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Flash Gaming Summit
I Spoke At FGS!
by Tass on Mar.03, 2011, under Flash Gaming Summit, game design, Hero Interactive, jmtb02, Tass Tips
Been way too long since I posted… so here's at least a quickie.
I had submitted a panel proposal to speak at last year's FGS, but was turned down. The same proposal was submitted for this year, and was accepted. FGS was this past Sunday. I spoke, along with my friends Jared Riley of Hero Interactive, Dan Stradwick of Monster's Den fame, and Alex Shen from Mochi Media. Moderated by John Cooney of Armor Games.
You can watch the hour-long panel here, thanks to Adobe. I make some interesting commentary.
Suggestions For FGS11
by Tass on Mar.16, 2010, under Flash, Flash Gaming Summit, Personal, Random Stuff
I spoke with Ada Chen from MochiMedia on the phone before the conference. She was interested to hear what I had to say about improving FGS after I posted my rants in February. That meant a lot to me… it shows that she feels the same way I do, that the conference should try to be the best it can and help the most people possible. We chatted for about 30 minutes, during which time I brainstromed probably a half dozen potential ideas that I felt would improve the event. Sadly, I did not write them all down, but I'll do my best to re-state my ideas here.
After 2 events, we've really driven home all there is to say about monetization. At this point, everyone is an expert on MTs, Sponsorships, Social Games, etc. We know what needs to be done to make money with flash games. However, money begets money… so it's highly unlikely that we'll ever really stop talking about monetization. The goal is to limit it; downplay its focus and instead help people make, produce, and distribute better games.
I liked the 2-room setup, and at no point during FGS10 did I feel like I was missing out in 1 room by being in the other. As such, unless FGS11 becomes massively larger than FGS10, the 2-room setup should stay. But to quickly address… if we had a 3-room setup, I think a good breakdown would be Game Design for a main room, Monetization for a 2nd, and then Misc for a 3rd that would cover stuff like distribution or contracted work and could cover extra overflow from room 1. But for 2 rooms, Game Design as a main room and Other as the other.
The games are the focus. It is Flash GAMING Summit, after all. Topics about the games need to be the center of attention. I mentioned my Game Polish topic to many developers and sponsors, and every single one said they'd love to hear a panel on it. Beyond that, we need topics on music, collaborations, and sequels/games as a brand. These are all core aspects of game design and merit discussion.
I really liked that some talks were only 30 minutes and feel that more of them should only be 30 minutes. As I mentioned in my Reflections, some of the panels were extremely repetitive after 5-10 minutes and it was clear that it was a stretch to get an hour of content from them. Most (if not all) of the ideas from the previous paragraph would work well in a half hour segment.
One suggestion that I gave Ada that I really like is to break free from panels and instead hold more free-form sessions. Maybe invite 8 people up to speak in a roundtable discussion, share stories, and interact heavily with the audience. I feel that this would be a perfect environment for "Storytime With Developers". I'd love to watch a bunch of top devs shootin' the shit with each other, sharing horror stories and advice. No moderator needed. Maybe have 2 45 minute groups, or 3 30 minute ones, spread throughout the day. Maybe give them a topic to start with, maybe not.
We should also have topics that cover some lesser discussed issues, as they're probably going to be more useful. I mentioned above distribution and contracted work as examples of these. My guess is that many people could benefit from a topic about distribution, as most people I speak with seem to always want to know how they can get their games on more portals. As far as contracted work, it's accepted that it's hard to land, but extremely profitable. I'm sure many devs would want tips/advice on how to get contracted jobs, what to charge, and how to properly conduct themselves through the project.
Finally, some logistical suggestions, born out of what I saw at last week's event. The booths were in a horrible location (as they were last year). Hundreds of people trying to navigate a tiny hallway is not a good idea, especially when others are attempting to get into or out of the main lecture hall. There was plenty of open space down in the lobby, near registration… why were the booths not there? Next year, let's try and place the booths in a more accessible location. Same goes with the after party. I'll reiterate that an FGS after party should be an FGS after party solely, and not a joint-event with GDC (which many of us didn't attend and don't give a crap about). Beyond that, please plan for the amount of people that will want to attend and book a location that can accommodate us all without feeling like we're on a cattle car heading for Buchenwald. And, of course, remember that the purpose of the after party is not to party… it's to network; music needs to at least be quieter than a jet engine.
Hopefully at least some of these suggestions will be considered for next year. As I've said, I am highly critical of this event… but I really do love it. I want it to be the best. And I'll continue to attend it for as long as I have the honor of working in this industry.
Reflections on FGS10
by Tass on Mar.15, 2010, under armor games, Candystand, Flash, Flash Gaming Summit, Hero Interactive, jmtb02, Personal, Random Stuff
I received an email a few days ago asking me to fill out a survey about FGS, and what I filled in for the comments is pretty much what I am going to say here. I'll only discuss those topics that I sat in on, which was all 3 developer story times that were in the dev room and all but 1 of the money panels (I also missed the NowBoarding storytime, but it was in direct competition with another story time). I did not hear anything about the 3 flash technologies that were discussed in the dev room.
Keynote: As stated in my previous post, we got to the keynote late, and only heard the last 10 minutes or so. However, I don't understand the grandstanding of Jameson Huo (CEO of MochiMedia). I've said before that I have no idea how conferences generally work, but in my logical mind it seems appropriate for someone opening up a day of speakers to talk about the state of the industry, advances of the past year, hopes for the coming year… not to promote one's own company and use it as a platform for announcing new services. People speaking are supposed to be imparting wisdom to assist those attending, not trying to boost their own bottom line (ok, everyone speaking is trying to boost their own bottom line… but it doesn't have to be THAT obvious and in our faces).
AtomAtomic and Canabalt: I think I was pretty accurate with my statement in my previous rant from last month. Cool game, but no point/sense/need to have a 30 minute talk about how it was developed. It's an incredibly simple game, and I think just about any successful game's development story would have been quite similar, if not significantly more interesting.
History of Nitrome: Quite fascinating and entertaining, but I don't know how helpful the talk was. I feel like their formula is fairly straight-forward… it just takes years of dedicated game development to get to the point that they're at. Most developers could have taken a similar path as the Annals, they just didn't have the drive or creative mindset to do so.
Next Gen Monetization: This panel was 4 guys who have microtransaction (MT) platforms trying to tell everyone why MTs are awesome, but that games need to be designed from the ground up to incorporate them; they can't just be slapped on at the end. I certainly agree with what they said, but they pretty much covered everything they could say in about 5 minutes, then repeated themselves for another 55. The Social Gold guy barely spoke English (same with the moderator) and did not seem to add much at all to the panel. There was a question asked at the end of the panel that would have been quite worthwhile, except the douche who asked it was more interested in trying to be an asshole than actually asking something meaningful. He wanted to know why the 4 guys were only discussing MTs, when the topic of the panel was not "MTs in Flash Games," it was "Next Gen Monetization." Which is a perfectly valid question… and it stems from the selection committee either a) picking a bad topic or b) not picking a diversified enough group of people. I'll go with B, given the group of people were all completely identical, just from different companies, although A could be accurate if all one wanted to do was change the name of the panel to match the people speaking.
Monetize Game Outside Sponsorship: So we got the money side of things from MT companies. Now we get the low and dirty from developers who all made a bunch of cash not getting their games sponsored… 3 through direct sale and 1 through MTs. Daniel James, while just as interesting as last year, didn't really say anything new from last year (except the fascinating tidbit about Whirled losing 4+ million dollars). The Rocketbirds guy was a flat out terrible speaker, and probably detracted from the panel, having no idea what to say and admitting he had no idea what he was doing when monetizing his game. Colin Northway, after his plethora of comments and mockings last year, was rather refined when speaking. From talking with Andy Moore (Colin's best friend, worked on Fantastic Contraption, and was the moderator of the panel) the night before over beers, I was informed that Colin had spoken about FC multiple times at conventions… my guess is he was a bit burnt out by it at this point. Overall, fairly interesting… you definitely can make way more money through this model, the game just needs to be really cool.
Sponsorship Panel: My proposed panel was so awesome that 2 of my speakers were stolen for this one. [/bitter]. Greg completely dominated this panel. Candystand was doomed from the start, because their member on the panel doesn't even do sponsorships for them and she'd only been with the site for 4 months… my boy Dave Fahrer should have manned up and owned face on the panel. Joel Breton from Addicting Games seemed to be in his own little world during the panel, and apparently has a different opinion about his site's sponsorship methods than that of every developer and other sponsor that I talked to (their speaker at last year's FGS left the same impression). Lars is a cool guy, but he and Robin were toting the sugar-coated P.C. corporate verbage that nobody actually believes is truthful. And this is why Greg rocked it… he told the truth, bluntly. We're all industry people, we're all big kids, we all want to know the truth to make successful games as well as money… sugar coating sponsorships doesn't help developers.
