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Turning collectors' dreams into plastic reality...
The gates to toy nirvana.
To insure your action figure collection, get in touch with our sponsor Collectibles Insurance.
To get your figures graded, go to ActionFigureAuthority.com.
For a great selection of action figures and collectibles, check out BigBadToyStore.com, BriansToys.com, ToyWiz.com, SmallJoes.com, MonkeyDepot.com, Urban-Collector.com, and Sekaido.com.
For an amazing selection of original sculptures, statues, prints and DVDs be sure to check out ShiflettBrothers.com.
When it comes to licensed pop culture collectibles, few companies can compete with the quality and variety of product produced by NECA. From modern blockbuster films to nostaglic retro gems, timeless musical acts to sizzling video game titles, the National Entertainment Collectibles Association offers a little something for everyone with a broad spectrum of merchandise. To quench the thirst of the casual collector there's an abundance of novelty items, including keychains, posters, t-shirts and tote bags. Visit most any retail store, pick up a licensed movie tee, and the odds are good that NECA made it. However, if you're anything like me and a serious collector, niche knickknacks only go so far in allowing us to connect with our favorite properities. We need more. We need action figures, statues and prop replicas.
Randy checks his Twitter.
Helmed by Randy Falk, NECA's action figure department has experienced immense growth since its humble beginnings over 10 years ago. Starting small with vintage toy re-releases (Tomy's TRON and Hasbro's NBX), NECA now dives deep into licensed figures of their own making. As NECA's Head of Product Development and an avid toy collector himself (Star Wars, GI Joe and MOTU), Randy Falk has the amazing job of turning many collector's dreams (as well as his own) into plastic reality. Recently I had the great pleasure to visit NECA's New Jersey studio to see these dreams come to life. As a longtime fan and friend, accepting Randy's invite was long overdue. With my supportive wife for company (she "gets" my passion, but still thinks I'm a dork), we made the five hour road trip from the historic burgs of the "Old Dominion" to the lush landscape of "The Garden State". Five zillion toll roads and missed exit ramps later (GPS be damned) and we had arrived.
Old Gears of War prototypes... or are they?
First things first. Many reading this are here for the exciting announcements and reveals. I have plenty of those to share, some subtly tucked away in photos for you to discover on your own (hint, hint). However, there's also plenty that I can't discuss quite yet, NECA wanting to wait until San Diego Comic-Con next month to break the big news. And boy oh boy, is there some big news in store for fans! Ah, but I'm teasing now. Let us proceed with the tour...
Trespassers will be shot.
Hidden in Hillside, New Jersey, NECA's main headquarters is a heavily fortified structure surrounded by razor wire, laser mines and automated sentry guns. Trespassers will be shot. I kid! In actuality, NECA's offices and studio are two very nondescript buildings located in an office park. If you didn't know where you were going, you'd miss it. Lucky for us, we knew exactly where we were going... almost. The address we had led us to the main office, NECA's sales department. A friendly greeting by the receptionist and a phone call later and we were quickly whisked away in the right direction. To the building next door. To NECA's sculpting studio. To toy nirvana.
The elves hard at work in Santa's workshop.
NECA's sculpting studio is like a galley ship propelled by human oarsmen, Randy Falk their master, gleerfully cracking his whip to row on. I kid again, but I have to say that's the first demented image that popped in my head when I walked into the room. That and awe. Down the middle of the open space is a long, wide work table flanked on each side by NECA's passionate sculptors, fabricators and painters.
Meet the team...
This is the talented force that turns ideas into bonafide collectibles. It's a much larger group than I envisioned, which is not surprising considering all the licensed product NECA is working on these days. First we were introduced to Chris Gawrych, a Sculptor and NECA's Overseas Factory Product Supervisor. When Chris isn't sculpting cool figures, such as the new Assassin's Creed Ezio he was working on during our tour, he's off to China six times a year for 2-3 week long stays. His long trips don't go unrewarded, however. In addition to making sure NECA's figures are made the best they can be, he has the great opportunity to pick up cool import toys to add to his collection. Next up is Kyle "Tankman" Windrix, a name many collectors are quite familiar with. Kyle's position is "Sculptor Extraordinaire," his words, not mine. I'd have to agree though, as Kyle is responsible for NECA's many fantastic creature sculpts, including the just released towering masterpiece, the 1:4th Scale Predator. Kyle and I share very similar passions, something we talked about at length and probably could have all day. But the tour must go on...
Brad's special.
Brad Haskin's is NECA's Lead Fabricator, the man behind all the awesome gear and guns the action figures come with. I really like guns and thus I really liked Brad. One of Brad's favorite sites is the Internet Movie Firearms Database (imfdb.org), which just so happens to be one of my favorite sites too. That's because we like guns. Check it out, it's an invaluable resource and a fascinating look at all the wild weapons used in movies. Brad also made NECA's upcoming Gears of War 1:1 scale Butcher Cleaver, an impressive piece of cutlery due out this fall. Look for a soft role play version priced at around $30 and full-on metal replica later in the year for about $100. Rock on Brad.
Moving down the line we reach the husband and wife team of Jon and Karin Wardell. This couple is behind the brilliant paint apps on NECA's action figures; the Paint Masters which are sent overseas to duplicate on the actual toy. I'll explain more about the process later on, but I'm sure you're more interested in that photo of Ash above. Jon was painting away on this much requested collectible which will be part of NECA's new line of Evil Dead 2 figures. Excited yet? Full details at Comic-Con... Across from Jon was his lovely wife Karin hard at work on what appears to be something... green. What could it be?
Resident Evil's new resident: Vector
Wrapping up the sculpting team we met Trevor Zammit and Thomas Gwyn. In addition to sculpting, Trevor is also a Quality Control Supervisor. Trevor goes way back in the industry, working for renown toy companies like ReSaurus and Palisades. On our tour, Trevor was working on an all-new license, which you heard here first: Resident Evil: Operation Raccoon City. The game is a new direction for the zombie franchise starring squad-based mechanics. The figure being worked on is a slick soldier named Vector. Looking good! Lastly we come to Thomas Gwyn, a Freelance Sculptor and Fabricator for NECA. Thomas was working on what appeared to be a bird. New Discovery Channel license? Has NECA gone coo coo for Cocoa Puffs? As you can see from the photo below, Thomas likes to have a little fun with his action figures. Poor Duke Nukem (For the record, I thought the game was a blast).
Hasta la vista, baby.
Looking at cool toys and talking to the cool people that make them can work up an appetite. So after a tasty bite to eat at Randy's favorite new spot - Muscle Maker Grill (I had the yummy Santa Fe wrap - only 690 calories!) - we were all healthy, full and ready to get back to the land of toys. This brings us to the next stop on our tour: a quick lesson in how action figures are made. While it's good to dream, making every single character from every single property is not reality. The hard truth is that it takes LOTS of money and LOTS of time to produce just one figure. Double digit thousands to be more precise, and that's just for the metal or steel tooling - the injection molding that allows the figure to be mass produced in plastic. With that number in mind, lets say 20K, you must then factor in all the other work involved. First, there is the original clay or wax sculpt which can take 4 – 6 weeks per character to create in it's 2-UP or 1:6 scale form. This is the stuff NECA's sculptors were working diligently on during our visit. Rough articulation is added in this stage to give the factories an idea of where to add joints and what kind of joints will be implemented for the actual toy. Once this sculpt is completed, molded, and cast into resin hard copies it is sent to China to be re-sized and prepped for production. The first phase of this process results in what is known as a Rough Cut. This is a stage that was totally new to me. Cast in gypsum or ceramic, this crude looking figure is used to gauge the figure's final size once scaled down to it's actual production size. It's cast at 105% - 5% larger than the final figure. Next is the more detailed tooling master, or Fine Cut, where all the articulation and detail from the original sculpt is put back in at the smaller production size.
Evolution of an action figure (from left to right): Rough Cut, Fine Cut, Test Shot, Final Production
From there it is sent back overseas where the steel tooling is cut and injection molding can take place resulting in a First Shot, or Test Shot, which is literally the first pieces that are injected into plastic from the steel tooling. These are sent to NECA in NJ to be more closely examined for any type of defects; bubbles in the plastic, details that didn't come through, distortion or shrinkage in plastic, issues with articulation etc. This is almost like having the finished figure, sans paint. It's cast at 100% - the final size the figure will be - and features fully functional articulation. Some fans have seen these sold on the secondary market, sometimes in odd colors of red and blue. Basically the manufacturer uses whatever scrap plastic they have around at this stage. What you see being sold is often legit, but not exactly approved by NECA. The fact that most are sold way after the final figure has shipped has alot to do with NECA looking the other way. Now if these leaked BEFORE production, I think some heads would roll. Probably with Brad's Butcher Cleaver.
So close, but so far away... Unproduced TMNT
Once everything is approved, final production can begin. Here paint applications are applied based on a Paint Master NECA provides. These can get pretty complex. For example, NECA's Gears of War figures feature 150+ paint applications per figure, most all done by hand in the Chinese factories. That's alot of work to make one figure - about 6 - 9 months from start to finish. It's amazing what we take for granted, a $15 action figure bought at our convenience and pleasure. Still, it is a business and money must be made. It's just not profitable (or logical) to produce one figure because several hundred fans desire it. The costs involved require a lot of careful planning along with the right mix of sculpt, detail, articulation.
The Ghost of Sparta: Unproduced God of War 3 Kratos
In closing our incredible day-long tour, we took a seat in Randy's office to address the fans, the people that help make NECA the successful company it is today. Without you there would be no reason to make cool collectibles. What follows is a fan Q&A concluded with a nice "Thank You" from NECA: the chance to win a very cool Japanese Exclusive Biohazard action figure!
genefactor asks: Dear NECA, over the years you have produced action figures to some of the most popular video games to date. However there are a couple we've yet to see figures for. Have you any plans to make figures to games like Uncharted or inFamous? And have you ever considered producing another Sam Fisher figure in his black Third Echelon uniform?
mikvnd asks: What are the chances of characters from Valve games such as Portal's GLaDOS, Half-Life 2's G-man and Combine Metro Cop, and the Spy and Engineer (with turrets) from Team Fortress 2?Randy: Sorry to say that we're not currently doing any Sony or SCEA based licenses. We have considered another Sam Fisher but just haven't had time to slot it into the schedule.
d2eux asks: It maybe to too early to say, but any prospects for making Mass Effect figures to coincide with the release of ME3?Randy: Too early to reveal specifics, but many of those are on our list. We have many titles and many characters to pull from with Valve so we need to find a balance that keeps fans of all the various games happy.
Blanka asks: Now that NECA is getting into stores like TRU... Has Nintendo changed their stance on allowing NECA to have their master license? Need to have a NECA made Link!Randy: No plans for Mass Effect at all.
sinostrius asks: Ok, I'm 32 and ever since I was a kid I've dreamed of Legend of Zelda figures. A few companies have tried and all have failed. Do you posses the power to make a child's dream come true 20 some years later?Randy: As far as I know the collector market is still not a focus for Nintendo so we have made no progress on securing any of the classic Nintendo licenses.
Shadowless asks: With the success of games series such as the Elder Scrolls and Red Faction, is there ever a chance we might see figures from Elder Scroll 5: Skyrim and Red Faction Armageddon?Randy: We can do it, but Nintendo has to see the collector desire and need for this type of product line. Need to let them know you want it and let them know who you want to see NECA make it.
Chivorocks asks: Dear NECA, With the success your video game toy line, do you have a plan on extending it such like Assassin's Creed Brotherhood, more Resident Evil? Many thanks.Randy: Always possible, it has been discussed here before but we aren't doing those titles currently, hopefully in the future.
NataN77 asks: Dear NECA, unlike the game, the Duke Nukem action figure you guys put out is getting real good reviews despite early criticism of Duke's face sculpt. Can we expect some aliens to go with Duke? They should be hot sellers seeing as they are quite iconic re-designs.Randy: You're welcome. We are expanding Assassin's Creed but still focusing on Ezio and his different versions.
alexandertyler asks: Can we please get the Gears of War Gold Retro Lancer in the USA? If we can get it here, where will we be able to buy it from?Randy: That would be nice but with our schedule being full and the response to the game being lukewarm at best I don't know if we will be going back to this one.
MitchellRhem asks: Dear NECA, are there any plans for releasing new figures in the Castlevania series? A Gabriel Belmont figure would be plain awesomeness!Randy: Sorry, we don't know yet. This is still under discussion.
evilekim33 asks: What is your plans for Friday the 13th? Could you add Splatterhouse to your video game action figure line?Randy: It's being discussed, but nothing concrete to announce yet.
Lincoln asks: What is the deal with the sculpted robed Scream figure? Any chance of you guys putting it up on your Amazon store? Thanks.Randy: No plans for Friday the 13th currently, but hoping we can get back to it next year. No plans for Splatterhouse.
mattyb311 asks: Will you ever bring back the "Cult Classics" line?Randy: It is shipping to those who ordered it currently. I will talk to those who handle the Amazon account.
Malevolus asks: Any chance of NECA getting the Re-Animator license? I'd love to see them do their amazing job creating a world of products like figures, scenes, prop replicas (the solution in bottle and syringe), and other items (Rufus the cat, the finger/eye creation from the second movie)!Randy: It never left. We have been doing the ICONS "Best Of" at Toys"R"Us and the other Cult Classics-type characters have been giving their own lines and assortments, such as Freddy, Terminator, Predators, and Gremlins.
MovieManiac asks: Dear NECA, your company has produced many action figures of popular horror icons, such as Freddy Krueger, Jason Voorhees and Michael Myers. Having just acquired the Evil Dead 2 license - in which, on a personal note, I can't wait for! - do you have plans to acquire other horror movie licenses in the near-future, such as Leprechaun and/or Re-Animator? Thank You.Randy: Cool movie, but it is too niche. Maybe 5 or 6 years ago this could have happened, but costs have risen drastically and I know we can not sell enough of a license like this to make a profit.
Beanspan asks: I'm curious if NECA has any interest in producing a 1:4 scale Predator 2 figure. The three Predators you have released in that scale from the first movie certainly seem to be a success (sold out practically everywhere), so I hope so!Randy: Sorry, no plans for either of those (see answer above).
crazypredator2 asks: Dear NECA, are you going to re-release a Series 1 Falconer Predator with a robot bird as his accessory?Randy: Of course we would like to but the costs involved are astronomical. We are looking at our 1:4 scale plans for 2012 and beyond and this is on the list of possibilities.
Randy: Currently we have no available slot to release this in, our lineup is booked through 2012. If an opportunity opens up, like a retail exclusive, we'll consider it. We would have done of the bird originally as an accessory but it was a digital effect that was not completed until 6 months after we did all of our Predators sculpting.
I'd also like to thank the fans for the support and their questions and encourage them to engage us on twitter as we try to answer all the questions we can there on a daily basis.
Follow us on twitter neca_toys and Like us on Facebook.com/necaofficial
Thanks to NECA, two (2) lucky winners will receive a very rare promotional figure: a Japanese exclusive Executioner Majini! This cool figure features an all-new window box with "Biohazard" branded on it (the Japanese name for "Resident Evil"). This version of the Executioner Majini was released ONLY in Japan by Capcom and Sony as a promo for the Blu-ray and DVD release of Resident Evil: Afterlife. Now it can be yours! Giveaway ends July 13th.
A HUGE THANK YOU to Randy Falk for the amazing studio tour, lunch and cool company. A big thank you to the entire sculpting/ fabricating/ painting department as well, it was a pleasure meeting you all. Keep up the incredible work (and be nice to Brad)!
Story and Photos by Jeff Saylor


