text: Worldbuilding Six Consequences of High Magic September 19th, 2015 by Oren Ashkenazi Some fantasy settings, like anything written by Brandon Sanderson, impose strict limits on what magic can do. Others – like The Wheel of Time,* The Malazan Book of the Fallen, and just about any D&D setting – do not. In these worlds, magic is both incredibly powerful and relatively common. It's the second group we're concerned with today, because they all show a major misunderstanding of how human civilization works. These high magic settings nearly always take place in a medieval or Roman Empire type society, and then the authors just add wizards. Think about how drastically our society changed when they added touch screens to phones. How much do you think it would change with the addition of people who can alter the laws of physics with their minds?* We're talking a lot more than an over-abundance of +1 swords. 1. No Sickness The Quack Doctor by Arallyn! used under CC BY 2.0 Curing diseases and healing physical damage is a mainstay of fantasy magic. Mostly it's used to patch up the protagonist so they can recover from one near-death experience in time for the next one. But if your wizard can heal dragon fire burns or cure magical mummy plague, a little thing like tuberculosis or an infected cut is nothing. Disease is a major killer of humans, and it used to be a lot worse. Unsanitary conditions* and a poor understanding of germs let sickness run rampant. For most of history, when a person got sick, their only options were to wait it out or appeal to doctors who likely made the problem worse. Magical healing would change everything, especially if it's as easy as many fantasy settings make it out to be. Even with modern medicine, some diseases are harder to treat than others. That doesn't have to be the case with magic. Many magic systems don't discriminate between HIV and the common cold. Just take a Cure Disease and call the cleric in the morning. Even spells as basic as D&D's 0th level Prestidigitation would be incredibly useful. That spell allows you to clean a cubic foot of space every six seconds, vastly reducing the spread of infection, not to mention saving people a lot of work around the house. Imagine what Europe would look like today without the Black Death wiping out a third of the population. Quality of life would vastly improve, people would live much longer, and they'd be more productive. It's hard to be productive when you're dying of a horrific disease or caring for someone who is. What if the wizards or clerics are selfish jerks who don't want to give their healing magic to any who need it? Would there be enough Doctors Without Borders types to make a difference? Eventually enough magic users would realize it benefits them to live in a society without people constantly dying of disease. They'd likely charge for their services, and it wouldn't be perfect, but it would be a lot better than standard medieval life.* 2. Population Explosion If people aren't dying of disease, wouldn't they overtax their food supply and create famine? No, because high magic also means incredible new food production. In some settings, wizards can literally conjure food out of thin air. If they lack that ability, they can use weather manipulation or water spells* to revolutionize irrigation. Agricultural societies are on a constant quest for more efficient methods of farming. There's only so much arable land to go around, right? Not when you're dealing with magic! Using aforementioned weather control and water spells, any scrap of ground with decent sunlight and soil can become farmland. In real life, irrigation is costly and resource intensive. In high magic fantasy, it's as easy as abra kadabra. Combined with dramatic declines in disease, more food means more people, which means more wizards, etc. These are the sorts of advancements the real world didn't see until the Industrial Revolution, and we all know what kind of changes that brought about. Instead of rural peasant villages, most people would live in teeming metropolises like they do today.* More people also means more strain on the environment, with all that entails. Such worlds would have a difficult time supporting classic fantasy beasts like dragons or giants. That kind of megafauna needs a lot of territory, and there just wouldn't be room for them in all but the most remote areas. Higher populations would also need more centralized authority, and freelance adventurers would quickly see themselves replaced by state-sponsored monster elimination teams. 3. No Armies Despite the larger population, armies would get smaller and smaller. The reason? Fireball, and every other spell that lays waste to large areas. In a world of high magic, spearmen and cavalry serve no purpose other than to run down the enemy wizards' spell slots. That's not worth the effort it would take to recruit and maintain an army, even if anyone could be convinced/compelled to sign up. At the same time, wizards are exceptionally mobile. With teleportation or dimension door hopping, they could easily outmaneuver the opposing army and attack its wizards directly. Even as cannon fodder, conventional medieval soldiers would be useless. With non-magical troops serving no purpose, battles would come down to massive magical duels. The losing side would quickly surrender, because what else are they going to do when all their wizards are dead? Occupation forces might still be necessary for keeping order in conquered territory, but any real fighting would be done through magic. For that matter, high magic spellcasters have so many options at their disposal, there probably wouldn't be conventional battles at all. Why go to some field when you can teleport directly into the enemy wizard's bedroom and disintegrate them? Alternatively, you could end up with a nuclear situation, where wizards are so powerful that any conflict between them would level civilization as we know it. Either way, men and women with sharp pieces of metal would seem adorably quaint. 4. Wizard Arms Race Trine 2 – Searock Castle Octopus by Frozenbyte used under CC BY-SA 3.0 In the Cold War, a nation's status was largely measured by how many nuclear weapons it had. Nowadays that prestige has diminished, but there are still plenty of benefits that come with being nuclear-capable. High magic settings would dial those benefits up to eleven. Nuclear weapons are only useful for blowing people up, and that was enough to dominate world politics for over 40 years. Magic can do so much more. A nation's influence and wellbeing would be measured in the amount of magical potential at its disposal. Governments would decry the overproduction of magic, while blatantly increasing their own stockpiles. Maybe they would agree to a ban on above ground magical testing. This would manifest differently based on the type of magic in question. In settings where magic is a rare, inborn talent, you'd see Hogwarts on steroids. Participation would be free and mandatory. They aren't going to squander a precious national resource because someone couldn't pay tuition. Some authoritarian regimes might even have breeding programs to produce better wizards. If magic comes from a substance, some rare stone or plant, cultivating that substance would be an obsession. Personal wealth would be measured in how much magicanium one had, assuming it wasn't nationalized. This scenario might see a reduction in benefits to health and food production, with magic being a hoardable resource. The wizard arms race also presents one of the few situations in which high magic civilizations might come to blows. Normally, there'd be no need for conflict, as the power of sorcery provides everyone a high standard of living. But if one area is rich in magicanium or produces a higher than average number of wizard children, it's time to throw down. Hotspots in the real world have nothing on the High Sorcerous Planes. 5. Gods On Earth Any setting with powerful mages is a magocracy, officially or not. The mages might not actually govern, because who wants to deal with tax law, but they have all the power. You really think King Spineless III is going to pass a law that High Wizard Lightning Eyes doesn't like? Those with supernatural powers would be the ultimate privileged class, their every whim catered to by law and custom.* But it goes much further than legal authority. In the real world, we worship celebrities who are good at acting or making Youtube videos.* Magic is a lot more spectacular than even the wittiest Joss Whedon movie, and people would flock to it. Particularly powerful or charismatic practitioners could easily form their own cults. After all, who needs abstract gods that may or may not exist when someone right here can control the weather? Traditional religions would fade away or never form at all, until the only gods were wizards powerful enough to claim the title. Beyond cults and rulership, inequality and discrimination would run rampant. Consider how bad those problems are in a world where most people have roughly equivalent capabilities. Now add a group of people who can alter reality with their minds. It doesn't paint a pretty picture. In our world, when someone says they deserve better treatment because they're more capable than others, most of us know they're full of it. In a high magic setting, they might very well be telling the truth. 6. Technological Acceleration Shibuya Night (HDR) by Guwashi used under CC BY 2.0 The end-game of any high magic medieval setting is that it quickly stops being medieval.* At first, it seems that magic would slow technological advancement. Who needs the wheel when we have flying carpets? But necessity is only one reason for technological advances. There hasn't been a driving need for computers to keep getting faster, other than that people like buying faster computers, yet look at how far we've come since the vacuum tube. Technology builds on itself, and magic is just a strange type of technology only certain people can use. One reason technology used to advance a lot slower than it does now is that you need technology to make technology. Consider, you can't experiment with gene sequencing until you have the ability to build microscopes. You can't experiment with new wing designs until you have material light and strong enough to build airplanes. Magic allows inventors to skip the intro steps. Powerful fire spells unlock the ability to create new metal alloys, and alchemy means a never-ending supply of material to test in the lab. Magic removes the logistical effort of the process, meaning any wizard* could easily become an independent inventor. New technology brings non-magical people closer to even footing with their wizardly brethren. A sorcerer shooting fire from their hands is a godlike power in a world of swords and axes but less impressive when assault rifles are available. Summoned spirit horses are a lot faster than walking, but they got nothing on the internal combustion engine. This cycle was demonstrated well in the Avatar setting, where benders created new tech that put normal people on the same level.* When wizards create new technology, they increase everyone else's ability to contribute. Where once only a sorcerer with strength enhancements could lift heavy construction beams, now a regular worker with a forklift can.* Ironically, this eventually decreases other distortions of a high magic setting. The wizard arms race isn't so all-consuming when some of the benefits can be duplicated by fusion reactors, and an army of hover tanks poses a problem to even the most badass of battle wizards. Magic is less worthy of worship when people carry supercomputers in their pockets. Would some wizards try to suppress new technology? Maybe, but it wouldn't work. More technology benefits wizards too, if not to the same degree, and it only takes a few renegades in secret labs to get things moving. How many high fantasy settings actually look like a techno wonderland? Not very many, because high fantasy has a very specific aesthetic in mind. But your aesthetic has to fit the story you're telling. You wouldn't give knights F15 fighter jets and then still expect them to use lances, right? Magic is the same way. If you want to keep a medieval European-esque setting, make sure the magic is limited or costly enough not to change the world overnight.* P.S. Our bills are paid by our wonderful patrons. Could you chip in? Read more about Magic Comments Sara September 19, 2015 at 9:15 am Jesus! They are so many truths in here that I can't numerate them! Definitly, your post was a fresh water slapped in my face. If magic is so normal among people, the world needs to evolve and be more than just a European-Medieval setting/resources. Yeah, the world must be like our today, but using magic. You are so right when you said that if we don't want this (the world like today) we need to restrict very much the magic powers and who have them. Thank you! Reply to Sara Oren Ashkenazi September 19, 2015 at 10:31 am Woo! Glad you liked it! Reply to Oren Ashkenazi Nicholas September 19, 2015 at 8:55 pm I really enjoyed this article, a fine contribution to Mythcreants! Have you thought about doing a similar article from a divine magic point of view? I've always thought about the sociological changes that would happen in a world with concrete proof of the afterlife, of souls that exist after death, resurrecting the dead, of the actual Gods themselves even! That's food for thought if I ever heard it. Reply to Nicholas Oren Ashkenazi September 19, 2015 at 9:03 pm I have thought about that. A lot. The reason I haven't written about it so far is that, in my estimation, gauging people's reaction to proof of the divine is a lot harder. This article is mostly about how magic would let us do stuff that mostly has parallels with modern technology. I felt pretty comfortable predicting behavior in that context. How would people be if it was obvious that gods and the afterlife exist? I have no idea! But maybe I'll figure it out some day, cause it's worth writing about. Reply to Oren Ashkenazi SunlessNick May 31, 2016 at 9:13 am One interesting side effect would be that the concept of heresy as we understand it would be absurd. When it's blatantly obvious what forms of worship meet with the gods' approval, anyone who disagrees is delusional rather than sinful. Which means that the only religious strife would be between gods who are enemies – though religious people might also come into confict over matters their gods didn't take a stand on. Temples would be important economic centres, especially since in most settings that draw a distinction between divine and arcane magic, healing and food production are the provinces of the former. (Ok, that's assuming a D&D Cleric style of divine magic). Proof of the afterlife pales in significance beside whether it's accessible. If it is, then it's not impossible that polities ruled by religious bodies might extend into both worlds. Reply to SunlessNick Oren Ashkenazi May 31, 2016 at 9:39 am Did God smite that guy down for wearing fabrics of two different clothes? If not, he must be ok! Reply to Oren Ashkenazi Leon February 10, 2019 at 3:13 am You might enjoy reading the Warhammer 40k fluff. In that universe the god emperor of humanity became a (barely) living god only because people began worshiping him as such. But because humanity is weak and puny, there just isn't enough power there to protect everybody from the chaos gods. So the main problem for the empire is corruption and insurrection by the various cults, because if a chaos god moves in and says 'I'm the boss now.' The only sane and logical thing to do is say 'Ok then. Where would you like your pile of human skulls?' Reply to Leon Jeff S Brown April 25, 2019 at 9:59 pm Hello, I just found this site today and read a few of your articles. Really good thinking and essay-crafting! Impressive! I couldn't resist writing a note when I read this small interchange between you and a commenter, about how one might approach a similar