Boxhead: I'll say the same thing I said directly to Sean Cooper about his talk… I didn't understand 95% of it. But I'm not a developer, so it's ok. The developers who I talked to about Sean's talk (Jmtb, Gregory Weir, etc) all said that Sean is a genius. So I approve. However, it was also noted (and I agree) that he jumped around a lot, and didn't really have a good flow from A to B in his talk. He also said something to me later in the day that I wasn't sure if he was joking about or not (John said the same thing happened to him when talking to Sean); I'll have to investigate more.
Zynga's After Party: [rant]This started off strong… bus transportation from the conference to the bar. And it was all down hill from there. Let's list the problems… 1) Extremely loud music is not conducive to networking. 2) Over 500 people at FGS this year, yet the bar is smaller than the 09 after party bar… could barely breathe, let alone move around. 3) Why, why, why, why, why did Zynga invite people from GDC to the party? Are they seriously that cheap that they can't have 2 parties if they really want to host the FGS after party AND have a GDC party? It started off with all FGS people, but by about 8:00 it was filling in with old people in suits.[/rant]
So, I know this all comes across as pretty harsh… but this event is important to me and I'd like to see it be as awesome as possible. I also focused on the negative in this post, as I covered most of the positive things in the previous ones (networking, awesome people, etc). The event still needs to focus more on the games themselves, and less on profiting from them (I think we're at the point where if we talk about monetization any more next year, it'll just be a complete reiteration of this and last year's talks). I think I have 1 more post's worth of material, dealing with suggestions for FGS11.
Also, random note, I completely agree with something John said in his FGS10 blog post: it's shocking how many social games are being developed in Flash; last year at the after party, I met all kinds of people doing random stuff in the industry… this year, almost every random person I talked to was working on a social game for Facebook.
2 Days In San Fran: Monday (Day 2)
by Tass on Mar.10, 2010, under armor games, Flash, Flash Gaming Summit, Hero Interactive, jmtb02, Joey Betz, kongregate, Personal, Random Stuff, Zeebarf
Monday started with 7am polka. Not too bad of a way to start a day, all things considered. However, we apparently forgot to turn on the heat in the room… and I was a frozen Tassicle. I finally got out to bed around 7:40, showered, and we were off for some breakfast sandwiches at 8am.
Yummies consumed, we hailed a cab and reached FGS by about 8:45. Check in, free t-shirt and other goodies, and we quickly entered the main room to catch the end of Jameson's (CEO of Mochi) opening remarks.
I'll save my commentary about FGS for a 3rd post, and stick to narration for this post. For the 9:00 session, I went downstairs to the "dev room" and listened to stories about the making of Canabalt and how Nitrome went from barely being able to eat Ramen to having an office of 10 people. At 10, I went back upstairs for a panel on about microtransactions by owners of MTX platforms. The 11:00 hour was a "state of Adobe" presentation, and since that was highly technical and of no use to me, I used that time to network in the hallway. I talked to tons of people, including Zeebarf, Crazy Jay from MaxGames, John from CrazyMonkeyGames, Lars from King, and many, many others.
After that was lunch, which was some uber-fancy box lunch nonsense that made Simple Tass cry. I sat with ConArtist and his Aussie possie, and we chatted about a bunch of interesting stuff. Towards the end of lunch, I moved to the "Kongregate" table, and met AlisonClaire, Ducklette, and a few other newer staffers who I hadn't met before; Greg Weir was also at the table and 2 gentlement from EA Games. My position as someone who never will be made a mod on Kong was affirmed many times over. My dreams are officially ruined. Lol.
The 2nd annual Mochis followed lunch, and some cool games won awards… including Sacred Seasons. Had Jamie told me that they won (winners knew ahead of time), I could have accepted the award for them. Given I'm a mod in the game and whatnot. Oh well. Also, Mechanarium has some crazy sexy art.
2:00 and 3:00 were 2 more panels about making money… one by devs who made craptons of money by not going the sponsorship route, and one by sponsors pleading for devs to get their games sponsored. Greg was one of the speakers on the sponsorhip panel (moderated by another one of my Polish panel members, Jared Riley… ) and totally kicked ass. 4:00 brought a short break, which was filled with more networking, mostly with Andrew Sega (who made Mytheria, amongst other things).
The final session I attended was by Sean Cooper, and made no sense to me… but many devs said it was brilliant. So I'll assume it was. With the end of the summit was the start of the after party. Buses were provided to transport us from one location to the other, and I spent my time talking with a man named Lee from Adobe who either made Flash Player or updates it. Basically, he's really cool and seemed to be interested in my little niche market.
1 paragraph summary of the after party: Zynga failed horriby at planning it. Full rant in FGS post. However, I did manage 2+ hours of hardcore networking, although I'm not sure how many of the people I talked with will actually have any benefit from working with me. Except Martine from Spil and the 2 fine Fins from Frosmo. Also, I "may" have changed Greg Weir's opinion in regards to in-game walkthroughs. I am a master wordsmith!
Most of the cool people left the after party around 7 or 7:30, while I stayed til about 8:30. At which time, I joined the cool people 1 block over at what i'll refer to as the after after party. This group included the guys from Armor, ConArtist, the Hero Interactive folks, Greg and Alison, John from CMG, Zeebarf and EntropicOrder, a random dev who made a bunch of games I'd never heard of… and then cameos by Sean Cooper, the Nitrome guys, the Thing-Thing guy, and a few others that I can't recall. This party wound up breaking up around 12:30. At which point we walked home, slightly in the wrong direction because Greg and Alison suck at direction giving, set my alarm for 4:30, and fell asleep.
2 Days In San Fran: Sunday (Day 1)
by Tass on Mar.09, 2010, under armor games, Flash, Flash Gaming Summit, jmtb02, Joey Betz, Personal, Random Stuff
The trip started off wonderfully, with a 90+ minute delay before I even left. Got into SFO around 12:45 and waited for about 20 minutes until John and Joey's plane landed. Got bag and left to get a BART into the city. Now, John grew up in this general area, so we trusted him with the simple task of airport navigation to the BART station… and instead we wound up doing a giant loop through a parking garage that put us right back where we started. At that point, I took charge, and we quickly made it to the train and eventually to out swanky hotel.
I guess I should note that I stayed in a suite with Dan, John, and Joey from Armor Games. Dan flew in on Friday to see some friends, so we were expecting him to be at the hotel and get us access to our room. But apparently he was 20+ minutes away, driving an '82 pick up truck for some reason. We wait and eventually Dan arrives. Our room appears to be too small for 4 people, so Dan decides to get us a swankier suite with plenty of extra space. And a freakish lack of outlets.
Not too much interesting stuff took place in the room… we were pretty tired from the trip in, and took an hour or two to relax before the party that night. Then I get a phonecall from a developer I know, benologist… except I don't remember giving him my number. He wants to bring another guy I know, who makes music, to the party. Dan, being the nice guy he is, allows this. Except beno called me from a hotel, didn't tell me his room number, and I couldn't remember his last name to get connected to him room from the hotel staff.
We head to the party, which is next door to where last year's Armor Party was. I volunteered to go with Dan in the ghetto cruiser. Thankfully, I did not die. The party was solid. About 30 people, many of which I knew already… few I didn't. Had a few beers, some food, good conversation. All in all some good fun. With dinner over, it was off to a nearby bowling alley for some heated competition with big prizes.
Me, being the giant douche that I am, brought one of my bowling balls with me from LA… along with my shoes. This did not wind up helping me, as I bowled like complete crap. But, developers tend to not be the most atheltic people… so I still handily won. Everyone seemed to be having a good time, which was the most important thing anyway. The top 5 scorers were put into a drawing for 5 prizes… basically as a method of preventing me from getting the top prize automatically. I really wanted that NetBook too. Instead, that musician that beno brought along wound up getting it… grrr. On the other hand, I now own a DSi… but apparently it does not come with games? Not sure what to do about this, but I'll figure it out.
After we finished bowling, we still hung around and talked for a bit at the lanes. Then walked back to our hotel with a drunk Weasel (not the Thing-Thing one, the Frantastic Contraption / Streambirds one). We were going to have a nightcap with him at the hotel bar… sadly it was already closed. He left, and we went up to bed.
Not too bad of a first day, in spite of the 5am wake up. Will have storytime on Day 2 later, along with commentary on FGS.
More About FGS Speakers
by Tass on Feb.08, 2010, under Flash, Flash Gaming Summit, Game, Personal, Random Stuff
I want to preface this by saying that I'm not upset or angry at my panel not being chosen. I also have no clue how any other conference selects its speakers… whether FGS is doing what they all do or is doing its own thing.
