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» Bucs' Five Keys To Victory Week 9: The Raiders Revisited
November 4, 2012 @ 10:15 pm
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Bucs' Five Keys To Victory Week 9: The Raiders Revisited
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The Buccaneers kept the Raiders running game in check
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Barber Comes To The Defense Of Glennon, Blitzes And Schiano
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Beat Writer
In the Bucs' 42-32 win over the Raiders, Tampa Bay picked up their first win in franchise history in Oakland and accomplished all but one of the keys needed to clinch the road victory in hostile territory. The Bucs patchwork O-Line held their end of the bargain as rookie Doug Martin ran for 251 yards and 4 TDs and Josh Freeman was sacked only once.
Pewter Report's Dory LeBlanc examines five keys for a Buccaneers victory each week prior to the game. Following Tampa Bay's 42-32 win over the Raiders in Oakland, LeBlanc reviews her keys to victory and offers up her grades on each one.
Key 1. Make The Best Of A Bad Situation
Any team would feel the loss of All-Pro guard Carl Nicks, but the Bucs have a way of truly taking advantage of the next man up mentality as Jeremy Zuttah slid over to the left guard spot and ted Larsen started at center. Larsen played better than expected after taking the majority of his reps in practice at guard, but did have a false start in the second quarter on second down that backed the Bucs up and eventually led to Connor Barth's missed 54 yard field goal.
Zuttah started off slow and was manhandled through much of the first quarter, letting a lot of pressure in on Freeman and not helping too much in the blocking game. The former Rutgers player seemed to remember he had more starts at LG than center and got back on track the rest of the game.
Despite the enormous amount of penalties on Tampa Bay (flagged 16 times), the only infraction by the O-Line was Larsen's false start. Add that to Freeman being sacked once and the team rushing for 278 yards total, and you have to consider the offensive line's performance a job well done.
Grade: B
Key 2. Keep Run DMC Quiet
Even before Darren McFadden's injury that took him out of the game in the second quarter, he had seven carries for 17 yards. It may be somewhat unfair to give the Bucs an A+ for an injured player leaving the game, but the rest of the team rushed for five more yards, for a total of 22 rushing yards in the entire game.
Backup running back Mike Goodson, who was nursing a injured toe all week, left the game in the fourth quarter after having more production as a receiver (six receptions, 52 yards) than a runner (two carries, zero yards).
Taiwan Jones who did not carry the ball yet this season had one attempt for two yards and QB Palmer scrambled once picking up three yards.
Oakland only attempted to run the ball 11 times and there was a reason for it – the Bucs D was dominating the Raiders' run game.
Grade: A+
Key 3. Two Minute Warning
The Raiders took the ball back with just under two minutes left in the first half and after a brilliant one-handed grab by Darius Heyward-Bey, Bucs undrafted rookie Leonard Johnson saved a touchdown to Rod Streater by knocking the ball away in the end zone. Palmer attempted a pass from the shotgun to Streater on the left side which fell incomplete, but on the following play Streater beat E.J. Biggers in coverage on the right for a 25-yard TD reception as Palmer threw from the shotgun again.
Grade: F
Key 4. Maximize the Investments
On the first snap of the second quarter, Freeman threw a 64-yard bomb to his favorite target, Vincent Jackson. Unfortunately, the premier free agent receiver was flagged for unsportsmanlike conduct for taunting and brought the ball back 15 yards. After a few Martin runs, Freeman tagged up with Jackson again for a 20-yard TD to put the Bucs on the board.
Freeman hooked up twice with Mike Williams in the second possession of the third quarter, the first a 37-yarder and then a 4-yard TD pass to put Tampa Bay on top 21-10.
Jackson was covered like a blanket for much of the game, forcing Freeman to look to his above-average No. 2 Williams. Each of Tampa Bay's "Big Three" WRs, the third being Tiquan Underwood, caught half of their targets for a total of seven receptions for 164 yards and two scores, but when your rookie running back is having his way with the opposing team's defense, there really isn't a need to throw the ball constantly.
Without watching the game film to understand why, the biggest disappointment in the passing game was Dallas Clark's two catches out of five targets for 22 yards. The first catch resulted in a first down, but the second reception for 12 yards brought up second-and-three as FB Erik Lorig's false start penalty pushed the Bucs back to first-and-15 situation.
Overall, it wasn't the best game for the receiving corps, but smart playcalling by Mike Sullivan had blocking tight end Nate Byham catch two passes for 15 yards – his first receptions since the 2010 season.
It will be said dozens of times over the next week, but when Doug Martin can run for a franchise-record 251 yards and four touchdowns, you don't need to throw very much.
Grade: B-
Key 5. Turn Oakland Negatives into Buccaneer Positives
Most people thought it was completely possible that there could be 16 penalties by one team in this contest; just no one thought it would be Tampa Bay.
Raiders QB Carson Palmer threw for a season-high 414 yards and four touchdowns, but also had three interceptions – two of which turned into Martin TD runs and the third resulted in Freeman taking a knee to end the game.
Oakland fumbled twice, but Jones recovered his own fumble and the ball ended up out of bounds on Marcel Reece's fumble.
If Tampa Bay didn't score two touchdowns off of Palmer interceptions, this grade would be much lower.
Grade: B+
Reynolds: 26-23 Buccaneers
Cook: 20-16 Raiders
LeBlanc: 24-17 Buccaneers
Last modified on Sunday, 04 November 2012 23:15
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Startups now turning to crowdfunding to help raise money
Mark Strelau on why he is using crowdfunding to launch his inspirational jewelry design business
Dec 6, 2012
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Mark Strelau on why he is using crowdfunding to launch his inspirational jewelry design business
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One more day all right let's go straight to marks -- out not born founder of a company called tape AG have an inspirational story.
I'm mark.
-- -- I'm good thank you for having me on -- I -- really ought to sit here.
-- -- about fundraising and I literally have they'll end of the day to make my product should happen.
And -- OK so do you always tell my severe time.
Look forward talk -- -- drilling jeweler airline which is called trend AG AG for being make chemical symbol for it's silver cracked and it.
And it is an -- of every day of sex -- -- before we talk about that I just talk about.
The business aspect of this in the sense say you -- a new trend of crowd sourcing to raise money.
Yes indeed OK so what is crowd sourcing and had -- in and -- cut funding.
Well it's it's kind of like the shark tank except -- a much smaller scale.
You know I don't have any sales and people -- -- that I have great ideas and an inventions or businesses that they wanna start.
And you have to -- -- video up and people who London literally.
Pledge money for you there's been based on an -- idea.
So I went on there because I think I had a really cool project and I'm I'm really excited about it.
And good only part that is tricky we did is -- I don't yet fully funded a dollar short that I -- -- so.
It's it's it's awesome but it's also stressful -- Well how many times have you been like say dollar short or short in general and oh yeah more times and I think I.
