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Topic Review (Newest First) |
Today 10:31 PM | ||
mckey73 | That is crazy! There are some I never listen to. | |
Today 10:30 PM | ||
gixxerphil |
The first one that chimes in |
Today 10:23 PM | ||
mckey73 |
By the voices in your head... How do you know which one to listen too? |
Today 10:21 PM | ||
gixxerphil |
Oh, I just do what I'm told |
Today 10:20 PM | ||
mckey73 | Great minds think for themselves. | |
Today 10:16 PM | ||
gixxerphil |
What's the saying? Great minds think alike. Or is it demented minds think alike? |
Today 10:14 PM | ||
mckey73 |
I'm Mike D. and I'm back from the dead... Exactly what I thought. Quote:
Today 09:31 PM | ||
gixxerphil |
In an ER |
Today 09:26 PM | ||
RoadGlide |
...actually have most of the electronics, and much of the non mechanical and non body stuff... ...makin myself crazy...but part of it is the documentation of what i have already done...or have and am ready to do... ...bought 19 Hella Rallye 4000 HID lights a couple of years back for $50.00'each...that's about 10 cents on the dollar...they are all brand new...in boxes...but they are close to 9 inches in diameter...4 are driving beams, and 5 are flood beams...the other 10 are long throw pencil beams...and i am gonna find a way to put all the red ringed devils on the front of the jeep... |
Today 09:26 PM | ||
BAMA-S | Gonna say don't drive to Cali if you going. We drove out 4 years ago to glamis to ride rzr's . Took 33 hrs one way. | |
Today 09:19 PM | ||
BAMA-S | Hello to all. Where ya work Phil? | |
Today 09:15 PM | ||
RoadGlide |
Hey Lee! (that's the last time you will see me reach for the shift key...please take no offense at my lower case names)... Sounds like the robot builders did well! |
Today 09:13 PM | ||
gixxerphil |
I'm stuck working, so neither. I don't think I'll be able to get all three shifts covered. |
Today 09:13 PM | ||
mackdj1 | Cool. I should have time at work to look at it. | |
Today 09:12 PM | ||
RoadGlide | ...cool thanks...i will send v.3 in the morning... | |
Today 09:10 PM | ||
BAMA-S | Names lee , there robot broke in the seeding rounds. They finished 15 outa 52 I believe. You gonna drive or fly to Cali? | |
Today 09:06 PM | ||
gixxerphil |
Sup Donnie Sup (I don't know your name), how'd your boys robo comp go? |
Today 09:03 PM | ||
BAMA-S | That's a good un. Didn't know that. | |
Today 09:02 PM | ||
mackdj1 | Evening Phil | |
Today 09:01 PM | ||
mackdj1 | It should but I will have a better look at your list tomorrow. Got kinda busy today. | |
Today 09:01 PM | ||
RoadGlide | ...thinkin there is something about a witch's mammary too...but... | |
Today 08:59 PM | ||
gixxerphil |
All I got from that was "Brass Monkey, that funky monkey" |
Today 08:58 PM | ||
RoadGlide |
...my head is full of a flippin jeep build...no sleep tonight. ...will that Teraflex lift work for this flatlander? |
Today 08:55 PM | ||
mackdj1 |
Today 08:47 PM | ||
RoadGlide |
Bet you didn't know this! In the heyday of sailing ships, all war ships and many freighters carried iron cannons. Those cannons fired round iron cannon balls. It was necessary to keep a good supply near the cannon. However, how to prevent them from rolling about the deck? The best storage method devised was a square-based pyramid with one ball on top, resting on four resting on nine, which rested on sixteen. Thus, a supply of 30 cannon balls could be stacked in a small area right next to the cannon. There was only one problem, how to prevent the bottom layer from sliding or rolling from under the others. The solution was a metal plate called a 'Monkey' with 16 round indentations. However, if this plate were made of iron, the iron balls would quickly rust to it. The solution to the rusting problem was to make 'Brass Monkeys.' Few landlubbers realize that brass contracts much more and much faster than iron when chilled. Consequently, when the temperature dropped too far, the brass indentations would shrink so much that the iron cannonballs would come right off the monkey; Thus, it was quite literally, 'Cold enough to freeze the balls off a brass monkey.' (All this time, you thought that was an improper expression, didn't you.) From somewhere on the web... |
Today 08:28 PM | ||
gixxerphil |
I really wanted to go thou At the very least, I wanted to be off to watch it on TV |
Today 08:25 PM | ||
gixxerphil |
Yeah, it sucks. Hopefully the doc that gave me his tickets to sale last time will do it again. If I can't go, might as weel make some money from the tickets. He wanted $700 per ticket last time and I just checked, they are selling anywhere from $1000 to $1500 per ticket |
Today 08:05 PM | ||
RoadGlide | damn man...iffin i could, i would work it fer ya! | |
Today 07:43 PM | ||
gixxerphil | My dreams just got crushed they've already put out the schedule and I'm working the night before, of, and after the NC. There is no way I'll be able to get someone to cover it. I feel sick | |
Today 07:35 PM | ||
Jeep.chick | Hey philibuster | |
This thread has more than 30 replies. Click here to review the whole thread. |


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PomSmooth Conditioner
Luxurious and Affordable
Achieve more silky, hydrated hair with this smoothing blend of organic pomegranate and aloe juices, nourishing organic essential fatty acids and repairing organic olive and jojoba.
Who Should Use It?
For normal, dry and color treated hair.
How to Use
Apply to damp hair, concentrating on ends. Leave in for 1-2 minutes. Rinse thoroughly. If you have thin hair, condition first, shampoo as a second step.
Conditions for Silky, smooth, manageable hair. Protects color treated hair.
Powerful Action Without
Our formulations are made without parabens, petroleum, propylene or butylene glycol, sodium lauryl sulfates, pesticides, phthalates, artificial dyes or synthetic fragrances. Our products are never tested on animals.
Organic Aloe Leaf Juice (aloe barbadensis) | Derived from the leaves of the aloe vera plant; rich in glycoproteins; anti-irritant, anti-inflammatory properties, soothes, heals, improves appearance of fine wrinkles | |
Organic Jojoba Oil (simmondsia chinensis) | Derived from the seeds of the desert shrub jojoba; antioxidant, high in essential fatty acids & nutrients, emollient | |
Organic Shea Butter (butyrospermum parkii) | Derived from the pit of the karite fruit from the African mangifolia tree; moisturizes, heals, soothes, wound healing properties | |
Organic Pomegranate Juice (punica granatum) | Antioxidant powerhouse; contains ellagic acid, a polyphenol that reduces collagen breakdown and inflammation in skin cells; promotes brighter complexion and firmer skin | |
Organic Pomegranate Seed Oil (punica granatum) | Antioxidant powerhouse; contains ellagic acid, a polyphenol that reduces collagen breakdown and inflammation in skin cells; promotes brighter complexion and firmer skin | |
Organic Olive Oil (olea europaea) | Powerful anti-aging benefits; beneficial for circulation; has healing qualities while deeply moisturizing and softening skin | |
Organic Borage Seed Oil (borago officinalis) | Emollient, antioxidant, anti-inflammatory, rich in gamma linolenic acid, promote skin rejuvenation | |
Organic Linseed Seed Oil (linum usitatissimum) | Derived from the seed; emollient; antioxidant; anti-inflammatory; protects; promotes skin rejuvenation | |
Organic Evening Primrose Oil (oenothera biennis) | Derived from the plant; rich in fatty acids; emollient, anti-inflammatory, nourishes, protects, conditions, beneficial towards atopic dermatitis |
Juice Beauty is constantly updating our ingredients to bring you results using the safest, local, organic and natural ingredients possible.
Made with certified organic ingredients.
Current Formula Ingredients:
Ingredients: Organic juices of punica granatum (organic pomegranate juice)*, vitis vinifera (organic white grape juice)*, aloe barbadensis (organic aloe leaf juice)*, cetearyl alcohol, brassicamidopropyl dimethylamine, behentrimonium methosulfate, hydroxyethylcellulose, vegetable glycerin, capryl hydroxamic acid, caprylyl glycol, panthenol (Vitamin B5), botanical extracts of prunus persica (peach extract), vaccinium angustifolium (blueberry extract), organic plant oils of olea euroaea (organic olive oil)*, oenothera biennis (organic evening primrose oil)*, butyrospermum parkii (organic shea butter)*, simmondsia chinensis (organic jojoba seed oil)*, linum usitatissimum (organic linseed oil)*, borago officinalis (organic borage seed oil)*, limnanthes alba (meadowfoam seed oil), punica granatum (pomegranate seed oil), oryza sativa (organic rice syrup)*, lactic acid
* = Certified organic ingredient
Customer ReviewsWrite a Review
Beats conditioners that cost 4x as much!!!
Review By:Stacey on 7/2/13
I'm always looking for products to tame my color-treated, curly hair, especially ones that don't cost me an arm and a leg. I found one a few months ago that I really loved but it was packed with nonorganic ingredients that I didn't like at all. Then came this awesome-smelling organic conditioner that rocked my world! My hair is usually pretty dry and I like when conditioner makes my hair feel really soft and nourished... if you have dry hair you'll understand that some conditioners make dry, thick hair feel luxuriously soft while others make it feel almost brittle and gross. BUY THIS CONDITIONER! It's awesome :) Total Juice Beauty convert over here!
Amazing Conditioner
Review By:Jesica Cockerham on 4/15/13
Is truly the best conditioner I have ever used. Detangles and moisturizes wonderfully!
Review By:Kendra on 3/7/13
This is hands down the BEST conditioner I have ever used. I have long, think, color-treated hair that tangles easily. Once I started using this conditioner, my hair is way more manageable, shinier, and just healthier looking. Prior to using this conditioner, I would have to do deep conditioning treatments about once a week. Not anymore! I use this daily, and it feels like my hair is getting deeply conditioned, but does not leave my hair greasy or with any residue at all. I've even gotten compliments that my hair is so shiny and soft. Plus, I love that it is completely natural without any chemicals, and it smells really good too! It's basically amazing.

