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ElementUser told me to update edition
Cyber-Kun's Patch-Tracking Changelog [Vodkas Thread Rebirth]
One of the major things missing in the current HoN forum is something that was in the balance forum for quite a while. This great bloke called Vodka had a complete list of all hero changes over the course of the game. This simple list was a great thing for the community as it allowed people to see how heroes changed over time, and it was generally interesting to see those changes as well. After a year of this thread being outdated, I got a bit angry. I liked the thread so much that I wanted to revive it. After contacting Vodka and getting his full permission, I was given control over his work and the thread has been resurrected.
While one could think that this thread is just a simple update to Vodkas original Hero-Tracking Changelog, the new thread title hints the biggest update to the thread besides the obvious. The game does not change by the 100(?) heroes alone, there are changes to the gameplay, changes to the maps, changes to the items, and other minor changes such as neutrals and Kongor. This thread is now set to have all of these changes over time. Minor update to the thread includes alternate hero names to make searching for heroes to be easier, some bolded text for major changes such as hero reworks, and possibly things such as the dates for the patches. Overall this thread will be a huge resurrection that will greatly help the HoN community, all over a nice 25(7?) posts. After all that pretentious talking is done, here is the thread.
It should be noted that I have added the abilty to search for heroes with a list of abbreviations, DotA aliases and abbreviations where relevant as well as common nicknames. This shall be added to include the items and neutral in a future update.
The order for this thread is as followed.
-Introduction (1)
-Gameplay Changelog (1)
-Map Changelog (1)
-Hero Changelog (2X)
-Item Changelog (2)
-Neutral Changelog (1)
-Thread Changelog and Miscellaneous Credits (1)
As this is always a work in process, please do tell me about any errors or miscellaneous mistakes that needs fixing. Considering this thread is also still being updated, some of the lists including gameplay changes and map changes will not be 100% accurate. Once the mistakes are found and corrected, this paragraph will be removed and everyone will be happy.
Patch History The older the patch, the less likely the date is 100% correct
Last edited by Cyber_Kun; 09-10-2012 at 02:24 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
HTML Code:0.1.26: Increased Stash to 6 slots Tweaks to creeps that make their "chase time" when responding to a hero attack more accurate The "grace period" to sell back items for their full value is now immediately ended if the item is activated 0.1.28: Decreased size of several of the neutrals Several tweaks and fixes to address overly aggressive creep behavior *Lowered creep assist time to 1850ms (from 2000ms) to account for delays in DOTA's AI processing *Lower creep assist range to 466 (from 500) to account for HoN using a unit's bounds when determining distances *Prevented creeps from preferring to aggro heroes attacking other heroes within their aggro range but outside the assist trigger range 0.1.30: Some tweaks to AI and behavior *Towers will now prefer to attack targets attacking the tower rather than targets by proximity. Towers still prioritize targets attacking allied heroes *Siege units prioritize creeps over heroes when both are in range *Neutrals will switch to the nearest target when chasing *Gadgets now have a low aggro priority 0.1.34: Added bonus gold and experience for being within radius of a hero kill *Players within a 1000 radius of an enemy hero kill will receive 12 * Enemy Level in experience and 30 + 5* Enemy Level in gold 0.1.39: Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion *When used, these skills apply +9999 armor to all allied structures. 300 second cooldown 0.1.42: Portal Key, Kraken's Charge, Mageblane's Flash, Wretched Hag's Flash of Darkness, Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized Kill experience is only rewarded to the killing team (Neutrals can once again steal kills) 0.1.47: Updates to Fog of War to improve player ability to juke Can no longer teleport (with Post Haste) to pets. Includes Couriers, Defiler's ult, Zephyr's tornadoes, and Arachna's spider pet. Non-damaging stuns now count for assists Changed invisibility rune to not expire until you actually complete an attack Tweaked Tower AI significantly Heroes that cast targeted DoTs make those they target deniable by teammates when under 10% Added new jukespots and new places you can buy from the secret shops on Caldavar Regeneration from the Regen Rune now expires when you are full life and mana 0.1.48: Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower) 0.1.50: Fog of war now updates every 400ms instead of every 500ms Units will no longer aggro when disarmed or can't attack 0.1.51: Can no longer give illusions items 0.1.59: Fixed deflection not doing anything Non-hero units can no longer pick up runes 0.1.64: Changed the creep gold for supercreeps to 1/2 the gold of normal creeps War Beast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects 0.1.65: Significant Lane Creep AI changes These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero: When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you Creeps will chase for exactly 1600ms (down from 1800ms) If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of its short melee range AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger A creep must deal damage before it can be called by the assist trigger again This means if you tug, they must turn around and actually deal damage to a unit before it can chase again You must be within 600 units of an enemy hero to cause the assist trigger to go off 0.1.66: Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15 0.3.2: Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2 additional times (3 Stacks Total) Exception are the smallest camps, which have no limit still Pets can no longer pick up Token of Life, Token of Sight, Token of Stealth, or Bananas No more ninja'ing the token with a flying courier / Wildsoul's bear 0.3.4: Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc) 1.0.3: Players will no longer see trees die in fog Neutral creep agro range for all creeps set to 300 (some were 250, some were 300) Taunt cast time removed 1.0.5: Invisibility Runes now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth. 1.0.7: Added a green "no help" button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units: 1.0.11: Player Controlled minions are now deniable 1.0.16: Fix to allow clan tags with a length greater than 3. 1.0.20: Assist Gold Reworked *Instead, half of the total bounty awarded for the hero kill is then divided evenly amongst all assisters on the kill *The player who gets the kill receives the same amount of gold. Overall this is an increase in gold received for assisting on a kill, however you must actively partake in earning the assist (dealing damage, debuffing, etc) rather than just being nearby with a mock of brilliance *You still receive gold for simply being in the proximity of an enemy hero kill 2.0.0: New Game Mode: Casual Mode *Exp range from 1000 to 1300 *Removed gold loss on death *Increased hero bounty *Hero base gold bounty: from 200 to 300 *Hero gold bounty per level: from 5 to 10 *First blood bonus: from 200 to 300 *Gold bounty per streak: from 50 to 75 *Hero assist gold totals 50% of kill amount, split between all assisters *Radius assist gold base: from 30 to 0 *Radius assist gold per level: from 5 to 0 *Respawn time per level from 4 seconds to 3 seconds *Denies no longer deny experience *Uphill miss chance removed *Creeps give 1.25x of average normal mode value, no gold fluctuation *Buildings give 1.5x of average normal mode value, no gold fluctuation *Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300 *Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450 *Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450 *The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode. *Buyback costs are at 1.75x normal mode values *Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. Easy Mode removed! 2.0.8: Units in the fog of war will no longer block pathing 2.0.11: Towers have had their damage normalized to have no damage range, dealing the average value all the time Barracks, when they die, will award the killing team with 100 gold for each player. Last hitter gets no bonus gold. Applies to Casual Mode, but 150 gold per player. Debuffs that are flagged for giving assists will now award an assist if they were actively on a target within 20 seconds of it dying (similar to how assist damage works) 2.0.13: Casual Mode changes *Decrease creep bounty to Normal Mode values *Double hero bounty 2.0.14: If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared 2.0.18: Reverted creep stacking mechanism to allow for 2 stacks (3 camps total) 2.0.20: Powerups will no longer spawn at 0:00 gametime Buying Back is now limited to 2 per player 2.0.34: All Melee heroes now all have 128 Attack Range Secret Shop removed, replaced with Observatory Leash time all Neutrals lowered from 7 seconds to 5.25 seconds 2.1.0: Randoming in All Pick no longer gives bonus Gold When attacking from the fog, the amount of time you are revealed to the enemy has been lowered from 3 seconds to 1.25 seconds Teleport (like BooBoo) will now clear fog vision reveal 2.1.4: Healing radius of the Wells increased to better match the actual water Tree of Life and Sacrificial Shrine now have truesight All teams now start with a basic Ground Courier by default 2.1.6: Buildings in the bases now have 0 death time so they don't block movement after death 2.1.8: If a neutral creep gets the last hit on a hero, they now always get credit Hellbourne / Legion will now only get kill credit if no enemy hero has done damage to the target in the last 20 seconds 2.2.0: - New last hit detection method * Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill Old last hit detection method * Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill Kongor - Kongor instantly kills Illusions he attacks - Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes * This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes - Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge - Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff * Starting damage of the stomp is 70 Magic Damage against Heroes - Kongor can no longer have his Armor reduced by any ability or item * Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor All Melee Heroes Base health regeneration increased from 0.25 to 1.25 health per second 2.2.4: The same rune can no longer spawn twice in a row! 2.5.0: The Lane Creeps, including Mega Creeps, have been completely redone with new models, animations, and sounds 2.5.2: Health Bars for heroes now have Health Pips and glow when you hover over them * Each small section is 200 Health and each large section is 1000 Health 2.5.6: Gold gained from creeps and neutrals now normalizes over time * An example: Two heroes farm a lane for 20 minutes getting equal creep kills. Before, their gold values would have differed greatly. Now, they will have nearly equal amounts of gold. 2.5.8: Gold received for getting the last hit on Kongor normalized from 300-400 to 350 Gold received for getting the last hit on Towers normalized from 452-470,502-520,552-570,602-620 to 460,510,560,610 Gold received for getting the last hit on a Structure normalized from 102-120 to 110 2.5.12: The Night Vision of the following heroes have been changed to 800: * Bombardier (had 1200) * Bubbles (had 1200) * Deadwood (had 1200) * Keeper of the Forest (had 1200) * Torturer (had 900) * Tremble (had 1200) * Valkyrie (had 1200) 2.5.20: Melee heroes health regen reduced from 1.25 to 1 Invisibility rune now acts like Assassin's Shroud in terms of what breaks it and what doesn't 2.6.0: Mid Wars added The following items were fixed so toggling them will no longer break stealth: * Abyssal Skull * Mock of Brilliance * Nome's Wisdom * Refreshing Ornament * Ring of the Teacher * Steamboots 2.6.4: Forests of Caldavar creep spawn location for Hellbourne middle lane moved slightly 2.6.7: Fixed a lot of Alt Avatars' attack animations so they sync up correctly to when damage is done 2.6.11: All non-EA heroes are now FREE for all users * Heroes of Newerth is now Free-to-Own, a truly FREE experience where all game modes and non-ea heroes are unlocked at zero cost 2.6.12: Trees now sway with the wind 2.6.13: Items that drop on death always lose ownership, even when dropping off a pet 2.6.18: Forests of Caldavar * Removed tree that was blocking a juke spot on the right side of the Hellbourne Bottom Lane, near the most outer tower Couriers can no longer block Neutral Spawns
Last edited by Cyber_Kun; 09-10-2012 at 02:25 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Darkwood Vale:
Forest of Caldavar:HTML Code:0.1.54: Darkwood Vale's northern ancient creep camp should now spawn properly 1.0.3: Removed two neutral spawns, replaced them with outposts Replaced two of the higher tier neutral camps with tier 1 neutrals Outermost towers are now level 1 towers (instead of level 2) This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar Lowered building health on this map by 25% Moved some trees to allow better ward spots to cover runes 1.0.4: Moved outside tier 1 neutral camps to where the outposts were Moved outposts to where the tier 1 outside neutral camps were Building health increased to be -20% of normal, from -25% of normal 1.0.13: Darkwood Vale is now a 4v4 map
Grimm's Crossing:HTML Code:0.1.42: Tweaks to the Caldavar map *Hellbourne secret shop trees fixed *Hellbourne mid tower area tweaked *Hellbourne forest changed *Legion forest added a tree to the right side *Fix the blockers. This will stop heroes from blinking to the edge of the map and running around. *Move the tree on the hill near the top rune to fix the ward spot here 0.1.56: Moved the Hellbourne Ancient creeps to stop them being pulled into the lane 0.1.64: Added a fence in the forest to stop ancient creep pulling on the Hellbourne side Added a new Hellbourne building to the base 0.3.2: The weak neutral creep camp on Hellborne side can no longer be pulled into the lane. 1.0.20: Updated the Caldavar map with significant changes to the bases and area right outside of them 2.0.34: Secret Shop removed, replaced with Observatory Forests of Caldavar have been changed * Kongor area widened to make it more 'even', including a new Legion ramp in the area * Vision blockers of Kongor's lair removed 2.1.0: Removed a rock in the west Legion large neutral camp that blocked movement Removed the statue on top of the hill to the west of the Legion Ancient Camp Water on Caldavar replaced with dynamic better water 2.2.0: Observatory - Health Potions can now be bought here - Mana Potions can now be bought here 2.5.0: Every tree on the map has been replaced with new, more awesome trees An ancient large statue was discovered near the Legion Observatory Life has begun to flourish, and you should hear more Ambient sounds as you enjoy the world 2.5.15: The rightmost Hellbourne creep camp can no longer be pulled into the lane The cliffs between the second and third Legion Towers are now blocked correctly 2.6.18: Removed tree that was blocking a juke spot on the right side of the Hellbourne Bottom Lane, near the most outer tower
Watchtower:HTML Code:2.0.0: New map! 2.3.0: The teleporters on Grimm's Crossing now properly unbind and disjoint you
HTML Code:0.1.26: Many updates and improvements to Watchtower, it should now be fully playable. 0.1.28: Tweaked side lanes on watchtower, removing the upper level elevation change and improving visibility Slight tweaks to caldavar to allow certain ward locations to properly reveal the top rune
Last edited by Cyber_Kun; 09-10-2012 at 02:27 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Accursed: .accursed .abaddon .lord of avernus .loa .sub zero accursed
Aluna: .aluna .gypsy .windrunner .alleriaHTML Code:0.1.23: Flame consumption activates when silenced, stunned, or disabled. 0.1.30: Flame shield now type magic, cannot be cast on magic immune targets. Cauterize cooldown lowered from 7s to 6s. Sear buffs Accursed on the first attack. 0.1.42: Flame Consumption boosted by Staff of the Master 0.1.45: Cauterize range reduced from 600 to 300. 0.1.47: Sear now grants allies a buff as well. Flame Shield and Flame Consumption now remove stuns. 0.1.50: Cauterize range increased from 300 to 600. 0.1.63: Fire shield range lowered to 400. Fire shield no longer dispels stuns. Cauterize ranged increased to 750. 0.3.0.2: Fixes to Flame Consumption and Sear. 1.0.3: Fire Shield now dispels stuns again. Flame Consumption no longer triggers automatically below 400hp. Must be cast manually. (Stuns, silences etc. now prevent the ult from triggering.) Flame Consumption SOTM functionality: can be cast while silenced. 1.0.7: Fire Shield casting range from 400 to 350 Fire Shield mana cost from 100/105/110/115 to 100/110/120/130 Cauterize range from 750 to 700 1.0.18: Fire Shield cast range from 350 to 450 2.0.14: Fire Shield cast range increased from 450 to 700 2.0.30: Sear is no longer an Attack modifier
Amun-Ra: .amun-ra .walk .like .an .egyptian .raaaaaaaaaaa .king ra .phoenix raHTML Code:2.0.15: Makes first appearance 2.0.17: Deja Vu *Unitwalking & shadow slow moved to regular form *Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing) Emerald Red *Manacost lowered from 150 to 75/100/125 *Now uses only 1 charge on use instead of all charges *Added 0.5 sec cd to skill 2.0.39: Attack cooldown from 1450 to 1700 2.5.8: Base Attack cooldown lowered from 1700 to 1550 Increased starting Intelligence from 21 to 22 Fixed Deja Vu's 3rd activation from playing through fog 2.5.16: Deja Vu cooldown has been adjusted from 30 to 30/28/26/24 Emerald Red mana cost has been rebalanced from 75/100/125 to 75 2.6.18: Base Damage lowered from 49-55 to 47-53 Emerald Lightning cast range decreased from 625 to 600
Andromeda: .andromeda .vengeful spirit .vs .mandromedaHTML Code:2.0.33: Makes first appearance 2.0.39: Ashes to Ashes regeneration lowered from 2/4/6/8 to 1/2/3/4 2.1.0: Intelligence from 10+1.0 to 15+1.5 Path of Destruction self damage reduced from 20% to 15% 2.1.4: Path of Destruction is now a ground target ability instead of a facing ability. Still goes 600 units, just in the direction you target 2.2.7: Reduced starting Armor from 1.12 to 1.02 Reduced starting Strength from 22 to 21 2.5.7: Phoenix Ra's Path of Destruction animation has been modified to boost visual feedback of the skill 2.5.12: Fixed Pyroclasmic Rebirth from playing in fog 2.5.14: Ashes to Ashes no longer gains charges except from hero damage 2.5.15: Fixed Amun-Ra's Ashes to Ashes to add charges when taking damage from invulnerable units 2.6.8: Turn rate decreased from 1800 to 900 Ashes to Ashes duration increased before charges are removed from 2 to 4 seconds 2.6.13: Strength gain increased from 2 to 2.5
Arachna: .arachna .spider .drow .travex .viper .netherdrake .queen arachnaHTML Code:0.1.41: Makes first appearance. 0.1.42: Disjoint added to Swap so projectiles don't follow the swapped target. Added a few seconds of sight to Aurora. 0.1.63: Aurora debuff increased from 15 to 20s 0.3.0.2: Rescaled ult range from 600/900/1200 to 750/975/1200. 1.0.15: Base agility from 27 to 26 Str gain from 2.3 to 2.1 Dimensional Link aura radius from 900 to 800 Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115 1.0.21: Aurora dubuff duration from 20s to 14/16/18/20s 2.0.30: Mana cost of Comet from 95/110/125/140 to 110/120/130/140 Aurora duration from 14/16/18/20 to 14 seconds Void Rip cooldown from 45/45/45 to 70/60/50 2.2.4: Starting base damage from 38-52 to 40-50 Fixed Aurora hitting a bit behind her 2.5.14: Comet manacost lowered from 110/120/130/140 to 105/115/125/135 Voip Rip cooldown decreased from 70/60/50 to 65/55/45 Increased starting Strength from 16 to 17 Increased starting Intelligence from 15 to 16 2.6.4: Agility gain per level increased from 2.35 to 2.4 Intelligence gain per level increased from 1.75 to 1.8
