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Panasonic Corporation of North America of Secaucus, New Jersey, has introduced new i-PRO Full HD cameras that offer full 1080p video with Mega Super Dynamic picture quality, dual streaming, and features such as face detection, and sequential cropping. The enhanced UniPhier LSI Processor offers variable image quality on specified areas and lens distortion compensation. Among the new models are the vandal-resistant dome, WV-SW559; the WV-SW558 with day-night electrical function and black-and-white light sensitivity of 0.3 lux; and the WV-SP509 and WV-SP508 box cameras.
See all the latest links and resources that supplement the current issue of Security Management magazine.


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1961 Nash Rambler American DeLuxe four door wagon-a solid, original car,virtually rust free,with one repaint in the factory color.It sports an excellent,original interior,and it... More
- Farina body- 6 cylinder engine- 3-speed overdrive transmission- Heater- Wide whitewall tiresTo be sold at the Austin 2014 auction, Austin, TX, December 12-13,... More
1954 Nash Statesman Country Club Coupe, only 6,000 miles on complete restoration, rust free, beautiful Caribbean Turquoise and Mist Green paint, stunning correct Tan... More
Here we have a beautifully restored 1939 Nash Ambassador street rod. This cool car has undergone an incredible transformation into one of the best... More
1961 Nash Metropolitan taxicab. Mint. Junior First Hershey Excellent runner Less than 25 miles since restoration. More pictures upon request... More
1 of 150 roadster produced in 1952. Nash Healey produced only 507 units were prodeced between 1951 and 1954. Perfect candidate for restoration.... More
1939 Nash LaFayette "Bed in Car" Sedan. Sensational Art Deco design with suicide doors. Always innovative, Nash introduced the bed-in-a-car option in the 1930s,... More
1940 Nash LaFayette Business Coupe Northwest Classic Auto Mall advertises this vehicle for the owner. If you are interested in this vehicle or have any questions,... More
1932 Nash 1070, Here's a neat old car that I acquired a little over a year ago from an elderly couple in northern Wisconsin. They had owned... More
1948 Nash Sedan with suicide doors, I bought this car in 1998 because we were the same age. I drove it in parades and... More
1955 NASH CROSS COUNTRY BELIEVED TO BE THE BEST ORIGINAL IN EXISTENCE 19,262 documented miles. Recently came from grandson of original owner. Original bill of sale,... More
1956 Nash Ambassador Custom with Factory 352ci Packard engine and just 40936 actual miles. WHAT is That? This is what 99 out of 100 people say when they... More
1960 Nash Metropolitan. The color is turquoise and cream white. A very nice survivor Metropolitan. This car has never been restored and is in... More
For sale in our Chicago showroom is a unique collectible that will ensure that youll be the only one at the car show with... More
This is a 1920 Nash-Quad logging truck. Of course, it's four wheel drive. There are only about 40 Nash-Quad's that still exist and this... More
To view more pictures and information please visit our website www.classiccarliquidators.com. After viewing the vehicle you may give us a call at 903-891-0000 and... More
This is a most unusual opportunity. I have owned this 1940 Nash Lafayette since 1983 and I am only its second owner. The car... More
1957 Nash Metropolitan. The color is turquoise and cream white. The inside is a cute black and white check with touches of yellow with... More
Straight, southern CA rust free car that runs and drives well. Solid floors, new tires, good brakes, strong engine, good clutch, and sound transmission.... More
1952 Nash Rambler "NASHTALGIA" WagonCustom built multiple award winner and magazine car. LT-1 (corvette) engine. 700R4 auto overdrive transmission. Painted Surf green w/ hand... More
1957 Nash Metropolitan, a very nice survivor Metropolitan. This car has never been restored and is in very good condition. Probably the best condition... More
1941 Nash Ambassador 6 Sedan Slipstream (model 4167)This is an original car (only maintenance work has been done, no restoration). 234.8 cui engine coupled... More
Price reduced tremendously on this car. Hard to build for this price. The owner says it has to go. Take advantage... More
1057 Nash Metropolitan Convertible - Runs and drives very good. Needs restoration or some TLC... More
Nash produced the Rambler from 1950 to 1954, although the nameplate actually dates back to 1902. This 1950 Nash Rambler Airflyte Convertible Landau, built... More
1954 Nash-Healey Le Mans Coupe s/n 3133 Gunmetal Grey with Oxblood Leather Donald Healey met George Mason, President of Nash-Kelvinator in 1949. Healey had enjoyed considerable success... More
Has been painted once. The interior is all original. Car has always been garaged. Has new tires. Runs and drives great.... More
Nash 1956 Ambassador Super, 6-cylinder ohv with 7 main bearings, new water/fuel pumps, carb, new paint, carpet, door paneling, all brightwork renewed, entire brake... More
NASH: 1960 Metropolitan, nice body & paint, continental kit, new tires, 4-cyl, 3-speed, runs well, $9,950. 618-635-7056, IL; www.countryclassiccars.com... More
NASH: 1953 Rambler two-door hardtop, original flathead six-cylinder engine, car does not run or drive but would make a great hot rod, $7,250. 423-987-7007,... More
NASH: 1932 Series 981 Victoria convertible, superb restoration finished in dark grey with red leather. Hyman Ltd, 314-524-6000, MO; www.hymanltd.com... More
SEAT covers: Nash Rambler 1949-80 aftermarket patterns, $120 per car; plus $24 shipping. Weinstein, 716-689-6888 nights, Buffalo, NY; [email]... More
SPRINGS, leaf and coil, with more than 24,000 OEM blueprints and an in-house design staff, Eaton Detroit Spring Inc can make almost any suspension... More
Nash 1932 Model 1070 4-dr sedan, 8-cyl engine, 3-spd, all original car, never restored, original interior, most original paint, ride control mirror, clock and... More
NASH: 1929 Special 3-window coupe, ground-up restoration, twin ignition, overhead valve 6-cyl engine, rare car, $19,500 obo. 903-520-7356, TX; [email]... More
NASH: 1948 Haul Thrift service truck, rare Model 3248 lwb 157, from WY, wrecker body removed years ago, needs complete restoration but great rust-free... More
NASH Metropolitan parts, see our ad under Metropolitan parts. Metropolitan Restoration Service, 570-922-0012, PA; www.metropolitan-restoration-service.com... More
A CUT above the rest: the premier destination for Metropolitan parts, service & restoration; giant supply of NOS, rebuilt & used parts, finest quality... More
NASH/Metropolitan parts: finally produced, heavy duty front & rear anti-sway bars for firm non-roll handling, feel the positive control that has been missing; call... More
NASH new steel reproduction fender skirts with hardware, 1935-54, $275 plus $25 shipping; satisfaction guaranteed. Agape Auto, 2825 Selzer, Evansville, IN 47712, 812-423-7332; www.agapeautoparts.com**25-YR**... More
AUTO glass for classic Nashes made from original factory patterns. 530-626-6923, CA; instant quote online: www.classicflatglass.com... More
GASKET City, inventory 1900-1960s, new full sets, over 35,000 head gaskets; USA made; MC/Visa. Al Lambert, 888-335-4686 toll-free; [email]**23-YR**... More
METROPOLITAN parts, one click does it all, shop online from the largest and most comprehensive supply of NOS, rebuilt and authentic reproduction Nash Metropolitan... More
NASH weatherseals, window kits, floor mats, interiors, fabrics, glass, supplies. Pat Walsh, Box Q, Wakefield, MA 01880, 781-246-3266; www.patwalshrestorations.com**40-YR**... More
WIRING, show quality, exact reproductions of originals, see display ad under Services Offered. Rhode Island Wiring Service, 401-789-1955, RI.**36-YR**... More
HEADLIGHTS, headlight lenses, headlight parts only, 1914-39. Donald Axelrod, 35 Timson St, Lynn, MA 01902, PH: 781-598-0523; email: [email]... More
GASKETS, engine, Nash, from individual gaskets to full overhaul sets; made in USA; MC, Visa. Olson's, PH/FAX: 360-871-1207, WA; www.olsonsgaskets.com**40-YR**... More
NASHES: Metropolitan hardtops, restored, red/white, pink/white. 979-249-4200, TX.**27-YR**... More

subset: commoncrawl


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TC Recipe: Beef Tenderloin with Maple Glazed Carrots & Pinot Noir Demi Glace
By Sous Chef Benjamin Nadolny
Suggested Pairing: 2007 Pfeiffer Pinot Noir
Serves 2
|Bring the demi glace to a simmer in a small sauce pot. Add the Pinot Noir and let simmer for 15 minutes. Whisk in the butter.
Add the bacon to a large hot sauce pot. Reduce the heat and let the bacon caramelize on both sides. Add the shallot and let cook for 2 minutes. Add the carrots, the maple syrup, the thyme and 1 tsp salt. Mix well, cover, and reduce to medium heat. Check and stir regularly until the carrots are glazed and cooked through.
The filet mignon can either be seared in a hot sauté pan with oil or char-grilled, if available. Just remember to be generous when applying salt and pepper to the beef.


