The order for these name tags is the same as in the slot list, with one exception: Wario and Mewtwo have swapped places.
References to Debug Characters
Located at 0x80B0A6D8 in memory (NTSC-U), the string /fighter/mariod/FitMarioD.pac is found, yet left unused, which refers to a debug version of (not surprisingly) Mario. He also has his own character slot (0x32) whereas the seven removed characters do not, suggesting MarioD was removed much later in development.
Missing Music
A large number of music tracks were removed from the final version. Except for a single empty file, only the filenames remain in the game's data. The naming conventions make it clear what the track's source series is (for example, "A" tracks are from the Mario series), though this does not make all tracks easier to identify. -
- snd_bgm_A11_MLRPG02 - An unspecified track from Mario & Luigi: Partners in Time.
- snd_bgm_A12_MORINOKINOKO - The name translates to "Forest Mushrooms". Although the most popular theory is that this was "Beware the Forest's Mushrooms" from Super Mario RPG, its position in the list—which follows a general chronological trend—reveals that it was most likely the theme for Toadwood Forest, from Partners in Time. It would have been yet another theme for the underground version of the Mushroomy Kingdom stage.
- snd_bgm_C06_KAZENOSAKANA - The "Ballad of the Wind Fish" from The Legend of Zelda: Link's Awakening.
- snd_bgm_E04_COCKIE - An unspecified track from Yoshi's Cookie.
- snd_bgm_G06_COMMAND - An unspecified track from Star Fox Command.
- snd_bgm_J01_STAGECHANGE - An unknown track from a Fire Emblem game. Could have been related to the "stage change" that occurs in the Castle Siege stage.
- snd_bgm_J05_ERABARESHI - The track Erabareshimono ("Chosen Ones") from the third Fire Emblem game.
- snd_bgm_K02_SENTOUONIISAN - The battle theme for the New Age Retro Hippie from EarthBound.
- snd_bgm_K03_EIGHTMELODIES - The "Eight Melodies" theme from Mother.
Notably, while this particular theme was absent from Brawl's soundtrack, it would later be remixed in Super Smash Bros. for Nintendo 3DS and spliced with the theme for Magicant, also from the first Mother game.
- snd_bgm_K04_SMILEANDTEARS - The ending theme, "Smiles and Tears" from EarthBound.
Like with "EIGHTMELODIES" above, this theme would eventually be remixed in the sequel as one of the level themes for Magicant.
- snd_bgm_K06_BECAUSE - The track "Because I Love You" from EarthBound.
- snd_bgm_M14_WARIOSTAGE - Likely a track inspired by one of Wario's stages in a WarioWare game.
- snd_bgm_N04_RADIOTAISO - The track "Radio Exercises", from Animal Crossing.
- snd_bgm_Q03_SPORTSMEDLEY - Presumably a medley of NES sports game themes.
- snd_bgm_R01_WILDTRACKS - A track from the game Stunt Race FX.
- snd_bgm_S01_MAINTHEME - The main theme of Metal Gear Solid. Likely cut due to licensing issues.
- snd_bgm_S09_BEATMANIA - The remix of the Metal Gear Solid theme from Beatmania. Would have been cut for the same reason.
- snd_bgm_T04_HOWTOPLAY - The "How To Play" theme from Melee.
- snd_bgm_U05_UCANDO - The song "You Can Do Anything" from the Japanese and European versions of Sonic CD. Likely cut due to licensing issues.
- snd_bgm_W22_DX55 - An unknown track from Melee; the 55 may suggest that it was a rip of the Melee version of "Menu 2", song #55 in that game's Sound Test.
- snd_bgm_X12_SIMPLEINTRO - Classic Mode Intro
- snd_bgm_X14_ENDING - Classic Mode Ending
- snd_bgm_X24_HOW2PLAY - "How To Play" theme. The file still exists on the disc, but is completely empty.
- snd_bgm_Y##_ADV## - Several of these exist, presumably for Subspace Emissary purposes:
- snd_bgm_Y06_ADV06
- snd_bgm_Y12_ADV12
- snd_bgm_Y18_ADV18
- snd_bgm_Y19_ADV19
- snd_bgm_Y20_ADV20
- snd_bgm_Y21_ADV21
- snd_bgm_Y22_ADV22
- snd_bgm_Y23_ADV23
- snd_bgm_Y24_ADV24
- snd_bgm_Y25_ADV25
- snd_bgm_Y26_ADV26
- snd_bgm_Y27_ADV27
- snd_bgm_Y28_ADV28
- snd_bgm_Y29_ADV29
- snd_bgm_Y30_ADV30
There are also references to a number of victory fanfares, which indicate that every fighter was to have their own unique fanfare at some point. In the final, Meta Knight is the only character to have a unique fanfare, although the sequel would extend this distinction to Bowser, his children, Dark Pit and Rosalina. It also references fanfares for Mewtwo and Roy.
- snd_bgm_Z09_FLUIGI
- snd_bgm_Z12_FKUOPA
- snd_bgm_Z13_FPEACH
- snd_bgm_Z14_FZELDA
- snd_bgm_Z15_FSHEIK
- snd_bgm_Z19_FFALCO
- snd_bgm_Z20_FGANON
- snd_bgm_Z24_FZEROSAMUS
- snd_bgm_Z26_FLUCAS
- snd_bgm_Z27_FDIDDY
- snd_bgm_Z28_FPOKETRAINER
- snd_bgm_Z32_FDEDEDE
- snd_bgm_Z33_FLUCARIO
- snd_bgm_Z34_FIKE
- snd_bgm_Z37_FPURIN
- snd_bgm_Z38_FMYU2
- snd_bgm_Z39_FROY
- snd_bgm_Z41_FTOONLINK
Removed Assist Trophies
An unused (and empty) effect file for Ridley is located at effect/assist/ef_ast_ridley.pac on the disc, suggesting that at some point Ridley was considered to be used as an Assist Trophy.
Unused Notices
- .
- -
- You now have over 100 songs!
Simplified sticker effects
Every character-owned hitbox in the game has an attribute known as its "type". Type is the concept of "what does the damage", and is used for distinguishing Arm attacks from Leg attacks (and so on) to apply stickers correctly. However, there are several clues in the coding of these types that show much more specific classes of attacks that go undifferentiated in the final game.
|Type ID
|Attack type
|Sticker type
For example, while the game is coded to recognize a difference in Hand and Elbow attacks, they're both buffed by Arm stickers and so there is no effective difference. More notably, it appears that at some point there were going to be Sword and Hammer stickers, but they all got lumped into Weapon.
There are a few other strange inconsistencies with the type system:
- All Pit's attacks that use his bow (including his arrows) are Bow, but Link's and Toon Link's arrows are Weapon. Note that the type is called "Bow" because the only known use is on Pit's bow; given how equipment works in SSB4, it may be that its intended classification be something like "sacred weapon".
- Ness's forward smash is Bat, but the Home-Run Bat item is Weapon.
- Toon Link's shoulder-tackle of a forward throw is coded as Foot, which is probably proof that his moveset was cribbed from Link and then altered (Link's forward throw is a kick).
- Many attacks that don't appear in the Subspace Emissary don't have types coded, and are instead Typeless. This includes several Final Smashes (including most of the movesets of Giga Bowser and Wario-Man), carrier items, and assist characters, so if for example one were to hack an explosive Crate into the mode, an Explosives Attack sticker wouldn't affect it.
Revisional Differences
Typo Fix
The original version had a small typo in Sonic's trophy description that was fixed in later versions.
|Later release
|The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, god Super Sonic.
|The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
Regional Differences
|To do:
Get screenshots where necessary, and document any regional changes made to trophy descriptions.
Like the previous Smash Bros. games, there's quite a few regional differences. However, this time they're only aesthetic, probably for (now defunct) Wi-Fi compatibility in-between versions.
Character Names
- Names for all Pokémon characters except for the Pokémon Trainer himself are in all caps in the European version.
- The character name font displayed under the damage counter in Brawls is noticeably squished in the Japanese version, with names like Meta Knight & Zero Suit Samus being confined to one word for consistency's sake. The font was noticeably altered in localized versions to allow the names to be properly spaced out.
- Donkey Kong & Diddy Kong are simply referred to by their first names in the Japanese Version, the "Kong" suffix only being added in localisation. The announcements remain the same across all regions in spite of this.
- Captain Falcon goes by "C.Falcon" in the Japanese version, which he did across all regions in Melee.
- Mr. Game & Watch loses his title in the Japanese release, only being known as "Game & Watch". The announcement remains the same though.
- King Dedede is merely called "Dedede" in Japanese releases, since his title in Japan is "Dedede Daio" (which, while still translating as "Great King Dedede", is clearly a more decorated title reflecting his self-important nature).
- The Ice Climbers are referred to in singular form in Japan ("Ice Climber").
- Olimar's character announcement calls out "Pikmin & Olimar" in Japan, but omits the Pikmin entirely in international releases.
Stage Names
Names for stages in the North American version are in all caps. In the European version, they're more grammar-friendly. The Rainbow Cruise stage has been renamed to "Rainbow Ride" in the European version, just like in Melee.
Music Tracks
Some of the track names for music have different names in the European version, most of which are changed simply because the games they were originally from had different names when they were localized. However, this resulted in a rather unusual typo in one instance.
|North America
|♪Squeak Squad Theme
|♪Mouse Attack Theme
|♪Main Theme (Star Fox)
|♪Main Theme (Starwing)
|♪Main Theme (Star Fox 64)
|♪Main Theme (Lylat Wars)
|♪Dialga / Palkia Battle at Spear Pillar!
|♪DIALGA / PALKIA Battle at Spear Pillar!
|♪The Roost
|♪Brewster's Roost
|♪Shaberu! DS Cooking Navi
|♪Shaberu! DS Oryouri Navi
|♪Brain Age: Train Your Brain in Minutes a Day
|♪Dr Kawashima's Brain Training: How Old Is Your Brain?
|♪Rainbow Cruise (Melee)
|♪Rainbow Ride (Melee)
|♪Kongo Jungle (Melee)
|♪Kong Jungle (Melee)
Some of the challenge windows in the North American version cannot be broken via Golden Hammers (notably those opened by completing Boss Battles). The European version allows all windows to be smashed that way, despite the instructions claiming otherwise.
The Japanese version includes playable demos of Fire Emblem: Monshou no Nazo and EarthBound. These two games were removed from international versions, though remnants of them allegedly still exist in the code.
The Chronicle in the North American version goes up to December 2007 and lists more specific dates for more recent games. The European version goes up to March 14th 2008, keeps all dates year-only, alters game titles to their non-American versions, drops some US-centric games (such as the Ken Griffey Jr. baseball games) and adds other games (such as Rare games created before or during the time when Nintendo co-owned the UK-based developer, but which do not involve Nintendo-owned characters such as Donkey Kong). All Virtual Boy titles are listed as "Not released" due to the system not being released in European regions.
Home-Run Contest
The distance counter in the Home-Run Contest measures in feet in the North American version, whereas in the European and Japanese versions, it measures in metres.
|To do:
Get graphic rips for comparison.
In North American versions, the menu icon for the Deflicker option is a capital D among straight lines, but in European versions, the D is replaced with a circle.
|To do:
Obtain rips for other localized terms (ie Easy Brawl becoming Basic Brawl and the aforementioned character differences
Like in previous Smash Bros. games, after a Brawl finishes, the announcer says "Game!" in the North American and European versions, and "Game set!" in the Japanese version.
Spectate mode is called out as "Watch" in the Japanese version.
|The Super Smash Bros. series
|Nintendo 64
|Super Smash Bros.
|Super Smash Bros. Melee
|Super Smash Bros. Brawl
|Nintendo 3DS
|Super Smash Bros. for Nintendo 3DS
|Wii U
|Super Smash Bros. for Wii U
- Games developed by Sora
- Games developed by Game Arts
- Games published by Nintendo
- Wii games
- Games released in 2008
- Games with unused graphics
- Games with unused cinematics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with revisional differences
- To do
- Super Smash Bros. series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Game Arts
Games > Games by developer > Games developed by Sora
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2008
Games > Games by series > Super Smash Bros. series
Games > Wii games


