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All Interviews
World of Warships (PC)
We take to the high seas and get hands-on with Wargaming's latest while chatting to one of the development crew.
Posted 20 Oct 2014 | Talked with Mike Federov, Head of Wargaming's Publishing Department.
Blitzkrieg 3 (PC)
Nick Horth learns how you can blitzkrieg your friends in Nival's multiplayer-focused third entry to the venerable strategy series.
Posted 16 Oct 2014 | Talked with Sergey Orlovskiy
LEGO Batman 3: Beyond Gotham (PC)
Nick Horth chats to Phillip Ring and Matt Ellison from Traveller's Tales about sending Bats into space in LEGO Batman 3.
Posted 14 Oct 2014 | Talked with Nick Horth speaking with exec producer Phillip Ring and producer Matt Ellison.
Dead Island 2 (PC)
The dead are on the move again and Chris Capel talks how best to bash them in the face with Yager's Isaac Ashdown.
Posted 06 Oct 2014 | Talked with Isaac Ashdown, Senior Gameplay Programmer at Yager
Tom Clancy's The Division (PC)
What's Ubisoft's open-world spy thriller The Division all about? Nick Horth heads into the urban wasteland in search of answers.
Posted 03 Oct 2014 | Talked with Rodrigo Cortes, Brand Art Director at Ubisoft Massive.
Sorcerer King (PC)
Stardock founder and CEO Brad Wardell spills the beans on the developer's latest fantasy 4X title, Sorcerer King.
Posted 02 Oct 2014 | Talked with Nick Horth talking to Brad Wardell, CEO of Stardock.
The Witcher 3: Wild Hunt (PC)
Joe Donnelly chats with CDP's Head of Marketing Michal Gilewski to talk Witcher 3, the nuts and bolts of the series' success so far, and how he and his team are now collecting presidents of the world.
Posted 01 Oct 2014 | Talked with Michal Gilewski
Far Cry 4 (PC)
Senior Level Designer Vincent Ouellette teaches Chris Capel how to attract Honey Badgers with meat.
Posted 30 Sep 2014 | Talked with Vincent Ouellette
Total War: ATTILA (PC)
Chris Capel talks the apocalypse with three nice guys from Creative Assembly. Yes, he asks about Warhammer.
Posted 28 Sep 2014 | Talked with Pawel Wojs, Simon Mann, Ed Ainsley
Project C.A.R.S. (PC)
Nick Horth talks with Project Cars ' creative director Andy Tudor about racing, rain and... Resident Evil?
Posted 04 Sep 2014 | Talked with Andy Tudor
Endless Legend (PC)
Nick Horth sits down with the team at Amplitude to discuss their fantasy 4X title Endless Legend.
Posted 06 Aug 2014 | Talked with Speaking to game director Max von Knorring and Amplitude co-founders Romain de Waubert and Mathieu Girard
Orcs Must Die! Unchained (PC)
Joe Donnelly talks with Patrick Hudson, CEO of Robot Entertainment, to learn more about Orcs Must Die! Unchained.
Posted 30 Jun 2014 | Talked with Patrick Hudson
GRID Autosport (PC)
Nick Horth chats to Producer Toby Evan-Jones about upcoming Codemaster's upcoming racer Grid Autosport.
Posted 20 May 2014 | Talked with Producer Toby Evan-Jones
Aerena: Clash of Champions (PC)
Putting PC gamers against mobile, we talk free-to-play turn-based strategy with Jan Wagner of Cliffhanger Productions.
Posted 19 May 2014 | Talked with Jan Wagner
Enemy Front (PC)
We chat with CI Games' creative director about their upcoming foray into the venerable genre of the World War II FPS.
Posted 12 May 2014 | Talked with CI Games' Creative Director Stephen Skelton
Warside (PC)
Nick Horth chats to Kraken Games CEO Leonid Rastorguev about free-to-play sci-fi shooter Warside.
Posted 08 May 2014 | Talked with CEO Leonid Rastorguev
Space Noir (PC)
James Barnes chats to N-Fusion's Jeff Birns and Joe Parisi about their noir-influenced intergalactic combat game.
Posted 06 May 2014 | Talked with Jeff Birns (CEO and Creative Director) and Joe Parisi (Studio Manager and Audio Director)
Dex (PC)
Michael Westgarth hops to the near future to find out about cyberpunk adventure DEX.
Posted 15 Apr 2014 | Talked with Jan Jirkovsky, Designer and Writer
Mordheim: City of the Damned (PC)
There's a new Mordheim game coming out. Nick Horth braves the depredations of Chaos in search of answers. He also talks to lead designer Bruno Parenteau.
Posted 14 Apr 2014 | Talked with Bruno Parenteau, Lead Designer
Diablo III: Reaper of Souls (PC)
We sit down with lead producer Alex Mayberry to have a chat about the new Diablo III expansion - Reaper of Souls.
Posted 08 Apr 2014 | Talked with Alex Mayberry, Lead Producer
Flockers (PC)
Chris Capel chats to Nick Clarkson of Team 17 about their year off from Worms... nearly.
Posted 07 Apr 2014 | Talked with Nick Clarkson, Senior Business Development
Alien: Isolation (PC)
In space, Michael Westgarth talks to Alien: Isolation's creative lead Al Hope.
Posted 31 Mar 2014 | Talked with Creative Lead, Al Hope
Renowned Explorers: International Society (PC)
Nick Horth chats with the guys at Abbey Games about their upcoming exploration and strategic combat game, Renowned Explorers.
Posted 25 Mar 2014 | Talked with Manuel Kerssemakers and Maarten Wiedenhof
Making History: The Great War (PC)
Michael Westgarth goes back in time to talk to Muzzy Lane's Dave McCool and Chris Parsons about their upcoming strategy title, Making History: The Great War.
Posted 24 Mar 2014 | Talked with Dave McCool and Chris Parsons
Planets3 (PC)
Michael Westgarth quizzes Cubicle Drift's Michel Thomazeau about their voxel based space adventure Planets3.
Posted 21 Mar 2014 | Talked with Michel Thomazeau
Chaos Reborn (PC)
The man behind the original UFO Enemy Unknown talks about his return to roots as a bedroom programmer.
Posted 17 Mar 2014 | Talked with Julian Gollop
Tropico 5 (PC)
El Presidente enters the big leagues.
Posted 04 Mar 2014 | Talked with Bisser Dyankov
Infinite Crisis (PC)
Nick Horth chats with developer Leo Tan about all things Infinite Crisis.
Posted 27 Feb 2014 | Talked with Leo Tan
Evolve (PC)
Chris Capel chats with Turtle Rock's Chris Ashton before he evolves a stage and escapes.
Posted 24 Feb 2014 | Talked with Chris Ashton and Bill Merrill
Astrobase Command (PC)
Michael Westgarth fires some questions at Jellyfish Games' Dave Williams – the mastermind behind the Astrobase Command project – to find out more.
Posted 21 Feb 2014 | Talked with Dave Williams
The Book of Unwritten Tales 2 (PC)
Nick Horth chats to the team behind fantasy-comedy adventure sequel The Book of Unwritten Tales 2.
Posted 11 Feb 2014 | Talked with Jan Theysen & Philipp Brock
Sniper Elite 3 (PC)
Strategy Informer talks with Senior Producer Jean-Baptiste Bolcato to learn more about the improvements made in Sniper Elite 3.
Posted 06 Feb 2014 | Talked with Jean-Baptiste Bolcato
Wasteland 2 (PC, PC)
We talk Wasteland 2 with the man behind the godfather of post-apocalyptic RPGs. Your brain just burst like an uncooked black pudding.
Posted 17 Jan 2014 | Talked with Brian Fargo
Legends of Eisenwald (PC)
We take a seat with the head of Aterdux Entertainment, getting the lowdown on their upcoming gritty strategy RPG – Legends of Eisenwald.
Posted 10 Jan 2014 | Talked with Alexander Dergay
Renegade X (PC)
We go renegade with dev studio Totem Arts to talk about their exciting upcoming FPS set in the classic Command and Conquer universe.
Posted 17 Dec 2013 | Talked with Bilal Bakri and Robin Nielsen
Her Majesty's SPIFFING (PC)
A patriotic space adventure for keen Anglophiles arrives on Kickstarter, sense of humour intact.
Posted 25 Nov 2013 | Talked with William Barr
Crusader Kings II: Sons of Abraham (PC, PC)
Part One of Two – Crusader Kings II and the 'Master Plan'
Posted 15 Nov 2013 | Talked with Henrik Fåhraeus
Galactic Civilizations III (PC)
THIS is how a space 4x should be made...
Posted 07 Nov 2013 | Talked with Brad Wardell
Lords of Discord (PC)
Herocraft speak about upcoming turn-based strategy - Lords of Discord - and their plans to target a more hardcore gaming audience.
Posted 04 Nov 2013 | Talked with Victor Zaletov
Supreme Ruler 1936 (PC)
The 'culmination and pinnacle' of 13 years of releases in the series, we talk with the head honchos behind Supreme Ruler 1936.
Posted 31 Oct 2013 | Talked with David Thompson and George Geczy
WarGame: Red Dragon (PC)
Warning: 'Does not contain actual Dragons'
Posted 18 Oct 2013 | Talked with Alexis Le Dressay
Warlock 2: The Exiled (PC)
Putting the 'War' into Turn-based strateWARgy.
Posted 14 Oct 2013 | Talked with Jörgen Björklund, Producer
Dying Light (PC, PC)
Chris Capel chats with Techland's Tymon Smektala on their first-person zombie game that isn't Dead Island.
Posted 11 Oct 2013 | Talked with Tymon Smektala, Producer at Techland.
Warface (PC)
What's your War Face?
Posted 10 Oct 2013 | Talked with Joshua Howard, Executive Producer
Divekick (PC)
Beyond a joke: Divekick and teaching beginners strategy
Posted 03 Oct 2013 | Talked with Adam Heart
Magicka: Wizard Wars (PC)
Magic. Magic never changes...
Posted 24 Jul 2013 | Talked with Jon Hargelid
The Raven: Legacy of a Master Thief (PC)
Jamie Donnelly unravels the mysteries of The Raven with King Art's Marco Rosenberg.
Posted 19 Jul 2013 | Talked with Marco Rosenberg
Space Hulk (2013) (PC)
Chris Capel fails to yell "SPACE HULK!!!" at the CEO of Full Control. Instead, chat.
Posted 08 Jul 2013 | Talked with Thomas Hentschel Lund
OZombie (PC)
Chris Capel chats with the veteran designer on Spicy Horse's Oz-ified follow-up to Alice: Madness Returns.
Posted 04 Jul 2013 | Talked with American McGee
Worms Clan Wars (PC)
Chris Capel discusses making the ultimate PC-only Worms with the game's slippery Lead Designer.
Posted 03 Jul 2013 | Talked with Gavin Hood
Blackguards (PC)
No more heroes.
Posted 01 Jul 2013 | Talked with Kai Fiebig, Martin Wilkes and Florian Pett
Pillars of Eternity (PC)
Chris Capel talks with Obsidian's Chris Avellone on Project Eternity, Wasteland 2, Torment, Fallout, Kickstarter, and turning ten years old.
Posted 26 Jun 2013 | Talked with Cevat Yerli
WildStar (PC, PC)
An interview on the new frontier.
Posted 30 May 2013 | Talked with Stefan Frost
The Bureau: XCOM Declassified (Xbox360, PC, PS3)
Chris Capel chats with 2K Games' Nico Bihary on the game previously known as XCOM.
Posted 13 May 2013 | Talked with Nico Bihary
Horizon (PC)
Look to the Horizon, it's another space 4X strategy game.
Posted 29 Apr 2013 | Talked with Raffi Parsekhian
Worlds of Magic (PC)
We talk to the developers behind a spiritual successor to the classic Master of Magic.
Posted 18 Apr 2013 | Talked with Aaron Ethridge and Leszek Lisowski
Civilization V: Brave New World (PC)
We talk to Senior Producer Dennis Shirk.
Posted 15 Apr 2013 | Talked with Dennis Shirk
Thief (PC, PS4)
Chris Capel chats with producer Stephane Roy regarding zombies, Christopher Nolan, curses and taffers.
