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Contact List for Finding and Choosing a Local Health Care ProviderBelow is our hand-picked list of organizations that can help you find a health care provider in your area. American Academy of Family Physicians (AAFP) (800) 274-223 www.aafp.org American Association of Birth Centers (215) 234-8068 www.birthcenters.org American College of Nurse-Midwives (ACNM) (202) 728-9860 www.midwife.org American College of Obstetricians and Gynecologists (ACOG) (800) 673-8444 www.acog.org American Osteopathic Association (AOA) (800) 621-1773 www.osteopathic.org Childbirth Connection (212) 777-5000 www.childbirthconnection.org Most recent page update: 9/9/2010
© 2013 Childbirth Connection. All rights reserved.
Childbirth Connection is a national not-for-profit organization founded in 1918 as Maternity Center Association. Our mission is to improve the quality and value of maternity care through consumer engagement and health system transformation. Childbirth Connection promotes safe, effective and satisfying evidence-based maternity care and is a voice for the needs and interests of childbearing families. |
News and Features
Listening to MothersSM III: New Mothers Speak Out (June 2013) reports on new national surveys about issues women face in the postpartum period and their views about maternity care.
Access the full report and supplementary materials Listening to MothersSM III (May 2013) is the third national survey exploring women's experiences in pregnancy and childbirth. Commissioned by Childbirth Connection, conducted by Harris Interactive, and funded by the W.K. Kellogg Foundation, the survey polled 2,400 women who gave birth in U.S. hospitals from 2011 to 2012. Results show that medically intensive experiences are typical, and evidence-based practices are underutilized. Childbearing women need better support and knowledge to navigate their maternity care. Access the full report and supplementary materials New Report: Maternity Care and Liability Go to report and supporting materials New Report: The Cost of Having a Baby in the United States Go to report and supporting materials New Cesarean Resources: Go to Best Evidence Report Go to web pages and booklet for women
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What is Tenex?
Guanfacine reduces nerve impulses in your heart and blood vessels. Guanfacine works by relaxing blood vessels, which lowers blood pressure and improves blood flow.
Guanfacine is used to treat high blood pressure (hypertension). It is sometimes given together with other blood pressure medications.
Guanfacine is also used to treat attention deficit hyperactivity disorder (ADHD) in children who are at least 6 years old.
Guanfacine may also be used for purposes not listed in this medication guide.
In This Section:
What is the most important information I should know about Tenex (Guanfacine)?
You should not use this medication if you are allergic to guanfacine.
Before you take guanfacine, tell your doctor if you have heart disease, heart block, coronary artery disease or a history of stroke, low blood pressure, kidney or liver disease, or if you have recently had a heart attack.
Guanfacine may impair your thinking or reactions. Be careful if you drive or do anything that requires you to be alert.
Avoid becoming overheated or dehydrated during exercise and in hot weather. Avoid drinking alcohol.
To be sure this medication is helping your condition and not causing harmful effects, your doctor will need to check your progress on a regular basis. Your blood pressure and heart rate may also need to be checked. Do not miss any` follow-up visits to your doctor.
If you are being treated for high blood pressure, keep using this medication even if you feel fine. High blood pressure often has no symptoms. You may need to use blood pressure medication for the rest of your life.
Tell your doctor if you regularly use other medicines that make you sleepy. They can add to sleepiness caused by guanfacine.
What should I discuss with my healthcare provider before taking Tenex (Guanfacine)?
You should not use this medication if you are allergic to guanfacine.
To make sure you can safely take guanfacine, tell your doctor if you have any of these other conditions:
- heart disease or heart block
- coronary artery disease or a history of stroke
- low blood pressure
- kidney disease
- liver disease; or
- if you have recently had a heart attack
FDA pregnancy category B. This medication is not expected to be harmful to an unborn baby. Tell your doctor if you are pregnant or plan to become pregnant during treatment.
It is not known whether guanfacine passes into breast milk or if it could harm a nursing baby. Do not use this medication without telling your doctor if you are breast-feeding a baby.
How much does Tenex (Guanfacine) cost?
What conditions might Tenex (Guanfacine) treat?
Condition | Ratings and Reviews |
Asperger's Syndrome |
Attention Deficit Hyperactivity Disorder/Attention Deficit Disorder combined |
Attention Deficit Hyperactivity Disorder/Attention Deficit Disorder predominant hyperative-impulsive |
Attention deficit-hyperactivity disorder (ADHD) |
Autism |
Tourette's Syndrome |
Photos of Tenex
Tenex Side Effects
What are the possible side effects of Tenex (Guanfacine)?
Get emergency medical help if you have any of these signs of an allergic reaction: hives; difficulty breathing; swelling of your face, lips, tongue, or throat.
Call your doctor at once if you have a serious side effect such as:
- fast or slow heart rate
- pounding heartbeats, chest tightness
- numbness or tingling; or
- feeling like you might pass out
Less serious side effects may include:
- drowsiness, dizziness, tired feeling
- dry mouth
- constipation
- stomach pain
- weight gain
- headache; or
- feeling irritable
This is not a complete list of side effects and others may occur. Call your doctor for medical advice about side effects. You may report side effects to FDA at 1-800-FDA-1088.
Back to TopTenex Interactions
In This Section:
What other drugs affect Tenex (Guanfacine)?
Before you take guanfacine, tell your doctor if you regularly use other medicines that make you sleepy (such as cold or allergy medicine, sedatives, narcotic pain medicine, sleeping pills, muscle relaxers, and medicine for seizures, depression, anxiety, or psychiatric disorders). They can add to sleepiness caused by guanfacine.
Tell your doctor about all other medications you use, especially any other blood pressure medications, or:
- bosentan (Tracleer)
- conivaptan (Vaprisol)
- dexamethasone (Decadron, Hexadrol)
- diclofenac (Arthrotec, Cataflam, Voltaren, Flector Patch, Solareze)
- St. John's wort
- imatinib (Gleevec)
- isoniazid (for treating tuberculosis)
- valproic acid (Depakene, Stavzor)
- an antibiotic such as clarithromycin (Biaxin), dalfopristin/quinupristin (Synercid), erythromycin (E.E.S., EryPed, Ery-Tab, Erythrocin), rifampin (Rifadin, Rifater, Rifamate), or telithromycin (Ketek)
- antifungal medication such as clotrimazole (Mycelex Troche), itraconazole (Sporanox), ketoconazole (Nizoral), or voriconazole (Vfend)
- an antidepressant such as nefazodone
- a barbiturate such as butabarbital (Butisol), secobarbital (Seconal), pentobarbital (Nembutal), or phenobarbital (Solfoton)
- a calcium channel blocker such as diltiazem (Cartia, Cardizem), felodipine (Plendil), nifedipine (Nifedical, Procardia), verapamil (Calan, Covera, Isoptin, Verelan), and others
- HIV or AIDS medicine such as atazanavir (Reyataz), delavirdine (Rescriptor), efavirenz (Sustiva), etravirine (Intelence), fosamprenavir (Lexiva), indinavir (Crixivan), nelfinavir (Viracept), nevirapine (Viramune), saquinavir (Invirase), or ritonavir (Norvir); or
- seizure medication such as carbamazepine (Carbatrol, Tegretol), felbamate (Felbatol), oxcarbazepine (Trileptal), phenytoin (Dilantin), or primidone (Mysoline)
This list is not complete and other drugs may interact with guanfacine. Tell your doctor about all medications you use. This includes prescription, over-the-counter, vitamin, and herbal products. Do not start a new medication without telling your doctor.
Back to TopWhat should I avoid while taking Tenex (Guanfacine)?
Avoid taking guanfacine with a high-fat meal.
Guanfacine may impair your thinking or reactions. Be careful if you drive or do anything that requires you to be alert.
Avoid becoming overheated or dehydrated during exercise and in hot weather while you are taking guanfacine.
Drinking alcohol can increase certain side effects of guanfacine.
Back to TopTenex Dosage
In This Section:
How should I take Tenex (Guanfacine)?
Take exactly as prescribed by your doctor. Do not take in larger or smaller amounts or for longer than recommended. Follow the directions on your prescription label.
Your doctor may occasionally change your dose to make sure you get the best results.
If you take Intuniv to treat ADHD, take your dose in the morning.
If you take Tenex to treat hypertension, you may need to take your dose at bedtime if guanfacine causes severe drowsiness. Follow your doctor's instructions.
Do not crush, chew, or break an Intuniv extended-release tablet. Swallow the pill whole. Breaking the pill may cause too much of the drug to be released at one time.
If there are any changes in the brand, strength, or type of guanfacine you use, your dosage needs may change. Always check your refills to make sure you have received the correct brand and type of medicine prescribed by your doctor. Ask the pharmacist if you have any questions about the medicine you receive at the pharmacy.
To be sure this medication is helping your condition and not causing harmful effects, your doctor will need to check your progress on a regular basis. Your blood pressure and heart rate may also need to be checked. Do not miss any follow-up visits to your doctor.
Do not stop taking this medication without first talking to your doctor. If you stop taking guanfacine suddenly, your condition may become worse and you could have unpleasant symptoms.
If you are being treated for high blood pressure, keep using this medication even if you feel fine. High blood pressure often has no symptoms. You may need to use blood pressure medication for the rest of your life.
Store at room temperature away from moisture, heat, and light.
Back to TopWhat happens if I overdose on Tenex (Guanfacine)?
Seek emergency medical attention or call the Poison Help line at 1-800-222-1222.
Overdose symptoms may include drowsiness, dizziness, slow heart rate, or feeling like you might pass out.
Back to TopWhat happens if I miss a dose of Tenex (Guanfacine)?
Take the missed dose as soon as you remember. Skip the missed dose if it is almost time for your next scheduled dose. Do not take extra medicine to make up the missed dose.
Call your doctor for instructions if you miss more than 2 doses in a row.
Back to TopTenex Reviews
Copyright 1996-2013 Cerner Multum, Inc. Version: 9.01. Revision date: 2011-01-11.
Photos of Tenex
Recent Drug Ratings
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- Marcaine HCl for Infiltration Anesthesia
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- Triavil for Agitation
- Polymyxin B Trimethoprim Ophthalmic for Bacterial Conjunctivitis
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- Intelence for HIV Infection
- SSS Tonic for Anemia
- Solodyn for Acne
- Tocilizumab for Rheumatoid Arthritis

