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Since I last posted, we've had a few more individuals and companies make small donations to BizTech Academy. The word is beginning to spread that we're trying to create a fun and innovative education initiative for a diverse group of students.
I've been asked to present to our Workforce Investment Board's (WIB) Youth Council this Friday, and I'm excited to describe how we're going to bring together a diverse group of 40 students from area secondary STEM Magnet and Public Schools, Home School families, Private Academies, as well as incoming DCTC students enrolled in the TRiO Student Support Services Program to participate in this inaugural summer learning experience.
The Youth Council promotes education, career exploration and summer employment opportunities to high school students and recent grads. As part of the WIB, they are committed to keeping high-tech jobs in the community, working with area school districts and nonprofit service providers, and using DCTC as an economic development tool to provide technical training that leads to livable wage jobs.
On another note, we're working on curriculum development, and going through the "hoops of fire" to get BizTech approved as a two-credit college level course. This is an added value of over $400, and as a fully-accredited school, the student could transfer those elective credits to almost any college or university. We're also working behind the scenes to create promotional flyers, and a page within the college's website to promote BIzTech, along with an online application that will be available February 1. The enrollment window will be open through March 31.
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20 hours agoNACCE Welcomes Dr. Susan May as Board Chair
11/9/2017Take Advantage of Your NACCE Member Benefits
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10/30/2017 » 12/22/2017October 2017- NACCE's Entrepreneurship Specialist Certificate Online Training
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12/7/2017December Member Webinar: "The West Houston Institute: An Innovation Center in a Creative Campus..."
2/6/2018HP LIFE Informational Webinar - February 2018
2/12/2018 » 4/9/2018February 2018- NACCE's Entrepreneurship Specialist Certificate Online Training
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Trips for Kids Founder, Marilyn Price, named a CNN Hero (March 2015)
Outdoor Industries Women's Coalition awarded Marilyn Price the Pioneering Woman Award (Sept 2014)
Bicycle Retailer chooses Marilyn Price as one of "50 Influential Women Driving the Business" (February 2014)
University of Michigan's College of Literature, Science, and the Arts awarded Marilyn Price with their Humanitarian Service Award (October 2012)
TFK Biddeford's Community Cycling Center received Maine's YMCA Youth Development Award for "commitment to nurturing the potential of every child and teen through youth development" (October 2012)
Outdoor Industry Association recognized Marilyn Price as one of three "Outdoor Inspiration Awards" finalists (January 2012 & 2013)
Mountain Bike Action Magazine recognized Marilyn Price as one of "the 25 Most Influential People in Mountain Biking" (July 2011)
Clif Bar Award 2-Mile Challenge award for TFK's commitment to bicycle advocacy and climate change (November 2010)
Community Leadership Award, President's Council on Fitness, Sports, and Nutrition (November 2010)
Trips for Kids Marin was a
Governor's Council on Physical Fitness and Sports Spotlight Award Gold Medal Winner
as presented by California Governor Arnold Schwarzenegger (September 2009)
Marilyn Price received the
Jefferson Award
, sponsored by the San Francisco Chronicle and CBS 5 (August 2008)
TFK Marin received Heart of Marin Award for Achievement in Nonprofit Excellence (January 2008)
TFK Marin's Director Marilyn Price named a Semi-Finalist for the National Volvo for Life Award (October 2007)
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Marin Women's Hall of Fame, Induction of TFK Marin's Director Marilyn Price (March 2006)
TFK New Bedford received the Annual Community Award for Outstanding Civic Partner from The Greater New Bedford Women's Center (2006)
TFK New Bedford cited by the Massachusetts Governor's Highway Safety Bureau for its innovative programs for bicycle and pedestrian safety (2006)
TFK Marin's Director Marilyn Price received Martin Luther King, Jr. Humanitarian Award, Marin County Human Rights Commission (November 2003)
TFK Marin's Director Marilyn Price received Hanna Creighton Environment Justice Award, Sierra Club Marin Group (October 2003)
TFK Charlotte received a citation from the Police Department for work with kids.
TFK Marin's Director Marilyn Price received SGMA Hero, National Winner, Sporting Goods Manufacturing Association (2002)
Marilyn Price receives
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TFK Marin received e-chievement award, NPR (2001)
TFK Marin's Director Marilyn Price chosen as TV 5's Hometown Hero (May 2000)
TFK Marin received Childrens' Services Award, Marin County Bicycle Coalition (December 2000)
TFK Marin received Waste Reduction Program of the Year, California Integrated Waste Management Board (1999)
TFK Marin's Director Marilyn Price chosen as a Women In High Gear: Celebrating Industry Leaders, Interbike, (September 1999)
TFK Marin's Director Marilyn Price received As They Grow award from Parents Magazine (1998)
TFK Marin's Director Marilyn Price inducted into the Mountain Bike Hall of Fame (1996)
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TFK Marin's Director Marilyn Price received Pacific Award for Outstanding Service to the Mountain Biking Community, International Mountain Bicycling Association (1996)
TFK Marin's Director Marilyn Price received Channel 7 Salutes, KGO TV (September 1995)
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Alaska Hunting News
Moose Rebuilding Program Includes Wolf Control
The Alaska Department of Fish & Game will begin efforts to rebuild moose populations by issuing permits to the public to use airplanes this winter to reduce the number of wolves in areas around McGrath and Glennallen.
Drive Against Bear Baiting Begins in Maine and Alaska
The Humane Society of the United States, the nation's largest anti-hunting organization, has begun circulating petitions and spreading anti-hunting rhetoric in an effort to ban bear hunting with bait, dogs, or traps in Maine and Alaska.
McGrath Experimental Field Work Finished
Department of Fish and Game biologists wrapped up efforts to move bears out of an Experimental Micro-Management Area (EMMA) surrounding McGrath on Saturday. Efforts now will concentrate on learning how many moose calves survive and on whether any of the displaced bears return to the EMMA this summer. These efforts are being done to help restore moose harvest opportunities near McGrath.
Concerns Rise Over Central Kuskokwim Moose Population
A group charged with developing ideas to solve the problem of low moose numbers in the Central Kuskokwim area is turning to the public for reactions to their preliminary ideas. Despite the attention focused on the McGrath area of Unit 19D, members of the Central Kuskokwim Moose Planning Committee have agreed that the situation further downriver in Units 19A & B is just as bad or worse, and there are more people who depend on moose for subsistence and other uses.
Predation Control Efforts Underway Near McGrath
Efforts by Division of Wildlife Conservation staff, in coordination with local residents, to alleviate predation on moose calves in Game Management Unit 19D near McGrath, are in progress.


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Summary. -The Begenning -First success in the world -A new singer -Bad period -The best Hard Rock band -The line-up. The beginning : - Created in 1973 by Malcolm Young in Australia -First 33T: « Can I Sit Next To You Girl »
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
-The Begenning
-First success in the world
-A new singer
-Bad period
-The best Hard Rock band
-The line-up
-Created in 1973 by Malcolm Young in Australia
-First 33T: « Can I SitNext To You Girl »
-From 1974 to 1976 theyreleased 3 studio albumsin Australia and 2 in Europe
-From 1977 to 1979 theyreleased 3 studio albums
and their first Live album
-Mark Evans, the bassist, wasfired in 1978.
The band hired Cliff Williams
- « Let There Be Rock » and « Highway To Hell » became
2 of Best-selling albums in the world
-On 19 February 1980, Bon Scott died of alcoholiccoma.
All members of the band wereverysad et shocked,
theyhired a new singer, Brian Johnson.
-From 1980 to 1983 theyreleased 3 studio albums
-« Back In Black » became the 2th best-selling album of all time
behind « Thriller » of Michael Jackson
- «For ThoseAbout To Rock(wesaluteyou)» is one of their best-sellingalbums.
-Phil Ruddwasfiredbecausehehadproblemwithdrugs.
Simon Wright (the future drummer of Dio) washired.
-From 1984 to 1988 theyreleased 2 studio albums, 1 compilation of oldsongsneverreleasedoutsideof Australia and 1 soundtracks album with 3 new songs
- « Fly On The Wall » is the best album of AC/DC with 1 000 000albums sold
-Simon Wright left AC/DC and Chris Sladewashiredin 1990.
Chris Sladewasfired in 1993 because Phil Ruddcame back.
-From 1990 to 2008 theyreleased 4 studio albums and their 2th Live album
-« The RazorsEdge » and « Black Ice » are two of their best-
-In 1991, AC/DC was the leading band at Monster In Moscow
This concert was the biggest concert of all time with more 1.000.000 people.
-The « Black Ice Tour » wasthebiggest tour of the band fromlate 2008 to mid 2010.
Angus Young leadguitarist
Malcolm Young
Brian Johnson
Bon Scott
Phil Rudd
Cliff Williams


