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I've been bullish for several years now on the potential of using open APIs as a new channel to the online business world, in particular using them to scale up new business relationships quickly and cost-effectively.
Internet technology has made this possible for for a decade or more, but it's taken a while for awareness to grow on both the provider and consumption side about how fundamentally valuable APIs are to modern businesses today. We're now seeing financial firms (TransUnion, JPMorgan), retail (Best Buy), media (MTV, Warner, Guardian), consumer services (Blockbuster, Netflix), telecom (Orange, Alcatel-Lucent), and many others now use open APIs as part of their business offerings. While APIs are just about to hit the mainstream, as we'll see, that's because the necessary infrastructure to make them widespread is just arriving.
In the last year or so we have started to see a genuine industry grow up around open Web APIs, which in their simplest form is Data-as-a-Service (DaaS) that allows any authorized external entity to access a predefined set of business data programmatically over the network.
A Brand New Channel for Economic Advantage
It's frequently said that most businesses today are literally awash in high value data that they are usually under exploiting. In these often trying economic times, having highly valuable strategic assets lying fallow that could be put to immediate business utility doesn't make sense. Enter open APIs to provide a way to unleash the business value of strategic sets of business data and directly turn them into rapidly proliferating new product partnerships and innovations.
And given that open APIs are essentially a public SOA with a business model embedded in it, many organizations are often closer than they realize when it comes to making APIs a reality, at least technically. In fact, it's one of the few ways that SOA approaches can go from being an overhead cost to being a direct creator of new business value and is also part of the closely related discussion about Web-Oriented Architecture (WOA).
The business of open APIs itself has become an interesting intersection between the freewheeling participatory aspects of Web 2.0 and the more staid classical business pursuits of business development, product development, and supply chain management. At these important crossroads, APIs offer a way to combine all four areas into tight, effective new delivery model in an OEM manner.
Put simply, a business offering up its services in a highly consumable, repurposable, and online form enables anyone to "onboard" themselves and begin innovating on top of the business data that the API provides. These relationships then embed the provider's data feeds deeply into 3rd party products. And don't forget that APIs are typically integrated to live databases, literally connecting together the supply chains of the API provider and consumer in real-time.
This self-service onboarding model is very similar to what we saw with the Windows platform and 3rd party applications in the 1990s or the more modern version of it such as Apple's App Store for the iPhone. Actual examples of successful open APIs include companies like Salesforce, Amazon, and Twitter, which in all three cases the public API -- and not the traditional Web user interface -- comprises between half (Salesforce) and 90% (Twitter) of their real-world use today by their customers.
Key Aspects of Open Supply Chains (aka Web APIs)
As a business, there are a number of implications for opening up an API over the Internet to existing and potential partners and customers:
- Asymmetric partnership scale. With the API model, you do the partnership work one time and then partners onboard themselves going forward using their own resources as often as they like for marginal additional cost to the provider. Done right, an API is essentially a turnkey partnering program where the API provider does the upfront work to create the infrastructure (see diagram above) and each partner does the technical, business, and legal work on their end. This makes it easy to support tens of thousands, or in the case of large providers, literally hundreds of thousands of partners with just incremental resources.
- APIs can create direct growth in revenue and market share. Because APIs provide the technical and legal framework for reuse in other products and services, a businesses providing APIs gets embedded across the network in often countless 3rd party applications (mashups), internal IT systems, and destination sites. Depending on how valuable your data is (if it's close to best-of-breed you can even charge for it), this will grow marketshare as well as directly drive revenue. Look at Amazon's revenue curve for their API as of last year to get a sense of how powerful a driver APIs are for growth.
- Success with APIs involves business and legal support, as much as capable technical implementation. It's increasingly appearing that APIs are an important new business channel in the same vein as storefronts, the telephone, and even Web sites were in years past. While it's almost exclusively a B2B story, APIs require the same investment as older traditional business channels. This includes marketing, relationship management, partner support, and legal permission to create derivative works, to name just a few.
As the ingredients of a successful API initiative becomes more and more clear (hint: it's far more than creating a Web service using your favorite development toolkit), we are now seeing infrastructure designed explicitly to enable many of the operational requirements and often some of the support requirements as well.
Related: Expanding Our Notion of SOA and Enterprise Data Services
Over the last year I've been assembling a list of what's available today to create a successful API. In previous years one had to build much of the API infrastructure by hand and it was an expensive proposition. Products did not exist to provide most of the standard functionality such as variable quality of service, rate limiters, hardened end points, usage tracking by account, management tools, service flavors (SOAP, REST, etc), community tools, and other capabilities. That has changed considerably of late and there are now a rapidly growing number of choices you can take advantage of to enable your new API business channel.
Industry Maturity: The API Enablers Arrive
While there is still no one-stop shop for everything you need to do to create an API for your company, some solutions are getting close such as Mashery, while others like XINS and Kapow, focus more on the purely technical side.
The following list of API infrastructure providers is in alphabetical order:
AmberPoint has long been a leader in SOA governance and services management and they now bring that expertise to their Cloud Service API Management capability. For its part, Amberpoint realizes one of the key differences with APIs is that one side of the relationship is outside of the organization: "What [API] solutions have in common is that they are not under the direct control of the teams responsible for the applications that consume them or the transactions that flow through them."
For API providers, AmberPoint can provide monitoring and security capabilities that maintain service levels and meter consumption, while protecting access, business data and privacy. Service-level agreements and consumption can be monitored, and then communicated to API customers via reporting. While more expensive than most of the solutions on this list, AmberPoint also brings one of the largest slice of the API infrastructure pie to the table.
Apigee is a self-service API analytics and governance service from Sonoa Systems. Free for under 10,000 API requests per hour, the service provides an intelligent public proxy around your existing services to provide many of the critical operational elements of an API such as fully defended end-points, usage tracking and metering, policy enforcement, and detailed usage analytics.
Denodo has been around the data mashups industry for a while and it's also a player in the API space when it comes to B2B integration scenarios. While it's more focused on automated workflow scenarios, it's explicitly designed to make "updating and distribution of information on all the websites and/or extranets of your partners/distributors/outsourcers" easier and more straightforward. While it's not as easy to create the type of open-ended API with Denodo that's described here, some B2B integration scenarios combined with Denodo's data hub approach can often fit the bill for specific requirements or as an intermediate step to full-strength public APIs.
DirectAPI is a service designed to make it as easy as possible for businesses to publish their API, set usage quotas, manage customer accounts, and engage their developers in a community setting. Ease-of-use is one of the core values of DirectAPI though it only currently supports more Web-friendly service models like REST. SOAP support is coming in the future. The service itself is cloud based on Amazon EC2 today.
Infochimps may not have the greatest name but it provides one of the easiest on-ramps to APIs in this whole list, requiring just about zero technical skill. Infochimps makes it possible for just about anyone to post data under an open license for the world to share and edit. Or for your company to sell. Infochimps has a built-in full lifecycle business model where they "connect your data to a massive audience of customers. You control the terms, you set the price, we handle storage, distribution and billing."
Kapow has been on the mashup scene for a long time now and is well known as one of the most capable API providers in the business. Their technology can turn just about anything (traditional databases and content) into a service that you can then expose to your internal and external customers. They also have a online service call OpenKapow that can be used to "quickly create, deploy, share, and use Web services that mashup anything on the Web."
Mashery is one of the leading API provider companies in operation today in my opinion. They understand the full strength vision of APIs as a true business model of the 21st century and the service shows it. It provides a one-stop-shop for API infrastructure including API management, usage throttling, business rules, API usage tracking, business intelligence, developer community, and much more.
3scale is another relatively complete service to create an robust business-class API for customers and partners. It offers API management, monitoring and analytics, developer community features, as well as billing and payment functionality.
StrikeIron has been around for a number of years as a provider of services, but their new IronCloud product takes them into the realm of managed infrastructure for cloud APIs. IronCloud provides "self-service provisioning for service consumers, a redundant and load-balanced architecture, ongoing service monitoring for performance and reliability, Web service normalization for minimizing consumer complexity, usage metering, multiple protocol support."
XINS stands out as the only open source product on this list. It's an open-source Web services framework supporting HTTP protocols such as REST, SOAP, XML-RPC, JSON, JSON-RPC, and more. While it only supports Java today, it does provide a robust way to create many endpoints for Web services for those that intend to roll most of their API functionality themselves.
There are many other API tools and platforms coming out in the next few months, but this is a good start on what is becoming a pretty hot space. Please e-mail any additions to this list of API infrastructure providers and I will review and add them as appropriate.
Note: Open APIs are on my list of the Top 18 Emerging Topics at the Intersection of Business and IT in 2009.