Posted 09 Apr 2013 | Talked with Stephane Roy
Crusader Kings II: The Old Gods (PC)
The pagans are coming in Paradox Interactive's latest DLC for dynastic strategy game Crusader Kings II.
Posted 25 Mar 2013 | Talked with Henrik Fahraeus
Saints Row 4 (Xbox360, PC, PS3)
I see your dildo bat and raise you a dub-step gun...
Posted 22 Mar 2013 | Talked with Jim Boone
Victoria II: Heart of Darkness (PC)
Paradox's Chris King talks about the new expansion and the renaissance in historical strategy gaming.
Posted 20 Mar 2013 | Talked with Chris King
Dead Island: Riptide (PC, PS3, Xbox360)
What is a 'Riptide', anyway?
Posted 15 Mar 2013 | Talked with Alex Toplansky
The Dark Eye: Demonicon (PC, Xbox360, PS3)
Warning: Dark time are ahead...
Posted 14 Mar 2013 | Talked with Daniel Hessler
Victory (PC)
We spoke to Lead Designer Evan Humphreys to find out more about Victory.
Posted 05 Mar 2013 | Talked with Evan Humphreys
Age of Wonders III (PC)
With interest piqued, Strategy Informer fired some questions in the direction of Triumph Studio's co-founder and Development Director of Age of Wonders 3, Lennart Sas.
Posted 04 Mar 2013 | Talked with Lennart Sas
Stronghold Crusader 2 (PC, PC)
Strategy Informer spoke with Firefly CEO Simon Bradbury about the pressure of revisiting Crusader after so long, the benefits of crowdfunding and the changing state of the strategy landscape.
Posted 01 Mar 2013 | Talked with Simon Bradbury
Command & Conquer (2014) (PC)
Strategy Informer sat down with Senior Development Director Tim Morten to talk what impact those changes have had, why the developer settled on Generals and how they have balanced bringing AAA production values to a free-to-play game.
Posted 28 Feb 2013 | Talked with Tim Morten
Disney Infinity (PS3, Xbox360)
Strategy Informer spoke with Executive Producer John Vignocchi about why it's taken Disney this long to make Infinity, how closely the company has worked with the various Disney departments and more.
Posted 14 Feb 2013 | Talked with John Vignocchi
Crysis 3 (PC, PS3, Xbox360)
Strategy Informer talks with Crytek CEO Cevat Yerli and Game Director Rasmus Hojengaard to talk technology, whether there's room for innovation in shooters anymore and what Crytek's possible free-to-play future means for Crysis.
Posted 08 Feb 2013 | Talked with Cevat Yerli & Rasmus Hojengaard
Leviathan: Warships (PC)
What is Ubiquitous Gaming?
Posted 07 Feb 2013 | Talked with Andreas Renstorm
East vs. West: A Hearts of Iron Game (PC)
How close to destruction is mankind today? Let's find out...
Posted 06 Feb 2013 | Talked with Gellert Keresztes
Death Inc (PC, PC)
Around the back of a warehouse named Bed World, Ambient Studios are hard at work on Death Inc. We talk with the team to find out more.
Posted 04 Feb 2013 | Talked with Daniel Leaver & Mike Green
Tomb Raider (PC, PS3, Xbox360, Xbox360)
It's not all about Lara, you know…
Posted 23 Jan 2013 | Talked with Joe Khouri
Omerta: City of Gangsters (PC, Xbox360)
We made Haemimont Games an offer they couldn't refuse...
Posted 16 Jan 2013 | Talked with Bisser Dyankov
Might & Magic Duel of Champions (PC)
We talk to Ubisoft's Stephane Jankowski about the publishers new online card game and doing free-to-play the right way.
Posted 14 Jan 2013 | Talked with Stephane Jankowski
War For the Overworld (PC)
Strategy Informer talks with Josh Bishop and William Phelps to find out more about Dungeon Keeper's Spiritual Successor War For the Overworld.
Posted 19 Dec 2012 | Talked with Josh Bishop and William Phelps
BioShock Infinite (PC, PS3, Xbox360)
We sat down with level designer Shaun Elliott to discuss how Irrational has gone about succeeding BioShock.
Posted 17 Dec 2012 | Talked with Shaun Elliott
Defiance (PC, PS3, Xbox360)
Not the Daniel Craig movie...
Posted 13 Dec 2012 | Talked with Nathan Richardson
Sniper: Ghost Warrior 2 (PC, PS3, Xbox360)
Strategy Informer talks with Sniper: Ghost Warrior 2 producer Michael Sroczynski.
Posted 06 Dec 2012 | Talked with Michael Sroczynski
Battle Cry of Freedom (PC)
What's so civil about war anyway?
Posted 03 Dec 2012 | Talked with Maxim Munnig Schmidt
The Elder Scrolls Online (PC)
The MMO's Lead Gameplay Designer spills the beans.
Posted 22 Oct 2012 | Talked with Nick Konkle
Red Johnson's Chronicles - One Against All (Xbox360, PC, PS3)
Strategy Informer talks with Djamil Kemal of Lexis Numerique about the noir world of private detective Red Johnson.
Posted 27 Sep 2012 | Talked with Djamil Kemal of Lexis Numerique
World of Warcraft: Mists of Pandaria (PC)
Strategy Informer sat down with Senior Game Designer Scott Mercer and Software Engineer Darren Williams to talk all things Mists of Pandaria.
Posted 26 Sep 2012 | Talked with Scott Mercer and Darren Williams
Tekken Tag Tournament 2 (PS3, Xbox360)
Strategy Informer chats with Katsuhiro Harada about Tekken Tag Tournament 2 and more.
Posted 18 Sep 2012 | Talked with Katsuhiro Harada
March of the Eagles (PC)
Vive L'empruer
Posted 14 Sep 2012 | Talked with Johan Andersso
Pro Pinball (PC)
Strategy Informer talks with Adrian Barritt & Pat Lawlor from Silverball Studios about bringing Pro Pinball back with a Kickstarter campaign.
Posted 05 Sep 2012 | Talked with Adrian Barritt & Pat Lawlor
Marvel Heroes (PC)
Strategy Informer talks with David Brevik, President and COO of Gazillion Entertainment, about Marvel Heroes and more.
Posted 31 Aug 2012 | Talked with David Brevik
Total War: Rome II (PC)
We came, we saw, we interviewed...
Posted 28 Aug 2012 | Talked with James Russell
We paid good ISK for this interview...
Posted 21 Aug 2012 | Talked with David Reid
Europa Universalis IV (PC)
All good things come with a four on the end...
Posted 10 Aug 2012 | Talked with Thomas Johansson and Johan Andersson
RaiderZ (PC)
We chat to the producer of the next MMORPG from the publisher who brought you TERA.
Posted 16 Jul 2012 | Talked with Rudiger Moersch
Hearts of Iron III: Their Finest Hour (PC)
We talk with Dan Lind, Project Lead on Hearts of Iron III: Their Finest Hour.
Posted 12 Jul 2012 | Talked with Garth DeAngelis, Project Lead
Endless Space (PC)
The endless interview, with Amplitude studios.
Posted 25 Jun 2012 | Talked with Romain de Waubert de Genlis and Max von Knorring
Hell Yeah! Wrath of the Dead Rabbit (PC, PS3, Xbox360)
Chris Capel sits down with the man behind the undead rabbit.
Posted 04 Jun 2012 | Talked with Camille Guermonprez, Studio Head, Arkedo Studios
Aliens: Colonial Marines (PC, Xbox360, PS3)
Chris Capel has a chat with the game's senior producer, and doesn't blow him out of the goddamned airlock. That's a step up for him.
Posted 28 May 2012 | Talked with Senior Producer, Brian Burleson
Sins of a Dark Age (PC)
We have a chat with Ironclad about their upcoming games...
Posted 25 May 2012 | Talked with Producer and Co-Founder, Blair Fraser
Company of Heroes 2 (PC, PC, PC)
In Soviet Russia, developer interviews you.
Posted 22 May 2012 | Talked with Lead director, Quinn Duffy
The Showdown Effect (PC)
We talk to Arrowhead co-founder Emil Englund.
Posted 30 Apr 2012 | Talked with Emil Englund
Battlefield 3: Close Quarters (PC, PS3, Xbox360)
We get the lowdown on design choices behind the BF3 expansion.
Posted 26 Apr 2012 | Talked with Patrick Bach
UEFA Euro 2012 (PC, PS3, Xbox360)
We talk with UEFA Euro 2012 Lead Producer Sebastian Enrique about licensing, game modes and more.
Posted 24 Apr 2012 | Talked with Sebastian Enrique
SimCity (PC)
We got the chance to sit down with Jason Haber, the producer on Maxis' new take on the SimCity franchise.
Posted 23 Apr 2012 | Talked with Jason Haber
Far Cry 3 (PC, PS3, Xbox360)
We spoke to Game Designer Dan Berlin about the multiplayer mode in Far Cry 3.
Posted 04 Apr 2012 | Talked with Dan Berlin
Borderlands 2 (PC, PS3, Xbox360)
We talk to the Vice-President of Gearbox about Borderlands 2…
Posted 04 Apr 2012 | Talked with Steve Gibson
Darksiders II (PC, PC, PC, PS3, PS3, PS3, Xbox360, Xbox360, Xbox360)
We talked to Game Director Marvin Donald about Darksiders II, Darksiders III, and everything in-between…
Posted 22 Mar 2012 | Talked with Marvin Donald, Game Director
World of Warplanes (PC, PC)
Is it a bird? Is it a plane? No! Its... actually, it IS a plane...
Posted 23 Feb 2012 | Talked with Anton Sitnikau, Producer
ShootMania Storm (PC)
We find out more about Shootmania: Storm...
Posted 21 Feb 2012 | Talked with Florent Castelnérac, Managing Director (Nadeo)
XCOM: Enemy Unknown (PC, PS3, Xbox360)
What have Firaxis got up their sleeve this time?
Posted 08 Feb 2012 | Talked with Garth DeAngelis, Producer
Spec Ops: The Line (PS3, PC, Xbox360)
We find out where Spec Ops: The Line is...
Posted 06 Feb 2012 | Talked with Shawn Frison, Lead Designer
Tom Clancy's Ghost Recon: Future Soldier (Xbox360, Xbox360, PS3, PS3, PC, PC)
We talk to Creative Director Jean-Marc Geffroy
Posted 26 Jan 2012 | Talked with Jean-Marc Geffroy, Creative Director
A Game of Dwarves (PC, PS3)
I'm going, I'm going, I'm going deeper underground…
Posted 25 Jan 2012 | Talked with Robin Flodin, CEO
Hegemony Rome: The Rise of Caesar (PC, PC)
The Hegemony series heads to Rome, and we go behind the scenes...
Posted 13 Jan 2012 | Talked with Rob McConnell (Lead Programmer)
Oddworld: Stranger's Wrath HD (PS3)
We catch up with Just Add Water's CEO to talk about all things Oddworld...
Posted 10 Jan 2012 | Talked with Stewart Gilray, CEO
Realms of Ancient War (Xbox360, PC, PS3)
We get the low down on Realms of Ancient War...
Posted 22 Dec 2011 | Talked with Wizarbox
Street Fighter X Tekken (Xbox360, PS3, PC)
He may not be a developer, but you'd be hard pressed to find someone more qualified to talk about this...
Posted 02 Nov 2011 | Talked with Seth Killian
Syndicate (PC, PS3, Xbox360)
We talk with Executive Producer Jeff Gamon to find out why Syndicate went FPS.
Posted 01 Nov 2011 | Talked with Jeff Gamon
Dragon's Dogma (Xbox360, PS3)
We get a little face time to quiz Hiroyuki Kobayashi , the Producer of Capcom's most expensive game to date...
Posted 31 Oct 2011 | Talked with Hiroyuki Kobayashi, Producer
Risen 2: Dark Waters (PC, Xbox360, PS3)
We talk to one of the leading men behind Risen 2...
Posted 24 Oct 2011 | Talked with Daniel Oberlerchner
The War of the Worlds (PS3, Xbox360)
I hope they remembered their flu-pills this time...
Posted 20 Oct 2011 | Talked with Mike Mika - Head of Development
Battlefield 3 (PC, PS3, Xbox360)
Battlefield 3 approaches it's final hours...
