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May 03, 2012Health Tip: Be Alert for Signs of Preeclampsia (HealthDay News) -- Preeclampsia occurs when there's a swift and significant spike in blood pressure during pregnancy. It can be dangerous for both the pregnant woman and the unborn baby. Health Tip: Recognize Early Signs of Autism (HealthDay News) -- Symptoms of autism can be difficult to recognize in very young children, especially in mild cases or in instances when a child has other mental or physical conditions. New Clues to the Evolution of the Human Brain THURSDAY, May 3 (HealthDay News) -- New research suggests that a partial duplication of a gene played a significant role in a major advance in human brain evolution that occurred a few million years ago. Overly Long Pregnancies Linked to Behavioral Problems in Toddlers THURSDAY, May 3 (HealthDay News) -- Children born after a longer-than-normal pregnancy are at increased risk for behavioral and emotional problems, a new study suggests. Researchers Rejuvenate Blood-Forming Stem Cells in Mice THURSDAY, May 3 (HealthDay News) -- Researchers who found a way to rejuvenate aged blood-forming cells in mice say their achievement offers clues about how it may be possible to combat health problems associated with old age. 'Blond Genes' May Vary Around the World THURSDAY, May 3 (HealthDay News) -- All blonds are not alike, according to a new study that finds different genes dictate flaxen locks in different areas of the globe. In Some Brain Bleeds, Patients Do Better at High-Volume Hospitals THURSDAY, May 3 (HealthDay News) -- People diagnosed in the emergency room with a specific type of bleeding stroke should immediately be transferred to a hospital that treats at least 35 of these cases each year, according to new recommendations from the American Heart Association and the American Stroke Association. Antipsychotics Do Help Many With Schizophrenia, Study Finds THURSDAY, May 3 (HealthDay News) -- A new study finds that antipsychotic drugs can help many people with schizophrenia, cutting patients' risk of relapse by 60 percent. Hot Flashes More Likely for Certain Smokers, Study Says THURSDAY, May 3 (HealthDay News) -- Women smokers with certain gene variants are at increased risk for menopausal hot flashes compared to smokers without these genetic differences, a new study says. Many Breast Cancer Patients in Their 40s Aren't 'High-Risk': Study THURSDAY, May 3 (HealthDay News) -- More than half of women in their 40s diagnosed with breast cancer after a routine mammogram had no family history of the disease, finds a new study that may add to the debate over the timing of breast cancer screening. Migraines More Likely for People With Celiac Disease, Study Says THURSDAY, May 3 (HealthDay News) -- Migraine headaches are more likely to plague people with celiac disease than those without it, according to new research. Positive Thinking, Persistence Pay Off in Job Search: Study THURSDAY, May 3 (HealthDay News) -- A study that followed recently unemployed people for five months -- or until they landed a new job -- found that staying positive and being persistent helped people find work sooner. HIV Drug Tenofovir Safe During Pregnancy, Study Suggests THURSDAY, May 3 (HealthDay News) -- The use of the anti-HIV drug tenofovir during pregnancy appears to be safe for infants, new research suggests. U.S. Health Care Spending High, But Quality Lags: Report THURSDAY, May 3 (HealthDay News) -- Despite the fact that Americans spend more on their health care than citizens of 12 other developed nations, a new report finds that more does not necessarily equal better when it comes to quality of care. Joggers Live Longer, Study Says THURSDAY, May 3 (HealthDay News) -- Jogging regularly could add about six years to your life, a new Danish study suggests. New Guidelines Issued for Severe Lupus THURSDAY, May 3 (HealthDay News) -- When diagnosed with lupus, one in three people already has kidney inflammation, and during the first 10 years with the disease as many as 60 percent of patients will have some kidney problems. Health Highlights: May 3, 2012 Here are some of the latest health and medical news developments, compiled by the editors of HealthDay: More Teen Girls Using Contraceptives: CDC THURSDAY, May 3 (HealthDay News) -- More teenage girls are using contraceptives, which may explain part of the dramatic drop in the U.S. teen pregnancy rate, federal health officials reported Thursday. Why You Overeat Even When You're Full THURSDAY, May 3 (HealthDay News) -- A group of Italian researchers has uncovered evidence that regardless of how "full" a person may feel, the body is hard-wired to chemically reward itself by overeating when tempted by yummy foods. |
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Alex Dunbar is a news and sports multimedia journalist for CNY Central.
SYRACUSE -- While Jamesville-Dewitt's Dajuan Coleman and Cicero/ North Syracuse's Breanna Stewart were on national TV playing in the McDonald's All-American basketball games, young players across Central New York were watching to see their hometown heroes shine. Stewart started for the East team in the girls game and Coleman started at center for the East in the boys game. The All-American game is one of the top honors in high school sports and seeing local players in the game was an inspiration for kids on playgrounds in Syracuse.
"I definitely want to play for SU. If i could make it to the McDonald's game that would be something - to see someone else from Syracuse make it is kind of cool," said Jahmai Sherman after playing at Thornden park in Syracuse.
For one region to have two of the best high school basketball players in the country is rare. Coleman is headed to Syracuse University next year and Stewart will play for Uconn.
Several young players at Thornden Park wanted to follow in Coleman and Stewart's footsteps but knew it would take a lot of work on and off the court.
"It makes me think, if I work harder, if I get my grades right and I practice long enough - I can make it there too," said Kapri Davis after playing with friends.

subset: commoncrawl


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Search Result
Search Tags: Todd Harrison
Congress makes it harder for DoD to cut costs
Idle aircraft and pricey ship deployments underscore the contradictions and conflicts as Congress orders the Pentagon to slash $487 billion in spending over the next 10 years and another $41 billion in the next six months.
Tags: DoD , Congress , budget , Center for Strategic & Budgetary Assessments
Analysis: Pay, benefits, O&M will swallow entire DoD budget by 2024
Absent structural changes, the combination of 10-year budget caps Congress has already approved and rising growth in personnel costs mean DoD would be able to sign paychecks, administer healthcare benefits and not much more.
Tags: Congress , workforce , DoD , budget , 2014 budget , sequestration , Center for Strategic & Budgetary Assessments , Jared Serbu
DoD in denial about budget future, experts say
Defense budget watchers say despite abundant evidence to the contrary, the Pentagon appears to believe it will eventually get most of its funding wishes over the coming few years. "Whether [sequestration] stays in place for nine more years is an open question, but it's certainly going to be in place for the foreseeable future," said Mackenzie Eaglen, a resident fellow at the American Enterprise Institute.
Tags: sequestration , DoD , budget , American Enterprise Institute , Stimson Center , Center for Strategic & Budgetary Assessments , Center for Strategic & International Studies , Mackenzie Eaglen , Gordon Adams , Clark Murdock , Jared Serbu
Military leaders say Congress must stop sequester
Tags: Congress , House , House Appropriations , DoD , sequestration , Joint Chiefs of Staff , Ray Odierno , Mark Welsh ,
Study: DoD sequestration cuts would slam federal workforce, delay pain to contractors
Most of the Pentagon's contract spending wouldn't take an immediate hit from sequestration. Conversely, civilian employees would likely be laid-off or furloughed in the few days or weeks after the automatic budget cuts kick in, according to a Washington think tank's analysis of the convoluted laws that govern the automatic cuts
Tags: DoD , budget , sequestration , Center for Strategic & Budgetary Assessments , Jared Serbu
Next few weeks critical to defining DoD in second Obama term
"Fog bank" of threatened automatic spending cuts makes predicting Defense policy under a re-elected President Obama difficult. But experts agree DoD is likely to take more cuts, with or without sequestration.
Tags: Election 2012 , Barack Obama , DoD , Leon Panetta , George Little , sequestration , Tom Donnelly , Russell Rumbaugh , Center for Strategic & Budgetary Assessments , American Enterprise Institute , Stimson Center , Jared Serbu
Defense experts debate sequestration's impact
There's a little more than a month to go until sequestration kicks in, taking more than a $1 trillion from agency budgets over 10 years unless Congress finds a way to agree on a Plan B for deficit reduction. In this week's edition of On DoD, Jared Serbu, Federal News Radio's DoD reporter, talks with several defense experts about sequestration and the Defense budget in a second term under President Obama:
Tags: DoD , sequestration , On DoD , Jared Serbu , Tom Donnelly , Russell Rumbaugh
Players in budget war game plot $500B in Defense cuts
This past summer, defense experts gathered into teams to map out how to cut DoD's budget by a half trillion dollars over 10 years. The results from the game provide some guidance on ways to make the cut happen in real life based on strategic choices, the organizers say.
Tags: DoD , sequestration , budget , DoD budget , Center for Strategic & Budgetary Assessments , DoD civlian workforce , Mark Gunzinger , F-35 , Jared Serbu
Sequestration 2.0 would mean furloughs for DoD's entire civilian workforce
New version of sequestration would reduce overall tab to DoD but compress across-the-board cuts into just seven months. A leading-think tank's "back of the envelope" calculations show the military would have to furlough almost every civilian.
Tags: DoD , Congress , sequestration , fiscal cliff , debt ceiling , government shutdown , Center for Strategic and Budgetary Assessments , Jared Serbu
Sequestration effects becoming clear for DoD
DoD's operations and maintenance accounts will likely be hit first if sequestration goes into effect. Unlike its procurement and research and development activities, which can continue to function on funds obligated in prior years, O&M dollars generally get spent right away. In preparation for sequestration, the Pentagon has already let go of tens of thousands of temporary hires and is drawing up a contingency plan for one-day-a-week furloughs. Deputy Secretary Ashton Carter says the unpaid furloughs would begin in April and continue through the remainder of the fiscal year if sequestration is not avoided.
Tags: DoD , sequestration , Army , Navy , CSIS , DoD budget , Gordon Adams , Brookings Institution , Center for Strategic and Budgetary Assessments , Stimson Center , David Berteau , Jared Serbu


