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All News
Avadon 2: The Corruption
Avadon 2 Review
Fluent has taken the time to review the recently released Avadon 2: The Corruption.
» Continue reading the article...
Realms of Arkania: Blade of Destiny HD
Realms of Arkania: Blade of Destiny HD Review
The remake of Blade of Destiny was plagued by a large number of bug upon release. Fluent checks out if the current state of the game is worth playing.
» Read the article
Recent articles
Poll Watch
Do you Kickstart?Yes, I've supported a bunch!
Yes, but only 1 or 2.
I'm waiting for the right project.
No! No finished product, no money!
No - but only because of my tight budget.
Recently Released
Nov: Baldur's Gate 2: EENov: Blood Knights
Nov: XCOM: Enemy Within
Nov: Paper Sorcerer
News Watch
Original Sin Statue for RPGWatch by Myrthos
Piranha Bytes - Risen 3 or Gothic 5? by vurt
Wasteland 2 - Post-Funding Update #40 by Couchpotato
Dragon Age - 75% Off On Steam by Malkavian
Pillars of Eternity - Gameplay Teaser & Interviews by ChaosTheory
Forum Watch
Total conversion mod by JonNikDeleted Skyrim and reinstalled. by crpgnut
Suggested Mods? by Thrasher
What I've Been Watching: The Catch-All Film Thread by JDR13
why anyone wants an "assault rifle" by booboo
Wednesday - December 04, 2013
Project Eternity - Twin Elms Fan Art
Obsidian has a new forum post from a developer under the name of
Hey, everyone. I just wanted to share a really awesome piece of fan art that we received this morning from Chris Bischoff. It's inspired from the Twin Elms concepts that we released in our last update.
If Chris' name sounds familiar it's because he has his own Kickstarter going for the game STASIS. If you haven't checked it out yet you should. What's not to like about a 2D, isometric, sci-fi, horror adventure game? It's in its last few days so lets help him push it over the edge and get it fully funded.
Information about
Pillars of EternitySP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Might & Magic X - Ubisoft Chengdu
In the latest post on the Might & Magic X development blog we are introduced to
Ubisoft Chengdu. They are responsible for a large part of the games graphics.
We thought it was at last time to present you the team behind the hundreds of graphical assets specifically produced for MMX. You might have noticed the MMX graphics are re-used from former Might & Magic games, but we also had to develop hundreds of new 2D graphics like character concepts, game icons, artifacts, hireling portraits and condition portraits.
The team below (picture) are those responsible for creating this new content. Allow me to introduce them to you! Ubisoft Chengdu is a young, dynamic development studio that, in addition to having its own projects, is actively focused on collaborative projects with other Ubisoft studios. As MMX is actually their 4th Might & Magic title in 5 years, Ubisoft Chengdu has developed an expertise on the art direction of the franchise (Ashan universe), which is really valuable for MMX.
Information about
Might & Magic XSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Warcry - Richard Garriott Interviews
Richard Garriott was interviewed by a site called Warcry. You can find the links with a brief description of each interview below.
Interview Part 1: How Shroud of the Avatar Gives History to Player-Made Items
Lord British discusses SotA's release date, combat system, business model, and how player-made items can have real history.
Interview Part 2: World of Warcraft Model of MMOs Overdone
Lord British offered his thoughts on the progression of gaming as a storytelling medium, the death of the theme park MMO, and the future of virtual reality gaming.
Interview Part 3: Seeking Greatness in a Game Designer
Seeking his insight for my own design aspirations, Garriott and I discussed the importance of meaning in games and what he thinks will be the most important qualities in the great game designers of tomorrow.
Information about
General NewsSP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development
Eschalon: Book III - Release Date Announced
Basilisk Games has sent out a new press release with news that Eschalon: Book III will be released on Valentine's Day, February 14th, 2014.
Basilisk Games Announces the release date for "Eschalon: Book III"
Indianapolis, IN - December 3rd, 2013 - Basilisk Games, Inc. is proud to announce that Eschalon: Book III is expected to launch on Windows, Macintosh and Linux platforms on Valentine's Day, February 14th, 2014.
On February 14th the game will be immediately available, worldwide and DRM-free, through our website at http://basiliskgames.com. Eschalon: Book III was recently approved through Steam's Greenlight service and will be available on most major distribution portals on or shortly after its worldwide Valentine's Day release.
"The last game of the Eschalon trilogy is in the final stages of development now and is expected to wrap up in time for next Valentine's Day" said Thomas Riegsecker, CEO of Basilisk Games. "It is really an exciting time for us to see this project finished, and for everyone waiting to see how the trilogy comes to a close."
Basilisk Games is expected to begin semi-public Beta Testing of Eschalon: Book III in early January 2014 for fans who want to help balance the game before its release. More information on the beta test program will be posted on the website at http://basiliskgames.com in the coming weeks.
Information about
Eschalon: Book IIISP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Skyrim - Editorial @ GamerHeadlines
Gamer Headlines has posted a new article showing off the different ways you can can improve Skyrim. Now most of us already know how to do this, but this may help some new gamers.
Closing thoughts
I'm going to stop here, since there are so many great mods that I could talk about, that my fingers would most likely fall off sooner than I would finish. The fact is, Skyrim is a great game, and has so much fun content to play with, that it can keep players busy for months. I haven't even mentioned some of the mods that add actual new islands to the game with hundreds of new quests. The point is, modding Skyrim is a time-consuming process, but it's well worth the investment. You can add hundreds of hours to the game for free, while making those hours even more enjoyable.
The best place to find mods for skyrim is on skyrimnexus.com, a website that not only offers a collection of mods and info on what they do, but also offers tutorials on how to properly mod Skyrim to avoid crashes and errors. You can also download the Nexus Mod Manager from their website, a small program that makes downloading and installing mods convenient. Added to that, I recommend using WryeBash, a small program that provides management and safety protocols for Skyrim modding.
So, what are you waiting for? Re-install Skyrim, get to modding, and enjoy the ride!
Information about
SkyrimSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released
Frayed Knights - Indie Bundle
The Rampant Coyote announces on his website that his RPG Frayed Knights is part of a new bundle. Here are the details.
Dan "Indie" Long has hand-picked some favorite games (including the Cognition series, which he worked on) for inclusion in a pretty fun game bundle. Frayed Knights: The Skull of S'makh-Daon is one of the second tier features, available for those who pay more than $5 for the bundle. A portion of the proceeds go to charity – in this case, the Southern Oregon Humane Society.
A fellow Utah Indie is also featured in the bundle – "Asteria" by Brian Livingston (and friends…). It's a 2D platform sandbox game with tons of crafting, and a mix of hand-crafted and procedurally generated content. It's a very cool game.
The bundle also includes the first two episodes of Cognition, 99 Levels to Hell, 99 Spirits, Sky Nations (sort of a Minecraft meets Steampunk multiplayer game), QuestRun, Pyroclysm (a bonus game now unlocked),
I believe this is about the second time I've purchased my own game in a bundle…
The Indie Bundle – Hand Picked by Dan Long, AKA "Indie"
Cool games, and the bundle is well on the way to the third bonus already. Check it out! I know, bundle deals are pretty common these days, but hey – you can send the games as a gift for the season, and also support charity!
Information about
Frayed KnightsSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released
After Reset - Update #6, The Dallas Incident
Black Cloud Studios has posted a new kickstarter update for After Reset talking about The Dallas Incident.
Hey, fellow RPG fans! Mr. Nixon here. As I mentioned earlier, I'd like to devote every update to one of After Reset RPG's three main features (atmosphere, story, or mechanics). Today's Update is dedicated to STORY.
But before sharing this new lore with you, I'd like to share our plans for the Kickstarter campaign. A lot of people asked me: what will we do after if we don't reach our goal of $900k? Don't panic! We have plan B, C, and even D. :)
Our plan B is to offer direct backing on our website, adding unique features for those who supported us here. We will also put all backers into an exclusive group of 'co-founders' on our forum, so that we can keep you updated on our progress, and also give you the ability to participate in the development process together with us - primarily through polls and other interactive formats. Our goal here is to collect $50k in direct donations, as this will be enough to finish the prologue with a high level of quality. We can then proudly put it on Steam Early Access, and gain the momentum we need to complete the game.
Plan C is to merge our team with another developer that has like-minded goals, and I've got two decent proposals from respectful studios. We will reach out to them after the campaign. So the more backs we collect here on Kickstarter, the easier for us will be negotiating process.
We'll post more info about this as we get closer to the end of the campaign, but regardless of what happens - we're committed to making this game a reality. Now, back to the Lore…
Information about
After ResetSP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development
Tuesday - December 03, 2013
Ghost of a Tale - Game Progress
A new update for Ghost of a Tale popped up with information on the progress of the game and a screenshot.
