text: Some kinds of Video Games really can't get away with these, as they can cause brutal GameplayAndStorySegregation, but developers try anyway. If the player character is the idiot, see StupidityIsTheOnlyOption. Plot-essential {{NPC}} stupidity can go here. [[note]] However; at the same time, doing something that's TooDumbToLive is usually given a game-over scenario.[[/note]]Other kinds of games ''thrive'' in this scenario, especially action games. Why is it [[ItsUpToYou Up To You]]? Because you're the only character or team with any intelligence and skill related to adventuring (or whatever the game is about).Of course, the alternative is a [[ExcusePlot bare-bones plot]] that only exists so that there's an in-universe reason why you're doing what you're doing.----* The ''Franchise/AceAttorney'' series is ''really'' guilty of this (pun unintended). Most of the time your clients are in a pickle because they [[BeAsUnhelpfulAsPossible won't talk]].** In Case 1-5, Lana Skye is extremely uncooperative because [[spoiler:she's afraid that if she talks, Gant will have her sister arrested for murdering Neil Marshall.]] Just as the protagonists try to get her to crack... [[spoiler:Gant]] pops into the court room and tells her not to talk or else. Phoenix and Edgeworth already know what he's referring to, but the Judge apparently takes ''no notice'' of the fact that the defendant is being publicly threatened with blackmail [[spoiler:by the ''chief of police'']], proving that the IdiotBall has been superglued to his hands. Oh, and the thing she's being blackmailed with? [[spoiler:It hinges on the plausibility of a scared fourteen-year-old hitting a grown man so hard that she knocks him upward and with enough force to leave him dangling on a decorative sword. (The first part ''did'' happen, but the second part still strains physics.) And that said man somehow wrote Ema's name on a vase that even morely-somehow flew into his arms from the impact rather than reacting to his life-threatening injury.]]** The defendant of Case 2-1 is implicated because the victim apparently wrote her name in the sand. The problem is that a) her name is spelled wrong, despite the fact the two were lovers (this is the contradiction you point out) and no one investigating notices this despite the fact that the two were both police officers and their relationship was well known around the station and b) the victim died from a broken neck sustained in a fall so should not have been able to write the name in the first place.** ''VisualNovel/ApolloJusticeAceAttorney'' Case 3:*** The protagonist must figure out how a magic trick is performed, not because it has any relevance to the case but simply because ''the judge wants to know''. Despite the fact that everyone else in the courtroom has figured it out, including your client and your assistant, no-one will help because "[[SeriousBusiness you can't tell a magician's trick]]". One of the witnesses, at least, had the excuse that she was under contract to keep the trick a secret, along with hiding the fact that [[spoiler:she was blind.]] One would think that her employers would make an exception for her standing witness for a ''murder trial'', but apparently not.*** The eyewitness who saw the crime would have saved everyone a lot of trouble if she had explained that [[spoiler: she heard the crime take place earlier than everyone thought it was committed and at a time when the defendant had an ironclad alibi.]]*** The case of the prosecution rests on the idea that a frail, fourteen-year-old pianist with no firearms training could fire a 45-caliber pistol without injury, ''despite'' the fact that it is constantly stated that the recoil would be enough to dislocate the arm of a grown man of average build (itself a laughably stupid assertion treated as some kind of hard fact). Even worse, this fact comes up as a plot point later to uncover the real killer. (This is given a minor HandWave early on; the ''only'' reason such a flimsy case is going on trial is because the Borginian Embassy is pressing for a swift resolution to the case--an in-universe case of ExecutiveMeddling. Likely someone in the Borginian government knew about [[spoiler:the cocoon smuggling going on, and that the murder victim, Romein [=LeTouse=], was investigating it]].) The player also doesn't get to question how his client was supposed to move the body of a much larger man all the way from the dressing room to the stage.** Gumshoe in ''VisualNovel/AceAttorneyInvestigations'' Case 4 gives false testimony and implicates himself because [[spoiler:he refuses to admit that he shared a Swiss roll with the young Kay Faraday, who broke her promise never to take anything from strangers]]. He only cracks when Edgeworth not only deduces the entire sequence, but also the reason he wouldn't spill.** This carries over to ''VideoGame/ProfessorLaytonVsAceAttorney''. It's revealed that [[spoiler:Labyrinthia was created by the Storyteller as a means to heal his emotionally traumatized daughter after she believed she caused their entire town and everyone in it to burn up.]] Ignoring the fact that apparently [[spoiler:[[ThereAreNoTherapists therapy was out of the question]], he somehow went from staging simple plays to help his daughter (which, by his own admission, were enough to get her to smile and react again) to building an entire town and hypnotizing its residents into thinking they were in MedievalStasis ''and'' staging massive witch hunts, which were rigged to not let anyone actually die, but still should have been considered potentially triggery for the daughter (and certainly didn't do any mental health favors for the women and girls that went on trial). The part that tops it all off is that the Storyteller lets himself get so wrapped up in running Labyrinthia that he completely failed to notice that almost all of the town, manipulated by his own right-hand woman, believed that his daughter was the Great Witch Bezella and repeatedly tried to put her on trial for it, which was ''the very thing he started the whole thing to prevent''!]] He admits that he made a lot of bad decisions.** Another example appears in ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice''. The first of two trials in the game's fifth and final case pits Apollo and Athena against Phoenix in a civil trial. Phoenix appears quite out-of-character until near the very end, when it's revealed that [[spoiler:his client is holding Maya hostage to force his cooperation in the case. This plot is in itself a RecycledScript of the second game's final case, which placed Phoenix in the same scenario.]] The first time, it was only after he convinced himself to inform others of what had happened and accept their help that he was able to avert the crisis. In the civil trial, however, [[spoiler:Phoenix simply behaves as if he didn't learn a single thing from the first time this happened, which to the audience causes him to appear as if he is acting completely out-of-character and causing an entirely unnecessary conflict between himself and his employees.]] In addition, Athena suffers from the same problem. Despite [[spoiler:learning about Maya's kidnapping offscreen between court sessions, Athena simply [[BeAsUnhelpfulAsPossible decides to keep her mouth shut and leave Apollo -- and by extension the player -- completely in the dark.]] And then there's the fact that Dhurke, who ''knows'' better than ''anyone'' that Maya is in fact quite safe, refuses to let Phoenix in on it.]]* ''VideoGame/TheBardsTale'':** The modern version had an idiot plot, that only revealed itself to be an idiot plot at the end. It turns out the DistressedDamsel [[spoiler: is really an imprisoned demon queen]] and the Druids did not warn The Bard that [[spoiler: he was being manipulated to unleash a great evil (not that it would be the first time the Bard did it).]] If anyone stopped to explain anything, then well, there goes the whole game.** And that the cute little dog that the Bard adopted wouldn't have been killed in the game's major KickTheDog moment.** And with the kind of things he does pull while conscious of his actions, Finstown and the Nuckelavee for example, one could argue that he'd make things worse, [[spoiler:or possibly just go through with it anyway since you'll find that the evil ending is one sweet deal for the bard, while being good gets him nothing.]] The bard is a self-serving liar and crook, hardly a hero in any case.* Near the end of ''VideoGame/BravelyDefault'', the story starts veering into this territory. This is primarily because as [[spoiler:Ringabel regains his memories, he remembers Airy killing the party]]. Throughout the story, it's clear through conversation that [[spoiler:Ringabel doesn't trust her anymore, and for good reason]]. He even tells this to Tiz. There's also the fact that, as noted by Ringabel in D's Journal, the party has eventually caught on to the fact that [[spoiler:each time they enter the Holy Pillar in one world, they're creating the Great Chasm in the next]]. So with ''all'' of this knowledge, you'd think that they'd [[spoiler:kill Airy where she stands]], or at least [[spoiler:stop awakening all of the crystals]]. Do they do any of that? Nope. They just [[spoiler:continue awakening the crystals]], then are shocked, '''''shocked!''''', that [[spoiler:Airy really WAS evil]]. The game attempts to HandWave this by saying that Ringabel was too "afraid" to take action, but not only is that a bullshit excuse, even if he really was afraid, he should've known that [[spoiler:continuing down this path would eventually result in the party's death, specifically Edea's, and that would put his priorities in order]]. ** [[spoiler:This is a player induced idiot plot. You have the option to undo Airy's evil plan at any point after chapter 5 you choose to. If you keep picking up damning evidence against her while still following her plan you only have yourself to blame. Even choosing to end the plot mid way through will add on the characters commenting on the evidence you've gathered so far and how it convinced them to take action saying that the characters are fully aware of the situation, but how and when they act on it is the player's choice.]]** [[spoiler:Ultimately zig-zagged between player and plot as the perceived sensible option (destroying the crystals) [[MultipleEndings isn't actually the true ending]] and at best only delays [[BigBad Ouroboros]]' plan, while blindingly awakening the crystals, [[TooDumbToLive despite the numerous hints at how much of a bad idea this is]], is viewed as the better choice at the end and not only stops said plan in its tracks, but also results in said villain's demise.]]*** Seeing how the GoldenEnding requires you to enforce the IdiotPlot, though, that makes it an IdiotPlot by canon, even if you as the player can attempt to subvert it.*** On the other hand, at one point in he story, the character flat-out states that they know what's happening, but they need to see it through to fight their 'true enemy' (Ouroboros).* ''VisualNovel/{{Nicole}}'' has the plot for its mystery section. Nicole suddenly gets texts on her phone of the kidnapper, who makes it obvious that ''she'' will be his next victim. The entire following mystery plot could be avoided, if Nicole had just gone to the police and shown them the texts, leading to her being protected by them and the kidnapper likely being caught. [[TooDumbToLive Instead, Nicole decides to keep looking into the kidnapping cases, on her own, without telling anyone what she's doing, or where she's going, which includes the kidnapper's hideout or even telling anyone that she is being targeted]].* ''Franchise/SonicTheHedgehog'':** Much of the conflict from ''VideoGame/SonicAdventure2'' comes from the fact that people can't tell Shadow and Sonic apart. Although the two are fast, the same height, and share similar facial features, their color patterns are vastly different (Sonic is blue, Shadow is black and red, and the two aren't mirror images of each other, such as Shadow's chest hair vs Sonic's stomach) and their spines are shaped differently, making it very easy to see the difference between the two, and Shadow is clearly seen on a news report that Robotnik is watching.