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Jaguars hire Seahawks' Bradley as head coach
JACKSONVILLE, Fla. (AP) – The Jacksonville Jaguars have an energetic head coach to go along with their brash general manager.
The Jaguars hired Seattle defensive coordinator Gus Bradley as the franchise's fifth head coach Thursday, the latest move in the team's rebuilding project.
The 46-year-old Bradley joins general manager Dave Caldwell, who led the coaching search after being hired last week.
"It was just a matter of time before Gus Bradley became a head coach in the NFL, and the Jacksonville Jaguars are extremely fortunate that Gus will be on our sidelines for many years to come," Caldwell said in a statement. "Gus more than met every criteria we insisted on from our new head coach, and his intangibles and leadership abilities are exceptional. Gus is who the Jaguars need now and in the future."
Bradley spent the last four seasons in Seattle, earning a reputation as a fiery assistant who demanded – and often got – the most from his players. His defense improved each of the last three years and finished in the top 10 in points and yards the last two. This season, the Seahawks ranked first in points allowed (15.3), fourth in yards (306.2) and tied for fourth in takeaways (31).
The Jaguars were 30th in the league in total defense in 2012.
"I had faith that Dave would make an outstanding hire, and my faith has been rewarded," Jaguars owner Shad Khan said. "Gus Bradley is perfect for our franchise. The energy he will immediately bring is incredible and I am confident the victories will follow."
Bradley will be formally introduced at a news conference Friday morning.
"Shad Khan and Dave Caldwell expect to win, and that's what I wanted to hear," Bradley said. "That's why I am coming to Jacksonville – to win a Super Bowl."
His liveliness seems to be a good fit with Caldwell, who oozed confidence during his introduction last week. Caldwell pointed to his "track record of success," adding that he has "never been a part of a losing team." He also openly shot down any chance of bringing in New York Jets backup quarterback Tim Tebow, a bold move in Tebow's hometown.
Caldwell came across like the polar opposite of former general manager Gene Smith, who showed little emotion in his four years at the helm.
Bradley probably will look equally outgoing compared to former coach Mike Mularkey, who was known for taking a calm and consistent approach to everything – including losing.
Bradley began his NFL coaching career with Tampa Bay as a defensive quality control coach in 2006. He was the Buccaneers' linebackers coach the next two seasons before going to Seattle. Bradley coached in college from 1990-2005, including two stints at his alma mater, North Dakota State, and four years at Fort Lewis College (1992-95).
But his rise through the NFL ranks had him on several teams' radar. He also interviewed for the head job in Philadelphia this week.
"He's got a brilliant football mind," Seahawks coach Peter Carroll said this week. "He's got a way of reaching people and touching people and getting the best out of them, coaches and players alike. He's got everything that you're looking for."
The Jaguars interviewed defensive coordinator Mel Tucker, St. Louis Rams offensive coordinator Brian Schottenheimer and Cincinnati Bengals offensive coordinator Jay Gruden before striking a deal with Bradley.
Bradley replaces Mularkey, who went 2-14 in his only season in Jacksonville. Mularkey failed to make the team any better in his first season.
Khan fired Smith, the architect of the roster since 2009, and charged Caldwell with turning around one of the league's worst franchises. Caldwell's first move was ousting Mularkey, saying the team "needed a fresh start."
Many believed Caldwell would target close friend and college roommate Greg Roman, San Francisco's offensive coordinator.
Instead, Caldwell and Bradley will team up in hope of getting the Jaguars back to the playoffs for the first time since 2007. Jacksonville has missed the postseason 11 times in the last 13 years.
No surprise then that Bradley inherits a team that lacks playmakers on both sides of the ball.
The Jaguars have running back Maurice Jones-Drew under contract for another year and have young and talented receivers Justin Blackmon and Cecil Shorts III. But the offensive line was a mess in 2012, adding to the team's quarterback woes.
Neither Blaine Gabbert nor Chad Henne proved to be the answer under center.
Caldwell said he had "others in mind" to compete for the starting job.
Defensively, the biggest issue is generating more consistent pass rush.
The Jaguars had a league-low 20 sacks this season. Philadelphia Eagles cast-off Jason Babin helped down the stretch, but the Jaguars are likely to use the No. 2 pick in April's NFL draft to find a pass rusher.
Bradley's defense had several young stars.
Defensive end Bruce Irvin, the 15th overall pick last April, led all rookies with eight sacks. Linebacker Bobby Wagner, a second-round draft pick, ranked second among rookies in tackles with 140 and fourth with three interceptions. Safety Earl Thomas was voted to his second consecutive Pro Bowl, second-year cornerback Richard Sherman led the team with eight interceptions and defensive end Chris Clemons had a career-high 11 1/2 sacks.
Online: http://pro32.ap.org/poll and http://twitter.com/AP-NFL

subset: commoncrawl


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Let $cd(G)$ be the set of degrees of irreducible complex characters of the finite group $G$ (so $cd(G) = \{\chi(1) | \chi\in Irr(G)\}$).
What bounds are known of the form $|cd(G)|\leq f(|G|)$ (ie, what functions $f$ are known which satisfies such an inequality)?
I can show that $|cd(G)|\leq \sqrt[3]{3|G|-7}$ and if $|G|$ is odd that $|cd(G)|\leq \sqrt[3]{\frac{12}{15}|G|}$. On the other hand, one clearly has $|cd(G)|\leq d(|G|)-1$ (where $d(n)$ is the number of divisors of $n$), and this is better asymptotically. There are two reasons for this question. One is that I am looking at certain inequalities which guarantee that a group will be solvable, and having a good bound on $|cd(G)|$ in terms of the order of the group would help. Also, the question is interesting when compared to the Taketa-inequality ($dl(G)\leq |cd(G)|$ which is conjectured to hold for all solvable groups), since clearly the derived length of a solvable group only grows logarithmically in the order of the group (being bounded by the sum of the exponents in the prime factorization of the order of the group).


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The accuracy and quality of the Norbar Static Torque Transducer has made them the first choice of many calibration laboratories throughout the world.
Please select further products to compare.
Technical Specification
Norbar has devised easy-to-use online calculators that support the correct application of torque in three key areas:
NORBAR TORQUE TOOLS LTD. Wildmere Road, Banbury, Oxfordshire, OX16 3JU, United Kingdom
Registered Office as above - Registered in England No. 380480 - VAT No. GB 119 1060 05
Welcome to the Norbar website, please select which version of the website you wish to visit from the drop down list in the top right above the menu.


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Central Connecticut women's basketball senior Jessica Babe was named Choice Hotels/Northeast Conference Player of the Week on Monday afternoon. Babe helped the Blue Devils improve to 5-3 on the season with non-conference victories over Siena and Vermont last week. CCSU won both games by double-digits with Babe leading the team's offense.
Babe scored 40 points over the two contests with a career-high 24 points at Vermont on Sunday (12/8) and 16 points against Siena on Tuesday (12/3). The Blue Devils topped MAAC member Siena 70-53 and America East member Vermont 82-68. CCSU held the lead for the final 35 minutes against Siena and on Sunday the Blue Devils did not trail at any point during the victory over the Catamounts.
For the week Babe averaged 20.0 points, 5.0 rebounds, 3.5 assists and 2.0 steals per game. She shot 50.0% (11-22) from the field, 85.7% (6-7) from three and 75.0% (12-16) from the free throw line over the two games.
Babe's 24 points at Vermont came on seven-of-13 shooting (53.8%), including a perfect four-of-four from behind the three-point arc. Babe was also a perfect six-of-six at the free throw line.
All six of her free throws came over the final five minutes of regulation and i t was Babe's free throws with 4:53 left to play that halted Vermont's comeback attempt.
Babe also had five rebounds, three assists and two steals in the victory.
Against Siena, Babe had 16 points, seven rebounds, four assists and two steals. She shot 44.4% (4-9) from the field, 66.7% (2-3) behind the arc, 60.0% (6-10) at the free throw line.
The Blue Devils return to action on Sunday, Dec. 15 against the River Hawks of UMass Lowell. CCSU will host the America East member at Detrick Gym for a 1 p.m. tip-off.


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Special report: Iran Nuclear Crisis
by Liang Youchang
TEHRAN, Jan. 16 (Xinhua) -- Iranian troops have shot down a U.S. pilotless spy plane recently, an Iranian lawmaker announced on Tuesday as the Islamic Republic was facing increasing military pressure from its arch rival -- the United States.
The aircraft was brought down when it was trying to cross the borders "during the last few days," Seyed Nezam Mola Hoveizeh, a member of the parliament, was quoted by the local Fars News Agency as saying.
The lawmaker gave no exact date of the shooting-down or any other details about the incident, but he said that "the United States sent such spy drones to the region every now and then."
The announcement came amid reports that the United States is increasingly flexing its muscles to counter Iran's growing regional assertiveness and put more pressure on Tehran over its controversial nuclear programs.
It was reported Tuesday that a second U.S. aircraft carrier, the USS John C. Stennis, will arrive in the Middle East in about one month, the first time since the U.S.-led Iraq war in 2003 that the United States will have two carrier battle groups in the region.
The USS John C. Stennis, a Nimitz-class nuclear-powered carrier that has a capacity for 5,000 sailors, is scheduled to sail Tuesday from its home port of Bremerton, Washington, said Commander Kevin Aandahl of the U.S. Navy's Fifth Fleet based in Bahrain.
In about one month, the USS John C. Stennis, including an air wing of more than 80 tactical aircraft, will join Fifth Fleet forces that includes aircraft carrier USS Dwight D. Eisenhower.
"This demonstrates our resolve to do what we can to bring security and stability to the region ... (and) dissuade others from acting counter to our national interest," Aandahl said.
U.S. President George W. Bush announced earlier this month that the United States was taking other steps to beef up security of Iraq and protect U.S. interests in the Middle East, such as sending an additional aircraft carrier to the Gulf and deploying Patriot air defense systems to the region.
The latest move comes just one day after new U.S. Defense Secretary Robert Gates made harsh remarks against Iran, indicating that Iran's perception of U.S. vulnerability in the region was part of the reason the Pentagon sent the aircraft carrier and the Patriot missiles.
"The Iranians are acting in a very negative way in many respects," Gates told reporters on Monday after a meeting with NATO Secretary General Jaap de Hoop Scheffer in Brussels.
"The Iranians clearly believe that we are tied down in Iraq, that they have the initiative, that they are in a position to press us in many ways," Gates said.
Gates also said that the deployment of Patriot air defense systems and the second aircraft carrier in the Gulf region indicated the Bush administration's "reaffirmation" of the importance of the region, adding that stability in the region is in "long-term, strategic, vital interests" of the United States.
The United States accuses Iran of using its influence to meddle in the region, especially in Lebanon and Shiite-majority Iraq, besides seeking a nuclear weapon, which has been rejected by Iran.
In an interview with Fox News earlier the month, Vice President Dick Cheney said that Iran was "fishing in troubled waters" in Iraq, adding "we think it's very important that they keep their folks at home."
Meanwhile, U.S. forces are still holding five Iranians arrested in northern Iraq last week, who the United States says have been connected to an Iranian Revolutionary Guard faction that arms insurgents but Tehran says are merely consular staff. In a show of defiance, an Iranian government spokesman said on Monday that the country was pushing ahead with its plan to install at least 3,000 centrifuges for nuclear fuel production.