Hi everyone! It's been a while since the last update but that's because work on the game is moving forward at a brisk pace. So here are just a few improvements since the previous update, in no particular order:
- Started testing DX11 global illumination asset (called "Dynamic GI") for potential future integration (thanks Chris!)
- Integrated new camera with auto-corrective behavior (more on this at the end of this post)
- Deepened the lore and background story elements for characters, locations and quests (thanks Paul!)
- Implemented modular Actor AI with shared behaviors and waypoint system
- The crystal crab is now functional (and quite scary)
- Implemented traps game mechanics
- Footsteps sounds now match the ground material under the actors
- Implemented hiding spots game mechanics (really fun to use)
- Implemented faction system for NPCs (player is no longer the de-facto target)
- Stealth behavior is integrated
- Implemented ladder climbing system (yay for verticality!)
- Created new animation assets (player, skeletal rats, crab, etc…)
- Created additional foley sounds
- Implemented new props attachment and equipment system (great way to customize the character's look)
- Started testing a new DX 11 Unity asset (called "Fluidity") in hopes of integrating it in the game (for cool pyrotechnics)
Information about
Ghost of a TaleSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Path of Exile - Game Status & Update
Grinding Gear Games has a new press release about Path of Exile. It contains information about the amount of registered users, and talks about a new patch.
New Supporter Packs available; Version 1.0.2 now live
Auckland, New Zealand - December 2, 2013 - Grinding Gear Games today announced that their popular action RPG, Path of Exile, has exceeded initial expectations just one month after the game's official launch.
With over 4 million and counting registered users and more than 250,000 daily users, Path of Exile saw 1.5 million unique players log in following the end of its Open Beta. Path of Exile has also garnered a wealth of critical acclaim across the globe, including top scores from leading game sites such as IGN and GameSpot.
New Supporter Packs
Additionally, Grinding Gear Games has given both new and old community members the chance to support the game and receive exclusive bonuses through the purchase of all-new Supporter Packs. Thanks to the generous contributions of thousands of members of the Path of Exile community, the sales of Supporter Packs have funded a significant portion of the game's development, contributing to content and server costs throughout both the Closed and Open Betas.
These Supporter Packs offer a wide range of bonuses including Points (used for microtransactions), cosmetic item and spell effects, forum titles, alternate in-game social portraits, Path of Exile shirts/hoodies, the extended digital soundtrack, and more, with each tier containing more enticing rewards than the last.
Supporter Packs are now available for purchase in the following tiers:
For full details on each of Path of Exile's latest Supporter Packs, including purchasing options, please visit https://www.pathofexile.com/purchase.
- Survivor Pack: $50
- Warrior Pack: $120
- Champion Pack: $280
- Conqueror Pack: $900
Version 1.0.2
Furthermore, the latest update to Path of Exile, Version 1.0.2, went live last Wednesday, November 27. Version 1.0.2 includes several new Unique items, vendor recipes, achievements, and microtransactions, as well as final touches on the rapid-fire PvP Tournaments, various bug fixes, and some balancing changes to the game's damage over time mechanics.
Further information on Path of Exile 1.0.2, including the full patch notes, can be found at Path of Exile Update Notes Link
Grinding Gear Games regularly releases videos to expand on and complement updates, including patch previews, upcoming gameplay trailers, Developer Diaries, and Build of the Week segments directly from Chris Wilson. Interested players should check out the Path of Exile YouTube page.
Information about
Path of ExileSP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released
Deathfire - Kickstarter Updates #17-19
Deathfire: Ruins of Nethermore is the next kickstarter to have multiple updates in two days. Also a quick reminder the game has four days left to get funded.
Update #17 - "Whatcha got for Christmas?"
Did you ever think of giving a Kickstarter pledge as a gift?
I am not kidding. It is a serious thought. Instead of purchasing a traditional gift this year, why not purchase a "Deathfire: Ruins of Nethermore" pledge for someone? We will even create a beautiful gift certificate for you that you can put under the Christmas tree.
Naturally, this will work also for your friends, even if they do not play games themselves. Surely, however, they have friends or family members who do enjoy computer games and for whom "Deathfire" would make a fantastic Christmas gift. Or just go the extra mile and specifically ask your friends and family members for a "Deathfire" gift for Christmas. :)
The possibilities are endless, so go out there, shout it out, tell the world about it! It's Christmas time… the time of Giving… and we can use all the help we can get! :)
Update #18 - "New $20 Reward Tier"
Here is a quick heads-up for you to let you all know that we have just opened a new $20 rewards tier. A lot of the feedback and comments we have received in the past days revolved around a lower-priced tier. Since the limited EARLY BIRD EDITION has been sold out for some time, many of you feared that the $25 barrier of entry is too high to attract new backers.
Therefore we have just created a new $20 tier that is stripped down quite a bit from the $25 tier. It features only a Digital Copy of the game—as a Steam key, if it is a backer's preferred method of delivery, of course—along with In-Game Credits, Backer Forum and Beta Access. None of the other added value items will be included in this tier.
There's nothing to hold you back now! No more excuses. Pledge now if you haven't done so yet!
Update #19 - "Keep Spreading the News"
Guido here with your update, as we are now quickly closing in on the final days of our campaign.
As I pointed out before, at this point, it is critical that we all pull together and make our voices heard. There are still too many people out there who have not heard about "Deathfire: Ruins of Nethermore," so we need to find them and get word to them before it is too late. No one can tell me there are only 3,500 gamers out there who are truly interested in a real role-playing game!
Social networks like Facebook, Twitter, ReddIt, Pinterest and others are great ways to spread the information, so please feel free to grab your favorite image or video clip from the Kickstarter page and post it across your social networks. Sometimes an image says more than a thousand words—just don't forget to add a link to the Kickstarter as well. ;-)
If you have friends on Steam, the Playstation Network or some other gaming networks and message board, please do the same thing. Let them know what we're trying to accomplish and show them what we're made of.
"Deathfire: Ruins of Nethermore" deserves to be made!
Information about
DeathfireSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Mac, Linux
Release: In development
Baldur's Gate 2: EE - Review @ Capsule Computers
Capsule Computers reviews Baldur's Gate 2: EE, and awards the game with a 8.5/10.
Whether you are craving the nostalgia from the original series or a new face to the revived titles, Baldur's Gate II: Enhanced Edition has the content for gamers to delve hours upon hours into. While some may argue that mods along with the previous version will suit your needs at a cheaper price, the continual updates and additions are worth the price. Begin your journey as the the child of Bhaal and forge your own destiny!
Information about
Baldur's Gate 2: EESP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released
Consortium - Impression @ Rock, Paper, Shotgun
Rock, Paper, Shotgun has posted a impression article for Consortium.
There are surface similarities with Mass Effect ,and the interaction with crew and the layout of the craft with the pilot in his isolated cockpit, support the comparison. I initially thought of the game as 'the best parts of Mass Effect' but that's unfair to both games. Consortium has more in common with The Last Express or even a recent Telltale release than Bioware's space opera, and the stories it tells are both far stranger and far more believable than I've come to expect from sci-fi games.
Information about
ConsortiumSP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: In development
The Mandate - Post-Funding Update #30
In the first post-funding update for The Mandate Perihelion Interactive announces a little surprise as the game reached it's next stretch goal.
Out with a bang and a little surprise!
Wow, we ended up passing 700k on Kickstarter + 15k from PayPal. This last day was our best funding during the entire campaign! Starbase boarding operations will definitely happen! Thank you, thank you, thank you from all of us here at Perihelion Interactive!
Many of you were really keen on getting Knighthoods and were a bit bummed for coming late to the party. So, we have a little announcement to make:
All backers get a Knighthood since we have replaced one of the medals with a Knighthood instead!!!
We will follow up on the Knighthood and their function in The Mandate later but for new backers we wanted to share and example of what it could look like. The specific example below is tied in with Anastasia's twitter feed which you received a copy of in one of the previous updates:
We are extremely happy and very tired now! Stay tuned for more updates on additional design tiers, lore updates, BackerKit etc etc. We will have announcements about how we plan to engage you in the weeks and months to come so we can keep the fantastic and constructive spirit. Thank you again, you guys rock!
Information about
The MandateSP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development
Wasteland - 50% off on Steam
Steam is selling the original Wasteland for 50% off for the next 15 hours.
For the first time in over 20 years, we are heralding the return of a much loved piece of gaming history with the classic RPG, Wasteland!
Mutants. Again. Even more than there were last time: they seem to materialize out of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of Uzis as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race.
The year is 2087, eighty-nine years after an all out nuclear war between the United States and the Soviet Union turned vast swaths of the Earth into a hellish wasteland where survival is a daily struggle against thirst, hunger, radiation sickness, ravaging raiders, and mutants - always mutants. You are a Desert Ranger, one of a band of stalwart lawmen born from the remnants of a U.S. Army detachment who survived the nuclear holocaust by holing up in a maximum security prison. You may wear ragtag uniforms and carry make-shift weapons, but the Desert Rangers are the only law left in what was once the American southwest.
