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The 100% Easiest Way to Try Ubuntu Linux – WITHOUT partitioning anything
Want to try Ubuntu Linux? Of course you do.
Want to install the entire OS to operate just like an application inside Windows? With no partitioning? No fuss, no muss?
And wouldn't it be even better if it were able to be uninstalled just as easily?
Wouldn't that be great if it existed?
It does.
It's called Wubi.
Download it here: http://wubi-installer.org/
Now you can try Ubuntu – easily! Grab it and go! You don't even have to download Ubuntu, it does it for you!
Cool, eh?
10 responses to The 100% Easiest Way to Try Ubuntu Linux – WITHOUT partitioning anything
Easy Way to Install Ubuntu « All About Ubuntu September 7th, 2007 at 10:29 am
[...] 7 09 2007 Here's an interesting post from PCMechanic, describing how to easily install Ubuntu. But I've got to be honest: Ease-of-install isn't going to make-or-break Ubuntu. We [...]
lo-fi September 8th, 2007 at 1:07 pm
I used Wubi to installed Ubuntu on my Dell Inspiron using Wubi, it was super easy and I've not experienced any problems with it. I was a bit scared about the partitioning business so this was an ideal solution for me.
vanajan February 13th, 2009 at 6:11 pm
i installed ubuntu latest version on dell xps m1530. After the installation i rebooted the computer it took me directly vista os, dont see any dualboot? Have you ran into this problem?
John C November 18th, 2007 at 12:47 am
Crazy things have happened in the past before with me and Wubi.. It would install and the boot screen would not even come up (Boot.ini checked out fine however) and when it did decide to show the boot list it said it couldn't find neccesary files to boot Ubuntu.. Anybody else have these issues and figure out how to fix them?
villa November 27th, 2007 at 3:46 pm
hello, ive got a really taugh question, well thats what seems to me, i tried to install ubuntu 7.4 on my pc, pentium 3, but to have both pc and linux, i dont know what i did and what i changed but my computer doesnt run anymore, it just stays on the first page, on the start, and also ive lost my mobile hard-drive, or somthing like that (i dont know how to call it in english, im spanish and i dont know much about computers)
i would like anybody who knows my problem to help me please and to inform how to do allright, thank u very much
[email protected]
The 100% Easiest Way to Try Ubuntu Linux - WITHOUT partitioning anything « rinoboy's site February 14th, 2008 at 1:20 pm
[...] original news : PCM [...]
Tommy March 31st, 2008 at 2:34 am
It's now even easier to install. With Ubuntu Hardy, Wubi is a default option. Instead of booting from LiveCD, you can run the CD from inside Windows and install that way. After installation, you will be advised to restart your system. At that time, you enter in some important information like your name and your time zone, and you have Ubuntu Linux running on your system. http://www.ubuntu.com
Ashley Jordan May 3rd, 2008 at 6:25 am
I used WUBI and it worked fine. I can now boot into either Windows XP or Ubuntu Hardy Heron (8.04)
I am having problems accessing an absolute beginners guide to actually using Ubuntu. For example I read that WINE would allow me to run windows applications in Ubuntu. However I couldn't find any instructions on how to install WINE. I downloaded it from Wine HQ but a step by step guide on what to do with the file was missing. I eventually found instructions on the internet and installed it. So far none of the windows applications I wanted have actually worked (although they will install!) I managed to print out an open office document on my Epson DX4400 All in One Printer using the recommended driver for an Epson DX4200. However the scanning and copying functions don't work… And other things I wanted to print seem to be stuck in a queue which doesn't actually end up at the printer. My search for drivers for my printer just came up with a few forum postings of other people wanting the same thing.
The internet worked fine (wireless broadband) – I just needed to type in my wep key and it connected straight away.
I am using a Toshiba Equium Laptop M50-244 Model for my dip into Ubuntu.
There seems to be a huge gulf between people who like me, who just are just end-users of applications and those who write them – and no easy way to cross the gulf. The answers offered in forum postings seem to have a few missing steps and assume a prior working knowledge of Ubuntu.
Is there an illustrated, step-by-step guide online anywhere? Or a book I can buy? Or video to watch to help me get started with just using Ubuntu?
amir October 14th, 2008 at 10:42 am
i use ubuntu on my laptop dell with xp every thing was fine but i cants use internet with ubuntu