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Authorities seek Hidden Valley girl
Nevada Appeal Staff Report
Law enforcement is seeking the public's help to find a runaway who may be in danger. Christian Minter, 17, went missing on Jan. 7 from Hidden Valley. Minter is a 5-foot-3-inch tall white female, weighs about 179 pounds and has her top lip pierced. She is believed to be in the Carson City, Sparks or Reno areas.Minter did not take any of her belongings with her before she went missing. She has been known to stay in the Carson/Reno area. Anyone with information can call the Reno Police Department at 775-321-8372.


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The psychologist Carl Jung once defined insanity as when a part of the personality detaches itself from the rest and attempts to act as if it were the whole personality.
This is exactly what Thomas F. Schaller means when he refers to the insanity of the "tea party-beholden GOP" ("Why did GOP pick a fight on Obamacare?" Oct. 16).
That a small fraction of one chamber of one branch of the federal government could use our democratic system to threaten its economic destruction is indeed insane.
That the system itself could permit such a catastrophe means there is something very wrong with the system itself. And if not corrected, what looms as a potential catastrophe today will sooner or later become a reality.
This is not what the Founding Fathers had it mind.
Howard Bluth, Baltimore


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Omnicell has Chosen Stratogent as its Managed Services Provider
Dec 04, 2012, 01:00 ET
SAN MATEO, Calif., Dec. 4, 2012 /PRNewswire/ -- Stratogent Corporation (Stratogent), an IT and Cloud managed services company providing 24x7 data center and network operations, announced today that Omnicell has chosen Stratogent to manage its mission-critical IT infrastructure. Omnicell, Inc. is a leading provider of automated and business information solutions enabling healthcare providers to streamline the medication administration process and manage costly medical supplies for increased operational efficiency and enhanced patient safety.
(Logo: http://photos.prnewswire.com/prnh/20121204/SF22175LOGO)
"We needed a partner that has a deep understanding of IT infrastructure and is capable of managing complex systems to ensure all applications are up and running 24x7," said Frank Stummeyer, IT Infrastructure Manager at Omnicell. "Stratogent is helping us monitor and proactively manage our systems. This service allows us to lower our operation costs and respond to customer impacting issues faster, with broader and deeper skill sets. Their comprehensive, life-cycle driven approach, and overall experience allow us to stay focused on growing our business. We are very pleased with their level of responsiveness and accountability."
"Stratogent is proud to be associated with a company that is dedicated to the betterment of hospitalized patients. The Omnicell team has been a pleasure to work with from day one. Thanks to their team-play attitude, we have successfully taken over operations in under 30 days. We can attribute our successful track record to our deep technological expertise, high level customer service, excellent communication, and 24x7 network operations center (NOC)," said Chetan Patwardhan, CEO of Stratogent Corporation. "Having 100% uptime is paramount to the success and overall function of Omnicell. Our team here at Stratogent is at the ready and prepared to provide the utmost attention to their systems."
About Stratogent
Founded in 2005, Stratogent installs and operates backend computer systems in professional data centers, on customer premises, and the cloud. We take care of the entire data center infrastructure including hardware, networking, security, operating systems, storage, databases, backups and disaster recovery. Our mission is to successfully become an extension of our customers' IT team and support their business.
Global IT infrastructures of companies such as Pacer, EFI, Codexis and Solta are managed by Stratogent 24x7.
Stratogent takes 100% responsibility for systems, delivers 99.9% availability, provides 85% relief in management overhead, and as much as 35% cost savings over traditional models.
SOURCE Stratogent Corporation


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First: I know *AHEM* some people like to ride in the rain, but you need to be a really, really sick puppy to like this. Headwinds o'doom, and somehow ice, snow, and rain all at the same time.
This morning, Leg 1 was just chilly. Nothing wrong there. Leg 2, however, brought with it a deluge of rain. 38-degree rain. I was not amused.
The obdurate precipitation continued all day with every kind of wintry-mix element you can imagine. I got out a bit late, and in an "oh crap!" moment realized that the L bus was already several minutes ahead of me when I saw the B pull up. Fortunately, the L bus has a fixed route and schedule. Regardless, it was pretty far into its route, and I had to give it 100% to race it to Union Station. My race was won, but at the sacrifice of every bit of comfort I hold dear. I hadn't the time to don my gloves or balaclava, nor even zip my windbreaker. I arrived to the station soaked, chilly, wind-torn, worn out and with raw lungs from more than a mile of all-out pedal-mashing.
I actually fell asleep on the bus. That never happens. I took it easy for the ride home, and used the pedestrian bridge route.
So, today wasn't miserable, exactly. It just wasn't ideal.
Next: I wrote a little diddy on CommuteByBike about Guaranteed Ride Home programs. For those of us in Kansas City (and surrounding areas), I suggest signing up for MARC's GRH. Even though the cases where I'd be forced to use it are a few and far between, it's nice knowing I have the option if something bad crops up.
Random Tunage:
God Lives Underwater - From Your Mouth
The Postal Service - District Sleeps Alone Tonight
Thursday, January 10, 2008
Miscellaneous schtuph.
First: I know *AHEM* some people like to ride in the rain, but you need to be a really, really sick puppy to like this. Headwinds o'doom, and somehow ice, snow, and rain all at the same time.
4 comments:
- Sirrus Rider said...
Ugh! I hate riding in the rain. Why? Because it means when I get home I'm going to have to clean and lube the bike in question if I want to keep it from rusting.. Typically I don't mind a little quality time with the bike; however, when I also need to cook myself dinner, take a shower, pack the panniers for the next day and get in eight hours of sleep the though of an hour or two on the garage floor becomes a little nettlesome.
- January 11, 2008 12:34 AM
- dvicci said...
I missed it! I was watching the weather outside all day, and was (not quite acutely) disappointed that the rain stopped by the time I got out in it. There were random snow flakes here and there, and some small rocks borne on the wind, but other than that, it was just cold and dry.
I will admit to a preference for *warm* rain vs. cold, but either way, if I'm prepared (read: not on my Torelli), I'm loving life!
Sorry to hear about your struggle home. Those days are no fun. My morning wasn't that bad, but there were indications that I should have stayed in bed.
Nettlesome. Obdurate. Great words.
- January 11, 2008 7:43 AM
- Noah said...
If you haven't figured it out yet, I absolutely love obscure words. Nettlesome was definitely +1 in my book, too.
I went through a rampant phase of dictionary and thesaurus reading (yes, it sounds kind of masochistic) and in the process picked up a lot of really nifty replacements for everyday words. Throwing them in adds a bit of flavor. Even though I'm only writing this stuff for myself, there are people who apparently read it. I figure if I'm writing every freaking day and people are reading it regularly, I might as well make it worthwhile and somewhat interesting to read, even if it requires a trip to Google on occasion.
- January 11, 2008 8:48 AM
- dvicci said...
Exercise for the body + exercise for the mind = The Happy. If a trip to Google it takes, then a trip to Google it takes!
Language has always fascinated me. It's probably one of the reasons I'm a Tolkien fan-boy. Etymology is a too rarely explored interest of mine as well.
- January 11, 2008 11:07 AM
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I was delighted to be invited to the launch of the new Greenbow website on Friday evening last in the Outhouse. Although the site is not fully live just yet (problem with the host), it will be live very soon at www.greenbowdeaf.com
Greenbow was set up to support and develop the Deaf Lesbian, Gay, Bisexual and Transgender (LGBT) community in Ireland. Greenbow aim to raise the awareness of injustice and discrimination this community face in society.
The launch which was held at the Outhouse on Dublin's Capel Street was a credit to John Fennell (Chairperson) and all others involved. I'd like to take this opportunity to thank John & Gary for all the hard work they put in to getting the site completed and I wish them great success with it in the future.


