text:
Bridge Commander
- Babylon 5
- Bridges
- Downloadable Tutorials
- Maps
- Media
- Modifications
- Official Releases
- Other Sci-fi Genres
- Public Domain Meshes
- Ships
- Ship Hardpoints
- Ship Textures
- Sound FX
- Star Wars
- Stations
- The Outdated Abyss
- Utilities
- zFanfilm StarTrek Shows
- zHosted Sites
- zStarTrek Trader
Bridge Commander Patch
the mission cannot be completed. Zhukov registry texture being upside-down Fixed "redshirts" getting stuck in an animation after falling down Multiplayer names containing '[' causing problems when restarting the game. If you believe that your copy of the game suffers from this problem, please delete the config file, that is found where you installed the game, before launching and repatching. Better support for adding custom missions Banning of players by IP address Well, enjoy. Feedback in here.
BCMP full version
If you have a version prior to the 4.3, then download this full version. I don't think I need to say anything else here (ya already know what this program does) all the fixes are in the readme below.
TGA Tool Editor
advanced graphic makers.
BC Supermod 3
after nearly seven years, we have all the fancy new models made by members of the BCFiles community, working in Single player, with out a problem. This mod is BC's campaign as it was meant to be. Some of the ships include, the CG Sovereign for the [i]Sovereign[/i] and [i]Enterprise [/i]in the game, the SNS Galaxy for the [i]Dauntless, Venture[/i] and other galaxies, the SNS Akira for the [i]Geronimo [/i]and the other akiras, LC's warbird for the Warbirds in game, and so much more. and everything has been rebalanced to work with the other models. What's more is that CR has actually made the ships in the game different variants, the [i]Sovereign[/i] is an NX Sovereign, while the [i]Enterprise[/i] is a production model, the [i]Berkley[/i] is a Phoenix type Nebula, while the nightingale is a Hospital ship and the Khitomer is a Weapons pod variant. And he included dozens of alternate registries for each federation ship for use with SDT, including thirty odd Galaxy registries and eighteen Akiras. In all this is a great mod. But wait there's more, as a special bonus, CR has also included several popular CR ship mods such as the Europa class, and the Galaxy Dreadnaught. Enjoy;)
BCMI final
program.[/b] http://www.federationshipyards.com/BC-Mod/Products/dotnetfx.exe Main Features: - Install BC-Mod (*.BCMod) Files - Uninstall BC-Mod (*.UnBCMod) Files - Extraction to Default BC Folder or a Custom Folder or your choice - Viewing the contents of a BC-Mod file - Drag and Drop selected files while viewing a BC-Mod file
Bridge Commander Universal Tool
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. It is also capable of importing TGL based descriptions created by BCMP. It can import them directly to a ship plugin or merge them with the ships.tgl (file which holds all ship descriptions). It is recommended to import the descriptions to the plugin file. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. BCUT also can create BCMod files, if you are a modder you can package your mods now with BCUT. If you want to install mods automatically, Mod Installer is the right choice for you as it automatically recognizes all mod installation types and takes appropriate measures. You can install any mod with a couple of clicks. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose any data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. BCUT allows you also to tweak up values in your ships hardpoint, please note that this feature does not replace MPE fully. You can also add FTech to Torpedo script with a couple of mouse clicks. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
NanoFX Beta
newest version out there. New warp effects are added, such as warp speed control. Also this mod will dramatically enhance the stock effects. In change giving you a whole new perception to the word "explosion". Here are a few more Details: [quote] NanoFX 2.0 Features: -BridgeFX -New Experimental Effects for the BETA, look for more effects in the Future! -CameraFX -Haven't had time to do much more with this, same as 1.0 -ExplosionFX -Upgraded Explosions with new Sparks and Debris! -SpecialFX -Plasma Trails - Based off of Sneaker's work with NanoFX Particles -AtmosphereFX - Clouds and Glows around Planets! -BlinkerFX - Blinking NAV Lights on Ships, they work now! -Weapon FlashFX - Flashes from the Weapons firing on a Ship! -WarpFX -Better Cinematic Cut scenes when warping, with Nacelle Flashes! -ETA Counter and Free Movement while at Warp -Select a Warp Speed to get to your Destination Faster or Slower [/quote]
Stargate Ship Pack
problems. It is highly recommended that you either install stargate packs 1 + 2 or stargate pack version 3 (not all of them[/u][/b] Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations. [b]Please note that the First Stargate Pack is required for the orginal vessels to be installed and so that some of the updated functions work properly. This can be found here - http://bridgecommander.filefront.com/file/Stargate_Ship_Pack;65246[/b] [b]More Information about the Modification[/b] [b]Please note that the following Review / Description contains spoilers for Stargate SG - 1 Season 9 and 10, and Stargate Atlantis Season 2 and 3.[/b] [u][b]Tau'ri[/b][/u] There is one ship included in this pack, but however also includes hardpoints for the other earth ships from the first stargate pack. [b]F302[/b] - The textures have been replaced with newer versions that are lighter and more detailed. There appear to be two different versions of the F-302 one that has been seen defending earth in SG-1 Season 7 episode Lost City Part 2 and another one that has been launched from the capital vessels. Highly recommended in dog fights against the Wraith Dart or Death Gliders. Just to note this ship is very vulnerable to NanoFX explosions and will probably not survive a close explosion. [u][b]Goa'uld[/b][/u] The second stargate pack contains retextures of the Needle Treader, Ha'tak and Goa'uld starbase. This pack also includes one more new vessel Apophis's Flagship. [b]Needle Threader[/b] - a ship that was seen in Stargate SG - 1, Season 3 episode "In To The Fire". This ship is similar to that of a Ancient / Alterran puddle jumper (although very different shape), where it was designed to go through the stargate. The Needle Threader is more manuverable than that of a standard death glider and just as powerful. This ship is more than a match for the wraith dart and possibly the F302, although the latter is more difficult to fight against (depending on who gets the first shot). There is a slight improvement to the cockpit, but other than that this ship is still the same. [b]Ha'tak (all versions)[/b] - Since the last stargate pack, this ship has been given a brand new texture, including ore realistic textures that make the ha'tak look more like the shows version . The Replicator version of this ship has been made more powerful than before as it was too easy to take damage. There are four versions included in this mod, the Standard Goa'uld Ha'tak, a refit Ha'tak, Anubis' Ha'tak (The one that destroyed an Asgard Beliskner in "Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first type of ha'tak is the standard early Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second type of Ha'tak is a refit version that might have been used within the later seasons of SG-1 under the ranks of the Free Jaffa, this ship would be more powerful than the first but in a one on one fight with the earth ships it may very well struggle. The third type of Ha'tak, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). Anubis' Hat'ak has been balanced against the Asgard Beliskner meaning it should be able to take it out. The forth type of Ha'tak is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 4 - 7 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. [b]Goa'uld Starbase[/b] - Here is the starbase of the Goa'uld as seen in Stargate SG -1 Season 5 episodes "Summit" and "Last Stand", this base is very powerful, this ship can easily take on a medium - large fleet of Ha'taks and even a couple of Asgard ships. This base is highly detailed and well made, however just as a note on slower computers when taking damage this may cause some slow downs to occur in game. This has been retextured for the second stargate pack and adds some improvements to the outsite (i.e. looks a bit better [b]Apophis's Flagship[/b] - Here is the powerful flagship of Apophis stole from Sokar, this ship is far more powerful than that of the ha'taks, the Asgard Beliskner and possibly the earth ships (BC304s). This ship is more than a match for multiple Ha'tak vessels (with the exception of the replicator version), multiple Tau'ri ships, but will struggle against Anubis mothership for firepower. This ship is no match for any of the ships that are far more powerful. [b][u]Asgard[/u][/b] Here is the Asgard ships including two ships, a retexture of the Daniel Jackson (Science Vessel) and the Beliskner (including refit). Both of these ships now include a cloaking device as this has been mentioned in the Stargate SG-1 show. [b]Beliskner[/b] - This is the first asgard vessel seen in stargate SG - 1, as seen in the Season 2 episode "Thor's Chariot". This ship is fairly powerful as a Cruiser level ship as it will easily destroy the early ha'taks while taking minor damage. However against more powerful ha'taks such as Anubis's upgraded versions the Beliskner will in all probability lose fairly quickly. There is also a replicator version of this ship which is capable of taking on at least 5 standard versions of this ship. This ship has been well made and is highly detailed. [b]Beliskner Refit[/b] - This ship is similar to that of the Beliskner, but this ship has a slightly different model to match the ship that was seen in the Stargate SG - 1 episode "Revelations" in season 5. The hardpoints are identical to that of the previous version, this ship is more blueish that that of the original. This ship has been well made and is highly detailed. [b]Daniel Jackson[/b] - This ship has had a slight retexture since the first stargate pack to improve its appearance to make it more like the show itself. This ship was first seen in the SG-1 episode "New Order". However since this ship is only a science vessel, it won't be as powerful as the main warships within the Asgard Fleet. Saying that this ship is still more than a match for the Goa'uld Ha'tak vessels, although may lose against Anubis's Ha'tak or anything Higher. [u][b]Alteran / Ancient[/b][/u] There are two Alteran vessels present in this pack, one is an update to the Puddle Jumper and the other is an Aurora class warship (including a fully powered one and an "orion" version) [b]Puddle Jumper[/b] - This ship is the ship as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8. This ship is highly manuverable (in fact very similar to the show) and can easily avoid shots from the Ha'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies). The drone weapons have been weakened due to the drones being too powerful. With this upgrade the puddle jumper can now fire three drones at a time (as seen in the very first episode of SGA). The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. This ship also includes a MVAM mode where the weapons and engines pods are either inside or outside the ship. The weapons can only be fired when they are outside of the Puddle Jumper itself. This ship has also been rescaled and made more accurate to the show. [b]Aurora Class Warship - Fully Operational[/b] - Here is prossibly one of the most powerful ships in the stargate universe (after the Alteran City Ship - Atlantis, and possibly the ori cruiser). This ship can fire lots of drones in rapid succesion, destroying most vessels relatively quickly including an ori cruiser. This ship has been seen in Stargate Atlantis although the "Fully Operational" version has not been seen yet. The Ori Cruiser may be able to destroy this ship with its "Main Weapon", although its really dependant on who gets the first shot. [b]Aurora Class Warship - "Orion"[/b] - Here is the Aurora Class warship as seen in SG - Atlantis Season 2 episodes "Inferno" and "Allies" as well as Season 3 episode "No Mans Land". This ship is a damaged version of the Aurora class and does not have enough power to power both the weapons and the shields at the same time (although its possible to have both, just not at full levels). The "Orion" as named by Lt. Colonel John Sheppard, is capable of firing the same weapons as the fully powered version but depending on who it is facing against it may not have a chance to fire a second batch. [u][b]Wraith[/b][/u] [b]Wraith Dart[/b] - This ship has been retextured completely and now also includes the sound of the wraith dart which will add something to make it more like the show itself. This ship is fast and is capable of taking on either the F-302 or the Puddle Jumper but this does not mean that it will win. If the Dart gets the first shot then it may have a chance against a F - 302. [u][b]Ori[/b][/u] There is one ship and one supergate included within this pack. [b]Ori Supergate[/b] - There are two versions of this one active and one in-active. These do not do much, although it does have MVAM capability to activate the gate. The supergate now with the shuttle launching script is capable of launching upto four ori cruisers that have to be launched individually (as launching all four would cause them to crash into one another) [b]Ori Warship[/b] - This is the true Uber ship, as seen in the Stargate SG - 1 episode camelot (the season 9 finale). This ship is practically a god ship. The Ori main weapon can easily destroy a ha'tak vessel in one shot most of the time and tau'ri vessels in two or three shots. To even have a chance against this god ship you will need a [b]Very[/b] large fleet of ships as this ship will destroy most of them with one shot. The secondary weapons although not as powerful as the main cannon can easily destroy mainly types of ships fairly easily with a few shots (maybe 3-10). The only ship that is capable of even having a chance against this ship is the Fully powered Alteran / Ancient Aurora Class warship (not the orion though). All of these ships can be used to re-inact scenes against within Stargate SG-1 and Stargate Atlantis. This modification pack is highly recommended to any Stargate Fan as it will add a new part to bridge commander.
Century Class U.S.S. Enterprise-F
by DJ Curtis! This is one of the most detailed concept designs, I've seen to date! This is a single ship, not a SDT Ship Pack. But keep in mind, the original textures will "smoke" a low-end PC. And push the limits of even the latest high-end rigs out there. This was the purpose of the Author. The Author has suggestions in the readme to address this. The Enterprise-F handles very well in game. Having tested her against the Klingons, Romulans, Cardassians. The fight was in the 1701-F's favor. But the Jem'Hadar and the Borg Collective is more than a match for this concept design. Though she gave as good as she got! lasting 15 minuets with c2x's BOBW Borg Cube?! She's not a God ship- But well balanced for in game play. Armed with custom torpedoes, and excellent phaser arcs. The Enterprise-F will be a welcome addition to any one's Federation inventory. I "HIGHLY" recommend this exceptional concept of the 1701-F! Paramount Art Department & Producers take notice! Definitely Download Worthy!!
BC mod installer
upgrade 1.2 to 1.3 will fallow.
Galaxy Charts
This mod comes as a manual (cut & paste) only. For those of you who are familiar the old Starfleet Command [SFC] and Star Trek: Armada series. USS_Frontier has brought a touch of both those game's more fun aspects too Bridge Commander! You, the Player now have a virtual [b]"Interactive Galaxy"[/b] to roam & explore. In this interactive "living" Galaxy, events are happening all around you. With new Graphic interfaces. You can join in Fleet operations. Buy and sell. To build your Imperial ambitions! I've just finished testing this mod. And I'm still blown away with the choices in functionality. Here they are, but you have to see it too believe it..... [b]((NEW Major Features)) Galactic War Simulator w/GUI Fleet Movement Customized Warp Speeds threw the Helm (Warp, Slipstream etc. with some ST canon surprises) Strategic Command (Open up the sub space comms, for the latest in your QB universe [i][u]it's ALIVE![/u][/i]) GC Systems Friendly, Enemy, Neutral now Identified by color coding (Friendly: Blue/ Hostile System: Red/ Neutral System: Yellow/ Player Region: Green/ Allied: Light Blue) Random Defense Force/ RAF Enhanced (randomly calculating, defending systems of importance) Galactic Economy (Buy & Sell your Assets, Ships & Bases) Star System Development (Those starships & bases aren't cheap! Build your Empire's wealth & prestige) Military Command / Diplomatic Negotiation (make war or barter for a tenuous peace) Save Game Feature (Save your favorite scenarios & skirmishes for prosperity) And even MORE![/b] That does not even begin too scratch the surface, with Galaxy Charts v.2. This mod is highly customizable. With plug-ins, you can now create your own races and systems. I would say that with this new mod, the possibilities are endless! Galaxy Charts v.2 bring substance to this grand old game, we love as Bridge Commander! Definitely Download Worthy !
Stargate Ship Pack
stations. [i]Note: Missing Credits for Goa'uld Death Gliders, this ship was modeled and textured by DaAan. The X-301 was also modeled by DaAan. Anyone wishing to use these vessels should contact him for permissions in future at 'daaandesigns at hotmail.com'[/i] [b][u]Please note that this pack is NOT compatible with the latest version of the Stargate Pack, if you install this one as well as the third version of the stargate pack this will cause some problems. It is highly recommended that you either install stargate packs 1 + 2 or stargate pack version 3 (not all of them[/u][/b] [u][b]More Information about the Modification[/b][/u] Here is the Stargate Ship pack, this includes several ships from Stargate SG - 1 and Stargate Atlantis, including Goa'uld, Tau'ri (Earth), Asgard, Replicator, Wraith and Ori ships / stations. [b]Please note that the following Review / Description contains spoilers for Stargate SG - 1 Season 9, and Stargate Atlantis Season 2[/b] [u][b]Tau'ri[/b][/u] There are four different types of Earth ship including in the ship pack, the X301, F302 Fighter, X303 (Prometheus), and the BC304. All of these ships are highly detailed and well made with realistic sounds to the series. The X303 and X304 have the ability to Launch F302's giving you the choice of flying the Capital ship or a fighter. [b]X301[/b] - This ship has been completely retextured to match what was seen in the Stargate SG - 1 episode "Tangent", the hardpoint has been improved so that it includes two missiles rather than the original staff cannons. [b]F302[/b] - This ship has been retextured and upgraded, the hardpoints have been changed to be more consistant with the Stargate shows including more ammunition for the cannons and an increase in speed to match the Goa'uld Death Gliders. Highly recommended in dog fights against the Wraith Dart or Death Gliders. Just to note this ship is very vulnerable to NanoFX explosions and will probably not survive a close explosion. [b]X303 - Prometheus[/b] - This ship has been completely remodeled and retextured to be more look more like it did in the Stargate SG-1 episode "Ethon", the ship is armed with numerous rail guns and missles (standard and mark 9 nuclear warheads). This ship is more realistic and detailed than that of the previous version, and also has realistic sounds when compared to the Stargate SG-1 show. [b]BC - 304[/b] - This ship has been an improved model and more detailed textures that make the ship look highly detailed and very well made, the ship looks a lot more closer to the version as seen in both SG-1 and Atlantis. There are three different versions included, the Daedalus, Odyssey and the Korolev. Each ship has similar weapons with a few exeptions, such as the Daedalus being able to dual rail guns while the Odyseey and Korlev can only fore single rail guns. The Korolev is a weaker ship due to it being rushed into battle (for more click [url=http://www.gateworld.net]here[/url] - spoiler warning) [u][b]Goa'uld[/b][/u] The Goa'uld ships and stations include the Death Glider, Needle Threader, Al'Kesh, four different variants of Ha'tak, Anubis Mothership and a Goa'uld Starbase. All of the variant of the Ha'tak with the execption of the replicator version can all launch Death Gliders via MVAM, giving you the choice of flying the Ha'tak or the Death Glider. [b]Death Glider[/b] - This is the orginal model created by ScottPKeene, a ship that can be launched from the Ha'tak. This ship is now balanced towards the F-302. It is highly recommended and very fun to use this in a fight against the F302s, although you may not win all of the time as it depends on who gets the first shot. [b]Needle Threader[/b] - a ship that was seen in Stargate SG - 1, Season 3 episode "In To The Fire". This ship is similar to that of a Ancient / Alterran puddle jumper (although very different shape), where it was designed to go through the stargate. The Needle Threader is more manuverable than that of a standard death glider and just as powerful. This ship is more than a match for the wraith dart and possibly the F302, although the latter is more difficult to fight against (depending on who gets the first shot). [b]Al'kesh Mid Range Bomber[/b] - The model and textures have been vastly improved over the previous version and is more detailed. This ship is armed with 2 staff weapons (which can fire in multiple directions) and 2 downward firing bomb launchers. This ship is relatively fast and relatively weak compared to the other stargate vessels. This ship can easily beat F302's, Death Gliders or Wraith Darts one on one (not always though), although against those fighters in numbers this ship would not stand a chance. The Al'Kesh does not stand a chance against any of the capital ships, and mayl do some damage to the either the ha'tak or bc 303. [b]Ha'tak (all versions)[/b] - The ha'tak has be retextured and has new hardpoints for all of the variants included. The Replicator version of this ship has been made more powerful than before as it was too easy to take damage. There are four versions included in this mod, the Standard Goa'uld Ha'tak, a refit Ha'tak, Anubis' Ha'tak (The one that destroyed an Asgard Beliskner in "Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first type of ha'tak is the standard early Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second type of Ha'tak is a refit version that might have been used within the later seasons of SG-1 under the ranks of the Free Jaffa, this ship would be more powerful than the first but in a one on one fight with the earth ships it may very well struggle. The third type of Ha'tak, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). The forth type of Ha'tak is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 4 - 7 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. [b]Anubis Flagship[/b] - This ship has been made even more powerful and should easily be able to take on an even larger fleet of Ha'taks, as seen in the Stargate SG - 1, Season 6 Episode "Full Circle". This was where a fleet of eight Ha'tak attacked Anubis' Flagship causing no damage and loosing most of the attack fleet. In its standard form this ship can take on a couple of Ha'tak or perhaps the Daedalus Class Battlecruiser (BC304) or even an Asgard vessel. In its attack mode this ship becomes a lot more powerful and is capable of taking out fleets of Ha'taks fairly easily. [b]Goa'uld Starbase[/b] - Here is the starbase of the Goa'uld as seen in Stargate SG -1 Season 5 episodes "Summit" and "Last Stand", this base is very powerful, this ship can easily take on a medium - large fleet of Ha'taks and even a couple of Asgard ships. This base is highly detailed and well made, however just as a note on slower computers when taking damage this may cause some slow downs to occur in game. [b][u]Asgard[/u][/b] Here is the Asgard ships including two ships, the Daniel Jackson (Science Vessel) and the O'Neill. Both of these ships now include a cloaking device as this has been mentioned in the Stargate SG-1 show. [b]Daniel Jackson (Science Vessel)[/b] - This ship has been improved in several places by having newer more detailed textures in a couple of areas and the model has also been improved upon. This ship was first seen in the SG-1 episode "New Order". However since this ship is only a science vessel, it won't be as powerful as the main warships within the Asgard Fleet. Saying that this ship is still more than a match for the Goa'uld Ha'tak vessels, although may loose against Anubis's Ha'tak or anything Higher. [b]O'Neill Class Warship[/b] - This ship was seen in several Stargate SG - 1 episodes and named after Colonel / Brigadier General / Major General Jack O'Neill (depending on which season of SG - 1 you watch). This ship is armed with numerous pulse weapons and several ion cannons which can do heavy damage to almost all ships. This is a very powerful ship that can easily destroy ha'taks, daedalus classes (X304 / BC 304) and many other ships. This ship can also easily take out most star trek vessels, although may struggle against a borg cube or the heavy ships such as a dominion battleship or the excalibur (although this is a tough one to call as both ships won and lost). The O'Neill may struggle against the Replicator Ha'tak as this is slightly too powerful for it. This ship now inlcudes two versions, both have more detailed textures and more weapons coverage to ensure that all areas are covered when going into a fight. There is the standard warship and the earlier prototype which is less powerful. [u][b]Alteran / Ancient[/b][/u] [b]Puddle Jumper[/b] - This ship is the ship as seen in Stargate Atlantis and three episodes of SG - 1 in Season 8. This ship is highly manuverable (in fact very similar to the show) and can easily avoid shots from the Ha'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies), these weapons can easily destroy many ships including Ha'taks, TNG Cruiser Level ships from TNG. The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. This ship also includes a MVAM mode where the weapons and engines pods are either inside or outside the ship. The weapons can only be fired when they are outside of the Puddle Jumper itself. This ship has also been rescaled and made more accurate to the show. [u][b]Wraith[/b][/u] [b]Wraith Dart[/b] - This ship has been made more accruate and has been re-scaled to match the other stargate vessels within the game. Unfortunately the weapons are slighly misaligned but this ship is still highly detailed and well made. This ship is fast and is capable of taking on either the F-302 or the Puddle Jumper but this does not mean that it will win. If the Dart gets the first shot then it may have a chance against a F - 302. [u][b]Ori[/b][/u] There are two Ori stations included within this modification, the Ori Satelite and the Supergate. [b]Ori Satelite[/b] - This is basically a weapons platform that has one weapon which is very powerful and can literally destroy stargate ships very quickly within 1 - 3 shots at most (more for the more advanced ships). This weapon isn't completely accurate to the SG - 1 episode "Ethon", as this has a quicker recharge that that episode although it is still slow. To even have a chance against this weapon use at least 4 - 5 ships when attacking. Unfortunately when the AI is in control of the weapon it may not fire correctly causing less damage to your ship than if the player was in control of it. [b]Ori Supergate[/b] - There are two versions of this one active and one in-active. These do not do much, although it does have MVAM capability to activate the gate. This is mainly for good screenshots at the moment. All of these ships can be used to re-inact scenes against within Stargate SG-1 and Stargate Atlantis. This modification pack is highly recommended to any Stargate Fan as it will add a new part to bridge commander.
Milkshape Nif Importer/Exporter plugins
Bridge Commander Demo
file) [b]Instructions:[/b] Download the demo (a self-extracting executable) from our server to your hard drive and double-click on StarTrekBridgeCommanderDemo.exe to begin the extraction and installation process. The demo requires 350 MB of uncompressed temporary space to install (but requires only 275 MB of permanent hard drive space to run). [b]NOTICE:[/b] You are about to download a product that is rated "E" for everyone. This product has content that may be suitable for persons ages six and older. This product will appeal to people of many ages and tastes. This title may contain minimal violence, some comic mischief, or some crude language. [b]Instructions:[/b] The Star Trek: Bridge Commander contains the first three single player missions and Quick Battle. Download the demo and, if necessary, the DirectX® 8.0a installer from the Microsoft® DirectX web site and enjoy! [b]Demo System Requirements:[/b] - 3-D Hardware Accelerator (with 16MB VRAM)* - Microsoft® Windows® 95 OSR2/98/ME/2000/XP - Pentium® II 300Mhz processor (Pentium II 450Mhz processor recommended) or Athlon® processor - 64MB RAM - 175 MB of uncompressed hard disk space for game files (plus an additional 100 MB for Windows swap file) - 100% Windows 95/98/ME/2000/XP compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices.) - DirectX(r) 8.0a or higher - 100% DirectX 8.0a compatible 16MB video card and drivers - 100% DirectX 8.0a or higher compatible sound card and drivers - 100% Microsoft-compatible mouse, keyboard * A 100% DirectX compliant 3-D video card is required. Star Trek: Bridge Commander uses DirectX 8.0a to support 3-D hardware acceleration. Star Trek: Bridge Commander has been tested on many but not all of the major cards incorporating the chipsets listed below: - nVidia™ Riva TNT and TNT2 - All nVidia™ GeForce chipsets - 3dfx(tm) Voodoo3, 4 or 5 - ATI® Rage 128/128 Pro - All ATI® Radeon chipsets - Matrox G400 & G550 - Kyro® 1 and 2 - Intel® i810e - Trident Blade XP™ [b]IMPORTANT NOTES:[/b] This product uses Microsoft DirectX technology, which requires your system to have the latest Windows 95 OSR2/98/ME/2000/XP drivers (for video card, sound card and input devices.) Some, but not all, of the cards with the chipsets listed above have been tested on Windows XP. For Windows XP 3D support, please refer to your hardware manufacturer for 100% Windows XP compliant drivers. In addition to the Minimum System Requirements for Star Trek: Bridge Commander, it is required that your system meet Microsoft's requirements for your chosen operating system.
Shuttle Launch Framework
\"Galaxy + Carrier\" 1.1: -Some minor Bugfixes -Added some minor changes for Multiplayer -Added support for MLeoDaalder KeyFoundation, can be found here: http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15481 1.0: - Release by the new Shuttle Launching group -Re-enable collision detection after launch - Admiral Ames, jwattsjr -Makes the Seconday Fireing working - mldaalder, defiant -Useful changes to the ftbMissionLib - Sim Rex -Additional Bug Fixes, some minor new functions - Defiant 050102: - Added Launcher, LauncherGroup, and LauncherManager - Carriers now contain Launchers and/or LauncherGroups instead of containing \"ships\" - LauncherGroups contain arbitrary sets of Launchers. - Launchers require *TWO* hardpoints (important for future releases): -> an ObjectEmitterProperty named \" OEP\" -> a HullSubsystem named \"\" NOTE: It would be wise to have both subsystems colocated at the same XYZ coordinate on the ship - For each Launcher/LauncherGroup, a \"Launcher #\" and \"Type: #\" button pair is generated in the GUI 050502a: - User-definable AIs may be specified on a per ship type basis - Launched objects are optionally commandable on a per ship type basis 051102a: - Carriers are now \"plugins\" defined in /scripts/Custom/Carriers. See the included /scripts/Custom/Carriers/Dauntless.py for an example. There have been some changes to Carrier modules since 050502a. 051102b: - Fixed a bug introduced in 051102a where a Launcher can launch more ships than it contains. Return Shuttles Changes (old) Version 0.7b: Big bug fixes Version 0.6b: Code cleaned up Version 0.5b: Re-formatted the .txt file from UNIX to Dos. Version 0.4b: Added the Possibility to exclude Tractors for Docking Version 0.3b: File scripts/Custom/Carrier/SetMaxShuttlesInBay.py is no longer used. Update your Carrier files instead (see Install.txt).
Anduril's TOS Constitution class USS Enterprise
the TV show, but that's cool with me. Some people may not like the slow recharge rate on the weapons, but to me it's the way it should be. Also, its a little on the slow side but remember that this ship is pre-movie era. This ship does have a high poly count, but it did not slow my system down at all, unlike another ship posted just a few days ago....
DS9FX Xtended
Commander for a while, this version includes all of the features of the original version as well as a lot more. This version also includes more features that push the game once more with a lot more scripting functions, including Life Support, the Ability for AI to Capture ships and much more. Xtended also includes more than one version of the badlands textures (including a Canon version) as well as several different improved texture choices for the wormhole (just like the original), as well as several new star systems, new missions as well some new sun effects (which look a lot more realistic) as well as more missions avaliable in the game, more mini missions as well as something completely new that hasn't been seen before, pulsars (see the video below) There is a lot more included within the modification including a lot of ships, as well as a lot of scripting modifcations which haven't been seen before but I won't spoil the rest for you as there is far more than the above, and it is a lot of fun as well! Although there is one suggestion that I do have though please read the manual that comes with the file for any issues you may have and should answer several questions that you may have. Overall this is one of the best modifications that have been released for a while and it is certainly one of the most fun and will keep you occupied for hours. [u][b]Pulsar Video[/b][/u] [b]Requirements[/b] Minimum System Requirements: *1.8 GHz Processor *256 MB RAM *128 MB Graphics Card (GeForce 5200 or ATI Radeon equivalent) Recommended System Requirements: *2.8 GHz Processor or higher *512 MB RAM or higher *128 MB Graphics Card (GeForce 6600 or ATI Radeon equivalent) or higher Mod Requirements: -Foundation Can be obtained in BCUT: http://bcs-tng.com/portal/?q=bcsmc -NanoFX 2.0 Beta Pretty much a requirement for any modern mod nowadays, it can be obtained here: http://bridgecommander.filefront.com/file/NanoFX;23469 [quote] Built upon the successful mod DS9FX v3.0, Xtended pushes the boundaries of the game once again. What can you hope to find in DS9FX Xtended? Here is a short list: -New systems -Canon Badlands set -New campaign -New historic missions -New mini missions -Life support -No damage through fully functional shields -New sun effects -Pulsars **** PLEASE be sure to READ THE MANUAL! It is your friend! If you should run into any issues or errors with this mod, your answer may be in there smile If not, please post them at BCS, in the DS9FX Forum, and please have a console report ready.[/quote]
Wraith Hive Ship
(and the ones currently available have many inaccuracies). Since it's only a preview, it doesn't have all the finishing touches like launchable Darts or speculars. However everything neccessary is included, as is the modified plugin that prevents the nukes from the last pack from hitting the ship every time. Hopefully you'll all enjoy blowing it up a few times with the rest of the pack until the final version comes out with the new pack.
Premonition Class U.S.S. Premonition
Ancient City + Atlantis Pack 0.9
installed the Stargate ship packs I+II installed in order to launch them via Shuttle launching framework. Some tactics: The Ancient City is powerful and you won't survive alone against this. When you take a fleet, choose a small and more maneuverable vessel and concentrate your fire at the bottom shields, destroy the Sub light engines first and then the ZPM Module. When you fly the Ancient City, avoid to be hit at the bottom shield, and try to be hit at the top shield. Atlantis is not as powerful as the Ancient City. The shields are only 1/3 as strong as from the Ancient City and you will encounter that your running out of energy, so you have to manage it wisely and the drones too (you only got 120 of them!!)...
Kobayashi Maru - Patch
Bugs -Disabled surrender -8472 is now non-player ship -Fixed Klingbase disruptor -Reduced damage of Karemma beams -Fixed the Ktinga turning rate -Disabled Bridge in TKY -Borg Cube: Phasers now single fire, higher repair points. -Firepoints should no longer explode -> Blindfire should no longer crash the game. -Added Missing Neghvar documents -Fixed Prometheus Phasers. -Lots of other bug fixes -Version number updated to 0.9.1 -Starbase220 Power corrected
Star Trek XI Mod
ST XI Add some of the most important and Top downloaded Mods for BC for Example: nanoFX2.0b BCS:the Beginning Adds 2 more ridges to your install: Early TMP Miranda Bridge Enterprise A Bridge with high res Textures RECOMMENED: If you have the Original ST XI Score by Michael Giacchino replace the Stock Music with it for a better sound and ST XI feeling ^^ for a full List of Mods included with their original Author see ReadMe. As i say once this is my first Mod so please Rate and Comment. P.S.: Sorry for very poor english ^^
Generations Galaxy Bridge
comes in a stylish installer which does all the hard work for you. The Bridge installs as an additional bridge for use in Quick Battle, and comes with various features including animated LCARS, permanent extras, a complete set of custom sounds and support for BPCore alert effects. So if your ready to reenact your favorite scenes in Star Trek: Generations, or create you own memories in QuickBattle? This is the right Bridge Set for you. Defiantly Download Worthy!
Unified Main Menu
plugins. Unified Main Menu is a new mod from MLeoDaalder that completly replaces the way that the Mutators menu works within foundation. Instead of the "mutators" button there is a "customize" button. Clicking this button brings up a side menu which allows the user to set up their config menu. Once ur config menu is set up it encorporates mutators, and third party config panels such as nanofx2b. To say this is a work of genius doesnt do it justice, this mod has the scope to revolutionise the way modders make mods.
Venator Class Stardestroyer
teeth so bring alot of rebels.
C2X Romulan Warbird
the detailed warp nacelles and decals. This mod also comes with custom hardpoints. Sounds and weapons. The Hardpoints utilize the new running lights from the NanoFX2 Beta mod. This Mod is a must have for your Romulan Inventory. So get rid of that "stock" Warbird, This is a definite keeper!
ST:BC Xpadder Profile for XBOX 360 Controller for WIndows
used freely and modified just as much to your heart's content. I do however wish that if you redistribute this profile anywhere that you give me some credit as the original, creator and producer.
WC Excelsior & Centaur Fleet Pack
pack stretches from the TMP era to the TNG and DS9 era's with multiple registries for each of the ship types included, which includes a few for fun and every other name mentioned is a Star Trek episode. Also, the feature the warp coil glow from Voyagers "Flashback" episode.
Foundation plugin system for Bridge Commander
distribute, say, an edited QuickBattle.py for every ship out there if you want multiple mods on a single installation. This is a system to allow easy integration of mods into Bridge Commander. It replaces the static indexes of Bridge Commander with dynamic structures, thus providing the means for ship modders to easily distribute their ships without overwriting any of the end user's files. Specifically, the Foundation currently allows the following types of mods: Ships Systems Sounds Overrides – A special Foundation concept, this allows you to replace an object or module inside the Python interpreter with another without having to overwrite any of the game's .py/.pyc files! An example is the intercept or planet-orbiting AI; this can now be replaced without overwriting stock files. Mutators – Another special Foundation concept; it contains any number of the above mods within itself and allows the (de)activation of its contents from a new section of the game configure screen.
Unity One
but it is a download not to miss
Bridge Commander Universal Tool
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. It is also capable of importing TGL based descriptions created by BCMP. It can import them directly to a ship plugin or merge them with the ships.tgl (file which holds all ship descriptions). It is recommended to import the descriptions to the plugin file. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose any data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. BCUT allows you also to tweak up values in your ships hardpoint, please note that this feature does not replace MPE fully. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
New Orleans Class Mod Pack
Payne. Each ship comes with it's own hardpoints and is equipped with (2) Torpedo choices, type6, type9, Tri-Lithium and C2Extreme's Nemesis torpedo. The Hardpoints are Advance Technology Pack (ATP) compatible. These ships were tested with the Klingon K17 and P81 K'vort ships for thier quick speed. The New Orleans Class definately could hold her own! She's not a God ship, her survival depends on your skills as a Pilot. Since I was involved in this Mod Project, I'll let you rate it. Enjoy, BlackRook32
Kirk and his crew aboard the recently refited U.S.S Enterprise must try and stop V'ger from wiping the carbon based infestation from the creators planet." This ship is not fast or nimble, but watch any target disappear if they are hit by a plasma torpedo.
