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Naishou Province - 2013 GENCON RPG
Alderac Entertainment Group
Jay S. A.
[Featured Reviewer]
Date Added: 12/08/2013 23:26:50
I'm really THIS close to declaring Legend of the Five Rings, 4th edition to be the RPG that is most supportive to GMs in my entire experience in the hobby.
The recently released Naishou Province supplement is just more proof of it.
I know that many of those who'v read my previous reviews of L5R books have heard it before, but getting the hang of a setting as exotic and different as Rokugan is difficult for new GMs. The Naishou Province presents an entire province of Rokugan, from locations, to NPCs and plot hooks, all ready for a GM to use in their games.
The Naishou Province is not tied to a specific location in Rokugan, allowing GMs to place it wherever they feel most comfortably in.
The book itself is divided into several sections detailing the Provincial Capital, Settlements inside the province, the Geography of Naishou and a sample adventure which the GM can run or mine for ideas.
The Naishou Province book also allows for different kinds of adventures, from political conspiracies to combat and magic. There's plenty to see and do in the Naishou province, and the book can easily fuel a long-term campaign as the GM can just keep inserting new complications and the interest of the other Great Clans over the unaligned province.
Mechanics-wise, Naishou Province is a little bit underwhelming, but given that it was meant to be more of a setting book I don't feel that it is at fault. Lion Clan fans will be happy with the inclusion of a new Basic School in the form of the Lion Elite Spearmen, as well as the mechanics of the Magari-Yari, signature weapon of Matsu Gohei, the Butcher.
One thing of note however is that Naishou Province feels rather short, being a companion volume to another upcoming L5R book: Secrets of the Empire, a book that will detail the Ronin, Minor Clans, Imperial Families and the Brotherhood of Shinsei. I have no complaints about it however, and if I was to get a new GM to start an L5R campaign, I'd easily refer The Naishou Province supplement as one of their first books outside of the core.
[5 of 5 Stars!]
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Legend of the Five Rings: Imperial Histories 2
Alderac Entertainment Group
Jay S. A.
[Featured Reviewer]
Date Added: 12/08/2013 18:30:46
Among the many excellent books for the 4th Edition of the Legend of the Five Rings RPG, the Imperial Histories series is perhaps the one that I would recommend for busy GMs. Imperial Histories presents several alternative eras for an L5R campaign, each being a very game-able setup with enough hooks and twists to keep things fresh and interesting.
Imperial Histories 2 is divided into the following settings:
The Togashi Dynasty – An alternate Rokugan wherein Togashi defeats Hantei in the tournament to decide who should become Emperor in the dawn of the Empire. The resulting setting is one full of interesting supernatural wonders and a stronger presence of nonhuman races as opposed to the default setting.
The Reign of the Shining Prince – Taking place in the reign of the second Emperor, this setting is an introspective one for the Empire. Having fought the first Day of Thunder, the second Emperor finds himself saddled with the duty of making the Empire worthy of the sacrifices of the Kami. It's less bombastic than the other settings, but I find that it is the one with more options to explore the foundations that made the Rokugan what it is in the present.
The Iron Empire – Again another intriguing setting, this one discusses Rokugan if samurai were slowly being displaced by technological progress? By adopting foreign technologies, Rokugan finds itself evolving differently, and along interesting branches of development. Steam engines, guns, and other technologies transform Rokugan into something similar but also teeming with tension as traditionalists try to cling to old glories in the face of innovation.
Heresy of the Five Rings – This setting offers a different angle, as it deals with what happens when change in Rokugan happens from a Religious angle. This is especially useful for games centered around the more spiritual clans such as the Dragon and the Phoenix.
The Reign of the Steel Chrysanthemum – One of the most hated villains in Rokugan's canon history is the Hantei XVI, the Steel Chrysanthemum. A cruel and vicious tyrant, his reign was considered to be one of the darkest in Rokugani history, which is saying something in a setting that is constantly beset by assaults from Ancient Evil Gods. That said this is great for the rebels and freedom fighter types.
The Eighth Century Crises – Perhaps one of the settings in the book that amuses me due to how closely it resembles standard RPG campaigns, this setting is a gauntlet of existential threats thrown at Rokugan one after the other. From the Maw to the Dark Oracles and the Bloodspeakers it's a veritable buffet of evil for the heroes of Rokugan to confront (and hopefully defeat.)
The Return of the Unicorn – Perhaps it's because I've been running a Unicorn Campaign, but this setting deals with a major turning point in the history of the Empire. It surprises me that it took this long for it to actually get the spotlight. The return of the former Ki-Rin Clan is a wake up call of sorts to the Empire to understand that the world does not revolve solely around them and that there are other places exotic and dangerous outside their borders.
The Shattered Empire – An alternate setting meant to take place after the Second Day of Thunder. This setting assumes that it was Togashi Hitomi to survive the confict against Fu Leng, and does not assume the throne, as Toturi did. This power vaccuum leaves the Clans working on recovering fast enough to put their candidate upon the empty throne.
The Four Winds Era – Detailing the age where the Four Winds were making their various bids for the throne, this is considered to be one of the better eras of the canon storyline. Interesting characters, plenty of opportunities for glory in both combat and in court and a spiritual hook in the form of Toturi Sezaru makes for well-rounded opportunities for any group of samurai.
The Shadowed Throne – In an interesting counterpoint to the Four Winds Era, the Shadowed Throne assumes that Toturi Tsudao survives to become Empress. With all Four Winds taking their places in the empire, Rokugan still proves to be a fragile setting as the various Clans react to what turns out to be Tsudao's insufficient skill at keeping the Clans placated.
The Destroyer War – Another canon setting, The Destroyer War discusses the time when Kali-Ma marches towards Rokugan with the intent of claiming it for her own. Fans of the more recent events in the setting will find good use of this setting as it presents important details of that era as well as the necessary NPCs and mechanics of the era
Age of Exploration – This setting works very well with the Second City Boxed set, as it presents the time when the Empire goes forth to explore (and claim) the lands of the Ivory Kingdoms as it's own.
Empire of Emerald Stars – Of all the settings in the book, this one is perhaps the most divergent. Empire of Emerald Stars takes the L5R setting and spins it off as a Space Opera, set in the far future, with interesting takes on what spacefaring and technology would look like if filtered through Rokugan's unique lens. I have to admit that I'm very amused with this particular setting and a part of me wishes that it had a bigger page count. For those wondering about how different an L5R game can get, this is well worth checking out.
Imperial Histories 2 is full of interesting worlds, both canon and alternate, and has the mechanics to back it up. Fans of the setting will find nothing to complain about in the book as it lives up to the incredible reputation of being another excellent supplement to the 4th Edition line.
[5 of 5 Stars!]
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Cartoon Action Hour: Season 3 rulebook
Spectrum Games
Jay S. A.
[Featured Reviewer]
Date Added: 11/11/2013 07:55:49
Cartoon Action Hour takes all my Nostalgia and condenses it into a single book. What's better is that they do it with style. I've heard of CAH before, but it's only now that I've had a chance to go over the book. The systems are clever and genre-appropriate, and there's plenty of room to get creative while retaining the feel of a good 80's cartoon. While the art could still have been improved, I feel that the pieces that were commissioned for the book convey the mood and tone of the era well enough, and I found the formatting of the character sheets to be a nice touch.
If you've ever had an urge to run an 80's cartoon game, then this is definitely on your must-buy list.
[5 of 5 Stars!]
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The Book of Fire
Alderac Entertainment Group
Jay S. A.
[Featured Reviewer]
Date Added: 10/24/2013 21:11:33
The Book of Fire is perhaps one of the most sought after of the Element Books as it focuses on the Element most related to doing damage (though the book goes on to show that there's more to fire than just burning and destruction.) As with the previous books, the Book of Fire is divided into several chapters that focuses on different facets of Rokugan as seen through the lens of the Element of fire. These facets are: War, Magic, Peace, Enlightenment and the Setting. The book is capped off with new Mechanics, as well as a mini-setting that could be used to run a campaign.
Kenjustu gets top billing in the Book of Fire's section on War, and as a GM, I'm grateful for the amount of detail spent on expanding the culture of Kenjutsu in the setting, with the kind of intimate detail in the other Element books. Each Clan's philosophy and approach to Kenjutsu is detailed with enough information to lend even more "realism" to how GMs can portray them in-game, which I personally find to be priceless when running a game so focused on a culture as different and unique as Rokugan.
Of course, there's also the Martial Art of fire, Hitsu-Do, which focuses on a very offensive stance, with little focus on defensive methods. Again this is an Art open to all the Clans, though not all the Clans use it. The Crane Clan in particular tend to not care about it, but certain individuals might find it appropriate for themselves.
The Chapter on Magic focuses on the nature of the Fire Kami, and the schools of the Clans that have a close affinity to the Element. My favorie section here is a little portion that talks about the Notable uses of Creative Fire Spells, a section that is of much use to any Shugenja player.
The Fires of Peace is incredibly informative to me, as a Courtier fan. This takes the concept of Fire as Illumination, and focuses on the Phoenix and Lion Clan's love of knowledge as a source of wisdom. I find it very important to have this chapter as many players often find the librarian / lorekeeper concept to be particularly boring.
The Book of Fire also contains some very interesting gems on Glassmaking, Poetry, Swordmaking (and the notes on the Celestial Swords and Bloodswords!) The final chapter, the Hundred STances Dogo, presents a unique setting where Kenjutsu is a big focus, lending itself well to games involving a lot of Bushi, though Courtiers and Shugenja can also find a lot to do given the Dojo's political worth and how various schools find their way to it.
Among the new mechanics involved in the book are a few new paths for various clans, and mechanics fo the Taryu-Jiai, duelling between Shugenja. These resemble Iaijutsu Duels but are pretty spectacular displays of elemental magics that can make for an interesting climax of a session where Shugenja characters are at odds.
The Book of Fire is a remarkable addition to an already phenomenal line. The Elemental Books are a valuable addition to any L5R Collection, expanding the setting with the kind of detail that makes Rokugan unique while making it accessible to those who aren't entirely familiar with the nuances of the setting.
[5 of 5 Stars!]
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13th Age Core Book
Pelgrane Press
Jay S. A.
[Featured Reviewer]
Date Added: 09/25/2013 00:42:39
