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Skype 2.5 Gold for Windows Mobile, and more in store
Our engineers have been hard at work on Skype for Windows Mobile over the last few months. Just over two months after the release of 2.5 Beta, we're ready to share the Gold version with you. We've fixed a bunch of bugs, and smoothed and refined the user experience on new devices. Head over and download it now – for both Pocket PC and Smartphone devices.
However, I know how keen you are to learn about the latest beta versions from our labs, and so we're also previewing the first beta of Skype 3.0 for Windows Mobile at Mobile World Congress in Barcelona today. It includes two great new features: SMS and file transfer. With 3.0 Beta, you can send text messages from your phone at Skype's low rates, and send and receive files with your Skype contacts around the world. We'll be releasing 3.0 Beta in March, so keep your eyes peeled for more news on this blog.
We've also been working together with Sony Ericsson and have developed a Skype Panel for the Xperia X1, which tells you at a glance which of your contacts are online. It'll be available for download in March.
As always, we're keen to hear your feedback on Skype for Windows Mobile. Leave a comment below, or head over to the Skype Community and join the discussion there.
16 thoughts on "Skype 2.5 Gold for Windows Mobile, and more in store"
ramb41 said 5 years ago
I just downloaded Skype for Windows Mobile 2.5 Gold, for Pocket PC and installed it in my HTC Touch. I'm using a WIFI connection, and still have the same problem of the test echo reception and transmisson breaking up, so badly as to be inintelligable. I connect, then hear the ring, then the test voice begins but immediately breaks up. Sometimes I hear more of the transmission than other times, if I try it repeatedly. Any suggestions? -
peterparkes said 5 years ago
@ramb41 I've asked one of the Windows Mobile team for some advice, and will get back to you as soon as I can.
shru246 said 5 years ago
hi, can i use this application on nokia 5800 its a smartphone…please do replay…… i'm waiting,,,
peterparkes said 5 years ago
@shru246 unfortunately, there isn't a version of Skype which will run on the Nokia 5800
peterparkes said 5 years ago
@ramb41 Unfortunately, I suspect that the processor in your HTC Touch is a bit too slow to handle Skype calls well – our engineers tell me that a 400MHz processor is pretty much the minimum recommended for reliable calls.
Instant messaging should work fine, however – and I'm sorry we haven't really made this recommendation clear. Next time the Windows Mobile bit of the Skype website gets updated, I'll make sure we add a note about processor speeds.
ramb41 said 5 years ago
Thank you Peter
ollie.frith said 5 years ago
@shru246 unfortunately, there isn't a version of Skype which will run on the Nokia 5800
peterparkes My status | Wednesday, Feb 18Can any one give me an idea of when there may be a version available for the Nokia 5800. Is this something which is being developed -any info would be great – thanks.
xeniacos said 5 years ago
Have the same problems with ramb41. Weak processor i assume. all worked fine with the previous version instead. Can somebody please help me find it? I can use my htc to make skype calls nomore with the 2.5 version.
ska83lei said 5 years ago
In my search for some kind of program for my TyTN II to see how much Skype for WM transfers during a call, I was thinking that a "transferred data counter" would be very useful to incorporate into Skype itself. Since there is a possibility to use it over 3G network, it is in my opinion quite essential to see how much it uses!
eugene_fiume said 5 years ago
Seems that I am now unable to dial out on my HTC Touch Pro (with or without the regular phone turned on). The dial icon is greyed out for any contact I select. I was able to dial in previous versions. To whom may I (re-)direct this query. The processor is apparently 580MHz so I presume this shouldn`t be a problem.
eugene_fiume said 5 years ago
My mistake. It seems my default situation was that I was logged in offline and did not notice. Calls work fine. Apologies for wasting your bandwidth.
ddthegame said 5 years ago
Ok, i just installed the new Skype 2.5 for Windows mobile on my HTC touch, you're right, its still bad probably 'coz of the slow processor problem, don't you think you guys should consider releasing a Lite version of Skype which will work on slow processor phones? i mean, obviously people aren't going to buy new phones just to get skype to work.I use skype often on the PC and would really like to see a working version for my slow windows mobile phone as well and i'm pretty sure a lot of people feel the same way.
gm.pheonix said 5 years ago
I'm using xperia x1. But i can't find the panel for skype.
Is it already lauched? -
ryaba777 said 4 years ago
My Nokia 5800 is very hungry!!!! Need Skype!!!!!!
colinworley said 4 years ago
Hi Skype
will there be a version of Skype which will run on the Nokia 5800 soon,
Thanks -
volen_d said 4 years ago
Hi, i've been following the news around smartphones and skype and I still don't know for certain whether I can have skype-out calls over 3g from HTC Touch Pro 2 – without being charged phone minutes for the call? If I can't then I'm not going to buy this phone because it's so bloody expensive…


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My Three Hours With the Most Violent Videogame I've Ever Seen
Sniper Elite V2's hyper-realistic, surgically accurate KillCam feature takes you inside your victim's body to see precisely how your bullet will end his life. Will gamers embrace the gore, or is the KillCam a step over the line?
The creators of Sniper Elite V2, a third-person World War II shooter released this week, know that the success of a modern video game comes down to the details. They worked closely with historians to nail the feel of 1945 Berlin, all the way down to the pattern of the wallpaper inside a typical German home. The typeface on the Nazi propaganda littering the crumbling virtual urban streets is Antiqua, the preferred font of the Reich.
But the primary subject of research for the team was more, shall we say, internal: what happens when a sniper's bullet enters a human body? They consulted medical experts, ex-military snipers, photography of real-life gunshot victims and x-rays of bone fractures, gathering a mountain of data and funneling it through the incredibly powerful software and hardware used to create today's videogames. The final result: a realistic simulation, rendered on the fly, that they call the "KillCam," in which the camera follows a bullet as it leaves the sniper's gun, flies through the air, hits its mark, and invades the body--with all the bone-crushing, organ-bursting, blood-spewing destruction that entails.
I went to see Sniper Elite V2 demonstrated in a hotel suite in midtown Manhattan on a weekday morning. In the room were the same three people you see in almost every product briefing: a young PR girl with a notebook, for scribbling notes about me and my reactions, which is not as flattering as you'd think; a talky representative from the developer (this one was British, and named Tim Jones; he's the head of creative for the developer); and a stoic engineer-type, a stocky guy from the publisher who stood behind the couch and spoke very little but was outrageously, effortlessly good at the game. Before the demonstration, Jones asked if I wanted to play. I declined, theoretically so I could better observe and take notes, but mostly because I am lousy at shooting games. The stoic engineer took my place. He would be the sniper. Later, during the demonstration of co-op mode, Tim Jones would provide his ground-cover.
Jones and stoic engineer played that cooperative mode in a burned-out Berlin in 1945. The game is fairly cleverly designed, as far as shooters go; it's not a "shoot everyone in sight" sort of game--not a "run and gun," said Jones--but one much more about stealth and strategy. This level found the players tasked with destroying a cargo truck, which in turn required several sub-tasks to set up the final shoot-the-truck sequence. They'd have to draw enemies away from the truck, plant explosive charges, and set them off (by, not entirely realistically, shooting the glowing red fuel caps around the outside of the truck). While going through that checklist, Nazis would need to be dispatched. The stoic engineer would pick off long-range targets, and Tim Jones would set traps and place bombs.