Andromeda Ascendant
takes longer to destroy one ship for some reason. This ship has numerous weapons, along with several fighters that can be launched (with the Launching Framework), and can be a match for a small fleet of ships (moderately armed ships, maybe 6 - 7+ sovereigns). This ship can also take a pounding from several ships at once. This ship is very detailed and is a highly recommended download for those that like or dispise Andromeda (for those that dislike it, some thing to destroy)
High Res P81 Miranda
but I'm sure a re-texture of this will be out soon. (Maybe even by me, lol). The hardpoint is quite on par with the FCA 1701-A. I found fights between the two very fun and realistic. Although, pay special detail to the installation instructions if you already have a copy of the P81 Miranda installed. This mod requires the TMP Common Weapons pack found here: [url]http://www.bcfiles.com/file.info?ID=21907[/url]
Trading Station and Cargo
with more than enough room to spare. A Cargo ship is docked as well. This is basicly eye candy, but it a cool offering to put in your install. The possibilities are endless- This will make for creating some intresting QB/QBR missions. So go defend the Federation's trade routes... Download ASAP!
Star Trek XI Mod
version. http://bridgecommander.filefront.com/file/_Star_Trek_XI_Mod_09;103989
Kobayashi Maru Pimped Update 1
photon torpedoes were fired in window mode and now the proper name and version of the mod are shown in Multiplayer. Please note for all users to play this modification online against others, all those playing the game must have the same files installed including this upgrade. [b]Required Files[/b] [url=\"http://bridgecommander.filefront.com/file/Kobayashi_Maru_MPQB_Mod_Pack;48457\"]Kobayashi Maru MP/QB Mod Pack[/url] [url=\"http://bridgecommander.filefront.com/file/Kobayashi_Maru_Patch;52278\"]Kobayashi Maru 0.9.1 Patch[/url] [url=\"http://bridgecommander.filefront.com/file/KM_Pimped;63109\"]Kobayashi Maru Pimped[/url]
Bridge Commander SDK
soon as ive been through the whole lot.
WC Nemesis Enterprise-E
onscreen CGI ship, and not the schematic colors which seem to be much darker. The ship features 2048-pixel resolution textures that bring out the detail in the intricate hull \"aztec.\" This Enterprise also features an accurate hardpoint originally created by Jb06 with weapons and sounds from the movie.
Armored Voyager one Final
shuttle to travel back in time to the year 2377 in a personal mission to alter the timeline by bringing the USS Voyager NCC-74656 back to Earth sooner. This shuttle is from the start of the 25th century, it was piloted by Admiral Janeway in an attempt to alter the timeline when she returned to the late 24th century to bring the U.S.S. Voyager back to the Alpha quadrant. The shuttle is equipped with transphasic torpedoes capable of destroying a Borg cube and deployable ablative armor. The shuttles computer interface consists of a synaptic transceiver that responds to the pilots thoughts. Janeway's shuttle was also outfitted with a chrono-deflector for time travel. These technologies were integrated into the U.S.S. Voyager which returned to Federation territory. Starfleet has yet to start deploying these future technologies aboard other starship classes but is expected to soon. www.st-wiki.com/wiki/25th_Century_Shuttle --------------------------------------------------------- The ablative armour generators generated, as the name suggests, ablative armor. Ablative armor is a type of material that when hit with weapons fire, absorbs the energy and dissipates away from the hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: http://www.startrek.com/startrek/view/series/TNG/episode/68634.html ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-
SGU Destiny with Ancient Shuttle
shuttle during battle via Shuttle Launching Framework! Both ships are very powerful altough the Destiny does have some power issues. So you have to issue your energy wisely on Propulsion, Shields, Weapons and Sensors. The Shuttle is in a quite better shape and sometimes because of its higher manuverability an essential point to win a battle, especial if you\'re fighting against faster enemies.
Super Hive
TOS Canon Mod Pack (TCMP)
The Constitution Class (the first and second pilot versions of the Enterprise, and, of course, the production version), the Saladin Class, the Ptolemy Class (and all of its pod variants), the Daedalus Class, and the Type 1 Shuttle! Also included is a brand new model of Deep Space Station K7, based off of Greg Jein\'s model of the station seen in the DS9 episode \"Trials and Tribble-ations\", along with retextures and new hardpoints for the D7 Class Studio version and Greg Jein version included in the Klingon D-Pack. Please read the readme file! There\'s a lot more information in there, including all kinds of gritty details about the models, textures, and hardpoints, along with credits, thanks, and my contact information.
USAF Odyssey Final episode upgrade (Spoiler Warning for SG1 S10 Ep20 )
tell you it is worth it edit - Please note that this mod contains some very heavy spoilers for the last episode of Stargate SG - 1 (Season 10, Episode 20), if you don't want to know please don't download this file. The screenshots also contain spoilers. ...
Sol Multisystem (Warp to 10 Planets+) w/ AI ships and NanoFx2
mod: From a fresh install of the game: Patch your BC to 1.1 http://bc.filefront.com/file.info?ID=2374 Use BCMP to install Foundation: BCMP: http://bc.filefront.com/file.info?ID=4171 1. Nanofx2 Beta (the 1st version of this mod could work without NanoFx2. This version requires it.) http://www.bcfiles.com/file.info?ID=23469 2. New Orleans Class Mod Pack http://www.bcfiles.com/file.info?ID=18121 3. Peace Starbase http://www.bcfiles.com/file.info?ID=19547 4. Worker Bee http://www.bcfiles.com/file.info?ID=23993 5. USS Poseidon http://www.bcfiles.com/file.info?ID=20652 6. Neghvar (DX) http://bc.filefront.com/file.info?ID=10566 7. Dominion Bug Ship http://www.bcfiles.com/file.info?ID=3751 8. USS Kissinger - http://www.bcfiles.com/file.info?ID=24206 9. Midas Array - http://www.bcfiles.com/file.info?ID=3331 10. Ark Royal - http://www.bcfiles.com/file.info?ID=7977 11. Hi-Res P81 Miranda http://www.bcfiles.com/file.info?ID=24322 12. Oberth Class - http://www.bcfiles.com/file.info?ID=24556 13. Peragrin Fighter http://www.bcfiles.com/file.info?ID=9503 14. Ambassador by P81 http://files.filefront.com/955007 15. Dominion Battlecruiser http://bc.filefront.com/file.info?ID=6748 16. Romulan Warbird by C2X http://www.bcfiles.com/file.info?ID=23849 17. Starbase 329 http://www.bcfiles.com/file.info?ID=7668 18. MVAM Infinite http://bc.filefront.com/file.info?ID=26555 19. NX Galaxy Class Mod Pack http://bc.filefront.com/file.info?ID=26627 Have the above installed FIRST! This file will detect where Bridge Commander is on your hard drive. The following ships are included in this download: 1. Orion Godfather Dreadnought http://www.bcfiles.com/file.info?ID=23610 It's a BC Mod File. I downloaded it to get the read me and the file was corrupt. The files included here were also in a big BC Mod I released in the Summer of 2002 - This ship was originally part of a Unimatrix One Mod pack. 2. NX Galaxy - FullModel, Stardrive, and Saucer models. This from BlackRook32 regarding the NX Galaxy models... Included here are the final Galaxy HPs from Elminster. These are compatible with NFX2 and the ATP Mods. I've also added new Hardpoints for the Renegade and Rutledge (New Orleans Class), they now have running lights. The torpedo textures have been sized down. And the torpedo 'spread' effect can only be seen with ATP or ATP3. All the damage icons have been added to the tactical display. Also this mod can be used with the SFC Marine Capture Mod. Nothing like adding 4000 Marines onboard your ship. 3. Jupiter Station - see included readme. 4. Akira Class Mod Pack - see included readme. 5. Akira Class by P81 Because of a bug in the ArkRoyal download - I've included the Arkroyal and Hornet Models in THIS download. You still need to get the original download. The Maps that NanoFx2 loads in every Quickbattle game have changed in this Mod. Starbase 12 is still available, but instead of Vesuvi and Belaruz, we now have Biranu and Rigil Kentaurus. Rigil Kentaurus is a real system in space, and the closest system to Sol. I thought it fitting it be included here. (file not included with this beta) Update from the 'No Requirements' version: If you are Federation or Klingon, you will see any defending ships in these systems as allies. If you are ANY OTHER RACE, the defending Federation and Klingon ships and bases will show up as enemies. This will make things a bit more realistic should you choose to be Romulan or Dominon or Borg. Many new hardpoints, one for each required ship/station, from Elminster. These are an emourmous add-on to the mod, and make it much for fun. There's blinkers on every ship/station - even the Worker Bee - The Freighter has weapons - simply awesome hardpoints. You WILL enjoy these! Each Planet in our Solar System is selectable by name in Quickbattle. To warp between each planet by selecting only one map, select Sol Multisystem. When you 1st get to the 'Multi-System', you will not be at any one planet, but will have the choice of where to go. This download includes Sedna - the 10th Planet - discovered in February 2004. Planet texture by Dasher 42! If you have the 1st Sol Multisystem installed, The Mutator will not change, and Earth will not have the same AI ships as before. It is NOT required that you have Sol, or the 1st Sol Multisystem, installed first. Original Sol System by Dasher 42. Planet Atmosphere code by Nanobyte from NanoFx2 Atmospheres added to each system by Chris Jones, some coding by Jeff Watts, Jr. The planets here all have NanoFx2 Atmospheres, some newly created for this mod. This file will detect where Bridge Commander is on your hard drive and will install all files to the correct folders. You do have the option of installing to a different directory by clicking the gray button next to the install directory. Enable the following mutators: Sol Multisystem Multisystem AIs Helm Override. NanoFx2 Beta Select Sol Multisystem as a Quickbattle Map, and you'll have the option of warping to any of the ten planets in our solar system, along with any maps NanoFx2 has enabled. Some systems have ships flying along until attacked. Some systems have ships that will attack any enemy entering the system. Almost all the Federation and Klingon ships in these 10 maps are commandable. In some cases if you are not Federation or Klingon you can still command them, and turn them into traitors. MERCURY... The Science vessel USS Hussatonic is monitoring the the data collected by the Midas Array data grid. Twelve unmanned Midas Array stations, separated by 100km in Mercurian Space. The Detection net is attacked by a flight wing of Jem'Hadar Fighters. The Hussatonic is damaged, the crew and civilian scientists must be saved. The Carrier USS Ark Royal is on maneuvers some distance away 45,000km w/ a squadron of Hornet and PeragrineF1 Fighters, and will only respond to a fleet command or if she is attacked. *The Jem'Hadar split up to destroy the Midas Array net and the DomBC hunts down the Ark Royal. Mercury idea submitted by BlackRook 32. VENUS: not completed - debating on having a busy Venus map as all the activity in addition to the other systems will cause lag in a multisystem setting. For now there's a simple scenario that has two ships in orbit of Venus, with 2 other ships hanging in the background as rescue ships that will tow the two orbiting ships away if they get damaged. If you attack the rescue ships, they will defend themselves. EARTH has lots of activity. which will be evident once you get there. New Earth texture included, made by Captain 2xtreme, given to me by BlackRook32. You'll be able to dock with Starfleet Command at Earth. Earth and Mars each have a commandable Akira Class. Special thanks to Jeff Watts, Jr for some scripting work and mutator setup. (going back to Summer 2003). MARS has a dockable Spacedock. A bug exists to where you have to have your commandable ship dock before your own ship can. We may have to live with it. A new DryDock harpoint is included that enables Mars docking. It will not affect normal gameplay. (Thanks, Jeff.) There's an stray asteroid here on a collison course with one of the stations. If you get involved in something else it is easy to forget about it. I like the idea of having to think about more than 1 thing at a time. JUPITER also has a dockable base called Jupiter Station (Jupiter Station Model included here), along with 2 commandable ships that will dock as well. There are separate models of the NX Galaxy Saucer and Stardrive sections in the Jupiter Map. They will not integrate. A note here on commandable ships. If you are Federation or Klingon most commandable ships will be your allies. If you are any other race they will not be commandable. As far as docking goes at Earth, Mars, and Jupiter, you can still dock if the base is an enemy to you, but you'll get fired upon at Earth and Jupiter. The drydock has no weapons so it can't fire on you in the Mars System. Interesting idea, and enemy attempting to dock at your base. SATURN: New Saturn and Saturn's Rings models created by Jeff Watts, Jr. using Dasher's Saturn Textures. Dasher's texture is also used for the rotating color band atmosphere effect, implemented by Chris Jones. Saturn's rings are colored, using the same texture color as Dasher did with Saturn. The rings are transparent as well, thanks to Jeff. Saturn has two separate scenarios in progress. The main activity is the testing of Saucer Separation abilities of a Galaxy Class ship. The background activity has 4 shuttles moving around amongst Saturn's Moons, with an Orion ship trying to disable all of them. In hot pursuit of the Orion is the newly christened USS Kissinger. AIs are slightly different based on the race you choose to play as. Please note you cannot integrate the saucer and stardrive sections in this scenario. I may do something special with Titan based on new images from the NASA spacecraft Cassini. Uranus and Neptune each have a faint ring system, as they do in real space. Jeff Watts, Jr is the author of the rings and the textures for them. Jeff would like to thank Cpt. LC Amaral for help and tips regarding the transparent rings. URANUS: There's a Klingon Neghvar on Patrol here, and two Orion Godfather Dreadnaughts wreaking havok. One of them goes after a Miranda Class ship that is conducting some new studies on the Uranus Moons. At present the system is set up to have the Neghvar defend itself if attacked, but I may change it to simply go after the Orions. NEPTUNE: Two New Orleans Class vessels start in Neptune. If you start out as a Federation or Klingon Ship in Quickbattle in the Multisystem, one of them - a Sovereign - will come from Neptune to help you battle. You will not start out in any particular system with this mod, just deep space, outside the Sol System. Once you warp to anywhere in the Sol System, the ship will not follow, but suddenly get called away somewhere else. If by chance you play in the Neptune system by itself, both New Orleans class ships will be there to help. I'm considering leaving the Sov in Neptune at the request of someone posting on Bridge Commander Universe. A new Cardassian Starbase hardpoint is included that gives the base Federation Phasers (near Neptune). The Federation phasers are quite powerful and the shield system has been enhanced. The original base hardpoint is included for backup, named cardstarbase.pyORIG. You can rename it by deleting the ORIG part from the extension to get the original file back. PLUTO: There's two ships there that will go into orbit, One around Pluto, the other around it's moon, Charon. These ships will not react unless fired upon first, or if you use a fleet command. There are two other ships that will warp in from another system to rescue the 1st two ships if they get damaged enough. The damaged ships will be towed away. One goes to Earth, the other to Starbase 12, where they get repaired and go on thier merry way. This is an expanded version of what is in Venus in this download. SEDNA: Dasher 42 made Sedna - the 10th Planet, and that is included here as part of the multisystem. Two Romulans enter the system here, set as enemies if you as a player are Federation or Klingon. The Roms are your friends if you are any other race. There's a Starbase here that defends against intruders - it gets attacked by the Romulans. This scenario was in Pluto in the 1st release of the Sol Multisystem. Many thanks to Jeff Watts, Jr for some oustanding AI scripting that brings much life to these maps. Also many thanks to BlackRook32 and Elminster for their continued support of my efforts. El - these hardpoints are superb - the best in the business. - Chris Jones The following files are not required but will enhance your experience with this: 1. Dasher's Acceleration Intercept: http://www.bcfiles.com/file.info?ID=7299 2. JWattsjr's Warp Intercept: http://www.bcfiles.com/file.info?ID=17425 3. Sneaker 98's Warp Core Ejection Mod!: http://www.bcfiles.com/file.info?ID=19685 4. NXDefiant's FleetOrder Mod: http://defiant.homedns.org/~erik/STBC/FleetOrders/FleetOrders-current.zip (Engineering Mod http://defiant.homedns.org/~erik/STBC/Engineering/QBautostart-current.zip needed for Fleet Order) 5. Neutral Fleet Order http://www.bcfiles.com/file.info?ID=21424 (Engineering needed for this - you can order Neutral ships - ones that appear as yellow in-game - to do things) 6. Enemy Fleet Order http://www.bcfiles.com/file.info?ID=19711 (Hack into the enemy ship's helm) 7. Dark Gunman's BC Improvement Pack: http://www.bcfiles.com/file.info?ID=20752 8. Ship Submenu Mod - version 3 (organizes MVAM ships) http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=16416 PLEASE NOTE THERE MAY BE BUGS. CURRENT REAL LIFE SCENARIOS DON'T ALLOW ME TO FINISH THIS THE WAY I WOULD LIKE TO AT THE MOMENT. PLEASE POST BUGS HERE, IF YOU LIKE, AND I HOPE YOU ENJOY THIS. KNOWN BUGS: In the systems that allow docking, you'll have to dock a friendly ship before you can dock your own ship. Some ships appear as gray, which in some cases is on purpose so the AI will react a certain way. Original SOL readme... All images are copyrighted under the terms stated by their original authors, and are redistributed with this package under their terms. This package may not be redistributed without these credits attached! --- Credits --- * Mercury : James Hastings-Trew * Venus : A synthesis of textures by Bj"rn J¢nsson and by David Seal of JPL/Caltech. * Earth : "The Blue Marble", retouched synthesis *1 Moon : James Hastings-Trew * Mars : David Seal, JPG/Caltech; retouched Jupiter : James Hastings-Trew * Io, : Bj"rn J¢nsson * Europa, * Ganymede, * Callisto, Saturn : A synthesis of textures by Bj"rn J¢nsson and by Don Davis of JPL/Caltech. * Tethys, : USGS * Dione, * Rhea, * Titan : NASA/JPL/David Seal Uranus : James Hastings-Trew Ariel, : USGS, retouched, with thanks to Tammy Becker Umbriel, Titania, Oberon, Neptune : A synthesis of textures by Bj"rn J¢nsson and by Don Davis of JPL/Caltech. Triton : USGS, retouched * Pluto : David Seal, Rawlings, CalTech/JPL * Charon : David Seal, CalTech/JPL *1 Earth - A retouched synthesis of textures from "The Blue Marble" at http://earthobservatory.nasa.gov/Newsroom/BlueMarble/. NASA Goddard Space Flight Center Image by Reto St"ckli (land surface, shallow water, clouds). Enhancements by Robert Simmon (ocean color, compositing, 3D globes, animation). Data and technical support: MODIS Land Group; MODIS Science Data Support Team; MODIS Atmosphere Group; MODIS Ocean Group Additional data: USGS EROS Data Center (topography); USGS Terrestrial Remote Sensing Flagstaff Field Center (Antarctica); Defense Meteorological Satellite Program (city lights). All retouching done by Daniel Houghton AKA Dasher42 unless otherwise noted.
Borg Assimilator
BC Peragrine
weapons are a little slow. As far as speed in selective firing. She comes equiped with pulse phasers and directed phaser mounts. Both weapons are located on the port and starboard wings. I used this Fighter Class in a squadron of (8) ships against a Cardassian Galor. Very impressive. "Evasive Manuvers" is a problem this fighter doesn't have. So, Want to see if you have the "right stuff" to be a Maquis Rebel... Download ASAP!!
New Phaser Light
cannon and realistic.
How to get BC to run in widescreen. Tutorial.
Bridge Plugin Core
first Bridge Plugin Core, we still have unreleased modules from the project. This latest release of BPCore includes most of the modules we still have including BPSounds, MVAM Maps, Static FX and a few others. BP Core Gold also includes a jaggies fix. A lot of these plugins will make a change to the game experience as soon as you start the game, for instance all 3rd era bridges since the Late TNG Galaxy bridge have included BPSounds compatibility. You will also notice further changes such as stock bridge effects working with Nanofx 2 Beta, and new viewscreen effects. Overall this is the ultimate version of BPCore, including all the additional extras that have been launch since the first BPCore release, as well as a large amount of bug fixes and improvements.
TMP Pack Of Constitutions
Constitution refit ships. Notice: dial-up user\'s be warned this is NOT a small download. Requirements are in the Readme, so Learn it, it will be of Help to you.
Battlestar Galactica Fleet Pack
Raptors, Battlestars, Basestars, and many freighters. Almost all of the freighters are unarmed, and all of the ships do not have shields. It is important to note that this ship pack is not balanced against Star Trek Ships only against those within this ship pack. The weapons and weapons sounds look and sound almost like they do in the show, also all of the ships are detailed and very well made. Just to note it is recommended that you turn off visible damage as when the Battlestars and Basestars take damage they might slow down your computers. This ship pack contains: [u][b]Colonial Armed Vessels[/b][/u] [b]Mk2 Viper, Mk7 Viper[/b] - Highly Manuverable fighters that can turn very fast and are armed with both missiles (only two) as well as rail guns. [b]Battlestar Galactica[/b] - The Main ship of the Show, armed with mainly rail guns than can easily destroy cylon fighters and can cause damage to the Cylon Baseships although will take damage very easily from the Nuclear Warheads. The Galactica is capable of Launching upto 20 vipers (mostly Mark 2) at a time. To Jump (warp), you will have to retract the pods via MVAM. [b]Battlestar Pegasus[/b] - A more powerful and longer battlestar than the Galactica (Newer model in the series), similary armed to that of the Galactica, although more powerful. The Pegasus is capable of Launching upto 40 Mark 7 Vipers at once using the shuttle launch script. [b]Blackbird Stealth-Fighter[/b] - This was the stealth ship that was built on the Galactica, unlike the other vipers this has a jump drive, however it is more difficult to control and is perfect for use with the silent running mod. [b]Raptors[/b] - There are three included within This pack. The assault version which is armed with numerous missiles and has large missile tubes on either side of its main hull. The escort Raptor, armed with eight missiles and is designed to escort the SAR Raptor. Finally the SAR Raptor, which is used for search and rescue and has no weapons. [b]Defender[/b] - This ship is a smaller capital vessel than that of a battlestar, although it is armed with numerous weapons it is mainly designed as a support vessel, as seen in the more recent episodes (end of Season 2 / Start of Season 3) [u][b]Colonial UnArmed Vessels[/b][/u] There are numerous ships included including - [b]Colonial 1[/b] - The ship of the President, basically a passenger liner. [b]Shuttle[/b] - A short range shuttle that transfers personelle around the fleet. [b]Astral Queen[/b] - A Slow moving and very vunerable prison ship [b]Six different Passenger Liners[/b] - Various passenger liners seen in Battlestar Galactica [b]Botanical Cruiser[/b] - The Ship that stores the food for the fleet. [b]Cloud 9[/b] - A highly vulnerable tourist ship [b]Tylium Refinery[/b] - The ship that provides fuel for the fleet, this ship will make a large explosion when it is destroyed. [b]Celestra / Colonial Movers[/b] - These two ships were also in the original show that have been made up for the new series [b]Other Ships Include[/b] - Tube Tanker, Space Park, Mining Ship, Mobile Shipyard, Gemini Transport and Gemini Traveller [b][u]Cylon Ships[/u][/b] [b]Basestar[/b] - This is the main cylon ship, it is capable of launching Nuclear weapons as well as other missiles. These ships normally attack in numbers, but however one on one these vessels are a match for the Galactica, however the Pegasus would easily beat this ship in a straight fight (well Pegasus will take damage). The basestar can also launch the Cylon Raiders using the Shuttle Launching script. [b]Raider[/b] - This is a fast and deadly ship, similary armed to the Colonial Vipers, although the Raiders carry more missiles than their counterparts. Very fun when in dogfights against Vipers. [b]Heavy Raider[/b] - Similar to that of the Raider, although this ship is more heavily armed and armoured, it carrys six cannons instead of the two that the Raider has, however in turn the Heavy Raider is slower and more vulnerable to weapons fire.
FPS Counter 2.0
NX-01 Bridge
activity. My only complaint, the main viewscreen should be more rectangular in shape. Also the XO's position is at the Communication station. But it makes since. That should not stop you from enjoying it in game. Included in this mod is Dasher's Bridge Plugin and a Bridge menu scroller (mutator). So load up the set and take a spin in the NX-01- The Alpha Quadrant is waiting! Download ASAP!!
LC Pegasus
cloak You need NFX2b for this, to make the blinkers work
C2 Lakota
Phaser SFX were enhanced. The ship handels well in game. Good control on sharp Impulse turns for quick attacks. For those who remember the DS9 episode where the Lakota and the Defiant went head to head. In what seem a very brief battle, now you can create your own. This will be a must have for any Deep Space Nine Fan.
BAZ1701\'s TWOK Bridge (V2)
Lurok91 has fixed the scripts so the bridge is truley stand alone now and does not need the Generations bridge to work. Installation: This will over write verson 1 of the bridge. Unzip file into C:…..|Star Trek Bridge Commander Fully tested on KM 1.0 And happy hunting
Baz1701 JJ reimagined TMP Refit
2048 Med Maps 1024 low 512 Glows and spec included
Wraith Cruiser 1.1
can be launched using the Shuttle Launching Framework. The Cruiser is mainly used as an Escort ship for the hives or as a patrol vessel. Although it might be small when compared to a hive ship it is still fairly big when compared to Star Trek Ships. The ship itself is balanced towards the other stargate ships, so it won't be balanced against any Trek ship, although it would be still fun to fight between the wraith and the Federation ships. The ship itself is fairly detailed, and also fairly accurate when compared to the show. The hardpoint is also fairly accurate mainly because it has no shields. For fun try using this ship against either an normal Daedalus Class (the one without the Asgard weapons) or even a Goa'uld Ha'tak. Recommended Files Wraith Dart (Either the Single File or in SG Packs 1 - 3) Shuttle Launching Framework (To Launch the Darts) There are only some minor changes: I've added Low and Medium textures for those who play with these settings and I've added the author of the Wraithcruisermodel in the readmefile.
USS Arcadia mk II and USS Fuoco
throughout the Quadrant became more open with negotiations. Starfleet decided to create a ship that could act as a protector of these races to show these other races that the UFP is strong enough to be a defensive force throught out the Galaxy. The Fuoco was equipped with gravimetric torpedoes recently acquired from a Borg Cube that invaded Federation space with help from the USS Arcadia. She was also equipped with stronger shields, 2 extra forward torpedo bays and 2 forward phasers. Now, for the Arcadia. Nearly blown to bits by a Breen ship, she was refitted with gravimetric torpedoes and tricobalt torpedoes. This meant that the Arcadia can go further into deep space without requiring assistance. Yippee! She has more armour as well so she lasts longer without shields. And she has Slipstream Drive!
Blue Alert
God Defiant
C2X Canon NX-01
this beauty out, she has exceptional phaser cannon arcs. (2) Fore Phaser Cannons, (2) Aft Phaser Cannons, (2) Ventral Phaser Canons. The firing arcs on the phaser cannons have to be seen to be belived. Also (2) Fore Torpedo tubes and (1) Aft Torpedo tube. This is a must have for fans of the Enterprise Series. Defiantley Download Worthy
Rick knox NX-01
Authorised by Raven Night. Screenshots provided by executioner.de
Starbase 329
diminish it's fire power. The weapons complement consist of (4) Directed Phaser Cannons, and (4) Directed Photon Torpedo launchers. Now you can't dock with this station, as with the Terok Nor (DS9) stock base. But this is definately a keeper for any Starbase fan! Download ASAP!
Normandy SR-2
aid them in their mission to stop the Collectors galaxy-wide campaign of human abductions. This ship is the headquarters of the Lazarus Cell. The ship is very similar to the Systems Alliance's SSV Normandy SR-1, having been based on the design layout of the original. The Normandy SR-2 has several key differences, the most significant being that it is approximately twice the size of the original.
Adder class
or diplomatic missions, 1 science labs, small holopads, or any of the other comforts of home. It was a heavily armored vessel that was created as a first strike vehicle for use in war, and incorporated the latest in Starfleet weaponry and defensive technology. As befitted its role, the U.S.S. Adder was considerably bigger than most Federation warship. It had a normal operational crew, but could accommodate up to 1000 in emergencies. Work on the Adder project began in 2375 after Starfleet was alerted to the threat of a Borg invasion. The ship was developed by Starfleet\'s Advanced Starship Design Bureau (ASDB) at the Antares Fleet Yards and at the Utopia Planitia Fleet Yards on Mars. It was still in the design stages when the Borg arrived in 2377. Even though the crew of the U.S.S. Enterprise NCC-1701-D defeated the Borg, Starfleet was sufficiently concerned about the danger of a second invasion attempt to continue work on the project. [i]Author, the descriotion, need Not be a copy of the whole readme. In future submitt a Description, -tiq- [/i]
Constitution-II Class
(V1.0) http://bridgecommander.filefront.com/file/TNG_Torpedo;7806 Rick Knox NCC 1701 (V2.0) http://bridgecommander.filefront.com/file/Rick_Knox_NCC_1701;4108
Nova Waverider
ventral side of the primary hull, just forward of the ship's primary navigational deflector. Although it has never been seen in action, the Waverider can be readily identified in the MSD of a Nova-class vessel. The craft's aerodynamic shape suggests that this craft is designed solely for operating within a planet's atmosphere, and as a result probably lacks both impulse and warp engines. It is conceivable that a vessel would require such a craft when it is necessary to land on the surface of a planet whose atmospheric conditions make it far too hazardous to use transporters or traditional shuttlecraft.
Section 31 Stealth Cruiser (Century Class)
extremely hard to detect using conventional sensors. Under cloak it is almost impossible to detect her. It is advised that when commanding this ship that you avoid combat unless absolutely necessary. She is designed for stealth purposes and thus lacks the firepower of a warship to keep her power signature low. Because of this she is limited to 4 phaser banks and has 0 photon torpedoes. However, she is equipped with quantum torpedoes, Breen drain weapons and tachyon bursts. It is advised to use tachyon bursts to temporally disable target's shields before attacking. It is advised not to use the Breen drain weapons unless absolutely necessary since there are only 4 of them. Due to the lower power signature, the shields are considerably weaker. To combat this, the ablative armour is extremely stronger and the hull has been reinforced. Note: though intended to be invisible to sensors, in game it still shows up like any other ship unless cloaked.
BCS: The Beginning
update to the popular WalkFX v.0.3.4 that superceeds WalkFXv.0.0.2. But this scripting package includes more interesting tactical uses for you gaming pleasure! The " Target Plasma Stream " mod that allows the player to ignite the plasma exhaust of any ship, or the "Assimilation Beam" reminiscant of the Star Trek: Armada Series. Where you as the Borg Vessel can reack havok on enemy ships- "Assimilating" them at will. I've noticed smaller vessels are more succeptable. With a new mod "Transport Torpedos" one can beam over torpedos onto a enemy ship when one of thier shield vectors collapes. All this and the mods released by BCS:TNG have been updated and polished. So "enhance" your QuickBattle experience, and take your install to another level! I Hope to see more works in the future, from these [i]"Maverick"[/i] Scripters. . . Defiantely Download Worthy!
Type 40 Tardis
Author has included canon sfx from the Tardis. It is his hope that someone will be able to mod the sfx into the hardpoints without compromising the Star Trek sfx for the cloaking effect in general. This mod is great for taking screen pics. For the avid Doctor Who fan, this is a must have....
C2 extreme's unofficial BC imporvement Patch 1.2
most about this pack were the Battlestations from the Klingons, Romulans, and The Borg. These models are brought to life by the Bridge Commander Game engine. The look much better on Bridge Commander, than in SFC3. The hardpoints on these models are very well done. Download ASAP!! Update-Get bug fixes here: http://www.bridgecommanderfiles.com/file.info?ID=10324
DJ Athena
crossed with the promethius. The ship itself is higly manuverable, has good shields for it's since and even features MVAM for dealing with multiple opponents. The super detailing we've come to expect from DJ shines here. Those impulse engines just plain look wicked. Who's saying a nova can't take on a neghvar now?
Baz1701TOS Constitution Class Pack
Excalibur NCC-1664 USS Exeter NCC-1672 USS Farragut NCC-1647 USS Hood NCC-1703 USS Intrepid NCC-1631 USS Lexington NCC-1709 USS Potemkin NCC-1657 USS Republic NCC-1371 USS Yorktown NCC-1717 Special bonus of the wrecked USS Constellation with heavy battle damage. [i]Note: dial-up users be warned, this is Large download -tiq- . [/i]
Corsair an Ambassador Class ship (Region3)
here at the BC Community.
Intrepid Bridge v.3.2
That said this is not the same bridge we saw in KM1.0, with optimised command chairs the team has managed to save more polygons that have now been spent on the ceiling lighting. Additionally in this "Low" version of the bridge, there are lower resolution textures and less taxing effects included. The bridge still supports all the features that it did in Kobayashi Maru 1.0 (although you will need BP Core Gold), including Animations at alert change, Alert FX, and a complete set of custom sounds giving you an authentic Intrepid class experience. All this with the added improvements results in a higher quality, and better performing bridge which truly showcases what a modder can do with Bridge Commander. I would suggest this mod for Low end gigs. or for some looking to maximize their PC's performance with low resolution textures and mesh. This Bridge set is a must have for any true Star Trek: Voyager fan. Worth Having a look at....
ZZ's Miranda Pack
seen in DS-9 episode "Emissary") The Mirandas that didn't take part on the Dominion War (Lantree, Reliant, Soyuz, Saratoga) have hull platings in better condition than the Sitak and ShirKahr, who saw extensive action during the war and were eventually destroyed in the major battles to retake DS9 and the invasion of the Chin'toka system. The textures on the hulls reflect that. The TMP Reliant and Soyuz fire twin phasers from the turrets as seen in ST2:TWOK. Although it was still operational in the 24th century the Lantree also fires from both turrets, since it was transformed on a cargo ship and Starfleet didn't see the need to upgrade its weapons. It has an old registry number NCC-1837, even older than the Reliant. All the others fire 1 beam from the 2 turrets, as seen in various TNG and DS-9 episodes. Mirandas with old warp engines (i.e. Black Nacelles on both sides) must power them up before going to warp (they'll glow blue when you do so). You can do this through the MVAM menu. You won't be able to warp with TMP vessels without powering up the nacelles. You also need http://bridgecommander.filefront.com/file/ZZs_Miranda_Pack_Patch;50270 Enjoy
Abandon ship Alarm
TOS Bridge Pack
series). These bridges can be installed without Bridge Plugin Core being present however when BPCore is present the bridges will load an extra permenant crew member aswell as some map swaps at red alert. Since I worked on these I\'ll let you rate them.
Nemesis Sovereign Bridge
mapped side stations and the old style viewscreen. By doing this we can create stations where they are meant to be aswell as more complex texture animations. This is the High Resolution version of the bridge, it is recommended for high-end hardware users only. Before installing this please ensure you have installed Bridge Plugin Core [b][i]and[/i][/b] that you have ran the game at least once since installing it. Are you still reading this? Download Now!
Bridge Plugin 0.8 Nullifier
causing issues including BPSounds and JediFX, these modules will be rereleased at a later point when they are considered stable enough. Installation of this file will be [b]required[/b] before you can install any of the Bridge Plugin Required bridges such as the TOS Bridge Pack, without installing this first you will be likely to encounter compatability issues.
Imperial Death Star II
include the signature weapon that destroyed Alderann. I would not try using this model in a Nebula. The black stars composing the interior just seems just a bit off. It would have been cool flying inside the model's constructed areas. Let's hope to see an update from the Author. I tried to take this Deathstar with a fleet of Capitol Ships. Seeing the crossfire alone is worth downloading. The firing range for the Deathstar is at least 350 kilometers. Trying to warp the Deathstar will take at least 2 minuets. While in warp, it will seem like she is standing still. But the exit from warp will be dramatic. To gauge the actual size and power of this base, you will have to see it to believe it.