subset: commoncrawl


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Need to relax? Feeling stressed out? Come to theWELL for a free massage!
*This event is only provided to full time Tulane students who have a valid Tulane student id.
Come relax at theWELL!
Join us for delicious fresh to order offerings prepared by Olive Blue Catering's talented chefs.
Join us for a Finals study break! Uptown Campus Dining by Sodexo has teamed up with My House NOLA to bring the finest Food Trucks: Food Drunk and La Cocinita for your dining pleasure. Serving 9pm - 2am at the Peace Quad. Cash or credit only.
A presentation, tasting and pairing of sparkling wine and still wines of Spain - a look at what Spain has been up to and why it may be the most interesting wine destination today.
Learn the basics of using Adobe Photoshop
Free food and drinks at the Alumni House
Learn the basics of using Adobe Illustrator
Schools & Colleges
School of Architecture
A. B. Freeman School of Business
School of Continuing Studies
School of Law
School of Liberal Arts
School of Medicine
Newcomb-Tulane College
School of Public Health and Tropical Medicine
School of Science and Engineering
School of Social Work
Faculty & Staff Training Seminars (ILC)
Calendar of Events, Tulane University 504-865-5000 firstname.lastname@example.com


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Change language: English Brazilian Portuguese Chinese (Simplified) French German Italian Japanese Romanian Russian Spanish Turkish Other
(PECL gmagick >= Unknown)
GmagickDraw::getfontweight — Returns the font weight
Returns the font weight used when annotating with text.
Această funcție nu are parametri.
Returns an int on success and 0 if no weight is set.


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Balfron is a key rural settlement for the area, developing from a local textile-weaving industry. As well as a number of historic buildings dating from the 18th and 19th centuries, facilities include shops, a secondary school and a health centre.
The village's most famous son is the renowned 19th century architect, Alexander 'Greek' Thomson (1817 - 1875).
For Accommodation and information, please call:
0845 859 1006
Monday to Friday 9am - 5pm
Saturday and Sunday - closed
*Calls may be recorded


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Addicted RSS107
FalconStudios.com Member Price:
Every day Francesco D'Macho puts himself in harm's way. You see, he's Addicted. Not to drugs, sex or alcohol. He's a voyeur. He stalks hot men, with a camera in one hand and his cock in the other. He knows from how Damien Crosse and Alex Marte kiss, the way their pants are tented, they intend to fuck. With his shaven head, bright tatts and sinewy arms, it's hard for Francesco to be inconspicuous, but high-powered binoculars afford up-close views of a hard-bodied flip-fuck. Francesco wants to catch Sergi Serrano and Scott Carter in the act. Being Addicted drives him to plant cameras in their apartment...and wait. Dark, smooth Sergi is a head taller than pale, furry Scott, but height doesn't matter when you're on your knees or on your back. These guys sweat enough to fill a tub. Francesco grows bolder each time addiction strikes. He hides in the bedroom while Goran thumb-fucks Massimo Blade's ass prior to a writhing fuck...and leaves a sticky spot on the floor. Lucio Saints and Tomy Hawk tease each other by cock jousting in boldly colored undies. Each takes the full measure of his lover's cock in his ass, but Francesco blows his cover...and now he must blow Tommy and Lucio. Being Addicted has its risks. Directors Steve Cruz and Bruno Bond raised the heat on their trip to Madrid and now you can bask in it...and maybe bask in a load of your own.
Scene 1
Muscle studs Damien Crosse and Alex Marte spend an entire afternoon fucking each other on a roof top in downtown Madrid, out in the open and under the sun with the whole city watching--including Francesco D'Macho who gets a close up view with a pair of binoculars! These men love sex, and both are experts in the art of pleasure. If you are a fan of hairy bodies and Olympian muscles, this switch-hit scene is a must watch. Damien, one of the greatest porn stars of our time, never looked better with his dark handsome Cuban looks, and Alex Marte may very well be the top body builder in porn today! Some back story on this scene--since it was shot out in public, the Spanish police actually raided the set during filming, responding to complaints from all across the city! But the police in Spain are cool guys--rather than stop the shot, they just asked the actors to hurry up with their cum shots! Damien and Alex were so turned on by these two straight policemen, that they blew the biggest loads of their careers!
Scene 2
Determined to watch Sergi Serrano and Scott Carter fuck, Francesco D'Macho hides video cameras in their apartment. He's rewarded when Sergi and Scott get home from their workout and combine sex with a shower. Scott is the smaller of the two men. Despite his hairy body rippling with muscles, he lets Scott dominate him with spitting, slapping and general physical mauling that gets them both hard and horny. Sergi's boner stretches the front of his briefs so much, you can only believe it when you see it. Scott blows his hung boyfriend in the shower, but they need more space for fucking. A couch gives Scott room to spread his legs so Sergi can get his face and fingers deep in Scott's muscular crack. The more Scott gets man-handled, the harder and faster he pushes his booty onto Sergi's pole. Watch as Sergi drives his huge dick deep into Scott's gaping ass. This is Raging Stallion at its very best. Scott's body hair is pasted to his skin with sweat when Sergi flips him. Scott's hardon bounces with the momentum of the thrusts. Sergi, now at max erection, wants to cum in Scott's mouth, and Scott must work to swallow his huge meat, but he brings both of them to wet, sloppy orgasms and Sergi sucks his jizz back out of Scott's mouth.
Scene 3
Francesco D'Macho wants to see Massimo Blade and Goran fuck, so he hides in their bedroom and waits, cock in hand, for bedtime. Within microseconds of helping each other out of their shirts, they are grabbing pecs, sniffing pits and biting nipples. Francesco's view makes his cock harder. He hears clothes being tossed, sees the fantastic creatures inked on Goran and Massimo come to life as they get each other fired up. The objects of his voyeurism fail to hear his clothes drop to the floor with theirs. Squeezing Goran's cock in his throat, Massimo spreads his tan and hairy buns, using fingers as a placeholder for the hard meat he'll soon have there. Goran's thumb replaces those fingers, which Massimo licks the musty juice off of. They connect in a sit-fuck, Massimo sucking Goran's thumb and caressing his own hard, smooth torso as Goran bounces, intent on taking every inch. Fucking is so intense that it's aerobic as they switch to missionary. Francesco's cum-cries are masked by those from Goran and Massimo, who erupt with steamy loads and fall asleep in each other's arms, allowing Francesco to escape.
Scene 4
Lucio Saints and Tomy Hawk are too horny to close the curtain, giving voyeur Francesco D'Macho a chance to jack off the way that makes him hardest: watching hot guys fuck. His cellphone records the bulges and spreading wet spots in their shorts, so he can watch again on the train ride home. Lucio and Tomy have matching smooth torsos, 5 o'clock shadows, firm bums and pumped pecs, and Lucio has a defined tan line. He crushes his lips against Tomy's, then he crushes them against Tomy's cock, as if sucking the cum out. When it's Tomy's turn to give head, Lucio's cock nearly doubles in size from the suction of his human vacuum pump. Topping and bottoming are shared in this exciting exchange. Tomy's body is so hard, the only flesh that moves when he's pounded is his dick. Lucio jumps aboard that dick for a quick ride, then resumes fucking Tomy. So it goes: flip and flop, two asses in perpetual motion. Until Francesco moves too close to the window. As quickly as Lucio jumped on Tomy's cock, he leaps to the window, grabs Francesco and pulls him in. Is this a voyeur's dream come true? Lucio and Tomy face-fuck Francesco until they cum in his mouth and on his hairy chest, as he squirts massively onto the floor.


