text: One thing we admire about General Motors is that when they do do something right, they do it so right that conversations cease. I'm sure you've all been here before, "Yeah, well, the Porsche Blah Blah Blah does 0-60 in blah and goes around some track in Germany in blah and has this crazy hyper-tech thingy that does blah." To which you simply cock your John Deere trucker's cap, spit tabacky on his Eurotrash spats and grunt, "Z06." Done, next! And what makes the Z06 so damn mighty? In a word, the LS7 beating under it's resiny hood. Turns out that the General has another engine that is the bees knees dressed in cat's pajamas — the 2.0-liter twin-scroll turbo, direct-injected 2.0-liter Ecotec unit that powers both the Solstice GXP and the Sky Red Line to the tune of 260-hp and 260 lb-ft of torque. Meaning that a mill 5-liters smaller than the Z06's engine makes over half the latter's power. In fact, it has the highest specific output of any engine GM has ever made. So, we ask you and your GM hat for-a-day, what would you do with? You can see our nomadic response above.


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Posts Tagged 'Honda Sport Bikes'
LED Light Kits For Yamaha, Suzuki, Kawasaki, and Honda Sport Bikes
Finally there is a motorcycle LED light kit designed specifically for sport bikes, "The Sport Bike Kit".
Sport Bikes are attractive and aggressive machines that, on their own, command attention. They are eye-catching, fast, and becoming more and more popular among both new and experienced riders. Now, with LED light kits designed specifically for them they are sure to be show stoppers.

subset: commoncrawl


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Tina is checking in on a non-profit program called, fly brave that is partnered with Elk Grove PD and is helping young adults with autism
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Q:My family loves to go to the local all-you-can-eat buffet for dinner. But I am really trying to eat better and lose weight. Any tips on how to survive this massive temptation to overeat all the wrong stuff? -- Mary S., Kokomo, Ind.
A:Congratulations for asking this question -- and for realizing that you don't have to get overwhelmed by mountains of fried chicken and chocolate layer cake to have a good time with your family or a good meal.
Many North Americans are going all-out at all-you-can-eat buffets, from endless pancake breakfasts in LA to a Boston eatery with a selection of 125 desserts. But take the advice of one Buffett (Warren), applied to another buffet: "You only have to do a very few things right in your life, so long as you don't do too many things wrong."
So here are a few right things to keep the buffet experience from going all wrong.
Don't sit facing the buffet -- and sit as far away from it as you can. Studies show that twice as many overweight folks face the food as normal-weight patrons, and overweight buffet patrons sit 16 feet closer to the food than normal-weight diners.
Really. Sit in a booth, not at a table. It's a form of portion control -- you'll be able to get fewer plates on the surface.
Always eat a plate full of vegetables before you eat anything else. Go for a salad with all the radishes, peppers, broccoli, onions, sprouts, olives and chickpeas you want. For dressing, splash on balsamic vinegar and a little olive oil.
Between courses, drink a full glass of water and wait five minutes before getting more food. Then have a second course with cooked veggies, no cheese or sauce. But don't skimp on flavor; add some condiments and spices, such as mustard or rosemary.
Now, the main course. Look for anything that's grilled or oven-roasted, without breading or sauce. If you get chicken, remove the skin before eating. And for dessert: fresh fruit and black coffee.
Q:I'm 47 and just finished my first triathlon. I can't believe how good I feel. I'm never going back to my old habits. Why is this so life-changing? -- Adolpho Z., Forest Hills, N.Y.
A:Wow! That's a real accomplishment, both physically and mentally. Exercise promotes oxygenation to the brain (for better thinking), good cardiovascular and immune-system health and muscle strength.
Why does getting regular exercise make everything work so well? One theory is that we evolved as endurance athletes, running for hours to catch our dinner.
The early Homo sapiens who had the most stamina thrived, and migrated across the globe. It was, quite literally, survival of the fittest.
And the super-activity fueled our ability to think (our brain size is three times larger than expected) and organize complex social groups for more effective exploration and hunting.
Now, fast-forward to today. Many folks don't get even 15 minutes of continuous walking in a week! No wonder obesity, diabetes, heart disease, fatty liver and dementia are skyrocketing.
But at the same time, more people are looking for ways to break out of that trap. Hundreds of thousands of people in Canada and the U.S. participate in organized athletic events, from century rides to mini-tris and half-marathons, and hundreds of thousands more go for a walk, a jog or a swim as often as they can.
A lot of people are finding that they're much happier when they're active, and they get more done.
One caution: When you exercise for more than two hours at a stretch, you overwhelm your cells' anti-aging mechanisms.
Our humble advice for your long-term wellness: Train for long competitions in two-hour workout sessions, and only go longer on competition days.
So keep on enjoying how good you feel. And inspire others around you to be more active. Spread the word about the benefits of walking 10,000 steps a day!
Dr. Mehmet Oz is host of "The Dr. Oz Show," and Dr. Mike Roizen is chief medical officer at the Cleveland Clinic Wellness Institute. Submit your health questions at www.doctoroz.com.
How to keep all-you-can-eat buffets from doing damage
Q:My family loves to go to the local all-you-can-eat buffet for dinner. But I am really trying to eat better and lose weight. Any tips on how to survive this massive temptation to overeat all the wrong stuff? -- Mary S., Kokomo, Ind.


