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Drivers with lead feet will be left with lighter wallets next year after a new Georgia law targeting "super speeders" goes into effect.
Beginning Jan. 1, anyone traveling 75 mph on the state's two-lane roads or 85 mph on any other road will be charged $200 on top of the normal speeding fine.
"It's going to be a rude awakening for violators," said Columbia County sheriff's Capt. Steve Morris.
Ticketed drivers will pay their local fine, and then the information will be sent to the Department of Driver Services, where officials will determine whether the new law was violated. If it was, they will send out a separate bill for $200, explained Katie Fallon, of the Georgia Governor's Office of Highway Safety. The money raised from the fine will go to the state's trauma care hospital system. About 60 percent of all trauma-care patients are victims of car crashes, according to www.superspeedergeorgia.org, a state Web site.
"If there are grumblings -- people say it's a tax in disguise -- but it's not about raising revenue," Ms. Fallon said. "We want people to slow down."
In Columbia County, Capt. Morris said, deputies are most likely to catch drivers traveling at "super speeds" on Columbia Road, Belair Road, Washington Road and Interstate 20.
In Augusta, drivers are most likely to reach speeds of 85 mph on Bobby Jones Expressway and Interstate 20, said Richmond County sheriff's Maj. Richard Weaver. On two-lane roads -- where motorists only have to reach speeds of 75 mph to activate the additional fine -- violators are more widespread.
"On regular state routes you find people going 75 -- that's not a rarity," he said. "So I can see where the law would help."
Maj. Weaver said he thinks an additional fine during a time of economic hardship in the state will cause people to question their speeds.
"When you're going to hit somebody in their pockets like that, if anything is going to get them to slow down, that should," Maj. Weaver said.
Reach Adam Folk at (706) 823-3339 or firstname.lastname@example.com.


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Folk & Traditional Arts Grants
In 1985, support for advanced learning of cultural arts that are practiced in the state of Hawai'i was initiated with Apprentice Mentoring Grants (formerly known as Apprenticeship Grants) that funded Teacher-Student paired teams. In 2012, the first Culture Learning Grant was funded to support inter-generational cultural learning. Some of the cultural communities that have benefitted from these Folk & Traditional Arts Grants include Burmese, Cantonese, Filipino, Hawaiian, Japanese, Korean, Lao, Okinawan, and Tokelauan.
Applicants must reside in the state of Hawai'i and grants projects that are proposed or funded must take place in the state of Hawai'i. Applicants must successfully complete the first year of the funded grant in order to receive the second year's grant. Successful completion for each of the two years includes a written final report and a public presentation representative of the grant project.
Grant applications must be submitted by the postmarked deadline and applicants must be eligible. Complete and eligible applications are reviewed by a grants panel and recommendations are submitted to the HSFCA Board of Commissioners for funding approval, pending availability of funds.
Dates and Deadlines
- Funding for these grants is on a state biennium schedule. The next cycle will be Fiscal Biennium (two years) 2018/2019 (FY One is July 1, 2017 through June 30, 2018 and FY Two is July 1, 2018 through June 30, 2019). The deadline has passed and applications are now closed.
- Postmarked DEADLINE was Thursday March 2, 2017 – 11:59 pm HST. Applications are now closed.
- Grant application instructions and forms are available for download below.
Folk & Traditional Arts Grant do not fund:
- Contemporary arts such as contemporary visual or performing arts, filmmaking, popular arts, fusion practices.
- Occupational "folklife" or "folkways" such as massage therapy, healing and medicinal practices, cooking, farming and fishing are not eligible, unless the application focuses on an aesthetic aspect (for example the traditional making of tools/implements or traditional festive ceremonies related to the occupation).
- Festivals, community events, concerts, competitions.
- School programs, projects or residencies (refer to HSFCA Artists-in-the-Schools arts residency grants).
- Arts and culture grants to organizations (refer to HSFCA Biennium Grants).
- Conferences, symposia, lectures, workshops and classes, continuing education courses, and similar activities.
- Out-of-state projects or collaborations.
Cost items that the HSFCA does not fund:
- Building, renovation, maintenance of facilities, or other capital expenditures
- Activities completed prior to the project period
- Fellowships, scholarships, theses, dissertations, tuition
- Fund raising
- Grant writing, grant management fees or indirect cost rates
- Commissions for visual artists to execute professional works of art
- Costs for food and/or refreshments
- Perquisites (non-salary compensation or other employee benefits)
- Equipment purchases and/or long-term equipment rentals
- Enduring assets such as musical instruments, musical scores, books, costumes, and props
- Foreign travel
- Subgrants or regrants
- Interest payments, insurance, or similar finance cost; audits
- Utilities and communications costs (e.g. water, electricity, telephone)
- Un-itemized miscellaneous
- Maintenance or repair costs
- Technology-related expenses, including but not limited to computer hardware or software,
- Internet, website, or E-mail, or contracted assistance to design or maintain such services
Apprentice Mentoring Grant
- The purpose of the Apprentice Mentoring Grant is to help masterful teachers of a traditional art in the state of Hawai'i preserve their legacy. The apprenticeship project is an intensive, sustained learning program of at least 80 instructional hours per year.
- Apprentice Mentoring Grant applicants must be skilled in a folk or traditional art that is actively practiced in a cultural community in the state of Hawai'i.
- Teachers must be exceptionally skilled cultural artists/practitioners, recognized in their cultural communities as experts, and have experience with teaching and public outreach.
- Apprentices must have proven experience in the folk or traditional art to be studied, and be able to demonstrate commitment to actively sharing the knowledge learned.
- An apprentice must be at least 16 years old. Apprentices who are 16 to 18 years old must receive approval from a parent or guardian to participate in the program.
Culture Learning Grant
- The purpose of the Culture Learning Grant is to support the perpetuation of Hawai'i's folk and traditional arts through inter-generational cultural learning.
- The applicant must be a nonprofit organization, designated as exempt from federal income tax by the Internal Revenue Service (IRS), and have at least one year's experience with the type of project proposed.
- Cultural arts in Hawai'i with low participation in HSFCA programs are a priority.
Staff Contact
Applicants are advised to contact Staff to discuss their applications while writing them. This helps ensure that the application conforms to the program guidelines, and that all of the requirements in the application form are being properly addressed.
Draft applications – It is also useful to submit your application for review ahead of the deadline, so that Staff can review it. This will give you time to make any needed changes before you submit your application.
Denise Miyahana, Arts Program Specialist
Hawai'i State Foundation on Culture and the Arts
Phone: 808-586-0771
Email: email@example.com
Related Resources
Administration for Native Americans (ANA)
American Folklife Center, Library of Congress
American Folklore Society
First Nations Development Institute
First Peoples Fund
Hawai'i Council for the Humanities
Hawai'i Tourism Authority/Kukulu Ola: Living Hawaiian Culture Program
Institute of Museum and Library Services (IMLS)
National Endowment for the Arts (NEA)
National Endowment for the Humanities
The National Network for Folk Arts in Education
Native Arts & Culture Foundation
Office of Hawaiian Affairs/Community Grants
Smithsonian Center for Folklife and Cultural Heritage

subset: commoncrawl


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We are a "community foundation," a pool of several hundred permanent, charitable trust funds created since 1918 to improve the quality of life in Southeastern Pennsylvania (Bucks, Chester, Delaware, Montgomery and Philadelphia counties). We award millions of dollars in grants and scholarships annually.
Unlike other foundations whose assets come from a single source and whose purpose is defined by a family or business, a community foundation is a collection of money from civic-minded people to meet a wide range of community needs now and in the future. Pooling these dollars enables even the smallest component fund to achieve investment returns enhanced by economy of scale. Grants are guided by knowledgeable people who know which organizations best meet community needs.
We are one of the oldest of hundreds of community foundations in the U.S., and many in foreign countries, all dedicated to serving their community's needs.
The Philadelphia Foundation is in the business of "building community" through:
And we fulfill that Mission by:
Our Vision:
The Philadelphia Foundation envisions a flourishing Delaware Valley made up of safe, thriving and diverse communities, strengthened by a dynamic and robust nonprofit sector that is critical to our quality of life, and that inspires civic participation through philanthropy.
Our Values
We achieve our mission based on certain values that are paramount to all that we do. They are (in order of importance):
1835 Market Street, Suite 2410 | Philadelphia, PA 19103-2968 | Directions
Phone: 215-563-6417 | Email Us
1835 Market Street, Suite 2410 Philadelphia, PA 19103
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MOVIE SYNOPSIS [ General Audiences ] Starred by Tannishtha Chatterjee (see full cast), this film directed by Ananth Narayan Mahadevan was premiered in TV or cinema in 2015. The feature film "Rough Book" was produced in India. You can watch Rough Book online on TV cable or theaters with original audio in Hindi at different dates. This film premiered in theaters in 2015.
Rating: 5 by 10 users./
Runtime: 100 minutes
Tannishtha Chatterjee, Kaizaad Kotwal and Amaan Khan.
100-minute film (full movie) directed by Ananth Narayan Mahadevan.
The original audio of Rough Book has dialogues in or Hindi, it was produced in India.
It premiered in cinemas or television in 2015.
Screenplay written by Ananth Narayan Mahadevan and Sanjay Chauhan.
Shawn Arranha, Rajendra Toraskar, Vivek Vaswani and Aakash Chaudhry.
Without commercial breaks, the full movie Rough Book has a duration of 100 minutes; the official trailer can be watched in streaming on the Internet. You can watch this full movie free in English or Hindi in movie TV channels, renting the DVD or with VoD services (Video On Demand player, Hulu) and PPV (Pay Per View, Netflix).
See the page of this full movie, Rough Book in FULLTV Movies.