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Ni, ZhongHua and Yi, Hong and Zhu, ShuCun and Song, ChunFeng (2009) Research on critical technology of micro/nano bioparticles manipulation platform based on light-induced dielectrophoresis. Science in China Series E: Technological Sciences, 52 . ISSN 1006-9321 (Print) 1862-281X (Online) (In Press)
Full text is not hosted in this archive but may be available via the Official URL, or by requesting a copy from the corresponding author.
Official URL: http://www.springerlink.com/content/l1q6611l470745...
On the basis of the research on the status and problems of micro/nano bio-particles manipulation using dielectrophoresis, the theoretical basis and the model simulation of micro/nano bio-particles manipulation using light-induced dielectrophoresis were discussed. The space distribution of electric field and dielectrophoresis forces in different heights were also obtained. On this basis, the core component of the micro manipulation system, that is, photoconductive layer of the chip, was completed in the material selection, fabricating process and performance analysis testing. Then the voltage drop of the suspension and the effective voltage frequency spectrum were obtained. Finally, by combining the machine vision detection with real-time tracking system, the micro/nano bio-particles manipulation platform based on the light-induced dielectrophoreisis was established, and then the manipulations for micro/nano bio-particles, such as quick collection, transport, separation, were implemented. This provided a basis for rapid, accurate, and low-cost detection of serious diseases based on the micro-fluidic biochip and early diagnosis.
|Item Type:
|Uncontrolled Keywords:
|light-induced dielectrophoresis - micro-fluidic biochip - dielectric polarization mechanism - separation chip
|Engineering > Nanotechnology applications in civil engineering
|ID Code:
|Deposited By:
|Deposited On:
|29 Sep 2009 14:52
|Last Modified:
|21 Jan 2010 16:43
Repository Staff Only: item control page


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Giveaway ends Tuesday April 19th @ midnight
Giveaway ends Tuesday April 19th @ midnight


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Oh really? It seemed like when I flipped the switch on my Internet machine that morning, every thing o the screen was "topless Kate photos nsfw!!!" Followed by a thinky, chin-scratching essays about privacy rights and celebrity, etc., that seem to have been written for the sheer purpose of slapping a "Topless Kate photos stir debate. . ." headline on it and scooping up the Google traffic.
Having said that -- I have to wonder if this was all a scheme to help the royal family raise money.


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The Boston millionaire claimed he'd save The Orange County Register and transform journalism. He didn't
This Long Beach restaurant does artful sushi and even better yakitori
Panga, not to be confused with the Hasbro game Jenga, is a boat used to ferry undocumented immigrants from south of the border into the U.S. illegally. But the crafts are being used in a game of sorts, a cat-and-mouse game with local authorities.The cat won the latest round.Twenty men and four women ... More >>
Years back, Pizza Hut in China tried to put an end to the Homer Simpsons of the world by enforcing a one-plate-per-person rule for its salad buffet. Customers were all like, "What the heck, man?" And then they were all like, "CHALLENGE!" In stunning acts of engineering and douchebagg ... More >>
The San Juan Capistrano restaurant's globe-trekking menu is already dizzying when you realize that one guy insists on cooking it all by himself
Myspace.comIf you don't know who Pablo Francisco is, then you must be someone in dire need of a good laugh. If so, you deserve this holiday gift. This stand-up (and Internet) sensation is performing four nights of shows at the Irvine Improv that promise to end and start your year off smiling. Decemb ... More >>
Canadian punk hardcore band Fucked Up headlines the Fuck Yeah Fest (no relation)
You have to be a pretty serious fan--or in possession of some deliciously potent magic mushrooms--to get excited about a Pink Floyd "Laser Spectacular." Then again, perhaps you have a house full of annoying relatives down for the holidays and are looking for any excuse thinkable to avoid another gr ... More >>
The quest for the perfect burger ends in Irvine
This time, she means it
Scrabble Club
Long Beachs Illumination Focus Marker Tinderbox Whimsy


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In case you missed it, the Hickory Huskers have arrived in the big city to stun the team at the end of "Hoosiers." (AP Photo)
Lost among the features you shouldn't bother viewing is a photo gallery documenting the Phillies not-so-red-carpet arrival. It's more of a cold, gray corridor, presumably inside the click-and-clack of a train station, somewhere below the impenetrable hustle-and-bustle. They're greeted by a throng of desperate journalists, Post writers emerging from gotham's deep recesses. The Phils are unfortunately dressed. They carry the disarming look of a group ready for sightseeing rather than a World Series. Charlie Manuel wears a herringbone tweed cap. He's headed for the post office, not Yankee Stadium. There isn't much those eyes haven't seen; he knows the city and knows the type. The players follow wide-eyed behind him. Their suits aren't exactly tailored, except for Cole Hamels, as if to say "Keep this photo on file for when the Big Apple comes calling." Jayson Werth may nearly be 30-30, but his duds are off the rack. Ryan Madson smiles a tourist's smile, holding hands with his lady friend. Even Pedro Martinez, the greatest pitcher of our lifetime, leads a leopard-print companion by the hand. No self-respecting Yankee would surrender to public displays of affection, or wear pleated khakis.
Let 'em bite, Phillies. Let 'em bite.


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March 21st, 2012
BOEM to Host Public Meetings on Eastern Gulf Leases
The Bureau of Ocean Energy Management (BOEM) is holding a series of public meetings on the two proposed oil and gas lease sales in the Gulf of Mexico's Eastern Planning Area. "BOEM will use this information to help determine the scope of the issues to be addressed in the Environmental Impact Statement, and to identify and evaluate potential environmental effects related to the proposed sales," said BOEM Director Tommy P. Beaudreau. Meetings are listed below. For more info, visit the BOEM website.
- April 3, Tallahassee, FL at 1:00 pm (EDT) at Tallahassee Community College,444 Appleyard Drive, Tallahassee, FL 32304
- April 4, Panama City Beach, FL at 1:00 pm and 6:00 pm (CDT) at Wyndham Bay PointResort, 4114 Jan Cooley Drive, Panama City Beach, FL 32408
- April 5, Spanish Fort, AL 2012, at 1:00 pm (CDT) at Five River's Delta Resource Center,30945
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- April 9, New Orleans, LA at 1:00 pm (CDT) at the Bureau of Ocean Energy Management, 1201 Elmwood Park Blvd., New Orleans, LA 70123


