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General Information
The reaction of authorities
They restricted any visits or passing through
They were quick to inform everyone about the accident
They kept the water level of the Spirit lake stable. Built a drain though the rock to allow the water to overflow and to avoid other complications
May 18, 1980
It is an active stratovolcano
Location: Pacific Northwest region (USA)
It is part of the Cascade Volcanic Arc
It is one of the 160 active volcanoes situated in the Pacific ring of fire
Elevation: 2,550 m
Age: 40,000 years
AOI: Environment
RQ: Can we limit the damage done by a volcano by examining its previous eruptions?
Mount St. Helens
The score after the event:
57 people were killed; 250 homes, 47 bridges, 24 km of railways and 298 km of highway were devastated, destroyed vegetation and buildings; over 600 km2
One of the most devastating eruptions in the history of USA
Predictions & Indicators
Juan de Fuca Plate
North American Plate
After the Juan de Fuca Plate melted, it created a magma chamber under the Earth´s crust from which the magma was continuously spilling out - forming a volcano of a conical shape
A touristic resort
A steaming monster
Occurs when magma damages the rock inside a volcano on its way to the surface
Awakened the volcano
Gas emission:
The greater the pressure inside of volcano - the greater the intensity at which gas emissions escape and a more massive explosion can be expected
Deformation of its shape:
Possible accumulation of magma under its surface - formation of a huge bulge
"We did not know anything for sure until it happened."
-Dan Dzurisin, Geologist
Massive lateral blast - the northern part of St. Helens tore off and created a giant landslide - formation of a huge crater
Extermination of fauna and flora
Ice melting:
Water weakened the rock and made the structure of the volcano less stable
As the water mixed with the soil it formed a gigantic mud flow (1448km/h)
Air pollution- St Helens created a giant mushroom cloud above itself full of ash, rock and hot gases
Blocked the exit of Spirit Lake
Advantages of this occasion
Allows scientist to study a magnificent event and involve techniques which can predict the next eruption more accurately
"What they have done in the past, is what they are going to do in the future." -Mike Clynne, Geologist
Helped save the lives of many in Caribbean (1995)
Possible epicenters of the earthqakes
David J. Bertuca. "Mount. St. Helens 2010: 30th Anniversary" UB Librerians. n.p., n.d. Web. 1.12.2012.
Anonym. "Mount St. Helens" Wikipedia. n.p., n.d. Web. 1.12.2012.
Geography Site. "Mt St. Helens" Geography Site. n.p., n.d. Web. 1.12.2012.
Unknown. "Explore Mount St Helens...Discover Ecosystems in Action" Mount St. Helens National Volcanic Monumen. n.p., n.d. Web. 1.12.2012.
Valerie Smith. "The many faces of " olywa.net. n.p., May 1998. Web. 1.12.2012.
Unknown. "MOUNT ST HELENS" BBC Earth. BBC, n.d. Web. 1.12.2012
Dorling Kindersley Book. Student Atlas. London: Dorling Kindersley Limited, 2002. Print.
mtb3241, 1980 The Mount Saint Helens Eruption. (04.04.2010) http://www.youtube.com/watch?v=d Bm9kTSrxio. 1.12.2012
999yellowstone, How The Earth Was Made.Mt St Helens. (07.10.2011), http://www.youtube.com/watch?v=M4PsTPEaeRI. 1.12.2012
Monika Očková, MYP4
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The Don Bosco Prep Ironmen students count down their crew to the 2000th chin up on Oct. 30, 2015 as part of the Great American Rivalry Chin Up Challenge presented by the US Marines. These guys rocked it! Video by the Great American Rivalry Series
Don Bosco Prep Ironmen Get 2000 Chin Ups
October 30, 2015

subset: commoncrawl


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Email Strategies to Get Butts In Seats
In: Email Marketing
What's the best strategy for sending email invitations to your list of contacts to get them to register or RSVP for your event? Getting started with the first send: Don't treat everyone the same. The time is over when you can …
Are you sending spam and don't know it?
In: Email Marketing
Could you unknowingly be sending spam?! Don't freak out. Let's look at the top 5 key points that make an email spam, starting with the biggest red flags, and what you can do to de-spam your campaigns.
Open Your Email – What's in it For Me?
In: Checklists and Cheat Sheets|OM3 Knowledge Base
The "me" in the title refers to the recipient of the email, not the sender. So often, I see this switched in B2B email newsletters where the featured content is all about the company sending the newsletter, which may or …
TVEyes Case Study – Is My Email Too Long?
In: Email Marketing
Trying to determine if your email campaign is too long requires some investigating. And, the right length for your company's emails may not be the right length for another company's.
Email Design Checklist
In: Checklists and Cheat Sheets
You've just been assigned the task of designing your company's newsletter. If it's your first or you've lost count as to how many, take comfort that every great newsletter design falls back to three simple elements: Format, Font and Images. …
Folders are Coming!
On Wednesday, November 26, 2014, OpenMoves will be launching a way to keep campaigns, templates, reports, segments and programs better organized. Folders are coming! This feature has been a popular request, and now it will be available to all. How …


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SOURCE: Journal of the American Medical Association
Better Telephone CPR Instruction Improves Outcomes after Cardiac Arrest
Researchers from the Arizona Department of Health Services provided additional training to dispatchers in two regional centers in the Phoenix on how to be more assertive and confident while on the phone with rescuers. They measured outcomes from more than 2,300 out-of-hospital cardiac arrests during a three year period. The researchers found increases both in the number of patients that survived to hospital discharge as well as those with good functional outcomes, which means patients were able to return to their normal baseline.
Press Release Download
Client email@example.com


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A/N: Chap 1, a request from SegaLovesAnime09, sorry if this wasn't what you wanted. A clown with a knife has been harassing me to make something like this, and I had to do it. (stupid clown...)
Clown: "Stop Nibelheim and do one-shots!" *poke*
LTS: "Okay, geez, but quit poking me with that knife!"
Clown: "I don't want to." *poke*
LTS: "I hate you."
Clown: "I don't care. Make one-shots!" *poke*
LTS: "Only two and then I'll go back to Nibelheim!"
Clown: "Make one-shots!" *poke*
LTS: *glare* "Keep that up and I'll make you eat that knife..."
Clown: "Disclaimer: LadyTeefStrife don't own anything." *poke*
To: SegaLovesAnime09
Prompt: After traveling all over the planet, they thought it would have been better if they had brought a camera with them, but that only gave them the perfect excuse to travel again.
(Prompt 23 of 25 Cloti prompts)
Title: Tifa's cold, beginning.
Total Words: 1245
"Just sit there and tell me what to do, Teef." Cloud said while helping Tifa onto one of the dining room chairs.
She wore a blanket around her shoulders and her hair was a tangled mess. Her nose and eyes where a bit red. She was breathing through her mouth instead of her nose.
Tifa had caught a cold.
Cloud had stayed home the last two days, to take care of her. After all, he thought that it was partly his fault.
A week ago, they had been traveling like in their AVALANCHE days, but this time it was just Cloud, Tifa, Fenrir, and a brand new camera.
Everything started well. They were on the way from Edge to Midgar when they agreed to stop at Aerith's church for a visit. After taking a few shots with the camera, picking a single flower, and saying goodbye to old friends, they left for Kalm. After having lunch in Elmyra's house and giving her the flower they picked from her daughter's church, they continued their journey.
They arrived in Junon by nightfall, where Priscilla waited for them by the entrance of the town. After letting Cloud break her heart by telling her he was already happily married, they went to the upper part of the city to search for an inn.
As they got ready for bed once they had finally found an inn, Tifa couldn't resist but to tease Cloud a little. "Looks like my husband still has his charm."
"Teef, Priscilla is just a girl with an innocent crush." He said while lying on the bed, raising one arm to let Tifa rest on his chest.
She laid down in the space he made for her and looked down at him. "We both had our own innocent crushes and see how we ended up?" She said with a smirk as she waved her left hand in front of his face, showing him the wedding band to prove her point.
He sighed and pulled her to him in a tight embrace. "Looks like my wife still likes to tease me." He said with a smile.
The next day, they took the ferry to Costa del Sol. This time, they tried to enjoy the ocean voyage, but Cloud's motion sickness had another plan.
"I thought you were okay now. The last time you didn't have any problems…" Tifa said while rubbing invisible circles on her husband's back while he leaned over the rail.
"Last time we had so much on our minds that I didn't had time to think about being sick." Cloud replied with a weak voice.
When the ferry finally reached its destination, they went to their villa to park Fenrir and change their clothes, then they went to the beach. They had planed to stay the whole day there, enjoying the beach and the sun for once, since the last time they didn't have time and Edge didn't have much sun.
After taking a few pictures of the ocean, the beach, themselves -and some other pictures of Tifa that Cloud will hide before she realises he actually took them-, they spent the night in their villa and left soon in the morning for Gongaga.
They didn't go to North Corel since Barret wasn't there. He was in the Seventh Heaven, taking care of the kids with Yuffie's 'help' and Vincent's encouragement.
"You darn vampire! Can't you help control that darn ninja!?"
"You can do it, Barret. There's only four more days."
"Gee, thanks. Get out of there you stupid ninja! If Tifa knows you've been in the kitchen she'll kill me!"
Cloud and Tifa agreed to skip the Golden Saucer; after all, they had already been there with the kids many times before, so they went directly to their next destination, Gongaga. After talking with Zack's parents a little in Gongaga, they left for Cosmo Canyon.
Nanaki was in Edge, so they didn't stay for long. After having dinner, taking a few pictures, and enjoying the warmth of the Cosmo Candle, they slept in an inn and prepared themselves for their next destination.
The chilled mountain air didn't make them shiver as it would cause any other person to. They were accustomed to it ever since they were little, after all. A small village between mountains stood in front of them.
They looked around. It looked just like when they were kids, and after all that had happened, they were finally able to look at their home town and feel nostalgic. The feeling of sadness and terror still lingered, but now it was different, now they had moved on.
After taking a few shots of all their special places, they left for Rocket Town.
Cid had promised to take them to Icicle Village the next day, so they spent the night in the local inn. The next morning, they left for the northern continent on the Shera.
Once they arrived, they planned to leave the next day with Cid and proceeded to enjoy the snow.
And then the problems began.
The weather was colder than they expected and they didn't bring any extra clothes with them.
That was when Tifa caught a cold.
A/N: Don't be mad at me, this is part one. It's the introduction to oodball's request.
Kou: "Where's that strange clown?"
LTS: "In your world."
Kou: "... You're serious?"
LTS: "Yup."
Kou: "It's dangerous."
LTS: "I know."
Kou: "You know that even Cloud and I need help there and you sent him alone?"
LTS: "Yeah, and I don't need help when I go there, by the way."
Kou: "He's going to die if no one helps him, LTS."
LTS: "So?"
Kou: "You'll let him die?"
LTS: *shrug* "Disclaimer: I don't own anything." *falls off her chair*
Kou: "You're cruel. R&R."
LTS: *from the floor* "He was poking me with a knife! I'm dying! Instead of bringing me bandages or curing me with your powers, you're gonna let me die of blood loss!? You care more about that stupid random clown than me!?"
Aerith: *comes running at full speed* "Lady! Are you okay!?" *heals LTS*
LTS: "Thanks, Aerith." *turns to Koudelka* "I hate you."
Kou: "We both know that's not true, besides, who do you think called Aerith to cure you?"
CIH!! 17/04/2010 Kou is really strange...