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ENN CommunityENN Community
Enn Original News
Drought and CO2
August 24, 2011 02:08 PM - Andy Soos, ENN
The large scale project CLIMAITE, led by Risø DTU, has published its first synthesis paper in the journal Global Change Biology, and the conclusion is perhaps a little surprising that the predicted increase in plant growth, due to more CO2 in the atmosphere is noticeably limited when combined with higher temperatures -- and especially summer droughts. "When you've previously seen a significantly higher plant growth at elevated CO2 concentrations, it is typically because it has been controlled studies, where only the CO2 concentration was changed. We fundamentally had the theory that you have to look at the combination of the different climate variables, since the plants in the future will be exposed to multiple changes simultaneously," explains Klaus Steenberg Larsen, who is a researcher in the Biosystems Division at Risø DTU and lead author on the scientific paper.
The Great Virginia Earthquake
August 24, 2011 10:30 AM - Andy Soos, ENN
Nowadays when a disaster strikes the cell phones react. A magnitude 5.8 earthquake struck the National Capital Area on Tuesday, August 23, at 1:51p.m. (EDT), causing moderate shaking and potentially significant damage, and was felt throughout Northern Virginia and neighboring areas. No casualties are expected. Immediately cell phones throughout the area were jammed as everybody called out checking on friends and loved ones as well as what happened. The earthquake occurred near Louisa and Mineral, Va., approximately 100 miles southwest of Washington, DC. It was a shallow earthquake, and shaking was recorded all along the Appalachians, from Georgia to New England. There have been several aftershocks. Such an earthquake is unusual but not unprecedented for the east coast.
Traveling Microbes
August 23, 2011 02:50 PM - Andy Soos, ENN
Microbes live in all parts of the biosphere where there is liquid water, including soil, hot springs, on the ocean floor, high in the atmosphere and deep inside rocks within the Earth's crust. Some recent studies indicate that airborne microbes may play a role in precipitation and weather. Eos, published by the American Geophysical Union, last month reported that bio-aerosols are "leading the high life." In the Eos article, David Smith of the University of Washington and colleagues argue that microbes are "the most successful types of life on Earth†and are the unacknowledged players in many planetary processes, particularly in the atmosphere.
Are Mermaids real? Vampires?
August 23, 2011 12:09 PM - BBC Earth
1. Vampires Tales of vampires which have been the inspiration for horror movies the world over originate from a small flying mammal that weighs less than two ounces. Of the three species of vampire bat the one that has contributed to the misunderstanding and fear of bats more than any other is the infamous common vampire bat. Perhaps an unfair reputation considering that they rarely kill their prey, in fact they can feed without their incision even being noticed due to specially adapted blade like incisors. They are found in the deserts and rainforest of the tropical and subtropical regions of Central and South America, making their homes in caves, mines and tree hollows. If they are unlucky in their night-time search for sustenance for two consecutive nights they will die. Luckily for nursing mothers other bats will regurgitate blood meals to them. So how has this inconspicuous creature become the stuff of nightmares? When explorers returned to Europe from the Americas in the 16th century, news of the bloodsucking creatures augmented the ancient myths of human vampires. Myths which had come about to explain blood dribbling from the mouths of semi-decomposed corpses. These South American night feeders carry and spread the deadly rabies virus and are considered an agricultural pest due to their paralytic affect on cattle herds. While bats may prefer bovine blood they have been known to attack humans. So beware the reality of the vampire myth! 2. Dragons With a reputation reaching back over 1,000 years, the stories that surround this outsized reptile are recalled by cultures all over the world. For instance, in England, St George's day is celebrated in honour of the man who saved his town - and a princess - by slaying a dragon. As a result of this story, dragons are now considered to be a key part of England's heritage. Portraying one in bold colours across its national flag, Wales makes it clear that dragons are a part of the country's national heritage. It is believed that the ferocious, red dragon that appears on the flag symbolises the strength and courage of the Welsh people. With such an iconic position within the heritage of two cultures, it is not surprising that the dragon is not as mythical as some may think. At three metres long (9.8ft) and weighing around 70kg (150lb), the Komodo dragon is a living, breathing representative of this family of creatures which many think are only found in fairytales. A member of the monitor group, it is the largest living species of lizard. Although populations are now only found on a few volcanic Indonesian islands, fossil evidence suggests that they evolved in Australia and dispersed westward to Indonesia. Whether we celebrate its strength or revel in man's ability to overcome its fearsome spirit, the dragon has burst forth from the story books and is still alive and well in the 21st century.
The Great Upward and Northward Migration is Underway
August 23, 2011 10:36 AM - David A Gabel, ENN
As global temperatures warm, organisms equipped with the gift of mobility and spreading their seed will seek climates with which they are familiar. In the Earth's northern hemisphere, this means traveling both north and to higher elevations. This movement of species has been documented for some time and is expected to continue into the future. However, a new study from the University of York in the United Kingdom has found that plants and animals are responding to the effects of climate change up to three times faster the previously expected.
School Bus Pollution
August 22, 2011 01:25 PM - Andy Soos, ENN
24 million American children ride school buses daily. On average, these students spend an hour and a half each day in a school bus. School buses drive more than 4 billion miles each year. School buses are the safest way for children to get to school. However, pollution from older diesel vehicles have health implications for everyone, especially children. Clean School Bus USA (EPA based) brings together partners from business, education, transportation, and public-health organizations to work toward the goals of reducing the potential health impact on children. School districts, with the help of federal grants (and state grants in some cases) have been working to replace the oldest, most polluting buses, and to upgrade others with better pollution control equipment. (The Diesel Reduction Act was reauthorized for five years in December 2010, but it's unclear how much money Congress will appropriate to continue the program.) The way drivers operate the buses can also have a big impact on the air quality for kids.
Life in a World without Oxygen
August 22, 2011 12:59 PM - Andy Soos, ENN
The Earth's oldest fossils have been found in Australia by a team from the University of Western Australia and Oxford University. The microscopic fossils show convincing evidence for cells and bacteria living in an oxygen-free world over 3.4 billion years ago. The earliest identified organisms were minute and relatively featureless, and their fossils look like small rods, which are very difficult to tell apart from structures that arise through abiotic physical processes. The oldest undisputed evidence of life on Earth, interpreted as fossilized bacteria, dates to over 3 billion years ago. Other finds in rocks dated to about 3.5 billion years ago have been interpreted as bacteria, with geochemical evidence also seeming to show the presence of life 3,800 million years ago. The new research team, led by Dr David Wacey of the University of Western Australia and including Professor Martin Brasier of Oxford University, report the finding in the journal Nature Geoscience.
Study: A Happy Marriage Can Boost Health and Survivability
August 22, 2011 09:44 AM - David A Gabel, ENN
A very interesting study has recently come out of the University of Rochester, showing that married adults reap increased health benefits than their unmarried counterparts. Women in particular thrive when in a happy marriage. For men, any kind of marriage will do. To prove their theory, researchers observed individuals who underwent coronary bypass surgery. The happily married were over three times more likely to still be alive after 15 years.
The Age of the Moon and the Earth
August 19, 2011 05:02 PM - Andy Soos, ENN
Man lives the traditional 3 score and ten. How old the Moon and Earth? New research using a technique that measures the isotopes of lead and neodymium in lunar crustal rocks shows that the moon and Earth may be millions of years younger than originally thought. The common estimate of the moon's age is as old as 4.5 billion years old (roughly the same age as the solar system) as determined by mineralogy and chemical analysis of moon rocks gathered during the Apollo missions. However, Lawrence Livermore National Laboratory scientist Lars Borg and international collaborators have analyzed three isotopic systems, including the elements lead, samarium and neodymium found in ancient lunar rocks, and determined that the moon could be much younger than originally estimated. In fact, its age may be 4.36 billion years old.
The most painful sting in the world
August 19, 2011 11:39 AM - BBC Earth
Steve Backshall and the Deadly 60 team trek deep into the hot and muddy jungle to seek out one of the world's most elusive birds of prey. But no Deadly 60 trip is without its surprises, and when Steve meets an old enemy his nerves truly are put to the test. What's the most painful sting in the insect world? In the jungles of Panama Steve faced his fear and handled a mind blowingly painful stinger – the bullet ant. A sting from most ants is nothing more than a painful nip, often with a bit of formic acid thrown in. But not the bullet ant. As its name suggests, a sting from one of these is like being shot! In 1984, a man named Justin Schmidt published a paper in the journal Archives of Insect Biochemistry and Physiology. He subjected himself to the stings of 78 different insects which resulted in the Schmidt Pain Index with stings rated from 0 (no effect) to a maximum of 4 (most painful). Here are some of his pain ratings and his amusingly vivid descriptions. 1.0 - Sweat Bee: Light, ephemeral, almost fruity. As if a tiny spark has singed a single hair on your arm.


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Provocative, informative and engaging discussion of the best built works and the issues and events that matter.
Enjoy Australia's most respected coverage of interior architecture, design, objects, people and products.
The best contemporary residential architecture, with inspirational ideas from leading architects and designers.
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Discussion Topics
Family Life 4 Course Syllabus 2015.docx
Course Syllabus
Updated 9/2015
Randy Pausch Last Lecture.doc
Help for your first reaction paper.
Reaction Paper Template newest.doc
Please use the following template for your reaction papers to insure you have the margins, font, and spacing correct. Failure to do so, will result in a 10 point deduction.
Note: Late projects will be 5 points off per day (lab days are included and will be counted). If you are in school at all the day a paper/project is due, you MUST hand it in or you will receive a 5 point deduction per day. If you know you are going to miss class ahead of time, you should make arrangements to get your paper/project in on time (ie. Field Trip).