text: Doyel: Alabama Too Big, NCAA Too Weak for Punishment Print article Send a Tip by Cole Muzio 9 Oct 2013 post a comment Much has been made about the wounded nature of the NCAA, but sportswriter Gregg Doyel believes that the struggles of college sports' governing body will prevent it from going after its most powerful member: the University of Alabama. Since Nick Saban took over and turned the floundering Alabama football program into a powerhouse, allegations of cheating and improprieties have surrounded it. Most of it comes across as simple rumors or vague allegations from jealous fans of rival schools. Even more specific allegations have failed to land with the program and can be seen as sensationalism. Some believe Alabama is completely innocent (or at least as innocent as an institution can be in this day and age), while the more cynical believe that Mark Emmert has shielded Saban, the man he hired at LSU, from any sort of investigation or discipline. However, recent issues with the program have moved beyond real or fictional recruiting violations, but a seemingly serious issue of money floating around the program. Doyel has a different take on how the NCAA will handle the situation. Regarding the recent payment of a coach to safety "Ha Ha" Clinton-Dix, as well as other infractions, including agent contact with players like DJ Fluker and Marcell Dareus, Doyel writes, "A few years ago we'd be throwing around phrases like 'lack of institutional control' and wondering how many scholarships the NCAA would take from Alabama and how many years it might keep Alabama out of the postseason. But now isn't then." He goes on to articulate that the weakness of the NCAA is the reason punishment may be unlikely. "The NCAA is a weakened animal, cowering in the corner out of self-preservation," Doyel continued. "Last month the NCAA backed slightly off its Penn State sanctions, an unprecedented and symbolically significant move. The NCAA still hasn't ruled on Miami, paralyzed by its own tainted investigation." That supposed weakness has moved the NCAA's concerns from beyond public relations and onto survival. As Doyel puts it, "the NCAA is terrified that the biggest football schools will break away partially or even completely." Agree or not, Doyel's point sheds light on the distinct possibility that certain football programs have perhaps grown more powerful than even the NCAA. It remains to be seen what the NCAA will ultimately do, whether anything can slow down Alabama's march to historical levels of dominance, or if all of this will have lead to more rumors about Nick Saban's possible dance with Texas this offseason.


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8 Ways to Lose Weight Without Eating Less
No dieting here! Use the power of your mind, the timing of your daily calendar, and smarter decision-making to feel full while the pounds melt away.
By Cathy Garrard
Ditch the distractions
It's easy to feel scattered in our beeping, pinging, electronic device-filed world, but it helps your waistline to focus on food during mealtimes. A new study published in the American Journal of Clinical Nutrition found that people who tune out the TV and other gizmos and pay closer attention to what they're eating — the taste, texture and aroma as well as chewing more slowly — are more successful at avoiding zombie-ing their way toward extra calories they aren't even aware they're consuming. "Mindful eating is a big nutritional trend right now," says Cipullo. "You will feel more satisfied with your food if you are paying close attention to the meal."


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It's time to announce the winner of this week's giveaway! And the winner of "Storytelling with Children" by Nancy Mellon is…
Commenter #14: Chelsea, who wrote, "We are still building our collection, but this year we began with the Christmas story using the three primary nativity figures — there were many moments where I would hear my boys repeating their own version of the story, as well. +Chelsea"
Congratulations, Chelsea! Please e-mail me at kelsey AT dandelionsummers DOT com with your mailing address so we can send you your prize!
For the rest of you, stay tuned for next week's giveaway!


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The first generation of production Riviera (1 of 37,374 built) shared its body shell with no other model, which was unusual for a GM... More
Awesome Riviera with great paint and spectacular interior. Lowered 3 inches with 17-inch wheels gives it an awesome stance that totally works. Excellent inside... More
Buick 1963 Riviera, 91,000 miles, very good condition, 401 engine, automatic, runs well, gray with black interior. No email access, please call: 201-965-5696... More
This Striking 1963 Buick Riviera with it's Candy Red paint & it's 22" Custom wheels is a real traffic stopper. Powered by a rebuilt(14,000... More


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FBI press conference and statement from Pres. Obama expected shortly
Published On: Sep 23 2013 07:40:34 PM CDT
KEYT NewsChannel 3 will be broadcasting a FBI press conference (originally scheduled for 2pm) and a statement from President Barack Obama shortly.
We will also be streaming these events live here on keyt.com.
Tune into to NewsChannel 3 at 5 and 6pm for full details on the comments and details from the investigation on the Boston Marathon bombings.
The views expressed are not those of this company or its affiliated companies. Please note by clicking on "Post" you acknowledge that you have read the Terms Of Service and the comment you are posting is in compliance with such terms.blog comments powered by Disqus


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The Orioles also won the first half, making them overall American League champions for the season. The A's were led by an excellent pitching performance from Danny Kaiser, who also hit two home runs. Michael Hartley hit a homer.
Chase Shortall, Jeff Oh and Tyler O'Connor also collected hits for the A's. Trey Maddox and Omar Acevedo played well defensively for the A's. The Royals were led by the hitting of Emilio Santoro with three hits, Gustavo Arcia with two hits and Matt Milanes and Matt Henriksson with one hit each. Henriksson also turned two double plays for the Royals.


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Search Result
Search Tags: colds
Poll: One in 4 head to work even when sick
Colds and flu often spread like wildfire in the workplace, and one big reason is that too many people who are sick just won't stay home.
Sunday - 02/23/2014, 11:17pm EST
Tags: Paula Wolfson, flu, sick days
Have a cold? Stay home the first couple of days
Colds are highly contagious and account for about 40 percent of time lost from work in the U.S., according to the National Institutes of Health.
Thursday - 09/26/2013, 08:20am EDT
Tags: preventing colds, NIH, Kristi King
The truth about the common cold
Read this before you pop that vitamin C.
Friday - 12/21/2012, 12:28pm EST
Tags: del walters, flu, Health,
Military medical experts mark progress against the common cold
Monday - 03/12/2012, 07:39am EDT
Tags: Fort Detrick, illness, respiratory illness, adenovirus
, November 28, 2014
Washington, DC
Now: 36 °FTonight: Clouds breaking; cold
Hi: 39 °F | Lo: 25 °F


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New Companies Bill Microsite
Access everything you need to know about the Companies Bill on our new microsite.
Watch our Managing Partner take on the Ice Bucket Challenge in aid of the IMNDA. Click here.
25 August 2014
Companies Bill 2012 - Director Compliance Statements. Read more.
13 August 2014
Emmet Scully provides a practical analysis on Shareholders' Agreements. Read more.
1 August 2014


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- Few clouds
- Temperature: 24 °C
You are hereHome › Attractions › Culture
The way we live, the way we think, the way in which we do things...that is culture: houses and transport, beliefs and studies, children's games, dances, songs and stories, jokes, agriculture, festivals, and even emotions.
When people's needs result in the creation of culture, those cultural products can be of a tangible or intangible nature.
In our culturally rich town, inhabitants in each of our communities have a story to tell. The newly-established Route 360 offers a rare opportunity for the visitor to explore the town and surrounds and includes the many facets of our culture: Art, Heritage, Nature, Adventure, Sport, Education, Cuisine and Wine. Route 360 is not a geographical route, but rather the way into the hearts and homes of locals; a cultural landscape, dotted with unique experiences.
Music and art are deeply imbedded in Stellenbosch society. South Africa's oldest music school, the Stellenbosch Conservatoire, has its home in this important cultural centre, and there is a collection of galleries and museums housing national and international art collections worth viewing.
Nowhere in our town is our culture – and our heritage - better displayed than at the Stellenbosch Village Museum.
The Museum currently comprises four houses of historical interest, each of which represents a different period in the history and development of Stellenbosch and its people.
Schreuderhuis is the oldest restored and documented town house in South Africa. The interior furnishing and the garden are typical of a Stellenbosch home and family from 1680 to 1720.
Blettermanhuis was built in 1789 by Hendrik Lodewyk Bletterman, who was the last landdrost (magistrate) of Stellenbosch to be appointed by the Dutch East India Company.
This house is built in the typical 18th Century Cape style, with six gables and an H-shaped ground plan.
Grosvenor House
Grosvenor House, together with Koopmans de Wet House, is an outstanding example of a two-storeyed, flat-roofed patrician town house.
A large garden and early 19th century appointments characterise this home, which represents the period from 1800 to 1830.
OM Bergh House
The home of OM Bergh is a typical mid-nineteenth century home with wallpaper, furniture and accessories from the period 1850 to 1870.
General Search
Essential Toolkit
Stay Informed
@ToursduCap @Franschhoek_SA Give our Ithemba curio store a call: 081 270 2045 - They might be able to help.
Check out traveller reviews about Stellenbosch and Stellenbosch hotels. Also check out our tripadvisor award.