You're killing people. And that's a messy business.I was going to ask the players to show me the KillCam, basically the entire reason I was there. The KillCam is triggered only when a particularly well-placed shot is fired, and I didn't want to watch these guys play videogames like I did in middle school when I was bad at Battletoads and hanging out in friends' basements. I didn't have to worry. Within a minute, I saw it. The target: a mirror image of the stoic engineer's own player, a Nazi sniper perched a few hundred yards away on the roof of an abandoned building, ducking behind a shard of concrete that once may have been a wall. The stoic engineer found his target, lowered the crosshairs expertly on the enemy--not directly on the enemy, but slightly above, because at this distance, the player has to adjust for the effects of gravity. (On expert levels, you also have to contend with wind, and the game features heart rate and breath-pattern meters--your shot will be more accurate if you shoot with a low heart rate and empty lungs.)
Immediately the game paused for the KillCam cutscene. Everyone stop what you're doing and watch this.
The bullet exploded out of the muzzle of the Gewehr rifle, emerging in a bright, jagged flash. The camera pulled back as it began its flight through the air, then quickly swung to the side. You could see the bullet rotate, see the waves, like dreamy smoke rings, left in its wake. The music muted slightly. Then, up ahead, I saw the mirror-image Nazi sniper, directly in the bullet's path. Time slowed down even more as the bullet approached its target. It's a perfect head-shot, an achievement. The stoic engineer will receive a small digital trophy for this, an award that will pop up in the corner of the screen. The camera rotated back behind the bullet to follow it as it got closer and closer to the enemy. Then it reached the enemy's face. Suddenly the Nazi's skin peeled back, like a Venetian blind rolling up, snapping backwards over his skull. I saw the bare, perfectly clean bone, the teeth, grinning and eerie, the spinal column beneath with its visible path of nerves. The bullet splattered through the cornea, shattered the bones of the eye-socket and cheek, broke through the blood vessels at the back of the eye, burst backwards through the brain cavity and punched a hole in the back of the skull, its course realistically altered by its journey. Blood and bone shot upwards, outwards, backwards. The entire cutscene took maybe eight seconds.
"Nice shot," says the talky representative. "Thanks," mutters the stoic engineer. I'd see the KillCam several more times, would see "Vital Hit" bullets pierce vital organs in the chest cavity (heart, lungs, liver, kidney), break ribs, turn collarbones and pelvic bones into coarse fragments of bone, and, on one memorable occasion, would see a bullet strike a hand grenade the enemy wore on a belt. The grenade exploded, almost robbing us of the full force of the KillCam, the Nazi's body reduced to pulp and shrapnel in the blunt force of the grenade, negating any need for an x-ray image of his death. (The name of this type of shot, for some reason: a "potato masher.") Not as clean as the sniper round, but rarer. The talky representative was excited to explain to me what had happened. "Did you see that? He hit the grenade!"
"Wow," I said.
What struck me most about seeing these guys play the game was how businesslike they were. Partly that's because these guys are the creators of the game: they've played it, I'm sure, hundreds or thousands of times already. Nothing in the game surprises them. But there was no posturing, no "Fucking awesome, man!" when a Nazi met his grisly end, not even for my benefit. No high fives, no elbow nudges, no cheering, no grins. Instead, in between the talky representative's steady monologue about the intricacies of Sniper Elite V2's gameplay, which I mostly ignored, there was quiet cooperation. "Coming up the stairs on your left," said the stoic engineer, who could see the talky representative's avatar from his sky-high perch on the rooftops. "Cheers," said the talky representative, as he set a tight-wire explosive trap, which the Nazis would trip when they reached the top of the stairs. Upon their explosion, the stoic engineer and the talky representative didn't so much give a nod of approval. They moved away from the doorway, because the explosion, while effective, had given their position away. They weren't watching an action movie. They were working.
And that's part of the what makes Sniper Elite V2 so interesting. It is easily the most graphic, violent video game I've ever seen, but the violence is relatively realistic, not cartoony. The game has the dubious honor of humanizing Nazis more than any of the scores of WWII-era games, films, and books that came before it: these are not anonymous targets, dispatched from far away with the tug of the R-trigger: once you see testicles exploded, fingers severed, an artery slashed open by the force of your bullet, that you shot, from your own gun, you feel the effects of your actions in a way I didn't expect. The original idea might well have been to create the most extreme, violent period shooter ever made. Blood! Guts! X-rays! But the effect is the complete opposite. You're not yanking a cartoon ninja's spine out of his body with your bare hands, or stabbing a shrieking purple alien with a glowing light-sword. You're killing people. And that's a messy business.
For all its talk of realism--the publisher has billed the game as "the most brutally realistic military sharpshooter out there"--there are serious lapses in realism throughout the game. It's realistic until realism interferes with the fun of the game, at which point realism can be cheerfully abandoned. Having to monitor your heart rate, wind speed and direction, and the precise loss of altitude your bullet will experience due to gravity over distance? Those are realistic variables, and fun ones. But with rare exceptions, a shot to the torso will kill any target. An exploded kidney will drop a Nazi like a stone, just as dead as if he'd been shot through the frontal lobe. Shots to the wrists or knees will sometimes mean instant death, for some reason (although most times, a leg shot will topple the enemy, leaving him to scream for help from his comrades--whom you can then take down).
But the question of realism isn't an easy one to answer--as a player, you don't really have the option of trotting over to a Nazi you've just shot in the torso to see if the splinters of bone fragment from his ribcage have reacted in a realistic way to the effects of the cavitation caused by the bullet, or if the enemy is bleeding out from a shot to the femoral artery in an appropriate time frame. You get, at most, two seconds of the bullet entering the body, then it's time to move on to the next target.
You yourself are remarkably bulletproof--you can take several direct hits before having to duck behind cover and heal up, which you will, automatically. You'll score "two-in-ones" fairly often, in which you'll kill two enemies with a single bullet. In the real world, that shot is referred to as a "Quigley," a reference to a 1990 Tom Selleck movie. It's extremely rare.
The AI are smart enough to locate you due to sound, but hiding for a few seconds will send them back to their regular rounds, where they seem not to notice that they have to step over the bodies of their fellow soldiers who were shot by a hidden sniper moments before. "Oh well, back to the patrol!" It's not tremendously more complex than the stealth mechanics of Sly Cooper, which is a decade-old game about a cartoon master thief raccoon and his two friends, a turtle and a hippopotamus.
You still get extra points for hitting a vital organ.The motives for creating this element of the game are murky, by necessity. It would be sort of untoward and unnecessarily confrontational for Jones and the other representatives from Rebellion and 505 Games to be vocal about the awesomeness of shooting somebody in the kidney and watching it rupture. Jones said it would be false to claim that the "visceral 'wow' factor [...] wasn't a big factor in our decision to design and implement it that way." Sniping feels like a relatively mechanical way of killing someone--you're removed from the act itself, separated by distance and the glass of the scope, making adjustments for wind and gravity and angle in the same way you adjust the steering wheel to keep your car in its lane. "It does force players to reflect on the fate of their enemies in a way that many other games gloss over," he said.
He also referred to the KillCam, in a sort of action-movie, U.S.-Army-recruiting video way, as a "heroic death sequence" for the fallen enemy. That's just one of a whole mess of ways to approach the game--in your gut, you may think it's noble, or you may think it's brutal, or, as much of the chat on messageboards shows, you may think it's awesome.
The messageboards are full of comments like this: "It'd be cool if they'd allow for a replay kill-cam, with a rotatable/zoom-able camera with editing tools and the ability to upload your videos to [Xbox] Live/PSN for others to watch." Or excited folks who "just got [their] first nut-shot." For them, the KillCam is just a new gore-delivery system, the latest in a long line of mildly transgressive evolutions in gaming violence. Shooting games are a dime a dozen, and as much as Tim tried to insist to me that what really sets Sniper Elite V2 apart from the pack is its stealth mechanics, I know better. Stealth isn't new. Watching your bullet puncture a lung from the inside, that's new. The trailers lean heavily on the gore. And no matter how educational or perspective-altering the KillCams are, you still get extra points for hitting a vital organ.