Posted 07 Oct 2011 | Talked with Patrick Liu
Ninja Gaiden 3 (PS3, Xbox360)
99 problems but a ninja ain't one...
Posted 29 Sep 2011 | Talked with Peter Garza, Overseas Product Manager
Counter-Strike: Global Offensive (PC, PS3, Xbox360)
We interview Chet Faliszek about Counter Strike: Global Offensive...
Posted 27 Sep 2011 | Talked with Chet Faliszek
War of the Roses (PC)
The Lead and Gold team get medieval...
Posted 26 Aug 2011 | Talked with Gordon Van Dyke & Martin Wahlund
PlanetSide 2 (PC)
We try to dig up some dirt on Planetside 2...
Posted 23 Aug 2011 | Talked with Matthew Higby
Hard Reset (PC)
We get the 0010 on Hard Reset with Co-founder Klaudiusz Zych...
Posted 09 Aug 2011 | Talked with Klaudiusz Zych, Programmer and Co-Founder
Bodycount (PS3, Xbox360)
We took a break from counting to talk to one of the brains behind the bodies...
Posted 08 Aug 2011 | Talked with Max Kant, Art Director
TrackMania 2: Canyon (PC)
We talk to one of the masterminds between the master Mania...
Posted 18 Jul 2011 | Talked with Edouard Beauchemin, International Product Manager
F1 2011 (PC, PS3, Xbox360)
We get some one on one time with the developers behind F1 2011...
Posted 08 Jul 2011 | Talked with Lee Mather, Developer
Saints Row: The Third (Xbox360, PS3, PS3, PC, PC)
We talk to one of the guys behind this silly, silly game...
Posted 02 Jun 2011 | Talked with James Torbit
Guild Wars 2 (PC, PC)
Part One of Two: We chat with two of the designers behind the upcoming MMORPG...
Posted 13 May 2011 | Talked with Eric Flannum and Jon Peters
Age of Empires Online (PC)
We talk to two of the masterminds behind Age of Empires: Online...
Posted 13 May 2011 | Talked with Chris Taylor and Danan Davis
Sword of the Stars II (PC)
We bring you the latest information on Sword of the Stars II...
Posted 12 May 2011 | Talked with Martin Cirulis
Tropico 4 (PC)
Gooood Evening Tropico!
Posted 09 May 2011 | Talked with Krasimir Plamenov Gatev, Game Designer at Haemimont Games
Driver: San Francisco (PS3, Xbox360, PC)
We talk about cars, comas and Capture the Flag...
Posted 28 Apr 2011 | Talked with Marie-Jo Leroux & Jean-Sebastien Decant
Deus Ex: Human Revolution (PC, Xbox360, PS3)
We chat to one of the master minds behind this masterful game...
Posted 27 Apr 2011 | Talked with Jonathan Jacques-Belletete, Art Director
Shadows of the Damned (Xbox360, PS3)
We talk to an industry legend about his new game...
Posted 21 Apr 2011 | Talked with Goichi Suda
Child of Eden (PS3, Xbox360)
We talk to the mastermind behind Child of Eden...
Posted 19 Apr 2011 | Talked with Tetsuya Mizuguchi
The Sims 3: Generations (PC)
We talk to one of the masterminds behind Sims 3: Generations...
Posted 19 Apr 2011 | Talked with Graham Nardone, Associate Producer
F.E.A.R. 3 (Xbox360, PS3, PC)
We talk to the producer behind the third mainline entry in this horror FPS series...
Posted 14 Apr 2011 | Talked with Ernest Zamora Jr. (Producer)
Kingdoms of Amalur: Reckoning (PC, PC, PS3, PS3, Xbox360, Xbox360)
We talk to a very animated individual about his new game...
Posted 12 Apr 2011 | Talked with Ken Rolston, Lead Game Designer
Gears of War 3 (Xbox360)
We talk to one of the masterminds behind Gears of War 3...
Posted 16 Mar 2011 | Talked with Rod Fergusson, Executive Producer
Cannon Fodder 3 (Xbox360, PC)
Strategy Informer finds out about Cannon Fodder 3, but will it be released in regions outside of Russia?
Posted 28 Feb 2011 | Talked with Oleg Lychaniy
Rift (PC)
We talk to one of the masterminds behind this surprisingly interesting MMO...
Posted 25 Feb 2011 | Talked with Will Cook, Dynamic Content Lead Designer
Crysis 2 (PC, Xbox360, PS3)
We talk to one of the minds behind Crysis 2...
Posted 17 Feb 2011 | Talked with Nathan Camarillo
Ghostbusters: Sanctum of Slime (PC, PS3, Xbox360)
We talk to the guys behind the new Ghostbusters game...
Posted 09 Feb 2011 | Talked with David Williams
Bulletstorm (PS3, PC, Xbox360)
If you don't read this interview I will kill your dick...
Posted 08 Feb 2011 | Talked with Adrian Chmielarz & Cliff Bleszinski
Operation Flashpoint: Red River (PC, PS3, Xbox360)
We wade through the waters to bring you an interview with Executive Producer Adam Parsons...
Posted 26 Jan 2011 | Talked with Adam Parsons, Executive Producer
Portal 2 (Xbox360, PC, PS3)
Me and writer Chet Faliszek put our differences behind us, for science.
Posted 24 Jan 2011 | Talked with Chet Faliszek
Marvel vs Capcom 3: Fate of Two Worlds (Xbox360, PS3)
Strategy Informer talks to MvC 3's head honcho about the latest comic book crossover fight fest.
Posted 24 Jan 2011 | Talked with Ryota Niitsuma
Trine 2 (PC, PS3, Xbox360)
We talk to Frozenbyte about Trine 2...
Posted 16 Dec 2010 | Talked with Lauri Hyvärinen, Design Director & CEO
Total War: Shogun 2 (PC, PC)
We go behind the scenes with one of the most anticipated titles of 2011... (Part 1 of 2)
Posted 13 Dec 2010 | Talked with Jamie Ferguson (Part One)
World of WarCraft: Cataclysm (PC)
With Cataclysm a mere hours away, we'd thought we'd bring you one last word from the creators...
Posted 06 Dec 2010 | Talked with Greg Street and David Kosak
Here's an internal interview from SpinVector that talks with Giovanni Caturano & Daniele Azara about the upcoming release of BANG!
Posted 30 Nov 2010 | Talked with Giovanni Caturano & Daniele Azara
Royal Quest (PC)
We go behind the scenes with 1C's first MMO...
Posted 25 Nov 2010 | Talked with Lead Game Designer Ivan Magazinnikov
Bloodline Champions (PC)
We talk to the mastermind behind Bloodline Champions...
Posted 19 Nov 2010 | Talked with Tau Petersson
Breach (PC, Xbox360)
We bring you the skinny on robust online shooter Breach...
Posted 18 Nov 2010 | Talked with Peter Tamte
Dragon Age II (PC, PS3, Xbox360)
We caught up with Bioware and quizzed them about Dragon Age II...
Posted 15 Nov 2010 | Talked with Robyn Theberge, Development Manager
Darkspore (PC)
We quizz Maxis' Mike Perry about Darkspore...
Posted 09 Nov 2010 | Talked with Mike Perry
Test Drive Unlimited 2 (PC, PS3, PS3, Xbox360)
We talk to the man holding the keys to a long awaited racing sequel...
Posted 05 Nov 2010 | Talked with Vince Farquharson, Executive Producer
The Lord of the Rings Online (PC)
As the European version of LOTRO F2P goes live, we talk one of Codemaster's head honchos about the project...
Posted 04 Nov 2010 | Talked with David Solari
Stronghold 3 (PC)
We sit down with Firefly Studios' Simon Bradbury...
Posted 02 Nov 2010 | Talked with Simon Bradbury
Section 8: Prejudice (PC)
We drop in on Design Director Brett Norton for the story on Section 8: Prejudice...
Posted 20 Oct 2010 | Talked with Brett Norton
Tron: Evolution (PC, Xbox360, PS3)
We interview a man about a prequel of a sequel.
Posted 15 Oct 2010 | Talked with Darren Hodges
Duke Nukem Forever (PC, PS3, Xbox360)
We talk to one of The Duke's saviours...
Posted 11 Oct 2010 | Talked with Steve Gibson
Dungeon Defenders (PC, PS3, Xbox360)
We go behind the scenes with Dungeon Defenders...
Posted 14 Sep 2010 | Talked with Trendy Entertainment
Patrician IV (PC)
We go head-to-head with Gaming Minds Studios to find out more about upcoming Patrician IV. (PC)
Posted 26 Aug 2010 | Talked with Daniel Dumont
Fallout: New Vegas (PS3, Xbox360, PC)
As the game nears completion, we get one last word in with Obsidian's Josh Sawyer...
Posted 25 Aug 2010 | Talked with Josh Sawyer
End of Nations (PC, PC, PC)
We bring you more coverage of a highly anticipated game...
Posted 25 Aug 2010 | Talked with Joe Bostic
Civilization V (PC, PC)
As the launch day draws near, we get in one final word with the masterminds behind the franchise.
Posted 21 Aug 2010 | Talked with Jon Shafer
Warhammer 40,000: Dark Millennium (PC)
We get some initial impressions of the eagerly awaited 40K MMO...
Posted 20 Aug 2010 | Talked with David Adams and Tim Campbell
Halo: Reach (Xbox360)
We sit down with some guys from Bungie as they prepare to give their beloved franchise a last hurrah.
Posted 31 Jul 2010 | Talked with Niles Sankey & Brian Jarrard
Nexuiz (PC, Xbox360, PS3)
We talk to the guys behind upcoming XBLA/PSN shooter Nexuiz.
Posted 30 Jul 2010 | Talked with Kedhrin Gonzalez
StarCraft 2: Wings of Liberty (PC)
We let Blizzard have one last word as their latest title hits the shelves.
Posted 28 Jul 2010 | Talked with Michael Ryder and Carl Chimes
Majin and The Forsaken Kingdom (PS3, Xbox360)
Strategy Informer's Nick Akerman talks to Namco Bandai about Majin and The Forsaken Kingdom.
Posted 06 Jul 2010 | Talked with Karine Balichard
Blacklight: Tango Down (PC, Xbox360, PS3)
We tango with Blacklight Project Lead, Jared Gerritzen. (Xbox 360, PS3, PC)
Posted 22 Jun 2010 | Talked with Jared Gerritzen
Men of War: Assault Squad (PC)
We delve deeper into the recently announced expansion for WW2 strategy hit Men of War.
Posted 04 Jun 2010 | Talked with Chris Kramer
Naruto Shippuden: Ultimate Ninja Storm 2 (Xbox360, PS3)
Our antics from Barcelona continue with this exclusive chat...
Posted 03 Jun 2010 | Talked with Hiroshi Matsuyama
Enslaved (Xbox360)
After an intriguing presentation, we sat down with Tameem Antoniades, Chief Designer of Enslaved, to discuss the spiritual successor to Heavenly Sword.
Posted 28 May 2010 | Talked with Tameem Antoniades
Star Wars: The Old Republic (PC)
We get down and dirty with one of the guys behind Star Wars: The Old Republic. (PC)
Posted 13 May 2010 | Talked with Daniel Erickson
Alan Wake (Xbox360)
We stay A.Wake to talk to Remedy's Oskari Hakkinen. (Xbox 360)
Posted 12 May 2010 | Talked with Oskari Hakkinen
Doctor Who: The Adventure Games (PC)
We chat to the men behind the Doctor Who adventure series about wibbly-wobbly... timey-wimey... stuff. (PC)
Posted 29 Apr 2010 | Talked with Ian Tweedale, Sean Millard, Phil Ford and Charles Cecil
War of Legends (PC)
We talk to RuneScape legends Jagex about RTS War of Legends. (PC)
Posted 24 Mar 2010 | Talked with Mark Gerhard
Command & Conquer 4: Tiberian Twilight (PC)
A chat with C&C 4 producer Raj Joshi and star Joe Kucan, that reveals more than you want to know. (PC)
Posted 18 Mar 2010 | Talked with Joe Kucan
Section 8 (PS3)
Strategy Informer talks about the PS3 version of Section 8 with Robert Siwiak, Director of Production, TimeGate Studios.