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Mille Lacs winter fishing limits: one walleye, five pike
(KMSP) - Anglers on Mille Lacs will be limited to one walleye during the winter fishing season. The DNR announced the winter walleye regulation will allow anglers to keep one walleye between 19 and 21 inches or one longer than 28 inches.
Winter walleye season starts on Dec. 1 and will go through Feb. 26, 2017.
The walleye season on Mille Lacs closed on Sept. 6 following concerns about the population from eight Chippewa bands. RELATED: Mille Lacs walleye season to close Sept. 6
Tribal and DNR biologists met on Nov. 1 to evaluate the status of the walleye population following the 2015-2016 fishing season.
"The winter season regulation enables Mille Lacs anglers to catch and keep walleye while providing necessary fish conservation and support to the Mille Lacs area economy," said Don Pereira, DNR fisheries chief.
Winter regulations for northern pike will stay the same as last winter, with five allowed per angler, but in order to keep one longer than 30 inches – anglers must have caught two pike shorter than 30 inches.
Pike regulation starts on Dec. 1 and goes through March 26 for angling and Feb. 26 for spearing.


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The 3 SERHS SORRA DAURADA HOTEL, located right on the beach front, lies a stones throw from the best entertainment in the area. Of particular note are the panoramic views of the promenade. Its 285 rooms are the perfect place in which to relax after a day of activities. The pool area is the favourite of many for whiling away the warm summer evenings. For families with children, the hotel is able to meet the needs of the very young.
Passeig Maritimo 6 - 8, Malgrat de Mar, Barcelona, SpainCP:8380,Barcelona,España
Teléfono:No especificadoFax:No especificado


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web designing & development, domain registration & hosting, paintings(acrylic & oil) & illustration, logo & brochure designing
SABTONE CREATIONS is a professional web development and offshore outsourcing company. We offer wide range of solutions facing the ever-growing client and market challenges. We help you build a successful online presence. We are a professional web design and web development company in India, based in Thrissur, Kerala. As one of the leading website design and web development company, we specialize in Custom Web Design Services, E-Commerce Web Development, Search Engine Optimization, Logo & Print Design, Website Maintenance and Re engineering, Flash Presentation, Banner & News Letter Design, Domain and Web Hosting Services etc. We have expertise to make a website that suits your specific and customized needs. Website: www.dezigndesk.com


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Project information
The Nicolas Secondary School, Mekele, Ethiopia
To construct a Secondary School providing top quality education for children of parents with disabilities resulting from the effects of war and illness in Mekele, Ethiopia. 900 children are already being educated at the Kindergarten and Primary School which we have already built.
June 2010 - September 2015
Charity information: Rainbows4Children (UK) Trust
Ethiopia is strongly supportive of the Millennium Development Goals and wants to ensure that all children, boys and girls alike, will be able to complete a full course of primary schooling by 2015. Despite an energetic building programme, there are not enough resources to build the schools needed, particularly in the growing urban environments. Our focus is to provide the best possible education for those least able to afford it.
To give opportunities for the future where none exist today. The Nicolas School gives priority to educating children of parents with disabilities resulting from the effects of war and illness, who as a result often live in conditions of poverty.By building a secondary school these deiadvantaged children can continue their education to the age of 18 and supprt themselves and their families in the future
Aim 1
To complete the construction of the Secondary School for children of parents with disabilities
Activities» The following school buildings need to be constructed: library, staff toilets, technical drawing and practical studies classrooms, eating areas
» Hiring of locally qualified staff with masters degrees or financial support of existing staff to get these qualifications
» Purchase of equipment and supplies for the school such as furniture, text books and science equipment.
Success will be a completed building so that the children in grade 10 of the Nicolas School in 2014 can move to complete grades 11 and 12 in September 2014.
Education of the highest level in good quality facilities will be available for the poorest children of the community. This will enable the children to move on to University or College or technical training to eventually find employment and be able to support themselves and their families.
A good track record for building the school exists already with the construction of the Nicolas KG and primary school. We work with our local partners, the Tigray Disabled Veterans Association. They are a recognised NGO and have a good track record as our partners. They bring in the partnership of the local community and administration. This keeps any risk of budget and timing variability to a minimum
We will send regular progress reports and financial updates as money is sent to Ethiopia for each stage of the project.
Budget - Project Cost: £510,000Loading graph....
Amount Heading Description £35,000 staff toilets eco toilets requiring no water £150,000 library for study and eventually e books £50,000 laboratory equipmentory for all sciences £200,000 practical classes block needs construction £30,000 eating areas shaded break out areas for eating and meeting £45,000 furniture for all classrooms locally built and purchased furniture
The town of Mekele, in Tigray, northern Ethiopia
The region of Tigray has suffered through the civil war which finished in 1991 and also more recently the conflict with Eritrea. The town of Mekele is growing and there are insufficient schools to enable all children of school age to be educated. Our aim is to give priority to educating children of parents with disabilities resulting from the effects of war and illness, and who, as a result, often live in conditions of poverty.
Why Us?
Why Us?
We have already built the Nicolas Kindergarten and Primary School in Mekele with our partners the TDVA and so we know the location, have relationships with the municipality and the beneficiaries as well as a good track record of working with local contractors and construction engineers
Read more about the Charity running this project.
Tigray Disabled Veterans Asociation (TDVA)
The TDVA are a local NGO and are our partners in Mekele who manage the project on a day to day basis
Max Robinson
Max Robinson is President and founder of Rainbows4Children and supervises strategic direction, management of the project and fundraising
Kathryn Robinson
Kathryn Robinson is co-founder of Rainbows4Children and supervises strategy, management of the project, fundraising and administrative tasks.
Teaching And Management Staff
These are the staff at the school whose quality of teaching and management will provide the quality of education that is needed


