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Spoiler Alert: Mork "Hunting Bait" Encino survives this segment about his whole "you can hunt me for $10K (or $12K if you want me naked)" schtick. How can I be sure? Because he sent a private Twitter message this week about his talks to appear on the George Lopez Tonight show in the days before the George Lopez Tonight show was mercifully executed.
Hunting Humans for Sport [Rocket Across America]
If You've Always Wanted To Hunt a Live Human, Here's Your Willing Prey
Mork "Hunting Bait" Encino's Story Got The Taiwanese-Animation Treatment, Too


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Almada, André Alvares d', fl. 1594, et al. / Brief treatise on the rivers of Guinea
Part I (1984)
Chapter 6. Which discusses the other features of the Gambia River. [translated text], pp. 52-59 and 60
Page 52
This material may by protected by copyright law (e.g., Title 17, US Code).| For information on re-use see: http://digital.library.wisc.edu/1711.dl/Copyright

subset: commoncrawl


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08/07/2014 School, College
B.Tech in Pailan College @ 09953140085 >> Joka , Kolkata
Admission Open for PCMT Call--9953140085
Pailan College of Management and Technology(PCMT)
Pailan College of Management and Technology under the Pailan Group has been set up to meet the manpower training and knowledge upgradation needs of the industry. Determined not to ignore the demands of the industry, Pailan Group with prior approval from the West Bengal University of Technology, the Directorate of Technical Education and the All India Council for Technical Education(Ministry of HRD, Government of India), decided to establish a benchmark-setting engineering and management college to empower students with excellent, employable, engineering, technological and managerial competencies and enable them to become more complete persons and effective citizens of India and the world.Our teachers are a highly dedicated and professional team. All have the special qualities that distinguish a good teacher- patience and understanding. They are dynamic, relaxed and enthusiastic with the ability to create a congenial atmosphere. They encourage the development of each student, by providing security and warmth, emphasizing self discipline more than authority.Located in the midst of sylvan surroundings of Bengal Pailan Park, Kolkata, Pailan College of Management and Technology boasts of a pollution and noise free environment that is conducive to evolving new knowledge and which encourages the assimilation, dissemination and generation of new ideas. We offer a host of career-focused Undergraduate and Post-graduate courses – including B-Tech., the coveted MBA through the IIM benchmarked, nationwide CAT score-card enrolment criterion, and MCA. Realizing the progress of HEALTHCARE, HOSPITALITY, TOURISM and MEDIA industries and the rising demand for efficient personnel to serve these sectors, we offer a variety of courses catering to these fields.
We offer the following courses
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1. Computer Science2. Information Technology3. Electronics & Communication4. Electrical & Electronics5. Civil Engineering
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1. Bachelor in Business Administration (BBA)2. Bachelor in Computer Application (BCA)3. Bachelor in Hospital Management (BHM)4. Bachelor in Optometry (BOPTM)5. Bachelor in Travel & Tourism Management (BTTM)6. Bachelor in Hospitality Management (BHSM)7. Bachelor in Media Sciences (BMS)Admission Open for PCMT Call--9953140085
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- Ultra-Performance Whole Home Mesh WiFi System–Covers large homes up to 5,000 sq. ft with fast WiFi. System includes a WiFi router and one satellite.
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text: « All Events This event has passed. Saturday Soul Yoga October 24 @ 8:30 am - 10:00 am|Recurring Event (See all)Saturday Soul Yoga | $18.00 Event Navigation « Pilates Mat Healing Sunset Flow » Intermediate Vinyasa With Shakti Dances This is a physical class with a spiritual chaser. We move deeply into a Practice that nurtures mind-body-emotion connections and layering. The art of sequencing grows not only through a the flow but Shakti Dances, as the physical and Meta-physical join through breath, mantra and mudra to celebrate the sweat and sweetness. All are welcome, for the heart is strengthened when shared! + Google Calendar+ iCal Export Details Date: October 24 Time: 8:30 am - 10:00 am Cost: $18.00 Event Category: class Event Tags:celebrate community, link asana to emotion, mind-body connections, share your joy, sweat & sweetness Organizer Samantha Cameron Phone: (508) 651-7951 Email: email@example.com Venue Event Navigation « Pilates Mat Healing Sunset Flow »


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Event: Exhibition (permanent) County: Leicestershire The DenCome and investigate The Den! The Den is a dedicated space for children aged five and under and their families. Explore exciting new ways to experience museum objects and how they open up opportunities for fun and...New Walk Museum and Art Gallery | Leicester | 31 March 2012 — 31 December 2020


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As previously mentioned, Nick Halstead will be revealing the top three places in the results from the programming competition he was hosting. Today starts the top three list with third place - an entry from Karol Grecki:
I was really impressed with Karol's entry and if it was not for the fact that it did not 'run out of the box' it would have been a close cut thing to be the winner. The fact is that because it was a pain to get running the two other judges only gave it 1 point each.
Karol's website or just download the code and play along at home.


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January 30, 2014
LAWT News Service
The MLK Community Health Foundation held its kick-off luncheon on Wednesday, January 15, 2014 in the Grand Hall at the Dorothy Chandler Pavilion. Over 600 guests attended the celebration of the new Martin Luther King Jr., (MLK) Community Hospital, slated to open in 2015. The event recognized donors and partners and honorees included Venus and Serena Williams, Game Changer Award (acceptance by pre-taped video); Teaching Gardens, Founder, Kelly Chapman Meyer and partners American Heart Association and The California Endowment, Community Engagement Award; and Dr. Michelle Bholat, MD, MPH, with the Yancey Award.
The MLK, Jr. Community Hospital is a private non-profit, safety-net hospital that will deliver high quality, collaborative care to South Los Angeles and surrounding communities in partnership with the County of Los Angeles, University of California and other community providers. It will be licensed for 131 beds and will provide general acute care and feature an emergency department, a critical care unit, labor and delivery capabilities and include radiology and other ancillary services. The new hospital will offer a level of service that ensures a high quality, high tech and high touch health care experience for patients and their families regardless of citizenship status or ability to pay.
The MLK Community Health Foundation raised $5.3 million in funding during its first year of operations and this fiscal year is expected to raise over $6 million. The five initiatives of the MLK Community Health Foundation are:
• Healthy Babies Healthy Beginnings: A campaign to ensure the Hospital's capability to deliver approximately 1500 births annually, and to provide maternity programs such as pre-natal, infant care, breastfeeding support and parenting classes;
• Reaching, Teaching, Learning: A patient and community Learning Center that will be an integrated part of the Hospital's teaching, training and outreach programs.
• Partnering for Primary Care: Support for partnership work between the Hospital and community clinics to attract physicians and allied healthcare professionals to practice in the South Los Angeles clinic, providing adult and family wellness care.
