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Posts Tagged 'final'
TapPong – October Challenge Accomplished!
Friday, November 1st, 2013 8:24 amI did it! I finally did October Challenge!
Play Ping Pong live with your friends right on your phone with TapPong!
TapPong is a fun 2-player table tennis game in which each player can swing his paddle by tapping on the screen. Each player's goal is not to miss the ball, if he did miss the ball the other player gets one point.
In order to start playing tap the screen once to serve the ball and tap again to swing the paddle.
*** Even more fun when playing on a tablet! ***
Exotic musics and sounds by Omri Lahav.
It was a really fun challenge and I finally I understand the whole process of making an applicatio\game from scratch and taking it to the market (more to come ). I made the game using HaXe and OpenFL which made my life really easy, and the graphics were made using Inkscape.
Only the last and important part of the challenge is remaining… making some $$$
> Check out TapPong on Google Market <
Hackfield final rating
Here we are! LD27 has ended. It was a great first-time event for me, so congratulations everyone, and thanks for rating, commenting either below my game of below my post – and of course, thanks for entertaining me on twitter while working!
However, I'm a bit disappointed with my final result. I know, I know, it's fairly good for a first-timer, but I thought Hackfield was better.
#227 Mood – 3.23
Okay, well…I have to admit that this is a kinda great result! Even though I expected at least 3.5, this is nice! I was almost sure that I'm gonna be the best in this category. I did what I could to do it the possible best, so that's why I expected at least 3.5.
#343 Innovation - 3.27
It's easy to understand. I mean, Hackfield in gameplay aspects is not more than a simple 2D "find-the exit" game, with some extra features. All those extras come to Mood.
#459 Theme - 3.28
In fact, this is the highest point rating in the list. Obviously, since the theme was involved in the game – but nothing special. I mean, there might be quite a lot of games that changes only the playground after 10 secs.
#466 Humor - 2.40
For what?! Why don't you select "N/A" in cases where you can't rate an aspect of a game?! Move on.
#569 Overall - 3.04
Well THIS was almost shocking! Maybe the fact that Hackfield works only on fullscreen and 1280×1024 resolution made this score so low. It's still kinda low, though. Being better than 1600 games overall is not that hard, as we are thinking about the amount of mediocre/low-quality entried. By this, I want to say that most of unique and well-made game have got a better rating than Hackfield, and it makes me similar to some not-as-well-made games. And it makes me a sad panda…
#626 Graphics - 2.77
Well, yeah. I didn't work much on it. Also, tiles are confusing. So it's kinda fair, even though graphics was literally downvoted.
#666 Audio - 2.33
Siniter placement! Also, lowest score. What would you give for five 8bit-esque sound effect that were added in the final 30 minutes?
#879 Fun - 2.52
Okay, and it was the actually heartbraking rate. Last placed aspect of Hackfield is fun?! Does it mean that for most people (out of 51 at least) found it boring, or at least not fun…the nightmare of the developer. But I deserved it partially, since some aspects of the game is truly hard. Especially security level 6 that even I couldn't complete yet!
I'm a bit disappointed, but making Hackfield was definitely a great experience (even when I was close to heart attack beacuse of the combination of immortal bugs and stress) and I can see why I deserved such ratings. Can't wait for December, to create another game for LD#28!
See ya,
PS.: I think I should really start to work on Hackfield: The NetField Update…
Programmers mistake, or maybe it is just me
When i went into this, my first LD, i wanted to learn some new tools (PIXI.js) and did not want to tie myself to a certain type of game, so i did not prepare myself at all, i just checked briefly what tools are out there, and that was it.
Big Mistake!
Even though i still think it is good to keep an open mind/options, boy was that a bad idea.
As i was starting from scratch, only with this one library which is more a canvas wrapper, i had to do everything myself during this 48h, the collision detection (hm, uh, how about using Box2d for js instead) the player movements in space (same there) game mechanics and logic (hm, why not using a Game Library or at least a Framework), sound, hm, yes, lets just reinvent a sound library too (didn't happen, not enough time).
So when i tried to dig up my high-school geometry knowledge at 3 in the morning to calculate the movement of my objects and the rotation of the planet, i went crazy. Noooot a good idea to wing it at 3 in the morning after long hours of programming before.
So next time, i definately will use more tools and libraries, because, why reinvent the wheel when we are here to make games…
So if anybody reads this and thinks of participating for the first time in LD28, prepare yourselfs, it does not mean you don't really make the game in 48h, it just means you know your tools.
Oh, and if you want to see what i ended up with, feel free to check my entry (barely) to LD27
Low Battery – Poset Moreteum!!
This is my fourth Ludum Dare entry! The only way I can really describe how it went is SortaOKGoodNotBadTerribleFantasticNo.
It didn't really come out as I had envisioned at the start, but then again it never does. Even though it came out as something totally different, I'm actually satisfied with it as it is!
Stuff that worked:
- The game! Even though it's very tight on graphics assets and levels I think the outcome is fun to play and I enjoyed playtesting it 2 minutes before the deadline.
- Using pxtone again; I managed to make all the game music and melodic sounds within the last 30 minutes of the compo.
- Skeletons. Skeletons always work.
- The particle effects! The ones coming off of the player were originally me testing the particle engine, they stuck and I made them look a ton better. The skeletons exploding into a lot more bones than they actually have is hilarious and will probably never get old ever.
- Player physics, I did a lot of tweaking on the first day, liked it and stuck with it.
Stuff that Definitely Didn't Work:
- OGMO EDITOR. God jesus I hate everything about it. It closes all your open levels every time you want to add a layer/tileset/entity and forces tiled placements of entities. Not to mention it had some interesting bugs such as throwing an exception as soon as anything has a space in its name and you try to save.
- Don't code games while watching TV. I code like 3x slower.
- Leaving the levels till last minute. I only had level 3 (was originally only going to be the test level) done until 1 hour before compo end, where I had to make fun levels and test them as a batch process for 30 mins before music. Because of this the game only has 4 levels. :'(
- Wake up earlier during Ludum Dare. Those extra hours could have been more levels/an actual background tileset/more enemies!
- Dropbox kept dropping asset requests randomly, so if you're asking "Why is this game hosted on a site for a Javascript Gameboy Colour emulator" then that's your reason! It also loads a lot faster too, as I have the site under CloudFlare CDN. Hopefully that and this bloody 10MB gif I just embedded don't get my cloudflare account shut down for unleashing 300TBs worth of bandwidth on them. >:)
Stuff I enjoyed doing:
- Designing levels with a tool like Ogmo Editor and writing the parser was actually really fun, despite the tool being not what I needed. I'd like to find and use a better level designer for my next ludum dare game, if it happens to be tile based.
- The particle system was really fun to set up and play around with, but maybe I shouldn't go so overboard with particles next time.
Though despite all this, it has still been a blast, and I'd definitely do it again. Since I didn't make it in last time, I'm extremely chuffed that I managed to create this game in the time I forced myself into, and from what I've played so far, you guys should be too!
javasctpript + htemml5 5 ever
The Cave Of Lights
Tuesday, August 27th, 2013 5:07 amThat's it! I consider it to be one of my best Ludum Dare games ever
As always, I managed to somehow wake up naturally at 3:58 AM (2 minutes before the theme announcement) , saw the theme and then returned to sleep. I streamed the whole gamedev process and it was actually really fun, almost always there was someone on the stream chat and it was nice talking with you guys, thanks! When I first woke up in the morning I started writing down ideas and later I decided to continue with the first (and quite simple) game idea, actually, it turned out to be a good decision!
My main goal was to make the game as polished as I can and I think that I accomplished that goal very well. All in all, I had a lot of fun making this game, I had a lot of encouragement from my friends (which really helped me ) and I even had time to take a few naps during the jam!
The Cave Of Light
Join our little friend on his journey into the depths of The Cave of Lights.
Wisely spend your 10 seconds of light each level to find your way through the cave…
What will you find at the end?
Play and rate "The Cave Of Lights" here:
Breakdown Countdown – LD#27 – Complete and Submitted!
And that's a wrap! Congrats everybody who participated!
I'm SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever! I managed to implement, I believe 100% of the features I planned! I improved the art and sound a bit at the last second, all my controls work, and I'm not aware of any bugs! (I'm sure someone'll find something…) Even if I get the lowest rating in the history of LD, I'll consider this to be a huge success!
I've got my code up, but haven't squished it down into an executable for y'all yet. I'll try to do that tomorrow!
I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.
…Speaking of which, it's time for me to get some sleep.
Oh right, have a link to my entry!
Defense of the Zorion!
I just finished my LD27 entry!!! It's called Defense of the Zorion! You have to defend your ship from enemies by using first person shooting and strategic turret placement!! You have 10 seconds for each wave and between waves you have to run back and forth to unlock more turrets and weapons!!! I also included a ton of Easter Eggs and references to my previous LD's
You can play the game HERE:
Happy gaming!!! I will write more later!!!
The Day Magic Died Final
So, here we are. Actually I think my idea wasn't really ground breaking, and the game is not that much fun. However it should be good enough for a few minutes
The magic apocalypse happened. A magic rift is tearing the world apart in ten seconds. The only way to avoid this
is to get to the magic source and repair it. But you've only got 10 seconds…
It's a simple 3d "platformer". You've got 10 to reach the goal (the rotating blue thingie). Picking up crystals
prolonges the time left by 5 seconds.
Control by cursor keys, Control to jump.
Anyhow, if you be able to test it, I'd be happy for feedback!
Get it from here
ISSOS (New action adventure game) ANNOUNCEMENT!
Here it is, the one I've been working on ages: ISSOS! All the trailers, screenshots, and info is there \/
Now I haven't got much positive feedback so far, and the votes for Greenlight are way in the negative, but I'd ask you to consider voting yes because this was made by one person (me) in my free time. If it continues to do poorly then I'll consider either doing an aesthetic overhaul or scrapping the project. If the game can't be played by anyone then there's not much point in developing it. :/
Anyways please consider voting and I'll write more about this once more results come in!
Happy gaming!
World's Aftermath – Post Mortem
Hey guys, just wanted to take the opportunity to write a bit more about World's Aftermath, and the process behind it.
One thing we strived for when we were planning this project was that we really didn't want to use any content that wasn't our own. So, from day one, Nicolas set out drawing pixel art, laying down guitar tracks, and doing voice overs for the character deaths. He kept a steady stream of content coming in, and I plugged away endlessly programming it all together. Every day when I returned home from work Nick told me he'd been up till 6am drawing dozens of animations. One night he stayed up all night animating 30 strips of animations and laying down the entire soundtrack. By the end of it all, we had 300+ frames of graphics, 6 original songs, 50+ original sounds, and half a dozen levels.
All of the source code is original too. I've been working on a 2D game engine since 2007 that I've been using for all my other projects. The night before the competition I gutted out one of my projects of all it's content so I could start with a blank canvas. I used my custom World Builder (level editor) to design the levels. The engine is written in Java, and uses the Java2D graphics library for rendering (which I've optimized immensely). The most important thing, I realized, was that I would need to be able to create units for the game as quickly as possible, and that I wanted hundreds of units and hundreds of bullets on the screen at once. The game was going to be visceral and gratuitous and I think we hit the mark.
Every single variable, animation, sound, and unit/bullet type is defined in the INI files in the /gamedat/ folder (which leaves rooms for mods). By the time we were finished, units, bullets, sounds, levels, etc. could all be added without a single line of programming. To make sure the units could pile up without slowdown I wrote a spatial partitioning algorithm that sweeps over all the units at the beginning of every frame. Each unit is put in a different "bin" for every 100 pixels. This way, unit vs unit or bullet vs unit comparisons are made only on those units in the surrounding area by getting only those "bins" in range.
We really looked to Command and Conquer as a source of inspiration for this bad-boy. We wanted to capture the vibe of the original Command and Conquer, but we also wanted to make a game that could be played by anyone, without ever having played an RTS. So, we simplified the control scheme and mechanics quite a bit from a traditional RTS. This is where we feel we've innovated. Without direct control of unit placement, we were able to reduce the gameplay down to three actions (purchase, attack, defend), but made sure we left room for emergent gameplay and strategy. This created a very casual gameplay experience but also leaves room for a great amount of depth.
From the start, we realized the importance of making sure it was completely clear how to play without any sort of tutorial. So, we designed an intuitive and simplified control scheme that is ultimately compatible with touch screens. In this fashion, the entire game is playable with only a mouse, only a keyboard, or only a touch screen. Unfortunately, we had to ditch the tower defense and defend actions for this version, but adding them in our final release will give that additional layer of control that will really bring the gameplay together as a complete package. Forcing the player to commit to an attack makes each decision of what units to send, how many, and how often, that much more important; and the immediate urgency to capture towers right from the start sets the pace from the start of a match. Finally, the need to unlock tiers of units, as well as the importance of purchasing and defending your harvesters ends up making each purchase critical.
Finally, I'd like to mention that a design decision was made very early on to use object oriented code design to cleanly separate each aspect of the game. In this fashion units are separated from teams, and teams from players. We will be able to add in network support fairly easily for the full release, as the code is designed in a way to make networked control of a player trivial. Something we wanted to do from the very beginning was to play versus each other, so the full release will certainly have online multiplayer.
Music/Sound Design/Ambiance/Inspiration
We've both always been huge fans of the earlier games in the Command and Conquer franchise. And even though Nick won't play me anymore because I dominate him every time, we wanted to draw from these games for inspiration. We intentionally left out a unit cap, and made sure the game could facilitate as many units as a player could afford. The music and sound design were crucial, also, in creating an homage to these games. We laid down some guitar tracks ala Frank Klepacki (see below), and did our best imitations of the Wilhelm scream that Command and Conquer used so charmingly for it's infantry death sounds. Getting the artistic direction of the two factions and the mood of the game just right was critical–since graphic design makes or breaks a first impression–so we worked hard to capture a dystopian "Red Alert Vs Tiberian Sun" feel. We decided the more conventional "Rebel Scum" vs the domineering and futuristic "Allied Collective" would be a good representation of this. There isn't a story explicitly stated in-game, but we feel we hit the mark with our "show don't tell" approach that we meticulously crafted through the subtle use of our art direction and the limited wording/naming we sprinkled throughout the game.
