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13 Moments from 2013 That Remind Us That Baseball is Wonderful: Part Two
And with a happy 2014 to you, it's time to continue with our countdown of the very best moments of 2013.
Part One is here.
6. More Wonderful, Wacky No-Hitters
While some may argue that today's new pitching dominated game, one that has seen a sharp uptick in no-hitters compared to a decade ago, makes each occurrence less special, I disagree. Because what makes a no-hitter special isn't just the sheer dominance of the pitcher throwing it, but the bizarre and random occurrence of luck that must shine down, ensuring that every ball harmlessly finds a glove or spot in foul territory.
And 2013's no-hitters were plenty unique.
They started off in July with Homer Bailey tossing his second no-hitter, it being the first across the league since Bailey's no-hitter in September of 2012. The last pitcher to do that? Nolan Ryan in 1973.
Eleven days later, Tim Lincecum, who sadly has the second highest ERA in the last two seasons, threw his first no-hitter, needing 148 pitches to defeat the Padres thanks to four walks and thirteen strikeouts.
While Lincecum will only be 30 years old next season, perhaps because of his size, his motion, or simply the entropic heat death of pitchers, Lincecum's no-hitter may, sadly, be the last high point of his career. But then again, maybe (hopefully) not.
But the weirdest, wildest no-hitter came on the last day of the season when sinkerballing Henderson Alvarez faced the Detroit Tigers. Alvarez made only 17 starts last year, striking out a minuscule 5 batters per nine innings, but with the Tigers trotting out what amounted to a split squad roster, Alvarez was able to mow them down, walking only one batter in his nine innings of work.
But when Alvarez walked back to the dugout for the bottom of the ninth, the game was still tied 0-0, Alvarez preparing to go back onto the mound for the tenth inning, hoping to eek out one more inning of perfection.
It never came to that.
Instead, with the bases loaded and two outs, Luke Putkonen uncorked a wild pitch, allowing Giancarlo Stanton to race home and win the game, giving Alvarez the victory, preventing him from being another footnote in the record books, and making for quite a satisfying end to the regular season.
5. Clayton Kershaw
Clayton Kershaw may not have thrown a no-hitter, but he basically did everything else. For the third straight season, the 25-year-old Kershaw lead the league in ERA, picking up his second Cy Young Award along the way thanks to a 16-9 record, 1.83 ERA, and a league leading 232 strikeouts in 236 innings pitched.
But Kershaw's greatest talent lies not in his low 90s fastball, killer hook of a curve, or darting slider, it's that he has all of these things and is only 25 years old.
In only six seasons, Kershaw has gone 77-46 with a 2.60 ERA, never posting an ERA above 2.91 in any of his full seasons. In 1,180 innings, he's struck out 1,260 batters.
Among all pitchers 25 years or younger with at least 900 innings, Kershaw has the fifth best ERA+ behind Walter Johnson, Ed Reulbach, Smoky Joe Wood, and Christy Mathewson. If you haven't realized it, most of those pitchers didn't really pitch in today's era. They're also, save for Reulbach, Hall of Famers. (EDIT: Smoky Joe Wood, somehow, is not.)
Kershaw is one of only four pitchers with more than 1,200 strikeouts through his age 25 season.
Oh yeah, and through Sandy Koufax's age 25 season? Koufax was only 54-53 with a 3.94 ERA and 954 strikeouts.
While pitchers can, and will, fall apart for almost any reason, Kershaw is among the likeliest of future Hall of Famers and, with another year or two like 2013's, could give Koufax a run for "Greatest Dodger pitcher of all-time." Even typing that sounds like sacrilege.
The Dodgers are lucky. And we're very lucky that we've been able to watch him ever since Vin Scully called his curveball "Public Enemy Number One," in March of 2008.
Two thumbs up, indeed.
4. All Those Young Pitchers
If 2012 was the year of rookie batters, with Mike Trout, Bryce Harper, and Manny Machado all making their debut, 2013 belonged to the pitchers.
Shelby Miller arrived in St. Louis, posting a 3.06 ERA, striking out 8.8 batters per nine innings along the way. And when Miller got tired at the end of the year, Michael Wacha was there, less than a year removed from being drafted, posting a 2.78 ERA in 64.2 IP, nearly no-hitting the Nationals at the end of the year, and then almost doing it again against the Pirates in the postseason.
Let's also not forget Chris Archer, Zack Wheeler, Julio Teheran, and Hyun-Jin Ryu, either.
And, well, then there's Matt Harvey, who, even though he wasn't technically a rookie, must be included. In a year without much to talk about for the Mets, Harvey gave the people of Queens something to talk about beyond Mike Baxter, shutting down the opposition every time out.
The Dark Knight of Gotham went 9-5 with a 2.27 ERA, walking only 1.6 per nine innings while striking out 9.6, topping 10 in a game six times. He even got to pose nude, becoming the first Met to do so since Dwight Gooden released his "Dwight Nooden: The Doc Gooden Nude Calendar."
Sadly, Harvey's year ended with an elbow injury, offseason surgery, and a terrible appearance on the Dan Patrick Show in which he proved he's not adept at pitching everything.
Even among all those pitchers, one topped them all: Jose Fernandez.
Fernandez, only twenty years old and without a day of AA experience, was called up by the Marlins, at the time looking a lot like a PR stunt after the Marlins seemingly traded their entire roster away.
It wasn't.
Fernandez, with a mid-90s fastball, sliced through opposition with ease, going 12-6 with a 2.19 ERA, 9.7 K/9, and a league-low 5.8 H/9. The only pitcher with a lower ERA? Why, Clayton Kershaw, of course.
But Fernandez's story is so much more than just a good rookie season. Born in Cuba, Fernandez tried to escape the island three times while a teenager, spending time in a Cuban prison and having to leap into the ocean to save his mother from drowning before ever making it to the United States.
But Fernandez also had to leave his grandmother behind, a woman who he credits as the "baseball freak" of the family.
In the most heart-warming moment of the year, during an interview in which Fernandez says he doesn't think he'll ever be able to see his grandmother, Jeffrey Loria leads her out.
The two embrace, Fernandez stunned into silence. It's one of the few things I guarantee no human being can watch without tears filling their eyes.
3. Mariano Rivera Rides Off Into the Sunset
After injuring his leg while shagging flies last year, there was a fear that we would never see Rivera on a baseball field again, that he would just pack up his things and go. And when Rivera announced that he was returning for one final year, we worried if, at the age of 43, and after nearly a full missed season, he would still be the same pitcher that we had grown accustomed to.
We should have known that would never happen. Because Rivera is a baseball robot. And possibly the Highlander.
Once again relying solely on that cutter (which begs the question, why didn't Rivera enter to Echo and the Bunnymen's "The Cutter" instead of "Enter Sandman"?), Rivera simply pitched like he always did, posting a 2.11 ERA and saving 44 games. Rivera's average year since taking over as closer? 2.02 ERA and 38 saves. That's absurd. Closers are supposed to be fungible!
At the All-Star game, Rivera entered, the field completely empty as both rosters stood in their dugouts and gave him a standing ovation. For a man who has made a career out of embarrassing the opposition, you couldn't have blamed the players if they preferred to instead pelt him with oranges and tomatoes like they were in an old vaudeville theatre.
And then, at the end of the year, Rivera was serenaded off the field to the soothing sounds of Metallica in "baseball" jerseys.
Nothing says Rock 'n Roll like pinstripes.
Sadly, we were robbed of one of the greatest, most face melting moments possible when Rivera injured himself before the end of the season, preventing manager Joe Girardi from playing him in the outfield against the Astros. That would have been the perfect capstone to a career that almost wasn't and will likely never be again.
2. The Pirates Win Baseball Games, Go to the Playoffs
1992. That was the last time the Pirates were in the playoffs and won 81 games. That's a long time ago. Bryce Harper wasn't even born yet. Prodigy Online, much less AOL, didn't even exist.
We're talking about the deep past.
In that time, the Pirates had bad trades, bad drafts, bad GMs, bad luck, and bad seafood, somehow not even lucking into an 82 win season. Finally, in 2013, with a farm system humming and everything breaking the right way, the team went to the playoffs, becoming America's lovable underdogs along the way.
Andrew McCutchen, with his long, flowing dreadlocks floating behind him, won the NL MVP and proposed to his girlfriend on Ellen. That easily trumps Kevin Polcovich's appearance on Donahue.
Pedro Alvarez, despite often swinging at pitches roughly 30 feet out of the strike zone, tied for the NL lead in home runs and carefully trimmed beards.
Francisco Liriano, after spending years lost to the wilderness, went 16-8 with a 3.02 ERA, defeating the Cincinnati Reds in the must-win Wild Card play-in game.
Gerrit Cole, finally breaking the string of disappointing Pirates pitching prospects, morphed into a staff ace. And also picked his nose.
It was a season that everyone could get behind, mostly because the Bucs hadn't been a threat in a generation, so no fans had any bad blood. It's like when you lose to your grandmother in Scrabble, you accept it because you could easily beat her in a one-on-one basketball game.
The year of magic ended prematurely though, the Cardinals bouncing the team in Game 5 of the NLDS. Leading to this:
But hey, that guy was usually looking that way by mid-August at the latest, so 2013 was a definite improvement.
1. Boston Strong
In another year, this would be a story of a worst-to-first team, transforming from an absolute mess of a season into a World Series winner.
Or it would be a story about David Ortiz proving that, at the age of 37, he could still crush the ball, hitting 30 home runs during the regular season with another five coming in the postseason. That includes a grand slam against the Tigers in the ALCS, bringing the Red Sox back from what appeared to be certain destruction, and leading to every Boston sports fan hanging this in their dens:
(Stan Grossfeld/Boston Globe Staff)
Or it would have been a story about beards, those fuzzy creatures that took over the Red Sox's minds and lead the team to victory.
But it's none of those things. Instead, the story is a story about why communities still identify with a group of millionaires that don't even come from their hometown.
On April 15th, two pressure cooker bombs went off at the finish line of the Boston Marathon, killing three and injuring more than 260 others. It was a senseless tragedy on a day where the entire city of Boston shuts down, people spending time with friends and family to watch the race and relax.
While the city of Boston is strong and would bounce back regardless of what the Red Sox did or said, David Ortiz provided a rallying cry when he walked onto the field and announced, "This is our fucking city."
It was short, it was poetic, and it was exactly what the people needed to hear.
The Red Sox, long the representation of New England, were now a symbol for the tenacity of the Boston spirit, a Boston jersey with the area code of 617 hanging in their dugout throughout the season.
(Getty Images)
Baseball teams, even as they become more and more like big businesses, are still central landmarks in their cities and a reflection of their communities. Instead of just being a group of multi-millionaires playing a game, the Red Sox were a symbol of strength for the people of Boston and something familiar to turn to during a difficult time.
And that, by itself, is something remarkable.
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1. Kristen Wiig returned to kiss her son.
2. And Fred Armisen also came back, to kiss his wife.
3. Bill Hader was there too, to kiss his parents!
4. And Paul Rudd swung by as well, to kiss his grandma.
5. In between everything, Fred Armisen broke a little which made it all just a bit better.
6. Yes, just a bit better.
7. And then Maya Rudolph popped in to save a dying granny.
8. This family is welcome on our TVs ANY time.
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America Is Being Transformed From A Wealthy Nation Into A Poor Nation At Breathtaking Speed
America is losing wealth far faster than any other nation on earth is. In fact, since the mid-1970s there has been a transfer of wealth of almost 8 trillion dollars from the United States to the rest of the world. Sadly, most Americans have no idea what is happening. Most of them are completely unaware that America is being transformed from a wealthy nation into a poor nation at breathtaking speed. Most Americans just assume that America will always have the largest economy on earth and will always be the wealthiest nation on the globe. Unfortunately, just because something was true in the past does not mean that it will be true in the future. Right now, the United States is bleeding wealth at a pace that is almost unimaginable. Every single month, tens of billions of dollars of wealth is permanently transferred from the American people to the rest of the world. That means that the overall economic pie is shrinking. While the rich and the poor are busy fighting over the distribution of wealth in this country, the size of the pie that they are dividing up is continually getting smaller. America is poorer than it was last month, and next month it will be even poorer. If this continues, it will result in a complete and total economic nightmare.
Let's break this down to a real simple example. Imagine that you are playing a game with a whole bunch of people, and you have been chosen to play the role of the United States. So you go stand on a giant map of the United States and you are given much more money than anyone else in the game. However, with each turn 50 billion dollars is taken out of your pile of money and is given to the other players.
What is going to happen eventually?
Yes, that is right – you are going to run out of money at some point.
In order to continue playing you will need to borrow more money from the other players or you will need to print up some more money.
Does that sound familiar?
In January, the U.S. trade deficit with the rest of the world hit 52.6 billion dollars.
That means that we bought 52.6 billion dollars more stuff from the rest of the world than they bought from us.
That 52.6 billion dollars is gone and it is not coming back. Next month another 50 billion dollars will leave the country.
Are you starting to get the picture?
Imagine a giant hourglass filled with dollar bills. Dollars are pouring out of the United States and into the pockets of foreigners at a pace that is absolutely astounding.
In 2011, the U.S. trade deficit with the rest of the world was about 560 billion dollars.
We have a trade imbalance that is more than 5 times larger than any other nation on earth has. That means that we are getting poorer at a far faster rate than anyone else is.
Most of the money that we spend does not even do any lasting good.
For example, a huge chunk of our trade deficit is spent on importing oil. Once we burn that oil up in our cars it is gone for good and we have nothing to show for it.
But the people we sent our money to end up with bulging bank accounts.
How in the world do you think those oil barons build those outrageous palaces and are able to afford those exotic car collections?
They buy all those things with the money that we sent to them.
Meanwhile, our once great major cities are degenerating into festering sores.
Our foolish policies are causing our own destruction.
Another reason why we have such a huge trade deficit is because of our trade relationship with China.
Our trade deficit with China was approximately 26 billion dollars during the month of January.
That is absolutely horrifying.
For the entire year of 2011, our trade deficit with China hit a grand total of about 295.5 billion dollars.
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Ethan Van Sciver New Ongoing Artist For BATMAN: THE DARK KNIGHT
- Written by IvCNuB4 on Wednesday, October 10 2012 and posted in News with Benefits
Ethan Van Sciver will be the new ongoing series artist for BATMAN: THE DARK KNIGHT as artist David Finch moves on to Justice League America.
Source: DC Blog
With Scarecrow, a lot has already been said about who is he, but not a lot has been said about the villain we've chosen: the Mad Hatter. It really is going to be a revelation to a lot of Batman fans who have seen this villain around for a long time but haven't given as much thought as to what makes him tick. We're inventing a lot of things as we go along with it.
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IvCNuB4, which translates into "Grown man riding a unicorn,"is a cool cat. Not much else is known about him except that he loves scooping Jude Terror and the rest of the staff secretly believes that he is the funny one.
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Desiree Elyda for Primitive "Have A Yummy Summer" Video
Primitive welcomes another seasonal campaign with the steamy approach we've become so quickly acquainted with. This time around, the Encino staple features Desiree Elyda as its cover girl for a video shoot dubbed "Have A Yummy Summer." Look for Primitive's Summer 2011 line to drop this weekend in-store, with more insight and images into the campaign available here.
Date: Jul 15, 2011 / Views: 33 / Author: L. Ruano