• Innovations Hub: A campaign to secure technology partners in delivering quality care to Hospital patients through new and innovative technology approaches.
• Art Fund: An initiative to visually transform the Hospital into a healing, comforting environment.


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Graeme Swann's ripping off-break spun past Virender Sehwag's downcoming bat to rattle the stumps soon after lunch, and from that moment India's batting was an utterly reprehensible act, with a resilient R Ashwin adding a modicum of dignity with a fighting unbeaten half-century.
Once the Indian bowlers winkled out the remaining four England batsmen in 4.3 overs in the morning, and restricted England's lead to 207, the home side had genuine chances of fighting for a draw in the third Test. England were bowled out for 523 in their first innings, but India ended the fourth day at 239 for nine, just 32 runs ahead.
Their outing was all the more appalling because Sehwag and Gautam Gambhir showed during their 86-run opening stand that the Eden Gardens pitch was not housing any demons in it. The Delhi duo was quite comfortable in the middle against all England bowlers, and there wasn't much hint of reverse swing at that time. More significantly, the England fielders were at their generous best offering a let-off each to Sehwag and Gambhir in the early stages of their innings.
Standing at first and second slip respectively, Swann and Alastair Cook couldn't decide between themselves who would go for a Sehwag edge off James Anderson. Ian Bell couldn't hold onto a thick edge by Gambhir off Monty Panesar at forward short leg.
Going into the lunch at 86 for no loss in 21 overs, and fortune seemingly smiling on them, one would have expected the Indians to mount a serious fightback. How wrong we were in our thoughts!
There wasn't any expected firefighting as the Indians set their own house on fire with some senseless batting. In the manic post-lunch session, India lost six wickets for 59 runs in 30 overs.
Admittedly, the England bowlers, especially James Anderson and Steven Finn, had regained their rhythm, generating reverse swing at high speed. Monty Panesar and Swann kept the pressure from their ends but still India had no business of collapsing like a rotten tree in storm.
Once Sehwag fell to Swann, some kind of deathly fear seemed to have gripped the rest of the batsmen. Cheteshwer Pujara, Gautam Gambhir, Sachin Tendulkar, Virat Kohli, Yuvraj Singh and MS Dhoni looked they could get out any moment, appearing in a state of panic and completely helpless to arrest the slide.
Till then, the pitch looked as flat as a runway but it began to show life. Hold on! It wasn't about the 22-yard strip alone. It was merely a reflection of the skill level of the English bowlers, and the extreme effort they had put in to squeeze the life of the surface.
They were superb on the field in patches as well, atoning for the few lapses they made. Bell made a brilliant direct hit to oust Pujara, and with the dismissal of the Saurashtra lad India also lost a batsman who could have stuck around for a long time.
At 159 for eight, and a good part of the last session remaining the end was imminent for India. But Ashwin (83 n.o., 151b, 13x4), first in the company of Ishant Sharma, and then with Pragyan Ojha, added 80 runs for the ninth and last wicket associations to stave off the inevitable for another day.
It might have been a really painful – if not downright embarrassing – experience for their predecessors to sit in the dressing room and watch the way the aforementioned trio batted.
They weren't the best suited to face the fired-up English bowlers, but they showed courage to stay at the crease, take a few blows and help India avoid the ignominy of an innings defeat. But the result, in all likelihood, is just a formality on Sunday.
Now, India have to pray for a miracle of jumbo size or full day of thunder showers in Kolkata. But in all honesty, they deserve neither.
INDIA (I Innings): 316 all out
England (I Innings, O/n: 509/6):
Cook (run out) 190
(492m, 377b, 23x4, 2x6)
Compton lbw Ojha 57
(214m, 137b, 6x4, 1x6)
Trott c Dhoni b Ojha 87
(242m, 223b, 10x4)
Pietersen lbw Ashwin 54
(95m, 85b, 9x4, 1x6)
Bell c Dhoni b Ishant 5
(26m, 23b)
Samit c Sehwag b Ojha 33
(63m, 47b, 5x4)
Prior c Dhoni b Zaheer 41
(86m, 46b, 6x4, 1x6)
Swann c Sehwag b Ojha 21
(51m, 46b, 3x4)
Finn (not out) 4
(15m, 13b, 1x4)
Anderson c Sehwag b Ashwin 9
(12m, 9b, 1x4)
Panesar lbw Ashwin 0
(2m, 1b)
Extras (B-13, LB-4, NB-5) 22
Total (all out, 167.3 overs) 523
Fall of wickets: 1-165 (Compton), 2-338 (Trott), 3-359 (Cook), 4-395 (Bell), 5-420 (Pietersen), 6-453 (Samit), 7-510 (Swann), 8-510 (Prior), 9-523 (Anderson).
Bowling: Zaheer: 31-6-94-1, Ishant 29-8-78-1 (nb-5), Ashwin 52.3-9-183-3, Ojha 52-10-142-4, Yuvraj Singh 3-1-9-0.
INDIA (II Innings)
Gambhir c Prior b Finn 40
(126m, 104b, 4x4, 1x6)
Sehwag b Swann 49
(84m, 57b, 7x4)
Pujara (run out) 8
(30m, 22b, 2x4)
Tendulkar c Trott b Swann 5
(17m, 6b, 1x4)
Kohli c Prior b Finn 20
(85m, 60b, 3x4)
Yuvraj b Anderson 11
(21m, 17b, 2x4)
Dhoni c Cook b Anderson 0
(7m, 3b)
Ashwin (batting) 83
(176m, 151b, 13x4)
Zaheer lbw Finn 0
(8m, 4b)
Ishant b Panesar 10
(75m, 53b, 2x4)
Ojha (batting) 3
(43m, 21b)
Extras (B-8, LB-2) 10
Total (for 9 wkts, 83 overs) 239
Fall of wickets: 1-86 (Sehwag), 2-98 (Pujara), 3-103 (Gambhir), 4-107 (Tendulkar), 5-122 (Yuvraj), 6-122 (Dhoni), 7-155 (Kohli), 8-159 (Zaheer), 9-197 (Ishant).
Bowling: Anderson 15-4-38-2, Finn 17-6-37-3, Panesar 22-1-75-1, Swann 28-9-70-2, Patel 1-0-9-0.
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|The Heritage Foundation Since its founding in 1973, The Heritage Foundation has served as a research and educational institute -- a think tank -- whose mission is to formulate and promote conservative public policies based on the principles of free enterprise, limited government, individual freedom, traditional American values, and a strong national defense
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Time for a Georgia-U.S. Free Trade Agreement
On 02.06.12 03:00 PM posted by Ariel Cohen
President Obama and President of the Republicof Georgia Mikheil Saakashvilirecently announced that the two countries should start free-trade negotiations. Lets hope both presidents are serious. Presidents Obama and Saakashvili should instruct the appropriate government agencies to expedite preparation of the agreement.
