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Posts Tagged 'Drinks'
Post Zumba Woodchucks
We joined Amie, CJ, Kourtney, Gina Ann and others at Buffalo Wild Wings again on Thursday night for the final post Zumba Woodchucks of 2011. Although, I think this will be our final one for a long time because Brian and I don't like to go out on work nights because we like getting to work super early in the morning.
Since we weren't going to be going out for after Zumba drinks in the foreseeable future, I made sure to get food pictures this time around. LOL.
Incidentally, Thursday night is a great night to go to BWW because it's the night they have their boneless wings for only .60 cents each! Though, I've been told that the flat bread pizza is the thing to get. However, the last two times we've been there, their oven has been broken so it wasn't an option. We will just have to return for post Zumba drinks sometime in 2012 and try it. Add that to my already growing list of New Year's resolutions!
Where's the Sangria?
Sunny told me that she was talking about the sangria at last Saturday's party on the air and gave out the url to Foodies. I was thinking that the sangria recipe originally posted on July 4th might not be that easy to find (if you type "sangria" in the search, it actually comes up as the second item and not the first one) so I'm going to repost it here.
1 large bottle lambrusco
1 1/2 cup of orange juice
1 small can of frozen lemonade concentrate
1 litre of Fresca
slices of fruit (optional)
I scratched the fruit off on Saturday because I didn't want to mess with slicing and stuff, specially since I was at someone else's house. It still turned out okay. For this recipe, the fruit is optional because it is really mostly decorative. You get the fruit flavor from the juices.
I only brought one 3 litre bottle of lambrusco because I didn't know how many people were coming, and I didn't realize how much everyone would like it. Don't be like me. Be prepared and buy several bottles of everything.
BTW, I'm sequestering my mom's punch bowl and making Sangria for tonight also. Brian and I are going to experiment and make some non-alcoholic kind also using Welch's grape juice, so we will have both varieties. One with a kick and one without. The non-alcoholic is mostly for him and the kids. This way they can feel like grown ups. =P
Rude Cosmopolitan
NOTE: I got this drink recipe from Bree's facebook. So if you don't like it you can blame her. Just kidding!
1 1/4 oz. Jose Cuervo Classico
1/4 oz Grand Marnier (or other orange flavored liqueur)
Juice from a whole lime
1 oz cranberry juice
Shake all ingredients with ice. Strain into a chilled cocktail glass. Garnish with orange peel.
Pomegranate Martini Recipe
No more need to speculate. Bonefish Grill has released their pomegranate martini recipe. [Thanks to Kai for posting the link in the comments.]
* 2 oz Vodka (use your favorite brand)
* 2 oz POM Wonderful Pomegranate Mango juice
* 0.50 oz Simple Syrup
* Frozen red grapes
1. Combine all ingredients in a shaker tin and strain into a frozen martini glass.
2. Garnish with frozen red grapes.
Original Post Follows
For those of you crazy about Bonefish Grill's yummy pomegranate martini (I know Jan, Darcy and I all are), here is the recipe:
1.5 oz Fris Vodka
.75 oz Monin Pomegranate Syrup
.75 oz Monin Mango Syrup
Place all ingredients into a shaker tin filled with ice. Cover and shake vigorously 20 times. Strain into a chilled martini glass. Garnish with 3 skewered grapes placed on edge of glass.
Darcy and Jan both have attempted this. They came close but could not completely duplicate the taste. Darcy said it might be because she is using different brands of syrup.
You should be able to find Fris Vodka at any decent liquor store. This brand is relatively easy to find. The challenging part is finding Monin syrups. I'm not sure where you can find them at your local grocery store or supermarket, but Monin syrups can be purchased online for about $6 per 750 ML bottle from Lollicup, CoffeeAm, Barista Pro Shop, and other similar vendors. You may be able to find some on Amazon also; although, these may be through third-party sellers.
Good luck and happy mixing!
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Playing as a Clanner
Posted 15 May 2012 - 08:38 PM
Posted 15 May 2012 - 10:06 PM
That said I am also looking forward to it. Clever pilots, good commanders and Clan tech will keep it from being a walkover and will prove finally that it's the meat not the motion that makes the difference.
Posted 16 May 2012 - 04:32 PM
Designating targets is a great idea, and so is bidding before the actual combat of a match.
Beyond that i do not see a clear and easy way a computer can track honor, the AI is a bot run on numbers and patterns. If you can teach a computer program honor, then yes it is a mechanic that can be implemented.
If you cant its all on the humans behind the screens. And like me, most players are motivated by a desire to have fun.
Having a rules system rammed down our throats will most definitely take away from the fun, and keep me from spending real world money on this game. Something I am looking forward too, since i am an old and die hard fan.
Clans have been in previous games, and you know what?
They worked just fine. Some used them, others didnt and everyone had fun.
Simple and easy.
Wait for the game to come out, play the clans or dont. But dont rail around screaming its so unfair that the clans have so many advantages. Thats the way it is. Dont like it. Find another game.
Posted 16 May 2012 - 08:06 PM
Strum Wealh, on 15 May 2012 - 04:59 PM, said:
However, the mechanics of playing Clan (mainly enforcing Zell) should, IMO, be built into the game itself; maybe I just have too little faith in humanity, but I suspect that the proportion of would-be Clanners that would actually pay Zell any mind, much less adhere to it while at the helm of their 'Mech, would be so small as to not be statistically significant.
As such:
IMO, Clan vs IS should be run at a ratio of one Binary (two Stars, representing a total of 10 Clan 'Mechs) to one Company (three Lances, representing a total of 12 IS 'Mechs).
1.) Similar to Gigaton's suggestion, each Clanner would be able to designate any as-yet unclaimed unit from the opposing team as "theirs" to defeat.
Said Clanner would then be responsible for defeating each of their claimed target(s) by engaging them single-handedly.
One Clanner firing on another another's already-claimed target(s) results in one moderate penalty being leveled against the entire team, AND a second, more substantial penalty being leveled against the offending player for each shot that lands.
2.) Any unit that fires on a Clan 'Mech is automatically "claimed" by the Clanner in question.
All IS units and Clan units of a weight class different from that of the Clanner in question "claimed" in such a manner would be designated differently from those actively "claimed" by the Clanner in question; the former would be able to be "unclaimed" if not fired upon by the Clanner in question while the latter must be engaged.
Any not-previously "claimed" unit that the Clanner in question fires upon is considered "claimed" as though it had been actively "claimed" by the Clanner in question.
3.) Use of Artillery and AOE weapons imparts a minor penalty against the entire team AND an additional moderate penalty against the offending Clanner with each firing (regardless of whether any targets are actually hit by said artillery or AOE weapons).
4.) Breaking line-of-sight from all "claimed" targets for an extended period (ex. more than 10 seconds) imparts a moderate penalty against the offending Clanner.
5.) Starting a round with a 'Mech equipped with a C3 system or TAG unit imparts a moderate penalty against the offending Clanner AND an additional minor penalty against the entire team for each 'Mech so equipped.
All penalties would be levied against any or all of the Clan player's/unit's XP earned, Loyalty Points (or equivalent), and currency units earned.
The intent is to outline a system that makes it not worth would-be Clanners' while "to play as basically IS with starter access to generally-bettter equipment" rather than "to play as the Clans in both spirit as well as in name", while still being flexible enough to address most situations that could come up.
(I realize that my short outline could not possible cover all possible situations, but it's meant more as a seed to promote discussion than to be a comprehensive solution unto itself.)
Your thoughts?
A lot of good stuff here, I've the key we need to look at with Zellbringer in MWO is which aspects will bring the most balance between it and Clan tech. Fun is the goal, so we should be looking at it as positives, at rewards for good behavior, the only punishments or penalties ought to be for behaviors that take away from the experience of other players.
I still think a Battchall bidding system counterpart to the Merc's bidding for contracts system would go a long way to encouraging Clan mentality, whoever is confident they can win with the least at their disposal is the one who gets the privileged of going on the mission, but it's normally not underbidding what you think you can reasonably win with.
Lets say that instead of Loyalty points clan members have 'Honor' it's basically the same thing. This is the only stat that ought to be effected by Zellbringer. You still learned from the experience of the battle even if you were a low down dirty cheat so it makes little sense to cut into Xp over this. Mind you IS rank affects player income, in the same way I expect Clan rank would effect it, so honor does mean c-bills in a round about way.
It's best if this system is kept as simple and straightforward as possible. We want to minimize greifers, while maximizing the fun of sticking to Zellbringer.
- 1. Clan players should be rewarded Honor for each Mech they take out which only they damaged (or which other damage was small enough to be deemed likely an accident)
- 1a. This bonus is larger if you take out all the otherwise unclaimed mechs the same weight class as you before challenging other weight classes. (this prevents your scout from claiming the Atlas on your Assault player and leaving him only the mediums or smaller to shoot... or your only assault ignoring the big guns and declaring he will blow up the Jenner first while leaving the rest of you to contend with the 'Steiner Scout Lance'.)
- 1b. If someone else does shoot your foe, you still gain a marginal amount of honor as long as it's only one person, as it might just be someone trying to be a jerk.
- 2. Clan players should receive honor if they never move beyond the their max weapon range once they have engaged a mech.
- 3. Clan players should get honor if they never shoot another Clan players target during the match.
- 3a. a system need to be in place so a player may not hog all the targets and force other players out of having any foe to shoot. While Zellbringer allows you to challenge multiple foes, this might have to simply be handled as... one foe at a time, then move on to the next. Otherwise 10 Clanners could drop against 12 IS and 3 Clan players could call two targets right off the bat... and well. One of you is sitting out that game then.
- 4. If a Clanner picks a target and focuses on him, not damaging any other player until that player is defeated they should receive some honor, because they may have been trying to stick to Zellbringer despite whatever other players are up to.
- 5. Honor is gained if once you engage a foe, your movement never takes you out of line of sight from that foe.
- 6. If you have destroyed your target, and only Mechs left have already been claimed by other pilots, you should get honor for sitting back and watching, rather than shooting them. This honor gain should increase the longer you have to sit around waiting.
- 6a.That said, if one of your teams pilots goes down, his target becomes fair game, and should not count against shooting other players targets. You should also gain honor if you beat the mech that defeated your ally without anyone else helping you.
To reflect the Clans adapting the the 'dishonor' of the IS, any time an IS Mech shoots you, you should have a few second gap to get a single 'free' shot off that doesn't count against Zellbringer. I.e... if everyone is destoryed but one IS mech and he decides that rather than fight the guy dueling him, he's going to come over and keep shooting you over and over again while your trying to stand back honorably and watch, you ought to be able to defend yourself (and ought to be able to do so without sullying the honor of the guy who is trying to duel the IS jerk), and given some mechs are slower than others simply running away doesn't really cut it.
Really not sure how to handle the 'failure to fire a weapon when possible is prohibited' aspect of Zell... so many potential problems with that
I think the simpler way to handle gear like artillery and C3 for Clanners would to simply restrict it so they can't start the match with a match loaded with it. They are not supposed to have it so they simply can't get it. If Clan mechs are separate from IS mechs (we have no idea if this will be the case yet or not) then Clan chassis should simply not be able to have C3 put on them in first place. This gives the IS some advantages of having some gear that the Clans simply do not have access to in the same way the they don't have Access to Clan gear.
A little medal should appear by your name at the end of the match for each aspect of Zellbringer you managed to accomplish during the match. I.e, this grants players an additional bragging right of sorts and gives them an instant gratification of a small acknowledgement that they earned an 'achievement' of sorts due to how they played. It's insane the out of the way things players will do just to earn an 'Achievement'.