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Lafayette Highlands has some of the most spacious apartment homes in the area. Our floor plans are well thought out and inviting, with plenty of room for you to spread out and relax – including ample closet space and an oversize patio.
It's easy to entertain in these Lafayette apartments. Kitchens are newly remodeled and equipped with stylish black appliances. Everyday living is comfortable, with a gas fireplace, in-home washer and dryer, an oversize patio and central heating and AC.
Spread over eight lush acres, this community welcomes pets – plus, there's no weight restrictions for dogs. You'll be amazed by the stunning views of Mount Diablo throughout the community, as well as the shady trees and beautiful landscaping.
Relax at the heated pool and spa, open year-round. Work out in the community fitness center, complete with dry sauna. Entertain friends in the barbecue and picnic area. Or bring loved ones to our on-site playground. There's so much here and so much close by. Come in for a tour today.Read less
|Beds / Baths
|Best Price
|Sq. Ft
|1 / 1
|2 / 1
|950 – 953
|2 / 2
|1050 – 1100
|3 / 2
Available Floor Plans
As Of {{move_in_date}}
|Floor Plan
|Sq. Ft.
*Pricing and availability are subject to change at any time and vary based on lease term. Rents shown represent the lowest price available based on lease term. Prices and special offers are valid for new residents only.
Leasing Details
1-bedrooms: $400 | 2-bedrooms: $500 | 3-bedrooms: $600 | All deposit amounts are with approved credit.
Lease Term
We have flexible lease terms and pricing to fit your needs!
Application Fee
Apply Now
Living at BRE couldn't be simpler. Here are two ways to apply:
Download the application, complete it and fax it to 925.284.4573. You can also drop it off in person.
Apply online. Already know which apartment is right for you? Click the "Apply Now" button next to that apartment home.
Apartment Features
- Air conditioning
- All-black appliances
- Dishwasher
- Fireplace
- Granite countertops
- Pantry
- Patio/balcony
- Washer and dryer
- Wood-style floors (select homes)
Community Amenities
- Barbeque area
- Close to BART, 24 and 680
- Controlled/gated access
- Fitness center
- Playground
- Pool
- Rentable storage
- Reserved, covered parking
- Spa
- Views of Mt. Diablo
You love your pets. And we love them, too! Your pals Fluffy and Fido are welcome here. Here's what to know about our pet-friendly apartment homes.
Pets Allowed
Dogs and indoor cats are welcome at our community.
Number of Pets Allowed
Up to two pets allowed per home, upon approval.
Weight Limits
Big dogs are welcome - there are no weight restrictions.
Additional Rent
$50/month per pet.
Additional Deposit / Fees
$250 deposit per pet.
Breed Restrictions
We love all dogs, but the following breeds/crossbreeds are not allowed: Pit Bull or Staffordshire Terrier, Doberman, Rottweiler, Chow, German Shepherd, Husky, Mastiff, Great Dane, Malamute, Akita and wolf hybrids. Restrictions subject to change without notice.

