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As we continue to approach the release of NCAA Football 14 in a little over a month, the news cycle is pushing out some of the last major information about this year's college football game. EA SPORTS released a trailer for Dynasty Mode improvements yesterday, with plenty to be gleaned from it if you look closely enough. Today at Under The Code, we welcome cdj and JBHuskers from The Gaming Tailgate to have a Roundtable discussion of this career mode news.
1. Before we get into the details of what's been added to NCAA Football 14, let's take some time to talk about your prior experience with Dynasty and Online Dynasty in the NCAA Football franchise. How much do you play this career mode in the game? What are your favorite things about it, and what do you most want to change based on how the mode is as of NCAA Football 13?
Buckeye: I have been playing NCAA Football since back when it was Bill Walsh College Football on Sega Genesis. When it comes to Dynasty Mode I have been playing that since they first introduced it. I want to see recruiting become harder without the feeling of being cheap. I'm a big fan of using small schools just because it's so much harder to recruit players.
Drifterbub: I was an offline dynasty guy growing up as a kid and became instantly hooked on NCAA Football 09 and its introduction of Online Dynasty. I founded 'The Deuce' and it has become one of the most successful NCAA Online Dynasties in existence. To me, Online Dynasty is the pinnacle of online league gaming as it allows a close-knit group to power through many seasons of on and off the field battles.
NCAA Football 13 was a big letdown as far as I'm concerned. As a dynasty nut, NCAA 13 fell on its face with a redundant and often broken recruiting system; made getting into the game very tough to do for most hardcore OD guys.
JBHuskers: I have been playing dynasty since I got into the series with NCAA Football 2002. Been playing Online Dynasty since its inception, and basically it is about the only thing I play in the series now a days being into three and sometimes four Online Dynasties. My favorite thing about it is competing with members of The Gaming Tailgate. Based on NCAA Football 13, I would like to change the time it takes to get in, recruit, and play your game; which we have learned will be much improved in NCAA Football 14.
Official Mole: I play Online Dynasty every year. In fact it is my favorite Online League mode out of all sports video games. My favorite part of Online Dynasty would have to be the options of Conference Re-alignment. Gives you a way to keep up to date with what's going on in the real NCAA changes. I would love to see expansion to 16 users instead of 12; being able to run a Power-Conference Dynasty with every team as a user would be very exciting.
OneEighth: I almost only play Dynasty mode. I always play with Akron, and truly enjoy building a team from the ground up. Recruiting players, watching them grow then sending them to Madden NFL where they can continue their careers. That is why I enjoy playing NCAA Football.
Paakaa10: While I haven't had much experience on the Online Dynasty side of things, I usually try to play at least one Dynasty each year with the game. Honestly, I like the concepts of recruiting and building a team and working through the college football season, but there have been a lot of "legacy issues" with regard to loading time and progression through the mode which have hamstrung my willingness to commit to the mode in the past. Playing Dynasty mode just a few weeks ago in NCAA Football 13 was just a reminder of how slow the mode can be, so I'm excited that NCAA Football 14 is introducing ways to streamline the experience.
2. The big changes that are coming to Dynasty mode in NCAA Football 14 can be split into two features; Coach Skills and Power Recruiting. The first feature, Coach Skills, introduces new "skill trees" which focus on the development of your Head Coach or Offensive/Defensive Coordinator through earning XP. As a Head Coach, there are two branches of the "skill tree": Game Management, which affects on-field performance, and Recruiting, which obviously affects the recruiting process. Which branch are you most interested in and think you will put the most XP into? Why?
Buckeye: I'm interested in both really. I can see myself agonizing over where to spend points first. Obviously recruiting is important but I will also use points to help cover up deficiencies of my team on the field.
cdj: Recruiting. Personally, I feel that if I can get the best players possible it keeps them away from my foes and that I can make up for any shortcomings in Game Management/OC/DC skills with top-notch talent on the field.
Drifterbub: Definitely the recruiting branch. I feel like the Game Management tree has a lot of neat features, however, feel their effectiveness or value may not be realized. I feel like the perks from the Recruiting Tree are very easy to translate to actual advantages. This assumes that you believe in recruiting and since you are reading a discussion on dynasty features, I hope that you are.
JBHuskers: Recruiting gives the sweetest rewards between the two categories. There are boosts there that you will have to have in order to have a competitive recruiting class.
Official Mole: Chances are I will use Wisconsin, a big team with a power-run type of offense. My goals would be to increase Game Management to get my team better throughout the season so we can finally win a Rose Bowl. Losing three straight already, I can't see them lose another one.
OneEighth: Most likely recruiting, although I am not 100% sure yet. Since I enjoy building up small schools I may need that ability to pull better athletes then rely on my stick skills on the field.
Paakaa10: I'm leaning towards the "Game Management" tree in the early going here; having the ability to "coach up" my players and get them prepared for the actual gameplay experience could go a long way towards building up a successful program that lends itself to recruiting solid players.
3. In the Game Management skill tree, there are skills like "Antifreeze" to prevent your kicker from being "iced," "Setup Artist" to help set up your play action pass plays more quickly after successful runs, and "Clutch" where your team gets performance bonuses in high-pressure situations. Each of the skills has three levels of development, with different perks at each level. What is your take on having Coach Skills which affect on-field performance? How do you feel about such perks affecting player-versus-player games in an Online Dynasty?
Buckeye: That is the way it should be. I should get bonuses for being a better coach. It shouldn't be all about who has the faster players. I'm excited to see how it plays out in user vs. user games. I know for sure I'm going to max out the "Setup Artist" perk early since I love running play action.
Drifterbub: Honestly, I like to see most of the perks minimized for on-field performance with regards to ratings. I find it realistic that a coach can motivate his team or affect the composure of individual players, however.
I feel like the coaching skills differentiate each user and just adds dimensions on top of things like talent and 'stick skills.'
JBHuskers: As long as they don't give the player an overpowering advantage, they will be perfectly fine. Unfortunately we won't be able to truly judge it until we set it in motion.
Official Mole: NCAA Football needed to have a way for us to affect our players throughout the season. Skills like "Anti-Freeze" and "Setup Artist" are great ways to replicate how coaches prepare and improve their players each week from a real life perspective. Kickers over time should be able to handle being "iced" if you're a clutch kicker and if your team executes run plays you should increase your chances of a successful play-action. I can't wait to dig deeper into the coaching tree elements and seeing how they affect my team.
OneEighth: This doesn't bother me much since I am strictly an offline guy. Although I think it would be just as fun having them in an online setting as well.
Paakaa10: I really like the idea of Coach Skills affecting the on-field performance, though I am a little bit wary of it for a few reasons. Obviously in user-versus-user scenarios, there's a chance that the playing field might become unbalanced if the Coach Skills are too easily built up by certain players to the detriment of their competition. I do also wonder, however, whether or not the CPU players in an offline Dynasty might build these Coach Skills up quickly as well, lending an artificial feel to playing against the AI. I think it's definitely something that can be managed to avoid issues, but it remains to be seen until the game is out in the wild.
4. In the Recruiting skill tree, there are skills like "Locksmith" to get back into "locked out" recruiting battles, "Letter of Intent" to gain extra off-season recruiting points and a better chance to steal a prospect away from their top school, and "Insta-Commit" to help boost your chances of getting an instant commit when offering a scholarship to a recruit. Again, each skill has three levels of development, with different perks at each level. What is your take on having Coach Skills which affect the recruiting process? How do you feel about such perks affecting recruiting between human players in an Online Dynasty?
Buckeye: I would say it's excellent. All players have access to these based on performance. I'm sorry but in the real world great coaches have a clear recruiting advantage over average ones. I'm glad to see it in the video game world as well. Hopefully it works properly.
Drifterbub: I feel that this is a very accurate representation of the differences between coaches who are considered elite recruiters and your run-of-the-mill program salesman. Coaches like Nick Saban have specific strategies and skill sets that allow him to be more effective. Ron Zook is another guy that comes to mind. In an Online Dynasty users will have to pay specific attention to these coach skills or they will be left with a team of scrubs.
JBHuskers: Same thing goes within the previous question. As long as it isn't too overpowering, these types of boosts will add a nice strategy to the game where a coach can mold their skills their way.
Official Mole: It's fair game when it comes to user vs. user. Personally, if you use your XP and skills wisely, this could be a deadly way to improve your team over the course of your Online Dynasty. Even if a player "locks" you out of his teams of interest, you should be able to work your way back in but you have to earn that ability. NCAA Football 14 will make you work harder for your recruits, which is something I am happy about. Skills such as "Insta-Commit" and "Letter of Intent" sound very interesting; can't wait to learn more about it.
OneEighth: Again, I am an offline guy. All this does is add an extra layer of strategy online or offline. No longer are all coaches the same, now you must take into consideration what your rival coaches may be doing when recruiting.
Paakaa10: Since the recruiting process is so key to the college football experience, it makes perfect sense to have a whole set of Coach Skills which tie into the recruiting experience. I have some of the same concerns as in the previous question when it comes to user-versus-user recruiting battles in an Online Dynasty, but again it's something that can be tuned and policed to hopefully prevent any single player from being able to easily run the table.
5. Playing as a Coordinator features 9 skills on the skill tree for both Offensive and Defensive Coordinators, also featuring three levels of upgrades with different perks at each level. These skills typically tie into specific player attributes and ratings; for example, "Ball Security" on Offense boosts the Carrying rating for your players while "Ball Burglar" on Defense boosts the Catching, Spectacular Catch, and Catch in Traffic ratings for your defensive players to help in the turnover battle. Do you like how the Coordinator skills are more player-focused while the Head Coach skills are more team-focused? Where do you think your Dynasty/Online Dynasty career will begin; as the head honcho, or as a coordinator?
Buckeye: The last few years I have run Online Dynasty with 2 star teams or less and everyone had to start as a coordinator. To me it's much more of a challenge, my biggest complaint was that I handled my side of the ball very well but the CPU AI was terrible for my other half of the team. Hopefully we get a chance to add the perks all the way around and they play out during the game.
Drifterbub: I think they did a good job of splitting the skill tree benefits into the appropriate categories. Most of our online dynasties at TSO start as HC, just because guys want full control. We always seem to have a few dynasties that start out as lower tier coordinators. It's a good challenge.
JBHuskers: I do like how the Coordinator Skills are more player oriented as it somewhat reflects what happens in real life. The head coach manages the overall picture, and the coordinator deals more with micromanaging.
Official Mole: First and foremost, 99% of any Online Dynasty I join I prefer to be the head coach. With that being said, for those who are Coordinator type players I'm glad to see that the skills are player focused. I mean you only work with either offense or defense so by having more focus on one side of the ball you should be able to make a bigger impact on your players.
OneEighth: I always go straight to Head Coach because I need that control over my team. I do like how they balanced the skill trees between the coordinators and head coach; it does make sense that way after all.
Paakaa10: Differentiating the experience of being a Head Coach versus being a Coordinator is definitely key to the long-term enjoyment and development of Dynasty/Online Dynasty as a mode, so I'm a big fan of how the Coach Skills trees have these differences. I think I might actually decide to go as a Coordinator first in NCAA Football 14 to build up some of those skills and then transfer that experience to an eventual Head Coach position.
6. The other big feature for Dynasty and Online Dynasty in NCAA Football 14 is Power Recruiting. Gone are phone calls, replaced by a system where you invest a number of points each week of the season into scouting, recruiting, and scholarships. There will still be Dynamic Pitch Grades that recruits will consider about your school; you just won't be engaging them in the "phone call conversation." How do you feel about this move away from that system? Will you miss the phone call structure?
Buckeye: The phone call system was cool the first year. After that it was just monotonous. I'm looking forward to the new system and hopefully it doesn't make me dread doing it every week like last year did after season 1.
cdj: This is a welcome move. While the old system was fun, it was the competitiveness against other users and feeling of success when landing top players that made it so – and each aspect still exists in the new system. The revamped methodology's biggest benefit will be the time saved each week, if you decide to 'let your points ride.' However, the new system will still allow users to 'go deep' in looking for prospects, and invest time & strategy with the Lock and Deal Breaker features.
I definitely understand those in the NCAA Football community who will miss the phone call system (we've had several members say as much at The Gaming Tailgate) as it allowed the user to feel as if they were directly interacting and driving the discussion with student-athletes, however IMO this change is the best in the long run for users and the game alike.
Drifterbub: I would encourage people to not get hung up on the facade of the phone call system. It's the same principle. Each college team has a bank of resources that it has to allocate to different prospects in a strategic way. The new power recruiting is more transparent with the point system and I think it allows people to both apply a 'set it and leave it' strategy or really micro-manage where the points are going.
JBHuskers: I love the change. Sometimes early in the season when you're doing a lot of adding and dropping recruits, you can spend 30-45 minutes just in recruiting alone. I will somewhat miss the phone call system, but I won't miss how tedious it was.
Official Mole: I'm happy the phone calls are gone. This new system seems quicker and simpler but still adds the excitement and depth of recruiting each and every week. I would probably have a more in-depth opinion on it if I had more time with the system, but I like what I have seen.
OneEighth: Good, I am glad it is changed. The phone call was getting dated and was taking so much time to do something so repetitive.
Paakaa10: The concept of the phone call was fine, but the execution certainly left a lot to be desired; it simply took too much time and there were too many instances of the game pausing to load in the process. A few weeks into a season, I would be hammering away at the buttons just trying to skip through phone calls and get the points I needed. I'm greatly looking forward to getting acquainted with Power Recruiting and how it can cut down on the amount of time I need to spend outside of the actual gameplay state.
7. One goal in the setup of Power Recruiting is to make the process as seamless as possible while simultaneously keeping the same depth of strategy as in previous years. For example, point allocation for what you spend on a player that you're recruiting will carry over from week-to-week, meaning that user input is minimal if you get your recruiting system set up perfectly; you'll only have to adjust as the recruit starts narrowing down his schools and "locking out" schools that don't have a chance to be his selection. Will these changes to Recruiting in the hope of streamlining the experience make you more interested in spending time on this part of the game?
Buckeye: For me personally it will. As much as I love recruiting… it does get tedious; especially when all the big names are off the board.
cdj: I believe that it will as now there will not be repetitive grind. Some weeks will see a focus on surviving the potential cut-off for a recruit, some weeks facing a dreaded Deal Breaker, and some weeks where points will ride and no action will be necessary.
Drifterbub: This is an area of the game I've always spent a lot of time. The new recruiting system will make user battles very intense in online dynasties. I can see people really paying attention to what they are doing and utilizing the coach skills as 'kickers' to hopefully give them an edge.
JBHuskers: I already spent a lot of time on recruiting, so it will actually be less time, but probably more enjoyable.
Official Mole: Absolutely. I also believe it will make you want to study your recruits more and more each week to see how their "Teams of Interest" have updated.
OneEighth: Amazing. I was so happy when I saw this implemented months ago while in Orlando. Points are now the equivalent of "resources" or "time". What it is called changes nothing but now the menus are streamlined and everything runs faster while maintaining all the same recruiting features and depth. If you want to spend max time on recruiting a player, instead of setting the max time every week like years past, all you do is set it to the max (or however many points you wish) and it stays that amount from week to week. You then can raise or lower that amount how you see fit from then on. This is the best recruiting system so far in NCAA in my opinion. Allocating points needs to be easier because now you need to focus more on where you stand on a players list and if you are moving up or dropping. All that matters so much more now.
Paakaa10: It's definitely my hope that the changes in Power Recruiting will make me more likely to not only pay attention to the recruiting process but also be more involved in the process of building up my team over multiple seasons in the mode. If the amount of time saved translates to a more enjoyable overall experience, I think I'd be more willing to commit to multiple years in the mode instead of feeling frustrated and giving up after a single Bowl Season.
8. Each recruit in NCAA Football 14 will have Top Interests—the three things they find most important in the school they want to attend—which will either grant you a Bonus or set up a potential Deal Breaker which will lock you out of the race for that recruit, depending how well your grades match up to those interests. How do you feel about this overhaul to the recruiting system and the chance that you may not even be able to talk to the dream recruit based on how your school stacks up? Do you think this will help better show the difference between great schools and bad schools?
Buckeye: This is pretty slick in my opinion. If it's a deal breaker then cool I will just go find someone else. Last year you could keep working at bit and convince them to sign most of the time. That's not very realistic.
Drifterbub: Love it. Love it. Love it. The ability to recruit and have the potential to sign any recruit you want is simply not realistic. Kids shun schools all the time for various reasons. I think it helps separate the good and bad schools and hopefully will prevent things like taking Rice and having a top 15 class in season 1.
JBHuskers: I think it's fair. If you're not good at the things that star recruit wants the most, then it's fair that he would rather go elsewhere. The coach will still have the tools once they've leveled up enough to make a run at those recruits with the right skills unlocked.
Official Mole: This is a great feature. Schools that don't meet a player's expectations or demands shouldn't play a major factor right away. However, if your team increases the grades on those specific interests over time then you could possibly move your way up. Dynamic Grades are definitely something NCAA Football needed.
OneEighth: This most certainly does set up a visible difference between large and small schools. I played as Akron while testing the game and a lot of the top prospects where not interested in me at all because I had such low grades on there "Deal Breaker" interests. This of course bummed me out as a coach but made me happy to see that it will take more work to build up that small school. A much bigger hill to climb, as it should be.
Paakaa10: I think this could be the "great equalizer" in recruiting for the future of the NCAA Football franchise. In real life, there are some schools which simply can't meet the requirements for what a player finds important. Being able to see this replicated in the game will just make the experience feel that much more authentic. If I decide to start off at a school with very low prestige whose attributes really only appeal to a specific type of recruit, then I shouldn't be surprised when the 5-star players don't even want to talk to me in the process.
9. Scheduling campus visits are also more important in NCAA Football 14 than they were in previous editions of the game. One change to the system which boosts the importance is "complimentary" and "competitive" visits; complimentary visits happen when you have recruits on campus who will be part of the same offensive unit if they come to your school, while competitive visits happen when you have more than a set number of players at the same position coming to the school at the same time. Campus visits will also get a boost if you schedule later in the season, or if you schedule the visit for a game against a rival or a ranked team. How do you think these changes will affect how you schedule recruits in this year's game?
Buckeye: Oh I see a lot of Competitive visits coming! You want on my team, you had better prove it! I have always tried to schedule as many recruits as possible for rivalry games so no change there for me.
cdj: This will add a welcome change and strategy to scheduling visits. Users will need to bring in complimentary visits while also racking up corresponding stats to earn extra XP.
I would add that the key to visits isn't necessarily being late in the year, but being the last school to bring them in for a visit. Be the last school they visit and being on their mind may pay off when it comes time to decide on a school.
Drifterbub: I think the visits will not necessarily change too much, but how you apply them will definitely change. Visits carry more weight at the end of the season which is the exact opposite of what you wanted to do in previous NCAA versions (where it was just a race to a point cap and the earlier the visit the faster you were able to build up to that point). Competitive and Complimentary visits add a layer of strategy and decision making to complicate it. You can no longer blindly schedule visits if you have say three QBs on your board, for example.
JBHuskers: It'll definitely affect me because I'd always have guys visit during cupcake games (LOL) but I love the change. Gonna add another level of strategy when trying to land those recruits.
Official Mole: In the past I have always tried to schedule recruits to the most important games. To know they will play a major factor this year is great and I'll have to be more careful when scheduling visit. "Complimentary" and "Competitive" visits sound very promising. I'll have to mess with it when I get my hands on the game more.
OneEighth: More strategy, more realism, more depth, more planning. This will definitely have an effect on recruiting.
Paakaa10: I like that there's more of a risk/reward element, as well as more nuance, to the visit process in general. In the past, getting 5 quarterbacks on campus in the same week didn't really have any negative effect on your recruiting process; it's good to know that these players will be wary of each other in NCAA Football 14 and you'll need to be more strategic about the scheduling. I also really do like the concept of "complimentary" visits and trying to engineer camaraderie between members of the same unit when you bring them to campus at the same time.
10. Finally—as revealed earlier in the news cycle—Neutral Site Games have been added to Dynasty and Online Dynasty Mode, allowing you to play the 2013 Neutral Site Games while setting up some of your own using Custom Schedules. Studio Updates are also back, and they have been tuned to be more specific to your team's situation and to appear during natural breaks in the game you're playing. Are these presentational elements important to your experience with Dynasty and Online Dynasty, or are they something you'll largely ignore in favor of getting in-depth with Coach Skills and Power Recruiting?
Buckeye: They are a nice addition for many people but for me I could really care less. Not my cup of tea so to speak.
cdj: Presentation items are very important. Everyone wants their team – and surrounding aspects – to be correct. If a user cannot recreate the basic set-up for the game they just watched, it puts a huge dent into realism and may keep the user from even digging into other features such as Coach Skills and Power Recruiting.
Drifterbub: While I would say that I welcome the additions and they are very much needed, I'm more of a gameplay and dynasty mode guy at my core.
JBHuskers: I definitely love the presentation updates to this year, especially the live ticker showing the play result and that player's game stats; been asking for that for years. These presentation elements were added to Tiger in a different aspect, and they added a lot to the enjoyment of the game this year. I think that it'll do the same for NCAA.
Official Mole: Neutral Sites Games were #1 on my "Presentation/Dynasty" wishlist. I can't wait to set up my own Neutral Site games for my Online Dynasty. I'm glad to see the studio updates will at least mean more to my team and will stay relevant throughout the game. Personally, I don't favor one major feature over the other when it comes to the news of NCAA Football 14 Dynasty Mode. Everything that has been added sounds like it will create a better experience for everyone. I fee Dynasty Mode for NCAA Football 14 will continue to be my favorite online mode between all sports games.
OneEighth: Presentation goes hand in hand with Dynasty. It can help meld the experience into something immersive. A will structured presentation can feed you all the info you need to help plan your attack on opponents or just make you feel like you are watching the game on TV.
A cool thing about Neutral site games is, if your team doesn't play a Neutral site game in real life, you can schedule your own. These things just add to not only the realism factor but the fun factor. Last year's game felt incomplete and I didn't enjoy it much if at all. This year is the total opposite. I am so excited for NCAA Football 14.
Paakaa10: Presentation is a focus of mine every year, so it's exciting to see Neutral Site Games in the game and to learn that more tuning is being done with Studio Updates so that they might be better integrated into NCAA Football 14 after their introduction to the franchise last year. I'd say that the presentation elements are of equal importance to me as the Coach Skills and Power Recruiting "gameplay" elements, so it's good to know that we'll be seeing improvements across the board for Dynasty/Online Dynasty.
What's your take on Coach Skills and Power Recruiting and how they'll affect your Dynasty/Online Dynasty experience in NCAA Football 14? Join the conversation in our Community Forums here at Under The Code.


