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Wine-Mate 2500SSOWC Split Through-Ceiling Wine Cooling System
- SSOWC Split Wine Cooling System provides through-ceiling hidden installation.
- Outdoor enclosure is included with condensing unit.
- Exhaust ventilation is not needed.
- SSOWC evaporator units have a water-repellent self-cleaning and anti-microbial coat that helps your equipment stay efficient and actively kills harmful bio-film growth.
- SSOWC split through-ceiling cooling system can be mounted above the ceiling for concealed and quiet installation.
- Add the patented Wine~Mate Call Feature to receive immediate phone notification if your cellar temperature falls out of the desired range (US PATENT NUMBER 8,710,985 B2).
- Add the Wine Bottle Probe to receive the most accurate reading of your wine's temperature. The Wine Bottle Probe measures the temperature of the liquid inside the bottle to ensure your wine is kept at the ideal temperature and plugs directly into your cellar cooling system. You will have the following advantages of using a bottle probe.
1) Air temperature in the cabinet may fluctuate, but the wine temperature in the bottle is constant.
2) You can put a cooling unit in a full wine cabinet and show both the air temperature and bottle temperature.
- Our new digital controller provides 3 connections. One of them can be used as bottle probe, the other can be used for the alarm. Both bottle probe and alarm feature can be available at the same time.
- -NOTE: Split systems must be installed by a certified refrigeration technician. Purchase does not include the copper tubing.
Wine-Mate split cooling systems use EC fan motors that meet federal regulation of 10 CFR 431.306 and are required by the federal law.
- -EVAPORATOR UNIT DIMENSIONS: 48"W x 12"D x 8-1/8"H
- -EVAPORATOR UNIT WEIGHT: 34 lbs
- Evaporator Unit is ETL & NSF certified
- -CONDENSING UNIT DIMENSIONS: 24"W x 18"D x 18"H
- -CONDENSING UNIT WEIGHT: 40 lbs
- ELECTRICAL REQUIREMENTS: Evaporator Unit 115V 60Hz 1A, Condensing Unit 115V 60Hz 5A. The power cord must be plugged into a 3-prong grounding-type wall receptacle, grounded in accordance with the National Electrical Code, ANSI/NFPA 70 – latest edition and local codes and ordinances.
- -COVERAGE SIZE: 250 Cubic Feet
- -NOISE: 50 dBA
- -BTU/h: 2500
Important information regarding Prop. 65 for CA residents.
Prop. 65 Warning Label
Add the Wine Bottle Probe. The probe provides an accurate reading of the temperature of your wine.
Add the Wi-Fi Thermostat. The thermostat helps maintain a wine cellar at perfect temperature for long term storage of wine.
Note: This cooling system requires professional installation by licensed refrigeration technicians.
Manual & Other Resources:
Click links to view


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About Cibaria Soap Supply
Located in Southern California, Cibaria International has long been a leading Wholesale Olive Oil supplier and balsamic vinegars to every segment of the food industry. Kathy Griset, our founder, has traveled the world procuring the very finest products from some of the oldest and the most traditional olive oil and balsamic vinegar producing families in the Mediterranean, making them readily available to our customers.
From there, it's been a natural expansion into Specialty Oil, Certified Organic Oils, Non GMO Oils, Vegetable Oils, Aerosol Oils, and finally, Soap Making Oils. Our growth continues to be fueled, in large part, by our customer's continued interest in both the quality of products being brought to the market place and cost effectiveness. We are committed to constantly improving both, while working hard to build strong partnerships with our customers and suppliers. Out of our passion for oil.
Out of our passion for oils of all kinds, Cibaria Soap Supply was born. Our ever-expanding selection of high-quality base oils for soapmaking is just one reason why we are the nation's leading soap oil supplier Unmatched customer service, quality, and a perfect oil everytime are some of our primary goals in serving our Soap Makers in their own efforts to grow business and achieve a great product.
Our brand new 55,000 square foot manufacturing facility is a testament to our dedication to continue to be better, do better, and provide the best products available. We are thrilled to bring our Soap Making products online and hope you will be too.
Address: 705 Columbia Ave Riverside, CA 92507
Phone: 951-823-8490 Fax: 951-823-8495
Cibaria Soap Supply

subset: commoncrawl


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Spend $80 Online and You'll Get Free Shipping
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Shipment & delivery information
Your order can be delivered to anywhere throughout New Zealand.
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Goods cannot be delivered to a post office box via an express courier service. If shipping to a PO Box you must select standard delivery during checkout.
Company policy is that we do not under any circumstances issue instructions to our couriers to leave deliveries unattended when no one is at the delivery location.
Heavy goods
For unusually large or bulky orders our customer service staff may contact you if any additional freight costs are needed.
Transit goods insurance
If you wish to insure, it will cost $1 for every $100 value or PART THEREOF. In other words if your order is for $145.00 the insurance will be $2.00. This insurance covers goods DAMAGED in transit. We do not automatically insure unless you specify it during the checkout. If you don't select insurance you are NOT insured.
Parcel lockers
We deliver to parcel lockers around New Zealand.
Dangerous Goods
Dangerous goods in reference to shipping are items or substances that when transported are a risk to health, safety, property or the environment. These include and are not limited to: explosives, radioactive materials, flammable liquids, dangerous or volatile chemicals, strong acids, compressed gases, poisons and aerosols. Items that can contain these materials include battery banks, aerosols, some tools and lithium batteries. Items marked with the Dangerous Goods icon below may be subject to shipping/delivery restrictions.
Measuring only 70mm long by 17mm wide this FM transmitter can transmit up to an incredible 1km range in the open. It is powered from 6 to 12 volts (9V battery would be fine) and comes supplied with PCB, electret microphone, 9V battery snap and all electronic components. Hours of fun!
-Recommended box UB5 - HB1605 $2.95
For More info on Kits for Kids.
|Kit Form
|Short Form (circuit only)
|Kit Group
|Short Circuit Series
|Instructions Included
|PCB Width
|PCB Length
|Contains High Voltage Components
|Project Number(s)
|Volume Number
|Volume 2