13th Age takes the OGL d20 foundations and turns it to it's most photogenic angle and gave it proper lighting. All the things you expect from it are there, but they look and feel better.
13th Age is presented very well, and puts down into writing tricks that many GMs have implemented in their own games. The result of this is that new GMs, or GMs who feel very closely bound by the rules find a new kind of freedom in the story-focused mechanics that were absent from other d20 fantasy games. In some cases, I get the feeling that there are GMs that really feel the need for these things to be found in the Rules As Written in order for it to be valid as to destroy any doubt as to the source of their decision to improvise as opposed to "houseruling" the same ideas.
This doesn't mean that 13th Age doesn't bring anything new to the table. There are a few interesting mechanics, such as the Escalation Die, which could be an extra thing to look forward to in combat as a bonus to represent combat momentum is a neat idea.
Given this, it's impossible to give 13th Age poor marks, but the challenge for it is how it can innovate beyond introducing story elements into d20. The metagame reasons for its design are sound, and the Icons are a great idea for helping GMs, but after applying lessons that have been in general circulation in non-d20 games for years I'm having a little bit of trouble finding how else it can come off as better.
That said if you like d20, and are looking to bring in more story elements into your game, then 13th Age is a no brainer. Get it study it and use what you can get out of it. Old hands at story games on the other hand might find 13th Age to be a little bit underwhelming as it feels like a "My First Storygame" manual for D20 fans.
[3 of 5 Stars!]
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Odyssey: The Complete Game Master's Guide to Campaign Management
Engine Publishing
Jay S. A.
[Featured Reviewer]
Date Added: 09/12/2013 20:43:40
If there ever was a university course for Game Mastering, I would probably find Engine Publishing's Odyssey in the list of textbooks.
The fourth of their series of books to help GMs run better games, Odyssey joins Never Unprepared in taking a look at a facet of the hobby that is often unaddressed in the industry: that of game (and people) management.
It's not surprising that our hobby is a social one, and it is inevitable that the GM, often the de facto head of the group has to exercise a form of leadership and management to keep the group running. It's not enough that the game itself is good, but there are steps taken outside of session prep and running the game that makes up for a large part of the enjoyment and experience as well.
This is where Odyssey steps in.
Odyssey is an honestly written book that looks at the real-life issues of managing a group of people to show up and commit to a game. It looks at campaigns from the very start, from concepts and frameworks, and into the management of players, story, people, risk and change. Finally it wraps up with a discussion of ending Campaigns, with a refreshingly frank take on how to end Campaigns in a manner to avoid a "bad" campaign end where players feel unsatisfied and upset.
The book is very well illustrated and laid out, with interesting art pieces that break up the discussion and augment the text. Short fiction pieces help illustrate how games go well (and badly.)
I loathe to pull specific quotes from the book because it's very, very good. It's clear that the authors are veterans who have given more than a fair share amount of thought and work into the book. The advice they share is meant to help people, and it shows. There's a solid sense of "I've done screwed up this way before, and here's what I think can help you avoid making the same mistake." going on in the book, and it's a kind of sincerity that I certainly appreciate.
Odyssey: The Complete Game Master's Guide to Campaign Management lives up to its name. There's a lot to learn, and the book makes it easy. I would certainly recommend this book to any GM, and if you're a player, do your GM a favor and buy this for him. It'll do him (and your games) a world of good.
[5 of 5 Stars!]
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Little Wizards
Crafty Games
Jay S. A.
[Featured Reviewer]
Date Added: 09/12/2013 00:18:29
Little Wizards is the latest RPG from Crafty Games, the same people who brought us Spycraft, Fantasy Craft and the Mistborn Adventure Game. Little Wizards is an RPG designed for kids, and is based on Contes Ensorceles from 7eme Cercle.
Intended as an introductory game to the wonderful world of RPGs for kids aged 6 to 10 or so, Little Wizards takes place in Coinworld, an flat, circular world with two very different faces named Heads and Tails.
Each world has it's own set of islands that serve as the center of civilization. Heads is a world with an enchanting charm and a friendly environment, while Tails is darker and gloomier, though not much more dangerous.
The trick to these two sides is that it takes magic to travel from one to the other, and thus the reason why Sorcerers and Mages are the central figures to the setting.
The game takes pains to differentiate the two. Sorcery is inherent to a person and is passed on from parent to child. Mages on the other hand are those who develop magic through book learning.
Adventures in Little Wizards are keyed towards kid friendly romps through the setting, and the game doesn't disappoint. Each of the worlds are detailed in ways to inspire various adventures without being too scary or disturbing for kids.
Character creation is a breeze with the essential choice of being either a Mage or a Sorcerer. This is followed with a whole bunch of fun lists to choose what the Wizard in question looks like, and acts like, and what they'd like to do. The three mechanical traits are Body, Heart and Brain which are ranked according to a scale of Good, Better and Best. Powers are chosen next, with Wizards picking two powers from a list of 3, and getting a Broom Riding Power for free. Powers are ranked similarly to traits, except that they are Good in two powers, while being Better in one of their choice.
The basic mechanics are also very easy to grasp, with a simple 2d6 die roll plus the traits against a target number. It's possible to get a Disaster if you roll two ones, and a Brilliant Success on rolling two sixes. To help the Narrator on setting difficulties for powers, they also list a bunch of sample difficulties per power set.
The book continues with a lot of useful advice for a Narrator running the game for kids. I'll admit that the advice is useful even for running for adults and it's a welcome addition to a game that's focused on running for a much younger demographic.
The book also includes three Tales, adventures that are ready to run straight from the book, with accompanying material that detail a couple of locations in better detail.
Overall, Little Wizards is a pretty book with colorful illustrations, a unique setting, solid core mechanic, and written in a manner to teach people to run games for the younger age group.
It's very rarely that I get to see a game that has such a strong focus on usability as Little Wizards. The game guides Narrators in every step in making sure that the end result and adventures for kids are rewarding and fun.
I've long held the opinion that Crafty Games are some of the best people at being able to convey the mood of the source material through their work. They were the one group that was able to make Mistborn come alive at the gaming table, and seeing them apply the same clarity to Little Wizards makes it a must-buy for any gamer looking to run for kids.
[5 of 5 Stars!]
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Monte Cook Games
Jay S. A.
[Featured Reviewer]
Date Added: 08/21/2013 04:39:18
Numenera is one of those few games that knew what it wanted to be and stuck to its guns all throughout. A rules-medium game of exploration and discovery in a gonzo setting set in the far, far future describes the game perfectly.
The rules are easy to understand, and the mechanics introduced are novel and useful, while subconsciously pushing an agenda when it comes to play styles. By rewarding discoveries rather than the killing of monsters, Numenera manages to step away from being just another D&D clone set in the far future to becoming it's own thing.
I will admit that when I first flipped through it, I was afraid that it was just D&D with a different coat of paint, but now I see that there are certain simple, yet fundamental differences that make Numenera its own animal.
That said, mechanics aside, I feel that the setting could still be fleshed out a little more. I'm certain that more books in the future could be used to give a better glimpse of the civilizations in the game, but for now being able to pull from various sources of weird high-technology meets fantasy like Dune and The Incal or even other sources that are further afield like Adventure Time or Thundarr the Barbarian and even He-Man makes for fertile ground for idea mining as a GM.
Numenera is a breath of fresh air that manages to prove that there's always space for something innovative in the marketplace. With interesting mechanics, a neat premise and easy to run rules, I can see this being an excellent introduction to the hobby and a must have for any RPG collection.
[5 of 5 Stars!]
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Convention Book: Syndicate
White Wolf
Jay S. A.
[Featured Reviewer]
Date Added: 08/03/2013 04:04:56
The 4th in the series of Convention Books detailing the sub-factions of the Technocratic Union, Convention Book: Syndicate turns the spotlight to the group grounded in perhaps the strongest stereotypes. Often shoved into the concept of Enlightened Accountants, the Syndicate are portrayed as one of the most powerful factions of the Technocracy in the days after the Dimensional Anomaly.
The book doesn't waste time getting into a display of the post-DA world, where the Syndicate now has a slew of new things to play around with. Crowdsourcing, the Occupy Movement, Social Media turning reputation into currency… all of these have a profound effect on the Convention, and they are wise to start riding the wave of these changes.
As with the other books, Convention Book: Syndicate moves on to discuss the history of the Convention from it's origins in Ancient Rome and tracks it all the way to Queen Victoria's Technocratic Union and finally back to the Post-Dimensional Anomaly modern times.
The Syndicate's take on all the other factions is always amusing, but their approach to the Traditions is hilarious. Ruining the Tradition's baseline for mortal belief by commoditizing the things that make their cultures "cool" is brilliant. It's not as flashy as laser guns and cyborgs, but the effectiveness of drawing away people from the Traditions by giving an easy alternative to mortals is sheer genius.
The next chapter deals with the Organizational Structure of the Syndicate, and goes on to discuss their methods and how they deal with each other internally including Reprimands. The meat of the chapter however lies in the Methodologies of the Syndicate. Among these number Disbursements, Enforcers, Financiers, Media Control… and a side bit talking about the Special Projects Division.
Among all the Methodologies, SPD is considered one of the most notorious to the fandom given their ties to Pentex. There's a hefty bit about them here, but sadly no hard answers as to what happened to them after the Dimensional Anomaly. As always, it's left to the Storytellers to decide their fate with a few options and hooks in the book.
The following chapter talks about the movers and shakers of the Syndicate, detailing several luminaries of the Convention, details on how the Syndicate's Amalgams work, and examples of their holdings. Among these are PAXCorp, a team of lawyers and managers who file lawsuits and close deals to stop alleged infingement… and using bullets and sabotage for the really stubborn ones.
The next portion deals with the Procedures used by the Syndicate, which show a large number of interesting Adjustments including Branding, a procedure that can alter how observers react to the Syndicate agent simply by the way he dresses and carries himself. Another favorite is the Hypernarrative Influence, where a Syndicate Agent taps into sterotypes of narrative to influence a course of action. Such as getting a group to "Split up and cover more ground" despite common sense dictating otherwise.