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Apple ChiPhone set for July?
A few tantalizing tidbits surfaced today indicating that the iPhone's long-awaited entry into the Chinese market will occur next month and that the ChiPhone will include three communications methods: "EDGE (enhanced data rates for GSM evolution), 3G and China's related standards." The report comes from the China Economic News …
Go! China go!
Meanwhile back in the UK BT contemplates whether the national average broadband connection transfer rate should be 2.0 or 2.4 Mb/s?
One bumps into a lot of German engineers in Shanghai.
>Now, TD-SCDMA is a full-on Chinese standard
Yes, it has been developed as a partnership between the Chinese Academy of Telecommunications Technology (CATT), Datang and the very Chinese Siemens AG.
TD-SCDMA is derived from a technology that the Germans attempted to sell as an air interface for UMTS, but which lost out to the Japanese and the Nordics, who went for W-CDMA. The Chinese are certainly paying a lot less to Western companies in royalties than they would be using W-CDMA, but just how much of the technology of TD-SCDMA is actually Chinese is debatable, I think.
How about WAPI?
The other possible "Chinese related standard" (especially because they're saying "3G and...") is WAPI, the Chinese competitor to 802.11i that got rejected by ISO. Don't laugh, it's still around, and it's the reason why WiFi is stripped out of the Chinese versions of most handsets. The government won't issue a Network Access Certificate (the handset model license that allows it to be sold legally) for a WiFi-capable phone unless it supports WAPI. Perhaps Apple has adopted WAPI as the price of allowing WiFi in the iPhone? I don't think it's all that much less likely than them using TD-SCDMA.
Just baseless speculation, is all.
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Down to 105 pounds:/ fuuuck
If my care team knew about this…. they would absolutely flip shit. I haven't been weighed for a while & I'm terrified to think what would happen if they saw this low of a number :(
I've been trying lately but to no avail. I stick with safe food, small portions :/ back to 1 meal a day and breakfast if I can manage it… I'm debating eating yogurt & granola right now.
I feel conflicted by recovery. I want it but I can't have it. I try but I lose. I think my body just LIKES to be this small. My brain seems to enjoy the torture. The worst part, no one knows my suffering.
The voice has been awful, mean, bad lately. I can't do anything right, I have no friends, no social life, I eat too much and don't work out enough.
I don't have friends or a social life BECAUSE of my ED. That's the most frustrating part. It's hard to find friends who will put up with this madness, and I definitely don't blame people for avoiding me.
My stomach is so sunken in, my hip bones are starting to peak through in a sharp way. I hate it, but I love my emaciated body. I look beautiful when I'm only the bones.
I'm going to make something for breakfast. I will do it.


