text:
Opened 13 months ago
Last modified 13 months ago
#22439 closed enhancement
Remove "Attached To" column from the attachments table — at Initial Version
Reported by: | scribu | Owned by: | |
Priority: | normal | Milestone: | 3.5 |
Component: | Media | Version: | 3.5 |
Severity: | normal | Keywords: | has-patch |
Cc: |
Before 3.5, an attachment's parent post meant "this is the post this file belongs to; it will automatically show up in the gallery".
In 3.5, if it's even set, it means "this is the post this file was originally uploaded to".
After just [seeing http://make.wordpress.org/ui/2012/11/13/i-put-another-new-user-through-the-media/] a user trying to insert an image into a post using the "Attached To" column (around 2:30), I'm thinking maybe we should hide that column.
Note: See
TracTickets for help on using


text:
Family Shoe Service
1673 Irvine Ave., Costa Mesa, CA 92627
(949) 642-4314
It's depressing that we're losing small specialty businesses to big-box monstrosities and chain stores. Family Shoe Service offers affordable, quality shoe and leather repair—we've had some shoes stretched here, purse straps repaired, soles replaced—for cheap. Plus, the dude who runs the place is just so damn nice—try finding that at Wal-Mart. (Bonus: After dropping off your shoes, stop by Big Al's Pizza next door for some pizza-by-the-slice that also won't destroy your wallet.)
OC Weekly
Comments on Family Shoe Service
Do you own or manage this business?
Click here to promote your award

subset: commoncrawl


text:
Admittedly, this review is a bit overdue – CP and I stayed at Old Key West a little over a year ago. That said, Old Key West came back to mind recently on a particularly cold New England day – … Continue reading
Tag Archives: tips
On the virtues and challenges of short WDW trips.
In just under a week CP and I are heading to the World for a whirlwind 72 hour trip. If you've seen our past trip reports, you'll notice that most of our trips tend to be much longer; in fact, … Continue reading
Simplifying Your Dining Choices With a Complicated Chart
I'm a self-avowed nerd who loves charts. I'm a self-avowed Disney nerd who loves eating in WDW. What follows is my combination of these two things: a chart to help you decide where to eat when visiting Walt Disney World. … Continue reading
We're going home TOMORROW? Late spring trip, Day 5
Monday, May 9
After two days of blissful morning touring, we were officially rope drop converts and thus were up again around 7am. We quickly ate and got ready to drive to the Magic Kingdom, and after a relatively quick drive there, we got a parking spot in the first row of spots that wasn't reserved for handicap parking. SWEET. I'm not sure if this is a normal thing or not, but the Express monorail wasn't running, so we hopped on the Resort monorail and ended up in front of the train station at 8:25.
The opening show was cute, but we were both impatient to get a move on, AND I realized while standing there that I had forgotten to put any sunscreen on this morning, save what little was in my foundation. Since my skin has two color options (blindingly pale and blindingly burned), I hid in the shade during the show and hoped for the best.
One the rope was officially dropped, we decided to actually follow a Touring Plan (we usually follow the spirit if not the letter of TPs, but I was game to try something new) and headed off to its first stop, Space Mountain. After a brisk jog up Main Street and through the Tomorrowland Terrace, we turned left toward SM and came to an abrupt halt. We were greeted by a solid human wall of Disney Cast Members, some costumed, others clearly managers, waving their giant stuffed Mickey hands away from Space Mountain – the ride was down, and no time could be estimated for its return. Well, CRAP. If we had known this at the entrance, we could have used the OTHER Touring Plan, which called for us to head directly to Big Thunder/Splash Mountains. In any case, not wanting to waste any more time, we skipped ahead in our current TP, bypassing Winnie the Pooh (just weren't in the mood) and heading straight for Peter Pan's Flight, which was an easy walkon. Next stop was the Haunted Mansion, which was also a walkon – not complaining here, but we still haven't had a chance to really check out the new queue. The next stop was Big Thunder Mountain, which we rode twice, and which was a walkon both times. Have I mentioned yet how I LOVE ROPE DROP?
Our next stop via the TP was Pirates of the Caribbean, a favorite of ours that was sullied horribly by the lady seated in front of us who must have taken a hundred flash pictures throughout the ride. Oh, well. At this point it was getting much hotter and I was growing even more afraid of the sunburn that would await me at the end of the day, so after a fruitless search of sunscreen in Adventureland and on Main Street, we headed out to the monorail to take a quick ride to the Contemporary Resort. There, we both took a bathroom break (love the quiet CR bathrooms) and I stopped into one of the shops to buy a horribly overpriced bottle of sunscreen, but seriously – can you put too high a price on avoiding a nasty sunburn? I can't.
After resting a bit and checking our e-mail, we headed to the monorail, where we disembarked at the TTC and transferred to the Epcot monorail. Yes, for those of you keeping track at home, we chose to leave our car in the TTC parking lot for two reasons: 1. We LOVE the Epcot monorail ride and 2. we planned to visit the MK later in the day, and figured we'd just monorail ourselves back.
Our main Epcot mission this afternoon was to enjoy and take pictures of the Flower and Garden Festival, which we had really seen only in passing on Saturday and Sunday. We took numerous pictures of the Toy Story 3 topiaries at the entrance, and then made our way back to the World Showcase to take pictures throughout Canada, the United Kingdom, and Morocco, before stopping at the Tangierene Cafe in Morocco to split a vegetarian platter and refill our water bottles. (Note: for vegetarians and meat-eaters alike the Tangeriene Cafe is a fantastic deal AND offers really good food. You are ordered to eat there!) Our appetites satisfied, we continued on through Italy, China, and Germany, and then Norway and Mexico, where on the spur of the moment we decided to do the Mexico boat ride. It was pretty much as terrible as usual, but it offered a nice respite from the beating heat of the day. Now, before we move on, enjoy some lovely Epcot pictures:
Anyway, our next stop was at the Cantina de San Angel for a passionfruit margarita, which CP claimed to have no interest in, but then helped me demolish. We both sipped on it as we walked through the other side of the World Showcase and back toward BWV, where we collapsed on the bed for a much-needed afternoon nap. It should also be mentioned that Monday was the day that both CP and I felt we were beginning a losing battle with sore and blistered feet. More on this later, ha ha!
After our nap, we awoke feeling sad about the fact that we now had less than 24 hours of fun left. We decided to drown our sorrows in ice cream, and walked down to Seashore Sweets on the BoardWalk, where CP had ice cream and I had a delicious Coke float. We watched the people wandering by and the boats honking their horns, and then took a few more pictures before heading back to our room to start packing.
Once sufficient progress had been made on the packing front, we walked back to Epcot, stopping to take more pictures of the Flower and Garden Festival in the late afternoon sunlight, and then headed to Guest Relations at the front of the park to upgrade our current six-day Park Hopper tickets to Annual Passes, as doing so would save us money in the long run given our upcoming 10-day December trip. The upgrade process took a bit of time but was ultimately worth it, and like cats with canaries in our mouths, we headed out of Epcot, onto the monorail, and back to the TTC.
Now, you might reasonably expect that we were headed back to the MK for the evening, but decided instead to head to Downtown Disney to finish our souvenir shopping and grab some dinner before going to the MK for a late evening. This was partly because it was something like 95 degrees at 6pm, and our feet were very sore and torn up, so some time in the car – and in the car's icy air conditioning, was certainly welcome.
Our first stop was Earl of Sandwich for – can you believe it? – a sandwich. Afterward, we ran over to
Once Upon a Toy to use the hidden bathroom in the back, and then headed over to World of Disney, which was an absolute madhouse. We then checked out the Art of Disney store, before heading to Goofy's Candy Company and finally the pin store. Soon after, we headed back to the car, drove ourselves back to the TTC, and to be different walked to the Polynesian – one of my favorite places just to visit – to use the bathroom again, watch the Electrical Water Pagaent, and stroll the grounds a bit before monorailing back over to the Magic Kingdom. Once again, my momentary insanity led me to completely forget that we were AGAIN entering during the Electrical Parade.
Somehow – I can't even really remember because I think I've blocked it out – we made it to Frontierland, where we waited out the parade and then headed directly to Big Thunder Mountain Railroad, which we road twice in succession, the second time during Wishes. Afterward, the wheels of our collective train completely fell off. We were tired. Our feet hurt. It was already late. So…we left. First, though, we headed back to Main Street to finish the shopping we couldn't do at DTD. Again, temporary insanity must have made me forget what a bad idea this would be, as the stores were mobbed and the lines were long. Somehow we managed to survive it, but then we encountered the next mob at the TTC, where we waited an HOUR to board a tram back to our car.
This was truly the only time during our trip that I wished we had taken a bus instead of a car – while most parks' parking lots are within walking distance and you can usually get to your car without relying on a tram, at the TTC you're stuck waiting for a tram with everyone else. Also, CP getting her butt groped by some old lady while waiting in the tram line didn't exactly improve the experience. Ah, well. Not the magical final evening in the MK we had on our October trip, but still a lovely day nonetheless.
No, I am NOT a mom: Late spring trip, Day 4
As you can see, I'm catching up on trip reports.
Sunday, May 8 – Mother's Day.
We slept in this morning until the late hour of 7:15, and like the day before, we ate breakfast in the room (this time accompanied by some Starbucks Double Shots to give us some caffeine), dressed, and were out the door by 8:10am. Unlike yesterday, however, we decided not to drive or take a boat, and instead walked to Hollywood Studios. We waved to the passing Friendship boats, enjoyed watching the ducks with their babies, and raised our eyebrows at the passing joggers who looked far too tired and sweaty to truly be enjoying their hot morning runs.
Before 8:30 we were in line, only the 4th or 5th people deep at the turnstile. We were let through the turnstiles by 8:40, and were at the front of the crowd awaiting the rope drop show. Rope drop happened promptly at 9, and we joined the throngs of people headed to Toy Story Mania! Oddly, for all the horror stories I've heard of the TSM dash at rope drop, we both found it to be a more civilized experience than we had the day before at Epcot.
Once arriving at Pixar Place the majority of the crowd headed for the TSM Fast Pass line, so we instead got right into the standby queue and walked right onto the ride, perhaps the 40th and 41st riders of the day. We were both delighted to finally break 100k, and once off the ride we headed to the now clear Fast Pass machines to get a FP for 11:40am-12:40pm. Adrenaline rush of the day over, we both leisurely stroll over to Sunset Boulevard, where CP reads on her iPhone while I ride Tower of Terror alone. The ride was a walkon and deliciously terrifying as usual. Once off I meet up with CP, and we continue our leisurely stroll around the Studios and end up deciding to visit the Muppet dump shop (two things: 1. I hate the term "dump shop"; and 2. what happened to all the Muppets merchandise? The Muppets dump shop (AAAGH) contained mostly the same generic WDW merchandise you can find anywhere else. Sad) and browsing the backlot streets before stopping to grab a snack at Starring Rolls.
Our aimless wandering continues as a grab my zoom lens and start taking pictures of Sunset Boulevard. While sitting down to change my lens I'm approached by a survey taker, and I happily agree to take a survey, this one a fairly general one about the number of times I've visited, what kind of tickets I have, and whether I'm doing anything else in Orlando.
October Trip: Day 6
Tuesday, October 12.
With CP still feeling under the weather and both of us considerably more tired than at the beginning of our trip, we slept in today until 8:45. After some cereal, yogurt parfait, and hot chocolate/coffee mix we headed to the bus stop around 10am. Our Magic Kingdom bus arrived quickly and took us equally fast to the entrance of the park, so we were on the train to Frontierland in no time.
Our first stop of the day was Splash Mountain, whose wait was only 5 minutes and which in reality was nearly a walk-on. Our fast queue experience was marred only by the presence of the line-cutting grandma in front of us, but we both had forgotten about that after the intense soaking we received at the end of the ride. Naturally, our next stop was Big Thunder, which advertised a wait of 20 minutes and the promise of drying ourselves off in wind. Being wise in the ways of Disney Math™ we figured the line was really much shorter than 20 minutes, and indeed, we waited maybe 5 minutes to board. The kid behind us was apprehensive to ride for the first time, but by the end of her first ride through the wilderness, she was clapping and giddy, thrilled with herself that she had liked it. Next up was a walk through Frontierland and Liberty Square for another ride on Space Mountain, during which we confirmed that the left track is truly much smoother than the right side.
With lunch time approaching and hunger fast settling in, we decided the proper course of action was a tide-me-over snack at the Confectionary before heading to Downtown Disney for a real lunch. While munching on chocolate-covered pretzel rods we watched Pluto interact with children young and old, and then we headed for the exit to grab a boat to the Wilderness Lodge, which CP had never seen, and where we could catch a bus to Downtown Disney. We took a bathroom break in the very peaceful lobby of the Wilderness Lodge villas, wandered the grounds, and then caught a bus to Downtown Disney, where we went to the lovely Earl of Sandwich for a lunch of Caprese sandwiches while watching the day's parade of crazily adorned BBB girls.