Edited by Kreisel, 16 May 2012 - 08:10 PM.
Posted 16 May 2012 - 11:40 PM
There were those who adapted to such 'underhanded' tactics.
And there were IS units who took advantage of Zellbrigen.
There were also IS units who beat the clanners at their game.
Strum Wealth's post would be a great starting point for in-clan enforcement of Zellbrigen (penalties for breaking it and so forth) but there should also be a system that recognizes when IS teams break it first. When the Clans realized that the IS wasn't going to play by their rules some adopted (like Clan Wolf) and some didn't.
There should be something for that situation as well.
May I also add within the Clan's Trial system there was also a rule involving possible Melee situations (i.e. free-for-alls) when someone broke the initial rules
Edited by chaz706, 16 May 2012 - 11:42 PM.
Posted 19 May 2012 - 03:58 PM
Set in place the mechanics that reward playing with a Clan mindset and let the players decide for themselves if the risk/reward is acceptable to them. If it is, they will be amply rewarded. If they believe it is not in their best interest they are not so richly rewarded (but never punished).
chaz706, on 16 May 2012 - 11:40 PM, said:
There were those who adapted to such 'underhanded' tactics.
And there were IS units who took advantage of Zellbrigen.
There were also IS units who beat the clanners at their game.
And we shouldn't overlook the fact that the tactic were a foreign concept to the average IS warrior - focused fire was the norm. Not some strange kind of "Mech Jousting". So they used what they knew until they knew better - then turned the tactic to their favor when they figured out what the Clans were doing.
Yes, later, things got really sneaky and I do not condemn any of the Clans for tossing out the old rule when their foes used it against them. But it didn't happen immediately across the board either.
Edited by Morashtak, 19 May 2012 - 04:04 PM.
Posted 19 May 2012 - 11:30 PM
I for one certainly think the Clan invasion should be represented as accurately as possible using in-game mechanics to create a frame work for clanners to play inside of.
This is canon, this is very possible due to many in-game options, and this is what made the invasion so much fun in the first place.
Edited by AussieGiant, 19 May 2012 - 11:30 PM.
Posted 21 May 2012 - 03:18 PM
Frankly, I have always been of the opinion that the only people having issues with Clan honor, etc are those who got spanked by better pilots (irrespective of mech - whether Clan or IS) who happened to prefer the Clans as their fighting force of choice.
In NBT-HC and Mercs, we (as CBS) faced teams of great IS players well representing their Houses or Corps. All gave as good as they got and there was little of the animosity shown in these threads towards the Clan-oriented set of players - for a game not even out yet.
Edited by Gremlich Johns, 21 May 2012 - 03:20 PM.
Posted 22 May 2012 - 12:49 PM
as usual, this conversation ignores the fact that normal players when faced with a losing game, will do anything in their power to bring about a win. Sure talking about following zell is nice now, but what about when it's down to 1 IS mech vs 1 Clan mech. you think the IS player would agree to a duel? would the clanner? or would each player rather play the game how they see fit to kill the opponent and clinch the win?
which is more important? personal victory in a duel? or victory for your player clan?
I'd bet victory for the team ranks higher, seeing as how this is a team oriented game.
would it not be easier to just take the 'hit' against your honor for breaking zell if it means overall that you won, and wouldnt the win now vindicate you breaking zell?
zell is a stupid concept; it was a meta-concept thrown on top of the game because the original writers for the clan either didn't care about the blatant munchkin tech or didn't notice it, frankly I don't know which is worse.
if everyone is worried about clan tech being too powerful, then why don't we just scale back clantech a little? why does it have to be all-or-nothing? why can't IS tech and Clan tech be powerful in different ways?
weapons, mechs, armor all have various stat points that can be played around with to produce different 'flavored' armies. Just look at games like Warmachine, Warhammer, or in Video games: Starcraft. All units share the same stat line, but have different values and a few abilities and designed weaknesses.
Just make both tech trees powerful in different ways; enforcing zell as a counterweight to clan tech does not solve the problem, it never has.
Posted 23 May 2012 - 06:22 AM
There is of course a base standard that is expected of Clansmen. Two examples : performing bidding or batchall and respecting zell until someone breaks it then anything goes of course. Those general ones that are accepted by all clans can be added through penalty/bonus LP points. But stay away from the personal play style "honor" rules such as legging (old excuse since MW2), those have nothing to do with Clan honor.
2. Should we : No
See my point above.
3. No, balance is important. Clansmen in games are not clansmen in canon , they are not genetically engineered , superior warriors , but are just average terrans playing pew pew fun with mechs . Keep it balanced and challenging for all parties.
Posted 23 May 2012 - 06:46 AM
So give "Clan" pick up groups only 2 Stars of mechs (10), to the Company (12) of Inner Sphere.
Posted 23 May 2012 - 06:57 AM
RangerRob, on 23 May 2012 - 06:46 AM, said:
So give "Clan" pick up groups only 2 Stars of mechs (10), to the Company (12) of Inner Sphere.
everyone keeps saying that but what about weight? particular mechs taken?
I'd put more faith into either a battlevalue system but the more likely outcome is a matchmaker system which takes into account more than just numbers.
Posted 23 May 2012 - 07:29 AM
Taigen, on 23 May 2012 - 06:22 AM, said:
There is of course a base standard that is expected of Clansmen. Two examples : performing bidding or batchall and respecting zell until someone breaks it then anything goes of course. Those general ones that are accepted by all clans can be added through penalty/bonus LP points. But stay away from the personal play style "honor" rules such as legging (old excuse since MW2), those have nothing to do with Clan honor.
Exactly what I was saying. Tell Kay Wolf that. What an ***.
Edited by Jaroth Winson, 23 May 2012 - 07:31 AM.
Posted 23 May 2012 - 07:37 AM
Wrong poll is wrong.
Posted 23 May 2012 - 07:47 AM
Posted 23 May 2012 - 08:20 AM
Aaron DeChavilier, on 23 May 2012 - 06:57 AM, said:
I'd put more faith into either a battlevalue system but the more likely outcome is a matchmaker system which takes into account more than just numbers.
Devs have already said that tonnage, chassis and some sort of BV will go into balancing matches.
I suggest adding yet another level that being 6 IS mechs to every 5 clanners. I by no means was suggesting a pure 10 vs 12 system.
Posted 23 May 2012 - 08:44 AM
[color=#000000]How [/color]zellbrigen[color=#000000] is interpreted depends not only on the individual, but their parent Clan as a whole. At one end of the spectrum, the rules are strictly followed, the only exception being when fighting bandits, pirates or the most hated of enemies. At the opposite end, [/color]zellbrigen[color=#000000] is figuratively "thrown out the airlock" and used only against other Clan warriors, and even then only when there is an advantage over them. In between are varying levels of adherence; for example, [/color]zellbrigen[color=#000000] is followed unless circumstances dictated otherwise, such as being outnumbered or thinking one could get away with breaking it.[/color][4][color=#000000]
Prior to the Clan Invasion, Clan Blood Spirit, Clan Coyote, Clan Ghost Bear, Clan Goliath Scorpion, Clan Jade Falcon, Clan Star Adder and Clan Steel Viper adhered strictly to the tenants of zellbrigen. MeanwhileClan Cloud Cobra, Clan Hell's Horses, Clan Ice Hellion, Clan Nova Cat and Clan Snow Raven were more opportunistic in their interpretation. Only Clan Diamond Shark and Clan Wolf used a liberal interpretation ofzellbrigen in their conflicts with the other Clans.[4][/color]
After their defeat at the Battle of Tukayyid, many of the Clans began to rethink their use of these honor rules, and a number of political, military and cultural changes took place. The Blood Spirits, Jade Falcons and Star Adders became more opportunistic, while the Ghost Bears became more liberal, in the use of zellbrigen. The schism within Clan Wolf resulted in its new Crusader-minded leadership to become slightly more conservative, while Clan Wolf-in-Exile maintain a flexible definition of zellbrigen.[4][/color]
Clan Fire Mandrill, by their fractious nature, defy any sort of labeling, with each Kindraa having their own individual understandings of zellbrigen.[/color]
Posted 23 May 2012 - 08:46 AM
Posted 23 May 2012 - 09:08 AM
As to match balance....
How would you like to come into a match knowing that you will lose if you play IS? Would you continue to play as IS or just switch to being a clanner? It would be poor developing and programming to overbalance one side over the other. All of your premium subscribers would bail and you would be left with nothing but clans with no one but other clans to fight. It may be canon for the clans to have superior mechs but in the overall scheme of making a game where you can play whatever side you choose without fear of over-powered mechs/sides, you have to draw the line in the sand.
When your players choose to play something else after being kicked around too many times it is usually too late to get those gamers back. No matter how many patches you implement after the fact. They are already gone telling their friends "Don't play MechWarrior: Online, it is unbalanced and boring.".
I personally like the IS, but if they decided to make the clans more powerful I would be there faster than I could pull the ejection handle.
Posted 23 May 2012 - 09:22 AM
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Wednesday, December 7th, 2011
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Elliott: Dan?
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Dan: Elliott, look, last night, seriously, I was talking to Kim. I was doing a little thing.
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Dan: Like it'd kill you to give me flowers once in a while? (opens card) "R.W." it says "R.W."
Casey: What else does it say?
Dan: It just says "R.W.". Robert Wagner has sent me flowers.
Dan and Casey's conversation about Helsinki being in Finland is a reference to the pilot episode, in which there was some confusion about this fact.
In the opening of this episode, Casey picks the Mets and Yankees to go to the World Series. Six months after this episode aired, the Mets and Yankees did, in fact, meet each other in the 2000 World Series.
Timothy Busfield (who directed this episode, along with 2-16 "Local Weather") would later play a role in Aaron Sorkin's "The West Wing." His character is Danny Concannon, White House Washington Post reporter and CJ's some-what love interest.
He was also on Sorkin's "Studio 60 on the Sunset Strip" playing Cal Shanley, the technical director of the fictional show "Studio 60 on the Sunset strip."
The title of this episode translates to "The Power Of Destiny". It is the title of an Italian opera by Giuseppe Verdi.
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We got home LATE on Tuesday night. The first few days were a bit rough- we both needed to catch up on our sleep.
It helped coming home to 50 and 60 degree weather! We got outside as much as possible to enjoy it. Aiden even did his first bike ride to the park in our neighborhood. It's about a 15 minute walk/ride one way...I ended up carrying him and the bike the last 5 minutes on the way home!
Saturday, February 11, 2012
1 comment:
- Christine said...
Look at all the sun!!! I adore that photo of him asleep on the DVD player... too sweet.
- February 13, 2012 9:03 PM
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Sen. Scott Brown (R-MA) thinks he's got something that will make Elizabeth Warren look like the elitist in the race for Senate in Massachusetts: the fact that Warren rose from working class roots to succeed financially. They want to counter this Elizabeth Warren:
So he's trying to change the focus of the campaign to her professional success by vowing to release six years of tax returns.
Republican US Senator Scott Brown plans to publicly release six years worth of personal tax returns later this week, his campaign said today in a letter that puts pressure on challenger Elizabeth Warren to do the same. [...]
Warren, a Democrat, has previously said she would release two years of returns if Brown did the same. She said that period spanned the time she had served in the Obama administration and been a political candidate, as well as Brown's tenure in the Senate.
Brown, friend of Wall Street, is going to have to come up with more than tax returns to undercut the work Warren has done to champion middle class America, or even her own personal story. It's as clear a case as Wall Street versus Main Street as you're going to find in 2012, and Warren has the personal and professional story to make that case.
But here's an interesting angle to the story. Brown shares a senior campaign adviser, Eric Fehrnstrom (of Etch a Sketch fame), with the Romney campaign. The Romney campaign that steadfastly refuses to release more than a few years of his own tax returns. What's good for the goose …
Please donate $ 5 to help Elizabeth Warren get to the Senate to represent the rest of us.


