text:
|Numéro de publication
|Type de publication
|Numéro de demande
|Date de publication
|17 déc. 2002
|Date de dépôt
|25 juil. 2001
|Date de priorité
|26 juil. 2000
|État de paiement des frais
|Autre référence de publication
|Numéro de publication
|Shelly Conte, Cindy Reichman
|Cessionnaire d'origine
|Shelly Conte, Cindy Reichman
|Exporter la citation
|BiBTeX, EndNote, RefMan
|Citations de brevets (2), Référencé par (66), Classifications (13), Événements juridiques (8)
|Liens externes: USPTO, Cession USPTO, Espacenet
This patent claims priority based on U.S. Provisional Application No. 60/220,946 filed Jul. 26, 2000.
A. Field of the Invention
The field of the present invention relates generally to children's toys and games. More particularly the present invention relates to those games that are enhanced versions of the game of hide and seek. Even more particularly, the present invention relates to such games that utilize an object, such as a doll, stuffed animal, toy or other such object, that is hidden and which communicates its relative position to the person seeking the toy or object.
B. Background
The game of hide and seek has likely been around for a very long time. In fact, most people have played the game of hide and seek, either when they were a child or as an adult in conjunction with children. The standard game of hide and seek requires two or more participants with one participant being the seeker and the other participant(s) hiding so the seeker cannot easily find them. Typically, the seeker will hide his or her eyes to give the other participants a chance to hide. Once the allotted time has gone by for the others to hide, the seeker will begin seeking out the other participants. When the seeker is able to find and touch another participant, that participant becomes the next seeker and the game is repeated. There are numerous variations of the standard game where rules are made to increase or decrease the difficultly of play. One such variation on the standard hide and seek game is where one person (often a parent or older sibling) hides an object, such as a doll, stuffed animal or toy, so that another person (i.e., a child) can try to find the object. Typically, the person who hid the object will watch the person seeking the object and give clues as to the location of the hidden object, usually in reference relative to the seeker's position and often in the vague form of whether the seeker is cold, warm or hot. Based on the clues, the seeking participant uses his or her logic skills to determine the object's location.
One limitation of the standard game of hide and seek is that the game requires at least two persons (whether both are children or one is a parent or other adult) to participate, one as the seeker and one who hides. If only two participants are playing the standard hide and seek game, the one hiding is unable to give any clues as to his or her position without the sound of the clues, as opposed to the words themselves, giving away the hider's location. In fact, with only two people playing hide and seek, the modified game (i.e., where an object is hidden and clues are given) is usually the game of choice for younger children due to their inability to find a well-hidden hider. Naturally, without a second person to do the hiding or seeking, either the standard or modified game of hide and seek cannot be played. With young children at home, often it is the parent who plays as the other participant. Even well meaning parents, however, are generally limited on the amount of time and patience they have available for playing such a game. Usually, the parent will tire of the game before the child does.
For traditional hide and seek games, the number of players to make the game fun generally depends on the size of area where the game is played and the number of places to hide. If the area is small with not too many places to hide, the game is generally more fun with fewer players. Otherwise, the game is not very much fun because it is too easy to find the hidden participants. In contrast, if the playing area is large with many places to hide, the game is generally much more fun with more participants. This is particularly true for a game being played in a large area with only a young seeker and a single hidden child, which would be too difficult to be fun.
A number of modern variations of the game of hide and seek have been developed and/or patented to incorporate modern electronic technology into devices to be used to play the game. One such game is "Hide 'n Sneak" that utilizes a seeker unit and one or more "hider" units that are worn by the person seeking and the person hiding, respectively. When the seeker comes within a preset distance of the hider, the seeker unit picks up a signal transmitted by the hider unit to let the seeker know he or she is close to a person hiding. As the seeker gets closer to the hidden person, the seeker unit uses a variety of lights and/or sounds to indicate the relative closeness to the person hiding. As such, the game basically replaces visual seeking with sonar-type seeking. Another game is called "Hide 'n Squeak" by Milton Bradley. In this game, an object such as a kitten or puppy with a transmitter inside is hidden. The object transmits a "cute" sound every few seconds for the child to follow. Skill level is adjusted by setting how often the object transmits the sound. Other than listening for the sound of the object, there is no other interaction between the seeker and the object. Another available game utilizes the Freddie Fish® character in a toy format, treasures for hiding and a tracking device. The character toy emits different phrases to guide the seekers to the hidden treasures. Other than listening to the phrases emitted by the toy, no other interaction takes place between the child and the toy. One common aspect of the above-mentioned games is that none of them provide much of an opportunity for the seeker to use and develop his or her logic skills. The interaction between the seeker and the hidden objects is generally very minimal and the seeker merely has to follow the sound of the devices to determine where they are located.
U.S. Pat. No. 4,961,575 to Perry discloses a hide and seek game that utilizes a radio receiver for the seeker and radio transmitters for those who are hiding. Each transmitter emits a radio signal that is picked-up by the receiver, which measures the field strength of the cumulative signal field generated by the transmitters. The receivers and transmitters can be configured in the form of a wrist watch sized device to be worn on the players' person. The transmitters also include a feature to allow them to be temporarily turned off. This game, like the traditional game of hide and seek, requires two or more participants. In addition, the game devices appear to be less suitable for very young children due to the need to understand the effect of multiple radio signals. A similar type of game is disclosed in U.S. Pat. No. 5,942,969 to Wicks. This patent describes a treasure hunt type of game that utilizes pagers and a wireless paging system. The participants decipher clues to determine which location they need to go to next. Once there, they signal the base pager station that they are there and then they receive the next clue. This game requires interaction with a wireless paging system and is not configured for young children.
While the foregoing describes certain hide and seek and related games that are available or have been previously patented, none of the games provide a hide and seek game that can be played by a single participant (once the object is hidden) and which interacts with the participant. The ability to provide a participant, particularly young children, with a hide and seek game that both entertains and helps develop the participant's thinking abilities would be beneficial to most parents. As is well known, a child playing by his or herself or even with other children often becomes bored and wants a parent to interact in a game with the child or children. The level of interaction desired by the child or children often is not possible due to work or other activities engaged in by the parent. Although the parent wants to keep the child or children busy, he or she desires to have something that interacts with the child and makes the child use and further develop thinking skills. What is needed, therefore, is a hide and seek game and interactive apparatus for use with the game that can be played by one or more young children and which provides a level of interaction with the child or children that encourages the child to utilize his or her deductive reasoning skills.
The enhance hide and seek game and method of playing the game of the present invention provides the benefits and solves the problems identified above. That is to say, the present invention discloses a new and useful hide and seek game and method that can be played by one or more participants, such as young children, and which interacts with the participants playing the game to challenge them to utilize their deductive reasoning skills to find a hidden object. The present invention is easy to play and is suitable for use with a variety of commonly available objects as,the object to be hidden and utilizes commonly available technology. The preferred embodiment of the present invention is set forth in the discussion below. However, it should be understood that the principles set forth below with regard to the present invention are equally adaptable to other configurations.
In its preferred configuration, the enhanced hide and seek game of the present invention utilizes an object to be hidden and a seeker unit to be worn or held by the participant seeking the hidden object. The object to be hidden has a transmitter unit either built into the object, attached to the object or otherwise associated with the object. In the preferred embodiment of playing the game the transmitter unit associated with the object is activated and the object is hidden so the game participant will have to find it. The seeker unit is activated and communicates an initialization message (such as laughing, steps running away or the like) to the game participant. The microprocessor in the seeker unit then determines a first distance between the participant and the object based on the first position of the participant. After the participant moves, he or she can initiate a position request by speaking into the seeker unit or pushing a button, flipping a switch or otherwise activating a device on the seeker unit to cause it to determine a second distance, based on the participant's second position, between the seeker unit and the transmitter unit. The microprocessor in the seeker unit compares the second distance to the first distance to determine a relative change in distance and whether the second distance is greater or less than the first distance. Based on that determination, the seeker unit communicates a game message to the game participant regarding the change in distance (i.e., whether he or she is getting closer or further away from the object). The participant then moves again and repeats the procedure for the next position he or she desires to check until the object is found. When the participant gets very close to the object, the seeker unit can communicate an end message (such as "you've found me" or the like) to indicate that the participant has found the object.