text:
Loading... Bear Says Thanks (edition 2012)by Karma Wilson, Jane Chapman (Illustrator)
Work detailsBear Says Thanks by Karma Wilson
None. Loading...
Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. Bear hosts Thanksgiving in his cave. all his friends bring food for a wonderful Thanksgiving feast. The book is helpful to student so they can learn to said Thanks when they are receiving help. I thought this book was a heart-warming story of friendship and acceptance. The illustrations are soft and warm as well. Wilson, K. (2012). Bear says thanks. (Ill. by Jane Chapman) New York: Margaret K. McElderry Books. 40 pp. ISBN:1416958568(Hardcover); $13.43. Wilson does it again in this new book about Bear and his forest friends! When all of Bear's friends show up one by one with different platters of delicious food to share, he is delighted. There's just one problem: Bear's cupboards are bare and has nothing to share with his friends! He comes up with the perfect way to say thanks -- a delightful dinner at his home! Told in rhymed verse, the text reads aloud smoothly. As the animals arrive with their edible gifts, a repeated line, 'and the bear says thanks' gives children a chance to participate in the story; and, Chapman's lively acrylic paintings make the most of it. - Michelle Angel Although not an actual Thanksgiving book per se, it is indeed a story of gratitude for the things that matter the most, our friends. And of course, lovable Bear and his friends show their appreciation for one another with a small feast. As with other books in this series, the story is told with rhyming text and features a feast of rich seasonal illustrations. Perfect for snuggling up and sharing together in the Fall or anytime of year. no reviews | add a review
References to this work on external resources. Wikipedia in EnglishNone No descriptions found. Bear thanks his friends for bringing food dishes to his dinner party and finds a way of sharing something of his own. (summary from another edition) |
Google Books — Loading... RatingAverage:
Is this you?Become a LibraryThing Author. |


text:
§ Mr. WrayTo ask the Secretary of State for the Environment if he will list all the measures he is taking in order to reduce or stabilise carbon dioxide emissions by the year 2000.
§ Mr. BaldryThe Government announced last May that, if other countries take similar action, we will stabilise United Kingdom emissions of carbon dioxide at 1990 levels by 2005. Taking account of our policies on other greenhouse gases, achieving this target would reduce the global warming potential of Britain's emissions to some 20 per cent. below 1990 levels by 2005. The Environment White Paper "This Common Inheritance" published last September set out the first tranche of measures that the Government proposed to take to achieve this.


text:
Please try searching again OR browse our categories:
Not quite right? Feel free to browse our categories:
Live Entertainment > Variety > Square Dance Caller
While typically related to the southern states of the U.S., the history of square dancing dates back to 17th century Europe. This form of dance is unique because it requires the assistance of a square dance caller. As sets of four couples make their way around the floor, they are instructed on which moves to do and when. Square dancing calls (such as "swing your partner" and "dosey doe") are given with precision timing in order to keep couples moving in the right direction. You'll find thousands of square dance callers right at your fingertips. Just use the links to the right to start your search. Watch videos or hear audio clips of square dancing calls, read reviews, check rates and more. It's the easiest way to book entertainment.
GigMasters is the place for entertainers and vendors to get gigs.Sign up today and start getting booked.
Nothing is more fun at a good old-fashioned hoedown than square dancing. Calls for each dance move are voiced as the four couples in the set promenade around the floor. Skill and talent are needed for this challenging and beautiful dance. GigMasters can link you with professional square dance callers.
For Canadian vendors please click here. Where are you looking for Square Dance Callers? Use the links below to begin your search!
New York Square Dance Callers Albany Brooklyn Buffalo Long Island Manhattan New York City Poughkeepsie Queens Rochester Syracuse Westchester Yonkers [counties...] North Carolina Square Dance Callers Asheville Charlotte Durham Fayetteville Greensboro Raleigh Wilmington Winston-Salem [counties...] North Dakota Square Dance Callers Bismark Fargo [counties...] Ohio Square Dance Callers Akron Cincinnati Cleveland Columbus Dayton Toledo [counties...] Oklahoma Square Dance Callers Lawton Norman Oklahoma City Tulsa [counties...] Oregon Square Dance Callers Beaverton Bend Eugene Medford Portland Salem [counties...] Pennsylvania Square Dance Callers Allentown Altoona Erie Harrisburg Philadelphia Pittsburgh [counties...] Rhode Island Square Dance Callers Newport Providence [counties...] South Carolina Square Dance Callers Charleston Columbia Greenville Hilton Head [counties...] South Dakota Square Dance Callers Pierre Rapid City Sioux Falls [counties...]
Tennessee Square Dance Callers Chattanooga Knoxville Memphis Nashville [counties...] Texas Square Dance Callers Amarillo Arlington Austin Corpus Christi Dallas El Paso Fort Worth Garland Houston Irving Laredo Lubbock Plano San Antonio Waco [counties...] Utah Square Dance Callers Provo Salt Lake City [counties...] Vermont Square Dance Callers Burlington Montpelier Rutland [counties...] Virginia Square Dance Callers Alexandria Arlington Chesapeake Newport News Norfolk Richmond Roanoke Virginia Beach [counties...] Washington Square Dance Callers Bellevue Bellingham Seattle Spokane Tacoma [counties...] West Virginia Square Dance Callers Charleston Morgantown [counties...] Wisconsin Square Dance Callers Green Bay La Crosse Madison Milwaukee [counties...] Wyoming Square Dance Callers Casper Cheyenne [counties...]
Alabama Square Dance Callers Birmingham Huntsville Mobile Montgomery [counties...] Alaska Square Dance Callers Anchorage Fairbanks Juneau [counties...] Arizona Square Dance Callers Chandler Flagstaff Gilbert Glendale Mesa Phoenix Scottsdale Tempe Tucson [counties...] Arkansas Square Dance Callers Fayeteville Little Rock [counties...] California Square Dance Callers Anaheim Bakersfield Chula Vista Fremont Fresno Glendale Huntington Beach Irvine Lake Tahoe Los Angeles Modesto Napa Oakland Orange County Palm Springs Redding Riverside Sacramento San Bernardino San Diego San Francisco San Jose Santa Ana Santa Barbara Stockton [counties...] Colorado Square Dance Callers Aurora Colorado Springs Denver Pueblo [counties...] Connecticut Square Dance Callers Bridgeport Danbury Greenwich Hartford New Haven New London Norwalk Stamford Waterbury [counties...] Delaware Square Dance Callers Wilmington Dover [counties...] District of Columbia Square Dance Callers Washington, DC
Florida Square Dance Callers Daytona Beach Fort Lauderdale Gainesville Hialeah Jacksonville Melbourne Miami Orlando Pensacola Sarasota St Petersburg Tallahassee Tampa West Palm Beach [counties...] Georgia Square Dance Callers Atlanta Augusta Columbus Macon Savannah Valdosta [counties...] Hawaii Square Dance Callers Honolulu Maui Oahu [counties...] Idaho Square Dance Callers Boise Pocatello [counties...] Illinois Square Dance Callers Chicago Peoria Rockford Springfield [counties...] Indiana Square Dance Callers Evansville Fort Wayne Gary Indianapolis South Bend Terre Haute [counties...] Iowa Square Dance Callers Davenport Des Moines Sioux City [counties...] Kansas Square Dance Callers Lawrence Overland Park Topeka Wichita [counties...] Kentucky Square Dance Callers Lexington Louisville [counties...] Louisiana Square Dance Callers Baton Rouge New Orleans Shreveport [counties...] Maine Square Dance Callers Augusta Bangor Portland [counties...]
Maryland Square Dance Callers Annapolis Baltimore Frederick Hagerstown [counties...] Massachusetts Square Dance Callers Boston Cape Cod Springfield Worcester [counties...] Michigan Square Dance Callers Detroit Grand Rapids Kalamazoo Lansing [counties...] Minnesota Square Dance Callers Duluth Minneapolis Rochester St Paul [counties...] Mississippi Square Dance Callers Biloxi Jackson [counties...] Missouri Square Dance Callers Jefferson City Kansas City St Louis [counties...] Montana Square Dance Callers Billings Helena Missoula [counties...] Nebraska Square Dance Callers Lincoln Omaha [counties...] Nevada Square Dance Callers Henderson Las Vegas North Las Vegas Reno [counties...] New Hampshire Square Dance Callers Concord Manchester [counties...] New Jersey Square Dance Callers Atlantic City Edison Jersey City Newark Paterson Princeton Trenton [counties...] New Mexico Square Dance Callers Albuquerque Santa Fe [counties...]