text:
Apple and Pear Street BB is an aspiring environmental friendly, holistic, healing and fun-tastic Ann Arbor city BB. The name is inspired by its location on fruit named streets! Several distinct and eclectic guest rooms await you at this farmhouse style family home.
The "Great Lakes" room has a soothing lighthouse decor, over looking the Apple street petite garden patio. The "Zen" room offers the earthy; feeling of a meditative space. You may delight in the romantic "Shabby Chic" style room offering pastel delicacy with its artist created Victorian chandelier, while you bask in the glow of soft, natural light from double wide, west windows. Guests have access to the "M-Den" room which hails to the Victors, immersed in the great tradition of the Michigan maize and blue. Flat screen, HBO cable movies, a computer to check emails, Internet, a grand choice of books plus many games to share. Enjoy your time in the outdoor patio garden, next to an intimate little pond. Our registered urban wildlife habitat evokes sweet sounds of nature and birds abounding while nestled in the busy cityscape.
Check out one of our two charming porches for quiet reflection, reading or an afternoon tea. Room rates begin at $129.00/weeknight or $399.00/weekend. Business travelers - $499/work week.
1505 Pear St
Ann Arbor, MI 48105-1731
Driving Directions
Phone: (734) 769-2795
Email: firstname.lastname@example.com
Information on activities to do in winter.More
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people who receive the free Pure Michigan e-newsletter.
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300 N. Washington Sq., Lansing, MI 48913