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"Will a camera stop crime? No, but it can be a deterrent," says Pat Lamb, School Safety Director, Irving (Texas) Independent School District. Technology is an important component of school security, but it is no panacea.
The good news is that security technology keeps getting better and better. But security hardware and software—and the systems integration expertise that goes with it—does not come cheap.
(Editor's Note: This article is the second in BD+C's five-part special report on security design for K-12 school projects. Read the full report.)
Based on advice from the technical experts consulted for this Special Report, here are key technology-related considerations you should discuss with your school district clients:
1. Look for PTZ cameras, which point, tilt, and zoom. Due to their ability to cover more space on an active basis, you may be able to use fewer cameras with PTZs, thus saving money for your K-12 client.
2. Make sure cameras provide facial recognition at all entry points to the building. The receptionist should not have to ask visitors, "Could you please step back so I can see your face?"
3. Cameras should be capable of at least seven frames/second, says Ultrasafe Security's Ron Lander, a veteran of 23 years with the LA County Sheriff's Department.
4. Cameras should be positioned to afford good sight lines down hallways, into stairwells, and outside restrooms and locker areas.
5. Cameras should have bullet-resistant domes and should not freeze. And never use a "dummy" camera—they don't serve as a deterrent, says security consultant Ken Glantz.
6. Go for IP-based surveillance systems, rather than analog. "Anyone who's running coaxial cameras today is outdated," says Larry Johnson, Security Director, Grand Rapids (Mich.) Public Schools.
7. Investigate PoE, or "power over Ethernet," for school districts' camera and door-locking systems, advises John Laney, Chief Operations Officer, North Texas Communications. PoE passes electrical power along with data on Ethernet cabling. This greatly reduces the amount of wiring needed and makes it much easier to retrofit older schools, says Laney.
8. All doors with access to the exterior should able to be locked down; if held open more than, say, 30 seconds, a "Door Open" alarm should be sent to the front office and the School Resource Officer.
9. For retrofits, look into locking systems that let you secure doors through the crash bar or door strike, thus making the "open back door" problem much less of a security risk.
10. Help the school district decide on the appropriate locking protocol for classroom doors. Teachers should have the ability to lock doors from the inside, but there should be a failsafe to prevent children from doing so. There are systems that allow the principal to lock down all classroom doors in an emergency, but the teacher should still be able to open the door to let a child in. In no case should a teacher have to lock the door from outside the classroom.
11. Manual key systems are passé. Keys are too easy to duplicate, or they get lost. IP-based door hardware is the way to go, for new schools or retrofits.
12. Mass notification systems—for robocalls to first responders, parents, and staff—are readily available from manufacturers, but remind school officials that, with people changing their mobile providers all the time, correct phone numbers have to be constantly updated.
13. Work with the school district security team to find the best options for intercom systems, alarm annunciators, internal notification systems, and two-way radios.
14. Make sure bus drivers' radios tie in to the main office or to local police—or both. "With some of these systems, the driver can only talk to the bus garage, and the garage has to call the police," says security consultant Alan Brockbank. "Precious seconds can be lost, and those few seconds matter."
15. School buildings should have at least a 100-kW UPS power backup for cameras, DVRs, and annunciation/notification systems. UPS systems should be tested on a regular basis and properly maintained.
16. For new and retrofit lighting, consider LEDs. "They're a little expensive, but the ROI is fantastic, and you want good lighting for security purposes," says Lander. "If it comes to a hostage situation, you need light, because not every first responder is going to have a nightscope."
One last suggestion: Because security technology is changing so fast, your firm should assign a staff member to monitor new products, their costs, and their capabilities, not just for use in schools, but in any security-sensitive sector where your firm has a strong presence—retail, hotel, office, financial services, government, and defense.
(Editor's Note: This article is the second in BD+C's five-part special report on security design for K-12 school projects. Read the full report.)