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Madden NFL 2004 – Playbook Analysis
Playbook Analysis by PyroFalkon
Version: 1.3 | Updated: 11/17/2003
Madden NFL 2004 (PlayStation 2) Playbook Analysis Document written by PyroFalkon (firstname.lastname@example.com) Current Version: 1.3 Latest Update: 17 November 2003 +-----------------+ |+---------------+| ||VERSION HISTORY|| |+---------------+| +-----------------+ v1.3 (17 November 2003) erik2582 (email@example.com) reminded me that there's kind of a half-way to make play-action passes, so I've edited that part of the FAQ. v1.2 (3 November 2003) One of the eternal questions is, if you're going to write an FAQ, and you take the time to include things like your personal history, why in the world would you forget to add the TABLE OF CONTENTS? *sigh* Maybe I'm getting too old for this. Anyway, I've added the table of contents, but I've also added a new section: Getting Your Plays in the Game. That will list step-by-step instructions to get your custom playbooks up and running. Oh, and I spell checked the whole thing too, just for kicks. v1.1a (1 November 2003) It's been nearly a year, but unfortunately my site is down for the count. Luckily, IGN has decided to host my FAQs too, so it's all good. A new copyright notice is the only change. v1.1 (03 September 2003) A VERY kind person named Neil pointed out my bias against the Browns. Let me say up front that I had been flamed by a very immature person about the same comment, but I took no action BECAUSE he was immature. Neil complained about what I had said, but he did so maturely, without profanity, and actually had evidence to back up his claims. People: if you ever want me to change something, write me and be NICE and POLITE, and I'll probably listen (and I may even agree with you!). Flaming and calling me profane names is not the way to get things done. v1 (28 August 2003) First release. +-------------------+ |+-----------------+| ||TABLE OF CONTENTS|| |+-----------------+| +-------------------+ 1. Intro 2. Playbooks in General a. What This Means in Madden NFL 2004 3. Playing to Your Strengths a. The Next Step b. Spring Cleaning c. Touching Up d. Creating Something from Nothing 4. Playing to Your Opponents' Abilities 5. Final Thoughts 6. Getting Your Plays in the Game a. Selecting Your Playbook b. Custom Audibles 7. PyroFalkon's Experiences 8. Copyright Info 9. Contact Info +----------+ |+--------+| ||1. INTRO|| |+--------+| +----------+ Hello everyone, and welcome to my FAQ for Madden NFL 2004. All summer, I considered whether to update my Madden 2003 FAQ for this year's version. Although I sort of felt like I needed to, I didn't want to take the trouble. There was a lot added this year, and quite honestly, I didn't want to cover it all. Then I remembered that I'm not paid for this, so I didn't really have an obligation to update it anymore anyway. I took to reading a book recently though. It's kinda old, written about one of the last weeks of the 1989-1990 regular season. It stars Bill Parcells's New York Giants, back when the letters "LT" were recognized by fans the nationwide. After reading the first chapter, I was inspired to write this mini-FAQ over a section of the Madden games that probably haven't gotten the attention they should from other FAQ writers. This way, I can make an FAQ for the game, and yet not have to put forth energy to do something I know I won't care about. I do have one major warning with this guide: it's a complex read. Don't even bother continuing if you want instant information that'll help you rOxXoR your friend because he always plays the Packers and you always use the Lions. If you follow my steps, it takes some actual WORK, but your win percentage will rise, I guarantee it. To make things simpler, I show you my whole process at the bottom in my personal-experience solution. So, read, learn, enjoy. If you have anything to submit, as always, my inbox is open. ...When it's not getting flooded by copies of the Blaster worm, anyway. (The title of the book I read, in case you care, is "No Medals for Trying," written by Jerry Izenberg, published by Ballantine Books.) +-------------------------+ |+-----------------------+| ||2. PLAYBOOKS IN GENERAL|| |+-----------------------+| +-------------------------+ Football, in its current form, has been around for a long while. Though it, like everything else in the world, has steadily evolved, there are certain things that it has kept over the years. We all know there's 11 players per team, a coach to lead them... we know there's 100 yards on the field, and one brown oblong ball that everyone wants. But what a lot of people don't realize, or at least don't consciously think about, is that the playbook has been around that long. Actually, the playbook has been around EVER SINCE SPORT ITSELF WAS BORN. Don't believe me? Don't take the word "playbook" literally. Even other sports have playbooks in this sense. Baseball has playbooks. Do you see any pitcher intentionally throw a fastball in the precise center of the strike zone to Barry Bonds? A playbook is nothing but a plan. Football just happens to have X's, O's, and lines to actually illustrate their plans. Individual plays are plans too. "Take the ball, run up the middle, don't get killed by Warren Sapp." That's a pretty good plan. The question is, will it work? I learned something reading "No Medals for Trying." Every week, all the coaches and all their assistants sit down and study the hell out of their playbook. And they ALWAYS ALWAYS ALWAYS change something. That only makes sense. For example, let's say you're playing against the 49ers. TO has hands like glue and legs like a cheetah, so you'll spend a lot of time dealing with him, possibly double-teaming him. On the flip side, if you're dealing with the Cowboys, their receivers are far less talented, so you won't need to worry so much and may be able to free up that safety to do other things. +--------------------------------------+ |2a. What This Means in Madden NFL 2004| +--------------------------------------+ It's doubtful that you have the time or dedication to study opponents before every game and can make appropriate changes (and online, it's completely impossible, since you may not even have the same opponent twice in your entire life). That doesn't mean that you should just be happy with mediocrity. For years, I've been complaining about the playbooks in Madden. "I like THIS play, but THIS one sucks and I never use it." Now that we have Create-a- Playbook, I have no reason to make that complaint, although I did last year because I'm an idiot. This year, I shed my idiocy, and let me tell you, the results are fantastic. Let's ignore the fact that you can make your own plays for now. We'll address that later, I promise. Assume for now that Create-a-Playbook only allowed you to pick other teams' plays for your own personal playbook. The first thing you have to ask yourself about your personal playbook is: "What's my style?" Terry Bradshaw, retired, threw for a Steelers record 27,989 yards during his career. By his own admission, he was "embarrassed" when he threw a pass for five yards. He loved throwing the long ball. His style was, "Run as fast as you can, and I'll hurl the ball as far as I can, and hopefully you'll catch it." If you're Terry Bradshaw, then you won't be using the Cleveland Browns playbook, since neither Tim Couch nor Kelly Holcomb have the arm power to go that deep that often (although I'll admit that Holcomb is shaping up to be pretty good). Your style is your style. It's no business of mine what style you play. I personally run 60% of the time, and my passes are generally REALLY short, like two or three yards. That's me. It works for me. And maybe the thought of that style makes you and your Terry Bradshaw arm cringe. But that's okay, because my advice applies either way. You need to sit down and do some personal work. You need to know EXACTLY how you play. It took me literally around 15 game seasons from Madden 1998 to Madden 2002 to figure out my strength. Once you know what you're capable of, the next step is a simple choice between two ideals: making your playbook around your team and style, or making your playbook around your opponents' team and style. +------------------------------+ |+----------------------------+| ||3. PLAYING TO YOUR STRENGTHS|| |+----------------------------+| +------------------------------+ Mike Martz did not give up on Kurt Warner despite Warner's embarrassingly horrible performance during the 2002-2003 season. The reason is because Martz knows what Warner is capable of. If the 2003 pre-season is any indication, things will be quite different this year. *EDIT: Okay, it's week 9 and by now, everyone knows Warner was benched. But remember, I wrote that paragraph before the regular season had started.* Once you know what your style is and have decided to pick plays that compliment it, I suggest that the first thing you do is check out a team that's similar to your style. If you pass a million times and seldom run, check out the Oakland Raiders. I'm not trying to take anything away from Charlie Garner, but between Rich Ganon's arm and Jerry Rice's hands, a lot of the plays in the silver and black playbook is based around that duo. Do you pass to a lot of DIFFERENT receivers and not just one? Try the Steeler's playbook. Again, not to take anything away from Famous Amos or the Bus, but Hines Ward, Plaxico Burress, and Antwaan Randel El are threats. Do you run more than you pass? Can't go wrong with the Bengals. Dillon rocks, and the playbook builds around that. Do you have a balanced attack? Try the Rams. Martz has Holt, Bruce, Faulk, three weapons that all defenses have to individually watch. Even Zach Thomas can't be in three different places at once. What if you like your QB to run? Check out the Falcons. Plays may not be drawn AROUND Mike Vick's legs (especially when he's got a broken fibula), but you can at least see why he's so free to do his thing. Once you see what teams similar in style to yours do, you can form your own ideas. There's nothing wrong with just stealing a whole team's playbook, but seldom that's going to answer everything. Still, it is a start. Next, you need something for defense. It works the same way, but you have more limited options. Again think about your style. Do you like stopping the run? 43 and 46 are good for that. The pass? Cover 2. Balance? 