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Before they heard applause and celebrated big wins, several seniors on the UCF football team heard searing remarks from critics when they decided to sign with the Knights.
Before they heard applause and celebrated big wins, several seniors on the UCF football team heard searing remarks from critics when they decided to sign with the Knights.
UCF coach George O'Leary supports Will Muschamp in believing that schools should allow coaches to fulfill their contracts until the end of the competitive season.
For UCF receiver Josh Reese, fighting for playing time with four older receivers during his final college football season is nothing compared to sharing a home with five siblings.
Justin McBride, a 6-foot-11 center for the UCF men's basketball team, is used to having people look up to him.
UCF chopped Tulsa's dangerous passing game down Friday, delivering the appropriate response to a season-altering loss at UConn a few weeks ago.
UCF needed to wipe the bad taste of defeat out of its mouth, and Tulsa provided the perfect dose of sweet victory.
TALLAHASSEE — Like the leaves falling from trees outside Alumni Stadium, FSU's championship season was wilting and spiraling before it ever really started.
Wisconsin running back Melvin Gordon tops this week's Heisman Trophy Watch list.
FSU's Jimbo Fisher has seen plenty in his 26 years of coaching, but even he is baffled by ESPN's "game control" formula.
Transitioning from high school football to college football can create hurdles, even for the most talented of players.
GAINESVILLE — Physically, it seems tough for Trenton Brown to grow any more than he has already.
One FSU football player was in Strozier Library alongside hundreds of other students when gunfire broke out early Thursday morning.
The 6-foot-10 Walker joins a Gators squad lacking an inside presence
Muschamp was fired Sunday after four seasons with Gators
For the first time this season, FSU OL Bobby Hart felt completely comfortable with the players around him.

subset: commoncrawl


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Danilo Gallinari
George Karl Will Not Return As Nuggets Coach
Less than a month after winning the NBA's Coach of the Year award, Karl's tenure with the Nuggets is over after 8½ seasons. His departure comes shortly after Masai Ujiri, the league's executive of the year, left to become GM of the Toronto Raptors.
Gallinari To Have Surgery On Left ACL Next Week
Danilo Gallinari says he will undergo surgery to repair the ACL on his left knee next week and is hoping to be back on the court for the Denver Nuggets around February.
Nuggets' Historic Season Now History
The Denver Nuggets brain trust has plenty of time on its hands now to contemplate whether it was a flaw in the team's makeup or just a bad matchup that led to yet another early exit from the playoffs.
Nuggets Eliminated With 92-88 Loss To Warriors
A franchise-record regular season ended in all too familiar fashion for the Denver Nuggets with a disappointing first-round playoff loss.
Nuggets Secure 3rd Seed With 118-98 Win Over Suns
The Denver Nuggets secured the third seed in the Western Conference playoffs by routing the Phoenix Suns 118-98 on Wednesday night behind 21 points from Wilson Chandler and 20 from Andre Iguodala.
Carmelo Anthony To Win NBA Scoring Title; Superstar Shifts Focus To Celtics
With more than 50 wins for the New York Knicks and more than 27 points per game for himself, the numbers back Melo up. The Knicks won a division title, and Anthony will add the scoring title after the regular season ends Wednesday.
Kenneth Faried Sprains Left Ankle Against Portland
Kenneth Faried left Denver's game against Portland after spraining his left ankle in the opening minutes Sunday.
Nuggets On Cusp Of Franchise Record For Wins
The starless but selfless Nuggets have four chances left to set a franchise record with their 55th win, starting at Dallas on Friday night, before they try to parlay their deep roster into a deep playoff run.
Nuggets Beats Spurs 96-86 For 21st Straight Home Win
Wilson Chandler scored 29 points and Corey Brewer had 28 as the Denver Nuggets posted their franchise-record 21st straight home win, 96-86 over the San Antonio Spurs.
Gallinari Says Nuggets Can Still Do Damage In Playoffs Without Him
The moment Danilo Gallinari went crashing to the floor with a twisted knee on Thursday night, many Nuggets fans were probably thinking "There goes the season."


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56 results for "christopher harris"
Fantasy: Percy Harvin 'underrated'Kevin Seifert
MANKATO, Minn. -- ESPN fantasy analyst Christopher Harris has rolled out his top 10 at every position via video this week, and I thought his discussion of receivers was particularly relevant. While I'm off grabbing one final set of interviews here at...Blog | August 04, 2012
BBAO: 'The People's Stadium' fight beginsKevin Seifert
We're Black and Blue All Over: Good morning. There's nothing like a long weekend in January to offer unfettered snow shoveling time and a deadline-free Pro Bowl watching environment. While we were gone, Richard Meryhew of the Star Tribune publi...Blog | January 29, 2013
NFC North free-agency primerKevin Seifert
Chicago Bears Key free agents: Tight end Kellen Davis, running back Matt Forte (franchise), cornerback Corey Graham, quarterback Caleb Hanie, defensive end Israel Idonije, cornerback Tim Jennings, quarterback Josh McCown, safety Brandon Meriweathe...Blog | March 08, 2012
Lions-Saints: Brandon McDonald inactiveKevin Seifert
NEW ORLEANS -- There are no major surprises on the Detroit Lions' inactive list for Saturday night's wild-card playoff game against the New Orleans Saints. One minor shift from the recent norm: Cornerback Don Carey is active and cornerback Brandon Mc...Blog | January 07, 2012
Lions-Saints: Nearly all hands on deckKevin Seifert
FROM THE VAST NORTH AMERICAN TRANSIT SYSTEM -- As I make my way down to New Orleans, I figured I'd check in and let you know that the Detroit Lions are as healthy as they've been in some time as Saturday night's wild-card game against the Saints appr...Blog | January 06, 2012
Lions-Saints: Louis Delmas should playKevin Seifert
Not a moment too soon, the Detroit Lions appear on track to regain the services of a core defensive player. Safety Louis Delmas, a Pro Bowl alternate who has missed five consecutive games because of a sprained knee, practiced Tuesday and seems lik...Blog | January 03, 2012
Final Word: NFC NorthKevin Seifert
Five nuggets of knowledge on Week 16: Busted rivalry: When the NFL released its schedule this spring, many of us had high expectations for a late-December matchup between the Green Bay Packers and Chicago Bears. Instead, an injury-devastated Bears...Blog | December 23, 2011
NFC North at nightKevin Seifert
Catching up on some NFC North newsbits as a busy day winds down: Chicago Bears: Linebacker/special-teams ace Brian Iwuh was waived after suffering a minor hamstring injury last Sunday. An injury settlement will follow. Iwuh had a team-high 14 spec...Blog | November 29, 2011
Free Head Exam: Detroit LionsKevin Seifert
After the Detroit Lions' 27-15 loss to the Green Bay Packers, here are three issues that merit further examination: Lost in the discussion over Ndamukong Suh's third-quarter ejection was how critical the accompanying penalty and his subsequent ab...Blog | November 25, 2011
Injuries to Louis Delmas, Desmond BishopKevin Seifert
DETROIT -- There was no scoring in the first quarter of our Thanksgiving Feast here at Ford Field. But there have been two significant injuries. Detroit Lions safety Louis Delmas left the game with what appears to be an injury to his right leg. De...Blog | November 24, 2011
NFC North Friday injury reportKevin Seifert
Getting inside the Friday injury report: Chicago Bears: Coach Lovie Smith indicated on Thursday that receiver/kick returner Devin Hester would play Sunday, but an ankle injury kept Hester out of practice again Friday. He is listed as questionable....Blog | November 11, 2011
BBAO: Lions' Nick Fairley raring to goKevin Seifert
We're Black and Blue All Over: The Detroit Lions are hoping that rookie defensive tackle Nick Fairley has turned the corner in his recovery from a foot injury that forced him to miss five of this season's first eight games and left him with little...Blog | November 10, 2011
Matthew Stafford will start for LionsKevin Seifert
DENVER -- As expected, Detroit Lions quarterback Matthew Stafford will start Sunday against the Denver Broncos. And the Lions feel confident enough about his injured right ankle that third-string quarterback Drew Stanton is inactive. Shaun Hill wi...Blog | October 30, 2011
Crowd says 'ohhh:' Lions claim Chris HarrisKevin Seifert
I'm sure the Detroit Lions have an on-field explanation for why they claimed former Chicago Bears safety Chris Harris on waivers Friday. Whatever it is, however, wouldn't seem as significant as the information Harris could pass along about his former...Blog | October 28, 2011
BBAO: Legislators invite Vikings relocationKevin Seifert
We're Black and Blue All Over: Minneapolis mayor R.T. Rybak has produced an expected last-minute push to win an ongoing site battle for the Minnesota Vikings' proposed new stadium, but it's unclear how serious and practical the Minneapolis option ...Blog | October 28, 2011
By the bye: Chicago BearsKevin Seifert
Reviewing the Chicago Bears at their bye: Record: 4-3 Seven-game capsule: The Bears are over .500 after a tough early schedule. Five of their games have come against opponents that currently have winning records. Their offense is still working...Blog | October 27, 2011


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Find records of Lewis Glowicki
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Lewis Glowicki (born 1914) was born in ca. 1914. He was born into the Glowicki family.