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November 27, 2006
Magical Realism Visits the Middle East
Students of Latin American literature will be familiar with "magical realism," a technique of writing frequently associated with Gabriel Garcia-Marquez, the Nobel-prize winning Colombian novelist. Wikipedia notes some elements of magical realism, several of which are excerpted here:
* Contains fantastical elementsIndeed, Garcia-Marquez's novels contain all of these elements. The primum inter pares of these is One Hundred Years of Solitude (which has even made it into Oprah's Book Club, though it was first published in 1970). Garcia-Marquez's masterpiece contains such passages as this:
* The fantastic elements may be intrinsically plausible but are never explained
* Characters accept rather than question the logic of the magical element . . .
* Distorts time so that it is cyclical or so that it appears absent. Another technique is to collapse time in order to create a setting in which the present repeats or resembles the past
* Inverts cause and effect, for instance a character may suffer before a tragedy occurs
* Incorporates legend or folklore
* Mirrors past against present; astral against physical planes; or characters one against another . . .
* Open-ended conclusion leaves the reader to determine whether the magical and/or the mundane rendering of the plot is more truthful or in accord with the world as it is.
"The world was so recent that many things lacked names, and in order to indicate them it was necessary to point."What could possibly be realistic in these passages? As Garcia-Marquez knew, it was the inherent fantastic nature of daily life in places like Columbia that made nearly anything believable so long as it was presented in a plausible way -- and if the storyteller believed it himself."She was in the crowd that was witnessing the sad spectacle of the man who had been turned into a snake for having disobeyed his parents."
"'What day is today?' Aureliano told him that it was Tuesday. 'I was thinking the same thing,' Jose Arcadio Buendia said, 'but suddenly I realized that it's still Monday, like yesterday. Look at the sky, look at the walls, look at the begonias. Today is Monday too.'"
"Colonel Aureliano Buendia organized thirty-two armed uprisings and he lost them all. He had seventeen male children by seventeen different women and they were exterminated one after the other on a single night before the oldest one had reached the age of thirty-five. He survived fourteen attempts on his life, seventy-three ambushes, and a firing squad."
"As soon as Jose Arcadio closed the bedroom door the sound of a pistol shot echoed through the house. A trickle of blood came out under the door, crossed the living room, went out into the street, continued on in a straight line across the uneven terraces, went down steps, and climbed over curbs, passed along the Street of the Turks, turned a corner to the right and another to the left, made a right angle at the Buendia house, went in under the closed door, crossed through the parlor, hugging the walls so as not to stain the rugs, went on to the other living room, made a wide curve to avoid the dining room table, went along the porch with the begonias, and passed without being seen under Amaranta's chair as she gave an arithmetic lesson to Aureliano Jose, and went through the pantry and came out in the kitchen, where Ursula was getting ready to crack thirty-six eggs to make bread."
Such lessons are illustrated in Mark Bowden's tale of the hunt for and killing of Pablo Escobar, the most notorious cocaine smuggler in history. In Killing Pablo, Bowden describes the lunacy that results when Pablo negotiates his surrender with the Colombian police, on the condition that a special jail be built for him, at a location of his choosing, staffed with "jailors" on his payroll. The place was called La Catedral:
Not long after Pablo moved into La Catedral, the purity levels of cocaine on the streets of New York were restored and the prices dropped.Lawyer Roberto Uribe visited him weekly and found the place growing cozier. At first the living quarters, gymnasium, and cafeteria had seemed like a real prison, but gradually the furnishing became more lavish . . . Anything could be brought in. The prison guards were no more than Pablo's employees, and the army checkpoints just waved Pablo's trucks through . . . To have plenty of cash onhand, Pablo shipped in tightly rolled American hundred-dollar bills in milk cans, which would be buried in the fog of dawn at places around the prison. Two of the cans, each containing at least $1 million, were buried under the soccer field. A bar was installed, with a lounge and a disco. For the gymnasium there was a sauna. Inmates' "cells" were actually more like hotel suites, with living rooms, small kitchens, bedrooms, and bath. Workmen began constructing small, camouflaged cabanas uphill from the main prison. This is where Pablo and the other inmates intended to hide out if La Catedral was ever bombed or invaded. In the meantime, the cabanas made excellent retreats, where the men entertained women privately . . . Food was prepared for them by chefs Pablo hired away from fine restaurants, and once the bar and disco were up and running, he hosted many parties and even wedding receptions . . .
It was not a normal prison in other ways. Pablo, for instance, did not feel obliged to actually stay. He rarely missed an important pro soccer game in Medellin . . . Pablo considered such excursions minor . . . he did after all, always come back. He had made his deal with the state and intended to honor it . . .
It is all too easy to see the similarities between the fictions penned by Garcia-Marquez, the surreal nature of negotiating with terrorists such as Pablo Escobar, and the presumptions of American political elites who believe that by engaging Iran and Syria -- thereby admitting their involvement in Iraq's chaos -- that such chaos might be ended on terms favorable to either the US or Iraq. Such dreams are the stuff of our own variety of magical realism, but rather than resulting in pleasant narrative escapes, they will result in the irrelevance of the United States, whether one means its military power, its national interests, or its once-admired revolutionary Democratic ideals.
Negotiating with Iran and Syria, whilst they hold positions of strength, is likely to be only the first of the magically realist positions that the US political class breathlessly advocates. There will be more, and the ones to follow will be even sillier. In one episode in One Hundred Years of Solitude, the entire village of Macondo succumbs to an incurable insomnia, "the most fearsome part of which," was not "the impossibility of sleeping, for the body did not feel any fatigue at all, but its inexorable evolution toward a more critical manifestation: a loss of memory." Only through painstakingly going throughout the town and painting the names of objects upon them are the villagers able to remedy their memory loss.
With an inked brush he marked everything with its name: table, chair, clock, door, wall, bed, pan. He went to the corral and marked the animals and plants: cow, goat, pig, hen, cassava, caladium, banana. Little by little, studying the infinite possibilities of a loss of memory, he realized that the day might come when things would be recognized by their inscriptions but that no one would remember their use. Then he was more explicit. The sign that he hung on the neck of the cow was an exemplary proof of the way in which inhabitants of Macondo were prepared to fight against loss of memory: This is the cow. She must be milked every morning so that she will produce milk, and the milk must be boiled in order to be mixed with coffee in order to make coffee and milk. Thus they went on living in a reality that was slipping away, momentarily captured by words, but which would escape irremediably when they forgot the values of the written letters.While everyone forgets, we can begin to label the things we encounter today in the news, hoping that the values of the letters are not forgotten: evil, enemy, tyranny, appeasement, suicide, madness. The village of Macondo was saved from its insomnia-induced memory loss when a traveling gypsy magician returned from the dead and offered an antidote. Will something similar be conjured from history to redeem us?
Posted by Chester at November 27, 2006 10:06 AM
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"Will something similar be conjured from history to redeem us?"
The answer to that question in today's liberal/socialist environment needs to be asked over and over until an answer is found.
But, I'm afraid that all the blogs, thinktanks, conferences and summits will not come up with an answer in time.
Instead it will fall onto an event, an unimaginable event to awaken those forces that will "redeem" us. Those forces will be the age old emotions of rage, hatred and revenge.
They will not embrace logic, nor compassion, nor regret, but they will spark the beginning of the end of appeasement and of the "enemy".
It's very unfortunate, but the most realistic.
Papa Ray
West Texas
Posted by: Papa Ray at November 27, 2006 12:25 PM
That magical magician, returning from the dead, may turn out to be Rudy Giuliani.
Posted by: doc at November 27, 2006 6:15 PM
Papa Ray,
Unfortunately, I think you are correct in your assessment. The West is currently sleep walking through a crisis that is unimaginable to most of it's inhabitants. When Mushareff in Pakistan is no more (either through abdication or assassination) the nukes in that country will become available to al Queda. When a Western city goes "boom", we will come to our senses and wage a war for total victory.
Posted by: Jackv at November 27, 2006 9:50 PM
Magical realism has much in common with gross stupidity. When over-educated diplomats offer BS and nonsense thinking they can win-over extremists anxious to behead them and return filled with joyous news, don't believe it. The only magical realism I want to see is Madame Pilosie burned at the stake when it fails.
Why are we so determined we are failing? We aren't!!
When push comes to shove, and it is almost here, don't we always shove more than we get and you know where! It is outragious that we give in to such stupid people who dared to attack us!!It is outragious we can't speak out and call them what they are, that cartoonists have to hide, that we dare not upset them. We need MORE not less. If they trample each other in the streets SO WHAT!
I'm sick and tired of pussy politicians!
We need leadership not seen since World War II.
Posted by: JimboNC at November 28, 2006 12:50 AM
It's Colombia, not Columbia.
Posted by: asdf at November 28, 2006 1:50 AM
Colombia, Columbia, the magical reality just differs in language: Spanish, English.
From history, like Churchill screaming about Nazis, is there any hope of anything less than catastrophe to wake the great moderate America?
Islam is an aggressive, warrior religion. Moderate Islam retains all the seeds of a Caliphate seeking cell. Like most successful movements, it seeks its great future by pointing to its past greatness as a beacon for future glory. Whether Alexander pointing to Phillip's glory in Macedonia, Caesar to victories over Hannibal, Augustus to Caesar, Constantine to his predecessors, William the Conqueror to Edward the Confessor, Lincoln at Gettysburg to America's forefathers, etc., sons and decendants look to the past to define future greatness.
This son succeeding father process is the source of great or growth-oriented dynasties, even in modern politics, Bush 41 to 43, the Kennedys, Harold Ford, Jr.
The converse is the mindset that focuses on past failures as a sign that no future glory is possible: McGovernite Democrats. Taken to its extremes, this can result in the Balkan or Shite mindsets where the greatest celebrations of the ethnic group is the group's military defeats.
Human psychology is based on growth of all social elements. When that growth ceases, the social system collapses. The problem is that successful growth has unpredictable elements. The greatest growths in the modern capitalist infrastructure began in the middle ages when the Crusades were pursuing an ultimately failed mission. Venice, Genoa, and like Italian cities grew great on commerce and the birth of modern banking throughout Europe, as states needed to supply soldiers far from home and natural, physical supply lines.
Lacking a great, modern vision can be overwhelmingly punishing. Post-Napoleanic France and Islam for the past 300 years both have suffered from dilussions of modern grandeur based solely on prior eras successes. France lost its grand vision after Waterloo. Don't tell a Frenchman that; he will deny it. France went from powerful and dominating of European thinking even to the point where everyone wished to speak French at courts throughout Europe. Like Latin before it, French remains a repository for past great ideas, but little new power is generated in its modern exposition. As a Francophone, I say this with regret.
Islam, since being repulsed at the gates of Vienna, has suffered similar problems to the French. Ironically the conflict between the French and the Algergians played a part in the relative self-perceptions of this two cultures. Islam finds itself uniquely resurgent due to sudden wealth from oil. The resurgence of wealth has lead to a resurgence in pride. Its philosophy is being discussed because of the power that wealth has allowed its guerilla fighters to carry into the field. Petro-dollars buy arms; arms make guerillas; guerillas with a vision . . . now that has power. An al-Qaeda insurgent carries a written vision of the future into battle almost like a Napoleanic soldier carried the Napoleanic Code in his napsack.
The lessons in these? Seek great visions and fight the adverse visions that seek your destruction. Your vision may fail, but sometimes the unintended consequences will be far more powerful than you had hoped. Rarely does the lack of a great vision lead to anything other than a self-perception of greatness based on your ancestors' successes.
Posted by: Jeff at November 28, 2006 9:15 AM
Thanks. I have corrected the entries.
Posted by: Chester at November 28, 2006 9:23 AM
Can we now call an end to unreal 'Realism' before IT ends us?
Posted by: a jacksonian at November 28, 2006 10:19 AM


