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Frequent Links
Turkana Boy
|File:Turkana Boy.jpg
|Catalog number
|Common name
|Turkana Boy, Nariokotome Boy
|Tentatively assigned Homo ergaster
|1.6 mya
|Place discovered
|Lake Turkana, Kenya
|Date discovered
|Discovered by
|Kamoya Kimeu/Richard Leakey
|Image is of a cast on display at the American Museum of Natural History
Turkana Boy, now called, Nariokotome Boy, is the common name of fossil KNM-WT 15000,[nb 1] a nearly complete skeleton of a hominid who died in the early Pleistocene. This specimen is the most complete early human skeleton ever found. It is believed to be between 1.5 and 1.6 million years old.
His age has been estimated from 7 years and 6 months to as old as 15 years. The most recent scientific review suggests 8 years of age.[1] It was initially suggested that he would have grown into a Script error: No such module "convert". tall adult but the most recent analysis argues for the much shorter stature of Script error: No such module "convert".. The reason for this shift has been research showing that his growth maturation differed from that of modern humans in that he would have had a shorter and smaller adolescent growth spurt.[1]
The skeleton was discovered in 1984 by Kamoya Kimeu, a member of a team led by Richard Leakey, at Nariokotome near Lake Turkana in Kenya.[2][3]
Adolescence and maturity
The shape of the pelvis identifies that the specimen was a male. His estimated age at death depends upon whether the maturity stage of his teeth or skeleton is used, and whether that maturity is compared to that of modern humans or chimpanzees. A key factor here is that while modern humans have a marked adolescent growth spurt, chimpanzees do not. While initial research assumed a modern human type of growth, more recent evidence from other fossils suggests this was less present in early Homo. This affects the estimation of both his age and his likely stature as a fully grown adult.[1]
- Anthropologists Alan Walker and Richard Leakey in 1993 estimated the boy to have been about 11–12 years old based on known rates of bone maturity.[4][nb 2]
- Christopher Dean (M. C. Dean) of University College London, in a Nova special, stated that Turkana Boy was 8 years old at death.[5][6] But Alan Walker and Richard Leakey said that dental dating often gives a younger age than a person's actual age.[7][nb 3]
- Ronda Graves and colleagues in the most recent review of the problems involved concluded that he would "have grown an additional five to 14 cm before reaching adulthood" and that "if, at death, he was eight to ten years of age, [he would have been] Script error: No such module "convert". tall, and growing faster than a modern human but slower than a chimpanzee. According to this scenario, KNM-WT 15000 would have attained an adult stature ranging between Script error: No such module "convert". and Script error: No such module "convert".." Moreover that "according to our preferred models of growth and development, [his] growth in stature [would have been] completed by 12 years of age (4 years after death), so that the majority of growth has already occurred.[1]
The specimen comprises 108 bones, making it the most complete early human skeleton discovered. The skeleton is about Script error: No such module "convert". tall. In adulthood, Turkana Boy might have reached Script error: No such module "convert". tall and massed Script error: No such module "convert".. The pelvis is narrower than in Homo sapiens, which is most likely for more efficient upright walking. This further indicates a fully terrestrial bipedalism, which is unlike older hominid species that show a combined feature of bipedalism and tree climbing.[8] The Boy was relatively tall, which increased his body surface area that would enhance heat dissipation and prevented him from overheating under the hot sun.[3][9]
The overall KNM-WT 15000 skeleton still had features (such as a low sloping forehead, strong brow ridges, and the absence of a chin) not seen in H. sapiens. However, there are significant defining characters, such as bigger brain size (880 cc). The arms and legs are slightly longer indicating effective bipedality. The nose is projecting like those of humans rather than the open flat nose seen in apes.[10] Body hair may also have been thinner (most likely naked) and possibly with increased sweat glands to hasten cooling. The skin also was most probably much darker with abundant melanin, as it was necessary to cope with the direct tropical sun rays in the African savannah.[11][12]
Vocal capabilities
The fossil skeleton and other fossil evidence such as Acheulean stone tools prompt the majority of scientists to conclude that Homo ergaster and Homo erectus – unlike their more primitive ancestors – became efficient hunters. The social structure would probably have become more complex with a larger brain volume; the Broca's area of the brain allows speech and is noted by a slight slant on the cranium. Turkana Boy's thoracic vertebrae are narrower than in Homo sapiens.[13] This would have allowed him less motor control over the thoracic muscles that are used in modern humans to modify respiration to enable the sequencing upon single exhalations of complex vocalisations.[14]
It was suspected that Turkana Boy suffered from a congenital disorder, either of dwarfism or scoliosis. This was because the rib bones appeared asymmetrical to the spine and the reason was attributed to skeletal dysplasia.[15] However, in 2013, a new study shows that when the rib bones were carefully rearranged, it became symmetrical against the spine, and that unusual structure of the vertebrae was characteristics of the early hominins. However, the fossil definitely showed lumbar disc herniation, an injury implicated with his death.[16] He also had a diseased mandible.[5]
See also
- ^ KNM-WT 15000: Kenya National Museum; West Turkana; item 15000
- ^ Walker explains: "in KNM-WT 15000, his skeletal development can only be used to place an upper limit of about 14 years on his age at death. However, a less often recognized skeletal maturational event does generally occur prior to 14 years in modern males-- the union of the trochlea and capitulum (and also the lateral epicondyle) of the humerus, prior to their joint union with the humeral shaft.... That these elements were fused in KNM-WT 15000 (at least the capitulum and trochlea) suggests a skeletal age for him of somewhat more than 11 years.... In either event, 11 to 12 years would seem to be the best compromise figure to use for his chronological age at death."(Walker & Leakey, 1993, p. 235)
- ^ "Just as in the case of human dental age (above), estimates based on tooth formation give slightly younger ages than those based on emergence." (Walker & Leakey, 1993, p. 207)
- ^ a b c d Graves RR, Lupo AC, McCarthy RC, Wescott DJ, Cunningham DL (2010). "Just how strapping was KNM-WT 15000?". J Hum Evol 59 (5): 542–554. PMID 20846707. doi:10.1016/j.jhevol.2010.06.007.
- ^ Brown F, Harris J, Leakey R, Walker A (1985). "Early Homo erectus skeleton from west Lake Turkana, Kenya". Nature 316 (6031): 788–792. PMID 3929141. doi:10.1038/316788a0.
- ^ a b Stefoff R (2009). First Humans. Marshall Cavendish. pp. 87–88. ISBN 9780761441847.
- ^ Walker, Alan; Richard Leakey (1993). The Nariokotome Homo erectus Skeleton. Netherlands: Springer. p. 235. ISBN 3-540-56301-6.
- ^ a b http://www.pbs.org/wgbh/nova/beta/evolution/becoming-human-part-2.html, at 38:00 minutes on countdown
- ^ Lewin, p. 164
- ^ Walker, Alan; Richard Leakey (1993). The Nariokotome Homo erectus Skeleton. Netherlands: Springer. p. 207. ISBN 3-540-56301-6.
- ^ Bilsborough A (16 June 1997). "The 1.5-million-year-old". timeshighereducation.co.uk. TSL Education Ltd. Retrieved 30 July 2013.
- ^ BBC. "Leaving home - 2 million years ago". bbc.co.uk. Retrieved 30 July 2013.
- ^ The National Museums of Kenya. "KNM-WT-15000(Homo-Erectus) "Turkana boy or Nariokotome boy" - big boy" (PDF). museums.or.ke. Retrieved 2013-07-30.
- ^ Lloyd C (2009). What on Earth Happened? ... In Brief: The Planet, Life and People from the Big Bang to the Present Day. Bloomsbury Publishing. p. 71. ISBN 9781408805978.
- ^ Tattersall I (2008). The World from Beginnings to 4000 BCE. Oxford University Press. p. 61. ISBN 9780195167122.
- ^ MacLarnon AM (1993). "The vertebrate canal". In Walker A, Leakey R. The Nariokotome Homo erectus Skeleton. Harvard University Press. pp. 359–390. ISBN 9780674600751.
- ^ MacLarnon AM, Hewitt GP. (1999) The evolution of human speech: the role of enhanced breathing control. Am J Phys Anthropol. 109(3):341-63. PMID 10407464
- ^ Ghose T (19 March 2013). "Best-Preserved Human Ancestor Didn't Have Bone Disorder". livescience.com. Retrieved 30 July 2013.
- ^ Schiess R, Haeusler M (2013). "No skeletal dysplasia in the nariokotome boy KNM-WT 15000 (homo erectus)—A reassessment of congenital pathologies of the vertebral column". American Journal of Physical Anthropology 150 (3): 365–374. doi:10.1002/ajpa.22211.
- Leakey, Richard (1994). The Origin of Humankind. ISBN 0-465-03135-8.
- Leakey, Richard. Origins Reconsidered. ISBN 0-385-41264-9.
- Barraclough, G. (1989). Stone, N. (ed.), ed. Atlas of World History (3rd edition ed.). Times Books Limited. ISBN 0-7230-0304-1.
- Walker, Alan; Shipman, Pat. Wisdom of the Bones. ISBN 0-679-74783-4. – Good popular level presentation
- Alan Walker and Richard Leakey (eds.) (ed.). Nariokotome Homo erectus Skeleton. ISBN 0-674-60075-4. – Technical papers
- Mckie, Robin (2000). Dawn of Man. BBC. ISBN 0-7894-6262-1.
- Wheeler, P.E. (1984). "The Evolution of Bipedality and Loss of Functional Body Hair in Hominids". Journal of Human Evolution 13 (1): 91–98. doi:10.1016/S0047-2484(84)80079-2.
- Lewin, Roger (2004). Human Evolution: An Illustrated Introduction 5th Edition. Wiley. ISBN 978-1-4051-0378-7.
External links
- 16x16px Media related to Turkana Boy at Wikimedia Commons