*** To make matters worse, while it could potentially be handwaved that Shadow was primarily seen by officials at night where the blue/black difference would be harder to notice, at one point Amy mistakes the back of Shadow for Sonic in broad daylight and close up where the difference is VERY apparent.*** There's the possibility that the military was aware Shadow was the one who committed these crimes, and was using Sonic as a scapegoat, though.*** Amy also makes a similar mistake with Silver in ''VideoGame/SonicTheHedgehog2006'' when she spots him and immediately pounces on him, thinking he is Sonic and then realizing that he isn't. Silver is an ([[ExactlyWhatItSaysOnTheTin obviously]]) silver colored hedgehog. Sonic is a blue hedgehog. You'd have to be blind to mistake the quills, too; Sonic's quills point straight back, while Silver has five that point straight up and to the side to form an arc around his head.*** Somehow even Shadow HIMSELF has on numerous occasions stated that he and Sonic look alike, despite the two in actuality barely resembling each other. In particular, Heroes has an amnesiac Shadow saying that Sonic "looks like (his) twin."** Also the majority of Knuckles the Echidna's appearances after his debut in ''VideoGame/Sonic3AndKnuckles'' count for this considering that he learned that [[spoiler: Eggman only befriended Knuckles initially so he would fight Sonic, while Eggman stole the Master Emerald]], and yet Eggman manages to trick Knuckles in almost every other game to fight or somehow slow down Sonic due to Knuckles being so gullible. His friends have to stage an intervention in [[Anime/SonicX the anime]]. The only reason Knuckles isn't fooled that time is because Eggman just took advantage of them being busy arguing about not repeating this mistake yet another time.** The plot of the original ''VideoGame/SonicRiders'' begins with Dr. Eggman appearing on public TV screens worldwide, announcing he's holding some races where entrants need to give him a Chaos Emerald. In what can only be explained as this, Eggman manages to get all seven of these all-powerful jewels, one of them from Sonic himself, in this manner.** Basically the entire plot of ''VideoGame/SonicTheHedgehog2006'', which depends heavily on the characters taking every single bit of information given by known villains at face value, a [[DamselScrappy completely helpless princess]] getting repeatedly snatched away by the same exact villain within minuscule time intervals (one time even ''going back to him of her own free will'' the instant Sonic turns his back after the previous rescue), and everybody completely failing to comprehend the potential applications of their ability to time travel at will.** The plot of ''VideoGame/SonicLabyrinth''. Eggman manages to successfully break into Sonic's house and...merely slows him down by replacing his sneakers with fake slow-down shoes rather than simply [[WhyDontYouJustShootHim killing him in his one moment of weakness]].* Similar to the ''Sonic Adventure 2'' example above, Mario and Shadow Mario in ''VideoGame/SuperMarioSunshine''.** Shadow Mario looks like he's made of dark blue water, while Mario is Caucasian with a red shirt and hat (although the overalls are blue).** Of course, even worse is the fact that Mario ''wasn't even on the island when the crimes he's accused of were committed'', and there were ''numerous witnesses '''right there''' who could attest to that''. During the trial, you see a movie with Shadow Mario committing numerous crimes which ''proves'' he looks ''nothing'' like the regular Mario.** Add in to ''Super Mario Sunshine'' that the point of the game is that the inhabitants of the Isle Delfino are in a panic because of the disappearance of their Shine Sprites...and a good chunk of said Shine Sprites are in the possession of said island inhabitants. If the various people would just give Mario the damned Sprites instead of making him win the watermelon contest or bringing them a pineapple or breaking all of the crates in the room, or forking over blue coins, the game would be over a ''lot'' faster.** Then there are the repeating segments where Mario ''fights'' Shadow Mario. That's right, they're seen in the same place at the same time, and no one thinks they may not be the same person after all. Insert four-letter words here.....* Another really good example is ''VideoGame/TalesOfTheAbyss''. A very large portion of the plot can be credited to most, if not everyone involved being either hypocritical, self-centered and short sighted, or astonishingly stupid.** The game is basically a {{Deconstruction}} of this - Luke is a complete idiot for the first part of the game, and the characters get pissed off at him for it, and he only stops when [[spoiler:thousands of people die because he thought he could solve everything with his hyperresonance. The explanation being that Luke literally has a mind that's only 7 years old. The characters are pissed off at him because he acts 7 but appears to be in his late teens so he comes off like a complete jerkass. It's after he's gone too far that be begins to mature into a more sensible person and the party eventually learns about his full situation and become more patient with him.]]* During the first act of ''VideoGame/TelltalesGameOfThrones'', Ethan (the new lord of House Forrester) must choose a new Sentinel to see to the defense of Ironrath Castle. The position is prestigious and conveys a little extra authority. The two men suited for the position, however, are both high-ranking servants of the house who were already doing their utmost to preserve Ironrath. Whoever Ethan chooses appreciates the gesture, while the other feels extremely slighted [[spoiler: and ultimately turns traitor]]. It ultimately feels like the only purpose in naming a Sentinel is to stir up jealousy and divisiveness.* ''VideoGame/MegaMan''.** ''9'' Dr. Wily, the villain for the last 9 games, appears on TV to declare that Dr. Light, the man who helped put him away the last 8 times, is the true villain. He then goes on to ask for money to be transferred into his SwissBankAccount, so that he can fight Dr. Light himself. For some reason, a planet full of idiots falls for this, and Dr. Light is arrested.** In ''10'':*** Many robots are [[spoiler:infected by a computer virus that makes robots violent.]] No one is able to make a cure because humanity doesn't have the support that robots provide. No one, not even Dr. friggin' Light himself, decides to either just cut their losses, back up as much data as possible, and reset the robots to factory settings to purge the virus. Hell, this game points out how stupid humanity is since they followed Dr. Light's example and made the robots that friggin' complicated in the first place.*** ''10'' also gets a special notice in that it's the '''third''' time Dr. Wily has gotten something of his to Dr. Light's lab. The first was when Dark Man kidnapped Dr. Light in ''5's'' intro. The second time was Bass infiltrating Light's lab in 7 so he could steal Mega Man's Rush Adapter. Instead of piloting his flying saucer himself Dr. Wily could've flown it by remote with a bomb inside and turned Mega Man into a crater. Heck, just shooting Dr. Light at ''any'' point in 5 would've saved Wily so much trouble.** Every Mega Man game is full of idiots. In ''VideoGame/MegaManX'', humans actually thought it was a good idea to build robots with free will, without taking any time to test their morality as X was, then give them a massive amount of built-in weapons, and then keep producing them till they outnumber humans. And later on, they make them godlike by giving them copychips, which allow them to transform into anyone else. And, of all people, they put the thoughts of the '''''main villain Sigma''''' into the chips.*** The plot of ''X4'', where the Repliforce is implicated in the destruction of a space colony and the Maverick Hunters ask their Colonel to disarm and come to their HQ for questioning, wherein the Colonel [[HonorBeforeReason promptly refuses due to a fault in his programming.]] But, even if he refused to surrender, the proper authorities could have gone to the Repliforce with warrants and whatnot to investigate and get testimony. [[WhatMeasureIsANonHuman Because he was a Reploid,]] [[KillEmAll the humans decided to just label the Repliforce as Mavericks and put the Hunters on their tail.]] The Reploids are fully sapient and capable of feelings like humans, but humans make them to serve as convenient super powered workers without giving them a choice in the matter to begin with. Then they get surprised when the ones that aren't infected by the Sigma Virus turn on them anyways.** However, the final nail in the coffin is that despite their claims to the contrary, there's no evidence the Repliforce hasn't gone Maverick. In fact, The Reveal that General has been in contact with Sigma, possibly for months, makes it rather likely that he contracted the Sigma Virus and spread it to the rest of his troops. While Colonel refuses to surrender and be questioned (something all military is forced to do) They (the rest of the unit) refuse to disarm and come in for questioning about their suspicious presence at the Sky Lagoon, they declare they will break away to form their own nation and attack humans and Maverick Hunters in their plan to do so, and at no point do they attempt to reason with X or Zero. Furthermore, the English manual mentions that Repliforce was formed to support the Hunters in fighting Mavericks, but since their formation the number of outbreaks has increased, which is rather suspicious. As far as can be told from their actions, X and Zero have perfectly valid reasons that they have gone Maverick, and act like it as every turn while trying to insist they aren't.* ''VideoGame/MegaManBattleNetwork'':** In every sequel people ''anyone'' seem to forget that Lan saved the world in the previous game(s), which makes for a bunch of dialogue of how he is just an ''ordinary kid'' or how ''inexperienced'' he is to fight this time.** Lan doesn't really help his own case, as he not only [[BagOfSpilling regularly throws away his godly chipsets and configurations altogether]], but also [[ForcedTutorial seems to forget how to battle or use chips at all]] after every world-saving. It's part GameplayAndStorySegregation, but some fans offer some FridgeBrilliance [[note]]Someone thought that maybe Lan received updates since his PET appears to have been updated and likewise the old chips probably wouldn't have been useful anymore[[/note]]...and in ''5'', he's actually acknowledged as the person who saved the world from the WWW. Though any time Lan goes to the undernet he acts fearful of it.. despite defeating the administrator of said undernet AND the guy who defeated the administrator before him, two of the most powerful navis to ever exist.*** The update theory would then lead to the implication that Lan get updates that would debilitate Megaman without gathering helpful available equipment beforehand (buying updated chips to use after the update rather than having near nothing) and without actually knowing how to use them (still needing to be taught basic battle techniques).** Although there might be some reasonable explanations for chips, such as Lan selling them to help pay for damages caused or them becoming useless, let's not forget the ''people''. Good freaking Bass, those people can be idiots. Now, for the most part it's slightly characteristic, people learn about navis and netbattle and whatever other hobbies and don't learn about extensive stuff, but that doesn't excuse some of the reasons for plot events. Let's start with the most obvious one: Mr. Match. In one game out of all them that he's actually honest, the last one, the rest of them he's still working against Lan. In the third one SciLab, after having already witnessed his crimes, actually put him on as a scientist there. After he's already tried to cripple the world twice before.