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Posts tagged free donut day
Posts tagged free donut day
Work right now is endlesslessly tiring. Even after only a 4 day week, I am pooped. And the next couple ok weekends are really full, and we're not fully unpacked so my head is in a constant state of clutter. But after leaving school today, I went to get myself a free donut. And it tasted so good, because it tasted like a break.
My favorite donut is the one pictured, my second favorite is a Boston Cream. I don't eat them often, but when I do… it's always worth it.


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This site complies with the HONcode standard for trustworthy health information: verify here.
Peru can offer world class dentistry at very competitive prices due to services, property and living costs being much lower in comparison to many other countries. In fact, dental treatment in Peru can cost as little as one third that of identical treatments in Europe and the United States.
There are 14 dental schools in Peru; four of these are in the public sector, and ten are private. A five to six-year dental training program leads to the B.D.S. degree. After successful completion of a thesis or competency examination, the D.D.S. degree is awarded. The D.D.S. is mandatory for practising dentistry in Peru.
There are around 14,000 qualified dentists in Peru.
Dental treatment in Peru can be combined with tourism. Peru is the only country on the South American continent that can boast three geographical regions; coastal desert, the highlands of the Andes Mountains and also the Amazon jungle. It is this challenging geography that has given Peru its varied legacy of ethnic cultures, foods, music and folklore.
Lima, Peru's capital, is a sprawling metropolis on the coastal desert of Peru that has seen huge investments in development in recent years. The coastal desert of Peru is one of the driest in the world and Lima is lined with beaches, beautiful cliff-top parks and many cosy cafes.
If you are considering dental treatment in Peru, Private Healthcare UK will submit your enquiry to dental clinics and dental tourism sevices that specialise in this popular destination.
Complete the enquiry form....


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Clonezilla is a partition or disk cloning tool similar to Symantec Ghost. It saves and restores only blocks in use on the hard drive if the file system is supported. For unsupported file systems, dd is used instead. It has been used to clone a 5 GB system to 40 clients in about 10 minutes.
PeaZip is a cross-platform file archiver utility that provides a unified portable GUI for many open source technologies like 7-Zip, FreeArc, PAQ, UPX, etc. Creates 7Z, ARC, BZ2, GZ, *PAQ, PEA, QUAD/BALZ, TAR, UPX, WIM, XZ, and ZIP files. It extracts more than 150 archive types: ACE, ARJ, CAB, DMG, ISO, LHA, RAR, UDF, ZIPX, and more. Features of PeaZip include extracting, creating, and converting multiple archives at once, creating self-extracting archives, split/join files, strong encryption with two factor authentication, an encrypted password manager, secure deletion, find duplicate files, calculate hashes, and export job definitions as scripts.
storeBackup is a backup utility that stores files on other disks. It's able to compress data, and recognize copying and moving of files and directories (deduplication), and unifies the advantages of traditional full and incremental backups. It can handle big image files with block-wise changes efficiently. Depending on its contents, every file is stored only once on disk. Tools for analyzing backup data and restoring are provided. Once archived, files are accessible by mounting file systems (locally, or via Samba or NFS). It is easy to install and configure. Additional features are backup consistency checking, offline backups, and replication of backups.
Areca is a file backup system that supports data compression (zip / zip64 format) and encryption, incremental backups, FTP/SFTP file transfer, delta storage mode, and many other features. It includes a transaction mechanism, which guarantees the integrity of your backups. Two user interfaces are available: a command-line interface (useful for backup automation) and a graphical user interface (useful for backup administration).
Zero Install is a decentralized cross-distribution software installation system. It allows software developers to publish programs directly from their own Web sites, while supporting features familiar from centralized distribution repositories such as shared libraries, automatic updates, and digital signatures. It is intended to complement, rather than replace, the operating system's package management. 0install packages never interfere with those provided by the distribution.
Attic is a deduplicating backup program. The main goal of attic is to provide an efficient and secure way to back up data. The data deduplication technique used makes Attic suitable for daily backups since only actual changes are stored. Main features: space efficient storage, optional data encryption, and off-site backups.
LRZIP is a compression program and library that can achieve very high compression ratios and speed when used with large files using unlimited sized compression windows. It uses the combined compression algorithms of zpaq and lzma for maximum compression, lzo for maximum speed, and the long range redundancy reduction of rzip. It is designed to scale with increases with RAM size, improving compression further. A choice of either size or speed optimizations allows for either better compression than even lzma can provide, or better speed than gzip, but with bzip2 sized compression levels. It also has high grade password protected encryption and full STDIN/STDOUT support.
Spack is a standalone package manager with its own CPIO-based package format but aiming to keep total compatibility with Slackware Linux. Written in POSIX shell as much as it makes sense, it attempts to provide a fairly complete toolkit to build, install, remove, list, retrieve, and arrange your packages. It can be used as an alternative to Slackware's pkgtools, just to independently and properly manage your local software on any distribution, or as the main package manager of the distribution you build yourself.


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Survey of Energy Resources 2007
Natural Gas Country Notes
Proved recoverable reserves (bcm) |
25 633 |
Production (net bcm, 2005) |
45.8 |
R/P ratio (years) |
>100 |
Year of first commercial production |
1963 |
Qatar's gas resources far outweigh its oil endowment: its proved reserves of gas of almost 26 trillion m3 are only exceeded within the Middle East by those reported by Iran, and account for nearly 15% of global gas reserves. The WEC Member Committee for Qatar reports that remaining proved recoverable reserves (here defined as 'proven ultimate recovery minus cumulative production') were 905.24 tcf (25 633 bcm) at end-2005. Published sources are all closely in line with this level.
Although associated gas has been discovered in oil fields both on land and offshore, the key factor in Qatar's gas situation is non-associated gas, particularly that in the offshore North Field, one of the largest gas reservoirs in the world. The WEC Member Committee reports that non-associated gas accounts for almost 99% of Qatar's gas reserves.
Production of North Field gas began in 1991 and by 2005 Qatar's total annual gross production had risen to about 58 bcm; 3.5% was re-injected and around 10% lost through shrinkage. The gas consumed locally is principally for power generation/desalination, fertiliser and petrochemical production and gas industry own use.
Since the end of 1996, Qatar has become a substantial exporter of LNG; in 2005, shipments exceeded 27 bcm of gas, of which 31% was consigned to Japan, 31% to the Republic of Korea, 21% to India, 17% to Spain and a small amount to the USA.