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subset: commoncrawl


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Caromble! is a fresh brick-breaking game in a 3D, physics-based dystopic world with an unique
Game Development Blog:
Part two of our interview series where the Caromble! developers interview each other. This time our interviewee is Thomas Duindam.
Thomas, when will you release Caromble!?
2014-ish. We release the game when we decide it's finished.
How many times has this question been asked to you?
It's a logical question to ask. I wonder about it myself. This year we will at least release something! We will open up and allow for early access to our game.
Let's ask what should have been the first question: Who are you?
I'm one of the developers of Caromble!. I am a software engineer in the medical field by day, and a game developer by night – and most weekends. Sometimes I drink beer at a music festival.
What is your favourite game?
Monkey Island. I enjoy games with a strong narrative and which are able to immerse me into another world. It impresses me more than abstract skill games.
That sounds a bit like the opposite of Caromble!
Yes it does, but I don't think that's a problem. Opposed to my previous anwer, I also game to relax instead of desiring to have a new experience in another world. I relax the most with games that have familiar mechanics. It's like deciding to watch an important art-house movie or a easy to digest blockbuster. When I want to relax I choose the latter. When I want to relax and play a video game, Caromble! will be a very good choice.
That sounds like fun! I want to play Caromble! How would you describe a day in the life of a Caromble! developer?
Wake up. Drink coffee. Commute to this week's developer studio / kitchen table. Drink some more coffee.
This is followed by:
- 25% coding, mostly fixing bugs.
- 25% discussions about Caromble! At the time mostly about project management.
- 25% lunch.
- Another 25% coding.
Sometimes the Caromble! workday ends here. Other times the day continues with:
- 25% playing games and drinking beer.
- 25% coding, mostly creating bugs.
You mentioned discussing about the game. What was the most difficult decision during this project?
I remember the infamous 'Feature Creep Dooms Day'. It was a day's length discussion about the scope of Caromble!. We slaughtered many feature ideas. At the moment I think the scope is still too big. 25% of the current scope would also suffice for a really nice game. Three lessons learned: limit your scope, limit your scope, limit your scope.
Could you name some 'slaughtered' ideas?
Portals, which was the hardest to let go off. Switching gravity's direction. Zombies. Multiplayer.
Sounds like enough ideas for a Caromble! sequel. You are developing Caromble! for quite some time now. What keeps you going?
I like the game so far and I am very curious about what the final version will be like!
What is the element of Caromble! that you are most proud of?
All technical stuff that's written in Java. A lot of people said it couldn't been done! But we did!
It's been a long time. A very long time indeed. But we are still here, alive and kicking. We've had some hectic weeks, busy with holiday trips, finding new houses and unfortunately some hospital visits. But we are well!
I have just returned from a trip to Paris and Caromble! seemed to be a very big thing there, as you can see in the photos throughout this blog post.
At the moment, Peter is probably chilling in a pool with a caipirinha and his girlfriend, but the rest is back in Holland to push Caromble! to the next phase. We will not yet go into specifics about what that phase is, but expect something to happen soon; something involving the fact that Caromble! is greenlit on Steam and yourself collapsing some structures in the Caromble! world.
Because we are limited in our time to work on the game, as we still have our 'normal' jobs 4 days in a week, and writing blog posts steals some of this precious time, we have decided that for the moment we will be writing blogposts every two weeks. We will still do a #screenshotsaturday weekly, so check that out if you want to see more of Caromble!.
A couple of weeks ago Thomas Schmall posted an article about the new particle systems he was working on. I finally got around implementing the last system, the spark particles.
I would like to show you two ways we can use this particle system, and give a brief insight in how the Caromble! Editor can be used to place and tweak it.
The first way of using the system is to emulate sparks generated by something like welding. They spray out in a coherent beam.
This effect works best if the sparks aren't spawned all the time, so I've used a timer to spawn a spray of particles every couple of seconds. In the screenshot to the right you see this timer. I've set it to send an event every 2-5 seconds.
Now we just need to place the actual spark particle system itself, and fiddle with the parameters a bit to get the effect we want.
I've included a screenshot of the relevant bit of the editor screen below. Five properties are important for this effect.
First of, it is important to set the release rate (very) high. The release rate is the amount of particles we'll spawn per second, and since we'll only spawn particles every once in a while, we need to spawn a lot of them in this small period of time.
A less obvious parameter is the "ContinuousParticles" property, which is ticked of to indicate that we'll provide external triggers for the particle system.
Next to that is the "PulseDuration", which determines how long we'll spawn particles after every trigger.
The collision object property determines which objects the particles will bounce of. For performance reasons we won't bother the physics engine with all particles, so you'll have to provide a list of objects with which the sparks can interact.
Finally the "MaxAngleRadian" property determines in what direction the particles will be spawned. Since this is meant to be a coherent spray, I've set the angle fairly low.
Alternatively the spark particle system can be used in a more continuous way, as shown below.
To use the sparks in this way, you don't need an external trigger, the particles will continuously spawn, and Perlin noise is used to control the release rate of the particles.
Again I've highlighted some important properties for this system.
The upper triplet of properties control the release rate animation in a somewhat mysterious manner. The "FractionOff" number corresponds to the fraction of time that there should be very little particles (the lower bound of the release rate). The "ReleaseRateAnimationSpeed" determines how fast the animation over the release rate is running.
The other five highlighted properties determine the way the particles look. The "MaxAngle" is much higher than it was in the beam example, it now corresponds to a halve sphere. The "StartSpeed" and the "Gravity" property together control how the particles will act after they have been released. They have to be tweaked together to achieve the desired effect.
Finally the "MinLifeTime" and "MaxLifeTime" parameters dictate how long the individual sparks will exist on this planet.
With that I'll conclude this post. I was hoping to provide a small peek into the daily live of us Caromble! developers, and about the tools we have made to work with. We might release the editor with the game (or at a later stage) so you might get a chance to tinker with it too.
Also, if you have any questions or suggestions, please don't hesitate to ask!
As we have already mentioned many times, we work on Caromble! only on Fridays and every spare hour in the evening and weekends. Mostly, we write these blogs about our part-time struggles of making Caromble!, but this time, I want to take a moment to talk about my other occupation. Not that of being a boyfriend, but my 'real' job at Motek Medical.
Motek Medical creates products for rehabilitation. They combine motion platforms, instrumented treadmills and motion capture systems with a virtual environment to provide motivating and engaging training exercises and precise assessments for rehabilitation:
I am primarily a C++ developer here, but lately I am also working on rehab applications (so called 'serious' or 'health' games) for patients, doing game design and implementation.
Making a health game is very different from making a game for entertainment. For Caromble! I make design choices using my gut feeling and my own experiences of the games I love. It has to become a game that I too could enjoy. When designing a game for a specific patient group, the approach is very different. More than in any other game, the player is the main focus in a health game and the desired outcome is different. The game should be motivating, challenging and captivating for the targeted patient, not only to entertain, but with the goal of improving her (let's assume she is female) capabilities. A game designed for this purpose, could very well be a game that I wouldn't like to play or look at. For me, this takes me a bit out of my comfort zone, where as a gamer I think to know which are 'good' game design choices and which are not; knowledge which I can use in the game design choices of e.g. Caromble!. In health games these 'rules' I have learned simply do not apply.
When designing a health game, the main question is: "Who is the audience?", and to go a bit deeper, also: "What is the (clinical) goal of the health game? ", "What is the patient capable of (cognitive, physically and visually)?" In an ideal world, a health game is designed for one person, so you can make specific design choices for that person, taking into account her capabilities and interests. Unfortunately, this is often not the case. A health game has to be designed for a whole patient group, for example stroke patients. The problem is, that one stroke patient is very different from another; one can still move her arm, a second can move it only a little and third can't move it at all. Or one has an easily overloaded cognition, while another can handle a lot of different cognitive signals easily. Besides these variations there are also the subjective preferences that patients can have about visuals, gameplay and sound. Making a game that is suited for a whole patient group is according to me, the biggest and most interesting challenge.
Before we start prototyping a new health game for a specific illness or physical/psychological problem, we sit around with therapists and patients to get to know the intended audience. With the retrieved insight we start prototyping both gameplay and visuals. We playtest the prototypes ourselves and with patients and with those new insights we often have to go back to the drawing board. It still amazes me how difficult it can be to fully let my own assumptions of a 'good' game go and think 'with' and 'for' the patient, about what is desired for her.
Once we have a suitable prototype for the project, we still have the challenge of making the game such that it is challenging and captivating for the whole range of patients. A scalable difficulty is one of the most important aspects to achieve this in my opinion. There are two ways to do this:
- Incorporate many settings that the therapist can adjust, such that the game can be tailored to the specific patient.
- Design the game in such a way that it uses adaptive difficulty.
I think the best solution is to use a combination of these two. Expose some settings to the therapist, but not too many or the game will be difficult/unclear to use. Also, find a way to let the game decide itself whether it should change its difficulty and if so, think of a good way to do this. Probably many games that I have played use some form of adaptive difficulty, but two examples that come to mind are FIFA Football and Mario Kart. FIFA did this in the worst way possible: after a few games I lost, the game suggested something like: "shall we set the difficulty to a more suitable level for you?" Well thank you very much EA, for pointing out that I'm a loser. Mario Kart on the other hand, gives losing players a higher probability of better powerups, improving their chances of winning. I think that these methods are not the best way to do this, but to hide this mechanic from the player, instead of what FIFA did, seems like a good choice.
Today, my colleague Coen and I went playtesting our current project Bloonies with a patient. The goal of the application is to train dual tasking: stroke patients can have difficulty with walking when executing a cognitive task. During this extra task they can slow down or even stop walking. The goal of Bloonies is to train this dual tasking. I have been reading some game design books (currently 'A Book of Lenses', love it!), but none of these books could give me the insight that I got from seeing this patient playing Bloonies and hearing his thoughts about it. Making health games requires a whole different kind of game design, one that I grow more fond of every day. I will share a video of Bloonies on this blog once it is finished and perhaps explain something about the way we achieved scalable difficulty in that project.
Thinking about the concept of adaptive difficulty, it makes me wonder if such a thing would be suitable for Caromble!. We are now too far in the development to incorporate such a thing, but it is an interesting thought experiment. I think that the difficulty in Caromble! is linked to two situations:
- Losing the ball; a higher difficulty makes the player lose the ball quicker and more often.
- Taking more time to complete a level; either to destroy all blocks or to solve a puzzle.
If we would incorporate an adaptive difficulty, we could influence both of these situations. Losing a ball can have multiple causes, but I think the main ones are a ball speed that is too high and blocks close to the paddle where the ball bounces off. If the player loses the ball too often or too quickly, the game could decrease the ball speed and destroy nearby blocks. A solution for a level that takes too long is to destroy some of the blocks after too much time has passed or to provide a hint system for the puzzles that offers these if too much time has passed. I think it is not smart to try and implement this into Caromble! now. These kind of features have to be incorporated early on in the development of a game; otherwise it can introduce balancing difficulties in terms of gameplay.
Also, the process of thinking with the patient, what I am learning through experience at Motek Medical, made me think of how this approach would work on Caromble!. Who exactly is our audience? In my opinion it are retro and indie gamers and perhaps (hopefully), some casual gamers can appreciate it (read: love it to the fullest) as well. Would the game be very different if we carried out an extensive study on the preferences and desires of these gamers? I think it can be very interesting to try this approach on a future entertainment game we make: to let go of our current assumptions and learn from the potential players.
Caromble! is a game that at least we enjoy playing a lot and we can only hope that many players feel the same. Since Caromble! is the first full game we create, I believe that is enough.
Crimson Owl Studios is a very particular studio. In fact, there is no physical studio at all. Every Friday all team members take a day of unpaid leave and gather at their kitchen tables scattered throughout Utrecht and Amsterdam.
We have talked about all aspects of the development of Caromble! on this blog, but we never had the team talk for themselves.
The coming weeks we'll have a series of short interviews on this blog where all team members will be given a chance to talk about game development, Caromble! and how the last couple of years have been.
So let the first interview begin!
Who are you?
Wow, that's a very philosophical question to begin with! I like philosophy. Of course it's impossible to describe in a few words who one truly is. But let's try. I am one of the creators of Caromble!. My name is Raymond Bijl and I like video games.
What is your favorite game?
It's hard to name only one game. I can really immerse myself in a fantasy themed game with a good story. In that genre Baldur's Gate is one of the best. Next to these comprehensive role-playing games I can truly enjoy arcade or puzzle games created by fellow indie developers. From a game design perspective I can wonder at the elegance of these apparently simple games and then think 'I would have loved to have made that one!'. World of Goo is a great example of this.
Let's talk about work. What are the consequences of splitting your time 80 / 20 between a regular paid job and creating Caromble!?
For a lot of game studios there is no guarantee for success and no room for failures. For me, a regular job means guaranteed income and that's a certainty I really appreciate. Especially when I notice that I have all kinds of financial responsibilities every month. Anyhow, it means that creating Caromble! goes a lot slower in comparison to the development speed we would have if we were a full time game studio. When we say we are working on this game for four years, we mean one day a week for four years, and those days go by fast.
How about the people around you. Do they see you as somebody with two jobs?
Most see the 'creating games' part as one of my hobbies, but maybe that's because how I first approached it myself. My personal goal was to learn to create games by creating games, but not necessarily in a professional way. However, the things that I do, I want to do them well. And I soon realized I could not approach this project as a hobby. Creating a good game means you'll have to work hard and do that professionally. Of course, we are also friends, so we have fun and drink beers, but most of the time we just work hard. Creating games is not always as romantic as I would like to think it is!
Keeping it romantic. What is the element of Caromble! that you are most proud of?
I would not name one element, but the whole game. I think it's really nice to see all the pieces fall together and to realize that we are creating a full-blown game that looks, sounds and feels like one of the real games I have always wondered at how they were created.
A very open and last question. What if?
I would really like to see Caromble! succeed and I believe it has the ingredients to do so! I think Caromble! will breathe new life in the brick-breaking genre. This genre is based on a simple concept – keep the ball in play and break stuff – but it has always proven to be fun and addictive. I hope that other players will enjoy Caromble! as much as I do!
On the art side I can slowly move towards polishing, as at least the industrial set is basically finished. One thing that I really want to tidy up are the effects. My thinking is that if they are in style, then the whole look will come together much more.
The effects were so far really soft – and somewhat realistic. Which doesn't fit to the more comic-outline style of the textures. The explosion for example is done via an animation. So I redid the thing and animated it in a more cartoonish style:
Here is a smaller hit animation – that will show up when boxes are damaged (that effect is not yet in the game):
It would be combined with smoke, and also sparks. Here is the animation for it, which would only really work in motion.
And here is the explosion.
Here are some screenshots of the explosion in action.
We are working on Caromble! only one day a week for about 4 years now. During this time our primary goal – Learn about every aspect of game development by building an actual game – didn't change. However, an important secondary goal changed.
After finishing our own game engine and creating all kinds of prototypes with it (as described in our article: How it all came to be), we decided to make a simple game: a modern 3D Breakout. The goal was to make a short, simple game and learn as much about game development as possible and then move on to a full game project. But, creating this simple game seemed to be a lot more work than we anticipated, and our secondary goal of 'making a simple game and move on to a full game' gradually shifted to 'make Caromble! a full game we can be proud of, for the rest of our lives!'.
Our attitude towards that one day we devote to Caromble! changed along. Before, this day felt as our 'hobby day' besides our normal work days. Some of these days went by with polishing and fine-tuning insignificant details. However, to actually finish Caromble! someday, we had to change to a more professional attitude. This seems obvious, right? For us, it wasn't that simple.
Our greatest pitfall is that we are part-time indies who don't have financial worries because we have a steady day job. Hence, we are not dependent on this game and it does not necessarily have to be a success (mind you, we work hard to try to make it a success!).
This means we don't feel the pressure of a deadline or the fear of empty pockets. We learned to overcome this pitfall by prioritizing often and by defining smaller, clearer tasks. Both these actions help us to keep focus. It also helps a lot to show Caromble! on game events. These events provide real deadlines that force us to improve the game as much as possible, because we want it to be as good as possible.
Another pitfall is that we keep underestimating the project's scope. For a lot of projects this would be a danger towards project completion. As we don't want to make any concessions to the game we envisioned. Our only solution for this is straightforward: we just have to work hard and motivate each other to keep going!
We are already proud to have come this far and we want to sincerely pay our respect to all those indie teams who have already finished one (or even more) games! We hope to join you this year!
Tomorrow it's Caromble! time! On Thursday the 22nd of May (which is tomorrow), Caromble! will be played by Gamekings for Gamekings Studio in Hoog Catharijne, Utrecht, Holland, Earth. If you are around, or if you are so excited about Caromble! that you want to buy a plane ticket to see it live for 30 minutes, come visit us!
For people who cannot be there, here is a screenshot to keep you satisfied as well:
Almost every game will have lots of moving objects. From an animated deck of cards or a gun that's reloading, to huge armies that are running around the screen.
In Caromble! we have plenty of moving objects. But most animations are pretty basic. Therefore, way back at the beginning of the development of Caromble!, the question arose "how could we make these simple animations look more interesting?"
When animating an object from one place to another, the first implementation is usually to move the object with constant speed to its target position. This will look very static and unreal because in the real world, objects will need to accelerate to get to a certain speed and decelerate before stopping completely.
Objects that move with constant speed from A to B will have a linear transition from A to B. We can define a transition as the relation between the difference in time to a difference in position (or to be more abstract, a difference in animation). This is often called tweening.
Transitions are not only used in games, but webpages make plenty of use of them as well. You can play around with transitions/tweens yourself.
Below you can see how it looks if we apply some transitions to the movement of objects in our engine:
I am back! This means that I was away, which I was. I visited Indonesia for four weeks together with my girlfriend Hanna. We went to Java, Sumatra, Bali and Gili Trawangan and it was quite the experience: it was great, exciting, different, itchy, inspiring, warm, far away. And I was completely cut off from my laptop with Caromble!'s source code, which was kind of strange.
However, I got some great news in the last week of my holiday: Caromble! is greenlit! As I read this news in my e-mail, I made a strange undefined sound and did a silly dance. I think the sound could be described as a combination of a screech and a high pitched sneeze from the mouth and the dance was inspired by the Batak dance (including some improvised little hops), I had learned on Samosir, an island in Lake Toba, which is a lake in a huge volcano crater #awesomeviews.
I celebrated this wonderful achievement with an Indonesian cocktail with Hanna. The Indonesians themselves also celebrated this achievement with lots of fruit and joy as you can see:
Of course this was very nice, but I can't wait to meet up with the team and party hard with some nice, well deserved Dutch (or probably Belgian) beers. I'm writing this in the airplane back to Holland, (yes, yes, technically I'm not back yet and the title of this blog post is incorrect. Get back to your cave troll;) ), where I would like to dedicate a few sentences to congratulate my team members:
Yeaahhhhh!!! Great work guys, we did it! Super awesomedary; greenlit tralalalala greenlit… Tralalalalalaa greenlit, altogether now, greenlit, padappapaadapa greenlit. Caromble!'s gonna be on Steam oh yeah oh yeah, on superduper Steam oh yeah yeah yeah..
So, now I've got that out of my system, let's talk some business. We are currently working on polishing the game and improving the menu and gui to make Caromble! as solid as possible on all levels that influence the gaming experience. Now we have been greenlit, we will get access to the Steam SDK, so we will start implementing that as well. Also we are working on something that allows you players to experience some Caromble! very soon already. I hope we can tell you more about this in the coming weeks.
I want to thank everyone who has upvoted Caromble! on Steam greenlight. Thanks to you we can share our baby (because that is what this project is to us, nourishing it every Friday) with the largest group of players as possible. We will do our utmost best, to make sure that Caromble! deserves your upvotes and attention.
On the island Bali people were also aware of this great news and they sold these great souvenirs. I couldn't resist buying one for the team ofcourse:)
Now we can finally say: Let's get ready to Caromble! on Steam!