Reviews so far are mixed, but all mention the KillCam. The GameSpot review calls the KillCam shots "gruesome and gratifying" and "delightfully gory," and says "they never get old." The Official Xbox Magazine review uses the phrase "buckets of red awesomesauce." GameInformer's Tim Turi self-identifies as a "gore hound," but even he notes that "some of these kills made my stomach twitch a bit."
Mine too.
Gutsy game; I suppose some people may have a bone to pick about it. It looks festive to me. :)
Science sees no further than what it can sense, i.e. facts.
Religion sees beyond the senses, i.e. faith.
Open your mind and see!
There's a huge disconnect between the tone of the game -- this brutally realistic, historically accurate World War 2 simulator -- and the way it shoehorns in video game elements into its depiction of violence. It wants to properly convey the disturbing aftermath of having shot someone in the kidney but then it immediately has "Vital Hit, 500 points" flashing across the screen which instantly creates a mixed message about what it's attempting to say. Is it trying to show you the horrifying ramifications of each shot you fire or is it just showing a replay of the cool kill which gave you a higher score? The game is so unclear in its intentions that you can never fully grasp how it wants you to feel about your actions and I personally find that far more unsettling than if the game had simply been an open celebration of the most gruesome kills possible.
It's very uncomfortable to play a game that wants you to ponder the atrocities of war you're committing while rewarding you for committing them at the same time.
I definitely agree with the argument that this probably isn't the most violent game out there...though it's definitely chock full of blood and gore. All fps games aside, reading this article made me remember back to the good ol' days of playing Sly Cooper. Now that was a game! I'd easily purchase another couple Sly Cooper games if they came out with them on the 360 or PS3.
Did the game realisticly portray the german soldiers as young boys ordered to fight to the death by Hitler. By this point in the war the "Hitler youth" had been pressed into service, so the germans your killing in the game were really around 14 years old.
What's actually sick is armchair experts making outrageous claims about simulated violence in video games leading to real violence without any corroborating evidence whatsoever in the face of all the very real evidence against such a thing.
Thanks, Bob. You're why we can't have nice things.
@kubla khan:
My experience and point of view come from watching a brilliant 6 year old who suddenly became overaggressive after playing a violent video game and became quite peaceful after having the game taken away. Also, I have personally watched as soldiers who returned from Afghanistan sat for hours killing other soldiers and then went into rages after finally stopping.
What evidence do you have of your claim that simulated violence and real violence not being linked? I can find plenty of evidence for my view through Google searching for "video games and real life violence" as anyone can.
And how am I responsible for you not having nice things (to what are you referring)?
Game looks like a blast, but does it do the slow motion part every single shot? after a while it would get annoying i think. I would rather just see the way it would look in real life from a snipers view or from the rough distance you are when you shoot them.
I do not believe that video games cause you to be violent unless you have had some kind of trauma in your life, or if you see alot of violence in real life, or if your parents haven't really taught you the difference between video games and real life.
only evidence i got is the fact that i have been playing these kinds of games since i was about 6 and have never even been in a fight.
so in my opinion it all depends on what you have seen in real life, whether or not a game will trigger some F'd up feelings of pent up anger.
"Fear, is but your mind holding you back"
I think you make good points in regards to children and people who do not have a understading of their own emotions.
I am an adult and I play a few violent games. It actually feels great emotionally, if I have a bad day work with annoying people and I take some anger emotions out in the game. I always know it is a game. I also jog everyday and use this as well to deal with excessive emotions. A lot of people in life have not been taught, learned how to 'manage their emotions'. Angry is an ok emotion, but we must learn how to deal with it and not be destructive.
Science sees no further than what it can sense, i.e. facts.
Religion sees beyond the senses, i.e. faith.
Open your mind and see!
The reason we disagree with you is that you talk in terms of definitive, yes or no, like you play violent video games, you become violent yes or no? While there maybe cases of players of violent video games becoming violent that is the exception not the rule, ie. explanation Robot, if every person that played violent video games became violent, we would have millions of violent people, as that is the number of games sold that are rated as violent content. While you may have singular cases of it, i am a case where this is not the case, i have played violent gory video games for most my life, have never assualted a person, nor killed a person. I can also attest this to many other friends in similar situations. I suggest you careful in talking in definitives as opposed to situational events.
I did not say people who play games become violent. I did suggestion mentally as I play a game, it is an outlet to express stress or anger mentally in a harmless way...
One of those games I enjoy is Halo and I see those funny little soldier guys as my x wife. I get a lot of joy in blasting them gone, lol. No harm in real life from that…;)
Science sees no further than what it can sense, i.e. facts.
Religion sees beyond the senses, i.e. faith.
Open your mind and see!
Reminds me of people who like those movies where the teenagers go to the woods and get chopped up and eaten by hillbilly cannibals. Baffles the mind really. How someone could enjoy scenes of a bullet ripping through testicles and other body parts is a big mystery to me. A lot of normal people have to go to counseling just to deal with stuff like that when it happens in real life.
If I had to guess people that enjoy this stuff are missing something inside.
I must actually agree with Bob here, almost all video games have a degree of violence in them, and after playing every single one of them i feel a massive urge to recreate what I have just simulated. The other day in fact, after playing Mario Kart, I had to physically restrain myself from literally throwing banana skins at other vehicles while driving to work.
I was horrified by this and made myself sit down and consider whether playing these video games was worth the emotional toll on my mental health.
I have decided to restrain myself to playing simple puzzle games like Sudoku on my DS. Hopefully this won't have any adverse side-effects.
The difference of course being that: the mass of humanity does not throw banana skins at fellow commuters very often with the intent of causing them to skid off a race track while people kill other people several hundred times a day with depraved indifference throughout the world. So one is a little bit more fantasy than the other it seems.
Seeing how they are both fantasy escapism I am left wondering about why someone would want to escape into such a dark and morbid fantasy world. I don't see a single healthy thing in it and a fair bit of disturbing weirdness.
Please review actual facts before releasing mouth noise. Look at statistics on violent crime over the last 30 years. Then look at statistics on number of hours of video gaming, violent and otherwise. Try to understand what the inverse relationship means in the real world. Then restart mouth noise.
I think you are talking about US crime which is unique phenomenon not observed everywhere. The reverse is true in many other countries around the world. Video games are everywhere. Anders Breivik claimed he used CoD as a training tool to sharpen his aim and played online games 16 hours a day to prepare himself. Therefore, using your twisted logic we could then claim that video games directly led to a tripling of the homicide rate in Norway in 2011, a ludicrous claim.
Better predictors of violent crime have to do with a number of demographics including home life, education levels, age and other factors. In the US you may as well just blame the drop in crime to more people carrying guns on a regular basis; something has also increased dramatically in the last thirty years. Better yet how about the huge increase in incarceration rates to give the US the highest rates of incarceration in the world?
An assertion that points to violent video games (or anything else) as a monolithic cause for a decline (or increase) in crime rates in the US has no justification in fact whatsoever. It never surprises me how people will use just about any excuse to justify odd behavior.
More concerning than crime rates would be the darkness inside of someone to derive pleasure from enabling and causing graphic depiction of violence to appear as a feedback mechanism. I am curious if any of the people who play these types of games can provide a meaningful answer in context as to how and what type of pleasure they derive from graphic depictions of killing and maiming because I am not sure I understand and have a desire to.
Tic Tac Toe is a violent game, lol. At the end, I will destroy my opponent by drawing a line through O's. Those O's must die! ARG!!!!!
Or is it us humans just using our imagination in a harmless competition.