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Image: Illustration by Chris Labrooy
In Brief
- Scientists and engineers are trying to develop long-shot technologies that could drastically change the energy game.
- New power sources could be created by igniting fission reactors with laser-driven fusion explosions that consume spent nuclear fuel, a hazardous waste. Other machines could convert sunlight and carbon dioxide into fuel that displaces gasoline.
- Energy efficiency could be raised significantly by magnets that revolutionize air conditioners and by shape-memory alloys that boost mileage in cars.
More In This Article
Many people are working to harness renewable energy sources more effectively and to enhance energy efficiency. All good. Most of the efforts will probably result in welcomed but incremental improvements, however. Radical innovations are needed to drastically change the energy game.
For years scientists and engineers have touted some fantastic schemes: satellites that beam solar power to receivers on land; wind machines that hover in the atmosphere, generating electricity. Down on earth, however, researchers have recently received substantial government or private funding for a remarkable variety of long-shot technologies in a few key areas. The projects we profile here are leading examples of the payoffs that are possible—if, of course, the inventors manage to overcome daunting hurdles to bringing practical, mass-produced and affordable technologies to fruition.
This article was originally published with the title 7 Radical Energy Solutions.
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Please enter your travel dates.
Standard Double Room
Standard Twin Room
Superior Double Room, Ensuite
Standard Single Room
Grade II listed coaching inn with a bar/lounge
Greenwich Park nearby
Situated in the very heart of Greenwich, in a dry dock at the river's edge.
Restaurant, bar/lounge
It first opened in the 1700s, and is recognised by English Heritage as an important historical site in south-east London.
For your peace of mind there are security cameras on all levels of the hotel, a night porter service and a lift to all floors.
Hotel Amenities
- General
The Mitre, Greenwich, is a Grade II listed coaching inn offering 16 ensuite bedrooms, three bars, a beer garden, conservatory and function room.
- Total number of rooms - 24
- Number of floors - 4
- Number of buildings/towers - 1
- Event catering
- Audiovisual equipment
- 24-hour front desk
- Breakfast available (surcharge)
- Bar/lounge
- Elevator/lift
- Porter/bellhop
- Room service
- Smoke-free property
- Free Wi-Fi
- Internet
Available in all rooms: Free Wi-Fi
Available in some public areas: Free Wi-Fi
- Room Amenities
- DVD player
- Digital TV service
- Flat-panel TV
- Hair dryer
- Iron/ironing board
- Kitchenette
- Desk
- Hypo-allergenic bedding available
- Wake-up calls
- Refrigerator
- Coffee/tea maker
- Video-game console
- Private bathroom
- Free Wi-Fi
- Dining
We have three bars, a beer garden a conservatory and function room.
Breakfast is not included in the room rate. We can offer a light breakfast basket served in your room for an additional £5.00 per head per night.
Policies & Fees
- Check-in
Check-in time starts at 2 PM
Special check-in instructions:
Guests bringing service dogs are required to contact the property in advance. Contact details are provided on the booking confirmation.
- Check-out
Check-out time is 11 AM
- Payment types
Accepted at this hotel: MasterCard, Visa
- Pets
Pets not allowed
- General
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- No onsite parking is available.
No rollaway/extra beds available
No cribs (infant beds) available
Only service dogs are allowed
- Fees
- The following fees and deposits are charged by the property at time of service, check-in, or check-out.
- Breakfast fee: GBP 5 per person (approximately)
The above list may not be comprehensive. Fees and deposits may not include tax and are subject to change.


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John Smith, Jane Donlan and their son Bob, who was diagnosed with AS at age eight, explain the importance of keeping a reward plan positive, specific and challenging enough to be stimulating. Helping your child to learn about positive behaviour while gaining a sense of achievement, a reward plan increases self-esteem, confidence and independence. more »
2008, Paperback: £13.99/ $21.95Keywords: Asperger syndrome, autism, child development, children, families, high functioning autism, occupational therapy, parenting, social policy, speech and language therapy
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text: In a stunning show of force and determination, the Obama Justice Department has closed down a major threat to national security; Amish unpasteurized milk. The Feds conducted a yearlong "sting" operation in which they caught the dastardly Amish selling their milk to American citizens that wanted to buy it. Isn't it wonderful to know that the hope & change Obama Administration has its priorities in order?


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You must earn 10,000 points to post other members' whiteboard
Congratulations on posting for 260 days consecutively. YB.Shep
Thanks! Not a problem to be buds! Have a great evening and keep posting!
Hi souly, yes, my avatar speaks of hubby and I both being Veterans of the United States Air Force.
Love your avatar.
Welcome aboard buddy, have a nice weekend
Approaching three years on GB nice job... Please be my gas buddy from Montreal
Merci, jespère que les jets seront des series avec le CH.
Merci for accepting my Buddy Request!! Good night!!! :)
Did you hear the tree falling in the forest? I have a little forest and all I heard was the snow.


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The Sing-Off
New Tonight 8/7c. Catch up on the season premiere online.
More »
The Sing-Off
New Tonight 8/7c. Catch up on the season premiere online.
More »
Vicky Roberts aka Erica Bartlett, Melissa Wade, Veronica Carmichael, and Anne Johnson is a private security contractor for Dempsey Pharmaceuticals. Prior to that, she was clandestine ops recruit at the CIA.
After several missions in Europe and elsewhere abroad, she transitioned into the lucrative private security industry. There, she found a niche working for Dempsey.
Vicky has a history of taking missions personally. During one mission, after assassinating her targets, Vicky discovered a crying baby. Unable to kill him, she rescued the orphan and raises him with the help of her mother in Lubbock, Texas. Mostly recently, she rescued the Vice President, turned her weapon on her partner, and decided to step away from the black ops for life. Since then has been in the wind...
Taylor Cole stars as Vicky Roberts, the mysterious beauty who crosses paths with Sean (Jason Ritter) and Leila (Sarah Roemer) in NBC's new high-octane conspiracy thriller The Event.
Cole recently wrapped production on the action feature film "The Green Hornet." Cole will co-star opposite Seth Rogen in the film, set to be released in January 2011. She can next be seen guest-starring as a sophisticated beauty who impresses Vince (Adrian Grenier) with her intelligence on HBO's Emmy Award-nominated comedy "Entourage."
Previously, Cole starred in the hit drama "Summerland," and the independent feature "The Violent Kind," which premiered at the 2010 Sundance Film Festival. She also appeared in the films "The Surrogates" and "Twelve Rounds," and the TV movie "All You've Got." Her additional film work includes "Finish Line," "April Fool's Day," "An American in China," and "Loaded."
Cole also had recurring roles on "Heroes" and "Secret Girlfriend," and recently guest starred on the series "NCIS," "Melrose Place," "Cold Case," "CSI," "CSI: Miami," "Supernatural," "The Apostles," and "Numb3rs." In addition, Cole has starred in music videos for Ryan Cabrera's hit song "True," as well as Papa Roach's crossover hit "Scars."
Born and raised in Arlington, Texas, Cole played on her high school's volleyball team and traveled around the country competitively with the Junior U.S. Olympic Squad. She has also traveled the world as a professional model, visiting countries such as Italy, France, Germany and Australia.
An avid sports enthusiast, Cole continues to play volleyball, practice tae kwon do, and surf - a sport she learned while on "Summerland." Cole currently resides in Los Angeles.