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Enlisted: November 27, 1941 in Chicago Illinois
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The Mississippi Drakes finished second in the Hit Big or Miss Big tournament in Tupelo last weekend. The 10U team is comprised of players from Vardaman, Houston and Bruce. Team members include, front from left, Cody Farr, Landen Parker, Jace Tutor, Cade Ellison; middle from left, Zachery Criddle, Brantly Brown, Dillon Huffman, Justin Spencer, Logan Jenkins, Jackson Snellings; back from left, coaches Josh Brown, Brad Spencer and Howard Goodson. Not pictured, Greer Nabors and Tucker Nabors.
Drakes take second in tourney
By Lisa Voyles | 3:55 PM | May 10, 2014 | Sports
About Lisa Voyles
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Tuesday Apple posted two new celebrity ads to YouTube with Samuel L Jackson and Zooey Deschanel. The ads started airing earlier in the week. Both ads feature the actors using Siri in their homes.
Using celebrities isn't unheard of for Apple, but it's the first time in at least recent history they used someone other than a musician. Previously Apple used silhouetted video of musicians to cross promote iTunes and iPods with the artist's music. Those artists included Bob Dylan, U2, Eminem, Jet, and others.
- Other World Computing Holiday Specials
- Trans Intl Holiday Deals
- Pocket reveals interesting metrics on iPhone 6 vs 6 Plus
- Dropbox now integrated with Microsoft Office
- Having a Password Emergency Kit
- Corning announced Gorilla Glass 4
- Mythbusters explain Gorilla Glass
- Podcast: App Store Get vs Free, Pappy Van Winkle, CoD, Plus More!
- New Twelve South adjustable HiRise Deluxe matches your device
- Apples Eddie Cue goes shopping with Apple Pay
- OWC announces ThunderBay 4 mini portable Thunderbolt 2 RAID
- Video: Did you know your Mac is tracking all your downloads? Here's how to fix that.
- Site tracks Apple Stores replacing bent iPhones
- OWC announces 1 TB upgrades for MacBook Air
- Apple website deregisters iMessage on devices
- Trolling AirDrop
- Microsoft rolls out new iPhone Offices, updates for iPad
- Twelve South releases SurfacePad for iPhone 6/6 Plus
- Mac OS X Hints site future uncertain
- Jawbone UP3 adds on more sensors
- Macworld looks at Pioneer's CarPlay upgrade
- $99 iPhone 6 expected at Sam's Club
- Microsoft announces Office 2015, releases Updated Outlook
- Trent Reznor working on project for Apple
- Seth Rogan expected to play Woz in upcoming Steve Jobs movie
Browse and search for more articles


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November 25, 2014
SCIOTO COUNTY, Ohio (WSAZ) – Friday night couples were hoping the weather wouldn't put a damper on their special night out.
Dates who were leaving the Portsmouth Cinemas were surprised when they came outside and saw a heavy snowfall.
People were eager to make it home before the roads iced up. They say nothing kills romance like ending your night in a ditch.
Chris Belford says the picturesque snowfall does add to the romantic feeling.
"It's really nice, as long as the roads don't get too bad," Belford said.
Some of the younger film attendees who didn't bring significant others enjoyed the snow, as well, having snowball fights outside the theater.
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Select () or exclude () categories to narrow your recipe search.
As you select categories, the number of matching recipes will update.
Find exactly what you're looking for with the web's most powerful recipe filtering tool.
1/1 Photo of Banana Bread (Pillsbury's Recipe)
Prep Time:
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I haven't personally tried this, it's in response to a request. It's from the Pillsbury Complete Cookbook, 2000.
Units: US | Metric
Serving Size: 1 (924 g)
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Every recipe, menu, tip and how-to is right here, at your service.


text:
I just had a look at M. Wade's LOI record. I had forgotten how terrible it is, neither good average nor strike rate, bring in my buddy T. Paine...
Jos gone OOPS.
NRL Tipping Champion 2014
Over 0.2: Putland to Nevill, OUT, no run, full ball swings in late to crash into his pads. Nevill is almost falling over trying to get bat on it but can't. Huge shout for LBW and Umpire Martell eventually raises the finger! P.Nevill - lbw b:Putland 0 (1 ball, 1 minute).
This is pathetic. Looking forward to seeing Furball defend this.
Originally Posted by CricinfoOriginally Posted by Cricinfo
Ravi, this is your moment.
Fair play to Faulkner here, he's bowled a top spell
Wow, Australia in the game now, especially with Swann out for bloody Tredwell...
RIP Phillip Hughes (1988-2014)
Severe overly conservative again and with Butler gone its gonna pay.
Where the hell is it coming from? Is it Cook? We've been plodding in tests and odi's for a while now.
But really this has been a bit of a reminder - no tricks, no gimmicks, just full and straight.
Really think McKay is a terrible late overs bowler, but Morgan a key wicket there.
This like the Timmy vs Jimmy fight on South Park.
Anyway, off to the casino.
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text: Network Featured Stories 1 day ago AT&T Enhances Gameday Mobile Internet Coverage at Reser Stadium New 4G LTE Distributed Antenna System, Which is Part of AT&T's Project VIP Investment Plan, Provides Additional Wireless Capacity for Customers on Gamedays Full story 4 days ago Data Usage Kick Off We're in the thick of football season and it continues to be as unpredictable as ever. Full story 8 days ago AT&T Enhances Gameday Cellular Coverage at Baylor University's McLane Stadium AT&T has expanded its cellular coverage at McLane Stadium by completing the installation of a Distributed Antenna System (DAS) to enhance customers' cellular experience throughout the facility. Full story Nov 13, 2014 Network Scores! Another week of football is nearly upon us. To help you get excited for the next round of games from the gridiron, let's take a quick look back on some of the interesting metrics we saw on our mobile networks at stadiums across the country last week. Full story Show more stories


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- Course: Side Dish
- Total Time: Under 2 Hours
- Skill Level: Easy
- Cost: Inexpensive
- Favorited: 81 Times
Photo by:
© 2008 Dorling Kindersley
A creamy, warming cheese-topped dish
Yield: Makes 4–6 servings
Prep time: 10 Mins<Br>
Cooking time: 1 Hr
- Butter for the pan
- 2 medium parsnips, peeled and thinly sliced
- 1 large baking potato, peeled and thinly sliced
- 1/2 small celery root, pared and thinly sliced
- 1¾ cups heavy cream, plus more as needed
- 2/3 cup whole milk
- 1 garlic clove, crushed
- Pinch of nutmeg
- Salt and freshly ground black pepper
- ½ cup shredded Gruyére cheese
1. Preheat the oven to 350°F (180°C). Butter the gratin dish; Overlapping the slices, layer the parsnips, potato, and the celery root.