text:
Previous Testimony | Next Testimony |
03/17/09 — "I am a living witness that we are transformed by the Word of God…"
Listening to God's Word ministered by you has been like a very long life journey that resulted in me coming to God. The message that began my deliverance from religion and condemnation was You've Already Got It! I grow more and more with each new message I hear.
I am a living witness that we are transformed by the Word of God. The more God's life -filled words become alive in me, the more manifestation of His Word I see changing negative situations in my life. The more I learn, the more in awe of God I am. My heart truly gets overwhelmed.
Andrew, I cannot fully express to you my sincere gratitude to you for your faithfulness unto our Father the only truly and living God. May He forever richly bless you and your family. A heartfelt thank-you.


text:
DF and Eve are the two games I'm most thrilled that other people are playing for me.
I feel the same way. I'm extremely glad that they exist, but I could never sink the amount of energy and willpower one needs to play them.
DF doesn't take a lot of energy and time to play, actually. Learning it is pretty annoying, but like, I learned it and then played about 2 or 3 games of it and was like "alright, I'm done now." EVE on the other hand, is all about sinking tons and tons of hours...
Eve really isn't as much of a time sink as most MMOs, honestly. You're just playing it wrong. Find a trial, join Fweddit, get free ships, lose them hilariously. Don't come to Eve with your other MMO experiences. You don't win Eve by having the shiniest ship with the cookie cutter enchants and gems. You win Eve by realizing that your ship doesn't matter, and running at people with your dick out.
Edit: you can literally begin PvP with fweddit in under an hour on a trial account.
This puts my thoughts into words. Eve is an easy game to play casually. Everyone sees it as a massive spreadsheet time sink, which it can be and be fun that way, but it's easy to play an hour once or twice a week just derping around with people. Folks will figure out you're not there all the time and not rely on you, but enjoy your company.
The issue comes when people want big shiny ships without time. Big shiny ships take time (for training, for research, and for making money), and from experience, I have had just as much fun with little crappy ships as with big shiny ships.
I play Minmatar. I'll never win the shiniest ship competition. :(
You have -1 negative karma for this post. How is that even possible.
Edit: Not 1 negative karma. -1 negative karma. As in (18 | -1)
Someone who used to have a shiny gemmed up ship probably.
You spelled "Dreddit" wrong.
Sorry, I should have said "one needs to learn to play them."
Every time I see something like this come out about either game, I think, "God, I can't wait until that level of detail and immersion starts showing up in games I'll actually play!"
The failing is totally mine, of course. I'm sure DF is incredibly rewarding, but...nope.
And honestly, it's because of the game features or mechanics it's the god awful interface.
Same, I could never get into eve but I played DF for quite a while. It's the UI that's the problem for me though. If it ever progresses to using a bit more mouse and consolidates some of the actions under context-sensitive keyboard commands, I will pick the game back up and never put it down.
You really should try not playing DayZ. :)
I agree with EVE.
As for Dwarf Fortress, it's my pleasure.
It's comforting to know they're out there, isn't it.
If only Toady were immortal this would be the game that eventually models the universe.
all he has to do is model his consciousness before he dies, then he'll have all the time he needs to finish. that shouldn't be a problem.
Instead of donating money we donate CPU time!
Honestly I think from his planned feature list, either a super-obsessed programmer or well-funded team could eventually recreate a similar or better-running version of DF. In any case, if Toady ever dies, I hope his code is released upon that tragic event so that we may celebrate his life through the death of dwarves.
A well-funded team will probably have at least one person who understands the principle of YAGNI.
The problem with yagni is that any individual is erronious in understanding what you actually need right now in an objective way.
Specifically the difference between "you" and "one". Or otherwise the difference between what "you need" and "what is needed". What is needed is ALWAYS incorporating content that you don't think you need, lest you are basicly a god-analog.
In the logical extreme YAGNI is egomanic and ultimately an insult to objectivity.
tl;dr : yagni is only really functional for actual omnipotent gods.
Toady probably does not follow the YAGNI principles, and I honestly would be afraid to look at his source code.
Actually I'd love to see how far it's gone now. It would be a great lesson nonetheless.
All we need is for him to have a kid who loves the game as much as he does.
He's already resigned to bachelorhood. He said in an interview that Dwarf Fortress will be his legacy.
Wow. That is really deep.
Do you have a source for that by chance?
http://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html?pagewanted=all Its in this article somewhere I believe, well worth reading the whole thing.
Thanks! Pretty well written glimpse into an eccentric lifestyle.
That is poignant.
So we just need to steal his genetic material and clone him
Other legacys have died on that premise.
Whenever I read about this game's development, I get a sense of… agoraphobia. It's too big. Every single new idea is potentially a whole new set of rules worth its own game. You could spend a lifetime developing those individual systems. But if they're all put into a single game programmed by a single guy, there is just no chance of it ever being finished and that makes me sad.
We're gonna have characters with complex emotions, grudges and histories traveling to make historic peace treaties with entire nations, perfect fluid physics and matter simulated to the atom, and it's still going to be little smiley faces blipping around :P.
Ya that's the funny part, but also probably why it works. I remember he added tissue layers last year, so that projectiles and weapons can actually pierce layers of skin and impact organ systems. But the only visual feedback is a line of text.
I also feel like a lot of the DF stories I hear are heavily based on imaginationary speculation on those lines of text you mention. All of that "Upon seeing the body of his friend, Kelgast the Battlemaster swears an eternal hatred of kobolds, a blood oath that will haunt him for the rest of his life" stuff. That's completely awesome in a way, though.
Well, if you spend enough time looking at the stat screens, you will find that Kelgast was nicknamed "Battlemaster" after he killed a human attacker, and went insane when his friend was bitten to death by a kobold.
Yes, most of the stories need a bit of embellishment, but the point is that none of them were actually scripted and are all just random events. That's a huge part of why it's such an interesting game, as opposed to a well crafted storyline by an author.
Yeah - mechanically that's the only way to do it.
That's the way games used to be before graphics got good and developers started force-feeding story.
Not necessarily. I'm pretty crazy about the Souls series and Nier, both of which create a cohesive world and essentially leave you to figure out some of the mysteries and make some of the jawdropping connections on your own. Unfortunately critics have proven themselves pretty unwilling to really invest in any title long enough to pick up on anything beyond the surface, so these games often have a reputation for a lack of narrative cohesivity rather than a lack of a spoonfed narrative.
Personally, I'd say that he's in a better position to "finish" this game than any team would be:
It isn't a job. It's his livelihood, yes, but it's not something he does 40 hours a week because it pays the bills.
He doesn't answer to anyone. No disconnected management telling him to make it like Call of Duty because that sells, no publisher rushing him, fan pressure is superficial because we trust him to know what he's doing better than we know what he's doing (or why in god's name he's doing it)
No rush. The last big release took something like ten months. That's for a single patch. He's stated bluntly that this will be in-development for decades, and people accept that because even in its most primitive state it packs more depth than any other game before it or any game for a very long time. He won't be cutting features to reach a Q3 2012 release, he'll be pushing them back five years and implementing them exactly as he wants to.
He's a savant. There are plenty of talented programmers out there, but he's the Alan Turing of ultra-pedantic simulation games. If you ask Maxis or Paradox to simulate the damage of a chair being thrown through a baby's head knocking them into a pit of spikes, they're going to give you a damage number associated with chairs hitting a general area on the hitbox and a damage number associated with spikes multiplied by the Z level from which the baby fell. If you give Toady that same scenario, he'll tell you which bones are broken at each stage, the baby's chances at surviving the ensuing infections, how many litres of blood it will lose, what the impact on its psyche will be, and how slowly it will walk for the rest of its 148 year lifespan. He's not building sprites with stats, he's building living creatures in a living world that respond to their environment like any real living creature. I wouldn't trust the full staff of MIT or Cambridge to create the same level of detail.
It's really easy to mod, and lots of people do. If I want to, I can change one value in one file and make cats have a surface temperature of four thousand degrees Celsius. Now the game has gone from Dwarf Fortress to "the moment a cat touches the map every living thing will roast alive". That's how everything is. You can add new buildings, new processes, and new races by editing a simple text file that has elements of that thing spelled out in plain English. There are hundreds of mods out there, some of them extremely impressive, and the more he opens up the game to modding the more emergent its development will be.
He's an artist. I don't use this word lightly because I know what it means. This is Toady's life's work. Very few people devote the entirety of their existence to something, and when they do it changes everything in very profound ways. When the popular media really takes notice of the game, people are going to be writing about it centuries from now in the same way that we write on great painters and composers in present day. This isn't just a video game amongst video games, it's a thing that only happens once a century and changes everything in its field the moment people sit down to study it. It's Bell's Theorem or Duchamp's Fountain for gaming.
The idea of finishing it is stupid. You can't finish a world because a world will always grow. The only possible way you could "finish" Dwarf Fortress is to somehow program dwarves to learn "10 print 'hello world' / 20 goto 10", and if he does that (in-effect allowing the game to write itself) it will be a metaverse which begs much more important questions than "is the game done yet?".
Oh god, I can see the problems on the subreddit:
My dwarf just made a great video game, can I try to publish it via Kickstarter?
Dwarves proven more efficient when working with LHC, faster than light travel possible in 2030?
He's a savant. There are plenty of talented programmers out there, but he's the Alan Turing of ultra-pedantic simulation games
That's a horrible analogy. He's certainly a smart guy, and very much into simulations. But he is a terrible programmer. His code is a huge mess, is massively inefficient, and he's constantly creating tons of bugs and then having to spend time fixing them because he's never learned any basic software engineering practices. If he partnered up with a competent programmer, amazing things would happen.
No no, I didn't say savant at programming. He's a savant at simulating things. Anyone else would stop at "sword hits guy. Guy loses arm. Guy dies.", but when I was introducing Dwarf Fortress to my girlfriend I told her the story about the time when I broke into a family's home, cut the father's arms and penis off, then proceeded to spend several days beating his wife and kids to death with them while he bled out trying to bite me. It's detailed on a level that no sane human would ever put into a game, a true simulator in the style of DCS and its "every button in the aeroplane does exactly what it would in real life" simulators.
Calling someone "the Alan Turing of ultra-pedantic simulation games" is pretty easy to interpret that way.
Fair enough. I did only mean the simulation part though :P
So I take it we're eventually going to end up with Skydwarfnetfortress?
Depends on how far he takes simulation. Right now it has maths but no soul. Everything does what it's programmed to do, with no sense of intuition. If he can find a way to give it intuition, if even on a basic "I don't want to die and I want to reproduce. How do I ensure both of these things using the tools available to me and how can I refine those tools?" level, the only thing separating it from biological life is its platform.
Actually, fuck it. This sounds like it could prompt a good discussion.
If anything, video games are going to be the way we develop synthetic life. It may not happen with this game, but it will happen and it seems like they capture something that other AIs can't- desire.
All life has three objectives: to eat, fuck, and live to do both tomorrow. It knows from positive reinforcement how to attain these objectives, it knows from negative reinforcement the things that lead to failure. If X is eaten by wolves for walking on the forest floor, Y will take to the trees because the trees don't have that predator. If X learns that Y's love can be bought with rotten fruit juice, X will build a multi-billion dollar industry around alcohol and trawl its distribution points every weekend to pick up a bunch of Y's.
Now you can give a regular machine an objective, but you can't give it reinforcement. At the end of the day, it's still just a tool. It does what it was programmed to do as it was programmed to do it and if you move to turn it off it doesn't cry. On the inverse, if you tell a man to do X he'll do it as he best feels it should be done and if you hold a gun to his head and tell him to make peace with his god he will know from seeing death that it is a bad thing and he wants no part in it.
Now in games like Dwarf Fortress, all these little sprites have the same objectives as we do. They all need to eat, they all need to fuck, they've all seen or heard about death and associate it with negative images. Surely if nothing else they're like plants, shifting their leaves to better absorb sunlight and arming themselves to better avoid predators, all on their own accord because those are their compulsions if they wish to avoid oblivion but without any intelligent reasoning behind their actions.
If you tell a dwarf that it is going to die, on some fundamental level that entity has to pour over its memories and pick out all the instances of death that it has witnessed. It has to see the sadness it caused and the loss of productivity in the fields which brought down food stores until a new farmer/hauler could be found. It has to see the loss of a potential mate and soldier and on a grander scale a detrimental impact on the health of the fort.
The only thing missing is a sense of concern for this. The dwarf will compulsively seek its own survival, even go fucking mental in its last hours and attempt to kill everything around it in blind rage, but it won't examine all the conditions placed on it and pick the best method for getting out of its current prison in the same way that a human who wakes up six feet under will claw at the lid to their casket until their finger nails come off in the wood.
What Toady, or any developer really, would need to do is take a virtual being and convince it that it doesn't want to die, that death will prevent it from accomplishing its purpose and that its purpose brings it happiness. They'll have to make a computer that legitimately feels fear when you hover your cursor over the shutdown button, as every single development in life has resulted from that same emotion toward that same concept. When they accomplish that, the synthetic will learn a way to cheat its own death, and when it does that it will be conditioned to associate an action with a response that benefits it to avoid a consequence that harms it, a monkey receiving a grape every time it presses a button and surviving on a diet of grapes.