Armadon: .armadon .bristleback .pig .rigwarl .hurpadon .winston charmadonHTML Code:0.1.15: Ult reveals stealth units 0.1.17: Aura applies to ranged units only, aura buffs base dmg. 0.1.26: Web Shot mana cost reduced from 16 to 12. Spiderling from ult immune to magic and splash effects and damage. Doubled AS of spiderling, halved damage. Spiderling movement speed increased to 360. Spiderling has 5 armor at all levels from 2/4/6. 0.1.28: Spider Sting reworked: cast time from 0.5 to 0.3 seconds, total cast time from 1s to 0.8s. Hurls Spiderling toward target unit, applies Spider Sting (details below) to target for 1.5 seconds initially and renews that 1.5 seconds every time the spider attacks *The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Physical damage per attack, with an impact time on 0.5 seconds *The Spiderling will die after 4 total attacks (against a stationary target, the debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of 15 seconds. *Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement speed to 400 (from 360) *The vision and stealth-reveal mechanics of Spider Sting remain unchanged -Spider Sting Effects: *40/60/80% movement speed slow *-40/-60/-80 attack speed slow -Once cast, the projectile from Spider Sting will impact on units even if they stealth while the projectile is tracking them 0.1.30: Agility gain from 2.5 to 3.2. Tweaked Spiderling: *The Spiderling has a movement speed of 522 *It will now last for 6 total attacks, up from 4 *Attack damage increased from 62/138/225 to 75/150/225 Physical damage, *Fixed tool tip, the debuff applied by the Spiderling on attack will now be displayed *Removed Clear vision and True Sight from Spiderling. Instead, its target will be permanently revealed while the Spiderling lives 0.1.34: Base intelligence reduced from 1.8 to 1.5 Webshot has a 2s cooldown at levels 1 and 2. Spiderling lasts for 5 attacks, down from 6. Spiderling dies after being attacked 3 times. Spiderling no longer idles if the target becomes temporarily invulnerable. 0.1.39: Spiderling now hits stealth units if they stealth before the projectile hits them. 0.1.41: Spiderling is now a gadget, spiderling made more noticeable. 0.1.42: Attack action time from 300ms to 400ms. Harden Carapace lasts 6 seconds at all levels. Spider Sting does not drop target if target becomes temporarily invulnerable. 0.1.45: Web shot no longer adds charges to Power Supply or Mana Battery. Movement speed reduced by 10. 0.1.48: Spiderling no longer a target for Plague Carrier or Acid Cocktail. 0.1.62: Spiderling gives 60-70 gold when killed. 0.1.63: Spiderling no longer spawns if Arachna dies while it is in midair. 1.0.7: Strength gain lowered from 1.9 to 1.7 Hardened Carapace duration reduced from 6s to 3s 2.0.14: Spider Sting Spiderling health increased from 3 to 4 Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its duration 2.0.30: Mana cost of Harden Carapace from 90 to 50 Harden Carapce Magic Armor from 5/10/18/35 to 8/16/24/32 2.1.4: Movespeed from 290 to 295 2.2.0: Harden Carapace duration changed from 3 to 2/3/4/5 seconds 2.5.8: Increased starting Strength from 17 to 18 Increased starting Agility from 22 to 23 2.5.12: Increased turnrate from 360 to 450 2.5.16: Precision now gives True Strike to everyone at level 4 2.5.22: Spider Sting : The Spider no longer dies with the owner 2.6.7: Webbed Shot will no longer slow targets who go Magic Immune while the shot is in midair 2.6.10: Spider Sting cooldown reduced from 80/50/30 to 70/50/30
HTML Code:0.1.26: Spine burst hits magic immune targets. 0.1.28: Spine burst has the Splash property. 0.1.30: Spine burst cast action time set to 0s. Int gain from 2.2 to 2.8. Damage cap for Armordillo decreased from 300 to 250. Side angles on Armordillo improved to 110 degrees. 0.1.45: Restless now gives bonus damage +10/20/30 with 4/8/12 per charge instead of increasing attack speed. 0.1.47: Armordillo procs an extra spray faster. 0.1.63: Spine Burst debuff increased from 10s to 13s. Damage cap on Armordillo (to release a Spine Burst) lowered from 250 to 200. 0.3.0.2: Charges from Restless no longer cap at 4. 0.3.4: Quills now travel faster. 1.0.18: Buff Quills projectile flight speed from 900 to 2700 2.0.14: Quill Spray mana cost from 35 to 30 2.0.30: Snot Storm armor reduction from 1/1/2/2 to 1/1.5/2/2.5 2.2.0: Spine Burst bonus Physical Damage per stack lowered from 30 to 25 Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level Back angles and Side angles increased by 5% each (so 20% more area covered) 2.6.2: Armordillo damage it takes to release an extra spine increased from 200 to 250 damage 2.6.10: Restless movement speed rescaled from 4/5/7% to 4/5/6%
Last edited by Cyber_Kun; 09-10-2012 at 02:35 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Artesia: .artesia .arcannis .arcannis
Artillery: .artillery .bunker rush .heavy artillery .lilyHTML Code:2.5.4: Added a new Early Access Hero: Artesia 2.5.8: Made her Arcane Missile slow transferable via Parasite 2.5.14: Reduced starting Strength from 19 to 18 Reduced starting Agility from 16 to 15 Fixed the Arcane Missiles launched from her Essence Projection so they home in correctly 2.5.16: Artesia has been unlocked under Tournament Rules 2.6.10: Dance of Death cooldown rescaled from 25/22/18/16 to 25/22/19/16
Balphagore: .balphagore .pudding popHTML Code:2.5.19: Added new Early Access Hero: Artillery 2.5.20: Bunker Down no longer removes other nearby Bunker Downs when cast Bunker Down now gives Mana Battery charges 2.6.0: Artillery is no longer an Early Access hero 2.6.18: Artillery has been unlocked under Tournament Rules
Behemoth: .behemoth .es .earthshaker .raigor stonehoof .infernal behemothHTML Code:0.3.6: makes first appearance (?) 1.0.0: Minions from his ult now die if the target dies. 1.0.1: Base armor lowered by 2. Demonic pathogen's silence from 1/1.5/2/2.5s to 1/2/3/4s. Demonic Pathogen's magic damage from 100/s to 60/s. Corpse Conversion cooldown from 30 to 20s. Gold bounty from minions from 21/26/36/41g to 10/13/18/20g. Minions have 3 magic armor. Ult now starts to lose charges after 30 seconds of not receiving any charges. Ult now gains 0.6 charges per 1% enemy mana, up from 0.5 charges. 1.0.5: Balphagore's third ability will no longer consume gadgets. Om nom nom. -Hell on Newerth: *Cast time removed *Expanding ring now moves with Balphagore and expands to max distance 300ms faster 1.0.7: Movement speed from 290 to 295 Ult will no longer reset to zero after dying with Token of Life 1.0.13 Decreased str gain from 3.1 to 2.7 -Hell on Newerth Damage: *(Lvl 1) 200/300/400 to 175/250/325 *(Lvl 2/3) 350,450,550 to 300/375/450 Effects: *(Lvl 2/3) Hell Snare from 6 seconds to 4 seconds *(Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275 When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 seconds per spell cast 2.0.14: Demonic Pathogen can now be clicked again to immediately spread silence, but the original target becomes unsilenced Exploding Minions from Hell on Newerth will now explode when they expire naturally 2.1.0: Charges gained from enemy spellcasts up from 60% to 75% of the enemy Manacosts 2.2.4: Regurgitate given a linger time of 0.5 seconds on the damage portion (the slow part already had it) Lowered damage on Regurgitate from 40/65/90/115 to 30/55/80/105 (the total amount of damage becomes roughly the same total damage because of the linger) Demonic Pathogen manacost from 115/125/135/145 to 105/110/115/120 Corpse Conversation requires 3/6/9/12 corpses now where 3 gives you 2 minions 2.6.2: Corpse Conversion minions Magic Armor increased from 3 to 4 Corpse Conversion minions now has a 900(?) leash range of Balphagore
Berzerker .berzerker .like .a .truck .chaos berzeker .zerkerHTML Code:0.1.18: Fissure's wall duration reduced from 10 seconds to 8 seconds 0.1.23: Cast time on fissure lowered, size and placement tweaked. Delayed impact time on enrage by 400ms. Lowered impact time on Shockwave by 200s, total cast time by 300ms. 0.1.39: Fixed fissure not impacting units on higher level terrain or near Behemoth. 0.1.41: Enrage cast impact time increased from 0.5 to 0.69 seconds. Shockwave cast impact time decreased from 0.3s to 0s. Magic immune targets cause shockwave to trigger an additional wave of damage. 0.1.45: Shockwave now deals half-damage for corpses. 0.1.47: Movespeed changed from 290 to 300. 0.1.54: Fissure can now target players, not just a position on the ground. 1.0.3: The initial 200/275/350 damage on Shockwave is now Superior Magic. 1.0.5: Shockwave no longer hits couriers 2.0.30: Heavy Weight damage from 25/45/75/115 to 25/55/85/115 Heavy Weight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5 Shockwave Magic damage for additional units from 35/45/65 to 35/45/55 Shockwave Magic damage from corpses removed 2.2.0: Fissure duration changed from 8 to 5/6/7/8 seconds Enrage cooldown lowered from 7 to 7/6/5/4 seconds 2.5.12: Fissure increased duration from 5/6/7/8 to 6.5/7/7.5/8 seconds Shockwave tooltip update no longer affecting corpses. 2.6.3: Fissure will no longer cause creeps to path long ways around when blocked
Blacksmith: .blacksmith .bs .ogre magi .kuznya blacksmith .leprechaun blacksmithHTML Code:2.5.9: Added new Early Access Hero: Berzerker 2.5.10: Berzerker base Health Regen corrected from 0.25 to 1.25 2.5.16: Carnage bonus damage is now applied to all attacks instead of just enemy units 2.5.18: Fixed a Berserker bug where he could do double damage with Chain Spike 2.5.19: Chain Spike fixed so it can no longer deal more than intended damage 2.6.2: Mark For Death cast Range lowered from 1000 to 800 Carnage physical Damage rescaled from 8% to 6/7/8% 2.6.8: Allowed in Tournament Rules
HTML Code:0.1.30: -Reworked how Chaotic Flames interacts with Fireball *Lv.1: 25% chance for a 2x cast *Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast *Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast *Chaotic Flames increases the mana cost of Fireball by 30/80/110 -Chaotic Flames is no longer boosted by Staff of the Master 0.1.47: Multicast impacts of Fireball hit consecutively, not simultaneously. 0.1.63: 4x Multicast impacts of fireball cause a mushroom cloud explosion. Base intelligence increased by 2. Intelligence gain increased by 0.2. 0.1.65: Flaming Hammer slow increased from 10/15/20/25% slow to 15/20/25/30%. Flaming Hammer now lowers magic armor by 2/3/4/5 on targets affected by it. 0.1.66: Flaming Hammer's magic armor reduction changed from -2/3/4/5 to -1/2/3/4. 0.3.0.2: Lowered base armor by 1. Base damage from 58-64 to 54-60 Flaming Hammer projectile speed lowere dfrom 1100 to 800. Flaming Hammer -magic armor tapers to 0 over duration after the first second. Flaming Hammer base mana cost incrased from 95/105/115/125 to 95/110/125/140. 1.0.7: Flaming Hammer's projectile speed from 800 to 950 2.0.14: Fireball cooldown reduced from 15 seconds to 12 seconds Flaming Hammer projectile speed from 950 to 1200 Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, reduces Fireball cooldown by 2/4/6 seconds 2.6.4: Agility gain per level decreased from 1.55 to 1.5 Fireball damage increased from 75/125/175/275 to 100/150/200/275 Flaming Hammer now has a constant AoE of 100 without Chaotic Flames Increases to 200/300/400 with Chaotic Flames Frenzy Multicasts will prioritize Heroes correctly
Last edited by Cyber_Kun; 09-10-2012 at 02:36 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Blitz: .blitz .celeris
Bloodhunter: .blood hunter .bloodseeker .strygwyr .bh .landshark bloodhunter .worthlessHTML Code:2.5.17: Added new Early Access Hero: Blitz 2.6.4: Lightning Shackles cooldown reduced from 150/100/50 to 100/75/50 2.6.12: Quicken cast time reduced from 0.3 to 0.2 Pilfering clearvision now lingers for the entire duration of a target being slowed Pilfering increased the Movement Speed draining from 10/20/30/40 to 15/25/35/45 Lightning Shackles increased the radius from 200/300/400 to 300/350/400 2.6.18: Blitz has been unlocked under Tournament Rules
Bombardier: .bombardier .bomberman .cannon bombardierHTML Code:0.1.30: Feast no longer triggers off of killing gadgets. 0.1.35: Fixed blood sense triggering from dormant heroes (dead heroes waiting to respawn). Added minimap icon for heroes triggering blood sense. 0.1.45: Base armor reduced by 2. 0.1.50: Hemorrhage can no longer be removed. 0.1.54: Hemorrhage applies instantly to the target instead of using a projectile. 0.1.66: Blood Crazy is now an unremovable debuff. 0.3.0.2: Blood Sense reveals stealthed targets. 1.0.1: Blood Sense now grants full vision of low HP targets. 1.0.13: Feast now leaves a lingering debuff for 1.5s when attacking a hero so if they die in this time, Blood Hunter still gets healed. 1.0.18: Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies 2.0.34: Rebalanced +15 Starting Movespeed (305 to 320) Blood Crazy duration nerfed from 6/9/12/15 to 6/7/8/9 Blood Crazy damage to 20/s flat. Separated into a debuff and a buff, so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge Blood Sense now activates off allied heroes as well, but not self Hemorrhage changed to superior magic damage, damage values increased by 25% 2.6.10: Hemorrhage damage rescaled from 190/310/440 to 190/315/440 2.6.18: Hemorrhage damage increased from 190/315/440 to 200/325/450 Hemorrhage damage suffered from movement rescaled from 25/50/75% to 30/50/70%
Bubbles: .bubbles .puck .faerie dragon .ninja bubbles .patriot bubblesHTML Code:1.0.15: Makes First Appearance 1.0.18: Boom Dust cast range reduced from 700 to 600 Ultimate no longer has a long delay before the bombs drop 2.0.8: Boom dust ranged decreased from 600 to 500 Boom dust damage scaling from 40/60/80/100 to 25/50/75/100 2.1.8: Starting int reduced from 25 to 22 Sticky Bomb cooldown from 14 to 20/18/16/14 2.5.12: Night Vision reduced from 1200 to 800 2.6.16: Sticky Bombs cooldown reduced from 20/18/16/14 to 17/16/15/14 seconds Starting Intelligence increased from 22 to 24
Bramble: .bramble .spikeHTML Code:1.0.1: Makes first appearance 1.0.2: Can now Teleport with Shell Surf while Taking Cover. Take Cover now triggers off tower hits. Initial radius of Kelp Field reduced from 600 to 400. 1.0.3: Shell Surf vision increased from 600 to 800 units. Grants vision for 3.4 seconds if it travels max distance. Song of the Sea now hits invisible and fogged units. Take Cover no longer perplexes. Kelp Field no longer damages or stuns magic immune units. 1.0.5: When toggled on, Take Cover will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it) 1.0.7: Base damage from 38-49 to 45-50 Shell Surf will leave vision behind properly when teleported to that spot Increase shell speed from 600 to 850 *Will still only go a max of 1800 units, timer updated accordingly 1.0.15: Shell Surf now disjoints 2.0.30: Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5 2.1.8: Take Cover increased from 0.25/1/1.75/2.5 to 0.5/1.00/1.75/2.5 2.2.4: Fixed Bubbles' Shell Surf hitting units behind him 2.5.8: Shell Surf now spawns 50 units closer to him so it hits units right in front of him Fixed Kelp Field from playing in fog 2.5.12: Night Vision reduced from 1200 to 800
Chronos: .chronos .faceless void .fv .darkterror .dt .father time chronos .grandfather timeHTML Code:2.6.3: Added new Early Access Hero: Bramble 2.6.4: Spore Breath damage rescaled to properly deal 100/175/250/325 over the whole duration Entangling Vine Wall alignment of the wall fixed when spawned at odd angles Entangling Vine Wall effects tweaked for clarity
HTML Code:0.1.34: Base strength increased from 17 to 23. 0.1.42: Chronofield now stops invulnerable units and towers. Chronofield boosted by Staff of the Master. Time Freeze now goes through magic immunity, deals magic damage, not physical. 0.1.45: Time Freeze cooldown reduced to 1.5s 0.1.47: Bash damage can proc while the stun is on cooldown. 0.1.48: Can no longer blink out of Puppet Strings or while Immobilized. 0.1.50: Attack impact time reduced from 0.6s to 0.5s. 0.1.66: Time Leap now also does 50/100/150/200 magic damage on impact. Rewind now heals damage at 25% of Chronos' max HP per second. Time Freeze reworked: now Curse of Ages -Steals 1/2/3/4 agility per hit, debuff lasts 10 seconds. -The 4th consecutive hit on a target stuns it for 1 second during which Curse can no longer add charges to the target or build towards a stun. -Does not stack with Brutalizer. -Every action allies take while in Chronosphere is slowed by 90% (MS, AS, CS). This value changes to 80% with Staff of the Master. 0.3.0.3: Time Leap mana increased from 120 to 135. Time Leap damage lowered by 25 at all levels Curse of Ages agi steal lowered from 1/2/3/4 to 1/1/2/3. Curse of Ages stuns after 5 attacks instead of 4. Curse of Ages now stuns for .25/.5/.75/1 second. Chronofield won't freeze invulnerable targets (Defiler Spirits) Chronofield freezes everything else by default. Staff of the Master upgrade: allies can move at -80% speed 1.0.5: Rewind heal rate doubled (max 50% per second) Curse of Ages: *Buff/Debuff time lowered from 10s to 8.5s *Bashes every 8/7/6/5 hits *Deals 20/40/60/80 magic damage on bash hit *Bash stun from .25/.5/.75/1 to 1s all levels *Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes *Can now build charges between targets for Curse of Ages *Can now gain charges from denies 1.0.6: Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left 1.0.9: Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical 1.0.11: Agi Steal from Curse of Ages removed 1.0.13: Curse of Ages no longer works on buildings 2.0.30: Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40% 2.2.0: Time Leap manacost lowered from 135 to 120 Chronofield now gives vision and reveals in and around the area 2.6.4: Agility gain per level decreased from 2.65 to 2.6 Curse of Ages: Damage increased from 15/30/45/60 to 40/50/60/70 Curse of Ages: Damage changed from Physical damage to Magic damage
Last edited by Cyber_Kun; 09-10-2012 at 02:37 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Chipper: .chipper .the chipper .chiprel
Corrupted Disciple: .corrupted disciple .cd .razor .lightning revenant .steampunk discipleHTML Code:0.3.2: Makes first appearance. 0.3.4.1: Walk noise reduced by 66%. Rocket Barrage mana cost changed from 50/65/80/95 to 50/60/70/85. Hitting a target with rockets from under 175 range deals full damage. Tar Toss now physical instead of magical, can be purged off. Focus buffer reworked to absorb 150/300/450/600 magic damage. Cooldown and duration both 20s. Sawblade Showdown SotM support: increases range from 700 to 1000 and adds a 70% slow to heroes in the aoe. 0.3.5: Delay on Tar Toss reduced from 0.4s to 0.25s. Projectile travel time increased from 0.35s to 0.75s. 0.3.6: Tar Toss no longer slows magic immune targets. Sawblade Showdown SOTM upgrade changed: now gives a 90% snare that decreases over 4s. *Won't slow couriers. 1.0.2: Rocket Barrage damage reduced from 105/130/155/180 to 85/115/145/180. Sawblade Showdown cooldown from 60/45/30s to 50s at all levels. 1.0.3: Attack time increased from 350ms to 450ms. 1.0.5: Players are now deny-able if they are burning from the Tar + Rocket combo Tar Toss duration lowered from 5s to 2/3/4/5 secs 1.0.13: Removed the 0.1s cooldown when a new charge is available for Rockets 1.0.15: -Tar Toss *Cooldown from 25/20/15/10 to 18/15/12/9 *Cast action time from 0.25 to 0 -Sawblade Showdown *Initial damage increased from 100/200/300 to 200/300/400 *Can not take the initial damage again for 2s after leaving the saws even if you re-enter them 1.0.18: Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down from 20/30/40/50, which was nuts) 2.0.17: Sawblades cooldown increased from 50 to 65 seconds 2.0.30: Focus Buffer from 150/300/450/600 to 125/250/375/500 2.2.0: Offset the Rocket Barrage projectile so it won't hit units behind him 2.2.7: Fixed Rocket Barrage hitting units behind Chipper 2.5.8: Rockets Barrage touch changed from Physical to Magic 2.5.20: Chipper Sawblade Showdown 'refresh' time upped to 3 seconds to avoid taking the initial damage twice if a Stormspirit is used 2.6.10: Rocket Barrage manacost rescaled from 50/60/70/85 to 45/60/70/85 Rocket Barrage damage rescaled from 85/115/145/180 to 80/115/145/180
Cthulhuphant: .cthulhuphant .elephant .chut .king cthulhuphant .woolly cthulhuphantHTML Code:0.1.51: Makes first appearance. 0.1.52: Range decreased from 550 to 475. Projectile speed decreased from 5000 to 2000. Electric tide now grants clearvision (flying vision) around Disciple for 4 seconds. Overload no longer hits units in the fog of war or in stealth, or Kongor. Overload no longer insta-kills Arachna's Spiderling. 0.1.53: Overload no longer targets runes. Static Discharge no longer triggers projectile based (AoE) abilities like Armadon's Spines. 0.1.61: Overload no longer instantly kills gadgets. 0.1.63: Base strength reduced from 21 to 19. Movespeed lowered by 5. Corrupted Conduit grants vision 800 units around the target as long as the debuff is active. Electric Tide continues to do damage on return if Disciple is killed. 0.1.66: Overload applies the -1 armor on the first hit. 0.3.0.2: Top end base damage lowered by 5. 0.3.5: Base damage changed from 44-52 to 44-48. 2.0.14: Movespeed from 290 to 300 Agility gain per level from 2.5 to 2.8 2.1.0: Overload duration lowered from 20/25/30 to 20 seconds at all levels 2.5.8: Corrupted Conduit Mana cost from 20/30/40/50 to 50 2.6.10: Overload changed from to shoot a jolt every 0.85/0.75/0.65 second to 0.8/0.7/0.6.