subset: commoncrawl


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Events for April 27, 2019
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10:00 am
Subverting Beauty: African Anti-Aesthetics
Beauty stops us in our tracks. It makes us pause, look, consider. Sometimes it overwhelms us. We are often told art should aspire to this standard and be proportionate, symmetrical, naturalistic, and orderly. But what of work that is designed to revolt and terrify? Across sub-Saharan Africa, artists working across a range of states, societies, […]Find out more »


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Bubba Raceway Park
Series ironman captures NeSmith title
By Roby HelmNeSmith Chevrolet Dirt Late Model Series
OCALA, Fla. (Dec. 1) — Series ironman Matthew Turner of Dawsonville, Ga., captured the NeSmith Chevrolet Dirt Late Model Series Championship with his 12th-place finish in the series finale at Bubba Raceway Park.
Turner won the $20,000 title driving his Hedman Husler Special by 10 points over two-time series champion David Gentry of Murfreesboro, Tenn. It was an up and down weekend for both drivers, as they exchanged the point lead twice during the event. | Lloyd wins finale
"After 146 consecutive races and eight years of trying, we finally got this championship, and it was really nerve-wracking to get it," Turner said. "David Earl is a tough competitor, and we have traded having bad luck all season. I hated to see him cut down that tire because I really wanted to win the championship racing with him right down the end."
The eighth annual Chevrolet Performance World Championship, won by hometown Ivedent Lloyd Jr. after apparent winner Mark Whitener was disqualified, included drama over nearly two hours including the tight points battle.
Turner held a 16-point lead over Gentry coming into the weekend. Gentry had a mechanical problem during the Thursday night practice session and had to change engines on Friday morning.
Turner was the fastest qualifier in his group, and started the fourth 10-lap heat race from the pole position. Turner dropped back in the race, finished sixth and failed to transfer to the main event. Gentry started eighth in the first heat race, but rallied to finish fourth and transfer into the main event, earning the 13th starting spot.
Turner started fourth in the first 20-lap consolation race Saturday night, and failed to finish in one of the top three transfer spots. Turner took a provisional and started the main event from the 23rd starting spot. A lap-35 tire dimmed his title hopes. Meanwhile, Gentry charged up to third spot.
But things changed dramatically on lap 45. After restarting in third spot after a lap-42 caution flag, Gentry fell off the pace and dropped back to the sixth spot, and Turner moved up to 12th and took over the point lead from Gentry, who eventually stopped on lap 45 with a cut down left-front tire.
Gentry went to the pits, changed the tire, and restarted in the 18th spot. Gentry charged back through the field and ended up finishing seventh, but Turner's 12th-place finish was enough to hold on while Gentry was series runner-up for the second straight season.