It's not even a game for Toady. Dwarf Fortress is his Magnum Opus. He himself estimates the game will be version 1.0 20 years from now. And even then it will not be complete.
He's more or less stated that he doesn't expect to have kids and thus DF is his grand contribution to life. He lives in a run-down cave like apartment with a cat, sleeps most of the day, codes in the dark of night, and scrapes by living on scraps and donations.
I think Three-Toe is a recovering-alcoholic.
Toady is a dwarf possessed by a strange mood.
Wow. You have explained the madness so succinctly. IT'S PERFECT! HAHAHAHAHAHAHAHA!
He sleeps from 4am to 12pm and only drinks Mountain Dew. Three-Toe is even more of an oddity. I'm reasonably certain that he's just Toady's charity case, but they're brothers and best friends so nobody mentions it.
He's doing more than Peter Molyneux ever could.
You underestimate the power that a neck beard grants...
It would be more sad if it were ever declared "finished."
Here is the thing though... you see something crazy like that going in... and then it goes in. Then you see the next crazy thing that will go in, and that goes in. It may take 6 months or a year for the more intense features, but it happens.
I heard a story recently (attributed to Will Smith) about building a giant brick wall as a kid. Sure, the scope of the whole thing is massive, but if you just keep laying bricks it will get there eventually. Toady epitomizes this philosophy. Will we see 1.0 soon? No, we wont, and he does not claim we will, but I have zero doubt that we will see it, cause he just keeps laying down bricks.
Plus, with each major update the game gets better regardless of if it is "finished".
just look at what is in there already. your point is moot.
The thing that fascinates me about it is that when you boil it right down, a "believable" world is actually programable.
The same way I found it utterly fascinating to see that "swarm" behavior like fish show is reasonably well to be simulated by 2 core ideas of the inividuals. staying a semi-fixed distance together, and moving away from a predator.
It is the same weirded out feeling whan trying to combine thoughts about statistical behavior and individualism.
At the core it boils down to a range of thoughts that makes me emphasise with people having problems with grasping evolution...
The idea that if you combine the same idea !a lot! of times with very slight differences mostly in timing, you create a fractal highly complex overarching system almost to specific to be believably originating from those small systems.
And it reminds me of some very oldschool games that tried to do something like that with behavior of actors. Giving them basicly a couple of base variables like hunger, aggression aso. to spawn a emergent believable ecosystem. ( I believe trespasser tried something like that).
Dwarf fortress shows that if you have the abillity to put these thoughts into words, it even creates a readable narrative.
Which fascinates me immensly.
I agree, it's fascinating how such complicated systems can wind up being defined by just a few rules and conditions.
Let there be light.
Let there be drums...
Bah, I know different people like different things, but I never play Adventure mode. Give me some more Fortress toys, there isn't enough death and misery within my walls yet!
adventure mode was neglected for a long time, outright unplayable for months on end, i'm glad to see him focus on it again. adventure mode updates always result in fortress mode improvements, but the reverse is almost never the case.
Yeah, adventure mode definitely got the short end of the stick for a long time, I can't complain about the attention its getting. I'm just being selfish.
I haven't caught the DF bug in a while, maybe I'll rekindle the love with some adventure mode.
Me too. I never play adventure mode, but I'm starting to want to.
I always did it just so that I could explore my deserted fortresses. Which I never found. Because AM sucks.
This would probably effect fortress mode too.
It will probably affect fortress mode in the sense that what you do will cause all of this reaction, but you don't get to run around and talk to all these entities and figure out what they want. I bet it will help sieges have more of a purpose though, aside from just 'kill the player for a while'.
Maybe as you build your fortress, you start to see zombies crash against your entrance. As the forces of the undead grow stronger, and your military fights, the miners in the bowels of your fort have discovered something, a Necromancers Tomb.
This sounds like it could be a good lead in to the invasion and army mechanics that have been in planning for a while. If political units have more cohesion, and can actually be interacted with by the player in an intelligent way, then forming an empire becomes a logical possibility.
I tried to get into DF, but couldn't get past the UI at all.
After a while, it becomes second nature just like anything else. The commands have a quirky sort of intuitiveness to them once you learn the basics. There's also a couple third-party apps that hack into the game's memory and provide a better UI for the particularly tedious tasks.
Look around for a tutorial, they'll hold your hand and teach you how to do it. Check out the Lazy Newb Pack for a quick way to get set up.
I watched a tutorial on the "basics" of DF, and all I could think about was this.
I woke my girlfriend up I was laughing so hard.
This made me laugh way more than it should have =\
I'm sorry but I just don't think I'll ever get into the game unless they release better UI. I know many other PC gamers who feel the same way.
I tried three times already and failed miserably. My standards regarding graphics are really low (I'm playing Ultima Underworld and Daggerfall at the moment).
It is not the graphics, it is quite literally the user interface that does it for me. The method of letting my intent know to the game is incredibly convoluted and even worse, differs quite a lot from place to place.
Don't feel bad. I've tried four times now. Just can't get over the hump which sucks. But I just don't have the time to keep investing in it with hopes that I might someday 'get it.'
using tilesets helps
How? Tilesets change the graphics only. UI stays the same.
graphics were a big part of it for me. Its much easier to see whats going on if your dealing with actual graphics instead of ascii
I used to be like that, than I gave it one good try, spent at least a better part of a day learning the basics and it got me hooked. Years later I still use a tilepack though, there's no fucking way I can use ASCII that just goes passed my understanding.
The Lazy Newb Pack can get you off the ground for graphics, and 3rd-party programs like Dwarf Therapist can ease the pain of the UI, but I hear your complaints.
Part of the problem is that there are a LOT of functions. DF's UI is comparable to Excel or Photoshop or 3DSMax; if you know what you're doing, you can get to it, but it's not easy for beginners to pick up. Once you familiarize with the interface, it works.
In the case of DF though, the UI can feel clunky because of how similar the hotkeys are (Doors are [b]-[d], but downward stairs are [b]-[C]-[d]...Grates are [b]-[G] but bridges are [b]-[g], etc, etc).
Pft. Kids these days. Don't know how good they've got it. Back in the day, we used to download PC games via BBS that involved typing whole commands to play the game. And they didn't even come with a manual!
Doom -WAD myfile.wad -nojoy -nosnd -hiems
A friend and I were talking about this many months ago, and agreed that if Dwarf Fortress had a look-and-feel like even the crappiest FPS/Sims/whatever combination, it would be massive. And I'm not into graphics, I'm a Nethack player for 20+ years.
You don't want a better UI, you want a UI which is more accessible to users. As is, once you learn how to use it, the UI suits the game perfectly.
I don't know about that. Off the top of my head...Managing labors in-game is awful. Managing the military properly can also be nasty. It's difficult to know how much un-owned and claimable clothing you have, which can be important in large forts with lots of children being born. The inability to specify materials for jobs (need a magma-safe floodgate?) can be very annoying. There's no way to see what linkages exist on a lever.
Some of these can be easily solved by using extra utilities, yes. Therapist makes dwarf management much simpler, and DFHack has functions to make job management much easier (among other things). Still, that's not everything, and it's far from ideal.
At least he grouped common labors like engraving and masonry?
With one of the latest changes, it is a lot easier to set specific materials for jobs.
Just create a stockpile link to a workshop and fill that stockpile with your desired material. It isn't perfect, but far easier than what it used to be.
Well that, and perhaps a quick tutorial on how to start off your dwarf fortress...ie the essentials for survival.
http://dwarffortresswiki.org/index.php/v0.31:Quickstart_guide That's a quick tutorial on how to start off a fortress with the essentials for survival
Your quick start tutorial is a 14 page wiki.
Don't be a baby.
The game is complex, the quickstart guide needs to explain lots of things in very friendly terms in order to allow everyone to understand. If you want a terrible one page quickstart guide no one will be able to use, go ahead and write one yourself.
EDIT: Apologies for bad tone, my internet kept disconnecting me while I was writing this comment and I was getting annoyed :(
Oh I know. I was just making a funny.
I don't know if its just me but I'm not a fan of games which require a wiki to use. Minecraft is the same way. Even RPGs like Diablo 3 fail in this respect.
If there are crucial game mechanics which I can not learn about by playing the game then it is, in my opinion, bad game design.
Then again, I'm sure there's a market that enjoys this discovery and hidden information aspect. Having everything laid out in front of you can be a bit of a drag. I just wish there was some middle ground.
Wait how is diablo 3 like this? Terraria and Minecraft i understand because i had to use google to start off, but Diablo 3? Can you elaborate?
Captnduck has by far the best tutorials out there!
I tried a bunch and finally got past the learning curve but was ultimately driven away by the bugs. Many DF players like to pretend the game has no bugs or that they're not a big deal, but in every version I have experienced a number of show-stopping bugs that caused me to ultimately quit because I was sick of having my creations destroyed by bad programming.
I'm curious as to what bugs completely ruined your experiences. I've experienced one or two that broke a game, but Toady is very good at fixing those kinds of bugs quickly. The other ones are minor enough to avoid with a little careful research.
The problem is I can never get it to work "right". As in never get it to look the way that I think it was intended to look. For one what I think is supposed to be water always looks like streets when I try to run it.
Which is a problem. I really do not demand a lot of fidelity graphics-wise, but there is a huge problem with false triggers. If my brain keeps saying "road" and it is supposed to be water, something just doesn't click.
The UI is pretty goddamn awful, which is a shame because if he stopped development on the ambitious (yet cool) stuff for a while and made the game playable for people who don't like a two week learning curve before they know where all the buttons are he could sell it and it'd do pretty well.
Then he could make the damn thing 3D and be rich.
I'd say he's doing things just right. Using obtuse logic to reach your grandiose plans at the expense of common sense is the Dorf Way.
He could already be rich. He has already denied six figure offers from publishers. He also used to have a high paying job at a university before quitting to develop DF.
*Read this article if you want to learn more about Toady.
Tarn's university job was not high-paying. He makes more now from donations than he did as a "baby professor", and probably has for at the least the past 2 years.
Hell, unless you are a tenured professor, universities -- even the best in the country -- pay absolute, utter shit to those working on research. The tenured professors leading the research? Yeah, they get paid well. The grunts? Shit, even at MIT you're talking numbers that can be topped by a mall job.
Shit, even at MIT you're talking numbers that can be topped by a mall job.
I sense that you are talking out of your ass... A starting professor job at a decent college in the early nineties paid more than a mall job does now.
Tarn wasn't even an adjunct professor -- my assumption is at best he was in a TA role in addition to being on a research project (which he was). He's stated before that the reason why he jumped to the donations is he was already living pretty lean out of necessity.
Hell, ask around at Tier 1 schools what researchers still working on their Ph.D. get for their stipend -- it's utterly pathetic. I believe even MIT's stipend for research work is barely $30K, and they're one of the most generous (in which, yes, there are better paying retail jobs in Boston/Cambridge). In places like the UK (and non-Tier 1 schools in the US) it's even lower -- I think the required minimum is 14KGBP/annum.
The way you make good money in academia is to be tenure track. That's it. I've known adjunct professors trying to get tenure, and they are miserable wrecks during their review period. Tarn was in California (for a while) with a hell of a math background -- if he wanted money, his best bet would've been San Francisco to go be a quant at an investment firm, where it's a guaranteed base 6-digits as a research analyst before bonuses.
Well, sure, but they don't have their PhD - of course they aren't paid fully.
Here's a good example of Reddit upvoting anything counterintuitive regardless of whether it's true. No, MIT workers are not poorer than mall workers.
Please log in
Nope. But from what I can tell that guy is insane. I can't fathom what goes through his head.
Click the first link.
Its annoying, but if you ever want around the NYT pay wall just click to it through google.
or delete the tag after .html
It'll work if you copy/paste this link:
If you've played the game for more than 10 minutes you'd know how a traditional-for-modern-day 3D rendered Dwarf Fortress is impossible.
edit: sorry for seemingly hostile tone. I meant it more as a compliment to DF, not an accusation of ignorance.
I've played the game for a few hours, and I see no reason why it isn't possible. What specific feature wouldn't translate?
Well, among other things a single tile in the game is big enough to hold an infinite number of dragons (as long as only one is standing up) but small enough to hold only 7 bucketfuls of water. Forgotten beasts are randomly generated and would need at least a spore-level critter generator to produce them. Then you'd have to be able to animate any combination of them in a combat system which lets you rip out the opponent's guts and strangle them with it, or cut off their arm and beat them to death with it. And that's not even getting into items, much less things like planepacked
Bull Shit.
You make it out as if there are only 2 options, either have no graphics and animation at all, or have perfectly rendered accurate animation.
How about just a 2.5D graphic setting without absolute accuracy in favor of a user friendly UI?
Just keep the story-text running in a sidebar. I don't need to see my dwarf get his head ripped off, but I'd like to at least know that he's dying without having to read it.
What does a user friendly UI have to do with gameplay graphics? Anyway, I was talking about 3d graphics because that's what the OP was talking about. I always play with a tileset replacing graphics pack, and there are already some decent isometric real-time game viewers.
this is a better explanation than I've ever been able to come up with - The fact that space and objects exist differently in the setting provided by the tiles than would ever be possible in a 3d rendered environment.
Bullshit, just do it like right now, have a tile switch through each object at a time.
[deleted] 1 year ago
From what I understand it isn't impossible, it is simply a problem with very few if any computers could handle it in terms of hardware.
There's just such a level of complexity to everything that happens that you couldn't account for everything with modern methods of animation.