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Traveling Luck for Duck Island Hunting Club, Illinois, United States
Where is Duck Island Hunting Club?What's around Duck Island Hunting Club?
Wikipedia near Duck Island Hunting Club
Where to stay near Duck Island Hunting Club
The timezone in Duck Island Hunting Club is America/Rankin_Inlet
Sunrise at 06:54 and Sunset at 16:36. It's Dark
Latitude. 40.4575°, Longitude. -89.9089°
Weather near Duck Island Hunting Club; Report from Peoria, Greater Peoria Regional Airport, IL 36.6km away
Weather :
Temperature: 1°C / 34°F
Wind: 6.9km/h South/Southwest
Cloud: Solid Overcast at 10000ft
Weather :
Temperature: 1°C / 34°F
Wind: 6.9km/h South/Southwest
Cloud: Solid Overcast at 10000ft
Satellite map around Duck Island Hunting Club
Loading map of Duck Island Hunting Club and it's surroudings
Geographic features & Photographs around Duck Island Hunting Club, in Illinois, United States
- lake;
- a large inland body of standing water.
- Lost Lake (1km)
- Big Lake (1.2km)
- Pond Lily Lake (1.5km)
- Goose Lake (2.8km)
- Miserable Lake (3.2km)
- Lock Pond (3.2km)
- Beebe Lake (3.5km)
- Slim Lake (3.8km)
- Rice Lake (4.2km)
- Clear Lake (4.5km)
- Sewell Lake (historical) (4.8km)
- Pond Lily Lake (4.9km)
- Spring Lake (5.4km)
- Thompsons Lake (historical) (7.7km)
- school;
- building(s) where instruction in one or more branches of knowledge takes place.
- Callaway School (historical) (3.6km)
- Dodds School (historical) (4.7km)
- Victor School (historical) (5.7km)
- Walnut School (historical) (5.8km)
- Star School (historical) (7.3km)
- Mount Carmel School (historical) (7.4km)
- Banner School (historical) (7.8km)
- Five Five School (historical) (8.1km)
- Local Feature;
- A Nearby feature worthy of being marked on a map..
- Duck Island Hunting Club (0km)
- South Park Picnic Area (2.7km)
- Jake Wolf Fish Hatchery (4km)
- Spring Lake Elevator Number 2 (historical) (4.6km)
- Clear Lake Outing Club (5.5km)
- North Park Picnic Area (6.7km)
- Bells Landing (6.7km)
- Campground Number 1 (6.8km)
- island;
- a tract of land, smaller than a continent, surrounded by water at high water.
- Senate Island (0.9km)
- Mink Island (1.4km)
- Duck Island (2.6km)
- Miserable Island (3.6km)
- Sturgeon Island (5.7km)
- King Island (6.9km)
- inlet;
- a narrow waterway extending into the land, or connecting a bay or lagoon with a larger body of water.
- West River (0.7km)
- Buckbrush Slough (1.8km)
- Goose Slough (3.6km)
- Woodyard Slough (5.8km)
Accommodation around Duck Island Hunting Club
- park;
- an area, often of forested land, maintained as a place of beauty, or for recreation.
- Rice Lake State Conservation Area (1.6km)
- Copperas Creek Management Area (4.5km)
- Spring Lake State Park (6.7km)
- cemetery;
- a burial place or ground.
- Walnut Cemetery (5.9km)
- Bybee Cemetery (7.7km)
- dam;
- a barrier constructed across a stream to impound water.
- Copperas Creek Dam (3.2km)
- Duck Creek Reservoir Dam (6.6km)
- stream;
- a body of running water moving to a lower level in a channel on land.
- Duck Creek (4.4km)
- Copperas Creek (4.6km)
- ridge(s);
- a long narrow elevation with steep sides, and a more or less continuous crest.
- Hoxie Ridge (4km)
- flat;
- a small level or nearly level area.
- Barton Field (5.3km)
- airport;
- a place where aircraft regularly land and take off, with runways, navigational aids, and major facilities for the commercial handling of passengers and cargo.
- trail;
- a path, track, or route used by pedestrians, animals, or off-road vehicles.
- Deer Run Hiking Trail (2.5km)
- administrative division;
- an administrative division of a country, undifferentiated as to administrative level.
- Banner, Township of (5.9km)
- canal;
- an artificial watercourse.
- Main Ditch (6.5km)
- valley;
- an elongated depression usually traversed by a stream.
- Baker Hollow (6.5km)
- reservoir(s);
- an artificial pond or lake.
- Duck Creek Cooling Pond (6.6km)
- forest(s);
- an area dominated by tree vegetation.
- Sand Ridge State Forest (7.6km)
- channel;
- the deepest part of a stream, bay, lagoon, or strait, through which the main current flows.
- Narrows, The (3.2km)
Wikipedia entries close to
Duck Island Hunting Club
- Banner, Illinois city city o
- Liverpool, Illinois city city o
- Dunfermline, Illinois city city o
- Manito, Illinois city city o
- Forest City, Illinois city city o
- St. David, Illinois city city o
- Topeka, Illinois city city o
- Glasford, Illinois city city o
- Canton, Illinois city city o
- Bryant, Illinois city city o
- Kingston Mines, Illinois city city o
- Glasford crater impact crate
- Mapleton, Illinois city city o
- Norris, Illinois city city o
- Lewistown, Illinois city city o
- Havana, Illinois city city o
Airports close to Duck Island Hunting Club
Du page(DPA), West chicago, Usa (255.1km)


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.Josh and Ally. Logan, UT wedding photographer in San Diego, CA-Julie Dawn Photography12:47 PM
Meet Josh and Ally! Such a perfect couple. They were married in the San Diego LDS Temple and had the reception at Carmel Mountain Ranch Country Club. It was a beautiful day! Josh and Ally met about 3 years ago at a New Years Eve party in Irvine, CA. They had their first date one year later, were engaged in May and married in August! They both love soccer and sushi. They just moved up to the Bay area and are excited for the adventures that await. View more of their wedding day pictures here.


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Where do we even start?
For people in Northern California right now who've been sifting through the ashes of their lives that's what they've got to be asking: Where do we start? How do we begin to rebuild? When will we ever again feel normal? And our question here in the high country of Colorado is will we ever have to ask something similar ourselves?
La femme fugitive
COLORADO SPRINGS — After an incredibly strong season for the Dakota Ridge cross country team, Austin Vancil put the exclamation point on his junior running career when he finished third overall at the 5A state meet on Saturday at the Norris Penrose Center.
LITTLETON — On the cusp of what could be a highly successful postseason for Chatfield volleyball, the Chargers finished their regular season on a high note after they defeated a talented Fort Collins team 3-1 at home on Oct. 25.
Going into Wednesday's match, the Lambkins boasted a 15-2 record, while the Chargers sat at 16-3 overall. That meant the match was poised to be a battle, and from the second through fourth games, it was.
COLORADO SPRINGS — D'Evelyn, Chatfield, Front Range Christian and Columbine all sent runners to represent their schools at the state cross country championships on Saturday at the Norris Penrose Center.
D'Evelyn's boys and girls teams both finished seventh, the only area school to send both teams to the meet.
Chatfield's Drew Johnson finished 20th overall at 16:19.20, and Cole Nash came in 18 seconds later at 35th. Sydney Williams placed 76th and Elizabeth Cothran placed 96th at 20:22.40.
LITTLETON — Lucas Gerding would've played quarterback if he had to. After all, the junior is Clear Creek's backup signal-caller. Fortunately, for the Golddiggers on Saturday, he wasn't asked to until the outcome wasn't in doubt. Instead, Gerding made his presence — as he has all year long — catching passes from Ty Judge.
The Jefferson County Sheriff's Office is looking for an at-risk male last seen at a residence in the 13900 block of Dancing Bear Trail in Littleton.
Steven Einspahr, 61, was last seen Oct. 27 at a friend's house on Dancing Bear Trail. According to the Jeffco Sheriff's Office, Einspahr left the home around 7 p.m. His car was later located near the Littleton home, but Einspahr hasn't been seen since.
Einspahr is 6 feet 4 inches tall and weighs approximately 280 pounds. He has blonde hair and hazel eyes.
COLORADO SPRINGS - In a highly competitive 5A boys' state cross country race at the Norris Penrose Event Center on Saturday, Dakota Ridge High School finished fifth overall.
BOLO for Kid Rock
Student achievement, school funding and teacher retention were among the near dozen topics that Jeffco school board candidates sparred over Oct. 17 at a candidate forum co-sponsored by the League of Women Voters of Jefferson County and Together Colorado at Jefferson Unitarian Church in Golden.
Copyright © 2017
Columbine Courier is your source for local news, sports, events, and information in South Jefferson County, Colo., and the surrounding area.