text:
The Cavemen left Ralph Bowyer Stadium with their first win in a 2-0 victory on Tuesday as Carlsbad (1-9) defeated the Goddard Rockets (4-5).
The first half of the match consisted of Goddard challenging the Cavemen defense and goalkeeper Tanner Navarette. The Cavemen several opportunities given by fast breaks and stellar through passing by Andrew Quintela and Prestin Rhoades.
Cavemen earned their lead with goals from Prestin Rhoades and Adrian Ortega.
The Cavemen's first win of the season came after dominating the first 25 minutes of the second half. Opportunities presented themselves to the Cavemen, with Quintela's passing and play.
"He created everything from the left wing and was completely dominant over there." Carlsbad coach Michael Niemeier.
The offense was not the only attribute that helped the Cavemen, as the defense only allowed the Rockets to have two shot on goals the entire second half. "I feel great, couldn't have done it without my defense. Everyone stepped up and played really well," Goalkeeper Tanner Navarrette said commenting on his first clean sheet of the season,
The win was coach Steven Hicks' first at the helm of the Cavemen.
"Our biggest strength of the day was wanting it more than the other team. We played a little dry in the first half, we started winning 50/50 balls that second half." Hicks said.
The Cavemen will play Roswell High School this Saturday at 1 and 3 p.m. at Ralph Bowyer Stadium. The Coyotes (11-1) are lead by the current leader in goals Fernando Sanchez who currently has 18 goals thus far.