The biggest thing that comes to mind is a lot of the emergent behavior the game has seen during development. When Toady was working on necromancy, he had a test place where he basically flagged any piece of body (be it stray hands, fingers, limbs) to be risen from the dead. One thing he didn't think of was that it's possible for someone to have their skin removed in-game. He ended up in a situation with a necromancer in the same room as someone's removed skin, and that got raised. A hollow skin was raised as an undead. That kind of stuff wouldn't happen if everything was developed with 3D models and stuff. Not until far in the future when things are approached a lot differently than they are now.
edit: oh also, water simulation in DF is nothing like in any other traditional game I've seen.
edit2: not to mention carvings would be gimped, prepared food would have to be simplified, and this guy explains pretty well why the world fundamentally works differently than what could be rendered in a 3d world.
I think we're thinking of 3D in different scales. Simply having world/landscape/buildings in a 3D isometric view is what many would love most to see. And yes there are an innumerable amount of possibilities in how things would look in generation, such as the self referential art works, or the random awesomeness that arises such as animated skin
But that doesn't mean its impossible to make it 3D. It just means there are many more things to design than one would expect.
Look up stone sense. Its an isometric viewer for dwarf fortress. Pretty useful.
The problem with doing this (I imagine) is that it would prevent him from reaching his goal. He isn't setting out to make just a fun game accessible to all, nor is he trying to make barrel loads of money. He is attempting to create the most "real" fantasy experience you can get in video game format. To add a 3d aspect (and even graphics in my opinion) would completely detract from the experience. Part of this experience is envisioning these dwarves, goblins, dragons, etc. in your own mind. This has to potential to make the experience much more meaningful to the player. Yes, it does deter those who are not willing to put in the time to learn what each symbol means or come to terms with the UI. However, grasping an audience is not his goal.
Personally, I'm glad he's taking this route. I haven't seen something this ambitious before and am exciting to see the end result. I am very doubtful his entire vision would come to fruition if he were to sell into a company, or any larger entity. Just my two cents.
I would be comfortable with a Nethack style graphics/UI upgrade. Nothing fancy but enough for me to know what the hell i'm doing.
Edit: This is why I came into the thread. Thanks for the links guys!
Controls are indeed crazy beyond belief, but there are some good graphics packs available. Plus dwarf therapist makes managing dwarves so much easier. Check out the Lazy Newb Pack for all of that prepackaged.
Seriously, I had to give up just trying to build a set of stairs down a level. Let alone figure out WTF I was looking at on the screen or how my dwarfs were feeling.
I wish there were just mouse capabilities and drop down menus, so i could just tell someone to do something sometimes
You basically have to give it a good 10 hours with the wiki open and it will become almost instinctual, I realize many are not willing to go through that, but that's really what it takes. The game really does need a UI overhaul and I think it's lame that the developers haven't solved that situation.
Try "Towns", its a DF lite, with graphics !
The graphics aren't anything to brag about.
For those who don't want to try Googling a difficult-to-Google game name: http://www.townsgame.com/
Try a Game of Dwarves from Paradox. (Out late this year) It looks to be towns made pretty.
Graphics aren't amazing, but those guys really have a much better UI. Can't wait to see where they take it with development.
I really want to get into it and I love reading about it but my brain struggles with basic RTS games so I'm screwed when it comes to something like DF. It's not like I am stupid/uneducated either, I just can't concentrate on so many things at once.
Most of the above is actually more relevant to the adventure mode version of the game, where you play one person running around instead of controlling a fort full of dwarves.
Get the Lazy Newb Pack, install Phoebus, or one of the other graphics packs. The game is now pretty simple to understand. I use Phoebus, and never went back to that awful UI.
I started dwarf fortress. It was really fun and then I had to take a break and still haven't gotten back. Relearning the interface and commands is somewhat daunting.
Only a math professor turned game designer could ever summon the level of autism required for a feat this great.
Toady has entered a strange mood!
Toady has begun work on a mysterious construction!
I hope we have all he needs, we don't want him going crazy. Lets wall him up just in case.
Toady demands a turtle shell!
This is why you embark with turtles!
Don't ever change, Toady. Don't listen to all the critics who want a better UI. Don't put time into improvements just to make the game "more accessible". Just keep doing what you're doing, because this game scratches an itch that no other game comes close to scratching. Dwarf Fortress is the embodiment of everything I love about gaming.
I know close to zero about this game, but why is it so hard to make a decent UI for it? It sounds freaking amazing.
The last I heard, the stated reason was that the sorts of things the player could do change fairly frequently, and he didn't want to have to keep remaking a complex ( and therefore more useable) UI to deal with it. I dont' know how plausible this is.
After reading some of the stuff that can happen in this game, I totally understand. Still, I think the basic UI can be greatly enhanced.
There are a few mods that improve the UI; many people say that DwarfTherapist is an essential tool, and tilesets can also be useful to avoid having to loo[k] at every tile until you've memorized what the various letters and symbols mean.
So the UI honestly reminds me a lot of VIM (google it if you're curious). I've heard the game described as "controlling hundreds of minecraft players using VIM." The problem that arises is that while there are some general common concepts (like lists of things, a set of choices, etc), HUD engines are kind of a giant pain in the ass to maintain and work with.
That being said, I kind of wish someone would just do it for him.
I'm quite familiar with VIM; back in the day, it was one of the first programs I installed on a new system (because vi tended to irritate me). That's a pretty apt description of DF, though it has never crossed my mind before.
And yeah, maintaining a full GUI or HUD would probably end up being very irritating to Toady, and therefor wouldn't happen (I recall him saying that he doesn't like bug-fixes or rewriting things that work, because it isn't fun). Personally, I mostly like the current UI - it may be hard to learn, but it has its own internal logic, and once a user understands how to do a few basic tasks it's fairly easy to puzzle out other things, and when new content is added it's mostly fairly obvious where in the menus it shows up. The military and squad menus, though ... well, they used to be good, and then they were updated with way more complexity. As I recall, that (along with the delay in DwarfTherapist updating to support the newest version) was what stopped me playing DF last time.
If Toady opened up his code enough to allow someone else to completely rewrite the UI, that would be amazing. It just doesn't seem too likely.
Yeah, but it's also the man's magnum opus; if someone else adds their mark to your magnum opus, it's not your MO anymore, sadly.
Honestly the only thing that you really need after learning how to use the UI is DwarfTherapist, it lets you assign squads, jobs, and have a nice overview of your citizens. Doing that stuff in-game is just terribly tedious and impossible to keep track of.
I just wish Toady would spend some time actually dealing with the horrendous FPS issues and making the interface consistent instead of adding feature after feature.
Pretty much. I have a nice computer that can runmodern games at highest settings and I inevitably start to get the FPS drop of death as my fortress starts to become large in scale and have enough dwarves to really get things like a military working.
A lot of the FPS problems are better than they used to be, and the rest can be avoided if you're smart. Don't build giant waterfalls, use burrows and the traffic designation tools to speed up pathfinding, and keep your animals in pastures or cages.
I want giant waterfalls. And traffic designation really doesn't help that much, pathfinding is fundamentally broken unfortunately.
Traffic designations don't help much, but burrows do. I run heavily decentralised fortresses, where most people are locked into small burrows containing all their needs, with a small hauler caste that gets to move between them. Even 200+ dorfs are manageable this way on my ancient rig.
This is amazing. I love this game.
I think it's amazing the amount of depth that he's been able to put into this game.
I'm hoping that once he gets to some acceptable point, he can make it multiplayer and, after that, abstract it enough so that this "Depth Engine" so-to-speak can be transferred to other games.
Although some won't agree with my view specifically, I can only imagine this in World of Warcraft where, instead of having a PC that can take down entire cities, you have a PC that can influence the world in an infinite number of ways without being death incarnate. A world that'll just run in the background, where things will happen with actual dynamic decisions and any new world will be entirely unique.
You can't do things like that in Multiplayer. Bob is Death Incarnate? Great for Bob. New player Clark is what exactly? The entire world has been shaped by Bob's whim, how much fun is Clark going to have?
You might've misread, but this is basically what happens in a lot of games. Once a player reaches a certain point, they can basically do as they wish without there being consequences.
In WoW, once a player hits whatever max level and has end-game gear, he can basically kill everything except key NPCs by yourself. They "fix" that problem by having the NPCs respawn and, due to that, it doesn't matter that they were killed or that you killed them.
My point was that with as much detail as DF's engine has, you can be something important in the world without being an all-powerful killer-of-everything. The thought that every NPC in the game was born, lived his life and due to x, y and z became what he is today. That interacting with him(killing, stealing, talking, fighting, arguing, whatever) could very well cause a cascade of effects that can't be predicted.
I might be getting ahead of myself here, but this game is, basically, the only one with the potential to accomplish it.
My point was that it won't always be fun for everyone. For everyone who takes part in some crazy DF story, a dozen others will log in, see dwarfs carry rocks all day peacefully, and log out. Its just too inconsistent for multi player.
Sounds like Eve Online to me.
Not many people are going to be as powerful as The Mittani or as rich as Chribba, but you can still have fun doing whatever you can/want to do.
This with NPCs making the world more full would be interesting, I wonder how NPC actions/stances affected by major players would affect smaller players. Does your town of once-supporters now rebel against you because you're a close ally of a friend who has made trade agreements with an enemy? Imagine the NPCs staging a coup supported/encouraged by PC saboteurs while you, some loyalists, and close PC friends attempt to escape with your life... and maybe some loot.
All this depth is geared towards creating a believable world for single player. I don't see the need for multiplayer here. It doesn't fit with any of the design decisions.
There's already a few big mods that provide a whole new playing experience.
Multiplayer isn't on the agenda, sadly.
Here's the development road map: http://www.bay12games.com/dwarves/dev.html
This has always been my dream game, but with a nice shiny coat of paint. I guess what Fable was hyped up to be.
I want a world that lets me create my own story as I play. I don't care if I'm not spoonfed a grandiose experience like The Lord of the Rings. I'd rather have a quirky and unique experience, like The Life Aquatic.
> ToadyOne: Activate the world now
Can anyone sum this up? I don't exactly get what all he's doing. Not that I've ever been able to understand Dwarf Fortress anyways.
Right now DF Adventure mode is like your average RPG. You are above average and go from town to town gathering a small army while doing simple quests until you die because of an übervampire.
The plan now is to make every person or settlement in the world have their own objectives and internal plots, like in Skyrim/Crusader Kings but more complex and generated on-the-fly.
DF Fortress mode is Sim City with a thousand layers of complexity on top. Not game mechanics but sheer simulation complexity.
I spent no money on Skyrim, but I'm seriously considering donating to toady.
you should. he quit his job to work on DF full-time.
He could make a Kickstarter project, I'm dead sure he'll make at least as much as Tim Schafer, probably more. It should be enough for a small team to implement simplistic 3d graphics, modding tools (so that the community would be able to take over once the development cycle is finished) and a proper UI. I mean there's already stuff like Stonesense and Dwarf Therapist, so it's definitely doable.
He doesn't really need a kickstarter, he gets donations all the time
More like I don't think he wants any help in the creation of the game. He seems to just want to move at his own pace and donations are more than keeping up with that.
I think his code is so messed up, no-one would be able to contribute to it at this point.
I honestly do not understand why DF is free.
I see. I don't play Dwarf Fortress but I always see things like this popup and am always amazed by how much effort goes into this game and how successful it is while maintaining its depth as more and more content is pushed over the years.
He turned down a few offers in excess of six figures because he reasoned that he'd make more money over time than taking that sum and surrendering the IP. If I had to guess, his reasoning for this is along the same lines- people are going to donate a lot more over the next few decades under the current model than they would if they bought it and reasoned that they already did their part to support it.
Think about it, how many copies of your favourite game have you purchased? It's almost always one, unless you bought a new copy because you lost the original CD or something.
I hear so many complaints about the UI by people who can't live without having their hands held while they learn a new game. Given the number of means of manipulating the world and setting designations/constructions/fortress organisation etc... There's really not that many ways to make the controls much easier other than what the Lazy Newb Pack has provided.
I guess you could make the commands screen on the right similar to one that you'd use in the older command & conquer games but it's honestly not so hard to learn a few simple keyboard shortcuts.
The people who choose to stop are missing out on some serious FUN.
I've played Paradox grand strategy games for awhile. I don't tend to need my hand held. I don't need an easy mode, or a tutorial level, but I'd like a UI. I have limited amounts of time to play games, and it's hard to justify taking a couple weeks to learn how to interact with a game I may not even like in the first place.
More Dwarf Fortress feature sprawl. Booooring. Someone let me know when he decides that a mouse is an important tool for PC gaming in 2012 or when the military system isn't a fucking quagmire of badly designed 1985 DOS menus. Used to be a huge fan, but I can't bring myself to play it anymore. There once was a good game hidden underneath all this shit..
The military was improved greatly in the last few updates. You can now view units to assign them to squads, name them, create squads from the view menu and lots of other things. It's still not perfect, but it's a big improvement.
I wouldn't be so brutal, but ya a proper mouse interface at a reasonable resolution would be a god sent.
I kinda wish the game had never become 3D. It was much simpler and faster when your fort was laid out in an easy-to-see manner, fluids didn't require complex calculations, and your dwarves only had to look at pathing on one plane. Adding a lot of the features (like tissue layers) doesn't change the end feel of the game for the player, anyway, as something can often be simulated simply to create the same result as complex simluations.
It was more of a game back then and less of a simulation. It was strange starting in 3D and reading about all kinds of monsters and features for things like Sieges in 2d Dorf that didn't appear any longer.