subset: commoncrawl


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The world's second-largest retailer, Carrefour, has restarted its talks with Kishore Biyani-led Future Group as part of its India plans.
The French retailer, which was scouting a partner here to set up multi-brand retail stores, was at final stages of talks with Future Group almost three years ago but had put the discussions on hold due to lack of clarity on investment norms.
However, sources say that after approaching other players, Carrefour has again started talking to the Future Group as it is �emboldened by Tesco's plans to start a joint venture here�.
�Carrefour was in talks with the Future Group almost three years ago that is when they were waiting for a policy and once that happened, they wanted more amendments. Now, they are in a wait and watch mode because of elections,� said a source familiar with Carrefour's plans.
�At this point of time we will not be able to comment on anything,� a Carrefour spokesperson said in response to a detailed email query. A commerce ministry official said that company officials are expected to meet the minister early next year.


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With the Tri Nations Test against the Wallabies coming up this Saturday, the South African rugby team reshuffles its members. Francois (Frans) Steyn will be playing fullback and filling up the space of Gio Aplon, who is no longer part of the match 22. Jaque Fourie will replace Juan de Jongh, who gets to start the match off on the bench.
Coach Peter de Villiers is preparing his team for the fifth of the six Tri-Nations matches, one they need to win in order not to come last. Although De Villiers believes in his team, and the Boks have improved their play, they have yet to win any matches this Test. He told reporters in a press conference on Monday that he found the reshuffle to be a difficult but necessary decision, and remarked: "The reality is that there are only 15 places in the starting line-up and I have to do what I believe is best for the team."
But where the men are unable to win any matches in this year's Tri Nations Test, the Sprinbok Women gave South African rugby fans reason to cheer after defeating Wales in the pool stage of the World Cup in England. Although they also will have to face Australia next, and also this Saturday. The ladies and their coach are eager to win: it would secure them a place in the semi-finals! You can see the results and fixtures on the World Cup website.
As in any sports event, many fans are lining up to have their say about the strategies and lineups of the teams, because as always criticism is easy and art is difficult. But if you rather show you can play rugby, from the comfort of your own computer, you can! There are some very good online rugby games out there, that are worth checking out. At least you can these games while keeping your clothes clean.


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Car Insurance
Car Insurance
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Motor Insurance
Chola MS joins car insurance bandwagon
September 23, 2009
ET Bureau
CHENNAI: Chola MS, a joint venture between $3 billion Murugappa Group and Mitsui Sumitomo Insurance Group of Japan, has introduced a car insurance policy, coming with features like depreciation, re-instatement value in case of total loss and daily allowance. As part of its plans to take "customer ownership" to the next level, Chola is the first to partner with Mapfre, a Fortune 500 company based in Spain. Launching the Chola Protect 360 and a range of plans on Wednesday, Chola MS MD S S Gopalarathnam said the new policy was brought into the 40-year-old motor insurance market based on a market study.
Would you tell whoppers to your car insurer?
May 8, 2008
LONDON: Over 11 million drivers would resist telling their insurers the truth to ensure a payout, according to a survey. Price comparison site moneysupermarket.com asked motorists what they would do if they had failed to secure their car properly and it was stolen. Just over one third (36 percent) said they would tell their insurer the truth but 33 percent would not. The other 31 per cent were undecided. "It seems many British motorists are ready to cover up their own carelessness, which could have led to the claim for the stolen car in the first place," said Richard Mason, director of insurance at moneysupermarket.
Car insurance: Which one is meant for you?
July 5, 2007
Vidyalaxmi , TNN
Monsoon in the past few years has been anything but normal. Often rapid downpours flood streets and damage cars. If you own a car, you must be having a third party insurance cover. Consider shifting to a comprehensive cover which covers, amongst others, damages made to the car from floods. Which one to pick? There are two types of motor insurance policies available in the market. The first one, commonly known as third party insurance, covers the policyholder against third party liabilities.
ICICI Pru to expand headcount by 10K
April 30, 2007
LONDON: Prudential, leading international financial services company, would hire at least 10,000 new staff in India this year for its joint venture insurance operation. Shikha Sharma, Chief executive of ICICI Prudential Life said she expected to have a workforce of 27,000 by next March, compared to 16,300 last year and 7,700 two years ago. ICICI Presidential Life, a joint venture between Prudential and ICICI, India's second-largest private bank, was set up six years ago. The former holds a stake of 26 per cent in ICICI Prudential life.
Car insurance premiums go up by up to 2K
January 3, 2007
NEW DELHI: Insurance companies have raised the premium for insurance of cars and other vehicles by as much as Rs 2,000 beginning January 1. The premium for heavy vehicles has increased to Rs 8,000-9,000 from the earlier Rs 2,940-3,980 rising by 126-150 per cent. Auto dealers said that the increase pertains only to the third party insurance, which provides cover against damages to other vehicles, injuries or death of persons other than owner in the accident. "Now, if somebody buys a Maruti Alto or Santro he/she would have to cough up Rs 670 against Rs 500 earlier toward the third party insurance.
Know your best car insurance options
May 28, 2006
Sanjeev Sinha , TNN
After your dream home, your car remains the second-most prized possession for you. And more value is normally attached to it if it happens to be a luxury car like a BMW or a Mercedes. After all, car buying alone is considered to be a lifetime achievement for many among us. However, unlike other prized possessions, a car is not meant to be preserved at one place and then taken care of. It, instead, has to be run on roads and, most of the time, kept in public places where anything unfortunate can happen to it. It, therefore, needs protection not only from, say, third party liability but also from accidents apart from natural and man made calamities.
Premium drive at reduced rates
May 12, 2006
Ashley Coutinho , TNN
The motor insurance industry, currently in an overdrive because of the boom in car sales, is now resorting to various discounts to tackle increasing competition. Concessions have become more important with the entry of several private players in the market and the stiff competition among them. The India Motor Tariff sets the guidelines for motor insurance, including its product features and pricing. However, as and when the regulatory environment permits, players introduce additional features and services.
Smokers may pay higher car insurance
March 25, 2006
Motor insurance cos caught in premium jam MUMBAI: With pricing of motor insurance set to be freed, insurance firms are looking for ways that would enable them price the risk. And one of the criteria, believe it or not, could be the level of the car owner's testosterone. Rating factors currently used in other countries to fix premia include the address of the insured, whether he's a smoker, and so on. In most countries, insurers insist that drivers of cars be named in the policy and ask for personal information relating to the driver.
Smokers to pay higher car insurance
March 25, 2006
Mayur Shetty , TNN
Motor insurance cos caught in premium jam MUMBAI: With pricing of motor insurance set to be freed, insurance firms are looking for ways that would enable them price the risk. And one of the criteria, believe it or not, could be the level of the car owner's testosterone. Rating factors currently used in other countries to fix premia include the address of the insured, whether he's a smoker, and so on. In most countries, insurers insist that drivers of cars be named in the policy and ask for personal information relating to the driver.
In insurance biz, better dead than red
January 10, 2006
Priti Patnaik , TNN
NEW DELHI: GIMME Red! Buddy, just hang on. We understand you're 20-something , driving down the fast lane. We don't mind that. But should you go out and pick up a red car, you'd better watch out. Unless, of course, you're comfy shelling out that extra cash on insurance premium to impress your babe. Motor insurance products, so far priced on the age of cars and engine cap, are heading for a makeover. So, if you are a guy, in your 20s, and raring for Red, be sure to shell out that much extra ?
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Hardwood flooring designer for 22 years in New York and Florida. Designed largest venue on Long Island, NY. Nicknamed "Catering Queen" for contracting almost every catering hall on Long Island, NY and other places. Lost count. Sales award winner (most sales in the country for a few companies)fashion/makeup artist on the side.