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Incline Village, NV (PressExposure) May 12, 2009 -- Welcome to the Revolution! ReserveMyHome is revolutionizing the vacation home rentals marketplace and coming to Lake Tahoe for both property owners and renters.
In the past, the playing field was level. All renters had to endure the struggle of first finding a potential home, then wait (days in some cases) for owners to get back to them on availability, location, pricing, proximity to attractions, and all the other details important to making their vacation perfect and relaxing â not the most relaxing way to start when the search process is so difficult. But, renters put up with it, because vacation homes are less expensive than hotels and provide much more convenience â if the right home is found.
All property owners also had to endure the struggle of answering countless inquiries hoping for a confirmed booking, then wading through the reservation process exchanging money, directions, access instructions, and finally (hopefully) reimbursing security deposits. Again, property owners put up with it, because any rental is income. This can be a full time job for vacation homeowners. Not anymore.
Scott Norris, founder of ReserveMyHome, says, âAfter being a renter for many years, then buying my own vacation homes to avoid all those hassles, I was introduced to a whole new world of hassles as the property owner. I thought there had to be a better way. Why canât booking a vacation home be as easy as booking a hotel?â After one year in development, ReserveMyHome is pleased to present their proprietary solution that truly revolutionizes the vacation home rental industry. The website notes renters and travelers can actually book a vacation home faster than they can pack their suitcase.
Tahoe vacation rentals owners list their homes on ReserveMyHome for FREE, presenting to renters photo slide shows, an amazingly comprehensive amenities listing, specific property locations, proximity to attractions, and the coup de gras: an instantly and automatically updated availability calendar. Norris says, âI canât tell you how many 20-second phone calls and emails I had only to tell the prospective renter that the property wasnât available, this was by far the most frequent question I fielded, taking my valuable time. I knew it was critical to respond to as many inquiries as possible to avoid losing business for my vacation home, but so many transactions were over before they even started, it was disheartening. How could I expect these potential renters to remember where they had found my home during their internet search and to come back to me again?"
Norris expressed how much renters enjoy the booking experience and has a hard time figuring out who benefits more. âRenters love us, but owners who use the button and give it a shot want to list all their homes on the site.âA property manager from Alabama called the other day and asked to upload 89 homes⦠That says to me they trust us and that is big in this marketplace. These homes are being booked 24/7 365 days a year in Maui, Hi and we need Lake Tahoe rentals⦠we have the renters.â
Related Link: http://www.1888pressrelease.com/i-would-like-to-introduce-the-absolute-best-website-destinat-pr-118249.html


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Watch highlights of the FIFA Confederations Cup Russia 2017 Final between Chile and Germany.
Match Highlights
Please sign in to your FIFA.com user account below. This will allow you to make the most of your account with personalization, plus get access to commenting tools, exclusive games, the chance to win cool football prizes and much, much more.


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1,200 more Northern Ireland civil servants told they can go... but only if Treasury releases loans
Hundreds more Northern Ireland civil servants have received offers of voluntary redundancy - even though the Stormont scheme to slim down the public sector is in limbo.
A further 1,200 staff have been given conditional offers in the past week as part of plans to cut 20,000 jobs, the Belfast Telegraph can reveal.
The second tranche of individual offers has gone out from Finance Minister Arlene Foster, under which individual civil servants would be able to leave at the end of November.
It is on top of the initial offers to the first group of around 1,200 civil servants, who are waiting to hear confirmation that they can quit by the end of September.
It comes as the main Civil Service union warned staff will be "demoralised" if it turns out they are not permitted to leave when expected. Confirmation that a second pool of civil servants has been contacted is being interpreted by some that Stormont expects to gain access to around £200m in Treasury loans to fund the redundancies.
Mrs Foster made clear the money needed to be in place for August to allow the scheme to "roll out".
A statement from her department yesterday confirmed: "A further 1,200 conditional offers have been made to the second tranche of staff, with the intention that those who accept the offers will leave at the end of November.
"This is subject to compensation funding being confirmed by the end of August.
"If confirmation is not received, then the scheme will not proceed to the timetable planned, and anticipated pay-bill savings will be delayed."
The Department of Finance and Personnel said it wanted to ensure it was fully prepared "to be able to implement the scheme in accordance with its plan in order to achieve the anticipated pay-bill savings".
Brian Campfield, general secretary of the biggest public sector union, the Northern Ireland Public Servants Association (Nipsa), said it would be a major blow if staff expecting to exit were prevented from leaving.
"It's demoralising for those who have set their hearts on going, and if they are then told they cannot leave when expected, it is likely to have an effect on productivity," he said.
Nipsa is broadly opposed to the scheme but cannot prevent individual members from applying under it, as they have in their hundreds.
"I think it is crazy to use borrowed money to invest in the running down of public services," Mr Campfield said.
"But from the point of view of officials, there is an internal logic in trying to maintain the original timetable. I think a lot of individuals are frustrated because there is so much uncertainty."
The senior trade unionist said some were viewing the new exit offers as evidence that Stormont must have access to the funds needed.
He said: "Maybe they have, but that is not what we are being told. There is no clearance on the money."
Belfast Telegraph


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Getting Around Silicon Valley
Silicon Valley is connected via a sophisticated network of high-capacity freeways equipped with express and carpool lanes, however traffic during commute hours can be challenging. Taking public transportation is a good alternative to driving. The region's transport system is comprised of buses, a light rail system (electrically propelled rail vehicles) and commuter trains. Biking is also a popular alternative and many city streets throughout the region boast well-marked bike lanes.
Getting To and From ITU
Public transportation to and from ITU is ideal with the "Bonaventura Lightrail Station" right across the street. For those driving to ITU, the campus has free parking and 24-hour security. There is also easy access to the 87, 101, 880, 280/680 freeways.
You can use 511.org to plan your visit. This website includes driving, biking, and public transit directions
Helpful Transportation Links
- Santa Clara Valley Transportation Authority is the local, Silicon Valley public transportation service that runs both bus and light rail services. Through a partnership with VTA, the ECO pass provides registered students with unlimited rides. Big changes are coming to VTA in 2017. Learn more about that here.
- BART (Bay Area Rapid Transit) is a train that provides clean, scenic service from Fremont to Richmond, Berkeley and San Francisco.
- Caltrain provides commuter rail service along the San Francisco Peninsula, through the South Bay to San Jose and Gilroy.
- SFMTA (San Francisco Municipal Transportation Agency) is one of America's oldest public transit areas and the seventh largest system in the U.S. Commonly known as the "Muni," it consists of historical streetcars, modern light rail vehicles, taxis, electric trolley coaches, world famous cable cars and diesel buses.
- Transit511.org provides train, bus and ferry services for any trips you'd like to make around the San Francisco Bay Area, including popular bicycle routes.
- ACE (Altamont Commuter Express) provides train services from Stockton to San Jose Diridon Station and has transit connections to VTA, Amtrak, and Caltrain.
- Ride Share, not to be confused with ride share/carpool services like Lyft or Uber, helps you plan out your journey similar to Google Maps, but includes public transportation fees and tracks mileage.
For the most up-to-date information regarding transportation lines and fares, visit the websites below.
Airport Transportation
Note: routes are subject to change. Always check directly with the transportation agency for the most current information.
- San Jose Airport: Located 2.4 miles from ITU's campus
- Via Public Transit: At the Bonaventura station, take VTA Light Rail #901 towards Santa Teresa. Exit Light Rail at the Metro/Airport Stop. Take VTA #10 toward Santa Clara to the Airport.
- San Francisco Airport: Located 37.7 miles away from ITU's campus.
- Via Public Transit: At the Bonaventura Station, take Light Rail #902 toward Mountain View. Exit at the Downtown Mountain View Station. At the Mountain View Station, take Caltrain #237 toward the San Francisco Station. At the Milbrae Station, take Bart toward Richmond (the Red Line). Exit the Red Line at the San Bruno Station. Take Bart towards Pittsburg/Bay Point-SFIA/Milbrae (the Yellow Line) to the San Francisco International Airport.
- Oakland Airport: Located 32.4 miles away from ITU's campus
- Via Public Transit: At the Bonaventura station, take Light Rail #902 towards Mountain View. Exit at the Lick Mill Station. At the Great American Station, take Amtrak Capitol Corridor toward Sacramento. Exit at Coliseum/Airport Station. At the Coliseum station take Bart toward Coliseum – Oakland International Airport. Exit at Oakland International Airport Station.