In closing
Looking back, we feel very satisfied by what we've accomplished here. In 7 days we've completed a game from start to finish with all the technical aspects of game development accounted for (sound, music, graphics, level design, victory conditions, menus, AI), and a strong core set of game mechanics. We're geared up to now create a proper release of the game, having proven our prototype, and in the coming weeks we'll polish the game with all the love in the world and release a free version of the game with all the bells and whistles.
Download/view our entry here:
Ragtime Ruffian: an expansion of Cruel Cruel Dastard for iPad/PC/Mac/Linux
Back in December, I made "Cruel Cruel Dastard" for Ludum Dare 25. Folks seemed to respond positively to the mechanic, so I've spent the past few months making an updated version. The new game, now called "Ragtime Ruffian" was just released today and is available for iPad/PC/Mac/Linux.
The new version includes completely re-done art, new mechanics, 50 designed levels, and the procedurally generated endless mode I originally wanted to implement during the compo. You can get it here if you're interested.
Goat Mechanic for iOS and Android
Earlier in December 2012. I went all out in my first Ludum Dare, 25 themed "You are the villain" which sparked all kinds of ideas… especially sub-themed with a goat. I went for an overhead traffic game where you play as a goat working for a corrupt mechanic, dropping objects into traffic to create accidents to earn more money and unlock new items. It was an amazing experience! I almost panicked near the end of the compo, due to several physics bugs and strange Flash issues. Titled "Goat Mechanic", it earned 15th place.
I have completely redone the entry, adding new items, levels, polish, and pushing it to the Apple App Store and Google Play! Tokens are earned over time and creating accidents eventually unlock more items and levels.
15 Hours Two Days And Finished
Just finished my MiniLD 42 game entry.
I'm not super happy with it, but I never did like text adventures… or writing. Come to think of it why did I make a text adventure?
You can check it out here. It was my first time playing around with screen capture software too, I'll be uploading a video later. Though it's 80% me typing and 20% me being away from the computer. All in all this was a good experience and looking over the other game I'm excited to see what other people make. While the game is "finished" I had planed more, but lost my motivation and decided to finish it a bit short, hopefully it's still an okay game.
Earth Defender Results!!
After 3 weeks of judging here are the results!
This was my first Ludum Dare ever and i couldn't be more astonished, i can totally say i had a BLAST ^.^! I think i did pretty well with Earth Defender, i'm so happy my game has got these results. Now i'm ready to do better in the next LD… YEAH!
Congratulations to all the participants, and thanks to everyone who rated my game!
Give it another play!
And Sign in HelkeGames' official website for updates and other projects!
See you in another LD!
Coolness | 100% | |
#253 | Humor(Jam) | 2.24 |
#380 | Graphics(Jam) | 2.81 |
#391 | Fun(Jam) | 2.57 |
#396 | Audio(Jam) | 2.19 |
#427 | Theme(Jam) | 2.77 |
#434 | Overall(Jam) | 2.72 |
#448 | Mood(Jam) | 2.37 |
#527 | Innovation(Jam) | 1.94 |
Complexity Post-Mortem!
This was my 4th Ludum Dare, and for it I made a game called Complexity, a first person shooter/platformer in Unity3d! Timelapse:
From the start I knew it would be some sort of first person game. In LD24 I had made a puzzle game, which surprised me. After LD24 I tried working on some more action-based mechanics: I had begun work on a 3rd person shooter adventure game and spaceship simulation game.
So with my newfound curiosity of the action genre I wanted to make a game that would prove my profound knowledge of fun mechanics. Like most of my games, it started looking like this:
After the basic movement was achieved I started thinking of a plot. From the beginning I knew there had to be a bad guy, because without a bad guy there would be no purpose to shooting things up! And with the theme Minimalism, I decided early on that you were trying to stop some sort of bad guy from making things too simple. From there I came up with a weapon to counter his efforts — the complexity gun.
Alright, so now I had a weapon. After working on putting some basic shapes together I started a simple AI script. From this I had my enemy. If there was one thing I learned from LD23 it was that the more the character interacts with the level the better — basically keeping the immersion. So I came up with a second purpose for the complexity gun – what if it could shoot objects and make them more complex too? Then I tied this into a gameplay perspective — doors that could only be opened by making them more complex. With these new mechanics I pieced together a level.
Audio and music are pretty self-explanatory, if you want to see exactly how I spent my time on them check the timelapse above!
After working on more important game mechanics such as health and enemy lasers, it was time to work on the final boss! Obviously you all know what it had to be:
Sorry to whoever worked long and hard on that animation
Anyways to add story to the game I quickly came up with a splash screen and tutorial section and after that it was done!
What went right:
- Gameplay
- Mechanics
- Boss Battle
- Story
- Animations
- Sound
What went wrong:
- Graphics
- Textures
- User Interface
- Incomplete side-objectives
- Goal of game
Why don't you PLAY THE GAME?
Happy Gaming, Ludum Dare! <3
Minimalism exposes the essence of a subject, through eliminating all non-essential forms…
Mini Hero – Postmortem + Walkthrough
My game is a minimalistic puzzle game where we tell a history of a little boy called Ted, trying to make a better world around him with the imagination.
We receive in our page great reviews, and the most good thing is the surprise of the game be so polished. It's because we fix in the idea that the game have to be something minimalistic at all, not only in the graphics, but also in the gameplay, and even in the story.
Essense Post Mortem
Minimalism exposes the essence of a subject, through eliminating all non-essential forms…
Essense is an atmospheric serene first person "puzzle". Really cool for a relaxing moment before going to bed.
In this post-mortem, I'll try to explain what things of the development process made me mad, what made me sad, and what made me glad.
I Suck At Making Levels
Yeah, now I know. Usually I don't play puzzles, so it was a real challenge making one. I was trying to figure out good puzzles to include in the game, levels that would be fun to play. I guess I didn't chose well, because…
Levels Are Really Hard
I think it's a problem of communication. I wasn't able to find an effective way to communicate what the puzzle was about. Sure, you have to grab the red cube, but what's the mechanic of the level? That and some difficult controls (which I modified now), has led my game to be almost unbeatable.
Power Outages And Plain Bad Luck
I guess the world didn't want me to participate in Ludum Dare. I have gathered a list of things that happened to me this weekend:
- 3 power outages of about 2/3 hours each.
- Computer broke the first 3 hours. I had to waste 2 hours fixing it.
- Laptop has temperature issues and I couldn't use it to develop at all.
- Internet went down for about 3 hours.
- One of the outages corrupted my Unity project so I had to start again.
Lot Of Time Testing
If you watch my timelapse, you will find that I was spending lot of time testing my game. That surely was one of the reasons why my game is difficult: the more I tested my game, the easier it was for me, so the more I increased the difficulty.
But why I tested it so much? Well because the atmosphere was really cool so I played lot of time to hear the music, read the messages, etc. That's because I was…
Not Organized At All
So I had to make lots of things, but I couldn't make a list like my previous Ludum Dare. I don't know why, I just didn't think it was necessary. So I wasted a lot of time working on the atmosphere first (I had the music very early on), and not much time in the mechanics.
Unity3D Editor
So one of the wonderful things about Unity3D is that you can extend your editor to make custom tools. I created tools for the logic puzzle and the jumping puzzle, which allowed me to modify them quickly.
For creating the blocks in the dodge level, I made a parser that reads a simple script, describing how the level should be created. Then Generate creates all the blocks in the corresponding positions.
The first letter correspond of where the block will be coming from, North, East or West. The second letter correspond of what position the block will have, Left, Center or Right. If there's an X at the end, then a Checkpoint is created instead. The special letter S is speed, and O is offset, both followed by a number.
Visual Handlers
For the logic puzzle, I needed something to tell me how was the level being connected. I figured I could do it using the Handles class, using a white arrow indicating a floor that turns on another, and a black arrow indicating a floor that turns off another.
Unity3D Pro Effects
So with Unity Pro it is really simple to add fancy post-process effects. I added vignetting and reflection, which lot of people told me it was really cool looking. I was about to add more effects, but that wouldn't be minimal.
Easy Way To Make Music
I used Paul Stretch along with Audacity to remix a version of Four Seasons of Vivaldi. It was an easy and hacky way to have a beautiful dreamy music. I also was worried that it would be against the rules to remix a song, but I asked in #ludumdare and it was ok.
Return Home: Post Mortem + Timelapse
When the theme was announced I was actually expecting something like 'Dreams' or 'Ancient Ruins' to the the winner, but I was susprised by the majority, as usual.. Altrough it took me by surprise (I had Minimalism voted as neutral, havent even considered it), it wasnt a bad theme, unlike past LD's.. It gave a more broad range of stuff I could do.
Basically, in my head, any game can be minimalistic'd, with the proper approach. Minimalism isnt a restrictive theme at all, au contraire; Its so broad that you can make practically anything, and had it fit the theme somehow.
So, after that my idea was to make an isometric game or a shoot em' up. I went with the Isometric idea first, and having made only one little isometric game in my whole life, I found it exhausting. Too much little stuff that just dint worked the way I expected, too much code for simple tasks like having to recognize in wich tile im on, etcetera. I ditched iso right away with the promise of coming back to it later on the future, but never again on a LD.
Started with, what I thought it was a shmup, while watching some retro/vintage science fiction posters around the web, and fell in love with some of the styles I found there. I was always a big fan of retro-like stuff, and vintage posters are simply beautiful (when properly done), not to mention most of them are drawn very minimalistically. so the game was started and intended to look like one of those right away. Having the style defined allowed me to start pushing other aspects of the game quickly, like asteroids and props, also creating the gameplay super quickly
While developing the initial aspects of hte game, wich was supossed to be a vertical shmup, I kinda thought of the story behing this little ship I drew.. It looked like a rescue or transport ship more than a fighter/warship.. So maybe we just have to go somewhere or escape from somewhere instead of shooting random hordes of aliens..? And so it happened that I ditched the shmup idea to make a vertical dodge-and-survive kind of game. It lacked most of the elements I would have liked for it to have, but overall, I really liked it, not to mention that the visual outcome was, besides minimalist, very beautiful, even to my likes!
I finished the game within the initial 30 hours of the competition, being the quickest LD for me until now, for wich I am very satisfied, but I lacked the imagination to use the rest of my spare time.. I would have liked to add more stuff to dodge and maybe even stuff like powerups, but I just couldnt think of anything that suits both the theme and the game idea. even until now I found that to be hard work.
Overall, most important things went just fine:
- I finished the vast majority of the game within 24 hours and all of it within 30hs.
- I defined a style right into the beggining of the compo, that allowed me to focus on more important things quickly.
- Having made everything so quickly also left me with plenty of time to develop and poolish different platform ports, especially HTML5 wich is usually a pain to fix, works just as fine as the desktop version with a couple minimal graphical discrepances.
- Slept more than enough
- Timelapse didnt failed (phew!)
What went wrong:
- The game is not as extense as I would like, solely because of my lack of imagination for it, since I had plenty of time to add new stuff.
- Besides the art style, the game doesnt fit the theme much more.. its a 50/50 thing.
- No music/sounds.. completely forgot until the last day, and I was like, 'oh well, who needs that stuff'
- havent really gone out home in the entire weekend, and I just focused on the game the whole time, in the end I got really stressed. I just wanted to go out and run ~100 miles.
- havent drew anything on paper before starting, in the end it didnt affected me because I developed the idea right away, but it is the second time in a row I do this, and im scared I wont be so lucky next time.
- Didnt had a reliable internet connection during the entire compo, that kinda slowed me down a couple times, especially when looking for inspiration or particular images. Not to mention IRC kept on closing unexpectedly and twitter didnt even loaded
Game page:
(the game works on Windows, HTML5 and Android)
Timelapse video:
As usual this was a super-awesome experience, I havent really worked on any game since last month, and the ammount of inspiration this competition pumps on me is priceless, you are all awesome, and I am looking forward to play ALL of your games asap!!
Thanks Ludum Dare people!! =D
Simplification Quest – Timelapse and Post Mortem
Tuesday, April 30th, 2013 7:26 amIt's been two days since I posted the game, so I thought it might be time to write a post-mortem about it.
You can find the game here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15476
And here is the timelapse:
This was my second Ludum Dare , and my first compo entry (I participated to the 24th, but posted for the Jam).
I was expecting this LD to be awesome, and I was not disappointed. Making a game in 48 hours is definitely awesome.
So, here's What went right:
- The graphics: I'm usually more of a programmer than an artist, but this time, it's like the opposite happened: while I was having a lot of programming issues, I managed to finish all the sprites I was planning to do, animate the 3 versions of the player, even make a little introduction, and all of this in -relatively- no time (1 hour for the player, 2 hours for the whole tileset, 1 hour for the intro).
- The level design: In my last LD, I ran out of time and could only make four levels for my game. This time I made 9, which was what was planned. I also wrote a pretty useful level management system which allowed me to directly import Tiled level files (.tmx format). This saved me a lot of time, because Tiled is very efficient and fast, comparated to manually entering CSV values in a file…
- The early programming: I am starting to get pretty familiar with the tools I used for the development (C++ with Allegro 5). Indeed, I wrote the level management system, the basic gameplay mechanics and the renderer by midday.
And here's What went wrong:
- The time management: I posted my game 5 minutes before the deadline (which was 4 a.m for me @_@). While things were right on the saturday, sunday was a totall mess.
- The music: I'm terribly bad when it comes to music composing, and this time there was no exceptions: I did not even manage to create a correct music for the game (But I did not have a lot of time for this, also).
- The late programming: My code on sunday was the most buggy and unstable thing I had ever made in my entire life. I wasted at least 2 hours trying to fix Segmentation Faults, Level loading problems, collisions problems, etc…
- Dealing with the theme: Minimalism did not really inspire me as a theme. I was tempted to make a game with minimalist graphics, and minimalist sounds, and say "Hey, look ! This game is all about minimalism!", but after a LOT of brainstorming, I finally came out with this Reducing player's capabilities every 5 levels thing, and this background story.
Once again, I really enjoyed making this game, and I'm looking forward to participate to the next edition !