article but related to divine magic and a culture that had no doubt about a divine realm because it was as plain as the soil their wheat is growing it. Perhaps examine cultures and sub-groups who seem to have no doubt about a divine / God's reality; the Amish, or any clearly very confident-in-divine reality culture, from past or present, and extrapolate / muse from that? Reply to Jeff S Brown Oren Ashkenazi April 25, 2019 at 10:29 pm Hey Jeff, so while that's a good thought, the issue is that no matter who we look at, in the real world the divine is always a matter of believe rather than observable proof. I hardly need to go as far as the Amish to find people with total faith that the after life is real, however that is not the same as being able to see the afterlife with your own eyes and talk to people who are there. That said, I took a crack at this article anyway: Five Ways Gods and the Afterlife Change a Fantasy Setting. Reply to Oren Ashkenazi Sara September 22, 2015 at 12:44 pm WOW! That would be a wonderful post! (Apart from that I write something similar and now I'm stuck with this issue) Reply to Sara Itsafrickinmoon September 22, 2015 at 8:41 am The effects of magic on society are one of my favorite things to think about when creating a magic system. It's unfortunate that too many fantasy settings fail to take these consequences into account. What really amazes me is how even a single magical power could have a major effect on society. The kind of high magic we see in games like D&D isn't even neccessary for dramatic results. Reply to Itsafrickinmoon Oren Ashkenazi September 22, 2015 at 10:08 am I know! Create Water is one of my favorites to think about. In Pathfinder, it's infinite use even! Reply to Oren Ashkenazi David MacDowell Blue December 8, 2015 at 3:32 pm Yep. Just…yep. Reply to David MacDowell Blue Kendra Michael March 8, 2016 at 5:29 pm Great information! This will help me a great deal in creating a magic system. Reply to Kendra Michael Bronze Dog July 1, 2016 at 7:17 pm Continuing on my Changeling chronicle inspirations. Moral dilemma: A compassionate doctor turned churirgeon kith Changeling is performing medical miracles on mortals, curing the incurable. The downside is that her kind works are attracting the attention of the Gentry as well as Delta-13, the local paranormal investigation agency, potentially endangering the freehold. How do the PCs respond when the Winter Court tries to convince her to stop? Reply to Bronze Dog Stygian Jim September 20, 2016 at 10:12 pm Are you familiar with the Eberron Setting from the 3.5 edition of Dungeons & Dragons. I feel like they addressed many of the issues you raise, and in a way that enriched and enlivened the setting. Check it out, if you haven't had a chance. Reply to Stygian Jim Suitable Quill October 1, 2016 at 10:48 am I've been giving this concept a lot of thought lately and one aspect I find interesting is law enforcement. Guards with sword and shield make a lot less sense in a world where a level-1 bard can cast charm person, friends, and sleep and that's just beat cops. Higher level bard-detectives with hold person and detect thoughts, backed by court systems utilizing zone of truth would make crime a very risky pursuit. Reply to Suitable Quill Oren Ashkenazi October 1, 2016 at 11:02 am Absolutely. Although magic would also have a lot of potential to be used in the crimes themselves, and to avoid capture. And if you outlaw magic missiles, only the outlaws will have magic missiles! Reply to Oren Ashkenazi I, User February 25, 2017 at 3:55 pm "If you outlaw magic missiles only the outlaws will have magic missiles." Really, Oren I'm dissapointed in you. Do you really believe what they are saying in Were-Fox News? The high democratic council is not suggesting a complete ban of magic use, only background checks for spell books. Reply to I, User Cay Reet October 2, 2016 at 7:01 am Guards with sword and shield still make sense, but only while the crime is being committed by a person without magical abilities. I guess law enforcement in a fantasy world with magic needs a special unit for dealing with rogue magic users. Reply to Cay Reet Hunter-Wolf October 2, 2016 at 12:26 pm I think Final Fantasy the JRPG series always mixed magic and technology, and it's even more explicit in the upcoming FF15, there is already a big deal of the story revealed in the CG movie that acts as a prequel to the game's story, basically we have a kingdom that's built on technology and another that's built on magic and the tech kingdom is trying to invade the magic kingdom and control it. The catch is, both kingdoms have a mix of magic and tech, the technology focused kingdom tames and captures magical creatures and animals and uses them as assault weapons on the magic kingdom, the magic kingdom itself already has modern current day tech (cars, skyscrapers, phones, .. etc) but the core of their military power is magic, specifically the king and a magic crystal, whereas the tech kingdom has big floating battleships and an army of robot soldiers. And while the FF series doesn't dive that deep into how things came to be or how the tech and magic affected each other over the years it is still one of the few cases where magic and tech exist in the same world and side by side which have always been something that fascinated me about the FF series and something i always wanted to have in my own stories. Reply to Hunter-Wolf Asaph Lantz October 23, 2016 at 6:00 am I've read pieces of similar talk elsewhere, but this is truly the most comprehensive talk on the implications of High Magic I've read. And yet there is still so much more. It makes my head feel like exploding! Love your articles, Love Mythcreant! Reply to Asaph Lantz Chakat Firepaw October 29, 2016 at 8:56 pm A note on warfare: How large, and what kind, of impact there will be can vary a lot. Consider the world described by the 1ed AD&D rules: In that, Magic Users _aren't_ the gods of the battlefield. Sure they have fireballs, but it's one of the few spells that even has a chance of getting the MU out of bow range[1]. The two main uses for them are going to be making magical armour for powerful fighters/paladins, (+2 plate & mail is enough to be immune to all missile weapons used by an army of 0-level warriors but longbows and heavy crossbows at short range, along with many of the melee weapons), and neutralizing the enemy's high level fighters/paladins. Depending on how magic works, the casters may be staying far away from the battlefield because playing 'field artillery' means becoming a pincushion. [1] They also aren't as effective as you might expect, even ignoring that a 12th level MU can cast a total of only 8 of them. At most they result in slightly more spread/strung out formations. Reply to Chakat Firepaw Schitzoflink January 13, 2017 at 8:55 pm Great article! It has really made me think about magic in my campaign. I think you could control these effects by making magic use fairly rare, say 4% between all casters, and then only 1% of those magic users can train beyond a certian limit, like level 2-5. This could allow for some of the basic advances like less disease etc. Reply to Schitzoflink RHJunior March 17, 2017 at 12:34 pm 1-3 are just rubbish. 1. No disease? While medical knowledge has advanced greatly, I submit the observation that even in the 21st century there are no empty hospitals. A magical world would be the same. There would be illnesses which magic could not treat, perhaps even diseases that are themselves magical in nature or have developed resistance to magic as a natural consequence of using "cure light wounds" like we used to use penicillin. 2 Observation: in the real world, between increases in quality of life and the prevalence of birth control options, after a certain point birth rates DROP. Most western societies IRL are literally below replacement rates right now; most projections have world population peaking at about 8 to 9 billion, then tapering off. People being people, a high magic society would trend the same way. 3 No armies. Right. People used to think that nukes would bring about the end of traditional armies, too, and used a lot of the same arguments. Yet here we are, and the world's armies are bigger than ever. There are just some scenarios where having a wizard fireball everything is not a military option, and as always territory is held by boots on the ground— whether they're holding guns or magic wands. point 5 depends GREATLY on how the magic system works. If your level of power is fixed, and entirely dependent upon an accident of birth or circumstance, yes, wizards would basically rule the roost. But if magic power was a matter of training or study, or any form of anti-magic bane existed, that would be a tenuous circumstance at best. And wizards replacing religion? Not likely. They could TRY, mind. But even all powerful sorcerers would have things they could not explain or questions they could not answer. And setting themselves up as gods would last as long as it took for the first mighty-thewed barbarian hero to show up with a sword made of wizard kryptonite, lop of their head and play polo with it. Reply to RHJunior James March 24, 2017 at 6:27 am Take 1 a few steps further. Not every village would be rich enough to support a healer, and Cure Disease would mostly negate the need for vaccines. Without the crusade of public vaccinations, organizations such as the CDC and WHO might not have formed. Unless part of a church, local healers would likely be working alone. These would cover up any failures, allowing diseases to spread, and when it finally became public knowledge, the threat of magic-resistant superbugs would cause mass panic and widespread chaos. Reply to James corumeach May 24, 2017 at 5:40 am No, armies are actually smaller than ever. They are just on an ultra high-tech level. Modern armies rely on cruise missiles instead of stone-lobbers, they use aircraft carriers instead of armadas of man-o-wars. Land troops are smaller than ever before. Countries are bigger than ever before. Massing tanks or foot soldiers is only good for invasion. In modern times war is not about invasion anymore it's about global domination, about being the strongest that could destroy everyone else a second earlier than they could. You could compare modern high-tech armies to the high-magic armies mentioned in the article. The wizards do sit in the control rooms that fire nuclear intercontinental missiles (your fireballs). They assumption of the article is: low-effect weaponry/magic requires large general armies, while high-effect weaponry/magic requires small specialized armies. In the end the team with the most powerful wizards will win. The grunts won't make a difference on that level anymore. In a sci-fi setting powerful A.I.s would be the "wizards". Reply to corumeach Cay Reet May 24, 2017 at 7:03 am Good point, proving again that technology on a high level is similar to magic. Joke aside, you're absolutely right with that. Today is no longer about who has the larger army, but about who has the more powerful weapons. The five wizards in a high tower who make it rain fire on everyone are a good way to port that to a magical environment. Who has the more powerful wizards will win the war. Reply to Cay Reet VoidCaller May 13, 2017 at 5:06 am Good article, but I have one objection. I'm Catholic and I think that use of religious paintings in context of magic is disrespectful. I know that you are firm beliver in concept of respecting others cultures and don't appropriating important parts of them, so I ask you to change images. My faith gives me imperative to act and to ask you for this, so I ask you to respect my faith. I'm open to discussion. Sorry for erros, I'm dyslexic and English is my second language. Reply to VoidCaller Oren Ashkenazi May 13, 2017 at 4:58 pm Sure thing, appreciate you reaching out. Reply to Oren Ashkenazi VoidCaller May 14, 2017 at 4:54 am Thanks you It is nice to meet a person who respects others Reply to VoidCaller History April 20, 2018 at 5:59 am I find it interesting that you separate Catholicism and religion as a whole from magic. The papacy and Christian practice as a whole has entertained things now popularly called 'occult practice' since its inception, with the invocation of spirits, angels, and the dead being as commonplace as the sacrifice of blood or flesh by the devout. In general, arcane practice and the concepts of the sacred/profane have grown in tandem wherever they spring, from Christian alchemy to the concepts of blessings over candles, wine, or food. Whether or not any of it has effect, or what effect it may have, is another discourse entirely. Reply to History Cay Reet April 20, 2018 at 6:57 am Nevertheless, magic as used in most fantasy stories is practiced unlike organized religion (Catholicism, Christianity, or something else). As a born Roman Catholic, I have never felt like I witnessed any kind of magic in church (although, to be honest, I haven't been in one for a while, so maybe it's a new thing). The transformation of bread and wine into flesh and blood is considered a wonder and not a feat of magic by the priest. As a matter of fact, Christianity as a whole frowns on practicing magic (hence the witch hunts). Powers granted by a god (as in practicing a religion and actually receiving specific powers through it) and the ability to control magic as a such are different. If powers are granted by a deity, they can be taken away by it (or another) at any time. The ability to control magic usually has to be forcefully removed from a wielder. Powers granted by a god are usually specific, magic as a such is often very versatile (even if a wielder prefers specific areas of it). There are, of course, magic systems which are related to deities, but most, as far as I remember, are not. Reply to Cay Reet Oren Ashkenazi April 20, 2018 at 10:03 am For the record, this isn't about whether religion and magic are the same thing, this is about respecting a person's individual beliefs. Since it cost us nothing to do so, we were happy to accommodate. Reply to Oren Ashkenazi History April 21, 2018 at 2:17 pm Of course. If someone is made uncomfortable, even if the reasoning doesn't make sense to another individual or group of people, reasonable accomadation is the best practice – especially in theoretical discussion of a fantasy game The simple fact is that magic as defined by the Church (miracles performed without the grace of G-d) doesn't mesh with anthropological and historical definitions and examples, even leading to retroactive misinformation such as another respondant's witch hunts, and I wished to remark upon it. No disrespect was intended for my fellows in Abrahamic tradition. Reply to History Graeme Sutton July 8, 2017 at 12:56 pm I always did find it funny that in 3.x D&D a dagger that made you 5% better at stabbing was worth over 2000 gp while a potion that cured any disease was 750 gp Reply to Graeme Sutton Chakat Firepaw July 12, 2017 at 10:25 pm It's more like 50% better at stabbing for a +1 dagger, (don't forget the 40% increase in damage). Also a +1 to hit is not a 5% increase in the number of hits: If you need an 11, that +1 is a 10% increase, if you need a 16, it's +20%. Reply to Chakat Firepaw Will August 17, 2017 at 12:37 pm Thank you so much for this. I absolutely loathe high (ubiquitous) magic settings. It destroys everything that makes fantasy fantastic and it provokes the most mediocre roleplaying. And with more and more tabletop players being raised on video games and anime, nobody seems bothered when the game they're playing feels utterly shallow and pointless… The very conceit of high magic eliminates any need for PCs in the first place. Reply to Will G. November 2, 2017 at 4:23 am "There hasn't been a driving need for computers to keep getting faster" I guess this would seem to be the case if you only think of computers as unnecessary consumer electronics that people use to browse the internet and tell people what they had for breakfast on facebook. The real applications of computers in business, administration, infrastructure, research, etc, have a very driving need for computers to keep getting faster and cheaper. Reply to G. Kora March 8, 2018 at 5:11 pm You're in luck; there actually is a book that covers all these consequences of high magic. It's called Red Queen, and it's a really awesome dystopian fantasy book. Here's how it meets all the requirements of having realistic high magic: 1. No Sickness Well, we know that there's specialized healing Silvers, (silvers are the resident magic-users) and that the privileged Silvers aren't worried about getting hurt or sick at all because of it. However, the Reds (the people without magic) seem to not have the privilege of being healed by Silvers. The book never goes into detail with this, but I'm assuming that when people get sick they can pay to be healed by a healing Silver. Red Queen meets the first requirement. 