Posted 02 Mar 2010 | Talked with Robert Siwiak
Aliens vs. Predator (PC)
Who do you want to be? One of Sci-fi's most iconic franchises is back, and in the hands of veterans. (PC, PS3, Xbox 360)
Posted 28 Jan 2010 | Talked with David Brickley
Two Worlds 2 (PS3)
Strategy Informer talks to Scott Cromie, Producer on upcoming sequel Two Worlds 2 about the game, lessons learnt and new beginnings. (Xbox 360, PS3, PC)
Posted 17 Dec 2009 | Talked with Scott Cromie
Dante's Inferno (PS3, Xbox360)
Strategy Informer interviews Juston Lambros from Visceral Games on all things Dante. (Xbox 360, PS3)
Posted 10 Dec 2009 | Talked with Juston Lambros
Avatar: The Game (PC)
We speak with Avatar: The Game's Lead Scriptwriter Kevin Shortt about working with James Cameron, storytelling and more. (PC)
Posted 30 Nov 2009 | Talked with Kevin Shortt
Star Trek Online (PC)
Strategy Informer talks with Star Trek Online producer Craig Zinkievich.
Posted 24 Nov 2009 | Talked with Craig Zinkievich
Assassin's Creed 2 (PS3)
We talk all things Creed related with AC2's producer, Sebastien Puel. (PS3, Xbox 360, PC)
Posted 18 Nov 2009 | Talked with Sebastien Puel
Mytheon (PC)
Strategy Informer talks with David Silverstein, Producer on Mytheon.
Posted 22 Oct 2009 | Talked with David Silverstein
Dragon Age: Origins (PC, Xbox360)
As the second part of our three-part interview series that took place at Bioware's Edmonton studio, we chat with Mark Darrah, Executive Producer.
Posted 19 Oct 2009 | Talked with Mark Darrah
Mass Effect 2 (Xbox360, PC)
Strategy Informer talks with Mac Walters, lead writer on Mass Effect 2.
Posted 28 Sep 2009 | Talked with Mac Walters
Rock Band: The Beatles (Xbox360)
Strategy Informer talks with Chris Foster of Harmonix about Beatles: Rock Band and more.
Posted 22 Sep 2009 | Talked with Chris Foster
Champions Online (PC)
Strategy Informer talks with Jack Emmert, Cryptic Studios Chief Creative Officer, about the launch of Champions Online.
Posted 11 Sep 2009 | Talked with Jack Emmert
Borderlands (PC)
We venture beyond the borders to talk Borderlands with Gearbox CEO Randy Pitchford and Marketing VP Steve Gibson.
Posted 27 Aug 2009 | Talked with Randy Pitchford
Raven Squad (Xbox360, PC)
Strategy Informer talks with Lee Perez, Producer on Raven Squad.
Posted 13 Jul 2009 | Talked with Lee Perez
Left 4 Dead 2 (Xbox360, PC)
We pick Doug Lombardi's brain regarding Left 4 Dead 2.
Posted 09 Jul 2009 | Talked with Doug Lombardi
Virtua Tennis 2009 (Xbox360)
We talk a load of fuzzy balls with Sumo Digital.
Posted 12 Jun 2009 | Talked with Toby Allen & Kenton Fletcher
The Saboteur (Xbox360)
We chat to Pandemic about their Sunday matinee style WWII title, The Saboteur.
Posted 01 Jun 2009 | Talked with Pandemic
Mount & Blade: Warband (PC)
We had a quick chat with Mount & Blade's producer, Cem Cimenbicer regarding the forthcoming expansion.
Posted 01 May 2009 | Talked with Cem Cimenbicer
Red Faction: Guerrilla (PC)
We used our best guerrilla tactics to take Red Faction's Associate Producer Sean Kennedy hostage and force him to answer our questions.
Posted 24 Apr 2009 | Talked with Sean Kennedy
Blood Bowl (PC)
Part 1 of our two-part special as Strategy Informer interviews the guys behind the new Blood Bowl game...
Posted 20 Apr 2009 | Talked with Antoine Villepreux & Xavier Assemat
Just Cause 2 (Xbox360)
Rich parachuted into The Hospital Club in London, abseiling through the roof to talk to Avalanche's Peter Johannson, Lead Designer on Just Cause 2
Posted 16 Apr 2009 | Talked with Peter Johannson
Star Ocean: The Last Hope (Xbox360)
We took the intergalactic DLR Line to Greenwich to see Yoshinori Yamagishi, Chief Producer on Star Ocean: The Last Hope.
Posted 23 Mar 2009 | Talked with Yoshinori Yamagishi
Ghostbusters (PC)
Afraid of no ghost, Rich went along to The Soho Hotel in London to talk Ghostbustin' with Terminal Reality.
Posted 12 Mar 2009 | Talked with Brendan Goss & Drew Haworth
Penumbra Collection (PC)
We had a chance to chat Penumbra and beyond with Frictional Games in Stockholm.
Posted 10 Mar 2009 | Talked with Frictional Games
The Chronicles of Riddick: Assault on Dark Athena (Xbox360)
Deep in space, only Riddick will be able to see through the darkness and insert fear in the minds of the corrupt.
Posted 09 Mar 2009 | Talked with Ian Stevens
Grand Ages: ROME (PC)
Strategy Informer sits down to discuss how Haemimont Games, the developers of Imperium sequel Grand Ages: Rome, were getting on with the task.
Posted 27 Feb 2009 | Talked with Haemimont Games
Hearts of Iron 3 (PC)
Rich went to Stockholm to chat with grand strategy veteran, Johan Andersson, lead programmer on the Hearts of Iron and Europa Universalis series.
Posted 25 Feb 2009 | Talked with Johan Andersson
CellFactor: Psychokinetic Wars (PS3)
Inspired by Quake 3 and Unreal Tournament, Immersion Games and Timeline Interactive sat down and gave us an exclusive interview on CellFactor: PW.
Posted 16 Feb 2009 | Talked with Julian Castillo and Mohamed Samir
Onechanbara: Bikini Samurai Squad (Xbox360)
Onechanbara: Bikini Samurai Squad, an Xbox 360 exclusive, is now making its way to U.S. Check out our interview with Alex Coward to find out more.
Posted 09 Feb 2009 | Talked with Alex Coward
The Godfather 2 (PC)
Joel Wade, senior producer on The Godfather II, recently lent us his time to speak about the project and what to expect when it releases.
Posted 26 Jan 2009 | Talked with Joel Wade
Afro Samurai (Xbox360)
Afro Samurai is receiving its first video game adaptation and Strategy Informer had a chance to interview Senior Producer David Robinson.
Posted 19 Jan 2009 | Talked with David Robinson
Warhammer 40,000: Dawn of War II (PC)
We talk Orks and other related subjects with Dawn Of War II's Lead Designer Jonny Ebbert.
Posted 09 Jan 2009 | Talked with Jonny Ebbert
F.E.A.R. 2: Project Origin (PC)
We keep a look out for ghostly apparitions of scary little girls as we talk to Primary Art Lead Dave Matthews about F.E.A.R 2 in the dark.
Posted 17 Dec 2008 | Talked with Dave Matthews
NecroVisioN (PC)
Read our interview with project lead, Wojciech Pazdur who tells us about NecroVisioN and much, much more.
Posted 16 Dec 2008 | Talked with Wojciech Pazdur
Majesty 2 - The Fantasy Kingdom Sim (PC)
We sit down and talk to Paradox Interactive Executive Vice President Fredrik Wester to find out how the development of Majesty 2 is undergoing.
Posted 03 Dec 2008 | Talked with Fredrik Wester
BattleForge (PC)
With the BattleForge beta currently in full swing, we thought it high time we gave EA Phenomic a ring to learn some more about this upcoming RTS.
Posted 01 Dec 2008 | Talked with Sebastien Nell
Overlord II (PC, Xbox360)
Strategy Informer drags Lennart Sas of Triumph Studios kicking and screaming away from his desk in order to ask questions about Overlord II.
Posted 27 Nov 2008 | Talked with Lennart Sas
Halo Wars (Xbox360)
We say Halo to Halo Wars' Lead Designer, Graeme Devine.
Posted 18 Nov 2008 | Talked with Graeme Devine
Elven Legacy (PC)
We've got a dozen answers back from Pavel Kondrashev, storyline author, and Tom Soderlund, producer at the publisher Paradox Interactive.
Posted 04 Nov 2008 | Talked with Pavel
Eat Lead: The Return of Matt Hazard (Xbox360)
Managing to cajole our way into a timed ten-minute interview with Brian Etheridge, producer for D3 Publishing, LA, we talked about Eat Lead...
Posted 30 Oct 2008 | Talked with Brian Etheridge
Saint's Row 2 (PC)
Strategy Informer met up with Lead Designer Scott Phillips and Lead Producer Greg Donovan from Volition to talk about the release of Saints Row 2.
Posted 07 Oct 2008 | Talked with Greg Donovan and Scott Phillips
Damnation (PS3)
Strategy Informer recently had a chat with Richard Gilbert (Producer) and Jacob Minkoff (Lead Designer) to talk about Damnation...
Posted 26 Sep 2008 | Talked with Jacob Minkoff & Richard Gilbert
The Lord of the Rings Online: Mines of Moria (PC)
Strategy Informer was invited to attend the first UK press event for the new expansion to Lord of the Rings Online. Titled, Mines of Moria.
Posted 25 Sep 2008 | Talked with Jeffrey Steefel
Disgaea 3: Absence of Justice (PS3)
Earlier this week we sat down with Nippon Ichi creative luminary Sohei Niikawa for a brief chat about the upcoming PS3 title, Disgaea 3.
Posted 22 Sep 2008 | Talked with Sohei Niikawa
Football Manager 09 (PC)
With the announcement of a major overhaul for the FM franchise ringing fresh in our ears, we sat down for a brief chat with Miles Jacobson to...
Posted 05 Sep 2008 | Talked with Miles Jacobson
Empire: Total War (PC)
Our questions for Empire: Total War were finally answered. Read on for what we were able to find out about this hot upcoming release.
Posted 04 Sep 2008 | Talked with Creative Assembly
EVE Online (PC, PC)
Strategy Informer was privileged enough to speak to Dr. Eyjolfur Gudmundsson, the Lead Economist, Research & Statistics and Arend Stuhrmann...
Posted 01 Sep 2008 | Talked with Dr. Gudmundsson
Too Human (Xbox360)
As part of this hands-on time, we were given the chance to interview none other then the man himself, Denis Dyack. Join us as he talks about...
Posted 19 Aug 2008 | Talked with Denis Dyack
Pirates vs. Ninjas Dodgeball (Xbox360)
Speaking with Chris Stockman, studio director of Blazing Lizard, Strategy Informer had the chance to chat about Pirates vs. Ninjas Dodgeball...
Posted 13 Aug 2008 | Talked with Chris Stockman
Fallout 3 (PC)
As part of Strategy Informer's hands-on with Fallout 3, we were also lucky enough to get some alone time with none other then Pete Hines...
Posted 04 Aug 2008 | Talked with Pete Hines
Monster Madness: Grave Danger (PS3)
SI were recently lucky enough to spend some quality time with Lee Perez, Producer from SouthPeak Interactive, to talk about Monster Madness PS3.
Posted 24 Jul 2008 | Talked with Lee Perez
Neverwinter Nights 2: Storm of Zehir (PC)
Strategy Informer talks with Obsidian's Kevin Saunders about Storm of Zehir, an upcoming expansion pack to Neverwinter Nights 2.
Posted 19 Jun 2008 | Talked with Kevin Saunders
Dreamlords – The Reawakening (PC)
Strategy Informer asks David Rosén, CEO and Executive Producer at Lockpick Entertainment, a few questions about the sequel to Dreamlords.
Posted 05 Jun 2008 | Talked with David Rosén
Numen: Contest of Heroes (PC)
We talked with the developers of Numen: Contest of Heroes about gameplay, story and system requirements.
Posted 21 May 2008 | Talked with CINEMAX, s.r.o., Developers
Sins of a Solar Empire (PC)
"Sins of a Solar Empire was a fantastic project to work on. We really hope that people enjoy it as much as we did in making it."
