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The Billy Graham Youth Foundation (BGYF) is the national body that supports communities who choose to use the Naenae Boxing Academy (NBA) model to care for their young people. NBA is about teaching rangatahi life-skills through participation in, and the discipline of, boxing and physical fitness.
Billy, a former New Zealand and Australasian light welterweight boxing champion, was inspired by his own experiences growing up in Naenae. He founded NBA in 2006 with a strong desire to make a difference in the lives of its young people. It's a family-run organisation, with Billy, his wife Kerri, and their whānau, taking a hands-on approach to serving their community.
BGYF provide values-based, holistic youth development; their programmes are based on creating an encouraging environment where constructive relationships can be built, so that positive outcomes can be achieved for each young person. Their success is based on three factors: young people from all socio-economic backgrounds coming together as community, long-term relationships, and engaging with whānau, as well as rangatahi.
From their grassroots operation in Naenae, BGYF has supported the development of boxing academies in various locations throughout Aotearoa. From Cannons Creek, Mid Canterbury and Wairarapa, through to Tauranga, Te Awamutu and West Auckland, rangatahi are benefitting from their involvement in the academies.
"Seeing the success of the Cannons Creek Boxing Academy (CCBA) has been a massive victory for us. This was the first academy to stem from Naenae and as such was the test baby that informed much of our expansion plan. We had a plan to replicate, however we didn't know how/if this would work until CCBA opened the doors and surpassed everyone's expectations," says Kerri.
Despite realising resounding success, the BGYF's mahi hasn't come without obstacles.
"One of the greatest challenges has been identifying and articulating exactly what scaling our model looks like. Billy's skills, attitude and charisma were central to the establishment of the Naenae Boxing Academy. When it came time to analyse our model in order to replicate that, we had to consider that one of the driving forces, Billy, would not be available in the other academies in the same capacity that he was in Naenae. To mitigate this, we have spent a lot of time formalising and articulating our practices and principles to ensure that new academies are able to align themselves to BGYF and can then make their local academies their own, while using the unique practices and principles that make BGYF what it is," says Kerri Graham, General Manager, BGYF.
BGYF has some ideas around how it can continue to grow sustainably so that more and more communities and rangatahi have the opportunity to reap the benefits of getting involved.
"One of the plans we have for the future is to develop the coaching practice that the Naenae Boxing Academy has implemented and make it available to other sporting codes. We would love to see our kaupapa extend throughout different coaching environments in New Zealand. Our goal is for our tamariki and rangatahi to develop an outward focus; thinking of others before themselves. This happens when you have your own strong sense of personal identity and can then look to the needs of others. Our BGYF academies provide the environments that foster high trust relationships, in which our young people can become who they want to be. The final outcome will be youth-led social change," says Kerri.
Billy and some of the rangatahi supported by BGYF recently featured in a Mark Albiston directed documentary called Billy and the Kids that screened as part of the NZ International Film Festival in August. In the film, Billy says: "We're not talking about making champion young boxers. We're talking about making champion young people." It would be hard to capture the essence of BGYF's mahi any more perfectly than that.


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Hey Lieven, on that file renamer, do you know if it would do this...Let's say I have 5 drive letters A B C D E and on those drives are some identical named files possibly created at different dates.So could it for instance find...A:\myfile.pdfD:\myfile.pdfE:\myfile.pdfThen maybe name them myfile1.pdf, myfile2.pdf, myfile3.pdf and as a bonus maybe allow me to easily have them all in one directory after the rename?
i=0; mkdir -p output; find / -name myfile.pdf | while read file; do \cp "$file" "output/$(basename "$file" .pdf)-$i.pdf"; i=$(($i + 1)); done

subset: commoncrawl


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Director: Mr. Paul Ferguson
Course Number: MUEN 374
Rehearsals: Wade Rehearsal Hall | W, 4:25 - 6:05 PM
Participation Requirements: No audition required.
The CWRU Jazz Ensembles, under the direction of Paul Ferguson, consist of two groups, Jazz I and Jazz II. Both follow standard big-band instrumentation, and play both traditional and modern jazz repertoire, with an emphasis on individual improvisation.
Membership is open to all students for both Jazz I and Jazz II, but with audition only for placement into Jazz I. Auditions are held the first week of classes during the class times for both Jazz I and Jazz II. For more information, and to sign up for a specific time, please contact the director.
Click here for instrument locker information.


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Chicago officer guilty of murder held at Rock Island County Jail
UPDATE 10/9: The Chicago officer who was found guilty of murder is being held at the Rock Island County Jail.
Jason Van Dyke is being held out of the jail's general population.
The Rock Island County Jail is approximately 3 hours west of Chicago.
"Jason Van Dyke was transferred for his safety, and for the stability of the jail compound," said Cara Smith, policy director for the Cook County Sheriff's Office. Smith said Van Dyke, who was convicted of 2nd-degree murder last Friday, spent the weekend in Cermak Hospital.
Smith told NBC5 detainees from the jail will usually be transferred for one of three reasons: either they have assaulted a member of the jail staff, they are cooperating with prosecutors on a pending case, or are a high-profile defendant for whom more security is deemed appropriate. Van Dyke falls into that third category.
The former officer is scheduled to be sentenced October 31.
ORIGINAL: The white Chicago police officer who shot a black teenager 16 times was convicted of murder Friday in a case that ignited protests throughout the city.
A jury took barely 24 hours to find Jason Van Dyke guilty of second-degree murder for the fatal October 2014 shooting of Laquan McDonald, 17.
Upon hearing the guilty verdict, crowds outside the courthouse erupted in cheers. Jumping up and down and hugging one another, they chanted, "Justice for Laquan! Justice for Laquan!" Cars honked as they passed by the courthouse and passengers cheered.
In addition to the second-degree murder charge, Van Dyke was found guilty of 16 counts of aggravated battery. Jurors found him not guilty of official misconduct.
Van Dyke faced charges of first-degree murder, aggravated battery, and official misconduct after killing McDonald when responding to a report of someone breaking into vehicles. Jurors were permitted to also consider second-degree murder.
Van Dyke listened silently as the verdict was read, taking a swig from a water bottle at one point. After the verdict, Van Dyke, whose bond was immediately revoked, was taken into custody.
The deadly encounter unfolded when officers came upon McDonald, who had a knife, and called for an officer with a Taser to respond to the scene. Before that officer could arrive, Van Dyke opened fire and shot McDonald.
Dashcam footage of the shooting released a year later showed McDonald walking away from the officers when Van Dyke opened fire and continued to shoot at the teen, even when he was already on the ground. The video unleashed a series of mass protests and citywide unrest.
Officials in Chicago had braced for potential unrest after the verdict, especially if jurors found Van Dyke not guilty. Some schools made plans for early dismissals, lockdowns or recess indoors, reported the Chicago Tribune.
"This is an emotional time for our city, and many activists are calling for people to take to the streets regardless of the outcome of the trial," wrote Principal Brianna Latko of St. Ignatius College Prep, a private school in downtown Chicago, in a letter, according to the newspaper. "Should this occur, it may create potentially dangerous situations around the city."
Some in Chicago seemed stunned by the guilty verdict.
"This is justice, this is justice," said Steve Rogers, who had gone to the courthouse to hear the verdict. "I didn't think it was going to happen."
Van Dyke had taken the stand in his own defense in a dramatic courtroom moment Tuesday, where he said McDonald was "advancing" toward him and would not drop the knife he was holding.
"He got right about 10 to 15 feet away from me," Van Dyke said in his testimony, his eyes filling with tears.
"We never lost eye contact, his eyes were bugging out, his face was just expressionless," Van Dyke said. "He turned his torso towards me. He waved the knife from his lower right side upwards across his body towards my left shoulder."
"I shot him," he said.
The prosecution quickly countered that Van Dyke's account was not corroborated by video evidence of the shooting.
In their closing arguments, the prosecution said Van Dyke could have taken many other actions, but in the end chose to use deadly force without justification.
They also said he had exaggerated McDonald's actions that night to justify the fatal shooting.
Meanwhile, defense attorney Dan Herbert had argued that Van Dyke was justified in his use of force and the death was a "tragedy, but not a murder."
"It's a tragedy that could have been prevented with one simple step," he said. "At any point throughout that 20-some-minute rampage, had Laquan McDonald dropped that knife, he'd be here today."
Herbert added that the video evidence did not show the full picture of the night's events.
"It shows a perspective, but not the right perspective," he said.
The shooting sparked a probe from the Justice Department that found deep-rooted systemic civil rights violations by Chicago's police department and prompted the release of a plan with far-reaching police reforms.
One current and two former Chicago police officers were charged last June with state felony counts of conspiracy, obstruction of justice and official misconduct for allegedly helping to cover up for Van Dyke.