2. Population Explosion There are definitely a lot of people in the main character's country, and we know that there are many countries beyond just hers. 3. No Armies Well, Red Queen technically doesn't meet this requirement. They still have conventional armies, but I think that's because one of the few rules for Red Queen's magic system is that magic-users have to be very close to the object they're performing magic on for it to work. You can't incinerate a giant army all at once because you'd have to be so close that you'd incinerate yourself too. And Silvers are so precious in this world that it wouldn't be an option. 4. Wizard arms race In Red Queen, this takes place with all of the competing families of Nobles. Whichever Silver is powerful enough to command all of them takes the crown, but the rest of them are left to duke it out over who's second place. These Noble families are rather large, and they form (and break) alliances like crazy by marrying off their sons and daughters. 5. Gods on Earth This is the entire premise of Red Queen: what would really happen if some people had godlike powers and others didn't. Those with magic silver blood oppress the magic-less Reds, making them spend their life in service to them. They're shipped off to war, forced to work in factories, and live in less-than-sanitary conditions. 6. Technological Acceleration They've got force fields, guns, airplanes, and explosives (especially the latter). Some of it even depends on magic to work, successfully discriminating the Reds from using it. Reply to Kora Cannoli February 7, 2019 at 4:29 pm I don't know why Wheel of Time is listed in the introduction as a counter-example. While the six listed categories all fail in that setting, the world-building accomodates that. The magic in Wheel of Time is called the One Power, people who weild it are channelers, and all the channelers in the lands in which the story is set, are members of an organization, and go by the title Aes Sedai. Their headquarters is a large building called the White Tower, which is also a metonym for the organization. The Tower is divided into seven subordinate groups designated by color, governed by elected representatives from each group and ruled by a leader selected by the elected council, who has great personal authority. The White Tower's political influence is immense in that region as well, as a extra-national organization, made up of people from every country, it is very wealthy and engages in political intrigue and espionage. The organization has an intelligence network, the sub-groups have spy networks and many of the individiual Aes Sedai have personal spy networks. Their leader outranks monarchs, and even rulers of countries where magic is illegal or the leader of a quasi-Knights Templar order, who considers Aes Sedai to be evil and their arch enemies, would come at a summons from the leader of the White Tower. And because of this supreme power, which they use to enforce a monopoly on magic, the Aes Sedai's abilities have stagnated, they are without competition, so there is no magical arms race. Upon joining the Aes Sedai, each member swears a magically binding oath not to use magic as a weapon except against the supernatural forces of evil and their human adherents or in self-defense, and not to make weapons. Since they have a secure headquarters where most of them live and magically bond bodyguards with enhanced abilities and magical camouflage cloaks, self-defense is not a big issue for them. A recurring theme in Wheel of Time is that people rationalize circumstances into which they are forced, and so the Aes Sedai rationalize their oaths as a moral code and hold using magic as a weapon to be anathema. They live in a literal ivory tower, and engage in geopolitical intrigue or esoteric scholarship and philosophy. Their main recurring adversaries are magic users born afflicted by a curse that turns them homicidally insane from using magic. These individuals turn up as random accidents of birth, and have no access to teaching or training in their abilities, so they present little challenge to the powers of the Aes Sedai. Aside from all that, every Aes Sedai is paid a literal fortune as an anual stiped and they are told there are more funds available at need. A disproportionate number are nobles with personal estates and incomes of their own. As a result of all this, the Aes Sedai simply do not have the same concerns as ordinary people. They have no incentives to use that cleaning spell cited in the article and no need to charge for their services. The ability is also very limited, to less than 3% of the population, and a number of their students are killed by the tests to move up through the ranks before becoming Aes Sedai. It is ultimately revealed that in the final test for full membership, they test for blind adherence to the rules and the ability to keep a straight face in stressful situations. Adaptation, improvisation and thinking outside the box are not rewarded, rather they are made to complete pointless tasks, precisely as trained, in spite of distractions. And failures to do so are straight up murdered. As regards other issues, the population of the lands where the Aes Sedai have influence, is actually declining, from both stagnation and the influence of inimical supernatural forces. Armies are actually rather small and the military arts undeveloped, but not because magic renders them obsolete, rather the pervasive political influence of the White Tower means that when a major war starts, the Aes Sedai intervene and negotiate a peace treaty, using personal influence and soft-power political manipulation to compel both sides to sign. In a Renaissance tech level setting, with strong national identities and central governments, 10,000 men is considered a large army. Over the course of the series, a lot of these flaws are exposed, and the characters and Aes Sedai come into contact with magic users in foreign cultures, who are more efficient and effective in some ways than the Aes Sedai. Two of the cultures' magic users are limited by the survival priorities of their people and their own efforts to conceal that they are using magic, so as to avoid the notice of the Aes Sedai and a third enslaves the magic-using portion of the population with magical collars and control bracelets. It is for this reason that the other cultures have not had a chance to excell outside the reach of the White Tower's stifling influence. The article makes a good case and the series is both fascinating and frustrating to those of its fans who are fascinated with magic and what it can do, because in Wheel of Time, human motivations and belief are the important factors, and even magic takes a backseat to that when it is weilded by humans with errant beliefs and flawed motivations. In the backstory of Wheel of Time, the world was a utopian society for all the reasons given above (minus the arms race, because the ancient Aes Sedai managed to create a society without war and little violence, where contributions to society were path to respect and advancement), so it's not like the author is unaware of the possibilities, but humans being human dragged it down and then created a system where the magical elites guard their power jealously, and hoard influence and control, preferring to maintain an image of people above mortal comprehension. In more recent backstory, a nation is lost to the forces of evil and one of the survivng children, now grown up, finally has an Aes Sedai willing to answer his question why they did not come to help the kingdom, which had always been a faithful ally to the White Tower for 1,000 years. The answer he finally gets, after years of his question being dismissed or ignored is that they DID send help, but the kingdom fell so fast, the Aes Sedai were unable to get there in time, and afterward, pretended they had never sent help so people would not know they had failed. That's the position of the magic users in Wheel of Time, unwilling to let any knowledge circulate of their limitations or failures, but so dominant that they can get away with people thinking they are unreliable, indifferent and capricious. Reply to Cannoli Erich September 16, 2019 at 6:00 am I know this article is old, but it's one of my favorites on this site and I keep coming back to read it as I jot down ideas and work on my story. I am curious about point #6. How long do you think it would take to go from pre-bronze age to modern technology with high levels of magic in the world? What if magic was also in it's infancy? "Yeah, we can throw some fireballs around and do some basic physical manipulation, but reading minds and teleportation? How would that even work?" Reply to Erich Cay Reet September 16, 2019 at 8:11 am It depends on your magic system, I guess. If you have a scientific base for the magic (if magic can be explained by science to a degree), magic would develop as science does, since people would learn more about magic the more they'd understand about the world. Early humans would instinctively use their power, they could probably produce some magic, but unreliably, because they don't really know how it works. The more science and technology advance, the more people also understand how magic works, the easier it would be to teach mages about its use. Reply to Cay Reet Oren Ashkenazi September 16, 2019 at 8:38 am Yeah the answer to this question is a big "it depends," as there are so many potential variables based on what the specifics of your setting are. If we're talking full on 3.5 D&D magic, I don't think it would take long at all. You'd probably have an Eberon style world going within a few generations. If your magic system is more limited, it could take a lot longer, or your magic might even be so limited that it never happens at all. Reply to Oren Ashkenazi Erich September 19, 2019 at 4:45 pm Sorry for taking so long to respond. My work week doesn't leave much time for anything other than working, sleeping, and eating. I'm responding to both you, Cay and Oren. The backstory is that roughly every 100k years, something *REALLY* bad happens which messes things up for a couple thousand years. This basically resets the stage. There are also cosmic waxing and waning axes of magic, divinity, and spirit. This story is a reemergence of life at the relative beginning of a new age. I skipped a bit, because hunting-gathering tech levels are not that interesting to me. The current setting is moderate magic (ascending), moderate divinity (descending), and no spirit (ascending). The magic system is loosely based on the Storyteller Mage system. The more you know of a specific field of study, the more complicated things you can do. I've been approaching the amount of power that mages and priests have in the idea of a RPG that is balanced between the classes. So the magic users can do amazing things, they won't be able to do lots of big things, all the time. There are two groups, priests and mages. Each group has different areas of influence. Priests do healing, guidance, buffing, and smiting. Their focus is caring for people, individually and as a whole. They just act as conduits for the power of the gods. They have no "internal" power. They ask the gods to do something and the gods normally say "Yeah, sure. Here you go." The limit of their ability is based on their devotion to the god or gods of their choosing. It's a bit more complicated, but you get the general idea. Mages manipulate physical reality through force of their internal will. There's 4 primary schools: Kinesis moves things around and manipulates physical matter. Channeling deals with generating and controlling energy fields. Transmutation is the restructuring of physical matter. Ubiquity is bending the flow of space and time. (No time travel, just speeding up and slowing down. It also incorporates extra-dimensional spaces and teleportation.) Magic is structured. You need X amount of power to do X thing. There are rules as to how magic works. Specific symbols do specific things. It takes a certain amount of time to build up a certain level of power. There's a bit more, like enchantment and identification, which are done by both groups, but in different ways. Reply to Erich Kat July 2, 2020 at 10:39 am So, my magic system (the one in a world with dangerous public schools) has magic involving contracts with magical creatures. ( Increasing the creature's influence, giving in gold, doing a task, etc. in exchange for magic) People want to make contracts with very powerful magical creatures, and specifically over ones whos, the sphere of influence is over an important object. Like, magical creatures that give metal magic, instead of cooking magic. And people with many contracts to very powerfull magical creatures are considered more important find more powerfull jobs, and go to better magical schools. What sort of impact do you think that would have? Other than the aforementioned ones? (The setting is kinda steampunk-ish.) Reply to Kat Oren Ashkenazi July 2, 2020 at 11:02 am Hmm. In most cases, a setting's magical implications have more to do with the power and frequency of various effects, rather than how you get them. Like, if you can get a metal spirit to produce several tons of aluminium in exchange for building it a shrine, that's gonna have some major effects on the setting's engineering. So I'd say look at the sort of effects that these spirits can give and consider how people might use those effects. Reply to Oren Ashkenazi Kat July 2, 2020 at 11:32 am I was thinking mostly about the political and social implications, but I think I know what you mean. Although its mostly the people with the contracts that do the magic, instead of the creatures. (Although if it's personally important to them, they might.) Reply to Kat Kenneth Mackay July 3, 2020 at 4:15 am The 'contracts' idea has interesting implications. If someone has multiple contracts with powerful beings, it may force them to act in certain ways, or avoid doing certain things, because of the terms of their contracts – so they could be very powerful in some situations, but powerless to act in others. What sort of penalties does 'breach of contract' result in? Reply to Kenneth Mackay Kat July 3, 2020 at 7:33 am Depends, usually, it's impossible to breach a magical contract, and doing so will usually kill you. It's possible to end a contract though if both parties agree. (Or threats, coercion, bribery). There was one king, who made to many contracts and ended up forced to behave so erratically that a revolution started. Reply to Kat Riley September 5, 2020 at 10:52 am I love thinking about this. You forgot one spell. Contract law, social, judicial and political system could be revolutionized by one first level spell: Zone of Truth: On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. Reply to Riley Leave a Comment Cancel Reply Name Email (will not be published) Save my name and email in this browser for the next time I comment. Message Please see our comments policy (updated 03/28/20) and our privacy policy for details on how we moderate comments and who receives your information.


