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Diablo II - NPC Dialogue Lore - Act IV - The Fallen Angel
|It is good to see you again, hero.
Mephisto's defeat is a great victory for the Light. I knew that you would eventually find your way here. The Pandemonium Fortress is the last bastion of Heaven's power before the Gates of the Burning Hells.
This place has been hallowed by the blood of thousands of champions of the Light, many of whom were mortal, like yourself. Now the final battle against the Prime Evils draws near . . . and you must face it alone.
I have been forbidden to aid you directly, save for a few bits of wisdom. For this is the hour of mortal Man's triumph . . . your triumph.
May the Light protect you and the powers of Heaven shine upon your path.
Quest Enabled
|There is a dark, tortured soul who was trapped within this forsaken realm long ago. He was called Izual by mortal men, and in ages past he was my most trusted Lieutenant.
Yet, against my wishes he led an ill-fated assault upon the fiery Hellforge, itself.
Despite his valor and strength, Izual was captured by the Prime Evils and twisted by their perverse power. They forced him to betray his own kind and give up Heaven's most guarded secrets.
He became a corrupt shadow of his former self – a fallen angel trusted neither by Heaven nor Hell.
For his transgressions, Izual's spirit was bound within the form of a terrible creature which was summoned from the Abyss. His maddened spirit has resided within that tortured husk for many ages now.
It seems to me that he has suffered long enough. I implore you, hero, find Izual and release him from his cruel imprisonment.
Put an end to his guilt and suffering.
Though Izual no longer carries the Angelic Runeblade, Azurewrath, he may still possess great strength and power within his new form.
Also, he may not be able to tell friend from foe while in his present state. If you find him, he will almost certainly be hostile.
Proceed with the utmost caution.
Look for Izual in the Plains of Despair.
|Long ago, I swore an oath to watch over the Horadrim and their descendants.
As Deckard Cain is the last of their esteemed Order, I will not allow him to perish here so far from the lands of his birth.
Be at ease, hero, I know that he is your friend. He shall come to no harm.
Destroy the demon that holds Izual's soul. After killing Izual's new physical form, his spirit rises above the corpse. Talk to Izual's spirit.
Destroy the demon that holds Izual's soul.
After killing Izual's new physical form, his spirit rises above the corpse.
Talk to Izual's spirit.
|Tyrael was a fool to have trusted me!
You see, it was I who told Diablo and his Brothers about the Soulstones and how to corrupt them. It was I who helped the Prime Evils mastermind their own exile to your world.
The plan we set in motion so long ago cannot be stopped by any mortal agency. Hell, itself, is poised to spill forth into your world like a tidal wave of blood and nightmares.
You and all your kind . . . are doomed.
See Tyrael for reward.
|Deckard Cain
|You should speak of this with Tyrael. He will know what to make of this.
|Thank you, hero, for putting Izual's tortured spirit to rest. May the Light protect you and the powers of Heaven shine upon your path.
But, if what you tell me is true, then I fear that we have been played for fools all along.
Izual helped Diablo and his Brothers trick me into using the Soulstones against them . . . Now the Stones' powers are corrupted.
With the combined powers of the Soulstones under their control, the Prime Evils will be able to turn the mortal world into a permanent outpost of Hell!
Diablo II - NPC Dialogue Lore - Act IV - Hell's Forge
|Deckard Cain
|Can you believe this place? Did you ever dare to dream that you'd one day stand upon the crossroads between Heaven and Hell? This Pandemonium Fortress is truly miraculous.
However, your journey is not yet over. Diablo still roams free in Hell, marshalling his demonic forces. Only when he is beaten will our world finally have peace.
Hurry now . . . the sands of time slow for no one!
The time has come for you to destroy Mephisto's Soulstone!
Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer.
Only by doing this can you prevent Mephisto from manifesting in this world ever again.
Take Mephisto's Soulstone to the Hellforge. After reaching the River of Flame within Hell, you find a heavily protected Hellforge. Destroy Mephisto's Soulstone at the Hellforge. Use the Hellforge Hammer on the Forge. Hell Forge Hammer One-Hand Damage: 6 to 16 Durability 30 of 66 Mace Class – Normal Attack Speed Adds 6-20 Fire Damage *36 Defense Fire Resist *40% *60% Damage to Undead QUEST COMPLETED.
Take Mephisto's Soulstone to the Hellforge.
After reaching the River of Flame within Hell, you find a heavily protected Hellforge.
Destroy Mephisto's Soulstone at the Hellforge.
Use the Hellforge Hammer on the Forge.
Hell Forge Hammer
One-Hand Damage: 6 to 16
Durability 30 of 66
Mace Class – Normal Attack Speed
Adds 6-20 Fire Damage
*36 Defense
Fire Resist *40%
*60% Damage to Undead
Diablo II – NPC Dialogue Lore – Act IV – Terror's End
|Congratulations, hero!
Surely, even Diablo, himself, sensed the fury unleashed when you smashed his Brother's Soulstone.
But beware, the Lord of Terror is not to be underestimated. He single-handedly destroyed the town of Tristam and corrupted the last noble hero who tried to stop him.
This time, you must defeat him for good. Only by destroying the Soulstone which he carries will his spirit be banished forever.
Good luck! Though this be our darkest hour, it may yet be your greatest moment.
Find Diablo in his Sanctuary. When reaching the Sanctuary of Diablo, an angel stands at the entrance awaiting you, to warn you of what lies ahead.
Find Diablo in his Sanctuary.
When reaching the Sanctuary of Diablo, an angel stands at the entrance awaiting you, to warn you of what lies ahead.
|Proceed, hero, into Terror's lair.
Know that Diablo's innermost sanctum is hidden by five seals.
Only by opening each of these seals can you clear your way to the final battle.
*Once opening the five seals, Diablo comes forth at the center of the pentagram. After a long fight, Diablo is defeated. QUEST COMPLETED
*Once opening the five seals, Diablo comes forth at the center of the pentagram. After a long fight, Diablo is defeated.
|Deckard Cain
|I knew there was great potential in you, my friend. You've done a fantastic job.
Though my ancestors often struggled against the Three Evils and their minions, I've always lived a shut in, scholarly life. I'm glad that my wisdom aided you.
Now, I wish to leave this place. Though Heaven's Gate are a marvel to behold, I hope I won't have to see them again for many, many years.
Please talk to Tyrael about leaving this place now!
|Praise be to the Light! You have accomplished the impossible!
Diablo and Mephisto have been banished back into the Black Abyss that spawned them, and the corrupted Soulstones are no more.
However, while you were fighting here, Baal remained behind in the mortal realm, building an army of hellish minions. Now, Baal's army is searching for the Worldstone, the ancient source of all the Soulstones and their power, while leaving behind a wake of destruction. They have forged deeply into the Barbarian homelands, heading directly for the summit of Mount Arreat!
Baal knows, mortal hero! hat is the very site of the blessed Worldstone!
Now, enter the portal I have opened for you. It will take you to the Barbarian city of Harrogath, the last bastion of Order on the slopes of Arreat.
Diablo II - NPC Dialogue Lore - Act II - Intro
|I'll bet you wonder how this town manages to stay safe with all the trouble going on out in the desert. Well, I can tell you that it's got nothing to do with the local town guards… they're all in the palace for some reason. Jerhyn hired me and my mercenaries to help keep the peace around here. We're not cheap, but we're the best this wasteland has to offer.
|Hmm… You look like a sturdy adventurer. You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands! Nowadays, I run this here Inn and pretty much stay out of trouble. My days of adventuring are behind me.
Ah… You must be one of the new heroes who've come to rid our city of evil. Under any other circumstances, I'd be surprised to see one of your kind in the city. But lately… Oh, never mind all that… You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands! Nowadays, I run this here Inn and pretty much stay out of trouble. My days of adventuring are behind me.
|Now that Andariel is dead, I can return and outfit the Rogues properly. Once I've made some trades here, I'll be free to head back to their Monastery. Let me know if you want to travel along.
|You'll forgive me if I seem upset. I've suffered a loss recently, but that's not your problem. It's a relief to see some proper warriors come through here. My name is Atma. I run the tavern here in Lut Gholein.
|Bah! I don't know why you people keep pestering me. Greiz seems to have this place locked down nice and tight. Not that I couldn't have done the same! I've proven my valor in combat plenty of times.
Hey, you're a Barbarian, aren't ya? Ferocious as the wild beasts of the north, that's what they say. I suppose you've come to help save this city. You needn't bother. Greiz seems to have this place locked down nice and tight. Not that I couldn't have done the same! I've proven my valor in combat plenty of times.
|Greetings. I'm Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch. I haven't sailed anywhere lately, though… Jerhyn has ordered me to stay docked here in case of emergency.
Greetings, Amazon. I haven't seen one of your kind in many years…. It's good to know that warriors of your caliber are protecting this city. I'm Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch. I haven't sailed anywhere lately, though… Jerhyn has ordered me to stay docked here in case of emergency.
|Greetings, honored traveler. I am Jerhyn, Lord of Lut Gholein, and I bid you welcome to my fair port-city. I'm glad to know that once again caravans are free to travel through the Western Pass. For some time now, we have been under siege by an evil power that I cannot identify. Strange… It all began when a Dark Wanderer came this way, looking for the Tomb of Tal Rasha. No one knows exactly where Tal Rasha, Keeper of Baal, is entombed, but it is certain to be far out in the desert. Now, my people whisper tales of the dead rising from their tombs and horrible creatures lurking amongst the moonlit dunes. Even I have witnessed things which I cannot explain. I've ordered the port closed and all trade ships moored until I am sure that my city is safe. Atma, the tavernkeeper, has an important mission for you. Go see her immediately. You'll find her on the other side of town. Now, I must return to the palace. I apologize, but I can't invite you in. Things are… rather a mess right now.