I believe it is the second part, and we should always be nice to those in the real world as often as possible.
Science sees no further than what it can sense, i.e. facts.
Religion sees beyond the senses, i.e. faith.
Open your mind and see!
on 05/11/12 at 4:55 am ClayManBob Wrote:
"@kubla khan:
My experience and point of view come from watching a brilliant 6 year old who suddenly became overaggressive after playing a violent video game and became quite peaceful after having the game taken away. Also, I have personally watched as soldiers who returned from Afghanistan sat for hours killing other soldiers and then went into rages after finally stopping."
Unless you are a trained psychologist conducting experiments in a controlled environment with proper unbiased funding and oversight, your particular 'observations' have no bearing and are not evidence that "People who like this stuff are the future real life killers of real people...", according to your statement. Not only is there no evidence of such, there could not be, as the game hasn't even been released yet.
Your comment is like a global warming denier's statement that snow is evidence in his favor, and in this context (a discussion - on the internet - of violent video games leading to real-world violence - with gamers, of all people) holds the same consequences: it makes you look completely uninformed on the topic at hand and more than a little crazy. In other words, it makes you sound exactly like a republican.
ClayManBob Wrote: "What evidence do you have of your claim that simulated violence and real violence not being linked? I can find plenty of evidence for my view through Google searching for 'video games and real life violence' as anyone can."
No, Bob, you cannot. Google that exact phrase (as I did), or any other, and I assure you there will not appear any such 'evidence'. Just hearsay, speculation, twisted statistics and out-of-context and propogandized statements made to sow uncertainty and fear for political purposes and sensationalism. Fox news fear-mongering and fabricated right-wing talking points, but no actual 'evidence' at all.
ClayManBob Wrote: "And how am I responsible for you not having nice things (to what are you referring)?"
It's called a meme, Bob, kind of like the facepalm I'm doing right now. You see, memes are common images or phrases we use to avoid TL/DR, like this, because we can't go dumping too much stuff on the internet, like a truck, when it's just a series of tubes...
'You're why we can't have nice things' is a common internet meme. It refers to spreading FUD (that's another meme, Bob, it stands for 'fear, uncertainty and doubt' and is shorthand for propaganda), cognitive dissonance, scientific denial, the absence of logic, insanity and raw stupidity as the root causes of, well, why things suck.
The best example I can give you is American politics. When roughly half the country votes against it's own economic, political, social and legal self interests due to the spread of FUD, cognitive dissonance, scientific denial, the absence of logic, insanity and raw stupidity, it causes stalemates on capitol hill, the absence of progress and prevents an economic recovery while making the rich richer and the poor poorer and destroying the middle class.
These people are why we can't have nice things.
Cause and effect, effect and cause. Proving causation is a difficult burden to take upon one's self.
America has more violent video games - America has more violent crime. Those are facts - not necessarly cause and effect. America also has more cheeseburgers and Disney pop singers, both of which could equally be associated with violent crime.
To prove causation would require more than association. Just because almost all violent crime is committed by males, that does not mean we should abolish the male gender. All bugs are insects, but not all insects are bugs.
Even if every violent offender is a violent videogame enthusiast, you have not proven a link. Rather, violent people might be more attracted to the games. You would have to show that the games increase the voilence in all of their players (not just the ones that go over the edge) - something that has not been done.
Finnaly, you have to make a moral judgement on the action itself. If you hold that all killing is immoral, then simulated killing would be as well. If, however, a soldier killing other solidiers in war is as moral as the causeation of the war, then simulating would have the same moral character for even the most immersive of players.
You personal experiences (either playing or watching others play the games) is a limited sample size and statistically insignifigant. Applying empiricism to observation requires a depth of experiences, not the conviction of any one experience (otherwise, we would be compelled to accept bigfoot and alien abductions).
Per ClayManBob comment... (and in agreement) I am a father of 3 boys, 9,10, 13.
They are really into similar games, but this is over the line. It's unnecessary and irresponsible for me to expose them to this level of violence. FOR GOD'S sake, there is no conceivable reason that you can site that could convince me that seeing this is good for the soul of any human, let alone young people.
This is the play out of an evil desensitizing force that is similar to salt water's effect on the body. The more you drink the more you want to drink, but the more it deprives you of your life.
This is just the newest pinnacle of depraved, truly SICK depictions of death and dying.
Stop. Enough. This is truly sad, and horrifying. IF you can't see that ... perhaps you're already dead (inside).
And it's just GROSS!
I don't care if my son hates my guts for not letting him have this.. as long as I am alive and pay his bills. FORGET IT! He won't be playing this.


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News Releases by Email
September 01, 2010
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The Florida Fish and Wildlife Conservation Commission (FWC) is soliciting public input on a draft bear management plan. This plan sets up the framework for the FWC to make effective bear management decisions in conjunction with stakeholders and the public who live in bear country. The goal of the plan is to maintain sustainable bear populations in suitable habitats throughout Florida for the benefit of the species and the public.
FWC Facts:The Saltwater Fishing "Hot Sheet" gives the latest regulatory information for state and federal waters, as well as season updates and other current events in Marine Fisheries.
Learn More at AskFWC


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Money transfers by text message: A new service begins
Money transfers by text message: A new service begins
By Thomas Crampton Sunday, June 17, 2007 PARIS: Sending money to a faraway friend or relative may someday be as easy as typing out a text message on your cellphone. Anam, a Dublin-based company that has specialized in new styles of cellphone messages, on Monday begins offering a service they say could revolutionize money transfers. The service allows users to choose a name from their mobile phone address book, type in "cash" with the amount to be sent and press "send" for a transfer to be made from their bank account to another person's bank account. An automated system calls the sender to confirm the person and amount being sent and, if confirmed, a text message is sent to inform the recipient that the money is on its way. While such a service could be useful for anyone who has run short of cash while sharing a restaurant bill, the real target group for Anam is immigrant workers who send money home. The market for overseas remittances is substantial. A study by the World Bank estimates that overseas workers from developing countries sent more than $72.3 billion back to their home countries in 2001. "Our system is intended to allow people to cut back on trips to money transfer outlets," said Jote Bassi, the marketing director of Anam. "This system offers tremendous convenience, and there is no reason why the operators and banks involved could not undercut the current channels for money transferring." Using technology to ease international money transfers has been a dream for many and become a business for some. Custom House, the Canada-based Web site, has created a specialized service able to charge significantly less than traditional banks or Western Union since it has no physical outlets. But there are many hurdles along the way. Any system that sends money across borders needs to deal with regulations set up to restrict money laundering and the financing of terrorism. For Anam's system to work, the company needs mobile telephone network operators to buy the system and banks that agree to cooperate. The operators must install Anam's technology, and the banks must be open to integrating the system with their own money-transfer methods. Anam's sales pitch to network operators is that by offering the value-added service of money transfers, mobile phone customers will be less likely to switch their phone company. Cutting down on the churn of customers is a major concern for many operators. Other value-added text-messaging services being developed by Anam include a system that allows operators to reduce phone bills by having customers agree to receive advertisements via text message. Still another is intended to control the text messages sent and received by a mobile phone. This could be useful for parents concerned about excess use of messaging by their children or companies wishing to control costs by limiting the number of messages sent out by employees. For all the technical marvels that companies may develop, however, the greatest challenge faced by anyone trying to offer money-transfer services are not related to technology, said Christophe Uzurea, a Hong Kong-based analyst in banking advisory services at the research firm Gartner. "The first challenge is not technology, it is the very human building of relationships with banks," Uzurea said. "Banks are very much aware of the need to create new services, but they are notoriously difficult to sign up on a new and untested system." Another issue Anam will face is the growing number of organizations looking to meet the money-transfer needs of the world's immigrant population. In addition to services being developed by those already serving the immigrant populations, Internet-based money-transfer companies like Paypal are already developing impressive systems, Uzurea said. "It certainly is possible to make a smoother mobile phone-based payment system than Paypal's current offering, but Anam is also trying to create a new market," Uzurea said. "In trying to convert existing Internet customers into mobile users, Paypal's objective is much easier." The real challenge arises on the ground level, however, Uzurea said. "When you target immigrant populations, it is extremely difficult to reach them and convince them to trust your new service," Uzurea said. "These are usually people who do not really trust banks in the first place." |
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Yup, this is going to change alot of things.