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Community health services deliver accessible NHS healthcare services to adults and children in convenient places close to their homes and, where necessary, in their homes.
Some of the services on offer include health visiting, physiotherapy, district nursing and school nursing, speech and language therapy, smoking cessation, specialist dentistry, and emergency and out of hours care.
Through assessing, treating, educating and caring for local people, they aim to improve health, enable well-being and enhance the quality of their lives
The main provider of community healthcare services in Ealing is Ealing Community Partners http://www.westlondon.nhs.uk/ecp/


text: CobaltWolf 25,126 Posted September 30, 2015 (edited) (Picture below by @damonvv, uses Modular Launch Pads for the tower) TRAILERS: Spoiler Trailer cinematic by @MrMeeb Thanks to @FullAuto556 for making this awesome movie using BDB! Apollo 11 cinematic by @Ethanrocco Like what I do? Want to directly support development? Consider donating via Patreon or Paypal! Set up recurring donations through Patreon ...Or make a one time donation via PayPal (Thanks to @Drakenex for the screenshot gallery and the historical descriptions!) Made by @CobaltWolf, @Jso and @Zorg (Un)official wiki maintained by @Friznit Dependencies (included in download, check for latest versions!): B9 Part Switch - Used for fuel switching and for some mesh / texture switching.Community Resource Pack - Primarily used for hydrogen resource.DMagic Science Animate - Used for advanced experiment functionality. NOT THE SAME AS DMAGIC ORBITAL SCIENCE!!!Module Manager - Used for internal patching and adjustments. Changelog: Spoiler BLUEDOG DESIGN BUREAU CHANGELOG 1.5.1 NEW PART: "Taber" Pioneer P3 Engine - Early 0.625m service module / circularization engine for probes. Minor edit to the "Pog" probe core. Fix Delta P fairing ring bottom (interstage) node position. This was overlooked when the Delta K was adjusted. New stock engine effects: Able, Ablestar, Castor 1, Thor, Vanguard, Sargent motors, Juno: 6K, 45K, S3D, and Vernier. Raise Sargent motors Isp to 235/214. Those are real numbers. Fix Skylab window covers switch in flight Disable allow shutdown on SR120. Not compatible with the animated engine and was causing the engine to never start. (Thanks Roryamm and Rocketology for catching this) Typo fix in DeltaP_FairingRing.cfg (Thanks Komodo for catching this) Fixed FX for the "Wally" SRB Fixed Gemini SM plumes. 1.5.0 Redone Atlas V Redone Delta II Redone Peacekeeper-derived parts Redone Scout Redone Kick solids Assorted other new parts New non-RP Plumes thanks to JadeOfMaar Some save breaking tech tree balance fixes Tons of other stuff like we've been working on this for 51 weeks I don't remember 1.4.2 -AJ-260 solid boosters - LEM IVA - Too many fixes to count 1.4.1 -Fixed Saturn S1 issues -Fixed Titan radial decouplers -Fixed Titan 2 engine shroud -Fixed HLR-ZOID radiators 1.4.0 -Atlas revamp -Centaur revamp -Vega revamp -Saturn 1 revamp -Pioneer 6 -Ion probe parts -ETS Apollo revamp -Spacelab -Venus Flyby parts -probably a lot more stuff 1.3.1 -Minor update of plugins to fix 1.3.1 crashing issues. Does not include any new or updated parts from the 1.3 release. 1.3.0 (apparently there was no 1.2.0?) -Skylab -Lunar Orbiter -New textures for Titan rocket family -New textures for Mercury -New textures for Agena -Agena Materials Bay -New textures and meshes for Apollo CSM -New textures for some of the probe parts -New textures for Diamant -Probably more stuff I'm forgetting 1.1.5 Final Ksp 1.2.2 release. New parts: -Sea level J-2 -Mini radial decoupler -Titan 1.875m radial decoupler -Sputnik 3 probe core. -Centaur D3 and D5 tanks. -Lots of new textures everywhere -Moved Prometheus IV single chamber engine to Heavy Rocketry. Adjusted alternator, cost and mass. Changed title to Prometheus-X-350. -MOL lab settings tweaked to generate science faster. Mass and cost adjusted. -OSO experiment mass fixed. -S1E engine mount, SLA heat tolerance increased. -RCS cost balanced. -Balloon and Cryo tanks cost reduced. -All engines cost adjusted. Huge solids now very expensive. -More tags 1.1 -SAVE BREAKING UPDATE - Backup saves (KSP\saves) and remove any previous version of BDB (KSP\GameData\BlueDog_DB) before installing. -New parts. Apollo Block V and AARDV, Scout rocket, Centaur T stage redone, Vega upper stage, OSO experiment. -Tech tree completely redone. -Lots of testing and adjustments by minepagan, IronCretin and Komodo and probably others. -Far too many bugs fixes, tweaks and graphic improvements to list. 1.0.1 -Added version of DMSA for KSP 1.2. 1.0 -Updated BDB to KSP 1.2. New modules, etc -Added Saturn S-IVB upper stage (3.75m) – Saturn V 3rd stage / Saturn 1B 2nd stage -Added Saturn S-II stage (5.625m) – Saturn V second stage -Added Saturn S-IC stage (5.625m) – Saturn V first stage -Added Saturn S-IE stage (3.75m) – Saturn 1C first stage (Eyes Turned Skywards) -Added Apollo Block 2 CSM (2.5m) -Added first parts of advanced Apollo variants -Added Lunar Excursion Module -Added FASA Launch Clamps courtesy of Frizzank and the FASA team. -Added APAS variant courtesy of CXG -Included Community Resource Pack, for resource definitions. -Saturn upper stages and Centaur converted to run off lqdHydrogen resource, for balance reasons. Additional functionality will be added to the cryogenic engines in future releases. -Probably a bunch of other stuff. 0.11 (Vaquero!) -Tweakscale support on all compatible parts (hopefully) - Cowboy-WY -Bulkhead profiles corrected everywhere - Cowboy-WY -Heatshields separated from pods -Antenna Range, Community Tech Tree Support, and Science definitions updated - rasta013 -Saturn 1/Saturn IV and H-1 engines -MOL -Gemini reentry issues fixed -Gemini parts renamed to avoid conflict with TRAILS. Totally save breaking! -Numerous cost/mass/balance/description adjustments just about everywhere -Too many bug fixes to list -Part tags getting better 0.10.6b -Navaho Real Plume configs 0.10.6 (Mice!) -Added Mariner 4 dish -Thrust curves for solid engines -RealChute compatibility -Agena/Able/AbleStar balance -Added normal maps and other goodies to the Titan, Agena, and Mercury parts. Hurray! -Added SOLTAN parts -Moved some of the Titan parts around in the tech tree. -Moved the Leo parts around, now they all unlock at the same tier. The Big G crew module was moved up a node, along with its heatshield. -Art update for Agena, Thor, Redstone, Vanguard -Added Navaho engine -Cryogenic Engines compatability -Fixed the IR spectrometer not being rerunnable. @raveloda -Updated Antenna Range compatibility patches. @rasta013 -Upgraded Navaho engine to 1.25 meter and significantly increased power. Include a little test to make it very unreliable and prone to explode due to overheating. -Gemini parachute fix. Might finally have it this time. Rebuilt the chute from scratch and increased the drag on the capsule. -Numerous minor bug fixes 0.10.5 (Krikkit!) -KSP 1.1.2 Compatibility -Updated DMagicScienceAnimate -Added TRAILS Gemini parts. -Added Agena docking parts. -Added specular maps to some of the parts -Redid all the antennas -Added several new antennas -Misc fixes -Many balance tweaks -Screw you I hate changelogs 0.10(Älter!) -Added Hullcam support to camera parts, courtesy of Jso -Added Juno/Jupiter rocket parts -Added Diamant rocket parts -Added a number of small early probe parts -Added Castor 120 and 30, for making Athena / Carrack -Added a number of upper stage solid boosters -All upper stage solids can be shut down and restarted, to make them more useful -Added new sepratrons based on PDCWolf's Perfectron series -Added two new engines based on the Titan first stage -Redid many of the textures, again. Parts should generally look higher res than they actually are -Rearranged the tech nodes of many parts, to give a more steady progression -Structural adapters no longer have fuel tank ends -Fairing bases now look more like fairing bases, and not short fuel tanks -Split Redstone tank into two separate parts -Converted the Agena SPS to run on LFO -Rescaled Agena to a more accurate 0.9375m -Added a new BDB flag -Probably many more things I've forgotten 0.09a -Included updated RP configs. Non-RP users should have working stock plumes now. 0.09 (Prometheus) -All launcher parts were rebalanced with help from Jso and Araym -Added Titan 1, 2, 4 first stages -Added Titan 1, 2, 4 second stages -Added Titan SRMs (various flavors) -Added Titan Transtage -Added Delta 2 first stage -Added GEM strap on SRBs (3 flavors) -Added Delta-K second stage -Edited textures for most of the rocket parts -Thor parts were completely redone -Atlas V textures were redone on a larger texture sheet, improving the resolution -Centaur interstages were redone **IMPORTANT** they now connect to a hidden node just below the top rim of the centaur mounting plate -Added camera parts - film, self developing film, and pure digital -Added three new science parts - a folding magnetometer, a hydrometer, and an IR spectrometer -Added Ranger probe core and a new 100 EC battery 0.08 (Quicksilver) -Added phase 1 of the probe part expansion. New cores, science, utility, propulsion! -Added parts based on the real life Mercury Spacecraft, donated from PassingLurker's Bloeting mod! -Added Karrot 2 man pod. -Atlas V parts were redone entirely. The textures are currently low-res, and will be updated at some point in the future. -Most of the textures for the launcher parts were redone, to add more detail. -Real plumes support added, courtesy of VenomousRequiem. -Added Bluedog Design Bureau as a working agency. I didn't break the game this time, I promise. I think. -Bloeting Corp is also an agency. 0.07 (Rockets expansion!) -Added Vanguard 0.975m lifter parts -Added Able 0.625m upper stage parts -Added Ablestar 0.9375m upper stage parts -Added long 1.25m fuel tank for Redstone -Added 0.5m radial SRB -Added parts for Thor 1.5m launcher -Fixed exhaust on the Atlas verniers -Added custom fairing textures to some of the BDB fairing bases. They no longer use the stock texture. -Tweaked the Atlas engine textures. They needed some work. -Fixed the Atlas engine fairings. 0.06 (Atlas!) (5/11/2015) -Added Atlas launch system! -Added Centaur upper stage! 0.05b (28/10/2015) -Fixed science compatibility - your modded career should work again! -Redid B109-D model -Moved B109-D to General Rocketry 0.05 (IMPACT!) (21/10/2015) -Micrometeoroid Detector now animates! REAL (fake) IMPACTS! -Micrometeoroid Impacts are now powered by DMagicScienceAnimateGeneric (that's a mouthful) - if you like them give him thanks! -Made changes to the model of the Micrometeoroid Detector -Added some sciencedefs for each stock body to the Micrometeoroid Detector. -Added several new sciencedefs to the Ion Trap. -Updated science parts and merged them onto a smaller texture sheet. -Edited the collider for the Ion Trap. Should be easier to right click now. -Added Mass Spectrometer experiment. Find out what's in that cosmic dust! -Added Geiger Counter experiment. Find out how irradiated your kerbals are getting! -All antennas had their mesh and textures updated. -Added MSC Dome Antenna - Looks like a backwards dish antenna and functions about as well. 60Mm range, 40 degree arc. -Added DP-75 Dipole Antenna - The antenna for people that thought Darth Maul's lightsaber was the coolest. 5Mm range. -Minor buff to the M17 antenna's charge rate - should make it slightly more useful. -N100 Omni now uses geiger counter and mag scan science defs from FASA and DMagic respectively. -Removed N120... sorry. -Redid Sienno probe parts. They now take up less texture memory and are more adaptable. -Added adapter to Sienno probe core. Use the bottom node for a built in .3125m adapter plate. -Added small decoupler for sienno parts, goes from .625m > .3125m. -Added thermometer experiment to Sienno probe core. -Added BDB as a contractor. I haven't been able to test it much. Let me know if it works. 0.04 (Atlas V) (9/10/2015) -Finished texture updates that were unlisted in 0.03. Antennas should look a bit better now. -Added Muo-2207 Liquid Engine - 2.5m engine based on the RD-180. For now it's a slightly more powerful Mainsail. -Added Muo-2585 Fuel Tank - 2.5m fuel tank based on lower half of Atlas V CCB tank. Inbetween Jumbo-64 and X200-32. -Added Tweakscale support to engines, Muo tank, PGM CS. -Added BDB flag. It's a wurf. -Fixed a few small cfg errors. 0.03 (Redstone) -Resized Sienno parts to .125m in anticipation of the Taerobee WAC -Added PGM Liquid Fuel Engine - 1.25m, early rocket. Less powerful than LVTs but cheaper + more efficient. -Added PGM Control Surface - Winglet + Control surface for PGM Engine. Includes thrust vanes. Because I like ya a lot. -Added B109-D Radial Engine - Basically a half sized Mk55, unlocks slightly earlier. Helps add control authority and TWR to rockets. -Made it so Sienno probe core actually works with Remotetech. 