34. +-----------------+ |3a. The Next Step| +-----------------+ I have never met any real NFL coach in real life. However, I am 100% sure that every coach, every commentator, and most probably every player will agree with one thing: Practices are just that. You only get to see results, for better or worse, in game situations. Once you have your idea for a playbook, head into an exhibition game. Grab your team and your playbook, then test every single theory out. Remember, just like the pre-season, the score really doesn't matter. This is a personal learning experience. Try different plays against all types of defenses in all sorts of situations. You'd be amazed what you'll end up learning. Does one particular play always fail? Write it down. Does one particular play always work? Write it down. Does one particular play work only if it's 3rd and 2 from your own half of the field when the enemy is using a 46 defense with the safety obviously blitzing? Write it down. Also to note: what did your style have to do with the outcome? For example: if you always pass and never threw a single pick, examine WHY you never threw a pick. Was the defense always out of position? Were your routes so well-drawn that your receivers always shook the coverage? Also think negatively. If you ran 75% of the time, and were always stopped, WHY were you always stopped? Was it because you have no protection? Or did they blitz from unexpected places? Maybe your RB wasn't as quick as you wanted him to be. Unfortunately, any issue with the players themselves cannot be addressed in your playbook. If you want someone with Marshall Faulk speed and agility but have Jerome Bettis, you're not going to be able to get away with the same style. But, that will be addressed later. +-------------------+ |3b. Spring Cleaning| +-------------------+ Now that you have an idea about what works and what doesn't, head back into Create-a-Playbook. When playing to your strengths, the keyword is "comfort." If you're not comfortable running a play, then you're already shaky before getting to the line of scrimmage. For example, if you find yourself saying, "This never works," then select it anyway, you're giving the enemy a huge, unnecessary advantage. You need to have total confidence that when selecting ANY play, it will work. The FIRST THING you need to do is grab your list of plays that sucked and throw them out. "Continue what works and discontinue what doesn't." Don't even think twice. Can't ever get your damn tight end to catch a ball? Stop sending him on routes. Meanwhile, CONSIDER tossing the plays that only worked sometimes. If a play only worked on 3rd and short, but it ALWAYS worked in that situation, you may want to keep it. It's not like you'll never see a 3rd and short situation in your career. However, if a play only worked on the 50 on the left hash mark when it was 2nd and 25, it probably was a fluke and you should dump it. Of course, the final call is yours, coach. Also consider the formation. Remember that the computer is not stupid anymore, and humans never have been. If you set up in the I formation and the only thing you ever do from there is run up the middle, the computer WILL catch on (and humans will catch on even quicker). If that's the case, you may just want to dump the entire formation. There's a finer point to that too, although this really only applies to the offense. If you always line up in the I and use a toss play, a play action will never work. If a QB has been tossing the ball left and right, then SUDDENLY decides to hand it off, no one will fall for it. The computer does bite on play actions, but it has to be set up correctly for it to happen. Anyway, you need to throw out plays that never work, and/or don't fit into your style. The only exception is the Hail Mary. I don't care if you never ever pass. Keep a 4- or 5-man Hail Mary play in your playbook somewhere. Singleback, Singleback-Empty, 4-WR Shotgun, 5-WR Shotgun, who cares. You'll need that play when you're down by 4 with 50 yards to go and 1 second left on the clock. +---------------+ |3c. Touching Up| +---------------+ There will be plays you'll run in which you said, "Well, that was really good, but..." Whatever you said after "but" is irrelevant because the answer is the same: edit the play. Back when I was an idiot, I figured that NFL experts made these playbooks, so they must be the best way to run the plays. That's so false it's not even funny. The plays probably DO work great on their own. But, that doesn't mean there isn't room for improvement. There's one play in the Shotgun-4WR set called Short Attack. Well, that was really good, but the far left receiver never went out as far as I wanted him to. (By default, he goes out 2 yards then cuts right. I prefer him to go about 5 yards before cutting.) So now that I'm a smarter armchair coach, I went into the formation through Create-a-Playbook, added the play, went into the set, and changed that man's route. That's the only change I did to it. It's by no means a "money play," but I feel far more comfortable running it now. Carry that to EVERY aspect of your playbook. I once had a play in the Shotgun- 3WR/2RB set that almost always worked, but occasionally the DE on my HB's side would blast me. Had I the ability and intelligence back then, I would have changed his route so he blocks instead of runs a route. Although that gives the defense another man on their side of the ball free for coverage, I think it would have worked out for the best for me. In another play in the I formation, I hated that the TE had a route. The fact that he has hands of glue wasn't the issue; indeed, he caught far more than he dropped. But still, I preferred sending the ball long, and if I had had just a LITTLE more time, I would have been able to do it. It's been awhile since I've used it, but if I were to use it today, I'd just tell the TE to block, then I would have the time I need. It's not just an offensive thing, either. There's a play in the Dime formation called Under Man, where the four CBs and the sole linebacker cover the five eligible receivers. Both safeties fall back to guard against the bomb. Well, that was really good, but it left the middle open, and one particular opponent kept throwing there. I altered the play and sent only one safety back, but kept one in the middle (similar to the Robber play in the Nickel set). When the safety whose route I changed caught an interception, I decided to keep that play forever. You've almost perfected the playbook. Just one more step... +-----------------------------------+ |3d. Creating Something from Nothing| +-----------------------------------+ When in doubt, make your own play. In all honesty, there is probably no play an intelligent person can make that will always fail. I used to think (again, back when I was an idiot) that making a play from an existing formation was silly. Well, now I know that I was just being silly. No playbook has every possible play for any given formation, and if there are a good six plays for punting alone, why should I think that the plays in the Split Backs formation are the only things possible? Let's take it from the least extreme situation to the most extreme. Sometimes, you may just want to fudge the formation. For example, there's a play that works all right from the Singleback formation, but I'd prefer a fourth WR running the route instead of the TE. So, I toss the play from the Singleback formation, and create it in the Shotgun-4WR formation. Obviously it's not EXACTLY the same (it never will be until we can DRAW the lines as opposed to making waypoints on a grid), but it serves well enough. As I've said, I'm just more comfortable running it this way. Next up is to transpose formations like above, but to gain an advantage by the change in doing so. I love the one play out of the Dime formation called Double Wide, where the eligible receivers are covered by four CBs and the linebacker, and the wings are also covered by the safeties. The problem with this play is that a deep pass kills, especially to a slot receiver. I've often wished there was a way I could get safety help in that play. My solution came in the form of the new formation: Quarter 3 Deep. Here again, four CBs and the LB cover the eligibles, and the wings are covered by safeties, but now we have an extra safety who DOES provide help over the top. Yeah, this leaves the line weak, but I don't use this play if running is an option. 3rd and short? I don't care if the coach himself has lined up as a WR; I'll stick with a play with a stronger line. The only problem here is Mike Vick, but that's situational, and I have other ways to counter him. The final way to create a play is to just go hog wild and make something unique. I have a passing play from the Splitbacks formation where the HB, who starts on the left, runs around to the right; and the FB, who starts on the right, runs around to the left. This confuses the hell out of the defense, and by which time either 1) one the WRs are free because no one was paying attention to the real threat, or 2) one or both of the RBs are open because the D got so confused they gave up on things or screwed up their coverages. (I will interject here to say that I haven't used that play in Madden 2004 yet. It worked in Madden 2003, but I haven't created it yet for this year. If this FAQ ever needs an update, I'll amend this part to tell you how well it worked.) *EDIT: I have made the play, and it works so effectively that I try to get it in at least two or three times per game.* Of course, if you do create something from a blank sheet, you have to know certain things. First, the more complex the passing route, the more confused the defense is going to be... but the longer it will take to develop. If you're a fan of quick passes, don't have your WRs doing ballet in the secondary, because by the time they're open, your QB either has passed already or is munching on turf. Second, bring your personal style into the creation. If you never use your FB for pass routes, then DON'T SEND HIM on a pass route. It's fundamental, but sometimes you may forget that you don't NEED to send five guys even though you CAN. Of course, if you always use him as a receiver, by all means send him deep and keep him in mind. Third, you still can't create PA passes or reverses or anything else that's fancy. It sucks, but thems the breaks, so don't try to create one. And don't e- mail me asking how to. I had way too many of those in the last two years. ^_^ ...Well, I say that, but there's a way AROUND that limitation. You can actually just EDIT the play. For example, let's say there's a play action pass, but one receiver goes a direction you don't want him to. You can just edit the play and send him the way you want him to. You can edit anyone like that, so as long as you don't edit the QB or HB routes, then you can in effect "make" a PA pass. It takes some touch though, so be careful, and be sure to experiment on it in a practice game before actually trying it in a season. +-----------------------------------------+ |+---------------------------------------+| ||4. PLAYING TO YOUR OPPONENTS' ABILITIES|| |+---------------------------------------+| +-----------------------------------------+ If you try this technique, then you've chosen the slightly harder, but possibly better, way of managing your team. First of all, you should always do some of the things I talk about here anyway. The Priest will preach on your sorry butt with six-point sermons all day if you don't figure out a way to stop him. Also, you should be aware of situational things if you're playing Franchise mode. Is David Carr injured? You won't have to worry about the long ball threat from the Texans as much. Even if they try, they'll probably fail, and you can laugh at them and their stupid team name. Second, you should still play to your own abilities partially too. If you've got McNabb, don't forget that he has a right arm, and he knows how to use it. Running with Staley is good, but he's not the only one on the team. Same on D: if you have fast CBs, then you may not have to double-team non-catch threats, like the Cowboys. Let your safeties do something more productive. Third, by going this route, you need a very balanced arsenal on both sides of the ball. Let's say you're against Warren Sapp. You have to know not to run up the middle, so you'll need runs to the outside. But if in the next game you're dealing with Porter and the other aggressive Steelers, then running up the middle to force an over-pursue may be the best idea. On defense, you'll have to worry about TO's hands on the 49ers, so you'll need to keep your safeties busy keeping eyes on him. Then when you head to Cincinnati and deal with Corey, forget Kitna and concentrate on stopping the run. Once Vick leads his Falcons to your house, make sure to occasionally spy him so he doesn't do something stupid like run 60 yards for a touchdown. Of course, there's no need to spy Tim Couch, because he couldn't outrun a snail if his life depended on it. You'll need plays to counter every little thing in your playbook. You'll have the most balanced attack and defense in the world on paper, and you have to know which ones to use and which to ignore in the heat of battle. If you slip up and throw when you know your enemy has the best CB in the universe, you might as well send your QB back to the sidelines. +-------------------+ |+-----------------+| ||5. FINAL THOUGHTS|| |+-----------------+| +-------------------+ Here's some miscellaneous things I've thought of before and during this document's creation. OPEN CONSISTENTLY ================= I