text:
Cell: 503.515.3087
Phone: 503.515.2309
Fax: 503.210.9595
Licensed in OR and WA
Branch Manager • Hillsboro Branch • NMLS #53711
Kim has been in the mortgage business since 1991, working in both Wholesale Banking and Retail origination. She has years of experience in FHA, VA, USDA, Freddie Mac, Fannie Mae, Jumbo, and HECM Reverse Mortgages, and Non-QM. She started the local branch of Allied Home Mortgage in 2002.
Kim is an honors graduate holding two Bachelor's Degrees in History and Pre-Law with a minor in Business from University of the Pacific. She went to UOP on a full academic scholarship. She studied abroad at University of York, England and made the National Dean's List upon graduation.
Kim takes continuing education very seriously and has taken dozens of mortgage classes in addition to the continuing education required by law. Some of these classes include Underwriting the Self Employed; Underwriting Appraisals; Foreclosure Law; FHA Reverse Mortgage; Home Owners Insurance; Mortgage Insurance; VA Underwriting; FHA Underwriting ; Fanny Mae and Freddie Mac Underwriting .
She is involved with BSA Cub scouts as a Den Leader, 4-H Horsemanship, Volunteering with the Oregon Humane Society, and volunteering at a High School assisting college-bound students in applying for scholarships and grants. Kim is happily married and the mother of 3.
Branch Address: 1088 NE Orenco Station Parkway Hillsboro, OR 97124
Identifying your dream home is an important step in the homebuying process – but you've still got to close the deal!...