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Our Best Holiday Party Dips
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Almost-Famous Spinach-Artichoke Dip
Recipe courtesy Food Network Magazine
- Cook Time10 min
- LevelEasy
Pan-Fried Onion Dip
Copyright 1999, The Barefoot Contessa Cookbook, All Rights Reserved
- Cook Time30 min
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Buffalo Chicken Dip
Recipe courtesy Claire Robinson, 2010
- Cook Time25 min
- LevelEasy
Red Pepper Hummus with Toasted Pita Triangles
2006, Robin Miller, All Rights Reserved
- Cook Time8 min
- LevelEasy
Greek Layered Dip With Pita Chips
Recipe courtesy Sandra Lee for Food Network Magazine
- Cook Time10 min
- LevelEasy
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September 05, 2013
Kaleb Chalmers Click for larger image |
Last Saturday Greenwood junior DB Kaleb Chalmers took in the Georgia at Clemson game. This Saturday he will see Georgia again only this time South Carolina will be the opponent. Clemson and USC have offered Chalmers. Georgia is recruiting him but has not yet offered. Chalmers said his time at Clemson last weekend was beneficial. "It was a good experience to see all the players, the fans and the atmosphere was nice," Chalmers said. He spent time talking with recruiter and Clemson secondary coach Mike Reed. "They really want me," he said. "He told me to just keep my grades up. He said I'm the type of player who will be there only three years." Chalmers plans to be at USC for the Vanderbilt game and he said he hears regularly from Gamecock recruiter GA Mangus. He's also hearing a lot from Tennessee. The Vols also have offered along with Stanford, Duke and North Carolina. "I don't have any favorites, everybody is equal," Chalmers said. He wants to visit every schools that's offered and he plans to make his decision next summer before his senior season. Last season he had 45 tackles with 4 interceptions.
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Short-handed Spurs outlast Warriors, 104-102
LeBron James atop newest list of NBA jersey sales
Figure skating champ Boitano says he's gay
Texas looks to send Mack Brown off with a win
QB problems are Shanahan's Redskins legacy


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No More Mail on Saturdays
FBN's Rich Edson on USPS delivery changes.
Feb 6, 2013
You're watching...
FBN's Rich Edson on USPS delivery changes.
Feb 6, 2013
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-- -- It's another snow nor rain nor gloom of night can stop the post office from delivering but.
It's -- now it's only during the wage right -- don't.
Leave us alone on Saturday which is fine with both me and dig in the maybe some other people have problems with that let's talk to -- -- about the Postal Service are gonna -- Saturday delivery rich don't do it.
They will and David asking congress to let them do this for years and I think they found something in the law that allows them to end.
Saturday delivery the last fiscal year alone in the USPS loss sixteen billion dollars are likely on track to lose billions more this year is -- this is their attempt.
To try to get this back in the lines of this is what's in store for Saturday's the -- plant just announced.
By the Postal Service no letter delivery on Saturdays -- post offices will remain open packaging PO box delivery will continue.
And that'll save about two billion dollars postmaster general says this is the first step to getting the USPS.
Back -- We generate all of our revenues from the sale of postage we take no tax dollars we do not want tax dollars.
We also don't have the ability to reduce costs in the way of their private business would.
The -- -- union they don't like it here's a statement from them at the postmaster general is unwilling or unable to develop a Smart growth strategy that serves nearly 50% of business mailers.
That want to keep six day service.
And if he arrogantly thinks he's above the law are has the right to decide policy matters that should be left to congress.
It is time for him to step down there was a fifteen billion dollar borrowing limit to the Treasury Department -- the post -- This had is Max that out.
Back to you from the other.
Bleeding money.
And to send us an email on Saturday -- -- -- with us thank you rich -- and I don't you wanna email Citadel -- you don't respond completely -- -- collier would call.
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Wade boasted 8,000 of the Houston profiles include references to the book.
"It is a completely different ballgame out there. Relationships form, people fall in love," Wade said.
Despite Wade's claims that members are just looking for love on the site, he has admitted that 40 percent of the men on Seeking Arrangements are already married.


text:
- February 24, 2013
- 6:47 p.m.
- Suggest removal
- Reply to this post
NoNonsense (Inactive) writes:
Is he really worth $48,000/year more than Rick Cole? Not that Rick Cole was a great city manager or anything, but this guy hasn't even proven himself yet.
As usual, the taxpayers get fleeced again.
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The epic battle of pedestrian vs. driver rears its ugly head in Toronto
May 16, 2009
1 Comment
Tags: adelaide, cars, driving, gardiner, jarvis, pedestrian, richmond, roads, streetscape, toronto, urban design
Good and evil. In the media, so many things are reduced to black and white, liberal and conservative, Darth Vader and Luke Skywalker. In the past week, the Toronto media has seised upon a specific grudgematch, and they decided to take out their biggest wedge. I'm talking about the epic struggle between the "build more roads" crowd and the "tear out roads" crowd. See – isn't it easy to put them into two boxes? In real life, it's never that simple.