always open my first drive the same way: I run right. One particular play (Splitbacks > HB Off Tackle) is so consistent that I always use it to open. It's like chess: you probably use the same opening every time. Doing so sets your mind up for the contest, and helps you get in control. If the defense stacks up against you, feel free to call an audible. But I say that you should always CALL the same play to open with in your games. That's the one thing the computer can't learn (it can't watch old game film any more than you can), and with varied human opponents, they won't notice until you play them quite a few times. STICK WITH WHAT WORKS ===================== You've heard of quarterbacks having the "hot hand." Hell, that's what lead to Tommy Maddox winning the start over Kordell Stewart last year on the Steelers. If your running game has been doing well all game, DO NOT SCREW WITH IT. Keep running. You should mix up your plays, yes, but mixing isn't the same as overhauling. If you think you need to have some variety, run the other way, or throw to a different receiver. But, don't change your game plan, even if something goes wrong. The exception is if time becomes a factor. If you're down two scores, you should put more passes in your arsenal. If you already are passing a lot, then start chucking bombs more. DON'T DESPAIR IF SOMETHING GOES WRONG ===================================== Only one team in history can tell you that they never tasted defeat. I know that there are a lot of prideful people out there that pull the plug on their systems or only play people they can beat or only play the computer on easy difficulties to have a better-looking win/loss record. Look, I know what that's like. I don't play to lose, and sometimes I get the same way and don't take my losses like a man. But whenever I face a HUMAN opponent, I can always take my loss well, because I know it wasn't due to a cheating tactic. Besides, it's not like losing a game (especially a virtual one) is going to make anyone think less of you. No one is going to say, "Well Mr. Bob, you have all the qualifications to be a journalist for the New York Times, but we've heard that you lost to i_p_freelyyy on an online contest on Madden 2003 for the PlayStation 2, so you can just march your ass right out of this office, you loser." Also, it's been done before, both virtually and in real life, that teams come back from absurd deficits or ties to pull off incredible wins, whether by a penalty or genuine skill and luck (ask the 2001-2002 New England Patriots). Heck, in one of my seasons I was losing against the Arizona Cardinals 24-0 at the half for the Super Bowl. I managed to score 35 unanswered points in the second half WITHOUT CHEATING to win. I'm not trying to brag (I've failed far more than I've succeeded), but I'm trying to assure you that it CAN happen. Keep the faith. ROLL WITH THE PUNCHES ===================== Years ago, the Rams had to use their THIRD quarterback after the first two suffered injuries in the pre-season. The new starter that no one ever heard of was Kurt Warner, and I vaguely remember them winning the Super Bowl that year... If a player gets injured during your Franchise, you will feel it if he was good, but it may not be as bad as it seems. Just like real life, it may open the door to someone else who ends up being more talented. If you work around the problem, then you'll be all right. For example, if you have three great WRs, and one shatters his collarbone, don't panic. All you have to do is make sure you don't pass to that receiver position as much. Run plays that focus on the other two. Most teams have decent-or-better backups anyway, so you might be able to go on like nothing happened. Is A.J. Feely better than Donovan McNabb? No. Did it matter to the Eagles' win/loss record last year? See above answer. BE PREPARED TO EVOLVE ===================== This year, the Pittsburgh Steelers' starter at HB is Amos Zueroue. The reason is because Bill Cowher and the rest of the Steelers organization has FINALLY accepted that their team is no longer about power. It's about trickery, quick passes, agile backs, and a whole lotta speed. If you play Franchise mode for many seasons, your team may change into something that's very foreign. You can trade to try to get the personnel you want, or you can alter your playbook and/or playing style to compensate. Either choice is really acceptable; it's what you're more comfortable with. As I mention in more detail below, my yards-per-completions rate was 16.5 in Madden 2003. That means I went deep far too many times. This year, I plan on using more high-percentage passes, especially to the flats. You need to adjust yourself as the years go on and new weaknesses and strengths develop. However... NEVER LOSE THE CORE =================== I will probably always run more than I pass, no matter what kind of team I've got. If I single-focus on passing, it will be all too easy to be beaten. I also favor blitzes from linebackers only, and I doubt I'll even incorporate many safety blitzes into my playbook. It's not something I'm comfortable with calling. No matter how your team may change, don't forget what got you to where you are. Even if you have a 0-16 season, it can't get any worse, so don't change BASIC philosophies. Coaches get fired not because of their person, but because of their idea of what makes a winning team. If Mike Martz ends up coaching the Carolina Panthers, he'll get their offense to be more aggressive, because he's an aggressive coach. That's his thing, just like your style is your thing. If it all goes to hell, look for personnel changes before style changes. A new HB can be brought into a system without much difference on your part, but if you suddenly switch from a running team to a passing team, it may take your personal brain a few seasons to get used to your new ideas. +-----------------------------------+ |+---------------------------------+| ||6. GETTING YOUR PLAYS IN THE GAME|| |+---------------------------------+| +-----------------------------------+ This section is to relieve some of the e-mail pressure I've been receiving lately. I'm not saying that I'm annoyed, but if I get a bunch of people asking me the same question, it better belongs in my FAQ, doesn't it? ;) Okay, so... First thing I want to say is, I feel your pain. One thing a lot of people write to me about is kind of a vent. No one seems to like the fact that custom playbooks are limited to 11 formation and 81 plays, and they ask if there's a way around it. I'm sorry to tell you guys, but no, there is no way around that limit. You can have up to 11 formations and up to 81 plays in those formations, but no more. Now, you can divide them up however you want. If you're psychotic, you can have one formation and 81 plays in that formation. I suppose that's cool if you want to go Shotgun happy, but really, can you come up with 81 passing routes? That aside, I'm often asked two questions. I'll address both here. +---------------------------+ |6a. Selecting Your Playbook| +---------------------------+ The #1 question I'm asked is how to get your playbook into games. Now, one thing I want to say up front is that the instructions I give here are for the PLAYSTATION2 version. I've had people write to me about the GameCube and PC versions of the game; I'm sure this is the basic way to do it, but don't go asking me where the Circle button is on a GCN. ^_^ 1. Make all your plays and save the book. 2. Enter any game in any mode. Yes, ANY mode. You can use your books in Owner/Season just as well as you can in Exhibition. 3. On the controller select screen (where you elect to play as either team), choose one team or the other and hit the Circle button. *NOTE: A menu will come up with four options: Uniform, Offensive Playbook, Defensive Playbook, and Risk Cards. That last one is if you feel like betting your Madden Cards in a head-to-head game, so obviously if you're playing a solo game or you're playing on the same team as a friend, it won't be there.* 4. Highlight Offensive Playbook and press the X button. *NOTE: The game will delay a second to read any memory cards that are in their slots. After that, a menu will pop up showing a list of EVERY playbook in the game, AND every playbook on your memory card(s).* 5. Custom playbooks are listed at the very bottom, so scroll all the way down. Highlight the one you want, then press X. 6. You'll be sent to the four-choice menu again. Repeat steps 4 and 5 with Defensive Playbook if you have one. 7. Hit Circle again. The menu will close and you'll be back at the controller select screen. Under your controller, confirm that the playbooks listed are the ones you want to use. 8. Hit X or Start to begin the game! *NOTE: You HAVE to do this before EVERY game. It's no longer possible to attach a custom playbook to your user name like it was in Madden... er... I think it was possible in 2001 or 2002... anyway, it isn't in 2004. Yes, I agree that's a bad design move, but truthfully this whole process takes literally about ten seconds, which is tolerable.* +-------------------+ |6b. Custom Audibles| +-------------------+ The #2 question I'm asked is how to get audibles attached to your custom playbooks. The stupid thing is, you have to go into a game to do it. Again, here's the step-by-step process. 1. Make sure your books are selected and enter any game, but MAKE SURE THAT YOU ARE NOT INTENDING TO ACTUALLY PLAY THAT GAME. I'll explain that in a sec. 2. As soon as you can, pause the game. (Just tap X repeatedly to get through the coin toss.) 3. Highlight "Coaching Strategies" and hit X. 4. Highlight "Offensive Audibles" and hit X. 5. Make any change you want to. 6. Repeat with "Defensive Audibles." 7. Hit Triangle to get out of Coaching Strategies, but do not unpause yet. 8. Go down and highlight "Quit/Save," and hit X. 9. If Madden Challenge was on, you'll get a warning that Madden Challenge will be turned off for loaded games. Hit X to accept. 10. You can now save more than the game; you can save your playbook(s) from here. Do so, because the audibles will be attached to the playbook file. 11. If you continue to play the game, then the moment you earn any Madden Challenge points, the game will freeze. It's a glitch that to me seems like this: GAME: "User went to save the game. I warned him about no Madden Challenge! Wait... he didn't save the GAME, just the playbook... but does that count? Well, maybe he'll suck so bad that it won't matter." USER: *gets Madden Challenge points* GAME: "Well, that did it. I'm not sure whether to give him any Madden Challenge points because the EA programmers didn't tell me what to do in this situation. Hmm... what to do, what to do... I know! I'll crash! Woo hoo!!!" USER: *throws controller through the wall* ...Don't let that happen to you. ^_^ *NOTE: If you ever edit a play that you have assigned to an audible, then the audible will clear and you'll have to reassign it the same way. If you merely rename or reorder the plays, or you edit other plays, the audibles will stick.* Speaking of audibles, Derek Schultz (email@example.com) adds this brilliant strategy for matches against humans... ############################################################################### when playing online against humans, as long as you run most of your offense out of the same formation and you set up your audibles for that EXACT formation (rb position etc) then you can audible all you want and your human counterpart wont have any visual tip off that you did and what play you did it to. ############################################################################### +-----------------------------+ |+---------------------------+| ||7. PYROFALKON'S EXPERIENCES|| |+---------------------------+| +-----------------------------+ All these words are completely meaningless without proof. I could testify that punting on first down will lead to victories (sorry for stealing that joke, Steve Martin), but would you use it as a strategy? I will now give you a timeline of my experiences over the years of virtual football. All this is true, and if you want ANY more details, I want you to e- mail me so I can add them to this FAQ. Details can only help matters. This will show you, beyond a shadow of a doubt, that anyone can learn anything at any age if you have the dedication. Pre-1992: PyroFalkon doesn't know the goal line from the 50. He's not an idiot, he's just ignorant. He's also under the age of 10, so he's forgiven, because right now his biggest worry is whether he got his homework done. 1992: PF ends up moving from Angola, Indiana to Duncansville, Pennsylvania. His classmates are insane fanatics about the Pittsburgh Steelers, and they force the basics on him. PF wonders why his voice is starting to break, and also wonders why one guy on the field is wearing a white hat and everyone else is wearing black. 