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By Andrew Villegas
KHN Staff Writer
Aug 06, 2009
Big business is taking advantage of the August recess to speak out on health reform legislation.
John Castellani, the president of the Business Roundtable, told reporters today that health reform legislation should include mechanisms to finance coverage expansions largely through cost savings inside the health care system and should preserve ERISA, the 1974 federal law that regulates most private employee health plans.
The Business Roundtable is a coalition of CEOs of American companies who represent more than $5 trillion in revenue and 10 million employees. It includes companies such as Wal-Mart, Yahoo! Inc., WellPoint, Shell Oil, Pfizer, News Corporation, Medco, Aetna and many other large corporations. About the current push to overhaul the nation's health care system, "companies have a stake in getting it right," he said. "We believe in reform and we believe it can happen now." He also said ERISA's preservation is key to a successful overhaul. "It is the foundation of our health marketplace, and we cannot let it be eroded."
The House bill "contains a number of costly and unacceptable changes to ERISA that will undermine the ability of our companies to sponsor health care coverage for their employees and their families. … We need the kind of flexibility that ERISA gives us to be able to have a program that works for all of our employees and their families and not have to deal with state-by-state-by-state mandates that cause us to have 50 different plans rather than the one plan that we can afford." Castellani wasn't specific about how he would like to see the House bill changed.The Finance Committee is "closer to getting it right than any of the other bills that exist right now," he added. Additionally, "the employer community is united in the belief that we must achieve real and permanent cost cuts in the system to avoid the continuation of cost-shifts to other payers," he said.
He also called for all parties to remain at the table. "Everybody needs to be a part of the solution in order to get higher quality care," he said, adding that his organization has been in "near-constant communications with the White House and Congress."He warned that reform proposals involving an employer mandate to provide coverage for employees or face paying the cost of the subsidies for them -- the so-called "free-rider provision" -- have to be crafted in a manner that doesn't incentivize employers to drop coverage and doesn't overly penalize employers who can't afford to provide coverage. "What we know about 'free-rider' at this point -- we don't know everything, it's not all set in the details -- but we know the direction they're going and we think it could be worked out to be acceptable to us," Castellani said.
He dismissed as "unfounded" the idea that the "free-rider" approach would make it less attractive to hire poor single mothers or minorities who may make less than 300 percent of the poverty level. "Frankly I thought it was not true," he said. And, at that income level, they would qualify for a subsidy.
Related KHN story: "Free-Rider" Penalty For Employers Draws Ire From Advocates, Yawns From Business
© 2014 Henry J. Kaiser Family Foundation. All rights reserved.


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WASHINGTON -- Montgomery County Public Schools are are recognized as some of the best in the country, but a new report highlights a stark divide among high schools that affects student performance.
The school system has lost ground in efforts to close racial and economic gaps, according to the report. It finds that those disparities are getting worse, and it corresponds with differences in test scores, suspensions and graduation rates.
"A majority of the school system's low-income, black and Latino students attend high-poverty high schools while a majority of MCPS' non-poor, white and Asian students attend low-poverty high schools," a release about the report states.
Since 2010, the stratification of MCPS high schools has been more evident. The share of black and Latino students attending high-poverty high schools has increased while the share of white, Asian, and non-poor students attending low- poverty high schools has increased, the report says.
Montgomery County Council President Craig Rice says labeling the problem is a priority.
"What we've got to do is say that this is a problem that we need to address as our number-one issue within our school system," Rice says.
WTOP's Andrew Mollenbeck contributed to this report. Follow @WTOP on Twitter and WTOP on Facebook.
© 2014 WTOP. All Rights Reserved.


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The 'Drive' actress- who is reportedly engaged to musician Marcus Mumford – wants to have three kids but right now just enjoys spending time with her friends' offspring as they help her to relax and prevent her from worrying about insignificant things.
She explained: "I'd like to have three although that number's gone down since I've hung out with people who actually have children. But I do love babies. Being around them calms me down because you don't have to think about all your ridiculous worries.
Carey Mulligan 'terrified' and 'freaked out' over her role in 'The Great Gatsby'
Carey Mulligan is engaged to Mumford & Sons singer Marcus Mumford
Carey Mulligan never gets recognised when she goes out
"I used to be so worried about everything. I'd be sick before a spelling test and if somebody brought red wine around to my new flat, I'd be unable to take my eyes off it in case they dropped it. Ridiculous. In fact, I'm still finding it strange that everything has gone really right. I've been doing exactly what I want since I was 14."
Carey loves children so much that she moved in with her 'Drive' director Nicholas Winding Refn while filming the movie in Los Angeles and played with his kids in her free time.
She told Style magazine: "I had nowhere to live in L.A. and it was actually pretty awesome. I'd hang out with his wife and play with their babies and when I wasn't filming I'd make carrot cakes and bring them on set."
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Fight Minnesota Care! Appeal to the DHS/MN Care/Dentaquest etc for Dental coverage! 2010 no crowns and molar teeth needing root canals will be pulled!!!


