text:
The Xbox 720 and PlayStation 4 will be maxed out by developers within an hour, Hitman: Absolution game director Tore Blystad has said.
"Every time you get a new piece of hardware, within an hour you max it out as a developer; that's just how it is," he explained. "You keep pushing it right to the max, every time a new system comes out you have to make a bucket for who is getting what from the memory and performance. Is the audio getting a lot? The animation? The A.I.? They're fighting for resources and this fight is very healthy because it will make people optimize the different elements of the game.
"Of course, it's great to get more power, but it's very quickly going to be sucked up by any kind of part of development. That's always the problem, right?"
No they won't. What people don't understand is it ALL depends on the game engine and the developers. That's why Uncharted 1 looked great...and then U2 looked even better. Oh, and then U3 looked amazing. But wait, The Last of Us somehow looks better than U3.
It's all about refining the game engine and being clever with what you have to work with. There will always be a better way to do *something*, that will lead to improvements.
Agreed !
Have any of you developed a game or worked on game development?
Maxing out isn't the same as optimizing. Maxing out is about using all the resources available, not about utilizing them as cleverly as possible.
Read the article.
What Jelly said. Games looking better is about optimizing, not using all of a systems resources. They WILL "max out" hardware on go number one.
But hey, how nice of you to think that you know better than a GAME DEVELOPER about the technical aspects of GAME DEVELOPMENT.
has a valid point. I mean we can look at the quality of games that launch with a platform and compare them with the ones at or near its end.
Its the same hardware from start to finish but the programming got better because they learned how to wring out more textures on screen or find tricks to compensate for any restrictions.
It has been this way for years. Just compare the graphical fidelity of a game like altered beast on the genesis to a game like rangerX. Yeah they are totally different types of games but they are made to play on the same hardware. The level of detail on rangerX and amount of scrolling is above and beyond what they thought the platform could do when it was released.
It takes time and dedication but we are seeing a development cycle where WE as gamers are getting pushy for releases instead of letting these guys finish their product. It could also be the pressure of the bigger companies to meet deadlines forcing these devs to cut corners as well.
i feel bad for the real hard workers (the programers) because they are stuck in the middle. They are being tasked with making a quality product but as cheap as they can. Which is what usually leads to improving on a formula they previously used. Refining and optimizing their code to do stuff that it hadnt before or do it better than before.
As to the next gen hardware, I think people will really be surprised when it does not represent the typical generational leap in specs but is more in line with converging more features into one box than before.
we are in a modern society of convenience and playing games on these machines has been the same for over 30 years. Consumers are wanting more than that and just by looking at the additions to the ps3 and 360 we can see they really like a platform that does more.
A bump in specs...yes, but the real difference is the more these platforms can provide as a service to the consumer.
has a valid point"
Except completely off topic and with a clear indication that he doesn't understand the terminology.
What Tore said is totally correct. They will "max out" any new systems right away. They will use all of the system's raw resources.
The point that syngamer THINKS he is making, against the GAME DEVELOPMENT EXPERT is that games can be optimized. Which wasn't Tore's point at all.
It depends on what he means by max out. By the article he's talking clearly about the hardware and not about possible graphics.
I'd say he is wrong.
Resistance 1 didn't come anywhere near maxing out the PS3 and that was one of PS3's best looking launch titles.
Motorstorm also only used about 10-20% of the machines capabiltiies.
There are loads of games that look better this side of the console lifespan than the beginning of it because developers get better with the hardware as time goes on.
Not sure what this guys on about to be honest =/ lol
I understand what he is talking about, it will be maxed out in a hour in a way... but still over a time developers will learn to use it more professional, optimize and learn new ways to do same stuff with eating less system resources.. he meant that if you make game in a fast lazy way, you can max out anything...
I haven't read the article because the sensationalism title was all I needed to see to know what the author was trying to accomplish. Of course the devs will max out (or come close) with first-gen games. It's like build...well...anything. The first time will always take longer, not look quite as good, and cost more. With each revision you learn new ways to do "this" or "that". There really was no need for the article author to point out the obvious.
@first post
Third party devs only optimize to a certain degree. So in a way he is right.
3rd party devs rely more on raw power.
Assassins creed 3 is on pc,ps3,xbox 360 & now wiiU.
Also they said they plan to support ps3 & 360 after ps4 and 720 are out.
So they will be developing for pc, ps3, 360, ps4, 720 & wiiU.
Imagine them trying to be clever and really learn everything about each piece of hardware. This would cost more time and money & probably wouldn't make them more money(keep in mind next gen development cost).
Also as far as playstation goes. They will know the hardware form day1.
Sony Boss Revealed Developers Will Help Build Next PlayStation
"Sony: Devs to help build the next PlayStation"
aslo if this is true then sony is already helping devs get the most out of it.
fun fact: only Hard Drives in the world that come in 256gb are ssd's..
so Basically I am saying if the consoles are not powerful enough the 3rd party devs that have to do more than 1st party devs will hit there potential limit fast.
1st party developers will always have the best looking games since they work only with one piece of hardware.
If bethesda was only working on ps3 the ps3 version of skyrim would be less buggy I guarantee you that.
FrostByte 2 will probably give new consoles a real push imo.
This console cycle has been so long devs are already prepared for it with new engines.