subset: commoncrawl


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Love this place.I usually stay here on my way back from my vacation,,,This time I expend 1 week in Manuel Antonio but return to San Jose always the night before I catch the flight back to the states!!!Mr.Alfil always happy to see me..Give me discount and separate the best room for me...New staff but always helpful....3 blocks from teatro nacional,blocks... More
- Official Description (provided by the hotel):
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Back to School ActivitiesThe Back-to-School seasonal pages will provide you with great resources to help you get your year started off right. Ideas within the back-to-school pages include: "get to know you" and ice-breaker, assembly ideas, first day lessons, and bulletin board ideas. Your creativity can help other teachers. Submit your Back to School activity today. Don't forget to include additional resources-documents, web sites, or a photo.
This indicates resources located on The Teacher's Corner.
Also see our other Lesson Plans, Thematic Units and Activities
ABCTeach Grades Various edHelper.com Education World Ice Breaker: Blanket Name Game Grades All ACTIVITIES FOR: PRIMARY GRADES (K-3)
Watermelon Theme Grades K-3 ACTIVITIES FOR: INTERMEDIATE GRADES (4-6)
Back to our Seasonal Activities Index EMAIL us your favorite Back-to-School Activity! |
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Thank you so much!
Title or What You Think the Title is: Don't know
Time Period: Don't know
Category: Most likely romance- Harry/Ginny
General Plot: I think during sunday lunch at the Weasleys. Then Ginny and Harry comes in there. Charlie tells his girlfriend why they don't like Ginny's boyfriend. He tells her that everyone consider Neville as Tho Boy Who Lived except a few people, but he actually Harry. Harry raised by Voldemort. But even he sees him as a father, he killed Voldemort at the end. Now Harry with Ginny but Weasleys doesn't like him.
Author: Don't know
I read that fic a while ago but now I can't find it. I hope you can help.
Hey everyone,
I was hoping you could help me find a Remus/Tonks fic.
In the fic, Emmeline Vance was also vying for Remus's attention, and Tonks hated her. Remus and Tonks went under cover as a death eater couple to try and extract information at a dinner party. Tonks's ex was there, with his fiancee Priscilla Parkinson. He recognizes her by the way she kisses Remus (when they are hiding in the library trying to find a small black book off the shelf). They keep going to parties, mostly as the same couple but at one point as Priscilla Parkinson and her father. Tonks's ex recognizes her every time, but she always finds a way to make him unsure, he gets angrier every time he suspects her.
Please, please help I've looked everywhere for this fic but I just can't remember what it was callled, who it was by or unfortunaltely, which site I've seen it on. If you even think you know what the fic might be called it would be helpful.


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If it's crap ... We'll tell you
Welcome to
The Spill Movie Community
Matthew Vaughn's adaptation of Mark Millar and John Romita Jr.'s graphic novel 'Kick-Ass' turned out to be a hilarious and thoroughly entertaining R-rated superhero story. The cliffhanger at the end of the film, coupled with subsequent movie news blurbs, seemed to indicate that we'd be getting a sequel. But would Vaughn be returning to direct part two? Up until recently, it looked like he was trying to balance 'Kick-Ass 2' with the followup to his 'X-Men: First Class' so that he could do both, but that appears to no longer be the case. 'Kick-Ass' was a Lionsgate production, but apparently became a sort of free agent after that with Vaughn controlling. Vaughn is now looking to hand over the reigns to director Jeff Wadlow ('Cry_Wolf') who also penned the script for the sequel. Universal is in talks to produce the film, which they intend to start shooting in August. Chloe Moretz, Aaron Johnson, and Christopher Mintz-Plasse are all in discussion to reprise their roles. No official deals have been made as of this posting.
As much as I loved 'Kick-Ass,' I'm not sure how excited I am for a sequel. For one thing, I thought the first film was a nicely compact story and don't really feel there's more to mine from it cinematically. Also, without spoiling anything, my favorite character from the first film is assuredly not going to be appearing in the sequel, so again, I'm not clamoring for a second installment. And when you add to all of that the fact that Matthew Vaughn isn't able to direct due to his 'X-Men: First Class' sequel commitments, my interest level diminishes even more. So who do they get to replace him? The guy who directed the epitome of terrible PG-13 horror films. Sources close to the situation seem confident that a deal will be closed imminently, so there is the very real possibility Universal could springboard this into a franchise with further sequels to follow. What do you guys think?
Are you still interested in 'Kick-Ass 2?' Is Wadlow a fair trade for Vaughn? Could you see this becoming a franchise?
Source: Deadline
True. I don't see the need for further story. However, I said the same thing when I heard about Terminator II and Aliens. I saw no more story to be told for them and was sure a sequel would suck. However, I'm glad to say, I was unexpectedly and pleasantly surprised. I'm never much for the making of a sequel if there does not seem to be any holes in the original. I was kind of heartened when Ripley of the Alien franchise finally got back to Earth, even though it was something like 263 years later and everyone she knew was long dead - and she was no longer 100% human any more. I did not need a Terminator 3 or Salvation. I only saw the first Saw movie. I liked it. But never felt the need to see more.
I love the first Kick Ass movie and I love the Kick Ass 2 comic, so I'm all for a sequal. Just please..Please, work something out with Vaughn. IMOP he's the only director that can pull this off.
i agree they waited too long. hit-girl is too old now. and i bet this guys gonna make a pg-13 movie which sucks even more :S
I don't think Chloe Moretz (i think thats her name) will be too old to play hit-girl
I was about say: Hey, don't awesome action movies usually get sequels?
Well, I guess I won't be looking forward to this movie......and, no, this isn't a fair trade but more like trading in a Cadillac for a Gremlin.
If Brian thinks that a horror movie was terrible then I can't hold much hope for this new director.
Didn't like Cry_Wolf and with Kick-Ass 2 probably being a challenging project in itself, I'm not very optimistic at the moment.
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Movie Description(Click Here To Hide)
Arnold Schwarzenegger stars in Predator, a 1987 film about a team of commandos, on a mission in a Central American jungle, find themselves hunted by an extra-terrestrial warrior.
Predator Reviews
2013-01-16 16:04
MRR's Action Movie Month: Predator Review
-- Rating: R
Length: 107 minutes...
Predator News
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Wide Awake and Fired Up for Christine O'Donnell Like Never Before!
MarkLevinFan has an absolutely great multimedia blog post that will fire you up to support Christine O'Donnell. You must read and listen and watch the whole thing. Christine is running for the seat previously held by Joe Biden, and she is a conservative Republican running against Representative Mike Castle. The primary is only eleven days away, and Castle's camp is surprised he is not running | Read More »


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Vix Swimwear
Cape Navy Tie Side Bikini Bottom
Brazilian designer Paula Hermanny offers swimwear made for the jet setter who is both classic and modern. Whether her Vix woman is in St. Barts, Bali, or Monte Carlo, Hermanny's collection of swimwear, which features leather and gold signatures, will always add an element of luxury to the occasion.
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It has been the place to be in White Rock for decades: Visit the beachfront O.B. for good food and fun!
14995 Marine Drive, White Rock, BC, V4B 1C3
Type | Restaurants
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12 Toddler Misbehaviors, Solved!
How quickly toddler behavior can spin out of control! Learn what to expect from your emotional toddler, and how to handle these misbehaviors.
From temper tantrums to screaming matches, dealing with the "Terrible Twos" isn't exactly a piece of cake. But with our tips and expert advice, we'll show you how to make it a not-so-terrible phase.
Learn how to boost your child's immune system during the cold and flu season.