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Stealth - Thorpe Park
This is my blog dedicated to all the latest theme park news, a blog covering every park across the world from Six Flags Magic Mountain (California) all the way to Disneyland Tokyo. Scroll down a bit to start reading, or a bit more to read more about me. Check out my new YouTube page at www.youtube.com/parkparadise2011. Make sure you subscribe!
Stealth - Thorpe Park
Stealth - Thorpe Park
Hell yeah! One Kickass rollercoaster. Rode it last summer.
this is the best rollercoaster in the world.
I love stealth! I wanna go thorpe park!!


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GTA 5 Guide
Rockstar Games have produced one of the most extraordinary gaming universes ever with Grand Theft Auto V and GTA Online and it is taking the world by storm.
Critics are calling it the "game to change the gaming world forever"; "a fascinating world" that produces "layer upon layer of intrigue and excitement".
However, whether you are a newcomer, a happy enthusiast or a competitive gamer, you could be forgiven for feeling like you might not be getting the absolute best out of it so far.
It is one of the most complex games ever to go on the market with just so many things going on.
"It all gets a little overwhelming - you feel it might take years to make the most out of this game" - Mad Games.
That's why the team at GTA 5 Plus have decided to compile and release to the public the most comprehensive and complete collection of strategies, secrets, cheats and walkthroughs to help you get the most out of GTA 5 and GTA Online.
They are an elite group of gamers who all have VERY high profiles in the online gaming world, and years of experience.
What you get from this Live Interactive Database that you will not find anywhere else:
- 1 - The most complete and comprehensive compilation of strategies, tricks and walkthroughs to help steer you through the hottest game on the planet right now.
- 2 - Exclusive insider information that is so secret that they've had to avoid revealing our identities.
- 3 - All-inclusive GTA 5 and GTA Online ongoing support to assist you through your GTA experience.
Go to Gta 5 Guide now to start dominating the game today!


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Rust is essentially oxidation, or a chemical interaction involving oxygen. When oxidation occurs in some elements, a thin film is formed as a result--such as the green layer that copper acquires. Other elements, such as iron, show rust as evidence of oxidation. If iron--or metal related to iron--is exposed to an environment both oxygen-rich and friendly toward the catalyst, then the oxidation process will begin. Molecules of iron at the surface of the iron object will exchange atoms with the oxygen in the air, and what atoms are left will form a new substance, the reddish-brown rust.
How Does Salt Water Rust Metals?
Air is not always necessary to cause rust, only the presence of oxygen, and oxygen can be found in water as well as air. In fact, water is usually considered the third part of the oxidation process, since it allows the oxygen and the iron to meet. This is why areas with lots of moisture in the air, with the presence of water vapor, have much faster rust rates than dry areas.
To look at it another way, oxidation is an electrochemical process that acts somewhat like a battery, exchanging small amounts of electricity. Like batteries, a solution helps this process by allowing electrons to move more easily between the two elements, and also like batteries, different solutions work better than others. Water takes some of the atoms and changes them into a light form of acid as the oxidation process continues, which helps metal rust even faster.
This acidic transformation occurs with pure water, but when the water is already salty it starts out as a minor acid and becomes an even more powerful electrolyte, facilitating the rusting process. There is then a hierarchy in the rust process. Rust does not easily form in dry climate, but in a wet climate the oxygen can access the metal more easily through the water vapor, and rust occurs much faster. Pure water forms an acidic solution and allows the oxidation process to happen more easily, and salty water works even better since it is already a catalyst. Prime rust conditions occur when the metal is regularly exposed to salt water and air.
For people who want to protect metal tools or vehicles against rust, there are a variety of waxes and oils that can be used to interrupt the oxidation process. Most of these work by not allowing water vapor to come in contact with the metal. Without water to help the elements exchange electrons, rust happens in barely noticeable amounts.
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Mitsubishi Defers Launch of MRJ100X Beyond Mid-2012
Mitsubishi Aircraft's official launch of the proposed 100-seat MRJ100X will likely have to wait at least another year, or until after the first flight of the 88-seat MRJ90 in mid-2012, as the company waits for the European airline market to show more tangible signs of recovery. Speaking from his office in Tokyo with AIN last week, Mitsubishi Aircraft head of sales and marketing Hank Iwasa referred to the deliberations as "tough," given the level of investment required to develop a third variant and the still "rather slow" European economy.
Europe stands as perhaps the most strategically important market for the 100X, said Iwasa, given the size of the regional airline sector there and its loose scope-clause restrictions compared to those in North America. Recognizing the importance of Europe in general, Mitsubishi in May opened a sales office in Amsterdam, staffed by four salespeople tasked with helping Iwasa find a regional launch customer on the continent. So far the MRJ has drawn firm orders for 50 aircraft from U.S. regional Trans States Airlines and another for 15 from launch customer ANA of Japan.
Meanwhile, an MOU signed at the Paris Air Show by Hong Kong-based leasing company ANI for five MRJ90s could prove more strategically significant than its small size suggests. ANI, in fact, has promised to order 20 MRJ100Xs if Mitsubishi chooses to launch the project.
Still, said Iwasa, Mitsubishi would need more than a commitment to buy 20 airplanes before its board approves the launch a 100-seater.
"We need more," insisted Iwasa. "We really need some orders from European airlines.
"We are now closely watching the situation [in Europe], and listening to the voices of the customers...I think the airlines in Europe have postponed their decisions on what type of aircraft they need to buy this year or next year, two years from now, because it is a tough time for airlines in Europe. So our decision really depends on the situation in the European market…Still, there are many flag carriers interested in our 100X."
For now, however, Iwasa and company remain sharply focused on marketing the two existing variants–the 88-seat MRJ90 and 76-seat MRJ70. Iwasa said he expects to see "two or three" more MRJ sales by year-end, and at least one from Europe. He also noted Korean Air's apparent interest in developing a regional network consisting of markets suited to the Bombardier C Series, 10 of which it recently ordered. Iwasa said he thinks the MRJs could serve as ideal supplements to the C Series in the Korean fleet, particularly given both airplanes use Pratt & Whitney PW1000G Geared Turbofans.
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Useful for Open Labs, NetCafé's, etc. | 26 comments | Create New Account
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Useful for Open Labs, NetCafé's, etc.
I'm grateful for this hint, and I intend to share it with those colleagues of mine who administer rooms full of Macs--they would surely want to prevent a visitor from booting into single-user mode, and they use disk images to setup the Macs in the first place, so a hosed system isn't the same sort of problem for them that it would be for me, an ordinary desktop user.
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Use our new superlist posting interface and quickly create exceptional, media-rich buzz posts.
#9 notice there's someone in the other forklift?
I, too, imagined an obese man while reading… :/
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Live from #BFE13: Is Workplace Flexibility Overrated?
By meslater | September 24, 2013
- It's limited. As the example above illustrates, there's only so much flexibility an organization is willing to offer its employees.
- It's not fair. You're never going to make a flexibility program fair to everyone. You will always end up with haves and have-nots. There will always be people who are unhappy with what they have compared with their co-workers.
- It's career suicide. Even in companies that brag about the flexibility they offer employees, most workers know there's a price to pay for accepting it. The classic idea that if you don't come in early and stay late you don't get a promotion remains strong in today's workplace. In most workplaces you can either have flexibility or you can get promotions.
- "Boy those smokers get a lot of breaks!"
- "How did Bob get another promotion? He's never even here."
- "How many days are you going to take off this month, Mary?"


