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Cell:MFS Corsaire/Specs
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Pursuant to Starfleet Exploration Directives 1016.8 & 901.12, Federation Diplomatic Corps Mandate 66.105.b, 66.105.c & 200.2.2, and Federation Security Council General Policy, the following objectives have been established for a Norway Class Starship:
- Provide a multi-mission mobile platform for a wide range of scientific and explorative research, and diplomatic projects.
- Replace the Cheyenne and the Ambassador Class for long-term scientific missions and Federation diplomatic excursions.
- Provide autonomous capability for full execution of Federation defensive, cultural, scientific, and explorative policy in deep space or border territory.
- Serve as a frontline support vehicle during emergencies and a platform for the extension of Federation diplomacy and policy.
- Provide non-critical functions such as transport of personnel and cargo when necessary, extended aid, and short-range patrol.
Length: 445.02 meters
Width: 275.24 meters
Height: 64.00 meters
Weight: 758,840 Metric Tonnes
Cargo Capacity: 32,200 Metric Tonnes
Hull: Duranium-Tritanium composite
Number of Decks: 17 Total, 16 Habitable.
General Overview: Primary operational control of the Norway Class is provided by the Main Bridge, located at the top of the primary hull. It is located on Deck 1 and nested within forward arms of the aft-facing nacelle catamarans as a defensive safeguard.
The Main Bridge directly supervises all primary mission operations and coordinates all departmental activities. Aboard Norway-Class starships, the bridge is more of a centerpiece than on most starships due to significant portions of the ships devoted to other duties that might have otherwise held distributed management.
The Main Bridge is an ejectable module, allowing for a wider variety in mission parameters.
Layout: The layout of the Norway Class' bridge module sprawls some in comparison to equivalent ships due to the high-traffic. It is distributed forward instead of laterally (unlike most ships) and focuses in the same direction.
The command 'kiosk' of the Norway Class is situated nearest the geographical center of the bridge and is mounted in two levels with the commanding officer's chair raised and behind that of the First Officer and Counselor/Diplomatic Corps Officer's traditional place. On the Captain's chair arms are foldable viewscreens and consoles built into the armrests for the captain's use. The Exec's and Counselor's chairs are positioned with larger use consoles that swivel inward for use and outward when not needed or to exit the chair and descend the steps to the lower bridge.
Directly forward of the command area is the Flight Control Officer and Operations Manager who face the main viewer and whose consoles are sunken into the primary bridge floor to free up full view of the viewscreen for all personnel on the bridge. The massive management area those officers man are interchangeable to allow either side (left or right) to be used as Helm or Operations.
On either side the sunken module are split-use tactical consoles constructed in a wedged 'tilted wing' design, allowing a broad workspace but without restricting traffic. The Chief Tactical Officer usually mans the starboard console and his or her assistant, the portside console. In typical configuration, the Chief Tactical Officer is in primary control of external security and weapons systems with the sister console configured for more sensor work and management of internal security. Tactical console usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the ship's disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available.
Forward of those two consoles and nestled into the corners of the front of the bridge are two mounted general-use consoles. Typically, the portside console is used for management of Environmental and Life-Support systems.
At the very front of the bridge chamber is a large viewscreen. This main viewer performs all the standard duties expected of it. However, the viewscreen is not always activated like most other Starships. A full holographic display, the viewscreen can be activated upon request. When the screen is not active, a standard bulkhead is present.
Aft and to the left of the command area is the Engineering alcove commonly staffed by at least two officers. With a forward wrap-around console, the alcove has access to all ship systems and is monitored constantly. Typical configuration keeps a scaled down version of the master systems display keyed to display problems visually, as well as dedicated screens showing the status of the warp drive and structural integrity systems.
Mirrored to starboard is the Science alcove structurally identical but with linkages more in tune with its role. Science I, which is the primary science console, has priority links to Conn, Ops, Computers, and Tactical. Science II is the ASO's (Assistant Science Officer's) console, which can be used by any personnel. Science II has access to all science, navigational, sensor, and communications systems. Science II can be configured to operate in tandem with Science I, although security links and all other non-science data are withheld from Science II. Science II usually works independently of Science I.
Directly flanking the command areas against the walls are two multi-use consoles and are activated and staffed as necessary under the jurisdiction of the command staff and department heads.
Behind the command area is a large circular systems table with consoles for additional staff and a small holographic projector in the top surface for mission profiling, science visuals, and general use.
At the very back of the bridge is another walk-in area that supplies the entrances to the two turbolifts and is centered by the Master Systems Display with a small control console in front of it for engineering and strategic use.
This console (as well as the Captain and Executive Officer's consoles) also has the hand-input sub-console for use in setting the Auto-Destruct of the Norway Class. However, the Auto-Destruct can only be armed with vocal authorization from both the Captain and Executive Officer. If both are unavailable, the Second Officer and the next in clearance grade can authorize. Without at least one department head to authorize, the ship's auto-destruct cannot be activated. In the case of an un-authorized attempt at activation, Level One security procedures initiate ship-wide, because the computer will view failed attempts at Auto-Destruct as an attempt to destroy the ship. These procedures include the locking down of all essential systems on the ship and an automated encrypted-band distress signal broadcasted to the nearest federation vessel and/or starbase on record.
The two turbolifts on the bridge can handle normal transit around the ship. In addition, an emergency ladder connects the bridge to Deck three. There are two doors laterally placed on the bridge that provide access to the bridge head and sanitary facilities and another on the portside that provides access to the captain's ready-room.
On either side of the viewscreen at the forward part of the bridge are the doors to the ship's briefing room situated at the very head of the ship and with a view through a set of massive forward-facing windows. The briefing room holds place for the department heads, the Executive Officer and the Captain. On one wall (the reverse of the viewscreen) is a large display for strategic and information dissemination. Additional services include a full-service replicator restricted to use in the briefing room, as well as the state-of-the-art holographic projection communication platforms (referred to as holo-comms). Starfleet Command personnel to converse with the ship's command staff in a more personal way use the holo-comm typically. However, the holo-comm platforms are equipped with sensors to broadcast the signal back to valid systems when needed or preferred.
There are No escape pods connected to the bridge due to the obstruction of the sidewall extensions from the catamarans. Pods are located on all decks below Deck 3. Each pod can support two people for up to 42 days in space, and has a maximum speed of half impulse. Two pods are reserved for the top four officers in the chain of command on the ship, because they are the last four to leave the ship. These are located on Deck 2. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods.
Located on Deck 7, Main Engineering is the 'heart' of the ship, comparable to the bridge as 'brain'. It has access to almost all systems aboard the starship, and manages repairs, power flow, and general maintenance.
Entrance to Main Engineering is provided by two large blast doors that can be closed in case of emergency, or for internal or external security reasons. Just inside the blast doors is an observation area where technicians monitor various systems of the ship. Also, in that area is a floor-mounted situational display similar to the Master Systems Display found on the Bridge. Affectionately referred to as the 'pool table', the Chief Engineer can use the display to more easily get a broad view of the situation with just a glance.
Farther in from the observation area is the warp core and main control systems. Circular in shape, the room was designed to be small but exceedingly functional to save space inside the ship. Usable consoles are mounted on every piece of 'real estate' around the circumference of the room and provide primary control access for the engineers and technicians.
Off to the starboard side of Main Engineering is the Chief Engineer's Office, which is equipped with a diagnostics table, assembly and repair equipment, a small replicator, and a personal use console with built-in private viewscreen.
In the center of Main Engineering is the Matter/Anti-Matter Assembly (M/ARA). This is where primary power for the ship is generated inside the Matter/Anti-Matter Reaction Chamber (M/ARC). This system is checked on a regular basis due to its importance to the ship. Access to the warp core is restricted, with a front port to get to the Dilithium matrix as well as an over side port for access to the warp plasma conduits.
A second tier rings the second level of Main Engineering. A small single-person elevator, as well as a ladder on the opposite end, provides access to this catwalk.
Access to the Jefferies Tubes is provided in various places on both the First and Second Tier of Main Engineering.
Typical crew compliment in Main Engineering consists of five engineers and ten technicians of various grades. During Red or Yellow Alert, that number is increased.
This multi-room department is located in a restricted area on Deck 14. Within it are the entrances to the phaser range, the auxiliary weapon control room and to the Ship's Armory, as well as the office of the Chief of Security.
Security Office: The Chief of Security's office is decorated to the officer's preference. It contains a work area, a personal viewscreen, a computer display, and a replicator.
Brig: Located on Deck 15, the brig is a restricted access area whose only entrance is from within the Security Department on Deck 14. The Norway Class vessel has four double occupancy cells, which contain beds, a retractable table and chairs, a water dispenser, and sanitary facilities. The cells are secured with a level-10 forcefield emitter built into each doorway.