Posted 19 May 2008 | Talked with Iron Clad Games
Space Hulk (PC)
We talk with Niklas Astrand, lead game designer of Space Hulk.
Posted 30 Apr 2008 | Talked with Niklas Astrand, Lead Game Designer
Space Quest II (PC)
We talked with Shawn, Steve and Jamie of Infamous Adventures about their upcoming title Space Quest II.
Posted 29 Apr 2008 | Talked with Shawn, Steve and Jamie of Infamous Adventures
They (PC)
Internal interview with the creators of the upcoming FPS, They.
Posted 21 Apr 2008 | Talked with THEY Press Release
Edge of Twilight (PC)
Mike Bowden talks with Fuzzyeye Studio about their upcoming third-person fantasy title Edge of Twilight.
Posted 03 Apr 2008 | Talked with Fuzzyeyes Studio
Lineage II: The Chaotic Chronicle (PC)
Mike Bowen had a chance to talk with Producer Tim Tan of Lineage II North American about their upcoming expansion for Lineage II: The Chaotic Chronicle.
Posted 12 Mar 2008 | Talked with Tim Tan
Mike Bowden talked with Derek Littlewood of Free Radical Design, Project Lead on the upcoming FPS Haze.
Posted 07 Mar 2008 | Talked with Derek Littlewood
Pirates of the Burning Sea (PC)
Mike Bowden chats with Pirates of the Burning Sea Producer Joe Ludwig about the development of the newly released MMO and what future plans Flying Lab has for it.
Posted 22 Feb 2008 | Talked with Joe Ludwig
Imperium Romanum (PC)
We interview two game designers at Haemimont Games about their upcoming title Imperium Romanum.
Posted 20 Feb 2008 | Talked with Boyan Ivanov, Boyan Spasov - Game Designers at Haemimont Games
Fading Shadows (PS VITA)
We had a chat with Ivolgamus UAB about their upcoming puzzle game Fading Shadows.
Posted 06 Feb 2008 | Talked with Ivolgamus UAB
Dragon Ball Z: Burst Limit (Xbox360, PS3)
We talked with Naoki Eguchi of Namco Bandai Games Europe.
Posted 05 Feb 2008 | Talked with Naoki Eguchi
Warrior Epic (PC)
We had a pleasant chat with Brice Lucas about the upcoming MMO Action RPG title - Warrior Epic.
Posted 26 Nov 2007 | Talked with Brice Lucas
Saga (PC)
Strategy Informer's writer Mike Bowden had a chance to interview Andrew Grierson, and find out some interesting details about Saga for you.
Posted 20 Nov 2007 | Talked with Andrew Grierson
Sacred 2: Fallen Angel (PC)
If you're looking forward to the upcoming release of Sacred 2: Fallen Angel then you should check out our new interview with Alan Wild, International Product Manager for Ascaron Entertainment.
Posted 16 Nov 2007 | Talked with Alan Wild
Dead Island (PC)
We had a pleasant chat with Dead Island's Producer Adrian Ciszewski.
Posted 07 Nov 2007 | Talked with Adrian Ciszewski
THE HISTORY CHANNEL Great Battles of the Middle Ages (PS3)
Strategy Informer's very own Mike Bowden recently had the chance to talk with Slitherine Software about their newly announced title - History Channel: Great Battles of the Middle Ages.
Posted 05 Nov 2007 | Talked with Slitherine Software
SimCity Societies (PC)
Here are some answers we got from EA about the SimCity Societies.
Posted 10 Oct 2007 | Talked with EA
Pet Alien (DS)
This is Shin'en's internal interview to celebrate the release of the game in the UK, tomorrow.
Posted 13 Sep 2007 | Talked with Shin'en Multimedia
Eternal Sonata (aka Trusty Bell: Chopin's Dream) (Xbox360)
An interview with Hiroya Hatsushiba, Scenario Creator and Director behind the action-RPG, Eternal Sonata.
Posted 08 Aug 2007 | Talked with Hiroya Hatsushiba
Civilization IV: Beyond the Sword (PC)
Here's what we found out about Civilization IV: Beyond The Sword from Alex Mantzaris, the game's lead programmer and lead designer.
Posted 02 Aug 2007 | Talked with Alex Mantzaris
Requital (PC)
An internal interview with Requital's project leader/lead programmer, Dmitry Lisitsa.
Posted 02 Aug 2007 | Talked with Dmitry Lisitsa
Global Conflicts: Palestine (PC)
We borrowed some time from Simon Egenfeldt-Nielsen, the CEO of Serious Games Interactive, to discuss the Global Conflicts: Palestine.
Posted 09 Jul 2007 | Talked with Simon Egenfeldt-Nielsen
Space Force - Rogue Universe (PC)
Our chat with ProvoxGames gave us a few answers about their soon to be released space combat and exploration game, Space Force - Rogue Universe.
Posted 11 Jun 2007 | Talked with ProvoxGames
Monster Madness: Battle For Suburbia (PC)
Today we are going to speak about Monster Madness: Battle For Suburbia with South Peak Interactive.
Posted 08 Jun 2007 | Talked with South Peak Interactive
Dawn of Magic (PC)
An interview with Alexander Chulkov, designer behind the Russian award-winning action-RPG, Dawn of Magic.
Posted 01 May 2007 | Talked with Chulkov Alexander
Europa Universalis III (PC)
We had a pleasant chat with Carlos and Josh about their Magna Mundi mod for Europa Universalis III.
Posted 26 Mar 2007 | Talked with Carlos (Ubik) and Josh (Sharpalignment)
Frontline: Fields of Thunder (PC)
The producer of Frontline: Fields of Thunder chats with us about this great real time strategy game.
Posted 23 Mar 2007 | Talked with Sergey Golubkin
Empire Earth III (PC)
Today we are going to speak about Empire Earth III with Matthew Nordhaus.
Posted 21 Mar 2007 | Talked with Matthew Nordhaus
Hired Guns: The Jagged Edge (PC)
The leading game designer of project Jazz: Hired Guns, brought us some interesting details about the upcoming title.
Posted 13 Mar 2007 | Talked with Max Tumin
Tabula Rasa (PC)
An interview with Richard Garriott by Game Daily - Understanding the Logos language.
Posted 02 Mar 2007 | Talked with Richard Garriott
Shadowrun (PC)
Here's an internal interview with FASA Studio Manager, Mitch Gitelman.
Posted 28 Feb 2007 | Talked with Mitch Gitelman
City of Heroes (PC)
An insightful interview with City of Heroes and Villians: Issue 9 lead designer Matt Miller.
Posted 20 Feb 2007 | Talked with Matt Miller
THE HISTORY CHANNEL: Great Battles of Rome (PC)
Here's what we found out about THE HISTORY CHANNEL: Great Battles of Rome for you.
Posted 19 Feb 2007 | Talked with Iain McNeil
Warhound (Xbox360)
The producer of Warhound brought to us some interesting details about this third-person shooter.
Posted 14 Feb 2007 | Talked with Adrian Sikora
Dreamlords (PC)
Our chat with Jon Selin, the Lead Designer of Dreamlords, brought a few questions about the MMORPG-RTS title answered.
Posted 14 Feb 2007 | Talked with Jon Selin
King of Clubs (DS)
An internal interview with Bubba King (intellectual property owner) and his attorney Vincent Smith, explaining the background to Oxygen's forthcoming King of Clubs.
Posted 09 Feb 2007 | Talked with Mr King and Mr Smith
Savage 2: A Tortured Soul (PC)
We recently had a chat with Marc DeForest to find out more about Savage 2: A Tortured Soul.
Posted 07 Feb 2007 | Talked with Marc DeForest
Supreme Commander (PC)
Here is what we found out about Supreme Commander for you.
Posted 31 Jan 2007 | Talked with Chris Taylor
Gluck'Oza: Action! (PC)
The answers about Gluck'Oza: Action! were given to us by Sergey Podshivalin, the game's Project manager.
Posted 30 Jan 2007 | Talked with Sergey Podshivalin
Pieces of Eight (PC)
We had a chat with Eric McConnell, Hidden Sanctum's founder, who has shed some more light on Pieces of Eight.
Posted 23 Jan 2007 | Talked with Eric McConnell
Battlefield 2142: Northern Strike (PC)
This is an internal interview with Kristoffer Bergqvist, Producer of Battlefield 2142: Northern Strike.
Posted 22 Jan 2007 | Talked with Kristoffer Bergqvist
Command & Conquer 3: Tiberium Wars (PC)
Jason Ferguson flew to Los Angeles to attend EA's Community Summit event and brought back some fresh screenshots and an article to let us know what EA cooked up for the attendees.
Posted 16 Jan 2007 | Talked with
Bladestorm: Hundred Years War (PS3)
Our chat with Akihiro Suzuki from Koei Ltd brought a few questions about Blade Storm: Hundred Years War answered.
Posted 28 Nov 2006 | Talked with Akihiro Suzuki
Empire at War: Forces of Corruption (PC)
We stole Kevin Yu, took him to the basement, and questioned him about Forces of Corruption.
Posted 07 Nov 2006 | Talked with Kevin Yu
Jade Empire (PC)
Posted 06 Nov 2006 | Talked with Diarmid Clarke
Hellgate Global (PC)
Today we had a chat with Bill Roper, CEO of Flagship Studios, and grabbed out new details for Hellgate: London.
Posted 25 Oct 2006 | Talked with Bill Roper
The History Channel: Civil War (Xbox360)
We got a few answers from Jeff Muench about The History Channel: Civil War - A Nation Divided.
Posted 24 Oct 2006 | Talked with Jeff Muench
Officers (PC)
We've talked with Nikolay Demchenko, the PR-manager from GFI UA development team, and found out some interesting details about Officers.
Posted 29 Sep 2006 | Talked with Nikolay Demchenko
The Mark (PC)
Answers about The Mark were given to us by Andrzej Wilewski and Jacek Matuszewski.
Posted 25 Sep 2006 | Talked with JoWooD Team
Velvet Assassin (PC)
This is an internal interview with Sascha Jungnickel, Creative director of Replay Studios.
Posted 20 Sep 2006 | Talked with Sascha Jungnickel
Field Ops (PC)
Today we had a chat with Mourad Majeri, Freeze Interactive's Senior Producer, in order to find out more details on Field Ops for you.
Posted 20 Sep 2006 | Talked with Mourad Majeri
Agatha Christie: Murder on the Orient Express (PC)
We talk with Scott Nixon, Byron Gaum and Mike Adams about Agatha Christie: Murder on the Orient Express.
Posted 18 Sep 2006 | Talked with Scott Nixon, Byron Gaum and Mike Adams
Command & Conquer: Generals Zero Hour (PC)
Here is what the Cold War Crisis Team told us about their upcoming project for CNC: Generals Zero Hour.
Posted 11 Sep 2006 | Talked with SHADOW, Skleni, 2312222 and Widowmaker
Sovereign Symphony (PC)
We talked with lead designer and executive producer of Ceidot Game Studios.
Posted 04 Sep 2006 | Talked with Céidot Game Studios
Kingdom Elemental (PC)
Today we are going to speak about Kingdom Elemental with Scott Thunelius.
Posted 30 Aug 2006 | Talked with Scott Thunelius
Victoria: Revolutions (PC)
We got a few answers from Chris King, Q and A Manger for Paradox Interactive, about Victoria: Revolutions.
Posted 29 Aug 2006 | Talked with Chris King
Space Renegades: The Series (PC)
Kevin Epps is introducing you to Space Renegades: The Series.
Posted 27 Aug 2006 | Talked with Kevin Epps
Theatre of War (PC)
Martin van Balkom and Nikolay Barishnikov joined forces and answered a few of our questions.
Posted 23 Aug 2006 | Talked with Nikolay Barishnikov
Maelstrom (PC)
Carl Johnson has shed some more light on this RTS Sci Fi title. Demo has just been released yesterday!
Posted 16 Aug 2006 | Talked with Carl Johnson
Warhammer: Mark of Chaos (PC)
With Chris Wren on the other side we've opened up a discussion to wrap up what this next installment in Warhammer universe is bringing.
Posted 03 Aug 2006 | Talked with Chris Wren
Auto Assault (PC)
We talked with Hermann Peterscheck about Auto Assault.