So why do you stick with cut funding.
Well it it's it's a great.
Flat or -- mean it's it's -- actually I've gone on there to support other projects that -- my friends of patterns.
It's really cool that they put out their heart and soul into something in.
But it out there and risk.
Not getting the funding and you know it's it's really -- -- -- Okay and how exactly do you go about.
Getting the money what what services do -- use.
Putting because would you use I'm pretty sure he's kick starter dot com.
Like -- yes I'm -- kick started a column when they're typed HE.
Okay got and how common that site -- not others.
Because that that's the most popular although there's different rules but thanks.
That would be.
Particular has helped -- starting out -- -- -- help overlap irate over 300 million dollars 11 invention in particular.
Rated over like ten million dollars within like have you -- so it's pretty wild.
Yeah I crowd funding I didn't notice -- many people might not notice the the started it is really interesting.
It began in 2000 inmates at the height of the financial crisis essentially when.
PBR pabst -- women -- college beer.
Put itself up for sale for 300 million dollars and a clever.
Types marketer.
So how the power of social media changed politics and change business or put it to PBR as you say created its -- say it.
For individuals to stave PBR and then SEC found out.
so it is thought that that was interesting I get the public involved and and that's the story at all was back to beer I suppose I could tell me about -- -- Okay so.
Basically I make.
-- -- -- I -- really rack my brain how to how to incorporate something positive entering.
But what ended up happening is -- last year my mom got diagnosed with cancer.
-- or ovarian.
That's been a lot of -- so we want to.
A vacation on a vacation for the first -- pretty much member of the family and spent time with each other.
And as we -- on the beach you know as we've ended up buying these little actually viewed it as little trinket and it understood next and that it earning a home.
The lady called us and it became like that symbolic thing boom when we're there and what it represented was really important for me.
And and I guess that there I'm like you know what I don't make -- -- candidate there's an.
-- mean a lot to me.
Though that I thought you know I I I kind of a kind of been tinkering around with ratings -- -- so I think that back kind of -- into.
You know -- our -- are gonna have a very specific meaning.
And I'm very -- and I hadn't been didn't they raise another particular wait for instance.
-- -- -- since it it's like -- our.
And -- but.
And yeah you know I -- one that I don't like Phillip and call that kind of hold on your -- it's really cool.
-- a lot of attention and called better Joliet -- near record of like and we that are away from me -- Those.
So that's -- under.
Symbolic and -- really inspirational story and -- at best wishes question mother how products HD at U.
Well it's got a cure for their work but I don't -- he's pleased that that the backbone of the company and I don't I was -- -- actually.
Spank you post six though you know whether or not this sort of it does.
The campaign works for me by the end of the day.
I'm still gonna continue it because I think that would be would probably be most inspirational -- -- -- -- in my life.
If you know -- daughter Dorian kind of -- -- others in.
In in a crisis situation and I would not want.
-- -- Now it's it's -- and it's good to see that you are.
Doing some good with that they he's so much for coming on marks they're allowed entrepreneur and founder of tight AG -- website is on our screen.
-- -- that show kick starter dot com.
For anybody else who wants them CF five crowd of fund investing.
Ideas -- Thank you so much I was -- where wanted to say if anybody.
-- story please go on there aren't that occurred common type and type AG.
Men -- anything you can -- literally have to end of the day about a week ago.
I'd definitely be able really appreciative of people supported -- -- -- venture OK Austin to trade out three attempt we'll put it on social media.
Saying -- thank you so much of course okay have a great day.
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text:
that´s DX with someone else. it looks like DX has no make-up
Beautiful and deadly, she is a true descendant of dragon. Fighting for the forces of right and justice, she leaves a series of broken bodies and broken hearts wherever she goes.
Dong Xuan does have some makeup in that pic.. I see a pinkish eye makeup. But I mean, she still looks nice. No airbrush
I wonder if no makeup here means no profesisonal makeup O.O
^ i think gong li looks pretty decent w/o make up for her age (40+)
and karen mok looks better w/o make up than with make up. not that it means much..... karen mok is so overrated in terms of looks lol
SAN FRANCISCO GIANTS 2010 and 2012 CHAMPS
Vicki Zhao obviously has make-up on, and quite thick as well i must add. The rest look pretty decent with little/no make-up with the exception of FBB. She looks drastically different with make-up on.
There are no shortcuts to any place worth going.
Wise Fool
those actresses look ok withpout make-up but FBB appears weak somehow. still luv her!!
Beautiful and deadly, she is a true descendant of dragon. Fighting for the forces of right and justice, she leaves a series of broken bodies and broken hearts wherever she goes.
What is FBB doing with the bottle ?
That is a bad picture of FBB. I've seen other pictures of hers without make-up and she doesn't look nearly as bad.
Nice topic. How about a topic about actors without makeup haha.
Hey so in that group picture, I still can't tell which one is Ada. Charlene looks ok, maybe she just had a sun tan or something.
This account is retired.
well..thees actor and actress work day and night so no wonder they have huge eye bags and bad quality skin..some though isn't as bad as other..s..overally you could still see they have nice features.
Society puts so much focus on being perfect by using make-up that it's hard to say what you would feel to see someone without it. If we were a society that existed without make-up, people would not look so good, but it would be normal not to. So it's weird to say things like that actress looks ugly without foundation, blush, etc. because we grow up used to this "aimed-beauty" that we're not really sure what's real and false anymore.
Well, to be fair, I think most women look worse than they really do when you take their pics. Even with makeup, you'd be amazed at how difficult it is to find a pic that leaves an impression, even from someone you KNOW is beautiful. This leads me to conclude that it is an accumulation of successive instances, as opposed to one instance(that is unless this one instance was captured at the perfect moment), that makes someone beautiful.


text:
Jeanette Turmaine Small Business
Head of Web Product Management at Penguin Group (UK)
22 November 2005 12:17pm
Has anyone made a switch from a server log approach to a page tagging approach for web measurement?
For many reasons our server log data had never been processed to meet ABCe requirements (we don't sell advertising space for a start!) and undertandably the page tagging approach is showing a significant difference in unique visitors and visits.
I'm having trouble getting buy in on the new figures so any 'me too' stories (anonymous or otherwise) would be gratefully received,
Are you seeing a drop in the figures for the page tagging approach? Whilst developing a log analysis module, we investigated both approaches, and found that stats are often lower when using page tagging because search engine spiders usually do not parse the necessary javascript to register a page impression (i.e. your page tagging stats may be missing most search engine data). Unless you've already taken account of this in your stats? In theory, the page tagging approach should also register some 'missed' data that web logging won't have (the pages viewed from an ISPs or proxies cache).
Is there a particular segment that is missing in one data set (browser, etc), or is it a general difference in stats across the board?