So now that the speakers have been announced, I see a bit of good and a lot of stuff I'd like to see changed. There are now 2 rooms of speakers for the day, instead of just 1. That's good. The large room seems to be focused on monetization and panels about making money. That's expected. The small room looks to be about flash development and ways developers can make better games or make games easier. This is a start.
The major problem I have is that there is a clear conflict of interest with the advisory board. The board was made up of 6 people… and 3 of them were selected to speak, with a co-worker of a 4th speaking. The people making the choices of who speaks should not have any self-interest biasing them in their role. Going forward, anyone who accepts the task of picking the speakers should be disqualified from speaking. Frankly, this seems like obvious common sense to me… and I wrongly assumed it to be true for this year's summit.
Another issue I have is in the submissions of panels. Granted, this year only has 3 panels (vs 9 solo-speakers), but that wasn't the case last year. I have 2 issues. First, people should be limited to 1 (maybe 2) proposed speaking topics/panels and they must be on their own panel. I heard second-hand that someone submitted 10+ different topics, and that just seems silly. It's a monopolization of the selection group's time, and it shows that you aren't focused on any one specific thing. Really, it says to me that you desperately want to speak, and by submitting a crapton of proposals… hopefully 1 will be selected. For being on your own panel, it's the same basic thing… people shouldn't be submitting random stuff that they want other people to talk about; they should be submitting something that they themselves can benefit others with. Second, any panel submission must include all the panel members. I know for a fact that 1 panel topic that is in this year's FGS did not get its panel members until this past week. Greg and I worked hard coming up with members for our panel proposal. The people on your panel is a crucial aspect of the panel itself… how can a topic be selected without knowing who is going to be speaking about it. You also can't submit someone else's name for your panel without speaking to them about it ahead of time; again, I heard of a situation where this happened.
One more issue is that there are multiple speakers at this year's FGS who also spoke last year. 3, specifically. Granted, they're speaking about different things this year than last year… but let's be realistic; they'll likely say very similar things to what we've already heard. No speaker should be allowed to speak in two consecutive years. We've got a large enough industry where we can hear from new people on a year-to-year basis and still fill 2 rooms of speakers. Greg and I specifically made sure that everyone we considered for our panel was someone who didn't speak at last year's event. By re-using people who already spoke, the audience is being neglected the opportunity to hear more and different opinions/advice.
Also, can someone explain to me why we need 2 different panels on "Monetizing Your Game Outside of Sponsorship" and "Monetizing Flash Games Through Virtual Goods Model"? Aren't they going to be saying identical things? The monetization models are, what? Sponsorship. MTs. Ads. We all know ads pay almost nothing for the majority of devs. That leaves sponsorship and MTs. And casual gamers are not likely to open their wallets for MTs unless it's on a game that gets updates after release… which is basically MMOs. Which is virtual goods. Also, the 3 speakers for the virtual goods panel are all owners of MT platforms… GamerSafe, MochiCoins, and Kreds. Why no love for a developer who creates MMOs? Oh… because the non-sponsorship panel is 4 developers. Why was this not combined into 1, with 2 developers and 2 MT people? This could have also eliminated at least 2 (possibly all 3 if they brought on HeyZap as a 2nd MT person, or just used 1 MT person) of the speakers from last year. It also would have opened up another hour for another topic.
Finally, I'd have liked to see some panels in the developer room. The dev room will have 6 topics, and a total of 7 speakers (the Annal brothers are co-speaking for their topic). I get bored hearing 1 person speak for 30 or 60 minutes. I like to hear multiple and different opinions on a topic. Panels give this. 3 of the topics are about flash technology (haXe, pushbutton engine, and papervision3d)… so it makes sense that these are solo speakers. The other 3 are basically storytime with 3 different developers. While I'm sure it will be interesting to hear what the Annals, Sean Cooper, and AdamAtomic have to say… I'd rather have gotten at least 1 panel, so we could have gotten 3 or 4 people's stories instead of just 1. Not to mention, no offense to Adam… but how on earth is he going to keep us interested for 30 minutes about Canabalt. It's a fun game… it's done very well… but it's still just a 1-button action avoider game; it's a wee-bit lacking in content.
I'm still excited about FGS. I can't wait to meet all kinds of people. I'm just not so thrilled about all the on-stage discussion that will be going on.
Rejected for FGS
by Tass on Feb.05, 2010, under Flash, Flash Gaming Summit, Game, Hero Interactive, kongregate, Personal, Random Stuff
So I submitted a speaking proposal to FGS for a panel. I wanted to have a topic that would focus on game development, and not on ways to maximize profit. Last year's panels and speakers seemed to almost entirely focus on making money, not touching on what makes the products worth paying for. A good game is going to result in profit. I thought about what I know and would be able to tell other people about, and game polish seemed like the most appropriate topic. With that in mind, I set to work on putting a panel together and hashing out a basic framework of what would be talked about.
To me, the most important thing was to get a solid panel, full of well known, experienced, respected, and diversified people. Naturally I would be on it, as it's my panel. I reached out to Greg to speak from a sponsor's perspective, and he readily agreed. Together, we chatted about who else we wanted to ask to join us. Jared Riley from Hero Interactive was my first choice, and Greg quickly agreed. Jared makes high quality games that are almost always highly polished. He is also someone that I talk to on at least a semi-regular basis. He quickly agreed, seeming really pumped at the topic and people involved. The 4th member was a longer road. We weren't sure who we wanted, but we decided we wanted a 2nd developer. It took a bit to narrow it down, and we had one or two people who weren't going to be at FGS this year… but we eventually brought Daniel Stradwick (garin) in. After that, I felt we had a perfect group… myself from a gamer perspective, Greg as a sponsor, Jared from his dev role running HI, and Daniel as a dev who works 6+ months on massive RPGs.
I named our panel, "Game Polish – Make Your Games Shine," which I thought was a really catchy title… always an important thing. I also wrote up a catchy session description. However, what I'm guessing resulted in our panel being passed over is the lack of fully describing the benefit of the panel. It was something I had a hard time doing, as it just seems so obvious to me how beneficial this topic is… if you don't make a game that has all the little things done well, it's going to wind up pissing off too many users to the point where they stop playing it. I tried to put this into more business-like terms, but I didn't really have much substance there. There was also an option to add a secondary abstract that was much longer, but I did not include one of these. I have a hard time putting my thoughts down well into writing, and when it's something formal I tend to be curt.
My other fear is that I am the cause of my panel's rejection. I'm not a sponsor, I'm not a developer… I'm just a gamer. I could see some of these people look at who I am on paper and think I'm not qualified to be speaking, or am not a big enough name to be on a panel. I really hope this is not the case. Besides the fact that I have the support and ear of many of the top portal owners and developers, I did also run the most popular casual flash game ever created for 3+ years. I may not fit inside that little box of sponsor-developer… but I damn well know what I'm talking about, I provide a completely different perspective on things than most industry people, and that seems like something that other people would benefit from.
Now I am anxiously waiting to see what the speaking topics will be at FGS. Hopefully looking at them I'll see that my panel was outclassed. I will be very disappointed if this year's topics all deal with profit and don't have anything to do with game design. And I am disappointed in having my panel rejected… I was looking forward to having the opportunity to share my insight with everyone. Oh well… there's always 2011.
FGS10 – I'm Super Excited
by Tass on Dec.09, 2009, under Flash, Flash Gaming Summit, Personal
I'm willing to bet that most don't even know what FGS is. It stands for Flash Gaming Summit, and it's put together by Mochi. It's meant to bring together people in the industry, have some discussion, and generally make us all more kickass than we already are. Last year was the first event, and it directly led to many of my current business contacts. I can't wait until March for the next one.
As someone who provides a non-crucial service, it's hard getting people to know who I am and to listen to why I can help them. I've sent out countless emails to developers and sponsors over the past year, and for the most part… I've had a lot of success. I want to believe this is because I'm a flash-game super genius whose abilities have spread to all corners of the galaxy. In reality, I think it has to do with my ability to say that I work with sites like Armor, Kong, and Candystand. They give me clout. And it was at FGS09 that I had my first real conversations with Greg, Emily, and Jim from Kong and Dave from Candystand. Without FGS09, I likely would be working in a cubicle right now… and that is a scary thought.
So FGS is mega-important to me. To further promote myself (and, also because I think I have worthwhile stuff to say, in spite of this blog), I'll be submitting a panel proposal; won't share any details about the topic or who else will be on the proposed panel until I know whether it's accepted or not though. I also hope that all of you fine folk will be attending. Please let me know if you will be… I'd love to say hello and share a danish. Plus, I'm curious if anyone actually reads this. :-/.