Now something more secretive and sinister than the usual roving bands of mutants and raiders is menacing humanity, and it's your job to investigate. Recruit the help you need, follow any leads you find, but beware. The wasteland is lawless desert and a lonely place, and the choices you make will shape the world around you. Better choose wisely. Your life depends on it.Key Features
- The godfather of the modern post-apocalyptic cRPG
- One of the first reactive and immersive worlds that delivered persistent consequences to player choices
- Featuring toggle-able modern updates such as new paragraph voice over, new music tracks and updated portraits. Play in classic mode to get the original experience
- Awarded "Adventure Game of the Year" in 1988 by Computer Gaming World
- Contains backstory and tie-ins to its long-awaited direct sequel, Wasteland 2, coming soon for digital download through Steam!
Matt Chat - Guido Henkel on Realms of Arkania
Matt Barton continues his interview with Guido Henkel talking about Realms Of Arkania.
In this episode, the great Guido Henkel returns to talk about his greatest achievements: Realms of Arkania I and II. We also chat about his books, the art of writing good game manuals, and more.
Information about
General NewsSP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development
Bloom - Update #7, We Made It!
In the latest kickstarter update for Bloom: Memories Studio Fawn announces the game has reached its goal, and is now funded.
We Made It! Goal Reached!
Hey everyone! We have officially made it to our goal! ~celebrates~
Thanks so so much for the amazing support from each one of you!! It truly means a lot to the entire team that so many people have chipped in to help us move Bloom forward; we won't let you down.
Good news is, we still have over a week left! So everything from here just means bigger and better! Starting with our first stretch goal at 50k for additional language support on release.
Also, we added a new digital add-on today which might be of interest.
- Alpha Access - $35 (Get access to regular builds as we create them, along with a reporting system to report bugs or suggest changes. These builds will be bleeding edge and will probably break often, but you will get to see Bloom grow as we build it.)
And, of course, we still have a lot of other great add-ons on the main page for you to check out.
But for now, we can finally relax a little bit and breathe. :)
Anyhow, thanks again so so much for helping us finally get through Kickstarter! It is definitely going to be a busy (but exciting) year!
Information about
BloomSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Diablo III: Reaper of Souls - Preview
Play.tm has a preview of Blizzards next expansion Diablo III: Reaper of Souls.
Blizzard has put together a pretty comprehensive update with Reaper Of Souls. A new Chapter, a whole new character class, a new free-roaming gameplay mode and a complete reworking of the loot system are all enticing propositions. There may be no return of PvP as yet but as game director Josh Mosquiera said at Blizzcon, "Once we feel we have the fundametals right then we can start asking the really cool question about how we're going to get you fighting each other."
Information about
Diablo III: ROSSP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development
Skyrim - Editorial @ TheSixthAxis
The Sixth Axis has posted a new article taking a look at Skyrim, and trying to put in perspective to our world. Weird I know but it's interesting.
On our planet we humans are without a doubt the most dominant species, adapting to and, more often than not, changing the very landscape to fit our wants and needs. During that process how many species have we harmed or driven to extinction with our own demands coming before any others? What if those species could rise up and start a war or even have the ability to overthrow the oppressive humans. Would we sit back and let it happen or fight for our survival and status to remain at the top?
A scenario similar to the hypothetical one I just described occurs in Skyrim, though it's not the humans that are being overthrown, but doing the overthrowing. In this world the Dragons ruled for centuries, stepping on the humans to advance their own species, even using the humans as slaves to do their bidding.
When the slaves revolt of course the Dragons do what they must to maintain order in their kingdom. However, the slaves are strong and clever which leads the Dragons to take more and more risks to fight back. The war becomes so desperate that the humans can't kill Alduin so they send him to a different part of time where he and his army have already lost.
Information about
SkyrimSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released
Monday - December 02, 2013
The Mandate - Kickstarter Updates #27-29
Perihelion Interactive have been busy in the last two days with three more updates for The Mandate. Details and links as usual are below.
Update #27- "When the cat is away... + first stretch-goal reached!"
The other day we "talked" about the poem The Destroyers with a bit of help from David Bradley. So today as a natural continuation we thought we would study language phrases and in particular the one phrase "when the cat is away, the mice will play". How does this apply to The Mandate you ask? And more importantly who is the cat?
Update #28 - "650k achieved, free stuff, and some announcements..."
We just hit the 650k mini-stretch goal on our Kickstarter which is fantastic news! This means that everybody who pledged a total of $50 or more (irrespective of reward tier) will get the digital add-ons strategy guide, art bible and character pack #3 at no additional cost! Keep in mind that we have 13k from PayPal on top of this so the grand total sits at around 664k currently. If we hit 750k either before or after the Kickstarter campaign (the pledges on BackerKit later will count towards stretch goals), everybody who pledged $25 or higher will get the same digital add-ons as well.
Update #29 - "End of the beginning…AMA NOW!!!"
This will be our final update before the end of our campaign. The Reddit AMA starts NOW. CLICK HERE to check it out. In attendance will be
- Ole (producer & lead designer)
- Garret (art director)
- Vegard (tech director)
- Robert (senior designer)
- Bolek (programmer)
- Jimmy (character artist)
- Greg (environment artist)
- Michael (community manager).
We will keep the Reddit open for several hours and ideally until either a) you guys stop asking questions or b) we collapse from exhaustion. Garret will also do a live stream. What will he be drawing? We do not know! Check the top of the Reddit thread for a link to the stream (it may start a bit after the Reddit itself).
Information about
The MandateSP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development
Age of Wonders 3 - Cover Art Revealed
Triumph Studios has a new development post were they showoff the games cover art.
After going with a bunch of alternatives with our co-publishing partners, we settled on this concept. Our retail partners want a standout cover, preferable with the logo at the top so it's easy to see on the shelves. The cover should show the experience of what the game is about. It displays the various types of leaders you can be in the game , looming above a battlefield in a fantastic world. The central character also has high contrast so we have an element that pops from a far (from smaller on-screen versions).
There were big arguments whether a female (Sundren) or male (Edward) should be the central character. Apparently covers with women sell a lot less, so we opted for the male. Don't tell this to Rhianna Pratchett (our friend and writer who worked on Overlord!). Seriously though, we felt the pose with the central large sword better fitted with the male dreadnaught than the female Rogue. The light beyond Age of Wonders logo shines on the lead characters, as if they have a heavenly mandate to protect the arcadian landscape below from the attacking army. Will the player protect the Age of Wonders, or use it for his own evil goals?
The art is a group effort. The initial concept was done by Lennart, subsequently Lead Artist Allert van der Leij did the 3D posing and worked out the page core of the page in high detail. Additionally Intern Chilly Prins (who has a great knack for color and environment) added painterly details, bringing the elements together. Then Len did some final detailing on the characters.
The Characters:
- Dwemus, A Dwarf Theocrat. A jolly Dwarf Priest appearing in the story. He's got a grudge against the Commonwealth
- Sundren, High Elf Rogue. Daughter of Julia and King Saridas. Protagonist of the Elven Court Campaign
- Edward, Human Dreadnaught. Protagonist of the Commonwealth Campaign.
- Reshkar, Draconian who you'll help find a new homeland in the the Elven Court Campaign
- Saridas, former Dark Elf, appearing in both EC and CW campaigns
(Elements of) this art will also be used as banners in the digital stores and on the webpage. Hopefully we'll get some posters printed too.
Information about
Age of Wonders 3SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Heroes of a Broken Land - Beta 7.6 Released
Winged Pixel has released a new update for the Beta version of Heroes of a Broken Land.
Heroes of a Broken Land – Beta 7.6 Released
Another week another version!
Firstly the game now has difficulty levels! The current difficulty is now called Normal. Because the difficulty does affect the world generation you can only select the difficulty at the start of a new game. Time will tell if the new difficulty levels are balanced or not.
Plus, I've finally gotten around to adding a full history when exploring dungeons.
Full list of changes in Beta 7.6:
- Magic affinity now affects all spells and reduces by a % of MP cost
- Heroes can now be dismissed at the Town Hall
- Fix bug in stat modifiers display
- Dungeon message history log added (click on the compass)
- Damage number colors added
- Weapon mastery skills descriptions fixed
- Fix UI breakage when returning to the world map under certain conditions
- Fix incorrect Town icons on sidebar when switching worlds (by loading a game)
- Fix auto map switches in multi party dungeons
- Difficulty settings added to game creation (chosen on world generation)
- Fix various spelling mistakes
Information about
Heroes of a Broken LandSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Witcher 3 - Fan Kit Released
CD Projekt RED released a new updated version of the The Witcher 3 Fan Kit that contains wallpapers, screenshots, concept art, and other goodies all in one zip file.