Internal Forcefields: Controlled from the bridge or from the Security office on Deck 15, forcefields can be activated throughout the ship, effectively sealing off sections of the hallway from the remainder of the vessel.
Internal Sensors: Used to monitor the internal security of the ship. They can identify the location of specific crewmembers that are wearing their commbadge. They can be used to determine the general location of any person on board the ship, based on the entry of specific variables by the Tactical officer.
Ship's Armory: This room is located in a restricted area on Deck 14 and is under constant guard. The room is sealed with a level 10 forcefield and can only be accessed by personnel with Level-4 or above security clearance granted by the Command staff or Chief of Security. Inside the armory is a work area for maintenance and repair of phasers as well as multiple sealed weapons lockers. The Norway Class starship carries enough type-I and type-II phasers to arm the entire crew. Type-III phaser rifle and the new compression phaser rifles are available as well, but only in enough numbers to arm approximately 1/3 of the crew. Heavy ordnance is available in limited numbers.
Though much of the internal spaces of a Federation starship can be expanded and reduced as necessary, much of this work takes considerable turnover time and reduces the functionality of the ship for a time in all but the largest ships such as Galaxy, Nebula, Ambassador, and Sovereign-class vessels.
Located nearest the senior VIP quarters on Deck 5, the Conference Hall is an important part of the Norway Class Vessel's diplomatic arsenal. Outfitted to easily handle around a hundred delegates at any one time, the Conference Hall can be configured in a dais-to-audience format in the form of a raised stage built into the decking, or a roundtable configuration can be assembled in short order when necessary.
The Norway Class's Conference Hall is kept offline when unnecessary, maintained on a strict schedule to be ready whenever the Council or Starfleet calls on its use. When in use, security officers are posted both inside and out of both entrances and the Hall's recording system can be kept offline at the Captain's and Executive Officer's discretion, and by request of the delegation or the Diplomatic Corps.
Diplomacy can be a tricky business in the 24th century, and Diplomacy is the bread and butter of the Norway Class. Since that is the case, Norway Class starships carry an Event Coordinator aboard as part of their standard crew compliment. Typically, this person is a civilian in the Federation Council's Diplomatic Corps.
Located on Deck 5 with the VIP quarters, the ECO handles protocol and scheduling for diplomatic events held aboard the ship as well as all preparations from briefing the Senior Staff on a race or the event to liaising with Security and the Honor Guard.
Appearance is everything. The intricacies of Diplomacy depend on appearance and attention to detail.
The Honor Guard aboard the Norway Classis made up of Security officers, some of whom are trained as medical technicians and first aid. Their uniforms differ slightly from standard "dress whites" and include gold stripes down the length of the uniform trousers to match their departmental colors. Under certain conditions, elements of a race or culture's ceremonial dress may be worn with the dress uniform as some races consider it a sign of respect for an individual to put on their best show for them.
When a conference is being held onboard, the Honor Guard sleeps and operates from a single location on Deck 5 known as the Honor Guard Armory. There they sleep and eat during the duration, as well as change shifts for security purposes. Ceremonial weapons are stored there, as well as their uniforms.
When active, only the Captain, First Officer, Chief of Security and Event Coordinator have access to the Honor Guard Armory.
The communications equipment aboard the Norway Class carries higher gain and atypical encryption equipment to that used by normal ship operations.
All VIP quarters aboard the ship are equipped with terminals using that system. This system uses a secondary ODN route to the main communications array and is accessed only by key personnel under strict security. The system is handled by an isolated sub processor situated in a Communications Center on the VIP Deck that is also used by the staff and entourage of delegates aboard. Access to this system is restricted to Level 9 authorization and above.
Since privacy is so important aboard a diplomatic ship, any tampering with these systems is investigated with all due diligence and punished severely if a crewmember is found responsible.
Phaser Array Arrangement: Two small dorsal phaser arrays located in the hull depression at the bow of the ship. Two ventral phaser arrays on the primary hull, extending from the very back of the primary hull almost to the bow. These arrays also converge gradually as they approach the widest part of the primary hull, converging near the bow. Two phaser strips are located on either side of the primary hull nearest to the rear and high on the dorsal side to cover the rear-firing arc.
Phaser Array Type: Even though the Norway Class is a medium sized vessel, it still utilizes the Type X array system. The six arrays are all Type-X, the new standard emitter. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.
Phaser Array Output: Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type X -emitter can only discharge approximately 5.1 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 10.2 MW.
Phaser Array Range: Maximum effective range is 300,000 kilometers.
Primary Purpose: Defense/Anti-Spacecraft
Secondary Purpose: Assault
Arrangement: Two fixed-focus torpedo launchers, one located just below the main deflector dish on the dorsal side of the Primary Hull and another at the rear of the primary hull. The Norway Class is fitted with smaller versions of the Burst-Fire Torpedo launcher originally developed for the Sovereign class starship. The Norway can fire 3 torpedoes per salvo from each launcher, with a maximum rate of fire of 6 torpedoes from both launchers.
Type: Type-6, Mark-XXV photon torpedo, capable of pattern firing (Sierra, Delta, etc.) as well as independent launch. Independent targeting once launched from the ship, detonation on contact unless otherwise directed by the ship.
Payload: The Norway Class can carry a maximum of 40 torpedo casings with at least 10 of them geared as probe casings at any one time.
Range: Maximum effective range is 3,500,000 kilometers.
Primary Purpose: Assault
Secondary Purpose: Anti-Spacecraft
Type: Symmetrical peristaltic subspace graviton field. This type of shield is similar to those of most other Starships, but rated higher than most vessels of equivalent size as a defensive measure due to its role in hosting conferences and ferrying VIPs. Other than incorporating the now mandatory nutational shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons and sophisticated weaponry (including Dominion, Breen, and Borg systems).
During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once the tactical officer analyzes this, the shield can be configured to have the same frequency as the incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.
Output: There are 16 shield grids on the Norway Class, and each one generates 160 MW, resulting in total shield strength of 2,560 MW. The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants. The shields can protect against approximately 42% of the total EM spectrum (whereas a Galaxy Class Starship's shields can only protect against about 23%), made possible by the multi-phase graviton polarity flux technology incorporated into the shields.
Range: The shields, when raised maintain an average range of 30 meters away from the hull.
Primary purpose: Defense from hazardous radiation and space-borne particulates.
Secondary purpose: Defense from enemy threat forces
Number of computer cores: Two. The primary computer core is accessed in the control room on Deck 5 in amidships for maximum protection. It covers five decks and extends from Deck 4 to Deck 8. The Auxiliary core is located on the Engineering Deck (Deck 7) and extends down to Deck 8. It is fed by two sets of redundant EPS conduits as well as primary power.
Type: The AC-10 series computer core is built under contract for the Norway Class vessel by Krayne Systems, an independent contractor based on Binar. The structure of the computer is similar to that of most other supercomputing systems in use by Federation vessels with stack segments extending through the ship forming trillions of trillions of connections through the processing and storage abilities of modern isolinear chips. Cooling of the isolinear loop is accomplished by a regenerative liquid helium loop, which has been refit to allow a delayed-venting heat storage unit for "Silent Running." For missions, requirements on the computer core rarely exceed 45-50% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.
Acronym for Library Computer Access and Retrieval System, the common user interface of 24th century computer systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to the task which is supposed to be performed, allowing for maximum ease-of-use. The Norway Class operates on LCARS build version 4.5 to account for increases in processor speed and power, and limitations discovered in the field in earlier versions, and increased security.
Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data.
Security levels are also variable, and task-specific. Certain areas and functions of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.
Security levels in use aboard the Norway Class are:
Level 10 – Captain and Above
Level 9 – First Officer
Level 8 - Commander
Level 7 – Lt. Commander
Level 6 – Lieutenant
Level 5 – Lt. Junior Grade
Level 4 - Ensign
Level 3 – Non-Commissioned Crew
Level 2 – Civilian Personnel
Level 1 – Open Access (Read Only)
Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary.
The main computer grants access based on a battery of checks to the individual user, including face and voice recognition in conjunction with a vocal code as an added level of security.
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.
The Universal Translator matrix aboard Norway Class starships consists of well over 100,000 languages and linguaforms, and increases with every new encounter.
Type: C-Grade Standard Matter/Anti-Matter Reaction Drive, developed by Ceries Industries. Information on this Warp Drive can be found in any Starfleet Library or Omnipedia.
