Potopul (în ) este un roman istoric epic din 1886 al scriitorului polonez Henryk Sienkiewicz. Este parte a Trilogiei istorice din care mai fac parte romanele Prin foc și sabie și Pan Wołodyjowski.

Acțiunea romanului are loc între 1654 și 1657 pe fundalul războiului polono-suedez din 1655-1657.

Personaje
 Janusz Radziwiłł
 Bogusław Radziwiłł
 Paweł Jan Sapieha
 Ioan Cazimir al II-lea Vasa
 Stefan Czarniecki
 Jerzy Sebastian Lubomirski
Personaje fictive bazate pe figuri istorice:
 Andrzej Kmicic - personajul principal
 Michał Wołodyjowski
 Aleksandra Billewiczówna
 Jan Onufry Zagłoba
 Jan Skrzetuski
 Stanisław Skrzetuski
 Soroka
 Roch Kowalski

Ecranizări
 Potopul (în poloneză: Potop), film polonez din 1974 regizat de Jerzy Hoffman, cu actorul Daniel Olbrychski ca Andrzej Kmicic

Traduceri
 Henryk Sienkiewicz - Potopul, Biblioteca pentru toți, nr. 488 - 492, Editura pentru Literatură, 1969
 Henryk Sienkiewicz - Potopul, Biblioteca pentru toți, nr. nr. 1171 - 1176, Editura Minerva, 1984

Note

Bibliografie
 Henryk Sienkiewicz, The Deluge, Hippocrene Books 1991,
 Jerzy R. Krzyżanowski, The Trilogy Companion: A Reader's Guide to the Trilogy of Henryk Sienkiewicz,  Hippocrene Books, 1992,
 Sienkiewicz Trilogy DVD edition, 2004

Romane istorice poloneze
Romane din 1886
Romane epice
Romane de Henryk Sienkiewicz
Romane poloneze după care s-au făcut filme

Potopul (roman)


Dudley Stuart John Moore, CBE (/ mɔər /; født 19. april 1935, død 27. marts 2002) var en engelsk skuespiller, komiker, musiker og komponist. Han blev kendt som skuespiller for sin rolle i Beyond the Fringe i 1960'erne og senere for hans samarbejde med Peter Cook. Han blev verdenskendt på grund af hovedrollerne i de to Hollywood-film 10 (med Bo Derek) og komedien Arthur.

Opvækst
Dudley Moore blev født i Dagenham, Essex, England. Hans forældre tilhørte arbejderklassen, og ifølge hans søster skulle de have vist lidt kærlighed til ham. Han var betydeligt lav, kun 1,59 m og blev også født med klumpfod, der krævede mange hospitalsbehandlinger.

Trods alle sine problemer kom han til koret i en alder af seks, mens han spillede klaver og violin. Han optrådte tidligt som en talentfuld pianist og organist. Han var organist under kirkebryllupper fra det 14. århundrede.

Da han gik på Dagenham High School, modtog han musikalsk opfølgning af Peter Cork. Cork blev senere en god ven og mentor for Moore. De holdt kontakten indtil 1994.

Karriere
Mens han studerede ved Oxford University, havde han en rolle sammen med Alan Bernett i en Oxford-revy. Benett anbefalede ham også til instruktøren, der satte op Beyond the Fringe, en komedie, der betragtes som forgængeren af Monty Pythons Flyvende Circus.

I løbet af sine studieår blev Moore lidenskabeligt interesseret i jazz. Han blev en drivende jazzpianist og komponist udover sine bestræbelser på at lede musikere, som John Dankworth og Cleo Laine.

I 1960 forlod han Dankworths band for at arbejde med filmen Beyond the Fringe.

I 1965 sluttede han sig til Peter Cook og sammensatte komedieserien Not only.. But also. Denne serie opnåede næsten kultstatus i sin tid på BBC. Cook og Moore huskes mest som komediepar Pete og Dud i de såkaldte Dagenham Dialogues, hvor de spillede to mænd fra arbejderklassen.

Sygdom og død
Dudley Moore bekræftede i 1999, at han led af en sjælden uhelbredelig Parkinson-relateret sygdom, der gradvist ødelagde dele af hjernen. Han døde i New Jersey den 27. marts 2002, 66 år gammel.

Moore blev udnævnt til kommandør for det britiske imperiers orden i 2001.

Eksterne henvisninger

Skuespillere fra England
Komikere fra England
Musikere fra England
Komponister fra England
Briter i 1900-tallet
Briter i 2000-tallet
Personer tildelt Commander of the Order of the British Empire
Oscar-nominerede skuespillere

Dudley Moore


La  de la Garde est une grande unité soviétique créée en 1943 en renommant la , pour honorer cette dernière après sa participation à la bataille de Stalingrad. La  la Garde participe ensuite à la reconquête du Donbass puis la bataille du Dniepr en 1943, aux offensives Dniepr-Carpates puis Lublin-Brest en 1944, enfin à l'offensive Vistule-Oder et à la prise de Berlin en 1945.

Devenue une des unités de l'Armée soviétique, elle passe toute la guerre froide dans le Sud-Ouest de la République démocratique allemande, au sein du groupement des forces armées soviétiques en Allemagne. Rapatriée en Russie en 1991, elle est dissoute en 1992.

L'unité est rétablie en 2017 avec le nom de  combinée de la Garde et de l'ordre de Lénine (en russe  ; en abrégé 8 гв. ОА) est une armée des forces terrestres russes, dont le siège est à Novotcherkassk, près de Rostov, dans le district militaire sud de la Russie.

Seconde Guerre mondiale
La  de la Garde soviétique est formée à partir de la  le  (ordre du ) : elle a reçu le statut d'unité de la Garde en reconnaissance de ses actions lors de la bataille de Stalingrad. Elle prend part à la défense de la rive droite du Donets, à l'offensive du Donbass en août et septembre, à l'offensive du Dnepr en août et décembre 1943, prenant également part à la capture de Zaporijjia. Au cours de l'hiver et du printemps 1944, l'armée participe à l'offensive Dniepr-Carpates et à la prise d'Odessa.

La  de la Garde est ensuite transférée dans la région de Kovel, au sein du premier front biélorusse, et combat dans l'offensive Lublin-Brest pendant l'été, capturant Lublin, traversant la Vistule et s'emparant de la tête de pont de Magnuszew. L'armée défend la tête de pont jusqu'en janvier 1945, date à laquelle elle participe au lancement de l'offensive Vistule-Oder. L'armée aide à capturer Litzmannstadt, Posen et Custrin, avant de percer à Seelow et de prendre part à l'assaut final sur Berlin. Pendant la guerre, de Stalingrad à la fin, l'unité est dirigée par Vassili Tchouïkov : c'est lui qui reçoit la capitulation du général Weidling et de ce qui reste de la garnison berlinoise.

Guerre froide
Après la guerre, l'armée est stationnée dans le Sud-Ouest de la République démocratique allemande, à Nohra, ses quatre divisions respectivement à Iéna, Halle, Ohrdruf et Naumbourg, couvrant le trouée de Fulda stratégique pendant la guerre froide. L'armée reçoit l'ordre de Lénine le . En 1968, elle participe à l'invasion de la Tchécoslovaquie par le pacte de Varsovie.

En décembre 1991, la CEI remplace l'URSS (accord de Minsk le 8 ; accords d'Alma-Ata le 21 ; dissolution de l'Union le ). Les Forces armées soviétiques deviennent les « Forces armées conjointes de la CEI », avant d'être partagées à partir de 1992 entre les différents nouveaux États souverains en fonction de leur lieu de garnison. Les Forces armées de la fédération de Russie sont créées le , puis le commandement commun de la CEI est dissous en juin 1993. La  soviétique devient donc la  russe, avec des effectifs réduits.

Armée russe
En 1992, l'armée devenue russe retourne à Volgograd dans le district du Nord-Caucase ; elle est réduite le  à un corps d'armée, devenant le  d'armée de la Garde, lui même dissous en mai 1998.

Rétablie en 2017, la nouvelle  est destinée à être une pièce maîtresse du district militaire sud (en compagnie de la  à Stavropol, de la  à Vladikavkaz et du  à Sébastopol) : majoritairement installée autour de Rostov-sur-le-Don, elle est juste à côté de la frontière avec l'Ukraine, au niveau du Donbass. Les forces séparatistes des républiques de Donetsk et de Lougansk sont sous le commandement de l'état-major de la  de la Garde.

Composition

La  comprend en 2018 les unités suivantes :
  de commandement, à Novotcherkassk dans l'oblast de Rostov ;
  de fusiliers motorisés Idritsko-Berlinskaïa, à Novotcherkassk :
  de fusiliers motorisés Slonimsko-Pomeranski, à  dans l'oblast de Rostov ;
  de fusiliers motorisés, à Kadamovskiy dans l'oblast de Rostov ;
  de chars Jitomirsko-Berlinski, à Persianovka ;
  de chars Nejinski, à Kuzminsky dans l'oblast de Rostov ;
  de missiles antiaériens, à Millerovo ;
  d'artillerie automotrice, à Rostov-sur-le-Don ;
  de fusiliers motorisés de la Garde Prékarpatsko-Berlinskaïa, à Volgograd ;
  militaire, à Erevan en Arménie (avec détachement à Gyumri) ;
  de missiles antiaériens, à Gyumri ;
  de missiles, à Dyadkovskaïa dans le kraï de Krasnodar ;
  de missiles de la Garde, à Znamensk dans l'oblast d'Astrakhan ;
  de missiles antiaériens, à Korenovsk dans le kraï de Krasnodar ;
  de protection NBC (9 TOS-1 Buratino, 18 BMO-T avec RPO-A Chmel, véhicules de reconnaissance chimique, véhicules de décontamination et générateurs de fumée), à Kamychine dans l'oblast de Volgograd ;
  du génie de la Garde, à Kamensk-Chakhtinski dans l'oblast de Rostov ;
  de soutien logistique, à Maïkop en Adyguée.

En 2021, la  sert à la remise sur pied de la  de fusiliers motorisés de la Garde.

Invasion de l'Ukraine par la Russie en 2022
À partir du , huit groupes tactiques de bataillon (BTG) de la  de la Garde participent à l'invasion russe de l'Ukraine, notamment les BTG de la  qui ont comme premier objectif la prise de Marioupol.

Fin février, la  perce les défenses ukrainiennes et approche de la ville par l'est, tandis que la  de la  arrive par l'ouest (via Berdiansk) ; l'encerclement est réalisée au . À la mi-mars, les unités de la  prennent à leur charge la moitié orientale du siège de Marioupol, avec la  d'infanterie de marine au nord-ouest ainsi qu'un bataillon de Tchétchènes (les Kadyrovtsy, faisant partie de la Garde nationale russe) en renfort.

Le major-général Oleg Mitiaïev, commandant de la , aurait été tué près de Marioupol le . Le lieutenant-général Andreï Mordvitchev, commandant de la , aurait été tué au combat lors d'une frappe aérienne de l'aéroport de Kherson le .

Notes et références

Voir aussi

Bibliographie
 Beevor, Antony; Cooper, Artemis (2002).  The Fall of Berlin 1945 (1st ed.).  New York: Viking.

 Powell, Colin L.; Persico, Joseph (1996).  My American Journey (1st ed.).  New York: Ballantine Books.