subset: commoncrawl


text:
What follows is an incomplete draft of a translation of the eighth of Rainer Maria Rilke's "Duino Elegies".
The Eighth Elegy
With all their eyes all creatures see
the Open. It's only our eyes that
are inward turned and focused on ourselves
like traps, encircling their free exit.
What exists outside, we know it from the beasts'
expressions only; since we hem in
already little kids, and pressure them to see
backwards, their own form, not the Open,
which lies so deep in the sight of beasts.
Free from Death. We alone see him.
The free beast keeps his own demise behind him
and God in front, so that when he walks,
he passes like a fountain, to infinity.
We never have, not for a single day,
pure space before us, into which
the flowers swell unending.
For us, always more world, and never
Nowhere without the "no": the pure,
unoverseen, which one can breath and know
beyond all limits, without craving. As a child
one might loose himself before it in the quiet,
and be shaken. Or he dies and is it.
For close to death one ceases to see death
and gazes outward, as if with the profound sight of a beast.
Were it not for others, who block one's sight, lovers
are near to it and marvel... As if by chance it's opened up
to them behind the other... But nothing escapes past him,
and again it becomes his world.
Always turned to face creation, we see in it
only the reflection of the Free, which we darken.
Or that a beast, a dumb one, looks up, quiet through and through.
This is fate: to stand opposed
Always opposed, and nothing else.
If in that certain beast were consciousness like ours,
that beast who draws away from us
down other paths—, his change of course
would make us swerve as well.
But his existence is for him unending,
unbound, without a glance at his condition,
pure, just like his outlook.
And where we see the future, he sees everything,
and in the midst of all, himself, and healed forever.
And yet there is, in the warm and watchful beast
the weight and care of a great melancholy.
For that which often overpowers us grasps at him as well
and always clings — The memory, of when the place
which one pursues was nearer and more faithful,
and its embrace infinitely tender.
Here everything is distance, and there
it was breath. After his first home,
the second seems ambivalent and windy.
Oh the blessedness of little animals,
who always stay within the womb from which they sprang;
Oh luck of midges, who hop around within it,
even when they marry: for them the nest is everything.
And see the bird's half-confidence,
who nearly knows


text:
Essential Worship CD
Double CD compilation of essential worship sounds
Price and PurchaseOffer price: £14.99 Free UK Delivery
If you're buying for a church, school or business, why not Buy Now Pay Later?Find Out More
Essential Worship
Full Product Description
From the thousands of good songs and the hundreds of great songs, Essential Worship selects for you only the essential songs. These are the songs that carry the essence of worship and define the Christ centred spirit of your day. With the sounds and words to inspire a generation, Essential Worship is that rare combination of sound and spirit promising just the right track to match your need - whether it's for all-out praise or all-in devotion.
Essential Worship?s compilation of music milestones includes Matt Redman?s ?You Never Let Go? , Brenton Brown?s ?Everlasting God? and Vicky Beeching?s ?Yesterday?, Today and Forever?. Essential Worship?s line-up of the best known and most influential faith inspired singer/songwriters includes Delirious? (? My Soul Sings?)?, Rueben Morgan (?This is Our God?), Chris Tomlin (?How Great is Our God?) and Tim Hughes (?Jesus Saves?).
Rising influences in Christian music and names set to make a big impact on the sound of praise and worship in this generation include Hillsong United (?To The Ends of The Earth??) and Rend Collective Experiment (?Faithful?). With 2 CDs of collected faith-inspired sounds, even if you have these songs scattered through your music library, this is the all-in-one collection of Essential Worship music.
Essential Worship was published by Survivor Kingsway in January 2010 and is our 13339th best seller. The ISBN for Essential Worship is SURCD5179.
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Got a question? No problem! Just click here to ask us about Essential Worship.
Are the words included?
Yes the lyrics are included, they are on the insert inside the case.
CD Track Listing and Samples
Click on a track name to hear a 30 second sample.
Disc 1You Never Cease To Amaze Me
The Highest And The Greatest
The Way That You Father Me
My Soul Sings
Jesus Saves
My Soul Is Complete
Brand New Day
You Never Let Go
For Your Glory
Not Ashamed
All Because Of You
Disc 2Faithful
All That You Are
Because Of Your Love
This Is Our God
Your Love Never Fails
Everlasting God
Love Come Down
Great And Glorious
Yesterday Today And Forever
King Of Wonders
How Great Is Our God
Looking for these songs on other CDs? Use our song search.
Details for Essential Worship
|Survivor Kingsway (January 2010)
|Product Code
|Page last updated
|13th October 2009


text:
Searching for just a few words should be enough to get started. If you need to make more complex queries, use the tips below to guide you.
Article type: Research Article
Authors: Bozzali, Marco | Battistoni, Valentina | Premi, Enrico | Alberici, Antonella | Giulietti, Giovanni | Archetti, Silvana | Turla, Marinella | Gasparotti, Roberto | Cercignani, Mara; | Padovani, Alessandro | Borroni, Barbara
Affiliations: Neuroimaging Laboratory, Santa Lucia Foundation IRCCS, Rome, Italy | Neurology Unit, Centre for Aging Brain and Neurodegenerative Disorder, University of Brescia, Brescia, Italy | Laboratories of Analysis, Brescia Hospital, Brescia, Italy | Neurology Unit, Valle Camonica Hospital, Esine, Brescia, Italy | Neuroradiology Unit, University of Brescia, Brescia, Italy | Clinical Imaging Science Centre, Brighton and Sussex Medical School, University of Sussex, Falmer, UK
Note: [] Correspondence to: Dr. Marco Bozzali, Neuroimaging Laboratory, Santa Lucia Foundation, Via Ardeatina 306, 00179 Rome, Italy. Tel.: +39 06 5150 1324; Fax: +39 06 5150 1213; E-mail: firstname.lastname@example.com
Abstract: Several causative gene mutations have been identified in frontotemporal lobar degeneration (FTLD), including mutations within Granulin (GRN) genes. It was recently shown that FTLD patients carriers of GRN Thr272fs mutation [FTLD-GRN(m+)] exhibit more severe abnormalities, as assessed by magnetic resonance imaging (MRI), than those with sporadic FTLD [FTLD-GRN(m−)]. The aim of this study was to investigate the relationship between grey (GM) and white matter (WM) microstructural damage in FTLD patients, carriers and non-carriers of the mutation. Twenty-three FTLD patients [6 GRN(m+) and 17 GRN(m−)] and 12 healthy subjects received an MRI scan including volumetric and diffusion imaging. GM was assessed using voxel-based morphometry, while the corpus callosum was reconstructed using diffusion tractography. Mean diffusivity and fractional anisotropy of the corpus callosum were compared between groups. FTLD patients showed widespread GM atrophy and altered diffusion indices in the corpus callosum when compared to healthy subjects. When contrasting GRN(m+) against GRN(m−) patients, the former group had more atrophy in the left frontal GM, and reduced fractional anisotropy and increased mean diffusivity in the left anterior part of the corpus callosum. Significant correlations between the GM and WM damage were found in GRN(m+) patients. This pattern of damage was able to predict some of the additional neuropsychological deficits observed in GRN(m+) as compared to GRN(m−) patients. A more prominent involvement of WM in GRN(m+) patients is consistent with the knowledge that GRN genes are expressed in the microglia. This involvement might be responsible for the accrual of additional GM atrophy via disconnection mechanisms.
Keywords: Corpus callosum, diffusion tensor magnetic resonance imaging, frontotemporal lobar degeneration, granulin, GRN, tractography, voxel-based morphometry
Journal: Journal of Alzheimer's Disease, vol. 33, no. 2, pp. 483-494, 2013
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text:
Giggle n' Bits 23:31 26 Oct 2004
possible that the CD is damaged and your drives cannot acces/read the CD. Only way to tell is to try another machine to see is friends drive can access the CD.
Who makes Startrek Encyclopedia ?
I found it was by Grolier and aslo found refrence to Macintosh, must be more than 1 version.
Have you tried for a test turn off Pop up Blocker in the Internet property setings & Firwall. Re-boot pc then try it.
Also go into my computer then open the CD Drive which the CD is in and double click on the Start.exe icon


