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A few years ago, Jennifer Reese lost her job, so she decided it was the perfect time to save money by undertaking "all those exciting Little House on the Prairie cooking jobs" she'd been curious to try. Reese was an ambitious cook, and her enthusiasm knew no bounds: She wasn't just baking bread or grinding peanut butter. She fried potato chips, made Pop-Tarts, stretched curds into mozzarella, infused vermouth, fermented kimchee — and, while she was at it, raised her own chickens, turkeys and goats at her home in the San Francisco Bay area.
"But at the same time I was thinking, this is really absurd," Reese tells NPR's Melissa Block. "I'm not going to save money by baking bread or making cheese; this is a romantic fantasy. So while I was doing it, I ran this cost/benefit analysis while I was going along." The result of that analysis is Make the Bread, Buy the Butter, a chronicle of Reese's trial-and-error odyssey to figure out which foods are worth the effort of making yourself, and which foods you should just buy right off the grocery shelf.
With each recipe in the book, Reese includes a "hassle factor" — ranging from "none at all" to "truly a pain in the [BEEP]" to "you will want to bludgeon yourself with your rolling pin about halfway through this project." (You can find recipes for two "worth it to make yourself" foods — hot dog buns and Worcestershire sauce — below.)
Reese attempted to make foods at home that might never occur to you to make from scratch — like marshmallows. "Oh, they just taste so much better. They're just more delicious," Reese says. "They don't turn out to be cheaper ... but they are better." So homemade marshmallows it is. Reese guided Block through the surprisingly simple make-your-own-marshmallow process:
First, the ingredients: granulated sugar, confectioner's sugar, gelatin, vanilla, egg whites, cornstarch, corn syrup — and some store-bought marshmallows, for comparison.
To start out, dissolve gelatin in water in a small saucepan over low heat. (For the full, detailed recipe, scroll down to the bottom of the page)
Then, in a larger saucepan bring granulated sugar, corn syrup and water to a fast boil — it must reach 265 F on the candy thermometer.
Meanwhile, separate two eggs and drop the whites into the mixer. Whisk until they are firm and glossy.
As soon as the sugar syrup hits 265 F, start pouring it slowly and steadily into the egg whites — beating the whole time. Add the gelatin as well, keep beating, and, once the bowl is cool to the touch, whisk in the vanilla.
If it looks floppy, don't panic, Reese advises — just keep beating: "It will eventually come together and become a beautiful cloud — puffy, white, billowing cloud."
Then, pour the sticky, shiny goo onto a 9x13 cookie sheet that has been lightly greased and prepared with a bed of cornstarch and confectioner's sugar. Spread the marshmallow out smoothly, and let it sit overnight.
In the morning, using kitchen shears, cut the marshmallows into 36 squares.
Cut into cubes, they look fantastic, but they're not the Jet-Puffed marshmallow from your childhood. Will they stand up to store-bought? To find out, Block brought her homemade marshmallows to some of the harshest and hungriest food critics around — the staff at All Things Considered.
NPR arts correspondent and frequent guest host Lynn Neary was impressed. "That's really good," she said. "I think it's better than store-bought. I like the texture better. ... [It's] a little creamier. And sweet. Sweet, but not too sweet."
All Things Considered co-host Robert Siegel agreed: "That's amazing. It tastes exactly like a marshmallow, except there's no fire around it," he said. "It's terrific! I've never had homemade marshmallows before!"
Recipe: Marshmallows
Like most Americans, I grew up thinking a marshmallow was a stiff, eraserlike confection, nominally edible, used in school construction projects involving toothpicks or dropped in hot chocolate. Neither candy nor cookie, a marshmallow was a gummy droid, entirely artificial and not all that enticing. My kids used to eat them only when there was nothing sweet left in the cupboard except raisins. To concoct a marshmallow at home seemed impossible. And to concoct at home a marshmallow that resembles a Kraft Jet-Puffed may be impossible.
After you have tasted a sugar-white homemade marshmallow you will not care. Homemade marshmallows are fairy food, pillowy, quivering and soft.
Make it or buy it? Make it.
Hassle: Negligible, provided you have a mixer (a hand-held mixer is fine if you're strong and patient) and a candy thermometer. If you don't have a candy thermometer, buy one. Cheap and useful.
Cost comparison: The most basic homemade marshmallow costs 10 cents. Kraft Jet- Puffed marshmallows: 4 cents apiece. On the other hand, high-end marshmallows like the Whole Foods brand: 50 cents.
Makes 36 marshmallows
Three 1/4-ounce packets unflavored gelatin
1 1/2 cups granulated sugar
1 cup light corn syrup
2 egg whites
2 teaspoons vanilla extract
1/4 cup cornstarch
1/4 cup confectioner's sugar
In a tiny saucepan, over low heat, dissolve the gelatin in 7 tablespoons of water. It will be pale beige and viscous. Turn off the heat.
In a larger saucepan, heat the granulated sugar and corn syrup with 1/2 cup water.
Bring to a boil, stirring until dissolved. Let it boil until it registers 265 F on a candy thermometer.
Meanwhile, in the bowl of a mixer, begin whisking the egg whites. Beat until firm and glossy. As soon as the sugar syrup registers 265 F, begin pouring it in a slow steady stream into the egg whites, beating constantly. Add the gelatin and continue beating. When you start, the hot liquid will slosh around the bowl and you will think it is hopeless; by the time you are done, the mixture will have swollen into a luxuriant white cloud. Whisk until the bowl is cool to the touch.
Whisk in the vanilla.
Lightly grease a rimmed cookie sheet. Mix together the cornstarch and confectioner's sugar and sift half onto the cookie sheet. You want a really generous bed of powder. On top of this, spread the marshmallow and smooth the top. Let sit overnight.
In the morning, cut the marshmallows into 36 pieces with a sharp knife. If they stick, dip the knife in water. (Damp scissors can also help with the job.) Toss the marshmallows in the leftover powder; you want all the exposed sides of the marshmallows to be lightly coated in powder, which will keep them from sticking to each other.
Store in a cookie tin or resealable plastic bag. They keep indefinitely, though they become crustier and less appealing after a week or so.
Excerpted from Make The Bread, Buy The Butter: What You Should and Shouldn't Cook from Scratch — 120 Recipes for the Best Homemade Foods by Jennifer Reese. Copyright 2011 by Jennifer Reese. Published by Free Press.
Hot Dog Buns
One day we had a package of hot dogs to use up, but no buns. I've served naked hot dogs rolling around on a plate before, but no one in my household is very happy when I do. Likewise, I'm never very happy to go to the supermarket. I decided to try out the bun recipe in The King Arthur Flour Baker's Companion, a cookbook that has seldom steered me wrong. Mixing and kneading the dough took five minutes. I left it to rise for three hours and went about my day.
Shortly before dinner, I shaped the dough into logs, let them rise briefly, and put them in the oven. They were lopsided and lumpish when they emerged, and didn't offer a perfectly tidy cradle for the hot dogs. "People rely on hot dog buns to hold their hot dogs," said Mark, frowning. But once he started eating, even he had to concede that these were superlative hot dog buns, slightly sweet and yeasty, soft and rich.
I found myself reflecting on how bad most hot dog buns are. How we take for granted their badness, how inured we are to their badness. How I always throw away what's left after the last bite of hot dog because the bread has the texture of foam rubber. But hot dog buns don't need to be bad! We were eating these hot dog buns as if they were warm sourdough rolls. Moreover, they were cheaper than buns from the supermarket.
Make it or buy it? If you have time, make it. You can buy delicious bread and adequate bagels, but you cannot buy a good hot dog bun.
Hassle: Slight, though you have to plan ahead
Cost comparison: Homemade: 17 cents a bun. Ball Park buns: 37cents. Sara Lee: 55 cents.
Makes 10 buns
1 cup milk
2 tablespoons unsalted butter, softened
1 large egg
2 3/4 cups all-purpose flour
1/2 cup whole-wheat flour
1/4 cup sugar
1 teaspoon kosher salt
1 tablespoon instant yeast
Neutral vegetable oil, for greasing
In the bowl of a stand mixer, combine the milk, butter, egg, flours, sugar, salt, and yeast and knead with the dough hook until you have a smooth dough.
Scoop up the dough, grease the bowl, and return the dough to the bowl. Cover with a clean, damp dish towel and let the dough rise. It will be puffed and ready in about 1 hour, but you can leave it longer.
Gently deflate the dough and divide into 10 pieces. Shape each lump of dough into a petite bun-sized log. Make them as neat as you can, because every flaw in the design will be exaggerated in the finished product.
Place on a greased or parchment-lined cookie sheet, 1 1/2 inches apart. Drape with the same damp towel. Let rise for 30 minutes. This is dough with Frankenstein inclinations, so don't let the buns rise much longer than 30 minutes.
Preheat the oven to 375 F.
Bake the buns for 12 to 15 minutes, until golden. The original recipe says to cool the buns, but I would eat them soon. Like, immediately. If you don't eat them immediately, store in a plastic bag at room temperature for up to 5 days. Freeze for longer storage.