text:
Items In Cart
Total $0.00
- 7-Keto
- Acai
- Acidophilus
- Amino Acids
- Antioxidants
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text:
Are today's developers more creative?
Back last year, I stumbled into a conversation at a conference just as a twenty-something programmer was uttering the words "Of course, developers nowadays are a lot more creative than they were 20 years ago". As someone who was a programmer in the mid-to late 80s, I felt like saying "You cheeky little sod. I'd like to see how …
Developers express themselves like anybody else
Thanks to much of the boring work being done already in modern programming environments, that self expression is visible to end users instead of being exhausted trying to fit the designers "Oh, I've got 24 function keys" onto two lines of 80 characters in a meaningful way.
Real programmers ...
use echo <machine code goes here> > <executable name>
Programming is a form of art
Creativity isn't something you learn, it is just there in the makings. You recognise what you have and build upon it. Creative people make the most of what they've got and go beyond. If it wasn't the imagination and the creativity of the pioneers in a given fields, human race would not have advanced much.
My point is, no, today's programmers are not more / less creative. It is very difficult to make that comparison.
Creativity & Productivity
Take a good old Apple 2 (64K Ram, 1Mhz CPU) , a disk drive (140K) and a Visicalc program. Start the machine (cold start). Type your first formula after ... 8 seconds. This has for sure required creative solutions.
I am not in nostalgy, but could the creativity be used to align today performance to similar standards ?
Creative possibly in the "look and feel" department but not as much so in the background process. I think a lot of bloat has appeared because today's programmers have access to a lot of resources (CPU speed, RAM, hard disk space) which just wasn't around 20 years ago (hell, even 5 years ago). Optimisation seems to be a thing of the past.
Define creativity
I would say that the kind of creativity in a computer programmer of the 80s and the kind of creativity in a programmer these days are put to use in different areas.
In the 80s you generally had 400K of RAM to play with (after the OS overheads, etc.), and a 4-8MHz CPU or so. 20MHz at the end of the decade, but I was using XTs and ATs in the mid-late 80s.
We did some amazing things in a few K of RAM, and frankly you had to. You had to think hard about how you could cut back on memory usage and clock cycles. My own opinion at the time was that removing the limitations removed the incentive for programmers to *think*.
After that, I would say that programmers tended to think very little about how their software will work, and spent more time thinking about how it would look.
Of course, it's all a matter of perspective. For the most part, the software created today works as well as software of its day ever did. These days it's all web-driven, with a slick UI - but even those come out of a box now. So where's the creativity now?
See, in the 'old days' people had to come up with fiendish algorithms to make their stuff run at all. After computers became more powerful with more available resources, programs started to look better (but remember Word 6 against Word 2? The UI was 'improved' but it was not a snappy application - it sort of lumbered into existence when you double-clicked on it, like the behemoth it was), and people concentrated more on appearance because they could.
But nowadays, where's the focus of this creativity? You get algorithms coming out of your ears in the frameworks of today. UIs are bought off-the-shelf, for native apps or websites.
So where to now? Show me where this 'creativity' is going? I don't see it myself.
(No Paris Hilton angle?)
A title is required
I'm a twenty something or other and I think engineers in general HAVE to be creative. Whether it's creating a brand new build process or creating a file structure that will run on a system with hardly any disk space and will load fast, both of those require creativity of some sort.
You need foresight to design around roadblocks but creativity to elegantly handle the unexpected roadblocks or other phenomina (such as managing spiraling complexity of source code).
My point would be that it is is only the developers on the front line (of either performance or bleeding edge) that are being creative in the classical sense. Most others are just working within the framework provided or copying ideas off the web (although we all do this). However they may be being creative with UIs or requirements gathering or internal tools. There is a much larger field to be creative IN these days.
However I still think us young uns are fooling ourselves if we think we're more creative than our predocessors. Just read the documentation on the MS's Word file format! LOL!
Definition of Creative / Creativity ?
From Wikipedia: "Creativity is a mental process involving the generation of new ideas or concepts, or new associations of the creative mind between existing ideas or concepts. An alternative conception of creativity is that it is simply the act of making something new."
I suspect most software development now falls into the second type.
But for the purpose required I think what is meant by "creativity in software development" must be clearly defined.
And should the "creative" item be (a) functional, (b) useable, (c) required and (d) commercial ?
I'm sure others could add other items to the list.
I'm slightly thinking of those "amazing" web sites that people design which are all graphics and movement but which are a total pain to navigate and can take a day to find what you were looking for (if you had the time!). Are these creative?
Just my ha'penny worth...
A difficult question
You have to take several things into account.
Firstly, there are definitely more developers today than 20 years ago.
Secondly, there are more tools opening the opportunity to be creative than there were 20 years ago. But how are you defining creativity? Just because an application has cool graphics doesn't mean it required more creativity than finding a way to build a 16 bit calculator using an 8 bit platform. I was using LOGO to make some really really cool stuff back in 1985. It might not have been a 3D FPS, but it looked amazing in its own way.
Its like asking "are artists more creative if they have acrylic + canvas rather than just chalk + cave?" Probably not, but the field in recent years has attracted more "creative" types.
I myself am an artist as well as a programmer. I started painting first, but I was instantly drawn to the art of coding when I first used LOGO at age 7.
Creativity is not an end in itself
It all depends what you mean by "creative". Nowadays there are masses of SDKs and APIs that do virtually all the heavy lifting, so developers can while away their days choosing between various sickening shades of colour and deciding how to lay out their Web pages so they look different from other people's. If you're a developer, that may seem creative.
But ordinary users would prefer applications that are simple, easy to use, and reliable. Sites that never give you 404s or SQL Server dumps, take days off because they're feeling poorly, or lead you round and round in ever-decreasing circles in the search for some simple function. Above all, sites that do have "feedback to Webmaster" links on every page, and that don't ask you to fill in lengthy forms with all sorts of personal information, then reject the input for some arbitrary reason and lose all your input. (Yes, DVLA Swansea, this means YOU).
Shift in the "problem solving" requirements?
Simple - developers now have more time to be creative - less time spent waiting on slow hardware to compile our code, less time spent doing boring but highly necessary grunt-work, more time to solve the real problems thrown our way, and to come up with creative, elegant solutions.
Plus ca change...
Setting aside the times when dinasours roamed the earth, I'd say that proportionaly there is very little in it. Yes, we can all point to risen legions of point-and-drool cut-'n'-paste programmers with very little in the way of creativity, but there is an equally vast legion of highly talented programmers.
It's simpler to get "in to" programming, ask any bedroom webmaster with his LAMP stack, but by the same measure the amazing advances in all areas of comp sci have enabled new heights of creativity and productivity to be scaled.
Youngsters aren't given the tools any more
Personally I am constantly confronted by an inability to model data properly, and the number of reinvented wheels I see drives me nuts.
o-o databases - Codasyl/Hierachical databases - nothing new and quite often implemented poorly
XML databases - Codasyl/ ditto
What's a primary key?
What's a foreign key?
I am not very good at things like CSS, beyond a certain level, and the young guy on our team is very good at it, so it works.
I was trained to start from the data and then build the software on top of it. This is still a valid approach and none of the UML stuff has ever made me change my mind. Use cases have to be maintained if you want to use them past requirements capture - people are only human so they aren't. The database will never lie about what the intentions were when it was created.
Creative in the context of the young programmer you mention probably means being able to get some Ajax to produce pretty diagrams. I can do it, I've even coded some of that stuff raw in the old days before we had the JavaScript libraries we do now. I also use languages like Ruby to do my day to day work - but I was using Awk and Sed many years ago, and if you just want to write a script these now-neglected languages are still very useful.
I can also go right down to the 'C' if I have to - not that many of us left.
Wrong question to ask
I don't think creativity is a question of what you create but rather how. Creating a 4k executable that displays 3D graphics and elaborate sound, that's art. That's creativity. Using a premade 3D engine with bells and whistles to make an immersing game is creative as well, though, and can also be art.
So the argument of "we were more creative because we had to make our own tools" is not quite right, in my opinion. While earlier programmers were more or less forced to spend some of their creativity making day-to-day tools, they did not waste it. Neither do programmers today using those tools to make new things. The next generation of coders will use what those before them made. Why reinvent the wheel?
Now I did not experience the way programmers had to work "back in the days", I started coding in 1995 using GFA-BASIC for the Atari ST and later QBASIC for the PC. Still, I do think I was creative back then. With today's tools, I can form that creativity into code way easier, that's true.
I can do without GUI Builders, WYSIWYG designers and all that stuff but I really, really need syntax highlighting for any coding. That's something that really feels natural and needed today. Consindering project tools... Hm, at least a network between all team members as a bare minimum. The more tools you can get, the better.
Real Programmers...
use a butterfly...
Creative? Maybe...
But they still don't actually produce software which actually works.
And given the wonderful checking tools they have these days, that is unforgivable.
Ok looking at the games scene
I would like to see a games developer keep my attention for 70+ hours with 1.44MB
Ian bird did that with Deuteros.....
Then there was FA/18 hornet 1.44MB disk only what 7 or so missions awsome games
and so on and so forth.....
Dont get me wrong the games of today are impressive, but they do lack something......
Look at the numbers.
Are programmers more creative today? Applied to the general population of programmers, I would say definitely NO! There are certainly many intelligent and creative SW developers about today but there's one thing that's very different today compared to the beginnings of the SW industry and that's passion (or lack thereof).
In the old days, SW was an area that attracted mostly students who were passionate about SW but that's no longer true today. SW in developing countries, where more and more SW is being outsourced, is no more than a job for most of its practitioners. They don't do it because they love it but because it pays well. That shows in the quality of the SW they produce. If you want to produce good code you've got to love what you're doing, they clearly don't.
So, from a statistical viewpoint, there are more talentless morons developing code today than yesteryear and so the average creativity is much lower.
First, on the definition of creativity, I think it's worth noting that developers twenty years ago were just deciding how a mouse should interact with an application. Should there be one, two, or three buttons, and how do they operate? They developed creative solutions like the left button performs the default action, while the right button brings up a floating menu for less common operations. That particular solution was so good that the creative developers of today are still using it without any modification. Compare that creativity to any Web 2.0 interface you've seen.
On the question of what software tools would be most important for a new project, I would say it's a good version control system for the code. A unit-test framework helps too, but not as much.
Games programmers from 20 years ago were more creative
I've got more admiration for the creativeness of games programmers from 20 years ago. They had such little memory and in particular storage space to work with and invented clever ways to work within those confines. I vaguely remember the first game to contineously load data from the floppy disk so there was a short loading time, no pausing during the game or short levels - some modern games would do well to benefit from that. And the first games to have human speech which was a technical marvel way back in the early 80's.
Modern programmers don't have the same struggles and as this articles says they've got tons of tools and libraries to help them work and get around problems that they can (thankfully) be oblivious to. Could you imagine writing a top class app or game from scratch without relying on any existing tools or libs?
Today's Graduates
Are just as arrogant as they were 20 years ago ;0)
They know everything (apparently), I can remember when I thought I knew everything - I must have forgotten shitloads!
God bless the little darlings
creativity is but cut & paste*
What you describe is that when technology is primitive, the mechanics of cut and paste require more specialist knowledge. As platforms are today easier to use, the total creativity is much greater, though the individual contribution may have dropped.
The ideal project takes existing data, shows it in a useful new form, and costs nothing. Wikis come pretty close to this ideal, for instance.
*For proof, see John Livingston Lowes, "The Road to Xanadu: A Study in the Ways of the
Imagination", Boston: Houghton Mifflin Co., 1927 or a short summary like http://www.xanadu.com.au/mail/xanadu/msg00192.html.
For Java J2EE - toolset:
Eclipse - Perfectly good IDE, would be nice if it had deeper integration with ANT
Checkstyle - boring and intrusive, needs base rules tweaking, but consistent code style is good
ANT - local builds, deployment
Subversion - Version management
Hudson - Build tool, nice reporting, easy to install. Configure to build every couple of hours, stopping at least one hour before people start to go home. Last thing check-ins punishable by death.
JUnit - doesn't help with UI testing, should be compulsory for business layer & below
Clover - Code coverage tool, integrate this with build and hold people to a decent level of coverage
Jira, Fogbugz - or equivalent bug/job tracking ideally should integrate with version management
Umlet - very basic UML/diagramming tool, works with Eclipse but doesn't get in the way
Firebug - vital tool for javascript debugging
Wireshark - for figuring out what's going on at the lowest level
Work environment -
Decent dual screen setup, proper desk space
Test target box(es) networked so deploy and test can be performed on system matching the live platform spec
Decent source of tea/coffee - no vending machines!
Large set of whiteboards
Separate readily available meeting room for discussions
Kitchen (minimum kettle, toaster, microwave, fridge, dual dishwashers),
Chillout room
Things to avoid:
Power point,
Progressing to new code before fixing poor unit, code coverage and code style scores.
'Personal projects' within the overall codebase - code ownership is good, building empires is not
General observation. Whilst it flatters developers to make them feel individual, consistency of environment shows consideration for their fellow developers and a willingness to work as a team. Editors, PCs and toolsets that are 'their favourite' or customised to hell are a good sign of a diva in the making, or a set of code that no-one else can work on.
Developers should be given an environment where they can finish components off to a satisfactory status before moving on to the next piece. Coding frenzies, late-night working, skipping tests and missing documentation should never be necessary if the timescale is properly managed. It's the manager's job to buffer their team from external pressures and let them get on with the job.
Difficult question. I'd say that the possibilities of creative expressions are greater now, given the tools that allow that expression. However, it took creativity to imagine and create those tools as well.
On the whole, I'd have to say that no, there is no more creativity today than before. What there is a lot more of is recycling of old ideas and branding it "creative". What was creative was when those ideas were first proposed - in the 1980s, 1970s and even 1960s or 50s. There isn't much creative about copying an old idea whose time has come, much that the patent offices would like people to think so. So much of what passes for "creativity" is just recycling.
In 20 years we'll be able to look back and determine exactly who was being "creative" and who was being "derivative". Until then, we'll just have to put up with the self-promoting assholes who copy others then claim they "created" something.
Yes, No, Maybe. I don't know, could you repeat the question.
I am on the fence. I've been programming professionally since 1997 and as a hobby since 1983. I'm currently using Visual Studio 2008 when my last language was Delphi. Whenever I have to revert to Delphi to fix some legacy issue, I feel like throwing things around it seems so clunky. I couldn't imagine trying to code something in Borland Turbo Pascal or C++.
What the modern languages allow me to do is be creative on the fly. Back in the day, programmers had to keep a hard vision in their head of what they wanted to do without being distracted by the nuances of now old programming tools. (An old adage is you don't have to know PowerBuilder to be an effective PowerBuilder programmer, you just have to know how to NOT crash the development environment.) But in reality, there wasn't anything better so the frustration of reverting to something less programmer friendly wasn't there.
Having said that, the other end, most of my creative ideas don't come while sitting in front of the computer coding. They come while I'm in the shower, about to fall asleep, watching the boob tube, or something like that. I get the flash in the pan, then I work it out on paper or a whiteboard or a napkin in a bar. Once I have a good idea as to what I'm wanting the app to do, I code it out. Even with archaic development tools, the idea is still in my head, the tool is just a limitation on how easy it is to produce.
As far as pure creativity, I always think of the "killer app" scenario. The last completely fresh killer app I can think of would be Napster. Facebook and MySpace are really just a modern version of the old BBSes I would mod almost 15 years ago. That being said, if you gauge creativity by the "killer app," then modern coders fall short.
In summary, I would say yes and no. Modern development tools allow programmers who are more easily distracted by the actual building of the application to be less distracted which may or may not allow them to be more creative. The old way of circumventing this was to do your creative thinking offline, working it out and hammer it out.