For trade in magic and the like, see Drognan or Lysander. Drognan is the wisest man I know – without equal in magic and ancient lore. Poor Lysander is nearly deaf, but he's a reliable potion chemist. For travel back west, see Warriv, whom you already know. Our own Fara is a fine and honest armorer, and she can heal wounds as well. Elzix is the Innkeeper and may also have some items to trade. Greiz, the mercenary captain I hired to secure the gates of Lut Gholein, keeps order in town, as well. There are others here, too. I'm sure you'll meet most of them. Just look around…
Things are getting worse by the hour. I know everything looks fine, but trust me, it isn't!
|I know much about the ancient religions. I was trained as a Paladin of Zakarum in the Eastern Kurast temple many years ago.
Welcome, brother Paladin. I am Fara. I was once a devout champion of Zakarum.
|How do I know I can trust you? Hmm? You may be as shifty as that pack rat, Elzix, who runs the Inn. But, if you need a potion, though, I suppose I can make you one… for a price, of course.
Potions are delicate mixtures. They're just as liable to go off in your face as anything.
|I've heard that you are responsible for banishing Andariel back to the Burning Hells. I'm impressed, stranger. That couldn't have been easy. My name is Drognan and I know what you're up against, my friend. You ought to look over my inventory of items for trade.
Welcome, young Sorceress, to Lut Gholein. I hope your skills are a match for the horrors that lie beyond the city's walls. A mage of your limited experience may find the evil too great to withstand alone. My name is Drognan and I know what you're up against, my friend. You ought to look over my inventory of items for trade.
Diablo II - NPC Dialogue Lore - Act I - Intro
|Greetings, stranger. I'm not surprised to see your kind here. Many adventurers have traveled this way since the recent troubles began. No doubt you've heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don't know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery. Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside. Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you're still alive then, I'll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.
Well met, noble Paladin. It's been a while since I've seen any of your kind in the west. It would be an honor to aid you in any way that I can. No doubt you've heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don't know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery. Maybe it's nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery's Gates to the pass were closed and strange creatures began ravaging the countryside. Until it's safer outside the camp and the gates are re-opened, I'll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you're still alive then, I'll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.
|I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls. You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel. I still can't believe it… but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness. I implore you, stranger. Please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.
Greetings, young Sorceress. It is good to see more of your kind at work in the world these dark days. In my opinion, the world needs more women to fight against the great shadow. But I am forgetting my manners… I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I'm afraid I can offer you but poor shelter within these rickety walls. You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel. I still can't believe it… but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness. I implore you, stranger: please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.
|Welcome, outlander, to our glorious hovel. I know you're here to challenge the evil that's driven us from our ancestral home. But, know this. Akara may be our spiritual leader, but I command the Rogues in battle. It will take more than just killing a few beasts in the wilderness to earn my trust.
Well, well, I never expected to see an Amazon in these lands. You're very brave to have come here. Many of my fellow Sisters have fallen under some dark spell, and if you're not careful you may fall prey to it as well.
|Hi there. I'm Charsi, the blacksmith here in camp. It's good to see some strong adventurers around here. Many of our Sisters fought bravely against Diablo when he first attacked the town of Tristram. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though… Most of them are now corrupted by Andariel.
Wow. You're a Barbarian, huh? It's really great to meet you. I've seen a few of your kind around here lately. I'm a little jealous… I wish I could go off adventuring with you. Oh, by the way… I'm Charsi, the blacksmith here in camp.
|Good day to you partner! I'm Gheed and I can already tell that I'll be your best friend in this forsaken camp. A spare weapon, some gold, a small gem is all I want in exchange for the equipment you'll need on whatever quests you might undertake. Now, now, now… Don't be shy, all of my items are guaranteed for life and come with a two-day warranty!
A Necromancer! I hoped I'd never have to lay my eyes on one of your kind again. … The recent troubles in this area have brought out all kinds, I see. Nevertheless, your money's good… A spare weapon, some gold, a small gem is all I want in exchange for the equipment you'll need on whatever quests you might undertake! Now, now, now… Don't be shy, all of my items are guaranteed for life and come with a two-day warranty!
Diablo II - NPC Dialogue Lore - Act III - The Golden Bird
Killing monsters in the Jungle, one random monster will drop a jade figurine, which triggers a new quest: The Golden Figurine.
Ask Cain about the Jade figurine.
Show Meshif the Figurine.
|Praise you! That jade figurine will complete the set I was collecting.
Here! I've had this statuette of a golden bird for years, but I consider it a fair exchange.
Ask Cain about the Golden Bird
|Deckard Cain
|I've read legends about a sage named Ku Y'leh, who studied the mysteries of life beyond death.
If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.
Give the Golden Bird to Alkor.
|I'm having fun just watching you run from place to place searching for a Golden Bird. Some hero you are.
|You will have to take Ku Y'leh's ashes to Alkor.
|Such a beautiful statuette . . . But, you'd think it would've been better cared for. There's a compartment here that's full o' dust.
|Ah, the Golden Bird of Ku Y'leh. Thank you, my friend.
Busy yourself while I experiment with the ashes within it. Then, return and see what I have made for you.
Return to Alkor for a reward.
|From the ashes of Ku Y'leh I have mixed for you a potion.
Diablo II - NPC Dialogue Lore - Act III - The Guardian
|You have done well, my friend. Your courage and valor are an inspiration to us all.
But now the time has come to face those responsible for the evil that has stifled our land. You must destroy the High Council of Zakarum!
Long ago, these elders were charged with the stewardship of Mephisto, the Lord of Hatred, who was imprisoned within the Guardian Tower.
Through the generations, these pious men slowly fell more and more under the sway of Mephisto's malevolent power and the Council became an evil mockery of its former glory.
It is Mephisto's Hatred that has corrupted Zakarum and turned its devout followers into paranoid fanatics. That is why you must travel to the Temple City of Tranvincal and slay the Council.
Once they are gone, Mephisto's hold over this land and its people will be broken!
Diablo and Baal have surely found the Temple City by now. They seek to free their Brother, Mephisto, who was imprisoned by the Horadrim in the Temple's Guardian Tower.
You must reach him before his Brothers do and prevent them from releasing Hatred upon the world.
Ormus: Make haste! Though the Three are sure to reunite, it is uncertain as to what they have planned once they do.
Be cautious, my friend. Though you are mighty, no mortal can stand alone against the power of the Prime Evils.
Smash the Compelling Orb with Khalim's Will to open the way to Mephisto's Durance.
|We have seen Diablo, but remain unsure of his Brothers' whereabouts.
|Move quickly, my friend, and end this curse once and for all!
|Now you rush to face Mephisto. Don't give in to your hatred. That is his greatest weapon against you.
|I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.
|I'm afraid both fear and a large dose of elixir preclude me from answering.
|I am loath to describe what will happen if Diablo and Baal release Mephisto.
|Deckard Cain
|Search the Tower thoroughly. Mephisto must not escape.
|Shouldn't you be running frantically up and down stairs about now?
NOTE: Once you enter the halls of the Durance of Hate, the Quest Log updates.
Search for Mephisto in his Durance.
NOTE: At Durance of Hate level 3, Quest Log updates.
Kill Mephisto.
Quest Completed
|Deckard Cain
|Our faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that Baal followed him there.
Enter the Infernal Gate and kill the Lord of Terror before all is lost. Only then will our world be saved!
|You have defeated a Prime Evil in combat. Ormus is impressed beyond words. But staying here will not end this conflict.
You must enter the Infernal Gate and stop Diablo once and for all.
|Ahh . . . Now, Kurast can begin the task of rekindling its former glory . . . I thank you.
|Well done, my friend. You are a great champion of Order. Please, consider yourself an honorary Iron Wolf.
|Your news is great indeed. You have saved us all. I would smile, but I'm afraid my face might collapse.
|It looks like you're going to Hell before me.
Put in a good word.
Diablo II - NPC Dialogue Lore - Act III - The Blackened Temple
|You must know that the Guardian Tower in the Temple City was built by the Horadrim for one purpose – to hold Mephisto. Once the Council is dead, you may enter the Tower.
|I am but a potion dealer and an avid reader of occult books. What do I know of the Travincal?
|There are many zealots among the followers of Zakarum. It will be difficult to get past them.
|It has been said that Ormus speaks most clearly when his ideas are utterly mad.
|Beware the followers of Zakarum. Their fanaticism is their greatest weapon.
|If only we could have found the Black Book. I feel as though a malevolent hand has led us away from it.
NOTE: As you enter the Blackened Temple of Travincal the Quest Log updates.
Kill the High Council.
|If you die on this quest, I will commemorate your sacrifice in an epic poem. You will not need a potion to achieve immortality. Ormus' words will do that.
|Deckard Cain
|Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.
|The Iron Wolves and I are at the ready to aid you.
|Kill as many as you can. I have a morbid love of excess.
|I respect your need to do this. Honor demands that you see this through. Yet your chances are so slim . . .
|The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances.
They will not hesitate to kill you.
NOTE: After killing the High Council at the Guardian Tower, the Quest Log updates.
Ask Cain for Help.
|Deckard Cain
|Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed.
Diablo and Baal must be close to finding their brother, Mephisto, by now. You've no time to waste.
|Ormus is grateful to you, stranger. You have broken the long, dark reign of Zakarum and delivered the first paralyzing blow against the Three.