I'm not necessarily disagreeing with you (but I am), however, since you bring up Ubisoft;
Assassin's Creed 3 > Assassin's Creed 2 > Assassin's Creed 1
It's a simple fact that game developers will always find a way to get more out of the hardware with each new game/product that release.
I could be wrong but I really doubt the UE4 and Luminous Engine will be pushed to their full potential on the PS4 and 720, just based on the leaked specs of both consoles and based on what we've seen from both engines.
I get the feeling that 3rd party devs will have to do A LOT of optimization to get the most out of the next gen consoles for truly next-gen games. Also, expect multiplatform titles down-scaled from the 720 and PS4 to look like utter garbage on the PS3 and Xbox 360.
No Syngamer, they don't get more out of the hardware, the hardware is static. They learn to utilise it better.
Suitcase argument that has been used for years ~
The suitcase remains the same, but you can fit more depending on how well you fold the cloths.
Or something of that sort...
I dont think you understand what he means, its not about how good it looks its about pushing the machines to the max. It can be done easily, and it will be done so that they know what they are working with.
Whats COD's engines exuse then??It always looks like trash and never looks any better.
Looks quite nice and even when you turn on 3d it looks good
Visuals aren't the game's prerogative, performance is. You have to sacrifice a certain level of visual fidelity in order to maximise frame-rate and control response times. It's as simple as at.
Look at any of the biggest multiplayer FPS's of past 15 years. Visuals come last.
He's saying it more like this...
When we get a new car we put it on spin barrels and see how fast it goes. Once we know how fast it goes we know what we're working with. However, to get to our destination it will take a few rides before we learn the fastest routes. Similarly how it takes a few games to get the best out of a console.
@syngamer Even engine optimization has its limits because of the Law of Diminishing Returns.. I agree with you, however, that Mr. Blystad (of Hitman) is over-generalizing the truth about "maxing out" the next gen.
The article below is a great description of the limits of engine optimization:
Good article. This is exactly why I hope the PS4 rumors are true. 1080p 60fps & 3D. If Sony can give developers hardware that can *easily* achieve those targets, then I have high hopes for next-gen. A lot of developers were quoted saying they wish the current-gen consoles had more RAM. And I'm sure they still want more with the new consoles, but really, it's all about the CPU and how much data can be processed.
Real-time calculations are generally "faked" because the current consoles just don't have enough processing power to do that AND output at 720p 30fps, let alone 1080p 60fps and in 3D. I'm not saying next-gen will be 100% real-time calculations, but it sounds like we'll be in for a treat. Especially considering the SDKs should be far more mature this time around than they were early on for the 360 and PS3.
Ultimately, the developers will still "max out" the next-gen consoles, and returns will diminish, but to claim this will happen within the first hour is just...talking out of his ass.
Thats's exactly what I was going to say! Like, yeah dude, Naughty Dog didn't really max out until Uncharted 3.
Grand Theft Auto 5
lol @ fanboys who really think that GTA 5 on the 360 and PS3 will look the way it does in those press screenshots.
I'm going to say Battlefield 3.
And I'm going to point you to this:
WTF are you even talking about? I put GTA 5 because of how big the game would be not because of the graphics.
So i'm guessing you didn't actually bother reading the article because that's exactly what the guy said.
He stated that they push the thing to breaking point and then spend the rest of the time refining everyhting so it works better. thats just how development of anything works.
Read the article before commenting SynGamer.
"They're fighting for resources and this fight is very healthy because it will make people optimize the different elements of the game"
It's easy to max out the system, then comes optimising the performance, hence why Uncharted 1 looked better than 2 and yada yada.
That's not untapped power in PS3. Those games you mentioned are simple with linear game design. Sony can even make The Last Of Us 2 look better than 1 if they take the AI character out of the game and make the corridor game even tighter.
Shiny paint has little to do with what people are talking about related to console capability.
GTA4, GTA5, Skyrim, Red Dead Redemption, Halo @4, Horizon, Watchdogs and other games like that are true technical marvels and is in the end what devs are talking about and not Silent Hill type static, linear games.
your comment is very childish greenpowerz how old are you ?
The article clearly states that optimization is key how could you not see this...wait..
So Syngamer gets a "Well Said" for being off topic and admitting to not reading the article?
Okay, I didn't understand how this site works but now I do. got it.
Yes, they will. They may maximize the console, but they they wont' optimize it.
Optimization is how you go from a game like Uncharted 1 to Uncharted 2.
I disagreed Syn, here's why.
What he dev is talking about is similar to a Video Card Stability test for a PC. Something like Furmark.
What that does is test as much as possible loads on the GPU to see if it can remain stable.
Most likely developers don't mind burning out test models if that information can be used to make safer (obviously) and better running applications (optimized games). The later being made AFTER the console has been "maxed out" by the stability test.
So two unrelated topics that lead into each other, I guess...
yeah tell that to bethesda who still can't figure out ps3, also than why didn't we see halo4,uncharted 3 quality games at launch if the devs are so smart to figure this thing out?
also why doesn't hitman look better when you could have maxed out the system?
WrAiTh Sp3cTr3
that's just dumb. its the age of internet people can learn stuff. if anyone has been gaming for 15-20 years they know a lot more than you think.
simple question look at games in 2005-2006 and now and see the difference so if developers could figure out how to use the system to its max why didn't we get the best quality games at launch? and that is why wii-u won't be used to its max for atleast 2 years till everyone can understand how it works in a positive and negative way
I agree with SynGamer.