The most recentU.S.trade agreements, with Colombia, Panama, and South Korea, each took more than five years to get from inception to implementation. This deal could get done in a fraction of that time. Both countries are already relatively open to international trade and investment, and the volume of trade between theUnited StatesandGeorgiathat would be affected by an FTA is relatively small.
Both countries are members of the World Trade Organization (WTO), and they already have a bilateral investment treaty that has been in place since 1997. Georgia is part of a free trade area including Azerbaijan, Armenia, Belarus, Moldova, Kazakhstan, Russia, Ukraine, Uzbekistan, Tajikistan, and The Kyrgyz Republic, although trade relations with Russia are hampered by punitive measures that Moscow imposed before and after the 2008 RussiaGeorgia War. TheUnited States has FTAs with 20 countries. These agreements can easily provide templates for a U.S.Georgia agreement.
In 2010, theUnited Statescollected just $226,000 in tariffs on imports fromGeorgiaon $193 million in imports, making our average tariff on imports fromGeorgiafar less than 1 percent. Georgia is our 113th-biggest trading partner, ranking just between Iceland and Benin. Many imports fromGeorgiaenter theUnited Statesduty-free under our Generalized System of Preferences (GSP) program, but not all items are eligible, andGeorgias GSP status is not permanent. Indeed, the AFL-CIO recently asked the Obama Administration to withdrawGeorgias eligibility for GSP trade status.
An FTA would be a win-win for theUnited StatesandGeorgia. It would benefitGeorgia, which gained independence in 1991, by making the country a more attractive destination for international investment. It would also send a signal toRussiathatGeorgiais viewed byWashingtonas an important friend.
Georgiahas greatly contributed to theU.S.and allied security by participating in the international peacekeeping missions inAfghanistanandIraq. Georgia and the United States have important bilateral interests: The United States sought and received Georgia's consent regarding Russia's accession to the WTO, while Georgia is waiting for the United States' greater involvement in security issues, including the North Atlantic Treaty Organizations Membership Action Plan promised to Tbilisi at the North Atlantic Alliances Bucharest summit.
This is not an easy task. Russia launched the war against Georgia in August 2008 for highly valued strategic and geopolitical objectives, which included de facto annexation of Abkhazia, weakening or toppling the Mikheil Saakashvili regime, and preventing NATO enlargement to include Georgia.
The Russian politico-military elites had focused on Georgiasince the days of the presidency of Eduard Shevardnadze. Russian post-communist security establishments also viewed the attractive Abkhaz coast line and illicit business opportunities provided by lawless secessionist territories of Abkhazia and South Ossetia as additional incentives for deep involvement along the metropolitan periphery. Things only got worse after pro-American, pro-NATO, andEurope- oriented Mikheil Saakashvili was elected president.
According to the 2012 Index of Economic Freedom, published by The Heritage Foundation and The Wall Street Journal, Georgia already has one of the worlds best trade-freedom scores along with a high investment-freedom score. In addition, Georgia has entered into free-trade talks with the European Union (EU), which reportedly could be concluded as early as next year.
Moving in a timely manner to implement a GeorgiaU.S. FTA would promote economic freedom and prosperity in both countries and would serve U.S. security goals in Eurasia.
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This was a very pleasant surprise. We were expecting a slightly tweaked D&D 4e and found a exciting, free-form role-playing system that could become your go-to fantasy game. This combines D&D 3.5, 4e and those narrative RPGs that the kids are all talking about. The choice to frequently pull back the design veil when presenting the rules was refreshing and makes the game very accessible. While it lacks the jaw-dropping art of some other games, you'll probably be too busy having fun to notice. Included in the book are the rules, a default setting and monsters.
Check out our full, indepth review on the Idle Red Hands Podcast at: http://www.idleredhands.com/?p=2404
For the Battletech roleplayer, the Interstellar Players series is the best one in the Catalyst line. In the third book, the idea is that the players are part of a group of freelance and corporate explorers searching for Word of Blake fugitives and looking into what happened to the Clans. As such, knowing what happened in Jihad and the Clan Wars of Reaving would help. Like most Batteltech books, the book is primarily told in character. This unreliable narrative adds to the mystery and the "not all is what it seems" style of the Interstellar Players series.
The book provides an overview of Instellar Expeditions, the corporation behind the explorers, and a chapter on hunting the WoB, including information on the hidden worlds. It then covers the Deep Periphery, including Rimward, Coreward, Anti-Spinward and Spinward. There are a lot of planets and empires covered here, some basic and some intriguing. Some highlights for me were the Society of St. Andreas, a Catholic religious movement, and the Delphi Curse, a virus. There's also a rundown on the competition, which includes governments and the Clans. As a fan of the Clans, I would have liked to have seen more on them.
A person could use this book without the others in the Interstellar Players series, but it's recommended that you pick those up first. This book lacks the basics covered in Interstellar Players 1 and the mind-blowing ideas of Interstellar Players 2. Of the three, though, this offers the most cohesive compaign idea. Someone uninterested in or unfamiliar with the Jihad storyline won't get as much out of this book, but there's still the basic exploration idea.
Buy this if you are a fan of the Instellar Players series. If you are unfamiliar the series, get the first two books as they are five-star additions to any Battletech roleplayer's collection. If you just play the Battletech miniatures game, then you won't need this. However, if you're not roleplaying Battletech, you're really missing out.
This is pretty much exactly what the title says it is; a list of 100 system agnostic ideas of signs that the restless dead are present. Between this and 100 Ways to Become a Ghost, I think the latter is slightly better in execution as more of the list seems usable to me. Some of the entries in this product are either too vague to be helpful (such as #97 Warning), or seem like they be more appropriate as a the basis for a supernatural encounter rather than as the sign of ghosts being nearby (such as #27 Flying banshee).
Still, enough of the entries are usable to make this more than worth it's $1 price tag.
This is pretty much exactly what the titles says it is; a list of 100 system agnostic ideas for why or how someone became a ghost. Between this and 100 Signs of Ghosts, I think 100 Ways to Become a Ghost is slightly better in execution as more of the list seems usable to me. Some of the entries for 100 Signs of Ghosts are either too vague to be helpful (such as #97 Warning), or seem like they be more appropriate as a the basis for a supernatural encounter rather than as the sign of ghosts being nearby (such as #27 Flying banshee).