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Santa Garg is here!
Despite being locked in my childhood bedroom at my parents' house while screaming children pound on the door, we've managed to assemble a holiday update! This update features custom HUD elements, numerous bug fixes, and a new map by JPolito and GeckonCZ.
New Map - They Hunger: Escape
They Hunger: Escape, created by JPolito and GeckonCZ, has been released with the game. The map features survival gameplay in which players must find three randomly placed items and bring them to a broken down truck. The truck must then be repaired and used to escape from the town before the timer runs out and the military arrives to 'purge' the town.
At the start of each round, each player is assigned to a random 'civilian' role. Rounds last seven to eight minutes (depending on difficulty mode). Once the timer runs out, the military parachutes into the town and will destroy the vehicle if all of the items have not yet been brought to it. It is still possible to repair the vehicle and escape after the timer runs out, but it is exceedingly difficult.
If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Notable changes
- Added support for custom HUD elements (generic sprite, numeric display and time display). Exposed the new functionality through the AS API.
- New map: "They Hunger: Escape".
- Scripted weapons can now drop ammo.
Game library
- Added "+inventory"/"-inventory" command pair that will toggle the inventory screen.
- All impulse commands (including flashlight) and the +use command are no longer blocked by certain weapon actions (anything that uses the m_flNextAttack variable would cause this issue).
- Changed MAX_AMMO_TYPES from 32 to 64 for scripted weapons (i.e. the CoF weapon pack). Merged MAX_AMMO_SLOTS and MAX_AMMO_TYPES definitions (both served the same purpose).
- Fixed corpses blocking monstermakers/squadmakers.
- Fixed issue where chat messages sent right before a map change wouldn't get printed to the console.
- Fixed issue with muzzle sprites not appearing long enough for players that have low framerates
- Fixed issue with skill CVARs not being set correctly when changed via trigger_setcvar.
- Fixed the "Voting menu doesn't add players as they join" issue.
- Fixed the confusing "You must wait X seconds before you can call for aid." message that appeared when "getextras" command was used too soon.
- Flashlight now uses CHAN_AUTO instead of CHAN_WEAPON to play the "click" sound. This should prevent it from interrupting weapon sounds.
- Removed support for resolutions lower than 480p.
- Removed the "impulse 99" command and the corresponding E3 1998 logo functionality.
- Skill CVARs can now be changed on the fly (directly from console).
- The message that appears when players enter observer mode will now mention reviving only if the player didn't get gibbed.
- Unlinked MAX_WEAPON_POSITIONS and MAX_WEAPONS definitions again to allow for up to 20 weapons per bucket. This way all 9+1 weapon buckets are available and compatibility with existing scripts is maintained.
- [func_tank] Players can now leave tanks by pressing USE key again.
- [func_tank] Players can use impulse commands (including flashlight) while operating tanks.
- [path_track] Added new keyvalue "maxspeed". Sets new maximum train speed. If the train is traveling too fast, its speed will be set to the new allowed maximum.
- [path_track] Added new keyvalue "newspeed". Same as the legacy "speed" keyvalue but works correctly with controllable trains.
- [trigger_camera] Added key input callback.
Heads-Up Display
- "mp_survival_voteallow" CVAR can be used from map config now.
- Added "HIDEHUD_CUSTOM_MAPS" and "HIDEHUD_CUSTOM_PLUGINS" flags. Can be used to hide all custom elements from a given group.
- Added HL2-like auto-hide feature for the weapon selection menu. This should prevent the situation with players running around with the weapon menu active and unintentionally switching to a different weapon during combat.
- Added support for custom HUD elements (generic sprite, numeric display and time display).
- Fixed alignment of many HUD elements.
- Fixed alignment of multiline HUD messages if negative screen coordinates are used.
- Fixed an issue where the ammo bar in the HUD weapon selection would not be visible if the weapon had only secondary ammo left.
- Fixed an issue where weapons that don't use any ammo would be drawn red in the HUD weapon history.
- Fixed position of the "say:" input line, so it's no longer displayed in the very top left corner of the screen.
- Fixed weapon slots not being cleared properly. Fixes issue where weapon selection would break occasionally.
- Health, suit and ammo indicators can now display 4 digit values.
- Health/suit power value is now clamped correctly, so the value displayed on HUD doesn't roll over if it's too high.
- In-game chat can now display up to 12 lines (6 by default; can be customized via hud_saytext_lines CVAR).
- Increased the weapon slot count from 7 to 10 (for scripted weapons). Slots #6 - #8 are only visible if there are weapons assigned to them. Slot #9 is always hidden and is reserved for special weapons (minigun, shockrifle).
- Inventory items can use custom HUD sprites. Set by a new "item_icon" keyvalue. Expected sprite size is 72x72px. If the player holds items of more than one type, the default item inventory icon will be used.
- Made the cl_showstats debug info slightly more compact.
- New CVAR: "hud_alpha_default"; can be used to customize default transparency of HUD elements. (range: 0..255; default: 160)
- New CVAR: "hud_alpha_max"; can be used to customize transparency of active HUD elements. (range: 0..255; default: 255)
- New CVAR: "hud_bordersize"; can be used to customize HUD "padding". (range: 0..100; default: 16)
- New CVAR: "hud_debug"; can be used for a precise placement of custom HUD elements. (values: 0-2)
- New CVAR: "hud_draw"; enables/disables drawing of the HUD. (values: 0/1; default: 1; the value is not saved)
- New CVAR: "hud_hidecustom"; can be used to hide custom HUD elements. Just in case some server operators do something naughty with the feature. (values: 0 - show all, 1 - hide elements created by map scripts, 2 - hide elements created by server plugins; >=3 - hide all)
- New CVAR: "hud_saytext"; enables/disables drawing of the in-game chat. (values: 0/1; default: 1; the value is not saved)
- New CVAR: "hud_selection_fadeout"; sets the time it takes to fade out before it automatically closes. Default value: 0.5 seconds. If set to 0 the fade out effect will be disabled.
- New CVAR: "hud_selection_timeout"; sets the time it takes before the selection menu starts fading out. Default value: 1.5 seconds. If set to 0 the auto-hide feature will be disabled.
- New CVAR: "mp_suitpower"; Can be used to disable HEV suit power (armor) and hide it from the HUD. Values: 1 - enabled (default), 0 - disabled.
- Numeric displays will show + sign behind the number if the value is "out of range".
- Player names in chat are now displayed with a slightly different color.
- The ammo bar in the HUD weapon selection turns red instead of disappearing if the weapon has no ammo except for what is left in the weapon itself.
- The ammo display will now flash even for weapons that are not using magazines.
- The chat "block" is now positioned at the center of the bottom half of the screen. If there isn't enough space, the chat is moved up to clear the health/suit power displays.
- The weapon selection will automatically close if the player picks up a special weapon.
- Tweaked the HUD layout for a more consistent look.
- Weapon history slots are now initialized properly, so the very first ammo/weapon pickup will be always rendered at the bottom of the weapon history list.
- Exposed the new custom HUD functionality.
- Exposed the new 'concussion' effect.
- RegisterWeapon() can be used to specify classname of the dropped ammo and ItemInfo to specify the amount.
- Any weapon can now use the iClip2 ammo display (enabled by setting iClip2 >= 0).
- Any weapon can now use the uzi-styled iClip2 ammo display (enabled by specifying ITEM_FLAG_DUALWIELD weapon flags, activated/deactivated on the fly by toggling m_fIsAkimbo).
- Exposed Adam's "Entity compounded effects/modifiers" through AS API.
- Added new methods BlockWeapons(),UnblockWeapons() and GetWeaponsBlocked() to CBasePlayer class. Exposed through AS API.
- Moved m_fBlockWeapons from CBasePlayerWeapon to CBasePlayer. Removed the variable from AS API as well, scripters can use the new CBasePlayer methods instead.
- Added CBasePlayer::HolsterWeapon() method. Exposed through AS API.
- Exposed CBasePlayer:eployWeapon() through AS API.
- Changed signature of CBaseMonster::FBecomeProne() to CBaseMonster::FBecomeProne( CBaseEntity * pOther ).
- Added a new HIDEHUD flag - HIDEHUD_SUITPOWER - hides the suit power/armor display. Useful for maps with no batteries/HEV chargers.
- Renamed MAX_AMMO_SLOTS AS definition to MAX_AMMO_TYPES and changed the doc. string to be more descriptive.
- CBasePlayerWeapon::AddPrimaryAmmo() and AddSecondaryAmmo() returns amount of actually added ammo instead of returning boolean value whether any ammo was added or not.
- Fixed name of the CBasePlayerWeapon::AddSecondaryAmmo() method (it was mistakenly exposed as AddPrimaryAmmo() in the previous versions)
- Added new item flag ITEM_FLAG_IGNOREWEAPONSTAY - used by the minigun (instead of a hard coded exception) and can be used by scripted weapons as well.
- Added new item flag ITEM_FLAG_ESSENTIAL - used by the essential weapons - medkit, crowbar, barnacle grapple etc. (instead of a hard coded exception) and can be used by scripted weapons as well.
- CPathTrack: Exposed the new m_iMaxSpeed and m_iNewSpeed members.
- Added FormatInt(), FormatUInt() and FormatFloat() formatting functions. Syntax and behavior equivalent to the native AS counterparts, just modified to work with our custom string implementation.
- Added few color definitions (RGBA class), including the standard Sven Co-op HUD color.
- PITCH enum: Fixed documentation strings.
- If a player is using a view entity (e.g. trigger_camera), the PVS of the view entity is now used instead. This allows NPCs outside of the player's PVS to become active when being viewed by a camera entity.
Non-playable characters
- [Barnacle] Barnacles will now ignore large XRACE monsters.
- [Barnacle] Fixed the issue where barnacles were unable to kill monsters that take reduced damage if the damage type is "slash" (i.e. pitdrones).
- [Chumtoad] Fixed an issue where player owned chumtoads could be used by other players.
- [Gonome] "sk_gonome_dmg_one_slash", "sk_gonome_dmg_guts", and "sk_gonome_dmg_one_bite" skill CVARs should work correctly now.
- [Human Grunt] NPC can now be equipped with a sniper rifle.
- [Ichthyosaur] Fixed issue where NPC would not die properly unless it had an enemy.
- [Kingpin] Players now receive correct amount of points for damaging/killing the monster.
- [Male Assassin] Sniper assassin now has unique reload sound.
- [Miniturret] Players now receive correct amount of points for damaging/killing the monster.
- [Otis] Otis now spawns with his gun holstered.
- [RPG Grunt] A one second wait has been added to the end of the Grunt's rocket firing schedule.
- [RPG Grunt] Fixed issue with wrong animation playing during aiming. Grunts now use the rpg_aim animation.
- [RPG Grunt] Rocket projectiles are now directed toward the center of enemies, rather than the position returned by the BodyTarget() method.
- [RoboGrunt] Fixed server crash caused by Access Violation in CRobotGrunt::GetScheduleOfType().
- [Sentry Turret] Fixed the issue where touching a dead sentry would delay the explosion.
- [Stukabat] The monster now uses "sk_stukabat_dmg_bite" skill CVAR instead of "sk_agrunt_dmg_punch".
- [Tor] The monster now uses "sk_tor_punch" skill CVAR instead of "sk_agrunt_dmg_punch". ("sk_tor_punch" was present but unused in earlier versions)
- Added custom weapon/ammo drop rules. This determines what should be dropped when the player dies. New CVARs: mp_weapon_droprules and mp_ammo_droprules; Values: 0: NONE, 1: ACTIVE (default); 2: ALL.
- All weapon and ammo world models will animate now if the model supports it (i.e. the spore launcher).
- Changed how mapper placed items are determined. Fixes an issue where weapons with movetype set to MOVETYPE_FLY would start spinning when respawned. Also fixes the spinning weaponbox on hl_c16_a1.
- Crowbar, wrench, medkit, barnacle grapple and glock will now appear in the HUD weapon history when picked up.
- Dropped weapons/ammo now fade away instead of disappearing suddenly.
- Fixed an exploit where players could get twice as much ammo by +using and touching ammo item at the same time.
- Fixed an issue were players could pick up satchels dropped by somebody else and deploy them to get over the limit of 5 deployed satchels.
- Players can drop secondary ammo now ("dropsecammo").
- Players can no longer "steal" dropped weapons if they already have the same weapon. They will instead take the ammo from it and only as much as they can carry. No weapons or ammo is wasted this way.
- Players can no longer pick up dropped ammo/weapons if they already have max. amount of the particular ammo type.
- Players can no longer steal thrown crowbar if they already have one.
- Scripted weapons can drop ammo now.
- The "ammunition depleted" HEV sound is now played for uzi, M16, gauss gun, gluon gun and minigun as well.
- The Classic mode shotgun is now forced to use the double-barrel fire mode as its secondary attack (the weaponmode_shotgun CVAR is ignored).
- Weapons directly given to a player (i.e. via map config or "impulse 101") now ignore the "weapon pickup" delay.
- Weapons dropped by NPCs are an actual weapon entities now (instead of a reskinned weaponbox entity).
- Weapons dropped by dead players are an actual weapon entities as well, unless the weapon/ammo drop rules are set to ALL, in which case the classic DM weaponbox is dropped.
- Weapons dropped by players can no longer be stolen by other players if they already have the same weapon.
- [Displacer] The weapon now uses "sk_plr_displacer_radius" skill CVAR instead of hardcoded value. ("sk_plr_displacer_radius" was present but unused in earlier versions)
- [Gluon Gun] The gluon gun beam is no longer slightly off compared to the crosshair position.
- [Gluon Gun] The gluon gun will reset back to the idle animation correctly when the player runs out of ammo and keeps holding the attack button (this will hide the blue light reflection effect that is part of the weapon model).
- [Gluon Gun] Tweaked the gluon gun beam effect a bit. The gluon cloud sprite is now rendered even if the target entity can't take damage.
- [Gluon gun] Removed "sk_plr_egon_narrow" skill CVAR (unused since HL beta).
- [Hand Grenade] Banana bomb now works even if the player has more than 10 grenades.
- [M16] Fixed an issue where the M16 couldn't be selected if the player had the last AR grenade loaded into the gun and no other ammo.
- [Tripmine] The tripmine now uses a proper worldmodel.
- [Uzi] The uzi uses two different HUD sprites again (single uzi and akimbo). It changes when a second uzi is picked up/dropped (the actual weapon mode doesn't matter here).
- [item_inventory] "effect_block_weapons" set to 1 should work reliably now (No view model glitching, no weapon switching).
- [item_inventory] Fixed an issue where the item_inventory entity would fly in a random direction when dropped.
- [item_inventory] Fixed double-not on the ignore trigger check, which meant that "if not not ignoring triggers, fire the triggers".
- [item_inventory] Inventory rules: Item group rules are only ignored if the minimum number required is also 0. That means that no items currently existing in the group can still block the trigger if you set the minimum items from group count to at least 1.
- [item_inventory] Return triggers should are no longer fired when an item is destroyed. Only the destroy trigger should be.
- Removed weaponmode_shotgun option from HLSP. Shotgun now uses default rapid fire secondary attack unless playing in Classic Mode.
Polar Rescue
- Fixed hostages not being guidable by +use.
- Fixed hostages wandering off so easily.
Stadium 4
- Added baby voltigores to the spawn control panel.
- Control panel on/off sounds no longer play everywhere.
They Hunger
- Added Norman's TNT peewees.
- Added Norman's ammo models.
- Added Norman's crossbow view model with TH hands.
- Added new 'spanner' weapon. Models by Norman, HUD sprites from TFC.
- Added the new models to the global model replacement lists.
- Removed all the unused/duplicate/outdated models.
- Suit power HUD element is no longer visible in all TH maps.
- [Zombie Cops] Cops will no longer say most of the annoying sentences that an enemy Barney shouldn't be saying in the first place.
- [Crowbar] Added Norman's candy stick crowbar for the holiday season.
- [Tripmine] Added Norman's tripmine peewees.
- [Tripmine] Added Norman's LD tripmine peewees (for Classic Mode).
- [Baby Voltigore] Changed eye position from (0,0,95) to (0,0,30) to match the actual model.
- [Big Rat] Replaced the bigrat model with the HLSDK version, which includes two cut animations for use by mappers.
- [Classic Barney] Fixed UV map errors, improved UV map precision.
- [Classic Human Grunt] Fixed UV map errors, improved UV map precision.
- [HWGrunt] Updated the friendly HWGrunt model to use the newer animations.
- [Ichthyosaur] Reverted to an older version of the model to fix numerous issues with navigation and AI.
- [Shock Trooper] Fixed issue where the shocktrooper death sound would play via QC event, creating error messages in the console.
- Added 'They Hunger: Escape' radio host and civilian player models.
- Added 5.56 and 7.62 ammo sprites to all relevant weapon HUD text files.
- MP5 muzzle flash sprite no longer has random black pixels.
- Removed a bunch of unused weapon HUD text files.
- Removed all 320x HUD sprites (no longer used by the game).
- Updated all weapon HUD text files (removed 320x sprites; tweaked ammo sprite offsets).
- Updated the displacer weapon HUD text file to use "depleted uranium" ammo sprite.
- [640hud7] Added 5.56 and 7.62 ammo sprites.
- [640hud7] Added colon, plus, minus, stopwatch, and dot/period HUD glyphs.
- [640hud7] Added medkit ammo sprite (copied from 320hud2.spr)
- [640hud7] Removed the separator line (unused).
- [640hud7] Reorganized and cleaned up some of the sprites.
- [hud.txt] Added new glyphs.
- [hud.txt] Fixed alignment of many HUD symbols.
- [hud.txt] Removed definitions for all 320x sprites.
- [hud.txt] Removed all unused definitions.
- [hl_crowbar] The view model is now set to empty string when the weapon is holstered, instead of "0", which would cause a fatal error.
- [hl_crowbar] Think function is now cleared when the weapon is holstered.
- [Checkpoints] Fixed the "checkpoint jitter" issue.
- [Checkpoints] HLSP checkpoint now has a slight fade-out effect when activated.
They Hunger
- All They Hunger weapons can drop ammo now (except the Tesla gun).
- Updated the scripts to work with the TH ammo/weapon model update.
- Moved They Hunger weapons to their own script file (th_weapons) to make it easier to implement them in other maps.
- Every weapon/monster has its own namespace now.
- [monster_th_grunt_repel] Enabled delayed spawn.
- [monster_th_grunt_repel] Spawnflags, health, netname and weapons are now carried over from the master entity (to match monster_human_grunt).
- [weapon_m14] The weapon now uses m_pPlayer.m_flEffectSpeed to slow player down instead of modifying pev.maxspeed directly. This fixes an issue where players carrying item_inventory could use the sniper rifle to override movement speed penalization.
- [Thompson and Greasegun] Each weapon has its own ammo entity now. Both weapons can be used on the same map and they will drop the correct magazine.
- [Thompson] Weapon has higher DPS and better accuracy. The weapon now uses different recoil algorithm with a feel similar to CS 1.6 (by KernCore).
- [RandNumMath] Added RandNumMath.as, a shared script with some useful RNG-based math functions (uses its own namespace "RandNumMath").
- [item_inventory] Added "item_icon" keyvalue. Can be used to specify a path to a custom HUD sprite. (provide the full file name and path relative to the "sprites" directory; the expected sprite size is 72x72px)
- [trigger_camera] Added key input callback.
- [monster_human_grunt] Added "Sniper Rifle" and "Sniper Rifle + HG" weapon choices.
- [path_track] Added new keyvalue "newspeed". Same as the legacy "speed" keyvalue but works correctly with controllable trains.
- [path_track] Added new keyvalue "maxspeed". Sets new maximum train speed. If the train is traveling too fast, its speed will be set to the new allowed maximum.
- Fixed issue with texturing shifting due to rounding errors in texture coordinate calculations.
Game manual
- Added Judgement, They Hunger: Episode 3, and They Hunger: Escape to the maps page.
- Updated screenshot for They Hunger: Episode 2.
- Updated all They Hunger map names to match the current naming format. Updated the number of maps in each series to the correct number.
- Added "Drop Secondary Ammo" and "Unstuck" commands to the command menu.
- Added "th_escape" to the map cycle and map vote configuration.
- Changed the game menu font from Verdana 18 to Michroma 24.
- Made the main menu "taskbar" fully transparent.
- Removed Colors.lst, kb_keys.lst and strings.lst files (used only by the old WON launcher).
- Removed all the WON menu bitmap files and AVI menu logo.
- Removed the 4.8-era Sven Co-op menu logo.
- [default_map_settings] Added the new "mp_suitpower" CVAR.
- [default_map_settings] Added the new mp_weapon_droprules and mp_ammo_droprules CVARs.
- [kb_act.lst] Added the new "Drop secondary ammo" command to the list.
- [valve.rc] Added maxplayers "2" line, so the game starts in multiplayer mode by default when map command is used to create a new game.
- [valve.rc] Removed few obsolete sound engine settings.
Version details
Steam build ID numbers: Game 2396897, dedicated server tool 2396898, SDK tool 2396899.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.


