text: SSSSS PPPPPP OOOO RRRRRR EEEEEEE SSSSSSSS PPPPPPP OOOOOO RRRRRRR EEEEEEE SSSS SSS PPP PPP OOO OOO RRR RRR EEE SSS SS PPP PPP OOO OOO RRR RRR EEE SSS PPP PP OOO OOO RRR RR EEEEEEE SSSSS PPPPPP OOO OOO RRRRRR EEEEEEE SSSSS PPPP OOO OOO RRRRRRR EEE SS SSS PPP OOO OOO RRR RRR EEE SSS SSSS PPP OOO OOO RRR RRR EEE SSSSSSS PPP OOOOOO RRR RRR EEEEEEE SSSS PPP OOOO RRR RRR EEEEEEE Spore Achievements Guide Author: Brian Shields (alias: Blankety Blank Man, Fleeting Whisper, Lithl k'Neval, and variations thereof) Version: 0.10 +----------------------------[ Table Of Contents ]-----------------------------+ [1] Version History [25B5] [2] Introduction [164D] [2.1] A Note on Cheating [B56A] [3] Alphabetical Achievement List [0C0D] [3.1] Secret Achievements [996B] [4] Achievements by Category [1D59] [4.1] General [0CB3] [4.2] Cell Stage [1FAE] [4.3] Creature Stage [14FD] [4.4] Tribe Stage [FA26] [4.5] Civilization Stage [B6F2] [4.6] Space Stage [A962] [5] Badges [015A] [5.1] Space Ship Tools [FAD7] [6] Appendix [1A92] Search for the hex number in brackets to quick jump to a category. For categories which contain subcategories, searching on the main category will cycle through the main category and all subcategories. +-----------------------------[ Version History ][25B5]------------------------+ > v0.11: Jun 29, 2009 * Incorporated tips from many emails > v0.10: Oct 23, 2008 * Added info for all socialization and weapon ship tools > v0.9: Oct. 16, 2008 * Game version 1.02 has removed the Bad Baby Achievement > v0.8: Oct. 16, 2008 * Sec.5 complete * Added Sec.5.1 * Added tip from txh0881 > v0.7: Oct. 12, 2008 * Some additions/corrections to achievements > v0.6: Oct. 11, 2008 * Sec.4.5 complete * Added note on the Galactic Code * Added note on Archetypes * Added note on Master Badge Level 10 * Updated info on some achievements * Sec.4.6 complete - All achievements complete! > v0.5: Sept. 27, 2008 * Addendum to cheating * Fixed typos * Clarification on some achievements > v0.4: Sept. 26, 2008 * Added missing secret achievement - Minor: Added credit where credit's due > v0.3: Sept. 25, 2008 * Fixed some typos * Sec.4.2 complete * Sec.4.3 complete * Sec.4.4 complete > v0.2: Sept. 19, 2008 * Reorganized achievement categorizations (by stage, now) * Added most of the secret achievements * Added note on cheating * Sec.4.1 compelte * Full heading structure created * Listed all achievements in appropriate sections > v0.1: Sept. 9, 2008 * Guide created * Alphabetical listing of achievements and Unavoidable achievements included +-------------------------------[ Introduction ][164D]-------------------------+ Welcome to Spore! Or more accurately, my guide to the Spore Achievements and Badges. I'm not normally a guide writer, but I am a collector personality, so badges and achievements are one of my favorite hooks in a game (or my biggest nightmare; it depends how hard they are to get!). This guide will include the badges and achievements available in Spore, as well as how to get them. When possible, multiple ways to achieve something will be listed. +--------------------[ A Note on Cheating ][164D][B56A] While the cheats available in the console window (Ctrl+Shift+C) look appealing for earning several achievements, DON'T CHEAT. If you do use one of the console commands that are considered "cheats", the save game you cheated on will no longer count towards *any* achievements (already earned achievements will remain). Cheats can earn you badges just fine (in fact, the Joker badge is awarded for cheating), but you will no longer earn achievement credit. (Cheating can earn you an achievement in one special case: Pathological Cheater, for earning the Joker badge 50 times) Note: For some people cheating has locked them out of achievements until the cheating save is deleted, rather than just locked them out of achievements for that save. If starting a new game isn't enough to get you achievements again, try deleting all saves in which you used a cheat. +----------------------[ Alphabetical Achievement List ][0C0D]-----------------+ To view your achievements, open the Sporepedia at any time during the game, and select the Achievements button on the left side. All of the achievements will be listed, and the ones you have will be highlighted and in color. You can also view your achievements earned (or anyone else's) by visitng http://www.spore.com/view/achievements/YourNameHere This section will only be a reproduction of the list found in the Sporepedia in the game. For tips and tricks to earning them, see the Achievements By Category section. == Adamantium Civilization Complete Civilization stage on Hard setting == Alter Ego Play the Space stage as all 10 archetypes == Alter Ego's Alter Ego Achieve Master Badge Level 10 as all 10 archetypes == Aluminum Cell Complete Cell stage on Hard setting == Architect Create and share 50 buildings == Automotive Engineer Make and publish 50 vehicles == Bard Hero Achieve Master Badge Level 10 as a Bard == Bard Passion Play as a Bard == Bestial Play the Creature stage 10 times == Biologist Make and publish 100 creatures == Bio-Engineer Edit 25 creatures with the Creature Tweaker == Careless Parent Lose 5 planets == Cell Addict Finish the Cell Stage 25 times == Creator Spend 50 hours in the creators == Civilization stage unlocked Play enough of the Tribe stage to unlock the Civilization stage == Civil Engineer Promote 20 Tribes to Civilizations == Completist Unlock all parts in the cell stage == Conquistador Capture 15 star systems == Creature stage unlocked Play enough of the Cell stage to unlock the Creature stage == Deja Vu Discover something you created in another game == Devourer Eat 50 different species across any number of games == Diplomatic Hero Achieve Master Badge Level 10 as a Diplomat == Diplomatic Passion Play as a Diplomat == Domestic Bliss Domesticate and farm three different species == Ecologist Hero Achieve Master Badge Level 10 as an Ecologist == Ecologist Passion Play as an Ecologist == Economist Finish the Civilization stage with more than 8 economic cities == Empire Builder Maximize colinies on 10 planets == Epic Killer Kill an epic in Creature stage == Ergonomically Terrific Complete the Tribal stage in less than an hour == Everyone's BFF Finish the Creature stage by befriending at least 20 other species == Evolver Finish Creature Stage == Flight of the Bumblebee Fly for over 200 meters without touching the ground == Foe Extinct at least 20 other species in Creature stage == Founder Complete the Tribal stage and build a city == Front Page News Have one of your creations or Sporecasts featured on www.spore.com == Galactic God Evolve from a cell to a space traveler in one continuous game == Ghetto Blaster Create 10 Anthems == Gunner Destroy at least 500 other space vessels == Identity Crisis Forge an alliance two space-faring civilizations of your own creation == Iron Creature Complete Creature stage on Hard setting == Knight Hero Achieve Master Badge Level 10 as a Knight == Knight Passion Play as a Knight == Landfall Finish the Cell stage and clamber onto the planet's surface == Manifest Destiny Find Earth == Maxis Scout Earn 100 badges in the Space stage == Max Power Build a creature with maximum stats in at least 4 abilities in Creature == Military Strongman Finish the Civilization Stage with more than 8 military cities == Missionary Finish the Civilization stage with more than 8 religious cities == Pacifist Finish the Cell stage without killing another creature == Palm Greaser Pay 50 bribes in the Space stage == Photographer Send a photo or video to a friend from Test Drive mode == Quest Master Complete 150 missions in the Space stage == Quietus Star Destroy 20 planets == Relentless Complete the Civilization Stage 10 times == Rising Star Have 5 different Sporecasts subscribed to by at least 10 different people == Rolling Thunder Complete the Civilization stage in less than an hour == Scientist Hero Achieve Master Badge Level 10 as a Scientist == Scientist Passion Play as a Scientist == Shaman Hero Achieve Master Badge Level 10 as a Shaman == Shaman Passion Play as a Shaman == Socialite Meet 200 creatures made by other players == Social Engineer Make 5 Sporecasts of 50 creations or more == Space stage unlocked Play enough of the Civilization stage to unlock the Space stage stage == Speed Demon Finish Creature stage within an hour == Speedfreak Finish the Cell stage in under 8 minutes == Spice Hoarder Control every resource node on the planet simultaneously == Split Personality Complete a "Change Archetype" mission == Spore Addict Spend 100 hours in your Spore galaxy == Spore Fan Spend 50 hours in your Spore galaxy == Starman Conquer all the other cities in the Civilization stage and launch your first space vessel == Steel Tribe Complete Tribe stage on Hard setting == Super Pilot Spend at least 40 hours piloting your spaceship == Survivor Finish Creature stage without dying == Trader Hero Achieve Master Badge Level 10 as a Trader == Trader Passion Play as a Trader == Tribal Complete the Tribal stage 10 times == Tribal Socialite Convert all 5 opposing tribes to your belief system == Thief Steal 50 crates of spice in the Space stage == Tribe stage unlocked Play enough of the Creature stage to unlock the Tribe stage == Universe In A Box Play in every stage and every creator == Vicious Kill all members of all 5 oppsing tribes and raze their villages == Village Folks Have three posse members from different species == Wanderer Hero Achieve Master Badge Level 10 as a Wanderer == Wanderer Passion Play as a Wanderer == Watchful Parent Complete the Tribal stage without the death of a single tribe member == Warrior Hero Achieve Master Badge Level 10 as a Warrior == Warrior Passion Play as a Warrior == Zealot Hero Achieve Master Badge Level 10 as a Zealot == Zealot Passion Play as a Zealot == Zoo Keeper Make 15 zoo planets == 42 Find the center of the galaxy +--------------------[ Secret Achievements ][0C0D][996B] There are 10 more achievements which are listed as "Secret" until you actually unlock them: == Bad Baby! Have one of your assets banned >> THIS ACHIEVEMENT WAS REMOVED FROM THE GAME IN VERSION 1.02 == Can't Win For Losing Die once in every stage of Spore == Cerberus Evolve a creature with three heads == Conclusion Finish the Civilization stage by launching ICBMs and destroying all other cities == Fear of Flying Complete Civilization stage without buying any air vehicles == General Custer Lead 30 posse members to their death == Medic Heal one of your tribe members to full health 5x in a single game == Oh the Humanity! Destroy Earth == Pathological Cheater Use a cheat more than 50 times == Slugger Finish Creature stage without legs +-------------------------[ Achievements by Category ][1D59]-------------------+ Now I'll include tips and tricks to actually obtain the achievements. They'll be sorted like so: - General: These achievements can be earned in any stage, or must be earned through some actions in all of the stages. Note that while the "_____ Stage Unlocked" achievements only require action in a single stage and can only be unlocked there, I include them in this section because these are the achievements allowing you to start new games further down the evolutionary ladder. - Cell: These are unlocked through actions in the Cell stage. - Creature: These are unlocked through actions in the Creature stage. - Tribe: These are unlocked through actions in the Tribe stage. - Civilization: These are unlocked through actions in the Civilization stage. - Space: These are unlocked through actions in the Space stage. Note that Badges, only availabe in Space, have their