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Moving On
by Patrick DiCaprioJanuary 20, 2008
I am sorry to report that my previous column will be my last here, as I am moving on to write for another baseball website, and will be joining Todd Farino of fantasybaseballsearch.com as a radio host for his weekly baseball radio show at blogtalkradio.com. I appreciate all of the comments I have received, and am astounded at the number of people interested in the blog here. So thanks for reading. Please check out my blog for more details. I hope you will all continue to look me up.
Patrick is a member of SABR's Statistical Analysis and Science of Baseball Committees and writes about fantasy baseball at The Fantasy Baseball Generals blog. He has achieved the dream of all of his MIT classmates. No, not making millions in the tech markets, but writing about baseball for free. Feel free to send along all insults and comments here.
<< Return to Article


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EditBasic Full Name: Gilbert Boley 1 Birth: 19 Feb 1899 1 Death: Dec 1983 1 Residence: Last Residence: District Heights, MD 1
Looking for more information about Gilbert Boley? Search through millions of records to find out more. Find more records
Anyone can contribute to this page. Please sign in or sign up—it's free. Source: Social Security Death Index Created: 06 Sep 2008 Modified: 11 Oct 2013 Page Views: 42 total (2 this week)


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Whitney Houston's music was the soundtrack to my life from birth to a young adult. The Bodyguard soundtrack was the first cassette I ever purchased w/ my own money. I remember how I saved for what seemed like forever and begged my sister to take me to buy it. Le Sigh. #memories Rest in Paradise Whitney Houston
RIP Whitney Houston
{ 5 comments… read them below or add one }
- February 15, 2012 at 9:06 pm
Queen of the night is underrated. RIP Whitney.
- March 4, 2012 at 12:18 pm
@ Kedra: Queen of The Night is very underrated. Her vocals in that song were spectacular, especially since that song (and all of her songs from "The Bodyguard") were vocally taxing.
Whitney was my big sister in my head, and I will miss her forever. She's resting now, so I am taking comfort in the fact that she is now with the Lord.
- March 8, 2012 at 9:23 pm
Whitney will be missed and never forgotten. I know her music touched millions but not anyone can make you consider them family like Whitney,I also called her my sister.
- May 12, 2012 at 7:20 am
I miss her I wish she wouldnt have died R.I.P I've always loved her music and always will.
- March 11, 2013 at 1:33 pm
I used to love listening and watching Witney. She was such an inspiration in the 80′s. What a great shame to see such a beautiful and talented women to go this way. She will always be remembered.
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8 uthe precepts of the Lord are right,
the commandment of the Lord is vpure,
wenlightening the eyes;
9 the fear of the Lord is clean,
the rules1 of the Lord are xtrue,
[1] 19:9
12 So vthe law is holy, and the commandment is holy and righteous and good.
119 1 Blessed are those whose kway is blameless,
who lwalk in the law of the Lord!
[1] 119:1


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The bio sludge with approx 2% total solids (TS) is pumped to the decanter for dewatering. A decanter's normal capacity is around 3.5 m3/h. The bio waste has to be mixed with polymer to create flocculates, so a flocculation pump station adds diluted polymer into the bio waste. The bio waste and polymer are mixed in the decanter centrifuge, forming solids and liquids. The bio waste solids are conveyed out of the decanter at approx 20% DS and drop into the wet waste silo by gravity. The liquid is drained out of the decanter and flows back to the AWP unit.
The bio waste is then pumped from the silo to either an internal dryer in the incinerator or to an external dryer. Similarly to the food waste system, it is possible in emergency situations to pump the bio waste overboard using the overboard discharge system.


