text:
During the gamescom this week Sony has confirmed that 2.2 million PS Vita was sold worldwide.
Vita still has long way to go
Which means that - between March 31st and mid-August - they've sold about 400,000 units. It sounds pretty weak, but I don't know how summer sales for new hardware typically is.
The Vita just came out 6mos ago to the world so 2.2mill is good and they don't need a price cut, people won't a price cut and the Vita haven't been out a year.
They need to make a PS3 and Vita bundle and sell it for $350.
2.2 million with not one holiday appearance, at a 250-300 price range in a bad economy and little marketing, with not that many games and it's biggest games yet to come... this is pretty good. sony is not lying when they say they are happy with vita sales, im sure this is how they look at it as well...
@PoSTedup, I know you mean well but, you just spun the hell out of that. To be honest with you. PS Vita released in Japan and parts of Asia on December 17, 2011, in Europe, North America, South America and Singapore on February 22, 2012,and in Australia on February 23, 2012.
To only have 2.2mil sold WW by now is really not that good in any gaming market. Let's keep it real. The 3DS sold over 4.5 million in its first year in the US alone.
Just saying.
I wonder what do people consider to be a good number at this point ?
Do you think this is suppose to sell like an necessity instead of an accessory?
Im just baffled how people think short term sales are all that matters and im confused as to what would be an acceptable number to consumer and so called journalist.
lol spun it how? everything i said was accurate, its all facts, and you have to take it all into account.
and the 3DS is on another level, nintendo always does well with their handhelds, its hard to compete with them, But the 3DS also got a steep price cut remember, and the vita is still at launch price. if it hits close or 4.5 world wide in its first year W/O a price cut, it is doing well. that's just how it is in the world of sony, you cant compare it to something different in a different situation and call the lesser one a failure, it just doesn't work like that. different circumstances, different hardware, different audience... the vita is doing well for what it is, who it is for, the price it is at, the time of launch, how much marketing it had, how well its predecessor did etc. evaluation of this thing takes thinking, not just comparing it to the 3DS and calling it a day, i wish life was that simple...
I believe their goal was 10 million for the fiscal year. lol Only 8 more million to go! XD
I am one of those 2.2 million guys. And I am happy so far.
well, yeah. it came out six months ago.
Yes and Sony projections when it launched in Japan which is almost a year now were drastically different and expectations were that it would have sold more than it has now so what is your point about about 6 months? Why do people keep talking about 6 months because as of last month in the US alone it sold only 48k which is equivalent to what it sales Ina month in Japan with an average of 8k a week
The PS3 sold over 600,000 units in the first two days following the worldwide launch.
The PSP sold 200,000 on it's first day.
The Vita does 400,000 units in four months.
I love my Vita. It's not going anywhere - and it is most certainly not dead by any means, no matter how thirsty the bloodsucking pits of gaming journalism seem to be. But whether it came out six months or not, it's not a fast seller by any means. I don't see how that's much of a problem, though.
Personally, I think the Vita is very healthy. It's got plenty of time and being a child of Sony, it's got genetically long legs. The games aren't the problem. Hell, there isn't even a problem, but what's stopping it from selling like the PS3 or the PSP following their launches seem to be two things: price and market.
The market is simply much more crowded than it was in 2005 so, naturally, it'll take longer to get the numbers this industry is so selfishly expecting. We have to accommodate for all the other handheld products out there.
I hate the its only six months arguments... six months of bad sales make developers shy away from the Vita as they want big sales... remember big companies are closing many good studios for poor slaes and how can you sell well on a system with only 2 million users
@ feeter- You just answered your own question. "How can you sell well on a system with only 2 million users?". It's called make a game that most people that own the system would enjoy.
You have 2 million people that own hardware with probably no more than 10 physical games for it. Hell, I bought the Vita day one and I only have 5 cartridges and 3 downloads for it. When a game that looks interesting to me is announced, and eventually released, I'll pick it up without hesitation.
Will never happen. Look at the best selling games on PS3 and they don't even come close to 10% of the total PS3 owners out there.
2.2 million since December last year is terrible sales. By comparisson the Samsung Galaxy SIII did over 3million in one day and its twice the price of a Vita. Ok, even if 2.2 million is ok by Sony's standards how much money have developers poured into making games for it and what has been their ROI? I dare say very few developers are making money from the Vita at present. This is what needs to change and fast. Why would any third party developer commit to a game that costs $10-20 million to make if its going to take years to make a profit for them if at all. The risk will be is that you'll get nothing but low budget PSN games being released for the Vita. You know, the sort of thing that's available on other devices for less anyway.
I don't know why we're debating whether or not to drop the price of the Vita as Sony has so much more at stake than just losing a bit more money on each Vita sold. They have to convince developers to soon start supporting the PS4 now why would they do that if Sony is not going to address concerns with Vita sales numbers?
People don't be myopic chicken littles. What makes the people who run this companies more qualified than you is they think long term, have information on the market and pricing, and execute plans based on such to avert some of the risks every one whines about like it was some imminent reality. You can't be a skittish as N4G punks are and expect to make money.
I think the problem here is that Sony is selling the PS Vita at loss and they dont expect to see profits until 3 years but at the rate the Vita is selling it night be longer than 3 years.
Sony had a projected amount of Vita that they need to sell but its been way off but they can not afford to drop the price right now and if they do they will not break even but stay in the red.
Sony is in a mess right now becuase of the 3DS and how it can not cut into Nintendos hand held market share but they have to think of something quick before the next year end financial are or Kaz will have to start looking for a new job.
"Will never happen. Look at the best selling games on PS3 and they don't even come close to 10% of the total PS3 owners out there."
You can't look at it like that. PS3 has had time to sell to everyone from hardcore to casual. Obviously hardcore gamers are much more likely to buy big titles. Your average to casual gamer likely isn't going to be buying a Vita right now. It's serious gamers buying it, as it is with all system launches. And when your install base is made up primarily of serious gamers, you have a higher likelihood of selling to them than you do on a system that's install base has evened out in terms of gaming habits.
For example, Uncharted sold 530,000 copies as of June to those 2.2 million Vita owners. That's roughly 25% of all Vita owners, and that may or may not include digital copies.
But look at the most popular game out there, Modern Warfare 3. Even with a few extra months on the shelf, it hasn't even reached 25% of all 360 owners, and that's the platform where the game does best.
You can't just look at percentages and assume a game can't sell any more than x amount. You have to take into account who's buying the system, and the competition out there. When you have hardcore gamers looking for quality games on a system that still doesn't have a big selection, good titles have a much better chance of standing out.
Hell, look at MotorStorm on PS3. It sold 4 million and was one of the PS3's highest profile games. It's sequels are big improvements, but they actually sold less because they faced much stiffer competition.
@Tony-A The PSP was $250 in the US and $299 in Canada when it launched so price isn't really a valid argument for the Vita's low sales.
Gotta love the disagrees but the total lack of responses. I guess I'm on to something.
It's a fact that Uncharted sold over half a million on Vita despite the install base only being at 2.2 million.
And it's common sense that a large portion of early adopters are serious gamers, just like it's common sense that fewer games on the market give other titles a chance to stand out more.
It happened with Uncharted on Vita. It happened with MotorStorm. It happened with Resistance: Fall of Man.
Only on N4G would it be impossible for a Vita game to sell well when you have one in every four Vita owners buying Uncharted.
@dasteru -
That's why I mentioned both price and market together. It's never just one, standalone issue. There are always many different factors that play into the failure, success or struggle of a product. In the PSP's case, the only other competition in the market was the DS.
Today, the Vita faces the 3DS, smartphones, tablets and - in some areas - it's own predecessor. So, while $250 for a PSP was pricey when looking back, it was one of the most technologically packed products out there fighting against one other main competitor.
How to Save Vita.
CrossBuy is the key!
Right now if I want to play AAA console titles away from home I have to play it on my laptop. At minimum a gaming laptop is going to cost $500-$600. So spending $250-$300 for something that is compact, convenient with better controls and excellent screen is worth it IF IF IF they can bring the games over.
I'm a student and I would love to play Xcom, Dishonored, Farcry, Hitman, Assassin, Borderlands etc on the Vita when I'm away and want to take an hour or two break. My Vita would go with me everywhere and I would learn to cherish and love it but right now there are not enough titles to make it worth the purchase.
Don't tell me the current library of games is enough. You Vita fanboy muppets keep telling yourself that while the rest of gaming consumers in the entire world is making their voice heard loud and clear by voting to not buy the Vita.
Its not the key. I don't want the same games I have on my ps3 on my Vita. I want exclusives that can only be experienced by getting a Vita. If I want the best Uncharted experience I play it on my PS3.
And how are developers going to profit from this if the Vita version is basically being given away for free? Or are we saying that PS3 versions of the games are going to be gimped so that they easily work or can be easily made to work on the Vita?
Cross Buy is a perc but not a reason for buying a Vita.
@ CommonSenseGamer
You'd be right but I am thinking of this CrossBuy being implemented in a different way.
I also would not want to just play the same game, same mission twice. That's not how I imagine Sony would implement Crossbuy. Its more about being able to take your game with you anywhere.
eg) I'm playing Xcom and then link it to my Vita. Take it with me to school and play for another 1-2 hours away from home. Come home and link it to my PS3 and be able to continue right where I left off on my PS3 and large tv.
And I've stated on many occasion that I'd be willing to pay for this service. If they give a discount to people who buy a PS3 copy and then $20 for a Vita copy, man I'd go out and buy a Vita right now and wouldn't care about memory card prices.
Psv is not finished yet but it being out for close to 12 months in japan where sony are strong and it only getting to 2.2 million is not a good start at all.
I love my psv and cant get enough of resistance but sony now need to step up there game with the device as soon enough developers will drop the console for the 3ds. For me i dont want to see cod bf ect on the psv as i have a ps3 and 360 for that i want to have some pickup and play games like we have on the 3ds as well as some deep games like ucga resistance ect.
I think we still need to wait until after this Christmas to know what state the psv is in but i do think sony really need to look at them selfs as a company and imo they are one of the best in all there departments they have but they dont tell people about there products and ide rather them drop a few ips to put money into pushing there products than not having them selling well and dropping the product.
I'd like to hear GribbleGrunger's spin on this.
I enjoy mine. cant wait for the LBP integration.
i have no issue with the current price point, as i think you get a lot for that price, however a lot of people who love handhelds (ie kids) cant afford or their parents don't want to spend that when they could get them a 3DS.
a price drop would obviously increase sales.
Price cut. It's that simple. Now get to it, Sony.
Sony bleeding money and price cutting the Vita would be suicide
Damn I didn't think it was doing that bad, no wonder they kept hiding the figures.
I got a feeling it won't pick up during the holidays either even with games like COD and AC. People would rather buy a 360/PS3 which are cheaper and have the better versions of those games.
How is this bad? It's 6 months into it's life, remember the 3DS, all they had was Pilotwings and effing Nintendogs for a year.
And in six months you will say its only one year... 400000 unit worldwide a month isnt great to sell to developers... AC and COD will sell units but not enough they need more game... and everyone said wait til Gamescom and we will get alot more games and what did we get... holiday season is around the corner and not alot of new titles to sell units and 3ds has some good games coming.... I have both systrms so I want Sony to do more so I can have more games for my Vita
What does this have to do with the 3DS? Nothing.
The Vita was released last year not 6 months ago.
@Neo Nugget,
According to wiki - ' It was released in Japan and parts of Asia on December 17, 2011'
Yeah I agree I really thought it would do much better 2.2 is pretty bad for it being worldwide if it was just US only then sure okay because it's only been 6 months since it's release but it's been 8 months in japan.