** Also the fact, terrorists can and do constantly hack into every single household item through the net (in which every single item in existence is connected to) said terrorists can do things like [[note]] not all of these actually happened but are possible examples in-universe [[/note]] burning your house down, locking you inside a hot shower as the temperature slowly increases, or programming your robotic teddy bear to murder you in your sleep. You'd think people would be paranoid enough to simply shut down the net entirely [[note]] especially since the net is barely anything more than glorified digital highways [[/note]] and allow everything to run like our real world counterparts (Thus eliminating the need for [=NetBattles=] aside from sport) while still keeping [=NetNavis=] for casual use like E-Mail, remembering events, or simply just for conversation. But apparently it's too important, that the Government has to continue risking billions of innocent lives.** And let's talk about the entire plot of [=BN3=]. The bad guys want to get the keys to unlock a cyber abomination that would destroy the world. Where are these keys? Places where there are a lot of vulnerable civilians. A school, a zoo, a hospital, and a lab that hired the aforementioned pyromaniac. No one thought to put the keys somewhere secure or better yet, destroy the keys entirely. Keep in mind there's nothing preventing destroying the keys to Sealed Evils in a Can unlike most fantasy settings. BN1 had a similar problem. It is a wonder that the local police officials haven't been deposed by an angry mob for leaving keys to the apocalypse so easily accessible. Twice.*** And where does [=SciLab=] put said Sealed Evil? They put it ''on the internet'' instead of, say, on an isolated computer hidden deep in a military base and protected 24/7 by armed personnel.** Inversely, the bad guys almost never think to try to stop people from reaching internet access points. No matter how powerful Mega Man is he can't do anything at all if he can't access the electronic device that's being hacked. Despite this, one of the only times an active attempt is made on protecting an access point is when Bubble Man uses killer dishwashers (seriously) and makes them specifically lack external access ports. Or even failing that, that when inside Mega Man still needs constant support from Lan to fight effectively. All they would have to do to dramatically raise the chance of success for any given evil plot is hire a goon or two to walk over and restrain a high school kid.* Many of the {{Story Arc}}s in ''VideoGame/CityOfHeroes'', especially when [[VillainSue Nemesis]] gets involved. A lot of it involves blatantly misplaced trust in blatantly villainous organizations with proven track records. None of it quite compares to the free comic books involving the Freedom Phalanx, however. They are depicted as total caricatures of their in-game selves, completely incompetent to a level that makes one wonder how they could have become the premier superhero group. They also get defeated by opponents that, in-game, would just go squish in a single attack from them. It has to be seen to be believed. It still bothers a majority of the players that these comics are, sadly, {{canon}}.* The ''TabletopGame/DungeonsAndDragons'' computer game ''[[VideoGame/GoldBox Death Knights of Krynn]]'' featured a stunning moment of idiot plot. For most of the game, the party have been accompanied by Sir Durfey, a veteran knight and expert undead hunter. Bear the latter in mind. During the penultimate dungeon (an evil tower in this middle of undead-infested countryside), the party rescues Lenore, a (very large and muscular) serving girl who is blatantly Kitiara (minion of the Arch-boss) in disguise. Durfey immediately volunteers to leave the party and escort her home on his own. Repeat: The expert undead hunter wants to lead the thinly disguised henchwoman home through undead country. He leaves (the player can't control this; he will leave the party regardless) and is, unsurprisingly, ambushed by the undead, killed and bought back as a zombie to fight the party. Note that he's only two rooms ahead of the room that he left from. That's right, he was killed, bought back as a zombie and positioned with an army of minions to fight the players ''in the time it takes to cross two rooms''. Imagine a Necromancer Nascar Pit Crew. Able to zombify a person in 12 seconds.* ''VideoGame/MortalKombatShaolinMonks''** Made especially {{egregious}} when you realize it's an action-adventure remake of ''VideoGame/MortalKombat2'', where our heroes aren't nearly as moronic. Whereas our heroes' foolish actions in [=MK2=] is forgivable due to their unfamiliarity with Outworld and distractions of other important things (like taking revenge for the death of an entire shrine or rescuing a fallen comrade), ''Shaolin Monks'' everyone are so brick-stupid as to fall for a GambitPileup that could've ''only'' succeeded if they weren't smart or perceptive enough to realize their "friends" are [[NotHimself not themselves]]. Well...''Johnny Cage'' realized what was going on, but his keen insight unfortunately didn't rub off on anyone else.** In particular is the fact that "Raiden" makes a big point of the fact that Shang Tsung grows more powerful the more people die and yet sends Liu Kang and Kung Lao to go kill a bunch of powerful warriors - that should have been a huge red flag on its own when dealing with a {{shapeshift|ing}}er, but it gets even dumber when you consider how often he got angry at the two for asking any questions whatsoever and actively worked to turn them against each other.** Also ''Deception'', the plot of which basically happened because [[UnwittingPawn Shujinko was so gullible.]]* [[BigBad Albert Wesker]] in the original ''VideoGame/ResidentEvil'', despite being an alleged genius, throws a couple of three-pointers with the idiot ball. He blackmails Barry (in Jill's game) and decides to [[EvilGloating gloat evilly]] about his plan when he could have ''very'' easily just unleashed the Tyrant and let it kill them. Then when he finally gets down to releasing it, he decides it is a good idea to ''stand right beside the untested experimental monster and just hope that it doesn't decide to kill him as well''. At least the [=REmake=] and later {{retcon}}ned it so being impaled was ''part'' of his master plan, but still...* ''VideoGame/ResidentEvilCodeVeronica''** In his spectacular [[http://lparchive.org/Resident-Evil-Code-Veronica-X Let's Play]], LetsPlay/TheDarkId takes colossal fuck-up Steve Burnside to task - noting that the game is significantly longer due solely to his screwing up...** He refuses to hand over gold-plated guns needed to open a door unless you can give him "something fully automatic" - which sends you on a wholly unnecessary FetchQuest.** Not to mention, taking those gold-plated guns triggered a death trap. When Claire did it, she was smart enough to put them back and escape. Steve is too stupid to figure this out and requires you to save him. After that, he still won't give up the guns!** When he has an opportunity to shoot the unarmed villain, he completely freezes up because it turns out said villain is a transvestite (at least, that's what it looks like; he has a good thirty seconds to pump the guy full of lead and doesn't). This gives him time to set the [[SelfDestructMechanism self-destruct system]] and force you to go to ''Antarctica'' when you do escape.** While trying to escape Antarctica, Steve screws up operating a crane and flooding the room you're in with poison gas. Because (ready for this?) he's too busy [[MaleGaze staring at the player character's butt]].** And yet despite Steve's idiocy, Claire still goes home with the gold. This all kicked off because she got caught while trying to find her brother Chris. At one point, she discovers that Umbrella is keeping tabs on him, and she contacts Leon with the request to warn her brother about it. She didn't know where to find Chris, but she had an ally who could get in touch with him the whole time, and to make it worse, ''she already knew that.''* Leon and Claire splitting up after they meet up in the police station in ''VideoGame/ResidentEvil2'' produces one of these as there is no realistic in-game reason for it that doesn't double as a VoodooShark. Their lives are made significantly harder by this decision, not just in a survival sense, but also in an economical sense; one good example being the fact that Leon and Claire end up on two separate quests to find two separate exits into the exact same sewer. * ''VideoGame/ClockTower3''. Alyssa gets a message from her mother which amounts to "Whatever you do, don't come home for your fifteenth birthday." Go ahead and take a guess what she does. When she arrives, an obese cadaver-looking man hints that he's killed her mother and basically threatens to rape her. Her reaction? "I have to save Mum!" Later, when the BigBad is revealed, things get ever more idiotic, such as Alyssa's grandfather's name apparently being Dick. Not Richard. Dick. Someone actually named their son Dick Brown. And this leads him to believe in a totally ridiculous set of myths which require him to murder his granddaughter with no real hope of reward. [[http://lparchive.org/Clock-Tower-3/ The Dark Id]] has quite a lot to say about this one too. [[ClusterFBomb Mostly invectives.]]** It gets worse when combined with the fact that it is made clear ''very'' early in the game that this totally ridiculous set of myths requires ''exact timing'' to work as intended. TDI accurately sums up every problem with the game's plot when, about five updates away from the end, he explains how Dennis, currently strapped underneath a swinging pendulum blade and otherwise having ''every'' hallmark of a Steve Burnside-caliber annoyance, makes up for it by simply yelling at Alyssa to forget about him and run away:--> "The bad guys are making no effort to chase Alyssa. She can literally just walk out the front door and be done with things. She can thwart the entire evil plan of her grandfather by just hanging out in an arcade playing VideoGame/{{Street Fighter|III}} 3 for the duration of her birthday.\\\\The entire plot hinges on Alyssa being too fucking stupid to just ''leave.''"** A more gameplay- than story-oriented example is the fact that most of the game's puzzles that do not involve finding keys are literally only puzzles thanks to what TDI dubs as Alyssa's "Mind-Numbing Politeness". Case in point for the very first one, you are prevented from entering an abandoned concert hall in a bombed-out ghost town because, of all things, ''Alyssa refuses to enter it until she finds an invitation''. There's not even any sort of indication that there's some magical barrier or something that's preventing her from entering until she finds the magic invitation that opens it up - she's just being an overly-polite git who, at no point through the game, ever seems to become fully aware that she's fighting and running for her life and '''''really''''' does not have the time for this sort of thing.* ''VideoGame/ValkyriaChronicles'': Almost every problem in the second half of the game that isn't strictly the war itself could have been easily solved by someone, ''anyone'', looking at [[spoiler:Alicia's Valkyria abilities and the effects they would have on her]] from an objective standpoint, instead of making assumptions based on the bad example set by [[TheDragon Selvaria]] and her first traumatic power eruption. Welkin only manages to come close by [[spoiler:tying it in with his love confession]], and of course this only happens at the most dramatic moment possible rather than taking her aside to reassure her when she first expressed how overwhelmed she was. [[spoiler:By the time she decided to attempt the SuicideAttack on the Marmotah, Alicia had clearly gained control over her new abilities, and could use them as much or as little as she chose. Everyone could have avoided a lot of trouble if someone had just pointed that out early on and attended to her emotional state for five minutes, instead of Welkin waiting until the last minute while everyone else ignored her repeated cries for help.]]