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This unique 1939 Chevrolet Master 85 Coupe Street Rod has been updated with a 350 cu.in. Chevrolet powerplant backed up with a Turbo Hydramatic... More
This 1939 Chevy Master 2 Door Sedan is located in our Louisville KY showroom. Eight years after Chevrolet entered the low-priced six-cylinder field with... More
1937 Chevrolet Master Coupe street rod with a 402 big block. All steel except for fiberglass running boards. 700r transmission, power brakes and power... More
Coded as DA series. Top of the line Deluxe 5 window coupe. 3 Speed, original 206 ci straight 6 cylinder, 80 hp provides plenty... More
CHEVROLET: 1934 Master 4-door sedan, excellent condition, auto trans, silver exterior, tan interior, 11,500 miles, complete photo documented frame-off restoration, 383 Chevy stroker motor,... More
CHEVROLET: 1933 Master 4-door, good condition, auto trans, silver/plum exterior, cranberry cloth interior, $20,000 obo. 860-626-1442, CT; [email]... More
CHEVROLET: 1934 Master Town Sedan, dual sidemounts, blue and black paint, a very nice solid running car with new paint and original int, 47K... More


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Come, happy souls, approach your GodAuthor: Isaac WattsTune: ROCKINGHAM (Chapin) Published in 153 hymnals |
Come, happy souls, approach your God
With new melodious songs;
Come, tender to Almighty grace
The tributes of your tongues.
So strange, so boundless was the love
That pitied dying men,
The Father sent his equal Son
To give him life again.
Thy hands, dear Jesus, were not armed
With a revenging rod:
No hard commission to perform
The vengeance of a God.
But all was mercy, all was mild,
And wrath forsook the throne,
When Christ on the kind errand came,
And brought salvation down.
Here, sinners, you may heal your wounds,
And wipe your sorrows dry;
Trust in the mighty Savior's name,
And you shall never die.
See, dearest Lord, our willing souls
Accept thine offered grace,
We bless the great Redeemer's love,
And give the Father praise.
Source: Southern Harmony, The #300b
First Line: | Come, happy souls, approach your God |
Title: | Come, Happy Souls, Approach Your God |
Author: | Isaac Watts |
Meter: | 22.214.171.124 |
Language: | English |


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Link to Bike Route used in our Duathlons and Triathlon
Freeze Your Fanny 5K Run |
Website | ONLINE Registration | RESULTS | January 23 - 10am |
Tri-State Outfitters Duathlon Click to see version of this year's shirt |
Website | ONLINE Registration |
Overall Results Gender & Age Group Results |
March 27 - 10am |
Mike Jensen Memorial Run (5m run, 2m walk) race not associated with LCSC XC |
PLACE: Kiwanis Park, Lewiston | Printable Entry | April 3 - 10am | |
Twilight 5K Run and Walk |
Website | ONLINE Registration |
RESULTS Gender Age Groups |
April 9 - 7pm |
Snake River Triathlon |
Website | Online Registration has closed. No shirts left. you can still register via mail (if sent in time) or at the pool. Contact Coach Collins for more details. | Results - With Gender and Age Groups | April 16-17 |
Clearwater River Running Camp | Website | ONLINE Registration | July 6-10 | |
Clearwater Half-Marathon CHIP TIMED! |
AUGUST 21, 8:00am | |
Hells Gate Duathlon |
Website | ONLINE Registration | Individual
Results Team results Age Group results |
August 28 - 9am |
Doc Sears Fall
Classic Run &
Walk |
Website |
Thank you to all that came out. Note that the new software
took Masters (40+ runners) out of their age groups. We caught some
of you before you left. Please watch for our "LEFT OVER" run, tentatively set for January 8. EVERYONE gets a shirt, bottle and shoe bag. But... they are leftovers (not given out) from past races. |
RESULTS | October 30 - 10am |
2009 Events Archive |
Email Coach Collins at email@example.com for more information or call 208-792-2308
TRI-STATE OUTFITTERS - A major sponsor of all of our events. We hope that you will choose to support those that help to make these events happen. CLICK HERE to go to the Tri-State website.
Hammer Nutrition - Supplier of Gel and Drink at all of our events (Click on Logo to go to their website)
STAY AT THE OFFICIAL HOTEL OF OUR LOCAL RACES - MOTEL 6 in Clarkston (Straight shot to Kiwanis and Hells Gate once you cross the Blue Bridge)


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ActRaiser Downloads
ActRaiser downloadNext issue's Overseas ProSpects will feature Actraiser, but it looked so good we thought we'd give you a quick preview. This awesome six level epic for the Super Famicom is part side-scrolling, Rastan-style hack and slash adventure and part Populous fantasy world-building. Each level features a building scene sandwiched in between two actionscenes. You fight outrageous creatures to win land for your people, and they have to build up the land's resources before you move on to the next level. Actraiser packs more breathtaking graphics and rockin' sounds into a MegaDrive game!
Other games by Quintet
ActRaiser 2 This action filled, single player game is a classical story of good versus evil.
Illusion of Gaia It is an action-RPG video game.
Robotrek Robotrek has similar gameplay to that of most RPG video games, with the notable exception that the main character is not the combatant, but rather, the robots he invents are. The robots are highly customizable, in aspects such as armaments, accessories, s
Soul Blazer Similar to the company's previous game ActRaiser, the player takes the role of a divine angel, deity or lesser-deity, or avatar, sent by a divinity, called The Master (Gaia), to destroy monsters and release the captured souls of a world's inhabitants.
Game Reviews
For motivated gamers of all ages, ActRaiser challenges system capabilities, displays life-like detailed graphics, and demonstrates Mode 7 scaling and rotation special effects. Originally released in 1990, this action packed game combines traditional side scrolling with overhead view simulation. While playing ActRaiser, players can indulge in special features such as simulation and action modes, fighting skill challenges with evil monsters, while the player remains in control of every aspect of the game reconstruction. The player uses a sword to fight through side-scrolling levels with monsters and has to defeat an end-boss, which then will open up a new section of the overhead view world. During the game, the player must take certain actions that encourage growth of the population. Once the population reaches a certain growth level, catastrophic events can occur. As the population grows, so does the players magical powers and qualities such as health. The story mode features three difficulty levels: Hard – Japanese, Normal – American, and an exclusively Easy Mode.


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I managed to keep my head attached to my body, I still have a considerable amount of hair as well, and my wine rack....well, let's not talk about that. Ahem.
All jokes aside, I did manage to get some crafting on this week! In a major way it seems, which I partially blame on stress, and Pinterest. It's a good outlet, nonetheless.
The idea began on a Sunday afternoon, as I stared at my purse on kitchen table. Anyone who knows me, knows it's huge and full of many things. Many. Of course, The Hubby's jacket was strewn over our chair in the living room, causing me to get a teeny bit twitchy. Coats in our house rarely make it to the closet, where they belong. Chair in the living room, on the kitchen chairs or on the shoe rack. It grates on my nerves, in a never-ending way. I've been saying we need a coat rack for awhile, but the ones at the store just seemed blah and overpriced to me. In my mind, I saw visions of teal, maybe with a bit of a rustic edge, if I could manage the vision dancing in my head. It would be beautiful! Of course, as you can imagine, my inner less crafty, counterpart mocked my eagerness. So I turned to Pinterest for confidence, and ideas, then off to the local home hardware store I went.
Confession: I may have wandered around in the store like a lost fool for about 40 minutes before being brave enough to ask for help. Yeah. I know where the wood is now, and the paint. And where to ask for help, most importantly.
Here's the list you'll need:
DIY Coat Rack
Slat of wood (any size- I went and picked a size I liked, and then had it cut to size by the helpful people at the store)
Paint and Paint Brush
Decorative Wallpaper (you could skip the paint if you find a wallpaper you like on it's own. In general, I hate wallpaper, so I went with a kind I could paint over and have a funky finish).
What I absolutely adored about this project is that it really was simple, and fool proof. Meaning a non-crafting wannabe crafter like myself could do this and not make a mistake that couldn't be easily fixed. The perfectionist in me stays away from crafting mainly because there is a wide margin for severe error. That, and I'm rather impatient.
1. Measure wallpaper to size on wooden slat, then soak in water according to instructions in wallpaper.
2. Place on wooden slat, and allow to dry for at least 20-30 minutes, longer would be better.
3. Paint. Repeat until you get desired color.
4. Place hooks in desired spaces, and drill in place.
5. Hang on wall
The cost of this project was minimal too, less then a new coat hanger at any big box store, unique and by far, it is exceptionally more sturdy than those would have been too. Big win on my part, I say!
Next week, I'll show you the rest of the budget friendly and non-crafter friendly projects I did to brighten up our boring entry way! I'm quite inspired to do the rest of the house now.
So tell me friends, what did you do this week to liven up your home or self?