2. Mix the cream, milk, garlic, and nutmeg, season with salt and pepper. Pour over vegetables. Sprinkle with the cheese. Bake for 1 hour, or until tender and golden. Let stand 5 minutes then serve hot.
10in (25cm) oval ovenproof gratin dish
© 2008 Dorling Kindersley
Nutritional Information
Nutrients per serving (% daily value)
Nutritional information is based on 6 servings and 1/8 teaspoon added salt per serving.
451kcal (23%)
233mg (23%)
24mg (40%)
338mcg RAE (11%)
113mg (38%)
428mg (18%)
20g (98%)
32g (49%)
2mg (8%)
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text: 99 Synchronization Medium : A Consistency Maintenance Component for Mobile Multiplayer Games Abdul Malik Khan and Sophie Chabridon Antoine Beugnard GET INT, CNRS UMR SAMOVAR ENST Bretagne, Computer Science Department 9 rue Charles Fourier CS83818 91011 Evry cedex, France F-29238 Brest cedex 3, France {Abdul malik.Khan,Sophie.Chabridon}@int- firstname.lastname@example.com edu.eu ABSTRACT nization, Communication Abstraction, Medium In multiplayer games, where many players take part in a game while communicating through a network, the players 1. INTRODUCTION may have an inconsistent view of the game world because of Consistency maintenance is a complex issue in network the communication delays across the network. This prob- games. It becomes even more difficult to solve when play- lem of inconsistency is even more crucial when playing on ing on a mobile phone because of the high latency of mobile a mobile phone via a 3G network where the communica- networks which can be of several seconds in 3G networks. tion delays can be of several seconds. Consistency mainte- [4] discusses the effect of high latency on players and ob- nance algorithms must be used to have a uniform view of the serves that a high communication delay can cause the player game world. These algorithms are very complex and hard quit the game. A player normally tolerates a maximum of to program. In this paper, we discuss different consistency 250ms reaction time from the system [9]. In Multiplayer maintenance algorithms from the point of view of mobile online games, where many players take part in a game at devices and present an approach where the consistency con- the same time, it is very difficult to maintain consistency in cern is handled separately by a distributed component called a high latency network. To hide latency and maintain con- synchronization medium, which is responsible for communi- sistency, algorithms such as Dead-Reckoning[1] and Trailing cation as well as consistency maintenance. The game logic State Synchronizations[5] may be used. These algorithms components interact with the synchronization medium to are very complex and are, therefore, hard to program. It is communicate between them and synchronize their data. We thus desirable to separate the code of these algorithms from argue that this separation of concerns reduces the burden on the game logic. The concept of Medium, which is a commu- the game developer. Moreover, a medium offers a generic in- nication component, has been proposed recently [3] to deal terface and is designed to be easily reused for different game with interaction and distribution as non-functional aspects. applications. Finally, using a medium, different consistency In this paper, we extend this concept by inserting prediction maintenance approaches can be tested and compared easily and synchronization algorithms into a medium that we call for experimentation. a synchronization medium. This way a game programmer can concentrate on the game logic, and is relieved of syn- Categories and Subject Descriptors chronization and communication concerns. We also consider D.2.2 [Software Engineering]: Design Tools and Tech- that synchronization is an off-shoot of communication delays niques—modules and interfaces, component oriented design and hence it is better to deal with as a communication con- methodologies. cern rather than as a game problem. Apart from handling consistency management, another advantage of a synchro- nization medium is its reusibility. It offers a generic interface General Terms that does not change when replacing a synchronization algo- Design, Algorithms rithm by another one inside the medium. A same medium can thus be used by different game applications; the applica- Keywords tion code is not impacted even if a different synchronization algorithm that best suits the applications needs has to be Multiplayer Mobile Games, Latency Hiding, Data Synchro- plugged into the medium. This is an important property of mediums that can be used for dynamicly adapting applica- tions. With mechanisms for dynamic adaptability inserted inside the medium, it can adapt itself by using different al- Permissionto make digital or hard copies ofof all or part of this work Permission to make digital or hard copies all or part of this work for gorithms according to the context of the game. personal or classroom use is granted without fee provided that copies are for personal or classroom use is granted without fee provided that In this paper, we present different synchronization algo- not made or distributed for profit or commercial advantage and copies are not made or distributed for profit or commercial that copies rithms from the point of view of a mobile terminal. We then bear this notice that copies bear on notice and To full citation on advantage andand the full citation thisthe first page.the copy otherwise, to discuss the separation of the code of these algorithms from republish, to post on servers or to redistribute to lists, requires prior specific the first page. To copy otherwise, to republish, to post on servers or permission from the authors. the game logic and their insertion into a distributed com- to redistribute to lists, requires prior specific permission from the munication component responsible for non-functional, non- Netgames '07, September 19-20, Melbourne, Australia authors. NetGames'07, September 19-20, 2007, Melbourne, Australia 100 game issues. We present the design of such a communication point again. The difference between a trailing state and a component using different synchronization algorithms. snapshot is that a trailing state is a complete state with all The paper is structured as follows. First, we discuss dif- the received commands but executing with a delay d, while ferent synchronization algorithms and their relevance for a snapshot is a stored state of the system after the recep- high latency mobile networks. Then, we discuss the medium tion of a command. A new snapshot is taken for a command approach which represents communication as a distributed received after a snapshot has been taken. TSS does not ac- component. Then, we present our approach, called synchro- tually solve the rollback problem originated in TWS but it nization medium, and show its design with UML diagrams. will have better performance when the following two situ- In the final part, we conclude and discuss our future work. ations are present. First, the game state is large and it is expensive to store the snapshot. Second, the gap between states' date is small. In order to rollback, we need to have 2. DATA SYNCHRONIZATION IN MOBILE copies of the past checkpoint. It is still a challenge to do it GAMES with less memory and processing power as on mobile phones. Perceptive Consistency (PC) [2] provides an ordering of In this section, we discuss some synchronization algorithms updates and avoids potential conflicts. Before discussing used in distributed systems such as military simulation and Perceptive Consistency, the two properties of legality and games from the point of view of mobile devices. Dead- simultaneity need to be defined. The property of legality re- Reckoning [1] is used to reduce bandwidth consumption and quires that the latency for a given media instance between hide network latencies, by sending update messages less fre- two remote processes must be kept constant. For example, quently and estimating the state information between the in the case of a car racing game, the legality property is updates, using the already received information such as po- respected if the time between two successive positions of a sition, velocity and/or acceleration of the object. The pre- given car is the same for the two users, and thus the speed dicted value can be different from the actual value which is the same for both users. The simultaneity property states is received through the next update message. In this case, that the physical time between the playouts of two updates some convergence method can be used to arrive at the actual is the same for all users. In the case of a car racing game, value. The importance of dead-reckoning in mobile games the simultaneity property is hold if in the case of a colli- is that it permits a mobile terminal not to be blocked and sion between two cars, the two cars are considered at the to continue even if it is not receiving the data in case of a same place at a given time for all the users. For a system disconnection, for instance. The convergence method must to be perceptive consistent, it must satisfy both properties fuse the actual value and the predicted value in a smooth of simultaneity and legality. The algorithm implementing way, so that there is no abrupt effect on the game user. [12] PC has three phases. In