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A tea-addicted from Italy.
I have a long list about things I would like to do, but I have NO TIME I love cats and when I'll be like 40 years old I think I'll be surrounded by something like 20 or 30 cats. I have another blog in which I'm supposed to post funny (but really?) stuff and another one which is supposed to be disturbing. Enjoy |
58 notes


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May 16, 2012
Celebrate International Museum Day in Cape Town
International Museum Day takes place on Friday May 18, 2012 and the Mother City has a host of FREE fun and interactive activities lined up to mark the occasion.
The theme of this year's Museum Day is, "Museums in a changing world. New challenges, new inspirations." The City of Cape Town will also be presenting a Youth Museum Training Programme in conjunction with Iziko Museums.
Explore, discover and celebrate our rich culture and heritage and get involved in the conversation through the following activities:
Bellville Library
The City of Cape Town's Arts and Culture Department has compiled a four-day programme at the Bellville Library from May 15 to 18. The talks start at 10h00 and end at 13h30. Entrance is free but booking is advised. For more information, contact Ria Briers on +27 (0)21 938 8020. The programme for the rest of the week is as follows:
Wednesday: Discussion on genealogy.
Thursday: Discussion on the South African War (1899-1902), the Second German Red Cross Ambulance at Springfontein in 1900, and the role horses played during this war.
Friday: Discussion by Dr Helena Liebenberg on British Concentration Camps, and "The Rebel Monument at Laborie in Paarl as a unique open-air museum," by Marthinus van Bart.
Iziko Museums
Entrance to all Iziko Museums (except the Castle of Good Hope) will be free, as well as three shows at the Planetarium on Friday May 18, 2012. For more information, contact Pamela Court on +27 (0)21 481 3804/13.
South African National Gallery
Book sale: A wide range of books, journals, posters and exhibition catalogues will be on sale at the annual book sale hosted at the Iziko South African National Gallery from 10h00 until 15h00.
South African Museum
Film screenings: Sea Skeletons, I want to be a teapot, The magpies of Barrydale, Onse Mense Qula Kwedini and Evapourating Believes will be screened at the Iziko South African Museum during the day.
Trendsetters/treasured objects: Trendsetters Kent Lingeveldt, Zavick Zaroff Botha aka Supadog, John Bauer aka Doily Lama, and Atang Tshikare will be showcasing their craft while demonstrating their treasured objects from 13h00 until 17h00.
Public lecture: President of the International Council of Museums South Africa and CEO of Iziko Museums Rooksana Omar will host a public lecture on the role and relevance of museums in the digital age from 17h00 at the Iziko South African Museum.
Cape Town is home to many museums:


text: In the first episode of Magnum, P.I's two-part Season Five opener, Magnum (Tom Selleck) is hired by socialite Diane Dupres (a pre-Basic Instinct Sharon Stone) to protect her from her evil twin sister Deidre. Magnum's client claims that Deidre has been a psychotic ever since she was kidnapped as a child, and now she intends to "purge" herself by murdering Diane. Meanwhile, a flustered Higgins likewise has "double trouble" when he ends up engaged to two women: his old friend Agatha Chumley (Gillian Dobb) and his former flame Lady Ashley (Carolyn Seymour). ~ Hal Erickson, Rovi


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Hakkasan (bar)
Time Out rating:
Venue details
Hakkasan (bar) 8 Hanway Place
- Venue phone:
020 7927 7000
- Venue website:
- Opening hours:
Open noon-12.30am Mon-Wed; noon-1.30am Thur-Sat; noon-midnight Sun. Food served noon-3pm, 6-11.30pm Mon-Wed; noon-3pm, 6-12.30am Thur-Sat; noon-4pm, 6-11.30pm Sun
- Transport:
Tube: Tottenham Court Road tube
Hakkasan (bar)
- 8 Hanway Place
- www.hakkasan.com
- 51.517098,-0.131860
- 8 Hanway Place
Hakkasan (bar)
Reviews & ratings
My oldest friend brought me here on a Friday afternoon while I was in London for work. She made a point for us to get there on the early side, and we just barely beat the crowd and managed to get a comfortable seat at the bar. The drinks were fantastic -- I am now a Plum Sour addict -- and the salted pepper squid was out of this world. I would KILL for another plate of that right now!
Definitely gets busy later on in the evening, a little noisy as well due to the DJ, and is on the pricey side -- for two drinks and an appetizer, I spent about 30 pounds. Well worth it however.John Sat Aug 18 2012Rated as: 5/5 -
A really disappointing experience.
I looked up the menu before going and was excited about the range of dishes on offer. However, after reading other reviews, my excitement started to wane and once I was there, my much lowered expectations were not even met.
The service was faultless (apart from when they made you leave exactly two hours after you set foot in the place) and great cocktails but the food was terribly bland and boring (just putting more ginger in a dish doesn't make it better!?), and the seafood very chewy and tasteless. I've paid much less for much better food in Soho (dare I even say McDonalds?? There is certainly more flavour to be had there, regardless of what that flavour is made up of)! The desserts weren't even that enjoyable either - the apple tart was not sweet and the pastry had a stale consistency to it, and the chocolate 'three ways' dish barely tasted of chocolate at all - again very bland flavourings. And I'm not a big person at all but the portions were minute. Don't expect to go here for a satisfying meal - we had to leave and have a second dinner elsewhere later on! (Possibly McDonalds.)
Would not recommend this place to anyone - it is 100% purely about the looks only - the venue and plates ooze elegance but behind the smoke and mirrors, there is no substance at all.Antonia Mon Feb 28 2011Rated as: 1/5


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This is a short one-move wonder route with a sharp, crimp sequence for the "wonder" part. Mantle onto a ledge and then tackle the tweaky crux above the second bolt. After this, it's easy to the anchors. Rated 11a in the 1992 Watt's guide, the single hard sequence perhaps lost a hold and increased the grade. Anyone who I have talked with who has also climbed it (4 other climbers) has thought it harder than 11a and also an "unpleasant" route to avoid.
Upper right (North) side of Cocaine Gully, just before the last two (newer-not in the Watt's guide) routes, Armageddon and Deep Impact.
Bolts(aprox 4). Bolt anchors.
I don't understand why this received a bomb for quality. Even though only one distinct crux exists, I thought the climbing and rock quality was good.
I would agree that the rock quality is fine on this route. Myself and 3 other climbers have had "disgust" responses to climbing it. Different climbers like different things and I don't think it really deserves a true "bomb" but to me it doesn't deserve an Average, OK, either. For me it was a combination of it being a short route with forgettable moves except for the memorably negative crux sequence which is WAY harder than anything else on the route. If I were to rate it based on the Watt's 1992 guide criteria, I'd give it one star (below average) but not No Stars, Terrible, and a bomb. This route is no where near the bottom dregs of routes that could be considered the true bombs. The ratings on Mountain Project don't allow me to give it a below average rating.


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Posted: Feb 7, 2013 9:08 PM by Melissa Rafferty - MTN News
VICTOR - The Montana Highway Patrol says seat belts saved the lives of those involved in a three-vehicle accident near Victor Thursday afternoon.
MHP says a pickup was traveling south on Highway 93, when the driver slowed to a stop in the left hand lane, turning left into Axman Propane. A utility vehicle then struck the truck from behind at highway speed, pushing the pickup in the other lane. An SUV traveling north on Highway 93 struck the pickup, causing the SUV to roll multiple times.
Two people in the SUV and one person in the Utility truck were transported to area hospitals. MHP says the injuries are serious, but they are expected to be okay.
MHP says all three vehicles were totaled.
All four lanes of Highway 93 near Victor were shutdown for an hour and 45 minutes. Traffic was rerouted to Victor Crossing.
An MHP official said the outcome could have been much worse, even fatal, if the occupants were not wearing their seat belts.


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June 20, 2013
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^^ That lol.
I hear a lot about having over-emotional problems, but I have lack there of. I don't think it is BAD necessarily, but it would be nice to know if this has happened to anyone else?
Other then that it's a pretty killer supp
You should feel lucky bro
Because some people get real depressed. The fact that you don't give a fukc, your in the clear as far as I'm concernedOriginally Posted by ebarrett50
Never heard of that. How long have you been on erase?
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Well, I have chronic depression... The erase kind of numbs the feeling. Hard to explain. I started yesterday, so I don't know how long it will last. It makes me feel like I could rip a door off a tank. Pretty potent stuff lol
The whole depression thing has been getting better the last few weeks though
I agree, haven't heard of this before. Definitely doesn't cause me depression or lack of emotion! You sure you aren't stacking with clen or something? LolOriginally Posted by Delta Force
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I'm stacking with DAA. When my L Dopa comes in I will be taking that too. Could it be the DAA I wonder?
Seems unlikely after only one day. Same with the DAA unless you've been running it for like 10 days or more.
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I didn't think it was the DAA because that typically takes a few days to do anything.... that's why I was leaning towards the Erase. It could be my body adjusting to the estrogen blocker, being the first time I have ever taken one. First time with a test booster as well.
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Give it some time and report back, although I could see some relevant causation.
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Taking any antidepressants??
Have you been taking anything for your depression?Originally Posted by ebarrett50
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The above is my own opinion and does not reflect the opinion of PES