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by on Sep. 11, 2008 at 10:30 AM
"These are not the droids we're looking for...Move along...Move along..."
Awesome pic!
by on Mar. 1, 2009 at 11:05 AM
Oh those poor children! The evil Empire has them! Somebody Help!
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No one disputes that equality and justice belong together. Having said that, everyone is clear that they are not the same. Since Aristotle established justice as proportional equality there have been countless attempts to refine the relationship between the two. For the purposes of discussion I shall examine two current issues:
First, How much inequality can justice bear?
In my opinion, Rawls's justification for legitimate inequalities cannot really be operationalised. Methodologically, we cannot determine empirically with sufficient accuracy from what point inequalities improve the situation of the poor. On the contrary, a recent study by Richard Wilkinson and Jane Pickett – The Spirit Level. Why Equality Is Better for Everyone, Penguin Books 2010 – shows that equality in many different dimensions benefits even the rich. Naturally, the line is crossed when equality (of outcome) is purchased at the price of politically imposed lack of freedom. Empirical investigations of communism, moreover, have shown that the lack of openness – that is, of freedom – meant that inequality was even more pronounced than under contemporary capitalism.
Today, after almost 30 years of global deregulation, we live in the shadow of increasing discrepancies between people's opportunities with regard to health, income, education and freedom. At the same time, demands for equity and equality in the globalised economy either arouse suspicion as the product of envy and as likely to promote it, or are regarded as irrelevant because the global market and competition in any case make political demands illusory. For example, at any rate in the industrialised countries, in the public perception the idea has been discredited that we live in a merit-based society. While in the old Federal Republic of Germany in the 1960s/1970s the chairman of the board of a large company earned around 30 times more than ordinary employees, over the past decade or so this gap has in many instances increased tenfold. If the natural inclination towards equality in terms of proportionality between performance and reward – equal wages for equal work – is disappointed to this extent it could have serious social consequences. This does not mean that those who do not work should not eat. However, the correspondence between wages and labour must be more transparent. Sheer pragmatism dictates that the enormous discrepancies between incomes must be drastically curtailed, even if only through taxation. Otherwise, people will become demoralised on a large scale.
Second, where should one stand with regard to the demand for equality today? I am thinking of democracy's fundamental promise of the equal right of all citizens to freedom. This right, on my understanding, is not aimed at equality of outcome but at the requirement that everyone is entitled to basic provisions in terms of public goods – security, law, health and education – which prevent them from falling into humiliating dependency, and to shape their lives at their own discretion. This does not mean, say, that they should be able to take a round-the-world trip three times a year, but rather that they at least should be in a position to choose an occupation which enables them to support themselves and to live in a social situation that they are able to determine themselves.
Given the complexity of the world in which we live now it is all the more important with regard to the one we will encounter in the future and in which our children will have to find their way when they grow up to keep the promise of an equal right to freedom, to equal opportunities for every child in relation to education. Because only if our children are as well equipped as possible to find their own way in the face of whatever life might throw at them will there be a realistic prospect of an equal right to freedom. This presents no obstacle to variety; on the contrary, it will bring it about.
Supposedly there is a consensus in our society that every child must have an equal opportunity with regard to education. In practice, that is not feasible in Germany – and in other countries – for various reasons. On the one hand, it is well known how much education depends on social background. It is not necessarily a matter of parental income but rather how much education is valued in the family. Academics tend to have their children well educated. Those who come from a long line of doctors, lawyers, clerics or teachers are more likely to excel educationally. They are also more likely to receive the requisite letter of recommendation to proceed to Gymnasium (grammar school).
On the other hand, education is usually equated with young people's certified success in established educational institutions. Over the past three decades, in parallel with increasing global economic competition, competition between students and between educational institutions has increased enormously with regard to both young people's motivation and educational attainment. There is more and more concentration on »the best brains« and a desire to attract them to a given business location. As a result, for the purpose of measuring educational outcomes quantitatively, in such a way that it can be expressed in the form of rankings, the criteria of assessment are increasingly being generalised, numerically reduced and narrowed down in terms of content. Young people's diverse potential is therefore coming to the fore less and less and many become discouraged and their capacity to learn and their achievements are thereby being drastically reduced. As a result, it has not been possible to offer all young people an equal chance to develop their diverse potential and so to find their place in the world.
The alternative would be to radically reduce competition because it only offers equal opportunities if the starting conditions are the same. But that is far from the case given both external circumstances and variations in natural ability. If one wanted to make equal educational opportunities a reality one would have to provide teachers with the time, money and skills needed to do justice to individual children and to bring them along in the best possible way. It goes without saying that young people have to do their part, but that will be possible only if they are first put into a position to do so. Creating the requisite intellectual and material conditions for this, in my opinion, is among the urgent tasks involved if one wishes to live up to the demand for equality inherent in justice.