"Black" is a good example.
Didn't even read the one question. Go ahead and read it. You'll see how completely idiotic it is to say "no" in response to that. It's remarkably stupid.
I don't think people understand the difference between hardware being maxed out and games looking better over time.
Hence why dumb ass comments get so many agrees, someone could make a simple benchmark for a day one console launch and max out the hardware.....
Prime95 a simple CPU temp/stability testing piece of software less then 1MB in size maxes out any CPU on the market.
Games looking progressively better has nothing to do with maxing out hardware, maxing out hardware is simply running the hardware at full throttle so that it can't possibly give any more which has nothing to do with the visual quality of a game.
@SynGamer: He's actually telling the truth. They max it out on purpose. To see what the limits are. They'll create in house tech/animation demos just to push the system to it's limits from there they fraction the resources out as he said. People have no idea how taxing really great sound can be. The little things eat up resources. This is why some games have so/so graphics and great sound or vice versa. The thing is as time goes on they learn little tricks to make you think something looks better than it actually does. They call it smoke and mirrors but it's really just blurring and high pass filters.
I don't know why you got all the agrees and a well said, when you didn't comprehend what the guy was saying. You actually kinda even explained it yourself. Using what's given to you and optimization are 2 different things.
That's what this means, "They're fighting for resources and this fight is very healthy because it will make people optimize the different elements of the game."
Apparently you and the n4g community missed the point. Maxing out the system is independent of how optimized a game engine is. They're maxing it out at the beginning, but get better at using the resources over time.
'Community'! It's generally a bunch of people who give a lengthy, well considered post a Disagree on the grounds that they didn't have the brainpower to understand it - or that it insults their pseudo intelligence. They appoint a handful of people who they regard as 'N4G legends' and give them a ludicrously high number of Agrees for their simplistic statements. And this is somehow elevated above what must be a considerable number of better written gaming websites. But that doesn't matter presumably because it is somehow more egalitarian to pat the medicore on the back more enthusiastically for their bullshit statements. And so I will get loads of Disagrees just for not being friendly. If you want friends get real ones.
Sorry but what @SynGamer said is more or less fact... The 30+ people who disagree need to have several seats!
No, they instantly max out the hardware. They just better utilize what the system can do over tme which is why Uncharted 2 look better then 1. Uncharted 1 maxed out the hardware, but they optimized the crap out of their code which is why Uncharted 2 looks better. Maxing out the hardware doesn't mean games can't look better on the system.
You guys are still confusing art with tech or code.
Uncharted's code never got better beyond small tweaks. It's art did. It still ran under 30 fps. Most of the time framerate was simply lowered.
@SynGamer: Well said, i don't understand how can he say they will be maxed out within minutes, The Last of Us looks a generation better than Uncharted 1 and both use the same engine. :/
Sorry none of those games had good graphics. All they had was good artwork. The graphics sucked. The textures were horrible with no filtering and objects were horribly jagged with no anti-aliasing and it ran at some pathetic resolution like 800x600.
@SynGamer Bubble for that.. many developers don't really change their engine throughout the life cycle of games console.
Devs say this everytime, devs will always find ways to 'max' the console during their game development, when they make other games they will find out another way to 'max' the console for the games they make.
Not sure why someone disagreed. It's true, developers generally "max out" the platform they are working on...not because they've used everything they can, but simply because their game engine and methods leave a lot to be optimized over the coming years.
That's why Naughty Dog said they maxed out the PS3 with Uncharted 2...and then again with Uncharted 3. U3 was clearly a major improvement both visually and gameplay-wise. And early indications point to The Last of Us being a further improvement upon their previous work.
I dont understand why people disagree. Its not only about the graphics. Tell me one PC game that has graphics, art style, animation and technology as the plane sequence in UC3? Or the boat sequence with dynamic ocean waves? Real time fire with the burning chateau? What about those sand particles? Im not even mentioning the characters animations that humiliate any pc game out there.
PC has 'better' graphics, but that doesnt mean it makes it more beautiful. You can have an hyper realistic painting but people would prefer Monet style because it's prettier, it has an unique art style and some meaning behind it. That's why Journey is nominated for Best Graphics at this years VGAs.
In other words, they max out the consoles power witht what they have to work with (their engine etc).
Of course the title isn't trying to say that they won't improve the efficiency in which they work with the available power of the console, just that when ever a developer releases a game, that is generally them maxing it out.
Game Director's rarely have much insight on the the actual hard coding of a machine so I would listen to a dev over him and even then no one has got to grips with them yet so nobody can tell that.
That would be wrong. You have to know how to write code now.
I was just thinking about buying Hitman but when I read such nonsense coming from its dev, I now have doubts if this game runs well on PS3. I'll wait then. Oh well, Mr Blystad, you won't be getting my money then. Next time think twice, man.
It runs great on all 3 systems. http://www.eurogamer.net/ar...
Steady framerate at 30fps
No screen tearing
Looks great
I'd go ahead and pick it up for PS3 if I were you. It's a pretty fun game. You play the missions however you want.
If all the CPU power was used to calculate Pi then you could indeed max it out.
I'm sure they once did something like that in an episode of Start Trek.
Just because it's maxed out, doesn't mean they're using it to it's fullest potential. Someone could max out the PS3 writing a Pong game if they wanted to.