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See and share Beautiful Nature Photos and amazing photos of interesting places
Jan Twardowski Biography and Poems. This is biographical information on Jan Twardowski, one of the best poets of all time. This biography page also provides a link to poems written by Twardowski, as well as, a video biography...if available.
Jan Jakub Twardowski (June 1, 1915 – January 18, 2006) was a famous Polish poet, but, as he said of himself, he was a priest (of the Catholic Church) first of all. He was a chief Polish representative of contemporary religious lyrics. He wrote short, simple poems, humorous, sometimes with colloquialisms. He joins observation of nature with philosophical reflexion.. Polish poet and priest
More Jan Twardowski Information


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Carrie Underwood fans woke up to a surprise this morning. To help celebrate Black Friday, Carrie and her team at Sony Music Nashville released a teaser trailer for her new music video "Two Black Cadillacs." The dark-themed video will be released in January 2013. It's the latest single from her American Music Award winning platinum album "Blown Away".
Check out the teaser below and let us know what you think. Who would you have casted as the other woman for the video?


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Zac Efron is the latest star to complete a stint in rehab
Zac Efron has successfully completed a stint in rehab, it has been revealed. Although the High School Musical star hasn't spoken directly about his addictions, TMZ reported that he had issues with cocaine, which apparently escalated in April when he was shooting his new movie Neighbours.
But since seeking help several months ago, the 25-year-old is doing much better. "He's healthy, happy and not drinking. He's taking time to focus on working," a source revealed to E! News, with another telling People magazine: "He's doing great. He's taking care of himself and it shows."
Zac is the latest in a long list of young stars to seek help for addictions in rehabilitation clinics.
Lindsay Lohan has had six stays in rehab since 2007 but she said her latest stint, which she completed in July, was the first time she actually wanted help. "I came into it really craving more spirituality, really open and ready to get really honest."
Amid reports of substance abuse, Demi Lovato entered rehab in 2010 for emotional and physical issues, which she later revealed to be depression, self-harming and an eating disorder. The young singer said she "basically had a nervous breakdown".
Kelly Osbourne has been clean since 2009 but she struggled with an addiction to painkillers for nearly a decade. "I've been to rehab seven times and to two mental institutions," the TV presenter revealed.
Eminem entered rehab twice for addictions to prescription painkillers – at the height of his problem he was taking 20 pills a day. "The numbers got so high, I don't even know what I was taking," the rap star admitted.
For many of today's A-list stars, their stints in rehab are distant memories. Ben Affleck sought treatment for alcoholism when he was 28. "Ben is a self-aware and smart man who had decided that a fuller life awaits him without alcohol," his rep said at the time.
Drew Barrymore found fame at a very young age and struggled to cope. It seems hard to believe now, but she was drinking, smoking marijuana and taking cocaine while still a child and first entered rehab at age 13. A suicide attempt at 14 sent her back to rehab and she hasn't relapsed since her mid-teens.
Nicole Richie began taking drugs as a teenager and went to rehab twice. "At 18 I had just been doing a lot of cocaine," she said of her first stint. But a few years later, heroin became a problem. "I made the decision for myself," she explained. "This isn't the life… this was heroin."
Matthew Perry battled with addictions in 2000 when he was at the height of his fame in Friends. Pills and alcohol were his vices, he said at the time. "It was hard living and drinking hard and eating poorly. You play, you pay."
Glee actor Cory Monteith struggled with addiction for nearly two decades before he succumbed to an overdose in July. The 31-year-old was just out of rehab, his second spell of treatment, when he died from an accidental heroin and alcohol overdose.
Click through for more details of these stars and their attempts to get clean...
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Tag Archives: Gonzalo Garcia
A Morning in the Life of a NYCB Principal
Sometimes it's hard to remember that professional ballet dancers aren't superhuman. But in reality, they're just like us. I mean, … Continue reading
Posted in News
Battling Cancer, One Dance at a Time
A dance gala is always a good thing. But an impressively star-studded dance gala for a very important cause? It … Continue reading
Posted in MARGARET'S MUSINGS


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Next, you'll be asked to connect with Twitter. Rest assured, we will never send a tweet from your account
without your permission.
We will send you an email with an invite soon.
RT @WaynetteTubbs: @leeodden you are very sweet to say that. :-) I'm looking forward to your session this morning. #smmw13
RT @njh287: @mktgtechblog And a great way to make slide-based case studies embed-able, trasnportable, user-friendly. #SMMW13
RT @jaybaer: Hell of an opening night. Great event #SMMW13 and it hasn't actually started!
#SMMW13 On the way to san Diego Natural History Museum. Looking for Ron Burgundy.
How's that for an impromptu chat? Hanging w/ @jeffbullas @markwschaefer @freighter @jaybaer #smmw13
Be sure to join @justinlevy @WaynetteTubbs and I tomorrow for a great session on #corpblogging #smmw13
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Am I seriously seeing posts bitching that Dave's dream sequence (in which he kisses faceless future hypothetical partner/husband) is the reason (or at least a major factor in the fact that) Klaine didn't feature or kiss in the episode because "too gay"?
Are you. fucking. kidding me?
I'm sorry that you can't give a suicidal 17 year old boy 30 seconds in which to imagine a future, a life, a world where he doesn't hate himself and could actually be happy because it means you didn't get to see your OTP snuggle for a second.
I feel very, very sorry for you.
THIS. So a few minutes after the final scene, someone commented on the Klaine fan page on Facebook about how Quinn got...
Honestly, the little swingy hand holdy moment was more than enough for me with them because it was a moment of them...
I ship Klaine like no tomorrow, but I definitely agree with this!