own section, and do not carry across game saves. Each section will have a division of tilde (~) characters to separate the "secret" achievements from the rest. +--------------------[ General ][1D59][0CB3] The following achievements can be earned in any stage of Spore (or, alternatively, must be earned in all of them). == Architect Req: Create and share 50 buildings == Automotive Engineer Req: Make and share 50 vehicles == Biologist Req: Create and share 100 creatures Tips: * If you like the creators, these should be simple * If you don't like the creators, you can throw random junk together, or alternatively, grab someone else's junk and modify it. Someone may notice the stunt and think less of you for it, but then they have to _find_ your modification, first. == Civilization Stage Unlocked Req: Finish the Tribe stage Tips: * Make babies as soon as you can, whenever you can * Domesticate strong animals (if you have creatures following you in Creature stage that were not your species, they'll automatically be domesticated) to help town defense * Leave one or two tibe members to gather food, and use *all* of the rest of them to attack or ally with another tribe. Come home to rest and eat between battles/serenades == Creator Req: Spend 50 hours in the creators Tips: * You should be able to leave the game in the creator and go do something else, if you're not interested in actually _engaging_ in the creator == Creature Stage Unlocked Req: Finish the Cell stage Tips: * Herbivores and Omnivores can eat (and grow) quickly by hanging around the large plant clusters - depending on how much you can get to before the AI does, you can often grow large enough to start eating the next tier of the same plant, so you don't have to even move * Omnivores are just cells which eat near-equal amounts of plant and meat. You can have two mouths! * Scale your skeleton up to max size, for more surface area to put your cell parts == Deja Vu Req: Discover something you created in another game Tips: * Just explore until you find one of your own creations. I often run into my own species during the beginning of Space stage, on my home planet no less! And that counts == Front Page News Req: Have one of your creations or Sporecasts featured on www.spore.com Tips: * Be ready to spend a lot of time in the creator making something that looks awesome * Give your creation relevant (and CORRECTLY SPELLED) tags to make it easier to find * Make friends, and ask them to rate up your creation(s) == Galatic God Req: Reach the Space stage in one game session Tips: * If you don't have the time to do this, try leaving the game running, but paused. Even if your "session" happens to be 72 hours, it's still one session ;) * On the other hand, you may have no life like me, and get this one on accident the night you buy the game! == Photographer Req: Send a photo or video to a friend from Test Drive mode Tips: * Go into the creature creator. Create something (anything!). Send a picture of it to yourself from the Test Drive mode. If sending to your Spore-account email address does not work (I haven't tried it), look up mailinator.com - they accept any username for an email address as valid, so you can send your picture to literally email@example.com. The game does not attempt to check if the recipient read the mail, or even that the mail arrived, only that you sent it James Kinest: * You can send a postcard to your e-mail activation account to get the achievement. == Rising Star Req: Have 5 Sporecasts subscribed to by at least 10 people Tips: * Make 5 sporecasts. I suggest putting 50 things in each, and if you look at the Social Engineer achievement, you'll know why. Now, make some friends. I can't help you with that last part == Social Engineer Req: Make 5 Sporecasts with 50 creations Tips: * You can make a sporecast and populate it with absolutely anything. You're *supposed* to have a theme to it, but there's no requirement. Adding creations one-by-one can get tedious, though, especially since you need, ultimately, to add 250 creations to sporecasts. == Space Stage Unlocked Req: Finish the Civilization stage Tips: * Create a couple vehicles instantly and go capture the geysers on your continent. The other civilizations will rarely attack your geysers (even on Hard mode after pissing everyone off), so there's no pressing need to defend them * Overwhelm your target cities with religious or military vehicles (if you're not going for economic victory), and if they start dying off, replace all the ones that have died with new ones from the nearest city * Enemies will usually only attack with one or two vehicles at a time; a compliment of turrets will be sufficient defense, even on Hard mode * The biggest danger you may face is an Epic creature taking interest in one of your cities, or being between your city and the next opposing one. And Epic can one-shot your vehicles, two-shot your turrets, and three-shot your buildings. Fortunately they cannot capture your city, but they can certainly soften you up for an opponent. Treat Epics near your cities as serious threats == Spore Addict Req: Spend 100 hours in your Spore galaxy == Spore Fan Req: Spend 50 hours in your Spore galaxy Tips: * You could leave the game idle for 100 hours, but you'd succumb to eco disasters, and if you're at war you'd probably lose some colonies as well. You could save your game and then idle, and then quit without saving, but you might need to do the full 100 hours that way, as I'm not sure if credit for this achievement is stored in your game saves or on your account. It's probably best to just continue conquering the galaxy until, eventually, you get it == Tribe Stage Unlocked Req: Finish the Creature stage Tips: * If you want to go the social route, it is critical get at least 1 in each of the social attributes ASAP. Getting values in the combat attributes is less critical - more of a "I want less downtime" than a "I need it to think of succeeding" thing * If you find a creature named "Rogue ____", befriend it IMMEDIATELY. Rogues are much more poerful than any other ally you can come accross, both in social and combat attributes. And since they're flying solo, having even one backup dancer means you're almost guaranteed to befriend them == Universe in a Box Req: Play in every stage and every creator Tips: * The creators accessible from the main menu do count * Not every creator is available from the main menu; for example, the Colony Vehicle editor must be done from one of your colonies in the Space stage ~~~~~~~~~~~~~~~~~~~~ == Bad Baby! Req: Have one of your assets banned Tips: * This requires having a creation banned from the server. Earning this achievement is accomanied by a 7 day ban from online play. >> THIS ACHIEVEMENT WAS REMOVED FROM THE GAME IN VERSION 1.02 == Can't Win for Losing Req: Die once in every stage Tips: * This may actually be difficult to do in Tribal and Civilization, as you have multiple things that need to die to count as "dead". In Cell, Creature, and Space, you're almost guaranteed to die if you're on Hard mode (doubly so if you try invading the Grox territory in Space) * For Tribal, get all of your neighbors mad at you by attacking them. Don't make babies whenever a tribe member dies, and the raids should start swiftly * For Civilization, similar applies. Make your allies anrgy with some attacks, then turtle up, but drop the shell, as it were (remove all turrets) == Pathological Cheater Req: Earn 50 Joker badges Tips: * The descrition says cheat 50 times; this is false, as granting yourself 1 billion sporebucks requires 100. This achievement actually requires cheating 50 times /in separate games/, earning you the Joker badge, proving that you've cheated * PLEASE NOTE: USING A CHEAT WILL PREVENT YOU FROM EARNING ANY FURTHER ACHIEVEMENTS ON THAT GAME SAVE * I'm going to say it again, just to make sure we're clear on this: === PLEASE NOTE: === CHEATING PREVENTS YOU FROM EARNING FURTHER ACHIEVEMENTS IN THE SAME SAVE * In order to cheat, open the console menu with Ctrl+Shift+C * Not all console commands are cheats. Specifically, the ones which grant you an in-game advantage will give you the Joker badge, and count as cheats: - setConsequenceTrait <trait> - evoadvantage - moreMoney - refillMotives - unlockSuperWeapons - spaceCreate +--------------------[ Cell Stage ][1D59][1FAE] == Aluminum Cell Req: Complete Cell stage on Hard setting Tips: * Exploit the fact that death has no real penalty. You get a (skippable) animation/cutscene, and are back to before you died (without whatever ate you looming over your shoulder). Since the Cell stage is completed by gaining enough DNA, so long as you can get at least 1 DNA between deaths, you're making progress. The only way you can fail is if you simply give up == Cell Addict Req: Finish the Cell Stage 25 times Tips: * Fairly self-explanatory. If you're good enough to get Speedfreak, this should take ~3hr, 20min of cell stage playing. If you're not good enough to get Speedfreak, I hope you like fl0w :) == Completist Req: Unlock all parts in the cell stage Tips: * As soon as you see a part you do not have being used by another cell, avoid gaining DNA until you kill one of them for their cell part. Several parts (especially the Probiscus mouth and the Electrode weapon) are only possible to find in a narrow size range, and can be difficult to find == Landfall Req: Finish the Cell stage and clamber onto the planet's surface Tips: * Herbivores and Omnivores can eat (and grow) quickly by hanging around the large plant clusters - depending on how much you can get to before the AI does, you can often grow large enough to start eating the next tier of the same plant, so you don't have to even move * Omnivores are just cells which eat near-equal amounts of plant and meat. You can have two mouths! * Scale your skeleton up to max size, for more surface area to put your cell parts == Pacifist Req: Finish the Cell stage without killing another creature Tips: * Use an Herbivore mouth (Carnivore and Omnivore mouths can both harm other cells) * Do not add any weapons to your cell (5 flagella is perfectly fine, though) == Speedfreak Req: Finish the Cell stage in under 8 minutes Tips: askura_yoh: * If you are striving to be an omnivore or to get speedfreak put two carnivore or herbivore (the opposite of your main mouth) mouths on the sides of the cell to get more food and DNA. If you have proboscis you can put carnivore mouths on the side of the cell. Cuz you cant eat meat scraps. ~~~~~~~~~~~~~~~~~~~~ There are no scret achievements for the Cell stage +--------------------[ Creature Stage ][1D59][14FD] == Bestial Req: Play the Creature stage 10 times Tips: * Self explanatory. ~10hrs if you can get Speed Demon == Devourer Req: Eat 50 different species Tips: * On a carnivore or omnivore, eat each time you extinct a race. Depending on how many races you extinct, this would probably take 3 playthroughs (this achievement allows what you eat in several games to count) == Epic Killer Req: Kill an epic in Creature stage Tips: * Get Spit 5 * Get Jump 5 and Glide 5, or alternatively Speed 5 (or all 3) * Recruit 3 Rogues * Find an Epic and start spitting. Your Rogue friends probably won't attack (and if they do anything but Spit, they're gonna die), but they should be able to fend off any other creatures that try to interrupt you. * This is going to take some time, and you will get hungry. Be an omnivore so you can eat anything you come across * I've had people claim that while spitting at the Epic, the epic would not attack any other target; so they dragged the Epic to their home nest, where the other members of their species attacked