I don't even think Sony were aware that the PS3 would be pushing graphics that look as good as Uncharted 3 when they first released the console. It really makes you think about how amazing the developers are with the limited hardware they have to work with.
The graphics on the PS3 keep getting better and better every year and I never had to upgrade it. It's great isn't it?
Indeed. The solution isn't always to throw more processing power / ram at the machine. I mean, yes, it would certainly help a lot, but then you wouldn't get the benefits of seriously creative optimization and seriously creative art design.
A mix of both is key. Limitations in creative materials leads to interesting and novel developments. Of course, at some point, the tech will need to evolve. That time is soon, as many PC enthusiasts have pointed out. I agree. But my isn't it amazing to see how things have developed this generation? Excited to see Last of Us and GTAV!
One of the reasons I'm primarily a console gamer is that even though the graphics are sub par compared to a gaming PC, is that consoles tend to show graphical progression over the years without the need for upgrades since you can focus on one design spec.
If that was the case then why wasn't the ps3 or 360 maxed out when they were released?
As far as IO Interactive is concerned, they were. Every game they've released this gen...Hitman Absolution included...has looked like crap.
It's not about the hardware limits. Good devs build great engines around it and try to get the maximum out of the hardware. Look at the Uncharted franchise, if you analyse each level and graphics, you'll see the amount of work they put into each detail which is covered by small tricks to make it look better than it actually does. That's not only a good engine, it's talent, it's a great team behind it.
Somehow 6-7 years into this generation, and PC games don't look 6-7 years ahead of consoles. I mean, is BF3 PC that much better than KZ3, Halo 4 or Uncharted 3? Sure it's more stable, better perfomance, but that doesnt make it more beautiful. There is not one single PC game that blows all console games out of the water, not even one.


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Main Page
|Stadtwiki Karlsruhe
|A city wiki for the Region of Karlsruhe. Please participate.
Warm Welcome
On the 28th of October 2008, a new regional portal (without commercial advertising) opened which informs the readers about the city and region of Karlsruhe.
This portal has been online since 2004 in the German language, now French and English were added.
What is special about this city wiki?
The city wiki (German: Stadtwiki) is a component of the so called "Participants Internet". And now you can add your contents and questions regarding the city and region of Karlsruhe. There is no editorial team, but there are rules to follow which have developed over the last four years.
There are already 315 articles in the Stadtwiki Karlsruhe and the number is growing.
Region of Karlsruhe
Information about accommodation
Information about eating and drinking
Information about agencies
Who is responsible for what?
Information about service providers
Where can I find an English speaking
Information about shopping
Information about the infrastructure
Information about recreational activities
More information
Other Portals in English
Some useful links maybe:
First steps
What is this Stadtwiki? Please read the article "Stadtwiki:Welcome".

subset: commoncrawl


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(Pocket-lint) - Firmly in the Smart VIERA LED stable, you'd be forgiven for thinking that the Japanese manufacturer's marrying of VIERA Connect, 3D and DLNA home networking make this a classic Panasonic LCD TV.
It might shock you to know that the king of plasma TVs has run off to LG to source this Edge LED panel, and in doing so has embraced the "passive" Easy 3D system that the Korean firm backs. This is a surprise, because it's technically the least-detailed form of 3D, but it's also cheapest. It's also a format that Panasonic hasn't been much in favour of so far.
This 37-inch LCD TV – the only one of its type in Panasonic's 3D arsenal that doesn't employ the pricier, pixel-ier "active shutter" 3D system – does represent a move away from its ideal position. It also represents a loosening of grip on picture quality, and it shows. But probably not enough to dissuade us from ranking the TX-L37ET5B as a worthy candidate for a family room after a hassle-free dose of 3D.
There are four pairs of super lightweight 3D glasses in the box, which can be replaced or added to for just a few quid each. The glasses are also completely passive, requiring no batteries, and don't produce any flicker or glare. Which means no matter how many kids you throw at them, buying replacements will never bankrupt you.
Ins and outs
Here we're strictly Panasonic, with its usual strapping of four HDMI inputs to the TX-L37ET5B's chassis. Now that's handy, as is the provision of three USB inputs. One can be used to record from its integrated Freeview HD tuner, while the other two are powered - probably a leftover from Panasonic's active shutter 3DTVs, which need to recharge their 3D specs - though either can also accept USB sticks or a Skype webcam.
Component video and composite video ins are also present, albeit via adaptors, as well as optical digital audio, headphones, a PC slot and some RCA audio jacks. Best of all there's a SD card slot, which can be used to display photos, music and video.
VIERA Connect
Whether the re-badging of an LG panel under the Panasonic brand is meaningful depends largely on the operating system, processing and smart TV shenanigans.
VIERA Connect has so far been a smart TV platform looking for some love, but it's set to come from under the shade of Samsung and Sony's efforts in 2012. New for 2012 is Netflix and the engaging iConcerts, and though Lovefilm is still absent, BBC iPlayer, YouTube, Twitter and Facebook remain.
Skype video calling is on board, too, if you're prepared to shell-out for a camera, while a web browser makes its debut in the app-filled Marketplace. Don't bother with browsing – it's far too clunky to overtake even a smartphone – though the Marketplace is worth investigating.
Apps aside, we still love the way each VIERA Connect screen plays a live TV channel or DVD/Blu-ray disc in a central window, not forgetting the sheer speed of the GUI as a whole. Some hate the fact that multiple screens need to be navigated between because of their seven-app limit, but customisation is simple to the extent that creating a page containing your most oft-used apps is hardly time-consuming.