In the preferred embodiment of the game of the present invention, the game comprises an object capable of being hidden, a transmitter unit associated with the object and a seeker unit associated with the game participant. The transmitter unit is configured to transmit a signal generally outward from the object such that it can be received by the receiver in the seeker unit. The seeker unit has a microprocessor suitable for determining a relative first distance between the seeker unit (the participant) and the object based on the signal strength of the signal from the transmitter. The microprocessor in the seeker unit also determines the relative second distance between the seeker unit and the object and the relative change in distance between the first distance and the second distance to determine if the participant is generally moving closer to the object or further away from it. The seeker unit also has a speaker for transmitting one or more messages to the game participant, such as an initialization message at the beginning of the game, various game messages during the game to encourage or help the participant find the object and an end message at the end of the game for when the participant finds or is very near the object. In the preferred embodiment, the seeker unit has a voice activated sensor to initiate the distance determination and/or messages. Alternatively, a push button, switch or similar device can be used to activate this procedure.
Accordingly, the primary objective of the present invention is to provide a hide and seek game and apparatus for use therewith having the features generally described above and more specifically described below in the detailed description of the preferred embodiments. It is also an important objective of the present invention to provide a hide and seek game and apparatus that utilizes a doll, toy or other object that can be hidden and then communicates with the seeking child. Yet another important object of the present invention is to provide a method of playing a hide and seek game that can be easily played by one or more participants as the seeker or seekers and which includes an object that interacts with the seeker or seekers to challenge them to find the hidden object. Another object of the present invention is to provide an enhanced hide and seek game and apparatuses that can determine the seeker's relative position to a hidden object and provide clues as to the location of the object. The above and other objectives of the present invention will be explained in greater detail by reference to the attached figures and the description of the preferred embodiment which follows.
In the drawings which illustrate the best modes presently contemplated for carrying out the present invention:
FIG. 1 illustrates a participant playing the hide and seek game in accordance with an embodiment of the present invention;
FIG. 2 is an illustration of a transmitter for use with one embodiment of the present invention;
FIG. 3 is an illustration of a seeker unit for use with one embodiment of the present invention; and
FIG. 4 is a block diagram of the apparatus for use with the game of the present invention.
With reference to the figures where like elements have been given like numerical designations to facilitate the reader's understanding of the present invention, and particularly with reference to the embodiments of the present invention illustrated in the attached figures, the preferred embodiments of the game and apparatus of the present invention are set forth below. Although the preferred embodiments of the present invention are set forth in the following description, it should be understood that the principles set forth below with regard to the present invention are equally adaptable to other configurations.
The preferred embodiments of the game of the present invention, shown generally as 10 in FIG. 1, comprises an object 12 to be hidden and at least one seeker unit 14 to be utilized by the game participant 16, which will be the child, children or other persons'seeking the hidden object 12. In FIG. 1, object 12 is a doll that is hidden behind a group of boxes 17, which is shown merely as an example of the type of place in which object 12 can be hidden. Object 12 can be a doll (as shown), stuffed animal, toy, ball or any other type of object that would be appealing for the target game participants 16 to seek out. For instance, object 12 can be a stuffed animal for very young children, a doll for slightly older children, a character toy for older children or a teen or adult-orientated object for teenagers or adults. For purpose of the discussion herein, it should be understood that object 12 can be one of many "toy" or toy-like objects that are suitable for use as the hidden object 12. Other than being modified to incorporate the material required for the present invention, as described below, object 12 can be otherwise configured to be of the type of commonly available dolls, stuffed animals, toys or other objects, including those which resemble or are intended to simulate various characters from books, music, movies or other sources. Also, although perhaps less appealing to certain game participants, object 12 can be as simple as a small metal or plastic housing 20, as shown in FIG. 2. In a preferred embodiment, object 12 is made to be of a size that is reasonably easy to hide, flexible enough (if not very small) to fit behind or in many places and of the type that is fun to play with. For instance, if the game is configured for a young child, then the child can use his or her imagination to pretend object 12 is hiding from him or her.
A transmitter device 18, shown best in FIG. 2, that is capable of continuously transmitting a signal to the seeker unit 14 is associated with object 12 so that the seeker unit 14 can determine how close the game participant 16 is to the hidden object 12, as described in more detail below. As is known in the art, transmitter unit 18 can be incorporated inside object 12, on the outside of object 12 or incorporated into or on an accessory of the object 12 (i.e., if object 12 is a doll, the accessory can be a purse attached to the doll). Naturally, the size of object 12 will, to some extent, dictate the size of the transmitter unit 18. Unlike several of the prior art devices described above, however, the preferred embodiment of the present invention 10 utilizes a transmitter unit 18 that does not speak or emit any sound from object 12. Instead, object 12 merely transmits a signal that is received by the one or more seeker units 14. As described below, this increases interaction with the game participant 16, forces participant 16 to better utilize and develop his or her cognitive thinking skills and makes the game much more fun (by not making it too easy or too hard, particularly for young children). As is known and commonly available in the art, the preferred embodiment of the apparatus of the present invention utilizes a transmitter 18 in object 12 that is battery powered. Object 12 should have an on/off switch 22 somewhere thereon that is operatively connected to transmitter 18 to turn transmitter 18 off to conserve the battery power when the hide and seek game 10 is not being played.
As shown in FIGS. 3 and 4, the seeker unit 14 of the preferred embodiment of the present invention 10 has a housing 24 with a receiver 26, a voice activated sensor 28, speaker 30 and associated microprocessor circuitry 32 located in housing 24. Preferably, housing 24 should be small enough to fit into a child's hand, be worn on a strap around the child's neck (as shown in FIG. 1) or be able to be clipped to the child's clothing. Alternatively, seeker units 14 having different sized housings 24 for different sized participants 16 can be made available. One such configuration for the housing 24 is a pager-sized unit that can be made out of a fluorescent plastic material or other materials that appeal to particular participants 16, such as children.
The receiver 26 in housing 24 receives the signal 34 transmitted by transmitter 18 in object 12 and processes the signal 34 to determine the relative proximity of the object 12 to the participant 16. Initially, such as when the seeker unit 14 is activated and/or the participant is at a first position 36, the seeker unit 14 receives the signal 34 from transmitter 18 and determines a first distance 38 between the participant 16 and object 12. This first distance 38 amount is stored in the seeker unit 14. After the participant 16 moves to a second position 40, he or she activates seeker unit 14 causing it to perform another distance calculation at second position 40 to determine second distance 42. Seeker unit 14 then compares the second distance 42 to the first distance 38 and determines a change in distance amount (i.e., second distance 42 minus first distance 38). Seeker unit 14 then processes the change in distance to determine whether the participant 16, who is now at second position 40, is closer or further away from object 12 than he or she was at first position 36. In addition, seeker unit 14 should be configured such that it stores and tracks the most recent proximity determinations to be able to determine if participant 16 is getting relatively closer or farther away from object 12 over a period of several positions. It is not necessary that seeker unit 14 of the present invention 10 be able to calculate the actual distance (i.e., in feet and/or inches) between object 12 and participant 16. Instead, it is only necessary that seeker unit 14 be able to measure the relative strength of signal 34, with the weaker signals 34 indicating seeker unit 14 (and therefore participant 16) is further away from object 12 and stronger signals 34 indicating participant 16 is closer to object 12.
Depending on how close or how far away participant 16 is to object 12, seeker unit 14 will say a game message, comprising one of various phrases, to participant 16 that is appropriate for his or her relative closeness to object 12. For instance, if participant 16 has moved further away from object 12 the seeker unit 14 could speak the phrase "you are cold" or "you are getting colder" (or similar phrases) and as participant 16 moves closer to object 12, the seeker unit 14 could transmit the phrase "you are getting warmer" or "you are warm" or other such phrases to let participant 16 know he or she is getting closer. Later, when participant 16 gets very close to object 12, as determined by the distance calculations, seeker unit 14 can transmit one or more game messages that comprise appropriate phrases such as "I can see your feet" or "wow you are really hot" (depending on the type of object 12) which indicate how very close the participant 16 is to object 12. When participant 16 is basically at object 12, the seeker unit 14 can communicate an end message that says "you have found me" or which squeals in delight or make other indications of having been found (as appropriate for object 12). As with the transmitter 18 in object 12, seeker unit 14 should be battery powered and include an on/off switch 44 to conserve power when the game 10 is not being played.