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Dora Diamant
Original name: Dora Lask
Mar. 4, 1898, Poland
Aug. 15, 1952, England
Actress and last love of Frank Kafka. She was born in Pabianice, Poland and died in England. In July 1923, she was a volunteer for the Berlin Jewish Peoples Homes vacation camp on the Baltic Sea when she met the writer Franz Kafka. After returning to Prague, Kafka moved to Berlin, and later to the sanatorium outside Vienna where he died in her arms on June 3, 1924. In the late 1920s, she studied theater at the Dumont Drama Academy in Dusseldorf and worked as a professional actress. In the 1930s, she joined the German Communist Party. She escaped Germany with her daughter in 1936, joining her husband in Soviet Russia. After he was arrested and sent to the Far East during Stalin's purges in 1937, she left the Soviet Union to England. In London, she helped to found the Friends of Yiddish, working to keep the Yiddish language and culture alive. In 1999, her living relatives from Israel and Germany gathered at her gravesite for a stonesetting. She died of a kidney failure at Plaistow Hospital in east London on August 15, 1952.
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Cause of death: Kidney failure
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CSX/Norfolk Southern-owned train derails, spills hazardous chemicals
- Staff Jacksonville Business Journal
A rail bridge collapsed in southern New Jersey Friday causing a freight train to derail and spill hazardous chemical into a creek.
The Conrail freight train derailed in Paulsboro, N.J., near the Delaware River, Reuters reports.
CSX Corp. and Norfolk Southern Corp. (NYSE: NSC) jointly own Conrail.
CSX (NYSE: CSX), based in Jacksonville, provides rail, intermodal and rail-to-truck transload services. The company's transportation network spans 21,000 miles, with service to 23 eastern states, the District of Columbia and two Canadian provinces. CSX's network connects more than 240 short-line railroads and more than 70 ocean, river, and lake ports.
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Hi: 9° Lo:2° 7 day
LONDON Midland trains will return to normal from today (Monday) after weeks of disruption because of driver shortages.
The company, which runs trains through Solihull, said all shifts would now be covered and it would be able to run all of its 1,300 scheduled services because its new batch of trainees had completed their training.
It has also been decided that Virgin will hold on to its contract to run the West Coast Mainline - for now.
A two year contract was agreed with the government weeks after it lost the franchise to rival First Group. However, the process by which the tenders were assessed was found to have been done incorrectly and will be restarted again in the new year.
Trains will continue to operate under the Virgin Trains brand name, serving London, the Midlands, the North West, north Wales and Scotland.
It coincides with the early completion of a government-backed deal to roll out 106 new Pendolino carriages with four new 11-carriage trains and lengthening 31 existing trains from nine carriages to 11, adding 28,000 seats to services.
A new hourly service between London and Glasgow has also been introduced.
Chief executive Tony Collins said: "We have had great support from staff and customers in recent months and we will repay that loyalty with even better service.
"We are proud of what we have achieved since 1997, but there is undoubtedly more to come and we will work closely with the Department for Transport to bring even better services in future."
Secretary of state for transport Patrick McLoughlin said: "We are determined to ensure not only that passengers continue to experience the same levels of service they have in the past, but that services improve."
1 Plane aborts Birmingham landing in heavy winds
2 Moving tributes paid to schoolboy killed by car
3 Solihull facing Birmingham housing overspill and Greenbelt review - Council approves Local Plan
4 Poltical battle for Solihull hots up
5 Drug rehab centre plans scrapped
It was a long time coming, and has
BIRMINGHAM Airport's runway extension will see winners and
THE man who headed the review into children's
A HEARTBROKEN family are appealing for information to
ZOE's Place Baby Hospice in Coventry is set to receive ...
EVIDENCE used to decide the future of house building in ...
A GUIDE dog has been forced to quit her training ...
NADHIM Zahawi has hit out at a massive proposed pay ...


