text:
| User:Viktoria Landers
Feel free to leave me a message about any issue that you might have. I'll try to reply back in a timely manner.
- If you leave a message here, I will reply here.
- If I left you a message, I will reply on your talk page.
- Sign your post with four tildes (~~~~).
- We can also talk in discord or via e-mail.
- My local time is 12:25 AM. Click here to refresh.
Fully active · Semi active · Inactive
Red templar heraldy
You're the one, who made Venatori heraldy, right? I'd like to ask you for making red templar heraldy. Based on their banner, I assume their heraldy is templar heraldy with yellow instead of white and red instead of blue.Andrzej.lewinski.351 (talk) 23:22, January 7, 2015 (UTC)
Mostlyautumn deleted my access to item type's parameters
you told me to not make pages in the main wiki, so I moved pages I wrote to my own namespace. I had copy/pasted and edited a style in one of those pages for items to layout how I wanted it. but now User:Mostlyautumn has deleted the only line I had in the main wiki, that gives me access to the items' member values. how do I regain access? Meh92 (talk) 02:51, January 22, 2015 (UTC)
Re: checking user
Seems that wikia doesn't see a reason to do the check and has refused... regardless, I'm not seeing much value in that user's accusation, so hopefully it won't become a trend. --♫ Kelcat Talk 00:35, March 10, 2015 (UTC)
Hey, Viktoria! Nice to see you doing a bit of editing. How have you been doing? --♫ Kelcat Talk 02:17, June 27, 2016 (UTC)
- Hey Kelcat! I am great, what about you? Yeah, I have a bit of time so I am going through again my main DAO walkthrough. While playing, I was amazed that there is still information which has not yet been uncovered. I also provided to HD3 some Dragon Age dev contacts, in case you also need my help somewhere please do share! 15:36, June 27, 2016 (UTC)
- Oh by the way, there seems to be a small coding error on the value line of the RecipeTransformer of DAO recipes. Example. 10:42, June 28, 2016 (UTC)
- Doing good! Though I haven't had much time to do any editing other than keeping an eye out for vandalism and basic maintenance. And yeah, it always surprises me as to how much info has yet to be found, even in Origins. There are still a few developers from the first game that don't have their own article yet, and someday I'd like to get more voice actor articles up and running.
- Dwarven articles are something that never seem to get as much attention as other subjects, so I'm always happy to see you and LadyAeducan around!
I'll take a look at the recipe transformer and see what's up.Fixed it. Looks like Template:RecipeInfoBox got messed up when it was updated to the new "portable infobox" structure. --♫ Kelcat Talk 04:25, June 30, 2016 (UTC)
- Dwarven articles are something that never seem to get as much attention as other subjects, so I'm always happy to see you and LadyAeducan around!
Low Quality Image
Hey Viktoria, i'll get back to you on skype about that image -HD3 (Talk) 22:19, July 4, 2016 (UTC)
Michel de Chevin picture
Please replace Michel de Chevin picture - this one to better version of him from HoDA
Thank you! —Preceding unsigned comment added by 126.96.36.199 (talk • contribs) 10:30, April 27, 2017
Unnamed topic #1
Boo. Eons and no speak. How is it going? This place seems kind of empty and dead now, huh? Still keeping up some of the editing, I see. Hope you are well. EzzyD (talk) 02:22, May 20, 2017 (UTC)
- Hey Ezzy I am great, what about you? Yes, I am doing the odd edit here and there, but nothing substantial or consistent. I am usually around on skype though. 07:53, May 21, 2017 (UTC)
Unnamed topic #2
If Shayle was her original name then why is it spelled differently in every other mention except that on? Yours Truly Valenthyne (talk) 14:13, June 5, 2017 (UTC)
- Hey there! That is because she barely remembers her long past, she is a golem for more than a thousand years. Here is a video finding her original name when she was part of House Cadash. 15:14, June 5, 2017 (UTC)
Andres Ponce illustrations for DA books
Here are all images I've found from Andres Ponce, illustrator for DA books. https://vk.com/core_dragonage?z=album-11190569_242201277
Please add images to this wiki. —Preceding unsigned comment added by 188.8.131.52 (talk) 10:15, October 21, 2017 184.108.40.206
- Hello there. I checked the "DA books", there is no Andres Ponce. Furthermore, I don't know the context behind those black and white drawings. And I don't speak Russian either. 11:01, October 21, 2017 (UTC)
Some of your edits to mine
I'd like to understand why you have eliminated several of my sub-section links to certain pages and changed them to the respective base page, e.g. on the Note: The Lost Outpost Plaque and the Flooded Caves.
Besides, I do like more – and have seen such formatting on many pages here – if a title and the name that follows are both linked instead of only either title or name, as in "King Kelgak" versus "King Kelgak". Purely for aesthetic reasons.
Greetings -- -- You talkin' to me? -- cCContributions -- 13:10, October 26, 2017 (UTC)
- Hey there!
- About eliminating sub-section links: In many cases paragraph names change quite often so a working link to a sub-section may not work later even with the smallest of changes. That's why I personally avoid direct links to paragraphs unless the page is huge and difficult to navigate or if the page is on a completely different subject than the one you were looking for when clicking the link. In this case we know nothing of Kelgak, a direct link to the list of kings and queens would not provide any more info to readers who would probably click to learn more about this character. If they - however - want to learn more about dwarven royalty then, the non sub-section link is perfect for them.
- About formatting: If a name is linked then readers presume it leads to their character page or at least to a page they'll find more info about that character. This does not happen in either case so to avoid confusion I linked only the "king" word for those interested to learn more about dwarven royalty.
- In any case I am not feeling very strongly about either case, I just thought that would be the best solution. What do you think? 14:17, October 26, 2017 (UTC)
- Thanks for clarifying!
- Of course everybody could use their browser's search feature after clicking that link and landing on a page with a different name and apparently only a loose connection to where they came from. But is in that case not the link to the e.g. lost thaigs a little more convenient if someone wouldn't like (or know of) that search feature, landing at a list that at least is a little more close to what they were looking for?
- And I indeed don't agree with your note that "[…] we know nothing of Kelgak, a direct link to the list of kings and queens would not provide any more info to readers […]" – a direct link to the kings' section would provide exactly that more info: that he was king.
- Besides, you placed some link, Gundaar, that in fact is only a redirect, namely to a subsection I had linked before without using that redirect. (Okay, mine was one step deeper into the subsections.)
- And as I now already used the king as example, I can repeat my point: you say, clicking on a link that visually implies, it would point to a page that's named "King Kelgak", will mislead the reader. But again, in fact the reader lands on a section of a page that has information about "King Kelgak" (though only the same as on the source page, for now). So what's wrong about that?
- The Dwarven royalty merely replicates the info found in the note. Nothing more about Kelgak can be found by clicking that link. That was my point. 15:44, October 26, 2017 (UTC)
- Another thing …
- Some time ago I've started redoing all those notes, which before had all a rather poor layout. I've not enhanced it that much, but at least tried to unify it. (I've currently taken a break from it, but didn't forget it.) You can see my progress on my user profile, in a table after scrolling down a bit.
- What I have done was adding an intro section to each note that not only says "is a note in DA:I", but also has the location and in some cases a brief description of its content or the author. Now you did split this intro for one of those notes and added a background section. That, by the way, still includes the note's location. Would you mind to undo that specific change? Or should this be rather done to all notes, then? -- -- You talkin' to me? -- cCContributions -- 15:22, October 26, 2017 (UTC)
- I didn't know about your work there. Actually all notes/objects/items in the wiki have a standard introductory layout. For example: "The Lost Outpost Plaque is a note in Dragon Age: Inquisition." or "Dwarven Longsword is a longsword in Dragon Age: Origins".
- Then if there is some background info from that object, we have a "Background" paragraph explaining that. Example. Don't you think it's better to follow the established convention? If we are to establish a new introductory layout I think we should first get more opinions on this matter. 15:44, October 26, 2017 (UTC)
- I didn't want to establish a new basic layout, only improve those poor articles. Location, some sort of background, intro – all are done in one short sentence for the most notes. Separating that into "Intro", "Background", "Acquisition" would blow up the articles too much, I think. There are notes which have one single sentence as actual content …
- And as for that single sentence – DA:LEAD says, "The lead should be capable of standing alone as a concise overview of the article, establishing context, and explaining why the subject is interesting or notable. It should be either one or two paragraphs long, and should be written in a clear and accessible style so that the reader is encouraged to read the rest of the article." That leaves much more leeway than that really, really short five-words sentence that's part of so many articles here and as well could be omitted. A single sentence is no section! My opinion. -- -- You talkin' to me? -- cCContributions -- 16:06, October 26, 2017 (UTC)
- Well, the problem with your lead is that it fails conformity. Unless it's a lore page all articles start with a standard introduction -- which they define basically what this page is about (eg. longsword in DAO or a note in DAI). Pretty austere, I know, but the rest of the information is then spread into separate paragraphs (Acquisition, Background, etc) no matter their size.
- DA:MOS cannot contain so much information regarding every bit of convention (well it can but no one would read it afterwards), it defines the most general ones. So again I don't think I should be the only person to discuss this, I think we should seek more opinions on this matter. Basically show them each version and ask them which one they prefer? An idea. 16:32, October 26, 2017 (UTC)
- Okay! I'll get back to this when I take up work again on those notes. Review those I've done, check what could/should get its own sections, see if there's more to add. And then probably make sections – or regard your proposal. Agree? -- -- You talkin' to me? -- cCContributions -- 16:41, October 26, 2017 (UTC)
- Fine! Would be nice if you could add them to Category:Dragon Age: Inquisition note images, so I get notified about them and can add them to my table. Or, if you think that's better or necessary, copy that table to this category's talk page and/or make a project out of it, so everybody has access. -- -- You talkin' to me? -- cCContributions -- 12:45, October 28, 2017 (UTC)
Spoiler Tags
Hi, Victoria. I created a forum topic on spoiler tags, curious to learn your opinion. Asherinka (talk) 12:40, November 4, 2017 (UTC)
Darkness = Taint
Hi, Victoria. Well, look at these lines and decide if that's enough evidence for you.
"There is a taint that is within the darkspawn. A darkness that pervades us, compels us, drives us to rail against the light. It is in our blood and corrupts the very world around us. <..> It is also within your blood. It is what makes you what you are, what you sense in us and we in you. <..> You take that darkness into you. <..> You use it to fight against us. Your immunity to its effects is not complete, however. When the corruption takes its inevitable toll, you come into the Deep Roads. Alone. To fight against us one last time." - the Architect to Bregan, Dragon Age: The Calling, Chapter 2
He could faintly make out the sounds they made, the unnatural rattling and the dry hiss that had haunted his dreams ever since the Joining, when he had taken their dark essence inside himself. - Bregan's thoughts, the same chapter
The darkspawn were connected to each other by the same dark force that the Grey Wardens used to sense them.. - Bregan again
.. and he could feel the dark corruption oozing into his blood. - and again
Having only become a Grey Warden recently, the idea that she might one day live long enough for the dark taint to force her into such a choice seemed impossible. - About Fiona, Chapter 3
"We are things of darkness, human. <> To us, the call is the only light we shall ever know." - the Architect about the call of the Archdemon, Chapter 6, etc
If you have Kindle Edition of the Calling, just type "dark" to see how Gaider used the word there)
It resembled a dragon in outward form, but no dragon was ever so terrible within. Darkness crackled around it, and darkness was its soul. - Isseya sees the Archdemon, Dragon Age: The Last Flight, Chapter 5
There was no sense of the Fade in its spell; nothing in the realm of dream or nightmare could have encompassed what the Archdemon made. It was a cyclone of darkness both spiritual and physical. - About Archdemon's breath, the same chapter
They spit on our deeds and claim we brought darkness into the world. We discovered the darkness. We claimed it as our own, let it permeate our being. - Corypheus about Magisters Sidereal and what they found in the Black City, Dragon Age: Inquisition (must side with templars)
Though the darkness calls me down, you know we all are dying. <..> Before darkness claims our souls, let us see that shred of blue. - song about the Calling, Dragon Age: Inquisition
I'm pretty sure there were more lines like that, I don't remember them all. Given how many times darkness and taint were used as synonyms so far, I think it is safe to assume that it is the intended meaning.
