text:
As written, this adventure follows the 'Pure' track, sheer creeping horror with no easy answers (and nothing you can fight). If that doesn't appeal, do not move on, there are notes on how to run it as a 'Pulp; style adventure instead. The Introduction tells of a brooding clifftop school on a Scottish island, lurking horrors below and the disappearance of the last lot of Investigators to go there. Will your party fare any better?
The starting premise is that your Investigators are part of, or at least familiar with, the "London occult set" and will be familiar with a bunch of their peers who wanted to investigate the strange aftermath of a meteorite which landed in the vicinity of the school and eventually took jobs there as a means to this end... but who have not been heard from for several months. The Keeper is encouraged to talk to the players in some detail about their characters' involvement: who was it that they knew amongst the disappeared fellows, what sort of job do they intend to take up, and how well (if at all) do they know the rest of this party? This information should be kept and referred to frequently to personalse the adventure to each character in the group. There are notes about generating characters for this adventure - it is, it seems, better suited to being a one-shot than part of an on-going campaign, although you may decide differently. This includes a discussion about Drives, and how each will interact with events in the adventure. Other dramatic tips are also discussed.
The adventure proper starts as the party arrives at St Margaret's, but it is suggested that flashbacks and directed scenes are used to backfill just why they are all on the ferry. Then it's on to the school with notes on the main members of staff (complete with suggestions for role-playing them that verge on acting - posture, voice, mannerisms - little things that help them come to life for your players). From then on in, school routine takes over and the party will have to slot into it as appropriate for the post they are filling. Note that posts are pretty dependent on your social standing (as determined by Credit Rating) although with cunning use of Disguise characters may attempt to seem what they are not.
There are, of course, loads of clues to be had. Each one comes with an array of ways to discover it, which brings the whole thing to life and enables you to weave them in seamlessly to conversations and explorations. There are locations to visit, each with their own array of clues, and eventually the party will be led to the source of the problem... and it is left to them how they cope with what they find. Perhaps they give up and die, maybe they escape at least physically (but probably go mad...
Although it is supposed to end there, a few suggestions for follow-up adventures are given. These will probably involve a new set of Investigators, or may even cross over into another Gumshoe game line... Esoterrorists or Fear Itself are suitable here. Five pre-generated Investigators, woven firmly into the plot are provided, along with the original ones who they have followed here (you can make up more if you like, especially if your players would rather create their own characters). There are a couple of handouts, and that's it.
It makes for a compelling adventure, but unless you are good at providing details on the fly some preparatory work is advisable. There is no plan of the school nor map of the island. The ending comes over as rather flat and may leave a lot of people feeling dissatisfied despite it being true to the spirit of a Lovecraft story. Hence you might want to make at least a little bit of use of the Pulp notes or modify the ending in a way of your own choosing. Atmosphere, though, is excellent!
It is the nature of human beings to seek after the meaning of life and for many that means a belief in higher beings, deities if you will. The people of Théah are no different, and this work discusses their beliefs and explores how they can be used to effect in your game. To start with, people found solace and guidance from many gods until a man came declaring himself to be the Prophet of Theus, whom he said was the one true god and creator of everything. This caught people's attention and a whole religion grew up around his teachings, one which grew, flourished and fragmented over the centuries. Four main branches of this church are reviewed herein: Vaticine, Objectionism, Ussuran Orthodoxy and a newcomer, the Church of Avalon.
Chapter 1: The Word begins with a history of the Vaticine Church. It all began with the First Prophet, a fairly mysterious fellow, who travelled around with Nine Witnesses explaining about Theus and how he wanted people to study his creation and avoid sorcery. Three hundred years after the First Prophet was murdered, a Second Prophet appeared to address a church that had waxed fat in temporal power, rivalling many nations in wealth and influence. He came from the Crescent Empire with his own Nine Witnesses in tow and told them that the church had become corrupted. He laid out precise rites and rituals that should be followed, and urged people to avoid all seven deadly sins... but perhaps it was when he said people ought to avoid alcohol that they began to question what he said. The common people loved Theus but doubted that he wanted them to give up all earthly pleasures. Worse, the Second Prophet urged believers to separate themselves from the world by going back to the Crescent Empire with him. Forty thousand followed him... to their deaths.
As it was the Crescent Empire that had killed them, a Crusade was launched against them. There also was a lot of dissent amongst the various sects that believed in Theus, which were called together by the Imperator Corantine who demanded that they all agree on a common framework of belief and gave them a year to sort one out. They made it, just, and the Vaticine Church was born. It flourished and grew, establishing a hierarchy across the face of the globe, even as nation-states rose and fell. About seven hundred years later, someone claiming to be the Third Prophet appeared in Castille. He claimed that the church had again lost its way and needed to eschew sorcery and part ways with the Crescent Empire. Now there were a lot of people from the Crescent Empire in Castille and this soon led to the Second Crusade as war erupted. When it was over, the King of Castille built Vaticine City in honour of the Third Prophet... and said Prophet began an Inquisition to seek out heresy within the church. A minor squabble over which diocese a monastery belonged ended up in yet another war, with the Prophet saying the church should now be based in Vaticine City and the Hierophant still holding firm to his seat in Numa in Vodacce. Castille won out. The church flourished again... until the Objectionists arose, in Eisen, led by one Lieber who declared that you didn't need priests to worship Theus. There was fighting over that, too.
It's a magnificent sweep of history, ending with the state of the Vaticine Church in the present day, its organisation and a wealth of other details including vestments and ceremonies... and then we start in on a history of Objectionism which covers their development and beliefs including several sub-sects with differing opinions. If that's not enough, we next read of the rise of the Church of Avalon, a breakaway movement driven by politics (or at least the need of an Avalonian king to find someone on whom he could sire a child) rather than a difference in belief, and also about Ussuran Orthodoxy (although that's quite well covered in the Ussura sourcebook).
Next, Chapter 2: The Faithful contains an array of senior churchmen to use as NPCs, with background notes and sketches to help them come to life. This is followed by Chapter 3: The Sacraments which covers game mechanics and other details needed to make the church an integral part of your game. Perhaps you want to play a Priest or a Missionary? There are full details, along with new advantages and backgrounds, new Swordsman schools for the more, ah, vigorous proponents of the faith and some new equipment.
Last but not least, Chapter 4: The Light has a Player Section that looks at playing priests and also members of military religious orders and a GM Section that, amongst other things, explains who Theus really is! Or does it... Like many things in this game, it is ultimately up to the GM to decide, but there's a lot of helpful material here. There are also notes on running relgious-based campaigns, pagan religions and the low-down on all those NPCs we met earlier. Finally there are a selection of maps including Vaticine City, the Great Cathedral of the Prophets and a few generic religious structures.
This is a well-constructed religious system with loads of potential for making your game come to life. There's nothing like belief for getting some good role-playing going, especially with players who take the trouble to understand what their characters believe and who are willing to take it further than a note on the character sheet. OK, so in some places it is a bit derivative, but to just label the Vaticine Church the Catholics under another guise and so on does them a disservice. Embrace these as the faiths you'll find on Théah, rather than treat them as a pastiche of real-world religion, and make this aspect of life feature in your alternate reality.
So, what is chaos magic? Some would say magic is inherently chaotic, others say such wildness is the purview of the sorcerer and other spell-casters are a bit more ordered. Yet some wizards (and some bards) tread a narrow path in which they manipulate raw energy, affect chance, and teter on the edge of madness. There are dangers, one being the chaos magic surge. When one of those occurs anything could happen - maybe the sun is suddenly eclipsed or the caster grows a long purple moustache! (Yes, there is a wonderful random table to roll on.)
For wizards there is a School of Chaos Magic to study, whilst bards can opt for the College of Entropy, home of natural gamblers, the sort of people who rely on luck as much as on knowledge and skill. Each provides various advantages as characters rise in level.
After the aforementioned Chaos Magic Surge table, which makes entertaining reading, there's a chaos magic spell list which is available to bards, sorcerers with the wild magic bloodline, and wizards. This provides wonderful opportunities to mess with your opponents' (and quite often your allies') heads.
This is one to have fun with. As a player, grapple with something unpredictable. As a DM, enjoy watching your players' faces as someone's very being warps and oozes like a Salvadore Dali painting or a spellbook develops a mouth and starts answering back! And yet, it's not silly - it's just strange, a way to make magic mysterious and surprising again!
Avalon, the 7th Sea analogue to Britain, is a place of myths and magic, a land where the Sidhe still dwell, a race older than human beings but dwindling now. It's made up of three kingdoms - Alvalon, the Highland Marches and Inismore - but all hold the glamour, the mystical nature of ancient Celtic lands. Avalon is a beautiful and terrifying place, legend woven through the fabric of reality.
Chapter 1: The Glamour Isles is the main part of the book, jam-packed with detail on the history (or is that legends?) upon which present-day Avalon is built, beginning with the Sidhe. The islands were united under a single monarch early on, the first king being presented by the Sidhe with an artefact - the Graal - which he was told would provide protection and blessings. Indeed it did until one king in 1028 who had three sons divided the kingdom between them instead of nominating one to succeed him. One son protested and was banished for his pains, the other two fought each other to a standstill with the first son returning from exile to reunite the realm just as the Montaigne turned up and invaded successfully due to the weakened nature of the Avalon forces. Things went downhill with restrictive laws, incessant civil war and a series of monarchs who saw their role as to line their own pockets rather than one of service to the kingdom, with a few shining moments that reminded the Avalonians of what they were and might become again.
Religion caused issues too, coming quite late to belief in the Vaticine Church, but eventually having a rift with them due to a childless king wishing to divorce wife after wife... sound familiar? While it's all a blatant pastiche of real world British history, it has all been twisted around and renamed and recast into something that stands as the Théan version and culminates in the current queen, Elaine, who stands in stead of Elizabeth I but is a unique individual in her own right... although Avalon flourishes under her. We read of lands and titles and Elaine's personal knights, the Order of the High King. This is a body of twelve, with some two hundred at their command maintaining law and order across the kingdom and below them an array of sheriffs, constables and mayors. Then there's a geographical run-down including throw-away ideas than spawn plot ideas if not whole campaigns as you read them. Pity the only map is one of Caerleon, the capital.
So far we have focussed on Avalon itself, but then Inismore and the Highland Marches take their turn - history, gazetteer, culture and more - before we are introduced to the Sidhe. These secretive ancient and mystical magical race are explored in quite some detail that covers much of what makes the whole place so otherworldly. We also get to meet some of the monsters of legend, which are disturbingly real.
Then, Chapter 2: Hero introduces an array of notables to use as NPCs each with a portrait and a description (stat blocks come later in the GM section of Chapter 4). This is followed by Chapter 3: Drama which contains game mechanics - a destiny spread for character creation, rules for the Sidhe (do they even obey rules?), as well as new advantages, new backgrounds, new equipment and skills and new ways to wave a sword around (i.e. new Swordsman schools). There are relevant mechanics for Elaine's Knights, including their oath in full, and if you want to follow the old religion, notes about the Druids. The chapter ends with some magical items.
Finally Chapter 4: Legend is aptly-named, it's all about creating your own legends with a Player Section aimed at would-be players of Avalonian characters giving them ideas as to how to play their characters to effect and even providing pointers and resources to those who'd like to try playing a Sidhe. The GM Section provides stat blocks and background 'secrets' for the NPCs of Chapter 2, along with ideas for bringing Glamour magic and the Sidhe to life in your game and a few monsters.
Whilst living up to the subtitle 'The Glamour Isles' some may find it too derivative, drawing excessively on real-world British history and just changing a few names. I think it does an excellent job of blending reality and imagination to create a part of Théah that fits right into this alternate reality yet feels familiar.
If you have felt daunted at the idea of running a riot in your game because there's just so much going on and you don't think you can come up with it all, well, here's a handy resource that provides a selection of incidential features to make that riot come to life! Who knows, maybe the party didn't even start it...