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Melissa F. Olson Books In Order
Chronological Order of Scarlett Bernard Books
|(2014 )
|Hardcover Paperback Kindle
|Sell-By Date
|Hardcover Paperback Kindle
|Dead Spots
|Hardcover Paperback Kindle
|Trail of Dead
|Hardcover Paperback Kindle
|Hunter's Trail
|Hardcover Paperback Kindle
Publication Order of Boundary Magic Books
|(2014 )
|Hardcover Paperback Kindle
|Boundary Crossed
|Hardcover Paperback Kindle
|Hardcover Paperback Kindle
|Boundary Lines
|Hardcover Paperback Kindle
|Boundary Born
|Hardcover Paperback Kindle
Publication Order of Standalone Novels
Born and raised in Chippewa Falls, Wisconsin, Melissa F. Olson is an American writer who has recently been growing in popularity at an extremely rapid rate, publishing a number of different fantasy and mystery novels under a variety of franchise titles. Whilst she is a relative newcomer on the literary scene, she has been making a lasting impression extremely quickly in a very short amount of time, as she has managed to create her own magical universe in the process. With her Scarlett Bernard series, along with her Allison Luther franchise, she has managed to create not only one, but a collection of different protagonists that are resonating with readers worldwide.
Early and Personal Life
Brought up in Wisconsin, Chippewa Falls, the author to be Melissa F. Olson was interested in storytelling from an early age, as she held a passion for reading and literature, along with the art of film, immersing herself in the world of narrative and character driven plots. Taking in inspiration from her surrounding environment whilst growing up, she always had a keen eye for what drove people and how best to keep them engaged, something which has been pushing her work forwards ever since. Managing to develop her interest over the many years, she was able to build herself an impressive resume that helped her to create her idiosyncratic style.
After graduating high-school she went on to attend the University of Southern California in Los Angeles, whereby she gained a degree in film and literature, a qualification that allowed her to best utilize her life-long passion for narrative and effectively build upon it academically. She then soon went on to study for a masters degree at the University of Wisconsin Milwaukee, another qualification which also allowed her to further explore her interests, leading her to the successful writer that she has become today. With a wealth of higher learning behind her, she was then able to apply herself to her craft, as she honed and refined her voice and style.
Working for a brief stint within the Hollywood studio system following her first university graduation, she spent some time getting to grips with the film industry, seeing it first hand and understanding how it operates, giving her a clearer insight into how to construct a story. Then, moving to Madison, she went on to get her master's degree followed by marrying her husband and their subsequent two kids and a position teaching, all of which helped set her up and prepare her for the writing career that was to soon follow. Living there still with her family, she still writes to this day, as she continually looks for new and engaging ideas for her next novel to be.
Whether she's speaking at panels or conventions, Melissa F. Olson is always keeping herself busy through a whole host of different engagements. Teaching as well, she is no stranger to talking, taking her ideas and concepts before people and conveying them both clearly and articulately. With a number of new titles planned on the horizon as well, this is something she will be doing into the foreseeable future as her writing career grows from strength-to-strength.
Writing Career
Starting with her novel 'Dead Spots' in 2012, she made her debut on the literary scene with her first title in the series that was to be the 'Scarlett Bernard' franchise. Consisting of three books so far and counting, this has become a series that charts the adventures of one of her most popular protagonists to date. Creating an in-depth world for her character to inhabit, it has an extensive backlog to get involved in, for which her loyal following is grateful for.
Now reaching a global audience she has managed to build her brand both nationally, as well as internationally, as more and more discover her work everyday. Building a strong and loyal fan-base around her franchises, she has managed to develop the community both online and off, speaking at events and in interviews. This, along with the strength of her novels, has seen her become one of the strongest voices in her field today, something which will continue for some time yet.
Hunter's Trail
Initially published on the 2nd of September, 2014, this was to be the third book in the much loved Scarlett Bernard series of novels. Carrying on the adventures of the eponymous lead protagonist, it once again captures the essence of the previous stories which the readers have come to appreciate the series for. With its signature style and tone, it gives its readers more of what they want, but it also manages to provide them with an entirely new adventure to immerse themselves in.
With the ability to negate any supernatural powers that may be around her, Scarlett Bernard is what is known as a 'null'. Recently though, she has left the werewolf pack of Los Angeles in a shattered and shambolic state after she transformed the werewolf Eli into a human. Now there is another werewolf gone rogue, as it's running rampant through the city and nobody is able to stop it, nobody except Scarlett. Can she and Detective Jesse Cruz of the LAPD stop it before it's too late? Where will this werewolf strike next? What will happen as she goes out on the hunter's trail?
Boundary Lines
The second part of the 'Boundary Lines' franchise, this was first brought out in 2015 on the 13th of October through the 47North publishing house. Once again heading into the world of magic and fantasy it manages to set a tone for what was to be a highly immersive universe from Melissa F. Olson. Giving it a sense of darkness and mystery has now become her forte, it being something she excels at, and this book is no exception.
The Boulder boundary witch Allison 'Lex' Luther has trouble fitting into the Old World; a land where the supernatural is commonplace. Assigned to a vampire's service she suddenly herself with a lot of enemies, as she has to go and investigate the disappearance of two vampires with her partner. They are then found questioning whether it was murder, or a mutiny, as their investigation takes them on a quest for answers all across the Colorado Old World. Will they find what they're looking for? Why are these murders happening? What is waiting on the horizon at the boundary lines?Book Series In Order » Authors » Melissa F. Olson


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This year, the Idaho Legislature cut climate change instruction from the K-12 curriculum requirements. Nationally, topics like climate change and evolution remain politically controversial, even as demand for graduates in science, technology, engineering and math fields increases. That's the backdrop for the upcoming Idaho March for Science, slated for the morning of Saturday, April 22.
The event is a show of support for the benefits of disciplines like medicine, electricity, technology and safeguarding resources like clean air and water. It's also a plea for political leaders to make decisions based on evidence and empiricism rather than politics, ideology or special interests.
The March for Science will include speeches, booths with information and opportunities for activism.


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Remember last year's Holiday controversy of the "Starbucks 2015 Red Cups"…(I mean…who could forget?)
Some people were VERY offended…
I won't be gifting🎁any #Starbucks Gift Cards 4 Christmas🎄Hate Christians but love❤our money🤑https://t.co/BqfIJ5mgfA pic.twitter.com/SzmO3ulwxY— Feisty☀Floridian (@peddoc63) November 5, 2015
Since you're running away from Christianity, I'm running from you! Just exercising my financial choice https://t.co/DsieOuz8eA #ccot #tcot— Leah (@Hael381) November 5, 2015
Previous years the iconic cups featured winter themes but the simple red cups had people up in arms because of the apparent "absence of holiday symbols." But I think that this year might be different – Starbucks has come up with a pretty awesome idea.
Last year they asked the public to design what the Holiday Season meant to them by doodling on the (horrible, terrible, awful*) Red Cups and the public answered. This year "The 2016 Starbucks Red Cups" feature 10 of the Red Cup designs. Check them out in this festive unveiling video:
*Just kidding!


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Often the service provider would-be estimating a rate that's according to a specific rate, per line of transcription. The fee is limited by this . Additionally the excess charges borne for varying amounts of getaway transcription and weekend transcriptions wouldbe controlled. The seller can give an answer that is total for the full history creation needs of the healthcare facility www.healthcare-outsourcing.com.
By giving accurate and timely info: Regular and correct information is important for your healthcare professional to generate educated choices. The company would be encouraging the doctor inside the health method by giving solutions which can be reasonable and precise. The doctor could make educated decisions rather than rely on anxiety or ram. A properly- statement that is transcribed is particularly beneficial, when it entails along-term treatment program or if the sufferer isn't ready to provide important info or when recommendations that are further /exams are expected.
By outsourcing healthcare ability could save many of its important resources like cash expenditure, administration team, real-estate, tools, it, promotion budgets and in addition time of the healthcare specialists by reducing health facility resources.
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Consumer Reports Effect on Tesla Sales in Colorado
Consumer Reports Effect on Tesla Sales in Colorado
Is there a link for this article?
The article from consumer reports has been online for subscribers at least a few weeks. Just received the print version recently which could explain the increase in store visitors. I know the 99 out of 100 rating was a strong motivator for my eventual purchase of the MS. THE 18 minute consumer reports YouTube love fest for the car didn't hurt either.
Here's an easy link to search the Consumer Reports YT channel:
There's also a very interesting 18 min. discussion video, especially about the Model S.
CR's real bottom line: "Would you buy this car?" "In a heartbeat."
COTY affects car people
CR reaches people period
There are a lot more people then there are car people
They should put a rack up in the stores with all the magazines and then have laminated copies for people to grab and read while milling around. Or a tablet or iMac that scrolls through, but out front where people can see and access it.
Cattledog +1
CR prohibits all promotion/advertising using its name. Don't know if the laminated copies would qualify.
Brian, TM gets around that on its home page by quoting CNN:
"'Consumer Reports is calling the Tesla Model S the best car it has ever tested.'
-- Peter Valdez-Depena


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A cup of tea is a slimming cocktail of molecules. Tea is rich in caffeine, catechins, flavonoids and other antioxidants. His detox effects enhance the effectiveness of dieting.
Caffeine, also called theine in it, has well-known slimming virtues. The most plant rich in caffeine is guarana, an Amazonian plant. Then come cocoa, yerba mate and kola nut, causing the Coca-cola and coffee and teas. Indian black teas (Assam) contain the most.
Caffeine stimulates the basal metabolism and increases thermogenesis, that is to say body heat production. In other words, caffeine forces the body to burn more calories. In addition, the caffeine is a potent diuretic and thus facilitates the elimination of excess water retained by the tissue (cellulite, orange peel).
Unlike coffee, tea contains substances that largely neutralize the harmful effects of caffeine exciting: there is no danger of excessive nervousness followed the fatal "pump stroke", provided to stick at a reasonable consumption (up to seven cups a day). Attention despite this, some people can become "addicted" to the tea …
Catechins fat-burning
Catechins are molecules belonging to the family of flavonoids, which are potent antioxidants. This is green tea that contains the most, followed by black tea, red wine, fresh orange juice and fresh cranberry juice. Such as caffeine, they increase the burning of calories by the body. They also act on the abdominal fat, the most harmful to health, and therefore help to find a nice flat stomach.
EGCG appetite suppressant and anti nibbling
Present in white tea and green tea, EGCG (epigallocatechin gallate abbreviation for) also belongs to the flavonoid family. This molecule favors the satiating action of hormones in the body, including that of insulin. The balance of insulin in the blood is essential to regulate appetite and avoid snacking between meals.
Antioxidants essential if overweight
In addition to the flavonoids, it contains many other valuable antioxidant molecules such as vitamin C, vitamin E, lycopene, alpha-carotene and beta-carotene.
Overweight people are in particular need of antioxidants as overweight increases the oxidation of cells and the production of free radicals and reduces the production of antioxidants.
Detox beneficial effects when dieting
As pure water, tea is a champion of detox and slimming. It helps to purify the body by removing toxins that "cling" unnecessary body fat. In most dieting it is also advisable to drink water and green tea "at will". Also note that some schemes like protein diet creates a significant accumulation of toxins in the body that is essential to evacuate.