Excerpted from Make The Bread, Buy The Butter: What You Should and Shouldn't Cook from Scratch — 120 Recipes for the Best Homemade Foods by Jennifer Reese. Copyright 2011 by Jennifer Reese. Published by Free Press.
Worcestershire Sauce
I'm aware that it sounds obsessive to make your own Worcestershire, a condiment you probably use only occasionally, in minute quantities. But wait until you taste this stuff. It's black and shiny, almost iridescent, with so much umami you'll want to eat it with a spoon. Credit goes to Emeril Lagasse for this knockout recipe.
Make it or buy it? Make it.
Hassle: You babysit the sauce all day, but it's not a needy baby.
Cost comparison: A pint of homemade costs about $8. Lea & Perrins: $9.50
Makes about 1 quart
3 tablespoons olive oil
2 large onions, chopped
2 serrano chiles, chopped, with seeds
2 tablespoons minced garlic
1 teaspoon freshly ground black pepper
Two 2-ounce cans anchovies, drained
1/4 teaspoon ground cloves
1 tablespoon kosher salt
1 lemon, peel and white pith removed and discarded
2 cups dark corn syrup
1 cup molasses
1 quart distilled white vinegar
1/4 pound fresh horseradish, peeled and grated
In a heavy pot over high heat, combine the oil, onions and chiles. Cook, stirring, until the vegetables are soft, about 3 minutes. Add the garlic, pepper, anchovies, cloves, salt, lemon, corn syrup, molasses, vinegar, 2 cups water and the horseradish. Bring to a boil.
Reduce the heat and simmer, stirring occasionally, until the mixture barely coats a wooden spoon, about 6 hours.
Strain through a fine-mesh sieve into a bowl and let cool to room temperature. Store in a bottle, preferably one with a spigot. Keeps in the refrigerator indefinitely.
Excerpted from Make The Bread, Buy The Butter: What You Should and Shouldn't Cook from Scratch — 120 Recipes for the Best Homemade Foods by Jennifer Reese. Copyright 2011 by Jennifer Reese. Published by Free Press.
This is ALL THINGS CONSIDERED from NPR News. I'm Lynn Neary.
And I'm Melissa Block, with the itch to make something from scratch. And why not something seasonal, something that would never have occurred to me to make at home if I hadn't been persuaded by a new book from Jennifer Reese, who describes homemade marshmallows as fairy food - pillowy, quivering and soft.
JENNIFER REESE: Oh, they just taste so much better. They're fluffier and they're just more delicious. They don't turn out to be cheaper but they are better.
BLOCK: So, homemade marshmallows it will be.
UNIDENTIFIED WOMAN: (Singing) It's a marshmallow world in the winter, when the snow comes to cover the ground.
BLOCK: Jennifer Reese joined me from San Francisco to guide me through the marshmallow-making process, which turned out to be surprisingly simple. You'll find the full recipe at NPR.org. It involves gelatin dissolved in water and a fast boil of sugar, water and corn syrup.
REESE: Yeah, this is the sugar syrup that makes everything happen. Now you turn on the stove to high and let her rip. And you want to let it boil 'til it gets to about 265 degrees Fahrenheit.
BLOCK: Meanwhile, we separate a couple of eggs and the whites go into the mixer.
BLOCK: They need to be beaten until they're firm and glossy, so time to put the hammer down on the Kitchen-Aid.
BLOCK: It's like a race here, Jennifer. Will the egg whites be beaten before the sugar syrup reaches 265 degrees?
BLOCK: OK. The sugar syrup is at a furious boil and the egg whites are coming along nicely. Ooh, it's getting so fluffy. Once the sugar syrup is hot enough, it gets whipped into the egg whites along with the gelatin and some vanilla.
BLOCK: OK. Now, Jennifer, it's looking really sloppy. Is that good?
REESE: Yeah, it's fine. You just have to let it go and let it keep beating and it'll eventually come together and become a beautiful cloud - puffy, white, billowing cloud.
BLOCK: Which, after many minutes, it does. And then we pour the whole beautiful, sticky, shiny goo onto a prepared cookie sheet. That's going to sit overnight. So, let's go back to Jennifer Reese and the book that inspired us to set out on our marshmallow adventure. It's called "Make the Bread, Buy the Butter," and it chronicles her odyssey through trial and error of figuring out what foods are worth the effort of making yourself and what you should just buy right off the shelf.
REESE: I've always been a really avid and ambitious cook, and a few years ago I lost my job and I had this moment of thinking, well, you know, I'm going to save all this money to do all those exciting "Little House on the Prairie" cooking jobs that I've always wanted to try.
BLOCK: Jennifer Reese's enthusiasm knew no bounds. So, she wasn't just baking bread or grinding peanut butter, she was frying up potato chips, making her own Pop-Tarts, stretching curds into mozzarella, infusing vermouth, curing pastrami and fermenting kimchee, not to mention raising chickens, turkeys and goats at her home in the San Francisco Bay Area. Jennifer Reese includes a hassle factor with each recipe in her book, ranging from none at all to truly a pain in the (beep), to you will want to bludgeon yourself with your rolling pin about halfway through this project.
REESE: Anything was fair game. Worcestershire sauce - oh yeah, I'm going to look up a recipe. And I tried it and it was absolutely stupendous. Pastrami was a lot of work, a lot of work.
BLOCK: Was it worth it, the pastrami?
REESE: Yeah, it was worth it in the moment but I haven't done it since.
BLOCK: Tell me about the Worcestershire sauce. You rave about this in the book.
REESE: Yeah. I've only actually made it once because I use very little Worcestershire sauce. I mean, how many bottles do you go through in a lifetime?
BLOCK: One, I think.
REESE: Yeah, it was just black and tarry and it just had so much flavor. And, you know, taste it against the kind, you know, in the paper-wrapped bottle, it was just outstanding. It wasn't quite as vinegary and thin. I think it's really worth doing because you only have to do it so rarely.
BLOCK: You know, I have to ask, Jennifer, how big a pantry and a freezer you must have, because at certain points it seems like you have camembert ripening in the closet and sauerkraut fermenting or doing whatever sauerkraut does, and you have vermouth infusing and pancetta that is aging hanging from your pipes. It sounds like your house basically got turned into an experimental larder for a long time.
REESE: It was crazy. It was crazy. There were, like, jars of yogurt and creme fraiche on the counter. And I had this immense prosciutto that I had made sitting in the refrigerator. Yeah, and the cheese situation got crazy. I was making cheese every day for a while because it was so exciting to do.
BLOCK: Well, since your premise here is make it or buy it, let's tick through a few of these and you tell me whether we should be making it buying it, OK?
BLOCK: Hot dog buns.
REESE: Hot dog buns, I think you should make, because they are so much more delicious than what you can buy. They also cost less and they're quite easy.
BLOCK: Really? OK. Bacon. You make your own bacon. Make it or buy it?
REESE: You know, I had made my own bacon and it's delicious. But you can buy bacon, and unless you have a smoker - and if you're going to try to smoke it in your own house, as I have done, I think it's probably easier to buy it. It's definitely easier to buy it. I think it's probably worth buying.
BLOCK: Well, we did hot dog buns - how about ketchup? Make it or buy it?
REESE: Ketchup, I made a number of different ketchup and I was pretty sure that homemade ketchup would have to be more delicious than Heinz, but then I had a ketchup-tasting party and everybody preferred the Heinz. Because if it doesn't taste like Heinz, it's not really ketchup.
BLOCK: Right.
REESE: That's not necessarily a good thing. It's just the way it is. You know, if it's a little different, it's not ketchup.
BLOCK: Which brings us back to our marshmallows. Now, I've cut them into cubes, they're dusted with powdered sugar and they look fantastic, but they're not the classic jet-puffed marshmallow everyone remembers from their childhood. So, would mine stand up to store-bought? I brought them to the harshest and hungriest food critics known to humankind - the staff of ALL THINGS CONSIDERED. Starting with a man of very discriminating taste, my co-host Robert Siegel.
ROBERT SIEGEL, BYLINE: It's amazing.
BLOCK: It tastes like a marshmallow.
SIEGEL: It tastes exactly like a marshmallow, except there's no fire around it. No, it's great. It's terrific. It's quite marshmallow-y. You made these? These are delicious. Really, really good.
BLOCK: Lynn Neary has arrived.
NEARY: That's really good. I think it's better than store-bought. I like the texture better. It's a little creamier.
SIEGEL: Those are the way to make them, yeah.
UNIDENTIFIED WOMAN: (Singing) The marshmallow without being friendly. Here we are about the evergreen tree. And...
BLOCK: And if you want to try making the marshmallows yourself, you can find the recipe and a step-by-step photo guide at our website, NPR.org. We also have the recipes for hot dog buns and Worcestershire sauce from Jennifer Reese's book, "Make the Bread, Buy the Butter."
UNIDENTIFIED WOMAN: (Singing) The world is a snowball just for its snow. You better get out and roll it along. Oh, it's a yum, yummy world made for sweethearts. Take a walk with your favorite guy. It's a sugar (unintelligible), what if spring is late. In winter, it's a marshmallow world. It's a marshmallow... Transcript provided by NPR, Copyright NPR.