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Tom, I'm looking for any info on my grandmother, Hedwig C. Kreutz, B June 13, 1883 in Pommer, Germany. D Lake Geneva, WI or Elmhurst, IL. M Louis Casper Nesslar had four children. Her parents were Krist Kreutz and Caroline. She had, as far as I know, four siblings: August, Bertha, Martha, and Sarah. Ring any bells?
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Tupperware collection
Read what our mums have to say about the Tupperware they've been trialling... more
Language development in toddlerhood is like all other areas of development at this age - fast! Once he's mastered a couple of words, your toddler will quickly begin to expand his vocabulary. And while the number of words he can use rapidly increases, he may begin to get frustrated as he struggles to be understood or to find the exact words he needs to communicate in the way he wants. Encourage your toddler to try new words by giving him lots of information in your conversations with him, and try to repeat what he has said to you so that he can self-correct his pronunciation.
At 15 months:
At 18 months:
By two years:
All children are different and develop at different rates, so don't be overly concerned if your toddler is acquiring new skills at a different rate to those around him. But if you are worried about his development or it seems to have stalled or be going backwards, talk to a health professional.
This article was written by Ella Walsh for Kidspot. Sources include SA Government's Parenting and Child Health,Raising Children Network and Vic. Govt's Better Health Channel. This article was created for Kidspot - Australia's parenting resource for toddlers.
Read what our mums have to say about the Tupperware they've been trialling... more
Discover everything you need to know about nutrition for your baby in the first 1,000 days. more
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Make learning fun for you and your child with games that will spark their imagination. more
Let your child's creative juices flow with these simple ideas to enjoy together. more