First up, a look at the environment around the riots, with a table of Riot Dressing. If you've ever seen a riot, it's those little touches of detritus that catch the eye - anything from 'A pot of stew bubbles over red-‐hot coals, its contents burned and congealed into an inedible mess' to gruesome stuff like 'Severed ears litter the walkway, all of them pointed and non-human' - getting on for an hundred of them. Roll percentage dice or pick out a few that set the scene. Most will do nicely if you've decided to have the party find the aftermath of a riot rather than actually get caught up in one, too.
Next up, a table of Minor Events. These are small scenes the party might witness - it's up to them if they want to get involved. With an hundred of them to play with it's likely you will find something appropriate. If they do catch the party's attention, then you can develop them as you see fit. You might even end up with a completely new adventure on the back of it...
This is followed by a table of Rioters: thumbnail sketches of twenty-five NPCs. Some have a reason to be incensed enough to participate in or even start a riot, others are just innocent bystanders caught up in events (just like the party, right?). Interact with them, ignore them... rob them, it's up to the party what they do.
Finally, there's a collection of some twenty Hooks, Complications and Opportunities to throw into the mix. Again, any of these can lead the adventure in a new direction, provided the party pay attention rather than ignore them. This in particular is best used during preparation rather than mid-game, because you may want to be ready for whatever the party does...
If you have ever thought that it might be fun to have a riot in the middle of your game, perhaps disrupting whatever the party actually intended to do in town, this resource will give you plenty of ideas and, well, help your imagination run riot!
Sophia's Daughters are the oldest of the Théan secret societies by a long way, back to the time the first Sidhe arrived. They seem to know much, and manipulate people and events to twist fate to their own ends, even whilst claiming to know what the future will bring.
Chapter 1: Birth opens with a brief note on the public face of the society... brief because there pretty much isn't one! Those who are members don't talk, and noone else will know what you are talking about. Pretty impressive for an organisation that has been around as long as this one has. This means that only players of characters who are Sophia's Daughters and GMs will find information that is of use within the game, which does rather limit the audience for this book.
So, the history of the society as known to them is covered from legendary times right up to the present day. It explains how a Sidhe first mated with a human being, and how one of their offspring was the original Sophia. (There was also a boy child who was raised as a Sidhe, his descendants turn up too...). Sophia was an oracle and seer, able to read the future, and had many children also. She died as the First Prophet began his ministry and their fates are linked. Whilst there is still an oracle, the final Fourth Prophet will not appear, it is said. Transmitted by bloodline, the distinctive powers normally manifest in females, the Daughters. Their history, then, is one of amazing women... although of course not every powerful or wise woman in Théah is a Daughter. They work for peace and unity, and to better the lot of women in the world, and the remainder of the chapter traces their influence throughout history - an influence that is by and large unrecognised by those outside the Society. It also covers the current position and how people become members (mostly through birth, but there are some who have discovered their goals and agree with them enough to join. The organisation is a loose web with the Oracle at the centre and a Handmaiden overseeing activities in each nation... and a fascinating band of adjuncts in the Jenny's Guild (the Théan organisation for, ah, ladies of negotiatble affection), which has been infiltrated by the Daughters: not every Jenny is one by any means, but guild leaders quite often are. We also learn of the Sidhe and their ongoing influence, and of a dire plague and its even worse ramifications that echo down the centuries.
Then Chapter 2: Blood presents leading members of the Daughters, beginning with the Handmaidens. There are many fascinating tales accompanying this bevvy of interesting women, and plenty of scope to weave them into your plots. It's not all a feminist fantasy, though, there are male supporters of Sophia's Daughters listed here as well. This is followed by Chapter 3: Barrier, which presents new game mechanics and rules apposite to Sophia's Daughters including advantages, backgrounds, equipment and both a new Swordsman school and a new type of sorcery, Scrying! It starts off, however, with explaining how to join the Daughters which can be done at character creation or - once a player has discussed an interest with the GM - as the focus of an adventure during your campaign.
Finally, Chapter 4: Beyond contains information for players planning a character who is a Daughter and GMs who want to run plotlines built around them. This consists of a series of short essays about things like Predestination and Visionaries (always a bit tricky to handle in a role-playing game). There is also a section purely for GMs which presents some interesting ideas to weave into your plots when there's a Daughter around, and explains what is behind all the machinations in which the Daughters engage. Lastly there are stat blocks and hidden secrets about all the NPCs in Chapter 2 and a few sample characters.
This provides an interesting and novel group but is of necessity of limited appeal due to the very secretive nature of Sophia's Daughters. Most Théans don't even know that they exist, that will include your party. Only if one of your players wants to play one, or you decide that their activities will embroil the party, is this book going to be of much use. That said, for those who love intrigue it poses a lot of fascinating opportunities ripe for creative use.
Consider poor Castille. It's being invaded, things are falling apart. Who champions the people? You know, the ordinary ones who just want to live in peace, make a living, raise their families and so on. The ones who suffer in war and get no rewards from the winning or losing of any battles, but are left with homes and livelihoods destroyed, family and friends killed or injured or scattered to the four winds. And then there's the Inquisition, seeking out heresy wherever they think it might be, on the flimsiest of evidence, or none at all.
El Vago does, that's who. A masked and caped swashbuckler who's recruited a small band of like-minded folk who are called Los Vagos, the Vagabonds. Here's the low down on them, with plenty of information for you to incorporate them into your game. Perhaps your party wants to help them. Or, if they are in the service of Montaigne - or the Inquisitors - they want to capture El Vago and put a stop to this. It may be background, or central to your story. However you want to use it, here is what you need to know.
Chapter 1: La Historia talks about when El Vago arose and how Los Vagos came to be formed, against the background of all the dreadful things going on in Castille and the lack of protection provided by state and church for its citizens. The old King Sandoval had died, his heir Prince Javier seemed to be making a fair fist of ruling but then... he vanished. His 13-year-old brother, another Sandoval, found himself king and he is struggling to get out from under the thumb of the church. No wonder a protector is needed - and here we find out who it is, and how things developed from a single rather oddly-dressed fellow on a horse to an entire clandestine organisation. It is a new group, less than a decade old, and very informal. Still, there are notes on how it is organised and how to become a member, as well as what they do, who they are and how they are supported. The chapter ends with some sample groups and safehouses available to them.
Next, Chapter 2: El Héroe presents many important characters, members of Los Vagos and a few new villains as well. Then Chapter 3: Dramatizar provides game mechanics for becoming a member of Los Vagos and various new skills to pick up including yet another fighting style and even advanced riding skills. There are also new backgrounds and rules for important things like jumping from rooftop to rooftop. Apparently El Vago and his followers enjoy parkour!
Finally, Chapter 4: El Juego contains information on playing a member of Los Vagos and why you might want to do so and the effect it will have on the rest of the party. There's also material for the GM, with even more background and some wonderful ideas about how to run campaigns involving or even centred around Los Vagos. For those seeking the heart of swashbuckling epic adventure, this is a good route to go! Perhaps the party will engage in a classic guerrilla campaign, or act as spies. Or maybe there is only one party member who belongs to Los Vagos, but his exploits will inevitably affect the rest of the group. There are background notes on the NPCs introduced earlier, and a sample Los Vagos campaign if you want a hand to get started.
If you picked up 7th Sea because you wanted to swash your buckle, this gives you ample opportunity not only to do so but feel virtuous about it as well.
Something quite unspeakable was going on here... this product provides detailed floorplans and room descriptions for an abandoned and decidedly spooky manor house all ready for intrepid adventurers to poke around in. All you need to do is decide where to put it in your campaign world, provide any backstory you want to include, work out if there's anyone or anything still there (alive or undead as you please) and round up a party to investigate...
The manor is a rambling building with a few outbuildings and extensive cellars. It once had more than one floor but the upper level has collapsed (either through decay or perhaps there was a fire, you decide). The state of the cellars has not been improved by an underground stream that now runs through them... but it has opened up further underground areas to explore.
The state of the place is made clear both through the brief descriptions and the debris depicted on the floorplans (that is, if you use the Rule the Dungeon facility to have the 'furniture' displayed when you print them out). From even a cursory examination, it appears former inhabitants used the manor for dark rituals... and perhaps some perversion as well, one chamber appears to be set up for orgies and worse. There's some loot to be found, and curious characters may want to try and figure out what precisely was going on here. Others may want to destroy even the traces that remain. That will depend on the party and whatever plot you provide them with.
Overall, this remarkably detailed set of plans are almost an adventure even before you add a bit of plot and backstory, and maybe a monster or two. If you want a full adventure, get the Terror of Tumbledown Game Pack instead, which contains this floorplan and a complete adventure built around it. If you have an appropriate adventure in mind, get this and have a blast!
The Kreuzritter serve the Vaticine Church, swearing a fourfold oath of loyalty, charity, secrecy and faith. Yet delve a little deeper and you'll find there is more to them than staunch defenders of the faith (or religious thugs, depending on your point of view). There are reasons for why they are as they are, and they have their own agenda... based on a single question: why did the First Prophet condemn sorcery?
Chapter 1: Loyalty tells of their origins, their aims and objectives, their organisational structure and more. It begins with public knowledge, the information any Théan might know about the Kreuzritter or Black Knights. They started off as a bunch of healers set up in the Crescent Empire city of Zafara by a crusader and his wife, later expanding to include some peacekeepers to police the town and gaining recognition from the Hierophant as the Knights of the Cross (Die Kreuzritter) and being granted their distinctive badge of a black cross. They waxed rich and that, of course, attracted envy and hostility and eventually a successful attempt to bring them down amid accusations of heresy - so far, very much like the real-world tale of the Knights Templar. But we then move on to the secret history, with a firm warning that this should only be read by GMs and those playing a member of the Black Crosses. Basically, they were not wiped out as everyone thought, with connivance by the then Hierophant (yes, the one who had excommunicated them), and have continued for some 200-odd years after their supposed downfall. Various mysteries are revealed here which explain both how and why they became a secret society that stands firm in the shadows, defending the church, the faith and all mankind. We also read about the current way they are organised and how they recruit and train new members, and there's extensive discussion of their philosophy and beliefs (excellent resource for role-playing for the more reflective player!).
Then Chapter 2: Charity contains biographical notes on many members of the order - and some of their enemies - who will prove useful NPCs as the party interacts with the order. This is followed by Chapter 3: Secrecy, which has all the apposite 'rules stuff': a new Swordsman school suited to assassins, the special and unique sorceries the Black Crosses use (sparingly of course, as they hold sorcery to be evil!), various advantages of membership, and some extremely useful gadgets that members may borrow when undertaking a mission. This chapter ends with some rules for tracking, something Black Cross knights are extremely good at.
Finally, Chapter 4: Faith has sections for players and for GMs aimed at empowering effective use of the Black Knights in your game. It starts by discussing whether or not the Black Knights are evil. There are plenty of ideas about how to stay true to Kreuzritter ideals even when you are the only one in a party and may not, of course, even let on what you are. The GM section includes the dark secrets of all the NPCs introduced in Chapter 2, along with their stat blocks. There are also assorted secrets that you may or may not choose to reveal as the campaign proceeds, complete with ideas of how to use them in your game. There are also notes on running a campaign that focusses on the order, rather than having it as an adversary or just having a single member of the party belong to it.
This is an intriguing one. Starting out, as noted, as a pastiche of the history of the Knights Templar, it suddenly takes a sharp turn and builts a complete backstory and rationale that fits the setting of 7th Sea admirably well. A true secret society that most will never know anything about, you may question the book's use unless you have a player clamouring to join or want to run adventures involving them... give it a try and you could be in for some epic games!
The Introduction speaks of the Rilasciare, a secret society that is quite contradictory. Viewed by many as dangerous anarchists, opponents of law and order, they see themselves as a bastion for truth and fairness, stamping out wrong-doing and corruption wherever it raises its head. Enlightened ones speaking out against outdated ideas, or a bunch of hoodlums who trample tradition underfoot with nothing to replace it? You decide...