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Interval 0: Preparation
Game Director & Executive: Adam Adamowicz: So, um yeah. Fear 3.
The making of FEAR 3
Adam Adamowicz: FEAR is a series that everyone here at Eff Yeah Games played, and fell in love with. A bit odd, because not all of us fans of horror games, especially me.
Lead Level Designer: Steve Meister: FEAR 1 was a game that blew my mind, FEAR 2? That was a game that made me have accidents of various kinds within my pants.
Lead Programmer: Joel Burgess: There are few perfect games out there, and not everyone agrees on what they are, most people form a consensus on stuff like Halo, or, or Half-Life, or CoD, but, and I can kinda see where these people are coming from, but for me? FEAR 2 was a perfect game.
Adam Adamowicz: It's a bit of a shame that this series, which a lot of people love, gets handed around from studio to studio. First it was Vivendi, and they started something new, then it was Monolith Productions, and its non-stop rave reviews for Project Origin, and now it's us, at Eff Yeah Games, and we've done our absolute best with it, and fingers crossed, we're hoping to keep a hold of it.
Steve Meister: I am not letting go of this. We are not giving this to someone else, this is my baby now.
What is FEAR?
Adam Adamowicz: FEAR stands for First Encounter Assault Recon, and is a military unit, formed under the Bush Administration to fight ghosts and stuff. They're back now. So we'll be seeing a lot more of the actual title characters now. Seeing how they work and such.
Steve Meister: We tried really hard to delve into the whole spec. ops, but it seemed a bit too much like sci-fi CSI, so we scaled it back. These are guys who deal with freaky s- for a living, so they're as in their element as they can be, but in dealing with Alma, they can't help but be in over their heads.
Lead Designer and Writer: Emil Pagliarolu: Alma is, quite literally, the center of the Fear series. She was one of those typical scary little girls, and a very powerful psychic. Her father, Harlan Wade, happened to be the president of this big weapon's company, came up with the idea of making psychic soldiers, and started his search close to home.
Adam Adamowicz: Armacham, in the games, is this... really evil company. They've conducted experiments on this little girl, Alma, impregnated her, twice, performed experiments on soldiers, and were trying to create a clone army commanded by psychics to sell on the market. So, yeah, they've got a dirty laundry list.
Steve Meister: They've also created this clone army, the Replica, basically an evil version of the clone army from Star Wars, with the intent to sell on the market. It's a project that Armacham has invested a lot of money into; the problem was making the psychic commanders to lead them. Anyway, through the events of FEAR 1 and 2, they've been released into the city of Fairport, and have been accordingly wreaking havoc.
Emil Pagliarolu: So Armacham pools most of their research into Alma, except Alma doesn't really like being experimented on. The scientists were getting stuff like migraines around her, and they noticed that she kept getting more and more powerful, and everyone figured that the only thing that was keeping her from doing worse was her youth and naïveté. So, a few days before her eighth birthday, they took her away, and sealed her in a Vault, putting her in basically a comatose state.
Adam Adamowicz: So, a while later, Armacham still wanting Psychic soldiers, decided to... artificially inseminate Alma. Twice.
Joel Brujess: So that's where we get, spoiler alert, Point Man, and the Paxton Fettel, both are Alma's children, the 1st and 2nd prototype, but it's not something they knew about until the events of the first game. As for Alma, she was, basically, in a coma the entire time, and both times, the company, Armacham, wanted to keep Alma under, but she woke during the birth for both of them, never, never even getting to hold them, so she's now incredibly possessive over this third child.
Adam Adamowicz: In the first game Alma managed to contact Paxton Fettel, mentally, for the second time, and he stages an uprising, composed of himself, and the clone soldiers that Armacham made, and that he's the only one able to control, and starts going on a killing rampage against Armacham for Alma, and this is when the FEAR team, and the Point Man are brought in, and the Point Man finds out, at the very end, he's finds out that Alma is his mother, he finds out Paxton Fettel is his brother, minutes before he shoots him in the head, his aunt Alice Wade, was just partially cannibalized by Paxton Fettel, and then he sees his Grandfather, Harlan Wade, release Alma, who immediately killed him, violently. Yeah, it's a pretty messed up family.
Emil Pagliarolu: In the second game, we get a look a Delta Team immediately after the events of the first game; the main protagonist is Michael Beckett, who through the events of the second game, attracts the attention of Alma. The Delta Team tries to kill/contain Alma at a nuclear plant. Long story short, their plan fails, and Michael Beckett is locked away, and Alma is pregnant again, and there's nothing to stop her from destroying everything.
Passing the Torch
Adam Adamowicz: FEAR is a series that has been handed around a lot. First it was developed by Vivendi games, who developed two expansion packs, Extraction Point, and Perseus Mandate which continued after the events of the first game. Then the rights of the game were bought by Monolith Studios who made Project Origin. At the same time this game discounted the events of the two add-ons by Vivendi, even going so far to contradict them at times. Then the game was handed over not to us, but to a studio called Day 1 Studios, unfortunately they couldn't really pull it off, so most of us in the office at Eff Yeah Games jumped at the chance to purchase the rights to make the next game.
Steve Meister: You should have seen some of the things the last guys were doing; they were basically just copying Call of Duty. You could only carry two weapons, health regenerated, the weapons were generic, and there was even a level in Brazil. I'm not even kidding, there was a level practically ripped from Modern Warfare 2, where you were shooting it out in the slums of Rio De Janero, and I had the exact same reaction as I did in MW2, why the hell am I here?
Emil Pagliarolu: We decided to incorporate some of the elements ourselves, not start from scratch, but there was a lot of cutting being done. I had to do a lot of work, reworking everything, because the city the game takes place in was basically nuked, and has either been a warzone, or been left to rot for nine months, and these guys hadn't seemed to remember this.
Adam Adamowicz: They even did this silly thing, with this text speak, in the title of the game, replacing the E with a 3 in the title, which was F3AR, which no-one can pronounce.
Joel Brujess: We decided to create our own engine for this, nothing, nothing too special, but we wanted a really fine level of polish for this. We didn't want to upstage Crysis, or, or be a Halo-Killer, but we wanted to go all out. Some of the technological challenges were making all the debris and assorted small world objects. The attention to detail is something that struck me personally, and a lot of the other developers on the team. And they react like they should, things blow up, books will burn a lot of things, things that while not really necessary, add that fine level of polish. The other reason we wanted our own engine was for all the lighting effects, it's, it's very pretty in and of itself on the environment, and, and we had a lot of fun making different lighting modes, one person even made a 'hangover mode', but we really wanted a top of the line lighting method was for Alma, and her various assortment of illusions.
Steve Meister: There were a lot of things that bothered me about what the last guys did. For instance, we didn't see anything about what happened to the Replica, we had almost no backstory, or plot for that matter, Michael Beckett, the guy from the last game, had like a five-minute role, and while I can't tell you much about him, we have expanded his role, hardly any characters, Brazil, but at the same time we have to be grateful to them, because when we got the rights to the game, we had no idea where to start, so the other guys gave us the base that we then worked on.
The Story
Adam Adamowicz: Okay, so... it's now nine months after the first two games. That's when the main plot is set. After certain events in Project Origin, Alma is now... pregnant; don't ask me how that happened.
Emil Pagliarolu: I sat down, I played the game, I saw the endings, and both times, I sat there, and I was like what the f-.
Joel Brujess: We sat down, we talked, and surprisingly, we talked more about the backstory then what happens next, every-everyone had their own theories, not just us, at the office, people who have played the games themselves, out there on the internet, but then after hours of talking, and talking, one of us stood up, and said, 'are we making a game, set before the other games then?'
Producer: Tim Lamb: That was me; I was the one who said that.
Emil Pagliarolu: And of course we decided that nine months later, when Alma is giving birth to her... 'ghost baby' was the most fertile time period for our story.
Adam Adamowicz: I think it seems a bit cliché, but we've decided to bring back the characters from the first game, everyone wanted to know about them. So, our two main characters, as I'm sure you've been able to tell from stellar trailers, are Point Man and Paxton Fettel. Point Man, he's the protagonist from the first game, he's seen it all done it all, but the kinda stuff he found out in the first game kinda haunts him now, we wanted him to kinda stay an enigma, so even though you're in his shoes, you may not know what he's thinking. Paxton Fettel on the other hand was a lot easier to write for, considering that we actually let him talk.
Producer: Jeff Gardiner: For some reason, whenever the idea of giving the Point Man a voice was raised, it was immediately shut down. I think it's a cliché, first person shooter, silent protagonist, that' new. But I guess he's the kinda character now, that no matter what you write for him, someone will disagree with you. So to compromise, we let every other character speak instead.
Adam Adamowicz: With Paxton Fettel, I'm told writing for him was a goldmine. He's a Cannibal, that's the first thing most people remember about him, but he's also educated, taught in the ways of waging war, Sun Tzu kinda stuff. But like I said, he's a cannibal and kinda a ghost now. So you can't be too sure if he is crazy or not.
Steve Meister: Okay, so through FEAR one, you're fighting though standard urban sprawl, stuff that hasn't been fought in yet, I think that was interesting to me, because other shooters fight in places that have basically been trashed, seeing these places so crisp and clean, made the fighting more intense for me. So it was a big shock, and an emotional moment, when at the end of the game, they completely obliterated it with a nuke.
Adam Adamowicz: So, this entire city of Fairport, which is a pretty decent-sized place, is blown up. And it's been nine months since then. Someone should've noticed what's happened.
Emil Pagliarolu: So, realistically speaking, the government would try to figure out what the hell is going on. But we can't quite have them coming in, finding Alma, and getting killed. Armacham's doing that instead.
Emil Pagliarolu: Armacham has taken complete control of the city of Fairport, and they're the only ones who lets anything in or out of that city. They've got several dirty marks against them, but the reason the government's letting them do this, is simply that most of the people who know what they've done, are now dead. Still though, you don't police a ruined city without someone getting suspicious.
Joel Brujess: So, the FEAR Team, the original FEAR team from FEAR 1, or what's left of them, are called in to find out what the hell's happening, and from there, the rest of the story unfolds.
Adam Adamowicz: There are still a lot of questions out there, whose leading Armacham, what's been happening in the world in the past nine months, what happened to the protagonist in Project Origin, to find out, you'll have to play the game.
Weapons of FEAR
Adam Adamowicz: Something that not many people know, and surprised a lot of people in the office, was that FEAR is set in the near future, which accounts for stuff like mechs, and lasers.
Joel Brujess: The weapons have changed from game-to-game, and many of us tried to come up with some story explanations as-to-why. We said FEAR 1, older, maybe outdated weapons, FEAR 2 Army Stuff. FEAR 3, we're saying prototype weapons.
Jeff Gardiner: Originally we were going to do all new weapons for FEAR 3, but halfway along, we realized that a lot of our weapons were exactly like the ones from the old games, the pump-action shotgun, and the assault rifle acted just like in FEAR 2.
Steve Meister: So I'm playing through the Demo we made, I take a shotgun from an Armacham Merc, and it looks like something from a hundred years from the future, with a kick like a mule, then I turn a corner, and I see a mall cop using the same thing, and I asked myself, what the the Hell?
Joel Brujess: And so we had this big debacle about which weapons to put in, and which factions should get them, and one guy, who was playing Crysis, said, why not just keep the weapons the same, but reskin them for the factions, so we did that, but we liked that so much, we took it a step further, and made it so that each faction has a different version of the same kind of gun.
Jeff Gardiner: Armacham have all these top of the line attachments, their weapons are regularly maintained, so the look and act, differently than most guns. The Replica forces have been dug in at Fairport for a long while, and they haven't been resupplied in that time. But at the same time this situation is what they were literally made for. So, they've taken whatever they can get a hold of, they've reworked various household items into their weapons, so they're weapons look more rag-tag and worn out. They've attached makeshift bayonets, and duct-taped magazines together and such. The Army is standard issue stuff, stuff that works the way it's supposed to, so while it may not be as flashy or cool looking as other weapons, they are a bit more reliable. Then we have civilian weaponry, which you won't see much of in the main game, but it's as basic as basic gets, we tried our best to make sure the stuffs not overshadowed by the other weapons in the games. Lastly there's the weapons distributed to the FEAR team, which we made sure were some of the most versatile in the game.
Steve Meister: When we first got a hold of the series, the last guys made it so you could only have two guns. We quickly got rid of that. But we saw the value of making sure the developers knew which weapons the player was carrying. First we have the main slot, which is where you keep your SMG's, your Assault Rifles, even a few of the fancy Energy Weapons we made. Then you've got your trusty shotgun, in the first game, I picked up a shotgun, and I did not let go of the thing for the entire game, but it's also where you keep any sniper rifles. Then there's the Heavy Slot, so something like a grenade launcher, or missile launcher, and some of the most powerful Energy Weapons. Lastly Is the sidearm slot, it's something we spent a lot of time working with, we made a long list of sidearms, we've got 9mil's, we've got your magnums, we've got revolvers, machine pistols, duel wielding, this fancy kind of sawed off shotgun, someone even made a single shot grenade launcher that the rest of us had way too much fun using to get rid of.
Craig Lafferty: In FEAR 2, you were given the ability to switch firing modes for a few of the guns. It was a cool ability but something that wasn't really capitalized on. Someone was playing Resistance, were all the guns have a secondary trigger, and they said, 'why can't we have this' so we decided to capitalize on the firing mode function. Now we have basic things, like a shotgun firing a double barrel blast, we have rifles that can be semi-automatic, or burst fire, but we also went a little more exotic. The sniper rifles have different scope functions, zoom, heat-detection, and the like, we rocket launchers, we have lock-on targets, heat-seaking, even a follow the laser function that was inspired by the RPG from Half-Life 2. Another new thing were different ammo types, the revolver has certain bullets that explode on impact, and some of the shotguns have shells that light targets on fire, for the full-auto gun, like SMG's and Assault rifles, there are bullets that are meant to shoot through wall, grenade launchers, scopes with different augmentations, and for the pistols, we found a compromise for dual wielding. Just use the select fire button, and with almost any of the pistols, you'll pull out a second one, and you can fire two at a time, and depending on which you pick up, you'll fire it in a different fashion.
The Factions
Adam Adamowicz: One new thing we wanted to add were factions. There are several factions at work for the city of Fairport. Armacham.
Tim Lamb: Armacham is the most corrupt company you can think of, with deep pockets. They've designed cloned soldiers to put on the market, experimented on this little girl, and now this entire city has been blown up, and all they can think about is covering their a-, and saving face, and only now are their true colors showing.
Adam Adamowicz: Alma.
Jeff Gardiner: Alma is the most powerful psychic in the world. But due to the stress of childbirth she's experiencing, the control of her powers is slipping, so the dark corners of her mind are starting to bleed into reality.
Adam Adamowicz: The Replica.
Craig Lafferty: A clone army designed to take commands from psychic commanders who have been unleashed into the city.
Adam Adamowicz: The Army.
Nathan McDyer: USA! Heh, heh.
Adam Adamowicz: And FEAR itself, all are vying for some kind of control for Fairport, and the third child. Each of them have some stake in this matter, and we tried to give each their own style.