The book also covers the Syndicate's unique spin on Prime. Rather than being "the stuff of magic" Prime for the Syndicate takes on the form of Primal Utility, the basic psychological-mathematical junction between reality and human desire… and the very basic unit of hypereconomics. It's a complex idea, and one that is a little harder to comprehend compared to the "Correspondence as Data" by the N.W.O.
The last part of the book shows off a slew of interesting pregenerated characters that break the standard Syndicate mold. The Microfinance Mogul and Miss J. in particular are good examples of how the new Syndicate works and how their jobs of fiddling with numbers means more than people might think.
Overall Convention Book: Syndicate is an impressive volume and another must-have in the Mage: the Ascension line. They're much more playable now… but there's always that undercurrent of malice that swims beneath the surface that makes the book equally useful to the GM using the Syndicate as an antagonist faction their games.
Onyx Path has done wonders with the World of Darkness and continues to do so with this line. If this is the caliber of writing to expect from them, I will have little to no issues with forking over more cash for a Deluxe Edition of the Mage: the Ascension 20th Anniversary Book.
[5 of 5 Stars!]
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Convention Book: Progenitors
White Wolf
Jay S. A.
[Featured Reviewer]
Date Added: 04/23/2013 19:58:09
The next in the updated line of Convention Books for Mage: the Ascension, Progenitors gives an updated look at the Technocracies masters of Life magics. Much like the N.W.O. and the Iteration-X, the Progenitors have been affected greatly by the Avatar Storm and as such have had to make some adjustments to survive in these modern times.
After the great impression left behind by the NWO book, I was very excited to check out the Progenitors as I knew the least about them. Thankfully the book served it's purpose to present the new face of the Progenitors very well, and left me with a distinct need to play one the next time I ever get to join a Technocracy campaign.
Like the NWO book, Progenitors is divided into six sections, including the Prologue and the Epilogue, and an introduction to the new post-Dimensional Anomaly status quo. There's also a section dedicated to the History, Structure and Methodologies of the Progenitor Convention and of course, the various toys and assets available to them.
I have to admit that I was quite amused with the Introduction of the book. I'm usually okay with game fiction in general but there was something about this particular one that drove home the point of how Progenitors see the reckless lack of responsibility and long-term thinking of the Traditions that just worked for me.
chapter One: Patient History gives a snapshot of the Progenitors as they are now, compared to what they were like before. An extended in-character paper talking about the Ethical History of the Progenitors was a nice touch, and I found this take a little more engaging than the one in the NWO book.
The section on how the Progenitors relate to the rest of the Technocratic Union and how they perceive the Traditions is a goldmine of plot hooks and is a refreshingly honest assessment of the good, the bad and the ugly side of working with and against the various other Mages (and supernaturals) in the Classic World of Darkness.
Chapter Two: Residency discusses the organizational structure of the Progenitors. I liked the mention of the sub-methodologies that work on less glamorous projects for the convention, including the Agronomists, who work on botany and agriculture, and the Shalihotran Society that works on veterinarian sciences. Both of these are very important to the overall picture even if they don't necessarily bring in the usual reputation of the main Methodologies.
Each of the primary Methodologies is given screen time as well. Among them are the FACADE Engineers, the Genegineers, Pharmacopoeists, and the surprisingly "Action-scientist" non-Methodology: Applied Sciences, who have quickly become my personal favorite of the bunch.
Chapter Three: Prescriptions is a grab bag of sorts, offering some mechanical support in the form of notable NPCs, interesting places and plot hooks, Progenitor Fronts, a sample Amalgam, and the various toys ranging from Body Modifications, new Procedures and even Genegineered creatures.
The chapter finishes with a few sample characters, ranging from the usual labcoats and DNA sequencer types to more… ass kicking sorts like the Damage Control Operative.
Convention Book Progenitors is an excellent follow up to the NWO book. There's an abundance of enthusiasm with the book, and more than it's fair share of neat little easter eggs for some people. I had to chuckle after reading about the Clark County Forensics Department's amazing amount of privileges, and the mention of a child genius being part of something called the Howser Project.
That said it's a great book which provides an excellent insight to the nature of the Progenitor Convention, and is probably the best of the 3 Convention Books of the Revised Edition so far.
[5 of 5 Stars!]
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Deadlands Noir Companion
Pinnacle Entertainment
Jay S. A.
[Featured Reviewer]
Date Added: 03/18/2013 21:27:13
One of the things that I really, really enjoyed in Deadlands: Noir was the amount of work that the team put into building New Orleans as a playable setting. The setting was extremely thorough, breaking down the various locations, NPCs and plot hooks that the players can run into and can easily fuel several campaigns.
The Deadlands: Noir Companion takes that aspect of the game, and spins it off into FOUR new settings, each one taking place in a different point in time. With Chicago (1927), Shan Fan (1939), Lost Angels (1946) and The city of Gloom (1950).
Each of these settings is complete, with discussions on life in each setting, notable locations, a random location generator, Savage Tales, a Plot Point Campaign and the Men and Monsters of each city. Needless to say, this is the book that will give Deadlands: Noir the kind of legs it needs to fuel years of gaming.
But aside from the settings, the book also introduces a few new elements to the Deadlands: Noir game. Fans of the Arcane Backgrounds will be pleased to see that The Blessed and Sykers coming back into play. Meanwhile, martial arts fans get something to enjoy with the Kung Fu Edge tucked into the Shan Fan chapter.
Needless to say the same infectious enthusiasm from the Deadlands: Noir corebook is present in the Companion. While most of the material is more useful for the GM as opposed to players, the few mechanics invovled do present new avenues for players to try different characters from more unique backgrounds.
The idea of each setting taking place in a slightly different time period is also an inspired decision, as it shifts the tone of the games from the Prohibition to World War 1 and even post World War 2.
The Deadlands: Noir Companion is an excellent expansion to the already amazing core book. It expands the setting through both time and space, giving pleny of opportunities to run the entire gamut of sordid stories that Noir is known for. I'm constantly impressed by the quality of the books for the Deadlands line, and I have to admit that now I'm secretly hoping for a Hell On Earth Reloaded Companion sometime in the future.
[4 of 5 Stars!]
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Call to Arms: Avatar
Crafty Games
Jay S. A.
[Featured Reviewer]
Date Added: 01/30/2013 00:04:00
The Avatar is one of Fantasy Craft's latest releases in the Call to Arms series. As a Master Class, it represents concepts that are open to the higher level characters in the game.
In the Avatar's case, we're looking at characters that are living embodiments of faith, the pinnacle of religious unity between man and god. It's an interesting concept, and is a recurring theme in a lot of Fantasy fiction, and I'm eager to sink my teeth into what this class can do.
As with the other classes, the Avatar can take a myriad of specific concepts. From a reincarnated master to an offspring of the gods come to further the agenda of his divine parents. This is the kind of flexibility that I've come to expect from Fantasy Craft and I can already see how this can be useful in a Wuxia campaign, for example.
Unlike the Base or Expert classes, the Master Class does not begin with a Core Ability.
The Avatar begins, appropriately enough, with an ability called Alpha. Each teammate that can see or hear the character, and any other character who shares the same Alignment who can see or hear you becomes immune to negative morale penalties and Morale effects. These characters all automatically succeed with Knowledge checks made to recognize the Avatar.
While this doesn't seem like much, immunity to negative effects is always handy. The added value of being able to be recognized on sight by those of your faith is a nice touch.
So it was Written… allows for the Avatar to reroll a failed save, attack check or skill check a number of times in a session equal to the Avatar's Class Level.
Path of the Devoted has the Avatar take a Step in their chosen Alignment.
Sliver of Divinity is an interesting power that allows you to bestow your teammates a Step in a chosen Path. It might not sound like much, but this means that the entire team gains extra abilities or powers by virtue of having the Avatar among them.
…So it is Done allows the Avatar to apply the So it was Written… rerolls for their teammate's failed rolls. I can imagine Avatars being everyone's best friends at this point if they aren't already.
The Avatar's final ability, Omega is literally awe-inspiring. Once per session they can reveal the full glory of their Alignment to unbelievers. Those who do not share the Avatar's alignment must make a Will save or immediately be sprawled and frightened for 3d5 rounds. Thankfully this power does not affect teammates.
As a fan of support classes, I'm pretty pleased with what the Avatar brings to the table. Combined with some of the earlier Base or Expert Classes, this can be made to simulate all sorts of divinely powered Chosen Ones. They might not be the damage dealers, but their ability to supplement their team and bestow immunities and even rerolls are incredibly useful for a broad range of situations.
Of the three Call to Arms classes in this wave of releases, I think that the Avatar is perhaps one of the most interesting in terms of story potential. Already I can see how the Class works to simulate a Bodhisattva or other enlightened beings.
[5 of 5 Stars!]
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Call to Arms: Crusader
Crafty Games
Jay S. A.
[Featured Reviewer]
Date Added: 01/29/2013 23:27:35
The Crusader is the iconic Holy Warrior. Unlike the Priest, the Crusader expresses his devotion to his religion through martial skill. Of course, this being Fantasy Craft, the Crusader Class encompasses a huge amount of possible concepts. Anything from the iconic Paladin to a vicious zealot to witch-hunters all fall under the purview of the Crusader class for as long as we're talking warriors with religious fervor.
The Crusader's Core Ability is Purifier, which allows the character to spend 1 action die to boost an attack or opposed skill check targetting a character with a different Alignment. This pretty much is a microcosm of what the Crusader is all about, smiting heathens, which is a perfectly awesome thing to do.
A Crusader also starts off with Called to Arms, a chain of Class abilities that tie into the Subplot mechanic from the Fantasy Craft core rules. While pursuing this Subplot, the Reputation reward for the adventure increases, and completing it grants 1 rank of Renown in a track of their choice. The Crusader also gains their Alignment's ritual weapon at no cost. I love this particular series of Class Abilities as it emulates the Questing nature of the Crusader. Whether it's to liberate a holy land, cleanse witches or find a sacred artifact, it's a neat way to fold in mechanics with a compelling story that further motivates the Crusader and makes him a force of change rather than just someone that is content to wait around a tavern until some mysterious stranger hands him a map.
