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Posts Tagged 'LD21'
Cosmic Heist Postmortem
So, Cosmic Heist was my entry for the recent Ludum Dare compo. It was a major success by my reckoning, as it was completed in time. That aside, however, I would like to write a little about how things went.
What went right
I spent some time coming up with a couple of interesting(ish) ideas, but ended up throwing them out before settling on what became Cosmic Heist. When I designed the game that actually ended up being made, I actually cut out tons of things, and cut even more as I developed it. This is one area that I really want to improve (I, like many others, am horrible at the "cutting things until it's right" part), and I feel I made some good progress during this compo. I was able to reject tons of ideas, some good, some bad, but all non-essential.
I had a decent personal code base to start from, and already knew all about the language, libraries, and tools I used beforehand, so I was able to jump right in.
I left some time for play-testing and bug fixing/tweaking near the end, but ended up not needing very much of it. The game was small and simple enough that it wasn't too buggy by the end, and my wife and I tested it some as I worked on it anyway. However, I would definitely leave this buffer time again anyway, because it really kept things stress-free.
The menus ended up looking/working/sounding great, and I added a cool animated menu background near the end that I really liked. I'll probably use some of the work that went into that stuff off into the future in other projects.
The music turned out to not suck as much as I thought it would. That was actually my highest-scoring area in the competition, and I am still somewhat unsure what to make of that. This was my first time really making any music, and I don't really have experience playing/reading/etc. music either. But it doesn't sound too bad, so I am counting that as a nice success.
The controls are really fluid, and are my favorite part of the whole thing by far. The way you control the ship is great, and I'm really happy with how it turned out. I actually didn't spend much time tweaking that, and by implementing everything I needed for it, I had a whole system for various enemy ship movements, too.
What went wrong
The player's ship is a bit oddly shaped. This makes it hard to see where you are going. I didn't realize this at all (duh! isn't it obvious! the ship points in the direction I drew it to point!) until people began commenting on it. Certainly something that would need to be fixed.
Some people kept looking for the shoot button. I didn't make it very obvious (at all) that there is no shooting in the game. You just pilot your ship, and enemy ships try to plow into you.
There were a couple of features I wanted to get in, but had to cut due to time constraints. I wanted enemy ships to shoot at you, and every level was supposed to start at a shipyard, from which you had just stolen a ship.
There might be a problem with the Linux build of the game, as one person mentioned they couldn't get it to run. Unfortunately, it runs fine for me, but I only have two machines to test it on, and they are both almost identical in both hardware and software. If anyone has or can test the game on Linux and tell me if it a) explodes, b)doesn't run at all, or c) runs fine, I would greatly appreciate it.
All in all, as I said, I was very pleased with the outcome, and I even got some people to play my game, so that was really exciting. I hadn't ever participated or followed LD until now, so I didn't have any idea what to expect. I honestly didn't think anyone would even see my game! Thanks to everyone who rated mine. One thing that I regret is that I didn't have time to rate any games myself. I did play a few, and they were all great. Next time, I want to set aside some time to rate a good number of games.
Cosmic Heist on Cheese and Bacon (my website)
Cosmic Heist on Google Project Hosting (MIT License)
Vampire Runner – Post Mortem
Ludum Dare 21 is finished and rating time too and we have the rating results.
Vampire Runner was #290, not so good as other of our previous Ludum Dare games, but on the other hand there was a lot of games in this one, almost three times the games of the previous Ludum Dares.
Here are the scores Vampire Runner got in this Ludum Dare:
Position Category Score #87 Community 3.22 #144 Coolness 4% #159 Fun 2.94 #168 Humor 2.18 #290 Overall 2.75 #305 Graphics 2.50 #339 Audio 1.29 #345 Innovation 2.38 #450 Theme 2.00
Now, I want to share a small post mortem of the game and explain why I feel the score is what I expected.
What went wrong
- As the game started like some kind of Canabalt clone, because my lack of imagination, I was a bit unmotivated so Saturday progress was really slow and unproductive.
- I feel I lost too much time making the vampire animations and forgot about the environment assets.
- The game lack of audio and that goes against the Ludum Dare score.
- I forgot to reflect inside the game the connection with Ludum Dare's theme.
- Missing on-line high scores: it shouldn't be so hard to add it as I have Face Hunt (and other games) experience but I was a bit lazy and didn't. One reason to have this one is to make the game more competitive and also to know who is playing the game.
What went right
- On Sunday, I almost restarted the way I was making the game and focused on making it really small and fun. It kinda worked.
- Making the game available on a lot of platforms: Linux, Mac, Windows and Android.
I totally agree with the score of the game because I started with no motivation and for that reason I didn't tried so hard, obviously that goes against making a good game. Here is a list of why I agree or not with each score.
- Community: I shared a lot of stuff: source code, timelapse, made it work on multiple platforms. I believe that counts as community rating, so 3.22 is right for me.
- Fun: Game IS fun (at least I feel that and some other people does), so 2.94 is right for me (maybe a bit more).
- Humor: Game has a bit of humor when the vampire explodes, and maybe the vampire graphics are funny too, but only that, so 2.18 is right for me (even more than I expected).
- Graphics: Only the vampire animation is something worth to value here, the background and obstacles are not so cool, so 2.50 is around what I expected.
- Audio: Game has no audio, I am not agree with the score of 1.29.
- Innovation: Game is almost a clone of Canabalt with some modifications, it has a bit of innovation but not too much, so I agree with a score of 2.38.
- Theme: If you read the game description, it says what was the intention of the theme connection but as I failed to reflect that inside the game I believe 2.00 is right for me.
Thats all, hope you like it.
(note: this entry is almost a copy/paste of this entry from our blog)
MobEscape Postmortem
I guess I'll write a little bit here about how my game turned out. Here is a screenshot as a reference.
Entry: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=4628
This was my first Ludum Dare and I'm glad I participated. My game was originally intended to be a reverse tower defense game but it didn't really work out exactly like I would have liked it to. I wanted it to be a frantic run through a bunch of randomly put together rooms with a bunch of towers shooting at you. I had that working about 24 hours in, but I came to the realization that it wasn't fun at all. I contemplated quitting at that point because I was frustrated and a little angry that my game wasn't fun. I ended up salvaging my game by reducing the number of followers the character has and trying to make the player be strategic with the way he navigates through the rooms in order to protect his followers. I'll be honest that my game still wasn't very fun, but I'm glad that I stuck it out and finished.
What went right:
- I finished!
- I liked the follower mechanic.
- I think my in-air spinning knife animation was pretty awesome.
- I tried something different. (As opposed to the type of game I would normally make)
What went wrong:
- Music. I have no musical talent at all, but sometimes I manage to get lucky and make a good track. I tried, but I failed.
- Game wasn't fun.
- Lots of the code was poorly written.
- Awesome knife animation…
- Various future game ideas
- Motivation
- Experience
I really enjoyed participating and I definitely plan on participating in future Ludum Dares. The community here is awesome and I am very thankful for the people who work hard to organize this and keep everything running smoothly. You are doing an awesome job!
Commentary for 'Escape from Flatland'
Thursday, August 25th, 2011 10:33 pmSo I haven't had a chance to do a postmortem yet (it's coming, promise!), so I decided to quickly put together a commentary video for my game, Escape from Flatland.
GTFO – The Game (afterthoughts)
Phew, now that this crazy 48+something marathon is over, I finally got the time to think about it without having to worry about the deadline.
It's time to ramble! ^^
EscApe Post Mortem
EscApe was my first entry to Ludum Dare and I did it mainly to learn stuff. I've had a lot of programming experience before, but I've never done any graphical games. Although I use C++, Python, PHP in everyday manner (work stuff), I decided to go with FlashPunk, having no knowledge at all about either the framework or the ActionScript 3 (besides that they exist) – but being familiar with object-oriented programming, this issue itself didn't turn out to be that much of a problem.
I'm quite happy with my creation. I'm unhappy with the code, but I decided on developing speed, not beauty. As this is my first game, and done in only 48 hours, it feels just O.K. in my opinion (that is, I could do better, but it's not awful).
See below for idea explanation, "what went right & wrong" and playthrough video.
Bunnies, Back Into Your Cage! – Post Mortem
"Bunnies, Back Into Your Cage!" was my second Big Ludum Dare game, so I didn't expect anything surprising here. Of course I was wrong.
1) Idea and tools
I began my 43 hours of game development (I woke up ca. 5 hours after the theme was announced) without any idea. I already knew I wanted to use Unity3D though (because I use it at work and made my last LD game with it), so I tried to make my concept fitting a 3D engine. After some time I had the idea of a guy running faster and faster as long as he doesn't hit anything concrete. If you run fast enough (e.g. after running in circles quite some time), you could break certain walls and destroy enemies. Objects would have different values to which speed they react.
So I started Unity3D and did a small prototype. One of the first problems here were the physics though. Smashing through walls only looks good with falling and tumbling pieces of trash, but physics aren't much controllable. As soon as the player runs into something, he becomes slower. When there are many bricks (sized 2*1*1 meter or so) lying around, the player becomes slower constantly. Which is tedious and not much fun.
The lesson here: Don't add physics unless they are part of the core gameplay.
2) Motivation
In the end, the prototype just didn't make any fun even after some hours of work, so I started to distract myself with things on the web and IRC. Motivation was completely vanished – the fact that the theme "Escape" wasn't really to my liking didn't help much either. But as soon as I realized that I was more procrastinating than working on the game, I stopped. Grudgingly, I closed Unity3D.
Even though this was bad at least it led me to using Flash, with which I made my final entry: "Bunnies, Back Into Your Cage!" – a game about capturing bunnies that escaped.
3) Again, theme
My second idea didn't fit the theme any time. I had the idea of a really minimalistic Minecraft which I would call "Pixelcraft". From there, I began to write code, with more motivation, and at some point, the prototype was playable, and even a little bit fun.
Of course, it was missing the "Escape".
4) Controls
The player controls were wonky from the beginning, and still are wonky. "Tedious" is the adjective I hear most as feedback to my game.
This is because everything moves/works block-wise. A block was originally meant to be pixel-sized, so this is why I chose to do the movement this way. Now, to add a little bit detail, the blocks are 8*8 pixels (they really are 32*32 pixels, but you can't see that, hehe), and the controls feel strange. It feels like you often can't direct the protagonist where you want him to be. Of course, I have no problems with the control scheme, but I am the creator, so this is expected.
The lesson here: Take the time to let your game test by others. They will crush your ego by pointing out all the bugs, but it will be worth in the end. I think. (Of course, the *real* problem is that in the Ludum Dare IRC channel were 330 people who all needed game testers. Try another channel or your girlfriend then. )
5) Being not Notch
With ~600 entries, not being the creator of Minecraft can draw some of the attention off your entry. You have to compensate it with marketing. And like most people, I hate doing marketing.
Lesson learned: Be notch. Top notch!
6) inudge
I like inudge, but the music sounds just like the one from my last entry. Also, there still is no way to export to WAV or MP3, so I had to record the tune with Audacity. But whatever recording method I tried, it either didn't record or it all sounded strange and noisy. Even other recording tools made it sound like some horrible sound experiment.
The lesson learned: Sometimes, just rebooting your computer can help. It's some kind of magic.
1) Flash. And FlashPunk.
I just began to love this combination, because you get results so fast. I started my second try at 18 o'clock, so I only had 34 hours left – sleeping included. Yet I came around to make full game, with levels. Cool!