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10/18/14 - Working on adding updated links to things.
9/22/2014 - Fucked up the title of the thread. Anyone remember the original title? Anyone?
-Making the top post nicer and easier to read.
-Working on updating old links and information.
11/28/06 - Added Q&A for Bridges & Balconies and jumping.
10/5/06 - Added information about Enhanced Textures and Weapon stuff...
7/29/06 - Added a link for information on Anvil.
2/2/07 - Added question about scenario rights.
3/1/07 - Added question about Recordings.
3/18/07 - Added questions about port fowarding.
4/17/07 - Added question about Spazeroids
5/4/07 - Changed the name of the thread by request
5/28/07 - Added Newbie Guide to FAQ
6/15/07 - Added links to guidelines...which is sad...
7/22/07 - Added more information about multiplayer
8/27/07 - Added information about dead links and some stuff about Basilisk
9/30/07 - Added wtfuxupwit' M1A1?
5/5/08 - Added a few extranious questions that have been asked
8/16/08 - Added Why can to forum list replies it does?
9/25/09 - Updated most of the outdated information, will update the scenario and map links later this evening - thanks irons
10/31/09 - Updated information about jumping.
9/22/2014 - Fucked up the title of the thread. Anyone remember the original title? Anyone?
-Making the top post nicer and easier to read.
-Working on updating old links and information.
11/28/06 - Added Q&A for Bridges & Balconies and jumping.
10/5/06 - Added information about Enhanced Textures and Weapon stuff...
7/29/06 - Added a link for information on Anvil.
2/2/07 - Added question about scenario rights.
3/1/07 - Added question about Recordings.
3/18/07 - Added questions about port fowarding.
4/17/07 - Added question about Spazeroids
5/4/07 - Changed the name of the thread by request
5/28/07 - Added Newbie Guide to FAQ
6/15/07 - Added links to guidelines...which is sad...
7/22/07 - Added more information about multiplayer
8/27/07 - Added information about dead links and some stuff about Basilisk
9/30/07 - Added wtfuxupwit' M1A1?
5/5/08 - Added a few extranious questions that have been asked
8/16/08 - Added Why can to forum list replies it does?
9/25/09 - Updated most of the outdated information, will update the scenario and map links later this evening - thanks irons
10/31/09 - Updated information about jumping.
Before posting a question, check here, it might have already been answered. If it hasn't been answered to the extent that you need, please go ahead and ask!
Posted here are all the basic questions that get asked alot...There are no specific mapping questions here (that's for the Mapping section), nor do I plan on posting them.
Q: What are the guidelines and rules for The Pfhorums?
A: Besides the pinned threads at the top of each section of the forum, check the "The Pfhorums" board for more specific and updated rules and specifically here:
The Official Rules
For some more specific rules that many of the newer members seem to forget about.
Q: Where are good websites for map making information?
A: http://trilogyrelease.bungie.org/
Q: I need information on using Anvil...
A: http://www.webwonks.org/Marathon/Anvil/AnvilIndex.html is a good place to start.
Q: Where can I get Forge and Anvil?
A: http://trilogyrelease.bungie.org/
Q: Where can I get good information about LUA/MML?
A: Start here: http://www.pfhorums.com/viewtopic.php?t=176
Q: Are Marathon 1, 2, or Infinity data files readable by Aleph One?
A: Marathon 1 files are an older, incompatible format. Marathon 2 and Infinity files are exactly the same and are the files Aleph One can read. That is to say, M2 And Minf files are Aleph One's native format.
Q: What tools can I use to edit maps, shapes, sounds, and other data files? And how can I put them together into a scenario or TC?
Marathon's editors were originally only made for legacy versions of Mac OS, so this can be a tricky question sometimes. Recently, programmers have made progress on cross-platform tools. Here is a list of what you might be looking for, organized roughly by data file type:Maps: The most commonly-needed tool and also the hardest to find outside of Mac OS 9. Regardless of which editor you choose, the Forge Manual, on page 22 of the Infinity Manual (click to download the PDF), will introduce you to necessary concepts. A kind Youtube user has uploaded the original tutorial videos, which you should also watch even if you aren't using Forge.Forge is the official map editor and is therefore the standard by which all others are judged. Its most popular and difficult-to-implement feature is "visual mode," a 3D view of the level that allows the user to apply textures interactively. Forge only runs on discontinued versions of Mac OS, which wasn't a large problem until Apple switched from PowerPC processors to Intel. If you don't have a Mac capable of running OS 7, 8, or 9, and you have no other choice, check out the "Emulation" section below.Obed is a level editor for Windows 95 and higher. Because the only official Bungie release of Marathon for Windows was Marathon 2, Obed was designed to support only this version of the game. This means it does not "understand" several things, including using textures from the Jjaro texture set (introduced in Infinity) and placing Infinity-only items such as the SMG, its ammunition, and VacBobs. Because of this, because you must register to save level names, and because it lacks Forge's visual mode, many people dislike Obed; however, it is overall a very stable editor with a few unique features. Its shortcomings can be overcome in a number of ways. First, you can use Visual Mode.lua to texture the level with whatever textures you like (see below), including using the Jjaro set. Second, you can use a utility like JUICE to swap all of some item type for SMGs/SMG ammo/VacBobs/etc. (see the JUICE section below). Finally, you can also use JUICE to rename completed levels from "Please Register" to whatever you want. Also consider spending the measly $10 to register. In any case, WastdJamacan has uploaded tutorials to help you use Obed. See the wiki page and Youtube videos created by WastdJamacan. Weland is not yet complete, but is already a very promising editor created by the primary developer of Aleph One. There aren't many things I can say about it yet, but review the thread to get an idea of what to expect. Until then, we recommend using Forge or Obed for your mapping needs.JUICE was meant only to be a stopgap measure until real editors might come into existence. It is not a full editor; it can't add or remove polygons, lines, points, and so on. However, it has a number of uses. It can replace all objects of one type and subtype (various items, sounds, monsters, players, goals) with objects of another subtype; it can do the same for textures; it can embed a shape patch into a level; it can change a level's name (both in the level select dialog and on the overhead map; these can be different). There are other uses, but they are of an even more niche nature. It was written in Java so it could run on multiple platforms. It is a tool worth downloading, but don't expect much from it.Visual Mode.lua, or VML, is a Lua script designed to be run in Aleph One. Its sole purpose it to emulate, to the best of its ability, Forge's visual mode, with a number of advantages. It use textures from any texture set, it will render replacement textures as you apply them, and it ignores Forge's limitations: there are no problems with viewing distances or high numbers of transparent lines. Since its release, VML has become widely used even by people who have access to Forge and its visual mode, and is notably endorsed by such personalities as RyokoTK.Shapes: Most graphics in the game come from the Shapes file. This includes monsters, weapons in hand, textures, and items. Although there are actually fewer editors for Shapes files, there is already one in existence for cross-platform use, and it is quite stable. Both editors listed here can be understood with a glimpse at the Anvil section of the Marathon Infinity manual (see the Map section above), starting on page 58.Anvil, like Forge, is a tool made by Bungie. Also like Forge, it is only available for older versions of Mac OS. See the Emulation section if you absolutely must run Anvil.Shapefusion began several years ago, halted development, and recently assumed its current state. It is almost exactly like Anvil, except it exports and imports Windows BMP (bitmap) files instead of the PICT format used by Anvil. This means, of course, that you can use just about any image editor to modify sprites, as long as it exports to BMP.Sounds: Sound editors are even harder to come by than Map editors, but few people seem to mind. If you have to modify sounds, consider the following options:Anvil (see the Shapes section) also works with Sounds files. Along with the more advanced Wail, it runs exclusively on OS 9 and below. Unfortunately, these are the only complete sound editors in existence, so for heavy scenario or total conversion stuff, you still need to emulate older Mac OS to get this part done. A brave soul might tinker enough with the Wail source code to set us free from Mac OS...Shapefusion has very rudimentary sound support. Very rudimentary. However, as development continues on this editor, you might be able to use it the same as you would use Anvil.Sound MML is an acceptable substitute for editing the Sounds file itself. Using MML, you can replace any sound in the Sounds file with an external sound in WAV format. This is actually a very good option if you plan on replacing only a few sounds. As long as the end-user has an existing Sounds file, you can supplement that file with external replacements.Images: the Images file has far fewer Images than you'd expect, mainly the splash screen, main menu, and credits screens. As such, total conversion creators are usually the only people who worry about Images.ResEdit, the legendary resource fork editor, comes in handy: Images files are in fact just resource forks loaded with pictures. Of course, only Mac OS can really understand resource forks, and so ResEdit and similar tools are limited to that platform.Atque not only merges map files (see below in the Scenarios/TCs section), but it also allows you to split and re-combine Images files. There are versions of Atque for Mac OS X, Windows, and Linux.Music: This is the music that plays at the game's main menu. The M2 and Infinity Music file was actually just an AIFF file. Nowadays, Aleph One allows you to use WAV and MP3 files instead. If you leave the extension on, make sure you edit the stringset MML accordingly.Physics: Anvil also handles physics editing. PhysicsEditorOne is the closest thing other platforms have to a complete editor, but it is rumored to be very glitchy.Scenarios/TCs: This section exists because there are a few concepts shared between all these file types, culminating in the idea of a "Scenario" or a "Total Conversion." Ideas such as merging your levels into on Map file should be familiar. You can use Atque to modify the extra Map stuff (terminal pictures, embedded MML and Lua, and so on. The original Marathon 1, 2, and Infinity applications also had a number of settings that could only be changed by modifying their resource forks. Things like fader colors, the amount of damage done by certain liquids, and the text that appears in menus, are now accessible via MML. There are numerous useful subsets of MML that most modernized scenarios or TCs have changed; you can get an idea by looking at the MML included with them. Even if you don't plan on doing such extensive editing, consider including Scenario MML so people playing incompatible scenarios (usually due to Shapes or non-embedded MML) can't join yours for online play.Emulation: If you really really need to run one of the programs listed above as legacy Mac OS-only, then you can set up an emulator like Basilisk (emulates 68k Macs) or Sheepshaver (Emulates PPC Macs; now the preferred emulator). There are countless threads here on Pfhorums that cover this topic, but you should start at this convenient off-site link.
Q: Where can I get better wall textures and weapon sprites?
A: Weapon Enhancement Pack by Visciom
XBLA HUD Plugin by Hopper
FloatingX HUD Plugin by Hopper
TTEP 7 Marathon Infinity by Tim Vogel
High-Res Landscapes by Tim Vogel
These are just a few links to some of the texture modifications for Infinity. There are others for Dunrandal, M1A1, and some user made scenarios on Simplici7y.
Q: Where are the bridges and balconies?!!! I demand bridges and balconies!!!
A: Besides the fact that Marathon is an old game and really, if we want to keep it at it's "roots", then completely changing the engine defeats the purpose; Marathon is a 2.5D system and 3D would take too much effort to switch to. Modernizing Marathon a bit is fine, with lighting effects, transparency, OpenGL, etc... Better detailed explaination here: Click me!
Q: Why isn't there jumping?!!! Add jumping!!!
A: Beside the fact that adding jumping requires more coding, many of the maps would have to be reworked and this feature would most likely cause OOS in mutliplayer.
Q: What do you mean no jumping?
A: You can't have jumping. Ever.
Q: Can I use work from other scenarios in my map/project/physics/jack-off project?
A: You'll want to ask permission from the original creators first, although Goran has stated that any of his work is open to free-use by others.
Q: Why don't Recordings work?
A: You must have Auto-Switch Weapons and Auto-Recenter ON for Recordings to load correctly or not go Out-of-Sync.
Q: What ports do I need to forward to host or play online in AlephOne?
A: Check out Port Forwarding and you should find the directions you need to get yourself set up.
Q: What is a Spazeroid?
A: Someone who plays on less that Total Carnage as a default setting and brags about it before "Vidding" all the levels. Or someone who claims to be a Vidmaster and is not.
Q: What scenario should I use for multiplayer?
A: The standard is Marathon Infinity; the vast majority of additional maps are made for Infinity, and even the stock maps are better than Marathon's and M2's.
Q: Where can I get extra maps?
A: Simplici7y also has several esteemed packs, including:
Red Spectrum
Second Quest
Q: What other scenarios should I get?
A: This page has five to six scenarios that you should try out. All of them should run just fine in AlephOne without any issues.
Q: What other maps should I get?
A: This topic has all you need.
Q: Where can I learn to get better at multiplayer?
A: The Newbie Guide
Q: Some of the links are old and don't work anymore, will someone help me?! *whine bitch complain whine whine bitch moan*
A: Outside of what I actually create, I can't control dead links. If the links don't work anymore (eg: the basalisk II direct download on the Story Forums...), use your head. Use Google or a related search engine and find the Basilisk II homepage (or whatever it is you're moaning about) and download the most recent version. HAHA, holy shit this was an angry answer.
Q: Whats with all the weird stuff in the first level of M1A1?
treellama wrote:This is a common complaint about M1A1--that extra stuff is a reference to Bungie's earlier game Pathways into Darkness, which takes place in the Marathon universe. Unfortunately, this confuses new players. My advice is to run through it and pretend it isn't there.
Q: How do i get my crosshairs on while using a mac book?
irons wrote:Mac laptops have the function keys mixed with the Mac control keys (volume, brightness, whatever). The controls have greater priority over the underlying function keys, so in order to override that, you have to press the "fn" key that's on the bottom row of the keyboard, and while pressing it, press F8 (or whatever Aleph One feature uses a given function key).
LegacyTyphoon wrote:If you hold down function (fn) on the keyboard then press f8, they should turn on. You can get around this problem by turning off Quick Keys in the System Preferences under Keyboard...however, you'll have to hold down function (fn) on the keyboard from then on and then press the volume buttons and the like to change those settings.
Q: Where is a good website for physics?
irons wrote:There are two meanings to this question. The first is "a good web site to find physics models," which doesn't really exist. Most people who make independent physics models don't have much talent yet, so they do the simplest thing possible (physics) as opposed to the harder stuff (maps, editing shapes and sounds, etc.). So the result is usually a pack of novelty effects that you could come up with on your own. Now, if you're looking for well-done physics models, try unmerging a scenario like TGI or similar, which has physics merged in. Or, if you are just looking for a quick, but thoughtful model, take a look at LegacyTyphoon's Total Carnage++.
The second possible meaning is "a good web site that gives an in-depth look at physics." Well, the good news is that such a thing does exist: Mark Levin's Physics Model Reference.
Q: Why is the forum listing all of the replies and I have to click on each one seperately?
A: Options -> Display modes -> Standard. Yes, that's it.