the first phase, the algorithm cal- proposes a dead-reckoning protocol based on the position culates, for a given player, the maximum communication history of the object being dead-reckoned. It makes sense delay between this local player and all the remote players. to use the simple dead-reckoning algorithm when the path In the second phase, the algorithm calculates the local lag is smooth and straight such as in car race games, and to use to be introduced locally to order the events before the play- the position-based history protocol when the path is more out of a media instance. In the third phase, the message is of a zig-zag type and hardly predictable. played out. In case of mobile games, as network delays can Time Warp (TWS) [8] is a synchronization mechanism for be quite longer, the local lag introduced by PC can have parallel/distributed simulation. It allows logical processes to bad effects on the players. Hence, dead-reckoning can be execute events without the guarantee of a causally consistent combined with PC to hide the effect of local lag by adding execution. TWS takes a snapshot of the state at the recep- predicted intermediate states. tion of a command and issues a rollback to an earlier state if a command earlier than the last executed command is re- ceived. On a rollback, the state is first restored to the previ- ous snapshot and then all the commands that occurred be- 3. MEDIUM : A COMMUNICATION COM- tween the snapshot and the execution time are re-executed. PONENT Two problems arise with this method when used for mobile Presented in [3], the concept of communication compo- games. First, it needs to store previous states, for which nent or medium is to separate interactional details from the memory is required. Second, rollback requires processing functional details of a component. These interactional de- power which can be limited in case of mobile devices. tails can be handled separately by the medium. Hence, a Trailing State Synchronization (TSS) [5] also executes roll- medium is the reification of an interaction, communication back when inconsistency is detected. However, it imple- or coordination system, protocol or service in a software ments rollback so as to avoid high memory and processor component. This architecture has the advantage that the overheads demanded by Time Warp Synchronization. In- medium can be reused for different types of applications. stead of keeping snapshots of every command, TSS keeps A medium is logically a single component but physically two copies of the same game world, each at a different lo- it is a combination of different components spread across a cal simulation times separated by some synchronization de- network. Like any software component, a medium can take lay. The latest one in the time domain is called the leading different shapes according to the level at which it is consid- state. The other one is called the trailing state. When an ered. It exists as a specification describing the communica- inconsistency is detected in the leading state and rollback tion abstraction that it reifies, but also at implementation is required, instead of copying the state from a snapshot as and deployment times. It is indeed possible to manipulate TWS does, TSS just simply copies the game status from a high-level communication abstraction at all stages of the the trailing state to the leading state, and then performs all software development cycle. At the specification level, a commands between the inconsistency point and the present medium is specified using a UML class diagram. Then a 101 <<interface>> <<interface>> <<interface>> IAdminMediumServices IPlayerMediumServices IPlayerCompServices +monitorGame() +updatePlayer() +sendUpdate() +chargePlayers() +getNewPlayer() +sendNewPlayer() <<role>> <<Medium>> <<role>> Administrator SynchronizationMedium player 1 * 1 Canvas * LocalView 1 Interested Figure 1: Synchronization Medium Figure 2: Abstract specification of Synchronization Medium refinement process transforms this specification into a low- level implementation design. This refinement process is car- of the communication for data consistency across a network. ried out in three phases. In the first phase, for each compo- This has the advantage to offer game developers a synchro- nent interacting with the medium, a component called Role nization tool that can be picked up and used directly. This Manager is produced. This component is responsible for idea is shown in Figure 1 in the case of a deployment on all the interactions with its corresponding component. A heterogeneous devices. medium is an aggregate of these role managers. Logically, a The synchronization medium is logically a single compo- medium is a single component while physically it is an ag- nent which is distributed physically across the network of- gregate of different components interacting with each other. fering services required by the components interacting with In the second phase, the class representing the medium is re- it and requiring services offered by the interacting compo- moved, and only the role managers are left interacting with nents. A two-way interaction actually takes place between their corresponding components and with each other. De- the synchronization medium and application components. pending on the non-functional constraints, this phase can An abstract specification of a synchronization medium is lead to many design choices [3]. For instance, if there are given in Figure 2. Two components with the Player and some data to be managed by the medium, we have the choice Administrator roles interact with the medium. The Player between either the data are handled centrally by a specific role corresponds to the game client residing on the mobile single manager, or they are distributed equally among sev- terminal and uses the "IplayerMediumServices" services of- eral instances of a role manager. The third and final phase fered by the medium. The "IPlayerMediumServices" inter- defines, for each design specification in the preceding phase, face offers services like provision of information regarding one or more deployment diagrams, describing how different a new player as soon as it joins the game session and the role managers and components are distributed and grouped reception of update messages from remote players. These at the time of the deployment of a medium. For example, services are implemented through functions such as getNew- if we have two role managers, one playing the role of client Player and updateP layer. The administrator role is the and interact with the client component and the other play- game server which uses the "IAdminMediumServices" ser- ing the role of server by interacting with the components vices offered by the medium. These may include admin- server, we can deploy the server and client role managers on istrative services such as minotoring the game to prevent different machines in case of a client server architecture or cheating and to charge fees from the users. The medium we can deploy these two role managers on the same machine may need some services to interact with the player. These in case of peer-to-peer architecture, as a peer acts both as services are offered by the "IplayerComponentServices" in- a server and as a client. In the next section, we discuss the terface of the Player role. The Canvas class represents the insertion of synchronization algorithms in the medium. overall game data, while the LocalView class corresponds to the part of the game data that the player is supposed to receive. A player may, indeed, not be interested in all the 4. SYNCHRONIZATION MEDIUM game data but only in a subset of the canvas. We present in this section the design of Synchronization As mentioned in section 3, in the second phase of the reifi- Medium which handles consistency management as well as cation process, the medium is represented as an aggregate communication aspects. It allows to hide from the game of role managers. This is shown in Figure 3. There are clients, the latency compensation and synchronization mech- two role managers namely "Player Manager" and "Game anisms. Thus, a synchronization medium is an abstraction Manager". The "Player Manager" is the representative of 102 <<interface>> <<interface>> <<interface>> <<interface>> <<internal−services>> <<interface>> <<interface>> IAdminMediumServices IPlayerMediumServices IPlayerCompServices IAdminMediumServices IDeadReckoningServices IPlayerMediumServices IPlayerCompServices +monitorGame() +updatePlayer() +sendUpdate() +monitorGame() +updatePlayer() +sendUpdate() +chargePlayers() +treatReceivedPDU() +getNewPlayer() +sendNewPlayer() +chargePlayers() +getNewPlayer() +sendNewPlayer() +predictNewPosition() ... +checkErrorThreshold() ... <<role>> GameManager PlayerManager <<role>> Administrator 1 player 1 * <<role>> GameManager PlayerManager <<role>> Administrator 1 player 1 * pass PDU ... 