Battlestar Galactica Ship Pack
ship icon and will show up in your custom/ship Quickbattle list. Also included are updated MK 1 Colonial Viper, MK10 Cylon Raider and Hades Class Basestar scaled to canon specs. The hardpoints for both the Battlestar and Basestar are quite impressive. The positioning of the pulse canons give the ships a epic look. The models are highly detailed that the first version, as are the fighters. with improved hardpoints. This is a [b]must[/b] have for any Battlestar Galactica fan! Download ASAP. . . .
P81 Defiant
MVAM Infinite
This has been a hell of a lot of work for all those involved with this project, but it has finally paid off, because this mod is utterly awesome. As well as the separation feature, the Prometheus has some excellent sound effects and hardpoints to go with it adding to whole experience. Other excellent aspects of this include the dramatic separation cut scenes and the fact that these ships - when set as AI - will separate given certain conditions (i.e. damage factors, etc...) All in all, this file is right up there with NFX2, as the finest examples of what can change a mediocre game into the game it always should have been and will continue to keep BC going for many more years. And this is not an exaggeration - download now and see with your own eyes.
Millennium Falcon
reenact your favorite Star Wars scenes with this classic "Beauty"! Download ASAP!!
Rick Knox Sovereign
matches what has been seen of the Sovereign Class on the big screen. So download this classic. . . Check it Out!! This ship requires the [file="4153"]BC Mod Installer 1.3[/file]
New Phaser & Torpedo sound mod
inspired by some of the ship designs of later years specifically DJ Curtis and the Century class Enterprise F, excellent ship, love those details and specular maps. Here is my attempt to emulate that level of quality and detail in this Achilles variant I have dubbed the USS Wolf. The model is approx 6400 polys with 2048x2048 texture maps and specular maps. The HP file was the file that came with the KM1.0 Achilles which I have modified slightly to make the weapons a touch more powerful and the align with the new mesh. All textures were made with Photoshop and the model was constructed in 3ds Max and Blender. I\'m pretty sure the only requirements here are to have a machine and graphics card that can run this, a copy of BC, maybe KM 1.0 which is what I have, etc. And now on with the show, enjoy.
JL Studios USS Prometheus
spec maps as well for enhanced detailing, which really brings out the aztecing. It comes with MVAM, naturaly, as well as new weapons, but no quantums, to reflect canon loadouts.
Constitution TMP Refit mvam
folder. This download also, has the TMP eva suits, from SFRD [no changes from original] read the readmes and especially the requirements. Many requirements in readme
BC Stabilizer
Defiant Bridge Pack
(v3) and includes new animations by Lurok91 and canon station lcars by Robert aka Explorer of lcarsc.com This bridge pack also includes all the canon Defiant bridge variants as separate installs (after v4 installed): the first Defiant bridge (as seen in DS9 two-parter The Search) and the later seasons Holo and Sao Paulo variants.
DJ Eclipse 1701-G
Nessecary, no doubt, for the spacious interior accomodations, science labs, and redundat systems and supplies needed for multi-year long range exploriation now needed as a result of slipstrem drive and Voyagers journey. It pays homage to 3 earlier ships, with the solid, smooth transition between saucer and drive section of the E, the curved pylons and short nacelles of the D, and the under hull stern shuttlebays of the Excelcior era B, all with blending of advanced modern styling, bring us back to the days when the feds made thier ships look like they were and artistic statement.
Generic Bridge Module (Early TNG)
replacing the RED ALERT display to something that looks a bit more like what we saw in the various films. It's not perfect but it's better than it was in version one. Installation is simple, this will overwrite your existing ETNG Generic or if you have not downloaded the first version, it will install the bridge so you do not have to go file hunting. Enjoy!
C2X BOBW Borg Cube
Commander? This Classic Borg Cube has it all from "canon" textures weapons and sound effects, too the coolest " ultimatum " given by Locutus when the Cube engages you. Taken from the opening speech from DS9's premiere episode " The Emissary ". The Cube comes in two mods, Ship and Base. I tested the Cube in the ship setting and the results were interesting. The Cube is not over powered, and was made for in game play. The Cube will attack you from a distance of 60 km. Approach under 45km and the Cube will attack with cutting beams and Tractors. Though the ship version does not rely on Tractors, but more on the Cutting beams and Pulse weapons, both looking like the effects on landmark TNG " The Best of Both Worlds " episode(s). Testing the Cube as a Base, I found it interesting to use the Kobayashi Maru Mod and attack while in the Helm "Engage Warp". Doing this, the Cube could not establish a Target or Tractor Lock on the Player Ship. So, If you want to reenact the " Battle of Wolf 359 " ? Or just tangle with the Borg Collective? Download this Mod and see if you can survive the encounter? Definitely Download Worthy. . .
Refit Constitution Pack
beginning at the TMP era and going all the way to the 25th century. There\'s even a future Connie using Borg technology, with cutting beams and shield draining torpedos. A must have for all the Constitution fans out there. Download asap !
Omega Class Destroyer
carrier", capable of delivering maximum firepower combined with overwhelming fighter support and troop deployment. Measuring 1,714.3* meters in length, the Omega class Destroyer is one of the most powerful ship in the Earth Alliance Star-Navy today. Not only is it one of the most powerful ships, but this massive war vessel comprises the very heart and backbone of the modern Earthforce, space born military.[/quote] NanoFx2Beta: [url]http://bridgecommander.filefront.com/file/;23469[/url] SubMenuV3.0: [url]http://bridgecommander.filefront.com/file/;27960[/url]
Delta Flyer
would expect from a small craft the torpedoes can cause considerable damage. A very nice mod in all.
ST:III Bird of Prey Bridge
humiliating [i]"dishonor"[/i] of fighting the enemies of 'The Empire' in [i]"Alien bridges"[/i]. This BOP has it all, from active (bot) crewmen movement. To an active 'Gunnery Chair' where Miguel is stationed? Go figure? The display screens are animated with canon klingon text. Also included in the mod is Dasher's Bridge Plugin script and a Bridge menu scroller (mutator). I would love to see a Klingon Crew for this mod. So load up the set. Prove your worth and bring 'Honor and Glory' to the Empire... Q'apla !
Ark Royal Carrier w/ Hornet Fighter Craft
ship. The Ark Royal was formerly equipped with a modified Sovereign hardpoints. now It is more to TMP specs(1) fore launcher, she is armed with TMP Photon Torpedoes, TMP Phaser arcs, and (2) Aft Torpedo launchers. Now this puppy dosen't turn on a dime, but she can give as good as she gets in battle! The Hornet is a light attack craft, and can hold her own as a single fighter, and she is deadly when used in squadron attacks. DOWNLOAD NOW !!!
STBC Patch 1.3
mismatched Multiplayer files. Also added new SFX, Backup Multiplayer files. So you don't have to wait forever at a black screen when your getting new files from a Host. The Federation ships are more powerful, and this is a self extracting .exe file. So all you need to have is the BC1.1 Patch utility installed ingame. This [i]"did not "[/i] come with a readme file or pics. As I don't use the BC1.1 Patch in my install. So I'm unable to give this mod a raiting. But judging C2X's other works... im sure it's [i]definately[/i] worth taking a look at.
Delta flyer
Unofficial Bridge Commander Patch
Achilles Class
fine tuning on the mesh. This ship looks sleeker than ever and is now much better balanced. You know you want this, so Download Now!
Attack Ship/Bug
mod to your collection today!!
TOS Reyes
WC Proteus
streamlined starship hull, advanced impulse engines and is armed with quantum and photon torpedoes. The ship features a color scheme similar to the USS Aventine, and the design is based from the Dauntless ands Akira classes. Download this awesome ship!
USS Cadence - Legacy Class
vessels. By current standards the trials went very well, and it will be upto you captians to test her weapon systems. Merry Christmas from Starfleet Research an Development
Star Trek XI Sound Pack
torp -enter warp 2 version -Exit warp 3 version -on off screen More detail in readme below! Enjoy!
Future Enterprise E
have much of them, so use them wisely. If people consider this as a godship, let me know, I'll release a patch to make her less stronger. She is quite dangerous, so if you want to take her out, use some good strength! I hope you like it! Greets Voy.
DJ Galaxy Pack
starships. 2048x2048 textures. Saucer separation. Individualized HP's. Special edition Season 1 Enterprise D 25th century conjectural refit: USS Pegasus Special thanks to Cordanilus for the killer preview video."
Sovereign Drydock
improving. The dock is 13k polys but uses 1 texture @ 1024 x 1024 which isn't so bad really since the other drydock used 20k polys. I made this Drydock so I'll let you all rate it.
JLS Federation DamageFX
came up with an idea and here's the results. BE AWARE : They will overwrite your current Nanofx damagefx.
DJ Valiant Class
offensive and defensive capability on a large scale into the 25th century.
CGI Voyager Pack
Aeroshuttle, Type 8 and 9 shuttles. And a much needed update on the Delta Flyer. With the FTech scripts, the Delta Flyer can now move her nacelles for warp. Though I have almost forgotten that feature existed on Star Trek: Voyager. It's true to canon. This is the perfect pack for you ST: Voyager fans out there. Definitely Download Worthy!
Terran Empire ISS Enterprise TMP
suggested Submenu For your Terran Empire fleet (higher end computer use):donut:
particular). Sub Menu is already a well established script, this new version only adds to its legacy. Recommended Download
made. Please note that it is highly recommended that you back up your original consitution bridge just incase you do not like this modification. [b]Required Files[/b] [file=23470]Enterprise A Bridge[/file]
C2X Enterprise
previous release. Now you have a choice of what looks more canon in your install. Definately Download Worthy
Explosion SFX
C2 Constitution refit
make your torpedo shots count.
B5 Warlock
NX 01 shuttle pod
line download now
Y Wing
craft "unescorted", or it will get ugly. This mod comes with canon Star Wars sound effects. This ship is a must have for your Star Wars collection... Download ASAP!
Rick Knox\'s Galaxy X
Andurils Saladin Class
Midas array
shots from the reverse angle or a non-moving target to fire at for weapons test. Whatever you use it for, is looks like it would be fun to blow up.:D I hope to see more such arrays. Certain episodes could be recreated from startrek by the mission programmers.
Ultimate model viewer
quickly after version 1.0 went out things got fixed so this is 1.1. - Better Klingon Academy Texturing - Fixed bug that slowed down object loading - Made a lot more error catches - New file cacheing mechanism for the engine also makes this tool significantly faster - Star Fleet command texturing improved thanks to updated specs from Brad - Fixed a few user interface bugs - Made texture searching a bit more flexible. Now if importing a file that uses texture IDs as paths, it can fall back to trimming off the path if the texture wasn't found with that path. IE is crashing...brb to finsih this..
NX Bridges Pack
includes Series 4 blue, NX-02 Columbia and Mirror Empire variant bridges.
BC Aftermath Deep Space 9 Addon
readme. Coming soon: Saber Class Bridge Solar system pack Klingon and Romulan pack TOS Addon pack ENT Addon Pack
NX pack
reach speeds exceeding Warp 1 but not reaching or exceeding Warp 2. By 2144 the project had come to a halt until the NX Beta was successful in reaching Warp 2 and the NX Project continued. The NX Project Construction Dock was soon the hub of the Project and the NX01 was begun and eventually launched in 2151, this dock began work on other ships of the NX class and the beginnings of a Starfleet was begun. The NX 01 was a fledgling Starfleet\'s prize vessel, capable of warp 5 and designed as the first human built exploration vessel. During its first few years of service the NX01 Enterprise was put through many tests. Surviving those tests proved its design but many in Starfleet including the crew of the ship found many limitations.
Star Trek: XI Prime/Alternate Hybrid Pack
simple and streamlined additions to the ship's registry and markings. Now she truly feels like the old Constitution Class! This ship pack comes with a fleet of Seventeen ships. [i]"The Constitution, Constellation, Defiant, Endeavour, Enterprise, Essex, Excalibur, Exeter, Farragut, Hood, Independence, Intrepid, Kongo, Lexington, Potemkin, Republic and the Yorktown".[/i] Each ship is capable of Slipstream drive. The fleet have unique hardpoints. The original Hardpoints are NanoFX2b ready & the pack is Sub Menu v.3.0 compatible. The Hull strength, sensor power output and torpedo system, are calibrated slightly different for each sister ship. This will give the ships a more balanced feel. Especially, if you use them in large Quickbattle scenarios. But, if you do not use NanoFX2b or Slipstream Framework? Alternate hardpoints for the Constitution Fleet are included in the Pack. Also canon warp sound effects from the movie are included with this mod, all to give the player a more immersed experience. If your a fan of the new feature Film, Or you wanted to see a more traditional look of the registry markings and the Original series fonts on the the JJ Enterprise? Then this mod will fit the bill nicely... Since this is my Mod, I'll let you rate it.... Enjoy, Blackrook32 [i]* Slipstream Framework v.1.0:[/i] http://bridgecommander.filefront.com/file/Slipstream_Framework;82703 [i]* MLeo's Sub Menu v.3.0:[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960 [i]* Nano FX2 Beta:[/i] http://bridgecommander.filefront.com/file/NanoFX;23469 [i][b]((Alternate Download Link)):[/b][/i] http://www.bcs-tng.com/portal/?q=brhybridpack
WC JJ Enterprise
Post-Dominion Proxima Refit
to be convinced in their firepower? Download'n'try :P
Star Trek Online Luna Class
Compliment of Photon and quantum torpedoes. The quantums are silent because there was never a sound in sto, and i used a stock sound for the photons. It has 8 phaser arrays, and 1 anti-proton beam doing slightly higher damage than the phasers. I have darkened the hull color slightly, and changed the engine glows to darken the mood, to match Star Trek Online's. Note that this is not the official Luna class, but STO's.
Aftermath TOS War Pack
the klingons. Also included is a new hardpoint rebalancing for all ships previously released.
Baz1701 TMP Enterprise Pack
Enterprise From TSFS (Additional Battle damage by Dr McCoy) USS Enterprise NCC-1701-A From TVH, TFF and TUC. TMP and Enterprise-A feaure Saucer seperation. Special thank you to DR McCoy for Texture help. Darlekanium for HP advise. Mleo for answering my endless qustions MarkyD for his modelling advise and encouragement.
Enterprise J
required. Captain Jonathon Archer of the Pre Federation starship Enterprise NX-01 was introduced to the USS Enterprise NCC-1701-J when the mysterious starfleet time traveler 'Daniels' whisked him into the 26th Century to Azati Prime, more specifically the battle of Procyon V. The battle was against the invading force of the sphere-builders from another galaxy, who attempted to wipe out all life in the milky way - This is the only known encounter. Very little is know about this ship however it still exhibits the design influences of its forerunners, it's much larger, sleeker vessel. It retained the elliptical forward hull of the 24th Century Enterprises but with the deflector array apparently mounted at the prow. The most noticable change is the exclusion of the traditional engineering hull and is instead replaced with a much narrower hull that emerges from the rear with the massive warp nacelles were mounted above on elegant upward curving pylons. Enterprise-J Pic Upon closer inspection of what very little information we have of the ship, it can be extrapulated that this starship is at least one and a half times the size of the U.S.S. Enterprise-E and thus most likely is the home of many federation civilians, just like its predecessors Daniels also informs Captain Archer that serving aboard the Enterprise-J are many former enemies of the Federation - Klingons, Romulans and Xindi. While it can be considered to be significantly advanced than its predecessors, no other details of its specification are known. http://www.utopiaplanitia.info/entjmain.html http://www.neutralzone.de/database/indexfra.htm
NX Bridge Improvement Pack
files for the galaxy bridge being called. Also, there were some strange looking red alert effects and the lack of a loading screen. This pack includes the following: [list] [*]Bridge model/animation/texture improvements by Mark Ward [*]Loading screens by Kirk2164 [*]Bridge sounds from Star Trek: Legacy edited and mixed by Kirk2164 [*]Improved character window zooming by JimmyB76 [/list]
NanoFX v2 beta new sounds and warp flash
in your Bridge Commander Root directory.
BC 1.1 - KM 1.0 portuguese translation
more than that. sorry.
USS Enterprise (TOS)
\" if you have another version of the TOS connie, this might\\-will overwrite you torpedo texture and sounds along with phaser sounds
Lint's LC Defiant Pack
out of the park. This D/L is a must have for any DS9 fan for the textures alone. The hardpoints don't disappoint either based off of the ZZ Defiant's HP they are perfectly balanced for blasting bugships to bits. For this version, all the ships use the same HP but keep an eye out for the 2.0 which will have several more ships each with it's own special HP. In the meantime, this amazing mod should hold you over.
Slipstream Framework
for you. This mod now allows for properly hardpointed ships to use the Slipstream Drive. This ability will not interfere with your normal warp abilities, being a "totally independent" drive, not a modded version of warp. This mod comes with Tutorials and a .pdf manual. That will show you the "In's and outs" making your own custom hardpoint. This mod come with some exceptional abilities. Including the ability to disable the "Arriving at" text banner while in warp or slipstream, Using slipstream for in system warping. Customized navigational points and much more! The Author has a selection of ship hardpoints included. The United Main Menu features on this mod makes the Slipstream Framework "very" user friendly. This mod comes with eight [b]"near canon"[/b] graphic effects textures and sound effects. Where "YOU" the player have freedom of choice. Just play the video in the Main Menu too view some stunning examples of your choices. To customize your slipstream tunnel. So, get ready to [b]"break"[/b] the final barrier in [b]"Faster than light"[/b] travel! Definitely Download Worthy!!
U.S.A.F. Odyssey
original Odyssey weapons. The Karolev and Dedalus weapons will not be modified. You can install this ship without the Stargate Ship Pack or Battlestar Galactica Fleet Pack, but i suggest the download of those packs, because they are great. Read All of the Readme file (Note to the author, Please include your email with every file you submitt)
Constellation Class Pack
pack, 10 in all. Using registry information gleaned from the "Ex Astria Scientia" Trek fan site. Noted are canon ships like the Stargazer, Hathaway and Victory. Also texture blanks were added. One has an aged look. the other, crisp and pristine. This mod offers alternate hardpoints for the Constellation model. Placed in both the post TMP, pre TNG era cr.2344 and post TNG. This mod will be an excellent addition to your Federation fleet. Definitely Download Worthy!!
Terran Galaxy Class Pack
on the original Scotchy\'s Galaxy. These ships are more powerful than that of the Federation counterparts, to start with all of the ships have a cloaking device, and all of the ships now have quantum torpedoes. The Standard Galaxy Class (ISS Galaxy, ISS Enterprise D, ISS Dauntless, ISS Odyssey and ISS Yamato) all have the standard photon torpedoes as well as 20 additional quantum torpedoes. These ships also have more powerful phaser arrays which make them more powerful than the counterpart starfleet ships and with the additional cloaking device it makes a better attacking vessel. The Venture Variants (ISS Venture, and ISS Cortez) these ships have an additional 60 quantum torpedoes alongside their standard photon torpedoes. The weapons on the Venture Variant are more than capable of taking on heavy cruisers and above and perhaps would make a good fight against a Sovereign. The War Galaxy Variants (ISS San Francisco and ISS Trinculo) have had their photon torpedoes replaced with Quantum torpedoes, as well as this its main phasers have been increased making it a more deadlier foe to face against. If used correctly and timed right this ship can be fairly powerful against some of the more heavier ships including the Sovereign and similar (doesn\'t mean it would always win though). All of the above ships include the marking of the Terran Empire which are very clear and detailed on the ships hull both ventral and dorsal sides. [b][u]Requirements[/u][/b] [b]Replace Stock Ships[/b]: No [b]Replace Any Ships[/b]: No [b]Required Files[/b]: See Readme [b]Requires Nano FX[/b]: Yes
Terran Empire - Enterprise-E
No one really knows how the Terran Empire rebuilt itself very quickly however, after the first crossover to the mirror universe by two DS9 officers many Starship Captains of the Federation found it hard to believe what they were told about the situation in the mirror universe, they didn't really believe that their counterparts would just give up there hostile ways and let the mirror spock reform the empire. However during the late 23rd century there was a civil war within the empire between Spock's faction and the Terrans that didn't want these 'weak' reforms who were led by Captain Sulu however many alien worlds were with Spock and the Terran faction found themselves outnumbered so they decided to regroup during this regroup they headed to the bajoran system where they by chance found an wormhole which headed to the gamma quadrent were they constructed an outpost however after they began to rebuild hey came in contact with the Dominion which was relatively peaceful due to the fact they controlled most of the gamma quadrant and they found themselves un prepared for a fight. There was a brief war between the two however a alliance was made when the Borg invaded and over 70 % of Dominion was lost even though the cube was destroyed. The rest of the remains of the Dominion became part of a new Terran empire under an agreement that the Empire would protect the founders against such foes as the Borg to which with their new members they began construction of new weapons such as the making of a new breed of jem'a'dar and ships to which one class was the Sovereign War-class which were equipped with cloaking devices. The 2nd to be built was the ISS Enterprise-E under the command of Major Picard This New Terran Empire with its new found power continues to wait on the other side of the wormhole waiting to return the and alpha quadrant to once again return their homeworld to its former glory and take their revenge against those who defied them during the Empires civil war.[/quote] Check the screenshots and download as long as supplies last! :D
Hirogen Hunter
Starforce Productions Dubliner Medium Battleship
interesting look. Personaly, a cleaner look than having a vessel with 4 nacelles flopping around. Pylons for each nacelle are the heavy pylons normally used for saucers, probably to support later nacelle upgrades
Berlin Bridge (retexture)
Ancient / Alteran Puddle Jumper
avoid shots from the Ha\'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies), these weapons can easily destroy many ships including Ha\'taks, TNG Cruiser Level ships from TNG. The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. The bad points, the puddle jumper is only set to one form which is the one where its engines and weapons are outside of its hull. An idea for improvement perhaps the use of MVAM to add the different forms of the puddle jumper including where the weapons and engines are in the hull, although that would be the limitations of Bridge Commander. There are also no sounds to make it sound like a puddle jumper. Overall a highly recommended ship to fight against the wraith or the goa\'uld. For fun try taking the Puddle Jumper against the Anubis Ha\'tak and see how long you last.[/i] This version uses MVAM II to retract that engine and weapon pods into the hull. The hardpoint has also been tinkered with to add extra realism.
Wing Commander Ship Pack
Defiant Class Mod Pack
customized with different weapon configurations. In Theory, to confound the Borg Collectives ability to adapt. The Fleet is balanced against most of the Alpha Quadrant races. Also, the Pulse Phaser hardpoints are now aligned with the model. Firing from their point of origin. This is an update for the Defiant variants released under "Blackrook32/ Elminster" back in 2003. The "New" reworked Model/Mesh and textures by Mark will bring the 9 of 9 Defiant to another level. So, if you liked the old BlackElm Defiant Class or just looking for a ship with "Definition & Performance"? I'm sure you will find a "Favorite" here. . . Since I was involved with this project, I'll let you rate it. . . Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i] http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack;57735 [i]* NanoFX2b[/i] http://bridgecommander.filefront.com/file/NanoFX;23469 [i]* MLeo's Sub Menu v.3.0[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960
Elminster's Common Weapons Pack
Ship packs. This mod also comes with the torpedo spread abilities however you must have ATP 3 for these to work other wise these will be as normal within the game. These Weapons are also compatible with all ship mod under the "Blackrook32/Elminster" ship mods and mod packs.
Defiant Bridge
noticable improvements have been made to the set. Including a total revamp of the actual mesh. The Viewscreen, Ceiling, Lighting, Helm station and the Bridge doors just to name a few. The Bridge door's textures now show the correct [i]"Port and Starboard Egress"[/i] on them. The Animated LCARS are of high quality. And are canon to the show. As Mark showed me pics from the Deep Space NIne 5th Season episode [i]" For the Uniform.."[/i] For visual comparisons. So get ready to rienact your favorite DS9 episodes, and see if you have what it takes to fill Sisko's shoes. . . . Definately Download Worthy!
NX Class Mod Pack *MEDIUM*
Imperial version of the NX-01 from the recently released 'In a mirror Darkly' episode and a damaged NX-01 from the season 3 episode 'Azati Prime'. This version of the pack is recommended for the average user. [b]Requirements:[/b] NanoFX 2 Beta: [url]http://bridgecommander.filefront.com/file/;23469[/url] Submenu v2 or later: [url]http://bridgecommander.filefront.com/file/;27960[/url]
Kazon Raider
list of changes see the readme below. Note you do not need the original file but if you do have it, remove any pyc files first. My file so you guys rate it
KA TMP warbird
Freedom class
and loop around like a destroyer would. It has increased torpedo reload times, so each time it turns to face a target it should have atleast 2 reloaded.
Intrepid class U.S.S. Voyager
1024 x 1024 textures. The original 512 x 512 textures can be found in the medium folder, incase your system is unable to support the 1024 x 1024 textures. The ship also uses the new 1.4 version of my Delta Quadrant Intrepid as the hardpoint (available only in this mod), and for once the hardpoint actually feels finished. This mod also features new sounds for the torpedoes. The Photon Torpedo sound made by Lorik is probably the best Photon Torpedo sound I've ever heard, and the Tricobalt Device sound I extracted from Star Trek Armada II. This mod also replaces the original Intrepid icon with ASDB_J's icon, which looks much better than the original. This mod will replace your current P81 Intrepid, but I think you guys will find it worth the switch, so have fun, and constructive comments are always welcome.[/quote]
Worker Bee 1.1
Galaxy class starship. Although not much use unless for screenshots - the prospect for these to be used in single mission script mods is ideal. The only disappointment is that you can't zoom in or out with the camera. but its a very minor porblem.
Corellian Corvette
The ship mod itself is cool, not overly powerfull. Keeping to Star Wars canon this mod comes with canon sound effects, very cool. But I must admit the only thing I did with this Corellian Corvette mod, was to see if I could "out run" an Imperial Star Destroyer. This would make an excellent escort. But I would not use this ship to take on any (Star Wars) enemies alone. Definately worth having a look at.
Babylon5 Victory
X Wing
before anyone says it- "No" the X Wing's pylons are not retractable. The X Wing is essential for your Star Wars ship collection... Download ASAP!
Red Alert Pack
have included are for: (ALL BUT STOCK FILES CAN BE FOUND ON BCfiles.com) 1/Stock Sovereign Bridge >>>TNG Red Alert 2/Stock Galaxy Bridge >>>TNG Red Alert 3/Dreamyards Intrepid Bridge >>>Voyager Red Alert 4/Dreamyards Nebula Bridge >>>Random Alert Sound 5/Dragons Borg E-Bridge(v1.2)>>>Borg Alert Sound from Voyager 6/Occas Warbird Bridge >>>Romulan Red Alert Taken From A2 7/Dragons Alien E-Bridge >>>Alien Red Alert Taken From A2 8/Thermos Borg D-Bridge >>>Borg Alert Sound from Voyager There is also a klingon Red Alert Sound taken from A2, but for now there are no klingon Bridges available, I included it incase people wanted to use that instead. I\'ll do an update when newer bridges are released. [/quote]
Bridge Commander Modding for Dummies: 101
ok?.... ok thx. this is first in a set of many tutorials anyway D/l ASAP (if you dont know how to mod)
Maquis Raider
But then I noticed the ship nearly reroutes "all power" to her weapon arrays, and fires in one "huge" burst! Very Cool. I tried the Rader out with a couple of different ships. She is well balanced and not to powerful. But she does make her presence known in the battle arena. So see if the Federation's Civilians can handel themselves better than Starfleet's finest... Definatly Download Worthy!!
C2 Scimitar
This is a must have for any fan of the Romulan Star Empire. Download ASAP !!
Transphasic Torpedos
better. These Torpedos also have improved graphics. And speed. These are my Torpedos so you do the rating.
Dominion Super Battleship
torpedo's look like the ones we saw in the episode, with decent tracking ability. The beams are small, and very dominion looking. Great job on this one. No system slow downs either.
Borg modified Defiant
Centurus U.S.S. Resurrection
install the ship, so I would recommend that you use the standard install procedure for installing ships into the game. [i] Author: in future DO NOT include, your ScreenShots, within the rar-zip . [/i]
Slipstream for Galaxy Charts
mods are prerequisites for the plugin. With this mod, Galaxy Charts will automatically allow Slipstream as a travel method for any ship equipped with at least one Slipstream Drive. Ships designed to use the Slipstream Framework will also be able to use Slipstream via Galaxy Charts with no additional modification. Slipstream travel has only one speed factor, 1.0, and that is around 22x faster than Warp 9.99. This project was abandoned some time ago, and therefore this mod is being released UNSUPPORTED and incomplete. The tunnel is working, but the entry and exit effects are not.
BC Aftermath Cardassian Union
Author: NEXT time add a contact point , where people can get in touch with you, it is Important. -tiq-[/i]
Uss Kelvin
Used as a deep range explorer the vessel carried out many significant missions for the federation but unfortunately these have been over-shadowed by her destruction at the hands of the future Romulan Nero. Many survived that attack, due in no small part to the actions of Lt Commander George Kirk his wife and child servived and before the ship hit the Romulan vessel he helped his wife choose a name... Jim Kirk, his wife later named their son James Tiberius Kirk. The Uss Kelvin was a starship that was unable to withstand the fire power of the future Romulan ship, but she survived long enough. Long enough to provide escape for many of her crew. The Uss Kelvin may she rest in peace.
Eminence Class Enterprise F
Explorer Unit Run: NCC-1701-F USS Enterprise NX-94833 USS Eminence Commissioned: 2387 - present Dimensions: Length: 1051m Beam: 490m Height: 132m Decks 35 Mass: 6,200,000 metric tons Crew: 1210 Armament: 18x Type XIV phaser arrays, total output 470,000 TeraWatts 2x Rapid Fire Transphaisic torpedo tubes 4x Type II Quantum torpedo tubes 6x Type V burst fire Photon topedo tubes Defense Systems: Dual Auto modulated shield system, total capacity 8,560,000 TeraJoules Heavy Tritanium Double hull with 10cm static Ablative armour and auto regeneration nodes Adaptive Ablative Armour Generator Quantum-Level Structural Integrity Field Propulsion: Quantum Slipstream Drive Mark I Warp Equivalent: 9.99975 Sustained 9.9999 For Limited Time Strength Idecies: Beam Firepower: 9400 Torpedo Firepower: 13500 Weapon Range and Accuracy: 3100 Shield Strength: 6170 Hull Armour: 7010 Speed: 40434 Combat Manuverablity: 5000 Overall Strength Index: 11105 Diplomatic Capablility: 5 Expected Hull Life: 150 Refit Cycle: Minor: 1 year Standard: 4 years Major: 15 years Since its my ship i wanted it to be as awesome as possible so i gave it all the best (but i tried to be reasonable) tech possible. Cosidering the new technology Voyager brought back, plus some stuff that 7 of 9 could provide of borg technology, the strength indecies got a little bloated and i had to take some liberties on the numbers, but I tried to stick to the Daystrom Institute Technical Library [link] ship strength formula. Things like shields and phasers and manuverabiltiy i just gave a "small" time=better boost. The quantum level SIF is to make up for Federations starships inablity to remain intact during a slipstream flight. I added some what i call auto regeneration node that the Feds took from some Borg tech. While not as advanced as the borg equivalent, it can automatically replace via replicators/transporers some major components of hull and other systems when damgaged. I tried to keep all of the dimensions proportional to that of the Sovereign so i wasn't just making stuff up. http://samuelkowal906.deviantart.com/art/End-Of-The-Road-55494013
Power Transfer
beam/powered armor is exhausted. The script is compatible to BCS-The Beginning's engineering menu fix. Hopefully in this version BCS*TB is really completely optional. Thanks to USS Sovereign for the heads up.
NX-Defiant/Pathfinder Bridge Set
USS Pathfinder ship I have previously released here on BC Files: http://bridgecommander.filefront.com/file/cmdr1DefiantPathfinder_nova_class;99831 But is not needed, only recommended. Huge thanks to Mark for allowing me to use their awesome set. I've included the original readme. Commander One
Future Vulcan XRT55D Battlecruiser
Daniels's quarters in ENT: "Future Tense". from the details of the armament 'Tough" too
Bridge Commander Universal Tool
rewritten from scratch and has been made more user friendly. It has something for every ones taste. If you want to quickly create ship plugins, Basic BCSMC is the right choice for you (just point and click). If you want to create multiple plugins at once, Fast BCSMC is the choice for you. If you like to customize plugins fully, add techs for your ships or customize ship descriptions in great lengths Advanced BCSMC is the tool for you. It allows you virtually to customize all aspects of a ship plugin. If you like to edit plugins, you can use the Plugin Editor which can load most of the plugins out there. If there is a problem with the plugin it will notify you. For N00bs out there, there is a detailed guide on how to create a modded install (N00b 101). There is also a tool which creates a shortcut for you which you can use to launch BC in TestMode. It is fully compatible with older mods as it can extract BCMod files, which are of an older standard. You can use it to create sound plugins for you weaponsengines. It can also edit and create TGL Files, it is also capable of loading "corrupt" tgl files which no other tgl editor will load. You can use it to fix those broken files so you won't have to lose your data. It can backup your BC scripts folder which you can always restore at a click of a button. It is also capable of creating Ship Carrier plugins and is capable of uninstalling Ship Mods. It comes with the latest Foundation build, however it also allows you to install the Basic Foundation also. As old BCSMC, BCUT also comes with NanoFX Atmospheres Fix and QB Description Fix. Remember to install QB Description Fix if you use Ship Description Writer for your descriptions.
Cinematic Explosians for NanoFXv2BETA
create new explosion effects which shall look similar to the explosions seen in the Motion Pictures and the TV-Formats. Now, this is my first version. I also tried to recreate the effect of the breaching warpcore when a ship detonates. But try it yourself, hope you like it. I put 2 Variations in the file, choose which one you like better. [i] Note to author: Please Avoid using so many Capitial letters. -tiq-[/i]
Shield Pack
downloads and what comments there were on the 25th Century Shields, now with over 400 downloads, I decided to release this pack, including Romulan Shields, Dominion shields and many many more unique shield textures you wont find any where else. I hope you enjoy this pack and sorry for the late release. ~FourChan
Borg assimilated Constitution
universe) Do read the readme file, [and also, this one is meant to completly replace the old borg Constitution so if you have it, this one will overwrite it]
USS Enterprise NCC-1701-A Retexture
spotlights on the bottom primary hull simply do NOT exist in any form of the 1701-A and were only seen for one scene on the 1701 in TMP. The spotlights themselves were somewhat lacking in any good definition, since they were ultra bright and covered far more of the hull than needed. Anyway, work started on the textures mainly to recolor the deflector, which I posted the results. After several unsuccessful tries, the saucer spotlights were finally fixed thanks to Dr_McCoy1701A, who also helped with several other parts of the texture, namely the secondary hull lines. Changes to textures include: Saucer lights are fixed to canon STIV & VI positions, deflector dish is now blue, warp engine glow is now more blue, impulse engine glow is a bit brighter and orange, arboretum ceiling is more blue & canon to how the room was seen in TMP, thrusters on the deflector now have white dots rather than black, and the torpedo tubes are black to indicate that they are not active. HP changes are simple. I removed the non-canon aft torpedo launcher and changed the forward launchers to reload a bit faster and they now hold three torpedoes apiece for a spread total of six photons.
Excelsior Family Pack
Excelsiors. I have fully retextured all of these ships from scratch, and have also built a new Excelsior Refit using LC's USS Excelsior mesh. All of the textures are at 1024x1024 resolution for better gameplay. 2048 resolution textures are included in each ship's High folder. Blank textures are also included for all ships so you can create your oun registries. Enjoy!