subset: commoncrawl


text:
Thanks to Wendy Johnson at pinkanddotty.co.uk for the inspiration for this card!
This is card four out of five for Christmas card class tonight!
I used light colors for the wreath for a change from regular use of Garden Green. I used Pistachio Pudding for the first base stamp and then layered with Wild Wasabi. The Top Note die does not get used enough but works so well for this stamp image and to place a sentiment!
Thanks for stopping by and have a Wonderful day!
Stamp set: Wondrous Wreath
Paper: Real Red, Whisper White
Ink: Real Red, Pistachio Pudding, Wild Wasabi
rhinestone, Wonderful Wreath framelits dies, Top Note die


text:
CD (Compact Disc)
Label: LONGHAIR
Release date: 02/12/2019
Barcode: 4035177002317
Catalog no.: LHC0000231
Item ID: 487314
Long Hair is not only proud to present Tortilla Flat's legendary sole album 'Für Ein 3/4 Stündchen' (on vinyl, LHC 230 and on CD with 2 bonus tracks, LHC 229), but also the group's lot more legendary broadcast sessions for Germany's leading underground and krautrock program on radio SWF (look for further recordings in this series on Long Hair). The mainly instrumental album is very flute-driven, in opposite to the latter album, which was more electric violin-dominated, with very exciting guitar playing accompanied by rocking drumming and nimble bass lines. Very tight! AND VERY TEUTONIC! There were not so many progressive rock bands in the early 1970s which were flute and violin dominated, but also don't forget the great solo play of lead guitarist Manfred Herten. An early version of their main opus 'Tortilla Flat' shows the band with violinist Werner Knauber and Herman Basten on flute at its best, a dramatic increase with great tunes. In fact the music on 'SWF Sessions' is very unique, typical krautrock; psychedelic, complex but always very tuneful. Many flute solos, exciting great fuzzing guitar solos and an impressing electric violin sound with that special Teutonic krautrock feel, played by well trained musicians with great composition skills. Besides the long tracks there are three short titles which set music to three poems of the famous German poet Christian Morgenstern with great vocals by Manfred Herten. The CD booklet comes with full band story and rare and unseen photos. All titles are remastered and the sound is brillant. A must have for all lovers of the great German underground and krautrock music in the 1970s. Highly recommended! Includes 3 bonus tracks.
Also available: SWF SESSION 1973 (LP).
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text:
Bluejay's Bakery Is a Sweet Addition To Downtown Pensacola
Justine Gudmundson-McCain gave up science for a career in artful baking.
Pensacola has not been known for excess.
It's said that when Spanish settlers first arrived in Pensacola, in 1559, they lived off little more than hardtack. Those dry, flavorless biscuits — a staple among sea-weary sailors — were more likely to shatter a sweet tooth than to satiate one.
The city has remained a bastion of Old Florida, more hardscrabble than haute couture since those first Europeans clambered onto her quartz-white shores. Until recently, the rations hadn't improved much, either — with nary a craft brewery or cupcakery in sight.
But take a stroll down Palafox these days, and the city has an altogether different scent. It smells of the New South — and, if you happen to be strolling by early enough, of fresh-baked, organic cupcakes.
For the former, you can thank a gush of private investment, which has construction cranes sprouting from the soil like daffodils in springtime. For the latter, you can thank Justine Gudmundson-McCain.
McCain, 28, is the owner of Bluejay's Bakery — the sweetest in a spate of new businesses to have flung their doors open in recent months. Her pastry case, filled with colorful cupcakes and egg-shell-thin macarons, could have started a war in sugar-starved, colonial Pensacola.
It might have started one this weekend had the line of hungry patrons been as well-armed as their 16th century forebears. Thankfully, they weren't — and there were plenty of cupcakes to go around.
A Rolling Scone …
McCain, the daughter of a biologist-turned-painter and a helicopter pilot, didn't always wish to pursue a career in food. In fact, it was bones — not bundt cakes — that first captured her imagination.
The Pensacola native majored in forensic anthropology at Florida State University. While in school, she took an interest in baking — recreating cakes from the
Williams-Sonoma catalog in her spare time. However, the pursuit was little more than a dorm-room hobby.
"I didn't have any tools but a rolling pin," she said.
It wasn't until her junior year that McCain began to think seriously about pursuing her passion for baking fulltime. That summer, McCain traveled to Eastern Europe for a field school. The program took her to archeological dig sites in three different countries. It was hot, tedious work, and, with each passing week, McCain grew less enamored with her choice of career.
At the same time, she was falling in love with something else. Like most love stories, this one involved a castle — an inn she stayed at while working in rural Albania.
"They had a live-in chef," McCain recalled, "and every meal of the day was served on a long table in an outdoor veranda. It was surrounded by curtains and bunnies and all this amazing scenery."
She convinced the innkeeper to introduce her to the Greek-speaking chef, who took her under his wing.
"I spent every meal in the kitchen with him," McCain said. "We couldn't talk to one another, so we relied a lot on charades. He taught me how to cook. I taught him how to bake — I gained 35 pounds in two months."
McCain also gained some clarity. When the summer program was over, she called the school's travel agency and asked if they could delay her flight back to the United States by two months.
"I spent the rest of my time in Europe eating," she said, "and solidifying my opinion that I should be in the food industry — not the dead-people industry."
Go West, Young Woman
Having bid the dead adieu — and with her degree in hand — McCain enrolled at the International Culinary Center in California. There, she obtained a second degree, in classic culinary arts, before taking a job with a cake designer in San Jose.
"The owner gave me a lot of responsibility right off the bat," McCain said of that first gig. "I got to do things I wouldn't have been able to do at a larger bakery" — including working directly with brides and in the kitchen.
She blossomed. Surprisingly, given her prior interests, it wasn't the scientific precision of baking that hooked McCain.
"The art was what drew me in," she said. "At the end of the day, that is still what I love most, the actual act of designing a cake."
It shows. Today, the baker's Instagram feed (@bluejaysbakery) is a cascade of whimsically themed, expertly crafted cakes. There are mermaid tales and sugar crystals and buckets and buckets of fresh-cut flowers. Back then, though, McCain was just beginning to hone her skills.
She would spend the next three years working in various bay area bakeries before deciding to move back to Pensacola and start her own business in 2016. Her then-boyfriend (now fiance), Thomas William, moved with her.
"We had no plan other than the bakery," McCain said. "I put all my eggs in one batter."
She planned to start small, operating the business out of her home kitchen, and scale gradually.
"I had planned to sell at the farmers market for a year," McCain said, "to establish my brand. In the second year, I wanted to move into a commissary kitchen. Then, in year three, we would start the process of securing a storefront."
Things did not go as planned.
Just Desserts
McCain's cupcakes and macarons, cooked with gluten-free and organic ingredients, were an instant hit at the farmers market. She began receiving a lot of orders for custom cakes, as well, and found an eager audience among brides with gluten intolerances and other dietary restrictions.
Business boomed.
"Within four months, I'd been offered my first storefront," McCain said.
Bluejay's hosted its grand opening a year and a half later, this past November. Since then, business has skyrocketed.
"Any weekend before Valentine's Day, I was happy if I had two specialty orders," she said. "Now, I'm having to turn people away because I have like 15 orders a week."
McCain attributes the success to hard work.
"At a minimum, I work 12 hours a day," she said.
But anyone who's tried her macarons knows there's more to this sweet success than hard work.
They ain't hardtack.


text:
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And make sure when upgrading your sway bars, that you upgrade your end links at the same time. Another easy suspension modification you can perform is the addition of a strut tower bar as well.
Read Less