Chapter 1: The Midnight Crusade looks at the history and organisation of the Rilasciare. It's an apt title, the Rilasciare often work at night or at least within the shadows, convinced of their own correctness they do not trouble to persuade others or even justify their actions. Although the first section is headed The Public Face, the Rilasciare don't really have one. Most regard them as a loose almost disconnected group of criminals, thinkers and reformers (the term used being based on the speaker's opinion of them!) and do not see the underlying organisation and coordination. Their aims and methods are rooted in their history, which by and large is known only to the membership. It all began with some Old Empire senators who turned to the dark arts in their quest to get rid of the current Imperator (and along the way founded the sorcerous bloodlines that spread throughout Théah) - and three senate pages who overheard them making pacts with dark powers and decided that enough was enough. Despite learning their own dark arts of poisons and assassination, they weren't getting very far... until one of them overheard the First Prophet preaching on the streets of Numa and connived to get him martyred, reasoning that such a fate would elevate a mere street preacher and his ideas (which which she agreed) to levels that mere preaching on street corners would never attain.
History rolled on and the Rilasciare with it (their name meaning 'troublemaker' in Old Théan being quite apt). Some members debated philosophy, others sought out sorcerers and brought them to account... or at least, sent them summarily to meet their makers. As the sorcerers they fought against were nobles, they often found common cause with those opposing misrule and oppression. When they wiped out some Eisen sorcerers with the help of a rival noble that didn't carry a sorcerous bloodline, they found that he was an even worse ruler than those they'd aided him to replace, and their thinking began to change: perhaps sorcery wasn't the only evil in the world. Perhaps the real enemy was those in power, however they had obtained it. The advent of the Third Prophet confirmed them in this opinion, and those who had embraced the Vaticine Church began to fall away, becoming free-thinkers. Over time, more and more turned to ideas and debate, still secret as many of the ideas might be deemed trasonous by the powers-that-be, and the violence seemed to become a thing of the past... but it did not go away entirely.
Their basic beliefs can be stated simply. Nobody should be in want. Sorcery is evil. Power corrupts, so the trappings of power must be destroyed. They seek to achieve their ends through freedom of thought, enlightened thinking - but they have not abandoned violence as a tool to accomplish their goals. They believe that all people are created equal, and nobles are not better than anybody else. There's a look at the structure of the organisation and how they work to achieve their ends in the present day. They even run schools - even if it doesn't say Rilasciare over the door! Others pull Robin Hood acts, stealing to redistribute amongst the poor, or commit acts of violence. Others remain committed to the original goal of ridding the world of sorcery. We also learn of recruitment methods and protocols. Whilst those few outsiders who know about them regard them as violent out-of-control thugs, they actually detest mindless violence - theirs is focussed with surgical precision, used only when absolutely necessary. Or so they believe.
The chapter finishes with a listing of locations and resources. Next comes Chapter 2: Hero which introduces some of the leading members of the Rilasciare. This is followed by Chapter 3: Drama, which is full of additional rules and other new material. These include a new, and rather informal, Swordsman school, rules for joining the Rilasciere and creating your own group or cell and even rules for using explosives. And, should you be interested in such things, a certain Eisen style of sorcery the Rilasciare thought they wiped out. Did the bloodline survive? Dare you play one and have the entire Rilasciare on your tail?
Finally, Chapter 4: Freemen contains a wealth of material mainly aimed at the GM (although there is a Player section as well) designed to help you bring the Rilasciare to life in your game. The GM gets the lowdown on the NPCs presented in Chapter 2, secrets and stat blocks galore, as well as advice on running a 'bomb-throwing' campaign... not to mention what to do with just one or two Freethinkers within a more conventional party. There are other ideas as well to get your creative juices going, as well as more detailed adventure hooks and the description of a prison based in a mine and no doubt very handy should some Rilasciare prank go horribly wrong...
The Rilasciare grew on me as I read this book. On the face of it they seem somewhat like a bunch of terrorists, and indeed they could be played that way if you are looking for a persistent enemy for more law-abiding heroes (an option that rather surprisingly is not considered). If your players have an anarchic streak, however, at least one might be open to recruitment or you may opt for a Rilasciare-based campaign. There's more to them than meets the eye!
If you have ever wanted to send the party to explore the classic 'mad scientist' laboratory, well here is one all ready for you. Outwardly it looks like a normal house but inside... the downstairs is pretty normal too but the upstairs has been gutted and filled with all manner of strange and quite creepy stuff. This is a very versatile establishment, it could be a necromancer's laboratory but it could equally serve if you are playing Call of Cthulhu as the workplace of a cultist even more insane than most, or fit in to just about any genre or ruleset if mad science is the order of the day.
Standing in its own grounds with a couple of outbuildings, one being a stables and the other containing a cart and a stack of coffins, the house has a grand entrance with semi-circular steps leading up to a foyer flanked by a small 'guardroom' which contains a bed and a closet/store room. The foyer opens out into a huge living/dining area that boasts a pipe organ (excellent for some creepy music...) and a grand staircase leading upstairs. A big kitchen, well-stocked larder, a room for servants that sleeps five, and the master bedroom with ensuite bathroom also occupy the ground floor. There is also a library stuffed with medical and other texts, that serves as the scientist's study. Finally, the first of the strange contraptions, a lift that is used to take coffins upstairs, is also there, although it can only be accessed from outside, not through the house.
Upstairs, imagination has gone wild in true Hammer House of Horror style. Two vast and mysterious machines, a dissection room, alchemist's paraphenalia, body storage (in large glass tubes filled with unknown liquids), shelves filled with jars containing body parts... and the focal point, a large table that can be raised up to the roof (which opens) upon which unspeakable experiments of the Frankenstein nature are performed. You will be able to go to town describing all this to your players, with a floorplan to back it all up!
As usual, the 'Rule the Dungeon' feature gives you some customisation tools - grid (hex, square or none), presence or absence of furniture and doors and so on. It's a nice detailed and quite imaginative scene. If your taste leads to the macabre, this is worthy of attention - it would be easy to build an entire adventure in which the exploration of this space is the climax.
For a small village, Heavenring boasts a remarkably substantial gaol, with five cells fitted out to accommodate a total of eleven convicts. The building also houses space for a tribunal to sit and a residence for the chief law enforcement officer, who for Heavenring is the county sheriff, a dwarf called Mardags.
Built in an L shape, Mardags' residence consists of two rooms: a living area with basic cooking facilities (an open fire with a cauldron), a dining table and some more comfortable seating and a large bedroom which incorporates an en-suite bathroom (far better facilites, as one would imagine, than the convicts receive!).
The space allocated for trials has a couple of rows of seats for spectators, tables for prosecuting and defending lawyers and for a clerk, and an imposing chair for the presiding judge. It does not appear that trial by jury is practised here. A caged-off corner leads back to the gaol wing, presumably the accused stands there during the hearing.
There are a couple of offices, probably for law enforcement officers' use, and a room for the turnkeys with a couple of beds. Then on to the cell block proper. Here a row of spartan cells have a barred door to a corridor on one side and a barred opening out onto a yard ominously labelled 'Hard Labour Area'. What convicts are required to do is unclear, probably breaking rocks into smaller rocks or similar mindless and exhausting tasks. The convicts' sanitary needs are met by a row of latrine huts and some 'washing pools' - no indoor bathrooms for them!
As usual 0one Games display considerable technical mastery of PDF functions, using layers to allow you to pick the grid you want (square, hex or none), and whether you want furniture or doors to appear. As you can print tiles separately, you can change the settings for each one - so if you do not want your prisoners to have even basic comforts, you can remove what little furniture there is in the cells! Do not turn the doors off for the cell block, though...
Knowing the average adventurer's attitude towards the law, you might have need of a town gaol, so this is a useful set of tiles to have tucked away, whether or not you are using Heavenring Village as a whole. After all you can put it anywhere, as needed.
Whatever their players may feel about it in real life, adventurers always seem to enjoy going shopping! Heavenring seems to boast what is almost a mini-market with plenty of produce and household goods on sale, and the storekeeper's house is also included in this tile-set. If you are using Heavenring 'as is' the storekeeper is a halfling by the name of Vimbas, who is rumoured to be a wizard on the side.
The shop itself consists of two rooms, one being used for sales and one for storage. The sales area has a vast display of everything from fruit and vegetables to frying pans, basic tools, clothing and even teddy bears, the store is full of barrels, cart wheels and cupboards. Anyone setting up house or looking for basic supplies ought to be able to find what they are after here.
The house is also quite substantial. It has a large porch for those warm summer evenings, a living area and kitchen, two bedrooms each with their own facilities and an office for the storekeeper to do his bookkeeping (or study spells if the rumours are to be believed). One bedroom is a double, clearly the master bedroom, and the other a single - probably for the storekeeper's child.
The usual features of the 0one Games 'Rule the Dungeon' are present, letting you customise the plans to some extent - changing the grid (square, hex or none), displaying furniture and doors and the like. Everything is clearly drawn, although you can waste too much time trying to identify items in the shop (remind yourself it isn't supposed to be an exact representation). It's a nice addition to the collection, but the real use of plans at this scale is to have a fight and who fights at the market? So, perhaps of limited use...
A smith is a welcome addition to any settlement, and judging from the wares on display, this smith is also an asset to the adventuring community. There are two buildings in this product: the smithy itself and a separate small residence for the smith (unlike most of the village he doesn't have his living quarters in his place of business). In Heavenring Village the smith is a half-orc by the name of Ruck, who apparently has bad manners that mask a helpful and honest nature... but of course you can use this forge anywhere, with a smith of your choosing.
The forge building has three rooms: the forge itself, a storage area and a shop where visitors can browse an array of armour and weapons laid out on a long bench. The storage area is also spacious and contains assorted raw materials. The forge itself looks well-equipped with a big furnace, two anvils and racks of tools.
The smith's residence is quite substantial too, with an open porch with a table and chairs for sitting out, perhaps on a warm evening after the day's work is done. Inside, there is a big sitting/dining room, a kitchen, a master bedroom with a double bed (the presence of a vanity suggests that the smith has a partner... or, of course, is a lady) and a second bedroom with three beds for children or guests. Each bedroom has an ensuite bathroom. Of course, this makes for a nice home for anyone, not necessarily the smith!
0one Games display their customary mastery of PDF technology using layers to allow some measure of control over what you see - square grid, hex grid or no grid at all, or the presence/absence of furniture and doors, or even how heavy a 'fill' there is on the walls. A usful addition to your floorplan collection although... who wants to start a brawl in a forge? The smith might get annoyed and he has loads of stuff with which to spoil your whole day!
Whether your party has business with the lord of the manor or perhaps one of them has aspirations to become a lord of the manor, this quite substantial residence may come in handy. In Heavenring, if you are using the entire village, the current lord is indeed a retired adventurer. His house is well-defended (and not just by his old suits of armour standing around!) yet open and welcoming to visitors.
The entrance is imposing, with a driveway through wooded parkland ending in a semi-circular flight of steps up to the front door. Two statues of armoured figures flank the doorway, and there is a guardpost to either side with arrow slits providing opportunity to fire at unwanted visitors. Inside, there's a hallway to either side and straight ahead the entrance to the main hall.
The manor is centred around a large hall that is described as combining dining room and parlour. There are a couple of conversation groups around a pair of fireplaces, a large round table, an organ at one side and a massive formal dining table at the end of the hall. This stands on a small dais and is flanked by the aforementioned suits of armour. Another table nearby with some stools around it appears to serve as the lord's office.
Opening off the main hall, there's a large kitchen on one side with a storeroom off it, and the lord's private quarters - a spacious bedroom and private bath - on the other side. It would appear that the lord has a wife, as there are TWO bathtubs and matching washbasins... and two privies! Guest provision is far less impressive, although there are several bunk rooms (labelled as barracks or servants' quarters) there are only two further privies tucked away in side rooms at the rear of the building. Each has a washbasin, but no more tubs.
As usual, 0one Games demonstrate their technical mastery of PDFs with their 'Rule the Dungeon' button that uses layers to enable you to have a choice of grid (square, hex or none) and whether or not you wish to see furniture, doors, and so on. If the need arises you can print individual areas, or the whole thing, of course changing the settings as you please each time.
If you ever have need of a single-floor manor house, this is a well-presented and solid option.