** It could all have been avoided if either of the Valkyria had realized that the reason they're so prized as warriors is because they're the most devastatingly powerful creatures in the known world. If either of them had stood their ground and said "No," there wouldn't have been a damn thing anybody could do about it. ** More "Idiot Subplot", but the attempt to kidnap Princess Cordelia is probably the dumbest thing in the entire game. [[spoiler: Firstly, Cordelia is a figurehead at that point and it's implied that the corrupt nobility all know it, so taking her doesn't give the kidnappers any more power than they had before]], and secondly, the culprits use a slow, noisy land vehicle in a cramped network of city streets... in the capital... which is where the Princess lives... and is full of ''guards and militiamen''.** The war itself is an IdiotPlot. Maximillian has a FreudianExcuse for wanting to prove himself, but it's actually a resource conflict over Gallia's abundant Ragnite, which is an extremely valuable mineral that can be used for almost ''anything''. It powers cities, it runs engines, it heals wounds, it sheds light, it can generate and siphon heat, it serves as stone media for sculpture and weaponcraft, it can be made into explosives, and it's all 100% clean energy. Gallia has so much of it that they actually use it for ''all'' of those purposes at once and then some. Entering a trade agreement would have been the much wiser option for Max, especially considering that Gallia reveres the Valkyria just as much as everybody else in Europa. If he'd sent Selvaria as an ambassador instead of just deciding to kill his way across the countryside, he would have been able to not only distribute ragnite to his subjects instead of using what little of it he had left to build and fuel massive military vehicles like the Marmotah, he would have had plenty of opportunity to court Cordelia openly (which would have been a sound political move for both of them), and fund his own research [[spoiler: into artificially replicating Valkyria powers]]. As for Gallia, they could have practically demanded any price they wanted for their ragnite because of how essential it is to daily living, and the Empire is many times over larger and more productive industry-wise than Gallia. Choosing diplomacy over pointless slaughter would have solved a ''lot'' of the problems both countries were facing.* In ''VideoGame/TheLegendOfDragoon'' the major town in the second act has a castle under generally heavy guard. The chapter would be SO much easier if the king in your party would just come right out and say, "I'm King Albert, here's my proof, and I can vouch for these people." But he never does. Oddly enough he even comes right out and says he will not bring up his royalty to get around, despite the rather massive stakes.* ''VideoGame/SuikodenI''. For fuck's sake, they straight-up call it '''Robber's Tea'''! Even if the HeroicMime main character is suspicious, the BoisterousBruiser will still ''drag him along.'' It all wouldn't be so bad if the character in question didn't usually seem to be so clever as to be utilizing ObfuscatingStupidity.* ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''. The game would be much, much shorter if everyone wasn't busy eating dangerous types of mushrooms given out by a stranger who happens to be Fawful. In games when he isn't the BigBad (and sometimes even then) Bowser's always portrayed as a bit of a moron and ends up as the ButtMonkey.--> '''Bowser''': �TOO MANY WORDS.�* ''VideoGame/TheElderScrollsIIIMorrowind'' expansion, ''Tribunal''. It would take too long to explain everything, but to summarise it involves taking orders from somebody who admitted to trying to kill you (multiple times), switching sides for no adequately explained reason (multiple times), and never questioning why somebody needs these immensely dangerous artifacts that you're grabbing. Oh, and terrorising an entire city, for entirely "benevolent" reasons.* ''FinalFantasyIII'''s plot happened because the antagonist was stripped of his immortality as a ''reward'' for mastering magic. The entire game could've been avoided if the "villain"'s master thought for a moment about what he was doing before making him mortal, or allowed him to trade rewards with one of his two fellow students, who consider mortality to be a gift.* ''VideoGame/FinalFantasyIV''.** The Crowning Moment of Stupidity comes when one of your party members ''blows himself up for absolutely no reason whatsoever''.** The above example only hints with what's really wrong with [=FF4=]: the game's tendency to make too many of its heroes commit [[StupidSacrifice acts of self-sacrifice]], simply to shuffle new characters into the mix. With [[spoiler: Tellah (who died trying to summon meteor to kill [[BigBad Golbez]]) and The Black/White Mage twins (who turned into stone to stop moving walls from crushing the heroes)]], those acts made sense. But when later characters do the same thing with increasingly arbitrary methods, players have a [[FridgeLogic very hard time suspending disbelief]]. [[spoiler: Exactly how does a monk with no experience with technology manage to stop an exploding computer, or how does a mechanic bombing the entrance to a world seal it away?]] To make the entire thing even dumber, [[spoiler: with the exception of Tellah, all of the dead heroes came back, [[DeathIsCheap having survived their near-death experiences]] ]].** Worse still after having defeated the main antagonist in battle right before he can steal one of the last {{Mac Guffin}}s, they just turn around and walk out leaving him on the floor where he promptly gets up, takes the MacGuffin and warps away. Seriously. Particularly baffling considering the fact that it's a plot point that the main antagonist is out trying to get one of the {{Mac Guffin}}s when they assault his tower. They easily could have just repelled him the first time only for him to come back and steal it when they were busy storming his tower. Would certainly make a lot more sense then just ignoring him after his defeat.* In ''VideoGame/FinalFantasyV'', at one point [[BigBad Exdeath]] tricks the party into [[NiceJobBreakingItHero destroying]] [[spoiler: the spirits guarding the [[CosmicKeystone Crystals]] in Galuf's world]]. The party fell for this despite the fact that [[spoiler: this involved a boss fight with exactly four enemies, each visibly crystalline in form, and each using spells of a specific element, and they had seen Exdeath trick others into destroying Crystals on at least three separate occasions already]]. ** This in a game that started with the (unexpected and devastating) destruction of the Wind Crystal, after which no one in authority showed any interest in listening to you about the danger to the Water or Fire crystals. * The second half of the second disc of ''VideoGame/FinalFantasyVII'' pretty much runs on this, with a generous helping of LetsYouAndHimFight for added flavor. At the midpoint of the disc, [[BigBad Sephiroth]] summons an enormous meteor which, if allowed to impact with the planet, will wipe out all life other than him. One would think that under these circumstances, someone among the party or the leadership of Shinra corporation would have the bright idea to [[EnemyMine put aside their differences for at least long enough to work out how to stop the impending apocalypse.]] One would think. Instead, the substantial majority of this segment of the story is devoted to the two groups fighting each other.* The end of the first disc of ''VideoGame/FinalFantasyVIII'' is rife with people making bad decisions. Rinoa has her Odine Bangle plot, which depends entirely on a powerful sorceress not only being unaware of what Odine jewelry does, but willing to believe that a random girl got past security unannounced to give her a nice, totally trustworthy present. Then you have Quistis criticizing this plan, going all the way to her mission objective point, and then changing her mind and wanting to apologize, which wastes a huge amount of time and almost ruins everything. Then you have Irvine, who waits until the very last second to admit that he's actually a terrible sniper because he chokes under pressure [[spoiler: and although this is probably a lie to get out of shooting Edea, he still only comes up with that lie right at the last second]].* Practically everyone in ''VideoGame/FinalFantasyXIII'' has a surgically-implanted IdiotBall with a [[PowerGlows glowing scar]] at the insertion site. ** The Sanctum initiates the [[KillEmAll Purge]] to eliminate a handful of Pulse l'Cie, ''all of whom have visible brands on their bodies!'' The brands are common knowledge, and they sometimes even [[PowerGlows GLOW]]! ** The only reason there even ARE Pulse l'cie on Cocoon is because the authorities on Cocoon used a big chunk of Pulse as building material without noticing [[SealedEvilInACan the Pulse fal'cie that was inside]]. This happened hundreds of years ago. *** And by the way, the highest authorities on Cocoon are fal'cie and l'cie, who would have personal experience with how these things work even if it weren't common knowledge. ** The [[EnigmaticEmpoweringEntity fal'cie]] transform humans into [[BadassAbnormal l'cie]] to force them to perform some kind of task, with the penalty for [[YouHaveFailedMe failure]] a FateWorseThanDeath [[spoiler:and success not being much better]], but ''[[CanNotSpitItOut refuse to just TELL them what their job is]]''. [[spoiler:This ends up subverted -- they're doing this not because they're stupid, but because they actually ''actively hate humanity'' and want them to suffer.]]** The party can't seem to figure out whether their job is to [[SaveTheWorld save Cocoon]], [[EarthShatteringKaboom destroy]] [[ColonyDrop Cocoon]], [[BreadEggsBreadedEggs save Cocoon]] '''[[DestructiveSavior by destroying it]]''', or something else entirely, nor can they agree on whether or not they're [[ScrewDestiny going to actually DO this job]]. All they get is a cryptic vision of a giant monster (with no indication if they're supposed to stop it, kill it, help it, become it, or if it's some kind of threat about what will happen to them if they fail), some [[ShroudedInMyth old legends]], and the cryptic last words of a woman most of them didn't even know as she [[TakenForGranite turned to crystal]].*** There are two characters in the very first chapter who know the answers to these questions, but one of them never speaks at all, and the other is keeping it a secret. *** Eventually, Vanille comes to the conclusion that since the BigBad's plan involves someone in their group, [[TheCuckoolanderWasRight the best thing to do is to do nothing at all]]. Even after generally agreeing with her, they still charge on like nothing. Despite Cid telling them the exact same thing literally seconds later.* One has to wonder about the ''Franchise/{{Pokemon}}'' world.** Very rarely does anyone find the teams suspicious, even when they're clearly stealing things (like Teams Magma and Aqua, who are [[ObviouslyEvil so obvious that it's almost painful]]). It's never explained why few people other than some ten-year-old Pokémon trainer ever bother to do anything in a world that is full of people who have been using Pokémon for much longer. It's understandable that said ten-year-old is apparently a prodigy (since all other Champions are at least five years older), but someone other than Lance, Cynthia, Looker, and Steven should have at least ''noticed''.