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The Communicators at the Consumer Electronics Show (right-click to copy direct link)
Washington, DC Saturday, January 19, 2013
This weekend The Communicators begins a series of interviews taped at the CES International, a show sponsored by the Consumer Electronics Association last week in Las Vegas. The interviews highlight some of the newest developments in TV and communications and consumer technology, as well as policy issues flowing from them. The Communicators talked with technology industry leaders, policymakers and legislators, and with innovators showing technology products set to be unveiled this year.
This week, interviews with the Gary Shapiro, President and CEO of the Consumer Electronics Association; with Ajit Pai, an FCC Commissioner; and a look at one of most popular booths at the show, MakerBot, a 3-D printing company that has printed (or replicated) prosthetic fingers for someone in Africa, among other things.
Updated: Sunday, January 20, 2013 at 2:46pm (ET)
Video Playlist


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World's Most Expensive Toy Car
Filed under: Luxury Cars & Autos
Sure, you can hit Toys 'R Us for a traditional pedal car, or maybe even one of those electric mini Jeeps, but what well-to-do automobile enthusiast wants a toy that's so pedestrian?
Audi has you covered with what is possibly the most expensive toy car, a racing replica that follows the construction of the original down to the aluminum space frame and leather seat and trim. A removable steering wheel, aluminum body and hydraulic dual-disc brake system complete the package, which is a 1:2 scale model of which only 999 will be built and distributed through your respective Audi importer.
The Sun out of Britain pegs the car's price at £7,000, though no official price has been announced by Audi for the U.S.
[Source: Audi AG via Autoblog]


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Hon. Raymond W. Kelly '71L, '98HON is the personification of a 21st Century St. Vincent de Paul. As was Vincent, Commissioner Kelly is a man committed to doing good, someone who envisions solutions rather than merely seeing problems. Throughout his exemplary life he has achieved great things on the local, national and international levels, and our world is a better place because of him.
Spirit of Service Award Video Presentation
As a young man Kelly knew that the world was an imperfect place, and decided to do whatever he could to tame the forces of evil. He chose a career in public service, becoming a member of the first class of the New York City Police Cadet Corps and served for three years while an undergraduate at Manhattan College. Although eager to pursue his police career, he decided to put his plans on hold and accepted a commission to the United States Marine Corps Officers Program. During his time as a Marine he saw combat duty in Vietnam, an experience that strengthened his commitment to make the world safer by confronting those who choose evil over decency.
Kelly returned home to enter the New York City Police Academy, graduating with the highest combined average for academics, physical achievement and marksmanship. During his stellar NYPD career he held every rank within the department, culminating with his being named Commissioner by New York City Mayor David N. Dinkins in 1992. After serving as Commissioner for two years, he became Director of the International Police Monitors of the Multinational Force in Haiti, for which he was awarded the Exceptionally Meritorious Service Commendation by President Bill Clinton. Kelly subsequently served as Under Secretary for Enforcement at the U.S. Treasury Department and Commissioner of the U.S. Customs Service.
After spending time in the private sector, he re-entered the realm of public service when he was again appointed Police Commissioner of the City of New York by Mayor Michael R. Bloomberg in 2002, making him the only person ever to hold the position for two non-consecutive tenures.
The recipient of numerous local, national and international awards, Commissioner Kelly holds a BBA from Manhattan College, a J.D. from St. John's School of Law, an LL.M from New York University Graduate School of Law and an M.P.A from the Kennedy School of Government at Harvard University. St. John's University presented him with a Doctor of Laws, honoris causa, in 1998, the President's Medal in 2001 and the Medal of Honor in 2005.


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Grand Union
Grand Union
Unit 19
Minerva Works
Fazeley Street
Grand Union is an artist-led initiative that supports the development of artists and curators and aims to establish and nurture dialogue between contemporary visual artists, and local, national and international art organisations.
Established by a group of artists and curators in Birmingham, UK, Grand Union is a unique project that houses eight purpose built studios and a project space. The project space provides a platform for a diverse and exciting programme of events and exhibitions while the studios provide a professional and secure working environment.
Venue Type:
Gallery, Artist studio or collective
The Piracy Project
- 7 December 2013 — 8 February 2014 *on now
This winter the Piracy Project collection will be housed at Grand Union, accessible to members of the public during exhibition opening hours.
Through research and an international call for submissions The Project has gathered a collection of more than 150 modified, appropriated and copied books from all over the world. The collection, which is catalogued online, is the starting point for talks and work groups around the concept of originality, the notion of authorship and politics of copyright.
The Piracy Project is not about stealing or forgery. It is about creating a platform to innovatively explore the spectrum of copying, re-editing, translating, paraphrasing, imitating, re-organising, manipulating of already existing works. Here creativity and originality sit not in the borrowed material itself, but in the way it is handled.
Andrea Francke & Eva Weinmayr jointly run The Piracy Project, an international publishing and exhibition project around the concept of originality, the fluidity of authorship and the politics of copyright, as part of AND Publishing's research programme.
Andrea and Eva will take part in a panel discussion with Cornelia Sollfrank, as part of Volume Art & Book Fair at the Library of Birmingham, 5–7 December, to discuss their practices and the legal frameworks that we engage with when dealing with each others' work.
Suitable for
- Any age
- About
- | Exhibitions
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On View: Votive Pectoral of Ptolemy V
Egyptian collars provided protection as well as decoration. Worn by the deceased in the tomb, they were also used in life to safeguard sacre...
Hiroshige's One Hundred Famous Views of Edo
Hiroshige's 118 woodblock landscape and genre scenes of mid-nineteenth-century Tokyo, is one of the greatest achievements of Japanese art.
Ceramics have a long-standing tradition in the southwestern pueblos dating from 7500 B.C.E. to the present day. Originally all pottery produ...
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Current exhibition:
Escher Meets Islamic Art
The exhibition Escher Meets Islamic Art takes a fresh look at the world-famous Dutch graphic artist M.C. Escher this summer. The exhibition examines for the first time ever the way in which Escher was inspired by Islamic art.
Read more about Escher Meets Islamic Art
Valuable beads:
Online special
Now you can explore the beads collection of the Tropenmuseum online. View the beads in high resolution and zoom in for a detailed look. This unique collection of some 22,000 beads is a donation from J.F. Sick & Co., one of the most important exporters of beads.
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The World Tree: for families with children aged 4-8 years
Now available in English! Be an explorer in the Tropenmuseum! With The World Tree book, you will be visiting children all around the world and discover their culture.
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Al Gore's Climate Reality Project vs. Heartland Institute's James Taylor: Video
Al Gore's Climate Reality Project squared off against The Heartland Institute in a global warming debate January 8 in Tallahassee, Florida. More than 260 people attended the hour-long debate, which resulted in standing room only at the Tallahassee Elks Club Lodge, which hosted the debate. [See video at left.]
Ray Bellamy, a Florida State University faculty member who gives public presentations on behalf of Al Gore's Climate Reality Project, argued humans are causing a global warming crisis. Heartland Institute senior fellow James Taylor countered that global warming activists have proven none of four important factors they need to show in order to demonstrate a human-induced global warming crisis.
"I am very happy that this debate is now available on the Internet so people can see for themselves, without having to wade through media filters, who possesses and presents the best evidence in a fair and balanced debate," said Taylor.
"I encourage people to watch the debate and then share it with friends, family and acquaintances. So long as people have access to the truth, I believe the truth will always prevail," said Taylor.
The video is also available on The Heartland Institute's YouTube page.
Articles By Alyssa Carducci
New California Law Revises Electricity Rates, Cements Renewable Mandates
Utah County Reaches Roadless Settlement with Federal Government
Washington Academy of Sciences: GMO Labeling Will Raise Prices
NOAA Closes Some Heat-Biased Temperature Stations
Feds Consider West Virginia Wind Farm Permit to Kill Endangered Bats