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In the Phillipines, where land line telephone service is scarce outside of the big metro areas, cell phones serve as credit cards. That will be here soon.
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Browse professional services in West Bridgford featuring photos, videos, vouchers and professional services reviews to help you choose the right local professional services for you.
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Tennis Court, Little Tennis Street South
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Well, its a weekend full of weddings for me. Today – like so many others I watched the Royal Wedding on TV and was actually really touched by the whole thing. But that's not the only reason that weddings are on my mind at the moment. A while ago I was commissioned to make the wedding rings of a dear friend of mine and her partner. They are to be married tomorrow – and in fact I am giving their rings to them as a gift. Here they are ……….
Now the only thing left for me to figure out is what on earth to wear. I am wondering if I would have been able to get away with any of the incredible head gear that was on show in today's Royal Wedding …… my guess is probably not……. but it would have been fun trying My bag will be packed with tissues – as after welling up today I'm not confident I'll keep the tears at bay tomorrow!!
These rings will be added to the Flickr Ring A Week pool – which if you havent seen you really should check out ! I was a late joiner – but am so glad I joined the pool. My last ring was my first attempt at playing with Resin after wanting to play with it for so long ! Here it is (please excuse the blue tack)
I need to thank Deanne Holden for finally taking the plunge into resin as she had been playing with it for a while….. and if you haven't checked out the stunning work on the Ring a Week Pool you can do so here.


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Ok, just saw the latest announcement on the boxee box and this article on Anandtech regarding blu ray lite support. Will this feature be only on the boxee box or will it soon be added to the beta or final release of the boxee software?
The article also stated that DVD menu support would not be included on the boxee box, so I hope this is not the case for future releases of the boxee software in general.
From the Article
1. Bitstreams HD audio from MKV, M2TS and ISO containers
2. uPnP support (DLNA certification will be a technicality)
3. DVD and Blu-Ray ISO support without menus
4. 3D playback of content which can be transferred through HDMI 1.3
5. Multichannel FLAC supported
6. Gapless audio playback supported
7. PGS and forced subtitles in MKV supported
8. Support for SSA / ASS subtitles (first for a dedicated media streamer as far as we know)
1. Premium content partners not announced yet
2. Only SMB and HFS+ supported for network storage as of now (No NFS / FTP etc.)
3. No menu support for DVD and Blu-Ray ISOs as of now.
4. HDMI 1.4a support not possible
5. No support for MKV chapters as of now
6. No support for playback of DRM content from external Blu-Ray or DVD drives as of now.


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Latest Headlines
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Hands On Atlanta helps individuals, families, corporate and community groups ...
#GivingTuesday started last year as a charitable answer to the retail shopping ...
The Georgia Chapter of the March of Dimes, in partnership with Blue Cross Blue ...
ATLANTA -- "You never know what's going to happen," said Dr. Leon Haley, Jr. "But we operate under the assumption that something will happen."
Dr. Haley is the Deputy Senior Vice President of Medical Affairs and Chief of Emergency Medicine at Grady Hospital.
MORE | Celebrating Black History Month
"We train as if everyday could be the next event," he said. He helps lead the team of a powerful staff - operating one of the largest emergency departments in the country.
It's a busy place that treats more than 100,000 patients per year.
Not to mention, Grady is home to the one of the region's only level one trauma centers and one of only 2 burn centers in the state.
"Every disaster is not a 9-11. There are a lot smaller ones. We've had a bus accident since I've been here. we've had a shooting since I've been here," said Dr. Haley.
It is evident Dr. Haley has proven himself time and again that he is not only fit to lead; he is also a history maker in the making.
"It's a tremendous degree of responsibility," he said. "So, I'm trying to be a good example for this emergency department."
The published author and Associate Professor of Emergency Medicine at Emory University has a resume chock full of accomplishments and sprinkled with awards and recognition for his work and service to the community.
"It's very important for me to give back," Dr. Haley said.
Yet, it is his natural charisma, wit of course and personality that continues to humbly set him apart from his peers.
"I always want to remain humble," he said.
"Those who get chosen for leadership. It's a great burden that comes along with it," Dr. Haley said. "But I accept it and I try to make a difference."
So, what does a graduate of Brown University, University of Pittsburgh and the University of Michigan, the husband and father of three, credit for his success?
"You know I have great faith in the lord," he said. "I had great parents - still do. And, I have great family."
We are proud to honor and recognize Dr. Leon Haley Jr. for his accomplishments.


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You gotta love but yet be saddened at the same time by the ridiculous stories that occur everyday. That's why I like to cover some of the most outrageous stories of the past week in this weekly show. Today's stories are below.
Text Prank Goes Wrong:http://www.huffingtonpost.com/2012/03/14/arkansas-teen-texts-prank_0_n_134626…
An Arkansas girl decided to pick a random number from the phone directory and then text that number that she had hidden a body. Well it turns out the number she selected was a police detective.
500 Pound Beehive Stolen: http://www.huffingtonpost.com/2012/03/14/500-pound-beehive-stolen-restaurant_…
A group of guys stole a 500 pound Beehive from a restaurant in Houston, Texas. The beehive is estimated to be worth $1,000.


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Naysayers dismiss driving in a NASCAR game as simply "turning left," but series enthusiasts know that there's more to it than that. Driving with 42 others in a NASCAR race demands focus and precision, and when it's running on all cylinders, NASCAR 2011: The Game does a good job of simulating that tension. One tiny rub can be disastrous, so you must push ahead carefully, drafting behind drivers in front of you while being mindful of those that would take advantage of an opening. Alas, not all is well on these tracks. Online play is the most troubled aspect: leaderboards are hilariously broken, and the racing itself isn't far behind. Elsewhere, caution flags are slow to wave or simply never come. These and other flaws frequently hinder the game's authenticity, though that doesn't mean you won't have some fun, particularly if you stick to short races and avoid grueling multi-hour marathons. Just be prepared to encounter a number of fits and starts on your way to NASCAR glory.
6306768Be kind: rewind.None
Career mode offers the most mileage, dropping you in the shoes of a known NASCAR driver or one of your own making, and putting you through the paces, from Daytona to Homestead-Miami. Fans should note that as of this writing, the game is based on the 2010 schedule, so sponsors, car designs, the point system, and so on aren't necessarily current. An update is scheduled to bring these aspects of the game up to date, though that might be cold comfort to those expecting the 2011 season to be represented right out of the box. In any case, you take to the circuits one at a time and make your way through a 36-race season, including the road course races on Watkins-Glen International and Infineon Raceway. The mode is functional, but it's also dry and straightforward--no substitute for the impressive and extensive Fight to the Top modes in older NASCAR games. Even victory celebrations are subdued. Your driver dances about and breaks out the champagne while surrounded by fist-pumping fans, but this canned display gets old, and the roar of the crowd sounds more like a mild sigh.