2) FlashDevelop as a level editor.
This is a screenshot of my "level edtor".
As you can see, you can edit not only rows, but also columns with FlashDevelop. This made it much easier to edit my ASCII array level definitions. Also, I am happy that I decided not to dwell into level definition files, but just hardcode the whole thing. I got levels pretty late, about 8 hours before submission, and yet it didn't feel like "too late".
3) Pixel art.
I often hear "nice art" or "I love the graphics" for my entry. This baffles me – everything is just 8*8 pixels. It was a piece of cake to do the graphics. I don't even have animations, or different frames for walking left/right. OK, color selection may be a factor, but that isn't hard to get right, either. Just choose colors with nearly the same saturation. Bang, instant good-looking art!
The lesson here: Minimalism is for teh win!
That's it for now. Thanks for reading, and don't forget to play my game!
Not Finished
Monday, August 22nd, 2011 12:58 pmDidn't finish. I'm just too tired right now, and it's nowhere near done. Thats what you get for slacking off I guess…
Things that went well:
* Forming idea's
Things that didn't go well:
* Always putting my idea's in and wasting time instead of working on the core game
* Internet on computer
* Notch livestream
Overall a great experience. I feel ready for december. I'll try not to get distracted as easily.
share: http://uploading.com/files/c6859f6b/WhaleEscape.zip/
movement = arrowkeys
rest = R
if Stamina = 0, you need 20 rests. (should have lowered, didn't… méh)
Turn based gameplay, but with buttonbashing, feels reamtime-ish
TimeLapse day 1: http://www.youtube.com/watch?v=WZ8XI1YOXMY
TimeLapse day 2: http://www.youtube.com/watch?v=vjmUgS86rW8
Black Hole: A Synopsis
My game for this compo was Black Hole, a game where the objective is to escape both the horde of Drones who cornered you, and the black hole which they cornered you against.
Fortunately for you, a long-dead alien race left a platform here, which feeds off of the emissions of the black hole and broadcasts energy to all nearby ships. You have moved in close to this platform and the black hole itself, and thus avoided the gigantic Drone Mothership which was chasing you. However, the smaller Drone forces can and did pursue you, so now you must hold out against them to recharge your Jump Engines, allowing you to jump to beyond lightspeed and escape to your home.
The coding process was quite frantic. I had to write the entire game engine, and at one point ended up re-writing and re-integrating the entire collision engine, as I had failed to discover that my method of detecting overlapping rectangles was not accurate if they were rotated. Fortunately, I'm quite skilled with circle based collision, and it only took about 20 minutes to switch and integrate.
Another thing to note: I was high on Oxycodone and other painkillers the entire time, having gotten my wisdom teeth removed on Thursday. This caused many dumb mistakes, the majority being simple math related. I persevered through it though, and ended up coming out with what I think is a fun game!
Plans for the future: to continue to develop this game. I want to add more enemies, powerups, and new game modes.
Timelapse Part One is here.
Timelapse Part Two is here.
I'll be writing a Post Mortem at some point… Thanks for the fun times all! Cheers!
Edit: 1814 lines of code, for those of you who care.
MobEscape Timelapse
Here is a timelapse for my entry
Untitled Escape – Semi Post mortem
Well, I got somewhere! I had set out some personal goals this time to see how far I could get.
a) Get the mechanics I wanted to make in
b) Get the levels buildable with my editor + Tiled so content is quicker
c) Finish at least 5 tutorial levels (which I did, all tutorials, merged one into the other leaving 4).
d) Don't rush.
I got 4/4 for my personal goals, and I have something playable that I can expand on which is pretty much what I wanted.
What went wrong
1) Don't rush. This was intentional, and I slept normally, didn't spend all the time I could have so probably only about half the total time was spent.
This means its not a game, just a tutorial but since those were my goals, I am still happy with the outcome.
2) Trying to make a grappling hook that you can control
I lost a lot of time working on this rope thing that was pretty damn awesome (i love box2d) but it wasnt stable enough to use for now.
3) Only getting a concept/story idea late on saturday afternoon. Unhelpful. The rest of the time was spent working on all sorts of prototyped mechanics and stuff that i was hoping to use.
What went right
1) Mechanics and gameplay went first, then allowing me to edit them from the editor, then polish and art and such.
The editors kinda work like this :
Build the layout in tiled. Create triggers and object layers for whatever you need.
Once you have that, the level will load it for you, you can use the in game editor to edit the scene. Adding sprites, collisions, triggers and more.
Once you have that, you can edit the properties needed to connect the gameplay to the sprite objects. Like that glass1 will destroy the sprite tagged with glass1 in the editor.
What is next
Hopefully I will be able to make a few of them in time for the jam to show of the actual concept. Otherwise, I will just make some levels over the next few days and hopefully do a post release.
Vampire Runner, my game for Ludum Dare 21
This Ludum Dare was a bit hard, I got a zero originality idea and that demotivated me over the process, so I tried to finish it quickly but almost without love.
The game name is Vampire Runner, like Canabalt, you control a guy who runs forever and runs faster and faster but instead jumping to avoid obstacles, in you have to activate your super skill to move through obstacles. The main objective remains the same.
Here are some images:
Running happy while there are no walls near
Using his move through wall skill near a wall
Lost all the skill energy while moving through a wall.
Despite I put almost no love to the game (well, I did for the graphics) the game is funny, so give it a try and I hope you like it.
P.S.: I will add the timelapse when I finish processing it.
Prisoner Submitted
Sunday, August 21st, 2011 8:42 pmThis was my first time doing anything like this, and I'm actually pretty happy with the output.
There are a few minor bugs, but nothing killer (I think/hope)
I decided to go for a more story-based game than I have before. The gameplay could be better, but I will continue to work on it after Ludum Dare.
I also eventually try to port it to other platforms, namely Linux.
Check it out: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5267
Escape's Escape is Done
Ok, here is what happened since my last post.
I was supposed to start working on the project yesterday after lunch but didn't find the inspiration and was tired as hell so before writing a single line of code I took a short nap that somehow became a ~3hrs long sleep. I woke up around 6 PM and after coming back to my senses (around 6:30PM) I sat in front of the computer so I could start working on the game. I settled with Monkey as the programming language and made some progress with the code… but as the night fell I started running into some problems. I was not satisfied with the overall implementation of a few things and although I tried a few alternative ways I was not getting the results I wanted. My goal was to finish the game that night so I could spend the few hours I would have available on Sunday to make music/sound and better graphics. Around 3 AM I discovered (by checking facebook) that DST was to be resumed that night… so it was 1 hour later than what my clock was telling me. Having my time cut by my "little" nap and the damn DST, and frustrated because I was unable to achieve the results I wanted for the game, I decided to give up on the project.
I woke up this Sunday a bit before lunch, a bit depressed for having abandoned the project.
My sister entered my room and asked me about the competition and I told her I gave up on it last night. I remained on bed a few more minutes and then started thinking on my plans for the day.
I discovered I had nothing better to do, so after a few minutes, I decided to give it another shot at the project. I rescued the files from the recycle bin and started working on it again. Don't ask me why I did that… I didn't have a single reason to resume the project… in fact, it was quite unrealistic to even think it was possible to finish the game in the remaining time having already lost like 50% of the estimated time I had. But I was not in a hurry for finishing now… I was .. just curious to see how far I could go with it…
I actually got trolled by the clock. I checked the LD page and made my schedule according the remaining time it displayed. I should have grown suspicious that it was still telling me that the compo would end around 10:00 PM despite the DST, but I wasn't thinking on the DST in that moment.
I managed to finish the game code around 8 PM, so I had like 2 hours to make some music. After trying a few programs from the LD tools page and realizing I didn't have time to learn any of those I settled with composing the music with my DS (and the DS-10 Synthesizer) and record it on the PC with a stereo cable. It worked fine. I made the special FX with SFXR on my computer.
I wrote the sound manager module and then rebuilt the project. It worked fine except for one thing… background music was not looping. I tried a few things but given the time constraint I ended up giving up on it, leaving only the special fxs.
With like 40 minutes remaining until the end of the submission deadline I uploaded everything to my website and tried it on the browser. It worked fine except for a minor thing… I was loading resources in the moment you need them, so the first time you face an open door, or any of the game screens, the game freezes for a second or so in order to load the image/sound. BAD.
I coded a quick and dirty image manager class that I could use to keep a cache of previously loaded images. Then replaced all loading calls for cache calls and added a few calls at the beginning of the code to cache the most heavy images (so they were already loaded from the start) and then uploaded the game again. Now it was working fine. As I didn't write a cache for sounds you may miss a few sounds if they are too slow to load, but that shouldn't affect the experience.
With only 18 minutes remaining until the end of the competition I finished uploading the game and submitting it into the compo. I was done.
I felt so relaxed that I kicked back and checked the IRC…. only to find that it was still 1 hour and 18 minutes until the end. Damn YOU DST!! LOL.
TL;DR? Managed to make the game. Don't ask for the graphics as I had like half the time I was supposed to have (which was already around 1 day total). Had some problems but fixed them (although some compromises were done). Total time was around 8 hours including "art", "sound", and "music" (which was not included for technical reasons). Also, I'm bipolar.
P.S: You need to correctly avoid/enter 50 doors to win the game. Good luck with THAT!
The Great Escape RPG (TGERPG)
This was my first time competing in Ludum Dare, and I spent most of the time trying to learn java. I finally gave up on that briefly, and spent 2 hours making this game. It's not all that good, and I never got around to putting in any RPG elements other than having variables for strength and dexterity….which were never really used in game, only increased a bit on level up. I tried to make it funny, but to each his own. Hopefully by next time, I will know enough about java to make a game with it.
Making progress
Progress… Kinda
Saturday, August 20th, 2011 9:34 amSo,
I didn't like the theme very much when I woke up. Was wondering what I could do with it.
After going to the shops with my GF, couldn't think of anything else but the beach. Mainly because this beeing the first decent weekend for a while here in Belgium…
And then I had it! Whales escaping from Whalers.
Did a quick code and (BAH) programmer art
spot the whale, spot the whaler.
Also, timelapse
I did a lot of slacking off, even after the late start
Can't decide which idea
Trying to think ideas for the game, I believe that Escape is a hard theme because is an open and closed theme at the same time, you have freedom in a lot of variables but you cant escape from making a game where you are Escaping from someone/something to reach some goal, or at least I lack of imagination.
I thought about making some wordplay like E-Scape or Esc-Ape but don't think it will be so cool.
So, in the end, I decide to use the word like it is and make an Escape game, the first idea I had was to make something philosophical like playing a game where you want to achieve total freedom but that was impossible and the idea of the game was to transmit exactly that, total freedom don't exists (sad game).
After thinking more ideas, I decided to make something really simple and try to finish it, so my last idea is a simple game like Canabalt where you play as a Vampire escaping from the Sun light, with some features like Robot Unicorn Attack where you can dash in the air.
Lets see what happens, maybe I get a better idea later and abandon this game to do the other one.
I was unsure if i would have time and a good idea to enter, but i have something brewing in the back of my head and an idea about a look so i'm taking a stab at making it happen!
To make sure i don't waste too much time if i'm going to fail i'm starting out with the hardest code now and if i finish that today i'll be able to focus on game features tomorrow. (Yeah the wrong order but i don't wanna spend too much time on art so i'm gonna try automating it)
/ Jonas Lund signing in