In the preferred embodiment of the present invention 10, participant 16 activates the measurement calculation/determination by seeker unit 14. In a preferred embodiment, as shown in FIG. 4, the present invention 10 includes a voice activated sensor 28 in seeker unit 14 is configured to initiate the information processing described above. Specifically, when participant 16 speaks into or toward seeker unit 14, seeker unit 14 will receive signal 34 from transmitter 18 and, with microprocessor 32, determine the relative distance between participant 16 and object 12 and the change in distance. The voice activated sensor 28 is preferred due to the enhanced interaction that the participant 16 will have with game 10. After processing the signal 34 and determining distance (first 38 or second 42) and the change in distance, the sensor sends the appropriate signal to the speaker assembly which speaks to participant 16 through seeker unit 14. In another embodiment of the present invention 10, seeker unit 14 can comprise a push button, switch or similar device in addition to or instead of the voice activated sensor 28 to activate,the sequence of determining the relative proximity of the participant 16 to the object 12. When participant 16 has moved to a new position (i.e. the second position 40), he or she would push the button, flip or move the switch or otherwise initiate the above sequence.
Technology related to devices necessary for the transmitter and seeker units is set forth in U.S. Pat. No. 5,495,357 to Osterhout; U.S. Pat. No. 5,686,887 to Chen et al.; U.S. Pat. No. 4,285,158 to Courts et al.; U.S. Pat. No. 4,496,149 to Schwartzberg; and U.S. Pat. No. 5,204,657. To the extent that the disclosures set forth in the above-mentioned patents is necessary to understand the configuration or operation of the present invention, that disclosure is incorporated herein as though fully set forth in the present text.
In use, the transmitter unit 18 in object 12 is activated by turning the switch 22 or other on-off device to the on position and then a parent or another person hides object 12 in a location where it cannot be easily seen. Once hidden, the game participant 16 (i.e., the child who will be seeking object 12) activates seeker unit 14 by turning the switch 44 or other on-off device to the on position and begins looking for object 12. If utilized, the seeker unit 14 communicates an initialization message (such as footsteps running away, laughing and/or a statement such as "come and get me") to the participant 16 through speaker 30 in seeker unit 14. In the preferred embodiment, the game participant 16 speaks into the seeker unit 14 and the voice activated sensor 28 causes the microprocessor 32 to determine a first distance 38 that is associated with the participant's first position 36. Alternatively, the game participant 16 will push a button, flip a switch or other action to initiate the determination of the first distance 38 (and later second distance 42). The participant 16 then moves in a direction he or she believes the object to be. When desired, participant 16 stops at a second position 40 and reinitiates the distance determination by seeker unit 14, causing it to determine the second distance 42. The microprocessor 32 in seeker unit 14 then compares the second distance 42 with the first distance 38 to determine a change in distance and whether the change in distance has resulted in the participant 16 being closer or further away from object 12. The seeker unit 14 then communicates a game message to participant 16 through speaker saying a phrase or set of phrases that is appropriate for the change in distance (i.e., that which is indicative of the relative location of object 12). Participant 16 then moves again and the above process is repeated until the participant 16 finds object 12. As such, the game of the present invention 10 is much more interactive for the participant 16 than the games and methods of the prior art. Because object 12 communicates to the participant 16 only through the seeker unit 14, even when the object 12 is "speaking" to the participant, the game 10 eliminates the prior art problems associated with the sound coming directly from object 12, which makes the game too hard (i.e., the child cannot hear object 12) or too easy (i.e., hearing object 12 gives away its position). Because the sounds come out of the seeker unit 12 itself, the participant 16 can always hear it, but it does not give away the location of the object 12. This allows the game 10 to be challenging up to the end. As such, the enhanced hide and seek game of the present invention 10 provides many benefits over the prior art.
Various modifications can be made to the game 10 of the present invention. For instance, as described above, seeker unit can be programmed to communicate end messages to participant 16 through speaker 30 that indicate how close the participant is to object 12. In addition, seeker unit 14 can be configured to continuously determine the distance between the participant 16 and object 12 and indicate to the participant whether he or she is getting closer or wandering away from object 12. Seeker unit 14 can include a visual screen that displays the various initialization, game and end messages in words in addition or as an alternative to speaking the words through the speaker 30. This would encourage the participant to read and would also allow deaf participants to play the game 10. In addition to speaking or displaying end messages when the participant 16 is close to object 12, seeker unit 14 can also transmit other indications of how close the participant 16 is to object 12. For instance, seeker unit 14 can vibrate, flash a light, ring or transmit other sounds that would indicate to the participant that he or she is very close to or has found object 12. In another alternative embodiment, object 12 could comprise a receiver unit that receives signals from the seeker unit 14 or another type of unit. This alternative configuration would allow the participant's parent or the person who hid the object 12 to speak into the device and cause his or her voice to be heard through the speaker in the object 12. This would be useful to further entice the participant to find the object 12 or to "surprise" him or her upon successfully finding object 12. A variation of this embodiment is that object 12 can be configured such that when the participant, and therefore the seeker unit 14, is very close to object 12 it will automatically speak or issue forth a noise or other indication of being found.
While there are shown and described herein certain specific alternative forms of the invention, it will be readily apparent to those skilled in the art that the invention is not so limited, but is susceptible to various modifications and rearrangements in design and materials without departing from the spirit and scope of the invention. In particular, it should be noted that the present invention is subject to modification with regard to the assembly, materials, size, shape, and use set forth herein. For instance, there are numerous components described herein that can be replaced with equivalent functioning components to accomplish the objectives of the present invention.
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|System and method for playing a virtual game by sensing physical movements
|21 déc. 2012
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|28 sept. 2001
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|Electronic toy and methods of interacting therewith
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|Method and System for Scavenger Hunt
|11 mai 2012
|11 oct. 2012
|Creative Kingdoms, Llc
|Interactive toys and games connecting physical and virtual play environments
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|29 janv. 2004
Owner name: SHELCIN DESIGNS, INC., CALIFORNIA
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text:
We all have read the reports where Ben Affleck goes into short details regarding the characteristics his character Bruce Wayner/Batman will convey in Zack Snyder's upcoming [Batman v. Superman: Dawn of Justice](movie:711870).
Just in case you guys have missed out, here's the quote:
"I think it's a necessity, historically, in the tradition of these films. For me, anger is so deeply buried and contained that when it does kind of come out, it comes out in stronger bursts.
I tend to be respectful, polite, get along, put up with, put up with, put up with... then, when it finally emerges, it's not something I have a ton of control over.I'm not gonna go into a Wolverine berserker rage, but I do have a, I do..That is an interesting thing that you point out. That's my personality...
By the way, that's a character flaw, I think. I should sit down and say, 'Listen, I just want to let you know what happened there wasn't OK', instead of going, let it go, let it go, let it go ... 'Ah, that's not a big deal', until finally you just pop!"
(Source: DarkHorizons.com)
Historically, BATMAN is a character filled w/ rage + vigilance. But, he's often kept that from clouding his judgement while fighting crime on the streets on Gotham.
Hopefully the part where the character being filled with rage & anger will NOT become another negative for folks who may be on the fence about the film. As we all know, Zack Snyder's Man Of Steel has been criticized for being too brooding--well, at least according to some Superman purists.
There's a big chance that both Superman and Batman will face-off, either physically, or due to their difference in morality. However, I am hoping that in Batman v Superman, Bruce will face an event that will help him get over his anger in order to help Clark face his own demons and get over his. I think the best part of their partnership would be that they both have something to learn from each other--despite their conflicting views regarding crisis prevention and such.
In addition, there's one thing I would love and hope for. I would deeply hope that Zack Snyder would NOT make rage the only distinctive trait for Batman. Bruce Wayne/Batman may be a character whose actions have been driven by tragedy. But, he's also a man who has learned how to suppress his rage in order to fight for the greater good. Batman must be the polar opposite of Superman. Having two characters being both brooding and moody would indeed ruin the idea that these two characters must contrast one another idealistically. It's what makes them both interesting in their own distinctive way.
Give me your feedback. I'd love to know what you guys think, in the comment section, below. - Phoenix DA NERDETTE (@Da_Nerdette)