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- Source: eBay
Effetti Convertible - Cuffs Men's Dress Shirt
Effetti designed this dress shirt with exquisite single needle tailoring and convertible / reversible cuffs. A perfect match for the client looking to buy a versatile, everyday custom shirt at an exceptional value . This shirt features buttons and button holes on the sleeve so it can be worn like a standard barrel cuff dress shirt, also it has an extra slot on the cuff so you can wear them with your favorite set of cuff links if you want like a french cuff, the body is a full cut.Measurements & Styling: Brand : Effetti Material : 55 % Polyester/ 45 % Cotton Condition : Brand New with Tags Size : 18"-18.5" Sleeve : 34/35" ( The sleeve 36/37 available ) Colour : Grey Cuffs : Convertible Removable Collar Stakes Hardened Buttons Retail : $ 66 Note : Cufflinks not included Choose your sizes by the Brand and Design Shirts


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If you think there is no more interesting idea to tweak from a board game, then you are wrong. Ji LEE with his latest Chess Board concept has the most revolutionary idea I've ever seen.
It did impressed at first, but come to think about playing chess with this board, then I would say nay. The reason is because of the terrain level that will confuse or become some type of obstacles to properly viewing the battlefield.
Personally, I think it might become a great decoration ornament, but playing with it would be a pain. 😉


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Prayer is a vital and pivotal part of our ministry. We recognize that purposeful, powerful prayer paves the way for the impossible to become possible.
Have you ever asked the questions, "How can I know I am praying effectively?" or "Can I get answers to my prayers?"
The prayer ministry at Heart of the Bay Christian Center was established to assist believers in seeing the importance of a vibrant prayer life based on fellowship and relationship with God and on knowing the Biblical truths that lead to answered prayer.
It is our desire to teach and instruct every believer by precept and example. This is accomplished by prayer being taught from the pulpit, special classes, as well as books and material being made available in our Bookstore. Believers can participate in weekly prayer groups as well as special times of corporate prayer. During these meetings, believers are able to put into practice what they've learned about prayer.
Our Vision
- Teach believers the importance of prayer.
- Teach believers how to develop their own individual prayer life.
- Teach Biblical truths for enjoying answered prayer.
- Teach prayer by precept and example.
- Teach believers the value of corporate prayer.
- Teach believers to be sensitive to the Holy Spirit in their prayer life.
- Develop a life of Spirit-led living.
- Develop strong prayer leaders.
- To have groups meet on a regular basis to pray about specific issues and needs.


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"My kids have a ball and it's actually really hard to get them to leave and I think the price is great!"
Childcare/Summer Group
|August 6, 2013
|9:30 am
|12:00 pm
|9:30 am
|12:00 pm
Flabbergast will be welcoming approximately 35 children between the hours of 9:30-11:30 and
approximately 25 children between the hours of 10:00-12:00pm.
As always, Flabbergast will be open to the public during this time.


text: Hi folks, new to this forum so be kind Long story short, bought a house last year. House came with a wood stove insert (see attached). It works well, but we want a traditional fireplace instead so we want to get rid of the insert. I'm trying to find out if anyone knows someone who buys used stoves to refurbish and re-sell in the DC/MD/VA area. I think the one we have is in pretty good shape so I don't know if if would be better to sell directly (Craigslist? Ebay?) Also wanted to get an idea of how much these things sell for? It's a squire and has a working blower fan Thanks for the help.


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This unit is for sale. Owner has run it into the ground. Dirty, worn out and certainly not worth the high daily rate. The walls are scuffed and dirty. The carpet and rugs are stained and dirty. The bath rugs are stained and filthy. Furniture...More
Getting you more information on this room
Getting you more information on this room
"Make sure you see the ponds and enjoy the ducks and the views The rooms are quiet and clean. We stayed in..."
"Always ask about the view! Some of them are fantastic, and others not so much. Many seasonal discounts also..."


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Written on: 11/07/2013 by xysg (1 review written)
Hotels.com offers regular room promotions, deals and discount codes. The discount codes proved to be very useful, to lessen my booking cost but of course, with the code, I can't accumulate the nights for a free night stay. Pricing does fluctuate, like many other sites, so users would have to check properly before booking. I've used it in recent trips to Thailand, booking went through well but do note, hotels do have their own deposit / room policies and would still require a credit card / cash deposit.
In all, it's legitimate and a good site for room bookings.
As rated by our community of reviewers
" Best choice for travelling especially hotel booking. " Read More
" A great holiday " Read More
" Prices " Read More
" APPALLING CUSTOMER SERVICE " Read More
Written by danallen
" Brilliant prices and great customer service " Read More


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Added to Shopping Bag
Enzoani Brand New Modeca Melissa Wedding Dress
Listed by Gorgeous Gowns by Paulette
Size: 8 (M)
Price: $285.00
Final Sale (Non-Returnable)
This item is "Final Sale" and may not be returned.
If your item was misrepresented in any way, file a Misrepresentation Claim within 4 days of delivery. Our team will review your claim and you may be eligible for a full refund.
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Enzoani Brand New Modeca Melissa Wedding Dress
Shipping Included
Pay with Credit Card, PayPal, or Affirm.
10 people saved this item
This item has original tags and shows no visible signs of wear.
Modeca by Enzoani wedding gown Melissa size 08 in ivory organza, tulle and lace. This strapless A-line features a tulle floral overlay bodice with gorgeous lace appliques on one side and organza folds on the other. The natural waistline has a denim blue sash belt adorned with lace/tulle/organza removable flowers. The skirt features a dropped diagonal cut waist with full tulle skirt with lace appliques throughout. The chapel length train is complimented with a scalloped lace hemline and completes this timeless wedding gown. Soft and romantic are the words to describe it! All my gowns are authentic designer gowns as I DO NOT sell any replicas. Measurements are bust 37, waist 28.5, and hips 39.5.
Street Size:
Style Tags:
Label Size:
Year Purchased:
Condition Sample:
Fri 11/24/17 - Tue 11/28/17 (4-8 days)
This item is Final Sale and may not be returned. We recommend taking a good look at all item details before ordering.
Final Sale items purchased in the U.S. are eligible for a full refund if the listing is misrepresented. Learn More
Have a similar item? Sell Yours
Authenticity Promise
Tradesy only allows the sale of authentic designer goods. If you believe your purchase is a replica, send it to our team for a free evaluation. You'll get a full refund if anything's amiss.*Learn More
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Get what you ordered, or your money back. We'll give you a full refund if the condition, style, or authenticity of an item are misrepresented in any way.*Learn More
Real People, Here to Help
Need help? Have questions? Our team in sunny Southern California is available by phone, email, and chat.Help & Support


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There is definitely no need to discuss the obvious functionality of table lamps. However, it is possible that you didn't know about this collection which includes a very wide range of interesting table lamps in country style. So, are you also ready to buy one of these solutions or what else would you like?
Seeded glass table lamp @ Country Store of Geneva
Add this amazing salt lamp to your decor and enjoy the warm light it gives to the room, while the unique purifying Himalayan salt creates an effect similar to an ionizer, helping you clean the surrounding air.
Office style (LOVE the statement chair!) from the Grayson's Hamptons House in Revenge!
upcycle cardboard boxes into a lamp!!!
behind the couch soda table free up the feet area if kids or pets running around :) makes for storage for toys or extra blankets for guests ;)
Tabletop that looks like an old sign
Glacier Country 23" H Table Lamp
This 23-inch height table lamp is crafted from solid, U.S. grown pine wood, ensuring good durability and eye-catchy looks. Inspired by rustic style, the lamp perfectly fits country décor, and accommodates 50 W bulbs.
Agatha Table Lamp
With the crackled, mercury glass finish on the base, this table lamp will surely become the center of attention in any room of your house, while the classic silhouette allows easy blend with any possible decor.
Decorative Country Living
Primitive Americana Lamp Centerpiece*Gathering*Rusty Stars*Farm House Decor*
shop this style by the style files
If you have always loved the look of a farmhouse inspired kitchen but aren't ready to rip out your old (or new) cabinets and countertops, there is a way to add a few inexpensive elements that can give you the feel you want! Get 7 INEXPENSIVE tips to help
Vintage wedding from
Christmas Styles | Pottery Barn Love the chandelier
Weathered Wood Table, unique overhead light and fresh white linens and paint all come together in this beautiful room.
Tudor Style Interior Decorating | 1929 Tudor Style Home Renovation Photo : Kevin Coxhead Interior Design ...
modern country living room (Country Living) (seen by @Kristen - Storefront Life Showalter )
Jason and Michael's Contemporary Farm House | House Tour
12 Easy and Gorgeous DIY Thanksgiving Centerpieces
Farmhouse Decorating Ideas - Rustic Farm Pictures - Country Living
Repurposed Stirrup Decor: Western Home Decorating Ideas | Stylish Western Home Decorating
A Closer Look at Farmhouse French Style - Home Decorating Trends
My Southern Style: Vintage Wedding Inspiration
vintage teapot counter lamp. D I'm liking this!
The mismatched chairs are all antiques collected from junk stores all across the country.
Interior design by Leivars via dustjacket attic: Interiors | Home In Wimbledon: London
I love this french light fixture over a large island
DIY Primitive Table | BlogHer
Saw this on a tv show. Hubby and friend(male) liked this a lot. It took me seeing it lit to like it...
rustic lantern table decoration
Pretty nightstand and I like the placement of the artwork around the headboard
rustic chic by valarie - We can recreate this with items at Belle Patri (www.bellepatri.com)
Binnenkijken bij Johan en Angelique
This rectangular shaped end table was design in country style and crafted from solid mahogany wood and finished with Albania veneer. This table has a reinforced by black/bronze, distressed finish metal corners.
Koehler Indoor Home Decorative Accent Eiffel Tower Parisian Figurine Table Lamp
This charming lantern is a lovely touch to your home or garden.Which gives a pleasant light a candle in it it looks very charmingly. Made of solid plastic is very durable.
This is a simple, small, decorative element. It is a candle holder made of metal with a textured bronze finish. The set includes three holders that measure 11", 7" and 4". They have got inset tops and flat bases.
A coffee table that has got a solid rectangular top and a lower storage or display shelf. This elegant design and color looks very attractive in any decor. The size of this table is 17 x 48 x 17 inches.
It is a small, simple, but functional and attractive element. It is a hardwood table that plays a storage and display role. It has got a square top and a lower shelf. This construction also includes a small drawer.
Make your room look warm with the simple addition of this amazing set of three candle holders in the silver, glossy finish that will accentuate both a traditional and a contemporary decor style, sporting a modern reflections theme.
For lovers of sensational accent furniture this table is the perfect solution for modern and stylish interior. Iron construction and beautiful and subtle circular glass top gives it a unique character.
This marvelous cabinet / bedside table is the perfect solution for your bedroom. Made of solid mahogany wood perfectly fits the atmosphere of stylish interior. It has beautiful carvings and two handy drawers.
Get your prairie decor complete with this night table with open case in warm and welcoming country pine finish. It offers a touch of vintage style with the metal hardware and an abundant storage space for you to use to your liking.
This classic end table was design in french country style and features a drawer and bottom shelf in square shape. It has a solid construction made of wood, base has a dark brown finish and table top - honey brown.
This metal vase decoration inspired by French country style great fill the interior in retro style. It is fully made of solid iron in beige colour with distressed finish. It can be used as a vase or be simply decoration.
lodge table lamps shop from our wide selection of lodge table lamps ...
Gifts & Decor Moroccan Tabletop Lantern Ornate Metal Candle Holder
Pair Brussels Large Carved Wood Urn French Country Table Lamp
Red Glass Star Lantern Hanging Candle Holder Christmas
Country Style Table Lamps