Tim Lamb: Armacham are the guys that have the biggest stake in this city. In FEAR 2, you basically decimated their entire mercenary team they sent to contain the situation. Armacham hasn't let that stop them though, they've kept bringing in more and more private mercenaries, who have been dealing with Alma for months now, so they are tough, they know what they are doing, and they've got the resources to keep the city on lockdown. They're now being led by Brigadier Rumsfield, who's not a very nice person. She, yes she, has been brought in after Colonel Vanek failed to get the job done, and if you remember Colonel Vanek, you'll remember he wasn't that pleasant to deal with either, so imagine who they've brought in to replace him. These guys have got powerful weapons, the tech, and a bunch of flashy energy weapons to keep you pinned. And we made sure to vary the enemy types, and not just in the weapons they use. There are the light guys, with SMG's and Assault Rifles, they'll be flipping and jumping over cover trying to flank you and such, the heavier types with Heavy rifles, and even a minigun or two. But then there are guys coming in with mechsuits, teams of riot shielders, flame throwers. They'll lay down automatic turrets, send out flying drones, throw out grenades, try to flank you. They have the equipment, and they will use it as best they can. They might not be Cthulu-esque monsters, but they are still something needed to be taken care of.
Jeff Gardiner: Alma is now so powerful, that the control she has over that power is beginning to slip. As the game progresses, and the birth process gets worse and worse for her, we'll be seeing more and more of her apparitions. There are the scarecrows, who are these contortionist gone mad creations, who will crawl in and out of the wall to grab at you, and tear out flesh from their unsuspecting victims, ghosts who will try to horde rush you, remnants which are these reanimated bodies that will summon other monsters to attack you, there are the scavengers who are like these demonic hellhounds, with needle sharp teeth, and the as they take more and more damage, they catch on fire. And lastly there's the creeper. He's a bad motherf-, and that's all I can say about that. In addition to these supernatural dangers, we have the cultists, who are normal people have survived up until this point, not only have they survived the Origins Explosion, they've survived everything else thrown at them for the past half a year. And due to Alma's influence, they've basically formed a religion around Alma.
Adam Adamowicz: Alma is as close to a God as you can get.
Jeff Gardiner: So, they're now completely insane, they've carved symbols into their body; they put up shrines to Alma, writing blood on the walls, they are some of the most unnerving enemies around. They act basically like zombies, suicide rushing you, but we also have some knife throwers, some suicide bombers, and then we have the cannibals, who are based on the FEAR 2 abominations that everyone loved and hated, they are these crawling things that have lost all remnants of humanity, they crawl and jump and trying to pin you down, and bite your throat out.
Craig Lafferty: The Replica were bred for war, quite literally. They're tough, they're smart when it comes to war, but they've been pinned down in the ruins of Fairport since the last games. So far they've been holding their own; they've been causing trouble for Armacham. They're still some of the most dangerous things out there, even if they're gear isn't the best, they're efficient, and they know what they're doing. They've uncovered enough Armacham locations to bolster their numbers with more clones. Theres a whole hierarchy, the new Variant VIII are the grunts, and the guys you'll be seeing the most. Then there are the Variant VII from FEAR 2, those who have survived are the events of the game are higher up in the chain, they're tougher, meaner, and all around better. Next is the Variant VI from the first game who have survived everything, they're the field commanders, and are some of the toughest thing in the game. And at the top, is the mysterious Replica Commander, who is the meanest b- around, and that's about as much as I can tell you.
Nathan McDyer: The Army's come into play now. You don't blow up a city without someone noticing, so now Uncle Sams coming into play. The main military arm of the world's most powerful country is coming down on Armacham's head. These guys aren't some delta-squad who'll get killed every time you turn around. They've got the numbers, they've got the training, they've got the experience, and they're gonna put a hurt on these guys. They're bringing in the equipment, they're bringing mechs, tanks, jets, we even, spoiler alert, we're even bringing in an aircraft carrier.
Adam Adamowicz: And lastly is FEAR itself. FEAR stands for First Encounter Assault Recon, and they're a paranormal special operations branch of the military formed back in 2002 to deal with the kind of stuff you see in horror films. They've seen it, done it, but that doesn't mean they don't get rattled every now and again. So, back in Fairport, and everything Alma's doing, their as in their element as they can get. Rowdy Betters from the first game has since been promoted, and he's coordinating the FEAR team for the operation. They've got all the spec-ops equipment, and we tried our best to make it some of the most useful in the game. You won't be ditching whatever gun you're holding for one of these things, but you'll definitely be wanting to keep a hold onto them. Some of the stuff are equipped with things called spectral scopes, which are especially handy when dealing with Alma's Apparitions. And of course we're also delving more into the history of the FEAR team, and how it operates as well.
The Characters
Adam Adamowicz: So in FEAR 3 you'll be seeing a lot of familiar faces from the previous games, but we're also bringing in some new ones.
Joel Brujess: The Point Man is back, yes, we're still not telling you his name. He's seen a lot, and may not be the better off for it. When you take a look at him, you can see he may not be in the best of shapes, he's, he's kinda let himself go. He's still a soldier, and he's still knows how to kick a lot of a-. He's kept the slo-mo ability, his health regenerates by a small amount, he's fast, he's deadly, we wanted you to feel like you are the deadliest son of a b- around, and in a sense, I guess the Point Man really is. But, even though we've taken the mask off, we're still not showing everything there is to the Point man, you know he's the good-guy, but you can't be too sure about what's going on under the surface, he's kinda of an enigma.
Steve Meister: Paxton Fettel is back, and we designed him to be the opposite of the Point Man, Paxton is clean-shaven, the Point Man has been neglecting his hygiene a bit, the Point Man has friends, where Paxton only has people who are useful to him, where Point Man is calm, Paxton is insane. We had a lot of fun writing for him, since he's around for quite a while, and he's, well he's insane, and insane people are always fun to write for. Fettel is a ghost now too, he's kinda-but not really dead. The Point Man shot Fettel in the head seconds after learning he was his brother, and after a series of events in the second game, he came back, it's a little complicated, but the point is that Paxton can now do certain things, like, he can possess enemies. Like jump, right into their skin, and use them as a meat-shield, or as a suicide bomber. And as cool as that is, that's not the only trick he has. He has an energy blast that's pretty powerful, he can levitate explosive objects, and throw them across the room, although the Point Man is needed to actually blow them up, he has a melee attack that can push someone off their feet, or snap their neck if he approaches them from behind, he can even levitate an enemy to become an easy bullet monkey. What Fettel's plan is though, is not exactly known, but you know that no matter how much he smiles, and acts nice, he's only working for his benefit.
Nathan McDyer: We also have the other surviving members of the FEAR team, Rowdy Betters has been promoted, and he's overseeing all FEAR operations in Fairport. He's the same as he's always been, trying to keep things light, and at the same time, having to keep things from boiling over. Douglas Holiday was the leader of the Delta-Force in the first game, and one of the only survivors. He's voiced by David Scully, whom you may recognize as Sargent Avery Johnson from the Halo Games. So yes, he is a Bad A-. Now he's part of the Army coming in, and due to his experience, he's the guy everyone's turning to when things turn freaky. Jin, a FEAR member from the first game, is also back, but back then she's not just a medical officer anymore, she's taken the time to learn how to fight, so she's not gonna wander off into some dark corner and disappear. What her relationship with the Point Man is? We're not telling.
Tim Lamb: For each of the factions, we made sure to include a leader, for FEAR we have Rowdy Betters, for Alma's Apparitions and the cultists, we have Alma, of course, for the Replica, we have the Replica Commander, and we can't say anything other than you do not want to mess with him, for Armacham we have Brigadier Rumsfield, who has come in to take over from Colonel Vanek from Project Origin, and while she's not at the top of the Armacham corporate ladder, she's right up there. She's been having to deal with what Alma, and the Replica for months now, so she knows what she's doing. At the same time she's rather cold, she's here to contain the situation, and as far as she's concerned, that's all. For the Army we have General Romney, who's a good General by all means, but the way he sees it, the problem is with Armacham, not with Alma, so that could certainly lead to some problems.
Adam Adamowicz: Michael Beckett is back. He's the protagonist from the second game, and he's also on the list of things of we're not supposed to talk to. What I can say is that he's been stuck in Fairport for the last nine months as well. He's seen a lot, and he's survived a lot. He's just as much a bada- as the two brothers. Also, he's the obligatory character voiced by Nolan North.
Nathan McDyer: We are also bringing in some new characters for FEAR, who have been brought in to help deal with the situation. There's Mark Landler, who's an older man, he's had experience in dealing with crazy stuff, but he hasn't let it get to him. He's kinda flashy and obnoxious, but the way he sees it, it's necessary to keep everyone from going crazy. He's also a fan of older music. We also have Terry Thompson, who's not exactly a rookie, but he's still kinda new to the team. He takes things a lot more seriously, and he's trying to keep a handle of the situation. He's a bit like how the Point Man was in the first game. There's also Ray Chandler who's the field intelligence guy, he cracks a few jokes and doesn't seem to take things seriously, but he's the kinda guy to watch your back.
The Art and Sound
Adam Adamowicz: FEAR takes place in the city of Fairport, which is a decent sized city, that at the end of FEAR 1 suffered from a massive explosion. Since then what's been left has either been taken over and repurposed by the Armacham mercenaries, warped and reused by the cultists, or just been left to rot.
Concept Artist: Craig Mullens: It was kind of difficult to find source material to draw from, as most cities don't get bombed and left for nine months. We wanted to get a design for the place that spoke of two worlds. The world before where everything is familiar and normal, in a kind of way that sticks with you, and then the world that has become now, where places have taken new purposes or left to rot.
Emil Pagliarolu: As we were tossing ideas around, we started talking about various settings from other games, like the ringworld from Halo, or City-17 from Half-Life 2, and how iconic those places are, and even if you don't play many video games, you can probably recognize it if you see it, and someone said, that we should make our own Rapture, and that's what we decided to do, turn Fairport into this epic location that people will keep wanting to come back to.
Sound Design Lead: Ashley Cheng: For this game we wanted the sound to be perfect. We wanted people to hear whispering in your ears, the sound of bad guys chatting on the radio, echoing footsteps, distant gunshots, and so many more, the sound team had their hands full, and every day someone would hear something cool, and say 'can we use this.' And then there was the music, we just stopped short of calling in Hans Zimmer to compose for us.
Emil Pagliarolu: In FEAR 2 we were given a map, you only see it once, but someone printed it out, and posted it on the door to the office, so everyone knows how the city's laid out. The main part of the city is on an island, kind of like Manhattan, with a bay in the middle. This is where the blast originated from, so while this place was the most developed area, with skyscrapers and such, it's also where most of the devastation occurred, and were only the bravest tread, because it's also the epicenter of all of Alma's apparitions. Surrounding that is a couple rivers, and an even wider bay, with suburban development surrounding the coastline. This is where Armacham has set up shop, trying to keep anything from leaving, they've got every possible corner covered with major checkpoints on the three major highways. Lastly we were even able to go into the forests and wilderness because there are a handful of state parks surround Fairport, some of the sections there being largely inspired by Alan Wake.
Craig Mullens: We had different approaches to the design. One of the ways we did it was basing off the areas according to their distance from ground zero. Firstly is Ground Zero itself which was originally the Origins Facility, which the Point Man blew up in an attempt to kill Alma. This failed. Anyway, it took place in the Auburn Industrial district, but the district is now gone, it's a crater, and it looks like someone dropped a nuke on it. The surrounding area is of course trashed, but the further and further you go, the buildings will be more or less intact, left untouched since the blast. As we get off the main island, you'll have the bases where Armacham has now set up shop, these places are clean, they're strong, fortified, basically built to withstand the end of the world, again. Lastly we have the places that weren't touched by the explosion at all, and have simply been left to rot. These places, farthest away from the blast, have now been taken over by the cultists, and have been warped into the demented stuff you see from a horror film.
Emil Pagliarolu: So we have 4 main kinds of areas. We have places where Armacham has taken over, and put in things like camera's, blockades, turrets, and the like, usually the guys will have a gun case next to some blue glow sticks, and everything has the Armacham company symbol on it. We then have the places were the cultists have set up shop, which are mainly places they were living before the blast. The Cultists are people who have survived everything up until this point, but have been driven insane by Alma's influence. Now nothing new has come into the city since then, and Armacham has been keeping them holed up, so a lot of things are starting to get worn out. They've also reworked everything they can to their new religion that worships Alma. They're drawing murals of blood on the wall, putting everything in red, setting things on fire; they've reworked all this upper-middle class housing and developments into these extremist cult slums.
Ashley Cheng: For the music, we did our own score, even had a few orchestra pieces. We drew inspiration from both horror pieces, like Resident Evil, and military pieces like Modern Warfare, so we you could feel strong and indominable one moment, and weak and powerless the next. We even took a cue from Left 4 Dead in some of our characters have their own musical cues, most of the apparitions, and some of the enemy types for Armacham. We tried to make it so it would fit the action, the faster you go through a section, the more intense it will be. If however, you are going slow, and you're just exploring, the music will be slower, calmer. We also added some songs you might recognize for some of our set piece moments.
Emil Pagliarolu: We did a lot of concept art for this, for every enemy, for every character, for weapon, for every level, we did dozens of drawings, a lot of work went in to this. It's all there in the game too, as unlockables. Got get started playing it.
Author's note:
Hello everyone. My name is Samaster01, and I used to love FEAR.
The first game in the series I got, was FEAR 2, a fascinating story of tech'ed up soldiers armed to the teeth with the latest weaponry, only to be brought down to their knees by a paranormal force that cannot be stopped. It. Was. Epic. There was not a part of it I didn't love, other than there was not more of it.
I got the original fear at a bargain. I was somewhat dissapointed in the graphics, less so in the gunplay, and the story was slightly harder to keep track of. But nonetheless it was a great came. One of the most anticipated games for me, was F3AR. I even got a t-shirt when I got the game.
When I played it. I was dissapointed. It wasn't a horrible game. It wasn't a bad game. It just wasn't FEAR. The comments made by the developers above basically match my own (seriously, brazil?). There was no story to speak of, everything copied call of duty, and Alma wasn't even the bad guy, heck, she wasn't even that scary!
I can understand that maybe the formula for the first two FEAR games wouldn't translate that well into a co-op game, but then why make a co-op game?
So, I have created my own game studio, and set them to the task of making a FEAR game, made right. A game that'll put FEAR in the limelight. What you have seen so far were various making-of trailers for the game, meant to highlight various concerns I had for the real game, and showing various things to come for the story. If the names look familiar, that's because I basically copied the developer list from Fallout 3.
So, this company of mine, has basically made a love-note to the series. They've taken what made the series unique, and they've rolled with it. Now, I'm going to try to add as many video game elements as possible without turning this into a walkthrough for a game that doesn't exist. You'll be seeing what I mean in the next chapter, which I've already written up, but am in the process of editing.
I'd like to think that I've taken the best elements from each game (primarily FEAR 2 to be honest), and added my own unique flavor to it, but I'm sure that right now, it's impossible to tell if I did. So, read the chapter, and get really hyped for the story I'm going to give you.
Please review, and feel free, and encouraged to tell me any ideas you have, or even any complaints about the games if you have any.
-Sincerely Samaster01