text:
We saw a number of beautiful B-town faces attending a special screening of the upcoming movie Neerja last evening. Some shocked us with their outfits and some delighted us. Their movie outfits were simple, casual and chic. That's how it supposed to be.
Though we did not see the fashionista and lead actor of the movie during the event, but we did get a chance to click her dad, Anil Kapoor clad in all black. Shabana Azmi, Javed Akhtar, Dia Mirza, Sophie, Huma Qureshi were a few of the stars who attending the show in their casual movie outfits. Let's have a look at them, shall we?
Vidya Balan's Traditional Attire
Vidya Balan wore a white Indian suit paired with a bright red dupatta.
Mugdha Godse In Red Tunic
Mughda wore a red cotton maxi tunic paired with a brown bag. Boho jewellery could have done justice.
Sophie In Teal Top
Sophie wore a baggy teal top with black leggings. And did want us to click her pictures, as suggested.

subset: commoncrawl


text:
Creamy Balsamic Steak With Onions And Mushrooms
35 min
Serving Size
Estimated Cost*
Per Serving
Prep Time
10 min
Cooking Time
25 min
Price/Availability Effective Date: February 10, 2014
|0.3 cup
|Hellmann's® Creamy Balsamic Mayonnaise Type Dressing
|1.25 lbs
|Boneless sirloin steak
|1 pkg
|Cremini mushrooms sliced
|Clove Garlic finely chopped
|0.5 cup
|Skim Milk
|0.5 tsp
|Fresh thyme leaves [or 1/4 tsp. (1 mL) dried thyme]
- Heat 1 Tbsp (15 mL) Hellmann's® Creamy Balsamic Mayonnaise Type Dressing in large nonstick skillet over medium-high heat and cook steak, turning once, until desired doneness. Remove steak; keep warm.
- Add mushrooms, onion and garlic to same skillet and cook over medium heat, stirring frequently, until onions are golden and tender, about 15 minutes.
- Stir in milk, thyme and remaining Mayonnaise Dressing; heat through. Slice steak; serve with sauce.
+Not available at Walmart.
++Available in select stores only.
* Estimated cost per person based on prices for ingredients listed in the recipe as of the Price/Availability Effective Date. Like products may be substituted. Prices and selection may vary by store. Certain items not available in all stores, or at Walmart. Ingredient availability confirmed as of the Price/Availability Effective Date. Seasonal items available at peak only. Check with your local store or Walmart.ca for availability.
This article is intended as general information. Always be sure to read and follow the label(s)/instruction(s) that accompany your product(s). Walmart will not be responsible for any injury or damage caused by this activity.
Shop Grocery
Recommended Recipes
Related Products