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Mark Hayward's City Matters: It's developer vs. landowners on Manchester's Hobart StreetBY MARK HAYWARD
New Hampshire Union Leader
August 07. 2013 8:04PM
IF YOU are looking for signs of the health in the Manchester real estate market, Hobart Street might be as good as any place to start.
Whenever the market picks up, whenever real estate developers feel they can turn a dime, they eye Hobart Street.
Hobart Street is a small, block-long residential street that runs off Hanover Street. It dead ends into one of the largest swamps (environmentalists call them wetlands) in the area. And it borders a 5-acre forest of tall pines sandwiched between Hobart Street homes and the Villa Crest nursing home.
Twice in the past decade, developers have eyed that forest for homes. They did so in 2004, just as Bush-era tax cuts started being felt, and they returned in 2007, right before the debacle caused by mortgage-backed securities.
Both times, city regulators rejected plans.
The third time proved to be the charm. With a slimmed down plan, Auburn developer Elmer Pease gained approvals from Manchester for nine homes expected to sell for $229,900 to $259,900.
The approvals have left a neighborhood frustrated, but a developer insistent he did everything right.
"We feel like we're a victim here of big money interest. We have no say," said Don Boucher, whose backyard borders the development area. "I strongly feel they (the city) won't give us the time of day. It's all about the builders."
Blasting will release radon that will seep into their foundations, he said. Trees that help filter fumes from the nearby Kalwall factory will be lost. Water will run off homes into wetlands, both on and off the property.
And what the neighbors say is their biggest concern — the land was supposed to be a buffer between their homes and Villa Crest.
Pease said he has done everything he can to make the neighbors happy, short of going away. His design for two culs-de-sac means blasting will take place for only three days. The deepest blast will be for a 5-foot trench, he said, although he didn't rule out the need to blast a granite pod to complete a foundation.
Most runoff will end up in a detention pond, where it will eventually seep it into a large, 20-acre wetland off the property.
Pease has said he will guarantee a no-cut buffer around neighboring properties. He dismisses the idea that the land was promised as a buffer for Villa Crest. No property or city records make mention of the buffer, he said.
"They keep bringing up that history," Pease said. "Two owners later, we don't have a clue of what they're talking about."
Neighbors say they don't have anything to prove that's the case. Bill Ready, who also lives on Hobart Street, said nine years ago he saw a letter attesting to the buffer in city files.
But when he returned the next day to copy the letter, it was gone, he said.
To be sure, this is not an ideal piece of property for homes. Granite ledge pops out in one area. Portions of the backside have a 10-foot embankment leading up to Villa Crest. And the road to the homes will have a steep pitch.
One corner has a small wetland (some mosquitoes). Just north of the property are acres of cattails and wetlands (even more mosquitoes). Hobart Street is only 20-feet wide in some places. And the driveway around Villa Crest has become a makeshift parking lot.
So why build? Pease said it's rare to find a 5-acre lot with access to water and sewer lines in Manchester. Such a lot in Hooksett or Auburn would probably support only two houses, he said.
"As I said many times on the board, we're a city. We're not Deerfield or Candia," said Kevin McCue, a planning board member who was chairman in 2007 when an earlier plan was rejected.
McCue said he was wary of Pease because of the pace of his work at Ledgewood, a nearby hillside development for people 55 years or older. But he said Pease's nine homes compares to the 12 homes developers wanted to build earlier, and Pease has addressed all the issues raised by neighbors.
"The abutters, they've had a nice little forest area for themselves," he said.
Meanwhile, Ready said neighbors will speak to a lawyer to determine their next move. He said they could stop the whole project by parking trucks on both sides of the narrow street, preventing heavy equipment from reaching the site.
Pease said he's not sure when the project will start. The lots will have to be sold; no one builds nine houses without a buyer nowadays.
"The market plays a big role," he said. "We hope to have a builder in place to start this fall."
Mark Hayward's City Matters appears Thursdays in the New Hampshire Union Leader and UnionLeader.com. He can be reached at firstname.lastname@example.com.


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Hartsville, S.C. – A pair of hat tricks led the Lees-McRae's women's soccer team to a 6-1 win over the Coker Lady Cobras in Conference Carolinas women's soccer action Saturday afternoon. The loss drops Coker to 0-8 overall and 0-4 in the conference, while the Bobcats improve to 5-3 overall and 3-0 in the conference.
Vickie Rich (Buffalo Grove, Ill.) earned the Bobcats first hat trick of the match, as she netted all three goals in the first half of play, scoring the first three goals of the game. Aerial Gregston (Atwater, Ca.) got the second hat trick with two goals in the first half and one in the second. Gregston also had two assists on the day, while Shaina Ormsby (Raleigh, N.C.) and Alleshia Fisher (Lenoir, N.C.) each had an assist as well.
Coker's lone goal came in the 41st minute when Bridget Clark (Irmo, S.C.) blasted a shot from just outside the 18 yard box past the diving keeper.
Even with the score 5-1 at halftime, the Lady Cobras fought hard in the second half and goalkeeper Carrie Hudnell (Goose Creek, S.C.) allowed just one goal on five saves.
Lees-McRae keeper Brittany Bolton (Roanoke, Va.) had six saves on the day.
Up next for the Lady Cobras is another conference match, this time they will travel to Charlotte, N.C. to face Queens University on Wednesday, Sept. 30. Kick-off is scheduled for 7:30 p.m.


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LEXINGTON, Va. – First-year attackman Mac Means (Sewickley, Pa./Sewickley Academy) tallied three goals and one assist to help lead the 10th-ranked Washington and Lee men's lacrosse team to a 9-4 victory over Greensboro College on Wednesday afternoon at Wilson Field.
Means opened the scoring at the 8:42 mark of the first period when he found rope off an assist from senior midfielder Max Mancuso (Northport, N.Y./Northport). The Generals (4-0) upped their lead to 2-0 on a goal by senior midfielder Kevin Feeney (Summit, N.J./Summit) off a feed from sophomore attackman Scott Meehan (Baldwinsville, N.Y./Manlius-Pebble Hill) at the 6:59 mark, but the Pride (2-2) responed with an extra-man goal by sophomore attackman Brad Gesser (Manahawkin, N.J./Southern Regional) off an assist from senior attackman Jordan Drumheller (Severna Park, Md./Severna Park) at 4:41 of the first period.
Greensboro knotted the score at 2-2 just 1:30 into the second quarter when sophomore midfielder John Anglin (Hicksville, N.Y./Hicksville) assisted on a Drumheller goal. Means scored off a feed from senior attackman Will Keigler (Timonium, Md./Gilman) at the 11:18 mark for a 3-2 lead and Keigler scored off a feed from Means with 11 seconds left to give W&L a 4-2 lead heading into the halftime break.
Meehan tallied the lone goal of the third quarter off an assist by first-year midfielder Cooper Brown (Baltimore, Md./Gilman) at 6:13, but a pair of General goals, one by senior midfielder Logan Bartlett (Summit, N.J./Pingry School) and a man-up tally by Keigler, gave W&L a 7-2 lead with 13:16 left in the game. The teams traded two goals each over the final 8:01 for the 9-4 final, W&L's ninth-straight win over Greensboro.
Means' offensive effort was complimented by two goals and one assist from Keigler and a pair of goals from Feeney. Meehan added one goal and two assists, while first-year Joe LaSala (Wilton, Conn./Wilton) and junior Austin Wernecke (Lutherville, Md./Boys' Latin) paced the defense. LaSala had five caused turnovers and three ground balls, while Wernecke had four caused turnovers and six ground balls. In goal, senior Matt Mason (Gladwyne, Pa./St. Mark's) started and played 56:54, notching six saves and allowing four goals.
Drumheller led the Pride with two goals and one assist, while senior goalkeeper Matt Leach (Charlotte, N.C./Canon) registered 12 saves (9 GA) in 60 minutes between the pipes.
Washington and Lee returns to action on Saturday as it hosts Washington College for a 3:00 pm contest.
Mac Means 3; Will Keigler 2; Kevin Feeney 2; Scott Meehan 1; Logan Bartlett 1.
Scott Meehan 2; Cooper Brown 1; Will Keigler 1; Max Mancuso 1; Mac Means 1.
Jordan Drumheller 1; Randy Brooks 1; Brad Gesser 1; Nick Patrone 1.
John Anglin 1; Jordan Drumheller 1.
Matt Mason (W&L) – 56:54, 6 Saves, 4 GA
Jason Lumpkin (W&L) – 3:06, 0 Saves, 0 GA
Matt Leach (GC) – 60:00, 12 Saves, 9 GA


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Foraminal Encroachment
Foraminal encroachment means that degeneration in the spinal column has caused an obstruction of the foramina, which are the open spaces on either side of the vertebrae through which spinal nerves pass on their way to other parts of the body. As these neural passageways become blocked, it can force pressure on the nerves, which causes pain at the site of the impinged nerve as well as symptoms that travel to the extremities.