text: Netcraft has been tracking the number of web sites on the internet for many years. Every month, they publish their latest numbers. As of May 2012, their chart shows close to 700 million sites (the blue line is the number of unique domains, the red one is sites with unique HTML which excludes placeholder templates like landing pages for newly purchased domains):

subset: commoncrawl


text:
"My current series of koi fish invite the viewer into the water to splash playfully with the colors and contrasts. Fish and edges are lost & found. The artistic elements of texture, gesture, color, value and scale form a dynamic relationship with each other. I begin abstractly thinking only in terms of warm against cool, light against dark, daringly splashing on the colors. Then I meditate on where the fish should be and begin to lift off shapes and build forms. Such an exciting way to paint, not for the timid! These paintings are about freedom & joy!"
Linda Pullinsi is a Phoenix artist who is known for her use of rich, bold color to create uplifting works of art. Her favorite subjects are fish, flowers and all things organic. Pullinsi's paintings are created in multiple layers of archival watercolors and brilliant acrylics on paper and canvas.
Linda is a juried member of the Arizona Watercolor Association and has served on their board. She has received numerous awards in watercolor and portrait competitions. Her works of art are in corporate collections throughout the United States and in private collections throughout the world.
An encouraging teacher, she is a popular instructor of both children and adults. Her positive nature helps corporate groups to free their creative spirit and express themselves with paint, wonderful for team building! Linda also leads small watercolor retreats to beautiful locations throughout the Southwest.
Ms. Pullinsi has taught art for several years including running her own art school and teaching at Paradise Valley Community College. She currently teaches at Scottsdale Artists' School, Sunnyslope Community Center, Terraces of Phoenix, and gives workshops at JW Marriott Desert Ridge Resort & Spa. Linda has been a volunteer with Free Arts of Arizona for the past twelve years sharing the healing effects of the arts with abused and neglected children and was voted Volunteer of the Year for 2006.


text:
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From The Heart
My Manduka mat never lets me down every time I practice. It is firm enough to hold me steady;soft enough to allow everything to be felt, and grippy enough to allow me to create magnificent art with the temple which is my body.
-Daniella Cotreau
Los Gatos, California
Let's Connect
Community Updates
March 14th, 2011
Are Yoga Poses Ancient History?
LA Yoga Magazine and Manduka Ambassador Jill Miller invite you to an empowering and educational evening with Yogic Scholar Mark Singleton.
It's often said that yoga is a 5000 year old tradition from India. But what about the practices we do today? Is there really a direct link to the ancient past, or is the story more complicated? Today yoga is virtually synonymous in the West with the practice of āsana. What can we learn from the modern
history of āsana? And what does it mean for our practice today? Come along and find out what the debate is all about.
When: March 18, 2011; 7:45pm-10:30pm
Where: YogaWorks Main Street
Learn more: www.yogaworks.com
March 8th, 2011
# Practice: Giving
Join Genevieve Fischer, Greville Henwood, Suzy Nece, Julie Rader, Jo Tastula, Marla Wedge, and Manduka Ambassadors Garth Hewitt and Angela Kukhahn for an all levels Donation yoga class to benefit Operation Shanti in building an orphanage in Mysore, India.
The first 20 people to arrive will receive a Manduka eQua Hand Towel + be entered to win a Manduka gift set.
4-6pm: All levels yoga class(some experience suggested)
6-8pm: Get your party on with a DJ, refreshments, auction and raffle
When: Saturday, March 19, 2011
Where: Hermosa Beach Community Center/Clark Building
861 Valley Drive
Hermosa Beach, CA 90254
March 3rd, 2011
#Practice: Sacredness
Join Patrick Harrington and Manduka Ambassador Tina Porter for a challenging yet playful asana practice for all levels of yoga practitioners. Musical offerings will be provided by DJ Eyeam. Class will begin with a grounding meditation, and then guided into prana-fueling yoga instruction. The evening includes a silent art auction along with food and beverages. A percentage of revenue will support the Chanda Plan Foundation, whose goal is to help persons with disabilities heal their whole body. We hope you'll join us on this auspicious adventure.
The first 20 people to arrive will receive a Manduka eQua Hand Towel + be entered to win a Manduka gift set!
When: March 4, 2011
Where: Kindness Yoga,
1947 S. Broadway. Denver, CO
For more information: www.fridaynightyoga.com
February 10th, 2011
Wanderlust Miami Beach: March 17-20, 2011
Wanderlust Festival, a weekend of Yoga and Music
When: March 17-20, 2011
Where: The Standard; Miami, Florida
For more information, please go to: www.wanderlustfestival.com
January 26th, 2011
An Evening of Music and Yoga with Erika Burkhalter and Girish
You are invited to come and experience a magical evening of music and yoga. Allow the soulful sound of Girish's live music to wrap itself around you while Manduka Ambassdor, Erika Burkhalter leads you through a dynamic vinyasa flow practice.
If you've never experienced live music while practicing yoga, you are in for a treat. It's an experience that often moves people to tears, a truly spiritual evening. We'll save time at the end of class for a short kirtan as well.
When: January 28th, 2011, 6:00-7:30 p.m.
Where: Yoga Works, Costa Mesa.
To learn more, please go to: www.erikaburkhalter.com
*Regular class price plus $15 donation for Girish.
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Samsung investing $1.1 billion in venture funds
Samsung is looking for a way to make a stronger impression on Americans. Apparently, the company got the memo that money talks. The South Korean electronics company plans on pumping $1.1 billion in two venture funds and pouring more dough into a "strategy and innovation" center in Menlo Park. The two funds will divvy up the billions by providing $100 million to the Samsung Catalyst Fund, one that focuses on early stage companies, and $1 billion into Samsung Ventures America Fund, a fund that will be open to companies at any stage. [Source: AllThingsD]