subset: commoncrawl


text:
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Author Archives: praymont
"[I]t seemed to him as if he were beholding in a magic panorama a future where he himself was sliding into that pleasureless yielding to the small solicitations of circumstance, which is a commoner history of perdition than any single … Continue reading
"The terror of being judged sharpens the memory …. Even without memory, the life is bound into one by a zone of dependence in growth and decay; but intense memory forces a man to own his blameworthy past. With memory … Continue reading
"Mr. Bulstrode was conscious of being in a good spiritual frame and more than usually serene, under the influence of his innocent recreation. He was doctrinally convinced that there was a total absence of merit in himself; but that doctrinal … Continue reading
"I find that what is called being apostolic now, is an impatience of everything in which the parson doesn't cut the principal figure. I see something of that in Mr. Tyke at the Hospital: a good deal of his doctrine … Continue reading
Party is Nature too, and you shall see By force of Logic how they both agree: The Many in the One, the One in Many; All is not Some, nor Some the same as Any: Genus holds species, both are … Continue reading
"Doubtless a vigorous error vigorously pursued has kept the embryos of truth a-breathing: the quest of gold being at the same time a questioning of substances, the body of chemistry is prepared for its soul, and Lavoisier is born. But … Continue reading
"'What is your religion?' said Dorothea. 'I mean — not what you know about religion, but the belief that helps you most?'" — George Eliot, Middlemarch


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Letter(s) from Maria Somova to Jessey (USA)
Letter 1
Hello! Have good day? I hope, that You have time to send me some messages that we could it is better to learn about each other. I shall tell a little about myself; my age of 27 years old and my birthday on March, 27, friends name me is Angel. I was not married and I live in an apartment with my parents. Some years after terminati on training I worked the lawyer. To me To like productive leisure, periodically go in for sports for maintenance of a body. I like to travel and be in different places, but My work does not allow me to do it frequently. I have many friends, We sometimes together spend time, play billiards and tennis, we have Other entertainment. I send you the picture that you knew my person. Me very much like different sweet things, such as a pie, cake, sweet. But frequently I do not permit itself to have it to not be thick. Still I love beautiful clothes and different things of light colours. I like of light tone, such as light-blue, pink, beige. And what your favourite colour? Please Ask things interesting you about me and inform me some The information on you: what you love an entertainment? What your character? What You love qualities in women? Whether You had the wife? I shall answer on your questions and to inform you it is more about itself in following e-mail! I shall be To wait for your messages. My email is email@example.com I with impatience shall wait letter from you and I shall answer you at once as soon as you to me write. it will be pleasant for me to see your new photos and to learn a lot of new about you. Write to me I wait.
Your friend Olga.
Letter 2
Hi lovely! I am glad to read your message . I feel itself it is a little inconvenient. Because I had to address to you for the help. I always counted myself the independent person, which itself can solve all problems. But, this time, I could not all to take into account and was mistaken that I can pay all travel itself . When I travelled earlier, it costed for me less. But I it is happy, what now I have you - the person, which can come to me to the aid and help me in a life. After ours acquaintances, at me varies sensations of. Earlier I counted myself the strong and independent person, and it was pleasant for me to feel, that I can care of myself. And now I feel simply the woman who requires support. But it is pleasant for me, to feel beside strong the man which protects me from all excitements of a life! I informed a place of arrival to you to the agent and he expected the staying charges for me. It will be for me 1750 USD. Here tickets, insurance, road up to the airport and some other necessary charges. With me have still remained money, after payment of the first parts of cost. It near 750 USD, and now is necessary for me, in 3-4 days near 1000 USD to pay in agency the second part of cost travel. I hope dear, that this money not difficulty for you and you can help to pay to me, in 3-4 days, 1000 USD in agency . Lovely, I hope, that I did not make to you difficulty by the haste. Probably it is not planned expenditure for you. If it so, not become angry about me please! I very much miss on you and I wait for ours meetings. I shall inform to you some news which I learned from the agent. He informed me, that they do not accept, for payments, bank moving of money to the account, from private persons. They accept such payment only from the organization at travel by groups. Therefore I to me too should make the second part of payment by cash. The agent has told, that in our city some banks are engaged in moving of money from other countries. he has told. That they make it quickly, it demands for them about one day. In our city some systems for moving work. It " Western Union ". You need to go in bank in which is office. In bank to me have told, that such offices are available in each city, therefore for you the problem will not find it. When you will send money, you will need to specify my full name . When I shall receive this money I should specify your full name and the address. Also, I should inform in bank confidential number (MTCN.) this number to you inform in bank at sending money, and you will need to inform this number to me in the messages. All moving will borrow some hours, but it will be necessary to pay for it the some people money to bank. I think that it is a reliable way of moving.
My information :
My the first name is Olga
My last name is Sergeeva
Russia , Obninsk,
Gagarina Street 45.apt 72,
postal index 249030.
I wait for your messages! Thousand kisses.
Yours Olga