I wouldn't mind if you remove the reference if you believe these to be mere coincidence, though. Asherinka (talk) 18:47, November 13, 2017 (UTC)
- Yes I am aware that the Wardens use this word in this context. If you check the Chant of Light verses including the words of the elf Shartan or the context in which the Templar Order uses that word (against maleficarum, etc) the term has no exclusive use for darkspawn.
- In fact the legend about Andruil most likely was made long before Arlathan fell, thus the Second Sin was not committed. So no darkspawn. In any case, isn't that too much speculation to use it as a fact? 19:01, November 13, 2017 (UTC)
- We know for fact that the taint existed before the Second Sin was committed, because red lyrium is tainted and is found in the Primeval Thaig that existed before the First Blight. As Corypheus put it, the magisters merely discovered the taint. But as I've said, I wouldn't argue about it now, if you remove it, so be it. I'll just add it a few installments later when it is confirmed in-game :) Asherinka (talk) 19:10, November 13, 2017 (UTC)
Discussions Activity Feed
Hey there. I saw you mention that you don't often see Discussions activity since it doesn't show up in Recent Changes. You might desire to voice that inconvenience to FANDOM, since many people agree that the ability to view Discussions activity in Recent Changes would be helpful. But that aside, the main reason for this message was to draw your attention to this Forum post, suggesting many useful scripts to make monitoring / engaging with Discussions easier. You may want to take a look, &/or install some of those scripts for yourself if you'd like to be able to more easily monitor Discussions from the Wiki itself. I use them myself & find them to be very effective when patrolling.
- Okay that was lots of reading to do but I think it was worth it. Replied to the thread too. Many thanks! 20:23, November 21, 2017 (UTC)
Thanks for fixing that vandal's edits. I've blocked the IP -HD3 (Talk) 17:33, November 21, 2017 (UTC)
Wow! How did you get this symbol? I didn't know it even exists! Is there an upper case version, too?
Please, give me the code, Vik(t).
Btw., your sig doesn't include a link to your talk page. -- -- You talkin' to me? -- cCContributions -- 08:47, November 29, 2017 (UTC)
- I know, I never really customized my sig, I am still using the very first one I made. As for the reversed c, I could only find a small case version. Sorry! 18:01, November 29, 2017 (UTC)
Andres Ponce
Hello! I've just got a message from Andres Ponce. Please remove his name and surname "Andres" or "ponce" from name of his art even from file name. —Preceding unsigned comment added by GiselleM (talk • contribs) 15:31, December 1, 2017
- Hello there and welcome to the wiki! I am not aware of any Art made by Andres Ponce which is uploaded in the wiki. Also, please don't forget to sign your messages. 15:42, December 1, 2017 (UTC)
About your note to me on the Wicked Eyes talk
I don't think it's necessary to tell me how to handle other people's talk page comments. I am well aware of the guidelines.
I've placed the emoji template in goodwill, as hint for somebody who surely didn't know of its existence. I explicitely mentioned this exception from the rule in my summary, and of course it wasn't meant offensive (even though interpreted that way).
As for the indentation: take a look at the exceptions section of the according guideline, especially the "Fixing format errors" paragraph. Thanks.
I place this here instead of that talk over there, because the topic already has been discussed between Supremeladysama and me. -- -- You talkin' to me? -- cCContributions -- 19:01, December 1, 2017 (UTC)
Bioware artists
Please can you upload there illustarations for DA novels from Bioware artists? They did art for Dragon age novels: Masked Empire and The Calling.
Stefano Martino https://2.bp.blogspot.com/-g-9zAG-msOg/WKF3430g4PI/AAAAAAAAAfc/obaK5ghQcpwf2LUQICK4On0i5I9xlHr2gCLcB/s1600/D.A.the%2Bcalling%2Binks5.jpg https://4.bp.blogspot.com/-sfLSugZYj9c/WPZ4ST1UMiI/AAAAAAAAAhM/GwfZ87bkroogOEQj5WVP5SRwn_s1H6AagCLcB/s1600/D.A.mart.asunder%252311.jpg
Andres Ponce https://ultimaterubberfool.deviantart.com/gallery/ https://ultimaterubberfool.deviantart.com/art/Dragon-Age-ink-The-Calling-678389290 https://img00.deviantart.net/acea/i/2017/129/7/3/dragon_age_the_solen_trhone_inks_by_ultimaterubberfool-db7w7zh.jpg
Ricardo German Ponce Alvarez https://m.facebook.com/story.php?story_fbid=10214139704145446&id=1198600643 https://m.facebook.com/story.php?story_fbid=10214139749106570&id=1198600643 https://m.facebook.com/story.php?story_fbid=10214139669504580&id=1198600643
Álvaro Sarraseca https://asming.deviantart.com/gallery/ —Preceding unsigned comment added by GiselleM (talk • contribs) 08:04, December 30, 2017
- Okay so let me get this right. You ask me on Dec 1 to remove all "Andres Ponce" images from the wiki as if there were any and now you ask me to add a hell lot of new copyrighted works. Do you even have permission from the artists? 09:39, December 30, 2017 (UTC)
Wicked Eyes Wicked Hearts.
Wicked Eyes, Wicked Hearts undo. Where? —Preceding unsigned comment added by 109267 (talk • contribs) 12:41, January 1, 2018
- Hello, please sign your messages by typing four tildes (~~~~). As for your question, it is said right below of your edit what you mentioned; how you can recuperate the lost approval by talking to the noblewoman and returning her ring. Also the negative approval hit happens instantly after the dialogue with Gaspard so you cannot do something else before that. 16:58, January 1, 2018 (UTC)
- Yes, you can recuperate the lost approval by talking to the noblewoman, but if you talk to her fast enough you do not lose any approval at all. After you talked to Gaspard, the surrounding Noblemen will start talking (Example with an Elf Inquisitor:
- Nobleman 1: "Is that the Inquisitor?"
- Nobleman 2: "An Elf Savage, Maker Forbid."
- Nobleman 1: "This is Gaspard's idea of a joke."
- Only when this conversation is done, will you get the -10 court approval and a pop-up message"
- Court Approval
- Orlesian Nobility looks down upon Elves. The Court watches you with a critical eye.
- If however, you talk to the noblewoman before the court approval hits, you do not hear the conversation and you will not get the negative court approval.
- This way you can start with a court approval of 40 regardless of your race and/or class (45, if you choose the 'interesting strategem' option, or if you are a human rogue/warrior. 50 with both).
- P.S. I assume that by using the leave message option I would start a new message on your wall, so I answered by editing the message. Is stat the right way?
- I am well-aware. I am playing on PC and the approval hit is almost instant, as soon as Gaspard leaves you alone.
Question 1: Are you playing on PC too?
Question 2: Is your game fully patched? 09:18, January 2, 2018 (UTC)
- I am well-aware. I am playing on PC and the approval hit is almost instant, as soon as Gaspard leaves you alone.
- Yes, I am playing on PC on a fully patched game currently on a playthrough as an Elf Inquisitor. When I did Wicked Eyes Wicked Hearts, I did what I just describes and after talking with the Noblewoman and choosing 'interesting strategem' I had 45 approval and did not receive any further negative approval based on my race. --109267 (talk) 09:21, January 2, 2018 (UTC)
- What do you think about my edit? 09:44, January 2, 2018 (UTC)
Unnamed topic #3
hey is it correct that you cant leave the descent in DAI once entered. or have i just encountered a weird bug? I finished the story, but at the point where one entered the area (via the elevator), there is no elevator and i cant seem to get to the surface anymore. —Preceding unsigned comment added by 2003:E6:5BDC:8E84:65F4:95B8:37D9:FB8A (talk) 18:16, January 3, 2018
- Hello, please sign your posts by typing four tildes (~~~~). You can leave the Deep Roads by simply opening the world map and moving to a different location entirely (eg. Skyhold) if the elevators are not working. 18:57, January 3, 2018 (UTC)
- nilschillout P.S. sorry for asking :D havent used it yet, after 72 hours of playing :D thanks alot 2003:E6:5BDC:8E84:65F4:95B8:37D9:FB8A (talk) 19:16, January 3, 2018 (UTC)
Fenris and Danarius
I just figured I'd let you know as I know you were in favour of the information staying, I'm not sure if you're an administrator or content moderator but I do believe Fenris and Danarius' pages would be good to prevent from being edited as the user still insists that it be removed because it's apparently headcanon. He also seems to believe the other I.P user is you for whatever reason, but I digress.126.96.36.199 (talk) 13:23, January 5, 2018 (UTC)
- Sorry I can't do anything for this situation. I only have rollback rights and the wiki admins are scarcely active to be of much use. 13:30, January 5, 2018 (UTC)
To the previous poster: 22.214.171.124 ROFL, why don't you suggest that all the wiki to be locked from editing by everyone but yourself, so that they will fit your lies and perverted headcanons forever.
The "source" was from tumblr of two cosplayers' vague and second hand interpretation ("headcanon") which did not even involve any direct citation from david gaider, and being even more intentionally over-interpreted in the removed sentence. Dgaider never said anything even slightly related to that, even when explicitly asked on the internet. But, sure, it's just easier for someone to lie and try to shut people up when their headcanons and perverted imaginations are being removed.
Also, changing your anonymous physical address to an anonymous IP address might not serve you as well as you expected to pretend to be a new "observer", LMAO. You think this would de-emphasize all the abusive and trash talks from your previous posts?(Which obviously did nothing more than revealing that you are exactly the names you called). And that explains perfectly that only such a person full of trash talk and abusive character would want anyone on the wiki to be silenced as long as they don't fit their headcanons. The posts from you says enough themselves.
http://dragonage.wikia.com/wiki/Special:Contributions/22.214.171.124 http://dragonage.wikia.com/wiki/Special:Contributions/2A00:23C5:7308:ED00:4443:CF2E:C485:E578 http://dragonage.wikia.com/wiki/Special:Contributions/2A00:23C5:7308:ED00:F818:5381:31F:C98F —Preceding unsigned comment added by Fernandokillperverted (talk • contribs) 16:00, January 5, 2018
- To be fair Fernando your first edits were also made by an IP. In any case I think we should resolve this matter as grown people. I think Fernando has made a couple of valid points (in favor of removing that paragraph) but my talk page isn't the right location for this discussion. I had created a topic here, please click on the link and post your opinions so that we, as a community, decide on what to do about it.