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SPOKANE-- The Spokane Shock didn't get as far as they wanted as a team this year, but the individual accolades are starting to roll in.
The AFL's all defensive team was announced Wednesday.
Terrance Sanders of the Shock was named to the first team as a Defensive Back.
He was also named to the second team as a kick returner.


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I think, i am not the only one interested in your workprocess. Your output is amzing in Detail and style.
Printable View
I think, i am not the only one interested in your workprocess. Your output is amzing in Detail and style.
I agree fully with black cross here :)
If I had more time I'd offer to put some colours on for you. Maybe if you decide not to do it yourself when you're finished?
Thanks for the support guys.
I'm pretty busy at the moment but I finally succeeded to make some progress.
Let me know your thinking about it ;)
Great work Dain! :)
Stunning way to illustrate. Its realy something I have not seen in this quality before (beside your other maps :P)
this really is gorgeous. love the insets, particularly the crypt (not sure why that, of all things). looking forward to seeing a larger city in this style :)
Wow Dain, this looks awesome! I agree with V about the insets, they really add a nice dimension to the map.
Amazing detail!
That is some really talented work. It's very inspirational.
Just Wow...
I'm amazed and wondering. Did you get inspiration from real buildings? I mean, I'm a poor drawer for this but I would have been so glad to sketch some castles or buildings I have seen...


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Hypertension/High Blood Pressure Health Center
Treating Hypertension 'Naturally'
Though chiropractors cannot directly affect high blood pressure treatment, many of the conditions they see -- including misalignment of the C1 (or first) vertebra -- can affect blood flow to the head and result in symptoms of high blood pressure, says Cox. "In treating misaligned vertebrae," he says, "the treatment itself can often result in lowered blood pressure."
However, not all experts agree chiropractic is an effective treatment. "From a clinical perspective, from what we know today, chiropractic care will have no direct bearing on lowering blood pressure," says Henry Punzi, MD, FCP, author of Hypertension, Clinical Cardiovascular Therapeutics: Vol. 1, and a principal investigator in more than 60 cardiovascular clinical trials.
"There's a misconception that hypertension is related only to stress, and that's not always the case," he says. While decreasing stress and anxiety may help overall general well-being, these measures are not going to be a specific treatment for blood pressure. "Hypertension occurs when pressure is high inside the arteries. Misaligned spines or blood flow to the brain ... don't really have an impact on blood pressure," Punzi says.
Finally, if you want to lower your blood pressure -- or keep it from getting high in the first place -- get moving! A study published in the April 2, 2002, issue of the Annals of Internal Medicine reported that aerobic exercise (such as 30 minutes of brisk walking a day) reduced blood pressure in people who already have high blood pressure as well as in people who don't.
Researcher Seamus P. Whelton of Princeton University and colleagues concluded that an "increase in aerobic physical activity should be considered an important component of lifestyle modification for prevention and treatment of high blood pressure."


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Houzz is the new way to design your home.
15 Ideabooks by Emily A. Clark
Inspiration Pictures
112 photos
Rooms I love, ideas I want to remember . . .
Our Home
8 photos
Decorating our home, one project at a time. . . See more at emilyaclark.com
Guest Picks: Happy Art for Your Walls
20 photos
Even if you're scared to take decorating risks in other spaces, your walls are a great place to throw caution to the wind. It could be a focal point or just a small print mixed within a gallery wall, but every house deserves a piece of art that makes...
Guest Picks: Christmas Wreath Roundup
20 photos
Go crafty, go classic or even bring in the bling — whatever your home's style, one of these wreaths can give your door that holiday spirit
The holidays are upon us! There's no better way to start decorating than with a fun and festive wreath, whether on your front door, over a mirror or on your wall. Here are some pretty options to get you in the holiday spirit. — Emily from
Guest Picks: Cozy Throws
20 photos
The arrival of cooler weather is the perfect excuse to shop for a new throw for your living room or the foot of your bed. Throws are a great way to instantly update your space with fresh pattern and color. Here are 20 fun options to cozy up under. —...
Guest Picks: Pretty Patterned Chairs
20 photos
Adding pattern to a room can often feel like a risk, especially when it comes to your upholstery. If you love the look of a strong pattern but have commitment issues, a pretty accent chair (or two) in a fun print might be perfect to pair with your neutral...
Guest Picks: 20 Bright White Accessories for Your Home
20 photos
Everyone is always talking about adding a "pop of color" to brighten the room, but white as an accent color is often overlooked and can be a great way to brighten a space. Paired with neutrals, white adds a fresh touch. Paired with dark furniture or...
Guest Picks: If I Could Have a Dorm Room Do-Over
20 photos
Because it's almost back-to-school time, I started thinking about my own college digs. My dorm room was ugly — as in, burgundy and hunter green ugly. Of course, those were the days before design sites for inspiration. I thought it would be fun to...
Guest Picks: Setting a Beautiful Summer Table
20 photos
Summer nights are perfect for dining alfresco with friends and family. And, a beautifully set table makes it even better. Here's a roundup of 20 pieces to create an outdoor table for a casual summer get-together. — Emily from Emily...
Guest Picks: 20 Products to Make Laundry Less Daunting
20 photos
When I recently asked for laundry advice on my blog, I was surprised by how much my readers had to say. If you're like me and laundry is one of your on-going enemies, it might be possible to make this chore a little more fun by adding some stylish accessories...
Guest Picks: A Man Cave a Woman Could Love
20 photos
We're in the midst of March Madness around here, which means basketball 24/7. This has me thinking how nice it would be if I could create my husband his very own man cave. These two words make most women...
Guest Picks: 20 Products to Pretty Up Your Front Porch
20 photos
With spring just around the corner, I'm already starting to think about ways to spruce up the outside of my home. The front porch seems like the obvious place to start. It's really the first impression of your home, and it can look fabulous, even if...
Our Last House
22 photos
A collection of photos from our previous home. See more of my work at http://www.emilyaclark.com
Guest Picks: Lantern Pendants
19 photos
Since I've been on a quest to find the perfect lantern pendants for my kitchen, I thought it would be fun to put together a collection of some of the best on the web. I love that lanterns — although often thought of as traditional — can work well...
Client Projects
6 photos
My design work. For more details, visit my blog at http://www.emilyaclark.com


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Isner loses to Dodig; Cilic edges Istomin at Toronto Masters
The 15th seed will play either Garcia-Lopez or Matosevic in the second round.
The 15th seed will play either Garcia-Lopez or Matosevic in the second round.
Kuznetsova, Lisicki, Radwanska, Stosur also advance.
World No. 55 scores 7-5, 2-6, 6-4 win; No. 6 seed Lopez and No. 8 seed Dodig both fall.
The eight-time champion found his form after a shaky opening-round victory.
Top-seeded Gasquet to play Gulbis for spot in final; defending champion Tsonga scores 6-7 (3), 6-2, 6-2 win.
Gulbis hits 23 aces in three-set win; Roger-Vasselin, Mahut also advance.
The sixth-seeded Frenchman withstands 26 aces; Stakhovsky, Davydenko also advance.
Evans upsets Kohlschreiber to reach first ATP semifinal, qualifier Phau reaches first semifinal in nearly five years.
Second-seeded Russian falls, 4-6, 7-5, 6-1, Kohlschreiber, Dodig, Sela, Kuznetsov advance.
"I think this was not a tennis atmosphere," Dodig said of the behavior of Bosnian fans.