text:
Linkin Park Inducted Into Guitar Center's Rock Walk
They forever cemented their handprints alongside some of music's greats.
Linkin Park have become the latest act inducted into Guitar Center's Hollywood RockWalk, Loudwire reports. The band took part in a special ceremony yesterday (June 18) at the Los Angeles' Guitar Center, where they forever cemented their handprints alongside some of music's greats.
"Guitar Center Sessions" host Nic Harcourt and KROQ DJ Ted Stryker each offered some kind words and impressive stats about the band before they were introduced to those in attendance. Stryker offered, "They're one cohesive unit. They take what they do very seriously. And they also realize that just because you have a hit record, that does not guarantee anything. Cause in two years, you better have that same work ethic, you better be great to your fans, and you better work hard, you better tour like crazy and you've got to be incredible live. Linkin Park has done that from Day 1."
Before placing their hands in the cement, the band chose Chester Bennington to speak on their behalf and in reflection, he recalled, "This spot in LA, this strip of LA, really means a lot to me. It was the very first place I met these guys."
Later, during the Q&A session, Bennington joked that he was planning to set up a pen-pal relationship with his handprints, before offering the more serious answer, "I definitely think it'd be fun to bring my kids down and show them this type of thing. It's just an interesting thing that not everybody gets to be a part of. It's fun for them to see me in a different way. I'm sure that my 8-year-old son truly believes that I'm a superhero, cause I told him that that's what I do, so it'll be fun and I think he enjoys seeing these kind of things. So yeah, we'll come back and visit it."
Meanwhile, DJ Joe Hahn joked, "I think it'd be cool if someone ever made a movie about us where at the end of the movie, we're old men. And we come back here and go, 'Awww' and put our hands in it."
Speaking about their actual block that will be added to the RockWalk, Mike Shinoda added, "When we were walking in this morning, I was immediately really disappointed in our band for not having a mascot. 'Cause I realized that Eddie has the skeleton hand in the front, the Iron Maiden one, it was making me wish that we'd had that in our band."
The guys also reflected on the early days, playing their first show in a bedroom at a fraternity party. Bassist Dave "Phoenix" Farrell also recalled, "It's kind of funny, but we used to play one show seemingly every two months or something ... and we'd play the show and play our grueling 20 minute set, we'd be exhausted and then we'd take like two months off," to which Shinoda jokingly added, "We need to go back to that model."
Check out video of Bennington's speech and Kathy Flynn's photos of the band placing their handprints in cement below.


text:
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MOVIE SYNOPSIS [ General Audiences ] With the actor direction of Christopher Caldwell and Zeek Earl, Thomas Castle heads the cast of this movie of USA, with script in English (with subtitles), whose presentation to the public was scheduled for 2014. You can watch Prospect online on TV cable or theaters with original audio in English at different dates. This film premiered in theaters in 2014.
Rating: 5 by 138 users./
Runtime: 14 minutes
Thomas Castle, Tony Doupe, Callie Harlow and Joshua Miles.
Short film, Drama, Action.
14-minute film (full movie) directed by Christopher Caldwell and Zeek Earl.
The original audio of Prospect has dialogues in Dolby Digital, it was produced in USA.
It premiered in cinemas or television in 2014.
Screenplay written by Christopher Caldwell.
Zeek Earl.
Kathryn V. Fields, Elias Thompson, Robin Caldwell, Lucas Zaiden, Brice Budke, Yuki Caldwell and Brett Bozeman.
This film was produced and / or financed by Shep Films.
Composed by Daniel L.K. Caldwell.
Without commercial breaks, the full movie Prospect has a duration of 14 minutes; the official trailer can be watched in streaming on the Internet. You can watch this full movie free in EnglishDolby Digital in movie TV channels, renting the DVD or with VoD services (Video On Demand player, Hulu) and PPV (Pay Per View, Netflix).
See the page of this full movie, Prospect in FULLTV Movies.


text:
EMPIRE STRIKES BACK: Episode V, 1980. Original "Wrecked Walker" commercial movie poster ("23 1/2″ x 37″") for sale starring Mark Hamill, Harrison Ford, Carrie Fisher, director Irvin Kershner and producer .
Not much is known about the origin of this poster, or its use. If anyone has any information please <Contact US>.
This original commercial poster is in very fine to near mint condition and doesn't show any major or minor defects to note. Only signs of the slightest wear are along the edges.
Condition C8-9. Sold for $495
For all our <Star Wars> posters follow the link!
The Limited Edition Art and Antiques was established in 1994 in Historic Downtown Katy, Texas and features an eclectic variety of antiques, ephemera and original folk art created by the proprietor Elizabeth Proctor.
We specialize in the sales, linen backing, restoration and framing of vintage posters, We purchase collections and offer consignment services for your collections.
Follow us on Facebook at
"About Limited Edition"
Gallery Phone: 281-391-1993
EMail: [email protected]
Location: 5717 Second Street Katy, TX. 77493
Find Us – Google Map


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biggest oversize loads, loading heavy equipment, biggest logging truck in the world, about heavy construction … – Video 2017
#Construction #Equipment #Financing #leasing and #loans
Business News headlines
- Is this the last Black Friday?
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- This bond could shelter 200 homeless people
- 17 years without a raise? Welcome to Brexit Britain
- Burj Khalifa developer's shares flop on market debut
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- Angry Birds, angry investors: Rovio shares fall 20%
- Displaced Puerto Ricans' obstacles getting health care
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- 'Bloody' video game will get socialist makeover for China
- How to celebrate Friendsgiving on a budget
- Trump Organization and Trump SoHo cut ties
- FB shows users what Russian propaganda they liked
- Gayle King: Charlie Rose allegations are 'painful'


text:
In in his absolute gold mine book The Secrets of Making $10,000 on eBay in 30 Days eBay power-seller Omar Johnson shows you the money-making strategies that he consistently uses to make money on eBay. You will learn how to dominate a niche market, how to outsmart and crush your eBay competition, how to insure that you profit from all of your eBay auctions, how to think, act and profit "outside of the box" and make a fortune. You'll also learn how to smoothly navigate the eBay waters, successfully avoiding the potential pitfalls that will kill your career as an eBay seller.
In addition, the following powerful secret eBay selling strategies will be revealed to you: "Find a Thirsty Crowd Strategy", "Second Drink Strategy", "Micro Targeting Strategy", "Karate Chop Strategy", "It's Used but So What Strategy", "The Refurb Strategy", "The Big Profit Strategy", and "The Option Strategy".
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Worst Audiobook I have heard....disappointing
- Gordon
NO. Sorry, if you're a powerseller, use some of those powersales to invest in a professional to read your book to us. You will never get your info across to listeners in this manner. Life is just too short!
That there might have been tidbits in here that I could in fact use in my own ebay business but I could not bear to listen to another word of this to find any nuggets in here.
Like...talking...at...half...speed.... No. Like....reading...his...book...at...half...speed. Could not get beyond the first 10 minutes.
The reader.
Really ticked that this book was not available for return. If it had been, I would have taken a refund and not bothered to review. Since I have no other way to show my displeasure, it's 1-stars all the way. Hey, I paid $10+ for 10 minutes of introduction. I'm extremely disappointed.
- L. Tedder


text:
Posts Tagged 'mass ethnography'
Mobile Qualitative – How Does It Fit In The Research Toolkit?Thursday, April 3, 2014, 9:13 am 3 Comments
Can technology experts, however user-experience focused, create platforms that truly help the touchy-feeling world of Qualitative Research? If Revelation is an example, then it appears so.
Market Research And Mobile Self-Ethnography – An Interview With Siamack SalariTuesday, March 18, 2014, 6:25 am 5 Comments
Mobile self-ethnography is clearly an area with massive potential - many of us document our daily lives in one way or other using our Smartphones.
Reflecting On The Reality Of Research: A Pre-BAQMaR Conference Interview With Orlando Wood of BrainJuicerFriday, December 2, 2011, 20:40 pm 1 Comment
The BAQMaR Annual Conference is being held December 8th in Ghent, Belgium. It's going to be one heck of an event, with a stellar line-up of true leaders in market research presenting on the topics that will be driving the industry forward in the years to come. BAQMaR invited me to conduct interviews with speakers at the conference and here is the first of that series: a chat with Orlando Wood, Managing Director of BrainJuicer® Labs.