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High School:
Was a four year letterwinner at La Jolla Country Day School.
Selected to the San Diego High School Sports Association all-star team as a senior.
Helped lead her team to a division championship as a senior.
A two-time member of the Scripps Tournament all-tournament squad as a junior and senior.
Also a member of the Epic Volleyball Club.
Was co-captain of the national traveling squad in 2007, 2008 and 2009.
Team was a combined 51-3 over the last three seasons.
Spent three years with the Coast Volleyball Club.
Named MVP of the 15's traveling squad in 2007.
Parents are Reiny and Judith.
Does not have any siblings.
Plans on majoring in communications.


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August 1, 2014
Student Position Available: Graphic Design Intern
Looking for a great graphic design experience?
The College of Business is looking for a student graphic designer to work during the 2014-15 academic year on a wide range of projects, including brochures, posters, invitations, websites, electronic newsletters, displays, and more. This is a great opportunity to gain real world experience while strengthening your portfolio. The position may be used as an internship.
Please send your resume by Friday, September 5, 2014 to Bonnie Krahn, COB graphic artist at firstname.lastname@example.com
Reports to
- College of Business marketing team
- Position begins Fall 2014
- 10–15 hours per week during the fall and spring semesters. Exact days to be determined based on class schedule.
- Possibility for internship to be continued through winterim and summer months.
- Works with College of Business marketing team to develop themes and general concepts for printed materials and websites
- Designs and creates layouts for posters, invitations, flyers and other promotional printed materials
- Works with graphic artist to complete all pre-production tasks for submission to commercial printers
- Helps format the college's web-based, electronic newsletters
- Develops graphics for website pages and electronic newsletters
- Helps maintain, archive, and update the College of Business website and Intranet
- Helps track website analytics
- Helps update the college's social media sites.
- Must be creative and have a good sense of design
- Must be organized and attentive to detail
- Must be a self-starter and be able to work with little supervision
- Must have excellent oral and written communication skills
- Must be able to work effectively as part of a team
- Must be proficient on a Macintosh platform
- Page layout software: must be proficient with Adobe InDesign, Adobe Photoshop, and Adobe Illustrator.
- Web design software: experience with Dreamweaver, CommonSpot, or a good knowledge of HTML and CSS a plus
- Must be familiar with current design/web technologies and trends
- Must know how to digitally manipulate images and use a digital camera/scanner.


text:
Nice Systems Ltd. (NICE) headed for its highest close in more than four years after the Israeli maker of analytical telecommunications software reported "record" sales as demand for Internet security applications rose.
Shares of the Ra'anana, Israel-based company advanced 2.4 percent to 139.50 shekels at 2 p.m. in Tel Aviv, set for the strongest close since November 2007.
Companies from Sony Corp. to Citigroup Inc. have been targeted in web attacks in the past year, with about $37 billion lost to online fraud or theft in 2010, according to Javelin Strategy & Research. Sales of computer applications used to recover fraudulent payments will rise 9 percent annually through 2015, Interactive Data Corp (IDC). estimates show.
"Nice is strongly placed in the field of fraud detection and video surveillance activity," Ori Licht, head of research at I.B.I.-Israel Brokerage & Investments Ltd., said by phone today.
Nice said fourth-quarter sales rose 15 percent to $214 million and net income fell to $15 million from $17 million a year earlier as operating expenses grew. The company forecast 2012 adjusted revenue to be in the range of $930 million and $950 million.
"We ended the fourth quarter with very strong bookings, a record backlog, and a healthy pipeline," Zeevi Bregman, president and chief executive officer of Nice, said in a PR Newswire statement.
Hacker Attacks
Nice spent a record amount on acquisitions last year, following the $150 million purchase of Merced Systems Inc., whose fraud-detection technology is used by companies including Coca-Cola Co. (KO), and Dell Inc. (DELL)
"They're at the right place at the right time in terms of market dynamics," Daniel Ives, an analyst at FBR Capital Markets & Co., said by telephone from New York yesterday. Demand from customers such as Citigroup and BT Group Plc (BT/A), the U.K.'s largest fixed-line phone company, will have supported Nice's profit, he said.
Sony, the world's second-largest maker of video-game machines, saw its worst hacker attacks in April, when intruders compromised more than 100 million customer accounts in the second-largest online data breach in U.S. history. Sony suspended those services until July and budgeted 14 billion yen ($178 million) in costs last year.
Citigroup said about 3,400 customers lost about $2.7 million when their credit-card information was accessed by computer hackers last year.
Increased demand for customer-service software from companies such as BT Group has also shored up Nice's profit, according to Daniel Meron, an analyst at RBC Capital Markets in Tel Aviv, who rates the stock "outperform."
"Nice continues to benefit from ongoing investments in customer interaction to improve service and contact-center efficiencies," Meron wrote in an e-mailed report sent yesterday.
To contact the reporters on this story: Tal Barak Harif in New York at firstname.lastname@example.com; Shoshanna Solomon in Tel Aviv at firstname.lastname@example.com
To contact the editor responsible for this story: Claudia Maedler at email@example.com