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Firing Squad
Mumblefratz, long acknowledged as one of the great players of the game, persistent presence on the forums, and known to all who have spent any appreciable amount of time here, has been caught spying on the Kzinti Empire's private forums. He has broken the long-standing agreement between Metaverse empires against spying on each other and trying to dishonestly discover each other's secrets.
Additionally, it has come to light that certain strategies that he had come to claim as his own, were in fact not of his own devising. This belief was willfully perpetuated, and had become generally accepted among the community.
It is a cheerless day for the Metaverse community, when one who had been so accomplished and admired has come to such dishonor.
One consequence of this is that Emperor GmOOnii has exiled Mumblefratz from the latest empire he had joined, the Adepta Sororitas.
This is a day to reflect upon the fall of a Metaverse icon, and upon the value of honor.
Sentient species taste better...
In essence you're saying pretty much what DethAdder said when he said that we're all cheaters because by concentrating on score we've twisted the game into something that it was never intended to be.
At the time KP said that there were large elements of truth in that statement and in all honesty I have to agree. However, on the other hand score and the Metaverse *has* been at least one of the many different ways to play the game and while I can understand that there are many people for which this holds no attraction you need to understand that for at least a few it does hold a certain attraction and whether that attraction is for good or ill is probably less important than the fact that it just is.
I have never looked down on folks that play the game just for fun and the score be damned, in fact I have often envied their ability to do so. I have never assumed that someone is not in some way a "good" player just because they could care less about score. In return all I've asked is the same, that just because I and a few like me are in fact concentrated on score does not make us bad players or even bad people. It's just the way we play and find interest in the game.
So while to you this may all seem like the last few die-hards arguing about stuff no one else cares about please allow us to argue about something about which *we* still care about.
Do you remember when we both were still playing in the Metaverse League right around the time that the concept of ARC was discovered? Do you remember who you PM'ed about your concerns about this practice? And do you recall that I took your concerns to the League and the community in general and argued essentially in agreement with you against the whole idea of ARC? We lost that argument but at least it was openly discussed and brought to the attention of Stardock and only after there was no negative response from Cari or Kryo or anyone else in authority was it deemed acceptable.
At least at that point you felt that it was something worth arguing about and while you may no longer feel that way hopefully you can understand that some people still do and respect their choice of play style just as they respect your choice of play style.
As I tried to say above I simply felt that it was somehow "wrong" to play against Dread Lord opponents and the more I discovered about it the stronger I felt that way. If you can't see how I would look at the progression of your scores starting with less than 200K ZYW's prior to using Dread Lord opponents going to a 687K ZYW with using Dread lord opponents only 2 games later then I don't know what else to say.
Now you can certainly say that Dread Lord opponents weren't *all* that was going on during that time and that there were in fact other things that perhaps contributed to that scoring increase even more than Dread Lords but I had no way of knowing that to be the case. At the time you could not discuss it with me due to "empire secret" and KP was perhaps too busy with his new house to give me the time of day but the bottom line is I can only go by what I saw and what it appeared to me was that the use of Dread Lord opponents easily tripled or quadrupled your score. I don't know how anyone else given the knowledge of things that I had at the time could conclude any differently.
So OK now you say that Dread Lord opponents are a secondary choice at best and you can easily beat the 687K ZYW and 4 year 2.2M without using DL opponents. If so then I say great. Perhaps I'll try to match that or perhaps I'll just give up the game entirely but at least I won't feel like I'm forced to play in a way I had no desire to play (i.e. Dread Lord opponents) just to be able to compete.
So I guess if DL opponents are a secondary choice at best the bottom line is that there is no reason to use them and everyone is now in agreement. Both Kryo and KP have stated that Dread Lord opponents should not be used. I've stated that I have no desire to play against Dread Lord opponents and you've stated that you can do better without them.
In the MV League we all trusted each other's word and I see no reason for that to change. KP has stated that no Kzinti member will submit any future game that uses a Dread Lords opponent. I take him at his word. If you're stating that your 1.5M ZYW game does not have a Dread Lord opponent in the game then again I will take you at your word and be the first to congratulate you on whatever monster score comes from such a game. However if the 1.5M ZYW contained even one Dread Lord opponent then I would expect you to follow Kryo's and KP's prohibition and not submit the resulting game, or if you do submit it at least acknowledge that it had one or however many Dread Lords that it did.
I will of course respect Kryo's (in representation of SD) and KP's wishes, as well as any other wishes that are reached by communities/empires etc where I belong to or have characters put into.
However, I find it hard to trust *you*, in fact, I'd be a fool to believe you have any good intents about me or my games. It's absurd to trust somebody that constantly instrumentalize lies & deceit, doesn't feel sorry about spying or putting the names of countless MV players into the drain. You don't even understand the ethical dillema you're into, isn't it?
Maybe we can shed some more light into this. You're constantly addressing the initial PM's you've written to me and KP, here they are:
I thought it best to ask this question in a PM instead of in the open forums.
Regarding the use of Dread Lords as an opponent (in fact if my assumption is correct even as multiple opponents). What's up with that? Is this considered standard ARC play these days (I'm just asking, not criticizing)?
If so, what's so great about Dread Lords as an opponent? Is the benefit pretty much restricted to your ZYW style of play or is this something that would apply to longer games as well?
I intended to do a few ZYW's however I probably go about them differently than you do. In my case I really only care about the "big" game but if it's realistically possible to win the game before the first year is out without compromising the final score then fine I'll do it if only to see where I am at year 0.
My 1 million point DL game was severely restricted to everyone else's comparable game in that I could not use the "feature" of going bankrupt and continuing to spend, so in my case it took me two years to get to the point I can get to now in only one year. I still haven't managed to submit even a partial game because I'm still trying to adjust the mechanics of getting everything to finish up at about the same time, but soon.
This would make my ZYW score more dependent on early conquest and population growth and less about tech spending however extensive tech spending is involved in order to get all the requisite techs soon enough.
The first letter basically was nothing but whining that you cannot use the same features as I do in my "Negative Balance" strategy. Which is your own fault because you didn't update your game to the latest build - which makes perfect sense as you've put this game down for quite some time.
Here's my answer:
I shall be vague as most of these stuff actually is secret to the Empire. I hope for your understanding of this.
The DL's "ARC" is, in fact, not a real ARC but some kind of glitch that can appear during the setup. Can't say what it exactly caused but this way it has been created first time (and noticed during the game). It does provide a fair advantage in a ZYW, and hence, in a big game, too - although one would have to make a specific strategy around it to use it for its full advantage. My playstyle (NB strat) does not do this. I had an advantage of this for the first 24 turns, and then, even a disadvantage, because it was swindle-time, but the DL's don't colonize....
I don't know what historically has been deemed standard ARC or "unallowed"; because this debate was simply before my time (as I didn't knew about the DL 1.4 problems). I just once had a MV game from DL 1.0 and was surprised to make as good as no points. It seems that the evolution of GalCiv was pretty big from patch to patch. But to come back to the ARC point, I think even "normal" ARC isn't approved by StarDock, at least, it was Cari's belief that a player could have a benefit from it. And that is *exactly* why it is done.... Having all opponents set to Breeder with points to moral will net 4 times the post-swindle population, which is then translated directly (and multifold) into score. However, the point is StarDock choose to ignore the subject (as caring for it would imply creating another MV-controlling systeme) thus everybody took it up, as long as certain tags from the xml-file isn't controlled by the game, it is free to change. And this logic applies to the DL-opponnent-status now....as it did to certain ToE-members who played TA games with stock-races who got another techtree....
Make no mistake, the ability to "spend" in debt (which is one pillar of the NB strat) won't get you anywhere with the all-econ approach that you usually play. One still needs to pay for everything he does, as well as there can't be any research done in debt. Thus, researching all basic techs you'll need is a prohibitive factor that delays this. Secondly, you can't buy any ships in debt. And, somewhere in an all-econ strat there is a point reached where one building and one ship can be bought on all planets, and this strategy will net the best Econscore, as well as you can have a relatively high Military Ranking from not so many Huge Hulls. What you will gain, once all ships have been upgraded, is to overbuild all starports with Stocks, which brings you one turn, nothing else.
I've looked into the Econ-strat in my first DL game, and simply couldn't find anything else to make it better. I jumped to NB somehow midway, and this way in fact detrimental. You either go this way, or the other way - right off y0. So, I think, you're still on-top with your strat, although I can't say how more you have improved/changed anything.
I'm impressed, if your writing means you can have 17k under the MSBA at the end of the first year; I only could manage 8k.
I wish you best of luck
Well, if you look through my answer and compare it to the correnspondence that I had with GmOOnii you'll find that I did inform you about the nature of the DL ARC correctly, in no way did I try to use lies or deceit in order to confuse the topic. Of course I won't reveal the DL ARC in itself - because I respect GmOOnii's wishes, and also have an agreement to NOT disseminate stuff that was hosted in the protected forums at the Core. That's simply not how empires work. Why I should make an exception with you, I don't know - you've given me no reason at all. Somebody else might have taken it simply like a man.
Here's your response then:
I respect the "secret to the Empire" concept. On the other hand everyone must realize that all of this stuff becomes known sooner or later and usually sooner rather than later.
As far as the "legality" of something it's more determined by agreement within the community rather than by Stardock. And while it's most certainly true that we all exploit some part of the game or other there are certain things that would be considered cheating even though they might not get caught by coverage of xml tags. For example hex editing of save files is universally considered cheating and we're pretty certain folks have done so in the past even though there are checksum's and the like in the file to protect against such things.
It's not sufficient to say that anything that doesn't trip a cheat flag is fair game.
I guess the question is, and perhaps it's probably best just to pass this onto KP, how much is this information worth to you? Are you so certain that this will be considered no problem that you're willing for me to ask direct and specific questions publically? I mean it's one thing to set all opponents to Super Breeder, in fact that can legitimately be done inside the game with no ARC whatsoever. But the Dread Lords are *not* a legitimate opponent that can normally appear and then to say that you can have 4 Dread Lord opponents if not 9 in the same game.
As far as I know I can't even use 9 of the same legitimate opponent in the game let alone multiple undocumented opponents.