My no answer would be based on the lack of killer apps written in this millennium.
Source Control - The most undervalulued tool
So every company I've been at recently has been using a "flat" source control tool. I mean flat in that it's branching capabilities are so painful to use and unreliable that it's not worth the effort. Instead #defines and such are used to chunk out code and people have to manually "version" the code on their machines to keep track of new changes that shouldn't be going out into the world yet.
Anyway, point being, branching source control and allowing developers to create brances as needed to allow all code be in the repository and backed up and easily identified and rolled back is probably one of the biggest advantages today. This easy transition from today to yesterday to 3 weeks ago allows the rampant "playing" with new ideas/designs and still allow you to not loose something you did a month ago "accidentally"
essentially: no
More people can dabble, which is your point. This is like more people painting pictures at the local arts program. The pictures are crap but they have fun and they have something of their own to hang on the wall.
You also ignored the huge number of "business process" "applications" which aren't really any more creative than writing a memo.
Making something creative that changes lots of peoples' lives is hard work and hasn't changed significantly over the past 25 years, whether you're programming a major, scalable web application (e.g. facebook, google) or an embedded app (e.g. ipod). Those still take creative work once the prototype is done.
Confessions of a former code-monkey
Application developers – definitely more creative! 20 yrs ago, I only had a few function keys or 4 letter menu codes in which to navigate, so my taxonomy had to be bang on (Believe me, knowing the right way to describe something is just as important as what is actually does). Presentation of data in a logical format and grouping on 24 x 80 screens became an art in itself.
50 Pounds of Ashtrays
There's an old art-school joke.
Q: What do you get with an art class and 50 pounds of clay?
A: 50 pounds of ashtrays.
(This was funnier when folks knew what an ashtray was.)
Creativity is only important if the creator has something to express. Most automation processes are not expressions, they are solutions. Occasionally, a solution will occur that is brilliant, exciting, novel -- in short, creative.
Is it creative to put a new look on a component? Or is a creative to make a brand new presentation foundation? I would suggest the latter is creative. The former is merely exploitive.
Given the hundreds of APIs and productivity tools (Eclipse, VS, Hibernate, Infragistics, Ideablade, Googasms, and the like), I think most of the self-congratulatory programmer's hype comes from that exploitation of a tool that already had a capacity for the property. (You mean this can be ANY color?)
The work I see coming from the ANSI committees can verge on creativity (if it doesn't devolve into politics). IEEE can be the source of so much creativity, you can almost forget they have pocket protectors and still know how to find the log on a slide rule.
The other area of creativity I've witnessed is in interfaces. Those hidden bits of arranged marriage between one system and another, one data source and another, throughout an enterprise can sometimes look like genius. These are data creations -- translations that never occurred before. I'm not sure they are creative in the way this article poses.
There is a huge impediment to creativity in the industry. Francis Fish (above) implied the roots of much of the industry's failure. The whippersnappers don't learn the history of their art, nor the current state of it before they start slamming bits and blocks together to solve their first problems. Anything creative, then, usually happens by accident (which has its place, but is better if you are prepared for it).
It is most likely, then, that the creators in our industry are the writers of compilers, designers of protocols, O/S developers, and especially the hardware designers.
You want to find a real creative genius? Look for a Ph.D EE working in hardware-based encryption.
You want to find a pretender who gets to look good based on the long hours the Ph.D EE put in behind new chip capability specifications? Just look at the programmer next to you.
Creativity in a Binary World
Someone else mentioned it but there is a difference between creativity and productivity. Today's developers certainly have productivity enhancement tools that weren't even feasible as late as the mid-90's however; today's developers aren't building anything fundamentally new. It's sort of like LEGO - someone designed all the wonderfully versatile blocks that let "the user" build what they want: today's developers are "the user" of LEGO - about as far removed from the creation process as possible.
Secondly, you don't really want creativity in a developer. You want them to build a project. Getting developers thinking creatively is like asking engineers to think creativity - a very bad idea. Applications don't need creativity they need to meet their end use goals: nothing else, nothing fancy, nothing "scalable". If you asked a bridge engineer to design you a bridge you'd want to be assured that it would work (i.e. not fall down) for a long time. If you asked him to be creative, on top meeting all the other specs (cost, life cycle, design/build time) you'd end up with nothing more than a shitload of weird drawings and flowery buzzword concepts; in the end you'd never have a bridge.
What development needs is a truly standardized way of doing things (at a higher level) and a greater understanding of business as a whole. So much of the tripe you hear developers spew is technical garbage that's obsolete almost as soon as they say it. By the time they get done whining about how to do something "right" the situation has changed (technology made their way wrong, or the business need has changed) - resulting is a product (if ever delivered) of secondary quality and questionable function.
The best tool a developer could possibly have is business sense. Not only would they get on with their colleagues/bosses better, it makes it a lot easier to get what you want (bigger monitors, faster machines, hot secretaries, etc...)
The worst tools a developer could have is more techno-wonder tools that only provide another avenue for failure.
BOLLOCKS! There's something called "design!"
Clue time, script kiddies!
There is something called "design." That means NOT CODING AT ALL!!
Believe it or not, design has been touted for decades now. How many of you have been writing code over ten years? Twenty? Thirty? I started in 1980. I will tell you this: modern programming isn't worth dog feces.
How many of you are taught design, real design, in school? Any of you? How many of you pick it up after you leave? Any of you? Here's programming in a sentence: figure out what you want it to do, figure out how it's going to do it, key it in, see if it works, and jump between any of the preceeding as necessary.
But get this about the "figure out how it's going to do it" bit: the concept is called design! This is writing software, not writing a novel, a play, or a dramatic opera. It is all about getting a black box of bootlegging binary bits to all go in the direction you want. And how do you know you've got a good idea about that? Design! Learn a methodology or two or three, apply pencil to paper, and off you go.
Metalanguages (ML) like Haskell and F# are the rage. Do you know what those looke like? They look like someone took Jackson Structured Programming and made a language out of it. What was JSP developed for? COBOL! Yes, that old thing. What was applied to COBOL to get stuff done is applied to languages. Why? Because most "programmers" are too lazy to learn how to design. But maybe they can be made to learn a new language.
Languages are "cool" but real design is not. I work with a newly minted programmer fresh from college, and I found out that I can't discuss state machines with him. Not at all. He immediately goes frothing at the mouth that state machines are antithetical to his personal ideology. But if the language encapsulates a design concept, he's all for it.
There are plenty of real horror stories about software that has literally caused death. One that always stuck in my mind was the radiology machine that gave over twice the set radiation dosage when it was placed in a certain position. How much real design went into that software? How much real testing went into that machine? And how many of you would consider yourselves capable of writing critical software where someone's life could be jeapordized by a bug in your code?
Any of you?
Learn some design and get with writing solid code.
maybe not more creative...
...but they sure have a lot more to deal with:
"What we used to call systems integration is just system administration nowadays"
The wider palette of paradigms certainly provides greater scope for creativity than the "FORTRAN, Assembler or COBOL" trinity of bygone days. (Whether the average programmer takes full advantage of it is another question.)
Define "creative" before asking the question.
"Creative" as in terms of turning out original ideas - probably not. It's the question of the killer app - and we've not seen one of those for a while. But you could argue that it's a field that has evolved very quickly - not so much scope for truly original stuff anymore.
"Creative" in the bodging sense? Not so sure. Back in ye olden dayes, had to write funny code to squeeze into memory limits and/or get decent performance, but these days do more data-transfer bodging.
"Creative" as in the sense of producing something "artistic"? This is a very difficult one. Ca we consider code to be a prose poem? etc. etc. I've seen very elegant code, well commented to the point where you could argue that there is a real narrative. I've also seen specs that are beautifully done.
I'm agnostic as far as the question goes. I think one of the real problems with judging this question is that the result of the development process is often not a thing in itself. It is merely a platform, a substrate, a medium for others to work with. For example, do you think that the development of something like Reason is comparable in terms of creativity to what end users do with it? Arguably, developers work to a specification. And this allows for very little creativity.
And I wonder about "creative" solutions to concrete problems. I've sat in "problem solving" workshops where people mention Edward De Bono. Lateral thinking and "outside the box" - my arse. I do formal methodologies - but it is interesting that the ignorant seem to think that I'm being "creative".
Mine's the one that says something along the lines of "there is no philosophy of science, science IS, philosophy merely pretends to be."
@Warhelmet and Agile
Yeah you. You are spot on in your statements. That's the kind of thinking the IT world needs more of.
The only bad part about this entire story is that it's says it has to do with "Agile Development" - which is a huge techie buzzword and everyone is looking to cash in. Agile Development is not about making development better, it's about selling more tools (which funnily enough aren't developed by "Agile" teams in some of the more better known applications).
they are not
20 years ago programmers had to write VERY efficient code that worked. Today, they just need to write code that does the job and its not awfully slow, they can add features as long as the overall program is still usable.
Calm down people, it's normal: its called ignorance
@yeah, right: creative vs. derivative... fair point.
@Brian Miller: design versus programming... spot on.
Previous comments posted = stroll down memory lane... almost a tear or two.
@OzBob: 24x80 screen... yeah; CP/M on Z80 2Mhz CPU, 64k RAM, s-100 bus, 8" floppy...
or creating replica Chrysler Electronic Lean Burn system using RCA1802 CPU, plus pressure and temperature transducers... even design the circuit board... derivative for sure, but had to put heaps of creativity in to get it working [Waikato Tech Institute, NZ: 1980]
All contributors to this thread have valid comments. Young prog's throw away line; he/she blissfully unaware of the effort required 20 years ago; same goes for anyone without an appreciation of the past, in that technology is built on layers of history... which are buried under each successive layer (made of PC-XTs, retired 3745 FEP's, etc).
IMHO, creativity in this context is more to do figuring a novel way around an obstacle, not how many tools there are to do it... best tool is your brain.
Analogy time: car along road; tree fallen over in the middle; way is blocked, car stops. (alternative route adds 500miles to journey)
*00s programmer; 2008*
Consults GPS, where am I? Ah, here. Tries mobile.. damn no signal. Try SMS.. ah, that works.
Gets reply in 10 mins "emergency services there in 15mins" (yeah ok, that would be nice!)
.. plays game on PSP, listens to music CD/MP3 in car
Truck arrives 20 mins later, 15 people, 4 chainsaws, 1 crane
Prog offers to help, but elf'safety officer declines as could get sued... half hour, job done
*80's programmer ; 1988*
Out of car, looks at tree, scratches head... hmmm, looks closer at tree.. flat down or leaning on main branches? leaning... weight mostly at lower trunk... flexy branches at top, less weight
Can move it, or leave it - time/effort/risk... decision = go for it
Takes tow rope out of car, ties onto top of trunk and to the front chassis mount (why front, why not tow ball? coz more weight at front where the engine is; also tie to chassis as could rip the bumper off... {proper analysis of infrastructure} )
Gently reverse taking strain, move tree out enough to get past; leave rags on sticks either side of tree as warning to others... job done in 10 minutes
Drive towards destination, stop nearest phonebox to alert police of said tree; police advise tree removal the next day
Note: 2008 vs. 1988, different sets of tools, and levels of delegation available. 1988 no GPS, no mobiles, no CDs, no MP3.... just simple and effective application of brainpower with limited tools available... where DIY was a requirement not a casual alternative
Less creativity - more skill please
@James - couldn't agree more.
Creativity can't be planned or estimated, its a thinking process with no defind outcomes. Maybe thats connected with today's projects hardly ever delivering useful software on time. Perhaps what we need is development teams with less creativity and more skill.
The tools of the developer start with some standard knowledge. If I see any of these on a co-worker's bookshelf, I know I am working with a professional. Language, platform, problem domain, and business environments change. Fundamentals do not. And some of these fountains of knowledge have nothing (and everything) to do with applications, development, or computers. They have to do with life, the universe, and everything.
- The Art of Computer Programming, Donald Knuth, Vols I, II, and III, Addison-Wesley Professional
- Numerical Recipes (In C, or 3rd Edition, or whatever) The Art of Scientific Computing, Press, Flannery, Teukolski, Vetterling, Cambridge University Press
- Managerial Accounting, Garrison, Noreen, Brewer, McGraw-Hill
- Statistical Process Control: The Deming Paradigm and Beyond, Second Edition (Kindle Edition), Thompson, Koronacki, Chapman & Hall/CRC
- Autobiography of Thomas Jefferson, Jefferson, Dover Publications
- Walt Disney The American Dreamer, Tumbusch, Tomart Publications
- Elements of Style, Strunk & White, Allyn and Bacon
- Metamagical Themas: Questing For The Essence Of Mind And Pattern, Hofstadter, Basic Books
- Computer Organization and Design: The Hardware/Software Interface, Patterson, Hennessy, Morgan Kaufmann
- The Feynman Lectures on Physics including Feynman's Tips on Physics: The Definitive and Extended Edition, Feynman, Leighton, Addison-Wesley
- The Fuzzy Systems Handbook, Cox, AP Professional
Valuable Tools?
If I were starting a project, I'd make sure the following tools were in place:
- Requirements Management
- Testing Plan
- Source Control
- Defect Tracking
- Change Tracking
without these, it's hard to know what you are build, and track how well it is being built. Tools are just a part of the equation, you should also have
- Clear Customer Requirements (not implementation notes, or "just make it like xxxxx")
There are also specific jobs that should be filled at the start
- Configuration Manager
- Build Manager - if you got more than one developer, someone needs to make sure builds are done in an orderly fassion
These aren't glamor jobs, but without them, things get pretty messy pretty quick.
- John (SW Eng at heart, Config Mgr by need)
PS: Creativity is writing code to fit into 64K RAM and 128K of ROM on an embedded processor with a total address space of 64K that allows only 32K of ROM and 16K of RAM available at one time.
On the whole - NO !
IMHO the proportion of true currently active creative developers has dropped.
IMHO the number of true currently active creative developers has increased slightly.
In the past 10 years I have seen the proportion of lower level developers increasing rapidly. That is the developers who are not 100% hand coding fluent and must rely on RAD GUI tools (usually Microsoft) to develop with.
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text:
The son-in-law of 59-year-old Debra Jones, found dead in August inside her home on Fort Wayne's northeast side, has been charged in her slaying.
Prosecutors charged Freddie M. Alcantar Jr., 36, of the 3000 block of McDonald Street, with murder Thursday. He was not in custody Thursday evening, and there was a warrant out for his arrest.
Jones' body was discovered Aug. 30 inside her suburban home at 5518 Myanna Lane, near St. Joe Center and Maplecrest roads.
An autopsy revealed that she bled to death from sharp trauma to her neck, and her death was ruled Allen County's 30th homicide of 2013 – a year that would end with 44.
Little else was said, and residents in the neighborhood expressed concern in interviews at the time that the crime was random.
But court documents allege it was not a random act, and while there is no motive ascribed to Alcantar, investigators were able to link him to the crime by his own statements, cellphone records and blood found on the kitchen counter.
Jones' body was found inside her bathroom, covered in blood. According to police, Jones' daughter discovered her body about 1 p.m. Aug. 30.
Her daughter, according to the obituary at the Dooley Funeral Home in Antwerp, is married to Alcantar. She has not been charged in connection with the homicide.
Investigators found a shoe- or boot print under Jones' body, and blood evidence was collected throughout the house. While the source of the footprint has not been identified, the blood evidence collected was sent to the Indiana State Police laboratories for analysis, according to court documents.
Getting a search warrant for Alcantar's cellphone, Fort Wayne Police Detective Brian Martin learned that, despite Alcantar's insistence he never left his home early on the morning of Jones' death and remained in bed with his wife, he was in the same area as Jones at the time of her death, about 2:30 a.m.
Then, in late December, police acquired surveillance video from a gas station on the north side of the city, showing Alcantar on his cellphone. He was wearing shoes police were found inside his home, according to court documents.
On Wednesday, police received the final piece of information: DNA results from the Indiana State Police lab, identifying Alcantar's blood mixed with someone else's on the kitchen counter of Jones' home.
Alcantar told police he had been in only the bedroom and the bathroom of the home when he and his wife discovered her body.
Alcantar has prior arrests for misdemeanor battery and criminal conversion, according to court records.
In one of the conversion cases, prosecutors wanted to revoke Alcantar's probation because he was not current with his fees. He also was found to be in contempt of court for failure to appear.
In the second conversion case, filed in October, he was arrested and released on his own recognizance but then failed to appear for a hearing. There is a warrant out for his arrest in that case as well.