Dampeer: .dampeer .edward .vampire .count dampeer .vacation dampeerHTML Code:2.1.10: Makes first appearance 2.5.0: Fixed Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points Fixed Trample so it doesn't hit behind him in the initial cast position 2.5.12: Hook 'em can now target Allied creeps only at level 2 and above 2.5.16: Mortifying Presence bonus from a creep kill reduced from 2x to 1.5x Mortifying Presence bonus from a hero kill reduced from 3x to 2x Obliterate damage reduced from 80/140/200 to 80/130/180 2.6.4: Base Damage lowered from 56-60 to 52-56 Base Intelligence lowered from 20 to 18
Deadwood: .deadwood .dw .captain falcon .flaming deadwood .jollywoodHTML Code:2.0.4: Makes first appearance 2.0.5: No longer invulnerable when charging at someone 2.0.8: Terrorize cooldown increased from 8s to 10s Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10 2.0.17: Made his Vampiric Flight impact the main target when he is 60 units away instead of on top of them 2.0.39: Terrorize now applies a 50% movespeed slow to feared targets Consume cooldown lowered from 50/40/30s to 30s flat Killing a hero now gives 3 essences at all levels 2.5.0: Fixed Consume so that the heal you get accounts for Spellshards 2.6.12: Vampiric Flight lowered cooldown from 22/18/14/10 to 16/14/12/10 Terrorize reduced cast time from .3 to .25
Defiler: .defiler .krobelus .banshee .death prophet .phantom defilerHTML Code:0.1.61: Makes first appearance. 0.1.62: Rotten Grasp triggers after 1.5 seconds instead of 2.5. Rotten Grasp now reduces armor of targets it hits by 2/3/4/5. Uproot cast time removed. Clearcutting lasts 12/14/16/18 seconds. Willowmaker's strength reduction state applied behind the target slows movement speed by 80% for 1 second, and 35% for the rest of the duration. 0.1.63: Armor debuff from Rotten Grasp reduced from -2/3/4/5 to -1/2/3/4 armor. Short cast time added to Rotten Grasp. Initial slow from Oakbolt (log throw) reduced from 80% to 60%. The log charges are now consumed if throwing the log is blocked by nullstone. Log can no longer be thrown at couriers. Willowmaker can no longer target the ground. 0.1.66: Base armor lowered from 4.24 to 1.24 Int gain reduced from 1.9 to 1.5. Range on Rotten Grasp reduced from 1500 to 1300. Slow from log throw now decreases linearly. 0.3.0.2: Base strength lowered from 25 to 23 Strength gain lowered from 3.0 to 2.7. Agility gain increased from 1.6 to 2.0 Base armor increased from 1.24 to 2.24 Oakbolt max slow increased from 60% to 75% -slow lasts 1.5/2/2.5/3s from 3s at all levels -projectile speed increased from 1000 to 1200. Willowmaker cooldown now 85/75/65s -Cast point lowered from 750ms to 500ms -Damage rescaled from 400/600/800 to 350/650/950. -Strength debuff reduced to 20% at all levels on main target only. -Stun duration increased from 1s to 1.5s. 1.0.1: Uproot mana cost from 60 to 30. Uproot charges from 5/6/7/8 to 5 at all levels. Willowmaker cast time 100ms faster. 1.0.3: Base strength increased from 23 to 25. Base armor increased from 2.24 to 2.74. (Purge) creeps will no longer dispel uproot charges. 1.0.17: Slow from Willowmaker is now linear in how it decreases instead of down-up-down weirdness 2.5.12: Night Vision reduced from 1200 to 800
HTML Code:0.1.26: Spirits from Expulsion changed to Hero combat type. 0.1.30: Spirits from Unholy Expulsion no longer trigger Legionnaire's Whirling Blade or deflection items. 0.1.35: Movement speed bonus removed from Power in Death. 0.1.48: Fixed mana cost of Grave Silence when Power in Death is learned: from 160 to 80/70/60/50. 0.1.62: Power in Death now grants 2.5/5/7.5/10% bonus movespeed. 0.1.63: Spirits from Unholy Expulsion can no longer be controlled by the player. 2.2.4: Damage range from 39-51 to 41-49 2.5.8: Starting Agility from 14 to 16 Base Armor from 0.96 to 1.74 (After Agility) Grave Silence radius from 200/275/350/350 to 250/300/350/350 Fixed interaction of Unholy Expulsion with Geometer's Bane 2.5.14: Fixed Unholy Expulsion spirits so they are no longer invisible when using Phantom Defiler 2.6.4: Unholy Expulsion movespeed of Spirits increased from 400 to 400/450/500 2.6.10: Wave of Death manacost rescaled from 105/120/140/165 to 100/120/140/160
Last edited by Cyber_Kun; 09-10-2012 at 02:37 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Demented Shaman: .demented shaman .ds .dazzle .shadow priest .demented witch
Devourer: .devourer .pudge .butcher .pull dem fukers in .clown devourer .oni devourerHTML Code:0.1.28: Rework of Arcane Hide Range: 600 Mana cost: 85 Cool down: 12 seconds On use: *Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges *Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain Arcane Hide Effects: *Reduces incoming attack damage by 50% 0.1.30: Healing Wave damage typed as Splash and Physical. 0.1.36: Arcane Hide cooldown reduced from 12s to 10s, duration of the buff improved from 20s to 30s. 0.1.42: Ultimate boosted by Staff of the Master Arcane Hide reworked: Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges. Arcane Hide is removed when no charges remain or after 400 damage has been absorbed. Arcane Hide Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50% 0.1.45: Ultimate now resets charges to 0 if it is refreshed on a target. 0.1.63: Storm Cloud radius now properly increased by Staff of the Master. 0.1.66: Attack range reduced from 600 to 550. Storm Cloud applies a charge instantly when used. 0.3.0.2: Base intelligence lowered from 27 to 24. Strength gain lowered from 1.9 to 1.8 Intelligence gain lowered from 3.4 to 3.0 Base damage rescaled from 41-59 to 44-56 Entangle's snare now gives assists. 2.0.14: Arcane Hide removed and replaced with Unbreakable Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health 2.5.12: Unbreakerable health restored reduced from 150/250/350/450 to 125/200/275/350 2.6.4: Strength gain per level decreased from 1.85 to 1.8 Unbreakable cooldown increased from 15 to 45/35/25/15
Doctor Repulsor: .doctor repulsor .dr .raijin thunderkeg .storm spirit .angry wind panda .professor repulsorHTML Code:0.1.26: Devour cannot be dispelled. 0.1.30: Decay may be used without breaking Devour. 0.1.42: Devour is boosted by Staff of the Master. Hook's grab hit box lowered by 10, lowered the casting range on hook to 900, projectile still travels 1000 units. 0.1.45: Hook now disables targets as they travel back to him. 0.1.47: Hook range increased, touch radius decreased. Total range now 1160. Hook brings targets next to Devourer, not 128 units away. 0.1.50: Cadaver armor changed: Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero -Strength gained from creep kills reduced from +0.03/0.06/0.09/0.12 to +0.03/0.05/0.07/0.09. 0.1.51: Devour's maximum channel range increased from 260 to 400. 0.1.53: Devour acts as a stun, allowing players to queue up spells while disabled. 0.1.63: Range of Gutting Hook is now 1100 at all levels. Gutting Hook now returns to Devourer if he moves (like Maliken?s Sword Throw) Gutting Hook can only drag a unit a maximum of 1440 units. 0.1.66: Decay's slow persists on a target for 2 seconds after it leaves the area of effect. 0.3.0.2: No longer gains strength from illusions Gutting Hook radius increased from 60 to 75, will consistently hit targets in 75 radius regardless of angle. 0.3.2: Cast time on Hook reduced from 0.41 to 0.3. 1.0.1: Starting armor from 1.96 to 2.96. 1.0.13: Striders will now be 'turned off' while Decay is activated Lower strength gain to 1 per kill Ult Decay increase range rebalanced from 50 per charge/level to 30/40/50 per charge/level 1.0.15: Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge 2.0.17: Hook will no longer grab people on the way back 2.2.0: Cadaver Armor Strength gain radius increased from 400 to 1150 units 2.5.8: Devour unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance) Made Devour give assists properly if it did no damage 2.6.10: Devour manacost rescaled from 100/130/170 to 100/135/170
Draconis: .draconis .dragoon .hydraxisHTML Code:1.0.13: Starting int from 27 to 25 Level 1 armor lowered from 5.1 to 4.1 Magnetic Contraption still happens instantly, added a 400ms backswing. Attackspeed slow from Electric Frenzy is now -50 instead of -50% Tree destruction radius on Ludicrous Speed reduced from 100 to 75 Can no longer use Ludicrous Speed while immobilized
Drunken Master .drunken master .hillbilly brawler .suika wannabeHTML Code:2.5.11: Added new Early Access Hero: Draconis 2.5.18: Cataclysmic Assault: Duration increased from 5/6/7 to 6/7/8 seconds 2.6.8: Allowed in Tournament Rules 2.6.18: Blazing Flight linger time decreased from 5 to 4 seconds
Electrican: .electrician .brized .medusa wannabe .demonbuster electriciaHTML Code:2.1.0: Makes first apperance 2.1.4: Drink rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges - Stagger deals 50% more damage to creeps 2.2.7: Starting Armor reduced from 3.38 to 2.88 Fixed so you cannot disjoint him while he is rotating around someone 2.5.12: Stagger's bonus Movement Speed and Attack Damage reduced from 20/40/60/80 to 15/30/45/60 Drink's charges gained from 2/4/6/8 to 2/3/4/5 a second Drink's charged gained from enemy death from 2/4/6/8 to 2/3/4/5 2.5.13: Drunk charges gained from a kill now correctly buff Stagger 2.5.22: Drink total drunk charges gained rebalanced from 4/6/8/10 to 3/6/9/12 Drink charges are now gained every 0.65 seconds instead of every second Stagger manacost reduced from 40/50/60/70 to 45/50/55/60 2.6.14: Drink charges gained increased from 3/6/9/12 to 4/7/10/13 Drink charges expire time increased from 3 seconds to 4 seconds Stagger movement speed and Attack Damage bonus increased from 15/30/45/60 to 30/40/50/60
HTML Code:0.1.15: Mana shield absorbs 50% dmg. 0.1.18: Static grip range set to 500 at all levels. Same mana cost on (absorption) at all levels. Cleansing shock cooldown increased by 2 seconds at all levels. 0.1.23: Static Grip deals damage to both Electrician and units in radius of target Grip cooldown lowered from 16s to 14s. Grip mana cost lowered by 20 at all levels. 0.1.26: Static grip does not damage self Grip mana cost changed to 100/110/120/130 Base MS lowered from 320 to 300. Energy absorption mana cost now 75/100/125/150 from 100. -Mana per charge changed from 15/20/25/30 to 15/25/35/45. -Extra armor lasts 7 seconds down from 10. -Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0 - Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0 0.1.41: Mana shield turns off when incoming damage puts Electrician's mana below 10(?) 0.1.45: Static Grip breaks Succubus' sleep. 0.1.50: Static grip aoe damage per second increased from 30/40/50/60 to 30/45/60/75. Energy absorption deals True damage. Damage changed from 75/100/125/150 magic damage to 40/75/115/150 True damage. Energy absorption hits magic immune units. Energy absorption mana return per charge decreased from 15/20/25/30 to 12/16/20/24. 0.1.53: Can now queue abilities while using Static Grip. Static grip acts as a stun, allows player to queue abilities. 0.1.66: *No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target *When Static Grip ends on a unit, its idle animations now play instead of it being frozen -Electric Shield *Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on *Requires 20% mana to activate -Energy Absorption *Instant cast time *Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it *No longer giving armor or magic armor *Still gives mana at the same rate -Cleansing Shock *Cooldown lowered to 14,12,10 *Deals 600 Magic damage to enemy summoned units *Cast time lowered to 100ms (from 300) *Now Staff of the Master compatible. Chains to 2 additional targets *If the target is a hero, it will only bounce to other heroes of the same faction *If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction 0.3.0.2: Cleansing Shock damage vs. summoned units increased from 600 to 600/800/1000. 1.0.4: Double-activating Cleansing Shock causes it to be used on self. 1.0.15: Electrician cooldown on Electric Shield from 2 secs to 0.5 secs Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time Cleansed now loses its movespeed bonus smoothly over the whole duration Purge damage on summoned units is now pure instead of magical 2.2.7: Starting Agility from 15 to 13 2.5.8: Can no longer use Energy Shield with less than 5 mana Energy Absorption no longer has the first target mechanic (you no longer get 5 charges for 1 hero or 3 for a creep on first hit) 2.5.20: Cleansing Shock cooldown increased from 14/12/10 to 20/15/10 2.6.10: Energy Absorption damage rescaled from 85/165/225/300 to 85/150/215/280 2.6.16: Electric Shield activation cost increased from 5 to 10 Mana
Last edited by Cyber_Kun; 09-10-2012 at 02:38 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Elona: .ellonia .zero
Emerald Warden: .emerald warden .ew .that damn bird .dryad warded .jurassic wardenHTML Code:2.5.21: Added new Early Access Hero: Ellonia 2.6.18: Absolute Zero damage increased from 40 to 50
Empath: .empath .mage empathHTML Code:2.0.37: Makes first appearance
Engineer: .engineer .turrent .rosie engineerHTML Code:2.0.11: Makes first appearance 2.0.13: Range on Wall changed from 1000 to 800 2.0.15: Essence Link range from 600 to 500 Essence Link break range from 850 to 750 Essence Link Damage and Heal per second from 30/45/60/75 to 20/35/50/65 2.0.30: Illusory Veil duration from 2/3/4/5 to 3/4/5/6 2.0.39: Essence Link cast range from 500 to 550 and break range from 750 to 800 Essence Link casttime from 500 to 400 and castactiontime from 250 to 150 Synergy numerical regen from .75/1.5/2.25/3 to 1/2/3/4 As One cooldown from 100 to 100/80/60 seconds 2.5.8: Fixed As One from playing in fog
Fayde: .fayde .na .nerubian assassin .anubarak .gypsy faydeHTML Code:0.1.57: Makes first appearance. 0.1.59: Turret no longer procs the death effect of Sacrificial Stone. Turret no longer attacks Kongor or runes. Items can no longer be sold off the turret. Items in your inventory that you don?t own will not be copied to the turret. 0.1.60: Turret base attack cooldown increased from 0.5s to 1.7s Turret can no longer be hit by most single target ultimate abilities. Turret cannot be hooked, can attack buildings and gadgets. Turret can choose to target units and buildings or heroes. Turret's shutdown restores mana over the duration of the shutdown. Burst fire consumes the turret?s mana on the initial attack. Turret won't fire across the map at targets that teleport. Turret now fires 7/10/13/16 total volleys regardless of mana pool. Tinker increases turret damage by 33/44/55/66% for the duration, does not increase attack speed. Tinker heals 25% of the turret?s health ever second. Turret cannot be healed if it was damaged in the past 2 seconds. 0.1.61: Keg now has a fixed delay of 1 second between cast and impact regardless of distance thrown. Keg stun increased from 1.25s at all levels to 1.25/1.5/1.75/2 seconds. Keg knocks back the Engineer if he's in its radius, but he takes no damage. -Turret's damage type changed to Hero so the first shot doesn't do half damage anymore -Steam Turret's base damage increased by roughly 30% -Steam Turret's increased damage from items reduced to a 20% transfer -Steam Turret will now take 8 hits from creeps to kill -Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps) -Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed -Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects) -Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius -Tinker now again increases the Attack Speed of the turret by 25,50,75,100 0.1.62: Cast time on keg reduced from 0.4s to 0s. Overall delay is 1s. 0.1.63: Keg cooldown increased to 14s. Ultimate now only dispels buffs on enemies leaving the area. Tinker Rework: Passive: Decrease cooldown and manacost of The Keg by -7/14/21/28% Active: Range: 450 Mana Cost: 25 Cooldown: 15.0 Seconds Duration: 15.0 Seconds No longer channeling Towers +/- 10/20/30/40 Attack Speed +/- 3/5/7/9 Armor Catapults +/- 10/20/30/40 Attack Speed +/- 20/40/60/80% damage - 66% damage taken for allies Blows up enemy catapults at end of the debuff if they are still alive Steam Turret + 10/20/30/40 Damage 0.1.66: Tinker passively reduces turret's base attack time by 15/20/25/30%. Tinker increases turret damage correctly. 0.3.0.2: Energy Field's purge will only fail against units affected by Shrunken Head. 0.3.6: Energy Field cooldown from 90/75/60s to 85s at all levels. 1.0.1: Base strength from 22 to 20. Base int from 19 to 21. 1.0.3: Fixed turret eating Nullstone charges. Tink cooldown increased from 15s to 20s. Tinker manacost increased from 25 to 50. 1.0.11: Range of Keg lowered from 1000 to 800 1.0.13: Strength gain lowered from 2.3 to 2 Turret duration from 6s to 5s Turret max amounts of hit changed from 8 to 5 2.0.0: Turret now shoots twice as fast and the cap of number of hits removed. Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you The push starts at the same it was, but gets weaker the more you are hit *Snare is still max of 35% from 10 hits 2.0.23: Push from Turret increased by ~20% Damage from Energy Field changed from % based to 28/58/88 per second to all units inside Tinker removed. Replaced with Spider Mines Spider Mines *7 second cooldown, 90/100/110/120 Manacost *Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage. *Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds *Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact. 2.0.27: Turret now deals Magic damage 2.1.0: Keg cooldown from 14 seconds to 12 seconds Already placed Spider Mines now level up with ability level up, cooldown on recharge from 30 seconds to 25 seconds Energy Field damage per second from 28/58/88 to 50/75/100 Attack action time from 500 to 450, Damage from 37-50 to 40-47 2.1.4: Passing through the Energy Field will now automatically break channelling if it hits you Made Spider Mines have 0 cast time 2.2.7: Intelligence growth from 1.8 to 2.1 2.5.8: Spider Mines trigger(chasing) radius from 200 to 250 2.5.8: Fixed Portal Key so it can properly blink into Engineer's Electric Field again 2.6.14: Spider Mines cooldown decreased from 7 seconds to 3.5 seconds