In all reality I think it's doubtful I even want to do this given that the Dread Lords do not colonize and for my style that's a pretty big negative.
But your description of this glitch is not particularly encouraging and I would like to understand more about this.
I think the best way to proceed is for you to pass this onto KP and let him make the decision as to whether he prefers that I ask these questions in a public thread or whether I ask these questions in the privacy of a PM. Let him make that call.
In any case I appreciate your candor such as you can give.
Your answer is revealing in few ways.
First off, it cannot be overlooked that you suddenly shifted from overtly friendly to angry. You were trying to put pressure on me by threatening to maker this "stuff" available to the public - which is basically a ludicrous undertaking if you keep in mind that I *freely* and *openly* proclaimed (on my own) to use this DL ARC in my games. But although you were deceived in your logic - this doesn't resolve the fact you've just tried to coerce something out of me.
Further, you seem to be the opinion that Stardock doesn't have to say much concerning the legality of ARC methods - which contradicts the mentality you put up in this very thread by 100%. One of the many occasions where you shapeshift your opinions to accomodate your ends. In my land that's called "hypocrisy".
Now, when you address me in private you behave as being the GrandMaster of the MV who always has the right for the last word - while in the publicitly of the GC2 forums your head is stuck * * * of the executives here.
Another thing you've got totally wrong in your example to lecture me about the fair use of ARC is the all-Breeder-approach. In DA, you CANNOT set up all opponents to Breeder using the in-game race-editor. You have even given the answer to 'why it cannot be done' by yourself - but apparently didn't realize it. You say, you cannot use the same opponents 9 times - and that's exactly why you cannot play against 9 Torians or 9 CustomRaces. Ring ring ring.
And given the fact that you are playing all-Breeder - which is a colonization-strategy that focuses on the AI strength to colonize the whole galaxy, while the player rests easy in his chair expecting to take over the game once the AI is finished - how can you say that you've done a legitimate change that isn't a big deal?
I mean, why do you do it then? Why don't you let the Yor be SuperIsolationist still? The answer that we can all guess: It would disrupt your strategy if the Yor would have a central starting place. Ummm.... Colony Ships with 3 parsecs speed? ....but yeah, no big deal. [sarcasm]
Then you have the Drath - let them gang up the races, so they will stop colonizing and start building Troop Transports & Fighters. And... and.... and....
.... none of these SuperAbilites will contribute to your strategy, but in All-Breeder the ColonyShips will hold a greater pop, a better colonized planet will grow faster pop and have a higher tax reward - which will give the AI more resources to build further colony ships. Bingo!
And this is basically justified by the *absence* of a comment by Cari - which you twisted into an *okay - do it*. Now I'm not saying here that this is soooo utterly wrong here, esp. that I myself acknowledge ARC as legit, all right, all Top25 players do it. But it shows how you bend and twist the situation to suit your own standpoint. Get honest, at least with the thing you do with this game.
And this is the whole problem - your "this ARC can be done in-game" was a purposeful lie - because you've made a post in the ToE-site were you acknowledged that one HAS to alter the xml-files to enable all-Breeder. If you want I post a quote of it here....
How do you expect that I, or someone else, should trust you?
I've asked you now for proofs to backup your various claim - but you are uncooperative. Why?
Why can't you post your email or PM correspondence with Technician? Why don't you post the full sentences from Kryo's response, in an un-altered way?
And these questions put us into the right place to examinate your next letter:
I sent a copy of this to KP as well.
First off. I'm not going to tell anyone. In fact the only reason I posted what I did was because I had already tried out what the wiki said and was unable to get it to work. However I figured it might be close enough to scare you into saying something that might give me an additional clue.
However usually the best clue is simply the fact that something can be done. Once you know that, then if you apply logic then it usually turns out that there's really not all that many combinations of things that can be responsible.
After all, the real Dread Lords config is sitting in GalCiv2\DarkAvatar\MetaverseData\English\RaceConfig.xml for all to see and compare to the *.customracexml files that we all know and love so well.
At first I was fixated on the <RaceID>23</RaceID> and the <CivType>5</CivType> tags as the most likely source of difference between Dread Lord behavior and "normal" major race behavior. But I literally tried pretty much all combinations of these two thing in conjunction with using the the Dread Lords inherent abilities and default techs. And while I did get some of these configurations to work in sandbox mode none of them worked in metaverse mode and even in sandbox mode none behaved like I thought Dread Lords should behave. In other words all of them colonized like major races and otherwise were indistinguishable from a major race.
In fact I had done all of the above prior to posting in the ZYW thread, but at that point I had given up on the configuration for the moment and was continuing on in my current game with my current strategy.
You know how when you're trying to remember something and you know you know the answer but you just can't think of it and then you forget about it for awhile and then suddenly out of the blue while that is the last thing on your mind it suddenly comes to you? Well that's what happened to me. I went back to the old Sherlock Holmes adage that if you've eliminated the impossible then whatever's left *must* be the cause no matter how improbable. And so I gave up on the <RaceID> and <CivType> tags and figured it had to be something else. At first I didn't think much about the <AIPersonality> tag. After all that was something that you could actually change when you edit any race. But then I was scanning all the other races and I noticed that <AIPersonality>3 was not used in any other race. So I tried changing one of my stock ARC files to <AIPersonality>3 and I'm sure at this point you know exactly what I discovered. The changed AI used it's default colony ship to colonize the system secondary but other than that did build another colony ship or colonize another planet. Also when I talked to them on March 1st they seemed to have a lot of money, like in excess of 19K bc's. Also it seemed that they didn't reseach much if anything and so would be a ready source of cash to fund the severe deficit spending that an Altarian Technologist goes through in the early part of the game.
I'm not going to pretend that I know everything there is to know about this. Nor have I developed a strategy to take advantage of this "feature", however I will.
The point of me telling you this is related to the offer that I made to gmOOnii to join her empire. I wanted to make sure that you realized that my offer to her was genuine and not just a sleazy way for me to discover your "secret" because it was pretty obvious to all that it was really gmOOnii that really discovered this.
The real reason that I offered to join her is in fact precisely as I stated in my response to her thread, which is that I could never join the number 1 empire and even if I could, at this point I probably have burned enough bridges that I wouldn't be welcomed in the first place. But that's OK. If I really had to choose between having a good teammate or having a good opponent, I would opt for the good opponent every time because there's really no glory in beating folks that no longer play the game. Win or lose I find it more fun to compete against the best rather than team up with the best and compete against no one.
Please take this as a compliment and not as an insult. I do not now nor have I ever hated or even disliked the Kzinti Empire. If there was anything about the Kzinti empire that I disliked it was the appearence of people "jumping on the bandwagon" to get the 1st place medal with no work whatsoever on their part. Again please don't take that as an insult, it's merely how I and most of the other folks at ToE saw things.
In any case like I said, I offer you something that neither the dead nor a teammate can, which is competition. Certainly not at the empire level because there is not a snowflake's chance in hell that gmOOnii and I and whoever else that's still playing the game that we could possibly attract could ever overtake you at the empire level. However at the individual level that's an entirely different kettle of fish. You might win or I might win, not knowing is part of the fun. I hope you can see it that way as well.
Best Regards,Mumble
This letter actually does back-up all my previous conclusions multiple times. Again, you make up some stories....
For the reader of this thread who isn't aware of the truth behind it I will comment it. Despite Mumblefratz claims of being so intelligent and having found out our strategies by looking at the game and its folders - what did happen in reality is that he already gained entry into our protected forums and was syping there. Oh Mumblefratz you are so godd* clever. Really! Shall I say it again? You badly need it, don't you? Arrogancy without end. I'm speechless here...
And the beginning is really interesting. Basically you say that the theatre you made in the ZYW thread was nothing but a hoax in order to scare me into giving out additional infos. And there in the ZYW thread you use phrases like "it wasn't reasonable of me to think like this" while in this PM you say the exact opposite of it. Contradictive as always.
Other folks would be ashamed if they would have to use such ways, but you even seem to take pride in it.
But the most interesting thing is that you stae that "you won't tell anybody" and also that you will develop a strategy to take advantage of this. Now maybe this is true or just another lie to trick me into thinking we are somehow partners in crime or whatever you may think in your twisted mind.... I just see you stating you will use it, then you won't use it, here A then B, then A again, and so on and forth, in pretty every forum posts you make here in GC2 or in the ToE site.
At this point, for me, all your credibility is lost. I'm not going to put up with all these lies.
Trust is based on truth - which is experienced over a longer period. Lies do destroy trust immediately. In Germany we have a saying: "You don't trust a liar - even when he speaks the truth". That's now our status quo.
Then I take your claims are unfounded. You simply lack the experience that one would need to make such allegations.
Maybe you should correct your error. My histroy of gaming is not like you state it here. I've broken MottiKhan's ZYW record already in January, where there was no knowledge of the DL ARC yet.
I've not hosted/submitted all games I did play already - for various reasons. However, I did announce these game(s) in the ZYW-thread as well as in our Core-forums - you couldn't have overlooked it. But you are ignoring this - because it doesn't suit your argument here that I cannot "best" somebody without the use of the DL ARC. Hah.
I've played a 224k ZYW game using the "Extended ZYW" strategy - well documented, using an all-rare setup (!)
Then I discovered the mighty "Negative Balance" strat (during the "prolonging" part of the previous mentioned strat) - and only by tinkering around a bit with it scored way over 300k. And that was still not an all-abundant game.
Back these days big galaxies & high pop etc pp was still fairly new to me, as I'm explicitly a ZYW-player. So of course I do get better from time to time, that's pretty natural.
The DL's were quite nice for some time, but they only build their darn factories - for which I have no use. Hyperion Shrinkers are quite better; and I need them badly to compensate the lack of Huge Hulls. Find out how you can make the StockRaces build them and follow me in my trail.
I see no benefit in going into the he said she said represented by the PM's you produced. Sure I could go over them line by line and tell you how I interpret them far differently then you seem to have interpreted them. I and/or KP can also produce the PM's that we exchanged as well with each of us highlighting and quoting and saying what the other person meant by this or that until the cows come home.
I don't believe this to be productive. We've agreed on all that I cared about in the first place which is that Dread Lord opponents are no longer acceptable. That's all I care about and if you wish to curse me up and down the thread for your own satisfaction then be my guest.
Man! All this intensity and competitiveness makes me want to play again. Most active I've seen this section of the forum in a long time. After looking at the activity through the ALtmeta though, seems I'd be a one man empire
Better one man than zero.
That's why I was goading the ToE thread. Trying to stir a resurgence.