1 1 1 LocalView 1 Canvas LocalView Canvas 1 1 Interested Interested Figure 3: Introduction of role managers Figure 4: Synchronization Medium using dead- reckoning algorithm the medium on each game client and offers/requires ser- vices offered/required by the game client. In the case of managers is an internal interface of the medium represented a client-server game, the two role managers may communi- by a small white rectangle. cate through a middleware. Synchronization algorithms are Another choice could be to use the Perceptive Consistency then integrated in the medium as internal services which will algorithm within the medium for maintaining the consis- be invoked by the medium transparently to the player. tency between different players. A diagram showing the syn- We now discuss the design of a synchronization medium chronization medium using the PC algorithm is presented with different choices of synchronization algorithms. in Figure 6. A player passes an artificial message (u, t(u)), Figure 4 shows a class diagram for a medium using dead- u being an artificial update issued at time t. The Player reckoning algorithms. The medium receives a Protocol Data Manager receives such an artificial message from the remote Unit (PDU) concerning a remote object from a remote player. players and passes it to the "ICalculateLocalVector" ser- The PDU contains information that uniquely identifies an vices of the medium. As discussed in Section 2, this process entity, such as its position and velocity. The PDU may con- calculates the latency between the local player and all re- tain an identifier telling which dead-reckoning algorithm to mote players. This service returns a vector containing these use. The Player Manager passes this PDU to the "IDead- delays. The player manager then passes this vector to the ReckoningServices" interface of the medium. This interface "ICalculateLocalLag" service, which calculates, through its is an internal interface of the medium because it is not used CalculateLocalLag function, the local lag to be introduced directly by any component interacting with the medium. locally, and returns it to the "PlayerManager" via its retur- This service predicts the new position of the entity using its nAdjust function. The adjust factor is passed to the player predictNewPosition function and passes it back to the Player through "IPlayerMediumServices" interface of the medium. Manager. This updated position is then passed to the player via "IPlayerMediumServices" interface. In the case of a The basic difference between the two mediums, one using PDU emitted by the local player, it is first passed to the local dead-reckoning and the other one using PC is in their in- Player Manager which in turn, passes it to the remote Player ternal services. The interfaces with the outside components Manager. Before passing a PDU to the remote Player Man- remain the same. Thus, for example, the code for the game ager, the checkErrorT hreshold function is called to check client almost remains the same except for the small changes whether the predicted value is different from the actual value for the type of message to be passed to the synchronization by a certain margin. A PDU is passed to a remote Player medium. Manager only when the checkErrorT hreshold return true. Note that it is possible for a medium to use a combi- Note that a PDU passed by a player is received by a remote nation of synchronization algorithms for the same game. Player Manager and not the remote player itself. Hence, For example, Perceptive Consistency can be combined with the process is hidden from the player component in the game dead-reckoning to compensate for high latencies in mobile logic. A collaboration diagram showing the dynamic view of networks. Dead-reckoning can help to provide predicted in- how the messages are passed during the dead-reckoning pro- termediate states during the local lag period introduced in cess between a player and the medium is shown in Figure 5. PC. The interface connecting a role manager and a player is an Also, variations of the same algorithm can be used for the external interface represented by a small black rectangle, same application depending on the context. For example, a while the interface between the local and the remote role dead-reckoning algorithm using position-based history can 103 be used when the motion of an object is unpredictable, and a single-update-based dead-reckoning can be used when the motion of the object being predicted is smooth. A deployment diagram for a deployment example of a syn- chronization medium in a client-server architecture is shown in Figure 7. The playerManager resides on the mobile device while gameManager resides on the server. Depending on the deployment constraints, one can have many deployment choices. A discussion of deployment constraints is outside the scope of this paper. 5. DISCUSSION The primary advantage of the approach we proposed in this paper is reusability. A given synchronization medium with a specific synchronization algorithm can be reused many times by different applications. We also believe that sepa- rating the synchronization concern from the game logic, and putting it in a communication component facilitates game development by letting the developers concentrate on the game logic only. Programmers are not concerned by syn- chronization issues. They can use an off-the-shelf medium with a given synchronization technique by looking at its specification. Hence, the evolution of the game program be- comes simpler during the course of time. Furthermore, the synchronization medium facilitates the experimentation of Figure 5: Dynamic view of message passing in case different synchronization algorithms. Having different syn- of Dead-reckoning algorithm chronization mediums with different algorithms available, one can use them in the same game and compare and an- alyze the results. Dynamic adaptability mechanisms can also be inserted in the medium thus allowing to have more than one algorithms in the medium and use the algorithm(s) according to the context of the game. For example, a mea- sure of the mobile network latency can help in the choice of the most appropriate algorithm. When the latency is below some threshold but still noticeable by the player, the Per- ceptive Consistency algorithm can give good results. When <<internal−service>> <<internal−service>> the latency increases, PC can be combined with a dead- calculate_local_lag Calculate_Local−Vector reckoning algorithm by adding predicted intermediate states +calculate−local−lag( vector ) +adjust : return_adjust() +calculate_vector( u, t ) +vector :return_vector() during the local lag period introduced by PC. <<interface>> (u, ti(u)) <<interface>> IPlayerMediumServices <<interface>> IPlayerCompServices 6. RELATED WORK IAdminMediumServices +updatePlayer() +sendUpdate() [6] proposes a Concurrency Control and Consistency Main- +getNewPlayer() +sendNewPlayer() +monitorGame() +chargePlayers() ... tenance (CCCM) component to handle consistency issues separately from the game logic. The CCCM component im- plementing the consistency management algorithms resides between the game logic and the game data. We take a step further by decoupling the synchronization issues completely <<role>> GameManager PlayerManager <<role>> from the game logic and data, and injecting it into a com- * Administrator 1 ... pass (u, t(u)) player munication component which handles the consistency man- 1 agement and returns the results to the players. Another important difference with our approach is that CCCM com- ponent is initially targeting client server architectures, while 1 the synchronization medium is not limited to a centralized Canvas LocalView Interested 1 architecture. From the same abstract specification we can implement a synchronization medium for Peer-to-Peer or PP-CA (Peer-to-Peer with Central Arbiter)[10] architecture during the design process. Figure 6: Synchronization Medium using PC 7. CONCLUSIONS AND PERSPECTIVES In this paper, we argue for the separation of synchroniza- tion algorithms from the game logic. We propose to insert 104 e e F´d´rale de Lausanne (EPFL), Switzerland, Server September 17 - 20 2002. [4] K.-T. Chen, P. Huang, and C.-L. Lei. How sensitive are online gamers to network quality? Commun. Mobile Device ACM, 49(11):34–38, 2006. Canvas [5] E. Cronin, B. Filstrup, A. R. Kurc, and S. Jamin. An efficient synchronization mechanism for mirrored game architectures. In NetGames '02: Proceedings of the 1st PlayerManager player workshop on Network and system support for games, GameManager * pages 67–73, New York, NY, USA, 2002. ACM Press. middleware [6] R. D. S. Fletcher, T. C. N. Graham, and C. Wolfe. Plug-replaceable consistency maintenance for multiplayer games. In NetGames '06: Proceedings of Administrator 5th ACM SIGCOMM workshop on Network and system support for games, page 34, New York, NY, USA, 2006. ACM Press. [7] C.-c. A. Hsu, J. Ling, Q. Li, and C.