FTech ( Foundation Technologies )
and ship modders can add (new) technologies to BC (and it\'s ships). It provides scripters with the basic structures to create new things of which you only need a couple of things to add and you have a new technology and it allows an easy setup for loading your new technology into BC. And it provides ship modders an easy way to include technologies to their ships. It also incorporates Inaccurate Phasers for as well the torpedoes and pulse weapons and for non-player ship. In the standard package there will be several technologies included of which you will be familiar through ATP. FTech is more or less designed to be \"the next level\" for ATP. But all the technologies are plugins. there is also included in the file a PDF document, that will help you add the seperate Techs. do read the readme and the PDF after you download this.
CE Galaxy Class v.1.0
and optimised, to give it more detail like the SNS version. The model is MVAM capable and comes with custom weapons, projectiles and sound effects. This model will replace any ship you have in your modded install as the default Galaxy Class. Definitely Download Worthy!
A set of Excaliburs
modification with WORKING specular textures. All previous versions had incorrect pathways, even if the specular textures were included, I have improved the ships phaser arcs, firing strings and added some side-mounted pulse-phasers on two of the variants (they are huge ships) as well as new photons & quantums." do read the readme the are some other files that are required, and you need to know. the author took the time needed to write it, for you to have the required information. Note for Author: in future include Links to ALL the Requirements you say that are needed for this set to work properly. some people have a lot of trouble find and searching for them, and it would Help the amount of downloads.
NanoFX GE Model Viewer Alpha
viewer comes with a pre-selection of ships ported from Bridge Commander. The ships and planets will be highly detailed. This is includes .BMP maps that give the viewer an "unimagined" level of detail, not seen even in the BC modding scene today. You can also control your backgrounds, ship movement and such. Just to give you a taste of what's to come. The Main Goal of this project is too break away from the "confines" of the (old and dated) Bridge Commander game engine. With NanoFX GE's potential. We will be able to take the best of Bridge Commander and expand to new and exciting Horizons. This [b]"IS"[/b] the real deal folks. We have some of the most talented people in our modding community today, assisting Nanobyte to this end. In order to use this utility. You [b][u]MUST HAVE THE FOLLOWING[/u][/b] Microsoft .NET Framework 2.0, A decent video card that supports Pixel Shader 2.0 w/ 3.0 capabilities and 2/13/2007 DirectX 9.0c installed on your PC. If you don't have them, this utility will not work. [b][u]**PLEASE NOTE: THIS IS NOT A MODIFICATION FOR BRIDGE COMMANDER, BUT A STAND ALONE VIEWER WITH SAMPLE SHIPS THAT WERE PORTED TO IT FROM MODDED BC.**[/u][/b]
Terran Empire NX Colombia (Constitution Prototype)
improved to create the first Terran Empire Constitution Class Ships. Note: It appears, that a commanding officer of a Terran Empire ship canand sometimes does exploit the option they can have a Different Terran Empire paint scheme. However since this is a prototype, this is not done Requirement: in the readme
Deep Space Nine FX
have been in production for eighteen months, contain thirty thousand lines of code, programmed by the best there is in BC, and been beta tested for six months by fifty-odd people are given a very simple name by the community: fantasies. Which is exactly what Deep Space Nine FX is: a fantasy come to life. Conceived and led by USS Sovereign, reviewed and supported by the modders of BCS:TNG, DS9FX is the ultimate tribute to Niner culture ("They're not linear... they're everywhere!"). This mod will allow you to:-Fly through the Wormhole! -Dock at Deep Space Nine! -Play a new set of missions! -Get detected by Dominion antiproton scans! -Re-enact the DS9 Credits with a functioning comet! -Alter just about every setting in the mod! -Bring the ruckus to the Dominion with an all-new lineup of remodelled and retextured ships! -Read a thirty-page manual! -And so much more! And, yes - this mod *will* work on a KM install, and was tested on a KM install. A seperate version, containing KM ships will be released at a later date. This version cannot be used in MP but the next one will have limited MP support (the KM edition) but it is KM compatible and KM: Pimped compatible. [b][u]*** SYSTEM REQUIREMENTS ***[/u][/b] This is what the DS9FX team recommends. [i]Minimum Requirements:[/i] - 1.8 GHz Processor - 256 MB RAM - 128 MB Graphics Card (GeForce 5200 or ATI Radeon equivalent) [i]Recommended Requirements: [/i] - 2.8 GHz Processor or higher - 512 MB RAM or higher - 128 MB Graphics Card (GeForce 6600 or ATI Radeon equivalent) or higher NOTE: If your computer is below the minimum requirements refer the 'Customization Options' and 'Getting the most out of DS9FX in BC' sections in the MANUAL to see how you can improve and customize DS9FX to play it. People who tested the mod sometimes used weaker graphic cards then the ones listed. [b][u]*** Mod Requirements ***[/u][/b] DS9FX's requirements are as follows: [i]** Required **[/i] *Foundation - Supplied by BCMI and BCMP programs. - BCMI: http://bridgecommander.filefront.com/file/BCMI_final;10490 - BCMP: http://bridgecommander.filefront.com/file/BCMP_full_version;4171 [i]** Optional **[/i] These mods are not required for DS9FX to work, but they are recommended for the best possible experience: *Unified Main Menu - If you don't have it installed then you won't be able to use those nice in game customization features; also, everyone uses UMM these days. - UMM: http://bridgecommander.filefront.com/file/Unified_Main_Menu;56343 - UMM Config Panel Fix: this mod is located at BCC - in the 'BC Downloads' Forum, in a stickied thread titled "List Of Mods" - look for #33 in the first post: http://bc-central.com/forums/index.php *NanoFX 2.0 Beta - To be able to use Atmospheres and Ship blinkers for ships which require blinkers. Note: DS9FX has a safety feature for atmospheres if it doesn't detect that NanoFX is installed, so you won't have any problems. http://bridgecommander.filefront.com/file/NanoFX;23469 *MLeo's Submenu Mod v3.7 - for ship submenus. http://bridgecommander.filefront.com/file/;68668 **** PLEASE be sure to READ THE MANUAL! It is your friend! If you should run into any issues or errors with this mod, your answer may be in there :) If not, please post them at BCS, in the DS9FX Forum, and please have a console report ready. Really, you've got no excuse for not having skipped to the bottom of this page and downloaded this mod by this point. Move it! Oh, by the way... 10/10. Just for the record.
SW TIE Fleet Pack
own plugin. You need: SubMenu I HIGHLY Recommend the Single Pulse toggle, as it WILL be required for my next SW pack. The Fighters show up in: Star Wars Ships > Imperial Ships >Fighters required: http://bridgecommander.filefront.com/file/SubMenu;68668 (for future reference, can you add the link in your readme to your required file (s))
Boelkow´s Nemesis Sovereign
this thing flew circles around my War Refit Galaxy during tests, and in a slugging match it is about equal, depending on who shoots first. In all, this ship rocks.
Aliens Sulaco Class Fleet
sfx. Since both MadJohn and I have moved on to other projects. This project fell threw the crack. ###################################### * * * DISCLAIMER: PLEASE READ * * * THIS MOD PACK IS BEING RELEASED AS IS!! SO THIS MOD IS NOT COMPLETE!! THERE ARE NO MVAM SCRIPTS AND THE HARDPOINTS ARE EXPERIMENTAL!! ALSO PERMISSION IS GRANTED IF YOU WISH TO RELEASE A HARDPOINT VERSION OF THIS PACK. BUT YOU ARE NOT TO RELEASE THE MODELS!! JUST THE HARDPOINT VARIANTS!! AGAIN, THIS IS NOT A COMPLETED SHIP PACK- BUT A W.I.P THAT I LOST AND MY BETA TESTER BLACKROOK32 RELEASED TO BCFILES.COM WITH PERMISSION. . . . - MADJOHN * * * GOAL NOT COMPLETED * * * _____________________ * Experimental weapons system * No MVAM scripts * Dropship Adaptive Camouflage using (MVAM) * The ships are not balanced to any genre/ ship / fleet or era. Note: Each Drop ship in the main ship folder has a different color texture with the Sulaco keeping the original color. * NanoFX running lights
NEW Warp Star Streaks for Nano FX2 & Realistic/Soft Background Stars Field
USS Voyager A
name, cause the option to send Brex to the Engineering has been taken out in this Version: Most people are using Modded Bridges and why should there be a script only working on 10% of all Bridges? The Transporter Function is a copy from Banburys QBR made to work in normal QuickBattle. You can find his great QBR at http://www.nightsoftware.com/banbury/ If you have "MLeoDaalders Key Foundation" installed, then you will be able to bind the Transporter to a Key under "Options"->"Key Settings"->"General" in the mainmenu. If you only get a Black screen, loading QuickBattle then you probably have an old script in your Install that may require QBR 2.2 or higher. If you really don't want to install QBR delete all files in scripts/Custom/QBautostart/ and reinstall this QBautostart Extension. To get your scripts working in Multiplayer you should use the FBCMP Mission4 module.[/quote]
SWs CSD Star Destroyer
is a must have. Thanks starforce2 for pointing this inconsistency out This brings, into compatibility with the new foundation
CR Intimidator-class Super Destroyer
Warbirds, Cardassian Hutet and perhaps even powerful ships than those (or more at once). These ships are armed with Photon, Quantum and Phased Plasma Torpeodes, these weapons alone can rip most ships to shreads (thats if you fire the torpedoes like mad!!). There are several named ships (and one blank texture) included based on three different hardpoints, the NX Intimidator, Intimidator as well as the War Intimidator. The NX version only includes photon and quantum torpedoes, the weakest shields, hull and phasers mainly because it is the prototype version of the Intimidator. The Intimidator includes stronger weapons, all three types of torpedoes. The War version is the strongest version of the Intimidator and includes stronger armour (which is shown on the hull), both quantum and phased plasma torpedoes. NX Intimidator - USS Intimidator(NX) Intimidator - USS Adjudicator, USS Intimidator, USS Enterprise-F, USS Weinberg War Version - USS Schwarzchild, War Intimidator,
NX-01 Enterprise
Babylon 5 Whitestar
BC2 - C9A Battleship
Galaxy Class (although the Galaxies\' torpedoes will do some damage). This ship is armed with two quickload torpedoe tubes that can fire forward and aft, as well as many disruptors that can fire very fast. The weapons can easily cause damage against most types of ship, although the C9A battleship has a weakness when compared to smaller ships it is slow to manuver and this can cause ships to move out of its firing arc easily. For Fun try this ship against any Federation ships with lots of torpedo tubes
Abandon Ship Alarm
this does seem to be his first file, so its not a bad attempt.
KM Pimped
Defiant Class U.S.S. Defiant
"Elminster Common Weapons Pack v.3.0" to make this mod work. This is a long over-due update of the Blackrook32/ Elminster's Defiant. The hardpoints have been realigned to fit the model, so that the pulse phasers fire from there canon point of origin. The Defiant is not a "god ship" by any means. But she does have "Teeth". Though her weapons are comparable to Dominion Wars stats, She will give you maximum performance. High Maneuverability, Ablative Armour, Immunity to the Breen energy drain weapon, excellent phaser arc coverage! All and more with a cloaking device. She will run "circles" around the Galaxy Class at normal impulse speeds. The Defiant can hold her own with any of the Alpha Quadrant races. The "new" model/ mesh/ texture reworked by Mark brings the 9 of 9 Defiant to a totally different level. So, if you have enjoyed the old Blackrook/ Elminster version. Or you want a Defiant Class with some "Definition and Performance"? Check this Out! Since I was involved with this project, I'll let you rate it. . . Blackrook32 [i]* Elminster's Common Weapons Pack v.3.0 (.exe)[/i] http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack;57735 [i]* NanoFX2b[/i] http://bridgecommander.filefront.com/file/NanoFX;23469 [i]* MLeo's Sub Menu v.3.0[/i] http://bridgecommander.filefront.com/file/SubMenu_Mod;27960
Repair Destroyed Systems
engines. This modification will allot points to the player, repairing the damaged sub systems. When you activate this mod, you will get Admiral Liu on the Main viewscreen, telling you a repair ship is on the way. A repair ship will warp to your location and beam over the parts you need to repair the destroyed subsystems. Each sub system is alloted so many repair points per ship. This Beta mod is a promising addition to any BC install. Definately worth having a look at. . . .
Suliban Cell Ship
nanofx2 (although I did'nt experience any while I was testing it). Also there is no ship icon included with the file, and the textures are a little on the dull side (no speculars, diffuse maps are very simple) although the detail in the model makes up for this mostly. By far the best cell ship I've seen for BC, its a recommended download for Enterprise Fans.
Blakes 7 modpack
all enjoy it! If you are not a fan? Never heard of it? Don\'t worry, the readme tells about each ship.
Ultra-Canon High-Rez Enterprise-A Bridge
prepared for a long download.
High Res Asteroids
ST5 Ent-A Bridge
Installable SDK
Majestic Class
and quick recharge phasers. The shields and hull are not as powerful as those of a Galaxy or Sovereign but the strong bite more than compensates for this. A good ship to face the destroyers and cruisers of the recently released TNG Romulan pack.
NX Class Mod Pack *HIGH* Upgrade
Imperial version of the NX-01 from the recently released 'In a mirror Darkly' episode and a damaged NX-01 from the season 3 episode 'Azati Prime'. This version is recommended for close up screenshots and renders, not recommended for gaming as it will require a monster of a computer to run it smoothly. This pack includes 2048x2048 textures for the saucer. You can NOT use this pack without having the *MEDIUM* pack first. This pack only contains the textures for the ships, not the scripts. [b]Requirements:[/b] Medium Pack: [url]http://bridgecommander.filefront.com/file/;41033[/url] NanoFX 2 Beta: [url]http://bridgecommander.filefront.com/file/;23469[/url] Submenu v2 or later: [url]http://bridgecommander.filefront.com/file/;27960[/url]
Species 10026
dont notice as simply being a redress) Anyway the size has been increased to reflect a different vessel with modified textures (window sizes etc....) and a separate hardpoint.
TOS Constitution Pack
Doomsday Machine\" episode. The order, from weaker to stronger is : Damaged Connie - Republic - Potemkin - Constituion - Bonhomme - Achernar - Achernar Refit - Endeavor TOS sounds captured from TV episodes.
QB Autostart
USS Courageous
more firepower. Weapons consist of Type XII burst phasers, Photon and Quantum torpedoes, four forward heavy pulse phasers and a cloaking device. Note this uses 6x1024x1024 maps and contains 10,452 polys. My file (and MayhemUK's) so please rate.............
PDF Instruction Manual
reader ( www.adobe.com ) Enjoy
Future Technologies 2
It will damage the targeted system without touching the shields. Also improves the Armor and makes it easier to add to your ship.
Kessok Assault
Potemkin Bridge
the Enterprise A bridge available here: http://bc.filefront.com/file.info?ID=23470
Sith Kessok
underneath. This is his first ship, so congratulations!
maneuverability This is definitly download worthy
AND Eagle
assigned - this can be done via BCMP or manually creating a soundpak file. As well as this, the starboard ventral phaser is orange whereas the rest are blue and the forward dorsal banks are out of alignment.
Nihydron Warship
great engine sound Download ASAP
P81\'s K\'Vort
Andruil's Bird of Vengance
device.. This ship is balanced for the TOS era. So don't expect to use a ship from the TNG era against her. I tested this ship against a TOS Constitution Class, and the results were 'painful'. Definately Worth having a look at..
Poseidon Class
Quantums. This ship is also heavely armored. But it's no match against a Borg vessel. This will be a intresting vessel to have in your Federation inventory. Defenately worth having a look at.
Tie Fighter
inflict "considerable" damage when used in attack squadrons. This mod comes with canon Star Wars sound effects, that add realistic weapon and engine sounds to the game. The Tie Fighter is a must have for your Imperial inventory. So If you want to "take it " to the Rebels in the worst way possible. Then this mod is for you. Definately Download Worthy
Installer (BCMI) to install this mod. The Sound FX on this mod are excellent!! I love the new Borg Cutting beams, and Tractors give the canon feel every gamester is looking for. So if your in the mood to watch your Fleet "Humiliated" beyond belief? Download this beauty. "Resistance is Futile..."
poly counts on there. Thier high poly count is why I'm not resizing textures for low res, as most low end cards are going to have problems with some of these anyways.
Elite Force Quantum
Romulan Firehawk
steat with the latest version of Dreamyards 1701-B, and the other will bring it up to Mondern level specs for a medium Cruiser. At just a hair over 2000 poly and only 2 textures, this ship is sure to perform well in any system capable of running stock ships. The ship features a multitude of beam weapons in addition to the alternating pulse cannons on the side of the nose as seen in "The Defector" TNG. In battle (the original) it is fairly manuverable, and is a very close match for the Enterprise B. The engines are based on a galor class, slightly toned down, so you will have the extremely close passes that you usualy encounter with the galor. I had several of these in my test games, where I was literaly firing point black with the bow torpedo hitting this thing in less than a second, and phaser glow filling the whole screen. The battles with this are amazing, so get your's today! The modern version is a medium support ship, so compared to a Galaxy it isn't that heavily sheiled, but it's even more manuverable fires more pulse cannons and more-powerful torpedoes.
C2 Borg Ship Pack
shows up on these ships more visualy than on any other previous Borg mods. Also the Borg sound FX were added and enhanced with this mod. These ships will be a must have for any fan of the "Collective" Definately Download Worthy.
God of the God soverigns
Star Trek: DS9 / Voyager Uniform TC
of the related QBR mods. With this Uniform Mod, some interesting changes were made. Bajorans were added to the Starfleet rouster. This mod will also change some of the Bridge crew like Miguel, Saffi and Brex. This is a must have for any DS9 or Voyager fan... Download ASAP!
Dark Matter Torpedoes
Rick knox Intrepid
Excelisor Refits B_style
you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine statis before warp [good habit] read the readmes and especially the requirements and also the credits.
Exeter class U.S.S. Exeter NCC-1762-C
is serving the purpose of a deep space explorer althou it can be used as multirole cruiser. The Exeter class is the first vessel to be produced by FSB Shipyards. More Star Trek Online designs are on the drawing boards as well as others, both original and adapted from other sources in the Trek franchise. Visit us at: http://www.bc-central.com/forums/index.php?topic=9031.
Turian Frigate
twice the size. This ship comes with some serious firepower and additional hangar bay holding 10 Turian Fighters.
WC Argonaut
Phasers, and torpedoes capable of firing in a 360 degree arc. The ship is heavily armored and features the Quantum Slipstream Drive successfully tested by the USS Proteus. The Argonaut features launchable Mark 1 Valkyrie Class attack fighters- the same class used by the USS Typhon as seen in the game \"Star Trek: Invasion.\"
of the Tos Connie! Enjoy! AUTHOR: when screenshot view, come back, you might want to PM staff at BCC so some cann be added, after you send them.
Akira Class Mod Pack
will bring the Akiras to a new level. The mod pack is 308 MB. Compatible with Foundation Technologies (FTech) with integrated Reflective Shields, Ablative Armour & Auto-Targeting. Now, this is not just a bunch of replicated ship working off of one or two hardpoints. This ship pack consists of 38 ship divided by three generational tech design. With the FTech plug-ins, each ship is singular in performance, energy output and usage. Working with the Skinning & Damaging Tool (SDT), all the ship are working from one SNS Akira model, modified by JLS Studios. This mod includes tactical/weapons mods contributed by BCS-TNG Scripters USS_Sovereign, USS_Frontier and DKealt. Each of the ship scripts are written too be compatible with the QB/QBR related mods. The sister ships will show up on your (Federation Ship) selection list. The custom ship scripts are compatible with the latest Skinning & Damaging Tool (SDT) and Sub Menu mod. Each ship will have (2) torpedo choice, a different combination among the fleet. Along with (2) fore & aft torpedo pulse launchers, as seen on the Sovereign Class. The phasers have been streamlined from the bulky stock version. The ship names will be familiar, if you enjoyed the single player mode in Bridge Commander, ST: Away Team & the ST: Armada games. I also added the ship names from a historical standpoint. Here are the stats for the Generational Upgrades... [i][b] First Generation[/b] too included plug-ins for the "Engine Overload" mod. This mod will render all ship inactive for 40 seconds. Any enemy ship within 20 kilometers of the Player's ship will be rendered temporarily "incapacitated". [b] Second Generation[/b] will operate with slight alterations to the shields, Torpedo compliments for each ship. Each generation of the Akira Class will be a unique starship within it's own fleet. The "Chain Reaction Pulsar" will be added to the Second Generation of Akiras. [b] Third Generation[/b] will include plug-ins for the "Mannheim Effect" or Self-Mannheim mod. The Akiras will be able to create a "Gemini Effect" like in the Star Trek: Armada series to create a temporal duplicate of the Player ship. The Effect is "Temporary" but should prove a crucial tactical tool in Quickbattle. Each ship from this generational design will have a different power consumption output, for the Temporal effect. [/i] Since this is my Mod, I'll let you rate it.... Enjoy, Blackrook32 [i]* Foundation Technologies (FTech )[/i] http://bridgecommander.filefront.com/file/FTech_Foundation_Technologies_;84343 [i]* MLeo's Submenu Mod (latest version)[/i] http://bridgecommander.filefront.com/file/;68668 [i]* Elminster's Common Weapons Pack v.3.0:[/i] http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack;5773 [i]* Nano FX2 Beta:[/i] http://bridgecommander.filefront.com/file/NanoFX;23469
Charleston Class Bridge Generations Bridge Re-Work
Pre-Enterprise before TOS
Vesta Prototype
still a major priority for some in the higher ranks of Star Fleet, this prototype was considered as a Borg Defence Vessel. As such she was fitted with many new advancements in Shield, Sensor, and Weapon Systems. And since As of mid-2380 this Aventine Class Uss Vesta is the first of her Class and is undergoing trials
TMP Klingon Bridge
small liberties with canon, but what the hell...
Baz JJ era TMPrefit
went through a stage of refitting. This refit began with the Constitution Class starships and when the success of the refit was proven, it was expanded fleet wide. During this time other ships were also constructed using the new technology designed for the refit. The new technology is an amalgamation of the advanced technology developed after the Kelvin Incident, and new developments designed after the loss of Vulcan and simultaneous destruction of the rescue fleet that was sent to help the doomed planet, excluding U.S.S. Enterprise. Later, U.S.S. Enterprise played a critical role as it successfully prevented Romulan mining vessel \"Narada\" from destroying Earth with \"red matter\" as it did to Vulcan.
BC Aftermath TNG Romulan Addon
a large ammount of ships for the romulan star empire. These ships are taken from other star trek games and some are new design, or designs inspired from other star trek mods. Ofcourse canon designs are also included. The designs taken from older star trek games (Armada 2 and SFC3) are touched up and alterd to fit within star trek bridge commander and match the quality of all the other ships in the mod.
Redistribute Shields
collapsed. Using the "Redistribute Shields" option will balance out the shields by distributing power to compensate. Though this will eventually shorten the life of overall shield integrity, it will give you a fighting chance. This is a nice option to have, and it defiantly enhances your tactical choices. Check it out. . .
low poly, only 1111 polys. It only needs one texture file, and both the 512*512 and the 256*256 are included. Use the one that performs the best in your system. It is perhaps one of the best neghvar I have ever seen other than those big CGI models. Unlike the above screenshot from the beta test, the ship does have working enhanced glow effects. It is made to resemble the neghvar in way of the worrior, a ds9 episode in which a klingon fleet attacked ds9. Those 2 items hanging below fire powerful green torpedo's like the ones seen in that episode. Now while this ship wont hack down vessels right and left, I can hang in a battle for a good long time against 2 galor, a keldon and 3 gemhadar bugs. I managed to kill the keldon before being destroyed. I made sure the hull and shields were beefed up the Imperial standards :) Keep in mind the cardassians used were from 9 of 9, not the original game. I suspect one could waste a dozen or so galors fairly easily if they are the ones from the original game. There is a matching voodleh (the AGT neghvar without the torpedo launchers) that will be comming soon.
WC TOS Enterprise
NX Excelsior
textures in its High folder. This is a must download for any TMP fan!
Krakow class
first ship that the project resurrects - the Excelsior Mark IV refit -codenamed- Krakow class. The Krakow class is the first ship restored back to service after devastating war with Dominion-Cardassian union. Hull structure and design prooved to be much more versatile than any Starfleet vessel ever built, although many of it's class were lost during the war, Federation was in need for trusted and reliable designs that could be restored quickly. Krakow class brings Excelsior line to whole new light with it's state of art hull armour and weapons systems, as well as new warp and impulse drive, more cargo space for deep space assignments and very efficient defensive systems. Krakow class is a multirole cruiser capable of taking different missions like escorting, exploration, defense/offense, recon or diplomatic missions. Armaments contain 12 heavy Type XIII phaser arrays fixed to burst fire mode in high energy blasts, 4 torpedo launchers with complement of 240 MK2 quantum torpedos.
Sobieski class
class which proved to be still versatile design and has been refited to Krakow subclass with latest technologies and redesigned frame. Second ship restored back to service is Constitution class MK3, refited to MK4 codenamed : Sobieski subclass. Although main hull frame is shared with constitution class, the hull has been completely redesigned to eliminate all fragile parts of the ship like neck or pylons. Ship is more streamlined than it's predecesors (Constitution class and Ambassador class -mainly stylistics) Hull platings have been replaced with light version of Sovereign's armor, additionally it has been covered with ablative materials to better protect ship during long deep space exploration missions. Armaments contain four heavy and four medium output phaser arrays fixed to burst firing mode, three torpedo launchers with 120 quantum mk2 torpedos and 24 prototype advanced quantum torpedos. Ship features state of art Warp and Impulse drives. Shuttle bays stores 7 shuttles ready to launch.
TOS Forestal Carrier
operated during the mid to late 23rd century. This class was built as result of war looming with the Klingon Empire and increased hostilities along the Romulan neutral zone. Starfleet Command noted that no new fleet carriers were expected to be completed in time and proposed to quickly convert some of the Constitution cruisers then under construction. Space designated for scientific equipment and additional living quarters was used for additional weapons and defensive systems and a quad warp nacelle configuration resulting in a formidable assault vessel. The Forestal class design featured a relatively narrow flight deck and hangar with a typical fighter group of about a dozen Lightning class heavy fighter-bombers and auxiliary shuttle craft. The principal virtue of this class was near-term availability, and the speed necessary to operate in the fleet-carrier task groups. This ship is balanced for the TOS Era ARMAMENT 10 Dual Phaser Banks(5 Ventral, 5 Dorsal) 3 Photon Torpedo Tubes (2 Forward, 1 Aft)
New Hardpoint for Aliens Sulaco Class Fleet
ought to be right, I [TiqHud] elected for shuttle launching, instead of MVAM The Sulaco was a fictional spaceship shown in the movie Aliens. Used by the United States Colonial Marines, the Sulaco is a Conestoga-class starship formerly used as a commercial freighter. By 2179, it had been coverted into a rapid-response military transport, with orbital bombardment and fleet support capabilites. *Note: The Author will not be held responsible for any damage to your PC or install as a result of using this modification. * USE AT YOUR OWN RISK *!!! Also, It goes without saying. . . Please CREDIT People for thier WORKS!! It's just Polite.
TOS Dyson Class
Federation of Planets and operated by Starfleet Command. At 150 meters in length with a cruising speed of warp 6 these ships are the first to be capable of performing extended exploration missions and are excellent vessels for conducting multidisciplinary research projects that involve large teams of scientists. She is capable of berthing up to 60 scientific personnel as well as 36 officers and crew. The working space for research includes a number of laboratories as well as a staging bay and two large storerooms for scientific equipment and supplies. The ship is also equipped with emerging offensive and defensive systems as well as advanced warp core technology allowing the ship to operate with full weapons and shielding charge without drawing from auxiliary power reserves. Starfleet has classified the Dyson-class as a heavy cruiser and will fill a capitol ship role in times of conflict. This ship is balanced for the Early TOS Era ARMAMENT 6 Dual Emplacement Phaser banks (3 Dorsal, 3 Ventral) 2 Torpedo Tubes (2 Forward)
Kessok Destroyer
two on my account). The Kessok Destroyer is a semi-kitbash of existing Kessok hulls (although I have built all the sections myself) along with new attachments to give the ship an original design element. The ship itself is a little smaller than a Kessok Light, and is designed to be the Kessok's version of the Defiant; speed and strength being the primary design features.
Nagus Grand Marauder
Ferengi Cruiser ment to be the Nagus Roms Flagship built as a high yeild Warship. The Regenerative shields and all around ablative and enhanced weapons make it a match for the more advanced starfleet, Romulan and Klingon ships. This ship can take out sereral (Up to 4 maybe 5 Heavely armed cruisers, taking damage of cource but still remaining quite functunal. Have fun with a fairly good match with some of the larger vessels as the are in it's weight class. My or may not be able to defeat a borg cube, It comes down to tactictics
TOS Kelvin
Dorsal) 2 Photon Torpedo Tubes (2 Forward)
McCoy's Constitution Refit Pack
sunlight hits are the right angle you can practically count every bold on hull. The paneling is amazing. ID maps allow for multiple regs, 17 included. New FX include the warp warmup scripting for the lighted nacelles, shuttle launching for up to 4 type 3's, and a brand new photon torpedo. You wouldn't know the model if we didn't tell ya, it's that good. It's time for plan "B"..as in "blockade"...
RE Theseus Class Pack
2 variants and a total number of 5 ships all with her own specific HP, also there is included a non-cannon original shuttle
Terran Akula Class - I.S.S. Phobos
but lacks the speed and maneuverability and suffers from poor sensor resolution. For the Terran variant, I've given the ship a whole new map of textures (which include light scratch and burn marks), new hardpoint and new weapons effects. [i] NOTE to author, people like to see what they are downloading, So some screen shots would have been Nice. -tiq- [/i]
Uss Arsenal and Gladiator
Gladiator - Macdill Shipyards, Neptune orbit Project Gladiator was origonally planned as a detachable support craft for the USS Arsenal. The origonal prototype was built alongside the second prototype of the USS Arsenal, was given stronger hull plating, stronger shields, better more efficant pulse weapons, and more of a torpedo loadout. The Arsenal Class is Starfleets example of strength, armed with the most advanced weaponry, systems, and armour Starfleet has to offer. History of Project Arsenal - Mac-Dill Shipyards, Neptune orbit Project Arsenal has been in the works since before the Prometheus Class was built and put into fleet. Secretly, Starfleet used the Prometheus as a test bed for new systems, including the computer core and systems and bridge module, that were to be placed on the new Arsenal class. She is designated as one of 4 borg hunter vessels. When the initial prototype was built in 2372, a new warp core was placed in the prototype as a means to power the large ship (originally Excalibur Class size) at Red alert without draining secondary systems, reserves, and batteries. However, shortly after powering the expiremental warp core up for testing, a fault in the cooling system caused a breach and the ship and drydock was lost with all hands, and the project was mothballed.
Armored Voyager update
hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle big grin. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" ( Summary ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls *cough* forty ships *cough*
Aftermath mod
creation within the Legacy modding community. With over 2years worth of modding for the Legacy engine, Aftermath will be making its first venture into other games starting with Bridge Commander. However, instead of porting Legacy Aftermath directly into Bridge Commander; the BC version of Aftermath will have its own identity that differs to its Legacy counterpart. The same level of detail and work ethic that is displayed will be consistent in the BC version of Aftermath. Aftermath has always maintained fun and engaging gameplay with dark undertones and this style of gameplay will be transferred over to Bridge Commander. How exactly the transition goes is all under wraps but we have an extensive future planned out for BC Aftermath. BC Aftermath will contain new ships that are balanced to provide all users a consistent gameplay experience without favoring a particular specced machine. This means all players of various computer specs will be able to have the same experience as higher end machines without sacrificing quality. This has always been a key feature of Legacy Aftermath and the same principle will be displayed in BC. The ships will be balanced to provide opportunities ranging from deep space exploration, one on one combat and right through to large scale fleet battles. As is to be expected with any ST mod, canon values are always an area. This is an area in which we will follow the basic canon principles but have everything balanced without granting a race god-like abilities. We are aiming for fun, fair and balanced gameplay. We want to provide the player with variety and add new elements to tactical gameplay where people will have to make more careful decisions when entering combat scenarios. One thing Aftermath has guaranteed are a reliable release flow. This means we will have regular releases without large and lengthy development times. We will have small scale releases that build a base for a much larger future. This version is version 0.75 this pack only includes the base package of ships from the TNG era, upon this release we will be building on with small packages release over shorter periods of time, for more info on this pack refer to the readme.
CR Borg Tactical Cube
for the faint of heart, If your operating a PC on the low end. This Tactical Cube is highly detailed. Most notably with attached weapon nodes. With the pulse weapons giving the Borg a more defined target coverage. The mod comes with new custom weapon textures and tractor beams. In testing the Tactical Cube, I could only cause minimal damage- even with a Fleet of 35 Starfleet ships. But I noticed you will have a better chance, if you combine your fleet in a cooperative Armada. Using Federation, Klingon and Romulan Ships- The heavy hitters mind you. So if you think you can handle this newly assimilated technology? Definitely Download Worthy!
Starforce Productions Curtis Dreadnought
strike. It does have Very Heavy weapons.
Generation Bridge Refit II
lightmaps and brighten up some redone colors and reflections.I went with the darker environment to give a more serious look to it, I hope most of you enjoy. NOTE: this will overwrite your Generations Galaxy Bridge, it will [i]not[/i] install as a separate set.
USS Gagarin TNG Constitution Evolution
torpedo and is modded to the mid TNG era. It has mutliple phaserbanks giving it excelent fire coverage, and high res textures give you all the details. This detailed model gives you phaserbank markers, escape pod hatches, marker lights and a very intricate deflector dish. A galor class can do some damage to this, but it's fast firing photons and manuverability give it the edge. Note: Effective as of you reading this, the download as been repaired to reflect the spelling error and torpedo issue recently brought to my attention. Please redownload the ship, thanks!
Vulcan Galaxy -- Vulcan Empire
you not Just copy your readme for the description ,AND not make your titles All Caps, it appears as though you are Shouting :tiq- [/i]
U.S.S. Arcadia-NCC 2713-D
Romulan Warbirds and 1 KM Cardassian Hutet "at the same time" without taking hull damage but minor shield damage. Warning: The Arcadia "will rip the Enterprise-F to shreds", quoting kirk2164. So if you think the Enterprise-F was powerful, watch out till the USS Avenger pops into the Century family... She was built before the USS Avenger (being made by lukerobin/Chronowerx Productions or Chronowerx_GT) which explains why she hasnt got the "Rhode Island" pointy bit on the edge of her saucer or the extra impulse engines. She is a first stage refit of the Century Class This also explains why she doesn't have the "Endgame" armour (created in 2404) since she was built before the armour was properly tested, in 2398. Another note: Really good quality pics were taken by beta tester, kirk2164.
USS Bonaventure
BC. MY modeling skill has improved greatly, so I have built and textured this ship from scratch. It is based off of Meni's starship mesh. Enjoy!"
Valkrie Fighter
Single Player Customizer
giving you the ability to choose what ever ship you want for the Galaxy (Dauntless) and the Sovereign (USS Sovereign) you normally fly with.
Intrepid NV-01
BC Super Mod V3.0.
vessels Added the Typhoon-class (I won\'t spoil this one for you people who like my other work)
Abunai Class
[b] NOTE TO AUTHOR, ALWAYS get permission from the original Authors BEFORE including there work in your mod, -Lint [/i] [/b]
DJ Galaxy Class
These two ships are easily the best and most canon Galaxy class and Venture refit i have EVER seen in Trek Gaming history and i think they will never be topped, This mod could\'nt be anymore download worthy!, I smell a mod of the year. GET IT NOW! \"From The Author\" There are two vessels in this mod. The USS Enterprise D, and the USS Venture. Both ships are canon to television. Both the Enterprise and the Venture have fully functional saucer seperation modes. Both ships are equiped with powerful, overlapping phaser arrays, and are capable of firing torpedo spreads of up to 10 torpedoes at a time.