Yet still, the true test lies ahead. For he whom the Council guarded still lives within the Blackened Tower.
|The sun has set on the Religion of Light.
|It seems the jungle is already dying back. You've broken the curse, my friend! May the Light bless you!
|I can hardly believe you did it. Your power blankets you like a shining aura.
|The followers of Zakarum lacked all sense of moderation. The collapse of their tainted religion gives me hope.
|You've accomplished the impossible! By killing the Council, the curse of Zakarum will be lifted and our land will be free!
Oh. Thank you!
Note: The Quest log updates.
Quest Completed
Diablo II - NPC Dialogue Lore - Act III - Lam Esen's Tome
|It pains me to waste time with you, so I'll get right to the point.
There is a very special book which you must find for me. It was written long ago by a sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime Evils on the mortal world. The Black Book was lost when the Children of Zakarum took over this land.
Now, you must reclaim it without delay! Its knowledge may aid us in this dark time ahead.
NOTE: Quest Log updates after talking to Alkor.
Search the six temples in the Bazaar, Upper Kurast and the Causeway for Lam Esen's Tome.
|The Black BOok contains powerful secrets of Skatsim, the Old Religion, long eclipsed by Zakarum.
I should warn you. The Black Book is much sought after by both good and evil. Be wary.
|Many things can be found in the city of Kurast. The book may be there.
|Oh. No one really believes that the Black Book exists. It's just a symbol of Zakarum's anti-Skatsim propaganda.
|I've heard of the Black Book. My Order's code is based on many of its passages. If you find it, I will be greatly impressed.
|We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.
NOTE: After finding the Lam Esen's Black Book in any of the six temples either on Upper Kurast or Kurast Bazaar. The spawn of the Black Book is random, so it may be in any of the temples. You will identify the temples' doors in the map as a pink dot. The book is not a mob-drop. You will find it on a Book-stand. The Quest Log will update.
Talk to Alkor.
|Deckard Cain
|You have found a source of information powerful enough to turn the tide against the Zakarum.
|Why is the Black Book of Lam Esen like a coffin? Simple. Each holds the shape of our future.
|Thank all that's holy. You've returned with the Black Book! Maybe now you can put an end to the Evil that has destroyed my homeland.
|So, you've returned with the Book. You surprise me. You must be very resourceful.
|We have the Book. Now we must see if we can bear its revelations.
|The Iron Wolves are very impressed by your skills.
| You have found the Book! It should give all of us here some insight into the nature of the Prime Evils . . .
Ah, but as for you . . .
NOTE: Alkor grants you new Stats
Diablo II - NPC Dialogue Lore - Act III - Khalim's Will
|Deckard Cain
|Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.
Know this, friend. The only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb.
Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.
Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one – Khalim, the Que-Hegan of the High Council.
Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.
The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.
Your task is to collect the scattered relics of Khalim – his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics.
Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will to open the way into the corrupt sanctum of Mephisto.
Find Khalim's relics. Search for his Eye in the Spider Cavern.
|Ormus remembers the tale of Ku Y'leh. That venerable sage forgot that there is no life beyond death. There is only life.
Once prolonged unnaturally, it can become a living hell.
|Immortality is definitely not for me.
Can you imagine having to wake up every night just to piss for the next thousand years?
|I must admit, your foolish quest made little sense to me. But now I see the value of your actions. I believe you do possess great wisdom.
NOTE: After finding the Eye of Khalim within the Spider Cavern(Spider Jungle), you get prompted by the Quest log.
Search for Khalim's Brain in the Flayer Dungeon.
|Deckard Cain
|Ahh … Khalim's Eye! Only it can reveal the true path to Mephisto.
Place the Eye in the Horadric Cube along with Khalim's other relics – the Heart, the Brain, and the Flail.
NOTE: When killing Witch Doctor Endugu at the Flayer Dungeon level 3 (Flayer Jungle)—he drops the Khalim's Brain. This mob is Demon Magic Resistant Fire Enchanted [Immune to Fire]. Quest log updates.
Search for Khalim's Heart in the Sewers under the Kurast Bazaar.
|Deckard Cain
|This is most fortunate! Khalim's Brain knows Mephisto's weakness.
Place it in the Horadric Cube along with Khalim's other relics – the Eye, the Heart, and the Flail.
|You're very brave to have come here. In the old days, mages who didn't belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.
NOTE: Khalim's Heart is found at the Sewer level 2 at Kurast Bazaar. The Quest log updates.
Search for Khalim's Flail in Travincal. Beware the High Council.
|Deckard Cain
|You have found Khalim's Heart, and it still bears the courage to face Mephisto!
Place it in the Horadric Cube along with Khalim's other relics – the Eye, the Brain, and the Flail.
NOTE: When you kill Mind Eater the Impaler at the Guardian Tower, he drops Khalim's Flail. One-hand Damage: 1 to 16, Durability: 19-30, Required Dexterity: 36, Required Strength: 41, Mace Class – Very Fast Attack Speed, +60% Increased Attack Speed, +40 to attack rating, Adds 1-20 Lightning Damage, +60% Damage to Undead. Quest Log updates.
Ask Cain about Khalim's relics.
|Deckard Cain
|Once properly imbued, Khalim's Flail can destroy the Compelling Orb and reveal the way to Mephisto.
Place it into the Horadric Cube along with Khalim's relics – his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim's Will.
Transmute Khalim's relics – the Flail, Eye, Heart, and Brain – with the Horadric Cube.
|Deckard Cain
|Masterfully done, hero! You have crafted Khalim's Will. Employ it to destroy the Compelling Orb and open the way to Mephisto.
May the true Light guide your way.
Use Khalim's Will to smash the Compelling Orb.
|I ought to return to the ship. We may have to sail from here very quickly.
|Beware, my friend. Sankekur may be the most powerful mortal in the world. He controls thousands of fanatical worshippers and embodies the Lord of Hatred himself. His death will be no easy task.
NOTE: Once destroying the Compelling Orb at the Guardian Tower of the Blackened Temple of Travincal, the entrance to Mephisto's Durance level 1 is opened by the wall. Quest log updates.
Quest Completed.
Diablo II - NPC Dialogue Lore - Act III - INTRO
|Well, I gave you my word, and brought you here as promised.
But by all that's still holy, I wish I'd never returned to this accursed place. This fetid jungle can't be the fair Kurast I left behind.
I don't know what all this evil is, my friend, but it's obvious that you must stop it. I only pray that you can before the jungle consumes the last vestiges of my beloved homeland.
|You now speak to Ormus.
He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for Ormus and doubt in yourself. Ormus sees a strange dichotomy in you … as he dows in all would-be heroes.
Speak to him and he may grant you wisdom in turn. Or turn from him and seek wisdom in thyself.
|Deckard Cain
|I've not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.
Certainly, this ust be Mephisto's work! You'd best get going, my friend. Diablo and Baal are still out there and you must find them.
|Damn it, I wish you people would just leave me alone! I . . .
Oh, you're new here, aren't you?
I am Alkor, the Alchemist. I dabble in potions and salves, and I can sell you some if you really need them.
But don't make a habit of coming here. I don't like to be disturbed while I'm studying!
|Welcome to Kurast, young Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.
My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you . . . I don't have many customers these days. Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.
As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay . . . but I don't know how long it will last.
To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.
It's true . . . Their zeal is unmatched. But I say the so-called "Warriors of Light" are nothing more than the twisted puppets of a hidden hand.
|Greetings, hero. I've heard of your exploits and . . . I'm quite impressed. Very few mortals are capable of dealing with the Three and their minions as you have.
My name is Natalya. I am a hunter of Evil, part of an ancient Order sworn to hunt down corrupted sorcerers.
If I could, I would gladly join your quest to stop the Three. But I must wait here for further news. I can't predict what will happen, but the danger is greater than we can know.
Until I receive my orders, I'll assist you with the information I have.
|Hello, there. You must be a great adventurer to risk coming here.
My name's Asheara, and I lead the mercenary band of mages known as the Iron Wolves. We've been hunting down demons in the jungle for months, but no matter how many of them we kill, they just keep comin'. Seems this whole place has been overrun by evil.
Rumor has it that you've come here to help. If that's true, then I'll let you hire some of my mercenaries.
But be careful . . . If you piss them off they can be worse than those monsters out in the jungle.
Diablo II - NPC Dialogue Lore - Act III - Blade of the Old Religion
|As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.
If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.
Find it, and our sanctuary here will remain safe.
As far as I know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.
Look for the Gidbinn in the Flayer Jungle.
|Don't let the Gidbinn's size fool you. Though it is only a small dagger, it holds tremendous power when in the hands of a true Skatsimi mage.
The Gidbinn is one of the few remaining relics of Skatsim, the Old Religion. It is reputed to have great powers.
|Ormus is familiar with the Gidbinn. But how would a powerful Skatsimi artifact aid an unbeliever like you?
Once the gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.
|Deckard Cain
|I've done some research on the Taan mage-clan, and it seems that most of their magical studies were focused on Skatsimi rites. If anyone is qualified to use the powers of the Gidbinn, it would be Ormus.
|Have you not heard of the Gidbinn? Well, allow me to reduce your ignorance on the subject.
The Gidbinn is an enchanted dagger – a religious artifact greatly valued by the Old Religion, Skatsim.
|The Gidbinn will reinforce the enchantments that protect the dockside from the evil that infest Kurast.
|The jungle is like nothing you've ever seen before. Imagine Paradise festering like a wound . . . then bursting!
NOTE: Deep in the Flayer Jungle you find the Gidbinn among the ruins. Quest log is updated.
Return the Gidbinn to Ormus.
|You have done well, noble hero. Ormus congratulates you. The old spirits of Skatsim will watch over you for returning their sacred blade.
Now, after all these years, Ormus will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced.
|Deckard Cain
|Have you met Natalya? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries . . . almost as long as the Horadrim, itself.
Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order.
I wonder why she is here.
|Hah! You have stolen the fabled blade from right under Zakarum's nose! This is a great day, indeed!
|Now that fewer of the Iron Wolves are needed to guard the dockside, some of them have volunteered to accompany you free of charge.
|Deckard Cain
|This magic ring does me no good. Here . . . Wear it proudly!
|With any luck, the spirits of Skatsim will grant us revenge upon the powers that ravaged this land.
|You are truly amazing, stranger. There are precious few items in the world that would tempt me to go up against the Children of Zakarum and their midget minions.
Diablo II - NPC Dialogue Lore - Act II - The Seven Tombs
|I have heard of your many deeds of skill and bravery. I feel I can trust you with something I have been hesitant to speak of… Drognan and I have concluded that the Dark Wanderer who passed through here recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadric mage, Tal Rasha, keeps Baal imprisoned. You must find Diablo and put an end to the terrible evil that has fallen upon our city. Drognan is wise and is sure to have some helpful advice for you as to how Tal Rasha's tomb may be found. It may take you quite some time to find The Tomb. May you be ready when you do.
It is well-known that there are seven great Horadric tombs hidden beneath the sands in the furthest reaches of the desert. One of them surely must be Tal Rasha's prison. You must explore each of the tombs to find Tal Rasha's exact location. Of course, Diablo is searching for the Tomb as well… No one can guess as to what terrors he has unleashed in his search.
|So… You're going to search for the Seven Tombs, huh? Don't you know that they're just desert legends passed between merchants and travelers? No one really believes that they exist.
|Be very careful, my friend. I think I've seen enough recently not to doubt that these Tombs exist. And if they do, they're most certainly guarded by terrible creatures.
|I've heard legends of the Tomb of Tal Rasha, but I thought they were just old tales meant to scare young children.
|Ohh… I'd go with ya' to those tombs… But… umm… I don't like all that living dead stuff.
|I'm sorry, I can't help you much here. Now, if the tombs were across the ocean, then I'd be the guy to talk to.
|Legend has it that Tal Rasha lies imprisoned within his tomb, forever struggling to keep the Lord of Destruction bound. His was a selfless act, although perhaps foolhardy.
|When Tal Rasha chose to embody the spirit of Baal, he knew his doom was to wrestle eternally against the will of the greater Evil. Look around you and ask yourself, 'Has the battle been won or lost?
|Tal Rasha's tomb is hidden deep in the desert among six others. Tal Rasha's symbol marks the True Tomb. If you want to know what that symbol is, you should be able to find it within the legendary Arcane Sanctuary.
|Deckard Cain
|Diablo nears his goal. We have little time to lose. Remember, my friend, that Andariel gave herself willingly to Diablo's cause. It would be prudent to assume that the other Evils will attempt to aid their master as well.
|If you're going into the deep desert, why not hire a few of my men to watch your back?
|You have done very well. Few could have come this far, let alone discover the True Tomb of Tal Rasha. Unfortunately, I hear that Diablo and Baal have eluded your grasp. This is most unfortunate… If you wish to travel East, I have authorized Meshif to give you passage by sea. I imagine he should be very anxious to leave by now. Good luck on your quest, and thank you again for saving my beloved city. You will always be welcome in Lut Gholein, my friend.
|I heard that Diablo has managed to best you, at least for the time being. I hope you catch up with him soon, and send him back to Hell for good!
|I'm sorry things didn't turn out as you had hoped. Go and remember us fondly. You know, you bothered me far less than most.
|You have proven to be the greatest of heroes, and I am honored to call you friend. Thank you for bringing peace to our lives again.
|Never fear, my friend. You did the best you could. I suspect that Diablo and Baal are now heading east, towards Kurast. You'll find them… I know you will.
|This is terrible news! Baal is in possession of one of mankind's most powerful mages, and the Lord of Terror guides his path. They must be stopped, for I am sure they mean to free their elder brother Mephisto, the Lord of Hatred, who lies imprisoned under the corrupted city of Kurast. I fear you are walking into a great evil, but your faith can save you. May you walk in the light always.
|You're an inspiration! And such a hero that it makes me look twice as bad… Ahh, you're OK… Hey! Just save some glory for us little guys, huh?
|This is a serious setback… It is most unfortunate that Tal Rasha has been consumed by Baal's destructive influence. There are many secrets known to the Horadrim, which could be used by Baal against us. You must travel east by sea to Kurast and stop Diablo and Baal before they free their eldest brother, Mephisto. Hahh… The lands of the eastern Empire are not the same as they used to be. There has been little word for some time. Speed is of the essence. Go quickly, my friend. May the fates smile on you.
|Jerhyn tells me I should take you east to Kurast. I haven't been there for several years, but rumor has it that things are pretty grim.
|I've heard that your foe got away from you this time. Well, look at it this way… you've got the demons on the run. If you're going to be leaving, then… Well, thanks for your help.
|Deckard Cain
|The Archangel Tyrael was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago. It is highly unusual for the forces of Heaven to so directly interfere with man's destiny, but Tyrael was said to act of his own volition. We have never been able to discern why. Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers. Where the actions of Hell often seem straightforwardly bent on destruction, the motives of Heaven are unfathomable. Now make haste… Both Diablo and Baal must be stopped before they join with their brother, Mephisto. If the three Prime Evils unite once again, the world as we know it will be no more.
Diablo II - NPC Dialogue Lore - Act II - The Arcane Sanctuary
|I've been researching the old records, trying to find the location of Tal Rasha's Tomb. Though I haven't found the Tomb, itself, I may have a good lead for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too—such as the imprisonment of Baal within Tal Rasha's Tomb. If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as to the Tomb's location. Though I doubt Horazon is still alive, you must proceed with caution. There's no telling what could be waiting inside. When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like.
|Ah, the ancient mage Horazon! He believed that he could bend Evil forces to his will. What he didn't know was that Evil uses man, not the reverse. The Vizjerei still revere him as a symbol of man's ability to triumph over other worldly forces. The Church of Light, however, cites him as an example of man's folly.
|The only thing in Jerhyn's cellar are the harem girls that have been hiding there since the troubles began.
|An 'Arcane Sanctuary' under the palace? I'd heard that there were some underground cellar levels that Jerhyn used as chambers for his treasure and such, but no Arcane Sanctuary.
|When the troubles began here, I allowed the terrified Harem guilds to join me within the safety of the palace. All was fine, until one night… Screams echoed up the stairwells from the harem. My guards arrived to find the poor girls being slaughtered by a merciless band of hell-spawned demons. My brave guardsmen tried to push the demons back into the mysterious rift from which they came. Ever since, my men have fought a losing battle. Demons have continued to pour through the rift into the palace. Ultimately, I hired Greiz and his mercenaries to help protect the rest of my fair city. Drognan believes that the Arcane Sanctuary lies buried underneath this palace, since Lut Gholein occupies the site of an ancient Vizjerei fortress. My palace is open to you now… Take care.
|Deckard Cain
|I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.
|Look, look… I'm just about as tough and arrogant as they come, but you'd never catch me trying to tame a demon for a pet. That's just asking for a lot of trouble.
|Arcane Sanctuary? That place sounds awful! Even if you find a way into it, what makes you think you'll be able to leave again?
|A careful caravan gives wide berth to sleeping bandits. If Horazon is gone, let him remain so.
|Horazon found it necessary to lock himself up for all time, just to protect himself from those angry demons. Such is the fate of one who practices the summoning arts… that, or eternal damnation. There's old summoners and bold summoners, but no old, bold summoners.
|Nearly a thousand years ago, Horazon rose to the fore of the Vizjerei mage clan. Horazon used the knowledge of the Vizjerei to summon and control demons from Hell. Though a powerful Summoner, Horazon feared that the Lords of Hell would punish him for enslaving their brethren. Thus, the Summoner created for himself an Arcane Sanctuary. He believed that his Sanctuary would not only protect him from Hell's vengeance, but also allow him to continue his studies free from the ravages of time and disease. Horazon had crafted many wondrous scrying devices through which he observed the events of the world outside. It is certain that he took careful study of Tal Rasha's imprisonment and recorded the location of his forgotten Tomb. The Arcane Sanctuary was believed to have been constructed here in Lut Gholein. An entrance may be hidden somewhere in the palace, as that building is very old, and was once a Vizjerei fortress.
|Ahh… The legend of Horazon is an old one, especially around these parts. You wouldn't believe the feats and strange events that are attributed to him.
|I understand that you've been talking to Jerhyn. Well, if so, then you're the first in a long while… since the trouble began, actually. Do us a favor and try to find out what's got Jerhyn so edgy all the time. OK?
|There was an eastern mage… a Vizjerei, I believe… who visited me almost a year ago. He was very interested in the history of this site, and he seemed particularly fascinated with the palace architecture. I gave him a tour. When he found the ancient seals over a passageway in the cellar, he became very agitated. He asked for some time alone to study them, and I granted it. Shortly after, he left with no further word and I never saw him again. Odd… Don't you think?
|What's got you so occupied in the palace? Don't tell me you're finding the Harems more compelling than killing demons? That would be out of character for one such as yourself.
|I am certain that you will find the information you need when you find Horazon's Journal. I suggest you find it quickly, for Diablo may be getting closer to freeing his brother as we speak.
|Huh? The horizon is always out of reach, you should know that. Oh, Horazon! Oh, I see. Uh. Yes. Well. He was insane. Brilliant, yes, but… total lunatic.
|Even a sanctuary such as Horazon's can be breached by the tentacles of Evil. Such a haven could have become a chamber of unspeakable horrors. Be wary of what you may unleash!