text:
(Belated) May Day Feature: A Memo from the Office
From Running Wild
A MEMO FROM THE OFFICE (Contributed by another comrade in So-Called Australia)
Jobs Destroy Our Dreams
When I'm not at work I study the world. I read news articles and books, I listen to podcasts and I write my own articles and reflections. I practice music and I share music. I exercise and I go outside. I volunteer and try to help build a different world with other people. I dream of new possibilities for everybody and for myself.


text:
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U.S. Senator Joseph R. Biden, Jr. (D-DE) issued the following statement today after the Senate passed S.6, the National Energy and Environmental Security Act of 2007:
"Last night's passage of the comprehensive energy bill was an important step on the long path towards a national energy policy principled on reducing our dependence on oil and increasing our use of clean technology. I have long advocated a responsible and balanced energy policy, one with substantial investments in alternative and renewable energy sources. Our future depends on it - it's that simple.
"Because I believe that the use of renewable energy sources is so critical, I am disappointed there wasn't sufficient support for an effort to require more of our country's electricity to come from clean, renewable sources like wind, solar, biomass and geothermal.
"But this is a process and after decades of inaction, this bill finally does something to increase fuel economy standards. It increases production of biofuels, expands energy efficiency programs, increases research into technologies and will save American consumers billions each year. I look forward to working with my colleagues on additional legislation to put our energy future on the right track."
Source: http://biden.senate.gov/newsroom/details.cfm?id=277616&&