I agree as well that I really don't think COD and AC will do much for it why would people buy it for the vita when they can just buy it for the PS3.
Sony needs to make unique games for the Vita that new Media Molecule game is a step in the right direction people want unique games not console ports or spin offs.
Yeah, I agree. I've been saying the same thing. Once the novelty of "console games on a handheld" wears off, people are just going to want some unique games they can't get anywhere else.
And I promise the novelty will wear off quick, if it hasn't already.
Simply terrible.
So where's your 2 million dollar selling console?
I bet if he did have one he could sell 2 million unit too haha
Haha wow this is the argument people use when they literally can't come up with anything relevant to say.
But why are handheld gamers not buying this thing, its quite clearly better than any of its competitors
because their past consumers are now rocking smartphones and dont think they need 250$ gamign dedicated devices.
i have one because my phone is just that a phone. the vita takes care of my gaming needs on the go.
thats why the 3ds is not selling well either!
...oh wait
my phone is my phone too. but most tweenagers and young adults do alot of gaming on a their phones.
Yep, 3DS is seling well now that you can buy one for... 150$? The problem is that 3DS has a lot of shitty games and just a few must buy games... and the awesome "BUY THE CIRCLE PAD PRO IF YOU WANT TO GAME IN A DECENT WAY". And everyone forgot about the months of NOTHING thate came with the conosole. But Sony sucks, right?
I guess it is games. Up till the gamescom press conference game releases have been a bit lackluster and limited in number.
I am like you and not really into handhelds. This thing is handheld market is being taken up by a younger and generally more female orientated audience. The problem is Sony is trying to sell this to the older crowd. They should swallow their pride and release a Nintendogs type of games. That series has sold around 23 million copies.
I think we'll see a faster adoption rate once the library of games increases.
I'm not saying the current library is lackluster or anything, it's just that some people may be waiting on particular games before picking up a vita.
That pretty much sums it up. I think that there isn't a lot of awareness out there about the vita. I know a lot of girls that play games incessantly on their cell phones. When I suggest that they pick up a vita they give me a blank expression like, "that is a device for real gamers...".
This is kind of tricky market. I think it just needs a killer application and sales should pick up some.
BTW, I just picked up Sound Shapes on the PS3/Vita. Great deal and great game for anyone that liked Everyday Shooter.
Well, i bought it and have been kinda bummed so far. All this power and were not getting any games it seems. Just a few launch titles. I do think its funny how all the fanboys were quick to attack Nintendo because of the same reason.
May not have the horsepower to back it up, but has a much bigger library of games and its backwards compatible. I dont know, comon Sony where are all the exclusives!!!
The PSV is backward compatible too. Ok, I know that many PSP owners just don't have digital copies of their game, but go looking in the PS Store and see how many PSP games you can buy for 10-15 $/€. And you can make those games better by using the second analog. And PSX games are coming too, with the second analog support (and the retro-touch screen used for R2/L2, I guess).
Seriously, I own a 3DS too, but I just can't understand how a player (not a Sony fanboy) could just prefer that to the Vita. Gravity Rush was amazing, and there are many other games worth having (Uncharted, Wipeout, Escape Plan, Resistance and so on).
Because Nintendo pulled a fast one and dropped the 3DS price down to $170 right when Sony announced the Vita was going to sell for the same price as the 3DS.
I bought one but its not better than the 3ds imo because of one reason, GAMES. 3ds has RE, Kingdom Hearts, MH, Mario, Kid Icarus, Tales, MGS, and a whole lot more and more on the way. It also has full BC. I cant even get my most wanted psp games on vita because theyre not on the store. 3ds has better games which is the poit to a console.
The thing that makes the most difference is Nintendo puts their A teams on the 3ds like NSMB 2, Mari 3d Land, MK7, Kid Icarus and worked out deals to get big IP's from 3rd parties which is why we got a RE and Kindgom Hearts with MH4, Castlevania, and Shin Megami Tensie 4 on the way. Vita has D team dev's like Nillistic making crap games like Resistance and COD, 2 games that couldve been AAA system sellers. Sony just wants the name with no care to quality. Uncharted was AAA and so was Gravity Rush but most others were shit rush jobs to get quick cash. Thats the difference. Vita does have AC Liberation which looks good but COD was supposed to be the savior and look at that.
But it is N4G and the consolidated articles fault if you listen to the fanboys. This website and people who comment are somehow at fault with why the numbers are what they are if again you listen to the ones denial.
It is a niche product that doesn't appeal to the mass. People who do know about agrees the tech is great but the problem is that it can't compete especially at the price it is at. The games do not sell well on it. uncharted is the only game on the system that has sold only 200k in such a small pool in almost a year. The beginning investment becomes more than what it would buying a 3DS or buying a game console around the same price.
What is it competing against?
Since before it launched, we've all known the market the Vita is aimed at: the same market as the PS3. That's considerably smaller than the market the 3DS is aimed at, or the market smartphones and tablets are aimed at.
It's a niche device directed at a small market during a poor economy. Of course, it'll sell better at a lower price, but that's not what Sony wants to do.
Is that such a hard thing to deal with? Sony's projections for the device were wrong; I guess that means the device is doomed, because NOTHING has ever failed to sell at a projected rate and yet gone on to be successful.
People aren't delusional when they say "The Vita will be fine." Most of them are looking at ALL the factors going into the Vita's current condition, and figuring that many of them will change: the library will get bigger, the price of the system and the memory cards will eventually come down, the economy will improve.
Some of these things have already changed or are beginning to- the library, for example, is getting a huge boost- but there's a contingent of observers out there- because they have no intention of doing more than watching and commentating on happenings- who are intent on overlooking any such positive news. Indeed, they're taking every bit of positive news for the Vita and pulling ANY conceivable negative from it.
At E3, Sony didn't show a lot of games, so they complained about that. "Sony fails to support Vita at E3; system has no library."
Gamescom rolls around, and all the games are shown, but it doesn't matter. "Game lineup brilliant, but not enough."
You, for example: what is your interest in the Vita? Do you plan on buying one? Looking at your comment history, you have no hopes for the device. Let's not mince words: you expect it to fail. And that seems to be all the interest you have in it.
Not a word on the device being good, or actually being worth its current price- even if it's not selling. No comments about how games like Tearaway are awesome additions not just to the Vita library, but to gaming in general.
EVERY comment of yours within the last 9 days is negative in reference to the Vita, or to Sony.
Why? You claim to be the owner of two PS3s, but it's as if you WANT them to have no use. The Vita, which you don't own, is in an even worse state in your eyes, or so I can easily imagine.
Did Sony touch you inappropriately when you were little or something?
What is it competing against?
This is a pretty idiotic question to ask. It is a dedicated handheld that is competing to get consumer money against another dedicated handheld that IS getting consumer money.
"Since before it launched, we've all known the market the Vita is aimed at: the same market as the PS3. That's considerably smaller than the market the 3DS is aimed at, or the market smartphones and tablets are aimed at."
Yet this was their initial mistake. They made the mistake advertising when they did advertise as a hardcore device. This device wasn't aimed towards kids but for people who do nothing but game. Problem is that is a niche group. It is called a hardcore gamer. They already bought the device. Yet you keep making my point and many analyst point. If you are aiming at a small group of consumers in an already small market dominated by your direct competition than what is the point. Not only do u make the mistake of telling the world who this device is only aimed towards but you introduce it with all the extra cost JUST to play it.
"It's a niche device directed at a small market during a poor economy. Of course, it'll sell better at a lower price, but that's not what Sony wants to do."
It isn't that Sony doesn't want to it is because Sony CAN'T and you know why they can't because they are already bleeding money. The plan with the Vita was to sale a product at profit and help offset the projection with the possibility of both the PS3 and PSP sales dropping. As we all know that is the case that sales have dropped but the projections were that the Vita would be selling more hardware, software and accessories than it has and that as we also know is not the case. This is why I laugh about anyone talking about 6 months and slow burner crap. If Sony really was satisfied about the product currently they wouldn't hide the numbers and mash up PSP and Vita in their report to shareholders. Six months later what is the excuse going to be for a year if situations don't change? The line gets moved again and now the whining from you fanboys is a year instead of 6 months the best is still to come blah blah blah?
Sony is bleeding money so they can't cut the price and they already stated no price cut is coming this year anyway. This is why we see the bundles.
"If you're hoping for a price drop any time soon, forget it. At least according to Sony's Worldwide Studios boss Shuhei Yoshida in a Eurogamer interview this week. The executive explained that Sony engineers are currently working on methods to reduce the cost of manufacturing so a price cut can be possible, but that will not happen before the year is out. "It's too early," Yoshida said, emphatically. Instead, he said he hopes PS Vita software bundles--like the Little Big Planet and Call of Duty offerings announced this week--will be a significant enough value to steer prospective buyers toward a purchase. "Of course, cost reduction is one area our engineering team is working on. But we just launched the platform earlier this year. It takes time to do so," he said. "At a certain point in the future we would like to address the pricing issue for some of the people who are waiting. But this year we are trying to add value by creating different types of bundles. We announced we will provide Little Big Planet PS Vita bundle pack. That's affordable for people who are looking for a good deal."
well its clearly that the system is not doing good, i dont really care about sales i care about games and we are getting them but i think sony after the bundles these holidays they will need to drop that price, i think they should do it at the beginning of next year so the install base grows faster.
oh and sony really needs to advertise the system if they want more people attention.
Eh...no other sites are reporting this. Very shady website to begin with. Most likely its not real. This is gen shall be the last time you ever see handhelds ever again. Sadly the kiddy phone game market is taking over.
people always considered psp a failure but when you loook at sales over 60 million systems sold. I would love to have a 60 million seller considered a failure.
alsp vita hasn't been out for years so stop with all this talk of doom this and that. Sony showed a lot of great stuff at gamescom and may i remind everyone they own 15 developers. And that's not even considering the 2nd party studios they have contracts with
they just need to get monster hunter on it in japan and this thing will start selling greatly. get monster hunter
Yeah, selling 60 million units is great and all...but how well did the software sell? There were several stand out titles that sold pretty decently, but for a system with that many units sold, a lot of the software on PSP should've sold MUCH more than it did.
Even though it sold a lot, piracy really killed off a lot of it's potential and out of that 60+ million, I wonder what percentage of that were 'legitmate users' and didn't illegally download their PSP games. Japan was like the only main region where the PSP was a pretty consistent hardware and software seller for most of it's lifecycle.
During the holiday it will be double that easily, cant wait for ACIII Liberation.
Yes, especially if they market it properly.
"Sony" has to understand that their competitors marketing sways a lot of attention in other directions.
Not very good numbers, but I love my Vita and am seriously excited about the Cross-Buy stuff announced at Gamescom. I remember talking with my buddy before the system launched that it'd be awesome if there were bundle deals for the PS3 and Vita versions where you get both at a discount compared to buying each separate. Cross-Buy is just so much better.
Oh and looks like there's some awesome games on the way too.
Sony's failings have been marketing this thing though, they really need to get aggressive with it come the holidays.
I think the next generation will also boost Vita sales. Not only will it be better implemented with PS4, but next generation consoles will cost more. By then a lot of features will work with Vita and the price will decrease a bit, which in return makes it look like a bargain next to the 300-400 dollar consoles.
I've actually had similar thoughts myself. Both the cheapest PS3 and Vita are virtually the same price, and the Vita may look a little expensive to consumers when someone could get a full current gen. console experience for around the same price.
But when Next-Gen consoles are out, the Vita may appear to be more of a deal to consumers because it's not costing them as much as a PS4/Next Xbox, so I could see the Vita possibly benefiting from new consoles.