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It would be really helpful to get some feedback on which cultures we should represent, since JohnMcd will also model the unit icons based on culture. Any suggestions (see previous post...)
I'm starting a new thread on map graphics to pick up where we left off last week in the previous (doomed) thread. We'll try to limit the discussion in this thread to the map graphics, and JohnMcd (or whoever adresses the topic first) can start a new one on unit graphics. Safety in diversity, I say! (Not to mention clarity)
[Edit 3/17/01 by Mark]
The previous thread that Paul mentions is the old Graphics Thread that the BB software ate! A backup copy now graces our web site . It has a lot of good ideas on where we should go for both the map and unit graphics in Clash, although nothing final has been decided on most issues. This current thread will make more sense to you if you at least skim the old Graphics Thread first. If you want to talk about unit graphics, this thread is not the right place. You should go to the Unit Graphics thread.
Let's get these vital graphics specifications discussions going again!
To refresh everyone, here is my intial proposal for the tiles. I took note of Mark's suggestion for alternative road tiles to add some variety to the map. While that means an additional 32 tiles, they should be relatively easy to draw as compared to some of the others:
File Format: TIFF (may want to change this to GIF89A)
Maximum file size:?
Palette: Civilization II palette with modifications (256 colors?)
Isometric (diamond) tiles (width to height ratio of 2:1), 3 preset scales
(drawn at that specific scale) and ability to allow user-defined scaling:
· 120 pixels (width)
· 80 pixels
· 20 pixels
Tiles should be created so that they overlap slightly when drawn from
right to left, top to bottom.
Tiles will also be layered to provide ability to modify terrain with
improvements (roads, cities, fortifications, etc):
· layer 1 = base terrain layer
· layer 2 = rivers
· layer 3 = improvements 1 (ancient/medieval)
· layer 4 = improvements 2 (modern)
· layer 5 = cities
Current plans estimate 154-168 total tiles.
List of Base Tiles (24+), by climate (multiple tile styles indicated in
parentheses, climate indicated in CAPS)
Boreal forest
Forest (3)
TROPICAL(includes sub-tropical/neo-tropical)
Rainforest (3)
UNIFORM(doesn't vary much in appearance between climates)
High Mountains
Low Mountains
Hills, green
Hills, arid
Hills, rocky
Coastal (4-10)
*Rivers (?)
*Rivers will be displayed over the base layer, as a separate layer
List of Improvements Layers (88)
Roads, flat (16)
Roads, hills (16)
Roads, mountains (8)
Irrigation (2)
Mines (2)
Terraces (2)
Roads, flat (16)
Roads, hills (16)
Roads, mountains (8)
Irrigation (2)
List of Cities Layer (42)
Cities (3 styles for each culture)
Fortresses (2)
Cities (3 styles for each culture)
Fortresses (2)
Cities (3 styles for each culture)
Fortresses (2)
Middle Eastern
[This message has been edited by Mark_Everson (edited March 17, 2001).]
It would be really helpful to get some feedback on which cultures we should represent, since JohnMcd will also model the unit icons based on culture. Any suggestions (see previous post...)
Me and rich are discussing the various types of cultures which will affect map graphics for cities and such. Right now we've got about 10-12 for anceint and about 8-10 modern. This needed to be posted here but we've been discuessing mainly because we need to see how cultures will impact the tech tree. Both of us thought that limiting it to 4 like in Civ2 was way too few.
Now on to the details. There should be a deep ocean and reef type areas.
Thanks for the ocean ideas...it would definitely be a nice addition. Would there be another reason for reefs, aside from aesthetics (good to know this since it may affect the map generator model)? I know that people had mentioned subs before, but reef locations are more of a tactical consideration as opposed to a strategic concern (which is our design standard).
We'll need to limit the number of cultures, at least initially, since it dramatically increases the #'s of tiles and icons we'll need to produce. Since they'll be drawn as GIF's and TIF's, we can always leave it open to the player to expand on the "basic" set that we provide in the release version of Clash. We can maybe accomodate 5-6 cultures, but that would be pressing it, given our current staff size in the artist dept (just me and JohnMcD!). If we were to get more artists and have them devote their work soley on additional cultural tiles and icons, we can gladly implement them! I'd personally LOVE to see 12 cultures represented, but I just don't have the time to draw 504 tiles IN ADDITION to the basic terrain tiles(100+).
If there ARE any aspiring artists out there, please contact me, so we can work towards this goal BEFORE starting on some tiles, so that we can coordinate and avoid duplication of work. Now hiring
LGJ: Could you please list the 24+ cultures that you are considering? I think that we may be able to combine several of them for display purposes (you could still keep them separate for the tech models, etc). I'm nost assuming that the following example is one of yours - it's just an example to illustrate what I'm talking about: Latin and Germanic would both be combined into Occidental. I realize there are difference between the two, but as you said in the character thread - you could just give them different names
On Coral Reefs
Two points about coral reefs first they could either be used as trade, of fishing, and also don't they help decrease the damage done by storms.
Also Graphicswise couldnt you just implemet it in stages say first just one forest picture etc.
Paul, my friend John Gooch is helping me with the unit icons now , I thought I mailed you about it but I seem not to have during the confusion over the death of a thread .
On cultures to use, I'd go with European, Oriental, Middle-Eastern/Indian, and after that whatever there is time for... I know it's kind of a cop-out, but covering the world and history at any level of detail is, as Paul said, prohibitive.
American Natives
African Natives
Pacific Islanders
Northern European (Vikings, Scandinavians, Germanic Tribes)
Southern European (Greek, Roman, Feudal System)
Arab (Pre-Islamic)
Eurasian Tribes (Mongols, Scythians)
Southeast Asia
Medevil (* means graphics can be same as mentioned ancient culture)
* North American Natives (Native Americans)
South American Natives
* African Natives (African Natives)
* Pacific Islanders (Pacific Islanders)
Western Europe
Eastern Europe
Arab (post-Islamic)
* Southeast Asia (Southeast Asia)
Central/South Afria
West Europe/US/Canada
Central/Southern Americas
Pacific Islanders
East Europe/Former Soviet Union
Southeast Asia
Future ? (These will need to be implimted since some people will like me have far future techs, though not right away).
China/SE Asia
The last section is based on how i see things developing culturally right now. I doubt, like in the past, there will be an omni-cultural world so there shouldn't be 1 set of graphics for future either.
I have tried to narrow it down somewhat from our inital list, but it can be hard. Also in modern times why some countries like China and Japan are seperated its because of the western influence of US (mainly) and W. Europe (lesser) that causes it to be differnt from China (Communist viewpoint).
LGJ: This is a really good breakdown of the cultures for inclusion in several of the models, and I hope you can actually fit it all in. I would disagree with the "future" cultures, but that's a moot point since noone can predict the future with much certainty
As for the graphics, I'm with Mark on the plan of attack. For starters, we'll have to implement a few all-inclusive cultures (broad groups) for design styles, and add later if time permits.
For the "big picture" overview map in the interface: will this be drawn as tiles? If so (I'm assuming it is...), what size should the tiles be? Should there be any attempt to indicate land type (color coded perhaps), or should it just be land/sea as in civ? If color coded, we could indicate flat vs mountainous, or even get more detailed than that...just depends on what people want.
I'm making some progress on the revamped tiles (some look quite different than the original sample, so it should be interesting to get some feedback on them). I'll try and get another "sample" up over the holidays.
Hey all, I had a look at some of the graphic work done. And decided I should give a helping hand since I go to these forums a lot.
Anyway, TIFF is a photo format, so using it for tiles that have 256 colours is pointless, you may aswell use gifs. But if you are going to use more than 256 colours you should use JPG at it's highest quality.
It's best to keep the file size down to a minimum. TIFF are one of the largest image formats there are. It was created simply to keep all the colour shades at maximum quality. Which is obviously best used for photos. BMP is the same, notice how big those files are??
I highly suggest doing what CtP have done, or ToT, using 16bit colours and JPG's. It's the obvious best way to go.
Right now I am working on a modern city look, so far I like it, and would love to see it in the dark time aswell, which is why I am suggesting that half of the map be night, the other day. All you'd have to do is decrease each images lightness and maybe contrast to the same percentage and it would look dark.
Wouldn't you love to see your city shining it's lights in the dark too? I'll create one and show it, see what you think.
I know this is getting a bit much, but I think I am up to it, a few had suggested in Civ3 suggestions, that you should be able to build a city next to one of your current cities and they would both merge together. Thus making it harder to take, which is more realistic I think.
It's also a great sense of power. You could have the largest city on the planet, and it will show!
By the way, the aura? around the units is ugly! I hope that isn't being used.
I've done one modern city now. Excuse the houses at the front edges, I hate them! I don't know whether to fix them or remove them, or put something else there, any suggestions? http://homepages.ihug.co.nz/~knowles/DayTime.jpg
And here's the night time one, be quiet, the people are sleeping, shhhh..
Hey here's something cool, use one browser window, open one of the images, then load the other image, then use your back and forward buttons to flip through em'! looks cool hey!!
That does look pretty cool....and best of all it's original! If it's not a processor hog, O Coding Gods, I vote we go with it!
I just had another quick flip with the two, and realized it would get quite annoying having them flip each turn, so if its possible, it would be better if the darkness crept around slowly each turn.
For example, if there were 100 tiles in the X direction, and the darkness moved over 10 tiles each turn for 10 turns, it would do one whole rotation. This way it won't be so annoying. Also, you could change the attack and defence for the night time areas. Maybe, I don't know, its really up to how much the programmers can handle.
I do think it would be a *really* cool look, but the problem is that each Clash turn represents 1 to 5 years. So a "day/night" look wouldn't make a lot of sense. Still, if it wasn't too difficult to implement it would make be a great option for the scenario builders. A "Change of Seasons" option shares the same pluses & minuses, but would also be very useful for scenario creators.
Something similar could be used to change the very nature of the tiles. You could have a "global warming option", an "elliptical orbit" option, and even a "precession" option. The effects would depend upon the option selected, but could include flooding low lying areas, changing some grassland to desert, the ebb and flow of glaciers, etc.
Great looking set of icons! Like you said, the houses in the front aren't great, but the rest looks good. As Kull says, I'm not sure what we would actually use the night one for. The big disadvantage of the night view is what it does to the rest of the terrain, which IMO is unacceptable. I thought we might be able to use the lights on, even with the normal map tiles, to signal electrification of cities. I think tie-ins between the graphics and game play like this are important. However, if they were at the cost of having to do a whole other set of city icons, I'm not sure would be worth it. If we end up not having to use an alpha channel for anything else for cities, and I would be easily accomplished with an alpha mask.
Looking forward to seeing more!
My god... I really don't understand what "Alpha Channels" are. So many people explain it to me, but I can't understand it. It's the only thing I don't know about graphics!!!!!!!!!!! And it really annoys me!
Please tell me! Step by step perhaps??
I'm going to fix up the cities now. Also I don't think it will be hard to create a whole other set of cities for the night time. It would be about 3 hours work I think.
Changing that city image to night time was a mere 10 minutes worth.
I see what you mean about the rest of the terrain not merging well with the night time terrain.
How about we have 4 sections. Day Time, Evening, Night time and Morning. This way we can get some real nice looking images in the game. Ever seen a morning sunrise on a mountain? awesome stuff.. Unfortunetly we'd have to create 4 different times for each terrain. That would be a lot of work. I guess it really depends on when you want or when you think this game will be finished.