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At the beginning of this reformation project I knew nothing on the reformation (except that there was another guy named Martin Luther). After looking at the sheet of suggested tasks I did the reading on the Reformation but to be honest, I didn't learn anything, so I decided to use the greatest resources ever made, Wikipedia. After understanding some of the background of the Reformation I needed some secondary sources on the Radical Reformation but there were some documents that were in different languages (French and German) so there was some trouble but I found some sources and this is what I found.
The Radical reformation, also known as the Anabaptist reformation, was started in the 16th century in response to the apparent corruption of the Catholic Church and the start of the Lutheran movement, started by Martin Luther and others. It began in Germany and Switzerland and birthed many Radical groups; among those in these groups are the somewhat known Thomas Müntzer and Andreas Karlstadt. The groups consisted of the Zwickau prophets and Anabaptist groups like the Mennonites and Hutterites. According to The Global Anabaptist Mennonite Encyclopedia Online (GAMEO) the word Anabaptist comes from the Greek word meaning "rebaptizer," the word appeared in English as early as 1530. Unlike the other churches the Anabaptist church believed in an "invisible church" which means that, unlike the "visible church" which has dignitaries known to the world, in the "invisible church" the leaders can only be seen by god thus, the Church only consisted of the tiny community of believers, who accepted Jesus Christ and demonstrated this by adult baptism, called believers baptism.
After finding the background of the Radical Reformation I needed to find aprimary source to analyze and on the outline that Mike gave us he stated a option, The Schleitheim Confession, which I put on my possibilities list after sometime looking for other primary documents I found nothing, so I used The Schleitheim Confession as my primary source document.
The Confession was made in a meeting that was chaired by the Anabaptist Michael Sattler in 24 February 1527, in Schleitheim, Switzerland. Michael was leader of the Anabaptist movement in Switzerland and Southern Germanand right after the making of the Confession was arrested put on trail and eventually executed We must remember when reading this document that when this was written the Anabaptists were under intense persecution by the Catholics. The confession consists of seven points clearly but briefly written that GAMEO suggests was written by Michael himself. The articles were
1. Baptism
2. The Ban [excommunication]
3. Breaking of Bread
4. Separation from the Abomination
5. Pastors in the Church
6. The Sword
7. The Oath.
I focused on the 1st, the 2nd and the 6th of these 7 articles.
The first Article, concerning Baptism is probably the most important of them all, considering that the name of their group is Anabaptist, which means "rebaptizer." The main point of the first article is that children can't be baptized; they decided that one had to "have learned repentance and amendment of life, and who believe truly that their sins are taken away by Christ," in other words
one has to understand that Jesus is their savior so that they can be resurrected with him. The passage about baptism is the shortest and the most "to the point" passage in the entire Confession suggesting that this was already established and they wanted to make it a law. The second section of the Confession was on the topic of excommunication, which was employed by the Catholic Church as a threat to people who tried to suggest new ideas, like the Anabaptists and Lutherans and other movements that went against the Pope and his dignitaries. The Anabaptists don't refer to it as an Excommunication but "Ban." In other words the Anabaptists really wanted to separate themselves from the church in every way possible. They state in the second passage
"The ban shall be employed with all those who have given themselves to the Lord, to walk in His commandments, and with all those who have been baptized in the one body of Christ and who are called brethren and sisters, and yet who slip sometimes and fall into error and sin, being inadvertently overtaken."
The quotation says, "only those that were baptized can be ejected" which makes sense because in the Catholic tradition when one is excommunicated one still has to attend mass which means that the Anabaptists chose the logical solution when somebody sins then they don't deserve to go to heaven so they go to hell. Something else that is interesting about the second passage is that "The same shall be admonished twice in secret and the third time openly disciplined or banned according to the command of Christ." So excommunication is the last option on the disciplinary list.
Passage 6 refers to violence (or "The Sword"). It states 4 issues concerning the sword, first they say,
"In the perfection of Christ, however, only the ban is used for a warning and for the excommunication of the one who has sinned, without putting the flesh to death, – simply the warning and the command to sin no more."
In other words they say that Excommunication is the highest punishment that one can incur, the interesting thing about this is that later they state,
"Also Christ says to the heathenish woman who was taken in adultery, not that one should stone her according to the law of His Father (and yet He says, As the Father has commanded me, thus I do), but in mercy and forgiveness and warning, to sin no more."
This quotation is probably the most interesting in the entire Confession. They not only said those women that commit adultery won't be stoned to death but also said that they wouldn't be excommunicated but only punished, in comparison to the Christians and the other new religions where they are drowned, burned or stoned. The second thing that they state is that Anabaptists can't "Pass judgment between brother and brother." Thirdly they state that nobody who is Anabaptist can be in office, like in the government because "They wished to make Christ king, but He fled and did not view it as the arrangement of His Father. Thus shall we do as He did, and follow him, and so shall we not walk in darkness"; and finally they elaborated on the third reason by saying that the reason why Anabaptists can't be magistrates is that,
"The government magistracy is according to the flesh, but the Christians' is according to the Spirit; their houses and dwelling remain in this world, but the Christians' citizenship is in heave; the weapons of their conflict and war are carnal and against the flesh only, but the Christians' weapons are spiritual, against the fornication of the devil."
What interested me most about this quotation is their use of the word "Christian." It raises the question did they consider themselves Christian? The answer is in the definition of Christian that is "Professing belief in Jesus as Christ or following the religion based on the life and teachings of Jesus," which is exactly what they believe in so they can be considered Christians.
The Reformation of the 16th century spurred lots of new ideas and started many new religions, including radical ones like Anabaptism, Mennonites and Hutterites. The Radical Reformation wouldn't have happened if the Catholic Church was so intolerant of anything that went against them. The Radicals woudn't have existed if Gutenberg's printing press wasn't invented, with the press people had more access to books which had great effect on how learned the people were back then, which in turn affected how the people thought of themselves in comparison to the higher authorities, which included the church. Some of these religions didn't last but for the first time in the history of man, people started to think for themselves.
Link to Document: http://baptiststudiesonline.com/wp-content/uploads/2007/02/the-schleitheim-confession-2.pdf
Neufeldt-fast, A. "16th Century Reformation Reading Room." Tyndale Seminary. Tyndale University, n.d. Web. 17 Nov 2011. <http://www.tyndale.ca/seminary/mtsmodular/reading-rooms/history/16th-century>.
Mann and Walter Klaassen. "Anabaptism." Global Anabaptist Mennonite Encyclopedia Online. 1990. Web. 17 November 2011. http://www.gameo.org/encyclopedia/contents/A533ME.html.
Wenger, John C. and C. Arnold Snyder. "Schleitheim Confession." Global Anabaptist Mennonite Encyclopedia Online. 1990. Web. 17 November 2011. http://www.gameo.org/encyclopedia/contents/S345ME.html.
Wikipedia contributors. "Excommunication." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 16 Nov. 2011. Web. 18 Nov. 2011.
Wikipedia contributors. "Martin Luther." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 10 Nov. 2011. Web. 18 Nov. 2011.
Pavao, P. "The Anabaptists: The Radical Reformation." Christian History for Everyman. N.p., 2009. Web. 17 Nov 2011. <http://www.christian-history.org/anabaptists.html>.
Sattler, M. "The Schleitheim Confession ." Baptist Studios Online. N.p., 1527. Web. 17 Nov 2011. <http://baptiststudiesonline.com/wp-content/uploads/2007/02/the-schleitheim-confession-2.pdf >.


text:
Dubois Challenge
You can help make the Dubois and Crowheart communities even better. Every dollar you give will be matched by $4.00!
Give $1 and $5 will go toward building the Dubois-Crowheart community.
$100 will turn into $500 to strengthen the nonprofits you care most about.
Building a Better Community
- Grants to charitable organizations in the Dubois-Crowheart community.
- Acts as a resource for local nonprofits.
- Has been a part of building community since 2007
WYCF Dubois-Crowheart Local Board
Jim Rice, Chair
Wade Beavers
Budd Betts
Ellen Jenkins
Rick Metzger
Anna Moscicki
Missy Sprouse
Staff Contact:
Micah Richardson


text:
Deep learning for conflicting statements detection in text
- Published
- Accepted
- Subject Areas
- Artificial Intelligence, Computational Linguistics, Data Mining and Machine Learning, Data Science
- Keywords
- Contradiction Detection, Machine Learning, Artificial Neural Networks, Natural Language Processing, Deep Learning, Text Analytics, Conflicting Statement Detection
- Copyright
- © 2018 Lingam et al.
- Licence
- This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ Preprints) and either DOI or URL of the article must be cited.
- Cite this article
- 2018. Deep learning for conflicting statements detection in text. PeerJ Preprints 6:e26589v1 https://doi.org/10.7287/peerj.preprints.26589v1
Background. Automatic contradiction detection or conflicting statements detection in text consists of identifying discrepancy, inconsistency and defiance in text and has several real world applications in questions and answering systems, multi-document summarization, dispute detection and finder in news, and detection of contradictions in opinions and sentiments on social media. Automatic contradiction detection is a technically challenging natural language processing problem. Contradiction detection between sources of text or two sentence pairs can be framed as a classification problem.
Methods. We propose an approach for detecting three different types of contradiction: negation, antonyms and numeric mismatch. We derive several linguistic features from text and use it in a classification framework for detecting contradictions. The novelty of our approach in context to existing work is in the application of artificial neural networks and deep learning. Our approach uses techniques such as Long short-term memory (LSTM) and Global Vectors for Word Representation (GloVe). We conduct a series of experiments on three publicly available dataset on contradiction detection: Stanford dataset, SemEval dataset and PHEME dataset. In addition to existing dataset, we also create more dataset and make it publicly available. We measure the performance of our proposed approach using confusion and error matrix and accuracy.
Results. There are three feature combinations on our dataset: manual features, LSTM based features and combination of manual and LSTM features. The accuracy of our classifier based on both LSTM and manual features for the SemEval dataset is 91.2%. The classifier was able to correctly classify 3204 out of 3513 instances. The accuracy of our classifier based on both LSTM and manual features for the Stanford dataset is 71.9%. The classifier was able to correctly classify 855 out of 1189 instances. The accuracy for the PHEME dataset is the highest across all datasets. The accuracy for the contradiction class is 96.85%.
Discussion. Experimental analysis demonstrate encouraging results proving our hypothesis that deep learning along with LSTM based features can be used for identifying contradictions in text. Our results shows accuracy improvement over manual features after applying LSTM based features. The accuracy results varies across datasets and we observe different accuracy across multiple types of contradictions. Feature analysis shows that the discriminatory power of the five feature varies.
Author Comment
This is a submission to PeerJ Computer Science for review.