Normal Cruising Speed: Warp 6.5
Cruising Speed as pursuant to Warp Limitations, as a cause of subspace pollution: Warp 5 (Not Applicable)
Maximum Speed: Warp 9.7 for 12 hours
Note: Vessels equipped with the Ceries C-Grade M/ARA Drive System no longer have the maximum cruising speed limit of Warp 6.3, thanks to innovations discovered and utilized in the M/ARA Warp Drive outfitted in the new Intrepid Class Starship. Pursuant to Starfleet Command Directive 12856.A, all Starships will receive upgrades to their Warp Drive system to prevent further pollution of Subspace.
Type: The Corps of Engineers considered standard Norway Class Impulse Engines 'excessive', providing thrust far in excess on the highest estimated needs. Developed and built by Slepnir Inc., the Norway Class engines can be 'temperamental' with the tendency to over steer due to the huge thrust factor in Real Space travel. However, the ability to produce so much power effectively diminishes inertial drag making the Norway Class vessel more agile in Real Space.
Output: Each engine (there are two impulse engines) can propel the Norway Class at speeds just under .25c, at "Full Impulse" and an upper ceiling of .75c at three quarters the speed of light. Generally, Starfleet Vessels are restricted to .25c speeds to avoid the more dramatic time dilation effects of higher relativistic speeds. However, such restrictions can be overridden at the behest of the ship's captain.
Type: Standard Version 3 magneto-hydrodynamic gas-fusion thrusters. Due to the peculiarities of Norway Class hull design, the internal workings of the Version-3 RCS Thruster remains the same but the magnetic rudder and ducting cases are molded to fit the elongated curve of the Norway.
Output: Each thruster quad can produce 3.9 million Newtons of exhaust.
A standard Norway Class main deflector dish is located along the dorsal portion of the Norway Class's primary hull, and is located just forward of the primary engineering spaces. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Duranium-Tritanium hull), the dish can be manually moved twelve degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from two graviton polarity generators located on Deck 13, each capable of generating 128 MW, which can be fed into two 480 millicochrane subspace field distortion generators.
Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing to the Norway Class. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, inertial potential imbalance, and mechanical stress.
Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, each feeding two 475-millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which gives superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-jacketed wave-guides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to 920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.
Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload approaching 2,330,000 metric tonnes at less than 2,000 meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching 30,000 kilometers.
Primary purpose: Towing or manipulation of objects
Secondary purpose: Tactical/Defensive
Personnel Transporters: 3 (Transporter Rooms 1-3)
Max Payload Mass: 900kg (1,763 lbs) Max Range: 40,000 km Max Beam Up/Out Rate: Approx. 100 persons per hour per Transporter Cargo Transporters: 2
Max Payload Mass: 800 metric tons. Standard operation is molecular resolution (Non-Lifeform). Set for quantum (Lifeform) resolution: 1 metric ton Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per Transporter Emergency Transporters: 2
Max Range: 15,000 km (send only) {range depends on available power} Max Beam Out Rate: 200 persons per hour per Transporter (800 persons per hour with 4 Emergency Transports)
Standard Communications Range: 65,000 - 135,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Lateral sensor pallets are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:
Astronomical phenomena Planetary Analysis Remote Life-Form Analysis EM Scanning Passive Neutrino Scanning Parametric subspace field stress (a scan to search for cloaked ships) Thermal variances Quasi-stellar material Sub-Quantum Mass Particulates Each sensor pallet (19 in all) can be interchanged and re-calibrated with any other pallet on the ship.
Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing the ship to track ships at high warp by locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image mapping.
The Norway Class vessel is also equipped with a high-power dorsal sensor pallet package that allows it to find, study, and chart exotic anomalae and tunnel deeper into subspace dimensions with far more accuracy than typical Federation sensor packages. The omnispectral sensor suite is located at the very highest point on the Norway Class and is maintained by access from external airlock doors for on the surface of the ship, and internally through engineering substations and Jefferies tubes.
Additional sensor packages are arrayed on the ventral saucer section.
There are 20 independent tactical sensors on the Norway Class. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 90% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible).
One Stellar Cartography Bay is located on Deck 9, with direct EPS power feed from Engineering. All information is directed to the Bridge and can be displayed on any console or the main viewscreen. When under warp or staffed by demand, the Stellar Cartography Bay is manned by a supervising officer and as many as three subordinates.
With the wide range of science facilities aboard, and the sophisticated high power DSS sensor system, the Norway Class Medium Cruiser brings those data streams together in one singular laboratory designed as a brain trust of sorts for visual scientific study. A bit bigger than a standard cargo bay, the SIL features a trio of large viewscreens, a floor-mounted holo-imaging system, and a series of wall-mounted consoles for crew use during the lab's use.
There are 12 science labs on the Norway Class; six non-specific labs are located on Deck 2 and are easily modified for various scientific endeavors including Bio/Chem, and Physics tests and/or experiments – crews rotate often among these laboratories. The Space Imaging Laboratory is located on Deck 4 amidships and is adjacent to the Chief Science Officer's office. On Deck 7, there are housed two of the more expansive and specialized labs that conduct Atmospheric Physics experiments, as well as the more dangerous High-Energy Physics (note: additional SIF Field Generators are installed in the bulkheads around this lab). A laboratory specifically dedicated for the use and study of cetacean/amphibian life forms is located on Deck 13. The Cetacean Laboratory carries numerous water tanks and isolated filtration systems.
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.
Sickbay: There is one large sickbay facility located on Deck 8, equipped with ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, a Morgue, a Dental Care Office, the Chief Medical Officer's office and a load-out of six standard biobeds in the main ward, twenty more in the treatment wards, and a small complement of emergency cots. Pursuant to new Medical Protocols, all Medical Facilities are equipped with holo-emitters for the emergency usage of the Emergency Medical Hologram System. Additional holo-emitters for EMH use are located in Main Engineering and on the Bridge.
Counselor's Office: The Counselor's office is also located on Deck 8 to assure a more efficient medical treatment environment. Inside, the usual plain duranium walls are accented with simulated woods in an artistic way to add to cool flowing lines in an attempt to relax patients of the counselor. There are no visual sensors in this office and audio recordings are done only with the voice code of the Counselor.
It consists of a private office, with standard furnishings (decorated to the Counselors preference), a personal viewscreen, a computer display, a replicator, and a washroom/head. An individual therapy room furnished with chairs and couch for one-on-one sessions, as well as a large, group therapy room, consisting of several couches and chairs, are located adjacent to the Counselor's office.
In the event of a crewmember suffering a psychotic episode, and needing to be isolated from the crew, the ill crewman is kept in sickbay, in the isolation unit, or in the intensive care units, as determined by bed availability.
General Overview: All crew and officers' quarters (with the exception of the Captain's quarters on Deck 2) are located on Decks 2-4, 6, 8-9, 11, 13, and 16; with special variable environment quarters on Deck 11 for crew with special comforts.
Individuals assigned to the Norway Class for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarter
Crew Quarters: Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers and Ensigns. These persons are expected to share their room with another crewmate due to space restrictions aboard the starship. After six months, crewmembers are permitted to bring family aboard the ship and a slightly larger room is allocated to them.
Two NCO's or two Ensigns are assigned to a suite. Accommodations include 2 bedrooms with standard beds, connected by a living/work area. A washroom with ultrasonic shower is located off of each bedroom. A food replicator and a personal holographic viewer are located in the living area. Small pets are allowed to NCO's.
Enlisted crewmembers share quarters with up to 4 others. Accommodations include 2 bedrooms with twin beds, connected by a living/work area. A washroom with ultrasonic shower is located off of each bedroom. A food replicator and a personal holographic viewer are located in the living area. Pets are not allowed to enlisted crew.
Crewmen can request that their living quarters be combined to create a single larger dwelling. Due to the mission profile of the Norway Class Vessel, Crew accommodations aboard are generally more comfortable than other ships of the line. s configuration.
Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves. In addition, department heads and their assistants are granted such privileges as well, in an effort to provide a private environment to perform off-duty work. After six months, officers are permitted to bring family aboard the ship and a slightly larger room is allocated to them. Members of the Captain's Senior Staff can have these restrictions waved with the Captain's permission.
These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets.
Officers may request that their living quarters be combined to form one large dwelling. Due to the mission profile of the Norway Class Vessel, Officer accommodations aboard are generally more comfortable than other ships of the line.
Executive Quarters: The Captain and Executive Officer of Galaxy Class Starships have special quarters, located on Deck 8.
These quarters are much more luxurious than any others on the ship are, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, and provisions for pets. The second officer and senior staff have similar quarters with less area, generally between that of the Executive Quarters and the Officer's Quarters.
Due to the mission profile of the Norway Class Vessel, Officer accommodations aboard are generally more comfortable than other ships of the line.
Diplomatic Quarters: The Norway Class is a symbol of UFP authority, a tool designed to deal with other races. Starfleet intends to use the Norway Class in diplomacy when necessary, and the need to transport or accommodate Very Important Persons (VIPs), diplomats, or ambassadors may arise.