Starting from the second level, the Crusader also gains access to Battle Chants, another chain of Class abilities that allow for them to grant beneficial effects to themselves. These range from bonuses to attacks, Defense or various resistances. As the Crusader gains further levels he can access more chants and grant their benefits to a comrade as well. It's a great way to emulate the prayers before (or during a battle) that make playing such a character more flavorful and rewarding.
The Path of the Crusader chain represents how the Crusader moves along his Alignment's Paths, gaining abilities relevant to the Path that the Crusader is pursuing.
The ever-popular Smite power is here, allowing the Crusader to lay down divine wrath upon their enemies. The Crusader chooses the type of opponents that suffer from his wrath. When the Crusader spends and rolls an action die to boost damage, they may replace the action die's result with half their Career Level. This is a neat little safety built in so that there's never a point where the action die is "wasted" by a bad roll.
Sword of Faith is another interesting power as it infuses sacred weapons with divine power. When wielding their ritual weapon, the Crusader can bestow an Essence (aka magical effect) upon it. The further abilities on this chain allow for additional effects to stack, creating truly fearsome (and customized) weapons.
Divine Virtue allows the Crusader to grant immunity to baffled, fixated or frightened conditions as long as your allies can see or hear you. Furthermore, all of them are considered to share your Alignment. Advanced applications of this power grant further immunity to shaken, sickened and slowed as well.
The game-breaker of the Crusader Class is the aptly named Wrath of God. Once per session, a Crusader can opt to use the ability upon hitting an opponent with an attack. If the target is a standard character, it dies. If the target is a special character, then they get to make a Will Save or die.
As a big Paladin fan, I find the Crusader to be downright awesome. It takes on the role of a divine warrior and plays it to the hilt. The high standard of quality when it comes to Fantasy Craft classes shines through in the Crusader, and as always it gives options without restricting player creativity.
The fact that it is actually possible to play a divine sniper of sorts as a Crusader, or to run around as a Solomon Kane-ish character with the Class is all the more reason to like it.
[5 of 5 Stars!]
Click to show product description
Call to Arms: Inquisitor
Crafty Games
Jay S. A.
[Featured Reviewer]
Date Added: 01/29/2013 23:26:12
The Inquisitor is the newest Expert Class to be released in the 4th wave of Fantasy Craft's excellent Call to Arms series of supplements. As always, the Class is not a specific thing, but covers a wide variety of interesting character concepts ranging from the classical Church agent that hunts down heretics to cruel enforcers that protect the powerful from popular disapproval.
It's an interesting class that is essentially a Religiously motivated Spy. If the Crusader is a warrior with zeal, the Inquisitor's methods don't always involve combat, but are more focused towards ferreting out secrets by both social and covert means.
I love that the Core Ability of the Inquisitor's core ability is Disconcerting. It's a great way to make an entrance or a dramatic reveal, as the character may declare their affiliation with the Inquisition to spend and roll an action die. They may then choose a number of characters equal to the roll's result that become shaken until the end of the scene or until the start of the next combat, whichever is first.
Yes, there's an opening right there for a Monty Python reference.
Hammer of Heretics bestows ranks of Noble Renown and bonuses to Intimidate and Investigate checks equal to the character's Noble Renown. This ability increases with levels, allowing the Inquisitor to gain the Menacing Threat quality as well as a passive ability to counter attempts to lie or conceal the truth from you.
Condemn allows for the Inquisitor to levy a pronouncement with such force that you can make the target suffer a morale penalty with Charisma-based skills equal to the Inquisitor's Wisdom Modifier. Higher versions of this power inflict Stress damage equal to the Inquisitor's Class Level. While this doesn't seem like much at the moment, given the context of Fantasy Craft's system, this is as harsh an attack as you can make in a social setting. The penalty to Charisma-based skills equal to the Inquisitor's Wisdom is pretty crippling for all but the most suave of characters, and could very well lead to a spiral of doom as their attempts to assert themselves in the scene only result to further ruin.
Phoenix Wright fans will definitely enjoy using that power.
Incorruptible is a nice touch as it grants Damage Resistance against an Alignment of choice. However, I was wondering if it would break in any way if I allowed the Inquisitor to change their choice of Alignment where Incorruptible would apply if they ever complete a Subplot that invalidates their choice.
Path of the Devoted allows the Inquisitor to proceed along the Steps of the Alignment they serve.
Agent of the Church is a nice touch, as the Inquisitor suddenly gets extra Reputation that they can spend to get Noble Favors. This represents how the Inquisitor's patrons pave the way for the character to get whatever they might need to pursue their investigations.
And finally, one of the most amusingly named game-breaking abilities for the Inquisitor: Torches and Pitchforks. I don't think I need to go into that much detail, but this allows the Inquisitor to whip up a frenzied mob hostile towards characters of your chosen Alignment and immune to negative Morale effects.
The Inquisitor is a prime example of just how Fantasy Craft is more than just a game of combat (even if it does that really well.) Having a Church Spy works for a lot of interesting concepts, and brings me happy memories of a character I once played that served in this regard.
While it might not seem so powerful outright, the Inquisitor's abilities focus on information gathering and control, as well as the use of said information to gain necessary leverage. While it might not be an optimal class choice for a dungeon delve, many of the more political games can benefit greatly from having the Inquisitor in play.
[5 of 5 Stars!]
Click to show product description
Only War: Core Rulebook
Fantasy Flight Games
Jay S. A.
[Featured Reviewer]
Date Added: 01/23/2013 19:38:24
Only War is the latest RPG out for the Warhammer 40k rpgs released by Fantasy Flight Games. After tackling the Inquisition, Rogue Traders, Space Marines and Chaos, the series finally pays attention to the true backbone of the Imperium's endless war: the men and women of the Imperial Guard.
In many ways I was looking forward to this book the most. While there's some kind of glamour associated with the Space Marines, the true heart of many stories set in war come from the front lines. The Imperial Guard are the ones who see the fight first, and suffer incredible losses in their days at war. They are the ones who stand to lose the most, and are most vulnerable to the enemy but they don't back down despite the horrors of war, because that is what they do.
Most of all, this is the game that allows you to really tell more well-rounded, human stories rather than the laser focus of just plain hating on the Xenos, the Mutant, the Daemon and the Heretic. (I know I'm oversimplifying things here, but bear with me.)
In any case, those familiar with the rules for Dark Heresy will find that Only War uses the same system, with some intresting new mechanics. One of my favorites is the Regiment creation system, where a group (or the GM) can plan out what kind of Regiment they want to play if they don't want to use any of the ones provided. That said, there's a lot of interesting Regiments to choose from, starting with the Cadian Shock Troops to other iconic Regiments like the Catachan, the Mordians and the Tallarn.
Players can take on the roles of more than just Guardsmen as they get to choose specialties such as Heavy Gunner, Medic, Operator, Sergeant and Weapons Specialist. Furthermore they have Support Specialists as further options including the infamous Commissar, Ministorum Priest, Ogryn, Ratling, Sanctioned Psykers, Storm Troopers and Tech-Priest Engineers. The sheer variance provided is a very nice touch as it helps dispel the impression that everyone essentially plays a grunt with a helmet and a lasgun.
Another interesting mechanic is the generation of Comrades. These are special NPCs that fight alongside the player characters. Mechanically they're sort of like familiars, as each player has direct control over their Comrades by the use of Orders. This doesn't mean that Comrades are expendable by any stretch as certain abilities rely on having a Comrade, and it is to a player's best interest to keep their Comrades alive as long as possible.
Vehicles also a large part in an Imperial Guard game, and vehicle rules account for movement and combat, including some interesting systems critical hit charts that go a long way to simulate the harrowing nature of taking a critical hit while inside a vehicle. Repair rules are also present, giving more opportunities to simulate the "less than ideal" world of living with vehicles that have been patched together by field repairs.
As with all the books in the Warhammer 40k line, the artwork is solid and the layout is readable. I'm glad that the fonts they chose for this are readable while retaining the whole Warhammer 40k vibe. Also of note is the fact that the PDF has been cross-linked, making rules look ups as painless as possible.
Overall, I feel that Only War is a product that shows just how used to the system the team is already at this point. Furthermore, they have a very strong vision as to what the game should be about and aren't afraid to push that agenda via the rules. There's a lot of fluff discussing the nature of the war and how it grinds humanity down, but it never comes off as too depressing as to be utterly unplayable. There are real opportunities to live (and die) as heroes in the war. It's admittedly not the easiest thing to do in the context of RPGs, but in this case Only War deserves a Medal.
[5 of 5 Stars!]
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Wacky News for Wednesday 12/5/12
Chad Blimline/69 News
The deep freeze is on, and temperatures barely made it to the freezing mark in most areas Wednesday.
Another storm will bring the chance for more wintry weather on Saturday.
A former police chief in Berks County has been arrested on child pornography charges.
69 News
The 10-year tenure of Plainfield Township Police Chief Dean Ceraul ended Wednesday night.
Police are investigating the death of a 19-year-old college student.
Jace Codi/69 News
Pennsylvania Sen. Judy Schwank has introduced legislation that would make online posting of naked or sexually explicit images of former intimate partners, often referred to as "revenge porn," a crime in Pennsylvania.
A pair of Carpenter Technology employees were injured on the job Wednesday morning.
Snow is on the ground, and temperatures plummeted this week. But there are some easy ways you can keep old man winter outside without emptying your wallet.
Allentown Police Chief Joseph N. Hanna will join the Lehigh County District Attorney's Office as a county detective on Dec. 23, following his retirement from the city police department.
Patrick Manwiller/69 News
There will likely be a doll or two wrapped up under a Christmas tree soon.
While preliminary work continues on a new parking deck and bus terminal in downtown Easton, the project has lost a key first-floor tenant.
Reading's representative in Washington is making a big push for the city to be awarded one of Pennsylvania's two City Revitalization and Improvement Zone designations.
The organization says it is out of toys for girls ages 6-9 and they are low on toys for girls 3-5 years old.
The Springfield Township Board of Supervisors voted Tuesday night to adopt a $1.7 million budget for next year.