Once qualification begins, NASCAR 2011's presentation picks up. You could nitpick the blurry crowd textures, but tracks and vehicles look good, and you aren't likely to notice the idiosyncrasies once the game is in motion. Light shines brightly off your hood, the rear-view mirror displays proper reflections, and the asphalt shows authentic-looking skid marks. Just the right amount of motion blur imbues a proper sense of speed, and as long as you're focused on the road and on the cars (as you should be), you probably won't notice cookie-cutter palm trees and such. Crashes are another matter. Fenders get dented and hoods fly off, but collisions that seem as if they should cause spectacular damage don't necessarily bring dramatic results. More consistent is the way NASCAR 2011 re-creates the roar and buzz of vehicles on the track, which is enough to instill excitement, but is never overwhelming. Doug Rice and Mark Garrow enthusiastically introduce each race, though your spotter is the only voice you hear behind the wheel. He's good company to have, even if his advice ("Clear on the inside") often comes too late. You may also tire of his limited number of lines; judging from his comments, NASCAR spotters drop an inordinate number of hot dogs on fans.
The sun glares as nicely off your vehicle as it does off of Todd Bodine's head.
Outside of the career mode, you can take any car to any track for a one-off race, or compete in eliminator events in which you set the number of challengers. These modes hold no surprises, so it's up to NASCAR 2011's invitational events to provide some diversity, and they do a decent job of it. You unlock these as you progress through your career, and they come in a few varieties. Perhaps the most interesting are legends challenges, in which you must draft other drivers to unlock collectible coins. A satisfying whoosh and slight controller rumble make it enjoyable to draft, so an event focused on this mechanic is a good addition. Time trials, elimination events, and two-part gauntlet races round out the invitationals, some of which require particular skill. (It isn't easy to earn a gold medal on Infineon.) They also earn you extra NASCAR experience points (NXP), which unlock paint schemes and other rewards.
Behind the wheel, NASCAR 2011 makes a good first impression, and the driving model is smooth and consistent enough that it feels good to take to the track. NASCAR newcomers should be able to jump right in, and there are a number of driving assists to help them get used to the demands of circuit races. Such assists (braking, steering, wheel-spinning, and more) can be tweaked to various degrees, and you can feel their effects on the track when adjusting these settings. If you really want to get into the nitty-gritty, you can customize individual tire pressure, brake bias, differential ratio, and so on. If you don't know your camber angle from your caster angle, you can simply choose a preset designed for the course at hand. Neophytes may also appreciate the proximity radar at the bottom of the screen, which shows you any vehicles in the immediate vicinity.
Proximity radar comes in mighty handy when you race from the in-car view.
Regardless, the driving hits the right notes, rewarding you when sticking close to a proper racing line and requiring you to draft and pick up speed so that you might slingshot ahead. The game assigns you a rival in each race, and beating him (or her) gives you a little extra incentive to drive well, though this is a far cry from NASCAR Thunder 2004's involved rivalry/alliance system. In NASCAR 2011, the track is your greatest rival; scraping the wall might throw you out of your rhythm, while a misconceived attempt to slide into an opening might lead to disaster. Assuming you're racing more than a few laps and have turned on tire wear and damage, you also need to pay mind to your fuel gauge and vehicle condition. This affects your efficacy on the course, and in long races, you need to make a pit stop when necessary to replace tires and fuel up.


text: Well if you have a Harris Teeter or a Lowes in your area you might want to read this. Evidently Lowes & Harris Teeter have agreed to take over some of each others stores and switch them out. Not so good to those of you because we all know Lowes doesn't have as good as [Read On]


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Currently Scout has no place to promote a fun and competitive game.
It's not necessarily a complaint about unbalance (though I believe his windwalk is incredibly due to the movement speed it gives and is one of the main reasons this problem persists) but a complaint that the hero ruins games for everyone playing. He is picked in 8 out of 10 pub games played for the sole reason of stat whoring. People will either stomp their unskilled opponents with him or otherwise get a few kills and never die since his escape abilities are ridiculously strong. With the emphasis put on stats due to its availability this problem is perpetuating.
Now I can understand the competitive idea behind him and the balancing done with the hero, but my argument is that just because theres a certain way you want him to be played, there is unfortunately a certain way people will actually play him and ruin the game for everyone. If he is on your team you are assured that he will do nothing but stat whore and not contribute a single thing other than temporary wards. He also has absolutely no late-game potential no matter what items you put on him-- he can't push a lane to save a game. If he IS played "correctly" he still is a rather useless hero that has no place in a game due to his complete uselessness late-game-- his wards aren't enough to merit him taking the role that any other hero can fill. He is also boring-- all you can expect out of him is to land a single damaging nuke--and or if you're playing against him all you need to know is that you should never go below 40% or he can pick 1 of you off.
I've played games where I'm the scout going 33-1 and I've played the games against a scout who is doing absolutely nothing but being a thorn in the side--either way he doesn't make for a fun game allowing for strategy and synergy unless your team is built completely with multiple single-target stuns. He just doesn't contribute to fun games and he is abused more often than not.
Bounty Hunter was already pushing the limits on bad manner hero pick in DotA for 95% of the situations he was picked in, but Scout goes over the edge in this department. With no way of banning heroes in games if I intend to play a pub game it is inevitable that someone will pick the plague that is Scout. I'm sure he was made with good intentions, but the hero is too enticing for selfish players to pick and ruin everyone else's experience.
This post goes up as a warning also against bad manner heroes. Heroes like the original Naix, Anti-Mage, this new wind-walking naix replacement. Heroes that contribute pretty much absolutely nothing to team play or the early/mid game but are very 'enticing' picks for selfish/noob players that expect their team to surround their strategy around them for them as they contribute nothing, have arguably simply overpowered escaping abilities, and have little to offer to a game. When people pick heroes that make players sigh because they know there's nothing interesting to come because of it you know the hero probably isn't the best thought-out of them all.
Last edited by kewne; 07-03-2009 at 08:16 AM.
While I disagree with most of your points, I also agree that something with scout just doesn't quite fit at the moment, maybe its as simple as reducing the speedbuff he gets from windwalk- maybe not.
I've used scout to push enemies heroes into a very tight group so Behe can portalkey in and decimate a whole team; there are ways to use every hero in a helpful team way, just like there are ways to use most heroes in a less helpful way.
I don't think totally re-working the whole character is nessecery, he is useful for teaching people how to counter a particular type of chararacter with items/skills.
As more heroes are added he will also be in less games and have more counters available to him, this will reduce this issue I think.
I feel he has his place, but right now he's very strong either due to his skills or the lack of counter-heroes available.
there is definitely a lack of counter-heroes available, that is correct
However you can argue with or against my points about how 'fun' or 'balanced' the hero is, but I find it hard for anyone to argue that he isn't picked in a majority of games and people are stacking items such as a Codex 5 on him (and he definitely has the mana pool to support this) and ruining games. The spirit of the character just screams selfish-stat whoring player and I'm sure everybody would like the play with less of those. His very ability to have complete survivability with zero stat/escape items just allows people to farm up these builds without a worry about becoming a useless feeder- the one thing that prevents people from doing this on most other heroes.
Scout is annoying in HoN as much as it is in Savage 2. I think S2 guys are pretty good at porting all points of scout, including frustrating ones.
I agree with your posting. He is useless for the team and nothing but a killstealer/statwhore-hero.
1) Vanish too strong
2) Wards too useless
3) Passive ability takes up a slot which could have been a cool ACTIVE ability.
4) Ultimate doesnt even synergize well with the hero, but at least it is okay.
Originally Posted by laserblade
Inconmon I have to disagree with the ultimate not syngergizing - and the wards are useful. I like scout, I just feel he needs a little tweak in the right direction of a few more counters available.