text:
Foundations of Pure Mathematics A
|Unit code:
|Credit Rating:
|Unit level:
|Level 1
|Teaching period(s):
|Semester 1
|Offered by
|School of Mathematics
|Available as a free choice unit?:
The course unit unit aims to:
- address the problem of enumerating sets - both finite and infinite!
- to supply evidence that such problems are both intriguing and provocative, and require rigorous proof;
- to explain the fundamental ideas of sets, numbers and functions;
- to compare and contrast language and logic;
- to introduce a detailed study of the integers, including prime numbers and modular arithmetic;
- to show how mathematicians generalize ideas, so unique factorization of integers is shown to hold for permutations;
- to introduce the ideas of algebraic structures and so show, by examples throughout the course, how the same structure can arise in many different situations.
This course introduces students to the concept of proof, by studying sets, numbers and functions from a rigorous viewpoint. These topics underlie most areas of modern mathematics, and recur regularly in years 2, 3, and 4. The logical content of the material is more sophisticated than that of many A-level courses, and the aim of the lectures is to enhance students' understanding and enjoyment by providing a sequence of interesting short-term goals, and encouraging class participation.
Learning outcomes
On completion of this unit successful students will be able to:
- Analyse the meaning of mathematical statements involving quantifiers and logical connectives, and construct the negation of a given statement.
- Construct truth tables of simple mathematical statements and use these to determine whether two given statements are equivalent.
- Construct elementary proofs of mathematical statements using a range of fundamental proof techniques (direct argumentation, induction, contradiction, use of contrapositive).
- Use basic set theoretic language and constructions to prove results about finite, denumerable and uncountable sets.
- Use elementary counting arguments, such as the pigeonhole principle, the inclusion-exclusion formula and the binomial theorem to compute cardinalities of finite sets and simplify expressions involving binomial coefficients.
- Recall formal definitions and apply these to give examples and non-examples of functions, bijections, equivalence relations, binary operations and groups.
- Recall and justify basic number-theoretic methods, including the Euclidean algorithm, and use them to solve simple arithmetic problems such as linear Diophantine equations.
- Use modular arithmetic to solve linear and simple non-linear congruences.
- Recall the fundamental properties of prime numbers, prove their infinitude and solve elementary problems on primes and prime factorisation.
- State and prove Fermat's Little Theorem and Euler's theorem and apply them to solving simple questions involving primality testing and Euler's phi-function.
- Recognise the two-line notation and the cycle notation for permutations and use them to compose, invert and find the order of given permutations.
Assessment methods
- Other - 25%
- Written exam - 75%
Assessment Further Information
Supervision attendance and participation: Weighting within unit 10%
Coursework: Weighting within unit 15%
Three hours end of semester examination: Weighting within unit 75%
(Part 1)
This covers chapters 1 to 14 of the course text omitting 5.4, 9.4, 11.3, 12.1, 12.2 and 12.3.
1. Motivation.
Lecture 0: Provocative Examples. First thoughts on infinite sets; examples versus proof; an extended version of Hilbert's Hotel; Cantor's fate (and redemption!).
2. Basic Logic
Lecture 1: The Language of Mathematics. Mathematical statements, propositions; or, and, not; truth tables.
Lecture 2: Implication. Implication; necessary and sufficient, iff; rules of arithmetic; where proofs begin.
3. Proof.
Lecture 3: Proof. Direct proof; case-by-case; working backwards.
Lecture 4: Contradiction. Negative statements; proof by contradiction; contrapositives; statements with 'or'.
Lecture 5: Induction. The induction principle and proof by induction; changing the base case; inductive definitions.
4. Sets.
Lecture 6: History and Language. Historical origins, natural numbers to complex numbers; notation, belongs to, definitions (by listing, by conditions, by construction); subsets, equality.
Lecture 7: Operations on Sets. Union , intersection, empty set (with class discussion!); identities, Venn diagrams; power set.
Lecture 8: Quantifiers. Universal and existential statements, proof and negation of statements with quantifiers; induction revisited; two free variables.
Lecture 9: Further operations. Cartesian products; power sets.
5. Functions.
Lecture 10: Definitions and Examples. Notation; domain, codomain; formulae and examples (including empty set); equality; restriction.
Lecture 11: More Definitions and Examples. Composition; image; sequences and indexing; restriction, graphs.
Lecture 12: Jections. Injections, surjections, bijections; their compositions.
Lecture 13: Inverse functions. Bijections and inverse functions; inverse images; transpositions.
6. Counting Finite Sets.
Lecture 14: Cardinality. Role of the integers, cardinality, is it well-defined? reduction to pigeon-hole principle.
Lecture 15: Principles of Counting. Principles of addition, multiplication, inclusion-exclusion.
Lecture 16: The Pigeon-hole Principle. Proof of the pigeon-hole principle, finite sets of real numbers.
7. Counting Infinite Sets.
Lecture 17: Rationals and Reals. Definition of rationals, and of reals as infinite decimals; Ã' 2.
Lecture 18: Countability. Denumerability, À 0 , proper subsets; Cartesian products, integer pairs, rationals.
Lecture 19: Uncountability. The reals; power sets and their cardinality.
Lecture 20: Other Types of Real Number. Algebraic and transcendental numbers.
(Part 2)
1. Counting Collections of Functions and Subsets.
Numbers of injections and bijections. Numbers of subsets and Binomial Numbers, Pascal's Triangle, Binomial Theorem.
2. Arithmetic - the study of the integers.
Division Theorem, greatest common divisor, Euclid 's Algorithm, linear Diophantine equations.
3. Congruence and Congruence Classes.
Congruences, modular arithmetic, solving linear congruences, Chinese remainder theorem, congruence classes, multiplication tables*, invertible elements, reduced systems of classes*.
4. Partitions and Relations.
Partitions, relations, generalizing congruence classes.
5. Permutations*.
Bijections, two row notation, composition, cycles, the permutation group Sn, composition tables, factorization, order.
6. Prime Numbers.
Sieve of Erastosthenes, infinitude of primes, conjectures about primes, Fermat's Little Theorem, Euler's Theorem*.
7. Groups, Rings and Fields*.
Definitions and very simple properties. Examples from earlier in the course
Recommended reading
Students will acquire a copy of
P.J. Eccles, An Introduction to Mathematical Reasoning: Numbers, Sets and Functions, Cambridge University Press, 1997
which will be available as an e-book in Blackboard.
Feedback methods
Feedback seminars will provide an opportunity for students' work to be discussed and provide feedback on their understanding. Coursework or in-class tests (where applicable) also provide an opportunity for students to receive feedback. Students can also get feedback on their understanding directly from the lecturer, for example during the lecturer's office hour.
Study hours
- Lectures - 44 hours
- Tutorials - 11 hours
- Independent study hours - 145 hours