Lectures complémentaires
 Media related to 8th Guards Army at Wikimedia Commons
 Vasily Chuikov, The Fall of Berlin, transl/pub 1969

Articles connexes
 8e armée (Empire russe)
 Histoire militaire de l'Union soviétique
 Armée de terre russe#Districts militaires et armées

Unité ou formation militaire créée en 1942
Armée soviétique de la Seconde Guerre mondiale
Unité ou formation militaire créée en 2017
Unité militaire russe
Unité de la Garde soviétique
Organisme récipiendaire de l'ordre de Lénine

8e armée de la Garde


Kristine Kaas Krog (født 1975) er en dansk lokalpolitiker. Ved kommunalvalget i 2017 blev hun af medierne udråbt som borgmester i Fanø Kommune, hvor hun stillede op for Fanø Lokalliste.  Krog havde modtaget borgmesterkæden fra tidligere borgmester fra Venstre Erik Nørreby, men 9. december fik Sofie Valbjørn fra Alternativet i stedet flertallets opbakning, og Krog blev derfor alligevel ikke borgmester. Krog udtrådte af Fanø byråd i foråret 2021, hvortil hun første gang blev valgt i 2013.

Baggrund
Hun er uddannet cand.negot. fra Syddansk Universitet og arbejder som marketing- og kommunikationsansvarlig i en virksomhed i Esbjerg.

Referencer

Personer fra Fanø
Kommunalpolitikere fra Danmark

Kristine Kaas Krog


Kurija Keglević  je rimokatolička građevina u gradu Zlatar,  zaštićeno kulturno dobro.

Opis dobra
Kuriju je jednokatnica pravokutnog tlocrta s četveroslivnim krovom, smještena je u samom središtu Zlatara, nasuprot župnoj crkvi, uvučena od trga i odijeljena vrtom. Oblikovanje vanjskog zidnog plašta odudara od do tada uobičajene sheme različitog tretiranja zona prizemlja i kata, tako da pročelja imaju lezenama naglašene osi, tvoreći polja s prozorskim otvorima, dok je horizontalna podjela izostala. Kat je istaknut bogatijom dekoracijom prozora s motivom draperije sa zvončićima i okvirima sa zaglavnim kamenom. Građena vjerojatno krajem 18. st., značajan je primjer baroknog jednokrilnog dvorca koji donosi određene promjene u do tada ustaljenu shemu oblikovanja dvoraca ove tipološke skupine.

Zaštita
Pod oznakom Z-1783 zavedena je kao nepokretno kulturno dobro - pojedinačno, pravnog statusa zaštićena kulturnog dobra, klasificirano kao "sakralna graditeljska baština".

Izvori

Zaštićene stambene građevine u Zagrebačkoj županiji
Građevine u Zlataru
Kurije u Hrvatskoj

Kurija Keglević (Zlatar)


Lamborghini 350GT, İtalyan Lamborghini firması tarafından 1963-1966 yılları arasında üretilen coupe otomobildir.

350 GTV prototipi için güçlü bir ekip oluşturduktan sonra Ferruccio Lamborghini bu prototipin üretim versiyonu için çalışmaları başlattı. Giotto Bizzarrini, Gian Paolo Dallara ve Franco Scaglione'den oluşan ekibin konsept ve üretim versiyonlarında beraber çalışması sonucunda 350 bu zenginlikten yararlandı.

350 GTV konseptinde olduğu gibi 350 GT'de dört tekerinden bağımsız süspansiyonlu ve iki kam mili olan V12 motora ve Scaglione tasarımlı alüminyum bir şasiye sahiptir.

Gerekli geliştirmeler yarış departmanındaki Neri & Bonacini ve test pilotu Bob Wallece tarafından yapılmıştır.

Üretim modelinde aracın karoserinde bir takım değişikliklere gidilmiştir. GTV'de farlar hareketli iken GT'de sabit farlar kullanılmıştır. Aracın şasisinin yapımı ise Touring of Milano'ya emanet edilmiştir. Onlarda patenti bulunan superleggera adı verilen yapım tekniği ile alüminyum alaşımdan oluşan panelleri, direkt şasiyi oluşturan borularla birleştirmişlerdir.

350 GT'nin motorunun dizaynını Bizzarrani yapmıştır. V12 çok yetenekli bir motor olup 3 haneli hızlara rahatlıkla ulaşabilirdi.
GTV prototipinden farklı olarak, deneyimler sonucunda en büyük problem olan motorun kaputa sığması sağlanmıştır.
Genel bir bakış ile Lamborghini 350GT bir başarıdır. Önemli siparişler şirketin geleceğini güvenceye almış ve gelecek modellere yol açmıştır.
Ferrari'nin bakış açısından yeni bir rakip yükselmektedir.

Dış bağlantılar

350GT
Coupe otomobiller
1963'te tanıtılan taşıtlar
V12 motorlu taşıtlar

Lamborghini 350 GT


Mark Rothko, rođen kao Маркус Яковлевич Роткович (Markus Jakovljevič Rotkovič) (25. rujna 1903., Dvinsk, Vitebska gubernija, Rusko Carstvo (danas Daugavpils, Latvija) — Manhattan, New York, SAD, 22. veljače 1970.) je bio rusko-latvijsko-američki slikar; jedan od glavnih predstavnika apstraktnog ekspresionizma.

Životopis

Rođen je 1903. kao četvrto dijete u obitelji židovskih ljekarnika. Već 1913. obitelj se preselila u SAD (Portland u državi Oregon) kako bi izbjegli novačenje u Carskoj Rusiji. Markus je studirao u New Yorku na Sveučilištu Yale. U siječnju 1940.,zbog rastućeg antisemitizma u Americi i Europi, promijenio je prezime u Rothko.

Najprije su na njega su utjecali nadrealisti, ali je u njegovom djelu vidljiv i utjecaj Matissa. Rothko je osobito poznat po svojim velikim slikama uljenim bojama s monokromatskim površinama koje se pretapaju. Neke od ovih slika su više od 3 metra. Mark Rothko je rijetko davao komentare o svojim djelima, osobito poslije 1950. Govorio je kako: "Slike moraju biti tajanstvene."

Nakon godina bolesti srca, bračnih nemira i otuđenja, Rothko je izvršio samoubojstvo u svom ateljeu 25. veljače 1970. god.

U svibnju 2012. Rothkova slika Narančasto, crveno, žuto je prodana u aukcijskoj kući Christie's u New Yorku za 86,9 milijuna $, postignuvši rekord za sliku poslijeratnog umjetnika. No, ovaj rekord je srušila prodaja Rothkove slike Broj 6. (Lavanda, zeleno i crveno) koju je Christian Moueix u kolovozu 2014. godine posredovanjem Yvesa Bouviera prodao Dmitriju Rubolovljevu za 186 milijuna $.

Izvori

Vanjske poveznice

 Rothko u Nacionalnoj galeriji u Washingtonu
 Pojedina djela
 Biografija i kritika

Američki slikari
Apstraktni slikari

Mark Rothko


O ataque à delegacia de polícia de Karachi em 2023 foi um atentado terrorista que ocorreu em 17 de fevereiro de 2023, quando militantes suicidas invadiram um complexo policial no coração da metrópole provincial de Karachi, no Paquistão. O atentado resultou em pelo menos sete mortes, sendo quatro vítimas - dois policiais, dois guardas florestais e um civil além dos três terroristas participantes do atentado mortos durante uma troca de tiro com às forças de segurança. Ao menos 14 pessoas ficaram feridas.

Em uma mensagem enviada pelo WhatsApp à Agence France-Presse (AFP), o Tehrik-i-Taliban Pakistan (TTP), também conhecido como Talibã paquistanês confirmou a autoria do atendado, afirmando: "Nossos mujahedines atacaram o centro policial de Karachi". O cerco foi encerrado no mesmo dia, com o governo paquistanês decretando estado de alerta máximo e reforçando a mobilização das forças de segurança em todo o país, além disso, o ministro-chefe de Sinde, Murad Ali Shah, informou que os três militantes responsáveis pelo ataque foram mortos pela polícia, guardas florestais e exército. Apesar do ataque ser principalmente vinculado ao talibã paquistanês, também se atribuí a responsabilidade ao grupo jihadista do Estado Islâmico-Khorasan (IS-K), braço regional do Estado Islâmico (EI).

O primeiro-ministro Shehbaz Sharif condenou o ataque e enfatizou que "os terroristas podem ter esquecido que o Paquistão é uma nação que derrotou o terrorismo com sua bravura e coragem". Ele também acrescentou que: "Mais uma vez, os terroristas atacaram Karachi. Esses atos covardes não podem destruir a vontade e determinação da polícia e das forças de segurança. Toda a nação está com a polícia e as agências de segurança".

Atendados no território paquistanês cresceram em 50% em 2022, a principal razão se dá pelo retorno do talibã ao poder em seu país vizinho, o Afeganistão em Agosto de 2021.

Ned Price, porta-voz do Departamento de Estado dos Estados Unidos se pronunciou no Twitter, afirmando que: "o país condena enfaticamente o ataque terrorista." O Consulado estadunidense em Karachi pela mesma plataforma afirmou que estava ciente do ataque em Karachi e pediu que cidadãos estadunidenses deveriam ter muito cuidado e evitassem a área.''

Referências

2023 no Paquistão
Atentados terroristas de 2023
Atentados terroristas no Paquistão
Carachi
Eventos de fevereiro de 2023

Ataque à delegacia de Karachi em 2023


Le glacier Sommeiller, en italien , est un petit glacier de France situé dans les Alpes, en Savoie.

Géographie
Il couvre l'ubac de la pointe Sommeiller, juste à l'est du col et du lac du même nom, dans la partie amont du vallon d'Ambin et juste au nord de la frontière franco-italienne. Il est voisin du glacier d'Ambin situé de l'autre côté de la pointe d'Ambin juste à l'est.

Histoire
Dans les années 1950, son front glaciaire se trouve à environ  d'altitude contre environ  et une longueur réduite de moitié dans les années 2010.

Entre 1963 et 1989, il a abrité le petit domaine skiable de la station du col Sommeiller qui permettait d'y pratique du ski d'été.

Notes et références

Sommeiller
Sommeiller
Val-Cenis
Massif du Mont-Cenis

Glacier Sommeiller


Ricardo Calvo Revilla (Granada, 1844 - Madrid, 21 de abril de 1895) fue un actor español.

Biografía
Miembro de una familia de insignes artistas, fue hijo del actor José Ramón Calvo, hermano de Rafael Calvo y tío de Ricardo Calvo Agostí.

Fue discípulo de Julián Romea. Su carrera se desarrolló a la sombra de la de su hermano mayor, interpretando personajes secundarios en las obras protagonizadas por aquel. Interpretó tanto clásicos como Calderón de la Barca (El alcalde de Zalamea), como autores contemporáneos como José Zorrilla y Echegaray.

Referencias
  Calderón, los cómicos y el verso en el siglo XX. Juan José Granda Marín

Actores de teatro de España
Actores de la provincia de Granada
Actores de España del siglo XIX

Ricardo Calvo Revilla


Conker's Bad Fur Day is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend after binge drinking. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode in which up to four players can compete against each other in seven different game types is also included. It is the second installment in the Conker series, after Conker's Pocket Tales.