If the work was up to me, I could pretty much guarentee about 4-5 months to do the entire lot. However if I worked my arse off I could get it done in a month.
If you think this is all too much for the programmers to handle or if this probably isn't a good idea, then thats cool. I can understand that easily.
I would really like to know how you propose to connect each tile within the game.
I downloaded V4, and when I clicked on each tile, it would come to the top layer, covering some of the tiles above it.
I don't think this layer over layer is going to work. First, you'd have to remove all those grey areas, otherwise you're gonna get all those lines between each tile, 2nd, if I click on a grassland, and there is a hill below that tile, the tip of the hill will go underneath the clicked grassland tile. Same goes for anything else that goes above the tile diamond.
How are you going to work this thru?
Well, I encouraged you to go ahead and questioned things, so this is what I deserve...
What is in demo for it is a Simple, Kludgy version of what we're going to do. The tile updates only use a single tile. The next version will use a Real update method, and tiles designed with that update method in mind. I'll describe it to you simply, since I don't have much time right now.
Each tile update will be performed in a nine tile pattern. Using all the tiles that are adjacent to the tile we really want to update, and of course the tile itself. In an image buffer, I will assemble each z-level of all nine tiles. First the terrain itself will go down (z = 0) the nine tiles will be painted the same way that they would go up on the full screen image, that is right-to-left starting at the top. So the first thing that goes down is the tile above the tile that needs updating. Then the tile to the upper right of the one were interested in, followed by the tile to the upper left, etc. when the nine tile pattern is complete, we go up to the next z level. The crucial final step is to mask out the precise diamond shape of the bottom three tiles, and anything below. These three tiles are the one to the lower left of our tile, the lower right, and directly below it. The reason for this is that we require the overhang of trees and mountains and units from the lower tiles onto the tile we are interested in, but we can't change those three lower tiles themselves, because other things may overlap on to them. Say all we have is tiles and units. So I put the units on the tiles in the same order. Then finally of course I splat the buffer onto the screen. Following this procedure will result in a Perfect update. The reason I haven't done it yet is that I haven't taken the time to learn how to mask out things in java yet. It involves understanding color models, and I didn't want to delay things to learn how to do that.
Oh, on the alpha channel thing, it just means a partly transparent bit. That's all! So if you want to draw a unit with a colored shield, but the color varies from civ to civ, you use a simple transparent shield with a colored block behind it. If you want to have shading that goes across the shield, you can do this with an alpha channel. So the blue, or whatever color, will shine completely through those places with an alpha value of completely transparent, but only show partly through on the shaded part, which will have a different alpha value. So if black is the "shading" color, and the alpha value is such that half the background will show through, and half will be the black, you'll get a blue-black on that part of the shield.
[This message has been edited by Mark_Everson (edited December 28, 1999).]
I see.
And I just insert another layer, and reduce its opacity to 50% and draw on that. Same thing right?
If I understand what you're saying, yep they're the same thing. BTW, I'm just picking up all this stuff as I go along, so don't rely on me for grafix info too much!
Mark: The most important reason that Civ2 is still alive (other than profit-milking by Microprose) , is because it's so customizable. People have built scenarios in which the unit of time is months, days, and even hours. It's true that our primary focus should be on the "real" game of Clash, but if we make it possible for people to build scenarios which use days and seasons (with cool grafx effects like "day/night"), the game will have "legs" for a very long time. If it's difficult to implement or turns into a processor hog, forget it. But if Clash is half as cool as we think it will be, people will do things with it that we never imagined. And we want to encourage that!
Yeah, I know what you mean. And you're right. But for the forseeable future IMO we need to stay focused on the basics, and just put "hooks" in to handle all the neat things we want to do eventually.
I'm back everyone My first Christmas in a sub-tropical setting - I highly recommend it
First, I'd like to welcome Loki to the team. From what I've read and seen, you can certainly bring some good ideas to the project. Now for my comments...
I agree that TIFF's are a real pain in the *ss, and that's why I've abandoned them for the terrain tiles. We're only using a 256 color palette and no alpha on the map tiles, so GIF's/JPEG's would work fine. I'd still like to investigate how to use an alpha with a GIF/JPEG (not possible as far as I can tell, since they're not multilayered) before totally abandoning TIFF's. We really need to put our heads together before getting to worked up and start cranking out highly detailed tiles (a big reason why my preliminary tiles were fairly shoddy at times - they were simply first drafts). We need to come up with an efficient way of displaying player ownership (colored shields, flags, etc). I personally don't care if it means using an alpha channel or an "ownership" layer on top of the units and cities. I just think it would be VERY inefficient (and downright cludgy) to make a tile for each player color.
As far as the map tiles go, there are still a few problems with them, but I'm on top of that. The gray outline that everyone is *****ing about is now a thing of the past, as I've already solved it - it's just not in the demo 4 graphics set.
Mark's solution to the overlap problem seems workable - we'll just have to wait for demo 5 to see if it really works well (I have faith in you, Mark!) I REALLY think that using an overlap will produce a higher quality map than in Civ. After all, we're not after a clone here. We want something better - which is why we want to get the creative juices flowing. I like the day/night idea, but think it's not the best thing for this project for the same reasons that Kull and Mark listed. I had already been thinking of something like that for seasonal changes, however, for scenarios - but as Mark said, we need to start basic, and build it up from there. It's the same reason that I don't want to attempt 20 different city styles from the get-go (we can add on later).
We can certainly use some talented artists, Loki, and if you're up to the job, I can put you to work on city tiles. We just need to work out some standards before you get too far, so that your beautiful work isn't made obsolete by some detail that comes up in the future. Kind of a pain, but it needs to be done...Here are the main points we need to consider:
1. Graphics file format (sizes and colors) - this has already been decided for the map tiles, so we can probably extend it to the city tiles as well
2. Method for displaying owership. We need to coordinate with JohnMcD and his buddy John, since the method that we choose for unit icons should be the same for the city tiles.
3. Palette considerations. This also requires coordination with the unit icon folks since we want to make sure that the units contrast sufficiently with any underlying tiles (terrain and city).
4. City styles - this may or may not be consistent with the unit icons. However we choose, our standard here should be flexible to incorporate future changes and additions.
5. The actual sizes used for rural vs urban and ancient vs modern cities, and apply this standard to all city tiles (ie for all cultures) to avoid confusing the players.
The main thing is to coordinate everything before doing too much artwork, or else we'll run the risk of throwing things out later as we discover problems. That's the best way to do things IMO This is especially important as we continue to add artists (a good thing as far as I'm concerned!) or else we'll have a dozen people doing their own thing and have a mess at the end.
"I REALLY think that using an overlap will produce a higher quality map than in Civ"
Basicaly your saying that you don't want visable tiles, you want true looking land, like Age of kings for example, the land merges into the desert like it's supposed to. Am I right?
Number 1, I understand, please let me know what sizes and color to use. (I highly reccommend making the cities stand out from both terrain and units).
2. This is a problem I thought will come up. The graphic style needs to be similar, otherwise it will look very messy. So.... I don't know how you plan on doing this.
3. yep.
4. Just let me know, and I'll draw it. Just think of me as a slave or something
5. To avoid confusing the players.. I don't quite understand this, but ok. I do think that modern cities should be very large.
This is how I would do it:
Ancient - small to industrial - medium large to modern - very large.
This way we can actualy get the feeling that we do have a lot of people growing.
And lastly, I understand that, and all I really need is for you to tell me what you want me to do and how you want it and when you want it, and I'll do it.
Here's my ICQ everyone: 55459557
Loki: Thanks for the quick response. It's my understanding that JohnMcd (the unit icon guru) is gone until 1/6. I'd like to hold off on making any final decisions on this discussion until his return, but I think that we are already nailing down some specifics here. To answer your posting:
1. I'll email you the tile sizes. For now, let's start with the biggest (120x70), as Mark described in his email. If you are still unclear as to the overlap (top ten rows of the tile), let me know and I'll try to be more specific. If you look at a terrain tile in photoshop, it should be pretty apparent.
2. I'm leaning to using a separate layer/graphic to indicate player ownership. This has 3 benefits: First (and best reason), it eliminates the need for the TIFF format. Second, we would only need to create one city tile for all of the players, rather than one for each color, and finally, it would be the best method to allow for people to customize them later.
Any thoughts/comments on this? We would simply display a flag, shield, whatever over the city and unit icons. Of course, I'd like to here JohnMcd's and John Gooch's take on this as well (as well as anyone else out there that may have some insight on this)
4. Start off with any culture that you feel comfortable with. The Romans/classic style might be a good choice since that's where players start off in the demos.
5. I thought that having standard city sizes would be most intuitive to the player. FE NOT having a small African village be equivalent to a mid-sized Meso-American town. In other words, if population = 10,000 people, then the city icons should be the same size across cultures for that city size. This may need some more discussion. Mark hit on a great idea that includes some smaller cities in modern times, rather than all large metropolises (sp?) in modern times as in civ. This would help convey different population densities across the map. Question is how to denote smaller rural areas on the map (use your creative genious on this)
I see no problem in starting on some sample tiles to these specs - we can crank out lots of final tiles once we bang out the answers to all of these questions (especially #2) and get some feedback from the rest of the forum after unveiling some more sample tiles. I can't wait to see them!
I think we should consider creating actual flags for each civilization. This way we can see how big we need the flag to be in order for the flag to correctly present it's correct country.
For example, I once created an Indian flag and it wouldn't fit in properly. So it was hard to tell what flag it was from. If it was slightly bigger, then it wouldn't be a problem. Do you think we could make the flag animate? A little wave in it. Just a small gif animation wouldn't be too hard I don't think.
I'm just giving these ideas now just in case we need to know before-hand so we know what we're trying to aim for. Otherwise we may have to start the process all over again in that area. But I don't know for sure.
I understand about the city sizes, all sounds accurate to me. About the small sized modern cities, that to me sounds a lot like suburbs on the out-skirts of the main city, and thats why I suggest the city being able to expand over the tiles. In this case, once the population reaches a certain size, the computer will randomly pick a suitable area (grassland, plain, hills) and plop down a small village area. And that too will also grow into a larger one. This to me sounds like a great idea and a realistic one.
I'll wait for you to you send me the tiles, and I'll start on a roman/greek style city. I have some good ideas I want to use for them.