subset: commoncrawl


text:
DUBLIN (AP) — The genetic mother of twins born through a surrogate pregnancy has defeated the Irish government in a landmark lawsuit and won the right to be declared the mother on the children's birth certificates.
Ireland had refused the woman's demand to be recorded as the twins' mother, citing its 1937 constitution and its view that the woman who gives birth must be recorded legally as the mother.
Dublin High Court Justice Henry Abbott ruled Tuesday that Ireland's laws governing birth certificates and parentage needed to be updated to reflect the growing use of artificial insemination, embryo implantation and other fertility techniques.
The woman, whose identity was shielded by the court, was declared medically unable to carry her own fertilized embryo. Her sister volunteered to serve as the surrogate mother.


text:
The Recording Academy® Launches "#TheWorldIsListening"
The Recording Academy® Provides Emerging Artists a New Social Discovery Platform With www.grammyamplifier.com
Jan 07, 2013, 10:02 EST
SANTA MONICA, Calif., Jan. 7, 2013 /PRNewswire/ -- The Recording Academy® and TBWA\Chiat\Day have teamed for the sixth year to promote the 55th Annual GRAMMY Awards® with the ad campaign "#TheWorldIsListening." The 55th Annual GRAMMY Awards (www.grammy.com) will be held on Sunday, Feb. 10, 2013, at the STAPLES Center in Los Angeles and will be broadcast live in HDTV and 5.1 surround sound on the CBS Television Network (www.cbs.com) from 8 – 11:30 p.m. (ET/PT). For updates and breaking news, please visit The Recording Academy's social networks on Twitter and Facebook.
(Logo: http://photos.prnewswire.com/prnh/20110621/LA23309LOGO)
"#TheWorldIsListening" campaign features both established and up-and-coming artists across a variety of print, out-of-home and digital communications, as well as three TV commercials. The first commercial, "Slammed Door," tells five-time GRAMMY® winner and current nominee Rihanna's story. The second commercial, "The World is Listening," features artists including the Kills, Snoop Lion and Taylor Swift alongside emerging artists such as Grace Potter, Kishi Bashi and Dam-Funk. Two-time GRAMMY winners and current nominees the Black Keys will appear in the forthcoming commercial titled "Soundcheck."
At the heart of this year's "#TheWorldIsListening" campaign is a newly created Web site, www.grammyamplifier.com, which allows musicians to share their tracks via SoundCloud for a chance to have their music tweeted out by a panel of musical icons, including Linkin Park, RZA, and Snoop Lion. While social media has given musicians more ways to share their sounds than ever before, the online music space is increasingly fragmented. As a result, it gets more difficult for emerging artists to be discovered. "#TheWorldIsListening" campaign and the GRAMMY Amplifier aims to help solve this problem by exposing new artists through social platforms — with the ultimate goal of discovering artists with the potential to be the next generation of GRAMMY winners..
"This year's campaign highlights the raw emotion and desire of the artist's journey, and is amplified via social media in order to draw more music fans into an engaged music conversation," said Evan Greene, Chief Marketing Officer of The Recording Academy.
Patrick Condo, Creative Director, TBWA\Chiat\Day, said, "Sure, the music industry embraces fame — but music always comes first. From RZA to Rihanna, to the young girl taking her first piano lesson, it's their passion for the craft that will, ultimately, lead them to the public and then fame. This year's campaign celebrates this passion and the talent as burgeoning artists embark on that quest for fame."
All of the campaign materials prominently feature the hashtag #TheWorldIsListening, a first in GRAMMY history and a testament to the role of social media with regard to the GRAMMY telecast. In February 2012, the 54th Annual GRAMMY Awards generated more than 13 million social media comments making it the biggest social media event in the history of television at the time.
About The Recording Academy
Established in 1957, The Recording Academy is an organization of musicians, songwriters, producers, engineers and recording professionals that is dedicated to improving the cultural condition and quality of life for music and its makers. Internationally known for the GRAMMY Awards — the preeminent peer-recognized award for musical excellence and the most credible brand in music — The Recording Academy is responsible for groundbreaking professional development, cultural enrichment, advocacy, education and human services programs. The Academy continues to focus on its mission of recognizing musical excellence, advocating for the well-being of music makers and ensuring music remains an indelible part of our culture. For more information about The Academy, please visit www.grammy.com. For breaking news and exclusive content, follow @TheGRAMMYs on Twitter, like "The GRAMMYs" on Facebook, and join The GRAMMYs' social communities on Foursquare, GetGlue, Google +, Instagram, Pinterest, Tumblr, and YouTube.
About TBWA\ Chiat\ Day
TBWA\Chiat\Day, with offices in Los Angeles and New York, was named the Shoot magazine Agency of the Year in 2011. TBWA\Chiat\Day is part of TBWA Worldwide. TBWA Worldwide (www.tbwa.com) creates Disruptive Ideas expressed through Media Arts for global clients, including ABSOLUT, Accenture, adidas, Apple, Energizer, Four Seasons, GSK, Henkel, Infiniti, McDonald's, Michelin, Nissan, Pernod Ricard, Pfizer, Roche, Standard Chartered Bank, Singapore Airlines. TBWA is ranked as a Top 10 worldwide advertising agency and was recognized by Advertising Age in 2010 as the "Best International Network of the Decade." TBWA has 274 offices in 100 countries and over 11,000 employees worldwide.
TBWA is part of Omnicom Group Inc. (NYSE :OMC ) (www.omnicomgroup.com), a leading global marketing and corporate communications company. Omnicom's branded networks and numerous specialty firms provide advertising, strategic media planning and buying, digital and interactive marketing, direct and promotional marketing, public relations and other specialty communications services to over 5,000 clients in more than 100 countries.
SOURCE The Recording Academy


text:
It occurred to me that it has been a while since I blogged about some notable books that I've recently read. So let me focus on 3.
"Accidental Billionaires" by Ben Mezrich . Quick read about the early days of "TheFacebook". College meets entrepreneurship. I was particularly engaged because my son was an early pariah of Mark Zuckerberg - got banned because he used Facebook as a marketing tool for an election campaign. Today that wouldn't be frowned upon; BTW - my son has been reinstated.
"The Future of Management" by Gary Hamill. Now about 3 years old, this is destined to be a classic. Me thinks Gary goes a bit overboard about the impact of social computing/crowd-sourcing/democratization...but his points are valid. For anyone interested in management strategies - this is a must-read.
Finally, "The Opposite of Luck; Achieving IT Service Quality" by Chris Oleson, Mike Hagan, and Christophe DeMoss. Scorecards, SLAs, OLAs, Goals Matrices, managing maintenance. A pretty good primer on IT service best practices, comprehensive, lots of examples. I have read a similar self-published manual on IT management from a good friend (Bill Davis - former CEO of Cabletron, called "The Foundation Guide - Management Tools for the Serious Executive"). Along with other, similar, books (Like "The First 90 Days", or "The CIO Handbook"), I found this manual to be detailed, and a good desktop reference for ITIL-like efforts. Through the examples, it provides some really good insight into ways of addressing metrics and the day to day operation of an IT department.
From amusing, to high level, to detailed...Happy reading!