text:
Tommy Bowe, Craig Gilroy and Louis Ludik in unchanged Ulster line-up for Leinster clash
Ulster Head Coach, Neil Doak, has named the same side that recorded a bonus point win over Connacht a fortnight ago for Friday's Guinness PRO12 match against Leinster at Kingspan Stadium.
Thirteen internationals are named in the squad for the inter-provincial match, which sold out four weeks ago.
The PRO12's leading try scorer, Craig Gilroy, Tommy Bowe and Louis Ludik, who all got tries at the Sportsground, are named in the back three, with Gilroy on the left wing, Bowe on the right and Ludik starting at fullback.
Ireland internationals Darren Cave and Jared Payne continue their partnership in midfield with Cave starting at inside centre and Payne wearing 13.
Paddy Jackson is named at outhalf with Springbok, Ruan Pienaar continuing at scrumhalf.
Up front, Callum Black and Wiehahn Herbst start either side of Captain Rory Best in the front row.
Dan Tuohy partners Franco van der Merwe in the second row, with Iain Henderson starting at blindside and fellow Ireland international, Chris Henry, selected at openside.
Roger Wilson is named at Number 8 and will draw level with Paddy Wallace as Ulster's all-time PRO12 appearance record holder as he plays his 131st game in the competition.
Forwards Rob Herring, Andrew Warwick, Bronson Ross, Robbie Diack and Clive Ross, join backs Paul Marshall, Ian Humphreys and Stuart McCloskey on the replacements' bench.
The game is live on BBC2 Northern Ireland, RTE Radio and Sky Sports.
Ulster team & replacements to play Leinster, Guinness PRO12, Kingspan Stadium, Friday 24th April (19:35 kick off): (15-9): L Ludik; T Bowe, J Payne, D Cave, C Gilroy; P Jackson, R Pienaar; (1-8): C Black, R Best (C), W Herbst, D Tuohy, F Van der Merwe, I Henderson, C Henry, R Wilson;
Replacements (16-23): R Herring, A Warwick, B Ross, R Diack, C Ross, P Marshall, I Humphreys, S McCloskey.
Belfast Telegraph Digital


text:
Daniel Eckstrom Inducted Into Echo Magazine's Hall of Fame
Class of 2016
By KJ Philp, November 2016 Issue. Meet the rest of the Class of 2016 here.
Drag Queens have been at the forefront of our community's entertainment, education and fundraising efforts for decades. Here in Arizona, we have a long history of amazing performers making a difference in the lives of individuals and in the missions of community groups and organizations. But behind the glitter and glamour is one man: Daniel Eckstrom.
– Tyra Marie
Echo: Congrats on a decade of promoting Miss Gay Arizona America (MGAA)! Describe how that feels and what makes this pageant system so important to you?
Eckstrom: When I first started promoting Miss Gay Arizona America I honestly didn't think I would last longer than a year. It was hard to gain trust of so many people at first, not because of anything specific, but because I was fairly new to the community. Being the promoter for such a prestigious pageant makes me feel humbled, to say the least. I feel as though one part of my job is to ensure the legacy and the history of MGAA and to make sure that legacy is never lost. It is important for me to build this brand and to make the dreams of so many running for this title come true. In some ways I feel like the Fairy Godmother in Cinderella, making sure each titleholder is ready for the ball!
Echo: Miss Gay Arizona is an Echo Readers' Choice finalist year after year – what is it about this pageant system that the community loves so much?
Eckstrom: There really isn't a major event in Arizona where you don't see that Symbol of Excellence (we call her Angelique here in Arizona) on the very recognizable gold crown. Each titleholder takes so much pride in wearing that crown. Because of that visibility, the community always gets to see the Miss Gay Arizona system in action. Our girls are always the first to sign up for a charity, community event or benefit and I think the community respects that. Pageantry is something that many people in the gay community can relate to. One of my first memories was watching the real girl Miss America pageant on TV and trying to perfect my swimsuit walk down the hallway of my parents' house.
Echo: What is it about this pageant system that you love so much?
Eckstrom: How much time do we have? LOL. There is so much I love about this pageant system, but One of the main things I love is that we are one big family. We may be a dysfunctional family, but we all care for and love each other. I also love making dreams come true. Most of the people I've met are more than friends – they are family. I believe you can have more than one soul mate and that soul mates don't have to be people. MGAA is like my soul mate, and that is something very special, something you don't find every day.
Echo: You just started a blog to chronicle your MGAA journey throughout the years, what sparked that idea? Why is documenting this segment of the community so important, in your estimation?
Eckstrom: When I was a kid I loved to write short stories. My mom would save my stories and often ask me, "Mijo (which is 'my son' in Spanish), why don't you write anymore?" I get so many people that ask me what it is like to be a promoter. I thought a blog to relive my last 10 years would be a good historical way for me to document my journey. I have so many stories, experiences and journeys that span the last 10 years, why not share them with the masses? I will not sugar coat the stories, but remember, they are my stories. It's been a wild ride and quite fun reliving the past 10 years! Documenting this segment of the community is important to me because often times I feel like the drag community is not taken seriously. This blog will also show people just how important and relevant Miss Gay Arizona America and drag in general is!
Echo: From turnabout shows to pageant prelims, you stay very busy supporting your contestants and titleholders! Do you have any other upcoming projects, appearances or events you'd like to share with us?
Eckstrom: By the time this article is published, we would have just come back from Miss Gay America 2017. I have no doubt the crown could easily come back to Arizona this year. After Miss Gay America we have about a month before the start of our 2017 prelim season. Miss Gay Scottsdale America will kick things off on Dec. 9 at BS West. We will also be bringing back Miss Gay Western States America in the spring as well as supporting various events around Arizona. Being the promoter for Miss Gay Arizona America is really a fulltime job!
Echo: How many of these ideas are your and how many do you get coerced into doing?
Eckstrom: I actually don't mind being involved in so many things. I think it is important to show support in various ways. I have slowed down on many things I feel I have to be at but I am always willing to do whatever I can to help different organizations or even my contestants. Occasionally they ask me to be in drag, and if they catch me at the right time (probably after a couple of Grey Goose and sodas) I will say yes. I recently did a contest with Savannah Stevens and Olivia Gardens where Olivia and I dueled to become the official Linda Davis to Savannah's Reba. I am happy to announce I walked away as the winner that night! My alter-ego, Danyela Carrington Hall-Dubois is very similar to Daniel. She is sassy, well dressed and can be often times mistaken for a bitch but in general she is a loving, carefree sass-mouthed Latina!
Echo: You're known by your girls as 'el jefe,' describe how you earned that nickname and the story behind it.
Eckstrom: In 2009, TC Taylor (MGAA 2009) gave me the nickname of Bossman. Every time she would talk to me she would refer to me as Bossman, she still does! So that name stuck with me and in 2012, when Diva was crowned (MGAA 2012) she started calling me Jefe, which is boss in Spanish. I get a mixture of both. Tyra Marie (MGAA 2013) called me Bossman and Nevaeh McKenzie (MGAA 2015) calls me Jefe. I get a kick out of it because trust me, I have been called worse!
Echo: You're originally from Tucson, was there a defining moment when you knew that Phoenix was your community? Or is Tucson still really "home"?
Eckstrom: I am one of the lucky few to be a true Arizona native! Believe it or not, I was only supposed to live in Phoenix for one year. I originally came here for an internship with Congressman Ed Pastor. That actually lasted three years and after that I decided to stay. I definitely feel Phoenix is my home and my community. I also feel the same about Tucson. I get to Tucson about twice a month, so I get the opportunity to keep my finger on both pulses. I feel really blessed to have the support of both communities, , it is really special. There is something about going home though. I am proud of where I come from and the community that molded me.
Echo: What does community mean to you?
Eckstrom: Both communities mean a great deal to me. A community allows you to grow and flourish. Without the Arizona community, I would not be able to do what I do. The community supports me and Miss Gay Arizona America in so many ways. That support is something I'll never be able to pay back. There are moments when I get frustrated at our community, as I am sure a lot of people do, but then I remember so many acts of kindness and love that our community shares and it is all worth it. Arizona has a really extraordinary LGBTQ community, something I wouldn't trade for anything in the world!
Echo: Another thing readers may not know is that you're an uncle to a gorgeous 18-month-old niece, Zoe. Tell us a little bit about your relationship to with her, why being an uncle is so important to you and what family means to you.
Eckstrom: I absolutely love and adore my niece Zoe Alice! I never knew I could love someone so purely and unconditionally. She calls me "B" and has gotten into a habit of asking for "B" each time my sister picks her up after work. She makes me smile and laugh! I get to see her every chance I can, which is really important to me because I want her to always know I'm there for her. As an uncle I'll be the one that can teach her different things and spoil her even when her parents don't want me to! I look at things so differently now because I want the world to be a better place for her. I want her to know the sky is the limit!
Family means so much to me. At the end of the day it is the only thing that we have. My immediately family – Nick; my father, Dan; sister, Jennifer; brother-in-law, Tony; niece, Zoe; and nephew, Aden – mean the world to me and there isn't anything I wouldn't do for any of them. I am a lucky man to have six amazing people in my life. They teach me so much and really push me to be a better person.
Echo: Tell us about your mother, Mary Alice Eckstrom. You've done a tremendous amount in her memory; can you put into words why this is so important to you?
Eckstrom: My mother was a strong, beautiful and caring woman. She taught me so much about life and love. She was a woman with strong faith and a strong opinion. In 2010, when she passed away, a big hole was left in my heart, a hole that really has never gone away. Each day I wake up I try to be the best son I can be. She did so much in her life, I only hope I can accomplish a fraction of what she did. I feel that every person wants to be remembered and not forgotten when they pass away. The night before she passed away I promised her I would never let her memory and legacy be forgotten. This is why, every chance I get, I celebrate her memory and her legacy. She is very much missed, but heaven gained one amazing angel.
Echo: Congratulations on raising more than $200,000 for the Mary Alice Eckstrom – Hispanic Women's Corporation Memorial Scholarship. What else can you tell us about this effort?
Eckstrom: This effort was a collaboration between the Eckstrom family and the Hispanic Women's Corporation. My mother was a strong advocate for education and public health and so that is where these scholarships were born. We raise money for scholarships at Pima Community College and through the Mel and Enid Zuckerman School of Public Health at the University of Arizona. My mom was the nurse at my elementary school and so she had the unique opportunity to heal and shape lives and young people every day. As a family, we wanted to do something that would benefit both women and education. It was a logical joining of forces with the Hispanic Women's Corporation. Every year we get to meet some of the students that benefit from these sponsorships, which is a real special moment. Again, my mother's legacy living today and forward into the future!
Echo: You are also participating in the Susan G. Komen 3-Day Walk in San Diego Nov. 18-20. What have the preparation and fundraising been like for this event?
Eckstrom: This will be my third time participating in this event. My mother was a 25-year survivor of breast cancer and loved and supported everything pink, so this is another tribute to her! Over the last three years, I have raised almost $12,000! Fundraising for this event has been pretty easy. Many people know someone that has been affected by this disease so many people feel inclined to donate to a cause like this. Walking 60 miles in three days is not as easy as it sounds. The first year Afeelya Bunz participated with me and the second year my sister participated with me. This year, I will travel to San Diego and be walking solo. My family will be there and I know the Arizona community will be cheering me on, which will be a huge help! I walk for my mother but also in hopes that my niece will grow up in a world without breast cancer.
Echo: What would you consider your greatest feat?
Eckstrom: I think my greatest feat was competing for Dancing With The Bars in 2014. It was something I did that made me go completely outside of my comfort zone. Not only do you have to dedicate yourself to the process, I was working full-time and also preparing for Miss Gay Arizona America. It was stressful, fun, emotional and eye opening all at the same time! In the process I fell in love with dancing! I am semi-competitive, so that was appealing as well. And course raising money for charity! I had the pleasure of raising $6,700 for HERO [Human and Equal Rights Organizers] that year, which was the most money raised by a contestant until this year (thanks Mark Howard! LOL). I made Top 5 and really had a new found respect for those who get on stage and entertain. I have some unfinished business when it comes to DWTB, All-Stars anyone?
Echo: Who are some of your role models/inspirations and why?
Eckstrom: Nick Ray. Nick has been through a lot in the name of community. The one thing that I dislike about the community is they have a tendency to build someone up to see them fall. I admire Nick not only for his commitment to the community but his ability to adapt, to pick up and to move forward.
My sister, Jennifer. I wish I were as strong as she is! She is a no-nonsense woman that doesn't apologize for anything. She will tell it like it is and I admire her for that. Sometimes I bite my tongue too much.
Barbra Seville. Her position in this community is inspiring!
Hillary Clinton. Talk about resiliency! She inspires me to never stop fighting the good fight.
My dad, Dan Eckstrom. The OG Junkyard Dog! If I can be half the man he is, I'll be all right!
The entire Miss Gay Arizona America family. I wasn't the choice everyone wanted at first, but through determination and dedication I proved myself and in the process learned so much about so many people. Each person – formers, promoters, contestants and audience members – inspires me and really make me strive to be a better person.
Echo: Do you consider yourself a role model? Why/why not?
Eckstrom: I don't consider myself a role model. My parents raised me right and in the process I treat people the way I want to be treated. I live by this phrase said by Mother Teresa, "Spread love everywhere you go: first in your own home. Give love to your children, to your husband or wife, to your next door neighbor. Let no one ever come to you without leaving better and happier. Be the living expression of God's kindness; kindness in your face, kindness in your eyes, kindness in your smile, kindness in your warm greeting."
Echo: What advice do you have for up-and-coming entertainers?
Eckstrom: Be humble, listen and go into everything with an open mind!
Echo: If you could summarize your efforts and experiences in 2016, what would you say?
Eckstrom: It has been quite a ride! We go into a new year full of hope and we marvel at what is to come. I have been very busy and it will not stop, it never does. I would have to say my top accomplishments are competing and raising money for the Susan G. Komen 3-Day Walk and Miss Gay Arizona America. Both of those things are my shining moments this year and of course being named to the Echo Hall of Fame … I still am pinching myself!
Echo: Where do you see yourself five years from now?
Eckstrom: In the next five years I think it will be time for me to branch out and try something new. I've always had my eyes set on being Mr. Phoenix Pride, maybe one day! I hope to be an uncle again or maybe have a child of my own – so many things to look forward to!