|All my years of brawling, of pummeling both the unsuspecting and the deserving, have yielded two insights. You can either fight or you can run. All other strategies are variations of these.
|So… Now that you're such a pal of Jerhyn, why don't you ask him if I can set sail one of these days? I'm running out of patience.
|So you've been in the palace, have you? Tell me, why does Jerhyn keep that place locked up so tight?
|Fate is like a caged gorilla. It will pelt you with dung if you mock it.
|Deckard Cain
|I've been thinking about the problems in Jerhyn's palace. Perhaps this has occurred to you as well… If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon's haven must have been breached!
|Book at the Tomb of Tal Rasha
|Seekers of the Tomb of Tal Rasha will find it through the Portal. But know that the glowing glyphs recorded here in my Arcane Sanctuary are the signs of the six False Tombs. The missing Seventh Sign marks the Tomb of Tal Rasha… Of the Horadrim he might be called the foremost. It was a shining – but brief – moment for the Mage Clans when they set aside their differences and worked together against the common enemy. The Horadrim relentlessly pursued the Three across the desolate Empires of the East, and even into the uncharted lands of the West, leaving the Archangel Tyrael's hands unblemished. Presuming the Three to be vanquished, the Horadrim's unstable fellowship began to dissipate. Abandoning their sacred charge to safeguard the three Soulstones, the disparate Mage Clans began to squabble amongst each other over petty differences. Their conflicts not only dissolved their brotherhood, but strengthened the Evils which they had buried beneath the cold earth.
|Unbelievable! The Harem girls are dead! The palace guards have been fighting off demons from the cellar. How could that happen without my knowledge?
|I thank you for your heroic aid! I'm also glad that you found something you were looking for. The journal should help you find the True Tomb of Tal Rasha. Hopefully, there is still time to get there before Diablo. Go now. And good luck.
|You have found Horazon's Journal. Excellent… But, I must caution you. The mark of the True Tomb of Tal Rasha, is sought, if not already known, by Diablo. I needn't elaborate on the implications of that.
|News of the tragedy in the palace is spreading fast. How awful! And to think, this whole time I thought Jerhyn and his guards were in there playing with the harem girls.
|Hah! I wish Jerhyn would've let me in the palace. I would've saved those girls and kicked demon ass back to the fire-pits o' Hell!
|So… Now we know Jerhyn's little secret. Well… I guess I can see why he wanted me to stay, though… I'm just glad it didn't come to that. Now he tells me to wait some more, in case you need to get out of here. Well, for you I'll do it. Maybe they'll mention me in the epic ballads, eh?
|Well, the news going around town is very unsettling. Apparently, we were in more danger than anyone thought. Good work friend… you may have saved all our skins.
|Faith is stronger than any armor. The shield will protect the body, but Faith will strengthen the courageous heart.
|Horazon's urinal? Oh, journal! Yes, well… Glad you found it. Such a shame about those poor harem girls, huh? I shall miss them deeply… I mean their conversations, of course.
|Oh, those poor women! Will the slaughter never end? Thank you once again for protecting our city.
|Deckard Cain
|You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.
Diablo II - NPC Dialogue Lore - Act II - The Summoner
|That guy really talks like that? Sounds like either Horazon has gone stir-crazy or that's some impostor.
|The man you describe is probably not Horazon. He sounds like the very mage who came around here a while ago. He was very curious about this palace and seemed especially interested in the seal on the passageway in the cellar. He left shortly after that. I wonder how he got down there? The seal was never broken… That mage spoke a great deal to Drognan. Why don't you ask him about it?
|Yes… The man you speak of sounds like the mage who came here many months ago. He claimed to have fought Diablo in the passages beneath Tristram. No doubt the fool wandered into Horazon's Sanctuary and lost whatever was left of his ravaged mind. He is beyond salvation. It is possible that the fool has been possessed by the spirit of Horazon. If that's true, then you'd better put an end to his tortured existence. Once done, I believe the demons who were summoned and imprisoned within the Sanctuary will cease to exist as well.
Ah, yes. I remember. There was a… fellow around here many months ago who asked almost as many questions about Horazon as you. So… He discovered enough to assume Horazon's place in the Arcane Sanctuary, huh? What a fool!
Ah, yes. As a ship captain I am well aware of the phenomenon of a false Horazon. Sorry, just a little joke.
There's nothing more dreadful than a powerful being driven by a frayed mind.
You always seem to find the worst trouble. I don't know how you handle it.
So! Horazon's crazy, eh? I'd be surprised if he wasn't. All those centuries without ale would drive anyone to drink… but then you couldn't drink. And that would drive you to drink… Hah?… What was the question?
Hmmm… That doesn't sound like Horazon. I'll agree that he may have gone mad, but from what you tell me, I don't think that's the case. Talk to Drognan… he may know more than I.
Ugh… Crazy mages give me the creeps. Just kill him and get on with your business.
Deckard Cain
The appearance of the mage you describe sounds like one I met back in Tristram. Many Vizjerei came to fight against Diablo, the Lord of Terror. Perhaps, this is one of them. You know, fate seems to have frowned upon all of the heroes who confronted that terrible Evil. Take care or the same may happen to you.
So, Horazon's been dead for some time. I take it you at least found what you were looking for.
The way I see it… Well, it's all pretty blurry.
The demonic force that was emanating from the corrupted Sanctuary has dissipated. I thank you greatly for your help. Now, we can look to rebuilding our lives. All will be for nothing, though, if you do not stop the greater Evil which is rapidly gaining ground.
Larger forces are moving inexorably towards us. You must now make haste to the Tombs.
You make me long for the days of glory. When I had both hands, both eyes and more of a foot…
I guess you'll be heading to the Tombs now? I hear that they're in the deepest desert regions.
Well! You've got what you're after. Now get a move on before it's too late.
Huhhh… Such is always the fate of those who meddle with evil.
You're more the hero than I could have dreamed. Perhaps, there is hope for us after all.
I feel no pity for that would-be Summoner. His terrible ambition for demonic power was his undoing. You merely hastened the inevitable.
Deckard Cain
I hope that this false Summoner found peace in death. Unfortunately, it is more likely that he will be dragged down into Hell by the demons he was bound to. Let this be a lesson to you… Demonic magic is a quick path, but its powers are seductive and deadly.
Diablo II - NPC Dialogue Lore - Act II - The Tainted Sun
|My astrologers failed to predict this eclipse. You should seek Drognan's advice.
|This midday darkness reeks of foul magic! My men and I are trying to keep the peace, but this kind of thing really scares people.
|Two men arrived late last night bearing a story about evil magic. They said they saw a gathering of giant snake creatures performing some arcane ritual. They sound like the Serpent Men of the desert.
|The sun has grown disgusted with the terrible deeds it must shine upon each day. Damnation is upon us all.
|Drognan, the wizard, will have some idea as to what is happening.
|This whole place is one big ale fog.
|This unnatural nightfall is no doubt caused by evil sorcery. Drognan might know what we are dealing with.
|Claw Vipers! This outer darkness mirrors the inner blackness of their souls. It is they who have eclipsed the sun, I'll wager. They are a venomous band.
|I've been researching this lengthy eclipse and I believe it to be the work of Claw Vipers. Find their temple beneath the desert sands and you may find the source of this curse.
|This permanent darkness is very unsettling. Hmmm… It would make navigation by stars easier for me, though.
|Deckard Cain
|Drognan may have some advice on this matter. Hmm… I think I'll speak with him myself.
|This eclipse is a definite manifestation of evil.
|Don't worry! My men and I have an iron grip on this town. If those cursed Claw Vipers are plotting anything against us, we'll be prepared for 'em.
|The calculated coldness of the reptilian brain makes the Claw Vipers uncanny adversaries.
|It's strange when the morning after the night before… is still the same night.
|I've had about enough of this darkness. I don't even know what day it is anymore.
|The Claw Vipers practice evil magic. They have also been known to kidnap travelers and sacrifice them to their dark gods.
|Well… I don't know much about the habits of Claw Vipers, to be honest. Drognan will probably know something about the nature of the magic at work.
|I've discovered a reference to a similar eclipse several hundred years ago. It says that some desert-dwelling snake demons had erected an evil altar, which caused the sun to go black. Perhaps we are dealing with something similar here. Look for an altar in the Claw Viper temple.
|I usually charge for rooms by the night. But I may have to soon change that.
|Deckard Cain
|The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.
|I was going to go to bed, but then I realized that I have no idea what time it is. It could be the crack of dawn, for all I know.
|The sun again shines on Lut Gholein! I'm beginning to like you, traveler.
|I'm glad that's over with!
|Ahh… It takes but one eye to revel in the beauty of our restored sun.
|So, this is daylight… It's over-rated.
|With renewed daylight, one may gather the wits that were scattered about like restrictive undergarments in the darkness.
|So… Did you plunder any booty?
|You have done well to restore light to our world.
|Drognan seems to have taken you into his confidence. This is good, for you will benefit from his wisdom.
|Ahhh… Claw Vipers are fond of magical artifacts. Did you happen to find one in their temple?
|You did well in destroying the Claw Vipers. We are all glad to see the sun returned to its former glory.
|Deckard Cain
|I've been speaking with Lord Jerhyn, and I sense that he is becoming more and more agitated by something. You should try to talk to him again. If he still won't take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.
Diablo II - NPC Dialogue Lore - Act II - Horadric Staff
|Deckard Cain
|Ahh… The lost Horadric Scroll! What a fortunate turn of events… As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm… The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber's hidden door. After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts – wooden shaft and metal headpiece – hiding them separately to safeguard them. The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you. Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha's Burial Chamber.