Dominion Defiant
Vessel. Want to thank JB again for helping with scripts, because I\'m still a noob with it. This ship has some minor changes, It has a polaron beam, photons are replaced by 6 Drain torpedo\'s. (Use them wisely) They actually take a ship out, so if you are in a big battle; Shoot it at the stronger ships. This will not overwrite the LC Defiant. Hope you enjoy.\"
Lint's USS Excelsior NX-2000
installed by now anyway) Best: if you read the readme
Intrepid Bridge v.3.2
appetite. That said this is not the same bridge we saw in KM1.0, with optimised command chairs the team has managed to save more polygons that have now been spent on the ceiling lighting. The bridge still supports all the features that it did in Kobayashi Maru 1.0 (although you will need BP Core Gold), including Animations at alert change, Alert FX, and a complete set of custom sounds giving you an authentic Intrepid class experience. All this with the added improvements results in a higher quality, and better performing bridge which truly showcases what a modder can do with Bridge Commander. This is a mod for \"High end rigs\". This is the \"ultimate\" for any fan of Star Trek: Voyager. It\'s the best next thing to being there.... Download ASAP!!
USS ArchAngel war Sovereign (Reposting)
Archangel this is my "Hero Ship" that has taken almost a full year to come to life, originally was an Excalibur Class and had an "-A" after the registry I decided that it should start out like any other ship and this is it and I hope you all like it as much as i do it has new sounds for the phaser which be careful as in they will replace the current CG sovereign phaser sounds (which you will probably like these better lol) be cautioned this ship is meant to be a "Warship" so if it seems too over powered or anything I'm sorry I tried to get it as balanced as i could but if you have any problems with the ship of any kind let me know about them by sending me an email at Meteorafallen69 At gmail.com and with that I leave you and move on to my next project which I keep a secret for now but I'm sure you all will enjoy it ;) Requirements http://bridgecommander.filefront.com/file/CG_Sovereign;17665 Author says "CG Sovereign 1.0 (just in case but I don't think you will need it since the ship is included) By: Chronocidal_Guy (CG)" http://bridgecommander.filefront.com/file/Advance_Technologies_Pack_1;9948 "Advanced Technology Pack (Optional Ablative Armor Feature) By: Apollo" Read the Readme
U.S.S. Sundown - Miranda Class Variant
ship is a part of the secret federation forces formed in the Federation - Klingon War. The ship itself is covered with black hull platings which apparently might make it more difficult to see. It also in turn makes it look more deadly than it is or at least look the part of a secret vessel in starfleet! This ship is armed with Klingon disruptor beams, pulse disruptors, Romulan Plasma Beams, a cloaking device and standard federation equipment including phasers. This ship is fairly powerful however it has a fairly narrow firing arc, meaning you will have to almost face your target head on and some of the weapons have slow recharge rates. While this ship is powerful against other TMP Ships, it does have its weaknesses including weak points in the shields where constand and sustained weapons fire will get through the shielding.
New Capt. Orders
several things this mod does, But a Warning this mod DOES have known bugs and also there are two ways to Install so you best read it, to discover what is best for you. Basically the author created this mod to add functionality to BC. Note to the author: In future enclose links, in your readme to programs that are required to get to make your mod work. many people are new Here to BC, and they may not be familiar to some programs\\mods that are just mentioned in the readme. Might also, want to tell \"What was fixed\"!
Star Wars Capitol Ships Fleet
miscounted there are 19 ships in all. there are some Recommended files, but they are not required -in the readme Author says: this was Tested on KM: and it Works perfectly :)
B'rel Bird of Prey
against normal cruisers such as a cardassian galor or an excelsior class starship, although the BOP will give those ships a good fight (until it loses its weapons, which happens very fast). This ship is very useful for hit and run raids against convoys and any attacks in numbers.
Planet Killers
of their install. The required models links are below for easy reference. You must have them in order for the two modified plugins to work. So, Go forth and reak "Untold Chaos" in the Galaxy! [u][b]REQUIRED MODS[/b][/u] [i]* Imperial Death Star II: http://bridgecommander.filefront.com/file/Imperial_Death_Star_II;30966 * Doomsday Machine: http://bridgecommander.filefront.com/file/Doomsday_Machine;39970[/i]
Pegasus Bridge
captain, and he and Ensign William T. Riker managed to fight their way to an escape pod. The ship was lost shortly after. Years later, Admiral Pressman commanded the USS Enterprise to recover the vessel, and unique "properties" of the vessel came into light. ALL this was DONE BY Bsilver2928, Barihawk and 3rd Era Bridge Team One can never have too many bridges Screenshots tell a lot, but not all so get this. There is some alternate carpets included tells more in the readme file. Read the readme file some good information there.:D
Terran Empire 1701A TMP
Empire fleet addition
Terran Empire I.S.S. Garth
TOS Cruiser - Saladin Class
two forward photon torpedo tubes. This ship isn't very powerful when compared to the likes of the constitution however it might have a chance against the Klingon Cruisers of the same era. Overall a fairly decent attempt at a TOS Era Cruiser, it is fairly detailed although there are some slight blurry textures but still a good TOS era ship for anyone to try out.
Krenim Timeship
price... This can't handle damage textures at all, so turn them off before using this ship or it will cause a fatal error! Also the main beam has an extremely narrow firing arc and has to be tightly lined up with your target. It does have a plentiful supply of disruptor's all over the hull to compensate for this though. So, get rid of that pesky Janeway and the starship Voyager by downloading today!
Space Station K-7
Romulan BOP TOS era (revamped)
Change Warp Speed 2.0
Warp Speeds of ships. Max Warp speeds have the effect on the sliderbar allowing you only to slide up to the max designated speed. Cruise Speeds represent 'safety' speeds, beyond those speeds Warp Engines start to degrade based on a mathematical formula. You won't have to define speeds for each ship, this is only an addon feature. By default Change Warp Speed will presume that Max Warp and Cruise Speeds are 9.99.
Post Nemesis Enterprise E
Also, this ship has a rear quantum turret, and extra impulse drives on the lower hull, and increased maneuverability.
CRs Galaxy Dreadnought
power, get this, But those people with low-end computers,use sparingly, it does use much of the games resource just for itself
Miranda Class Bridge
successful features, map swapping and Active LCARS (similar to the Enterprise A Bridge but more modern design). This is the high res version, only take this on if you think your PC can handle it. Everything comes in a nice installer, and Bridge Plugin Core is not a requirement (the bridge will run without it being installed).
Auroa Vulcanus - NCC 1888
don\'t have the high end computers. This ship is armed with 2 forward and 2 aft torpedo tubes cabable of firing one photon torpedo per tube. The Miranda is about an equal match for one - two Dominion Attack ships, but would struggle against anything more than that (unless you get a lucky hit first).
CG Sovereign Pack
Chronocidal Guy. There appear to be 3 different types of sovereign (as in strength wise), the NX Sovereign which only has photon torpedoes and phasers (and a blue main deflector). Another type is the 70,000 registry range of ships (Sovereign, Imperial, Regal, Emperor, Monarch, Sultan, Pharaoh) with more powerful phasers as well as quantum torpedoes and phased torpedoes. The 3rd type is the \"80,000+\" registries, which have the most powerful phasers, torpedes and stronger shields (Excelsior B?, Supreme.) The Enterprise has the strongest hull and shields, although has the same weapons as the standard type of Sovereign, mentioned above as the 70,000 registry range. All of the ships have differences, although some are similar. In a test against two Dominion Warships, all of the ships faired differently. (in the assumption that not everyone fires continuous streams of torps) [b]NX Sovereign[/b] - Could only cause shield damage or minor damage to the shields of one of the warships. [b]\"70,000 Range\"[/b] - Depending on who gets the first shot, these ships can take out both ships with moderate to heavy damage or if the dominion warships manage to fire their \"main weapons\" first then expect to be take heavy damage or be destroyed fairly quickly. This Sovereign against the Dominion Warships is 50/50 depending on who gets the first shot. [b]\"Enterprise - E\"[/b] - Generally the same as the \"70,000\" range but will win more battles against the two dominion warships due to its stronger shields and hull. [b]\"80,000 Range\"[/b] - These ships will almost always win against the 2 dominion battleships. These can relatively quickly take out each of the warships while taking only moderate to heavy shield damage. The clocking device adds another advantage to the fight where as it can use cloaking hit and run attacks. Overall these ships maybe too powerful, since one dominion warship should be slightly more powerful than a sovereign or at least about a match for a sovereign, they are still fun to use.
Ancient / Alteran Puddle Jumper
avoid shots from the Ha\'taks weapons at longer ranges but will get hit close up. The puddle jumper is only armed with 36 Drones which are all very powerful (even more so if you have Future Technologies), these weapons can easily destroy many ships including Ha\'taks, TNG Cruiser Level ships from TNG. The Puddle Jumper is more than a match for the wraith dart or even six. Although this may seem an uber ship, it is far from it as its hull is very weak in comparison to its weapons as any ship armed with phasers or a few unlucky hits from pulse phasers, distruptors or staff weapons can easily damage its hull. The bad points, the puddle jumper is only set to one form which is the one where its engines and weapons are outside of its hull. An idea for improvement perhaps the use of MVAM to add the different forms of the puddle jumper including where the weapons and engines are in the hull, although that would be the limitations of Bridge Commander. There are also no sounds to make it sound like a puddle jumper. Overall a highly recommended ship to fight against the wraith or the goa\'uld. For fun try taking the Puddle Jumper against the Anubis Ha\'tak and see how long you last.
TOS Surya
at a time. The Suryatos is not that powerful when compared to the Tos Constitution, although it may cause some damage to it in a fire fight. The Suryatos is no match for most TMP or TNG vessels as these would easily rip it to pieces, with the exception of most shuttle crafts.
CR Borg Cube
SINGLE-FIRE hardpoint. The ship\'s weapons have been re-done from my usual Borg weapons so that most people will probably like them. The ship is actually quite beatable with a decent-sized armada.
LC's Wolf 359 Pack
BC Galor & Keldon Hardpoints
Victory Star Destroyer
Imperial Inventory. . . . Check it out-
Blinkers for Anduril\'s TOS Constitution
Jem\'Hadar Light Cruiser/Cruiser
the big heavy cruisers that we all know and love.
TOS - USS Defiant
already have the textures for Durandal\'s TOS photon.
Kessok Super
ship very powerful, the Kessok Heavy can take on several ships at once including possibly up to 3 sovereigns (though the AI can\'t do this) as its torpedoes can do a lot of damage. The Light ship can taken on several ships at once although not as powerful as the sovereign class. The main advantage of these ships is the torpedoes, a good torpedo run will easily destroy or heavyly damage a ship such as the galaxy (aim for the forward torpedos and the ship will rip in to two pieces). Overall this is a highly recomended download.
TNG Romulan Pack
show those Feds and Klingons the Romulan Empire is a force to be reckoned with.
Voyager Sound Pack
episodes New life support warning sound saying \"Abandon Ship\" at 10 seconds [/quote] ATP 2 or above is required for the Life support sound to work.
Tholian Vessel
Year Of Hell Voyager
vital to survive. It also includes a new shield texture for temporal shields. Another great mod from Dragon and Gdluque.
C2X Deep Space Nine
"Federation Ship list". The Station is model on the DS9's 4th Season episode "Way of the Warrior Pt.II ". And she comes loaded for bare. Canon Disrupter and Torpedo textures. Matched with Canon Sound effects- all pulled from the actual landmark episode. The Running lights on the Station gives a more realistic feel. Now you can rienact the famous battle scene and create your own Dominion Wars senarios. You will need NanoFX2b to view the running lights and BCMI 1.3 to open the mod. So, if you ever wanted to "Defend the Station" as Starfleet? Or Attack it as the Klingons? Here's Your Chance... Definately Download Worthy! Since I was involved with this Project, I'll let you rate it... Blackrook32
German Bridge Voices
german on a regular basis and only have limited knowledge of how to anyways, I let you guys decide how good this soundpack is. The sounds, sounded quite clear however. And to the modder, whoever you are please let us know since there was no author in the readme.
Ambassador Class Ent-C Pack
submenu version 2 or 3 mod.
Prometheus X
Disruptor' which is launched via the MVAM Infinite menu. This appears to be an escape pod but goes up with such a massive explosion when targeted it takes you out too! The Harpoint is well executed and includes Achilles-style pulse cannons along the port and starboard quarters of the ship, the ability to fire maximum spreads with the quantums and exceptional phaser coverage. Unfortunately it has no glow maps and carries standard fonts for the registry which lets it down a little.
Borg Tactical Fusion Cube
invincible. Rather than having all the vital systems at the centre of the cube (so they are nearly impossible to destroy/disable) it has a lot of systems placed on the surface of the hull such as shields etc....This makes it more enjoyable and much fairer game for your fleets eventhough the fusion cube is supposed to be ferociously powerful. Some of the beams are a little to wide and the torpedoes are odd, but these are only small nit-picks.
Nine of Nine's Defiant
Niijima-class Torpedo Cruiser
Nkal Superbird
incompassing the outer Bridge dome and neck extention of the ship. The N'Kal Superbird come armed for bare. Employing ' time on target ' linear pulse disruptors and a compliment of Imperal Klingon torpedos. This ship has an impressive repair rait. The N'kal is well balanced for a ship of it's size and speed to match. The N'kal was tested against the major Alpha Quadrant powers. The Cardassian Keldon and two Galors were no match for the N'kal's firepower. The Galors were taken out with in minuets. The Keldon was able to inflict damage up to 90% on the N'kal's Hull, but the Superbird prevailed over the Keldon. As for the Federation, The N'Kal's concentrated disruptor is more that a match for the Galaxy and CG Sovereign as a single ship. Used in a wolfpack of three or more ships and the results were spectacular. The N'kal Superbird is a must have for any fan of the Klingon Empire! Download ASAP!!
well in-game and the hardpoints are spot-on. The extra sensors may look odd to start with but they soon grow on you! The saucer textures by default are on two 1024x1024 pixel maps, however, this does have lower end textures in two other folders supplied with the mod.
Modchanger v2
:) If someone can try it and let me know how it works Id be gratefull.
TMP Warp sound FX
P81\'s Niagara Wolf359 vessel
Model Property Editor Tutorial
to become a hardpointing veteran. It took me over 2 hours to write this tutorial, so go easy on the comments! ;) Enjoy!
Constitution TNG Refit Version 2
addition to this 8 new weapons have been created, with a few new sfx sound effects. KUU is the first Bridge Commander Multiplayer mod to offer starship variations, while it lacks the customization of SFC3 it does give the option of new tactics to be developed by players with the use of mine layers, Assult classes and fast interceptors. The Variations bring the federation ships alone to a massive 41 starship listings, all ships in total are now 94, with more planned in patches. Some ship sizes have been addressed such as the Defiant, Intrepid, and Excelsior models. This mod also adds ships such as the Promethious, Bird of Death and some Admarda ships. Each of C2's original scripts has been completely redone to include realistic weapons and positions, duration and numbers. Data was pulled off the www.ditl.org website, though the game is not totally faithful to it in favor of game play they are closer then C2's.
Explosion Pack
uss salems Dbridge
BC Hutet
time on target firing. And resiliant Hull armor. She has excellent firing arcs. But what she has in fire power, she looses in speed. But your assuming you will be around long enough to notice? Take on this Leviathan with a Tactical Battlegroup, or at least a "decent" Capitol ship of the line. Taking on this ship on your own, in anything less is "not" a good ideal. For all of you Dominion Wars fans out thier Download ASAP!!
Cardassian Telcor
this ship is under a galor in strength.
C2 Valdore Upgrade
some tweaking done to the hardpoints. I tried to take on (4) Valdore Warbirds with My Akira and (2) Defiant Classes as escort. The outcome was shocking! The Valdore Warbird will humiliate you on the battlefield in ways you can't imagine. I barely made it back to Earth with one nacelle for my troubles. So download this ship and gather all tactical info, Your going to need it!
Dominion Battlecruiser
I'm very tired. But you have my word, it's one hell of a mod.
Echelon class (pre-NextGen)
you to the saucer section of the ship. See how the bridge and sensor dome look like they should be on an Ambassador class ship? Now look at the warp nacelles. See how they start with the Enterprice-C buzzard's, then go back into what looks like a pair of Constitution re-fit warp nacelles with more added to them? Theses points all go to show how this ship can be called a NextGen "pathfinder" class ship. And all very nicely done too. Even the non-standard placement of the torpedo launchers add a nice touch. The only bad part of the ship is that when I fired the phasers, I could not see any of the emitters, even though they looked and acted like they came from emitters. The ship overall handles like a pre-NextGen ship should and the shields and weapons are not overly powerfull. Wierd looking, sure. Very cool and imaginative, oh yeah!
Andurils Romulan Kerchan
Yellow Alert
Dominion Battlecruiser
three now! (USS Mako, USS Maximus, USS Rock Island & 1701-G)
Cheyenne Class
Quantum Torpedo Sounds
Quarren's Holodeck Missions File 2
Author, since this is your First, in future you need tosupply a link to your requirements. -tiq [/i] http://bridgecommander.filefront.com/file/Telarian_Warship;30244
JLS Delta Quadrant Pack
it from Here Here is a "MUST HAVE" for all Star Trek: Voyager fans, the JL Studos Delta Quadrant Pack! This is a huge and exstinsive mod, that touches on key species and adventures. That were seen during the Voyager series. This mod reqires at least 2.5 GB of free space, but it's well worth it! With the use of Galaxy Charts v.2, you can now explore 20 immersive system maps, including [i][b]Avery III, Ocampa, Talax, Sikaris, Vhnori, Transwarp Hub, Unimatrix, Tarok, Malon, Krenim, Vaadwaur, Veloce and the Ice, Water & Demon Planets.[/b][/i] Along with canon regions like Fluidic Space, the Void, the Graviton Catapult, with the Caretaker & Suspiria Arrays. The maps are extremely large, that gives an added depth to the quickbattle simulation. On the ships included species from the Krenim, Bomar, Hihydron, Zahl, Mawasi, Species 8472, Devore, Hirogen, Viidian, Dralian and of course the Borg Collective. All the ships are balanced, to give you the experience of actually being stranded in the Delta Quadrant. Like in the Voyager series, you can partake in new means of travelling, like entering Fluidic Space. Using the Quantum Singularity as new interegrated tech, will give you a cinematic effect as your ship enters into the relm of Species 8472. Overall, this ship pack will give the the closest experience of being lost in the Delta Quadrant. So, if you thought you could have handeled things better than Captain Kathryn Janeway? Well here's your chance to test your metal and see if you can survive the riggors of the uncharted reaches of the Delta Quadrant! Getting your ship and crew home, in one piece... Definately Download Worthy! [I]* Galaxy Charts v.2.0:[/I] http://bridgecommander.filefront.com/file/Galaxy_Charts;102501 [i]* Bridge Commander Universal Tool (BCUT) v.8.1:[/i] http://bcs-tng.com/forums/mods/BCUT_1.8.rar [i]* Nano FX2 Beta:[/i] http://bridgecommander.filefront.com/file/NanoFX;23469
The Excelsiors _sfrd_
would surpass all previous warp speed records… it failed. The transwarp design was flawed and even after numerous attempts between 2285 and 2287 to iron out those flaws transwarp never materialised, and by 2290 the prototype was refitted with a conventional warp engine system and was put under the command of Hikaru Sulu, former helmsman of the Enterprise and Enterprise-A. During the Subsequent years this failure soon proved to be a huge success, and between the 2290's and the 2380's the Excelsior Class has been one of the greatest designs fielded by the Federation Starfleet. With upgrades over the decades this class of vessel has become the back bone and work horse of the fleet. Seen in many roles throughout the Federation from diplomacy to exploration to combat duties the Excelsior Class is a proud accomplishment. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) NOTE: check, your engine statis before warp [good habit] read the readmes and especially the requirements and also the credits.
DJ Albante Class
shields. The Abante come with a powerful compliment of photon torpedoes. Overall, I would place this ship in the post-nemesis era. The model is nicely detailed and comes with high, medium and low textures. So, if your looking to augment your Federation fleet? The Abante Class will fit the bill nicely! Check it out!
Stargate Hardpoint Re balance file
layering multiple projectiles on top of one another, and because they are projectiles, you can now actually dodge fire from an ori ship,(note this will not overwrite the current version, a separate ori ship is created)Its shields are impenetrable to everything except the Odysseys plasma canons, all shields for ships included have been redone to be multivector, meaning damage is spread across all all shield angles. Note that Ori warship shields will never fail, as they recharge fully every second, only a weapon that can overload them(weapons doing greater than 98000 damage per second), or insane amounts of fire can get through.
SFPO USS Twister
newer nacelles, dual reactors, compact deflector system and large ventral sensor dome for science applications.
SFPO Sortavala Battlecruiser
upgrades for this will be released later since it\'s the same texture on 3 ships. This is a high quality kitbash of an excelcior era heavy cruiser showing elements of the ambassador era in it\'s secondary hull design. This ship is also larger than an excelcior class and as heavily armed. It would be one of the last new ships to come off the line with ball turret phaserbanks as it\'s primary armament.
Kobayashi Maru -TMP [sfrd]
the Line]. (Now you can take the test, Think you-d fair better than Kirk) This comes with 1024 textures and 512ish textures. The registery Number is date of Baz1701-s, child-s birth. Note: this vessel will appear in your Quick Battle menu 'TMP Ships' (( if you encounter a problem, put it in the Starfleet Download area over at BCC)) read the readmes and especially the requirements.
JL Studios Nova 2
multi-texture nodes which separate the glows from the base texture which means engine glows on the hull can be applied. In the light, the glows are barely visible and in the dark, they\'re shining brightly. This ship is far improved over that of the original version and very recommended for everyone :)
DJ Sovereign Class USS Enterprise-E
a time when the Federation was threatened by both the Borg and the Dominion, the Enterprise E was a more effective combat vessel than its predecessors. Sporting over a dozen phaser arrays, mulitple photon torpedo launchers, and a high power forward quantum torpedo launcher, the Enterprise was Starfleet\'s most advanced ship in the early 2370\'s. In less than the first decade of its life, the Enterprise E fought and successfully defeated the Remans, Sona, and even the Borg, proving her effectiveness time and again. Fast, powerful, advanced and agile for her size, the Enterprise is a deadly opponent.[/quote] After months of waiting, DJ Curtis has finally released his amazing Sovereign Class. Almost certainly the most detailed Sovereign model yet created for Bridge Commander, the trademark DJ attention to detail on this beauty will knock your socks off. This ship isn\'t just for looks either, she is perfectly balanced in combat, a dream to fly. The best ship to hit Bridge Commander since the old CG Sovereign, released eight years ago. Download this now to check it out!
Ships of Tholian system =vintaak
Empire. it is recommended that you use the Terran Empires NX [MirrorNX], after all, it is Enterprise era. Note:: shortly there Will be a system to use these ships.
Nova Class Bridge
SFRD Engineering Kit
TEXTURES for all our future releases. This pack is set up to be copied and pasted into your BC main folder, just click "yes to all†when it asks as this will not over-write any existing files. The "SFRD ENGINEERING KIT†consists of 316 files, each has the "SFRD_†tag to differentiate the file from any other. The reasons for this kit is to allow all users of our MODS to use them without needing to download such large MODS as the KM1.0 or others. So in short those of you who want to use our ships all you need is this kit along with the ship of your choice. Just download this file and copy the folders "DATA†"SCRIPTS†and "SFX†into your BC main directory. Here they can sit, safe and sound ready for when you need them. It is free to use by any modder, just make sure you specify it as a requirement.
Warbird Bridge
should not be any problems as long you have it installed. I\'ve removed the two extra walk-on crew from rear of bridge as surplus to requirement. Brex and Miguel have new standing animations (included) but no animated turns. The bridge features animated LCARs and red alert switching (BP Core).
Wraith Hive Ship Hardpoint mod
protect the hull and the systems for as long as it is there. The shields are now fairly weak in that they will only designed to jam someone from beaming a nuke or torpedo on board the ship, although if you combine this with the MVAM Dart launching mod you will have an almost fully functional hive ship in the game.
Uss Vesta
the seven hills of Rome (Aventine, Caelian, Capitoline, Esquiline, Palatine, Quirinal and Viminal). The class was designed as a multi-mission explorer with state of the art technologies and a number of experimental technologies, including quantum slipstream drive, mark XII phaser cannons, a multidimensional wave-function analysis module, a sympathetic fermion transceiver, and a chroniton integratorto take sensor readings several seconds into the future when the ship was using its slipstream drive. The Vesta Class was found to be one of the few Starfleet classes able to mount an effective defense against the Borg and were assigned to defend the Federation's core systems, including Sol, Vulcan, Andor and Tellar. dimensions: 672 meters long, 182 meters wide, and 87 meters tall
Wraith Hive Ship Mvam Darts
http://bridgecommander.filefront.com/file/Wraith_Hive_Ship;91759 and wraith dart: http://bridgecommander.filefront.com/file/Stargate_Atlantis_Wraith_Dart;58944 for this mod to work as well a Mvam: http://bridgecommander.filefront.com/file/MVAM_Infinite;26555 you will be able to launch 12 darts for each hive ship on the field, once launched, you cannot launch again until the current wave is completely destroyed.
PDW era NX Bridge
bridge also has animated textures which make it look a more realistic and definately make the bridge look like it was almost rushed into service for the dominion war (although I doubt a NX Class would do much against a Dominion Freighter let alone any...well armed ship!). Saying that that though this is a fairly good bridge retexture and does look fairly good in the game. [quote]This was an attempt to create a new bridge for the post-Dominion War era, but using an existing bridge and crew positions/animations. Kinda like a bridge refit :) I liked the fact that the NX01 bridge was the newest in prime Trek design, although the earliest in canon history. I also liked the intimate, slightly claustrophobic layout, so based/remodelled this bridge on the NX01 design. Bridge has animated main LCARs and red alert state (BPCore). Crew stations also have transparent HUDs.[/quote]
Aftermath Tales of the Dominion War part 1
the Breen ship and the Federation addons!
Baz1701 JJ Enterprise Mk4
all departments, which explains the differences between this Enterprise and the one seen in The Original Series.
WC Enterprise-A
Uss Kyoto
advancements. There were many designs put forward by both Klingon and Federation engineers, the KYOTO CLASS was agreed upon. The basic hull geometry is overtly federation this enables high efficiency of the warp fields, creating a fast ship. The vessel is equipped with enhanced impulse engines providing high maneuvrability at impulse. The Klingons provided hull armouring giving this ship a unique ascetic look.
Enterprise Series SoundPack
AUGMENTS" -NX-01 Photonic torpedo from episode "THE AUGMENTS" bridge noise and door sound, phaser sound! All sound are taken from dvd episode And edited by me! -And Happy New Year XD!- [i] Author, if you are asking people to contact you by email it needs to be provided, but since you also said for them to PM you at Bridge Commander Central, that is better and less confusing. -tiq [/i]
Deneva Fuel Tanker
realativley slow. These would look great running around the maps in galaxy charts.
TOS Starfleet Headquarters
WC Phase 2 Enterprise
in tmp, with the obvious relocation of the photon launchers but the rest of the ship including deflector remain more TOS looking. The sweapt pylons are also present and the suacer lip is less defined. Hull lines are more defined. This also comes with the warp grille lighting if you have the nessecary scripting installed to light the nacelles while in the warp sequence. otherwise, you have highly detailed nacelle grilles, as with pretty much the rest of the ship, it hsa high res textures. Markings are nice and sharp too. Nice to see a ship in this era without blury markings. It's a rare ship that almost every connie maker ignores so grab it for sure!
Yorktown Class
Star Trek Bridge Commander. I hope you will like it :) Sorry for my bad English.
TOS Akula
Federation space and providing escort support for the larger Cruisers. Firepower is provided by two standard 2-shot photon torpedo tubes and 6 dual phaser emitters provide all-around coverage. Subsequent refits to the engine systems provided substantial improvement in engine efficiency, increasing cruise and maximum velocities at both warp and impulse speeds. She has limited crew accommodations and science facilities and does not have any shuttle bays making it necessary to maintain relatively close proximity to starbases or larger fleets. The Declaration increasingly sees frontline service and is the first choice for support of Constitution class cruisers in Starfleet battle groups and will certainly remain a valuable fleet asset for years to come. This ship is balanced for the TOS Era ARMAMENT 6 Phaser Emitters (2 Ventral, 4 Dorsal) 2 Photon Torpedo Tubes (2 Forward)
JLS Sovereign Class
handles true to the on screen version. With excellent phaser arcs and maneuvering speeds at impulse. This ship comes with a customized pulse phasers, and a quantum torpedo that can delivers a devastating impact. The textures are 2048x in size. This can cause problems for lesser PC's. The JLS Sovereign was evenly balanced with the known Alpha quadrant rivals. But meet it's match with the Romulan D'deridex Warbirds in a Quickbattle 1 on 2 scenario. It should be noted, if the secondary ship hull textures show up as white. The Author(s) have included a separate .tga named "hull_glow" in the packed mod's main directory. So, if your looking for an "Authentic" representation of the Sovereign Class? This should fit the bill nicely... Definitely Download Worthy!
Bridge Commander Universal Tool
and it installs mods for you. What more can you ask? BCMod creator lets you create BCMod files also known as BC-Mod packages to distribute your mods. Aside for these 2 new features we have fixed a couple of bugs and made the navigation through BCUT a little bit easier. [i]* Changes -Fixed a bug in HP Tweaker when you couldn't update Max Condition for repair subsystem -Navigation menu tweaked and enhanced -Fixed animation transition flickering on some themes -Fixed tab flicker -Added BCMod Creator -Added drag & drop support and context menu support for BCMod Creator -Fixed a bug when Ship Uninstaller in extremely rare cases wouldn't delete all ship related files -Theme 3 is now the new default theme -BC Tools tabs reordered -Added Mod Installer -Added drag & drop support for Mod Installer -Small bugfixes[/i] As always if you already have any older version of BCUT installed this version will detect it and will offer you to upgrade that installation to the latest version. Check it out. [i][b]* Net Framework 2.0:[/b][/i] [url]http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en[/url] [i][b]Alternate Download Link:[/b][/i] [url]http://www.bcs-tng.com/portal/?q=bcsmc[/url]
FLX Slipstream SFX
Commander. At the request of teleguy, I have watched Star Trek Voyager episodes 'Hope and Fear' and 'Timeless' then carefully extracted and edited 8 new slipstream sfx. I hope you enjoy using them, also please note that I have not made any effort to add them into the game for you, so you'll have to do a little work yourself. Be Excellent to Each Other and Party on Dudes! Alecto * Slipstream Framework v.1.0: http://bridgecommander.filefront.com/file/Slipstream_Framework;82703 [/quote]
Akula Class - U.S.S. Akula
seen in Star Trek: Starfleet Command in which it was classified as a Light Cruiser. The ship was also seen in Star Trek: Legacy where it was called the Apollo-class (in error). The ship is quick and manoevurable, and is able to overpower the slower ships of the era such as Battleships and Heavy Cruisers. Although there is a weapons blind spot on the aft quater which must be securely guarded.
FLX SFX Pack
have spent many hours watching cannon Star Trek episodes and films to find the very best sfx to bring you this update of the FLX SFX Pack. I hope you enjoy using these new sfx in your games as much as I do in mine. I am quite happy with the results of this version, if the FLX SFX Pack becomes popular and is liked by the BC community, I will likely continue the project. This version of the FLX SFX Pack contains new Weapon sfx, new Explosion sfx, new Bridge sfx, new Computer Voice sfx (featuring the voice of Majel Barrett) and new Borg Communication sfx. Please note, it is very important that you read the information supplied within the Readme.txt file. All of your ratings or comments, good or bad are very much appreciated and used to improve the work of BC modders, you are all vital in the making of the future! Thank you for your time, FLX=Alecto=AO
TOS Oberth
explorations made by the Constitutions, making diplomatic port calls to newly-contacted races, and providing general support to early phase-one colony planets in the outer regions of Federation space. Science ships are lightly armed and shielded and not designed for extended combat engagements. ARMAMENT 6 Standard Phasers (4 dorsal, 2 ventral) 2 Photon Torpedo Tubes (2 Forward)
Bridge Commander Universal Tool
to the BC Directory. This new build (BCUT v.22.214.171.124) corrects the bugs reported in the last addition. Also new features were added to keep up with the current tech mods being released. The new fixes are... [b]* Bug Fixes for the 18.104.22.168 Build * Ship Uninstall Enhanced * Added support for Fed Ablative Armor (FTech) * Support for more Ftech techs added (support for Frontiers tech pack added also) [/b] I would [b]"Highly Recommend"[/b] this utility for those who like to customize their BC install just to their liking.... Definitely Download Worthy!
Seeker Torpedo
give the seeking capabilities to which ever torpedo is currently loaded in the tubes. Ships or objects that either do not have impulse systems or the impulse system is powered down will not be tracked. This can be used as a counter measure against the weapon. Be careful as the torpedo will not discriminate between enemies or friendlies and will lock on to the nearest ship's impulse emissions. I wrote this script about a year ago.
SSV Normandy
frigate equipped with the latest alliance-technology allowing the utmost level of maneuverability. And a Cloak, she utilizes for her recon duties.
BC Ship Auto Modder
will not provide support for the programs use. This is a Command Line Program. NOTE: I'm Planing on writing a GUI Program, witch I will support a somethime
Federation of planets envisioned the Mayflower Class as being the colony support workhorse for the Federation, serving many diverse roles. They are lightly armed and shielded and although classified as medium-range starships, they cannot outmaneuver ships designed for combat and are dependent upon an escort for protection. Mayflower class ships are capable of atmospheric flight and surface landing in direct response to the development and use of a stable form of transporter inhibitors and subspace scattering fields to impede ship to shore and site-to-site transporting of personnel and equipment. For long distance deployment, they can be attached to specially designed Warp Sleds which increase passenger and cargo capacity and have a small shuttle bay that can hold two Type 6 shuttles and are also capable of operating as independent ships. ps look out for my retexture coming soon
Hayden Class Pack
usually venture off known shipping lanes and tend to avoid making first contacts as much as possible (leaving that sort diplomatic tasks to a ships of the line). Their sensor-packed pods are directly connected to the nacelles and as a result feed off of them, making them very powerful. [i] Author: in fture Keep your description somewhat smaller. -tiq- [/i]
DJ Leonidas Class - USS Raptor
successful in close range, heavy fighting engagements. While the ship does not have the firepower of a Century class starship, it is capable of absorbing extensive damage, typically much more than any ship in its own category or better. The Raptor is a large ship with high resolution 2048x2048 textures."
SFP BC2 Furious
and about as agile. While not all that fast at warp, with a top speed of only 8.9, it's combat ability is well beyond other ships of it's size. The Phalanx array, or the array of 12 pulse emitters named after the an ancienct combat tactic, along with rapid fire torpedo launchers gives this ship an excelent alpha strike. High powered phaserbanks in defensive arcs and decent manuverability and a strong hull give this ship excelent defense, enough to easily take down a ship the size of a warbird. ============================notice!=================================== This vessel requires a patch or it will crash! http://bridgecommander.filefront.com/file/SFP_Furious_patch;98146 You must download the file at the link above and install it after the ship to get the pulse weapon fix! =====================================================================
Nemesis-Sovereign EX V.2.0
Corbomite Deflector! It deflect's pulses and torpedoes, buth u get 10 % of damage and it doesen't deflect torpedoes allways. Try awoid criticall hits! Enjoy it [i]Note to author, please remember that the description goes in the Description box and the readme goes in the Readme box, not vice-versa[/i]
Cardassian Hybrid new hardpoint
Sovergin and then all of the hybrids come in and you get severe damage done to your ship but you manage to take them out, well those days are back, this new HP is totally revamped including redone Disruptor and Torpedo armaments, also as an added bonus i decided to add a bridge too the HP where it would normally be, but since a bridge isint on a cardassian ship (that i know of) it only LOOKS right. (plus noone else decided to redo the HP and personally 6 years is a little long a time to wait to revamp a Hardpoint, if you know what i mean)
Post Dominion War Excelsior refit
ships from Dom-War period. Ships hull was made from the same components used on Sovereign class. Weapons systems were upgraded adequatly to its era so instead of phaser banks it's fited with 2 Heavy Type-12 phaser stripes on the saucer section and 7 Type-12 phaser stripes covering Ventral, Dorsal and Aft section of the ship. For the base model I've used WickedZombie's (Special thanks to him) Sorcerer class and replaced it's nacelles with more modern looking nacelles from his (WickedZombie) Tiburon class and retextured everything to match the ship into Nemesis era also ship has modeled-in phaser stripes. Phaser sounds are shared with sounds from Kobayashi Maru 1.0 so you'll need it to hear the phasers ;) Ship was named after one of the most important Polish city - Kraków. This ship is preview of upcoming PDW Excelsior refit pack which will contain 8 ships of this class with different regs + something special I've been working on ;)
"The Armada Project" - Fleet pack
construction or research, but they offer a different approach at game play against the stock BC, or the high-quality Kobayashi Maru mod.