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Chock-full of nutritious, easy-to-make recipes, The Everything Kids' Cookbook is the perfect way to get your child interested in kitchen basics. Cooking terms, safety measures, and nutritional information precede the recipes, and most creations can be made with ingredients you have on hand. This is a must-have book for any child who has expressed an interest in cooking.
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Synonyms for truistic
Antonyms for truistic
Usage Notes
Contrary to what some people believe, the word truism is not a more elegant word for truth. While the word truth can occasionally be used to refer to a "truism," since truisms are often true, the reverse—the use of truism to mean "truth"—is unwise. Truism stands for a certain kind of truth—a cliché, a platitude, something so self-evident that it is hardly worth mentioning. One can use it to accuse another writer or speaker of saying something so obvious or evident and trite that pointing it out is pointless. To say that a statement is a truism when you intend to compliment it as truthful, factual, even provable, will merely serve to confuse those who know that calling something a truism is not praise, but a criticism or insult. Note, however, that truism is used in a technical sense in mathematics or philosophy for restating something that is already known from its terms or premises. Examples of such truisms include: "Men are not women" and "Since the circumference of a circle equals twice the radius multiplied by π (2πr), it equals the diameter multiplied by π (πd)."


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Michael Schumacher is confident Mercedes are quicker than their lap times showed during Friday's practices in Montreal.
The seven-time World Champion, who is bidding to become F1's seventh race winner for this season in Canada, finished Friday's running in seventh place.
Schumacher's best time, a 1:15.697, was 0.438s slower than Lewis Hamilton's P1 time, while his team-mate Nico Rosberg was a further two-tenths down.
However, Schumacher reckons Mercedes are closer to the front than their times indicated.
"It was a bit of a compromised approach because this rain we have right now was supposed to be all day long," the 43-year-old told Autosport.
"We took the opportunity - thinking it was going to be wet in the afternoon - to compromise the way we use the tyres.
"We didn't have the option tyres available in the afternoon because we had used them in the morning.
"So it doesn't represent the quickest times in the end.
"What does it mean tomorrow? We'll find out. We are certainly not far off."
Related Links
Prac Two: Hamilton remains on top
Gallery: Friday's action from Montreal