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I'm with you kid. Let's go!
"We each appear to hold within ourselves a range of divergent views as to our native qualities.. And amid such uncertainty, we typically turn to the wider world to settle the question of our significance.. we seem beholden to affections of others to endure ourselves."
Alain de Botton, Status Anxiety
"Life likes to be taken by the lapel and told, "I'm with you kid. Let's go!"
Maya Angelou

subset: commoncrawl


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Context is what context does. Or is it what you do?
I am a language teacher interested in communication online. Two issues here:
Labels: authority, context, facebook, linkedin, RSS, Terry.Freedman, transparency, twitter
« Home | Some things I am certain of (for now, this is beta... »
Labels: authority, context, facebook, linkedin, RSS, Terry.Freedman, transparency, twitter
After reading this, I just have to share a recent post that I wrote: http://pairadimes.davidtruss.com/google-buzz-and-george-costanza-worlds-collide/
...For instance, I tried linking Twitter to Facebook and all I did was infiltrate my non-twitter friends Facebook timelines with context-less tweets that really meant nothing to them… it lasted about 24 hours. Similarly, Buzz came out and I started chatting with a few people in it, then my daughter (a Gmail user who was quicker than I to figure out Buzz) said to me, "Dad you sure talk a lot about buzz with people." And this got me thinking about how I'm normally very purposeful with my online identities. I think about where I say what, to whom and why… I contextualize my conversations to the tool.
It's not that I'm hiding anything… My tweets are open to the public, so is my LinkedIn profile. Meanwhile, except for my recent updates to Facebook while on holiday, I keep that more candid, limiting my profile to students that I'm connected to, and being selective about what information I share in my profile. That said, there is nothing in my Facebook profile that I am ashamed of or that I wouldn't want others to see, but I talk differently there to my family and friends than I do on other networks. I tend to share my blog everywhere and so that too has a different voice than with other tools in other contexts.
What we need to realize is that even with these choices about which context we are (either more or less) transparent in, we are still 'exposed'... you made a respectful decision here, "I assume I have no permission to reproduce what Pablo -who is not my friend in Facebook- said in a semi-private medium, so I just quote my answer", but many people are not as respectful and so we are only as private as our least scrupulous or digitally un-savvy 'friend'.
All that said, reading your tweets and your blog, I'm not sure meeting you f2f would change much more than finally 'seeing' a friend I've gotten to 'know' digitally for years now! Hopefully our geographical contexts will coincide some time in the future:-)
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7355 North Beach Street #153 Fort Worth, Texas 76137
Here at Reggis Liquor Store #32 we are passionate about providing the North Fort Worth, Fort Worth, Haltom City, Saginaw, Springtown, Colleyville, North Richland Hills, Richland Hills, TX area with premium liquor, beer and wine from around the world. We have been in the Liquor, Beer and Wine industry for over 10 years now. We own several convenient and liquor stores across DFW. We are proud to say that we hold our stores to the highest of standards. We invite you to come and discover our favorite local, domestic and foreign brands of wine, whiskey, scotch, beer and other liquors. Come explore different regions, rare bottles and the art of production.
We will strive to ensure that our liquor store is your one stop shop for all your alcoholic beverages. All of our associates have had several years experience working in a Liquor Store or a Convenient Store so don't be afraid to ask them for help when you are in search of a particular alcoholic beverage. If we don't carry what you are looking for, no worries, we will have it shortly and keep it in stock if you so desire.
Follow us on our Blog to keep up with discounts or limited edition packages that different breweries, wineries, and liquor distilleries offer for limited times. These packages are first come first serve. Click the featured links if you would like to learn a little more about the different types or styles of different Beer, Wine, or Liquor. There's also just a little basic information about beer, wine, and liquor as well. We hope to see everyone soon!
Are you interested in visiting some of your favorite breweries while doing some traveling. Have a look at this web page to locate their locations. Hope this helps you plan your trip accordingly. Brewery Map
Interested in the top rated local DFW breweries? Beer Advocate and have a look at what Thrillist has to say.


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Member Area Login
Please click below to be taken to the Member Login screen.
Not a member yet? Click here to join
Our Mission
Our mission is to support and strengthen an effective, efficient public sector through the concepts and strategies of risk management.
Quick Links
Thank you to Oregon School
Safety Officers Association for
its sponsorship.
2018 Risk Achievement Award
Congratulations to Washington County for receiving OR-PRIMA's 2018 Risk Achievement Award! Washington County has successfully implemented a nurse-based employee injury call center which has reduced the initial cost of claims and has dropped the claim volume in half. For more information see Washington County's Achievement Award application.
Risk Management Certification
Oregon PRIMA, in conjunction with CIS (Citycounty Insurance Services), is pleased about the continued success of the Oregon Risk Management Certification Program. Please visit the Risk Management Certification page for more information about this new designation or contact Katie Durfee.
If you would like to submit an application to participate in this program please complete the Risk Management Certification Application and submit to the contact at the bottom of the form. You must be a member of OR-PRIMA or CIS to participate in the program.
Thank you for your interest in this exciting new program brought to you by CIS and Oregon PRIMA.
Sponsor the OR-PRIMA conference and have your organization highlighted in front of 150 attendees from over 75 different government agencies. To inquire about sponsorship, email firstname.lastname@example.com.
We thankfully acknowledge our 2018 Conference sponsors:
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Day 1 - Very first video game
This is a bit of a puzzler. I have been using computers since before I really knew how to read, and some of my earliest memories (or at least earliest ones I can approximately date) are of playing with my father's Radio Shack Color Computer. I was born in 1979; I learned to read at age 3 or so, so this had to be ~1982. The games, however, were primarily things like a program my dad had that would turn the keyboard musical -- each key a different note, and the screen test program. Yes, the screen test program. It had a zillion different patterns and you could key them up and watch them. I was learning how to read at the time, and one thing stuck with me -- the color cyan.
See, when I finally figured out enough reading, there was a color test part to the screen test. Which was screwed up on our machine; the color names didn't match the colors behind them. All of them were colors I knew -- except cyan. So despite knowing it had to be wrong, since all the rest are, cyan is unmutably beige in my head, even though I know it isn't.
As for actual games, we had one of those Snake game variants on there, which I remember playing myself AND seeing my parents play.
The rest of the days:
Day 1 - Very first video game.
Day 2 - Your favorite character.
Day 3 - A game that is underrated.
Day 4 - Your guilty pleasure game.
Day 5 - Game character you feel you are most like (or wish you were).
Day 6 - Most annoying character.
Day 7 - Favorite game couple.
Day 8 - Best soundtrack.
Day 9 - Saddest game scene.
Day 10 - Best gameplay.
Day 11 - Gaming system of choice.
Day 12 - A game everyone should play.
Day 13 - A game you've played more than five times.
Day 14 - Current (or most recent) gaming wallpaper.
Day 15 - Post a screenshot from the game you're playing right now.
Day 16 - Game with the best cut scenes.
Day 17 - Favorite antagonist.
Day 18 - Favorite protagonist.
Day 19 - Picture of a game setting you wish you lived in.
Day 20 - Favorite genre.
Day 21 - Game with the best story.
Day 22 - A game sequel which disappointed you.
Day 23 - Game you think had the best graphics or art style.
Day 24 - Favorite classic game.
Day 25 - A game you plan on playing.
Day 26 - Best voice acting.
Day 27 - Most epic scene ever.
Day 28 - Favorite game developer.
Day 29 - A game you thought you wouldn't like, but ended up loving.
Day 30 - Your favorite game of all time.


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All Films.All Above Board.NOW INCLUDES TV SHOWS & TV LISTINGS
David Duchovny and Gillian Anderson reprise their roles as Agents Mulder and Scully in director Chris Carter's cut of this supernatural thriller. The film begins with the mysterious disappearance of a group of women in Virginia. The FBI calls Mulder and Scully back to duty to investigate and they are led to a priest, Father Joseph Crissman (Billy Connolly), who is having strange visions. Father Crissman's unusual apparitions subsequently lead Mulder and Scully to a bizarre secret medical experiment which may have a connection with the women's disappearance.


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This weekend hosted to the Almond wedding. Jenna was a delight to work with. Kicked back and fun. Colors were bright and vibrant. Bright pinks, orange and lime greens were the palate for the perfect end of summer wedding.
We used pink and orange tulips, pink nerines, pink and orange coxcomb (love this stuff), hypericum berries, super greens and lets not forget the hot pink sweet pea.
Jenna's dad used to called her 'sweet pea' when she was young, so we thought it all too perfect to incorporated hot pink sweet pea in the mix.
How cute is that! I love when a bride incorporates something sentimental into her bouquet. It just makes it that much more special!
Isnt he adorable!


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Lately there are a lot of rumors going around that Samsung is also working on a 3D smartphone in order to compete with the already available on the market 3D devices from HTC and LG. It is true that Samsung needs to offer an alternative for users interested in 3D support on their smartphone and the current user interest in HTC EVO 3D and LG Optimus 3D is quite big, even though the currently available 3D content for these devices is still somewhat lacking. Samsung cannot leave its main competitors in the smartphone business get too much ahead with the stereoscopic 3D support, so the company will probably have something to show soon. But the big question is if it will be pretty much the same in terms of functionality and 3D features as what is already available from HTC and LG or the company will go further and offer something new and better…
The currently available 3D smartphones have set the level high by offering a decent autostereoscopic 3D display, both in terms of image quality and resolution as well as number of viewing positions provided in 3D mode. They also offer a decent resolution and quality for the 3D photos and 3D videos that the users can record with the devices, and then there is also the HDMI 1.4 support for outputting 3D content from the smartphone on a bigger 3D display such as a 3D HDTV. What else can Samsung offer besides these already available features? So it is more likely that Samsung will try to improve on the specifications of their device as compared to the competition, for example better quality and resolution photos and videos by the 3D camera, faster processor, more viewing angles for the 3D display etc.
On the other hand the thing that needs the most attention and that continues to be kind of ignored by most smartphone manufacturers is the battery and the battery life that such a powerful device can offer to the users. It is nice to have 3D features, but if you have to charge your smartphone once or even two times a day just to use them, you won't be very happy, as after all this device is also a phone. I'm not sure if you've payed enough attention to that fact, but the LG Optimus 3D has an official talk time of just up to 4 hours with a 1500 mAh battery, the HTC EVO 3D is a bit better probably thanks to the use of a higher capacity battery that is 1730 mAh and it gets you about 7.5 hours of talk time by specs.
We'll have to wait a bit more to see what Samsung will do, but the company will most likely start offering their own 3D solution pretty soon in order not to be left behind by their competition. And a Samsung Galaxy 3D phone built on top of the Samsung Galaxy S II platform or a similar one may turn out to be a really good thing. Let's wait and see… it probably won't be long.