- And please don't undo each other again on the two pages. We have a very inactive admin team so we cannot stop you two from your edit war... 17:56, January 5, 2018 (UTC)
Direct contact
Hello, Victoria. If you need to reach me directly, I'm asherinka (unsurprisingly) on Skype, and email@example.com is one of my e-mails. Asherinka (talk) 19:53, January 6, 2018 (UTC)
Hey, I saw Loleil responded to your bot request thing on her talk page. Did you still want me to fix it with wikia or is the problem resolved? -HD3 (Talk) 14:17, January 7, 2018 (UTC)
- No, it's all good. Though the wiki having an alternate option in case Loleil goes missing would be greatly appreciated. I have started becoming very reluctant in moving pages (wherever it is appropriate of course) because of the need to contact her afterwards 14:31, January 7, 2018 (UTC)
- Leave a re-direct page behind under the old name perhaps?
-HD3 (Talk) 14:40, January 7, 2018 (UTC)
Hi, there.
Hello, Vik. It has been a while. I hope you are doing well. Still chugging away at the editing here. Seems like ages, though, since there was any life in this place. A lot of the social aspect has pretty much died out over the past few years, except maybe the discussion pages. Anyway, take care and have a pleasant 2018. EzzyD (talk) 07:36, January 23, 2018 (UTC)
- Hey Ezzy! I'm doing great thanks for coming by. I think what happened to "this place" is kind of expected. Most of the articles needed to be written already exist in the wiki, for the most part my edits are minor fixes and stuff behind the scenes. I'm certain we'll have a re-surge when DA4 is announced in the E3. If you want you can contact me over skype / e-mail for a more direct chat. 08:22, January 23, 2018 (UTC)
Forum followup
Forum:Phasing out the Wiki Forums has been inactive yet unanimously in favor for a while, is anything to come of it? Since there's no opposition do we signal a 'crat to get the ball rolling or does it just die if it doesn't have enough activity?
- Yeah you could contact Loleil (the only active bureaucrat) and let her know of the proposal though I'm a bit doubtful if it materializes. 12:52, January 28, 2018 (UTC)
- Aight.
- Aight.
vs Darkspawn on shields
Un-sourced :). I believe I have a "quite good" understanding of the DAO damage mechanics..
Player input(commands) and general game flow is translated by the (eclipse?) game engine into events to be processed by various "out of engine" scripts:
Comment for rules.core script. Very important event dispatcher script.
// It is the main entry point into combat AI, ability use and any event that // is global to all creatures. // // // Event Chain: // / player_core (followers) \ // Custom creature script > rules_core -> // \ creature_core / // // // Note: certain events bypass the chain and process directly in here: // // EFFECT_APPLIED // EFECT_UNAPPLIED // IMPACT
[Engine] and scripts generate events->
Example of events handled by [player_core] and [creature_core]:
EVENT_TYPE_SPAWN -> sys_autoscale AS_InitCreature EVENT_TYPE_HEARTBEAT2 -> Combat ManaStamina Regen / TrapDetection check EVENT_TYPE_EQUIP EVENT_TYPE_UNEQUIP EVENT_TYPE_DOT_TICK -> Effects_HandleCreatureDotTickEvent (take damage from active DOT effects) EVENT_TYPE_ON_SELECT EVENT_TYPE_DEATH etc: ---> unhandled Events go to ->
Example of events handled by [rules_core]
EVENT_TYPE_APPLY_EFFECT Effects_HandleApplyEffect();
EVENT_TYPE_REMOVE_EFFECT Effects_HandleRemoveEffect();
EVENT_TYPE_COMMAND_PENDING Push events of type 'COMMAND_TYPE_USE_ABILITY' for [ability_core] handling 'COMMAND_TYPE_ATTACK' Combat_HandleCommandAttack // weapon swing (could be sub-part of an ability) Combat_PerformAttack Combat_GetAttackResult (crit and hit rolls, backstab check) Combat_Damage_GetAttackDamage (ATTACK DAMAGE CALCULATION) stRet.fAttackDuration // duration between auto attacks
EVENT_TYPE_ATTACK_IMPACT SendEventOnAttacked(oTarget, oAttacker); Combat_HandleAttackImpact Effects_ApplyInstantEffectDamage GetModifiedDamage // apply attacker's elemental damage bonuses deal with mana shield/ damage vulnerability / damage shield ResistDamage // apply target's elemetal damage resistance Combat_Damage_CheckOnImpactAbilities }
EVENT_TYPE_ITEM_ONHIT ItemProp_DoEffect // will apply various on hit effects (only called after auto-attacks never for attacks component of abilities) Effects_HandleApplyEffectDamage (elemental damage) Effects_ApplyInstantEffectDamage GetModifiedDamage // apply attacker's elemental damage bonuses HandlePoisonEffects deal with mana shield/ damage vulnerability / damage shield ResistDamage // apply target's elemetal damage resistance vs Dragon/Darkspawn/Undead Effects_ApplyInstantEffectDamage deal with mana shield/ damage vulnerability / damage shield
EVENT_TYPE_DAMAGED Update threat, check for stealth/spell/ranged interruption. Ability_HandleOnDamageAbilities : apply DW bleed, apply Supressing Fire debuff etc..
---> ability use Events go to ->
[ability_core] 90210: Ability_DoRunSpellScript -> HandleEvent(ev, rResource); EVENT_TYPE_COMMAND_PENDING Ability_DoRunSpellScript -> HandleEvent(ev, rResource); EVENT_TYPE_ABILITY_CAST_START Ability_DoRunSpellScript -> HandleEvent(ev, rResource); EVENT_TYPE_ABILITY_CAST_IMPACT Ability_DoRunSpellScript -> HandleEvent(ev, rResource);
rResource is the name of .ncs file handling the event. Many abilities can do (multi) weapon swings :
Combat_GetAttackResult // hit and crit rolls with various bonuses; can even skip it for AUTOHIT attacks Combat_Damage_GetAttackDamage (ATTACK DAMAGE CALCULATION) // MULTIPLY OR ADD TO THE ATTACK DAMAGE ON AN PER ABILITY BASIS Combat_HandleAttackImpact Effects_ApplyInstantEffectDamage GetModifiedDamage // apply attacker's elemental damage bonuses deal with mana shield/ damage vulnerability / damage shield ResistDamage // apply target's elemetal damage resistance Combat_Damage_CheckOnImpactAbilities ResistanceCheck ApplyEffectOnObject
combat log examples:
Shale melee-elemental
Script [gen00fl_shale::rules_core.EVENT_TYPE_COMMAND_PENDING] Controlled follower attacking - clearing party to attack Script combat_h.HandleCommandAttack starting . Attacker: gen00fl_shale. Target: orz510cr_lt_revenant Script [core_h.GetCreatureCriticalHitModifier] Prop (21) on gen00fl_shale is 15.500000 modifier is: 12.500000 Script [core_h.GetCreatureDefense] Defense on orz510cr_lt_revenant is 79.000000 modifier is: 9.000000 Script combat_h.GetAttackResult Attacker's Crit Chance: 16.600000 = ( Attacker's melee or ranged crit stat 15.500000 + on weapon CTC 1.100000 + CTC from Bravery 0 ) * flanking CTC mul 1. Attacker: gen00fl_shale. Target: orz510cr_lt_revenant Script combat_h.GetAttackResult Attacker's Attack: 142.000000 = (54 + Attacker's Attack stat: 88.000000 + onWeaponAttack: 0.000000 + fBonus(script): 0.000000 + fFlanking: 0.000000 (- range penalty:0.000000)). Attacker: gen00fl_shale. Target: orz510cr_lt_revenant Script combat_h.GetAttackResult Target's Defense: 79.000000 = target's Defense stat 79.000000 + target's bonus vs missiles [ONLY vs ranged]4.500000 + low difficulty bonus0.000000. Attacker: gen00fl_shale. Target: orz510cr_lt_revenant Script combat_h.GetAttackResult ToCrit ToHit DICE ROLLS: ToCritRoll *ROLL* : 64.815208 vs chance to crit = : 16.600000 ToHitRoll *ROLL* : 7.437361 vs chance to hit = (Attack - Defense) = : 63.000000. Attacker: gen00fl_shale. Target: orz510cr_lt_revenant Script combat_h.GetAttackResult Defender's Stats: LVL: 12.000000 Damage Scale Vul: 1.000000 MenR: 85.500000 PhysR: 49.000000 FireR: -10.000000 ColdR: 90.000000 ElecR: 15.000000 NatuR: 15.000000 SpirR: 65.000000 MagicR: 12.500000. Attacker: gen00fl_shale. Target: orz510cr_lt_revenant Script [combat_damage] Weapon Damage Interval gen_im_cweapon_golem_shale: material scaled base: 6.600000 to (material scaled base) * DamageRange: 8.250000 abilityForceMaxDamage:0 Script [combat_damage] Weapon Damage *ROLL* gen_im_cweapon_golem_shale: = 6.600000 + Rand(1.650000) = 7.045898 Script [combat_damage] scaledWeaponRoll = Weapon rolled damage Or Human Unarmed(NO RNG !) = 7.045898 Script [combat_damage] Attribute(s) Bonus = fDmg : 21.000000 Script [combat_damage] MH noDW *ROLL* SRand(fDmg * 50%, fDmg * 75%) : 12.390141 Script [combat_damage] Attribute Modifier : 1.000000 Script [combat_damage] scaledAttributeRoll = Rolled Attribute Bonus * Attribute Modifier: 12.390141 Script [combat_damage] difficulty bonus: 0.000000 Script [combat_damage] DAMAGE before crit/backstab = scaledWeaponRoll + scaledAttributeRoll + DiffBonus 19.436039 Script [combat_damage] ARMOR 0.7 + 0.3 *ROLL* = 15.224999 + Rand(6.525000) = 16.890749 Script [combat_damage] Attacker's Armor Piercing: 6.450000 Script [combat_damage] DAMAGE past armor DR fDamage - MaxF(0.0f,fAr - fAp) = 8.995290 Script [combat_damage] DAMAGE += add char stat damage bonus: 18.400002 = 27.395290 Script [combat_damage] DAMAGE += add conditional damage bonus (shattering blows and blood frenzy) 0.000000 = 27.395290 Script [combat_damage] fRankScale: 1.000000 Script [combat_damage] DAMAGE *= fDamageScale ; Scale Damage > 16 on nightmare : 1.000000 = 27.395290 Script combat_h.Combat_PerformAttack Attack Result: 1 = COMMAND_RESULT_HIT. Attacker: gen00fl_shale. Target: orz510cr_lt_revenant
Script [effect_damage_h.Effects_ApplyInstantEffectDamage] damage: 27.395290375 flags: 0x00000000 abi: 0, current health: 1027 Script [effect_damage_h.IsDamageAllowed] Result:1 Script [effect_damage_h] Apply Elemental Damage Bonus 27.395290 * 1.100000 = 30.134821 Script [sys_resistances_h.ResistDamage] orz510cr_lt_revenant resisting 30.134821 dmg by gen00fl_shale type 2 Resistance score:-0.100000: 33.148304 Script [effect_damage_h.Effects_ApplyInstantEffectDamage] damage: 33.148303986 flags: 0x00000000 setting health to: 994.351684570 Script >> STATS V0.017 << gen00fl_shale | total damage dealt = 9407.837891 Script [effect_damage_h.ApplyInstantEffectDamage] Damage: 33.148303986
/////////////////////////////////// elemental staff