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This property has been removed by the agent.
It may be sold or temporarily removed from the market View similar properties7 bedroom semi-detached house for sale
Merton Road, Liverpool, Merseyside
Key features:
- Character Semi Detached
- Six/Seven Bedrooms
- Gas Central Heating
- Modern Kitchen/Diner
- Stylish Bathroom
- Utility/Wine Cellar
- Bridle & Shoeing Rooms
- Front & Rear Gardens
Full description:
We are pleased to offer for sale this character semi detached property which benefits from six/seven bedrooms, gas central heating, modern kitchen/diner, stylish bathroom, utility, wine cellar, bridle & shoeing rooms and front and rear gardens. Early viewing is recommended.
Door and window. Tiled floor. Coved ceiling.
Entrance Hall
Single radiator. Coved ceiling. Painted floor boards.
Inner Hall
Picture rail. Alarm control panel. Stairs to first floor. Beamed ceiling.
5.88 x 3.97 (19'3 x 13'0 )
Window to front. Television point. Telephone point. Two double radiators. Original coal fire place
and surround. Coved ceiling. Ceiling rose. Picture rail. Door to side.
Dining Room
6.93 x 3.51 (22'9 x 11'6 )
Windows to front. Living flame gas fire with feature surround. Double radiator. Storage cupboard
area. Built in cupboard. Painted floor boards. Beamed ceiling.
Spacious Modern Kitchen/Diner
5.78 x 5.01 (19'0 x 16'5 )
Quality fitted base, wall and display units. Integrated fridge. Part tiled walls. Ceramic tiled floor. Double radiator. Spot recess lighting. Central dining area. wood panelled walls. Twin sink units. Feature hearth area. Windows. Door to utility room. Door to store room.
Utility Room
Wall and base units. Work top. Plumbed for automatic washing machine and dryer. Ceramic tiled
floor. Part tiled walls. Door to cloakroom. Fridge freezer space. Gas central heating boiler. Part tiled walls.
Spacious Store Room
5.04 x 2.35 (16'6 x 7'9 )
Ceramic tiled floor. Store sheds. Door to storage cupboard. Door to cellar rooms which were the
bridal rooms.
Bedroom One
5.20 x 5.02 (17'1 x 16'6 )
Window to side and rear. Ceiling rose. Picture rail. Stripped floor boards. Door to bathroom.
Bedroom Two
5.14 x 2.39 (16'10 x 7'10 )
Window to rear. Single radiator.
Bedroom Three
4.91 x 3.40 (16'1 x 11'2 )
Window to front. Built in cupboard. Single radiator. Original fire place.
Bedroom Four
6.09 x 2.53 (20'0 x 8'4 )
Window to front and side. Television point. Two single radiators. Original fire place.
Duel Level Landing
Built in storage cupboard. Beamed ceiling. Television point. Double radiator. Stairs to loft floor.
Bedroom Five
4.67 x 4.35 (15'4 x 14'3 )
Double radiator. Beamed ceiling. Original fire place. Window to front.
Bedroom Six
3.40 x 2.84 (11'2 x 9'4 )
Window to front. Single radiator. Beamed ceiling.
Modern Bathroom
White suite comprising of bath, low level WC and wash basin. Shower cubicle with electric shower. Fully tiled walls. Ceramic tiled floor. Double radiator. Window.
Loft Floor Rooms
Beamed ceilings, sky lites and electric points.
Feature front garden with a variety of trees, bushes, shrubs and flower beds. Sun-seat area. Hedges. Garden area to side.
Garden to rear with patio area, trees, flower beds and vines. Gates to side garden. Two outside stores and outside toilet. (Used to be shoeing rooms)
Merton Road is a main road.
In our inspection we did not carry out a survey nor were we able to test service or fixtures
and fittings and can therefore offer no warranty or guarantee.
All measurements are approximate and not suitable to gauge carpet sizes etc.


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"WHAT?!" everypony shouts to me at once.
I recoil and rub my ears from how loud it is. Yeah, that's pretty much the initial reaction I was expecting. I mean, how would you react if someone or something you didn't know just came to you and said he's going to host a cooking show with one of your friends?
...This whole situation is really weird when you think about it. Oh well. It's My Little Pony fanfiction. There's been weirder stuff.
I straighten myself up. "It's exactly what it sounds like. I'm trying to do something different for both myself and fanfiction in general. I figured doing a cooking show, something I've always wanted to do, would be a great way to do it. Plus, this'll make it so audience members can be much more involved. And since it's gonna be a real show, even the residents of Equestria will get some entertainment out of it."
"Wait, so does that mean the audience is watching us right now?" Blue asks.
"Yep, they sure are. Just look." I say, pointing at you all. Fear my powers!
Everypony looks at where I'm pointing and notices the audience. "Oh, yeah, there they are. Hey, guys." Blue says, giving a wave. "Well, that's all well and good, but what makes you think I'm gonna do this?" he says to me.
"Whether or agree or I have to force you, you're gonna do it."
"Oh, come on! Isn't it enough you pull me out of here all the time to do those stupid movie reviews and blogs?"
"Nah, those things don't get enough exposure. Besides, I thought it was about time I finally came to Equestria."
"Oh, and I'm SO glad you did, Timmy! I've been wanting to meet you for so so so so long, and now I finally have!" Pinkie says really fast, bouncing around in excitement. "We just gotta throw a party! It can be a 'First Human in Equestria and New Cooking Show' party! It'll just be so awesome and-"
I clamp her mouth shut with a hand. "I'm glad to be here too, Pinkie. But no parties. I've got plans, and you, my little hyper, over-active bouncing ball of cotton candy, need to help me with those plans."
She gasps as I let go of her mouth. "What do I need to do?! What do I need to do?!"
"I need you to convince the cakes to let us use Sugarcube Corner as our filming set."
"Why there?" Blue asks.
"Closest big kitchen I know of."
Pinkie gives a salute. "I'm on it, Timmy. You can count on me."
Pinkie leaves a thick trail of dust behind her as she zooms off as intructed. "Heh, gotta love her." I say, smiling. I turn back to the rest of the group. "So, does anypony know where I can get a camera and lights to set this up. I'm kinda broke."
"Um, yeah, I could lend you some stuff to use." Vinyl says a bit hesitantly.
"Really? Thanks a lot, Vinyl."
"Sure, no problem."
"Good, we're all set then. Well... except for one little thing."
"What did you do?" Blue says seriously.
"I kinda just popped in the middle of town and scared everypony inside because they thought I was a monster."
"Really? I mean, it's not like we don't have a bunch of 5'9 clothed, hairless apes walking around. Those are almost as common as dogs."
"Just come tell them that I'm not a monster. We're not gonna get anywhere if everypony is afriad of me."
He sighs in defeat. "I guess I have no choice."
"Tell you what, Blue. How about the first food we make is chimicherrychongas?"
"Chimicherrychongas?" he says quietly. "Buck yeah, I'll do it!"
"Glad to see your enthusiasm. The rest of you get the equipment and meet us at Sugarcube Corner."
They nod as we turn and follow after Pinkie.
Coming up to the town, ponies have now come back out. Seeing me they get scared again.
"The horror! The ho-" Lily starts saying before Blue shuts her up.
"Lily, just calm down. Now, you promise to be quiet?" she nods. Blue lets go her mouth. "Good. Now, I promise you all, he isn't a monster. This is my friend, Tim. I know him very well and I can assure you he's friendly. I mean, he's so nice he won't even get mad if you sock him in the gut."
"Wait, wha-OOF!" Blue cuts me off as he punches me in the stomach. I resist the urge to strangle him right there.
"See? What'd I tell ya? Super friendly."
Everypony smiles and nods to each other as they each agree about my harmlessness.
I pull Blue next to me and whidper in his ear. "I'm gonna get you for that."
I let him go as we continue our walk down to the giant gingerbread-looking building.
As we walk through, the bell on the door jingles and we see Pinkie talking with Carrot Cake and Cupcake.
"Hey, guys." Pinkie says. "It's all set. They said yes."
"Wait, so you two aren't freaked out by me?" I ask.
"Well, it definitely is strange for you to be here, but Pinkie has been talking about humans for a long time now. We figured it was only a matter of time before one showec up." Cupcake says.
"Huh, lucky me then. Well, I really appreciate it. We'll try not to make a mess."
"Or burn it down." Blue says.
"Burn it down?" Carrot Cake says worriedly.
"Hehehe, ignore him."
"Well, we'll let you kids get to it. Have fun." Cupcake says as the married couple leaves.
As they leavem, Drax, Dark, Zephyr, and Orion come back holding the equipment, Drax carrying the camera while the rest each held a few lights.
"We're back." Drax says.
"Great. Just in time too. Just set the camera down over in the kitchen. I want the rest of you to take the lights and set them up on the celing in there."
They nod as they carry it all in. "Everything is going just as planned."
End of flashback
"You know that question I asked? It was rhetorical. I remember how this happened." Blue says.
"Yeah, I know. But it was needed to let the viewers know what happened." I say.
"But I thought you said they were watching before."
"Yes, but this story started with us already here."
"Bit, I, you said, that-Oh, never mind."
"Come on, Blue. Get in the spirit of things."
"How can I when I'm being forced to do this?"
"Hey, I said we could make your dreasy heart-attacks first, didn't I?"
"Heart-attacks?! Why I oughtta-"
"No time. We're about to start." I take Blue and push him in view of the camera. "Lights, camera, action bitches!"