Whether you are running a fan page, a gaming blog or simply would like to enhance your desktop or social media profile with some Witcher themes, you might want to check out our newly released Fan Kit. It contains a collection of art from all three games from The Witcher franchise, including official wallpapers, promotional art, game logos, screenshots and forum/social media avatars. It also includes a document highlighting the most important features of The Witcher 3: Wild Hunt. Download it now and let us know what you think about it in the comments below! Thanks to your suggestions, we will be able to release an improved version in the future with even more goodies available to you!
Information about
Witcher 3SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Bloom - Update #6, The Invisible Magic
The next kickstarter update for Bloom: Memories gives a small update on the project, and Lead Developer James gives a look at how the game was developed.
The Invisible Magic of Bloom
Heya everyone, Dani here again... but only for a bit. This update will actually be in the hands of James (the developer, who handles the techy side). First off, thanks so much for all of the support! We are just around the corner from reaching the goal, so please keep spreading the word and we can push through.
To help things along, I'm also happy to announce a special $5 add-on.
Small Print - An 8.5" x 5.5" art print! ((Note: This is not the final version, I will be doing several versions and a vote will decide the most popular TWO to print. So if you get two of these add-ons, you will get both different prints)).
Also, we just made it into the top 10 on steam greenlight, so things are definitely moving in the right direction!
Anyhow, take it away James.
Outside of the amazing artwork and beautiful music of Bloom, there is something equally impressive and it's almost invisible unless you know where to look. Because this is a passion project, every team member has poured their heart and soul into Bloom – and I am no different.
I am James, the lead (and only) developer. My job is building the game engine; to pull all the amazing assets together to create the game.
While many programmers view code as a means to an end, a tool… I see it as an art form. To produce beautiful code, to achieve the impossible, to turn a bunch of unconnected stuff into an amazing experience for the player.
Information about
BloomSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development
Deathfire - Guido Henkel Interview
Incase you missed the Deathfire update here is the interview Guido Henkel did on a site called ForeverGeek. He talks about RPGs from the past, and compares them to modern RPGs.
Role-playing saw a real heyday during the 80s, when games like "The Bard's Tale," "Phantasie," "Ultima," "Wasteland" and the "Wizardry" games allowed fans to explore fantasy worlds in a way they had never seen before. During the 90s, the horizon of role-playing games expanded dramatically, as new technologies evolved and technical advances allowed for bigger and more feature-rich games. During this period, games like the "Might&Magic" series, the second wave of "Wizardry" games and SSI's "Dungeons & Dragons" adaptations, as well as our own "Realms of Arkania" games, created role-playing experiences that oftentimes tried to capture the essence of pen&paper games, but without the inherent limitations. Many of these game succeeded and went on to become timeless classics.
The result of that era was a series of games, each of which was incredibly imaginative, colorful and bold. Some games pushed the storytelling side of role-playing, while others were decidedly more technology-driven. But they all had one thing in common. They were created by people who loved the genre, most of which were intimately familiar with the way pen&paper games were played, and who had the idealism to weather whatever obstacles lay before them, in order to bring their visions to life. I know, because I've been there, and the "Realms of Arkania" games are testament to that.
But there was trouble on the horizon and it had been looming there for years. Throughout the 90s, role-playing games were becoming more and more niche products. While action games, simulations and certain strategy franchises raked in the millions of dollars, RPGs have always had less commercial success, despite their acclaim and were generally smiled at. "Oh, you are the guys who pretend to be wizards and stuff, right?" was something you'd hear all too often. Sales of RPGs were significantly lower than those of comparable action titles and as the industry consolidated by the mid to late-90s, many publishers – who by that time controlled and owned many of the RPG developers – decided that role-playing games were no longer a viable market. Too much risk with too little payoff. Overnight, the genre as it were literally died.
Information about
DeathfireSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Mac, Linux
Release: In development
Everquest Next - News Roundup
Pc Gamer has a new post about a few more landmark videos. I'll just post one here so click the link for the rest of them.
Next EQNexus shares info about some of the classes you can play based on the X-mas issue of PC Gamer.
Cleric - Wields either a two-handed hammer or a hammer and shield. Buffing and protecting allies is the typical Clerical duty, but these magic men and women do it with the power of fire, which gives them some killing power, too.
Necromancer - Wielding a tome or a dagger and focus object, the Necromancer summons destructive chaotic energies and comes with a companion: a Monstrosity that grows in power with its master.
Beast Lord - If you're a fan of 'trampling' and 'savaging,' the Beast Lord's furry friends make excellent companions. You can do your own savagin, too, with a flail and shield combination, or a spear for medium range attacks.
Tempest - With two blades or one two-handed blade, the Tempest 'dances across the battlefield' and unleashes powerful winds and blasts of lightning. Ought to appeal to fans of action RPGs.
Information about
Everquest NextSP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development
Legends of Eisenwald - Post-Funding Update #44
Aterdux Entertainment has posted a new post-funding update for Legends of Eisenwald with news the third campaign is ready for download.
New chapter Run Away is out! And other news
We are happy to report that the chapter 3 of the main campaign called Run Away is out! On Steam now but soon we will put it on Desura and make a DRM-free version as well. The detailed list of what has been done in this patch you can find here.
We will spend some time fixing possible bugs that will arise now but then we are planning to work more on finishing the programming part of the game. Special effects are being done, interface is being redesigned and we are working on testing and balancing the remaining scenarios.
Next big patch that is going to come out soon is the Editor, many players were asking us if they can create scenarios, and with this great tool it will be possible to do that. We think first there will be quite a few scenarios in a sand box style. And maybe then someone brave will take on a story. It would be fun to see, for sure!
As for other news, we moved to a new office and finally settled in here and even celebrated this move with making a patch :) New office is bigger, Internet here is faster and that's more fun overall. We will post soon a few pictures what it looks like now.
Information about
Legends of EisenwaldSP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Underrail - Dev Log #23, Combat Initiative
A new development update for Underrail is available that shows off some new content for the next update that deals with combat mechanics.
The most significant change to the combat mechanics is the addition of initiative. Character's base initiative is determined like this: 5 + agility + dexterity. At the start of the combat, each combat participant randomly adds 1-15 points to the base initiative and the modified value is used when sorting the turn order. The only exception is when the player initiates combat manually (by pressing ENTER) or by simply attacking. In this case the player will always act first, but because of this, the AP cost of the opening attack/action will be deducted from his first turn. Additionally, this also applies to some other non-combat action performed just before entering combat, such as opening doors.
Also, player will no longer be able to quickly initiated combat manually when exiting a dialog to get a jump on their enemies, but I will be going through all situations that involve dialog initiated combat to make sure the player receives appropriate initiative bonus depending on the situation. That is, if you are having a dialog with someone who is already wary of you (such as GMS hostage situation) you do not get any initiative bonus (though you still "roll" standard initiative and may in fact play first), while in situation in which you surprise attack someone through a dialog you will get a substantial initiative bonus, effectively granting you first strike.
I think it's pretty clear what the purpose of this change is - I want to remove the ability (and the need) to "cheese" your way into attacking first, while providing a game mechanic that will allow you to do this in a more meaningful way instead using your reflexes. I think these changes will particularly benefit non-stealth characters who are often hard pressed to survive when ambushed by multiple attackers. For now the initiative is only dependent on the start mentioned above, but later on I plan to add feats/abilities/psi that will allow you to increase this base value. I'm also considering adding initiative modifiers to weapons.
Information about
UnderrailSP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development
Mass Effect - Retrospective @ Zero1Gaming
Zero1Gaming has a short article taking a look at the enite Mass Effect trilogy.
The series has something of a dichotomy as it progresses through its various iterations, however. The first game has you travelling across the galaxy, visiting planets, landing and exploring, which made you feel like you were really a space explorer and lent the game a feel of a vast physical scale. This was reined back extensively in the subsequent games, with planet visits limited to scanning for ore from space (just as exciting as it sounds that) and the galaxy hubs feeling not much more epic than a given region of Super Mario Land. Also, the areas in the latter games are much smaller and you're more conscious of them being levels, in the true sense of the word in gaming context, which does hurt the immersion a bit. This narrowing of the feeling of physical scale is in complete contrast to the scale of the storyline, which build and builds to an epic crescendo as your focus expands from a single planet to a whole universe. The term space opera is one that sounds kind of silly, but that's what it is; a modern sci-fi tale in the tradition of the epics of old.
So, taken as a whole, is the Mass Effect trilogy perfect? No, but then if you're waiting on a perfect game, I suggest you give up now. What it is, though, is a game quite unlike any other you will have ever played. If you value a game with a narrative that will captivate you and keep you coming back and you're one of those gamers who can't help but do all the side missions and want to see a story develop, you must give this a go. The trilogy, given the chance, will account for several hundred hours of your life and, you know what, you'll really feel it was time well spent.