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text:
Rev 22:19
Jovial wrote:
1. Funny Idea! Erasmus himself said explicitly several times, that he retranslated Rev 22:16-21 from the Latin, because his Greek msAs many times as the word "book" appears in Rev 22:19, I can believe that it all 3 happened happened subconsciouly.
lacked it. How can it have happened subconsciously?
2. The reading "book" for "tree" was the accepted reading of the already-in-print Latin Bible, i.e. of the official
Catholic Vulgate. Just take a look at the Gutenberg Bibel or any Latin Bible printed between 1455 and 1520: Virtually
every bible at that time read "book".
----- Original Message -----From: mydogregae01Sent: Saturday, July 08, 2006 12:25 PMSubject: [textualcriticism] Re: Rev 22:19
--- In textualcriticism@ yahoogroups. com, "William W. Combs"
<wcombs@...> wrote:
> The TR has "book" in Rev 22:19, instead of "tree." Some people I have
> read suggest there is no manuscript support for this reading. If I
> read Hoskier correct he says that mss 57, 141, and the margin of 119
> do read "book." Is this correct and is Hoskier reliable?
++++++++++++ +++++++++ +
Mr. Combs,
Your good question concerning Rev. 22:19 deserves a good reply.
I am surprised that no one has yet replied (correction Kraus has!).
Perhaps some suspect
a TR/KJV argument to develope, and thus avoid replying; or
perhaps someone privately replied to you.
Hoskier is very good on the text of Revelation, and is reliable.
To date his work is still the fullest as far as the minuscules
are concerned, on the text of Revelation.
He lists 3 minuscules which have the reading adopted by
Stephanus in his 1550 edition: [as you listed]
57 (Tisch) for MS 296 circa XVI century - Paris
119 (Tisch) for MS 1075 circa XIV century - Mt. Athos
141 (Tisch) for MS 2049 circa XVI century - Athens
Hoskier himself already pointed to the fact that 57 is certainly a copy of a printed text, or at least of a manuscript which itself
was copied from a printed text (an edition / reprint of Erasmus). Several handwritten copies of printed texts are known from the
15th and 16th century, sometimes from even later times.
141: Hoskier argued, that 141 might be a sister-copy of Erasmus' only manuscript for the Revelation, the codex Reuchlin, but later
changed his mind after a real sister-copy of this codex, namely 208, had turned up. I collated 141 myself: it is certainly a copy of a printed text
(4th/5th edition of Erasmus). Jan Krans and myself exchanged views on that some time ago on this list.
119 has the reading BIBLIOU "booklet" (cf. former part of the verse; not BIBLOU "book" as Erasmus) , if I understand Hoskier right, only in the margin. (Does s.b. know more about 119 / Greg 1075?)
Sure, his readings usually are very accurate, but the manuscripts he cites are sometimes NOT
I have not access to any materials of these MSS, but until proven
otherwise, Hoskier's readings should be accepted.
see above!
Stephanus, in his 1550 edition shows the Complutensian (his "a")
and MS 82 (his "ie") as reading XULOU (tree), however he also
uses another manuscript (his "is" iota/stigma) which is now lost,
I assume that this lost MS MAY have read BIBLIOU (book).
Apparently Stephanus followed this lost manuscript here or
Erasmus, and wrote BIBLIOU.
Beza (1598) and the 1522 edition of Erasmus also print BIBLIOU.
It is most probable that Stephanus (and thence the TR) followed
the reading of Erasmus here. It is well known that Erasmus used
the Vulgate for a few of these verses in Rev. 22. And indeed, the
Vulgate (or rather, a fair number of Latin manuscripts) does read
"book" here in Rev. 22:19. The Bohairic also reads "book" here
(checked with Horner's edition).
So, taking stock of the above, we still have only 3 GREEK MSS
which support the reading of "book", and they are very late
minuscules. We have a few early Latin MSS which read "book"
- notably codex Fuldensis of ~ A.D. 545. The 3 Greek minuscules
should be closely studied for their particular idiosyncrasies
before one can pass judgment upon their values
In many printed Vulgate copies of that time (printed books between 1455 and 1520), you will find
(are any of them
affected by the Vulgate, are they carefully written/copied,
what other readings do they present et al)???
Despite the 3 late Greek MSS, and the Bohairic and Fuldensis, it
seems PROBABLE that an error crept into a few Greek MSS from a
Latin corruption. A Latin scribe mistakenly wrote "book" for
"tree" a "LIBRO" / "LIGNO" error.
the reading "libro" in the text, but the reading "ligno" in the margin, as a variant reading.
"book" in the Greek text here is certainly false.
Unfortunately, this Latin
scribal blunder was accepted by Erasmus, and hence found its
way into Stephanus and the TR, and ultimately the KJV.
99.9% of all Greek manuscripts correctly read: "tree".
The context of Rev. 22 can support either reading, but "tree"
seems best in my mind._
Mr. Gary S. Dykes
www.biblical- data.org
All the best,
- Jovial wrote:
>Are you kidding?<No.
> I'm not sure exactly what time periods Gaulic Latin evolved into Old French / Provencial, but I would say that it's probably rather safe to assume that the Old Latin had the biggest influence on that region.<Vulgar Latin as spoken and written in Gaul evolved into Old French and PROVENCAL, Gascon, and Occitan etc over the course of centuries. The first bit of Old French we have evidence of is mid-9th century, the Oaths of Strasbourg, though the language that we could Old French would obviously be a bit earlier.
But no, it is not safe to assume that it is Latin or VL Biblical texts that would be the biggest influence on Gaul in the second century CE. "Old Latin" as a linguistic designation refers to Latin of before 75 BCE, so "Old Latin" wouldn't be influencing Irenaeus in any case.
For one thing, we don't know quite when or where the various Vetus Latina translations began, but our first solid evidence for such translations are in North Africa with Tertullian and the Scitillan Martyrs, not in Italy, esp. Rome, nor in Gaul.
For a second thing, Gaul at this period was multi-lingual. The native Gaulish was still spoken and used, Latin was used for official functions and trade etc, and there were other Celtic speakers and Greeks. Irenaeus himself says he learned Gaulish with difficulty and seems to have preached in that language rather than in Latin. Further, the sixth century author, Gregory of Tours, when writing lives of the martyrs and saints for Gaul at this period (he believes Irenaeus a martyr)almost all those he describes have Greek names, a few with Latin names. Irenaeus wrote in Greek: all his writings have Greek as their original language. Taken together, this suggests that not only Irenaeus, but most of the Christian community which he knew were Greek, and if not Greek, knew Greek or spoke Gaulish, not Latin.
For a third thing, Irenaeus's native language is Greek. He's from Asia Minor. He knew the Bible, the LXX and the early Christian writings in Greek. Why, and for that matter how, would a native Greek speaker who already knew these texts in Greek suddenly jettison all his knowledge and his native tongue in favor of a different language and translation of the texts he already knew? That doesn't make a lot of sense.
And fourth, so far as I know, there isn't any evidence for Vetus Latina translations in Gaul at this period. It might be interesting as an exercise to compare the Latin translation of Irenaeus with VL readings when he cites Scripture, but ultimately that still would not demonstrate that Irenaeus himself knew and used Vetus Latina translations.
>> Vulgate was after Irenaeus, but it was influenced by many of the same Old Latin readings as those in Lyon would have had access to.<<Not at all. By Jerome's day, 2 centuries after Irenaeus, there would have been a lot more Latin translations and they would have been disseminated more widely, particularly in the West since by this time the empire had pretty well split between Latin and Greek speakers. This is what made Jerome so valuable: he knew and could speak and read both languages. That's a rather significant change in the linguistic map of the empire and so reading the situation in Jerome's lifetime back into Irenaeus' is a problematic anachronism.
>>One should be open to multiple possibilities when consulting how Church 'fathers' quote scripture, including the possibility they are paraphrasing from incomplete memory.<<
One should also be open to following the evidence, and certainly nothing I've said on this subject should suggest to you that I'm not aware that many writers paraphrase or cite from memory, sometimes an incomplete or imperfect one.
Larry Swain
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B2B Marketing Expo 2017
B2B Marketing Expo 2017 is packed with the most innovative and influential figures working in marketing today and it's free to attend! Designed for the country's top marketing professionals, the event provides you with the opportunity to hear from the most influential leaders in marketing.
We're pleased to announce that Holistic Email Marketing's CEO & Founder Kath Pay will be speaking on the first day of the event at Theatre 7 at 14:45 on Marketing Automation: Using a Customer-First not Channel-First Approach, and Holistic Email have a stand for both days, stand B1018
About Kath...
Years ago she coined the phrase "Holistic Email Marketing" and she devotes her time to developing customer-centric journeys and optimal customer experiences using a holistic, multi-channel approach.
Get inspired about customer-first marketing automation!
Come say hi and get a pen (and a whitepaper)
And come see Kath speak on the first day 28th March, Theatre 7 at 14.45!!
You can register for free tickets here and we look forward to seeing you there!