This condition of foraminal encroachment, which goes by other names such as foraminal stenosis and spinal foraminal stenosis, can occur in any of the spinal regions: cervical (upper neck and back), thoracic (middle back) or lumbar (lower back). Generally, foraminal stenosis symptoms are unilateral, meaning they only occur on one side of the body. However, bilateral foraminal stenosis can also occur, in which foramina on both sides of the vertebrae are narrowed.
Foraminal stenosis causes may include any of the following:
- Herniated disc – an intervertebral disc ruptures and the inner jelly-like disc material (nucleus pulposus) extrudes into the spinal canal in the area of one or more foramina.
- Bulging disc – an intervertebral disc shifts and impinges on the foramen, contributing to foraminal encroachment.
- Degenerative disc disease – a condition due to aging during which intervertebral discs become thinner, drier and more brittle, making them extremely prone to damage. Degenerative disc disease can often be a cause of herniated discs and bulging discs, both of which contribute to foraminal encroachment.
- Bone spurs: often referred to as osteophytes, these are extra growths of bone that your body produces as a way to reinforce the spine when it senses the spine has begun to degenerate. However, these bone spurs can cause foraminal encroachment. Bone spurs are often brought on by arthritis of the spine.
There are a number of foraminal encroachment and foraminal stenosis treatments. Your physician may suggest a course of prescription or over-the-counter pain medication, mild exercise, rest, hot and cold packs or anti-inflammatory steroid injections. If these conservative methods do not prove effective, your physician may also suggest foraminal stenosis surgery.
If this is the case, Laser Spine Institute is ready to talk to you about our minimally invasive procedures as an alternative to traditional open back surgery. Remember, neck and back pain does not have to be a way of life. Contact Laser Spine Institute today for your MRI or CT scan review.


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Paul (UK - BD)
Chris takes a look at the Blu-ray release of the recent Pegg and Frost comedy...
British tourists and sci-fi nerds Graeme Willy (Simon Pegg) and Clive Gollings (Nick Frost) are in the USA to attend Comic-Con and visit the country's UFO hotspots. While on their trip they are almost run off of the road by a black car which subsequently crashes. When they stop to investigate they discover that the occupant is a small green alien named 'Paul', who is fleeing the US authorities after learning that his sixty-year stay on Earth is to be cut short by an untimely 'alien autopsy'. The quick-witted, smart-mouthed Paul enlists Graeme and Clive's help to escape his pursuers, who include the father of a young woman they 'accidentally' kidnapped from an RV park and the relentless Agent Zoil, who is attempting to stop Paul from rendezvousing with his mother ship.
This Blu-ray viewing marked the third time I'd seen Paul and I have to say that my feelings towards it haven't really changed all that much. The first time I saw it I was enamoured with the constant stream of geek references peppered throughout and pleasantly surprised by Seth Rogan's voiceover work and the strength of Paul's character animation. Pegg and Frost are always likeable and the supporting cast is incredibly talented, so it's fair to say that I found the film quite enjoyable. This was reinforced on my second and third viewings, but while I do like the film I think it falls just short of the standards set by Shaun of the Dead and Hot Fuzz. The main reason for this is that Paul is considerably more Americanised than either of those British productions and as a result some compromises had to be made. Pegg and Frost have discussed this during interviews (and indeed on the commentary), but their take on it is that if a company is going to give you millions of dollars to make a movie you have to play ball to some extent. In some cases they even acknowledge that the studio notes were beneficial to the finished product, so it's not like we're getting some bastardised version of their original vision. Film is a collaborative medium and while I did long for a little more bite in some of the gags there's no way a relatively low budget British indie film could have incorporated such a sophisticated CGI character like Paul without it looking like a bad episode of Doctor Who.
If the above sounds like I'm scrambling to defend the film, well there might be some truth to that. There have been some quite vocal cries of 'sell-out' and a few negative reviews from the Pegg and Frost faithful and as a fan I'm hoping to redress the balance. It's not their best work, but it's still a lot better than most of the comedies that come out of the States. Perhaps the most refreshing thing about Paul is that it's a relatively good-natured comedy. About the only 'offensive' thing it does is poke fun at religion, but whether you take issue with that will undoubtedly depend on your personal outlook. I don't follow any particular faith so I wasn't bothered by any of the jibes, but I can see why others might not feel the same way. I don't think the film goes out of its way to be mean spirited though, as the characters freely admit that there could be some kind of guiding force in the universe—just not a bearded old dude sitting on a fluffy white cloud.
Paul is also a geek's dream, as there are simply dozens of references to other sci-fi franchises. We're talking both visual and aural cues here, and off of the top of my head I can recall nods to Hot Fuzz, Titanic, Mac & Me, The Blues Brothers, Battlestar Galactica, Mork and Mindy, The Karate Kid, Back to the Future, Jaws, Aliens, Close Encounters of the Third Kind, E.T. and multiple Indiana Jones, Star Wars and Star Trek bits. This is all outside of the Comic-Con scenes, which are themselves packed with a ton of nerd pleasing moments. (I kind of wish Universal had included a trivia track on the disc pointing them all out.)
It's probably worth mentioning that the disc includes both the theatrical and 'unrated' versions of the film, the latter of which runs for around six minutes longer than the version I saw at the cinema. That might not sound like much, but it's actually quite a lot of time in film terms, although here the content is comprised mainly of short extensions to existing scenes rather than entirely new sequences, so don't go expecting any earthshattering revelations.
Paul arrives with a 2.35:1 (1080/24p AVC) widescreen transfer that is remarkably faithful to the theatrical version I saw (twice). I remember that the film looked quite soft at the theatre, but even so detail is solid throughout with Paul himself looking particularly grand, especially in the close-up shots. The colour palette is intentionally muted, but varied and natural (as far as stylistic choices allow). Comic-Con is the perfect showcase for this, as there are many different hues vying for the viewer's attention. Contrast runs a tiny bit hot, although this is intentional and something that seems increasingly prevalent among today's feature films. Black levels are nice and solid and there's plenty of detail in the shadows, while print damage and serious digital artefacting are nowhere to be seen. To cut a long story short this is a perfect example of a capable transfer of a modern feature that should look great on any setup.
The splendid visuals are complimented by a very lively DTS-HD Master Audio 5.1 track that has everything you'd expect from a modern sound mix. There's plenty of directionality, from mundane effects like cars passing by to more elaborate sequences like the shootout at the house and the climactic sequence with the helicopter. There's even a really neat effect when Paul uses his healing powers, which sounds like a buzzing, electrical sound that zips around the soundstage. Dialogue is pretty much perfect and there's some fairly aggressive LFE during the action scenes, and even some of the more pedestrian moments have a reasonable amount of kick to them. David Arnold's score is spread around the soundstage to great effect as well. All in all it's an impressive effort and the film actually sounded a little better than it did when I watched it theatrically.
Filmmakers' Commentary: Available only on the theatrical version of the movie, the commentary track features director Greg Mottola, Simon Pegg, Nick Frost, Bill Hader and producer Nira Park. As you'd expect Pegg and Frost drive the track forward with energetic chat and banter, although Mottola and Hader chime in fairly frequently (there's a running gag about Nira Park's lack of input). It's also a pretty informative track as the participants recount stories about the genesis of the film, how the script changed and people were cast, Paul's evolution and more. It's definitely worth a listen.
Bloopers (10:51 HD): A moderately amusing selection of goofs and outtakes follows, with the usual cracking up and line flubs.
Between the Lightning Strikes: The Making of Paul (40:04 HD): This two-part making of documentary tells you all you could realistically want to know about the making of the film, from its inception right through to post-production. There's footage of Simon and Nick's road trip across America prior to writing the script, interviews with the cast and crew, a ton of behind-the-scenes footage and plenty more.
BTS Featurettes (01:02:49 HD): There are eight featurettes totalling more than an hour's worth of material, including 'RV Doorway: The Cast of Paul On-Location', 'Runaway Sanata: An Interview with Nancy Steiner', 'Smithereens', '5th Date Level Direction: The Cast on Greg Mottola', 'Mexico Zero: The Locations of Paul', 'The Many Pauls', 'Paul the Musical' and 'The Traveller Beagle'. It's a mix of fun an informative stuff that is deserving of your attention.
The Evolution of Paul (15:05 HD): This short featurette discusses how the animators went about designing and realising the character of Paul. There's interview footage with the director and the animators, along with behind-the-scenes footage, early character tests and motion capture.
Simon's Silly Faces (01:20 HD): As the title suggests, this is simply eighty seconds of Simon Pegg mugging for the camera. It's not the most ground-breaking feature I've ever witnessed.
Who the Hell is Adam Shadowchild? (02:10 HD): This is an amusing look at the science fiction writer played by the great Jeffrey Tambor, with plenty of shots of his fake books and expanded scenes from his Comic-Con appearance.
Theatrical Trailers (07:29 HD): We get the domestic (read US), UK and Red Band Internet trailers for the film, the latter of which is rather cool.
TV Spots US (02:25 HD): There are five US TV spots on the disc, including 'Legend', 'Trouble', 'Two Grown Men – Alternate', 'Who is Paul?' and 'Evolved'.