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bachelor of music Melbourne university
I am an experienced musician and have been teaching mixed age groups and skill levels for 18 years. I customize all my lessons around student needs and help with scholarship, vce exams, auditions for tertiary entry and give my students access to key industry contacts and promotional leads. With 22 years of experience working in TV, Studio work, live performances including tours, I help to bring out the performance side in every individual. For more information visit www.tasspetridis.com or call or text on 0425 740 682
These details were last updated on May 20, 2011


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Port Vila, Vanuatu (PressExposure) September 09, 2009 -- Even as seventeen year-old Mike Perham completes his round the world solo sail and claims his world breaking record, he is challenged by 13 year-old Laura Dekker.
Becoming the youngest person to solo circumnavigate the globe, with assistance, Perham sailed in an Open 50 foot racing yacht. He claimed the record off Thousand Oaks sailor Zac Sunderland, who was also 17. Sunderland sailed a 36 foot Islander. "Hopefully Mike has inspired numerous young people", Mike's father said, âTo go and live life to the full".
The attempt to beat Mike Perham, by Dekker in her 26 foot yacht, has evoked questions in the Dutch parliament, as a tempest of controversy rages over the proposed solo attempt. Holland remains extensively divided on the issue, because of Dekker's age.
In a bid to prevent the 'risky venture' Child-protection agency officials went to court. Dekker's father says he has created a trip in such a way it would not put his daughter at sea for any more than 21 days at a time.
It was rumored Laura planned to leave Holland with her father, in order to avoid the prohibition on her solo journey. She has a New Zealand passport. Utrecht judges ordered Laura to be placed under state custody for two months, so as to make sure the around-the-world voyage will be stopped for now. The court has permitted Laura to remain living with her father.
An independent child psychologist is to evaluate Laura, so as to assess her mental ability. The fear is that the psychological and physical risks could prove too much. Long-term isolation could damage the young teenager's development at this point in time.
Laura's proposed plans were backed by sponsorship deals. However, Marja van Bijsterveldt-Viegenthart, the minister of state for education, responsible for enforcing the compulsory education Act, said "That without supervision by a competent adult, her self-study at the World School on the Internet, would amount to truancy".
Laura was born on a yacht off New Zealand and was sailing her own Optimist at age six. Authorities briefly arrested her earlier this year, when she sailed solo to England, telling her father to sail her home. Laura eventually sailed home alone, even though Dick Dekker flew to England.
The court will make a further ruling in two months time. Meanwhile, Australian Jessica Watson, aged 16 and Zac Sunderlandâs sister, also 16, both plan to set sail for a nonstop try at the record.
### Dr Wendy Stenberg-Tendys and her husband are CEO's of YouMe Support Foundation ([http://youmesupport.org]) provide high school education grants for children who are without hope. You can help in this really great project by taking a few minutes to check it the Tropical Island Treasure Chest at Win a Resort ([http://winaresort.com]) It really will change your life. Feel free to contact Wendy on firstname.lastname@example.com


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A generous 2 ply 42GSM quality paper. This hand towel owes its unique features to the patterned embossing on the paper. Each sheet is 23 x 23cm.
Usually designed for high volume traffic areas, the dispenser can hold quite a lot and is the best chance to avoid run outs. There are 20 packs of 200 sheets which equals an impressive 4000 sheets per carton.
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Cave Dwellers take in the All-Star atmosphere
Cave Dwellers take in the All-Star atmosphere
Here's what you do: You go to the airport, fly to Kansas City, go to the player-interview sessions at Arrowhead Stadium, hang around your favorite All-Stars, then move into Fan Cave Midwest in the left-field seats at Kauffman Stadium.
By the end of Monday night, as they took in the live bands and fun at the All-Star Gala, the seven Cave Dwellers were shaking their heads in disbelief at everything that had happened. Had All-Star Ambassador George Brett really just visited them while Prince Fielder was busy winning the State Farm Home Run Derby? Were balls being hit to them?
Had Angels fan Ricardo Marquez really been on the giant screen for a long time holding a big cardboard Mark Trumbo head to fire up 40,351 fans in a packed house? Had Cardinals fan Kyle Thompson really been on the giant screen showing them how to go down the replica orange tube slide like the original one back home at Fourth and Broadway in New York's Greenwich Village?
Yes. And it only gets better for them, because they get to take personal batting practice Tuesday morning at Kauffman Stadium, and later they will be kicking back in the air-conditioned Fan Cave Midwest on comfy seats and entertaining fans and celebs and watching the American League and the National League duke it out for home-field advantage in the World Series. The 83rd All-Star Game starts at 7:30 p.m. ET on FOX.
By the time the next Fall Classic ends, one Cave Dweller will be left standing, part of the deal they all accepted when they were among nine chosen from 22,000 applicants. They are being gradually eliminated, but MLB surprised them by announcing that all seven were coming to this event. Now that they are here, MLB.com asked each of them at the All-Star Gala what thrilled them most on Monday in Kansas City:
Lindsay Guentzel (Twins): "The best part about being in Kansas City? Besides the amazing food, it has been seeing how excited the city is to be hosting the All-Star Game. And the beautiful blue fountains."
Shaun Kippins (Braves): "Getting to talk to all four of the Braves' representatives, including Chipper Jones."
Smashley Chavez (Giants): "Getting to talk to Buster Posey and him knowing who I am. Did you hear what happened? He said he had seen me on TV. Buster Posey knows who I am!"
Ricky Mast (Braves): "Meeting Chipper Jones. Period."
Ricardo Marquez (Angels): "Just seeing Trumbo go yard. Multiple times."
Kyle Thompson (Cardinals): "Meeting all of five of the Cardinals players that are here in Kansas City and getting to ask them about their experience."
Gordon Mack (Phillies): "No. 1, talking to John Kruk. No. 2, talking to Chooch [Carlos Ruiz]. And No. 3, it actually happening."
Mark Newman is enterprise editor of MLB.com. Read and join other baseball fans on his MLB.com community blog. This story was not subject to the approval of Major League Baseball or its clubs.


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Get the details about GST Applicability in CA CMA CS – Changes in Tax Syllabus. The Goods and Services Tax Bill or GST Bill proposes a national Value added Tax to be implemented in India from 1 April 2017. We got so many queries regarding Applicability of GST in CA CMA CS Exams. Today SuperProfs Team exclusively providing clarification regarding Applicability of GST in Tax subject in CA CMA CS exams.
GST to spur overhaul of CA, CS and CMA course syllabus
Best Online Courses for CA
The implementation of the goods and services tax (GST) bill will call for major changes in the CA, CS and CMA syllabus.
GST shall replace following Acts.
- Service Tax
- Excise Act
- Central Sales Tax Act
- Value Added Tax
In place of 4 Acts one Act will be introduced which is GST. Govt. has notified 1-4-2017 as the date of implementation of GST.
We expect GST to be implemented in CA, CS and CMA exam for following attempts assuming the rule of 6 months gap between implementation and month prior to exam month.
GST Applicability in CA CMA CS – Changes in Tax Syllabus
CA – April to October : 7 months gap
Nov 2017
CS / CMA – April to November : 8 months gap.
Dec 2017
Therefore GST will not be implemented in May 2017 / June 2017 exam.
Let us see the predict the proposed syllabus after implementation of GST.
|Old Syllabus (IDT)
|New Syllabus (GST)
|Old Syllabus
|New Syllabus
|IDT (50 Marks)
|GST (40 Marks)
|CA Final
|Indirect Tax
|IDT (100 Marks)
|GST (100 Marks)
|CS Executive
|Tax Laws and Practice
|IDT (30 Marks)
|GST (30 Marks)
|CS Professional
|Advanced Tax Laws and Practice
|IDT (70 Marks)
|GST (70 Marks)
|CMA Inter
|Indirect Tax
|IDT (100 Marks)
|GST (100 Marks)
|CMA Final
|Indirect Tax
|IDT (50 Marks)
|GST (100 Marks)
Plan and Strategy to clear CA, CS and CMA exam
CA, CS or CMA are lengthy courses rather than tough course. To prepare these courses you need to learn, study and memorise almost 5000 pages of informations. Out of these 5000 pages, 400 pages data shall be asked in exam. Now you know it becomes challenging.
I stress you to memorise these pages. All the concepts have reasons. You need to understand that reasons. When you understand that reasons it means that you have understood the concept. Now the next step is to memorise. Memorising means to put the information from temporary memory to permanent memory in such a way that you are able to answer any question relating to that topic in a correct way.
Depending upon your capacity you can memorise one page or more than one page in a single day.. Sometimes it is difficult to memorise even one paragraph. For this it is always better to make your own notes. Notes might carry charts and tables which shall help you collate data for easy understanding and memorising.
When you listen you understand, but when you write, your understanding the concept and chances of easy memorising exceeds many fold.
You can also try to memorise by reading it aloud. When you read it aloud you concentrate more in the readings.
When you are listening lectures keep a separate copy where you write every small points. Professors often make story, charts and tables to make you understand the concept. These story can easily be memorised. You again write that charts and tables so that both work of listening and memorising happens simultaneously.
Most of the students feels that by seeing the questions and its solution you have understood that practical solution but the reality is this that at the time of exam you may not be able to solve it. Therefore for practical questions do solve it in black and white, it will improve your presentation skill also.
Always carry a pocket diary where you can make routine. Your diary should reflect target goals to be achieved and how much you achieve each day. This will help you realise whether your target is achievable or not.
One thing is sure believe in yourself and everything is achievable.