text:
Promote your business globally via our
City and Country / crossing system
Sylodium represents the reality of international trade on the Internet
New York (USA) – Oceania. Mumbai (India) – China. Lagos (Nigeria) – ASEAN…
Free Register
If you'd like to find business to business websites, we are the best option you have. We offer you the chance to manage your business or project in any country or continent in the world. Our absolutely free import and export directory gives you the chance to do so in a simple but effective way. In Sylodium you´ll be able to feature your products, offers, projects and communication plans in a different way, for each city or area you choose. Our users have many advantages: better SEO positioning, business in real time, choosing the right strategy for each country, have a real interaction with other users (no matter if they are or aren't from your same sector), freedom of speech… if you want to find global b2B directories or export to Ecowas countries (Economic Community Of West African States) you can trust us.
We are on the way of becoming one of the leading business to business websites. In Sylodium we represent the reality of global trade on the Internet.
If you'd like to find business to business websites you can ask us for further information.


text:
- About
- initiatives
- News
- 2016 Donors
- Events
- Support Us
March 2012expanded
Discussion "For a Global Equality": District Architecture Center in Washington D.C.
The Foundation partnered with the French-American Global Forum and the Alliance Française – Washington DC for a discussion on "Global Equality." The discussion was moderated by Harvey Feigenbaum, Professor of Political Science and International Affairs at the Elliott School.
Speakers included: Serge Halimi, Director of Le Monde Diplomatique, Charles Kolb, President of the Committee for Economic Development, Charles Kupchan, Senior Fellow at the Council on Foreign Relations and Professor of International Affairs at Georgetown University, and Anne-Cécile Robert, Editor of Le Monde Diplomatique. Romuald Sciora, Founder & Director of the French-American Global Forum, introduced the panel. This conference marked the opening of the exhibition "Another Way of Viewing the World: Le Monde Diplomatique 1954-2012," which displays 58 years of front pages of the French monthly, with the participation of artist Anthony Bannwart.


text:
Big White Dicks
Studio: Deviant MindzCWMH
Series: Big White Dicks
Approximate Running Time: 02:07:24
Released: 2010
Watch This Movie
Pay Per Minute Streaming Video
Making a lasting impression ... More than a mouthful! These cock-hungry whores are ready for a long, hard, deep sensation from big white beef. Super size me, please. Lovely young lasses all, but don't let that fool you. These hotties have voracious, insatiable appetites which can only be filled by a big, throbbing white boner. They've gone white and won't be fooled by any knock-off imitators! Just ask Lee Stone!
Categories: Appearance -> Big Cocks Gonzo -> Sex Hardcore -> Sex


text:
Campo Geotermico Los Azufres
Campo Geotermico Los Azufres
Barajas E.N.M.,Campo Geotermico Los Azufres |
Espinoza E.C.,Campo Geotermico Los Azufres |
Montes M.A.R.,GPG |
Medina F.A.S.,Campo Geotermico Los Azufres
Geotermia | Year: 2014
Since the beginning of wells drilling in geothermal fields, similar techniques and equipments has been used as in oil wells drilling. Traditional drilling uses mud drilling fluid prepared with bentonitic clay with the finality to give stability to the hole, reduce the drill friction and to drag the rock cuttings to the surface. It has been proved that this drilling mud causes damage in the surrounding formation (skin) and in the permeability zones of the well, blocking partial or totally the flow of geothermal fluids, avoiding their optimum production. The majority of the existing wells in the Azufres geothermal field have been drilled under this drilling technique, that usually takes months or even years for those wells to clean by themselves, and in many cases, it is necessary to perform an acid stimulation job to remove the formation damage and to obtain the maximum achievable flow in the well. All of that increases the expenditures in the wells, increasing the capital investment in each of those geothermal wells, since it is desirable to deliver steam to the power stations in the shorter possible time. Under these ideas, in 2012 underbalance drilling technique was implemented to drill new wells required in Los Azufres field. In this paper, the results obtained in well Az-089 are presented, as the first well drilled using this new technique.
Perez A.H.,Campo Geotermico Los Azufres |
Apolinar A.A.,Campo Geotermico Los Azufres |
Barajas E.N.M.,Campo Geotermico Los Azufres |
Medina F.A.S.,Campo Geotermico Los Azufres
Geotermia | Year: 2014
Accordingly to the development and study of the different geothermal systems, it has been researched different ways of knowing in much better detail the behavior and characteristics of the reservoirs. It is for that reason that having tools that provides reliability in the obtained information and a easy functionality for field operations is very important. Well data logging of geothermal wells is essential to know the thermodynamic changes that occur in wells and reservoir, besides of identifying feed zones in production wells and even to identify mechanical breaks or failures inside the casings in order to schedule future well workovers. At Los Azufres geothermal field the well data logging using electronic tools started in 1997, which provides information with data measure of pressure, temperature and flow rate, which gave very good results. However, every tool has a lifetime and with the advancement of technology, other tools improve the data acquisition process. In this paper a comparison between the previous and recent electronic tools, this provides the recognition of new technical and operational improvements, which provide much better design and operation features. The operation and application of new technologies at "Los Azufres" Geothermal Field position CFE at forefront of data logging of geothermal wells in México.