the Epic, accelerating the damage output * Do *NOT* let the Epic get out of your line of sight; if you have to search for the Epic again, the game may have despawned/respawned it, healing it back to full. If you don't lose LoS, the Epic will never get despawned * Another option is to lure the Epic back to your home nest, and attack any way you like. You'll die (often), but you should be able to get at least one attack in each time you're born again, and you don't have to move far to get back into the fight. Make sure you do have some sort of Spit, though, because sometimes the Epic will start to wander off, and you need to bring it back iamjeffrey061396: * Do not die with the epic *on* the nest, the game will despawn the epic. * Omnivores can use Summon Flock to both attack the epic, and make the epic stop chasing you. == Everyone's BFF Req: Befriend 20 other species in Creature stage Tips: * To befriend, match the actions of the creature you're trying to impress. Impressing enough creatures (usually 3) of a single species will befriend that species. Herbivores get a special power that makes impressing a creature easier * Sing: musical notes appear above the creature's head Dance: the creature hops around on its feet while a fast beat plays Charm: the creature does some action (usually a pirouette and ending with a shake of the butt) with the sound of chiming bells Pose: the creature spreads its arms and bows, with the sound of trumpeting fanfare * You can get this achievement after filling your progress bar to go to tribal. Just gon't click the blue button in the corner * Getting level 5 in all of the social abilities (Sing, Dance, Charm, Pose) helps immensely, as does recruiting Rogue creatures to your pack * Impressing Alpha creatures will give you a new body part == Evolver Req: Finish Creature Stage Tips: * If you want to go the social route, it is critical get at least 1 in each of the social attributes ASAP. Getting values in the combat attributes is less critical - more of a "I want less downtime" than a "I need it to think of succeeding" thing * If you find a creature named "Rogue ____", befriend it IMMEDIATELY. Rogues are much more poerful than any other ally you can come accross, both in social and combat attributes. And since they're flying solo, having even one backup dancer means you're almost guaranteed to befriend them == Flight of the Bumblebee Req: Fly for 200 meters Tips: * Glide 5 and Jump 5 are basically required * Spice geysers and volcanoes give you an updraft while flying * Don't fly over deep water * Epics are able to pick you up and throw you. Just be careful they don't stomp on you instead! == Foe Req: Extinct 20 species in Creature stage Tips: * Make sure your pack is filled with strong allies (eg: Alpha creatures), with Rogues being better than any other option * Exploit the fact that death has very little consequence - you're just sent back to your nest (and if you die before your pack members, they'll spawn back at your nest with you) == Iron Creature Req: Complete Creature stage on Hard Tips: * Exploit the lack of a death penalty * Being social means less frequent deaths, as you're allying with everyone rather than fighting == Max Power Req: Max out 4 stats in Creature Tips: * You can complete this even after your progress bar has filled and you're ready to advance to Tribal * Socialize with or defeat Alpha creatures for new parts * Examine piles of bones (esp. large bones) for new parts * Any 4 stats are acceptable == Socialite Req: Meet 200 creatures made by other players Tips: * Since Everyone's BFF and Foe both need 20 species, and you'll rarely get the same species in two games, expect 10 playthroughs of Creature for this one. (Note: I'm uncertain whether two creatures from the same player count as separate creatures, or whether Maxis counts as a player) == Speed Demon Req: Finish Creature stage within an hour Tips: * Give yourself some decent movement speed. Sprint wouldn't hurt, either * I found that being an aggressive species (such as achieveing Foe) was quicker overall than trying to be social or balanced, even on Hard mode. Recruit Alphas from your own pack until you find Rogues to replace them with, and go to town. Don't worry about how much you're outclassed unless you're /far/ outclassed, especially if you have Rogue backup == Survivor Req: Finish Creature stage without dying Tips: * A social creature will do best at this, since you have little fighting. A social herbivore doubly so, since you don't need to kill to eat (and if you went through Cell, an herbivore gives you a consequence ability to help socialize with angry species) * Stay far, far away from Epics * Stay out of the water * You can eat egs out of someone else's nest without getting them angry or doing any fighting == Village Folks Req: Have three different posse members Tips: * This requires having some of the social skills, possibly all of them, depending on what you run into in your game * Rogues are guaranteed to be a different species from anyone else, so they're always a safe bet for adding to your pack ~~~~~~~~~~~~~~~~~~~~ == Cerberus Req: Evolve a creature with three heads Tips: * "Head" in this case actually means "Mouth" * You can have three identical mouths, but you need to have *three* of them * You need three *actual* mouths, not one mouth and one mouth duplicated due to bilateral symmetry. It's fine if all three mouths are duplicated by the symmetry == General Custer Req: Lead 30 posse members to their death Tips: * I believe this needs to be actual members you've recruited to your pack (someone correct me if I'm wrong) * This can be across multiple games * Epics are the easiest way to get a posse member killed == Slugger Req: NEVER put legs on your creature in Creature stage Tips: * The in-game text for this achievement says "finish". The achievement actually requires that your creature never has legs at all. Even putting on legs and removing them before leaving the creator is not good enough for this one. When going for this achievement, just don't touch legs or feet at all, ever * You can, however, sprint, jump, and glide. Without using legs, you can still get Sprint with the Water Jet from the Cell stage, and a few of the accessory parts. If you remove the Jet after the first Creature modification, it's gone for good. Jump values can also come from wings, another way to boost your speed without legs. +--------------------[ Tribe Stage ][1D59][FA26] == Domestic Bliss Req: Domesticate three different species Tips: * Any pack members that aren't members of your own species at the end of the Creature stage will automatically be domesticated in Tribe stage. So if you got Village Folks without using your own race, you'll get this one automatically * Otherwise, set your stance to social and interact with a wild animal in Tribal - you'll give the creature some food, and they'll follow you back to your tribe. To this for 3 different species == Ergonomically Terrific Req: Complete the Tribal stage in less than an hour Tips: * As with Creature, I found this achievement much easier with an aggressive race, going for Vicious. Predators have an advantage with their Fire Bomb ability, destroying things faster. Socialites' fireworks will let your orchestra finish sooner * Your movement ability does affect your speed in this stage. A speed 5/jump 5/glide 5 race will reach the other tribes more quickly than a race used to get Slugger * The Combat stat gained from tribal outfits will help you kill faster. The Social stat will help you appease your audience efficiently * Only one or two tribe members need to be set to food gathering, while the rest go to outnumber the other tribe == Founder Req: Complete the Tribal stage and build a city Tips: * Make babies as soon as you can, whenever you can * Domesticate strong animals (if you have creatures following you in Creature stage that were not your species, they'll automatically be domesticated) to help town defense * Leave one or two tibe members to gather food, and use *all* of the rest of them to attack or ally with another tribe. Come home to rest and eat between battles/serenades == Steel Tribe Req: Complete Tribe stage on Hard setting Tips: * This is when you start having an actual penalty to losing badly - you start the entire stage over, rather than just where you left off. But only if every member of your tribe dies. So, make sure one or two members are always gathering food, and make babies whenever you're able to * Again, being a peaceful friendly sing-song hippie (I jest!) should result in less death in this stage. But watch out for the Epics! == Tribal Req: Complete the Tribal stage 10 times Tips: * Self explanatory. If you're going for Cell Addict, Bestial, and Relentless, why not go for this at the same time? == Tribal Socialite Req: Convert all 5 opposing tribes Tips: * Take all the tribe members you can afford and equip them evenly with all of the instruments you have available. Grab them and your chief, and head to a village to sing a song and be happy. Note that you must ally with *all* other tribes in this stage to get the achievement, thus precluding the achievement of both this and Vicious in the same game == Vicious Req: Destroy all 5 oppsing tribes Tips: * The best combat strategy I've found is as follows: - Gather all but one or two of your tribe members (and your chief) to form your raiding party. - If you have healing staves, equip two of them - For everyone without a healing staff, equip axes if you have them, otherwise spears, otherwise nothing (yes, ignore the torches) - Advance your raiding party to the opposing tribe, and attack their /members/ - Once all the tribe members are dead, steal their food - As soon as you have the food picked up, attack their hut * Taking their food and then attacking their hut will cause you to drop the food on the ground. But it's also not in their storage, which hinders (or outright stops, depending on difficulty) their production of babies, so you'll be free to destroy their hut virtually unmolested. I say to use axes or spears for your offense, because axes are most effective against units, and spears are generally useful. Torches are only useful against buildings, but since you're attacking the hut practically for free, there's no need for them. == Watchful Parent Req: Complete Tribal stage without the death of a tribe member Tips: * Peaceful is really the only way to go with this. If you try to fight, at least one member will inevitably die * Hover your mouse over each new tribe as they appear, to check how they like you. If any tribe is orange or red, send them a gift IMMEDIATELY, so they don't try to attack you. An attack can easily lose you a tribe member, as well ~~~~~~~~~~~~~~~~~~~~ == Medic Req: Heal a tribe member to full health 5x Tips: * This must be done in a single game * Best way to achieve this is to get several healers following a torchbearer around as they try to whck some wild Alpha creatures +--------------------[ Civilization Stage ][1D59][B6F2] == Adamantium Civilization Req: Complete Civilization stage on Hard setting Tips: * Like Tribal, losing (having your last city destroyed) means restarting the entire stage. * When the stage starts, immediately spend all of your money on land vehicles and go capture spice geysers. Ignore all mission goals until the spice geysers on your continent have been captured. This will give you increased spice income, and reduce the income of your immediate neightbors. * Next, make your city profitable and not unhappy. Unhappy citizens do not work, and unprofitable cities means you can't earn cash fast enough to