The other plus about 100 Ways to Become a Ghost is that some of the entries can help define your setting, or bring a little bit of background into the game with them. For example, #39 Forgotten by descendants, implies the culture the ghost came from practices some form or ancestor worship. Why else would a neglected ancestor become a ghost? That entry can help shape the culture, country, or even entire world of your game setting. Do all the people believe in ancestor worship? What kind of rituals or celebrations do they have? How do they feel about Clerics and Raise Dead spells? So in addition to giving GMs a quick way to generate an interesting origin for the ghost the PCs just encountered, it also gives them seeds for setting ideas.
Plus, you really can't beat the $1 price tag. :)
I must confess to being a bigger fan of the new World of Darkness system than the old. Therefore, I was somewhat disappointed that these didn't contain any conversions. (Those looking for conversion rules, check out the Vampire Translation Guide.) To be fair, this contains exactly what is promised, which is a celebration of Vampire: The Masquerade.
You can see what the book contains just by reading the product description, so I won't get into that. Instead, I will briefly go over how much more is offered here than in the Revised edition.
Chapter One: A World of Darkness
Pretty much the same in both editions, although the Anniversary edition presents it in a slightly more logical order.
Chapter Two: Sects and Clans
Again, the same. The Anniversary edition presents all of the sects first and then the clans.
Chapter Three: Character and Traits
This is where the Anniversary edition starts offering more; there are more backgrounds. The presentation of Humanity has been moved to a later chapter.
Chapter Four: Disciplines
As promised, the Anniversary edition presents powers up to nine dots.
Chapter Five: Rules
About the same.
Chapter Six: Systems and Drama
About the same.
Chapter Seven:
Revised gives us history and the Anniversary edition gives us morality. Morality is where you can find a look at Humanity and the Paths of Enlightment in the Anniversary edition.
Chapter Eight: Storytelling
The Anniversary edition provides more troubleshooting and addition situations.
Chapter Nine: Antagonists or Others
Surprisingly similar. The Anniversary edition moves the bestiary from the Revised's appendix to here.
Chapter Ten: Bloodlines (Anniversary only)
This includes all of the bloodlines, including ones like True Brujah. Considering the Anniversary pdf is only about $11 more, this addition might make it worth it on its own.
The Anniversary edition has moved and expanded the Ghoul rules.
Who should buy it?
Those who love Vampire: The Requiem but have never played Vampire: The Masquerade. There's no better starting point than this set.
Those who love Vampire: The Masquerade and want all of this material in one set. These are the types that bought D&D's Rules Compendium despite owning all of the 3.5 rulebooks.
Those looking to get a gift for that gamer in their life.
Who shouldn't buy it?
Those new to Vampire or the World of Darkness. The new World of Darkness and Vampire: The Requiem are the ones to get. Masquerade has arguably the better setting, but Requiem has a cleaner system and its setting is more streamlined, making it better for new players.
While not entirely to my tastes, Crypts & Things is definitely still one of the better Old School Renaissance games that I've read through recently. It's a darker toned game, drawing inspiration from the works of Clark Ashton Smith, Fritz Leiber, Robert E. Howard, and even a little H.P. Lovecraft. As a result, it's closer to the Weird Fantasy Swords & Sorcery genre rather than the "classic" fantasy of J.R.R. Tolkein and the more recent fantasy role-playing games.
I'll get the few little things I dislike about the system out of the way first and then move on. At the top of this list is the "to hit" tables. Yes, back in the day lots of role-playing game systems used tables to determine the results of certain actions, especially combat. Currently though, tables are seen as being rather clunky and outdated as they tend to take time to read and can slow down the flow of the game. I get the feeling that the author included the "to hit" tables to make the game feel a bit more "old school" but I could have done without them. Thankfully the author included a formula for determining hits without using the tables, but it's tucked away at the end of the Combat section and easy to miss.
The other little nit-picky thing I dislike about the system is the two Armor Class systems presented. One is the classic descending system (with AC9 being unarmored and AC3 being platemail) and the other the more recent ascending system (with AC10 being unarmored and AC16 being platemail). Both systems work well and effects that modify Armor Class (such as stat bonuses, armor, and spell effects) have rules for both systems. But Just like the "to hit" tables vs. the "to hit" formula, I wish that there was just a single mechanic rather than two options for the players and GM to choose from. This is really just personal choice though, and other people may love the fact that two combat systems are included in the book.
On to things I like about the system and setting. The "saving throw as skill resolution" rubbed my the wrong way at first, but now I actually like it. It's a nice simple way to resolve skill checks without having to keep track of skill points or remembering what skills the PCs are trained in. As a character's saving throw increases as they advance in levels, players will feel as if their characters are getting better without having to spend resources to improve a specific skill. The Crypt Keeper (DM/GM) also has the freedom to apply subjective bonuses/penalties based on the situation, instead of having to pour through a list of specific modifiers for specific skills in specific situations.
Magic seemed rather unbalanced when I first read the Magician class entry. Magic is divided into three schools; White, Grey, and Black. Mechanically, White magicians are at a big advantage over Grey and Black magicians. White magicians have no penalty when casting spells, while Grey magicians suffer exhaustion, and Black magicians risk sanity point loss and permanent mental damage. I thought it was odd to have one type of magic so clearly superior to other types, yet list all three as options for players to choose for their characters. Only after reading the Appendix did I discover why this is. As mentioned in the introduction, Crypts & Things takes it's cues from the darker, Weird Fantasy Sword & Sorcery genre. Magic is intended to be dark and mysterious, used primarily by corrupt and insane wizards for nefarious and unspeakable purposes. It's not really meant to be heavily used by the player characters, as in the more "standard" fantasy games. Magicians are clearly the "bad guys" and the mechanics of magic use reflect this. The hefty penalties imposed on Grey and Black magicians are there to be reminders of that fact. Characters who follow these paths are meddling with the forces that man was not meant to know, and are walking the razor's edge with a dangerous drop into insanity on either side. Once you accept this fact, the magic rules make sense.
The Appendix is also quite useful, even if you don't plan on running a Crypts & Things game. There is a nice section on the role of the Crypt Keeper and the do's and don'ts of running the game that can be applied when GMing just about any system. There's a few sections that allow you to generate random objects, areas, elements, and even the Big Bad that can be used when the players head off in an unexpected direction or to jump start the Crypt Keeper's creativity when planning a session. Crypts & Things is worth the price tag, whether you plan on running an "old school" game or are just looking for ideas on a darker Swords & Sorcery variant.
You can find other reviews on the Idle Red Hands homepage at http://www.idleredhands.com/
Panopticon is a great supplement for Eclipse Phase that discusses three separate areas of the game setting.