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Business Ideas in the News / February 17, 2011
The 2011 Westminster Kennel Club dog show has come to an end (kudos to best in show winner Hickory), but for fans left wondering what it's like to work with canines, options abound in franchising. Here are a few to consider:
Zoom Room. Founded in 2007 by Jaime Van Wye, Zoom Room specializes in dog-agility training, which involves weave poles, tunnels, teeter totters and other equipment. The company began franchising in 2009 and to date has sold seven units. No previous dog training experience is required to become a Zoom Room franchisee. Start-up costs range on average from $95,185 to $171,160, which includes the company's $35,000 franchise fee, plus three months' rent, operating expenses, initial inventory, utilities, equipment, signage, permits, legal fees, training, travel costs, software, marketing support and more.
Originally posted by Cris Zimermann on February 17, 2011 in Franchise Site.
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Business Ideas in the News / April 13, 2011
The Canadian Franchise Association (CFA) is pleased to announce that CertaPro Painters is the Grand Prize winner of the 2011 CFA Award of Excellence in Franchising and Gold Winner in the Category of Non-Traditional Franchises – Mature/Established.
Open exclusively to CFA Franchise System members who have been franchising for three years or more, the CFA Award of Excellence in Franchising recognizes excellence in franchise operations. Winning systems must demonstrate a dedication to superior franchisee relations, leadership, business planning, marketing, training and support, ongoing operations and communications. The Award was presented to the residential and commercial painting franchise on April 4, 2011 during a gala awards presentation dinner at the 20th annual CFA National Convention in Niagara Falls, Ontario, which had record-breaking attendance of representatives from the franchise community in Canada.
Originally posted by Cris Zimermann on April 13, 2011 in Franchise Site.
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A Parent's Valentine: Keeping Romance Alive
On special occasions like Valentine's Day and my birthday, my husband draws me monsters—goofy, smiling monsters with long snouts, spikes, and polka dots. I've been saving these love notes in my underwear drawer for years. Now we're getting ready to move after almost 10 years in the same house and last week, as I sorted and tossed old nursing bras and ripped stockings, I uncovered monster after monster, some professing simply, "Ericka, I love you," some going further to remind me of what anniversary, which birthday, and how much love lies between us.
Admittedly, I've got a romantic sap for a husband. And yet on Valentine's Day, instead of hearts and flowers, we'll probably just smile at each other over our daughter's happy head as she eats her box of See's Candy, smearing chocolate over the bright red, bee-stung lips she inherits from Bill's side of the family.
What's happened? Just parenthood. Romance for parents happens in the cracks of life, in the in-between moments. It's rarely the main event.
I don't worry anymore, but I sure used to. Especially in the early years of parenthood, it's common to worry about the absence of lust and the diminishment of romance. You're been running around all day, answering another person's needs—you've got a real fear that if you stopped to relax for a moment you'd simply drop off into a deep, never ending slumber. Not to mention that it's been eons since you've actually had sex. Not to mention that it's even more eons since you actually wanted sex.
Still, when the season of hearts and flowers comes around, it's common to wonder. Is it over? Will you ever feel passionate again? Yes. Yes! But while you're in the throes of new parenthood, it's hard to believe it.
For most women, it takes at least a year after having a baby, and sometimes more, to feel fully sexy and passionate again. So how do you revive the romance?
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Attorney Profile
Areas of Practice
Wills, Trusts, Estates & Probate
Business Law
Maps & Directions
Contact Us
A Respected Estate Planning and Business Law Firm
Experienced legal representation for individuals and businesses in Ocala, Florida
For more than 27 years, I have provided results-oriented and cost-effective legal solutions for my clients. I founded my estate planning and business law firm Jeffrey L. Sauey, P.A. to continue my advocacy for individuals and businesses in Ocala in the following areas:
Wills, trusts, estates and probate
Business law
I never lose sight of your interests and work hard to favorably resolve your legal matters. Whether representing individuals or business clients, my goal is to help you achieve your objectives.
I safeguard my clients as they navigate a challenging and ever-changing business environment. I help clients achieve goals — whether creating a will or trust, dealing with the death of a loved one, forming a business, settling a contract dispute or facing tax issues. Time is always taken to make sure you understand all of your options regarding your legal issues so you can make the best decisions.
Every detail of your representation is attended to by me, from your initial consultation until the signing of your documents or the resolution of your legal matter.
I value the number of referrals I receive from fellow lawyers and satisfied former clients. It has always been my goal to maintain a reputable law firm that is ready to provide you with comprehensive, quality legal representation.
Successfully serving clients in Central Florida
Jeffrey L. Sauey, P.A. represents individuals and businesses in the City of Ocala, as well as in the Counties of Marion, Lake, Sumter, Citrus and Hernando Counties in Florida.
Providing valuable legal solutions in Ocala, Florida
To discuss your legal needs and to determine how I can help, call Jeffrey L. Sauey, P.A. at (352) 402-0300 or
contact the firm online
Areas of Practice
Wills, Trusts, Estates
& Probate
usiness Law
1721 Southeast 16th Avenue,
Suite 101
Ocala, Florida 34471
: (352) 402-0300
This website is designed for general information only. The information presented at this site should not
be construed to be formal legal advice nor the formation of a lawyer/client relationship.
This website is powered by LexisNexis® Martindale-Hubbell®
Website by


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Find 3 Diffs--Easter Day
10,000 - 50,000 downloadsAdd this app to your lists
+ By APP5-BEST BRAIN PUZZLES
Easter Sunday means hope & vigour .Lovely Bunny ,Pretty Eggshell.
30 level + Easter theme + classics play
Don't missing it
How long time can you find out 3 tiny differences in 2 similar photos?
The faster you find 3 out, the higher score you earned.
Each500 score get an extra hint reward.
Use magnify lens tool when process bar runs too fast!
Simple and fun!
★How to Play★
Find the differences between the two pictures shown, then touch on either photo to mark the difference. If you fall to find a picture error,You may click the "magnifying glass" on the lower-right corner of the screen, For help.
Keywords:different ,diffs ,Find It, FindIt, Spot the difference, Find the difference.find difference ,difference,Spot the difference ,find the difference
1.replay score's bug
2.update popbox
(64 stars)
Very addictive freaking love it
(64 stars)
This game was hard at 1st than it became easy
(64 stars)
Good game. I should have chosen this game from the start. M's Brenda. Thanks!! om the start.
(64 stars)
Great pics! Adorable game the only thing is I beat it in 20minutes. Great game mire levels would be lovely.
(64 stars)
Electra...fun,creative,adictive...Good for: Adhd,dyslexia,brain eye cordination,alzheimers,memory!!! All ages.
(64 stars)
Very rare theme, very rich pictures and interesting game mode, like the eggs! So beautiful! Picture is very beautiful!
(64 stars)
Cute game


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*manic laugh*
Photo via And My Cat
4:55pm | URL: http://tmblr.co/ZZQNox1AVyUYl
*manic laugh*
Photo via And My Cat
Photo by ©fleckchen
Learn to laugh at yourself, or others will do it for you.
Photo by ©Janit368
"Sometimes I fake laugh at my mom's jokes so she doesn't feel bad."
Photo via can-s-passion
"LOL! I love bird jokes!"
Photo by ©Hannah
"Kittens are such a sweet and nice way to start cats."
Photo by ©Josh Teal
"I laugh when I'm nervous."
Photo by ©N8eulchen
"You are so funny, plastic box! I can't stop laughing!"
Photo by ©J. Photography
Photo by ©62Lofu
"This box is hilarious! heeheee!"
Photo by ©rootcrop54
"I got 500.000 gamerscore on XBOX 360 without cheating!!!"
Photo by voodoo_child_91
"I can burp louder than you, dude! Take a look!"
Photo by auchat


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Categories > Celebrities > My Chemical Romance > Why?
Dead!3 Reviews
This must've been my own personal heaven. Maybe I died and this is where I went. Funny, I don't remember dying, I just remember Gerard's voice and the stinging of the wet towels against my opened flesh wounds. That was easy, just a painless crossover.
The sky wasn't getting darker like it usually would, but this was another place, so anything could be possible. I lay my head on the sand and started to sing a hushed song, somehow I wasn't bored at all. I was beautifully content with everything. The feeling was mutual, however, I see a person walking towards me and I cower away.
Before I could finish blinking, the person was in my face. It was Gerard. He leaned down and kissed me with everything he had. I felt myself go limp against him. When he pulled away he whispered "Come back." And with that, he was gone. Now I felt empty and lost, like I had to be somewhere. The beach was melting and the sky was flickering. The ground rumbled and split open from under me. I fell into a dark pit, screaming
And that's when I woke up.


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Happy 9th Birthday Facebook!Facebook, the much loved social networking giant turns 9 today! Let's take a look at the 9 most important changes Facebook underwent in these 9 years.
By Rutu Ladage, IndiaTimes | February 4, 2013, 5:00 pm IST
2 2012: Facebook Goes Public
Image Courtesy: Wikipedia
Though 2012 was probably the year Facebook got the most exciting apps and developments like Facebook Camera, Expecting a Baby, Facebook Stories, we think going public was the highlight of the year for the social networking giant.


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Online only! Extra 5% off
motorizados para césped y jardín
Discount applies to items sold by Sears. It excludes generators, snow blowers, and tractors under $1299, non powered items, watering supplies inclusing sprinklers, hoses, hot Buys, Smart Buys, great Price items, unilateral pricing.
EXTRA 5% Off Craftsman
snow + FREE Delivery
Solo en línea
Extra 5% off Craftsman Snowblowers on items sold by Sears. Discount reflected in price.
Free standard delivery on gas snowblowers over $579 after discounts & coupons sold by Sears. Up to a $75 value.Additional charges apply to non-standard delivery. Canjeable en tiendas Sears. No incluye las tiendas Sears Hometown, centros de ventas, salones de exposición de electrodomésticos, ferreterías ni centros de repuestos y reparación. Un cupón por compra. En caso de devolución, los cupones de ahorro se deducirán de los reembolsos. No puede usarse con ningún otro cupón, descuento asociado ni durante eventos para miembros, familiares y amigos.
Instant 5% off with
Tarjeta Sears
Get an Extra 5% instant savings when you use your Sears card on Lawn & Garden items. Items must be sold by Sears. Instant savings offer applies to Lawn & Garden equipment items over and is calculated on items price less all coupons, discounts, and reward certificates, not including tax, installation or delivery. Oferta no válida con cuentas Sears Commercial One y Sears Home Improvement. No se puede combinar con otros descuentos con tarjeta Sears. La oferta finaliza el 9/27/14
Make the right decisions when purchasing lawn and garden equipment
Landscaping and gardening can be a relaxing way to spend a Saturday afternoon. When you have Sears to help you find the perfect lawn care tools for your yard, you can keep a pristine front and backyard every season. From lawn mowers and tractors to trimmers and edgers, you can find everything you need to take care of your lawn.
When it comes to regular maintenance, you're going to want the best lawn mower for the job. If you've got a large property, look for a heavy duty riding lawn mower. For small yards with a lot of nooks and crannies, a cortadora con giro cero is sure to get the job done right. Lawn cleanup is a breeze with powerful leaf blowers, yard vacuums and lawn mower attachments that collect all of your trimmings for you. Simple fertilizer and weed killer tools will accurately dispense the right amount of chemical every time to remove unsightly weeds and unwanted plants. Keep your lawn maintained regularly, so you can enjoy more time relaxing under the kiosco.
You'll want to clear up excess shrubs and trees so that you can make room for backyard furniture. Powerful chainsaws help you manage the large plant growth and trees on your property with the touch of a button or the pull-start of an engine. Los aireadores grandes proporcionan oxígeno a la tierra y ayudan a mantener la riqueza de nutrientes del suelo. With chippers, you can remove and reconstitute dead tree limbs, unsightly bushes and other yard debris that has built up over time. Sears vende cortadoras de césped para empujar, mejoradas por sus características adicionales o tractores cortadores de césped que pueden abarcar gran parte de la tierra. Las bordeadoras y cortadoras de césped te ayudan a limpiar y marcar nuevas áreas para plantar o renovar las áreas viejas. Sears has powerful lawn care tools that can help you complete almost any lawn and garden task quickly with less elbow grease.
Once the temperatures start to drop, put all of your lawn care items away for the winter in an Cobertizo de almacenamiento en exteriores. When it comes to cold weather, you'll want to be prepared with snow removal equipment for your driveway and sidewalk. Don't let the next blizzard keep you down. Look for gas and electric snowblowers as well as salt spreaders and snow plows, depending on your needs. For smaller jobs and storing in your car in case of emergency, stock up on snow shovels. You can find the right equipment so that you're ready for all the winter elements.
Keep your lawn in tip top shape through all seasons with lawn and garden equipment from Sears. When you've got the equipment to complete tasks easily, your precious weekend afternoons will be free for exploration, adventure or relaxation. Stock up on everything you need for gardening, lawn maintenance, snow removal and more.