text:
Sole loss continues to motivate Arthur Villanueva
As the cliché goes, what doesn't kill you makes you stronger.
In his eight-year prize fighting career, Arthur Villanueva (30-1, 16 KOs) has only tasted defeat once.
Back in 2015, Villanueva absorbed the sole loss on his slate at the hands of McJoe Arroyo. The match had all the marbles on the line, as the vacant IBF world Super Flyweight title had been up for grabs. And the match still to give him nightmares, as he continues to believe that he had won the fight.
Nearly two years have passed, but Villanueva still remembers that sting of defeat. It is not because he has not moved on from it, however; rather, he treats it as a pivotal experience that has helped him move forward.
Since that loss, the 30-year old Negrense has strung together a three-fight win streak and is on the verge of another world title shot.
But if he had not experienced the Arroyo fight, this would not have been possible, according to him.
"Siyempre may natutunan din ako sa laban ko kahit natalo ako at naging inspirasyon ko din yun para manalo ako sa mga laban ko," Villanueva, who is slated to fight Zolani Tete (24-3), this weekend in the UK, told Tiebreaker Times. "Kumbaga yung negative impact sakin sa pagkatalo ko ay ginawa kong positive para mas maging better fighter pa ako sa mga susunod kung laban.
"Yung mga na-learn ko dun sa laban namin ni Arroyo kailangan kong i-apply ngayon sa laban ko kay Tete. Dapat maipakita ko na panalo ako bawat round."
The loss forced Villanueva to re-assess himself and take an even more detailed approach to fighting. From the preparation down to the fight itself, he makes sure to be diligent — especially with his conditioning. In addition, it made him realize that a move to bantamweight was necessary.
The result? Better performances and more exposure.
While the sacrifices he has made may be painstaking, Villanueva has taken it as a challenge to reinvent himself as a boxer. Moreover, has given him the right focus for every task at hand.
"Naging matured na talaga ako sa laban ko since nung pagkatalo ko kay Arroyo at malaki na din ang pagbabago ng kondisyon ko mula ng umakyat ako ng timbang. Mas gumanda ang kondisyon ko," he pointed out.
A shot at reigning WBO bantamweight king Marlon Tapales (29-2, 12KOs) could be looming if he impresses against Tete — an All-Filipino showdown that he has looked forward to since the "Maranding Nightmare", and against a fighter who also trains out of Cebu and is his good friend.
"Matagal ko ring hinintay ang laban na iyon since nasa 115-pounds pa kami pareho," he said.
"Pinaghirapan ko ang preparation ko ngayon at nag-ensayo ako ng mabuti dahil alam ko na ito lang din ang chance ko na makabalik ulit sa world title fight.
"Kung sakaling kami [ni Marlon] ang mag-aabot, siguro pareho kaming ma-prepressure dahil nga world championship eto. Pero alam ko 'pag dating na sa ibabaw ng ring talagang ibibigay mo lahat ng galing mo eh at sigurado akong magiging magandang laban ito," he promised.


text:
Diane Von Furstenberg Navajo Stripe Dress Gown NWT(6)
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Diane Von Furstenberg "Navajo Stripe" Dress size 6 NWTDetails: Retail price $325.00 Size 6 colors Black,creme white,and gray Style Double V neck,cut on the bias, empire waist The fabric is 100% silk,,This dress is fully lined 95% silk 5% lycra This dress is gorgeous and classy,Perfect to any type event ,and very flattering to the figure,T is minor thread pulls on the inside seeming but not anything that would be noticable especially while wearing dress is brand new and in great condition!! Happy Bidding... Thanks for considering me! Im for any & all questions(please contact me through ebay messages only I dont check email as often).All Sales are Final!!!Please read all information carefully.And see that my discretion matches my photo's as always.Bid with Confidence!!!,I list all my items to exact conditon so you wont be getting any surprises!,Please be prepared to pay when auction ends so I can ship your item off to you as soon as possible,Some of my items do have a ink line running through the label This is only to prevent illegal Returns and does not effect the Quality of the item in anyway!I prefer Paypal as My payment,any international bidders please contact me for the shipping cost,& bidders with no feedback please contact me aswell.I take all my ... read more


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Visit the exhibit to walk among the winning bird photographs from this year's Audubon Photography Awards and learn more about your local birdlife and Audubon Vermont's work. From songbirds wreaking havoc on much larger raptors, to couples dancing in the throes of courtship, the spectrum of performances is near infinite. We're lucky that our contestants were able to get them on camera.
Arts Alive Gallery @ Main Street Landing's Union Station
1 Main Street, Burlington, VT
Opening Reception: Friday, January 27, 5:30 - 7:30 pm
Exhibit: Friday, January 27 – Thursday, February 2
The Exhibition Space is open to the public Monday – Friday from 10am – 6pm
More details...
White River Gallery @ BALE
35 South Windsor Street, South Royalton, VT
Opening Reception: Saturday, February 4, 4 - 6 pm
Exhibit: Saturday, February 4 - Thursday, February 9
The Exhibition Space is open Sunday, February 5 from 12 pm - 4 pm, and
Monday, February 6 - Thursday, February 9 from 10 am - 4 pm.
Other times by appointment: Contact: Dian Parker, Gallery Director firstname.lastname@example.com
More details...
The Skinny Pancake
89 Main Street, Montpelier, VT
Reception: Wednesday, February 15, 5:30 - 7:30 pm
Exhibit: Saturday, February 11 - Thursday morning, February 16
The Exhibition Space at The Skinny Pancake is open to the public daily from 8 am – 8 pm.
More details...
Selected from over 7,000 entries—submitted from all 50 states, DC, and Canada—the winning photos were published in the May-June 2016 issue of Audubon magazine. A panel of five judges had the daunting task of sifting through the stunning images and grading them based on technical quality, originality, and artistic merit.
The contest judges were:
- Kenn Kaufmann: Bird-guide author, Audubon field editor
- Melissa Groo: Professional photographer and 2015 Grand Prize winner
- Steve Freligh: Co-publisher of Nature's Best Photography
- Kevin Fisher: Audubon creative director
- Sabine Meyer: Audubon photography director
Read more about the 2016 Audubon Photography Awards here.
On a somber note, half of the species in the winning and honored photos are birds identified as threatened or endangered by climate change in Audubon's Birds and Climate Change Report (climate.audubon.org), which shows that 314 bird species in North America face an uncertain future due to shifting climatic suitability. The situation is indeed dire but there are reasons for hope.
But wait, there's more…
- The judges for the Audubon Photography Awards put together their Top 100 Birds Photos from the 7,000 images submitted. Get lost among some of the world's greatest bird photography.
- Feeling inspired to pick up your camera? Here are tips and how-to's from pros on how to get started (or up your game) with nature photography and capture truly stunning bird shots.
- Remember though: While photography is generally a fun and rewarding way to appreciate birds and other wildlife, there are rules that must be followed. Overly ambitious birders can push the limits of what's considered safe for their feathered subjects. Lesson one: The well-being of the birds comes first. Learn about bird photography ethics.
- Okay, now that you've been inspired by the best and educated on how to operate safely, find out what gear is required to make your bird photo shoot a complete success.
Thank-you to our Sponsors and Partners for making this event possible:
- Main Street Landing – Host Sponsor for Burlington exhibit
- The Skinny Pancake – Food Sponsor for Burlington Opening Reception and Gallery Sponsor for Montpelier exhibit
Special Thanks to:
- Arts Alive and SEABA for partnering with us on the Burlington Exhibit
- The White River Gallery @ BALE for partnering with us to bring the exhibit to South Royalton
- Vermont Conservation Voters for partnering with us for our Montpelier Event


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4311 Sara Rd SE, Rio Rancho, NM 87124Request info Add to list
To view building contacts please sign in with your Pro account or create a pro account.
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Building Details:
• Year Built: 2008
4311 Sara Rd SE is an office property for lease in Rio Rancho, NM. The property currently has 1 office space for lease and is marketed by Sperry Van Ness Commercial Real Estate Advisors.
• 100% Leased
• NOI a/o 7/1/2012 - $406,496
• 9.5% Cap rate on actual income
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text:
Towa no Kizuna
Type Music
Airing Status Finished Airing
Duration 3 min. per episode
Air Date Oct 19, 2011
Genres music

Limited single release from Daisy x Daisy featuring the ninth intro theme of the series Fairy Tail has on the bundled music video Towa no Kizuna feat. Another Infinity.