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BarnWorld.com now offers two different hydronic radiant floor heating kits for do-it-yourself projects. Hydronic radiant floor heating systems are an excellent choice for heating concrete floors in basements, garages, greenhouses and slab on grade additions. Chose from two sizes of radiant heating kits based on the size of your space or buy several kits for larger spaces.
These hydronic radiant floor heating systems feature the Seisco Electric Hydronic Heat Source. Seisco systems are small and highly efficient employing patented power-sharing technology. They are UL listed for space heating applications and are known for self diagnostics and ease of service
Installation of these radiant heating kits is easy. First you will mount the panel on the wall.
Next, you will install the PEX radiant floor tubing to rigid insulation prior to pouring your slab. BarnWorld carries special insulated floor panels for radiant floor systems with a radiant tubing grid. These modular insulated floor panels make installation of the PEX tubing simple as the loops are pre-set. Using these insulated floor panels can cut your installation time by two thirds.
After the tubing is installed you will connect the PEX tubing to the manifold, fill the system with antifreeze, purge the air and have your electrician wire the thermostat, circulating pump and the electric boiler. Your floors and rooms will be warm and comfortable.
Visit BarnWorld.com for all your radiant floor heating needs as well as reflective insulation and farm and ranch supplies. Call BarnWorld.com at 720-238-2190 with your questions or to order online.


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OAMI 2045 - Introduction to the Politics of International Migration
Type d'enseignement : Lecture alone
Semester : Autumn 2018-2019
Number of hours : 24
Language of tuition : English
Course Description
International migration has become a major political issue worldwide. This class proposes an overview of the core issues raised by the cross-border movements of people. It will introduce students to current trends in migration flows, to the different types of human mobility and the dynamics behind them, and to governments' responses to the social, political and legal challenges raised by international migration.
PECOUD, Antoine (Professor at University Paris XIII)
Pedagogical format
Each student will write a paper (approximately 4,000 words), on a topic in line with the core issues discussed in class. Students are free to select the topic of their choice and are strongly advised to personalize their topic. The main purpose of this essay is to engage critically with available data, theoretical arguments, discourses and ideological positions concerning the politics of migration, while displaying autonomy in the selection of the topic. Students are expected to consult with the instructor about the topic of their essay. A paper outline (1 page, with abstract and bibliographical references) is due on week 3. Papers are due in class by week 11, for discussion in the concluding session of week 12 (please bring a printed copy).
Course validation
Participation in class discussions: 10%. Book summary: 25%. Individual research paper: 65%.
Participation : All students are expected to take the floor at any point during the class. Participation marks will be assigned according to the quality and quantity of contributions. Book summary : Students will be asked to read and summarize a book (see list below). They are encouraged to personalize this work, for example by complementing it with additional information (updated data, recent developments, other academic works, etc.). Expected length: approximately 1,000 words. Deadline: week 5. Individual research paper.
Required reading
The readings are added on the Syllabus online


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WikiLeaks Rolled Dice to Raise Its Profile
WikiLeaks, frustrated at the lack of splash of recent leaks on its whistle-blowing website, has rolled the dice to try to raise its profile by teaming up with news organizations in its latest dump of classified documents.
The site's secretive founder Julian Assange surfaced in London on Monday to give a rare news conference as part of that new strategy. The white-haired Australian computer hacker schooled a packed room of reporters on how to navigate the 76,000 documents just released, arguing they contained evidence of war crimes and could work as "deterrents" to further abuses.
WikiLeaks was launched in 2007 by self-described Chinese dissidents and Internet hackers as a warehouse of leaked documents. Through its bare-bones site Wikileaks.org, it has landed big scoops, including its most infamous disclosure—video footage of American soldiers shooting down a group of people in Iraq in 2007. Representatives for the site have repeatedly declined to say how they obtain their material and their activities have prompted investigations by federal authorities.


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No sooner had the folks at TeamSnap posted "Do We Play Too Many Games?", an article I wrote about the erosion of player development as youth sports schedules are increasingly loaded with games, than I received my daughter's 8U fall travel softball schedule. In an eight-game season, seven games where packed into the first 15 days.
We play in a self-billed developmental league, but I'm not really sure anyone really knows what that word means.
1 a: of, relating to, or being development; broadly: experimental 2 b: serving economic development
2: designed to assist growth or bring about improvement (as of a skill)
Source: Merriam-Webster's Learner's Dictionary
I was able to reschedule one doubleheader, though doing so was torture. Upon settling on a date and time with the coach of one of the teams who also didn't want to play a doubleheader, I contacted the league to let them know. After agreeing to pay the umpire (though the umpires are paid for by the league and I wasn't adding a game I was just moving a game I figured it was easier to agree to pay) and supply game balls (also included in the league fee), I found with these gems in the final email from the league "allowing" the game to be moved:
"Double-headers at the 8U level are the norm, not the exception. . . . Just wanted to make sure you were aware of all the angles."
Angles? It's an 8U fall softball game, not game seven of the World Series. No one is losing TV or advertising revenue, but some seven- and eight-year-old girls playing coach-pitch softball for the first time just might have a better experience and not come to think of softball as a nonstop chore.
The real issue is the thinking that doubleheaders make sense at the 8U level in the first place. The trend of jamming game upon game into the schedules of even the kids just starting out is troublesome. Players get better at practice not in games. You have to play games because they are fun and there has to be a carrot for the practices. But in a game, particularly a coach-pitched 8U softball game, a player might get to the plate four times. What's that going to amount to, seven swings? If she's lucky she'll have two balls hit her way in the field. That's simply not enough "touches." Plus, games are not an occasion in which you can really stop and teach or make real corrections.
Leagues and programs need to understand the need for a tiered schedule. Not every age group needs to play the same number of games. The younger they are, the fewer games they need.
Parents need to recognize they are putting their kids on the fast track to burnout if the kids' first taste of a sport is playing four to five days a week. Sometimes less is more.
We made it through our schedule, which, if not for one rescheduled game, would have included an 11 day stretch between games seven and eight. Then we waited 14 days after our last game for the playoffs to begin.


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on Saturday i'll be toeing the line of The North Face 50 Mile Championships in San Francisco for the third time. I ran it in 2012 as my first 50 miler and again in 2014 with a bit more experience and fitness in my legs. Both years the course had to be changed due to gnarly rain in the days preceding the race. In 2012 is was shortened to 46 miles and in 2014 it was a mile longer. this year it looks like i may finally be able to run the course in dry conditions. i'm super stoked to get out there and have another chance to run an awesome course against a mega fast field.
I'm also looking forward to getting another chance to close out my year on high note and at another competitive race. Like I wrote about last time, after quitting RRR100, I wasn't sure if I was going to race again this year. RRR100 was my "A" race for the year and not finishing it was pretty lame. i feel like i have a second chance at an "A" race and I'm ready to throwdown.
In the 10 weeks between the week after RRR100 and last week I just took it a week at time to see if my motivation to train and race was still there. I didn't decide until early November to pull the trigger and line up this coming saturday. My training has been way more run specific in the past 10 weeks than it was all summer getting ready for RRR100. My goal for RRR100 was to just make it to the start line and I was afraid to push the limits of my training in fear of getting injured. In the past 10 weeks I felt like I had nothing to lose. I didn't do any kind of workouts. I just ran a lot.
I rode my bikes the first couple of weeks after RRR100 to recover but since then it's been all running and strength training. As a result of that I've put in my biggest (running volume-wise) weeks of the year and am feeling fitter than I have in a long time… and more so than at any point in the last couple of years.
Below is a snapshot of my training leading (ending with last week) up to this race. It's easy to see that it was way more run focused than my build up to RRR100. I didn't do too many really long runs. Other than racing the WIEM 50k I kept the long runs around a hilly 3 hours and then backed it up with a flatter, faster 1.5-2 hours the next day. I am so stoked to have been able to get through that kind of running volume feeling great and without a single niggle.
My goals for saturday are different than most races I do. In most races I am racing to be as close to the front as possible and do my best to not let the race and the race leaders get away from me. That would be pretty unrealistic on saturday. the field is so deep and filled with a lot of incredibly fast dudes. I've kind of blown my previous two attempts at TNF 50 by getting caught in the fun of racing too close to the front with those guys. on satruday i'm going to do my best to temper my stoke and do my own thing. My goal is to run under 7 hours (I've run 7:11 both times I've raced there). I want to race smart, steady, and finish strong. I know my fitness is there to run sub 7 I just gotta be stick to the plan and stay on top of the calories.
the only bummer about this coming weekend is that I'll be heading out there solo without the Maggie and Fi. It's been a long year for us, as as anybody with young kids knows, traveling with a toddler can be tough. We decided that if I was going to do TNF I would just make it super quick trip and save a lot money and hassle. Sunday morning is going to be rough. my flight home is at 540am out of oakland the morning after the race… but I want to get back home to Maggie, Fi and Ruby… and in time for the bolts game. The upside is that I'll be crashing with my good friends Mario and Christine in Mill Valley and that Brad, aka Champagne Disco, is going to come out and crew for me. Can't wait!


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Since March 1994, the Library has owned a collection of 54 framed art prints that were donated by Dr. Larry Davis, a former member of the Woodburn Library Board.
The majority of the Woodburn Police Department's vehicles are operated on a closed-end lease. The three-year lease is staggered so only a portion of the fleet is replaced each year. This procedure allows us to maintain safe, functional late-model police vehicles without the extreme front-end capital costs of new vehicles or the excessive maintenance costs associated with high mileage police vehicles.
The Woodburn Urban Renewal Agency Board (Woodburn City Council) and Woodburn Fire District Board will be having a joint meeting on Oct. 8, 2013 at 6:30 p.m. at City Hall to consider a project to remodel the fire station headquarters, located at 1776 Newberg Highway.
Woodburn is extremely fortunate to have citizens who care so passionately about our police department. We have received over $65,000 in private donations to help sustain our K9 Program.
Last year the City of Woodburn won an award from the Government Fiscal Officers Association (GFOA) for our 2012-13 Budget. We are proud of that award and how open our process is.
The Woodburn School District just received word from the Oregon Department of Education that it, along with 21 other organizations, received 21st Century Community Learning Center funding! The new grant cycle will sustain and grow programs for the next five years in Woodburn. The current 21st Century grant was due to expire in the spring of 2014, so this funding comes at a very opportune time.
Following the Council's approval of the grant agreement for the purchase of a large transit bus at the March 25, 2013 City Council meeting, staff has been working through the procurement process with ODOT's Public Transit Division. The $311,000 grant provides for the purchase of a "Category A" heavy duty low-floor transit vehicle.
It's hard to believe how fast the summer has flown by. September will be here before you know it, quickly followed by the holidays. But I'm getting way ahead of myself.
Sometimes the good work of the City does not garner a lot of attention; especially if there's no controversy accompanying the effort or the subject matter is technical or a "little dry." But readers should know there are positive and interesting things happening at City Hall all the time.
The City of Woodburn cares about the appearance of our City. Tall grass enforcement is one of the things the City enforces to help enhance our outward appearance. Budget cuts in recent years has curtailed what we can and can't do as far as clean up, especially in the downtown area, but that is changing.
This blog is intended to keep Woodburn residents informed and updated on the City of Woodburn's events, services, and projects.
Department Contact
City Hall
270 Montgomery St.
Woodburn, OR 97071
Ph. (503) 982-5222
City of Woodburn ADA Accessibility Policy
ADA Title II & Title VI Complaint Form