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I love game night. I thoroughly enjoy playing Pathfinder. BUT, the accounting, paperwork, and Core Rulebook make me long for April 15th because it comes but once a year and has simpler rules. Where's Pathfinder's version of H&R Block? If it wasn't so much fun to play, I'd happily give the game up. I'm trying to come up with a document that I can share with people like myself; horribly frustrated newbies. As I'm updating my current character sheet, a few of my problems with Pathfinder occurred to me and got me started. Problem #1
Post-it notes are your friend (unless you want to write in your book)
As a newby it is immensely frustrating for me to want to know how X works, look up X in the index, and then come game day run into a wall of "that's not how X works" because the index and text failed to tell me that I had to look in 2+ other pages to find the whole story. Other than post-it note cross-reference additions to the book, how does a newby deal with this? Problem #2
Don't be afraid to write little notes on your character sheet. For example, I write where my bonuses come from. "Su-protection" above the column for a bonus to my saves that my Cleric Domain gives me. Or, "Dragon book" next to the skill bonus a magical book found while adventuring gave me. "BAB+STR+Size+Magic" above my weapons attack bonus to tell me how it's calculated so that when my BAB goes up I remember it does to. If your GM likes an uncluttered sheet, either negotiate the need you have for the notes OR keep "two sets of books" To a newby, leveling is a complicated process in which you have to remember and take numerous factors into consideration. How can a newby deal with this? Problem #3
Still haven't found a personal suggestion/fix for this one. How do I stop being the "Pathfinder toddler" who keeps asking "But why? ... but why? .... but why? ..." when trying to understand and make sense of things? *** What newby problems have you come across either as a newby yourself or as a GM of newbies?
Can't say I can relate, but have you looked into the Beginner Box? If you don't have anyone around who already knows the rules well enough to help everyone through, it is supposed to be great. Easier organization, leveling done for you, basically all your problems solved. I've heard it is a great way to get more comfortable with the game without being confronted by quite so many walls of text.
The paranoia over getting every rule correct when it comes up was a problem for me. (I still regularly get them wrong, but I no longer care). When confronted with a mildly obscure rule, we would reasonably often stop, page through books, listen to back-and-forths along the lines of "I thought there was something about..." and generally try and get it right. I think it's much better to recognise that 9 times out of 10 the correct ruling and the 'just make something up' ruling are functionally identical. Our preferred method is to just say something, then look up the rule during a lull (like another player's turn) or between sessions. Presumably, we'll gradually learn the rules without having to get bogged down in minutiae.
I HIGHLY recommend buying HeroLab. It makes character creation, customizing and leveling a breeeeeze and a blast. Worth every penny. Is your gaming group real strict about the rules? If not just play the rules as you understand them for now and in between sessions just add in what you've learned. I started with the Beginners Box and then graduated to the Core Rules. It was a great way to learn. Don't sweat messing up a rule. Everyone on this board has implemented a rule incorrectly or left it out altogether. You invested a lot of $$ in the game, play it the way you and your group want to. I also recommend running a few practice combats and challenges. Have a Fighter take on a Cleric, throw in some skill challenges or whatever you want to try out and roll it up.
I eventually learned to just improvise unknown rules while in the middle of sessions unless it was going to be critical to the plot, or to a PCs life or death. I still like to meticulously look up every detail between games though. For levelling up, I learned to turn to Amiri's picture in the class section of the CRB. There's a quick little section on levelling up on the page before it that I found extremely helpful. Though by now I know the process off the top of my head.
HeroLab has tempted me. My GM isn't strict. As a group, we try to interpret the rules and agree as a group. And by we I mean mainly the experienced players. Not sweating messing up the rules is something that I've been trying to do. It's like learning to drive manual transmission though; stalling and jarring.
Hero Lab. This will solve the leveling problems you are having as well as account for the bonuses... It even annotates conditional bonuses. Looking up rules, use the PRD, you can type in, say "grapple", and then select the one that comes up in the PRD to view the full text. Regarding number three - does the "why" impact your enjoyment? Are you asking it because you need more narrative from your GM? Are you asking it because your wondering why higher ground equals a +2 and not a +3 or +1? If the former, an out of game conversation can solve that. If the latter, then we delve into a whole new realm of ga,e design and balance that in the end boils down to, because that's what the devs thought to be appropriate.
This sounds like its filled with hyperbole but let me try and make some suggestions to help with the issues your having. ValkyrieStorm wrote: Problem #1 Regarding tracking your bonuses for attack and damage (or anything else) this is why there's a character sheet. So you can easily keep track of things that will be different from other PCs. Amanda the sorceress is probably not going to have the same attack bonuses as Adam the fighter. So you make a character sheet (or print one out) with all your bonses laid out before the game. If you're using a longsword then before the game begins you should write in Longsword +4 attack (+1 Bab +2 STR mod +1 weapon focus) then you put in damage. Before the game you can look up your damage and find it does 1d8 damage plus str modifier so the total is 1d8+2 Saves and skills can be calculated the same way, allowing for easy and quick checking before you make the roll rather then scouring the rulebook. A little prepartion before the game makes the actual game go much smoother Could you tell me where you're having to scour 2 or 3 pages for one thing that are in seperate chapters of the book? I dont recall anything like that ValkyrieStorm wrote: Problem #2 Leveling should be handled after or before the game, generally you dont want to do it during the game because it slows things down. On top of that sometimes you dont need all the bonuses listed unless something in it is temporary like a spell. Just write down what your totals are, again Longsword +4 attack 1d8+2 dmg. Then if you cast say divine power on yourself it goes to +7 attack (+3 divine power) 1d8+2 dmg Dont make it harder then you have to make it ValkyrieStorm wrote: Problem #3 I dont understand what you mean here. "But why?" what is this question always referring to? My solution to running games for newbies is to slow down and keep things simple. People learn best by doing, so you let them play the game and you keep it slow without a ton of information. Eventually the newbie wraps their head around the mechanics to the point where they can be comfortable with it. At that time you add new, more advanced elements to your game. The best thing a newbie can do is read the whole core book and ask questions. As a GM I believe the only stupid question is the one you already know the answer to
Sorry Windcaler for the hyberbole, I guess it's a sign of my current frustration. One of the circumstances that caused me to look in 2 or 3 different places in the book was one of the things that inspired this post. In an attempt to better understand my character sheet, I am transferring it to a clean sheet, and in that process I am attempting to understand where my numbers come from. When it came to my weapon's damage, I looked up "damage" in the Core Rulebook index and was sent to page 179. Unfortunately that did not explain my +4 damage. Apparently you have to look in feats and/or magic weapon. To understand/calculate a weapon's damage you need to potentially look in 3 different places, and only 1 of those places is in the index under "damage."
ValkyrieStorm wrote:
Calculating bonuses can be a daunting task at first, thats why its best to figure this stuff out before the game. Again doing it during the game makes things harder for you and the group. What your reffering to here are three different things that adjust your damage. Normally you have your base damage, determined by a die type so for a greatclub it would be 1d10. Then you add your strength modifier, if 18 it would be +4, if wielding it two handed your total increases to 1.5 of the norm meaning +6 str mod adjustment. Now you look at feats, there are only 2 feats that adjust weapon damage (off the top of my head) which are weapon specilization and greater weapon specialization, each adding +2 (so +4 total). Your last bonus is magic, your GM should have informed you that a +1 weapon adds +1 to hit and damage. This is one of the first rules you learn about magic weapons and it will stick fast It sounds to me like you need to streamline your character sheet. So let me give you a potential resource. Go to http://plothook.net/ make yourself and account and use the pathfinder character sheets there. Once its completed print it out and you should have everything you need right there
I'm considering getting Hero Lab even though the price is pretty prohibitive. I've used PCGen up until now and I like it, but I'm starting to hit its limits and they're taking way too long (on the order of years) to release data sets for even the most high-profile sources. Furthermore, there are some things that are just plain difficult to write in when making custom data sets. How difficult is it to make, e.g., custom feats or archetypes in Hero Lab and have it figure them into its calculations?
blahpers wrote:
This is purely my opinion but I believe herolab is an uneeded tool. It lacks the flexibility that a regular character sheet grants you. For example in my game I grant all classes an additional 2 skill points per level to increase versatility in the group but herolab lacks the ability to make simple changes like these As a program it cant adjust to the wide variety of games, it can only write a sheet for RAW. Thus, for me, its a worthless tool even if it was free and the price tag only adds another reason not to get it. NOTE: It has been several months since I tried herolab so my information may be out of date now
Windcaler wrote: Bummer. I was hoping it could, for example, support a custom 2 skill point per level trait to do what you describe.
Windcaler wrote: Your information is out of date, you can add feats, additional skill points, bonuses to certian skills, etc. it is found in the personal tab under the permanent adjustments section.
Suggestion: Don't level on the fly. Look, it's PFS. You know that you will level after three adventures, and after six, and so on. So, go ahead and print out a second character sheet, and advance your character a level. Then do it again. Not only will the process help you learn the game, but it's easier to do some evening when you have all the time in the world, instead of between games. Suggestion: Create a shopping list. It's PFS. You're going to get money to spend. Decide on 4-5 things you would like to have now. Write them down. That way, there isn't as much agonizing about every item on the Chronicle sheet. If you know that you're saving for MW full plate, then it's a very simple process. Is this better than MW full plate? If yes, buy it. If no, don't.
Finally, relax. We're playing a game. Nothing bad happens if you make a mistake. Mistakes are how we learn. And remember, EVERYONE used to be where you are now. We all had to learn the rules, and to be honest, there are a lot of them. The good news is, there's a lot of proof that it can be done. But don't expect to learn everything by Wednesday, it takes time.
blahpers wrote: How difficult is it to make, e.g., custom feats or archetypes in Hero Lab and have it figure them into its calculations? It's actually pretty straightforward to do this sort of stuff, provided you spend a little bit of time getting familiar with how to accomplish it. There's a healthy community of users developing custom material, as well as an ever-growing number of 3PPs adding all their own material into Hero Lab. So there are plenty of people actively adding custom feats, archetypes, classes, etc. And the vast majority of that custom content involves calculations that need to be integrated with everything else cleanly. I can't speak to Windcaler's experiences with the product, but I'd be willing to bet he didn't spend much time asking questions on our support forums. In addition to the development team, the user community is extremely active on our forums and is constantly sharing coding tips/suggestions with new users who want to tailor Hero Lab to suit their house rules. I strongly recommend you post a few questions there and assess the feedback you receive so you can make your own informed decision. You can also experiment freely with almost all of Hero Lab's customization capabilities while using the product in demo mode (i.e. without paying for it). So there's no financial risk at all. Take the product for a test drive. See for yourself if it can accommodate the tweaks you want, and ask some questions on our support forums to get quickly pointed in the right direction on how to tackle those tweaks. Then decide for yourself. :) Hope this helps!
Honestly, I am not sure whether I could ever go back to actually using pen and paper. Downside is, God help me if my laptop crashes....
Windcaler wrote:
Hero Lab's very foundation is that it is highly customizable. The example you cite above as not possible has actually been available since we first released Pathfinder support years ago. All I can assume is that you didn't find the capability where you expected it to be and concluded it wasn't possible. I encourage you to post questions on our support forums to find out how best to implement the customizations you want for your game. This should get you pointed in the right direction quickly and avoid any frustration that might result from not being able to immediately find the feature you're looking for. Hope this helps!
First of all, don't worry about it. Many new players who have their own books can seem challenged by he sheer amount of information in there. Heck, as a DM, I can't remember the last time I let a player even LOOK in the books (I find it easier to provide the information they need, unless they're curious and want to start learning the actual rules). Second, I prefer using the table of contents to the index. I know it sounds crazy, but the index can give you multiple page references for things. If you're looking up a weapon, just go to the ToC, look up "Weapons", and flip forward until you see what you're looking for. There are lots and LOTS of tables you can use. Finally, you'll get better at streamlining the leveling process. At first it took me about 30 minutes. Now I can get it done in about 5. I often plot progression charts for characters when I make them, so things like Feat and Spell selection are already predetermined. Then there are small things like rolling Hit Dice and adding base attack and saving throw bonuses. Skills... bleh. I usually stick to maxing out as many skills as I have skill points, so those just all get a +1. I also keep a good inventory, with everything labeled with its appropriate bonuses. Feats I usually know well enough from having seem them, so they aren't so bad, but when I see class features and feats that are somewhat new, I usually just write down a short description (if a class feature gives a morale bonus to something, and NOBODY in the group can provide it, don't worry about the type bonus. Just write down +X. It saves time and headaches.).