These quarters are located on Deck 5 and 6. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.
Entourage: Should VIPs brought aboard have more assistants and accompaniment than the VIP Decks can accommodate; general quarters about the ship are used.
General Overview: The Norway Class is a medium sized Starship and its design has been maximized for Scientific and Diplomatic usage. Many of the Norway Class's missions take extended periods of time far from the usual niceties of Federation Starbases for R&R; as such, the ship is equipped to provide a home away from home for the Crew and their families.
Holodecks: There are three mid-size holodeck facilities on the Norway Class, all located on Deck 5. These holodecks are proprietary Federation Technology, provide a very realistic feel, and accommodate between 8 and 10 persons without difficulty.
Due to their placement on the VIP Deck, use of the holodecks is restricted to VIP personnel while they are aboard.
Target Range: Test of skill is an important form of recreation in many cultures, and the Norway Class provides a facility especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by forcefield in which phased weapons firing is done.
The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose;" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on the Norway Class are tested every six months in phaser marksmanship.
Gym Facilities: Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some sort of facilities to maintain that aboard. On Norway Class vessels, these facilities are quite spacious and located on Deck 6. The facilities include variable weight machines, isometric machines, and callisthenic machines and a sparring ring configured for Anbo-Jitsu but easily modified and/or expanded for other practices. All equipment is equipped with the ability to variate gravity for those species that are physically biased toward higher or lower than standard gravity.
An emergency medical kit is located in an easily visible location near the door to the Gym.
This is a large lounge located on Deck 3, forward, near a bank of large viewports forward and under the bridge. The Lounge has a very relaxed and congenial air about it; being one of the only places on the ship where Officers and Crew are able to mingle freely without the restrictions of on-duty protocol. The <Name> Lounge is the social center of the Norway Class.
The Lounge has a battery of recreational games and assorted "stuff." 3-D chess, octagonal billiards tables, and a storage center with more eclectic games such as Plak-tow can be found in the lounge. Long sectional couches and individual armchairs and divans are spread organically throughout the space, allowing easy views of the huge bank of forward viewports. To one side and along one wall are a nest of dinner tables where the majority of the crew comes to eat their breakfast, lunch, and supper. The lounge is also served by a bar that regulates liquors with knowledge of when certain crewmembers are due on duty again to avoid sending crew back to work inebriated.
General Overview: Located at the dorsal stern of the primary hull, the Main Shuttlebay takes up a significant portion of the aft section of Deck 3 on the Norway Class. Due to the mission profile of the Norway Class, the shuttlebay extends larger than normal for a vessel its size to accommodate runabouts and ships smaller than Courier-grade that may be the primary mode of transport by entities the vessel's crew encounter. The Main Shuttlebay is managed by a team of Helmsmen/Pilots, Engineers and Technicians, and Operations personnel that are based on the Flight Operations office under the supervision of the Flight Control Officer.
The Norway Class Main Shuttlebay is equipped with:
Two Type-8 Medium Short-Range Shuttlecraft Two Type-9 Medium Long-Range Shuttlecraft Two Type-11 Heavy Long-Range Shuttlecraft Three Work Bee-Type Maintenance Pods Ordnance and Fuel Flight Operations
Type: Norway Class Integrated Craft Accommodation: 4 flight crew, 20 passengers. Power Plant: One 5,220-millicochrane warp engine, two 750-millicochrane impulse engines, four RCS thrusters. Dimensions: Length: 30m; Width: 18.5m; Height: 5m Performance: Cruise: Warp 4.5; Max Cruise: Warp 5; Max Warp: Warp 5.5/12hrs Armament: 5 Type-V Phaser Strips, Pulse Emitter, Micro-Torpedo Launcher
Mounted in a recessed docking port in the underside of the hull, the Norway Class Captain's Yacht serves dual purposes. A situation to be dealt with by the captain of a starship does not always require the entire ship to accompany him or her, or the ship may have a more important mission to accomplish. In these cases, the Captain's Yacht provides a long-range craft that is capable enough to function without its primary vessel. Be it a simple excursion to get away from the stresses of command, or a run to retrieve or deliver VIPs, the yacht serves as an extendable arm of the Norway Class.
Facilities include six sleeping bunks and a comfortable passenger cabin. A replicator and flight couches provide for the needs of the passengers and a two-person transporter allows for beaming of personnel or cargo when needed. Atmospheric flight capabilities allow this shuttle type to land on planetary surfaces.
Operations aboard a Norway Class Starship fall under one of three categories: Flight Operations, Primary Mission Operations, or Secondary Mission Operations.
Flight Operations are all operations that relate directly to the function of the starship itself, which include power generation, starship upkeep, environmental systems, and any other system that is maintained and used to keep the vessel space worthy.
Primary Mission Operations entail all tasks assigned and directed from the Main Bridge, and typically require full control and discretion over ship navigation and ship's resources.
Secondary Mission operations are those operations that are not under the direct control of the Main Bridge, but do not impact Primary Mission Operations. Some examples of secondary mission operations include long-range cultural, diplomatic, or scientific programs run by independent or semi-autonomous groups aboard the starship.
In an era of starship ubiquity, the Norway Class is among the few exceptions, with a narrow range of missions this class of starship is designed for. Scientific and Diplomatic missions are the primary roles of Norway Class starships, though it may be called to perform other functions from time to time
Mission for a Norway Class starship may fall into one of the following categories, in order of her strongest capable mission parameter to her weakest mission parameter.
Ongoing Scientific Investigation: A Norway class starship is equipped with scientific laboratories and a wide variety of sensor probes and sensor arrays, as well as the state-of-the-art dorsal subspace sensor assembly; giving her the ability to perform a wide variety of ongoing scientific investigations. Federation Policy and Diplomacy: A Norway Class starship's secondary role is the performance of diplomatic operations on behalf of Starfleet and the United Federation of Planets. These missions may include transport of Delegates, hosting of negotiations or conferences aboard in the vessel's Conference Hall, courier for important people and/or items, and first contact scenarios. Contact with Alien Lifeforms: Pursuant to Starfleet Policy regarding the discovery of new life, facilities aboard the Norway class include a variety of exobiology and xenobiological suites, and a small cultural anthropology staff, allowing for limited deep-space life form study and interaction. Tactical/Defensive Operations: Though not designed primarily for battle, the Norway Class –like all Starfleet vessels– is designed to be resilient and ably armed. When needed, missions for Norway Class starships may include patrol and interdiction, as well as escort. Emergency/Search and Rescue: Typical Missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress, small-scale planetary evacuation - medium or large scale planetary evacuation is not feasible. Deep-space Exploration: The Norway class can be equipped for long-range interstellar survey and mapping missions, as well as the ability to explore a wide variety of planetary classifications. This is atypical however; as such, missions are usually the province of larger, more capable ships.
The normal flight and mission operations of the Norway class starship are conducted in accordance with a variety of Starfleet standard operating rules, determined by the current operational state of the starship. These operational states are determined by the Commanding Officer, although in certain specific cases, the Computer can automatically adjust to a higher alert status.
The major operating modes are:
Cruise Mode - The normal operating condition of the ship. Yellow Alert - Designates a ship wide state of increased preparedness for possible crisis situations. Red Alert - Designates an actual state of emergency in which the ship or crew is endangered, immediately impending emergencies, or combat situations. Blue Alert – Mode used aboard ships with planetfall capability when landing mode is initialized. External Support Mode - State of reduced activity that exists when a ship is docked at a starbase or other support facility. Reduced Power Mode - This protocol is invoked in case of a major failure in spacecraft power generation, in case of critical fuel shortage, or in the event that a tactical situation requires severe curtailment of onboard power generation. During Cruise Mode, the ship's operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.
Typical Shift command is as follows:
Alpha Shift – Captain (CO) Beta Shift – Executive Officer (XO) Gamma Shift – Rotated amongst Senior Officers
Norway Class vessels are capable of atmospheric entry and egress with equipment worked into the physical design of the starship. Each Norway Class vessel is equipped with anti-gravity generators as well as impulse and RCS lifters strategically placed at the mass and stress points on the bottom portion of the main saucer section as well as balancing thrusters on the aft-bottom of the catamarans.
During Blue Alert, the Norway Class lowers the projection sphere of the deflector shields, increases power to the Structural Integrity Fields (SIFs), and assumes an angle of attack perpendicular to the angular rotation of the planetary body if it has an atmosphere. This allows the vessel's shape to work as a lifting body with air traveling under the broad and flat saucer and under the wing-like nacelle struts. Once in the atmosphere, navigation is controlled with RCS thrusters and use of the aft impulse engines.