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Ellen L. Walker, Ph.D.
Professor of Computer Science
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text:
When I get the database I sim with the lineups I have. There's no special plan for these, they'll just come out as-is.
When I get the database I sim with the lineups I have. There's no special plan for these, they'll just come out as-is.
do you think people will be allowed to make violins?
who's going to make the violins?
forever 63*
Since as I have no intention of sleeping or leaving the house tonight, the plan is:
1. Watch Game of Thrones
2. Sim cric
3. Make database
Spark should have the thing by tomorrow morning his/our time.
Would quite like to play someone full strength, or close to, personally.
Might as well send it to me too, not much else I'm doing with glandular..
Got to wait for blood test results but the doctor was 90% certain
Have got a bacterial infection on top of the viral one too
Last edited by Marcuss; 30-04-2012 at 06:23 AM.
1. Tamim Iqbal
2. Brendon McCullum
3. Michael Klinger
4. Simon Katich (5)
5. Mohammad Yousuf
6. Roshen Silva
7. Sarfraz Ahmed
8. James Hopes (3)
9. Mark Gillespie (2)
10. Seekkuge Prassana (4)
11. David Masters (1)
Kallis, VVS, Shakib, Rhino and Philander all sitting out.
Katich the only one of my first 5 picks.
Last edited by Marcuss; 30-04-2012 at 06:50 AM.
Request to give weemanbob's lot a roughing up in a trial match.
Four bowlers should be okay generally with Spark/Marcuss simming, as long as they all perform. If I was simming you'd be ****ed though.
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text:
Ventriloquist dummies are creepy. This is an established fact. Starting with Michael Redgrave in 1945's excellent anthology flick Dead of Night and perhaps reaching its apex with Anthony Hopkins in 1978's Magic, the "possibly bonkers ventrilquist tormented by his possibly-possessed dummy" trope has always been good for setting up the night sweats. The idea of the inanimate becoming animate, of a soulless block of wood taking on evil sentience, a child's doll suddenly turning its head and winking at you--it's uncanny, wrong, and really the stuff of nightmares.
I mean, Pinocchio becoming a real live boy is a nice idea for cartoons, but just imagine a wood puppet dancing across the floor toward you in a darkened room, singing in its high-pitched, childish voice...would you join in the dance, or grab the nearest hatchet and turn him into kindling?
And don't even get me started on talking crickets.
Anyway, 1991's Canadian psychological thriller Pin (aka Pin...a Plastic Nightmare) belongs squarely in the "evil dummy" genre, and although it does get points for a few interesting changes to the formula (the size and purpose of the dummy here, for instance, is unique as far as I know), it's still pretty much the tried and true "dude goes crazy and thinks his dummy is real, or maybe it really is" story, with a dysfunctional family dynamic layered on to give things a half-measure of Norman-Batesy goodness. Sound good? Well, it is and it isn't. Read on...
We open with the time-honored frame of three punk kids daring each other to go into the one creepy old house in their otherwise idyllic neighborhood. In this case the house has a mannequin of some sort visible in the attic window, apparently looking out on the yard. The bravest of the kids accepts the dare to go up and touch it--but when he does, the thing seems to blink. The kid dutifully retreats, leaving the viewer behind in a small puddle of his urine.
Now we flash back to the salad days of the old house, ten or fifteen years ago, when the place was inhabited by one of those families so completely dysfunctional that you hope they only exist in movies, though you realize they probably don't. Mom is the neat freak to end all neat freaks--she places squeaky plastic covers over all the furniture, mops and dusts obsessively, forces the kids (older brother Leon and baby sister Ursula) to eat standing at the table on little stools and vacuums under the spot they were standing as soon as they finish. The kids accept all this in silence, like good little whipped puppies, and very soon we discover why.
toss with Pin...again."
But perhaps most strangely, Doctor Dad is also an amateur ventriloquist, using as his dummy a life-size "teaching model" in his office--think of one of those Transparent Man kits from science class, only full size and very creepy. They call the dummy Pin--short for Pinnochio, natch--and the doctor uses his voice-throwing skills to convince his browbeaten children that Pin is alive and available to answer medical questions. These scenes are pretty well done, with the dummy's dead face and O'Quinn's eerily calm voice adding up to nightmare fuel for us all.
The kids are predictably completely screwed up by their upbringing, clinging to one another for support and sanity in the face of their completely batshit parents. When the kids start to get a little Blue Lagoony in their isolation, Dad has the anatomically correct Pin deliver the old birds and bees lecture, which as you can imagine is extremely helpful and not at all scarring.
almost all of which go terribly wrong. For instance, long after Ursula has figured out that Pin is just a dummy, Leon still considers him a friend he can talk to when his parents just don't understand. Sneaking into the office to talk to Pin one day, the 9-year-old Leon has to hide when the doctor's assistant comes in to clean the office--and here we learn that Pin is not only anatomically correct but also anatomically erect, as the lonely lady proceeds to get bizzay with the plastic gigolo! Of course thanks to this experience, Leon is traumatized into virtual asexuality.
Young daughter Ursula starts rebelling against her parent's oppressive control, the way repressed teenagers often rebel--by becoming a slut. Leon finds her in the middle of getting pregnant and goes ballistic, dragging her from the backseat of a muscle car, punching her fuckbuddy in the face, and making her promise she will "NEVER DO THAT AGAIN!" It should be noted that while there are slight hints of incestuous desires in Leon--especially later in some disturbing poetry an older Leon writes--mostly he just seems repulsed by sex and wants her to remain pure.
Too late though--she's knocked up at age 15, with only Leon to turn to. Upon discovering her PG rating, Leon insists that they go to Pin for advice, since even at 17 he still believes Pin is alive. When the dummy won't talk to them, Leon snaps and subcosnciously throws his own voice--hello, Master Bates! Pin counsels them to go to Dad with the news, and the disappointed O'Quinn--creepier here perhaps than any other time in the film, performs his own daughter's abortion. Say it with me: eeeeeeewww.
When the parents die in a car accident (caused by Pin, strangely enough, in a scene reminiscent of the terrifying coach ride in the Boris Karloff/Robert Wise/Val Lewton masterpiece The Body Snatcher), Leon becomes the man of the house and moves Pin into the guest bedroom, dressing him and even getting him a rubber mask and some gloves for "skin." As a minor Ursula is dependent on her brother, whose increasing dependence on Pin makes her more than a little uneasy. Things go from dysfunctional to dangerous with Ursula starts dating a handsome jock she meets at the library, and no points for guessing how it all ends.
Parents), and Pin himself is creepy, combining the fear of mannequins, ventriloquist dummies ,and living dolls into one life-size package. O'Quinn is fantastic as the father, Cyndy Preston is great and likable as Ursula (though you must actually launch your disbelief into orbit to buy her as 15 years old—or even 19), and the way horror is generated mostly from watching kids being progressively fucked up by their parents is an interesting and effective tack.
But once the parents are gone, things kind of fall into a well-worn rut. Pin gets angrier as Leon gets crazier, and his desire to keep Ursula with him and not let her grow up lead to dire consequences for everyone. There are no surprises here, no "whoa" moments (for a textbook "whoa" moment of the type I'm talking about, see the last shot of Lucky McKee's May--WHOA), though the frame-story wrap-up tries to get there. Still, if you've seen a few horror movies, from about the 1-hour mark to the 100th minute conclusion, you could probably write the script yourself and get pretty close to what happens, which translates to viewer boredom. And lead actor David Hewlett, who must carry the movie as Leon, is regrettably pretty bad and not at all up to the task. And there's not even any nekkidity or gore to spice things up in that boring last act.
So in the end I can only give this 1.5 thumbs--some good ideas, but sunk at the end. Some will love it, some will not, but it left me in between. If you have a fear of oppressive parents or of mannequins, you might get more mileage out of it than I did; but there are certainly better, more horrifying dummy movies out there.
Tuesday, March 11, 2008
Pin (1988): or, The See-Through Psycho
Posted by The Vicar of VHS at 9:59 AM
Labels: '80s, 1-2 Thumbs, Dolls Dummies and Puppets
3 comments:
- The Vicar of VHS said...
Sorry for the low quality of the images here--all I've got is a vhs tape, and these were the best I could find.
- March 11, 2008 at 10:37 AM
- Karswell said...
I've never seen PIN but my sister once told me all about it. Reading your review sounds like a totally different movie than what she saw though. So, to contribute to this post I'll add that I am a HUGE fan of Ealing's Dead of Night which I still think it the best / scariest living dummy film of all time... honorable mention goes to The Dummy (episode #33) of Twilight Zone starring Cliff Robertson, that one scared the crap out of me as a kid even more than the Talking Tina episode, but essentially it's just a remake of the Dead of Night seg.
Oh, I actually liked Dead Silence quite a bit too, I mean for a big stupid new blockbuster horror flick it had some eeire, comic bookish moments (most of these are attributed to the creepy Mary Shaw character though and not really the dummies.) Oh well...
- March 12, 2008 at 9:27 AM
- The Vicar of VHS said...
Karswell, I agree with your assessment of Dead of Night (which I reviewed previously on the site)--there's a reason it's the gold standard of "living dummy" stories. It set the bar high and while some have almost equalled it (such as the ones you mention), I'm not sure it's yet been surpassed.
I still haven't seen Dead Silence, but I'm a fan of the Saw films and it's in my queue. But I've got a stack of vintage madness to get through first... :)
- March 12, 2008 at 12:58 PM