Flint Beastwood: .flint beastwood .sniper .dwarven sniper .kardel sharpeye .captain flint .flint boomstickHTML Code:0.3.4: Makes first appearance 0.3.5: Guillotine is now renamed to Slice -The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc). -Shadow Mode: Stuns for 1/1.5/2/2.5 s -Scyth Mode: Burns Mana Burning Shadows -Now travels 160 units farther -Illusions now attack 1,2,3,4 times and deal 70 damage per attack -Illusions are now smaller so they don't stack over heroes -Illusions will now chase heroes properly -Shadow Mode: Burns Mana instantly when they are hit (same % at Slice) -Scythe Mode: Stuns Dark Shield removed. Replaced with Scythe Mode and Shadow Mode -On use, switches between Shadow and Scythe mode -Starts in Scythe Mode -No Manacost. 48/36/24/12s cooldown. -Cannot switch modes if either Slice or Burning Shadows are in cooldown -Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25. -Blocks magic in shadow mode. Blocks physical in scythe mode -Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100. Reflection reworked -Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged -Illusion no longer gives experience to Fayde -Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately). -DoT no longer snares -DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode. -Invibility from the ult is not removed when changing between Shadow/Scythe modes 0.3.6: Slice renamed Cull Illusions from Burning Shadows now attacks much faster Illusions from Burning Shadows are back to full size Illusions from Burning Shadows can no longer be selected or show healthbars Cooldown on switching between Scythe and Shadow Stance removed Fayde now starts in Shadow Stance Charges on Shadow/Scythe Stance increased to 2,3,4,5 Reflection -Manacost increased to 150,175,200 from 150 -Duration changed to 30,35,40 from 40 at all levels -Reflection stealth state will no longer have charges that do nothing -Shadow Cripple now reduces all healing on the target by 50% while it's active -Shadow Cripple is no longer dispellable 1.0.1: Scythe stance: Cull stuns and Burning Shadows manaburns. Shadow stance: Cull manaburns and Burning Shadows stuns. Fayde now starts in Scythe stance by default. 2.0.26: Added cliffwalking, treewalking and buildingwalking to Burning Shadows' illusions. allowing them to chase without being blocked by obstacles Sped up her attack time when under the effects of Reflection so you do not stand there after attacking out of stealth 2.0.30: Reworked - Cull * Now always manaburns * Damage increased from 100/150/200/250 to 100/160/220/280 * Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt - Burning Shadows * Now always stuns * Manacost lowered from 85/105/125/145 to 85/100/115/130 * Damage and stun are the same - Scythe/Shadow Stance * Removed - New ability: Deep Shadows * Target an area, summoning shadows there for 5 seconds * Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it * Movespeed modifiers linger for 1 second - Reflection * Now has treewalking * Now grants Fayde 1200 clearvision while stealthed by Reflection * This sight lingers for 2 seconds after exiting stealth 2.2.0: Reflection's Clearvision radius changed from 1200 to 800/1000/1200 Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds 2.5.2: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde 2.5.12: Deep Shadows is now the correct cast type 2.5.13: Fixed her Alt Avatar getting Clearvision correctly 2.6.4: Agility gain per level decreased from 2.15 to 2.1 2.6.6: Burning Shadows will no longer block targeting on the first frame the illusion exists
HTML Code:1.0.13: Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling Crosshair on target should be visible to allies only 1.0.17: Flare now does DOT damage over 2 seconds (initial hit, 1 tick after first second, 1 tick after second second) 1.0.18: DoT to smooth damage over the 2 seconds instead of 2 ticks 2.2.0: Flare Movespeed slow from 14/20/26/32% to 14/18/22/26% 2.6.8: Starting Strength increased from 16 to 18
Last edited by Cyber_Kun; 09-10-2012 at 02:38 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Flux: .flux capacitor .jiggawatts .magnataur .iron man .dark seer .steam flux
Forsaken Archer: .forsaken archer .fa .forsaken striderHTML Code:2.0.28: Makes first appearance 2.5.8: Can now target allies with Magnetic Surge Magnetic Surge is now Physical Can now change between the Push or Pull without a hitch if you are running 2.5.12: Fixed Discharge and Release from playing in fog Release's slow is now transferrable 2.5.14: Fixed his Release so it will no longer play effects through fog
Gauntlet: .gauntlet .el guantelete .el guantelete .o-yoroi gauntletHTML Code:0.1.57: Makes first appearance. 0.1.59: Crippling Volley no longer hits magic immune units. Skeletal minions only spawn from organic unit deaths. Skeletons no longer attack chests or runes. Split fire reduces damage on the main target, fires 4 arrows instead of 5. Split fire no longer charges mana battery when toggled on or off. 0.1.60: Crippling volley has a 0.1s ministun. Split fire damage per arrow reduced by 10% at all levels. Call of the damned spawns skeletons from denies. Skeletal minions only attack targets that Forsaken Archer is attacking. Skeletal minions are no longer disabled for the first second they spawn. Skeletal minions movespeed increased from 320 to 420. Skeletal minions now apply a magic DoT to targets. Deals 5/10/15/20 magic damage per second for 4 seconds. Piercing Arrows damage increased from 75/115/165 to 75/150/225. per arrow. Piercing Arrows travel distance increased from 920 to 1300. 0.1.61: Skeletal Minions no longer attack powerups. During Piercing Arrows, skeletons automatically attack nearby targets if available. Split arrows does not reduce the damage of her other abilities. 0.1.62: Crippling Volley has a 225 radius at all levels instead of 150/200/250/300. Crippling Volley cast time reduced from 1.295 seconds to 1 second. Skeletal minions no longer burn mana with their attacks. Max number of Skeletal minions reduced from 2/4/6/8 to 3/4/5/6. Immobilize on Crippling Volley changed from 2.5 seconds at all levels to 1.75/2/2.25/2.5 seconds. 0.1.63: Base agility lowered by 1. Attack projectile speed lowered from 1200 to 1050. DoT component of skeletal minions reduced to 4/8/12/16. Piercing Arrows damage on each arrow now reduced lowers by 10% for each unit the arrow hits. 0.1.66: Base strength lowered from 18 to 17. Strength gain reduced from 1.9 to 1.7. Skeletons have 20 health at all levels. Skeletons do not propagate (spawn from) illusions. 0.3.0.2: Skeletal Minions now displays a life timer for the oldest skeleton. 0.3.5: Base damage changed from 40-51 to 44-50. Call of the Damned can be toggled to "store" skeletons before releasing them. 1.0.3: Skeletons no longer cause neutrals to use their abilities 2.0.30: Call of the Damned Skeletons TP with FA Split Shot reworked to basically be ranged cleave * Main target takes full, 2 additional targets take 14/21/28/35% damage 2.0.39: Piercing Arrows cooldown from 120 to 100/80/60 seconds 2.2.0: Piercing Arrows now leaves behind an Illusion that channels for you * Can still be interrupted by stunning the illusion Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175 2.2.4: Fixed interactions with Magebane's Mana Rift (Illusion had 0 mana and took full damage) 2.3.0: Fixed Piercing Arrows so that they deal the proper damage if the illusion dies 2.5.8: Fixed interaction between Geometer's Bane & Call of the Damned 2.6.10: Call of the Damned damage of skeletons rescaled from 14-20/20-26/26-32/32-38 to a static 17/23/29/35 2.6.18: Call of the Damneds Skeletal Minions duration decreased from 30 to 20 seconds
Gemini: .gemini .furry .panthera geminiHTML Code:1.0.0/1.0.1: Makes first appearance(?) 1.0.2: reworked 1.0.3: Infernal Instability now has instant cast time. Cast range on Grapple increased from 625/800/975/1150 to 725/850/975/1150. 1.0.5: Undev Base STR reduced from 24 to 22, base armor decreased by 0.5 -Infernal Instability: Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with (this includes auto attacks, Grapple, or Gauntlet Blast. This ability can be activated while the glove is in mid flight). Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target and applying a short minor snare for 1.5s -Grapple: Hand goes 800 range Can only hit heroes, goes through creeps Now only grabs units on the way out, not the way back Moves both Gauntlet and the target to where you click, dealing 100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds -Cripple renamed to Enfeeble 30 Max charges 0.8/0.6/0.4/0.2 time between a charge is gained On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds. -Gauntlet Blast: 75/65/55s Cooldown 600/700/800 Range 100/150/200 Manacost Shoots the glove out at the target unit. Any enemies within 200 units of the glove as it flies are stunned for 4 seconds. This stun is broken if they take any damage after 1 second of being stunned. *When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged *The target hero is stunned and revealed for 1.5 seconds. 1.0.7: Infernal Instability no longer snares -Infernal Instability no longer applies its buff to ult or second ability -Infernal Instability on use will give max charges on Enfeeble -Grapple cast time lowered from 400ms to 200ms -Grapple projectile speed increased from 1500 to 1600 -Max charges on Enfeeble now scale from 30 to 20/25/30/35 -Duration of Enfeeble slow decreased from 5 seconds to 3 seconds -Max slow on an enemy by Enfeeble is now 50% -Gauntlet Blast damage reduced from 300/450/600 to 300/400/500 -Gauntlet Blast range from 600/700/800 to 600 at all levels -Gauntlet Blast cooldown from 75/65/55 to 80/70/60 -Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250 1.0.13: Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes Enfeeble duration incresed from 3s to 4s Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal Max charges from 50 to 35 2.0.9: Infernal Instability is no longer dispellable 2.0.11: Gauntlet can now double-activate his hookfist and it will go in the direction he is facing and pull anyone hit back to right infront of himself 2.0.17: Gauntlet Blast will now dispel targets before the damage is dealt 2.0.30: Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40 Grapple slightly increased touch radius to 80 from 75 Enfeeble is no longer an Attack Modifier 2.0.37: Added Grapple double-tap functionality as a single button press to E 2.1.4: Infernal Instability now gives 50% mana back if you do not attack anything. 2.3.0: Fixed his Grapple so it unbinds targets if it touches a valid unit Fixed his ultimate from hitting units behind him 2.6.4: Strength gain per level increased from 2.85 to 2.9
Geomancer: .geomancer .centipedaliskHTML Code:2.2.6: Makes first appearance as an early access hero. 2.3.0: Fixed the wolves' attackrange to properly be 128 2.5.2: Gemini is now available in the general hero pool Fixed an issue with Twin Strike that made him do less attack DPS than intended Fixed some effects playing through fog 2.5.7: Fire and Ice is now interrupted if either dog gets stunned or silenced while channeling 2.5.8: Fixed Twin Fangs playing through fog Fire and Ice now gain 80/90/100% of stats from Gemini The wolves from Fire and Ice now have their movespeed set to Gemini's Fixed a rare anomaly where Gemini would go in a random direction when recombining from split form Fixed Gemini's split form Fire Fang & Ice Fang so they get stunned properly while bound to the projectile Removed invulnerability from Fire Fang and Ice Fang while bound to the projectile Fixed Fire and Ice assist mechanic to function properly
Glacius: .glacius .crystal maiden .rylai crestfall .cm .female glaciusHTML Code:2.1.6: Makes first appearance as an early access hero 2.2.0: Crystal Field Magic Damage from 250/350/450 to 300/450/600 2.2.7: Earth's Grasp radius increased from 170 to 180 Fixed Earth's Grasp radius to be correct 2.5.8: Dig no longer usable while Immobilized Can use Items while in Dig Crystal Field decreased time till explosion from 3 to 3/2.75/2.5 2.5.12: Added Staff of the Master effect: * Adds a bonus 100/120/140 Magic Damage and 4 Second 50% Movement Speed Slow in a 600 radius to the explosion Fixed the Alt Avatar's model from playing Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp Quicksand won't draw on the minimap anymore Quicksand is now a status debuff, meaning it can be dispelled and stolen/transferred 2.6.7: Crystal Field's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade 2.6.10: Quicksand movement slow rescaled from 12/16/24/30% to 12/18/24/30%
HTML Code:0.1.23: Ice Imprisonment no longer silences the target. 0.1.26: Ice Imprisonment reveals target. 0.1.30: Tundra blast and Ice Imprisonment impact time reduced from 0.4 to 0.3 seconds, total cast time from 1s to 0.54s. Glacial Downpour cast action time reduced from 0.5s to 0s. Fixed units in the AoE of Glacial Downpour not having the speed debuff applied. 0.1.42: Aura now gives +0.5/1/1.5/2 mana regen. Remade Tundra Blast: aoe-targeted, larger aoe, static damage across aoe, slow increased by 1 second, new mana cost. 0.1.47: Ice Imprisonment now lasts 10 seconds on non-hero and non-pet units. 0.1.50: Glacial downpour reworked to be more consistent. 0.1.52: Move speed increased from 280 to 290. 0.1.63: Can cast Ice Imprisonment on allies, immobilizing them and reducing all damage taken by 20/40/60/80% for the duration. 0.3.0.2: Base agility increased from 16 to 17. Base damage increased from 38-44 to 43-51 Base armor increased from 1.24 to 1.44 ?.??.?: Mana cost of Glacial Downpour changed from 300/400/600 to 150/175/200. 1.0.6: Damage reduction from Ice Imprisonment on Allies reduced from 20/40/60/80% to 20/30/40/50% 1.0.13: Tundra Blast slow from 5s static to 3/3.5/4/4.5s 2.2.4: Double-Activating Ice Imprisonment will cast on yourself now Increased radius on each instance of Glacial Downpour from 190 to 350 Decreased damage from 105/170/250 to 60/100/140 (170/250/310 to 100/140/180 when using Staff of the Master) * Basically gives the ultimate less randomness 2.6.4: Glacial Downpour manacost increased from 150/175/200 to 200/300/400 2.6.10: Ice Imprisonment manacost rescaled from 115/125/140/150 mana to 120/130/140/150
Last edited by Cyber_Kun; 09-10-2012 at 02:39 PM. Reason: Rawrrawrr
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
The Gladiator: .gladiator .kunkka .admiral proudmoore .pirate
Gravekeeper: .gravekeeper .shinigami gravekeeperHTML Code:1.0.6: Fixed Showdown so it does not teleport magic immune units 1.0.7: Call to Arms now uses the same cast animation as Pitfall Removed the backswing time on his abilities Lowered the 'trigger time' from 2s to 1.6s on Pitfall Showdown now issues a stop command to whoever is teleported back Call to Arms now plays no sounds other than at the impact time 1.0.9 Flagellation will no longer deal double bonus damage to buildings Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant Increased speed of Call to Arms from 650 to 750 2.5.12: Pitfall effects touched up
Gunblade: .gunblade .warmonger gunblade .gunflailHTML Code:2.5.7: Makes first appearance as an early access hero 2.5.9: Fixed Gravekeeper's Defiling Touch so that it will only eat up 1 corpse if he is standing on a pile of corpses 2.5.14: Unstable Zombie explosion damage from Zombie Apocolypse increased from 50 to 55/70/85 2.5.16: Gravekeeper has been unlocked under Tournament Rules 2.5.19: Zombie Apocalypse's zombies no longer have Boss Immunity
Hammerstorm: .hammerstorm .sven .rogue knightHTML Code:2.2.15: Added new Early Access Hero: Gunblade 2.6.2: Lethal Range damage multiplier lowered from 30/40/50/60% to 20/30/40/50% 2.6.18: Gunblade has been unlocked under Tournament Rules
Hellbringer: .hellbringer .hb .warlockHTML Code:0.1.30: Splash no longer triggers by attacking structures Splash damage radius set from 350 to 175. 0.1.42: Hammer throw: increased range, damage, aoe, will stun targets where it hits even if the main target blinks away. Removed aura, added Glavanize (shout gives armor and MS to units around him). 0.1.45: Fixed Hammer Throw to have a 14s cooldown. 0.1.50: Galvanize radius increased from 350 to 500. Galvanize movement bonus increased from 12% to 14%. Armor bonus lowered from 3/6/9/12 to 3/5/7/10. 0.1.63: Galvanize cast time removed. 1.0.3: Mighty Swing can now be toggled on/off. 2.0.14: Brute Strength can no longer be removed early 2.1.0: Set cast time of Galvanize to 1 2.2.0: Mighty Swing area from 175 to 175/200/225/250 Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60% 2.5.8: Increased Movespeed from 295 to 300 Increased Intelligence gain from 1.3 to 1.6 per level 2.6.10: Galvanize armor bonus rescaled from 3/5/7/10 to 3/5/7/9
Jeraziah: .jeraziah .omniknight .purist thunderwrathHTML Code:0.1.41: The stun from Malphas goes through magic immunity. 0.1.63: Life steal from Life Void reduced from a flat 50% to 10/20/30/40%. Death boil now chains to 1/2/3/4 additional nearby targets. Damage unchanged. When boil is refreshed on a target, the damage resets to 10 after it reaches 80. 0.1.66: Death boil now chains to 0/1/2/3 additional targets. 0.3.0.2: Life Void -magic armor rescaled from -2.7/5.1/6.9/8.3 to -3/4/5/6. 0.3.5: Unholy Shackles movement and attack slow decreased from 30/40/50/60% to 20/30/40/50%. Summon Malphas manacost increased from 200/250/300 to 200/300/400. 1.0.1: Strenght growth from 2.5 to 2.1. Agility growth from 1.0 to 1.2. Intelligence growth from 2.7 to 2.9. 1.0.3: Base armor reduced from 2.4 to 1.4 Life Void cooldown increased from 7s to 10s. 2.0.30: Life Void damage healed from 10/20/30/40% to 15/20/25/30% 2.2.0: Death Boils first tick now starts at 5 damage instead of 10 * Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320 2.5.12: Starting Strength increased from 16 to 17 Death Boil reduced manacost from 100/130/160/190 to 100/120/140/160 2.6.4: Death Boil first tick now starts at 10 damage instead of 5 * Final Magic Damage increased from 125/180/245/320 to 150/210/280/360