Posted 15 Jul 2006 | Talked with Hermann Peterscheck
Thale Cres (PC)
Today we talked with Fredrik, programmer and co-founder of Thale Cres.
Posted 08 Jul 2006 | Talked with Fredrik
The Lord of the Rings: the Battle for Middle-Earth II (Xbox360)
We have talked with Louis Castle, Executive Producer on The Battle for Middle earth II for the Xbox 360.
Posted 22 Jun 2006 | Talked with Louis Castle
Jagged Farm: Birth of a Hero (PC)
Nikolay Demchenko is introducing you to Jagged Farm: Birth of a Hero.
Posted 12 Jun 2006 | Talked with Nikolay Demchenko
The Ship (PC)
We talked with Chris Peck, the Founder, Managing Director, Creative Lead, and Game Designer for Outerlight.
Posted 11 Jun 2006 | Talked with Chris Peck
Metal Combat (PC)
We talked with MattG, the producer of Metal Combat.
Posted 09 Jun 2006 | Talked with MattG
Stranger (PC)
This time we are going to speak about the world of Stranger, about its inhabitants and about their life.
Posted 08 Jun 2006 | Talked with Max Dolmar
Sudden Strike 3: Arms for Victory (PC)
We got a few answers from Fireglow Team as an introduction to Sudden Strike 3: Arms for Victory.
Posted 07 Jun 2006 | Talked with Fireglow Team
Darkstar One (PC)
Today we talked with Ascaron Representative Daniel Dumont about Darkstar One.
Posted 06 Jun 2006 | Talked with Daniel Dumont
Paraworld (PC)
The found the idea of wormholes being connections between different places quite fascinating. Which is the basic idea behind ParaWorld.
Posted 05 Jun 2006 | Talked with Thomas Langhanki
Two Worlds (PC)
Today we talked with Miroslaw Dymek, Technical Director of Reality Pump Studios.
Posted 05 Jun 2006 | Talked with Miroslaw Dymek
Delaware St. John: The Seacliff Tragedy (PC)
In The Seacliff Tragedy, Delaware finds himself in a decrepit amusement park that closed a few years earlier when the back part of the park collapsed, killing over a hundred people.
Posted 29 May 2006 | Talked with Bryan Wiegele
Commander - Europe at War (PC)
The goal is quality and balance rather than all flash and no substance.
Posted 26 May 2006 | Talked with Johan Persson
Rayman: Raving Rabbids (PS3)
Love and power! Rayman will have to save the world and his girlfriend and the girl friend of his old enemy, and his old enemy too! This interview was sent to us by Ubisoft, it is a publisher made and distributed interview.
Posted 24 May 2006 | Talked with Michel Ancel
Arcane Legions: Rising Shadow (PC)
Today we talked with Iain McNeil and, the development director at Slitherine Software.
Posted 23 May 2006 | Talked with Arena : Warriors
TheCricketGame (PC)
Firstly I would like to thank StrategyInformer.com for the invite and for the chance to talk about TheCricketGame (TCG). I am the co-creator of TCG and am charged with directing the production of the game in addition to business development and marketing
Posted 15 May 2006 | Talked with TCG
Dark World Online (PC)
Our chat with David Bauman from Tulga brought a few questions answered though it seems to have been to early to go into too much details.
Posted 11 May 2006 | Talked with David Bauman
The Island: The Earthling (PC)
Answers were given to us by Iliya Chudakov, leading game designer of the project "The Island: The Earthling".
Posted 01 May 2006 | Talked with Iliya Chudakov
Diver: Deep Water Adventures (PC)
You see I am a PADI Rescue Diver myself. Occasionally, when I went on a diving resort in Hurghada, almost whole future team of "Diver" developers roomed numbers in one hotel… And so the story began.
Posted 25 Apr 2006 | Talked with Biart
2006 FIFA World Cup Germany (PC, PS2)
Every year, our FIFA soundtrack becomes one of our most anticipated challenges.
Posted 29 Mar 2006 | Talked with STEVE SCHNUR
Heroes of Might and Magic V (PC)
For me the very interest of each fantasy universe lies in the fact that it allows to feel different places, other eras, and to escape.
Posted 23 Mar 2006 | Talked with Oliver Ledroit
American Conquest: Divided Nation (PC)
CDV spreads a few words about Divided Nations to us.
Posted 20 Mar 2006 | Talked with CDV
Fall of Rome (PC)
For those of you that haven't yet heard of Fall of Rome, an online empire strategy game.
Posted 28 Jan 2006 | Talked with Rick McDowell
Quantum Legacy: Initial Tactics (PC)
Quantum Legacy will have a familiar feel to it with two resources, base management, and a population cap for each of the maps.
Posted 30 Oct 2005 | Talked with Four Thirty One
Sword of the Stars (PC)
We got a few answers from Kerberos Productions as an introduction to Sword of the Stars, 4X space empire game. There haven't been too much of those lately so read on!
Posted 11 Sep 2005 | Talked with Kerberos Productions
Galactic Civilizations II: Dreadlords (PC)
We bring you a few details from our chat with Paradox Int. about thier space empire strategy game Galactic Civilizations II: Dreadlords.
Posted 07 Sep 2005 | Talked with Stardock
Desert Law (PC)
We've talked wth Fyodor Mukin, Director of Arise, Desert Law producer and grabbed you a few answers on this post apocalyptic strategy tactical game.
Posted 01 Jul 2005 | Talked with Fyodor Mukin
Alpha Prime (PC)
Release date is yet to be announced. The bulk of the work still needs to be done.
Posted 21 Jun 2005 | Talked with Black Element Software
Sparta: Ancient Wars (PC)
We think that the period of the battles in the Mediterranean sea is one of the most interesting eras from a historical point of view. Battles were fought with such intensity - but still face to face.
Posted 17 Jun 2005 | Talked with World Forge
Civilization IV (PC)
The waiting was never more painful by those addicted to Civilization series. Even as this is the 4th in the row. The interview will either help you or make your waiting tougher to get through. Read on.
Posted 14 Jun 2005 | Talked with 2k Games
Panzer Campaigns France '40 (PC)
Look for John Tiller and HPS to produce a new game – the first of a new series covering WWII at a different scale than has been done before. This title is the first of a several part series that will cover the entire war.
Posted 13 Jun 2005 | Talked with HPS Simulations
Drive'n'Kill (PC)
Driving and killing combined,one of the best combos invented.
Posted 22 Mar 2005 | Talked with Alexander Belov
The Day After (PC)
How close were we to the Third World War..
Posted 22 Mar 2005 | Talked with Alexander Valencia-Campo
Mission Barbarossa (PC)
Today we've talked with Nico Zettler about the upcoming "Mission Barbarossa", Blitzkrieg's addon.
Posted 16 Mar 2005 | Talked with Nico Zettler
Chaos League: Sudden Death (PC)
We've talked with Regis Robin, the game designer from Chaos League team, and heard what the Sudden Death add-on will sound like.
Posted 13 Mar 2005 | Talked with Regis Robin
Wolfschanze 1944 (PC)
Dominik Zielinski opens up a few pages of Wolfschanze 1944.
Posted 13 Mar 2005 | Talked with Dominik Zielinski
Hidden Stroke II (PC)
Nico Zettler sits and talks with us about their upcoming WWII game, Hidden Stroke II.
Posted 28 Feb 2005 | Talked with Nico Zettler
Tin Soldiers: Julius Caesar (PC)
Koios Works reveals insides of their next installment in Tin Soldiers series.
Posted 20 Feb 2005 | Talked with Koios Works
Sid Meier's Pirates! (PC)
Hello Pirates! Below you can find our interview with an unnamed Firaxis representative. Topic was the latest Sid Meier's game, Pirates! We got a few answers for you.
Posted 04 Nov 2004 | Talked with Firaxis
Hearts of Iron 2 (PC)
Our questions were caught and answered by Fredrik Lindgren, Sales and Marketing director heavily involved in Hearts of Iron 2 production. Read our convo below. Also check out the 2 latest exclusive shots they've sent us along.
Posted 12 Oct 2004 | Talked with Fredrik Lindgren
War Leaders: WW2 (PC)
Alberto Domínguez Aguilar, Project Manager and Lead Designer from Enigma Software Productions, answered a few questions we had to ask about their global war game War Leaders: WWII.
Posted 17 Sep 2004 | Talked with Alberto Domínguez Aguilar
Will of Steel (PC)
We brought you an introductory interview for Will of Steel, explaining what the game will be all about.
Posted 15 Sep 2004 | Talked with Uros Rogulja
Void War (PC)
Jay Barnson sits with us and uncovers this soon to be released space shooter, Void War.
Posted 24 Aug 2004 | Talked with Jay Barnson
Stalingrad (PC)
Petr Prohorenko gave us a few overviews on the RTS title, Stalingrad.
Posted 06 Jul 2004 | Talked with Petr Prohorenko
Rome: Total War (PC)
The Creative Assembly's Mike Simpson has answered the questions that you, the readers, proposed on the forums on this highly anticipated historical strategy game, Rome Total War.
Posted 01 Jul 2004 | Talked with Mike Simpson
UFO: Extraterrestrials (PC)
Michal Dolezal from developing team behind UFO: Extraterrestrials talked with SI, discovering pieces of the game to us.
Posted 03 Jun 2004 | Talked with Michal Dolezal
Empire Earth 2 (PC)
Ian Davis, the founder, CEO, & Mad Scientist at Mad Doc Software told us what to expect in the next installsment of the popular RTS game, Empire Earth.
Posted 15 May 2004 | Talked with Ian Davis
Supreme Ruler 2010 (PC)
Centurion found a leading programmer, David Thompson, to talk about Supreme Ruler 2010.
Posted 23 Apr 2004 | Talked with David Thompson
Pacific Storm (PC)
Centurion and Sergey Titorenko talk about Pacific Storm.
Posted 15 Apr 2004 | Talked with Sergey Titarenko
Battle Mages (PC)
This time Centurion chats with Stanislav Scorb and attempts to find out more details on Battle Mages.
Posted 06 Apr 2004 | Talked with Stanislav Scorb
Perimeter (PC)
This time Centurion got you a few answers for Perimeter, a new and innovative RTS game.
Posted 31 Mar 2004 | Talked with Andy Wafer
Children of the Nile (PC)
Talking with Chris Beatrice, we caught a few answers about this Egyptian city builder game that's set for a late 2004.
Posted 23 Mar 2004 | Talked with Chris Beatrice
Blitzkrieg II (PC)
We borrowed some time from George Ossipov, a project leader behind Blitzkrieg 2, to discuss this Tactical strategy game.
Posted 15 Dec 2003 | Talked with George Ossipov
Knights of Honor (PC)
This time Vesselin Handjiev, a Lead Designer behind Knights of Honor, helped us with a few tips on, my personal favorite upcoming game, Knights of Honor.
Posted 28 Nov 2003 | Talked with Vesselin Handjiev
Ground Control 2: Operation Exodus (PC)
We sat down with Henrik Sabri from Massive Entertainment and discussed their upcoming title Ground Control 2.
Posted 02 Nov 2003 | Talked with Henrik Sebri
Lords of EverQuest (PC)
James Parker, Producer of Lords of Everquest, gave us an early introduction of the game.
Posted 15 Aug 2003 | Talked with James Parker
Besieger (PC)
We've talked with Petr Petukhov, the Managing Director of Primal Software about their upcoming title, Besieger.
Posted 11 Aug 2003 | Talked with Petr Petukhov
Revolt: Theory of Revolution (PC)
We've talked with Tomislav Lovrekovic, the Public Relations Manager of Fusion Software about their upcoming strategy game, Revolt. Read on.
Posted 11 Aug 2003 | Talked with Tomislav Lovrekovic
Strength & Honour (PC)
We've talked with Andy Canivet, the Magitech's Writer / Researcher about their upcoming game, Strength & Honour.
Posted 11 Aug 2003 | Talked with Andy Canivet
UFO: Aftermath (PC)
As one of the UFO and XCOM series fanatics, we've talked with Jiri Rydl, a Public Relations Manager from ALTAR Interactive.
Posted 11 Aug 2003 | Talked with Jiri Rydl
Massive Assault (PC)
We've talked with Victos Kislyi, the president of Wargaming.net about their upcoming strategy game, Massive Assault.