Script [gen00fl_wynne::rules_core.EVENT_TYPE_COMMAND_PENDING] Controlled follower attacking - clearing party to attack Script combat_h.HandleCommandAttack starting . Attacker: gen00fl_wynne. Target: ran280cr_dwarf_angry Script [combat_damage] Weapon Damage Interval gen_im_wep_mag_sta_mor: material scaled base: 4.800000 to (material scaled base) * DamageRange: 4.800000 abilityForceMaxDamage:0 Script [combat_damage] Weapon Damage *ROLL* gen_im_wep_mag_sta_mor: = 4.800000 + Rand(0.000000) = 4.800000 Script [combat_damage] scaledWeaponRoll = Weapon rolled damage 4.800000 Script [combat_damage] StaffDamageBonus 1.150000 Script [combat_damage] ArcaneFocus 1.000000 Script [combat_damage] SpellPower * 0.25 11.250000 Script [combat_damage] SpellPowerComponent = SpellPower * 0.25 * StaffDamageBonus * ArcaneFocus = 12.937500 Script [combat_damage] SpellPowerComponent * 0.75 + Rand(SpellPowerComponent * 0.25) *ROLL* = 12.036589 Script [combat_damage] staff DAMAGE Weapon Roll + SpellPowerComponent Roll = 16.836590 Script [core_h.GetCreatureRangedDrawSpeed] DrawSpeed on gen00fl_wynne is 0.100000 modifier is: 0.000000 Weapon (gen_im_wep_mag_sta_mor):0.100000 Script combat_h.Combat_PerformAttack Attack Result: 1 = COMMAND_RESULT_HIT. Attacker: gen00fl_wynne. Target: ran280cr_dwarf_angry Script [combat_h.HandleCommandAttack] RangedAim Loop Duration set to 0.100000001
Script [combat_h.HandleAttackImpact] Attacker appearance type = 15 Script [combat_h.HandleAttackImpact] COMBAT_RESULT_HIT Script [effect_damage_h.Effects_ApplyInstantEffectDamage] damage: 16.836589813 flags: 0x00000000 abi: 0, current health: 141 Script [effect_damage_h.IsDamageAllowed] Result:1 Script [effect_damage_h] Apply Elemental Damage Bonus 16.836590 * 1.150000 = 19.362078 Script [sys_resistances_h.ResistDamage] ran280cr_dwarf_angry resisting 19.362078 dmg by gen00fl_wynne type 3 Resistance score:0.050000: 18.393974 Script [effect_damage_h.Effects_ApplyInstantEffectDamage] damage: 18.393974304 flags: 0x00000000 setting health to: 123.519401550 Script >> STATS V0.017 << gen00fl_wynne | total damage dealt = 6842.511230 Script [effect_damage_h.ApplyInstantEffectDamage] Damage: 18.393974304
///////////////////////////////////// flanking bonus
Script [player::rules_core.EVENT_TYPE_COMMAND_PENDING] Controlled follower attacking - clearing party to attack Script combat_h.HandleCommandAttack starting . Attacker: player. Target: lite_kor_gazarath Script [core_h.GetCreatureCriticalHitModifier] Prop (21) on player is 2.000000 modifier is: 2.000000 Script [core_h.GetCreatureDefense] Defense on lite_kor_gazarath is 64.000000 modifier is: 0.000000 Script combat_h.GetAttackResult Attacker's Crit Chance: 19.107645 = ( Attacker's melee or ranged crit stat 2.000000 + on weapon CTC 3.000000 + CTC from Bravery 0 ) * flanking CTC mul 3.821529. Attacker: player. Target: lite_kor_gazarath Script combat_h.GetAttackResult Attacker's Attack: 139.107651 = (54 + Attacker's Attack stat: 71.000000 + onWeaponAttack: 0.000000 + fBonus(script): 0.000000 + fFlanking: 14.107646 (- range penalty:0.000000)). Attacker: player. Target: lite_kor_gazarath Script combat_h.GetAttackResult Target's Defense: 64.000000 = target's Defense stat 64.000000 + target's bonus vs missiles [ONLY vs ranged]0.000000 + low difficulty bonus0.000000. Attacker: player. Target: lite_kor_gazarath Script combat_h.GetAttackResult ToCrit ToHit DICE ROLLS: ToCritRoll *ROLL* : 97.207558 vs chance to crit = : 19.107645 ToHitRoll *ROLL* : 42.112492 vs chance to hit = (Attack - Defense) = : 75.107651. Attacker: player. Target: lite_kor_gazarath Script combat_h.GetAttackResult Defender's Stats: LVL: 4.000000 Damage Scale Vul: 1.000000 MenR: 8.000000 PhysR: 19.000000 FireR: 65.000000 ColdR: 15.000000 ElecR: 15.000000 NatuR: 15.000000 SpirR: 20.000000 MagicR: 12.500000. Attacker: player. Target: lite_kor_gazarath Script [combat_damage] Weapon Damage Interval gen_im_wep_mel_dag_dag: material scaled base: 4.000000 to (material scaled base) * DamageRange: 6.000000 abilityForceMaxDamage:0 Script [combat_damage] Weapon Damage *ROLL* gen_im_wep_mel_dag_dag: = 4.000000 + Rand(2.000000) = 4.718772 Script [combat_damage] scaledWeaponRoll = Weapon rolled damage Or Human Unarmed(NO RNG !) = 4.718772 Script [combat_damage] Attribute(s) Bonus = fDmg : 10.000000 Script [combat_damage] MH DW *ROLL* Rand(fDmg * 25%, fDmg * 50%) : 3.623768 Script [combat_damage] Attribute Modifier : 0.850000 Script [combat_damage] scaledAttributeRoll = Rolled Attribute Bonus * Attribute Modifier: 3.080203 Script [combat_damage] difficulty bonus: 0.000000 Script [combat_damage] DAMAGE before crit/backstab = scaledWeaponRoll + scaledAttributeRoll + DiffBonus 7.798975 Script [combat_damage] Backstab! DAMAGE *= CriticalDamageModifier 1.500000 = 11.698462 Script [combat_damage] ARMOR 0.7 + 0.3 *ROLL* = 7.070000 + Rand(3.030000) = 9.132845 Script [combat_damage] Attacker's Armor Piercing: 4.714286 Script [combat_damage] DAMAGE past armor DR fDamage - MaxF(0.0f,fAr - fAp) = 7.279903 Script [combat_damage] DAMAGE += add char stat damage bonus: 0.800000 = 8.079904 Script [combat_damage] DAMAGE += add conditional damage bonus (shattering blows and blood frenzy) 0.000000 = 8.079904 Script [combat_damage] fRankScale: 1.000000 Script [combat_performattack] weapon base speed :1.500000 mod:-0.500000 effects: 0.700000 Script combat_h.Combat_PerformAttack Attack Result: 9 = COMMAND_RESULT_BACKSTAB. Attacker: player. Target: lite_kor_gazarath Script [combat_h.HandleCommandAttack] Melee Attack Duration set to 0.699999988
////////////////////////////////////// resitance roll
Script [combat_h.HandleAttackImpact] Attacker appearance type = 15 Script [combat_h.HandleAttackImpact] COMBAT_RESULT_HIT Script [effect_damage_h.Effects_ApplyInstantEffectDamage] damage: 20.807353973 flags: 0x00000004 abi: 3025, current health: 101 Script [effect_damage_h.IsHostileEffectAllowed] Ability: true Script [effect_damage_h.IsDamageAllowed] Result:1 Script [effect_damage_h.Effects_ApplyInstantEffectDamage] damage: 20.807353973 flags: 0x00000004 setting health to: 80.318145752 Script >> STATS V0.017 << pre100cr_jory | total damage dealt = 845.231873 Script [effect_damage_h.ApplyInstantEffectDamage] Damage: 20.807353973 Script [sys_resistances_h.ResistanceCheck] Base resistance (33) = 9.000000 Script [sys_resistances_h.ResistanceCheck] -= Modified by attacking attribute (1)10.000000 = -1.000000 Script GetLevel: 3.000000 Script GetLevel: 2.000000 Script [sys_resistances_h.ResistanceCheck] -= Modified by level difference * 5 (5.000000) = -6.000000 Script [sys_resistances_h.ResistanceCheck] += Modified by rank (2, 0.000000) = -6.000000 Script [sys_resistances_h.ResistanceCheck] Final resistance (50.000000) = -6.000000 Script [sys_resistances_h.ResistanceCheck] Resistance roll 67.571030 vs -6.000000 Script [effects_h.HandleApplyEffect] EFFECT_TYPE_DECREASE_PROPERTY (1058) , duration: 2, ability: 3025, creator: pre100cr_jory —Preceding unsigned comment added by 22.214.171.124 (talk) 14:39, January 31, 2018
- Alright, alright. There you go. 14:53, January 31, 2018 (UTC)
Why did you undo my provings edits? Minrathous has provings too. TheRealMictlantecuhtli (talk) 15:16, February 12, 2018 (UTC)
- I didn't undo it, I made changes and used accurate description. Tevinter's "Provings" are gladiatorial battles (See: Genitivi's source), which is not the same as the dwarven Provings. Then I moved your edit to the Notes section since the article is primarily about the dwarven Provings. In DA4 where we'll probably visit Tevinter and Minrathous I'm sure we'll have more information about these gladiatorial battles and create a separate page, etc. 15:27, February 12, 2018 (UTC)
- Don't see anything about it in the Tevinter Society codex entry. TheRealMictlantecuhtli (talk) 18:55, February 12, 2018 (UTC)
- Because it talks about Tevinter's social classes. Here's the only source. 20:02, February 12, 2018 (UTC)
Just checking in
G'day Viktoria! Ever since my Skype got corrupted and I haven't been able to fix my account it has been harder to talk. So I thought I would check in! How are you doing? Have you been able to play DA:I at long last? -HD3 (Talk) 09:48, March 23, 2018 (UTC)
- Hey! I am doing great. What about you? Yeah I completed DAI twice, the game is goddamn huge for a completionist such as myself, I don't think I'll ever attempt a 3rd walkthrough! You can add me on Discord if you want. 09:50, March 23, 2018 (UTC)
Capital Hurlocks
Hi, Viktoria. I saw your recent edits to The Descent (quest) where you changed some of the instances of the types of Hurlock to lower case ("Hurlock Alpha" to "hurlock alpha" for example). What I noticed is on that page there are about 53 uses of the word 'Hurlock' and about half are upper case and about half lower case. So while I myself would prefer upper case Hurlock and lower case alpha for the same reasons as one would write "Elven apostate" or "Qunari soldier", we should at least be consistent: pick a style and stay with it. Cheers, DaBarkspawn (talk) 14:48, March 24, 2018 (UTC)
- Likewise we should pick whether we use two backspaces after a fullstop or two. I see you prefer the less popular method so we have a pick a style and stay with it. As for the other matter you bring to my attention, it is a little more complicated than that; some creature names are simple "hurlock" and not a combination, eg. "Hurlock alpha". For the name combinations I would agree that the first word should be capitalized, however if it's a simple name I think we should keep it lower case as we would say "dwarf" and not "Dwarf". 16:31, March 24, 2018 (UTC)
- Yes, it's true: I learned how to type on a manual typewriter, back when two spaces after a period was important. Old muscle habits are hard to break. I'm perfectly willing to accept the one space on article pages, but I don't hold with correcting other people's comments on talk pages ;) where style guides aren't as strictly enforced (nor should be). As for your proposal, I think I can live with that except when the simple name derives from a proper noun. That is, I would always write "Qunari" and never "qunari". DaBarkspawn (talk) 16:56, March 24, 2018 (UTC)
- Done! I did capitalize simple names though because to me "hurlock and Hurlock archer" looks weird. I don't know that I would use the word 'like' in that context. I review all change notices I get and if I think there some better wordsmithing, I contribute that regardless of who did the previous edit. DaBarkspawn (talk) 18:43, March 24, 2018 (UTC)
- That would be excellent, thanks! DaBarkspawn (talk) 18:43, March 24, 2018 (UTC)
Character Infobox images
Hey there! Some users in Discussions were wondering if multiple images for characters could be used; one for each game they appear in, like for Cullen & Alistair who appear in multiple games. It's possible to use a <gallery> tag in Portable Infoboxes to produce tabs for each image, like this, so I was wondering if you might join the conversation & consider implementing something like that if the community wants it. Thanks!