text:
ALSRobot Arduino Electronic Starter Kit
- Brand: ALSRobot
- Product Code: RB-13K023A
- Availability: 100
- Sales Volume: 28
Tags: Robotics Kits, Electronic Starter Kit, Humanoid Robots, Beginner Robotic Kits, Tracked Robots, AS-6DOF Biped Robot, ALSRobot, Sparkfun, Pololu, Arduino, Robot, Microcontroller, Arduino Kits, Raspberry Pi, Banana Pi
The Arduino Electronic Starter Kit is produced by Harbin Alseon Robotics Technology Corp.,Ltd. This Arduino Electronic Starter Kit is specialized for the beginners and the weathered professionals alike. This version comes with the Arduino UNO Mega328. Also included is a multitude of inputs, outputs. If you are just getting started with Arduino, we strongly recommend the Electronic Starter Kit.
This Arduino Electronic Starter Kit also incidental 18 experiment curriculum, Every experiment is from easy to difficult, step by step, carefully choreographed, each experiment is equipped with a circuit diagram, component docking diagram, experiment detail descriptions and examples of procedure, this Arduino Electronic Starter Kit is your first essential choice to walk into the Arduino electronic world.
- 1.Product Name:Getting Started Kit with Arudino
- 2.Product Number:RB-13K023A
- 3.Pragramming Soft:Arduino IDE
- 4.Base Module:21Kinds of Sensors Element
- 5.Control Way:Arduino UNO
- 6.Experienment Card:17Classes of Advance Experienment Card
- 7.Weight:1kg
- 8.Dimension:380mm x 200mm x 85mm
Packing List:
- 1x Arduino UNO 328 Controller
- 1x Prototype Shield for Arduino
- 1x Big Breadboard Self-Adhesive
- 1x Buzzer Module
- 3x Black Button
- 1x Digital Tube
- 1x Adjustable Potentiometer
- 1x Relay
- 1x Photo Resistance
- 1x 1N4007 Diode
- 1x 74HC595 Chip
- 1x LM35 Temperature Sensor
- 1x 9012PNP Transistor
- 1x 9013NPN Transistor
- 4x Red LED
- 4x Yellow LED
- 4x Green LED
- 10x 10K Resistance
- 10x470 Ohm Resistance
- 1x PIR Sensor
- 1x Magnet
- 1x Tilt Sensor
- 1x 3 Pin Jumper Wire
- 1x High Speed DC Motor
- 1x Fan
- 1x IRF520 Chip
- 1x Plastic Package Reed Switch
- 1x RB-15PG Servo Motor (Including Accessory Bag)
- 1x USB Line
- 1x Colorful Experimental Jumpers Suit
- 1x IR Transmitting Tube
- 1x IR Receiving Tube
- 1x IR Remote Control
- 1x Blue Vibration Sensor
- 1x Flame Receiving Sensor
- 1x RGB LED
- 1x CD
- 1x Tool Box


text:
HARRISON CO. (KYTX) - An arrest has been made in a 2012 murder case that left a 2-year-old dead.
On December 9, 2013, Harrison County Sheriff's Office and Harrison County District Attorney's Office were notified by the U S Marshall's Office that an arrest of the alleged murder suspect 28-year-old Jose Luis Casiano-Aburto, had been made in Mexico on December 9.
Jose Casiano-Aburto was listed as the sole suspect in a murder case of February 15, 2012 involving the death of 2 year old Yeli Madalyn Jimenez. Her death was attributed to blunt force injuries allegedly received after Casiano-Aburto struck the child.
A warrant for his arrest was sworn after deputies had attempted to contact Casiano-Aburto for an interview the day after the child's death and discovered that he had fled to his native Mexico. After the warrant had been delivered to the U S Marshall's Office, negotiations for his arrest were made with the U S Border Patrol, Homeland Security, and Mexican Government Authorities.
He will be handed over to U S Marshall's Office Deputies and returned to Harrison County within a few days where he will be held pending trial. His original bond was $1,000,000.00, but that may change due his fleeing to Mexico.
Original Press Release from Harrison County Sheriff's Office:
The Harrison County Sheriff's Office is investigating the death of a 2 year old child that occurred on Sunday morning at approximately 1:00 AM.
Yeli Madalyn Jimenez was brought to the emergency room of Good Shepherd Hospital in Marshall by her mother, Felipa Dominguez. The mother stated to emergency room staff that the child, who would have turned 3 years old on February 21, had fallen from a bed at her home on Liberty Church Rd in Marshall and when she went to check on her, found her unconscious on the floor.
Medical staff at GSM pronounced the child deceased after attempting to revive her. An autopsy was performed and the results indicated that the child had died from massive blunt trauma.
Investigators interviewed family members, as well as the mother, to determine that the boyfriend of the mother, Jose Luis Casiano-Aburto, a hispanic male, approximately 27 years old, had allegedly struck the child in the abdomen and had previously assaulted the mother.
As investigators began to search for the suspect to conduct an interview, it was discovered he had fled to Mexico on Monday afternoon and had gained entry. Within 24 hours of the child's death a probable cause affidavit was prepared and an arrest warrant for Capital Murder has been issued by the Harrison County District Attorney's Office.
The suspect is an illegal alien from Mexico and the US Marshalls, US Border Patrol Agents, Homeland Security and Mexican authorities have offered assistance to find the suspect and return him to the United States.


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My Nonprofit Reviews
Review for Best Friends Animal Society, Kanab, UT, USA
My very good friend who passed away from cancer was involved with many charities. This was the charity she chose for memorial donations.
She researched it well, and was so impressed with the care and compassion of the people involved at all levels
More Feedback
I've personally experienced the results of this organization in...
newsletter, donor.
If I had to make changes to this organization, I would...
nothing. Perhaps direct some of the funds to advertising the good work done here
Review for Partnership With Native Americans, Addison, TX, USA
Agree with Tim . He sums it up well, said everything .....
More Feedback
I've personally experienced the results of this organization in...
wasteful spending
If I had to make changes to this organization, I would...
get new board members
I am posting this comment in behalf of National Relief Charities. Over 70% of our donations go toward programs, which exceeds the BBB standard for charity accountability. Only 2% of income goes toward administration. You may view our 2010 Annual Report and our Effectiveness Report here on Great Nonprofits or in our press room at http://www.nrcprograms.org/site/PageServer?pagename=press_facts. We also wish to point out that Charity Navigator and Guidestar agree that financial ratings are not the most important thing in evaluating a charity - effectiveness is most important, and the people we serve say that NRC is highly effective. You can read the charity ratings article at http://www.charityevaluator.com/pdf/Worst_Way_to_Pick_A_Charity_Dec_1_2009.pdf.