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Half the fun of owning a lake place is sharing it with others. So we've pulled together an assembly of serving pieces and handy kitchen tools that make lake entertaining easy and fun.
Present your great-tasting party snacks in good taste with bowls shaped like fish—and trays to match! Stash a supply of drinks in our Wooden Boat Beverage Cooler and add rustic charm to your table. Enjoy one-handed dining on the pontoon with the Swiss Dish Party Plates that hold food and drink for you. And cook fish at the cabin with the help of our fish-shaped oven mitts and pot grippers.
Stock your lake house or cottage with these fun, clever and handy products for dining in lake style. Because food just tastes better when you're at the lake!


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TheGamingGrunts Curse Premium
- The Meaning of Life, the Universe, and Everything.
- Join Date: 10/29/2012
- Posts: 59
- Minecraft: giantsfan99999
- Xbox: giantsfan99
- Member Details
Want to play on a server with a supportive staff, minigames, cool in-game items, ranks, factions, and more? If so, check out The Gaming Grunts 24/7 Multiplayer Survival Server. You will have a fun time, I swear
Ip: 18.104.22.168:26065
Thanks and see you there!
Ip: 188.8.131.52:26065
Thanks and see you there!
My website: http://www.project-x.me
My Server: play.project-x.me
My Server: play.project-x.me


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sort by best latest
Silver tarnishes, which means it reacts to chemicals it touches or substances in the air. Some new silver jewelry is plated with a thin coat of metal to reduce tarnishing and make it appear brighter. When the plating wears off the jewelry will tarnish more easily.
The chemicals to which silver reacts can be any number of things, including oils on the skin.
Tarnish can easily be removed with a silver cleaner or jewelry cleaner.
Inexpensive, gold-plated or "gold tone", jewelry can turn dark gray; and when that happens it's because the plating has worn off, and the inexpensive metal underneath becomes exposed.
You can help the HubPages community highlight top quality content by ranking this answer up or down.


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HOMEtruths: Moree Aboriginal Women create safe futures
HOMEtruths is an arts-led project that will engage Aboriginal women in Moree in creative therapeutic processes to create safe futures and reset healthy boundaries.
Commencing in July 2016, HOMEtruths will bring artists/cultural leaders Cathy Craigie, Bibi Barba, Raphaela Rosella and David Leha to Moree to work with vulnerable Aboriginal women on collaborative art-making to heal, empower and create stronger futures. All artists have personal experiences of hardship and are extraordinary role models for others. They will be mentored by trauma specialists Dr Judy Atkinson and Fiona MacFarlane, who has experience with narrative therapy. All participants are guided by BE's 10 principles of community engagement. Each artist will spend time with the group of women and support them to translate their experiences and stories into artworks generating written, photographic and painted works. These will be collated into a public event where the works will be presented to the local community and in a Sydney gallery. Local Aboriginal artists will also be engaged and be mentored by these professional artists, leaving skills in the community
20 November


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Accidents happen, authorities made right choice to save the child
The mother at the Cincinnati Zoo kept her cool and acted wisely in the face of certain danger. Zookeepers also worked swiftly, facing the Hobson's choice of killing a gorilla to save a toddler.
The Cincinnati Zoo killed this 450-pound gorilla named Harambe last week after a three-year-old boy accidentally fell into the gorilla's enclosure and was dragged through the water. Screen capture courtesy of NBC News


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Ben Collins wrote: > I bet someone would rebuild base+some extras using i386 target compiler > and make it available, if Debian did that. They would probably serve a > few hundred users total, at best. I don't think it would be too much to > expect debian-i386 to become a side-project. debian-i386 could be a much smaller distro, too. Is anyone really running XFree86 4.2 or similarly heavyweight programs on such ancient machines? The slowest machine I ever work with these days is an old Pentium-90 with 32 MB RAM. I won't even put X on that anymore, though it did have X back when it was my only Linux machine. Craig
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Ever since I was introduced to the art of making my own nut milk, I couldn't bare to buy the boxed variety in stores. The main reason, other than the cost, is that preservatives are added to these milks, to retain freshness for much longer. The only thing I was bummed about was that I didn't know how to make my own Coconut Milk – until now! This heavenly milk has a pretty short shelf life – 3 to 4 days, so I don't make a lot at a time. But oh boy, it's delicious!
- 4 cups warm filtered water (water should not be too hot, to retain the natural enzymes found in the coconut meat)
- 1 cup raw unsweetened shredded coconut
- 1 teaspoon maple syrup (or sweetener of choice, or no sweetener!)
- Dash vanilla extract
- Add ingredients to your blender or vitamix. Blend for about 2-3 minutes, until milk is frothy. Keep your hand on top of the blender while blending, to avoid any messy explosions (yes, that's what happened to me).
- Place a nut milk bag or cheese cloth over a large liquid measuring cup or a bowl. Pour contents in the bag or cheese cloth, and with your hands, squeeze out all the liquid from the pulp. Discard the bag with pulp (or use it for your baking or in your smoothies!), and pour the milk into a glass jar or bottle. Tightly seal and store in the refrigerator. Will keep 3-4 days.
What are the benefits of Coconut Milk, you ask?
Coconut milk is high in enzymes and vitamin E, thiamin, niacin, vitamin B6, folate and panthothenic acid.
It is high in Lauric Acid, a a medium-chain fatty acid that is otherwise only available in human breast milk. Lauric Acid converts into Monolaurin in the human body, which helps destroy fungus, bacteria and viruses.
And most importantly, it's delicious, and will make you go, Mmm!