Sorry I can' t be more help at this stage,
Jeanette Turmaine Small Business
Head of Web Product Management at Penguin Group (UK)
22 November 2005 13:51pm
Our raw logs say we do about 11 million page impressions, our Urchin log system which is javascript and log processing say we do 8 million. Urchin strips out all spiders etc.
Also as we have advertising on every page our advert server also says we do 8 million.
How did you count your unique users before? As using just I.P. addresses will give you very strange results, as most AOL users will have the same i.p. address but a BT Broadband user might have 10 different i.p. addresses in a week.
We have a difference in unique user numbers between our advert server and urchin, we put this down to our users not accepting 3rd party cookies as I can't fathom it out anyother way.
Hi Jeanette
I've never met anyone whose traffic/stats have gone up as a result of moving from log file analysis to page tags. And that's always been because the log file analysis stats have been overstating traffic - unfortunately it is almost always the lower number which is more accurate!
As John says the 2 most common reason for overstatement of traffic for log file analysis are:
1. Non-human traffic is being counted. And there's increasing amounts of non-human traffic out there! As much as 20% of site visits for some sites. With page tags, which tend to use JavaScript, the non-human traffic is not counted.
2. The same user is being counted as multiple users. This is where a 'user' is uniquely identified by IP address. If that IP address keeps changing (as it does for most consumers using ISPs) then that same person will be counted as a different user each time.
The above is somewhat of a simplification and can, to a large degree, be avoided even with log file analysis. For example, you can try and filter out non-human activity from your stats; you can also use a cookie instead of an IP address to identify unique users.
For an excellent overview of the pros and cons of the various approaches you should read Dr Brian Clifton's "Web Traffic Data Sources" paper - something we contributed to.
Ashley Friedlein
CEO, E-consultancy.com -
Jeanette Turmaine Small Business
Head of Web Product Management at Penguin Group (UK)
25 November 2005 17:43pm
Hi Ashley,
Thanks for the responses (and to everyone else to). We were expecting the numbers to drop we just weren't expecting them to drop that much!
I am seeking an acknowledgement from others that the numbers are in fact very different (which I think you've all given me). Hopefully I can now persuade the site owners that although this is a bitter pill, it's a necessary pill. They might need a good stiff scotch to wash it down with though ;-)


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I am an independent software consultant specializing in the .NET platform and big data (visualizations and nosql). I live and work in the Washington, DC area, primarily working with the government. I recently earned a Master of Science in Human Factors Engineering (part of IMSE) from Iowa State University, and am currently working on a paper about the cognitive effects of Problem-Based Learning on new and experienced learners.


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Austin City Limits - Edward Sharpe & Magnetic Zeros / tUnE-yArDs
Rodrigo y Gabriela
Famed Mexican guitar duo Rodrigo y Gabriela performs its unique fusion of flamenco, jazz and rock.
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ACL presents the evolution of electric guitar music with Sonic Youth and the Black Keys. Sonic Youth showcases the avant-garde rock of its latest album The Eternal, while the Black Keys highlights the classic blues rock of its recent record Brothers.
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By Stan StamperPublisherHUGO — More than 400 Choctaw County men and women were shaking their heads Thursday evening in Hugo, as representatives of the Oklahoma Highway Patrol and the Oklahoma Corporation Commission explained state and federal regulations relating to farm vehicles and trailer towing.At times the buzz of discontent in the room grew so loud that decorum was lost, but OHP Lieutenant Offotter patiently waited until quiet was restored.The primary purpose of the meeting was to provide answers to area farmers and ranchers relating to what they could legally haul up and down Oklahoma highways and occasionally into Texas or other states.Offotter explained that most of the present day laws were on the books back in 1987, but that they had not been fully enforced until recently. He said the laws were largely mandated by the Department of Transportation arm of the federal government."They give us highway money and put lots of strings, in the form of regulations, on us, which we must enforce," he said.To make understanding the regulations even more difficult, Oklahoma has two sets of enforcement agencies, the Oklahoma Highway Patrol and the Oklahoma Corporation Commission actively enforcing them.Apparently, OHP deals more with weight and safety matters, while OCC also pays close attention to weights and adherence to regulations concerning intrastate and interstate commerce.Offotter said there were two significant weight numbers area farmers and businessmen should be aware of. The first was 10,000 pounds and the second was 26,000 pounds.What might be perfectly legal to haul inside the State of Oklahoma on a farm operation, might not be legal if the trip were to either exceed 150 miles or cross a state line.Citing an extreme case, Offotter said it was possible a farmer going to Paris, Texas in a one-ton dually to purchase a bolt for a tractor, would fall under the heading of an Interstate Motor Carrier. "You have to learn what to tell the officer," one of the troopers said. "It would be perfectly legal for you to take your wife to dinner, in some cases, without having to comply with this regulation."
Read the full story, subscribe to the online edition: http://www.hugonews.com/transitionHDN.html
By Joanne WebsterContributing WriterBOSWELL — "The people of this town are rising up," a Boswell business owner told members of the town council during a heated meeting Tuesday evening at city hall.Approximately 40 citizens filled the council chambers voicing their continued displeasure with what they report to be "excessive city police harrasment." The topic has been boiling since the fall, after numerous business owners in Boswell told the council that their business was "drying up," and attributed the loss of business to citizens fear of "harassment by the police."Tuesday night, a restaurant owner said he had lost as many as 21 Friday night customers, who said they decided it wasn't worth coming to town for fear of being stopped by police. One citizen said some teens on a work assignment for a relative were stopped four times in a weekend.Another business owner said his employees were "stopped repeatedly," and that numerous travelers, angry at the way they were treated by Boswell officers, would no longer trade in the town.Some citizens said the town had employed officers with questionable backgrounds. Some questioned why officers routinely "just disappeared" in the middle of the night with the citizens not knowing why they quit.Another citizen questioned why the council would continue trying to run an aggressive police department with city accounts running a negative balance.Officer Brian Gordon was called into Tuesday night's executive session for approximately 50 minutes, during which time citizens could hear members of the council speaking with raised voices inside.After returning to open session, the decorum grew more raucous, and Mayor Buck Eastwood called for the meeting to be adjourned."No! No!," yelled several citizens. "You're going to hear us," several said.The meeting ended with heated conduct, which included profane language on both sides and adjournment became necessary.
FORT TOWSON — The Fort Towson Tigers received a wonderful sendoff Wednesday as they headed to the state playoffs for the first time in 37 years.The day began with a downright giddy dancing performance by Drake King as he carried his bags onto the bus. Once the entire student body arrived, the Tigers' cheerleaders started the pep-rally with a cheer.Then it was time for the basketball team to get loud. Seniors Zack Samaha and Phillip Clark chanted with the crowd. As Samaha yelled out "black," the entire student body surrounding him, and holding black and gold ballons, would yell back, "gold" representative of their school colors. Clark would get everyone riled up and then it was Samaha's turn again. Next, the cheerleaders got involved in some back and forth chants with the crowd.After the chants were over, Superintendent Gary Parris invited the crowd to all gather around the boys team as they stood around the base of the flagpole. As hundreds of students surrounded the boys, Parris joyously commanded everyone to release the balloons and the sky turned into a momentary view of black and gold.The players scurried onto the bus, opened the windows and leaned out as students and parents took turns high-fiving them.