Dwarven History Request
I have been doing some research on the Dwarven race and I came across your page here it says your a expert on the dwarvern race so i thought I would see if your willing to help me out in my research. I would preferr to discuss this by email if your interested please reply to firstname.lastname@example.com Im not very savy on this format and could not find your email. i look forward to speaking with you in the future. Epaperodititus (talk) 16:05, May 1, 2018 (UTC)
Im so sorry I have corrected it --Epaperodititus (talk) 18:13, May 1, 2018 (UTC)
Wikia Domain Change
Hey, I don't know if you heard, but Wikia is changing everyone's domain to fandom.com, e.g., dragonage.fandom.com. See https://elderscrolls.wikia.com/wiki/Thread:1022316 for commentary. DaBarkspawn (talk) 14:43, August 22, 2018 (UTC)
- The domain change demeans us all, especially those who long strived for encyclopaedic standards, such as the DA or TES wikia. Unfortunately I am not surprised at all, the "fandom" approach has long been the focus of this company such as the mandatory video ads at the top of our most visited pages or the "See also" feature linking to unrelated blogs of junk quality.
- This is just another unilateral decision to increase their profits while devaluing the thankless and free work of countless editors. Unless we organize ourselves across wikis with a mass migration to a new platform, I highly doubt we can do anything to stop this or future plans. Thank you for bringing this to my attention. 10:39, August 23, 2018 (UTC)
- I completely agree, Victoria. I wrote a couple of comments here and suggested we all just leave for Fextralife or something. A couple of pages down, I made the same encyclopaedic argument in a reply comment. DaBarkspawn (talk) 14:44, August 23, 2018 (UTC)
- I found a petition. DaBarkspawn (talk) 20:54, August 23, 2018 (UTC)
- As Henio0 pointed out an online petition is totally useless. The only way to do this is via migration like Fallout wikia voted on not too long ago. Their main concern was about "splitting the userbase" which is a non-issue here considering it's just a handful of active editors in DA
wikiaFandom 16:33, August 24, 2018 (UTC)
- As Henio0 pointed out an online petition is totally useless. The only way to do this is via migration like Fallout wikia voted on not too long ago. Their main concern was about "splitting the userbase" which is a non-issue here considering it's just a handful of active editors in DA
- I vested the approximately five seconds it took to autofill the petition form not so much because I was sanguine that it would help, but that it probably couldn't hurt. I am up for migrating. DaBarkspawn (talk) 16:46, August 24, 2018 (UTC)
Rod Of Fire Request Form
Why are objects different than people? Surely Cullen Rutherford, Leliana and others cover multiple installments in one page. DaBarkspawn (talk) 16:37, September 4, 2018 (UTC)
- Mostly precedent and practicality. See Lyrium Potion (Origins) and Lyrium Potion (Dragon Age II) and Lyrium Potion (Inquisition) all referring to the same item but because of a different installment and vastly different properties they are displayed on different pages (in our case the rod of fire is a plot item and the other is not even a normal item but a junk item). Containing all information into one page can be very confusing, for example we would have to display two different item values in the infobox. Finally such distinction on items happens all across the board in DA wiki. 10:29, September 5, 2018 (UTC)
- I think the infobox is probably the best reason you give. I personally think the other way around is clearer in a "one stop shopping" sort of way: all information about lyrium potions on a single page reduces search confusion, need for disambiguation pages and so on. As for precedence, well we are the ones to set that, so presumably precedence isn't the same as immutable. Still, I'll create a new page for the DAII rod. DaBarkspawn (talk) 15:53, September 5, 2018 (UTC)
- Okay, done including the disambig page. If you know how to get the value and item id for DAII items, please let me know. DaBarkspawn (talk) 20:57, September 5, 2018 (UTC)
Hard in Hightown book
Is there a particular reason you reverted all of my hard work into an inferior, less informative version of the page? DaBarkspawn (talk) 21:16, September 21, 2018 (UTC)
- "Reverted all of your hard work into an inferior, less informative version"? I am not sure I can follow, for the past half an hour I am creating sub-categories for Hard in Hightown, aside from the odd tweak here and there.
- There were two pages and a merge discussion. I took all of the changes from one, merged them into the other and redirected to the second. You turned the second page into a redirect and restored the former. Specifically this change: https://dragonage.wikia.com/wiki/Hard_in_Hightown_(book)?curid=179031&diff=811804&oldid=811278&rcid=847890 and this one: https://dragonage.wikia.com/wiki/Dragon_Age:_Hard_in_Hightown?curid=178249&diff=811820&oldid=810917 are not "odd tweaks" and regress the work I did. DaBarkspawn (talk) 21:34, September 21, 2018 (UTC)
- This is a behind-the-scenes work which very few DA wikians are experienced enough to do and is about the wiki's infrastructure rather than a front page's quality. 21:22, September 21, 2018 (UTC)
- Oh, I am so sorry to not be one of the anointed! How dare I question. Gah. DaBarkspawn (talk) 21:34, September 21, 2018 (UTC)
- Anyway let's get serious. I didn't know you felt strongly about the page's title (I simply renamed without checking what happened), as it is quite frequent that fresh new pages in the wiki to lack standardization, like missing categories or improper title. All DA installments start with "Dragon Age:" "Dragon Age: Origins" or "Dragon Age: Last Flight" the latter in fact being the last novel before HH's arrival. See also Template:Series. From what I see Evamitchelle also followed this naming convention before you renamed the main page (category page remained with the old style though).
- Hey, there. So seriously, I don't care about the rename, I care about the content and the process of redirection did not preserve content. If you want to copy paste the former page's content into the new page name, that works for me. DaBarkspawn (talk) 23:24, September 21, 2018 (UTC)
- Which content I didn't preserve? I simply copy pasted everything from the page you worked on, into the new page. Then I made a few extra tweaks (edits) but these were trivial at best and I am confident you're not referring to them.
- Viktoria, you have my apologies. I somehow misread the diffs to read the other way, that the pasting went in other direction. Please carry on and ignore this. Again, sorry for reals. DaBarkspawn (talk) 21:34, September 23, 2018 (UTC)
Infobox standardization
Hey, I was reading the Quest Guide, but I am unsure whether it's standard practice to link to every quest that gets unlocked in the "next" section or if I shouldn't do that. Some Wikis like GTA Wiki list all quests that are unlocked, whereas I've found that other Wikis like UESP only do so if it's part of a clear continuum (i.e. main quest). What's the best thing to do here?
Here's an example of what I'm talking about, I'm not sure if that's the proper thing to do or if it should be reverted.
- IMHO, having all three is better because it provides more information to the reader, not just in the quests themselves, but in letting the reader know that they are at a decision point. DaBarkspawn (talk) 03:20, October 13, 2018 (UTC)
- I'm of a similar opinion, but I thought to ask around since I've been told off for doing it on Wikis before.
- DaBarkspawn (talk) 03:25, October 13, 2018 (UTC)
- I'm of a similar opinion, but I thought to ask around since I've been told off for doing it on Wikis before.
- Hey Ursuuul! This DA wiki on a general basis follows UESP wiki's example. Only if there is a clear continuum, the next quests are listed. Based on that logic, if a quest unlocks you an entire region, we would have to list all the quests that inevitably become available to you as well.
- More information isn't always a good thing. Too much information concentrated in every place makes things confusing, especially for a new reader. There are proper places to mention how the X quest gets unlocked by the unrelated Y quest, and fortunately we have lots of places where we can do that. 15:52, October 13, 2018 (UTC)
- I prefer to think of the reader as intelligent rather than easily confused. ;) But this is is the first I've heard of us using UESP as a standard and I think that's not a good choice since they are not a Wikia wiki. Conversely, the Elder Scrolls Wiki, which is a TES Wikia wiki, does put multiple quests on a single infobox, for example Alduin's Wall which lists both The Throat of the World and Rebuilding the Blades as follow-ups to that quest and nobody seems to find it confusing. DaBarkspawn (talk) 16:18, October 13, 2018 (UTC)
- Yes indeed, I prefer to view those situations from the lens of a new reader, not a seasoned editor.
- I prefer 'grizzled' to 'seasoned' - j/k. ;)
- Your example falls well within the realm of "clear continuum". But anyway I don't feel strongly on this subject, I just hope it doesn't create a slippery slope and 7 or 10 quests will be added in the infobox which will clutter things utterly. Lots of main quests in Inquisition unlock dozens of companion quests, operations and side quests. The same happens by unlocking new regions in DAI or by completing a short quest in the beginning of each Act in DA2. 19:44, October 13, 2018 (UTC)
- I definitely agree that seven would be too many. DaBarkspawn (talk) 20:11, October 13, 2018 (UTC)
- Thanks for clarification! In my opinion, that's what we have lists for, but I'll respect the standardization & stop adding extraneous quests. I couldn't do them all myself anyhow.
- Thanks for clarification! In my opinion, that's what we have lists for, but I'll respect the standardization & stop adding extraneous quests. I couldn't do them all myself anyhow.
Samson Image
Hey, isn't the infobox image for samsons meant to be on da2 because his appearance in da:I is conditional? -HD3 (Talk) 14:15, October 14, 2018 (UTC)
- DA:IMAGE#Character infobox pictures doesn't make a distinction about whether the character's appearance is guaranteed or not. It is only concerned about the depth of the character's involvement and Samson undoubtedly has a bigger impact in DAI. However I don't like this particular picture, the angle is bad. If you agree, I can take a much better one right at the start of In Your Heart Shall Burn. 16:07, October 14, 2018 (UTC)
- Honestly I would prefer reverting to the da2 image. Also, glad to see you are finally playing inquisition
-HD3 (Talk) 02:02, October 16, 2018 (UTC)
- I'm happy to discuss the change as an option. However I think we should change it back to the da2 image, on a temporary basis. As for the other thing, I concede I have not being paying much attention to the wikia lately. Not much for me to do honestly. But I am very happy to hear that you finally got to play DA:I. How did you like? Which inquisitor background did you go with and what were your choices, major quest, romance etc.?