I've not seen anyone in HoN bulid a necro-book(Don't know the HoN name sorry!) to counter him yet which is usually a staple item in DotA for gondar. Also a sheepstick, since it shoudl remove his evasion and he is a low HP hero. Right now too few people understand how to counter him which is making him excessively strong. Wait for a few more heroes to appear and people to learn the ways that make him worthless and he'll stop appearing in so many games!
The problem isnt that scout is strong. Hes good at getting the last hits and thats it. If you stop playing against 0.1:1 ratio players you will notice that he cannot farm anyone; only get the last hits after others did the work. Dust/Wards are both enough to deal with scout and gem is close to overkill as long as he isnt farmed.
The wards suck. Obviously they are useful. Close to everything is useful. If his passive would be "+2/4/6/8% crit" it would also be useful. Still its too weak and so are his wards.
And the ultimate.. it is not good to catch running heroes because once you lose LoS its canceled. So you basicly you need ANOTHER hero to do your job (chasing) that you can actually use it. And usually if another hero is chasing you are prolly killstealing. With the added slow it at least fulfills that role of damaging/slowing running heroes so your team can finish them off.
You can also use it as opener, which means you need to get close after. If you vanish and attack, you will have cooldown for a long time.
As the cooldown is pretty short it could be decent for harass along with vanish. Sadly vanish-harass is negated by a single RoR (lifetube) and the ultimate still has a too long cd to force anyone of the lane. In a game which was single lane me vs scout with scout getting all runes thx to his ward I was forced off the lane ONCE in the first 14 levels and it took me 2 nukes to send the scout heal.
So what is the ultimate exactly? Its not good for harass, its a decent opener for ganks and its only good to finish of runners if someone else is chasing.
Its not great, but at least its okay -- as I said before.
Originally Posted by laserblade
He's a very cheap hero early on, and very annoying. Still, I'd rather play against a scout in the end of the game rather than luna.
I use the wards at the places they would prob run away to, then SNIPE THEM DOWN.
Scouts passive is a very worthless skill, it adds 10% (??) crit for 1.25/1.5/1.75/2 (can't remember the numbers right now) and evasion 5/10/15/20, as an agility he migth get wingbow, which makes his 20% evasion total fail as it does not stack (unless there is a bug).
Low chance crit and 20% evasion won't help in a large team fight, where few aoe spells will make scout run or die.
If that skill will be replaced with disable, slow or an aoe silence/slow trap with some damage, it migth make hiw a better hero.
His ultimate will never go off against a good low health player on watchtower, he will simply stay out of scouts line of sight.
I dont see the problem.
he is fun to play (often picked) and he sux.... Now if a hero would suck and not fun to play, then there would be a problem.
E8400, 4850, 4gig, windows xp.
decent rig + great engine = awesome performance!
Why would you buy the item that doesn't stack, rather than extra crit, or hack and slash or, well; anything else?
Low chance of crit and 20% evasion help you to pick off an enemy hero before the team fight, so suddenly it's 4v5, or with the way he's balanced right now, 2v5. Some skills in DotA are balanced the way they are because there is a slight delay (from 0.1 with LC to 2.0 with pubs) with the almost nil delay with non peer-peer server I feel that they could use some tweaking.
And if you're letting them get out of LoS when you start your ult, you're doing it wrong.
I've been playing 10+ hours a day and he gets picked in 80% of the games and they go for a codex in at least half of those games.
I am not saying he is "overbalanced omg get rid of him." In any game with two teams of seasoned players he is completely useless and is not a problem whatsoever. He is on the level of Blood Hunter in the sense that he is the best pub-game hero pick and one of the worst competitive game picks possible. At least Blood Hunter has a unique silence and an initiator ultimate making him always useful. I am saying that Scout is a hero that contributes nothing in terms of interesting and complex strategy to the game while also is a very enticing lamer pick for people to try to stat whore or play by themselves. His role doesn't really fit the nature of the game and he really does bring down the quality of a game whenever he is in one no matter which side he is playing on (for or against you).
Compare this to having someone in dota pick Sniper. However lets give sniper a lothars at level 1 instead of having to farm 10-40 minutes for one. Lets also make that ability last forever and give you max movement speed after having marchers.. The lameness of the sniper pick just got increased tenfold while its contribution to the game is null.
Let him stay like he is!
I played some matches against him (ok almost every match there is one scout) and I started to like him.
People hate all stealth heroes and people constantly pick stealth heroes. Noobs do both things more often
For me he is more similar to Nerubian Assasin than to Gondar.
And that's actually what I like. It would be fun to see the people cry if the King of Ganking: Nerubian Assassin is implemented.
Concerning his balance: His wards need some fine tunning imho!
A good and cheap counter vs stealth heroes are wards. Problem is: He has goldfree wards to kill your gold costing wards.
So he is kind of a counter pick to his counter pick.
The abilllity to see stealthed things makes him quite unfair in the hands of a skilled player. I would rather like to see them get more normal sight.
Nerubian weavers "wards" are moveable AND perma invisible. So I would't see a problem to give them more sight.
This change would improve his team play abillity, while balancing him a little.
And it would increase the inner-synergie of his skills.
Ward+Ultimate= kill
Currently it's just a matter of luck to have the target in your own wards sight.
Last edited by Korgan; 07-05-2009 at 09:34 PM.
Zephyr should be deleted.
The ingame zoom should never be changed.
And last hit assist should be banned.
Why? No one should get what I don't like.
your doing it wrong.
Scout's job is to SCOUT. He runs around to find a jungling hero by themselves or to check for other heroes before ganking. While vanished he then launches his ult taking away ~50% of the opponents health and slowing while scout's teammate runs in to stun/kill. Or, vanish (wait 15 seconds), attack for 300dmg, immediately vanish and attack for 300 damage, nail ult. gg.
Wards useless??? Not at all. Set them up so you can nail your ult. Or if your against perma-invisible place one right in the middle, they last almost all game against some opponents.
That said, scout is imba for sure. Vanish needs to have a longer cooldown, no problem with the speed boost though. The scouts third ability needs to be completly reworked or changed. Right now its completly useless imho. A higher evasion rate and maybe a passive attack speed boost would be more helpful. Or better yet, something completely new.
I haven't had much issues with the scout. He is a mid game ganker (much like tidebringer) and a late game harasser. If you get the right items on him he can be brutal as well late game. To be honest, the best counter is to have wards a tank with an eye, or some dust to reveal him.
He isn't useless as he can strike fear and paranoia when you are somewhat low on health (which can cause people to abandon lanes far earlier then they would have). He is good at finishing people, while some of you call it kill stealing there are countless situations where the enemy just barely gets away with 1-10% life left. He is a good anti stealth hero as his wards reveal stealth last I checked. Also, much like any physical hero, items can make him a real monster if you know what to get.
As for counters, he doesn't have a lot of life, so get something to reveal him, stun him, and nuke him down. Silence will stop him from going into stealth BTW. Basically treat him kind of like the Nighthound.
I hate the whole 'killstealer' QQing that everyone does...
It's a team game... I have no problem being the guy with 15 assists and 2 kills as long as my team is winning and everyone else is pulling their weight... IE: also doing damage, not sitting in spawn as thunderbringer and using ult whenever someone gets low on health.
If a enemy hero is running away and you can't catch him, how is the scout hitting him with his ult STEALING your kill.... the other guy was just going to go heal, think about it.
You're just frustrated because your kill escaped.


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Undergraduate courses:
An introduction to the study of the nature, evolution, and diversity of human languages and their relationship to the development of culture. Specific sections may deal with particular languages as indicated in the course-offering bulletin. Credit: 3 semester hours.
Conversation based on everyday topics and on readings taken from a wide range of literary and non -literary materials. Not open to native or fluent speakers. Credit: 3 semester hours.