Part one explains how the transparent society of EP came about, how it functions, and how people function in it. There are sections about how identification works when individuals can change bodies at will, the ethics of a transparent society, and surveillance/counter-surveillance technology. Part two details the different kinds of habitats, the various systems contained therein, and a general discussion of the difficulties of life in space. The last part is a great discussion on uplifts, including more information on the various types (including several new ones) and the social issues surrounding them.
As with other Eclipse Phase books, this one starts out with a short story and puts all the game related information in the back. This title is a great resource for GMs and players alike, as each section sheds a lot of light on how various parts of the EP setting work. Anyone interested in playing as an uplift would do well to read the relevant section of this book, as would anyone interested in playing as a hacker.
Panopticon is a great read, even if you don't intend on running or playing in an Eclipse Phase game. It is well worth the $10.00 price tag.
I'm going to be honest with you. If I had relied on the cover and the name, I would have passed this product over. That would have been a big mistake. I'm not saying that the cover art is badly done, but it makes me think of a renaissance fair more than the kind of medieval game I'd want to play in. What's inside, however, is exactly what I want to play in.
I got this product because it's made by Alephtar Games, the same company who made Rome: The Life and Death of the Republic, one of the better role-playing supplements to come out in the last few years. Both use the Basic Roleplaying system, and both provide a wealth of information for their respective periods of history.
Merrie England covers chivalry, the Crusades, religion and heresies, ransoming (with suggested prices), disease, myths and numerous other aspects of 12th and 13th century England and Europe. It gives you what you need to play a realistic medieval game and it gives you the ability to infuse magic and myth into a realist medieval game. I especially liked how it uses piety, pilgrimages and blessings to create the kind of divine-based characters you'd find in a more traditional medieval role-playing game (i.e., fantasy). It gives you the stats for three types of warhorses plus the stats for a palfrey (common riding horse). It details mythical creatures from England plus angels, demons and Islamic creatures. It details all the ways you can die, through disease to warfare, plus the afterlife. After reading through the book, I didn't think, "Yeah, but what about X?" It seemed to cover just about everything.
It's not just a history book with some fantasy elements sprinkled in, although I found it interesting to read just for that. This product offers a lot of ideas on how to use the information, like the helpful example on Astrology and the boxes outlining scenario hooks. There's even a sample campaign at the end. I like it when games do this. Sample adventures can really help a gamemaster navigate a new setting or system.
For a black and white book without a large art budget, it says a lot about the content that it deserves to be given five stars. Sure, there are a few typos, but this is a well-researched, solid product. I will definitely be looking to get more historical RPG products from Alephtar Games to add to my collection.
This is one of the better gaming surprises I've had in long time. I had originally bought this book just to keep my Jihad collection complete, but this is one of the best Battletech RPG supplements to date. This isn't the book for those looking for a lot of mech stats (there's one) or crunch for the miniature game (not a lot here either), but it is for those interested in some great ideas for the role-playing game or just to read about the Battletech universe. Fans of the novels may be happy to see information on Uncle Chandy or the Clan scientist conspiracy. They also may be happy to see other parts of the universe explored, like those living in the Terran system's asteroid belt.
As the title suggests, this is a follow up to the original Interstellar Players and focuses, for the most part, on different organizations within the Battletech universe. The original book isn't needed to use this book, though. Also, the "Jihad" part of the title is a bit misleading as the Jihad isn't central to a lot of the book. Actually, a lot of the book could be used in any science fiction game. The chapter on FTL travel, Mysteries of the Void, has enough mystery for three campaigns (e.g., What happens to jumpships when they go missing?). However, you can still get your Jihad on with entries on Devlin Stone, Thuggees, etc. Even Mysteries of the Void has ideas on how it can be incorporated into a Jihad campaign.
Since giant mechs play such a large role in the universe, it's understandable that people, particularly those that haven't read any of the fiction, might have a little trouble imagining a game outside of the cockpit. It's this book's ability to open up the Battletech universe (corporations, assassins, scientists, ancients, etc.) that make it essential for any gamemaster or Battletech enthusiast.
I'll start this off by saying that I picked this product up mostly to see what a third-party Savage Worlds fantasy adventure module would look like. I didn't realize that this title was actually the fifth in a series of linked adventures for the Kith'takharos setting. After noticing that though, I had hoped that the story hooks and plot line would be generic enough to use in any campaign.
While that is true, there is a lot of setting specific background and material that would have to be stripped away to do so. I felt rather lost reading through the adventure background at the beginning of the module as there is a lot of information there. The specific world setting rules are available for free on the publisher's website, but it would have been nice to have everything contained in one package.
It also would have been nice if the authors had put the referenced maps, diagrams, and NPC stats closer to the relevant text. These things are all located at the back of the book, meaning the GM will have to do a lot of flipping back and forth. The adventure also seems a bit short as well. Only about half of the 42 pages are devoted to the adventure proper (including maps, NPCs stats, and new item rules), the remainder of the book is setting background and information on the world and the situation.
So, while the adventure could be used in a generic campaign, it takes just a bit too much work to do so.
50 Fathoms Explorer's Edition Player's Guide is a nice little book of nautical heroism for the Savage Worlds system. It introduces a hefty selection of new Edges and Hindrances, gear, and setting rules that really bring out the swashbuckling theme. There is a whole section on ships including deck maps, mechanics on how to navigate and sail them, how to crew them and how to make sure the sailors get paid enough to not mutiny.
The included setting of Caribdus seems a bit like a aquatic-themed D&D. There are eight new races (not including humans) which makes the world feel rather cramped to me, especially given the small amount of dry land available. The setting is definitely high fantasy, with a few new appropriate spells and spell trappings. These elements are easy enough to strip out if you wanted to run a mundane swashbuckling campaign, though. I could even see these rules being used to run a steampunk style game, with flying galleons and sky pirates.
Basically, 50 Fathoms EEPG is a great resource at a great price for players and GMs looking to add some high seas adventure to their games.
Stars Without Number: Core Edition delivers exactly what it promises; an Old School Renaissance retro science-fiction role-playing experience. Players can choose between one of three classes for their character that are essentially a futuristic version of the classic warrior, wizard, and rogue, but then also select Background Packages and Training Packages to make their character unique.
SWN:CE has some nice mechanics that were absent from the earlier games it is inspired by. It really makes this system feel like a game that is attempting to capture the feel of old school gaming while not just simply reprinting out-dated rules in a new format.
There is a lot in this book. Psionics, starships, mecha, robots, aliens, and AI just to name a few. I could see a GM using only a few of these elements to create a more hard sci-fi setting, possibly dropping psionics entirely.
Even if you don't intend on running this game, I would recommend picking up this title simply for the GM's section. It has great, system neutral rules for creating entire sectors of space, the planets they contain, and the factions, governments, and societies on them. There is also a sample sector that you can start playing in right away, or adapt for use in another game. I highly recommend this book.