text:
Brady school officials use state report differently
Small schools look at individual performance.
In a small school with 20 or fewer students in each grade, looking at a combined class test score in any area is likely to provide distorted results.
Brady Public School principal Jerry Wallace said a couple of poor scores on a standardized test can make a huge difference in a class with just 15-20 students.
That's why the Brady district will use results from last year's statewide reading, writing, math and science tests more to measure individual knowledge than classwide proficiency.
Test results in the four subjects were released last week by the Nebraska Department of Education in its annual State of the Schools Report.
"In a school our size, these results have less to do with overall percentages and more to do with individual scores," Wallace said. "Because we have smaller class sizes, we can take a look at how individual students are doing and target specific areas. That's something a much larger school wouldn't be able to do."
And because teachers and administrators know the particular characteristics of each student being tested, they can gauge results with that in mind.
For instance, Wallace said, special education students in Brady either do not receive alternative assessment tests or are too few to report.
One grade level, he said, may include two or three students who fit that profile while another grade may have none.
Basically, he said, teachers and administrators scrutinize individual test scores more than the grade results.
Still, much of Brady's report card shows 100% proficiency in areas tested.
In reading, writing and math, all students in last year's fourth and eighth grades were 100% proficient. Fourth graders scored 100% in science as well.
Last year's 11th graders who will graduate this spring showed scores below the state average in writing and math but Wallace is quick to remind others that characteristics of the grade have to be taken into account.
As a whole, 15.7% of Brady's students receive some kind of special education service.
"We will target those students not meeting the benchmarks," he said, "but it certainly doesn't mean they aren't ready to graduate."
As a district, the state gave Brady exemplary ratings in all areas of reading assessments and standards. The district received five exemplary and one very good rating in math.
"Two-thirds or greater of our students are above the national averages and in most cases three-quarters are above," Wallace said. "That's what is used to determine federal accountability and annual progress and we more than pass in that area."
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text:
Maryland Eggs Benedict
J. Paul's, Chef Jason Dyke
Maryland Eggs Benedict
J. Paul's, Chef Jason Dyke
2 eggs
2 English muffins toasted
Old Bay
Blanched and grilled asparagus
2 slices applewood smoked bacon
Fresh Fruit of your choice
Brunch Potatoes
Hollandaise Sauce
Lump Crabmeat
Roast Brunch potatoes in the oven and mix with caramelized onions and peppers.
Poach the eggs in simmered water with a tbsp of white wine vinegar for 2-3 minutes, depending on how hard you prefer the eggs.
Serve the eggs over the toasted English muffins, top with Hollandaise and lump crabmeat and Old Bay.
Hollandaise Sauce
1 cup egg yolks
3 cups clarified butter
1tsp Worcestershire sauce
1. Over a double boiler heat the yolks while whisking until doubles in size. Remove and slowly whisk in butter and Worcestershire.


text:
EA Sports appears to be developing a new online portal called 'EA Sports Pulse'. Could this be FIFA, Madden and NHL's equivalent to Battlelog?
Lol I hope not, EA seem almost obsessed with all these social features, don't know a single person who uses them in Fifa, they're pointless.
Screw this social crap , EA needs to restart the MVP baseball franchise again seeing how 2K is not renewing it license with MLB .


text:
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|2011-11-30, 22:57
|Link #225
Senior Member
I find the new "breastplate-like armor piece" looks much better than the Movie 1st ornament.
Maybe this'll be a new excuse for another transformation scene. Unfortunately, I won't be in Japan to watch it like I was able to for Movie 1st
|2011-11-30, 23:02
|Link #226
The Flame Crussader
Join Date: Aug 2009
|2011-12-01, 00:02
|Link #228
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 31
I prefer the old breastplate, it just keeps getting larger and larger and larger...
I have more information on the movie but it's a wall of text and all in Japanese, so here is the link if anyone wishes to translate.
Obviously A's is going to have a transformation sequence. If it's anything like the series, Nanoha and Fate will have it at the same time...and thus sport their new barrier jacket
|2011-12-01, 00:27
|Link #229
The Flame Crussader
Join Date: Aug 2009
Nanoha and Fate's transformation, the only think i can't allow my 11 year old niece to watch from the movie xDU
I just hope the wolkenritter finally gets a proper transformation sequence, i love them but most of their tranformation sequences from A's/StrikerS are pretty cheap compared with the other characters.
|2011-12-01, 03:05
|Link #230
Senior Member
I'm still in school studying Japanese, but I think I can get the general gist of the blog post.
Most of the upper part is general thoughts about the posters that come with Nyantype. The poster seems to be very excited about the inclusion of posters (particularly Fate), and it appears that the Movie 2nd poster is the first time they've shown the new visuals for the cast. He/she notices that Signum appears to stand out the most or have the most attention grabbing position.
The poster then goes on to describe the changes in the Wolkenritter didn't generally change visually from the TV series but there are a few little changes that are noticeable.
Signum: Skirt, Armor pieces, and socks
Vita: Change in skirt/dress design
Shamal: Almost no change
Zafira: Neck area, Design of the armor pieces changed (Not sure on this, and the images are a little blurry)
The Will of the Book of Darkness (I assume this means Reinforce): ???
The part after that talks about an interview. The beginning part seems to concern the Movie 2nd Poster. They talked about why they chose 2nd as the title (because it's after Movie 1st) Hayate appears in chains on the poster because they wanted to show the master of the book not as evil, but more like victims of the Book of Darkness Incident.
Not too sure about this but I think the interview also mentions that they had trouble deciding on the main character for the movie even though Nanoha was the main in the TV series. I might be reading this incorrectly but I think they said it'll be mostly different from the TV series. (Text is: なのはの役所は前作に引き続いて主人公だが、物語の中心で悩んだり迷ったり葛藤したりという事はTV版と同 じくほとんど無し。)
Some bit about Fate and Mizuki Nana I'm not too sure about. It involves the design of her barrier jacket but I'm not confident enough on my knowledge to translate it. :X Her sonic form seems to be returning and it'll be at least similar to the TV appearance (tights).
They mostly went with the same normal clothing outfit for Hayate, some changes to the TV version but nothing entirely new like Nanoha's or Fate's.
The Book of Darkness will have frequent appearances starting from near the beginning of the movie (iffy translation here).
Arf and Yuuno will have less screentime. Yuuno will also not participate in combat.
One of the big changes they will be making to the story seems to be that Admiral Graham's twin familiars won't appear.
Then some of the blog writer's personal opinion. After that is some more explanation of that was in the magazine. I think the pictures are self explanatory, and I think that's Fate's new sonic form in that last picture. (However Nanoha is half-stripped down too...)
Again, my Japanese is poor so take my half-baked translation with an entire salt shaker if you need to >_> (It's been quite a while)
|2011-12-01, 03:20
|Link #231
Ass connoisseur
Join Date: Feb 2007
Location: Florida
Age: 31
Thanks for the rough translation. I think the image at the bottom is just Fate without her skirt and belt on.
Well that certainly sounds completely different from the A's I remember. I guess it's the only way to make a movie out of A's since there is so little that can actually be removed.
|2011-12-01, 03:25
|Link #232
The Flame Crussader
Join Date: Aug 2009
* Vita is the nasty psycopath
* Signum a pretentious stoic swordswoman with a nack for being a show-off.
* Zafira is the unquestioning loyal beast
Shamal is the only one i didn't instantly take for a villain but when Hayate is finally showed i immediately knew that "these guys aren't as bad as i thinked". By the way, red chains xD?
The movie already promises to be different, sounds like an amusing experiment xD!
|2011-12-01, 03:58
|Link #235
Writer, Jester, MtG nerd
Well, the way I figure, the first major battle will be there. With Nanoha being knocked through the office building. Lots of good meaning and connection with the first movie there. The end of the series should also be in there, so what's left is whats getting smushed. They'd need the hospital scene. Hmm.
|2011-12-01, 04:04
|Link #236
Labda Prakarsa Nirwikara
Join Date: May 2010
Location: Pekanbaru (UTC+07:00)
Age: 31
And if the Lieze twins doesn't even appear, just how is Graham supposed to muddle the situation? Wait, that's it! The movies are supposed to be fictional in the verse, made by in-story filmakers or something (kinda like Macross: DYRL), right? It's a cover-up! *runs from the Grey Men*
|2011-12-01, 05:12
|Link #239
Adeptus Animus
Join Date: Jan 2007
Age: 30
Kinda like the PSP games. Alternate continuity and all that.
|Thread Tools