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Jimco Software Reviews - Ultimate S 2.1 (continued)
Vegas users have been asking for the ability to quickly remove unused items from the media library for as long as I've been using it. The Audit tab in Ultimate S (figure 10) gives you that ability and much more. The way that VASST implemented this feature is great because you can quickly find unused media and then sweep it (remove it from your project) or sweep it and remove it from your hard drive.
Vegas provides the ability to cleanup unsued media from your project, but Ultimate S vastly improves on Vegas's functionality by giving you the ability to view unused media as well as deleting unused media files from your computer in one fell swoop. Now that's the way the feature should have been implemented in Vegas! Great job again, VASST.
Figure 10 - The Audit Tab
The Ultimate S Archive Nested Projects feature is one that is welcomed by any Vegas user. You see, Ultimate S fixes a shortcoming in Vegas by trimming nested projects.
The Audit features in Ultimate S can also check for other common types of problems in Vegas and can also backup your project file for you.
The Setup tab (figure 11) provides you with the ability to configure default settings for your projects in Vegas. Not only can you specify what tracks you want added by default, but you can also configure the busses that you want.
If you are using Vegas 6, Ultimate S can automatically import nested .veg files for you when new projects are created. When you use this feature, Ultimate S will pull in all of the markers with the imported .veg file, saving you the effort and wasted time of adding them all over again on the new timeline.
Figure 11 - The Setup Tab
Usability : 5/5
Ultimate S has several qualities that lend to its usability. While it is accessible by default only via the Scripting menu in Vegas, VASST has included the ability to add buttons to the toolbar for all of the tools included in Ultimate S. For users of the Contour Design ShuttlePRO V.2, usability is even simpler thanks to downloadable configuration files for that device available at the VASST Web site.
Interface : 5/5
The Ultimate S interface is simple to use. VASST has added the ability to save presets on several tabs. When they did, they followed the Vegas UI design, making it feel even more intertwined with Vegas. The Film Looks tab includes a helpful preview image so that you can see what each setting looks like in advance, and the Lower Thirds tab grabs a frame from your actual production and uses it in the preview. Great job, VASST.
Intuitiveness : 5/5
Ultimate S has the feel of Vegas itself, perhaps because it's really a UI front-end to some complex scripts. When you launch the interface, you know exactly what everything is because you're used to using those same features in Vegas. For example, VASST has used the Vegas Media Bins extensively in Ultimate S. These traits, in addition to a logically designed interface, make Ultimate S quite intuitive.
Features : 5/5
Ultimate S overflows with great features. I think the past 5 pages speak well to this category.
Documentation : 4/5
The documentation for Ultimate S is great, including some tutorials on the VASST Web site. The lack of context-sensitive Help detracts one point from this score. The Help for Ultimate S is in the form of an HTML file. When you click the Help button, you are taken to the top of the file. I'd like to have seen some HTML bookmarks so that a click of the Help button would direct you to help on the tab that is currently active. That's my only gripe with any part of Ultimate S, and it took me a bit to come up with that!
The Film Looks, Quad-CAM, Lower Thirds, or Audio Tools feature alone would be worth the price of this product. You need to hurry and get Ultimate S now before VASST comes to their senses and starts charging more for it!
Price vs. Value Ratio : 5/5
The Film Looks, Quad-CAM, Lower Thirds, or Audio Tools feature alone would be worth the price of this product. I've said it before in this review, but it's worth repeating. You need to hurry and get Ultimate S now before VASST comes to their senses and starts charging more for it!
Reviewer's Tilt : 0/5
No previous experience with this product.
Overall : 5/5
Ultimate S is highly recommended to any Vegas user. It will quickly become one of your "must have" tools for Vegas.
VASST Ultimate S 2.1 Web Site
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Microsoft FrontPage is a copyrighted product of Microsoft Corporation. Jimco Software is not affiliated with Microsoft Corporation. Any opinions expressed in these pages are the opinions of Jimco Software and do not represent the opinions of any other entity. Our software is provided as-is. The user accepts any risk.