The Mass Effect trilogy is one of those series of games you'll tell your kids about in 20 years' time and after all, isn't that really the hallmark of a defining game of a generation?
Information about
Mass EffectSP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released
Blood Knights - Review @ Geeked Out Nation
Geeked Out Nation reviewed Blood Knights, and gave the game a score of 58/100.
Blood Knights is a fun game to play, but you can never really shake the nagging feeling that it should be so much more, and so much better. It should want you to be invested in the characters and the world they adventure in, but all you end up thinking is how much you'd rather be playing Diablo, or Diablo 2, or heck even Diablo 3. So, I'll make this as simple as possible: Blood Knights is bad, but it's the kind of bad that you will enjoy playing and wishing was so much more. Blood Knights has enough going on under the hood that it really could be something great, unfortunately there's just no gas in that tank to do anything. At $14.99 it's also priced much too high to recommend for only five hours of mediocre gameplay.
Information about
Blood KnightsSP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released
Sunday - December 01, 2013
Deathfire - Update #16, The Final Week
In the next kickstarter update for Deathfire: Ruins of Nethermore developer G3 Studios talks about the games final week. Share your thoughts in the comment section.
The Final Week
Hello, my friends, Guido here again, after a great Thanksgiving. We all hope you were able to spend some quality time with your family.
As I write this, we have entered the final week of our Kickstarter campaign. Yes, we have only 7 days left to make this happen, so we all need to switch into Overdrive Mode, kick in the Afterburners, or however you want to call it.
My point is, we have to activate all reserves. We need each and every one of you to go out and tell the world about "Deathfire" and our Kickstarter. We need each of you to grab a friend by the collar and bring them here and get them to pledge!
If every one of our backers would bring one or two friends to pledge, even at the lowest $25 tier, there is a very real chance that we would make our funding goal, if you take into consideration the upswing most campaigns see during their final days. So, what are you waiting for? Surely you have a friend or two who like the same games as you? Tell them… bring them… make them commit…
If they don't want to commit just yet, here's a guest blog post I wrote on ForeverGeek.com this weekend, which discusses — very quickly and in a rather generalized manner — the evolution of computer role-playing games. It also explains very well, in my humble opinion, why games like "Deathfire: Ruins of Nethermore" deserve to be made. In fact, should be made in order to bring back the essence of a long lost game genre.
Information about
DeathfireSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Mac, Linux
Release: In development
Worlds of Magic - Delayed To Q2 2014
DSO Gaming has the news that Worlds of Magic has been delayed, and shares a few screenshots.
Leszek Lisowski of Wastelands Interactive has shared with us some gorgeous and colorful new screenshots for Worlds of Magic, showcasing the game's strategic map. In addition, Lisowski revealed that the game has been delayed to Q2 2014.
As Lisowski told us about the game's strategic map:
"This more less represents the look of the prime material world in the game. We are still working on the details and more world features, as well as things like shaders, particles, roads and rivers."
World of Magic is the spiritual successor to Master of Magic and promises to feature 6 factions to control, 80 military units (8 for each faction, plus over 30 roaming creatures), 300 marvelous spells, 12 spell circles, 7 planes, 10 leaders and a minimum of 45 special units: 25 Heroes, 15 Champions and 5 Titans.
Information about
Worlds of MagicSP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Astral Terra - Update #6, The Dwarves
Tethys Interactive talks about the Dwarves in the latest update for Astral Terra.
The Dwarves are Coming!
Greetings & Happy Saturday! We hope that anyone celebrating Thanksgiving this week enjoyed their time off work and time spent with family and friends :) We have been busy with development on many exciting and upcoming features we will be sharing in future updates. For now though, lets talk about Dwarves.
Who doesn't love Dwarves?
We have been trying to narrow down the next playable character race for Astral Terra. Due to the overwhelming feedback shared by the community here and on Steam, it is clear the next race we should develop is DWARVES! We have added a new character concept artist Marius Andrei to the team and he is already working on the character sketches that we hope to post in one of next week's updates.
New Building Tools
We have new building tools in development! Our quick terraforming tool is great for on the fly terrain editing, and our build mode works well for environment sculpting but still needed a more refined tools for voxel building. The new tool set in development will allow players to use a multitude of voxel shapes, allow for saving of structures, scaling, auto leveling of the ground as well as many other tools that will make the voxel construction mode much more intuitive and fun for players.
Steam Update
We are up to over 6,600 Yes votes and up to 73% of the way to the Top 100! If you haven't checked out the Steam Greenlight page, please take a look and vote us up. Every vote counts and we want to keep the momentum rolling!
14 days to go!
We are down to the last 2 weeks of the campaign and have a long way to go. We have over 300 backers now and need to keep asking for your help to spread the word and let everyone know about this game! Thanks for your efforts on our behalf as well as your continued encouragement and feedback! You are helping shape the game :) Thank YOU!
Information about
Astral TerraSP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
Blackguards - Impression @ Geeked Out Nation
Geeked Out Nation takes a look at the Early Access version of Blackguards.
I am really glad to see that there are games, and developers, out there that still treat gamers like adults with functioning frontal lobes. When I suffer a death in Blackguards I don't blame the game in a fit, but rather I ask myself what I did wrong and how next time I can better handle the situation. This gives players a real sense of achievement and dare I say, makes them better at life in general at applying problem solving logic and thinking before the end their turn.
Blackguards is still Beta right now with a release window of late January on Steam for both PC and MAC. This is great because there are still a number of bugs for the developers to work out such as player targeting not always registering and various sound and voice over miscues. The great thing about Steam is that with early access you can watch and be a part of the final product. I am really looking forward to Blackguards and we will keep you posted on more information as it comes in here at Geeked Out Nation.
Information about
BlackguardsSP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development
Dex - Kickstarter Updates #8 & 9
The cyberpunk 2D RPG Dex had a few more updates this week were we get to meet the develiopment team, get news of new reward tiers, and get to sample some music.
Dex Team
Now that we're midway through our campaign, we decided it would be a good time to introduce our small team. Three of us work in the office, the rest are external freelancers who contribute to the project in their own specific ways.
More Music & New Reward Tiers!
Many of you have offered positive comments about the music from the game soundtrack and some of you have written us to release more samples. Karel Antonin, our music composer, has created a new piece – possibly a main theme for the game menu or intro. We talked a bit and decided to share it with you!
It might sound even better with a live singer, right? Keep those contributions coming! ;) And let us know how you like this one! Do you think it would make a good main theme for the game?
Music Lover Tier
We decided to try a little experiment and added a "Music Lover" tier. If you like the Dex soundtrack and music from Karel Antonin (www.karelantonin.com), you can choose this tier and Karel will compose a track specifically for you, based on your suggestions about mood, atmosphere, rhythm, etc. Limited to three backers only!
Deluxe Physical Edition - Tier Extension
Based on numerous messages from you, we also decided to open an extension tier for the Deluxe Physical Edition. It is exactly the same as the £50 tier, except with a modest price increase (+ £5), so as to reward those early backers who already committed. We are making 50 additional slots available for the extended Deluxe Physical Edition.
Information about
DexSP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development


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World's Busiest Airport Opens New International Terminal
Atlanta's bustling (and many-named) Hartsfield-Jackson International Airport (ATL) opened its long-awaited international terminal—the Maynard H. Jackson, Jr. International Terminal this week. Conceived in 2000 as part of a capital development plan by the city of Atlanta and the airport, the new international terminal will relieve some of the traffic burden shouldered by the world's busiest airport. More broadly, might it indicate the development of Atlanta as a new tourism hotspot?
First, the terminal. What does this new space mean for you? A new, dedicated international terminal separated from domestic travelers means no more dastardly baggage re-check in the domestic security zone for Atlanta-bound international travelers. That faint roar you hear is the sound of ATL's nearly 10 million yearly international travelers cheering in unadulterated delight.
The 1.2 million square foot terminal, known as Concourse F, will house 12 gates (which, when connected to Concourse E, will provide 40 international gates for passengers) and separate floors for arrivals and departures, making for easier maneuvering inside the airport. Aesthetically, the terminal is designed to breathe—glass walls, curved ceilings, and large open spaces help mitigate the claustrophobia of long international flights.
Sustainable practices, like recycled construction materials, water reclamation (which reduces the terminal's impact on groundwater by capturing, filtering and releasing rainwater into the surrounding environment), energy-efficient equipment and gate facilities designed to reduce jet fuel used for parked planes have helped garner the airport its LEED certification.
With international passenger traffic up almost eight percent in 2011 over the previous year, and an FAA estimate that puts over 13 million annual international travelers passing through ATL by 2015, the city seems poised for a leap forward in tourism.