RGP Creatures - Bestiary 1 is a collection of 50 fantastic, full-page color illustrations of truly fantastic creatures. The artwork is simply top-notch and I would expect to pay well over $10 for the images alone. But each entry is also accompanied by about a page's worth of text that includes a description of appearance and habits, powers and abilities, and and system neutral game information.
The game information is obviously written with the D20 system in mind, as each creature has the six "classic" attributes and assumes an average human ranges between 3 to 18 in them. But the author was kind enough to include a baseline in other areas, such as protection and damage, that make it pretty easy to convert the number to just about any system.
If I had one comment about the creatures in this book, it would be that they are slightly too fantastic for my tastes. Most of them have some magic powers or supernatural ability, and they would probably work best in a high-magic fantasy campaign. Some of them could work in a space opera type game too as they have a bit of an extraterrestrial or alien feel to them.
Simply put, the creatures in this book are special and would be best used as the center-piece of a fantasy adventure.
This book is firmly in the fluff camp of RPG supplements. In fact, if you can't get enough 40K fluff and art (yes, you'll recognize pieces), then this could be a five-star product for you. As you would expect from a Fantasy Flight 40K product, this book looks good. There are over a hundred gorgeous pages of history, planet descriptions, characters and adventure seeds to read through. The book details (and by "details", I mean writes about, not stats out) the Tyranid threat, the Chaos menace and the Tau presence in the Jericho Reach. There are a few beautiful star maps and lots of flavor.
What keeps this from being a five-star product for me, however, is the lack crunch. There's a new relic and deed in the book, and there are some intriguing antagonists, the colony of nanoscopic robots called simuloptera being my favorite. The rules on how to play interactions with a particular Imperial commander also look like a lot fun. It left me wanting more, though. The star maps and art had me hoping for a starship deck plan. The Commander Ebongrave rules made me wish that all NPCs had their own rules.
The first rule of show business is that you should always leave them wanting more, and this book definitely did that. It also made me want to play in the Jericho Reach.
As I mentioned in another review, I'm not a big fan of the Savage Worlds system. That being said, I would gladly play in a Savage Worlds game if we were using this as our setting. Heck, I actually want to run a Savage Worlds game using this setting. Beasts & Barbarians really captures the spirit and flavor of the pulp sword & sorcery stories. Magic is rare and dangerous, and mighty heroes solve problems with cunning and the edge of their swords.
Part of my problem with the standard Savage Worlds rules is how undeveloped the social skills, Edges, and mechanics felt to me. Social characters never feel as effective or as useful as more physical characters. Beasts & Barbarians doesn't change that mechanically, but what it does do is create a game setting where that seems right. Just like the source material it draws from, social interactions in this game are going to mostly focus on intimidation, seduction, and taunting.
In addition to the social aspect, the author has done a great job of creating other rule modifications that really make the system match the setting. The book has frequent sidebars that discuss the pulp sword & sorcery genre, while gives a nice insight into why certain rules are the way they are. Wrap this all up in a gorgeously illustrated book with a richly detailed game world complete with a bestiary and a sample adventure, and you have a product that is well worth the asking price. Highly recommended.


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Sunday Brunch: Onion Custard Pie Recipe
I can't say why The Art of Simple Food calls this an onion custard pie instead of a quiche, but I think the name switcheroo may have helped me get over an instinctive aversion to quiche that has something to do with having been a child in the 80s. Pie, quiche; whatever it is, I'll be making another one the next time I'm craving a rich but savory treat for brunch or supper.
It's irresistibly delicious hot, with a vinegary green salad on the side, and as far as I'm concerned, it's almost as good cold.
You should use whatever un-sweet pie crust you're comfortable with. I know a lot of people trust Martha for crust; here she shares a recipe from Elisabeth Prueitt of Tartine. You can also try a potato crust—yum!—or even go crustless in a well-buttered pie pan.
- 10 ounces pie dough
- 4 tablespoons butter
- 4 onions, peeled and sliced thin
- Salt
- Pepper
- 1 1/2 cups half-and-half
- 2 eggs
- 2 egg yolks
- 1/2 cup grated Gruyère cheese
- Pinch cayenne pepper
Roll the chilled pie dough into a 12-inch round. Line a 9-inch pie pan with the dough, folding the edges in to make double-thick sides. Press the sides in well and prick the bottom all over with a fork. Refrigerate for at least 1 hour.
Preheat the oven to 375°. To keep the dough from shrinking while it bakes, line the shell with a piece of foil or parchment paper, then fill the tart with a layer of dried beans or other pie weights. Bake for 15 minutes, or until lightly golden around the edge. Take the tart out of the oven; remove the foil and the weights. Return to the oven and cook for another 5 to 7 minutes, until the pastry is an even light golden brown. (I went for 10 more minutes here and think it would have been fine to go even a bit longer.)
In a heavy bottomed skillet, melt the butter over a medium flame. Then add the onions and cook until soft and golden, 20 to 30 minutes. Season with salt and pepper. Taste to make sure the onions are already delicious by themselves. Cool.
Mix together the remaining ingredients. When the onions are cool, spread them in the baked tart shell, pour in the custard mixture, and bake at 375 for 35 to 40 minutes, until the top is puffed and golden brown. Let the pie sit at room temperature for 10 minutes or so to firm up before you cut into it.
All products linked here have been independently selected by our editors. We may earn a commission on purchases, as described in our affiliate policy.


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If you're looking for a versatile SUV that's perfect for your busy lifestyle in the Weslaco, McAllen, and Edinburg, TX areas, what better choice than a new Jeep SUV? At Ed Payne Motors in Weslaco, TX, we have a stunning selection of brand new Jeep SUVs to take your breath away! Whether it's the luxurious Jeep Grand Cherokee, featuring a perfect combination of luxury and power, or the award-winning and fuel-efficient Jeep Renegade, we're sure to have the Jeep vehicle you've looking for. Give us a call if you have a question about any of the Jeep SUVs in our inventory, or come take an exciting test drive at our Weslaco, TX Jeep dealership today.
135 New Jeep Weslaco Texas
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DangerDynamite! is a Digital Marketing Company in Saskatoon with the aim to bring the very best website, online presence management, graphic design and photography to your business. We understand how marketing works, and your website is the centrepiece of your marketing campaign, the hub if you will.
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Everything working together to influencing brand presence in search ranking, social media and customer interaction.
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Social Media is the next step in the evolution of communication, and we can take you to new heights.
Take everything about your business or organization to the next level, putting a bit of shine on everything you do.
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Video and live streaming are impactful, increase engagement and receive the highest ROI. It's time to step up your marketing game!