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British public want government action over business ethics, survey says
The majority of the British public believes that policy to promote ethical practices among big businesses should be prioritised by the next government, a new poll shows.
The ComRes poll, commissioned by the Forum of Private Business, the small business membership organisation, showed that over three quarters (78%) of adults in Britain agree that big businesses are more likely to prioritise profits over high ethical standards, while 74% of adults agree that the majority of big businesses have no concern for small business owners in the UK.
The poll of over 2,000 British adults revealed that the majority (76%) agree that the next government should penalise big businesses that act unfairly towards small businesses.
The poll coincides with the Forum's launch of its Business Ethics Pledge, which calls on big business to commit to a five-point plan to protect and promote small British businesses ahead of the election.
Phil Orford, chief executive of the Forum of Private Business said: "The view of the British public is clear: we are facing a crisis of trust in big business and the UK wants the next government to respond accordingly, safeguarding the UK's small business community.
"From tax avoidance and high street domination to late payment and supply chain abuse – every week our members tell us that some of the biggest names in British business are threatening their livelihoods.
"There must be a balance between the need to attract the world's biggest companies to Britain, ensuring we have the best environment for business, and protecting the interests of the UK's hardworking independent small business people."
However, Philippa Foster Back CBE, director of the Institute of Business Ethics, countered the call for direct government action saying: "Business should set its own agenda, not wait for government to set one for it. Unfortunately there are still too many cases of late payment and poor treatment of suppliers and customers. Each time one company commits such an offence, it lays the entire business community open to a backlash from the public and invites government intervention. Ultimately that is expensive and damaging to everybody. The IBE offers practical advice to businesses which want to avoid that."
The IBE's own survey results conducted annually over the past 11 years into the attitude of the British public to business behaviour indicates that consistently between 47%-59% consider business to behave ethically (58% in 2014).


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In doing animal rescue there are sometimes great highs and sometimes great lows. We relish the happiness and the success stories, we struggle through the hard times and the horrible things we sometimes see. Without mincing words, today is not a high, today is a low. And I'm writing to ask for your help. Here is the story so far…
I am following the blue dots to Angeline. I have been instructed to follow the blue dots on the floor which will lead me to the ICU unit of the U of M Small Animal Hospital. The memories flood back from the last time I made this trip, to visit another Safe Hands kid named Minnie who's condition was similar to where Angeline finds herself now. As has happened before I breathe deeply to be strong for this strong little girl.
I first met Angeline less than 48 hours before when she arrived on the latest transport of dogs from the high kill shelter we work with. We knew she was "thin" and we'd been told she "doesn't feel well" with the only details that she lay curled up in a ball in the shelter – a behavior as likely to be anxiety and fear based as anything else. I had, in fact, been told it might just be her nerves. So nothing really prepared us for what we found when we found Angeline.
I had set up a wire kennel for her in a quiet room with a bed and blankets. I wasn't there when she was let into it so when I first saw her she was, as described, curled up in a ball on the bed. I could tell she was mighty thin. She was also mighty scared and resented any intrusion into her new soft, safe space. I set about gaining her trust and making friends. Then, finally, it was time to gather her up and take stock.
When Angeline's tiny body unveiled itself, well there are no words really. I want to write something beautiful about this beautiful girl. I want to be clever but my heart just aches and I am not sure I'm over the shock quite yet. I'm not sure I ever will be.
It was immediately clear that Angeline needed more than we could give her at home. I wrapped her in a blanket and held her close. I could feel the fear melt as she leaned into me, relaxed and rested her head on my chest. Her relief at being held, feeling the heat and the heartbeat of another revealed the vulnerable little girl underneath the tough, scared exterior. In an instant I understood how strong she is, how strong she'd had to be, and that she needed someone to take over now. She entrusted her life to us.
I can tell you this: Angeline arrived very alert, very aware of all that was going on and very interested in preserving her life. There is clearly a spunky, sweet spirit inside this girl. Some may question the wisdom or audacity of trying to save Angeline. As I held her in my arms I questioned that too. But Angeline wants to save Angeline. She's worked really hard at it. I can't be the one to take her life away or to deny her the chance to see the fight through to victory. I thought about how much I love the name of our group, how much I love to say "you are in safe hands now" because once they are in Safe Hands that is true. And so I told Angeline that she was in safe hands. That we would support her fight and give her all that we could give. I do not lie when I tell you she looked into my eyes and gave me the softest kisses before snuggling her head back under my neck.
So Angeline is at the U of M in ICU. She is fighting to live. There are no good answers yet about what is wrong. There are possibilities, some with better prognosis than others. The doctors try to support and stabilize her while they figure out the what and why of how she got to where she is now which is not much more than skin covering bones. It is amazing she is still alive, still alert, still trying to save herself. She has a nasal-gastric feeding tube supplying her with a special liquid nutrient rich diet and an IV tube pumping in fluids, antibiotics and pain medication. She still watches everything when she is awake and remains alert to her surroundings. She sleeps a lot and she needs that. We hope and pray that her body can heal.
I visited her this evening and was shocked all over again at her condition. They handed her to me, a quivering mess of skin and bones wrapped in a faux sheepskin blanket. As before I took her in my arms and held her to my chest, the quivering stopped, she breathed deeply. I stroked her head, she loves this. Her eyes got heavy, she laid her head down. I sat in a chair. leaned back and let her rest on my belly. I told her that we all love her. I told her, over and over, that I love her. I told her she was brave and strong. I told her we were all pulling for.her. And I also told her that if she needed to go she could go, that it was up to her and we loved her no matter what. Then I just held her while she slept. I could feel the whisper soft exhale of her breaths against my arm. I became entranced in the rhythm of the tiny puffs of air and thanked God for them. When it was time to hand her back I stuff my face inside her cone and kissed her head and she rested her forehead against my cheek. I managed to hold back the tears until the moment her tiny body left my arms.
I want to put her in that bubble with the boy that will keep her safe from everything. I want to cast a spell of healing and protection. To meet her is to feel the overwhelming desire to make her world right again. I want to hold her close and roar the mighty roar of momma Lioness that will chase all the Bad Things away. I want this to be enough. Of course it is not.
And so Angeline is in the ICU with a team of doctors that can hopefully give her what I cannot. I'm told she has not deteriorated since she got here, however, there are no major improvements either. I'm told that if Angeline survives it will be many months before she is fully recovered and to expect her progress to be slow. I'm told she remains interested in food and that she continues to have a will to live. They try to keep my expectations realistic and my spirit optimistic.
We should have more test results Monday morning which may give us clues that will help the doctors help her. Tonight I try to find the words to tell you about Angeline and to ask for your help. Times are so damn tough. Everyone is struggling. It's hard to ask anyone for anything. And yet, Angeline's life depends on it and so I'm asking. We can keep her in the hospital another couple days with the funds we have (her medical bill is already over $1200) but she is going to need more than that. Our ability to provide what she needs depends on the generosity of others. I know many people really don't have anything to give but healing thoughts and prayers and those are also gratefully accepted.
As I sit here and write a cover version of Cyndi Lauper's Time After Time plays on the radio. I listen to the words, "if you fall I will catch you, I will be waiting, time after time". Angeline was falling, I want Safe Hands to be able to catch her in a net of security and bring her safely home. Please help us help Angeline if you can.
Donations can be made via paypal by clicking the link on this page:
Checks can be mailed to:
Safe Hands Rescue – P.O. box 19623 – Minneapolis, MN 55419-0623
For now I will follow the blue dots to Angeline and I will pray that when Angeline is feeling lost she can look and she will find us, the Safe Hands family, standing strong behind her, to bring her home.
Thanks for listening and best to all of you in these hard times. I will post updates on Angeline to our blog which can be found here:


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7766 Hwy D, Webster WI 54893 $49,000
Features of 7766 Hwy D Webster WI 54893
- Lots for Sale
- Status: Active
- Estimated Age: Not Available
- Est. Acreage: 20
- Est. Acreage: >= 1, >= 1/2, >= 10, >= 20, >= 5
- Est. Lot Size: 1340 x 392 + 924 x 400
- School District: Webster
- County: Burnett
- Property Taxes: $614
- Property Tax Year: 2016
- Listing Company: Era Parkside Realty
Property Description for 7766 Hwy D Webster WI 54893
7766 Hwy D Webster WI 54893 - Great 20+ Acre Parcel Sitting Between Siren And Webster. This Wooded Parcel Has An Older Trailer That If It Was Removed Would Make For A Perfect Area To Build. There Is Well And Septic On Property That May Or May Not Work.
Interior Features
- Water Waste: Private Septic System, Well
Building and Construction
- Construction Type: E
Land Features
- Topography: Level, Wooded
- Waterfront/Access: N
- Lot Size: 1340 x 392 + 924 x 400
|MLS Number
|New Status
|Previous Status
|Activity Date
|New List Price
|Previous List Price
|Sold Price
|Apr 28 2015 3:29PM
|Jan 16 2015 4:04PM
Estimated Monthly Payment
Make An Appointment
Contact Shorewest
Get More Info
Receive more detailed information on this propertyAsk a Question
Community Homes Near 7766 Hwy D
Buyer understands that the information which is contained on Data pages is obtained from a number of different sources and which has not been independently verified or confirmed by the various real estate brokers and agents who have been and are involved in this transaction. If any particular measurement or data element is important or material to buyer, Buyer assumes all responsibility and liability to research, verify and confirm said data element and measurement. REALTOR *MLS* Equal Housing Opportunity


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Posts: 19986
EVERYTHING is one sale until Chris takes to the cage this Saturday! Everything is limited and not being remade so get it while you can.
Use the code 'THEUG' please.
Always appreciate the support!
Remember Nader is fighting This September you can get his walkoutshirt HERE!
Here Is the store link in general


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Learn about this topic in these articles:
...southwest of Mons. Borinage's development was based on coal extracted from the area since the Middle Ages. The mines are no longer operative; the principal industries are metallurgy (in the town of Jemappes) and glassmaking (at Boussu). The city and workshops of Grand Hornu constitute a remarkable reconstruction (begun c. 1820) of an ancient mine and its attendant industrial complex.