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Trunk or Treat
October 29, 2012
6:00 p.m.
- 8:00 p.m.
Grand Valley's Meijer Campus
Mark your calendars for Trunk or Treat on October 29th (Monday) from 6pm-8pm at GVSU Holland. Please bring your children for the candy that will be passed out by GVSU's Delta Sigma Phi fraternity and the Phi Mu sorority at GVSU Holland's parking lot. Everyone is invited: community members, current students, and alumni. Costumes are encouraged!
515 South Waverly Road • Holland MI 49423
Phone 616-331-3910 • firstname.lastname@example.com
Phone 616-331-3910 • firstname.lastname@example.com


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1UP Club
Beamania USA
This is for all the beamania players that want to post scores and challanges of any beamania game. I will post tounrnaments and such things and keep the site updated.
Club Announcements
If you like beatmania or IIdx you have to get out to cali. and try popin music.Beamania USA Board
Thread Name | Views | Replies | Latest Post | ||
CLUB JOURNALby DDR YUROZI |
177 | 7 |
Club Image Gallery (6)
From Morgan LaPoma
From Andrew Conti
From james rivas
From james rivas
From james rivas
From james rivas


text:
This is such a simple idea and you can use it with all sorts of magazine pages, newspaper, photographs or images.
Rip a couple of interesting pages out of a magazine or newspaper.
Glue two pages together, so that the good side is facing out.
Trim around the edges to make sure they're the same size.
Cover both sides with a sheet of sticky back plastic.
Cut two strips of paper which are about 1.5" thick and a third the height of your wallet.
Fold in half and then fold each half down, to create an accordion shape like this.
Lay flat and cover each side with sticky back plastic.
Sew around the outside of your wallet.
Use a decorative zig-zag stitch and bright thread to give the wallet an interesting edge.
Tape the accordion paper to the bottom edge of your wallet, so that the nicest side if facing out.
Stitch in place using a normal straight stitch. Repeat with the other side.
Flip over and carefully stitch to the back of the wallet. Repeat with the other side.
Your wallet should now have a nice little pocket like this.
Stitch a straight line along the bottom edge of the wallet.
Trim around the edges to remove any excess sticky back plastic.
Hammer each side of a stud button in to the flap and underside of your wallet.
You're all done!


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Canadian Space Agency
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20 Stunning Images of the Canadarm
November 13, 1981 – NASA astronaut Richard Truly deploys the Canadarm from Space Shuttle Columbia's cargo bay for the first time. Occurring during Shuttle Mission STS-02, he describes it as "work(ing) beautifully." Photo: NASA
April 25, 1990 – The Canadarm grapples the Hubble Space Telescope from the payload bay of Space Shuttle Discovery to place it into orbit. Photo: NASA
April 1991 – The Canadarm deploys the Compton Gamma-Ray Observatory (GRO) from Space Shuttle Atlantis during Mission STS-37. Commissioned until June 2000, GRO detected gamma-rays emitted from black holes, pulsars, quasars, neutron stars and other celestial phenomena. Photo: NASA
February 1997 – During Mission STS-82, NASA astronauts continue maintenance and upgrades to the Hubble Space Telescope. In this image, the Canadarm supports spacewalker Mark C. Lee. Colleague Steven Smith is to his left. Photo: NASA
November 1995 - Canadian Astronaut Chris Hadfield is the only Canadian to be at the controls of the Canadarm during Russian Mir Space Station operations. Photo: NASA
March 5, 2002 – The Canadarm guides NASA astronaut Michael Massimino towards the cargo bay of Space Shuttle Columbia during STS-109. Photo: NASA
March 8, 2002 – Space Shuttle Columbia's Canadarm transports NASA astronaut John Grunsfeld towards the Hubble Space Telescope. Photo: NASA
January 6, 1996 – A stunning view of the Canadarm and a sunburst, its light reflected in a mirror-like ocean. Photo: NASA
April 7, 1984 – Backdropped by the turquoise-blue ocean of the Gulf of Mexico, the Canadarm grapples the Long Duration Exposure Facility. Photo: NASA
May 16, 2009 – The Canadarm supports NASA astronaut Andrew Feustel as he performs maintenance work on the Hubble Telescope during STS-125. Photo: NASA
August 15, 2007 – The Canadarm and Canadarm2 work together to unload cargo from the payload bay of Space Shuttle Endeavour. Photo: NASA
May 18, 2011 – During Shuttle Mission STS-134, the Canadarm hands off the Express Logistics Carrier-3 to Canadarm2 for installation on the International Space Station. Photo: NASA
March 5, 2002 – A sliver of reflected light from the Earth's horizon makes for a dramatic shot of the Hubble Space Telescope. The Canadarm assists NASA astronaut Michael Massimino with his duties. Photo: NASA
May 13, 1992 – The Canadarm gives NASA astronaut Pierre Thuot a boost as he and his colleagues (l-r) Richard Hieb and Thomas Akers move the captured Intelsat VI satellite into Space Shuttle Endeavour's cargo bay. Photo: NASA
December 11, 2006 – Space Shuttle Discovery's Canadarm holds the International Space Station's P5 truss out for a hand off with Canadarm2. Photo: NASA
October 14, 1994 – NASA astronaut Kathy Thornton, anchored to the Canadarm, prepares to release a defective Hubble Space Telescope solar panel into low-Earth orbit. Photo: NASA
February 11-20, 1997 – Anchored to the Canadarm, NASA astronaut Steve Smith grasps the Goddard High Resolution Spectrograph, one of the instruments that were changed out from the Hubble Space Telescope during STS-82. Photo: NASA
May 20, 2009 – During Shuttle Mission STS-125, light from a sliver of the Earth's horizon glances off of Space Shuttle Atlantis and the Canadarm. Photo: NASA
January 11-20, 1995 – A radiant burst of sunlight illuminates the cargo bay of Space Shuttle Endeavour. Photo: NASA
May 19, 2009 – The Canadarm reaches across the expanse of Space Shuttle Atlantis' cargo bay during Shuttle Mission STS-125. Photo: NASA


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Featured Pre-Owned Coupes Lake Bluff IL 60044
BMW M3 Coupe Premium and Cold Weather Packages One Owner
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With more than 60 vehicles on our lot, you'll be sure to find something that meets your needs, and your budget. Imagine yourself behind the wheel of the 2002 BMW M3. This is a superior vehicle at an affordable price…


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Madonna raised 60,000 dollars for charity by exposing her butt onstage during her show in New York City this week.
The 54-year-old singer encouraged those watching her to donate to victims of the recent hurricane Sandy – which recently hit the Caribbean and US, causing billions of dollars of damage and leaving many homeless – by throwing their cash onstage, the Daily Telegraph reported.
She told the crowd at the city's Madison Square Garden venue: "I'm showing [my] naked ass for Hurricane Sandy victims."
A person in attendance at the hurricane benefit told the New York Post: "One guy threw a $20 bill, and Madonna threw it back and said she wanted hundreds. She yelled, 'Is that all my ass is worth?'"
Front Row VIP's saw more than they were expecting of the 54-year-old singer, one said: "I was sitting in the first row and when Madonna did a split in a thong it was a Sharon Stone 'Basic Instinct' moment!"
Fans also had the opportunity to buy $2,500 'Ultimate VIP Packages' to her 'MDNA' tour but had to sign wavers that insisted they would not 'wonder off in any way' or 'seek out Madonna or her crew.'
The agreement also included that they were 'not to engage in any illegal or inappropriate activities' or 'acts that are considered disturbing.'