TV Spots UK (01:59 HD): We get four UK TV spots, including 'Extra', 'Pedigree', 'Aliens' and 'America's Most Wanted'.
Galleries: A large selection of still galleries are included, with tons of photos, storyboards and posters for the viewer to peruse.
While not as well-received as their work with Edgar Wright, Pegg and Frost's Paul is still an amusing, feel-good comedy/road-movie that packs in enough belly laughs and subtle nerd references to keep the loyal fan base happy (at least if this fan is any indicator). It's definitely more mainstream than their previous work, but that's not necessarily to the detriment of the piece because it offers something different from Shaun and Hot Fuzz. If making something that can be enjoyed by a wider audience brings more people to their earlier work that can only be a good thing as well. Of course the quality of the film is largely subjective and I'm really here to tell you whether or not the Blu-ray is worth your money. In this case I'm happy to report that it's very good from a technical standpoint, serving up solid AV along with a collection of interesting and amusing bonus material for a winning combination. In my opinion this should definitely be on your list of considered purchases.
* Note: The above images are taken from the Blu-ray release and resized for the page. Full-resolution captures are available by clicking individual images, but due to .jpg compression they are not necessarily representative of the quality of the transfer.
Review by Chris Gould
Chris Gould Editor Join Date: May 2001 Location: United Kingdom Posts: 7,171
I'm having a bit of a nerdgasm about all of the Star Wars toys I recognise in that last shot. I had the Sarlacc Pit game, the Star Destroyer bridge toy, the Falcon, the various little vehicles and such. I'm even staring at the exact same R2 toy as the one on the glass case as I write this (along with 3PO). Happy days.
Marcus1138 Contributor Join Date: June 2008 Location: United Kingdom Posts: 910
That is a fun grab to look at. I still have a lot of that Star Wars stuff Also good to see Jungle Girl on display. That put a geeky smile on my face in the cinema.
Matt Contributor Join Date: October 2004 Location: United States Posts: 2,113
Saw this in a theater with about 10 other people in attendance and was the only one who laughed at a lot of the jokes. It was a little awkward, especially when it came to the Mac & Me bit as I had to struggle to keep my just sipped soda in mouth.
rebel-scum Member Join Date: May 2006 Location: United Kingdom Posts: 1,101
Those other 10 people were retards, IMO.
Suitable only for persons of 15 years and over
Disc Details
Release Date: 13th June 2011
Discs: 1
Disc Type: Blu-ray Disc
RCE: No
Video: 1080p
Aspect: 2.35:1
Anamorphic: No
Colour: Yes
Audio: DTS-HD Master Audio 5.1 English, DVS English
Subtitles: English
Extras: Audio Commentary, Making of Documentary, Featurettes, Bloopers, Trailers, TV Spots, Galleries
Easter Egg: No
Feature Details
Director: Greg Mottola
Cast: Simon Pegg, Nick Frost, Seth Rogen, Kristen Wiig, Jason Bateman, Bill Hader, Joe Lo Truglio, Blythe Danner, John Carroll Lynch, Jane Lynch, Sigourney Weaver, Jeffrey Tambor
Genre: Comedy and Sci-Fi
Length: 109 minutes
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PSLS: You can expect a pretty good slate of PSN releases next week with games like the original Mass Effect, Uncharted: Fight for Fortune, Guardians of Middle-Earth, and Page Chronica.
AC3 DLC? Well I reckon I will grab that and of course Guilty Gear!
Well, I guess I have no more excuses to keep me from diving into the Mass Effect universe, all three titles are now on PSN and part of me still hopes to see it on the Vita. It's just more practical when it's at the palm of your hands. At this point every PSN title should make the transition to the Vita. It's the lil' handheld that could.


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WR Stephen Burton, a rookie seventh-round draft pick, injured the medial collateral ligament in his knee and was placed on injured reserve. He won't require surgery. Burton made the team as a practice-squad player. He was released after 11 games, but re-signed before the 12th game when WR Michael Jenkins was placed on injured reserve. Burton had two catches for 38 yards in a loss to Denver, but was hurt before catching a ball against the Lions.
CB Asher Allen returned to the starting lineup after missing a week because of a shoulder injury. Allen has come a long way since he nearly didn't make the team coming out of training camp. Injuries and the legal troubles of Chris Cook have elevated his place on the team, but he's also playing OK, which is better than most expected he would.
QB Christian Ponder, who was benched in the third quarter on Sunday, will start again this Sunday against the Saints. Frazier said Ponder's hip pointer injury didn't get any worse during Sunday's game.
WR Manny Arceneaux, a former CFL standout, was promoted from the practice squad to take Stephen Burton's place on the 53-man roster. Arceneaux has spent the season adjusting to the NFL game after playing in the more wide-open CFL. He has good hands, a great work ethic and decent speed.
DE Brian Robison, who left the Broncos' game a week ago because of a concussion, came back this week and had half a sack among his four tackles. He has six sacks on the season, topping his previous high of 4.5 when he was a backup to Ray Edwards.
LB Chad Greenway had eight tackles on Sunday. That gives him a team-high 140 on the season. Greenway, however, has really only one memorable play all season. He had one sack. Of his 140 tackles, none have come for a loss. He makes too many of his tackles too far downfield.


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The Bachelor of Technical and Applied Studies is a degree completion program. It is designed to accommodate varied educational backgrounds, develop competencies needed for success in a variety of work settings, and offer major courses in schedules attractive to time- and place-bound students. Self-management of one's career in the 21st century is a major goal of this degree.
The BTAS offers a variety of concentrations including Applied Business, Information Technology, Application Development, Applied Computer Security and Forensics Technology, General Technology, Internet and Multimedia, Networking, and Healthcare Informatics.
This degree provides a blended, breadth of learning experience that encompasses many disciplines, and is quite different from the traditional degree which provides depth within a single discipline. Students who desire a major with depth in a specific discipline should consider a traditional degree.
The BTAS requires a prescribed core of skills/knowledge-based courses that bridge multiple disciplines in multiple colleges. Students construct a meaningful plan for using the curriculum to explore and prepare for their preferred futures by completing a cornerstone course and developing an electronic portfolio. This enables students to collect artifacts of their learning that can be used to advance their careers. A capstone course features a synthesizing of learning focused on the foundational competencies and finalization of the electronic portfolio for job search and career development purposes.
Judy Paternite, Ph.D.
Technical and Applied Studies Overview
Program Requirements--with detailed information about each concentration


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Swine Flu and the Mexico Mystery
Why does the swine flu seem to be more deadly in Mexico?
Click here to read more from Slate on the swine flu.
Two weeks ago, no one had heard of this strain of swine flu. Now it's on every front page and almost every continent. Is this the deadly global pandemic we've been worrying about?
Certainly there's cause for sober concern, if not alarm. For of the two qualities vital to a nasty pandemic—to spread readily and to be deadly—this flu, a brand-new strain of swine flu, or H1N1, seems to possess the first: Evidence is strong that it spreads readily among humans. In that sense, it's an inversion of the bird flu. Bird flu terrifies infectious disease experts because it kills about half the humans who get it—but it has so far failed to develop the ability to jump easily from person to person.
This swine flu, meanwhile, does seem to spread easily by airborne transmission. But how deadly is it? Despite the 100-plus deaths in Mexico, we don't really know. And that's why epidemiologists are working frantically to figure out the Mexico mystery: Why do the death rates there appear to be so much higher than those in the United States? In Mexico, it has reportedly killed about 100 of the 1,600 official suspected cases; elsewhere, it has appeared to take a far milder course, with zero deaths out of approximately 300 instances. There are several possible explanations for this discrepancy—any one, two, all, or none of these ideas could shed light on how deadly this virus might prove. In order of ascending likelihood for Mexico's higher mortality:
1) Perhaps population-level genetic differences render the U.S. population more resistant to this strain's effects than the Mexican population.
This suggestion has popped up on a few blogs. Does the more indigenous genetic makeup of many Mexicans make them more vulnerable? Though it's nice to see people think genetically, the genetic differences in question would have to be far wider than they are to explain the differences. This isn't like the smallpox situation of 500 years ago, when American Indians were decimated by a virus they'd never encountered while Europeans carried it easily because centuries of exposure had selected them for resistance. This strain of swine flu virus is apparently new to everyone—a combination of bird flu, seasonal human flu, and (predominantly) two kinds of swine flu, all in a form our bodies have never seen. There seems no reason any human population should resist its effects substantially better or worse than any other. We can probably put this "genetic vulnerability" explanation in a drawer.
2) We're really looking at two different viruses, but WHO and the CDC haven't picked up on it.
This was a halfway plausible explanation before the full flu assays were done on significant numbers of both U.S. and Mexico cases. But the completed assays appear to show that the fatal Mexico cases match closely the 40-plus milder cases confirmed in the United States. It's possible, but highly unlikely, that a high proportion of the other 80-plus suspected swine flu deaths in Mexico will prove negative. At least for now, we can probably set this possibility aside as highly remote.