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This fizzy beverage takes on a festive feel with the scent of rosemary-infused sugar syrup. Garnish with extra rosemary sprigs, if desired. Serve shortly after mixing everything together so the tonic will sparkle.
Cooking Light NOVEMBER 2004
Combine sugar and water in a small saucepan; bring to a boil. Reduce heat, and simmer 4 minutes or until sugar dissolves. Add rosemary; simmer 5 minutes. Remove from heat. Pour sugar syrup into a bowl; cover and refrigerate overnight.
Uncover sugar syrup; remove and discard rosemary sprigs. Combine the sugar syrup, juices, and soda in a large pitcher. Serve immediately over ice.
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POMONA, CA --- It was a seesaw battle of Funny Car titans today at the 50th Auto Club NHRA Finals as John Force just came up shy of winning his 142 career victory. The 16-time NHRA Mello Yello World Champion was also racing for Funny Car title number seventeen and despite the fact the mathematical odds favored his rival Matt Hagan, Force never gave up and pushed the gas pedal as far as it would go in his 8000 horsepower Castrol GTX High Mileage Mustang. Force understood the 23 points he trailed Hagan by would be tough to make up, but he drove like a machine with a beating heart during Sunday's eliminations at the iconic Auto Club Raceway in Pomona, California.
"We were going for it, so was he (Hagan) and my hot rod was trucking in the finals. We tried to run a low 4.00 with it and it was going to but, if it don't run, it don't run. Got down there, it started rattling and drove me out of the groove, I tried to pedal it and it blew the blower off and set me on fire. You either need a good win at the end of the season to get ready for next year, or you need a good fire – and I had an awesome one. I'm excited - I congratulated Hagan and all the winners here at Auto Club Raceway. But, at the end of the day, I want to thank Castrol for 29 years of my life and being part of our family. And I want to thank Ford for 17 great years. We'll be back next year, this isn't the end, it's just the beginning," said John Force.
It was in the final round that Force faced Hagan. Even though the championship title had been determined by the semi-finals as Hagan had defeated teammate Tommy Johnson JR. Thus, it was mathematically impossible for Force to clinch the 2014 NHRA Mello Yello World Championship. However, that did not deter the winningest driver in NHRA history from racing for the win as his Castrol GTX High Mileage Mustang was on a great run when just before the finish line, it began to shake and smoke the massive Goodyear slicks. This was just enough to let Hagan slip by and get the win as the struggling Mustang lost its steam before the lights and ran a 4.086 second time at 276 mph to Hagan's 4.076 second time at 310.77 mph.
Sunday's final eliminations for John Force began with squaring off with fellow Mustang driver Bob Tasca III in the opening round. These two seasoned drivers have faced each other five times this season with Force claiming three wins in those match ups. At the flash of green, the green and white Mustang left first with Tasca III not too far behind. As Force went straight down the track, Tasca III experienced tire shake and traction problems and had to pedal his machine. When the smoke cleared,Force crossed the finish line first with a 4.083 seconds run at 319.29 mph to Tasca's slowing 4.337 second run at 245.45 mph.
Going into the quarterfinals, Force was matched up with another Ford driver, Tim Wilkerson. As both Mustangs stampeded out of the gate, Force has a slight lead but Wilkerson was right these just waiting for the Castrol GTX High Mileage machine to get crossed and sideways. As they thundered past half -track, Force started pulling away and stopped the clocks with a 4.031 second pass at 318.62 mph to Wilkerson's trailing 4.101 second run at 313.00.
"It ran 4.03 but it probably would have run four flat if I hadn't deep staged. I hopped up and jumped in there. Sometimes you go deep, sometimes you don't. But, lane choice is critical, but sometimes you want to win that round and Wilkerson is no slouch, he's trying a new clutch and if that thing hooks up, it'll run. Right now, I'm excited and I'm at Pomona doing what I love to do. I felt we had a shot today of winning another championship," said John Force.
In the semi-final, Force would face Alexis DeJoria. These two Funny Car drivers have faced each other in competition eighteen times. Recently, Force lost to DeJoria in the finals at the Chevrolet Performance NHRA U.S. Nationals last Labor Day. He knew she had a fast car but Force was able to get around her and advance to the final. It was Force's strong 4.044 second run at 320.58 mph to DeJoria's struggling 6.953 second pass at 94.32 mph that moved him into the finals against Hagan.
"I really wanted to take Hagan out in the final. We were out of contention for the title but I'm the 16-time champ and I wanted to win this race for my great sponsors. We were going after it and if we had won the final against Hagan, he would've only got me by one point. Regardless, it's been a great season and next year will be even better for John Force Racing," said John Force.
Robert Hight will head into the off-season with a fifth place finish and a renewed motivation to chase down his second Mello Yello Funny Car championship.
The 2009 Funny Car champion started from the No. 8 qualifying position and he took out teammate Courtney Force in the first round. In the second round the five-time 2014 Funny Car national event winner was dispatched by Alexis DeJoria ending his bid to race into the top three in the point standings. Hight lost traction at half-track as DeJoria pulled away for the win.
"We came a little short today but this Auto Club team had a tremendous season. We got five wins in the regular season and we just couldn't keep that momentum in the Countdown. This is a team full of winners from top to bottom. I am proud of my guys and we are going to get started on the 2015 season in a couple weeks but in my head I have put this season behind me. We fought hard and gave it our all for Auto Club and all our sponsors this season. Three Funny Cars in the top five is good but we will be shooting for three in the top three next season," said a determined Hight.
Courtney Force suffered a tough first round loss today to her teammate Robert Hight. The pair qualified close together going into final eliminations on Sunday. Force took the No. 9 spot while Hight edged the Traxxas team in the No. 8 position and had lane choice. The 26-year-old launched and her hotrod began smoking the tires around the 60-ft mark, handing Hight the win.
"We had a first round loss out here at the Auto Club finals. It's been a tough past three races for my Traxxas team, but we still ended up forth in the points and we're excited about it. We're definitely staying positive and looking forward to next year because I have a great crew chief and team behind me. I'm excited to see what we can bring to the table in the 2015 season," said Force.
The 26-year-old won two races in the Countdown to the Championship and a total of four races in 2014. She finished fourth in points today which is her best championship finish to date.
"We've had great sponsors with Castrol and with Ford in all the years they have been supporting up, but going into next year I'm really excited about the new sponsors that will be joining out John Force Racing family. We're looking into the future, it's starting to look up for all of our teams and we're excited for what we can bring to 2015.
"Now that we're coming into the holidays and the off season, I just want to say that for all the dads out there, don't forget that the Traxxas Radio Control Cars aren't just for boys, but they are for girls too. They even have pink ones! Be sure to check them out and show support for my sponsor since they have supported this team," said Force.
Second year Top Fuel dragster racer Brittany Force's season ended yesterday when her Castrol EDGE Top Fuel dragster failed to run quick enough to make the quickest field in NHRA history. The 2013 Auto Club Rookie of the Year finished the season in tenth place.
* * * *
FUNNY CAR - 1. Matt Hagan, 2628; 2. John Force, Castrol GTX High Mileage Ford Mustang, 2585; 3. Tommy Johnson Jr., 2442; 4. Courtney Force, Traxxas Ford Mustang, 2421; 5. Robert Hight, Auto Club Ford Mustang, 2414; 6. Del Worsham, 2393; 7. Alexis DeJoria, 2382; 8. Ron Capps, 2375; 9. Tim Wilkerson, 2310; 10. Cruz Pedregon, 2244
TOP FUEL - 1. Tony Schumacher, 2594; 2. JR Todd, 2463; 3. Spencer Massey, 2430; 4. Shawn Langdon, 2419; 5. Doug Kalitta, 2407; 6. Steve Torrence, 2406; 7. Antron Brown, 2405; 8. Khalid alBalooshi, 2326; 9. Richie Crampton, 2299; 10. Brittany Force, Castrol EDGE dragster, 2249
PRO STOCK - 1. Erica Enders Stevens, 2639; 2. Jason Line, 2600; 3. Dave Connolly, 2481; 4. Shane Gray, 2463; 5. Jeg Coughlin, 2445; 6. Allen Johnson, 2403; 7. Jonathan Gray, 2385; 8. Vincent Nobile, 2364; 9. V Gaines, 2269; 10. Chris McGaha, 2168
PRO STOCK MOTORCYCLE - 1. Andrew Hines, 2689; 2. Eddie Krawiec, 2620; 3. Hector Arana Jr, 2472; 4. Matt Smith, 2416; 5. Steve Johnson, 2369; 6. Scotty Pollacheck, 2350; 7. Hector Arana, 2319; 8. John Hall, 2253; 9. Angie Smith, 2223; 10. Michael Ray, 2144
JOHN FORCE, 65, Castrol GTX High Mileage Ford Mustang
Final Qualifying: 5th at 4.015 seconds at 316.60 mph
Bonus Qualifying Points: +2 (2nd quickest of Q1)
Race results: Beat Bob Tasca III, Tim Wilkerson, Alexis DeJoria, Lost to Matt Hagan
ROBERT HIGHT, 45, Auto Club of Southern California Ford Mustang
Final Qualifying: 8th at 4.036 seconds at 317.49 mph
Bonus Qualifying Points: +1 (3rd quickest of Q2)
Race results: Beat Courtney Force, Lost to Alexis DeJoria
COURTNEY FORCE, 26, Traxxas Ford Mustang
Final Qualifying: 9th at 4.055 seconds at 316.60 mph
Bonus Qualifying Points: 0
Race results: Lost to Robert Hight
BRITTANY FORCE, 28, Castrol EDGE Top Fuel Dragster
Final Qualifying: 18th quickest at 3.917 seconds at 306.26 mph
Bonus Qualifying Points: 0
Race results: DNQ
Website design and hosting by LTTF. The contents of this website, other than proprietary materials
of third parties, Copyright © John Force Racing, Inc & Link To The Future. All rights reserved.
The John Force signature is a registered trademark of The Maxx Trust, used with permission.