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September 1st, 2012
Play Pour The Fish online at Cool Math Games for Kids: Help the fish to get his life by pouring water to him. Break down the walls so that water can move to the fish from water source. Fill the bottles to get bonus points.
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The Girlhood of Shakespeare's Heroines. A Series of Fifteen Tales. A new edition, condensed by her sister, Sabilla Novello. With nine illustrations in permanent photography from pictures by T.F. Dicksee, and W.S. Herrick.
London: Bickers and Son, 1893. Nine mounted photographic illustrations. Light indentation at top of spine, corners and joints lightly rubbed. A very good copy. In a full black calf prize binding of the Southport Proprietary School. Gilt insignia of the school on front cover, gilt-decorated spine with red morocco label. Bookplate, awarding the book to a female pupil in 1897. Octavo. [x], 456 pp. Item #7591
Price: $200.00
See all items by Mary Cowen Clarke


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ccadv.info was registered 9 years 11 months ago. It has a alexa rank of #34,216 in the world. It is a domain having .info extension. This site has a Google PageRank of 4/10. It is estimated worth of $ 242,640.00 and have a daily income of around $ 337.00. As no active threats were reported recently, ccadv.info is SAFE to browse.
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This is the link directory where you can submit the URL of your homepage to promote your website
This is the link directory where you can submit the URL to your homepage. Powered by PHP Link Directory.
Joomla! - the dynamic portal engine and content management system
This is the link directory where you can submit the URL to your homepage. Powered by PHP Link Directory.
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|2010-09-24 9 years 11 months 3 weeks ago
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|2013-02-21 7 years 6 months 3 weeks ago
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|2013-09-24 6 years 11 months 2 weeks ago
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Evimizin ihtiyacı olan mobilya, halı, aydınlatma, küçük ev aletleri, mutfak gereçleri, duvar sticker, dekoratif eşyalarını en uygun fiyata satışa sunan Türkiye'nin ilk ev...
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Mother's Day is nearly here! Join us in celebrating mum at Megalong Creek Estate on Sunday 13th May...wine, music and magical views! What more could Mum want? How about a grazing board to enjoy whilst she samples our single vineyard wines? (Jump on the website and order by Friday for Mother's Day).
May 9, 2018
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The following is a message written by one of our graduates, Andrew. Andrew has since entered our transition program where he is learning more skills and tools to better equip him to live interdependently. Andrew was in a few treatment centers before his parents found Calo. It's fair to say that prior to Andrew coming to Calo there was much uncertainty and doubt surrounding Andrew's future and his ability to be safe. Now Andrew is on the verge of his first year of college and will be a long-term, productive member of society. His name and article are being used with his permission.
"The obstacles in my life created hardship and a lot of problems. Eventually it came to a point where I needed the help of residential care. After finding that the first two residential treatment centers I was at were not able to meet my needs, the decision was made that I come to Calo.
The biggest factor that made me agree with the decision was that I was told there were canines at Calo. My second day I was offered the chance to take one of the canines, Rikki, out to potty. At first I was unsure if I was allowed to, because I thought I would have to earn the privilege of playing with a dog. I was used to having to earn things in other programs. It turned out that Jeanna, the Canine Therapy Program Supervisor, saw my hesitation and told me I could handle Rikki. Ever since that moment I hit it off with the canines. They have been the cornerstone of my therapy.
Through parenting the canines, I learned that a lot of the things my parents did to help such as discipline and boundaries were actually necessary. This helped bring understanding and gave me the support to start working on what became a nonexistent relationship with my parents. I starting working with a canine named Jake in August and fell in love. He has been my motivation through my time here at Calo.
I have become quite successful in my own life now; I graduated the full-time Calo program and have been one of the first students in the transition program. I was accepted by multiple colleges and I have an on-campus job working for Jeanna. Now I work with Jeanna every week and help other students find the joys of working with canines, as well as explaining how they helped me. I believe that these wonderful animals can help all of our students through their struggles, even if they are like me and unable to adopt and bring a canine home."


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Antique American Stained Glass Windows
email: fduff@antiqueamericanstainedglass windows.com
Antique American Stained and Jeweled Belcher Mosaic Peacock Window. A rare, spectacular piece in original frame, measures 66" x 33". The panels needed some restoration which which has been completed and the frame has been stripped, stained and had 3 coats of Urethane on both sides. The first group of thumbnails below show the window in its restored condition while the second group show the pre-restoration condition.
Price: $21,500.00


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The Stephen King train can never stop, it can only slow down before rocketing down the next hill. And, speaking of hills, the newest adaptation of the King bibliography was co-written by his son, Joe Hill. That's right, the novella In the Tall Grass is coming to Netflix and has some casting announcements to accompany its brief blip in King's prolific output.
According to Deadline, the film (helmed by Cube and Splice director Vincenzo Natali) has cast Patrick Wilson (hot off Aquaman), Laysla De Oliveira, and Harrison Gilbertson as its stars. Previously-attached James Marsden was removed from the running due to scheduling conflicts — reportedly to be in the Sonic the Hedgehog movie.
Following in Gerald's Game and 1922's footsteps, In the Tall Grass will bring King to Netflix in all of his low-key spookiness. This story involves siblings venturing into a Kansas field — only to find a secret evil and a botanical labyrinth. Since the story itself features young adults as its protagonists, Wilson is likely playing Ross, a very creepy stranger, while De Oliveira plays Becky and Gilbertson plays Cal.
Originally published in Esquire, the tale combines aspects of Children of the Corn with Rosemary's Baby, creating a paranoid atmosphere perfect for streaming late at night.
The movie slinks onto Netflix, lost in the corn maze of original content, sometime in 2019.


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James Veloria & Opening Ceremony Los Angeles Announce a Tom Ford-Era Gucci Pop-Up
Inspired by vintage award red carpets.
James Veloria & Opening Ceremony Los Angeles Announce a Tom Ford-Era Gucci Pop-Up
Inspired by vintage award red carpets.
Opening Ceremony Los Angeles has announced a collaborative pop-up alongside New York-based vintage shop, James Veloria. This time around, the arrivals feature handpicked pieces from Tom Ford's stint at Gucci. The luxe selections are an homage to the iconic Gucci looks seen on red carpets in the '90s.
OCLA is stocking over 100 items which will include gowns, silk tops, satin button-ups, leather pants and a wide array of accessories. The range is set to feature sunglasses, tops and limited-edition pieces. You may remember back in July when the two teamed up on another pop-up which focused on pieces from Prada, Miu Miu and more.
The newest Opening Ceremony x James Veloria pop-up launches inside the Los Angeles store on January 3. The pop-up will stock pieces well through awards season, ending in the beginning of March. Pricing starts at $145 USD.
Take a look at the vintage style editorial in the gallery above for a peek at the pieces which will be available at the pop-up.
In case you missed it, take a look at the news surrounding Procell's recent pop-up in New York City.
Opening Ceremony Los Angeles
451 North La Cienega Boulevard
Los Angeles, CA 90048


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£ 30.90
Seydel Blues Session Standard a good entry level harmonica on a budget
In Stock
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Seydel Blues Session standard
An entry level diatonic harp with plastic comb and stainless steel covers - available in many keys from LD to HA and many special tunings
Harmonica comb material: plastic
Recommended for harmonica: Beginners
Style of music: Blues
|Better than my neighbour
|10 hole harmonica
|Has cheaper ones last longer
|James W. on 09/22/2017
|Reed broke within two weeks of playing. Had it repaired by seydel usa rep


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NARS Just Dropped a Must-Have Eyeshadow Palette
Debuting a new 2.0 eyeshadow formula.
Cult favorite makeup brand NARS has just released its The Wanted eyeshadow palette, featuring a range of bold hues perfect for the holidays. The product launched for Cyber Monday online at Sephora, and will be available in-store later this week. Not only does the palette contain new shades, NARS is also debuting a brand-new, 2.0 eyeshadow formula containing vitamin E and pomegranate seed oil. Providing a soft and buttery application, the new shadows are incredibly pigmented and apply without patchiness.
The NARSissist Wanted Eyeshadow Palette will be available at narscometics.com starting November 29, where it will retail at $59 USD. Get yours now, and don't forget to check out the brand's holiday makeup collection.


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ABB wins $130m UK power transmission order
ABB has won an order worth close to $130 million to build the power transmission infrastructure for EDF Energy's new Hinkley Point C power plant.
"This is a great opportunity to showcase ABB's global expertise in executing large, complex and time-demanding projects," commented Claudio Facchin, President of ABB's Power Grids division.
"It reinforces ABB's focus on leveraging its vast portfolio, technology strengths and project management capabilities to deliver differentiated customer value and enable a stronger, smarter and greener grid."
ABB will be responsible for the design, supply and installation of the power transmission structure, including substations for two separate units that will feed 3,200 megawatts of power produced by Hinkley Point C to the national grid.
Once operational in 2025, the plant is expected to provide seven percent of the country's electricity needs.
Click here to view roles that are currently available across the Power sector.