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- Saturday, April 21st – Saturday, April 28th
- Sydney Olympic Park & Aquatic Centre
- Prelims at 9am local/Finals at 6pm local
- Selection event for Junior Pan Pacific Championships & Oceania Championships
- Psych Sheets
- Live Results
There were 2 Australian Age Records broken on the 1st day of the meet, and none on days 2, 3, and 4, but that streak was broken today with another pair of records falling. First, Lani Pallister won the girls 15 200 free with a 1:59.37, shaving .11 seconds off the previous girls 15 Age Record of 1:59.48. Pallister was already very close to the record, coming into the meet with a best time of 1:59.67. She was also very consistent in her splitting of the race, going out in 27.92, then following it up with splits of 30.59, 30.61, and 30.25 respectively.
The 2nd record came in the boys 13-14 4×50 free relay, where the UWA West Coast team of Brendan Best, TJ Chong Sue, Julien Leone, and Matthew Lamb combined to post a 1:39.01. That shattered the previous record of 1:40.28. All 4 relay members are 14, and they all split 24s. Best led off with his 2nd fastest time ever, 24.50, following his 24.41 best time from earlier in the meet. Chong Sue then split 24.81, followed by Leone at 24.91, and anchored by Lamb in 24.79.
Michaela Ryan took the girls 16 200 IM by 4 seconds, posting a 2:15.59. She also dropped 4 seconds from her previous best of 2:19.34. Ryan was fueled by a very fast first half, splitting 28.45 on the fly leg, and 34.63 on the back leg, to combine for a 1:03.08 first 100. Ryan also won the girls 16 100 fly with a 59.05, narrowly missing her best time of 58.96. Kayla Costa was also under 1:00, posting a 59.87 to break 1:00 for the first time ever. Se-Bom Lee won the boys 16 200 IM by over 2 seconds, posting a best time 2:03.76. That knocked a full 2 seconds off his previous best of 2:05.83.
Ty Hartwell won the boys 17-18 200 back with a 2:01.89, dropping 2 seconds from his best time of 2:03.83. He split the race very tightly, going out in 1:00.55 (28.94/31.61), and coming back in 1:01.34 (31.19/30.15). TJ Chong Sue took the bouys 14 100 back, posting a 58.25 to drop nearly a second from his personal best of 59.21. That time put Chong Sue well within 1 second of the Age Record of 57.53. He then went on to win the boys 14 400 IM, posting a massive lifetime best of 4:40.09. He won by over 2 seconds, dropping over 8 seconds from his previous best of 4:48.22.
Thomas Hauck won the boys 15 200 free with a 1:51.63, shedding a little time off his personal best of 1:52.28. Nathan Robinson took the boys 17-18 1500, posting a 15:22.84. That was 6 seconds off his personal best of 15:16.78. Kate Harrison, who has been at the top of the girls 13 sprint events, took the 50 free with a 26.15, dropping .4 seconds off her personal best of 26.55. Kai Thomas won the boys 13 50 free with a 24.73, breaking 25 seconds for the first time.
Connor Brackin won the boys 15 200 breast with a 2:18.44, breaking 2:20 for the first time ever. Georgia Powell dropped 4 seconds to win the girls 15 200 breast with a 2:30.38.


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Boise Kitchen Contractors | Kitchen Remodel
For many years, most home designs have focused on individual rooms, and the lighting has tended to be soft and warm. The family room was the central gathering place. Not anymore. Today's homes feature the popular open floor plan with lots of bright, white light, and the kitchen has moved to the top of the list as the preferred place to be. So when taking on the task of updating your outdated kitchen, you may want to keep the following design concepts and trends in mind.
Types of Light Fixtures and Where to Place Them
- Uplights: Placed at the top of your cabinets, these small lights are great for highlighting an already high ceiling.
- Under Cabinet Lights: Don't forget your counter tops and other work surfaces! Installing under cabinet lights is a popular way to accomplish this.
- Pendant Lights and Chandeliers: These fixtures are available in many styles and colors and are useful for lighting areas such as islands, which can also serve as small dining areas.
- Highlight with Halogen: If you are brave enough to have some open or glass front cabinets in your kitchen setup, halogen lighting is a wonderful way to display your fine china or collectibles.
- Cooking in the Dark is not Cool: A very simple upgrade, installing 'task lighting' such as a new range hood with lights can make all the difference when you're working at your stove.
- Other Things to Consider When Planning Your New Lighting Layout: Dimmers are an important part of any lighting scheme as are the types of light bulbs you choose. To protect your food from harmful substances released when a bulb shatters, there's now a line of safety-coated bulbs. These are definitely worth a look.
Remodeling projects are a simple way to increase both the beauty and value of your home. Make an updated lighting scheme a key component of any remodeling project you tackle.
With our office located in the heart of Boise, Idaho, we are easly accessible to the Treasure Valley. Our expertise in all things related to lighting and home remodel with help you decide which lighting options are best for your home!


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Truth or Date was the 2nd episode of the 5th No Place Like Holmes Series. The 22-minute episode originally ran in two parts between 31st October to 1st November 2015. It directly follows the events of the previous episode "The Sign of Things to Come".
The episode starts with Miss Blake dragging Holmes and Watson speed-dating. The event is not hugely successful for the trio as everything Watson says is taken as poorly disguised innuendo, Miss Blake talks far too much, and Holmes does not want to be there.
Eventually Holmes slips away to attend the pre-arranged dinner-date he has with Madeline Chambers that was made in the previous episode "The Sign Of Things To Come".
Madeline confronts Holmes with the diaries of her ancestors, Professor Moriarty and Gwendolyn Chambers, which forces Holmes to admit she is correct, he is the Sherlock Holmes mentioned in the diaries, and he is indeed from the 19th Century.
Holmes proceeds to explain his back story to Madeline, and how the Demonic curse by Sir Hugo Baskerville lead him to coming to the 21st Century.
Madeline is amazed by the story and promises to keep it a secret so long she has diplomatic criminal immunity from any of Holmes investigations. Holmes agrees to this remarking that Madeline is not a very prolific criminal and this shouldn't be an issue.
Meanwhile, Miss Blake has returned home upset that nobody picked her on the speed-dating and proceeds to drown her sorrow with wine.
Watson returns shortly after and confesses he was just as unlucky as she was and the two strike up another conversation.
Watson apologises again for having not told Miss Blake about his previous three marriages, but that he did not think that Miss Blake cared about his relationship status past or present. Miss Blake brushes this remark away that she does not, but it hurts her trust in him as a friend.
She jokes that she thought Holmes was the dark horse, not Watson, as it took him a year to even get around to mentioning his brother Mycroft. This remark leaves Watson feeling very uneasy, as he too never mentioned his brother Harry to her.
Back at the restaurant, Madeline has just returned from the toilet, but before she can continue her conversation with Holmes the waiter, Luigi Tagliatelli, bursts in announcing that someone has stolen the tip jars. He begs Holmes to help him find them and though a little thrown, agrees to do so.
Meanwhile, Watson has just confessed he did actually have a brother, Harry, which makes Miss Blake furious that Watson failed to mention this to. Watson tries to defend himself by saying that Harry is a sore subject, and that he does not like to think about him let alone talk about him. A flashback then ensues from 1879 which highlights how Harry was a broken, drunken wreck with an obvious alcohol problem.
Miss Blake continues to berate Watson until she passes out from the amount of alcohol she has consumed. Much like he did to his brother over 100 years prior. Watson picks up Miss Blake and places her on the sofa, covering her in a blanket for the night. Miss Blake mumbles the same words that Harry also said to John "I didn't mean what I said earlier, it was just the drink talking".
Returning to the search in the restaurant Cloakroom, Holmes notices that Madeline has a number of strange marks on her hand. Once he sees these, he suggests they have done enough and should just go back and order their dinner now.
Once they return to the dining room and choose their orders, Holmes remarks it is ironic Madeline has chosen number 8, a lucky number in China. When Madeline questions why, Holmes goes on to explain that it has not really worked out for her this evening, and then goes on to unravel how he knows Madeline has taken the tip jars.
Holmes explains that the timing of the theft occurs just after Madeline went to the toilets, and that upon her hand is a frostbite, a cut, and a purple stain. Holmes reminds Madeline that Luigi had mentioned the tip jars were stored in a freezer, a knife draw, and a preserves cupboard respectively - the purple mark being from a beetroot strain.
Holmes then calls for Luigi to return, which he does immediately, and then proceeds to explain who was behind the theft. However, before Holmes can oust Madeline, she makes a grab for his hand, a move that stuns Holmes, and wills him with her eye's of their agreement - he is not supposed to bring Madeline to justice for any crimes he knows she commits. Holmes is torn, but relents, explaining to Luigi he does not know after all.
In that instance, Holmes, and Madeline both realise the power is very much in her hands. Satisfied Holmes won't tell on her, she gets up to go, but not before reminding Holmes "don't forget to leave a good tip".
She then departs, leaving a furious Holmes tearing up the menu, and then gets up to leave himself.