subset: commoncrawl


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Here's a look at what's filming on location Friday, Dec. 6, 2013:
If you have any scoop about where a movie or TV show is filming, let us know about it at firstname.lastname@example.com or at Twitter.com/olv! We depend on your tips to keep the site going, all of our info comes from our amazing readers!
Don't forget to like us on Facebook and follow us on Twitter too for all of the latest up-to-the-minute celebrity sightings and filming info!
Filming in Alabama:
The Prince, starring John Cusack and Bruce Willis, is filming at RSA Tower and the Battlehouse Hotel in Mobile. (Thanks @CajunBH)
Filming in California:
Castle is filming at Raleigh Studios in Los Angeles.
Horrible Bosses 2 is filming at 7th St and Frank Ct in Los Angeles (3:00 PM – 10:00 PM).
{ 2 comments }


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The 4 P's of Marketing, and the one that got away?
September 29th, 2007 by adminThis post maybe all you need to know about marketing, well maybe not, but it is a great primer. Most people don't know the basics of marketing, we not only provide you that, but here we go further. We might give you better than a marketing MBA. Because we cover the most ignored principal of marketing, the 5th P. Having made millions with my marketing skills and entrepreneurship, I have not only been a student of marketing, but an enthusiast.
All of these the major topics of modern day will be covered in the book. Are you feeling the theme of the new book yet "Secrets to eSuccess: blogs, social, and search marketing"?
A few of my friends/advisers have Stanford MBA's, and a conservative one with a Harvard MBA. They all agree that SEO and search marketing are a must for any business in todays market. As you already know, we cover a lot of these topics in our blogs, but something was missing, a holistic Marketing approach. So we decided to take a step back and provide the basics.
If some of you were lucky, smart or blessed enough to study marketing in college you certainly know about the 4 P's of marketing. I have been talking about these 4 p's for 7 years now. The 5th P, I will tell you in a second, and you will agree it is the most important. Marketing is not just about public relations or advertising, as most people assume. It's a complex world of strategic positioning, product strategy, product development, product management, and public relations and advertising. Advertising, public relations and sales are really one of the lagging parts, though very important. The most important lessons of marketing was from Anthony Robbins, yes Tony, the great motivational speaker. He talked about the VALS research from Stanford, and profiling different types of people, but most marketing people don't emphasize the 5th P principles.
The 5th P does not stand for "Process" as an MBA in Marketing from the U. of Washington in Seattle told me. I can't believe that is what they taught there at U. of W. U Dub is a great school, but folks, process is just a process. So here are the 4 P's and the 5th will be discussed in detail below:
1. Product; if you don't have a product, you don't have anything. A product can also be a service so for sake of simplicity we will bundle them.
2. Price; if you can't make money selling your product, should you sell it? Or go back to the drawing table, Well you know the answer right?
3. Place; needs more clarification, it's where you will sell the product, retail, online, jewelry parties, it's the sales channel.
4. Promotion; this is the world of public relations, advertising, and call to action sales materials, search marketing etc. etc. For those of you who study marketing you may already know that eMarketing tools is the fastest growing segment of technology. This is from a recent Gartner report, of July 2007 on marketing automation.
Without, any further a due, the drum rolls rolling, the hearts beating, yes the claps, and church bells ringing. Tadaha..It's People, People, People, how can the marketing geniuses of the MBA's forget to teach about "People, the 5th P". Is process more important than people, no silly. So what do yo need to know about People and marketing?
Forget about demographics, focus more on psycho-graphics, and get the data to back up your strategy. It's the art of understanding not only who your customers are. The 5th P of marketing is all about people, you need to know everything about your customers, their profile is just a start. You need to know their likes, dislikes, passions, dreams and aspirations. Where are they going today? How much money are they spending on products that you sell, how much will they spend on them tomorrow? VALS research covers types, that I can't really forget. There will be more on this topic tomorrow, so we will call the series, "Secrets to eMarketing, Part 1-6″, we will start with Part 1. tomorrow.
Posted in advertising advertising, anthony robbins, development product, Getting Started, harvard mba, marketing mba, motivational speaker, product development, product management, product strategy, Search Marketing secrets | 6 Comments »


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I have just removed the rear brake discs to change them for new bearings and discs and I was expecting to see a washer/spacer behind them and there was nothing behind either side..... Nothing was stuck in the back of the disc and nothing on the stub axle, have the previous discs been installed without the washers or have they magically dissapereard ?? :/
Car is 51 phase 2 -172 (non cup)


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We will keep positions listed for 90 days or until we are informed that the position is filled. If you are interested in adding a job opportunity to our site please send ad language to have Courtney Moore, 703-879-0809. Postings are free of charge for regional associations and their members and $99 per listing for nonmembers.
Many of our regional association members list job postings on their websites as a service to their members and to grantmaking in their region. Below is a list of regional associations that offer this service to the public.
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GDSOPBW1091 - Dimplex Renwick OptiMyst Electric Fireplace - Burnished Walnut
Freight Shipping
Burnished Walnut
Dimplex Renwick OptiMyst Electric Fireplace - Burnished Walnut
Add a beautiful new focal point to your home with the Dimplex Renwick OptiMyst Electric Fireplace (GDSOPBW1091). With a burnished walnut finish and a handcrafted-looking, intricate bead molding, this fireplace gives you a unique site onto which you can place any number of treasured items you would like to display. At the center of this piece lies the electric firebox, that functions with or without heat, creating a lovely ambiance all year long. This fireplace boasts its OptiMyst technology, which uses water to create the unsurpassed realistic impression of lifelike flames and smoke. Since there is no venting required, you can place this console in any room.
Beautiful Focal Point:
With a burnished walnut finish and a handcrafted-looking, intricate bead molding, this, this fireplace gives you a beautiful focal pointOptiMyst Technology:
This fireplace boasts its OptiMyst technology, which uses water to create the unsurpassed realistic impression of lifelike flames and smokeRemote Control:
Using the included remote control, this unit can be turned on and off from anywhere in the room
- Model: GDSOPBW1091
- Brand: Dimplex
- Traditional style
- OptiMyst technology
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- Warranty: 2 years limited
- Dimplex Renwick OptiMyst Electric Fireplace
- Color: burnished walnut
- 4,779 BTUs (1,400 watts)
- Input voltage: 120 V/60 Hz
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Usually Ships in 3 - 4 Business Days
This item ships via Freight Line Carrier Delivery times related to this ship method are usually between 3 to 7 business days once the item leaves the warehouse. We will forward tracking information to you once the product leaves our warehouse. The shipping company will contact you to arrange a delivery appointment as a delivery signature is required. All deliveries will occur Monday through Friday. Order must be fully processed by 12pm CST to be eligible for "Guaranteed Same Day Shipping." Orders processed after that time may ship out the following business day.Freight Line items will be delivered to the first ground floor exterior door available provided there are no stairs to ascend or descend. If you require inside delivery you will need to select the premium shipping option in checkout. To determine if the item is eligible for premium shipping please add it to your shopping cart and view the shipping options drop down box. Please contact our customer service department with any questions related to shipping at (800) 297-6076, M-F, 8am to 5pm CST.