-C. J. Kuo. The design of multiplayer online video game systems. In A. G. Tescher, B. Vasudev, V. M. J. Bove, and A. Divakaran, editors, Multimedia Systems and Applications VI. Edited by Tescher, Andrew G.; Figure 7: Deployment of synchronization medium Vasudev, Bhaskaran; Bove, V. Michael, Jr.; in case of client server architecture Divakaran, Ajay. Proceedings of the SPIE, Volume 5241, pp. 180-191 (2003)., volume 5241 of Presented at the Society of Photo-Optical Instrumentation them into a communication component which we call syn- Engineers (SPIE) Conference, pages 180–191, Nov. chronization medium. Before going into the details of our 2003. approach, we presented different synchronization algorithms [8] M. Mauve, J. Vogel, V. Hilt, and W. Effelsberg. used in multiplayer games and their pertinence for the case Local-lag and Timewarp: Providing Consistency for of mobile phone terminals. We showed different diagrams Replicated Continuous Applications. IEEE for the specification of a synchronization medium during the Transactions on Multimedia, 6(1):47–57, Feb. 2004. process of its reification. As future work, we intend to im- [9] L. Pantel and L. C. Wolf. On the impact of delay on plement synchronization media using different algorithms on real-time multiplayer games. In NOSSDAV '02: top of the GASP [11] framework, a middleware dedicated to Proceedings of the 12th international workshop on the development of multiplayer games on mobile phones. A Network and operating systems support for digital comparative analysis of these algorithms is also in perspec- audio and video, pages 23–29, New York, NY, USA, tive. Other issues, such as the Adaptive Focus Control [7] 2002. ACM Press. method for interest management and dynamic adaptability [10] J. D. Pellegrino and C. Dovrolis. Bandwidth can be included in the medium thus further separating the requirement and state consistency in three multiplayer game logic from non-game issues and offering more flexibil- game architectures. In NetGames '03: Proceedings of ity to game developers. the 2nd workshop on Network and system support for games, pages 52–59, New York, NY, USA, 2003. ACM 8. ACKNOWLEDGMENTS Press. This work is a part of the project JEMTU which aims to [11] R. Pellerin, F. Delpiano, E. Gressier-Soudan, and design solutions for the technological and psychosociological M. Simatic. Gasp: A middleware for multiplayer issues that slow down the development of multiplayer games games in mobile phone networks (in french). In on mobile phone (http://proget.int-evry.fr/projects/JEMTU/). UbiMob '05: Proceedings of the 2nd French-speaking conference on Mobility and uibquity computing, pages 61–64, New York, NY, USA, 2005. ACM Press. 9. REFERENCES [12] S. K. Singhal and D. R. Cheriton. Using a position [1] Application protocols. In IEEE Standard for history-based protocol for distributed object Distributed interactive Simulation. IEEE Std visualization. Technical Report CS-TR-94-1505, 1278.1-1995, 1995. Stanford University, Stanford, CA, USA, 1994. [2] N. Bouillot. Fast event ordering and perceptive consistency in time sensitive distribued multiplayer games. In 7th International Conference on Computer Games (CGAMES'2005), pages 146–152, 2005. e e [3] E. Cariou, A. Beugnard, and J.-M. J´z´quel. An archictecture and a process for implementing distributed collaborations. In The 6th IEEE International Enterprise Distributed Object Computing Conference (EDOC 2002), Ecole Polytechnique


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The Bultaco Rapitan
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The following 1 member(s) liked the above post:kawaii_geet,
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9:45 am
A little girl sat near the sand pool
holding a small plastic bucket and a plastic shaver. She was very chubby and
looked like a pink football. Her cheeks were pink and eyes were almond shaped.
She sat there all alone making a sand castle. Her chubby pink fingers started their work�..expertise in sand art�they seemed!!! Her friends seemed busy in playing something else. They were literally drooling over some cute guy at the other corner of the room. But she was never distracted. Sand fell on her pink frock��least she bothered about it! She seemed busy in her ARCHITECTURE.
For a moment she looked towards her friends and saw them still drooling over some guy! Crap�..she thought and again became lost in her creativity! Another li'l girl came running towards her and brought her back to reality.
Taylor: geet�look up.
Geet: hmmm�what taylor?
Taylor: that boy from montessholly 3 (= Montessori�kids pronunciation u know) looks shooooooo cute. Come lets shee (=see) him.
Geet: ohh�no. you go�me doing my shand (=sand) dlawing (=drawing)!
Montessori 2 and Montessori 3 has combined activity classes. So geet was in Montessori 2.
Suddenly Taylor saw two boys coming towards them. They were from Montessori 3 and everyone feared them because they beat up everybody!!! She got scared and left from there.
Taylor: geet�lets go�..they aal (=are) coming.
Geet was lost in sand castle. When she didn't pay any attention, Taylor just ran away from there. Both the cute brats came upto geet and one of them just kicked her half-completed sand castle�reducing them to fine sand!!! Geet was startled at the sudden action. She looked up with her eyes completely red. Her cheeks were turning pinker. The boys laughed to see her struggling to get up due to her chubbiness. Geet felt embarrassed but managed to get up. Two large drops of tears started their journey from the corner of her eyes and traveled towards the corner of her small pink lips. One of them talked to her.
Derry: what are you doing in aawl (=our) alea(=area)??
Geet didn't say anything. She was just sobbing�one more word and she'll burst out crying�.she was very very sad!!!
Peter(another boy): ohh Derry leave her�didn't you see she was even struggling to get up��.FATSO GEET!!!
Both of them laughed her heads off shouting FATSO GEET�.FATSO GEET!!!
Frequency of her tears multiplied!! She started crying. Unluckily the teachers were in the princi's room for some urgent meeting. Other children just stood behind and watched quietly. All of them were scared of peter and Derry.
Suddenly a little boy came forward and stood between geet and the other two boys! He was a li'l taller than geet and wore a cargo Capri and a cute shirt�.but he looked very formal even in those clothes! He was not so thin�.not so fat�.still he looked very very cute with his plump cheeks!
Boy: shtop (=stop) teasing her. Can't you shee she is clying(=crying)???
Derry: don't mess with us Maan�.we'll beat you up.
Peter: yes, we'll punch you.
Maan was not at all scared. Her rather spoke in a cold attitude: if you don't go now, I'll tell youl(=your) mommy that you stole katy's lunch yeshtelday(=yesterday) and beat up John!!!
Derry felt scared and peter didn't want to get scoldings from his parents because Maan would never hesitate to make a complaint to their parents�they knew it!! He had done that once before also. So finally both made faces and walked away. All the girls clapped as their cute guy, over whom they were drooling for past 1 hour, established his authority as their HERO!!!
next: sweetu and mishtel khulana
____________________________________________________________________ok guys i know its a short update but i promise i'll give u longer updates when u all hit the like button and comment!!! i have more than 150 frms and harly 30-40 readers press the lyke button...kawaii feeling sad.....wanna cry...booohooooooo
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|Topic Starter
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|NEW Maaneet FF~ LOVE-KNOT~ UPDTPart20page 97 09/24
|9 hours ago
By bina_a
|Maaneet ff...Ishq Hua....thread #1..
|04 September 2013 at 9:04pm
By 7sanjiri
|"O Re Piya"-Dancing the Night Away MAANEET OS
|23 December 2012 at 10:44pm
By -AmandaRulz-
|FF*Simply love*(Maaneet) completed
|28 November 2012 at 6:37am
By vandana73
|The fairy tale of my life-Ff 4 Rajeev Aamna
|14 March 2010 at 8:57am
By -.Aphrodite.-


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Thank you Qwerk
Submitted by legalizeliberty on Wed, 12/07/2011 - 02:22. Permalink
May the good Lord have mercy on this long suffering planet.
So one day soon darkness illness and death shall be removed - and lion can find comfort sleeping in peace next to a lamb.
LL on Twitter: http://twitter.com/LibertyPoet
sometimes LL can suck & sometimes LL rocks!
Love won! Deliverance from Tyranny is on the way! Col. 2:13-15
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Canary Wharf & Docklands Apartment Rental Photos and Description
Two Bedroom Apartment, Sleeps 6
"The atmosphere in the apartment was fantastic, it is specious and very well designed. Location is excellent, 2 min from the tube and brick ln st. We had wonderful stay." Apartments Apart thought that this unsolicited review from a recent guest would say far more than anything we could add, but we do need to provide you with a bit more detail! Aldgate Superior 15 is an elegant 65 square meter apartment positioned very close to Aldgate East Underground station. It offers upmarket accommodation for up to six guests on the third floor with two double bedrooms and two modern bathrooms. Two people can use the double-sofa beds in the living room as a third bedroom space at night. The open plan kitchen flows nicely into the living / dining area and we have provided everything you need for self-catering enthusiasts. The E1 postcode confirms that you are right in the heart of London. Please review the photo gallery above to gain a full appreciation of the accommodation layout. Moreover, we have listed the furnishings, appliances and amenities under "Apartment Type" to the right. Apartments Apart have an eye for the detail, so you can be sure of finding a well-presented apartment on your arrival, with everything clean and made up. This includes bed linen and towels and we arrange a weekly cleaning service too. With excellent local transport hubs, you can be anywhere in London very quickly. Should you need more information, kindly contact us!