-HD3 (Talk) 11:55, October 16, 2018 (UTC)
- https://dragonage.wikia.com/wiki/User_talk:Yumiifmb is turning into a problem. I just had to rollback their re-adding the DAI image twice in just a few minutes. We may need to lock the page. DaBarkspawn (talk) 15:32, October 26, 2018 (UTC)
New Spoiler Tag
We need a new spoiler tag for Dragon Age: Deception. You don't remember who made the previous ones do you? -HD3 (Talk) 10:28, October 17, 2018 (UTC)
- Actually I can make one myself. I just need a fitting quote and a picture to feature on the spoiler. Also keep in mind that if we do this now, we might need to update the quote and the image if a more fitting one comes up on the 2nd issue. 06:59, October 18, 2018 (UTC)
RE: Short Spoiler template
You want to reproduce the spoiler templates from this Wiki on the Fanon Wiki? Only just for one singular template, rather than the complex meta template & multiple variations used here? I can probably do that, but it may be a bit because these templates don't just use CSS & wikitext (which I'm good at), they use JavaScript as well (which I'm not good at) so it may take me time to locate the right code you need to copy to make them work. After that, I can school an admin on what site-wide code to install.
- Hey, Ursuul. I'm no JS ace, either, but I am a software engineer by trade. So, if you want a code review, feel free to hit me up. DaBarkspawn (talk) 18:42, October 25, 2018 (UTC)
- Thanks for the offer. The JS for the spoiler templates is located at MediaWiki:SpoilersToggle.js, written by Tierrie, so any JS code review you'd like to provide would rightly go to her. The import method I've used for transcluding the JS to Dragon Age Fanon uses FANDOM's in-house minifier, which they recommend as the best practice for code imports on the network, so unless you see something to be improved on that then all that remains which you might want to look at is the CSS that I optimized from the original, or perhaps the wikitext that I doctored.
- Thanks for the offer. The JS for the spoiler templates is located at MediaWiki:SpoilersToggle.js, written by Tierrie, so any JS code review you'd like to provide would rightly go to her. The import method I've used for transcluding the JS to Dragon Age Fanon uses FANDOM's in-house minifier, which they recommend as the best practice for code imports on the network, so unless you see something to be improved on that then all that remains which you might want to look at is the CSS that I optimized from the original, or perhaps the wikitext that I doctored.
Here, read this manual for all the components necessary to reproduce a (functional) spoiler template. However, I would recommend not having just one Spoiler template, considering the multiple games, so if you change your mind & want to reproduce all of the spoiler templates from this Wiki then I'll be happy to make Template:Spoiler a proper meta template for you (rather than the standalone template code in the manual).
Hey, did you still want me to weigh in on that? -HD3 (Talk) 16:09, November 4, 2018 (UTC)
- Well, if you want. It's just that the vote is locked and I'd prefer if we reach a consensus instead. 09:32, November 5, 2018 (UTC)
RE: Implementation
Your Admin did not submit the page for review. Until he does, & until FANDOM review & subsequently approve his edit to MediaWiki:Common.js (which they probably will, but it might be put on hold until after Thanksgiving) the JS won't be live; it does nothing, so template doesn't work.
Also wanted to point out that the admin killed all the old CSS when he copied mine into MediaWiki:Wikia.css. He just needed to add what he copied, he didn't need to remove the old stuff.
Lastly, regarding Thread:2985, "I was wondering if you could implement some basic spoilers in order for users to click on the paragraph they want to read and open up the spoiler," that's not really gonna work. You asked me to make one singular template rather than disparate templates, & one template uses the same cookie even if you use it multiple times on a page, so once you click one instance of the template, all instances will come open both on that page & throughout the site; not just one paragraph. This was intentionally done here so that you wouldn't have to click-open "Origins" templates multiple times per-page or multiple times throughout the site after clicking it once. If you knew this & wanted to go forward anyway then that's cool, just thought to let you know just in case.
Tarnished Tevinter Amulet
Do you know how the scaling stats were identified, such as in Eye of Blue? I found an amulet called Tarnished Tevinter Amulet, that always spawned in the same chest in the Vimmark Wasteland even after reloading, but it only had the Blood Magic improvement attribute after I reloaded & added an extra Rune of Fortune to Fenris. Continuing to reload always had the Blood Magic attribute so long as Fenris had the Rune, & the amulet used the golden color, but removing it caused the attribute not to be present / the amulet to use the silver color. The other attributes remained the same, but since the Blood Magic attribute varied I wanted to test on different levels to see if it scaled; on two different levels I tested it simply didn't show up, it only spawned in the chest at level 23. Is there any way to check the values of this item, perhaps someone with a PC can find its file? I ask so that the article I made for it can have the most accurate data possible, as well as more clear conditions for its spawning, unless of course the article I made shouldn't exist at all.
Oh, also, how do you find the item ID?
- I have no idea on the exact conditions on how the DA2 engine randomizes certain loot, so I can't really help you. I think using the word "Varies" for item property is the best we can do to indicate that this item may have different properties for a number of unexplained reasons. 12:39, December 13, 2018 (UTC)
- Understood. Thanks very much!
- Understood. Thanks very much!
Here's how I see the issue 1, you left SEVERAL mentions of the race untouched on the page you reverted. 2, if you look at the actual page for Qunari, it's capitalized. 3, from what I've seen in-game it's also capitalized, therefore, it should be here.
CelticDragon0 (talk) 23:10, December 6, 2018 (UTC)
- Races in the wiki are not capitalized, for example we say "Endrin Aeducan is a dwarf from Orzammar". On the other hand, organization and religion names are capitalized such as the Antivan Crows or the Chantry. I didn't touch the other mentions because I am patrolling Special:Recentchanges, it was not in my intentions to search the entire page for other mistakes or inaccuracies. 12:35, December 13, 2018 (UTC)
RE: Spoiler Template - Dragon Age Fanon Wiki
No, because not only did this edit remove the CSS the template needs to function, but like I said before, your admin MarkRulez711 has not submitted the Common.js file for review. If he does not submit it for review, then FANDOM Staff will not review it. If FANDOM Staff do not review & subsequently approve that JavaScript, then the JavaScript will not execute at all (i.e. it will not work). I implore you &/or MarkRulez711 to read Help:JavaScript review process so that you know how to submit JavaScript for review, in case you don't already.
If you intend to have 4 templates, then it would be much simpler to just mimic the meta-template in use on this Wiki, & use it to make the four templates like these were made. Also, I'm not sure if you noticed, but I recently updated the way these spoiler templates work for better mobile display. So if you want, I can write you new CSS & new template code that would give you a functioning meta-template with which to make the four templates you want, in the same mobile-friendly way as is now in use on this Wiki. Alternatively, if MarkRulez711 would be ok with granting me temporary admin rights, I can install everything for you myself & then demote myself afterward. Up to you.
- Thank you for your patience I have asked Mark to grant you temporary administrator rights which is the best and most sensible solution.
- The Fanon Wiki needs a bit love and I am glad you'd like to help us out! 09:04, December 14, 2018 (UTC)
- Glad to help :) I have now set everything up, & the templates will work as soon as FANDOM Staff review the JavaScript. If you have a special template that you'd like to make which uses an image or quote not covered by one of these, then let me know so that I can write CSS for it; would need quote, quote attribution, & image file. If not, then you have everything you need, & I will demote myself.
- Glad to help :) I have now set everything up, & the templates will work as soon as FANDOM Staff review the JavaScript. If you have a special template that you'd like to make which uses an image or quote not covered by one of these, then let me know so that I can write CSS for it; would need quote, quote attribution, & image file. If not, then you have everything you need, & I will demote myself.
Mistake Page
Just a heads up. I accidentally created a new page and I don't know how to get rid of it. I apologize for that. Dunno how to take it down. Openminds (talk) 18:29, December 13, 2018 (UTC)
- Hey, don't apologize! Everyone makes mistakes and fortunately in the wiki every edit can be reversed and undone. What we do in those cases is to nominate the page for deletion, the admins once in a while check the list and delete them the page if there is no contention. 09:04, December 14, 2018 (UTC)
Thanks …
… for this! I hadn't understood what the intention of that previous edit had been. -- -- You talkin' to me? -- cCContributions -- 11:24, December 14, 2018 (UTC)
RE: New game spoiler
Spoiler Templates now require sitewide CSS for their quotes & images, so that both can be stripped away in mobile (specifically the Mercury skin). I have the updated CSS here, but I can tell you from looking at it that the quote you chose is too long (template extends beyond the page, & this would've happened under the old system too in case you're wondering). Realistically the quote should've ended at "dull or," unless you also shortened the attribution as well. If you can provide a shorter quote I'll update the CSS again & pass it along to Loleil, or alternatively I can make the quote wrap onto more than one line, but it doesn't look very good.
.sp .sp_ico div, .sp .sp_ico img { display: table-cell; overflow: hidden; } .sp.sp_id_tlc .sp_banner .sp_ico > div:before { background-image: url("https://vignette.wikia.nocookie.net/dragonage/images/b/ba/Splr_tlc.png/revision/latest/scale-to-width-down/64"); } .sp.sp_id_tlc .sp_wrn_blurb .sp_wrn_blurb_quote:before { content: ""Serault is not blessed in her neighbors. They are pompous,\ venal,\ dull or mephitic. Except for one who is all four." — "; } .sp.sp_id_tlc .sp_wrn_blurb .sp_wrn_blurb_quote:after { content: "The Shame of Serault\A"; }
content: "", that controls part of the quote. The first is the quote itself & appears plain, the second is the quote attribution which is italicized. You can replace the contents of the
"" to change the quote, & then once you place it in your personal CSS file you will be able to see what it will look like once Loleil installs it. Just make sure not to remove
\A, that's an important line-break.
- You may find that using a transparent image is unnecessary, considering that with the updated CSS it shall be cropped automatically as you can see here
Yes you can just update the file, since the CSS is looking for the latest revision. There may be a cache (waiting period) however, before you see the change take effect on the template. I have everything I need, so I'll go ahead & ping Loleil again to use your updated quote.
- I understand you. Still, I do need to acquaint myself with site policy & generally take this seriously; if it's worth doing, it's worth doing right, & it is a holiday right now. Once I'm prepared I'll let you know, never fear :)
- I understand you. Still, I do need to acquaint myself with site policy & generally take this seriously; if it's worth doing, it's worth doing right, & it is a holiday right now. Once I'm prepared I'll let you know, never fear :)
- Hey there, I've gone through & read just about all the policy pages except for some specific article layout pages, which I think I will probably be coming back to whether I read them now or not. In fact, I saw several pages that could use some updates (or even deletion), but the most immediate question is for Dragon Age Wiki:Consensus; do we use Discussions, or someone's talk page? I'm not sure, but if you'd still like me as an Admin & want to make a nomination, I'm still happy to go for it
- Hey there, I've gone through & read just about all the policy pages except for some specific article layout pages, which I think I will probably be coming back to whether I read them now or not. In fact, I saw several pages that could use some updates (or even deletion), but the most immediate question is for Dragon Age Wiki:Consensus; do we use Discussions, or someone's talk page? I'm not sure, but if you'd still like me as an Admin & want to make a nomination, I'm still happy to go for it
Hey Viktoria, do you have discord? Since I abandoned Skype, I wanted to give you my new personal channel on discord. -HD3 (Talk) 07:06, January 9, 2019 (UTC)
- Sure, send me your ID here (or e-mail it) and I'll add you in my contacts 08:39, January 9, 2019 (UTC)
- Certainly, it is HD3
-HD3 (Talk) 12:46, January 16, 2019 (UTC)
- Hi! What discord server is this on? I'm on discord fairly regularly due to another Wiki (TES), would love to connect up also. My ID is DaBarkspawn#5933 . DaBarkspawn (talk) 15:52, January 16, 2019 (UTC)
- We don't really have a sever or anything, it was more just so Viktoria could hit me up personally. Mostly natter about dragon age, rather than the wiki itself.