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We are now leasing for Fall 2020! EXCLUSIVE low rates on all floorplans! HURRY! Spots are very limited! Call our office for details.
Sold Out
4x4 A
Apartment Features
Modern fully furnished apartments
Private bedroom and bathrooms
Full bathtubs in each bathroom
In-Unit washer and dryer
Key fob entry for apartments and amenities
Floor-to-ceiling windows
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Canadian Museums Day 2009
On September 29, 2009 the CMA, in partnership with the Canadian Art Museums Directors' Association (CAMDO) held the first ever Canadian Museums Day on Parliament Hill. Over 50 museum professionals from across Canada met with members of Parliament and senators to make the case that Canada's museums require more substantial and stable federal support. The day culminated in a beautiful reception hosted by the Honourable Noël A. Kinsella, Speaker of the Senate.
Download the Canadian Museums Day fact sheet
"Recent research by psychologists suggests that when we lose our memory, we lose our sense of self. We literally are our memories. I think this could be said as well of Canadian museums. Canadians value museums because we are the keepers of the larger past we have inherited or adopted. Our collections embody the memories out of which our sense of who we are as Canadians is formed." Diana Nemiroff, director of Carleton University's Art Gallery, Ottawa
"It was heartening to know that support from Museums was unanimous from the MPs I spoke with during the day. They seemed to genuinely care about our fate. That said, I know we have a long way to go but I think it is a great first step and one we need to follow up on regularly. It has become very apparent, particularly given what h as happened in BC recently, that the only way to make any progress with support and funding at all levels of government is to politicize our advocacy and to get the support of our audiences and members in our fight." Nancy Noble, CEO, Vancouver Museum
For more pictures of the event, check out our Flickr gallery.