1994: PF watches the Super Bowl, in which Troy Aikman leads the Cowboys to their second consecutive Super Bowl victory over the Buffalo Bills. PF becomes a Cowboys fan, not knowing the definition of "bandwagon," but jumping on it all the same. 1994 (middle): PF rents a football game on the Super Nintendo. He plays it once, completes approximately one kickoff, and stops playing, swearing off the sport forever. 1994 (late): PF witnesses classmates drawing football plays. PF, in an effort to gain more favor with them, draws plays too. He has no clue about things like "11 players to a team" and "illegal man downfield," but some of his plays are good by sheer stroke of luck. For the first time, he realizes that he'd make a better coach or official than a player, but doing either for a career was silly. 1995 (January): PF watches the Super Bowl. All he remembers is that he stayed up late on a Sunday and gained 8000 pounds on snacks. It was a great night. 1995 (November): PF moves to Xenia, Ohio. Everyone there cares about the Cincinnati Bengals. PF doesn't know the difference between a Bengal and a Cowboy, so he worries more about his acne than football. He chooses to root against the Bengals during the season though just to piss off his classmates. 1996 (January): PF watches the Super Bowl because the Cowboys are in it. He doesn't remember anything about it (despite the fact that the Cowboys won), but decides to give the video game another shot. 1996 (somewhat later): PF buys NFL Quarterback Club and completes 2 games. Thinking that runs are for wussies, PF only passes deep, which causes problems when it's 1st and goal from the 1 (although he doesn't really know what that means). 1996 (one day after that): PF sells the game and buys Troy Aikman football. PF is absolutely taken by the fact that you can make your own plays (though you can only set what three of the receivers do, since those were the days before you could even pass to five different guys). PF tinkers with that part of the game, and completes half the season, never using his custom plays once. Soon after, PF sells the game. 1997: PF watches the Super Bowl at his sort of-girlfriend's house. He remembers the Packers played and won, but doesn't remember anything else. This is most likely because his sort of-girlfriend got excited and tackled PF, slamming his head into the wall and giving him a sort of-concussion. Still, it renewed his love for drawing plays, so he now does so again when he's bored in class. By now he knows that there are always five guys in front of the QB during a play, but he still doesn't know what "seven men on the line" means. Oh, and he openly wonders why "Favre" is pronounced as "Farve." 1998: After watching a Super Bowl he remembers absolutely nothing about, PF buys an old copy of Madden '96. For the first time, he completes a season, using the Cowboys. He cheats too, and wins with a 19-0 record and the Super Bowl ring. He feels more than anything that he would be a better coach than player. And he never ran once. 1999: PF's interest in the sport wanes until one of his friends comes over with Madden 2000. The friend owns '98 too, and he generously gives PF Madden '98 to PF for free. PF plays for awhile, completes a season or two as the Cowboys, and hangs up the game without any emotion. 1999 (later): PF realizes that he rather enjoys football and the Madden series, so he buys Madden 2000. PF is introduced to Franchise Mode, and he never looks back. He plays a whopping ELEVEN seasons as the Cowboys, having a final record that only had one loss as a blemish, again because he cheats. Still, he enjoyed it. And what scared him was that he was hurrying through games and seasons just so he could draft and trade. Oh, and he's discovered the run. Go #22 (whoever he is)!!! 2000: PF buys Madden 2001 for his PC, simply to test out the power of his video card. He's impressed at create-a-play and the realism of the crowd leaving the stands. He makes several plays, and damn it, some even work! But still, the game isn't his cup of tea... playing with a keyboard sucks. 2001 (EXTREMELY early): PF is in Best Buy and sees the graphics of Madden 2001 on the PS2, initially thinking he was watching a real game (then logic took over: "Do they play football on Tuesdays?"). PF buys Madden 2001 for the PS2. It's the start of an era, and the end of his love for the Cowboys. His old classmates' enthusiasm comes back to him, and he forever becomes a Steelers fan. 2001 (later): PF eventually buys Madden 2002 when it comes out. He spends absurds amounts of time dealing with Franchise mode. He feels that nagging feeling like something's missing in the playbook. He completes roughly 12 seasons combined with the two games (2001 and 2002). However, something far more profound happens -- he realizes what he does. He runs a lot. He passes sometimes, but doesn't like passing deep. He switches from Pittsburgh's playbook to Saint Louis's in the last five seasons or so, and those seasons are absolutely excellent, even without cheating... well, without much cheating. 2002: PF gets Madden 2003. He creates an ENTIRE playbook from scratch. He abandons it after three seasons because he's frustrated by the fact that you can't put people into motion on offense or change their alignment on defense. He sticks with the Saint Louis playbook and racks up wins. 2003: PF gets Madden 2004, but he studies the numbers of his personal stat file that the game generously keeps. He's amazed at what he's found... Over the course of 401 games with Madden 2003 alone (that's 18 seasons, folks), he attempted to run 10074 times and attempted to pass 5773. The ratio is roughly 7:4 of runs to passes. There are more numbers that he studies (such as his 16.5 yards-per-completion on passing) that alters his personal perception. Obviously, he needs to tone down the bombs to have a more balanced attack. PF builds a playbook around his style, and is constantly changing it. He's lost, yes, but he no longer has to cheat to win consistently. Oh, and he's been trained and certified as a football official for high schools. Now it's his job to know the difference between the 50 and the goal line. +-------------------+ |+-----------------+| ||8. COPYRIGHT INFO|| |+-----------------+| +-------------------+ This document is copyright 2003 for J. "PyroFalkon" Habib. If you plan to use any of it as part of another FAQ, you need my permission first. However, if you plan to post it on a website or e-mail it to someone or whatnot, you may do so without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you to drop me an e-mail so I know where you're going to take it, but I will not require you to do so. You may download it or print it at your leisure. The most updated version will always be found at these sites: http://www.gamefaqs.com/ http://faqs.ign.com/ Other sites may have up-to-date versions, but check GameFAQs or IGN first. +-----------------+ |+---------------+| ||9. CONTACT INFO|| |+---------------+| +-----------------+ If any information is incorrect, or you wish to submit something, please e-mail me. My address is found on the bottom of the FAQ. Credit will be given where it's due. If you submit something to me, I will credit you by the name you signed in the message body or by the name attached to your e-mail. I will also post your e- mail address unless you specifically tell me not to. If you wish to be e-mailed when this FAQ is updated, send your request to me. If you have a junk mail protector on your e-mail program, make sure you put my e-mail address on the safe list, or my messages may not get through. email@example.com Good luck in Madden NFL 2004, and may all your plays bring points.
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'Supernatural': Bobby returns in 'Party On, Garth'!
I went into this week's episode of Supernatural expecting a light, fun caper. After all, it was about the boys (and returning guest star DJ Qualls) hunting a monster you could only see while intoxicated. Yay, silly fun!
And while it certainly delivered on that level, it also caught me off guard with some rather sobering moments. (Pun completely intended.) Not the least of which was a final-moment return that had me tearing up a bit. [Don't read on if you haven't seen the episode.]
Considering how Supernatural has dragged out its main arc of the season (the leviathan) and how long it took them to bring back Misha Collins, I wasn't expecting to see Jim Beaver as Bobby so soon. But that's exactly what we got tonight in a big, surprise scene. Let me back up.
Garth (Qualls) was the first to bring up the possibility that Dean's flask, which was Bobby's, could be haunted. Dean, of course, scoffed at the idea, and, in fact, really didn't want to talk about it. When the issue came up in front of Sam, the taller Winchester confessed that he'd had a similar idea, but all investigation he'd done on the matter yielded no signs that Bobby was lingering. The fact that Sam had even been looking into this without Dean knowing about it made Dean peeved. So the issue was dropped after that — until we got to the big fight in the episode, where the boys faced off against this claw-sporting Japanese spirit. (Funny that Sam mentioned The Ring in this episode, because this week's monster was strikingly similar to the creepy flexible lady in the movie.)
After piecing together the mystery, Sam and Dean had headed to the brewery where they knew they'd cross paths with Garth, who was hot on the monster's trail. Once there, drunk Sam helped sober Dean (talk about role reversal) fight the monster in one of my favorite fighting sequences this season. (Team work!) But at one point, Dean lost the blessed sword that was going to slay the monster, and just when he thought he was doomed, the sword flew back into his hands. It was as if– no!
After the fight was won, Dean had a moment where he believed Bobby was around. But his pleas to the air did nothing except make Sam feel sad for his poor, desperate brother. Sam brought this up later — without calling Dean poor or desperate; he has tact. And Sam ended up convincing Dean that he was simply reacting like any normal person would during grief. He was seeing things — a side effect of wanting the person he missed to still be in his life. Dean seemed amused by the notion that he would react like a normal person but eventually accepted it. Then they exited the hotel room — leaving Bobby there. Yes, Bobby. No sight has ever been so welcomed!
Bobby was (as many fans guessed weeks ago) attached to the flask Dean had been carrying around and was around the boys the whole time. Only he can't be seen. (But, spoiler alert, the preview seemed to show that Bobby would be seen in the next new episode. We'll have to wait and see.)
So what did you think of the surprise reveal, fans? Shocked? Excited? And what did you think of the episode as a whole? Is Garth — much like Dean warned Sam — growing on you? Would you like to see him back? And did you love the fight sequence as much as I did?
Sound off below!
'Supernatural react: What did you think of Castiel's surprising move?
'Bones,' 'Supernatural,' 'NCIS,' 'Game of Thrones': Find out what's next in the Spoiler Room