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Find records of Roy Wilson
Find birth, death, marriage, military, and other records of Roy Allen Wilson at Ancestry.com.Search for records
Biography & Family History Add details
Roy Allen Wilson (1925 - 2007) was born on October 9, 1925. He was born into the Wilson family.
Roy had no relationships. Roy died on July 18, 2007 at 81 years of age.
Roy Allen Wilson's last known residence is at San Jose, Santa Clara County, California.
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It's indeed a twisted world we live and live in. You always want someone you cannot have and you only realise the value of someone once they have gone away from your life. Love can be difficult to deal with if you don't have an ear you can confide in. It doesn't matter if it's good news or bad, when you are in love you want to share it with the world. When you are not in love you want to keep to yourself. There is nothing better that being in love; it is indeed the best place to be. If you too like me believe in the power of love and are addicted to the thought of it but cannot seem to catch a break and experience it for you. You need to look for help. No, you do not need to go knocking the door of a psychiatrists, there is nothing wrong with you, I am sure you are extremely lovable. You just have to learn how to identify the signs and use them to your advantage. You need the help of horoscope weekly love psychic's advice.
Psychic readers are widely available on the internet and the sites through which they dispense their wisdom also offer a number of services. So if you want to take the help of horoscope weekly love psychics to figure out your love path you should log on to the internet and look for some great psychic portals that can help you sort out your love life.
You will be amazed at the results you get. A weekly dose can help you map patterns and make strategies. Horoscope weekly love psychics advice will help you figure out what kind of person you are and what your compatibility with the other sun signs is. You can use all this information to your advantage when looking for love. Horoscope weekly love psychics are many on the internet, but you have to be very careful when you choose who you communicate with. Often these readers charge you for their services, and if you don't get your money's worth you are going to be disappointed. So, make sure you choose a reader on a few grounds. Make sure the website offers authentic services. Make sure you have access to their psychic readers as and when you want through video chat or live chat. Look for the testimonials, if previous customers have nice thing to say about the services, try your luck.
Most of these websites offer additional services like compatibility tests and love o meters. So you are not only getting love psychic's advice but also an entire love package that can answer all your questions about love.
So, don't wait another day. Look for the best psychic website there is and request for horoscope weekly love psychics advice. Keep in touch with your psychic on a weekly basis and you will see a great difference in your love life. If you don't want to pay for the services you can also look for free horoscope weekly love psychics, however these may not give you the in depth advice you are looking for.


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In 2010 Patrick Kane scored the game-winning goal for the Chicago Blackhawks and was recognized as a hero by the city of Chicago. This year Kane was recognized by the NHL for his efforts throughout the 2013 Stanley Cup Playoffs with the Conn Smythe Trophy as the Most Valuable Player during the playoffs.
Kane became only the 4th American born Smythe winner and second straight as Jonathan Quick won it last year. He scored nine goals and 10 assists during the playoffs.
His Game 5 efforts in the Western Conference Finals and Stanley Cup Finals with a hat trick and two goals, respectively were vital in the Hawks success.
Tags: 2013 Conn Smythe 2013 NHL Stanley Cup Final Chicago Blackhawks Patrick Kane


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free shippingon orders over $49*
|A great deal of consideration was given to this line of cutlery. It is functional and, not least, large. Due to its shape and balance it is comfortable to hold and the individual pieces are larger than most other cutlery ranges. In spite of its size it is also easy on the eye. Indra is streamlined and aesthetically very pleasing.


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The rest of the world can now "sling" their "shots," as Facebook announced the global release of photo- and video-sharing application Slingshot, which debuted in the U.S. last week.
Jelly Bean
Blogging: Analytics, SEO, and Content
Facebook Debuts Photo- And Video-Sharing App Slingshot (Officially This Time)
The second application from Facebook Creative Labs, Slingshot, was officially released Tuesday after a brief cameo last week, and what is being billed as the social network's answer to Snapchat is available for iPhones running iOS 7 via the iTunes App Store, and for Android devices running Jelly Bean and KitKat via Google Play.
Facebook Fires Up Android Beta-Testing Program
One of the oft-expressed complaints about Facebook involves its traditional process of staggering the rollouts of new products, such as Graph Search and its redesigned News Feed. However, users who access the social network via Android devices can now access the latest versions of the flagship Facebook application prior to their release to the general public thanks to Thursday's launch of the Facebook for Android beta-testing program.


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Family moments are too precious to not share.
Even when they are dark side moments.
I unlocked the New Year's Eve Box Office 2 sticker on @GetGlue! http://t.co/8qIdOpv3
RT @LushLtd: Don't forget to bring us your plastic bottle lids to recycle to avoid the impact on sea life & reduce litter http://t.co/b6 …
Support Terry Jones´s next book at unbound.co.uk - crowd funded publishing. http://t.co/wbnHvGL via @unbounders
RT @PythonJones: I see the deadline for my book Evil Machines on the Unbound.co.uk website is next Wednesday. Oh my God! Will I make it`?
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Heathkit Guitar Amp by Heath Engineer TA-16 amplifier
Heathkit Guitar Amp by Heath Engineer TA-16 amplifier
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Sold Date: 04/26/2010
Channel: Online Auction
Source: eBay
Category: Entertainment
Heathkit Guitar Amp by Heath Engineer TA-16 amplifierDescription :
Before bidding please be aware of the condition of this piece .
This is a vintage Heathkit TA-16 solid state guitar amp. It's from the estate sale of a Heathkit engineer who lived about 2 blocks from the Heath factory in St. Joseph, Michigan. (The factory was in St. Joseph, though the address for the company was Benton Harbor). The engineer was Paul Metzing who was the head of the manual department. He designed many of the manuals for Heath. This unit was assembled by him for his personal use. The manual is in fair condition with age and stains.
This unit is in very poor cosmetic condition, needing a complete restoration. The grill material is shot and needs to be replaced. The paint on the printed features is worn in several places and will need to be restored. The covering is better, but still has some worn and torn areas...it could probably be saved.
It looks like a couple of knobs are not original. And T ARE NO SPEAKERS IN THE CABINET.
But after all that bad news, the good news is that it actually plays. I powered this up, the green light came on, I hooked up a raw speaker temporarily to the output, connected a CD player to the input, and lo and behold, IT PLAYED!
This has a pretty cool looking spring reverb unit in the bottom of the cabinet and it looks like it's OK, or could be salvaged.
So if you are looking for a cool Heathkit project, this will fill the bill!
It's large and heavy so shipping is a bit pricey. If your zip is close to Michigan, I could probably lower the cost a bit for shipping. I'll figure it after the close. This will ship via Fedex ground so a street address will be needed, no PO boxes. Also, no shipping outside the lower 48 states. Far western and Maine shipping will be higher...wait to pay until I send an invoice with the updated shipping.
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Hang tight!
Recipe by Mark Cain
"This style of Challah bread comes out short and wide like a Daschound dog; hence the name. It's quite delicious!"
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2 cups
warm water (110 degrees F/45 degrees C)
1 tablespoon
1 (.25 ounce) package
active dry yeast
2 tablespoons
vegetable oil
1 teaspoon
6 cups
bread flour
egg white, beaten
This recipe is missing a key ingredient present in every other Challah recipe I've ever made or seen- eggs. By its very definition, Challah is a "traditional Jewish egg bread". The recipe is also lacking enough salt. I would suggest adding 1/2 teaspoon more. Definitely add the last three cups of flour 1/2 cup at a time. I should have stopped at 5 cups of flour, but ended up adding a little extra warm water when my dough became too stiff at 5 1/2 cups. After kneading, this dough was a dream to work with. If I make this again, I would replace some of the water with eggs and add more salt. (The addition of eggs might make extra salt unnecessary.) Also, the directions for forming the loaves are very vague. It would help to know about how long the formed loaves should be before baking. I made one loaf in the "weiner dog style" and divided the other into 3 ropes and braided for a more traditional looking Challah.
2 Ratings
* Percent Daily Values are based on a 2,000 calorie diet.
Wiener Dog Challah
Serving Size: 1/20 of a recipe
Servings Per Recipe: 20
Amount Per Serving
** Calories: 166
** Calories from Fat: 19
Get cute n' creepy recipes to feed all your little monsters.
It's everything you need to cook your best. Learn more about Allrecipes Cooking School.
All the game-day eats you need to crush the tailgate competition.
See how to make traditional Jewish egg bread.
See how to make a light and airy challah.
See how to make perfect, buttery homemade hot dog buns with toasted sides.