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Johanna Blakley
Media | Entertainment | FashionArchive for virtual worlds
Avatar & the Sweet Delights of Horror Films at the Experience Music Project
During a recent trip to Seattle, I finally had a chance to visit the Experience Music Project, Paul Allen's eccentric Frank Gehry-designed museum committed to Allen's passions: rock and roll, digital technology, science fiction and the geekier side of American pop culture. A little tear welled up in my eye as I drifted through the somber Nirvana exhibition, but the highlights of my trip were to be found in the Sci-Fi wing of the museum.
The highly interactive Avatar exhibition was a delight to experience: I was not the only one who had a hard time tearing myself away from the interactive table-top, which allowed you to shuffle through cards that triggered the retrieval of multimedia resources on the making of Pandora. I was also smitten by the fact that they let museum visitors try out Jim's handheld virtual cameras, which he used to shoot scenes with actors after they already went home. It reminds you how magical motion capture really is, and I'm sure it puts the fear of Jesus in actors who thought they could never be replaced. I'm sure the gadgets installed at the museum are dumbed-down versions of Cameron's cool invention (the zoom button felt like something circa 1972), but wow – it's a brilliant way to give fans a taste of the creative process behind something they love.
I also could NOT wipe the smile off my face as I wended my way through the exhibit devoted to horror. Can't Look Away: The Lure of Horror starts off with a descent in a soulless spiral stairwell, lined with pictures of people screaming. Once you land in the exhibit you realize that all those people are visitors who visited the "Scream Booth," which gives everyone an opportunity to screech like Janet Leigh or Drew Barrymore. Such fun.
I also made an idiot out of myself in the "Shadow Monsters" interactive installation. As you move various parts of your body at various speeds, your projected shadow is transformed into a variety of monstrous forms. It's pretty addictive but, man, I was little disappointed that I couldn't get a decent shot of my monstrous shadow. I would have frightened you.
Storytelling, Communication Technology & Augmented Reality: Interviews at Fractal'11
[Fractal'11] What's Up Interviews / Entrevistas en What's Up from Universo Fractal on Vimeo.
I was interviewed by a youth-skewing local TV show called What's Up? during my stay in the magical city of Medellín, Colombia. This video includes my interview about the impact of communication technology and storytelling, as well as commentary from James Alliban, an augmented reality app developer. Enjoy!
Let Me Infotain You
In April of this year, I attended Fractal'11, a truly unique conference in Medellin, Colombia, that explored the convergence of fiction, art, science and technology. The event was the perfect forum for me to talk about my winding career path, which began in an English PhD program, meandered through a Web start-up and an international multimedia company and deposited me, quite happily at the Norman Lear Center.
One of the many fascinating themes of the conference (I explored several others here) was the appeal of infotainment, material that serves two seemingly unrelated purposes: to occupy attention agreeably (as the Oxford English Dictionary defines "entertainment") and to transmit practical information that may just contribute to your survival.
My talk about Entertainment as Virtual Reality focused on the ways in which entertainment – catchy pop songs, video games, movies, opera, toys, etc. – could be understood as simulations, little virtual reality machines that allow us to test our ideas about the world in safe, artificial spaces. Regardless of how distracting a cultural object may be, it is also a powerful transmitter of information about our world, and it can have a surprisingly profound impact on our lives well outside the movie theater, concert hall or American Girls store. Read the rest of this entry »
Death & Dying in the Movies
My seventeen year-old cat died a week and a half ago and so I found myself in need of some cinema therapy.
I've always argued that people who think of entertainment as simply escapist fare are not being honest with themselves. Yes, we use entertainment in order to check-out of our present situations, but, quite inevitably, we step into another world, one with some pretty clear connections to the world we live in, and we can't help but use the time we spend in those virtual realities (like movies and games and concerts) to test some of the premises that guide our lives outside the cineplex, game or concert hall.
Sex and death are the bread and butter of compelling storytelling, from The Odyssey to Avatar. That tradition takes on new hues in Beginners, the new film by Mike Mills that features a thoroughly beguiling performance by Christopher Plummer, who plays a man in his mid-seventies who comes out as gay. Through constantly shifting chronologies and flash backs, the film addresses his sexual awakening and his imminent death simultaneously, making both more poignant. We're not allowed for one moment to think that this film isn't about death (his son, played by Ewan McGregor, is packing up his father's house as the film opens), but in my melancholic state, it was oddly comforting. I realized that what I was longing to escape from was not the subject of death, but my lonely slog through it. It was a relief not only to see other people grappling with it on screen, but to be among 100 strangers in a room who were going through the emotional obstacle course with me. Read the rest of this entry »
Fractal: A Science Fiction Conference That Might Just Blow Your Mind
I was a little surprised by the invitation I received from Hernan Ortiz and Viviana Trujillo to speak at their annual Fractal conference . I couldn't figure out how they knew that I was interested in all the things their conference was about: science fiction, technoculture, music and the porous boundary between fiction and real lived life. I knew that my current work at the Norman Lear Center was informed by these interests – which I'd cultivated while I was earning my English PhD in a theory-heavy program – but it was hardly obvious in any official bio you might find online.
The conference was in Medellin, Colombia, and so I immediately contacted my friend, who has lots of family in Colombia, and asked her whether it was safe for an American gal to travel alone there. She assured me that things had improved tremendously: Medellin was now safer than it had been in decades, and it just happened to be one of the most beautiful places in the entire country.
Boy, she wasn't kidding.
Hernan and Viviana were clever enough to include in their original invitation links to two glowing reports about the two previous conferences in 2009 and 2010. Science fiction writers John Kessel and James Patrick Kelly wrote this about the first Fractal:
The festival blithely crossed boundaries in the arts, exploring the literature of the fantastic, music, art, science, technology, and fashion. It was Colombia's first national science fiction conference. Dedicated to presenting different ways of imagining and creating the future, the conference took its mission from a quote by J.G. Ballard. "I believe in the power of imagination to rebuild the world."
Yul Brynner: Best. Cyborg. Ever.
Wow. I'm not sure how this happened, but for some reason I never saw (or even heard of) Michael Chrichten's campy robots-run-amok movie, Westworld. Lots of interesting material for those of us interested in the singularity (it turns out the robots were programmed by computers, not humans), but also some of the best damn casting I've ever seen. It takes a certain kind of talent to make people believe that you're a robot . . . and not simply robotic (a certain Schwarzenegger comes to mind). Magic happens when the robot reads like a cyborg, as I believe "it" does when Summer Glau tilts her freaky head in The Sarah Connor Chronicles, or in every single one of Yul Brynner's scenes in Westworld. Brynner is spot on (and terrifying) as a robot gunslinger who's no longer prepared to die at the hands of childish vacationers who paid big bucks to play cowboys and Indians. When Brynner's eyes start glowing, I can't tell where the special effects and the human part ways. It's a creepy little glimpse (from 1973!) of the uncanny valleys we'll be crossing as our robots become more and more life-like.
Fashion Innovation in Virtual Worlds
Next, the third and final installment from my interview with Iris Ophelia, the official fashion correspondent for New World Notes, a long-running blog about Second Life, and Blue Mars, another 3D social world. You can follower her on Twitter @bleatingheart. Check out part one and part two of our conversation where we discussed, among other things, Mad Men, Alexander McQueen and Armani's ill-fated experiment in Second Life.
OK, here's the most obvious question: who are your favorite Second Life designers and why?
It's incredibly hard to pick, though most of my favourites are my favourites because they're so innovative in addition to the other qualities that I'll list… I love June Dion because she's a powerhouse of variety and she takes risks many other designers won't while keeping her prices unbelievably low.
I'm also a big fan of Dakota Buck because her designs have this really alluring femininity to them that isn't tarty or trashy and that's something that really needs to be nurtured more in Second Life's fashion scene. Zaara Kohime is amazing because she uses colours and patterns and even textures effectively along with really unique ethnic influences.
Nylon Pinkney is without a doubt the patron saint of hand drawing in Second Life and her pieces for her own brand as well as the pieces she contributes to Paper Couture are each works of art on their own, and Emma Gilmour has an equally amazing artistic gift with 3D modeling tools so her sculpted clothing elements are miles ahead of everyone else.
I'll also admit that I'm very fond of Yukio Ida who designs more fringe fashions, things like fawn hooves and gothic kimonos, because I have tremendous respect for designers who keep true to their own personal tastes and vision, even if those aren't really mainstream. I'm really happy that Second Life has an environment that allows brands like Ida's to flourish.
I'm always looking for Second Life fashions that have some functionality embedded within them. Are there some designers who are pushing the envelope in this direction, developing designs that do interesting things?
That depends on the kind of functionality. There are shoes with scripts that make them click when you walk (though most SL fashionistas look down their nose at this and consider it tacky); purses that have animations in them that make your avatar hold them a certain way; completely prim avatars that blink and change colours (Blue Galaxy has good examples of this), and prim finger nails and feet often come with the ability to control details like polish colour (SLink comes to mind immediately here), stickers and skin colour… I think most of the functionality of fashion is limited to the bells-and-whistles category like those, though the best example of function and fashion meeting is likely the animation override, an attachment that makes you move and pose in a customized way, which almost everyone seems to use at this point.
Other examples can probably be found in the role playing communities which tend to produce gorgeous weapons and accessories that are scripted for combat (personally I'm always on the look out for cute Three Kingdoms-era warfans), but are also excellent accessories in their own right.
Who are the most innovative designers in world and who are the most influential?
I'd say that Eloh Eliot had a huge impact when she released her skin textures completely free to the community for modification and resale. So many skin designers learned from her templates, and she's an excellent example of how creatively beneficial open sourcing can be to a community.
There's also Ginny Talamasca who died several years ago, but who ran one of the largest and most popular virtual brands, Last Call. Talamasca really raised the bar for texture quality, and brought a lot of significant real life trends into Second Life fashion. Even today there are many brands that style themselves after Last Call both in their artistic techniques and their overall image.
LeLutka is a brand that has been very influential in bringing the fierce and scowling runway model look into Second Life. The extreme features of high fashion definitely play a larger part in virtual fashion than they did before LeLutka's founder started creating in SL– it's not a look I'm particularly fond of, but it has brought some dramatically different items into the market and I'm always happy to have more variety. That's what makes Second Life such an incredible fashion playground.
Fashion, Entertainment & Virtual Worlds
In my ongoing effort to better understand fashion in virtual worlds (it's our future, you know), I'm posting a three-part series of interviews with Iris Ophelia, the official fashion correspondent for New World Notes, a long-running blog about Second Life, and Blue Mars, another 3D social world. You can follower her on Twitter @bleatingheart.
You mention in your blog that Mad Men, True Blood and Glee have big followings within Second Life's fashion communities. What other entertainment products – films, games, music – have had a strong influence on fashion in SL?
Second Life is in a lot of ways just a visual representation of the Internet. Major Internet communities all leave their mark somewhere. Anime has had a huge impact on SL fashion for example. One of the earliest and biggest brands that's still around specializes in cosplay costumes, and one of the more prominent style subcultures, nekos, also originate from anime, manga, and Japanese games. Aesthetics influenced by Blade Runner, Jules Verne, and John Norman's Gor novels have all respectively taken root in Second Life, not to mention furries and the various fetish-based fashion communities. I know some people would argue that furries shouldn't count as a fashion community, but considering the care and investment they put in buying, creating, and assembling their outfits I find them indistinguishable from fashionistas.
I've heard that it can be difficult to make plus-sized avatars in Second Life. Do you think it's a problem that human-style bodies tend to come in very predictable configurations in SL? It seems to me that fashion design could become much more innovative in SL if there were a broader range of bodies to clothe . . .
It's not as hard if you have some experience with the avatar shape editor; what's hard is wearing that shape over a period of time. You have to edit your prim attachments (i.e., the virtual clothes you purchase) constantly if you're lucky enough for them to be modifiable, but even then things tend to be shaped to suit slimmer body types. Unlike real life, all SL clothing technically fits any avatar body, but like real life whether or not it's flattering or suited to your shape is a completely different issue. While I love seeing more variety in body shapes, and I have a couple plus-sized shapes myself, I have to admit that my own shape is a slightly curvy variation of a gazelle. That's really the bigger issue– even if you can have a larger shape, it's just not what the majority of people want. Humans have always made idealized versions of ourselves in replica, from Venus of Willendorf to Barbie. While there's charm in making something a bit more unique, most people will stick with the more safe and comfortable image of 'perfection', whatever that is at the time. Considering how far back it goes in human history it's clearly something really deeply embedded within our minds. Not everyone, myself included, likes the super-exaggerated supermodel shapes in Second Life, but the fact remains that it's as emotionally easy to be skinny in SL as it is technically easy.
I love the fact that "I" can wear stuff in Second Life that I wouldn't be caught dead wearing in the real world. I'm sure that's part of the pleasure of shopping and dressing up in SL. Can you talk a little bit about why people are so willing to spend money on clothes in SL and what people are getting out of that investment?
I liken it to renting a movie. You know you aren't buying it to keep, because Second Life won't be around forever, but you pay and get your enjoyment out of it while you can. I think of Second Life shopping as more of an entertainment expense in that sense. It also explains why most people are hesitant to buy any Linden Dollars when they first join. Why rent the movie if you can just buy it for a little more money, or in this case shop for physical goods instead? After a certain point, most SL users find their particular answer to that question. For some, it's because you can enjoy more rentals with the same amount of money it would take to buy. For others it's because you can try things you aren't sure about and experiment with new genres without making a significant investment in them. It all tends to boil down to entertainment, which everyone is looking for in some form.
Does Virtual Fashion = Virtuoso Fashion?
As you've probably noticed, I'm really interested in the fashion scene in Second Life, a virtual world with a thriving fashion industry. This is the first in a series of interviews with Iris Ophelia, the official fashion correspondent for New World Notes, a long-running blog about Second Life, and Blue Mars, another 3D social world. You can follower her on Twitter @bleatingheart.
What real-world designers are most respected in Second Life?
Alexander McQueen is the biggest name that comes to mind. When he died, a huge event was organized with many designers from all different niches of Second Life's fashion community creating and showing limited tribute pieces. I don't think manyother designers would have gotten quite the same response from such a wide variety of creators, but McQueen's designs have a mix of elegance and surrealism that is sort of what Second Life design and style is at its heart. Gravity and the natural physics of materials don't apply in SL, so while most designers recreate the realistic there's always this awareness that you could really do anything you wanted, bending all the rules to suit your vision, which he really managed to do in real life.
Are there a few real-world designers who've had an obvious impact on current fashions in SL?
Second Life designers can be a bit difficult to pin down in terms of their inspiration. There are brands like Paper Couture who are sort of a direct imitation of certain runway looks, all hand-drawn and very painstakingly recreated in virtual form (their name is definitely a nod to that) but they tend to pick and choose based on the design more than the designer.
Generally I would say that brands like Anthropologie have had a tremendous influence on the current popular aesthetic in SL, and Miu Miu is easily one of the most influential brands in the shoe world since many SL designers often try to imitate their more distinctive silhouettes.
I see a lot of bold colours and shapes in SL design that I suppose I could pin on Kate Spade to some extent, and I can likewise find a lot of Versace-esque traits in the vast majority of women's formal dresses, but in both of those cases I wonder if it's really designer influence or if instead it's an issue of those real life designers and the virtual designers both designing things that are universally appealing because they suit what we want desperately to be in real life and can easily be in Second Life. Bright funky colours go pretty well with eternal digital youth, and scandalously low necklines go just as well with instantly perfect breasts, so we're left with the chicken and the egg in that sense.
In some shops in Second Life I've seen signs saying that the designs are "hand drawn:" is this the equivalent of couture in SL?
I think if you were to translate the technique itself into a digital sense then yes, but that's not the general approach or understanding of it in the community. There are really three ways to make textures for clothing (or anything) in Second Life; you can either use a photographic source, draw, or combine drawing and sourcing. What people buy comes down to their tastes. Some people don't really appreciate the work that goes into a carefully hand drawn texture, not because they don't appreciate quality but more because it just doesn't fit with their look and their tastes. It's kind of the equivalent of preferring synthetic fibers over natural fibers.
Besides American Apparel, what other labels have set up shop in Second Life? It seems like an obvious place for real-world designers to test their products . . . do you know whether this is happening?
It's really not happening as much as it should. Armani came in briefly and built a huge store with racks and shelves and hangers all completely ornamental. I wrote about this at the time. The shop was massive, but the actual products for sale were crammed in a little room off to one side, and in addition to that they were just terribly made. When I first went there I recall being pretty offended that they had thought that this place was all they needed to appropriately represent their brand in Second Life. It wasn't a place to test products or even really communicate Armani's brand identity. It was a massive, empty sign that they had no idea why they were there. We've heard since then that there were a couple people who had been put in charge of this project and it had been really rushed so it wasn't so much their fault as the company's for really underestimating what it takes to get a good grasp of the virtual frontier both in terms of the technology and the community. I think that is why very few labels have wanted to get involved in Second Life: it's rather resource intensive unless you have or can find someone who already has the right experience.
While American Apparel isn't exactly the best possible example, they did several things right. They hired an established Second Life designer to work with them in building an effective space for their brand; they featured a good number of representative products, and they engaged the community. Things died down when they didn't keep engaging consumers, but I'd say things definitely started out successfully.
Aveda also had a very successful campaign when they hired a popular hair designer to recreate some distinct hairstyles in Second Life under their brand.
That was all years ago now, and since then independent designers have been the ones really flourishing– boutique owners and the like. One of the earliest ones was Nyla Cheeky of House of Nyla. A more recent example is Boudoir, a very popular brand in Second Life, as well as a real-world label run by Croatian twins. They've been using SL as testing and marketing grounds as well as sources of alternate income pretty successfully because they're taking the time to get personally invested in it. They develop a good grasp of the pros and cons of the platform and interact with customers on a more personal level.
It would be great to see more prominent labels get involved this way too, but I don't think it's practical enough for it to be taken seriously. I will say though that when mesh is added to Second Life, it will make it a lot easier to create a piece of clothing or an object without all the fiddly building in Second Life that it requires now (a huge learning barrier that Armani ran into head-first), so a designer that does 3D mockups of their design before manufacturing will have several fewer steps between them and a workable test-product in Second Life.