Like most Panasonic TVs the TX-L37ET5B makes a gallant effort at being a de facto media streamer. Besides the ability to play FLAC as well as MP3 music files, the inconsistencies of digital video file support leave us thinking that pure plug 'n' play will probably always be a pipe-dream in the world of TVs. It's possible to play AVC HD, AVI and MKV files from USB, while over a network that changes to MOV, MP4, AVC HD and AVI.
2D & 3D Picture quality
The TX-L37ET5's Easy 3D system makes it a soft touch. It's not that we're massively bothered about Sky 3D broadcasts looking soft, nor the kiddies' films that seem to make-up 90 per cent of 3D fare, but an innate softness rules over everything, both 2D and 3D. Particularly noticeable are horizontal lines across the entire panel.
At least the panel itself holds-up well elsewhere, with no trace of leakage from those LEDs clustered at the edges, though contrast throughout is rather poor. So is the viewing angle; watch from the wings and there's a noticeable drain in both colour and contrast, though from dead-on black levels are just about believable.
There's little blur and not much in the way of judder, but jagged edges abound thanks again to those horizontal lines, part of the polarising filter across the screen. Standard definition programmes suffer from picture noise, while 3D contains traces of crosstalk that get more pronounced if the TV is viewed from the flanks. 3D is easy to watch - much easier than on an active shutter variant - but it comes at a cost.
There are sharper TVs and there are TVs that better treat dodgy sources, but this 37-incher's aces are hard to ignore; a genuinely engaging Wi-Fi fueled Smart TV dimension and relaxed, good value 3D chops see it through.


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"The concept of masculinity is in flux, leaving many confused about what it means to be a man." (Tom Valeo, WebMD)
Young Vision
When I was 8 years old, I was in love. Her name was Sherry Collins. We met one morning at the air base daycare center and had our first "date" by week's end. My parents drove us to a movie theater to watch who knows what—hey, I was in love.
To this day, I don't know what Mom and Dad thought about our young courtship (I never asked them), but they used it as an opportunity to impart some important lessons of life. I clearly remember Mom telling me about my gentlemanly duties: "Regis, when in the company of a young lady, a gentleman opens the door for her, helps her into her chair, and escorts her on the traffic side of the sidewalk."
That last item baffled me.
"Why's that, Mom?"
"To protect her from a stray car or a rude comment."
Even at my tender age, Mom's instruction reinforced my notion that men are to be courteous and protective toward women.
At one of my high school reunions, I was talking to a lady from my graduating class. At some point in our conversation, the topic turned to the guys in our class and she remarked, "Regis, you were one of the nice ones." The lady next to her nodded.
Make no mistake, I was no saint. Whatever these woman saw in me years ago, Mom and Dad get the credit. They instilled principles that became a standard of manhood throughout my early life. But during college something happened that rattled all I had been taught.
Lost Vision
When I attended Georgia Tech, the male-to-female ratio was 50 to 1—a condition that was both blessing and curse. The lack of coeds meant one less distraction from the rigors of my engineering curriculum. But when the distraction could no longer be suppressed, it was exile on Testosterone Island.
For those of us without a car, an occasional four-mile hike to Emory—a cross-town university with a more balanced ratio—was in order. However, in spite of our Himalayan hopes, our off-campus adventures resulted in little more than gawking and wishful thinking.
On one such adventure I noticed two coeds walking toward the Emory student center. I should mention that this was during the late 60s when radical feminism and other anti-establishment ideals were challenging everything.
As they approached the door, a male student lurched ahead to open it for them. Instead of a mannerly "thank you," one of the women rolled her eyes as she turned to her companion in a huff, "Oh my! That's just what we need. Some 'White Knight' to help us frail creatures get about." Her friend responded with an acknowledging smirk.
I remember the shell-shocked look on the poor fellow's face. I shuddered knowing that had I been a moment quicker, I would have made the same "blunder." Contrary to my upbringing, the modern woman had no desire for my protection, much less chivalry. Except for my reproductive value, I was superfluous to her.
My confidence in my role and responsibilities as a man wavered. Still wanting to be chivalrous but hesitating in the manly manners I'd been taught, I feared my actions would be seen as patronizing or chauvinistic. Worse, I feared public humiliation by a sharp-tongued female. I found myself in a growing muddle of men wandering an unfamiliar landscape with a map that was way out-of-date. Why hadn't I seen this coming?
Rocking the Rolls
Since the time of the ancient Greeks, it had been generally accepted that purpose of a thing defined its nature and gave meaning to existence. But that long-held assumption was upended when Jean-Paul Sartre announced: "Existence precedes essence."
Sartre's simple jingle meant that there is no transcendent ideal that attaches meaning to life. Life is a brute fact for which each person is burdened to create meaning of his own. As to standards of truth, goodness, and beauty—they, too, are not universal ideals that have "dropped from the sky." Rather, each person is responsible for crafting his own life-guiding principles.
Applied to human sexuality, Sartre's catchphrase rocked the roles of manhood and womanhood. Nowhere is that more evident than in the ever-shifting views about masculinity.
Swings in Conventional Manhood
Last time we examined the biblical standard of manhood: the servant-leader—the man who accepts his manly responsibilities to family and community and fulfills them in love and humility. Co-existing with that ideal is conventional manhood which, over the last decade, has been changing faster than Clark Kent in a phone booth.