*** This reaches new levels of stupidity in ''VideoGame/PokemonXandY'' when the BigBad announces to the world that he's going to [[OmnicidalManiac murder everyone]]. This is a good time for the authorities or [[InterpolSpecialAgent Looker]][[note]]the guy who since [[VideoGame/PokemonDiamondAndPearl Gen IV]] is always hunting down the current BigBad[[/note]] to arrive, right? Nope, he doesn't arrive until ''after'' you beat the big bad, and even then he's pretty useless. And no police, nor officials, or really anyone cares enough to stand up to this publicly-announced genocide.** The Forbidden Land of [[VideoGame/PokemonColosseum Or]][[VideoGame/PokemonXDGaleOfDarkness re]] is a bit of a mixed bag. Sure, [[PoliceAreUseless the police are bloody failures]], but Cipher heeds the First Rule of Warfare - "don't let the enemy know what you don't want them to know". The only way the player character (a rogue Snagem goon in the first game, a prodigal agent in the second) can learn anything is to engage Cipher firsthand, and everyone else is left in the dark. This is highlighted in ''Black & White'' when a Plasma grunt notes that Teams Rocket and Galactic failed because they were too overt.** In the first games, a house was robbed, footprints and destroyed furniture are everywhere and there is a human-sized hole in the wall. At least 3 officers are in or outside the house. But guess what? The ObviouslyEvil thief is less than 10 meters away from the house, rummaging through his new finds, and only a 10 year old kid notices.* In ''VideoGame/KingdomHeartsBirthBySleep'':** The plot only really keeps going because the main heroes are idiots that [[PoorCommunicationKills lack common sense and social skills]]. [[UnwittingPawn Terra]] and [[WhatAnIdiot Eraqus]] are the worst examples, [[spoiler:[[TooDumbToLive and Eraqus even gets taken out for his role in starting the mess]]]], but [[PlotCoupon Ventus]] and [[TeamMom Aqua]] aren't much better. (The former mostly has [[BigBrotherWorship denial issues]] and the latter is a little TOO willing to call Terra out.) By the time they wise up enough to take on the BigBad, [[spoiler: [[TooDumbToLive it turns out to be too late and their stupid decisions catch up to them]] leading to a DownerEnding.]]** To give one a view of the tree of lack of communication that keeps the plot going: Aqua immediately believes Maleficent's claim that [[spoiler:Terra removed [[Disney/SleepingBeauty Aurora]]'s heart]], even though the person telling her that is, well, [[DevilInPlainSight Maleficent]] [[note]] that was only very partially true[[/note]]. Terra, we should note, believes in just about every Disney villain he comes across (save one or two exceptions), and has his journey driven by the words of [[DevilInPlainSight Master Xehanort]]. You could say he isn't guilty of trusting Xehanort, and that is true, since Eraqus didn't give him any reason to not do so... but he ''should have''; Eraqus for whatever reason never seems to mention that Xehanort [[spoiler: kind of tried to commit genocide for shits and giggles]], instead opting for presenting him to his pupils as a righteous, good Master. The plot moves along because the good guys never, ''ever'' seem to stop and tell each other why they are doing what they're doing, or what have they found out about their particular quests, which increasingly accumulates doubt and grievances among them. [[spoiler: Predictably, it doesn't end well for any of them]].** It's not the first time in the series either. The entire plot of ''VideoGame/KingdomHeartsChainOfMemories'' happens because Sora and Co. decide to follow a ominous guy in a black coat that might as well have [[ObviouslyEvil EVIL written across his chest]] into an creepy castle, and once they realize their memories are being screwed with but before any real brainwashing happens they decide to keep going instead of just leaving. By the time Sora gets halfway up the castle he's too brainwashed to even consider going back.** ''VideoGame/KingdomHearts3DDreamDropDistance'' isn't immune to this either. Yen Sid tells Riku and Sora that they haven't had any formal training and thus are not as strong as they could be. Fair enough; but then he strips them of their experience, and sends them on their way to learn through experience...exactly as they had done before. Sora himself points this out roughly three to five minutes into the plot and that compared to their feats, the Mark of Mastery is at this point just a formality. Which means that ''there is no need for them to take this exam'' unlike in ''[=Birth By Sleep=]'' where the master was trusted with a few secrets about things. At one point, Yen Sid feels Xehanort's manipulations and can't do anything to stop the exam. This leads to [[spoiler: Sora's heart being broken by Xehanort in the process.]] All of which culminates in Riku becoming a keyblade master while Sora gets screwed over; which to viewers felt like Sora was disqualified on an exam because some other kid (Xehanort) screwed him.*** Though in Yen Sid's defence, it is stated that awakening the sleeping worlds would grant a power to help stop Xehanort which does show up as a plot point in the end. Turning it into a test, in a way, really was a formality. ** Almost all the tension and conflicts of ''VideoGame/KingdomHearts358DaysOver2'' wouldn't have happened if the trio of Roxas, Axel, and Xion actually communicate with each other but especially the latter two. Axel withholds information from Roxas and Xion because he thinks that it is "for their own good". Xion also keeps the secrets she learned from both of them to the point that they actually have to pursue her. Ultimately their inability to communicate causes their bonds and friendship to fall apart, leading to the series' first DownerEnding,* ''VideoGame/{{Bully}}''. At least during chapter one, Gary was giving Jimmy a couple good reasons to trust him and didn't openly stab him in the back until the end of Chapter one. However; had Jimmy simply looked for Gary to get revenge instead of trying to get the other cliques to respect him in chapter two, he could have avoided most of the game. Worse, Pete repeatedly tries to point this very thing out to Jimmy but Jimmy brushes it off. The player can attempt to subvert this by looking for Gary themselves, [[ButThouMust but there's not a lot of point in it]] since he never spawns after that point.** None of the game would have happened if Crabblesnitch himself weren't a useless moron from the beginning, but that's pretty much the point of his character. ** If the entire cliques are wise enough to not trust Gary's words and lies, there wouldn't have a need for most of the conflicts that happen in the story. The only person who is immune to this is Gary himself, making himself look smart when really its because everyone else is an idiot to trust him in the first place.* ''VideoGame/SaintsRowTheThird''. The first two games were intentionally over the top, but at least things made sense in the bizarre world where police reality shows involve chainsaws and gang conflicts are solved with radioactive waste. The third game does away with realism altogether and relies on every NPC being an idiot.** [[spoiler:At one point the military gets involved.]] They occupy the city, erecting roadblocks and conducting a large scale search of the city to find you. Where are you? Maybe at the wheel of the luxury car that is blatantly painted in Saints gang colours. Or maybe in one of the obvious strongholds with the obvious fleur de lis logo on them. The only anonymous stronghold [[spoiler:is the one that actually gets attacked]].* The plot of ''VideoGame/MagnaCarta2'' is driven by the fact that everyone believes [[VillainsNeverLie everything that the villains say without question]], even after it becomes [[DevilInPlainSight bloody obvious how evil they are]].* ''VideoGame/LuigisMansion'': If Mario and Luigi didn't think Luigi had won a mansion in a lottery he didn't even enter, then there'd be no game. Or if Mario hadn't walked straight into said haunted mansion rather than waiting for Luigi to arrive. Or if Luigi didn't end up [[spoiler: releasing the Boos and King Boo]] by pressing the ominous red button in the store room... Basically, the whole game wouldn't have happened if the Mario Bros didn't buy straight into the fantasy version of your average lottery scam.** On the other hand, it's mentioned that Mario went ahead to the mansion to see if it was legit (possibly even seeing that their winning the mansion without entering the contest was suspicious and that something was obviously wrong) and was captured because he wasn't expecting himself to be effectively defenseless against the ghostly enemies. Luigi's [[spoiler: freeing the Boos]] is more of an example of StupidityIsTheOnlyOption, since they drop the key to the next area, without which you'll never be able to progress and therefore never rescue Mario.** This game plays with the trope fairly well considering that even [[spoiler: the BigBad King Boo]] lampshades it.--> '''[[spoiler: King Boo]]''': "What do they feed you Mario Bros. anyway? Gullible Soup?!"* The iPhone game ''The Secret of Chateau de Moreau'' has this. The entire game revolves around the main character trying to prove his own innocence after his stepfather died and left his entire will to him instead of his actual children. Normally, this would be understandable, but the main character ''was at a boarding school when his stepfather was killed and didn't even have any means to kill his stepfather.'' The entire game could've been prevented if they just tried to put two and two together and realize the main character couldn't kill someone far away without any means to so much as contact him aside from mail.* PlayedForLaughs in ''VideoGame/ConkersBadFurDay''. It takes the Panther King and Ze Professor a ridiculous amount of time to realize the reason why the king keeps spilling his milk; the table he rests it on is quite obviously ''missing a leg''. This is also pretty much the only reason Conker becomes involved with them and the game turns out the way it does; Ze Professor determines the best solution is to find and capture a red squirrel to replace the missing leg, using far more resources than would have been needed to just ''buy the king a new end table''. Or fix the leg using the ''duct tape''.** Though, the game actually uses the trope and plays it quite cleverly. The whole purpose of the professor staging a hunt for Conker was the intent to buy time. The real plan hatched by the professor is to take over the world via the Tediz and had something waiting for the Panther King, but needed time for the plan [[spoiler: and the monster]] to grow. * The plot of ''VideoGame/AceCombat5TheUnsungWar'' can be split about evenly into three parts of about equal length, but not equal intelligence. The gist of the first portion is: Enemy planes open fire on your country for no reason, sparking a war when you defend yourself. At some point, the President of Osea is attacked while trying to hold talks with the other nation's leader to end the war, and is left to be rescued by a squad called the 8492nd. The second part starts when the President disappears and the war unexpectedly escalates; early on the player's squad overhears the 8492nd attack a civilian complex to spur the enemy further on. The player's squad is promptly blamed for the attack, since the 8492nd apparently doesn't exist and the attack was where the player's squad was supposed to be operating. This angle is dropped for a bit (other than every other briefing ending with your commanding officer telling you, basically, "if you really are innocent [[InsaneTrollLogic prove it by slaughtering more Yukes]]"), up until the third part of the story starts - the apparently-nonexistent 8492nd comes up again and accuses the player's squadron of being traitors. Does anyone question what, exactly, your squadron did? Do they have any faith in the squadron's hitherto-unwavering dedication to their country, or in the insane amount of skill they have? Do they even wonder why the hell the squad that supposedly ''doesn't exist'' is the one telling them this, or remember that said squadron was the one Wardog blamed the initial civilian attacks on? No, they take everything they say at face value ''immediately''.