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Marissa was born and raised in Albuquerque, New Mexico. She graduated from the University of New Mexico with a double major in Communication & Journalism and Spanish.
PAMPA, TEXAS -- State Representative Ken King visited the Pampa Chamber of Commerce to discuss this year's legislative session...more specifically he talked about education.
It was King's first go around at this year's legislative session that started in January, but that doesn't make him a stranger when it comes to education.
King said, "HB5 was signed by the Governor and what HB5 is going to do... Number one, it's going to reduce the number of tests our high school students have to take from 15 to five exams. After that, it's going to offer more career and technical support for our kids."
The House of Representatives and the Senate both passed bill 1926 which will open up opportunities for high school students to take online classes from the Texas Virtual School Network.
King said students can now register for classes that aren't offered in their school.
"Education, we're going to see a big change, and we're already. The superintendent's telling me they're already implementing those changes and I think everything was positive."
The Director of White Deer Land Museum, Courtney Oxley, said the high school students who volunteer at the museum show a strong desire for more online classes.
"I think that the bill that's with the online learning is really going to help them to be more versatile to choose a career path and encourage them to follow that path," Oxley said.


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"I have the simplest tastes. I am always satisfied with the best."
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June 14th, 2012 + originally posted by lolehackeada-deactivated2012072. + view notes 6,948 notes


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353 W GARFIELD AVE GLENNS FERRY, ID 83623 Sold 10/10/2012 Listing Information 3 bd 1.75 ba Details Save
Find a RE/MAX Agent RE/MAX Associates average more sales than other real estate agents. Put our experience to work for you.
RE/MAX: Our Purpose RE/MAX agents believe that to get to the best places in life everyone needs outstanding guidance.


text: Four Adams Electric directors were recently recognized for receiving board leadership certificates from the National Rural Electric Cooperative Association (NRECA). Adams Electric Board President Jay Grove of Shippensburg, left, presents board leadership certificates to four board members who recently received the certification. They include, from left, Tom Harbaugh of East Berlin, Bill Myers of Glenville, Ray Schwartz of Fairfield and Glenn Bange of Hanover. The NRECA Board Leadership Certificate recognizes individuals who continue their professional development after becoming a credentialed cooperative director. Directors who have attained theboard leadership certificate have completed 10 credits in advanced, issue-oriented courses.


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Smashing Pumpkins (Mouseover for the latest Billy Corgan Videos and News) Farewell and Goodnight goodnight, to every little hour that you sleep tite may it hold you through the winter of a long night and keep you from the loneliness of yourself heart strung is your heart frayed and empty cause it's hard luck, when no one understands your love it's unsung, and i say goodnight, my love, to every hour in every day goodnight, always, to all that's in your heart goodnight, may your dreams be so happy and your head lite with the wishes of a sandman and a night light be careful not to let the bedbugs sleep tight nestled in your covers the sun shines but i don't a silver rain will wash away and you can tell, it's just as well goodnight, my love, to every hour in every day goodnight, always to all that's pure that's in your heart Click here to return to my Smashing Pumpkins lyrics page The lyrics are Copyright their respective owners. Website © 2000-2013 mattsmusicpage.com. All rights reserved. Operated by MM Page, LLC
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Pilot William C. Hopson of the U.S. Mail Service in Winter Flying Clothing
Regularly scheduled airmail service first began in the United States on May 15, 1918. "Wild Bill" Hopson remains one of the more colorful of the early airmail pilots. A former cab driver who survived several close calls (once landing upside down in a cornfield), he perished when his plane crashed during a storm in 1928. Check out his "Pilot Story" at the Smithsonian's National Postal Museum.
Source: arcweb.archives.gov
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Have Mercy lyrics
Lyrics → Artists: Y → Yo Gotti lyrics → Have Mercy lyricsYo Gotti Have Mercy lyrics
Yo Gotti Have Mercy lyrics was added to the site 9 Nov, 2012 and since that time has 3 hits and voted 0 times. Other popular Yo Gotti lyrics are: Respect That You Earn, 5 Star Chick (Remix) and Sorry.
Have mercy on me, put curses on meThem niggas in the hood, they aint working without me
Im yo to the g, tt to the dot
Paranoiac, schizophrenic, you move, you getting shot
Its just a different day, a different night
A different bitch, the same click, another brick of white
And I promise Im from the hood, lets get this shit understood
Thinking about snatching my chain and Im wishing you well would
Im king of my city, Im ahead of my crew
And them younging will kill whenever I say shoot
Your life aint worth shit, so watch how you talk
Dont step on my shoes, so watch where you walk
This game is a motherfucker, the main reason why, I dont trust a motherfucker
So dont speak to my bitch, just watch how she walk
If you play with my bricks, Ill break that ass off
[ Lyrics from: http://www.lyricsty.com/yo-gotti-have-mercy-lyrics.html ]
Have mercy on me, have mercy on you
Have mercy on me cause I know what Im gonna do
Have mercy on me, have mercy on you
Have mercy on you on mark my soul so when my heart turn cold
You know where I come from, you know what Ive been through
If you difference beg me then you know what Im gonn do
You know that Im gonna shoot, have mercy on you
And lord forgive me but I did what I had to
Im glad I met you, Im glad that I let you
Mean I laid and I prayed and I stayed you came through
My life was so wrong, put life in this song
Lil life fearing mike like my life could be gone
Cause 6 for a zone, 20 for a phone, 50 thous for a corder
You know what they going for
Put ice in my watch, put ice in my chain
Put rims on that benz and my life aint been the same
Its just a different day, a different club
A lot of blood money and a whole lot of drugs
Im with thug I mean me, and no strapped in this bitch
He fall on his toes, so no mercy on this snitch
Have mercy on me, have mercy on you
Have mercy on me cause I know what Im gonna do
Have mercy on me, have mercy on you
Have mercy on you on mark my soul so when my heart turn cold