Advanced Ship Description Writer
Framework:[/b] http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en[/i]
Flux Capacitor's Realistic Damage Textures v.1.1
electrical sparking. All in all, I believe that along with NanoFX, these textures provide a realistic depiction of starship battle damage in the harsh environment of space.
Chris Larkin\'s New NanoFX2 Damage Textures
which one to use, i\'m giving you the choice. You can see examples of this in the screenshots! This will replace the original NanoFx Damage Textures, and the structural damage texture, so be sure to back files up if you don\'t like it! Version 3 is also on the way, so keep your eyes open!
Wells Class Starship
Fighter Launchable B5 Station
readme The Author says "This WILL overwrite version 1 , so don't forget to remove the pyc files in scripts/custom/ships , and, in scripts/ships , and lastly in scripts/ships/hardpoints" if you have version 1
TOS Akira
seen at scifimeshes. This ship is complete with spectacular animated rotating bussards, and specular maps. In addition to the fore and aft torpedo launchers, it also has port and starboard launchers to fire on both sides. This is my first ship! Enjoy!\"
LaFayette Class Starship
torpedoes forward and two aft. This ship is a fairly powerful ship as I found out while testing it out in a KM1.0 install. The Lafayette managed to easily destroy a dominion battlecruiser (taking minor damage), a Galaxy Class (shield damage) and a Vor'cha (shield damage). While against a Sovereign it won once out of three battles although I suspect there was a lucky hit in the battle that the Lafayette won. A detailed and well made ship that would go well with any attack group, although for fun I would suggest you try this against a small federation destroyer fleet, a small dominion task force or against a Sovereign to see how long it lasts. Although this ship would be perfect for escort ships as it would be able to survive hit and run attacks (or even making the hit and run attacks)
SGA Wraith Hive Ship
smaller cruiser class ships form its first line of defense. The Hive ship can land on planets and shut down for millennia to allow the crew to slip into hibernation, however a small maintenance crew is required. Its primary offensive capabilities seem to include a large fleet of \"Dart\" ships and a number of energy weapons capable of sustained orbital bombardment as well as ship-to-ship combat. The Hive ship is equipped with a Faster than Light Hyperdrive that is not intergalactic capable, confining the Wraith to the Pegasus galaxy for now.\"
CE Nebula Class Pack
the BEST Nebula Class Vessels Available! Grab it now! NOTE: The CE Nebula has compatability issues with Captain Russells (CR's) Nebula Class pack, this stems from both packs using the same ship file names in the scripts/ships directory of your BC Install. For anyone who wishes to download this pack you must first uninstall CR's Pack or delete the "nebulae" file in the scripts/custom/ships directory, after which the pack should work properly. This is clearly stated in the readme. From The Author "The CE Nebula Class Pack represents my efforts to bring a canon Nebula Class to Star Trek Bridge Commander™. The CE Nebula was based on the original work of Erazoren from his U.S.S. Endeavour Nebula Class. The original model has since been re-edited with several areas being tweaked or replaced completely. Included in this ship pack is the Standard Nebula Class as well as the Phoenix Science variant. New textures have also been made to closely resemble the Nebula Class studio model and new hardpoints help to give the feel of a canon Nebula Class when playing it ingame. The CE Nebula Class Pack also has bonus material which includes Canon Nebula .nif files complete with square deflectors. Alternate deflector textures, and Blank registry textures so you can create your own registries for BC."
Century Class U.S.S. Century
collectors and grates. This is a high poly ship. but the Author does provide lower resolution textures for you to use. You will need Nanofx2b, Elminster\'s Common weapons pack v.3.0, BC 1.1 Patch. The NX-Century will be an welcome addition to your Federation inventory. Check it Out!
Skyhawk BOP
was added to the design. Instead, nacelle mounted pulse cannons were added, and ahead of it's time, we also find impulse propulsion integrated into the nacelles, a feature rarely seen again untill the Klingon BOP and D class Romulan Warbird. A classic Orange bird can be found on the underside of this class.
Elite Force Bridge Crew
you. One of the most famous parts of Excalibur; the EF2 crew were first showcased in the ST Excalibur teaser trailer (March 2007), and ever since have been widely discussed in various forums. Since March 2007 the team has continued to develop its crew, and is now working on completely new crew from scratch making the ported EF2 characters redundant within the project. As such Frontier Productions is releasing this pack as a chance for the public to see for themselves just what it intends to achieve within Excalibur. Please remember this is an unsupported release of an Alpha stage project, there are several bugs with the meshes and animations, however the crew remain totally playable. [b]Absolutely ((NO MODIFICATION)) of the files within this package is permitted.[/b] Definitely Download Worthy!
Davies class Patrol ship
to a klingon battlecruiser. It would later be used as a survey ship.
Goa'uld Ha'tak Mothership
"Revelations" (Season 5) and a Replicator controlled Ha'tak as seen in "The Reckoning Parts I and II" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first ha'tak is the standard Goa'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second ship, Anubis Ha'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple "heavy" star trek ships (i.e, Galaxies, Sovereigns, etc). The Third ship is the Replicator Controlled Ha'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 3 - 5 standard Ha'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha'tak. These ships are highly detailed and recommended for those that want to set the Goa'uld on the Star Trek Universe or to reinact scences between the Prometheus and a Ha'tak or maybe a fleet of Ha'tak.
Lints High Res Neghvar Pack
ever. Additionaly, the neghvar is perhaps one of the most ignored ships in BC, up there with the vorcha and warbird. Rounding out the great model and textures is a revision of the old SFP Neghvar from the MPneghvar mod, the one that could battle a small fleet of cardies and dominion bugs in a manner that would turn out similar to what we'd probably see in startrek. The only bad thing is the lack of visable damage. It's been causing a crash bug, and will be fixed later. Hope you got a good vid card, the things got poly's up the ying-yang.
Vanguard Watchtower Starbase: 47
the list and is now complete, we have worked on this for many hours learning new techniques and expanding current abilities. We are still learning but am continuing to broaden our horizons with new projects as well as testing our skills to the limit". one of the team Cordanilus said- "This is my first project to taste my texturing skills and I must say that it's not as good as I hoped it would be, lol ". Read the readme, much effort was put into writing it (ONE CAN Not Ever have to Many Starbases)
LC Intrepid Pack
model. That being said, the Hardpoints have been re-worked by Zambie Zan. Which also comes with custom weapons. Standard Photon torpedoes. And a Tri-Cobalt torpedo, that is powerful enough. But it has "no" guidance system. You will have to pilot close to get a dead reckoning on your target. The Voyager is more of a "Hero" ship. While the Intrepid and Bellerophon share the same hardpoint. You will need NanoFX2b for the running lights and MLeo's Sub Menu mod. Check it Out!
Terran Empire Prometheus (TNG)
Prometheus is a TNG ship so its really a \"What if\" ship, good design Good for your Terran fleet though:D
Console Explosions Package
out. Just be sure you back up the originals, in case you don\'t like it.
Constellation Class U.S.S. Stargazer
Commander to date. You will need the BC 1.1 patch and NanoFX2b for the running lights. Hardpoint wise, the ship does have a blind spot in her aft section. No aft phaser coverage, so you will have to mind that in QuickBattle. But I'm sure an update to the hardpoints will come quickly. Also this does not come with additional registries, so it's just the Stargazer. So, What are you waiting for!? Download ASAP!!
Regent Worf\'s Flagship (Mirror Universe)
of a standard Negh\'Var with weapons to match. There are two hard points included one with a Cloak and one with out just like in the episode \"The Emperor\'s New Cloak\". This ship is fairly powerful however there are some bugs where some of the ship may disappear when it takes damage. Highly recommended for those that want to reenact the battles between the Defiant and the Regents ship as seen in the above mentioned episode.
Terran Empire ISS Coto and USS Coto Poseidon Class
sounds for any. And the torpedos were orange squares. nice ship, need to get it for your Terran Empire fleet REQUIRED for the sounds http://bridgecommander.filefront.com/file/NX_Class_Mod_Pack_MEDIUM;41033 or any of the other sizes
Terran Empire CG Sovereign Class
"Overwrite" Your originals. I would suggest this mod to an experienced modder who knows how to add this seperately in game. Check it out. . .
USS Constitution TMP vessel
and pyc these will be overwritten (if you already have Khaliban\'s or DR_McCoy1701A\'s Excalibur) But don\'t worry about overwriting it, the same information is there
Prometheus Bridge
changes: [list] [*]Fixed installer error where bridge would not install without BPCore. [*]Fixed WalkFX issue where player would fall through the floor. [*]Cleaned up a few textures. [/list] BPCore is recommended but not required.
Starfleet Museum Romulan Pack
special properties. The Capsize can fire missiles while cloaked and the Cricket has a Plasma Torpedo that does variable damage depending on distance.
Late TNG Galaxy Bridge (Retexture)
original blue colour to a red colour during red alert and secondly the addition of "MVAM Maps" to this bridge which includes a condition blue color scheme to the bridge where the status panels, roof and the alert lights go to a blue colour during any MVAM sequence. MVAM Maps is a feature available in the new version of BPCore which will be released soon, the feature will not work with the currently available Core. Highly recommended for those that want to see a blue alert on the Galaxy bridge even if it is only during a Multi Vector Assault Mode type of action. Please note that it is highly recommended that you back up your files. [b]Please Note that the following files are required for this bridge retexture to work[/b] [file=64277]Late Galaxy Bridge[/file] Kobayashi Maru 1.0 for the Bridge Plugin Core Gold The latter Bridge Plugin is Currently a Beta and will no doubt have bugs that may not have been fixed as of yet, please download at your own risk.
Rebel Alliance Starfighter Pack
Toggle: http://bridgecommander.filefront.com/file/Single_Pulse_Fire_Toggle;47209 Recommended: Fix for Rebel starfighter pack: http://bridgecommander.filefront.com/file/Fix_for_Rebel_starfighter_pack;78322 The Fighters show up in: Star Wars Ships > Rebellion Ships >Fighters for SW fans this is a must have
Console Tracker
good information (better than the previous version) but be warned when it is on you will get game lag, So if your just going to be playing, check the mutator. Authors note: Console Tracker is a simple script that will automaticaly log the console to a determined file (default is 'scripts\Custom\ConsoleTrackDump.txt').
Victory Class U.S.S. Victory NX-90493
v1.1 with this Victory, which can be considered as v1.5. This pack contains standard 1024x1024 maps and additional 2048x2048 ultra res textures for high end pcs. Sounds were taken from Kobayashi Maru mod.
Achilles Class U.S.S. Vengeance
easily as it has done in the past and the textures have been slightly modified to look better in game. There are two vessels included in this modification pack, the USS Vengeance and the USS Achilles. The ship are armed with photon, quantum and tri cobalt devices and is a match for several ships up to at least the battlecruiser level perhaps more. The Vengeance is the more powerful ship out of the two, however it is more difficult to control than that of the Achilles. This modification also includes a small fan fiction about the Vengeance.
D7 TOS P81s (fixed)
readme, some of the orginal readme is included the orginal can be viewed at http://bridgecommander.filefront.com/file/P81s_D7_TOS_Cruiser;23604
Dominion Virulent Interceptor
with the bug shaped body as the bow.
Dominion Scarab
Tmp 1701 (revamped)
the incosistencies with the Older version and the Newer version of Foundation , this ship will now use the Newer version of the Foundation.
Maru) -9of9's Dominion Bugship (included in Kobayashi Maru) -DanubeShipPack (included in Kobayashi Maru) -SNS Galaxy (not included in Kobayashi Maru) there are some special installs that are required , so you need to read the readme.
SWs ISS
is a must have download so this is a redo
Abandon Ship (janeway's order)
B5 Centauri Vorchan
has alot of weapons, as did the one in the show. It is quite a formittable ship, that is fast and quite maneuverable.
B5 new HP for Centuari Primus Warship
point, you just need to find it
Ori Mothership
*data/models/ships/OriWarship folder, and rename the NIF file OriWarship.
Uss Resolute NX_500
NX era, all-in-all it is a nice looking ship.
B5 Centauri Warship
ship has many weapons too.
BSG2 MK 7 Viper
at a time.
will Not replenish any torpedos, about all it can gaurd is some Starfleet traffic lanes
Chabot Class
nacelles, and Enterprise B extra engines. The only thing I don't care for is the excessive amout of darkness on the textures. Woulda been better in either it's original scheme or Enterprise-B blue.
Nemesis Sovereign Bridge
mapped side stations and the old style viewscreen. By doing this we can create stations where they are meant to be aswell as more complex texture animations. This is the Normal Resolution version of the bridge, it is recommended for mainstream users. Before installing this please ensure you have installed Bridge Plugin Core [b][i]and[/i][/b] that you have ran the game at least once since installing it. Are you still reading this? Download Now!
24th Century NX Class Refit
looks like a simple \'copy into Bridge Commander base directory\' job.
Enterprise G
dominion battleship, excalibur and the sovereign. The Enterprise G is highly detailed and very well made and has detailed textures. In a battle against a dominion battleship, the Enterprise G would take little damage and would easily be able to damage the ship fairly quickly. To take this ship down you would need something like a small fleet or even 2 - 3 Dominion Battleships or even 2-4 Sovereign Class starships.
Valiant Bridge
Squad cadets. This ship varied slightly from the USS Defiant with the use of a lot more red on the bridge and diffrent lcars screens.[/quote] This bridge is a fine edition to the Defiant Bridge lineage and matches the quality of the defiant bridge 3.0, thankfully this bridge comes without the annoying captain. A recommended download for all Red Squad fans
Damage Lcars (in Macromedia Flash)
Goa\'uld Ha\'tak Mothership
domes were missing. There are no other changes to the model itself or the hardpoints. Also you do not need to download the V2.0 of this model as all files are included. [quote][b]Original Description[/b] Here is the Goa\'uld Mothership as seen in Stargate SG - 1. There are three versions included in this mod, the Standard Goa\'uld Ha\'tak, Anubis\' Ha\'tak (The one that destroyed an Asgard Beliskner in \"Revelations\" (Season 5) and a Replicator controlled Ha\'tak as seen in \"The Reckoning Parts I and II\" (Season 8 - SG - 1). All three of the ships are identical other than their weapons and shields. The first ha\'tak is the standard Goa\'uld version, this one is weaker than that of the X303 and BC 303. This ship can also destroy several small Star Trek vessels but against more manuverable ships such as a bird of prey or defiant it might not be able to hit it a long range. The second ship, Anubis Ha\'tak is more powerful than the first and can take on the X303 or BC 303 although will take damage from it and can possibly take on multiple \"heavy\" star trek ships (i.e, Galaxies, Sovereigns, etc). The Third ship is the Replicator Controlled Ha\'tak, this ship is a lot more powerful and can easily destroy most ships fairly quickly. This ship can possibly take on 3 - 5 standard Ha\'taks or more and win. This ship would also easily destroy most Star Trek ships with the exception of a Borg Cube which will more than likely destroy the Ha\'tak. These ships are highly detailed and recommended for those that want to set the Goa\'uld on the Star Trek Universe or to reinact scences between the Prometheus and a Ha\'tak or maybe a fleet of Ha\'tak.[/quote]
Enterprise Series Klingon Pack
D-4 have both been seen in episodes and both look very canon, the D-4 Bird Of Prey is without doubt the most canon ENT Bird Of Prey we have. I really have to take my hat off to the author because I spent alot of time looking into way to make a new ENT Bird Of Prey and so when I look at this model I can tell that alot of time and effort has been put into making it canon. The HPs for all ships are balanced and play well along side other ENT vessels. Textures are of the same quality as the models. It would be great to see a few changes in following versions, the Ship Selection Menus could do with a little tidying, and also I would love to see a D-2 added to the pack (as seen in season 1), and maybe even a retexture of LCs raptor for the pack. Finally the HPs could do with some tweaking, the hull values, for instance, are not set to critical and so the ships do not explode when the hull reaches 0%. Having said that nothing takes away from the fact that this is an awesome mod and that the author obviously has a lot of skill. I'm already anticipating whatever comes next.
Cardassian Orbital Weapons Platform
this a station, when you see ships of the line fly past it. Though I haven't had time to give this "Gargantuan" a full shakedown. This will be a key mod for those Cardassian fans who like to customize QB/ QBR Missions. Have a Look. . . .
BC Supermod PATCH
ALL-NEW Prometheus-class starships (7 total and based off the MVAM Prometheus but with extreme texture enhancements and speculars added) in this small modification.
NX Enteprise-G Study
would fill an expanding void between the quest for knowledge which has been synonymous with the Federation since its inception, and the need for effective defensive capabilities. With recent incursions within Federation space and surrounding its borders, it has become increasingly difficult to focus on pure exploration. The Enterprise would be built to re-emphasize Starfleet\'s role as an organization of peace.
Nemesis Sounds
before overwriting the originals just in case you don\'t like them.
USS Pioneer (Insignia Class)
slightly more powerful. This ship can easily take out smaller vessels such as the sabres, intrepids, centaurs and similar. This ship is also a lot flatter than most ships.
DKealt Torpedo Pack
Featuring torpedo textures and sounds that look remarkably like the ones in the respective Trek series. Definitely worth having a look at. . . .
Galaxy Pack
ST5 Ent-A Bridge patch
Ultimate Kessok upgrade
Assimilated Sovereign
plated all over it to make it look more Borg-like. The ship also includes standard Borg weapons and invisible shields. The assimilated Sovereign-class, like any Borg vessel, is very powerful and will require a strong armada to be destroyed.
CTU Bridge Patch
Electric Shield Effect
ENT Challenger Pack
These ships handel well in game. Fast as "quicksilver" but weak on hull armor. I was impressed with thier speed and firing arcs. Not too over the top. I tested the ships against the recently released Andorian Kumari- which by the way need to be balanced. This Pack's HP are great ingame! Each ship in this pack is a perfect "Gem"! Defiantely Download Worthy!
CTU MoD Bridge Retexture Pack
There are retextures included for 14 separate bridges, including bridges for the Bird Of Prey, Defiant, Enterprises (A - C), Excalibur, Excelsior, Galaxy, Intrepid, Nebula, Sovereign, Yamaguchi and 2 Romulan Textured Sovereign Bridges. Included with this pack are single player set alterations. Please Note: The Enterprise B bridge is currently not avaliable, it was withdrawn due to several minor bugs, if you do not already have this bridge you cannot get it.
BC Expansion "Enemies of Life" Deluxe
Narn G\'quan
highly detailed and a recommended download.
Dominion Planetary Defender
forward weapons can destroy ships within several volleys, although this is a powerful ship it has its weaknesses, it turns relatively slowly and its aft weapons are not as powerful. To have a chance against this ship, i would suggest a large fleet (5 or 6 Sovereigns or Galaxies or similar) [b]Note This File Requires BCMP to add the ship to Bridge Commander, this can be found here[/b] http://bridgecommander.filefront.com/file/BCMP_full_version;4171
Sabre Class
should anyone feel the need to modify one from the other. They feature photon torpedo launchers that operate on a wide arc to mimick a turret action. (basically means the aft launchers can fire side-ways as well as aft.) This sports 4 large maps but also comes with medium and low end textures. My file so enjoy and rate away!
Federation Dreadnought TOS
main weapons aren\'t particually strong. This ship would be destroyed very quickly when put up against most ships from the 24th Century.
Mawasi Cruiser
lights. My file so you rate it.
MVAM Bird of Prey Beta
Doomsday Machine
need 4 or 5 TNG strong ships to destroy this thing...if you\'re lucky. The game AI doesn\'t manage huge ships very well, so it\'s better to steer this thing yourself.
Archemedes Class
Photon torpedoes. It needs ATP 1 and Nano FX 2, but both are optional The mod also includes some textures with blank registries, and a has a HP with no blinkers included. As I was involved in this mod, I\'ll ley you guys rate it.
Dominion Wars Klingon Ship Pack
relect the abilities of the Klingon ships seen in DS9's Dominion Wars and the Gizmo Games "ST: Dominion Wars". This Pack includes the P81 Bird of Prey, C2Vorcha, DX Negh'var, D-Series Klingon Battlecruiser and the K'vortcha. The ships have been retextured, too give the Klingon Fleet an more "Dark and Omimus" look. When you see these ships coming at you in game, You will know they "mean" buisness! I recommend this pack for any fan of the Dominion Wars! Since I was involved in this Project, I'll let you rate it... Blackrook32 [i]* Sub Menu V3; http://bridgecommander.filefront.com/file/SubMenu_Mod;27960 * NanoFX2b; http://bridgecommander.filefront.com/file/NanoFX;23469 * Elminster's Common Weapons Pack; http://bridgecommander.filefront.com/file/Elminsters_Common_Weapons_Pack_v26;36517[/i] Added the links for reference Elminster
SFP Dominion Bugship
Excelsior Bridge
Distress Signal
quickbattle incredibly fun...remember though treat this as a beta, and read the entire readme carefully :)
Azati Prime NX-01 Gold
look truly fantastic and acurate to the appearence of the Enterprise, as it was late in season 3.
BC2 Vmelak
Excelsior Bridge 1.0 to 1.1 patch
Borg Cone
TOS Supermod: Enemies
K'thyla. Starforce Productions wants your opinion on the ships. Any suggestions to improve the hardpoints for the final release. Since this is a open public beta release. This will not be rated. Check it out...
Xindi Aquatic Dreadnought
model. This ship, even if its designed for the 22nd century, it was capable of going up against ships of the 24th century. It successfully destroyed a Kessok Heavy, and damaged a Galaxy Class severely (Scotchys Galaxy). This ship is recommended to all who want more Enterprise ships in their game. The images included speaks for themselves. Enjoy.
Scotts J-Class Cargo ship
Its the first installment of the Enterprise Prop Pack, and I can\'t wait to see what\'s next :)..keep up the good work
design, it can easily destroy other ships in one shot, good for target practice against other ships...(hence the reason why i put this in god ships) Though on my game it crashed when i tried to self destruct it. Saying that when i tested it i renamed the files(only on mine) so that it wouldn\'t write over the Sovereign, it wouldn\'t work because of not putting \"d\" instead of \"D\", lol...
Fed Fighter
wolfpack. The textures are also a lot better than most ships from KA and it is very well balanced to TMP era ships.
Redragon Steamrunner Class
to the game. The Hardpoints are exceptional. Now this is not a "uber" ship by any means. But she has the steel to hang in a fight. So download this exceptional ship, ASAP!
TMP Alert Pack
TMP fans.
Dahchu Superbird
best used as a escort ship, though she can hold her own in a battle. I tested the Dahchu in a wolfpack of 3 ships against 2 Cardassian Galor and Keldon. The Dahchu gave as good as she got. Though she was able to destroy the Cardassian ships, she did not come away "unscaved". The Dahchu Superbird will make an cool addition to your Klingon Fleet. Worth having a look at...
Rick Knox NCC 1701
Rick Knox Miranda Class
C2XExcelsior Pack
effects. This give the feeling of fighting in the classic battles during the DS9's Dominion Wars. I had a great time putting these ships their paces with the Dominion Ship mods available on the site. The Excelsior mods handel well in game. Good enough to get good game play with these. This is a must have for your Federation Inventory! Definately Download Worthy
Starforce Productions Uss Avatar-A
well ingame. It fires realistic TMP style torpedo\'s, along with having TMP style phasers fired from both phaserbanks and point emitters. It is strong enough to battle low end modern vessels, such as Galors, Zorg\'s kimal, and other such items. Since this is my own file, I\'ll leave the rating up to you. Enjoy!
TMP Ship Single D/L
Couer De Lion Dreadnoguht
C2 Constellation
TMP balance. The hull is horrible. TMP ships are well known for rugged hulls that can take tons of damage. This vessel will only do minimal damage to a Cardassian Galor.
DY-500 Cargo Variant
LC Excalibur beta0.9
with an impressive array of phasers, standard quantum launchers and a payload of 'phase quantum' torpedoes. LC has also done well in not making this ship fall into the 'god-ship' catagory as the shields can be brought down - but it will take a fleet of standard ships to do this. This mod cant be recommended enough - download ASAP!! This does require NanoFX2 for the running lights.
Zahl Warship
this - When you have installed move the 'Zahl.tga' in Data/Icons to Data/Icons/Ships.
ZM System Pack w/ NanoFx2 Atmospheres
and all. There are plenty of anomalies to explore. This is for "Galactic Explorers". NanoFx2 Atmospheres have been added to the planets by Chris Jones, and not just the atmospheres that came with NanoFx2. Some new ones have been created to fit individual planets and moons. This file will automatically detect where the most recent install of Bridge Commander is on your PC. There's also an option to select an install directory.
Moonrakers USS Enterprise
TOS Steamrunner
Star Wars 1.2 Upgrade
Bomber Nubian Fighter Sith Infiltrator Slave 1 TIE Bomber TIE Defender TIE Drone TIE Fighter TIE Interceptor TIE X1 VSD X Wing Y wing Z 95 Nemesis
Raptor Class
vessel with nothing more than a powerful torpedo, this vessel is a quick attack cruiser. It is armed with strong standard romulan torpedoes, and pulse canons both fore and aft. It was sized roughly between an akira and streamrunner and works well as a cruiser. It has to separate models which can be installed for 2 different texture styles.
Sol Multisystem (Warp to 9 Planets) w/ AI ships and NanoFx2
to your latest install), and you will have the option to customize the install directory. There are some new NanoFx2 Atmosphere classes included here, in addition to the ones that came with NanoFx2. Class-I, Class-N, etc.. Each Planet in our Solar System is selectable by name in Quickbattle. To warp between each planet by selecting only one map, select Sol Multisystem. When you 1st get to the 'Multi-System', you will not be at any one planet, but will have the choice of where to go. If you have the 1st Sol Multisystem installed, The Mutator will not change, and Earth will not have the same AI ships as before. It is not required that you have Sol installed first. This is an all inclusive download, all files needed are here. There are NO requirements for this mod, all files included. Original Sol System by Dasher 42. Planet Atmosphere code by Nanobyte from NanoFx2 Atmospheres added to each system by Chris Jones, some coding by Jeff Watts, Jr. New Earth texture included, given to me by Dark Thunder. This file will detect where Bridge Commander is on your hard drive and will install all files to the correct folders. You do have the option of installing to a different directory ny clicking the gray button next to the install directory. You must have NanoFx2 installed for this to work to it's fullest extent, although this mod will work without it. Enable the following mutators: Sol Multisystem Multisystem AIs Helm Override. NanoFx2 Beta Select Sol Multisystem as a Quickbattle Map, and you'll have the option of warping to any of the nine planets in our solar system, along with any maps NanoFx2 has enabled. Some systems have ships flying along until attacked. Some systems have ships that will attack any enemy entering the system. Earth has lots of activity. Any enemies that come around will be met with the Federation's wrath. New Earth texture included, given to me (Chris) by Dark Thunder. You'll be able to dock with Starfleet Command at Earth. Earth and Mars each have a commandable Akira Class. At Earth you can tell the Akira to dock with Starfleet Command. Special thanks to Jeff Watts, Jr for some scripting work and mutator setup. (going back to Summer 2003). Mars has a dockable Spacedock. A bug exists to where you have to have your commandable ship dock before your own ship can. We may have to live with it. A new DryDock harpoint is included that enables Mars docking. It will not affect normal gameplay. (Thanks, Jeff.) Jupiter also has a dockable base called Jupiter Station (Fed Starbase model), along with 2 commandable ships that will dock as well. There's some shuttles moving around the Saturn system. New Saturn and Saturn's Rings models created by Jeff Watts, Jr. using Dasher's Saturn Textures. Dasher's texture is also used for the rotating color band atmosphere effect, implemented by Chris Jones. Saturn's rings are colored, using the same texture color as Dasher did with Saturn. The rings are transparent as well, thanks to Jeff. Uranus and Neptune have a faint ring system, as they do in real space. Jeff Watts, Jr is the author of the rings and the textures for them. Jeff would like to thank Cpt. LC Amaral for help and tips regarding the transparent rings. A Sovereign and Ambassador Class start in Neptune. If you start out with enemies in Quickbattle in the Multisystem, the Sov will come from Neptune to help you battle. You will not start out in any particular system with this mod, just deep space, outside the Sol System. Once you warp to anywhere in the Sol System, the Sov will not follow, but suddenly get called away somewhere else. If by chance you play in the Neptune system by itself, the Sov (and Ambassador) will be there to help. A new Cardassian Starbase hardpoint is included that gives the base Federation Phasers (near Pluto). The Federation phasers are quite powerful and the shield system has been enhanced. The original base hardpoint is included for backup, named cardstarbase.pyORIG. You can rename it by deleting the ORIG part from the extension to get the original file back. NOTE: I'll be putting together a 'requirements' version of this as well. Using many current models here on BC Files. I won't include them with the download, but I will have a list of required ships. We'll also change the AI ship activity a bit - and add a few more bad guys. (Thinking outloud).. another kick butt Fed Base at Pluto to make sure we take care of any threats entering our Solar System... The scenarios and stories you can create with this are endless. ... Original SOL readme... All images are copyrighted under the terms stated by their original authors, and are redistributed with this package under their terms. This package may not be redistributed without these credits attached! --- Credits --- * Mercury : James Hastings-Trew * Venus : A synthesis of textures by Bj"rn J¢nsson and by David Seal of JPL/Caltech. * Earth : "The Blue Marble", retouched synthesis *1 Moon : James Hastings-Trew * Mars : David Seal, JPG/Caltech; retouched Jupiter : James Hastings-Trew * Io, : Bj"rn J¢nsson * Europa, * Ganymede, * Callisto, Saturn : A synthesis of textures by Bj"rn J¢nsson and by Don Davis of JPL/Caltech. * Tethys, : USGS * Dione, * Rhea, * Titan : NASA/JPL/David Seal Uranus : James Hastings-Trew Ariel, : USGS, retouched, with thanks to Tammy Becker Umbriel, Titania, Oberon, Neptune : A synthesis of textures by Bj"rn J¢nsson and by Don Davis of JPL/Caltech. Triton : USGS, retouched * Pluto : David Seal, Rawlings, CalTech/JPL * Charon : David Seal, CalTech/JPL *1 Earth - A retouched synthesis of textures from "The Blue Marble" at http://earthobservatory.nasa.gov/Newsroom/BlueMarble/. NASA Goddard Space Flight Center Image by Reto St"ckli (land surface, shallow water, clouds). Enhancements by Robert Simmon (ocean color, compositing, 3D globes, animation). Data and technical support: MODIS Land Group; MODIS Science Data Support Team; MODIS Atmosphere Group; MODIS Ocean Group Additional data: USGS EROS Data Center (topography); USGS Terrestrial Remote Sensing Flagstaff Field Center (Antarctica); Defense Meteorological Satellite Program (city lights). All retouching done by Daniel Houghton AKA Dasher42 unless otherwise noted. The following files are not required but will enhance your experience with this: 1. Dasher's Acceleration Intercept: http://www.bcfiles.com/file.info?ID=7299 2. JWattsjr's Warp Intercept: http://www.bcfiles.com/file.info?ID=17425 3. Sneaker 98's Warp Core Ejection Mod!: http://www.bcfiles.com/file.info?ID=19685 4. NXDefiant's FleetOrder Mod: http://www.bcfiles.com/file.info?ID=18729 (Engineering Mod http://www.bcfiles.com/file.info?ID=17105 needed for Fleet Order) 5. Neutral Fleet Order http://www.bcfiles.com/file.info?ID=21424 (Engineering needed for this - you can order Neutral ships to do things) 6. Dark Gunman's BC Improvement Pack: http://www.bcfiles.com/file.info?ID=20752
Dasher\'s Solar System with NanoFx2
terms stated by their original authors, and are redistributed with this package under their terms. This package may not be redistributed without these credits attached! --- Credits --- * Mercury : James Hastings-Trew * Venus : A synthesis of textures by Bj"rn J¢nsson and by David Seal of JPL/Caltech. * Earth : \"The Blue Marble\", retouched synthesis *1 Moon : James Hastings-Trew * Mars : David Seal, JPG/Caltech; retouched Jupiter : James Hastings-Trew * Io, : Bj"rn J¢nsson * Europa, * Ganymede, * Callisto, Saturn : A synthesis of textures by Bj"rn J¢nsson and by Don Davis of JPL/Caltech. * Tethys, : USGS * Dione, * Rhea, * Titan : NASA/JPL/David Seal Uranus : James Hastings-Trew Ariel, : USGS, retouched, with thanks to Tammy Becker Umbriel, Titania, Oberon, Neptune : A synthesis of textures by Bj"rn J¢nsson and by Don Davis of JPL/Caltech. Triton : USGS, retouched * Pluto : David Seal, Rawlings, CalTech/JPL * Charon : David Seal, CalTech/JPL *1 Earth - A retouched synthesis of textures from \"The Blue Marble\" at http://earthobservatory.nasa.gov/Newsroom/BlueMarble/. NASA Goddard Space Flight Center Image by Reto St"ckli (land surface, shallow water, clouds). Enhancements by Robert Simmon (ocean color, compositing, 3D globes, animation). Data and technical support: MODIS Land Group; MODIS Science Data Support Team; MODIS Atmosphere Group; MODIS Ocean Group Additional data: USGS EROS Data Center (topography); USGS Terrestrial Remote Sensing Flagstaff Field Center (Antarctica); Defense Meteorological Satellite Program (city lights). All retouching done by Daniel Houghton AKA Dasher42 unless otherwise noted.
Futurama Planet Express
Javelin class
Skinmans Omen and shuttle
launching framework.
TOS Romulan scout
South Savo
BC Mod Intallation Instructions
Cardassian star base
Console Explosion Sounds
up the originals in case you don\'t like these [/quote]
B Wing
"rebellion" to the Bridge Commander game engine. This ship will make an excellent addition to your Rebel Alliance Fleet... Download ASAP!
concept ships like the Charleston, Sidewinder and Chandley Classes. Armada: 2 Ports of the Keldon, Galor, Clegate, Missile Dreadnought and Cardassian Shipyard. And a "cool" Dominion Clonebase. And some more intresting surprises.
Romulan Battleship
Core Ejection mod
Extended fleet orders
P81\'s Wolf 359 Challenger class
been modded for it) as well as having some extra items targetable, like the officers mess in the rear of the ship, and the main cargo bay under the dorsal bussard. Ofcourse, P81\'s high res textures make the level of detail excelent. Strength wise, it will trash a galor, but Keldons are a bit dificult (using 9 of 9\'s originals). I got utterly trashed against the Keldon in the test runs.
Tgl Editor
DX Neghvar retexture
P81 Araxes
gives as good as she gets. I would suggest you use this ship in a battle group, but She can handel herself in one on one engagements. Armed with TMP styled phasers and mid era torpedoes. This beauty even gave the (2) Cardassian Galors I tested it against , a run for thier money. The hardpoints on this ship are excellent ! Download ASAP!!