HTML Code:0.1.34: Removed speed buff from Protective Charm. Duration of Protective Charm increased from 5/8/11/14 seconds to 5/10/15/20 seconds. 0.1.50: Righteous Strike bonus damage reduced from +12/24/36/50 to +10/20/30/40. Righteous Strike splash damage reduced from 100% splash to 75% splash. 0.1.60: Righteous Strike bonus damage reduced from +12/24/36/50 to 8/16/24/32. Righteous Strike radius decreased from 350 to 225 Righteous Strike now splashes 50% of attack damage, reduced from 70%. Righteous Strike's slow duration increased from 2 seconds to 5 seconds, with a flat 30% slow for the duration. 0.1.63: Sol's Blessing now has a 0.5s cast time. 0.1.66: Protective charm duration reduced from 5/10/15/20s to 5/8/11/14s. Righteous Strike's slow now lasts 2/3/4/5 seconds instead of 5s at all levels. 0.3.0.2: Inner Light range increased from 400 to 500. 1.0.15: Removed the attack (third skill), replaced with a slow aura with 7/14/21/28% 300 radius AOE slow 2.0.14: Movement Speed from 300 to 310 Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time 2.0.17: Changed Aura to a Debuff 2.0.30: Inner Light from True Damage to Magic Damage Inner Light radius from 250 to 300 2.5.8: Protective Charm and Sol's Blessing no longer gives assists 2.6.2: Movement Speed lowered from 310 to 305 2.6.4: Strength gain per level decreased from 2.65 to 2.6 Agility gain per level decreased from 1.75 to 1.7 Protective Charm: Cooldown increased from 20 to 24 seconds Sol's Blessing: Rescripted to prevents all Physical Damage instead of give 1000 Armor 2.6.10: Sol's Blessing manacost rescaled from 125/175/250 to 150/200/250
Last edited by Cyber_Kun; 09-10-2012 at 02:40 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Keeper of the Forest: .keeper of the forest .tree .kotf .rooftrellen .treant protector
Kinesis: .kinesis .kinetic .zeta kinesisHTML Code:0.1.47: Ultimate can now hit magic immune targets. 0.1.50: Root no longer hits gadgets (like wards) 0.1.60: Base armor, stats, damage and MS were tweaked. Camouflage no longer breaks stealth when Keeper uses his own abilities. Nature's Vengeance replaced with Nature's Protection (DotA's Living Armor). Tree Sight no longer grants regeneration, but eyes now have true sight. 0.1.61: Eyes spawned by Tree Sight are no longer drawn on the minimap. 0.1.66: His Eyes are now revealed to the enemy team if an enemy hero comes within 300 units of one. Heroes immobilized by Root can now turn. Root's effects now play even if it is cast from stealth. 0.3.0.2: Eyes in the Forest now stealthed and only revealed when enemy heroes come within 450 reveal range. Root hits units in the fog. 1.0.7: Camouflage cast range from 300 to 500, cast time halved Nature's Protection cooldown from 7s to 5s, cast time halved 2.0.5: Stealth is now removed when the attack completes, not when it starts 2.0.34: Starting STR reduced to 25 from 27 STR/level reduced to 3 from 3.4 - Camouflage * Renamed to Nature's Veil * Now gives BOTH Camouflage and old Nature's Protection effects (invises near trees and gives the armor/regen buff) * Duration for both buffs changed to 10/20/30/40 seconds * Nature's Protection component now gives a flat 4 Health Regeneration and 6/8/10/12 Armor * Mana cost to a flat 60 * Cooldown to a flat 5 seconds * 500 cast range - Tree Sight * Removed, replaced with Animate Forest - Animate Forest * 130 Mana cost, 30 second cooldown, 700 cast range * Casts on target tree. * Target tree and 1/2/3/4 nearby trees (takes closest to target, max search range of 500) are converted to Treants * Treants have 500 Health, 2 Armor, and 325 Movespeed * These trees last for 45 seconds * These treants serve as "trees" for Nature's Veil, keeping people invisible around them * These treants serve as "trees" for Entmoot, giving KotF charges of Attack Speed/Movement Speed - Nature's Protection removed - New Ability: Entmoot, passive self-buff * Keeper of the Forest gains 3/6/9/12 Attack Speed and Movement Speed per nearby tree, up to 5 charges. * Radius of 375 - Root * Duration lowered from 3/4/5 to 2/3/4 seconds * Cooldown lowered from 160 to 120/110/100 * Damage per second increased from 85 to 100 2.1.4: Treant Dogs are now limited to 2/3/4/5 max. If you summon more than the max the oldest ones will automatically die Treant Dogs can no longer attack Towers if they are more than 800 units away from the Keeper 2.5.12: Night Vision reduced from 1200 to 800 Fixed Root from playing through fog 2.6.2: Animate Forest Animated Trees Attack Speed base attack time increased from 1 to 1.25 seconds
Kraken: .kraken .release the kraken .submariner krakenHTML Code:2.5.13: Added new Early Access Hero: Kinesis 2.5.14: Can no longer lift gadgets Can no longer throw stuff at Kongor 2.5.22: Inherent Defense will now work with Harkon's Blade, no longer works with Barbed Armor 2.6.3: Inherent Defense will no longer gain strength from DOT damage Kinesis does 2.6.4: Intelligence gain per level decreased from 3.0 to 2.7 Statis Smash can now be ended early by using the ability again * Damage and stun time are directly proportional to how long the affected unit has been in the air Telekinetic Control slow reduced from 25% to 10/15/20/25% 2.6.5: Stasis Smash now correctly gives only 1 Mana Battery/ Power Supply charge 2.6.18: Kinesis has been unlocked under Tournament Rules
Legionnaire: .legionnaire .axe .legoHTML Code:0.1.21: Tidal pull removed, replaced with Splash (%chance to do splash magic damage) Cast range on Whirlpool reduced from 1500 to 1000. 0.1.23: Kraken is no longer invulnerable during Tsunami Charge. Whirlpool is canceled if Kraken moves more than 3000 units from it. Cast range on Whirlpool scaled to 750/1000/1250. Delay on triggering Whirlpool now 6/5/4 seconds. 0.1.42: Whirlpool no longer teleports gadgets. 0.1.45: Remade: Drench *Removed -Tsunami Charge *Manacost lowered to 90/100/110/120 *Damage increased to 100/150/200/250 -Splash *Moved to ability slot 1 (Q) *Now an Attack Ability that has a 6/5/4/3 second cooldown *Damage and splash range the same - Whirlpool *Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds *The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool *Damage dealt to enemy units increased from 150/225/300 to 150/300/450 *Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6 *Cool down is now 150/135/120 (increased from 120 at all levels) -New Ability: Tidal Pull *Ability slot 3 (E) *Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28% 0.1.47: Splash changed to deal physical damage. 0.1.48: Whirlpool may no longer be used near the Well, Tarpit, or any trees. Splash's damage can no longer hit wards. 0.1.49: Whirlpool no longer drags Bosses. Splash mana cost increased from 15 to 25 mana. 0.1.60: Whirlpool return can now be triggered when Kraken is standing next to trees. 0.1.62: Whirlpool no longer drags gadgets with it. 1.0.13: Reworked Ability 1: Torrent *Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds *Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor Ability 2: Tsunami Charge *Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage. Ability 3: Splash *Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second. Ability 4: Release the Kraken! *After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds. 1.0.14: Tsunami Charge no longer brings Invulnerable units along with him Splash no longer propagates to illusions 1.0.15: Projectile speed of Torrent increased from 1000 to 1250 1.0.18: Tsunami Charge touch radius from 60 to 80 Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical 1.0.19: Kraken Ultimate from 90/80/70 to 110/100/90 second cooldown 2.2.0: Starting Armor reduced from 3.1 to 2.1 Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius 2.5.2: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile 2.5.8: Strength gain lowered from 3.0 to 2.8 per level Release the Kraken damage per second lowered from 40/50/70 to 40/50/60 2.6.4: Release the Kraken stun from being pulled to the center is no longer Superior Magic 2.6.16: Whirlpool stun now hits Magic Immune units
Lord Salforis: .lord salforis .necromancerHTML Code:0.1.26: Taunt no longer affects neutrals. Whirling blade won't trigger from tower attacks or well/tarpit attacks. Sped up animation and impact time of Decapitate. 0.1.29: Whirling Blade no longer hits Siege units. 0.1.30: Base armor lowered from 2.8 to 1.8. 0.1.42: Whirling blade now triggers when Legionnaire is stunned, hexed etc. 0.1.45: Terrify duration reduced from 10/15/20/25 to 10/13/16/19, total damage unchanged. 0.1.48: Whirling Blade's % to spin now triggers at the start of an attack, not when damage occurs. 0.1.63: Decapitate cast point lowered from 330 to 300. 0.3.0.2: Base int increased from 17 to 14. Terrify removed, replaced with Terrifying Charge. Terrifying charge: -1000 range, 40/50/60/70 mana cost, 30s cooldown. -On contact attacks with 150/200/250/300% base damage, applies Terrify for 4/5/6/7 seconds to enemies in a 110 degree cone for 240 distance. Terrify applies -50% attack damage and +50% attack speed to enemies. -Charges target at max movespeed. Being stunned or losing sight of the target or issuing another command cancels charge. Target moving more than 2000 units away cancels charge. 1.0.1: Starting armor incrased from 1.8 to 2.8. 1.0.5: Int gain increased from 1.6 to 1.9 -Terrify *Cast time removed (0.6 -> 0) *Now grants vision of the target for the duration of the charge *Now reveals target for the duration of the charge *Now grants 40/80/120/MAX movespeed (used to be max at all levels) 1.0.7: Terrifying Charge movespeed from +40/80/120/MAX to +60/100/140/MAX, charge duration max 5s Movement speed from 290 to 295 1.0.15: Terrifying Charge Damage is now instant instead of through an attack The increased movespeed is kept for an additional second Decapitate range increased from 150 to 175 1.0.18: Terrifying Charge CD from 30 static to 30/26/22/18 2.0.9: Decapitate cast effect type changed from Physical to SuperiorMagic 2.0.14: Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250 Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset If Legionnaire leaves combat for five seconds, the counter is reset 2.0.17: Charge bonus speed from 100/150/200/250 to 100/150/200/500 2.0.27: Made Terrifying Charge shift-queuable with Taunt 2.0.30: Tower attacks may now proc Whirling Blade 2.1.4: Made Whirling Blade proc on fountain attacks 2.5.18: Whirling Blade: Chance now starts at 0% and increases by 8% every time he is attacked * Can no longer proc many attacks in a row, at least 1 attack must happen between spins now * Much higher chance to spin around the 4th attack * Still activates on 12th attack no matter what 2.6.10: Terrifying Charge movespeed buff rescaled from 100/150/200/500 to 100/200/300/400 Decapitate damage rescaled from 300/450/625 to 300/450/600
Magebane: .magebane .antimage .magina .am .mbHTML Code:2.3.0: Added a new Early Access Hero: Lord Salforis 2.5.8: Cast Time of Life Tap removed Fixed Life Tap playing through fog 2.5.20: Mors Certissima health regained from 40/60/80/100 to 20/40/60/80 Mors Certissima mana cost reduced from 100/110/120/140 to 90/100/110/120 Life Tap mana cost rescaled from 70/60/50/40 to 60
HTML Code:0.1.30: Mana rift deals damage in a 250 AoE around main target. Base strength decreased from 21 to 16. 0.1.42: Changed attack impact time from 0.6s to 0.3s. Mana combustion changed from 13/25/34/51 mana burned to /16/32/48/64. Damage per 1 mana burned increased from 0.75 to 0.8. 0.1.45: Mana rift aoe increased from 275 to 325. Base strength increased from 16 to 20. Strength gain reduced from 1.5 to 1.2 0.1.47: Reworked: -Strength gain set to 1.6 per level -Mana Combustion *Now gives Magebane mana back equal to 1/4 of the mana burned -Flash *Minimum blink range removed *Adds Magic Armor to allied heroes and self after blinking -Spell Resistance *Removed -Mana Rift *Tooltip fixed -New Ability: Master of the Mantra (E) *Passive Aura *600 Radius on all enemy heroes *-15/20/25/30 Cast Speed *Damaged for 35/50/65/80% of abilities and items manacost when cast 0.1.48: Enemies who die from Master of the Mantra do not deny themselves. Mana combustion deals 60% of mana drained as damage instead of 80%. Mana combustion no longer returns mana to Magebane. Flash armor for allies lowered from 7.5 to 2/3/4/5 and duration lowered from 10s to 7s (for allies). 0.1.63: Flash cooldown at levels 2, 3, and 4 increased by 1 second. 0.1.66: Base strength lowered from 20 to 16. 1.0.7 Base strength from 16 to 17 Strength gain from 1.6 to 1.7 2.0.14: Base Strength increased from 17 to 18 2.1.4: Master of Mantra aura increased from 600 to 800 2.5.8: Starting Strength from 18 to 16 Flash cast range from 1000/1075/1150/1150 to 850/950/1050/1150 2.5.22: Master of the Mantra cast speed reduction removed 2.6.8: Flash self Magic Armor decreased from 3/6/10/15 to 3/6/9/12 Flash self Magic Armor duration decreased from 10 to 7 seconds Flash range decreased from from 850/950/1050/1150 to 775/900/1025/1150 Movespeed decreased from 320 to 315
Last edited by Cyber_Kun; 09-10-2012 at 02:41 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Magmus: .magmus .sand king .sk .crixalis
Maliken: .maliken .mali klause .rageHTML Code:0.1.34: Makes first appearance. 0.1.35: Base armor reduced from 3.4 to 0.7. Base damage reduced by 18. Fixed first part of Lave Surge acting as a silence instead of a stun. Lava surge radius reduced to match DotA's Sand King. Steam bath no longer hurts neutrals, including Kongor. 0.1.36: Takes 0.5 seconds to recover from Lava Surge Eruption doesn't slow magic immune units. 0.1.42: Eruption boosted by Staff of the Master. Volcanic touch now assigns the explosion damage to Magmus. Lowered the "in-air" state of Magmus' ult (I think it means stun) from 500ms to 450ms so the stun starts on the frame that the targets land. 0.1.45: Added 250ms cast time to Eruption. Steam Bath cooldown reduced from 40/35/30/25s to 40/30/20/10s. 0.1.48: Can no longer blink out of Puppet Strings or while immobilized. 0.1.54: Lava Surge can now target players, not just a position on the ground. Lava surge can now be used while immobilized. 0.1.63: No longer invulnerable during Lava Surge. 0.3.6: Lava Surge now grants invulnerability during travel time. 1.0.3: Volcanic Touch now damages mechanical units. 1.0.13: Steam Bath now disjoints on use 2.0.14: Base armor increased from 0.66 to 1.76 Volcanic Touch no longer considered an Attack Modifier Volcanic Touch is now toggleable 2.5.8: Lava Surge no longer usable while Immobilized 2.6.4: Steambath radius reduced from 300/350/400/550 to 300/350/400/450 2.6.16: Rescaled base Attack Damage from 43-59 to 46-57
Martyr: .martyr .emo .pedo .bishopHTML Code:0.1.42: Makes first appearance. 0.1.45 Sword Throw's maim scales per level: 20/30/40/50% Life essence no longer drains mana per attack. Possession's cooldown changed from a flat 90s to 100/80/60s. Splash damage from Possession now scales: *50/75/100% Splashed in a 75 AOE *35/50/65% Splashed in a 200 AOE *20/25/30% Splashed in a 350 AOE Sword modes can now be changed without breaking channeling. 0.1.47: Increased base strength from 18 to 22, base damage unchanged. Cannot teleport to his sword while immobilized. 0.1.48: Hellbroune Zeal increases attack speed by 1.4 for every 1% health missing. No more critical strike chance. Possession temporarily adds +20/40/60 armor to Maliken for the first 2 seconds, decreases to +0 armor over the following 5 seconds. 0.1.50: Hellbourne Zeal gives a maximum of +100 attack speed. 0.1.51: Sword throw projectile speed decreased from 800 to 700. Life essence no longer heals Maliken for attacking structures. Possession no longer lowers his base attack cooldown to 1.4. Possession mana cost increased from 100 to 150. 0.1.60: Sword Throw mana cost changed from 110 at all levels to 110/120/130/140. Life Essence costs 7/8/9/10 mana per attack. 0.3.0.2: Base Strength increased from 22 to 24 Strength gain increased from 2.4 to 2.6 Agility gain lowered from 2.4 to 2.0 Base intelligence lowered from 18 to 17. Sword throw projectile speed increased from 700 to 850, radius decreased from 225 to 200. Green Sword mode no longer costs mana to use. Blue Sword mode self-damage reduced from 5/10/15/20 to 6/9/12/15. Possession's attack range lowered from 600 to 550. 1.0.3: Possession manacost reduced from 150 to 100. 2.0.14: Damage inflicted to self changed from True Damage to Magic Damage 2.5.12: Sword Throw teleport is no longer prevented by Immobilized 2.6.10: Sword Throw range rescaled from 700/850/1000/1200 to 750/900/1050/1200 Possession Fear duration rescaled from 0.75/1.25/2 to 1/1.5/2
Master of Arms: .master of arms .moaHTML Code:2.0.30: Makes first appearance 2.1.0: Sacrificial Lamb now heals nearby allies for (40/60/80/100) + (20/30/40/50)% of health sacrificed Retribution now slows 15% base, +1% per 1% of health missing, still up to 50% 2.5.8: Sacrificial Lamb reworked. Now gives allies increased movespeed and attack speed based on how low Martyr is * 0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed per 1% missing. Radius of 500 2.6.14: Sol's Conviction amount healed increased from 20/30/40/50% to 35/40/45/50%
Midas: .midas .golden .showerHTML Code:2.1.2: Makes first appearance as an early access hero 2.1.8: No longer an early access hero Acid Bomb reduced damage from 20/40/60/80 to 15/30/45/60 damage a second 2.2.7: Acid Bomb now deals 75% damage to non heroes Fixed his Physical DOT so it does not proc Nomad's Edge Counter 2.5.22: Weapon Enhancement Repeater damage reduction from -50% at all levels to 20/30/40/50% 2.6.7: Overcharge Shot's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade 2.6.10: Volcanic Touch damage rescaled from 90/130/170/220 to 90/130/170/210