text:
£365,000Sold STC
INVESTMENT SALE AGREED A fully let investment income producing freehold property.Ground floor shop with cellar let, Motor trade workshop let and 3 bed 1st & 2nd floor flat let. More details ›
Marketed by White & Sons, Horley Commercial. Telephone: 01293 386004 Local call rate
Standard geographic charges from landlines and mobiles apply and calls may be included in your telecom provider's call package.
On Rightmove you can search over one million UK properties to buy or to rent, and thousands of overseas properties to buy.
Keep your finger on the pulse with actual property prices, or get the inside line on price trends.
Did you know that you can receive automatic property alerts when you create an account with Rightmove?
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Cyberterror SecurityBy Jack Loftus PO Edit1149L Duck! Security Experts Warn of Stuxnet "Boomerang Effect"To many in the intelligence community (especially those who purportedly created it), the Stuxnet worm was a wildly successful cyberattack. But it was also a major failure on at least two fronts—fronts that could come back to haunt us. Read… 1/30/11 11:00am 1/30/11 11:00am
SecurityBy John Herrman PO Edit11158L Giz Explains: Should You Worry About Cyber Attacks?Step one: take out all the transportation. Step two: the financial base and telecoms. Step three: You get rid of all the utilities. Gas, water, electric, nuclear. that's why they call it a fire sale, because everything must go. Read… 12/07/10 1:01pm 12/07/10 1:01pm


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text:
RIP Chris and may God bless your family.
I did not read the AP article but I wondered, did Obama send anyone to represent him or is he smart enough to realize that any empty expression of sympathy from him, will not change anyone´s mind about his lack of interest in the entire horrific episode.RIP Brave American.
There is a poster who keeps insisting he is a conservative republican. He may be a republican; but he is no conservative. Most likely one of those trolls our government has hired to infiltrate.
I´m horrified by many of the comments after this article, but I suppose I should not be surprised. How sad that this brave SEAL spent so much of his life defending a nation of cretins such as those.


text:
Grace Woodroofe
Grace Woodroofe's set at Mercury Lounge proved she was a singer who can hold an audience's attention without trying too hard. That's not to say she didn't put all of herself into her performance, but what came out seemed completely natural and honest. Her voice was what carried the show. The lyrics were personal and emotionally charged, but her delivery was really what made the performance hard to turn away from. And if it gets to be too much, and you should feel inclined to close your eyes, she gets you in a whole new way there as well – even when you can't see her eyes squeezed shut, you feel it all the same.
Her voice is deep and smoky, sometimes wispy and sometimes powerful. She can be soft and soulful on the down tempo songs, but then bellow and growl when she gets worked up on the more rocking numbers. These songs, for the most part, were saved towards the end of the set. She played singles "Battles" and "I've Handled Myself Wrong," early on, and then worked up to busting out songs like "Bear" and closed with her bluesy cover of The Stooges's "I Wanna Be Your Dog." The latter of which was one of the more interesting covers I've heard in a while, and did what a cover should: do the original justice while making it her own. To quote another Iggy song, Grace Woodroofe has raw power.
Opening for Grace was fellow Aussies Husky. I did find it interesting that Grace Woodroofe's vocals have been widely described as "husky," and then she gets a band of that name on the same bill. Alas, it is merely a coincidence, as the band is named after songwriter Husky Gawenda, whose voice is actually the opposite of that descriptor. Gawenda's voice is smooth like a lullaby, and Husky's songs are the perfect soundtrack to traveling down a dusty road on a lazy summer day.
For the most part, their sound is subtle finger-picked guitars and rolling along lyrics. Every once in a while the keyboard part really peaks out, adding some well-placed flair to their otherwise woozy arrangements. Overall, their set was nothing too remarkable, and maybe that was the most remarkable thing. They are good, but their songs are so subtle that the musicianship is easy to overlook because you're drifting off in a daydream. When they played a song that was based off a recurring dream Gawenda has, I can't tell you what his dream was about but I can tell you that it made me think of dreaming. The way the whole band played with their eyes closed showed that maybe they were all dreaming too; the same musical dream.
This was Husky's last show date with Grace Woodroofe, but they have plenty more dates spread across a few continents. They come back to the States later in the summer, supporting The Head and the Heart. Check out all their dates on their tour page. Grace has a handful more dates in the US, ending with a residency in Los Angeles, CA. More details can be found on her website.
Photos (c) Kelly Knapp


text:
Valdes wary of Milan threat
Barcelona goalkeeper Victor Valdes is wary of the threat posed by AC Milan ahead of their Champions League quarter-final clash at San Siro on Wednesday.
AC Milan managed to score four goals over the two group games between the two sides earlier in the campaign, with the Italian champions coming away with a 2-2 draw at Camp Nou before succumbing to a 3-2 defeat in the return leg.
Valdes is expecting another difficult encounter with the Rossoneri at San Siro on Wednesday evening but is boosted by Barcelona's excellent nine-game winning run.
"Milan are always a very dangerous team," the goalkeeper told reporters on Monday. "We saw that in the group stage.
"They are a great team with great history. A tie against Milan, who are one of the biggest sides in Europe, will be difficult.
"But it is coming at a good time for us and it is vital that we try to play our usual game."
Despite the winning streak putting the Catalan side only six points behind Real Madrid in La Liga with an El Clasico at Nou Camp still to come, Valdes is not carried away by the talks of a title race upset.
"When we were 10 points behind we did not change our approach, and now that we're six behind, we will not do so either," the Spain international explained.
"We have to compete against each and every opponent and just try to collect the three points.
"The press has been saying that the league was impossible for us but the message has always been the same on our part: never give up.
"However, the six-point gap is still substantial. Only time and the games will decide if the deficit is reduced. We have no choice but to win every game and wait to see what happens."
Barcelona tackle Milan at San Siro on Wednesday before hosting Athletic Bilbao at Camp Nou at the weekend.


text:
Popper: Knicks need Duncan-like leadership
NEW YORK — It is two hours before the start of Thursday night's game and on one end of the court at Madison Square Garden the Knicks' least experienced players, Chris Copeland and James White, are working out with assistant coaches.
And on the other end of the floor, Tim Duncan is sweating through a workout. His left knee weighed down by a large brace and his 37th birthday coming this season, Duncan was still on the floor working on shot after shot — a series of jumpers and bank shots without a crowd-pleasing dunk among them.
He's a throwback and it's easy to see just how Duncan — and the Spurs — have been the model of consistency in the NBA for 16 seasons. Spurs coach Gregg Popovich credits
that work ethic as the impetus for the championship rings that he and the rest of the franchise are adorned in, as well as the hope for another one, even if Duncan now limps just walking onto the floor.
"It's got everything to do with it," Popovich said. "We've always said, if you follow David Robinson with Tim Duncan you should be able to do a pretty damn good job unless you screw it all up. Without him, we don't do anything that we've done over the last decade and a half. He's the basis for everything."
There will be nights like Thursday when it doesn't come together for the Spurs, when the Knicks fought harder, ran faster and showed off the sort of highlight-reel game that, compared to the Spurs, looks like the greatest playground ball squad pitted against a showing of Hoosiers. The Knicks dominated, taking a confidence-boosting 100-83 win, as Duncan spent the fourth quarter silently on the bench while the Knicks took turns getting everyone else in the arena on their feet for ovation after ovation.
The Spurs will move on, this being their fourth game in five nights — the sort of stretch that prompted Popovich to send him, along with Tony Parker, Manu Ginobili and Danny Green, home ahead of the team rather than face Miami in late November, drawing the ire of NBA commissioner David Stern.
Neither Duncan nor Kidd put up any numbers worth noticing. The question for the Knicks, though, is whether their veteran core can provide the same sort of leadership and lessons in a span of months rather than decades. Duncan has set the tone since joining the team as the No. 1 overall pick in 1997 Can Kidd inspire the same tone, the same consistency from a franchise as erratic as the Spurs are stable?
"When you add a Jason Kidd to that [team] – who's been there, and as dedicated as Tim all these years – it brings a maturity," Popovich said. "It brings a confidence, and a sense of what responsibility and professionalism is."
"He's the blueprint of longevity and hard work and success," Kidd said. "The relationship him and Pop have, they're a machine. They just keep running it over and over. It's like the old Stockton and Malone Utah teams. It's just a system that they have and they run it well.