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We're all for recipes that turn what we should eat (i.e more greenery) into a tasty little side dish we actually want to eat. Teresa Cutter, aka The Healthy Chef, has managed to pique our interest in broccoli and kale by adding tangy lime, chilli and topping it all off with crunchy almonds. We don't know about you, but we're adding this to our dinner rotation stat.
Photo courtesy of Teresa Cutter
This is my go-to wellness recipe, which makes you feel amazing after eating it. It can be enjoyed on its own or served with extra protein such as steamed white fish drizzled with extra lime, olive oil and black pepper. It's a powerhouse of alkalinising antioxidants, including vitamin C, E and CoQ10. This salad is also high in B-group vitamins and the minerals potassium and magnesium, which help nourish the nervous system when under stress.
Warm Broccoli Salad with Kale, Lime & Roasted Tamari Almonds
Serves 2
1 broccoli head, roughly chopped
2 tablespoons olive oil
1 garlic clove, smashed
1 generous teaspoon fresh ginger, grated
1â"2 kale bunch, trimmed and finely sliced
1 whole lime
1 coriander (cilantro) bunch, chopped
Sea salt and pepper to taste
1 handful roasted tamari almonds
1â"4 fresh green chilli, seeded and chopped (optional)
SAUTEÌ the broccoli in a large pan with the olive oil, garlic and ginger over a medium heat, making sure to toss the pan occasionally and allow the broccoli to cook through – this should take about 3 minutes.
ADD the kale and toss through until just wilted. Add chilli if using.
SQUEEZE the lime juice on top and toss through the coriander.
SEASON to taste, adding a generous amount of black pepper.
SERVE in bowls and sprinkle roasted tamari almonds on top.
This recipe is an excerpt from Teresa Cutter's brand new cookbook Purely Delicious, now available in selected bookstores.


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Mícheál Ó'Muircheartaigh was born in 1930 in Dún Síon, near Dingle, Co. Kerry. This much loved former teacher, broadcaster, author and raconteur first came to prominence following the famed, All Ireland Final of 1947 and for many years afterwards the instantly recognisable voice could be heard commentating on minor matches, as Gaeilge. He is now 'the' voice of GAA and it is well known that when Míchéal is commentating many people prefer to watch the game on T.V. while listening to his radio commentary.
Whether Mícheál is reminiscing, explaining or talking the game, his humour, his passion and his love for sport always shine through. His excited tones have conveyed the pitch action into homes the length and breadth of Ireland and across the globe.
Besides his renowned work as a radio commentator, he has long been a champion of the Irish language. He and his wife, Helena, live in Dublin. His memoir, From Dún Sion to Croke Park, was the best selling hardback book in Ireland in 2004. Micheál has just published 'From Borroloola to Mangerton Mountain', the follow-up to his bestselling memoir.


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Bervie School worked hard to raise lots of money for Sport Relief this week.
All week they have been selling wristbands, a 'design a sporty tshirt' competition and stickers.
On Friday, March 18 the whole school paid £1 to dress in sporty clothes and the Can Do Council (Pupil Council) organised events to raise money at lunch time.
The group did face painting, a treasure hunt and 'beat the goalie' for football and netball. The total raised was £425.22.


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« May 2014 |
| July 2014 »
Check out Mike Castleberry's Tuesday night Open Mic @ Hangtime Bar and Grill in Rowlett, Texas.
Read more →
Posted at 04:14 PM in Music | Permalink
blues, hangtime, Music, photography, rock, rons-photo.com, ronsphotocom, Rowlett, Texas, Texas, video
Robert Johnson's Soul as seen at the KNON 2014 Blues Festival. Song: Had a Dream. Used with permission. Photos available at http://www.rons-photo.com/ Rons-Photo.com Studio located in Rowlett, Texas
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Posted at 04:02 PM in Music, Robert Johnson's Soul | Permalink


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On beauty and aging:
"The loss of youth, the loss of beauty — it definitely plays havoc with your psyche. There's this transition from, 'Wow, she looks really young for her age,' to, 'She looks great for her age.' And there's a big difference. I'm now at, 'She looks great for her age.' There is certainly a mourning process to that. I used to think I would never have surgery but it's really hard to say never. I'm in the 'never say never' camp now."
… says 55 year-old Michelle in Telegraph UK.
See more recent shots of her next!
Getty Images


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Bin Laden sons denounce killing
May 11 - Osama bin Laden's adult sons say his killing by US special forces was ''criminal''. Nick Rowlands reports.
In a statement released to the New York Times on Tuesday, the adult sons of Osama bin Laden denounced their father's killing as "criminal". The newspaper said the statement was prepared by Omar bin Laden, the ex al Qaeda leader's fourth eldest son, who during an interview in 2008 had expressed his desire to act as an ambassador for peace. (SOUNDBITE) (English) SON OF OSMAMA BIN LADEN, OMAR BIN LADEN: "I plan to be a peace ambassador, I just think I can help and put my hand to try to help the people and the civilian. And should everybody be peace ambassador, not only me or you." Despite publicly denouncing his father's actions, Omar bin Laden said he still loved him. (SOUNDBITE) (English) SON OF OSMAMA BIN LADEN, OMAR BIN LADEN: "He's my dad and I love him like any son love his dad. What else?" Osama bin Laden was killed last week during a U.S. special forces raid at this compound in Abbottabad, Pakistan. The statement from the bin Laden family asks why he "was not arrested and tried in a court of law so that truth is revealed to the people of the world." It also cites the trials of former Iraqi leader Saddam Hussein and former Serbian leader Slobadan Milosevic, adding that "We maintain that arbitrary killing is not a solution to political problems... justice must seen to be done." Questions have multiplied since the White House admitted bin Laden was unarmed at the time of the attack. Nick Rowlands, Reuters.


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Maximo Park Quicken the Heart
When this U.K. neo-post-punk band burst onto the scene with 2005's A Certain Trigger, the band's workmanlike spirit—not to mention its Fall- and Wire-esque songwriting—was quickly embraced on both sides of the Atlantic. The band's presence on Warp—certainly worth some cred points—was always unusual, but with the release of Maximo Park's third album, Quicken the Heart, it has become downright confusing. The Newcastle lads have all but abandoned their post-punk inklings in favor of tepid, would-be stadium rock colored by synth flourishes and paint-by-numbers pop melodies. Perhaps this is a clever play to win the hearts of folks who find Franz Ferdinand a little too edgy, but this is a major creative step backwards.


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Timbercon, Inc. Turns 15!
Portland, OR – February 7, 2012 – Timbercon, Inc., a fiber optic product and solution manufacturing company, celebrates its 15th anniversary today. Throughout its history, Timbercon has been dedicated to being the leading optical connectivity manufacturer for a wide variety of applications and industries, while providing excellent customer service.
Timbercon has always offered a high degree of flexibility and customization while building its reputation for excellence and integrity. "Timbercon has experienced consistent growth throughout its 15 year history," said Eric Meslow, President and CEO. "We practice continuous improvement and embrace change as a method of growth to build a culture of quality and change."
Timbercon began as a two-man operation in 1997 and now, 15 years later, has grown to over 90 employees. This consistent growth has enabled Timbercon to achieve placement among the fastest growing technology companies in the Pacific Northwest. Timbercon was named by the Portland Business Journal as one of Oregon's Top 100 fastest growing private companies for nine consecutive years. Timbercon was also recognized by Inc. Magazine's as 5000 Fastest Growing Private Companies, as well as Top 50 Portland Metro Area Businesses and Top 100 Manufacturing companies.
About Timbercon, Inc.
Timbercon, Inc., founded in 1997, is a fiber optic product and solution manufacturing company providing a variety of connectivity solutions to the defense, aerospace, medical, data storage, telecommunications, industrial, broadcast and networking industries. In addition to standard fiber optic assemblies and attenuated loopbacks, Timbercon has pioneered many proprietary products. Additional company information can be found at www.timbercon.com.
Timbercon Contact:
Home : News & Events » News » Timbercon, Inc. Turns 15!


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This world sounds a lot like Dragonlance. Is this secretly a Dragonlance novel? Could we see an RPG based on Rex Draconis?"Under the Dragon Moon"
Coming October/November 2017
A world of minotaurs, knights, wizards, dwarves, elves, dragons, and more. A world familiar, yet a world new. A world where gods intrude at their whim. A world created by the author of The Legend of Huma, Kaz the Minotaur and more with the cooperation and assistance of the fans of Krynn.
And a world where a great leviathan is said to watch over gods and the younger races, preparing to judge each as it sees fit.
As is its right.
Rex Draconis
When the minotaur captain Rath and his fellow survivors manage to escape the piratical wheyr after stumbling across them on an island, they and others discover too late that something ancient came with.
Now, with humans and minotaurs on the brink of war, an uneasy alliance of characters must uncover the truth about an ancient war once again stirring, a war between two manipulative races using all others as their pawns...
A world of interfering gods, powerful dragons, brave heroes, and foul villains reminiscent of a realm called Krynn. A world created and written by Richard A. Knaak, the NY TIMES and USA TODAY Bestselling author of THE LEGEND OF HUMA, KAZ THE MINOTAUR, THE MINOTAUR WARS, THE DRAGONREALM, and much more!