** [[spoiler:The plot is revealed to have been orchestrated by the Belkans as revenge for the sound thrashing they took [[VideoGame/AceCombatZeroTheBelkanWar fifteen years ago]]. If what we see of the Osean government in this game is any indication, this means that in just fifteen years the ''entirety of both the Osean and Yuktobanian governments'', excluding the former's President and the latter's Prime Minister, have become composed solely of traitors who want nothing but to ruin their own country.]]* The ending of ''VideoGame/{{Fallout 3}}'' potentially has a whole group of people making a really dumb decision. [[spoiler: The Lone Wanderer is forced to either make a HeroicSacrifice or make another human character do it (depending on the player's chosen place on the KarmaMeter). Either way, someone has to get doused with a lethal amount of radiation. However, three of the possible companions in the game are a super mutant, a ghoul, and a robot, who are all immune to radiation. The characters could send one of them in (if any one is present) with no loss of life.]] Yet they both state something along the lines of "This is something you must do" in the base game.** However, if you have the ''Broken Steel'' DLC installed before finishing the game [[spoiler: (a DLC that has quests that take place after the main game is over), the IdiotBall and the plot-ending sacrifice can be averted by sending in an immune companion, though the game still regards this as a coward's way out.]]* In ''[[VideoGame/ChzoMythos 7 Days A Skeptic]]'', almost everyone on the ship carry their own IdiotBall, and the engineers who built the ship brought theirs to work. The whole plot relies for one part on everybody being inefficient at their jobs (the engineer refuses to repair anything, while the security chief sends you to track down a missing person, then arrests you when you find the body) and for another part on the ship being [[NoOSHACompliance an incompetently constructed deathtrap]]. (Escape pods that take hours to prep? A cabin with a lock override that can only be accessed from the inside? Radio antennas capable of skewering an unwary bystander? Also, no railings around the edge of the engine pit, and a fancy glass-domed observation deck with no signs of protective bracing or ways to seal it off if it breaks.) And of course, when the ship is haunted by a killer and you have to wait a few hours to get the pods ready, you should [[SarcasmMode definitely]] split up and take a nap.* The entirety of ''[[VideoGame/StarCraftI Starcraft: Brood War]]'' is this plus PoorCommunicationKills. ** When he realized that [[spoiler:Kerrigan was controlling Raszagal and using the Protoss for her own ends]], Aldaris started a civil war instead of voicing his concerns to Zeratul, ''who already suspected something was wrong with [[spoiler:Raszagal]]''. ** After the UED find and take control of the Psi Disrupter, which would cripple the Zerg, Duran convinces Du Galle to destroy it to prevent the Dominion from using it for their own ends. Even though the Zerg are a much larger threat and the Dominion had written the Disrupter off as an urban legend.** When Stukov [[spoiler:realizes Duran's a traitor and probably infested]] after Raynor and Mengsk escape, he takes his own men to operate the Psi Disrupter, which he'd left standing despite orders to destroy it. He doesn't explain to Du Galle where he went or why the mission failed. Meanwhile, Du Galle is having his own moment of contrived stupidity, taking Duran's advice to order Stukov, his childhood friend, arrested or executed, without asking what happened in the previous mission or realizing that the Disrupter might be useful. Throughout the briefing, the PlayerCharacter, who ''saw'' [[spoiler:Duran]] commit treason and let the previous mission fail, doesn't say a word.** Once they do have the Disruptor up and running, the UED leave only a couple of Siege Tanks and a half-dozen Marines to protect its sole power source. No backup generators, no attempts to duplicate the Disruptor, and when the PlayerCharacter comes to destroy it in the Zerg campaign, the UED doesn't immediately scramble all their troops to defend it. On the other hand, it does explain why they never previously thought of leaving a garrison to protect the Disruptor, since they obviously don't get the concept.* ''VideoGame/RememberMe'' suffers from this in a pretty bad way. [[spoiler: Nilin is a Memory Hunter with a special talent for "remixing" memories, the ability to edit a person's perception of a past event to alter their perceptions and behaviors. She knows this. So after she's brainwashed, she doesn't question anything anyone tells her and just blindly follows orders, even after it's become very, very obvious that Edge, her mission coordinator, is a terrorist.]]* ''VideoGame/{{Battlefield 3}}'' suffers equally from this as well as [[TheUnreveal never bothering to explain a lot of things.]] Virtually everything the campaign leads up to is advanced by people in charge making grievous mistakes in protocol, causing serious problems by [[PoorCommunicationKills simply not speaking to anyone or ignoring anyone that tries to speak,]] and [[TwoDecadesBehind the CIA unironically believing at face value that the Russians are the bad guys simply by virtue of being Russian.]] That, and refusing to even briefly entertain [[CassandraTruth the hero]] that a terrorist group has obtained nukes and may be planning to detonate one in New York... despite the fact that they ''already did just that'' in Paris! You'd think that they'd want to avert a second nuclear disaster, but apparently the CIA's dedication to idiocy knows no bounds.* ''VideoGame/DantesInferno'' has Beatrice betting the devil that her paramour Dante will remain faithful to her while he's off fighting in the Crusades, wagering her soul to Satan in exchange for... nothing in particular. [[YourCheatingHeart Guess what happens next?]]** Not to mention that Dante is only in the Crusades because the ObviouslyEvil bishop convinced him to enlist. He even completes his moment of idiocy by adding, "Would a bishop lie?"* ''VideoGame/MetroidOtherM'' is ostensibly about a team of elite soldiers led by the "greatest military mind", but the soldiers wander around like the {{Space Trucker}} crew from ''Film/{{Alien}}'' and Adam has some form of short-term memory loss given how often he forgets to direct his troops properly or pay attention to the backstabbing assassin that's infiltrated his unit.** The entire game could have been resolved much more easily if Adam would just ''let Samus use her equipment.'' Yes, power bombs might have been a bit dangerous to his troops (this is the only time in the game he shows much concern for their survival), but there's no motivation given as to why he felt the need to restrict literally anything else, other than perhaps [[AlternateCharacterInterpretation a desire to force Samus into line]]. * ''[[VideoGame/YoshisIsland Yoshi's New Island]]'' would have us believe that the entire reason we're hauling Baby Mario across all of creation for a third time is because the Stork delivered the babies to the wrong house. Somehow. Despite, you know, ''having a map.''* PlayedForLaughs in ''{{VideoGame/Octodad}}''. The entire premise is about people being too dumb to realize that the protagonist is not a human, but an octopus. Granted, they can get suspicious about it, but the flopping about and lack of fingers tips them off only so much that they can become ''99.99 percent sure'' that he's an octopus, but not act on it until they're 100 percent sure. There are only two people who know you're an octopus: the villainous sushi chef, with even that turning out to be a case of RightForTheWrongReasons (he thinks ''everyone'' might be a fish pretending to be human) and [[spoiler:your daughter, Stacy]], who never mentioned it because they thought EverybodyKnewAlready. The protagonist too has his dumb moments, like when he's fooled by a decoy of his wife made out of food. Said wife also fails to recognize a guy who tried to kill her husband just a few years ago, and [[MoodWhiplash hilariously punctuates]] a harrowing assassination attempt on the protagonist out in broad daylight with "Honey, what's going on over there?"* A Creepypasta game called ''It Moves'', the protagonist is constantly stalked by an unknown creature under his [[ThingsThatGoBumpInTheNight bunk bed]]. He is to afraid to talk about it to his parents but after what seemed like the third night, you'd think he'd just really tell his parents that there is something crawling under his bed. Instead he keeps it to himself for almost a year, constantly being watched and stalked by the unknown thing. His eventual solution for it is to move his bed away from the wall, and the thing stopped stalking him. * ''Rough Ranger'', a ShoddyKnockoffProduct of ''VideoGame/RollingThunder''. The intro depicts the protagonists sitting at a table with a woman, then terrorists suddenly barge in, wander around like idiots for ten seconds (one even randomly decides to jump on the table for no reason), then capture the woman. The two heroes sit there and do absolutely nothing and wait until the woman gets kidnapped before they finally decide to stand up. The worst part: these were ordinary {{mooks}} they could have easily dispatched.* ''VideoGame/StarTrekOnline'' mission "House Pegh" has the player character aiding an elite Klingon house (the titular House Pegh) in infiltrating an Iconian base. Once they do, they beam in their leader [[spoiler:Kahless the Unforgettable II]] who proceeds to join them on their mission, partway through, they find one of the Iconians is in the base and [[spoiler:Kahless]] decides to fight her in honorable combat. Despite the group telling him that this is basically a suicide mission, [[spoiler:Kahless]] is unfazed and goes off to fight the Iconian. Predictably, [[spoiler:Kahless]] gets his ass kicked by the Iconian before one Klingon scientist {{technobabble}}s a way to stop the Iconian. She's struck down and loses an arm. But, [[spoiler:Kahless]] decides ''not'' to slay her on the spot, instead talking about honor, allowing the Iconian to skewer [[spoiler:him]] like a pig and drop [[spoiler:The Sword of Kahless]] right there. The elite group promptly fill their pants and force an evacuation, leading to them failing their mission.** This becomes even more idiotic if you remember what [[spoiler: the original]] Kahless The Unforgettable said on the subject of doing [[SenselessSacrifice suicidally stupid things]] to [[HonorBeforeReason prove one's own courage or honor]]: '''The wind does not respect a fool'''. And everyone present would likely have heard that story, since Kahless is the [[ProudWarriorRaceGuy Klingon]] version of CrystalDragonJesus. * ''VideoGame/StellaGlow'' is built on this. The excuse is that [[spoiler: Hilda]] had tried to explain what was going on in the past, it's just that no one believed her. The problem is that not only does she never try to explain it to the heroes until after the shit hits the fan, even though she has a corroborating witness who is held in high regard in the Lambert royal court, she also has no problem with her subordinates gleefully reveling in violence. You know you have this trope when someone is shocked to hear that a village-destroying spell called ''the Song of Ruin'' might be misconstrued as a bad thing.