Although visually similar to Rare's previous games, such as Donkey Kong 64 and Banjo-Kazooie, Conker's Bad Fur Day was designed for mature audiences and features graphic violence, alcohol and tobacco use, profanity, vulgar humour, fourth wall breaks and pop culture references. Development lasted four years, with concepts originating during the development of Killer Instinct Gold in 1996. The game, intended for a family audience, was initially titled Twelve Tales: Conker 64 and was set for release in late 1998, but by the time it received criticism for its kid-friendly tone and resemblance to Banjo-Kazooie during E3 1998, the game was transformed into an adult-oriented version of that product.

Conker's Bad Fur Day was released in March 2001, following an advertising campaign that targeted male college students. It received critical acclaim, with praise directed at its humour, sound, visuals, and gameplay. However, the game sold well below expectations due to limited advertising and a release towards the end of the Nintendo 64's life cycle, but has since developed a cult following. A remake, Conker: Live & Reloaded, was released for the Xbox in 2005, while the original version was included as part of the Rare Replay compilation for Xbox One in 2015.

Gameplay

Conker's Bad Fur Day is a platform game, its latest sections featuring elements of shooters. The player controls Conker the Squirrel through a series of three-dimensional levels. The game features an overworld where players can transition from one level to another, although many are initially blocked off until Conker earns a certain amount of cash. Each level is an enclosed area in which the player can freely explore to find tasks to do. The gameplay mostly relies on figuring out a way to help other characters by completing a linear sequence of challenges. These challenges may include defeating a boss, solving puzzles, gathering objects, and racing opponents, among others. The result is always a cash reward, which aids access to other areas in the overworld.

As compared to the player characters in Rare's previous platform games Banjo-Kazooie and Donkey Kong 64, Conker's abilities are simpler. The player can run, jump, and smack enemies with a frying pan. Conker can also swim underwater for a limited period of time, climb ladders or ropes, and push objects. To regain lost health, Conker can eat pieces of "anti-gravity" Chocolate that are scattered throughout the levels. The game employs "context-sensitive" pads that allow Conker to gain different, temporary abilities when pressing the "B" button atop them. For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Some pads can turn Conker into an anvil to slam into the ground, while others pull out his shotgun, blow torch, throwing knives, and slingshot. They also serve to inform players of what needs to be done next.

The game includes a multiplayer mode where up to four players can compete against each other in seven different game types: Beach, Raptor, Heist, War, Tank, Race and Deathmatch. In Beach, a team of players must go up through a beach and into a waiting escape vehicle, while another must stop them by firing at them from fixed positions. Raptor involves a team of players controlling raptors to feed a baby dinosaur while another controlling cavemen who have to steal dinosaur eggs. Heist engrosses players in the robbery of a bank, where the goal is to retrieve a cash bag from the centre of the level and run with it to the team's vault without being damaged. War can either be a traditional capture the flag mode or Total War, where players have to get the other team's gas canister and use it to release a chemical gas that annihilates the enemy. In Tank, players fight using tanks and chemical canisters that release a lethal gas. Race is a racing mode which provides two variations of the same course. Items can be acquired and used against opponents. Finally, Deathmatch is a standard deathmatch mode where players fight against each other in shooting style from a third-person perspective. Players can set multiple options for each game, such as score limit, number of lives, and inclusion of computer-controlled bots.

Summary

Setting
Conker's Bad Fur Day is set in the Fairy Panther King's Kingdom. Windy is the game's main hub with entrances to most other sections: the farm Barn Boys, the poo-filled Sloprano, Heist, the horror-themed Spooky, Bats Tower, and It's War. Only one other section requires entering from an area besides Windy: Uga Buga, which must be entered under the bottom of Sloprano by paying the location's weasel guards $1,000. Obtaining access to the entrance requires going through a sewer pipe only accessible after defeating a big, opera-singing chunk of poo, named the "Great Mighty Poo". Windy has a beetle-populated area entirely filled with fecal matter, consisting of a big Poo Mountain and a Poo Cabin and a river next to it. Poo balls are required to enter the Sloprano section within the mountain, and Bats Tower which is only opened once the water in the river is drained. Poo balls are available at Poo Cabin, accessible after completing Barn Boys. The dung beetle near the entrance offers Conker poo balls if he can make the farm cows excrement in the pasture. Doing so involves Conker on the Poo Cabin's pasture turning on a big spigot to activate the prune juice (which gives the cows diarrhea), and using a bull to open gates for the cows to get out, as well as to kill the cows once each one finishes defecating. $2,110 is needed to pay Mr. Barrel to propel down a slope and break a barrier to the entrance of Spooky.

Plot
Conker, an anthropomorphic red squirrel, has a night at a bar named The Cock and Plucker, where he parties with the other attendants that are drafted to fight a war; he contacts his girlfriend Berri to inform her he will be at her place, but a bit late. He leaves the bar and moves into the rainy outside drunk with blurry vision and a lack of balance, making it difficult for him to maneuver. He falls asleep in an area far away from Berri's place way, waking up next to a farm consisting of a scarecrow named Birdy, of whom he asks for help. Birdy teaches Conker about the game's context-sensitive button mechanic. A context-sensitive area gives him a pill that re-energizes Conker and makes him able to move actively again. The various moves and button commands for Conker's movements and action, such as jumping, flying, and his frying pan attack, also come back to his memory. Meanwhile, the Panther King, ruler of the land that Conker is lost in, finds that his throne's side table is missing one of its legs and orders his servant, Professor Von Kriplespac, to solve the problem. When Von Kriplespac suggests the use of a red squirrel as the fourth leg of his table, the Panther King sends his minions to capture one.

Conker enters Windy, where he saves the hive of Queen Bee from the Nasty Wasps twice; in both situations she uses the hive to shoot the wasps to death. He then goes to Barn Boys. There, he first helps a box get off of another box by feeding a mouse cheese to the point where he explodes.

When Conker enters Spooky, he finds Death (the reaper responsible for Conker's multiple lives), who provides him a shotgun and informs him one of his ancestors is undead, rich, and living in a mansion around the area. He wanders around looking for the ancestor's mansion, hoping to inherit the wealth, and shoots several squirrel zombies along the way. He finds the house and meets its owner, 300-year-old vampire Count Batula, who provides the red squirrel a dinner and wine, as well as shows him around the property. During Conker's feast, Batula tells of his war-crusading forefather, as well as the fact that there used to be a union between the squirrels and panthers when he was alive. A raid of the property by the surrounding villagers occurs, not for the first time, and interrupts the conversation. After Batula drinks a bit of Conker's blood, figuring out Conker is his "great, great, great, great, great grandson", and turns himself and Conker into a bat, he gives Conker a task: to catch the villagers and place them into a grinder for Batula to eat their blood. Conker is successful, but he feeds Batula so much that his body weight becomes too big for the rope he's latching on hold, causing him to fall in the grinder.

Conker turns back into his normal squirrel form and leaves with the inheritance, entering Windy at nightfall, when a new entrance for It's War appears. Conker walks into the war zone, where it is the squirrels against the Tediz. Although he is not in the proper attire for the situation and did not sign up beforehand, the General accepts him after Conker gets a fallen plane out of the way of the squirrel team's route. The team arrives at the beach, the location of the Tediz' base location. With the context-sensitive button equipping him with machine guns, Conker breaks in the warehouse and traverses, fighting several Tediz, including scalpel-throwing scientists, in the process. He encounters a squirrel soldier about to be shot to death by the Tediz. Conker kills the Tediz and saves the squirrel, who is named Rodent and met Conker before. Rodent is the only fight wearing experiment number G7224, a titanium laminate suit that protects him from any weapon, and joins Conker as his "Operation Squirrel Shield". Conker, pulling a switch that's in a secret area filled with toxic chemicals and using a tank, enters the underground area Submariner. There, she finds a seemingly little girl, but turns out to be a puppet on the hand of a bigger Tedi machine. Conker successfully defeats the big robot Tedi, but not before the little girl turns on a self-destruct mechanism that will blow up the entire war zone in four minutes in 30 seconds. All of the remaining squirrels escape in time, while the Tediz' base explodes.

Conker returns to Windy, only to find parts of the scenery and a windmill on top of a mountain no longer there.

When Conker finds Berri, Don Weaso, head of the Weasel Mafia, enlists their help in robbing a bank. After entering the vault, Conker and Berri find that the bank scene was an elaborate trap set by the Panther King to capture Conker. Berri steps forward to resolve the situation, but is shot and killed by Weaso on the Panther King's orders. The Panther King suddenly begins having chest pains and calls for Von Kriplespac, who takes Conker aside, and they both watch as a Xenomorph-like creature bursts out of the Panther King's chest, killing him instantly. Von Kriplespac explains that the creature, which he names "Heinrich", is one of his creations and that he had planned to use this opportunity to kill the Panther King and escape his captivity. He then reveals that they are inside a spaceship, which he activates and takes into low orbit. From there, he instructs the creature to attack and kill Conker as revenge for destroying the Tediz, which were also his creations. Conker opens an airlock, expelling Kriplespac and the Panther King and Berri's corpses into space, and then battles Heinrich with the aid of a robotic suit. After Conker fails to successfully throw the creature out the airlock, Heinrich lunges at Conker, who braces for his seemingly inevitable death, but the game then suddenly freezes, and Conker expresses disbelief that Rare did not test the game properly. Asking for the programmers' assistance, the programmers give Conker a katana and teleport him to the Panther King's throne room, where he decapitates Heinrich with ease. Conker is then crowned the new king of the land.

As the King, Conker realizes that he should have brought Berri back to life when he negotiated with the programmers. He then calls out to bring her back to life, only to realize that the programmers have already left. Characters that Conker first encountered begin hailing him, despite his animosity towards them. Conker gives a closing monologue, in which he discusses appreciating what one already has instead of always wanting more, stating that "the grass is always greener, and you don't really know what it is you have until it's gone". After the credits roll, Conker is seen back at The Cock and Plucker, where he was seen at the start of the game. As it begins to storm outside, he drunkenly exits the bar, leaving in the opposite direction he took previously.

Development

Early concepts
Following the success of Nintendo's Super Mario 64 (1996), a "barn" at Rare began conceiving and designing a similar unnamed "generic 3D platform adventure" during development of Killer Instinct Gold (1996). Tim Stamper had planned the game to star a cute squirrel mascot named Conker from the get-go, in order to have the widest possible appeal. The staff of Project Dream saw the yet-to-be-named platform game during the creation of its engine, and was inspired to change Dream from an RPG to a platforming game in the visual and gameplay style of the Killer Instinct team's project. Both then-upcoming Rare titles were first announced at the Electronic Entertainment Expo in June 1997, receiving the names Banjo-Kazooie and Conker's Quest, the first two games presented by Nintendo at the event.

N64.com reported Conker's Quest being a Super Mario 64-like game that "make[s] gamers feel as if they're playing through Disney's movie version of Bambi", where "Conker collects nuts and battles against giants in huge landscapes and is joined by a female squirrel who assists him as he makes his way through the game". The source reported the cameras being in an unfinished state and journalists unable to differentiate between it and Banjo-Kazooie, although liking Banjo far more. A writer for Ultra Game Players also noted it looking similar to Banjo and summarized that "Conker has to collect nuts, find new power-ups (in the form of different hats - kind of like Wario Land) and generally negotiate colorful 3D landscapes". He called its gameplay "competent and even addictive" and praised the visuals for "upping the ante on [Rare's] previous efforts, where the clipping is better, the textures more varied and the overall look of the game is expansive and colorful". However, he suggested its "disturbing" cuteness, while gaining Nintendo an audience of younger players, would turn off older players and criticized the gameplay of Conker and Banjo for being not original enough from Mario 64.