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See how DEMAR Logistics can get your items shipped on time and with the highest quality of service.
At DEMAR, we match nationwide trucking services to your expectations and delivery requirements.
Logistics is not a 9 to 5 proposition. See how Demar works to deliver to some of the biggest brands in Chicago.
DEMAR Logistics was built on a strong belief that this is not a one size fits all industry. Each customer has separate needs and we have learned to adapt to their needs by taking a proactive approach by creating and revising services in anticipation of continued changes and market trends. We continue to reinvent our company through operational and technological excellence to ensure our customers continue to make us their "go to it" Single Source Provider. View our company history to learn more about us >


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Almost daily, asset managers roll out new mutual funds, ETFs and other products. (The latest funds are highlighted each Monday in ThinkAdvisor's Portfolio Products Roundup.)
Chicago-based Morningstar provides data and in-depth research on some 433,000 investment offerings worldwide and says it does its best to keep advisors and investors up to speed on each and every product on the market.
"Although we spend most of our time updating the Morningstar Analyst Ratings of funds we've already rated, we continue to add funds to our ratings universe," said Russel Kinnel in a report last Monday. "Some of these funds are relatively new, while others have been around for a long time."
Morningstar analysts give funds a rating of gold, silver, bronze, neutral or negative.
"We don't have any rules regarding at what level a fund must start; we just rate them where we think they fit," Kinnel explained.
Here are five of Morningstar's most recent ratings.
DFA International Small Company (DFISX) is rated silver, "because it is right in DFA's wheelhouse," according to Kinnel.
This fund from Dimensional Fund Advisors delivers "excellent small-cap passive exposure by tracking a savvy approach to trading less-liquid names," the Morningstar analyst explains. "This enables the fund to perform better than most small-cap benchmarks both in the United States and abroad, even though they aren't taking a view on individual stocks."
The fund charges 0.56%, which makes it one of the cheapest funds in the category, Kinnel adds.
Vanguard FTSE All-World ex-U.S. Small Cap Fund (VFSVX) is rated silver, though it has just three years under its belt.
According to Kinnel, "Your choice for foreign small-cap passive funds really comes down to this one versus the aforementioned DFA fund."
The Vanguard fund, though, charges 0.45%, or 11 basis points less than the DFA fund. The fund does not yet offer the cheaper Admiral share class; however, it can be bought as an ETF with a lower 0.25% fee.
While the Vanguard fund tracks a low-turnover index, Morningstar's Kinnel says he slightly prefers its DFA counterpart "because it has beaten Vanguard's index over the long haul."
Fidelity Real Estate Investment (FRESX) has a bronze Morningstar analyst rating.
"It's a nice, straightforward play on real estate investment trusts," with 55 holdings in its portfolio, explains Kinnel.
While there are, of course, more concentrated funds out there, this fund "has beaten most of its peers and is even a hair ahead of Vanguard REIT Index's (VGSIX) retail shares since their 1996 inception," the Morningstar analyst notes.
The fund has outperformed its category average each year by a range of 42 to 277 basis points since 2007, when it last underperformed.
RS Value (RSVAX) has a neutral rating because its managers are overhauling its strategy.
The fund's portfolio managers want to be sure they can avoid unintended bets if, for example, everyone influencing the fund "picks economically sensitive stocks or raises cash," Kinnel explains.
RS Investments also implemented risk controls "to further get a grip on things," according to Morningstar, and "if these changes make the fund less erratic, that could be a good thing."
Vanguard Stategic Equity (VSEQX) has a neutral rating from Morningstar "because our enthusiasm for Vanguard's quantitative group is rather tepid," Kinnel says.
The fund's models stress high profitability and low valuations, and like many quant funds, it "lagged in 2008 and 2009 when macro events dominated the kind of past individual stock data that this fund uses," he adds. It's long-term record is "closer to adequate than stellar," he says.
Still, the fund had a good rebound over the past two and a half years.
Check out more Top 10 lists from ThinkAdvisor:


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UNIVERSITY PARK, Pa. – Robert Crane, professor of geography in the College of Earth and Mineral Sciences, is the faculty recipient of the 2013 W. LaMarr Kopp International Achievement Award.
Established in 1995, the award recognizes faculty and staff members who have contributed significantly to the advancement of the international mission of the University. It is named for the late deputy vice president for international programs.
A faculty member since 1985, Crane has long been involved in myriad key University committees related to internationalization, including serving as interim director, global engagement, University Office of Global Programs (current); member, Global Policies Task Force (2011); interim director, global relations and programs, University Office of Global Programs (2010-11); chair, University Strategic Planning Council Task Force on Internationalization (2008-09), and chair, International Council Executive Committee (2004-05).
He developed and implemented the Center for Advanced Undergraduate Study and Experience, a two-semester, problem-based, collaborative learning course that investigates a unique theme. CAUSE students have traveled to Egypt, Japan, South Africa and New Zealand to conduct research.
For the past five years, Crane has been directing the College of Earth and Mineral Science's Alliance for Education, Science, Engineering and Development in Africa. He has facilitated exchanges of faculty, initiated collaborative research projects and developed courses with a service learning component. One nominator said, "Rob builds collaborations between people from Penn State and people from other countries wherein there is a genuine two-way sharing of experience and expertise."
Crane holds a master's and a doctoral degree from the University of Colorado and a bachelor's degree from the University of Reading, England.