* ''VideoGame/HeavyRain''. The entire plot hinges on the idea that several children have been kidnapped over the course of several years, each one followed shortly by the disappearance of the victim's father. None of the dads ever went to the cops, which might be forgivable in that the killer instructs them not to go to the police, but the police never manage to link the deaths of the children to the disappearance of the dads even after multiple victims. Then you have Madison's chapters, where she spends most of her time doing things that any reasonable person would find stupid, dangerous, unreasonable, or some combination of the three. It doesn't help that all but the worst ones are ButThouMust moments.** Also, just about everyone believes that the main character is [[SerialKiller the Origami Killer]] (even the main character himself, by way of suspecting a split personality)...despite the fact that he was in a coma when most of the murders occurred. His ex-wife and therapist, two of the people who should immediately be able to point this out, even tell the police they think he's suspicious!* In ''VideoGame/XenobladeChroniclesX'':** In the main quest, the team uncovers conclusive proof that a character is a traitor. The protagonist (not the PlayerCharacter) comes to this fact and tells the traitor's ''best friend'', but NO ONE ELSE. Predictably, the best friend decides to give the traitor the benefit of the doubt and take a "wait and see" attitude. The very next mission, your Commander expresses concerns that there may be a traitor, but said protagonist ''never'' tells the commander about the evidence she has. These two baffling moves allow said traitor to later on make off with both humanity's ace-in-the-hole against the aliens who want to KillAllHumans ''and'' the data everybody needs to survive a ticking clock situation that will cause the entire human race to drop dead if unresolved. ** In a side quest, you learn that there is a HumanShifter somewhere in town that has infiltrated human society in order to help secure their downfall. Realizing the threat posed by a character that can look like anyone at any time, your team decides to...split up immediately. Further, no {{Trust Password}}s or other means of identification are set up before every character agrees to let each other out of their sight. Predictably, you find a character whose form had been assumed by the shifter and immediately try to take him under arrest. The guy, however, swears to you that he's ''totally not a shifter'', but you should definitely take a look at some evidence he found way on the opposite end of town. ''[[StupidityIsTheOnlyOption Your character buys this.]]'' Of course, when you go to see the evidence, it's the read dead body of the person you just talked to. Fortunately for everyone involved, it turns out there are ''TWO'' shifters and the character who tricked you was the "good" one. ** More generally, there are several missions where your party has a character helpless and then watch as they run away, screaming how they'll get their revenge. Despite everyone on your squad being armed and (possibly) piloting transforming battle mechs, no one takes any effort to shoot or impede the escaping character. Without exception, this ''always'' comes back to bite you--it's only a question of it's going to be during the same mission or some later one. If the game even gives you the chance of pursuing said character, they've sometimes covered ''an entire continent'' of ground before you even start going after them.* Done deliberately in ''VideoGame/DayOfTheTentacle''. The sludge that turns [[BigBad Purple Tentacle]] evil was produced by a machine that produces toxic sludge ''and nothing else'', complete with a shutoff valve that is never used. After the prologue, Dr. Fred then decides that [[InsaneTrollLogic sending 3 trespassing 20-somethings back in time is the logical solution]], rather than ask the police or military for help. * ''VideoGame/JetSetWilly''. Why didn't Willy just fire Maria, then hire a new housekeeper when fresh from a good night's sleep?* ''VideoGame/RabiRibi''. Trying to recruit a major character? Apparently, "okay, sure, I'll come to town and help out with whatever [[BigGood Master Rumi]] needs help with!" or "sure, if you'll do something for me in return" isn't satisfactory by this game's standards. Instead, one of two things will generally happen:** Said character will [[PoorCommunicationKills freak out and accuse Erina and Ribbon of aggression]], even though Erina is clearly too sweet and passive to make such a move. Cue BulletHell boss fight to [[DefeatMeansFriendship convince the person to come to town]]. In fact, attacking under impulse is how Ribbon greets Erina in the first place.** The character ''is'' nice and level-headed for a change...until a brainwashing spell takes over and causes her to try to capture Erina. Cue BulletHell boss fight to break the person free of the spell. [[spoiler:The brainwashing is in and of itself an Idiot Plot point, as this is part of a greater effort by Irisu, who additionally formed a club of bunny lovers who have since occupied the entire island much to the dismay of the island's residents. ''All because she wanted a bunny.'']]* The ''VideoGame/XBeyondTheFrontier'' game as well as the ''X3'' trilogy and ''X: Rebirth'' sequels (''X2: The Threat'' is a completely different story altogether) would have never happened in the first place had the developers not written [[AllThereInTheManual the backstory]] that made responsible the existence of an IdiotPlot. Had the Terrans possessed the common sense to take their time to meticulously and thoroughly fix that one buggy software update meant for the Terraformers, there would be no rampant genocidal self-replicating robots out there to menace the galaxy, if not, the universe, and there also would not have been made possible the birth of an offshoot faction of the Terrans who would end up becoming a LostColony and then get locked into a GuiltFreeExterminationWar with their parent faction over seven centuries later because of paranoiac xenophobia of Artificial General Intelligence ships. It's not like there was some sort of deadline to test it out on the Terraformers or something (although we may never know if there was a something like that). However, [[HumansAreMorons since the virtue of patience isn't found on the Terrans]], [[AIIsACrapshoot we all knew what happened next]]. It seems the developers decided to make an IdiotPlot [[EnforcedTrope the driving force]] of the ''VideoGame/{{X}}-Universe'' games as we know today.* The plot of ''VideoGame/KirbySqueakSquad'' is driven by Kirby trying to get his stolen strawberry shortcake back, and it gets more ridiculous when Meta Knight takes a chest from the Squeaks and Kirby believes it has his cake inside. Meta Knight could have completely shut down the last portion of the game if he had spent a couple of minutes to explain things to Kirby, but nope! He chooses to make off with the chest, and Kirby chases after him, leading to [[spoiler:[[SealedEvilInACan Dark Nebula's release]]]].* Play the entirety of ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and count the number of times Snake has a completely clear, uninhibited shot at [[BigBad Liquid Ocelot]] and doesn't simply pull the trigger. The events of the game could have been solved as early as the ''first act'' had Snake [[WhyDontYouJustShootHim just shot the guy]]. It's idiotic enough even when you don't factor in how Snake ''has'' to try to get close the first time, because he insists on using his pistol for the job - despite invariably having picked up at least one long arm that could easily make the shot from much further away, without leaving him in the midst of five dozen of Ocelot's soldiers who would have immediately reacted to the old guy taking a shot at their leader. Then the next time Snake gets a chance to take Ocelot out, he decides to just stupidly '''wander up to him''' instead of just shooting - not only resulting in him [[CurbStompBattle getting the supreme shit kicked out of him via CQC]], but this is also what allows Liquid to achieve his NearVillainVictory to begin with.* Played for laughs in ''VideoGame/HoratioTheThirdSeniorManjensenWithKnuckles''. Horatio runs off to begin his adventure before Morgan Treeman could give him a weapon that would apparently have given him the ability to beat the game instantly.----


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Toys "R" Us has withdrawn some "Breaking Bad" action figures that came with fake cash and fake blue crystal meth.
What … you don't want your kids to have realistic toys?
The incredibly bad idea — and really, I'm hard-pressed to think of any worse — was criticized by parents who, for some reason, have a problem with their kids playing with homicidal drug dealer dolls and their fake crystal meth.
According to U.K. publication The Telegraph, the figures are no longer available online. They were selling for $17.99.
"Breaking Bad," the acclaimed and successful cable TV series, revolved around high school chemistry teacher Walter White, who is diagnosed with cancer and begins manufacturing meth to make money for his family before he dies. Except he becomes a drug kingpin and all sort of hilarity ensues.
A Florida mother started a petition on Change.org to force Toys R Us to remove the items, which were designated for people 15 and up.
Bryan Cranston, who played Walter White, tweeted a joking response to the petition, organized by mother Susan Schrivjer, from Fort Myers, Florida.
"I'm so mad, I'm burning my Florida Mom action figure in protest." he wrote.
Contact Tony Hicks at Facebook.com/BayAreaNewsGroup.TonyHicks or Twitter.com/tonyhicks67.


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This coupon here, the one promising a free cheeseburger and drink? It's fake. It didn't come from Wendy's, and it certainly isn't a special offer for Allstate customers. If you try to redeem it, you will either leave hungry or short a few dollars.
Part of
Founded in 2005, Consumerist® is an independent source of consumer news and information published by Consumer Media LLC, a not-for-profit subsidiary of Consumer Reports.
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Austin.com is a unique local media website fashioned from the ground up with the goal of making Austin, Texas a more welcoming, connected, friendly community for everyone who lives here, and particularly those who stake a claim and start a business in our city.
This site is a production of Proud Highway Media Group, LLC., an Austin, Texas media consultancy specializing in startup and nonprofit communications. Oh, and we're also hosted on WPEngine, Austin's premiere platform for WordPress websites.


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Destination weddings are increasingly becoming popular and Thailand is always one of the top choices for couples who are looking for laid-back beach weddings. Choose from many different luxurious and stylish Thailand wedding villas to spend your honeymoon in or to simply house your guests and hold private celebrations. Here are other reasons to make you decide better.
1. Great value for money. Most of the time, weddings run on a specified budget, but this should not deter couples from having the best wedding experience with their closest family and friends. With Thai villas, you can be guaranteed of all-in services from accommodation to food to transportation. Name it and your host can definitely provide it for you. Food, flowers and other wedding supplies are certainly fresh and fun, with plenty of alternatives for you to decide on. Furthermore, instead of paying mostly to feed and dress an entire entourage, you can spend on a great experience that everyone will remember for a long time.
2. Unlimited variety of villas to choose from. Couples can select specific villas fit for their needs. Thailand is home to hundreds, if not thousands, of well-designed villas to go with any wedding motif or theme. Whether you want a highland, beachfront, great overlooking views or a city wedding, there will always be something to meet your requirements, plus more. Thais are well-known for excellent and high quality service.