(Source: AniDB)

Recent EpisodesAll Episodes
Anime Relations
No Relations Found.


text:
The phrase "college and career readiness" invades education discussions from classroom technology to the Common Core. But what does it mean? Now, 32 states and the District of Columbia have called for the development and adoption of a statewide college and career readiness definition.
From sports to exercise routines, the latest programs and activities in physical education aim to get students motivated and excited about being fit.
Fitness monitors and other new technology allow teachers, parents and students to track progress or stream fitness videos to mobile devices. These programs offer the flexibility to work out inside or outdoors.
Adventure to Fitness
Transportation may be the most complex and costly issue. But to keep homeless students from dropping out or falling too far behind in class, administrators have to tapped into federal funds and community donations to provide tutoring, school supplies, extra meals and clothing, among other necessities.
Districts in the midst of Common Core implementation are increasingly turning to instructional coaches to help teachers master the new skills needed.
Administrators say these coaches, whose positions were cut in many districts during the recession, are now a valuable investment for time-strapped principals working to ensure schools are transitioning smoothly to the new standards.
The number of U.S. students who come from low-income families has long been the metaphorical elephant in the room when it comes to education funding. But, according to a new report by the Atlanta-based Southern Education Foundation, it's a problem that can no longer be ignored.
More districts now deliver speech and occupational therapy online. It's a solution for staffing shortages, especially in less populated areas, when therapists can provide therapy, participate in IEP meetings and handle other tasks remotely.
Students trained in IT support are providing teachers with Johnny-on-the-spot resources and bolstering the responsiveness of districts' lean tech staffs. The eager students provide districts with an inexpensive and much-needed tech resource; and the students gain experience, new skills, and confidence.
Ninth graders in North Carolina take all their classes on the campus of a major state university. Early-college high school students in Connecticut can gain an inside track to one of the world's largest tech companies. Online and blended learners in Michigan can spend a fifth year in high school and graduate with an associate's degree.
No matter the grade or skill level, the newest mathematics tools and programs aim to make learning various math concepts an adventure.
Being adaptive, engaging and fun, products try to meet the needs of individual students while aligning with the Common Core and other state standards. Here are some of the latest math tools in light of NCTM's conference in April. Big Ideas Math
Teach students math procedures if you want them to solve equations. Instill a deep conceptual understanding of mathematics and get them thinking like mathematicians, and you've prepared your students to meet the challenges of the 21st century.
Are teacher prep programs giving out A's and honors distinctions too easily?
You think math and English have high standards? Try the arts.
The National Core Arts Standards were released in October. They update the initial standards released in 1994, which included instructional guidelines for dance, music, theater and visual arts.
As the U.S. Department of Education combs through the public comments received on its proposed federal regulations for teacher preparation programs, citizens must wait—probably until late summer—to learn the fate of the vast and controversial proposal.
The plan will require states to rate teacher preparation programs based on graduates' performance—and then tie new teaching students' eligibility for federal financial aid to those ratings.
Under a statewide program first funded in 2013, Vermont students can leave public high schools before their senior year to enroll full-time in college.
They can then graduate from high school with a full year of college credits. While students don't pay tuition, they do have to pay for textbooks and fees.
A magnet program in the booming field of computer game design draws career-focused high school students from across Florida's sprawling Hillsborough County school system.
Middleton Magnet High School houses four STEM programs, including the Academy of Computer Game Design, which opened in fall 2008 with a four-year, four-course track.


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Dafne Valle, E.I.T. – Graduate Engineer
Dafne Valle Javier recently achieved a degree of Doctor of Philosophy in Civil Engineering specializing in Transportation Engineering from the University of Puerto Rico, Mayagüez Campus. During her graduate studies she was awarded the Dwight David Eisenhower Transportation Fellowship of the Federal Highway Administration for two consecutive years. She had published and presented in various international forums such as: 1st International Road Federation Congress (IRF), Highway Safety Iberoamerican Congress, International Latin American and Caribbean Conference for Engineering Institutions and the Transportation Research Board 93rd Annual Meeting. Her experience includes working on the construction division of the Puerto Rico Highway and Transportation Authority and the Project Control Division of the Urban Train Project of Puerto Rico. She is the proud mother of Jan Carlo and loves to spend time with her family and friends. She also enjoys to work for nonprofit organizations and traveling.


text:
In the early days of Vespa and Lambretta riding, high-end manufacturer "Covolo Torino" was famous for its luxury seats. These seats were well renowned for their perfectly comfortable seating combined with the typical 2-tone design of the 1960s. They are comparable to the "S.A.T. Torino" and "Gandolfo" seats. Now they are back in production: manufactured in stainless steel with a very nice chrome finish. These high-quality seats are handmade, make sure to order quickly as this is a limited edition only.
SIP-TiP: fitting seat covers have to be ordered separately.


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|Applies To:
|I want to create a template page by customizing the CSV_include template page, basically having my own template by editing from the CSV_include template.
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create a new project as our own "include" project. We can then copy
the base template from CSV_include pages (xp_style - normal, etc)
and RENAME it (for our custom template).
By having our own "include" project, we can then edit the template page we have copied as we prefer.
This is advisable because when we modify the template page from the CSV_include, it will get overwritten when there is version upgrade in citect, it will cause problems and inconvenience. Having our own "include" project which have customized templates will be beneficial as it is reusable in any version.
Finally, we can have our own "include" project along with CSV_include project to be used in any project.
Related Links


text:
The Fellowship of Christian Athletes engages coaches and athletes to grow in their faith and sport.
Introductory Information
2014 Spring Season
Welcome parents and players!!
We are anticipating our ninth lacrosse season as an FCA team. We are currently scheduling games for this season and intend to have another full game schedule with both pre-season scrimmages and games. This team is a varsity level team committed to diligent practice, serious competition, and Christian discipleship. We believe there is much character developed through the participation on this team. We ask all players to commit themselves to giving their best effort for God's glory at all times!
Registration Forms
See "Required Forms" at the bottom of this webpage. Please print and sign all forms and mail them with your registration fee to the address noted below.
Registration Fees
Make check payable to FCA Varsity Lacrosse due by February 15.
Mail registration fee and forms to:
Jack Wotell
14100 Glen High Road
Baldwin, Maryland 21013
Player Eligibility
Equipment/ Uniform
Note: FCA helmets may be available for purchase. If interested in purchasing a new helmet, contact Ryan Horanburg (FCA Lacrosse) 410-891-2643.
Visit http://www.fcalax.com for other FCA gear.
Season Schedule
Players are expected to attend all practices and games. Attendance of each player is critical to the success of the team!
Each player shall have personal medical insurance coverage. FCA provides insurance coverage which is secondary to the individual's primary coverage. The cost for FCA's insurance coverage is included in the player registration fee.
Team Staff
FCA Director Steve Medinger 410-459-5546 email@example.com
Head Coach Drew Wardlow 410-746-2674 email@example.com
Assistant Coach Jack Wotell 443-243-3529 firstname.lastname@example.com
Assistant Coach Stewart Walker 410-688-4435 firstname.lastname@example.com
All forms are in PDF format and will open in a new window when the link is selected. Right click to download and save the file to your computer (should work for most browsers)
Registration Form
Athlete Commitment Form
Parent Commitment Form
Student Permission/Waiver Form (Medical)
© Copyright 2017, Northern Maryland FCA. All Rights Reserved. Login. Site Map.


text:
PLEASE READ: You are applying to a Global Talent and Promotions Agency who market Alternative Talent to the world – do you consider yourself to be Aternative? Do you have the uniqueness, nerve and talent to conquer the commercial markets? Is your BRAND at the level it needs to be at to be represented by an Agency? Think seriously about these questions before submitting your application, the Selection Committee have strict criteria that has to be met, don't let them down!
Please complete the Application Form in full and as honestly as you can.