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Justin Bieber sent Mark Wahlberg pictures of his Calvin Klein underwear ads
Mark Wahlberg was less than impressed when he received pictures of Justin Bieber wearing just a pair of underwear.
Justin Bieber was so "proud" of his Calvin Klein underwear campaign that he sent the pictures to Mark Wahlberg.
The 22-year-old singer flaunted his impressive muscles as he posed in just a pair of boxers in a campaign for the brand last year (16). And Justin was so thrilled with the resulting pictures that he sent them to former CK model Mark, who modelled for the company back in 1992.
"He did send me the pictures. I was like, 'You don't send a guy pictures like this,'" Mark said during an appearance on U.S. chat show Conan. "He was proud. It was a big deal for him to do it."
Despite Justin's desire for Mark's approval, the Ted star admits he has left that part of his life behind him, so he won't be showing off his Marky Mark goods anytime soon.
"I was like, I'm at 45, a dad, a husband and a father of four, I'm trying to move away from that image," he laughed.
Mark also revealed that while he wasn't too thrilled to get the images through from Justin, he thinks the singer is a "very nice young man".
Justin embarked on a gruelling five-day-a-week exercise regime to get into shape for his Spring campaign for CK, telling his fans on Twitter: "I work out with my trainer, Patrick Nilsson, five days a week for about 45 minutes each. We do three days splits: back and triceps one day, chest and biceps on day two, shoulder and legs on day three, and abs every other day."
He also previously called the shoot he starred in with Lara Stone a "transitioning tool" in terms of his career.
"Just being recognised by the fashion world in such a way so far has been awesome," he told Women's Wear Daily. "I'm excited to venture into a new lane…. Really new and something I've always really liked, but now I'm just moving forward into that direction."
© Cover Media
Belfast Telegraph Digital


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By Adam Madison
Special to the Triplicate
The $2.04 million renovation of the , Del Norte campus has begun.
Beginning today, the Financial Aid, Counseling Services, Enrollment Services, the book store and library will be be moved to temporary locations.
The renovation is scheduled to be completed Aug. 17, andquot;a week before classes start,andquot; Interim Vice President Ray Geary said.
The renovation includes improving five classrooms, a new writing lab and enlarging the library, also known as the Learning Resource Center.
The library is undergoing the largest renovation, including a new section that enlarges the existing building. The section will become the new home for the financial aid, counseling and student services centers. The library also will get new carpeting.
Three of the classrooms will be combined to create a lecture hall with a removable partition that splits the room into two classrooms. The partitioned lecture hall will improve the students study area by andquot;adding a little bit more versatility,andquot; Geary said.
The existing doors in each room will be replaced by doors with a crash-bar, so students can exit the rooms more easily.
A fourth classroom will have ventilation improvements and a new door installed.
The writing lab will be enlarged.
A new ventilation system also will be installed. On warmer days, the classrooms and office areas become humid and harder to work and study in, Geary said.
andquot;The ventilation system will improve the work environment,andquot; Geary said.
Students can expect some inconveniences during the construction.
The library will have limited resources available to students attending summer courses. Only relevant materials will be available for the summer courses, Geary said. Computer access in the library also will be limited during the renovation.
But andquot;the phone lines will be the same and student services will run uninterrupted,andquot; Geary said. andquot;Summer classes will not be affected and student services will be fully staffed and operational. Signage will also be posted directing the students,andquot; to the temporary locations of the rooms being renovated.
Project contractor Timberworks, a Mt. Shasta-based company, was contracted to do the framing, foundation and the retro-fitting for the existing rooms.
Considering the prevailing wage job will last until mid-August, Burt Mallory, employed by Timberworks, said andquot;We were lucky to get the job.andquot;
Money for the project comes from Measure B, which Redwood Community College District voters approved in November 2004. The measure provided $40 million to renovate and improve the district campuses.


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Depressive disorders are often difficult to spot, therefore, it is highly recommended that the person in question be seen by their Doctor.. Your family doctor may prescribe a medication to help with depression. If this is the case it is extremely important to take meds as directed and never just stop taking them.
I am not a doctor, but some of the symptoms are:
1. Crying often and excessively
2. Spending too much time in bed
3. A negative attitude
4. Panic Attacks
5. A feeling of hopelessness
Studies have proven that even a little exercise, such as walking, may help in treating depression.
The problem is...when a person is deep in depression, they do not want to walk. So the first step is getting them to a Doctor.
My best to you.
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Hi, I'm Jörn Vehoff, an active technology & net enthusiast.
Currently, I work at ALDI Süd, the leading global discount supermarket chain, as an IT Manager focusing on Corporate Responsibility & Tendering.
Previously, I worked for over ten years at the technology consulting company Accenture as a project manager, especially on large IT projects such as post-merger IT integration programs or the deployment of business-critical applications.
You can find some more details about my various projects and prior work experience in my CV.
During my studies of Information Technology I spent two major trips abroad. I worked for the embedded systems company Tuxia in Sydney as an intern and I wrote my graduation thesis at Canada's leading WiFi provider FatPort in Vancouver. To share my Australian and Canadian experiences, I created a blog and a photo gallery.
I just moved to a new house near Düsseldorf and enjoy tinkering with its smart-home (KNX/EIB) features in my free-time.