text:
Protocol for the Review of Institutions Seeking Accreditation or Renewal of Accreditation
The New York State Board of Regents and the Commissioner of Education are an institutional accrediting agency recognized by the Secretary of the United States Department of Education (USDE). An institution may apply to the Regents and the Commissioner for accreditation for the purpose of establishing eligibility to participate in Title IV student aid programs established by the Higher Education Act of 1965, as amended. An application for initial accreditation can occur only after the Regents and the Commissioner, acting in their capacities as a State approval agency have conferred degree authority and registered the institution's program(s). Institutional accreditation focuses on institutional policies and on the qualitative effectiveness of the institution as a whole, particularly with respect to promoting student achievement and development. It takes into account an institution's compliance with its responsibilities as a recipient of Title IV funds if it participates in such programs.
An institution may be accredited for a period of up to ten years or for a shorter time, at the discretion of the Regents and the Commissioner. During its accreditation period, an institution provides annual reports and a mid-point self-study for review to assure sustained compliance with all accreditation standards. The mid-point report normally includes any matters of concern and recommendations noted in an accreditation action by the Regents and the Commissioner. Annual or mid-point reports or information from other agencies related to compliance with standards for accreditation may occasion a review of the accreditation standing of an institution. Such review may take the form of reports on specified topics, a special on-site review, or acceleration of the scheduled periodic accreditation review.
The Department publishes a list of institutions scheduled for accreditation or renewal of accreditation review in the New York State Register, requesting third-party comment regarding the institution's qualifications for accreditation.
Application for Accreditation
An institution seeking institutional accreditation from the Regents and the Commissioner submits a written request and preliminary application describing the scope of requested accreditation. It shows that it has all required State approvals and that it is not under adverse action by the Federal government (with respect to use of Title IV funds) or by another nationally recognized accrediting agency. It may apply for accreditation at any time after obtaining required State agency approvals. Following a preliminary review and assessment of readiness by accreditation staff, an institution may begin the self-study process. The institution will not be reviewed for possible accreditation through a site visit until the self-study can document student outcomes consistent with the institution's statement of mission, purpose and objectives. The accreditation process may take at least 18 months.
Preparation of a Self-study
Upon receipt of an application for accreditation, the professional accreditation staff member of the Office of Higher Education who has been designated as the review coordinator contacts the institution's chief academic officer to discuss the self-study to be prepared for the review. A Self-study Guide, including the accreditation standards, suggested documentation, and other pertinent materials, is provided to the institution. Technical assistance is provided at the institution's request. The review coordinator may visit the campus or representatives of the institution may visit the Department during the self-study preparation. Following receipt of the institution's self-study, the review coordinator examines the self-study to determine the institution's readiness for a site visit by a review team. The Department may require the institution to submit additional information related to the self-study and the accreditation process.
Public Notice
The Department invites written comment from the public concerning the institution's qualifications for accreditation by publishing in the New York State Register, or its successor publication, a notice that the institution is being considered for accreditation action.
Site Review Team Selection
The review coordinator establishes the composition of the visiting team well before the visit. The team consists of outside peer reviewers as well as professional accreditation staff from the Department. Team size varies, depending on the scope of the institution; however, it is usually in the range of four to six persons. Team members include faculty and administrators from comparable institutions in New York and other states. Care is taken to identify persons who are expert in their fields and objective in their judgments. Team members have attended a training session on institutional accreditation conducted by the Department's Office of Higher Education. A peer reviewer serves as chair. This person has undergone both the general training for peer reviewers and specific training for team chairs. The Department provides the names and affiliations of proposed team members to the institution, which may request substitutions when there is an actual or appearance of conflict of interest. Conflict of interest guidelines are provided in advance to the institution.
Team Preparation for the Visit
The institution provides each team member with the completed self-study at least 30 days prior to the visit. At the same time, the Department's review coordinator provides the team members with guidelines for conducting review activities, guidelines on conflict of interest, the format for the reporting of findings and recommendations, a tentative schedule of review activities during the visit, and supplementary guidelines for use in assessment activities and determinations. Team members with a conflict of interest under the written guidelines are expected to recuse themselves from the review.
Team members are asked to review carefully the self-study and the Department's review standards and procedures prior to the visit and to seek any needed clarifications from the Department's review coordinator regarding the meaning or application of standards or appropriate documentation. Prior to the start of review activities, the review coordinator and team chair meet with team members for on-site training review. The review session assures consistency in the application of standards, sufficiency of documentation, and appropriateness of findings and recommendations in relation to the institution's mission and scope.
The Visit
The Department will conduct a site visit to the institution to assess compliance with the standards for institutional accreditation. Department staff, a team of peer reviewers, and a team chairperson conduct the visit, which usually lasts three days. During the visit, team members interview faculty, administrators, and students; visit classes; review course syllabi and student work; examine student and faculty folders; examine administrative records and policy statements; assess physical facilities, library resources, and instructional equipment; and visit all branch campuses. Team members meet daily during the site visit to share observations, work on recommendations under the guidance of the chair, and clarify any uncertainties related to the application of standards. Particular attention is given to the development of findings related to the institution's qualitative effectiveness in promoting successful student outcomes and development in relation to applicable standards and the institution's mission and scope.
At the end of the site visit, the chair, other members of the team and the Department's review coordinator meet with the chief executive officer and any staff he or she may designate. The team chair and the review coordinator outline subsequent steps in the review process. No accreditation recommendation is announced at this time.
Report of the Visit
After the site visit, each team member submits to the review coordinator a written report of observations and findings concerning the institution's compliance with the accreditation standards and any recommendations for institutional improvement in relation to the standards. Team member reports are advisory and confidential. In consultation with the team chair, and based on the members' written reports and the team's overall agreement concerning accreditation action, the review coordinator prepares a preliminary draft compliance report. The report includes the team's recommendations for institutional improvement or compliance with specific standards and a preliminary recommendation on accreditation action. Following review of the preliminary draft by Department accreditation staff, the review coordinator sends it to the team for review of clarity, accuracy, internal consistency, pertinence of observations to the accreditation standards, and the preliminary recommendation for accreditation action. Following any revisions based on any team members' comments, the review coordinator sends a revised draft to the team chair for review and comments. The Department then transmits the draft report, including the preliminary recommendation on accreditation, to the chief executive officer of the institution and asks the institution to note any factual errors, respond to particular requests for clarification or additional information, and provide any comments. The institution is given the opportunity to respond in writing to the draft compliance report within 30 days from the date the Department sends the draft report to it.
The Senior Deputy Commissioner of Education P-16 sends the final report to the institution after the Department receives the institution's response. The final report consists of the draft report and the institution's response. The final report includes the Department's preliminary recommendation with respect to accreditation action and a summary of the institution's compliance with the standards.
Determination Process
The Office of Higher Education transmits the final compliance report and a preliminary recommendation for institutional accreditation action to the Regents Advisory Council on Institutional Accreditation, together with the self-study and other pertinent supporting documentation at least 20 days prior to the scheduled Council meeting. The Council reviews these materials at its next regularly scheduled meeting, drawing on the observations and recommendations of a subcommittee of readers appointed by the Council Chair. Accreditation staff present a summary of the findings and recommended action and are available to respond to questions by Council members. The Council invites representatives of the institution under review and, at the Council's discretion, other interested parties, to make oral presentations. After concluding its review, the Council prepares a recommendation on accreditation action to the Commissioner and the Board of Regents, together with a report on the factual basis supporting the recommendation. (The possible actions are noted in the next section.) The Department transmits a copy of this recommendation and report to the institution.
In the case of a recommendation that is other than accreditation without conditions, the institution and/or the Senior Deputy Commissioner has the right to appeal the Council's accreditation decision as set forth in §4-1.5(b)(9) of Regents Rules. If neither the institution nor the Senior Deputy Commissioner appeals the Council's findings and recommendation, the Commissioner adopts the Council's findings and recommendation as the Commissioner's findings and recommendation to the Regents. At a regularly scheduled public meeting, the Board of Regents considers the Commissioner's findings and recommendation and makes the final determination on accreditation action. At least one member of the Council, normally one of the principal readers, will be available as a resource to the Board of Regents. The Department's accreditation staff, including the review coordinator, also will be available as a resource. Representatives of the applicant institution may be present at this meeting; however, they do not participate in discussion of their application.
The Regents may act or may defer action pending further consideration by the Council or the receipt of additional information. If the Regents take adverse action as defined in Regents Rules §4-1.2(c) on an application for institutional accreditation or renewal of accreditation, a statement of the reason(s) for this action will be provided to the applicant institution.
Possible Accreditation Actions
- Accreditation without conditions. The institution is in full compliance with the standards for institutional accreditation. Any follow-up matters are not, in the judgment of the Regents, of a nature or scope that affects the institution's capacity to maintain adherence to the institutional accreditation standards for the period of accreditation. Recommendations or any follow-up reports relate either to minor compliance matters or to the strengthening of practices that meet the standards of compliance. Accreditation without conditions may be for a period of up to ten years; customarily it is not for a period of less than five years. Accreditation without conditions may apply to institutions seeking initial accreditation or renewal of accreditation.
- Accreditation with conditions. The institution is in substantial compliance with the standards for institutional accreditation. Any areas of non-compliance are not of such nature or scope as to call into question the institution's substantive adherence to the institutional accreditation standards during the term of accreditation. The institution has demonstrated the intent and capacity to rectify identified deficiencies and to strengthen practice in marginally acceptable matters within no more than two years. The institution will be required to take steps to remedy issues raised in the review for accreditation and to provide reports and/or submit to site visits concerning such issues. Accreditation with conditions may be for a period of up to ten years, contingent on a finding of compliance within no more than two years on any areas for deficiency cited in the Regents accreditation action. Accreditation with conditions may apply to institutions seeking initial accreditation or renewal of accreditation.
- Probationary accreditation. The institution is in partial compliance with institutional accreditation standards and may reasonably be expected to meet accreditation standards within no more than two years. During this period, the institution provides documentation of compliance with standards, particularly all standards that were not met at the time of the Regents action. A follow-up visit by Department staff and/or peer reviewers may be required following provision of a required report. Probationary accreditation may apply only to institutions seeking renewal of accreditation.
- Denial of accreditation. The institution does not meet standards for institutional accreditation and cannot reasonably be expected to meet those standards within two years. Denial of accreditation may apply to institutions seeking initial accreditation or renewal of accreditation.
Summary of Selected Policies Related to this Protocol
- Institutional accreditation for Title IV purposes is the outcome of an application that is separate from application for State approvals by the Regents and the Commissioner of Education.
- All determinations about accreditation and renewal of accreditation are based solely on the defined standards and requirements for institutional accreditation set forth in Subpart 4-1 of the Rules of the Board of Regents.
- Approvals by the Regents and the Commissioner, acting singly or together as a State agency, do not impute accreditation by the Regents and the Commissioner acting as a nationally recognized institutional accrediting agency.
- Denial, non-renewal, or other adverse accreditation action, or voluntary withdrawal by an institution, does not impute loss of State approval.
- In the event of institutional closure, State approval policies and processes relative to that action do not impute compliance with teach-out requirements of the standards for accreditation.
- Accreditation and renewal of accreditation are not granted to any institution that is under adverse action by another nationally recognized accrediting agency, by the Federal government with respect to Title IV participation, or by the State approval agency.
- Institutions and the Senior Deputy Commissioner of Education P-16 may appeal accreditation recommendations of the Advisory Council, as set forth in Subpart 4-1 of the Rules of the Board of Regents.


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Brazilian Fantasy
Brazilian Fantasy is a glamorous and excting group of professional Brazilian dancers who bring a very high quality performance and an electric atmosphere to your event.
They specialise in Samba and Brazilian dance styles including Brazilian Axé, Capoeira, Afro Brazilian, and Baile Funk.
We can also provide a live Brazilian Latin Band or Brazilian Samba Drummers to complement their dance show.
During 2011 Brazilian Fantasy's dancers have performed stunning shows for many high profile clients, including Take That, the BRIT Awards, and Barry Manilow on the BBC One Show.
With more than 10 years experience in Brazilian & Latin Dance entertainment, brand new choreography and the latest costumes direct from Rio de Janeiro, they have selected only the best and most beautiful dancers to create a high energy, breathtaking Brazilian show.
Their professionally choreographed shows can include a combination of the following Brazilian dance styles:
Rio Samba Dancers
Brazilian Fantasy's samba dancers perform perfect Brazilian Samba in colourful and stunning samba costumes, which are exclusive to this company and the most glamorous in the UK.
Axé from Bahia, Brazil
Brazilian axé music consists of fun energetic choreography, usually danced in groups during carnival in Bahia, bringing happiness and fun to the party!
Contemporary Afro Brazilian
Their choreography fuses African rhythms, Brazilian Samba and Contemporary Dance into an exciting and fun dance show.
Baile Funk
The hottest modern sounds of the Rio de Janeiro favelas combining Miami Bass, Latin rhythms and Hip Hop into an explosive choreography. Brazilian Fantasy is the 1st UK company to have a dedicated Baile Funk dance number.
Capoeira is an Afro Brazilian art combining music, dance, martial arts and acrobatics and is one of the biggest crowd pleasers of the night!
Hire Brazilian Fantasy Dancers for:
- Corporate Events and Parties
- Commercials
- Festivals
- Charity Events
- Hen Parties
- Video Clips
- Weddings
- Trade Shows
Brazilian Fantasy Show Packages
They can tailor our show to suit your needs, but here are some ideas for you:
- Samba & Capoeira Show
- Samba Drummers & Dancers
- Brazilian Dance Entertainment Package
- Samba Carnival
- Pure Capoeira, Axé, or Samba Show
Previous Clients Include:
- Brit Awards 2011
- BBC1 "The One Show"
- Take That
- Selfridges
- Havaianas
- British Airways
- V Festival
- Favela Chic
- Amika Club London
- Marriott Hotels
- Grosvenor Hotel London
- Dorchester Hotel London
- ITV1 I'm A Celebrity Get Me Out Of Here
- Hed Kandi
- Pacha London
- Movida
- Circus Restaurant London
- Cancer Research UK Annual Ball
- Trader Vics Restaurant, Hilton Park Lane
- Gala Casinos
- Proud Camden
- Chilango Mexican Restaurants Opening Fiesta
"The performers provided by Brazilian Fantasy were all absolutely fantastic and the response we had from our guests on the night was excellent. Thank you for all your help and organising it all with so little fuss, it was a pleasure working with you."
James Spallone, Director of Marketing, China White
"We've been delighted to use Brazilian Fantasy for several events... their vibrant energy and passionate dancing never fails to stop crowds and generate exactly the buzz we're looking for..."
Eric Partaker, Director of Chilango Restaurants