SWINK — Swink School, in partnership with the Choctaw County Boys & Girls Club has recently been awarded a grant through the Boys & Girls Club of America and Kimberly-Clark.Twenty Family PLUS grants were awarded nationally. In Swink, $15,000 in grant funds will be used for after-school enrichment activities and evening events that promote family involvement and economic development for Swink area residents. Swink School and the Choctaw County Boys & Girls Club are working together to determine just what programs should be offered. "When we wrote the grant, our focus included access to our technology lab for students and district patrons from 4 to 6 p.m. Mondays to Thursdays. However, after attending the grant meeting in Atlanta we now realize that there are many other projects that we can target to meet the needs of families. Technology will still be offered, but we are going to let them help us decide which other projects are most needed," said Swink Superintendent Ed Kennedy. Some of the projects recommended for daily activities have included: hunter's education, arts and crafts, gardening, archery and music. It is also important to determine weekly evening events for families. "In addition to specialty technology workshops, we are considering events like tax preparation help, assistance in getting CDIB cards, home buying, credit counseling and wildlife habitat improvement," he said. At 5:30 p.m. Monday, March 8 Swink School will host a community forum to get feedback on program offerings. Hot dogs, chips and refreshments will be served.
FORT TOWSON — Fort Towson school officials made public Friday the terms of a recent federal lawsuit settlement in which several school district patrons sought changes to the districts girls' sports programs.The school district agreed to comply with Title IX regulations and the following:• To the extent the district provides equipment, supplies, uniforms and shoes for students who participate in athletics, both as to quantity and quality, it shall do so in a manner that does not discriminate on the basis as to gender.• The district shall select coaches for all teams, male and female, using the same criteria and with the same motivation to attract qualified an skilled coaches. The district shall utilize a gender-neutral system for attracting coaches for all of its teams, male and female.The parties have toured the district's facilities for the purpose of identifying modifications to facilities to ensure that the district's athletic facilities assigned to female athletes are equivalent to those assigned to male athletes. Defendants agree to address the following issues in regard to the softball facilities in the following manner, within one calendar year...• The district shall ensure that the softball program has equivalent access, as compared to the baseball program, to the current press box/concession stand/public restroom facility which adjoins the baseball field;


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« « JB&> Member "•^ ffi* . | » OfttW! AJ iij OBSERVER C| J 7T TRIBUNE y v i J Group of \ f/ W.* Communitv *. ™ r \ | FARMING DALE Obse 1 r. M, Wo » ". H_ c pPuUBBOLICC LL" I Bi B I < i;;:;;- * AN OFFICIAL NEWSPAPER OF THE VILLAGE OF FARMINGDALE SERVING THE GREATER FARMINGDALE AREA, BETHPAGE AND MELVILLE VOL. 10 NO. 34 Second Class Postage has been paid at Farmingdale, N. Y. 11735 Published by THE OBSERVER. Inc., Box 146, Farmingdale, N. Y. Thursday, April 12, 1973 115c fflmmm^ mm ® mmmmmm LIBRARY'S ANNIVERSARY: The Farmingdale Public Library celebrated its 50th anniversary last Sunday. Weldon E. Howitt ( left) received his certificate of appreciation from Irwin Jacovsky of the library board Howitt served as trustee from 1925 to 1952. Under his guidance the library was first housed in the Kolkebeck House and then in the Main Street School Library. Other pictures on page 20. Trustees Approve Budget But Not High Voltage Lines There are not too many people who would attack a proposal to lower taxes. If there are some, they were not in evidence Monday night at Farmingdale village hall, where a public hearing was held to discuss the village board's proposed 1973 / 74 budget. No one wanted to be heard on this matter and in the record time of a minute or two the budget calling for a 2 cents reduction in the village tax rate from $ 2.77 to $ 2.75 per $ 100 assessed valuation was adopted. What led to a discussion, though, was the plan of the Long Island Lighting Co. to traverse Farmingdale along the Long Island Railroad's right- of- way with a high voltage line strung on Sled masts oi 90- 95 ft. height. These masts would tower even higher on Farmingdale s horizon, some 12U it., it and when the railroad is elevated. LILCO anticipates eventual permission to build a nuclear generating station near Fort Jeilerson to leed electricity to the western part of . Nassau County, lo accomplish this, LILCO plans new transmission lines to the Bclhpagc sub- station which lor Uie must part would be overhead lines, especially through the Village of Farmingdale. Although LiLCO is legally required only to inlorni the al lei led communities via a copy of its application to the 1' ubln Service Commission, a company delegation came to Farmingdale Milage hall lor the second time in lwo months lo explain this proposal Ihe discussion naturally watered around the proposal for overhead liues through Far lmngdale LILCO s decision was made primarily on economic grounds since underground lines, just lor the short stretch through the village, would increase construction cost by $ 1.65 mill. The village board nevertheless lelt that economic considerations would have to take second seat to the debilitating environmental effect. Mayor John Hallahan, seconded by village trustee Willis Carman, who stated that he was ho m i led at the thought" of such a power transmission line towering over Farmingdale made clear the board's intention to file petition with the FSC requiring LILCO to put its lines underground. Representing the Town of Oyster Bay, councilman Gregory Carman also left no doubt that the town board would oppose LILCO s plans in regard to overhead power lines. As they exist now, LILCO plans to have this transmission line in operation by 1977 and to start conslruclion perhaps late 1974 but not later than early 1975. A plan resulting m a wholly positive environmental impact was discussed minimally before ihe hoard meeting started of-licially. The Women's Club of Farmingdale offered its services to physically enhance and beautiiy the Fuul Cerngrass children's park at Staples Street and lound gracious and up precialive acceptance of its offer. School Budget Accepted 5- 1 Tobay Tax Rate at $ 13.68 The budget of the Farmingdale Public Schools for 1973/ 74 was approved Wednesday night by the board of education by a 5- 1 margin. The lone dissenter, Frank Ranieri, read a statement explaining his decision. " I can not vote for the passage of the budget," he said, " because of the high tax rate. Our district's wealth is at the bottom half in the county, yet our tax rate is the 5th highest. County and Town are holding the line and we should do it too." " The future of our district is on shaky grounds and can only survive on a give and take basis, but so far the taxpayer has been doing all the giving," Ranieri stated and concluded by saying: " I have never thought the day would come that public education could be just as expensive as private schools." Outgoing school board member Terry Weathers who made the motion to accept the budget said that the budget was the best effort of the board. He called the salary adjustments reasonable and pointed to the cost increases for retirement, BOCES, and others which have to be met. He also stated that he had made some additional proposals for staff reductions which had been voted down by the board's majority. Weathers pointed out the unique situation in the district Still Tickets Left For Cadet's Concert Nicholas Aleshin, chairman of the Committee for this Saturday's West Point Glee Club Concert, sponsored by the Corporal George Benkert Jr. Post No. 516, has announced that tickets are still available and may be purchased at the door this Saturday evening, April 14. This concert will be held at the Farmingdale High School Auditorium at 8: 30 