At the 1998 Expo, it was revealed that the game's title was changed to Twelve Tales: Conker 64 and the release was set for fall 1998. 64 magazine suspected the name change was to prevent consumers from confusing it with another Nintendo 64 title, Quest 64 (1998). Twelve Tales would have had a single-player mode and two-multiplayer modes. In single-player, the player could play as either Conker or Berri, where Conker's segments would be "arcade-style platformer[s]" involving "action and speed" and Berri's would be puzzle stages depicting her controlling her dino companion (as well as feeding him) so that he can protect her from enemies. The two multi-player modes would have been a co-operative two-player mode where the players play as Conker and an owl, and a split-screen four-player battle mode where players attack each other with acorns. Conker, unlike Bad Fur Day, moved on four legs in Twelve Tales.

Coverage upon the game's 1998 E3 appearance was generally positive, with focal points including the graphics, characters, content, and the characters changing emotions in reaction to the environment. Total 64 found the visuals better than Nintendo's Zelda game presented at the Expo, "utilising the N64's hi-res mode and displaying some gorgeous textures"; it additionally praised its "highly imaginative" four-player mode and Berri's levels. Journalist Andy McDermott appreciated the huge amount of content, in particular the multi-player modes, the two different gameplay styles in the single-player mode and the fact that Conker learns new moves and attacks as the game progresses. Coverage was not without criticisms, however; McDermott disliked its "Americanized" writing that consisted of "colonial-style comments" and the "infuriatingly happy music", while Next Generation called its premise of a squirrel collecting acorns in "stunningly unimaginative forests" a rip-off of Ocean Software's 16-bit platform game Mr. Nutz (1993). The most frequent skepticism was its kid-friendliness, particularly its consumer interest after the release of others family-friendly platformers like Banjo-Kazooie (1998). All of this concerned Rare, a developer which had a history of making games like Conker, resulting in a game design overhaul.

Transition to an adult game
Conker was planned to only take two years to make, but fights between workers at the barn delayed the process. Artist Don Murphy found the developing game not very good, and software engineer Chris Marlow said that "there was an awful lot of content and there were lots of fun ideas, but it just really wasn't gelling as a finished game". Additionally, the market for Mario 64-style platformers was saturated, and another game of that caliber developed by Rare, Banjo-Kazooie, was already completed and released to critical and commercial success. For the team, either something changed or the team had to split into other barns working on new projects, after having cancelled Conker. Multiple delays and a lack of updates led the press to believe that Twelve Tales was quietly cancelled.

Chris Seavor, who began working on the project as an artist, then pitched to Rare leaders Tim and Chris Stamper an idea he had since during the Twelve Tales phase, a day in the life game named Bad Fur Day about Conker trying to help others but causing more problems in doing so. In addition to having a narrative to give the titular character a personality, Seavor wanted to make the game "edgy, in terms of its violence"; the Stampers loved the idea and moved Seavor up to project lead. Seavor's first action following the meeting was changing the task "Wasps and the Queen Bee". Tim Stamper conceived its premise of wasps stealing a beehive, but Seavor noticed no established reasons or punchline behind it. He decided to end it with the beehive having guns shooting at the wasps; the founders loved it and directed the team to "make more of that". This set the formula for later missions: an introduction, interaction of the mission, and then an "extreme punchline" cutscene as reward for completing the task. It also changed the style of a game to a platformer starring a cute mascot character in an incredibly raunchy world. According to the developers: "We already had the main character (although he was eventually remodeled) and a good deal of code already written, so the best option seemed to be to change the game's direction. Mature humor was a key element".

Rare clarified publicly in January 2000 that the game was "still being worked on by a full team and with the same level of dedication as when it was first announced".

In 2000, Twelve Tales: Conker 64 was retooled into Conker's Bad Fur Day with a large amount of scatological humour.

Workflow
All of Conker's Bad Fur Days staff, including the animators, programmers, and writers, worked in a liberated, non-planned, and intuition-based manner; the cutscene dialogue and gameplay design in particular was spontaneously conceived between the developers with a rough notion of the level's story. Out of all the game's dialogue, only the intro was scripted. The developers' ideas were tracked with notepads, as they would describe them verbally while taking notes of what they heard from others. Shawn Pile wrote a language that allowed for changes in the game's structures to be done in a few seconds, whereas without it, it would have taken "two-and-a-half to three minutes" to make a change.

Writing
The beginning, middle and end of the story was done all at the same time, with events written to happen later in the story leading to the inclusion of elements earlier. In order to fit three save files in four kilobytes of SRAM space, the game was broken up into lengthy chapters. Seavor's focus on the game, as project lead, was making sure the narrative complemented the gameplay and mechanics: "Just doing a 'thing' like hitting something with a brick is far more engaging if there's a motivation behind it to disguise the binary nature of the act". For example, the developers originally planned Conker to attack with a baseball bat; this was changed to a frying pan because it justified the use of a comic sound effect of a metal object hitting something.

When designing levels, the developers were originally more focused on the gameplay than the comedy; as development went on, they noticed being less focused on gameplay and more on the comedic premises made the levels come together easier. This especially became evident with the use of film parodies, which Seavor decided on after adding a Terminator (1984) reference in the barnyard scene. The parodies helped the developers come up with ideas for music, sound, design, and gameplay. For example, the spoofing of The Matrix (1999) in a lobby chase scene gave composer and audio engineer Robin Beanland ideas for interactive music, where shooting bullets would fade the channels of the upbeat music into channels playing something more downtempo.

The Star Wars series, Bram Stoker's Dracula (1992), and Apocalypse Now (1979) are among the films spoofed. Conker's Bad Fur Day begins with a shot-by-shot recreation of the intro of A Clockwork Orange (1971). A joke in one of Conker's conversations with the catfish references Trading Places (1983). The sequences involving the shark-bulldog Brute parodies Jaws (1975), particularly featuring music cues similar to that of the film. The final boss fight references Aliens (1986), as an alien rips out of the Panther King's chest and Conker fights it in a powersuit.

Conker's Bad Fur Day also satirizes conventions of adventure and platform games, occasionally by breaking the fourth wall. Conker makes fun of how menial his missions are, and the villain's motivation of getting a table leg pokes at the shallow premises of other games. Burt, a metal box in the "Barn Boys" chapter that stands in place for most of the level, is only there to open a gate, which pokes fun at characters in other games only there to be communicated with for the player to achieve other tasks. The explanation for why floating chocolate bars exist makes fun of floating collect-able items in other games where why they float is not established. The death sequences, where Conker encounters a skeleton named Gregg, was an attempt to make logical the concept of multiple lives. The bosses also take four hits to kill, a twist on the typical three in other video games.

Certain story elements, although not spoofing material, took influence from the works of Monty Python. "The Milk Thing", a running gag where the Panther King has to be resisted from masturbating, was inspired by a joke just as "trivial and banal" in a skit on Monty Python's Flying Circus (1969–1974) titled "Blancmange Playing Tennis", while a cow was based on the feminine guard character in Monty Python and the Holy Grail (1975). The fart noise segment of "Uncle Fucka" from South Park: Bigger, Longer, and Uncut (1999) was the inspiration for a level theme (named "Poo")'s arrangement consisting of fart noises. Some characters were based on real-life people the developers encountered. Birdy the scarecrow was based on a bearded Rare developer, and Greg the Grimm Reaper was named after Gregg Mayles. The bee king was inspired by a "really scruffy" man Seavor encountered while walking on a street in Nottingham who screamed at him, "don't speak to me like that, in my country I am a king."

Programming
The developers heavily analyzed Super Mario 64 in making Conker's Bad Fur Day, especially when it came to the camera. The staff noticed it, along with Prince of Persia 3D (1999), used "fixed views" that could not be controlled by the player. To make the game look cinematic, Rare went with having a fixed camera that was very zoomed out. To increase the number of simultaneous light sources to four, one programmer spent four months deciphering and rewriting the Nintendo-supplied Japanese-commented microcode for the Nintendo 64's Reality Coprocessor, while another microcoded the support for MP3, reverberation, and Dolby Pro Logic surround sound.

The length of all cutscenes combined total around two hours. Marlow programmed a "cutscene editor" that allowed for separately-made animations, audio files, visual effects, and camera setups to easily be compiled together for cutscenes. However, making cutscenes was still a lengthy process. The editor lacked a feature to preview only bits of cutscenes, meaning they had to be played in their entirety before they could be altered again; this made several small changes (such as text copyedits and adjustments to the timing of speech bubbles to match camera angle changes) very tedious.

The testing for Nintendo's Seal of Quality was strict; although the game was tested in the United States for five days with no bugs noticed, it was 24 hours in the Japan unit's three-day test that they noticed a problem of a cutscene in the first level not being triggered. Initially, Gregg's introductory scene (which is triggered the first time the player dies) was not to be "forced" in the "Spooky" level where the reaper appears again, as the programmers assumed no player would get to it without dying; a tester successfully did, so in the final game, the death scene plays once Conker reaches the stage.

Animation
Maya was used to create 3D animations. Beanland and animator Louise Ridgeway estimated 8.7 seconds and two-to-three cycles of animation were completed per day. When it came to animation, small details were a priority, such as the fire demons reacting if a swear word was entered into the cheat code menu and the camera shaking and triggering a sound effect if hit by an object. This method sometimes led to tedious tasks, such as having to animate each of several bricks on a bridge separately. Some animations, such as drunk character movements, required research. Animating Conker's juggling required Ridgeway being taught by David Rose how to juggle.

Conker has 2,000 animations, including 15 idle animations. Lots of work was spent on Conker's tail, animating it for several instances when he rotates, stands, twitches, and moves around; in an attempt to simplify this process, the tail was thought of as a "bag of air". For animating objects attached to parts of Conker's model, Marlow coded as if the objects were constrained to joints different from the parts coming in contact with the objects; Conker's juggling balls moved based on his right hip, the Game Boy was attached to his foot, and the frying pan was connected to his wrist.

For Conker's peeing attack, only the back of him was animated without his front completed; this was because if the front of Conker peeing was animated and seen, it would have given Conker's Bad Fur Day an AO ("Adults Only") rating from the Entertainment Software Rating Board. Conker's cheeks were originally animated to puff during his whistling animation, but it broke during testing, and by the time it was fixed it was too late to program it into the final product.

Audio
The inclusion of voice acting, in addition to the adult content, was another method by Seavor of differentiating Conker's Bad Fur Day in the Nintendo 64 marketplace; the idea initially garnered skepticism from a few staff members who argued it was "too much work", but Seavor explained that for Beanland, it "was like laying down a challenge, one we both accepted and relished". For making each mission scenario, voice recording came first; Beanland recalled one session lasting an hour. Seavor described the voice recording process and him and Beanland "having some fun with stupid voices". The vocal track meant Conker's Bad Fur Day required a 64 MB cartridge, one of the few Nintendo 64 games that size. Audio made up around 40–48 MB of all cartridge space.

Except for The Great Mighty Poo, all of the male characters, including Conker, and two female characters were voiced by Seavor, with all other female characters voiced by the animator Louise Ridgeway. Routines of The Jerky Boys influence the voice direction, such as the New York accent on the Nasty Wasps. For Berri, Ridgeway was directed to use an American accent. She recalled in 2015 that she'd "never been anywhere in my life; I'd just flown over from Dublin", so "all I could think was to add 'like' so often". Seavor and Beanland had difficulty coming up with voices for the Ugas; they initially tried to make them sound like the cavemen in At the Earth's Core (1976), but were unsuccessful and ultimately decided to do random grunts and fast word sayings.