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PPC advertising has attracted the attention and efforts of millions of advertisers over the years. How well you can compose your ad copy is just one indispensable piece of the PPC puzzle. Yes, there are some tricks of the ad copy trade, but where do you stand with the basics?
There is no reason why any fears of losing money should hold you back from getting involved with PPC advertising.
There are a few things that you should avoid sometimes when writing your PPC copy, such as the 'Dynamic Keyword Insertion' feature. One thing that can get fouled up here with this technique is that it will harm your relevancy scoring unless you can do something on your landing page to prevent that from happening. Your click through rates (CTR) will be affected with this, and that is why you primarily will notice companies like Amazon and others who embrace this technique. But if you're working on a tight budget, it makes sense to stay away from this one feature as it'll not only get you lower conversions, but your ads will start looking the same like the others. You are also not missing a tremendous amount by writing ads and manually putting it all together.
Most of the time you do not want to mention anything about something being free in your ads unless it truly is free. Sometimes very many people get blind when it comes to getting a freebie, and the point is that it can lower the degree of how well targeted the traffic becomes. However, you need to be careful before deciding to use the word 'Free' because the last thing you'd want is making your ad misleading. Don't deceive your readers by using the word 'Free' when you're not giving anything for free. Anything can happen on the net from a legal standpoint, and people are very tired of the scams and lies.


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Making Butter
Yesterday Room 4 made some butter. First of all we got some cream and we poured the cream inside the jar. Then we shook the jar for 15 minutes.
Next Ms Pole opened the lid and she got some paper towels.
Then they whey came out. After that we took the lump of butter to the sink to let it rest.
Last of all our group and the bread and enjoyed it.
By Helena


text:
Rt Clapp of Oak Ridge
Review for Rt Clapp of Oak Ridge
BRANDON C. on 02/17/2016
"Ice block"
My husband's Suburban had a basketball sized chunk of ice causing vibrations that we thought was due to some ghastly expensive problem. It was solved quickly and efficiently for $36!!! Thank you!
Vehicle: Chevrolet Suburban
Service Date: 02/15/2016
Review Created: 02/17/2016 06:01 AM


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Listing Courtesy of Keller Williams Team Realty
Listing information
- Stories: 0
- Foreclosure: No
- Style: Lot/Land
- Parking Type Description: None 0 cars
- County: Mc Henry
- Status: Active
- New Construction: No
- Subdivision: Dutch Creek Estates
Area Holiday Hills / Johnsburg / McHenry / Lakemoor / McCullom Lake / Sunnyside / Ringwood
Backup Package (Y/N) No
Basement Description None
Building(s) on Land No
Current Use Agricultural/Land Only
Farm No
Franchisor Feed(y/n) No
Frontage/Access County Road
General Information School Bus Service
Lot Size 1.0-1.99 Acres
Other Front Footage - 223, Special Service Area - N, Tax Year - 2014, Township - Mchenry, Zoning Type - Singl
Ownership Fee Simple w/ HO Assn.
Possession Closing, Immediate, Negotiable, Other, Prior to Closing
Property Type Land
Road Surface Asphalt
Special Assessments N
Special Compensation Info. None
Utilities To Site Electric Nearby, Gas Nearby
Waterfront (Y/N) No
Listing Courtesy of Keller Williams Team Realty


text: i just got a nice wake up call from some A hole screaming about a flyer on his door. < it was about 4:45 - 5 AM > i don't put flyers on houses with a no soliciting sign so i don't think i did any thing wrong. im not sure what to do ... i was thinking about calling up tomorrow at about 3AM and apologizing


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24 WHITTAKERS MILL, Williamsburg, Virginia
$1,150,0004 Beds3+ BathsActive
$1,150,0004 Beds3+ BathsActive
24 WHITTAKERS MILL, Williamsburg, Virginia 23185 - STUNNING Brick Georgian like no other in Williamsburg! This stately Georgian has been completely renovated with top of the line finishes starting with the heart pine floors, the designer lighting, plantation shutters, the marble countertops and extensive oversized trim throughout. The first floor offers a private Study, large Dining Room with fireplace, Family Room with Coffered Ceiling and Wine and Beverage Bar, Sunroom with soaring ceilings and tranquil backyard views, Kitchen with oversized island and Viking appliances and 1st Floor Master Bedroom with oversized walk in closet, master bath with extensive built ins and walk in shower. Upstairs offers a second master bedroom and new marble bathroom, 2 additional bedrooms and a third floor Rec room with room for everyone! Enjoy all that Kingsmill has to offer including the 3 community pools, tennis courts, parks, paved trails, security and more. Purchaser of this home receives a discounted membership to The Club at Kingsmill.
Listing Courtesy of Kingsmill Realty Inc.
Our real estate firm has teamed up with Moseley Real Estate Schools!
Moseley has been training students in the real estate industry since 1972 and offers real estate education for Salesperson Licensing, Broker Licensing, Continuing Education, and Post License Education. Sign up for a licensing course with our Sponsor Discount or check out their FREE CE/PLE today!


text: Led Zeppelin Now THIS is a band that has pulled some seriously cold-hearted theft in their time. As with many early rock artists who founded their love of guitars tuning in to black blues artists on the radio, Jimmy Page became a master at "re-imagining" certain blues riffs as his own. Only two tracks from Zeppelin's self-titled debut album were 100% original creations, as far as the world knows - that's the opening track "Good Times, Bad Times" and "Your Time Is Gonna Come". All the others are a mish-mash of older tracks written by musicians who were too poor to fight the might of Zeppelin's lawyers.