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Photo: Jacky Ghossein
The stage was set for a romantic stroll through the rose gardens of the Botanic Gardens but heavy downpours meant Leona Edmiston was forced to abandon the outdoor location for the opening of Sydney's summer fashion season.
The season officially kicked off yesterday with the unveiling of the Sydney frock queen's Spring-Summer 2009 - the designs that will appear in stores later in the year.
As the fashion pack shivered and the soprano Angela Edwards sang - Edmiston recently collaborated with Opera Australia on the new production Werther - the show went on.
Revealing a much softer palette for next season, Edmiston reinforced her reputation as the go-to label for a fabulous dress no matter the occasion.
"My ranges are always eclectic and mixed," she said. "I don't like to be pigeonholed, there are always lots of moods."
An eclectic mix it was. First out were a beautiful selection of printed floral maxi dresses which had you wishing you were barefoot in Hawaii, followed by Edmiston's signature jersey dresses glamorously adorned with sequined motifs - a basket of flowers in one case.
And rounding out the romanticism was a '50s-inspired wedding collection, signalling the designer's foray into this market.
As for whether the credit crunch was a consideration in creating this latest unnamed collection, the designer says "it was not even on the landscape".
"The fabrics were chosen a year ago, and you can't be dictated to by the economic crisis.
"Women always want to look gorgeous no matter what crisis is going on so it's about playing to your strengths."
It is a formula that appears to be working for Edmiston who recently opened two new concession stores in Myer, Sydney and Melbourne. This brings the total to 18 stores, including one in Los Angeles and more recently London's new Westfield mega mall.
"At the moment that is plenty. We need to consolidate to make it all work."


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Phone and internet are always up, Download speeds right at 7 mbs, have no quarrels with them. Had an issue getting Entourage set up with Cav's new google mail server and tech researched it and found it within 5 min. Just glad I'm not with Comcast or Verizon.
Great, glad it works, as you will find out Cavalier is a great service, until something goes wrong, then you will see the dark side. But hopefully that will never happen to you so you can stay in your Cavalier Nirvana.--SurfingOC.com / GsdPhotography.com
rofl, I hope it stays that way


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Every year for Memorial Day a few die-hard friends and I skip the barbecues and family get-togethers to indulge our powder habit one last time. Summer skiing is our way of throwing a middle finger to the sun before our precious snow melts for another year. The festivities begin with early morning hikes above the treeline and finish with goggle-tanned, smiling faces telling stories of epic wipeouts and slushy runs around the campfire. This year we had the added bonus of spending the weekend at Snowbird Ski Resort as they threw their bacchanalian end-of-season party, one final tribute to the Snow Gods. Here's the gear we used to tackle the last runs of the year.
MORE SUMMER ADVENTURE GEAR: Summer Fridays | Road Trip Essentials | Summer Concert Photography
Subscribe to GP for a daily dose of the best in gear, adventure, design, tech and culture. 5pm sharp.