For music tracks where the instruments playing change depending on location, volumes of different MIDI channels were programmed to go up or down; one MIDI file was limited to 16 channels, so in order to have 32 MIDI channels for as much variation as possible, audio software engineer Mike Currington conceived having two MIDI files sync up with each other. With the intro to It's War replicating the chaotic audio of Saving Private Ryan, its bullet hit sounds were programmed as MIDI notes with much panning, taking advantage of the game's Surround Sound.

The Great Mighty Poo was performed by Marlow, who had experience in opera; recorded in a single afternoon, "Sloprano", the song the character sings, was written by Seavor and composer Robin Beanland specifically to incorporate Marlow's operatic talents. "Sloprano" was also originally going to have the sweetcorn be backing singers, with Ridgeway  and another animator Aisling Duddy voicing them; this was rejected. The only Twelve Tales piece included in Conker's Bad Fur Day was the one where Conker is peeing on his enemies.

Rejected material
Although Seavor remarked that "pretty much 99.9% of the game content remained" writing-wise, Conker's Bad Fur Day was around 20% longer than the final product when it came to planned gameplay designs and concepts, with material cut due to a lack of time to incorporate it. A few areas that made it into the game were initially modeled differently, such as the water tube in the shark-bulldog area Conker swims in chasing a wad of money. Some offensive content was cut by Nintendo, including cutscenes with Pokémon and a joke at the expense of the Ku Klux Klan. The introduction of Conker slashing the N64 logo in half was also initially disapproved by Nintendo; the developers in 2013 recalled that Rare founder Tim Stamper may have met with Nintendo to resolve the conflict. Scrapped characters included four in the cheese field of the barn (Camembert, Ninja Cheese, Cheese Crate, and King Dick Cheesy III) and six "Drugrats" (Roach, Cornsacks, Floury, Doughy, Pooey, and Mrs. Roach).

In the final game, a climbing area in the Poo Cabin includes a hole containing a piece of chocolate that's unattainable due to being protected by bars; this was meant to be the entrance of a section that was never finished, and Seavor deliberately left the hole to annoy players. The "Yeehaa!" section, which involve three cows and a bull Conker rides named Bugger Lugs, was going to be a bigger level; Conker would have flown in the sky by blowing up a female cow into fetish outfits and turning her into a balloon, dropping bricks on other cows that exploded into fecal matter. Another scrapped mission was a return to the shark-bulldog area with the re-appearance of Brute and Marvin the farting mouse, who exploded in a previous section; Conker would have killed the dogfish by feeding the mouse to Brute, then going to a context-sensitive area to shoot the fish as Marvin was about to explode, in reference to the shark's demise in Jaws.

A scrapped conclusion, named the "Lock-Up Ending", would have occurred when Conker beat the final boss and died at the same time. Everything would become static except for Conker, who would fall to the ground after briefly being frozen during a dive, and the programmers would be heard arguing about the bug; Conker would then make a deal with the programmers to remove the boss in exchange for not telling "Tony" about it. Animation for a set of outtakes in the closing credits a la the end credits of Toy Story 2 (1999) was started, but could not be completed in time. One of the bloopers was the "Mad Pitchfork" scene where Conker became annoyed and had his voice turn "primadonna". Another was for a scene not in the actual game, where the teddy bears had to play dead but were not in character when the sequence started, which, according to a developer, was to make fun of a tester. A rejected post-credits finale would have had Berri still alive, but as a slave to king Conker.

Release

Target demographic
Conker's Bad Fur Day received an M (Mature) rating from the Entertainment Software Rating Board for reasons of "animated violence", "mature sexual themes", and "strong language", becoming the second Nintendo-distributed M-rated title after another Rare-developed game, Perfect Dark (2000). Nintendo's move into adult titles was to keep the interest of consumers who played the company's titles when they were younger; Nintendo of America spokeswoman Perrin Kaplan explained that the "kids who were 6 when they played the first Mario game are now 26". Less than a year before Conkers release, 18-year-olds and over made up 58% of console players, those in the 35+ age group 21%. This demographic change was due to the success of adult-oriented PlayStation franchises like Tomb Raider and Resident Evil, and it meant it would not be enough for Nintendo to compete with Sony entirely on children's properties.

Because Nintendo was known for its family-friendly games (in 2000, around three quarters of revenue were from sales of child-friendly video games), Conker's Bad Fur Day was the subject of controversy. According to Rare, "Nintendo initially had concerns regarding this issue, because kids might confuse the product as being aimed at them". The Los Angeles Times claimed "some parents used to Nintendo's family-friendly games are horrified", reporting a mother in Schererville, Indiana who bought the game for her 15-year-old son: "This is disgusting, sophomoric humor, and I'm disappointed in Nintendo. It's like Disney releasing pornography". Nintendo of America declined to acknowledge the game in its Nintendo Power magazine (although other official Nintendo publications outside the USA did cover the game), and copies of the magazine's strategy guides were packaged in black polybags with warnings similar to the one on the cover art imposed onto them. KB Toys, which specialised in toys and video games for children, also refused to sell the game.

Marketing campaign

Starcom's promotional campaign for Conker's Bad Fur Day targeted college males and fratboys, advertising located in bars, colleges, late-night television, and adult magazines. For the Conker campaign, Starcom won two International Advertising Festival awards in the categories of use of mixed media and best campaign directed towards adult males; according to judges, it was also one of the top three contenders for Grand Prix, although Crispin Porter + Bogusky's Florida Anti-Tobacco Pilot Programme won it.

The campaign included a video ad named "Girl Talk" (on the website dubbed "69 Uncensored Seconds") that depicts a half-naked girl and a squirrel in bed with each other after a night of partying. For several months, urinal mats were placed in bathrooms of places in major cities, which included the URL for the game's website; Starcom associate media director Gina Broderick said: "Like Conker, our target's focus in on his social life. Being in bars is absolutely being in their element, and because urinating is part of game play, it made total sense".

From March to April 5, 2001, Playboy magazine ran its first ever video-game-related tour, a set of Conker's Bad Fur Day "Beach"-mode multiplayer competition parties at 20 colleges across the United States, hosted by Miss March 2001 Miriam Gonzalez. Winners of the contests were rewarded with green Nintendo 64 consoles, copies of Conker's Bad Fur Day, and Nintendo and Playboy merchandise, while the player with the highest score of all competitions won trips to two Playmate of the Year parties at Playboy Mansion. Spring break parties were also held at Club La Vela and South Padre Island's Louie's Backyard, the main events being "King of Tail" tattoo contests with free giveaways of various products on the side, such as Conker condoms, copies of Conker's Little Black Book (a collection of Conker's Bad Fur Day print ads), and t-shirts with "Got Tail?" on the front and the game's logo on the back.

Three "coloring book" advertisements were printed in magazines like Maxim. One consists of Conker and a woman next to a tree and around acorns on the ground, with the squirrel's head into her breasts; the tagline is, "Conker is a squirrel. Squirrels hunt for acorns. Can you help Conker find some acorns?" One depicted Conker peeing on flames with the tagline "Help Conker stop the bullies. Use your Yellow crayon" and another depicted him laying his head in a toilet with the text "Shhh! Conker is taking a nap".

Sales
Conker's Bad Fur Day was first released on 5 March 2001 in North America. In Europe, the game was published and distributed by THQ on 13 April 2001, after Nintendo of Europe declined to publish it. It was the highest-selling mature-rated video game in its first month of release, and its website garnered 300,000 unique visitors in the first two weeks on the market. However, Conker's Bad Fur Day was not a commercial success, selling only about 55,000 copies within its first month of release. Potential reasons included its prohibitively high cost, advertisements exclusive to the older audience, and release near the end of the Nintendo 64's commercial life. As of February 2020, Conker's Bad Fur Day is the fourth rarest Nintendo 64 title, with copies selling on bidding sites for around $500 to $700 for a new copy; its value was affected by its unusual genre, poor initial sales, costly 64MB cartridges, being released near the end of the Nintendo 64's lifespan, and several leftover copies purchased upon Live & Reloadeds release.

Critical reception

Conker's Bad Fur Day received critical acclaim, with an aggregate review score of 92 out of 100 at Metacritic based on reviews from 19 critics. Claimed IGN editor Matt Casamassina in his 9.9/10 review, "not only is it quite possibly the most hilarious title ever created, but the selection of crude jokes, over-the-top violence and sexual content featured is only one-upped by the game's remarkably deep, well-paced level design, tightly knitted control mechanics, beautiful graphics and amazing sound quality."

Many publications and websites declared the graphics were the best on the Nintendo 64. Chris Slate of Next Generation wrote the title has the usual Rare qualities of "top-notch graphics" and "incredible worlds". Official Nintendo Magazine described even the gross-out levels as "drop dead gorgeous", and exclaimed the "amazing detail on the brilliant film spoof stages take our beloved N64 to new heights of visual pleasure". Critics noted that the game featured a number of technical effects that were uncommon at the time, especially for a Nintendo 64 game, such as "varied and crisp" textures, dynamic shadowing, coloured lighting, large areas with a long draw distance, no distance fog, detailed facial animations, lip syncing, and individually rendered fingers on some characters. GameSpot went so far as to say that the game "makes other Nintendo 64 games look like 16-bit software". Casamassina praised the detailed 3D worlds, "fantastic" texture work, and cute character designs. He remarked that "Conker himself is equipped with an in-game facial animation system that realistically portrays his different moods as he travels the lands. When he's scared, he looks it, and when he's pissed off players will actually be able to see his teeth showing in a frown". Reviewers noted occasional frame rate drops, but most agreed they did not interfere with the gameplay.

The game's audio and diverse vocal track were widely praised. Critics credited the voice acting for its different accents and styles, with "cleverly lewd" scripts and "dead-on" movie spoofs; Nintendojo noted certain voices sounding identical to film characters being spoofed. The soundtrack was praised for sounding clear for a cartridge title, its use of arrangement variation based on player location, and rich and creative instrumentation. Reviewers also highlighted the high number of sound effects, such as Conker's footsteps changing sound effects step-by-step, and how they benefitted the settings.

Most reviewers agreed the jokes were clever, funny, and well-delivered, and GamePro felt the "wildly diverse" weird missions were "sublime satirical genius" making up for the linear gameplay. However, some criticized the humor for being juvenile, misogynistic, and over-filled with profanity and bodily humor, and Slate felt the shock effect would go away within an hour. Seth Stevenson of Slate magazine called it an example of the lack of actual "mature" console games for "socially adjusted, non-outcasted adults who enjoy videogames". Official Nintendo Magazine described Conker's Bad Fur Day as "a monster sized game. Either you'll die laughing well before the end or it will take you months of dedicated gameplay to reach it".

The gameplay was highlighted for its unconventional context-sensitive pads. Casamassina noted that they "help keep the action shifting, refreshing, and always exciting", and credited Rare for reducing the number of items to collect. GameRevolutions Johnny Liu positively described the gameplay as "a staccato flow between gameplay and cutscenes"; while there's only one path to traverse the game's big world, the enjoyment came in thinking what to do next. Slate wrote its diverse set of "bizarrely creative scenarios" motivated gamers; he was, however, bothered by the game's lack of clear direction on where to go, which resulted in long-length wonders that only ended in stumbling upon the next required area, and felt that many puzzles lack logical coherence and depended too much on trial and error. Edge remarked that the pads make Conker's Bad Fur Day "little more than a procession of barely connected and puerile minigames".