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About Plan
4 Plans of your choice
Buyee offers the following plans.
|Insured Delivery
Standard Plan
(Insured Delivery + Inspection)
|Insured Delivery Plan
|Inspection Plan
|Lite Plan
Standard Plan
Service Fee: 500 JPY per order
This plan offers a full inspection of your items at our warehouse, and guarantees a refund in the event they are damaged.
Insured Delivery Plan
Service Fee: 500 JPY per order
At Buyee, we normally keep packaging in the exact state as we receive it from the seller/store before sending items overseas.
On rare occasions, items may arrive in a damaged state due to mishandling or accidents during transit. If you have applied for Insured Delivery, Buyee will refund you item-related expenses in the event of damage during transit.
*1 If tax was applied, you will not be refunded the tax amount.
*2 Regarding the compensation, only refund is acceptable. We are sorry that we are unable to accept the return or exchange of the item.
If only one item out of a multiple-item order arrives damaged, you will only be refunded for the single damaged item.
→If you have received a damaged item, please click here to apply for a refund.
Click here for details on what is not covered by the Insured Delivery Plan
Terms and Conditions
- Changes cannot be made after application
We do not accept requests to cancel or change plans after applying for Insured Delivery
- When consolidating insured items with non-insured items
If an item that has been applied for Insured Delivery is shipped in the same package as item that has not been insured, then the refund will only be valid for damage done to the insured item. Additionally, the international shipping fee for the whole package will not be refunded.
- We do not take requests to pack items in a specific way.
Buyee will decide how to pack your items with minimum risk of damage. Please understand that we do not accept requests such as excess or minimal packaging.
* Please note that exceptionally large items or items of an irregular shape will incur fees for our Special Packaging Service.
- →About the Special Packaging Service
- If the plan fee is paid with Buyee points
It will be returned in Buyee points while being subject to a refund.
- There is a possibility that sea mail cannot be selected as the shipping method
For fragile items, such as audio devices, ceramics, alcohol bottles, etc., even if they have been applied with insured plan, sea mail might not be able to be selected as the shipping method.
Inspection Plan
Service Fee: 300 JPY per order
Once an item arrives at our warehouse, we will compare them to their online descriptions and see if they match.
Incorrect and damaged items will be identified at an early stage.
Incorrect and damaged items will be identified at an early stage.
If we receive an item that is the wrong size or color, or is in a damaged state, Buyee will begin refund procedures.
→Click here for details on what is not covered by the Inspection Plan
Terms and Conditions
- Changes cannot be made after application
We do not accept requests to cancel or change plans after applying for Item Inspection.
- If a damaged item arrives at our warehouse in Japan, we will refund you for the first payment
- Item inspection does not apply to items that include digital codes
Please refrain from applying for this plan when purchasing items such as passwords or usernames, as we have no means of checking their validity.
- If the plan fee is paid with Buyee points
It will be returned in Buyee points while being subject to a refund.
Lite Plan
Lite Plan means there is no Insured Delivery or Item Inspection service included.
Please understand that with Lite Plan, you are not eligible for the following services:
- Receiving refunds in the event that your item(s) is delivered damaged, different from the auction/shopping page or different in quantity
- Receiving refunds or requesting a claim/investigation in the event that your item(s) is lost during shipment
- Contact the seller
You are highly recommended to apply for Standard Plan if you would like to be eligible to the above mentioned services.


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Little advice... when you hear a movie scoop that's on a site you've never heard of, chances are it's not true. Which would be why we didn't report on the potential "Hannibal" sequel that everyone else was all over this weekend. Turns out it only took a day or two to prove it false, with more info on the whole situation at the link.
Teaser posters for "Humpty Dumpty", about an alien who takes revenge on some rednecks who abuse his mother. Why the title? Well, the posters seem to explain that, at least sort of. "Humpty Dumpty" is being directed by "Final Destination 2" and "Snakes on a Plane" helmer David R. Ellis.
12 more stills from "Drag Me To Hell". The basic gist: Unscary old lady, Justin Long with flippy hair, Alison Lohman looking pensive. There... you're all caught up.
According to a press release sent out at Cannes recently, the zombie film "Pontypool" may get a sequel within a years time. Should be interesting considering not too many people outside of the film festivals have even had a chance to see it yet!
Speaking of sequels, it turns out that there's legit interest in making a sequel to "Behind the Mask: Rise of Leslie Vernon". So much so that the original's writer and director are currently sitting down and hammering out the story. Expect an official announcement soon.
"Final Destination: Death Trip 3D" gets renamed to "THE Final Destination". See what they did there? Somewhere right now a studio executive is patting himself on the back.
Megan Fox in a Corset on the set of "Jonah Hex". Yes please.
David R. Ellis to bring us "Humpty Dumpty". The new film by the "Final Destination 2" and "FD: Deathtrip 3D" director is about: "a half-human, half alien creature who embarks on a murderous rampage after his alien mother is abused by two rednecks in the deep South." Oh, it will also be in 3D, so there's that.
Ving Rhames gets cast in "Piranha 3D", pretty much ensuring at some point a fish will get blasted with a shotgun. Good times.
Ridley Scott considering a return to the "Alien" franchise? I suppose the chances are slim that he'd get a sequel greenlit, but even if it's a remake I suppose the original director is the one you'd want on board.
Evan Rachel Wood joins "True Blood", I start to think perhaps there's a reason I should be watching this show. Hmmmm....
The rest of the episodes of "Harper's Island" will run on Saturdays at 9:00pm on CBS. They've all but given up on the show being a ratings success, but since the episodes were already produced they figured they should let it run out. Saturdays are typically filled with reruns for most networks anyways, so there's no real loss for them shifting to that night. Apparently the show was going to be canceled outright, but it was significant DVR ratings that saved it from the ax.


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Save interesting products in this list and find them quickly at any time.
Simply click on the watch list symbol
The bathroom ceramics in the Architectura collection from Villeroy & Boch impress with timelessly beautiful, puristic design and high functionality. Most toilet models have a rimless DirectFlush design.
Villeroy & Boch offers Combi Packs in two versions: Firstly, as a set with wall-mounted toilet and toilet seat and secondly, as a set with floor-standing, cistern, seat and attachment materials.
The rimless DirectFlush toilet technology from Villeroy & Boch meets the highest hygiene and efficiency requirements and allows especially quick and thorough cleaning of the toilet. With DirectFlush you avoid residue in the toilet and can effectively reduce odours.
AquaReduct saves water and thus money. With this innovation, Villeroy & Boch has succeeded in reducing the normal water volume from 6 to just 4.5 litres for a whole range of toilets. This means saving 1.5 litres of water per flush - yet with the same powerful flushing performance. You're therefore protecting the environment and your wallet at the same time.
CeramicPlus - the anti-dirt surface for sanitary ceramics - simplifies bathroom cleaning. This innovative process causes water to immediately form droplets on contact, which then merge into beads and simply drain away, carrying dirt and limescale particles with them.
Sanitary ceramic is the perfect material for washbasins, toilets and bidets. Sanitary ceramics from Villeroy & Boch are fired at 1200 °C and meet the highest requirements for durability and hygiene. Additional glazes such as CeramicPlus and AntiBac simplify bathroom cleaning with antibacterial protection and dirt-repellent surfaces. Sanitary ceramic is resistant to knocks and impacts.
The Villeroy & Boch ViProtect sound insulation system dampens the sound in the bathroom for you and for other people in the home. ViProtect is proven to reduce sound transfer between the toilet and the wall and is compatible with all standard toilet attachments and drain sets from Villeroy & Boch.
|350 mm
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|21 kg
|Product designation
DirectFlush. Sanitary ceramics. not suitable for installation with flush valves. EN 997. individual packaging materials. composed of: Washdown WC DirectFlush 4687 R0 XX, WC-seat and cover with QuickRelease and SoftClosing hinges 9M66 S2 01
|Sanitary ceramics