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In music, mental training and toughness are just as important as talent and technique. Discover practical mental training techniques and strategies for any musician looking for that edge.
It is time to remove the mental roadblocks that have been keeping you from Playing and Performing the way you want.
You have trained on your instrument… Now is the time to harness the power of your mind (thoughts,actions, beliefs, confidence, motivation…)


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News Center
Commerce Names Holt Strategic Initiatives Leader
Commerce Newsletters
Commerce Names Holt Strategic Initiatives Leader
Post Date:
Nov 02 2017
By ND Commerce
The North Dakota Department of Commerce has named Holly Holt as the Senior Manager of Strategic Initiatives. Holt will be focused on the Main Street Initiative, working with communities and partners to help North Dakota build on its strengths and compete in an increasingly global economy. She will also work with multiple state agencies to help in the delivery of offerings and measurement of their success.
"Holly's business and leadership experience will help North Dakota to further develop Commerce programs and the Main Street Initiative," Commerce Commissioner Jay Schuler said. "The Main Street Initiative continues to gain momentum in communities across the state. She will be joining a team already working with local leaders to shape the future of North Dakota."
A native of Mayville, Holt most recently worked at Intelligent InSites in Fargo where she was Senior Vice President of Customer Engagement. Her professional experience includes senior leadership and strategy, product/project management, marketing and customer engagement.
"I'm excited to be part of the team working with North Dakota communities to help build healthy, vibrant communities. North Dakotans have a strong history of supporting those dedicated to their community's vibrancy and economic progress." Holt said.
The Main Street Initiative is focused on three pillars of economic success: a skilled workforce; smart, efficient infrastructure; and healthy, vibrant communities to help North Dakota compete in a 21st century economy in which rapid technological advancement is changing every job, industry and organization. To learn more about the Main Street Initiative, visit MainStreetND.com or call 701.328.5300.
The North Dakota Department of Commerce works to improve the quality of life for North Dakota citizens by leading efforts to attract, retain and expand wealth. Commerce serves businesses and communities statewide through committed people and partners who offer valuable programs and dynamic services.
For more North Dakota news and information go to
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More info on North Dakota:
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How to Transfer TV Shows from iPhone/iPad to PC or Mac
How to transfer TV Shows from my iPhone to computer hard drive? Read this guide to learn a quick solution.
AnyTrans – Top iPhone Video Transfer
Download AnyTrans to transfer and manage videos, music, photos and more on iPhone iPad. Now read this post to learn how to transfer TV Shows from iPhone to computer.
Question: "I bought a TV show from my iPhone 6s Plus and I'd like to transfer them to my Mac desktop but it doesn't show up on my computer even after multiple times of syncing."
With an iPad or a 5.5-inch iPhone 6/6s Plus, it would be very convenient and amazing to watch TV Shows instead of sitting in front of your home television. If you have downloaded a set of TV Shows on your iPhone or iPad that may take up most of your storage, that's why sometimes we'd like to transfer some TV Shows from iDevice to computer. Keep reading to get an easy and quick way to do that.
The Tool We Need
To move TV Shows from iPhone or iPad to computer, we need an iOS file manager named AnyTrans. It supports transferring and managing up to 28 types of iOS files like movies, TV shows, photo videos, photos, music, ringtones, messages, contacts, notes, and more. It allows you to transfer TV Shows from iPhone or iPad to any computer or iTunes with ease.
How to Transfer TV Shows from iPhone/iPad to Computer
Step 1. Download AnyTrans and install it on your computer. Run it and connect your with your iPhone or iPad.
Step 2. Scroll down on the homepage and click on Videos and select TV Shows.
Get TV Shows from iPhone/iPad to Computer with AnTrans – Step 2
Step 3. Select the TV Shows you want to transfer to computer and click the To PC/Mac button.
Get TV Shows from iPhone/iPad to Computer with AnTrans – Step 3
The Bottom Line
With AnyTrans, you are enabled to transfer TV Shows from iPhone to iPhone/iPad directly. You can also transfer movies to iTunes or computer easily. Now download AnyTrans to have a try >
Top Posts on Backing up iPhone Contents to Computer:
Backup iPhone Photos to PC/Mac Computer >By Vicky, Dec.7, 2016
4 Ways to Backup iPhone Videos to PC/Mac >By Joy, Sep. 22, 2016
Transfer iPhone Text Messages to PC/Mac >By Joy, May 8, 2017
Transfer iPhone Contacts to Computer for Backup>By Vicky, Jun. 21, 2017
Get Music from iPhone Back to Computer > By Vicky, Oct. 13, 2016
1-Click to Back Up All iPhone Content > By Tom, May. 24, 2017
More Related Articles You May Like
- How to Share Videos/Movies on iPhone or iPad - This guide is about how to share videos on iPhone or iPad. Read more >>
- How to Transfer Movies from iPhone to iPad Pro - Read this guide to learn a direct way to transfer videos from iPhone to iPad Pro. Read more >>
- How to Transfer Movies from Computer to iPhone 6/6s - Follow the steps below to send videos from computer to iPhone. Read more >>
- How to Delete Videos from iPad – There are 2 available ways for you to delete videos from iPad. Read more >>


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LTC scam: Special CBI Court puts on trial former MP Lalhming Liana
New Delhi: Former Rajya Sabha MP from Mizoram, Lalhming Liana, has been put on trial by a special CBI court for allegedly using forged air tickets for claiming reimbursement of travel allowance and fraudulently inducing the government to pay the amount.
Special CBI judge Gurdeep Singh framed charges against Liana for the alleged offences under sections 420 (cheating), 467 (forgery of a valuable section), 468 (forgery for purpose of cheating) and 471 (using as genuine a forged document) of the IPC and under provisions of Prevention of Corruption Act.
CBI had named Liana in a charge sheet alleging that during his second term as Rajya Sabha MP from July 2008 to July 2014, he submitted fake travel allowance (TA) bills for reimbursement and claimed excess money than the actual amount paid by him for travel in companion free scheme (CFS) of Air India.
The agency had alleged that he had claimed excess of Rs 10,38,553 from Rajya Sabha which he actually did not pay.
"… I am of the opinion that the accused (Liana) by submitting TA bills of the amount, which he actually had not paid and fraudulently and dishonestly induced the government to pay the amount to him as reimbursement, thereby, cheated the government and committed an offence punishable under section 420 IPC," the judge said.
"Further, accused has used forged amount of air ticket and CFS ticket to the office of Rajya Sabha for claiming the reimbursement and thereby an offence punishable under sections 467/471 IPC is also made out," the court said.
Liana did not plead guilty to the charges made out against him and claimed trial after which the court fixed the matter for September 18.
In its order, the court noted that an MP is issued TA during Parliament session and also for attending the meetings of Parliamentary Committee of which he or she is its member.


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We're bringing together developers and those who want to learn for a party before the TechLady hackathon. Come out to talk tech and how to learn to code with people from all backgrounds. We want to make programming fun to learn, and what better way than a party before a DIY day of coding?
Come party with us Friday, July 25 at 6:30 for drinks, snacks, and conversations in the Mapbox garage. Everyone is welcome.


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: Workplace Solvents Linked to Long-Term Memory, Thinking Problems
Posted May 14, 2014
By Randy Dotinga
HealthDay Reporter
MONDAY, May 12, 2014 (HealthDay News) -- A new study of French power company retirees finds that those who were exposed to solvents and benzene on the job -- even decades earlier -- were more likely to score poorly on memory and thinking tests.
The findings don't directly confirm that the chemicals harmed the mental powers of the former workers, and it was not clear if those with more thinking problems face more issues getting through their day-to-day lives.
But the research does point to potential harm from the chemicals, said study lead author Erika Sabbath, a research fellow with the Harvard School of Public Health. "The people who have been highly exposed tend to perform worse or be slower on certain cognitive tasks than unexposed people," she noted.
Solvents are used to dissolve other substances. According to the U.S. Centers for Disease Control and Prevention, they're used in the manufacture of products that range from paints and glues to clothes, plastics, pharmaceuticals and more. Some, like benzene, are thought to cause cancer.
In the brain, "solvents are absorbed by tissues and cause impairment in cognitive tasks like working memory and processing speed," Sabbath said.
For the new study, which was published May 13 in the journal Neurology, the researchers tracked 2,143 retirees from the French national utility company Electricite de France-Gaz de France. The participants, whose average age was 66, took part in eight tests of their memory and thinking powers in 2010, about 10 years after they had retired.
Thirty-three percent had been exposed to chlorinated solvents on the job, 26 percent to benzene and 25 percent to petroleum solvents.
Those who'd been exposed to the highest levels of solvents had an 18-54 percent higher risk of scoring poorly on the thinking tests compared to those who hadn't been exposed, the researchers found. The tests, Sabbath said, measured things like switching tasks, making connections and "mental processing."
Those who were exposed to the chemicals most recently scored more poorly on a variety of areas measured by the tests, Sabbath added, noting the finding was a new discovery in this area of research.
But, she also noted, "in people who'd had a lot of exposure 30-50 years before the testing but not since then, the effects stayed. They didn't fade away."
It's possible that the chemicals had nothing or little to do with the differences in thinking powers between the workers in the studies. However, the researchers report that the differences persisted even after they adjusted for such factors as education levels.
Dr. Daniel Teitelbaum, adjunct professor of occupational and environmental health at the University of Colorado School of Public Health, said the study findings fit with decades of research into the risks that workers exposed to these chemicals will develop thinking problems. The hazards "have been obvious to people who do occupational medicine toxicology, but vigorously fought by industry," he said.
The higher rate of thinking problems matters, he added, because it gives people a mental handicap going into old age when they're already prone to declines in thinking.
What to do? Sabbath said the chemicals are common in American workplaces, appearing in 12-13 percent of them. "Given that things like dementia and Alzheimer's disease are on the rise and there's no known cure, it's important that we prevent cognitive problems," she said. "Wear a respirator if you're working with one of these chemicals, or use safer versions of paint or paint thinner."
Better regulations are the best ways to prevent problems, she added, but the current "maximum permissible exposure level may be too high to completely protect workers. This puts the onus on employers to protect their workers either by eliminating the exposure altogether or, if they can't eliminate it, by providing adequate protective equipment to their workers and enforcing its use."
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GameSpy: Dan, let's start with you: What is your official title on the show?
Dan Krall: Art director, but as there were two us, Scott Wills being the other, I would say co-art director.
Dan Krall: I'm not aware that I have a title in the game because I really didn't do much. If I did have a title it would probably be consultant because the guys at Amaze, who designed the game, did all the work. I was only called in from time to time to answer certain questions about design and color, and to give advice about Jack's world.GameSpy: How do you think the digital Jack compares to the animated one?
Dan Krall: I think the guys at Amaze did a great job on the digital Jack. They were confronted with a lot of problems turning a 2D design, where we would frequently change shapes and proportions from shot to shot depending on what looked good, to a 3D model that has to look right from every angle. They also were very excited and thorough about incorporating actions and fight moves from the show so that it really felt like you are "playing the show."GameSpy: Is there anything digital Jack does better than regular Jack, and vice versa?
Dan Krall:I think regular Jack takes his shirt off a little more.
GameSpy: How about for you, Phil? How was doing Jack's voice different for this game than when you've done it for the show?
Phil LaMarr
Phil LaMarr: It really wasn't. In fact, the main difference between doing Jack for this game and some of the voices I've done for other games is that I knew the character even better than the game creators did. Usually, it's the other way around.GameSpy: Do you think this job was easier than other video-game voices you've done because you'd played Jack on the TV show, or did that not make a difference?
Phil LaMarr: It was definitely easier because I didn't have to audition for the part or come up with a voice.GameSpy: Phil, I recognize you from Mad TV and Pulp Fiction. How did you go from that to being one of the hardest working voice actors around?
Phil LaMarr: Actually, my very first professional job was as a voice actor. I played Woody on the NBC cartoon Mr. T. Though people have always told me I have a good voice, I would say that doing impressions and animated segments on Mad TV such as "Raging Rudolph," most of which were directed by Corky Quackenbush, gave me some good experience before getting into "proper" voice work.