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You're watching...
Bias Bash: Syria divides media
Judy Miller 'covers the coverage' and explains the basic issues behind the violence
May 31, 2012
You're watching...
Judy Miller 'covers the coverage' and explains the basic issues behind the violence
May 31, 2012
Also in this playlist...
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-- around -- -- and we're doing.
We're talking about obviously the situation.
With Syria and how just how ugly it's -- one of the things are going to be talking about a few minutes I came -- Brown's gonna be here.
He will be discussing all sorts of stuff but I mean again it's -- -- Syria is on everybody's mind.
We know how is the administration's handling it how is the media handling it.
What should we be dealing and he had Charles Krauthammer on what are -- like it's a special report the other night.
You know that really going off and it's it's a really scary top.
-- you know what should -- be as honest as -- as easy and is cut and dry as people think this will send the troops and there are no downtown now now in fact the American people every poll shows that the American people don't want that's solution.
We have troops in Iraq had not no combat troops but we still -- present there and form of security people diplomats we are getting out of Afghanistan.
The president's expectation.
Narrative is one that he is bringing the troops home.
Right we're going to do any nation building it should be home.
So making a major commitment to Syria at this time would be exactly the opposite the way out of the way in which the rest of the -- -- but.
The media I have to tell you Juliet are just as divided as they as -- political leadership of the country because.
You get the Philadelphia Inquirer saying.
I know it's terrible to see 49 children slaughtered out of 100 people in a Syrian town.
But let's not get emotional here and let's not do something stupid that might actually make this situation where -- -- -- Adjusted that Romney and McCain.
Because they -- that that that they're just the -- this is -- slam -- just going to send you know send help and that by the United States.
That's suggested the article is suggesting that they either don't understand the complexities.
-- -- -- not equipped to handle foreign relations issues.
Or they're exploiting the event for political gain right -- according to the Philadelphia and that's right.
You have both of those possible explanations you have.
Equally cynical explanations.
About the president's behavior Elliott Abrams who is writing -- national review online said.
You know the terrible thing about this situation is that more than 121000.
People it's not just 49 children.
People have been killed in the past fifteen months and Syria and it's the president -- being cynical by saying.
It's complex it's complex he says it's not so complex here's the bottom line.
There's going to be a winner.
And it's either going to be president Assad of Syria and he's -- rainy and allies and Hezbollah and Lebanon and Russia.
Or he's going to lose in which case all of those Arab leaders that turned over power.
That stepped down like President Mubarak and others who stepped down hung on for the forcibly like.
Colonel Madonna is like you know pushed overlay ads pushed out but those who made the compromise Ali Abdullah Saleh of Yemen.
And let peace or at least to more stable.
Situation their countries prevail.
Those are going to be that people that's the model we want to win and therefore you have to be.
As aggressive as you need to be to make that happen and that's the conservative line but -- -- -- so extraordinary about Syria is that you have.
The extreme left people who consider themselves humanitarian.
Intervention this -- in favor of more aggressive action with -- it right.
That says we must assert American leadership and do more so you have this strange bedfellows situation.
And it's it's Syria is just the toughest situation.
The toughest call I've seen in a long time.
What about the president leading on.
Leon Russia you know.
And -- and a nice to have relations between Russia and Syria lean on man you know sort of exert our -- via Russia and that's the plan maybe.
And we read about it this weekend in the New York Times they said we're going to lean on Russia.
To do more to -- it to achieve -- Yemen solution that is to get Bashar Assad to step down.
The problem is that there doesn't seem to be any willingness in Moscow -- to pursue that line because they don't think that Bashar Assad stepping down.
Is in their interest they think that it that you know this could be contrary to Russian interests so.
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Hey every, just wanted to say hey, ha. A friend showed me this forum a few months ago, iv'e been checking out a lot of the topics, some wicked and filled with great info and ideas.
Well Im from the Blue Mountains and hope I can share some helpfull knowledge I have but more importantly learning everything I can of others.
Everyone have a great day now, Bueatifull weatehr here today.


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Order Standard by 2 p.m. ET 12/19 for 12/24 delivery. Standard $25+ orders ship free
I love this product! It smells wonderful, doesn't leave a residue, and truly refreshes my hair. I have oily hair and the spray totally revives my do.
I have used everything on my hair and many different products. I recently went to DreamDry in NYC and they used Oribe products there. I bought a few and since then I have gotten so many compliments on my hair asking if I have gotten it done that day professionally. The texturizing spray is the best yet!
I use this for volume and to freshen up my roots when it is day 3 or 4 after washing my hair. I will say that I've used cheaper dry shampoos that also work well BUT this Oribe product never leaves a trace of evidence except great looking hair, and you can't say that about less expensive volumizing/texturing sprays.
LOVE this product - gives great texture and body and smells amazing. I love that it allows me to get an extra two days or so in between washing.
Gives your hair the perfect amount of oomph and lift after a long day! Perfect for making your blowout last!
It's great for curly hair and if you just need some texture to do an updo or french braid! The smell is amazing! I wish the sample wasn't so small!
Finally I have found something to add a little life to my very fine and very straight hair. Works great as a 2nd-day dry shampoo, or if I want to add some texture to my freshly washed hair. The scent is also amazing! I loved it so much I also bought the smaller size to take on trips.
It did soak up oil but did not give any additional volume. Hair still looked limp after using it. I have used better dry shampoos.
exactly as billed, soaks up excess oil to produce a refined and textured look. I'm excited to use it when I get my hair cut to try it on a shorter style!
I love dry shampoos and volumizing mousse...but this is by far my favorite hair product ever! Not only does it smell great but it keeps my hair from getting too oily and gives it that extra boost I always need. I use it after I blowdry and style and even in the afternoon for a little refresher. While it's a bit more expensive, it's totally worth it.


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we paid £56 for three girls for a Saturday night . I can only assum it was a family room as had a Double and two singles . because of this it was a lovely large room . recently renovated . bathroom not all that and found gross black hair in double bed . room was freezing when we got... More
- Also Known As:
- Travelodge Brighton Hotel
- Travelodge Brighton Hotel Brighton
- Travel Lodge Brighton
- Brighton Travel Lodge
- Brighton Lodge Travel
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- TripAdvisor is proud to partner with Travelocity so you can book your Travelodge Brighton reservations with confidence. We help millions of travellers each month to find the perfect hotel for both holiday and business trips, always with the best discounts and special offers.


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The Spirit of Bali Hotel is simply wonderful. We stayed for 2 nights in October and were greeted with a welcome drink and cold flannel to cool ourselves down. The hotel grounds are beautiful and the pool lovely. Such welcoming and friendly staff. Our 'superior double' room was so quaint and even had an outdoor shower which was such a... More
- Also Known As:
- Bali Spirit Hotel Ubud
- Bali Spirit Hotel
- Bali Spirit Ubud
- Bali Spirit Hotel And Spa Ubud
- Official Description (provided by the hotel):
- A tranquil place to return to at day's end, where traditional Balinese architecture, furnishing, rich in natural materials, in enhanced by the luxurious appointments and services expected of a fine hotel. Views from every room of the hotel. ... more less
- Reservation Options:
- TripAdvisor is proud to partner with Hotels.com, Expedia, Agoda, Asiatravel.com Holdings, Booking.com, Tingo and HotelsClick so you can book your Bali Spirit Hotel and Spa reservations with confidence. We help millions of travellers each month to find the perfect hotel for both holiday and business trips, always with the best discounts and special offers.


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My Shopping Cart $0.00
DeWalt DCD690KL - 3/8" 18V Cordless Li-Ion Right Angle Drill/Driver Kit
We are currently offering FREE SHIPPING on DeWalt orders over $150! The DCD690KL is designed to be compact front to back - the length of 4 allowing users to fit into hard to reach spaces.
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RoxaneDutchRun a mile in 11 minutes.
I did this together with my entire p.e. class. We really supported each other. Start calm and don't give up after a couple of minutes! 11 minutes is nothing! We didn't really prepare too, so if we can do it, you can too! I am not so sportive, so I run an exact mile and then lay down in the grass and didn't move for a couple of minutes, bu some even ran more than a mile! You can do this too! 11 months ago