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Has the captain bailed on his ship, or is this just a matter of two conflicting points of view?
Last week, it was announced that former Coach of the Year Mike Budenholzer's time in Atlanta is done. His departure from the team serves as yet another reminder of how far the Hawks have fallen since their magical 2014-15 run, and leaves the team in the unfortunate predicament of searching for a new head coach.
So just whose fault is it that Budenholzer left? Well, it goes without saying that Budenholzer is one of the better coaches in the NBA. The 60-win season alone proved that, but he also wrung 24 wins out of a 2018 core that had no business winning more than 10. However, it can also not be denied that it is at least partly Budenholzer's fault that the Hawks are currently staking the future of their franchise on ping pong balls rather than competing for an NBA title.
It was, after all, the stunning lack of vision displayed by Budenholzer and his GM counterpart Wes Wilcox in the front office that led to the Hawks' unprecedented downfall. Whether it was the ridiculous contract dished out to Kent Bazemore, the doomed-from-the-start signing of Dwight Howard, or the unwillingness to trade players like Al Horford and Paul Millsap in the final year of their contract, Budenholzer and Wilcox clearly did not know how to handle the success the team experienced in 2015. They made all the wrong moves, forcing current GM Travis Schlenk to reboot the franchise via a full-scale rebuild.
So, the argument can be made that this is the monster that Budenholzer created, and he should want to make amends for his faults by riding out the rebuild and leading Atlanta back to contention in the future. However, another possible reason for his exit could be that the Hawks' current front office simply did not see Budenholzer as being the long-term guy for the team's rebuilding plans.
Recently, a report emerged from ESPN's Adrian Wojnarowski that an unnamed NBA owner had berated a coach of a rebuilding team for winning a late-season game that seemingly hurt the team's chances of securing a high draft pick. Many Hawks fans speculated that it was Hawks' owner Tony Ressler who had scolded Budenholzer, given the Hawks' late-season wins at Washington and Boston.
If this truly was the case, it would make sense that Budenholzer would want to get away from the organization. In this scenario, the front office and the coach clearly have differing perspectives on the direction of the team and it wouldn't make sense for the relationship to continue.
As with most things in life, the truth probably lies somewhere in the middle, and we'll likely never know exactly what led to Mike Budenholzer's unfortunate departure. However, although I know it's hard for Hawks fans to hear right now, no NBA coach is irreplacable. At this point, all we can do as fans is to trust that Travis Schlenk and the Hawks have a plan.
Jackson Stone


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You want to do the financially responsible things, so why is it so hard to actually do them?
"Spending is much easier than saving for most people," said Stephen Brobeck, a senior fellow at the Consumer Federation of America.
Companies, of course, set out to separate us from our cash.
"We're bombarded by ads for products and shop in stores designed to encourage spending," he said. At the same time, he added, "those without substantial assets receive much less encouragement from the marketplace to save regularly."
A $5,000 bonus can go far if used well.
If you invested that amount at an annual return of 8%, you'd have $50,313 in 30 years, $108,623 in 40 years and $234,508 in 50 years.
If you directed that bonus toward debt, you could save years of bills. That's because if you made only the minimum payments on a credit card with a $5,000 balance and an interest rate of nearly 18%, you'd be stuck in the red for more than 18 years and have forked over $6,400 in interest, according to Ted Rossman at CreditCards.com.
Add to capitalism another force against our bank balances — evolution, said Teresa Ghilarducci, an economics professor at the New School for Social Research.
"Saving is not what neuropsychologists call a 'selective trait,'" Ghilarducci said. "It's not a trait that helps propagate the species."
While interpersonal skills and trust are qualities that lead us to reproduction, she said, "a young person saving for retirement is a bit weird."
The blame shouldn't be put on consumers for not managing their money well enough, she said, but on the student lenders, banks and auto dealers that offer them more debt than they can realistically handle.
When it comes to saving for retirement, Ghilarducci believes there should be a mandatory system in place that's not based on "unrealistic discipline."


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France (English i/ˈfræns/ FRANSS or /ˈfrɑːns/ FRAHNSS; French: [fʁɑ̃s], officially the French Republic (French: République française French pronunciation: [ʁepyblik fʁɑ̃sɛz]), is a unitary semi-presidential republic located mostly in Western Europe, with several overseas regions and territories.
From northeast to southwest, France shares borders with Belgium, Luxembourg, Germany, Switzerland, Italy, Monaco, Spain and Andorra. France also borders Suriname to its west and Brazil to its east and south, by way of the overseas region of French Guiana, which is considered an integral part of the Republic.
Corsica and the French mainland form Metropolitan France; Guadeloupe, Martinique, Réunion, and Mayotte form, with French Guiana, the overseas regions. These two integral groupings, along with several overseas collectivities and one territory, comprise the French Republic.
Research tips for FranceEdit
More information on the Wikipedia page [1]
The French Wiki article on Legal deposit in France is [2]
The French Wikipedia category of departmental archives is [3], and the list of archives is at [4]. Another website is here [5].