About The Owner
We are one of the oldest teams around in the serviced apartments business. We've been doing this almost 15 years and you don't survive that long without doing a few things right.
Your satisfaction is our goal and nothing makes us happier than our guests loving their holidays. Please, please, if something is wrong when you arrive let us know and we will endeavor to fix it right away.
We work harder so you can sleep better
Why The Owner chose Canary Wharf & Docklands
All ApartmentsApart properties meet our high standards. We don't take a property on unless:
- it's near the ground floor or has an elevator
- has a decent kitchen
- is well located / convenient for public transport
- would meet the approval of the majority of our guests
And once we take a property on we:
- paint it up
- furnish it tastefully with furniture suitable to sleep as many guests as possible in comfort
- provide extra amenities you'll need for a comfortable stay like hair driers and internet
- supply a handbook for you so you can work the equipment in the apartment
- leave you some tips on the area and restaurants
We're sure that you'll love staying with us. We have hundreds of thousands of customers who already love our services. Why not make it one more?


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Ever since people first connected their computers to the Internet, there have been people hacking into those computers, and these attacks have become more sophisticated over the years.
This week we're talking to Sander Mak, Senior Software Engineer at Luminis Technologies, JavaOne Rockstar, and featured author in DZone's 2014 Guide to Big Data.
If you missed anything on DZone this week, now's your chance to catch up! This week's best include four ways to loop over a hashmap in Java, how to reduce boilerplate code in Java applications, an infographic of the IoT developer mindshare, dropping the R and M from ORM, and more.
The Forrester Wave Agile Business Intelligence Platforms, Q3 2014 is a report put together by Boris Evelson, which reviews and compares 16 agile BI providers. The report gives an introduction to people who may be new to the Agile BI industry as well as provides descriptive tables, graphs, and infographics giving more experienced folks a nice market overview.
Most Agilists and Leanists use Kaizen in the context of team improvement. That is, an agile team should continuously improve, and thus excluding the managers/leaders and the rest of the company. This is exactly where the understanding goes wrong.
This weekend I discovered that the New York Times has a pretty deep developer API. I thought I'd try to build a little experiment. What if we could use the API to map the number of times a keyword appeared in headlines over time?
So how do we onboard new team members? How do we make them productive as soon as possible? Layered software design!
DZone's 2014 Guide to Big Data was produced to help you discover emerging information about the Big Data landscape and learn about how the shifting needs of data scientists and developers are influencing new tools and technologies.
Every Scrum team has a Product Owner, but not every Product Owner is being 'agile'. Here's 3 steps on how to get it right!
Data collection should be synthesized into meaningful events. Getting users addicted to a platform by the quality and frequency of decisions versus encouraging them to spin the wheel to see what happens and becoming a 5th limb.
How do you measure the "sortedness" of a list? Here, I propose another measure for sortedness. The procedure is to sum the difference between the position of each element in the sorted list, x, and where it ends up in the unsorted list, f(x). We divide by the square of the length of the list and multiply by two, because this gives us a nice number between 0 and 1. Subtracting from 1 makes it range from 0, for completely unsorted, to 1, for completely sorted.
DZone curators and research analysts recently attended NCDevCon, an annual event for web and mobile developers in Raleigh, NC. This article includes videos from a number of sessions they found interesting, as well as a link to the total video sessions from the conference.
Delivering working software builds trust. Trust obviates many needs for estimates. If your managers or customers have never had trust with a project or program team before, they will start asking for estimates. Your job is to deliver working software every day, so they stop asking.
I've been playing around with some time series data in R and since there's a bit of variation between consecutive points I wanted to smooth the data out by calculating the moving average.
I've been learning how to do moving averages in R and having done that calculation I wanted to plot these variables on a line chart using ggplot.
Discover best practices and the most useful tools for building the ideal integration architecture.
Want to be an MVB? There's a page for that.


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Obama invited to deliver State of the Union Feb. 12
Updated On: Jan 11 2013 10:45:16 AM CST
House Speaker John Boehner sent a letter Friday to President Barack Obama formally inviting him to deliver the first State of the Union address of his second term on Feb. 12.
In the letter, Boehner wrote "Our nation continues to face immense challenges, and the American people expect us to work together in the new year to find meaningful solutions."
"This will require a willingness to seek common ground as well as presidential leadership," Boehner continued. "For that reason, the Congress and the Nation would welcome an opportunity to hear your plan and specific solutions for addressing America's great challenges."
Last year Obama delivered his State of the Union address on Jan. 24. Topics for this year's address could include ongoing battles with Congress over the federal debt, tighter gun control laws, and a revamp of the nation's immigration laws, which Obama has vowed to tackle during his second term in the White House.
Boehner's proposed date, Feb. 12, also happens to be Lincoln's birthday.
Copyright 2013 by CNN NewSource. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
DA: Missing Lehigh County woman found dead; stepfather charged
Thanksgiving shopper hit by car at Wyomissing Walmart
Gunman opens fire inside barbershop; 4 people shot
Customers stand by barbershop after shooting
NY boys rescued after spending hours buried in snow
Stewie, the cat, is rescued from tree after two days
Driver killed when car hits water treatment building
Reading's 'Charlie Brown' tree continues to draw national attention
Woman dies week after husband shoots her, himself
Drunk Allentown man dozes in stopped car on NYC highway, police say


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Child pornography News
Lutheran pastor arrested on charges of child pornography
Edmonton - A Lutheran pastor has been arrested, charged with possessing and distributing child pornography after police found hand drawn images of children being sexually assaulted.
B.C. school psychologist faces child pornography charge in U.S.
Seattle - A school psychologist who lives in Washington state but works in Delta, B.C. was stopped at the border and arrested by Homeland Security after it was alleged he downloaded child pornography images.
Halifax teen charged with threatening Rahtaeh Parsons' father
Halifax - One of the two teens who face child pornography charges in relation to Rahtaeh Parsons, the 17-year-old who committed suicide after pictures of her allegedly being sexually assaulted were circulated, is now charged with threatening to kill her father.
Texas Jail guard charged in child pornography case
Mckinney - A 53-year-old jail guard with the Collin County Sheriff's Department was arrested and charged with possession and promotion of child pornography late Thursday.
Cameron aide on child pornography arrested on child porn charges
London - A senior aide to British Prime Minister David Cameron who helped draft the Conservative government's policy on child pornography has been arrested on child pornography charges.
Canadian government proposes to crack down on child sex predators
Ottawa - A new bill would increase minimum and maximum sentences for child sex offenders as well as create a public database of high-risk offenders who have been released back into the community.
Released high-risk offender faces 10 new sex charges in Toronto
Toronto - Toronto police have arrested Hassan Steven Jarrar who now faces 10 charges in relation to luring and sexually assaulting a 14-year-old girl. He had previously received a 15-year-sentence for beating a teen prostitute who was left in a coma.
Op-Ed: Rapists with badges: Sex crimes and cops
The recent release by the L.A. Times of hiring documents from the Los Angeles County Sheriff's Department highlighted a seemingly growing problem in U.S. law enforcement agencies: those that commit sex crimes are finding their way into police agencies.
Quebec police arrest 28 men on child pornography charges
Montreal - Twenty-eight men were taken into custody and face child porn charges and one child was rescued after a series of raids this week. One of those arrested is a custodian of an Ottawa elementary school.