New restaurants like Gu's Bistro (located in Doraville outside Atlanta), Heirloom Market BBQ, and One Eared Stag have made waves in the city's food community, snagging Best Of awards in 2011 by Atlanta Magazine. Well-known food blogger Steve Plotnicki named two of Atlanta's restaurants—Restaurant Eugene and Quinones Room at Bacchanalia—the best in America in his 2012 Opinionated About Dining survey.
Hotels are upgrading in the city as well. Mandarin Oriental recently took over and rebranded the Mansion Hotel, opening the Mandarin Oriental, Atlanta on that site earlier in May. Starwood Hotels will be operating a newly renovated Le Meridien (the ninth in the U.S.) in the next year and a half.
With a thriving range of cultural activities–from a new performance space in an old cotton gin factory to Atlanta's very own bocce league to trendy nightclubs like Michael Gidewon's Reign and Vanquish and restaurant/tequila bar Escorpion–some of those 10 or 13 million international travelers may be spending more than just a layover in A-town.
Thinking of a trip to Atlanta?
For up-to-the-minute hotel and restaurant recommendations, as well as the best planning advice, check out our Atlanta Travel Guide.
Photo credits: Atlanta via Shutterstock
Member Comments (1) Post a Comment
If you are Atlanta bound from an international flight you wouldn't have to recheck your bags?? Only recheck if Atlanta was not your final destination.
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text:
Frequently Asked Questions
Click on the button Then right click on the 'My Pictures' folder. < Click image to enlarge |
A submenu will appear and then select "Properties." < Click image to enlarge |
Look for 'Size on disk'. If less than 3.00 GB you require the PK-4 model; if less than 7.00 GB you need the PK-8 model. If less than 15.00 GB, you need the PK-16 model. More than 16.0 GB? Check out the PKPro. Also, you can "Make Your Own Picture Keeper" by purchasing your own USB drive and using our software. It's really easy to do! Need more info? Click here! If you have any questions, please contact us us prior to placing an order. We have a solution for you! < Click image to enlarge |
For Windows 7 |
Click on the button Then right click on the 'Pictures' folder. |
A submenu will appear and then select "Properties." |
Look for 'Size of files in Library'. If less than 3.00 GB you require the PK-4 model; if less than 7.00 GB you need the PK-8 model. If less than 15.00 GB, you need the PK-16 model. More than 16,000 MB? Visit the Larger Options products. If you have any questions, please contact us us prior to placing an order. We have a solution for you! |
(Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.)
For Mac Users
Open Finder and select "Pictures." Right click on the iPhoto Library and select "Show Package Contents" |
Right click on the "Masters" folder and select "Get Info". Older versions of iPhoto use a folder called "Originals" |
Look for 'Size on disk'. If less than 3.00 GB you require the PK-4 model; if less than 7.00 GB you need the PK-8 model. If less then 15.00 GB, you need the PK-16 model. More than 16.,00 GB? Visit the Larger Options products. If you have any questions, please contact us us prior to placing an order. We have a solution for you! |
First reboot your computer and allow Windows to fully load prior to inserting your Picture Keeper drive.
If the AutoPlay menu does not appear after rebooting and plugging your Picture Keeper into a USB port on your computer, click on 'Computer' or 'My Computer' on the Desktop (or click the Windows Start button and then the "Computer" selection in the menu). This will open Windows Explorer and you should see the Picture Keeper drive/icon in the Devices with Removable Storage section. Double click on the Picture Keeper drive/icon. This will open the folder structure of the Picture Keeper. Now double click on the "LaunchPictureKeeper" file to start the programs software, this will launch Picture Keeper, press "Start Backup" to begin using Picture Keeper.
Please note that the Mac version of the software does not auto-launch because Mac does not support that feature. To find out how to start the Picture Keeper software on a Mac, please see question 13.
If needed, please contact Support at 877-382-0949 Monday-Friday from 9am til 6pm EST.
Yes, Picture Keeper runs in the background. Just minimize it and continuing using your computer. After Picture Keeper is finished and you have removed the drive, it's a good practice to restart your computer.
If needed, you can also cancel an active backup by using the Cancel Backup option. Then you can reset the Picture Keeper to its original settings or if you want to, continue the backup. Plug in the Picture Keeper and start the software. When you click the "Start Backup" button a message will pop up to continue(Yes) or start a new(No). Just click Yes and the backup will continue.
You can always go directly to Windows Explorer (i.e., My Computer) to view the files stored on the Picture Keeper. You can open up Windows Explorer either by going to My Computer ("Computer" on Vista and Windows 7) or by pressing the Windows logo key (located to the left of the space bar between the Ctrl and Alt keys) and, while holding down the logo key, press the letter 'E'. The Picture Keeper will appear in the list with its own drive letter. Just double click on it to open. Your pictures will be stored in a folder named after your computer or newer versions will have a folder called Backups. Folders are arranged in the same structure that is on your computer. Each computer backed up with the Picture Keeper will have a separate folder structure at the top level named after that specific computer.
For Mac users, double click the desktop icon of the Picture Keeper to display the folders. Your pictures will be stored in a folder named after your Mac or newer versions will have a folder called Backups. Double click the specific folder to open and view the files, then continue to open folders to see your pictures.
When one Picture Keeper becomes full, just purchase another one (any size) and Picture Keeper will just copy the remaining pictures.
For example, if you've purchased a PK-4 and it's full, but you have 1543 pictures still remaining to be copied, purchase a PK-8 and it will copy the 1543 remaining pictures and then you'll also have room to add more photos when you use the Picture Keeper in the future.
Yes, you can use any USB drive (flash, portable, external, etc.) with Picture Keeper. After you've purchased the downloadable software you'll get an email with a link to the Picture Keeper account login page. Use your e-mail address and password that was created when ordering the software download. After you have logged in to your account, look for the "My Downloadable Products" along the left side and click to open. Now click the link to download the .zip file.
For Windows Users - Once you have the .zip file on your computer, right click on the .zip file to extract its contents onto your USB drive (please ensure you select the correct location during the extraction process). After completing the extraction to your USB drive, just double click on LaunchPictureKeeper file to run the program!
For Mac Users - Once you have the .zip file on your computer, double click on the .zip file, navigate to the resulting folder, and then select and copy the files to your USB drive. After copying the files to your USB drive, click on the application that has the blue icon called PictureKeeper.
Picture Keeper will find and save pictures on a Windows computer with the operating systems XP, Vista and Windows 7. Also, Mac computers with an iOS of 10.4 and greater. One Picture Keeper can be used on both types of computers in a household.
For example: Picture Keeper can be used on Mom's Windows computer and also on Dad's Mac. Each computer backed up with the Picture Keeper will have a separate folder structure created on the Picture Keeper drive and named after that specific computer. Your pictures will be stored in that folder named after your computer and arranged in the same folder structure that is on your computer.
By default Picture Keeper will copy pictures from the Profile you are currently logged in as. For example, if you are logged in as 'John' then it will only copy the pictures from the 'John' profile. You will then have to log into 'Jane' to copy Jane's pictures.
There is an option in the Picture Keeper to capture the pictures from all profiles. To do this open the Picture Keeper. At the main 'Start Backup' screen, click on 'Options' in the upper right hand corner. Then on 'Adanced Options', then click the 'Manage Search Folders' button. From this window you can select or deselect folders as necessary to capture all of the mulitple profile's photos.
After the first backup Picture Keeper will only copy the pictures that were added or modified since the last backup.
For Windows:
Start the Picture Keeper. Click the "View Pictures" icon in the bottom left corner (Alternatively, you can click on the Options button, then View Pictures) then on the next Picture Keeper window, click the "Copy Pictures" icon. This restore feature will allow you to copy all your pictures or selected folders to your computer. Click to highlight the folders to restore, then to the right of that selection, click the "copy to" button. The next window will display the files/folders of the computer where you are restoring the pictures. Find and highlight the folder where the you would like the restore to copy and click ok to complete the restore.
For Mac:
Start the Picture Keeper. Start iPhoto. Be sure iPhoto is the active screen and then click File, then, Import to Library. In the Import Photos window select the Picture Keeper device under the "Devices" option in the navigation panel on the left side of the window. Then select the gray folder called Backups or the folder that is the name of your Mac and double click to open. Select the iPhoto folder and then click the Import button in the bottom right corner to import the photos.
Yes, most picture frames and digital TVs have USB connections and Picture Keeper just plugs in and your pictures will be displayed. Note: We recommend purchasing another Picture Keeper drive (per picture frame) and always keeping one drive in a safe place!
A solid light indicates the drive is idle and blinking light indicates that the drive is busy and data is being copied to the drive. It is good practice to eject the drive when the backup is complete.
For Windows the eject button is in your system tray(bottom right corner). Windows will display a message when it is safe to remove the Picture Keeper.
For Mac, right click the icon on your desktop and click "eject". When the desktop icon disappears from the desktop and the light turns off, remove the Picture Keeper.