text: BMWCCA CT Valley Chapter is pleased to announce that the Fifth Annual "Bring More Wax" Show and Shine will be held on July 11th, 2010 at Wickham Park in Manchester, CT. Please note: This is a free event, but Wickham Park enforces a 5 dollar fee for gate entry. The park opens at 9:30 AM and judging will begin promptly at noon followed by the awards ceremony after lunch. There will be awards for all categories old and new and it promises to be great time with fellow members and enthusiasts. Bring your detailing supplies to do that last minute cleaning. For helpful info to help you get your car ready, please check out the online detailing guide at www.Detailbest.com. Following tradition, Show 'n Shine participants will get a chance to win a Zymol Smart Kit valued at over one hundred and thirty dollars. The Detailbest Mini-Store will also be on site with great products from Zymol, Black Wow, Deep Finish, and other fine brands available for purchase. A returning sponsor, BavAutoCheck.com, will be available throughout the day for free BMW diagnostic tests at your request. Please bring one food item, respectively, from the list. If your last name starts with the letter: A-I (side dish); J-R (appetizer); S-Z (dessert). Bavarian Auto Check, LLC will be providing the burgers, hot dogs, and beverages. Please RSVP by July1st with the number of guests, BMW model and food item. Directions: http://www.wickhampark.org/information.html For event information and sponsorship opportunities, contact: Mike Zarolinski email@example.com 860-202-9735


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Newtown map looks weird all the time. Tried both windows installer and the OS independent files.
Moderator: Pardner
Michael Machine wrote:Looks fine in ubuntu, installed from repository.
My Windows is windows 7 64 bit.
PROBLEM SOLVED: Changed light to Vertex and all looks fine. I hope this thread will help others with same problem.


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Reaching out. In partnership. Local and global.
Webster brings the world closer together - forming innovative partnerships with corporations, community arts organizations, schools, agencies, and other institutions. These partnerships expand educational opportunities, provide real-world experiences, and support the communities we serve. It is uniquely Webster.
How partnership works
- With arts organizations. Sharing resources create programs and stage events.
- With corporations. Providing on-site education for employees, preparing them for the next step in their careers.
- With social service organizations. Supporting programs and effect social change.
- With other universities and colleges. Expanding educational opportunities.
Partnerships in action
- With clinical hospitals and health care organizations training Webster's MS in Nurse Anesthesia students during residency.
- With Boeing, AT&T, Anheuser-Busch Companies Inc., Walt Disney World and others, providing on-site education to employees.
- With local schools and school districts, Webster provides teacher training and teacher education and introduces reforms in the teaching of children with disabilities.
- With local arts organizations such as the Muny and the Saint Louis Symphony Orchestra, Webster provides master classes, internships, teaching opportunities, and other career-enhancing engagements.
- With local communities throughout our campus network, offering meeting and educational programming to local groups and organizations.
Take the next step


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Due to current health and safety measures, all wineries are accepting visitors by appointment only
Paradigm Winery and Vineyards represents five generations of agriculture in Yountville and Oakville soils. We are a small family run business. Our premium wines are estate bottled in Oakville California. We produce Cabernet Sauvignon, Merlot, Zinfandel, Cab Franc and Rose wines under the winemaking direction of Heidi Barrett.
We pride ourselves on offering informative tours and tastings in a casual atmosphere. The view from the tasting room across the vineyards towards the Mayacamas Mountains is spectacular.
We are open 7 days a week for tours and tastings by appointment, 800-963-1683.
Plan a trip to Paradigm Winery on our interactive winery map:
Very Small
We are open 7 days a week 10-4 scheduling appointments on the hour.Wine Education: Winery Owner conducted tours/tastings
Wine clubs are a great way to stay connected to your favorite wineries.
To join the wine club, visit www.paradigmwinery.com or call 707-944-1683.
Paradigm's wine club has two options:
The New Release Club – a twice yearly shipment of our new releases: six or twelve bottles of Cabernet in the Spring & one bottle each of Cab Franc, Merlot, Zinfandel & Cabernet in the Fall.
The Cabernet Lovers Club – 12 bottles of new release Cabernet in the Spring & a bottle each of cabernet sauvignon, zinfandel, merlot and cabernet franc in the fall.
Club members will also be given the opportunity to buy additional wines including a Holiday Season gift pack at a preferred price. Club members also receive an invitation to our annual Wine Club Party.
Club members are invited to nominate the recipients of our annual bequests through our membership in 1% for the Planet. www.OnePercentforthePlanet.org
Our club members are invited to the annual Paradigm party held the second weekend of June.
There are no membership fees.
Please check our website for further details.
Once a year the rarest new Napa Valley wines become available under one roof at Premiere Napa Valley. Wineries throughout the Napa Valley are given one task to participate: create a one-of-a-kind wine for this event to be purchased by one lucky bidder. This event is only open to select members of the wine trade and the successful bidder is the sole owner of this unique wine.
Paradigm Winery
Cases: 5
Varietal: Cabernet Sauvignon
Vintage: 2018
Release Date: April - 2021
Appellation: Oakville
To purchase this wine or check on availability contact:
Total Wine & More
Bethesda MD


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Games are ideal for all members of the family. It brings friends and family together and lots of fun can be had by all. Here we have a selection of games suitable for all ages.
We have a selection of travel games available here. Chess and Draughts are popular board games which are ideal to take with you on holiday or just away on business.
We also have a selection of Party Night Games, giving lots of fun for everyone.


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More C17.03 Standards Related Products Standard References
This specification covers asbestos yarns having a specified minimum % mass of asbestos fiber, excluding the mass of other inorganic reinforcing strands which may be present. Asbestos yarns covered here are classified based on their structural component as follows: Class A, yarn consisting of asbestos fiber or asbestos and other fibers; Class B, yarn containing wire reinforcements; Class C, yarn containing organic reinforcing strands; Class D, yarn containing nonmetallic inorganic reinforcing strands; and Class E, yarn containing a combination of the reinforcing strands used in Classes B through D. On the other hand, the grades (Commercial, Underwriters', A, AA, AAA, and AAAA) of asbestos yarn are based on the percentage of asbestos content by mass. Yarns shall be sampled, prepared, tested and conform accordingly to physical (asbestos and reinforcement type and content), electromagnetic (magnetic rating and electrical insulation), mechanical (tensile or breaking strength), and dimensional (yarn number, twist direction, and number of turns per unit length) property requirements.
This abstract is a brief summary of the referenced standard. It is informational only and not an official part of the standard; the full text of the standard itself must be referred to for its use and application. ASTM does not give any warranty express or implied or make any representation that the contents of this abstract are accurate, complete or up to date.
1. Scope
1.1 This specification covers asbestos yarns having a minimum of 75 % asbestos fiber by mass, excluding the mass of other inorganic reinforcing strands which may be present.
1.2 The values stated in either SI units or inch-pound units are to be regarded separately as standard. The values stated in each system may not be exact equivalents; therefore, each system shall be used independently of the other. Combining values from the two systems may result in non-conformance with the standard.
1.3 Warning—Breathing of asbestos dust is hazardous. Asbestos and asbestos products present demonstrated health risks for users and for those with whom they come into contact. In addition to other precautions, when working with asbestos-cement products, minimize the dust that results. For information on the safe use of chrysoltile asbestos, refer to "Safe Use of Chrysotile Asbestos: A Manual on Preventive and Control Measures."2
1.4 The following safety hazards caveat pertains only to the test methods, Section 13, described in this specification: This standard does not purport to address all of the safety concerns, if any, associated with its use. It is the responsibility of the user of this standard to establish appropriate safety and health practices and determine the applicability of regulatory limitations prior to use. See 1.3 for a specific safety hazard statement.
1.5 This international standard was developed in accordance with internationally recognized principles on standardization established in the Decision on Principles for the Development of International Standards, Guides and Recommendations issued by the World Trade Organization Technical Barriers to Trade (TBT) Committee.
2. Referenced Documents (purchase separately) The documents listed below are referenced within the subject standard but are not provided as part of the standard.
ASTM Standards
D76 Specification for Tensile Testing Machines for Textiles
D123 Terminology Relating to Textiles
D861 Practice for Use of the Tex System to Designate Linear Density of Fibers, Yarn Intermediates, and Yarns
D1118 Test Method for Magnetic Rating of Asbestos Fiber and Asbestos Textiles
D1423 Test Method for Twist in Yarns by Direct-Counting
D1918 Test Method for Asbestos Content of Asbestos Textiles
D2100 Specification for Asbestos Textiles Used for Electrical Insulating Purposes
D2260 Tables of Conversion Factors and Equivalent Yarn Numbers Measured in Various Numbering Systems
D2946 Terminology for Asbestos and Asbestos-Cement Products
ICS Code
ICS Number Code 59.060.30 (Mineral and metal fibres)
UNSPSC Code
UNSPSC Code 11151700(Yarns); 11151515(Asbestos fibers)
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Citation Format
ASTM D299 / D299M-04(2017), Standard Specification for Asbestos Yarns, ASTM International, West Conshohocken, PA, 2017, www.astm.orgBack to Top