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Illustration: Simon LetchOf blood and mud: the three battles of Ypres
Colonel Christopher Redford will always remember the precise moment he realises he is in love with Sergeant Ryan Anderson. It is during the Battle of Verdun, and the moment is so buried within the chaos of that battle that Christopher does not stop to consider it. It is a moment which encapsulates all that is wonderful about Ryan. It is a moment in which Christopher remembers the rust in his voice during the early mornings and notices the tremor of the hands which clutch the gun.
Christopher is in the frontline. He knows, as all the men do, what this means. Last night he wrote to his wife and children by the light of an oil lamp. It reads like a Dear John letter. He knows that death, beneath all pretence, is just another kind of desertion. He is leaving them and he is not nearly as sorry as he should be.
Christopher is shooting now. First a man with a moustache, then a man whose helmet has been knocked sideways. He imagines that he is inside an impenetrable bubble. The bullets cannot touch him, cannot gouge flesh from bone or brain from skull. Christopher is aware of the second line coming on, Ryan in their midst. Now he loses track of which men are falling at the ends of which guns. The horror is no less; perhaps it is worse to lose count of the men one has slain.
The artillery barrage begins from the west. This is their cue to return to the trenches and unload their own guns. The first line has been felled.
Sergeant Ryan Anderson reciprocated Colonel Christopher Redford's love with a kiss during the Battle of the Somme.
They are in the third line and as the second line rises, like corpses from the ground, Christopher feels for Ryan's hand.
"Good luck," he says. Ryan knows that Christopher can feel the secret tremor of his hand; the trembling fingers which will pull the trigger. He is aware of the River Somme, which asserts its neutrality by refusing to suck in any direction, north or south. Like all of the Western Front it is a graveyard for the men who will die here today.
It seems best, rational even, for them to share all their secrets. Ryan has never kissed a man. He will think later that it was rougher; an unshaven, desperate kiss which tastes of terror buried deep inside.
From the east, the sun sets on an unwon battle and the metal hunk of the first tank rises; impressive, but with the metallic speed of a gargantuan toddler. The Germans do not know this. They slip over the mud, over the pockets of the River Somme as they return to the trenches.
That night, it is Ryan who speaks first. "Can you love me?" Christopher replies that he can and does, and wishes that he didn't. They know that only one will survive. They hope for it, even. It will not matter if the war is won or lost; it is not the war which keeps them apart. It is the world that exists outside the war that will drive a wedge between them.
If Christopher lives, he will return to the soft-cheeked family who will not want to talk of blood and mud, or the difference between murdering a man on the street and murdering a man in the trenches. If Ryan lives, he will be a social outcast. His sweetheart must be nine months pregnant now. He has stopped writing; no longer able to tolerate the tears which smudge the ink of her perfumed paper.
Colonel Christopher Redford suspects that this is not a love story. He suspects it is a tragedy.
Colonel Christopher Redford and Sergeant Ryan Anderson exchange secrets in the dark. It is better, they think, to love someone in the night-time. After all, there are things that can only be said in the dark.
Ryan admits fears long swallowed under a manly gait. He is afraid of living alone, of living a lie, of the great abyss under the mud of the battlefield. In Belgium, the Battle for Passchendaele is fought on pieces of earth hungry as quicksand. The land swallows men by their thousands and spits them back out; dead or hollow, or a cold combination of the two. Christopher has begun to grow raw with hate for it all. He hates his superiors as much as his enemies. Christopher hates because he fights a battle that is not his own.
Men die. Ryan fears. Christopher hates.
Their affair is culminating; roaring to a finale neither is prepared for. The war which swore to end before Christmas 1914 is sweltering under the weight of new guns, new tanks. The Lusitania is sunk; the beast stirs. The Americans are coming.
Christopher's unpatriotic bitterness is blacked out in letters home. His wife receives papers of scrawling ink with chunks torn unceremoniously away.
Ryan has a son, though he doesn't know it. His sweetheart is a long-forgotten dream. Now Ryan's world is blood, and mud, and guns. And Christopher.
Always Christopher.
Ryan is gunned down by a German rifle in Passchendaele, November 1917. He does not fall, because Ryan refuses to fall. He lies down in the mud, hopes he doesn't sink.
Colonel Christopher Redford can remember the precise moment he realised Sergeant Ryan Anderson was dead. It is long after Passchendaele has been captured and the heavy silence of a dull victory has seeped into the soldiers souls. Christopher finds him; pale and broken, after three hours' search. The moon surrenders above them as Christopher lies down beside Ryan, takes cold stiff hand in cold stiff hand, and wonders who is dead and who is alive.
There is love that is never acknowledged; that never prevails. This love that is made of rusty voices in the morning, and secrets in the dark; of hate and fear and acceptance.
There is love that exists in the dark places, and grows in the mud.
On that night, beneath the moon, there is love.
Ashleigh Mounser is The Sydney Morning Herald Young Writer of the Year.
Download an ebook of the finalists' stories at smh苏州美甲学校.au/youngwriter
This story Administrator ready to work first appeared on 苏州美甲学校.


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Blind Item #11
This still married B list actress on a cable show has been trying to get pregnant with her co-star. He wants a baby and she wants to make him happy.
This still married B list actress on a cable show has been trying to get pregnant with her co-star. He wants a baby and she wants to make him happy.
Posted by ent lawyer at 11:45 AM
Labels: blind item
Leave Clare Danes alone!
Keri russell
Claire has to be A
Keri Russell
I think a Matthew Rhys/Keri Russell baby would be adorable!
Claire is on.premium cable. Maybe its beat up January Jones day around here since she likes getting pregnant
Yeah Keri is good too good job Kristin!
@Kristin and @Derek Phew!
Kerri totally fits.
@VIP So close yet so far!
I'm just going to leave this here for you.
@Kristin :)
I just get ragey when I think Enty is trying to turn Clare into a cheater. Gee, you sleep with one guy who has a 7-month pregnant girlfriend...
isn't keri's show network?
Claire has a sordid past and she never should have let Jordan Catalano get away from her (so he turned out to be a loser big whoop!)
Then she'll go to the mall with the baby, sit on a bench and hand it over while she has a good cry. Then, she'll go home,get dolled up, go out and forget to tell the babysitter that she'll be gone for a week!
I know i wld!
I don't understand any woman who has a baby to make a side-fling happy. Have some self-respect, gurl. A baby's a lifetime commitment.
Keri's show is on FX (Cable). She fits.
And now that Brody's been killed off, no more implying Damian and Claire are sleeping together. Filming finished a while ago, too.
Anna Paquin and Alexander Skarsgard
(kidding, kidding)
@ Charis
Yes, a Russell/Rhys baby would be the cutest thing on the planet. And have a head full of curly hair.
Just so long as she isn't married to someone but doesn't know ...
... Plus she'll go to a party and wander around talking to herself
She's had one kid. She's hardly octomom jeez
Crazy Days and Nights is a gossip site. The site publishes rumors, conjecture, and fiction. In addition to accurately reported information, certain situations, characters and events portrayed in the Blog are either products of the author's imagination or are used fictitiously. Information on this site may contain errors or inaccuracies; the Blog's proprietor does not make warranty as to the correctness or reliability of the site's content. Links to content on and quotation of material from other sites are not the responsibility of Crazy Days and Nights.
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Grey Aluminium Wooden Slatted 3 Tier Staging 367
Mill finish aluminium 3 tier staging with pressure treated wooden slats. Each staging has 16 braces for extra strength. Staging height 3' 1" (930mm). Each staging is supplied with instructions and all necessary fixings.
- Delivery is normally within 7-10 days after order.
- Our prices for accessories include all delivery charges - unlike others we do not add delivery charges during the checkout process.
- All accessory prices include VAT.
ORDER BY PHONE: You can pay with a debit or credit card. To order phone us on 01603 721590 seven days a week.
ORDER ONLINE: You can pay with a debit or credit card. We also accept password protected online payments using Verified by VISA or Mastercard SecureCode.
METHODS OF PAYMENT: We accept most major credit cards and debit cards including VISA, MasterCard, VISA Delta, VISA Debit, MasterCard Debit, Electron, Solo, Switch, Maestro and UK Maestro. We also accept secure online payments using Verified by VISA or MasterCard SecureCode. We do not accept American Express or Diners Club cards at present.
SCHOOLS, COUNCILS AND BUSINESSES: We supply many schools, local councils and businesses both large and small. The prices and terms are the same so you can order online if you wish. If you want to pay by BACS transfer or company cheque you will need to order by phone.


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Wisconsin Historical Society
(formerly State Historical Society of Wisconsin)
816 State St.
Madison, WI 53706-1488
Between its archives and library, nearly one-fifth of the entire Wisconsin Historical Society collection, now containing more than one million items, deals with family or local history, making it one of the largest genealogical collections in the country. It is not, however, limited to Wisconsin history. The library attempts to acquire all U.S. and Canadian historical and genealogical materials. Vital records prior to 1907 are on microfilm for the entire state (see Wisconsin Vital Records). Census holdings include all federal censuses for all states. The society has all federal census indexes for Wisconsin and is acquiring some indexes for other states. There is an extensive collection of passenger lists and one of the nation's largest newspaper collections, national in scope, but predominantly concerning Wisconsin (see Wisconsin Periodicals, Newspapers, and Manuscript Collections, and Wisconsin Maps sections). Books, except for rare editions and pamphlet-size, are on open shelves.
The archives, housed in the Historical Society Building, holds manuscript copies of early state censuses (see Census Records for Wisconsin), sets of land, probate, court, and tax records from many Wisconsin counties and municipalities.
For more detail on the society, see James P. Danky, ed., Genealogical Research: An Introduction to the Resources of the State Historical Society of Wisconsin (Madison, Wis.: State Historical Society of Wisconsin, 1986) and the society's website. Hours at the library include some evenings, but are also affected by university calendars since the building is on the campus of the University of Wisconsin.


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Jeep TJ Restraints
MasterCraft Safety designs a full line of heavy duty fixed back and reclining off-road Jeep TJ Seats with superior hip bolsters and shoulder containment, Jeep TJ Mounts, Jeep TJ grab handles and 5 way latch and link Jeep TJ Restraints that easily bolt-in without special tools or drilling for the. We also provide minimal drilling options for other Jeep models. Optimize your Jeep TJ for safety, comfort and performance with our full line of Jeep TJ accessories for performance offroad!
Harness Pads$29.95


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|Community Summit : 15 - 23 September 2010
Staged during the International Year of Biodiversity, and held in parallel with the 2010 Millenium Review Summit and the sixty-fifth session of the United Nations General Assembly, the Community Summit gathered representatives from 20 countries travelling to NYC to receive the Equator Prize, share best practices, inform policy, celebrate successes, receive capacity building training and address common challenges on the Biodiversity local agenda.
The Community Summit was held from 15 - 23 September 2010 at the UN Church Center in NYC. Attended by 43 individuals among local community leaders, facilitators and volunteers the Community Summit succesfully achieved it's primary objectives:
a) to create a venue for best practice peer-to-peer exchanges
b) provide access to decision-makers and policy-making processes;
c) deliver development and capacity building training.
See, in the next few pages how these objective were succesfully achieved and documented. For full coverage of the Community Summit, please see the daily journals and photo diaries.


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29 March 2011 - Indonesia. A Greenpeace activist holds flowers with the message "Have courage Japan" during a solidarity action for the victims of the earthquake and tsunami in Japan in front of the Japanese embassy in Jakarta. The group urged Indonesia and governments around the world to heavily invest in energy efficiency, and redouble their efforts to harness safe and secure renewable energy sources.
© Greenpeace / Donang Wahyu
1 - 12 of 5649 results.