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Episode Guide
How to Use This Guide
Handmade Hero is broken up into four parts: a basic programming introduction, the construction of a platform prototyping layer, the coding of a game engine, and the coding of the game itself. These parts can be fluid, and blur into one another, but if you would like to skip directly to one of the parts without watching the preceding ones, you may be able to do so, depending on your level of experience.
The basic (very limited) introduction to C programming is Week 0.
The construction of a Win32 prototyping layer is Weeks 1 through 5.
Game engine coding begins on Week 6.
Gameplay coding begins on Week 56.
Text Editor Tutorial
By popular demand, Casey goes through his emacs setup and shows how he makes use of the text editor
Week 0: Intro to C
Before starting Handmade Hero, I did a five-day series on C programming to test the Twitch streaming set up. It is too brief to be a complete introduction to C, but may be better than nothing if you are trying to start from scratch. At some point, when there is time, I may try to do a more complete intro series for people who want to follow Handmade Hero but have little or no programming experience
- Day 1: Intro to C on Windows - Day 1 (With Notes) + Q&A
- Day 2: Intro to C on Windows - Day 2 + Q&A
- Day 3: Intro to C on Windows - Day 3 + Q&A
- Day 4: Intro to C on Windows - Day 4 + Q&A
- Day 5: Intro to C on Windows - Day 5 + Q&A
Week 1: Simple Framebuffer on Windows
The first week of Handmade Hero was spent setting up a Windows build, creating a window, and making it so that we could directly write animating graphics into a framebuffer and have Windows display it in our window
- Day 001: Setting Up the Windows Build (With Notes) + Q&A
- Day 002: Opening a Win32 Window (With Notes) + Q&A
- Day 003: Allocating a Back Buffer (With Notes)
- Day 004: Animating the Back Buffer
- Day 005: Windows Graphics Review
- Iker's Weekly Illustration
Week 2: Sound and Input on Windows
The second week of Handmade was spent getting sound, input, and timing working
- Day 006: Gamepad and Keyboard Input (With Notes)
- Day 007: Initializing DirectSound (With Notes)
- Day 008: Writing a Square Wave to DirectSound (With Notes)
- Day 009: Variable-Pitch Sine Wave Output (With Notes)
- Day 010: QueryPerformanceCounter and RDTSC (With Notes)
- Iker's Weekly Illustration
Week 3: Defining the Platform Layer Boundary
The third week of Handmade Hero had us abstracting our Win32 code so we could divide the project into platform-specific and platform-independent parts
- Day 011: The Basics of Platform API Design
- Day 012: Platform-independent Sound Output (With Notes)
- Day 013: Platform-independent User Input
- Day 014: Platform-independent Game Memory
- Day 015: Platform-independent Debug File I/O
- Iker's Weekly Illustration
Week 4: Win32 Prototyping Layer Cleanup
The fourth week of Handmade Hero was spent cleaning up our Win32 code, and getting to a lot of the "TODO" markers we put in the source code
- Day 016: VisualStudio Compiler Switches
- Day 017: Unified Keyboard and Gamepad Input
- Day 018: Enforcing a Video Frame Rate
- Day 019: Improving Audio Synchronization
- Day 020: Debugging the Audio Sync
- Iker's Weekly Illustration
Week 5: Fun with Win32
The fifth week of Handmade Hero is all about taking some time to do crazy, fun, and useful stuff with our Win32 layer
- Day 021: Loading Game Code Dynamically (With Notes)
- Day 022: Instantaneous Live Code Editing
- Day 023: Looped Live Code Editing
- Day 024: Win32 Platform Layer Cleanup
- Day 025: Finishing the Win32 Prototyping Layer
- Iker's Weekly Illustration
Week 6: Game Engine Architecture
The sixth week of Handmade Hero spends time laying the foundation of the game upon the platform work done over the previous weeks
- Day 026: Introduction to Game Architecture
- Day 027: Exploration-based Architecture
- Day 028: Drawing a Tile Map (With Notes)
- Day 029: Basic Tile Map Collision Checking
- Day 030: Moving Between Tile Maps
- Iker's Weekly Illustration
Week 7: Coordinates and Tilemaps
The seventh week of Handmade Hero is about figuring out how we want to store the game world, as well as how to represent positions within that world
- Day 031: Tilemap Coordinate Systems
- Day 032: Unified Position Representation
- Day 033: Virtualized Tile Maps
- Day 034: Tile Map Memory
- Day 035: Basic Sparse Tilemap Storage
- Iker's Weekly Illustration
Week 8: Bitmaps
The eighth week of Handmade Hero focuses on loading and displaying our first asset files
- Day 036: Loading BMPs
- Day 037: Basic Bitmap Rendering (With Notes)
- Day 038: Basic Linear Bitmap Blending
- Day 039: Basic Bitmap Rendering Cleanup
- Day 040: Cursor Hiding and Fullscreen Support (With Notes)
- Iker's Weekly Illustration
Week 9: Vector Math and Player Movement
The ninth week of Handmade Hero introduces vectors and begins the process of using them to improve character motion
- Day 041: Overview of the Types of Math Used in Games
- Day 042: Basic 2D Vectors
- Day 043: The Equations of Motion
- Day 044: Reflecting Vectors
- Day 045: Geometric vs. Temporal Movement Search
- Iker's Weekly Illustration
Week 10: Player Collision
The tenth week of Handmade Hero concentrates on iteratively improving the nascent collision detection code
- Day 046: Basic Multiplayer Support (With Notes)
- Day 047: Vector Lengths
- Day 048: Line Segment Intersection Collisions
- Day 049: Debugging Canonical Coordinates
- Day 050: Basic Minkowski-based Collision Detection
- Iker's Weekly Illustration
Week 11: Basic Entity Handling
The eleventh week of Handmade Hero is mainly about handling entities
- Day 051: Separating Entities By Update Frequency
- Day 052: Entity Movement in Camera Space
- Day 053: Environment Elements as Entities
- Day 054: Removing the Dormant Entity Concept
- Day 055: Hash-based World Storage
- Iker's Weekly Illustration
Week 12: Entities in Space
The twelfth week continues with entities. And space. Entities in space
- Day 056: Switch from Tiles to Entities
- Day 057: Spatially Partitioning Entities
- Day 058: Using the Spatial Partition
- Day 059: Adding a Basic Familiar Entity
- Day 060: Adding Hitpoints
Week 13: Simulation Regions
The thirteenth week concentrates on simulation
- Day 061: Adding a Simple Attack (With Notes)
- Day 062: Basic Moving Projectiles
- Day 063: Simulation Regions
- Day 064: Mapping Entity Indexes to Pointers
- Day 065: Finishing the Simulation Region Change
Week 14: Collision Rules
The fourteenth week continues with simulation regions. And Figure out how to handle collision rules
- Day 066: Adding Support for Non-spatial Entities
- Day 067: Making Updates Conditional
- Day 068: Exact Enforcement of Maximum Movement Distances
- Day 069: Pairwise Collision Rules
- Day 070: Exploration To-do List
Week 15
Week fifteen
- Day 071: Converting to Full 3D Positioning
- Day 072: Proper 3D Inclusion Tests (With Notes)
- Day 073: Temporarily Overlapping Entities (With Notes)
- Day 074: Moving Entities Up and Down Stairwells (With Notes)
- Day 075: Conditional Movement Based on Step Heights
Week 16
Week sixteen
- Day 076: Entity Heights and Collision Detection (With Notes)
- Day 077: Entity Ground Points (With Notes)
- Day 078: Multiple Collision Volumes Per Entity (With Notes)
- Day 079: Defining the Ground (With Notes)
- Day 080: Handling Traversables in the Collision Loop
Week 17
Week seventeen
- Day 081: Creating Ground with Overlapping Bitmaps (With Notes)
- Day 082: Caching Composited Bitmaps
- Day 083: Premultiplied Alpha (With Notes)
- Day 084: Scrolling Ground Buffer
- Day 085: Transient Ground Buffers
Week 18
Week eighteen
- Day 086: Aligning Ground Buffers to World Chunks
- Day 087: Seamless Ground Textures
- Day 088: Push Buffer Rendering
- Day 089: Renderer Push Buffer Entry Types
- Day 090: Bases Part I (With Notes)
Week 19
Week nineteen
- Day 091: Bases Part II (With Notes)
- Day 092: Filling Rotated and Scaled Rectangles (With Notes)
- Day 093: Textured Quadrilaterals (With Notes)
- Day 094: Converting sRGB to Light-linear Space (With Notes)
- Day 095: Gamma-correct Premultiplied Alpha (With Notes)
Week 20
Week twenty
- Day 096: Introduction to Lighting (With Notes)
- Day 097: Adding Normal Maps to the Pipeline
- Day 098: Normal Map Code Cleanup
- Day 099: Test Enviroment Maps (With Notes)
- Day 100: Reflection Vectors (With Notes)
Week 21
Week twenty-one
- Day 101: The Inverse and the Transpose (With Notes)
- Day 102: Transforming Normals Properly
- Day 103: Card-like Normal Map Reflections (With Notes)
- Day 104: Switching to Y-is-up Render Targets (With Notes)
- Day 105: Cleaning Up the Renderer API
Week 22
Week twenty-two
- Day 106: World Scaling (With Notes)
- Day 107: Fading Z Layers (With Notes)
- Day 108: Perspective Projection
- Day 109: Resolution-Independent Rendering (With Notes)
- Day 110: Unprojecting Screen Boundaries (With Notes)
Week 23
Week twenty-three
- Day 111: Resolution-Independent Ground Chunks (With Notes)
- Day 112: A Mental Model of CPU Performance (With Notes)
- Day 113: Simple Performance Counters (With Notes)
- Day 114: Preparing a Function for Optimization (With Notes)
- Day 115: SIMD Basics (With Notes)
Week 24
Week twenty-four
- Day 116: Converting Math Operations to SIMD (With Notes)
- Day 117: Packing Pixels for the Framebuffer (With Notes)
- Day 118: Wide Unpacking and Masking (With Notes)
- Day 119: Counting Intrinsics
- Day 120: Measuring Port Usage with IACA
Week 25
Week twenty-five
- Day 121: Rendering in Tiles (Marathon) (With Notes)
- Day 122: Introduction to Multithreading (With Notes)
- Day 123: Interlocked Operations (With Notes)
- Day 124: Memory Barriers and Semaphores (With Notes)
- Day 125: Abstracting the Work Queue (With Notes)
Week 26
Week twenty-six
- Day 126: Circular FIFO Work Queue (With Notes)