It is standard procedure to lower the landing gear at approximately 2500m above the Landing Zone (LZ) surface, regardless of LZ altitude. This minimizes the drag on the vessel. Once prepared for landing, Aft impulse engines are shut down and four vents on the ventral hull are opened.
These vents cover the ventral impulse thrust plates. Impulse engines in miniature, the thrust plates serve only to provide lift to the vessel as the anti-gravity generators effectively reduce its weight. The RCS thrusters provide final maneuvering power.
Once on the ground, crew or equipment can be transported to the surface from the vessel, or use the ship's turbolift system that connects to channels inside the landing struts themselves, and open out near the 'feet'.
Take-off is done in reverse.
Though much of a modern starship's systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.
Systems Diagnostics All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.
Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.
Pursuant to Starfleet General Policy and Starfleet Medical Emergency Operations, at least 25% of the officers and crew of the Norway class are cross-trained to serve as Emergency Medical Technicians, to serve as triage specialists, medics, and other emergency medical functions along with non-medical emergency operations in engineering or tactical departments. This set of policies was established due to the wide variety of emergencies, both medical and otherwise, that a Federation Starship could respond to on any given mission.
The Main Lounge on Deck 3 along with the VIP/guest quarters on Deck 5 can serve as emergency intensive care wards, with an estimated online timeframe of 30 minutes with maximum engineering support. Cargo Bays 2 and 3 also provide additional space for emergency triage centers and recovery overflow. Portable field emitters can be erected for contagion management.
Pursuant to new Medical Protocols, all Medical Facilities are equipped with holo-emitters for the emergency usage of the Emergency Medical Hologram System. Additional holo-emitters for EMH use are located in Main Engineering and on the Bridge.
Starships of this type carry the newest EMH Mark-IV, with options to upgrade to new versions as they become available.
Pods are located on decks below Deck 2. Each pod can support a total of eighty-six person-days (meaning, one person can last eighty-six days, two can last for forty-three, etc.). Two pods are reserved for the top four officers in the chain of command on the Norway Class, because they are the last four to leave the ship. These are located on Deck 3. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. The current lifepods are called ASRVs, or autonomous survival and recovery vehicles. The first group of these were delivered in 2337 to the last Renaissance class starship, the USS Hokkaido.
In situations when the base vessel is not near a habitable system, up to four ASRVs may be linked together in a chain at junction ports to share and extend resources.
Rescue and Evacuation Operations for a Norway-class starship will fall into one of two categories - abandoning the starship, or rescue and evacuation from a planetary body or another starship.
Rescue Scenarios
Resources are available for rescue and evacuation to a Norway class starship include:
The ability to transport 300 persons per hour to the ship via personnel transporters. The availability of two shuttlecraft to be on hot standby for immediate launch, with all additional shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 100 persons can be offloaded per hour from a standard orbit to an M Class planetary surface. Capacity to support up to 500 evacuees with conversion of the shuttlebay and cargo bays to emergency living quarters. Ability to convert the Main Lounge to an emergency triage and medical center. Ability to temporarily convert Cargo Bay 2 to type H, K, or L environments, intended for non-humanoid casualties. Abandon-Ship Scenarios
Resources available for abandon-ship scenarios from a Norway class starship include:
The ability to transport 350 persons per hour from the ship via personnel and emergency transporters. The availability of two shuttlecraft to be on hot standby for immediate launch, with all additional shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 150 persons can be offloaded per hour from a standard orbit to an M Class planetary surface. Protocols also include the use of Lifeboats. Each Norway class vessel carries 58 of the 6-person variants, which measures 5.6 meters tall and 6.2 meters along the edge of the rectangle. Each Lifeboat can survive longer if they connect together in "Gaggle Mode." Environmental Suits are available for evacuation directly into a vacuum. In such a scenario, personnel can evacuate via airlocks, the flight bay, or through exterior turbolift couplings. Environmental suits are available at all exterior egress points, along with survival lockers spaced throughout the habitable portions of the starship. Standard air supply in an EV suit is 4 hours.
Though rare, starships occasionally face the horrible concept of a warp core breech. As the primary power source for a starship, the explosive power of a warpcore far surpasses the superstructure and structural integrity field strengths and most often ends in the complete destruction of the starship and anything within a 20km blast radius.
Modern starships have been equipped for this possibility and have the capability to eject their warpcore. The Norway class has an ejection port on the aft section ventral of the saucer. Magnetic rails inside the channel accelerate the core once explosive bolts disengage it from the ship and 'fires' it as far as 2000 meters away from the ship. The ship then moves away from the core as fast as possible under impulse power.
Should the core not go critical, the Norway Class can recover its warpcore by use of tractor beams or shuttlecraft and careful manipulation.


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Mika Midsleeper Bed Frame with Cover, Blue
Catalogue Number: 205-6983
This requires an adult to sign upon delivery
- H112xW127xL201cm
- Self-assembly
- Silver metal
Product Details
This Mika mid-sleeper bed frame with blue cover is a practical bed frame for your little boy. The Mika features a slanting ladder leading up to the bed. The blue covers attach to the frame to create a tent for your young boy to play in, or to store toys out of site. It has a tubular metal frame with a painted finish and requires self assembly. Mattress must be bought separately. Suitable from 6 years. H112xW127xL201cm.
back to topProduct specifications
Key Information | |
Type | Mid sleeper |
Mattress Type | Mattress not included |
Colour | Blue |
Size | Single (3ft) |
Material | |
Material | Metal |
Finish | Painted finish |
Features | |
Frame Type | Metal |
Assembly | Self assembly |
Base Type | Metal slats |
Ladder Type | Slanting |
Range | Mika |
Storage | |
Storage | No |
Dimensions | |
Product Height | 112.0 Centimetre |
Product Width | 97.0 Centimetre |
Product Depth | 5.0 Centimetre |
Product Weight | 28.0 Kilogram |
Headboard Dimensions | Tubular |
Clearance Between Floor & Underside Of Bed | 78.6cm |
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- £119.00
- 119 Clubcard points
- in stock
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subset: commoncrawl


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Samsung Corby II Themes by Abi
Free downloadable themes for your Samsung Corby 2!
Themes maybe available upon requests. :)
All images/icons used in these themes are from anywhere in the internet.
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Search results for : | rams guncrusaders |
Topics linked your research : | rams guncrusaders |
Steal a Championship manager for the Rams
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Rams close to signing T.O
Its crazy to believe that T.O may sign there but I dont think he has many other options. Do u guys think this is a good fit or will T.O throw a fit playing with such a terrible team? I dont see it ending well for him or the Rams.
Bears and Rams next on the list for dicussion this week .
The Rams were interested in tebow before the jets released him at least those rumors were out there . So everyone lets get the Tebow gossip going . Also the bears its crazy how many QB's are going down every week.
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After a frantic first week in the Championship, COYR FFE has managed to find itself an erotic Big Four with Porn, Babes and Clunge everywhere – although on this note, it's probably for the best that Fat Gab's Sheep Worriers just missed out, while hanging
Etobicoke Rams Classic
Etobicoke Rams Classic October 30-31, 2009 Games played at Etobicoke and Humber College First Round: Friday October 30th Game 1: Etobicoke vs. Waterloo - 1:00pm @ Etobicoke Game 2: Weston vs. Govenor Simcoe - 2:30pm @ Etobicoke Game 3: St. Mary's
Why did the Rams punt?
They had one more down....why give it back just to watch the other team take a knee?


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Fits Eclipse, First Class & King Plus
Order today for Monday delivery
The Britax Play Tray is great for your little one, keep them amused when on the move with this easy removable tray.
Excellent idea for long journeys. Handy to use for coloring, playing and putting drinks and snacks on, anything to make a car journey easy!
Been struggling to get any toys that would attach to the Britax First Plus car seat. This tray solves that problem.
I got this as we're in the car alot with our 18 month old daughter and when she's peckish or even needs lunch this is fantastic, practically like a highchair in your car. Fantastic idea.
Easy to put together and seems easy enough to get on and off the seat but I haven't tried doing it with a child in it yet !
Great product, does exactly what it is meant to do. Our toddler loves it! It will make a long car journey to Switzerland much easier.
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This product is available as a pre-order. This means that we do not currently have the item in stock but we are expecting it shortly. You can place an order for this product now your expected shipping date will be 17-09-2012
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text: Spent a week in Fira and ate at Mama's a couple of times. Everything was delicious and the service was great. I especially liked the spinach pies! Just around the corner from the central bus station and down the hill from the Greek Orthodox Cathedral. You can't miss it. Well worth a stop if you are hungry.