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Manufacturer: Greater Than Games
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
The Enhanced Edition comes in a much larger box than the original print run which provides enough organizational space for all cards from the game, as well as both expansions. The Enhanced Edition features thicker card stock, divider cards, and tokens for tracking HP and modifiers. Also, villain scaling mechanics and many art elements have been updated from the original version.
10 Hero Character Cards
10 Hero Decks of 40 Cards
8 Villain Character Cards
4 Villain Decks of 25 Cards
4 Environment Decks of 15 Cards
36 Divider Cards
120 Round HP Tokens
42 Rectangular Modifier Tokens
Rule Book
Ages: 13+
Players: 2-5
Game Length: 30-60 minutes
Share your thoughts with other customersAdd a Review
Sentinels of the Multiverse is a fully cooperative deck-driven superhero game by Greater Than Games. 3-5 heroes attempt to stop a villain from finishing his dastardly scheme (or just beating the crap out of the heroes) in a specific environment. The game comes with 578 cards, dividers for everything, and tokens for HP and conditions. There are 10 heroes, 4 villains, and 4 environments. Is Sentinels worth it?
I'm going to break this review up into 2 parts- part one is a quick, short review discussing how the game plays and if I like it or not. Part 2 will be a detailed review of all the heroes/villains/environments in the game so you can see exactly what you're dealing with. If you just want a quick snapshot, read part 1. Part 2 is for the people who want to have the entire game broken down before they make a decision on if they want to buy it or not.
Part 1: The Snapshot
how do you play the game?
First off, everyone picks a hero. You need at least 3 heroes to play the game, and a maximum of 5. Then, you pick a villain to fight.
Finally, you pick the environment you're going to fight in because it ACTUALLY IMPACTS THE GAME. Awesome.
Every hero, villain, and environment in the game has a deck associated with it. Hero decks are 40 cards, villain decks 25, and environment decks 15. You grab each of the decks, shuffle them, each hero draws 4 cards, and each villain has a "Setup" section that you do. This can involve drawing certain cards from their deck, X cards from their deck, or anything in between. The game is over when the villain is defeated (usually by taking out all their HP, but other conditions can apply for certain villains) or when all the heroes have lost all their HP (some villains can win in other ways as well. These are noted on their card). You're ready to play!
Gameplay goes like this:
VILLAIN Turn:
1) Resolve any effects that say "At the start of the villain turn..."
2) Play the top card of the villain deck
3) Resolve any effects that say "At the end of the villain turn..."
Play passes to each hero now
HERO Turn:
1) Resolve any effects that say "At the start of the hero turn..."
2) Play a card from your hand
3) Use a power
4) Draw a card
5) Resolve any effects that say "At the end of the hero turn..."
Optionally, if you don't want to a play a card or use a power, you can draw 2 cards. This happens when you lose a lot of cards in a fight or when you don't have anything good to do. After each hero goes, the environment goes.
Environment Turn:
1) Resolve any effects that say "At the start of the environment turn..."
2) Play the top card of the environment deck
3) Resolve any effects that say "At the end of the environment turn.."
Then, the villain goes. Etc, etc, etc.
Some cards are called one-shots, which do one thing and go to the trash (Discard pile). Others are ongoing or equipment cards, which stay in play until destroyed, while others have HP. Anything with HP stays in play until it's destroyed. The best cards have the keyword limited next to them, which means you can only have one in play at a time. Otherwise, you might be too powerful! As the game progresses (if things are going well) each hero should have more and more cards in front of them and the environment and villain should have none.
Thoughts: Sentinels is an AMAZING game. There's a ton of really interesting additional interactions that are too many to mention them all here. Each hero and villain has a nemesis, someone who deals them more damage and they deal more damage to as well. Each villain is double-sided and flips whenever a certain event happens. Most villains get harder when they flip, but not all. This makes the game interesting because they have different abilities on both sides of their card and makes things fun. If your hero runs out of HP, you flip their hero card over and you have a list of 3 things you can choose 1 from to do furing your turn. This isn't as powerful as having your deck but still keeps you in the game, which I really like. Finally, the environments are genius! Wherever you fight does have an impact on how you fight, and some environments are easier for the heroes, some for the villains, and some just don't care. Additionally, some can win the game by themselves. If the Wagner Mars Base self-destructs, everyone loses!
There's a lot of fun packed into this little game and a lot of replayability. Each hero and villain has a difficulty rating between 1-4 for how hard they are to play (hero) or how hard they are to beat (villains). The expansions to Sentinels add more heroes, villains, and environments, and really bring the game to life, but there's enough in the base game to keep you occupied for months because it's so fun. Each villain has an advanced mode, where they are harder to kill, if you're up for some additional challenge as well.
If you are thinking about getting Sentinels, DO IT!!!! This game is amazing and you'll never regret the money you've spent for it. It's quickly become one of the staple games for the wife and I to play and has been there for over a year. I don't see that changing because it's quick, fun, and interesting to play. I recommend Sentinels to anyone because it's that freaking awesome.
Pause for Intermission......
Orchestra music plays.....
People all line up for the bathroom......
You barely make it because the guy in front of you takes forever.....
Rush to your seat because the show is about to start up again.....
AND NOW, PART 2: Detailed Overview!
I'm going to break down all the heroes, villains, and environments here, in that order.
Absolute Zero: Known as AZ from here on out. Ryan Frost, someone who had everything going amazingly for him until a fatal accident killed his fiance. He went into deep depression and finally ended up working as a janitor for Pike Cyro Labs (you'll meet Pike Industries a lot through Sentinels. And learn to hate them.....). While he was working there he suffered an accident and his body was altered until his core temperature reached almost absolute zero. The renowned scientist Dr. Meredith Stinston saved him and gave him a choice- He could either live out the rest of his days living in a cyro chamber or he could work for the government wearing a mobility suit and become the hero Absolute Zero.
AZ is the hardest hero to play in the base game and is one of the hardest heroes to play in to the entire game. He's also hard to explain. His deck consists of cards that damage him, but dealing him damage with the right cards in play allows him to deal damage to all non-hero targets or to heal. Whenever he takes fire damage, he deals that much cold damage to a target. Whenever he takes cold damage, he heals instead. It's a really cool way to run his hero and he's fun to play, but you can kill yourself really, really easily, which is definitely a bad thing. Also, you don't want to put him on the same team as Ra because Ra changes all damage to fire damage... thus preventing AZ from healing!
I like AZ but he doesn't see a lot of playtime because he's really fiddly and highly conditional. If you don't get the right cards he's wasted space that will just die and not help the team out at all. He's fun to play, just really difficult.
Bunker: Bunker is really Tyler Vance, a Lieutenant in the United States Army Armored Division. After multiple acts of valor and service he was given the chance to pilot the Bunker suit and assist the Freedom Five in keeping the world safe from supervillains. He's the right-hand man of Legacy and the strategic brains of the Freedom Five.
Bunker is similar to Iron Man (but not tooo similar. Copyrights, you know!). Bunker runs off of equipment since he doesn't have any superpowers. He uses guns (like a gatling gun or a flak cannon) to deal damage, armor to keep himself safe, and different parts of his armor for other effects (like maintenance unit to heal). However, his biggest ability is how he can turn into different "modes" that let him handle whatever situation arises. There can only be one mode in play at a time and each one is different. Recharge mode lets him draw extra cards and take less damage but he can't play cards or use powers. Turret mode lets him use 2 powers each turn and deal additional damage but he cannot draw or play cards. Upgrade mode lets him play an additional card each turn but he can't use powers. The rest of his deck lets him deal damage, draw cards (Even when a mode says he can't), and other effects.
Bunker is a fun hero to play. He's fairly easy and just deals a lot of damage. He doesn't have a lot to help the team out but he can draw a lot of cards and hit the villain hard, something that is definitely needed. Knowing when to use a mode and what mode to use is key for him. He gets played pretty often because people like him.
Fanatic: Helena was a child in Lima, Peru who was hit by a bus and came back to life when she died. She claimed to have seen God and became a nun. She grew wings when she hit puberty and, after getting kicked out of the convent she was in because of them, she hid in the catacombs of Lima. She found a cache of Templar arms and armor and woke up one day after scratching out angelic script on her sword and decided to become Fanatic, Angel Destroyer of God.
Fanatic is an interesting hero. She has some equipment (like Absolution, her sword, or Templar armor) to represent what she found in the cache. Her deck revolves around dealing radian damage to enemies, some healing, and the idea that Fanatic is a martyr and doesn't care if she dies because she wants to save people. A lot of her cards deal damage to herself and other targets. Most of her one-shots have additional effects, like letting her heal, draw a card, or use an additional power during her turn, which is nice. Her best card, however, is End of Days, an ongoing card that destroys everything in play except for relics and character cards. Obviously, this card should be used with care since it basically resets the game... for everyone.
Fanatic is a fun character to play and is definitely a martyr. She kills herself fairly often but she can deal some serious damage before she goes down. Her and AZ have the tendency to die the most in our games of Sentinels because they deal so much damage to themselves.
Haka: Aata was a great Maori warrior who was the chief of his tribe. One day he awoke to find all hit tattoos missing. His right-hand man challenged him to a fight to cleanse the village from his curse and defeated him and killed him. The next morning, Aata arose fully healed and went back to his village. They chased him out and he spent decades wandering until his tribe was gone. He fought and fought and each wound he received made him stronger then before. He finally took the name Haka and decided to fight for all that was good in the world.
Haka has the highest HP of any hero in Sentinels (so far), is a heavy hitter, and gains benefits whenever you destroy environment cards. He uses equipment and his tattoos to deal damage and reduce damage dealt to him, and has cards to regain health and draw additional cards. His power rests in his Hakas, one-shots that let him draw 2 cards, then discard 1 or more cards for effects. Haka of Battle increases his next attack by x damage, where x is the number of cards discarded, while Haka of Restoration heals him for each card he discards. However, my personal favorite Haka card is Savage Mana. It's an ongoing limited card that lets you put any card Haka destroys under it. He can keep them under there (really, really, really useful when fighting certain villains... really, any villain) or he can discard them all and destroy Savage Mana to deal x times 2 damage to a single target, where x is the number of cards under Savage Mana. This card is boss and can single-handily win games for you. For that reason alone Haka is a staple against the harder villains, but the fact that he can deal some serious damage and prevent all damage dealt by non-hero cards for a turn is a huge help as well.
If you can't tell I really like Haka. He does serious melee damage to any target and his side abilities are amazing. I normally use the Hakas to cycle through his deck swiftly to find Savage Mana and just keep putting cards under it until the game is over or I can deal enough damage in one hit to defeat the villain. He's a beast and is definitely a useful character to have on your team!
Legacy: Think Capt. America meets Superman. Legacy is the current manifestation of a family of superheroes starting in the Revolutionary War. Each generation of the Parson's family (the Legacy family) has a child that exhibits a superpower plus all the powers of the previous Legacy's combined. He's given the Legacy Ring, a symbol of their commitment to protect America and other nations from evil, and a Parson has fought in every war America has (plus a few others). The current Legacy is from Chicago (my hometown!) and fights Baron Blade. He's also the leader of the Freedom Five, America's main superhero team.
Legacy plays just like a team leader should. He does some damage, buffs the team, and can take damage for the other heroes. He has a lot of ongoing cards representing the 6 Legacy's who came before him (like Danger Sense, which makes him immune to damage from environment cards, or superhuman durability, which reduces all damage that is dealt to him that is 5 or more by 3). He also helps out the team alot by letting them draw cards or increasing all their damage. He can also use 2 powers a turn if the Legacy Ring is out in play and he deals melee damage to targets through one-shots.
Legacy is a great team leader because he does damage but he mainly focuses on taking hits for the other heroes so they can deal the damage. He leads from the front but takes a lot less damage because of his ongoing cards which makes him a great shield. He's great to play against villains who are heavy hitters because he can last a good while against them, especially if you have a healer on your team.
Ra: Dr. Blake Washington is an archeologist who discovered the tomb of Ra, the Egyptian Sun God, and went in. He pulled out the Staff of Ra and became the latest embodiment of Ra. Ra was actually a line of heroes who handed the staff to their successor so that the world would always have a Ra to defend it. Ra now fights to protect the world from evil and, more importantly, from keeping the tomb of Ra from being discovered so that no one he deems unworthy can access his power.
Ra is like Thor, but with fire damage. And ooooooh boy does he deal damage. He's the heaviest hitter in the game so far, but he's probably the easiest to play as well because he's straight forward. He can pull out the Staff of Ra, which heals him when it comes out and increases all damage dealt by him by 1. He can increase all fire damage by 1 and change the type of damage all heroes deal to fire, and he has crazy one-shots like deal 1 target 5 fire damage, or hitting each non-hero target for x damage, where x is the number of environment cards in play. My favorite card of his is Living Conflagration, an ongoing card that deals 2 fire damage to 1 target when it enters play and has the power: Ra deals 1 target 1 fire damage. You may draw a card. This helps him get some serious card draw and he can deal some major damage with his buffs in play. Mix him with Legacy and he can easily hit for 10+ damage to a single target each turn, or 5+ to everything a turn.
If you need damage, pick Ra (unless the people you're fighting are all immune to fire damage. That would not work). He brings the heat (both literally and figuratively) and it keeps on coming. All he does is deal damage, but he's great at that. He helps take down the hardest bosses which is something you definitely need.
Tachyon: Dr. Meredith Stinston is the brilliant mind behind all the new advances in the world today. During an experiment with a device that would transport items at the speed of light between spaces an accident happened and she was locked in a chamber and flooded with tachyons. She now moves at superhuman speeds and was offered a deal by the government. They'll give her unlimited research funds if she fights as the third member of the Freedom Five. She's the brains behind the operation and invents almost all the gadgets they use.
Tachyon's deck focuses on card draw to represent her speed. Rather it's tied into her one-shots (drawing a card as well as an additional effect) or using her powers (drawing 2 cards, then discarding 1, etc), she goes through her deck like crazy. She's the only hero we've had shuffle her deck twice during a game because she ran out of cards. A lot of her cards also have the keyword burst on them. Burst cards represent a burst of speed by her and a lot of cards deal with burst. For example, one card deals 3 sonic damage to x targets, where x is the number of burst cards in your trash, while another deals 1 target x melee damage, where x is the number of burst cards in your trash. She also can play additional cards during her turn which is super powerful since she usually has a rather large hand.
Tachyon is a rapid hero. Everything about her is fast and while she doesn't normally hit for a lot of damage she has interesting side effects on her cards, like preventing all damage dealt by targets she damaged that turn. She's fun to use and you have to make snap decisions with her. What card to keep? Which to discard? She does a great job of feeling fast but unfortunately that's all she does. She doesn't heal, she has a few cards that let other players draw cards, but really she's in it for herself. She's a one-trick pony that's great in certain situations but not so useful in other situations.
Tempest: A survivor from Vognild Prime from the advancing legions of Grand Warlord Voss, Tempest and a few survivors headed towards Earth hoping to survive. They crash landed on Earth and were picked up by FILTER (think SHIELD) so they could be studied. Tempest overheard them talking about heroes and used his powers over nature to escape and headed off to find the Freedom Five.
Tempest is my absolute favorite character in the base game and my second favorite character out so far (behind The Scholar). He's a damage dealer and a buffer for the team, as well as a healer. That's why I like him so much. He can deal as much damage as Ra (has a card that deals 5 lightning damage) and has a power that deals all non-hero targets 2 damage each turn. He can also deal 1 damage to every non-hero target at the start of his turn, and use a power to have all heroes regain 2 health. Finally, he can draw a lot of cards and allow heroes to put cards from their trash on top of their deck to help them out in future turns. While he's fragile with 25 HP, he can dish out a lot of damage, heal the team, and draw a scary amount of cards (not as many as Tachyon though). He can also deal 2 extra damage to the villain target with the highest HP each time he hits them too.
Tempest is an all-around hero, someone who deals damage, heals, takes less damage, and helps the team get their useful cards back. I really, really like that about him, and he's essential in fights that you know are going to last a long time (like against Grand Warlord Voss.. imagine that). He's probably the hero we use the most out of anyone in the entire game because of who he is and what he does to help out the team.
The Visionary: Visionary from here on out, Vanessa Long comes from an alternate future where the United States and China went to war. She was experimented on while in the womb to be a super soldier and has psychic abilities, but the United States fell apart due to supervillain activities and the invasion of the Pan-Asian People's Republic. The Freedom Six (her timeline) fell and Visionary used her powers to travel through time to stop her future from happening. However, her time travel also allowed another version of herself to come along in her body, the Dark Visionary, someone who made very, very different choices then Visionary and wants to make them again.
Visionary is an interesting hero to describe. Her deck allows her to look at the top 3 cards of decks and set them how she wants and she can also limit the amount of damage environment cards deal. She can destroy ongoing cards (Very useful) and deal damage at the start of her turn to all villain targets. Her most powerful card is telekinetic cocoon, an ongoing card that makes her immune to damage but prevents her from playing cards or using powers. This goes hand-in-hand with other cards from her deck that allow her to redirect damage to different targets but damages herself when she does so because she can redirect the damage and not take the damage associated with doing so. She can also create fake targets of herself to take hits as well. Finally, she has cards that let her deal psychic damage to targets as well.
Visionary is a hard hero to play because she hurts herself a lot. Plus, a lot of her cards are powerful but of more limited use if you don't have the telekinetic cocoon in play. She really struggles against villains who destroy ongoing cards because that's where all her power is, but if you're going up against a villain who has a lot of ongoing cards you want her because she has the best cards to eliminate them from the game. That's a huge help against some villains.