0.02 (Antennas!) -Added 'A' to the beginning of each antenna's name, to help with VAB organization. -Added AN120 Omni Antenna - side folding version of the N100 -Added AKD2 Antenna - Extremely simple starting antenna. Short range, weighs almost nothing, has almost no power draw. 1Mm range. -Added AA23 Antenna - Mid tech omni antenna. Nothing special, mostly looks cool/different. 2.5Mm range. -Added AF23 Helical Antenna - Early tech communications antenna. Short but wide. -Added AWPT Scimitar Antenna - Mid tech 'dish' antenna. 35Mm range, 120 degree arc. -Added Remotetech definitions for original antennas: -AN100 omni now has a 10Mm range. That size has to be good for something, nyeh? -AA27-C omni now has a 7Mm range. Again, it's heavy. -AM17 omni now has 2Mm range. Might buff to 2.5Mm same as communotron 16. -Added functioning experiments to Sienno probe and N100 omni antenna. 0.01 (Alpha release 30/9/2015) -First release -Sienno Probe Core: Starting tech .3125m probe core. Includes antennas and a geiger counter experiment. Based on Explorer I. -Sienno Solid Rocket Motor: Starting tech .3125 solid rocket booster. Includes a micrometeoroid detector experiment. Based on Explorer I. -M17 Solar Antenna: Early game short range antenna that is attached to a small solar cell. Useful for extending the lifetime of your early probes. Based on Vanguard 1. -A27-C Omni Antenna: Drum shaped omni antenna, mid game mid range antenna. Based on Mariner 2. -N100 Omni Antenna: Heavy duty extending omni antenna. Contains a magnetometer and geiger counter mounted on the waveguide. Based on Mariner 4. -Micrometeoroid Detector: Early game experiment. Logs impacts of tiny pieces of space junk. Based on Luna I. -Ion Trap: Early game experiment. Captures charged particles that pass through it. Based on Luna I. FAQ What is this mod? BDB adds parts. Lots of parts. Nearly 400 parts, including launchers, spacecraft, and probes, all in a stockalike style. The focus lies primarily on the US space program up through the Apollo program, though some modern parts exist. They are not perfect replicas, but rather take inspiration directly from existing designs. Care has been taken to research and include pieces for projects that were proposed but never happened, to increase the possibilities available to the player. Parts are made in a lego frame of mind, and screenshots of your unique franken creations are always appreciated! The mod is not recommended for new players, as the mod adds a good deal of clutter to the VAB lists. The mod also adds new standard sizes (such a 0.9375m, 1.5m and 1.875m diameter) of parts in order to more accurately scale to KSP. Now, 400 parts sounds like it would kill your PC. While the mod certainly is large, the memory overhead is likely lower than you would expect. Care has been taken to ensure the mod is efficient, with methods such as enforcing a strict texel density (a technique I have only used since mid-2017, so the older assets might not be as efficient) and texture atlasing to cram several parts onto each texture sheet. For those familiar with KSP mods, BDB can be considered a stockalike equivalent of FASA, and a US counterpart to Tantares' soviet rockets. The parts are really overpowered! I managed to take a Mercury Hermes to Mercury Moho. The parts in BDB are balanced and scaled against the stock parts. Unfortunately, due to KSP's tiny solar system, that means that the rockets you build will be more powerful than their real world counterparts. For realistic balance, use something like a 2.5x to 3.2x rescale. Scaling can be accomplished via Sigma Dimensions, and scale preset configs are available through Rescale! You could also try the incredibly awesome JNSQ, which comes natively sized at 2.7x scale and works perfectly with BDB! Well, what do I get? Currently, the mod includes nearly 400 parts! A (non-exhaustive!) list is below: Spoiler Mercury spacecraft (Courtesy of Bloeting Aerospace Corp) Gemini spacecraft (Courtesy of Trails Manufacturing Co.) Apollo Block I and II spacecraft, as featured in REAL LIFE! Apollo Block III, III+, IV, and V spacecraft, from Eyes Turned Skywards AARDV "Aardvark" autonomous resupply vehicle, also from Eyes Modular 1.875m station parts for Gemini-era space stations Skylab station parts Spacelab (from Eyes) station parts Vanguard rocket and probe Scout rocket Redstone rocket, with Sergeant clusters and Explorer 1 Juno II, IV rockets Diamant rocket (All variants) Thor-Delta rocket (Almost all variants can be made) Delta 2 rocket (Including upper stage and a variety GEM SRBs) Atlas rocket (everything from Atlas A up through Atlas V 551) Agena upper stage (All variants) Vega (old Kerolox upper stage for Atlas) Centaur D, G, G', T, V upper stages Titan 1, 2, 3, 4 rockets, with SRMs and Transtage (No IUS yet!) Saturn 1, 1B, V Saturn 1C and Saturn Multibody from Eyes New probe cores New antennas and dishes New science experiments I would like to see X, Y, and Z in game! Awesome! I love having people interested in the mod's development. First, check the roadmap to make sure I haven't already planned on making it. If it's on there, it will get done - eventually. Some day. Hopefully. If not, feel free to ask on the thread. Preferably with pictures, or something. Fair warning - I don't have much of an interest in modern rockets, so don't expect to see things like a Falcon 9 or some such in this mod. I also don't plan on covering anything Soviet - Tantares already does a fine job of representing those in a stockalike style. Right now I'm also sort of swamped, with content planned for upwards of the next year! However, if you have something relevant to what I'm currently working on (ie you can't have X rocket without Y part for it) please speak up - I like to be complete! I don't want to download all this, can you split up the mod? I wish it was that easy! At this point, splitting up the mod would be a good deal of work, as well as additional overhead to maintain. Additionally, despite the frequency this gets asked, nobody seems to agree on how the mod should be split up! However, the mod is easily prunable. Deleting folders inside Gamedata/Bluedog_DB/Parts/ will delete that part family without breaking other parts of the mod. For finer pruning, mods like Janitor's Closet can be used to remove parts from within the game. There's something wrong with the CKAN configs for BDB! Myself and the other authors do not maintain the CKAN configs for this mod. @linuxgurugamer has graciously volunteered (I think) to look into any issues pertaining to this mod on CKAN. The Apollo Launch Escape System wobbles. Right click on the LES and autostrut it to the heaviest part. If you don't have a button for autostruts, go into settings and turn on "advanced tweakables". The BDB science experiments don't work. Make sure you have DMagicScienceAnimate installed. All the dependencies are included in the download, so make sure you put everything in the GameData folder you downloaded into your KSP's GameData. The Saturn and Centaur engines don't work. Make sure you have CommunityResourcePack installed. All the dependencies are included in the download, so make sure you put everything in the GameData folder you downloaded into your KSP's GameData. I don't have the LDC/Atlas V/other cool parts people are showing off in the thread. Those parts are still in development. If you want them, download the latest dev version. Warning! These are unstable, unfinished, unbalanced, and will probably break your saves! What parts go to which rocket? They all have weird names, and I'm so confused. The parts all have kerbalized names, like the planets in KSP. There's a list of the real names, and how to build real rockets, in the Wiki/Manual. In addition, there's an optional real names config in the `BD_Extras (No Warranty)` folder, though it might not cover all the latest parts. Type tags into part list search box to narrow down the list to related parts. Useful tags * Mercury, Hermes, Redstone, Etoh * Gemini, Leo (Gemini gets you junk, use Leo) * Apollo, Kane * Skylab * Atlas, Bossart, Muo * Titan, Prometheus * Saturn, Sarnus * S1, S1C, S1E, S2, S4, S4B, S4C (Saturn V is very easy to build using stage tags S4B, S2, S1C) * many more Mercury-Redstone/Hermes-Etoh can't reach space! Your TWR is too low. Empty the upper checkered tank - which, in real life, was actually structural with some avionics. Or add more boosters. Your choice. Mercury Redstone Flight Plan: 1. Liftoff (maintain 100% throttle throughout flight). 2. Pitch over eastward about 0.75 degrees per second. 3. Stop pitchover at 45 degrees pitch (10,000 - 15,000 meters height). 4. Hold attitude to burnout. 5. Jettison tower. 6. Separate spacecraft from Redstone. 7. Turn retrograde. 8. Do stuff. 9. Apogee (hopefully 100+ km). 10. Fire retro motor (optional), jettison retro motor, fall back down (not optional). 11. Deploy parachute at 3000 meters. 12. Ticker tape parade (assuming step 11 went well). Compatibility: Spoiler Bluedog Design Bureau should be compatible with most things, by which I mean your game will hopefully not self destruct. If it does, let me know. Officially, BDB supports: DMagicOrbitalScience - If DMagic is installed, the overlapping experiments switch to using DMagic's experiment IDs. FASA - If FASA is installed, the overlapping experiments switch to using FASA's experiment IDs. Tweakscale - All parts should have tweakscale where appropriate. RemoteTech - All antennas and probe cores are RemoteTech compatible. Real Plume - Configs are included and will automatically activate if RP is installed. Hullcam - Configs included in the download, provided by Jso AntennaRange - Configs graciously provided by rasta013 Kerbal Inventory System Community Tech Tree RealChuteUSI-LS Credits: Spoiler Authors: CobaltWolf - Original author Jso - Balancing, compatibility configs, programming, VenomousRequiem - Modeling, RP configs, bugtesting Contributors: (No particular order at this point) PassingLurker - Bloeting Corp parts for Mercury Beale - TRAILS parts for Gemini Araym - Bugtesting + Balancing Kurld - Apollo Launch Abort System + working with Jso to get it all working. Komodo - Lots of balance, bugtesting, and compatibility, including cooking up some crazy projects with Jso 129828 - Assistance with Micrometeoroid Impact Detector sciencedefs fs10inator, TimothyC, Curtquarqesso, A1Ch1, firstname.lastname@example.com - Research Foxxonius Augustus - Research, Hypemaster General Drekerb42 - Sciencedefs, part descriptions DiscoSlelge - Memes, Manual Sgt.Shutsie - Craft Files, screenshots Cowboy-WY - Bugfixes, compatibility configs Mods-O-Joy - LEM IVA Daelkyr - Modified Apollo IVA IronCretin - Bugtesting + Balancing Akron - Feedback, bugtesting, sciencedefs Dependency Credits: DMagic - Author of DMagicScienceAnimateGeneric Nertea - Author of ModuleDeployableEngine (modified in BDB) Roverdude - Author of Community Resource Pack Misc credits: Felbourn - Advice on texture sizing and image compression DMagic - magnetometer science definitions. Frizzank and the FASA mod - geiger counter sciencedefs, Gemini IVA, and Launch Clamps RGBpeter - KSP decal library Beale - solar panel textures Ledenko - K-P0110 IVA Special thanks: Everyone who comments on the thread! Your feedback is important and appreciated! Programs used (for those curious): Modeling is done in Autodesk Maya 2016 UV Mapping is done using the non-commercial release of Nightshade UV Editor Texturing done using Adobe Photoshop CS6 Licensing: Spoiler Bluedog Design Bureau by Matthew (CobaltWolf) Mlodzienski is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. I encourage you to make modifications to the content included in this mod and release it as your own, on the condition that I am credited where appropriate and I am linked to the fork. If for any reason I am inactive in this thread for a period of more than two months, the mod can be considered up for adoption and may be maintained by anyone who is willing. I reserve the right to resume independent development of the mod when/if I return. All source files for the mod, including uncompiled textures and models, are available upon request. Currently I do not have a good way to keep them available publically online and updated. TRAILS Gemini parts were originally created by Beale. Modified/redistributed as per his license.Hermes (Mercury) parts were originally created by PassingLurker. DMagicScienceAnimateGeneric Copyright © 2016, DMagic. All rights reserved. Launch Clamps originally made by Frizzank. Redistributed as per license. #RealThrustHasCurves Edited August 2 by CobaltWolf Quote Share this post Link to post Share on other sites