compete. Additionally, a *happy* city can double their production. * Once your city is maxed out, make as many land vehicles as you can, and send them all to the nearest city. Destroy/Convert/Buy said city, max that city out, and repeat for each city on the map. (Once you have captured all cities on your continent, you'll have to move on to sea or air vehicles) * The NPCs rarely attack your captured spice geysers, so there's no need to send a vehicle to protect them (and if you're economic, you *can't* protect them anyway) * When the NPCs attack your cities, they'll often send only one or two vehicles against you, which can be easily dealt with by a full compliment of turrets. When you get an attack notification, check how many are attacking, you, and only fly to your city's defense if there's a large group. == Economist Req: Finish the Civilization stage with more than 8 economic cities Tips: * You really need to start as economic, and keep every city you buy as economic for this one. * Don't use your super power to purchase the entire map. The super power will leave all cities as the type they already are. == Ghetto Blaster Req: Create 10 Anthems Tips: * You must click the save button for the anthem. Merely creating it is not enough. * You can also earn this achievement in the Space stage. == Military Strongman Req: Finish the Civilization Stage with more than 8 military cities Tips: * You really need to start as military, and keep every city you defeat as military for this one. * Don't use your super power to defeat the entire map. The super power will leave all cities as the type they already are. == Missionary Req: Finish the Civilization stage with more than 8 religious cities Tips: * You really need to start as religious, and keep every city you convert as religious for this one. * Don't use your super power to convert the entire map. The super power will leave all cities as the type they already are. == Relentless Req: Complete the Civilization Stage 10 times Tips: * Self-explanatory == Rolling Thunder Req: Complete the Civilization stage in less than an hour Tips: * Be ruthless. Make your cities as profitable as possible, and send as many vehicles as you can as soon as you can. * Don't be economic for this one. Buying out a city takes much longer than defeating or converting it. * Make judicious use of your super powers. * This achievement will not be awarded if you haven't installed the first patch to Spore. == Spice Hoarder Req: Control all spice on the planet Tips: * You can get this achievement after you have already conquered the other cities. == Starman Req: Complete Civilization stage Tips: * See tips for Adamantium Civilization and Space Stage Unlocked ~~~~~~~~~~~~~~~~~~~~ == Fear of Flying Req: Complete Civilization stage without air vehicles Tips: * You need to create some sea vehicles, and capture a coastal city, and then create land vehicles on the new continent to win. == Conclusion Req: Finish the Civilization stage by launching ICBMs Tips: * ICBMs are a super power of Military civilizations. * Once you have ICBMs available for use, fire them at all remaining cities. * Note that a city defeated by an ICBM cannot be made very profitable, if at all. The previous buildings will be piles of slag that you cannot remove, and take a very long time to go away on their own. +--------------------[ Space Stage ][1D59][A962] A note on "Galactic Code": During the Space Stage, other races expect you to adhere to the Galactic Code. The GC is a set of rules that basically prohibits you from doing the really fun destructive stuff. In-game, it's supposed to be a way to ensure your opponents have a fighting chance. Doing things like destroying planets will break the code. When the GC is broken, all races owning a system within 10 parsecs of the location your broke the GC will have a strong negative relationship bonus towards you. It can be overcome, but if you aren't already strong allies with them, they'll go to war with you. The only exception to this rule is the Grox, who gain a _positive_ bonus with you when you break the code. A note on "Archetypes": At the end of each stage, you are given a red, green, or blue card depending on the actions you took during the stage. For example, eating a lot of meat in Cell will give you the Carnivore (Red) card, eating a lot of plants in Cell will give you the Herbivore (Green) card, and eating a mixture of both will give you the Omnivore (Blue) card. At any time, you can access your history (Press the 'T' key on your keyboard) to see where you are at in relation to those three cards. The cards you recieve throughout the game determine your Archetype in the Space stage. Each Archetype has a different special power. The Archetypes are: * Bard (Philosophy of Chance): 1 Green, 2 Blue, 1 Red Soothing Song: Boost relationship with a species for 2 minutes * Diplomat (Philosophy of Order): 2 Green, 2 Blue Static Cling: Immobilizes enemy ships and turrets * Ecologist (Philosophy of Life): 2 Green, 1 Blue, 1 Red Safari Vacuum: Abducts several members of each species of plant and animal * Knight (Philosophy of Force): 1 Green, 1 Blue, 2 Red Summon Mini-U: Summons a clone of your space ship * Scientist (Philosophy of Science): 2 Blue, 2 Red Gravitation Wave: Destroy all cities on the planet Note: Gravitation Wave breaks the Galactic Code * Shaman (Philosophy of Harmony): 3 or more Green Return Ticket: Teleports you to your home planet * Trader (Philosophy of Prosperity): 3 or more Blue Chasin Infusion: Complete the progress bar on a trade route * Wanderer (Philosophy of Order): Start a new game in the Space stage Wanderers get no special power. Play the whole game! * Warrior (Philosophy of Force): 3 or more Red Raider Rally: Summons pirates to attack a planet * Zealot (Philosophy of Faith): 2 Green, 2 Red Fanatical Frenzy: Converts a system to your empire Note: Fanatical Frenzy breaks the Galactic Code A note on "Master Badge Level 10": Several achievements refer to "Master Badge Level 10". The Master Badges are rewarded for earning Badge Points (Badge Points are given whenever you get a normal badge). The progress bar at the bottom of the screen (which in previous stages showed length until stage completion) tracks your progress on the Master Badges. When the progress bar is full, you will earn the title Omnipotent, and will have Master Badge Level 10. == Alter Ego Req: Play as all 10 archetypes Tips: * Self explanatory. You only need to reach Space stage, not do anything in it. == Alter Ego's Alter Ego Req: Achieve Master Badge Level 10 as all 10 archetypes Tips: * Not difficult, but time consuming. Check out the Badges section for information on how to get some badges quickly and/or easily. == Bard Hero Req: Achieve Master Badge Level 10 as a Bard == Bard Passion Req: Play as a Bard == Diplomatic Hero Req: Achieve Master Badge Level 10 as a Diplomat == Diplomatic Passion Req: Play as a Diplomat == Ecologist Hero Req: Achieve Master Badge Level 10 as an Ecologist == Ecologist Passion Req: Play as an Ecologist == Knight Hero Req: Achieve Master Badge Level 10 as a Knight == Knight Passion Req: Play as a Knight == Scientist Hero Req: Achieve Master Badge Level 10 as a Scientist == Scientist Passion Req: Play as a Scientist == Shaman Hero Req: Achieve Master Badge Level 10 as a Shaman == Shaman Passion Req: Play as a Shaman == Trader Hero Req: Achieve Master Badge Level 10 as a Trader == Trader Passion Req: Play as a Trader == Wanderer Hero Req: Achieve Master Badge Level 10 as a Wanderer == Wanderer Passion Req: Play as a Wanderer == Warrior Hero Req: Achieve Master Badge Level 10 as a Warrior == Warrior Passion Req: Play as a Warrior == Zealot Hero Req: Achieve Master Badge Level 10 as a Zealot == Zealot Passion Req: Play as a Zealot Tips: * These are all self-explanatory. See the note on Archetypes to find out what is necessary for the ______ Passion achievements, and see the Badges section for information on earning Master Badge Level 10 to get the ______ Hero achievements. Master Badge Level 10 will be the same across all games. == Bio-Engineer Req: Edit 25 creatures with the Creature Tweaker Tips: * This requires using the Creature Tweaker item. See the Badges section for unlock requirements, and cost. == Careless Parent Req: Lose 5 planets Tips: * Colonize 5 planets far away from your home system. Don't even bother giving them defenses or raising their T score. * Start a war with an empire nearby these defenseless planets * Leave. You may want to go make peace with that empire afterwards, or alternatively save before starting the war, and reload the game without saving after getting the achievement. * Destroying you own planets also counts, if you don't want to go to war. == Civil Engineer Req: Promote 20 Tribes to Civilizations Tips: * This requires using the Monolith item on a tribe. See the Badges section for unlock requirements, and cost. * The achievement is awarded upon placing the 20th monolith. You do not have to wait for them to advance. * You can use the monolith on wild planets and tribal planets, but not civilization stage planets. (The game will allow you to use the monolith on a Civilization, and they will quickly advance to Space, but it won't count towards this achievement) == Conquistador Req: Capture 15 star systems Tips: * If you don't have an offensive super power (or you don't want to risk breaking the Galactic Code with the Gravitation Wave or Fanatical Frenzy powers), the Bomb series of weapons is the most efficient for capturing a planet. If you have the money, Antimatter Bombs will destroy a colony in a single shot. == Empire Builder Req: Maximize colinies on 10 planets Tips: * Fill every spot in the colonies, including the turrets. This means each planet must be a T3, and you must have 3 colonies on the planet. So that's 30 Colony Incredi-Packs, 360 colony Buildings (plus the 30 city halls given to you automatically), and 180 turrets. == Gunner Req: Destroy 500 other space vessels Tips: * Invest in the Missile series of weapons. Firing either missiles repeatedly, or alternating between the missile and the laser, will bring swift destruction to enemy ships. Ally ships will help as well. == Identity Crisis Req: Forge an alliance two space-faring civilizations of your own creation Tips: * The location of the save file on the main menu is the location of your home planet in the game. You have the same galaxy across all save games. So, if you know the location of your homeworld in one game, you can find it in another. Forge an alliance. Alan Cross: * There are multiple downsides to allying with your saved game races... and so, I offer an easier way to get the Identity Crisis. 1) Load up Spore and choose to play offline... this is important. 