Herolab is a great tool - in the initial post, I saw the question, "Where is the H&R Block for Pathfinder?" and I immediately thought, "Herolab." A word of caution, though - Herolab is great, but it doesn't teach you the system. I'd make the analogy to teaching someone their multiplication tables with a calculator. Will they be able to multiply after? Sure. Will they know what multiplication is and why it works? Probably not. If you don't care if you know where all those numbers come from, then Herolab is a fantastic tool. (It's also really good for double-checking handmade characters to be sure you didn't miss anything, and for trying out builds.) (Please note: I'm not saying that using Herolab makes it impossible to learn how character building works - it just makes it unnecessary, so you have to force yourself to put in the effort to look and see where the numbers it's giving you come from.)
Have to also agree with the suggestion of hero lab. I'm a complete newbie to PnP and getting your head around the finer details of the character sheet, let alone anything else is a bit of a task. Tried out some of the other ones and I was a bit reluctant to try hero lab due to the price. I needed my sheet asap though so went for it and don't regret it a bit. It's easy and not messy to make changes to things and it means if you have an idea for a character you can mess around and see how it looks without much hassle at all.
Keltoi wrote:
*points the gentlemen to Google Docs and other forms of cloud storage*
lonewolf-rob wrote: Thanks for posting. I appreciate the clarification. After I got off my lazy bum and researched a bit, it looks pretty straightforward to add custom material (and cleaner compared to PCGen's scripts, though I won't know until I try). The cost is still quite a bit, but it may be worth it. Sorry to threadjack, folks. Hopefully the conversation was helpful to the OP.
blahpers wrote: You actually can edit pretty much everything, even make custom Feats/Skills/Spells, whatever. It has a fantastic editor in it's "Tools" menu. When all else fails you can make notations in the "Bio/Personal notes" box.
Kieviel wrote:
Great suggestion for ALL players, especially new ones. Bought them and use them all the time, they are great. They are soon going to be available on the iPhone and Android I think/hope.
The System Operational Reference Digest for Pathfinder is a good condensed document of all the Pathfinder rules. I always have it open when I GM.
lonewolf-rob wrote: So my information is out of date, I thought that might have been the case, thus my note. However I have to be a bit contrary here. When I tried hero lab customization was not in the program. You couldnt do it and yes I tried and yes i contacted your support forums to see if I had missed something. If thats changed then thats good, its a needed improvement to the program and was one of the primary reasons I didn't like it. This still doesnt change the other problems I had with it. One of them being it doesnt teach people the game, it does all the work for them and new players will not learn why they get bonuses, when they get feats, how skills work, etc. Then perhaps my biggest problem with the program is, I find it completely worthless. It doesnt do anything that the human mind and my books, pen and paper cant do (things Im already going to own before herolab). So, for me, its an expense that literally provides me with nothing in return. Now it has to be pointed out that my experience with roleplaying goes back years to when I was a kid learning how to run 2nd edition (this was 1986) so generally my mind soaks up the information in the books like a sponge. New players wont have that same experience and knowledge but then we go back to my last listed problem, it wont teach them the game so they can get into my position of not needing it. So, from my point of view, a new player will likely find themselves reliant on the program till they grow complacent. If people want to use this program and accept its short comings Im totally fine with that, its their choice and their money. The problem is, you arent talking about its short comings at all
FYI, I think there's a free trial version of Hero Lab available, so you can play around with it and decide whether it's worth the price to you. As far as rules mastery goes, though, I'd say the main thing is just to keep playing and you'll get better with more experience. Just do your best and have fun, and don't worry about getting little things wrong. It's okay. If you and the other folks at the table are all having fun, then everything's fine.
Windcaler wrote:
That's a very reasonable point of view. It is unquestionably good to know the mechanics of the game you are playing. Another point of view that some players have: They just want to get playing. My players and I, probably like you and many others here, have played a dozen or more different tabletop games, including several different versions of the game that Pathfinder is based upon. The number crunchers and rules lawyers among us love digging into the rules, seeing how they tick, etc. The rest of the group, eh, they just want to get to the game. For them, character creation is more about the character's backstory, relationships, and other fluff than whether they have a +7 total melee modifier versus outsiders or a +8. If I can make their lives easier, I will. For me, especially when GMing, I'm in both camps. I like exploring the mechanics of the game, and I get to try out a lot of mechanical options compared to my players, who only have the one character--but I'm not just an NPC player; I have a world to represent, a story to facilitate. There's something to be said for a good tool. Good tools offer something that most definitely isn't worthless: time. It can be quite cumbersome making even three or four interesting NPC stat blocks per session by hand, and the process gets even more cumbersome at higher levels. Couple that with the occasional need to create an NPC on the fly. I'll take any tool I afford that will streamline the mechanical parts of that process and let me concentrate on personality and relationships and the non-character-based parts of GM preparation. I only have so many hours a week to spare, after all; gotta get paid so I can keep sending Paizo my money. : D It's like programming. I can and will write, e.g., a Minecraft mod using notepad or vi, but I'd much rather use Eclipse. It saves me a lot of time and lets me concentrate on the fun stuff--writing and testing the code and enjoying the results. But if I'm in a low-level mood or need something done that the tool doesn't support, I can still do everything by hand and compile via command line.
Windcaler wrote: And it also sounds to me as if perhaps the OP did not create his character himself. Or, if he did, he had such extensive help that it gimped his learning of the game. The process of building the character usually informs the player of what a Base Attack Bonus is, how his Strength modifies his damage output, and where the basic damage rating for his weapon can be found. I would suggest first and foremost, that the OP sit down, and create a character from scratch, by himself. It may seem daunting and take an hour or so, but it is essential learning that will make everything else easier down the line.
Maggiethecat wrote: He mentioned accounting, and that sounds like PFS to me. Advice still holds. There's no reason to ever look around and say "Well who could have guessed, I gained a level?!" It's going to happen eventually, might as well be ready.
DM Jeff wrote: Here's a level-up cheat sheet I created for my more "casual" players: LEVEL UP That's VERY helpful DM Jeff! I did notice your note about adding 3 to class skills, you may want to clarify that this only happens with the 1st rank put into that skill. I really wish something like this would have been available when I started with 2nd Ed. I was soooo lost for soooo long... And I would like to add another vote for Hero Labs while also suggesting that you may want to keep a notebook for a bit that expands on your character sheet info so you know what bonus comes from where just for sanity's sake. I do this when I run Maguses and Inquisitors to kepp track of the buffs.
blahpers wrote: I've used PCGen up until now and I like it, but I'm starting to hit its limits and they're taking way too long (on the order of years) to release data sets for even the most high-profile sources. Furthermore, there are some things that are just plain difficult to write in when making custom data sets. One of the best things about a volunteer groups is that if something bugs you, you can join and help fix the problems. :)
Nylanfs wrote: I'll try the Hero Lab demo first. If their data entry interface is no easier to work with, I'll consider joining the cause, if for no other reason than I'd be spending the time tapping in PCGen data sets anyway, so I might as well contribute the labor. If their data entry interface is better, I may stick with Hero Lab, as it'd simply save me more time.
Hmm, ValkyrieStorm, it seems like you're struggling to extract the general from the specific. For example, you mentioned looking up "damage". That's not a *bad* approach, but as you found, it doesn't really explain everything from the ground up. I think part of the problem you're facing is that you are trying to understand the general rules based on the exceptions. Pathfinder, and D&D before it, can be described as "the game of exceptions". There are general rules that "everybody" follows, then there are class abilities, feats, skills, and spells that basically say "except in this case". Using the weapon damage example... General: Every weapon deals the damage indicated for its size on the table in the book where it is described. exception 1: if the wielder has high strength, that bonus is added
In my experience, Practice is one of the best ways to learn. Make some characters to see how their abilities combine. This is similar to Rkrause2's suggestion to plan your level-up changes when you have time to do it without pressure. Just make some additional characters, or take a look at the NPCs in the NPC Gallery.. de-construct them to see where their numbers come in. In almost every case, it is going to be a combinaion of Feats, Class Abilities, and/or Magic. And, as noted, if you're having fun, don't sweat it. :) I have players with 20+ years experience. Some of them are very good with the rules.. and some of them are awful with the rules. The ones who are awful with the rules tend to be good on story, though, and no one minds helping out with the rules. It is good that you want to "pull your own weight" in that department, but for many of us, we don't mind helping out the "rules challenged" players because we enjoy the group interaction - and that's the key.
Feegle wrote:
I think it's a very good thing to learn the system by manually building. I build characters with notepad and a point-buy generator, and I've gotten very fast at it to the point where I don't feel like I need Herolab. I'm sure it makes it easier on some people, but to me it seems like extra cost to do something I already know how to do.
My post seems to have gone ignored, so I will restate what I said, more simply, for whatever it might be worth. It sounds to me like the OP did not create his character himself, or at least did not do so alone. Everybody is offering him options for hand-holding, from applications that can figure it all out for him, to quick ways to use hyperlinks. Though hyperlinks are fun, and I use them too, I think the problem really is that somebody has already held his hand through this, and he has not learned the basics. Like a learning guitarist who has done zero on the basics, the answer is not to hook him up with a copy of Rock Band and a PS3. The answer is to hand him a book on scales and chords and drill them into him. OP, pick up the Core book, grab a character sheet, and start on page 1, creating a character from scratch. Doing so will familiarize you with how and where to find every bit of information you are looking for, and all the basic rules you seem not to understand. This will help you to memorize them at least partially, which will make life much easier, and keep you from being too dependent on outside fixes.
Bruunwald wrote: I agree with you 100%, learning this rule set is a little bit like learning math. You can sit there and have someone explain it to you repeatedly, and it can all make perfect sense, and you think you have a good grasp on it. But then you go to apply it and you get tripped up, mixed up, and straight up forget things.The only way to truly learn it, to commit the knowledge to memory and have a solid base reference in your head, is to DO IT. You have to practice, sit down, start from scratch and build things using the rules. Choose 3 classes you like; build a level 1 character for each. Then sit down and level one of them up 2, then 3, then 4, then 5. For another one try "jumping" levels, level him straight to 5. For another one, try adding a couple levels of a different class to the mix. This will help you see how many exceptions there really are, there are lots. It will also get you used to adjusting character sheets to show exceptions, there are no solid guide lines for this, you gotta figure out what works for you.
blahpers wrote: blahpers-- I just wanted to say that I was a user just like you. I had been exclusively using PCGen, and, as you, hit the reaches of its power. I "bit the bullet," which is a terrible euphemism because in actuality it was more like buying a tree that grows magical fruit. Hero Lab, is, in my experience, the best tool a GM can have to make character creation, equipping, and leveling a buh-reeze. The community is totally friendly, very open to new ideas, and takes suggestions seriously. If you are even riding the proverbial fence, I'd say fall off on the side of buying Hero Lab. Since I purchased it, I've never looked back, and I can only sing the praises of both the programmers and the overall community. If character creation, equipping, and leveling is your major problem Hero Lab is your answer.
Tried the demo. The UI is . . . interesting. Not bad, just different from what I'm used to. My primary complaint is the output sheet. It seems like a silly complaint, but I don't care for the sheet's look and was hoping it had built-in support for something more like the standard Pathfinder sheet. PCGen's output sheets were a little better but difficult to modify if you aren't well-versed in XSLT. Also, when I rolled up a cleric (Law, Demon) 1/sorcerer (arcane) 1 as a test, it didn't print the description of a few of the abilities (Touch of Law was one) even though I believe I had all of the appropriate settings checked/unchecked in the output options. For now, I'm not sure what to use. Edit: I don't have the demo handy right now, but how difficult is it to add a custom magic item in Hero Lab? In PCGen it was really simple if they flagged the right properties for the item in question. Also, PCGen didn't support all of the various options in the magic item tables (e.g., use-activated, certain number of times per day).
blahpers, there are several custom sheets available through the community. I didn't really like the look of the HL original sheet either and I use one of the custom sheets you can find here. I particularly like both Armidale's and AncientOne's sheets. Give them a look, they are both very customizable, and have a look that is a lot closer to what you're probably used to with PCGen (though I'm not sure you'll actually be able to use custom sheets without buying the full program). Also, both of the creators specifically answered a request of mine to put in dual wielding statistics. That's the kind of helpful community I'm talking about.