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After losing its footing ever so briefly, "30 Rock" is firing on all cylinders and heading into next week's season finale with momentum.
With a promised appearance by a pilot-suit wearing Matt Damon and with Alec Baldwin's competing love interests squaring off at last -- how could it possibly be anything but sublime?
Elizabeth Banks, who plays Baldwin's beloved, feisty cable news anchor Avery Jessup on the show, says she will return for the finale and meet her rival, played by Julianne Moore.
U.S. & World
In Thursday's episode, the two were an elevator car away from each other in a very uncomfortable scene for Baldwin's character Jack Donaghy. This time they'll meet.
"Julianne Moore and I do have a scene together," says Banks. "I don't know if it's quite the face-off you're expecting. But we do meet in the finale."
In Thursday's episode, we also saw Avery saying goodbye to Donaghy for the weekend as she went on her annual PMS retreat. But Banks says her character will return, even if she is more-than-slightly cranky.
And while Banks' fantastic arc on the show is clearly coming to an end, she doesn't rule out a return. "With this show especially, you never know what the writers are going to do or what direction they want to take things. It's not quite wrapped up. It's open-ended at the end of the season as to what's going to happen."
While not wanting to overplay the joke, this character has been fantastic. We can only hope that return is very, very soon.


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I thinned my opponent's deck to being near empty by playing an early Zombie Plague when he had a weenie heavy deck and him drawing a copious amount of cards after I used Heatwave on his field of weenies that had two cerulean mirror knight abilities on them. When he started his last turn, he drew his only card left. He had Reginald Lancashire on the board, he gave it flight when I had no flying blockers and he attacked. When it triggered the card draw mechanic, it gave me the victory since he decked out. However, the first and only card I drew out of the three was Reginald Lancashire.
So I am wondering, was this a bug and should it have been a draw match? Or is the proper game mechanic that the three card draw would resolve prior to the Reginald Lancashire ability triggering and resolving?
EDIT: Actually, never mind, I just thought through the scenario more. He was unable to draw the first card when we were both required to draw three cards, so him getting the loss was appropriate as it would have triggered his loss by failure to draw/deck out before the Reginald Lancashire ability would even be able to go on the stack. (i.e. his loss was triggered at the draw event, and essentially the card I drew became irrelevant)


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"There is only one action movie that is also a holiday movie. We're talking about Die Hard of course. Back in the late 1980's, few movies stood out like Die Hard. The film basically kick started the movie career of Bruce Willis."
10 Movies That Stole Sounds From Other Films - In the world of motion pictures, there is an entire team of people whose job it is to create sound effects. This work ranges from duplicating the sounds of the real world, such as shoes stepping on pavement or gun shots, to creating sounds like no one has ever heard before, such as the engine of the Millennium Falcon or a flying dragon. Most of the time, entirely new sounds are created for each and every movie, but sometimes sound effects from the past get reused as well.