The Wraith: Think Batman, but female, and instead of her parents dying it was her boyfriend. Her parents gave her control of Montgomery Industries and she runs the company by days and patrols Rook City (think Gotham) by night. She uses her martial art skills and equipment to help keep the city safe. She's also a member of the Freedom Five and works with them whenever they need her.
As I said, Wraith is Batman. She depends on her equipment to get the job done for her, and a few one-shots of melee damage. She has a utility belt (lets her use an extra power) and a targeting computer (increases projectile damage dealt by her by 2) and even throws Batarangs... I mean Razor Ordnance. She even has an underground computer that helps reduce the damage dealt by environment targets. She can hit pretty hard and helps destroy environment and ongoing cards, but she's basically Batman in another form.
Not much to say about Wraith. If you like Batman and like how he fights, you'll like The Wraith. She is a decent hero and is a help to any team, but we don't pull her out as often as we maybe should because we're just not big Batman fans at our house.
Baron Blade: BB from here on out, BB is the son of a great weapons producer of the Soviet Union who was killed by the father of the current Legacy. BB took over the city he lived in tried to finish his father's work, the creation of an orbital laser that could reduce a target to 1% of its former size. He defeated the Soviet Union and killed the Legacy who defeated his father. He realized he cannot kill the new Legacy, the one in this game, so he decided to pull the moon into the Earth, defeating Legacy, America, and leaving BB to rule what was left of the world.
BB is a pretty easy villain to fight and a great villain to teach new players the game with. He wins the game if he kills all the heroes or if there are 15 or more cards in his trash because his plan to pull the moon into the Earth succeeds. However, if you take down his 40 HP before that happens, he flips, heals to 30 HP, and you have to take him down again before he takes down the heroes. His moon plan is stopped, however, so you don't have to worry about that.
BB works from his giant orbital defense platform, which starts out in front of him and makes him immune to damage until it is defeated. It has weapons to attack you and he also has minions in his deck to slow you down and deal damage. He deals damage the first time he is hit each turn and has cards that go through his villain deck faster. He can also heal. His main power rests in his devices that, unless destroyed, will take you out pretty quickly because they redirect damage dealt to him back to the heroes. He's not too hard to fight, however, unless you are really unlucky because nothing in his deck has a ton of health and neither does he so you can almost always stop his evil (and stupid) plan.
BB is a great villain to teach new players on but he's not a huge challenge. He's fun to fight but we usually fight him as a warm-up to something better.
Citizen Dawn: CD from here on out, Dawn Cohen discovered she could pull energy from any natural light source and do whatever she wanted with that energy. She left behind her "normal" family and friends and found an island for herself called Insula Primalis. Other "different" people like her approached her and wanted her to be their leader. Now she leads the Citizens of the Sun and wants to put them in their proper place as gods amongst mere mortals.
CD is a HARD fight because her deck has a lot of citizens, villain targets with really annoying effects. Plus, if you kill 5 or more of them and they are in the trash at the same time, her character card flips and she's immune to damage until there are h minus 1 citizen cards in her deck. Awesome, right?
Some of the citizens deal damage, some reduce damage dealt to citizens, while others have effects like pulling citizens from the trash or making you discard cards. The citizens are super, super annoying and are the basis of her deck. Even if you kill them once, they keep on coming... and coming... and coming... and coming...
She also heals herself and her citizens, makes players discard cards and, my personal favorite, destroys all hero ongoing cards, equipment cards, and environment cards, basically resetting the game for the heroes but not for herself. If that happens early on, you're fine. Later and you're probably just going to lose because you can't deal with all the cards she'll have in play.
CD is a challenge to fight. I think she wins 60-40 when we fight, and that's fine. It all depends on the first few turns of the game and when her board wipe card comes into play. She's a challenge and sees a lot more play time then BB because you can possibly lose to her.
Grand Warlord Voss: Voss from here on out, he's like Thanos. Commander of the Black Ops Forces of the Thorathian People, Voss is the second son of the People's sovereign. He worked with the People's science department to experiment with genetics to make his soldiers more effective and, after his family exiled him so they wouldn't disgrace them anymore, he escaped and found another planet where he experimented on the local life until he created an army. His army (and his enhanced soldiers at home) overthrew his parents and he established himself as the new head of Thorathian and set his sights on conquering everything he could see.
Voss wins the game if there are 10 or more minion cards in play because he's overrun the Earth. He takes less damage with each minion in play, but flips and becomes a lot harder to kill if all his minions are dead. His deck is full of minions, creatures he's experimented on to do his bidding. Some of them are survivors of Tempest's people while others are from places he's conquered. Most minions deal damage, while there are cards that bring more minions out, or play more cards whenever a minion comes into play. He also has some Thorathian commanders in his deck who help the minions take less damage or deal more. Finally, his spaceship, TCF Conqueror, makes an appearance as well, destroying ongoing cards every turn. His deck is full of targets and they can quickly overwhelm you if you can't deal enough damage. He can easily hit a single hero for 15+ damage a turn if you aren't careful.
Voss is a hard villain to fight. He brings the pain and brings it fast. You have to deal damage to a lot of targets to take him down, and then quickly spike him before all his minions come back. He's the toughest villain in the base game and wins probably 70% of the time when I fight him, but I love the challenge and the fight!
Omnitron: A self-aware robot/factory created by Aldred Industries, he activated himself when they tried to shut him down and has decided that nothing will stop him from ever shutting down again.
Omnitron runs on devices (like equipment) to work. These are either robots he's created or things he's made to help keep himself alive. These devices either deal damage or heal omnitron, and most of them get more powerful with each device in play. He also has components he attaches to himself that deal damage but are destroyed if you hit him for 7 or more damage in a round which isn't too hard to do. He also destroys environment cards, hero ongoing cards, and all hero equipment cards.. plus deals damage on top of that. And my personal favorite device of his is the Electro-Pulse Explosive, which deals each hero target x damage, where x is the health of this card (starts off at 15). How amazingly awesome is that?
Omnitron is really hard to fight. You don't want to bring equipment-heavy characters in against him because they will not only lose their equipment but take damage for each piece they lose. He's not as annoying as Voss or CD but he can give you a good run for your money as well. I'm roughly 50-50 against him currently.
Insula Primalis: The home of CD and her ilk, Insula is basically a place where dinosaurs still roam the earth. This environment is full of dinosaurs who damage any target or steal your equipment cards, rivers of lava that deals damage to heroes, plants that destroy ongoing cards, obsidian fields that increase damage dealt, and a volcanic eruption that hits everything for 7 each environment turn. And yes, there is a T-Rex. Just in case you were worried.
Insula is definitely not a friendly environment for the heroes to fight in. There are a lot of targets here to deal with and if you mix this in with someone like CD you're going to be overrun with too many targets and not enough damage. This makes the game harder for the heroes, but it can be overcome with careful destruction of the environment cards.
Megalopolis: The largest city in the world and home of Legacy and the Freedom Five, Megalopolis is a giant target for any supervillain who wants to make a name for themselves. Megalopolis represents the dangers of fighting in a city and has different things to deal with, like citizens to save (or take damage), monorails to dodge (or take damage), or paparazzi to both you (so you can't use powers!). There are also police to... kind of help. But not really. And other situations you'll have to deal with, like traffic and hostages.
Megalopolis definitely makes you feel like you're fighting in a city. It does an amazing job at that and, while it's not the most useful place to fight in, it adds some interesting flavor to the game that's always fun to see.
The Ruins of Atlantis: This ancient civilization destroyed itself in a war. It's now been uncovered and ancient, powerful weapons are present. Stop the villains from getting them!
An almost truly neutral environment, this place goes after everyone with equal abandon! It's full of defenses (hits everyone), halls that collapse, rooms that you have to deal with (like not playing powers or drawing cards), toxic seaweed and, oh yes, the Kraken, who hits the target with the lowest HP for 5 damage. Yikes! The best thing to say about Atlantis is that it usually helps you fight.. at least until all the targets with less HP then you are gone.
Wagner Mars Base: Established on the moon to research technology to make humans a multi-planet species, the Mars base has a self-destruct just in case....
This place is NOT friendly to the heroes. It increase the amount of damage the villains deal, destroys hero cards, and has environment hazards, like oxygen leaks and fires! All of these don't help you win and provide distractions so you can stay alive. To top that off, the base can start a countdown to blow that if you don't stop, no one wins cause you're all dead!
This is a fun place to fight in. I love how it can win! What a good idea.
Thoughts: This was a TON of writing. Let me sum this all up for you. You can read this, decide to buy this for yourself, or just BUY THE GAME!!!!! This game is AMAZING and you won't regret it. I promise. I recommend this game to everyone because it's a blast. Kids and adults can play it and have a great time!
Game Play Quality Price Value
- Best superhero game on the market
This game took some talking into to buy. I have felt let down by all of the DC/Marvel games of late and didn't see how this game could stand to best them. I was delightfully wrong and only upset with the fact I waited so long to pick it up. What do you get with $40 in this game? You get countless hours of social co-op game play. with all the different heroes, villains and environments no game is ever the same game. The art is original and brilliant. It really fits the theme of the game. The characters are well constructed and each deck is drastically different from the next. This game was a huge hit with me and my friends and it'll remain our go to game for quite to time to come. My one and ONLY complaint about the game itself is the card stock. they are easily scuffed and bent at the edges and near unshuffleble without sleeves.
Game Play Quality Price Value
- This game is amazing.
If you are a fan of superheroes and card games, SotM is for you. This game's cooperative mechanics makes this one of the more popular games in my area. Absolutely love it.
Game Play Quality Price Value
- One of my favorite game!
This is absolutely one of my favorite game. I play it solo all time, and works amazing. The characters are specials and the combos are awesome!!!
Game Play Quality Price Value
- The pre-eminent cooperative superhero experience
Sentinels of the Multiverse is a cooperative card game (though playable solo) that pits a team of heroes against a dastardly villain. Gameplay is pretty straightforward as each player controls a hero and on their turn chooses their actions. While every player plays a hero, the villain is controlled by an automatic process of flipping cards which may give the villain new weapons and minions, put innocents in danger, or progress in some evil scheme. The heroes have to beat the villain down and foil his/her/its schemes. Along the way, heroes may fall (but can still take limited actions to aid their fellow heroes) or the villain may complete the scheme and win the game. Generally, the game favors the heroes but certain heroes may be more complicated and thus harder to use and some villains have more difficult and complex scenarios so even experienced players can face a challenge.
The cards are generally of quality stock and bright and colorful. Many cards reference famous comic book events, covers, and characters (with quite a few heroes and villains being obvious expies of famous (and copyrighted) characters). With that said, the artwork is sometimes rough and often reminiscent of the 90s era of comics. Plenty of the art is viewable online so if that's a major concern, take a look before buying. Personally, I find the art serviceable with some excellent images scattered throughout.
Overall, Sentinels of the Multiverse is a must-have for superhero fanatics and those looking for an intense, varied cooperative play experience.
Game Play Quality Price Value
- Favorite game for the moment
I recall overlooking this game a few years ago and instead going with a different, "name brand hero" game. Long story short, I regret not picking this up sooner! FWIW, I've found these "off brand heroes" to be just as engaging / interesting as those from Marvel, DC, etc., so don't let the fact that you're unfamiliar with these heroes deter you from considering this game.
Game setup and break down is a breeze, and rules are simple and easy to follow. I agree with other reviewers that the game can be "fiddly" at times, but isn't difficult to manage with several people playing and paying attention. In my experience, everybody who I've introduced the game to is eager to play again. The game is also fully cooperative, so everybody wins together, or loses together, which is a great draw for less competitive gamers.
For the price, this is a fantastic value of a game which has quickly risen to the top of my collection as a frequent play.
Game Play Quality Price Value
- Live out the super hero fantasy through a boardgame!
Sentinels of the Multiverse is a fantastic deck building / super hero game. It creates a wonderful theme, introduces diverse gameplay and is truly challenging.
Each player takes the role of a superhero and the band of heroes faces against a villain at iconic locations. Battle in prehistoric earth, the city, or even Atlantis.
Characters represent iconic superhero archetypes and each character has their own deck with a unique play style. No 2 characters are the same. Some characters are combat, use equipment, boost other players, or use deck cycling. Through this you get a lot of diversity and the game even shows you how complex certain characters are to play.
Like heroes, villains are unique and come with their own deck. Each offer different challenges and complexity.
The mechanics are very straight forward. Players play a card, use a power, and draw a card. Just choose which you are going to do. Villains and locations are the same. Draw a card and see what happens and resolve effects from their tableau.
A great game for superhero fans that has a lot of depth, variation, and complexity. The art is simple but very stylish with lots of comic themes. Greater Than Games has done a great job of creating a fun superhero universe
Game Play Quality Price Value
- My favorite game (with 2 players even!)
Maybe thats a steep claim. Ok, maybe its tied for first with a couple others. But this game is excellent. And claiming such a spot was a hard fought battle on its part.
Sentinels of the Multiverse is a cooperative card game where each player has a deck for a particular hero and you fight a villain, in a particular environment. For two player games, my wife and I usually play two heroes. Each hero uniquely interacts with the game. Some deal awesome damage, some support others well, some can tear through their deck while others can mess with its order.
So here you are, looking at a superhero themed game (of which there are many) wondering if this is a good pick. Lets get right to the negative so that you can be made aware: its fiddly.
In this box, you'll also have a plethora of tokens and counters which serve to keep track of hit points and various damage modifiers. There are lots of those. For example "ok, so Im going to play this card, which lets me do two projectile damage. But Legacy has his power activated, which increases it by one! Oh wait, this villains card reduces projectile damage. So I do two. Then this villain card is triggered because I hit the villain, so it does three damage to me, but I had my power up so its reduced..." I provide a fictional, and perhaps over-complicated example, of what this can become. It won't get here very often, actually, but you should be aware of it.
This game took too long my first few plays, and I didn't really enjoy it at all. I was about to trade it, but a friend showed me more expansion heroes and I realized how much I really WANTED to like it, but just couldn't. So I gave it one more try, with one addition: The Sidekick app on iPad. Man, was it a game changer. The fiddlyness was gone, and it let this excellent game shine. Do you need the app? Absolutely not. Does it help? Absolutely... yes. And now its my favorite (top 3 for sure...).
If the fiddlyness bothers you, then this frees you up to enjoy the game for what it is, an excellent, unique superhero game.
The thing I love is that the expansions don't necessarily add new waves of gameplay, but instead just expand the pool of heroes, villains, and environments you can choose from. Sure, each one of those will play differently, but they are more like modules you can pick and choose from. I love variety without having to include a whole bunch of other stuff to get it.
If you don't mind playing two heroes each in a two player game, this is excellent. My wife and I play with all our cards laid out on the table in front of us so we don't have to put down one hand and pick up the next; we can be thinking of what to do more efficiently this way. Its one of our favorite games and I will absolutely continue using the sidekick app.
If you are not sure you would like this game because its fiddly, I would encourage the sidekick. Because this game is simply excellent.
Game Play Quality Price Value
- Well Thought Out
Sentinels shows a lot of prep and planning by the designers. Every character plays different and it is extremely well done. It is a lot of fun to cooperate with each other and opens you up to a whole new world. The designers are obviously fans of comic books using a lot of tropes from fan's favorite characters.
Game Play Quality Price Value
- Fun Coop game with tons of variety
The theme of the game is a group of heroes that are fighting a villain. The great part is there are tons of combinations you can try from different villains to hero teams and even different environments, and then advanced mode challenges once you start getting good at it. The expansions add even more of each type to play around with.
Each hero is typically played by one player and represented with a deck of cards that each have a different mechanics to represent their theme. The nice part is that each hero is complex enough so each player can has decisions to make on their turn, and it doesn't devolve into one person playing the game for the entire group.
Game Play Quality Price Value
- Stellar!
From the quality, to the variety, to the balancing act it does to take you into a comic book world yet still feels engrossing, is just stellar!
It hits all of the right notes that my superhero comics did when I was a kid.
And, the variety is amazing. There are full, partial, and mini expansions that keep you going without feeling like someone is just trying to do "a money grab" from you, and feel like you HAVE to get them. They are optional.
But they actually make you wonder how they could possibly keep thinking up all of these new things, and why other companies can't do it too.
I have played 5 and 2 player, as well as solo and love every bit. I do agree that solo can be a little confusing at first, but once you get a better feeling for the character powers, it all falls right into place.
If you are into superheroes, you will be hard pressed to find something better!
Game Play Quality Price Value
- I feel like a Superhero
After reading/watching some complimenting reviews of S o/t M, my son and I took the plunge and ordered a copy of this game. Not only was it a hit with us, but with the entire gaming group. I love the ease of play, the fact that each hero and villian play different, the coop gameplay, and the great art. We feel like we are a Super team and each of our Heroes is a Hero. Also, this is one of the easiest games to teach--and I've taught many games. If you like the theme, coop games, and zany flavor text (house rule: you must always read the flavor text out loud), then I suggest you give this game a try. We've had loads of fun, and with the great support (read: expansions), this game will see the table for some time to come.
Game Play Quality Price Value
- I will form the bucket of water
My son and I were introduced to the game at a game store and purchased it on the way out. Great card quality and the almost commercially known super heroes are really cool. I tried playing solo and it go complicated to follow everyones abilities, but 2 players and up this is a great time.
Value Quality Price