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The Tampa Chapter of the Society for the Exploration of Play
in Orlando, FL
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26 Meetup Groups match "Board Games" near Winter Park, FL
There are so many amazing board and card games out there - wouldn't it be be great to get together with a bunch of people and play them? Join this group if you like board games, card games, and/or dice games and you want to play with others in a friendly atmosphere at Sci-Fi City, Florida's largest game store with over 5,000 sq ft of open gaming area and a large stock of demo games to try out. Members will get discounts on the purchase of featured games, and $1 a slice pizza at every Meetup! Cre …
We love to play all types of games, but we are not players. We plan to post various social gatherings, Game nights, learning new things, meeting interesting people which are all part of this group's philosophy. We welcome new members whose input is valuable on games to play and new horizons/activities to explore. We hope you decide to join our group :) (Please read About page before you become a host)
We're the longest running game group in Central Florida, running every Saturday from 12noon - 12Midnight for over 13 years. What Type of Game: We run an Open World with a Role Play oriented style in a long term campaign. The systems run include 3.5 and Pathfinder and a whole range of other Pen and Paper systems if the group chooses to run something other than the main game. The World is a custom built and play tested world. The world has been in development for over 2 decades and is still cha …
A gathering place for adult (18+) gamers to meet and network, talking about and finding other RPG players, we will have game nights, and discussion nights where we talk about RPGs from Shadowrun, to Dungeons and Dragons, all roleplayers welcome. We also play a variety of board games including Lords of Waterdeep, Star Wars Epic Duels, Battlestar Galactica, Betrayl and House on the Hill, and other top games our members find.
Meetup details are available only to members.
We are a very active community of board game and card game lovers and we try to get everyone together as often as possiable, with lots of smaller meet-ups happening more frequently. If you would like to host a meetup, or have an idea for a venue, please let an organizer know and we will be happy to schedule it for you so everyone can have a chance to sign up. No Game Night is too small, and, yes, 24 hours is plenty of notice to put together a Game Night, and during the week works too (not for ma …
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We are a group of wealth minded entrepreneurs interested in learning how to create financial leverage in a fun and relaxed environment. Utilizing Loral Langemeier's Millionaire Maker board game, our members learn how to put their assets to work, develop teams and partnerships, learn about Wealth Cycles, and creating their own Cash Machines. In the context of playing the game, we also develop and nurture business relationships among ourselves to help each other grow and prosper our own financial …
Bored and need some good old fashion Adult fun? I have the perfect little spot for a game night in Apopka. We can have Spade game night, a couples game night, a football game night, a taboo(board games) night! Let me know what works for you!!! I have a little smallcafe with one pool table, TV, Food, drinks (coffee, beer, wine, water, soda, ect). Its new and im trying to create a hang out spot for adults from age 25 and up. Im almost 40! Mayweather fight is coming up 9/14/13 $5 cover charge shoul …
Meetup and play some games.
This a a group for people who like to play ANYTHING...... Party games, War Games, Strategy Games, Eurogames, Ameritrash, Old school games like Clue, scrabble, monopoly. We usually play from 6p.m.-10p.m. Wednesday Nights. We meet at Coliseum of Comics: 3159 W. Vine St., Kissimmee, Florida 34744 Come on in and enjoy a fun and relaxed night of board games. Bring your own or play one that someone else brings. Its a great opportunity to learn a new game =) Sometimes, we will do other game nights/da …
We play primarily Dungeons and Dragons ver. 3.5 and sometimes 2.0. We will play Pathfinder and almost any role playing game. Occasionally we do board games when we get tired of rpg. We game mostly on Sundays, some on Saturdays, and we are starting a mid week game soon. All persons of good cheer are welcome.
There are no upcoming Meetups.
We are a group that meets weekly at Boston Coffeehouse near Waterford Lakes Mall to play the board game Monopoly. Anyone at any skill level is welcome to come out and play, we'd love to have you! We play by the actual rules, so games rarely last longer than 90 minutes (unless a discussion gets going!).
We all have families and real life concerns.....but, every once in a while isn't it just fun to hang out with other adults and play Dungeons and Dragons? Hope you all are up to a little fantasy adventure. ================================================= I would like to take a moment to thank my friend and fellow DM/Player Majordeath of the Potomac "Middle Aged" D&D group in Woodbridge, VA. He allowed me to make my time away from the Pentagon both enjoyable and memorable through gaming. He is …
There are no upcoming Meetups.
I'm trying to get together gamers (board gamers (strategy, not "social"), RPGs, possibly video gamers) who live in the Space Coast area as it seems most of the gaming groups on here are all near Orlando which is quite the cruise - especially on a weekday evening. Of course if you're in Orlando you're welcome to make the drive here :) I've been pretty busy of late, so if you're interested in hosting your own events and would like to invite members of the group then message me and I'll make you an …
WHAT IS LARP? Live-Action Roleplay, or LARPing, is essentially a grown-up game of Let's Pretend, like when you played Cops and Robbers as a kid. Through the players acting and through the ongoing narration from a storyteller (or ST), you tell the story of a group of supernatural characters that live in a setting called the World of Darkness. THE LAND OF MAKE BELIEVE There are a lot of misconceptions about LARPing. Most think it involves being out in a field hitting people with foam weapons. Whil …
Meetup details are available only to members.
Are you a parent who is more comfortable playing Dungeons & Dragons than Chutes & Ladders? Do your family trips to Disney just happen to fall on Star Wars Weekends? Did you consider "Tiberius" as a middle name for your child? Was the prospect of dressing your helpless infant as a character from your favorite sci-fi or fantasy series for Halloween one of the highlights of impending parenthood? This is a group for moms and dads who refuse to leave their nerdy sides (and superhero t-shirts) behind …
Do you consider yourself a nerd or geek? Would you rather watch a sci-fi movie than a football game? Does a day at the museum beat a day shopping? Is your TV permanently tuned to the History or Discovery channel? Then we're the group for you! This group is for all the nerds and geeks in the Orlando area to get off that video game and make some RL (real life) friends! We have activities such as movie nights, video game nights, board game nights, group dinners, museum trips, convention trips, and …
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A regular, ongoing, mature tabletop RPG group focusing on Dungeons and Dragons 2 and 3.5, Pathfinder, and other various nerd games and activities.
Meetup details are available only to members.
Love Canasta, but don't know where to go to play? Tired of playing on the computer, and want to meet new friends and real people to play Canasta with? This is the place. We play partnership Canasta, and 2 hand Canasta, meet new friends, and have a great time. Join Now. It has not been written in stone yet, but I was thinking (I know, that's dangerous) that we might meet on Tuesday nights. After joining, please go to the "More" tab, then to the "Polls" tab and choose which night you would like to …
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Casual and competitive Magic: The Gathering play.
Meetup details are available only to members.
This group is for members of Central Florida Mensa. Our larger events will be posted here so we can manage RSVPs, guests, etc. PLEASE NOTE: If your Meetup.com profile name is not the same name under which you are a member of Mensa, you will need to contact the CFM Membership Officer at email@example.com to provide your real name or Mensa member ID. For the security and privacy of our members, only current Mensans are eligible to join the group. About CFM: CFM is Mensa Group #327, Regio …
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Calling all Euchre players!! I am from the north and miss my Euchre buddies! Look forward to meeting new friends that enjoy Euchre and cards in general.
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Bonjour! Si vous parlez Francais ou recherchez d'autres francais/francophones, venez donc rejoindre le "French Language Club of Central FL" (FLCCFL) where all levels are welcome as far as you put an effort into conversational practice :) This is NOT a tutoring group/one-on-one program; this is only for the purpose of practicing your French whatever you think your level is...however, no need to feel intimidated. I made a point of honor in making sure everyone is following, so I don't mind switc …
This is a group open to anyone eager to learn the ins and outs of financial and real estate investing in a FUN, relaxing environment. Based on the exciting board game Cash Flow 101 by Rich Dad Poor Dad, participants will learn how to invest strategically to create enough 'passive income' to live in financial freedom. Cash Flow is held every 4th Tuesday at 6:30pm at Panera Bread (5717 Red Bug Lake Drive) at the corner of Tuskawilla and Red Bug Lake Drive in Winter Springs.
Cashflow is a game that is recommended and created by Robert Kiyosaki. He is the Arthur of the book, Rich Dad, Poor Dad. This game teaches you financial education. Looking at Real Estate, Stock, Business, and so much more. You are welcome to join at any level. Remember to bring a calculator. Each game board has a max of 6 players. So if you have a board please bring it with you. This way we can grow our group. Looking forward to seeing you at the game!