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Springs At Stone Oak Village - Apartment Rentals in San Antonio, TX
Springs At Stone Oak Village Apartments Description
Springs at Stone Oak Village is a beautiful, luxury, gated, apartment community in San Antonio. Stone Oak is one of the most desirable communities in San Antonio because of the great shopping, dining and recreation in the area, and the outstanding schools. Our community is in the North East Independent School District (NEISD).
Within our gated community you will find a resort-style pool, laundry facilities, excellent on-site management and a 24-hour emergency maintenance team. You can exercise your dog in our leash-free fenced dog park or grab some free coffee, in our hot coffee bar on the way to work.
Our apartments are designed for your comfort with private, ground level entries to every home, an open floor design, spacious closets and black or stainless-finished appliances. Elegant design touches include wood vinyl flooring in the living area, kitchen and baths, 2" faux wood blinds and ceiling fans. Attached and detached garages are available, as are private balconies or patios.
Welcome Home! Please call for an appointment today.
Pet Policy
Cats and Dogs are allowed. Restrictions or other terms: Pet Friendly! 2 dogs or cats $300 deposit, $150 for additional pet $15 monthly rent No weight limit Breed restrictions: Bull (Terrier, Staffordshire & American), All Bull Mixes, Rottweiler, Doberman, German Shepherd, Chow, Malamutes, Akita, Wolf, Wolf Hybrids & Huskies Leash-free, fenced pet playground,Large pets welcome,Pet spa area.Call for details..
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Team Report - Chicago Bears
Dallas Falls 45-28 to Bears - Recap | ||
Vikings vs Bears Final: 23-20 - Recap | ||
Rams vs Bears Final: 42-21 - Recap | ||
Chicago Bears vs. Cleveland Browns |
Player | Position | Description | |
Lance Briggs | LB | Out Week 15 (shoulder) | |
Jay Cutler | QB | Probable Week 15 (ankle) |
Chicago is 1-4 ATS in its last 5 games |
The total has gone OVER in 11 of Chicago's last 15 games |
Chicago is 1-4 ATS in its last 5 games on the road |
Chicago is 1-4 SU in its last 5 games on the road |
The total has gone OVER in 10 of Chicago's last 13 games on the road |
Player | Position | Description | |
D.J. Williams | LB | Placed on injured reserve | |
Henry Melton | DT | Placed on injured reserve | |
Kevin Hayden | CB | Placed on injured reserve |
Game Date | Result | Line | Total | ATS Result | OU Result | |
Dec 9, 2013 | Won 45-28 vs Dallas | -2 | 49.5 | W | O | |
Dec 1, 2013 | Lost 23-20 @ Minnesota | 2.5 | 48.5 | L | U | |
Nov 24, 2013 | Lost 42-21 @ St. Louis | 2.5 | 45.5 | L | O | |
Nov 17, 2013 | Won 23-20 vs Baltimore | -3.5 | 41 | L | O | |
Nov 10, 2013 | Lost 21-19 vs Detroit | 1 | 52 | L | U |
Statistic | Rank | |
Offensive Total Yards | 389.77 | 7 |
Offensive Rush Yards | 112.85 | 18 |
Offensive Passing Yards | 276.92 | 5 |
Average Score For | 28.31 | 2 |
Defensive Total Yards | 381.54 | 28 |
Defensive Rush Yards | 157.00 | 32 |
Defensive Passing Yards | 224.54 | 10 |
Average Score Against | 27.69 | 28 |
Chicago's 7-1 SU start went to waste as the Bears finished the season 3-5 SU and 2-6 ATS over the second half, failing to make the postseason with a 10-6 SU record. Even with Brian Urlacher's retirement there is still plenty of talent and experience at all three levels to expect business as usual from this bruising defensive unit. We know that Jay Cutler and Brandon Marshall have chemistry, but can Cutler get any other receivers involved in this offense? Chicago is good enough to compete for a playoff spot, but will need more in the passing game to upset Green Bay for the NFC North title. Chicago Bears 2012-2013 Season OddsA major slump down the stretch kept the Bears out of the playoffs last season. In Week 11 the Bears appeared bound for a Wild Cat spot, but instead dropped five of their last six games to finish the season 8-8 and on the outside looking in at the postseason. Odds to win NFC North: +350 The Chicago Bears usually stout defense wasn't quite as good as in previous years, and finished 17th in the league last season after allowing 350.5 yards per game. The Bears run defense was again one of the best in the NFL, ranking fifth (96.4 yards per game), but they were much weaker against the pass, ranking 28th (254.1 yards per game). Bears defensive leader Brian Urlacher had knee surgery during the preseason and may not be ready by Week 1. Keep an eye on his status heading into the start of the season. Offensively last season the Bears were one of the best teams in the league on the ground, but struggled at time through the air. Chicago hopes to have found an answer by quarterback Jay Cutler with wide receiver Brandon Marshall. The often-injured Cutler missed six games last season and despite his strong arm continues to make bad decisions at times that lead to interceptions. Chicago also drafted wideout Alshon Jeffrey who could make an impact right away if he sees the field enough. Jeffrey has seen plenty of red-zone time during training camp and the preseason and could overtake Devin Hester or Earl Bennett on the depth chart by the end of the season. Matt Forte carried the Bears running game on his back last season, rushing for 997 yards on 203 carries. He'll get some help this season from new acquisition Michael Bush. With Oakland last season Bush rushed for 977 yards on 256 carries and filled in admirably when Darren McFadden was injured. Odds to win NFC North at Bovada as of August 20 2012 Chicago Bears Schedule (All Times Eastern) 01 Sep 9 IND @ CHI (Soldier Field 1:00pm CBS) Chicago Bears 2011-2012 Season Odds PreviewChicago entered last season behind Green Bay and Minnesota in most people's NFC North preseason projections, but finished the season 11-5 to win the division. They once again enter the season this year projected to finish behind two teams, with most putting the Bears behind Green Bay and up-and-coming Detroit. Chicago still has the core of their defense together, which always makes them a threat to top the division by season's end. Odds to Win NFC North: +500 NFL Odds | NFL Betting Strategy | NFL Database | NFL Handicapping Stats Chicago finished ninth in total defense (giving up 314.3 yards per game) and fourth in scoring defense (17.9 points per game), in large part due to their stingy rushing defense which finished second in the league with just 90.1 yards against per game. Chicago Bears staples Brian Urlacher and Lance Briggs return along with defensive end Julius Peppers to lead one of the strongest front-seven in the NFL. Urlacher and Briggs combined for 214 tackles last season, and Peppers picked up 54 including eight sacks. As is often the case with Chicago, the defense is rock solid, and the season's question marks come on the offensive side of the ball. The Bears' defense has won plenty of games in spite of their offense over the last few years, but to top the tough NFC North they'll need the offense to help out. Quarterback Jay Cutler continues to be an enigma for the Chicago Bears. There's not much questioning his arm strength or raw talent, but at some point he's going to need to cut back on the turnovers (16 interceptions and nine fumbles in 2010). He gets two new weapons on offense in wideout Roy Williams and running back Marion Barber. Barber joins Matt Forte and Chester Taylor in a very talented backfield. If this tandem can give Chicago consistent production in the running game, it might allow Cutler to stop trying to force big plays. If the offense protects the ball, the Bears should be right in the thick of the division race down the stretch. Week 1: vs. Atlanta NFC North Odds at Bovada as of August 22: 2011 Chicago Bears Schedule (All times Eastern) 01 Sep 11 ATL @ CHI (Soldier Field 1:00pm FOX) |


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Civil War Seminar
8:45 a.m. | Jarman Auditorium doors open | |
9:10 a.m. | Introduction by Dr. David Coles, Professor & Chair, Department of History, Political Science, and Philosophy, Longwood University | |
9:15 a.m. | Frank O'Reilly | |
Chancellorsville: Battle of Generals—Struggle of Soldiers | ||
10:15 a.m. | Robert Krick, Sr. | |
Smoothbore Volley that Doomed the Confederacy: The Mortal Wounding of Stonewall Jackson | ||
11:15 p.m. | Dr. Charles D. Ross | |
Civil War Acoustic Shadows | ||
12:30 p.m. | Lunch | |
1:45 p.m. | Troy Harman | |
Gettysburg: A Naturally Suitable Place for Battle |
2:45 p.m. | John S. Heiser | |
Gettysburg: The Great Reunion of 1913 |
Troy Harman has worked as a National Park Service Ranger since 1984. His assignments include Appomattox Court House National Historic Park (NHP), Fredericksburg & Spotsylvania National Military Park (NMP), Independence NHP, Valley Forge NMP, Eisenhower National Historic Site (NHS), and since 1989 Gettysburg NMP. He also teaches in the history department at Harrisburg Area Community College and is working on a Ph.D. in history at Lehigh University. Troy received an M.A. from Shippensburg University, and a B.A. from Lynchburg College, both in history. He has published numerous articles and essays and presented his book, Lee's Real Plan at Gettysburg, now in its sixth printing, in 18 states. He made "Who's Who in America" in 2012. Troy, wife Lisa, and 10 year old son Daniel live near Gettysburg.
Born and raised in Raleigh, NC, Heiser attended Needham Broughton Sr. High School, and Western Carolina University in Cullowhee, graduating in 1978 with a BA in American History. His National Park Service career began in 1976 as a seasonal employee at Fredericksburg and Spotsylvania National Military Park before moving to Gettysburg National Military Park in 1980. During his time at Gettysburg he has worked in Visitor Services, the Park Historian's office, the Structures Preservation Shop, and Division of Maintenance. In 1997, Heiser moved to the historian's position where he maintains the park web site, coordinates the park's library services, assists researchers, and provides battlefield programs. Outside of his park service career, he is probably best known for maps he produced for numerous books on Gettysburg, including Morningside Bookshop's Gettysburg Magazine from 1989 to 2002 and several other histories of the war. From 1998 to 2009, he was historian of the Polar Bear Association of World War II, an organization of veterans who served in the 339th Infantry, 85th Infantry Division from 1942 to 1945, and is currently working on a regimental history of that unit's service in World War II. He and his wife Carmen, a teacher at New Oxford Elementary School live in Gettysburg with "Eli", their happy Scottish Terrier, where he continues to pursue his interests in military history, music, and custom motorcycles while maintaining steadfast faith in the Baltimore Orioles baseball team.
Robert K. Krick grew up in Northern California. He has lived and worked on east coast battlefields for more than four decades. For thirty years he was Chief Historian of Fredericksburg & Spotsylvania National Military Park. Krick is the author of twenty books and more than two hundred published articles. His Stonewall Jackson at Cedar Mountain (University of North Carolina Press, 1990) won three national awards, including the Douglas Southall Freeman Prize for Best Book in Southern History. Krick's Conquering the Valley: Stonewall Jackson at Port Republic (William Morrow & Co., 1996) was a main selection of the History Book Club and a selection of the Book of the Month Club. His latest book, from the University of Alabama Press (2007), is Civil War Weather in Virginia. During 2003-2006, Krick worked under contract on the National Museum of the Marine Corps, writing the words on the walls of that new museum.
Frank A. O'Reilly graduated from Washington & Lee University in 1987. He joined the National Park Service at the Fredericksburg & Spotsylvania National Military Park, then worked briefly at Independence Hall in Philadelphia, before returning to Fredericksburg in 1990 as the permanent historian for the "Stonewall" Jackson Shrine. O'Reilly has also served as an historical consultant for the City of Fredericksburg. His latest book, The Fredericksburg Campaign: Winter War on the Rappahannock, received a 2003 nomination for the Pulitzer Prize in Letters and has received numerous awards. O'Reilly has written numerous articles on the Civil War and Mexican War and has appeared in many video documentaries, and lectured extensively on military history to audiences around the world.
Charles D. Ross has been at Longwood since 1992, serving as Professor of Physics, Chair of the Department of Natural Sciences and currently as Dean of the Cook-Cole College. He was awarded a bachelor's degree in Nuclear Engineering, a master's degree in Engineering Physics and a doctorate in Materials Science from the University of Virginia. He won the Maria Bristow Starke Award for Faculty Excellence at Longwood in 2002. Along with colleagues at the University of Virginia, he was a co-author of a five million dollar National Science Foundation grant involving work on nanotechnology.
Dr. Ross has written three books involving the role of science and engineering in military history. This work has led to appearances on The History Channel, PBS, National Public Radio and a consultancy with the FBI and LAPD. He is married with two children and lives in Farmville.
This Annual Conference is Sponsored by:
- Appomattox Court House National Historical Park
- Eastern National Bookstore
- The Department of History, Political Science, & Philosophy at Longwood University
This seminar is free and open to the public.
Lunch is Available at the Longwood University's Dorrill Dining Hall.
PARKING is available in the Wheeler and Cox Lots on Griffin Blvd. To reach the Wheeler Lot: From downtown Main Street, turn onto High Street at the traffic light in front of the Farmville Town Hall. Travel approximately four blocks to the next traffic light. Turn left onto Griffin Boulevard. Proceed for about one block. Turn right onto Chambers Street, then turn right into the Wheeler Lot. If the Wheeler Lot is full, turn left off of Chambers Street into the Cox Lot. Additional parking will be available in the Randolph Street Lot (behind the Farmville United Methodist Church). Do not park in 24-hour reserved spaces, handicapped spaces (without proper tag), or tow-away zones.
Signs will be posted on the Longwood University Campus. For directions to the campus go to www.longwood.edu. For more information contact Dr. David Coles at 434.395.2220 or Patrick Schroeder at 434.352.8987, Ext. 32.