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HUG-U-VAC Surgical Positioning System
- Product ID: 1320
- Condition: Factory New
Ask About Financing
Available in US only.
Need Equipment Advice?
Ask Our Experts! (800) 462-8195
Veterinary Vacuum Activated Surgical Positioning System - invented by a Board Certified Anesthesiologist, Dr. Lloyd Hiebert, who has over twenty years of positioning experience and intimate interaction with the needs of practicing veterinarians. These positioners were created to provide precise positioning for virtually any type of surgery as well as xray, CT and MRI scan positioning. It maintains body heat during surgery and allows for easy transport back into recovery. Perfect for any Veterinary clinic or hospital.
Secure Veterinary Positioning For:
- Pre-op Prep - shaving and sterile scrub
- Surgery - ventral, dorsal or lateral position
- Post-op Recovery - prevent aspiration
- Radiological Exams - precise positioning for accurate x-rays
- Emergency Transport
- Newborn Care - positioning and head conservation
The HUG-U-VAC Advantage:
- Designed for office, hospital and field use
- Conforms gently to body contours
- Pressure sore prevention
- Body heat conservation
- Emergency fracture stabilization
- Secure head and neck support
- X-ray lucent
- Easily cleaned
The HUG-U-VAC System:
- Five different sizes - Small, Medium, Large, Extra Large, Jumbo
- Manual vacuum pump with vacuum hose
- Storage/Transport nylon duffel bag
- Limb restraint straps
- Patch Kit
The HUG-U-VAC System is available in five different sizes: Each individual unit comes with four restraint straps.
- Small: 16" x 24" - Puppies, Kittens
- Medium: 20" x 30" - Cats, Small Dogs
- Large: 24" x 36" - Medium & Large Dogs, Goats, Sheep
- Extra Large: 30" x 45" - Large Dogs, Goats, Sheep
- Jumbo: 36" x 54" - Large Animals, Alpacas, Llamas, Foals, Mini Horses
- HUG-U-VAC Set Includes: Five HUG-U-VAC Positioners, One HUG-U-VAC Head Positioner, One HUG-U-VAC Manual Vacuum Pump & Hose, One Storage/Transport Nylon Duffel Bag, Twenty (20) Limb Restraints, and One Patch Kit. Free Instructional Video with each set. SAVE $$ by purchasing a set.
Durability of the HUG-U-VAC External Shell: The HUG-U-VAC is externalized by an airtight and waterproof polyvinyl chloride shell containing polystyrene beads. The material has superior flexing qualities and therefore when evacuated the HUG-U-VAC has a spring-like action to maintain the patient solidly in the lateral position. The material is very smooth making it easy to clean with a germicidal spray.
Evacuation Valve: High quality evacuation valve provides quick, positive on-off control of air flow. Thumb latch controls spring loaded dual coupling evacuation valve.
Manual HUG-U-VAC Vacuum Pump: The custom engineered manual vacuum pump made of aluminum and resilient black derlin assures long life and weather resistance. *Option - Operating room inline suction can be used as an alternative to the HUG-U-VAC Vacuum pump.
- Stroke volume - 41 cubic in. per stroke.
- Vacuum - 15 in. Hg with 20 lbs pulling force.
Vacuum Hose:(Hose attached to pump)
- Clear PVC braided vacuum hose
- Non-toxic
- FDA and USDA approved
- Maximum working pressure at 70 degrees F. 200 - psi
- Design burst pressure at 70 degrees F. 800 - psi
The Versatile Head Positioner For Veterinary Challenges
Precise Head Positioning For:
- Any size head
- Microscopic surgery
- Radiological exams of the head and neck
- Surgery in the ventral, dorsal or lateral position
Secure Head Positioning For:
- Eye Surgery
- Neuro Surgery
- Dental Surgery
- Cranio-Facial Surgery
The Head Positioner Advantage
- Conforms to the contours of the head and neck
- Prevents pressure sores
- X-ray lucent
- Does not impede cervical venous outflow (improved homeostasis)
- Easily Cleaned
Instructions: Please read in the Specifications section.
Product Options
|Product Name
|HUG-U-VAC - Head Positioner (16" x 12")
|Small HUG-U-VAC (16" x 24")
|Medium HUG-U-VAC (20" x 30")
|Large HUG-U-VAC (24" x 36")
|Extra-Large HUG-U-VAC (30" x 45")
|Jumbo HUG-U-VAC (36" x 54")
|HUG-U-VAC Manual Vacuum Pump (hose included)
|HUG-U-VAC Storage/Transport Nylon Duffel Bag
|HUG-U-VAC Patch Kit
|Extra HUG-U-VAC Limb Restraint Straps
|HUG-U-VAC Set: Includes - Free Instructional Video. A 10% savings when purchased as a complete set.
Specifications on the polyvinyl chloride external shell:
- Manufactured by the largest producer of polyvinyl chloride world wide.
- Thickness 0.024 inches (0.24 gauge) - ASTM D-751
- Elongation change after 14 days at 150 degrees F - Less than 10% - ASTM D-882
- Breaking strength factor - 44 lbs/inch - ASTM D-882
- Tensile change after 14 days at 150 degrees F - Less than 10% - ASTM D-882
- Dimensional stability - 5% Max - ASTm D-1204
- Mildew Resistant - ATCC No. 6275
- Bacteria Resistance - ATCC No. 6538, 4352
- Hydrostatic Resistance - 75 psi - ASTM D-751
- Puncture Resistance - 34.3 lbs.
- Fire Resistant
Instructions for use:
Choice of Positioner: Of the five different sizes, choose the appropriate sized HUG-U-VAC that provides secure support to the hips, trunk, head, and neck.?The ends of the HUG-U-VAC should extend several inches beyond the cephalad and caudad portions of the animal.
Preparing the HUG-U-VAC for positioning: Lay the HUG-U-VAC on a flat surface. Spread out the beads throughout the HUG-U-VAC as evenly as possible.
Positioning the animal: Place the sedated or anesthetized animal in the longitudinal center of the HUG-U-VAC. (The HUG-U-VAC system is not a restraint system for struggling uncontrolled animals.) Animals may be positioned in the ventral, dorsal or lateral position. Make certain that the head and neck are in the neutral position. When the desired position is acheived fold up the sides of the HUG-U-VAC to snugly approximate the animal\'s body contours. Take care not to impinge on teh surgical field.
Vacuum activation of the HUG-U-VAC: While an assistant snugly approximates the sides of the HUG-U-VAC to the contours of the animal apply the vacuum in the following manner. Push the two couplings of the evacuation together until an audible click is heard and until the red indicator ring is not visible. Connect the hose from the manual HUG-U-VAC vacuum pump to the barbed end of the evacuation valve to evacuate the air from the HUG-U-VAC. Evacuate sufficiently to make the HUG-U-VAC firm to provide secure support to the animal. When satisfied with the achieved support, press the metal thumb latch to close the evacuation valve. Then detach the vacuum hose from the barbed end of the evacuation valve. The HUG-U-VAC will then maintain its rigid shape. Control the limbs by securing them with the cam buckle restraint straps at each corner. Upon completion of use, push the two couplings of the valve together until an audible click is heard to open valve. Air is reintroduced to attain flaccidity of the HUG-U-VAC. The animal can then be removed from the HUG-U-VAC. The HUG-U-VAC can be cleaned with a germicidal spray as needed.


text:
Purchased this product(I Grasp 32L31F 81 cm (32) Full HD LED Television) from the company's website as snapdeal was not delivering it to my location. it was Dewali when i purchased this tv but now iRead More
No after sales support. I purchased and later found you can not use external speakers and internal sound is of lowest quality. Cannot plug DVD player as input is not working. After 6 months of useRead More


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|» Products
|» Pave Diamond Earrings
Pave Diamond Earrings
We are one of the most trusted manufacturers and exporters engaged in delivering all types of pave diamond earrings. Our elegant pave diamond earrings are precisely designed by using pure elements like silver, gold, alloy, etc. which are procured from the certified vendors of the market. These trendy pave diamond earrings are in vibrant colors, designs, sizes and styles. We assure that these are non-allergic, infection free, light in weight and corrosion proof. Hence, our products are widely acclaimed for its fine texture, shiny surface, unique design and cheap pricing. Due to which, today, we have become of the most preferable choice of the users in the market.
Key Features:
3950 Lal Haweli, Rasta M.S.B, Johari Bazar, Jaipur - 302003, Rajasthan, India
Mr. Ashish Kasliwal (General Manager)
Accepts only Export inquiries Send Inquiry


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Wedding wedx rsvp app web mobile WordPress Forms
S built with appframework from intel which is honeymoon blazingly fast cross wordpress platform ui library bride built for mobile html5 apps. To open with mobile bowser scan wedding the qr code documentation guestbook. You can rate rsvp gallery the item from your account download page preview images. Please plugin note that marriage both the preview images & the preview ceremony videos are not included within the download. You create the event app within wordpress than you responsive print the qr code on the wedding invite
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CSS, JavaScript JS, PHP
WordPress 4.1
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0.0 /5 on 0 buyers reviews


text:
Appealing a High School Testing Score
Important Note: Scores may be appealed on any high school assessment that is required for graduation. Scores may not be appealed on state assessments in grades 3 through 8.
The score appeal process allows students and parents to challenge the technical aspects of a score on any of the
state assessments. For additional information on score appeals, go to the
See Your Child's Test page.
CAA Options
Additional Information
Questions? Contact Us
Updated 9/22/2016
Old Capitol Building, PO Box 47200, 600 Washington St. S.E., Olympia, WA 98504-7200 360-725-6000 TTY 360-664-3631
Contact Us | A-Z Index | Site Info | Staff Only | Education Data System (EDS)


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I chose this hotel for the indoor pool and the price. My husbands company was working on a job in nearby Waterbury, so I drove from upstate NY to CT. for the weekend. I found the hotel to be clean and the front desk staff to be very friendly. The pool was clean but the workout/fitness room is very small. Overall we had a nice stay with our 2 children. The only down side is that the walls are VERY thin. We could hear everything from our neighbors room (and I mean everything). All in all it was a nice hotel, very clean with a nice staff. The front desk even printed my directions for my return trip home.
- Reservation Options:
- TripAdvisor is proud to partner with Best Western, Expedia, Hotels.com, Travelocity, Cancelon, Hotwire, Orbitz, HotelsforEveryone, HotelQuickly, Cheap Tickets and TripOnline SA so you can book your Best Western Olympic Inn reservations with confidence. We help millions of travelers each month to find the perfect hotel for both vacation and business trips, always with the best discounts and special offers.
- Also Known As:
- Best Western Olympic Hotel Groton
- Best Western Groton
- Groton Best Western