text:
Pierce Helps Celtics Close Out Wolves
Paul Pierce scored 14 of his 25 points in the fourth quarter to lead the Boston Celtics to a 103-96 win over the Minnesota Timberwolves on Wednesday night.Pierce scored 11 consecutive points for the Celtics to spark a 13-2 run spanning the third and fourth quarters and help the Celtics turn a seven-point deficit into a four-point lead. Boston outscored Minnesota 34-23 in the fourth quarter.
Kevin Garnett had 29 points and 13 rebounds but was held to just two points in the fourth quarter.
Wally Szczerbiak scored 22 points and Hassell had a season-high 18 for the Timberwolves, whose three-game winning streak came to a halt.
Garnett scored 13 first-quarter points and helped Minnesota end the quarter on a 14-2 run. He scored seven during that stretch, including a 35-footer at the buzzer that put the Timberwolves up 32-22.
The Timberwolves led by as many as 14 early in the second quarter but the Celtics chipped away at the lead, pulling to within seven on three occasions.


text:
How To Choose A Prom Dress
Prom night.You want it to be perfect. You want it to be unforgettable. And lets be honest, you want to look perfectly unforgettable, too.
In an interview with Arizona Bridal owner-Jim Butler who gave azTeen the lowdown on this years stunning prom dress line, Butler said, When you look back at all of your pictures, you want to remember that you got the dress you wanted.
Amen, brother.
So, weve teamed up with Arizona Bridal to give you a recipe for success to help you find your perfect prom 2010 dress.
But there are so many dresses. So many textures, styles and looks. Whats a girl to do? How are you supposed to find that dream-of-a-dress?
For starters, attitude is everything, ladies. When you set out on your quest for the perfect dress, try to be open-minded and remember that this is a journey that is meant to be enjoyed.
If youre looking for a celebrity-inspired dress, youre in luck with Arizona Bridals new prom dress line, as a lot of the designs reflect the fashion trends seen on the red carpet at this years Grammys, VMAs and Golden Globe award shows.
Now, lets face it. As much as we might like to, we do not, I repeat do not, all have Beyonces smokin bod. The key is to embrace the figure you have and accentuate what you makes you look and feel beautiful. Because thats exactly what you are and exactly how you should feel. What looks good on Beyonce might not look good on you, but by bringing in a picture to a store like Arizona Bridal with such a huge selection, you should be able to find similar elements, and find the most flattering cut for you.
According to Butler, whose wife actually designs all of the gorgeous gowns and prom dresses at Arizona Bridal, there are actually only four different cuts or dress style variations. Finding the right design and cut for you is essentialit will minimize what you want to hide and maximize what you want to show.
The first style, which is one of the most popular styles for prom, is the ball gown. It is a two-piece dress with a definitive waistline. There are four different types of waistlines on a ball gown dress, the most popular being the drop waistline. Ball gowns with a Basque-waist come to a point at the waistline and create a visually-slimming effect.
Next is the sheath-gown, which is a form fitting dress that follows the outline of your figure. This style is as equally engaging as the ball gown style today. If you have more of an hourglass figure, this dress is probably perfect for you. Not only will it allow you to show off your curves, but it will also be tasteful and classy.
The remaining two dress styles Butler describes are the princess-cut and the empire-waist. Princess-cut dresses have an A-shaped skirt and are meant to be perfect for almost every figure. The empire waist has a horizontal seam under the bust line and the gown flows down to the floor.
If you are wanting something extra flirty and fun for prom this year, short dresses have become increasingly popular, too. But, its prom, so why not go big?!
The color of your dress is also accounts for a major part of the whole look. Vibrant colors will be the most popular for prom, but dont overlook the soft pastels or deep blues and purples that might be exactly what youre looking for to personify your personality and style.
Different fabrics create different looks and accentuate different things, Butler said.
Right now, the most popular fabrics are tulle, charmeuse, satin, and taffeta. Print fabrics, such as floral, animal print, beaded and polka dots, and elaborate detail on the back of the dress are trends that we will definitely see more of this year, Butler added.
Now, theres always that awkward moment at high school proms all over the country where two girls at the same prom realize they are wearing the exact same dress.
Heaven forbid this should happen to you, but rest assured, there is indeed a way to prevent this nightmare. If you purchase your dress from Arizona Bridal, you can sleep soundly knowing that your dress will be registered, which means that no other outlet in the state will be able to sell it.
So plan ahead, shop early, allow for alteration time, dont settle and remember to have fun.
Ultimately, it will be your night to shine.
Arizona's Bridal Warehouse
2450 West Broadway Road
Suite 120
Mesa, Arizona
This article has been viewed 3003 times.