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by Steve Mizrach
When examining most human landscapes, cultural geographers inevitably observe a mixture of the "natural," or given elements, and those that are purely "cultural," or artificial. In the past, they tended to define the "built environment" of buildings, dwellings, and structures as "artificial," and the "given environment" of features such as rivers, hills, and forests as "natural." Today, of course, we know that humankind has never left "wilderness" or "nature" untouched, and beginning in the Neolithic era, we started redirecting the course of rivers, flattening hills, and replacing "native" plant species with "exotic" ones. Thus, cultural geographers are beginning to see the entire landscape as a cultural product - that the human impact on it is not always in terms of obvious artificial impositions. (Hirsch and O'Hanlon 1995.)
I mention this because today humans are busy erecting a new kind of landscape which is totally artificial: what many, following science fiction writer William Gibson, have called cyberspace. (Gibson 1984.) Though it can be used to simulate and model 'nature,' it also can exhibit properties never found in this or any other world. This new kind of space that people are coming to inhabit is curious in many ways. For one thing, it is a "no-space" because it is nowhere: a "consensual hallucination" in which people interact with widely distributed data through textual and visual representations. The laws of physics do not apply in cyberspace, and thus neither do standard limitations on human modes of locomotion, self-representation, or capabilities. Cyberspace is a cultural landscape where rivers can flow uphill and forests can be made of crystal trees - or things infinitely far more bizarre.
Since these new virtual worlds we are creating are cultural products, they are logical objects of study for cultural geography. While it might seem a stretch to apply the techniques of even the newest and most avant-garde forms of cultural geography to such a strange kind of human space, I suggest it's not unusual, because cultural geography has, as I've been suggesting, come to the realization that it had studied artificial worlds all along. The artificial worlds of cyberspace are made out of different structures (digital data) than other cultural landscapes, but those structures emerge out of patterns constrained by the technology available to designers (which is itself a cultural product) and the perceptual choices and preferences of both the users and creators of those structures - which also emerge out of culture. (Benedikt 1991.)
We can ask the same questions of cyberspace that we ask of other human spaces. How is cyberspace being used, and for what kinds of 'virtual' activities are its 'virtual' worlds being designed to facilitate? What patterns of social relations play out in the kinds of virtual spaces that exist in cyberspace? Are we erecting virtual agoras or simply electronic disneylands? How does power shape the nature and experience we have of cyberspace? What values and belief systems are embodied in the ways in which these virtual worlds are erected? How do people orient themselves and navigate their way through cyberspace in a way that is culturally meaningful? Does cyberspace simply reflect the ethnocentrism and cultural biases of the people (mostly Western computer programmers, but also some Japanese) primarily involved in its design? (Bruckman 1996.)
All of these questions are ones in which some of the ideas in both the new and old cultural geography can be applied. Cyberspace is made up fundamentally of numbers (binary bits and bytes) and is not only quantifiable, but in a sense almost made of quantity. Yet, through virtual reality, simulation, and visualization, people experience it qualitatively, even immersively, just like "reality." (Mitchell 1995.) Cultural anthropologists of space, and cultural geographers, need to visit this new "field" of human life - which is becoming the space of more and more key human activities, ranging from commerce to weddings to our own research. We need to start understanding it now, lest the sprawl of the information superhighway harm many more people than the unanticipated suburban sprawl (at least by most geographers) created from the 50s automobile highways.
Though cyberspace can be understood as a mental space of attention where people are when they are engaged in electronic communication (thus even a person reading email or talking on the telephone is 'in cyberspace'), increasingly it has become synonymous with virtual reality and the immersive experience of computer-generated worlds (which was the sense in which Gibson originally used the word.) Since these virtual worlds are still in the process of being designed and implemented, they are of a variety of kinds. "Standard" VR technology involves the use of a headmounted stereoscopic display which places the computer-generated world in the full field of vision of the person. However, another type of virtual world could be the more widespread kind where the person views a rendered 3D-modelled universe through a 2-dimensional screen. Since this is usually viewed from a first-person perspective through a fairly large 'window,' it also can seem immersive. (Laurel 1991.)
This type of cyberspace is being implemented through the use of VRML (virtual reality modelling language) code on the World Wide Web, making it available to Internet users worldwide without much hardware (other than a compatible browser.) All sorts of virtual worlds right now suffer from the limitation of looking far from realistic or 'lifelike.' The headmounted-visor type of VR typically involves realistically rendered computer-generated objects, whose "refresh" rate (the rate at which the texture polygons are redrawn) usually fails to keep up with the movement of the person's head. They don't match his change in point of view quickly enough, which leads to some feeling of vertigo. (Weibel 1995.) In contrast, the static 3D simulations which people "move" through on the Web, however realistically rendered, still appear 2-dimensional because they do not engage the person's depth perception. Thus, in either case, the viewer has no sense of being anyplace "real," e.g. in the non-computer-generated world.
But most designers of virtual worlds have seen simulating reality as a hindrance. It prevents the most interesting features of virtual worlds from being implemented. One is that the person need not experience the perspective of the world from their standard point of view. They could see it from a bird's eye point of view, or if they experience it through 'avatar' technology, as a bird moving through the scene. Virtual worlds don't usually display the laws of physics in action - walls rarely have solidity, gravity is optional, the flow of time is unnecessary. (Hayward and Wollen 1995.) Within the parameters of the computer-generated reality, the person can move through the virtual world through almost any sort of navigation. There's no need for them to walk; in fact some virtual worlds allow the person to move in any direction in which they can point. Reinforcing this unreality is the fact that most of these worlds only engage only the senses of hearing and sight; rarely is touch invoked.
Cyberspace is not anywhere in our physical reality. It also does not really even exist "within" the computer or data network. The truth is, it is an illusion, a consensual hallucination , created by interface technology which "translates" digital data into a world that can be experienced by the human sensorium. It is, as some people have suggested, a no-place; it exists solely within "headspace." (Moser 1996.) However, it is not purely sollipsistic. People can share this same hallucination, in a way that is fully interactive and mutual. Through connection to the same virtual environment through the same interface, people can have all kinds of interactions, limited only by their imaginations. Needless to say, the public imagination has been captured by the possibility of "cybersex," and undoubtedly the development of technology to make this "interface" achievable will push the development of other systems.
There can be (and perhaps must be) a geography of cyberspace, for the simple fact that it (like the real world) is discontinuous. People cannot experience a virtual world in its entirety all at once. However, it may not be meaningful to "map" virtual worlds in terms of Cartesian coordinates or latitude and longitude. Still, virtual worlds can contain a multitude of places, each of which are perceived and experienced differently, and thus there must be ways in which we can 'map' cyberspace, however arbitrarily. To do the cultural geography of cyberspace, we must accept the fact that it is not a space that can be measured by simple linear units. Movement from place to place in cyberspace can only be described in terms of difference of experience - but we should not be surprised that those kinds of experience can include feelings of the uniqueness, importance, and meaningfulness of places. (Holtzmann 1994.)
Creators of virtual worlds make a number of choices in how the design their computer-generated realities. The most important one might be the sort of world they are. Immersive worlds fill the field of vision of the person, which is usually accomplished through a stereoscopic headmount. 3D worlds are typically experienced through a window on a screen, but on a large enough monitor, they can fill a large amount of a person's field of vision. (Hamit 1993.) If staircases, walls, etc. are rendered in a lifelike enough way, the compelling nature of 'screen worlds' can still make a person feel as if they are fully' inside' that world. People are clearly more fascinated by and absorbed within the immersive type of virtual world. It eliminates the ordinary barrier between the viewer and 'scene' imposed by the screen. Were it not for the bulky hardware that facilitates the experience, the person might (given sufficient realism) presumably assume they are still someplace in the 'real' world.
Akin to this implementation choice is that of point of view for experiencers. They can experience it (as they do in many video games) in "third person" through some sort of icon or 'avatar' that represents them. This avatar could be some sort of humanlike form that resembles them, or it could be anything else. People might traverse the virtual world in the form of a crab, a wolf, a bird, or something even stranger. They might be viewing the actions of their representative from behind, or below, or above - perhaps even shift their perspective. In some simulations, the person does not view their own avatar, but it appears visible to the point of view to other persons, duplicating their movements, speaking when they speak, imitating their mannerisms. Most people generally prefer this sort of "first person" experience of cyberspace - where at most they might see those elements of their own body which are normally visible to a person looking straight ahead (usually only a hand or an arm.) All they see are the elements of the virtual world as they would appear from their 'real world' point of view (tracked by sensors.) The "first person" view heightens the sense of realism. (Schweber 1995.)
Another is the way in which people traverse or navigate through cyberspace. Virtual worlds can be spatially or non-spatially navigated. Hypertext worlds can be navigated through clicking on text, a mode of movement through words. An extensions of this concept is navigation through hypermedia (such as on a CD-ROM), where the person enters different parts of the experience through clicking on icons, images, or even regions of sound (where the cursor movement generates a certain musical pattern.) This is the way most people 'move' through the World Wide Web. But in spatially navigated 'zones' of cyberspace, the question then becomes how the person 'moves' through that space. Do they walk through it? Fly through it? Transport to different areas using "teleportation portals?" Many simulations generally allow the person to navigate through space using some type of implement - a joystick, trackball, or pointer, or perhaps pointing using a 'data glove.' Or clicking by mouse on a region of space is assumed to indicate an intent to move toward that region. Depending on the 'laws of physics' in the simulation, different kinds of movement are facilitated. The person may move through it in some kind of vehicle, such as a light cycle, hovercar, or marching robot. (Hayward and Wollen 1995.)
Yet another choice is the level of interactivity. As with many of these other design choices, it depends on bandwidth and processor power, because the number of simultaneous users and the variety of interactions users can have with each other put strains on both. Some gaming simulations allow only two simultaneous users, competing for some sort of goal (perhaps the elimination of the other user, as in a Doom DeathMatch.) Other simulations, like Lucasfilm's Habitat, allow many people to simultaneously participate, usually interacting through conversation and movement toward private or nonprivate "rooms." Some simulations limit users to have a rote variety of responses toward other users. A person clicks on an action and their 'avatar' responds appropriately. High-interactivity simulations allow a wide variety of simultaneous interactions with a large number of people - which is akin to what we experience in the "real world." But this requires a great deal of flexibility in the system that governs the unfolding of the virtual world. (Barlow 1991.)
Last but not least is the choice of the designer of how closely to approximate "realism." How realistic the person feels the virtual world is depends on all these other factors, but most importantly on how lifelike the elements of the world seem. Do the movement of other characters seem fluid and intelligent, or awkward and jerky? Are techniques such as shading, rendering, and lighting used to give the virtual objects a sense of solidity and depth? Do actions in the virtual world produce the same sorts of consequences that typical "real world" actions do? (Benedikt 1991.) Designers are coming up with ways to even give (through tactile 'dataglove' interfaces) virtual objects a physical texture, perhaps even a feeling of weight and mass. Still, we are a long way from having people 'sit' comfortably in a virtual chair. But it's clear that people prefer simulations that are convincingly 'lifelike,' and designers tend to cater to that choice, so this is driving the technology in that direction.
We can begin to differentiate cyberspace in several ways. Besides the technical features of its implementation, we can also look at the kinds of activities it supports, of the kinds of users who "inhabit" it, the kinds of "real world" spaces it emulates, and the kinds of social relations it facilitates. Thus, we might have 'electronic agoras' as envisaged by researchers in the MIT Media Lab (Negroponte 1995) -- places of civic discourse and community discussion; or simple 'digital shopping malls' where the main interactions are asking people where to find the best products. However cyberspace might be designed, the ultimate question becomes whether it is merely a diversion or entertainment, or if people can employ it for other purposes. The pattern has usually been (on the Internet) to introduce technologies for academic purposes, which are then diverted into diversions, and then ultimately into other social purposes.
Thus, the first electronic conferencing systems were used by researchers for academic collaboration. This was followed by the use of MUDs and MOOs for people to people to "live out" the imaginary worlds of their favorite fantasy and science fiction novels. After that came simulations which were designed to be experiments in creating community, such as Diversity University, which was designed as a "living laboratory" for multiculturalism. What seems to be happening with the Internet now as a whole is also curiously complicated. Originally designed as a defense command and control network (when it was DARPANet), it became a government research network (as NSFNet), and now seems to be becoming a corporate network, with people constantly coming up with ways to use it to advertise, promote, and sell products and engage in "electronic commerce." Along the way, there was another vision - of the Net as a tool to foster 'virtual community', a vision which was lived out in cyberspaces such as San Fransciso's Whole Earth 'Lectronic Link (WELL) - but which seems to be fading by the wayside. (Laurel 1991.)