LARP Therapy is a theater-style LARPing group that has been gaming together since 2008. We have players from all kinds of backgrounds, from players with 20 years of experience to complete newbies, and love gaming with all of them. We are here first and foremost to have fun and to hopefully play some really memorable games together. We primarily play Old/Classic World of Darkness venues but have played other systems, too, even a normal tabletop from time to time. We game nearly every Saturday ni …
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Are you between the ages of 23 and 37 to a little older and not a huge fan of the bars, but would like to get out and have a groups date night and meet other single people? That is the logic behind this group. As far as I can tell no good speed date event around here. Just ones targeted at dragging yuppies to bars that are not even good ones to help them dispose of some disposable income. They all seem to be about you money not about hosting a good event. Just a bunch of national chain events tr …
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- January 7, 2013
- 4:44 p.m.
- Suggest removal
- Reply to this post
inthegrove72#700117 writes:
Unless a reputable grocer moves in, just raze the place. These discount, rag-tag outfits have dirty stores that offer little in the way of healthy food choices.
Brims snack foods and Jungle Juice are the order of that day at these places.
Turn it into a park.
Also, that building sits almost on top of the family plots of one of the first farmers and land owners in mid-town.
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Senior Director
Education Marketing Management
Senior Director, Education Market Management, Cisco Systems
Frank leads market management for the education segment worldwide, driving strategic positioning in thought leadership, solution and architectures, and field and channel enablement. Education is one of Cisco's largest vertical markets, composing roughly 30% of Cisco's global public sector business. Frank has served in senior marketing and general management positions across a number of the top technology innovators in the enterprise software and networking segments.
Previous positions include Chief Marketing Officer at Chordiant Software, Senior Vice President and General Manager at Interwoven, and senior management positions at Dorado, SmartDB, and Parallax Graphics. Throughout his career, Frank has focused on industry and solutions marketing, creating and bringing solutions to market across the defense, education, research, government, safety and security, and healthcare markets.
Frank holds a holds a bachelor's degree and a master's of business administration degree from Santa Clara University.


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WebMD Physician Directory
Top Specialties
Specialist Glossary- Allergist
- Anesthesiologist
- Cardiologist
- Chiropractor
- Dermatologist
- Ear, Nose and Throat Doctor
- Emergency Medicine
- Endocrinologist
- Family Physician
- Gastroenterologist
- General Practicioner
Dr. Alan L. Sallman, MD
Bond Clinic
500 E Central Ave Fl 4
Winter Haven, FL 33880
(863) 293-1191
Email a Friend
Gender: Male
Years in Practice:36 Years
Languages Spoken:English, Spanish
Education & Training
Medical School:University of Florida College of Medicine at Gainesville
Graduation Date:1977
Specialties & Hospital Affiliations
Hospital Affiliations:Bartow Regional Medical Center, Heart Of Florida Regional Med, Lakeland Regional Medical Ctr, Winter Haven Hospital
Office Information
*This physician has multiple office locations. See Appointments for details.
Other Physicians in Practice
- Michael J. Achinger, MD, Nephrology, Internal Medicine
- Jose J. Aguayo, MD, Nephrology, Internal Medicine
- Allan Alberton, MD, Family Medicine
- Frank Aran-serrano, MD, Internal Medicine
- Flavio R. Arana, MD, Family Medicine
- Syed F. Basheer, MD, Family Medicine
- Karan K. Bhatia, MD, Cardiovascular Disease
- Joseph A. Carlucci, MD, Internal Medicine
- George B. Clement, MD, Rheumatology
- Robert R. Diaz, MD, Internal Medicine
- James R. Edwards, MD, Internal Medicine
- Mohammad A. Eldeeb, MD, Pain Management
- Cathy L. Farrell, MD, Internal Medicine
- Carlos I. Gabriel, MD, Obstetrics & Gynecology
- Esteban J. Gambaro, MD, General Surgery
- Vincent W. Gatto, MD, Obstetrics & Gynecology
- Richard P. Giusti, MD, Cardiovascular Disease
- Osama A. Hlalah, MD, Hematology/Oncology
- Peng J. Hou, MD, Nephrology
- Panagiotis Iakovidis, MD, Thoracic Surgery
- Charles C. Inman, MD, Family Medicine
- Jana Kenaan, MD, Obstetrics & Gynecology
- Robinson N. Koilpillai, MD, Family Medicine
- Sonali S. Lakhani, MD, Internal Medicine
- Cary J. Lambert, MD, Cardiovascular Disease
- Robert K. Lerner, MD, Orthopaedic Surgery
- Christopher P. Lopez, MD, Internal Medicine
- Alexander S. Magno, MD, Family Medicine
- Michelle L. Mcclendon, DO, Nephrology
- Christopher D. Miller, MD, Endocrinology, Diabetes & Metabolism, Diabetes
- Vicki C. Moore, Hand Surgery
- Paul M. Morin, MD, Orthopaedic Surgery
- Anil H. Navani, MD, Nephrology, Internal Medicine
- Kenny Nguyen, MD, Pediatrics
- Michael G. Ort, MD, Ophthalmology
- Chireg Patel, MD, Nephrology
- Nayankumar R. Patel, MD, Internal Medicine
- Nisha M. Paul, MD, Internal Medicine, Psychiatry
- Sirisha P. Reddy, MD, Cardiovascular Disease
- Srinivas P. Reddy, MD, Internal Medicine
- Juan R. Rivera, MD, Internal Medicine
- Eva J. Salamon, MD, Obstetrics & Gynecology
- Talha Shamim, MD, Internal Medicine
- Robert S. Thomas, MD, General Surgery
- Jose R. Vigoreaux, MD, Cardiovascular Disease
- George R. Warner, DO, Urology
- Linda G. Widner, Adolescent Medicine
- Edgar H. Willard, MD, Cardiovascular Disease
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VIDEO: Kim Kardashian posts her best Elizabeth Taylor selfie
This time Kim Kardashian poses as her idol, Elizabeth Taylor.
The (real) King and Queen of Versailles
Kanye just released a song this year titled "I Am a God," so obviously he's going to want to do it big.
Kanye West's new video for 'Bound 2′ features a topless Kim Kardashian and pretty ponies
Kim gets naked in Kanye West's just-debuted video for "Bound 2." Also, there's some really weird stuff going on here.
Oxford Dictionaries declare 'selfie' 2013′s word of the year
I think the Oxford English Dictionary is trying to suck up to Kim Kardashian. Why else choose "selfie" as the Word of the Year?
Kanye West speaks at Harvard: 'The world can be saved through design'
Rapper and fashion aficionado Kanye West stopped by Harvard University Sunday before his concert at the TD Garden to preach the power of design to Ivy League students.
What will baby North West look like at 25?
A team of designers imagined baby North West at the age of 25.
Kendall Jenner turns 18, gets offers for sex tape
Kendall Jenner is now legal and porn companies are scrambling to sign her for a sex tape.
The Word: Kim Kardashian is taking Kanye West's last name
Kim Kardashian got engaged to Kanye West last week, and she's already decided that she'll add his name to hers.
The Word: Kim Kardashian and Kanye West are engaged
Kanye West and Kim Kardashian got engaged last night.
PHOTOS: Kim Kardashian's sexiest Instagram pics
Kim K. loves to show her assets.


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We enjoy frequenting this hotel for drinks and snacks and have no complaints.It has two of the most friendly barstaff I have ever met, namely Courtney and Nick they are indeed first class and a credit to this hotel.
- Also Known As:
- Pilmour Hotel St Andrews
- Pilmour Hotel St Andrews, Scotland
- Reservation Options:
- TripAdvisor is proud to partner with Booking.com and Priceline so you can book your Pilmour Hotel reservations with confidence. We help millions of travellers each month to find the perfect hotel for both holiday and business trips, always with the best discounts and special offers.


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Best Selling
Dinosaurs & Prehistoric Creatures
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English (29)
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The adventures that started it all! Newly bound together, the first four books of the fan-favorite chapter-book series are the perfect introduction to the New York Times bestselling Magic Tree House series....
Jack and Annie's very first fantasy adventure in the bestselling middle-grade series—the Magic Tree House!
Where did the tree house come from?
Before Jack and Annie can find out, the mysterious tree house whisks...
Children ages 2-5 will love this Little Golden Book that retells an episode of the PBS Kids show Dinosaur Train in which Buddy experiences something all kids go through—losing a tooth!
Jack and Annie are ready for their next fantasy adventure in the bestselling middle-grade series—the Magic Tree House!
The Ice Age is very cool
. . . for two kids in bathing suits! Jack and Annie nearly freeze...
It's just a normal day in pre-history, when suddenly Manny finds himself separated from his family by a huge, gaping hole in the earth! As the continent splits in two, Manny sets off to find the land bridge...
Dinos dancing in a book.
Dinos leaping, look, look, look!
Dinos pasting red and blue.
Dinos wasting paint and glue!
The dancing dinos are back, and this time, when their book turns up in a school library, they leap...