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In Denmark, where I live, we always say with a smile that people who travel to the same place again and again are old and living a boring life without much change.
I am a traveller myself, addicted to exploring wildlife destinations, and lucky enough to have the opportunity to travel all over the world to see what's out there.
Over the last couple of years, I have been to see polar bears in Canada, orangutans in Borneo and tigers in India, and have followed on foot grizzlies in Alaska and komodo dragons in Indonesia.
But I am getting old and boring… or maybe I am just in love – in love with Africa, and especially with a fabulous place called Arathusa. I have gone back again and again and again…
The first time I went to Africa, in 2003, I went on a truck from Cape Town, through the Kalahari Desert in Namibia, to the Okavango Delta in Botswana, and ended my trip in Livingstone, Zambia.
A fantastic trip, but without seeing all of the Big Five. So next time I went in 2008, for a convention in Johannesburg, I decided I would try to see them all.
Son of the legendary female leopard Karula
Through a South African travel agent, I was introduced to Arathusa. The agent promised me there would be leopards – one of the most difficult to spot of the Big Five – and they were on my bucket list.
I remember that arrival day 10 years ago as it was yesterday. I flew in on a four-seater plane from Skukuza, and just before the wheels touched down, we passed straight over a big elephant bull hanging out at the beginning of the airstrip.
Jason, the ranger who picked me up, said: "Did you see the welcoming committee? Let's go down and say hello."
We ended up with the elephant so close to the safari vehicle that he touched the door right beneath my arm with his trunk! Seconds before he could touch me, Jason started the engine and we drove away.
From that moment on, I knew this place was special.
Arathusa's waterhole was full in 2008, and had a resident crocodile and hippo. On that first day, we went out for an afternoon game drive and 10 minutes in, bumped into the male leopard Matimba relaxing in a marula tree.
My good friend Roy Mkansi, who is now a ranger at Arathusa, was a tracker back then, and later the same day, he tracked down the legendary lion coalition, the Mapogos.
The Mapogos were the kings and gangsters of the Sabi Sand bush – fierce, brutal, and always looking for a good fight and on the hunt. They even featured in several documentaries on Discovery Channel and National Geographic.
That evening, we were on a hunt with them. It is still one of the most memorable moments I have ever had on a game drive at Arathusa.
We were racing off-road through the bush, with these lions, just meters away, running at the same speed. Suddenly, they rushed into a thicket and stole an impala kill from a lioness that just caught it!
They roared and shredded that poor antelope to pieces. We sat there next to them, with the adrenalin boiling in our blood, after this very intimate chase.
Back in 2008, Arathusa's walkways were gravel and every night, the staff would sweep them because they said: "Tomorrow morning, we want to see the tracks of the animals who are lurking around here during the night."
People who have visited Arathusa will admit that you get close, VERY close.
I've seen elephants next to the Suites, hyena walking through the bar area, lions sleeping at the waterhole and, of course, all the common antelope – nyala, impala, waterbuck – warthog and birds roaming around.
The waterhole is a story itself: in 2013, it was massive. Thirteen hippos lived there and there was a lot of commotion going on 24/7.
Over the following years, it got smaller and smaller because of the drought. The hippos moved, and now in 2018 the water is gone but despite this, there is still a lot of life going on all around. It's never quiet.
Rush Hour at the waterhole in 2016
Hopefully, the approaching rainy season will fill it up again. But anyway, sitting on the porch and looking out is still the world's longest wildlife movie. You don't know what is going to happen and there is a lot to watch.
I have visited Arathusa five times over the last 10 years. My most recent stay was in May this year, and I have now been on 40+ game drives with the rangers.
I could talk for hours about sitting in the middle of an elephant herd; hanging around with leopards, like Karula, Salaxye, Shadow and all their cubs; and watching hundreds of vultures sitting around a dead, stinking buffalo where the "Birminghams" are feasting.
One of the Birmingham males from the dominant coalition with a buffalo kill
Rhino, giraffe, buffalo, hippo, zebra, jackal, tortoise, mongoose, honey badger – Arathusa has them all!
I still haven't seen African wild dogs, cheetahs, and lions taking down a buffalo, though. These sightings top my bucket list, along with many anticipated others.
So, despite the risk of my friends starting to call me "old and boring", I must come back again and again and again, because this is not a Zoo, this is REAL! I love it, "BIG Five" time.
Kind Scandinavian regards,
Stig Nordskov Nielsen

subset: commoncrawl


text:
"Let's be clear about her condition. She is not dead. If she were brain-dead, we would be talking about harvesting her organs. She is a living, breathing human being. Some people have called her a vegetable. Apart from the term being disgusting, how do they know? How can we be sure of the complete absence of any consciousness, any awareness, any anything 'inside' this person?The Media Are Clueless!
"The crucial issue in deciding whether one would want to intervene to keep her alive is whether there is, as one bioethicist put it to me, 'anyone home.' Her parents, who see her often, believe that there is. The husband maintains that there is no one home. (But then again he has another home, making his judgment somewhat suspect.) The husband has not allowed a lot of medical testing in the past few years. I have tried to find out what her neurological condition actually is. But the evidence is sketchy, old and conflicting. The Florida court found that most of her cerebral cortex is gone. But 'most' does not mean all. There may be some cortex functioning. The severely retarded or brain-damaged can have some consciousness. And we do not go around euthanizing the minimally conscious in the back wards of mental hospitals on the grounds that their lives are not worth living."
The 14th Amendment


text:
R & P Settlement offers an extensive list of services for all of your real estate closing needs. Please click on a link below to learn about the services that are appropriate for you.
Our Services Include:
- Residential Purchase Settlements
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- For Sale by Owner transactions
Additionally, Dan Radebaugh, Esq., is available to assist on legal matters including contract review, preparation of contracts of sale on For Sale by Owner transactions and resolution of all title related matters


text:
We are super excited to feature Ghanaian Jocelyn & Alvin's beautiful love story. Jocelyn and Alvin met through her sister-in-law. They exchanged contact details and started chatting. They became close friends; Jocelyn and Alvin found everything they were looking for in each other. During a family visit to Jocelyn's house, while the whole family was having dinner, Alvin asked the magical question. This amazingly took Jocelyn by surprise because she didn't expect him to ask her openly in front of her parents and future parents-in-law. He gave her the little ring box she'd dreamed of and a promise for a new and greater life together as husband and wife. She said Yes, of course!
How We Met & The Beautiful Proposal
The Bride
As a couple we met through my hubby's sister and we used to chat on whatsapp and skype for about 4 months before I got to meet him in person. But as a traditional man, I met his mum first before we started dating officially. He came to Ghana from Canada in April 2013 and he came over to my house with his parents for dinner and he popped the magical question right in front of my family and his parents. He was like 'do you see your future with me' and I said yes then he said marry me baby, tears started rolling down my checks and I said yes I will.
The wedding was fun. I don't mind doing it over and over again. We had the church ceremony, exchanged vows and moved to the reception. We had our bridal party dance which was my favourite part, the groom cried when I was walking down the aisle, I loved that too.
Jocelyn's Wedding Planning Tips
Always select girls who will only make you smile even when you stressed out as your bridesmaids. Always leave the planning in the hands of wedding planners and smile through your day caus it's once in a life time
Date of wedding- 1st March,2014
Location of wedding ceremony-Graceland English Assembly
Wedding Reception: Home Touch Restaurant
Color theme-Tiffany blue, Mustard Yellow and White.
Bride's dress- Custom Made By Everything Bridal & More
Bride's Shoes-Steve Madden
Bridesmaids Dresses-Custom Made
Groom's Shoes-Versace
Stationary Designer- Oilseedinv
Photographer- Ralphotography
Videographer- Possible Image
Flowers/centrepieces/tableware- Jandelltd
Jewelry Worn-Hair Comb, Earrings, Bracelet All from David's Bridal
Caterer- Home Touch Restaurant
Cake- Veecupcakesgh
Make up by Contours (mzl4wson) on Instagram
Hairstylist- Maureen Cookey (kukyeem – on Instagram )
Decor- Jandelltd
MC- Fiifi Boafo
Wedding planner- Emelia kusi (nanakua_k on ig) and Charlotte Coker(ms_coker25 on ig)


text: I've been living in Santo Domingo for almost 13 years. I help my wife operate Progressive English. I've checked DR1 almost daily since I arrived, and recommend it as a practice source for students. As screwed up as life at times seems here, I choose to be happy, and I remember how screwed up things could be in the states, when I saw it that way.


text:
and thank you for stopping by, taking an interest in my blog. I am the 'relentless hunter and gatherer of soothing beauty, great and small'
behind these pages, which for now means: here you find the stuff that makes me think, that inspires me, that I envy and am passionate about. I would love to see or read your views too, so feel free to comment!
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Tag Archives: life
New Insects By 10-Year Olds
Insects are in danger and we need to help them. By inventing new, hybrid species, we can do this. I am doing a one year course to become an artist in school. Art education, a personal eye-opener. Tomorrow I am … Continue reading
Image May 6, 2019 Tagged art education, create, life, teaching 2 Comments
Funky Flying Creature To The Rescue
One of the first results from a workshop I did at the Flevopark School in my neighborhood. Insects are in danger and we need to help them. By inventing new, hybrid species, we can do this. This funky flying … Continue reading
Deep Sea Creature Looking Like An Eye
Image January 27, 2019 Tagged creature, dark, deep sea, Eye, inspiration, life, luminescent Leave a comment
The Mundane Of New York City
This blog now features an audio widget in the right top corner. Because one thing I noticed – and enjoyed – while shopping in New York recently is good background music.
Image November 6, 2018 Tagged background music, bloow, blue, car, city, cleaners, commodity, everyday life, laundy, life, mucdane, New York, NYC, Pants, PHOTOGRAPHY, private, sandford and son, Shopping, Street art, streets, underwear, van, wash Leave a comment
ARCHIVE | Nice The Painting
————- PS: 3 June 2018
Image June 3, 2018 Tagged abuse, alcohol, archive, black and white, bloow, boulevard, chapter, Cote d'Azur, darkroom, de leven, drug, flash back, follow up, France, happy, illustration, Jellinek, life, mama, Memory Lane, messenger, mother, nice, oil, painting, palmtrees, PHOTOGRAPHY, Promenade des Anglais, response, sef, souvenir, summer Leave a comment
State Of The Art
The work of Els van der Monde is the photographic registration of a world that can only be seen through new media, i.e. the state of the art scanners and other photographic examinator*. Like Blossfeldt she shows how the origin of … Continue reading
Image April 9, 2018 Tagged airbnb, Amsterdam, beginning, bra, care, Child, close-up, complementary, core, creation, date, design, Els van der Monde, for the love of art, grow, heart, Home, IJsbreker, Leaf, life, logo, macro, Mimmie, Mother and child, Nature, new, new media, offspring, PHOTOGRAPHY, replicate, scan, seed, shape, shelter, sign, spring, state of the art, symbol, tent, Venice Biennale, zoom Leave a comment
Kiss of life
An image inspired by the album cover of Jacob Banks, The Monologue. Saw it on Spotify.