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"Dr John Smith – you're under arrest. You do not have to say anything, but it may harm your defence if you do not mention when questioned something which you later rely on in court..."
Manchester, 2008. The TARDIS lands inside a run-down tower block, beside a dead body – which leads to some awkward questions when the Doctor is found there by the police. Made the prime suspect, how can the Doctor prove to the no-nonsense DI Patricia Menzies that this is not the open-and-shut case it seems, and that she's actually investigating the death of an alien?
Higher up in Ackley House, a girl named Maxine watches the Doctor being taken away in a squad car. Someone wants her to find out what happened in that room, and isn't going to be happy if she doesn't come up with the goods. But she's got hold of someone who knows – someone very important to the Doctor.
A deadly conspiracy is at work – one whose effects will be felt far beyond the walls of Ackley House…
What the Papers are Saying:
"A dark, suspenseful little story that keeps the listener entertained while feeding the answers bit by bit... Get this story, it's brilliant"- Timelash.com
"Working on multiple levels, with an immediately engaging Doctor and companion pairing and a unique style, this is one of the best plays for some time" - Doctor Who Magazine


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Compare Cheap Car Insurance Quotes OnlineThe main reason you need to go on the net to rate shop is simple. First, many carriers that market their coverage on-line have direct insurance prices. This means they have a business model that excludes expensive brokers and sell polices directly to consumers. This is good news for money savers like yourself. Usually, you can find direct automobile insurance quotes that are 10% to even 15% lower than calling up an agent. The second reason why you should check web quotes is the ability to compare multiple rates super fast. You can apply at the website, and if you have any questions, a helpful representative is available to assist you anytime.
Before you go and start getting quoted, there are a couple of basic things you need to do beforehand. Get all of your personal and vehicle information together. This means the year, make model of your car and the VIN or vehicle identification number. You'll also need the name of your current insurer, home address and with some insurers, your license number. Once you have this important info ready to go, getting online car insurance quotes to compare will only take a few minutes.
Don't Feel Bad About Switching Car Insurance Companies
So many people feel guilty about changing automobile insurers. This is not some legal contract that bounds you to one insurer forever. The truth is, your policy can be canceled by the insurer at any time for many reasons like a DUI offense. So you need to have the same mindset and if you find a lower rate, do not hesitate to switch carriers. After all, you work hard for your money and have the right to change car insurance companies any time you want to. One frequent excuse for not switching; is people falsely believe they won't get refunded their pre-paid premiums. This is not true at all. If you've made a years payment in full on policy and want to switch after six months, you will get a full refund. Try a free online quoting site and if you can save more than $100 per year on coverage, it is probably worth it to change providers.
Remember that comparing car insurance quotes online is totally free and you have no obligation at all to buy a policy. You only need to fill out a few minutes of personal information to get matched with the lowest rates for the type of coverage you need. One quick tip; Always do business with carriers that have a B or higher A.M. Best insurance rating. This is super important because the last things you need is for your auto insurer to go belly up and not be able to pay a claim. Just like in any other industry, insurance firms get badly managed and go out of business all the time. There are lots of sad stories out there of people not getting paid on very serious claims because the insurer went bankrupt.
Many leading portals like good to go insurance work with dozens of top providers that give people more choices and plans to look over. Good 2 go insurance will take your personal info, the coverage you need and then deliver up to 10 quotes in only about eight minutes. If you decide to get a direct quote with good to go auto insurance, you can be assured that each carrier has a B or higher rating and is in good financial standing;
Mike Heuer is an experienced writer and insurance expert specializing in auto insurance, home insurance as well as other types of insurance.
Article Source: http://EzineArticles.com/expert/Mike_Heuer/1602145
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v2 Changes:
-Added power selection wheel
-Added hover feature using tornado hands
-Added feature to phase current vehicle (works against peds, objects and vehicles, not walls/trees, yet)
-Added player phase feature
-Added mid air attack
-Added tornado hands attack
-Added "phase to ground" attack
-Added ped grab and thrown attack
-Added ped carry (for rescues)
-Improved tornado attack
-Improved thrown lightning attack
-Improved heart attack
-Improved punch machine attack
-Improved wall ride
-Improved jump and free fall
-Improved trail fx
-Added option in the .ini file to set the Speed for the three speed levels
-Added option to enable/disable extra landing anims
-Added option to enable/disable fall scream
*Obs.: Auto slow motion when running is set to false by default, check mod options menu to enable.
Some changes in controls:
-Hold Q (Controller: Left bumper) to show powers wheel and select powers
-Press E (Controller: Right bumper) to attack with special attacks
-Press X (Controller: Left stick) to carry current targeted ped
-Press T (Controller: DPad Down) to grab current targeted ped, press Left mouse button (Controller: Right bumper) to thrown him, run and throw for more caos
-Press Control (Controller: DPad left) to toggle Walk mode On/Off
-Press Jump and then press Jump again to toggle the Tornado Hands hover feature On/Off
-For Tornado Hands attack you must hold E (Controller: Right bumper) to keep the attack
-To perform air attack: Jump, set target and then press Left mouse button (Controller: Right bumper)
If you want share or make videos of this mod, please use the following link as reference in description:
Installation: Check this post
You NEED updated ScripthookVDotNet installed and working to run my mods ;)
Recommended Suits
(2019) Best option:
Setup Guide: https://www.youtube.com/watch?v=776krLc_jUo
Other/older models:
Suits setup sample (old):
Changes in v1.2
-Added ally feature
-Added enemy feature
-Added new attack mode: "punch machine"
-Changed jump to increase/decrease force based on how much you hold down the jump button
*Obs.: Auto slow motion when running is disabled when a enemy/ally is spawned, this is needed to keep the enemy/ally moving fast as expected.
*Obs2.: To spawn enemy/ally you need to install a suit, you will find links some lines above
Ctrl+N - Show mods menu
-Ctrl - Toggle walk mode (disable/enable the super speed)
-Hold E to show attack mode selection or press 1, 2, 3 or 4 to select one attack mode directly (numbers close to QWER keys)
-Press E to perform the attack
-Left mouse button - Normal melee attacks when not moving or Supersonic punch when moving
-Space - Jump (when moving)
-R - Disarm targeted ped, a text will appear in right bottom corner indicating when the ped is close and in the desired area.
-F - Hijack vehicles, a text will appear in right bottom corner indicating when the vehicle is close and in the desired area, for helicopters and airplanes flying the distance is bigger.
-Hold aim to make a forced slow motion mode, you can use this to take pictures or make some cool clips like when throwing a lighting :)
You can change the hotkey in the self-generated .ini file
XBox controller
Left stick - Run
Right stick - Camera control
Left trigger - High speed
Left trigger + right trigger - Hyper speed
A - Disarm peds
B - Melee attack
Right Shoulder - special attack
X - jump
Y - hijack vehicle
Left Shoulder - Switch special attack
-Super speed + slow motion (move keys pressed)
-Bigger super speed + slow motion (move keys + shift pressed)
-Hyper auto increasing super speed + slow motion (move keys + shift pressed + aim)
-Slow motion when running can be deactivated in the mod menu
-Super jump, bigger speeds = bigger jumps
-Wall run, this feature don't work in some windows because the game don't respond to the raycasts :(, so, will work in big part of walls, but in some buildings may not work well
-Auto healing
-Walk over water
-Supersonic punch attack (bigger speed = bigger damage)
-Tornado attack
-"Heart Attack" attack
-Thrown Lightning attack
-Basic melee attacks
-Delayed light/blur FX that "follow" player char. when moving
-Rays that "follow" player when moving
-Hijack vehicles, for helicopters you can try to jump close then hold F
-Possibility to customize the FX/rays colors in the mod menu, the setting is saved in the actual Suit .ini file
-Possibility to spawn enemy/ally flash
Things to consider about Video editor + Flash mod
-If FX appear in game during recording it may appear in video editor, otherwise it don't will work.
-If you move the playback track bar in video editor the FX will not appear until you restart the game
-It's good record the beginning of the FX (the point where you start running), in some cases when recording happens when you already is running the FX may not appear
-The best practice to render a video with video editor is set all camera/movement points in editor, save project, reopen the game and then render/preview, this way the FX may appear
Know issues
-Slowmotion or slow speed in some moments, when falling for example.
-Screen bug in result of too many particle effects on player char. run and stop again to remove the FX, this commonly solves the temporary issue.
You also can reduce the amount of FX for "blur" effect in the mod menu.
-Game crash was detected few times during Thrown lightning and Tornado attacks, its random and hard to happen, but possible.
-Wall run may fail depending on building/windows, use slow speed to avoid jump out of the end of building ^^
-Use of hyper speed in mountains may make you fall underground due to game collision loading issues
-Enemy/ally may stop following their target if they are far away, get close to the enemy/ally and it may start following again.
ASI Loader + ScripthookV by Alexander blade
ScriptHookVDotNet by Crosire
Suits by OkaymanXXI and fungfung879


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|editRyuka Tenrō
|天狼リュカ Tenrō Ryuka
|Naruto Shippūden: Kizuna Drive
|Appears in
|Voice Actors
Ryuka Tenrō (天狼リュカ, Tenrō Ryuka) is a kunoichi from Yumegakure's Tenrō clan and the daughter of Enzo Tenrō.
She is good friends with Yomito Hirasaka and Taisa Amagiri. After her village was destroyed by the fake Nine-Tails, she wanted revenge more than either of her friends on Naruto Uzumaki. She was, however, against her father's idea to use the Three-Headed Guardian Beast, not wanting to endanger innocent villages.
Normally, Ryuka is an upbeat and cheerful girl. She was very grateful to Naruto and Konohagakure after they destroyed the Three-Heads which she herself unsealed on her father's orders while they were still being manipulated by Gensui.
Ryuka has messy purple hair, amber eyes, wears red lipstick and has a marking of the same colour under each eye. She wears the same forehead protector as her father: a happuri-styled face plate with the exception of the two extensions upward. She wears a sleeveless pink kimono with a furry collar, and the necklace worn by members of the Tenrō clan consisting of rings attached together by red strings, ending with a tassel to the left. She wears furry wristbands on each wrist followed by bandages that go up to her elbows. She also wears a short violet skirt and dark brown pants that have furry endings right below her knees, the rest being bandaged up.
Ryuka is very skilled in Taijutsu and relies mainly on it in battle. Despite her slender and feminine appearance, Ryuka has a great deal of physical strength, being able to knock enemies away with strong punches.
Like her father, she is able to use the Tenrō-Style Ninjutsu: Beast-Human Transformation Technique, which transforms her into a wolf-like creature with greatly enhanced speed, strength and durability. In this form, aside from powerful kicks and punches, she can launch volleys of needles from her body in all directions, nearly impossible to evade.
- (To Naruto) "I've been waiting for you, jinchūriki! I'll defeat you and avenge Lord Gensui! Prepare yourself!"
- (To Naruto) "Do you know how much it hurts to lose precious friends!?"
- (About her dream) ""I want to build a village where no one's bound by grudges, and everyone can wear a smile on their face… That's my dream."