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Tags: american horse paintings, western art paintings, wild horses paintings, horse original painting paintings, equine canvas prints paintings, american horse canvas prints, western art canvas prints, wild horses canvas prints, horse original painting canvas prints, equine canvas prints canvas prints
Gettysburg, PA - United States
Gorgeous watercolor! Fave!
Janina Suuronen replied:
Thank you very much for visiting my profile. I am happy you like it, this is my favorite too.
Buy Prints | Greeting Cards
46.000 x 33.000 cm.
This original painting is currently for sale. At the present time, originals are not offered for sale through the Fine Art America secure checkout system. Please contact the artist directly to inquire about purchasing this original.
Click here to contact the artist.
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By: kainkusanagi
2-Bit Gaming - 005 - Atari: Part 2 (The Death of Atari) For More: http://www.youtube.com/user/kainkusanagi A show that details many aspects of the video game industry. In episode 005 I discuss the mistakes that led to the fall of Atari as the once great console maker.
Views: 201 | Posted: 05/25/2011
By: VenomousGarden
Lily goes off to see Granma but doesn't include her sister Sandi. So Sandi terrorizes her disguised as a big bad Gorilla.
Views: 3,067 | Posted: 05/25/2011
By: badassgamer
Mr. Rogers learns to play Donkey Kong from a little kid.
Views: 1,288 | Posted: 05/25/2011
By: PatTheNESpunk
Calculate arithmetic as a gorilla! : O This is the review of Donkey Kong Jr. Math from the Black Box video review.
Views: 861 | Posted: 05/25/2011
By: Togbis
Stupid Monkey
Views: 382 | Posted: 05/25/2011
By: CloudKillerFFVII
this was from a show in the 1980s called THAT'S INCREDIBLE... and here is a contest that they featured on tv. it was one of the first of its kind.
Views: 18,594 | Posted: 05/25/2011
By: wapeach
Andy, Tom and Katie look back at the classic Donkey Kong series on the NES.
Views: 1,840 | Posted: 01/11/2010
By: PatTheNESpunk
Junior's time to shine. A review of Donkey Kong Jr. from the Black Box video.
Views: 918 | Posted: 01/28/2009
By: GamerGeekReview
A hilarious parody of the original Donkey Kong. Enjoy!!!
Views: 553 | Posted: 03/03/2008
The classic sequel to the arcade smash finds new life on the Wii!
Views: 11,542 | Posted: 02/05/2008
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Connect up to 2 microphones and sing to 40 of the hottest hits with their official video clips.
Release Date: 12/17/2013
Featuring 26 tables, and free for existing Zen Pinball and Marvel Pinball owners, Zen Pinball 2 offers a new...


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Richards' Struggles Leave Him on Rangers Bench
Brad Richards went without a point in the last two games prior to Thursday...
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Despite rising costs, we struggle to maintain our commitment to the community by keeping ticket prices low. Fees paid by singers and ticket sales cover the largest part of our general operating costs. For the remainder, we are dependent upon donations as our only other means of support. We could not exist without the contributions of our friends and supporters.
Your tax-deductible donations will allow the Siskiyou Singers to continue to provide the community with quality musical performances. We greatly appreciate your generosity and thank you for your support. All donors are listed in our season programs.
To make a donation for the financial support of the Siskiyou Singers, please print and mail the Contribution form.
If you would like to learn more about how to provide volunteer services, please indicate that on the bottom of the Contribution form. Thank you!


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UC Davis 'pepper spray cop' John Pike gets $38K in workers' comp
The police officer who launched a million memes with his nonchalant pepper spray-spree on a group of Occupy protesters at UC Davis in 2011 has been awarded a hefty sum for the "depression and anxiety."
Occupy Wall Street co-founder wants to launch 'nonviolent militia'
Two years on from Occupy Wall Street, a founding member of the movement is seeking to crowd-source $1 million to launch a 'nonviolent militia' to continue the fight against capitalism.
Occupy Wall Street celebrates two-year anniversary
Protestors celebrated the second anniversary of Occupy Wall Street with demonstrations at Zuccotti Park and around the city Tuesday.
Occupy Wall Street's new fight: Bushwick gentrification
Occupy Wall Street has taken up a new cause, apparently: gentrifying—er, the gentrification of Bushwick.
The 24th Human Rights Watch Film Festival challenges tradition
The Human Rights Watch Film Festival, now in its 24th edition, showcases films from around the world, many of which find tradition battling progress.
Activists rally at Union Square for May Day labor protests
People joining the protests ranged from immigrants to jazz musicians.
Occupy Wall Street cops won't be prosecuted, DA says
Cops who punched and pepper-sprayed Occupy Wall Street protestors will not be prosecuted.
City agrees to pay Occupy Wall Street $350,000 settlement
Occupy Wall Street is receiving $350,000, after a lawsuit brought over damages to books during a police raid of Zucotti Park.
'Occupy' movement reborn in Sussex University battle
Free buses poured in from London and many arrived the night before, for one of Britain's largest protests in recent years and a reminder that the Occupy movement is still alive.
OWS resurfaces with Occupy Sandy hurricane relief efforts
Nearly one year after Occupy Wall Street's infamous eviction from Zuccotti Park, protesters have resurfaced and refocused their efforts on helping local victims of Hurricane Sandy.