p. m. Donation is $ 2.00 per person. caused by the loss of taxable land by the takeover of the Republic airport by the MTA and he blamed S » ate government for not recognizing the seriousness of the situation so far. " In our nine preliminary budget hearings,'' Weathers added " there were no suggestions made to decrease spending." Other school board members supported the budgei in varying degrees of enthusiasm. The meeting was attended by about 20 residents who did not offer any major suggestions for revisions in the budget. The budget, as it was adopted, added $ 30,000.00 from last year's balance to the revenue column, bringing down the budget increases as proposed in the preliminary budget by that same amount to $ 1,312,899.00. This decrease reduced the estimated tax rate for residents living in the Town of Oyster Bay from $ 15,737 per $ 100 of assessed valuation to $ 15,683 and for residents living in the Town of Babylon from $ 23,081 to $ 23,002. The increase in the tax rate now stands at $ 1,396 in Oyster Bay and at $ 2,832 in Babylon. It was pointed out by the board, that the final tax rate would not be set until September and that any increases in State Aid would reduce the tax rate further. Library Budget Adopted The preliminary 1973 74 operating budget for the Farmingdale Public Library which will be up for public approval by vote on May 2 has been adopted by the Library board. According to library director Orin Dow there has been only one change in the budget as it first appeared. The change, a $ 10,000 increase, was announced at a library board meeting held Tuesday, April 10. Proposition One is a vote on the annual appropriation for Public Library purposes for 1973 74. Including the additional $ 10,000, the budget calls for $ 502,255. This figure is a $ 71,220 increase from the net total of $ 431,035 of 1972 73. The May 2 voting will also include a second proposition which will provide library service for five holidays at the cost of $ 9,000. There will also be a vote on one library board seat since George Fains term expires on June 30. Fain has already announced that will be a candidate for re- election. This seat is held for five years. In reference to the increase in the budget, the $ 10,000 went to the retirement system. Dow explained that he did not receive notification of the actual cost of pension retirement until April 12. Alter having received such information the previous estimation of $ 34,000 was raised to $ 44,000. Thus the net is now $ 502,255 from the original $ 492,000. Helen Spinetta Running For Late Husband's Term Mrs. Helen Spinetta has announced her candidacy to till the one year unexpired Farmingdale school board term of her late husband Roy A. Spinetta. In announcing her candidacy, Mrs. Spinetta stated, ' 1 am running in order to fulfill my late husband's obligation to the community, for I feel I am the best qualified person to reflect the views he expressed and for which he was overwhelmingly elected by the Farmingdale community.' Mrs. Spinetta is actively engaged in the " Concerned Parents Committee" who are working to lessen the student tension in the Farmingdale senior High school. In addition she is on the executive board of the high school P. T. A. and is a member of St. Kihans Mother's Club. Mrs. Spinetta has participated in many civic functions tor the betterment of the Farmingdale com munity. Mrs. Spinetta is the mother of six ( 6) children, four of whom have graduated from Farmingdale public schools and two who are presently going lo school, one in Farmingdale high and the other in Woodward Parkway Elementary Joseph A. Molloy is also running to fill the unexpired term of the late Roy Spinetta.
Object Description
Rating | |
Title | 1973-04-12 |
Subject |
Newspaper |
Description |
This is a newspaper distributed locally within Massapequa, Massapequa_Park and Plainedge. |
Creator |
Caroline_Bunting_Klesh Edith_Seaman |
Publisher |
Frank J. Klesh |
Contributors |
Scanned and prepared by Hudson_Microimaging, Port_Ewen, NY 12466. |
Date |
1973 |
Digital Date |
2008 |
Type |
Periodical |
Format |
Source |
Farmingdale_Public_Library |
Language |
English |
Coverage |
United_States |
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The Baby Cache Sweet Dreams Ultra Crib & Toddler Mattress is the ultimate in sleep comfort and durability. Made in the USA with CertiPUR-US certified foam, this dual sided 6mattress ensures the right level of firmness and ergonomic support for all stages of your babys development. The square edges ensure a snug fit in any standard crib. The cover is a soft, comfortable medical grade fabric that is waterproof and features welded seams eliminating entry points for allergens, fluids and dust. Cleans easily with a damp sponge. Not only is our mattress bed bug proof, it also contains anti-microbial protection. Vinyl, PVC and Phthalate free. GREENGUARD Certified. Lifetime warranty.Baby Cache is dedicated to crafting superior quality baby furniture and toddler furniture for nurseries and bedrooms at a great value.Available exclusively at Babies'R'Us, Baby Cache has been a leading manufacturer of baby furniture for over 20 years. The company's commitment to the highest standards in durability, quality and style set it apart as an innovator in the baby furniture industry.Baby Cache nursery furniture offers lasting durability. All furniture is constructed to the highest manufacturing standards for outstanding quality and come in distinctive styles and timeless designs.
"R"Web#: 805560
Manufacturer #: BC01-WHT
Product Weight:13 pounds
Product Dimensions (in inches):52.0 x 27.5 x 6.0
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(based on 13 reviews)
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Most Helpful Positive Review
Absolutely love this mattress!
First of all and very importantly the dimensions listed on the babies r us website are incorrect. The correct dimensions are 6"H x 27.5"W x 52"L. Read complete review
First of all and very importantly the dimensions listed on the babies r us website are incorrect. The correct dimensions are 6"H x 27.5"W x 52"L. You can verify this on the baby cache website and i brought a tape measure to the store because of the conflicting information on the website (comments saying it's a standard crib size but the product description saying it's not. ITS ABSOLUTELY A STANDARD SIZE CRIB MATTRESS.Aside from all the wonderful built in features of this mattress waterproof, medical grade foam etc as a mom I was extremely excited to get to the store and see how LIGHT this mattress is. For my older child I had a coil mattress and because crib sheets fit so snug the only way i could get them on and off properly was to take the mattress out of the crib and try to balance it on the rails while i put new sheets on. As often as you change sheets (and believe me it's a lot!! spit up, diaper explosions, potty training) the weight of the mattress really matters! I used to dread having to change the crib sheets and have to deal with the awkward mattress now it's a breeze! I am super excited about having a designated side (firmer for infant a bit softer for toddler) that's a great new feature of mattresses. The infant side is labeled on the tag but it is a little confusing...it says infant side and has a triangle next to it and my husband interpreted the triangle to be an arrow to the other side. However by putting the mattress on the floor and pushing and little and then pushing harder and flipping it and pushing the same amount each time I was able to tell the difference between the sides, my husband wasn't as convinced so we may email the manufacturer just to clarify. That is the only thing that I don't like about this mattress. They could have made it unquestionably clear.I would recommend it to everyone and anyone especially anyone with back issues. It's so light I carried it under the store under one arm and had a bag in the other!I am extremely pleased with the quality of the mattress. It's firm to be safe but still manages to be soft at the same time!For the tremendous leap in quality this mattress doesn't cost that much more then the high end coil mattresses ($150-180) and I was able to use a 20% off a regular priced baby item coupon in store.I am absolutely 100% satisfied with my purchase!