Posted 10 Aug 2003 | Talked with Victor Kislyi
We managed to grab Krzysztof Jakubowski, a Project Manager and Leading Programmer from City Interactive, and talk with him about their upcoming Space RTS game, P2.
Posted 07 Aug 2003 | Talked with Krzysztof Jakubowski


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subset: commoncrawl


text:
Vermont is poised to potentially make marijuana reform history. While two states have already legalized marijuana and two more states could join them this November, in all these states the issue has advanced through the initiative process. Pro-legalization groups wrote their own laws and collected signatures to put them on the ballot, but that tactic [...]
The Study That Could Shape the Future of Marijuana in Vermont and the Rest of the Country
|By: Jon Walker Wednesday July 30, 2014 7:34 am
Large Majority Backs Marijuana Legalization in Vermont
|By: Jon Walker Thursday May 22, 2014 7:48 am
Vermont can be added to the ever growing list of states where a majority of people support legalizing, taxing and regulating marijuana. According to survey questions from Castleton Polling Institute paid for by the Marijuana Policy Project, 57 percent of Vermonters would support the state adopting a marijuana legalization law similar to the ones in [...]
Marijuana Decriminalization Takes Effect Today in Vermont
|By: Jon Walker Monday July 1, 2013 8:43 am
Adults now face only a modest fine if caught with a small amount of marijuana in the state of Vermont. Starting today, July 1st, Vermont's new marijuana decriminalization law officially goes into effect. Earlier this year the state legislature adopted H.200 and it was signed into law by governor Peter Shumlin (D) last month. Before [...]
VT Gov. Peter Shumlin Signs Law Decriminalizing Marijuana
|By: Jon Walker Thursday June 6, 2013 10:49 am
Starting next month possession of marijuana will be decriminalized in Vermont. Thursday afternoon Governor Peter Shumlin (D) officially signed into law a bill significantly reducing the penalties for possession of up to an ounce of marijuana. The bill, H 200, was approved by large majorities in both the House and the Senate. Previously, possession of [...]
Vermont Senate Approves Marijuana Decriminalization Bill
|By: Jon Walker Wednesday May 8, 2013 12:58 pm
Vermont took another important step towards decriminalizing marijuana. The Vermont Senate overwhelmingly gave final approval to H. 200 in a voice vote. The bill was previously approved by the House but it was amended by the Senate so it will need to return to the House for another vote. The measure would reduce the penalties [...]


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Key things you need to know aboutDr. Agarwal:
Dr. Agarwal's Experience
Research training, expertise and qualifications
Dr. Agarwal's Specialties
Procedures Dr. Agarwal Performs
- Cardiac Catheterization (incl. Coronary Angiography)
- Cardiac Imaging
- See all 13 procedures
Conditions Dr. Agarwal Treats
- Aneurysm and Dissection of Heart
- Angina and Acute Coronary Syndrome
- See all 24 conditions
More About Dr. Agarwal's Background
Hospital Quality
The right hospital is as important as the right doctor
- Advocate BroMenn Medical Center
- 1304 Franklin Avenue
- Normal, IL 61761
- Osf Saint Joseph Medical Center
- 2200 East Washington Street
- Bloomington, IL 61701
9 Facts About Hospital Quality
Patients' risk of dying during a hospital stay for heart bypass surgery could be 85.2% lower, on average, at a hospital rated 5 stars compared to a hospital rated 1 star for that procedure. Choosing the right hospital is critical to your health. View Slideshow
Patient Satisfaction
Patients' feedback on their experience with Dr. Agarwal
Likelihood of recommending Dr. Agarwal to family and friends is 3.6 out of 5 5 1 5
See More Survey Results
8 Facts About Patient Satisfaction Surveys
Patient satisfaction surveys provide a standardized way of reporting about healthcare experiences. But there can be more than meets the eye when reviewing scores. Here's what you should know
Appointments & Offices
Check insurance plans, locations and make an appointment
Accepting new patients?
- Yes
- Heartcare Midwest
- Heartcare Midwest
- 1505 Eastland Dr Suite 110
- Bloomington, IL 61701
7 Tips to Prepare for Your Appointment
The key to a successful appointment is communication. To get the most out of your visit, prepare ahead of time so you can lead the conversation with your doctor. These 7 tips will get you ready
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text:
TNEA Application 2013
Tamilnadu Engineering Admission for B.E / B.Tech Engineering Couresse in Anna University & its Affiliated Colleges is being conducted by Anna University . Each Year there are more than 2 lakhs applications are distributed by the officials and about 1.4 lakh students are getting Seat in Engineering Colleges in Tamilnadu . Check TNEA 2013 IMPORTANT DATES
Application for TNEA 2013 can be obtained from any one of the Application Issue Centres across the state . You may also check the official website of Anna University at www.annauniv.edu/tnea2013
TNEA 2013 Application :
TNEA Engineering Application form can be avail both online and offline mode , students those who 've met eligible criteria may apply for tnea 2013 .
Update :
April 23rd, 2013 : TNEA Application form will be available from May 4th, 2013 , last date to apply May 20th , 2013
April 22/2013 : The official date to Avail the TNEA Application form will be known once Anna University has announced the final date .
( Students Subscribe for Email Alerts to get TNEA Application Issue Date )
TNEA Application is said to be available from
April 22nd 2013 . More info about the issue centres will be updated here in this page .
You can also check more info here :
> Document to be attached with TNEA Application
TNEA 2013 Application form for b.e / b.tech admissions , tamilnadu engineering application.


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Tomorrow, Oct. 12, 2013, 93 years ago, two champions ran against each other in a match race in Canada.
The one of them crossed the wire 7 lengths infront of the other, and smashed the old record with 6 seconds.
These two horses where Sir Barton and Man O' War. - two of the greatest of all time!


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Welcome to Harvest Moon Ranch, a roleplay group for Harvest Moon and Rune Factory fans. Our roleplay group offers roleplayers a place where they can leave their worries at the log in button and roleplay in a drama free environment, along with guaranteed monthly events to keep things fresh.
No application is required, so if you are interested in joining, please take a moment to review our rules and submit an ask on your personal tumblr of which character you would like to reserve.
[Works with mostly one hand, trying to keep off of the uninjured arm. Pulls out a lengthy segment of the yarn.]
Ya know! My knickers! My frustration with tryin' to think up a way of gettin' us outta the middle of Earth! [Chuckles, eventually ceasing his pulling of the yarn once he deems it sufficient. Brings the piece up to his mouth, trying to bite and separate it with his teeth.]
[And yanks.]
[Until he suddenly rips out. Winces, pursing his lips.]
This is some real high quality stuff, Molls! Makes me feel better 'cos it's so durable. [Looks up and squints, scoping out a spot where he can lasso the rope.] We maaaay just have a fair go at this thing after all!
*Opens her mouth to respond before closing it tight again. Thinks for another moment, opening her mouth yet again* ……..okay….. *She still doesn't understand, damn Australian*
*She grimaces as he tears the yarn with his teeth, turning her head from looking as the sound of ripping material is one of her biggest pet peeves.*
Uh yeah well, I don't mess around when it comes to farming, even if it's just a hobby. Nothing but the best from me. *She gives him a small smile, before giving him a nod, a bit of hopeful anticipation welling up inside her.* Well? Go on, let's see!
[Chuckles after a moment, partly in relief that she dismissed his wound.]
Well, don't you go passin' out on me, and I won't go bleedin' out on you! We have a deal? ♪ [Playfully tosses the ball of yarn up and catches it again.]
[Hoists himself up with the energy of his unharmed arm, wobbling a bit until he finds his balance - and walks over to his rucksack with a small limp.]
Dunno if it'll work or not but, I'm gonna— [Picks up the rope and tosses it over his shoulder, letting it rest there.] Pull out some of the yarn and make an extension for this! I'd get my knickers in a knot if I didn't at least try it out!
*Playfully pouts, brows knitting together as she lets out a small huff* Yeah, yeah, but only until after we get out of here; I have every intention of going into a month long coma after this.
*Watches as he stands up, making his way toward the other rope. She purses her lips, eyes widening slightly as the unfamiliar idiom hits her ears, having to replay the sentence again in her head to make sure he didn't say that word*
What? What's in a knot?
[Tugs on the sleeve of his t-shirt, a small amount of fresh blood seeping through. Frowns - before his eyes grow wide, dismissing Molly's offer with a quick head shake.]
'S fine! I won't bleed out on you, don't worry. It'll be fine so long as I keep it down and relaxed like this. See? ♪ [Playfully shakes his shoulder out, as if to prove that it was still functional. Smiles.] I'll lay off the labor with this one, heh.
'Nough about me! How's your head doing? [Finally takes the ball of yarn with his opposite hand.] Aside from me, you're not seein' any stars, are you? ♪
*Chews on her bottom lip, not exactly believing him but not wanting to press considering the fact that she picked up on him not really wanting to see his wound- though who would blame him; while she was familiar with what it was, it would come to more of a shock to someone else*
Mmm, you better. Even when we're out of here, I better not see you using that arm. *Wrinkles her nose playfully at him, letting him take the yarn*
Issok, I guess. Hurts but that's obvious…*Stares up into the darkness for a moment, before turning back to him* No not stars, but then again I can't really make much of anything. *Lightly shrugs*
What are you gonna do with the yarn?
[Takes a gander this way and that amidst the cave, trying to think up creative means of escape. But, he renders nothing. Sighs out lightly in defeat and turns to look back at Molly, before being greeted by a slap in the face with a bra.]
… [Lets out another nervous chuckle, plucking off the attire and letting it fall to the side.]
[Sits up.] Mmmm… nope. Don't see nothin' else 'round here we could use. Maybe our best bet really is to test out that yarn of yours. Couldn't hurt! Mind if I tr— [Instinctively reaches out his injured arm - but the pain from his re-opened wound surges down to his fingertips, begging him to surrender.]
[Winces, withdrawing.] Mind if I try somethin' out with it real quick?
*She lets out a few weak giggles, finally opening one of the energy bars she set aside and taking a few nibbles. She turns her head to face him as he beings to speak, brows raising up as a look of pain comes across his face, pulling his arm back.*
Are you alright? *Sets down the energy bar, before scooting closer. She picks up the ball of yarn, holding it out to him.* I can see if I have any bandages to patch that up for you if you want? I can't have you bleedin' out on me.
only if tieni na minchia tanta
*Holds her hands 3 feet apart*
[Leans back against the cave wall, hardly even minding that it was so cold. He laughs at the image of a whining Angela trapped in the mines.] 'S true, she probably would! And Kase would be tryin' to shush her. I think outta the four of us, you and I would be holdin' it together the best!
[Chuckles again, before simmering out a small sigh and letting the back of his head ease onto the wall.]
Mmmm, I dunno. I think it'd be a real gamble for us to try and go down in even deeper dark to look for a geyser. If we'd happen upon one, it'd shoot us back to the top, no question in my mind. But, that's if we even find one. It's possible, that's for sure. [Turns a slightly weakened smile on Molly, both of their faces being barely illuminated by the bulb of the lantern.] I think what we really gotta ask ourselves is: just how much do we wanna test our luck? Given the fact that we've already managed to tumble all the way down here, hm. ♪
*Nods her head* Mm, definitely. Can you imagine if we were all down here. *Whispers* We'd eat Angela first.
*Compresses her lips as he weighs the options for finding a geyser. They definitely would be able to get out if the found one, though it might not be smart to chance it with their luck.*
Well…what other options do we have? I have the ball of yarn we might be able to use to lengthen our rope. We'd have to make sure it was thick enough so it wouldn't snap…*Scratches the back of her head, wincing hard as she touches where she hit her head.*
Erm- we could also get up there just to find the steps on that floor collapsed as well…*Begins poking through her things once again, this time tossing the matching bra that went with the panties in her bag* See anything else?
*giggles along with him! taking a moment to look at her friends in the picture! as though it had been months since they've last had any contact.* It feels like it was long ago but… *Shrugs* *Waves her hand and rolls her eyes* Please. Angela would have cried the first second they fell. At least I lasted a good handful of hours. *She thinks for a moment, lips forming into a thin line* I dunno… Maybe… *Glances over to him, curiosity evident in her expression* Do you think it would work?