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Now here we are, again not being taken seriously. This time, though, it's different. This time it's our fault. We have become so caught up in "playing the game" that we have lost sight of the playing field.
Instead of creating games for people to play, we have begun creating games that play people. If the people are not either purchasing or advertising our game, they're not doing much. Of course, it's been a long road. We didn't instantly jump from $60 works of art like Halo to Eliminate. No, it all began innocently enough.
We decided that developing games independently was important. A large segment of the former "triple-A" set out to create tools that the masses could use. Of course, having tools wasn't beneficial without a way to sell products so we began to covet digital distribution. With these two barriers removed it was finally possible to make a great game with relative ease and reach a large audience.
Years ago, retail space was littered with games of all genres. Often there was no rhyme or reason to the arrangement of boxes at Electronics Boutique. Your best bet as a developer was to make something that hadn't been done yet, or conversely to appeal to an existing audience.
Life is a vector where you compete on either magnitude or direction. To make something new was to compete on direction; to appeal to an existing audience was to compete on magnitude. The higher quality games usually fared better in their respective spaces, but gamers didn't see sales figures on the store shelves, just cool boxes.
On the iOS App Store, though, everything is ranked. This is when we became players again -- competing on a new type of leaderboard. Initially, we charged $9.99 for iPhone games like Galcon and Enigmo. That seemed like a fair price, considering the small screen and limited controls. Then something strange happened. Due to the ranking system, it became exponentially advantageous to lower your price. Whereas before it didn't matter, because all games of a certain caliber had equal footing at retail, now the most-downloaded titles had the most visibility. Games that were $9.99 quickly dropped to $0.99, and lite versions began popping up in order to gain more visibility.
Now, three years after the introduction of IAP, being free isn't beneficial to players or developers. If a game isn't rigged to either charge a user or force them to advertise for the game, it is doomed to fail relative to other titles on the top-grossing list. If a game is rigged with F2P features, then it fails as a work of art, because it is not timeless. Worse, it fails as a game because it is not fun, immersive, or entertaining to make spending decisions right in the middle of a gameplay session.
In four years we have managed to reduce the value of our work to zero -- the only redemption to which is to pelt users who are attempting to enjoy an experience with spending decisions. Imagine a restaurant charging for salt. That's what we're doing, and often it's worse then that.
By now, game development has become a game in which average user spending must be greater than the cost of user acquisition. Yet, with so much supply, users really have little reason to spend money on any one game. Users have an unlimited supply of free games. As soon as one game gets old, they can move on to the next one.
A large part of any game is the initial experience. Whether good or bad, the experience of the theme, controls, and play patterns of any game are the primary assets. Nintendo has never offered free demos of its games because it knows this. In accordance, it also makes sure that every time it charges users for a new experience, it's a good one.
People are now questioning Nintendo's place in the industry yet again. I know I have, since the iPhone came to prominence. Now, I see Nintendo as one of the few companies that will make it though this stage in our industry's evolution. Nintendo has never been driven by metrics. It has always focused on the qualitative aspects of games and they understand those qualities better than anyone on the planet. When F2P falls apart, Nintendo will still be around -- even if diminished by the effects that F2P has on the whole ecosystem.
|Aaron San Filippo
Good read! I think it's important to think about this stuff beyond the whole "is it evil or not" discussion.
I wrote up some similar thoughts/concerns on my blog a few days back:
|Svein-Gunnar Johansen
Interesting viewpoints. The most worrying implication I can see as a result of the current "FreeToPlay" wave is the devaluation of work put into making games. Games are getting very cheap these days, which is awesome for me as a consumer in the short run. This was however what brought about the US video-game crash of 1983. It was so easy to churn out shovel-ware that too many were doing it, and prices subsequently went too low to justify the cost of production of the good stuff.
|Alexander Symington
I don't think the fact that centrally-controlled online games have finite lifespans necessarily means that they are lesser art. Many activities that I think we would clearly agree are very worthy art, such as theatrical drama, are far more transient still.
For me, the issue wouldn't be whether the game itself disappears, but what it leaves behind with its players when it's gone. And that is where, as discussed in the second half of the article, so many free-to-play fall down, by sacrificing the integrity and range of expression of their systems and fiction to maximise in-app purchasing rates. This approach seems incredibly unhelpful for the long-term health of the medium and industry.
Great conclusion with some practical ideas to tackle the biggest problems facing videogames today.
|Matt Robb
I really disagree with the lumping of the mobile F2P games in with everything else in analysis articles like this one. While I'm sure there is some overlap in audience, the market for these games involves an entirely new audience, the money chased them like it chases any new market.
"iPhone...sim tap-and-wait games" are not competing for time with the console and PC games. When the same individual plays both, the former take up otherwise wasted time, while the latter have time set aside for them. The majority of mobile games are just toys. When we charge a dollar or less for the product, we can certainly expect the quality of toy one buys at a dollar discount store.
Rather than trying to come up with some system to find the gems, just let the price differentiate between premium quality and cheap toys. As with any product, charging a higher price provides the perception of "getting something more". Get some exposure in the same way any other "real" game uses. Now that the race to the bottom has been completed, if you charge what you believe your product is actually worth, the price alone will catch attention, which you can use to drive potential customers to whatever marketing you have to prove your case.
|Jeremy Alessi
Thanks for the comments! Live theatrical performance is one art form that I found to be an interesting comparison. However, I think the value propositions are completely different from an artistic point of view. Let's face it, the goal of live theatrics is a unique once in a lifetime experience while f2p games are monetization machines, not unique artistic performances.
|Curtiss Murphy
What is the take-away? The article sort of falls apart near the end. I still enjoyed it cause it got me thinking.
The race to the bottom is over. And yet, sometimes I buy games for $4.99. Maybe I'm curious. Maybe I want to try something different. I don't know.
But, I do know that the old-days are gone. Technology is increasing at a double-exponential rate - aka HELLA fast. Whether we pine for the days of art-long-gone or strive to dominate with shovelware. Our ideas can only have a real impact if our companies stay alive - which requires $$. That's the challenge.
|Luis Blondet
Your argument about the finite nature of F2P games and how they are doomed to shut down eventually, never to be experienced again, has converted me from being a F2P advocate. F2P games need to always be tied to central servers. When those servers stop, the game stops, leaving me only with memories. With a P2P game, you pay and you keep the memories you have as well as the physical game to revisit or perhaps share with your future children or grandchildren. Everyone that paid for a golden cartridge of The Legend Of Zelda and a NES can share it with the next generation. It certainly will have a better impact than to have them play it on a ROM.
This article has changed my thinking completely and i just wanted to thank you.
Please keep up the good work.
|Simon Ludgate
As a critic of temporary art forms, such as fireworks or food, where the art is inherently expressed in the destruction of the art medium, I can accept that some art forms can be temporary. But few art forms are made better by being temporary, and many efforts to temporalize art fail to please.
Once I was asked to critique a contemporary art piece consisting of many beautifully carved soap statues placed around a large mirror-finish wash basin. The catch? People were asked to engage with the art piece by washing their hands with a piece of soap, eventually eroding the statues away to smooth lumps and leaving the pristine water in the basin ever murkier. I reluctantly participated and left the art piece feeling dirtier after washing than I had arrived; the soap scum in the basin clung to my hands and I had to wash it off. I had participated in the experience, had become a part of the development of the art, but the whole experience was not one I'd wish to repeat.
Without geting too deep into art metaphor, F2P is like that dirty wash basin. The more people buy from app stores, the more muddied the market becomes with competitors looking to cash in. The more people rub in-app purchases into their games, the less beautiful each game comes, smoothing down to a thinly-veiled attempt to evoke the core desire to spend. When we finally step away from this "F2P revolution" we'll realize we've been soaking our hands in muck and we'll have nothing but worn down husks of things that could have once been called "art" littered around us.
|Tadhg Kelly
" Once the technology was in place, we weren't taken seriously because we didn't have complex characters and stories. We overcame that."
No we didn't. We just tell ourselves we did.
|Tadhg Kelly
More roundedly, I think what Jeremy is driving at is a lack of culture in f2p games, and on this I'd agree. They often don't have much soul, and in part this is because of applying the mechanism just a little too robotically. However the solution is not to go back to AAA.
The thing is: AAA games didn't start to wane because of a lack of innovation. They started to wane because of a lack of profitability. The audience expectations for a AAA game in terms of graphics and polish are basically HD-movie quality or better, and that costs an absolute fortune to create. More, in many cases, that the size of the game's audience can viably support.
Free to play became very attractive because developers could see what was happening in Asia, where not only did some games make big money, they made *repeatable* money from an audience over time. That is the attraction of f2p in a nutshell, just as it was the attraction of the arcades years ago, or subscriptions with MMOs. It's basically a way to extend the life of a game and its audience, and maybe therefore build a studio that endures (which retail is not able to do any more).
Does that make f2p inherently less artistic? No. The argument that some games don't endure is no different to the argument that games expire because backward compatibility dies. There is an issue, I agree, with archiving some of this content for the future, but that doesn't mean the audiences playing those games today might not find them personally expressive or meaningful. Many are the FarmVille players who are very proud of the personal garden creations in that world, even if we don't quite relate.
Nonetheless, as I said at the top, I think culture IS an issue for f2p games. I also think that (given time) we will see games that start to exhibit a sense of culture. Just as we did in the arcades, and now fondly remember many key releases that took all of our lunch money when we were kids.
|Dave Blanpied
Beauty is in the eye of the beholder.
Any activity becomes creative when the doer cares about doing it right, or better.
|Clement Bommelaer
As much as I enjoyed the read of this thoughtful article, I find myself disagreeing on some points. I feel like Jeremy is blaming the F2P for some points that are in fact related to online multiplayer games. Once the population dwindles, or the game gets too old, the experience changes dramatically and sometimes servers are shut down. Even World of Warcraft, or its successor League of Legends will die one day.
Does it mean that those 2 are not art? A lot of people see LoL as F2P done right, but its heritage and long term existence will face the same problems as WoW, which is P2P.
Of course, I know that you are also making reference to games that may be single player games, and still require us to be online, or connected to a network to be able to play them. Those games might one day disappear for the sole reason that the company making them is losing money maintaining the game. And that is OK to me. Here is why:
I was disagreeing at first with the comparison Matt Robb made with theater. But both the game and the drama are unique creations that can be reproduced. If you have enough documentation on how the game was made, you could code or emulate it again. Intellectual property laws will stop you from doing that, but I think this is just a symptom of the youth of video games. Is has only been a few decades since people started playing.
Your main criteria here to qualify games as art is "timeless". But so little time has passed... Would you really say that Halo is "timeless" because you remember it fondly 12 years after? Your article is interesting because it reaches to the grander scheme of things that is art, but I think that you lack perspective in your analysis.
Until our time, what normally constitutes art is what survive the trial of time. What remains once the fad has stopped, once the fashion has changed. There are two problems with that today.
One, life is led faster than it has ever been.
Two, video games, if they are art, are of their own form of art and comparisons can only lead us so far. Multiplayer games are an experience enjoyed for a moment, limited by their very nature. Single player games are medias that have a beginning, an end (most of the time), and require from their 'consumer' way much more than any other form of art. It makes them less universal and more personal then other forms of art.
Ironically, singularity is viewed as a good thing in video games nowadays, whereas universality, which can be described as an essential characteristic of art, is assimilated to product for the masses, that do not serve the cause.
I realize that I may not really be making an accurate point here, but I will say as a conclusion that timelessness should not be the only criteria to define games as art, especially that soon after the birth of gaming.
|Nikki Wardhana
While the use of the term "art" is questionable to me (I prefer the term craft myself), this generally describes the concern with games as a service model and not the F2P model itself.
And I agree with it. Having developed a few F2P and service model games before, it baffled me how much experimentation is discouraged in favor of metrics-based design.
|Adam Peck
Really well-written and thought-provoking article!
As an aspiring game designer, I'm in the camp that believes games can be art, especially now in the age of the app store where a multi-talented solo indie developer can make a game as a personal hobby project by night, pay very little for development costs, and still potentially reach a large audience. Ultimately I think the basement visionary has a greater chance to create a game that rises to the level of art than the mass-market corporation fueled primarily by profit.
The over-saturation of free-to-play games made as "merely revenue vehicles" is disheartening, but as you've described, follows the natural evolution of the industry. But yet, while "users really have little reason to spend money on any one game" because "users have an unlimited supply of free games", I'm optimistic that one could draw a similar connection to books; readers have an unlimited supply of reading material on the internet and an unlimited supply of books at their local libraries, but books - both physical and digital - continue to sell, even in the age of the internet, movies, and mobile devices.
Similarly with games, despite the race to the bottom in the app store market, gamers continue to shell out $60 a pop for the latest AAA titles, as well as $10-$20 for console arcade games. While freemium games benefit in downloads by reducing the initial price hump, I think consumers will develop an understanding over time that in games, like everything in life, you get what you pay for.
In order for games, at least some of them, to exist outside the rat race and be taken seriously as art, it will take game developers valuing their creative goals over the trending attraction of in-app profits. I think that if a developer is drawn to make a game for the app store solely because they were lured by the perceived gold rush or the desire to "win" at the app leaderboard, their game will lack the spark - the soul - that divides art from consumer goods.
The games I love, from indie to big budget, all have evidence of love built into them: a dignity of craftsmanship, care, and character that come only from true artists, whether their medium is digital paint strokes or elegant code. As long as these creatives continue making games for reasons deeper than dollars, games as an art form will survive the app store wars.
Perhaps the mobile gold rush will end the same way it did in California: after a massive influx of miners (profit-driven developers), the landscape will be so worn (over-saturated with free games), that there will be little to nothing left to gain, and the profit-seekers will move on to pursue other trends. But like the lasting effects of the California gold rush, the positive effect has and will be the communities of game developers formed around the app store and other game platforms: people who are content to settle and continue working in the space despite the profitless conditions. These will be the truly passionate game developers, the artists who establish their roots in the medium and help games continue to grow as a form of art and culture.
|Jeremy Reaban
City of Heroes shutting down a year after their F2P switch made me wary about every spending money on a MMORPG again. I spend $120 unlocking lots of character slots and superpowers, only to have it be for nothing a year later.
Even when games are apparently profitable they can still be shut down with little warning.
|Natascha Roosli
What an amazing article - and finally someone who I can agree with whole-heartedly. It's so incredibly disheartening if you are an indie trying to make a proper console game at this point in time. Something ambitious and pretty. You get shut down due to risks, costs and exactly the reasons you mentioned.
We are however stubborn and try to make it work. However, unless the publisher and investor do what you suggested and stop priorizing numbers and rankings that won't happen and I don't see that changing. It's just not economical and logic for someone who makes decisions on what to spend money on based on risk evaluation.
It's ironic though.
It feels like most platform holders except Nintendo destroy the merit if their own hardware by pushing towards f2b and mobile and low cost titles as well.
|Christian Kulenkampff
I think game-as-a-service developers should just publish code/assets under a "noncommercial" license to the paying community, when they want to abandon their product.
|Christian Kulenkampff
Regarding devaluation of games: It is only natural that easily copyable digital products loose value in a market that is oversaturated (just look at music). *-as-a-service and volatile experiences are the only managable answers to this problem.
|Emppu Nurminen
Unfortunately you are trying to advocate high culture entertainment to things that are more suitable for low culture entertainment. There's a reason why people watch more Youtube videos than complete episode or seasons. There's a reason, why funny pages contains only strip comics and not pages of graphic novels. Because they are perfect for the situation they are presented in while high culture products needs more attention to be understood and appreciated.
Please, go and find the most crowded street and walk it from one end to another while playing the best immersive game you have on mobile. Hard ain't it? Do you really understand that all the people don't play their game on own solitude, right? With doing games that are more suitable for being played on own solitude, will always be is a niche business with mobile and handhelds.
I'm quite irritated how people assume that making for niche way of playing games is the "only way", when I constantly see how many situations people actually play their games. After all, won't you be much happier if the game is played and appreciated than not be played and under-appreciated? I'm not saying that people should give up on what they believe to be good games, I'm just saying that trying to distribute their own creating from every possible channels is simply shooting in own foot with a bazooka.
The solutions for App Store are good and should be done, the problem is still that those highly immersive games won't be played a lot after the bought because it is against the nature of how many situations people play with their mobiles. That is far sadder story as in such idealistic perspective you are looking it.
|Diana Hsu
I think these are important things to talk about, and personally, I do believe that the financial viability of non-FTP games will severely limit the chances of highly funded games without strong FTP monetization elements from being made in the future. The fact is, all else being equal, games with FTP monetization elements make more money than one time purchase games.
That being said, I believe that game development is just like any other kind of industry that could be considered an art/craft -- illustration, furniture making, sculpture, writing, etc. For the most part, game companies will be worrying about monetization from the start of pre-production.
But you also have your indie game developers who are making games for the sake of the craft, for the sake of making a wholly enriching game experience that is untouched by monetization game elements that are, by necessity, infused into the game experience in FTP games.
|Jeremy Alessi
How about this... Now when you apply for a game design position, companies don't care if your design input makes the game more pleasurable to play. Instead "game designer" now really means "bean collector". I've experienced this first hand, which in part is what inspired this article. If that's not a very scary indication of the road we're on then I don't know what is. This more than anything demonstrates why this is different from MMOs or other limited time sever based experiences. At least the experience was still paramount to the design process.
|John Krajewski
I don't understand your argument. Why does the fact that a game is no longer online mean that it isn't/wasn't art? Plenty of art is temporary.
|Jeremy Alessi
I think the act of a monetary transaction interrupting the experience is unpleasant.
|John Owens
Great article