The Alpha Male
Driven by a desire to dominate and control, the "Alpha" male is the harshest form of the conventional man. He depends on prowess, strength of will and, if necessary, force to achieve his ends. For Alphas, manliness is measured by bravado, material acquisition and female conquests. At his best, the Alpha is like his celluloid archetype, James Bond—the man who can overcome any obstacle, best any foe, and seduce any woman without emotional attachment. At his worst, he is Adolph, Benito, or Bundy.
Feminism, in its various forms, has been largely a reaction to the abuses of the Alpha male. Armed with the scalpel of gender-neutrality, enlightened folk have set about to "fix" this Neanderthal. Flowing downstream from the Sartrian headwaters, gender-neutrality is the denial of the innate physio-psycho-emotional differences in men and women.
For example, the male affinity toward "taming the land" and the female affinity toward nurturing the family are dismissed as social constructions. According to the cultural elite, the solution to men behaving badly is not to inspire them to the high calling of their masculine design; it is to convince them to be more like their female counterparts. It has proven a successful strategy as evident in the meteoric rise of the "metrosexual."
The Feminized Male
Today's man, we're told, is vulnerable and sensitive, in touch with his feelings and with those of others around him. He seeks participation, not leadership, basing his decisions on consensus rather than convictions. He is the "metrosexual."
While not necessarily gay or effeminate, metros are preoccupied with things more closely associated with women: designer clothes, facials, and home decorating. They may be indifferent about the merits of various car oils, but eager to find the right skin toner and exfoliant. This softer, feminized male has been largely popularized by celebrity consultants like the Queer Eye for the Straight Guy "Fab Five."
If your aim is to be nothing more than a girl's best friend, a feminized persona might do the trick. Though doesn't it seem odd that straight guys are looking to a group of gay gurus to tell them what women really want?
It does to screenwriter Lorene Scafaria. Fed up with having to take the lead in her relationships with men, Scafaria remarks, "I think women are wanting to feel safe and taken care of more these days, and I don't really know that that's the sensation you get with a metrosexual." Anybody out there surprised?
The Uberman
According to a survey by the JWT advertising agency, 80 percent of women resonate with Ms. Scafaria. They want a more traditional man. Psychologist Dr. William Hoppock says that even high-powered and successful women express desire for a man "who takes responsibility—who makes them feel safe." Again, any surprise?
Who is the new guy starting to muscle out the metro and woo his way into the hearts of women? Marian Salzman, author and JWT executive, says he's the "ubersexual"—the man who lives out the positive aspects of masculinity, while rejecting its harsher expressions.
Think Bono—U2 rock star and global activist who Salzman ranks as the numero uno ubersexual. Confident in his manhood, Bono is passionate for social causes, comfortable leading, and respectful toward women—masculine traits that Salzman could have lifted right off the pages of Scripture.
Then again, her inclusion of Donald Trump and Bill Clinton in her Top Ten means that the ubersexual leaves much to be desired. New Yorker Jonah Meyers speaks for many men slogging through the muddle: "It's very confusing. One day men are told to have a mustache, the next week, they're told to shave their chest. It's confusing, it's conflicting."
Whether it is Alpha male, Metro male, or the Uber male, each is a dwarfed ideal whose shelf-life is determined by popular whim. Together they form a kaleidoscopic vision that has left a generation of men clueless about their masculine identity.
The Authentic Man
Towering above the conventional man is the Son of Man. As discussed last time, Jesus Christ modeled authentic manhood whose measure is not power, fashion, or passion, but joyful responsibility, humble service, and courageous leadership. It's an ideal of masculinity that women who want to "feel safe and taken care of" will be drawn to.
Regis Nicoll is a freelance writer and a Centurion of the Wilberforce Forum. His "All Things Examined" column appears on BreakPoint every other Friday. Serving as a men's ministry leader and worldview teacher in his community, Regis publishes a free weekly commentary to stimulate thought on current issues from a Christian perspective. To be placed on this free e-mail distribution list, e-mail him at: firstname.lastname@example.com.


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SACRAMENTO (AP) — California water officials on Monday released a draft of a $24.7 billion plan to restore the Sacramento-San Joaquin Delta, in part by building two 30-mile underground tunnels to ensure stable water delivery to millions of Californians.
The joint federal and state Bay Delta Conservation Plan, or BDCP, and environmental impact analysis comes after seven years of study, and includes plans for building the tunnels and completing significant habitat restoration work to improve the delivery of mountain snowmelt to Central Valley farms and cities throughout the state.
At the heart of the 50-year plan unveiled last summer by Gov. Jerry Brown are the twin tunnels with a 9,000-cubic-feet-per-second capacity that would replace the delta's current pumping system that endangers fish and other wildlife.
Currently, the State Water Project and Central Valley Project pump water from the delta to 25 million people and three million acres of farmland.
But that supply has been interrupted in recent years, as salmon and smelt numbers declined in delta rivers, and federal regulators limited the amount of water that could be pumped from the delta.
Water officials believe creating an alternative delivery method from the pumps — and restoring more than 100,000 acres of new habitat above ground — will help the fish rebound and keep the water flowing to customers.
The plan also outlines how officials would conduct research and implement monitoring during and after construction of the tunnels to study the project's effect on dozens of plant and animal species.