Yes, Picture Keeper runs on MAC OS 10.4.11 (and greater) computers but must be started manually since Macs do not support an AutoPlay feature. When inserted, the Picture Keeper will appear on the Mac desktop either as 'NoName' or 'PK' as shown below.
Don't see the icon for the Picture Keeper on your desktop? Open Finder, select the word Finder in the menu at the top left corner and then select preferences to open the Finder Preference window. Be sure the checkbox for External Drives is checked.
Just double click on the NoName or PictureKeeper drive icon and it will open a window like the one shown below:
To start the Picture Keeper program, just double click on the PictureKeeper file with the logo in front of it.
If you need help, please contact Support and we will walk you through the steps.By purchasing and downloading the Picture Keeper software, you can use it on your own Flash or External Hard Drive - ANY SIZE!
For Windows:
If you plan to use Picture Keeper with an external hard drive you might have to format the drive using Windows Explorer. Click on 'Computer' or 'My Computer' on the Desktop (or click the Windows Start button and then the "Computer" selection in the menu). This will open Windows Explorer and you should see the USB or external drive/icon in the Devices with Removable Storage section. Now, just right click on the drive, select "Format..." from the menu and in the next window put a check in the Quick Format box, then click start. NOTE: Be sure that the drive you are formatting is the USB drive and not your C: drive. This process will erase ALL existing data/files on the drive.
For Mac:
You will need to use the Mac Disk Utility to format your Flash or External Drive. Using a Finder window, select Applications, then Utilities and open the folder by clicking the triangle. Find the Disk Utility and open it. Select the flash or external drive, then select the "erase" function in the Disk Utility menu at the top of the window. In the format field select MS-DOS(FAT) from the drop down menu and in the name field you can enter Picture Keeper. Click erase to format the drive.
We recommend this product for the advanced user but would be happy to help anyone through the steps. If you need any assistance, please contact Support ! You can find the software available for purchase on this page..
Customize Your Picture Keeper:
By default, the Picture Keeper looks in the most likely places for photos. However, you can reconfigure it to suit your needs through the Options menu. The Options menu is in the upper right hand corner of the Picture Keeper screen on Windows or at the top left corner of the computer screen (near the Apple Logo) of the Mac. Click on Options => Advanced Settings.To add or delete locations to the default search for Windows:
Open the Options menu as described above. Click on the 'Manage Search Folders' button and then navigate to folders you'd like to add and then click the checkbox. You should now see your new folder included in the "Search for Directories" list. To remove any folders, click the checkbox. By default, the Picture Keeper is set up to look in these folders (and all of their sub-folders) for your photos:
For Windows XP:
C:\Documents and Settings\username\My Documents
C:\Documents and Settings\username\Desktop
C:\Documents and Settings\All Users\Documents\My Pictures\Sample Pictures
For Windows Vista, Windows 7 and Windows 8.
On occasion, a computer may have a profile (i.e., username) that does not match your login name, and so you may need to change the search locations so that Picture Keeper can find your photos. Other issues in finding photos can arise when the software that you use to unload your camera stores your pictures at some other folder outside of the default search locations, so you may need to search around to see where your photos are stored on your computer before you can put the correct folder in this list. You can delete the default folders if you find that Picture Keeper is storing too many pictures, and you wish to restrict it to just a subset of the photos stored on your computer. For example, you may wish to restrict Picture Keeper to just searching in C:\Documents and Settings\username\My Documents\My Pictures and its subfolders. To do that, you would delete C:\Documents and Settings\username\My Documents from the list and add C:\Documents and Settings\username\My Documents\My Pictures. That way if you have duplicate folders stored elsewhere on your computer, Picture Keeper will ignore them.
To add or delete locations to the default search for Mac:
Open the Options menu as described above. By default, iPhoto events are backedup. To add your Albums to the backup, click the iPhoto Library selection and then the checkbox for Albums. This may add duplicates to the download as Albums are created by dragging pictures from Events to the Albums. To add other folders to the search directory, click the Home computer name and then click the triangles beside the folder names until the specific picture folder is found. Click the checkbox to select that folder. To remove any folders, click the checkbox. Select the Aperture Library to backup Projects or Albums.
To add more file types:
Use the Options Menu and select Advanced as described above. To add your camera's video clips, place a check in the Small Video checkbox. Please be aware that video files can be much larger than .jpg files so your Picture Keeper drive may fill up sooner when backing up videos.
To backup other picture file types or documents, place a check in the User Defined checkbox and enter the file extension in the search field. (.raw, .doc, .xls,)
Once you make changes to the Advanced Options, Picture Keeper will remember those changes for that computer on future backups
If you need any assistance, please contact Support !
Just visit the Support section of our website to email us with a brief description of your issue and we will contact you shortly (either via phone or email - whichever you prefer). If you prefer, you can call us Monday - Friday 9 am - 6 pm Eastern at our toll free number 877-382-0949
Most problems can be handed over the phone. If necessary, our Support team can use Teamviewer to remotely connect to your computer to identify and address any issues you are having with backing up your pictures with Picture Keeper
Typically the size of 1 picture or JPG is around 1 MB if your camera's resolution is around 5 Megapixels with a medium image quality setting. .If you have a high resolution digital camera and have it
set to a high image quality, it's possible that the average files size will be much more than 1 MB and your Picture Keeper will store fewer photos accordingly.
Below is a chart to help you determine how many pictures will fit depending the size of your Picture Keeper and your camera's resolution.
We use the highest quality components at the time of manufacture. With proper care, USB devices like Picture Keeper have been tested to last for 10+ years or more importantly 1,000,000 uses. Also, USB media will not degrade or scratch (like possible on CD or DVD's). What typically happens is that the industry decides to market different media (ie records-> 8track->cassette tapes-> cd's. etc). We are confident that USB media will be around for 10+ years since most devices (phones, printers, drives, etc) are USB based.
Yes, it is. However, Windows 7 and Windows 8 behave differently than XP and Vista and two ajustments may need to be made.
1. When launching programs from external devices like Picture Keeper. With Windows 7, Microsoft has disabled AutoPlay by default and has removed the feature that made an Autorun program to
appear at the top of the AutoPlay menu. However, it is possible to re-enable AutoPlay in Windows 7 which will make using Picture Keeper easier.
Re-enabling Autoplay will cause a menu to pop up when the Picture Keeper is inserted into a Windows 7 computer. You can always run the Picture Keeper software by opening up Windows Explorer and navigating to the Picture Keeper's root folder and double clicking on the autorun program. But if you enable AutoPlay it will take fewer steps.
To enable AutoPlay, click on the Windows 7 logo (as shown to the left) which is at the bottom left corner of the Windows 7 desktop. This will open up a menu. Type in the word 'auto' into the 'Search programs and files' box at the bottom. You should see a list appear with AutoPlay appear near the top as shown here:
Click on AutoPlay and a window like the one shown below will open.
Check the AutoPlay box in the upper left hand corner of the screen and then click on the 'Save' button in the lower right hand corner. This will cause the pop-up menu to appear whenever you insert a Picture Keeper.
Once you enable Autoplay and insert a Picture Keeper, it will be necessary to click on an item that is labeled 'open the folder to view files' as shown in the picture below. This is one extra step that you don't need to perform in Windows XP or Vista where the Picture Keeper software appears at the top of the list.
After you open the folder, you will see a file called autorun that has a Picture Keeper logo in front of it. It may not show the .exe extension if you have Windows configured to hide extensions which it does by default. Double click on the autorun entry and the Picture Keeper program will open and you'll be able to start the backup.
2. If you cannot see the Start Backup or View Picutres icons within Picture Keeper, please make sure that your have the correct display settings within Windows 7. In the Screen Resolution configuration, you must set the text/icon size to "small." If the setting is set to "Medium" or "Large" then the icons will not display. Note: By default the text/icon size is set to small with Windows 7.
Please contact Support or call us at our toll free number 877-382-0949, Monday - Friday 9 am - 6 pm Eastern time if you need any further assistance using Picture Keeper with Windows 7 or Windows 8.
If you would like to remove all the files that have been stored on a Picture Keeper and return it to its original condition, you can reset your Picture Keeper by clicking on the OPTIONS button in the
top right corner (Windows) or OPTIONS on the Menu bar (MAC) and then selecting "Reset Picture Keeper." You will be prompted to enter in the "confirmation code" just to be sure you want
to remove all of the pictures from your Picture Keeper on older software versions. Newer software versions will just prompt to erase. Both Windows and Mac will display a "Picture Keeper has
been Reset" message when complete. The Reset Picture Keeper function will only removed pictures from the Picture Keeper, NOT your computer.
CAUTION: Please make sure you have another copy of your digital pictures (ie. on your Hard drive or elsewhere) prior to resetting your Picture Keeper).
Please contact support or call us at our toll free number 877-382-0949 Monday - Friday 9 am - 6 pm Eastern time if you need any further assistance with removing files from your Picture Keeper.