Criticism was also targeted at the game's erratic camera system, simplistic action, short length and linear nature. N64 Magazine felt that camera system does not allow players to properly judge their position within their surroundings and GameSpot remarked that it can get caught on objects or refuse to obey commands. The San Francisco Chronicle reported the camera being occasionally immovable and getting into frame objects that block the player's view, making worse an experience where the character is "difficult to control, especially when required to jump onto small areas".

The multiplayer modes garnered mixed responses. Casamassina and Gameplanet considered them inventive and praised the numerous options, adding longevity to the product. On the other hand, GameSpot stated that most modes "fail to stand the test of time", and Liu, although stating they were "a welcome bonus", considered them to be "filler", also criticizing that the responsiveness and control setup of the single-player mode were not suitable for the fast pace of the multi-player battles.

Accolades
Conker's Bad Fur Day was awarded Nintendo 64 Game of the Month by IGN. It won best sound at the 2001 BAFTA Interactive Entertainment Awards, Best Platform Game at the GameSpot Best and Worst of 2001 awards (where it also was nominated in the Best Story and Best Nintendo 64 Game categories, losing to Final Fantasy X and Paper Mario respectively) and Best Anthropomorphic Game at the furry media award ceremony Ursa Major Awards.  During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Conker's Bad Fur Day for the "Console Action/Adventure" and "Outstanding Achievement in Character or Story Development" awards, ultimately losing to Halo: Combat Evolved and Ico respectively.

In later years, Conker's Bad Fur Day has been called by professional gaming critics one of the best video games of all-time, one of the greatest Nintendo games, and one of the best Nintendo 64 titles. In Uproxxs 2021 list of top 100 Nintendo 64 games based on 250,849 user ratings from various websites, Conker's Bad Fur Day came in at number 12. It ranked number six both on a list of Rare games by Shacknews (2018) and a ranking of best games featured on Rare Replay by Ginx TV. It was also called the first and seventh funniest game by GameTrailers (2009) and God is a Geek (2011) respectively. UGO included the game at #3 on their 2010 list of The 11 Weirdest Game Endings, and in 2013 Gaming Bolt named the water tube the 64th most challenging level of all video games. Despite its poor sales initially, the game has since enjoyed a cult following due to its unique styling.

Legacy
After the release of Conker's Bad Fur Day, Rare began development of a direct sequel referred to as Conker's Other Bad Day. Seavor revealed that the game would deal with "Conker's somewhat unsuccessful tenure as King. He spends all the treasured money on beer, parties and hookers. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castle's highest tower". In 2002, however, Rare was purchased by Microsoft, who told them they were not interested in such a project.

A remake of Conker's Bad Fur Day, titled Conker: Live & Reloaded, was ultimately released for the Xbox in 2005 to generally favourable critical reception. Developers noted that it was difficult to port the game to the Xbox system because Bad Fur Days microcoded performance optimisations had been deeply customised for the Nintendo 64 hardware. Conker: Live & Reloaded features updated graphics and a multiplayer mode that supports the Xbox Live service. Additionally, some aspects in the single-player mode were adjusted: several minor obscenities within the voice dialogue that are present in the Nintendo 64 game were censored at Microsoft's request, the camera control was refined and improved with a zoom function, and an auto-targeting system was added to the game.

After the release of Live & Reloaded, Rare began work on another game in the Conker universe titled Conker: Gettin' Medieval. The game was to be multiplayer focused and did not feature Conker as a main character, with Rare instead hoping to focus on other characters in the series, but the game was ultimately cancelled. Conker returned in a new episodic campaign for the sandbox game Project Spark. The campaign, titled Conker's Big Reunion, is set ten years after the events of Bad Fur Day and Seavor reprised his voice roles. The first episode of the campaign was released in April 2015, but the remaining ones were cancelled the following September. Conker's Bad Fur Day is also included as part of the Rare Replay compilation for Xbox One, marking the original game's first official re-release. The compilation was released on August 4, 2015.

References

Citations

Bibliography

Manuals and guides

Portfolio pages

Tweets

Developer commentaries
 Conker's Bad Fur Day commentaries uploaded to YouTube by "Conker King" (2013):

 }

Interviews

Preview pieces and E3 coverage

News pieces (1998–2001)

Features

News pieces (post-2001)

Reviews

"

Review aggregators

Lists

</ref>

Accolades

Other

External links

 Conker's Bad Fur Day on MobyGames

2001 video games
3D platform games
Conker (series)

Video games set in 2001

Video games about dinosaurs
Multiplayer and single-player video games
Nintendo 64 games
Obscenity controversies in video games
Parody video games
Rare (company) games
Split-screen multiplayer games
THQ games
Video games about vampires
Censored video games
Video games scored by Robin Beanland
War video games
Xbox One games
Video games about zombies
BAFTA winners (video games)
Video games developed in the United Kingdom

Conker's Bad Fur Day


كأس العالم لكرة القدم الشاطئية 2009 هي النسخة الخامسة من كأس العالم لكرة القدم الشاطئية، التي تحكمها الفيفا. والنسخة الخامسة عشرة من كأس العالم لكرة القدم الشاطئية التي لم تكن محكومة من قبل الفيفا. أقيمت في دبي، الإمارات العربية المتحدة بين 16 نوفمبر و22 نوفمبر 2009. كانت البطولة الثانية التي تقام خارج البرازيل وأول بطولة تقام في آسيا والأخيرة تقام في على أساس سنوي.

الفرق
الفرق التي تأهلت لنهائيات كأس العالم حتى الآن:

آسيا:

أفريقيا:

أوروبا:

شمال ووسط أمريكا والكاريبي:

أوقيانوسيا:

أمريكا الجنوبية:

البلد المضيف:
  (آسيا)

المجموعات

المجموعة الأولى

المجموعة B

المجموعة C

المجوعة D

الأدوار النهائية

ربع النهائي

نصف النهائي

تحديد المركز الثالث

النهائي

قائمة الهدافين

8 أهداف
  Ludovic Ehounou
  Dejan Stankovic
6 أهداف
  Rashed Salem
5 أهداف
  Bruno
  Madjer
4 أهداف
  Federico Hilaire
  Buru
  Tabata
  Belchior
  Ricar
3 أهداف
  Daniel
  Isiaka Olawale
  Ruiz
  Robert Laua
  Sandro Spaccarotella
  Moritz Jäggy
  Javier Torres
  Karim Albalooshi
هدفين
  Augustin Dallera
  Ezequiel Hilaire
  Sidney
  Andre
  Frederic Aka
  Masahito Toma
  Tomas Hernandez
  Frank Velasquez

هدفين
  Paolo Palmacci
  Victor Tale
  Ze Maria
  Yury Krasheninnikov
  Ilya Leonov
  Anton Shkarin
  Nico
  Wayo
  Martin
  Coco
  Bakhit Alabadla
  Ibrahim Albalooshi
  Rami Al Mesaabi
  Qambar Sadeqi
هدف واحد
  Santiago Hilaire
  Facundo Minici
  Ebrahim Abdulla
  Ayoob Mubarak
  Benjamin
  Betinho
  Bueno
  Daniel Souza
  Delbert Cameron
  Kouassitchi Daniel
  Bassiriki Ouattara
  Augustin Ruiz
  Walter Torres
  Garay

1 goal
  Pasquale Carotenuto
  Roberto Pasquali
  Rikarudo Higa
  Hirofumi Oda
  Shinji Makino
  Bartholomew Ibenegbu
  Abu
  Alan
  Bruno Novo
  Bilro
  Rustam Shakhmelyan
  Dmitry Shishin
  Gibson Hosea
  Muri Makaa
  Omo
  Timothy Wale
  Hale
  Juanma
  Christian Torres
  Javi Millos
  Angelo Schirinzi
  Ranjbar
  Fabian
  Pampero

Own goal
  Hirofumi Oda (For Spain)

المراجع

كرة القدم الشاطئية في 2009
كأس العالم الشاطئية
كرة القدم الإماراتية في 2009-10
منافسات كرة قدم دولية استضافتها الإمارات العربية المتحدة

كأس العالم الشاطئية 2009


An Eragrostis leptocarpa in uska species han Liliopsida nga ginhulagway ni George Bentham. An Eragrostis leptocarpa in nahilalakip ha genus nga Eragrostis, ngan familia nga Poaceae. Waray hini subspecies nga nakalista.

Mga kasarigan

Mga sumpay ha gawas

Eragrostis

Eragrostis leptocarpa


Acharya Nagarjuna University (IAST: Ācārya Nāgārjuna Vișvavidyālaya)  is a state university in Namburu, Guntur district, Andhra Pradesh, India.

History
The university was established as Nagarjuna University by Act 43 of 1976 of A.P. State Legislature and Governed by Act 4 of 1991 covering 6 Universities of the State. It was inaugurated on 11 September 1976 by then President of India, Sri Fakruddin Ali Ahmed. It was renamed Acharya Nagarjuna University through the A.P. Universities (Amendment) Ordinance, 2004, promulgated by the Governor of Andhra Pradesh. In 1976, Andhra University started a Post-Graduate Centre in Maddi Bala Triupura Sundaramma  Polytechnic, Nallapadu, Guntur District of Andhra Pradesh, as an Extension Center to cater to the needs of higher education of the people of this region.

Organisation and administration

Vice chancellors
The university's past vice chancellors:
 V. Balaiah (19-8-1976 to 19-8-1979)
 B. Sarveswara Rao (20-8-1979 to 08-02-1981)
 B. Swami (09-02-1981 to 09-8-1981)
 D. Bhaskara Reddy (10-8-1981 to 30-11-1982)
 K. Raja Ram Mohana Rao (30-11-1982 to 30-5-1986)
 G. J. V. Jagannadha Raju (30-5-1986 to 15-8-1988)
 D. Ramakotaiah (15-8-1988 to 15-8-1991)
 K. Penchalaiah I/c., (15-8-1991 to 20-12-1991)
 Y. C. Simhadri (20-12-1991 to 23-01-1995)
 S. V. J. Lakshman (23-01-1995 to 16-11-1997)
 P. Ramakanth Reddy I/c., (16-11-1997 to 23-9-1998)
 C. V. Raghavulu (24-9-1998 to 11-10-2001)
 D. Vijayanarayana Reddy (12-10-2001 to 30-11-2001)
 Chandrakanth Kokate FAC (01-12-2001 to 28-4-2002)
 L. Venugopal Reddy (29-4-2002 to 5-5-2005)
 V. Balamohanadas (6-5-2005 to 3-5-2008)
 Y. R. Haragopal Reddy (14-08-2008 to 19-06-2011)
 K. V. Rao (20-06-2011 to 18-04-2015)
 K. R. S. Sambasiva Rao (19-04-2015 to 11-08-2015)
 B. Udaya Lakshmi (12-08-2015 to 03-12-2015)
 V. S. S. Kumar (04-12-2015 to 13-01-2016)
 A. Rajendra Prasad (14-01-2016 to 17-01-2019)
 K. Ramji (18-01-2019 to 04-11-2019)
 Rajasekhar P. (04-11-2019 to present)

University College of Engineering and Technology
A new college for engineering and technology was established at the main campus of the university in 2009. This is one of many engineering colleges in the Guntur region, but it has the distinction of being the first to be managed entirely by the government. AICTE has visited the campus and completed the inspection to award grants and other recognition purposes to assess if it meets the minimum criteria.