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Worthys Festival kicks off in style (From Hampshire Chronicle)
When news happens, text CHRON and your photos or videos to 80360. Or contact us by email & phone.
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Worthys Festival kicks off in style
12:00pm Monday 23rd September 2013 in Winchester
A HAMPSHIRE village festival kicked off in style last weekend.
The 2013 Worthys Festival began with a church fete on Saturday in Kings Worthy, near Winchester.
Hundreds of people turned out at St Mary's Church green despite grey skies to enjoy a variety of stalls and entertainment, including performances by the Hook Eagle Morris Men and modern dance by Dance Up.
Events continue throughout the week including a village quiz, history exhibitions, coffee mornings and a finale on Sunday, September 29 featuring a dog show, football tournament and fireworks.
Jane Rutter, chairman of the festival steering group and city council ward member for Kings Worthy, said: "It's a huge relief to get here after all the planning and I think we are going to have a fabulous week.
"There's a huge buzz around the villages as there really is something for everyone at the festival."
Rev Alan Gordon, Kings Worthy rector, added he was happy the church and festival could combine.
He said: "We usually hold this fundraiser in May but it made sense to team up with the festival. Paul Young and his team have done a great job organising it and everyone has worked so hard."
It is the second time the biannual event has taken place and focuses on the villages of Kings Worthy, Headbourne Worthy and Abbots Worthy.
Comments are closed on this article.


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- Also Known As:
- City Hotel Sorrento
- Sorrento City Hotel
Italy >
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Free Breakfast
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Pets Allowed
#32 Family Hotel in Sorrento
Price Range (Based on Average Rates):
Hotel Class:3 star — Hotel Sorrento City 3*
- Official Description (provided by the hotel):
- A jewel in the heart of Sorrento, Sorrento City Hotel is a boutique hotel a short walk to Piazza Tasso: a living room to live the harmony of Sorrento Peninsula hospitality; a hotel, completely refurbished, which was the first Maison Meublè built in 50's, where you can spend days of pure wonder. Style and elegance, prime quality of service and discretion make this hotel a symbol of Sorrento Peninsula hospitality. ... more less
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Installing a backup camera or rear-view-mirror replacement camera is a straightforward, uncomplicated job. The only sticky point is the necessity of running a cable from the camera forward to the display. That's easy on most vehicles, but involves finding a safe, protected routing for the delicate video cable. Rocks, road debris, the exhaust system and moving suspension components make running it underneath the vehicle less than desirable, and running it through the interior can mean removing fussy interior panels or carpeting to get from here to there. This diminutive transmitter/receiver pair simplifies everything. Simply supply the transmitter with 12V from the vehicle harness near the camera, and the receiver with the same under the dash, and plug the RCA connectors in. The range is more than good enough for a big trailer or RV.
57.49Brand: Install Bay Part Number: TE-TXRXInstall Bay is a brand of Metra, a company with tentacles into every part of the car stereo/security business. Their primary clientele is professional car audio/security installers, so they're at the forefront of the business. Metra also operates the Install Institute for installers, which guarantees their finger is on the pulse of the industry. Installer Bay products will make your install as seamless and reliable as possible.
Install Bay® - Wireless Video Transmitter and Receiver Reviews (10)Every Customer can leave a review about our service and the product that was purchased. In order to leave your review for your new product, please follow the link in the email you receive after completing your purchase. You can rate appearance, ease of installation, price/value and product quality.
Customers' rating: 4.5 OF 5APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITY(4.5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITY(4.5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYReplacement Camera for 2004 Pacifica| Posted by Michael R. | 2007 Chrysler Pacifica (Cambridge, MA)Replaced the Pacifica camera that the dealer added to my 2004 Pacifica. Required an adapter for the connection but works great. A great alternative to buying a replacement from Chrysler that is about 10 times more expensive as you have to purchase a complete system to get the camera!
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Was this review helpful for you? YesNo(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITY(5)APPEARANCEEASE OF INSTALLATIONPRICE/VALUEQUALITYVery Useful Transmitter| Posted by Stanley K D. | 2002 GMC Sierra (Vernon Hills, IL)This devise saved a lot of cables which would be necessary for me to connect the dash with the rear of my car. Great thing to save time and money! Thank you.
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We stayed in this hotel twice during a recent visit. One room was very small; the other was larger, but had small furniture with little space to deposit our possessions. The rooms were stuffy and the airconditioners did not work: they rumbled, but cool air did not come out. The showers were nice, but in one bathroom, the shower rail... More
- Also Known As:
- Grand Yavuz Istanbul
- Hotel Grand Yavuz
- Official Description (provided by the hotel):
- Grand Yavuz is a comfortable Istanbul Hotel That combines elegance and luxury. Grand Yavuz Hotel's 111 newly renovated bedrooms and suit offers a unique and unforgettable Istanbul experience.With our convenient location in Sultanahmet "old city" you are in walking distance to major historical places.- Blue Mosque 5 minutes by foot.- Hagia Sophia 5 minutes by foot.- Topkapi Palace 5 minutes by foot.- Underground Cistern 5 minutes by foot.- Grand Bazaar 5 minutes by foot.- Archeological Museum 10 minutes by foot.- Anatolian Civilisation Museum 10 minutes by foot.- Spice Bazaar 20 minutes by foot.- Suleymaniye Mosque 15 minutes by foot.- Dolmabahce Palace 15 minutes by car.- CNR Exhibition Center 25 minutes by car.- TUYAP Exhibition Center 40 minutes by car.- Abdi Ipekci Arena 15 minutes by car.- Tramcar Station 5 minutes by foot.- Seabus Station 15 minutes by foot.- Bosphorus Ferry Station 15 minutes by foot.- Ataturk Internatıonal Airport 25 minutes by car.- Istanbul Modern Arts Museum 15 minutes by carYou can se our guests book: ... more less
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Raaga is a One Page Responsive Parallax Template for bands and music. Minimalist Flat Design. Highly customizable code. Full layered PSD included. Sections includes Events, About, Team, Gallery, Media, Contact, Footer. This Template also icludes Four Additional pages(listed below)
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- Minimalist
- Working Twitter Feed
- 4 Additional Pages
- Blog List
- Single Blog
- 404 Page
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Sources and Credits
- Framework by Bootstrap
- Images by joeybaltimore, Flickr and 500px
- Fancybox by Fancy Apps
- Page scrolling by codrops
Note: Images are copyrighted and NOT included in the Download.
Version 1 ---------------------------- 05 Sep 2013 Initial Release
Follow me on Twitter : @surjithctly


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A set of eight cards: four cards with the image of Greuze's Boy with a dog and four cards with the image of Vigée Le Brun's The comte d'Espagnac. Cards and packaged in a clear box with blank individual cards and envelopes.
Dimensions W 3.5" x L 4" W 9cm x L 10cm.


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G-20 - what IS it?
11 July 2012 , 3:17 PM by Terri Begley
You would have heard in the news about the squabbling over Queensland playing host to the G20 summit.
But do you actually know who is coming and what it's all about?
Who are these g20 people and what will they be talking about when they descend on South East Queensland in November 2014.
Associate Professor Mari-anne Hanson is from school of political science and interntational studies at University of Queensland.
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Mactan Island Lapu-Lapu City, Mactan Island, Cebu, Philippines 6015 (Show on map)
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Private beach, nice surroundings and quiet...
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private beach
tennis courts
water sports (motorized)
water sports (non-motorized)
WiFi access (charges apply)
car park
Sale ends soon!
  Hotel Description
  Hotel Policies
Guests over 12 years old are considered as adults.
Extra beds are dependent on the room you choose, please check the individual room policy for more details.
  Useful Info
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