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A ZenExpansion is, like
@ZenClass, used to annotate a Class that should be accessible from within ZS.
Unlike ZenClasses however, ZenExpansions are used to expand the functionality of already existing ZenClasses.
public class Expansion {
public static void print(IItemStack stack) {
CraftTweakerAPI.logInfo("STACKKKKK: " + stack.getDisplayName());
This would allow people to do
Since this is an expansion the first parameter is the class' instance!
This parameter will not be available in ZS.
What classes can be annotated || Additional Info
- All Methods need to begin with a parameter that represents the expanded class' instance. Also, all Methods inside the expansion must be static (… and public).
- You can annotate all Java Classes
- You must give the annotation a String value (e.g.
crafttweaker.item.IItemStack). This String value must represent an already existing ZenClass' name.
- After declaring a class a ZenExpansion, you still need to register it. It is recommended that you use
@ZenRegisterfor that.


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|Message view
|« Date » · « Thread »
|« Date » · « Thread »
|Jeffrey Buell <jbu...@vmware.com>
|Re: Hadoop efficient resource isolation
|Mon, 25 Feb 2013 21:37:17 GMT
This is one reason to consider virtualizing Hadoop clusters. The idea is to create multiple virtual clusters on a single physical cluster and apply various kinds of resource controls (CPU, memory, I/O) on the virtual machines that make up each virtual cluster. Then if any application or VM within a virtual cluster crashes, hangs, or tries to hog resources, the other virtual clusters will be unaffected. Multi-tenancy is also enabled since the isolation between virtual clusters is secure. Jeff ----- Original Message ----- From: "Hemanth Yamijala" <firstname.lastname@example.com> To: firstname.lastname@example.com Sent: Thursday, February 21, 2013 8:51:04 AM Subject: Re: Hadoop efficient resource isolation Supporting a multiuser scenario like this is always hard under Hadoop. There are a few configuration knobs that offer some administrative control and protection. Specifically for the problem you describe, you could probably set Mapreduce.{map|reduce}.child.ulimit on the tasktrackers, so that any job that is exceeding these limits will be killed. Of course, a side effect of this would be that jobs would be bound by some limits even if they legitimately require more memory. But you could try starting with this. Thanks Hemanth On Thursday, February 21, 2013, Dhanasekaran Anbalagan wrote: Hi Guys, It's possible isolation job submission for hadoop cluster, we currently running 48 machine cluster. we monitor Hadoop is not provides efficient resource isolation. In my case we ran for tech and research pool, When tech job some memory leak will haven, It's occupy the hole cluster. Finally we figure out issue with tech job. It's screwed up hole hadoop cluster. finally 10 data node are dead. Any prevention of job submission efficient way resource allocation. When something wrong in particular job, effect particular pool, Not effect others job. Any way to archive this Please guide me guys. My idea is, When tech user submit job means only apply job in for my case submit 24 machine. other machine only for research user. It's will prevent the memory leak problem. -Dhanasekaran. Did I learn something today? If not, I wasted it.
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Europeana - the European digital library, museum and archive is a prototype portal offering users direct access to more than 7 million digital objects, including film material, photos, paintings, sounds, maps, manuscripts, books, newspapers and archival papers. It was launched on 20 November 2008 by Viviane Reding, European Commissioner for Information Society and Media.
EuropeanaLocal is a Best Practice Network project, funded under the eContentplus programme of the European Commission, which started on 1 June 2008.It is designed to involve and help; local and regional libraries, museums, archives and audio-visual archives.
GLOCAL describing the world using words. A key idea underlying the Integrating Project GLOCAL is to use events as the primary means for organizing and indexing media. Events have a local and a global dimension. The local dimension involves the assignment of tags (conceptualizations) to media (personal experiences). The global dimension involves the sharing of general event structures and specific event descriptions, which enables social sharing and networking of events, tags and media.
DECIPHER is a three year Specific Targeted Research Project (STREP) supported by the European Commission. It aims to support the discovery and exploration of cultural heritage through story and narrative. To do this DECIPHER is developing new solutions to the whole range of narrative construction, knowledge visualisation and display problems for museums.
Digital initiatives
Digital Agenda for Europe: Digital Libraries Initiative - The initiative focuses on two areas:
- cultural heritage – creating electronic versions of the materials in Europe's libraries, archives and museums, making them available online, for work, study or leisure, and preserving them for future generations;
- scientific information – making research findings more widely available online and keeping them available over time.
European research
The 7th Framework Programme , all research-related EU initiatives together under a common roof playing a crucial role in reaching the goals of growth, competitiveness and employment.