State water officials also say the ambitious project would generate billions of dollars in jobs, especially in construction, in the delta region.
The release kicks off 120 days of public comment on the plan and environmental analysis.
"By meeting the state's dual goals ... of ecosystem restoration and water supply reliability, we will stabilize and secure against catastrophe the water deliveries that sustain our homes, jobs, and farms, and do so in a way that not only protects but enhances the environment," said John Laird, California's natural resources secretary.
Funding for the roughly $16 billion tunnel part of the project will come from the water agencies that would benefit most from it, according to the state Department of Water Resources. Those same agencies would pay for maintenance and operation of the tunnel.
A mixture of federal and state money would cover the remainder, including the possibility of general obligation bonds.
But critics of the plan say it would actually harm fish and agriculture by siphoning off more water from the estuary.
Dozens of conservation groups including the Sierra Club have been steadfast in their opposition, saying the project would ship more water from the delta south and create more environmental problems.
Conservationists say modern developments in water conservation and recycling can be used to reduce demand from southern California, and would be far more environmentally friendly than the tunnel project.
"We need a better plan for restoring the delta environment and making sure Californians all over the state get the water they need," Kathryn Phillips, director of Sierra Club California, said in a statement.
Jay Lund, director of University of California, Davis' Center for Watershed Sciences, said the goal of the project is not to increase the amount of water being sent to thirsty cities and Central Valley farms, but to make the conveyance less environmentally damaging. Lund is one of the scientists reviewing the government's plan.
"This is really not about taking additional water from other water users ... it's just shifting the place of diversion," Lund said. "You can never have no impact when doing (something like this), but you're changing the impacts and transforming them for something that's less bad for the native fish."
And some other environmental groups are supporting the effort, saying major changes are needed to help restore the badly damaged delta ecosystem.
The groups, including the Natural Resources Defense Council and Nature Conservancy, stopped short of giving formal approval of the draft plan, saying they are reviewing the some 34,000 pages to see if previous concerns they raised were addressed.
"With California facing a possible third consecutive dry year and with poor environmental conditions in the Bay Delta, it is imperative that California makes significant progress on a comprehensive ecosystem and water supply solution," the coalition wrote in a joint statement.


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[Black Star Editorial]
Columbia University wants to grow in Harlem. It does not want to be seen as the conquering behemoth. Indeed, Columbia could become an engine of growth in Harlem.
Tomorrow Columbia officials go before two subcommittees at City Hall to answer questions related to its much-scrutinized plans to expand into a section of Harlem.
There have been cries by some activists that Columbia's expansion would be harmful to the Harlem community—That commercial and residential rents have been driven up, forcing small businesses to shut their doors.
Over the past decade, as midtown Manhattan rents soared, Harlem, with its rich housing stock –many had been abandoned, including by speculators and slum lords-became the destination of first choice. Businesses and downtown residents moved to Harlem—Columbia's proposed expansion fuels a heated engine, critics say.
Columbia says its growth as an international caliber institution of higher learning, necessitates the expansion, which covers four blocks from 125th and 129th streets to 133rd Street from Broadway over to 12th Avenue. Columbia also seeks three properties east of Broadway from 131st to 134th Street.
Columbia says it wants to create an open, publicly accessible, pedestrian-friendly academic environment. The area is currently primarily parking lots, warehouses, and some residential properties. University officials vow that after the development all streets will remain open to cars and pedestrians and that there will be "an innovative urban design" including environmentally friendly buildings.
The design will emphasize revitalized street life and public open space. This will be accomplished by building an underground continuous basement, similar to the area under Rockefeller Center, for parking, truck loading, and garbage storage, Columbia says.
Benefits to the community Columbia says include: 1,200 construction-related jobs each year for the next 22 years; 6,000 direct University jobs covering a wide range of experiences and educational background; and, 650 non-university jobs arising from more ground floor retail and restaurants through the expansion.
Given the unemployment levels in Harlem, and particularly as relating to African American males, the opportunities presented by Columbia should be welcome. But how many of these jobs will go to African Americans, especially males, who suffer the most abysmal unemployment levels?
Columbia says it has a standing goal of awarding a minimum of 25% of contracts for construction, maintenance and repair projects to minority-, women-, or locally owned firms (MWL). Officials say the University has consistently reached 33% levels. Yet, lower skilled people will need training for jobs.
At the same time, Columbia officials say the university is negotiating a Community Benefits Agreement with the West Harlem Local Development Corporation. This is good: When the developer Bruce Ratner's Forest City Co. embarked on developing the Atlantic Navy Yard and downtown Brooklyn, it reached an unprecedented pact with the local community there, guaranteeing jobs and affordable housing.
University officials say Columbia already has committed $4 million to expand its existing support for legal aid services to tenants in Manhattanville--this includes protection from unlawful eviction or harassment. This is a program that needs to be promoted vigorously with Black media.
Columbia says it will create a $20 million housing fund which will be leveraged by affordable housing developers to create and maintain 1,100 affordable housing units. University officials say Columbia also will find "equal or better housing" for all those residents now in 132 residential apartments that will be affected by the proposed expansion. These resident will also be kept within Community Boards nine and 10.
The university says it will also build a permanent home for the Columbia-assisted public Secondary School for Math, Science and Engineering, currently in temporary space and provide half a million dollars to improve IS 195's playground and schoolyard.