USS Eagle
gap between both shows. It almost did it.... This ship does have weaker phasers and shields, but that is inline with a pre-TOS ship.Changing the torpedo name was cool, but what is up with the phaser fire arcs? They are all over the place, and half the time I have no clue what phaser is firing. Other then the lower front and port/starboard top phasers I have no clue what is shooting.
interceptor. And she dosen't disappoint. She has limited firing arcs, but her speed more than makes up for that. The Texturing is impressive, right down to the windows, where you can see the corridors of the ship, and the USS Equinox regestries. This is definately worth taking a look at.
Nemesis Crew TC (With Sounds)
having picard or riker as ur XO and it has great sounds for all of the bridge crew
Bridge Commander Ultrasounds
Phaser (3 Different) Galaxy Phaser Klingon Beam (2 Different) Phased Torpedo Photon Torpedo Positron Torpedo Klingon Torpedo Quantum Torpedo
BoomAM Realistic Defiant
Enhancements/tweaks & ATP features added by me. Upgraded pulse phasers. Max ready torpedoes increased, firing delay reduced. More torpedoes available. Increased from 100 to 300. Enhanced shield system Lateral phasers Dorsal Phaser Turret Improved maneuverability All systems, strength increased. Max Speed and Acceleration increased. Ablative Amour Multi-Vectored Shielding Immunity to Breen Energy Dampener Weapon [/quote]
3 Assimilated Vessels
P81 Brel
you've already damaged the impulse drive. Ofcourse, textures rock. it's p81's brel after all. get the fix for the cannons here: http://www.bcfiles.com/file.info?ID=15610
NSEA Protector
New Warp Sounds
Tos D7
be fine (it's a D7 not a ktinga)
Pelican\'s Klingon Neghvar
P81\'s Sovereign very easily with little damage. Also the ship is a little light on its feet for such a huge ship I\'d download this Neg'Var if you want a ship, which won\'t stress your PC.
Bridge Positions
to seeing Worf in, but this will obstruct your view. If your use to toggling between the Bridge view and the arena view during Quickbattle. This will be a must have for all the TNG canon fans out there. Definatley worth having a look at.
Bridge Commander Selector XP
play with many different ships that come with the Demo of Bridge Commander. This no way adds any ships to the demo, it only uses what is in the demo as it is. [b]New additions to this Selector are as follows[/b]: This new version 2.0.6 can change your own bridge and class, and that of your enemies' ships too. In Quick Battle, you're now able to fly in a Sovereign, Akira, Nebula class or any other ship that is available and to fight against them. You can replace your own Galaxy and the enemy Warbird and Bird of Prey with the following ships: Sovereign Galaxy Nebula Ambassador Akira Shuttle Warbird Bird of Prey Enjoy
Add Transphasic torpedos to the stock Sov
original pyc (should you forget to make one yourself) can be found in either the BC CD or the SDK. Torpedo type 1: Quantums Type 2: Transphsic (20) Type 3: Phased Torpedo has a speed of 50, which is fairly fast, and excelent tracing values, which means it is unlikely to miss. This is a \"one hit kill\" torpedo.
Breen BB
Tactical display and Icon are nicely done. This ship is not "too" powerful, can definately hold her own. I like the coloring of the textures, especially the Green Breen Bussard collectors/Warp engines. Yeah, there are other Breen ships out there. This will be a must have for any Dominion Wars ship mod collector. Download ASAP!!
Galaxy XX
had me easily.
BC Galor-Keldon
close to Star trek Canon as your going to get. The forward "red glow "of the Disruptor Array and the Nacelles are dead on. They remind me of the ships in the DS9 premere episode "The Emissary" nicely done. I switched out my 9 of 9 Galor and Keldon for these mods, and they are better than the stock versions. These ships are a must have for any Cardassian Ship Fan. Download ASAP!
C2 Galaxy
Galaxy Class mod will "not" overwrite your P81 Galaxy Class. This is a stand alone mod. And a worthy addition to your Starfleet Inventory. Download ASAP!
Voyager Warp engine Humm
Voyager red alert
Voyager warp sound
Vega Cube
Nova Class
get. Download Now
Damage Textures by Mkhal
2 warp sounds
are both superior to the stock sound, even the sonic boom sound is better. So regardless which timeline you prefer, you have a warp sound to satisfy you.
Dasher's Solar Systems
42 or he well Ignore if you need help please leave a comment below or Message NX-Armada.[/b]
Star Trek: X Sovereign Dockyards
stock Drydocks.So if you want to start collecting for ST: X . Download this ASAP.
C2X Borg Tactical Cube
On going combat with this Cube will definitely be brutal! I could only take this Tactical Cube out with a "large" task force. So download this excellent example of "Assimilated" technology... And see if you can survive the Encounter?
Jeff Wallace's NX-01 Enterprise
the NX-E is that it has 2 aft phase cannons, when I remember only one ever being talked about. Also the placement of were the missles fire from is not were I remember them coming from in the show. And on the enginering display there is no listing for "shields". Also no plasma weapons, but that is a very minor point on the list. With that being said, overall I'm really impressed with the power level of the ship and how it looks. The "shield's" are at the right level (weak), the torpedoes track like rocks, and the phase cannons have a slow recharge rate. All keeping in line with the first ship of StarFleet.
Early TNG Uniforms
outfits is very well done, everything being where it should be. Colors are vibrant and spot on, and look just like the real thing. There is, however, one flaw that you might notice; the com badges. While the rest of the outfits look great, the com badges look as though they've been pasted on the outfits, literally, it almost resembles a gloss covering. Other then the minor grip about the com badges, these are very well done, and are a must have for any uniform collector, or trekky alike.
Voyager SP
Shadow Battlecrab
looks quite evil. Ignore the "beta" in the readme, it is the full version and the readme didn't get fixed. Going to give it 9's as it doesn't quite match the show, but still looks good.
Rick Knox Akira Class
Rick Knox\'s Neworleans Class
Rick Knox Nebula Class
Saber Class
Riker1\'s Explosion Sounds
Nova Torpedo
a new weapon & let you decide which ship(s) have it. :) Or you can have it replace Quantum Torpedos. :o It also has other features too, higher launch speed, different graphics, different sounds & more.
Microsoft Game Voice Bridge Commander Profile
keystrokes. Before it was 80-100ms(human speed). Voice commands for all Korbus, Felix's Tactical and Maneuver commands Voice command to switch torpedo type "Switch torpedoes" Voice command to switch high/low phasers "Switch laser intensity" Voice command for the 4 different guests/tactical, Picard, Data, Korbus, Ambassador Saalek. Fixed the "Ship status number one". It was not working properly. And other changes too. Enjoy
Fix for the Khan system
SFRD_Botany Bay, which did not then, exist in Bridge Commander. Included is the Botany_Bay by SFRD --so you don\'t need to download it-- * This WILL Overwrite, one Key file in Khan System (Khan1_S , so make back_up) (( if you encounter a problem, put it in the San Francisco Shipyards Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
Uss Enterprise Phase2 [sfrd]
The ship is fitted with new pylons and more narrow rectangular nacelles; the neck is reinforced and fitted with a new torpedo launcher. The secondary hull is redesigned specifically the deflector dish and surrounding areas. The saucer is left largely untouched except for modification of the hull patterning. This refit was completed in 2271 and left on training missions around the sol system, during this time Chief Engineer Montgomery Scott discovered many improvements that could have been made during the refit, by April 6th of that year the Enterprise returned to space dock and "Scotty†approached Starfleet Command and submitted a new proposal concerning the Constitution Class Refit. This proposal drastically improves on the current Phase 2 refit and it is up to Starfleet Command to decide on its viability. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements and also the credits.
DJ Velox Class
weapons system. That IMO squarely places it in the post-nemesis era. The Velox Class is highly manuverable at impulse speed. The ship is high-poly model, but If my nearly four year old rig can handel it, you should be fine. This ship is also MVAM capable. This new streamline design takes some ques from the Galaxy class leniage. The Velox can take on (3) Romulan D\'deridex Warbirds. The Velox class effectiveness, lay with her directed forwarded assault! Applying both phaser strikes and torpedo salvos, the Romulan\'s forward sheild collaped with minimal effort. This dosen\'t make the Velox a god ship, but she does lean closely to \"Demi God\" status. If your shopping around for a \"new\" command ship, Look not further! Definately Download Worthy!
NX-01 Enterprise
ship in Federation Ship/Vladko1. Captain Archer made first contact with the Suliban, Tholians, Klingons, and Xindi, among others, although few of these encounters were peaceful. Enterprise established Earth\'s presence in previously uncharted regions of space, bringing together the Andorians and Vulcans—two species who had been on the verge of war for years. Enterprise was pivotal in defending Earth from a dangerous alliance of five alien races from the planet Xindus known as the Xindi in 2153 through 2154. The ship suffered severe damage several times during the mission and the crew suffered heavy casualties, but managed to return home after an unexpected detour to an alternate version of 1944 in which Nazi Germany had conquered much of the eastern United States (\"Storm Front\"); although the vessel did not land during that mission, it was brought within tens of meters from the ground in order to help restore the timeline.
Deep Space Nine _sfrd_
assigned to design and install the most up-to-date series of upgrades. During initial tests SFRD found that the up rated shield system put a massive strain on the stations power core, when the shields were run at 100% the drain was so much that the station was depleted of main power after just under three minutes. SFRD decided after some deliberation that the massive drain could be regulated by strategic and tactical prioritisation of DS9-s available power. Current systems on board DS9 seem to be within the standards set by SFRD and even though the station is undergoing extensive engineering shake down operations, DS9 has been declared Refit-Complete. SFRD system engineers have discovered an anomalous algorithm which constantly provides power to the stations engine systems, upon station power up the computer assigns power to each required main system (weapons, sensors, shields) but also to the engines, this puts a drain on the power core under alert conditions. It is advised to all personnel on duty to manually reset this to just 5%. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) Model comes using 2048s textures, however there are some 1024s textures, in the low folder. read the readmes and especially the requirements and also the credits.
FSB Vendetta
escort/destroyer role, USS Mjolnir is a typical fire support ship thanks to it\'s Advanced Pulse Phasers and revised shuttlebay inventory. Mjolnir carries 4 Peregrine class fighters and 2 Type 9\'s. Both ships are similiar in appearance, only few details like deflector dish and thrusters are different, true changes were done to weapons loadouts andhull/shileds strenght. Vendetta is the second ship created by FSB Shipyards.
FSB Exeter Patch
problem with phaser beam texture I missed when comipling the ship.
Damaged 1701 [sfrd]
than raising shields, when No communication is established. (( if you encounter a problem, put it in the Starfleet Reserach an Development [SFRD] Download area over at BCC ) and Please add a screenshot, and a console report if needed) read the readmes and especially the requirements.
New Galaxy Class [Christmas release 2011]
(( if you encounter a problem, put it in the Starfleet Download area over at BCC ) and Please add a screenshot, and a console report) read the readmes and especially the requirements and also the credits.
Uss Orlando [Christmas release 2011]
the readmes and especially the requirements and also the credits.
D7 a Klingon [sfrd_V3]
or 3. this will correct a Mesh error that was found, and this WILL overwrite version 2 if you encounter any errors, place them in the StarFleet Download area. read the readmes and especially the requirements.
JL Studios Utopia Planitia
Stock Ship Replacement Pack
this is a compilation of ships that will replace most of the stock Bridge commander ships with more up to date ships, this therefore allows the user to have a much more fun and rewarding gaming, and it does not sacrifice Single player. This compilation is to allow people who want to make a custom build, not have to search forever and endlessely have to install ships. Also this is aimed towards players who want a bit more of a experience with Single player. As it allow the users to play SP(singleplayer) with out any problems. Ships that will be replaced: - Federation Star base - Federation Akira - Federation Nebula - Federation Transport - Federation Galaxy - Federation Sovereign - Federation Escape Pod - Federation Dry Dock - Cardassian Hybrid - Cardassian Star base - Cardassian Galor - Cardassian Keldon - Klingon Bird of Prey - Klingon Vorcha - Romulan Warbird - Ferengi Marauder - Peregrine - Space Facility
Enterprise C [probert ambassador_sfrd]
titled \"SFRD_Enterprise-C\" read the readmes and especially the requirements.
Terran Empire a Bridge [retext]
And will NOT overwrite the Nebula Bridge. There was a BIG lack of Terran Empire Bridges to use. read the readmes and especially the requirements.
next_gen realistic_cannon
has been reworked! Blinking lights all new lacars ect,ect.If you like realism this mod is for you! Enjoy!
WC Koerner Enterprise
Computer Bridge Voice mod
release includes plugins for the Janeway SC4 shuttle and Types 6, 8, 9 & 11 bridges as well as the Runabout bridges. NOTE: only install this mod after all selected shuttle bridges in-game as this mod will replace/overwrite silent-crew scripts. If you install new shuttle bridges after this mod, you will need to reinstall this mods scripts. Link to voicefile sample:
Runabout Bridges Pack
DS9. Two versions which can be installed as separate bridges: 1. Late seasons version with tactical standing floor console and transporter room at rear. 2. Early seasons version with transporter in main cabin.
SFP King Condor
D class.
SFP DW era FCL and XCL 2 ship pack
of the XCL. Both ships carry DS9 era weaponry, and while neither are overly strong against modern ships of the time, they are no cannon fodder either, and both will drop a Galor one on one. Both ships are textured in the high quality white style of GAFY.
Stormcrow Runabout
capacity of forty this small Starship is capable of landing a considerable force of Starfleet marines, coupled with the ships cruising velocity of warp 6.5 and a maximum speed of warp 8.3 rapid deployment is available. Armed with six type VII phaser banks, 2 type X phaser cannons and two MK V micro-torpedo launchers this runabout can hold its own in a battle. The extra dorsal wings provide eight hard points for external weapons or other equipment, normally this consists of eight standard photon or quantum torpedoes. Reasons for production of this variant are sketchy at best but one rumour revolves around recent exploratory reports from beyond the Galen System.
BAZ1701's TWOK Bridge
BAZ1701 ------------------------------------------------------- Description: 'For the first time in BC history the Bridge from Star Trek II The Wrath of Khan.This bridge was 2 years in the making and is not a retexture and is 100% new. All main crew animations are custom made for this bridge. There are no crew uniform mods included in this bridge' Note the first time you change alert status there will be a brief pause but this will only happen during the inital change. Installation: Unzip file into C:…..|Star Trek Bridge Commander Fully tested on KM 1.0 And happy hunting
Charleston Class Bridge, generations Bridge Re-work
neat The version install was missing the installer, this fixes that.
Aurora Trek - S.S. Aurora
the United Federation Of Planets. Regarded as unfit for Federation duties the three ships were stripped of major components and had their weapons systems removed, then mothballed in a Shipyard. For some 100 years the three Monitor Class hulls languished until a former Federation citizen by the name of Kara Carpenter came across the hulls. The young Kara Carpenter having spent the majority of her life in and around space saw great potential in such a heavily armoured hull. Having lived at Deneva Station with her Aunt for many years during her schooling, she began trading her labour and repair skills for the useless hull of U.S.S. Monitor XGS-01 as well as spare parts. Over several years she worked on her ship in her spare time, adding new components, replacing old and outdated systems, re-building the ship from scratch.
Ghemor-subtype Galor-class
I've actually been holding it back, thinking it was just too slight to warrant release. This is a minor visual modification to the 9of9 Galor. Since that ship already uses the one warp-engine and two impulse-engine design I wanted to do in it's hardpoint, all this mod does is make it a tad more obvious. An experimental hardpoint is present, but will not overwrite the existing one. Enjoy!
S.S. Bonaventure
with warp drive. The ship was launched in 2115, and on its third voyage, the S.S. Bonaventure became lost in the region of space known as the Delta Triangle, a location where a large number of mysterious disappearances of starships had been recorded since ancient times by different civilizations all over the galaxy. On stardate 5267.3, the Bonaventure was discovered in the alternate universe of Elysia along with all of the other starships lost in the Delta Triangle region over the centuries. Bonaventure-class vessels were smaller than Constitution-class ships like the Enterprise, and had bulkier, less efficient warp nacelles. This ship is balanced for the TOS Era ARMAMENT 2 Phaser Banks (2 Dorsal) 1 Photon Torpedo Tube (1 Forward)
Wraith Cruiser 1.1 Rework
is also a version included for those who doesn't have the Stargate Shippack installed, allowing those people to use the normal BC Warp Traveling System.
WC TOS Enterprise HP Upgrade
Laurlin Station
being salvaged others being discarded. A few star-bases were taken over by civilian authorities and reconfigured for different uses ranging from ship and crew layovers to commercial ventures. This particular star-base was in use up until 2333 as a subspace relay station, during its decommissioning it was was stripped of most of its high yield ventral phasers internal mechanisms but rather than being fully dismantled it was handed over to a civilian asteroid mining firm, the last Starfleet officer in command at this station before being re-designated 'Laurlin Station' was Lt Jean-Luc Picard, he was given command during its decommissioning prior to his assignment on the USS Stargazer. Outfitted with low output impulse engines and high output SIF(structural integrity field) generators Laurlin Station is able to move between asteroid fields to carry out its mining duties.
screencaps. Any errors or oversights will be due to lack of detailed visual information and making best use of existing materials. The bridge features animated LCARs and red alert switching (BP Core). This is not an ultra hi-res bridge but does use large textures for optimum gameplay (similar in bridge MB size to KM DefiantBridge). This is my first fully complete working bridge for BC, and if gamers enjoy it I hope to release several more in months to follow.
JJ Venture class
the JJ verse so enjoy
Sentinel NX-99000
Type VII phaser system: total output - 45,000 TeraWatts 4x pulse fire conmpact quantum torpedo tubes (2 fore, 2 aft) Defensive Systems: Modulating frequency shield system - total output 1,755,000 TeraJoules Moderate tritanium double-hull, 12 cm ablative armor Low-level structural integrity field Warp Cruise: 7.5 Warp Max: 9.55 for 4 hours Refit: Minor - 1 year, Major - 3 years Type Names to Follow: Dakeen (NCC-99100) Calypso (NCC-99200) Khitomer (NCC-99330) Nefertiti (NCC-99450) Arbiter (NCC-1048-A) Commissioned: 2385 Sentinel class ships are the backbone fleet of the frontier guard and border patrol stations. Their mandate is to enforce local territorial boundaries for the Federation and keep communications with our border planets secure. Modeled after the Defiant class that was so successful in the Dominion war, they are a smaller and more efficient version of those ships, with a very Spartan sense of construction. The Sentinel is not designed for prolonged duty assignments. Her maximum duty time out in the field is up to and including 45 days. Exceeding that limit places strains on both the warp core power system as well as the life support system. Departing from the more "traditional" Starfleet ship types, the Sentinel's warp core is placed not vertically, but at an angle. This allows for a much larger core, which in turn produces more power for the ship size, as well as increasing her range and warp speed. Unfortunately, this also places strains on the power matrix, which is prone to overload if not watched carefully. To counter this, Starfleet has reduced the power transfer rate to most systems during non-combat. A sizable increase in power consumption when at combat-readiness is normal, but prevents heavy power loading on more than two major systems at once.
and normal lighting.
TU Federation Starbase
out of proportion. So, I took the usual modding attitude and decided to make one myself that I was content with. This new Starbase is more accurate and detailed than the original, and scaled to comfortably fit a Galaxy-class ship. The stations defences are similar to the stock version, so don't expect to hold off a fleet of ships with just the station, a few defenders will be necessary. Also with this mod is an optional addition to the New Holland solar system (where Starbase 12 orbits). The new system comes with NanoFX Atmospheres for the planet, my new Starbase model in place of Starbase 12, and a group of ships flying around and defending the station.
DJ Alberta Class USS Edmonton
although it does have its own weakness however mainly because it doesn't have any phaser coverage on its aft section which can be a big disadvantage if you are fighting more manuverable ships or fast attack ships. However that being said it still is a fairly powerful ship for its time and does very well for a heavy cruiser type ship. The ship itself is sort of like a mixture between an ambassador, an excelsior class, and a little bit of the galaxy but other than that it does look brilliant in game and is very much suited for exploration missions and very much capable of defending itself (although not as much from attacks from behind) [quote]The USS Edmonton was the only ship of her class. A product of mid 24th century frugality, the ship was constructed of recycled Incom class vessels, and once completed it bore a striking resemblance to the Excelsior class, despite being an entirely different ship. Being constructed at Utopia Planitia Fleet Yards, the ship was the benefactor of extra type X phaser arrays and high capacity shield generators. A labour of love for a dedicated crew of engineers and designers, the Edmonton received more attention than many other single ship classes had in the past. It was named after the hometown of the lead designer.[/quote]
Baz1701 USS Kelvin Refit
Baz1701 JJ Miranda Class
Baz1701 JJprojectile by Darlekanim ------------------------------------------------------- Description: 'The JJ Miranda class starship brings the new JJprise lines to the classic Miranda Class as featured in Star Trek II - The Wrath of Khan. Now the Khan of the JJ Abrahams universe can again hijack the USS Reliant and hunt down the Enterprise and Captain Kirk'
Star Trek (2009) USS Enterprise
This Enterprise contains 512 res, 1024 res, and 2048 res textures, so anyone can play this ship. 2 hardpoints are included- one plain, and the other has blinkers with slipstream. A low power bussard texture is also included.
Icarus Class
long-term deep space survey and "second contact†diplomatic missions on the frontier of known space. She is equipped with the latest sensor technology and a deflector array that can also be used as a large sensor platform. Her primary function is to serve three-year or longer semi-autonomous missions beyond contact with Starfleet. The ship has a large cargo bay for both mission cargo and trade goods. Because of the heavy armaments for a ship her size, in times of political dispute or all out war she can be outfitted as a frigate for light combat and escort duty and because of the advanced sensors she can also serve as a picket ship in larger fleet maneuvers. The Icarus class served Starfleet with distinction through more than 50 years and two refits. First commissioned in 2188, the last surviving Icarus class vessel, the U.S.S. Heracles was decommissioned in 2242. This ship is balanced for the TOS Era ARMAMENT 12 Phaser Cannon (6 Dorsal, 6 Ventral) 4 Photon Torpedo Tubes (2 Forward, 2 Aft)
JJverse Dock 'StarBase 1"
station it is a very important federation installation. In 2258 the Starships Uss Enterprise, USS Farragut, USS Truman, USS Wolcott, USS Antares, USS Newton, USS Mayflower and the USS Hood are docked here before they headed for Vulcan in answer to a distress call. The station is built around a central sphere hull shape and has a central ring, due to the number of windows, probably habitat sections. Out from this central area extend six arms on which are mounted circular disks which are for ships to dock at, each one capable of docking many Starships.
Archer Class Scout
Starbase 47 (aka Vanguard Station), under the command of Captain Nassir. The ship was an Archer-class scout vessel, a long-range outrider with just fourteen personnel aboard. The ship is named for the Sagittarius constellation. The Archer-class was a type of Federation Starfleet scout vessel in service at least in the 2260s. Archer-class ships were designed to go "very far, very fast, and not be noticed." They go "to the edge of nowhere and peek behind the curtains." The ships are small and cramped (50 meters). Of the crew of 14, only the captain and first officer have their own quarters. The remainder of the crew shares 4 single-bed compartments by "hot bunking". The ship is also too small to have a turbolift system, instead crew rely on ladders to travel between decks. Archer-class ships have the ability to land. The structure aft of the deflector stows a long footpad, and two landing struts deploy from the underside of the saucer, directly behind the port and starboard hatches. This ship is balanced for the TOS Era ARMAMENT 2 Pulse Phaser Banks (2 Dorsal) 1 Photon Torpedo Tubes (1 Forward)
TOS Torpedo Cruiser
developed in the mid 23rd Century to replace the aging Long-Bow class ships and as a way to deliver torpedoes against larger surface vessels without risking losing ships of heavier displacement. They are relatively fast vessels with formidable striking power and are essentially offensive in character. These ships perform primarily in a Battle Force role and are equipped with high-yield photon torpedoes and fast reload tubes in addition to standard phasers giving them additional strike capability. The primary mission of torpedo cruiser is to attack enemy capital ships. Their high speed, and torpedo armaments makes them most suitable for attacks against larger and slower enemy vessels. Its main defensive power lies in its speed, maneuverability and ability to lay mines. This ship is balanced for the TOS Era ARMAMENT 6 Standard Phaser Banks (2 Ventral, 4 Dorsal) 2 3-shot fast reload Photon Torpedo Tubes (2 Forward)
CyAn1d3s Arsenal Light Class, USS Lionheart
Baz1701 Narada
encountered the USS Kelvin.
TOS Defiant
defensive technology into a very small, maneuverable ship, and therefore did not house provision for families or diplomatic missions, nor science labs or recreational facilities. The Knight ships were considerably smaller than most other Federation starships and although officially designated as an escort, they were sometimes referred to as destroyers due to the formidable firepower of the ship. Knight-Class ships: U.S.S. Knight NCC-1020 U.S.S. Arthur NCC-1021 U.S.S. Lancelot NCC-1022 U.S.S. Gallahad NCC-1023 This ship is balanced for the TOS Era ARMAMENT 4 Pulse Phaser Cannons (4 Fwd) 4 Phaser Emitters (2 Dorsal, 2 Ventral ) 4 Photon Torpedo Tubes (2 Forward, 2 Aft)
Raven Night's HOK Battleship
damage points with a very slow recharge rate. They don't move as fast as the rest of them, so make sure you have the target well aimed. These are designed to cause massive damage to a station or capital ship ok knock out a shield with a single pass. There are also several slight design change including the rear dorsal pod area being lengthened slightly and texture detail changes. This ship should have greater combat capability than the Negh'Var.
Raven Night Standard C9 Battlecruiser
the difference in the combat ability is that the large wing cannons are missing. This is considered the standard fleet production version. It still has a multitude of pulse weaons including those that shoot above and below the ship. Those arcs have been widened in the HP as well and an updated hp for the C9A with the same wider arc fix will be comming soon.
Minbari Sharlin Class Dreadnought
Babylon 5 episode. This vessel is most identifiable in the Minbari Federation. On testing this beauty in Quickbattle against other Babylon 5 ships. The Sharlin is balanced to the ship, as related to the series. So if your looking to reenact your favorite Babylon 5 scenario, like the "Battle of the Line"? Then this will be a worthy addition to your B5 inventory. Worth having a look at...
DJ Holland
excelcior era and early tng styling. There are 3 variants in this pack, including one with Miranda megaphasers and another with a phaser pod. If you have the required type 3 shuttle mod installed, you can have the ships launch a few of those as well. Not many people write up a ship history that's worth a read, non-canon as it might be, this one is worth the read.
DJ's Generations Enterprise
closer attention to something besides Kirk getting his shirt ripped again might have noticed the slight differences in the galaxy model used in the movie. Things such as impulse coloring, warp manifolds, more detailed escape pods and a bluer hue in the hull are all present on this Generations version.
WC TWOK battle pack
I expect there to be a slew of new POTD's of TWOK battle scenes as a result of this real soon. The one thing this doesn't have is the in warp glows but really, there was little or no warp in TWOK once the battle started so it doesn't really take away anything from it.
USS Corinium
first true multipurpose vessel since the Galaxy Class. Very intresting design and Not a weak vessel.
E7s Realistic Nebulae
overwrite your current nebula texture files
TOS Loknar
warship classes were built, including the Loknar. These vessels were primarily designed by Andorians, who favored a doctrine of border protection for the young Federation. All Loknar vessels were named for Federation colony provinces and cities, and many are crewed exclusively by Andorians, as part of the Blue Fleet. Over the course of the Four Years War, the Loknar became a staple of fleet action, and was upgraded several times from its original design. Mark II variants took advantage of the 60% power increase afforded by the FWE-2 warp system, as well as an increase in firepower with the outdated lasers and cannons replaced by ten FH-5 phaser banks and four FP-3 photon torpedo emplacements. The mark II increased the crew complement to 79, the cargo capacity to 280 SCU and 14,000 metric tons and also included a new binary shield generator of the FSK model. The Loknar remained in production until the late 23rd century, with older vessels continuously refit to newer standards. This ship is balanced for the TOS Era ARMAMENT 10 Phaser Banks (2 Ventral, 8 Dorsal) 4 Single load Photon Torpedo Tubes (4 Forward)
Corinium NX
Constitution Class Refit
feel free to report me if any bugs are founded.
Uniforms -many styles-
starship - Star Trek XI *This makes the older version downloadable at http://bridgecommander.filefront.com/file/STXI_Uniforms_and_STTMP_Uniforms_TC;104355 and http://bridgecommander.filefront.com/file/STMP_uniforms;104995 absolutely OUTDATED. All five versions are provided of a separate mutator, nothing you have already installed will be overwritten except the outdated version previously described* ----------------------------------------- The Original Series 1st Pilot: "The Cage" ----------------------------------------- Bridge crew (and extra bridge characters) dress uniforms similar to that shown in the 1st Pilot: The Cage, with colors faded more than the TOS and without the black v-neck. - Patterns used are improvised; - Insignias (ComBadges) are canon; - Not all the crew members dress high-neck uniform. ------------------- The Original Series ------------------- Bridge crew (and extra bridge characters) uniform are the most possible Canon. - Were used patterns that might make the idea of the original tissue; - Insignias (ComBadges) are canon; - Admiral Liu's dress is novel but credible. ------------------ The Motion Picture ------------------ Bridge crew (and extra bridge characters) uniforms are improved: - Patterns used remain improvised; - Insignias (ComBadges) are canon; - Bio-bukles are canon; - Insignia (details on the shoulder) where added; - Not all the crew members dress low-neck uniform. Now there is an Admiral on the bridge (one of extra male characters). ----------------------- The USS Kelvin starship ----------------------- Bridge crew (and extra bridge characters) dress uniforms similar to that shown onboard the USS Kelvin. - Patterns used are absolutely improvised; - Insignias (ComBadges) are canon. These uniforms are at their provisional version, but i release the same because is not in my future plans to improve them. ------------ Star Trek XI ------------ Bridge crew (and extra bridge characters) uniforms are as colse as possible to what was seen in the movie: - Patterns used for the shirts are of good quality; - Insignas (ComBadges) are canon and were resized. - Some of the women wear short sleeves; - Saffi dress the correct Command Gold uniform; - Graff's black suite was improved; - Admiral Liu's uniform was unchanged since the last verision.
Elite Force: II Idryll Fighter
- as they have 3000 hitpoints! Still download worthy.
QBStartShip & Bridge Selector
be compatible with USS_Frontier's Galaxy Charts v.2. This mod will add convenience to your BC gaming experience. It is recommended by the Author to only use this in the GC v.2's. War Simulator. This means [b]not [/b]loading up to a scenario. As with using Galaxy Charts, you don't have to. This is also useful, if you have been having problems with your Bridge menu scroller. This mod make that "obsolete". Check it Out!
Inspection Pod _ NX era
it was Only shown for a very short time, It's where Archer and Trip are looking at the Hull. You Can also see it used in the first scene before the title sequence of "Dead Stop". since Trip said they were some distance from base, the inspection pod has got to be in the ships complement.
CG Sovereign Pack
replicating quantum torpedo tube The NX has 40 photons and a replicating photon tube. those are the only changes
Galaxy Charts
Quick battle as you know it. This modification opens up the system maps and the way you warp in Bridge Commander! Allowing the player freedom of choice, in setting up combat scenarios. Galaxy Charts brings an SFC2 flavor to Bridge Commander. Now you can set up real distances, and create Empires designating which systems they control. And assign a Random Defence Force (RDF) to protect the controlling Empire's assets. You will need BC 1.1 Patch, and United Main Menu. The [UMM] functions make Galaxy Charts more customizable to the player's tastes. And is [b]"Highly Recommended"[/b]. Everything about the Galaxy Charts mod is impressive. From the visual graphic interface of the Milky Way Galaxy and established grid lines. To the way you Warp, showing the customized and ambient lighting while warping. Giving the ship model in Warp-flight a more canon and authentic look. Also, with the use of [UMM], you the player can get rid of the annoying display text normally visible while warping. Controlled the variations of Warp streaks. And now you can drop out of warp into open space. Enemy A.I.'s will not only follow you threw warp, but attack you en route to your destination. Which you can now alter your course and destination mid-flight. You will also get comprehensive information and scientific data analysis about each Star system you enter. Displayed on a distinctive LCARS interface. And this information can be customized by the player. With two utilities included too create system and region plug in scripts to your design. The Galaxy Chart's functions are controllable under both the Helm and Science menus with the button called "Stellar Cartography". So, get ready to establish your Neutral Zones, creating Empires with Political and Economic power base in the expanded Galaxy! Definitely Download Worthy!
Tactical Display Icon Editor
comes in self extracting .exe file. So all the hard works is done for you. This utility will give you greater control when editing your tactical icons. You will need Net Framework 3.5 SP1 or higher for this utility to work. The new (TDIE) should allow anyone use to making their own HP's heart beat just a little faster, lol. Here are some of the features that this new utility will extend to you... [b]* Autoload Icons * Auto Apply changes made to Hardpoints * Change Icon Background * Show Non-targetable Systems * Arc/Indicator Editing * Manual Arcs/Indicators switch * Damage Editing[/b] I would say that this mod is practically "nOOb" proof. but that is a contradiction in terms. Regardless, I would definitely recommend this utility for the Novices and seasoned Hardpointers... Worth taking a look at! [b][i]* Net Framework 3.5 SP1 or higher:[/i][/b] [url]http://www.microsoft.com/downloads/details.aspx?FamilyID=ab99342f-5d1a-413d-8319-81da479ab0d7&displaylang=en[/url]
Core power transfer to batterys or backup
a battle, so you can quickly recharge it. The backup power used by Cloak systems, and just enough for a short time, but with the recharge ability, you can use the cloak while you want.
SFP Loknar
warp nacelles combined with the fractal manifold patterns make this ship really stand out. One of the unique features of this ship is the attention to detail such as the sensor pallets under the impulse drive, detailed torpedo module and excelent spotlights.
SFP Churchill
different look to the warp an impulse engines by using an Orange glow instead of the traditional blue. The deflector has also been modified the same way. Fractal patterns have been placed inside the grille to giev the appearence of active plasma inside the nacelles. This one has some different weapons placements, as well as the fwd firing megaphasers that were missing from the first Churchill hp. This ship is ballanced to be newer than the Excelcior, but at the same time it is also a small ship, being slightly longer than a Miranda class.
JL Studios Voyager Bridge Seasons I & II
nicely on the Bridge set. This is the latest model from 3rd Era, so If you don't have Bridge Plug-in Gold install? I suggest you install it. This mod was tested on BC 1.1, DS9 FX, KM 1.0 and BC1.1 with a modded install. So you think you could have handled yourself better in the Delta Quadrant? Install this bridge and relive all your favorite Voyager first & second season encounters! Definitely worth having a look at....
TOS Federation-class Dreadnought pack
his "Starfleet Technical Manual": USS Federation - NCC 2000 USS Star League - NCC 2101 USS Konkordium - NCC 2106 USS Alliance - NCC 2113 USS Entente - NCC 2120 Each one will appear as a separate ship in your "Federation Ships" menu, under the tab "Federation Class", though all of them share the same hardpoint file. The package also includes a Damage Icon Reference Card, showing the position of every subsystem in the in-game icon.
Za'Cahri Mantid Light Cruiser
popular Mantis class Cruiser and more versatile than the Ilicid class Destroyer, and so the Mantid class Light Cruiser was developed. Unfortunately, the savings from blending the designs did not match her relatively poor performance in battle and production was halted soon after inception, and further embarrassing losses. The Mantid class Light Cruiser does still operate within Za'Cahri space, albeit in small numbers. The Za'Cahri Stronghold are a militant insectoid race with origins outside the Milky Way - most likely in the Greater Magellanic Cloud. It is unknown exactly when or why they came to our galaxy, but data seems to indicate the Za'Cahri probably maintain numerous wormholes near the galactic core which they used to escape to our galaxy during a time of great conflict. It is assumed by those who have encountered the Za'Cahri that they had at one time been embroiled in major war, as the Stronghold fleet consists of large numbers of vessels and numerous variants. Fortunately for neighbouring powers, this huge fleet was spread thin across Za'Cahri territory and never managed to consolidate itself for domination of any major races until around Y164, but by that time they had became engulfed in a bloody war with the Daetharians.. This ship is balanced for the TNG Era.