Most Helpful Critical Review
High priced average quality
The matteress is for my new grandson. Looks nice, but is of average quality and overpriced. My granddaughter chose it not having any experience in purchasing mattresses for new borns. This is not ...Read complete review
The matteress is for my new grandson. Looks nice, but is of average quality and overpriced. My granddaughter chose it not having any experience in purchasing mattresses for new borns. This is not fairly priced and affordable for young parents.
Reviewed by 13 customers
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By Nonnie (grandmother)
from Boston, Massachusetts
About Me Education Oriented, Grandparent, Thrifty
See all my reviews
Comments about Baby Cache Sweet Dreams Ultra Crib & Toddler Mattress:
Comment on this review
Good purchase, although pricey
By Erix
from Abq
About Me Parent
Very soft. Baby loves it. Although much more than other mattresses in store, you can feel the difference by touching the different ones. Easy choice for purchase.
(2 of 2 customers found this review helpful)
By ERINLYN
from Minneapolis MN
About Me Conscientious Shopper, Parent
By Rose
from Fullerton
About Me Education Oriented, Parent
At first I was unsure to put my 2 yrs old on it. But my son loves it. I have been having it for two weeks now. I hope it lasts through before he moves on to full bed.
Seems great so far
By Soon to be mom of 4
from Austin, TX
Very lightweight and firm (in a good way). Very happy with purchase so far although was a little pricey I do think "you get what you pay for."
best made product for nursery
By grandma's gift
from latham, new york
About Me Grandparent
made getting gift for my grandbaby so easy!!!
Feels Good.
By 1st Time Mom
from New York, NY
The mattress fits perfectly in the crib. The double-sided features feels good--look forward to seeing our baby sleeping on it. The price was a lil' hefty, however, it is in the common-range of 'good mattresses." What's not so great, is that it has a plastic-like cover, which may break/damage quickly. In order to improve, maybe a fabric-like cover would be better--or even including a waterproof mattress cover, that would be superior! Then again, maybe this is why it has a LIFETIME WARRANTY. ;)
(1 of 2 customers found this review helpful)
Great mattress
By Nana
from Tennesse
This mattress was recommended by my oldest daughter. Baby hasn't arrived yet, but it seems likes very good mattress. I like the feature of flipping it for toddler use at a later date when the baby gets older!
My baby sleeps good
By SMART MOM
from PA
Because I've never slept here, I dont know how comfortable it is, but my baby sleeps long and good here.
(2 of 3 customers found this review helpful)
Holy cow he's asleep!!
By Mom of only child
from Atlanta, GA
My husband and I bought a different mattress that our baby did not like (we think it was too hard) so we returned it today and bought this mattress instead. Omg, I kid you not, he's asleep in his crib as I type for the first time. He's 7months and we've tried so many times to get him in his crib so you can imagine our excitement. It's so soft and the foam feels like its high quality(its very soft yet just supportive enough). It feels like it could be memory foam. I'm still unsure how I'm going to clean it because its not like a changing pad that you can just wipe off but the instructions seem easy enough!
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If your co-pay exceeds $15.00, present your PENNSAID co-pay card to the pharmacist for an instant rebate of up to a maximum of $60.00.
INDICATION PENNSAID® is a nonsteroidal anti-inflammatory drug (NSAID) used for treating the signs and symptoms of osteoarthritis of the knee(s).
Tell your doctor if you have: • High blood pressure, heart failure, or had any heart surgeries • A history of ulcers or bleeding in the stomach or intestines • Kidney or liver problems
The most common side effects of PENNSAID occur where it is put on the skin such as dry skin (32%), red and firm skin rash, skin rash with blisters, and itching. Other common side effects include: upset stomach, stomach pain, gas, diarrhea, and nausea.
Serious reactions can occur even if you never used PENNSAID before. NSAIDs can cause bad skin reactions that can be fatal.
A rise in liver tests can occur with NSAID therapy. Stop PENNSAID if this occurs and does not go away or if it gets worse.
Using NSAIDs for a long time can hurt the kidneys. Use PENNSAID carefully in the elderly, those with damaged kidneys, bad hearts, bad livers, and those taking water pills or ACE inhibitors. Do not take other NSAIDS unless your physician says it is OK.
Do not use PENNSAID if you are pregnant or breast-feeding. Do not use PENNSAID on children.
Avoid exposing treated knee to the sun or tanning lamps. Wash and dry hands before and after use. Avoid contact of PENNSAID with the eyes, the mouth and the nose. Do not apply to open wounds. Do not apply heat or binding items to the treated knee.
Avoid skin-to-skin contact between other people and the knee(s) to which PENNSAID was applied until the knee(s) is completely dry.
You are encouraged to report negative side effects of prescription drugs to the Food and Drug Administration (FDA). Visit www.fda.gov/medwatch or call 1-800-FDA-1088.
For more important risk information about PENNSAID, please read the PENNSAID Medication Guide and Full Prescribing Information and discuss any questions you have with your doctor.
PENNSAID is a registered trademark of Nuvo Research Inc. Other brands are trademarks of their respective owners. © 2013 Mallinckrodt LLC


text:
Firing Squad
Fallen Enchantress has been a long road, but rewarding road for us. A year and a half after the release of War of Magic, Fallen Enchantress is Stardock's largest game endeavor in its history. My part in its tale includes the new computer AI and complaining – my traditional role on game development here.
In recent years, the number of hours I could dedicate to those endeavors got smaller and smaller. That changed when we sold Impulse to Gamestop this year. Impulse had slowly come to take most of my day to day time in recent years.
And so, Fallen Enchantress has been a real joy to work on. And I apologize to all of you for the long wait as we have…indulged ourselves a bit with it. Free from any sort of economic constraints, we've been able to do things that, from a business point of view, ridiculous from a turn-based PC strategy game point of view. But the end result is that we've made something that we're really proud of. I hope players see what we see – a strategy game unlike any other.
That said, you should assume it'll be horrible. Keep those expectations low. LOW I say!