There has been wide speculation that Columbia would seek to have the State invoke eminent domain to steamroll entities opposing expansion. Columbia officials say the "University has publicly committed to not ask New York State to consider eminent domain on the residential buildings or their tenants."
This of course means that there may be some heated battles ahead with businesses that refuse to sell to make way.
Subject to the outcome of the negotiations for a Community Benefits Agreement, The Black Star News strongly endorses the proposed Columbia expansion. The growth must live up to the job opportunities outlined by the university. We also advise that Columbia adopt the following recommendations into the plan.
Columbia should establish a joint program with Medgar Evers College, which already has a special program for Black males, to train more African American males with skills that will make them eligible for the jobs that will arise from the proposed expansion.
Columbia should, either independently or working with Carver Bank, create a special fund to subsidize commercial space rent for some of the struggling small businesses adversely impacted by the rise in Harlem rents in recent years.
Such subsidies would not be perpetual and would target businesses with good prospects, viability, profitability, and with good business plans.
Some thriving businesses, with no access to additional finance from banks or the Upper Manhattan Empowerment Zone, may not have been able to adjust to the rent "shock."
The proposed subsidy, for a limited and specified duration, would give such businesses opportunity over that period to thrive or adjust to a new reality. Few Black businesses ever get a fair chance.
Columbia can help change all this.
To comment or to subscribe to or advertise in New York's leading Pan African weekly investigative newspaper, or to send us a news tip, please call (212) 481-7745 or send a note to
Also visit out sister publications Harlem Business News www.harlembusinessnews.com and The Groove music magazine at www.thegroovemag.com
"Speaking Truth To Empower."
I think you have "Filtered HTML" turned on here. If you switch to "Full HTML," it will probably...
Black Star News has been producing stellar investigative journalism since 1997, including focusing on police brutality and other abuses targeting marginalized communities. We have broken several major stories. We welcome news tips to firstname.lastname@example.com and firstname.lastname@example.com
We need your advertising support to produce strong journalism, especially during periods of economic instability, so please contact firstname.lastname@example.com for advertising rates and long term packages.
Black Star News has been producing stellar investigative journalism since 1997, including focusing on police brutality and other abuses targeting marginalized communities. We have broken several major stories. We welcome news tips to email@example.com and email@example.com
We need your advertising support to produce strong journalism, especially during periods of economic instability, so please contact email@example.com for advertising rates and long term packages.


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Writer and actor Michael Fosberg to perform his story of finding his biological father, discovering he is African-American
Indiana University Northwest will celebrate the Martin Luther King, Jr. holiday with a presentation of "Incognito" by Michael Sidney Fosberg, scheduled for 6 p.m., Wednesday, Jan. 22 in the Bruce W. Bergland Auditorium, located in the Savannah Center. The production is open to the campus and community at no-charge.
Raised in a working-class Caucasian family in a Chicago suburb, Fosberg discovered at the age of 34 that his biological father is African-American.
"Incognito" is Fosberg's journey to uncover and discover himself, his roots, his family, and the difficult history behind the American complexity of "race".
"Not only did I develop a new, more comfortable relationship with my sense of identity, but I also uncovered a rich, black heritage," Fosberg said, according to his website. "This life-changing revelation, the connections I made with my "new" paternal family, and the questions that my new-found identity raised in relationship to how we perceive race in America, inspired me to create my one-man play, 'Incognito' in 2001."
Since 2001, Fosberg has performed "Incognito" throughout the country, inviting audiences to question and discuss their thoughts on race and identity. "Incognito" has been performed at art venues, educational institutions, corporations and government agencies, including Northwestern University, Penn State, the Sundance Institute, NASA, the FBI, the U.S. Attorney's Office, the Social Security Administration, and the Black Academy of Arts & Letters.
To learn more about Fosberg and the production, please visit www.incognitotheplay.com.
The event is sponsored by the IU Northwest Office of Diversity, Equity and Multicultural Affairs.
For more information, please contact Tierra Jackson at (219) 980-6596 or firstname.lastname@example.com.
The Savannah Center is located at 33rd Ave. and Broadway in Gary. For information about parking at IU Northwest, including a new practice for issuing temporary visitors' permits, please visit http://www.iun.edu/parking/.


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Sitting Meditation with BU Zen Community
- Starts:
- 7:30 pm on Wednesday, April 10, 2013
- Ends:
- 9:00 pm on Wednesday, April 10, 2013
- Contact Name:
- Emily Levin
Join our weekly meetings for: - Mind-body exercise, "Soen-Yu" (Zen Yoga) - Full-body rest and relaxation - Sitting meditation - Dharma talk by Barbara Feldman or a guest speaker - Social hour with (decaf) tea and cookies! All levels of experience are welcome and we give a short instruction on sitting to newcomers. Remember to wear comfortable clothing. We meet every Wednesday night from 730 – 9 pm during the academic year.


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text:
Blessed Antoni Rewera
Priest in the diocese of Sandomierz, Poland. Taught theology at the Sandomierz seminary. Founded the Daughters of the Seraphic Saint Francis. Arrested by the Gestapo and deported to the Dachau concentration camp as part of the Nazi persecutions of Catholics. One of the 108 Polish Martyrs of World War II.
- tortured to death on 1 October 1942 at the Dachau concentration camp, Bavaria, Germany
- "Blessed Antoni Rewera". CatholicSaints.Info. 22 June 2020. Web. 28 November 2020. <>