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Hooked - (Stacia Naquin)
Updated: 10/11/2013 - I'm SO CLOSE to being able to do a pull-up. So my trainer introduced something new into my training.
A Fort Carson soldier died Sunday from wounds he received in December while serving in Afghanistan.
The Department of Defense says Sgt. Mark H. Schoonhoven, 38, of Plainwell, Mich., was wounded on Dec. 15, 2012. His unit was attacked with an improvised explosive device.
He was taken to Brooke Army Medical Center at Fort Sam Houston in San Antonio, Texas, where he eventually died of his wounds.
Schoonhoven was assigned to the 32nd Transportation Company, 43rd Sustainment Brigade, 4th Infantry Division at Fort Carson. He was on his third deployment to Afghanistan. His other two were from Jan. 24, 2007 - Mar. 7, 2008 and April 19, 2009 - June 8, 2010.
Schoonhoven received several awards, including the Army Commendation Medal, the Army Good Conduct Medal and the National Defense Service Medal.
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powered by DisqusUpdated: 10/11/2013 - I'm SO CLOSE to being able to do a pull-up. So my trainer introduced something new into my training.
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Updated: 05/14/2013 - I'm still focused on meeting my goal of doing a pull-up. And I'm almost there! But I'm always getting this question:


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Shamong, Southampton, Tabernacle, and Woodland
is to educate residents and families of all ages about the dangers of illegal
drug and alcohol use and to provide support for young people by empowering them to DEFY the pressures of Drug and Alcohol use.
This will be accomplished through:
Click on the Defy the Issue logo in the heading to read more about this campaign.
Evesham Child Care (ECC) New On-line Registration
7:00 PM MMS Vocal Concert
7:00 PM MMS Instrumental Concert
7:00 PM - 10:00 PM Board of Education Meeting


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Skip to main content
As terrible and frightening as incidents of school violence are, they are rare. Although it may not seem that way, the rate of crime involving physical harm has been declining at U.S. schools since the early 1990s.
According to the Centers for Disease Control and Prevention (CDC), fewer than 1% of all homicides among school-age children happen on school grounds or on the way to and from school. The vast majority of students will never experience violence at school or in college.
Still, it's natural for kids and teens - no matter where they go to school - to worry about whether this type of incident may someday affect them. How can you help them deal with these fears? Talking with kids about these tragedies, and what they watch or hear about them, can put frightening information into context.
It's important for kids to feel like they can share their feelings, and know that their fears and anxieties are understandable.
Rather than waiting for your child to approach you, consider starting the conversation. Ask kids what they understand about these incidents and how they feel about them.
Share your own feelings too - during a tragedy, kids may look to adults for their reactions. It helps kids to know that they are not alone in their anxieties. Knowing that their parents have similar feelings will help kids legitimize their own.
At the same time, kids often need parents to help them feel safe. It may help to discuss in concrete terms what you have done and what the school is doing to help protect its students.
Many schools are taking extra precautions to keep students safe. Some have focused on keeping weapons out by conducting random locker and bag checks, limiting entry and exit points at the school, and keeping the entryways under teacher supervision. Other schools use metal detectors.
Lessons on conflict resolution have been added to many schools' courses to help prevent troubled students from resorting to violence. Peer counseling and active peer programs help students become more aware of the signs that a fellow student may be becoming more troubled or violent.
Another thing that helps make schools safer is greater awareness of problems like bullying and discrimination. Many schools now have programs to fight these problems, and teachers and administrators know more about protecting students from violence.
Of course, you are not your child's only source of information about school shootings or other tragic events that receive media attention. Kids are likely to repeatedly encounter news stories or graphic images on television, radio, or the Internet, and such reports can teach them to view the world as a confusing, threatening, or unfriendly place.
Unlike movies or entertainment programs, news is real. But depending on a child's age or maturity level, he or she may not yet understand the distinctions between fact and fantasy. By the time kids reach 7 or 8, however, what they watch on TV can seem all too real. For some youngsters, the vividness of a sensational news story can be internalized and transformed into something that might happen to them. A child watching a news story about a school shooting might worry, "Could I be next? Could that happen to me?" TV has the effect of shrinking the world and bringing it into our living rooms.
By concentrating on violent stories, TV news can also promote a "mean-world" syndrome that can give kids a misrepresentation of what the world and society are actually like.
To calm fears about the news, parents should be prepared to deliver what psychologists call "calm, unequivocal, but limited information." This means delivering the truth, but in a way that fits the emotional level of your child. The key is to be truthful, but not go into more detail than your child is interested in or can handle.
Although it's true that some things can't be controlled, parents should still give kids the space to share their fears. Encourage them to talk openly about what scares them.
Older kids are less likely to accept an explanation at face value. Their budding skepticism about the news and how it's produced and sold might mask anxieties they have about the stories covered. If an older child is bothered about a story, help him or her cope with these fears. An adult's willingness to listen will send a powerful message.
Keeping an eye on what TV news kids watch can go a long way toward monitoring the content of what they hear and see about events like school shootings. Here are some additional tips:
Reviewed by: Steven Dowshen, MD Date reviewed: February 2008
Note: All information is for educational purposes only. For specific medical advice, diagnoses, and treatment, consult your doctor.
© 1995-2009 The Nemours Foundation/KidsHealth. All rights reserved.
Find out by selecting your child's symptom or health condition in the list below:
Download Fall 2013 (PDF)
Mark Fadool, clinical director of mental health services at Odessa Brown Children's Clinic, provides early warning signs of mental health issues in kids and teens and urges us all to notice the signs and act early.
In this 30-second video, learn why children should ride in the back seat in a rear-facing car seat until they are age 2, or until they reach the upper weight or height limit for their seat.
En este video de 30 segundos aprenda por qué los niños deben ir en el asiento trasero mirando hacia atrás hasta los 2 años o hasta que lleguen al límite de estatura o de peso para su asiento.