Yea, I saw that master plan of yours . No disrespect to peeps like Maiden and Mumble, but with the speed with which you turn out games if anyone can be a one man meta wrecking crew...
Too bad most the ToE guys don't even have GC2 installed anymore and none I have talked to have really shown an interest. For a while we had some non-forum going members putting up a few games here and there, but even that has petered out. I guess the ToE officially died a little while back and no one was there to notice.
"One man, alone. Betrayed by the country he loved...." heh OK, so I've watched Transformers2 too many times this weekend
To my knowledge, you have burned no bridges. Or would you. That's about all we ask.
Snark's recruiting mercenaries willing to kill (Good) kids. Not my first choice, but it's a job.
If only all this energy was spent to actually play the game and to rekindle the life of this forum / community... I can understand why people participate in it, but I can't see much outcome if we continue this thread for several more pages discussing back and forth.
To me it's quite sad that Kryo has to step away from Elemental to interfere in this type of discussion (even though it's a sign of how far his involvement and ownership go, far beyond the release date)
I just re-read page 1. If taking advantages of a bug is considered an invalid exploit then I wonder why the MCC didn't got fixed in DL/DA? The player or AI's are supposed to built it, but not in a MV-games, only sandbox?
Okay, TA fixed it but introduced the Influence-pts bug - which can be used to scoop up all the AI's off their last trousers...
In fact, a closer look at the game mechanix will reveal countless bugs... some which are well known and became standardized (see above)... others are more sublime but still there and contribute.... and who's to say he did shun something he wasn't even aware of?
Hand-editing the xml files to set a setting that is specifically excluded in the in-game AI setup goes well beyond "taking advantage of a bug". There are no excuses to be made here and no finger pointing is needed. Just stop doing it.
Neither do I equate these two things.
But does this then also mean that changing a StockRaces homesystem or SuperAbility isn't approved by Stardock either? Because those two things can't be done from within the game either.
And this is not about putting blame on anyone. I am only trying to defend myself. As well as I want to know what particular features are approved by Stardock and which not.
Because, after all, I'm still going to participate in the MV and the GC2-forums - and this means talking about ingame mechanics as well. And if this means that I could be called whatsoever just because I finish a game with an Altarian SuperAnnihilator then I will abstain from these forms of ARC entirely, too.
and what about this?
For example, using the MCC obviously provides a player a significant advantage. Am I allowed to build it and submit this game or is this invalid? Kryo, this is not ment to put a finger pointing at anybody, neither Stardock nor MV players. But I would like to know if I am allowed to use this game as the most uptodate version currently is?
The MCC is an "always been that way" thing, so if you're still playing DL/DA where it gives an econ bonus, so be it. Improvements are made to be built and you're not breaking any rules or mechanics by using it.
That's quite a bit different from using the governors to thwart the one-per-galaxy rules which have always been in place (and pretty much any player will be well aware of) and are clearly violated by that bug, or hand editing files to cripple the AI.
Super abilities and starting systems aren't balanced against racial ability bonuses AFAIK (which is why custom races get more ability points and can pick whichever super ability) so that probably isn't such a big deal to pick and choose for your player race. Though if you're doing something like giving all the AIs the same weakest super ability in the game, that sort of thing is going to be borderline at best. It's not really an outright exploit since there are core races that use say, super spy, and I don't recall most of the super abilities really being game-winners for the AI to begin with, but you're still dumbing down your opponents unnecessarily.
I'd have to reserve final judgment on ARC should more significant "techniques" like the DL-AI setting arise in the future, but for the aspects of it that can be done in-game with the actual Custom Race, most of it probably falls under the "don't like but can probably tolerate since it's not significant" category for now.
Since GC2 is at end of life (barring minor tweaks from Brad whenever he feels like it) and Cari is otherwise occupied these days, I can't do anything to stop you myself. But I would strongly advise using some conscience when looking for new play techniques so we can keep the game honest while there are still people playing and competing on the meta.
Conscience and honesty? Whatever rules, absence of bugs and outright exploits, the numbers might be different but not the leading names.
SD makes the rules by code. The players make the rules by playing. Let none of us make judgments.
.......hand editing files to cripple the AI.
I don't know where you're getting that impression We want to make the AIs as bad-ass as possible! I just started a game against 9 custom Super-Hives with 200% economic abilities/Federalist/max points to economics! I fully expect to pull down 800K at a minimum. No way could I do what I do against pu$$y AIs.
That's the apparent paradox of the Suicidal level. The stronger the AIs, the better we score (after getting our butts wiped off the map a few times learning technique ).
I'm so very late to this debate, and as i understand it many have left the forums, but i'm going to address a few things.
I did not read all this, and so much of what i say will be a generalization, and being that as it will be, i'm sure to paint some folks with the wrong brush, but i suspect i won't be far off, and in any case, my opinions are exactly that.
The ToE, regardless of what you want to believe did not know what benefits changing AIPersonality would bring, since we never tried a full game with it altered. ARC's were first used to construct a unique race. SB and i were messing with what we could change after he learned that the game would not flag certain changes. He and i then pushed the limits to see what the game would and would not flag. I, in the race for more score pushed harder and harder and it was SB, who at the time was my morality conscience, for lack of a better description, would council me as to what was morally usable and not.
We decided that if it couldn't be changed in the confines of the game UI, then it was off the table, so no further testing was done. Did we know you could alter AIPersonality, yes.
Did we, no. Ask SB if you don't believe me. Other than the choices in game it was left untouched since we felt that that direct editing what cant be changed in game, was not be design nor what Brad and Cari intended for us to mod.
Also, ARC's at this time were for use as your playable character, not for AI, so again the need for using AIPersonality was never there.
LOL, i was near sure form what comments of yours i read that Mumble had killed your dog or something. Can i ask, are you more upset that mumble spied on you and ousted a well used kzinti technique, or upset that since his actions and the kzin have been brought to the attention of SD, the technique is no longer available to you?
I suspect the latter.
Who are you? Certainly no one qualified to be in the debate from what i can tell, other than being qualified via your kzin membership. I'm not sure how you factor into this.
Same question?
A voice of reason as always...glad to see you are still picking this game apart.
Well i think in hindsight you would have never have made this thread, in fact i was surprised to see you as the OP. As much as you have been the bane of my GC2 existence, i have always been able to respect you and your actions, mostly. Not this time though...The Kzin tried on many occasions to spy into areas on ToE that they were not allowed into. I have had repeated requests over the years for access, and there was one blatant spy who admitted so much even, yet here he is and you denouncing Mumble for the same things you guys tried/did for years. Were these attempts as brutal as what Mumble did you to you, i guess not. But you guys tried no less...kettle's and black pots......
Doesn't seem right to publicly oust Mumble for the same actions that your members have themselves attempted does it?
Another point KP. Purge's diplo technique. I don't recall you ever being in any of those discussion, so how would you know what went on and what didn't. But i recall you calling your version of that game the great galactic swindle..how is that any different to what we coined the Mumbler.
You don't really think he called it that himself do you. It was me and DA if i recall correctly that coined that phrase..and mumbles contributions to it warranted the credit i assure you.
It seems there are many things on the MV that due credit is not given for..but i bet if i asked around most would say "the kzin thought of that"....Can't fault a great propaganda machine i guess.
You got belted from pillar to post for calling attention to an exploit that was being so overused that i agree, it was a cheat. Those using it knew it, thats why all this hubub, and why this thread exist's in the first place.
Nevertheless, i fell you you did the right thing, but for all the wrong results. The sad thing is this will change nothing..the cheat will continue to be used, since there is no way of checking for it, and the loudest protesters will continue to flame away, protesting your actions all the while raping the MV with inflated scores.
Using AIPersonality in game is a cheat. Silverbeacher and i agreed upon this when we we first discovered ARC's. There is even a thread about here discussing this that Cari weighed in on where she stated something to the effect of "only changes allowed from within the game UI would be accepted" She went on to say that she frowned upon those even, but if it could be done in game then there was little she could do. Direct XML editing was and is an exploit/cheat. We knew that 3 or 4 years ago. Something to which i'm pretty sure you agreed to KP.
I guess it only become acceptable when uber scores were possible by those in the know......
In any case....scoring for scoring sakes ruined this game. Mumble did what he did...such is life...but it seems to me that only those with the most to lose are yelling the loudest.
I challenge you all to this. Reset all your your top characters...any character that has ever used an ARC, wipe it.
Now play out a suicidal game with 9 AI changing nothing. Use the vanilla settings for yourself and the AI....
Ok...you did that..
Was it fun?
End of debate/
Hey Neilo...good to see you around here again.
Not once did I ever ask one of my members to try to spy on the ToE forums, and for people like Snark or Motti who had characters in both empires, I made sure they agreed not to divulge empire-proprietary secrets from/to either empire. Sure, we would have liked to know if you had some techniques that we didnt, but I wouldnt have wanted to get them in that way. As to what individual members might have tried without my knowledge, I dont know.
I am very satisfied with the course of this thread.
And as for credit being given to the deserving parties, you know that I have always been very vocal with thanking and acknowledging those who discovered them, whovever they are, or what empire they are in. Just ask those players yourself. The only reason the Swindle term was coined, is we didnt know what the term Mumbler meant for a while, until ToE people started talking about it openly....because it was a secret, remember? Heh! By that time, "swindle" was in use by everyone in our empire.
How's life been treating you recently?
P.S. About a week ago, I started a 9 AI suicidal game, foregoing the use of even strategies like all-labs/factories. Looks like its going to be a blast, even if I get my ass whooped. Definitely still fun!
I agree with most of what you said except this. I do honestly believe that Kryo having pronounced the use of Dread Lord opponents cheating and KP acknowledging this and publically declaring the practice not suitable for the MV *will* in effect pretty much stop this practice. That was the point of this and my goal throughout the entirety and although I would have prefered this to be discussed openly and the logical conclusion made, just as we all made the logical conclusion to not use the planetary governor bug, in the end the "right" decision was made and if I had to take (and continue to take, Jacklv) a bunch of shit in order to accomplish this, then so be it.
That whole "3" thing is "old hat" anyway. There is a NEW uber secret now.
There is nothing anyone can say to get one of us to even HINT as to its nature.
Hmmm...I missed something...
Oh, it's not a Kzinti Uber Secret. It's a Kilts and Daggers Uber Secret. Sorry, I should have mentioned that.
I didn't bother to read your drivel wall of text either. You are dumber than I remember.
Don't know what technique you refer to. I'm no upset at mumble. Just calling him out for what he is.
btw Neilo, it's not a debate. It's a statement of fact.
I did read the last paragraph.