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When I started Photo-Sleuth one of my aims was to feature images showing aspects of ordinary, everyday life, including people at work. You will find a few examples posted here in the last four years or so, but Victorian occupational photographs are not easy to find and, when they appear on eBay, prices generally tend to shoot way out of my reach.
This carte de visite was tucked away in an album that I bought here in New Zealand a few years ago and which, although it has no unequivocal identification clues, probably belonged to a family which emigrated from England via South Australia in the 19th Century. The photograph, which I estimate was taken in the mid-1870s, shows three young men standing, and a lad of perhaps six or seven years of age seated, in front of a painted studio backdrop. Apart from their high-crowned bowler hats - in one case a very battered specimen that has seen better days - on the face of it, they seem to be getting ready for work, dressed in waistcoats, with their sleeves rolled up, and with a scattered array of wood and woodworking tools.
The well worn wooden trestle provides support for a piece of large timber and the business end of a hand saw, the handle of which is being propped up, rather than grasped firmly, by the man on the left; he has the long handle of another, partly hidden, tool in his left hand. My skilled wooodworker cousin Graham Ellison assures me that the fellow in the centre is misusing that mallet, and I must concur that it's not the way I remember being taught to hold a wood mallet some three and a half decades ago. Quite where he's hoping to insert that plank, I'm not quite sure, and Graham has his doubts too:
The alleged job they are supposed to be doing bears little or no resemblance to a genuine, identifiable job. The length of timber being held is too narrow to have a joint on the end that's capable of being hammered into a corresponding mortice in the thicker piece. It probably has a shoulder cut into it - which allows him to rest it on the larger piece - but would obviously not need hammering. It's a set-up, m'lord.The third man appears content to lean on his plank and watch from the sidelines while he puffs - or at least he pretends to - on his clay pipe.
The three men display a slightly worrying lack of attention to occupational safety regulations, as the lad has already managed to lay claim to a particularly dangerous looking item.
19th Century Screwdriver [1]
I had thought that it might be an awl, but Graham is confident that it's more akin to the 19th Century item from the Smithsonian shown in the image above:
An awl is I suppose a possibility, but on the evidence I have of visiting David Stanley tool auctions, I can attest to the design, and indeed the rarity of screwdrivers of that design, and have no knowledge of an awl in that style. Not even sure it would work very well. And if this was the mid 1800s, then there were very good drill bits that could be hand twisted in brace drills. Also, the practice of using machined wood screws (new technology of the day) in place of hand cut nails was all the rage ... Having studied it for some time, judging from the shadows and the shape of that part of the handle to the right of his hand, I'm now sure it's a very long forged flat-bladed screwdriver. The handle is turned but will have two flats on either side of the bulbous part. The length of both blade and handle are to offer extra torque and purchase. It's not uncommon to use two hands when a screw gets tight.
Tools of the carpenter and joiner, 1813, including axe (7), mallet (22), hand saw (24) and smoothing plane (34)
[1, after Thomas Martin]
Next to the bladed tool:
The blade in question is indeed a large, very handy short handled broad axe. Not really a dedicated log splitter, more of a trimming tool. Men would use an axe like this single-handed to cleave away excess timber from round logs and arches etc. Incredibly satisfying and surprisingly accurate as a means of shifting excess material. Untrained hands could of course ruin a job. And if you don't read the grain very very carefully, one blow can split timber well beyond the stroke. I like them by the way. Almost all beams in pubs and old cottages are wrongly described as showing evidence of adze work, They're not, it's mostly axe, and specifically side axe work - another, even more accurate beast entirely.
Workbench and tools, 1832, including smoothing plane (3) and mallet (9) [1, after Peter Nicholson]
... and hence to the other two items on the floor:
[It is] a plane, a wooden coffin-shaped smoother to be precise ... and [the other] is a smaller version ... I'm convinced they're props in a studio. But two of the tools are well regarded by someone - both planes are lying correctly on their sides. Not many people bother today. Indeed I don't know of anyone who does that other than me, and I of course learned from my Dad.I'm pretty sure I had that drummed into me too, but it's been a while since I picked up a plane.
Graham is "not sure any of these men are genuine tradesmen ... I'm sure the lad is taking time out from picking pockets for the the other two dodgy looking dudes." I had wondered if perhaps they had the portrait taken before they emigrated, as a kind of testimonial of their woodworking skills, but the clothes they are wearing are not really workmen's apparel. From what Graham says, it appears they may not have had any such "carpenterial" qualities, so it may have been more in the hope that a hint of a trade might stand them in good stead in their new lives, or alternatively just a bit of fun.
Reverse of carte de visite taken at Abderame's Crescent Studio,
146, Hotwell Road, Bristol
Undated, but probably taken c.1875-1880
If I were to find other portraits from this studio which used the same props, that would pretty much confirm Graham's suspicions, but the trouble is that Abderame's Crescent Studio, where this portrait originated, is an elusive one. Abderame (aka Abdul Rahman Al Ghafiqi) was a Muslim military leader and governor of Andalusian Spain, also known as the chief of the Saracens [2,3], and a character in an early 19th century opera [4] - hence the "Crescent" association - but this doesn't tell us much about the photographer's identity.
Roger Vaughan's comprehensive list of Bristol Photographers, 1852-1972 [5] shows neither a photographer/studio of that name nor any of that profession working from premises at 146 Hotwell Road. I estimate that the portrait was probably taken in the mid- to late 1870s. For this time frame, Roger's only entries on Hotwell Road are an H. Clack at number 26 (1876-1878) and an S. Levy at number 58 (1874), neither of whom appear to be obvious candidates for our Saracen chief.
Another portrait from the same album, also taken at Abderame's Crescent Studio, is mounted on card with an identical design and backstamp, and uses the same painted backdrop with a rural scene, so I suspect it was taken at a similar time, perhaps even on the same day. However, the two young men in this portrait are not the same as those who appear in the previous one, are more smartly attired and coiffured, and are supported by an entirely different set of studio props.
They are standing behind a "free-standing" fake balustrade, of a kind often used in studios, on which is somewhat precariously balanced a rather fine model of a two-masted, square-rigged sailing ship, perhaps a brig. Was this a symbol, perhaps, of an impending trip across the seas? They certainly don't look like sailors.
Now back to the photographer. I looked at the 1881 Census for photographers in Hotwell Road, without finding any likely candidates [6], searched unsuccessfully on Google using a variety of search parameters and, for a while, was at a loss where to look next. Then I decided to investigate the Gloucestershire trade directories on the University of Leicester's Library of Historical Directories using the string "146 Hotwell."
This turned up three separate entries in Slater's 1880 directory for a George W. Toutt, as an undertaker, an artist, and an upholsterer [7]. Trade directories for 1879 and 1886 on Ancestry show him as an undertaker at the same address [8,9], so I went back to the 1881 Census and found Mr Toutt living at 146 Hotwel Road, Clifton, described as a "Photographer & Undertaker." [6] What clinched it for me, however, was when I discovered that he'd named his son "Plantagenet Frederick Toutt" - most appropriate for the Chief of the Saracens' son! While the undertaking profession may not have had quite the image in the Victorian period that I associate with it now, I don't think that I'd willingly choose to visit an undertaker in order to have my portrait taken.
George William Toutt (c.1831-1908) was born at Bleadon in Somerset and was working as an undertaker in Bristol by 1861 [10]. Two years later he married Mary Ann Webber, and they were to have two sons and a daughter. In 1868 they were living at Hotwell Road [11], the 1871 Census showing the house number as 58 [12]. By 1879 they were at number 146, where they remained at least until 1891 [13]. Mary Ann died in 1899 after which George retired, moving to live with his eldest son at Easton in Gordano, Somerset, a few miles north-west of Bristol [14]. He died in 1908 [15]. There are few clues as to how long his photographic career lasted, apart from the 1880 trade directory listing him as an artist, and the occupation description as a photographer in April 1881.
Post Script
Ron Cosens, who has a very useful web site devoted to Photographers of Great britain & Ireland 1840-1940, kindly sent me this image of another carte de visite taken at Abderame's Crescent Studio. It has an identical card mount and may have used the same backdrop. Based on the severely drawn back, centre-parted hair style, the large bow and brooch at her neck, the pleats and ruffles in her skirt and sleeves, my feeling is that it is from the late 1870s, perhaps between 1876 and 1879. From about 1880 onwards, I think bodices and skirts were tighter fitting and less ornamented with bows, ruffles and pleats.
Ron also suggests that the fact the photographer was an undertaker may explain the presence of the tools, since undertakers usually made coffins.
[1] Welsh, Peter C. (1966) Woodworking Tools, 1600–1900, Paper 51, Washington: U.S. Government, Reproduced by The Project Gutenberg, 2008.
[2] Abdul Rahman Al Ghafiqi, Wikipedia.
[3] D'Israeli, Isaac (1835) Curiosities of Literature, New York: William Pearson & Co., p. 239, Courtesy of Google Books.
[4] Les Abencérages, Wikipedia.
[5] Bristol Photographer, 1852-1972, by Roger Vaughan.
[6] 1881 Census, The National Archives & Ancestry.
[7] Slater's National Commercial Directory of North & South Wales, Monmouthshire, Shropshire and the cities of Bristol and Chester, 1880, University of Leicester's Library of Historical Directories.
[8] Post Office Directory of Bristol, 1879, Ancestry.
[9] Wright's Directory of Bristol & Clifton, 1886, Ancestry.
[10] 1871 Census of 58 Hotwell road, Clifton, Gloucestershire Ref. RG10/2539/63/46/237, The National Archives & Ancestry.
[11] Slater's Royal National Commercial Directory and Topography of the Counties of Gloucester, Hereford, Monmouth, Shropshire, and North and South Wales, and of the City of Chester, 1868, University of Leicester's Library of Historical Directories.
[12] 1871 Census of 58 Hotwell road, Clifton, Gloucestershire Ref. RG10/2539/63/46/237, The National Archives & Ancestry.
[13] 1891 Census of No 146 Hotwell Rd, Clifton, Gloucestershire, The National Archives & Ancestry.
[14] 1901 Census of Easton in Gordano, Somerset Ref. RG13/2356/63/23/154, The National Archives & Ancestry.
[15] Index to Births, Marriages & Deaths, GRO, by FreeBMD