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I, for one, am looking forward to the California Teachers Association's planned takeover of the state Capitol the week of May 9.
I love old-fashioned dinner theater.
And that's all that the teachers' union takeover really is: entertainment. CTA wants to take the action to oppose any attempts to impose an all-cuts budget. The union's critics claim they are doing Wisconsin-style disruption of government. Both sides are wrong -- becasuse they are overstating the importance of the takeover, and of the Capitol itself.
U.S. & World
News from around the country and around the globe
The takeover is really nothing more than political fun -- in an old timey, quaint sort of way. No one does this sort of thing anymore, because it's a waste of time. Fiscal decisions aren't made in the Capitol. Decisions on spending and taxation are made by formulas, laws and constitutional amendments that were long ago approved -- mostly by voters themselves.
The budget is merely a formula of formulas. The legislature isn't worth protesting -- or inconveniencing with a Capitol takeover -- because they have so little power. Lawmakers act mostly as a clean-up crew for the fiscal messes created by previous voter decisions. Constitutionally, legislators are janitors in California.
The trouble with CTA's protest may be that it gives the mistaken impression that the legislature has the power to fix the budget mess. It doesn't. So let's hope the teachers' union makes clear that they are going to the Capitol not because the Capitol matters to the current fiscal debate -- but because they want to change the California governing system so that future takeovers of the Capitol won't be a complete waste of time.


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Employees at Lawrence General Hospital share a set of common characteristics regardless of the position they hold, their level of seniority or the role they play at the Hospital.
If you share these characteristics, there may well be a place for you here at Lawrence General.
Lawrence General Hospital has a "Tobacco-Free Hiring Policy". Click here to review our policy.
Lawrence General Employees' Service Excellence Standards
Lawrence General Hospital employees are committed to practicing the following Seven Standards of Behavior in order to provide our patients with excellent care while serving as ambassadors of the hospital each and every day.
Lawrence General Hospital offers competitive compensation and shift differential as well as an attractive benefits package including comprehensive Health and Dental insurance for employees working 24 hours or more, Tuition Reimbursement, Group Life Insurance, a 403(b) Retirement Savings Account, Flexible Spending Account for dependent care and medical expenses, discounts on Vision, Auto, Home and Pet Insurance, and discount theme park tickets throughout the summer. Employees have access to free, on-site, secure parking close to the main entrances.


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Kingherbs was founded in 1996, manufacture high-value botanical derivatives. Over the years the company grew, now operates three factories with ISO9001 and Kosher certifications, producing herbal ingredients for dietary, food supplements, food additives, nutraceuticals, cosmetic ingredients, natural health products, pharmaceuticals and feed.
Kingherbs offers extended services as to help clients source materials from trusted manufacturers in all parts of China, examples are Chemicals, Minerals, Vitamins, Fruit and vegetable Juices, etc. Thus Kingherbs ca... [Details]


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Reg: $14.95
Reg: $14.95
Reg: $44.90
University of New Haven | Dorm rooms may be small in size, but the options for organization are limitless! There are closet organizers and laundry bags, shelves, hooks, trunks, and more. At OCM, you can find all these before or after the semester starts. For the very best in dorm room organization products, check out our Best Sellers collection. These items are favorites for college students at over 1,200 schools in the U.S.! The best part? All our inventory is Guaranteed til Graduation, ensuring you get the best value on every item for move-in day. Contact us with any questions on our dorm room organization and storage solutions.


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GeekTeacher wrote:It's OK
I've finally got my head around how to do it. Although technically correct, the instructions from the PiFace team are not at all clear for someone who is not familiar with the Scratch and Linux environment, even when they are experienced computer users. Anyway, I'm now controlling the PiFace with both Scratch and from Python and I offer my help to anyone who is having the same difficulties as I was two days ago.
Please don't come round to my house
Easier? - How?in the end I've stuck with tightvnc on the pi as it seems a bit easier for me to run headless.
I would guess your problem with tightVNCServer is that it is running on a different DISPLAY. If you connect to it, run a terminal and typesimplesi wrote:Easier? - How?in the end I've stuck with tightvnc on the pi as it seems a bit easier for me to run headless.
X11VNC has the advantage (and I don't know of any disadvantages BTW) is that you can plug a monitor into the RPi and see what is going on with your session whereas if you use TightVNCServer, you won't see your activity as it doesn't show on the main display.
Code: Select all
echo $DISPLAY
Code: Select all
vncserver :0


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Viana was only with us for a very short time, but in that time,she made a big impact on everyone she met.
We often take in rabbits, like Viana, who are very wounded, sick or traumatized. These rabbits often become "old soul" messengers and teachers for us and even the veterinarians with whom they interact.
Viana came to us with a gaping wound on her side, likely from a dog bite. She had been abandoned at a veterinarian's office and then taken to Sonoma County Animal Control which called SaveABunny for rescue assistance.
From the moment Viana popped her little head out of the carrier we knew she was special. She had such a sweet disposition with just enough fire to make her fun. She sought out attention and would place her paws on your chest and snuggle down deep.
Sadly, it soon became clear that something was very wrong with Viana. She lost a lot of weight and became listless. We took her into the vet right away and x-rays showed areas of major concern in her chest cavity, abdomen and diaphragm. We took her to UC Davis for emergency surgery and they discovered abscesses filling her chest area and pressing on the organs. The abscesses---likely a result of the dog bite wounds, filled at least 30% or her tiny body. The condition was painful and inoperable, so euthanasia was strongly recommended. With tears and a heavy heart we decided to let her go and not wake her up from the surgery.
As many of you know, I do a lot of energy healing work with and for the bunnies (and people). This is probably why we are so successful at the intense rescue and rehabilitation work with severely wounded, neglected and traumatized rabbits. Viana had an amazingly pure, loving "spirit" about her. Here's is what I learned from Viana during a shamanic journey to accompany her passing: What happened next is hard to describe and perhaps you do not believe in the reality of energy work. So I will try to just give you the essence of what I experienced.
Many times we think that we are rescuing an animal, when in fact, the animal is equally rescuing the human. These sensitive, trusting and intelligent little rabbits allow people to be in their presence. It is a gift from them to us. It is a rare opportunity for us as humans to be shown and experience unconditional love. When their loving and patient higher consciousness meets ours, we are able to access and feel safe with the most vulnerable and primal parts of ourselves. They do truly bring out the best in us
When our/ your beloved rabbit companion dies, their bright, positive energy becomes a part of your own energy field. It builds and grows as you go through life living with your bunnies and letting them go. It's like wearing a big band of light around you as you walk through life. Imagine the rings of Saturn, but all white.
It doesn't matter if the rabbit was only with us/ you for a very short time When the experience you share with them was one of love and kindness ( regardless of how much trauma or abuse they suffered at the hands of someone else before they met you), they are grateful and return the love back to you in a magnified way that is forever with you.
Viana was only here for a short time, but opened our hearts and minds to the richness of what life and love is truly all about.


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Update 6:00pm – We've learned 4 people have been laid off at Clear Channel Syracuse. Click here for the newer story.
SYRACUSE — Longtime local radio fixture Jim Reith has exited FM Newsradio 106.9 and 570 WSYR. In place of his weekday 3-7pm talk show, the Clear Channel station's website now says syndicated host Sean Hannity will air from 3-5pm, followed by "Daily Wrap with Joe Galuski" for the 5pm hour. Syndicated host Michael Savage begins at 6pm, going for the next seven hours.
We have contacted local Clear Channel management via email to effort "official" confirmation/comments and we'll update as we learn more.
Updated: No response yet from Clear Channel, but Syracuse.com noted that Reith has since posted an update on his Facebook page:
Thank you for all of your comments. I am touched by your well wishes. Thank you to everyone who took the time to listen to the show and participate. In my almost 30 yrs at WSYR I've been fortunate to work with some amazing people. From Don Dauer, Rick Gary, Bill Baker and [WSYR morning drive host] @joegaluski to bosses like @tomlangmyer, Bob Neil, [WSYR program director] Jason Furst and [Clear Channel GM] Joel Delmonico. They say that when one door closes, another opens. I very much look forward to the next challenge. Thank you all very much. See you all down the road, God willing.
On the "info" page of his profile, Reith had stated, "Hi everyone! For those of you who don't know, I'm a radio talk show host on 570wsyr in Syracuse. I've been on the air here for almost 27 years, doing the talk show for the last 11." Earlier in his run at WSYR, Reith had served as the station's news director.
It's unclear whether Galuski — who retains his duties as the host of "CNY's Morning News" — will be returning in the afternoon to do the "Wrap" hour live, or if it will be prerecorded earlier in the day. We would also speculate the 7-hour stretch of Savage might be a temporary measure until something else can be lined up. Again, we'll update as we learn more.
Got News?
If you have any information to share on local impacts of Clear Channel's reduction in force measures, please email email@example.com or use the Contact Form. All tip sources will be kept confidential… if you use the Contact Form, you don't even need to provide your name or email address.