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Herniated discs in the lower (lumbar) spine most often result from avulsion (separation) of the tissue connection between the disc and spinal bone, rather than rupture of the disc itself, according to a study in Spine. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health.
The results suggest that surgeons may need to pay more attention to failure of the vertebral end plate junction (EPJ)-the attachment between the spinal bone and discs-as the main cause of herniated lumbar discs. The study by Dr S. Rajasekaran and colleagues of Hanga Hospital, Tamil Nadu, India, was named winner of the International Society for the Study of the Lumbar Spine (ISSLS) 2013 Prize for Lumbar Spine Research.
How Do Herniated Discs Occur? Study Questions Conventional Wisdom
The study included 181 patients undergoing surgery for herniated lumbar discs. Sometimes called ruptured or "slipped" discs, herniated discs are a major cause of low back pain. They occur when the soft material inside the disc (nucleus pulposus) leaks through the tough outer covering of the disc (annulus fibrosis).
Dr S. Rajasekaran and coauthors performed an in-depth analysis of available data for each patient, including x-rays, CT and MRI scans, surgical observations, and microscopic studies. To avoid the effects of disc degeneration, the study excluded patients older than 60 and patients with disease affecting multiple discs.
The results suggested that the EPJ had become avulsed, or torn off, in 65 percent of cases, making EPH avulsion the most common mechanism of lumbar disc herniation. In these cases of EPJ avulsion, a piece of the bone and/or cartilage connecting the disc to the vertebra had actually broken off.
In contrast, true rupture of the outer disc surface, or annulus fibrosis, was seen in only eleven percent of cases overall. Sometimes an EPJ avulsion was not visible on x-rays, but was apparent at surgery. Most EPJ avulsions were visible on CT scans.
In some cases, avulsed EPJ healed in the time between initial injury and surgery to repair the herniated disc. This was sometimes accompanied by narrowing of the spinal canal-a common problem called spinal stenosis.
Implications for Prevention and Treatment of Herniated Discs?
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The Queen of the Realm has requested your skills, abilities and power to defend the future of the land - Battle Book seeks you. The system is based on over 10 years of Beta testing (we really didn't want to share) of the various levels of the game. It should take the average player character around six mnoths to learn most of the initial rules.
It is not a simple game nor is it a slow g... [click here for more]


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International Mobile TV Forum Overview
Download now Free registration required
Executive Summary
The first in CIS countries international forum dedicated to mobile TV "Mobile Broadcasting. World success story and prospects of implementation in Eastern Europe and CIS" took place in Kiev, Ukraine, on May 29, 2007. The sponsorship support of the event was provided by QArea as far as the company considers mobile TV one of the most perspective innovative trends in mobile world and invests in the development of software for mobile TV streaming security. Among other event sponsors there were such companies as Irdeto, Qualcomm and Techexpo. Besides the Forum gathered the representatives of quite a few companies that have already launched mobile TV services in other countries successfully.
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Miniature Pinscher Puppy
Receive an email alert when additional Miniature Pinscher puppies are added. It's easy and free!
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Thank you for the 73 entries into my giveaway!
It was so fun to read of the many needlework retreats that you have or would like to attend:
Shepherd's Bush, Workt by Hand, Primitives of the Midwest, The Woolen Willow, Dyeing to Stitch, Williamsburg Virginia, PALS Myrtle Beach, Tangled Threads...
With teachers mentioned like Maggie Bonanomi, Stacy Nash, Blackbird Designs, Lori Brechlin, Ellen Chester, Gwen Marston...
And the needlework retreat mentioned the absolute most was Boxwood & Berries at Country Sampler in Spring Green Wisconsin of course!
Oh wouldn't it be so fun to attend them all and be taught by such talents!
Well, using random.org the winner of the whole shebang is...
#61 Lisa Johns (no blog)!
Congratulations Lisa! Your package will be on its way soon! Enjoy!
I found a few pictures that I don't think I shared yet of some purchases on my travels...
Oops! Orion, can you please take your bunny elsewhere...
These antique treasures were found on my way home from Iowa
And these on my way home from Wisconsin.
I also found this beautiful swan:
Now hanging on the outside of our garage, where I can admire it from our family room.
The snow is falling gently around it today, although it is safe under the eaves.
Wishing you a beautiful wintery Sunday!
"The angel went to her and said, "Greetings, you who are highly favored! The Lord is with you." Mary was greatly troubled at his words and wondered what kind of greeting this might be. But the angel said to her, "Do not be afraid, Mary; you have found favor with God. You will conceive and give birth to a son, and you are to call him Jesus. He will be great and will be called the Son of the Most High."
~Luke 1:28-32
Blessings, Patti


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The State Minister of Foreign Affairs, Ambassador Berhane Gebre-Christos met with a delegation from the French Senate in his office on Friday (September 20). Welcoming the delegation to Ethiopia, he took the opportunity to appreciate the French government's support for Ethiopia in the areas of politics, economics, diplomacy and security.
He emphasized the fact that France and Ethiopia have an excellent relationship. The delegation, led by M. Louis Duvernos, Senator of French citizens living abroad and Chairman of the Friendship Group "France and the Horn of Africa", affirmed its enthusiasm to improve educational cooperation, especially in introducing the French language in the educational system.
The delegation also appreciated the role of Ethiopia in helping to keep peace and security in the region. The delegation which was going to visit the Renaissance Dam asked for clarification on the current position of Ethiopia concerning the Nile. Ambassador Berhane, recalling that French was previously used within government, assured the delegation of the Government's enthusiasm to re-introduce French in the educational system. He noted that Africa was positive tracks to development and was working firmly to maintain a common position over peace and security.
On the Nile, Ambassador Berhane emphasized that the construction of the Renaissance Dam would have no negative impact on Egypt. He recalled the report produced by the International Panel of Experts, from Ethiopia, Egypt, Sudan and international community. This had made it clear the construction of the dam would not cause any threat to Egypt. Ambassador Berhane reiterated his appreciation to the French government for its cooperation in different aspects, and Ethiopia's willingness to further broaden and strengthen Ethio-France relations.


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Christmas Quiz Night
Braunstone Town Community Minibus
Friday 6th December at 7.30pm
Tickets £5.00 includes light supper.
- Christmas Quiz Night - Braunstone Town Community Minibus
Friday 6th December at 7.30pm Tickets £5.00 which includes a light supper.
- Police Beat Surgery
The Library, Braunstone Town Civic Centre, Kingsway, on Saturday 7th December between 10.30am and 12pm
- Harvest Community Church - Carol Service
Braunstone Civic Centre - Sunday 8th December, 6.30pm – 7.40pm The Odd Fellows Brass Band will be providing the music for the traditional carols. Tickets for the event are free of charge and are available from Braunstone Civic Centre.
- Thorpe Astley Community Centre – Hire Charges Consultation
Please let us have your comments before 5pm on Monday 9th December 2013
- Lubbesthorpe Brook Flood Alleviation Scheme (PDF, 209 Kb)
Environment Agency - Community Update
- Police update - increase in house burglary
- Planning Dept at Blaby placed in 'special measures'
- Blaby District Local Development Framework - CALL FOR SITES
- Civic Carol Service - St Crispin's Parish Church, Turnbull Drive on Sunday 15th December at 6.30pm
- Asda Roundabout Roadworks Suspended
Work will be suspended in the day from Friday, November 22 to January 6
- Council Tax Support & Welfare Reforms
- Part night lighting scheme
How can we let the County Council know our views on the project?
A comment form has been set up encouraging residents to give their views. These comments will be used to help with monitoring the affects of the changes. - Parks & Open Spaces Maintained by Braunstone Town Council
- Images of Braunstone Town
Welcome to Braunstone Town Council's website - hopefully you will enjoy your time here. To find out more about Braunstone Town and the services provided by Braunstone Town Council, follow the links on the left hand column. We welcome comments from visitors and local residents. Please Click on 'Guestbook' in the left hand column if you choose to add your own message, or follow us on Facebook and Twitter.
Mission Statement - We exist to ensure that local services and the environment reach the highest possible standards within the resources available for citizens, visitors and those who work in Braunstone Town; to provide a focus for civic pride; to listen, identify and respond to agreed local needs; and to help develop a strong, secure, self reliant, self confident community, free from unlawful discrimination. "Spectemur. Agendo" translates "Let us be Judged by Our Actions"
Braunstone Town Council
Braunstone Civic Centre
Braunstone Town
Tel: 0116 2899270
Email: firstname.lastname@example.com
Braunstone Town Council is a Quality Town Council
Clerk Details
Ian Laughton
Braunstone Civic Centre
Braunstone Town
- Telephone
- 0116 289 9270
- email@example.com