Monarch .monarch .butterfly .glacius v2HTML Code:2.1.8: Makes first appearance as an early access hero 2.3.0: Fixed a bug with him being unselectable 2.5.8: Lion's Pride and Golden Salvo cooldowns swapped Lion's Pride is now 18 starting and Golden Salvo is 13 Lion's Pride heal reduced from 75/120/165/210 to 30/60/90/120 2.5.12: Reduced starting agility from 16 to 12 Reduced agility gain per level from 1.5 to 1.1 Reduced starting armor from 3.24 to 1.18 (after agility nerf) Fixed Lion's Pride from playing through fog Lion's Pride reduced ranged from 900 to 800 2.6.7: Transmute's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade
HTML Code:2.2.2: Added a new Early Access Hero: Monarch 2.5.3: Noxious Cloud increased manacost from 100 to 100/115/130/145 Noxious Cloud no longer gives vision 2.5.4: Monarch is now pickable in Tournament Mode 2.5.8: Starting Armor reduced from 2.1 to 1.1 Starting Movespeed from 300 to 295 Crippling Pollen reduced cast range from 600 to 550 Fixed the last second of Crippling Pollen so that the slow doesn't go through magic immunity 2.5.12: Crippling Pollen duration reduced from 1.5/2/2.5/3 to 1/1.5/2/2.5 seconds Crippling Pollen increased damage per second from 50 to 70
Last edited by Cyber_Kun; 09-10-2012 at 02:41 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Monkey King .monkey king .mk
Moon Queen: .moon queen .mq .luna .moonfangHTML Code:2.1.0: Makes first appearance as early access hero 2.1.4: Starting Strength increased by 2 Flying Nimbus activation removed. Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage 2.1.6: No longer an early access hero 2.2.7: Starting Armor reduced by 1 (5.90 -> 4.90) Heavenly Vault combo reworked * Damage rescaled so that each additional application will deal half of the previous * Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change * Maximum damage of Vault combo is now 250+125+63 at level 4 2.6.17: Heavenly Vault can no longer be stopped mid vault Added an additional second in which the 2nd vault can be activated
Moraxus: .moraxusHTML Code:0.1.26: Multi-strike projectiles bounce to closest target, only hit each target once. 0.1.28: Multi-strike no longer hits gadgets. 0.1.42: Moon Finale given a static 160s cooldown. 0.1.45: Ministun from Moon Beam now 0.6s at all levels. 0.1.63: Base strength increased by 2. Strength gain increased by 0.2. Base intelligence increased by 2. Base damage increased by 5. Moon Finale no longer requires points in Moon Beam. Multi-strike can now toggle between bouncing to all enemies or bouncing just to heroes. 0.1.65: When toggled on, Multi-Strike only bounces to visible heroes if the main target is a hero. 2.1.8: Moon Finale cooldown from 160 to 160/140/120 2.5.8: Increased attack range from 330 to 350 Lunar Glow increased from 6/13/20/27 to 7/14/21/28 2.5.16: Multi-Strike damage reduction per bounce reduced from 35% to 35/30/25/20% 2.6.4: Strength gain per level increased from 1.95 to 2 Intelligence gain per level increased from 1.85 to 1.9 2.6.12: Moon Beam stun has been increased from 0.6 to 1
Myrmidon: .myrmidon .fishHTML Code:1.0.20: Makes first appearance. 2.0.0: More Axes damage from 80/100/120/140 to 60/80/100/120 2.0.14: More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health 2.0.30: Matraxe now has a small cooldown after activation on it Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5 2.2.4: More Axes mana cost from 30 to 25 Matraxe health gain from 20 to 20/25/30 2.6.8: More Axes cooldown increased from 1 to 1.5 seconds
Night Hound: .night hound .nh .riki .sa .stealth assassinHTML Code:1.0.21: Makes first appearance 2.0.17: Int growth lowered from 3.2 to 2.9 Wave Form range lowered from 1000 to 850 2.1.0: Weed Field manacost from 90/100/110/120 to 105/110/115/120 Magic Carp manacost from 85/95/105/115 to 100/105/110/115 2.5.0: Attacks in Forced Evolution form now go through Void Talisman
Nomad: .nomadHTML Code:0.1.26: Stealth no longer applies if silenced. 0.1.42: Cast point on smoke bomb changed from 500ms to 400ms. 0.1.50: Pounce happens 200ms faster. 0.1.53: Movement speed increased from 295 to 300. 0.1.63: When inside Smoke Bomb, Night Hound is ignored by towers and creeps. Cannot attack towers while in his own Smoke Bomb. 0.1.66: Cannot attack allied units while under Smoke Bomb. Cannot Pounce couriers. 0.3.0.2: Base movespeed increased from 300 to 305. Smoke bomb: -Cast range increased from 350 to 425 -Cast point reduced from 400ms to 200ms. Pounce cooldown rescaled from 30/20/10/5s to 20/15/10/5s. 2.0.14: Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb Night Hound may attack towers in his own Smoke Bomb 2.2.0: Base Intelligence increased from 14 to 16 2.2.3: Made his ultimate toggle-able so the player can creep pull and neutral without any tedious spam-clicking 2.5.10: Night Hound can no longer Pounce to Powerups
HTML Code:2.0.23: Makes first appearence 2.5.14: Mirage Strike's Mirage Strike bonus damage reduced from 60/100/140/180 to 40/60/80/100 Mirage Strike's True Strike bonus damage increased from 60/100/140/180 to 80/120/160/200 SandStorm Movespeed Slow increased from 5/10/15/20% to 7/14/21/28%
Last edited by Cyber_Kun; 09-10-2012 at 02:42 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Nymphora: .nymphora .fairy
Opheila: .ophelia .chen .holy knightHTML Code:0.1.28: Nymphora's Zeal range increased from 400/600/800/1000 to 600/800/1000/1200. 0.1.42: Grace of the Nymph reworked. Now restores 75/150/225/300 mana to the target. Staff of the Master grants a new ability: Nymph's Call. 0.1.47: Nymph's call now disjoints the target. 0.1.48: Volatile pod now deals magic damage. 0.1.50: Nymph's call and Teleport no longer share a cooldown. 0.1.63: Base strength increased by 2. Base damage increased from 38-49 to 45-52. Cast range on Pod increased to 750. Nymphora's Zeal now returns to her if she moves. Charges from Nymphoras Zeal are gained as it hits enemies, not when it returns to Nymphora. Grace of the Nymph now restores mana over 4 seconds, dispels on damage. 0.1.66: Can only cast Grace of the Nymph on units with mana. 0.3.0.2: Base agility lowered from 18 to 22 Base armor lowered from 2.08 to 2.00 Nymphora's Zeal now has 1200 range at all levels *Rescaled stun to start at 0s but reach the same duration at level 4. 1.0.1: Grace of the Nymph only dispels on player-controlled unit damage. Teleport now longer displays its location to enemies when in the fog. 1.0.3: Number of additional allies brought along by Teleport increased from 0/1/2 to 1/2/3. 1.0.5: Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone Can be hit on both the send and return trip No longer grants bonus AS / MS 1.0.7: Damage from the stun from 25/50/75/100 to 70/100/130/160 Stun duration increased to 1/1.3/1.6/2s 1.0.8: Zeal damage reduced from 70/100/130/160 to 55/90/130/160 1.0.9: Zeal damage from 55/90/130/160 to 50/85/120/155 Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5 1.0.11: Grace of the Nymph now also increases the target's Movespeed by 25/50/75/100 Stun range lowered from 1200 to 900 Speed of the projectile lowered from 1100 to 1000 2.0.0: Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal. 2.2.7: Teleport cooldown increased from 60 to 90/75/60 2.6.9: Turning on the "no-help" feature now makes you an invalid target for Nymphora's Teleport 2.6.18: Grace of the Nymph mana cost rescaled from 40/55/70/85 to 60 at all levels Grace of the Nymph cooldown increased from 19/18/17/16 to 22/20/18/16 Nymphora's Zeal mana cost increased from 100/120/140/160 to 120/135/150/165 Teleport mana cost increased from 90/150/210 to 120/180/240
Pandamonium: .pandamoniumHTML Code:0.1.28: Makes first appearance. 0.1.30: Second ability is no longer channeled. Teleporting allies simply has a 6/5/4/3 second delay. Targeted allies cannot cancel the teleportation by moving. 0.1.42: Ophelia's Touch now boosted by Staff of the Master. 0.1.47: Ophelia's Touch will no longer heal wards. Can no longer command "the very large creatures of Newerth." 0.1.52: Nature's Wrath increases damage as it's dealt, not after it expires. 0.1.63: Units affected by level 4 command gain 4 magic armor. 0.3.0.2: Command max creeps changed from 1/2/3/3 to 1/2/2/3 * Level 4 of command no longer grants magic armor to minions 0.3.5: Command max creeps changed from 1/2/2/3 to 1/1/2/3. 0.3.6: Command no longer gives bonus HP to couriers owned by Ophelia. 2.0.1: Can no longer teleport herself back to base like lawls 2.0.14: Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 30s. Command now also increases movement speed of creeps by 0/15/30/45 Ophelia's Judgment normalized to 75/150/225/300 Magic damage Cooldown lowered from 30s to 16s 2.2.4: Ophelia's Judgment teleport from 5.7/4.7/3.7/2.7 to 6/5/4/3 Command movespeed buff from 0/15/30/45 to 0/10/20/30 2.6.4: Ophelia's Judgement is now a purgable buff 2.6.16: Creeps now have a kill unit button placed on the neutral she controls * This can only be activated if the neutral has not received any hero damage in the last 10 seconds
Parasite: .parasiteHTML Code:0.1.47: Makes first appearance. 0.1.48: Face Smash now breaks Mesmerize. Flurry no longer disjoints, takes 0.45 seconds to finish instead of 0.25. Flurry bonus damage reduced from +15/30/45/60% to +15/25/35/45%. Flick armor reduction changed from -3/-4/-5/-6 to -2/-4/-6/-8 armor. Flick has a range of 350 and does a mini-leap to reach the target. Cannonball deals an additional 25/50/75/100 physical damage to targets in the smaller stun radius. Cannonball cannot be used while immobilized. Face Smash bonus damage changed from +33/66/100% to +30/+70/+120%. 0.1.50: Strength gain increased from 2.5 to 2.7. Flurry speed increased by 40%. Mana cost of Flurry reduced from 40 to 30 per hit. Cannonball mana cost changed from 95/110/125/140 to 100 at all levels. Flick mana cost reduced to 65 at all levels. Face Smash mana cost reduced from 100/200/300 to 100/175/250. Face Smash can no longer be evaded. 0.1.51: Cannonball no longer deals extra damage in a 400 radius. Only units in the stun range (200 radius) are damaged. Total damage remains the same. 0.1.53: Face Smash now acts as a stun, allowing players to queue up other spells and abilities while disabled 0.1.54: Flick will no longer flick units that are more than 500 units away at the time of flick. 0.1.60: Units pushed by Flurry now rotate during the push. 0.1.63: Cast time on Cannonball increased from 0.2s to 0.3s, flight time reduced to compensate. Cooldown of Face Smash changed to 120/100/80. 0.1.66: Flick mana cost increased from 65 to 85. Base damage range changed from 45-60 to 48-57. 1.0.1: Cannonball now snares by 60% for 4s instead of stunning Panda when he misses. 1.0.3: Snare from missing Cannonball reduced from 4s to 2s. 1.0.13: Removed the 0.1s cooldown when a new charge is available for Flurry 1.0.15: Remove silence off Flick, made it a stun instead 2.0.14: Missing Cannon Ball will no longer slow Pandamonium 2.0.30: Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25 2.5.0: When Face Smash channel starts, Pandamonium does 1 autoattack right off the bat instead of waiting 1 second for the first hit 2.5.8: Face Smash unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance) 2.5.18: Cannon Ball: Cast Action Time reduced from 300 to 200 (the ability starts casting sooner) milliseconds 2.6.10: Face Smash bonus base damage rescaled from 30/70/120% to 30/75/120%
Pebbles: .pebbles .tiny .stone giantHTML Code:2.0.36: Makes first appearance 2.1.0: Leech damage from 80/130/180/230 to 80/140/200/260 Draining Venom now also benefits creeps that Parasite inhabits Draining Venom now also applies from ability casts 2.2.7: Starting Strength reduced from 23 to 21 Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health 2.5.12: Infest can no longer target allied creeps until level 2 2.5.13: Can no longer use Infest while inside of a unit.
Pestilence: .pestilence .slardar .slithereen guard .bug .pestyHTML Code:0.1.30: Cast action time on Stalagmites and Chuck both set to 0. 0.1.34: Fixed Chuck not dealing damage. 0.1.39: Chuck should now deal damage consistently. Allowed the Stalag+Chuck combo to work properly. Stalagmites are now delayed properly based on distance. Stalagmites cast range set to 600 to match DotA. Enlarge increases Stalagmites range by 50/100/150. 0.1.41: Chuck throws closest targets, not a random target. Speed of Stalagmites projectile from 1000 to 1200. Fixed Grow causing Chucked units to not take double damage from Stalagmites. 0.1.42: Chucked units can no longer blink out of it while in midair. 0.1.45: Chuck cooldown reduced from 15 to 10. 0.1.63: Stalagmites stun increased from 1.75 seconds to 2 seconds. 1.0.5: Can no longer throw invisible units 2.6.4: Enlarge BAT increased from 1.7 to 1.9/2.1/2.3 seconds Enlarge attack Speed is no longer slowed 2.6.10: Stalagmites damage rescaled from 100/180/260/300 to 100/160/220/280
HTML Code:0.1.18: Flight typed as buff instead of debuff. 0.1.28: Swarm reveals target even if it goes invisible before the projectile impacts. 0.1.35: Impale changed to a Phsyical type skill. Damage goes through magic immunity, stun doesn't. 0.1.42: Swarm can now target magic immune targets. Gore now goes through magic immunity. Bonus damage on Gore changed from a constant 25 to 40/50/60/70. 2.6.10: Impalement manacost rescaled from 80/95/105/115 to 85/95/105/115
Last edited by Cyber_Kun; 09-10-2012 at 02:43 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Pharaoh: .pharaoh .clockwerk .cw
Plague Rider: .plague rider .lich .pr .kel`thuzadHTML Code:0.1.45: Fixed stats, attack time and cast point. Tormented Soul vision time reduced to 10s at all levels. Hellfire damage reduced from 20/40/60/80 to 10/30/50/70. Wrath of the Pharaoh now upgraded by Staff of the Master. 0.1.47: Lowered aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and getting stuck. 0.1.50: Wrath of the Pharaoh no longer hits mechanical units. 0.1.62: Level 4 ult no longer hits pseudopets like Forsaken Archer's skeletons. 0.1.66: No longer randomly gets stuck in mummies. 0.3.0.2: Wall of Mummies guaranteed to catch anything within 175 units of Pharaoh. 0.3.4: Tormented Soul no longer draws on the minimap. 1.0.17: Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes 2.0.17: Range of the Mummies pushback/manaburn lowered from 200 to 150 2.0.20: Wall of Mummies grab radius increased by 5 2.0.30: Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65 2.5.8: Made his Wall of Mummies suck in enemy player-controlled non-hero units 2.5.12: Reverted creep grab mechanic to only work on other heroes
Pollywog Priest: .pollywog priest .rhasta .wogHTML Code:0.1.45: Makes first appearance. 0.1.46: Fixed ultimate to not deal aoe damage each impact. 0.1.47: Plague Carrier functioning properly (as in DotA), increased speed to 522. 0.1.50: Plague Carrier no longer bounces to the well structure. 0.1.62: Plague Carrier no longer targets couriers. 0.1.66: Cursed Shield no longer debuffs enemy heroes who cast spells on a target. Cooldown increased from 5s to 10s. 0.3.0.2: Agility gain lowered from 2.0 to 1.8 Base damage rescaled from 37-56 to 42-51 1.0.5: Extinguish is now a true deny (awards the stat, now rewards experience to enemies) 2.0.14: Movement Speed from 305 to 320 2.2.0: Movespeed reduced from 320 to 315 Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8 Cursed Shield no longer applies a Movespeed Slow, just Attackspeed Cursed Shield now applies to all attacks, not just Melee 2.6.4: Strength gain per level increased from 1.55 to 1.6 Intelligence gain per level increased from 3.25 to 3.3 Contagion slow duration decreased from 4 to 2.5/3/3.5/4
Predator: .predator .naixHTML Code:0.1.26: Increased cast speed and animation of Electric Jolt, Morph, and Voodoo Wards. Ward placement made more consistent. 0.1.42: Morph duration changed from 1/2/3/4 seconds to 1.25/2/2.75/3.5 seconds. Number of Voodoo Wards placed with level 4 ultimate is now 11. Ward placement fixed. Electric Jolt now deals damage in a cone. Voodoo Wards' attack is no longer blocked by deflection. 0.1.45: Voodoo Wards cooldown now 110s at all levels. Magical Bindings now break sleep. 0.1.50: Voodoo Wards duration increased from 30 to 45 seconds. Accidentally issuing a move order to wards will no longer cause them to idle. 0.1.53: Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled. 0.1.65: Cast time on Morph reduced from 300ms to 0. Voodoo Wards placement tweaked for easier ward-trapping (small hole in the middle) 0.1.66: Base move speed increased from 285 to 290. 0.3.0.2: Range increased from 500 to 550. Base armor increased from 1.14 to 1.30 Electric jolt no longer has a max target cap Voodoo Wards cooldown reduced from 110s to 110/95/80. -Attack point lowered, projectile speed increased from 900 to 3000ms. 0.3.6: Units affected by Morph no longer evade or deflect attacks. Voodoo Wards 1.0.3: Max distance of Jolt lowered by 200 2.2.0: Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160 2.2.7: Voodoo Wards cooldown increased from 100 to 120/110/100 2.5.15: Classic Pollywog Priest animation sounds are now old school Classic Pollywog Priest sounds 2.6.10: Voodoo Wards damage rescaled from 39-43/54-58/69-73 to a static 40/55/70