3) Some secondary health issue present in Mexico but not elsewhere—another bug common in the population or in hospitals—is combining with the swine flu to make it more deadly there.
This is remains a distinct possibility. The CDC has tested samples from the fatal cases in Mexico for some possible secondary bugs and vulnerabilities and eliminated the most likely and the easiest to test for, but there's no blanket test for all such candidates. So it's still possible some other bug joined with the swine flu to claim most of the fatalities. It's also possible that Mexico City's air pollution sharpened the course of cases there.
4) Some difference in the way we're tracking and counting cases—a "surveillance difference"—is making the Mexico situation seem worse than it is and the U.S. situation seem better than it really is.
This is a virtual certainty—but with implications that are highly uncertain.
We can be sure we're counting things differently. We don't know the real numbers in Mexico, and the total caseload elsewhere is measured in dozens, which is small enough that you would expect only very high kill rates to show.
Most of the dissonance appears to be from Mexico, where the numbers are bigger and reporting apparently more chaotic. There are some suggestions that a combination of disorganization and politics has slowed or outright discouraged rapid identification and tracking of these cases once it was apparent something was afoot. Doctors in some hospitals are reporting more deaths than now noted, coverups, sloppy containment, and generally dire situations; others claim things are a bit more orderly.
And because Mexico had the bad luck to have its cases emerge in the midst of its flu season, the virus had generated a significant case load and quite a few serious cases before officials realized something more serious was occurring and started tracking in earnest.
All this affects the apparent significance of the numbers involved. Of the 110 million people in Mexico, 1,600 cases have been reported, with about 100 deaths—suggesting a mortality rate of 6 percent. This is almost certainly bad math, as the total case count almost certainly ignores thousands or tens of thousands of other cases that have taken milder courses like those in the United States. It's perfectly conceivable Mexico has actually had 10,000 or 100,000 cases—or even 1 million cases. If so, then the kill rate would be not 6 percent but 1 percent (given 10,000 cases) or 0.1 percent (given 100,000 cases). * If it's 1 million cases (quite possible if this thing really spreads easily) then the mortality rate is just 1 in 10,000. Meanwhile, because the United States is on high alert—and can take special note of people with recent travel to Mexico—it is probably picking up a fairly high percentage of its cases, including milder instances that would have gone unnoticed in Mexico a few weeks ago.
If it hasn't infected that many thousands of people in Mexico, on the other hand, that would suggest that, though it may be deadly, it doesn't spread as readily as we fear. To hear of multiple tourist groups coming down with the virus suggests it spreads like wildfire. But it also ignores the virtual certainty that many tourists and other travelers have been exposed without getting ill.
That's not to be too sanguine. For one thing, it's also possible that Mexico is missing, undercounting, or badly underreporting deaths. But if this virus really does spread rapidly, its kill rate is fairly low; and if its kill rate is anywhere near as high as the 100-out-of-1,600 suggests, then it doesn't spread very easily.
AP video: Obama addresses the swine flu outbreak.
The answer doubtless lies somewhere in between. The CDC team that went to Mexico on Friday hopes to gather better numbers; with luck, they will soon get a decent grip on how many have likely been exposed, how many of those were infected, and whether a secondary infection or other factor might account for the deaths. That information will help us decide whether Mexico can be viewed as a reliable predictor of what will happen elsewhere.
As Obama's team wisely stressed in its press conference on Sunday, pandemics, like the viruses that cause them, behave in dynamic and unpredictable ways. And just as every flu pandemic differs from every other, a given outbreak, like this one, can display different dynamics on Day 100 than on Day 30, which is roughly where we are now. The transmission dynamics change as more people in new places get it. And as the virus encounters new populations, new environments, and new bits of other flu bugs, it, too, willchange—for such is a virus's nature—possibly becoming deadlier or more transmissible, possibly becoming less so.
As one blogger put it, "If you've seen one flu pandemic, you've seen one flu pandemic." But figuring out exactly what's happening in Mexico will give us a much better idea of what we can expect around the world.
Correction, April 29, 2009: This article originally miscalculated the potential kill rates of swine flu. (Return to the corrected sentence.)


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Due to the detection of Chronic Wasting Disease in Pennsylvania last month, hunters may not bring whole deer carcasses killed anywhere in Pennsylvania back into Virginia.
Virginia, like most states, prohibits the importation or possession of the riskier parts of deer, elk, or moose carcasses from any area designated as a carcass-restriction zone in a state or Canadian province in which CWD has been found.
Only the following carcass parts are allowed to be transported into Virginia from a carcass-restriction zone:
• Boned meat that is cut and wrapped (either commercially or privately).
• Quarters or other portions of meat with no part of the spinal column or head attached.
• Hides and capes with no heads attached.
• Clean (no meat or tissue attached) skull plates with antlers attached.
• Antlers with no meat or tissue attached.
• Upper canine teeth, also known as "buglers," "whistlers," or "ivories."
• Finished taxidermy products.
Carcass-restriction zones are also in place in Maryland (Allegany County) and West Virginia (Hampshire, Hardy, and Morgan Counties). For more information regarding other carcass-restriction zones in the rest of the country, please visit: www.dgif.virginia.gov/wildlife/diseases/cwd/
The Virginia Department of Game and Inland Fisheries also is continuing several management actions in the northern Shenandoah Valley in response to the presence of CWD in Frederick County, Virginia. Within the containment area, these measures include mandatory sampling of deer killed on the first three Saturdays of the general firearms season (Nov. 17, 24, and Dec. 1, 2012), prohibiting the movement of deer carcasses and parts out of the containment area (with exceptions), restricting the disposal of deer wastes from the containment area, and prohibiting the rehabilitation of deer.
In the counties of Clarke, Frederick, Shenandoah, and Warren, and in the City of Winchester, feeding of deer is prohibited year round and seasons and bag limits on private lands have been liberalized in an attempt to reduce the deer population.
CWD has been detected in 22 states (including Virginia, where four positives have been detected) and two Canadian provinces. The disease is a slow, progressive neurological (brain and nervous system) disease found in deer, elk, and moose in North America. The disease ultimately results in death of the animal.
Symptoms exhibited by CWD-infected deer include staggering, abnormal posture, lowered head, drooling, confusion, and marked weight loss. There is no evidence that CWD can be naturally transmitted to humans, livestock, or pets. Anyone who sees a sick deer that displays any of the signs described above should contact the nearest VDGIF office immediately with accurate location information. Do not attempt to disturb or kill the deer before contacting VDGIF.
More information on CWD can be found on the VDGIF website at www.dgif.virginia.gov/wildlife/diseases/cwd/.


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Israel News - Stay Informed, Pray Informed
Israeli Prime Minister Benjamin Netanyahu is determined to prevent Iran from fielding nuclear weapons, but warned in an interview with German newspaper Bild that the Islamic Republic already possesses enough low-enriched uranium for five atomic bombs.
From the moment it decides to do so, Iran would need only weeks to further enrich that uranium to weapons-grade material.
And, Netanyahu noted, Iran has already built intercontinental missiles capable of delivering its new weapons to Israel, Germany and the rest of Europe.
With the threat so severe and so imminent, Netanyahu vowed to go down in history as a leader "who did everything possible to protect the Jewish people and prevent a repeat of the horrors of the past," despite what others might think of him at present.
Regarding the deal being discussed by Western leaders in Geneva that would allow Iran to keep its uranium enrichment centrifuges, Netanyahu said this is "a terrible historical mistake."
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UC Davis Medical Center ranks among top U.S. hospitals for quality, efficiency
Survey measures key safety variables
UC Davis Medical Center ranks among the top 45 hospitals on The Leapfrog Hospital Survey — the only national, public comparison of hospitals on key variables such as mortality rates for certain common procedures, infection rates, safety practices and measures of efficiency.
The academic health center is among the 34 urban, eight children's and three rural hospitals named 2009 Leapfrog Top Hospitals based on the results of the survey, completed by more than 1,200 hospitals nationwide.
"Delivering the highest quality and safest care for our patients always is of paramount importance for us," said Ann Madden Rice, chief executive officer of UC Davis Medical Center. "At our medical center, excellent patient care and high efficiency are simultaneous, complementary values.
"Our staff is tireless in maintaining them, and I couldn't be prouder of their dedication to our patients and our community."
Better quality of care
The Leapfrog Group is a national consortium that provides a broad assessment of hospital quality and safety. Some of the nation's largest employers – such as FedEx, Boeing and Intel – spearhead the public-reporting initiative to drive improvements or "leaps" in the quality of care for their employees.
A Harvard Medical School study published in the peer-reviewed Journal of the Joint Commission in 2008 concluded that Leapfrog hospitals have lower mortality and better quality of care than those that don't report to Leapfrog, said Leah Binder, the Leapfrog Group's CEO.
"We know from research that Leapfrog-reporting hospitals are among the best in the country, and they demonstrate through Leapfrog that they set ambitious goals for their performance."
— Leah Binder, Leapfrog Group CEO
"We know from research that Leapfrog-reporting hospitals are among the best in the country, and they demonstrate through Leapfrog that they set ambitious goals for their performance," Binder said.