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Home > Gaming > PC, Mac Gaming > PC, Mac Games
Take Two
Take Two Borderlands 2 (PC)
Usually ships in 1-3 business days.
Borderlands combines the best in first-person action with player customization and vehicular combat to deliver an exciting experience. Borderlands features a groundbreaking content generation system allowing for near-endless variety in weapons and item drops. Borderlands allows for multiple players to share the same game experience simultaneously online in co-op gameplay. Players can freely join or leave each other's games at anytime, or choose to play in the full single-player mode. These features, along with a rich and deep fiction that touches upon the mysteries buried beneath the surface of a danger-filled planet, combine to form a breakthrough experience that challenges the conventions of modern shooters.
Product Information
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M: Mature
Rating Explanation
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
System Requirements
Minimum Processor Required
2.4GHz or Faster
Minimum RAM Required
Minimum Hard Drive Space
Important Add-Ons
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Vendor Support:
- Main Website: www.take2games.com/
- Support Website: www.take2games.com/support/
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We guarantee your satisfaction on every product we sell with a full refund — and you won't even need a receipt.* We want you to be satisfied with your Micro Center purchase. However, if you need help or need to return an item, we're here for you!
If an item you have purchased from us is not working as expected, please visit one of our in-store Knowledge Experts for free help, where they can solve your problem or even exchange the item for a product that better suits your needs.
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text: as usual Reiss delivers valid and meaningful information. IMO he goes above and beyond of what a typical writer is expected. January 01, 2007 Offensive participation Here is an unofficial look at the snaps taken by Patriots offensive skill position players in the team's win over the Titans: TE Daniel Graham -- 50 of 59 (84.7 percent) QB Tom Brady -- 43 of 59 (72.8 percent) WR Troy Brown -- 36 of 59 (61.0 percent) TE David Thomas -- 33 of 59 (55.9 percent) RB/FB Heath Evans -- 30 of 59 (50.8 percent) WR Reche Caldwell -- 29 of 59 (49.1 percent) WR Jabar Gaffney -- 26 of 59 (44.0 percent) RB Laurence Maroney -- 25 of 59 (42.3 percent) WR Chad Jackson -- 22 of 59 (37.2 percent) WR Kelvin Kight -- 18 of 59 (30.5 percent) RB Corey Dillon -- 21 of 59 (35.5 percent) QB Matt Cassel -- 8 of 59 (13.5 percent) QB Vinny Testavderde -- 8 of 59 (13.5 percent) TE Mike Vrabel -- 1 of 59 (1.6 percent) TE Russ Hochstein -- 1 of 59 (1.6 percent) (doesn't include 2 kneel downs, or a pass interference penalty drawn by Reche Caldwell early in the third quarter as that is not an official play) ANALYSIS: One week after the Patriots had three receivers atop their snaps chart, this was an example of how the team's plan changes each week. For the number of snaps he was in the game, Corey Dillon had a very productive day. Also, it was interesting to note Heath Evans taking the most snaps of all the running backs, a reflection on his versatility to line up as a running back on third down (replacing Kevin Faulk), or a fullback in a lead blocking role. Rookie Chad Jackson saw his load increase, although of his 22 snaps, eight came on the final drive. As his statistics indicate (4 catches, 134 yards, TD), Reche Caldwell had an extremely productive day for the snaps he played. The Patriots put a bit more on the plate of Daniel Graham at tight end, as the team compensates for the loss of the injured Benjamin Watson. MONDAY PLAN: Today is a travel day back to Boston. We'll be on and off the web throughout the day. Interesting to see how much Graham played. Chad Jackson participated a little more. If he can deliver one or two good plays, or one big play the guy could be a special weapon.


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What does SE mean in Military?
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System Engineer
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qPCR inventor and his NZ connection
So you might have read the previous entry about the visit to see the first thermalcycler "Mr Cycle" at the Smithsonian. You haven't? No problem, I'll wait while you jump over to have a read . . . .
. . . .
. . . .
. . . .
I mentioned to Mallory (who kindly showed me the items) about the invention of qPCR and the original apparatus. Upon leaving, I contacted the person involved in those early days (including the photo of myself with Mr Cycle) and he replied back about how Mr Cycle had been on the bench next to him when he joined Cetus. Unfortunately the original qPCR apparatus had been disbanded - as he wrote "It was really just a light stand, a camera, a thermocycler, a light source and a PCR brought together"
Visiting the original PCR
A trip to the USA last year was a a chance to mix business with pleasure. Usually these are two separate entities but one that combined both occurred on a trip to the Smithsonian Institute (American History Museum) in Washington. While Belinda headed off to see the First Ladies' dresses, I was lucky enough to head behind the scenes to a particular storeroom in the Smithsonian. This in itself is not particularly exciting since the Smithsonian only has a fraction of its items on display at any one time so must have more storerooms than display rooms!