The Viper Amulet you bear is actually the headpiece of a Horadric Staff! Yes… You have an uncanny knack for finding rare and valuable artifacts. Of course, you'll have to use a Horadric Cube to combine the headpiece with the shaft.
The Staff of Kings! You astound me, my friend. You have discovered the shaft portion of a Horadric Staff. I trust you know how to use a Horadric Cube to unite the shaft with its headpiece.
You have quite a treasure there in that Horadric Cube. According to Horadric lore, the Cube can restore a Horadric Staff. To do it – use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube's transmute power. You'll be pleased to know that the Cube has other alchemical uses as well… Six gems plus one sword transmute into a socketed long sword. You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts. I must leave it to you to discover other formulae.
Excellent! You have a Horadric Staff. Carry it with you into Tal Rasha's Tomb. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols. Place the Staff into the receptacle you find there. That will open the secret passage into Tal Rasha's Burial Chamber. But, be prepared for a fight – you'll likely have to kill Tal Rasha to destroy Baal.
Diablo II - NPC Dialogue Lore - Act II - Radament's Lair
|I don't expect this of you, but if you want to help me, I would be grateful. In the sewers below our city, there lurks a horrid creature that hungers for human flesh. The creature has killed many, including my son and my husband. If you destroy it, I will reward you. Please be careful though, that beast has taken enough from us already. The sewer entrance is through the trap door just up the street.
|I've personally found some of that devil's victims washed up out of the sewer. Often, they are missing limbs or a head, and their bodies have always been skinned. At first the creature raided the town at night… That's how Atma lost her family. Now we've got him barricaded in the sewers. You're safe up here on the surface, but every now and again some fool wants to be a hero and heads down to the waste tunnels with a pig-sticker.
|I hear that the creature kills his victims in order to hack off their limbs! I guess that makes me a less likely candidate, eh?
|I've heard tales of walking corpses out in the desert at night, though I've never actually seen one.
|Hey… Don't touch my drink or I'll bore a hole into your skull with my thumb.
|I believe that the creature you refer to is one of the ancient Horadric mummies from the tombs that lie buried beneath the desert sands. It is unusual for one of his kind to be so far away from his resting place. I sense in this entity a restless and malevolent spirit.
|The creature makes its lair in the tunnels beneath this city. He butchered my husband and son… I simply cannot bear to talk about it…
|There are two entrances to the sewers, I believe. One of them is right near here, down by the water beneath the docks. I can see it from my ship, and you can bet I keep an eye on it every night.
|Fara and I have been talking about the creature recently. From my studies, I have deduced that it is Radament the Fallen, an ancient Horadric mummy that has for some reason left his tomb to prey on mortals. I'm doing some more research now. If you check back later, I may have some more insight as to his nature.
|I hear that beast is after body parts. Does he eat them? Oooh… Ghastly!
|Deckard Cain
|The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death. I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this.
|Death is not afraid of the living, but the living abhor death.
|I noticed a rotting, human arm floating in the harbor this morning. I suspected foul play, so I told Greiz. He didn't seem too concerned since there haven't been any folk reported missing lately.
|I am starting to have second thoughts about my request… I couldn't bear the thought of you losing your life on my behalf. Please be careful.
|We've been meaning to send an organized group down there to kill that thing, but it would be dangerous. We just can't afford the chance of losing any men with all the trouble that's going on in the desert.
|Ah-hah! Back for a small shot of courage… Believe me, it doesn't help for long. Drinks, barkeep!
|If you're going to fight that thing, use some common sense. Be knowledgeable about what harms the undead. Poison, for instance, will have little effect.
|Huh? Peppermint? Oh, Radament! Yes, yes. Ooh, a foul creature… Some of my exploding potions should do quite nicely against him. They usually work well against the undead.
|I've just been reading something interesting about this sort of undead. Apparently, certain Horadric funereal priests altered the bodies of their dead mages with magical and surgical techniques—often replacing body parts with those of animals. This was thought to augment their powers, and raise their status in the afterlife.
|Drognan told me something interesting earlier today. It might explain why Radament is so restless, and it might have something to do with why he is stealing human body parts.
|Deckard Cain
|The Horadric mummies were created to protect the tombs, but Radament is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.
|You've killed Radament, eh? That's quite a nice piece of work! If you ever need a job as a mercenary, I'd be happy to sign ya' up.
|From what you tell me, it would seem that Radament was bent on the task of reviving his own mummified corpse with the flesh of the living. This is very unusual indeed. It takes an incredible magic power to alter the singular purpose of an undead mind. Perhaps there is a power at work here which is beyond my ken.
|Uh… Little of what I am able to hear is of any value. Radament's death, however, is news worth hearing. I'm sure Atma will be glad to hear of this.
|Good job mate! At night out on my ship, I was often awakened by that fiend's awful moaning. I bet I rest easier now.
|Whoah oh… 'Radament the Fallen', is it? I've fallen off many a barstool and no one calls me 'Geglash the Fallen'. They might go so far as to say, 'Geglash, you've fallen!'
|We ran into one of those old tomb guardians when I ran with my bandits. I know they aren't easy foes to face, so you sure have my respect. Have you told Atma yet?
|Atma's been telling everyone what you've done for her.
|As you have helped Atma and all of us, so shall I help you.
|Deckard Cain
|If you haven't already, tell Atma that Radament is dead. It may help to ease the weight of her mourning.
|They say that the taste of vengeance is bittersweet, but I find it to my liking. In addition to my undying gratitude, I have spoken on your behalf with the rest of the townspeople. The merchants have agreed to show their gratitude by offering their wares and services at lower rates. Oh… Jerhyn wants to see you, too. You'll find him in front of the palace.


text:
Another Part of the Forest [1948]
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|07 Jan 2013
This is my first post on SevenForums, and I want to start off by saying "Thank you" to everyone, especially to WHS for sharing all of his knowledge and expertise on this topic.
As the result of two recent hard drive crashes on two separate computers, I stumbled on to this site several days ago looking for information about error messages. Now I feel like I am becoming a system imaging and user data backup guru.
That might be pushing it, but, since stumbling upon this forum, I have come a long way, and in fact have successfully started my own imaging and user data backup routine, still very much in its infancy stage. I was very lucky that I was able to recover all data from both crashes using a hdd adapter and usb. These crashes along with the the enthusiasm on this forum have prompted me to act.
For my main home desktop computer, (one of the two that crashed), I went from a single 750GB HDD system to an enhanced system now in which I added a Samsung 840 Pro SSD and two back-up/storage drives (I re-purposed the OEM Seagate Baracuda 750GB that came with the computer, a Dell XPS 8100, and added a 1TB Western Digital Caviar Blue).
My very first SSD install and OS transfer occurred last night. I used Macrium according to your install tutorial WHS, and the system seems to be running very well. I first moved the boot mgr from the System Reserved partition using EasyBCD and eliminated that. I have a couple of questions that I'll present in a later post.
For now, though, I thought I would post a snip of my current set-up in hopes of obtaining any feedback that might make this better, or to point out any glaring errors that I may have made.
Any feedback is greatly appreciated.
Thank you
|My System Specs
|07 Jan 2013
The layout looks fine. I assume you image the OS to both M and X (maybe alternatively?).
The part I do not quite understand is how you backup your data. I image my data partitions too (although sync would be faster). Reason is because I like to keep the father, grandfather, etc. copies for a while.
I image about 2 or 3 times per week.
|My System Specs
|07 Jan 2013
Just in case ...
Also, you may decide to delete a file and then 6 months later discover that you shouldn't have deleted it.
It has happened to me.
|My System Specs
|07 Jan 2013
The layout looks fine. I assume you image the OS to both M and X (maybe alternatively?).
The part I do not quite understand is how you backup your data. I image my data partitions too (although sync would be faster). Reason is because I like to keep the father, grandfather, etc. copies for a while.
I image about 2 or 3 times per week.
Yes, that's the plan: OS images to both M and X. I wasn't really thinking about the alternating approach, but it sounds good and I will try it. I plan to use N and Y in a similar fashion for user data backups.
The X and Y partitions (Disk #2 in the snip), are located on an external, enclosed drive. I'll keep that drive off-line except for when executing actual imaging and back-up operations.
Regarding how I'm backing up my user data, well so far in order to eliminate the major vunerability that I had, I've been using the Window's 7 Back-up & Restore utility and imaging data partitions with Macrium. I'll continue to use these until I figure out this part of my plan. I like Macrium a lot, and I'm considering an upgrade to their paid standard version to get access to their file and folder backup feature.
|My System Specs
|07 Jan 2013
This makes sense to me! I'll keep that in mind as I go forward.
|My System Specs
|07 Jan 2013
In my first post, I mentioned that I have a couple of questions; let me throw out the first one now (I'll direct this to you first, since I picked this up from your "SSD - Install" tutorial, (which was great, btw)):
In that tutorial, you stated:
"Note: Before you activate the SSD, it is recommended to set the BIOS to AHCI. Best time to do that is just before you change the boot sequence. Once Windows7 is running, you make the corresponding settings in the OS. Here is a tutorial on how to do that. Many people claim that there is a significant performance gain with AHCI. I, however, did not see that. But it may be different from system to system."
I believe I followed all intrtructions fairly close. Everything went flawless for me up until the point of rebooting and attempting to change the BIOS to AHCI. I had previously changed the registry to "0" as directed by B.F. Kid in his tutorial, but when I got in to the BIOS, there was not an option for AHCI, but instead "RAID" or "ATA."
I was stuck, but using a different computer I searched online and learned (that possibly), my Dell's RAID setting is equivalient to a combo RAID/AHCI setting all in one... I decide to go ahead and boot up and everything seemed (and still seems) fine. I re-checked the 'msahci' registry entry, and it somehow reverted back to "3."