"Not all hospitals make the top hospital list, but every hospital that participates in Leapfrog deserves credit," added David Knowlton, the Leapfrog Group's chair and the president and CEO of the New Jersey Health Care Quality Institute. "They are fundamentally changing the hospital market into one that is highly responsive to the quality, cost and value needs of consumers and large buyers of health care."
Excellent patient outcomes
UC Davis Medical Center is ranked among Leapfrog's top hospitals in urban settings for 2009. Top hospitals in urban settings fulfill the following criteria:
- Fully meet Leapfrog standards for implementing computer physician order-entry systems (shown to reduce medication errors by up to 85 percent), and for passing Leapfrog's test of their system;
- Fully meet stringent performance standards for complex, high-risk procedures (such as heart bypass surgery) performed in that particular hospital;
- Fully meet standards for intensive care unit staffing, shown to reduce mortality by 40 percent or more;
- Score in the top 10 percent in the country for efficiency as scored by the Leapfrog Hospital Recognition Program, which incorporates quality outcomes, length of stay, readmission rates, and the incidence of hospital-acquired conditions and infections. The efficiency standard applies to heart bypass surgery, heart angioplasty, heart attack and pneumonia patients.
"Providing safe, top-notch care for our patients is always our top priority, and our entire health-care team consistently strives to maintain the highest standards in this area," said Allan Siefkin, chief medical officer of UC Davis Health System. "Our ranking in Leapfrog's top 45 hospitals is a reflection of our dedicated team's hard work and our entire institution's commitment to a strong culture of safety."
This year's top urban hospitals are located in 13 states: Arizona, California, Illinois, Maryland, Massachusetts, Michigan, Minnesota, New Jersey, Ohio, Pennsylvania, South Carolina, Tennessee and Washington.
"This year's class of Top Hospitals not only hits the mark in areas such as medication error prevention and preventing intensive care unit deaths, but they also use their resources wisely, providing excellent and efficient outcomes for patients," said Binder, the Leapfrog CEO. "Regardless of what happens to health-care reform, these hospitals are the future."
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AP Sports Writer
HATTIESBURG, MS (AP/WIS) - Southern Mississippi has fired football coach Ellis Johnson after one winless season.
Athletic director Jeff Hammond said in a statement Tuesday that Johnson "will not return in the future as our head football coach."
The 60-year-old Johnson is due a $2.1 million buyout over the next three seasons.
The veteran coach has been a successful defensive coordinator at several schools, including South Carolina, Mississippi State, Alabama and Clemson before coming to Hattiesburg, Miss.
During Johnson's first season with the Gamecocks, he was one of five finalists for Defensive Coordinator of the Year by FootballScoop.com. In 2010, the defense finished No. 15 nationally against the run. In 2009, the defense finished No. 15 national in total defense.
That experience didn't translate into success with the Golden Eagles.
Southern Miss finished with a 0-12 record one season after a school-record 12-2 finish that included a win in the Hawaii Bowl. The Golden Eagles were the only team in the Football Bowl Subdivision not to win a game this year.
"At Southern Miss, we know a winner when we see one," said President Dr. Martha Dunagin Saunders as she introduced Johnson to a crowd of Golden Eagle faithful in December, 2011.
"I want to take Southern Miss to a BCS bowl game and win it," said Johnson during his introductory press conference.
Johnson replaced Larry Fedora who took the head coaching job at the University of North Carolina. UNC finished 8-4.
Copyright 2012 WIS/The Associated Press.


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I'm sure everyone here is aware of the Atari Lynx handheld. By all accounts, it was an advanced console with a lot of potential and advantages, though also some disadvantages. Anyway, what I'm wondering about is whether you consider it relevant historically or just a footnote. Were there any exclusives or games that really stand out for the system? Is there any reason to remember it other than nostalgia?
Oh sorry Im not trying to make it sound like the JAG was some powerhouse, it wasnt.. like i say, it was a year ahead of the consoles it was compared too. Most of my comments on power are based of people like Rebellion (who programed for all 3 and said it was close to a wash, except the Jag was the hardest to actually program on) keep in mind Rebelion didnt do 3D games at the time, it was more 3d like DOOM, not real 3D, and where the one success ont eh JAG so they may be a tiny bit biased :) And pure number cruching (most of which is atari specs), which we all know does not add up to real world performance.. I do agree very few games (if any) really proved it could do anything better. Heck very few proved it could do anything at all.
Ah but yes the Lynx.. I just hit up ebay.. I may just pick anotehr one up as mine is so beat up (and the large original one) a Lynx2 with 10 games looks like I can get one for about $60 ish.. yet another impulse pruchase.. err maybe not.. I may just pad out my game collection, loks like alot go for about $5, not to bad really. I kinda wanna play some SLIMEWORLD :)
Star control: one of my fovorite games, but I played it on a PC (i do have it for my 3DO.. i kinda truned into a game HORDER about that time.. those consoles failing, lots of $9 games .. I sure dont have them all, but I have almost every release (usa) for the 3DO.. I used to play SLAYER and DEATHKEEP ( correct name?) on the 3DO for hours.. and Imercenary (still say a great quirky game) and Forever War (again, correct name?) a strange Clay looking RPG that was awsome at that time (alot of the JOB type gameplay has been used lots since (and probebly before too)). there was some dang cool gmes ont eh 3DO... Shockwave, Wing Commander (it had some enhancement for the 3DO if I remeber right).. now I wanna dig that out!
Well, I'd hate to turn this into a Jaguar topic, but why not? Naturally, the primary reason the Jaguar failed is the same reason why so many other systems, like the CD32 and Dreamcast, failed in comparison to the competition at the time--the company behind the console was too financially weakened for anything outside of a Wii-like success to save the console, and in turn, the company.
I like to play in the realm of observable power, mostly, rather than theoretical power. The Jaguar is the poster console for skewing heavily towards the latter rather than the former by its most hardcore enthusiasts. They always talk about how powerful it is if only it could be tapped, etc. The fact is, if it does indeed have more power than was shown by the limited development done in its prime, it still has yet to be shown. Based on purely what's available in their respective libraries, the 3DO is more powerful, let alone the Saturn and PS1.
I actually kind of like the Jaguar, despite the weak library. I like the keypad on the controller, though hate the standard three button controller (bad ergonomics for me). The Pro controller on the other hand is superb. That's kind of the tale of the Jaguar, though. It was kind of released half-baked and by the time some improvements came out, like the CD-ROM add-on or the six button controller, it was already too late.
You should play Starcon II on your 3DO :D
Well I wont say the JAG was good hardware, but I do think it failed due to ATARI far more than what it could do. most know its was co developed with the Panther, panther being the 32 bit step and the jag being the 64 bit (and before anybody says anything, no I dont think its 64-bit, but ...it does have a 64bit bus and graphics! :) ) From my reading and understanding the Panther was an update (or was? not really clear on this) a console code named FLARE II, also the name of the company atari had making it (which was alot of atari ST). Well the jag was pretty much on par with this is rivals.. it was better (hardware wise) then the Saturn, and the PSone was a tick better at 3d.. so really as far as hardware it was pretty much on par. BUT.. it had no development tools (hard to beleive but SONY did awsome with the PSONE and people loved to develop on it ( the latest generation not so much). Early in its life the 32 bit CPU was used for to much stuff as it had issues with the memory (i believe it had some code execution issues with RAM that where later fixed with developmental tools, but it was to late by then). it came out a year before its compatition (saturn and PSone), but the games at release where VERY weak. Games comming where quite good, but with no development tools and ATARI on the brink the game makers had to fend for themselves. With no help from ATARI and new consoles on the way many game devolpers who where strugling to code for the JAG just gave up and moved on.
I have also heard the controler was so horrible, I dont understand this, while it was fairly big, it was pretty much a slighlty thicker (is that the problem?) version of the standard Sega controler that everybody seemed to copy.. except it was longer with the keypad. I myslef felt this was a pretty nice solution (and Wii U is using it now, but far better tech, a changeable controler) with the kypad overlays.
The later games when they did come out where pretty good, and yes.. a bunch of crap. I just think the hardware was not the main issue (it was a part, but it dont see it being that bad)... extremely hard to devolope on with no help from ATARI (as bill mentions), CRAP ( and i mean crap) launch titles, 100's of games promised, very few delievered, and all where long after the writing was on the wall. Atari worring about addons (its where the big money is) and not games. NO i really think ATARI killed the jag.
personaly AVP and Tempest 2K are probebly a couple of the best games ever for a console IMHO.. Heck Rebellion is still living off that first excellent AvP game.. as the last ones they ahve made while fun are not media darlings. Iron Soldier was awsome too, and some of the race games where not to bad.
I have my Jag and 3DO both in my living room, i never play the 3DO (but keep in mind I loved Crash n Burn ont he 3do), but tempest 2K still will get a marthon session from me from time to time.. i acan play it for 4-6 hours on a single game.. its one of those zen gaming things..
Dang my love for the old stuff.. especially atari is strong.. Its so amazing what "could have been" in the video game world. The PSONE a nintendo.. the Nes being an Atari, the Lynx... well being Epyx... and more..