text:
Gallery Description:
This morning I got out the fucking stool and did a little shoot in my stars and stripes bikini for you. While I was shooting, I was having a little fun too as you can tell. The pics set will be up soon, but i wanted to show you how my morning went. That little stool is the pleasure stool baby!! Nothing like sitting at the table and eating some breakfast while that thing rides up and in me .mmmmm, gosh. It goes fast too .and it makes me cum really quick. I love my little stool!!
Check out the Babes of Aziani.com


text:
If you watched the Super Bowl, you probably caught one of the NFL ads touting the league's efforts to improve player safety.
A rash of suicides by former football players, including the murder-suicide by Jovan Belcher that left his young daughter orphaned, brought the issue of major brain damage due to repeated head trauma to national attention.
Now, the NFL is reportedly considering changing the dimensions of the playing field to Canadian regulations--their fields are, at 195 feet wide, 35 feet wider and 30 yards longer--as a potential means of reducing head injuries.
"I'm not so sure we shouldn't think about widening the field," said Bill Polian, an NFL executive with a history in the Canadian game, to the National Football Post. "It's a radical idea, but I think it's worth thinking about. You would have more space and perhaps a safer game. I say that based on my CFL experience. There are less collisions of that type in the Canadian game."
The idea is that the wider field would give players more space to run around--and thus decrease the number of concussions. It would also probably increase the amount of scoring, and teams would have to make adjustments to their style of play to deal with the changes in the field.
But not everyone is convinced the bigger field would matter. And Rick Smith, the general manager of the Houston Texans, said the bigger field could actually make things worse.
"If you widen the field, you have more high speed collisions," Smith said, because players would accelerate as they ran longer distances between hits.
Polian, who played six seasons in the Canadian Football League, disagrees.
"The farther a player has to run in terms of contact, the less ferocious the contact is going to be," Polian said. "We know the most ferocious hits come from guys who are ten yards apart and lay each other out. You have fewer higher power collisions in the Canadian League than here."
Such a change would be significant for the game, and it certainly won't be happening overnight. But that it's even under discussion shows that the league's concern over the lasting damage done by on-field concussions is more than just lip service.


text:
BOSTON — The Boston Bruins went through their first morning skate of 2009 at TD Banknorth Garden just a couple hours ago. And the lines they skated were the same as the ones that beat tonight's opponent, the Pittsburgh Penguins, on the road Tuesday night.
The alignment included the swap of left wings head coach Claude Julien made with P.J. Axelsson joining center Marc Savard and right winger Phil Kessel, and Milan Lucic hopping on the line with Stephane Yelle and Chuck Kobasew.
Savard responded with a three-point night and Axelsson notched a couple assists.
"I think it was nice to see the results the other night. Obviously Axie had a couple of assists and definitely made a nice pass on the power-play goal. It was more those lines getting stale and, again, it wasn't directed at any player in particular more than it was directed at both line being stale," Julien said after the skate today. "And I thought both lines were better, especially Yelle's line had a couple good scoring chances too. And obviously Savvy's line had a good, successful night as well."
•The defense pairs also skated in their alignment, joined by rehabbing blueliner Andrew Ference, who might be ahead of schedule. Ference, out since Nov. 13 with a broken foot, worked drills with healthy scratch Matt Lashoff.
"He's doing well. And he's worked really hard with his rehabilitation to be at the stage where he is right now," Julien said of Ference. "It's encouraging news and he's moving forward and I think we're all looking forward to having him back in the line-up tonight."
•Forward Petteri Nokelainen, out eight games with an upper-body injury, was also on the ice, and he said he even took a little bit of contact for the first time. He said he's improving every day and should be close to a return. Full contact in a practice will give him a better idea where he stands.
•The assignment of center Martin St. Pierre to Providence (AHL) yesterday was just a paper move. Today the club recalled him on an emergency basis and he's expected to be in the Boston line-up.


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In Which We Find Inspiration...
by, 10-06-2009 at 09:39 AM (3670 Views)
In a recent letter from one of my readers, I was asked about how to deal with a specific form of writer's block. Not the inability to write anything, in this case, but being stymied partway into a project because you suddenly realize that the story feels familiar. In an instant, you've gone from energized about your latest work to double-checking every aspect of it against any book, movie or song you've ever heard.
The letter from "Stuck in a Rut" (amd my response) will be coming out in an upcoming episode of One Geek to Another, but answering their question put me to thinking about inspiration - where we find it, how we handle it, and what to do when it temporarily runs dry.
"Where do you get your inspiration?" is a common question for folks to ask writers. An easier one to answer would be "Where /don't/ you get your inspiration?" For people who are bit by the writing bug, inspiration can be found anywhere. In news reports, in overheard cell phone conversations, movies, books, songs, people we've met, things we've done, things we've heard of other folks doing... Anything is fair story-fodder for a writer.
"Stuck in a Rut" was worried about their work being too derivative of other pieces, which brings us to the "how we handle it" part of inspiration.
Recently, I was at a writer's meeting with 50+ other creative folk. The afternoon speaker was talking about music as inspiration, and she played several pieces for us, leading us through a free-flow exercise on writing what the music inspired. It was really interesting, as we discussed our results, to see how different our inspirations from the same piece of music were.
In a piece that spoke clearly to me of a shoemaker tapping away on a project, others heard elephants walking or soldiers marching or dozens of other themes. Perhaps even more interesting was that when the music did inspire similar stories (a certain piece with a Carribean sound spoke to a lot of us of a tropical setting, for example) our stories were still very different. I heard a child swimming through sparkling waters, chasing bold tropical fish. Another person at my table heard a sub-surface wedding between merfolk, with all the entailing festivities, and a third heard a wedding on a beach, with the bride and groom entering at sunset between blazing torches.
The point this exercise really made to me was that each person's interpretation of a theme was so different as to make it an entirely different story. Boy meets girl may be one of the oldest themes in the world, but that doesn't mean that there aren't still an endless number of potential explorations of that theme still to be told. It's how you tell the story, what elements you include, where your emphasis is, and your own personal style and narrative that make a story unique.
However, even for those of us who feel like we're constantly inundated with ideas for new projects, occasionally you'll run into a time when the proverbial font doth run dry. So, what can you do to prime the pump again? Immerse yourself in inspiration. Read, watch movies, listen to music. Go for a walk, either out among people or in natural settings. Or, if you're a boggan like me, do something productive but mindless - washing dishes, painting a wall, washing your car, cleaning and organizing a closet. You may find yourself struck with inspiration mid-project - but even if you don't, you've still accomplished something useful.
Or, if you're looking for something fun (and funny) check out a "Plot Generator", like the Horror Plot Generator that just went live on Flames Rising. While you're unlikely to find the complete plot of your latest best seller there, it's a fun way to get the creative juices flowing and who knows, maybe you will find elements of your next great story there. I mean, the world needs more tales of immortal man-eating bats who work for the government and live in garbage dumps but have a weakness for friendly puppies, right? (Sorry, folks, that one's mine...)


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Up to [cvs.NetBSD.org] / src / sys / netinet
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Changes since 22.214.171.124: +5 -10 lines
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text:
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text:
SAN FRANCISCO (Reuters) - Amazon.com Inc will release a set-top TV box later this year that will stream video over the Internet, challenging Apple Inc's Apple TV device and a similar gadget sold by start-up Roku, BloombergBusinessweek reported on Wednesday.
The box will plug into TVs and give viewers access to Amazon's digital video content, which the company has been expanding, BloombergBusinessweek said, citing three unidentified people familiar with the project.
An Amazon spokesman did not immediately respond to a request for comment.
Amazon's video content is already available on other set-top devices, including Roku. Building its own gadget will help Amazon put the content more directly in front of consumers and give developers another reason to create apps for Amazon's digital platform, BloombergBusinessweek said.
The set-top box is being developed by Amazon's Lab126 division, based in Cupertino, California, near Apple's headquarters. It's being run by Malachy Moynihan, a former vice president of emerging video products at Cisco Systems Inc, BloombergBusinessweek added.
(Reporting by Alistair Barr; Editing by Carol Bishopric)