[Chuckles when the picture of all four farmers is presented to him, pointing at Kasey's figure.] Look at that goof! Clearly wasn't payin' attention. All confused that we were takin' a picture. Good Goddess, this feels like a lifetime ago. ♪
[Keeps his gaze fixed on the photos of him and his friends, smiling almost sadly.]
What do you think Kase and Ang would do if they were in our shoes? Other than wrestle each other to the ground. [Chuckles a bit.] Kase is a pretty creative fellow. Think he'd suggest riskin' it to try and find a geyser?


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We like to think we embody hooliganism, ourselves.
magnificentruin answered your question: What do you think the unpaid intern at the Paris Review thinks of the fact that the first blog to reblog every one of her posts is Summer of Megadeth?
she doesn't notice, or care
That hurts, username magnificentruin. That hurts.
This is way too blind an item for the Summer of Megadeth.
If I never see another blogpost compiling tweets written by people who are unaware of a certain band's work/who care deeply about something uncool, posted with the aim of inciting a mass finger-pointing laugh, it won't be too soon. A gross trend.
THIS THIS THIS THIS THIS. It's especially gross when it comes from media outlets that, when confronted with phenomena that might not hit them over the head with its "meaning" right away or that might seem a little odd, get all tittery and "ohhh, how weird that thing is!"


text:
Call Creighton Public Safety at 402.280.2911
Call 911
For EMERGENCIES, call Public Safety at 402.280.2911
For NON-emergencies for those living in residence halls call Public Safety at 402.280.2911. A Health Aide will be notified.
For after-hours clinical management for students, call 402.280.4480 to reach the answering service.
Local Urgent Care Facilities and Emergency Departments
Urgent care services are available at local urgent care centers. These centers have laboratory and x-ray services and can treat most acute illness and injury. Creighton University Medical Center's Emergency Department is conveniently located adjacent to the Creighton campus. Any after hours care received will be the financial responsibility of the student. Some of the urgent care centers in the area are listed here in this pdf file.
Costs associated with after-hours services provided at outside facilities are the financial responsibility of the student.
Counseling Services staff members are also available to clients on a walk-in basis during business hours, if needed. Emergency mental health services are provided during business hours by calling the Center for Health and Counseling at 280-2735 or Public Safety at 280-2911.
IMPORTANT: Email should not be used in emergencies.
Lasting Hope Recovery Center is a local center for inpatient psychiatric services. The location is 415 S. 25th Street, Omaha, Nebraska 68131. To access psychiatric services call the 24 hour hotline: 717-HOPE (717-4673).
Students who need emergency mental health care when the Center for Health & Counseling is closed should call Public Safety at 280-2911 or the local police at 911.


text:
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Rick teaches all levels of guitar, upright and electric bass. He specializes in jazz, blues, and rock, and he uses that background to teach and perform all styles of music. Rick has extensive experience with Propellerhead Software's Reason, Record, and ReCycle programs, having written MIDI sequences for sample series – most recently for their Electric Bass ReFill.
He has performed live instrumental and DJ sets with Ableton Live, and is also eager to share his knowledge of recording programs, including Avid's Pro Tools and Apple's Logic Pro. Rick has been teaching full-time since 1997. He has performed with several premier Northern California jazz, rock, and blues bands as well as in local orchestras. Rick holds a Bachelor of Arts from Santa Clara University.
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text:
first experience in Seattle was as a first generation college student from
Kailua, Hawaii. I attended college for a year in Seattle before transferring to
Eckerd College where I received my B.A. in Visual Arts and Creative Writing.
Since moving back to Seattle in 2006, I've been committed to serving youth in
the community through programs like Langston Hughes Art in the Park, Youth in
Focus and The Good Foot Arts Collective. I received my M.Ed. from Seattle
University and I am so excited to be a part of something as intentional as the
Center for Service and Community Engagement and the Seattle University Youth
As the Student Engagement Coordinator, I connect students to
the community through programming within the K-12 schools. Through recruitment,
training and placement within our partner schools, I prepare Seattle University
students to play a supportive role with youth and teachers in our community.
It's amazing to see SU students experience community in a real way through
education and developing relationships with both children and teachers. The
K-12 schools that are a part our Seattle University Youth Initiative include,
Bailey Gatzert Elementary, Washington Middle School and Garfield High School.
We also work with longstanding partner schools like Thurgood Marshall, Mardona
K-8, St. George Parish, and Seattle World School (formerly SBOC).


text:
A STAR-studded line-up will join former Move and ELO drummer Bev Bevan on stage at Birmingham's Gatecrasher club next Thursday.
MIDLAND actress Julie Walters swapped the stage for the classroom to collect her honorary doctorate from a Birmingham university.
JUST when the ghost of Iwan Roberts was about to be exorcised once and for all...
MUCH-loved Midlands actress Julie Walters will become a real-life Educating Rita today when she receives an honorary degree.
IT'S almost a shock when Matt Lucas turns up as himself, as we're so used to him as the man of many faces.
BIRMINGHAM pop legends Duran Duran are hungry like a wolf to be inducted into Birmingham's hall of fame.
ALAN Titchmarsh has revealed how he's having to tone down the raciness of his chat show.
AWARD-winning actress Josie Lawrence has told of her sadness that her late father will not get to see her honoured in her native Black Country.
JUST a week after ex-Wizzard Roy Wood switched on Birmingham's Christmas lights, real wizard Harry Potter arrives ready to supercharge the city's cinema box offices.
I WENT into this film knowing very little about what I was about to watch.
THERE aren't many people who would disagree with the principle that "women deserve equal pay with men".
ALAN Bennett's latest play features an imaginary meeting between two enigmatic characters, poet W H Auden and composer Benjamin Britten.
BIRMINGHAM Royal Ballet and David Bintley are to be honoured on the Broad Street Walk of Stars.
IT was the moment when Chris Tarrant really did have to phone a friend.
The 63-year-old host of popular TV quiz Who Wants To Be A Millionaire will receive his star next month.
BIRMINGHAM might have lost out to Derry on the inaugural City of Culture bid – but the third anniversary of the Broad Street Walk of Stars is a growing reminder of the diverse wealth of talent this region has produced.
THE long wait is nearly over as Birmingham finds out tonight whether it has won the coveted UK City of Culture title.
BIRMINGHAM Museum was forced to close two thirds of its galleries and cancel the opening of a major publicly-funded exhibition yesterday – due to security staff shortages.
MIDLANDS actress Julie Walters is celebrating after clinching her sixth Bafta.
SHE is a national treasure and it would be scandalous if Julie Walters didn't take home a BAFTA this weekend.
LORD Digby Jones of Birmingham has given his backing to the his home city's UK City of Culture bid.
HUNDREDS of people turned out in the sunshine to back Birmingham's bid to become UK City of Culture in 2013.
Film star Julie Walters has become the latest star to back Birmingham's bid to become the UK's first City of Culture in 2013.
BLACK Sabbath legend Tony Iommi is the latest star to give his backing to Birmingham's bid to become UK City of Culture in 2013.
GRAMMY nominated singer and songwriter Joan Armatrading has been honoured on the Broad Street Walk of Stars.
SHE'S a three times Grammy-nominated singer/songwriter who has been honoured by royalty and played for Nelson Mandela.
Three times Grammy nominated singer/songwriter Joan Armatrading will be on Broad Street, Birmingham in May where she will be the next celebrity to receive her much deserved Walk of Stars honour.
IT WAS a humbling moment for soul singer Beverley Knight to be honoured with her own tile on Birmingham's Walk of Stars.
FANS of the Crescent Theatre have the chance to get involved in a production.
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The U.S. Government Is Suddenly Way, Way More Interested In Tracking Snail Mail
By Murtaza Hussain @mazmhussain Old-fashioned mail, the kind sent through the U.S. Post Office, has fallen out of fashion; U.S. first-class mail volume fell 36 percent
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Location: United States | Leaked: 2 days ago in Other News, Politics, WTF
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Location: Detroit, Michigan, United States | Leaked: Aug-29-2014 in Other News
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Location: United States | Leaked: Apr-15-2014 in Other News
US postal service
Why not to hire obese delivery people
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Leaked: Jul-28-2014 in Yawn
U.S. Postal Service Stockpiling Ammo
By Philip Hodges Feb 7, 2014 Homeland Security and the Social Security Administration made news not too long ago when it was revealed that they had been buying up all the ammo and "ass
By: Detroit Iron | Comments: 78 | Views: 2251 | Votes: 3 | Shared: 0
Location: United States | Leaked: Feb-9-2014 in Other News
ANOTHER .GOV FAIL: US Postal Service Loses $1.9 Billion; Needs $10 Billion Bailout Or Pensions Get It
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By: HailAtreides | Comments: 21 | Views: 693 | Votes: 0 | Shared: 1
Leaked: May-9-2014 in Politics
US Post Office Facing Default...AGAIN, as UNIONS Continue to Decimate America
he United States Postal Service has long lived on the financial edge, but it has never been as close to the precipice as it is today: the agency is so low on cash that it will not be able to make a $5
By: yorba | Comments: 76 | Views: 4242 | Votes: 2 | Shared: 0
Location: Washington, District of Columbia, United States | Leaked: Sep-5-2011 in Politics
US Postal Service To End Saturday First Class Deliveries in August
The postmaster general of the U.S. postal servicehas announced they willend Saturday deliveries of letters and other first class mail beginning in August. However, the USPS says it will continue it'
By: Ed Brown | Comments: 12 | Views: 601 | Votes: 0 | Shared: 0
Leaked: Feb-6-2013 in Politics
North Korea Celebrates 2nd Victory Over America, Will Now Rest For a Few Days Before Invading USA
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By: AlunHill | Comments: 36 | Views: 1765 | Votes: 0 | Shared: 0
Location: Korea (North) | Leaked: Jul-29-2013 in World News, Regional News
US Postal Workers Protest
(Iron Mountain, MI) The American Postal Workers Union were out in force on US2 this evening. They were protesting in front of the building local Congressman Dan Benishek has an office in. It was not k
By: Jason Asselin | Comments: 23 | Views: 2059 | Votes: 1 | Shared: 0
Location: Iron Mountain, Michigan, United States | Leaked: Sep-27-2011 in Other News
Former postal service worker accused of threatening to blow up post office
December 21, 2009 6:40 PM Graham Cawthon KINGS MOUNTAIN – Police say a former postal worker on dialysis threatened to blow up the Kings Mountain post office Saturday if they didn't give him th
By: gregory_peckory | Comments: 16 | Views: 6605 | Votes: 0 | Shared: 1
Location: Kings Mountain, North Carolina, United States | Leaked: Dec-22-2009 in News
United States Postal Service (USPS) giving away billions, but claiming they're BROKE.
As United States Postal Service faces the dire threat of bankruptcy due to lack of profitability in reality it is giving billions in profits to private companies. UPS just delivered two packages on
By: mphatik | Comments: 17 | Views: 2105 | Votes: 0 | Shared: 0
Location: United States | Leaked: Aug-9-2012 in Regional News
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On Dec 3, 2013, at 6:30 PM, Mohamed Lrhazi <lrhazi () gmail com> wrote:
am debugging an issue which seems to be rooted at some MTU problem... and I notice that a host, according to the
pcaps I take, using tcpdump, on redhat linux 6.x, the packet size is shown to be over 2500 bytes, when the MTU of the
network interface is only 1500.... or is a "packet" as displayed by wireshark or tcpdump, unrelated to the L2 frames?
It could conceivably be not directly related to the L2 frames.
If, for example, the network adapter is doing "large receive offload" or "TCP segmentation offload", it might supply to
the host packet that look like TCP segments but are the result of combining multiple TCP segments on the network.
could there have been more frames for that one "packet"?
How can I have "tcpdump -r" or wireshark, show me the exact frames, so I can see their actual sizes?
By turning "large receive offload" and "TCP segmentation offload".
On Linux, you could do this with the ethtool command:
I think you'd want to turn "tso" and "lro" (which that version of the man page doesn't document) off.
Or, alternatively, plug a third machine into the network and passively capture the traffic with that machine.
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