Former F.B.I agent faces prison for bomb plot leak to AP reporter
Washington - Just nine days before his arrest in Indiana on child pornography charges, a former F.B.I. Agent "illegally" leaked classified information about a failed Al-Qaeda plot to the Associated Press, the Justice Department revealed Monday.
RCMP ask public to use social media to help find sexual predator
Fredericton - Although the video has been on the Internet since 2005, police throughout North America have been unable to identify the man seen abusing a little girl. RCMP in New Brunswick are now asking for the public's help.
Op-Ed: COINTELPRO and Child Pornography
The Internet is awash with scare stories about child pornography, but if this one turns out to be true, we all have something to worry about.
Op-Ed: Cameron's ludicrous 'anti-rape' law
David Cameron is at it again. Earlier this month his Coalition Government wanted to decide what your kids eat. Now he wants to decide what they read, hear and see.
Ex-USC professor accused of child sex crimes arrested in Mexico
Playa Del Carmen - Walter Lee Williams, 64, a former University of Southern California professor, was arrested in Mexico and flown to Los Angeles Wednesday. He is accused of engaging in web-cam sex acts with underage boys in the Philippines and other crimes.
Op-Ed: Statists exploit tragedies to promote censorship
The murders of April Jones and drummer Lee Rigby shocked Britain and to some extent the world. Now the usual suspects are attempting to exploit them for their own, sinister ends.
Toronto man faces four child luring charges
Toronto - The 33-year-old man allegedly used classified ads and social media sites to seek underage girls by telling them they would appear in lingerie photo shoots.
Child porn video appears on Facebook, goes viral
Facebook users were outraged when a child pornography video appeared in their news feeds. But some people who used social media to express their displeasure actually helped to further circulate the illegal video.
Toronto police lay sex tourism charges against senior citizen
Toronto - In what was a first for the Toronto Police Service, charges were brought against a Toronto man for offences against children that allegedly occurred in Cuba.
B.C. man avoids jail for posting obscene photos on Facebook
Port Coquitlam - The 21-year-old was granted a conditional discharge for posting pictures of a 16-year-old girl being sexually assaulted on Facebook.
Montreal man, 82, arrested by Interpol for child sex offences
Montreal - The octogenarian was arrested in the Dominican Republic and returned to Canada where he faces several child pornography and sexual offences against children charges.
York University football coach faces child luring charge
Toronto - A volunteer football coach at Toronto's York University was arrested after it was alleged he began an improper relationship with a 16-year-old boy.
Ontario mom accused of using her kids to make child pornography
Hamilton - The 46-year-old mother of three was arrested after police in Hamilton, Ontario received information from the London Metropolitan Police in the U.K. The woman cannot be named to protect the identity of her children.
Op-Ed: What is Safer Internet Day?
February 5 is Safer Internet Day in the United Kingdom, but are there other agendas at work here besides protecting children from on-line predators, like censorship?
Lawyer mom convicted of forcing daughter into child pornography
Concord - A New Hampshire lawyer for an anti-gay Christian group has been found guilty of forcing her teenage daughter to have sex with different men for child pornography.
Canadian church official in child porn charges
Sixty-five year old William Kokesch, deacon of a church in Beaconsfield, Canada, has been charged with possession and distribution of child pornography.
NY Boy Scouts leader arrested on child pornography charges
Garden City - A Long Island Boy Scouts leader was arrested on Wednesday and charged with possessing and trafficking in child pornography.
RCMP make major child pornography bust in Western Canada
Regina - The RCMP announced "Operation Snapshot" resulted in 21 arrests in Saskatchewan, Manitoba, and Alberta. Nine other men are under investigation and one child has been rescued.
Prominent Boston pediatrician faces child pornography charge
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Wendy's drive thru worker jailed for selling child pornography
San Antonio - Customers at a Texas Wendy's drive thru could get more than fries with their burgers if they could give the correct password.
Gay rights icon, Larry Brinkin, arrested for child porn
San Francisco - San Francisco police arrested gay rights activist Larry Brinkin Friday allegedly for possessing child porn that appeared to show children as young as a year old being sodomized and performing oral sex on adult men.
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Rent Cars Costa Rica | Insurance Options
Rent cars Costa Rica and not feel like you've been had – learn your insurance options.
Don't get in the uncomfortable positions of returning your car, only to find out the bill is much higher than you expected! Don't get stuck nodding your head listening to a boiler-plate answer from someone speaking broken English!
Being fair, often the employees behind the counter speak some English, but you'll notice if you ask them a question using words not on the contract, they often give you a puzzled look.
Even though you still don't really understand, you feel trapped! And, sign your credit card voucher anyways with a feeling of helplessness. While saying to yourself, 'I'd never do this back at home!'
Hint: Add between 130 to 170% to your Time and Mileage quotes and read their local websites for info on renting cars Costa Rica insurance local policies.
Avoid overpaying. To rent cars Costa Rica you'll need information. Many of the problems center around understanding Costa Rica car insurance policies and customs.
Here Are The Types of Rent Cars Costa Rica Insurance Policies
Costa Rica insurance policies are only slightly different from those in the USA and Canada. Due to language differences and mistrust, they only seem complicated. Let me explain the vocabulary and helpful hints to help you rent cars in Costa Rica.
- CDW – collision and loss damage insurance – Can it be waived?
You might be able to waive this charge with a standard form from the bank of your credit card. The form needs to acknowledge they're taking responsibility for the primary car rental insurance. Otherwise, you'll need to leave a security deposit( $750-$2500) and pay an extra $5 to $ 15 per day. CWD does have a 20% deductible.
ALI/TPL/SLI – personal liability
This is the mandatory coverage by the national insurance company (INS) for all Costa Rica car rental companies. Any waiver is invalid. According to Costa Rica law all car rentals companies must charge this fee. Some companies bundle this into their normal fees. So be careful when comparing costs, as some car rental car companies leave it out while quoting prices. The fee is $15 per day.
Zero Deductible Coverage: The Hidden Danger
To rent cars Costa Rica companies have an all-inclusive plan that combine liability and collision insurance for one price. Of course there are different plans, rates, inclusions and exclusions for different cars.
But, what you don't know about this coverage can really hurt you!
It only covers accidents with third-party's.
If you back into a pole, you're not covered. So much for an all-inclusive plan! Certainly sounded good. Must mean something else in Spanish. And, you'll need to get a written report from the traffic authorities, have at least one witness, immediately call their office, and more.
Just common sense, but it almost escaped me. Of course it can't cover the stupid things we do – like backing into a pole or scraping a curb. Otherwise, some people would take out the insurance and play "bumper cars" with their rental car!
However, the way they advertise it really bothers me. They make it sound like all you have to do is take out the insurance and your worries are over. Not true!
Costa Rica is number two in the world for rental car damage. The roads have potholes and the curbs can be in layers, ready to scrap your bottom. Damages can still be in the thousands of dollars if you run into something on your own.
Not that I don't recommend the coverage, just know that it's for when a third-party is involved.
Save Money and Improve Your Health!
If you stay on the beautiful beaches of Tamarindo, Costa Rica, you can skip the rental car maze.
In Tamarindo walking, a renting a bicycle or taking a cab is a common way of getting around. The town is basically flat and only 1 mile from end to end. Also, there are plenty of inexpensive taxis – less than 6 dollars per load.
To get out-of-town for a tour, Tamarindo has plenty of shuttle buses and in-town car rental agencies. My suggestion is take a shuttle transfer from either airport and walk or rent bicycles once you get here. Rent a car only if you really need one!
Article courtesy of the Tamarindo Bike Shop
Why drive when you can ride a bike?
Phone: 2653 2136
Facebook: bikeshoptamarindo