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An end-of-summer drunk-driving crackdown is in full swing. The LAPD, the L.A. County Sheriff's Department, and nearly 100 other local police are on the hunt for motorists under the influence. And they'll be on it until the end of the Labor Day holiday weekend Sept. 2. Here's what we know about this ... More >>
Father John Misty The Glass House 6/22/2013 The past weekend's "super moon" (the biggest and lowest full moon of the year), created a feeling of strangeness perfectly suited to the vibe of freak folk singer Father John Misty, who played for a sold out crowd at Pomona's Glass House on Saturday eveni ... More >>
Also, Agalloch, Antibalas, Power of the Riff and others
Also, Mariachi El Bronx, Phil Ranelin, Spaceghostpurrp and others
See also: 10 Awesome Tattoo Artists in L.A. Welcome to my life, tattoo I'm a man now, thanks to you I expect I'll regret you But the skin graft man won't get you You'll be there when I die -"Tattoo" by The Who People with tattoos are sentimental. Most of them, anyway. No one gets a ... More >>
Pulp The Fox Theatre 4/19/12 See also: The Pulp Revival Continues With Eve Wood's Documentary The Beat Is Law Better than...watching cell phone videos from Pulp's New York and San Francisco shows. Jarvis Cocker, the charismatic frontman of British pop band Pulp, talks a lot in between songs. A ... More >>
Updated at the bottom: Suspected hit-and-run driver turns himself in -- likely due to "large amount of media coverage" surrounding Facio's death. Originally posted December 29 at 2:15 p.m. In one of the most horrific hit-and-runs of the year, Pomona resident Gabriel Perez Facio was killed by an SU ... More >>
KFI radioAndres Avila was beaten and Tasered by Pomona cops just months before they shot him dead.Looks as if the murder and manslaughter charges against Fullerton police officers for the fatal beating of homeless man Kelly Thomas may have inspired the family of another officer-involved-shoot ... More >>
Also, Ray LaMontagne, Kissing Cousins, the Kills and others
MySpaceSky Angelo Ruddock, aka "Sykopaff"A fatal crash on the tail end of rush hour yesterday morning took the life of a young Pomona man riding in the passenger seat of a Chevrolet Celebrity. The L.A. County coroner identified the 22-year-old victim as Sky Angelo Ruddock today. The person w ... More >>
LASDCockfighting accessories.A major cockfight was broken up over the weekend in the San Gabriel Valley community of Valinda (near West Covina). Authorities said they found several dead roosters. What impressed us about this particular avian bout was that it was allegedly happening in the mo ... More >>
In the national spotlight this summer, will we show we've grown up, or just embarrass ourselves?
Also, Hilary Hahn, People Under the Stairs, KROQ Almost Acoustic Xmas and others
Day 19OK GoAlmost anything goes in the Theater of OK Go. The art-pop quartet's headlining tour, which concludes Saturday in Los Angeles, has included (according to various online reports): Enough confetti to drown an arena full of Flaming Lips fans; the guys decked out in primary colors; a 3 ... More >>
DeloreanDelorean's chipper set of dance music was one of the highlights of September's FYF Fest in downtown L.A. -- the Barcelona-born quartet's four-on-the-floor beats proved an exhilarating finish to what, for some, was a frustrating festival experience. With its layered vocals, keening sy ... More >>
Built to SpillSeven albums in and 18 years on, Built to Spill has become a band for lifers -- there's something about Doug Martsch's leaden, catchy guitar hooks that never gets old, no matter how tightly you pack your earplugs. The pride of Boise, Idaho, is winding down what will probably be ... More >>
Jason ArthursSuperchunkThe most treacherous territory Superchunk had to negotiate to make Majesty Shredding, the band's first album in nine years, had nothing to do with music. It was -- and you aspiring rockers can relate -- those pesky day jobs. Frontman Mac McCaughan and bassist Laura Ba ... More >>
Steve GullickFoalsFoals' arty fusion of indie-rock and dance music took two albums to coalesce, but it did on Total Life Forever, which came out in May on Sub Pop. The album earned the Oxford, U.K., quintet a nomination for Britain's Mercury Prize. What it's earning them on their current 22- ... More >>
Yoko OnoJohn Lennon would have turned 70 next week, and among the events celebrating the legendary Beatle are two shows this weekend featuring a reconstituted Plastic Ono Band, the loose collective of musicians Lennon assembled 40 years ago. His widow Yoko Ono and son Sean Lennon (the musica ... More >>
Perfume GeniusMike Hadreas, the 28-year-old Seattle-based pianist who makes music as Perfume Genius, creates hyper-emotional ballads so fragile a stiff breeze might knock them over. He's found plenty of strength in the them, though -- Hadreas turned to the keyboard to quell the inner turmoil ... More >>
Rx BanditsFew would have thought that the Orange County ska-punk kids who a decade ago started playing as the Pharmaceutical Bandits would grow up to be a Coachella band. But the quartet now known Rx Bandits has, their party in the desert last spring certifying Matt Embree and crew as musica ... More >>
Accepting severe pay cuts, a police department survives to patrol another day
Flickr/psyberartistbag of white onions No this isn't a fake headline from The Onion, although it would be pretty funny, albeit briefly and only for a couple of punchlines, if a truck spilling of copies of the satirical newspaper caused the kind of traffic chaos that the overturned truck of ac ... More >>
Piper FergusonThe Swell SeasonBoy, girl. Boy, girl. Boy, girl. It's a bill made for date night on Sunday at the Hollywood Bowl as some of music's favorite collaborative couples team up to provide a soundtrack for your wine and cheese. Of course, the Swell Season -- Glen Hansard of Irish r ... More >>
Century-old police department fears the end of its own thin, blue line
The hyperbole surrounding the news that a Los Angeles County teenager was killed by a spider bite wasn't supported by the facts, according to the county coroner's office. The 13-year-old, it turns out, was felled by a less-sexy but no-less scary monster: a possible pimple that ended up gett ... More >>
Due to a family emergency, Minus the Bear has postponed tonight's show at the Glass House in Pomona. Tickets will be honored for the make-up date.
ABC7A Los Angeles County health inspector was charged with sexual battery Tuesday after he allegedly groped the owner of a Pomona donut shop during an inspection of the eatery, the District Attorney's office announced. Magdy Naiem Tawadros, 50, was charged in the March 24 incident at Pixie ... More >>
We cannot stress this enough: Please don't try this at home. Teenagers playing in a Pomona park over the weekend came across a javelin, and you can guess what happened next. According to CBS2 News, as a 15-year-old boy rounded a corner of a building at Westmont Park Community Center, another ... More >>
Drive-By TruckersYou may not have noticed if you don't live in a neighborhood where "y'all" is the prevalent pronoun -- and no, that's not pejorative -- but the Drive-By Truckers have a new album out. "The Big To-Do" is just that, out-sized riffs, growling vocals and sweat-stained rhythms sup ... More >>
Little Boots, with openers Class Actress and Dragonette, will be appearing tonight at the Glass House in Pomona. Last Wednesday, the diminutive dance diva from Lancashire, UK headlined the same bill at the El Rey, where she attracted a fairly typical West Hollywood crowd of young professionals and ... More >>
Also, Destroy L.A., Sunset Strip Music Festival, the Drones and others
Following on the heels of his two previous marathon DJ gigs (eight gigs in a row last year, seven the year before), Peanut Butter Wolf has announced a nine-night tour of the nine area codes stretching from Los Angeles, Orange County to the Inland Empire. Each night the resident Stones Throw DJ will ... More >>
The "60 Freeway Killer" pleaded guilty today to killing two women, more than twenty years ago. Ivan Hill, 48, was already serving a death sentence for the strangulation murders of six women who were found dead along the Pomona (60) Freeway when DNA linked him to the two additional murders. 60 Fre ... More >>
When USC and UCLA put on their academic game faces, nothing less than the future of the city is at stake
The long, sad road to King-Drew
Pomona cops looking for a little payback after killing of CHP officer
Pomona police have their own games
Getting the county out of the arms trade
Son, others decry her desertion on gay rights
I got railroaded and now I�m hooked


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- December 13, 2012
- 2:14 p.m.
- Suggest removal
- Reply to this post
a10acn writes:
I thought a lot of these comments would come up. I thought it was a girl too! lol
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Synopsis: A small Kansas town braces itself for the arrival of the first Texas trail herd. The marshal (Robert Ryan) expects trouble from the herd drivers, who'll be thirsty and lascivious after months on the trail. The town's saloon owner (Robert Middleton), anticipating a business boom, wants to remove the marshal and thus leave the town wide open. The mar... Continue Reading
Starring: Jeffrey Hunter, Virginia Mayo, Robert Middleton, Robert Ryan


text: The guys that are about to be shot are from los zetas, a breakaway group of Mexican special forces who defected in the 1990's and protected the gulf cartel for awhile before taking it over. They are hated by the other six cartels who are not as well equipped/trained and are more from the barrios and are less capable. Whenever the other six lesser cartels can they capture los zetas members and execute them but not before forcing them to confess to betraying Mexico via their defecting lol......how ironic.


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If a theater is not available for online ticketing it is either because they have not yet become a Fandango partner or their location does not have the technical capability to support online ticketing.
100 Washington St. Oakland, CA 94607 (510) 433-1325
A teen goes to New York to spend Christmas with relatives.
Release Date: Nov 27, 2013
Cast: Forest Whitaker, Angela Bassett, Jennifer Hudson
Click Showtime to Buy Tickets
A young queen's icy powers trap a kingdom in eternal winter.
Cast: Kristen Bell, Idina Menzel, Jonathan Groff
Three soldiers become friends in a dank prison cell.
Cast: Seth Adair, Markus Proter, Jeremiah Johnson
Locked up for 20 years without explanation, a man sets out in pursuit of his captor to discover the shocking truth.
Cast: Choi Min-sik, Yu Ji-tae, Gang Hye Jeong
An affable underachiever finds out he's fathered 533 children through anonymous donations to a fertility clinic 20 years ago.
Release Date: Nov 22, 2013
Cast: Vince Vaughn, Chris Pratt, Cobie Smulders
The 75th Annual Hunger Games may change Panem forever.
Cast: Jennifer Lawrence, Josh Hutcherson, Liam Hemsworth
College friends reunite over the Christmas holiday.
Release Date: Nov 15, 2013
Cast: Morris Chestnut, Taye Diggs, Regina Hall
Thor must save the Nine Realms from an ancient enemy.
Release Date: Nov 8, 2013
Cast: Chris Hemsworth, Natalie Portman, Tom Hiddleston
Opens Thu, Dec. 12
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What is the Global Water Partnership?
The Global Water Partnership (GWP) was established in 1996 in response to the call during the 1992 UN Conference on Environment and Development (UNCED) in Rio de Janeiro to manage water resources sustainably, in accordance with the Dublin principles, to resolve current and future water crises. The GWP does this through promoting a holistic, participatory and cross-sectoral approach to water management known as integrated water resources management (IWRM).
What GWP means by IWRM The GWP defines integrated water resources management as a process, which promotes the co-ordinated development and management of water, land and related resources, in order to maximise the resultant economic and social welfare in an equitable manner without compromising the sustainability of vital eco-systems.
The GWP works through a decentralized and inter-connected global network of member institutions, called GWP Partners, that are organized on a regional and country basis in Water Partnerships. These Water Partnerships work to help reorient the activities of existing groups and organizations managing or using water resources to adopt and implement IWRM approaches as a means of achieving water security. They do this by facilitating the exchange of knowledge, experience and practice of IWRM among these groups, helping them identify critical knowledge needs at their respective levels, and designing programs for meeting these needs.
The GWP Partners can be government agencies, regional and local government institutions, training and research institutions, companies and organizations in the private and public sectors, civil society including non-governmental organizations, international and professional organizations, and bilateral and multilateral development agencies.
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Honda Element-D Drifting Racecar
- Published: January 26, 2008
The Honda Element-D ("D" for drifting) race car shows what can happen when enthusiastic Honda associates raid the company parts bin. Built for the racing sport of drifting, the Honda Element-D racecar replaces the stock 4-cylinder/ Real Time 4WD drivetrain with a custom-designed and longitudinally-mounted 3.2-liter Honda V6 and rear-wheel-drive. Producing 500-horsepower, the lightweight twin-turbocharged powerhouse is guaranteed to light up the rear tires and accelerate sideways at full opposite lock. Associates from Honda R&D in Ohio plan to campaign the Element-D in the 2007 Formula Drift Series. Related