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Series: Evolution Basics (35 entries)
Written by BioLogos Fellow of Biology Dennis Venema, this series of posts is intended as a basic introduction to the science of evolution for non-specialists.
The Resource Finder has powerful filtering features — check out the tutorial to learn more.
Written by BioLogos Fellow of Biology Dennis Venema, this series of posts is intended as a basic introduction to the science of evolution for non-specialists.
This week's Origins News Roundup features highlights from a recent conference of evangelical theologians, exciting human fossil finds, tell-tale lice, and a few words from the Pope.
Where is human evolution going? Where has human evolution been? A roundup of stories from the past few weeks.
The idea that the story we know is only the very beginning raises a new question in place of Feynman's objection that Christianity is provincial. Is it presumptuous to claim that in such a grand universe, possibly with intelligent life arising in many places, the redemption and transformation of the entire cosmos starts here, on our pale blue dot?
Join astrobiologist Stephen Freeland for a look into the nature of information and the origins of life on earth. (These posts were originally published as a paper in the ASAs academic journal, PSCF, and are reprinted here with permission.)
The world is not full of items stamped "made by God"—the Creator is more subtle than that—but there are two locations where general hints of the divine presence might be expected to be seen most clearly. One is the vast cosmos itself, with its fifteen-billion-year history of evolving development following the big bang. The other is the "thinking reed" of humanity, so insignificant in physical scale but, as Pascal said, superior to all the stars because it alone knows them and itself.
The Galápagos Islands were not a distinct "center of creation," but a workshop for evolution in which an ancestral species made it to the yet uncolonized island and underwent a massive degree of speciation to adapt to the environment of the island. This is precisely what one would expect if the species of islands had arisen by evolution.
In our current culture, we're defined by our jobs. It's having a vocation. I wanted to shift away from that. I didn't want to be a doctor first and foremost, or a scientist, but one who praises God.
BioLogos interim web editor Emily Ruppel recently traveled to Boston for the American Association for the Advancement of Science (AAAS) conference, where she took an afternoon off from lecture-going to catch up with Doug Lauffenburger, head of the biological engineering department at MIT and a member of the American Scientific Affiliation.
Congratulations to the 37 winners of the Evolution & Christian Faith (ECF) grants competition! ECF is a new BioLogos program designed to support projects and network-building among scholars, church leaders, and parachurch organizations.
A common argument leveled against the theory of evolution is that scientists have not been able to produce transitional fossils that show the change of one species into another. In this podcast, we address a common misconception about what transitional fossils actually are.
This series by Denis Alexander reflects on advancements in genomics as well as their theological implications. He focuses on the relatedness of hominin genomes, arguing that this does not interfere with the image of God in humans. The image of God depends more on the capacity for relationship and covenant, not on a list of particular physical qualities. He then discusses why the recent studies of genomics provide "no grounds for genetic determinism."
In this series, we reexamine the claim made by Intelligent Design proponent Michael Behe to have found a limit to "Darwinian" evolution in light of recent results from the laboratory of Richard Lenski.
The BioLogos Foundation explains to the findings of the Encyclopedia of DNA Elements (ENCODE) project and responds to the claims that its discoveries challenge the theory of evolution, especially regarding so-called "junk DNA".
The Denisovans, an extinct hominid group that interbred with modern humans, made the news again lately with the publication of a more detailed study of their genome. One of the many interesting findings was that the Denisovans share the same chromosome 2 fusion that modern humans have.
Considering the immense popularity of "Darwin's finches", it is quite surprising to learn that Charles Darwin himself had very little to say about them. In fact, it was actually David Lack, one century later, who conducted the critical research that immortalized the finches in biology textbooks and popular lore.
In this series, James Kidder provides an intriguing study on transitional fossils and the evolutionary history of modern humans. He begins by discussing the fossil record, explaining how new forms are classified. He then explains the physically distinguishing trait of humankind—bipedalism. From the discovery of Ardipithecus, the earliest known hominin, to the australopithecines, the most prolific hominin, Kidder focuses on the discovery, the anatomy, and the interpretation of these ancestral remains.
We live in exciting times for a geneticist: more and more genomes are being sequenced, and more and more novel genome-wide analyses are being performed to shed light on what all those newly-determined sequences mean.
Trinitarian theology and the image of God are important, non-essentialist resources to help us think about the distinct place of humanity in creation.
There are two opposite errors which need to be countered about the fossil record: 1) that it is so incomplete as to be of no value in interpreting patterns and trends in the history of life, and 2) that it is so good that we should expect a relatively complete record of the details of evolutionary transitions within all or most lineages.


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When we need you:
- Weekdays, Weekends, and Evenings
We are currently recruiting volunteers for our January and April 2012 departures. You need to be free for 12 weeks from these dates.
Leicester, LE1 1AA
More info
We are Restless Development, the youth-led development agency. Our mission is to place young people at the forefront of change and development. Our strength comes from being led by young people, from the boardroom right through to the grassroots.
For 25 years we have been working with both international volunteers and young people in Africa and Asia to deliver programmes tackling some of the most pressing issues facing young people today; such as HIV and unemployment. We know that young people have the energy, commitment and skills to solve some of the world's biggest problems.
One of the programmes we run is International Citizen Service (ICS). Funded by the Department for International Development, ICS is a global volunteering experience that supports young people from all backgrounds to make a real difference to some of the world's poorest people. The programme will also build a generation of global citizens across the UK and in developing countries.
Volunteers spend 12 weeks overseas, working alongside young people from the country where they are placed. ICS is open to 18-25 year olds, with limited places available for Leaders aged 23+.
We have placements in India, Nepal, Sierra Leone, South Africa, Tanzania, Uganda, Zambia and Zimbabwe.
Applications will be assessed on a first come, first serve basis, so make sure you applpy soon!
"For anybody reading this between the ages of 18-25, I'd strongly encourage you to apply for ICS. This is a great chance for you to go abroad and work and develop some invaluable life skills." Jordan, Restless Development ICS volunteer, Nepal 2011.
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