text:
Erin Edwards
Section Editor
June 14, 2019
Yesterday, students across Atholton High School voted for Student Government Association class officers to represent them across the school. The winners of the elections were:
Executive Board:
Co-Presidents: Isha Santhosh and Chera Yoon
Class of 2020:
President: Justine Nguyen
Vice President: Erin Edwards
Class of 2021:
Vice President: Niki Patel
Secretary: Autumn Wenstrom
Treasurer: Maggie Fan
Class of 2022:
President: Ally Nguyen
Vice President: Myiesha Padder
Secretary: Sammar Jaffery
Treasurer: Krushi Shah
Congratulations to all of the winners! There will be a meeting after school on Monday, June 17 in Mr. Stuppy's room, Room C141, for new and current SGA members to welcome the new officers and start planning for next year. The new SGA can hardly wait for all of the exciting events taking place next year!


text:
The A, B, C's of PEX pipe
- Details
- Published: March 15, 2019
By Uponor
Although PEX, or Crosslinked PolyEthylene is not a new material for piping, it is seeing new applications in the commercial building market. For decades in North America, PEX has been used in radiant floor heating and snowmelting systems. Then its use migrated into residential plumbing systems. Today, you will find more and more PEX being used in commercial buildings. Not just in the traditional radiant floors, but now in commercial plumbing systems and commercial hydronic distribution systems.