3. Privacy. Many couples prefer small, private weddings over large ones where extended families and little-known acquaintances are even invited. If you desire a different wedding and are looking for intimate, meaningful and extended celebrations that you and your guests will truly enjoy, book a Thai villa for your special day.
4. Stress-free. People go to Thailand to unwind because it offers many wonderful things to see and do. With the right preparations, you can enjoy a simple but pleasant wedding in your chosen island. You and your guests will get to experience the food, attractions, people, and much more. Couples can have private moments and arrange guided tours for their guests, so they won't feel lost or left out. There is plenty to do and see in Thailand for those who love adventure, spas, nature, shopping and those who simply want to relax.
Planning your own destination wedding can be quite demanding and expensive, but it is still possible for you to enjoy a private and tasteful ceremony in one of the Thailand wedding villas that offer such services. Just like any weddings, small preparations need to be under way before booking a private villa or choosing a wedding date, so prepare all the needed documents for a Thai wedding, especially if you live outside Thailand.
Ideally, you should visit the Thailand wedding villas, select the best and negotiate personally, so you can assess if the venue and the services meet your standards. From there, look for the right person to talk to such as the owner or manager and ask for suggestions about traditional weddings in Thailand and all the finer details. Most importantly, don't forget to enjoy planning and organizing your dream wedding, which is already a great experience in itself.


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Region 7
Arts in Corrections is a partnership between CDCR, the California Arts Council, and the Fresno Arts Council to combat recidivism, enhance rehabilitative goals, and improve the safety and environment at Valley State Prison.
Alex Gallardo
David Vanderpool – Drawing
Jack Artusio – Mural
40" x 55"
43" x 66"
38" x 54"
Artiusio Class outline/materials
Michael McCarty – Story Creation
"In the Storytelling Workshop participants will learn how to find, develop and tell their stories. I'll model storytelling for them and use the Story Bag and other techniques to prompt them to develop their storytelling skills."
My Mother always told me stories. I began telling stories formally when I was in high school in Chicago (St. Ignatius) in the 60's, stories of Africa and the struggles of African-Americans for freedom. In 1992 I met Joel ben Izzy from Berkeley, CA who was introduced to me as a professional storyteller. "You mean to tell me that people pay you to tell stories!?" I asked. I picked his brain and vowed that I was going to become a professional teller too, and my motto would be "Have mouth. Will run it".
So I went to my local library and began collecting folk tales from different countries and reading books about storytelling. One day the Young Adult Librarian asked me why I was getting so many books of folk tales and asked if I was writing a paper. When I told him that I was a storyteller he said that he had a group of teenagers that wanted to learn storytelling. Could I give them a workshop? I said sure. The workshop was a success. Thus began my career. And I've been running my mouth around the country and around the world ever since.
In 1994 Ken Frawley and I put together an organization of artists called Storytellers and Troubadours, which would later become The Los Angeles Dream Shapers. We have a roster of over thirty artists and put on showcases for schools and libraries throughout Southern California open to all performers.
In 1996 I initiated the GRIOT Workshop in Leimert Park in Los Angeles. This is a place where anyone can come and get assistance in developing their storytelling skills. From 2004 until 2008 I was the Pacific Region Representative for the National Storytelling Network (NSN) Board of Directories.
Presently I'm working with the California Arts Council's Arts In Corrections project conducting storytelling workshops in five prisons in the Central Valley.
I love my job!
Marsha Jones – Choir
Women's Choir
• Learning too care for the voice/vocal cords
• Learning Vocal Warm-ups and Exercises
• Learning to blend as one unit instead of individual singers
• Learning to follow the leading of a Choir Director
• Learning to harmonize
• Teaching the musicians in the class the music in order for them to continue to perform the songs after the program is over (this is done by the musician who plays for the class)
• Challenged to write and produce their own song
Marques Anthony Jones -Musician
Mauro Carrera – Mural/Drawing
Michael McLaughlin- Creative Writing
Football Gathering
Ding Dong at the door
Creak as it opens. The sound
of Flip Flops as friends gather
to watch a football game.
Smack, clang, thump as the QB
throws an interception From one friend
a clap, crackle. Laugh From
another. A fun gathering has
turned intense. Whack, Bang, Yes!
As the interception turns into a score.
Crack, crash, crunch goes a cup against
the wall releasing the smell of beer
All over. Slap, thump, plop as high
fives are exchanged, which leads to
a slap, plop as the friend who is being a braggart
gets shoved down. HA, HA, HA!
–Adolfo Soriano
Ill Status
The realist status in American is
this one. Surprisingly not the rich one,
but this one.
The status that has no
reputable representation or anally
polished color coded council members
to puppet. Just universal empathy.
We make changes appear by way
of necessity from sympathy and human
tears held back. Tears, that if released,
would fill the sidewalk cracks,
saturate the dry dirt there, and water
the seeds left behind by long
gone downtown animals. This is
the realist status.
The realist status in America is
this one. I mean. . . Where else in
This fine hypocrisy can you find
every color, creed and kind represented
under the same umbrella. . . . or
lack of one. Forced to drink the rain
together. Huddle in the same masses
that, blasted at, hip-hop, but then
fell on these times and felt the need
to scream it like they mean it.
What's more American than that?!
Well. . . maybe guns, racism and
cocaine. But other than that! . . .
We are what it is. This is the realist status.
The realist status in America
is this one.
Not your typical, nonfictional, political
prize winner over for dinner, conversational
focal point. Na naw. . .
This is the one who ate the malt in
the house that Jack built. But then
got kicked out of the house that Mommy built
for one who loves solitude.
"Welcome to this status," said the streets.
Light-skinned Eric called it "ill status" when
I grew up and saw him in
the pen. 40's and any kind of cigarettes
a muthafucka got for me. "What's hapnin!?
Store front runaway shelter rules. . .
In before 8. . .
Robberies after 10 on the one ways. . .
No alcohol after 2. . .
Buses start runnin after 5.
Gotta get to Sandi's school by 8:30. Man,
fuck that! Kenny just got killed!. . .
Man, fuck that!!
You know what? This is the illist
status in American. I can't do it.
But I gotta wake up wherever I'm
at , and do it all over again.
Grow up and witness the next genera-
tion peruse it all over again as
I split my 40 with em and save 'um
shorts on my smoke. Protect 'um and. . .
treat 'em like folks up until they
mamas get out of rehab or what
have you and pull 'um back into
the fold that unfolded when they
took that hit and chose this!
But who am I to judge? . . .
Let me tell you who I am to
I am of the realist status in
American. I judge it all from the
traumatized sidewalks not here.
And I love-to hate it.
Man, this is the illist status
in America. The realist thing
poppin in this jungle society from
buts to birds. From thugs to
nerds we move from shrugs to
words and get past these differences
for poverty's sake. Shit, you gotta
know all the monkeys in the jungle
if you wanna' swing around
these corners. Crazy lookin yellow
lights. Last man on earth
mellow nights between the tall
empty buildings. Long walks to
nowhere to empty feelings over
bridges you never burned but. . .
not comfortable enough to return
to address what concerns you.
Family fulla unrelated kids under
the bridge we call bridge kids.
Grown characters called L.A.,
Detroit, Chicago, New York. Riots with
the scary ass guardian angels on
Broadway. Riots with the the grimy
ass border brothers on Broadway.
Fuck! . . . I can't do it.
But I gotta wake up wherever
I'm at and do it all over again.
This is the realist status
in American. The illist status we
got for those who plot on living
a life of coffee, cigarettes, coffee,'
cigarettes, coffee, cigarettes in their
near to forever future.
If I jump back into the thin
skin of my family then maybe I can. . .
. . . naw. I can't do it.
I gotta wake up wherever I'm at. . .
and do it all again.
–Damion Moore
Porter C. Jamison- Screen Play Write
samples for narrative workshop Jamison
AIC THEATRE LAB WORKSHOP OUTLINE AND SUPPLY LIST Jamison
AIC NARRATIVE WORKSHOP OUTLINE Jamison
Sample from Macbeth – Empty Space, Bakersfield, CA, April 2007
Ramon Hamilton- Creative Writing
TV-Film Acting Class-Lesson Plan
Steve Ono- Guitar


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Home > Browse by theme > Occasions and celebrations
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Product code: CDC-RabbitPair-MS-lp-1Brand: Foil PlayFormat: Individual toppersPack size: The more you buy, the more you save!Occasion: EasterAnimals and wildlife: Rabbit
Made to order - FREE p&p on orders over £10
Beautiful die cut shape - cut in the material and colour of your choice
The colour charts here show many of the options available.
Approximate size: Large bunny: 6 x 6 cm, small bunny 3 x 6 cm.
Despatch of orders containing custom die cuts (which are cut to order) may take a little longer, particularly at busy times - up to three working days after payment.
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Frankincense for thousands of years, been an important part of cultural and religious ceremonies.
Frankincense properties :
Scientists emphasize the importance of a positive effect on the brain and housing are anxiety and depression.Burning frankincense activates a protein (trpv 3), and reduce anxiety levels.
Incense or smoke increases the focus, accuracy, creativity, motivation, confidence and sexual desire.Also incense can stimulate a response in the limbic system, relieves headaches and respiratory congestion by opening nasal passages to help


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Contact Debra
Bookings & Enquiries
Debra wears all the hats at Muzzy House Music: she is the publicist, booking agent, tour manager, trip planner, travel agent, merchandise director, shipping clerk and house cleaner and Professional Houseguest. Did we forget anything? Hmmm…oh yes! She is also the musician!
Contact Debra Cowan
Please use contact form below
Phone: +1 (508) 662-9746
Please do not use social network sites such as Facebook, Twitter or others to contact Debra.
If you need to send something to Debra via regular ol' mail, please send her an email, call the number above or contact her via the form below.
To enquire about booking John Roberts and Debra Cowan together, use above information
Available for concerts, festivals, schools, workshops,
inspirational services, libraries and museums
We'd love to hear from you!
Site design and architecture: Vizou, http://vizou.com