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Hoof Care
Prevention and treatment for problems of the equine foot
Infographic: Scratches in Horses
Learn about scratches and how you can prevent and treat this frustrating pastern dermatitis in our visual guide.
Prevalence and Risk Factors for Obesity
Researchers went looking for the cause of Great Britain's growing equine obesity problem. Here's what they found.
Photo by Thinkstock
X: You're Out
Imagine making it all the way to WEG and then finding out your horse can't compete after all.
Photo by Christa Lesté-Lasserre, MA
More Articles
- Infographic: Scratches in Horses
- Prevalence and Risk Factors for Obesity
- X: You're Out
- Why is the Frog of My Horse's Foot Falling Off?
- Poll Recap: Tipping Farriers
- Bute, Firocoxib Compared for Alleviating Hoof Lameness
- Where Did Horses' Extra Toes Go?
- Brazilian Triple Crown Winner Being Treated for Laminitis
- A Nail in the Hoof: What Would You Do?
- Risk Factors for EIPH in Australian Racehorses Studied
- Infographic: Scratches in Horses
- Prevalence and Risk Factors for Obesity
- How Much Does a Horse Cost?
- Nutritional Management of Insulin Resistance in Horses
- Equine Back Problems
- Navicular Problems: Symptoms and Treatment
- X: You're Out
- Why is the Frog of My Horse's Foot Falling Off?
- White Line Disease Diagnosis and Treatment
- Bute, Firocoxib Compared for Alleviating Hoof Lameness
Farm Call: Your Questions Answered
Q. I was only planning on blanketing when the temperature drops under 20 degrees Fahrenheit and in extreme weather. Will this compromise my horse's winter coat enough that I would need to blanket more?
Weird Horse News
A New Meaning to 'Paint Horse'
One German horse owner paints zebra stripes on her horses to repel flies.


text:
Two people were taken to the hospital after a two-vehicle accident in Taylor County on Tuesday.
Harrison County 911 said it happened around 6:45 p.m. on Route 119 South, near the Taylor-Barbour line.
The Taylor County Sheriff's Department is investigating.
Flemington EMS, Taylor County EMS, and the Grafton Fire Department also responded to the scene.


text:
Currently on a gap year and just enjoying climbing as much as possible whilst i have the free time.
Email aretherenoneleft
Recent Postings
List all my recent posts.
Custom Colours for UKClimbing.com
Been Climbing For
1 to 3 years
Best Onsights
Bouldering - f7A+
Trad - E2
Sport - 7a
Worked Grades
Bouldering - f7C
Favourite Crag/Rock
Favourite Wall
Climbing Works
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Climb (UK)
I Climb...
Most days
In the UK
Latest Climbs
Simple Simon Indirect f7A
High Speed Imp Act f7A
Archangel E3 5b
Tentation f7A
Zyno f7A+
Rataplat f7B
Onde de Choc f7B
Monochrome f7B
Wish f7A+
The Meltdown f7B
Powerband f7C
Help the Young f7A+
Jetpack f7B
Jetpack (Easy) f7A
Tombstone f7A+
... list all 96 climbs
Ticklists BETA
Peak Bouldering - Eastern Grit bold-star up-problems - 7A+Bs 6%
... list all 1 ticklist
Climbs Wishlist
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Colin Towns, the one-time rock pianist and TV and film composer, paints big musical canvases, full of colliding characters who sound like relatives of Stravinsky, Zappa, the Beatles, Miles Davis or Kurt Weill. He usually unleashes a big band on it, but this spring pursues a comparable soundscape with just a stack of digital kit and six musicians.
Playing only its second live gig, Towns's new Blue Touch Paper sextet almost inevitably spent time finding its feet while its melody players (Polar Bear saxophonist Mark Lockheart, Troyka guitarist Chris Montague and Towns himself on keys) shuffled their way around a thudding rhythm-section maelstrom from two percussionists and bass guitar. But in the second, the band fused to an incandescent glow, and the transition bodes well for the full UK tour in May.
Slamming-door sounds and ghostly wind-noise electronics accompanied the musicians' arrival on stage and ushered in a fast, downward-spiralling tenor-sax and guitar theme over a barrage from drummers Benny Greb and Stephan Maass, and bass guitarist Edward Maclean. Typical Towns contrasts followed – a gentle sax line and ringing bottleneck guitar over a catchy keyboard hook; bowed-bass and vocal samples against the gurgling of Lockheart's bass clarinet.
The second half was more patient, spacious, and rich. Lockheart brought a somewhat Andy Sheppard-like lyrical loucheness to the opener, and his tenor sax wrapped itself around Towns' resigned, Mark Knopfleresque vocal on Principal Dancer. Curling bass-clarinet figures mingling with the rhythm section's increasing subtlety brought a heightened unity, and an encore on the skidding, tramping Crazy Man on Platform 13 triggered an exultant finale.