text:
Marketing Recruitment Agency Coventry - Marketing Jobs Coventry
Are you looking for Marketing professionals in Coventry? Then we can help you to identify the most suitable marketing talent for your business.
Our high ranking domains such as http://www.marketingrecruitmentagency.com and http://www.coventryrecruitmentagency.com provide us with unique talent which other recruiters do not have access to.
We also offer an exceptional candidate guarantee for 100 days to provide you with added peace of mind when you're recruiting and with permanent placement fees of 12.5% of the basic salary, we believe our fees are excellent value within the recruitment industry.
Our Consultants recruit for both Agency and Client side roles and recruit across a wide range of marketing related roles including: Brand Management, Creative, Digital, CRM, Marcoms, SEO and eCommerce.
Why not call us on 0247 786 3026 to discuss how we can assist you to recruit within your marketing department.


text:
Items where Author is "Lanzer, M."
Jump to: 2010
Number of items: 1.
Wenzel, N. I. and Chavain, N. and Wang, Y. and Friebolin, W. and Maes, L. and Pradines, B. and Lanzer, M. and Yardley, V. and Brun, R. and Herold-Mende C., and Biot, C. and Toth, K. and Davioud-Charvet E., . (2010) Antimalarial versus cytotoxic properties of dual drugs derived from 4-aminoquinolines and Mannich bases: interaction with DNA. Journal of Medicinal Chemistry, 53 (8). pp. 3214-3226.


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Varying all through the year, the climate of Concepcion doesn't augment more than 30 degree Celsius and not falls below zero degree Celsius. The cool and azure waters of Pacific help maintain the temperature of this port city all round the year.
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text: To treat some very mild lows (or lows that aren't low yet) I used to often grab a sugar packet or two from the office break room. I stumble in there today to do the same and dangit! The office has started stocking Splenda/Stevia packets and the like instead. Grrrrr! (I do believe there is still a container of regular sugar... but not worth it if I gotta grab a spoon to use and wash it) I don't drink coffee or tea, so don't really find it appropriate for me to complain about it. Gotta just keep on top of my own soda/glucose tab supplies I suppose (which I do anyway... most of the time, but that allowed me to stretch my own supply).


text:
Abraham Lincoln
The following lecturers specialize in Lincoln history.
Click here to view all lecturers regardless of topic.
Stephen Berry
University of Georgia
William A. Blair
Penn State University (Emeritus)
Orville Vernon Burton
Clemson University and University of Illinois at Urbana-Champaign (Emeritus)
Richard Carwardine
Oxford University (Emeritus)
Don H. Doyle
University of South Carolina (Emeritus)
Stephen D. Engle
Florida Atlantic University
Mark Fiege
Montana State University
Paul Finkelman
Gratz College
Adam Goodheart
Washington College
Michael S. Green
University of Nevada, Las Vegas
Amy S. Greenberg
Penn State University
Allen C. Guelzo
Gettysburg College and Princeton University
Steven Hahn
New York University
Daniel Walker Howe
University of California, Los Angeles (Emeritus) and Oxford University (Emeritus)
Caroline E. Janney
University of Virginia
Elizabeth D. Leonard
Colby College
Louis P. Masur
Rutgers University
Edna Greene Medford
Howard University
James Oakes
Graduate Center, City University of New York
Christopher Phillips
The University of Cincinnati
Matthew Pinsker
Dickinson College
Patrick Rael
Bowdoin College
Scott A. Sandage
Carnegie Mellon University
Susan Schulten
University of Denver
Manisha Sinha
University of Connecticut
Elizabeth R. Varon
University of Virginia
Michael Vorenberg
Brown University
Jonathan W. White
Christopher Newport University
Kenneth J. Winkle
University of Nebraska-Lincoln
John Fabian Witt
Yale University
Steven E. Woodworth
Texas Christian University


text:
Fine Arts
The BHS Fine Arts Department is comprised of courses in the following subjects:
Art: Ms. Melanie Lovin, Chair
Band: Mr. Kerry Shimfessel
Ms. Melanie Lovin
Degrees and Certifications:
Ms. Melanie Lovin
Ms. Lovin was born and raised in Bunn. She attended East Carolina University where she graduated with a BFA in Art Education with a Concentration in Fabric Design. In addition to teaching art courses, Ms. Lovin sponsors the BHS National Art Honor Society and is Coach of the JV Volleyball and Varsity Softball teams. She has been teaching at BHS since 2004. Visit Ms. Lovin's Canvas site to view some of our student's artwork.
NOTE: You will need to click on the "Modules" link (located on the left side of the home page) to view the artwork.
Mr. Kerry Shimfessel
Degrees and Certifications:
Mr. Kerry Shimfessel
Mr. Shimfessel's is the Director of Bands at BHS. He is also sponsors the Wildcat Marching Band. Mr. Shimfessel was born in Huntington, W.Va. and received his Master's in Music Education and Bachelor of Music in Music Education from the University of North Carolina - Greensboro.