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Posted 09 Apr 2008
Link to this post
I have been recently working with Sliding panes and have noticed two issues.
1)When a sliding pane has a flash object and it is docked, it will overlap everything especially other sliding panes.
2) The next issue seems to only effect certain screen resolutions. Basically when I have three panes. The right pane has the sliding panes and the middle pane has the populated grid and the left pane has the menu. When docking the right pane the grid in the middle pane appears distorted. Viewing the same app on a higher resolution is much better and all looks like its supposed to.
Any ideas?
Posted 16 Apr 2008
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Posted 22 Apr 2008
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Posted 24 Apr 2008
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|03 Nov 2011
Windows 7 64 bit
Unable to find CD Rom in windows 7
Can i any one sort this issue i am unable to find cd rom in mycomputer
and i had done some steps like REGEDIT..........HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4D36E965-E325-11CE-BFC1-08002BE10318}
but there not able to detect Upper Filters and Lower filters there it was showing some folders like 0000,0001 and Properties but the properties is not accessing...
|My System Specs
|03 Nov 2011
Try this (1):
Your CD drive or DVD drive is missing or is not recognized by Windows or other programs
Your CD or DVD drive can't read or write media
The CD drive or the DVD drive does not work as expected on a computer that you upgraded to Windows Vista
Try this(2):
1) Shut down PC.
2) Physically disconnect the CD/DVD Drive.
3) Reboot to Windows with NO DVD drive.
4) Shut down PC.
5) Physically reconnect the CD/DVD Drive.
6) Reboot to Windows with DVD drive.
7) Check Device status.
|My System Specs
|Thread Tools
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Hey Guys, I was wondering if anyone had any idea into a slightly annoying reason that is somewhat perplexing me. Occasionaly when I load my machine windows (after asking me to log in with my password) loads a default desktop almost as if it cannot find my user specific desktop. This issue...
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School Construction
The Malaika School provides a beautiful, environmentally conscious and sustainable learning environment for the girls it supports. New York-based studioMDA, an internationally renowned design firm, designed the beautiful school structure. Encot et Muka, a local contractor, is building the School in phases.
The primary vision for the School is to provide a space which removes barriers to girls' ability to access a quality education, while also creating a fertile environment for young girls to thrive and develop their leadership.
The Malaika School design model was created by studioMDA. All construction is being done by a local construction company, Encot et Muka. See the final plan for the School below.


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When you fall thousands of feet from the sky, it seems like something strange is happening with the laws of physics. Turns out, everything relies on a simple force - DRAG!
Learn more about this and other videos at k12videos.mit.edu
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770 W Riverdale Rd,
Ogden, UT 84405
New Inventory
Pre-Owned Inventory
We currently do not have any positions for which we are actively hiring. However we encourage you to submit your resume and contact information, as we are always looking for great team players.
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|Market Research Reports india
Renub.com- Offering market research reports & custom research services & analysis for businesses.http://www.renub.com/
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Teco Enterprises solar panels in hyderabad, TECO Enterprises an initiative by TGP are the Best manufactures and suppliers for Solar Panels in Hyderabadhttp://www.tecocorp.com
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solar panels in Chennai, we are the top solar panels manufacturing company in Chennai , we sell products for solar panels 3watt to solar panels 300watt.http://www.solarpanelschennai.com/
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Welcome to Satrangi Capital. We have built this platform to enable professionals, entrepreneurs and businesses to discover each other and reap the benefit of crowdfunding, venture capital and trading. We make it possible for investors to find many lucrative investment opportunities and invest in those which they find beneficial. For startups and businesses who are looking for high-quality investors, we offer this unique platform to enable them convey their ideas in an effective way and attract investors to raise funds for their projects.http://www.satrangicapital.com/
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Manufacture of fly ash Briks in Durgapur City , Burdwan district,best construction in Durgapur,bardhman and raniganj west bengalrconstruction,construction in durgapur,dealership of star cement, Our projects , hire of vehicles,Rconstruction services
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Rockets vs. Bucks - 2/6/15 NBA Pick, Odds, and Prediction
Milwaukee Bucks (27-22) at Houston Rockets (34-15)
NBA Basketball: Friday, February 6, 2015 at 8:00 pm (Toyota Center)
The Line: Houston Rockets -6 -- Over/Under: 199.5 See the Latest Odds
TV: FS-Southwest, FS-Wisconsin
The Houston Rockets and the Milwaukee Bucks face off on Friday at the Toyota Center in NBA action.
The Houston Rockets are 34-15 this season and they have won five of their last six games. Houston is averaging 102.6 points and they are shooting 43.9 percent while defensively they are allowing 98.8 points and their opponents are shooting 44 percent. James Harden leads the Rockets averaging 27 points, 5.6 rebounds, and 6.8 assists per game. Trevor Ariza is averaging 12.5 points and 5.4 rebounds, Donatas Motiejunas is averaging 11.6 points and 6.2 rebounds, and Corey Brewer is averaging 11.4 points. The Rockets are 17-7 at home and 7-3 in their last 10 games.
USA TODAY Sports
The Milwaukee Bucks are 27-22 this season and they have won their last five games. The Bucks are averaging 98.7 points and they are shooting 46.5 percent while defensively they are allowing 96.7 points and their opponents are shooting 43.2 percent. Brandon Knight leads the Bucks averaging 17.9 points and 5.3 assists per game. Giannis Antetokounmpo is averaging 11.7 points and 6.2 rebounds, O.J. Mayo is averaging 11.6 points, and Khris Middleton is averaging 11.2 points. The Bucks are 15-2 on the road and 7-3 in their last 10 games.
Houston is 7-1 against the spread in their last eight home games, 2-5 against the spread following a win, and 1-5 against the spread when their opponents score more than 100 points in their previous game. Milwaukee is 6-1 against the spread in their last seven games, 21-6-1 against the spread in their last 28 road games, and 8-3 against the spread against the Western Conference. The underdog has covered the point spread in the last six meetings if these two.
The dog has ruled this series and I see that being the case here as the Bucks with the points are my play.


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So you may have read my rant about the direction Instagram is taking(in my opinion) and how I believe Instagram has zapped people of creativity and individuality in their quest for being liked and followed. We can argue that there are many people true to themselves and just how creative are, let's leave that argument for another time for a moment or take it to that post I published. In this post, I wanted to discuss something else that has been bothering me. There are a couple of tourist activities that seriously make me cringe. We are in an age where almost everyone has The Internet. Certainly true for those that travel, otherwise how are they booking their tickets to travel. Those are the people this post is targeting. It's no longer an excuse to play the ignorant card. When I travel I research where I am going, the activities I want to do in the city I am visiting and all sorts of things. With that, I also love at reviews about what people think of those activities. Which ones are good, which are just a waste of my money, which ones are free? So with all that is involved in planning travel people cannot just pretend not know what why they shouldn't be participating in certain activities.
We all see these posts in Facebook groups where people are posting pictures riding on elephants, selfies with tigers or throwing live squid down their throats. Almost with a total disregard for the suffering of these animals. Have we become so self-absorbed, and numb to the suffering of others and animals that we take these pictures for the sake of Instagram shots and Facebook profile pictures that we no longer care or want to address the cruelty these animals have to endure just so you can post a "cool shot" for your social media? I also notice that the more people post these pictures the more people want to do them because "hey that would look cool on my *insert social media outlet*".
Below are 5 of some the tourist activities that I think people need to stop engaging in or better yet do enough research and ensure you are going to actual sanctuaries. Ask yourself if you can honestly say the animals haven't been harmed, drugged out, overworked, chained or beaten just you can take that photo. Can you honestly sit and take this photo knowing the animal is suffering just so you can create this memory? Also, stop using these crazy excuses and trying to deflect with statements like its the same as eating meat. We should all be vegan and such(yes, I have even seen a vegan trying to excuse his participation in elephant rides with similar statements). My post my lack eloquence but hopefully my point is clear enough, in that we can do better by these animals and just think about these activities and ask ourselves these questions before taking part. Don't do it for the social media, knowing your participation is causing harm.
Please share in your comments on what you think about these or if you thought you were going to a sanctuary and it then turned out to be a place that was mistreating animals. Also, share below any other activities you think alt to be on this list.
Please share in your comments on what you think about these or if you thought you were going to a sanctuary and it then turned out to be a place that was mistreating animals. Also, share below any other activities you think alt to be on this list.
1. Elephant Rides
"We believe that if Western tourists stop being customers for elephant rides, this will immediately change the scenario and improve the welfare and lives of elephants across India," - Seshamani.
These animals are forced to work in the tourism industry. Many are tortured during training. Forced to work long hours. From Vietnam to Thailand, Laos, Sri Lanka, India and Cambodia. This is a popular activity that many people now engage in and choose to ignore facts and research in how many of these animals are tried instead choosing to believe that they are visiting a sanctuary all without evidence shown to them in the care and treatment of the elephants. Instead, research and ask those providing the activities about how their elephants were captured, how they are taken care of, how long they work. If you need more on the level of cruelty that goes into the training of these animals so they are submissive enough for you to be able to ride them then check out this post by Right Tourism on Elephant Trekking.
2. Eye of The Tiger Selfies(Or pictures with lions)
Chained and drugged out tigers with an endless queue of tourists waiting to take pictures with tigers. What tiger would allow a human to come that close without chewing them down like KFC hot wings to a group of hungry teens? Most of these tigers are taken as cubs from their mothers just so that you can take a picture curled up with them. These tigers are forced to work long days with streams of tourists with little to no exercise. There are many reasons not to do these tours, better yet let some who has worked in these places tell you why you should think twice before visiting a tiger temple in Thailand or any other country for that matter. Then there those increasing numbers of tourist going to Africa and taking the now popular pictures with lions. I would say the same to you. Ensure you research as much as possible about these so-called sanctuaries. Check out this video showing the mistreatment of a lion in Indonesia while tourists are queuing up for pictures with an obviously suffering animal. This is cruel! Stop taking part in these activities and YOU have the power to reduce and end the suffering of these animals.
|Credit: Armin Roder
3. Eating Live Animals
This one is as disgusting and cruel as they come. I really cannot say any more than that. Instead, I will show you a Youtube video.
4. Tours of Slums
These as been around almost as long as poverty itself has been around. From when wealthy Londoners took to London's East End to check out how their poor counterparts were getting on. South Africa's Apartheid fueled township tours to poor neighbourhoods in, Soweto. Tours in Brazil's favela, Kenyan's tours of Kibera slums and since the popular movie of Slumdog Millionaire such tours in India's slums have increased tenfold. Tours like this rub me the wrong way. Bus loads of tourists in their air-conditioned buses with their Nikon and Canon cameras dangling around their necks all waiting to take those pictures of poor folk just seems rather absurd to me. If you are going to do such tours, find out how much of the proceeds of these tours goes back to help the people in these neighbourhoods. Take the time to interact with local people and not treat them like circus animals that you just go and watch. Look into who runs the tours, what benefit they are serving to the people and the betterment of the communities you are exploring.
5. Animal Hunting Tours
|Credit: Mirror.co.uk
We have all seen news of the dentist that managed to kill Cecil the lion and the circulation of Melissa Bachman and her lion. You have companies like AfricanSky that claim the pointless killing of these animals to help with bringing back species from the brink of extinction. Look at the picture above and tell me that is not for some self-serving desire for trophy killing. This is the same as those pointless bear killings just so you can have the head of the bear on your wall. Why take part in this cruelty? Also don't believe the nonsense that you are somehow helping with wildlife conservation. This is purely to satisfy your desire to injure and kill the animal for no reason other than your thirst to see it suffer and die as you take a picture like that of Melissa Bachman above. These pointless and cruel activities need to stop.
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Chiefly British. .
Obsolete. a decoration over a fireplace.
Tagged: c
Read Also:
- Chimney-place
noun 1. an open hearth.
- Chimneypot
/ˈtʃɪmnɪˌpɒt/ noun 1. a short pipe on the top of a chimney, which increases the draught and directs the smoke upwards
- Chimney-pot
noun, Chiefly British. 1. an earthenware or metal pipe or deflector, often cylindrical, fitted on the top of a chimney to increase draft and reduce or disperse smoke.
- Chimney-pot hat
[chim-nee-pot] /ˈtʃɪm niˌpɒt/ noun, British. 1. a high silk hat; top hat.