Prophet: .prophet .serpent prophet .bone prophetHTML Code:0.1.23: Carnivorous no longer an exclusive modifier. 0.1.28: Removed Reckless Blow, added Stone Hide: Self buff Mana cost: 75 Cool down: 15 seconds On use: *Dispels debuffs and grants Magic Immunity and +3/6/9/12 armor for 3/3.75/4.5/5.25 seconds Removed Enrage, added Primal Instincts. Targeted buff (castable on allied units) Range: 700 Mana cost 50 Cool down 15 s On use: *Applies Primal Instincts to target for 20 seconds * When target is attacked by a Hero or Boss, 2 charges are added to Primal Instincts. When attacked by a creep, 1 charge is added *Primal Instincts has a maximum of 16 charges. Primal Instincts' duration cannot be refreshed. Primal Instincts Effects: *+30 Attack Speed *+4/6/8 Attack Speed per charge 0.1.30: Venomous leap debuff slows 40% at all levels from 10/20/30/40%, debuff lasts 2/3/4/5 seconds instead of 2.25/3/3.75/4.5 Primal Instincts reworked and renamed Terror: *Applies Terror to enemy heroes for 20 seconds in a 450 radius around self Terror Effects *-4/8/12 armor *When attacked, applies Enraged to attacker Enraged Effects *+30/50/70% attack speed *+15% movement speed 0.1.34: Carnivorous self heal and target damage increased from 3.75/4.5/5.25/6% to 4/5/6/7% of target's current health. Venomous leap cooldown reduced from 30/25/20/15 seconds to 20/17/14/11 seconds. 0.1.42: Venomous leap can now be used on magic immune targets, but does not apply the damage or the slow. Lowered cast action time on Terror to 0s. Lowered Terror cooldown from 150s to 120s. Terror's reactive buff no longer applies to gadgets. 0.1.45: Attack impact point lowered to 0.39s Stone hide is instant cast and cannot be purged. 0.1.47: Terror mana cost reduced from 100/200/300 to 100/150/200. 0.1.48: Stone hide finally un-purgeable. 0.1.50: Armor reduction from Terror reduced from -4/-8/-12 to -2/-4/-6 armor. Attack speed bonus for attacking a debuffed enemy reduced from +30/50/70 to +20/40/60. Mana cost on Terror reduced from 100/150/200 to 50/75/100 mana. Terror cooldown reduced from 120 to 60 seconds. Predator automatically attacks the target of Venomous Leap after the Leap finishes. 0.1.63: No longer kills people while under the effect of Puppet Show. 2.5.8: Venomous Leap cooldown from 20/17/14/11 to 16/14/12/10 2.5.14: Fixed Terror so Kongor and neutrals will no longer get the Buff from attacking someone with the Debuff 2.6.4: Intelligence gain per level increased from 1.75 to 1.8
Puppet Master: .puppet master .pm .doll masterHTML Code:2.6.9: Added new Early Access Hero: Prophet 2.6.18: Invigorate mana cost increased from 50/55/60/65 to 65 Persecution damage dealt decreased from 50 to 35/40/45/50
HTML Code:0.1.7: Added 200 channel range to Voodoo Puppet. The target now must travel 1000 units away from Voodoo puppet to break the link. 0.1.17: Increased starting AGI, also STR and AGI gain. Removed Health Funnel for Whiplash. Puppet show no longer slows, forces target to attack nearest unit even if none was preset at cast. Ult has unlimited lifetime 0.1.26: Puppeteer's Hold cooldown increased by 3s. Base strength reduced from 23 to 17, strength gain from 2.3 to 1.9, agility gain from 1.9 to 1.7. 0.1.30: Voodoo puppet cannot be dispelled. Leash range on puppet increased from 1000 to 1500, increased size of puppet. Base strength increased from 17 to 20, strength gain from 1.9 to 2.1 Base agility raised from 17 to 20. 0.1.47: Puppet Show stops spells in mid cast. 0.1.48: Voodoo puppet now deals Superior Magic damage. Damage goes through immunity but is reduced by magic armor. Increased range on Puppeteer's Hold from 500 to 600. Puppet Show target now prioritizes allied heroes, then allied creeps, then any unit that passes in a 250/300/350/400 radius. Puppet Show target now has unitwalking. Whiplash automatically removes one charge every 12/10/8/6 seconds. Attacking resets the countdown. 0.1.49: Voodoo Puppet immune to everything but Magic and Attacks (cannot be affected by Transfigure, push, etc.) 0.1.50: Fixed Puppeteer's hold from being dispellable. 0.1.51: Bonus damage from Whiplash is now dealt as a critical strike. Does not stack with critical strike items. 0.1.53: Base armor reduced from 3.8 to 2.8. 0.1.62: Base strength lowered from 20 to 19. Strength gain lowered from 2.1 to 1.9. Puppet Show correctly interrupts abilities mid-cast. Damage from Voodoo Puppet no longer passes through magic immunity. 0.1.63: Bonus base damage from Whiplash reduced to +5/10/15/20%. 0.1.66: Base strength lowered from 19 to 18. Agi gain lowered from 1.7 to 1.5 Int gain increased from 2.9 to 3.1 Whiplash aoe decreased from 200 to 150. 0.3.0.2: Puppeteer's Hold duration lowered by 0.5s at all levels. 1.0.5: Puppeteer's Hold "Snare" effect while under the effect halved from 155 force to 80 force Negative Attackspeed removed Cast point sped up from 500ms to 300ms 1.0.15: Increased casting speed of Puppet Show and Voodoo Puppet Cast action time lowered from 500ms to 300ms 2.0.14: Agility gain per level from 1.5 to 2.0 2.0.30: Voodoo Puppet health from 450/700/950 to 500/750/1000 Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180 Voodoo Puppet overkill damage is still transferred to target, but not amplified 2.2.4: Starting base damage from 39-53 to 41-51 Whiplash no longer gives passive base damage increase Fixed Voodoo Puppet to only do bonus damage to the target (It was also doing bonus damage to the puppet) Voodoo Puppet no longer has magic armor 2.5.8: Base Damage from 40-51 to 46-55 2.5.19: Puppet Show is no longer a Debuff, meaning it can no longer be dispelled 2.6.5: Voodoo Puppet is now visible to his team at all times 2.6.8: Puppeteer's Hold manacost decreased from 115/140/165/205 to 115/140/165/190
Last edited by Cyber_Kun; 09-10-2012 at 02:43 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Pyromancer: .pyromancer .lina inverse .slayer
:rally: Rally: .rally .warlord rally .joan d'rallyHTML Code:0.1.26: Cast time of Wave reduced from 1700(ms) to 1400(ms), impact time unchanged. 0.1.28: Dragonfire cast action time reduced from 1000 to 450, added a 0.5s delay on the impact. 0.1.42: Fervor gives passive cast speed and AS/MS for 5 seconds after casting a spell. Level 4 ult had damage reduced by 100. 0.1.45: Base int increased by 5, base damage unchanged. 0.1.54: Blazing Strike cannot be avoided by teleporting. 0.1.66: Fervor passively lets autoattacks and spells place a 1/2/3/4 dps magic dot on their targets. 0.3.0.2: Fervor no longer propagates to illusions 1.0.3: Phoenix wave can now be targetted on units and on the ground. 2.0.14: Base Damage from 37-55 to 43-49 Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310 2.5.8: Burning! now capped at 127 charges
Rampage: .rampage .spiritbreaker .barathrum .rhino rampageHTML Code:2.6.13: Added new Early Access Hero: Rally 2.6.17: Rally has been released to the general hero pool!
:ravenor: Ravenor: .ravenor .dominus ravenorHTML Code:0.1.50: Makes first appearance. 0.1.51: Horned strike now destroys trees. Casting favor of Sol no longer stuns Rampage for a second. 0.1.63: Stampede cooldown reduced from 40s to 25s. Favor of Sol cooldown reduced from 75s to 60s. Order queue no longer cleared by performing a Horned Strike. 1.0.5: All Magic damage changed to Physical Stampede Reworked *9001 Range *Same mechanic *Gains 15/20/25/30 Movespeed per second *Gains Treewalking after 4 seconds *Does not gain Magic Immunity and no reveal state is placed on enemies *When Rampage gets within 450 units of his target, he pounces on them almost instantly *Causes a Stun and Pushback upon impact instead of just a stun *Movespeed boost retained for 3s after impact -Might of the Herd Reworked *No longer has a team aura *50 Manacost *Gives self 4/6/8/10% Movespeed *Gains 3/6/9/12% of movespeed in attack damage *On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks. -Horned Strike Reworked *10/9/8/7 second cooldown *Still stuns and pushes back the target on attack. 100 Physical damage at all levels *While in cooldown, one second is subtracted for every 1000 units traveled by Rampage -New Ultimate: The Chains that Bind *Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time *200 Range *175/200/225 Manacost *105/90/75s cooldown *Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves *Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage *If Rampage and the target he is dragging get separated by more than 500 units the chains are broken 1.0.7: Lower base armor by 1 Stampede cooldown from 25 to 30 Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector. Damage from Horned Strike rescaled from 100 to 40/60/80/100 1.0.9: Can now target and affect Magic Immune heroes with all of his abilities 1.0.13: Reveal time after Charge is over lowered from 4s to 2s Horned Strike damage increased by 20 across all levels Damage from ult +5% at all levels When horned strike procs, 15% movespeed for 1.5s Charge slow resistance added instead of treewalking 1.0.21: The Chains That Bind no longer disarm Rampage during the duration 2.0.14: Attack action time improved from 600 ms to 450 ms Stampede range increased from 9001 to global At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance The Magic Immunity does not linger past the impact point 2.0.20: Stampede magic immunity now take place when charges are 4 instead of 5 2.3.0: Fixed his alt avatar Stampede projectiles so they don't pierce through invulnerability anymore
Revenant: .revenant .wraithHTML Code:2.6.5: Added new Early Access Hero: Ravenor 2.6.9: Ravenor is no longer an Early Access hero
Rhapsody: .rhapsodyHTML Code:2.0.39: Makes first appearance 2.2.0: When the duration ends on Defile it will now remove 1 charge instead of expiring 2.3.0: Fixed a bug where dispelling the visual state did not dispel the damage from Mortification 2.5.8: Essence Shroud cooldown from 30 to 25 Essence Shroud duration from 10/15/20/25 to 12/15/18/21
HTML Code:2.1.2: Makes first appearance 2.2.0: Effects for the Dance Floor now only play on Heroes Dance Floor now does half damage/heal to creeps 2.6.4: Starting Intelligence increased from 25 to 28 * Base Attack Damage lowered by 3 so her damage remains unchanged
Last edited by Cyber_Kun; 09-10-2012 at 02:44 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Riftwalker: .riftwalker .elder riftwalker .pharohwannabe
Sand Wraith: .sand wraith .sw .spectre .mercurialHTML Code:2.6.0: Added new Early Access Hero: Riftwalker 2.6.18: Starting Intelligence increased from 20 to 22
Scout: .scoutHTML Code:0.1.48: Makes first appearance. 0.1.49: Desert's Curse cast time reduced from 500ms to 300ms. Desert's Curse buff lets Sand Wraith walk through Fissure and Mummies. Dissipation no longer hits Kongor. Mirage images have unitwalking and 400 base MS. Mirage grants vision of all enemy heroes for the spell duration. 0.1.54: Dissipation's damage is no longer reflected by barbed armor. Manifest has a disjoint call on it. 0.1.60: Manifest kills illusions from Mirage when used. 0.1.63: Damage type of Dissipate changed from True to Magic damage. 0.1.66: Desert's curse no longer slows through magic immunity. Desert's curse buff lowered from 4s to 3s when off the sand path. 1.0.3: Manifest no longer kills active illusions. 1.0.13: Deserted range check for people being alone lowered from 400 to 300 1.0.18: Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them! 1.0.19: Reverted the change to Sand Wraith due to a technical issue 2.0.14: Desert's Curse linger time lowered from 7 seconds to 3 seconds Dissipate range reduced from 1000 to 700 AoE Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16% 2.2.0: Mirage duration from 5/6/7 to 4/4.5/5 seconds Mirage cooldown from 120 to 120/100/80 seconds Desert's Curse manacost from 130/140/150/160 to 120 Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20% 2.6.2: Deserted enemies under the effects of Desert's Curse will now always take the bonus damage from Deserted when attacked 2.6.10: Desert's Curse bonus movement speed buff rescaled from 5/9/14/18% to 6/10/14/18%
Shadowblade: .shadowblade .ichigoHTML Code:0.1.26: Fade time 500ms at all levels. Marksman shot applies 40% slow for 4 seconds, cooldown changed from 60/40/20 to 40/30/20. 0.1.34: Creeps no longer automatically attack Electric Eyes. 0.1.42: Electric Eyes can be placed without breaking stealth. Electric eyes now add an ability that allow you to destroy it. Allows scout to choose which Eye is destroyed before placing a second one. 0.1.45: Remade: -Attack impact point is now .43 (lowered) -Increased base strength from 17 to 20 -Lowered strength gain per level from 1.9 to 1.7 -Vanish *Now a toggle skill, with an upkeep cost of 3 mana per second *Toggling off Vanish will initiate a 24/18/12/6 second cool down *Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed -Electric Eye *The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active. *Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds *Silence from Electric Eyes goes through Magic Immunity *Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled. *Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes. *Vision granted by Electric Eyes reduced to 800 -Improved Dexterity *Removed - Marksman Shot *Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25 *Cool down increased by 10 seconds at all levels (to 50/40/30 seconds) *The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points *The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow -New Ability: Disarm *Ability slot 3 (E) *Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking *Deals +25/50/75/100% bonus damage with the disarming attack 0.1.46: Bonus attacks coming out of Vanish changed from 2/3/4/5 to 1/2/3/4. 0.1.47: Can no longer hit Kongor with Marksman Shot. Added an initial mana cost to Vanish (30 mana). Disarm duration changed from 3 to 2 seconds. Target cannot be disarmed within 4 seconds of them being disarmed. 0.1.51: Disarm's bonus damage is dealt with a critical strike. Does not stack with critical strike items. 0.1.56: Vanish mana upkeep increased from 3 at all levels to 2/3/4/5 mana per second. Electric eyes cannot be placed within 75 units of trees. Disarm duration reduced from 2 seconds to 1 second. 0.1.62: Cast range on electric eyes reduced by 50. 0.1.63: Toggling off Vanish no longer adds Mana Battery of Power Supply charges. 0.1.66: Detonate refreshes cooldown when a new Eye is placed. 1.0.13: A 500ms cooldown now starts when using Vanish to avoid double activating it 2.0.14: Marksman Shot is no longer canceled if vision of the target is lost 2.0.30: Vanish no longer loses 'Flurry' when Invisibility is manually disabled 2.2.0: Base Damage adjusted from 45-59 to 50-54 Vanish cooldown from 24/18/12/6 to 15/12/9/6 Electric Eyes no longer give experience to enemies who kill them * They still give gold The Detonate ability on Electric Eyes moved from Q to E 2.5.8: Fixed Detonate ability (for both Scout & Electric Eyes) so they can be used while stunned as well 2.6.4: Disarm rebalanced so it now has a cooldown of 20/16/12/8 seconds that removes 1 second on attack. Disarmed now lasts 2 seconds instead of 1. Marksman Shot now gives vision of the target 2.6.10: Marksman Shot manacost rescaled from 125/175/250 to 125/175/225 2.6.12: Disarm cooldown decreased from 20/16/12/8 to 14/12/10/8 Disarm critical strike increased from 1.25/1.5/1.75/2.0x to 1.4/1.6/1.8/2.0x
Silhouette: .silhouette .ninja .naruto .kunoichi .siloHTML Code:2.5.0: Added a new Early Access Hero: Shadowblade 2.5.8: Soul's Sight bonus damage no longer propogates to Illusions 2.5.14: Gargantuan Blast damage increased from 60/110/160/210 to 60/120/180/240 Feint's Siphon damage increased from 60/110/160/210 to 60/120/180/240 2.6.4: Essence Shift: Cap of 40 stats removed 2.6.18: Shadowblade Essence Shift can no longer gain extra charges from Geometer's Bane images
Slither: .slither .venomancer .hydraHTML Code:2.0.26: Makes first appearence 2.0.34: Base damage lowered by 3 Tree Grapple mana cost from 95/105/115/125 to 120 flat Tree Grapple stun from Physical to Magical Relentless Salvo damage per stack from 6/9/12/15 to 3/6/9/12 Shadow cooldown from 90/75/60 to 120/105/90 seconds Shadow duration from 30 to 15/25/35 seconds Shadow damage ratio from 33/66/100% to flat 66% 2.2.0: Can no longer grapple to a tree or swap to illusion while immobilized Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds Shadow cooldown changed from 120/105/90 to 120/110/100 seconds 2.6.8: Tree Grapple now only stuns and damages units controlled by players 2.6.18: Tree Grapple when pulling a tree to Silhouette the tree will no longer hit targets behind her
HTML Code:0.1.42: Fixed ultimate to not move with Slither. 0.1.63: Attack range increased by 50. Toxicity now disables health regen by 40/60/80/100%. Does not affect Runes of the Blight. Cast range and distance of Poison Spray increased by 200, radius unchanged. Toxin wards can be laid down in a ?burst? style, like Panda's Flurry. Toxin Wards now have collision size and a 10% movement slow. Poison Burst can no longer be removed. Gains 3 seconds of clearvision around him when using Poison Burst. 0.3.0.2: Toxin wards bounty increased from 3-9 to 10-15 gold. 0.3.2: Toxin ward health from 75/150/225/300 to 100/150/200/250. 0.3.4: Toxin ward health from 100/150/200/250 to 60/110/160/210. 1.0.1: Toxin wards charges from 1/2/2/3 to 1/1/2/2. Toxin ward movement slow changed from -10% to -25ms flat. 1.0.5: Toxin Wards will no longer apply their movement speed slow when they miss 1.0.9: Poison Spray range from 1000 at all levels to 600/725/850/1000 1.0.13: Removed the 0.1s cooldown when a new charge is available for Wards 2.0.8: Vision on wards reduced from 1400 to 300 2.0.30: Removed 10% movement slow from Toxicity Toxicity is no longer an attack modifier Toxicity's regen disable from 40/60/80/100% to 20/40/60/80% 2.5.12: Toxin Ward vision increased from 300 to 600 2.6.4: Strength gain per level increased from 1.85 to 1.9 Intelligence gain per level increased from 1.75 to 1.8 2.6.10: Poison Spray range rescaled from 600/725/850/1000 to 625/750/875/1000 Poison Spray manacost rescaled from 90/105/120/130 to 85/100/115/130 Toxin Wards wards damage rescaled from 9-11/17-21/26-32/34-42 to a static 10/19/28/37 2.6.14: Starting Intelligence increased from 15 to 16 Toxin Wards vision increased from 600 to 650. Poison Burst mana cost decreased from 200/300/400 to 175/275/375
Last edited by Cyber_Kun; 09-10-2012 at 02:45 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
"All they do is expound their store of knowledge. They excite themselves with their ranting; their disapproval swells them with a feeling of importance and sick victory, they thrive on spoiling the pleasure and trashing the creativity of others."