The design of virtual architectures, just as is the case with real landscapes, communicates social messages of power. Who lays down the terrain of cyberspace? Who assumes the responsibility of guiding people through it? How much choice is left in the hands of the user and how much is created for him by the creators of virtual content? What kinds of activities are permitted, discouraged, banned, facilitated, encouraged? It is social choices that determine what cyberspace becomes used for - whether as a space for electronic commerce (a marketplace), civil society (public discussion and participation), places of belonging (virtual communities), creative interchange (interactive media display), 'forbidden' interactions (such as cyberporn, the computer underground, or trade in 'illicit' information), or experimentation (role playing different identities). (Lauria 1995.) But these choices are not made 'freely' - they are constrained by the infrastructure of cyberspace, which is at once its hardware, software, and standards of enforced conduct for users.
The Electronic Frontier Foundation (EFF) chose their name deliberately because of the way they analogized cyberspace to the Western frontier on the 19th century. It is in many ways a wild, outlaw territory. But most importantly, it is also "wide open" (in a way that the Western frontier never really was, because there were Indians and other people already living there), waiting to be settled by people adventurous to begin what some people see as the next inevitable phase of human existence - electronic embodiment. (Barlow 1991.) Like the frontier, cyberspace is thought to be a place full at the same time of both promise and danger. There is the chance for people to have a new start, to "homestead" virtual communities in a "virgin" space, but there also plenty of bandits, predators, and people prepared to waylay the unwary. The choices we make in cyberspace now will doubtless shape what it looks like for a long time to come, but on the other hand, it is also (unlike the Western frontier) a theoretically infinite space, which will not "close" anywhere in the near future.
Cyberspace is a cultural landscape par excellence because, in ways unlike any other landscape, its form embodies totally the values and perceptual biases of its creators. Since it is being shaped digitally ex nihilo, there is no pre-existing natural landscape on which human agency is being imposed. What is fascinating for so many about cyberspace is that it is a metaphysical space of pure mind, a construct of pure cyberculture - hence the feelings people report of disembodiment, transcendence, and transformation. In the realities being erected in virtual worlds, we can see the ethics and ideals of the largely hermetic community of hackers, sysops, multimediacs, and digerati taking shape. Still, these virtual worlds also reflect so much of popular and public culture, so they are not a closed cultural process. (Weibel 1995.) The needs and desires of the largely computer-illiterate community of users for transparency, for versimilitude, and for social interaction are also pushing cyberspace in new directions.
For some people, there are utopian expectations for cyberspace; others see more practical imperatives for the "information superhighway." Almost all acknowledge that as with previous technologies (radio, television, etc.) the utopian promises for cyberspace may fall short, but the dystopian dangers will also be remote. Most of the social changes will be far-ranging, and unexpected. The point I want to emphasize is that the cultural changes wrought by cyberspace cannot be seen as purely accidental. They are the result of social choices; they occur through the agency of the institutions that are allowed to direct how cyberspace is developed and used. (Lauria 1995.) If Detroit had a heavy hand in shaping our interstate highway system, and the media corporations helped "dumb down" television, we should not be surprised when telecommunications and media multinationals start trying to take over the development of cyberspace "for the benefit of the consumer," as suggested in the recent U.S. Telecom Bill.
Just as many cultural geographers have treated the physical landscape as a text, so now can they start to 'read' cyberspace, on multiple levels. One way might be just to 'read' it as binary digital code, or as higher-level programming code. However, most people don't relate to cyberspace as a series of 0s and 1s, anymore than they relate to text in a book as a series of light and dark dots. Another way to 'read' cyberspace might be naively, literally as a product of the intention of its designers. (Moser 1996.) In this view, cyberspace is a top-down construct, and so we can study how this or that space is put together, assembled from various kinds of software and programming imperatives. The designers are trying to "communicate" something authoritative to the users of the system, and thus everyone will come away with cyberspace influenced by their goals.
But, just as reader-response literary critics, "viewer-poacher" media critics, and new cultural geographers are coming to realize, there are any number of possible readings of cyberspace, mainly because of its intrinsic mutability. Castles can "morph" into hovels, and users can "port" from room to room. What is being brought down the fiber optic line to the user is a series of bits - what gets done with those bits is up to the user. (Negroponte 1995.) It's possible to allow someone to customize their experience in cyberspace, so that the nature of it is as much a product of their choices as the "producer" of those digital bits. Unlike with broadcast media, the synchronous nature of Internet communication provides for near-instaneous feedback, allowing cyberspace experiences that continually update based on the preferences and previous actions of the user. True interactivity truly gives every user their own interpretation of the virtual world.
What the operators of online services have realized, however, is that people want cyberspace to be more than aesthetically pleasing and sensually immersive. They want to interact with other people, and perhaps even AIs (artificial intelligences) or agents that manifest some of the personality features and behaviors of other people. They want a customized way of 'reading' cyberspace, of 'navigating' its landscapes, but not in such a sollipsistic way as to avoid having contact and interaction with other people. The 'spaces' of cyberspace that become most quickly occupied often surprise its designers. When France started up its Minitel service, the last thing they expected to see take off in popularity was its chat rooms. Sure enough, the popularity of its so-called "pink chat rooms" (where people engaged in attempting virtual or IRL amorous liaisons) almost ended up crashing the system. (Barlow 1991.)
What most cyber-geographers have realized is that with cyberspace, what most people are "reading" is the interface. Human-computer interface design has been an important element of cyberspace construction for twenty years. The realization that people more easily could "read" (and interact with) an interface of windows and icons transformed the nature of the personal computer industry, where 90% of all computers run such an interface. People "read" a great deal into the interface, and they can interpret difficulty of use and lack of transparency as an almost obtuse "unfriendliness" on the part of the computer. Since none of us have "brain jacks" that can pipe in digital data directly, all of us have to experience cyberspace through some sort of interface. And the nature of that interface will affect how we relate spatially and otherwise to cyberspace. In the future, it may respond not just to our typing and our mouse clicks, but perhaps also our voice, our touch, maybe even our thoughts. (Laurel 1991.)
In textual simulations, we are forced to "read" their imaginary geographies. On a MUD, we know that going west takes us to the parlor, and up to the cellar, and so we can form a mental map of the virtual world described to us solely in textual terms. Likewise with BBSes, that often divide up their system into several "areas" around an implicit spatial structure such as a pyramid, a house, or a space ship. Some BBSes try and develop a "sense of place" and uniqueness which separates them from other systems. The Bay Area WELL system, for example, is a place which particularly appeals to Deadheads, counterculturalists, and hackers, and is "laid out" in a way that makes them feel comfortable and welcome. But more importantly, the WELL tries to create a sense of community in its users, and it has policies (such as "you own your own words") and other features that help people relate to the system and its other users in this way. (Rheingold 1994.)
Though the more explicitly spatial cyberspace geographies leave less to the imagination, they may not necessarily leave themselves less open. Like many MUDs, there may be virtual worlds that allow people to create their own objects, dwellings, and artificial companions. Cyberspace will truly be an ever-changing text, because it will be a never-ending story that people are constantly adding to and taking away from. Conferencing systems designed for government bureaucrats may be taken over by cyberpunk hackers and turned into outlaw chatsubos. It will be to the advantage of cyberspace designers to build some degree of adaptability to the system. There will always be an openness in the reading of cyberspace that could never really exist with a paper book or concrete building, and thus the "sense of place" for people in cyberspace may always be changing. (Schweber 1995.)
The new world of cyberspace will undoubtedly change the role of geography in civic life. Originally, even in the Greek polis, geography was destiny, and who you could interact with was limited by where you lived. Today, in theory, there is no cyberspace barrier (except an email filter or alias) between you and the mayor or any civic elites. Cyberspace levels distance of space and social position. No one knows where you are logging in from, although they can often infer many things from cues you provide. A person's email address is not a fixed point in cyberspace - it's allows them to communicate from anywhere, to anywhere, sort of like a phone number that follows you everywhere. (Mitchell 1995.) Through synchronous communication systems like Internet Relay Chat or voice conferencing systems like Maven, instantaneous "face-to-face" communication becomes more a matter of time (who logs in at the same time) than spatial distance. It will be possible for civic leaders and the community to hold "electronic town hall meetings," like was only previously possible in the small towns of New England.
Cyberspace will also continue the collapsing of physical time and space that has begun in the 20th century. There are already numerous (somewhat humorous) stories of people logging into the Net, losing track of time, and "emerging" from cyberspace hours or even days later, realizing that they've forgotten to pick up their children or spouse. The clock is a convenient means of getting people all in the same place at the same time, which in 13th century monasteries of 20th century industrial factories is essential. But with people working at home, "telecommuting" in their "electronic cottages," the eight hours they put in a day may not necessarily be the same eight hours others do. There may not even need to be a physical office where people meet on a regular basis, if the equivalent (a place where management can interact with employees and find out about progress on projects) exists in cyberspace. Peoples' schedules may start being driven more by the Tokyo stock market and Budapest radio schedule than the hourly rhythms of where they live. (Negroponte 1995.)
Undoubtedly, cyberspace is causing the collapse in many ways of traditional geographic identification. Some commentators greet the apparent disappearance of nationalism emerging through the rise of global cyberspace. On the other hand, others point to the way in which people are neglecting their own neighborhood communities (the physical places where they live) while turning to virtual communities for companionship - places where, some claim, the webs of mutual obligation and reciprocity that compose "true" community are not found. (Rheingold 1994.) Some see the disappearance of the idea of identity through geography (you are who you are based on who lives in the same place you do) with horror; others see it as an antidote to xenophobia and ethnocentrism. What seems to be happening in cyberspace is that people are starting to identify themselves through virtual addresses - "oh, I'm an AOL user" - based on their point of access to the Net. Parochial judgements are taking on new forms, as when all AOL users are thought to be clueless bumpkins and 'newbies' who don't know their way around.
The fragmentation of identity which people often claim is a feature of postmodern life seems to be amplified in cyberspace. A person need no longer be "embodied" in one self in one place. They may have any number of virtual "selves" in various cyber-locations, personae which they can adopt whenever they feel the need. You truly can be in more than one place; and it's common for Internet users to be "multiply connected" with friends through a number of modalities, chatting on the Internet Relay Chat in one window while simultaneously trying to shoot down an opponent in a Doom DeathMatch. This may force cultural geographers to rethink the relationship between self and space. (Bruckman 1996.) For a long time, humans have been accustomed to being "rooted" in a place, either through birth or special attachment. But in cyberspace, people might find themselves multiply existent, in any number of concurrent virtual worlds.
To some, the idea of any metaphysical significance to the reality of cyberspace is all hype. Still, there can be no doubt that cyberspace is qualitatively different from any other kind of space which people have inhabited. Gibson's dream, of corporeally entering cyberspace (depicted in the movie Lawnmower Man), drives a lot of people, including the VR coders at Autodesk, Inc. (Hamit 1993.) To the pioneers of virtuality, there is a sense that this all could be a whole new phase of human evolution. All this talk about "downloading" personalities into digital form represents, in a new form, the human ambition for transcending the body and cheating death. As long as human identity is something fixed in space and time, this may not be possible. Cyberspace holds out the tantalizing possibility that this need no longer be the case. But also the terrible flip side - which is that the difference between us and our digital constructs may not be as great as we think.
People working in the anthropology of space and cultural geography have "fertile territory" to survey in cyberspace. Unlike so many other landscapes, this is one which is being built right before their eyes. Observing how people perceive, locate themselves, find meaning, and identify themselves in cyberspace, may help us understand the analogous processes of how this occurs in 'realspace.' However, cyberspace provides more than a testing ground for existing hypotheses about how social-cultural relations emerge in space. It is a new kind of space that is emerging, and will force the rethinking of old assumptions about place and space. Deciding how to do the cartography of a place that is nowhere and everywhere at the same time may be a redoubtable task; even moreso, analyzing and explaining the new kinds of identities and interactions that emerge in such a new, unforeseen place.
It may be argued for a long time whether we are in the midst of a post-industrial/information-age/postmodern social revolution. No one knew during the Renaissance or the Industrial Revolution that a revolution was taking place. Still, electronic media are revolutionizing what we think of as literacy, robots and AIs may soon start taking on characteristics we reserved for 'humanity' alone, and various artificial life experiments are causing us to rethink the basis of life and consciousness. (Complexity and self-organization?) In the same sense, cyberspace may be erasing what we think we knew about space. What it means to be in some place and not another is changing. People may start living more and more in the "no-place" of cyberspace. So in the future, any geographer who ignores cyberspace and its impact on the human ordering of space may be doing so at their own peril.