text: My name is Eric , I own a auto wholesale used car business, My I phone has been a blessing to me. I can go strait to Kelly blue book and have a good idea of what my cars will go for before they go across the auction Block. however I have been introduced to 2- bohold II phones. I really like the camera and other functions, However I'm having trouble getting all they are designed to do out of them. I'm here to learn and to maybe share after I learn. Thanks for lettin me be part of the family here.


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Eco World Q1 Sales Hit RM955 Mln
| March 16, 2017 | Business | No Comments
SEMENYIH, March 16 (Bernama) — Eco World Development Group Bhd's sales hit RM955 million in the first four months of the current financial year ending Oct 31, 2017, up 57 per cent, versus RM607.8 million recorded in the same period last year.
President/Chief Executive Officer Datuk Chang Khim Wah said RM797 million was contributed by projects in the Klang Valley while the remaining RM158 million came from projects in Iskandar Malaysia and Penang.
"The higher sales numbers achieved this year is the result of strong follow-through momentum from the group's mega-launches in the final quarter of the financial year 2016," he told reporters after the group's annual general meeting here today…..
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Franklin Graham on 'Facing Darkness' Film: Christians Must Run Toward the Suffering, Not Away
Franklin Graham, executive producer of the film "Facing Darkness," says his team ran to help West African countries when Ebola struck because that's what Jesus would have done.
"Facing Darkness" will be shown in select theaters nationwide for one night only on March 30 and tells the true story of two American medical mission workers who contracted the deadly Ebola virus in Liberia and the race against time to transport them to the United States for life-saving treatment.
Graham, president of Samaritan's Purse, says Ebola garnered international attention during the time medical missionaries Dr. Kent Brantly and nurse Nancy Writebol were in Liberia treating patients who had the virus when they became infected.
When asked why Samaritan's Purse mission teams run toward tragedy while others run away in fear, Graham explained that Jesus also ran toward problems, so his nonprofit organization will do the same.
"You know, the Lord Jesus Christ did not run away from trouble, He came to this Earth for a reason and that was to take our sins on the cross," Graham said in an interview with The Christian Post. He left Heaven and He knew that He was going to suffer and was going to die. He shed His blood on the cross and didn't shy away, He didn't run."
The evangelist went on to share the Good News — that Jesus came and willingly took the sins of the world and went to the cross and died in place of everyone and on the third day God raised His son to life.
"For me, as a Christian, I want to use Jesus Christ as my example. When trouble comes, we don't run away but we run to the trouble. And that's what we do at Samaritan's Purse this is who we are, it's our DNA! We get it from modeling what our Lord Jesus Christ did when He came from Heaven to this Earth to take our sins. He ran to our problems and He didn't run away from them."
The Ebola outbreak first surfaced in March 2014 and infected more than 28,000 people in Liberia, Guinea, and Sierra Leone. Brantly and Writebol were working at ELWA Hospital in Monrovia, Liberia, during the outbreak.
By June 2014, the Ebola epidemic was a constant topic on mainstream news outlets worldwide and it was the bravery of the missionaries that helped raise awareness about the deadly virus, which the film chronicles.
"I hope this film will be an encouragement to people around the world that there is a God, that He does love us, that He does care for us, and He is concerned about our circumstances. He wants to make a difference in our circumstances if we let Him and trust Him," Graham stressed.
Click here to read more.
SOURCE: The Christian Post
Jeannie Law


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I Just Wanna
Personal Stories, Advice, and Support 4 People
I wanna curl up in a cornerand cry close my eyes and never wake up suffering is my destiny i made it or God did I dono but i am tired and clueless alone and lost and there is nothing or no one to look up to nothing becomes hope for me nothing brings shine and desire to live or long to live again
anasteel2 46-50, F 3 Responses 3 Aug 27, 2015
Doe DeerI just want to wear oversized sweaters and combat boots. Eat hot foods and drink red wine. Not much of a story? Not much of a group.
RosaElaPilarGoens 18-21, F 1 Oct 1, 2013


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Select or modify your travel plan
Update date, no of rooms or guest info
Update date, no of rooms or guest info
This is a good, basic three star hotel. 11.09 HO
The hotel is located on one of Prague's main roads leading out of the city en route to the airport. There is a tram stop nearby with direct public transportlinks to the city centre. The hotel is in a residential area surrounded by blocks of flats.
The hotel is an ultra modern highrise block in pale concrete.
The lobby is bright, airy and modern. A large set of rooflights offer plenty ofnatural light. The bar area is situated in the centre of the lobby and is overlooked by a balcony where the restaurant is located.


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Ourofino Agronegocios
Ourofino Agronegocios
Da Silva S.S.,Federal University of Pelotas |
Marmitt I.V.P.,Federal University of Pelotas |
Felix S.R.,Federal University of Pelotas |
Cassol D.M.S.,Ourofino Agronegocios |
And 4 more authors.
Semina:Ciencias Agrarias | Year: 2015
In the present study, 87 Aberdeen Angus calves were used to assess the effects of low dose, agent-specific drugs on weight gain after a babesiosis and anaplasmosis outbreak. All animals were weighed on weaning (day -34) and again on day zero, with a mean (on day zero) of 223.46 Kg and an average individual daily weight gain (ADG) of 0.258 Kg. The animals were then separated in three groups: G1 was composed of 37 calves with below average ADG; G2 was composed of 35 animals with below average ADG; and G3 was composed of 15 animals with above average ADG. On day zero animals in G1 were treated with 1.17 mg Kg-1 of diminazene diaceturate and 6.7 mg Kg-1 of oxytetracycline; those in G2 were treated with 1.2 mg Kg-1 of imidocarb dipropionate; and those in G3 were not treated. The animals were then monitored daily for the onset of disease, and on days 15 and 34 they were weighed and had their blood harvested. Animals in G1 had the better overall ADG (0.613 Kg day-1) (P<0.05), with no clinical cases during the experiment. The performance in G2 was moderate, not differing from either G1 or G3 (mean ADG = 0.528 Kg day-1), however, this group had two clinical cases of anaplasmosis during the experiment. Animals in G3 had the worst performance, considering ADG (0.343 Kg day-1). When total weight gain per animal is compared for the study period (35 days), those in G1 gained an average of 20.851 Kg, followed by animals in G2 with 17.957 Kg, and then animals in G3 with 11.667 Kg. These results show that a low dose, agent specific (G1) drug protocol will considerably reduce the detrimental effects of subclinical tick borne diseases in the post weaning period and can be recommended as a rearing tool for calves destined for early slaughter.


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Free shipping with Lane Crawford. Valid until 01 Dec 2017.
Shaped like a spring coil, this ring from Lynn Ban will spice up your daily jewellery array with a spiralling sensation. This gleaming sterling silver version is set with pavé diamonds for a dazzling finish. Available in two different sizes, this style can be worn both as a regular ring or on the mid section of the finger as a phalanx ring. Royal collection. Mounted white diamonds total 1.44 carats. Sterling silver. Spiral coil band design. Can be worn as a ring or midi ring depending on the size you take. Sterling silver + Diamond. Product measures: Width 1.5cm. Please take size 3.5 or below for midi ring style. Take your own size for regular ring style. True to size. Color: metallic
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