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On Pain…
I am so scared of getting hurt. Like scrapes and cuts and bruises sort of hurt. I don't know when that happened, but it really sucks. I'm sitting here, occasionally wanting to just hurt- bruises I put I can deal with, but I don't want to 'ruin' my body. I don't know when I thought that up, but I don't want to 'ruin' something I don't particularly like because it might be liked or needed for other people. The biggest reason I don't drink heavily or often or do drugs or smoke is because maybe someday somebody will need a transplant and mine would be available. That and if I 'ruined' my body it would be… strange. Because somebody else may like it or be envious or something. So I don't want to 'ruin' it for them. But bruises I put there I can deal with because they are temporary.
But its cuts and scrapes and sprains and breaks I can't do. I get so nervous to go out and do something fun- like climb a tree or go to the park and actually have fun (no matter how childish or un-age appropriate people want to say it is because I think a nineteen or twenty year old climbing trees and playing on monkeybars is fine). I'm scared I will fall or scrape a knee or break something. I want to go have fun, and part of me wants to get hurt- part of me wants to break a wrist or get a good scrape or bruise because it proves I did something and because I indirectly caused myself pain (which I sometimes think I deserve). Its usually for the first reason, mind. But I am too scared to.
Its sort of the same for all these other things. I want to do something, but then I have a stupid fear that makes me too scared to do it. Like to find a Cello instructor. I want to learn to play cello. I have wanted to on and off for several years. But I'm scared I won't find one, won't be able to afford them, won't be good enough (I can't read music at all. I understand the very basics of 'this line is this' but I can't make sense out of more than one note at a time and I can't translate it to sound in my head), or that where I go to learn it will shut down. And then there is the whole "what if I get hurt?" thing too. I don't want to get a repetitive motion injury, or a bruise on my arm from placing the instrument wrong, or a pulled muscle from carrying it wrong. But I do, because that means I am actually doing it.
It goes into a lot of other things too. I guess maybe it means I am scared to fail or something? I might be reading too far into this… But it seems sort of similar. I want to succeed, but to get there I will have to fail at some point to prove I did the work to succeed. I am scared to fail, so I never succeed.


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giving luters a bad name
i would have coloured it last night but i ended up going out
never expected this : ) thank you, and to all else; follow!
Wow~ dalenotjason, the artist who did the doodle above, is the 100th tumblr to follow this blog! Thanks for being here....