Ranking

The College of Pharmaceutical Sciences was ranked 51 by National Institutional Ranking Framework NIRF) pharmacy ranking 2022.

See also
 List of state universities in India

References

External links

1976 establishments in Andhra Pradesh
Universities in Guntur
Universities and colleges established in 1976
State universities in Andhra Pradesh

Acharya Nagarjuna University


An Aristida flabellata in uska species han Liliopsida nga ginhulagway ni José Aristida Alfredo Caro. An Aristida flabellata in nahilalakip ha genus nga Aristida, ngan familia nga Poaceae. Waray hini subspecies nga nakalista.

Mga kasarigan

Aristida

Aristida flabellata


This is a partial list of entertainment venues in London, England.

Theatres
The majority of London's commercial "theatre land" is situated around Shaftesbury Avenue, the Strand and nearby streets in the West End. The theatres are receiving houses, and often feature transfers of major productions from the Royal National Theatre and Royal Shakespeare Company. (See the article "West End theatre", and see also Theatre companies in London).

The following list also includes the major non-commercial theatres in London, many of which are to be found beyond the West End.

West End theatres
Also see List of West End theatres for further specifications.

Adelphi Theatre
Aldwych Theatre
Ambassadors Theatre
Apollo Theatre
Apollo Victoria Theatre
Arts Theatre
Cambridge Theatre
Criterion Theatre
Dominion Theatre
Duchess Theatre
Duke of York's Theatre
Fortune Theatre
Garrick Theatre
Gielgud Theatre
Gillian Lynne Theatre (formerly New London Theatre)
Harold Pinter Theatre
Haymarket Theatre
Her Majesty's Theatre
London Palladium
Lyceum Theatre
Lyric Theatre
Noël Coward Theatre
Novello Theatre
Palace Theatre
Phoenix Theatre
Piccadilly Theatre
Playhouse Theatre
Prince Edward Theatre
Prince of Wales Theatre
Savoy Theatre
Shaftesbury Theatre
@sohoplace
Sondheim Theatre (formerly The Queen's Theatre)
St Martin's Theatre
Theatre Royal, Drury Lane
Trafalgar Studios
Vaudeville Theatre
Victoria Palace Theatre
Wyndham's Theatre

Outside the West End
Many major important theatres and National venues are sited beyond the traditional West End theatre land. They include the Royal National Theatre on the South Bank; the nearby Young Vic, Old Vic and Globe Theatres; Sadler's Wells in Rosebery Avenue and Barbican Arts Centre to the east; and the Royal Court Theatre in Chelsea.

Above the Stag Theatre - 100 (Vauxhall)
Albany Theatre - 300 (Deptford)
Almeida Theatre - 325 (Islington)
Arcola Theatre - 240 (Shacklewell)
Artsdepot, Pentland - 395, Studio - 160 (North Finchley)
Ashcroft_Theatre at Fairfield Halls - 755 (Croydon)
The Barbican Theatre, at the Barbican Arts Centre - 1155 (City of London)
Barons Court Theatre - 60 (Barons Court)
Battersea Arts Centre, Grand Hall - 500; Lower Hall - 140 (Battersea)
Beck Theatre - 600 (Hayes, Hillingdon)
Bloomsbury Theatre - 560 (Bloomsbury)
Blue Elephant Theatre - 50 (Camberwell)
The Bob Hope Theatre - 30 (Eltham)
Bonnie_Bird_Theatre at Trinity Laban - 300 (Deptford)
Brick Lane Music Hall - 200 (Silvertown)
The Broadway - 340 (Barking)
The Broadway Theatre, Main Auditorium - 800; Studio - 80 (Catford)
Bridewell Theatre - 135 (Blackfriars)
Bridge Theatre - 900 (South Bank)
Brockley Jack Studio Theatre - 65 (Brockley)
Brookside Theatre - 140 (Romford)
Bush Theatre - 145 (Shepherd's Bush)
Camden People's Theatre - 60 (Bloomsbury)
Canal Cafe Theatre - 60 (Maida Vale)
Charing Cross Theatre - 265 (Charing Cross)
Charles Cryer Theatre - 125 (Carshalton)
Chelsea Theatre - 110 (Chelsea)
Churchill Theatre - 785 (Bromley)
Cockpit Theatre - 240/180 (Marylebone)
Compass Theatre - 160 (Ickenham)
Courtyard Theatre, Main House Theatre - 150; Studio - 80 (Shoreditch)
Drayton Arms Theatre - 50 (Kensington)
Donmar Warehouse - 250 (Covent Garden)
The Drill Hall at RADA Studios, Studio - 200; Club - 50 (Fitzrovia)
Erith Playhouse - 195 (Erith)
Etcetera Theatre - 40 (Camden Town)
Finborough Theatre - 50 (Earls Court)
Found 111 - 140 (Soho)
Gate Theatre - 60 (Notting Hill)
Greenwich Theatre - 420 (Greenwich)
Hackney Empire - 1275 (Hackney)
Hammersmith Apollo - 3630 (Hammersmith)
Hampstead Theatre, Main Auditorium - 325max; Michael Frayn Studio - 80 (Hampstead)
Hen and Chickens Theatre - 55 (Highbury)
The Hope Theatre - 50 (Islington)
Hoxton Hall - 320 (Hoxton)
Jacksons Lane - 165 (Highgate)
Jermyn Street Theatre - 70 (St James's)
Kenneth More Theatre, Main Auditorium - 365; Studio - 50 (Ilford)
King's Cross Theatre, Traverse - 995; End on - 495 (King's Cross)
King's Head Theatre - 120 (Islington)
Landor Theatre - 60 (Clapham)
Leicester Square Theatre - 400 (Leicester Square)
The Lion & Unicorn Theatre - 60 (Kentish Town)
Little Angel Theatre - 100 (Islington)
Lyric Theatre, Hammersmith, Main Auditorium - 550; Studio - 110 (Hammersmith)
Menier Chocolate Factory - 180 (Southwark)
Millfield Theatre - 360 (Edmonton)
Network Theatre - 70/90 (Lambeth)
New Diorama Theatre - 80 (Regent's Park Village)
New Wimbledon Theatre, Main Auditorium - 1670; Studio - 80 (Wimbledon)
Old Red Lion Theatre - 60 (Islington)
Old Vic Theatre - 1070 (Lambeth)
Open Air Theatre - 1200+ (Regent's Park)
Open Air Theatre, Barra Hall Park - 180 (Hayes, Hillingdon)
Orange Tree Theatre - 170 (Richmond)
OSO Arts Centre - 74 (Barnes)
The Other Palace (formerly St. James Theatre), Main Auditorium - 312; Studio - 120 (Victoria)
Ovalhouse, Downstairs - 200; Upstairs - 70 (Kennington)
The Park Theatre, Main Auditorium - 200; Studio - 90 (Finsbury Park)
Peacock Theatre - 1000 (Holborn)
Pentameters Theatre - 60 (Hampstead)
The Pit at the Barbican Centre - 200 (City of London)
Platform Theatre - 150 (King's Cross)
The Pleasance Theatre, Main Auditorium - 260; Studio - 55 (Caledonian Road)
Polka Theatre, Main Auditorium - 300; Studio - 70 (Wimbledon)
Print Room, Main Auditorium - 180; Studio - 100 (Notting Hill)
Puppet Theatre Barge - 50 (Maida Vale)
Queen's Theatre, Hornchurch - 500 (Hornchurch)
Queen Elizabeth Hall - 900 (South Bank)
Questors Theatre, Judi Dench Playhouse - 355; Studio - 100 (Ealing)
Red Hedgehog Theatre, Salon Theatre - 40 (Highgate)
Richmond Theatre - 840 (Richmond)
Rose Theatre, Kingston - 900 (Kingston)
Rosemary Branch Theatre - 55 (Shoreditch)
Royal Court Theatre, Upstairs - 380; Downstairs - 85 (Sloane Square)
Royal National Theatre, Olivier - 1100; Lyttelton - 890; Dorfman - 400; Temporary - 225 (South Bank)
The Roundhouse - 1700 (Chalk Farm)
Rudolf Steiner Theatre - 220 (Westminster)
Sadler's Wells Theatre, Main Auditorium - 1560; Lilian Baylis Studio - 200 (Islington)
Shakespeare's Globe, Globe - 1400; Sam Wanamaker Playhouse - 340 (South Bank)
Shaw Theatre - 445 (Somers Town)
Shoreditch Town Hall - 500 (Shoreditch)
Soho Theatre - 160 (Soho)
South London Theatre, Bell Theatre - 95; Prompt Corner - 60 (South Norwood)
Southwark Playhouse, Main Auditorium - 240; Studio - 120 (Newington)
The Space - 145 (Millwall)
Stratford Circus, Circus 1 - 300; Circus 2 - 95 (Stratford)
Tabard Theatre - 95 (Chiswick)
The Place - 290 (Bloomsbury)
The Scoop - 800 (Southwark)
The Spread Eagle Theatre - 50 (Croydon)
The Vaults ~ 1000 (Lambeth)
Theatre503 - 65 (Battersea)
Theatre N16 at The Bedford - 75 (Balham)
Theatre Delicatessen, Black Box - 50; Cabaret Bar - 100 (Farringdon)
Theatre Royal Stratford East - 460 (Stratford)
Theatro Technis - 120 (Camden Town)
Tricycle Theatre - 235 (Kilburn)
Troubadour Wembley Park Theatre - 1,000/ 2,000 (Wembley)
Turbine Theatre - 94 (Battersea)
Unicorn Theatre, Main Auditorium - 290; Studio - 100 (Southwark)
Union Chapel - 800 (Islington)
Union Theatre - 40 (Southwark)
Upstairs at The Gatehouse - 120 (Highgate)
Watermans Arts Centre - 240 (Brentford)
White Bear Theatre - 50 (Kennington)
Wilton's Music Hall - 300 (Shadwell)
Yard Theatre - 110 (Hackney)
Young Vic, Main Auditorium - 420; Maria Studio - 150; Clara Studio - 70 (Lambeth)

Former theatres

The List of English Renaissance theatres covers the period from the establishment of the first Tudor theatres, through to their suppression by parliament at the beginning of the English Civil War.

The List of Former theatres in London covers the period from the reopening of the playhouses after the English Restoration through to the 21st century.  It includes music halls.

Opera, ballet and dance
The two main opera houses are:
Royal Opera House, Covent Garden (the home of The Royal Opera and The Royal Ballet)
London Coliseum, Charing Cross (the home of English National Opera and English National Ballet)
Both of the above also stage ballet. Holland Park Opera stages opera at an outdoor venue in the summer. Several of the theatres listed have staged opera in the past, including the following:
Sadler's Wells - London's main dance theatre
Barbican Theatre - regularly hosts leading touring dance companies
Savoy Theatre, the former home of the D'Oyly Carte Opera Company (Gilbert and Sullivan - inactive)
Experimental, contemporary and fringe opera is occasionally programmed at Riverside Studios, which also hosts the annual Tete-a-Tete The Opera Festival. The Arcola Theatre also hosts a contemporary fringe opera festival called 'Grimeborn'.