Should I be concerned about this, or just leave it alone?
|My System Specs
|07 Jan 2013
there was not an option for AHCI, but instead "RAID" or "ATA."
Leave it as is. No need for action or concern.
PS: I assume you know that you can run the imaging in the background (click the 'hide' button on the macrium screen) and do other things in the meantime. No need to be concerned about the time it takes to make an image.
|My System Specs
|08 Jan 2013
Backup Storage
Obviously you'll need a fair amount of storage to keep multiple images.
I'm using ~2TB of external storage for backup images of my files (documents & pictures) going back to 2009.
I'm also using ~2TB of external storage for my video and music files (not imaged).
Those backups are spread over 5 external HDDs.
|My System Specs
|08 Jan 2013
Thank you whs; I will not change the RAID setting, nor will I go back in to the registry to change the 'msahci' start value to "0". I will leave it on its current setting of "3."
Now, on to my next question: This one relates to file locations and user folders. Prior to the SSD install, back when I was still using the HDD as the OS disk, I followed your Data Partition video dated 20 March 2010 on how to move the location of the user data folders and files off of the C: drive. I created a new partition, "I" drive I believe it was, and moved all data in to folders with the same names as those listed under my old Library. Prior to the install, this partition (I Drive), was imaged with Macrium, and that image was later used to re-establish my new G user data partition.
This seemed to work well prior to the SSD install and I was able to clear much space from the C: drive before shrinking it down in size.
In the snip below, you can see that I now have all Library contents residing on the G drive, which I believe is correct, but I'm not 100% sure. I did this by linking the data folders (on my newly imaged G drive) to the various Libraries. I'm not sure if this is a problem, but when I right click on the individual folders (not the library icons), I do not see the "Location" option in the Properties tab. You can see this in the snip as well.
Does this sound right? I searched for the location tab by right-clicking directly on the various Library folders and also down below in the actual G drive and still could not come up with the location options.
Also post-image transfer, I have noticed that my iPhone "Photo Stream," HP Officejet printer (which I use wirelessly), and one of my Adobe programs is not linking up properly with their data folders. I suspect this has something to do with the AppData folders and files, but this is just a guess.
Any advice you can share would be appreciated.
|My System Specs
|08 Jan 2013
Disregard the HP Officejet printer issue mentioned above; for some reason the wireless connection stopped working (I don't know if it had any thing to do with my SSD install or the image transfer). I reset the connection to my router and it's working fine now...
|My System Specs
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View our list of WIC Clinics, Office Locations and Programs in Paterson, New Jersey below. Select the location to find out more specific information. See all Passaic County New Jersey WIC Clinics.
185 6th Avenue
Paterson, NJ - 07524
(973) 754-4575
The Special Supplemental Nutrition Program for Women, Infants and Children (WIC) was created by Congress as a result of research findings indicating that a substantial number of pregnant, breastfeeding, and postpartum women, infants and children are predisposed to inadequate nutrition due to low income. WIC was created to serve as an adjunct to good health care during critical times of groView Full Details
11 Getty Ave
Paterson, NJ - 07503
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Hours: 8:30 am - 4:30 pm, Mon, Fri; 8:30 am - 6 pm, Tue, Thu; 8:30 am - 8:30 pm, Wednesday.View Full Details
451 Van Houten St
Paterson, NJ - 07501
(800) 427-3244
9 am - 2:30 pm Fridays. Call for a WIC appointment.
Program is for Women/infants/children to age 5, meeting income guidelines and at nutritional risk as determined by professionals.
166 Market St
Paterson, NJ - 07503
(800) 427-3244
Hours: 8 am - 4:30 pm, Mon - Fridays; 8:30 am - 3:30 pm, Saturdays.
Must call for a WIC appointment.
900 Clifton Ave
Clifton, NJ - 07015
(800) 427-3244
WIC Clinic Location: 3.26 miles from Paterson
Hours: 9 am - 3:30 pm, 3rd Tuesday of the month. Call for an appointment. ...View Full Details
475 Valley Rd
Wayne, NJ - 07470
WIC Clinic Location: 3.77 miles from Paterson
Hours: 9 am - 3 pm, 3rd Tuesday of the month. Call for a WIC appointment. ...View Full Details
333 Passaic Street
Passaic, NJ - 07055
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WIC Clinic Location: 4.25 miles from Paterson
Potential applicants should call the WIC Office for more information.Services Provided at this Location:Food vouchers for nutritious food items such as milk, cheese, juice, cereal, eggs, beans or peanut butter, whole grain foods, a voucher for fruits and vegetables and canned fish (for exclusively breastfeeding mothers), infant...View Full Details
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Office hours: Mon - Fri: 9:00am - 4:00pm.City Government health Department wic Nutrition Program office. Call to make a WIC appointment. ...View Full Details
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Are corporations people? Florida congressional candidate wants to prove it.Submitted by Criscoih on Sat, 05/26/2012 - 09:27
Bruce Ray Riggs, an independent running for U.S. Congress in Florida's 5th District, has a message and his message has attracted a small yet fervent following. Riggs, part of a recent surge of independents seeking statewide office, is one of 27 candidates not declaring a party affiliation for the sunshine state's August primary.
Riggs is actually so far from being a partisan that he believes most federal laws passed with the help of either party over the past 150 years have been unconstitutional. As an issues-candidate, his issue seems to cut to the heart of all political issues, at least the ones that touch on the 14th Amendment (and that's a lot).
"This is a common issue, no matter what race or religion anyone is. We're all in the same boat and its sinking and this is something we should all take interest in. If nothing else, this is the one thing we should have unity on. This is our future and our children's future at stake," says Riggs.
In short, Riggs asserts that the original Constitution penned by the Founders never survived the Civil War era. He calls that event the "transition period" of 1861-1871 when citizens of each state were transferred from a "constitutional" to a "commercial" standing in law by way of the 14th Amendment.
Riggs says that civil rights groups who focus their defense on certain aspects of the Bill of Rights are missing the bigger picture. What Tea Party and liberty groups need to understand is that the 14th Amendment created a different jurisdiction, he says.
"It created a different 'citizenship' and that's where the constitutional violations are coming from. You are not under the constitutional citizenship or under that jurisdiction, you are under a different, newly created, corporate one. That's why they can't fix this problem. They're aware of it, that everything operates under commercial law…and commercial law is good, but we are not supposed to be under that point in standing in law, we're supposed to be under a constitutional standing in law."
The "post-constructional" jurisdiction that resulted from the Civil War led the Federal government to assume powers under the 14th Amendment that were never lawfully granted by the Constitution, says Riggs. It would follow that many laws, taxes, restrictions and government powers are null and void, including all Supreme Court rulings decided using Incorporation Doctrine. That's just about every landmark decision of the 20th Century, effecting such things as abortion, prayer in schools, gun control, Imminent Domain and the display of the Ten Commandments in public places.
Even the national debt is strictly a 14th Amendment issue, says Riggs. Just examine section 4 of the law.
A statement on his official campaign website, dirtyunclesam.com reads in part, "I will demonstrate, with facts and freely available documents, how this unconstitutional jurisdiction came to be and how to fix it."
In a 43 minute campaign video, which has so far scored over 3,100 Facebook likes, Riggs does just that – documents his case with a dizzying number of citations from state and federal congressional journals, state and U.S. Supreme Court decisions as well as executive orders, among other references. Riggs also refers to an Examiner article titled, "US Economic History that Ron Paul Wants Every American to Know: part II" to help fill out his–shall we say– revisionist history lesson.
Read more at: Independent Voter Network
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In the Constitution Article I Section 2 Clause 2 is a new kind
of citizen which claims citizenship at Eighteen years old on Federal Territory and gives exclusive territorial jurisdiction to the United States of America.
Article I
Section 1. All legislative Powers herein granted shall be vested in a Congress of the United States, which shall consist of a Senate and House of Representatives.
Section 2. The House of Representatives shall be composed of Members chosen every second Year by the People of the several States, and the Electors in each State shall have the Qualifications requisite for Electors of the most numerous Branch of the State Legislature.
No Person shall be a Representative who shall not have attained to the Age of twenty five Years, and been seven Years a Citizen of the United States, and who shall not, when elected, be an Inhabitant of that State in which he shall be chosen.
Representatives and direct Taxes shall be apportioned among the several States which may be included within this Union, according to their respective Numbers, which shall be determined by adding to the whole Number of free Persons, including those bound to Service for a Term of Years, and excluding Indians not taxed, three fifths of all other Persons. The actual Enumeration shall be made within three Years after the first Meeting of the Congress of the United States, and within every subsequent Term of ten Years, in such Manner as they shall by Law direct. The Number of Representatives shall not exceed one for every thirty Thousand, but each State shall have at Least one Representative; and until such enumerations shall be made, the State of New Hampshire shall be entitled to chuse three, Massachusetts eight, Rhode-Island and Providence Plantations one, Connecticut five, New-York six, New Jersey four, Pennsylvania eight, Delaware one, Maryland six, Virginia ten, North Carolina five, South Carolina five, and Georgia three.
The other kind of Citizen with all unalienable rights that stay in tact is the Citizen of Article 1 Section 3 Clause 4 which is a common law Citizen becoming a Citizen at the age of Twenty-one years old common law age of majority. No Person shall be a Senator who shall not have attained to the Age of thirty Years, and been nine Years a Citizen of the United States, and who shall not, when elected, be an Inhabitant of that State for which he shall be chosen.