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Main Page » Old Touhou stuff » Touhou Shorts and Standalones »
Philosophy of a Hated Person
Always use secure-HTTP / Unsecure HTTP / Permanent Link
A mysterious visitor was in the Scarlet Devil Mansion.
Flandre knew this, because she had complete run of the basement, and she could hear everything that went on upstairs. Though she would never be able to articulate exactly what was wrong, she subconsciously knew that something wasn't quite right. The front door had opened and shut; this was accompanied neither by idle chatter with Meiling or anyone else, which would indicate that they were here with Remilia's permission, nor by explosions and exclamation of alarm, which would indicate that it was Marisa. For that matter, a vampire's hearing was naturally quite sharp, and she'd lived in the basement for the better part of five centuries, and she knew what upstairs sounded like. There was ... a sort of silence traveling through the Scarlet Devil Mansion, a non-sound. And nobody seemed to notice at all.
Flandre ran through the basement to beneath where she thought it was. When she got there, she heard —
... something? Nothing ...?
Her ears had picked up a soft sound. Her brain swore it hadn't heard anything.
Flandre frowned, staring upward. She couldn't detect its presence anymore.
Fairy-maids chattered aimlessly. There was some new gossip they'd gotten from the rabbits in the bamboo forest. Boys were mentioned once or twice.
A moment later, Flandre detected the ... whatever-it-was three rooms away.
It never occurred to her to try to raise the alarm or draw anyone else's attention to the matter, or indeed even do anything about it unless whoever it was came into the basement. Remilia had ignored every sound she'd made in the basement for the past five hundred years, unless either she came downstairs or Flandre went upstairs. For all intents and purposes, when Flandre was alone in the basement, she had no direct effect on the universe at large, and vice versa.
She scampered down the basement hallway, wings trailing behind her, and into her bedroom. It was really just a wide, open section of the basement, with a bed in one corner, a dresser in another, and various broken or destroyed toys lying around. Next to the bed, there lay a curved length of metal: the legendary sword, or possibly wand, known as the Lävatein. She picked it up, and hurried back to where she sensed It ...
... at which point it "disappeared" again.
"Hmph!" Flandre swung her fist at a wall in frustration, though not hard enough to actually damage anything. She flapped her wings; the prism-shards hanging from them jingled, and she —
"Wha! What's that!?" said a fairy-maid upstairs.
"Oh, that's just Flandre," said another maid. "She lives in the basement ... she has these sorta ... crystal thingies on her wings, and they jingle when she ..."
Flandre blinked, glancing at her wings. She gave them another flutter, producing another jingle.
She ran down the hall to the nearest junction, and now that she was paying attention, she noticed her wings jingled almost constantly as she moved.
Okay. So ... it could hear her, due to her wings jingling. And it made itself disappear when it heard her go underneath it.
She ran back to her bedroom and flopped onto the bed. She waited until she could sense it again, and then very carefully got up, making sure she made almost no noise whatsoever, and tiptoed back over to beneath where she thought it was.
Hmm. This was right next to the stairwell leading upstairs.
The entrance to the basement was rather heavily-guarded these days; Remilia was still annoyed over the time Flandre had made a hole in the basement door that was shaped like herself. Well, Flandre was perfectly happy to do absolutely nothing of interest right up to the point when mind-numbing boredom caused the fairies, who'd been hired as maids instead of guards in any case, to pay even less attnention to their post than Meiling did. For now, though, she wondered if they'd notice the visitor.
Nothing happened for several moments. She heard the sighs of boredom from the two guards, and felt the presence of the intruder standing next to them.
Then she heard: "Say, um, what are we supposed to do if Flandre breaks out?"
"Oh, well, there's this spell card we've got, it makes this distinctive noise that you'll hear all over the SDM," said the other guard. "And it'll still be heard even if we ..." Her voice took on a note of uncertainty. "... get ... knocked out of the spell card."
There was a slight pause. "So, um, how does that help us?" asked the first one.
"Well, er, we're standing right next to the door, so any blast would go away from us," said the second one doubtfully.
Flandre heard basement door open and shut. The guards took no notice whatsoever.
"And they think at the first sign of trouble we won't bolt down the hallway in opposite directions faster than a tengu?" said the first guard flatly.
"I think they're perfectly aware of that," said the second one, obviously nervous. "Patchy specifically said it would work from anywhere in the Mansion."
Flandre filed this information away for future reference, and then slipped back around a corner and carefully lay flat on the ground. She'd once overheard a conversation between Meiling and Sakuya, who'd mentioned that people tend not to look down or up when looking around corners. It hadn't fooled Sakuya or Mokou, but in the latter's case it was because it had worked on Kaguya.
She sat there carefully, waiting as she felt it drawing nearer, wondering what would happen when she came face to face. The presence rounded the corner ...
... and immediately disappeared.
Flandre blinked.
And when her eyes opened, she was looking up at a girl with black shoes, a pair of lavender tentacles running up from heart-shaped pins on her ankles, a green skirt, a yellow shirt, a sphereical blue object on her chest that gave the impression of something that was tightly shut connected to the tentacles, grey-green hair, blue eyes, and a simple black hat with a yellow ribbon. "Hi!" she said.
Flandre felt a faint blush crossing her cheeks as she unsteadily got to her feet. "Um ... hi," she said, hefting Lävatein. "My name's Flandre."
"I'm Koishi," she said cheerfully, grinning, and she suddenly gave Flandre a hug. "You're cute!"
"Wha —" Flandre blinked, startled. She'd never gotten this reaction before. "Um ... th-thanks ...?"
Koishi giggled, and suddenly scooped up Flandre in her arms and began carrying her through the basement.
Flandre was completely nonplussed. Apart from anything else, most people she met were usually either terrified for their lives or cautiously ready for a fight. But there was also the fact that usually when people startled her like that, they ended up occupying a surface area rather than a volume, and generally found themselves confronted by a shinigami who shook her head in disbelief at their stupidity. Koishi, though, apparently had no such concerns, and Flandre was inexplicably lacking in sudden, deadly aggression.
Flandre narrowed her eyes, and peered at the strange closed orb on Koishi's chest. "What's that?" she asked.
"Oh. That's my Third Eye," said Koishi cheerfully, as if that explained anything.
Flandre glanced over her shoulder as they reached the bedroom. "Um, how did you know your way around here?"
"Well, it's cuz you do, kinda," said Koishi. She frowned as she looked at the various broken toys.
Flandre looked up at her sharply. "You're reading my mind?" she said, gripping Lävatein more tightly.
"Um, not really," said Koishi. "It's more just, your subconscious and stuff." She frowned. "Yours looks ... kinda weird, though ..."
"Huh?" Flandre didn't know exactly what that meant, but she glared at Koishi, and swiftly and suddenly completely failed to flip out and vaporize her.
Er, wait.
She realized that whatever was going on, Koishi had completely negated Flandre's barely-controllable destructive urges.
This had far-reaching implications, the full extent of which she could only begin to speculate!
Koishi giggled. "Hey, you shouldn't frown like that," she said. "You know, you're so cute, I'm gonna have to take you home and make you one of my pets!"
"What!?" Flandre promptly jumped to her feet, suddenly realizing that she'd always known that Koishi's ... influence didn't affect her if she didn't want it to. "A pet!? I'm Flandre Scarlet, sister of the Scarlet Devil! I belong to no one but myself!"
Koishi tilted her head. "Then why are you sitting downstairs in the basement?" she said, grinning. "But, all right. I guess I'll have to get you the fun way!" She rose up into the air above the bed.
Flandre smirked, grabbing the Lävatein. "Looks like it," she said, also rising into the air.
Koishi gave a little giggle. "You look like you're really powerful! Even more powerful than that witch and the shrine maiden!" As she said this, her closed Third Eye seemed to twitch slightly. "If I could take you alive, you'd be a great pet who can do the work of ... of millions of spirits!"
Flandre laughed. "Yeah, right," she said, pulling out a card.
It was simply a small slip of paper, about the right size and shape to make a paper amulet. Words were written on it, in Flandre's somewhat scratchy handwriting.
Koishi smiled brightly, and pinched her thumb and forefinger together. A card appeared in her hand — it was blank, but Flandre knew what its name was meant to be ...
Flandre thrust the card forward. "Taboo 「Cranberry Trap」!" she called out. A black shadow formed around her, and a ghostly red image of herself faded into view behind her, striking a pose.
Koishi giggled, raising her card. "Symbol 「All Ancestors Standing Behind Your Bed」!" she said. She was then surrounded by strange shapes, resembling ghostly images of roses and dim stained-glass windows.
Flandre unleashed what was basically a cube of bullets around Koishi; the bullets then swooped down inward towards her. Koishi responded with several rays of light, aimed more or less towards Flandre.
"Wha!" Flandre dodged up to avoid them, glaring at Koishi as she seemed to dodge with very little effort, and let loose another cube of bullets.
"Silly!" said Koishi. She created a ring of larger bullets around herself, and launched each of them at Flandre in turn. Followed by another wave of light-rays.
"Holy shit!" exclaimed Flandre, immediately launching another cube of bullets.
At that moment, an odd noise came from upstairs. It sounded like some sort of song played with bells; it was ... well ... If you must know, it was the opening bars of "U.N. Owen Was Her?" It sounded like it was audible throughout the whole mansion.
Remilia Scarlet frowned as she heard the bells, and slammed shut the book she was reading. "Sakuya!" she shouted, as she took off and flew at full-tilt down the Mansion's hallway.
Fairy-maids were flying around in all directions in confusion. She grabbed one of the ones that had been guarding the entrance to the basement. "You! What's going on!" she snarled.
The fairy was terrified. "I-I-I heard her f-f-fighting s-something in her room!" she stammered, eyes wild.
Remilia frowned, released the fairy, and flew over to a hallway which passed directly above Flandre's bedroom. It did, indeed, sound like a heated danmaku battle. Two voices were heard, one of them Flandre's.
Sakuya Izayoi appeared in a flicker of movement; she'd used her time-manipulation to "teleport" to where Remilia was by stopping time and walking. "She's fighting someone down there," she said.
"Well, obviously!" snapped Remilia.
Sakuya flinched slightly. "Well, it was some sort of youkai," she said. "I saw her face, and it definitely wasn't human."
"She is Koishi Komeiji," said Patchouli Knowledge as she floated into the area. "I recognize her voice."
Remilia smirked, raising an eyebrow. "Is that so?" she said. Both she and Patchouli had taken an interest in that particular type of youkai for a brief time after Patchouli had remotely assisted the black-white witch in resolving the geyser-incident. "That makes things a bit more interesting. Do you think it's safe to approach?"
Patchouli considered this. "All things considered," she said, "no, but since we're already talking about a battle with Flandre ..."
Flandre lunged forward, dodging Koishi's giant heart-shaped bullets. So did Flandre. She was flanked by Flandre, who was also accompanied by Flandre. All four of her launched rings of bullets.
"Hey, no fair ganging up!" said Koishi cheerfully, without rancor.
"It's," "just a," "Spell," "Card," Flandre and each of her copies said in turn, and giggled. This was fun. She'd more or less gotten used to fighting Mokou and Kaguya, and Remilia was only a Stage 6 boss by Gensokyo's idiosyncratic power-scale. Fighting a new Ex-Boss was always so interesting!
And what's more, she called me cute ... she called me cute ...!
Koishi dodged bullets from three of Flandre's clones and crashed straight into a bullet from the fourth. There was a pop! and a discharge of magic, and all the bullets flying around the room disappeared into greenish sparks, which fell to the ground and made a noise like a thousand dropped plastic buttons.
"Ow!" said Koishi, grinning, and she whipped out that blank card again. "Response 「Youkai Polygraph」!" she declared, hands raised, and a pinkish sphere of light appeared around her. Flandre found herselves between the spokes of a veritable wheel of danmaku — spokes which left behind a trail of bullets as far away from the center as Flandre was. As each Flandre was.
Flandre launched several waves of bullets; they simly bounced off Koishi's shield. "Hey!" she yelled.
"Oh, this is a timeout-card," said Koishi. Her voice was slightly muffled by the shield.
Flandre drew back, carefully moving along the wheel. "Augh! Dammit, this is impossible to dodge!"
"That's because there's four of you," said Koishi pointedly.
Flandre ducked, weaved, and dodged straight into the dense bullet pattern.
There was another loud pop, and three of the Flandres disappeared, along with all the danmaku, which once again clattered to the floor.
Flandre quickly righted herself, and whipped out her next card as the trail appeared again. "Taboo 「Kagome, Kagome」!" she exclaimed. Lattices of green bullets surrounded her, and she also launched much larger yellow rings. "Am I just gonna have to wait here while you just sit there!?"
"Yep!" said Koishi, grinning.
Flandre heard footsteps approaching, and glanced towards the entrance to her bedroom. Remilia, Patchouli, Sakuya, Koakuma, and Meiling were there, looking somewhat confused, as if they weren't sure what to do. Well, except for Remilia, but Flandre knew that her sister always looked like she was the one in charge.
Fate Manipulation 「Koishi Komeiji」
Flandre continued flying around Koishi, dodging the bullets, which was much easier with only one trail. "This is boring," she declared.
After facing eight spell cards from the Sister of the Scarlet Devil ...
"Oh ... it is? Sorry," said Koishi. "Yeah ... I guess this one doesn't have much variety."
... she faces her opponent's ninth spell card, which causes her to become terrified.
Flandre frowned. "Yeah! It's taking too long!" she said, continuing to bounce danmaku off Koishi's shield.
Koishi then loses to the tenth spell card, despite moving close enough to touch her opponent.
"Oh well," said Koishi. "Time to switch over anyway!" There was a pop, and the shield and the bullets vanished. Flandre felt the same magical discharge as before, as both of their danmaku disappeared.
"Hey, Sis!" shouted Remilia.
"Whaddaya want!" Flandre responded.
Remilia smirked. "I bet you can't hold her off for seven minutes before using your timeout-card!"
Flandre laughed. Her sister didn't usually want to goad her into doing something stronger, but when she did, she knew exactly what buttons to push. "Yeah right!" she said, unleashing another lattice of bullets and several more yellow rings.
Koishi giggled. "Oh, I see what you're doing!" she said. "She thinks that'll make you push yourself harder! Anyway, Subconscious 「Rorshach in Danmaku」!"
Flandre grinned at the sudden complex spirals of danmaku which surrounded Koishi. "She was right, too!" she said cheerfully.
"Seven minutes," murmured Sakuya. "Say ... that's long enough for ..."
"Yes," said Remilia, grinning.
"Aha," said Patchouli. "I thought I sensed you doing ... something. Is anything going to happen when Flandre declares her penultimate spell card?"
"Maybe," said Remilia, grinning ... well, devilishly.
Patchouli shrugged. "Well, as long as she doesn't fail your little gamble by more than twenty seconds ..."
"Huh?" said Meiling.
"Remilia-sama needs six minutes and forty seconds for her fate-manipulation to work," said Koakuma flatly.
It wasn't long before Koishi collided with another wave of bullets. Both of their danmaku patterns exploded, and Koishi declared the spell card Rekindled 「Embers of Love」.
"Oh," said Patchouli, blushing faintly.
"What?" said Remilia, frowning.
Koishi launched out a pair of hearts, which left behind a short trail of energy. Flandre dodged easily, but they bounced off the ceiling and hit her from behind. There was a pop, and a shower of green sparks.
"Ow!" said Flandre, whipping out her next spell card. "Well, I got a love-card, too! Taboo 「Maze of Love」!"
"Uh-oh," said Patchouli, as Flandre began shooting out rings of bullets while trying to dodge more of Koishi's hearts.
"What's wrong?" asked Remilia sharply.
"It's, er ... that spell card," said Patchouli, obviously embarassed. "It represents the ... well, it's a more physical, er ..."
Reimilia noticed the suggestiveness of the shape of Koishi's spell cards, and smacked her forehead. "Oh for heaven's sake," she growled, feeling herself heat up from her annoyance. Of all the childish ...
Koishi giggled uncontrollably as she swooped through Flandre's pattern, behaving exactly like a schoolgirl who'd been caught at something naughty. But then she suddenly blinked, frowning. "Huh ...?"
Flandre was blushing, too. "Er ..." She continued to carefully dodge the ... hearts ...
Remilia glanced to her sides, and realized that Sakuya and Meiling were holding hands, while Koakuma and Patchouli clung to each other. "What ...?" she said, suddenly realizing that the warmth she was feeling wasn't due to rage.
"M-miss Patchouli," said Koakuma, "has anyone u-used two love-spell cards on each other b-before?"
"Er, well," said Patchouli, clutching the little devil close. "N-not ... this kind ..."
"Um ... S-sakuya-sama ..." stammered Meiling.
"Chi — Meiling," said Sakuya. "I ... er ... that is ..."
"Well!" said Flandre, as Koishi got nearer. "Um ... I ..."
"W-what?" said Koishi. Both of the two combatants looked confused, and were getting closer and closer to being hit by each other.
Remilia felt her legs wobbling. Her clothes felt uncomfortable on her all of a sudden, and she felt a sort of ... physical longing which she wasn't sure she'd ever seriously felt in life. Her heart pounded as she felt the waves of magic emanating from the two spell cards,
But she was nothing if not in control of herself. "You have got to be kidding me!" she shouted, and launched a set of red spikes out at Koishi and Flandre. There was a loud double-pop as she hit both of them, their danmaku vanishing in a shower of sparks.
There was a pause as those formerly affected by the mixed-up love-spells hurriedly moved away from each other.
"Thank you!" Flandre called down to Remilia.
A battle against an EX-boss lasts quite a while, assuming you're good at dodging. A battle between two Ex-Bosses is guaranteed to keep you occupied for quite a while. Sakuya and Remilia were all that was left of their audience; the others had returned upstairs several moments ago.
Flandre was dodging through a grid pattern of bullets. Koishi had made herself invisible, but Flandre could tell where she was by the fact that the bullets near where she was erupted into much larger flowers of light. "How are you hiding like this?" she said. She was also controlling two giant windmills of energy,
"Oh, I'm hiding in your subconscious," said Koishi. "That's how I snuck in here to begin with."
("Ah, mistress, it's been seven minutes since you made that bet," said Sakuya.
Remilia smirked. "Just as Flanned!" she said in English, and then added, "Keikaku Flandoori!")
"I ... see," said Flandre slowly, frowning. She was only vaguely aware of what the subconscious actually was, but Koishi didn't seem to mean any harm. In fact, any insult or injury Koishi did cause seemed accidental, which was something Flandre could readily sympathize and identify with.
She didn't ask, but she had a pretty good idea why Koishi's current spell card was called 「Philosophy of a Hated Person」.
"Koishi?" she said, still trying to dodge through the rigid lattice of bullets while also trying to avoid getting hit by Koishi herself.
"What is it?" asked Koishi, swinging around under the bullet pattern.
"Well," said Flandre, leaning backward ...
... and then she leaned too far into the rigid pattern. "Augh!" She pulled out her second-last spell card. "Sis, I think I won the little bet!" she said, without a whole lot of enthusiasm. "Secret Barriage 「And Then Will There Be None?」
And then she disappeared.
"Huh? Where'd you go?" said Koishi. There was a pop as she reappeared, sparks falling away. Flandre invisibly created small ball of light which spat out slow-moving large bullets in a trail behind it.
"That's kinda neat," said Koishi, frowning as if she didn't understand something. Her closed Third Eye twitched again. "I can't even see you anywhere!"
Flandre giggled. "I know, right?" she said. "Let's see if you can figure it out before the timer runs out!" She let loose another ball, which sent out a wide trail.
Koishi grinned. "Well, we'll see," she said, drawing her blank card again. "「Subterranean Rose」!"
Concentric rings of danmaku spread out from her, alternately blue and yellow, with rows of the glowing "flowers" flying out along them. None of them had any effect on Flandre, of course, because she wasn't there.
Flandre grinned inwardly to herself, philosophical ponderings forgotten. Well, time to turn up the "scary" a little .. she thought ...
So as not to ruin the magic by showing you how it's done, let's switch perspectives.
Koishi continued launching the rings, doing her best to avoid Flandre's danmaku, which abruptly disappeared. "Huh?" She glanced around in confusion; it hadn't been the pop of an ended spell card, it was just that this particular pattern had stopped for the moment. "Where'd you go?"
There was a sound like fluttering bat-wings. "Right behind you," said Flandre's voice in her left ear.
Koishi spun around. "Still behind you," said Flandre, and this time Koishi could feel the flapping of small, leathery wings, brushing around her face.
She tilted her head backwards, half-hoping she could catch sight of Flandre by turning upside down, and got a sudden impression of swooning in the arms of a tall vampire, fangs poised at her throat ...
Koishi jumped straight up with a yelp, then realized that Flandre had once again started the self-enclosing cubes of danmaku, just like with her first spell card. Great, something else I have to dodge, she thought, and then remembered that, this being a timeout-card, dodging was the whole point.
She felt invisible clawed hands grabbing at her, and tried to twist out of the way while dodging the bullets. She quickly realized that they were an illusion: there was nothing there. The illusion was cued to her location; in a sense, it was coming from her. She couldn't escape from the claws, any more than she could escape from her own legs.
Koishi screamed.
A second later, several of the bullets hit her.
There was a loud explosion of light and noise, which threw Flandre for a loop since she'd been hovering right behind Koishi. Their respective "backgrounds" vanished.
Koishi sank down heavily and landed on the bed, gasping for breath. "Wow ... that was ... Whoa!" she said, grinning. "That was scary!"
Flandre landed in front of her, smirking. "Told ya!" she said cheerfully. She was overflowing with smugness, and she hadn't even had to annihilate her opponent.
Koishi giggled, though there was a strangeness to it. "You're ... really powerful ..." she said. "Even more than that shrine maiden and the witch ..." Her closed Third Eye twitched slightly ...
... and then opened.
It looked rather ... unhealthy. And bloodshot. Flandre stared at it, wondering just how long Koishi had kept it closed.
Koishi blushed. "Years," she said, and then suddenly darted forward and kissed Flandre on the lips.
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12 Comments (auto-closed)
Dizzy H. Muffin
What does it say right above the comment box about when you want to use a <? :P
But thanks. |3
That. was. AWESOME. Superb man that was shweet. Still why was Koishi sneaking around there in the first place? haha. This was a nice depiction on the whole Koishi and Flandre pairings and whatnot it was sweetness! ^^
Dizzy H. Muffin
Koishi was sneaking around for the sheer unadulterated hell of it, traveling wherever her subconscious took her. In a way, she wasn't even thinking entirely consciously at all. I'll go into more detail about that in Enlightened Mind's Eye, if I ever get that far into it ... I've got like two different half-written chapters in the works, and half a dozen other ideas surrounding it ...
I had to stop reading for a moment to load a certain song when the alarms sounded in the story. Totally worth doing. I liked this.
Dizzy H. Muffin
Y'know, I'm going to have to make a remix of "Hartmann's Youkai Girl" which slowly segues into "U.N.Owen Was Her" ...
my,this one is extreemly sweet..its so rare to find a fanfic featuring my Fave pairing much less`of a doujin..I really like this story...Good Job on this..^^
shinku tsuki
I'm going to die of d'aw. I've read the book "and then there were none" and flandre's spellcard made me feel nostalgic cause i really liked the book.Anyway, this was very cute... i just have a doubt: in the end, what Koishi did was an effect of the love spellcards or Remilia's spikes ended up with the effect of them?
Shinku tsuki
hehe thanks for answering. You should make a second fanfic of this, KosihixFlandre is one of my favourtie pairings. I just love both of the characters... anyway, you are a good writer. It's good to see excellent writers like you.
Awesome. This was awesome. Good job! Such awesome characters...
>Y'know, I'm going to have to make a remix of "Hartmann's Youkai Girl" which slowly segues into "U.N.Owen Was Her" ...
This definately HAS to be done at some point! I'd love to hear it.