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This month CEO of Elephants don't forget Adrian Harvey spoke to Business Zone on whether the focus on startup failure e.g. failing fast, has gone too far. Read the full story here
All the posts of February 2017
This month CEO of Elephants don't forget Adrian Harvey spoke to Business Zone on whether the focus on startup failure e.g. failing fast, has gone too far. Read the full story here
By Adrian Harvey Scotland & Wales have disappeared from the map! Actually it's not fake news at all it's completely 100% true. Some lazy developer in California took one look at the British landmass and went 'England'. Ignorantly eradicating hundreds of years of history and millions of people's heritage and so far he/she has got away with it. I'm surprised actually because every American I have ever met claims either Scottish or Irish descendants as a badge of credibility so I'm extremely surprised Trump hasn't intervened already! It's not like the Scottish (or the Welsh for that.
Adrian Harvey, CEO of Elephants don't forget, spoke to Virgin Media's Entrepreneur Section on the issue of letting staff to what they want and whether this is, in fact, the key to happiness at work. Read the full article here
By Adrian Harvey Am I mad? Who in their right mind would want to encourage employees to disagree, surely harmony is better for the business and disagreement should be discouraged? Maybe, depends what sort of a business you are running and whether you want to be the best in your field or not. Perhaps it also depends on your management style and whether you are a dictator or not! Funnily enough, refusing to accept another who has a valid counter position is a deep and destructive character flaw. Why so? Well, if you have a workforce that is happy to.
In this issue of People Management, published by the CIPD, Elephants don't forget CEO Adrian Harvey looks at the reasons why millennials are earning less than their generation X counterparts. Read the full story here
By Adrian Harvey Let's face it the role of charities is curiously more relevant now than perhaps it has ever been. The National Lottery is a charity and I'm not sure our sporting heroes would be quite so heroically good if they had to work 40 hours a week AND train. Not to mention the thousands of charities pouring billions of pounds every year into causes that resonate with many of us. Did you know Royal National Lifeboat Institution is 100% funded by charitable donations? Many firms choose to select a single charity to support and stick with that.


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"It's the most challenging, but most rewarding event," Miller said in a phone call with reporters Oct. 3.
Bold Quest is a joint service and multinational exercise and assessment in which nations, the U.S services and programs pool their resources in a recurring cycle of collaborative capability development, demonstration and analysis. The overarching aim is to improve interoperability and information sharing across a range of capabilities that enable coalition warfighters to identify and engage their targets quickly and effectively.
The focal points in each Bold Quest cycle are the operational demonstrations in which warfighters, capability developers and test agencies unite for operations representative of coalition warfare across air, ground and maritime domains.
Past exercises have focused more narrowly on operational needs in Iraq and Afghanistan, such as friendly force tracking and close air support, Miller explained. But Bold Quest continues to evolve, he said. While still focusing on the joint services and partner nation urgent security requirements, capability assessments have broadened to include scenarios reflective of anticipated future operations, such as the Joint Forcible Entry Operation (JFEO), providing the context for the alignment of Bold Quest with the U.S. Army's Network Integration Evaluation (NIE) 16.1.
Recent and emerging areas of interest include cyber-effects at the tactical level and coalition intelligence, surveillance and reconnaissance (ISR), and fires integration.
Multinational engagement in the Bold Quest process continues to grow, with 13 nations now partnered in the Bold Quest coalition committing their own resources; up from the original five in 2003. For Bold Quest 15.2, France, Germany and Norway are providing aviation assets, along with the other nations, who are providing representative ground elements including a sizable complement of Joint Terminal Attack Controllers.
Bold Quest 15.2 participants are assessing capabilities associated with Digitally Aided Close Air Support, Coalition ISR, Friendly Force Tracking, Ground-to-Air Situational Awareness, Joint Fires Support Joint Mission Thread, Integrated Air and Missile Defense and the Live/Virtual Capability Development Environment.
This year, at the suggestion of Norway, BQ 15.2 tests joint and coalition digital interoperability end-to-end Call For Fire testing from the Joint Fires Observer/Joint Terminal Attack Controller to Combined Joint Task Force (JFO/JTAC to CJTF), according to Miller.
With well over 1,400 U.S. and partner nation participants, Bold Quest 15.2 ranks as one of the largest capability demonstrations in the 12-year history of the series, and 15 previous demonstrations.
The pivotal points in each Bold Quest cycle are the operational demonstrations, normally two per
fiscal year, in which warfighters, capability developers and test agencies gather for two to three weeks of data collection in an operational context with scenarios and vignettes representative of coalition warfare.
Miller explained planners are always in the business of executing one Bold Quest with a concept developmental eye on the next.
The primary forces are live, augmented by constructive and virtual simulation as appropriate. Generally, U.S. and partner nation participants fund their own technical and deployment costs in line with their own objectives, while the Joint Staff's resources (money, people, facilities, systems) are focused on event support such as distributed network operations and installation support.
As the overall operational sponsor, the Joint Staff J6 role is to set the conditions for success, to advance the Joint Information Environment and achieve the goals of Joint Force 2020.
This Coalition Capability Demonstration and Assessment series — more commonly known as "Bold Quest" — is being held September through October at Fort Bliss, Texas, and nearby Holloman Air Force Base, the massive White Sands Missile Range in New Mexico, and other locations around the world. Military, civilian, government and contractor personnel are deployed on-site, supported by hundreds of other personnel at distributed sites.
Equipment deployed with the demonstration force includes ground vehicles, wheeled or tracked, fixed wing, rotary wing and unmanned aviation; and facilities and systems associated with command and control (C2) elements and response cells.
The U.S. Army is aligned for the second time with its Network Integration Evaluation; the Joint Staff J6 designed and implemented an Episodic Mission Partner Environment instantiation called the Bold Quest Mission Network that provides the common network architecture for integrating BQ and NIE operations.
"When the Norwegians initiated the concept, we worked with NATO, Canada and Norway to share international information in the Mission Partner Environment, integrating BQ with NIE to put intelligence collection systems on networks and share metadata," said U.S. Marine Master Sgt. Robert Sousa.
The U.S. Navy is flying sorties with the EA-18G Growler Airborne Electronic Attack Aircraft and F/A-18 Hornet strike fighter in support of Bold Quest, Miller said. In addition, U.S. Navy individual augmentees to the Joint Staff team provided critical expertise in Air Operations and Tactical Data Link Management functions.
This exercise, features the first Bold Quest deployments of French Air Force Rafale fighters and Norwegian artillery among other ground and aviation elements, representing 13 partner nations in the event. The introduction of U.S. and partner nation sponsors' ISR initiatives are linked to joint and coalition fires.
In addition to these precedents, participants will build upon their previous Bold Quest achievements in: Joint Coalition Fires; Integrated Air and Missile Defense; Digitally-Aided Close Air Support; Friendly
Force Tracking; Live/Virtual Environment.
The Mission Partner Environment serves as the common network that allowed the coalition to federate core services that included email with Global Address Listing synchronization, chat, Voice over Internet Protocol (VoIP), and web services, explained U.S. Army Maj. Jillian Klug, the Bold Quest CJTF C6. Each of the five Network Contributing Mission Partners, Norway, Denmark, France, Great Britain, and the United States, represented by the 1st Armor Division, brought their own networks and core services. Using common protocols allowed us to achieve successful interoperability to ensure maximum operational interoperability between the participants, she said.
Using the Extensible Messaging and Presence Protocol (XMPP), a common communications protocol for chat programs, the coalition partners were able to federate chat as a core service within the Bold Quest Mission Network, Klug explained.
"The Bold Quest Mission Network was built using Department of Defense Joining Membership and Exit instructions which provided the technical baseline for establishing an episodic mission partner environment. "We also focused on maintaining congruence with NATO's Future Mission Networking which served as one of our reference models when building the MPE. These served as the guiding documents to develop concepts for the network," Klug said.
Lt. Col. Bjorn Nilssen, Norway's lead for the exercise, agreed that communications went smoothly using the standard protocols.
Lt. Col. Laurent Pourtalet, France's lead for BQ 15.2 said, "Connectivity was one of the major things to assess. We're very pleased with the course initiatives and other data to go through. We're very happy to work here with the other nations … We had a lot of good results on connectivity overall for France."
Sharon Anderson is the CHIPS senior editor, she can be reached at
CHIPS is an official U.S. Navy website sponsored by the Department of the Navy (DON)
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(ESI) and the DON's ESI Software Product Manager Team at Space and Naval Warfare
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Kirby: Battle Royale's Latest Trailer Shows off Some of Kirby's Copy Abilities
Imitation is the sincerest form of butt-kicking.
Kirby: Battle Royale looks even cooler every time we see it, and the latest overview trailer for the game featuring the little pink fuzzball is no exception. The new Kirby: Battle Royale trailer offers a whopping six minutes of copy abilities, cool Kirby moves, and more.
There are 13 different Kirby copy abilities for use in-game, including Sword, Hammer, Whip, Bomb, Ice, Spear, Tornado, Cutter, Doctor, Parasol, Beetle, Ninja, and Fighter. If you've played a Kirby game before you'll know Kirby will adapt his traits to whatever ability he's copied. This will undoubtedly make for some adorable combinations.
You'll be playing with all these different, lovable Kirbys throughout 10 different battle modes, including Assemble! Apple Match, Battle Royale, Treasure Hunting, Attack Riders, Answer! Action Theater, Launch! Rocket Race, VS Robo Bonkers, Smash Hockey, Tossing Train, and Flag Shoot. So if it wasn't immediately obvious, there's a lot to do here.
Kirby: Battle Royale is slated for release on Jan. 19 in North America, so there's a little bit of time left to wait until we can try out a brand new Kirby game, but there's a lot to look forward to here, especially if you're a fan of Kirby's multitude of copy abilities.
- Four New Xbox One S Bundles With Halo, Minecraft, and Rocket League Announced for the Holidays
- Assassin's Creed Origins PC Minimum and Recommended Specs Revealed
- Two More Fast & Furious DLC Cars Come to Rocket League on October 11
- Marvel vs. Capcom: Infinite's DLC Fighters Black Panther, Monster Hunter, and Sigma Join the Battle on October 17