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The U.S. Department of Transportation's Federal Aviation Administration (FAA) Administrator Michael Huerta announced that the FAA has determined that airlines can safely expand passenger use of Portable Electronic Devices (PEDs) during all phases of flight, gate-to-gate, by the end of the year.
Pursue your passion for exploration and adventure, and help family and friends do the same, with gear designed for all outdoor activities. Every fan of fresh air will appreciate a gift from B&H's inventory of quality equipment, encompassing versatile, reliable tools for photography, nature observation, camping, and more.
With the holiday season quickly approaching, now's the time to start making your travel plans. Don't let the stress of the road or the chaos at the airport get the best of you. Every year, portable technology gets smarter, smaller, and more popular.
B&H now carries Bescor's new rechargeable lithium-ion battery, which is designed to power the Blackmagic Cinema Camera. As you may know, the camera's built-in battery cannot be removed or replaced by the user. This necessitates the use of an external power source, like Bescor's BM-EPIC battery kit. This kit includes the BM-LiON battery and the BM-CGR charger.
Event videography is a booming trade, and as a result, this line of work offers great opportunities for beginners to acquire their first professional experiences. Of course, weddings are an especially idiosyncratic type of event and as such, they can be uniquely challenging, even for seasoned pros.
Many photographers depend heavily on smartphones, tablets and other gadgetry to keep in touch with others, to keep track of their locations and to share their portfolios on a moment's notice. Photographers, like many other kinds of professionals, have found mobile gadgets to be indispensible tools for daily work and life. However, like a digital camera or a flash, these devices are only useful when they have juice.
It's easy for sound people to burn through piles of disposable batteries on a typical production day. Wireless microphone systems tend to eat up battery life very quickly, but portable field mixers, portable digital recorders, camera hops and IFB systems all require lots of juice too.
When diving into the world of Wedding Photography, you must have a plan and be prepared for anything. Like the very wedding you're going to shoot, you need to know what is going to happen, when and where it is going to happen and how it is expected to happen.
There's a sea of iPhone accessories available, but how many of them end up in the hands of people who love photography, video and pro audio? The right iPhone accessory could prove to be the ultimate holiday gift.
Whether you attach a battery-embedded case that wraps around the backside of an iPhone, or a booster that you plug in as needed, Mophie has a Juice Pack that will increase your phone's standby and talk time.
Snatch the Guide 10 Adventure Kit from your jacket pocket, unfurl the solar panels, and you're ready to charge the four included AA batteries or optional AAA batteries. This new arrival from Goal Zero, a manufacturer of portable solar-power products, frees you from reliance on an available electrical outlet and leaves no carbon footprint.
Here comes the bride! And the groom. And the bridesmaids, groomsmen, bride's family, groom's family, assorted friends, and former classmates—all anxious to return to the celebration. Your mission? Make glorious portraits of each and every one of them, individually and in groups.


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Nicki Minaj Gets Hilariously Earnest Marriage Proposal From DJ Khaled (VIDEO)
July 26th, 2013
VIDEOWell, this is just adorable.
DJ Khaled proposed to Nicki Minaj on Thursday's "MTV News," telling the camera, "Nicki Minaj, I'm at MTV. I wanna be honest with you. I love you."
Check out the video here!
Read more...


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Residents of Needles, California, had no need for a bath on the afternoon of 13 August, 2012. A storm rolled through, dropping 46C rain onto the town »
The eagerly anticipated game will now come out four months later than initially planned, as Rockstar claims it needs further development time »
If you're designing futuristic aircraft, it helps if your research lab looks like one, too. Dutch designers Frank Havermans and Ronald Rietveld created this mobile studio to tread the runway of a former Royal Netherlands Air Force base near Utrecht »
In this Wired.co.uk buyer's guide we take a look at the best hybrid tablet-laptops (tabtops?) on the UK market in December »


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NASA's Juno Mission to Jupiter is slated for launch Aug. 5 from Florida's Kennedy Space Center. The primary goal of the mission is to understand the origin and evolution of the massive gas planet. The data should reveal not only the conditions of the early solar system, but also help scientists to better understand the hundreds of planetary systems recently discovered around other stars, she said.
Quoted from Mission to Jupiter: Gas giant may hold keys to understanding solar system formation, evolution on ScienceDaily: Top News
Launched August 2011, Juno Mission will explore Jupiter, largest planet solar system. will unlock secrets about origin Jupiter JUNO outreach site developed provide current scientific information, data, images, educational materials Jupiter, Uranus, Neptune. What pels explore Jupiter? colorful planet s clues help understand planets formed more than billion Tags: solar, system, exploration, galileo, Juno NASA NASA.gov brings latest images, videos news from America's space agency. latest updates NASA s, watch NASA live, learn about NASA's Kennedy Space Center Florida, scientists engineers discuss uping launch Juno spacecraft Jupiter. .nasa


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Esborgstraat 16, Scheemda, The Netherlands
Book by Phone: 1800 666 2691
Amenities at the hostel include family/oversized rooms, meeting rooms and free parking. It also features luggage storage and a terrace. Bike hire is also available for exploring the local area.The Stayokay Hostel Scheemda offers modern rooms equipped with cable / satellite channels and a TV. Private bathrooms provide a shower.Guests can enjoy a generous breakfast on request. For those on the move, the hostel provides packed lunches on request.Groningen Airport Eelde (GRQ) is under a 40-minute drive from the Stayokay Hostel Scheemda. Groningen and Midwolda are only a short drive away for those travelling by car.
Please enter dates of your stay to check availability
Restaurant, Cable / Satellite TV, TV, Shower, En suite, Private Toilet, Packed Lunches, Family Room
Golf Course (nearby), Cycling, Water Activities, Billiards, Fishing, Hiking
Meeting Rooms, Bicycle Rental, Photocopier, Luggage Storage
The hotel has free parking.
From 4:00 PM
Prior to 11:00 AM
Easily find the best price and availability from all travel websites at once. We guarantee it.
Access over 2 million hotel deals from 100's of travel sites.
Over 220 countries, over 40 languages and 120 currencies.
© 2013


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Grand Rapids, Michigan (PRWEB) October 16, 2013
X-Rite, Incorporated announced its next generation of handheld sphere spectrophotometers to help companies with their color quality, formulation and monitoring programs by improving color consistency, reducing production costs of complex materials and tracing measurements across multiple locations.
The Ci6x family of scalable solutions is able to read a wide range of materials and provide benchmark measurements that can be used at each step of the production or assembly process for products as varied as coatings, plastics, textiles, wood and other materials. An easy-to-use and affordable solution for process quality control, the Ci6x supports a breadth of materials, offering industries like paints, plastics, automotive, textiles and packaging a means to improve products within their production processes.
The Ci6x is X-Rite's response to customers' needs for a versatile handheld spectrophotometer that provides tighter controls of color for materials, in-process parts and finished goods along with an audit trail to ensure productivity for facilities with multiple sites. The Ci64UV product is equipped with UV illumination to support the growing trend of adding optical brightener agents to materials.
"One of the things that really stood out for us was the Bluetooth capability of the instrument," said Justin Laird, color scientist in the stain mixing lab of The Gunlocke Co., which manufactures fine wood furniture for discriminating executives and professionals with private offices. "Having the wireless link offers flexibility to current quality processes making obtaining color information easier."
"Prior to this device, we were at best a day late in tracking our color data because of the way we downloaded measurements, so when we began using the Ci6x, we are able to see how we are doing on color at different points in the production process."
With NetProfiler 3.0 enabled, the Ci6x allows companies to optimize and verify that their instruments are calibrated to a single centerline standard. NetProfiler 3.0 ensures that color measurements taken throughout the supply chain -- whether design, production, lab or quality assurance -- are accurate and reliable. By simplifying and automating an audit trail, brands and manufacturing plants can monitor compliance at any facility.
The Ci6x key handheld features include:
About X-Rite
X-Rite, Incorporated, is the global leader in color science and technology. The company, which now includes color industry leader Pantone, develops, manufactures, markets and supports innovative color solutions through measurement systems, software, color standards and services. X-Rite's expertise in inspiring, selecting, measuring, formulating, communicating and matching color helps users get color right the first time and every time, which translates to better quality and reduced costs. X-Rite serves a range of industries, including printing, packaging, photography, graphic design, video, automotive, paints, plastics, textiles, dental and medical. For further information, please visit http://www.xrite.com.
About Pantone
Pantone, a wholly owned subsidiary of X-Rite, Incorporated, has been the world's color authority for nearly 50 years, providing design professionals with products and services for the colorful exploration and expression of creativity. Always a source for color inspiration, Pantone now offers paint and designer-inspired products and services for consumers. More information is available at http://www.pantone.com.
©2013 X-Rite, Inc. All rights reserved. X-Rite is a registered trademark of X-Rite, Inc. All other trademarks are the property of their respective owners. PANTONE® and other Pantone trademarks are the property of Pantone LLC. © 2013. All rights reserved.


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Sometimes it happens, that you get more followers a day, than usual. If this ever happened to you, you may wonder, if you have been included in a shared circle by someone famous on Google+. But how can you find out?
Try this form and insert your 21-digit Google+ Id into the search field and we lookup which circles you are in. This only works, if we have the shared circle already in our database.
439 members +0 0 comments Eddie Dickson 2012-11-08 06:50:11.052000 |
479 members +0 0 comments Ramon Vila 2012-11-03 16:12:31.788000 |
142 members +0 0 comments Full Circle 2012-09-19 14:41:49Welcome New Followers You've been Circled 9.19.12This circle only contains people who have circled us since our last update. Want to be included in the next "New Followers" circle update? Just add us to your Circles (new circlers only, sorry, we can't add you if you don't circle us). | #circlesharing #fullcircleshare #sharedpubliccircles #sharedcircles #sharedcircle #circleshare | ||
501 members +12 13 comments 6 shares Peter Edenist 2012-08-20 12:23:58I missed my Sunday Special circleNew Circle on Robotics!!!!!!!! - If you want in on the Robotics circle (interested in the topic, want to know more, are a roboticist, any of the above, please comment "want in on robotics'* - Thanks to + | #circles #sciencerules #publicsharedcircles #sciencefictionandfantasy #sharedpubliccircles #circleoftheday #publiccirclesproject #sciencefiction #sharedcircleoftheday | ||
180 members +45 14 comments 82 shares Moan Lisa 2012-07-31 17:30:37Moan Lisa's All Kinds of People Shared CircleJuly 31, 2012 it is what it says it is plz add & reshare included in this circle are the following community art projects: + | #mailart #art #awesome #fluxus #dada #pocketpoem #free #antiart #yes #FreeDanRuiz | ||
177 members +4 1 comments 4 shares The Web Resources 2012-06-30 17:29:01Appreciation Circle: Thank you for adding +The Web Resources!This is a circle full of awesome folks who cared to circle | #circlesharing #sharedcircle |
Don't know what your Google+ ID number is? You can find it in your browsers address bar on your profile page. Or use this link: http://plus.google.com/me For example: My profile page is: https://plus.google.com/102235836543922327908/posts and my Google+ ID is 102235836543922327908