text:
ASSET InterTech has enhanced their validation and testing tools for Intel's future platforms. ASSET's ScanWorks platform for embedded instruments will continue to support Intel's Interconnect Built-In Self Test (IBIST) technology, which is embedded in the processors and chip sets. In addition, ScanWorks will provide a comprehensive validation solution for high-speed input/output (I/O) on Intel platforms.
The ScanWorks validation tools for Intel IBIST include functionality to perform bit error rate testing (BERT) as well as margining tests. In validation applications, these types of tests can be employed to validate that the high-speed serial I/O buses on a circuit board design will perform as expected before the design moves into high-volume manufacturing. ScanWorks's next-generation tools will support all major high-speed I/O buses, including QPI, PCI Express (PCIe), Direct Memory Interface (DMI), and Double Data Rate 3rd Generation (DDR3).
ASSET InterTech, through its ScanWorks platform, is applying the experience it has gained from two decades as a leading supplier of IEEE 1149.1 boundary-scan (JTAG) test tools to the development of open embedded instrumentation tools. The boundary-scan infrastructure that is embedded into chips and circuit boards is one of several technologies that can form the basis for an embedded instrumentation toolset. In recent years, ASSET has enhanced ScanWorks beyond boundary-scan test with the addition of other embedded instrumentation technologies, including processor-controlled test (PCT) and tools for Intel IBIST (Interconnect Built-In Self Test), an embedded instrumentation technology that Intel and other companies are embedding into next-generation chips and chipsets.
More info: ASSET InterTech


text:
Text Size
Print Page
E-mail Page
Insights into the Mediterranean Sea
Gain insights into the Mediterranean Sea with newly acquired 2D data and reimaged data in advance of future license rounds. This regional framework ties all of the major basins in the area and provides deep imaging essential to understanding new exploration plays.
Highlights from the preliminary geological interpretation of the composite Mediterranean data that provide significant implications to petroleum systems across the region include:
- Advancement of our understanding of the original NW-SE rift direction of the opening of the Tethyan Sea
- Recognition of regional-scale reactivation of early-rift structures across the whole Mediterranean area
- Identification of significantly greater thicknesses of sediment across the whole Mediterranean, in particular across the Libyan offshore and Eastern Mediterranean, than previously recognized


text:
Design and Drill Brightworks Kit
Safe, creative, active, what's not to like about the Design and Drill Brightworks Kit from Educational Insights? With everything beloved about the original Design and Drill Activity Center, this innovative building and creation kit lights up for enjoyment even when the lights are off! Featuring 80 bolts in both bright, translucent colors and in black "block-out" color, kids can use the easy to handle drill to screw the bolts into the light-up board. To get the creative juices flowing, included are 12 picture patterns to replicate on the board. Young designers can create their own pictures and patterns as well! This is true fun with the flip of a switch!
From Educational Insights |
Item # 4122 EI
- Price:
- $39.95
- Customer Reviews:
- Currently 0/5 Stars.
- Recommended Age:
- 3 years and up
- Availability:
- In stock (guaranteed)
- Available for pre-order
- Temporarily out of stock
- Usually Ships:
- within 24 hours
- Light-up activity drill board shows-off drill bit creations
- Includes Includes light-up activity board, power drill with socket bit and flat tip bit, 80 translucent bolts, 12 patterns and instruction guide
- Requires 3 "AA" batteries and 3 "AAA" batteries, not included
- WARNING: CHOKING HAZARD - Small parts. Not for children under 3 yrs.
Developmental BenefitsLearn more
Types of PlayLearn more
Product RatingWrite a review
Average Rating
- Currently 0/5 Stars.


text:
GraphicRiver Compass Icon Set 2978980
Stock Graphic \ Icon \ Objects \ Man-made objects
Included \ IPhone \ Layers \ Background \ Scalable \ Preserved \ Effects \ Features
Icon - Compass Icon Set 2978980 by BGArtworks @ GraphicRiver
Stock Graphic \ Icon \ Objects \ Man-made objects
Compass icon set.
5 sizes included in one PSD file – 512×512(apple app store), 256×256, 128×128, 114×114(iPhone 4 app icon) and 57×57(iPhone 3 app icon).
All layer effects preserved;
Shape layers;
5 sizes;
Background included;
High Resolution: Yes; Layered: Yes; Graphics Files Included: Photoshop PSD; Minimum Adobe CS Version: CS; Pixel Dimensions: 700x1033.
60 Doodle Icons Collection v1.0; 30 3d Real Estate Icons Set; Floral Pattern Set; Ivory Retina Ready UI; Space Themed website skin & kit; Porcelain UI Kit; Star field Generator Action.
Keywords: app, blue, browse, brushed, compass, icon, metal, navigation, steel, travel, ui, world.


text:
If an item you ordered from TextbookRush does not meet your expectations due to an error on our part, simply fill out a return request and then return it by mail within 30 days of ordering it for a full refund of item cost.
Learn more about our returns policy
Limited time offer:
Get the first one free! (?)
All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $22.99Publisher: Basic BooksPublication date: 2/22/2007Binding: PaperbackPages: 368Size: 5.75" wide x 8.75" long x 0.75" tall Weight: 0.792Language: English
Lyn Smith has worked as a professional communicator for over 30 years, starting out in film publicity, later moving on to internal communication in a commercial organization, and copywriting and media relations for a direct marketing agency. After working in newspaper journalism for several years, she returned to public relations, setting up her own public relations consultancy. She has worked in all sectors, including a wide range of not-for-profit organizations.
*A minimum purchase of $35 is required. Shipping is provided via FedEx SmartPost®
and FedEx Express Saver®. Average delivery time is 1 – 5 business days, but
is not guaranteed in that timeframe. Also allow 1 - 2 days for processing. Free shipping is eligible only in the continental United States and excludes
Hawaii, Alaska and Puerto Rico. FedEx service marks used by permission."Marketplace"
orders are not eligible for free or discounted shipping.
Learn more about the TextbookRush


text:
— Pattern Review —
Made: Kaleidoscope Top
As soon as I saw my friend Mac's amazing Kaleidoscope Top, I went straight over to the Shwin website and bought the pattern for a simple work top. And I'm really glad that I did! This top is a quick and simple sew and is definitely a step up from a simple t-shirt. The… Read More Made: Kaleidoscope Top


text:
The Great Northwest Trailer (2012)
01 September 2012 Factual 70 mins
The Great Northwest is a documentary film based on the re-creation of a 3,200 mile road-trip made in 1958 by four Seattle women who thoroughly documented their journey in an elaborate scrapbook. Fifty years later, Portland artist Matt McCormick found that scrapbook in a thrift store, and in 2010 set out on the road, following their route as precisely as possible and searching out every stop in which the ladies had documented. Patiently shot with an observational, cinema-vérité approach, The Great Northwest is a lyrical time- capsule that explores how the landscape, architecture, and culture of the Pacific Northwest has changed over the past fifty years.
Watch the official The Great Northwest 2012 trailer in HD below or find more The Great Northwest videos on Vidimovie.


text:
Winners and Awards
CATEGORY 23 - Luxury AccommodationSponsored by WorkPac
Set in acres of lush gardens, Cable Beach Club Resort & Spa offers 231 rooms styled to reflect the Asian and colonial foundations of Broome. Couples can select from a range of Studios or private Villa's designed with a courtyard and plunge pool. Families can enjoy Bungalow accommodation or can indulge in one of the three Suites featuring original commissioned artwork from iconic Australian artists.
Silver - Crown Metropol Perth
Bronze - Hyatt Regency Perth
CATEGORY 24 - New Tourism BusinessSponsored by Arthur J Gallagher
New life has been breathed into an iconic heritage building in the center of Perth, left vacant for 20 years but now a celebrated and thriving precinct with luxury hotel COMO The Treasury, stunning dining and drinking offerings and a hand-picked West Australian retail collective. A meticulous restoration has reinvigorated and restored these beautiful buildings. Home to the new 48-room luxury hotel, COMO The Treasury, operations commenced on 15 October 2015, with the official opening by HRH The Prince of Wales on 15 November 2015.
Silver - Sightseeing Pass Australia
Bronze - Live Ningaloo & Set the Hook
CATEGORY 25 - Excellence in Food TourismSponsored by Tourism Western Australia
The Lake House Denmark is a restaurant, cafe and gourmet store located in the Great Southern region in Western Australia. Located just 5 minutes from the town of Denmark and open 7 days per week its the perfect place for visitors to stop for a relaxing bite to eat by the lake, a piece of home-made cake and great coffee or browse in our gourmet store tasting our hand-made Vinofood condiment range featuring the unique flavours of wine and grapes.
Silver - Fervor
Bronze - Kalamunda Farmers Market
CATEGORY 26 - Excellence in Chinese TourismSponsored by Tourism Council WA
Gold - Sandalford Wines
The establishment of Sandalford in 1840 coincided with both the first European settlement at the Colony of Perth and birth of WA's world famous wine industry. For over 175 years Sandalford has continually adapted and improved to meet the changing needs of the growing market. At the heart of Sandalford's products and services is its award winning wines, cellar door, fine dining restaurant, and stunning grounds on the iconic Swan River. Sandalford ensures Chinese visitors receive a truly authentic experience and spoken language of Cellar Door staff includes Mandarin and Cantonese giving Chinese guests a sense of comfort.
Silver - Rottnest Fast Ferries
Bronze - Vasse Virgin
CATEGORY 27 - Tourism Education & TrainingSponsored by Guru Productions
Gold - Crown College Perth
Crown College is one of the largest and most successful enterprise-based Registered Training Organisations (RTO) in Western Australia, providing customised and innovative learning to employees wishing to build long-term careers in tourism. We have delivered training to thousands of employees, over 2,700 of who have received qualifications from the Tourism, Hospitality and Events package, and the Business Services Training package.
Silver - School of Business & Law - Edith Cowan University
Bronze -
CATEGORY 28 - Local Government Award for TourismSponsored by WA Local Super
Gold - City of Albany
The City of Albany is the principal hub of the Great Southern, providing port, airport, health, community, sporting, recreation, cultural, retail, industrial, financial and agricultural support and services to the region. The City of Albany aims to be Western Australia's most sought after and unique regional city to live, work and visit.
Silver -
Bronze -
FACET Golden Guide AwardSponsored by Department of Parks & Wildlife
Rusty has been a full time guide since 2012 and works with Segway Tours WA and Two Feet and a Heartbeat providing a range of guided experiences in the City, Fremantle and on Rottnest. Rusty's passion for WA comes from his family's long association with the state, his first ancestor came to the Swan River Colony in 1830. Rusty is a patient and engaging guide and works hard to ensure that all of his guests leave his tours raving about their experience and wanting more.
Silver -
Bronze -
Sir David Brand MedalSponsored by Qantas
Gold - Clive Johnson
Mandalay Holiday Resort and Tourist Park Owner/Operator Clive Johnson has 44 years involvement in the WA tourism industry, contributing thousands of volunteer hours developing the local industry, as well as the state's caravan/camping industry. Providing a voice for tourism operators, informing decision makers, mentoring new businesses and fostering young people's development are all hallmarks of Clive's lifetime of service. Instrumental in the formation of the MRBTA, Clive's vision, leadership and perseverance put to rest decades of competition and duplication. An outstanding ambassador for tourism in Western Australia and Australia, Clive is highly deserving of this award.
Silver -
Bronze -
Sir David Brand Award for TourismSponsored by City of Perth
Gold - ADAMS
A wholly Western Australian owned company operating with over 10 years' experience ADAMS (and subsidiary ADAMS Pinnacle Tours with over 35 years' operation) is proudly regarded as Western Australia's leading tour operator. Renowned for their custom-designed fleet of 5-star touring vehicles, visiting many of Western Australia's premier and iconic attractions in superb comfort is made easy. Their driver guides are an elite group of highly trained environmentally aware professionals with extensive touring and charter experience. They share their experience and stories of Western Australia with customers to ensure every tour is "the experience you come back for."