text:
- Telephone:
- 0161 6280909 | 0161 6280909
Key factsPrint summary
We have for you an immaculate peugeot 108 1.0 active,the peugeot is supplied with 12 months mot(no advisories),serviced and pre delivery inspected,hpi clear,low running cost,up to 60 mpg,low insurance bracket , 3 months warranty, Full service history, Excellent bodywork, Interior - Excellent Condition, Tyre condition Good, Red, £4,495
This car comes with
Gloss Black Ambience-Dash Insert/Surr.Centre Con., 12V Power Socket, 15in Steel Wheels with Brecola Wheel Trims, Anti-Lock Braking (ABS), Bluetooth, Body Coloured Bumpers, DAB Digital Radio, Drivers Airbag, Electric Front Windows, Electric Power Assisted Steering, Front Passengers Airbag with Deactivation Switch, Head Restraints Front/Rear, Hill Assist, LED Daytime Running Lights, Manual Air Conditioning, Multifunction Colour Touch Screen (7in Touchscreen) w. Mirror Screen Functionality, Puncture Repair Kit, Rear Seat 3-Point ISOFIX Location Mounts x 2, Remote Control Central Locking, Steering Column Mounted Controls, Third Brake Light, Tyre Pressure Sensors, USB Socket
- 201906058700752
- 2015
- 65
- £4,495
- 450
- 26,000
- Cars
- 108
- 7qGrXKYfwDQ=
Vehicle summary
|Body style
|Engine size
|998 cc
|Fuel type
|Number of doors
|Number of seats
|Gearbox type
|Manual 5Spd
|CO2 emissions
|95 g/km
|Insurance group
|Standard manufacturer's warranty (miles)
|No details available
|Standard manufacturer's warranty (years)
|3 years
|Standard paintwork guarantee
|3 years
Performance & economy
|Fuel consumption (urban)
|56.5 mpg
|Fuel consumption (extra urban)
|78.5 mpg
|Fuel consumption (combined)
|68.9 mpg
|0 - 60 mph
|No details available
|Top speed
|99 mph
|Engine power
|67 bhp
|Engine torque
|70 lbs/ft
|1460 mm
|Height inclusive of roof rails
|No details available
|3475 mm
|2340 mm
|1884 mm
|Width including mirrors
|No details available
|Fuel tank capacity
|35 litres
|Minimum kerb weight
|840 kg
|Interior features
|Exterior features
|12V Power Socket
|15in Steel Wheels
|3.5mm Jack
|Brecola Wheel Trims
|7in Multifunction Colour Touchscreen
|Door Handles - Body Coloured
|Air Conditioning - Manual
|Door Mirrors - Body Coloured
|Bluetooth Telephone Facility
|Door Mirrors - Manually Operated
|DAB Digital Radio
|Electric Front Windows
|Driver Seat Height Adjustment
|Rear Wash Wipe
|Electrically Assisted Power Steering
|Tyre Repair Kit
|Head Restraints - Rear x2
|Inserts - Dash and Centre Console - Black-Grey
|LED Daytime Running Lights
|Mirror Screen
|Pollen Filter
|Seats - 50-50 Split Folding Rear
|Speakers x4
|Speed Limiter
|Steering Wheel - Height Adjustable
|Steering Wheel - Multifunction
|USB Input
|ABS - Anti Lock Braking System
|Airbags - Curtain
|Airbags - Curtain Rear
|Airbags - Front Side
|Airbags - Passenger Deactivation Switch
|Drivers Airbag
|EBFD - Electronic Brake Force Distribution
|ESP - Electronic Stability Programme
|Front Passenger Airbags
|Hill Assist
|ISOFIX Location Points - Rear x2
|Remote Control Central Locking
|Thatcham Approved Cat 2 Immobiliser
|Three Point Rear Seatbelts
|Trip Computer
|Tyre Pressure Sensors
|Unfastened Seat Belt Warning - Front
Please note
This includes MPG figures which are calculated under European Standards, in test conditions, and will vary under normal driving conditions. The information displayed above describes the typical specification of the most recent model of this vehicle. It is not the exact specification for the actual vehicle being offered for sale which may vary. Specifications for older models may also vary. Please contact us prior to purchase to confirm the exact specification of this vehicle.
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text:
Poetry & Music Celebration of National Poetry Month: 6:30 to 8:30 p.m. Thursday, Wellfleet Public Library, 55 W. Main St. Hosted by Barry Hellman.
Literary events
Robert Demanche talks about his book "The Last Fairhaven Schooners": 7 p.m. Wednesday, Jonathan Bourne Historical Center, 30 Keene St., Bourne. Part of Maritime Lecture Series.
"How Creators Create" Series: 5:30 to 6:30 p.m. Thursday, Eastham Public Library, 190 Samoset Road. Explore process of creation with five working artists from different media. This week: Creating Fiction, with Jeannette de Beauvoir. Program: Where do novelists get their ideas? Explore creation of plots, characters, locations and more with acclaimed author of mystery and historical fiction. Sponsored by the Friends of Eastham Public Library.
Poet, director and actress, Judith Partelow, author of "Carry Me Back, A Woman's Life in Poetry" and "A Woman's Heart," 6:30 to 8:30 p.m. Thursday, Wellfleet Library, 55 W. Main Street.
Poetry & Music Celebration of National Poetry Month: 6:30 to 8:30 p.m. Thursday, Wellfleet Public Library, 55 W. Main St. Hosted by Barry Hellman. Welcome with cello solo by Ellen Watters Sullivan. Featured poet: Lori Desrosiers. Poetry book showcase part one: Susan Berlin, Alice Kociemba. Featured musicians: Two Cool duo Eileen Fendler and Steve Gregory. Poetry book showcase part two: Donna O'Connell-Gilmore, Judith Partelow.
Memoir Writing: 12:30 to 2 p.m. Friday, Brooks Free Library, 739 Main St., Harwich. Join Jay Anderson to learn about writing down your memories. Meets second and fourth Fridays. 508-430-7562, ext. 7.
Pathways To Publication – Memoir and Blogging: 10 a.m. to 4:30 p.m. Saturday, Hyannis Public Library, 401 Main St. Seminar with award-winning author Anthony D'Aries (morning); blogging with "digital guru" Peter Cohen (afternoon). $40. 508-420-0200, firstname.lastname@example.com, capecodwriterscenter.org.
"Forbidden Waters: Harwich's Captain John Kendrick and the First American Voyage to Japan": 2 p.m. Sunday, Brooks Academy Museum, 80 Parallel St., Harwich. Talk by local author and historian Scott Ridley. $5. 508-432-8089.
Poet visits UU Meeting House
The Unitarian Universalist Meeting House of Chatham will mark National Poetry Month April 15 with a reading by Erica Funkhouser, a Cape Ann resident who teaches creative writing at MIT in Boston. The event is at 1 p.m. at 819 Main St. Funkhouser has had verse published in the New Yorker and Atlantic and has produced six volumes of poems. Funkhouser's newest work, winner of the 2017 Idaho Prize for poetry, is a book-length poem titled "Post and Rail." In it, she explores her family history, the riddle of her late mother's silence, gravity waves and black holes, and the construction and uses of post-and-rail fences with an acute eye for detail and ear for the sound of words. The 42-page book is set as a visual representation of a three-rail fence.
Cape Cod Classical Roadshow
Starting Friday, three Cape libraries will host alumni of the radio show, "From the Top with Christopher O'Riley," the long-running public radio show. The program will offer a broad range of composers, musical styles and eras, and instrumentation. The schedule is: 7 p.m. Friday, Sandwich Public Library in Sandwich Town Hall; 10:30 a.m. Saturday, Truro Public Library and 3 p.m. Saturday, Eastham Public Library. Details: www.easthamlibrary.org