text:
The login prompt that keeps appearing on page load is unnecessary and annoying. Please consider executing the developer and his manager that decided to force its display.
Wadya.Woot.Com also does not load, how am I to find local deals on wives and gold plated humvee's to support peaceful weapons development?
Also, sell more beard care accessories!
dkalnz wrote:Anybody know the fate of Moofi woot?
Moofi link is at the deals.woot link, today's product is a Dyson, imagine that...!!!
Hate it...
Agree with what has been said (Too busy, miss entire write up, etc...) I also miss the top comments in one shot, I hate scrolling comments and that I can only see one at a time.
I've recommended Woot numerous times to people but with this redesign the whole character of your site has changed. Too bad, the simple design emphasized the clever writing and really made your site stand out. No more.
dpk3062 wrote:Agreed. Woot was simple, Woot was fun. Now it's just another online store.
Hits the nail right on the head. The internets are full of online stores and bargains. Woot was ... Woot. Now it's Amazon.
Why do big corporations buy little companies that are successful, then turn around and ruin everything that made them great?
jandk113 wrote:Did they change who the company was and what they do, no.
Yes they did. Woot used to be about one deal a day. Now more space is devoted to the weekly deals than to the one deal a day. That's a new direction, a departure from what woot used to be.
No, no, no! Bad, bad, BAD! Messy, cluttered, headache-spawning madness! This is what WOOT's evil arch-nemesis would look like. This is the opposite of WOOT. Please do not create the anti-WOOT by selling multiple products and vomiting ads all over the front page, while prompting for a log-in - and then bill it as the "new WOOT". Some people might like this, fine. Just make them a page - perhaps the url could be not.woot.com
Slydon wrote:As far as everything else, I've had a little time to get used to the design, and it's really grown on me. I flat out love the tabs and I'm glad that seems to be the one thing everyone kinda agrees on. I also much prefer this white to our just-previous version of the site. I never ever got used to that shade of green and I'm happy to see it gone.
I don't care for the tabs. I think mouseover effects are overrated and overused. I hope Woot keeps the pictures on the right of the page. The mouseover info is nice and small and doesn't yell "I'm a business and I want you to buy this." The old version had a relaxing feel that made you want to buy something. The new "non-offensive" sterilized white yells corporation and the site tries to shove woot plus down our throats.
Is this the end of the Woot! I knew and loved? Looks like it. The extra big ads and the shortened description just plain suck. The layout is too busy. This is not something I want to see every morning.
We'll know the corporate takeover is complete when the screaming monkeys start shipping with a suit and tie instead of a mask and cape. And they'll be screaming "AMAZOOOOOOOOOOOOON!!!!"
The original site had charm, simplicity and funkiness that was lost with the redesign.
However, I'm sure I'll get used to the new interface, even if it has lost that original "Wootness."
Biggest issue so far? New or Refurb?
The Olde Woot showed condition as one of the main pieces of information. The New Woot does not, and with Woot selling lots of refurbs that is an important piece of information to have.
Other than that, OH MY GOD YOU MADE A CHANGE!!!! I DON'T LIKE CHANGE!!! IT'S DIFFERENT, YOU KNOW!!!
j/k, sort of - I have not gone through the purchase process yet, so I can't comment on those changes. Sound promising, though.
I like it better when the pictures of all the items are readily available on the right hand side. It makes it easy for me to view the items I may be interested in and skip the ones I'm not. It may sound crazy but in a time where everyone wants a piece of my time; I prefer getting my information all at once. I currently check 3 sites at work every morning; woot, 1saleaday & yugster. I will consider dropping woot if I can't get a streamlined view at a time when I am or should be busy doing other things.
Just to continue echoing the same chorus as everyone else, I'll offer my by-now-redundant advice:
Click the "read more" link on your home page. See the page that pops up? That's what your home page should look like. Make that Woot Plus garbage into tiny little things that look more like the thumbnails for the other Woot sites. You can even make them jump out at us when we mouse over them. But I'm more interested in seeing everything I want to know about today's product when I first show up than having a zillion things thrown at me like a caped monkey. If I wanted something that looked like a USA Today, I'd, well...
There are ads all over the place and it's extremely busy. You basically went from google (sparse, but you can find the search box, mail box, etc. just fine) to yahoo (Oh! Mutating Goodness, how the hell do I do a search here? where is my mailbox????!). There is some exaggeration here, but not much. This is what happens to a great site (well anything really), when someone else buys it, they have to try and "improve" it. They usually end up "improving" it to death.
I gotta agree with what seem to be the two major points in this thread so far:
Too much clutter
Write-up on a second page
Now of course most Wooter's design skills are limited to their MySpace page covered in cats and Nickelback, but I think they've got it right this time. I like the look and feel, just maybe simplify the main page a little.
DaveD1420 wrote:Too much on the page. It looks like AOL threw up.
Couldn't have said it better myself!
Sorry to say no more woot for me! Well maybe once a week but not daily anymore.
I don't like it. Please give us the old site.
Terrible. Looks terrible on the screen, too wide, doesn't auto-fit to the screen...
WAY too busy.
It's like a Honda Civic with a huge wing, a front splitter and neon underneath. You took a good thing and added a bunch of useless cr@p to it.
Maybe someone said something, and I'm just too lazy to read through all the other posts.
Anyways, on the product detail page it shows amount of time left until next woot or when sold out. So, during a woot off, will it actually show how many items are left before it moves to the next one?
The site used to be fun and interesting. Now you're one small step away from banner ads that say "Meet Sexy Singles" and "Size Does Matter!". Ugh.
Wow, nine pages already! I'll throw my $0.02 in here as well as the beta feedback button...
I really like the new look and feel. Brings Woot into a new era. I do miss having the full fledged narrative on the same page as the deal though.
I feel like I'm shopping now instead of of visiting the magical world of Woot where there is one deal a day and a fairy tale to go with it.
I want to re-iterate, I feel like I'm browsing commercially like at WalMart or Target now instead of coming to a magical world of awesomeness.
What made Woot! Woot!? Simplicity, great deals and, at least for me, fabulous creative writing. Great deals have been trailing off, simplicity is out the window and the writing is there, but I have to jump through hoops to get to it? I fear it won't belong before the write-ups quietly vanish as well.
The page doesn't fit my monitor. I am getting dizzy from constantly having to click from side to side to read everything on there. I thought there was a way to script a website that the page would fit no matter what size monitor you have.
+1 on everything above.
The new site layout is too large, there is too much white-space, and its just waaaay to busy.
The only things I like are the tabs for the various sites and that you can now buy 4 of each item. Everything else is just awful in my opinion.
I'm all for change, but this ain't it.
Looks like it was designed by engineers and salespeople. An ugly, hard to navigate, more frustrating redesign and still no iOS app. Living in the past.
Hate it.
Sorry but it vacuums big time, and I usually like change. The quality of the woot user experience has been in freefall since the amazon aquisition. My primary method of checking woot has dwindled down to the chumby widget running on my 2 sony dash devices. Now that they have taken that away I am officially completely done with woot.
edieknight wrote:The page doesn't fit my monitor. I am getting dizzy from constantly having to click from side to side to read everything on there. I thought there was a way to script a website that the page would fit no matter what size monitor you have.
Same. What design team worth their salt can't design a site with CSS that flows properly for various sized monitors? Especially considering the rise of smartphones and tablets.
Server errors on all links except shirt, occasionally a link will work. Using Firefox 12. After clearing history I'll get the site but get server error when applying password.
Do not like, actually I abhor, being asked to log in when I click to buy, I dislike that on any site that does it. You know its me, I signed in once already. Why the change? This will really get people riled when trying for their Bouts of Consternation Hopefully this was a fluke.
Page does seem overly cluttered but the change overall doesn't look too bad. I do miss the full wonderful descriptions your writers work so hard on, and the larger colored box they were in was much easier on the eyes than having so much white on the page.
On a lighter note,none of this bothered me at first when I saw what I've waited for since I first saw it in August 2009 though...'Kiss the Great Old One' in a black apron, I may order a second if I can get it to load.
mdlagarland wrote:Agree completely with you!
hehe, It is too much, the simple site was great. At midnight I could roll over and grab my phone to easily check it out. Now I grab my phone, pan around a bunch and get up to look on the PC... then there is so much crap I just go back to bed angry. I liked it the old way, easy to look and easy to buy.
halperez wrote:I don't care for the tabs. I think mouseover effects are overrated and overused.
And they don't work on touch devices so it was wasted effort to even include them.
Oh, Woot... I knew the Amazon merger would eventually get to you. (sniff) I just never expected it to be so soon. Oh how I lament the loss of the last lovely layout... the daring design, delightful descriptions, and deal a day display. (gasp!) My alliteration fails me!
This new layout lacks the qualities that I loved so much in Woot! If this is the purported "Future of Woot!", then I'm going to need a Delorean, and 1.21 Jiggawatts. Both will be incredibly hard to come by with Deloreans out of production since 1981, and Jay-Z cornering the market on Jigga since 1998. Wish me luck in my quest fellow (and likely former) Wooters!
The home page has to much on it. The look is fine.. but the home page is sooo busy it has a bunch of crap wooters don't care about.
No sir, I don't like it. I don't like it one bit. The old Woot site was like a dear friend. Obvious and straight forward. Either bring it back or at least put in a 'Good old days' button to get to it.
SaVioR wrote:Loving the hate. The net these days is all about a mass of information at your fingertips all at once as fast as possible. GREAT job on the new design coming from a certified user interace engineer. LOVING it guys.
Just goes to show that it takes all kinds. Just because you are a user interface engineer doesn't mean you have good taste. Doesn't mean you have BAD taste, either, or that my tastes are better than yours, but BOY are they different. The new design might be ever so slightly easier to use, but it's ugly as sin. It's offensive to look at.
It's like applying the old Windows 3.1 Hot Dog Stand Theme. Yep, everything is easier to see, but is that worth the number of people who will dislike it? Sure, some people will like it. I saw people now and again actually using Hot Dog Stand as their daily layout. Ought to be a choice, however.
What happened to members.woot.com?
How can I stalk sexy wooters now?
What did you do, get rid of all the talented writers and decide to redesign for redesign sake? Overload of programmers? Yech, there goes another site...
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