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Eccentricities of a Nightingale Trailer (1976)
02 January 1976 Drama 120 mins
The action takes place in Glorious Hill, Mississippi, shortly before the First World War. Alma Winemiller, a sensitive and lonely young woman, has become increasingly restive and disturbed by the fear that she will remain a spinster. Hemmed in by her stern minister father, and her deranged mother, she makes a final, and almost desperate attempt to win the man of her choice-a young doctor whose social-climbing mother frowns on his attachment to Alma. the play centers on the complex relationship between these two; her touching attempts to sway his emotions; and his uncertainty as to where his heart should lead him. In the end there is to be only one truly beautiful moment between them-for neither can break the ties of family and position which draw them apart and which, inevitably, defeat Alma's hopes for a new and fuller life.
Watch the official Eccentricities of a Nightingale 1976 trailer in HD below or find more Eccentricities of a Nightingale videos on Vidimovie.


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Over the past few days, we have learned of two new ways that Google has been integrating its desktop Search with Android devices: finding your phone and sending directions to yourself. The Google Operating Systems blog (not associated with Google) found that other similar "searches" now make it possible to set an alarm or send a note to your phone as well.
To send a note to yourself, you simply search for "note to self," or "send a note." A card appears with a text field to write the content of the note and a device picker so you can choose which phone or tablet to send it to.Read More


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Every woman wants to look like a princess! This deluxe costume with quality fabrics and trims is just what you need to feel very special for a day! A full-length satin and brocade ball gown with attached peplum includes a hoop petticoat, long white gloves, jeweled choker and sequin tiara. Medium bust size is 35-36 in, waist 27-28 in, and hips 37-39 in. Medium fits sizes 8-10.
Ship Weight: 32 pounds
Ship Weight: 32 pounds
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Please visit our Support & Training Center for support information.


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Nargis Fakhri Hot Photo Shoot for Maxim
Description:The 'Rockstar' fame actress Nargis Fakhri has done a hot photoshoot for Maxim magazine this month.The Kingfisher model has donned a beautiful black bikini and flaunts her curvaceous figure in it.
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Welcome back blogger friends! It's Thursday again so it's time to link up your fabulous blog posts that you've been working on over the past few weeks! We also love older posts that are your favorites too so feel free to share a couple of your "Oldies but Goodies" with us! Now, let's check out these awesome features from last week's link party….
Features from party #45
This week's Featured Blogger:
Each week we'll be doing a Featured Blog Spot to help introduce you guys to the different bloggers that link up with us! We'll be including a main photo along with a few of our favorite posts w/ links back to the blog so you can stop by, check em out and say hi while you're there! This week our featured blogger is the mother daughter team from Tastes of Lizzy T.
Tastes of Lizzy T is made up of the mother daughter team of Julie and Maddie sharing their creativity in the kitchen. If you've never been to their site, you need to rush over there as soon as you link up. Not only do their recipes sound incredible, their pictures will have you drooling in no time. And while you're at it, check out the awesome cookbook they wrote on quick and easy beautiful layer cakes. And in case I haven't convinced you yet how awesome their site is, here are some of their incredible recipes.
This weeks Giveaway:
I have a fun Christmas Tree Giveaway to share with you guys today! It's with King Of Christmas and the winner will receive a beautiful 6 Foot Scarlet Fir Artificial Christmas Tree (Valued at $189)! The Second place winner will receive a $60 King of Christmas Gift Card to use online just in time for the holidays! Click on the picture below to be taken to the blog post for the Christmas Tree Giveaway!
Ok, now onto the party. Remember there are no rules and all blog posts are welcome! The only thing that I ask is that they be family friendly links and that you visit a couple of links while you are here today to show the different bloggers some bloggy love! We'd also really appreciate it if you could share our Link Party info on Twitter so more people can stop by and check out everyone's links!
The Best Blog Recipes: FACEBOOK | PINTEREST | TWITTER | BLOGLOVIN | GOOGLE+
Play.Party.Pin.: FACEBOOK | PINTEREST | TWITTER | BLOGLOVIN | INSTAGRAM
You might also want to check out our latest post for bloggers " Why isn't Facebook Showing our Posts" if you've been frustrated with your Facebook "Reach"


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I wish I was good enough to be a musician – or a good musician but I have to be content with my shower singing and my G – C – D guitar progression.
But having said that, I have some very exciting news to share with everyone:
We're releasing our first album today!
- 21 artists and 21 songs in our first compilation album entitled, Songs for a Cause, Vol. 1. Musicians and bands on the album include OK Go, Rocky Votolato, David Bazan, TMBG, Kimya Dawson (from the movie, Juno), and so many more.
- Only a minimum donation of $10 and100% (minus credit card costs) go to fight extreme global poverty.
Join us in the fight against extreme global poverty:
- Purchase the album.
- Please help spread the word. Tweet it, Share it on your Facebook. Email your friends.
- Consider starting your own personal campaign in 3 minutes.
Filed under: , david bazan, music, odw, OK Go, One Day's Wages, rocky votolato


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this is a quick page or whatever they are called. I can't remember where I got it, but the filename is HayNay.
The star is from Trish Jone's.
starting to look good! The only thing I can say, since I have psp, when you do the oob, try using the freehand tool with it set at edgeseeker with like a 3-5 feather. It will help smooth out the OOB. Hope that helps
You've got the right idea ;) Good stuff. The only thing I would add is a name or date in the tag (frame, bracket, whatever it's called :P) below the frame.
great job
Looks like you are off to a great start!
thanks everyone. I do have one question. What is oob? The cutout I did?
I think I'm going to stick with paint shop now that I'm getting the hang of it. I just get so frustrated bc I'm very good with computers, I have a computer programming degree. So, when I can't figure something out, I get all worked up...lol
lol its ok, we all get frustrated. I love psp but again I have only used it and nothing else, so use what your comfy with is my motto! lol
OOB, is out of bounds. it typically refers to when parts of a picture go over the frame as if it is coming out of it. Cutouts are more like what you have. Both can be used though and people will know what you mean
Looks great! :)
nice job!
I was trying to make it look like he was coming out of the frame. Any tips on how to do that?
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DCH Toyota of Oxnard is a full service authorized Toyota repair facility. We have factory trained technicians who know your vehicle better than anyone and we use genuine Toyota parts. Our goal is to become your dealership of choice though competitive prices and excellent customer service. We are the only Toyota Signature Certified dealership in Ventura County. DCH Toyota of Oxnard earned the Toyota President's award for 2009 and numerous JD Power and Associates dealer of excellence awards. We are a proud members of the DCH Auto Group. Please feel free to call or email us with your service or repair needs.
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20th Century Fox has released the first official trailer for Runner Runner. The film is directed by Brad Furman, and stars Ben Affleck, Justin Timberlake, Gemma Arterton and Anthony Mackie. Runner Runner is set to be released on 27th September 2013.
"A businessman who owns an offshore gambling operation finds his relationship with his protégé reaching a boiling point."