Yes, Picasa and Adobe Lighthouse are image organizers and image viewers for organizing and editing digital photos. Use the Picture Keeper Advanced Option Menu to customize Picture Keeper to find and backup your Picasa and Lighthouse photos. However, most image organizers and image viewers use the "Pictures" folder photos and "tag" (special coding) the photos to be used by their software. Picture Keeper will backup the "Pictures" folder by default. When using Picasa and Lighthouse, the photos can then be organized and viewed in any order chosen.
Initial backup durations will depend upon your computer's hardware but you should expect:
Up to 1000 pictures= approx. 15 mins
Up to 2000 pictures= approx. 25 mins
Up to 3000 pictures=
approx. 40 mins
Up to 4000 pictures= approx. 45 mins -1 hour
Up to 5000 pictures= approx. 1 hr 15 mins
Up to 6000 pictures= approx. 1 hr 30 mins
Up to 7000 pictures= approx. 1 hr 45
Up to 8000 pictures= approx. 2 hrs
Using Picture Keeper for subsequent backups (ie weekly/monthly), durations will take minutes.
If you want to remove individual photos from your Picture Keeper, just click on the View Pictures icon on the main screen, then select the View Pictures button and find the folder you wish to view. Once you
have located the photo, just highlight it and then press the "Delete" key on your keyboard (or move to Trash for Mac).
Please note: Once you have deleted the photo from your Picture Keeper, if it still remains on your computer it WILL NOT be copied over again. If you do not want this photo in your collection then delete it
from your computer also.
For Windows:
Start by checking the GB size of the Picture Keeper by using the properties selection. Just insert the Picture Keeper and then click the Windows Start button and then computer. "Under Devices with Removable Storage", right click the Picture Keeper drive and select properties. This will tell you the size of the Picture Keeper, which for a PK4 should be 4 GB, for a PK8 should be 8 GB, for a PK16 should be 16 GB.For Mac: Look for the Picture Keeper icon on your desktop. Right click on the icon and the select "Get Info". Look for the Capacity. This will tell you the size of the Picture Keeper, which for a PK4 should be 4 GB, for a PK8 should be 8 GB, for a PK16 should be 16 GB.
In addition, look on the back of the Picture Keeper drive for the sticker that displays the gigabyte size. As shown below.
Next, right click anywhere on your computer's Desktop (not an icon) and a submenu will appear. Then select "Screen resolution". |
Next, click the blue link "Make text and other items larger or smaller." | Now, click on the radio button - "Smaller - 100% (default)" ....Then click the Apply button. |
Finally, click the "Log Off Now" button. Windows will Restart. Then Launch Picture Keeper again and see the difference! |
Next, a box titled "About Picture Keeper" will appear and display your Picture Keeper version. |
Step 2: Find your Picture Keeper version below and follow the additional instructions:
A second update is now required to get the newest Picture Keeper version. Click the red button, follow the prompts to register and install Picture Keeper v2.0. If you experience any issues, please contact us by e-mail to schedule a date and time or call our toll free support line 877-382-0949, ext 2 for upgrades |
Next, a box titled "About Picture Keeper" will appear and display your Picture Keeper version. |
Step 2: Find your Picture Keeper version below and follow the directions:
If you have version 22.214.171.124, please contact us by e-mail to schedule a date and time or call our toll free support line 877-382-0949, ext 2 for updates.
Next, a "Software Update Available" window will appear. Please fill in the fields and click the Start Update. |
Next, please read through the information box and then click the "Install" button. |
Next, a box similar to this will appear and display your Picture Keeper version. The Mac Picture Keeper version is in the parenthesis (XXX) |
Step 2: Find your Picture Keeper version below and follow the directions:
For versions 29, 30, 31, 46, 47, 51, 52, 53, 97, 99, 102, 103, 104, 1990, please contact us by e-mail to schedule a date and time or call our toll free support line 877-382- 0949, ext 3 for upgrades.
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Mac, MacOS, iPhone, iPad are either registered trademarks or trademarks of Apple Corporation in the United States and/or other countries.


text:
Well, since Ubuntu promoted the 32 bit version as the preferred one even on 64 bit hardware until now it's to be expected that a lot of Ubuntu users will continue using the 32 bit version for the next several releases. For the rest of the distros, indeed, 32 bit is a rarity. So maybe a better title for this article would have been "Whoops, There's A Big Problem For Ubuntu"
My hope is that nVidia has a private branch where they hack on porting their drivers to all of the Linux techs it doesn't support, including Wayland, KMS, Gallium, et al and that this major reworking will also bring Optimus support &c. As this branch would currently be experimental, nVidia refuses to acknowledge any plans to support these officially since doing so may be considered binding.
Also, hasn't there been a job opening for a Linux driver engineer on nvnews.net for like three or four years? Someone qualified should apply and fill that, maybe you can help get the support we need.
That's the problem, it can't be done. cairo-gl cannot be packaged in a way that is usable for people using open source video drivers, without breaking X for everybody using the Nvidia proprietary drivers. At least using Debian packages, I don't know about others.
So, to avoid breaking X for the people using Nvidia proprietary drivers, Ubuntu, for example, has disabled cairo-gl for everyone. After putting what looks like a lot of work into trying to find a better solution, and failing. And this is one of the things preventing GTK+ applications from being usable with wayland in Ubuntu 12.04 Precise (the other is a clipboard problem with multiple simultaneously enabled backends).
I explained this in the post the article is based on. One of the possible solutions is adding flexibility to the way Debian packaging works. A Debian bug that's been open for 15 years.
some updated info regarding the nVidia stuff: http://lists.freedesktop.org/archive...ch/002798.html


text:
* Trial sizes of the Aurum total RNA mini kit and Aurum total RNA fatty and fibrous tissue kit are available.
** Removal not required.
*** Yields will vary depending on the development stage, tissue type or cell line, and growth conditions used.
Automated electrophoresis of high-quality eukaryotic total RNA. Total RNA was isolated from a homogeneous culture of 1 x 106 NIH 3T3 cells using the Aurum total RNA 96 kit. Start times of the 18S and 28S ribosomal RNAs were 40.0 and 45.6 sec, respectively. The clearly defined peaks and minimal background fluorescence indicate intact, undegraded RNA.
Real-time RT-PCR with total RNA isolated using the Aurum total RNA 96 kit. Total RNA isolated from a culture of 1 x 106 HeLa cells was used in two-step real-time RT-PCR. Reverse transcription reactions were performed on tenfold dilutions (1 µg to 10 pg) of the HeLa total RNA using the iScript cDNA synthesis kit. cDNA from these reactions was used to detect human α-tubulin gene expression levels using gene-specific primers and iQ SYBR® Green supermix. Real-time data were acquired on Bio-Rad's iCycler iQ system. A, real-time curves for detection of human α-tubulin cDNA; B, standard curve showing r = 0.998, efficiency = 97.2%. RFU, relative fluorescence units.
The Aurum total RNA 96 kit isolates high-quality DNA-free total RNA from cultured cells, bacteria, and yeast in a 96-well format for high-throughput total RNA isolation. The kit utilizes a stringent reagent composed of guanidine isothiocyanate and β-mercaptoethanol for efficient sample lysis and quick RNase inactivation, followed by purification on silica membrane in a 96-well plate format using a spin- or vacuum-mediated protocol. The entire purification process, including DNase I digest, is completed in less than 60 minutes. Isolated RNA is of the highest integrity and is suitable for the most discriminating applications.
Features include:
What is the education discount policy?
For more than 15 years, Bio-Rad has made science education a major priority. To support this effort, the company has implemented a discount policy that allows high school and college teaching laboratories to purchase kits, instruments, reagents, and other equipment at preferred prices.
How do I apply for the education discount?
If you are an educator at the high school or college level, visit our Education Discount Policy page to establish an education account number.
732-6800 DNA-free RNA isolation kit, includes RNA binding plates, collection microplates, lyophilized DNase I, RNase-free reagents, sealing tape, for 2 x 96-well preps
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text: Boss Hogg's full parking lot from opening to close attests to the fact that this restaurant has a strong following among both locals and visitors. People know that they can get a good meal at a reasonable price here -- good value for money. The service is very good, and the fact that so many of the servers have been... More


text:
After three weeks of allegations of possible financial and professional misconduct, excessive spending, cronyism and ethics violations, 10th Judicial District Attorney Steve Bebb has responded to his accusers in a lengthy interview with the Cleveland Daily Banner.
As former Tennessee Attorney General Paul Summers launches an investigation — at Bebb's request — of the Cleveland-based, crime-fighting figure and his operations, Bebb will tell another side of what has become a multifaceted, complex story.
This series of articles, which will begin in Sunday's edition of the Banner, aren't being printed to defend the veteran prosecutor, but to give the DA the opportunity to address the accusations.


text:
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