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Implications of alternative environmental policies on phosphorus loading from poultry litter
AbstractNo abstract is available for this item.
Download InfoIf you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
As the access to this document is restricted, you may want to look for a different version under "Related research" (further below) or search for a different version of it.
Bibliographic InfoArticle provided by Blackwell in its journal Agricultural Economics.
Volume (Year): 13 (1995)
Issue (Month): 2 (November)
Pages: 137-148
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Web page: http://www.blackwell-synergy.com/loi/agec
Related researchKeywords:
ReferencesReferences listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Govindasamy, Ramu & Huffman, Wallace, 1993.
"Efficiency of U.S. conservation-compliance program,"
Agricultural Economics,
Blackwell, vol. 8(2), pages 173-185, February.
- Govindasamy, R. & Huffman, Wallace, 1993. "Efficiency of U.S. Conservation-Compliance Program," Staff General Research Papers 10993, Iowa State University, Department of Economics.
- Baumol,William J. & Oates,Wallace E., 1988. "The Theory of Environmental Policy," Cambridge Books, Cambridge University Press, number 9780521311120.
- Govindasamy, Ramu & Cochran, Mark J., 1995. "The Feasibility Of Poultry Litter Transportation From Environmentally Sensitive Areas To Delta Row Crop Production," Agricultural and Resource Economics Review, Northeastern Agricultural and Resource Economics Association, vol. 24(1), April.
- Baumol,William J. & Oates,Wallace E., 1988. "The Theory of Environmental Policy," Cambridge Books, Cambridge University Press, number 9780521322249.
CitationsCitations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
Cited by:
- Jones, Kezelee Q. & D'Souza, Gerard E., 2001. "Trading Poultry Litter At The Watershed Level : A Goal Focusing Application," Agricultural and Resource Economics Review, Northeastern Agricultural and Resource Economics Association, vol. 30(1), April.
- Johansson, Robert C. & Gowda, Prasanna H. & Mulla, David J. & Dalzell, Brent J., 2004. "Metamodelling phosphorus best management practices for policy use: a frontier approach," Agricultural Economics, Blackwell, vol. 30(1), pages 63-74, January.
- Mitchell, David M. & Willett, Keith, 2012. "Modeling Transactions Costs in a Regional Transferable Discharge Permit System for Phosphorus Runoff," Journal of Regional Analysis and Policy, Mid-Continent Regional Science Association, vol. 42(2).
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How to put air in your tires, something every Wo(man) should know
Oh the pressure (no pun intended) I've felt for the last two weeks about what my first actual post will be about! I have so many things to tell you and tips to share! I settled on talking about how to air up those flat tires because I was inspired by my wonderfully girly friend at lunch last week.
We were discussing blogs because she has started one as well! Her's will focus on tasty morsels and pretty things - exactly opposite of mine. If you check hers out, please promise you won't leave me forever! Just think of us as a nice balance - the perfect women when you put us together! You can find her blog here, Donce Niente.
Anyway, when she heard what my blog was about, she laughed and then launched into how her "low pressure" light has been lit up for some time, but she has no idea how to air up those bad boys. I was not shocked and this further confirmed what I am here for, ALLELUIA!! Remember, I'm the weird one with the manly streak. This is a very small detail, but is incredibly important for safety and maintaining your tires…those things are NOT cheap! I know most of you are paying for those handy services where someone else will worry about this for you, but what happens when you're in the middle of the desert and your tires are low? Huh?
And now, for your lesson:
How do you check your tire pressure? You need a tire gauge to check the pressure and you should go ahead and put one in every car you own. They can be found at most gas stations, AutoZone, Pep Boys, O'Reilly Auto Parts, Napa Auto Parts, Walmart - those sort of places. I recommend the ones with a metal body rather than the cheap plastic ones. Another kind I like, but have had trouble finding, is a round one like this (I found this one at AutoZone). I like it because it's easier for me to apply even pressure with my small girl hands when I'm checking my tire pressure.
Another question you may have is, how much air do I put in my tires? On your tires, there are a bunch of numbers, locate the numbers that indicate how much pressure they should hold when full (usually have psi after them). As you can see, mine require 35psi when full and hot*.
Find a place, usually a gas station, that has an air hose. Most of the time they are labeled pretty well and are in a free standing thingy with a water hose. And sometimes they are just a air hose coiled on the ground. It usually costs around 75 cents and they run for a couple of minutes. Usually you would have to be Speedy Gonzales to air up your tires in their allotted time. (I own my own, of course, but you can be just like me). See the little button inside the round head? That will fit over the little button inside of your tire stem and when pushed together, allow air flow to happen.
Remove stem cap from stem - don't lose it. Check your tire pressure to see how much air you need to put in. Mine are about 5 psi low, which isn't much, but can effect the wear of my tires and shorten their life if I continually drive around with too little air.
To air up, put the air hose attachment on tire stem so that it fits over opening snugly and then push down evenly. If you don't get it on there straight, air may not be going into your tire and/or you will be freaking out because of the intense pressure of compressed air is making a hissing sound and you think you're about to blow up. You're not, it's just not connected correctly. Once you begin filling your tire, be sure to stop and check the pressure every 15 to 30 seconds to see how much more air you need to add. Once your tire is at the recommended psi, put the cap back on stem and move to the next tire!
If you put too much air in your tires, you can always let some out by pushing on the little button in the middle of the tire stem with your fingernail (I need to make sure my nails look better than this next time) or the back of a tire pressure gauge. The air will come out forcefully, don't freak out.
It's always good to check your spare tire about every 6 months. If you do end up getting a flat, a flat spare is not going to do you any good! Hmm, that would be a good post, how to change a flat tire…
*This is important to consider - if you have been driving around prior to filling up your tires, the pressure reading will be higher than if you are testing them while they are cold. Remember high school chemistry - hot air expands. So, if you drove 20 minutes to the gas station to fill up and you check your tire pressure there, it will show you have more air in your tires than you actually do. In this instance, you may want to overfill 3-5psi. But, it is NOT a good thing but if you put too much air in your tires, so err on the side of caution.
A few tips - 1. A lot of gas stations will turn the air on for you for free…usually because you're a cute girl. 2. You can prepare by removing stem caps and pre-checking your tire pressure in each tire before turning on the air pump. This way you can move more quickly from tire to tire. 3. If you know me and you know where I live, I have my own compressor and would love to teach you how to fill up your tires!
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Quick Navigation
Author Archives: fo
NES Image Converter 2
I decided to completely rewrite NES Image Converter over the previous weekend. It now has a proper GUI and a much less buggy conversion algorithm. Hopefully the results are a little bit better as well. Here's a screenshot: From README: … Continue reading
Posted in News Tagged graphics, nes, nesimageconverter 1 Comment
NintendulatorDX v34
I've released NintendulatorDX v34, the biggest new feature is support for Lua scripting. Get it from the usual place.
Posted in News Tagged game development, nes, nesdev, nintendulator, nintendulatordx 4 Comments
STREEMERZ unleashed
My NES port of STREEMERZ was released couple of days ago, get the ROM from here or read the development blog here.
Posted in News Tagged game development, games, homebrew, nes, nesdev, platformer, streemerz Leave a comment
MUSE v03
MUSE v03 has been released, get it from the usual place. Changes are: Envelope and arpeggio updates are skipped when NTSC_MODE is enabled. Changed all references from Pornotracker to Musetracker. Added separate SPEED_COMPENSATION and NOTE_FREQ_COMPENSATION flags. Added PAL_MODE and DENDY_MODE flags.
Posted in News Tagged audio, musetracker, nes, nesdev Leave a comment
Pornotracker is now Musetracker
I decided to rename Pornotracker to Musetracker (despite formerly claiming not to do so). Not because some religious folk were offended by the name, but because I may want to include it in my resume some day, and I don't … Continue reading
Posted in News Tagged musetracker, pornotracker Leave a comment
NES platformer engine work
I've resumed working on my NES game engine after a long while. I don't presume a lot of people will be reading this, but it's a nice way of keeping track of how things progress. Couple of days ago I … Continue reading
Posted in News Tagged game development, nes, nesdev, platformer 1 Comment
Save State Mappers v1.5
Save State Mappers v1.5 released. Changes are detailed in the previous post. Download from here.
Posted in News Tagged fpga, powerpak Leave a comment
New version of Save State Mappers coming soon
There will not be any new releases in the near future, unless some critical bug surfaces. Yeah, right. There will be a new version of the Save State Mappers soonish. Changes/fixes are: Minor sound register initialization issue fixed (affected Megaman 1 … Continue reading
Save State Mappers v1.4.2
v1.4.2 released. There will not be any new releases in the near future, unless some critical bug surfaces. Download: http://kkfos.aspekt.fi/downloads/save-state-mappers-1.4.2.zip Changes: MMC3 IRQ fixed (hopefully once and for all). Fixed saving in games with 16K PRG (Excitebike, etc). A lot … Continue reading
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Bug fixes
There was a semi-serious bug in MUSE v01, so I decided to release a new version. There was also a small bug in Pornotracker's MUSE export, so I released v1.4.1 of that as well. Might be a good idea to … Continue reading
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Professor Christopher Hogwood CBE
Christopher Hogwood CBE is a world-renowned conductor, keyboard player, musicologist, writer, editor and broadcaster. Having been the director of the Academy of Ancient Music for over thirty years, he currently holds positions at the Royal Academy of Music, the University of Cambridge and Cornell University.
Born in Nottingham in 1941, Christopher Hogwood studied at the University of Cambridge, before pursuing keyboard studies with Rafael Puyana in Spain and subsequently with Zuzana Ruzickova in Prague and Gustav Leonhardt in Amsterdam. Whilst keyboardist with the Academy of St. Martin in the Fields, Hogwood founded the Early Music Consort with David Munrow in 1965 and the Academy of Ancient Music in 1973, institutions set up to promote the performance of baroque and early classical music on period instruments. Director of the AAM until 2006, he produced more than 200 recordings for Decca and revolutionized the way music is performed, recorded and heard. Equally at home in the neo-baroque and neo-classical repertoire, Hogwood regularly conducts leading opera companies and major symphony orchestras around the world. He was awarded the Martinu Medal in Prague in 1999.
A celebrated keyboardist and important collector of historical instruments, Hogwood has made numerous solo recordings on harpsichord and has done much to promote the clavichord. His Secret Handel, part of The Secret Clavichord series of CDs, was awarded a Diapason d'Or in January 2007. Also a noted musicologist, Hogwood has edited music from the sixteenth to the twentieth centuries, including work by John Dowland, Felix Mendelssohn, Edward Elgar and Igor Stravinsky. He is currently chairman of the advisory board overseeing the new edition of Carl Philipp Emanuel Bach: The Complete Works. He has also written on Handel, Haydn and Mozart and his most recent major work is Handel: Water Music and Music for the Royal Fireworks. His work on Handel - editing, performance, recording and writing - has brought him numerous awards, including the Halle Handel Prize 2008.
Appointed Fellow of the Royal Society of Arts in 1982 and Commander of the British Empire in 1989, Hogwood is Honorary Professor of Music at the University of Cambridge, Andrew D. White Professor-at-Large at Cornell University (USA), and Visiting Professor at the Royal Academy of Music, London. He holds Fellowships at Jesus and Pembroke Colleges, Cambridge and is also a member of the Senior Common Room at Lowell House, Harvard University. He received an Honorary Doctorate in Music from Cambridge in 2008.
Latest lecture
An investigation of Mozart's Quintet for piano and winds K.452, completed March 30, 1784 and premiered two days later at the Imperial and Royal National Court Theater in Vienna.
This le...


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main index
�I expect I'll have a few adventures, but adventure is not a good reason to die, just as hate is not a good reason to die. Not even love is a good reason to die... not even life.Strikeforce: Morituri was a science-fiction comic book series created by Peter B. Gillis and Brent Anderson. It was published by Marvel Comics from 1986 to 1989.The series starts off in the year 2072, with Earth suffering under an Alien Invasion by the Horde, a race of barbarian Planet Looters who plunder inhabited worlds for supplies, equipment, technology, and sport. Needless to say, conventional Earth weaponry is all but useless in the face of the Horde's advanced technology.Humankind's hope comes when Dr. Kimmo Tuolema perfected the Morituri Process, a procedure that turns a select few into literal superheroes — subjects who undergo the process acquire vast strength, extra stamina, enhanced durability, and at least one extraordinary ability. However, the process also had several major flaws:
"What is a good reason to die?
"I really don't know, but I think I'll soon find out.�
—Harold "Vyking" Everson


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Emerging Contaminants
Are PFCs the next public water concern?
Testing for Bacteria
Running bacteria samples in-house
Certification Around the World
International regulations for POU and POE systems
The Extra Step
Understanding the importance of third-party certification
Water Testing 101: TDS
An overview of the most common parameter for testing water quality
Of all the buzzwords that are swimming around the world of water quality these days, "TDS" is one of the most common. Industry professionals range from being fully versed in the subject to being marginally aware, while the average consumer would most likely guess it is an abbreviation for touchdowns. Given that TDS is by far the most common parameter for water quality testing, an overview of the subject is warranted.
Onsite Testing: What to Use?
Determining which tests are best for its application
Reduce, Resize, Revitalize
Water professionals save time and money with new DataStick technology
Step by Step
Internal auditing boosts quality of laboratory testing
Speciated Water Analysis
Use of a combined technique for inorganic speciation has become routine and is advancing
Bottled Water Product Quality: Avoid the Pitfalls
Ensuring high quality of bottled water requires appropriate steps to be taken