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Ford NHRA Thunder Valley Nationals highlights 2013 Bristol Dragway schedule
Solidifying its position as one of the premier drag racing facilities in the world, Bristol Dragway hosts a stellar slate of events during the upcoming 2013 season, including the flagship Ford NHRA Thunder Valley Nationals.
Thrilling NHRA action roars in to Thunder Valley, June 14-16, for one of the signature stops on the circuit for the kings and queens of speed. The 13th Annual Ford NHRA Thunder Valley Nationals presented by the Tri-Cities Area Ford Dealers is set for Father's Day weekend. The nitro-burning, pulse-pounding excitement firmly establishes this as one of the most popular events on the tour among drivers and fans.
"Our 2012 season was the strongest we have had in Thunder Valley and we are ready to continue that momentum in 2013. We are always looking for innovative and exciting events to add to our calendar, and once again, we have put together a very solid and impressive schedule for fans," said Jerry Caldwell, Executive Vice-President and General Manager of Bristol Dragway. "There is no doubt Bristol Dragway is one of the elite facilities in drag racing. Not only do we have a unique setting in racing and guest hospitality second-to-none, with our exciting list of events, we know fans will not be disappointed with a trip to Bristol Dragway in 2013.
"We are proud that so many families have developed a new tradition of coming to the Ford Thunder Valley Nationals to celebrate Father's Day. Our ticket renewals for that event are strong this year, so fans may want to go ahead and pick some up for Christmas gifts."
An event unparalleled in drag racing, the Ford Thunder Valley Nationals is a treat for the senses. With thunderous engines, extreme speeds and valley-shaking power, every race fan should experience the excitement of the NHRA at Bristol Dragway. Local racer and 2012 Pro Stock champion Allen Johnson hopes the trip to Bristol will help him add the only thing missing on his stellar resume, a win in Thunder Valley. Antron Brown, 2012 Top Fuel champion, and Jack Beckman, 2012 Funny Car champion, also hope to end the day in the Winner's Circle by defeating tough fields of competitors.
"Each season we make it a point to include a broad range of events in our calendar. We like to say we have something for everyone in Thunder Valley," continued Caldwell. "In 2013, we'll have our traditional Monster Truck Madness and Thunder Valley Mayhem thrill shows. We have the revamped Fun Ford Weekend and Mopar Thunder, and the return of the always-popular Super Chevy Show. Our successful street-legal series, Street Fights, comes back for another season to give anyone who wants to experience the exhilaration of drag racing an opportunity to do just that."
Lightning-quick action from some of the fastest eighth-mile drag racers in the world, happens during the Xtreme Drag Racing League events at Bristol April 26-27. The XDRL is the world's premier sanctioning body for the sport of eighth-mile drag racing.
Bristol's Street Fights series gives anyone a chance to tackle the strip in legendary Thunder Valley. All street-legal vehicles, from muscle cars to minivans and motorcycles, are welcome to compete at Street Fights. The schedule is comprised of 14 Street Fights events, with the season opener scheduled for Saturday, Mar. 30. The majority of events take place on Thursday evenings, with select Saturday races in 2013.
Thunder Valley gives fans of every manufacturer the opportunity to see their favorite classics in action. To give fans and competitors added value, Fun Ford Weekend and Mopar Thunder combine for a doubleheader event on Aug. 30-31. The new format features the same elements that made each event popular, but puts them together to give fans even more bang for their buck.
Home to some of the largest Super Chevy Show crowds, Bristol Dragway prepares for a flood of bowtie fans Sept. 27-29. After racing concludes at the Super Chevy Show on Saturday, Sept. 28, a spectacular lineup of extreme machines will put on an edge-of-the-seat thrill show during Beef O' Brady's Thunder Valley Mayhem presented by Thompson Metal Services.
Car-crushing chaos comes to the infield of Bristol Motor Speedway for Thompson Metal Monster Truck Madness presented by Beef O' Brady's Saturday, July 27. Fans can expect radical racing, frantic freestyles and mountains of mashed metal as some of the nation's biggest monster truck names hit the track.
Two-wheel action reigns Aug. 2-4 when the All Harley Drag Racing Association visits for the Thunder in the Valley Nationals. With several classes of high-speed competition, including the 200-mph nitro machines, the rumble of Harleys echoing in Thunder Valley makes this one of the most popular venues on the AHDRA circuit.
DER Bracket Racing Series hosts its fifth season of popular grassroots racing in 2013. The DER Series schedule features 11 weekends of racing with competition in categories ranging from Super Pro to Junior Dragsters.
In addition to the DER Series schedule, bracket racers have several chances to score big this year. The May 16-19 K&N Spring Fling 20's presented by Sparco will feature hundreds of drivers running all out for big money. The BTE World Footbrake Challenge VI takes place July 12-14 with some of the biggest names in bracket racing going head-to-head for $10,000-to-win each day.
For fans who want to see the future of drag racing, one of the biggest weeks of Junior Dragster competition in the world takes place in July. It kicks off with the July 20-21 Jr. Dragster Nationals. The twelfth annual event is the perfect tune-up for racers in the July 22-27 NHRA Jr. Drag Racing League Eastern Conference Finals. The Eastern Conference Finals attracts more than 500 racers, ages 8-17, from all states east of the Mississippi River.
In 2013, a diverse range of events return to Bristol Dragway, home to one of the most varied dragway schedules on the planet. Dragway officials still are working on several new events for the 2013 season, with details for those events released once they are finalized. For racers and fans alike, Thunder Valley is the perfect playground for the upcoming season.
For more information about Bristol Dragway events, please call (423) 764-DRAG.
2013 Bristol Dragway Schedule
|Street Fights Opener
|March 30
|Street Fights
|April 4
|DER Test and Tune
|April 5
|DER Bracket Series
|April 6-7
|Street Fights
|April 11
|DER Bracket Series
|April 13-14
|Street Fights
|April 18
|DER Bracket Series
|April 20-21
|Xtreme Drag Racing League
|April 26-27
|Street Fights
|May 2
|Street Fights
|May 9
|DER Bracket Series
|May 10-11
|K&N Spring Fling 20's presented by Sparco
|May 16-19
|Street Fights
|May 23
|DER Bracket Series
|May 25-26
|Street Fights
|May 30
|DER Bracket Series
|June 1-2
|Street Fights
|June 6
|13th Annual Ford NHRA Thunder Valley Nationals
|June 14-16
|DER Bracket Series
|June 22-23
|Street Fights
|June 27
|DER Test and Tune
|June 28
|DER Bracket Series
|June 29-30
|DER Bracket Series
|July 6-7
|BTE World Footbrake Challenge VI
|July 12-14
|Jr. Dragster Nationals
|July 20-21
|NHRA Jr. Drag Racing League Eastern Conference Finals
|July 22-27
|Thompson Metal Monster Truck Madness presented by Beef 'O' Brady's at BMS
|July 27
|AHDRA Thunder in the Valley Nationals
|August 2-4
|Street Fights
|August 8
|Mopar Thunder / Fun Ford Weekend
|August 30-31
|NHRA Lucas Oil Drag Racing Series
|September 5-7
|Street Fights
|September 12
|DER Test and Tune
|September 13
|DER Bracket Series
|September 14-15
|Street Fights
|September 19
|DER Bracket Series
|September 21-22
|Super Chevy Show
|September 27-29
|Beef 'O' Brady's Thunder Valley Mayhem presented by Thompson Metal
|Septermber 28
|Street Fights
|October 5


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No matter what brings you to Wyoming or what region you visit, save some time for seeing the nearby sights. Each season holds its own charm. The fall has beautiful leaves and interesting wildlife displays as males fight for dominance and the best mates. Winter encases nature in crystaline ice formations. Spring brings on the babies for most Wyoming wildlife species. And summer presents splashes of colorful flora and an abundance of frolicking fauna.
Stop by a nearby visitors' center to get a brochure on the best walking and driving tours in the area you are visiting. Then take your time enjoying the animal, flowers and unbeatable sunsets during your Wyoming vacation
Learn how to best experience Wyoming's national parks, where to spot wildlife, how to find the perfect dude ranch and more. Find the right tour for your trip by browsing our listings below.


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Bruce N H wrote:Hey Tony,
This is gorgeous! I've really enjoyed watching the progress and now to see the final is even better. Is this, or at least a segment, going to BrickWorld? If so, we simply have to arrange a CC sigfig inside this. I'm so honored that my sf has a prominent seat inside.
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America Georgine Ferrera (born April 18, 1984) is an American actress who is known for playing the lead role in the television series Ugly Betty. She also starred in the movies Real Women Have Curves, Sisterhood of the Traveling Pants, its sequel Sisterhood of the Traveling Pants 2, and The Dry Land.
Ferrera, the youngest of six children, was born in Los Angeles, California, to parents who immigrated to the United States from Honduras in the mid-1970s. Her mother worked as a housecleaning staff director for a hotel. Her mother raised Ferrera and her siblings, always stressing the importance of higher education.
Ferrera was raised in the Woodland Hills section of Los Angeles, where she attended George Ellery Hale Middle School and El Camino Real High School. From the time she was seven years old, when she landed a small role in a school production of Hamlet and then at age 10 a much bigger role as the Artful Dodger in Oliver!, Ferrera knew that she wanted to be a performer. She acted in school plays and community theater in Los Angeles throughout her youth, though with little help from her mother, who insisted that she pursue other interests because she was concerned her daughter would not get a fair shake. Ferrera was forced to take the bus to auditions, though eventually her mother saw her daughter's dedication and began to drive her. Ferrera disliked her first name as a child and went by her middle name, "Georgine", until she began acting professionally.


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Dr Charles Brown (UAE)
14 August 2018
This video
6 mins
In this video, Dr Charles Brown explains how he performs a lateral meniscus root repair, with commentary to a surgical footage video of a case. He also walks through a revision root repair with follow-up scope footage.
On his summary slide, Dr Brown states that lateral meniscal tears further destabilize the ACL deficient knee. You should suspect lateral meniscus root tears in a patient who has a high-grade PS and in patients undergoing revision ACL surgery.
Recorded at:ESSKA CongressGlasgow, Scotland9-12 May, 2018
2008 - 2020 Smith & Nephew Plc. ◊ Trademark of Smith & Nephew


text: About the show Every Monday night, all night long, see our best top-line resident improv teams playing their brand of long-form improvisation. Come see this show, because what happens tonight will never, ever happen again. 6 shows, all absolutely free. Holy house teams, Batman! It's MONDAY MADNESS! Contact Us For additional information about this event please contact us at 212-563-7488 or send us an email at email@example.com. Share this Event Email to a Friend


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21 June, 2010
OMGFor a 13yr old to go to the meadowlands and see my first show, was exhilirating...From Streets, to Bad, my life changed forever that nite..My big brother gave up his ticket, so i could experience U2 live..(he did have tix for every nite in the tri state area) but i have thanked him every year since, taking him to shows every time they are in town...One of the best nites of my life for sure!
17 November, 2009
First of Four Shows That YearThe highlight was, obviously seeing them the first time. It was the only time I saw 'A Sort of Homecoming' done live. Show was good, but Bono lost his voice during 'Running to Stand Still' and the show was shortened up a bit. Still awesome..