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Front and Rear fitment Ride Height: Extreme Lowering Avg low 2.2"F & 1.5"R. Lowering height will vary on vehicles with factory sport suspension. Lowering varies by engine size and model.
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This is the best suspension for the 2006 BMW 325i sedan. Totally aggressive and just looks awesome. Purchased the bremmer staggered wheels (19 X 9.5 and 19 X 8.5) with KUMHO tires (19 X 35 X 225 and 19 X 35 X 245). Can t get it any lower than this set up.
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I love the Sport Cupkit on my car. The stock suspension on the MkV GTI is really high, yet it still rides pretty stiffly. The Cupkit rides stiffer, no doubt, but I can t believe it s not worse considering it s almost 2" lower. It takes corners better and launches with less wheelhop at the track. It is stiff in the winter just because the roads aren t the best, but overall, I m very happy with my decision. Perhaps the thing I dislike the most is I have a lot of forward rake. The drop claims 2.2" in the front and 1.6" in the rear. I wish it was less of a gap, like 2.2" F 1.8" or 1.9" rear.I ve ordered the H&R 24mm rear swaybar, so we ll see how that adds up with the cupkit.
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Sometimes, especially Halloween, I can't help but think I've somehow ruined my children. Every year since they've been old enough to pick their own costumes, they've gone as something so obscure and webby that we end up having to explain it at every house we go to. That's doubly true since we moved to Savannah and most of our neighbors are retired.
Here's a quick recap of the last few Halloweens:
2008: Max and Brian from Abe Koford's awesome web comic, Laugh Out Loud Cats.
2009: This one wasn't so obscure… Max was Luigi and Brian was Darth Vader. We still had to explain Max's costume to the neighbors.
And 2011: Brian as a Peashooter from Plants vs. Zombies. Max decided not to dress up this year after failing to manufacture all the pieces he needed to be Gordon Freeman from Half-Life.


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