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USC › Title 1 › Chapter 1 › § 1
See the statutory definition of person and how it relates to corporation this is the written law. The written law is the law for the "United States" which is the territory owned by and under the exclusive jurisdiction of the United States of America the proprietary power of the "United States".
1 USC § 1 - Words denoting number, gender, and so forth
Current through Pub. L. 112-90. (See Public Laws for the current Congress.)
In determining the meaning of any Act of Congress, unless the context indicates otherwise—
words importing the singular include and apply to several persons, parties, or things;
words importing the plural include the singular;
words importing the masculine gender include the feminine as well;
words used in the present tense include the future as well as the present;
the words "insane" and "insane person" and "lunatic" shall include every idiot, lunatic, insane person, and person non compos mentis;
the words "person" and "whoever" include corporations, companies, associations, firms, partnerships, societies, and joint stock companies, as well as individuals;
"officer" includes any person authorized by law to perform the duties of the office;
"signature" or "subscription" includes a mark when the person making the same intended it as such;
"oath" includes affirmation, and "sworn" includes affirmed;
"writing" includes printing and typewriting and reproductions of visual symbols by photographing, multigraphing, mimeographing, manifolding, or otherwise.
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- October 7, 2014
Acclaimed poet Brian Turner to appear in conjunction with Weitz Center Exhibit, "Always Lost: A Meditation on War"
In conjunction with the national touring humanities exhibit, "Always Lost: A Meditation on War," on display through October 24 in the Carleton College Weitz Center for Creativity, renowned war poet Brian Turner will appear on Tuesday, Oct. 21 at 7:30 p.m. in the Weitz Center Room 236. The recipient of numerous literary honors, Turner's poetry appears in the award-winning volumes "Here, Bullet" (2005) and "Phantom Noise" (2010), and his memoir "My Life as a Foreign Country" (2014) has just been published by W.W. Norton. His work has been featured on National Public Radio, The New York Times and in The New Yorker.
- October 16, 2014
Journalist and documentary filmmaker Peter Frumkin to speak about his craft and the state of documentary filmmaking
Director, writer and producer Peter Frumkin will appear at Carleton College on Thursday, Oct. 23 from 3:30 to 5 p.m. in the Gould Library Athenaeum. The Woodrow Wilson Visiting Fellow at Carleton for the week of Oct. 20, Frumkin will speak on the state of documentary filmmaking. This event is free and open to the public.
- October 16, 2014
Jeffrey Sundberg '82 presents Economics Department Lamson Lecture, Focused on Conservation Easements
Jeffrey Sundberg '82 will present the Carleton College Economics Department Lamson Lecture on Tuesday, Oct. 21 from 4 to 5:15 p.m. in the Gould Library Athenaeum. Sundberg, the James S. Kemper Foundation Professor of Liberal Arts and Business at Lake Forest College in Illinois, will speak about "An Economic and Environmental Analysis of Conservation Easements." This event is free and open to the public.
- October 17, 2014
"The Man Who Made Kathie Lee Cry" to present Carleton Convocation on Global Labor and Human Rights
Charles Kernaghan, the executive director of the Institute for Global Labour and Human Rights, will present Carleton College's weekly convocation address on Friday, Oct. 24 from 10:50 to 11:50 a.m. in the Skinner Memorial Chapel. Widely recognized as having launched the anti-sweatshop movement in the U.S., Kernaghan is best known as "the man who made Kathie Lee cry," after publicly exposing that 13-year-old children were working in a brutal Honduran sweatshop earning just pennies an hour sewing Kathie Lee Gifford's clothing line for Wal-Mart. Titled "The Race to the Bottom in the Global Economy," Kernaghan's presentation is free and open to the public. Convocations are also recorded and archived online at go.carleton.edu/convo/.
- October 16, 2014
Carleton celebrates George Eliot's "Middlemarch" with a 24-hour marathon reading
Members of the Carleton community will present a 24-hour reading of George Eliot's "Middlemarch" beginning at 9 a.m. on Wednesday, Oct. 22. The marathon reading will take place on the North Balcony of the Sayles Hill Campus Center. Community members will take turns reading for about 30 minutes each throughout the day, afternoon, evening, and throughout the night—finishing up the next morning on Oct. Listeners are encouraged to attend, and may come and go as they like or stay for the entire reading.
- October 13, 2014
Carleton to host Spanish Cartoonist Miguel Brieva
In conjunction with a display of his work now on exhibit in the Carleton Gould Library, the College will host renowned Spanish cartoonist Miguel Brieva on Friday, Oct. 17 from 5 to 6:30 p.m. in the Gould Library Athenaeum. The artist's presentation about his work will be in Spanish, with English translation provided. This event is free and open to the public.


text:
Rudd basks in applause on opening night of his Broadway show. Plus: Jennifer Lopez, Alec Baldwin, Natalie Portman and more
Credit: Breedo/Beef/Splash News Online
Published: Friday Oct 05, 2012 | 05:00 PM EDT
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Scrub-a-dub! Natalie Portman gets to work Thursday while filming scenes for director Terrence Malick's upcoming film in Austin, Texas.
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text:
Walking On Top Of The World Lyrics - Balance Of Power
You won't find me laughing,
I don't think I can cry
I'm mentally wasted and you're the reason why
You won't find me guilty,
You won't find me wrong
You won't find me home
Cos I'm already gone
Sleeping deeper
But I still wake up on the wrong side of the bed
Sleeping deeper I'm sleeping deeper
But it's way too soon I can't sleep in the middle yet,
When it's over it's over
I'm walking on top of the world
and dancing on the memories of the past
sponsored linksI'm walking on top of the world
The trouble with forever is forevers made to last
I'm suddenly flying, I'm finally sure
cos all that you left me is stronger
-Einstein overturned present reality by adding a fifth part, a fifth dimension.
The depth between good and evil, the greatest divide of all.
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Brighter, dynamic sound with lots of clarity.
Gauges 9-13-22w-34
Ernie Ball 2067 Earthwood light mandolin strings are crafted from 80% copper, 20% zinc wire wrapped around hex shaped tin plated steel core wire. These popular strings provide a crisp, ringing sound with pleasing overtones.
All Ernie Ball strings are precision manufactured to the highest standards and most exacting specs to assure consistency, optimum performance, and long life.
You'll definitely feel and hear the difference. Order today.
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Reviewed by 5 customers
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Comments about Ernie Ball 2067 Earthwood 80/20 Bronze Mandolin Light Strings:
these strings break right at the point where they attach to the tail piece 3 Different Packs of "ERNIE BALL" Earthwood "Mandolin Light" Do Not Buy
I have bought Hundreds Of Strings From Musician friends over the years, and have NEVER had A Problem Until Now,So i am about to call M-F to see if they will make it Right. I will Let All Know One Way Or The Other. Bob Hoskins Ohio
Best Uses
Comments about Ernie Ball 2067 Earthwood 80/20 Bronze Mandolin Light Strings:
My wife got the bug to learn mandolin and being the resident guitarist, I had to help her setup and learn to run a fretted instrument. The D'Addarios that came on it were much heavier (12s?), and while I can play acoustic guitar easily, those strings hurt my hands. Hard to imagine a beginner using them.
These are much easier on the fingers, and feel more like the high four strings on a guitar. Bright tone and great dynamics - the Kentucky is like a completely different instrument with these on it.
No problems at all with them so far. Yeah, that's a 9 on the high strings, so don't bang on it like you want the back row in the LA Coliseum to hear you without an amplifier.
Best Uses
Comments about Ernie Ball 2067 Earthwood 80/20 Bronze Mandolin Light Strings:
I find all Ernie Ball Earthwood strings to have a rich bronze-y sound, and I use them on a lot of my acoustic instruments. All strings are affected by the way you hit them when you play as well as your personal body chemistry, how you take care of them, and how old they get. YOU know what sound you like, all I can say is these strings make my el cheapo f-style mando sound like a lot better instrument than it is.
Best Uses
Comments about Ernie Ball 2067 Earthwood 80/20 Bronze Mandolin Light Strings:
Much easier on the fingers and hands and the mandolin. Even with VERY low action There is no buzzing on the frets if frets are level and set up is right on. I've used other #9 mando strings and had problems with breakage but I've loosened and tightened these at least 4-5 times during set up with no breakage. Once stretched in they stay in tune normally.
Comments about Ernie Ball 2067 Earthwood 80/20 Bronze Mandolin Light Strings:
I put these strings on my old Rogue RM-100A mando, and boy, was I blown away! I had been using some medium heavy D'Addarios (I think), and the sound was muffled, not to mention the string tension making it really hard to play, but after I switched to these, it sounded like a million bucks, and played like a dream too! Folks, especially if you own the aforementioned Rogue mando, before you smash it against a wall (as I occasionally contemplated doing), try these strings! They're amazing, and at the price you can't go wrong.
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"Jesus Christ (Brand New Cover)" - Daybreaker
Daybreaker was short a drummer at the Pure Noise Tour when I saw them at The Smiling Moose in Pittsburgh. Their set consisted of two guitars and a drum track from a keyboard on a loop. This is them covering "Jesus Christ" by Brand New. It was such an awesome set for how quickly they threw it together before the tour. Respect these guys a lot for doing this. I'm sure they could have just dropped off the tour because of their absence of a drummer. Support this band!
(Source: zacklloyd)
This is one of the best Taking Back Sunday covers on youtube. Easily.
(Source: zacklloyd)
One of the best Brand New covers.
(Source: zacklloyd)
Cannot stop listening.
(Source: zacklloyd)
Citizen's vocalist covering Brand New's "Me vs Maradona vs Elvis".
I think I'm in heaven. This is so fucking good.
(Source: zacklloyd)
This is rad!
Catchy as hell. No shame.