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Alchemy Glow, from Alchemy Glass & Light, illuminates glass sinks from within via an LED fixture embedded into a routed channel under the countertop. The low-voltage LED system provides an estimated 50,000-hour lifespan, which equates to roughly 20 years. It can be installed with any round glass Alchemy sink, and the company offers a package that includes the LED unit, a custom-fabricated honed French limestone countertop (with cutout and hidden LED light channel), an Alchemy sink (in either a 15" or 18" diameter), and a sink clip kit. Custom stones can be ordered to fit any vanity. alchemyglass.com
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Cavium Ships Game Changing NEURON Search™ Processor Family
SAN JOSE, Calif., Oct. 29, 2012 /PRNewswire/ -- Cavium, Inc. (NASDAQ: CAVM), a leading provider of semiconductor products that enable intelligent processing for networking, communications, and the digital home, today announced shipment of the NEURON Search™ Processor family to Networking OEM customers for their system designs. The new, groundbreaking NEURON Search Processor family is targeted at a wide range of high performance, L2-L4 Network Search applications in Enterprise and Service Provider Infrastructure equipment. It supports both IPv4 and IPv6 rules and delivers 100 million to over 1 billion searches per second with guaranteed low latency. With up to 4x the capacity per chip enabling the replacement of four existing state-of-the-art 40 Mbit TCAMs, the NEURON Search processors consume as little as a quarter of the power of Legacy TCAMs, while slashing the cost, making them ideal for a wide range of Enterprise, Data Center, Software Defined Networking (SDN) and Wired/Wireless Service Provider applications.
(Logo: http://photos.prnewswire.com/prnh/20120604/LA18845LOGO)
Expensive, power hungry legacy TCAMs and low performance algorithmic forwarding search processors until now have slowed the potential wider adoption of search technology. Cavium researchers took a completely different approach and developed groundbreaking, patent-pending search technology that removes several critical constraints, which enables highly flexible storage with very high capacity and low power. Additionally, Cavium NEURON Search technology enables consistent storage and performance while migrating from IPv4 to IPv6 unlike TCAMs. In TCAMs the number of rules falls dramatically going from IPv4 to IPv6. These compelling advantages will enable wider adoption of search technology.
"NEURON Search Processor family is a new highly-innovative product line from Cavium that provides breakthrough benefits to our customers," said Rajneesh Gaur, General Manager of Cavium's Accelerator & Adapter Group. "Our system test results on this product family so far have met or exceeded all our designs specifications for performance, power, storage and cost. Our customers are delighted with these results."
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You have to hand it to Shailene Woodley. "Divergent" was not exactly a hit with the critics when it came out last month, far from it, but it's managed to become a solid performer in the box office and has solidified Woodley's status as a star. Studios have been desperate to replicate the type of suc...Read More »
The actor/singer crossover is almost as old as the industry itself, with a mixed success rate. From Elvis Presley to Mick Jagger to David Bowie to Madonna to Will Oldham (though he was a child actor first), from the famous to the little-known, many have stepped both on the stage and in front of the ...Read More »
Filmmaker, multimedia artist and transcendental meditator David Lynch is back on the music scene with a second album, "Big Dream," a follow up to his 2011 solo debut, "Crazy Clown Time."Read More »
Don't let the indie-centric headline fool you. While "The Vow" soundtrack will make iPod toting hipsters happy with its tracklist, it reaches all the way for one of the biggest love songs of all time to kick things off. That's right, we're talking about Meat Loaf's "I&...Read More »
Listen, we know that talking about Oscar this early in the game is pretty foolish. That said, other bloggers/film sites either already have tentative lists going or wil be very soon -- in fact, this writer remembers being in Cannes last year with early word swarmed around France's "Of Gods And Men" ...Read More »


text: ‹Previous Next› ITEM NO. 6054E2OD DESCRIPTION 28" Faux Walnut and Brushed Nickel twist table lamp, dual sockets, two outlets, 8' 3-prong grounded cordset, double on/off rocker switch, 8x15x8x15x10 White Linen Hardback shade. Recommend two 19 watt CFL or 11 watt LED bulbs. SHIPPING CODE: Q - Quick Ship This is a stocked item. As of last night we have 727 available for sale. More will be coming soon. AVAILABILITY SCHEDULE: In Stock Today: 727 Available Within 1-2 Weeks: 727 Available Within 2-4 Weeks: 727 Available Within 4-6 Weeks: 727 Available Within 6-14 Weeks: 877 MINIMUM ORDER: 1 Request Information for 6054E2OD * = Required. *Name: Don't fill this out: *Email: Phone: (Used for contacting you instead of email, if entered.) How Can We Help You? How would you like to Modify this Lamp? DO NOT FILL OUT: Related Items 6054E2O 6055F 6054EO 6053EO