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Three ways to use your domain name
You've got your domain name, but aren't sure what to do next. This video shows three ways to use your new domain name: create a website for your domain, connect your domain to Facebook or LinkedIn, or create an email account for your domain. See the full article.
Why anyone can build a website
Easy-to-use tools like Websites + Marketing Website Builder and Online Store eliminate the complexity of knowing website coding languages like HTML, CSS and JavaScript. After the video, visit: GoDaddy's Website Builder home page. See the full article.
Meet Websites + Marketing Website Builder
Creating your own website is easier than you think. This video provides an overview of Websites + Marketing Website Builder and shows how simple it is to get a great-looking site built and on the web. See the full article.
Use your domain to create an email account
Learn how to create an email account using your very own domain. A domain-based email account looks professional and establishes credibility. See the full article.


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After 2 days of freestyle it was time to give way to the slalom racers at the Beetle kitesurf World Cup, Saint Peter Orting Germany. At 11 AM the skippers meeting was held, explaining the rules of slalom and answering questions the racers might have. This is the first PKRA slalom event in Europe and first event for many riders. By 2 o'clock the wind had filled in and the first race was started. Bryan Lake and Christine Bnunniger were the winners of the first slalom ladder, taking the points lead for the event.
The slalom ladder for the men is set up with 5 heats of eight-man with the top 3 advancing to the next round. The women have 2 heats of 6 with the top 3 advancing into the final. The winds were fairly light throughout the whole day, fluctuating between 8 to 10 knots, so racers that only had twin tips were at serious disadvantage. The 1st round was dominated by the season veterans with all the top seeds advancing. On the women side Winkowska, Lange and Van Westerop were the surprise of the event, with Karolina winning her first race.
The two men's semifinals were really exciting, in the 1st semifinal, Kerneur took the win with Withington in 2nd and Gruber in 3rd. The 2nd semifinal Brian Lake won the race but Castel gave him a good run on the 1st reach. Gunnar Biniash eventually caught up to the pack and finished second. The men's final was set with all the top seeds advancing.
\"Slalom Racing is very fun, full speed, it is technical to keep the kite going during the jibes in the light winds\" - Romain Castel
The women's final was 1st on the water with Christine Bnunniger dominating the fleet and taking the win. Sysoeva finished second, Boese and winkowska had a close battle for third but Boese took the lead on the last mark and the last podium spot. The 1st men's final was called back after Julien Kerneur crossed the line early. The race was reset and Castel had a great start and was 1st at the mark. However, Lake's experience and great jibing got himself back in 1st until the end of the race. Adam Withington started in 5th place and fought is way all the way back up to 3rd and Florian Gruber finished 2nd after passing Castel. Castel finished 4th and Biniash 5th.
The wind was fairly light and only one round of racing was run, the forecast is looking better for the next few days so many more races should happen. All the lead changes in the final and semifinals were really exciting and the battle should keep heating up as the days go on and the competitors get more comfortable with the German conditions. If you miss any of today action you can watch the live replay and get all the latest news and updates on Facebook and Twitter.
Read original article: PKRA News:First Slalom races of the Beetle World Cup


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The version of vbulletin that the forum used is no longer supported by my webhost.
I have converted the forum over to phpBB. Usernames and passwords should be the same and posts should be preserved.
The private forums for guilds were converted but I have set them to private. I still have the group membership lists, and can restore them if requested.


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Chris Waring Claims Victory At The Surf Ride $100k Pro-Am by Vans
Surf Ride Short Link
Surfri.de links are tiny urls that can be shared with Facebook, Twitter, emails, blogs, etc. Copy and paste them wherever you like!
Fresh off of his recent win at the Katin Team Challenge, Chris Waring of Seal Beach continued his competitive surge with a huge win over a stellar field at the Surf Ride $100,000 Freedom Pro-Am Surf Series by Vans.
"I'm so stoked to surf in a local California contest with a lot of my friends and top pros like Timmy and the boys. I had a really good time today, the groms were ripping and the vibe was all around perfect, I'm excited about this series!"
Chris wasn't the only competitor loving life however as the Freedom Series also featured "Family Divisions" where Groms, Women and Masters duked it out for huge prizes.
Nine year old competitor Dagan Stagg from Carlsbad was so excited to be surfing with his hero Timmy Reyes, that he almost missed his heat while the two were "hanging out".
"I really enjoy surfing with the pros- I can't believe how good they surf. Watching them got me really excited to surf my heat!" said Dagan.
The surf was solid for the Ocean Beach Pier event and although bumpy it provided plenty of scoring opportunities for the competitors.
Pro Finalist Micah Byrne shared his take on the quality of surfing at the event: "The waves did look a bit mixed up at times from shore but once in the heat there was definitely some clean sections. I can't remember an event with so many solid scores from an ASP trained panel of judges. Everyone was absolutely ripping on the pro side."
The event featured a family style barbecue compliments of the fine crew at Vans and everyone gobbled to their hearts content. "There's nothing more American than the Freedom surf comp and a delicious hot dog right off the grill" commented Masters Division winner Bryan Jennings as he partook of an extra crispy dog.
"The vision for the event and the entire Surf Ride Pro-Am series is to provide a great California surf contest where Pros and Family competitors can come together and share a day of surf while providing for a worthy cause. The event raised $1000 for the Camp Pendelton Kids Military Surf Club, so we feel it was an all around great day." Chris Williams Executive Director
Surf Ride would like to thank all our generous sponsors: Vans, Dakine, XS Energy, Dragon, Watermans Applied Science, Billabong Camps, Transworld Surf and Bubblegum Surf Wax.
Check out Freedom.Surfride.com for Surf Series Info.
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What's happened in the business of video games this past week ...
QUOTE | "Social and freemium is not where gaming is headed."—Jack Tretton, head of SCEA, talking about Sony's rough times and how the console business will be better than ever.
QUOTE | "Madden did not have the level of innovation that some of our other franchises have had."—Andrew Wilson, head of EA Sports, talking about why Madden 13 represents a significant improvement in the franchise.
QUOTE | "I can't recall a time when there's been less general enthusiasm for the arrival of the next generation of console hardware."—Johnny Minkley, games writer and broadcaster, talking about why better technology doesn't necessarily mean better games.
QUOTE | "Innovation is a 50/50 chance of flushing that money down the toilet, which is why all the big console games have 2, 3 or 4 after the title."—Alex Seropian, co-founder of Bungie, talking about why innovation is easier on mobile hardware.
QUOTE | "It's time to let those 150 game designers off their leashes to roam free."—Steve Peterson, West Coast Editor for GamesIndustry International, talking about Zynga's problems and how they might solve them.
STAT | 20%—Amount that game industry retail sales dropped during July in the US, versus July of last year; the combined total of software, hardware and accessories was $548.4 million.
QUOTE | "What Steam actually does well isn't necessarily selling software."—Rob Fahey, veteran game journalist, talking about how Steam may be threatened by Microsoft's Windows 8 store.
QUOTE | "They focus on the visual stuff at the beginning and then build the gameplay on top of that."—Capcom director Hideaki Itsuno, talking about how Western developers start designing a game, where at Capcom Japan they start with the game design.
QUOTE | "Nobody plays League of Legends just because it's free... They play it because it's a compelling game with a great roster of characters."—Chris Enock, senior marketing director for Riot Games, talking about how they promote the game.
QUOTE | "I believe tablets to a large degree will replace laptops in the home in the next few years."—Jens Begemann, CEO of social game company Wooga, talking about how gaming hardware is changing.
STAT | $1.6 billion—Amount of consumer spending expected in 2016 on games from smart TVs; the current amount is only $88 million for the year.
STAT | $609 million—Amount of revenue that Japanese mobile social game company DeNA took in during the quarter ended in June, up 37% over last June; net profit was $131 million, as Rage of Bahamut took the #1 slot on Android and iOS.
STAT | $400 million—Amount that Angry Birds merchandise will make for licensee Commonwealth Toy & Novelty in 2012, which is double the sales of Angry Birds merchandise from last year.
QUOTE | "We're now... creating mobile games, with an emphasis on micro-transaction games and freemium games."—Greg Canessa, VP of Activision Mobile, talking about Activision's plans for heavy investments in mobile games.
This Week in the Business courtesy of GamesIndustry International
(Image from Shutterstock)


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Difference between revisions of "MacBookPro"
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At the end of the installation DO NOT install the bootloader in the MBR, but in a partition (e.g. sda3)
At the end of the installation DO NOT install the bootloader in the MBR, but in a partition (e.g. sda3)
= Configuration =
== rc.conf ==
== rc.conf ==
Make sure your "rc.conf" at least has the following modules:
Make sure your "rc.conf" at least has the following modules:
Revision as of 16:22, 18 January 2007
Installing Archlinux on MacbookPro
These instructions could work for the most part for the regular MacBook.
You will need Archlinux 0.8 alpha3 or newer at least since GRUB and the kernel will work fine from this version.
Arch Only System
To install Arch and replace OSX you need to change the partition table type in MacOSX from bootcamp. Download bootcamp, install and run. Change disk from GPT to MBR partition table.
Reeboot, hold down the "C" key to boot from CD.
Install Arch as normal. Don't forget to set one partition as bootable.
After install you need to configure a couple of things...
Dual Boot (Arch & MacOSX)
In MacOSX: Install Bootcamp, resize the MacOSX partition; Install rEFIt in MacOSX and sync MBR with GPT partition table. Boot the Arch installation CD, create the partition needed and install as normal. At the end of the installation DO NOT install the bootloader in the MBR, but in a partition (e.g. sda3)
Make sure your "rc.conf" at least has the following modules:
MODULES=(sky2 fglrx speedstep_centrino)
For CPU scaling use the "powernowd" package.
pacman -S ati-fglrx-utils
You can see my xorg.conf here: http://wiki.archlinux.org/index.php?title=MacBookPro_xorgconf
OR you can just make the necessary changes: (ADD these to your xorg.conf, dont replace)
Configure Xorg using xorgconfig. Once done edit your "xorg.conf" and change the driver type to "fglrx".
Section "Device" Driver "fglrx" EndSection
Configure your keyboard: (make right "apple key" right ALT key)
Section "InputDevice" Option "XkbOptions" "lv3:rwin_switch" EndSection
Configure your trackpad:
Section "InputDevice" Option "Protocol" "Auto" Option "MinSpeed" "1.0" Option "MaxSpeed" "1.0" EndSection
Configure modules:
Section "Module" Load "dbe" # Double buffer extension SubSection "extmod" Option "omit xfree86-dga" # don't initialise the DGA extension EndSubSection EndSection
The airport card in the newest MacBook (PCI-ID 168c:0024) is not yet supported by Madwifi. In short: Madwifi does not yet have a version of the (binary-only) HAL (hardware-abstraction layer) for the new chipset and ETA is unknown. Workaround: If your kernel is 32-bit, you can use ndiswrapper in combination with the 2-bit windows driver for the D-Link DWA-645. It's ugly, but it works.
Pommed handles the hotkeys and is able to adjusts the LCD backlight, sound volume, keyboard backlight or to ejects the CD-ROM drive.
There is a PKGBUILD for pommed in the AUR. There is also a PKGBUILD of the GUI built on GTK in the AUR. If you like these packages, please vote for them!
I WILL get around to doing these! I promise! In the mean time I just put them here to remind me to do them.
- make package for mactel kernel
- make package for refit EDIT: refit is actually in [community]
- make section for isight