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Hi everyone. Does anyone have any experience running Alpha4V7 in vdos. I am trying to keep access to some old dos applications while upgrading to Windows 7 and Windows 10. I downloaded the latest version of vdos, installed it and made the autoexec changes to run a4. The program loads and the small sample files seem to work as designed. When I try to use applications I designed, which are larger, I get all kinds of problems. Forms don't display correctly, queries don't display correct records, field rules don't work etc. The vdos crashes when I try to update indexes on the main parent dbf and the set. I have reached out to the developer of vdos, but they don't have the familiarity with a4 that the members of this board have . Thank you in advance for any help.
Jeff C


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I've always just eaten it as it is though. I decided I needed to try frying it as I've seen them do on TV. I went with butter but you can use oil.
Here's what it looks like before it's fried.
Just melt a teaspoon of butter or oil in a hot nonstick pan, over medium high heat. Add the cheese. Cook it for just a minute or two or until the bottom is golden. Flip and repeat. It really only takes minutes.
The amazing thing about this cheese is that it doesn't melt like other cheeses. The inside is still chewy even after you fry it. If you're using butter, go with the unsalted kind, the cheese is very salty.


text:
Orange Madeira Aerolock Serger Thread
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Write Your Own Review


text:
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LaurentS wrote:> I love Demoscene stuff and this looks incredible! Hopefully you can have a small section for the Falcon <3
Why a small section ? A big section would be better .
1st1 wrote: And I have been often on the "Funny Bits Computer Club" booth there, which represented the demo scene on the ATARI Messe.
lotek_style wrote:Love to see the outtakes ))
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Play & Explore
Thursday 3 August 2017
Latest news
This month, we're thrilled to announce a very special collaboration with Gromit Unleashed - Axel Scheffler has lent his talents to create The Gruffalo Gromit figurine!
Woo hoo! Room on the Broom Games has been nominated for a Children's BAFTA Award in the Interactive: Adapted category! The Room on the Broom Games app was released for Halloween 2013 and includes eight exciting games for little Room on the Broom fans.
To experience the Gruffalo website you need a modern browser, select one from the choice below.


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There are lots of holidays approaching this time of year, but there is one that we are particularly excited about. Did you know that Wednesday, Nov. 5 is National Eating Healthy Day?
We encourage everyone to strive to maintain healthy diets and remain active. Whether you overindulged on Halloween candy or need some new recipes to add to your fall dinner rotation, we have 3 delicious ones to try: pumpkin soup, Mediterranean baked sweet potatoes and cranberry Brussels sprouts.
Follow us on Pinterest (@EmoryHealthcare) to stay up-to-date on recipes. You can even share your favorite healthy recipes with others by posting to our community board, "Healthy Recipes We Love!"
Click here to see our latest recipes on Pinterest!


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Social Media Update : Celebrity Posts, Facebook Likes, Twitter Tactics, media failures and more
When you talk about media, of course you could be talking about TV, radio, newspapers or other traditional forms of mass communications -- but today, more and more of these conversations are built around social media. There's never been a media channel more widely available nor seductive than social media -- and this is the media we're focusing on in these Media Updates. Enjoy and get ready for September! Here are our topics this week:
- Authorities To Crack Down On Paid Celebrity Social Media Posts
- 6 Infallible Reasons to Take Your Business to Social Media
- Are Facebook Likes Still Valuable in Social Media Marketing?
- 5 Research-Backed Tactics to Get More Twitter Followers
- Is Your Strategy Killing Your Multi-Media Efforts?


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Bibby Law Office
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Built on the intensive attention to crucial details that we give to clients' legal issues, you can be sure that you will be taken care of properly if you come to us. We always begin with a Free Consultation that allows you to get to know us and us to get to know you. We want to be familiar with every detail pertaining to your unique situation so that nothing gets overlooked. At the same time, we are experienced, result-oriented lawyers who never let the details get in the way of helping you achieve the outcomes that are important to you. Business hours: Mon-Fri 9:00 am - 5:00pm
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text: First off I should start by saying we need to support print as a medium. Electronic is good and I love some trees but there is room for both. With that said, the prices of subscriptions are plummeting, and it's time to buy. Surfer mag is $15 for two years. Transworld Surf is $20 for two years and you get some sandals or leash. Of all the surfing mags out there which do you think is the best? Of all, not just the ones I mentioned.


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Hear Martin Luther King's famous 'Dream' speech given 50 years ago in Washington
On August 28, 1963, a massive gathering of about 250,000 peaceful marchers gathered on The Mall of Washington, D.C. to make a point to the U.S. that jobs and freedom were the rights of everyone. African-Americans and civil rights supporters listened to community leaders make moving speeches on the importance of honoring the civil rights of all citizens.
The Rev. Martin Luther King, Jr. was the final scheduled speaker of the day. But history has moved his speech to the forefront of great historical orations given in this country.
Hear the full text of his 'I have a Dream" speech.
Listen to the full text of the other main speakers here:
A. Philip Randolph, president, American Negro Labor Council
John Lewis, national chairman, Student Nonviolent Coordinating Committee
Roy Wilkins, executive secretary, National Association for the Advancement of Colored People
Whitney M. Young Jr. executive director, National Urban League


text:
Importance Of Cotton In Our Lives
Cotton is a soft natural fibre that grows in a protective capsule of a cotton plant. It is one of the most commonly used natural fibres' in textile industry. Thousand of acres of land have been devoted globally for its production. Cotton plant belongs to mallow family and produces lovely, delicate flowers. The use of cotton in textile industry started many centuries ago when it was discovered that this fluffy flower was suitable for textile use. Combing is done after harvesting cotton to remove the seeds from the fibre by using cotton gin. Lighter cotton holds a lot of air making them easily flammable and should be chemically treated. Many types of cotton are blended with other varieties of natural fibres' like linen in order to add texture, strength and other properties to the fibre.
• MOISTURE CONTROL: Cotton cloth transmits moisture away from your body and also it can absorb liquid from the skin. Cotton fabric allows you to be comfortable as you exercise protecting the moisture from building up between the skin and the clothing.
• INSULATION: During the winter cotton clothing protects your body by providing thermal insulation and also during summer this clothing protects you against the heat. Cotton fibre allows more air to be trapped between the fabric and skin which gives the insulation and comfort.
• HYPO-ALLERGENIC: Cotton clothes rarely cause any allergic reactions. It is recommended that those who are suffering from skin allergies wear cotton clothes. Cotton fabric is hypo-allergenic making it favourable choice for medical products such as gauze and bandage. It is also the best choice for baby clothing.
• WEATHER RESISITANT: Cotton fabrics are also used to manufacture weather-proof garments used in construction industry. Cotton can be made dense or tight with a weather resistant repellent finish yet retaining its breathability and comfort.
• COMFORT: Cotton fabric is ease to stretch and soft making it comfortable cloth to wear. Due to its comfort and softness it is commonly used in undershirts and underwear.
• DURABILITY: Due to their high tensile strength, cotton fabrics are durable and strong. Cotton clothes are 30% strong when wet and therefore can withstand many washings even in hot water.
• CHEAP: Cotton clothes are known to be cheap as compared to other clothes and they are easily available in all clothing stores.
Cotton can be cultivated during the long frost free period of the year with plenty of sunshine and rainfall of between 600 to 1200mm. These sorts of conditions occur within dry tropics and subtropics in both northern and southern hemisphere. Most of the cotton today is cultivated in region of lower rainfall that even utilizes irrigation for production of the crop. Cotton can also be produced in different colours other than the yellowish off white colour. A natural coloured cotton come in red, green and other shades of brown.
Genetically modified cotton has become common which reduce the reliance of pesticides. This was first successful in Australia where the crop used less pesticide during the production of the crop. GM cotton has now been grown on more than 87% of the land used for growing cotton.
Today, cotton is widely used globally than any other fibre. In U.S cotton remains as the leading cash crop and it is estimated that cotton stimulates annual revenue of about $120 billion. At the production level of this crop more $ 5.3 billion is used in purchasing supplies and services. Handling and processing of this crop after it leaves the farm generates more business activity. Cotton fabric has become part of our lives and has hundreds of uses. Clothing industry and household items are the largest consumers of cotton fabrics.
Workers in the cotton industry without full-time health insurance can benefit from temporary health insurance from a recognized provider.
You can find out more about cotton at The Fabric of Our Lives and on the Cotton Incorporated website.