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php flush(); ?>
I wear a size 2 in zobha, and i got this in an XS. It was a little too snug in the shoulders and arms - unless you have skinny arms and narrow shoulders, and don't intend to layer under it, I would advise sizing up. It is cut real sleek and has a very classic silhouette. Kept me warm and dry on my early Spring trip to Tokyo. I did find the sleeve bows to be rather superfluous (and no matter how I tied them they kept coming undone!). Overall, a great wardrobe staple.
I love this jacket! I am 5'11' and about 135lbs, so it's always hard to find a jacket that is long enough in the arms and body, but not too bulky/baggy. I actually bought my jacket at a discount retailer, and Small was the biggest size they had left. I bought it anyway since the jacket was exactly what I was looking for. The body is slim and hits me about mid-thigh. The arms are mostly long enough; but I think next time I would buy a size Medium (if I had the option). Hopefully Zobha will consider making this jacket in additional colors (i.e. Tan/Beige, White/Cream, Dark Brown, Navy Blue, etc.) - I'D BUY THEM ALL!
Just got this jacket today and it fits great!! It's a great length and the fit is true to size. If you are planning on layering a lot, you may want to go a size up. I want to use it to and from yoga so it's perfect!!
I love the fit of this jacket! The styling is fabulous-- the long length,the bow on the sleeve (you can pull/tuck the sleeve and tighten the bow so that the sleeve length is shorter) and I love how the narrow top makes it look quite slim.
this fits true to size and is so cute...very flattering. really nice to have a feminine raincoate with hood.
Thanks to 'Ginnie' for the above review, I purchased the asymmetrical zip jacket a few months ago and had the same problem with the tight fit around the shoulders & under the arms. It was on sale so I couldn't return it. I was going to buy this jacket but won't now.
I love this coat so much but the fit across the shoulders and under the arms was designed and cut way too tight. It's the first Zobha product that didn't fit. I got a medium and I'm a true size 6, and don't have broad shoulders. I'm super sad to have to return it.


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Our program will teach players the value and importance of working together as a team. Through our program, players will learn to rely on one another and celebrate their success as a team.
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A passion for soccer: Our program emphasizes that having fun and being successful go hand in hand. Players of all levels are taught through positive reinforcement. Players are encouraged to take risks and the process of learning and working hard are celebrated.
If you have any questions about any of our classes, clinics, or leagues please don't hesitate to ask. Contact Champion Fitness