A general overview: Bringing Game Design to Stardock
Lead Designer and Producer Derek Paxton has combined both his Fall from Heaven experience and his years of professional project management experience into our game design philosophy – starting with having a game design philosophy.
Designing games is something that I always disliked quite intensely. I much prefer to work with other people's designs and take them to what (to me anyway) seems to be their logical conclusion.
The basic requirements of Fallen Enchantress are as follows:
Derek's leadership on the project has ensured that the team has been focused on these 4 things.
To support Derek's mission, I have been helping enforce 4 engineering requirements:
Now, these points are a gross over simplification but they cover many logical sub-components to make these things work (game balance, good AI, lots of in-game lore, an interesting campaign, a tutorial, etc.).
With that out of the way, let me show you where things stand today. Below you will see what would have been in the public beta had it gone out as originally planned as well as some discussion of what will be changed prior to Beta 1 in January.
Part 1: The Tutorial
Besides a campaign and the sandbox mode, there is an interactive tutorial. Having a tutorial allows us to justify having a bit more depth to the game since not all of it can be "self explanatory" and not everyone will read the manual.
The tutorial also includes optional video demos for each step of the way.
Part 2: Character Creation
When you create a sovereign, you can either assign it over to an existing faction or create your own custom faction on the spot.
Your character has magical proficiencies that set them on the path to become more powerful in a particular path of magic.
Look out for Tar-Froglar. In future games, I can play against him too which is kind of fun.
I don't know what the limit is on the number of players. I do know it's enjoyable putting a dozen or so on a tiny map and watching mayhem. The maps do have a default # of suggested players. But we don't force people to abide by that.
Part 3: Early Game & Economics
When you enter the world of Elemental, a backstory is generated based on your sovereign and faction choices.
The economics are deceptively simple. There are only two local resources: Grain and Materials. Grain becomes food. Materials aid in production. People need food and provide taxes, research, and to a lesser extent, some production.
You can set your tax rate which in turn will affect your tax income at the expense of productivity in the form of unrest:
Tax rate set to none:
Unrest is only 10% so I'm getting 1.1 research per turn, 138 food and 37 production (but no gildar).
Set taxes to oppressive and you get this:
Ouch. But I'm making money.
Part 4: Other players
This is where fantasy author Dave Stern has come in. Woe be it to anyone who wants to translate this game. There's a book's worth of material stuffed in here with combinations for every faction vs. every faction with multiple displays based on game states.
Diplomacy comes in the form of treaties and trade. The trading part is fairly straight forward. The treaties, by contrast, is something we're hoping to keep adding lots of because they're pretty cool. A treaty is just a contract. A treaty can be that for N gold Umber will attack Capitar. Or for both parties to share 1% of their research or to have a N% chance that loot will be shared – basically they'd get a copy of the same loot, these aren't zero sum treaties). How many we'll get in by the beta versus release versus 3 years from now remains to be seen.
Part 5: Champions
Champions are central to success in Fallen Enchantress. By late game, a Champion is an army unto themselves.
Champions can be found in their own encampments. They've already allied themselves either with the Kingdom or the Empire. The only question left is which faction of the Kingdom or Empire they'll sign on with. The more powerful the champion, the higher your recruiting ability must be.
Champions almost never die, even when they fall in battle. If they are defeated, they are brought back to the nearest city where they recover and typically have a permanent effect placed on them (limp, lost eye, fear, etc.) that will haunt them for the rest of the game. It is not uncommon – and in fact typical – for a late game champion to have several scars and old wounds from battle.
Part 6: Combat
The combat system in Fallen Enchantress centers around the concept of initiative. Initiative determines how often that unit will be able to take a turn. In tactical battles, the left side of the screen shows what's coming up (a unit or a spell to be cast). A really really fast unit may get to take several turns before a slow unit gets to take a turn. As a result, few units get to "Retaliate" when hit (though some units do have this ability, it's exceedingly rare).
Magic duels come in the form of both sides trying their best to overcome the other with spells and counter spells flung back and forth. The more powerful spells may take 3 turns for that unit to cast giving ample time for their opponent to cast a counter on it.
Ranged units are also very crucial (as well as countering them) since they can do a great deal of damage from afar. The typical counter here is Cavalry who move fast and are hard for archers to hit.
Part 7: User Interface
Often unappreciated, a good UI is crucial to this type of game. This was an area where myself, Derek (Fall from Heaven), and Jon Shafer (Civilization V) spent a lot of time thinking about. A good UI is a gateway to having greater depth in the game because it lets us explain the game to players in bite sized chunks.
Players can manage their kingdom from a single screen if they want to.
Everything here has a friendly tooltip.
Example of a tool tip.
Another tooltip.
And another tooltip.
And another…
When players zoom out, a cloth map is displayed. Players can optionally display the HUD icons on here or not.
Part 8: Magic
Magic is arguably the most potent tool at a player's disposal to win the game. Generally speaking, you don't learn spells from spell books (though there are spell books out there that you can get from quests, notable locations, and loot from monsters). You learn them as your characters level up. There is only one master spell book for your kingdom and it is the composite of all your spell casting units combined (strategically).
There are enough spells hidden away that even I haven't seen all of them yet. Each time I play, I find a new one depending on who I'm playing as, what strategy I took, what quests I found, what technologies I researched, what proficiencies I chose and what perks I chose when I leveled up.
Part 9: Technology
One of the challenges in a fantasy, turn-based, civilization-style strategy game is the tech tree. First, we wanted there to be two very different tech trees – one for the Empires and one for the Kingdoms. And we wanted players to very easily see the difference in them and this led to some…interesting choices that I would never have thought of without Derek and Jon.
Anyone who's ever played GalCiv knows my view on techs: More is more. In FE, however, Derek and Jon showed that less is more. Don't get me wrong, there's a lot of techs here. But each one gives you a lot of stuff but they also take a long time to get to.
The number to the right of a tech is how many turns it would take your current kingdom to research. The result is that players come to really appreciate the tech they have rather than blowing through techs to get to the ultimate. The other effect, which was what Derek and Jon were going for, was to make "mop up" for whoever was winning much easier. The players who can get good stuff will wipe the floor with those who simply can't.
Part 10: AI
Nobody talks about AI stuff anymore. I challenge you – find a game where the media (or most players even) talk about AI. It's like our industry has given up on it.
AI coding is a bit of an arcane art. It's the part of the game I care about the most. But I don't usually get to spend much time on it because I am supposed to be running a business allegedly. On GalCiv for OS/2, I got months and months to write AI. It was great. Each AI player got multiple background threads. One dedicated to near term issues and one for long-term strategy along with writing data to the drive that would let it learn from human players.
But as Stardock grew, the number of hours I could put on a single product declined. By the time of Elemental, I got about 30 days of AI coding in (for GalCiv II I got almost 4 months until Twilight when I handed it off to others).