I had great times with my Atari Lynx. I remember SlimeWorld. Top game. You could connect up to 8 players via the lynx cable. Pretty amazing for its time. Atari seemed to bring out some amazing hardware but never seemed to know how to sell it. Remember the Jaguar :)
It's arguable how great the Jaguar hardware really was. You can't fault Atari for not forseeing the polygon revolution (no one did except for Sony with the PS1), but there were clearly some serious system bottlenecks that programmers were not able to overcome. It was probably more a development tools issue and the fact that the most talented developers tended to stay away from the platform, but still. There's no argument though when it comes to the Lynx--that was undeniably great hardware through and through...
I had great times with my Atari Lynx. I remember SlimeWorld. Top game. You could connect up to 8 players via the lynx cable. Pretty amazing for its time. Atari seemed to bring out some amazing hardware but never seemed to know how to sell it. Remember the Jaguar :)
My last NAME BRANd hand held was the DS, and I guess the PSP, i have several of the Linux OS ones, i cant keep from messing with them. But the Lynx holds the most fond flashbacks. To this day I sill fire it up once and awhile (more than any other). I do agree th battery pack was bad.. but when mine was new Im pretty sure i was in the 4+ area...not so bad really but when you consider its arch enemie lasted far longer, it did look bad. And ( i use ac on mine nowdays) didnt it hold like 6 or 8 double AA? alot of batteries for the day too, not to mention the wieght. By the time the Handhelds came out the ARCADE games didnt interest me as much as in my youth, i understood they where made ot suck quarters by then, they where not made to be beat.. though alot still could be with some intense learning and playing. So having them on the handheld seemed to be somewaht a waste. To be totally honest I had a gameboy and hated it, the games seemed like a slight step up from the cheap one game handehelds and watch games of the day.. NOW i know thats wrong, but the smudging screen, b&w graphics etc.. it just seemd like a step bak instead of ahead. The turbo Graphics and NOMAD where the ones i had the most interst in... console game, not ports, not bunged toghter games using a good games name.. the actuall game i played on the console.
But that lynx got hours from me.. I picked mine up whn ToysRUs closedthem out.. half price, and all the games where $9 I think I spent $3-400 that day and got all the stuff I could. I think i onlky have abut 30 games.. a few i loved.. SLIME WORLD (that game alwasy seemd to throw somthing new at you, but I thinkt he maze building engine needed tweeks, it seemd it somtimes made impossilbe ones) RYGAR and TOKI both whre excellent arcade ports. And the WWI plane combat game rocked (if a bit to simple once you knew it) sorry dont rember the name.
one note.. my EX GF boy had all my handhelds at one time, the one he loved the most (and only one he didnt break was my Lynx.. today it looks like it was drug behid a car at 60 mph.. (screen is nice yet, but rest is nasty looking).. thouhg he may have liked it the most cuz I did too.
Just a quick aside on the battery life thing... It's interesting that Nintendo - who ALWAYS favored battery life (with good reason, obviously) - chose not to do so with the 3DS, going back to the 2 - 4 hours max of its early competition! The only difference being of course is that the 3DS has a rechargeable battery and docking station. I'll be curious what the PlayStation Vita delivers for battery life...
Yeah, as you were saying in another thread recently, battery life has been a real albatross for mobile gaming. I'm really impressed with the strides we've made in that area; I guess the abundance of mobile phones finally made it a high priority for battery manufacturers. I've wondered if the reason innovation has been so lethargic is that people like Energizer and Duracell make more money selling lots and lots of short-use batteries rather than just a few that last a really long time.
Of course, after the Japanese earthquake it's all but unthinkable to do any serious experimentation with nuclear-powered batteries, which as far as I know is the only viable solution to a battery you never need to replace.
I don't know much about these things despite having an electrician for a father, but I know there are radios that can be powered with no batteries. They get all the power they need from the radio signals themselves. I've always wondered why mobiles can't work like that somehow.
Ah, here's an article on it in the NYT: Two types of research groups are extending the boundaries of low-power wireless devices, said Brian Otis, an assistant professor of electrical engineering at the University of Washington. Some researchers are working to reduce the power required by the devices; others are learning how to harvest power from the environment. "One day," Professor Otis said, "those two camps will meet, and then we will have devices that can run indefinitely."
Let's face it, the first recognizable gaming handhelds were the Nintendo GameBoy and the Atari Lynx, two diametrically opposed concepts. On one side you had the relatively low tech monochrome 8-bit GameBoy with excellent battery life and smallish size, while on the other side you had the technologically advanced 16-bit color handheld with poor battery life and a bit too much size. The GameBoy featured games from Nintendo - always a plus when it comes to things like Mario - and strong third party support, which was a carry over from the NES. The Lynx had to make do with games mostly from Atari themselves and Epyx, the original benefactors behind the system. More support followed, but it was slow in coming. Of course the GameBoy would eventually get Tetris, which sealed their respective fates forever.
Technologically speaking there really was no contest. The Lynx was better in all ways, with a much better quality (and of course color, in fact 16 colors from a palette of 4,096!) screen and far less smearing, with superior sound. The GameBoy was simply hard to see, hence all the magnifying and lighting accessories sold. The Lynx could also do nifty things, like "rotate" its screen to play games vertically or horizontally for those games that made use of it (the excellent "Gauntlet: The Third Encounter" made excellent use of this), had duplicated buttons on the top and bottom for left or right handed play (you could flip the screen), and it could network together with over a dozen other systems for true competitive play (though of course this was rarely taken advantage of). There were other nifty tricks built into the Lynx, like sprite scaling and rotation.
There actually are many excellent games available for the Lynx, but the larger size, poorer battery life, and lack of a killer app like Tetris (not to mention Atari's weakened financial position) never allowed it to gain critical mass. Eventually the Sega Game Gear and NEC Turbo Express were released and put into the competitive mix, but only the Game Gear made something of an impact. Nevertheless, there has never been a credible threat against Nintendo's handheld dominance until the PSP, and even that fell far short. We'll see how things play out now with the 3DS...
All things considered, with well over 120 games - many of which are unique and/or excellent - the Lynx is definitely worthy of interest, both historical and otherwise. As a long-time Lynx owner, I can say it's a fantastic handheld that really only started to pale with the release of the GameBoy Advance in 2001. Not bad for a system released in 1989, the same year as the original GameBoy.
As for specific games, man it had some great ones, including conversions of arcade games like APB, Klax, Rampage, Rampart, Roadblasters, etc., that match up well with their 16-bit console counterparts (if there even were any in some cases). Overall, its library was really only weak in sports (only a few quality titles) and platformers (featuring only a few mediocre to average ones). Of course it also could have used a few more quality RPGs as well (part of this was due to almost no Japanese support--it was pretty much American and lots of European developers). Of the ones released, again, mostly mediocre, and the really quality ones weren't released (games like Eye of the Beholder, were never released, but it's an excellent version, for instance).


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SOURCE: Hail First Pharma Inc.
January 20, 2011 14:15 ET
KUWAIT--(Marketwire - January 20, 2011) - Al-Dorra Holdings, a privately held Kuwaiti company, announced today the intent to IPO its newly formed subsidiary Hail First Pharma Inc. in the first quarter of this year.
According to the company, Hail First Pharma Inc. is the result of several acquisitions and or joint-ventures with international pharmaceutical companies including but not limited to Spencer Pharmaceutical Inc., a public traded company listed on the US OTC Markets (PINKSHEETS: SPPH). Hail First Pharma is poised to become the leading pharmaceutical of the Middle East with plans on developing a state-of-the-art research center in the Prince Abdulaziz bin Mousaed Economic City in the Northern province of Hail Saudi Arabia.
"The acquisitions, joint-venture as well as the financial participation from various regional and international partners will make this IPO a tremendous success," said Hussain Al-Awaid, President of Al-Dorra. "The recently announced acquisition of Spencer Pharmaceutical will provide a platform for development and enable us to immediate market a diabetic drug to the region desperately in need," further added Mr. Al-Awaid.
Important Information
About Forward-Looking Statements in this press release may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. Words such as "anticipate," "believe," "estimate," "expect," "intend" and similar expressions, as they relate to the company or its management, identify forward-looking statements. These statements are based on current expectations, estimates and projections about the company's business based, in part, on assumptions made by management. These statements are not guarantees of future performance and involve risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may, and probably will, differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including those described above. In addition, such statements could be affected by risks and uncertainties related to the exploration for and development of mineralized material, product demand, market and customer acceptance, competition, pricing and development difficulties, as well as general industry and market conditions and growth rates and general economic conditions. Any forward-looking statements speak only as of the date on which they are made, and the company does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release. Information on the Company's website does not constitute a part of this release.
Contact: Hussain Al-Awaid Tel +971-5061-25585
Contact: Hussain Al-Awaid Tel +971-5061-25585
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CHARLOTTE, N.C. (AP) — Sen. Chuck Schumer says he wants the Senate to vote soon on the Ryan budget to put Republicans, including presidential running mates Mitt Romney and Paul Ryan, on the defensive.
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