Live music

93 Feet East (Shoreditch): Range
100 Club (Soho): Indie Rock/Pop
229 Club (Marylebone): Range
606 Club (Chelsea): Jazz
Alexandra Palace (Alexandra Park): Indie Rock/Pop
Barbican Hall, Barbican Centre (City of London): Classical/Jazz/World
Barfly (Camden Town): Indie Rock/Pop/Alternative
The Bedford (Balham): Range
Betty's Coffee (Dalston): Range
The Black Heart, Camden
Blackheath Halls (Blackheath): Classical
Blues Jam (Camden Town/Shoreditch): Jazz
Brixton Academy (Brixton): Indie Rock/Pop
The Borderline (Soho): Indie Rock/Pop
Bush Hall (Shepherd's Bush): Rock/Pop
Cadogan Hall (Belgravia): Classical
Camden Underworld (Camden Town): Rock/Metal
Cargo (Shoreditch): Dance
Conway Hall (Holborn): Classical
Cecil Sharp House (Primrose Hill): Folk
Dublin Castle (Camden Town): Rock/Pop
Electric Ballroom (Camden Town): Indie Rock/Pop
ExCeL Exhibition Centre (Royal Docks): Events
Fairfield Halls (Croydon): Pop/Classical
The Garage (Islington): Indie Rock/Pop
The Grand (Battersea): Dance
The Grey Horse (Kingston upon Thames): Rock/Blues
The Half Moon (Putney): Rock/Pop
Hammersmith Apollo (Hammersmith): Pop
Hanover Grand Theatre (Covent Garden): Disco
The Hobgoblin (Camden Town): Pop
Indig02 (North Greenwich): Pop
Jazz Cafe (Camden Town): Jazz
Kings Place (King's Cross): Classical/Jazz/Country
KOKO (Camden Town): Indie Rock/Pop
London Coliseum (Charing Cross): Opera
Leicester Square Theatre / The Venue (Leicester Square): Indie Rock/Pop
The Lexington (Pentonville): Indie Rock/Pop
London Forum (Kentish Town): Indie Rock/Pop
Milton Court (City of London): Classical/Jazz
O2 Academy Islington (Islington): Indie Rock/Pop
The O2 arena (North Greenwich): Pop
The Ocean Music Venue (Hackney Central): Indie Rock/Pop
Olympia, London (Kensington): Events
Passing Clouds (Dalston): Range
PizzaExpress Jazz Club (Soho): Jazz
The PowerHaus Camden (formerly Dingwalls): Indie Rock/Pop
Proud Camden (Camden Town): Range
The Purple Turtle (Camden Town):  Range
Purcell Room (Southbank Centre): Chamber
Queen Elizabeth Hall (Southbank Centre): Orchestral/Chamber
Ronnie Scott's Jazz Club (Soho): Jazz
The Roundhouse (Chalk Farm): Indie Rock/Pop
Royal Academy of Music (Marylebone): Classical/Jazz
Royal Albert Hall (South Kensington): Classical/Pop/Miscellaneous
Royal College of Music (South Kensington): Classical
Royal Festival Hall (Southbank Centre): Classical/Jazz
Royal Opera House (Covent Garden): Opera
Scala (King's Cross): Indie Rock/Pop
The Shacklewell Arms (Dalston): Indie Rock/Pop
Shepherd's Bush Empire (Shepherd's Bush): Pop
St John's, Smith Square (Westminster): Classical
St Luke Old Street (Old Street): Range
T. Chances (Tottenham War Services Institute): Punk
The Troubadour, Earl's Court
Troxy, (Commercial Road Stepney): Range
TwickFolk, at The Cabbage Patch, Twickenham (acoustic, folk and Americana)
The UCL Bloomsbury (Bloomsbury): Range
The Unicorn, Camden
Union Chapel (Highbury): Range
Vortex Jazz Club (Dalston): Jazz
Wembley Arena (Wembley): Rock/Pop
Wembley Stadium (Wembley): Rock/Pop
The Windmill (Brixton): Range
Wigmore Hall (Marylebone): Chamber
WM Jazz Club (North Greenwich): Jazz
XOYO (Old Street): Dance

Cinema
There are cinemas throughout Greater London, particularly multi-screen venues, however the majority of first run and independent films are shown in cinemas around Leicester Square.
Odeon Leicester Square
Odeon West End
Empire, Leicester Square
Prince Charles Cinema
Vue West End
National Film Theatre
London IMAX
Apollo cinemas

Clubs
There are clubs throughout Greater London, with many performing on a temporary basis. The more permanent ones are listed, but there is also a group of clubs in the Shoreditch and Hoxton areas.
Chuckle Club, a comedy club that began in 1986 and has changed venues over time
Electric Ballroom, a performance venue located in Camden Town constructed in the 1930s
Hippodrome, built in 1900, this building was used for most of its lifetime as a venue for revues and musical comedy; it now functions as a private (for-hire) event venue
HeyJo Club, Mayfair based Private Members Club owned by Dave West

Conference venues

Olympia London's Conference Centre
Altitude 360
Hilton London Metropole
Queen Elizabeth II Conference Centre
Cavendish Conference Centre
Mayfair Conference Centre
ICO Conference Centre
America Square Conference Centre
Museum of the Order of St John
Cavendish Venues
London Art House
W12 Conferences

Former venues
The 2i's Coffee Bar (1956–1970)
Camden Palace (1982–2004) – nicknamed Cammy Pally – reverted to KOKO in 2004
Infinity Club (2003–2005) – best known for its association with Carl Barât and The Libertines
London Astoria (indie rock and pop, closed and demolished 2009)
Mean Fiddler (indie rock and pop)
Turnmills
Windsor Castle, Maida Vale

References

Venues
Entertainment in London
Performing arts in London
London-related lists
London

List of London venues


La conquête almohade du Maghreb central est menée en deux étapes entre 1144 et 1152. Une première campagne est dirigée contre les possessions almoravides au Maghreb central, entre 1144 et 1445. C'est un succès éclatant : Oran et Tlemcen sont conquises, et l'émir almoravide Tachfine ben Ali est tué.

Après la prise de Marrakech et de tout le Maroc, une seconde expédition est menée et se solde par les prises d'Alger, Bejaïa et la Kalâa, entraînant la chute définitive de la dynastie des Hammadides.

Contexte

Déroulement

Première campagne

Deuxième campagne

Sources

Notes

Sources bibliographiques

Références

Annexes

Bibliographie

Francophone

Maghreb central)
Maghreb central
Maghreb central
Maghreb central
Maghreb central

Conquête almohade du Maghreb central


ටයිටන් යනු සෙනසුරු ග්‍රහයාගේ විශාලතම චන්ද්‍රයා මෙන්ම සෞරග්‍රහ මණ්ඩයලයේ දෙවැනියට විශාලම ස්වභාවික චන්ද්‍රිකාව ය. එය සෞරග්‍රහ මණ්ඩලයෙහි සැලකිය යුතු ඝන වායුගෝලයක් සහිත එකම චන්ද්‍රයා  ලෙස සැළකේ. එමෙන්ම පෘථිවියට අමතරව මතුපිට ද්‍රවයන් පවතින බවට පැහැදිළි සාක්ෂි ඇති එකම ග්‍රහ වස්තුව එය වේ.

සෙනසුරුට අයත් උපග්‍රහයන්ගෙන් ගුරුත්වාකර්ෂනය හේතුවෙන් ගෝලාකාර හැඩයක් ගත් චන්ද්‍රයන් 7ක් ඇති අතර, ටයිටන් එයින් එකකි. එය පෘථිවියෙහි චන්ද්‍රයාට වඩා 50% ක් විශාල වන අතර (විෂ්කම්භයෙන්) එහි ස්කන්ධය සඳෙහි ස්කන්ධයට වඩා 80% කින් වැඩි ය. බ්‍රහස්පති ගේ ගැනිමීඩ් චන්ද්‍රයාගෙන් පසුව සෞරග්‍රහ මණ්ඩලයේ දෙවැනියට විශාලතම චන්ද්‍රයා වන ටයිටන් බුධ ග්‍රහයාටත් වඩා විශාල ය. ටයිටන් නිරන්තරයෙන් ම ග්‍රහලොවක්-වැනි උපග්‍රහයෙකු ලෙස හැඳින්වෙයි.

1655 දී ඕලන්ද ජාතික තාරකා විද්‍යාඥයෙකු වූ ක්‍රිස්ටියාන් හයිගන්ස් විසින් සොයාගත් ටයිටන්, සෙනසුරුගේ පලමුවැනියටම සොයාගත් උපග්‍රහයා විය. එමෙන්ම පෘථිවියේ චන්ද්‍රයා සහ බ්‍රහස්පතිගේ ගැලීලියානු චන්ද්‍රයන් ගෙන් පසුව සොයාගත් හයවෙනි ස්වභාවික චන්ද්‍රිකාව ටයිටන් ය. ටයිටන් සෙනසුරුගේ අරය මෙන් විසි ගුණයක් දුරින් සෙනසුරු වටා කක්ෂ ගත වී ඇත.

ටයිටන් (චන්ද්‍රයා)


Publicis Sapient is a global digital transformation consulting company and the digital business transformation hub of Publicis Groupe with 20,000 people and over 50 offices worldwide. It was originally established as Sapient in Cambridge, Massachusetts in 1990. In 2015, Sapient became an independent subsidiary of French multinational advertising firm Publicis, following a deal worth US$3.7 billion. It remains headquartered in Boston, Massachusetts, and , the leadership is retained.

In 2016, the company merged two of its divisions, SapientNitro and Razorfish, to form SapientRazorfish, which was led by Alan Wexler. A few years later, in 2019, SapientRazorfish and Sapient Consulting were consolidated into one brand, Publicis Sapient, under the leadership of CEO Nigel Vaz.

History
The company Sapient was founded on November 6, 1990, by Jerry Greenberg and J. Stuart Moore in Cambridge, Massachusetts. The company was established as a digital consulting firm and adopted a fixed-term, fixed-price model for IT consulting projects instead of charging on a time and materials basis.

Sapient embraced internet-based technology early on and by 1999, internet-based work accounted for over 70% of its revenue. From 1992 to 2000, the company saw rapid growth, with revenue increasing from $950,000 to $503 million.

Following the dot-com bubble burst in the early 2000s, Sapient looked to expand internationally to drive growth. The company implemented a strategy called "Global Distributed Delivery" which leveraged the rapidly growing tech market in India to grow its software development capabilities.

Throughout its history, Sapient has made several acquisitions, starting with Planning Group International in 2006. Other notable acquisitions include DCG Group in 2008, which enhanced its capital markets offerings, and The Nitro Group in 2009, which added 300 employees.

History of acquisitions

Corporate affairs
In 1996, Sapient made its initial public offering with a share price of $21. In the next four years, the technology sector saw an increase in share prices, leading to an increase in Sapient's shares to a split-adjusted price of $550. However, during the dot-com bust of 2000, Sapient's shares dropped to a low of $0.75 per share. The shares reached a peak of $17.95 in 2014.

References

Publicis Groupe
American companies established in 1990
Software companies established in 1990
Companies based in Boston
Companies formerly listed on the Nasdaq
Software companies based in Massachusetts
2015 mergers and acquisitions
American subsidiaries of foreign companies
Software companies of the United States

Publicis Sapient