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Sean Leahy
Blackhawks' Corey Crawford to miss 2-3 weeks with lower-body injury
Sean Leahy at Puck Daddy20 hrs agoThe Chicago Blackhawks have lost three of their last four games and now have to prepare themselves for the Antti Raanta/Kent Simpson era in goal.
Corey Crawford injured himself during the first period of Sunday's win over the Florida Panthers. It's a lower-body injury that will keep him out of the lineup for the next 2-3 weeks, head coach Joel Quenneville revealed Tuesday:
Raanta will get the start Tuesday night against the Dallas Stars, with Simpson backing up. Both began the season in the AHL with Rockford.
Raanta's played well in five appearances posting a 3-0-1 record with a 2.16 goals against average and .923 save-percentage, impressing Coach Q. Via ESPN Chicago: "He's done a real good job. He's played some games now. We got to see him a little bit more. He's doing what we want him to do."
Jets to host a Heritage Classic; Stadium Series heading to Phoenix?
Sean Leahy at Puck Daddy1 day agoThe NHL's Board of Governors are meeting this week in Pebble Beach, California, which means there will be plenty of nuggets of information leaking as the league's top executives gather.
One confirmed piece of information coming out from Monday's first day is that the Winnipeg Jets will host the Heritage Classic, likely in 2016. Jets chairman Mark Chipman confirmed to Gary Lawless of the Winnipeg Free Press that the NHL told him the team will host a future outdoor game, it's just a matter of hammering out a date. The team prefer the winter of 2016 to mark the fifth anniversary of hockey returning to Winnipeg.
BOG meeting agenda; Lecavalier out 3-4 weeks; Euro Champions League announced (Puck Headlines)
Sean Leahy at Puck Daddy1 day agoHere are your Puck Headlines: a glorious collection of news and views collected from the greatest blogosphere in sports and the few, the proud, the mainstream hockey media.
• Dale Weise and David Rundblad get close. A little too close, if you ask the lady on the other side of the glass. [AP]
• The NHL's Board of Governors meet this week in Pebble Beach. Among the items on the agenda: updates on next season's salary cap, the ex-player's lawsuit and a pizza party to celebrate the $5.2 (CA) billion Canadian TV deal. [ESPN]
• Here is Brendan Shanahan's schedule for the week: James Neal, phone hearing today. Dion Phaneuf, phone hearing Tuesday. Shawn Thornton, in-person hearing later this week. All while Pebble Beach Golf Links stares him in the face.
Isles waive Pierre-Marc Bouchard, expect to call up Ryan Strome
Sean Leahy at Puck Daddy1 day agoChanges were bound to come. Pierre-Marc Bouchard appears to be the start.
On Monday, the New York Islanders announced that Bouchard has been placed on waivers and the expectation is that 2011 first-round pick Ryan Strome will be making his way to San Jose to join the team.
Bouchard is on a one-year deal worth $2 million. With nine points in 28 games and a 51.1-percent Corsi, which measure shot attempts, there's a pretty good chance some team will grab the 29-year old forward.
The Islanders are 14th in the Eastern Conference, 2-12-2 in their last 16 games and finish up their current west coast road trip with Anaheim, San Jose and Phoenix. By the time they return to Nassau Coliseum this weekend, the distance between them and a playoff spot could be, well, uglier.
NHL Three Stars: Harding, Grubauer shine; Santorelli paces Canucks
Sean Leahy at Puck Daddy2 days agoWhile the elves work, St. Nick enjoys a night out.
No. 1 Star: Josh Harding, Minnesota Wild
Harding continued his Vezina-caliber season with a 37-save Sunday in a 3-1 win over the San Jose Sharks. He would have notched his fourth shutout of the season if it weren't for a Patrick Marleau goal with 1:41 left in the third period. Of his 37 saves, 21 of them came in a second period, including this flashing of the glove:
No. 2 Star: Philipp Grubauer, Washington Capitals
Earning his first NHL win, Grubauer stopped 30 shots as the Capitals beat the New York Rangers 4-1. Like Harding, he would have had a shutout were it not for a late third period goal. Steven Oleksy scored and assisted on another during a three-goal second period for the Capitals.
No. 3 Star: Mike Santorelli, Vancouver Canucks
Another strong performance from Santorelli saw him pot two goals and add an assist on a third as the Canucks downed the Colorado Avalanche 3-1. Roberto Luongo made 28 saves and came within eight seconds of recording a shutout. Santorelli opened the scoring with a little nifty move against J.S. Giguere:
Dion Phaneuf drills Kevan Miller from behind: how many games? (Video)
Sean Leahy at Puck Daddy2 days agoAs if Brendan Shanahan didn't already have a full plate dealing with Saturday night's Bruins-Penguins game, Dion Phaneuf will likely be added to his list of hearings this week.
During Boston's 3-2 win over Toronto Sunday night, the Maple Leafs captain laid a hit on Kevan Miller of the Bruins that will likely require some discipline:
Somehow no penalty was called on the play. The Boston Globe's Amalie Benjamin Tweeted that Bruins head coach Claude Julien "did not seem worried about Miller" and that the rookie defenseman is likely going on their trip to Calgary.
Looking at the replay, Phaneuf doesn't speed up toward Miller, but he does see his numbers the entire time. Miller also doesn't make any sudden movements right before the hit to change his body position. In that instance, as Shanahan constantly says, the onus is on Phaneuf to minimize the contact, like tying him up along the boards instead.
At least while Shanahan's busy figuring out the discipline for James Neal and Shawn Thornton, he'll have a lay-up mixed in.
Concussion fears for Rangers' Marc Staal after hit vs. Devils
Sean Leahy at Puck Daddy2 days agoIt looked like your typical contact between a forward chipping the puck in deep and a defenseman trying to slow him down, but the hit Reid Boucher laid on Marc Staal as he was trying to battle his way past the New York Rangers defenseman could have terrible consequences.
Staal would leave the game after the third period hit amid fears he'd suffered another concussion:
Said Rangers coach Alain Vigneault afterward: "He took a shoulder to the chin and didn't feel quite right so they are evaluating him now and we'll have an update tomorrow."
NHL Three Stars: McElhinney blanks Wild; Higgins' OT goal saves Canucks
Sean Leahy at Puck Daddy4 days agoNo. 1 Star: Curtis McElhinney, Columbus Blue Jackets
With a 20-save night during a 4-0 win over the Minnesota Wild, McElhinney earned his first shutout since Nov. 5, 2011. Nick Foligno, R.J. Umberger and Ryan Johansen helped out by each chipping in two points as the Blue Jackets won their second straight game for the first time since late-October. It was McElhinney's third career NHL shutout.
No. 2 Star: Elias Lindholm, Carolina Hurricanes
A night after getting five hung on them by the Pittsburgh Penguins, the San Jose Sharks allowed five more in a 5-3 loss to the Hurricanes. The rookie Lindholm broke a 3-3 tie with six minutes left in the third period and assisted on two other goals as Carolina won their third in a row. Riley Nash, Jay Harrison and Jordan Staal each recorded two points.
No. 3 Star: Chris Higgins, Vancouver Canucks
The pride of Smithown, New York put home the winner 3:41 into overtime to give the Canucks a 3-2 win over the Phoenix Coyotes. The goal was his first in eight games and the 21st game winner of his career. Roberto Luongo made 37 saves.
Cory Schneider wrongly called for trapezoid violation, Red Wings score five seconds later (Video)
Sean Leahy at Puck Daddy4 days agoSure, the New Jersey Devils managed only 11 shots on Jonas Gustavsson during their 3-1 loss to the Detroit Red Wings, but it was a one-goal game for the first 58:57, so things were considered tight.
As the Devils were trying to tie the game and force overtime late in the third period, netminder Cory Schneider was called for delay of game, after officials deemed he played the puck outside of the trapezoid. But did he?
Well, no.
Tomas Tatar scoring five whole seconds after that call and just as Chico Resch is saying there should be a make-up call coming? Brutal.
So about that penalty, here's Rule 27.8 from the NHL rulebook:
Jonas Gustavsson goes full Matrix, robs Devils with behind-the-back glove save (Video)
Sean Leahy at Puck Daddy4 days agoJonas Gustavsson has found a comfortable home with the Detroit Red Wings. After three seasons in Toronto, "The Monster" has been backing up Jimmy Howard and with a 7-0-1 / 2.15 / .929% split this year, doing his job by pushingthe Red Wings' No. 1 netminder.
If he keeps making saves like he did on Friday against the New Jersey Devils, Mike Babcock's confidence in him will continue to grow:
There must be something with the Devils as this wasn't the first time a netminder robbed them of a goal with a behind-the-back glove save. Marc-Andre Fleury pulled it off in October:
- - - - - - -
Sean Leahy is the associate editor for Puck Daddy on Yahoo Sports. Have a tip? Email him at firstname.lastname@example.com or follow him on Twitter!


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Silver Seas Beach Resort in Fort Lauderdale
- bedrooms 1
- baths 1
- sleeps 6
- pool yes
- hot tub no
- pets allowed no
- type Apartment
- community Silver Seas Resort
rates (USD)
/ night
$ 1,100 - $ 1,300 / week
$ 4,000 - $ 5,000 / month
vacation rental description
Beautiful small beach front resort located directly across from the Ft. Lauderdale Beach and adjacent to the new Ritz Carlton Hotel.
property availability
Last modified on 02-6-2013 at 4:57 PM.
email owner view full calendar
Thomas Collins 9734765671
apartment rental amenities
It is in easy walking distance to many restaurants and local attractions.
Thomas Collins 9734765671
accepted payment methods
Prior to paying a reservation deposit, always verify payment instructions by calling the phone number displayed on this listing page. By contacting the owner directly and paying by an approved method - credit card, paypal, check or bank transfer - your reservation payment will be protected up to $1,000.
Learn more in our Security CenterTop things to do in Fort Lauderdale
- Restaurants
- Boat Tours
- Fishing Cruises
- Theatre
Thomas Collins , owner


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Hang tight!
Recipe by Kari
"An easy and very tasty way to perk up your mid-week menu. Very creamy and a sure win for garlic lovers. Goes great over grilled or baked chicken breasts."
Watch video tips and tricks
4 skinless, boneless chicken breast halves
1 teaspoon dried oregano
1 teaspoon dried basil
1/2 teaspoon salt
1/2 teaspoon ground black pepper
1 tablespoon butter
1 tablespoon vegetable oil
3 cloves garlic, chopped
1 tablespoon all-purpose flour
1 cup heavy whipping cream
1/2 cup chicken broth
1/2 cup freshly grated Parmesan cheese
2 ounces cream cheese, softened
My review is for the sauce, we grilled our chicken using our own favorite recipe. The sauce is a nice topping for grilled chicken, a little bit sinful, but nice and cheesy garlicky. I reduced the recipe for two people, didn't use vegetable oil, just the butter, and used half and half and 1/3 reduced fat cream cheese.
I thought it was much too thick and rich but my husband liked it. I won't make it often due to the high calorie content.
13 Ratings
This was a wonderfully easy recipe to follow. However, I made a slight change of my own. I doubled the sauce recipe and poured it over the raw seasoned chicken and cooked it in the oven at 350 for 30-35 minutes. The chicken was cooked in the sauce and came out juicy and full of the creamy garlic flavor. YUM!!
This was wonderful! Used fresh dried herbs crumbled over frozen chicken breast, drizzled with olive oil & thrown in the Foreman grill. I cooked some brown rice in chicken boullion, then added the cooked chicken, covered with the sauce, voila! Awesome, we all loved it.
Wife and I absolutely loved this. As another reviewer suggested, I used the 1/3 fat cream cheese and I used fat-free half & half. We like garlic, so I used 3 tsp. of chopped garlic. This sauce stands up on its own and I'll use it on pasta in the future.
Made only the sauce. As with any gravy or sauce, be prepared to add extra liquid to thin it to your preference. I added a sprinkle of Savory Spice roasted garlic, salt & pepper as I like a heavier garlic flavor. I put it over spinach, swiss cheese & bacon stuffed chicken breasts. This will be a staple sauce for me now.
Made this recipe as is and everybody loved. Sliced the grilled chicken and served on spinach noodles. Will most definitely make again.
This fantastic! I had the kids at hockey and my wife prepared this came in and wow! it is absolutely fantastic. A keeper for sure as it is simple to make. Only thing that was done differently is she doubled the sauce!
* Percent Daily Values are based on a 2,000 calorie diet.
Garlic Cream Sauce over Chicken Breasts
Serving Size: 1/4 of a recipe Servings Per Recipe: 4 Amount Per Serving Calories: 494 Calories from Fat: 351
Holiday cookies, cakes, pies, and breads. Get recipes and inspiration.
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See how to make tender breaded chicken breasts in a lime and butter sauce.
See how to make this savory Salvadorian stewed chicken dish.


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The Whatman™ MicroCaster™ is an economical, entry-level manual microarraying system for principle and pilot studies.
The MicroCaster slide holder accommodates two slides. It has a built-in indexing system that enables precise printing of up to 768 spots in an array of 32 x 24 spots. It is very easy to set up and use with processing time of 5 to 20 minutes per slide. With the MicroCaster 8-pin hand tool, samples can be loaded from 96 well or 384 well microtiter plates.
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Sharing your experience will help scientists like you. Achieve Reviewer Status and Win an iPad 3 (All reviews published will be entered into the next drawing on January 30th 2014).