2) Make a few Space stage creatures in the Space Outfit Editor. Save them all. 3) Load your Space game, do the mandatory missions, and then before accepting the "Find another empire" mission, save your game. 4a) Go and encounter the alien race... if it /is/ one that you made, savethe game, improve relations, and ally them. b) If it is /not/ your creation, quit without saving, reload that Space game until it is a race you created. == Manifest Destiny Req: Find Earth Tips: * Locations in the galaxy can be represented by an angle around the center, and a distance from the center. You can find your current location by hovering your mouse over the space ship icon above the Master Badge progress bar. * Earth is located at Angle: 225.06, Distance: 7,295.43 pc. == Maxis Scout Req: Earn 100 badges Tips: * This can span multiple games. If you go for a few Master Badges (and especially Alter Ego's Alter Ego), you'll get this one. == Palm Greaser Req: Pay 50 bribes in the Space stage Tips: * Races which don't particularly like you will ask for bribes to not go to war with you. * Races at war with you will sometimes ask for bribes to end the war. * Bribes are often in the 50,000 - 750,000 spore bucks range. The race asking for the bribe sets the price. txh0881: * Additionaly, you can earn credit towards this Achievement by paying bribes through the Diplomacy menu. James Kinest: * Asking an ally to attack others counts towards this achievement, as they ask you to pay them for their troubles. == Quest Master Req: Complete 150 missions in the Space stage Tips: * Self explanatory. Any missions you have specifically accepted, you can delete from your mission list. For example, if you accepted a mission to destroy turrets on a planet, and it turned out that planet was one of your allies, you can open you mission list, and simply delete it. Deleting a mission does not count as a completion, but it also doesn't count as a mission failure (which gives you a relationship penalty with the race giving you the mission). == Quietus Star Req: Destroy 20 planets Tips: * You need to complete the destruction animation * See the badges section for information on how to unlock the Planet Buster == Split Personality Req: Complete a "Change Archetype" mission Tips: * When you are allied with a large empire (size 4 or 5 next to their name), you can ask them about their philosophy through the Diplomacy menu, and then you may choose to undertake a mission to adopt their philosophy. Bard (10,000,000): Collect 25 rare artifacts Diplomat (5,000,000): Form 5 new alliances Ecologist (10,000,000): Fill out 50 ecosystems Scientist (5,000,000): Explore 20 non-planetary systems Shaman (2,500,000): Paint or Sculpt 150 planets Trader (2,500,000): Sell 5,000 items Warrior (2,500,000): Conquer 20 systems Zealot (5,000,000): Create new colonies on 15 planets Attempting an Archetype Change mission for a Knight race will give you the Warrior Archetype, as both follow the Philosophy of Force. Attempting an Archetype Change mission for a Wanderer race will give you the Diplomat Archetype == Spore Addict Req: Spend 100 hours in your Spore galaxy == Spore Fan Req: Spend 50 hours in your Spore galaxy == Super Pilot Req: Spend at least 40 hours piloting your spaceship Tips: * Fairly self-explanatory, if time consuming. If you wanted, you could leave the game idle and then exit without saving for these achievements. * I'm not certain whether you need to be moving to earn progress towards Super Pilot. Keith Milnikel: * I learned that if you pause the game and leave it idle that also works. == Thief Req: Steal 50 crates of spice in the Space stage Tips: * Colonies that produce spice will have crates sitting in the colony which contain all of the available spice. Using your abduction beam, you can steal these crates, an get the spice for free. Of course, the race who owns the planet won't like it very much... * This must be done in a single game * Stealing from Civilization stage cities counts == Zoo Keeper Req: Make 15 zoo planets Tips: * This requires the Wildlife Sanctuary item. See the Badges section for more information on unlock and cost. == 42 Req: Find the center of the galaxy Tips: * Finding the center is easy. Reaching it is not. You'll have to deal with the Grox, and the fact that your travel range diminishes the closer you get to the center. * While possible with the Interstellar Drive 4, Interstellar Drive 5 makes the travel much easier. * If you choose not to ally with the Grox before attempting this, don't stop. Ever. Keep moving, and use health packs to heal the damage the Grox ships will be doing to you. * You can pause the game to analyze what system to hop to next. * If you ally with the Grox, they won't bother you on your entire trip in. * You're going to either need energy packs, an alliance with the Grox, or make colonies in order to replenish your energy. * Don't be afraid to backtrack. There are some routes where it's impossible to reach the center, and you'll have to go back and find another way. * You can slignshot around star systems, by clicking on the next system before reaching your original destination. If you're running from the Grox, this will make your trip faster (thus suffering less damage), and it may also allow you to reach systems you otherwise wouldn't be able to. ~~~~~~~~~~~~~~~~~~~~ == Oh the Humanity! Req: Destroy Earth Tips: * Use a Planet Buster on Earth. You can save before using it, and then reload the game if you want Earth to remain. +----------------------------------[ Badges ][015A]----------------------------+ Badges will be listed in the following format: Badge Title - Requirement 1: Level 1 Amount | Badge Points | Level 1 Unlocks 2: Level 2 Amount | Badge Points | Level 2 Unlocks 3: Level 3 Amount | Badge Points | Level 3 Unlocks 4: Level 4 Amount | Badge Points | Level 4 Unlocks 5: Level 5 Amount | Badge Points | Level 5 Unlocks Notes: * ... Badge Points contribute towards your Master Badge level. Bodyguard - Defend allies from pirates and hostile empires 1: 2 | 2 | Proton Missile 2: 5 | 4 | Mega Proton Missile 3: 10 | 6 | AoE Repair, Loyalty Booster 4: 20 | 8 | 5: 35 | 10 | Notes: * You do not have to actually fight. Visiting the planet is enough. This is especially useful if two of your allies are at war, and you don't want to anger either of them. Brain Surgeon - Promote creatures to Tribe stage 1: 1 | 2 | Mind Erase 2: 5 | 4 | 3: 10 | 6 | Global Mind Erase 4: 20 | 8 | 5: 40 | 10 | Notes: * Drop a Monolith on a wild planet, and wait. Captain's Badge - Enter Space 1: | 1 | Cleaner - Complete eradicator missions 1: 5 | 2 | Mind Erase 2: 10 | 4 | 3: 20 | 6 | Global Mind Erase, Species Eradicator, Creature Tweaker 4: 40 | 8 | 5: 70 | 10 | Create Creature Notes: * The laser series of weapons is the most precise. Any weapon will kill an infected creature, so no need to waste energy and risk an ally getting mad for breaking their stuff. Collector - Collect artifacts 1: 3 | 2 | Basic Cargo Hold 2: 8 | 4 | Medium Cargo Hold 3: 20 | 6 | Large Cargo Hold 4: 50 | 8 | 5: 100 | 10 | Notes: * Planets with the yellow signals coming from them (in Solar System View) have either an artifact, a planet sculpting/coloring tool, or a Pirate ambush on them. * It must be an artifact you haven't found before in order to count. Artifacts are generated randomly, so it's possible to get the same one multiple times. Colonist - Place colony buildings 1: 5 | 2 | Mini Auto Blaster, Mini Pulse, Small Energy Storage, Small | | Health 2: 20 | 4 | Auto Blaster, Pulse, Mini Bomb, Medium Energy Storage, | | Medium Health 3: 50 | 7 | Mega Auto Blaster, Mega Pulse, Justa Bomb, Anti-Matter | | Missile, Shield, Spice Storage, Large Energy Storage, | | Large Health 4: 100 | 10 | Mega Bomb, Anti-Matter Bomb, Uber Turret, Extreme Energy | | Storage, Extreme Health 5: 200 | 20 | Planet Buster Notes * City Halls (that get placed automatically when creating a colony) count Conquerer - Conquer planets 1: 2 | 2 | Mini Auto Blaster, Mini Pulse, Small Health 2: 5 | 4 | Laser, Auto Blaster, Pulse, Proton Missile, Medium Health 3: 10 | 7 | Mega Laser, Mega Auto Blaster, Mega Pulse, Mega Proton | | Missile, Anti-Matter Missile, Large Health 4: 20 | 10 | Anti-Matter Bomb, Extreme Health 5: 50 | 20 | Planet Buster Notes: * Civilization stage (and obviously Space stage) planets count. Tribal stage planets don't Diplomat - Form alliances 1: 1 | 2 | 2: 2 | 4 | Mini Happy Ray, AoE Repair 3: 5 | 6 | Medium Happy Ray, Rally Call 4: 10 | 8 | Super Happy Ray 5: 20 | 10 | Embassy Eco Hero - Avert eco disasters 1: 2 | 2 | Laser 2: 5 | 4 | Mega Laser 3: 10 | 6 | Wildlife Sanctuary, Bio Protector 4: 25 | 8 | Supersizer, Bio Stabilizer 5: 50 | 10 | Planet Scan Economist - Purchase solar systems 1: 1 | 2 | 2: 3 | 4 | Mini Happy Ray 3: 6 | 7 | Medium Happy Ray 4: 10 | 10 | Super Happy Ray 5: 15 | 20 | Notes: * Start a trade route, wait approximately 30 minutes (or use the Cash Infusion power), and then clickt he purchase system button while in Solar System or Planetary view. * You set the price, but if you offer for a lower value than they will accept, your ally will get a negative relationship bonus with you, and the trade route will reset. * Home planets, and planets with rare spice, tend to require more sporebucks than other planets. Empire - Colonize planets in new solar systems 1: 3 | 2 | Atmosphere Generator, Drought Generator 2: 7 | 4 | Cloud Accumulator, Cloud Vacuum, Ice Storm, Meteor Shower 3: 13 | 6 | Refrigeration Ray, Heat Ray, Asteroid Call Button, | | Atmosphere Freezer 4: 22 | 8 | Hot Cloud Vacuum, Cold Cloud Vacuum, Ice Comet, Volcano 5: 35 | 10 | Air Conditioning, Hot Cloud Seeder Explorer - Explore solar systems 1: 15 | 2 | Raise Terrain (Small), Lower Terrain (Small), Level | | Terrain (Small) 2: 50 | 4 | Raise Terrain (Medium), Lower Terrain (Medium), Level | | Terrain (Medium) 3: 100 | 6 | Raise Terrain (Large), Lower Terrain (Large), Level | | Terrain (Large), Terra Hills, Terra Craters, Terra Rivers 4: 250 | 8 | Terra Plateaus, Terra Mesas, Terra Canyon 5: 500 | 10 | Terra Seas, Terra Mountain, Terra Lava Flows Notes: * You must zoom in to Solar System view to earn badge credit Frequent Flyer - Make interstellar travels 1: 50 | 2 | 2: 150 | 4 | Interstellar Drive 2 3: 400 | 6 | Interstellar Drive 3, Wormhole Key 4: 800 | 8 | Interstellar Drive 4 5: 1,500 | 10 | Interstellar Drive 5 Notes: * It doesn't have to be a new star system, it can be the same two star systems 1,500 times. * Credit is awarded when you click on the next system, not when you stop moving, so clicking quickly on two nearby systems is a (comparatively) quick way to earn this badge. * You will run out of energy quickly, and if you travel with no energy, you will start losing health. I advise doing this between your home system and its nearest neighbor, so that you can recharge and heal for free. Golden Touch - Accumulate sporebucks 1: 500,000 | 2 | 2: 1,000,000 | 4 | 3: 2,500,000 | 6 | Happiness Booster 4: 5,000,000 | 8 | 5: 10,000,000 | 10 | Notes: * You must have the requisite amount on-hand. You don't lose badges when you spend money, but you must have 10 million _at_once_ to get the level 5 badge. * The moreMoney cheat gives 1 million sporebucks with each use, but also grants the Joker badge and so locks you out of achievements. Gopher - Complete delivery missions 1: 5 | 2 | Interstellar Drive 2 2: 10 | 4 | Interstellar Drive 3 3: 20 | 6 | Interstellar Drive 4, Wormhole Key 4: 40 | 8 | Interstellar Drive 5 5: 70 | 10 | Notes: * Delivery missions are those which send you to collect Item X (Or N Item Xs) and bring them back (or deliver them to Planet Y) Jack of All Trades - Buy tools 1: 5 | 2 | 2: 20 | 4 | 3: 50 | 6 | 4: 100 | 8 | 5: 200 | 10 | Notes: * "Tools" includes re-usable tools such as Planet Buster, but not spice Joker - Enter a cheat Notes: * This badge prevents eraning further achievements in the current save file, aside from Pathological Cheater. You can continue earning badges. Merchant - Trade for sporebucks 1: 500,000 | 2 | 2: 2,000,000 | 4 | Basic Cargo Hold 3: 4,000,000 | 6 | Happiness Booster, Medium Cargo Hold 4: 7,000,000 | 8 | Large Cargo Hold 5: 15,000,000 | 10 | Notes: * Awarded for selling both artifacts and spice to other civilizations Missionista - Complete missions 1: 5 | 2 | Energy Pack, Atmosphere Generator, Drought Generator, | | Small Energy Storage 2: 10 | 4 | Fireworks, Repair Pack, Ice Storm, Meteor Shower, Medium | | Energy Storage 3: 18 | 6 | Energy Mega Pack, Asteroid Call Button, Atmosphere | | Freezer, Large Energy Storage 