- Day 127: Aligning Rendering Memory
- Day 128: Push-time Transforms
- Day 129: Adding Orthographic Projection (With Notes)
- Day 130: Seamless Bilinear Tiling (With Notes)
Week 27
Week twenty-seven
- Day 131: Asynchronous Ground Chunk Composition
- Day 132: Asset Streaming (With Notes)
- Day 133: Preliminary Asset Structuring (With Notes)
- Day 134: Mapping Assets to Bitmaps (With Notes)
- Day 135: Typed Asset Arrays
Week 28
Week twenty-eight
- Day 136: Tag-based Asset Retrieval (With Notes)
- Day 137: Matching Periodic Tags
- Day 138: Loading WAV Files (With Notes)
- Day 139: Introduction to Sound Mixing (With Notes)
- Day 140: Implemented a Sound Mixer
Week 29
Week twenty-nine
- Day 141: Streaming Large Audio in Chunks
- Day 142: Per-sample Volume Interpolation
- Day 143: Pitch Shifting in the Mixer
- Day 144: SSE Mixer Pre and Post Loops
- Day 145: SSE Mixer Main Loop (With Notes)
Week 30
Week thirty
- Day 146: Accumulation vs. Explicit Calculation
- Day 147: Defining the Asset File
- Day 148: Writing the Asset File Header
- Day 149: Writing Assets to the Asset File (With Notes)
- Day 150: Loading Assets from the Asset File (With Notes)
Week 31
Week thirty-one
- Day 151: New Platform File API
- Day 152: New Win32 File API Implementation
- Day 153: Merging Multiple Asset Files
- Day 154: Finding Assets Files with Win32
- Day 155: Introduction to Particle Systems
Week 32
Week thirty-two
- Day 156: Lagrangian vs. Eulerian Simulation
- Day 157: Introduction to General Purpose Allocation
- Day 158: Tracking Asset Usage
- Day 159: Cleaning Up the Loaded Asset Infrastructure
- Day 160: Basic General Purpose Allocation
Week 33
Week thirty-three
- Day 161: Finishing the General Purpose Allocator
- Day 162: Introduction to Fonts
- Day 163: Asset Processing with STB TrueType (With Notes)
- Day 164: Asset Processing with Windows Fonts (With Notes)
- Day 165: Fixing an Asset System Thread Bug (With Notes)
Week 34
Week thirty-four
- Day 166: Adding Locks to the Asset Operations (With Notes)
- Day 167: Finishing Win32 Font Glyph Extraction (With Notes)
- Day 168: Rendering Lines of Text
- Day 169: Aligning Text to a Baseline (With Notes)
- Day 170: Defining Font Metadata (With Notes)
Week 35
Week thirty-five
- Day 171: Adding Font Metadata to the Asset Builder (With Notes)
- Day 172: Extracting Kerning Tables from Windows (With Notes)
- Day 173: Precise Font Alignment (With Notes)
- Day 174: Adding Sparse Unicode Support (With Notes)
- Day 175: Finishing Sparse Unicode Support (With Notes)
Week 36
Week thirty-six
- Day 176: Introduction to Debug Infrastructure (With Notes)
- Day 177: Automatic Performance Counters (With Notes)
- Day 178: Thread-safe Performance Counters (With Notes)
- Day 179: Tracking Debug Information Over Time (With Notes)
- Day 180: Adding Debug Graphs
Week 37
Week thirty-seven
- Day 181: Log-based Performance Counters (With Notes)
- Day 182: Fast Thread ID Retrieval (With Notes)
- Day 183: Platform Layer Debug Events (With Notes)
- Day 184: Collating Debug Events (With Notes)
- Day 185: Finishing Basic Debug Collation (With Notes)
Week 38
Week thirty-eight
- Day 186: Starting to Debug Event Recording (With Notes)
- Day 187: Fixing an Event Recording Bug (With Notes)
- Day 188: Adding Hover to the Debug Graphs (With Notes)
- Day 189: Incremental Debug Frame Processing (With Notes)
- Day 190: Cleaning Up Debug Globals
Week 39
Week thirty-nine
- Day 191: Implementing a Radial Menu (With Notes)
- Day 192: Implementing Self-Recompilation (With Notes)
- Day 193: Run-time Setting of Compile-time Variables (With Notes)
- Day 194: Organizing Debug Variables into a Hierarchy (With Notes)
- Day 195: Implementing an Interactive Tree View (With Notes)
Week 40
Week forty
- Day 196: Introduction to UI Interactions (With Notes)
- Day 197: Integrating Multiple Debug Views (With Notes)
- Day 198: Run-time Editing of Debug Hierarchies
- Day 199: Reusing Debug Interactions
- Day 200: Debug Element Layout (With Notes)
Week 41
Week forty-one
- Day 201: Isolating the Debug Code (With Notes)
- Day 202: Multiply Appearing Debug Values (With Notes)
- Day 203: Debug UI State Caching
- Day 204: Unprojecting the Mouse Cursor (With Notes)
- Day 205: Picking Entities with the Mouse (With Notes)
Week 42
Week forty-two
- Day 206: Implementing Introspection (With Notes)
- Day 207: Using Introspection Data (With Notes)
- Day 208: Adding Data Blocks to the Debug Log (With Notes)
- Day 209: Displaying Buffered Debug Data (With Notes)
- Day 210: Consolidating Debug Data Storage (With Notes)
Week 43
Week forty-three
- Day 211: Removing Records and Translation Units from the Debug Code (With Notes)
- Day 212: Integrating Debug UI into Game Code (With Notes)
- Day 213: Turning Debug Switches into Events (With Notes)
- Day 214: Collating Permanent Debug Values (With Notes)
- Day 215: Cleaning Up Debug Event Collation (With Notes)
Week 44
Week forty-four
- Day 216: On-demand Deallocation (With Notes)
- Day 217: Per-element Debug Event Storage (With Notes)
- Day 218: Hashing Debug Elements (With Notes)
- Day 219: Automatically Constructed Debug Hierarchies (With Notes)
- Day 220: Displaying Data Blocks in the Hierarchy
Week 45
Week forty-five
- Day 221: Implementing Multi-layer Cutscenes (With Notes)
- Day 222: Laying Out Cutscenes (With Notes)
- Day 223: Playing Multiple Cutscenes (With Notes)
- Day 224: Prefetching Cutscene Layers (With Notes)
- Day 225: Fading In and Out from the Windows Desktop (With Notes)
Week 46
Week forty-six
- Day 226: Handling Multiple Metagame Modes
- Day 227: Switching Between Metagame Modes
- Day 228: Waiting for Dependent Tasks on Metagame Mode Changes
- Day 229: Sorting Render Elements (With Notes)
- Day 230: Refining Renderer Sort Keys (With Notes)
Week 47
Week forty-seven
- Day 231: Order Notation (With Notes)
- Day 232: Examples of Sorting Algorithms (With Notes)
- Day 233: Can We Merge Sort In Place?
- Day 234: Implementing Radix Sort (With Notes)
- Day 235: Initializing OpenGL on Windows (With Notes)
Week 48
Week forty-eight
- Day 236: GPU Conceptual Overview (With Notes)
- Day 237: Displaying an Image with OpenGL (With Notes)
- Day 238: Making OpenGL Use Our Screen Coordinates (With Notes)
- Day 239: Rendering the Game Through OpenGL (With Notes)
- Day 240: Moving the Renderer into a Third Tier (With Notes)
Week 49
Week forty-nine
- Day 241: OpenGL VSync and sRGB Extensions (With Notes)
- Day 242: OpenGL Context Escalation (With Notes)
RSI Leave
Q&A Sessions while Casey is on RSI leave resting his typing fingers
- Chat 001: Health and Emulation (With Notes)
- Chat 002: Asset Files and Installers (With Notes)
- Chat 003: Resources, Files and DRM
- Chat 004: Cross-compiling
- Chat 005: SGX and Unbreakable DRM (With Notes)
- Chat 006: Error-based Drawing Algorithms (With Notes)
- Chat 007: Inverse Kinematics (With Notes)
- Chat 010: Partial Specialization
Week 50
Week fifty
- Day 243: Asynchronous Texture Downloads (With Notes)
- Day 244: Finishing Asynchronous Texture Downloads (With Notes)
- Day 245: Using wglChoosePixelFormatARB (With Notes)
- Day 246: Moving Worker Context Creation to the Main Thread (With Notes)
Week 51: Debug System
The fifty-first week sees us reacquainting ourselves with and enhancing the debug system
- Day 247: Simplifying Debug Values
- Day 248: Cleaning Up Data Block Display (With Notes)
- Day 249: Cleaning Up Debug Macros
- Day 250: Cleaning Up Debug GUIDs (With Notes)
- Day 251: Finishing the Debug Hierarchy (With Notes)
Week 52: Debug System
The fifty-second week continues to enhance the debug system
- Day 252: Allowing Debug Value Edits (With Notes)
- Day 253: Reenabling More Debug UI (With Notes)
- Day 254: Reenabling Profiling (With Notes)
- Day 255: Building a Profile Tree (With Notes)
- Day 256: XBox Controller Stalls and Fixing GL Blit Gamma (With Notes)
Week 53: Cleanup
The fifty-third week consists of platform layer, profiler and software renderer cleanup
- Day 257: Cleaning Up Some Win32 Issues (With Notes)
- Day 258: Fixing Profiling Across Code Reloads (With Notes)
- Day 259: OpenGL and Software Renderer Cleanup (With Notes)
Week 54: Profiler Improvements
The fifty-fourth week was spent improving the profiler
- Day 260: Implementing Drill-down in the Profiler (With Notes)
- Day 261: Changing to Static Frame Arrays (With Notes)
- Day 262: Drawing Multi-frame Profile Graphs (With Notes)
- Day 263: Adding a Debug Frame Slider (With Notes)
Week 55: Profiler Enhancements
The fifty-fifth week was spent enhancing the profiler
- Day 264: Adding Buttons to the Profiler (With Notes)
- Day 265: Cleaning Up the UI Layout Code (With Notes)
- Day 266: Adding a Top Clocks Profile View (With Notes)
- Day 267: Adding Per-Element Clipping Rectangles (With Notes)
Week 56: Profiler Clean-up and Player Movement
The fifty-sixth week began with some consolidation and clean-up of the debug system and ended with the beginning of gameplay programming in the form of a switch to hybrid tile-based movement
- Day 268: Consolidating Debug Links and Groups (With Notes)
- Day 269: Cleaning Up Menu Drawing (With Notes)
- Day 270: Making Traversable Points (With Notes)
- Day 271: Hybrid Tile-based Movement (With Notes)
Week 57: Animation
The fifty-seventh week introduces animation, making the body hop between traversable points and stretch accordingly
- Day 272: Explicit Movement Transitions (With Notes)
- Day 273: Animation Overview (With Notes)
- Day 274: Dynamic Animation with Springs (With Notes)
- Day 275: Passing Rotation and Shear to the Renderer
Week 58: Animation and Entity System
The fifty-eighth week began by finishing off the animation for now before moving on to start on the new experimental sparse entity system
- Day 276: Tuning the Body Animation (With Notes)
- Day 277: The Sparse Entity System (With Notes)
- Day 278: Moving Entity Storage into World Chunks
- Day 279: Finishing World Chunk Entity Storage