text:
Since this is the last business day of 2006, the time is right for me to chime in and give my "two cents" about what the BIG digital media story of 2006 was.
Drumroll please ...
And, the answer is -- hands down, Google's $1.6+ billion acquisition of video sharing service Youtube for all the reasons I have given before.
Among other things, Gootube formally introduces what the big story for 2007 will be on the digital media side -- i.e., video over the Internet.
Happy New Year to all -- I'll see you soon in 2007!


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Session: 2009/2010
Date: Tuesday, 29 September 2009
Mr Jimmy Spratt (Chairperson) Mr Nigel Dodds Mr Simon Hamilton Mrs Carmel Hanna Mr Danny Kennedy Mr Alan McFarland Mr Alex Maskey Mr John O'Dowd
I ask Committee members to declare any interests. I am a member of the Policing Board.
I am a member of the Policing Board.
There are no other declarations of interest.
I do not intend to go through the category 2 list of issues one by one unless it is indicated around the table that that is what members want me to do. Therefore, I am happy for a party to lead the discussion. Has there been any change in the parties' positions?
There has been no change, Chairman.
That completes today's business on the devolution of policing and justice matters.
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TEMPE, Ariz.—Leigh Steinberg believed he had a deal for SMU's June Jones to become the next coach at Arizona State.
When the deal fell through at the last second, the super agent started lashing out on Twitter.
"Just had one of the most bizarre endings to a set of productive discussions to bring a client to a new situation," Steinberg said on his Twitter feed, (at)SteinbergSports. "Everything was set,few tweaks left,and the principal decision maker yanks the deal w no real explanation."
Arizona State had no comment, but Chief Operating Officer Steve Patterson told Houston TV station KRIV that Jones wouldn't be the Sun Devils' coach and that the process continues.
SMU President R. Gerald Turner told The Dallas Morning News that Jones will remain as the Mustangs' coach for 2012.
Arizona State has been searching for a coach since Dennis Erickson was fired Nov. 28 after five seasons of failing to live up to expectations in the desert. The Sun Devils started this season 6-2 to become bowl eligible for the first time in four years, but lost their final four regular-season games.
Erickson is slated to coach Arizona State in the MAACO Bowl against No. 8 Boise State in Las Vegas on Dec. 22.
The Sun Devils reportedly were in talks with Houston coach Kevin Sumlin, which broke down after Texas A&M fired coach Mike Sherman.
Arizona State then turned to Jones, who successfully rebuilt programs at SMU and Hawaii. The sides were reportedly close to a deal when negotiations abruptly came to an end, apparently after issues were raised about Jones' character — which infuriated Steinberg.
"June Jones character is impeccable and unimpeachable,has done charitable&community,active&spiritual Christian faith," Steinberg said on Twitter. "For any institution to try and scorch the earth by impugning man of honor is despicable_cowardly leaks."
Steinberg also became irritated by Arizona State fans being less than thrilled with Jones as the school's choice because he wasn't a flashy enough name.
"When USC hired Pete Carroll SC alums howled in anger," he said. "Retread" ''Too Old""Not SC stature"_Talkshow,letters to editor raged for days.alums threatened cancelling season tickets, SC held firm.After multiple national championship campaigns hard to find those critics now."
The end of the deal leaves Arizona State still searching for a coach.