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1. Rinse quinoa with cold water for several minutes. Cook quinoa and amaranth in large skillet until grains are toasted. Add water. Bring to boil; cover and simmer over med. heat 10 min. or until quinoa has popped. Cool.
2. Shave carrots into 2-in. lengths using vegetable peeler. Immerse in ice water. Chill for several hr. or until carrots curl. Drain. Gently combine grain mixture with carrots, olives, chives, dill, and Honey Lemon Vinaigrette (instructions below). Place individual portions in lettuce cups.
3. For Honey Lemon Vinaigrette: Whisk together all ingredients.


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$99 for an Airbrush Tanning or Makeup Kit; Includes Everything You Need for the Perfect Look (Up to a $530 Value)
Time Left
About This Deal
Models may look perfect in magazines, but that's because their skin and complexion was meticulously airbrushed. Get the smooth and flawless glow of models in the comfort of your own home with today's Moolala deal: for $99 receive a Makeup Starter Kit ($380 value) or a Tanning System from Belletto Studio ($530 value).
- Complete Belletto Studio HD Airbrush System
- A mix of 4 Foundations, 1 Blush, 1 Bronzer or Highlighter pre-selected for you based on your skin tone.
- Lifetime Manufacturer's Warranty and Maintenance on Airbrush Wand
- Belletto Studio Artist Support
- One-Year Manufacturer's Warranty
- Quick Start Guide
- Step-By-Step Tutorial DVD
- Kit is available for four different skin tones: light, medium, tan and dark.
The tanning kit includes:
- A Tanning Gun with a stainless steel wand. The single-action mechanism makes applying simple and easy for smooth, controlled applications. It is optimized to its fullest quality with the expertly designed PSI levels of the Compact Compressor. The formula cup is located on top of the wand, creating a gravity feed system that requires less forced air pressure.
- Compact Compressor with gun holder which gives more control over the accuracy of your application. The magic is in the PSI. PSI stands for pounds per square inch, or the level of air pressure that your airbrush dispenses, or more simply - the speed that the makeup is sprayed for a fuller, more even coverage.
Buy today's Moolala deal and have this summer's hottest accessory -- a smooth, glowing complexion and a hot bronze tan!
The Company
Belletto Studio
The Cool Stuff
- Attain salon results for makeup and tanning at home
Makeup Starter Kit includes complete Belletto Studio Ultimate Airbrush system, four foundations, blush, and a bronzer or highlighter
- Choose your shade for a perfect match to your skin-tone: Light, Medium, Tan or Dark
- Healthy Glow Tanning System includes a tanning gun, compact compressor and tanning solution
- FDA-approved tanning formula dries in minutes and keeps you looking bronzed for up to two weeks
- Bonus quick-start guide and extensive tutorial DVD
Details & Fine Print
Redeem by Jul 9, 2013
$12 flat-rate shipping per item ($15 to Canada) not included. Does not ship to HI, AK, PR or Canadian P.O. boxes. Limit of 5 vouchers per person. Unlimited vouchers as gifts. 1 voucher per transaction. Promotional value expires 7/9/2013. Paid value expires 5/9/2018.
View rules for all deals


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Long Sleeve Casual Tee
James Perse started out by making the perfect baseball cap; film directors ordered hats for their cast and crew and record labels bought them for tours. In 1994 he launched a t-shirt line that rapidly gained loyal fans looking for a seamless blend of luxe and casual. James personal design philosophy and aesthetic is low maintenance high fashion, emphasizing elegance and comfort, pairing sophistication with simplicity.
- 100% cotton
- Styled with Joe's Jeans The High Water in Keri.
- Styled with House of Harlow Bone Stack Ring Set in Gold.
- Styled with House of Harlow Triple Skull with Metal Stones Ring in Gold/Rose Gold/Gunmetal.
- Modeled in size 1 (XS/S). See fit guide for model's dimensions.
- Revolve Style No. JAME-WS1737
- Manufacturer Style No. WMJ3626


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- 22 Resorts
- Consistent Snow
- Diverse destinations
- Resorts open before those of many other states
- Home to Vail, Beaver Creek, Copper Mountain
Locals know when the best time to ski and ride Breck and that time is right after the holidays. More
Hunt down the deals and your family or group of ski buddies could get some great freebies. More


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Missouri State University is committed to supporting the welfare of its students, faculty, staff, and visitors. Preparing a campus crisis/emergency response plan and allocating resources to respond to possible emergencies is one way in which the University offers this support. The plan is fashioned in accordance with appropriate laws, regulations, and policies that govern crisis/emergency preparedness and reflects the best and most current thinking in this area.
The Campus Crisis Management and Emergency Operations Plan is designed to maximize human survival and preservation of property, minimize danger, restore normal operations of the University, and assure responsive communications with the University community, surrounding neighborhoods, and the City of Springfield. This plan is set in operation whenever a natural or induced emergency affecting the University reaches proportions that cannot be handled by established measures. A crisis may be sudden and unforeseen, or there may be varying periods of warning. This Plan is intended to be sufficiently flexible to accommodate contingencies of all types, magnitudes, and durations.
The Plan provides for aiding the local community when appropriate, though the prime responsibility of the Plan is to the University community for which it is designed. The intent is for the Plan to be viewed as a tool to accomplish the above stated purpose with a minimum of confusion and wasted effort.
The Campus Crisis Management and Emergency Operations Plan is put into effect whenever a crisis, man-made or natural, disrupts operations, threatens life, creates major damage, or occurs within the University community and its surroundings. While it is likely that outside assistance would be available in most large–scale crisis/emergency situations affecting the University. The University must be prepared for crisis situations affecting the University and must be prepared to carry out crisis response and short-term recovery operations on an independent basis.
Emergency Response Plan policies include:


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1 Meetup Group matches "Robotics" near Anchorage, AK
Makerspace Anchorage is a group for inventors and innovators who like to take things apart, build gadgets and hack hardware.
Get an alert email when new Meetup Groups like this start near you.
You'll get advice, help finding members, and tools to make running a Meetup Group easier.


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Cheltenham Town video: Jason Taylor discusses the Rovers draw
Cheltenham Town midfielder Jason Taylor interviewed after the 1-1 home draw with Bristol Rovers:
Bring a friend to Yoga with Evelyn at 8pm on Wednesdays, and get...
View detailsBring a friend to Evelyn's "Yoga" class on Wednesdays at 8-9pm, and get your class half for only £3. Offer open to non-members. Contact Natasha on 07958 520042 for details.
Terms: Class running at Fitness4Less, Grosvenor terrace. Non-members welcome.
Contact: email@example.com
Valid until: Friday, January 31 2014


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LA Boxing offers fitness classes in boxing, kickboxing, and mixed martial arts. The proprietary style of the LA Boxing workout is a mixture of genuine fight training, engaging fitness, and stronger-than-Earth gravity. Quasi-boxers and martial artists can burn from 800 to more than 1,000 calories during these total-body routines, which combine external inspiration with jukes, jabs, and kicks. Both men and women are welcome in the ring, where they'll learn new techniques and methods to blissfully break into a sweat in an energetic group setting. Gloves are provided during the month-long trial membership, as are a set of reusable hand wraps and complimentary motivational mumbling from Mickey Goldmill (all three subject to availability).
Most sports require specialized gear, and rock climbing is no exception. In addition to climbing shoes, rock climbers wear a harness attached to a rope. At Green Mountain Rock Climbing Center, belay classes show first-timers that this rope is a safety feature and not meant for playing double dutch with a giant. Once climbers have these skills under their belts, they may challenge themselves by ascending walls up to 40 feet tall or venturing inside a bouldering cave, though not before making sure it's free of hermit trolls.
Since its establishment in 1986, The National Museum of Dance has been charming guests through live performance, video installations, and archival displays. Aside from receiving free admission for the entire year, all card-carrying members get access to reduced admission to the museum's special events, 10% off all purchases in the gift shop, two guest passes, and issues of Foot Notes — the museum's semi-annual newsletter. Current exhibits include a tribute to Michael Jackson, a gallery of costumes from television's Dancing with the Stars, and a curiously creative display of postal stamps highlighting dance styles from around the world.
Whitewater Challengers' certified guides steer paddlers as young as 5 across the skipping surf of the Poconos' Lehigh River Gorge, the Black River Canyon, and the Adirondacks' Hudson, Moose, and Salmon rivers. In the rafting industry since 1975, the guides have collectively traveled more than 16 million miles of rapids. They chart courses that satisfy a range of experience levels, from beginning jaunts down gentle rapids to advanced battles through coursing foam and wicked currents.
The crew's ultimate goal is to make rafting a fun adventure, which means that they take care of the business end, providing all safety equipment, transportation to launch points, and lessons for novices. When not on the water, the outdoors-loving crew also organizes mountain-biking and camping trips in New York, Pennsylvania, and New Jersey.
Every Friday and Saturday night as the light begins to fade, cars cruise through the dusk into an empty field, where images begin to flicker on the giant screen at Hathaway's Drive-In Theatre. Moviegoers prepare for double features of new and classic films by positioning one of the drive-in's special speakers in their car's window or by tuning their radio dials to the affiliated FM station. Picnic-basket packers can choose to bring in their own snacks and drinks for a small fee, while those who like to travel light can patronize the theater's snack bar, which stocks hot dishes and snacks such as house-made fries, Hebrew National all-beef hot dogs, veggie burgers, candy, and ice-cream treats.
A tow system pulls an inner tube and its passenger to the top of a slide, from which the inflated vessel speeds down the hillside, twists through trees, and plunges into adrenaline-pumping drops. These thrills and the occasional daredevil squirrel emerge from Tubby Tubes' nine winter tubing runs, where attendants push tubers down powdery slopes that double as express lanes for snowmen on their morning commutes.
As the weather warms, the park shifts its focus to its four downhill tubing slides. To add more excitement, the company's crew revamped the colorful slides with snow-like surfaces that create increased speeds. This spirit for adventure echoes at nearby Lower Hudson Gorge, where Tubby Tubes' rafts and tubes explore the flat waters and tree-lined banks.
A comprehensive guide to attractions and things to do.