Now in paperback, an illustrated chapter book from industry legends Judith Viorst and Lane Smith!
I'm gonna, I'm gonna, I'm gonna, gonna, get
a bronto-bronto-bronto-bronto-saurus for a pet!
Lulu is so accustomed...
Get a WHAT!?
Free WHAT!?
Just when a little boy thinks he's going to die of boredom from running errands with his mom, the most remarkable, the most stupendous thing happens. He discovers that on...
Pearl doesn't mean to be a troublemaker. Trouble just seems to find her.
Pearl Petal and Ben Silverstein can't wait for their first official day as apprentices of Dr. Woo, veterinarian for imaginary creatures....
The Pteranodon family celebrates the beginning of winter with a trip to the North Pole! Children ages 2–5 will love this Little Golden Book that retells an episode of the PBS Kids show Dinosaur Train in which...
Galaxy Zack blasts back to the past in this outer space chapter book adventure!
A baby pterosaur can't find his way home, so it's up to the Nebulon Navigators to return him to the Prehistoric Planet. And...
This uniquely illustrated, middle grade time-travel adventure has siblings Max, Kyle and Emma travelling back in time to the Cretaceous era. A mix of Manga and American comics by artist Blake Henry give this...
Meet Jo Schmo, fourth-grade superhero! With the help of her drooling dog Raymond, her retired sheriff grandpa, and some very special crime fighting tricks like the Russian Toe Hold, she keeps the streets of...
Buddy and his Pteranodon siblings from the hit PBS KIDS show Dinosaur Train are featured in this Little Golden Book hardcover treasury. Boys and girls ages 2-5 will love reading three stories—Triceratops for...
Here is an epistolary picture book with a T. rex in a role similar to that of the mouse in If You Give a Mouse a Cookie.
A little girl is turning six in two weeks, and she's decided to invite a Tyrannosaurus...
When 14-year-old Zeke Calhoun goes to live at his Uncle Jesse's broken-down ranch in Texas, he discovers that he has a natural way with horses and loves to ride. But this is nothing compared to what he finds...
A dinosaur book with humor and fun facts—perfect for the youngest dino fans!
"I'm a T. rex!
I ROARRRR and I romp!
I GRRROWWLLL and I stomp!
I'm a T. rex."
In this brand-new Little Golden Book, a T. rex tells all...
Smashing space stations!
While on another vital mission, Captain Teggs and his crew nearly crash into an unknown spaceship. But when it spins around, the gaping hole and the mark of the meat-eaters reveal that...
Something very big and very dangerous is swimming in the seas of planet Aqua Minor. It's destroying all of the fish factories and making mincemeat out of all the submarines. So Captain Teggs and the brave crew...
Battle Stations!
Captain Teggs and his faithful crew are off on another amazing adventure in their spaceship, the DSS Sauropod. This time Teggs is taking some desperate dinosaurs and their precious eggs to...


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Centrally located in town centre. Ideal for National Park. 100% Irish with a warm welcome. Lively hostel, all rooms... More Info »
Right in the heart of Killarney town, Neptune's is next to the National Park, 5 minutes from bus & train stations.... More Info »
PLEASE REMEMBER THAT YOU ARE REQUIRED TO ARRIVE AT THE HOSTEL AND CHECK IN BEFORE 9 PM. THANK YOU ! Welcome to the... More Info »
We're on a nice quiet lane just off the main street so it is perfect location for a great night's sleep and a... More Info »
Set in a peaceful valley amid the idyllic surroundings of Killarney's forests and lakes, Muckross Stables Farm House... More Info »
Killarney Peaks is a family run guesthouse, just a 15 minute walk from Killarney town centre. Full Irish breakfasts... More Info »
Holly Grove is a large, family-run B&B situated 2km from the famous Gap of Dunloe and Kate Kearney's Cottage on the... More Info »
Dunloe View Hostel, a small rural hostel located outside the town of Killarney. If you want to be close to Killarney... More Info »
Friary View is A cozy B&B at the end of a quaint little road named Dennehys Bohereen. While here you can relax and... More Info »
The Purple Heather is a warm and homely B&B offering you a peaceful atmosphere and a personal welcome. Located right... More Info »
Woodlands Bed and Breakfast is situated across from Killarney National Park and within walking distance of Killarney... More Info »
Staigue Fort House Bar & Bed & Breakfast has been around for a hundred years and the house retains that old world... More Info »
Located on the Muckross Road, only 6 minute walk from Killarney Town centre and adjecent to the renowned Killarney... More Info »
Shraheen House offers an amazing breakfast, great facilities and the possibility to make the best out of Killarney's... More Info »
Glebe Farmhouse is a comfortable spacious farmhouse B&B with both charm and character. A warm welcome awaits our... More Info »
Cois Coill bed and breakfast accommodation in Fossa, Killarney, County Kerry is set in a peaceful and scenic... More Info »
Glena house is located just 5 minutes walk from Killarney town centre with easy easy off-street parking... More Info »
Home of the McSweeney family, on the banks of the Sullane River, just 3 minutes drive from the main Cork/Killarney... More Info »
Ashbrook is a luxurious, welcoming home just 5 minutes drive from Killarney and a 10 minute drive from Kerry Airport.... More Info »
Rookery Mews Apartments cater for both families and singles. Whether it is the Killarney night life, the... More Info »
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text: This morning I was inspired by this clip. I know this speaks to African American relationships, however the identity issue noted is not about race, or at least very slightly. It's about our connection to Source. I believe the greatest issue we face in building successful relationships – of all race – Continue reading


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Spoiler alert -- there is a correct answer. HINT: I'm placing a call to the emergency room now.
I just lost consciousness getting out of the tub. I wouldn't call it "Falling," per se, but I wound up on the ground twice -- let myself down easy because if I fall much more than a couple inches the fragile remnants of the bones in my leg will shatter. Threw up into a trash can and actually lost my shit, though that's actually happened before in the last week, and this time I was able to drag myself onto a toilet first. Sweat bullets for about 45 minutes and couldn't really breathe. Luckily the hypoxic numbness corresponded to the injured leg, because there was a fair amount of flailing involved and normally that kind of movement would really hurt. I think I just experienced pulmonary edema. Not fun. Welcome to my life.


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Straight Talk
Consumer Reports: Prepaid Phone Plan Can Be Smart Way To Save
What's the best cell phone service? Verizon and two smaller companies, Consumer Cellular and U.S. Cellular, just earned top ratings in Consumer Reports' latest survey. But if you're trying to save money, Consumer Reports says a pre-paid service can be a better option.


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Brandname123 wrote:thanks for the little tutorial on the armor seems simple but looks really cool and good on the models.once i get them im either trying that or a purple scheme like the SPQR.correct me if im wrong though is purple just the banner color for SPQR or is that the cloth and banner color?
Bit confused by SPQR???...I'm assuming you mean the banner.....or Vexillum to the Romans. Ironically that is actually Blue with a yellow (gold) Scorpion...the word Praetoria and Cohors III on....it didn't come out too well in the photo! The purple scheme i was thinking about is only a stripe/band along the edge of the white or off white tunic...i think there is a picture in Osprey's Praetorian Guard book.(very worth the money y the way.........ebay or amazon.).....My Tribune has a purple and white sash around his middle...a bit like that....a hint of purple.....purple was only worn by emperors as it was hugely expensive and rare.
All my praetorian tunics and cloaks are in Black...Highlight with two sahdes of grey............caesar has his top half in Purple and a white toga.


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It is hard to find a joke today without a dirty word or two in it, but here is one: Two tall trees, a birch and a beech, are growing in the woods. A small tree begins to grow between them, and the beech says to the birch, 'Is that a son of a beech or a son of a birch?' The birch says he cannot tell, but just then a woodpecker lands on the sapling. The birch says, 'Woodpecker, you are a tree expert. Can you tell if that is a son of a beech or a son of a birch?' The woodpecker takes a taste of the small tree and replies, 'It is neither a son of a beech nor a son of a birch. It is, however, the best piece of ash I have ever poked my pecker into.
(Did I ever mention that I'm studying Fish & Wildlife Management? I laughed so hard when my friend sent this joke, I fell out of my chair.)


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Published June 06, 2012, 06:00 PM
MARILYN HAGERTY: Dear Shirley: Rhubarb shows up in cookies, scones, milkshakes at annual festival
Dear Shirley, Remember when you bought some rhubarb in Tucson and as you checked it out another shopper asked, "Where did you find that red celery?" Well, everybody in Grand Forks knows the difference! Especially this week. That's because the annual Rhubarb Festival is coming up Saturday at University Lutheran Church.By: Marilyn Hagerty, Grand Forks Herald