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Starring Toshir? Mifune as Washiza, the trusted samurai hero and protector of a group of powerful leaders who control the Cobweb Castle, and several other forts and castles An evil spirit's prophesy guides his actions and he kills the top Lord and usurps his power - only to be replaced by equally ambitious men.
Set in Feudal Japan - Two samurai heros turn on their Lords and gain power. Did you know that Kurosawa films like this created the inspiration for films like The Good, The Bad, and The Ugly (Yojimbo) and Star Wars (Hidden Fortress) Watch this clip for more Kurosawa background info!


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Finding a good host is one of the most difficult aspects in being a shop owner. Fortunately, you have us. We are so confident that you will like us as a host, we offer Free Hosting.
Getting free hosting with us is simple. Just create a hosting account, choose the annual package and get an additional three months free. There are no catches or gimmicks. And you still get our top-of-the-line support.
This offer only applies to new members.
Your Wishlist is empty.


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Rich Hil is fusing back-to-basics pop with down-tempo hip-hop and R&B. He's already made his mark with a series of mixtapes and blunted rhymes on Limos Were Cool In The 90s. The vintage beats paired with Hil's crooning flow will give you a taste of what to expect from his forthcoming full-length on Limo Life Records.
Download Free MP3 of "Lady in the Hall" HERE
Check Out His Latest Mixtape,
Limos Were Cool In The '90s HERE
If you want to discover something new -new style,then dont miss this!
More on Rich Hil Here
Promotional Stuff arrived via email ,send your stuffs via e mail or soundcloud,promote yourself…!!!


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Stevens Seniors Develop Medical Device for Monitoring Surgery Patients under Anesthesia
A prototype medical device for the effective monitoring of surgery patients under general anesthesia that was designed by a team of Stevens undergraduate students may be faster, more accurate, more practical and less expensive than in-market alternatives.
Mechanical Engineering major Edan Golomb and Biomedical Engineering majors Kyle Ripley, Derek Smith and Jen Trinh – an interdisciplinary team of seniors at Stevens nicknamed AcceleroMetrix – have designed the TOF Clip, an "independent neuromuscular blockade monitoring device," for their capstone senior design project.
Sixteen million surgery patients are administered anesthesia every year. In each surgery, the anesthesiologist must constantly measure the level of neuromuscular blocking agents – drugs which temporarily paralyze muscles so the physician can insert the patient's breathing tube, allowing the patient to breathe while unconscious.
"If the anesthesiologist removes the breathing tube when the drugs are still present in the patient's system, the patient will not be able to breathe because his or her diaphragm muscles will still be paralyzed," said Golomb.
This mistake, which occurs in approximately 2 percent of surgeries, is extremely costly to a patient's health and pocket book. In the most severe cases, a patient may be subjected to an extended stay in an intensive care unit which can cost $10,000 per night.
"If you have the right device, these complications are certainly preventable," said Ripley.
Traditionally, most anesthesiologists have monitored the level of neuromuscular blocking drugs subjectively, which can result in human error. Others use two separate but interfaced products to understand when it is safe to remove the breathing tube – a nerve stimulator and a muscle response sensor – which are expensive, bulky and difficult to use.
"There really aren't any monitoring devices for the presence of these drugs that are cost-effective, quantitative and accurate," said Trinh.
With the help of Stevens Professor of Biomedical Engineering Vikki Hazelwood, the team's faculty advisor, AcceleroMetrix designed a prototype for a small thumb-clip device to solve these problems called the TOF Clip. TOF stands for "Train of Four," a measurement of the force of a muscle twitch which is used in clinical practice as an indicator of the level of neuromuscular blockade.
AcceleroMetrix's TOF Clip enables physicians to accurately, affordably and objectively measure the level of neuromuscular blockade in a patient – i.e. if the paralyzing drugs are still preventing a patient from breathing properly. Consisting of five major components – a thumb clip, an accelerometer (or sensor), circuitry, a data acquisition device and a computer – it reliably monitors and measures muscle twitches without input from an expensive nerve stimulator.
AcceleroMetrix has worked closely on the TOF Clip with industry representative Dr. Glen Atlas, a Stevens Class of 1982 alumnus, a board-certified anesthesiologist, and an electrical engineer from the University of Medicine and Dentistry in New Jersey (UMDNJ).
"Dr. Atlas has seen firsthand the need for a cheap but effective device like the TOF Clip that reduces the risks of surgery under anesthesia and solves an everyday problem faced by anesthesiologists," said Golomb.
Atlas hopes to begin early stage human clinical trials on the TOF Clip this summer at UMDNJ. If the product succeeds, he'll help the team bring the TOF Clip to market.
Ultimately, AcceleroMetrix hopes to affiliate with distributors that sell neuromuscular blockade monitoring drugs, nerve stimulators and monitors, and sell the TOF Clip through their distribution networks of hospitals, anesthesiologists, surgical clinics and other healthcare providers.
"I see a great future for the TOF Clip," said Trinh. "It's a great alternative to the current products on the market."
AcceleroMetrix recently won first place in a student poster competition presenting the TOF Clip at the Northeast Bioengineering Conference (NEBEC), held April 5-7 at Syracuse University. The competition included nearly 60 student posters from more than 30 universities representing the top biomedical engineering programs in the region.
"We are proud of these engineering students who have embraced their senior design project and demonstrated its value," said Hazelwood. "I fully expect them to carry their experience into their careers to make significant and worthy contributions to society, and I'm really looking forward to that."
AcceleroMetrix will next display their prototype at the Stevens Innovation Expo on April 24 alongside hundreds of other innovative technologies, products, services and businesses designed by Stevens seniors in a wide range of disciplines to meet an industry need. For more information and to register, visit www.stevens.edu/expo.


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I have literally had dreams about owning a hand tufted wool rug by Angela Adams. Her eye for pattern is just simply gorgeous and I've coveted her designs from afar for the longest time. (To say that I have a design crush on her would be a dramatic understatement...) But I haven't ever had a space that would do her rugs justice (nor have they been in my budget to date...)
So when I found out that she has a new line of candles available through Crash Candles, I was all a twitter and I just have to share my little treasure with you. I snapped up this little lovely (called Forrest) and it's happily living in my bedroom. It's soy, smells amazing and I finally have a tiny little Angela Adams design in my house!! To see more of Angela's candles for Crash, click here. And while you're there, make sure you check out the Lotta Jansdotter candles as well. I wouldn't be at all surprised if I asked Santa for a little box of Crash candles this year. :)


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DC Adventures Universe analog for Marvel?
Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.
3 posts • Page 1 of 1
DC Adventures Universe analog for Marvel?
I don't know if this is the best place to pose this question, but I feel a lot of you here would know the answer. Is there any book similar to the DC Adventures Universe book, but instead for Marvel? Obviously it won't be linked to M&M, but is it out there? I'd assume they made one for FASERIP back when it was really popular, but no such luck. Any help?
- Hireling
- Posts: 150
- Joined: Fri May 28, 2010 9:48 pm
Re: DC Adventures Universe analog for Marvel?
The most recent was the Marvel Heroic Roleplaying game from Margret Weis Productions, but the license got pulled, so you're going to have to surf eBay to find the last remaining physical copies. I think some fansites are still around with fanmade copies of characters, but other than that, yeah, you're on your own.
- Cosmic Entity
- Posts: 9719
- Joined: Sun Aug 05, 2007 10:15 am
- Location: Pittsburgh, PA
- Contact:
Re: DC Adventures Universe analog for Marvel?
And it's probably worth mentioning that practically every Marvel character ever has been (unofficially) built at some point on the Roll Call forums. I highly recommend Jab's Builds.
3 posts • Page 1 of 1


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Check out the latest RPG news | Podcasts | Twitch Streams
And how the heck am I supposed to fit that in my pocket?
Quote from: Aeolus on June 22, 2012, 02:55:55 AMEdit: I can't read at 2 AM apparently.Guess that clarifies whether you were joking or serious there! For future reference LL size IS the same in Japan as XL in the US (outside of Japan period?), or so I've heard. Given this fits both the DSi LL/XL and the 3DS LL/XL it makes sense.
Edit: I can't read at 2 AM apparently.
The region lock is honestly the single biggest thing stopping me from getting a 3DS. About half the games I'm interested in for 3DS don't look like they'll ever be localized, but for the RPGs and stuff that do get localized I would rather play in English. And I don't want to have to buy two systems (people think the Vita is expensive...), so I just say 'fuck it' and don't buy any. It's not like there's a shortage of games for me to play at the moment...I should work on my backlog.
This is maddening... I feel like I just bought the 3DS.. now I got trade it and shell out more cash for this.... crud....
Quote from: Klyde Chroma on June 23, 2012, 05:55:29 PMThis is maddening... I feel like I just bought the 3DS.. now I got trade it and shell out more cash for this.... crud....Er...no you don't. This doesn't offer any functionality over a regular 3DS...
Well, if he loves his big screens it's probably not a bad idea, but given how purchases work I'd hold on to that 3DS unless he had nothing on it anyway.
I was thinking, if this system is bigger that means that Nintendo will release a Frankenstick for the new system right?