For FE, I'll get almost 4 months of AI time. That means I get to write both the strategic and the tactical AI. This has had the secondary effect of making the game much for multithreaded. There is no "Turn" screen in Fallen Enchantress. There is no stop in the action between turns because all the work is happening in the background.
While the player is doing their thing, the AI and the general data work of the game happens in the background. So when you hit turn, it's really just a matter of resetting the UI. Now, if you sit there and pound on the turn button, you'll have to wait (though it'll still be smooth UI-wise) but generally, the AI will move faster than you.
The BETA
In early January, every person who bought Elemental: War of Magic will be getting an email from us telling them about the beta.
If they bought War of Magic in 2010, they get Fallen Enchantress for free. War of Magic had great potential and I think most people would agree that v1.4 of War of Magic is a pretty good game. But it is still not the game we had planned on making and frankly, it was not acceptable at release. It was too ambitious for us at the time to make and combine that with a health dose of cogitative dissonance and you have a real problem. We just didn't have the project management process down to make such a large game (and by project management, I mean we didn't actually have project management, we were just a bunch of guys/gals making games – that doesn't scale well). Now, for people who bought WOM this year, you will still get a discount on FE. We just haven't come up with a specific policy yet.
The BETA of FE will be released on January 19th to those who were part of the original WOM beta and January 26 to everyone else (we're doing a tiered release because we've never rolled out this many betas at once before – you should assume that the process will cause your PC to catch fire and your pets to suffer).
See ya next year!
So that's all for now. Hopefully you found this information helpful!
Great news.
This now makes three games at the end of January I'm looking forward to.
Looks great! Only two questions:
1. What is the 4th engineering requirement (you only listed 3)?
2. Would it be possible during Game Setup to let the player select a world in which Champions may die? Default: The way you, Frogboy, like it. But maybe a drop-down list: "After falling in battle, Champions will wind up in the nearest friendly city with a wound and need to recuperate (100% / 80% / 60% / 40% / 20%) of the time", whereby the x%chance is randomly determined after each battle. If set at 60%, then there is a 40% chance after each battle that the champion in question may be permanently dead. (Or at least so dead that only a Spell of Resurrection can revive him or her.)
thank you and all the best for a healthy and happy new year
I'd personally like to see combinations of maledictions result in "retirement" of a hero.
For example, if a hero draws the lose eye promotion twice, they should retire. They would be removed from the game, though you may get their son or daughter later on (as a lvl 1 hero that's well-equipped)
A recent game that totally blew me away in terms of AI is Unity of Command. I was starting to forget what a good AI looks like, but this game brought it back for me. I hope you guys can create an AI that is on the same level (or better!).
Looks good.
How many spells are there total? In a typical game, how many spells are we likely to have access to?
Hmm, well, as one of the people who were part of the early pre-order crowd on Elemental: WoM---I reckon this has a proper chance so long as this pace holds and eventual beta concerns raised by the playerbase are addressed with alacrity and tremendous vigor.
2012 should be an interesting year for gaming.
On the AI front though, eh, probably not a bad idea at all to try to hit up Chris Park over at Arcen Games of AI WAR and currently A Valley Without Wind---good ideas are good ideas afterall.
This looks very good. Looking forward to the beta.
Wonderful! A great thing to hear! I'm eager to see it! Merry Christmas, looks like a lot of great work and focus on making a good, fun game to play!(and play, and play...)
...hunh. That's funny. I don't remember seeing those large, dark, smooth spots on my skin before. Weird. *kaff...kaff* Hunh. Blood....
If a hero takes an arrow to the knee, can he become a guard?
He did it for GalCiv2--IMO. Why is that you feel that he could not do so here?
Sounds awesome.
I bought WOM but even if I didn't get it for free now I would still have bought FE judging from your post.
Mostly I just want to see a large variety of interesting units that can do cool things.
Creating fantasy game AI is much harder then space game AI.
That said, if anyone can do it, it's Brad. GalCiv2's AI is still the best one I've played in any space game. I've just never seen a good fantasy game AI.
hmm..I didn't know that. Is there more depth & scope to a fantasy game? Is the coding harder? Just curious.
Also, I realize the Civ series isn't fantasy, but do you think, in general, that the AI for Civ 4 or 5 is good?
When he did GalCiv2 there wasn't SWTOR
oh & Merry Christmas all
Hi Brad - thanks for the update! One question - in the "Build Improvements" screenshot, I noticed an improvement called "Docks". Does that mean ships are in???
Galciv2 is a much simpler game. TC is going to make it tough for a good AI.
Customizable units, ability to change the situation with spells etc.. All this makes things much more complicated in FE.
More variables, such as terrain, and more vectors, such as quests and magic.
TC is another issue completely. If Brad gets that to my satisfaction he deserves a pony.
Think of what you're saying! If Brad gets a pony before Lord Xia there'll be real heck to pay.
Xia does in fact expect the pony from Brad, which would imply Brad would have pony first. Maybe Toby or Derek will give Xia a pony thereby solving this conundrum.
Ok we'll put those two in an archery contest. First one to get an arrow to the knee gets a chicken instead.
"Nobody talks about AI stuff anymore. I challenge you – find a game where the media (or most players even) talk about AI. It's like our industry has given up on it."
AI War.
In Part 4, the responses, we only have the one response ta 'live well & prosper' mr. Empire such & such, would be nice to have different options here, possibly be able to tell them to F off, I hope you die of a genital rash, Your grandkids will never exist, join with me and the 'insert kingdom/wildland' & we'll rull the world, make sure to stay out of my lands, by the way you need to stop this aggression towards my buddies the 'insert kingdom/windland', thanks for the warning of course we will join you against the aggresive TAR-FROGLAR but only if you pay so much or give us these lands or marry our daughter/son or - kind of thing
(some of these might be treaty stuff)
Had maybe 20 shots of assorted liquer so sorry if this is hard to understand
edit: oh & will we be able to see our allies fog of war lifted? really bugged me in e:wom when I couldn't see what was goin on & the fact that my 'jedi' units that I would send to assist my allies city wern't able to join in a battle with them (my guys would actually take over the allies city if I move on it, not sure which version this was)
Can't wait to get my hands on this!
As to the AI question, the burden of proof is on Brad and his AI helpers (I am guessing at some point he will have minions).
So keep working hard on it and make it the new standard in gaming. No pressure.
My only request (at this point) is that we are allowed to assign the AI from one of the in game races to a created race. For example, I'm thinking that I might like to play a game with all custom races (which I can do now in WoM), but I would rather be able to use the AI from the existing races rather than either getting a random assignment or a genaric one. I know you have mentioned in the past that you intend on putting as much behavior as you can in XML files and make as little of the AI hard coded as you can but it would be great to say, take the AI that you designed for Resoln and give it to say 'Rob Stark and the northmen' in a possible Fire and Ice game.