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For the Health & Beauty of your Mind and Bod
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text:
The ENO Board
HRH The Princess Alexandra, the Hon Lady Ogilvy
Sir Vernon Ellis, President
Sir Vernon Ellis was Chairman of ENO from 2006 to 2012. He has long had a passion for the arts, particularly music, and through his Foundation, hosts regular musical events at his London home to support musicians. Sir Vernon is a Trustee ofseveral musical organisations and in March 2010 wasappointed Chair of the British Council. He is also Chairman of Martin Randall Travel and a classical music downloads venture in the US.
The backbone of his previous working life was at Accenture where until 2008 he was International Chairman.
Sir Vernon was awarded a Knighthood in the New Year Honours, 2011 for services to music.
ENO Board
Martyn Rose (appointed 1 May 2013), Chairman
Martyn was called to the Bar in his early 20s, but subsequently decided to pursue a career in business. He acquired his first company at the age of 29 and over the next three decades he created, built and developed a wide range of businesses from manufacturing to software, financial services and property.
In the 1990s he co-founded and chaired a start-up soft drinks business, which became one of the leading manufacturers within this sector, as well as co-founding and chairing a portfolio of commercial radio stations. Since becoming more focused on his charitable and philanthropic work, he has reduced the range of his commercial activities, and the remaining businesses with which he is involved are all companies that he established and continues to chair.
Since 2000, he has been trustee of the Cystic Fibrosis Trust, a school governor and co-chaired the National Citizen Service. He currently chairs the Big Society Network and DanceEast, a performing arts complex based in Ipswich, with which he has had a long term association.
Glyn Barker(appointed 21 January 2009), Deputy Chairman
Glyn Barker is Chairman designate of Irwin Mitchell Holdings Ltd and a non executive Director of Berkeley Group plc and Aviva plc.
He was Vice Chairman of PricewaterhouseCoopers from 2008 to 2011 and prior to that was on the Management Board, as Managing Partner responsible for Clients & Markets from 2006 to 2008. Between 2002 and 2006 he was head of PricewaterhouseCoopers Assurance practice after having established and ran PricewaterhouseCoopers Transactions Services business.
Ffion Hague (appointed 23 September 2009), Deputy Chairman
Ffion Hague spent six years in the Civil Service Fast Stream and began conducting board appraisals when working on evaluating the performance of NDPBs and Next Step Agencies. Since leaving the public sector in 1997 she has worked as a director of Arts & Business, a national business charity, and has sat on many major non-profit boards including The British Council, Action on Addiction, The Voices Foundation, the London Symphony Orchestra Advisory Board and she is a former trustee of the Outward Bound Trust.
In 2000 Ffion became a headhunter, working at board level across all sectors and specialising in non-executive appointments. Between 2003 and 2008 she was a director and shareholder at Hanson Green, a top-level non-executive search company, where she built up the board evaluation practice alongside her search activities. Since 2008, Ffion has focused exclusively on board evaluation in the UK corporate market, running her own practice, Independent Board Evaluation.
In 2008 Ffion published her first major book, "The Pain and the Privilege", a biography of the women in David Lloyd George's life which has given rise to many broadcasting projects, including the BAFTA Wales-winning documentary "The Two Wives of Lloyd George" (2009). In 2010, Ffion was elected an Honorary Fellow of Harris Manchester College, Oxford.
Nicholas Allan (appointed 8 January 2008)
Nicholas Allan was Managing Partner of Boyer Allan Investment Management LLP, a specialist Asian fund management company. He is also a trustee of Families for Children, a West Country adoption agency, and of Sir Ernest Cassel Educational Trust.
Prior to setting up Boyer Allan Investment Management in 1998, Nicholas had senior roles with Kleinwort Benson, in London, New York, Tokyo and Hong Kong.
Dr Harry Brünjes (appointed22 September2010)
Dr Harry Brünjes initially graduated from London University and then qualified in medicine at Guy's Hospital. The Premier Medical Group developed from his Harley Street practice. There was an initial period of organic growth, followed by an acquisition strategy which culminated in a trade sale to Capita in 2010, with Harry remaining as Chairman of PMG. He is also Group Medical Director of Capita, non-Executive Director of The Good Care Group and Chairman of Woodsta Investments.
Harry is Chairman of Lancing College, Vice-President of the College of Medicine and a Board member of the Expert Witness Institute, Valderrama Golf Club and the English National Opera. Outside of medicine, Harry enjoys all sport, is a former professional pianist and has a lifelong interest in music and theatre. He is a regular writer, broadcaster and lecturer. Harry is married to the choreographer/director Jacqueline Storey and they have four children.
David Buchler (appointed 25 October 2006)
With a career spanning 30 years, David is recognised as a leading practitioner in the field of corporate turnaround and restructuring. A former Arthur Andersen partner and founding partner of Buchler Phillips, he was Chairman of Kroll, Inc. for Europe, Middle East and Africa until 2003. His appointments have included cases on behalf of major banks, lawyers, accountants, the Courts and the Department of Trade and Industry. He is currently Chairman/Vice Chairman/Director of a number of public and private companies in the United Kingdom including DB Consultants Ltd, Templewood Partnership, Volvere, Ventura UK, Augur Buchler Partners & London Asia Capital.
He is a Member of the Academy of Experts, a Member of Institute for Turnaround and a Fellow of the Institute of Chartered Accountants in England and Wales. He is also Trustee of Syracuse University and was a producer of the London International Opera Festival from 1985-1993.
David Harrel (appointed 16 November 2006)
David Harrel was one of the founding partners of the law firm, SJ Berwin LLP in 1982 and was Senior Partner from 1992 to 2006. David holds a number of appointments: he is a non-executive director of Rathbone Brothers Plc and Proven (UK) Limited; chairman of CPA Global Limited, Savile Group plc and Landor Productions Limited; Consultant to SJ Berwin LLP; Blackwood Group and CPA Global Legal Support Services UK Limited; he is a trustee of The Clore Duffield Foundation.
He is a trustee of The Clore Duffield Foundation and the Aspinall Foundation and a Director of The Clore Leadership Programme.
Max Hole (appointed 19 September 2012)
Max Hole is Chief Operating Officer of Universal Music Group International (UGMI), part of the Universal Music Group (UMG). He is responsible for the operations of UMGI's territories and regions worldwide, and for the central functions at its headquarters in London and leads UMG's worldwide classical music business, including the iconic Deutsche Grammophon and Decca Classics labels.
Max joined UMGI as Senior Vice President, Marketing and A&R, in 1998, advanced to Executive Vice President in 2004, and subsequently added responsibility for Digital, Strategic Marketing and Commercial Affairs, and for Asia Pacific and Nordic/Central/Eastern Europe. He was appointed COO in 2010.
He began his music industry career as an independent artist manager and record producer. In 1982 he joined Warner Music UK as A&R Manager, progressing to Managing Director of WEA Records and in 1990 became founding Managing Director of East West Records.
Catherine May (appointed 22 June 2011)
Catherine May is Corporate Affairs Director at SABMiller plc, one of the world's leading brewers and the largest drinks company listed in the UK. Catherine has over twenty-five years of experience in communications, investor relations, marketing and corporate leadership. Before joining SABMiller she served on the executive committee of Centrica plc, the integrated energy group which encompasses British Gas, Centrica Energy and Direct Energy, as Group Director, Corporate Affairs. Before joining Centrica, Catherine was Group Director of Corporate Relations for Reed Elsevier plc, the international media and information services company.
She is also a non-executive trustee of the National Funding Scheme, a start-up charity which raises funds for arts and cultural institutions, and is also a business advisor to the charity Afrikids, which manages a range of community projects in northern Ghana.
Anthony Whitworth Jones (appointed 19 September 2012)
Anthony Whitworth-Jones is General Director of Garsington Opera, a position he has held since 2005. Prior to which he was Artistic Director at the Casa da Musica Porto, Portugal at the time of the opening of the acclaimed new building, designed by Rem Koolhaas. Anthony was General Director at Dallas Opera House as the planning for the building of a state-of-the-art opera house was taking shape and chief executive at Glyndebourne Festival Opera, responsible, with the Music Director and Director of Productions, for all artistic policy. It was under his watch that Glyndebourne moved from its original theatre to its new prestigious theatre.
He is a Trustee of the Leonard Ingrams Foundation, board member of the Young Classical Artist Trust, and Chairman of the Michael Tippett Musical Foundation.
Board Secretary
John Cooke
John Cooke is an international economic relations consultant, and is Chairman of a City of London group focusing on financial services liberalisation. He is also Deputy Chairman of SITPRO, a trade facilitation agency. John was previously Head of International Relations at the Association of British Insurers and, before that, a senior civil servant at the Department of Trade & Industry. He regularly contributes to conferences, seminars and publications on international trade policy and financial services regulatory issues.
John is also Chairman of the ENO Benevolent Fund, a registered charity which makes grants to past or present members of the company in cases of special need or hardship.
Chief Executive
Loretta Tomasi
Read profile
Artistic Director
John Berry
Read profile
Music Director
Edward Gardner OBE
Read profile
Finance Director
Andrew Gambrell
Producing Director
Terri-Jayne Griffin
Development Director
Nicole Newman
Director of Marketing & Brand
Claire Round
Director of Theatre Management
Lynne Sinnamon
Technical Director
Geoff Summerton
Head of Music Administration
Jonathan Manners
At the heart of the Company's artistic life, the ENO Orchestra has in recent years received several prestigious awards. As well as opera performances at the London Coliseum, the Orchestra has also performed at the Aldeburgh Festival and at Glastonbury. Recent recordings include Kate Royal's CD Midsummer Night (2009), conducted by ENO Music Director Edward Gardner, and (as part of Chandos's 'Opera in English' series) Janácek's The Makropulos Case, conducted by Sir Charles Mackerras (2007).
The Orchestra is closely involved in ENO Evolve, an initiative led by ENO Music Director Edward Gardner, in which students from the Royal College of Music shadow players from the Orchestra. Many of the players participate in the work of ENO Baylis, the company's learning and participation team.
Janice Graham
Associate Leader
Gonzalo Acosta
First Violins
Helena Wood
Margaret Roseberry
Jayne Walker
Jeremy Allen
Catherine Haggo
Simon Jackson
Jacqui Miles
Kolbrun Lovell
David O'Leary
Second Violins
Nicole Wilson
Claire Sterling
Elizabeth-Anne Neil
Sophie Kostecki
Susan Carvell
Jonathan Newton
Claire-Louise Sankey
Glen Sheldon
David Spencer
Amelie Roussel
Delyth John
Terry Nettle
William Clark
James Hogg
Samantha Hutchins
Penelope Thompson
David Newby
Caroline Gough
William Bruce
David Perks
Gillian Bragg
Double Basses
Graham Mitchell
Hugh Sparrow
Rupert Ring
Andrew Jones
Duncan Goode
Paul Edmund-Davies
Katie Bedford
Alan Baker
Alan Baker
Ruth Bolister
Rosie Jenkins
Helen Vigurs
Cor Anglais
Helen Vigurs
Robert Ault
Bass Clarinet
Robert Ault
Daniel Jemison
Simon Couzens
Catherine Duckett
Contra Bassoon
Catherine Duckett
John Thurgood
Peter Blake
Corinne Bailey
Andrew Sutton
Colin Clague / Julian Brewer
William O'Sullivan
Martin Kelly
Joe Arnold
Nicholas Hitchens
William Lockhart / Dominic Hackett
Michael Doran
Giles Harrison
Alison Martin
Orchestra Manager
Richard Meads
Assistant Orchestra Manager
Charlotte Sandford
Orchestra Logistics Manager
Kevin Elwick
The ENO Chorus is one of the finest professional operatic ensembles in the UK today. Tracing its roots to the founding of the Sadler's Wells Opera Company by Lilian Baylis in 1931, the ENO Chorus is committed to bringing opera sung in English to the widest possible audiences in thrilling and theatrically inventive productions.
The ENO Chorus plays a key role in the company ensemble, and recent notable successes include major new productions of The Tales of Hoffmann, The Death of Klinghoffer, Billy Budd, The Pilgrim's Progress, Carmen, La Traviata, Medea, and more recently the British premiere of Philip Glass's A Perfect American, as well as performances of Death in Venice at Het Muziektheater, Amsterdam.They have also performed at the Aldeburgh Festival, at the Barbican, and gave an acclaimed performance of Peter Grimes at the BBC Proms in 2012.
The ENO Chorus has participated in several recordings as part of Chandos' 'Opera in English' series, including The Carmelites and Ernani, and was actively involved in ENO's groundbreaking live broadcast of La Bohème for SkyArts. Members of ENO's Chorus regularly perform principal roles at ENO, and participate in the work of ENO Baylis, the company's learning and participation team.
Chorus Manager
Simone Williams
Penelope Beavan
Susan Burgess-James
Fiona Canfield
Gloria Crane
Natalie Herman
Ella Kirkpatrick
Claire Mitcher
Claire Pendleton
Susan Rann
Jane Read
Emily Rowley Jones
Morag Boyle
Deborah Davison
Judith Douglas
Karen Foster
Suzanne Joyce
Amy Kerenza Sedgwick
Lydia Marchione
Sara McGuinness
Rebecca Stockland
Susanna Tudor-Thomas
Allan Adams
Philip Daggett
David Dyer
Geraint Hylton
Murray Kimmins
Graeme Lauren
David Newman
Anton Rich
Garry Sutcliffe
Roger Begley
David Campbell
Gary Coward
Ronald Nairne
Paul Napier-Burrows
David Porter-Thomas
Christopher Ross
Michael Selby
Paul Sheehan
Christopher Speight
Andrew Tinkler
Greg Winter
Read about auditioning for ENO's Chorus or other roles and covers.
Contact: email@example.com
Edward Gardner OBE
Music Director
Martin Fitzpatrick
Head of Music
Jonathan Manners
Head of Music Administration
Katya Kazakevich
Music Co-ordinator and PA to the Music Director
Contact: firstname.lastname@example.com
Richard Meads
Orchestra Manager
Charlotte Sandford
Assistant Orchestra Manager
Kevin Elwick
Orchestra Logistics Manager
Contact: email@example.com
Simone Williams
Chorus Manager
Chorus Master
Genevieve Ellis
Assistant Chorus Master
Music Library
Contact: email@example.com
Damien Kennedy
Music Library and Surtitles Manager
Joanna Taylor
Music Librarian and Surtitles
Music Staff
Contact: firstname.lastname@example.com
Nicholas Ansdell-Evans
Murray Hipkin
Richard Peirson
Andrew Smith
Christopher White