text:
RSDI Workshop - ISPRS Geospatial Week
RSDI International Network
1st October 2015, La Grande Motte, France
RSDI International Network is a specialized Workshop in the frame of the ISPRS Geospatial Week 2015. Dedicated to Remote Sensing Data Infrastructures (RSDI) for land application services, it will bring the opportunity to research scientists and practitioners to share their experience in development and application of RSDI to promote the use of remote sensing among scientists and actors involved in land public policies.
RSDI International Network is one of the numerous events that will take place during the ISPRS Geospatial Week. Information on other events can be found on the Geospatial Week website.
Supported by
Organized by
The THEIA Land Data Centre (http://www.theia-land.fr/en) which includes the GEOSUD project (http://www.equipex-geosud.fr) is a French national RSDI (Remote Sensing Data Infrastructures) initiative aiming at facilitating access to a broad range of satellite imagery and derived services for the scientific community and for all French public actors involved in land public policies.
The coordinators of these initiatives have decided to launch an international initiative, the RSDI International Network, in order to share experiences with other countries which carry out similar RSDI projects.


text:
Posts Tagged 'Duke University'
On Technology & Human Nature (And What It Means For Marketing Insights)Monday, May 18, 2015, 6:58 am 1 Comment
Figuring out the fundamental drivers of markets, and maintaining a focus on delivering against those motivational needs is a cornerstone of marketing strategy. And it might just help us to anticipate the "science fiction" of today that will become science fact tomorrow.
Qualtrics Insights Summit RecapWednesday, February 26, 2014, 8:58 am No Comments
Want to be treated like a rockstar (and see some real rockstars)? Apparently the answer is to become a Qualtrics customer.


text:
AntsSoft SWFSlide - Flash Slideshow Builder
SWFSlide is a powerful slide show builder. It enables you to transfer a group of pictures into your own slide show in a breeze. You can also add narration, background music, text, transition animation effects and pan/zoom animation effects as you wish. The output slide shows are in the format of Adobe Flash or EXE. You can distribute them onto web sites, send them by e-mails, or burn them into CDs to share with others. If you have no web development experience, SWFSlide can help you breeze through the creation of a slide show in just several minutes. What you should do is simply to add pictures and select slide properties. If you are an experienced web designer, SWFSlide can also be a good choice to help you make slide shows for clients to save time and effort.Visit publisher site: AntsSoft SWFSlide - Flash Slideshow Builder
Listing Details
- Version:
- 2.1
- Filed in:
Scripts / Flash / Software
- Submitted on:
- Last Updated:
- May 2, 2008
- Publisher:
- AntsSoft Other listings by this publisher
License & Pricing Information
- License Type:
- Free Trial
- Price:
- Additional Info:
User ReviewsBe the first to review this listing!
Not yet reviewed by any member.... You can be the FIRST one to write a review for AntsSoft SWFSlide - Flash Slideshow Builder


text:
Make sure you check out the huge selection of Ireland Houston tickets available at TicketNetwork.com. We have great prices on all Ireland tickets in Houston, so get yours today!
Looking for Ireland tickets in other cities? View all Ireland tickets »
Sorry! We couldn't find any events for Ireland in Houston.
If you are looking for Ireland tickets in Houston, you have come to the right place. TicketNetwork.com provides the best selection of sports tickets for events around the world including Ireland Houston tickets. If you live in Houston and want to have a great experience make sure you get your Ireland tickets Houston today before they are gone!


text:
Le Quest at Bukit Batok West Ave 6
A New Integrated Mixed-Development by Qingjian Realty to Launch in Bukit Batok
The long awaited and highly anticipated new mixed-development, Le Quest at Bukit Batok, is anticipated to launch soon in July 2017. Located in Bukit Batok West Ave 6, within the matured Bukit Batok housing estate in the western Singapore, Le Quest by Qingjian Realty is set to receive overwhelming response from both home buyers and property investors. The last new condominium launch in Bukit Batok estate was 10 years ago. With pent-up demand for new condo launch in Bukit Batok, the new integrated commercial-residential mixed development, Le Quest Condominium, is expected to be the hottest new launch condo in 2H 2017.
With the launch of Le Quest Condo and Le Quest Mall, a swanky new mixed-development comprising of residential condominium and an Italian street shopping inspired mall, the local economy around Bukit Batok Town is set to receive a booster from the new development.
The new suburban Le Quest Residences and Le Quest Shopping Mall, situated in Bukit Batok West Avenue 6, is a mixed commercial–residential development located in an up and coming residential enclave. The Bukit Batok new launch condo, Le Quest Condo is surrounded by over 10,000 households in future high-rise private apartments and HDB flats, with large incoming catchment of young families with higher than average spending power.
Le Quest shopping centre has approximately 60,000 sqft of retail, F&B and services spaces for lease on the ground floor, with Le Quest Condo, a 520 residential units condominium above.
· The surrounding demographic of Le Quest at Bukit Batok comprises a good mix of public and private residences
· Le Quest, a new mixed-development by Qingjian Realty in Bukit Batok, has planned facilities and services that takes into account the needs of the Bukit Batok community, as well as breathe new life into the Bukit Batok Town
· Le Quest anchor tenants are supermarket, food court, childcare centre
· Target TOP date for Le Quest at Bukit Batok is 2019
· Le Quest Residences is well-connected to transport nodes.
· Le Quest is within close proximity to Bukit Batok MRT station and bus interchange
· Residents in Le Quest Condominium will enjoy easy accessibility to other parts of Singapore via the Pan-Island Expressway (PIE)
· The surrounding of Le Quest by Qingjian Realty will see the construction of new roads to support future housing developments in Bukit Batok West area
The new launch condo of Le Quest at Bukit Batok West Ave 6 will be the first of its kind that the area has seen in many years, which is beneficial for the local economy. The new integrated residential-commercial development will bring new residents, new jobs, and revitalise the Bukit Batok property market in what has long been considerd a slow growth area.


text:
Busty black teen gets hardcore double penetration in interracial gangbang. Her little pussy gets widely stretched when those big white dicks wanna get it in groups of 2. She is a brave ebony and takes them all while she keeps sucking cocks.
You must be logged in to post wall comments. Please login or signup (free).


text:
Pivot Shoe....
A home owner from Georgia says:
May 28, 2014
I am trying to locate a pivot shoe for my windows. I was told that they are possibly Capitol 740 series. The pivot shoe that I ordered from your company was a perfect fit except for the hole that the window attaches/pivots on because it needs to be larger. Do you all have something with these measurements but has a larger fit for the window to swivel on?
A home owner from Georgia says:
May 29, 2014
The opening for the pivot bar is 1/4" High and 3/8" wide if that helps
A home owner from Georgia says:
May 29, 2014
I have finally found the sticker on the window... They are MI 165 series window.
Paul from SWISCO responded:
May 30, 2014
This looks like our 15-212 to me. Carefully compare it to your own hardware and see if you agree.
A quick learner from Georgia says:
May 30, 2014
Thank you for your response Paul! The cam is the right size, but the pivot shoe is actually too long. The 15-045 is the correct measurements. Does it matter if it is longer?
Tom from SWISCO responded:
May 30, 2014
Height doesn't matter. What's most important is the width and thickness.


text:
There are big time prospects and then there are just big prospects. When you find the mixture of both, you've found something special. That is exactly the case with 6-foot-5, 300 pound Miami (Fl.) Northwestern offensive tackle Christopher Barney.
This past weekend Barney put on quite a showing at the Miami Nike camp and is considered to be one of the top linemen in the Sunshine state.
"It was good," he said. "I liked it a lot. It was my first time coming because for the other ones I was always busy. But this time I made it and it was a good experience."
Article Continues Below
Barney has already picked up offers from the likes of Miami, N.C. State, Florida State, Iowa and Rutgers.
"Right now my top three is Miami, Iowa and N.C. State," he said. "My No. 1 right now is probably Miami because of the coaching staff and the program. It's a good program to be in."
As a junior he earned Class 6A all-state honors as a junior, racking up 64 pancake blocks and grading out at 85 percent or better in each game.
He plans to camp at South Florida and Miami over the summer.