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Magme – Icon Pack v1.8
Requirements: 4.2+
Overview: Most of the popular launchers supported! Any launcher that wont work? Let me know!
Features – 850+ high quality icons, alot more are coming! – Many alternative icons to choose from! – Good amount of drawers and folder icons! – Expect almost daily updates for the 1-2 weeks! – Regular weekly updates after 1-2 weeks! – 30+ Wallpapers in 3k resolution, more to come! – Beautiful material dashboard – Smart and easy to use icon request feature! – Search icon feature to find desired icon!
What's New:
20 new icons added! More activity added! If you enjoying Magme , leave a rate
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Crawford, Emery earn William M. Jennings Trophyby NHL Media / Chicago Blackhawks
|Getty Images
Tampa Bay Lightning forward Martin St. Louis captured his second career Art Ross Trophy as the National Hockey League's scoring champion, Washington Capitals forward Alex Ovechkin claimed his third Maurice "Rocket" Richard Trophy as the League's goal-scoring leader, and Chicago Blackhawks goaltenders Corey Crawford and Ray Emery combined to win their first William M. Jennings Trophy as the goaltenders on the club allowing the fewest goals during the 2012-13 regular season.
St. Louis finished the season with a League-leading 60 points (17-43--60), edging Lightning teammate Steven Stamkos (29-28--57), Ovechkin (32-24--56) and Pittsburgh Penguins center Sidney Crosby (15-41--56) for the Art Ross Trophy, the second of his career (2003-04). St. Louis registered points in 36 of the 48 games he played in (75%), including two point streaks of five games or more, and never went consecutive games without registering at least one point. He averaged 1.25 points per game, becoming one of only three players in NHL history to achieve that mark at age 37 or older (Mario Lemieux, 2002-03; Gordie Howe, 1968-69). St. Louis (37 years, 10 months) is the oldest scoring champion in NHL history, a distinction that had been held by Bill Cook for 80 years (Cook was 36 when he led the League in points as a member of the New York Rangers in 1932-33). St. Louis' nine-year gap between Art Ross titles also is the longest between wins by any player in the history of the award, which was first given in 1947-48.
Ovechkin scored 32 goals to capture his third Maurice "Rocket" Richard Trophy (2007-08, 2008-09), finishing ahead of Stamkos (29) and New York Islanders center John Tavares (28). Ovechkin totaled nine goals in his first 25 games, but scored 23 times in his final 23 contests, including a five-game streak from March 17-24, to take over the scoring lead. He recorded his 30th goal April 20 at Montreal, becoming the ninth player in League history to score 30 or more goals in each of his first eight seasons. Ovechkin's 32nd and final goal of the season came in his 600th NHL game April 25 vs. Winnipeg, giving him 371 for his career – the eighth-most by any player in League history through their first 600 games. Since 2005-06, Ovechkin's first season in the NHL, no player has more goals or points (735). He is the first three-time winner of the Maurice "Rocket" Richard Trophy, which was first awarded in 1998-99.
Crawford and Emery split responsibilities between the pipes on a Chicago team that allowed a League-low 102 goals, two fewer than the Ottawa Senators. They captured their first William M. Jennings Trophy and the fourth in Blackhawks history (1994-95, 1992-93, 1990-91 – all by Ed Belfour).
Crawford posted a 19-5-5 record, ranked third in the League with a 1.94 goals-against average and sixth with a .926 save percentage. Emery set an NHL record by winning his first 12 decisions of the season and finished 17-1-0. He ranked fourth in the League with a 1.94 goals-against average and registered a .922 save percentage. Crawford and Emery each recorded three shutouts and shared another, helping the Blackhawks total seven blank sheets for the season, tied with St. Louis and Vancouver for the most in the League.


text:
is the address for the VA
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VA: 800-827-1000; Ocwen 407-737-5273
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website address for looking up properties.
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Thank you very much,
Rob Durstewitz


text:
Chances meteor blast could happen again soon?
About 1,000 injured in Russia when meteor struck Friday morning
JACKSONVILLE, Fla. – About 1,000 people were injured when a meteor plunged into the Earth's atmosphere Friday morning over the Ural Mountains in Russia.
What are the chances something similar could happen again anytime soon?
"It's scary to hear that big bang, see the streak in the sky and know that every place on Earth is vulnerable to a meteorite strike like this one," said Tom Webber, of the Museum of Science and History in Jacksonville.
The meteor lit up the sky about 900 miles East of Moscow early Friday morning. The blast was so intense it shattered the windows of buildings across the region and sent people into the streets wondering what had just happened.
"We get a close fly-by like this every 40 years, and one will actually strike every 1,200 years," Webber said.
Webber is the planetarium director at MOSH. He appeared on Channel 4's The Morning Show on Friday to discuss the meteorite blast.
Webber said people shouldn't worry because the blasts don't happen very often. But he said when they do, they can be intense.
He said one happened in Siberia in 1908 and flattened trees in every direction for 30 miles.
"It can be at the level of a nuclear event, and they have a lot of momentum, a lot of energy," Webber said. "Earlier we were reporting on the high velocity. That's where that energy is coming from. It's a speeding bullet striking our planet."
Russian President Vladimir Putin has mobilized 20,000 emergency workers to the region to help those affected by the blast. At least 3,000 buildings were damaged and several dozen people had to be hospitalized.
Many more will forever remember where they were on the day the meteor streaked across the sky.
Copyright 2013 by News4Jax.com. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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The Houston Dash have hired former U.S. women's team head coach Tony DiCicco as a consultant, the club announced today.
DiCicco, 65, will assist Dash managing director Brian Ching and team president Chris Canetti in their search for a head coach and help build a roster for the team's inaugural season through an expansion draft (date TBD) and the NWSL College Draft on Jan. 17.
"I am excited about the opportunity to consult for the Houston Dash and work with Chris Canetti and Brian Ching while they interview for a coach and build a roster," said DiCicco. "The Dash are creating an excellent situation for players to train and play and I have been very impressed with how the Houston Dynamo organization is behind the Dash playing in the NWSL."
The Wethersfield, Conn., native was head coach of the U.S. women's national team from 1994-1999, leading the team to a gold medal at the 1996 Olympics and winning the 1999 FIFA Women's World Cup. He compiled a 103-8-8 record during his time at the helm, giving him the most wins in national team history.
He also led the U.S. U-20 women's national team to a championship at the 2008 FIFA Women's U-20 World Cup and coached the Boston Breakers from 2009-2011 in the now-defunct Women's Professional Soccer. DiCicco was inducted to the National Soccer Hall of Fame in 2012.
"We are very excited to have Tony on board to help us through this process," said Ching. "When you think of women's soccer at the highest levels there are very few, if any, that have as much experience or success as Tony."


text: cf666 0 Report post Posted November 10, 2012 How do I achieve the attached layout? Looks pretty simple, right? Only that: 1) how do I control the boxes individually? How do I assign different background colors to each one and have fine control over the type (notice the diff line heights, font sizes, etc)? And include two buttons in each ("info" and "book now" in attached layout comp)? And specify that black area around the color boxes? All of this is should be simple enough to do in straight CSS but in PageLines... ???? 2) then there's the header customization: how do I have a line of text above the nav bar, customize the type and background color in the navbar, the LOCATION of the navbar, and include the language flag icons in it? I'd so appreciate help with this... Thank you in advance! Share this post Link to post Share on other sites


text:
Okay, so there's still a Test to go so it might well change, but I figured we could start discussing now.
I believe in Australia there is only an overall MOTS, but do feel free to do things the English way and nominate one from each side.
I'd say the main contenders would have to be Cook, Hussey, Trott and Anderson, but would give Cook the edge at the minute. However, a big performance at Sydney from any of the other three and maybe they get the edge. Hard to see anyone else forcing their way into the reckoning, maybe Pietersen if he does something REALLY special?