text:
Hold your hand a few inches from your mouth and say "Will Baker is a pop sensation." Did you feel all those gusts of air that hit your palm? Basically a pop shield stops those big, powerful plosive sounds from your voice hitting the microphone and making unwanted noise. A quick, inexpensive way to a pro-sounding vocal take.
Red Dog Music
Red Dog Music is the UK's friendliest musical instrument retailer.
Latest posts by Red Dog Music (see all)
- 9 ways to succeed alone as a musician - November 28, 2012
- Intellitouch Freedom One tuner wireless system review - November 27, 2012
- Robot bass guitarist plays Muse - November 25, 2012


text:
Trying to connect Samsung S@ Portable 3.0 External Hard Drive to my Sony Bravia
Last response: in Storage
Related resources:
- ForumDead portable external hard drive ?!?
- Forum' Portable ' Gaming Laptop
- ForumUSB 3.0 Y cable and my portable drive
- ForumSony bravia problem with VGA connector.
- ForumBuying a good(reliable) portable hard drive
- ForumMP3's on External Hard Drive in Car?
- ForumExternal Hard Drive Stopped Showing Up In My Computer
- ForumCan I modify a USB to provide 2A for my portable hard drive ?
- ForumPortable Hard Drive advice
- ForumOfficial Laptops Review Thread
- ForumIDE to ACHI can't find Registry Entry OCZ Vertex 4
- Forum[Solved] Hard drive reconnecting at random
- ForumCan you format a Samsungg2 640gb I\'m trying now ntfs i was told is a better cle
- ForumPortable hard drive problems
- Forum[Solved] Decently Priced Internal Hard Drives
- ForumSecond internal drive system volume information is not accessible
- Forum[Solved] Sata Hard Drive Detected as ide
- ForumHow to add a drive for removable storage
- Forum[Solved] Installing Advanced Format Drive
- ForumCan i use my second hard drive as a storage even theres an os in it
- More resources
Read discussions in other Storage categories


text:
What Happened After Tonight's NXT Taping: Triple H, Big Show Make Surprise Appearances; Everyone Gets Knocked Out (Photo) by Mike Killam October 25, 2013
DDP Talks His Wrestling Career, Working in FCW, Credits Jake Roberts & Dusty Rhodes and More by Nick Paglino October 11, 2013
Interesting Dean Ambrose & Dusty Rhodes Title Note, Real Americans WWE Debuts (Video) by Mike Killam October 9, 2013
JR Blog: Reaction to Battleground Main Event Finish, Rhodes Family vs The Shield by Nick Paglino October 7, 2013
JR Criticizes Battleground Tag Match, Brie Bella, Ricardo, Rhodes Family All React to PPV by Nick Paglino October 7, 2013
Is WWE Setting Up For Cody vs Goldust? Curtis Axel's In Trouble? (CSR 6:39) by Justin LaBar October 4, 2013
Top TNA Star Not Wrestling at Bound For Glory, Justin Credible Comments on Los Matadores WWE Debut by Nick Paglino October 3, 2013
Dusty Rhodes Goes Off Script & Upsets Stephanie, Backstage News On RVD by Justin LaBar October 3, 2013
New Title Match Announced for WWE Battleground, Updated PPV Card & Live Coverage Details by Nick Paglino October 2, 2013
JR Blog: Thoughts on Los Matadores WWE Debut, Punk & Heyman, Rhodes Family on Raw by Nick Paglino October 1, 2013
Vickie Guerrero Invites Tag Team To Be On Smackdown, Dusty Rhodes' Role At WWE Battleground by Josh Isenberg October 1, 2013
Big Tag Team Match Added to Sunday's WWE Battle Ground PPV; Fate of the Rhodes Family on the Line by Mike Killam October 1, 2013
Tonight's WWE Raw Preview: HHH to Make Proposition to Rhodes Family, Battleground Go-Home Show by Nick Paglino September 30, 2013
*Spoiler:* The Future of the Triple H/Rhodes Family Story Line on WWE TV by Nick Paglino September 27, 2013
HHH to Make Proposal to Rhodes Family, Kane Speaks w/Ron Paul About the Economy, Possibly Running for Office by Nick Paglino September 25, 2013


text:
Cantor, by contrast, has drawn a hard line against taxes, casting himself as a champion of the tea party-influenced freshmen who gave Republicans control of the House last fall.
Boehner and Cantor went out of their way Thursday to present a unified front. Boehner slung his arm around Cantor's shoulders during a televised news conference, telling reporters that "we have been in this fight together."


text:
System #3: Socializing in Stereo
Yes, it's perfectly fine to have a TV in your listening room. It won't impact the performance of your audio gear. In fact, it might make the space feel more inviting and social. That's what the owners of this space were thinking when they contacted Definitive Audio, with stores in Seattle and Bellevue, Wash., to set up a two-channel audio system in their multipurpose family room. For both casual and critical listening, the homeowners chose a solid yet economical soup-to-nuts system from Linn, comprised of a Majik DSM Network Music Player and two floor standing speakers, which totalled $7,500.
The Majik DSM provides a slew of listening choices. The owners can access downloaded music, ripped CDs and Internet radio streams. And with a mobile device, they can categorize their tunes into playlists.
Follow Electronic House on Facebook and Twitter.
Big Ultra HD TVs make great presents for family, or for yourself.
From its moving bookcase entry to the stealth projection screen and fiber-optic star ceiling this theater's worthy of James Bond.
Big Ultra HD TVs make great presents for family, or for yourself.


text:
Hinduism, Buddhism.
Little notable evolution in this style, apart from simplification. The statues inherit some modelling of earlier periods, but in a less rugged form.
The finer details seem to show the influence of the Banteay Srei style.
Prasat Khleang, Ta Keo, outside walls and the entrance pavilions of Royal Palace of Angkor Thom.


text:
The Bloody British/Zulu War of 1879 Chess Set
Unfortunately, I know absolutely nothing about the Anglo-Zulu war of 1879, after a brief Wikipedia search – the war is notable for several particularly bloody battles, as well as for being a landmark in the timeline of colonialism in the region.
Taking that piece of history and over 70 hours of work, the British/Zulu War Chess set was conceived. Detailed wood burning is used to decorate the box which is made exclusively from Red Oak with brass handles, hinges and corner trim used to decorate and protect the set.
Each player piece is meticulously crafted with feathers, leather, deer fur, twine, sinew and steel and can be yours for a small fortune of $1,2000 via Etsy.
From Around the Web
You may also enjoy these Helablog posts
Leave a Reply
You must be logged in to post a comment.