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The Menswear Site will donate up to 4.00% of any purchase to our charity of the month
Established in 1987, South Central Clothing Ltd began as shops. Due to massive success the brand expanded into online sales in 2004 and created Themenswearsite.com.
The Menswear Site will donate up to 4.00%. How does this work?See all donation rates & terms


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The Dream of Color Music, And Machines That Made it Possible
A similar demand for white-clad audience was posited by the Italian Futurist artists Arnaldo Ginna and Bruno Corra, who experimented with "color organ" projection in 1909 and painted some nine abstract films directly on film-stock in 1911.* The German Hans Stoltenberg also experimented with drawing abstractions on film about this same time, and the Finnish/Danish/Russian Leopold Survage (then resident in Paris, and friends with Picasso and Modigliani) prepared hundreds of sequential paintings for an abstract film Rythme Coloré, which he hoped to film in one of the new multicolor processes that were being developed, but the onset of World War I prevented that; he sold a number of the paintings, so that they were widely dispersed and have still not been filmed.
Two rival color-organ artists vied for American and international audiences during the 1920s. Danish-born Thomas Wilfred came to America as a singer of early music, and got involved with a group of Theosophists who wanted to build a color organ to demonstrate spiritual principles. Wilfred called his color organ the Clavilux, and named the artform of color-music projections "Lumia." He stressed polymorphous, fluid streams of color slowly metamorphosing. He established an Art Institute of Light in New York, and toured giving Lumia concerts in the United States and Europe (at the famous Art Déco exhibition in Paris). He also built "lumia boxes," self-contained units that looked rather like television sets, which could play for days or months without repeating the same imagery. When young animator Jordan Belson saw Wilfred's Lumia in the late 1950s, they inspired him to alter his style to incorporate softer, more sensuous imagery.
Four times (1927, 1930, 1933, 1936) the University of Hamburg hosted an international "Color-Music Congress," which brought together artists (music, dance, film, painting, etc.), perceptual psychologists, and critics to explore issues of synaesthesia and multidisciplinary artforms. Color-organ performances there included the Austrian Count Vietinghoff-Scheel's Chromatophon and the elaborate Reflectorial Color Play by the Bauhaus artists Kurt Schwerdtfeger and Ludwig Hirschfeld-Mack.
Mary Hallock Greenewalt had studied piano with the illustrious Theodore Leschetizky and had a concert career, including recordings of Chopin for Columbia Records. Her desire to control the ambience in a concert hall for sensitive music like Chopin's led her to experiment with light modulation. She invented the rheostat in order to make smooth fade-ups and fade-outs of light, and the liquid-mercury switch, both of which have become standard electric tools. When other people (including Thomas Wilfred) began infringing on her patents by using adaptations of the rheostat and mercury switch, she tried to sue, but a judge ruled that these electric mechanisms were too complex to have been invented by a woman, and denied her case. She continued to perform on her color-organ, the Sarabet, for which she created a special notation that recorded the intensity and deployment of various colors during any given musical composition.
Parallel in the 1920s, Walther Ruttmann and Oskar Fischinger were pioneering visual music films in Germany, using tinted animation to live musical accompaniment. The Hungarian composer Alexander Laszlo wrote a theoretical text Color-Light-Music in 1925, and toured Europe with a color organ of his own devising, which contained switches for colored spotlights and slide projections on the stage above his piano. When the first reviews complained that the visual spectacle was much tamer than the Chopin-like dazzle of Laszlo's virtuoso piano compositions, he contacted Fischinger to prepare some filmed abstract images of greater complexity and vibrancy. Fischinger prepared a dazzling spectacle with three side-by-side movie projections that were augmented by two more overlapping projectors to add extra colors to the finale, and some complementary changing slide-projections around the borders of the film projection. Much to Laszlo's chagrin, the reviews flip-flopped: the astonishing visual imagery was much livelier and more modern that the old-fashioned Chopin-style piano music. Fischinger subsequently performed his multiple-projections several times under the title R-1, a Form Play, with live music by a percussion ensemble--a kind of predecessor to the light-shows such as Jordan Belson's Vortex Concerts of the late 1950s and the Rock concerts of the late 1960s. (Laszlo fled to Hollywood during the Nazi era, and wrote lush symphonic scores for dozens of B-movies and television shows, from Charlie Chan and Attack of the Giant Leeches to My Little Margie and Rocky Jones, Space Cadet.)


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Biotech is one of the most volatile sectors in the stock market, and as such, it can be very rewarding for those who follow it closely. Biotech stock prices can soar or crash in a single session, due in part to dependence on clinical trial outcomes. Here we examine a diverse group of five biotech stocks in an effort to gauge the upside potential for investors.
Vertex Pharmaceuticals Inc. (VRTX): This stock is trading around $38, landing it in the lowest third of its 52 week trading range of $32.08 to $58.87. VRTX announced its first profitable quarter just last week. The market capitalization for VRTX is $7.88 billion. This article highlights the company's recent success in beating Merck & Company Inc. (MRK) in the hepatitis C market. All is not won however; this article is quick to note that Pharmasset, Inc. (VRUS) is beginning Stage III trials of its oral hepatitis C therapy, putting VRUS within striking range with the first all-oral treatment. Although the price of VRTX has fallen below its 200 day moving average of $48.65, with total debt/equity reserves of over $110 million, VRTX has likely not thrown its last punch in this competitive market. VRTX is a fast moving stock and one that has potential to reward the studied investor.
Ariad Pharmaceuticals Inc. (ARIA): The stock is trading around $12. ARIA is trading well against its 52 week range of $3.51 to $13.50. The stock has been on a tear for much of the past year, rising over 200% in the past 52 weeks.To continue reading, click here
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BOSTON (AP)—The New York Islanders celebrated like winners, while the Boston Bruins were left to wonder how they let a valuable point in the standings slip away.
Trent Hunter and Adrian Aucoin scored four minutes apart midway through the third period, helping the Islanders tie the Bruins 3-3 on Saturday night.
With Boston looking as if it was in control and en route to its second straight home win, the Islanders struck for a pair of goals.
"That was a good point," New York coach Steve Stirling said.
The Bruins' Patrice Bergeron scored a power-play goal late in the second period, and Sandy McCarthy made it 3-1 early in the third, before Hunter and Aucoin scored.
"The boys battled tonight. We were down 3-1 and could have eventually quit," Hunter said. "We weren't going to give up. It's definitely great to get a point out of it."
Boston, which has struggled at home most of the season was hoping to build on a 3-2 win over Toronto at the FleetCenter on Thursday night
"It's disappointing because when you're up 3-1 at home after two periods you feel like you should get two points," Boston defenseman Sean O'Donnell said. "The minute you let up the other team smells blood and they come after you. That's what they did tonight."
New York is 6-1-1 in its last seven games, while Boston dropped to 1-5-5 in its last 11 home games.
"Anytime you have a two-goal lead you're disappointed," Boston coach Mike Sullivan said.
The Islanders started their rally when Hunter scored out of scramble in front with just over 12 minutes left.
Aucoin's wrist shot from the slot slipped off goalie Felix Potvin's glove and into the net, tying the game with 8:10 left in regulation.
"I think it might have kind of knuckled on him," Aucoin said.
Potvin admitted the shot fooled him.
"I really don't know what happened," he said. "It just dipped. It was going in my glove and it dipped at the last second."
Sergei Samsonov also scored for Boston. Mariusz Czerkawski had the Islanders' first goal.
McCarthy's goal gave Boston a 3-1 lead 2:40 into the third period. He beat goalie Garth Snow with a slap shot from the right circle, but New York cut it to one on Hunter's goal with 12:10 to play.
Boston moved ahead 2-1 when Mike Knuble, who had a pair of assists, tipped a soft pass to Bergeron. The 18-year-old rookie shifted before beating Snow with a wrist shot for his 10th goal.
Boston opened the scoring on Samsonov's goal 32 seconds into the game. New York tied it midway through the first period, with Czerkawski finishing off a two-on-one break by slipping a shot between Potvin's pads.
The Islanders had won six straight prior to a 1-0 loss in Ottawa on Thursday night. That streak came shortly after losing a season-high seven in a row.
"I think we learned a lot after our long stretch of losing that there'salways a chance," Aucoin said.
Islanders center Justin Papineau limped off the ice early in the first period after a check by Boston LW Doug Doull, but he returned in the second. … New York has been outscored in the third period only three times in its last 18 games. … Wives of Bruins' players will hold their annual charity carnival Sunday at the FleetCenter to benefit the Star House, an organizationproviding homes for children five through 12.