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This is the hub of your marketing and the centrepiece of your brand presence, we make it count!
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The Minnesota Wild has gone through a number of changes since last season: trades, free agent signings and a new road white sweater. Now the team's blog, View From the Lighthouse will be undergoing an overhaul of its own.
We are moving the Lighthouse to the League's content management system. Moving the blog to the League's CMS will streamline posts and content throughout all digital platforms, including mobile devices.
We enjoyed using WordPress, which has been the blog's home since its inception, but we believe that moving the blog to the NHL CMS will improve usability and functionality. The only downfall, and one of the reasons we have been hesitant to switch programs, is that we will lose the subscription service WordPress provides. Therefore, when we post a new blog, an email notification will not be sent out to subscribers. However, if you follow the Wild on Twitter or Facebook, we'll post fresh blogs on social media sites. Of course, you can visit Wild.com as blogs are regularly posted or visit the new Lighthouse landing page.
View From the Lighthouse isn't going away, we're just moving forward and trying to make it easier for Wild fans to get team news across all platforms. The blog will remain the place where our State of Hockey Legion can get all Wild-related news. Click here to visit the new landing page.


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New Texan digital services: Facebook giveaway contests [INFOGRAPHIC]
Everyone has felt the thrill of participating in a giveway, whether it's staring at the back of a lunchables box after the perfect cracker stacker, admiring the Ninja Turtles room makeover sweepstakes (complete with a large boom box and a beanbag with Donatello's face on it) or stuffing a submission box full of sweepstakes forms to better the odds of winning a shiny new car.
Now, thanks to the Daily Texan and the rest of Texas Student Media (TSM), that thrill doesn't stop in college. Introducing: the TSM Facebook Giveaways.
This summer, TSM gave away a Chromebook, and in the fall one lucky student won a 3-day Austin City Limits festival pass. The giveaways are hosted on the Daily Texan's Facebook page using a sweepstakes app like Punchtab. The giveaway page is like-gated and records the entrant's email, so for every entry, the Daily Texan gets a Facebook like and newsletter subscriber for the Daily Digest. After entering the giveaway, participants, have the option to follow the Daily Texan and other TSM properties (KVRX, TSTV, Texas Travesty and Cactus Yearbook) on Twitter and Facebook to increase their chances of winning. Students not only get a chance to win an alluring prize, but they also get to establish a relationship with all of the University of Texas' student-run media. The giveaways further connect the longhorn community to the latest news and happenings in music, comedy and student-run TV.
Since the inception, the TSM Facebook giveaways have generated on average 600 new email subscribers and 250 new followers across the 13 TSM social media outlets.
The TSM Facebook giveaways can also be sponsored by advertisers. If an advertiser provides a giveaway item such as a bike, they are naturally attracting students who are interested in owning a bike. When the contest is over, advertisers will be able to pay for the email list that contest generated, and those relationships with UT students will make it easier to expect sales down the line. The contest provides a non-intrusive way for advertisers to generate quality, active leads. Bigger sponsorships mean higher-priced items for the winners and a higher numbers of leads for advertisers, so everyone wins!
Want to be alerted via email when the next TSM giveaway is running? Sign up for the Daily Digest here.
Want to sponsor the next TSM giveaway and generate interested leads among our thousands of engaged social media followers? Contact our advertising team here.


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Six Nations
Italy come of age
Enrico Borra
February 5, 2013
It was a great win for Italy against France, but now they have to build on it © Getty Images
Italy's win against France in front 50,000 faithful fans at the Stadio Olimpico in Rome was a milestone for Italian rugby.
There can be no doubt about that. It has a far more significance than their first Six Nations triumph over the same opposition that they recorded under Nick Mallett's guidance two years ago. That was a win that made history but the one secured by Sergio Parisse and his team-mates last weekend was a statement. After thirteen fruitless Six Nations, the Azzurri are finally a Championship side. They now have the potential to beat anyone in the tournament.
After their shock 22-21 loss in 2011, France landed in Rome fully aware of what was needed to beat Italy. They chose the best team possible at their disposal with a view to playing what was supposed to be the best rugby for the occasion.
Yet they lost, again. Philippe Saint André opted for continuity as he retained the bulk of the team that outclassed and outmuscled Australia, Argentina and Samoa in November to climb to fourth place in the International Rugby Board rankings. But they could not cope with the new attacking mentality that greeted them in Rome that was created by former France assistant Jacques Brunel, who is now at the helm of the Roman Empire.
France did not succumb to a selfish attitude this time. They succumbed to the audacious Italian approach that Brunel has asked of his players since he first stepped into the Italian dressing room. But the Frenchman's contribution is not the sole reason the Azzurri have been propelled to these unusual heights.
There is still a lot of Mallett's influence evident in this team's spirit and the Italian Rugby Federation's (FIR) desire to enter the RaboDirect Pro12 three seasons ago, has made an equally huge contribution to the national side's success. The four-year tenure of former Springboks coach Mallett gave Italy a solid and fierce defensive system that Brunel is using at the base of their new offensive mentality. The FIR's role in this process is also substantial because thanks to the PRO12 inclusion, Italian players started to get used to the level required in Test rugby as they were playing against some of the world's best teams and players on a weekly basis, and now, after three apparently profitless seasons, they are starting to take advantage of that experience.
Exposure to the best in Europe via the (often humiliating) pool stages of the Heineken Cup for the members of the Azzurri - the FIR opted to marry up with the Celts, and that has brought us to where we are now. The Stadio Olimpico is now for the Azzurri what the Coliseum was for the gladiators.
The win against France granted rugby unprecedented coverage from the media. Every newspaper, even the more soccer-centric ones, had the news of Italy's triumph on their front pages. Televisions, normally focused solely on the Pirlo's and Totti's of Serie A, discovered rugby and brought the message to the masses. I am curious to see just how big an increase there will be in the television figures for Saturday's match against Scotland and what the attendance of the Stadio Olimpico will be for the Wales and Ireland encounters.
On the touch line is Brunel - the brain and the arm of this 'revolution'. Former FIR supremo Giancarlo Dondi, the man that did more than anyone to inspire rugby-mania in the country, backed Brunel and for that he should be granted a statue on the pavements leading to the Olimpico. Brunel's approach is based on self-confidence and he has unwavering belief in every single component of the Italian squad that in turn fuels those players that have matured on the domestic stage.
He chose young players such as Giovanbattista Venditti (the one and only power winger Italy has ever had), Tommaso Iannone and Francesco Minto and stuck with them. He inspired Edoardo Gori and put his faith in Luciano Orquera. But most of all he gave Italy a new creative mentality and this has paid dividends for Sergio Parrise - the masterpiece of Italian rugby is finally no longer obliged to carry the team for the whole of the game in a creative way, and this means his overall play is improving.