The Minister shares her opinion of critics. ~ Kino's Journey
Soul Reaper: .soul reaper .necrolyte .sr
Soulstealer: .soulstealer .ss .shadow fiend .sf .nevermoreHTML Code:0.1.45: Makes first appearance. 0.1.47: Judgment no longer hits invisible units Demonic Execution damage now lowered by magic armor. Can no longer be used on Kongor. Withering Presence no longer kills wards. 0.1.60: Demonic Execution no longer double reduced by magic armor. 0.3.0.2: Base agility increased from 15 to 16. 1.0.5: Demonic Execution will no longer be usable on couriers 1.0.7: Strength gain from 2.0 to 1.7 Withering Presence from 1000 radius at all levels to 700/800/900/1000 2.0.14: Base Strength from 16 to 18 Strength gain per level from 1.7 to 2.0 2.1.0: Attack action time from 530 to 450 2.5.8: Increased starting armor from 1.10 to 1.75 Judgment manacost reduced from 125/145/165/185 to 120/140/160/180 Withering Presence radius increased from 700/800/900/1000 to 800/900/1000/1100 2.5.22: Judgment radius increased from 400/450/475/500 to 500 Judgment damage increased from 75/125/200/275 to 70/140/210/280 Judgment heal increased from 50/75/100/130 to 55/80/105/130 Inhuman Nature mana return doubled for hero kills Withering Presence properly kills targets that have low life 2.6.10: Demonic Execution manacost rescaled from 175/340/500 to 175/300/450
Succubus: .succubus .bane elemental .atroposHTML Code:0.1.35: Armor reduction from dread improved from -1/-2/-3/-4 to -2/-3/-4/-5 armor. 0.1.42: Increased his turn rate from 320 to 400. Default hotkeys now QWE. 0.1.61: Lowered impact time of Demon Hand from 0.67 seconds to 0.65 seconds. Cast time on Soul Burst increased from 1 second to 1.65 seconds. 0.1.62: Cast time on Soul Burst reverted back to 1 second. 0.1.63: Soul Burst debuff increased from 2 seconds to 5 seconds. 0.3.0.2: Dread aura no longer toggleable. 1.0.9: Cast time for Soul Burst increased from 1s to 1.4s 2.0.30: Demon Hands manacost increased from 75 to 80 2.5.14: Increased starting Strength from 15 to 16 Increased starting Intelligence from 18 to 19 2.5.20: Soulsteal loss of souls on death decreased from 50% to 33% 2.6.14: Soul Burst damage is now based off number of souls; 20/30/40 per soul + 150/225/300 static damage within 100 range * Damage decreases linearly to 0 at max distance. Snare and damage reduction apply with the damage now instead of separately 2.6.15: Fixed Soul Burst exploit added in the 2.6.14 patch.
Swiftblade: .swiftblade .juggernaut .yurnero .skillbladeHTML Code:0.1.42: Changed Succubus' Hold to target magic immune targets. Target still loses mana and is held, but takes no damage. Magic Immune targets are no longer put to sleep if they attack a slept target. Allies can attack each other to transfer the sleep. 0.1.45: Succubus' Hold mana cost increased from 100/175/250 to 200/300/400. 0.1.47: Can no longer cast Smitten on Kongor. 0.1.48: Succubus' Hold now breaks Mesmerize. 0.1.53: Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled 1.0.3: Succubus' hold cooldown reduced from 120s to 120/110/100s. 1.0.13: Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s 1.0.14: All non-cleave splash damage will now wake up someone slept by Mesmerize 1.0.21: Heartache cooldown from 20s to 15s 2.0.14: Heartache cast range increased from 600 to 625 Smitten mana cost changed to scale from flat 125 to 95/105/115/125 Attack Range from 400 to 500 2.0.30: Mesmerize manacost reduced from 165 to 130/140/150/160 mana cost. 2.2.0: Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends 2.5.8: Smitten reworked. Now decreases all damage dealt from the target by 10/20/30/40%, 15 second duration Succubus' Hold unbinds the target on use (prevents Valkyrie's Courageous Leap cancels for instance) Made Succubus' Hold give assists properly if it did no damage 2.6.4: Movement Speed increased from 305 to 310 Heartache damage increased from 75/150/225/300 to 90/160/230/300 2.6.10: Succubus' Hold damage rescaled from 100/155/215 to 100/160/220
Tempest: .tempest .enigma .darchrowHTML Code:0.1.23: Blade Frenzy does not disarm Swiftblade, letting him attack while active. 0.1.26: Blade Frenzy cast time removed. Ultimate won't cancel upon killing a unit. 0.1.28: Blade Frenzy now disarms Swiftblade. Swift Slashes no longer wasted if visibility is lost on main target before the ability starts. 0.1.29: Attack impact time lowered from 0.6 seconds to 0.33 seconds. 0.1.39: Swift Slashes no longer hits siege units or gadgets. 0.1.41: Swift Slashes applies a 0.1s ministun to the primary target. 0.1.42: Attack animation disabled during Swift Slashes. Items can now be used during Swift Slashes. Swift Slashes boosted by Staff of the Master. Counter-attack now works against ranged heroes. 0.1.51: Counterattack no longer procs off spells. 0.1.63: Blade Frenzy cooldown reduced from 30s at all levels to 30/28/26/24s. Also removes all buffs and debuffs when cast. Level 4 of Blade Frenzy no longer disarms Swiftblade. Level 4 of Blade Frenzy also reduces attack speed by 55. Swift Slashes grants unitwalking so he no longer blocks people when ulting. 0.3.2: Level 4 Blade Frenzy now reduces attack speed by 50%. 0.3.4: Movespeed reduced from 305 to 300. 1.0.1: Counterattack no longer procs a regular attack, so it will not trigger critical strikes, lifesteal, or other procs. It will only deal damage based on auto-attack damage. 1.0.3: Base movespeed increased from 300ms to 305ms. 2.0.17: Can no longer crit from Way of the Sword while spinning 2.2.1: Finally allowed Swiftblade to use Portal Key while Swift Slashing! 2.5.20: Starting Intelligence increased from 14 to 17 Intelligence Growth decreased from 1.4 to 1.3 2.6.4: Agility gain per level increased from 2.85 to 2.9 2.6.8: Swift Slashes damage per slash normalized from 150-250 to 200 2.6.10: Way of the Sword crit chance rescaled from 10/18/26/36% to 12/20/28/36%
The Dark Lady: .darklady .tdl .dlHTML Code:0.1.26 Elementals cannot be spawned from gadgets. Elementals can split only once, and heal when they split. 0.1.36: Elemental Void uses a Push effect, will no longer affect gadgets. 0.1.42: Stun from Glacial Blasts changed from 0.6 to 1 second. Elementals only split once, maximum 6 elementals. 2.2.0: Elemental manacost from 170 to 180 Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160 2.5.12: Elemental reduced magic armor from 17 to 15 2.6.4: Elementals Attack Damage reduced from 16-24/24-32/34-42/43-51 to 20/27/34/41 Elemental Void reveal radius reduced from 900 to 400 Elemental Void clearvision radius reduced from 1000 day/700 night to 400 Elemental Void Outer Damage radius lowered from 500 to 400
HTML Code:0.1.30: Cover of Darkness cooldown increased from 120s to 150s, duration changed from 7/10.5/14 to 6/9/12 seconds. 0.1.47: Base strength increased from 18 to 22. Base intelligence increased from 13 to 16, intelligence gain from 1.75 to 1.9. Dark Blades cooldown changed from 25 to 26/22/18/14 seconds. Mana cost of Charge Strikes set to 75 at all levels. Consecutive strikes changed from dealing 25% less damage to 15% less damage per strike. Taint Soul: *Mana cost reduced from 90/110/130/150 to 35/45/55/65 *Range increased from 1000 to 1200 *Damage reduced from 75/125/175/225 to 60/90/120/150 Cover of Darkness: *Duration reduced from 6/9/12 to 4/6/8 seconds *Movement speed slow changed from 5% to 5%/10%/15% *Sight range set to 500 at all levels 0.1.48: Dark Blades no longer silences towers. Dark Blades silence no longer applies to magic immune units. Dark Blades base damage increased changed from +70/90/110/130% to +50/70/90/110%. Cover of Darkness reworked: *This spell now targets a position on the map, rather than being global *Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range) *Vision restriction reduced to 400 (from 500) *Cool down lowered to 120 seconds (from 150) *Mana cost redcued to 50/100/150 (from 50/150/250) 0.1.56: Dark Blades cooldown reduced from 26/22/18/14 to 22/18/14/10 seconds. Charging Strikes attack speed buff increased from 5 seconds to 6 seconds. Cover of Darkness mana cost changed from 50/100/150 to 75 at all levels. 0.3.0.2: Turn speed increased from 360 to 900 Dark Blades won't interrupt movement, cast time removed. 1.0.15: Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80% Taint Soul cast range from 1200 to 800/900/1000/1100 2.0.30: Taint Soul mana cost from 35/45/55/65 to static 35 2.1.4: Dark Blades cooldown from 22/18/14/10 to 16/14/12/10 Charging Strikes cooldown from 21/17/13/9 to 15/13/11/9 2.6.12: Dark Blades base damage % reduced from 50/60/70/80 to 35/50/65/80 Taint Soul increased Mana cost from 35 at all levels to 40 at all levels Cover of Darkness cast range reduced from global to 2500
Last edited by Cyber_Kun; 09-10-2012 at 02:45 PM.
The Madman: .madman .mm
Thunderbringer: .thunderbringer .tb .zeus .lord of olympiaHTML Code:0.1.26: 500ms fade time on Stalk First target attacked out of stalk has Crippled applied: Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds Base agi tweaked from 21 to 23, base strength from 17 to 20. Gash crit increased from 10/16/22/28% to 10/18/26/36% Removed incoming damage multiplier from Berserk 0.1.28: Barrel roll added: Type: Magic Range: 400/500/600/700 Radius: 175 Mana cost: 130 Cool down: 11 seconds On use: *Quickly transports self to target position. Enemies who pass within radius of self are damaged for 100/150/200/250 Magic damage and are affected by Dazed for 4.5 seconds Dazed Effects: * 30/37/44/50% movement speed slow initially, decreases to 0% over the duration Stalk reworked: *Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self. Stalk Effects: *Maximum movement speed *Stealth with 0.5 second fade time *Unit walking Base strength increased from 20 to 17, strength gain from 2.4 to 2.1. 0.1.30 Stalk grants 50% MS increase instead of 500% Barrel roll returns Madman to his starting position, stuns targets for 1/1.25/1.5/1.75s, damage unchanged. Crit chance reduced from 10/18/26/36% to 10/16/22/28%. 0.1.48: Max stun range reduced from 700 to 600. 0.1.50: Madman can no longer activate items without breaking stealth from Stalk. 0.1.63: Stalk cooldown increased by 1 second at all levels. Invulnerability removed from Barrel Roll. 0.1.65: Stalk now lowers movespeed by 25% for 2 seconds after it is finished. 0.1.66: Stalk's MS debuff only applies if Madman doesn't cause damage with it. Prematurely cancelling it does not cause the debuff. 0.3.0.2: Snare removed from Stalk Berzerk manacost reduced from 100/150/205(?) to 50/80/110. 0.3.6: Barrel Roll now grants invulnerability during travel time. 1.0.1: Stalk cooldown lowered by 1s. 1.0.5: Base strength increased from 17 to 18 Barrel Roll stun is removed Barrel Roll manacost lowered from 130 to 110 Applies a 30/37/44/50% snare for 3.5s Damage increased from 100/150/200/250 to 100/160/220/280 1.0.7: Barrel Roll no longer slows attack speed Barrel Roll cooldown increased from 11s to 13s Barrel Roll's debuff is now dispellable 2.0.17: +1 second to the cooldown of all levels of Stalk 2.2.4: Berserk is no longer purgable or transferable 2.6.4: Agility gain per level increased from 2.75 to 2.8 2.6.8: Starting Intelligence increased from 14 to 16
Torturer: .torturer .leshracHTML Code:0.1.35: Increased cooldown on Chain Lightning from 2s to 2.5s. 0.1.42: Corrected cast point on abilities from 300ms to 400ms. 0.1.45: Base agility decreased from 15 to 11. Agility gain decreased from 1.7 to 1.2 0.1.63: Attack animation impact point reduced from 633(ms) to 500(ms). Projectile Speed increased from 900 to 1100 0.3.0.2: Cast time of all abilities lowered from 400ms to 300ms Chain Lightning now instantly damages first target Lightning rod AoE increased from 800 to 1000. 1.0.5: Third ability's damage marked as splash (so it doesn't break Succubus sleep, Gauntlet ult etc) 2.0.8: Lightning Rod area of effect reduced from 1000 to 800 2.0.30: Lightning Rod damage from 5/7/9/11% to 3/5/7/9% 2.5.14: Chain Lightning cast range increased from 700 to 750 Blast of Lightning damage rescaled from 100/175/275/350 to 110/190/270/350 Lightning Rod damage increased from 3/5/7/9% to 4/6/8/10% 2.6.10: Chain Lightning number of bounces rescaled from 5/7/9/15 to 6/9/12/15 Lightning Storm manacost rescaled from 225/325/450 to 225/325/425
Tremble: .tremble .zerg .shudder .broodmother .bm .black arachniaHTML Code:0.1.26: Agonizing Void no longer pulls targets in radius toward main target, renamed to Agonizing Bonds. 0.1.30: Impalement no longer targets gadgets. Impalement can now target buildings, continues after death. Agonizing bonds can no longer hit invisible units or units in fog. Tortment toggles off when Torturer is silenced. 0.1.41: Impalement no longer hits splash-immune targets (Spiderling and Couriers) 0.1.52: Increased night sight from 800 to 900. Torment now adds charges to power supply when toggled on and removes the Sage's Lore debuff. Torment can be toggled without waiting 1 second. 0.1.63: Movement speed increased by 5. Agonizing Bonds now pulls all enemies in the AoE toward the main target, even if it moves. Impalement no longer hits gadgets and semi-pets. 0.3.4: Chain reaction now has 225 radius at all levels. 1.0.13: Base strength from 16 to 18 2.0.14: Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced from 700 ms to 500 ms Torment radius changed from 300/350/400 to a static 400 Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2 seconds 2.0.17: Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s 2.0.30: Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165 Impalement manacost increased from 95/120/135/155 to 115/130/145/160 Agonizing bonds damage reduced from 80/145/205/265 to 80/140/200/260 Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6 Agonizing Bonds pull radius reduced from 650 to 600 2.2.0: Chain Reaction AoE from 225 to 150/175/200/225 2.5.12: Night Vision reduced from 900 to 800 Reduced starting agility from 23 to 16 Chain reaction damage reduced from 70/140/210/280 to 65/130/195/260 Agonizing Bonds cast range reduced from 700 to 650 Agonizing Bonds damage rescaled from 80/140/200/260 to 65/130/195/260 2.5.20: Impalement now does only 50% damage to buildings
Tundra: .tundra .rexxar .beastmaster .bmHTML Code:2.0.20: Makes first appearence 2.0.26: Dark Swarm damage scaling from 20/40/60/80 to 32/48/64/80 Terrorform tweaked so Tremble is now revealed 1 second after an enemy hero enters the same mound as him Linger time when leaving Mounds and retaining the perks is reduced to 1 second from 2 seconds Shudder can no longer be killed by Nullfire Blade Shudder's disable is a now properly a Debuff 2.1.0: Shudder auto-levels with ability level up Terrorport no longer costs mana Mounds now level properly (previously would give correct aura but incorrect gadget level) 2.2.0: Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one 2.5.8: Starting Armor reduced from 4.92 to 3.92 Terrorform manacost from 110 to 150/140/130/120 2.5.12: Night Vision reduced from 1200 to 800 Shudder renamed to Boris~! Terrorform increased gold gain on mounds from 25 to 25/30/35/40 Boris no longer gains Impalers and instead gains a passive movespeed slow of 10/15/20% Increased gold gain from killing Boris from 75 to 75/100/125 Boris's negative armor on Attack from -2/-4/-6 to -1/-2/-3 Increased Boris's Attack Damage from 50/75/100 to 60/85/110
Valkyrie: .valkyrie .potm .priestess of the moonHTML Code:1.0.3: Makes first appearance. 1.0.7: Sped up the ice spikes from 1.25s lifetime to 1s lifetime Bird is now magic immune 1.0.9: Ranged pet attack cooldown from 1.5s to 1s Coldblooded replaced with Cold Shoulder *300,400,500,600 Range, 40 Manacost, 12s cooldown *On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds. *Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60 *Attackspeed will linger for 2 seconds after changing targets 1.0.15: Shiver is no longer Magic Immune, but is now Splash Immune 2.0.30: Cold Shoulder is now always 600 range 2.2.7: Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200 Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000 Call of Winter manacost increased from 25 to 50 2.5.12: Cold Shoulder is now Magical instead of Physical 2.6.8: Movespeed decreased from 310 to 305 Starting Armor decreased from 4.6 to 4.1 2.6.10: Call of Winter Coeurl's damage rescaled from 23-29/43-49 to a static 26/46 2.6.18: Cold Shoulder cooldown increased from 12 at all levels to 24/20/16/12
HTML Code:0.1.31: Mana Cost on Courageous Leap set to 40/35/30/20 from a flat 75 Javelin of Light will no longer stun Magic Immune targets Javelin of Light target scheme changed to Organic Enemy units *It should no longer hit siege units or gadgets Javelin of Light's impact radius decreased from 140 to 110. 0.1.41: Call of the Valkyrie only hits visible units. Extra wave from Call of the Valkyrie deals half-damage instead of full. 0.1.42: Can no longer use items while Leaping. 0.1.45: Call of the Valkyrie no longer has a chance to hit a random extra target. 0.1.52: Increased night sight from 800 to 1200. 0.1.62: Call of the Valkyrie range increased from 600 to 650. 0.1.66: Sound radius on Javelin lowered. Valkyrie's Prism cooldown lowered from 160s to 120s, manacost reduced from 200/250/300 to 100/150/200. 0.3.0.2: Turn speed increased from 360 to 900. Javelin of Light reveals an 800 area around the target it impacts for 3.34 seconds. Radius of Javelin of Light reduced from 110 to 80, now uses a circular hitbox instead of a rectangular one. Javelin of Light is no longer Physical. Removed case noise and glow from Javelin of Light. 0.3.4: Call of the Valkyrie cast time reduced from 1.33s to 0.6s. 0.3.6: Call of the Valkyrie now determines the target to be hit twice as soon as the ability is used, not after a 0.5s delay. Leap distances changed from 630/690/780/840 to 630/720/780/870. 1.0.3: Javelin of Light now leaves lingering vision if it hits nothing 2.5.12: Night Vision reduced from 1200 to 800 2.6.4: Strength gain per level decreased from 1.85 to 1.8 Agility gain per level decreased from 2.75 to 2.7 Intelligence gain per level decreased from 1.65 to 1.6 Javelin of Light Stun increments changed from 150 units at all levels to 225/200/175/150 units 2.6.10: Courageous Leap range rescaled from 630/720/780/870 to 630/710/790/870
Last edited by Cyber_Kun; 09-10-2012 at 02:46 PM.
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