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LOUISVILLE, Ky. (WDRB) -- A Kentucky lawmaker has filed legislation to allow monkeys to be kept as service animals.
Senator John Schickel says a girl in northern Kentucky was in a tragic accident and is paralyzed from the neck down.
Her family reached out to an organization in Massachusetts called "Helping Hands." It trains service animals to help people who have severe paralysis.
However, the organization denied the family's request because Kentucky doesn't have an exemption for service monkeys.Some animal rescue centers are against the idea. They say there are many sanitary and safety risks, and many service primates end up being turned over to shelters.
Copyright 2014 by WDRB News. All rights reserved.
624 W. Muhammad Ali BlvdLouisville, KY 40203


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Here are the 10 best shows around the city this week, in no particular order.
I Just Want My Pants Back protagonist Jason Stridera receptionist and aspiring music journalist who appears to live alone in a one-bedroom apartment despite claiming to have just $100 to his namedoesn't remember what sex tastes like because it's been six whole weeks since his last enco ... More >>
Fucked Up's name says it all
Guided By Voices w/Wavves, Surfer Blood McCarren Park Saturday, June 18, 2011 Better than: Just hearing the show without seeing it, which is what everyone who lives on my street got to do anyway. It's long been gospel that you can't tell Robert Pollard anything. Attempts by well-meaning biz type ... More >>
Although East is still better, amirite?
Star-studded lineup videos: now a thing. Yes, the Tennessee mega-festival, now in its tenth (!) year, has announced its initial lineup, the usual melange of rappers, rockers, and jam-band monoliths, this year headlined by Eminem and Arcade Fire, only one of whom won the Album of the Year Grammy 48 ... More >>
We wouldn't want the accordion player to injure himselfPerhaps you were unaware that famed James Brown trombonist cohort Fred Wesley has recently been dallying in a "klezmer funk" band called Abraham Inc.; your unfamiliarity will last a little longer, alas, as their scheduled gig at Le Poisso ... More >>
Phoenix/Dirty Projectors/Wavves Madison Square Garden Wednesday, October 20 Better Than: Breathing normally This year, the biggest show of CMJ had the biggest secret to keep. I postulated recently -- maybe facetiously -- that this MSG bill fulfilled every part of the psyche. Well, the rampant ... More >>
Three different rock bands in one unique gig
Given the resounding success of last week's declaration that 2010 is the Year of the Indie Pet, it behooves us to provide you with more evidence of this Very Important Trend. Which brings us to "Chinchilla Mohair Room," a slightly confusing, slightly ridiculous blog dedicated to a furry Mo ... More >>
Best Coast TumblrBobb, Bethany, and Snacks It's become increasingly impossible to mention Best Coast, the three-person vehicle for noise-pop Cali-queen Bethany Cosentino, without referencing her pet Snacks. That darn cat is on the cover of her debut full-length Crazy For You, nonchalantly poised am ... More >>
Here's, courtesy the Guardian, is a wildly amusing as-told-to chat with Best Coast's Bethany Cosentino, who remains somewhat of an obsession for us these days, in large part due to her obsessions: namely, her cats. Lots of choice lines here, from "I'd sooner talk about my cats than my music" ... More >>
Dame and Tallulah. Not pictured: Sienna Miller. Photo by Raquel M. Horn.In this week's Village Voice, Ben Detrick profiles the post-Roc-a-Fella edition of Damon Dash as he haltingly embarks on a kinder, gentler comeback. Elsewhere, Sean Fennessey dissects the two halves of California's pre-em ... More >>
It's Summer, and as we all know, many businesses get slow in the summer. Media is one of these businesses, and in media, you have to diversify in order to stay afloat, or something. It's bad enough you have to concern yourself with the terrible fate of blogger burnout in this heat! But making ... More >>
In praise of two great records from California's pre-eminent surf-fuzz power couple
Titus Andronicus and Ducktails, respectively. Pics by Georgia, way more below.Whew, what a whirlwind of a weekend! The L Magazine hosted the 2nd-annual Northside Festival, a major throwdown of bands, art, film, and more bands, all packed into multiple venues across Williamsburg and Gre ... More >>
He's doing much better now. Pics by Georgia, way more below.Wavves/Cloud Nothings/DOM Knitting Factory Thursday, June 24 The Northside Festival opening night was a hipster frat party in which every dude (and a few dudettes) tried to out-bro the next guy. Instead of shotgunning Budweisers, though ... More >>
Protip: If you're ever looking to get a show shut down as fast as possible, whip a bottle at a police car. "The plan was originally for Ryan Schreiber, founder of Pitchfork, and Patrick Stickles, lead singer of the grouchy New Jersey band Titus Andronicus, to DJ at Shea Stadium from 2 a.m. un ... More >>
Anyone seeking a four-day crash course in Brooklyn Rock (both from BK and of it, I guess) is hereby advised to delved deep into the Northside Festival, which packs hundreds of bands into multiple venues across the sweetest of boroughs, starting tonight with a raft of shows, led perhaps by the ... More >>
And it looks like our buddies at L Magazine have outdone themselves: Titus Andronicus, Liars, Fucked Up, High Places, Les Savy Fav, Polvo, Twin Sister, and Wavves are just a handful of the hundreds of bands they've got lined up to play this thing. Northside happens June 24-27 in a variety of ... More >>
"Mixed with alcohol, it seems to be a remedy for just about anything," says Gogol Bordello frontman Eugene Hutz on the topic of music. This is especially true with his own stuff: GB mash traditional gypsy paraphernalia (accordion, violin, Borat accent) with inebriated, smash-bottle-on-head punk fe ... More >>
Featuring the odd return of 1995, in the persons of Soundgarden and Green Day, modern arena-rock surrogates the Strokes, Arcade Fire, MGMT, Phoenix, the National, and the Black Keys, and who else but Lady Gaga? Music is a befuddling tapestry in which Cypress Hill will always have a home. Comp ... More >>
Preview the Armory Show with the Walkmen
Today, Yoko Ono is busy assembling the year's most disparate backing group. After yesterday's "dress rehearsal," her reincarnated Plastic Ono Band will be performing at BAM, with guests ranging from Eric Clapton to Sean Lennon to ... the Scissor Sisters? Also included in the lineup are Mark R ... More >>
Get all lo-fi and sandy with Real Estate
Terminal Boredom began as a small webzine where garage rock aficionados critiqued new (preferably vinyl) releases. The site eventually added a messageboard, which soon attracted a wider arena of amateur opinionators who vented on everything from haircuts to shitty day jobs. It's also the place whe ... More >>
Nathan Williams's MySpace seems to indicate that Wavves have picked up a new, fulltime member--Zach Hill, who I guess we can stop identifying as a member of Hella, since he's also a member of every other band, ever. Anyway, Hill is up there, as far as ridiculous, bestial rock drummers go, a ... More >>
--Pearl Jam have put together an online scavenger hunt to promote upcoming album Backspacer. The band has placed nine images (designed by political cartoonist Tom Tomorrow) thoughout the internet (view one here). If you find all nine images, Eddie Vedder will play a private acoustic concert i ... More >>
CREDITTotally inaccurate depiction of this show, thankfully/alas Wavves/Woods Bowery Ballroom Wednesday, July 15 I feel bad for feeling slightly disappointed that nothing remotely disastrous happened here. Nathan Williams bounded onstage, his freshly broken wrist gingerly wrapped but still capable ... More >>
The Kronos Quartet's latest effort, the Middle Eastern-themed Floodplain, was "inspired by the idea that areas prone to devastating flooding will experience creative rebirth after a catastrophe," which is great news for New Orleans residents with exclusive access to an ark. The famed "new music" e ... More >>
We're drowning in POPO's happy confusion
Wavves have a new video out, for Wavvves standout track "No Hope Kids." The basic material will be familiar to anyone who watched the "Daytripping with Wavves" segment on Pitchfork, or to anyone who's seen any footage of Nathan Williams, ever: he's walking around some bleached-out urban wasteland, ... More >>
Brooklyn's Woods, who put out records on Woodsist alongside the similiarly lo-fi Vivian Girls, Wavves, et al, have a new video out for "To Clean," an ace, Flying Nun-reminiscent track off their newest, April's Songs of Shame. The video is sort of needlessly epileptic/terrifying, but there's someth ... More >>
In the week "I ain't shoot nobody in like...since the early 90's" irretrievably entered the American lexicon, we learned with some dismay that David Carradine very likely left this earth the hard way. And more grim news: Koko Taylor, 1928-2009. Live: Doves cry at Terminal Hall, Art Brut's second-ni ... More >>
So, you're Nathan Williams of Wavves. You just played a pretty disastrous show that Pitchfork, in full TMZ mode, called "a meltdown". What do you do? Well, you cancel your next bunch of shows, and then the next day, post an apology on your personal blog...before deleting it a few hours later. Very ... More >>
In the week we got ourselves a whole new look, we celebrated by staring David Lynch and Kate Moss directly in their awesome, newly expansive faces. This was a bookish week at SOTC: Brian Evenson soundtracked his novel, Last Days, Jonathan Lethem reintroduced L.J. Davis and his walls of mucus in Par ... More >>
From the amount of attention that's been heaped on Wavves' skate-fuzz single "So Bored" this year--whether it's inspired by overzealous, me-first hoopla or deserved enthusiasm is something to argue at this weekend's Bruar Falls grand opening--you'd be forgiven for thinking that Nathaniel Williams's ... More >>
Two red-eye flights there and back, a night in a camper without a pillow or blanket, another crashed uninvited on an angry stranger's futon, no consistent shower or WiFi in sight--with pilgrimages like this, I think you're supposed to find God, but instead I found Dent May. In no particular order, f ... More >>
At the indiest of indie-rock showcases, GZA upstaged Black Lips, Kanye battled Metallica for most anticipated semi-secret act, Janelle Monáe grabbed best in show honors, and Jadakiss and Styles P tore it down in what appears to be broad daylight (way better look than their show a couple weeks back ... More >>