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On 14 July 2012 the United Nations Association – United Kingdom (UNA-UK) will hold UN Forum 2012, the organization's biggest event of the year and the largest UN civil society conference in the UK. The Conference will bring together UN experts, policy-makers and people from all walks of life to discuss some of the pressing challenges facing the international community, and produce innovative ideas on how to build a safer, fairer and more sustainable world.
Some of the challenging debates and discussions that will take place at this year's forum include Seven billion people: challenge or opportunity?, Does it still make sense to talk about 'universal' human rights?, and a keynote speech entitled What next for the UN?, delivered by former UN Deputy Secretary-General, Lord Malloch-Brown. Dialogue of this nature helps to develop much needed discourse on some of the most pressing global issues extant, and solutions that the international community can offer.
To contribute to this dialogue the UN Forum 2012 boasts a rich array of speakers and participants including, Dame Margaret Anstee, former UN Under-Secretary-General, Afsane Bassir-Pour, Director of the UN Regional Information Centre and Dr Babatunde Osotimehin, Executive Director, UN Population Fund. The Forum promises to be a thoroughly engaging and informative experience for all its attendees.
To discover more about the UN Forum 2012 or the UNA-UK, please visit http://www.una.org.uk/un-forum2012.
The Brussels based United Nations Regional Information Centre for Western Europe - UNRIC provides information on UN activities to the countries of the region. It also provides liaison with institutions of the European Union in the field of information. Its outreach activities extend to all segments of society and joint campaigns, projects and events are organized with partners including the EU, governments, the media, NGOs, schools and local authorities.
United Nations Regional Information Centre for Western Europe (UNRIC Brussels)
Residence Palace, Rue de la Loi/Wetstraat 155, Block C2,7th and 8th floor, Brussels 1040, Belgium
Tel.: +32 2 788 8484 / Fax: 32 2 788 8485


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Cubs' prospect Soler getting into swing of things
The cage at the Class A Wisconsin Timber Rattlers' ballpark is tucked behind a concession stand, and while workers sat nearby sorting nacho chips, Soler made the narrow metal building reverberate with each powerful swing.
"There's a nice sound that comes off his bat, which is, I'm sure, why everyone's excited about what he's capable of doing," said Tom Beyers, the Cubs' Minor League hitting coordinator. "You can hear that in the cage and hear that on the field. He's an exciting guy. I love the passion he has -- he shows a lot of passion. He's always smiling. So far from what I've seen, he's really soaking things in and wants to learn."
Soler, 20, has the potential to be an impact player on the Cubs, which is why the team signed him to a nine-year, $30 million contract.
"He's a special player," Beyers said. "He's capable of doing a lot of special things."
On Saturday night, Soler showed what's possible, going 4-for-5 with a solo home run and RBI double in Class A Peoria's 9-2 win over Wisconsin. He singled to right in the second inning, lined a single to left in the fifth, launched the ball over the center-field wall in the sixth, and doubled to left with two outs and one on in the five-run seventh. He is definitely not overmatched.
The Cubs are doing their best to ease Soler into life in the U.S. He played for the Cuban national team in the 2010 World Junior Baseball Championship, where he hit .304, and defected in 2011. He did not play organized baseball in several months because of the tenuous process of establishing residency and resolving immigration issues. He was first assigned to the Mesa Rookie League team, and played 14 games before being promoted to Peoria.
"It's important for us to give him an opportunity to play himself back into game shape," Beyers said. "He's real conscious about the approach side of the game. That's an area he wants to learn. The mechanics side is one thing Barbaro [Garbey] communicated with him. When he was in Mesa, we allowed him to go out and let him show us some things on his own. We'll address the mechanical things at a later date if needed."
Garbey is key. The Chiefs' hitting coach, Garbey, 55, was the first Cuban-born player to defect, arriving in the U.S. in 1980 with 125,000 others on the "Freedom Flotilla." At that time, Fidel Castro lifted his no-exit edict, and Cubans could leave, but with only the clothes they had on. Garbey survived, eventually signed with the Tigers, and played on the 1984 World Series team.
"Baseball is a little different here than in Cuba," Soler said through Peoria player/coach Kenny Socorro. "In Cuba, the players weren't as polished as these guys are. I see a lot more talented young guys, throwing in the low 90s with good breaking balls. I didn't see that day in and day out."
It's not just Soler who has to make that adjustment.
"Most of our high school and college Draft picks in general have to deal with that," Beyers said. "It's not necessarily that they're seeing more breaking balls, but the way they're spotting them and the command of them, and that gives our high school players and young Latin players and the Asian players a tough time at the beginning of their careers."
Soler is dealing with new pitches and new foods in a new country. It's hard to find the Cuban staple, rice and beans. He'll get help from his roommate, catcher Yaniel Cabezas, 23, who also played for the Cuban national team before defecting. Cabezas signed with much less fanfare in December 2010.
When Soler arrived in Peoria, he knew about five English words. Some players watch television to pick up phrases, but Soler said he doesn't do that.
"Any time he wants to ask something, I'll say, 'Try it in English first,'" Socorro said. "I'm sure it will come more natural to him."
What won't be easy is not being home. Soler's mother and 16-year-old sister are still in Cuba. When asked what he missed most, he said family.
"Barbaro has been through what he's gone through -- I can't think of a better place to send him," Beyers said.
Then there's the quirkiness of the Minor Leagues. Soler was on-deck waiting to lead off the second and had to step aside as a tricycle race was completed near the visitor's dugout. He wasn't fazed by that or the motorized miniature race cars that nearly ran him over on the on-deck circle in the sixth. He walked up to the plate, fell behind 0-2, then homered, sending the ball 400 feet to center, just left of the batter's eye.
He seems to be handling the assimilation process. Peoria teammates Pin-Chieh Chen and Yao-Lin Wang, both from Taiwan, probably haven't seen "Bratzooka" either (that's when bratwurst are fired into the stands).
A Chiefs player joked that Soler gets his own seat on the team bus because he's so big, no one wants to mess with him. It should be noted that Soler has a huge smile to match his physique. Cubs manager Dale Sveum compared the young Cuban physically to former big league outfielder Glenn Braggs.
"Hopefully, it all translates into a huge productive player at this level," Sveum said.
He's on the fast track. Soler's first pro home run came in his second game in Mesa on July 22; his first home run with the Chiefs was a grand slam Aug. 11. In six games with the Chiefs, he's batting .391 with a .739 slugging percentage.
Before Peoria's season ends Sept. 3, the Cubs will decide whether to send Soler to instructional league or have him play in the Arizona Fall League. Teams send their top prospects -- and those they consider close to being Major League ready -- to the AFL.
"He's a specimen," Beyers said. "He's 19, 20 years old. You look at him, and sometimes you look at what went on with the contract and the media attention, and you have to remind yourself that you have a young kid here who is in his first year in the United States, a new country, and what he had to go through to get here."