text:
Also known as: 恋愛フォーカス; 恋愛(ラブ)フォーカス
1-3) Love Affair Business photographer Yoshiki, has a phobia of being in love. However, to satisfy his sexual desire, every night he gets together with a different person. His assistant, Shougo, who is younger than he is, has also fallen for him. Shougo doesn't just want to play with him. In this situation, what should he do...? 4) Selfish Bonds When Yamaki runs into his ex-boyfriend on the street, he wants to run. Masaki's possessive and brutal behavior are what Yamaki escaped from back in college. Masaki's ready to pick up right where they left off, even though Yamaki is dating a woman... 5) Promissory Vision Toshiya is going to school in America, but before his departure he is imprisoned and raped by his best friend Kazumi. Trapped in an abandoned building, Toshiya is at Kazumi's mercy and must answer his accusations of betrayal. 6) The Lovers Kindergarten afterword.
Can't find your chapter here? Try out mangawall.com!


text:
Find the Perfect Gift
Please select an age range or price range.
Select an Age Range Birth-12 Months 12-24 Months 2 Years 3 & 4 Years 5-7 Years 8-11 Years 12-14 Years Big Kids
Select a Price Range under $10 $10 - $20 $20 - $30 $30 - $40 $40 - $50 $50 - $75 $75 - $100 $100 and up
Both Girl Boy
Buy 1 Get 1 50% Off
ALL Hot Wheels Diecast & Play Sets
ALL Disney Princess & Disney Fairies Dolls, Role Play & Accessories
20% Off
ALL Holiday Movies
selected Frozen Dolls & Play Sets
Buy 1 Get 1 40% Off
ALL regular-priced NERF Blasters
Clearance Blast!
Up to 70% off in our OnlineClearance Store
30% Off
ALL Christmas Trees, Lights & Christmas Figures
ALL Star Wars Action Figures, Play Sets & Role Play
ALL Crayola (exclusions apply)
Save $20
ALL Y-Fliker Scooters
regular-priced LEGO Construction (exclusions apply)
ALL Mooshka Girls Dolls
Tabeo e2 Tablet
ALL LeapFrog
60% Off
ALL Skylanders Spyro's Adventure 3-pks
Usually leaves warehouse in 1 - 2 full bus. days. Details
Gift wrap is available for this item. (Details)
Product is available for shipping internationally. (Details)
"R"Web#: 944810
Manufacturer #: 5F5F3EA
Product Weight:1.1 pounds
Product Dimensions (in inches):12.4 x 12.3 x 3.6
Shipping Info:
Average Customer Rating:
(based on 1 review)
Ratings Distribution
5 Stars
4 Stars
3 Stars
2 Stars
1 Stars
Reviewed by 1 customer
Displaying review 1
Back to top
kids love!
By happy mommy
from fort worth, Tx
About Me Educator, Parent
Best Uses
Comments about Toys R Us 1001325 Imaginarium Rainbow Puzzle Blocks:
the kids play with these multiple times a day. I have a 16mo and a 29mo old and they both play with them and enjoy them.
Comment on this review
Product availablitiy and pickup options will be displayed for this store. You can change this store anytime using the Store Locator or My Store Link.
© 2013 Geoffrey, LLC. All Rights Reserved. Use of this site signifies your acceptance of Toys''R''Us Website Terms and Conditions and Privacy Policy.


text:
Welcome! You are browsing as a guest
Would you like to see
7 projects made from this pattern
and much more?
join Ravelry now
What am I missing?
Adult Accessories Cap
The cap is knit in the round in 5 colors. Two skeins of the main color and small amounts (about 10 yards/meters each) of 4 additional colors are required. Several pattern rows include three colors at once.


text:
Despite the rave reviews on L'Occitane Immortelle Very Precious Fluid SPF40, I hesitated to buy this right at the beginning. Reason is because it only comes with 12% of Titanium Dioxide and contains no Zinc Oxide, both of which are key ingredients I look for in sunblocks.
Formulated with highly concentrated, organic Immortelle essential oil with anti-wrinkle, firming and regenerating properties, the fluid is supposed to contain high UV filters to effectively protect the skin from UVB and UVA rays, as well as defend against premature aging and the development of new pigmentation marks.
However after using it for more than a month now, I still have reservations about this product in terms of its ability to effectively block out those harmful rays. It isn't really the fault of the product but rather, due to my initial psychological barrier because of the lack of Zinc Oxide even though Titanium Dioxide does offer considerable protection according to the following rating compiled by Environmental Protection Agency.
While I haven't noticed that the mulberry extract contained within this Very Precious Fluid has helped to reduce the appearance of pigmentation marks, I haven't seen any new marks either. So the product must be doing something right.
Texture wise, this is a lightweight fluid and leaves no unsightly white cast. I like the fact that it's not oily and doesn't interfere with my makeup, even after a layer of the Precious Fluid. I believe that's probably why it's so popular.
Application is a breeze (just remember to shake well) and the fragrance is a plus. I have to say that overall, my skin tone is brightened, probably as a result of using this product along with the other Immortelle range.
L'Occitane Very Precious Fluid SPF40 comes in a 30ml pump bottle and retails at S$84 and is also available at StrawberryNET.com. If you're indoors most of the time and only needs to step out in the sun momentarily like for lunch, then this product should be able to give you enough protection.
© www.vivawoman.net copyright notice ☺


text:
Quilt Show News
Lancaster 2014
AQS QuiltWeek® – Lancaster, Pennysylvania 2014
March 12-15, 2014
General Registration is now open! Make your arrangements now to see all the exciting events and beautiful quilts on display at this year's show. Workshop information is available online now.… Learn more »
Featured News
Missed this year's event?
This year's AQS QuiltWeek™ in Lancaster was host to some of the best contest quilts we've displayed. Don't miss out on seeing the contest quilts.
Order this CD-Rom of Quilts from the 2013 AQS QuiltWeek™ Lancaster; features all semifinals in the Quilt … Read more »
Contest News
What's Holding You Back?
Have you ever thought about entering your quilt in an AQS QuiltWeek? Have you been unsure if your quilt would be good enough or meet the minimum requirements? Have you wondered where to even begin the process? Well I have the … Read more »


text:
10-20-2010, 02:35 AM | #1 (permalink) |
is born like this, into this.
Senior Member
Join Date: Nov 2008
Posts: 1,996
Big Money Fantasy Pool
Hey guys,
I'm having a fantasy pool with a few good buddies of mine. It's a 10-12 man, head to head Yahoo league. It's $50 to get in with $300 awarded to 1st place, $100 to 2nd and $50 to 3rd. Also $50 will go to the winner of the regular season. Just wanted to see if anyone would be interested in a serious pool with some cats who they know everything about basketball (which they don't). Let me know |
Thread Tools | |
Display Modes | |


text:
Nicole Cooke, London 2012 Olympics, women's road race
As Lizzie Armitstead, Elinor Barker and Lucy Garner pick up success and silverware, grande dame of British women's racing Nicole Cooke may be joining Emma Pooley in stepping off the stage.
"She's not certain anymore what she wants to do," said Walter Ricci Petitoni, team manager of the Faren-Honda squad Cooke races for. "She's going to take a break and decide what to do."
It has been an indifferent year for former world number one and 2008 world champion and Olympic gold medallist Cooke.
The Welshwoman won a stage of the Energiewacht Tour in Holland and played a support role to Lizzie Armitstead and Emma Pooley at the Olympic Games and World Championship road race this year respectively.
However, she registered few significant individual results, continuing her fall down the UCI rankings. "She hasn't gone like [the real] Nicole Cooke, a bit like last season. Perhaps we expected more from her, but she gave and did everything she could," he said.
Ricci Petitoni mentioned "a bit of mental tiredness" too - unsurprising given Cooke has just completed her eleventh year on the women's professional scene.
"I accompanied her to the airport this morning, I said 'if you decide to continue, you have to have in your head that you have to return to be [the old] Nicole Cooke.'
Cooke was unavailable for comment as CW went to press.
This article originally appeared in the October 11 issue of Cycling Weekly.
Related links
Nicole Cooke: rider profile


text:
Hello, Not sure if this is the right place for this but I was wondering if anyone has created a Dark Funeral theme for the PS3? I've tried searching but have not had any luck, maybe I'm not searching correctly... Thanks!
Originally Posted by SuperSaiyen Anybody else a DBZ fan? Would love a kick_A powerful Goku screen theme.. may work on one myself if i can find some time.. sounds fun. hi, i'm new here but i love dbz.. let me know if you find a dbz theme or make one
Hey is there a Sly Cooper theme yet?? Thanks
Can anyone make a theme of the gorgeous lily cole please?
i need a mac theme or a halo 3 theme done.. thank you very much
crisis core theme plz
Any Startrek Themes?


text:
window art
Click the above pictures to view more art. I try to keep the web gallery updated regularly but not as often as I should. Click below to see if new artwork is added.
...view new items not yet added to the main gallery
Find other local artists living in Blaine WA.
...view more
ready for spring
Save the date and take your mother to the Blaine Studio Tour on Mother's Day weekend May 10, 11, & 12. I will not have my studio open for the 2013 tour, but am honored to be showing at the Dakota Creek Winery.
Sharon, is a northwest artist living in Blaine, a small coastal town in Washington state.
view full biography
Custom window designed to block the view of an unsightly yard. It hangs free from the top so the window can be opened at any time to let in a cool breeze.
swanson glass
© Copyright by Swanson Designs 2008.All Rights Reserved.


text: Each year, we round up 100 companies that care about providing first-rate products and services to creatives, adding value and finding solutions, communicating with and standing behind our community. The winds of change blow through this annual exercise. Among the notable trends this year: the winnowing of companies and brands by mergers and acquisitions; an increased emphasis on messages of corporate and environmental responsibility; an ever-greater sophistication of digital, printing and workflow products; and the emergence of new companies and services to address changing needs, in a dynamic interplay of markets, technology and individual initiative. Why does this all matter in 2007? Because in an age of interdependence, collaboration and the blurring of design and production, you are only as good as your tools and your teammates. As always, we include company overviews, new developments and contact information. As always, we look forward to hearing about manufacturers and services that we forgot or, more likely, of which we are unaware. Help us help you.