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- All the same, I didn't like it. Made the decision to quit then and there. Then something happened I liked even less.
Appearing in "Widowmaker, Part Four"Edit
Featured Characters:
Supporting Characters:
- The Five Wives
Synopsis for "Widowmaker, Part Four"Edit
Five mob wives want Frank Castle dead -- and they've got the perfect plan to do it. But there's a hitch: Someone wants payback from them. She's the skeleton in their closet, and she's willing to tap anyone for help. Anyone.
- This issue is reprinted in comics and books, see references for info.[1]
- No trivia.
See AlsoEdit
Recommended ReadingEdit
- None.
Links and ReferencesEdit
- None.
- ↑ This story is reprinted in the following comics/TPB's:
|Like this? Let us know!


text: Microsoft has recently removed the Kinect as a mandatory addition to the Xbox One, reducing the price and increasing the processing power of the console, does this mean the end of the Kinect? Not at all, in fact Microsoft are now adding Kinect to the Windows phone. The company aims to make Smart Phones buttons a thing of the past. The flagship phone for this latest tech will be the Nokia McLaren which will be the successor to the Lumia 1020 and will allow the user to do things like simply answer the phone by putting the handset up to their ear and end a call by placing the phone in their pocket or bag etc, even placing a phone on a surface such as a table will enable speakerphone. The kinect will detect these functions by using lighting and positioning, this technology will be known as 3D touch. The details surrounding the McLaren handset are few and far between right now, but as soon as there is more news, be sure to check it out here.


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Larsson makes several literary references to the genre's classic forerunners, and comments on contemporary Swedish society.[9] Reviewer Robert Dessaix writes, "His favourite targets are violence against women, the incompetence and cowardice of investigative journalists, the moral bankruptcy of big capital and the virulent strain of Nazism still festering away ... in Swedish society."[1] Cecilia Ovesdotter Alm and Anna Westerstahl Stenport write that the novel "reflects--implicitly and explicitly--gaps between rhetoric and practice in Swedish policy and public discourse about complex relations between welfare state retrenchment, neoliberal corporate and economic practices, and politicised gender construction. The novel, according to one article, endorses a pragmatic acceptance of a neoliberal world order that is delocalized, dehumanized and misogynistic."[10]
Alm and Stenport add, "What most international (and Swedish) reviewers overlook is that the financial and moral corruptibility at the heart of The Girl with the Dragon Tattoo is so profound as to indict most attributes associated with contemporary Sweden as democratic and gender-equal. The novel is in fact far from what American critic Maureen Corrigan calls an "unflinching ... commonsense feminist social commentary". (Corrigan's article was "Super-Smart Noir With a Feminist Jolt," National Public Radio, 23 September 2008.)[10]
Larsson further enters the debate as to how responsible criminals are for their crimes and how much is blamed on upbringing or society.[1] Salander has a strong will and assumes that everyone else does, too. She is portrayed as having suffered every kind of abuse in her young life, including an unjustly ordered commitment to a psychiatric clinic and subsequent instances of sexual assault suffered at the hands of her court-appointed guardian.
Maria de Lurdes Sampaio, in the journal Cross-Cultural Communication, asserts that, "Blomkvist, a modern Theseus, leads us to the labyrinth of the globalized world, while the series' protagonist, Lisbeth Salander, modeled on the Amazon, is an example of the empowerment of women in crime fiction by playing the role of the "tough guy" detective, while also personifying the popular roles of the victim, the outcast and the avenger." In this context, she discusses "Dialogues with Greek tragedy... namely Salander's struggles with strong father figures." Sampaio also argues,
Then, like so many other writers and moviemakers, Larsson plays with people's universal fascination for religious mysteries, enigmas and hermeneutics, while highlighting the way the Bible and other religious books have inspired hideous serial criminals throughout history. There are many passages dedicated to the Hebrew Bible, to the Apocrypha and to the controversies surrounding different Church's branches. The transcription of Latin expressions (e.g., "sola fide" or "claritas scripturae") together with the biblical passages, which provide the clues to unveil the secular mysteries, proves that Larsson was well acquainted with Umberto Eco's bestsellers and with similar plots. There are many signs of both The Name of the Rose and of Foucault's Pendulum in the "Millennium series" and in some sense these two works are contained in the first novel.[11]
Locked room mystery
Larsson writes within the novel, in Chapter 12, "It's actually a fascinating case. What I believe is known as a locked room mystery, on an island. And nothing in the investigation seems to follow normal logic. Every question remains unanswered, every clue leads to a dead end." He supplies a family tree delineating the relationships of five generations of the Vanger family.


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Su 25/06/2017
Mo 26/06/2017
Tu 27/06/2017
We 28/06/2017
Th 29/06/2017
Fr 30/06/2017
Sa 01/07/2017
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By Jack Rico
2016/12/29 at 12:58pm
12.29.2016 | By Jack Rico |
Si quieren saber cuales son las mejores películas que más se destacaron en su genero, aquí les tengo las 5 mejores películas en su genero en mi opinión. Read More
2015/07/14 at 4:06pm
07.14.2015 | By Jack Rico |
The Marvel Deadpool character is one of the comic book industry's most beloved heroes, mainly because of his R rated humor and graphic violence. We got a tease in the Hugh Jackman movie X-Men Origins: Wolverine, but at San Diego Comic-Con it Deadpool became real! According to many reports, it was the hit of the SDCC! Here's the trailer that leaked online (while we wait for the official one)! Click the pic below… Read More
By Mack Chico
2009/05/06 at 12:00am
05.6.2009 | By Mack Chico |
Twentieth Century Fox has begun development on "Deadpool," an "X-Men" spinoff that will be crafted as a star vehicle for Ryan Reynolds, who played the character in "X-Men Origins: Wolverine."
The character is one of the most popular in Marvel Comics' X-Men universe. Deadpool is Wade Wilson, a mercenary who, dying of cancer, submits himself to the Weapon X genetic alteration experiment and emerges as an indestructible semi-sane anti-hero. Reynolds seemed destined to play the character. In one reference in the Marvel Comics, Deadpool is described as a mix between "a Shar Pei and Ryan Reynolds."
In one of the "Easter egg" endings of "Wolverine," Deadpool is seen rising from the rubble and whispering "Shhh" to audiences.
The film will be produced by Lauren Shuler Donner and Marvel.
Fox is also in the formative stages of a "Wolverine" sequel that will encompass the samurai storyline that was hinted at as Wolverine sat in a bar in Japan as the film concluded.
Separately, Fox is developing "Magneto," a film about the X-Men villain with a script by Sheldon Turner, and "X-Men: First Class," which Josh Schwartz is penning.
Reynolds next stars with Sandra Bullock in the Anne Fletcher-directed "The Proposal," which Disney releases June 19. He also completed the Kieran and Michele Mulroney-directed "Paper Man."
What fall movies are you most excited in seeing?
View Results


text:
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