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Walking around Borough Market today was a whole sensory popping-corn experience. There were excited people, buzzing around like mosquitoes, darting from chutney's to cheese to veg and hovering in the most exciting places to absorb the newness and freshness of it all. There were smells of fruit, fish and flowers within a single cloud, all singing out to be noticed. People took pictures of the traditional English setting, people took pictures of foods of the world and people took pictures of other people buying.
I stopped to admire gigantic onions, carrots with huge green and feathery heads, bulbous beetroot and oh, those beautiful artichokes. I smiled inside and out at the sight of those artichoke. The lavender and rose petals, neatly bundled with the dried spanish chilies inspired me. The spices I have at home would really work with the flowery sweetness. But the cheese. There is something hugely nostalgic about grilled cheese. The smell of massive hunks of good-quality cheese being grilled is just so inviting and comforting. Plates of the cheese were gobbled up with new potatoes and asparagus. Could it get any better?
By this point I was ready to eat and I wanted it quickly. There was no deliberation, as I'd already collected all the ingredients necessary, in my mind-my senses had told my head what to do!
It was decided. A can of butter beans, sliced red onions (from the gigantic one I had picked up earlier), 1 tsp of cumin seeds, the dried chilli, chargrilled artichoke hearts (about 4 of them) cut into large slithers, a generous (well, heaped) teaspoon of Ras-El-Hanout, a good slosh or two of garlic infused oil and a few tablespoons of creme fraiche. I decorated all of this with some onion and chives infused cheese and beautifully sweet red little tomatoes from the vine. (Although, technically, they are all off the vine aren't they?)
It was magnificent in minutes. I had very little to do-the ingredients did it all for me. I simply heated the oil and sizzled the cumin seeds and chili together before adding the onion to saute. When they softened, I added some salt, Ras-El-Hanout and then the butter beans. Once I had coated the beans, I added some chargrilled artichoke hearts, cut into slithers and then the creme fraiche (enough to make a sauce). Familiar smells from the morning wafted up my nose and into my tummy. Mmmm….I let it all simmer whilst my husband toasted the bread for us and grated the cheese. I halved a handful of those plump little tomatoes and when the bread was toasted, the final act was just bread-topped with the bean and artichoke mix-topped with cheese and tomatoes.
Try it.
Warm wishes


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Our coverage of MFA programs continues with the first in a series of MFA Program Profiles. Poet Matthew Zapruder, author, most recently, of Sun Bear (Copper Canyon, 2014) is on the core faculty of St. Mary's Creative Writing program based in Moraga, CA. He talked to PW about what makes the program stand out.
What makes St. Mary's different from other programs?
Saint Mary's is a small program, with deliberate aesthetic diversity: we look for as wide a variety as possible in the backgrounds of our students, as well as in their writing. Our cohorts in each of the three genres (poetry, fiction, non-fiction) are 8 students each year. But the way it's structured, the program also has some of the desirable qualities of a larger program. Each year in each genre a visiting writer teaches workshop. Also each year in each genre we have well-known, published writers who are also experienced teachers as visiting craft instructors, as well as editors who come in for a few days and read manuscripts and meet with the students. So over the course of the two years in the program, you work closely with your two core faculty members, plus at least two visiting writers in workshop, and other visiting writers and editors.
Does St Mary's have any kind of aesthetic focus or area of specialty (e.g. experimental writing, cross-genre writing, etc.). If so, how do you teach toward that specialty?
The faculty, and our visitors, and of course our students, reflect our aspiration to aesthetic diversity. We have self-defined "experimental" writers studying here, as well as more traditional writers, people with lots of varying interests. In fiction we have people writing so-called "literary" stories and novels, as well as YA and fantasy, though in my opinion those things are just as literary too!
Also, Saint Mary's as an institution, as well as our MFA faculty have made a serious commitment to social justice, diversity, political change, and particularly ecological consciousness in writing, ecopoetics. For instance my colleague in poetry Brenda Hillman, as well as her husband Bob Hass, who teaches at UC Berkeley but is a long-time friend of the program, work tirelessly in these areas. Many students are drawn to our program because they know that type of work will be encouraged.
It also matters that we are out here in the Bay Area, on the West Coast. It feels different to be a writer out here, so far from the traditional east coast cultural centers, close to the Pacific Ocean, and a history of liberation from traditional values and roles, and innovation and experiment of all kinds. To take examples from poetry, since that's my field, out here Barbara Guest and John Wieners and Jack Spicer as well as living writers like Juan Felipe Herrera and are as important as Frank O'Hara in New York or Richard Hugo in the Northwest. Culturally, as a region, we point as much west toward the Pacific, or south toward Mexico and Central and South America, as toward Europe.
More recently, the political and cultural activities in Oakland, which is where so many young artists and writers and musicians are going, as well as the presence of McSweeney's and Narrative and Zyzzyva and The Rumpus and so many other exciting new publishing ventures, continue to make the Bay Area a renewed center for literary activity. Our students benefit from this proximity. They do internships at all those places, and they get to know the scene here, which is vibrant and eclectic and cool.
Have you seen any changes in the kinds of students applying and enrolling over the last few years?
In the past few years we have seen a marked uptick in the number of very talented and promising students of color, and students from diverse backgrounds, applying and matriculating, and we look forward to building on that. Another thing that is great about Saint Mary's is its age diversity. We have lots of younger poets from all over the country in the program. But we also have people who have had careers, and families, and are going back later in life to become the writers they have always wanted to be.
What do you tell your students about how to embark upon a "career"--either as an artist or anything else--following their degree?
There is of course the most obvious thing, which is to work as hard as you can on making your writing as good as it can possibly be. Without that, you have nothing. You won't be able to have a life as a writer that has any integrity if your work doesn't have it. And you won't be able to sustain yourself through the inevitable difficult times and disappointments if your work is totally oriented toward the outside, just to get attention or follow trends. That's not only a poor way to live, but it's also a bad strategy for success.
The biggest single thing I tell all my students is, try to separate out what you've been told you should care about, as opposed to what you actually need in order to live a satisfying, fulfilling, life as a writer. For instance, there are some writers who are very ambitious, and who want to publish a lot, and be known, and read all over the country, etc. Those writers won't be happy unless they try to have that. We try to help them get there. Other writers are quieter, both in their work and their personalities. So maybe they want a different kind of publishing life, something where their work is read, but it's more private, or focused. That's a fine way to live too. Some people want to teach, others have other interests, or careers already. I think it's my job as a professor in an MFA program to help students sort all this out, and to start to figure out what's right for them, which can take time, but at least they will understand there are options. There are so many different ways to live as a writer.
If someone asked you, "Why should I get an MFA?" what would you tell them?
If you are at the right time in your writing life, truly ready to listen and grow and change, and if you pick the right program, it can be intensely accelerating. As Brenda says, an MFA is incredibly efficient: you should be able to get all the main tools you need as a writer in a two year period, at least if we are doing our jobs!


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About a dozen grim-faced people stood in the front yard of Bryan Cirigliano's home at 26 Sleepy Hollow Road in Newington, near the West Hartford town line, on Tuesday afternoon.
Cars lined the quiet street of modest homes, and three police officers stood in the driveway. Family and friends weren't ready to talk about the tragedy, the officers said.
Cirigliano, president of Teamsters Local 1035, was with Omar Thornton as his union representative at a meeting Tuesday morning that "could have affected his continued employment" at Hartford Distributors in Manchester, according to Cris Roos, secretary-treasurer of Local 1035. Thornton allegedly shot and killed Cirigliano, 51, a company representative and six other union members, Roos said in a statement.
Cirigliano and his wife, Patti, raised two daughters, Megan and Lindsay, now in their 20s, at their Newington home.
"You couldn't ask for a better guy, a family guy," said a neighbor, who declined to give his name.
Cirigliano was a churchgoing man and fervent about softball, coaching his daughter Megan's team when she was younger, the neighbor said.
"He was always out to help his fellow union members and wanted to give them a much better life," said the neighbor, who lived near the Cirigliano family for about 24 years.
In 2003, Cirigliano testified before a state legislative committee concerning workers' compensation. He had missed more than a year of work because of an injury that required three surgeries. He considered himself "a pretty tough guy," but said the recovery and being out of work for a year was a painful experience.
"A lot of times it's just one of those things that happens, it's the nature of the job," he said at the time. "A lot of jobs are high-risk jobs. They have a high injury rate. And I would just like you to think of the people who have families."