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Abstract: In May 2012, the City of Cambridge charged Uber – a livery service accessed through a GPS-based mobile app – with operating an unlicensed livery service and using an unlicensed measuring device. The Massachusetts Division of Standards adjudicated the charges, ruling against Uber and issuing a cease and desist order. An August 14th post on the Uber blog about the decision led to an outpouring of support through various social media. The next day, following a tweet from Governor Patrick promising a resolution, the Division of Standards reversed its decision. Is this a triumphant story of innovative local democracy or a cautionary tale of social media as yet another weapon in the arsenal of a wealthy minority? What does this episode say about the future of internet activism?
Internet Advocacy 'Uber' Alles: What Uber-Fans Accomplished in Boston & What It Means for Urban Democracy & Local Government
By Molly Cohen
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Military service is mandatory for all Turkish men - they can only escape it if they are ill, disabled or homosexual. But proving homosexuality is a humiliating ordeal. Ahmet Gokhan had gone prepared with explicit photographs of himself having sex with another man, having heard that it would be impossible to get out of military service without them. "The face must be visible," says Gokhan. "And the photos must show you as the passive partner."Read »
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My weight room recently got a new addition, the V-Squat Machine. Bascially, it's a stripped down version of the squat, which is much safer (you dont need a spotter) and it only works the Quads. It doesnt not work the core and other muscles because you are not balancing the weight. The machine looks like this:
I am not very good at normal squats, my legs are weak, but i am working on it hard, my squat is equal to my bench! My question is, can I use the V-Squat as my squat exerciise and then blast away my legs at the end of the workout with some leg presses? (I wont have the worry of an injury unlike with normal squats) or should i continue normal squats and hopefully get better at it over time...im thinkin i could use the v-squat machine after my normal squats to give some more growth to my quads
info is appreciated in advance
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Thread: The V-Squat?