Less involvement means a renewed freshness for Parisse so when the team asks his support he is now far more damaging when he attacks the line, ball in hand. He is a world class player and he now has the chance to show it even more.
It is important for Italy that they can show in Murrayfield that it is finally the Sixth Nation for real and that they can deliver against every other team in the Championship. A win in Scotland may create unimagined scenes. 'At my signal, unleash hell.'
© ESPN Sports Media Ltd.
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Zumba-athon to benefit the Preeclampsia Foundation
]Saturday April 16, 2011
Davenport West High School Gymnasium
3505 W. Locust St, Davenport, IA
$10 at the door, no reservations required
Refreshments and prizes!
For more info contact PF Board Member, John Warner at (563) 284-6111,or firstname.lastname@example.com
All proceeds will benefit the Preeclampsia Foundation.
Zumba-thon in Iowa to benefit PF
This forum is the place to brainstorm creative approaches to fundraising and raising awareness. For more information, visit http://www.preeclampsia.org/make-a-diff ... undraising or contact Director of Community Relations Laney Poye at email@example.com.
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A white polyvinyl chloride (PVC) film designed for application on vehicle rear windows. Apply on the outside of the window for one-way visibility. Graphics printed on perforated window films look less vibrant than those printed on solid vinyl because up to 50% of the vinyl is missing due to perforation. Thus, strong color contrast is preferred.
Features—Thickness: 8 mil. 50/50 perforation pattern, meaning that 50% of the film is micro-perforated with 1.5mm holes to achieve see-through effect. Self-adhesive backing, car wash- and rear windshield wiper-safe. Life expectancy: 2 years. For installation instructions, watch our Rear Window Graphics Installation Video.
Best For—Long-term fleet or business vehicle advertisements.


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WESTPORT, Conn. – A 71-year-old Westport woman was charged with prostitution in Glastonbury on Friday after police said she was seeking to get paid for sex.
Sygun Liebhart, of Easton Road, placed an escort ad on the website Backpage.com, using the name "Lola," Glastonbury police said in a statement.
An undercover officer was sent to Liebhart's hotel room at the Homewood Suites in Glastonbury, police said. Once a deal for sexual acts was arranged, she was taken into custody by members of the East Central Narcotics Task Force, police said.
Liebhart was charged with prostitution, a misdemeanor. Her bond was set at $500.
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The good news: The Mississippi River is home to more fish, bald eagles and mussels than in recent history. The bad news: The river is being inundated with more bacteria, phosphates and sediment.
That's according to the State of the River Report compiled by Friends of the Mississippi River and the National Park Service and funded by the McKnight Foundation, Minnehaha Creek Watershed District and Capitol Region Watershed District.
The report looks at 13 key indicators about the river's health and water quality, from a Minnesota perspective, but also looks at implications as far south as the Gulf of Mexico.
The report says that increased water flows, brought on by more paved surfaces, rooftops and artificially drained agricultural fields, are eroding river banks, causing floods, destroying habitats and causing pollution.
The median water flow at the Hastings dam has increased by 25 percent since 1976, according to the report.
"A lot of what we're seeing is flow connected to change in agricultural practices in the upstream portion of out watershed," said Lark Weller, water quality coordinator for the National Park Service and co-author of the report.
Average bacteria levels are high in the Twin Cities, according to the report, and swimming should be limited and avoided all together within 48 hours of
a rainstorm.
The report also highlights a threat that Minneapolis officials, as well as state and federal officials are trying to deal with. Asian carp appear to be migrating upstream and pose a threat to fisheries in northern Minnesota. None of the carp have been found in the Twin Cities, but officials say they've detected them via DNA testing.
The Asian Carp Coalition, of which Friends of the Mississippi River is a member, recommends targeted lock closures at St. Anthony Falls and Lock and Dam No. 1 near the old Ford plant.
That idea has upset the barge industry, which uses the locks to reach industrial sites along the river in North Minneapolis, as well as recreational users who want passage down the river.
"These fish pose such an economic and public safety threat, we felt as though action is warranted," said Trevor Russell, watershed program director for Friends of the Mississippi River. "What we're talking about here, with the closure of the Upper St. Anthony Falls Lock and Dam, is essentially restoring the river to its natural biological function allowing the falls to serve … as a natural fish barrier."
Fortunately for Minneapolis, the city's residents don't have to deal with one of the largest problems facing the river, which is increasing loads of sediment from the Minnesota River.
The study says 75 percent of sediment flowing into the metro area comes from the Minnesota River basin, which flows through the agriculture-rich Southern Minnesota before emptying into the Mississippi River a short distance downriver from Fort Snelling.
Sediment is what makes water appear dirty, but its phosphates also hurt aquatic wildlife and the sediment is filling up Lake Pepin.
The report recommends substantial changes for the Minnesota River basin, including better land use and increased agricultural conservation and water retention.
"We really don't have the tools to effectively address agricultural runoff, and despite billions invested in voluntary conservation programs over the last two or three decades, that level of increase of a largely agricultural pollutant is stunning and really calls into questions whether or not our agricultural pollution control systems are effective," Russell said.
The report offers a few tips for how residents can help with the problems. Homeowners can install rain gardens, rain barrels, pervious pavers, green roofs and restore prairie landscapes. Residents can also be diligent about cleaning up pet waste and ensuring their septic systems are up-to-date.
For a full list of ways you can help keep the river clean, visit stateoftheriver.com.


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Kafe 2 Musim Returns
>> Friday, September 28, 2007
Yes, my colleagues & I were at the Kafe 2 Musim again! Not to say that we fell in love with that place or that place has grade A++ food, but we kinda like the ambiance & the taste of the food isn't too bad either ;)
This time, we tried the other dishes that are offered at the cafe. SM had her usual Seafood 2 Musim, featured in the past post of PerutBesi, while MM had the Tom Yam Fried Rice; JT had the Fried Bee Hoon, while I had the Taiwanese Soy Noodles (oil-free!).
The taste can be graded as B (average), and the price is the usual cafe price, ranging from RM7/dish-RM20/dish, depending on what you order. We didn't order anything too expensive, so each of our lunch came up to about ~RM15 each (inclusive of drinks).
Tom Yam Fried Rice- very spicy!!
Fried Bee Hoon
Taiwanese Soy Noodles (oil-free!)
Steaming hot when served.... *yums*
South African Red Bush Tea- an aromatic & sweet-smelling tea, filled with antioxidants (RM4/mug- bottomless)
Green Tea (RM3/mug- bottomless)
Do try out this place especially if you're around the area of Pusat Bandar Damansara. It's located near Subway Sandwiches & is quite easy to find :)
- Ruth