4: 30 | 8 | Species Eradicator, Repair Mega Pack, Ice Comet, Volcano, | | Extreme Energy Storage 5: 50 | 10 | Cloaking Device, Hologram Scout Notes: * Earning Missionista 5 in two games is a good count on your progress for Maxis Scout * Any mission type counts Planet Artiste - Use sculpting or coloring tools 1: 5 | 2 | Terra Hills, Terra Craters 2: 25 | 4 | Terra River, Terra Canyon 3: 75 | 6 | Terra Plateaus, Terra Mesas, Terra Mountain 4: 150 | 8 | Terra Lava Flows 5: 250 | 10 | Terra Seas Notes: * These can all be used on the same planet Sightseer - Make cosmic discoveries 1: 2 | 2 | 2: 10 | 4 | 3: 20 | 6 | 4: 40 | 8 | 5: 70 | 10 | Notes: * Awarded for both rare galactic formations and story book planets * Seeing the same rare galactic formation you've seen before does not count. It must be new. Split Personality - Change personality 1: 1 | 5 | 2: 2 | 10 | 3: 4 | 15 | 4: 5 | 20 | 5: 6 | 25 | Notes: * Ask a size 4 or 5 empire about their philosophy, and then ask them for a mission. They should offer you their Archetype Change mission, which on completion will give credit towards this badge. Terra-Wrangler - Improve terrascores 1: 2 | 2 | Raise Terrain (Small), Lower Terrain (Small), Level | | Terraion (Small) 2: 5 | 3 | Cloud Accumulator, Cloud Vacuum, Raise Terrain (Medium), | | Lower Terrain (Medium), Level Terrain (Medium) 3: 10 | 6 | Refrigeration Ray, Heat Ray, Raise Terrain (Large), Lower | | Terrain (Large), Level Terrain (Large) 4: 20 | 10 | Hot Cloud Vacuum, Cold Cloud Vacuum 5: 40 | 15 | Air Conditioning, Hot Cloud Seeder Notes: * Credit is earned each time the T-score increases (T0-T3 change is 3 points). * The Staff of Life does not count for this badge * You do not need to fill out the ecosystem for this badge (though you might as well, and work on the Zoologist badge at the same time). Trader - Establish trade routes 1: 2 | 2 | Energy Pack 2: 5 | 4 | Repair Pack, Spice Storage 3: 10 | 6 | Energy Mega Pack 4: 20 | 8 | Repair Mega Pack 5: 40 | 10 | Cloaking Device, Hologram Scout Notes: * Credit is earned when the route is created, not when you buy the system or it completes Traveler - Contact alien empires 1: 3 | 1 | Crop Circles 2: 10 | 2 | Creature Tweaker, Fireworks, Monolith 3: 20 | 3 | Wormhole Key 4: 50 | 4 | Create Creature 5: 100 | 5 | Embassy Warmonger - Start wars 1: 1 | 2 | Mini Bomb 2: 3 | 4 | Justa Bomb, Loyalty Booster 3: 6 | 6 | Mega Bomb, Rally Call, Uber Turret 4: 10 | 8 | Shield 5: 15 | 10 | Notes: * Wars being declared on you for no apparent reason counts Wonderland Wanderer - Discover storybook planets 1: 1 | 2 | 2: 2 | 4 | 3: 4 | 6 | 4: 7 | 8 | 5: 12 | 10 | Notes: * Storybook planets are ones specifically molded by Maxis in some way or another, rather than being completely random. Their locations are apparently random, so good luck finding them! dragonette4063: * I've noticed that the vast majority of Storybook Planets (maybe even all of them, I'm not sure) have a Terrascore of 2 or higher. Therefore, if you see an uninhabited T2 or T3 planet (with a pawprint indicating no sentient creatures), it is almost always a Storybook Planet. I've found this method of searching to be extremely effective. Zoologist - Fill out ecosystems 1: 3 | 1 | 2: 10 | 3 | Bio Protector, Monolith 3: 20 | 5 | Bio Stabilizer, Wildlife Sanctuary 4: 40 | 7 | Supersizer 5: 70 | 15 | Planet Scan Notes: * You need a small plant, a medium plant, a large plant, 2 herbivores, and a carni/omnivore to fill out an ecosystem. * You must place all three plants before any of the animals. * You must place herbivores before carni/omnivores. * There is one ecosystem per T-score, so you can earn credit towards this badge 3 times per planet. Dance with the Devil - Ally with the Grox Notes: * Do not do *ANYTHING* hostile towards the Grox if you intend to earn this badge. If the Grox go to war with you, you cannot stop the war (except by defeating them). * Most actions that normally boost relationship with other empires are not as effective with the Grox. * Terrforming a Grox planet gives negative relationship, rather than positive as with other races (Grox cannot survive on planets with a T-score above 0). * Breaking the Galactic code gives positive relationship, rather than negative as with other races (Grox are evil). * Earning this badge gives -200 relationship (on a -100 to 100 scale) to *ALL* spacefaring races in the galaxy, now and future. Including races you uplift with Monoliths. Expect war to arrive from multiple fronts. (On the other hand, you just earned the most powerful allies in the game). It is possible to earn the favor of other races again, on a case-by-case basis. Destroying the Grox will not remove the penalty. Badge Outta Heck - Beat the Grox Notes: * This requires destorying Grox colonies on their 1,000-odd planets. * Nearly all Grox planets have one unfortified colony. Destroy it and you're done with that planet. * The Grox homeworld only has 3 planets, instead of 10. * All Grox colonies on a planet will explode if the T-score is raised to 1 or higher. * Grox will not re-colonize a planet (though if you build a colony they'll certainly attack it). * Despite these advantages you have, the Grox are still quite difficult to defeat: - Their empire is massive, so they can beat you in a War of Attrition - Their ships are many times stronger than yours (and they have no shortage of ships) - Their planets are all near the galaxy core, where your travel distance is vastly reduced. Even *REACHING* some of the Grox planets can be difficult. As a solution (if you can find no other way), using a Monolith on a planet, allying with the race that uplifts, and paying them to attack the nearest Grox planet will work, because your ally is unaffected by the core's travel restrictions. * You can also go the route of buying the Grox out of existence, making trade routes with them and purchasing their systems. You must have a blue-face relationship to start trade routes, and the Grox will continue to attack your ship unless you are allied (even if you've got over 100 relationship, they will still attack until allied). Being a Trader archetype will help here, with the Cash Infusion power to speed up the trade routes. (Also since the Grox worlds are all T0, the system purchases will usually be cheap; in the 500,000 - 1,000,000 range) +--------------------[ Space Ship Tools ][015A][FAD7] <Tool Name>: Description Type -] Requirements -> Cost (Source) Notes: * ... When multiple requirements are listed, it means "Or", not "And". Types: Social Weapon Main Colony Atmosphere Sculpting Coloring Ship Consumable - Uses ammo Super (X) - Super Power of archetype X <AoE Repair>: Repairs all friendly units near you Weapon, Consumable -] Body Guard 3 -] Diplomat 2 -> 50,000 (Home) -> 30,000 (Trader) -> 25,000 (Diplomat, Scientist, Warrior) Notes: * Also heals buildings <Abduction Beam>: <Air Conditioning>: <Anti-Matter Bomb>: A very powerful weapon for ground targets Weapon, Consumable -] -> 400,000 (Home) -> 200,000 (Knight) Notes: * One-shots any city, leaving nothing behind. <Anti-Matter Missile>: Weapon, Consumable -] Conqueror 3 -] Colonist 3 -> 250,000 (Home) -> 125,000 (Warrior) Notes: * One-shots any ship (including Grox), and has splash damage <Asteroid Call Button>: <Atmosphere Freezer>: <Atmosphere Generator>: <Auto Blaster>: Automatically fires on ships when attacked Weapon -] -> 300,000 (Home) -> 225,000 (Zealot) -> 195,000 (Trader) -> 150,000 (Warrior) Notes: * Can be toggled on and off. For example, if trying to ally the Grox, this should be turned off so as to not damage their ships. * The only defense you can get against attacks in space. <Basic Energy Storage>: <Basic Health>: <Bio Protector>: <Bio Stabilizer>: <Cash Infusion>: Fills a trade route Social, Super (Trader) -] None Notes: * You still have to pay to buy the system <Cloaking Device>: Make yourself invisible to others Weapon -] Missionista 5 -] Trader 5 -> 250,000 (Home) -> 125,000 (Bard, Diplomat, Trader, Warrior) Notes: * Can only be used on a planet <Cloud Accumulator>: <Cloud Vacuum>: <Cold Cloud Vacuum>: <Colony Incredi-Pak>: <Create Creature>: Creates a new creature Social, Consumable -] Traveler 4 -] Cleaner 5 -> 500,000 (Home) -> 325,000 (Trader) -> 250,000 (Ecologist, Scientist) Notes: * Places 5 of the new creature in your cargo hold <Creature Tweaker>: Modify an existing creature Social, Consumable -] Traveler 2 -] Cleaner 3 -> 500,000 (Home) -> 325,000 (Trader) -> 250,000 (Ecologist, Scientist, Shaman) Notes: * Does not change the creatures on the planet, merey adds new of the probed version to your cargo hold. <Crop Circles>: Draw crop circles in the ground Social -] Traveler 1 -> 80,000 (Home) -> 60,000 (Trader) -> 50,000 (Bard, Shaman, Zealot) Notes: * All it seems to do is make citizens/tribespeople come out to look at it. Could be used to lure them away from the city for a racial cleansing mission or something, but has little use beyond that. <Drop Cargo>: <Drought Generator>: <Embassy>: Increases relationship with target empire over time Social, Consumable -] Diplomat 5 -] Traveler 5 -> 500,000 (Home) -> 325,000 (Trader) -> 250,000 (Diplomat, Shaman) Notes: * The relationship bonus is not instant, wait a few minutes <Energy Mega Pack>: Recharges all speace ship energy Weapon, Consumable -] Missionista 3 -] Trader 3 -> 20,000 (Home) -> 10,000 (Diplomat, Ecologist, Scientist, Trader) <Energy Pack>: Recharge some space ship energy Weapon, Consumable -] Missionista 1 -] Trader 1 -> 10,000 (Home) -> 5,000 (Diplomat, Ecologist, Scientist, Trader) <Extreme Energy Storage>: <Extreme Health>: <Fanatical Frenzy>: Converts an alien system to your own Social, Super(Zealot) -] None Notes: * Breaks the Galactic Code * Captures the planet and all cities become yours, rather than destroying them as with Gravitation Wave. <Fireworks>: Improves relationship with an empire Social, Consumable -] Missionista 2 -] Traveler 2 -> 24,000 (Home) -> 18,000 (Trader, Warrior) -> 15,000 (Bard) <Global Mind Erase>: Subdues all inhabitants on a planet Social -] Brain Surgeon 3 -] Cleaner 3 -> 50,000 (Home, Bard) -> 30,000 (Ecologist, Shaman) -> 25,000 (Zealot) Notes: * Makes the empire forget about things like stealing artifacts or harming citizens <Gravitation Wave>: Destroys all cities on the planet Weapon, Super (Scientist) -] None Notes: * Breaks the Galactic Code * Destroys the cities, so you need to re-colonize the planet if you want it <Happiness Booster>: <Heat Ray>: <Hologram Scout>: <Hot Cloud Seeder>: <Hot Cloud Vacuum>: <Ice Comet>: <Ice Storm>: <Interplanetary Drive>: <Interstellar Drive 1>: <Interstellar Drive 2>: <Interstellar Drive 3>: <Interstellar Drive 4>: <Interstellar Drive 5>: <Justa Bomb>: A medium strength bomb for ground targets Weapon -] Warmonger 2 -] Colonist 3 -> 800,000 (Home) -> 600,000 (Zealot) -> 520,000 (Trader) -> 400,000 (Warrior) <Large Energy Storage>: <Large Health>: <Laser>: A medium strength precision weapon Weapon -] Conqueror 2 -] Eco Hero 1 -> 500,000 (Home) -> 375,000 (Zealot) -> 325,000 (Trader) -> 250,000 (Warrior) <Level Terrain (Large)>: <Level Terrain (Medium)>: <Level Terrain (Small)>: <Lower Terrain (Large)>: <Lower Terrain (Medium)>: <Lower Terrain (Small)>: <Loyalty Booster>: <Medium Energy Storage>: <Medium Happy Ray>: Improves relations with race inhabiting the planet Social -] Diplomat 3 -] Economist 3 -> 500,000 (Home) -> 300,000 (Diplomat, Shaman) -> 250,000 (Zealot) <Medium Health>: <Mega Auto Blaster>: Automatically fires on ships when attacked Weapon -] -> 900,000 (Home) -> 450,000 (Warrior) <Mega Bomb>: A powerful bomb for ground targets Weapon -] -> 2,400,000 (Home) -> 1,200,000 (Warrior) <Mega Laser>: A strong precision weapon Weapon -] Eco Hero 2 -] Conqueror 3 -> 1,500,000 (Home) -> 1,125,000 (Zealot) -> 975,000 (Trader) -> 750,000 (Warrior) Notes: * Can be toggled on and off. For example, if trying to ally the Grox, this should be turned off so as to not damage their ships. * The only defense you can get against attacks in space. <Mega Proton Missile>: Fires a powerful homing missile at an enemy ship Weapon -] -> 1,200,000 (Home) -> 900,000 (Zealot) -> 780,000 (Trader) -> 600,000 (Warrior) <Mega Pulse>: Fires a powerful burst in a straight line on the ground Weapon -] -> 1,200,000 (Home) -> 600,000 (Warrior) <Meteor Shower>: <Meteor Storm>: <Mind Erase>: Calms down citizens Social -] Brain Surgeon 1 -] Cleaner 1 -> 300,000 (Home) -> 180,000 (Bard, Shaman) -> 150,000 (Zealot) Notes: * Only has any effect when used on a citizen that has an exclamation mark over their head <Mini Auto Blaster>: Automatically fires on ships when attacked Weapon -] Conqueror 1 -] Colonist 1 -> 100,000 (Home) -> 75,000 (Zealot) -> 65,000 (Bard) -> 50,000 (Warrior) Notes: * Can be toggled on and off. For example, if trying to ally the Grox, this should be turned off so as to not damage their ships. * The only defense you can get against attacks in space. <Mini Bomb>: A weak bomb for ground targets Weapon -] Warmonger 1 -] Colonist 2 -> 400,000 (Home) -> 300,000 (Zealot) -> 260,000 (Trader) -> 200,000 (Warrior) <Mini Happy Ray>: Improves relations with race inhabting the planet Social -] Diplomat 2 -] Economist 2 -> 200,000 (Home) -> 120,000 (Diplomat, Shaman) -> 100,000 (Zealot) <Mini Laser>: A weak, but prescise weapon Weapon -] None <Mini Proton Missile>: Fires a small homing missile at an enemy ship Weapon -] None <Mini Pulse>: Fires a weak burst in a straight line on the ground Weapon -] Colonist 1 -] Conqueror 1 -> 200,000 (Home) -> 150,000 (Zealot) -> 130,000 (Trader) -> 100,000 (Warrior) <Monolith>: Uplifts a species Social, Consumable -] Traveler 2 -] Zoologist 2 -> 500,000 (Home) -> 300,000 (Trader) -> 250,000 (Scientist, Shaman, Zealot) Notes: * An uplifted race with have +50 relationship with you whent hey reach space * Can be used in a wild, tribal, or civilized planet * The planet must have at least one species on it * The star system must not have any other sentient life or other monolith <Planet Buster>: Destroys a planet Weapon, Consumable -] Conqueror 5 -] Colonist 5 -> 5,000,000 (Home) -> 2,500,000 (Warrior) Notes: * Breaks the Galactic Code * Used for the "Quietus Star" and "Oh the Humanity" achievements * Planets destroyed in this way cannot be salvaged * Cannot be used on gas giants (you cannot enter a gas giant's atmosphere to fire it), or stars * If you destroy a planet with a moon (Earth, for instance), the moon will also be destroyed <Planet Scan>: <Proton Missile>: Fires a homing missile at an enemy ship Weapon -] -> 400,000 (Home) -> 300,000 (Zealot) -> 260,000 (Trader) -> 200,000 (Warrior) <Pulse>: Mires a medium-powered burst in a straight line on the ground Weapon -] Colonist 2 -] Conqueror 2 -> 400,000 (Home) -> 300,000 (Sealot) -> 260,000 (Trader) -> 200,000 (Warrior) <Radar>: <Raider Rally>: Summons pirates to raid the planet Weapon, Super (Warrior) -] None Notes: * Number of pirates summoned is proportional to the number of cities <Raise Terrain (Large)>: <Raise Terrain (Medium)>: <Raise Terrain (Small)>: <Rally Call>: Increase damage inflicted by ally spaceships for a short time Weapon -] Diplomat 3 -] Warmonger 3 -> 750,000 (Home) -> 450,000 (Diplomat, Shaman) -> 375,000 (Warrior, Zealot) <Refrigeration Ray>: <Repair Mega Pack>: Restores all space ship health Weapon, Consumable -] Missionista 4 -] Trader 4 -> 20,000 (Home) -> 10,000 (Bard, Shaman, Warrior, Zealot) <Repair Pack>: Restores some space ship health Weapon, Consumable -] Missionista 2 -] Trader 2 -> 10,000 (Home) -> 5,000 (Bard, Shaman, Warrior, Zealot) <Return Ticket>: <SETI>: <Safari Vacuum>: <Scan>: <Shield>: Protects your ship from damage for a short time Weapon -] Colonist 3 -] Warmonger 4 -> 500,000 (Home) -> 375,000 (Zealot) -> 325,000 (Trader) -> 250,000 (Warrior) Notes: * Yes, *all* damage * Only usable in a planet's atmosphere <Small Energy Storage>: <Small Health>: <Soothing Song>: Temporarily boosts relationship Social, Super(Bard) -] None Notes: * Brings a poor relationship up to at least 0 * Does not work on Grox <Species Eradicator>: Removes a species from the planet's ecosystem Social, Consumable -] Cleaner 3 -] Missionista 4 -> 250,000 (Home) -> 125,000 (Warrior, Zealot) <Spice Storage>: <Staff of Life>: <Static Cling>: Immobilizes enemy ships and turrets on the planet Weapon, Super (Diplomat) -] None Notes: * Disables them for 3 minutes, but does not destroy them <Summon Mini-U>: Summon a miniture clone of your ship Weapon, Super (Knight) -] None Notes: * The Mini-U takes up one of your fleet slots * The duration is the same as the recharge on the power, so you can have it at all times <Super Happy Ray>: Improves relations with race inhabiting the planet Social -] Diplomat 4 -] Economist 4 -> 1,500,000 (Home) -> 975,000 (Diplomat, Shaman) -> 750,000 (Zealot) <Supersizer>: Turn target creature into an epic Social, Consumable -] Zoologist 4 -] Eco Hero 4 -> 400,000 (Home) -> 260,000 (Trader) -> 200,000 (Bard, Scientist, Zealot) Notes: * If used on a sentient species, it causes death <Terra Canyon>: <Terra Craters>: <Terra Hills>: <Terra Lava Flow>: <Terra Mesas>: <Terra Mountain>: <Terra Plateaus>: <Terra River>: <Terra Seas>: <Uber Turret>: <Wildlife Sanctuary>: Turns a planet into a zoo Social, Consumable -] Eco Hero 3 -] Zoologist 3 -> 600,000 (Home) -> 300,000 (Diplomat, Ecologist, Shaman) Notes: * Must be used on a wild planet * Allows up to 30 species to survive on the planet * Destroying the building placed will remove the wildlife planet designation <Wormhole Key>: +---------------------------------[ Appendix ][1A92]---------------------------+ Credit to: Maxis, for creating the lovely little passtime known as Spore Electronic Arts, for producing the game doyoureadthis, for information about the "secret" achievements rupertlittlebear, for discovering the req's for PAthological Cheater Me, for getting off my lazy bum and doing something productive for a change Submissions to me by email are credited throughout the guide. This guide may be posted to any website, under the following conditions: 1) I am sent an email informing me of the new hosting of the guide - AND - 2) The guide, in its entirety, it kept in its original and unaltered form - OR - 2) The Author line at the top of the guide is maintained 3) This Appendix section is maintained 4) None of the information contained in the guide is altered (removing sections is fine, altering the data I've collected or the tips I've made is not) Current versions of this guide will *ONLY* be posted to GameFAQs.com; any other website hosting this guide must obtain the most recent version from there. I will not notify any other hosts of alterations to the guide. Contact me: firstname.lastname@example.com


text:
Cosby lawyers fight evidence from others
Bill Cosby's lawyers will fight a move to have other women who accuse the comedian and actor of sexual assault to give evidence at his sentencing hearing later this month.
Prosecutors in Pennsylvania want some of Cosby's dozens of other accusers to testify at the September 24 sentencing.
Five gave evidence at the spring trial, when jurors convicted Cosby of drugging and molesting a woman at his suburban Philadelphia home in 2004.
In a court filing on Monday, defence lawyer Joseph Green said evidence about uncharged conduct should be used in Pennsylvania only if a defendant remains a public threat.
"Allegations of misconduct that are more than 20 years old have no relevance to the (necessarily future) 'protection of the public' from an 81-year-old unsighted man," he wrote.
Cosby faces up to 10 years in prison on each of three felony counts, but could get far less under state guidelines.
Dozens of women have accused Cosby of sexual misconduct during his more than 50-year entertainment career, but nearly all of the claims are too old to prosecute.
The criminal charges involve only his encounter with Andrea Constand, who worked at Temple University, where Cosby served on the board of trustees.
Montgomery County district attorney Kevin Steele has not said which or how many accusers he hopes to call to testify.
Cosby spokesman Andrew Wyatt last week called the prosecution effort "another publicity stunt".
Judge Steven O'Neill has set aside two days for the sentencing hearing.
The defence also plans to fight a state board's recommendation that Cosby be classified as a sexually violent predator, which would require him to undergo mandatory sex offender counselling and alert neighbours if he is released.
Australian Associated Press

subset: commoncrawl


text:
FDA 21 CFR Part 820, also known as the Quality System Regulation QSR outlines Current Good Manufacturing Practice CGMP regulations that govern the methods used in, and the facilities and controls used for, the design, manufacture, packaging, labeling, storage, installation, and servicing of all finished devices intended for human use. These requirements are meant to ensure that medical devices are safe and effective. Medical device manufacturers undergo FDA inspections to ensure FDA 21 CFR 820 compliance.
Select all the resources you're interested in downloading
The MasterControl quality management suite is an integrated, configurable, and easy-to-use software solution especially designed to facilitate compliance with FDA 21 CFR Part 820 and other FDA regulations. Here's how MasterControl can help medical device companies meet key QSR requirements and at the same time increase efficiency and keep compliance costs down:
(FDA 21 CFR 820 Subparts C, D, E, G)
FDA 21 CFR Part 820 compliance require controls in design, document, purchase, and production process. This entails establishment of processes to ensure that a medical device conforms to specifications. Requirements emphasize maintenance of records of document changes, documentation of instructions of production processes and SOPs, and monitoring of process parameters.
MasterControl Documents, the building block within the MasterControl quality suite, automates and streamlines controls. It effectively manages and connects quality processes to allow continuous monitoring and improvement of the quality system. It offers advanced routing, approval, escalation, and revision control. Provides advanced analytics and reporting capability for a real time view of the quality system which is compliant to FDA 21 CFR 820.
(FDA 21 CFR Part 820 Subpart B, Sec. 820.25)
Each manufacturer must have sufficient personnel with the necessary background, training, and experience. It must have established procedures for identifying training needs and ensuring that employees are adequately trained to perform their jobs. Training should be documented.
MasterControl Training automates assignment and monitoring of training tasks and grading of online exams. Allows sequencing of training courses, so after a prerequisite is completed, the next course is automatically launched. Provides group sign-off feature for verifying training of large groups of employees.
(FDA 21 CFR 820 Subpart B, Sec. 820.70 )
Production and process changes according to FDA 21 CFR Part 820: Each manufacturer shall establish and maintain procedures for changes to a specification, method, process, or procedure. Such changes shall be verified, or where appropriate, validated - before implementation and these activities shall be documented.