Juva-class Betelgeusian Star Cruiser
3s. She's got 2 fwd and 2 aft photon torpedo tubes, and the one photon lance. You'll notice that there aren't any weapon ports for the photon cannon. There are very powerful force-field generators along the front of the "horn" (they also serve as the deflector when in warp, in a much lower power setting) that gather the needed particles in front of the ship, and then tear the field open when it fires. The Betelgeusians were a sentient avian species that had been encountered by the Federation by the 23rd century. The inhabitants of the second planet orbiting the real star Betelgeuse were seven-foot-tall humanoids who were actually descended from a race of leopard-like eagles. They had claw and bone-like structures like a condor, but walked upright. As their sun was entering a later stage of life, the Betelgeusians have left their home world, and most of the species lives on space stations and starships. By the 2270s the species was a member of the United Federation of Planets. The USS Enterprise had a Betelgeusian serving in the sciences division during the V'Ger incident.
S.S. Raven
Quadrant where the Borg assimilated them. The Raven ,being an exploration vessel, is only lightly armed with Phasers and Micro Photon Torpedoes and has weak but fast charging shields. -- The original model was released by cliperkins http://bridgecommander.filefront.com/file/SS_RAVEN_NAR32450_model_only;89122
cmdr1DefiantPathfinder [nova class]
CG-Sovereign revamped
altered the ships colorsheme, then recolored the windows to the nemesis colors. The aztec pattern is not much darker and the base color is also darker, making the whole ship appear more armored. I have altered the black armor parts that are around the shuttle bay/bridge, recolored the nacelle grids. i have also textured new impulse engines, that resemble the ones in first contact and insurrection (they are smaller, less lit and not as sagurated as the original ones!). then i have also made new bussard collectors, again more like insurrection. On the aft section i have fake bumbmapped some parts, also recolored it. the escape pods remain a shade of green/yellowish color. the phaser banks are now darker and better textured. another big change are the speculars. They also are darker and more contrasted, making the ship appear much more armored. In a nutshell I have made several modifications to make the ship look more crisp and evil :] [b]Admin note, we've reuploaded this file to correct a minor error, it does not require the hotfix, as that has been included in this version.[/b]
development due to the growing threats throughout the galaxy. Starfleet designers took several features from the highly successful Miranda class and combined them with existing Akira, Nebula and emerging Sovereign technology, resulting in a sleek, fast and powerful starship, exhibiting outstanding maneuverability for a ship of its size due to its compact design and very carefully placed gravitational center. Armed with multiple medium phaser arrays, fore and aft pulse phaser cannons and photon torpedo launchers, which were later modified to also fire quantum torpedoes, it now serves as a supporting light cruiser to larger fleets as well as operating alone on exploration or diplomatic missions, the Miranda II class can defend itself in hostile environments.
Luna class texture fix
released with the original mod. This also includes an alternate texture for the ventral saucer.
Discovery Final
able to go to warp, of course. For this I have added a special HP that allows warp up to 1.0 (define warpspeed is needed for this). This ship has no sounds because its a glider ;-). I'd like to deicate this mod to the memory of Brian the Space Bat, who died clinging onto the fuel tank of the 'Discovery' orbiter on 15th March 2009. Godspeed, Space Bat. In the last version I forgot to overwrite the .bcmod-files in the .rar-file so the changes only existed on my computer. But I promise you now you get what you see in the screenshots ;-) otherwise I owe anyone a crate of beer of your choice :beer:
E7s Realistic Damage And Shields
Luna Class
Ambassador but weaker than an Akira. SPECS Length: 450 m 9 Phaser Arrays 2 Fwd Photon/Quantum Torpedo Tubes 2 Aft Photon/Quantum Torpedo Tubes
Uss Strider
phasers but then you would not expect to many from an escort. [there will be a High resolution texture pack coming]
Starforce Productions Grief Frigate
vessel. But it is agile.
SFPReverant class
design, it does turn slowly, Well it is not a small ship. does pack-a-punch as it should.
Colorado Class
section was reused from the Constitution. it was not just a upgrade the Colorado Class was a newer ship that was used to the same standards as the excelsior Class ships.
U.S.S Arrowhead
Aft) 2-shot photon/quantum torpedo launchers 8 Pulse Phaser Cannons (4 Fwd, 4 Aft) 18 Burst Phaser Arrays
Dashers canon 1701refit
ship a lot more canon. First the Hardpoint has been improved so that the ship has new phasers on the ventral side of the hull. Also it uses the Photon Torpedoes & Phasers (Taken from P81's Excelsior.) that the Enterprise uses in The Wrath of Khan. Secondly the warp engines have had the blue glow removed, (This may sound like a downside but it isn't, in the films the warp engines only glow when the ship go's through warp. Lastly the impulse engines now glow orange instead of blue." [this is a revamp for BC by TiqHud , Dasher Has not returned to my knowledge]
JL Studios Ambassador
this will cause Major game lag. [ In other words this is Not low-end computer friendly ]
JL Studios Nova
DJ Outrider Class - USS Juno
primarily for short range exploration and policing actions. First commissioned in 2402 to augment the limited run of Nova Class starships from the late 24th century. This is a small ship with high resolution 2048x2048 textures."
Typhoon Class
USS Atherstone
impluse engines to overload and take out the warp engines, the ship was quickly redesigned and refitted with new warp and impluse engines. The limited shuttle & cargo bay room lead to the redesign of the lower decks, moving the shuttle bays to the saucer section of the ship allowing room for one Type 6 shuttle in each bay and limited cargo space. Another design change was moving of the navigational deflector to the saucer allowing for more weapons systems to be added. The ship itself is small and meant for starbase & station support and defense. The lack of interior space and luxuries found on most Federation ships limit the extended cruise capabilities of this class." Weapons: 4 2 shot Photon Tubes (2 Fwd, 2 Aft) 1 Fwd Quantum Turret 9 Medium Phaser arrays Defense: Ablative Armour, Multi Vectoral Shields, Breen Drainer Immunity
SFP BC2 E7 Battlecruiser (glows fixed!)
new class of ship took shape. A medium sized, agile and well armed ship was born. The E7 is equiped with most of it's primary weapons firing foreward in tradtional klingon stile, but potent disruptors can be found in nearly all arcs. This ship also has pods under the wings which are similar to those found on the Neghvar classes. This ship features super high res textures with tons of detail, and also a package of house plates, if you wish to fly a ship from a certain, well known klingon house. Gowron, Martok, and Mogh, to name a few.
Starforce Productions Swan Phaser Frigate
that powerful, although in groups these ships would be able to take on more powerful ships. The main role for this ship would be either an escort mission escorting convoys or patrol duties mainly because these ships on their own aren't really that powerful although can be used for a supporting role in a conflict. The Black Swan-class sloop was the result of a splitting of the orginal Orca-class gunboat into two divergent design concepts. The other half of this concept required the removal of the Orca's heavy weapons and the repositioning of her third nacelle to become the Lewis & Clarke-class high-speed courier. This half removed the Orca's third nacelle but retained its heavy weapons. Internally very similar to the Asmodeus-class corvette, the exclusion of the Miranda-class photon pod in favour of "mega" phaser cannons renders the Swan even more manoeuvreable and grants her superior close-range firepower at the expense of a heavy punch at extended ranges. More often than not, a Swan will operate with an Asmodeus to grant the escort group greater tactical flexibility as to defensive options.
Starforce Productions Asmodeus Torpedo Frigate
to the modernisation of the entire Star Fleet from 2270 onwards, Starfleet Engineering's Research and Development (R&D) department designed and trialled three separate prototype spacecraft. These vessels, each specially tailored for a different specific role, were the very antitheses of Starfleet's usual "Class One Starships" which excelled at performing any task asked of them. In contrast, these new prototype vessels were specialist ships, better and/or more resource-effective than a starship at performing a particular task but totally unsuited to performing any other. As such, new parlance was introduced, and this type of ship became known as "Class Two Spacecraft". [i]nice, background history [/i]
Armored Voyager one update
hull, bringing the destructive energy of the weapon away from the ship so it is not damaged. The ablative armor generator generates the material for the ablative armor as it is dissipated with weapons fire, therefore providing a virtually impenetrable type of shield as long as the generators don't lose power. Now, how the generators create the armor is a kind of mystery, they never explained that, and I've seen no fan theories on the matter. My personal opinion is that the generators are some kind of replicator, as you see in crew quarters and mess halls, that replicate ablative armor and place it as needed. However, such a system must require large amounts of energy, but I'm sure Admiral Janeway figured out a way to overcome that obstacle ;-P. Transphasic torpedoes, as far as I understand it, are just regular torpedoes (with maybe a higher energy yield) that have the ability to destroy Borg cubes in one or two shots. The technology behind this, as some fans believe, is that the torpedoes carry a phased cloaking device, similar to the one featured on the ST:TNG episode "The Pegasus" (link to episode summary: http://www.startrek.com/startrek/view/series/TNG/episode/68634.html ). When the torpedo is fired, it finds its target, then phases out of our space-time continuum, allowing it to pass through matter. One the torpedo reaches the center of the object it is targeted at, it phases back into our continuum and detonates inside whatever object it is targeted at, causing the maximum amount of damage. Therefore, transphasic torpedoes are meant to skip past a ship's shields and hull, because we all know how well Federation weapons do against Borg cube hulls -cough- -forty ships- -cough-
Shuttle Launching Nova-s and Waverider
shuttlebay. This is Hped with the stock weapons and stock sounds, so as to keep it low computer friendly. take note of the folks that put it in BC for us to use. [check out the readme] Note: This will not Overwrite, the Novawaveriders you may have downloaded before. it is called Waverider not NovaWaverider [so no overwrites], Works best if used in a KM1 install, since the Nova-s are there already. especially the sub Menu for the Waverider. Required ==== http://bridgecommander.filefront.com/file/Shuttle_Launch_Framework;39370 there are a few more in the readme.
XDD Lost era Destroyer
is still more than a match for a Galor class, but then again, what isn't? GAFY's last version of white textures make it stand out against space, and those shnazzy dreadnought nacelles give it an agressive look. It's low poly, probably dating before BC, so it will run on any system. Feel free to add a few at a time along with your favorite klingon battleship.
Enterprise Series Klingon B'KreL Class Bird Of Prey (Update)
Disruptors PLEASE NOTE: if you have the old version D4_BOP this will over write it. also in the menus name has charged to "BKreL BOP ENT"
Omega Torpedo
shields, but if you fire enough of them or use in conjunction with the other weapons, it can be devastating, as when one impacts the hull cleanly, it causes "mild to heavy" damage to "All" the systems of the ship simultaneously. This is a very fun weapon to use, as it can be used as a remote controlled torpedo as well. By clicking the technologies tab then blind fire, if u have the aim stationary when you move left and right and up and down, the torpedo will follow your direction. It works well while you are cloaked and are trying to hit another cloaked ship. Credits to me for making the new weapon and to all of you who enjoyed it! If you would like to use this hard point in future endevours let me know. This mod is not supported by activision.
Omega Sovereign
of the same size/mass as the stock sovereign. This is a 2nd refit of the sovereign. mods include improved shields and hull, 20 phaser arrays, 12 fermion pulse cannons, (2 forward 2 aft 1 port 1 star 3 ventral and 3 dorsal) as well as an Omega cannon forward just above the captains yacht, this is not a god ship, in fact it is quite balanced and quite destroyable. A run down of the weapons: FERMION PULSE TURRETS: one of Starfleet's new prototype weapons(disrupter style weapons designed to help weaken enemy's shields quicker in conjunction with phasers/torpedoes) which fires (bolts) consisting of Neutrons Protons and Electrons simultaneously . OMEGA CANNON: Starfleet's newest weapon a self replicating torpedo (reminiscent of the modified torpedo used against general chang in ST6) which works on "Zero point vibration" its not very effective against a ship with full shields but if you fire enough of them or use in conjunction with the other weapons, it can be devastating, as when one impacts the hull cleanly, it causes "mild to heavy" damage to "All" the systems of the ship simultaneously. This is a very fun weapon to use, as it can be used as a remote controlled torpedo as well, by clicking the technologies then blind fire, if u have the aim stationary when you move left and right and up and down, the torpedo will follow your direction, it works well while you are cloaked and are trying to hit another cloaked ship. CLOAKING DEVICE: Is now equipped on the sovereign and it is able to fire its Omega weapon while cloaked, but no other weapons. Not overly useful against ships with a significant amount of shield strength left, so you don't want to be hiding behind the cloak. Torpedoes: This ship uses the stock Photon torpedoes, and alexraptors Quantum, i left his torpedo in there because everyone uses it, and its popular, but i did cut the size of the torpedo down because it was just huge, quantum's aren't that big and it was not canon at all, now it is a lot closer to canon, as i also reset the damage, which was at 1800 now at 700, which is 200 more than the stock photon, with the omega and fermions on board, the torpedoes needed to be balanced. I spent about two weeks on this mod, it was tough work, but now that it is finished i am having so much fun with it, and i hope you will too! Credits to me for making the new weapons and the hard points To whoever made the stock sound files to alexraptor for the quantum and to all of you who enjoyed this mod! If you would like to use this hardpoint in the future let me know.
Time Squared Vortex - Slipstream
Artgatt Sovereign - No infinite phaser
phaser banks, allow the user to fight against several ships, before remain without phaser. Anyway, the large number of torpedoes and the autoregenerative quantum torpedo, can help the user to stay alive in a frenetic battle. This ship have also a very powerful shields and hull.
Vulcan Empire EX & SX class starships
rules __________________________________ Here are two ships classes they are Vulcan EX class (A Vulcan version of the Excelsior class), Vulcan SX class (A Vulcan version of the connie class), THese DO HAVE HARDPOINTS so they are game ready.
Nemesis Refit Excelsior
177% Hull 163% Repair 350% Impulse Max Speed 175% Impulse Max Acceleration 350% Photon Load out 233% Photon Reload Time 50% Photon Profile Type1 to Type3 Systems added: Torpedo Fast Fire System Quantum Torpedo Launcher
Advanced Torpedo Management
the ability to gain additional types of torpedo from the starbase. This script also allows you to steal torpedoes from enemies vessels if their shields are below 11% or down. The only draw back to this is that you must be within 50 km of the base or ship to gain or steal torpedoes. Unfortunately there are bugs in the script which are mentioned in the readme, although there are some ways around them which is also a good thing. This is a good modification as it allows you to have more torpedo types than the torpedoes that you started with when you first start a quickbattle game. [b]Required Files[/b] Foundation (Included with BCMP) and QB Autostart or Kobayashi Maru 1.0 Full
Lints Brel
Version This is my file, so ill let you guys rate it, Enjoy! -Lint
hjenterprises NanoFX2.0 Explosions Pack-ZIP!
effects of one of our favorite mods NanoFX 2.0. When you defeat or get defeated youll have something a little different than your use too.
Lints Defiant Class
file so ill let you guys rate it! Enjoy. -Lint
NX-1207 Galactica
United Federation of Planet. Later, the colonial refugees were accepted as lost brothers and the colonial fleet was designed and dismantled. All vessels except one: the Galactica. This ship was repaired, updated with StarFleet main systems and converted to serve in the battle against the Borg. With a crew of 2000 people, new warp engines, sublight engines, 14 phaser, 72 quantum launchers, regenerative shields, enhanced sensors and hull, the new ship, register Galactica NX-1207 became one of the most powerful ship of the entire quadrant.
Ad Novi Sad Class Pack
twin cities of Novi Sad.
Bridge Commander Advanced
but as before, I gave up when it blew up in my face & killed my game. I then decided to take what I did & make a better version of my 1st mod (BC1.1advanced). This mod is a more complete & ballanced version of my original, although this one I remade from scratch! This mod uses many things I found on the internet, some things I altered to suit my needs, some I only altered for balance & many things I just made myself. The goal of this mod is to create a more realistic version of the original game, only rewriting the stock elements of the game. It gives multiplayer flyable ships more realistic weapon loadouts and gives everything better ballance & graphics. I hope you enjoy.....
Rick Knox Intrepid - Texture Modification
idea: I\'ve always thought that Rick Knox\'s Intrepid Class, whilst being a great model with really accurate textures, was a little too white/silver to match the more grey coloured ones we\'ve seen in DS9 and Voyager. Now that I\'ve gotten better at using Photoshop, I thought I\'d have a go at altering the textures to look a little more canon. I was pretty happy with the result so I showed the changes I\'d made on the forum, it got some positive feedback so I decided to release what I\'d done. What started out as a fairly basic edit of the original textures now consists of 3 different texture sets all darkened and recoloured to the more canon grey: Original textures (USS Bellerophon registry) USS Voyager registry Registry removed You can choose which of the texture sets you\'d like to use with your Intrepid Class and just paste them into your texture folder to replace the ones you already have. Whether you want Voyagers registry for use as a hero unit, the removed registry for use with multiple ships, or if you\'d prefer to stick with the Bellerophon version, then you should find this mod useful. NOTE - You will need to have p81\'s Intrepid Class already installed in your game for these textures to be of any use to you. (The screenshots were all taken in Armada 2, but they still show off the mod so I uploaded them anyway.) I hope you enjoy the mod! Dan(1025)
SG Pack 3.0 Multiplayer Patch
There\'s a version that\'s fully compatible with KM and a verison that\'s for people not using KM. Everything seems to work now, but if there\'s any problems there\'s a link in the readme to a support area. Have fun.
Borg X-303 and X-304 Assimilated
Reinforced Hull Powered Regenerative Shields Borg Nanite Pulse Weapons Powered Subligth Engines Upgraded Sensors and probes BORG X-304: New Reinforced Hull Powered Regenerative Shields Borg Nanite Pulse Weapons Borg Phaser Emitter Powered Sublight Engines Upgraded Sensors and probes
SFP XCA Lost Era Heavy Cruiser (update alert sun mar 30)
vessel with modern looking nacelles and early phaserbank technology. The ship also can dispense an impressive spread of torpedoes. The Ship is roughly the same size as an Excelcior, and with phaser output set at 650 points, well behind the Ambassador class Uopdate: This file has been udpated. Those of you who have already downloaded this need to add SFPXCA to your game, and ignore the other 2 py and model folders named XCA and SFPExcelcior. I simply updated the rar file and forgot to removed the extra files, hence the large file size. YOU DON'T NEED TO REDOWNLAOD. Those who download from now on will have only the correct files in the rar and should add it to your game as normal.
SFPO Turunmaa Experimental
compact deflector system and a high impulse output to size ration, making it fast for it\'s day. It\'s shell is amde from a miranda pod housing and is scaled as such.
Ad Oberth Class Pack
Yosemite, Raman, Bonestell, Biko, Cochrane, Vico, Tsiolkovsky and the Pegasus. Also included are four distinct hardpoints. Including a Phased Cloak for the Pegasus. The Warp drive on the AdOberth comes with a Warp warm-up feature. Utilizing the advantages of FTech. You will need this utility installed, if you don't have KM 1.0. {highly recommended} The only flaw , was that the textures are mirrored on right Port and Starboard nacelles in version 1. But this version corrects this flaw. The AdOberth does not contain "God Ships" or fighting ships. These are canon science vessels. This ship pack will be a must have for your Federation inventory. This is one of the finest examples of the Oberth and Pegasus variant to grace our site in many years, for you who got version 1 you need this version. For you users of dial-up Beware, this will take some serious download time.
with the ship but dont show up in game, plus the icon for the ship does not show up aswell. it is the best cannon i can do so please dont nit pick at it
CE Proto-Nebula Pack
issues with Captain Russells (CR's) Nebula Class pack, this stems from both packs using the same ship file names in the scripts/ships directory of your BC Install. For anyone who wishes to download this pack you must first uninstall CR's Pack or delete the "nebulae" file in the scripts/custom/ships directory, after which the pack should work properly. This is clearly stated in the readme. From The Author "The Proto-Nebula variants were early versions of the Nebula Class starship and was first seen in the graveyard sequence of the TNG episodes "Best of Both Worlds I & II". Included in this ship pack are two Proto-Nebula variants, one is a canon variant that has three different registries which includes the starship U.S.S. Melbourne which was famously destroyed in the Battle of Wolf 359. Also included is a custom CE Variant which is "slightly" stronger than the canon version and also comes with three custom registries. Both variants possess a faster top speed than the Nebula Class but with slightly less firepower, both ships are considered to be Heavy Cruisers and can hold their own again the Cruisers and Warships all other major powers in the Alpha Quadrant."
Generations Galaxy Bridge Cannon Reflections
or not of the Generations Galaxy Bridge you wont be sorry for downloading this mod! The Carpet has also been re-textured, The rest of the interior has been sharpened up and detailed aswell. Get This Now! These Textures WILL over right your previous Generations Galaxy Bridge textures so don\'t forget to make Backups!
Early TMP Miranda Bridge
based upon the prometheus class bridge originally made by 3DE team. It has been retextured to look like TMP era bridge. This bridge uses some features from Bridge plugin like : maps swaping (when you go to yellow alert/red alert or go back to green alert - displays and some other areas of the bridge will change to fit alert stance), loading screen and BPSounds with variety of TMP sounds (most of them were used on Enterprise-A/B bridges ;). Due to the maps swaping none console have animated displays. !!!Please note this bridge is separate mod and will not overwrite any of the existing mods !!! "
Post Nemesis Pack
Another is a variation on the Sovereign Class called the Endeavour. The colors of the bussard/nacelles, impulse engines and defector were altered. To give the ship a unique look. The final Sovereign variant, the Black Pearl. She looks more like a War Sovereign with defined hull plating. Her phasers have been changed to a more "cyan" color. Each ship is different and unique. And should prove to give an interesting show in QuickBattle. Check it Out....
K\'tinga Class
to the DS9/Dom War Era K\'tinga Class\" You do need to read the readme, to see who did what.
Advanced Quantum Torpedo
created and tested, but one in particular caught starfleet\'s eye. this was an \"Advanced Quantum torpedo\". This Quantum is a very agile torpedo and will track its target efficiently and follow it if necessary. The best way to avoid this torpedo once its been fired against you is to warp. You will also find some good information, in the readme, so your best bet is to read it.
Lint's USS Excelsior MPE
patch, for the previous ship, no screen shots are needed
Corinthian Class Escort
REQUIREMENTS -Bridge Commander for any of this to work -KOBMARU 0.9 or higher (optional) for the cloakfiring to work fully -FTA2 (INCLUDED) for the rest -BCMI (optional) if you want TGL Do read the readme it has some important information
Youngblood Class Carrier
exception of repositioning of the forward torpedoes below the main deflector dish. And the removal of the aft torpedoes and a few standard phaser mounts. If you looking to augment your TMP fleet? Check It Out...
Excalibur Bridge
changes. Firstly the mesh was updated to fulfil modern standards, particular attention was paid to the floor and command furniture. Next the Textures were almost completely replaced, and new light maps were rendered for the majority of the objects on the bridge using the latest light mapping techniques. Finally the bridge had new animations added to make them compatible with mesh changes. This will be an excellent set for those of you looking for something out of the ordinary. Check it Out!
FCB lost era prototype
other systems such as deflector and phasers have been upgraded. Due to power plant restrictions, shields and phasers as well as the impulse systems do not perform to their full potential. The nacelle modifications were eventually abandoned for a completely new nacelle.
Shanks class CL
Bridge Crew Neck Mod
your brige crew will have either Red or Teal matching necks with uniforms. This mod has been tested with KM 1.0 and should be completely compatible. this has been submitted by Officerpuppy a nice addition for your bridge crew
Enterprise era Romulan BOP
i don\'t remember seeing any torpedoes in the season 2 episode with the romulans in, i could be mistaken though.
Deep Space 12
work on the first Deep Space Station for the resupplying of Exploration craft and also as a trading outpost. Unfornately after 4 years of heavy use it was Destroyed by invading Romulan forces in the early stages of the Romulan Wars. a Requirements are http://bridgecommander.filefront.com/file/QuickBattle_Replacement;30954 or http://bridgecommander.filefront.com/file/Kobayashi_Maru_10_Full;81222 Don\'t forget to read the readme Dimentions: Central spire: 700m Diameter: 2000m
Random Battles
join the battle". Pretty simple installation too Required files http://bridgecommander.filefront.com/file/QB_Autostart;39736 http://bridgecommander.filefront.com/file/Distress_Signal;38125 ) Changes in v0.2: "from the readme" Removed some console reports Now works without KM1.0. "If you use KM 1.0 you won't need anything!"
Optional Graphics User Interface (GUI)
for the original GUI is here http://bridgecommander.filefront.com/file/Bridge_Commander_GUI_Mod;63633 AUTHOR: include your email, in ALL readmes you submit to BCFiles - the file posters do not see the emails you sent along with your file, besides someone may need to ask for your permission to use this-
Slipstream Tunnel v.1.0
The results? A more realistic passage into the Slipstream effect. So, if your looking to make Slipstream as canon as possible? This is the mod for you. But be warned, the new tunnel will spin at a slightly faster rate. The Author does warn about the possibility of "Vertigo" while traveling threw the tunnel. Definitely Worth having a look at...
New Torpedo's
expect a huge package, there are only made 5 torps that are meant for stock replacement. Warning folks: make backups , these Will replace your stock torpedo's Read the readme thoroughly Note to author: In future Include links to the Mods, you require for others to use in your torpedo's (or tell them where to obtain your requirement) :borg:
Captians Choice
do these things (new mods and ships) we would not have such a good community or game. (And Be constructive and NICE) the author said: \"This is a mod I threw together quickly, basically it allows you to switch bridges between sovereign and galaxy at the click of a button. \" Installation Instructions, need to be added for EVERY mod you submit :borg:
Different DryDocks
DryDock (Grey Color) two versions , then we have the Generations DryDock and finally the Pre TNG DryDock. Do read the readme, it has some good information. as you can see from the screens [below], they are well developed docks, you will have fun recreating the Launch sequence from Star Trek the Motion Picture. Enjoy them
USS Defiant
expect? Many of you have seen this Uss Defiant on the forums, as LC was working on it, Well your wait is over It has Arrived It is Very important to read the readme (the author put a-lot of effeort into writing it, to give you the most current information) :D:D
ISC-IDN Revised
itself. they were a more advanced race than the Federation, so this ship is a match for TNG era ships StarFleet Intel- feels that these ships were used for raiding commerce (piracy). The favorite Tactic was to capture freighters in their forward tractor beam. And if needed to make the captured ship comply with their demands for tribute , they would make use of their forward weapons.
CE's Background Pack
bring a whole new level to Bridge Commander's system maps. So take out your favorite starship and check out the neighboring systems. Warping there will be half the fun! Definitely Download Worthy!!
Fed Battlestation
http://bridgecommander.filefront.com/file/Favor_The_Bold_Alpha_Release;36895 it is a tough station! Hint: it has (Oh nevermind, you will find out soon enough) :D
Voyager Crew and Uniforms
the Voyager crew and uniforms. This is the authors first mod and it is a complete voyager overhaul and its mutator controlled!! It will not overwrite any previous mods released. Uniforms, crew members and sounds all have been replaced to make it as canon as possible. The voyager uniforms are brand new created by the author and are now at a much higher resolution and spec than previous versions along with the heads.
Terran Empire Iss Stargazer TMP
Picard, not only was the enemy destroyed at the Battle of Maxia, but he did not abandon ship and got back to the Empire. retextured by RedLeader1701 THIS SHIP WILL OVERWRITE THE LAST ISS STARGAZER IF YOU HAVE IT SO MAKE A BACKUP IF YOU DONT LIKE THIS ONE!!!! Note to author: Include you email in Every readme file , so if Others have a problem they might be able to reach you
New Style Red Alert Klaxon
Back-up your "redalert.wav" in your sfx folder Note to author Please include your email address, in the readme, in All your file submissions to BCFiles :D
Terran Empire Nebula Class
era The Terran Empire\'s fleet is growing , might want to add this one too:D
Terran Empire Intrepid
your Terran Empire fleet if you have the orginal WarShipIntrepid, have No fears this is a seperate ship you will need NanoFX for the blinkers on the ship :)
TOS Defiant and Terran Empire Defiant
of Empress Sato. Enjoy.
Terran Empire 1701 (connie TOS)
looks good :) If you like Terran Empire ships, you best download this :D
Terran Empire Miranda
of graphics memory) excellent addition to your Terran Empire Fleet
More Canon Shield Textures
Example :donut:
CE's Planet Pack
like... [u]NEW FEATURES FOR VERSION 2.0[/u] 1) Redone most of the planet textures, all of the Stock planets have been completely redone at 512x512 res. 2) Textures now "symetrical" so they should warp seamlessly around the planet. 3) Bump mapped certain textures (eg Rocky Planets) to give an added level of depth. A *definite* recommended download!! :thumbsup::rock:
Solar Synthesis
improvement and is well worth downloading.
Achilles Class U.S.S. Vengeance
Galaxy class ships. This file also includes another hardpoint for the USS Achilles, that is similar to the Vengeance with only minor differences. This ship can give and take a pounding from several ships at once, as this ship was designed to take on the massive ships that include the Hutet, Planetary Defender amongst others. Highly Recommended Mod
Kiska Head Mod
Bajoran just like the stock version. Both versions are more detailed than the stock version.
Romulan War ship pack
Imperator Star Destroyer
still need Thunderchilds Ship pack A - http://bridgecommander.filefront.com/file/ShipPackA;24881 , to get the weapons to work.
Millenium Falcon Cloaking Hp
Everything else including the weapons, shields and hull are completely unchanged from the original. This is highly recommended if you would like to see a Millenium Falcon that can cloak. Please note that the Millenium Falcon itself is required [file=23732]Millenium Falcon Download[/file]
Enterprise A Star Trek Bridge Commander Video
the Music is a good choice, although timing could be better. Sound editing could be better, as some bridge sounds can be periodically heard (I would have not recorded the game sound and then re-added the engine noise in post.) But this is a nice little movie none the less.
Mobile Dominion Ketracel White Facility
game. This version has an improved Hardpoint, improved textures which remove the cardassian badges from the ship, and the aft weapons have been changed so that there are more weapons covering the aft area of the ship. If you want to take on this ship use a very large fleet including many warbirds, or Starfleet Heavy Cruisers+ such as the Galaxy, Sovereign or perhaps ships more powerful such as the Excalibur.
Nebula Bridge
(bot) crewmen movement. The bridge has been retextured, remapped, and generally remastered. There are also some extra features on this bridge for people with BP Core installed. Changes include: [list]Fixed helm size Fixed off-centre running lights Fixed side door lighting Fixed side door gaps Remapped LCARS New Textures Added alert lights[/list] This version of the bridge contains lower resolution textures - it is recommended for use on older machines.
Nebula Bridge
(bot) crewmen movement. The bridge has been retextured, remapped, and generally remastered. There are also some extra features on this bridge for people with BP Core installed. Changes include: [list]Fixed helm size Fixed off-centre running lights Fixed side door lighting Fixed side door gaps Remapped LCARS New Textures Added alert lights[/list] This version of the bridge contains high resolution textures - if these do not run smoothly for you in game there is also a low resolution version available [url=http://bridgecommander.filefront.com/file/Nebula_Bridge;75306]here[/url]
Akira and Defiant for SP
and instead of using the sovereign you will use the Defiant [/quote]
Self Destruct
Starforce Productions/Outalance Cerberus class
scouts and conduct general support missions during fleet actions. They were designed to be very small and agile, and as a result the Cerebus has limited weaponry and a relatively poor standard of accommodation. This has prevented them from being used regularly on long duration missions, a problem which recurred with the Centaur class.
Canon OPS and CONN Uniforms
A NX500 ship
diffrent phaser textures. Requierments are inside the readme , But you should have them by now, you ought to read the readme anyways This Will overwrite the one done by Starship Premononition and TiqHud
P81's D7 TOS Cruiser
must to download. :)
Laredo (NX Class) - NCC 03
ships in bridge commander with the exception of freighters, however these ships can take on the Romulan Vessel from the NX period (although maybe not win) and perhaps others from the NX period. This ship has very similar hardpoints to that of the original P81 NX Enterprise.
D18 Gull class
fire fore and aft.
SFPO Dominion Light Cruiser
and the hardpoint is just bristling with weapons so give her a spin and be sure to tell me how she handles. Victory is Life!
Hatfield Class Battlecruiser
Start Screen
excellent. You'll need your game resolution set at 1024x768 though, or all you'll get is the standard display. Download now.
Reinvisioned Galactica Ship Pack
square away any problems you had with the previous hardpoints. Issues with the Armored Hull plating and Lowered the total energy out put of the main engines. You will be required to increase power to your weapons for maximum effect. The Reinvisioned Galactica Ship Pack can be found here- http://www.bcfiles.com/file.info?ID=36087
C2X Stars and Shields
and 4-7 and a canon shield fx from Star Trek: Generations. Each in thier own BCMI file. Also available is a canon TNG/DS9/VOY Tractor Beam texture. You will also get canon warp streeks as seen in TNG/ DS9/ and VOY. Most notable are the open systems now available while playing NanoFX2 beta in game. All the Stock systems are available for you to explore. Instead of three systems available with Quickbattle. So if you want to bring your gaming experience as close to canon as possible? Then this mod is for you! Definately Download Worthy...
.TGL Pack
ship selection. This will not work for the Quickbatle Replacement Mod (QBR series). This is Muti-race pack and contains over (40) .TGL's. If you like seeing the stats of a particular ship your playing in? Then this is the mod for you.
Nemisis Sov Red Alert Lcars
Azati Prime NX-01
version is [url=http://bridgecommander.filefront.com/file/Azati_Prime_NX01_preview;31366]here[/url]. Download today, and meet a ship badly scarred by battle.
Boost Shields
Let's say your top shield is about to fail, you can now allocate power to that specific shield coordinate. You can also Boost your entire shield grid, but at a great power cost to your energy reserves. Selecting individual shield for boosting will not cost or comsume your energy reserves. Once accessed, you will have a 10 second delay before it takes effect. And 45 second delay before you can do it again. This add a bit of realism to your QB/ QBR/ QBA experience. This mod is also QBR compatible and will be a welcome addition to your Tactical display! Definately Download Worthy!
Super Star Destroyer
or an SSD? A must have for all SW fans!
The PHoenix Warp Ship (Admiral Ames)
Self Destruct Countdown
SubMenu Mod
i believe. Read the readme for full details....but i HIGHLY recommend you get this...I have my entire Federation list sorted by Era->Ship Class... This is fully compatible with version 1 which came with Scotchy's Galaxy pack. This also comes with example files.
SFP_O old Jalopy (TMP)
unique kitbash despite the number of excelciors present in the game. It's low on system resources so enjoy blasting them to bits. Handled very well, and as you can see from the Tactical Icon, it is well armed. So Klingon BOPs Beware. ============================================================================== to Install: just unzip into a Temp folder and move into your main Bridge Commander folder , if asked to over write click OK
GFT Advanced Technologies 1 for NanoFX 2
Jedi Starfighter
SNS Galaxy X
excellent hardpoint and it doesnt overwrite the P81GalaxyX as far as I can tell. Good work on making ugly lovely. If you dont agree just check out the screens below.
Starforce Productions SFB Durret Destroyer
saucer. Atatched to the pylon is also a torpedo launcher, and the 2 cargo bays of the miranda permit shuttle and rescue operations. It it correctly scaled to the 240m specs of the SFB Website.
NEW HP post Nemsis Enterprise E
Changes are stated in the Readme, Hmm, Impressive you want to read it as well (I've always had Troubles taking a good screenshot of ships in Combat)