Image March 29, 2018 Tagged album, art record cover, breath, circel, circular, cover, discover, Energy, jacob banks, kiss, life, love, mothe and child, Music, sleeve art, spotify Leave a comment
Sweet lesson on life
– ARTIS loves all forms of life. But how should we see life? – Stumbled upon through the WePresent Lucky Dip, where creative stories are chosen at random. A nice surprise while waiting for your files to flash through the … Continue reading
Image March 6, 2018 Tagged advice, Amsterdam, animals, animation, ART, artis, Children, Gallery, lesson, life, life on earth, marketing, online, showcase, story, sweet, video, waiting room, wepresent, wetransfer, while waiting, zoo Leave a comment
Visual Poetry
Mesmerizing visual poetry. Animation by Ikram El Massouadi , motion design by Tashina van Zwam, sound design Sebastiaan Sminck. How did I get to this video, I can't remember, but I kept a screenshot of the title roll on my … Continue reading
Image December 29, 2017 Tagged animation, Bloom, dive, Eye, float, flourish, flow, flower, grow, iforinspiration, Ikram el massouadi, inspiration, life, live, Look, love, meditate, one, soul, study, swim, The pursuit of happiness, unity, visual poetry, watch, zero, zoom Leave a comment
Sound or vision?
As you may know I am also a host for Airbnb, and have guests from all over the world frequently. Yesterday new guests arrived and at 3 pm, exactly, the doorbell rang loud to announce their arrival. I thought. But … Continue reading
Image December 28, 2017 Tagged airbnb, ambition, Amsterdam, blind, carpool karaoke, deaf, doorbell, dub, expectations, friends, Great Expectations, guests, host, James Corden, joy, life, lionel richie, Los Angeles, love, making the most of it, opportunity, overjoyed, piano, sound, stevie wonder, vision, voice over 1 Comment


text:
A sober, refined and very masculine perfume that has been created for the practical travelling man. It opens with a fresh Mediterranean citrus note to blend into green and woody notes.
50 ml.
With Hematite and Green Tea
Ideal for body and hair, it has a combined cleansing and moisturising action.
It contains extracts of Green Tea, known for its energizing and toning properties, Hematite, which helps produce collagen and keeps the skin soft and compact and Palm Butter, which protects your hair, leaving it soft to touch.
250 ml.
A single product for body and hair, ideal for daily use and after sports.
Thanks to the Total Cedar Extract, rich in vitamins, minerals and trace elements, it moisturizes the skin with a delicate purifying and deodorizing action, for long-lasting freshness and well-being.
It also contains Green Coffee oil, which revitalizes and stimulates the skin and is ideal for maintaining tone for anyone who wants to feel fit.
200 ml.
A fragrance which begins with a cocktail of energizing citrus fruit, followed by the aromatic fragrances of Coriander and Green Pepper, to finish with the woods of Guaiac and Vetiver, accented by refined nuances, that exalts its infinitely male spirit.
50 ml.
Formulated with delicate surfactants, this shower shampoo cleanses and refreshes body and hair without altering their physiological balance.
The toning action of the Guaic and Vetiver woods makes it ideal for daily and after-sport use.
200 ml.
Clear and light, delightful mix of oceanic, fruity, spicy and amber notes, this perfumed water sprayed all over the body provides a pleasant sensation of energy and freshness to the skin, which is softened and smoothed. This special product has been developed especially for those people who have an active lifestyle. Donates wellbeing, positivity and energy in every moment of the day. Intense and persistent fragrance, with a lively and fresh allure, refreshing and invigorating.
Top notes: Fresh and fizzy fruity notes of apple and lemon, supported by the spicy notes of pepper and cinnamon.
Middle notes: wrapping delicate notes of lily of the valley, supported by the fruity water heart of the melon.
Base notes: Hot and masculine notes of vetiver and patchouli with flashes of amber and musk.
After the treatment with the VITA AGE MAN product, spray the product on the warmest part of the body, wrists, fold of the arms and neck, for a pleasant sensation of freshness, energy and vigour.
Dermatologically tested
50 ml


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Find out more about our great selection of UK & Europe holidays. Travellers Choice has a holiday and travel package just for you.
Due to the COVID-19 crisis and the Australian Government's position on international travel, we have paused our holidays to many of your favourite overseas destinations. Browse our current holiday destinations and experiences or contact us for assistance with creating your dream trip.


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Today brought me great joy, in so many tiny and miraculous ways. Which, how NOT coincidental, is precisely what our message is talking about.
In the mindful consciousness, we are striving for that feeling of being here now. Knowing the moment, and enjoying it. No matter the outcome, no matter the physical situation of anything anywhere else. Just, to be is our goal.
Observational success.
We have not failed when we become distracted by a ringing phone, a barking dog, a chiming clock, or even a wandering mind. We've merely been reminded of our human-ness.
Bring it back. Call up that calm once more. See the small and important details. Tune in to the greater beauty of us all. We accomplish more in those tiny seconds of devotion than we can ever realize.
Remember, being joyful is its own perfect reward. We win when we see with love, and when we walk in beauty. We replenish and heal every time we take those quick few minutes to slow and be and care.
On our card altar right now, back within the regular rotation, this daily draw shows a gorgeous and soothing image, one I could just sit with for endless hours. It has it all.
"Priorities ~
Get your priorities straight.
When you know what's important,
speaking your truth gets much easier."
Whether it's making time to be alone/be with others, saying yes/saying no, moving around/slowing down, once we have determined what is truly of the greatest importance to us, we WILL and CAN make it happen.
Today's Deck:
Self-Care Cards by Cheryl Richardson
Today's Sharing:
is an update. One of my absolute favorite artists contacted me earlier, so we're going to revisit THIS ancient post from years gone by.
This illustration (the actual framed piece of paper) has many miles on him. I've carted the drawing around, hither and yon, over and back, in cars and trains and trucks and buses and bikes. Drawn by Christina Simonds, he's helped me in ways that I can no longer count.
Thank you, Christina, and Michael. For being your own true selves, and for giving so much to the rest of us.


text:
(PRESS RELEASE) — The Office of the Mayor is pleased to inform the general public and members of the business community, in particular vendors operating in the provisions market, of the commencement of the first phase of the Castries Market Redevelopment Project.
Work is scheduled to commence within two weeks.
In preparation for first-phase of construction, the former Fire Service Headquarters Site on Jeremie Street is being made suitably ready as the temporary home for provisions market vendors.
This comes after several consultations with the merchants, who have all welcomed government`s plan to upgrade their place of business.
The stakeholder consultations had focused on the significant components and benefits of the market redevelopment.
As part of the relocation, vendors will receive a stipend to assist them as construction work unfolds.
The Office of the Mayor and the Castries Constituency Council will also work closely with all vendors to prepare them to take full advantage of the new facilities.
The Castries Market Redevelopment Project encompasses a state-of-the-art food court, high-end air conditioned restaurants, a craft market, a box park, a viewing tower, an entertainment area, meat and fish depots, and duty-free shopping boutiques, among other amenities.


text:
One Perfect Rose
Fallen Angels Book 7
Pandamax Press
Historical Romance
May 11, 2019
Available in: Audio, e-Book, Trade Size (reprint)
Can a woman with a past and a man with no future find lasting love?
Stephen Kenyon, Duke of Ashburton, has always taken the duties of his rank seriously — until a doctor's grim diagnosis sends him running from his world of privilege. Traveling incognito, he yearns to experience life to the fullest in what time he has left.
When Stephen rescues a drowning child, he is drawn into the warm embrace of the Fitzgeralds, a family theatrical troupe brimming with laughter and affection. And their enchanting, compassionate daughter, Rosalind Jordan, stirs emotions he's never known before.
Widowed young, Rosalind is happy organizing her exuberant, close-knit family. She doesn't expect to fall in love with a quiet stranger, whose wit and kindness speak to her heart. When Stephen tells Rosalind the truth of his condition and proposes marriage, she accepts despite the shadow of inevitable loss.
Together, they find profound passion and companionship. Yet neither dares speak of love, for only a miracle will give them the future they desperately desire….
Originally published July 1997 in petite hardcover, May 1998 in mass market paperback by Ivy, April 2010 in mass market paperback by Zebra and July 2008 in eBook by Pandamax Press.
Mary Jo Putney was born in Upstate New York with a reading addiction, a condition for which there is no known cure. After earning degrees in English Literature and Industrial Design at Syracuse University, she did various forms of design work in California and England before inertia took over in Baltimore, Maryland, where she has lived very comfortably ever since.
While becoming a novelist was her ultimate fantasy, it never occurred to her that writing was an achievable goal until she acquired a computer for other purposes. When the realization hit that a computer was the ultimate writing tool, she charged merrily into her first book with an ignorance that illustrates the adage that fools rush in where angels fear to tread.
Fortune sometimes favors the foolish and her first book sold quickly, thereby changing her life forever, in most ways for the better. ("But why didn't anyone tell me that writing would change the way one reads?") Like a lemming over a cliff, she gave up her freelance graphic design business to become a full-time writer as soon as possible.
Since 1987, Ms. Putney has published twenty-nine books and counting. Her stories are noted for psychological depth and unusual subject matter such as alcoholism, death and dying, and domestic abuse. She has made all of the national bestseller lists including the New York Times, Wall Street Journal, USA Today, and Publishers Weekly. Five of her books have been named among the year's top five romances by The Library Journal. The Spiral Path and Stolen Magic were chosen as one of Top Ten romances of their years by Booklist, published by the American Library Association.
A nine-time finalist for the Romance Writers of America RITA, she has won RITAs for Dancing on the Wind and The Rake and the Reformer and is on the RWA Honor Roll for bestselling authors. She has been awarded two Romantic Times Career Achievement Awards, four NJRW Golden Leaf awards, plus the NJRW career achievement award for historical romance. Though most of her books have been historical, she has also published three contemporary romances.
Ms. Putney says that not least among the blessings of a full-time writing career is that one almost never has to wear pantyhose.


text:
Imagine yourself walking home alone or with someone. A couple meters away from you someone is painting a shutter or a wall. We are telling you this because we know you didn't notice what happened, you didn't see it.
But don't judge yourself: it is not only that you don't look… He hides well, and its your mind that is playing tricks on you. He stays in your blind spot so you can't interpret what you are seeing.
And, as if it wasn't enough all ready, he manages to keep his calm, like if he was convinced he was doing something with no guilt.He acts cool and with complete confidence because the trick is to not make any sudden movements, not letting yourself be seen.
You did not see anything!
This is Coun and he tried out the new Hardcore chrome.
'This new chrome covers well, the line is fat and clean; it spreads a bit more than the old one, and also it dries fast enough to make lines without having to wait a while.'
Many of you remember Coun, the tireless bomber from the basque country, and this time we can see him through the work of Jaleo's Productions. Let's watch it again…