MasterControl Change Control streamlines the entire change management procedure for faster turnaround. It offers a best-practice form that incorporates priority level and prompts risk assessment and classification of the change as low, medium, or high. Any high-level change is likely to require FDA 21 CFR 820 regulatory filing. Customizable reports provide real-time status of change control tasks and the entire QS.
(FDA 21 CFR Part 820 Subparts I, J)
FDA 21 CFR 820 compliance requires establishment and maintenance of nonconformance and corrective and preventive action (CAPA) procedures. Nonconformance relating to product, processes, and quality system should be investigated. Actions needed to correct and prevent recurrence must be identified. Corrective action has to be validated to ensure effectiveness. All activities pertaining to nonconformance and CAPA must be documented.
MasterControl CAPA integrates corrective action process with other quality processes to ensure FDA 21 CFR Part 820 compliance. A CAPA form can be launched directly from another form (i.e., a nonconformance report). Automatically enters relevant data into a CAPA form, reducing data entry and eliminating errors from manual transfer of information. Through the Internet, customers and vendors outside the company can submit customer complaint or other forms that could lead to CAPA. Provides customizable reporting capabilities to help managers monitor entire quality management life cycle.
(FDA 21 CFR 820 Subpart B, Sec. 820.22)
Appropriate controls over system documentation including access to documentation for system operation and revision and change control procedures that documents time-based system modification.
MasterControl Audit automates, streamlines, and effectively manages the audit process. Provides advanced tracking capability, from scheduling and planning to execution and completion. Offers best practice forms for tracking basic audit information and audit findings. Automates scheduling of all recurring audit-related activities and provides analytics and reporting capability for Increased Management Visibility.
(FDA 21 CFR Part 820 Subpart M, Sec. 820.198)
Each manufacturer shall maintain complaint files-establish and maintain procedures for receiving, reviewing, and evaluating complaints by a formally designated unit.
MasterControl Customer Complaints streamlines the complaint-handling process and reduces the lifecycle from submission to resolution. A simple, three-step process is incorporated in a pre-configured, multi-page form that starts with processing of a complaint, moving to internal investigation, and culminating with issue resolution. Includes the FDA's MedWatch 3500A form for mandatory reporting of adverse events, allowing a seamless handover according to FDA 21 CFR 820 regulations to an adverse events specialist while ensuring that required data is immediately collected.
(FDA 21 CFR Part 820 Subpart, Sec. 820.90)
Requires medical device manufacturers to establish and maintain procedures according to the FDA 21 CFR 820 policies to control product that does not conform to specified requirements. The disposition of the nonconforming product must be documented.
MasterControl Nonconformance is designed to automate, manage, and streamline the process for identifying, evaluating, reviewing, and handling of nonconforming materials, components, parts, and finished products. The solution's best-practice form and five-step process connect all responsible personnel for effective and timely disposition of a nonconformance.
MasterControl document control and GxP process management solutions work together to meet CFR 820 requirements. For example, FDA 21 CFR 820 mandates that medical device documentation be maintained and that changes in policy or procedure be recorded. Associated documentation may include SOPs, quality manuals, design controls, CAPA information, change control records, employee training records, etc. The MasterControl document control solutions can manage any type of documentation and can automate routing and delivery paths as well as approval and archival FDA 21 CFR Part 820 procedures. MasterControl document control solutions also feature web-based functionality, a centralized archive for document safe keeping, document version control and reporting features.
MasterControl is compliant, helping you meet FDA 21 CFR Part 820 and other FDA regulations year after year, while keeping compliance costs down.
MasterControl is connected, giving you the ability to monitor the entire quality system and continuously improve it.
MasterControl is complete, meeting every department's needs to ensure that quality initiatives are enforced across the enterprise.


text:
Obama's Police Reforms Ignore the Most Important Cause of Police Misconduct
These well-meaning changes will simply reproduce racial inequality.
From The Nation/ By Alex S. Vitale
President Obama's Task Force on 21st Century Policing has released a long list of reforms to American policing, some of which, including independent police prosecutions and dramatically scaling back the role of police in schools, are true advancements. However, there are also major pitfalls in the report's reliance on procedural rather than substantive justice.
Liberal police reforms of the 1960s, including the Katzenback Commission on Law Enforcement and the Administration of Justice and Johnson's Safe Streets Act, were intended to achieve similar ends of improving police community relations and reducing police brutality through police professionalization and a host of procedural reforms. The result of this process, however, was the massive expansion of policing in the form of SWAT teams, the War on Drugs and, ultimately, mass incarceration.
Princeton political scientist Naomi Murakawa, in her book The First Civil Right: How Liberals Built Prison America, details how the liberal assessment of the problems of race failed to take seriously the role of racial domination in the structuring of the criminal-justice system. Instead, they focused on the need to create a criminal-justice system that was more professional and less arbitrary in its meting out of punishment against people of color. Embedded in this approach was the misconception that the negative attitudes of blacks about the police were based on a combination of poorly trained and biased officers on the one hand and exaggerated feelings of mistrust by African-Americans, derived from their social and political isolation, on the other. (more…)


text:
Okay then. After giving my eyebrows a bit of exercise, raising first one, then the other, I sailed off into a vaguely associative reverie of gaff rigging, if only to drop anchor in quieter waters...one more good yank on the throat halyard.... Days later, my phone was still crackling with incoming high dudgeon. What was she talking about? What did she mean? No malice had been intended, I'm sure. It just seemed such a sad way to think about navigating middle age.
The comment nagged at me for nearly a week. Now, whenever things are bothering me, I try to channel my friend Caroline. She has what is called An Excellent Attitude. She is invariably cheery, when she isn't inconsolable. She generally manages to look on the sunny side. Caroline once taught me a nifty trick of clenching my fists in front of me, fingers up, and then opening them slowly, stretching my arms away from my body, as if to release whatever I am holding on to. It really works; it generates this soothing, oh, I dunno, I give up, you take it, feeling. I pondered short runways while clenching and unclenching my fists. In the next few days, I sped through the five stages of mourning--mourning my lost chance at a witty repartie, that is--zipping from Denial (did she really say that? it isn't even true!) to Anger (how dare she! wait till she turns fifty!) to Bargaining (listen, how about I trade you a couple of years for some of my wisdom?) to Depression (oh dear, there are indeed fewer years ahead, how terrible, so much to do, so little runway...) and I emerged, the proud bearer of Acceptance.
It is true. We have less runway. And what's the problem? As we grow older, we don't need more, and we don't want that extra mileage. That's because we have gotten smarter. We finally know where we're going, without the endless taxi-ing, the wasting of precious fuel, the aimless shunting from one strip to another. Why, some of us don't even have engines; we're just gliding, silently and serenely, on whatever currents we catch. And we know better than to haul around tons of excess baggage; we've dumped it. We aren't piloting those fat old jumbo jets, full of irritated, irritating passengers; 757s can't get liftoff without miles of runway. We're in command of snappy little private planes. Passengers board by invitation only. We're traveling light, nimble and fast.
So, however many miles you have to go, I wish you only the best. Sit back, relax and enjoy the ride. Those endless blue skies will forever beckon.


text:
10.) The Neighbourhood- I Love You.
This dark pop rock album has the best of both worlds as the rock band sound is enhanced by the electronic sounds but not unbalanced at all. Their single "Sweater Weather" was played all over this past spring/summer, but every song on this album keeps those illuminati themed lyrics while having the dark garage like sound.
Favorite Song: "Afraid"
9.) Phoenix- Bankrupt!
Another album that was simply stellar from front to back. They stayed true to their sound and the deep bass and synth mixes perfectly with Mars' vocals to create a sweet, energetic pop album.
Favorite Song: "Entertainment"
8.) Chance the Rapper- Acid Rap
If you can get past the whole 'Sounding like Lil' Wayne' thing, you have a great rapper. Lyrically he's amazing, and fun, and his beats are great. This is a new sound I can deal with.
Favorite Song: "Good Ass Intro"
7.) Ra Ra Riot- Beta Love
This album throws you back into an 80's/90's synth pop dance party. Combining electric guitars and synths they created an all time favorite album of mine. Brownie points for being from Syracuse and opening for the Postal Service.
Favorite Song: "Angel, Please"
6.) Capital Cities- In a Tidal Wave of Mystery
The duo from California absolutely know how to make a hook. From "Patience Gets Us Nowhere Fast" to "Safe and Sound" to "Farrah Fawcett Hair" the songs get stuck on replay in your mind for days. Throw in some flashy electronic beats and synths with a jazzy trumpet and you have yourself Capital Cities. I cannot recommend this album enough.
Favorite Song: "Farrah Fawcett Hair (feat. Andre 3000)"
5.) Fitz and the Tantrums- More than Just A Dream
Another album that had a great dance feel to it. I saw them live at the Upstate Concert Hall along with Capital Cities and I had a blast. They combined soul with pop and dance, and it's a combination that makes me impatient for their next album.
Favorite Song: "Out of My League"
4.) Daft Punk- Random Access Memories
I love the disco dance type vibe that Daft Punk brought to the table in this release. Almost every song made me want to move and the collaborations throughout the whole album added a modern vibe to their disco sound. "Get Lucky" topped the charts in the early summer but its not a surprise that nearly every song on this album charted.
Favorite Song: "Doin' It Right"
3.) The Front Bottoms- Talon of the Hawk
This indie punk band from Bergen County, New Jersey made a gem in this album by combining catchy hooks and awesome riffs. After one listen through all the tracks I couldn't get them out of my head and didn't want to.
Favorite Song: "Twin-Size Mattress"
2.) Tegan and Sara- Heartthrob
This album was absolutely stellar. Although "Closer" became a giant hit, every single song here had the potential to be a hit. With influences from childhood idol Cindy Lauper, the Canadian indie folk duo completely changed their sound to make an extremely enjoyable dancey-pop album.
Favorite Song: "I Couldn't Be Your Friend"
1.) Chvrches- The Bones of What You Believe
I really enjoyed the Recover EP when it came out and I was super excited for the full length album to come out. I was not disappointed as from start to finish this album was completely enjoyable and well thought out.
Favorite Song: "The Mother We Share"
Honorable Mentions: Haim- Days Are Gone, Charli XCX- True Romance, The 1975- The 1975


text:
Madd iwad rule has fathatain at the end of a sentence, but what do you do if you see a qalqalah letter..
Assalamu alaikum
Madd iwad rule has fathatain at the end of a sentence if it has a alif or not, but what do you do if you see a qalqalah letter with fathatain due to waqt, do you make qalqalah kobra or madd iwad.
Wa alaikum assalaam wa rahmatullahi wa barakatuh
When there is a tanween with a fathah on the end of a word, and we are stopping on the word, with substitute an alif for the tanween when stopping. This is called
An exception to this is when stopping on a word with the last letter a female
, called
in Arabic, such as in the word
in this case there is no medd, instead with stop with a
If there is a qalqalah letter and it has a tanween with a fathah, then we substitute an alif for the tanween fathah, so the qalqalah letter is read with a fathah, followed by an alif. Therefore, there is no qalqalah in this case because the qalqalah letter is not saakin, instead it has a vowel.
Please also see:
Wa assalaam alaikum