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- National Hardware Show kicks off Tuesday in Las Vegas
The 2011 National Hardware Show to be held May 10-12 in Las Vegas will be organized to showcase a variety of major categoris, and will offer a new product debut with camping and picnic.
Organizers of the 2011 National Hardware Show are expecting "the strongest and most diverse lineup of buyers" ever to attend its event.
The 2011 event -- to be held May 10-12 in Las Vegas -- will feature a lineup of seminars, Social Networking Roundtables and product demonstrations, and also a variety of products offered across seven categories: Hardware & Tools; Homewares; Lawn & Garden/Outdoor Living; Paint & Accessories; Plumbing & Electrical; Storage & Organization; and Tailgating. Core product categories will also be showcased in the show's International Sourcing area, along with a new product debut of camping and picnic.
More than 2,300 manufacturers will be exhibiting at a nearly sold-out National Hardware Show.
According to organizers, the attendee list includes names from non-traditional retailers like grocery chains, including Wakefern/ShopRite and Price Chopper, and mass merchant/specialty/internet catalog companies like Target, Amazon.com, QVC and Home Shopping Network. Also represented are wholesale clubs (Costco, Sam's Club, BJs); hardware cooperatives (Ace, True Value, Do it Best and Home Hardware); hardlines distributors (Pro Group, Distribution America and Orgill); drug store chains (CVS); and lawn/garden/outdoor living distributors (Gro Group, Commerce Corp. and Foster's).


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Circuitous Center by visiting assistant of art, Stefani Rossi. Gallery Hours: Monday–Friday 9 a.m. – 5 p.m., Saturday 10 a.m. – 2 p.m.
Career Services is partnering up with the Graduate Fellowship Committee to help students understand the fellowship graduate opportunity. Many students, when graduating, only consider the two stereotypical opportunities: going to graduate school or finding a job. Nowadays...there are fellowship opportunities that can help you explore different interests as a undergraduate and recent graduate or help boost your resume if you know what you want to do. However, many students do not know they exist. Lunch will be provided.


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Gizmodo: A new iPod connector from SendStation makes it easier to hook up your iPod to your home theatre.
It works with any dock connector-equipped iPod, charging it via USB, hooking up with S-Video or composite video, and also audio channels left and right with one handy bundled cable. And look at this, you can also use it to connect your PowerBook to a TV set.


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[Beowulf] naked machines
Many of your questions may have already been answered in earlier discussions or in the FAQ. The search results page will indicate current discussions as well as past list serves, articles, and papers.
Jamie Rollins jrollins at phys.columbia.eduThu Sep 22 10:04:11 PDT 2005
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Yes. I have setup such a cluster. There is no requirement that the cluster nodes have disks. A computer without disks is usually called "diskless". Research how to boot a machine disklessly (with the package lessdisks[1], for instance), using the PXE boot protocol, tftp, and an NFS root filesystem. There's quite a bit of information on the internet pertaining to diskless operation. I learned a lot about looking into how the lessdisks package works. Good luck. jamie. [1] lessdisks - http://lessdisks.net/ On Thu, Sep 22, 2005 at 01:05:01PM +0200, massimiliano cialdi wrote: > is it possible to run acluster in which some machines are "naked"? > I mean a computer with only mother board (with an integrated NIC to > boot up), cpu and ram; without any mass storage device (such hard > disk, floppy or CD), keyboard, mouse and graphic card. > > thanks > -- > Massimiliano Cialdi > cialdi at gmail.com > m.cialdi at oksys.it > > _______________________________________________ > Beowulf mailing list, Beowulf at beowulf.org > To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf
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Peugeot 3008 review
The Peugeot 3008 blends 4x4 looks with the spaciousness of an MPV, while a HYbrid4 model offers ultra-low running costs
Sponsored Links
The Nissan Qashqai may have created the crossover segment when it was launched back in 2007, but it didn't have the market to itself for long. The Peugeot 3008 arrived just a year later, with the sole purpose of stealing sales away from the popular Nissan. Since then, a string of rivals have arrived – including the Skoda Yeti and Kia Sportage - but the 3008 is still one of our favourite crossovers. The looks won't be to everybody's taste, but what it lacks in style it more than makes up for with practicality. It's only available as a five-door, but there's plenty of interior space, a big boot and neat family-friendly touches like the split rear tailgate. Other plus points include its competitive price and range of refined diesel engines. The range-topping diesel-electric HYbrid4 model joined the line-up in 2011, and was the first ever production car to use battery power in combination with a diesel engine. It was tweaked towards the end of 2012, and now returns average mpg of 80.7 while emitting only 91g/km of CO2.
Our choice: 3008 SR 1.6 HDi FAP manual
The 3008 might not be the best-looking crossover on sale, but it's definitely not the worst. The design is virtually identical to the Prologue HYmotion concept, which appeared at the 2008 Paris Motor Show. It features supersized versions of the manufacturer's gaping grille and distinctive nose, while the rear is dominated by thick C-pillars and bulbous rear arches, which combine to make the Peugeot something of an acquired taste. The high-riding suspension gives it a tall driving position, though, ensuring a good view of the road ahead from behind the wheel. The interior looks good, with toggle switches and a swooping grab handle on the raised centre console, but it lacks the reassuring solidity of rivals like the VW Tiguan and Qashqai. There are three specifications to choose from, ranging from Access to Allure trims. Entry-level cars get air conditioning and not much else, but mid-spec Active cars do get 17-inch alloy wheels, cruise control, rear parking sensors and USB connectivity. Range-topping Allure cars get 18-inch alloys, a panoramic glass roof and head-up windscreen display. The HYbrid4 model is available with 16-inch wheels as standard, while 17-inch wheels are optional but push up CO2 emissions to 99g/km.
The 3008 isn't as fun to drive as some of its rivals, but it is a relaxing long distance cruiser if you choose the right specification. It's refined and rides smoothly over even the worst British roads – that is, unless you opt for the HYbrid4 model, which has an extremely harsh ride. There's a wide range of engines on offer, but our pick of the range are the HDi diesels, as they deliver a good mix of economy and performance. With the exception of the 1.6-litre THP turbo, the petrol options in the range are slow and need to be worked hard to deliver decent performance. The EGC semi-automatic gearbox is also best avoided, as it's slow and can be extremely jerky. The HYbrid4 model is powered by a combination of a 163bhp 2.0-litre diesel engine and a 37bhp electric motor, that's capable of propelling it on battery power alone for around three miles and does most of the work in stop-start traffic. It's impressively quick, with a 0-62mph time of 8.5 seconds, but is noisier than a petrol-electric model.
Peugeot hasn't had the best reputation in this area over the years. It finished 28th out of 30 in the 2012 Driver Power manufacturer standings, having clawed itself back up from the bottom of the table just 12 months before. Its biggest problems were with its models' reliability and build quality – they scored third worst in this category – as well as braking, handling, practicality and comfort. Owners do say that its dealer service has improved, though. The 3008 feels well made but there have been reports of a few electrical faults, which ultimately means it won't be as reliable as rivals like the Nissan Qashqai or VW Tiguan. As for safety, the 3008 scored a full five-star Euro NCAP rating when it was crash tested back in 2009, with 86 per cent for adult occupant protection and an impressive 97 per cent in the safety assist category. All models get six-airbags, seatbelt reminders, an electronic parking brake and electronic stability control as standard, as well as Isofix mounting points for child seats and an optional 'grip control' system on higher spec models.
The 3008 is not only practical but versatile, too. A long wheelbase and high roofline mean there's a huge amount of head and legroom for back seat passengers, and it's wide enough for three to sit in comfort, too, making the glovebox is tiny, but huge door pockets and a massive cubby in the centre console more than make up for this. The 512-litre boot is much larger than the Qashqai's - that has just 410 litres of space, despite having similar dimensions. It also benefits from a false floor that can be split in three different ways to free up more space, while the split tailgate can double as a seat, too. The rear seats fold flat, which makes loading larger items much easier and creates a massive 1,504-litre area. The hybrid model sacrifices a little boot space to make way for the batteries, but still has a maximum capacity of 1,501 litres. Active cars and above also get a spare wheel as standard.
Running Costs
The flagship diesel-electric 3008 HYbrid4 is the most efficient crossover in the UK – particularly since the 2012 model year revisions. Thanks to tweaks to the engine management software, it now returns average fuel economy of 80.7mpg and emits 91g/km of CO2, when fitted with 16-inch low rolling resistance tyres. This is a big improvement over the old model's figures of 74.4mpg and 99g/km. But even with the larger wheels, the 3008 now emits 99g/km, down from 104g/km, which makes every version in the hybrid line-up free to tax. But it's not just the expensive hybrid models that are cheap to run, as even the special e-HDi models can shut the engine off when coasting at low speeds to save fuel in town. This means that the1.6 eHDI returns average mpg of 62.8 while emitting 117g/km of CO2. Consumption does vary considerably depending on the size of the wheel and which trim level you choose, but even the top-spec turbocharged 1.6 VTi petrol manages 39.7mpg and emits 167g/km. The punchier diesels will cost you more in insurance than the petrols and have shorter service intervals, too, but are worth the extra outlay for their refinement.
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After living with a diesel auto zafira for three years,which let us down twice, stranding us badly. Our first and last Vauxhall. We bought a Peugeot 3008 diesel auto, friends tut-tutted, but after 12 months trouble free ownership, we are very pleased with it. A pleasure to drive, easy to park and over 600miles on a tankful in comfort. Brill!
For an alternative review of the latest Peugeot 3008 4x4 visit our sister site carbuyer.co.uk