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This was one of my favorite coupons from last month and I am very happy to see that it has reset. This coupon will knock almost 50% off the price of many Jell-O products, even without a sale. And with a sale these products will be dirt cheap. I'm printing this one right after I publish this post!
$1.10/1 Jell-O Refrigerated Snacks printable coupon (zip 33712)
Yay Jell-O Temptations! Sign me up (for awesomeness and extra time on the treadmill!)
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Download the uLaunchElf Iso, open it with your iso tool and change the .elf with the one from sms .
Or try Ultra Iso.
Would you like to get all the new info from
PSX-Scene in your email each day?
Want to learn more about the team keeping you up to date with the latest scene news?
Read about them now! Check out our Developer bios, too! | ||
Download the uLaunchElf Iso, open it with your iso tool and change the .elf with the one from sms .
Or try Ultra Iso.
My main advice is similar to that of kabUMz, in that I think you should get one of the premade ready-for-burning ISOs with the uLaunchELF application (aka: uLE), and use this program to handle all your future needs to install stuff to your memory card, or even to run homebrew programs from other media, such as USB drives and/or a PC (via LAN). And even if you do want to have the programs on MC always, and even want to copy them there from a burned CD, uLE can be of great help for that too, since it includes a FileBrowser with file copying capability, able to access all storage devices of the PS2.
Some uLE ISO files are available in the official release post of uLE, which is the first post of the main thread inside the uLaunchELF subforum here on this site.
NB: If you decide to make an FMCB installation you will find that uLE is a part of the standard FMCB package too and so is SMS as well.
As for your problems making a working CD, you should be aware that much PS2-oriented software (even some PS2 bios) dislike abnormally 'small' ISOs, such as you will get when only dropping a SYSTEM.CNF and a program ELF into CDGenPS2. Instead you should start by dropping in a reasonably sized dummy file, followed by the two real files you wanted.
Dummy files known to work very well for this purpose are around 24MB in size, and the content or file name does not matter at all, so you can use a hex editor to cut out a suitable segment from any type of large file you happen to have.
One much favoured dummy file size is 25,001,984 Bytes (Hex 017D8000) which is exactly 24,416 KBytes, so that the next file dropped (should then be SYSTEM.CNF) will land exactly on the LBA 12231 (since the dummy landed on LBA 23). For 'esoteric' reasons this is a favoured LBA adddress for PS2 CD disc booting...
Best regards: dlanor
Thank you, I am gratefull for all the help provided. Stay well.
OK, so here's what happens. I extracted the dummy file from the uLaunchELF iso, no problem there. I am creating a new image for FMCB: I put the dummy file first, then FREE_MCBOOT.ELF, then the INSTALL folder with SMS.ELF etc. When I try to create the ISO, it gives me a message with LBA conflict. Any experience concerning this? BTW, thanks for the dummy file information, all images with SMS.ELF or other .ELF are now successful.
Sorry, but I never did things quite the same way as you, so I've never gotten such a conflict. When you just drop stuff into CDGenPS2 in a natural manner, and do not set any false LBA's manually, then I don't see how any LBA conflict can arise. That should simply not happen.
I'm also a bit mystified by your insistence on burning CD's for every single purpose.
Don't you have access to any USB devices at all ?
It seems a bit wasteful, to say the least, to burn new discs every time you want something transferred/installed to the PS2.
If you do have a USB device that is compatible to the PS2 (needs FAT32 format), then it is much simpler to make your PC place the FMCB installation package on it, and then move it to the PS2 and use the uLE FileBrowser to launch the installation.
OK, but be aware that the 'ideal' "SYSTEM.CNF" LBA value I mentioned, for the next file dropped, will only occur if there are no folders dropped to the same disc directory. CDGenPS2 recalculates LBA assignments when folders are dropped, which might also explain some of the problems you got.BTW, thanks for the dummy file information, all images with SMS.ELF or other .ELF are now successful.
When folders are used you need to decrease the dummy size by 2KB for each folder in the root directory, to ensure that the LBA of the first file dropped after the dummy (being the first object dropped) will end up having that LBA == 12231.
Best regards: dlanor
Thanks dlanor, my insistence to burn CDs is due to a malfunctioning USB hub on the computer Anyway, all is well. Again, thanks for all the help provided. Stay well.
« Previous Thread | Next Thread » |


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New Delhi: Sep 24, 2013
India's powerful cricket chief faces a last-minute legal challenge to his attempted return to the top job following a betting scandal that has rocked the sport, a lawyer said on Tuesday.
The Supreme Court agreed to hear a petition on Friday seeking to ban Narayanaswami Srinivasan from running for president of the Board of Control for Cricket in India (BCCI) during crucial elections this weekend.
Srinivasan, considered one of the most influential men in the sport, agreed to step aside as BCCI president in June after his son-in-law was arrested, and later released on bail, over alleged involvement in the betting scandal in the Indian Premier League.
A petition, filed by Aditya Verma on behalf of the Cricket Association of Bihar (CAB), claims Srinivasan has no "moral authority" to vie for a third year as BCCI chief during elections in Chennai on Sunday.
There was no immediate comment from Srinivasan. He has declared his intentions to run for president, saying he cannot be held accountable for the actions of a family member.
Mumbai police on Sunday charged his son-in-law Gurunath Meiyappan and scores of others with cheating, forgery and criminal conspiracy over the betting scandal that has engulfed the country's ritzy Twenty20 competition.
Meiyappan, former owner of the Indian Premier League (IPL) team Chennai Super Kings, allegedly handed critical team information to a Bollywood actor, who is accused of passing it on to bookmakers during this year's IPL competition.
Gambling is mostly illegal in India, but betting on cricket matches thrives through networks of underground bookies.
The charges come after three cricketers from the Rajasthan Royals, another IPL team, were also charged in July as part of a police investigation into spot-fixing, in a separate scandal that sparked outrage among fans in the cricket-mad nation.
Srinivasan has also been hit by other legal challenges, including a High Court ruling against a BCCI probe into the betting scandal that cleared him and others of any wrongdoing.
The Bombay High Court ruled that the BCCI-ordered investigation into the scandal that cleared senior cricket officials and IPL owners of any involvement was illegal and unconstitutional.
International news organizations suspended their on-field coverage of matches hosted by the BCCI last year after the board imposed restrictions on picture agencies.


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Oct 30 2013
6 Athletes Who Should Consider Career Changes
5. Mark Sanchez, Jets
Like Amar'e, "The Sanchize" might be questioning his decision to play sports as a career right about now.
Not only was he put in an awful situation when "Gang Green" drafted current starting QB Geno Smith, but when his head coach, Rex Ryan, had him play behind a makeshift offensive line during the preseason, Sanchez should have seen that the entire organization was pretty much setting him up to fail.
He's a Cali kid, so hopefully he moves back home to teach a few surf lessons or something.
Even More Uncoachable Stuff


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Channel 13 News: Everywhere you are!
MISSING PERSON: Ankeny Police Find Woman
The missing Ankeny woman, Louise Green was found Thursday night with the assistance of a tracking dog.
Original story
Police are asking the public for helping finding a missing Ankeny woman.
68-year old Louise Green was last seen at the Mercy Medical Clinic on East First Street in Ankeny around 4:30 p.m. Thursday.
Police say she suffers from seizures which often trigger dementia and memory loss.
Police say she does not have a car or cell phone and is likely wandering the Ankeny area.
She is 5'1" tall and weighs about 200-pounds. She was last seen wearing brown shirt and pants, K-Swiss shoes and carrying a black wallet and purse.
Anyone who sees her is asked to call the Polk County dispatch center at (515) 286-3333.
Join Channel 13 News on Facebook!


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Monday, March 7th, 2011
Photo by Mark Pummell
Taking the plunge
A group of participants in the fourth annual Grand Lake Polar Plunge enter the lake near the Celina Moose Lodge on Saturday afternoon. The event is one of 11 plunges throughout Ohio that raises money for Special Olympics.
Additional pictures for this date
Weather forecast
for Thursday:
Mostly cloudy, showers
for Thursday:
Mostly cloudy, showers


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July 2012
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August 2011
70 posts
It's actually not raining right now, but I sort of wish it would.
"You're not brave to do what you really want to do, you're just an idiot if you don't."
I've said all there is for me to say.
Been there for you every time you ever called.
But we both know, that is not fair,
and you have never listened to a word of my advice.
So I leave you now to your own devices.


text: FPS, Literally FPS, LiterallyBy Owen Good PO Edit155L Army Envisions Future with Master Chief-ified SoldiersOr, maybe they're Mass Effect-ified. But the U.S. Army's concept for a soldier in the year 2030 definitely looks video game-ified - especially with its strength-enhancing exoskeleton and ... combat drugs? Maybe it's Helghast-ified? Read… 5/24/09 2:00pm 5/24/09 2:00pm


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The second injury, to an 11-year-old girl, was only reported Tuesday, the Athens Banner-Herald said. A woman said her granddaughter was hurt as they crossed a street Sunday and had a welt on her back, but she did not realize what had happened until she heard about the other BB shootings Monday.
The victims all described the shooter as a passenger in a black sedan.
The first reported shooting occurred Saturday morning. A man driving a pickup said his window was broken after he noticed the gun pointing out the window of a black car.
A jogger was hurt Sunday afternoon, followed by the girl's shooting and, about an hour later, by a shot that broke the window of an SUV.
Benedict Cumberbatch's dramatic reading of R. Kelly lyrics is just what you need
Jordana Brewster on Paul Walker: 'He was an enormous presence in my life'