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Responding Continually to St. Vincent's Challenge The Foundation Board members will consist of those who can give substantially themselves and are encouraged to consider making sacrificial gifts, as both an example to others and a witness to their selfless commitment to alleviating the suffering and deprivation of the poor. In addition, Board members will assist in opening doors to other prospective donors, and provide the names and contact information of their colleagues for cultivation, and those who can assist us in our efforts to tell more people in the greater community about the Society and its service to the needs of the poor in Southeast Michigan. |
The Society of St. Vincent de Paul - Detroit
3000 Gratiot Avenue
Detroit, Michigan 48207
Phone: 313-393-2930
Toll Free: 1-877-ST VINCE (1-877-788-4623)
Fax: 313-393-3015
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Comment Number: | 522418-02413 |
Received: | 6/15/2006 6:09:43 PM |
Organization: | Xango LLC |
Commenter: | FREDA DOUGLAS |
State: | FL |
Subject: | Business Opportunity Rule |
Title: | Notice of Proposed Rulemaking |
CFR Citation: | 16 CFR Part 437 |
Attachment: | 522418-02413.pdf Download Adobe Reader |
I am a 73 year old, physically challenged widow who has been involved with many companies starting with Amway in the late 1980's and with Xango since April 2004. I like my present company and their single, patented, category-created, food supplement loaded with phytonutrients. I like my present company because they train well, the company does not discriminate between lines of sponsorship. Everybody likes to help others, all of us realizing if we don't help others we ourselves will not make much money. As far as making claims of the money we make I was taught early on if somebody asks me how much money I make, I should respond with "The amount of money I make is irrelevant. What is relevant is how hard are you willing to work to make the amount of money you want to make?" If asked what the product can or will do, my answer is "I can tell you what it has done for me personally" and then I direct them to a website where other users tell what the product has done for them. As for providing the prospect with names and addresses of other people in the vicinity who are involved with the same lproduct or company, that would be almost impossible for me to do. Records such as that are available only from corporate and they won't give that information out. As for prospects having to wait seven days before signing up, you might as well encourage me to leave the business myself. Because of my age, and relocation late in life from another state, I work strictly a cold market. If somebody in California (and I have downline in that state as well as states all over the country,) tells me in Florida they want to get started right now, either to build the business or use the product or both, I wouldv truly be biting the hand that feeds me and when your only other income is Social Security you just don't do that. I realize there are unscrupulous people out there who like to give honest, upstanding companies like mine a tarnished reputation because in their twisted reasoning that would stop us, but I would ask you to consider the hard working people like myself who are trying to make a legitimate income from encouraging our prospect to "try it and see what it might do for you". I realize people like that should be stopped, but I beg you to not hurt the honest entrepreneur just to stop the dishonest business whose only goal is to make some illegitimsate gain from suckers who believe everything they read and disappear, never to be seen again. We will still be around. We have nothing to hide and nothing to be gained or accomplished by running.


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The Seinfeld Twitter account is pretty much the closest fans of the 1990s show will get to a modern-day Seinfeld reunion.
The hilarious tweets on the account are going viral, as fans spread the word about the "modern-day Seinfeld reunion."
Seinfeld's new web show combines his love of comedy and classic cars.
The beloved sitcom captured its era, but the Twitter account gives the character's opinions as if they were on the show in 2012.
The account, already with nearly 30,000 followers, is described: "What if Seinfeld was still on the air? (Thanks to @JoshGondelmanfor the inspiration.)"
People can check out the account aptly named @SeinfeldToday to explore plotlines and read posts from people impersonating Jerry, George, Elaine and Kramer.
As the characters talk about e-books and iPhones, and even have Kramer claiming he invented the Snuggie, the Twitter account reminds people how much they miss the show.
Must Read
According to Buzzfeed, sports writer Jack Moore is responsible for the funny account with some help from his comedian friend Josh Gondelman.
"My friend Josh and I were tweeting these last night on our personal accounts," Moore told Mashable. "I thought the idea could be it's own thing."
"I'm a little surprised it took off, but Seinfeld's my favorite thing in the world, so it's cool that other people still like it the way I do," he added.
Here are some of the best @SeinfeldToday tweets to date:
"Elaine has a bad waiter at a nice restaurant, her negative Yelp review goes viral, she gets banned. Kramer accidentally joins the Tea Party."
"Kramer fights with an Apple Genius. Elaine dates a hot subway conductor. Jerry gets an offer to 'ghost tweet' the Kelloggs feed."
"George pretends to be vegan to sleep with a woman, but then makes her eggs in the morning. Kramer gets an ebook deal. Jerry has a bad set."
Maybe the account will inspire Jerry Seinfeld to actually do a "modern-day Seinfeld reunion."
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- April 30, 2013
- 5:07 p.m.
- Suggest removal
- Reply to this post
lwb1946 writes:
Like Curious, I pretty much agree with all of the above comments. The first lady and Obama even came out yesterday and made comments about the gay player coming out supporting him and saying how proud they were of him. That was completely unnecessary for a president and the first lady to do that. And, Obama claims to be a christian, did Obama come out in defense of the ESPN Christian Reporter who made his comments about how he believe that adultery, fornication, and the gay lifestyle was sin according to his beliefs and the Bible? Funny, I must have missed those comments. But, I sure didn't miss Michelle's and Obama's praising the gay player coming out. I am so disgusted at the Benghazi mess, the terrorists attack where they burst in on the FBI and read the terrorists his miranda rights and then he went silent. And, the FBI didn't even know that this was going to happen and if they knew it they could have focused on some critical questions before his rights were read that might have prevented another attack and prevent more American Citizens deaths. I just hope all you Obama People who voted for this idiot can lay your head down at night and live with yourself because he is the worst excuse for a Christian, a President, and an American I have ever seen. Again, A so called Christian defending a gay person and no where to be found defending the right of the ESPN Christian Reporter to speak his beliefs. Pathetic!
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Archived Story
Turkey giveaway Nov. 1-2
Published 5:08pm Thursday, November 1, 2012The Greater Niles Community Federal Credit Union will be holding its ninth annual turkey giveaway Nov. 1 and Nov. 2.
The giveway will be held at both its Cassopolis and Edwardsburg branches.
The turkeys are a way for the credit union to say thank you to its members.
If you would like to pick up a turkey, call the Cassopolis branch at 445-1951 or the Edwardsburg branch at (269) 414-4327. The number of turkeys at these branches are limited, so call to make arrangements to pick one up.
If you are unable to pick up a turkey, you may have someone else pick it up by calling the Niles branch at 684-6005.
Leftover turkeys will be donated to local charities.


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Hazle Township's plans for repaving parts of 19th and 20th streets near the Hazleton Area High School complex hinge on a $75,000 grant and approval from the Luzerne County Community Development office.
One resident who publicly questioned the township's track record with cost overruns in previous projects urged the supervisors to take steps to monitor their latest streets project.
The supervisors on Monday awarded $205,571.04 worth of contracts to Franzosa Trucking and Excavating for paving 19th Street from Landmesser Avenue to Roosevelt Street, and 20th Street from Landmesser to Slate Court.
Approval hinges on the township receiving $75,000 in Community Development funds from Luzerne County, supervisors' Chairman William Gallagher said. Local funds will pay the balance. County officials must also approve the projects, he noted.
Franzosa outbid three other companies competing for the work, according to estimates released at a public bid opening last week.
Forest Hills resident Richard Wienches on Monday asked Gallagher and Supervisor Andy Benyo whether the township will designate the engineer or an employee to oversee the paving projects and maintain "weight slips," or documents that track the amount and types of materials used for a project. Wienches also called on the township supervisors to publicly disclose "change orders," or changes in the original work scope that could alter costs.
"If there is a change order, can it be brought to the public for the dollar amount and the percent increase?" Wienches asked.
Gallagher said the supervisors would publicly disclose change orders and assign township engineer John Synoski to oversee the projects.
Cost control?
While combing through township records, Wienches said he learned the township awarded a $89,189 contract to a firm in September 2011 for road improvements along Christine Road in Ridgewood. Wienches did not publicly identify the contractor who worked on the project.
He asked Synoski if the township authorized change orders for the project.
Synoski said additional pay was awarded to the firm for work the supervisors requested at Christine Road and Sunburst Drive.
Wienches, however, said the township approved a nearly $59,000 increase in the work scope for additional paving. After learning of the mounting cost, Wienches said he contacted a Pennsylvania Department of Transportation representative who said the agency requires a "re-bid" for additional work if project costs increase by more than 10 percent.
However, state officials grant exceptions if underlying conditions are discovered, Wienches noted.
Citing his concern for how the township spends tax dollars, Wienches said the supervisors had never publicly announced the cost increase.
"Not one word was mentioned whatsoever from when (the contract) was awarded up until now," he said. "It's like it never happened unless you look at the bills, which I did."
Wienches' concerns for spending didn't end with the expanded work scope.
Another component of the project dealt with piping, manhole and street improvements. Wienches said the work was completed according to an hourly equipment rental schedule that he had criticized in the past.
Township documents revealed about 1,600 hours worth of equipment rentals, which totaled $74,000, he said.
"That's a lot of money," he said. "I'm not saying anything negative about this contractor. I'm only talking about my money. That's why I keep talking about change orders. I'm not here to abuse anybody. What I see in bills kind of bothers me a little bit."
Gallagher and Benyo did not publicly respond to Wienches' comments.