text:
Posted on 08/19/2012 8:24:28 AM PDT by ConservativeStatement
Tampa cops conducted a two-day sweep, dubbed "Keep it Clean," to deter prostitution and human trafficking during the upcoming Republican National Convention, according to a news release from the Tampa Police Department.
(Excerpt) Read more at weblogs.sun-sentinel.com ...
Brian Williams & Friends will be saddened by the lack of "ladies of easy virtue" in Tampa while they're there.Actually,I suspect that the shortage of "gentlemen of easy virtue" will be more acutely felt by the Press Corpse.
seriously, this is news?
Business Names: Lipstixx -5215 N. Lois Avenue,Tampa- no arrests
Pink Pony - 4009 W. Martin Luther King Jr. Boulevard, Tampa -1 arrest
Alibi Lounge - 900 N. Dale Mabry Highway, Tampa- 4 arrests
2001 Odyssey - 2309 N. Dale Mabry Highway, Tampa-no arrests
Library Lounge - 10924 N. Nebraska Avenue, Tampa-no arrests
Starlite Lounge - 9700 N. Nebraska Avenue, Tampa-no arrests
Chic's Gentlemen's Club - 9002- no arrests
Scarlett's -3819 E. 7th Avenue, Tampa-3 arrests
Skin Tampa - 1620 E. Adamo Drive, Tampa -4 arrests
Flash Dancers - 4218 E. 7th Avenue, Tampa-no arrests
Play Pen - 1750 50th Street, Tampa-3 arrests
Dj vu - 6805 E. Adamo Drive, Tampa-no arrests
Mons Venus - Dale Mabry Highway-no arrests
Emperor's Club-5718 East Adamo Drive, 1 arrest
Hold on there now...the Dem Pols will be in town, won't they?
Buy them all tickets to Charlotte.
The low cost girls are a show of clean up while the high cost girls will be making big money.
A 61 year old stripper? Talk about desperation!
I don't care who you are, that there's downright amazin'.
Secret Service reports it may protest in front of Tampa's City Hall if these gals aren't allowed to accompany them
No,you're thinking of Charlotte.In Tampa the Press Corpse will be looking for the pervs.In Charlotte the pols will be looking too.Rumor has it that a few 747's have been chartered for a San Francisco to Charlotte run.
There are no pictures of the accused.
Although there *are* exceptions my experience is that the typical Republican only unzips with his/her own spouse.You know,"morality"...."thou shalt not".
Grinder will be increasing their servers to meet the expected surge in demand.
Desparation? Yes!!!
But for whom?
Her or the guys?
Sorry,I'm either too old or too "square" to understand that.And please don't try to explain...my hunch is that it's something I'd prefer *not* to understand. ;-)
Them 61-year-old puppies is dead dawgs.
2001 Odessey and Mons Venus were my favorite as a young chap.. Joe Redner establishments..
A political convention (either party - the only difference is the preferred gender of the provider) without prostitutes? Good luck with that. Isn't it customary for whores to give politicians a trade discount since they are members of what is essentially the same profession?
Anytime the leftwing media can combine child trafficking and RNC convention in the same story they will leap at the chance.
meanwhile the Dems will bus them in for their convention
Bolshecrats morn loss of jobs.
where's the aclu at? putting rat women out of work.
blessings, bobo
The 61 year old hooker does offer a senior discount.
When she stands on her head, 61 looks like 19.
Strippers aside, Charlotte is a major airline & interstate hub. Getting both into & out of the city is too easy.
The leftie rent-a-mobs will be flown in & bused in. Charlotte is racially, ethnically & politically "diverse". There is a sizable muzzie population. Things could get ugly.
But there's one thing I've never understood: Republicans are supposedly the class, race & ideological enemy of "the oppressed masses", are they not?
Then why since 1968 do the worst riots happen outside Democrat conventions instead of Republican ones?
Thanks for adding so much class to Free Republic.
Blame them on the RNC? I'll bet they were there for the DNC protesters!
Secret service will be disappointed...
Both sides of the aisle are always busy with the whores, and this bust will not make a dent.
Did they catch Huma?
Not so fast there GSC.
I work for a very large co(white collar) and we have business convention 1-2 times per year. Most employees are fairly conservative and you ought to see all the older married guys....the highlight of the convention is to hit the nudie bars. They would not think about cheating on their wives, won't go to the bars but have no problem hitting the strip clubs for some eye candy
What happens at these business meetings stays at those business meetings and the wifies at home have no clue..these are the same guys who go to church every Sunday and teach their kids baseball and soccer.
My eyes!!!!
Imagine telling your wife "Honey, I'm leaving you, this is my new squeeze?" lol
I think the first time I saw it was HERE at FR.
I think most people took it for what it was. Some people just look to be offended.
Think about it. Here on FR... WHENEVER there is an article about a woman caught doing something sexual, people always post the picture with guilty or not guilty.
Its a running gag here. Has been for years. Just like Hugh and Series.
Think about what was posted. I copied what someone else said "A 61 year old stripper? Talk about desperation!" and then posted the picture and then my comments" Desperation? Yes!!! But for whom? Her or the guys?"
Think about it. A 61 year old stripper.
The picture was an extremist. The picture is of a scantily clad old woman on the beach with obvious bolt ons. The picture reeks of desperation. Its how most men can picture most pumped up former strippers when they hit old age. Still with the softballs and still thinking they're 20 something.
I doubt anybody (except maybe the woman in the pic) find her attractive or titillating. Actually quite the opposite.
And thats the idea behind the thought of a woman at 61 stripping.
The same idea behind a guy trying to strut it with Chippendales.
Hey, at home, if they turns in your spouse, thats great. But it looks a little ridiculous in a club setting.
Actually, the police are getting all the competition for their under age set ups off the street.
Most of the prostitution in Tampa does not not happen in the strip bars...
I know two guys who run brothels in Tampa and St Pete...and they are gearing up for the convention....
To meet them you would never know they are basically pimps....they treat it strictly as a business...
So what....now the Secret Service has to go to St. Pete for full service?
Looks like her Depends is drooping.
Amen brother;
They always run around locking up the small timers to make a show and right after the Convention the girls will be back on the street. Tampa has become big player in porn recently.
Let me guess, the Democratic convention needs more "workers" and they found an acute shortage in their town?
So they go and raid Tampa?
And methinks you doth protest overmuch--if you got it from FR, you must have saved it. It is a distressing and frankly fetishized photograph.
By the way. I've gotten about a half dozen responses besides yours to the pic.
EVERYBODY ELSE just took it as intended.
You're the only one who protest overmuch.
Now on the other hand I will agree with you on " It is a distressing and frankly fetishized photograph."
Usually, by the time a woman reaches this womans age, they've come to a certain realization about themselves and WHO they are and their body. Everything about this picture and others of this woman, tell me she has a disproportionate view of herself in this world. No one at her age could "dress" like that in public, looking like that, without being completely consumed with their vanity.
I'm not fooled by their show any more.
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.


text:
Date: Apr 11, 2002
Press Release Number: 37-2002
Media Wishing to Cover the Event Should Come to Terminal A
At 9:30 a.m. on Saturday, April 13
Port Authority personnel at Newark International Airport are taking part in a training program for seeing-eye dogs on Saturday, April 13, to help 50 cuddly puppies become accustomed to airport sights, sounds and smells.
Newark Airport staff will take the student guide dogs on a tour of Terminal A, and Port Authority police will familiarize them with emergency equipment and vehicles.
"This specialized training pays big dividends by making air travel more accessible to the visually challenged," said Susan M. Baer, General Manager of Newark Airport. "This is the eighth consecutive year that the Port Authority has had the privilege of hosting this familiarization program to help train these dogs at our facilities," said Ms. Baer. "Any program that helps more people enjoy the benefits of air travel is truly worthy of our support."
United Airlines will take the puppies onto a plane and on a tour of the Terminal A baggage claim areas. Such outings like this are part of a guide dog training program created by The Seeing Eye, Inc., a philanthropic organization that helps visually impaired adults achieve mobility through the use of guide dogs. The puppies are first placed with volunteer families from New Jersey 4-H Clubs. These families teach obedience and expose them to all of the stimuli and distractions found in the world in which they will work. After about 16 months with volunteer families, the dogs begin a five-month formal training course that prepares them for life as full-fledged guide dogs. Following the training, the dogs are assigned to a visually impaired person.
"The more experiences we can give these dogs, the less likely they are to become frightened by the unfamiliar," said Janet Keeler, the Essex County Seeing Eye leader who organizes these excursions. "That\'s why we are grateful to the Port Authority for making this tour possible."
The families involved in training the guide dogs are all New Jersey residents. At Newark Airport on Saturday, Port Authority K-9 explosives detection dogs Bam-Bam, Boomer and Jake will treat the families who have helped train the dogs to a demonstration of their bomb-sniffing skills.
The 4-H club is an organization that sponsors educational activities geared toward helping youngsters become responsible adults. The club has been working with The Seeing Eye, Inc., since 1942 to raise and prepare puppies for further training.


text:
- John Lee Hooker Plays and Sings The Blues (1961)
01. The Journey
02. I Don't Want Your Money
03. Hey Baby
04. Mad Man Blues
05. Bluebird
06. Worried Life Blues )
07. Apologize
08. Lonely Boy Boogie
09. Please Don't Go
10. Dreamin' Blues
11. Hey Boogie
12. Just Me And My Telephone
Like other recordings from Hooker's early studio sessions, these tunes bristle with driving energy and ripple with the power of his shouted declarations. This is back porch music from the heart of the Delta, jolted to larger-than-life proportions by the electricity powering Hooker's guitar and by his own strong desire to quit sweeping factories and begin cleaning up on the charts. Although he often reworked themes by earlier bluesmen during this period, it was rare that Hooker outright covered another artist's material. So his riveting interpretations of Muddy Waters's "Please Don't Go" and Big Maceo Merriweather's "Worried Life Blues" peak this collection of solo turns that were recorded for Chess in 1951 and '52. - amazon.com *
DISCLAIMER: The music found through this blog is intended for review purposes and should not be seen as a substitute for the original, legal, RIAA approved, record company enriching product. Please note that songs are available for VERY short amount of time. And if you like the music BUY IT. Please support the artists and buy as much as you can directly from them and cut out the middle man.
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