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Luxuriously furnished "Lawyers Loft" for rent with deck overlooking Woods Creek. Open, spacious, and only 2 blocks from downtown Lexington. Three month lease for June-August; $1100/mo Call Rebecca at 540-463-7785 for info or look at website: www.lawyersloft.webs.com
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headgear |
Morning all, days are getting shorter, haven't had time to chat. Working and sleeping.
10 hours ago
vettenolan |
Need info on putting a 6.6 Duramax Diesel into my 1957 White 3000 COE that has a 3208 CAT.
14 hours ago
1Bad62ChevyPickup | |
1Bad62ChevyPickup |
14 hours ago
1Bad62ChevyPickup |
SUICIDE DOORS -Project: "Full Metal Yellow Jacket" Build Thread - http://67-72chevytrucks.com/vboard/showthread.php?p=6415735#post6415735
14 hours ago
yellow 1935 chevy |
@77camaro You asked for videos, here's your site. Bet we both got great snow photos.
19 hours ago
yellow 1935 chevy |
@77camaro Hi 77, your a stock car guy. I am the You tube video finder on drag & stock car reunion. http://stockcar.racersreunion.com/
19 hours ago
77camaro |
just posted a pic LOL@yellow 1935 chevy
19 hours ago
yellow 1935 chevy |
@77camaro And glow in the dark.
19 hours ago
77camaro |
It will explode in the sun light! @yellow 1935 chevy
19 hours ago
Getting my teeth cleaned today at The dentist. I freakin hate coming to The dentist :-( - 1 year 20 weeks ago | mustangfan305 |
Yes! RT @Texas_Amanda80 #truth #becauseIrock #Metallica http://t.co/Ah2OUZYZ - 1 year 20 weeks ago | PontiacEd |
@EthanLHellier Hahaha. - 1 year 20 weeks ago | PontiacEd |
@staceydavid sure! - 1 year 20 weeks ago | TimeTraveller |
Time to switch gearz |
ARKATECHBEATZ (Arkatech Beatz) | |
Gearz??? "@coetzee_werner: @JustPlainTwit how will we know bout rugby panel ringtone, can't friggin wait for airtime for ballz, and gears" |
JustPlainTwit (JustPlainDarren) | |
@staceydavid Never miss it bro!! Stay kool! |
mastertechdave (Dave Taggart) | |
RT @JopAdrian: i find edwin allen girlz sexii in their gearz |
TeeJayyhenry (T.Henry) | |
i find edwin allen girlz sexii in their gearz |
JopAdrian (adrian jop williams) |
yellow 1935 chevy |
Still on the BBQ Progress on the G T O 12-10-2013 read more3 days ago | 16 views, 1 comments |
ajbcc2 |
Frankenstude Too w/ 4k miles ... At the begining on April 2013 my childhood dream became a reality. My Frankenstude Too was registered and on the road. Although not quite finished(are they ever?) I was estatic to say the least. The weird thing is before it was on the road I had a dream I was driving it and compared to reality it was the same. Same sensation,ride, and feel...it was like dejavu.Anyway. I have just over 4 thousand miles on it which I guess is good considering this is New England. hmm that averages to 500 miles a month or a hundred a week?...cool.. read more4 days ago | 11 views, 0 comments |
brian dragon |
irrateted read more 4 days ago | 14 views, 0 comments |
ELECTRIC POWER STEERING ASSIST SYSTEM GOOD DAY EH ! WELL WINTER HAS STARTED HERE IN ONTARIO CANADA. SO THE SHOP PROJECT WILL NOW GET UNDERWAY. MY NEWEST ADVENTURE WILL BE TO INSTALL ELECTRONIC POWER STEERING ASSIT SYSTEM. read more2 weeks ago | 58 views, 1 comments |
1964FalconFutura |
ONE STEP AT A TIME I have been working hard on the Little Bird for the last few weekends. I got the rearend changed and painted, new fuel lines, break lines and got it ready for the motor to be installed. In other words alot of stripping, sanding priming and painting along with all new frount end suspension and disc brake kit. I hope to get the power between the frame rails in the next few weeks if the weather holds. i have attached a few pics of my progress. read more3 weeks ago | 37 views, 1 comments |
yellow 1935 chevy |
Home Repairs When installing new towel rack, the sheetrock in the screw holding area was shot. When doing this area of a room that you have hanging stuff, you need to add a solid mounting area behind sheetrock. The problem starts when the towel rack needs to go up higher than that solid backing. Big, long heavy towel. (Women) After a lot of thinking, we, the hardware store and I came up with this electric cover. Opened up hole enough the get long piece in back of sheetrock. I glued it in place, centered, painted cover with chrome paint and installed cover. read more3 weeks ago | 38 views, 5 comments |
Mertes |
G-2/Veloss Reverse Trike kit if the T-Rex I have been working on a 2009 G-2/Veloss reverse trike kit for awhile. I have the majority of the parts for my trike including a reverse gear and a brand new 2009 zx 1400 motor. I am stuck on my kit build because the frame I received did not come with motor mounts and I'm not prepared to take on the task of fabricating motor mounts and correctly positioning the motor to line up with the rear sprocket as well as getting the balance correct. I do not have a chassis fabrication specialist in my area and as such I will likely have to have my kit shipped away to have this read more3 years ago | 17,417 views, 7 comments |
classicsRULE |
the 73 nova ss hatchback i am 13 years old i have started working on a 73 chevy nova ss hatchback. i have made a lot of progress after begging my mom and dad for about 5 years to help me buy a project car on craigslist. i happened to come across this nova and bought it. has a lot of rust. i am planing on driving it to highschool. it has no engine and going to drop a 429 v8 called THE BOSS in to it to get the horsepower i want. i have a lot of welding to do, sanding, and grinding to do on it. i have a lot of plans for this car and i hope it happens. read more3 years ago | 14,098 views, 29 comments |
Skrozser |
1948 Rat Rod (Willys Jeep pickup) aka Raticus I have been building a nostalgia styled rat rod from a 1948 Willys Jeep Pickup. This is my first attempt at making a rat - but it won't be my last... Back half of frame was rotted so I cut it out and replaced it with 2 x 3 boxed frame that I made. I Z'd the frame 14 inches in back. I removed the front axle and made a suicide perch and put in an early Ford straight axle. I located an old set of Ford wishbones and split the puppies.... read more3 years ago | 12,255 views, 10 comments |
grantb |
very cool!!! found out today they are putting my car on gearz "what are you working on ? " next season!!!! very "COOL" thanks rattletrap!!!!!! read more3 years ago | 4,271 views, 64 comments |
grantb |
BEING THE BIG DOG !!!!! i was replying to a blog Alvin wrote titled WOLF and decided to Post this to get your guys feed back
my car contradicts every so call "car rule" that has ever be made about car's .
apparently because it was built to be really fast!! it cant have any STYLE!!!!!!
i deal will this all the time(BIG TIME).
read more 3 years ago | 3,833 views, 54 comments |
Jimbobjoe57 |
1968 VW Squareback Next project Well, I have started another VW project. This time I will be using a 68 VW Squareback. Kinda like a Vega Wagon, of that era. It has a 3" chopped top. The side quarter windows had been filled in, but done very badly. Someone had used about 2 gallons of bondo on each side of the car. I have since removed all of that. It will have suicide doors, and frenched headlight. I have taken the drivetrain and VW pan out from under it. I will be replacing it with a tube chassis like I did for the beetle. The engine will be a 1953 331 Chrysler Hemi. It will have a 6-71 blower as well. read more3 years ago | 2,054 views, 39 comments |
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The worst home theater in a box, ever
The Gateway KAS-203 home-theater-in-a-box was an exercise in poor design.
I gave it a 5 rating, the lowest CNET score I've ever "awarded" any product I've reviewed. I'll get to the best HTIBs in the next Audiophiliac.
I liked the Euro style receiver/DVD player and the powered subwoofer, but as soon as I heard the KAS-203 it sounded so bad I thought it was broken. A second KAS-203 sounded identical to the first one, so I concluded the first KAS-203 was representative of what people were buying in stores.
On paper at least Gateway's KAS series home theater systems stood out in a field crowded with chintzy, plastic designs. The KAS speaker package featured a bevy of interesting ideas and a subwoofer designed by Hsu Research, a high-value company known for its exemplary subs. The receiver/DVD player boasted the build quality and looks of a serious component, but slipshod engineering and substandard quality control resulted in the most poorly executed $699 HTIB ever.
The sound of the four 5.75 inch tall sats were bolstered by a large center speaker, 16.75 inches wide, 9 deep, and 5.25 high. Rounding out the system was a 17 inch tall, 100 watt powered subwoofer. The entire sub/sat system came in a black ash finish, definitely a step up from the standard sliver plastic HTIB fare. … Read more