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- Join Date
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Need DoD certifications... please help!
I am trying to learn as much as I can about contract FF before actually inquiring to the companies who do it. From what I have seen, you need a minimum of Firefighter 1 & 2, Haz-Mat Ops, Airport FF, and DriverPumper Ops (or whatever the specific certs are called). Here's the thing - I don't have any clue as to how to go about getting these, or if the experience that I DO have will translate at all into a certification. I am an active FDNY firefighter with 7 years experience, 5 of those years in a CPC - Chemical Protective Clothing company, where we receive regular HazMat training and extensive training in level A HazMat suits - those moon suits you see in the movies. Would any of that be equivalent to at least FF 1 & 2, or would I need to take actual DoD training. If I DO need that training, or just to get the certs, WHERE would I begin my search....
ANY help at all would really be appreciated!
Thx much!
- Join Date
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- 86
If your an active FDNY firefighter, then you need to just cut the contractors out of your mind. O'bama is cutting contract jobs. He already has at some bases over seas. Id hate to see you leave a full time job at a big city to get to sand box as a contractor and get fired 3 months later cause they canceled the contract like my buddy had happen to him.
The government canceled the contract. The contractor got the lump sum for the contract. The firefighters got a ride home and walking papers.
Just my 2 cents.
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- Posts
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Nono - dont misunderstand me - I'm not looking to LEAVE the FDNY - but there are ways to get off for extended periods of time, 3-6 months, a full year, what have you. I'm thinking more like that - I saw a Qatar based contract for 3 months, for example. My concern at this point is less how do I get a contract, than 1) Does my training qualify me to be certified on any DoD level, and 2) how do I go about getting other DoD certs like ARFF and HazMat, if need be.
Anyone know.....
Silly question here......Just being the Devil's advocate....
What happens if, lets say...You do take a year leave from FDNY, go over to the sandbox as a contract FF, and you are involved in an accident or mishap of some kind, and are badly hurt, to the point that you are physically incapable of working any longer? Have you read any of the horror stories about how some of these contractors treat their people that are capable of work, we wont even get into the whole "Medically Discharged- Permanent IOD" status???????? This will, of course, screw your FDNY career.
Do yourself a favor. Stay FDNY. But if you ARE hell-bent on doing this, you do have to convert all of your certs to IFSAC/Pro-Board certs which are accepted by the DoD."Loyalty Above all Else. Except Honor."
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ABB Q3 Net Profit Up 12 Pct To Over $1 Bln
ZURICH (AP) ¿ Swiss-based ABB Group, maker of power transmission and industrial automation equipment, saw third-quarter net profit rise 12 percent to over $1 billion, helped by a $380 million boost from reversing set-asides for taxes, antitrust fines and restructuring.
The company recorded a net profit of $927 million during the July-September period of 2008, it said Thursday. Revenue during the third quarter this year fell 10 percent to $7.91 billion, while orders dropped 21 percent to $7.06 billion.
Analysts at Zuercher Kantonalbank noted that without the boost ABB received from the release of provisions, results fell sharply below expectations.Shares in ABB closed 2.4 percent lower at 19.96 Swiss francs ($19.61) on the Zurich exchange Thursday. "Order trends were in line with what we saw in the second quarter, with steady demand in power and oil and gas but lower base orders in industrial markets," said ABB Chief Executive Joe Hogan. "We'll continue to focus on making sure our costs are in line with market demand, but at the same time stay aggressively positioned to capture the significant growth opportunities in power infrastructure, renewables, energy efficiency and emerging markets," he said.
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Talking to Management, Part 3: The Competition
Note: The opposite question, "Which companies are not run properly?" will not get answered, except perhaps in one-on-one meetings. Few managements will publicly trash-talk the competition. The few that will do so deserve a red flag for hubris.
As an example, I had an interesting experience while at a financial conference. I was at a breakout meeting where J. Hyatt Brown, of Brown & Brown, was taking questions. Of the insurance brokers, Brown & Brown is no doubt the best managed, and Hyatt Brown has strong opinions and is almost never at a loss for an answer. When my turn to ask a question came up, I said, "OK, you're the best-run company in your space. Who is No. 2?"
Hyatt Brown looked reflective, paused for 20 seconds and answered that it is was tough to say, but he thought that Hub International (HBG) was No. 2. And now Hub has gone private in a much better deal than Goldman Sachs' (GS) buy of USI Holdings (USIH), from a quality standpoint. To my chagrin, I didn't buy Hub off of Hyatt Brown's comments. I missed a cool 59% in 10 months, but you can't kiss them all.
What would your competitors have to do in order to reverse-engineer your competitive position? Or, why do you suppose other companies don't adopt your methods?This question gets at what management views as its critical differences for business success. The answer had better be a good one; it should be something important, and hard to duplicate. As Warren Buffett might put it, we are trying to determine the size and depth of the "moat" that exists around the business franchise. If the answer doesn't deliver an idea that is weighty and makes sense from a competitive standpoint, you can assume that the business doesn't have a lot of franchise value and doesn't deserve a premium multiple. Valero Energy (VLO) is the leading oil refiner in the U.S. It also has the leading position in refining both heavy (high-density) and sour (high-sulfur) crudes, which cost less, leading to higher profit margins. It would cost a lot of money for a competitor to create or purchase the same capacity, assuming it could get all of the regulatory permits to do so.
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Time to do repair15 - 30 mins
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So easy! IDed the part with ease with the pictures.When the new part arrived, removed 2 screws from the old part and 2 nuts.Then removed old part and replaced with new part, which fit perfectly.Replaced screws and nuts, put the drawer and lid back on and done! I am a not very handy 58 year old female and this was easy.
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This Apology Letter for Customer Inconvenience includes the following:
- Parties: Names of both the company and the customer;
- Apology: Sends sincere apologies that the advertising was misleading and for any inconvenience suffered by the customer;
- Patronage: Lets the customer know their patronage is appreciated and encloses a coupon for use to purchase any merchandise.
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This attorney-prepared packet contains:
- General Instructions
- Apology Letter for Customer Inconvenience
Number of Pages4
DimensionsDesigned for Letter Size (8.5" x 11")
EditableYes (.doc, .wpd and .rtf)
UsageUnlimited number of prints
Product number#32654
This is the content of the form and is provided for your convenience. It is not necessarily what the actual form looks like and does not include the information, instructions and other materials that come with the form you would purchase. An actual sample can also be viewed by clicking on the "Sample Form" near the top left of this page.
Customer Inconvenience Apology Letter (Mistake in Ad)
This package contains:
1. Instructions & Checklist for Customer Inconvenience Apology Letter (Mistake in Ad)
2. Customer Inconvenience Apology Letter (Mistake in Ad)
Instructions & Checklist for
Customer Inconvenience Apology Letter (Mistake in Ad)
? This package contains (1) Instructions & Checklist for Customer Inconvenience Apology Letter (Mistake in Ad); and (2) Customer Inconvenience Apology Letter (Mistake in Ad);
? This form is designed to assist you in drafting an apology letter from a business to a customer for the inconvenience caused to a customer because of a mistake in an ad . It also includes a resolution section. With minor changes, this letter can also be used for other situations.
? Be sure to include any "enclosures" mentioned in the letter. If there are no "enclosures" you may delete "Enclosure" from the bottom of the letter.
? Be sure to sign the letter and to make a copy before sending it out.
? Bracketed instructions may be included on this form to assist you in completing it and should be removed before printing. Generally in Microsoft Word, you can click on the bracketed instruction and start typing.
? These forms are not intended and are not a substitute for legal advice. These forms should only be a starting point for you and should not be used without consulting with an attorney first. An attorney should be consulted before negotiating any document with another party.
? The purchase and use of these forms, is subject to the Disclaimers and Terms of Use found at findlegalforms.com.
[Your Company Name]
[Street Address]
[City, State ZIP Code]
[phone number - optional]
[email address - optional]
May 19, 2009
[Name of Recipient]
[Company Name]
[Street Address]
[City, State ZIP Code]Dear [Name of Recipient]: We have always known that people see our ads but we did not know how many do so until the newspaper mistakenly listed the wrong price in our ad, We appreciate your understanding that we could possibly not honor the mistakenly typeset price. However, because of your inconvenience we are enclosing a coupon for [PERCENT NUMBER] percent off any merchandise in stock. This coupon is valid until [VALID UNTIL DATE] and can even be used on already discounted items.We appreciate your past patronage and hope that you will continue to be our customer for many years to come.
[Your Name]
[Title if any or delete if none]


text:
(CNN) -- Two days after the ferry they were on sank after colliding with a cargo ship, 82 people remained unaccounted for Sunday in waters between southern Philippine islands, a Coast Guard official said.
Authorities have found the bodies of 38 people and rescued another 750, said Coast Guard spokeswoman Dawn Baterbonia.
The incident occurred around 9 p.m. Friday in the Mactan Channel about 2 miles northwest of Cebu City, the capital of Cebu province.
The passenger ship -- MV St. Thomas Aquinas -- was coming from nearby Butuan City and the cargo ship -- the Sulpicio, which had about 20 people aboard -- was leaving Cebu for the province of Davao in Mindanao.
The passenger ferry sank, but not before sending out a distress call heard by Coast Guard officials.
The cargo vessel involved in the crash -- along with Navy, Coast Guard and commercial vessels -- was helping in the rescue efforts.
The incident recalls one of the worst maritime disasters in world history dating to December 20, 1987, also off the Philippines.
Between 1,700 and more than 4,000 people were killed when the ferry Dona Paz collided with the tanker MT Victor. The number of casualties has varied; many claim the Dona Paz was extremely overcrowded.
Philippines arrest Chinese 'poachers' after reef collision
CNN's Greg Botelho and Sara Mazloumsaki contributed to this report.