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Commuting, email bring out the worst in woman
Dear Abby:
Have you any advice for how a person can handle mornings better? No matter what I do, I start off every workday irritated and grumpy.
I love the mornings and even get up early so I can enjoy sitting with my coffee and relaxing before heading out the door. But as soon as I get out into traffic, I'm immediately in a bad mood. Then, sitting down at work and facing all the emails that come in from my global associates - usually about some emergency that is plopped in my lap - puts me in more of a foul mood.
I actually like my job, despite what it sounds like. I just hate starting off every day like this. Telecommuting is not an option for me. What can I do?
Ms. Grump in Denver
Dear Ms. Grump:
OK, so you're fine until you leave the house. Many people who find morning rush hour to be nerve-wracking find it calming to listen to audio books or music during their commute. If that doesn't help you, and it is feasible, consider using another form of transportation that's less stressful.
And when you arrive at work, take a little time to decompress before turning on your computer, whether it is with meditation or deep-breathing exercises for the first 10 or 15 minutes. Both can do wonders for a person's outlook.
Dear Abby:
A cute little girl lives up the street from my husband and me and attends the same church we do. A few years ago we taught her in a Sunday school class. At the time, she developed a crush on my husband. We both laughed about it then and thought it was sweet.
Fast-forward three years, and it's not so sweet anymore. It's downright awkward. She runs up to my husband multiple times while we're at church, while ignoring me. Last Sunday, she turned to me as she did it and announced, "He's mine!" I stood there thinking, "Uh, no - he's MINE."
I know this jealous reaction may seem silly and I'm trying hard not to feel this way, but it felt like I was fighting over my husband with an 8-year-old. He is aware of her crush and how I feel about it, but he doesn't want to hurt her feelings. Her mother knows about the crush, and we shared a laugh early on.
What can I do? Would speaking to the girl's mother help? What should I say? Or would it make things more awkward?
No Longer Amused in Ogden, Utah
Dear No Longer Amused:
The cute little neighbor girl is no longer 5. Three years is a long time for a child to hang onto a crush. Because her behavior bothers you, tell her mother you find it excessive at this point and ask her to tell her daughter she's getting too old to act that way. It's the truth, and your husband should back you up.
www.DearAbby.comDear Abby P.O. Box 69440 Los Angeles, CA 90069 Universal Press Syndicate