Week 59: Entities, Camera, Z and Head & Body Reorganisation
The fifty-ninth week contained a mixed bag of entity system clean-up, camera control, Z movement, and reorganisation of the head and body
- Day 280: Cleaned Up Streaming Entity Simulation
- Day 281: Animating the Camera Between Rooms
- Day 282: Z Movement and Camera Motion (With Notes)
- Day 283: Making Standing-on a More Rigorous Concept (With Notes)
- Day 284: Reorganizing the Head and Body Code (With Notes)
Week 60: Transactional Movement and Entity Intelligence
The sixtieth week introduced the notion of transactional movement, started to decouple entity behaviour and introduced brains
- Day 285: Transactional Occupation of Traversables
- Day 286: Starting to Decouple Entity Behavior
- Day 287: Adding Brains (With Notes)
Week 61: Brains, Decoupled Entity Rendering and Hopping
The sixty-first week finished implementing brains, decoupled visuals from entity type and got the monstar hopping
- Day 288: Finishing Brains (With Notes)
- Day 289: Decoupling Visuals from Entity Types (With Notes)
- Day 290: Finishing Separated Rendering
- Day 291: Hopping Monstar and Occupying Trees (With Notes)
Week 62: Snakes, Familiars and Attacks
The sixty-second week saw the implementation of snakes, familiars now occupying traversables, and a swipe attack
- Day 292: Implementing Snakes (With Notes)
- Day 293: Moving Familiars
- Day 294: Adding the Glove
Week 63: Z
The sixty-third week concentrated on solidifying Z
- Day 295: Stacking Rooms for Z Layer Debugging (With Notes)
- Day 296: Fog and Alpha for Layers
- Day 297: Separating Entities into Z Layers (With Notes)
- Day 298: Improving Sort Keys Part 1
Week 64: Sorting
The sixty-fourth week was spent considering how to sort entities
- Day 299: Improving Sort Keys Part 2
- Day 300: Changing from Sort Keys to Sort Rules (With Notes)
- Day 301: Sorting with Sprite Bounds
- Day 302: Confirming No Total Ordering
Week 65: Sorting and Memory Arenas
The sixty-fifth week resumed our work sorting entities, and made memory arenas be used in the platform layer
- Day 303: Trying Separate Y and Z Sorts (With Notes)
- Day 304: Building and Traversing Graphs (With Notes)
- Day 305: Using Memory Arenas in the Platform Layer (With Notes)
- Day 306: Debugging Graph-based Sort (With Notes)
Week 66: Sorting
The sixty-sixth week was all about sorting
- Day 307: Visualizing Sort Groups (With Notes)
- Day 308: Debugging the Cycle Check
- Day 309: Grid Partitioning for Overlap Testing (With Notes)
- Day 310: Finishing Sort Acceleration via Gridding
Week 67: Sorting and Z-Layers
The sixty-seventh week continued working on sorting, including solidifying the concept of Z-layers
- Day 311: Allowing Manual Sorting (With Notes)
- Day 312: Cross-entity Manual Sorting (With Notes)
- Day 313: Returning to Work on Z Layers (With Notes)
- Day 314: Breaking Sprites into Layers (With Notes)
Week 68: Sorting and Multiple Render Targets
The sixty-eighth week continued working on sorting, and introduced the notion of multiple render layers
- Day 315: Un-reversing Sort Key Order (With Notes)
- Day 316: Multiple Software Render Targets (With Notes)
- Day 317: Alpha Blending Multiple Render Targets (With Notes)
- Day 318: Optimizing Render Target Blends and Clears (With Notes)
- Day 319: Inverse and Transpose Matrices (With Notes)
Week 69: Rendering and Miscellany
The sixty-ninth week was spent working on the rendering and fixing miscellaneous outstanding bugs
- Day 320: Inverting a 2x2 Matrix by Hand
- Day 321: Multiple OpenGL Render Targets (With Notes)
- Day 322: Handling Multiple Display Aspect Ratios (With Notes)
- Day 323: Fixing Miscellaneous Bugs (With Notes)
Week 70: Improved Texture Downloading and Varargs
The seventieth week moved away from multiple OpenGL contexts and implemented varargs
- Day 324: Moving Away from Multiple OpenGL Contexts (With Notes)
- Day 325: Ticket Mutexes (With Notes)
- Day 326: Vararg Functions (With Notes)
Week 71: Printf Replacement
The seventy-first week saw the almost complete replacement of printf(), with a view to removing a dependency on the C runtime library
- Day 327: Parsing Printf Format Strings (With Notes)
- Day 328: Integer and String Support in Printf (With Notes)
Week 72: Finishing Printf Replacement, Bugs, Brains and Sorting
The seventy-second week finished the printf replacement, cleared a bunch of issues, activated entities by brain and sorted the debug overlay
- Day 329: Printing Out Floats Poorly (With Notes)
- Day 330: Fixings Bugs from the Issue List (With Notes)
- Day 331: Activating Entities by Brain (With Notes)
- Day 332: Disabling Sort for Debug Overlays
Week 73: Boost Pads
The seventy-third week saw the replacement of stairs with boost pads
- Day 333: Floor-relative Perspective Transforms (With Notes)
- Day 334: Adding Boost Pads
- Day 335: Moving Entities on Boost Squares (With Notes)
Week 74: Particles and a Chat on Undefined Behavior
The seventy-fourth week dealt with particles and undefined behavior
- Day 336: Adding a Particle System Cache
- Day 337: Convenient SIMD for Particles
- Day 338: Simulation-space Particles
- Day 339: Debugging Particle Camera Offset Motion
- Chat 011: Undefined Behavior (With Notes)
Week 75: Memory and Psychology
The seventy-fifth week saw the introduction of dynamically growing arenas and addressed the subject of impostor syndrome
- Day 340: Cleaning Up World / Sim-Region Interactions
- Chat 012: Imposter Syndrome
- Day 341: Dynamically Growing Arenas (With Notes)
- Day 342: Supporting Temporary Memory in Dynamic Arenas
Week 76: Memory Protection
The seventy-sixth week got hot code reloading working with dynamically allocated memory arenas and introduced underflow / overflow protection
- Day 343: Saving and Restoring Dynamically Allocated Memory Pages (With Notes)
- Day 344: Selective Memory Restoration (With Notes)
- Day 345: Protecting Memory Pages for Underflow Detection (With Notes)
- Day 346: Consolidating Memory Block Headers (With Notes)
Week 77: Debugging and Multiple Sim Regions
The seventy-seventh week comprised work on debugging memory, cutscene and traversable creation, and running multiple sim regions
- Day 347: Debugging Win32 Memory List Corruption (With Notes)
- Day 348: Debugging Cutscene Z and Traversable Creation
- Day 349: Running Multiple Sim Regions (With Notes)
Week 78: Multithreading Simulation Regions
The seventy-eighth week (actually the first weekend) was spent multithreading the simulation regions
- Day 350: Multithreaded World Simulation (With Notes)
- Day 351: Optimizing Multithreaded Simulation Regions (With Notes)
Weekend 2: Isolating the Camera Update Code
The second weekend was spent isolating the camera update code
- Day 352: Isolating the Camera Update Code
Weekend 3: Compression
The third weekend was spent implementing compression for the assets
- Day 353: Simple RLE Compression (With Notes)
- Day 354: Simple LZ Compression
Weekend 4: Clearing Out Pending GitHub Bugs
The fourth weekend was spent clearing out pending GitHub bugs in preparation for the 3D work of 2017
- Day 355: Clearing Out Pending GitHub Bugs (With Notes)
Weekend 5: CLANG Compatibility and Camera Control
The fifth weekend made the debug system compatible with CLANG and enabled camera zooming for variably sized rooms
- Day 356: Making the Debug System CLANG Compatible (With Notes)
- Day 357: Room-based Camera Zoom (With Notes)
Weekend 6: 3D
The sixth weekend was spent setting the stage for the switch to 3D
- Day 358: Introduction to Depth Buffers (With Notes)
- Day 359: OpenGL Projection Matrices Revisited (With Notes)
Weekend 7: 3D
Weekend seven
- Day 360: Moving the Perspective Divide to OpenGL (With Notes)
- Day 361: Introduction to 3D Rotation Matrices
Weekend 8
Weekend eight
- Day 362: Matrix Multiplication and Transform Order (With Notes)
- Day 363: Making an Orbiting Debug Camera (With Notes)
Weekend 9
Weekend nine
- Day 364: Enabling the OpenGL Depth Buffer (With Notes)
- Day 365: Adjusting Sprite Cards to Counter Projection (With Notes)
Weekend 10
Weekend ten
- Day 366: Adding Cubes to the Renderer (With Notes)
- Day 367: Enabling OpenGL Multisampling (With Notes)
Weekend 11
Weekend eleven
- Day 368: Compiling and Linking Shaders in OpenGL (With Notes)
Weekend 12
Weekend twelve
- Day 369: Introduction to Vertex and Fragment Shaders (With Notes)
Weekend 13
Weekend thirteen
- Day 370: Shader Fallback sRGB (With Notes)
- Day 371: OpenGL Vertex Arrays (With Notes)
Weekend 14
Weekend fourteen
- Day 372: Using Strictly OpenGL Core Profile (With Notes)
- Day 373: Inverting the Full 3D Transform (With Notes)
Weekend 15
Weekend fifteen
- Day 374: Debugging Z Transform and Bias (With Notes)
- Day 375: Adding Distance-based Fog (With Notes)
Weekend 16
Weekend sixteen
- Day 376: Drawing Debug Volumes (With Notes)
- Chat 013: Translation Units, Function Pointers, Compilation, Linking, and Execution (With Notes)
Weekend 17
Weekend seventeen
- Day 377: Improving Collision Volumes and the Camera (With Notes)
- Day 378: Adding More Camera Behaviors (With Notes)
Weekend 18
Weekend eighteen
- Day 379: Debug Overlay Cleanup and Render Group Performance Investigation (With Notes)
- Day 380: Attempting (and Failing) to Fix the Clock (With Notes)
Weekend 19
Weekend nineteen
- Day 381: Two-pass Depth Peeling (With Notes)
- Day 382: Depth Peel Compositing (With Notes)
Weekend 20
Weekend twenty
- Day 383: Fixing Depth Peel Artifacts (With Notes)
- Day 384: Dynamically Responding to Render Settings (With Notes)
Weekend 21
Weekend twenty-one
- Day 385: Trying Multisampled Depth Peels (With Notes)
- Day 386: Implementing a Custom Multisample Resolve (With Notes)
Weekend 22
Weekend twenty-two
- Day 387: Further Attempts at Multisampled Depth Peeling (With Notes)
- Day 388: Successful Multisampled Depth-Peeling (With Notes)
Weekend 23
Weekend twenty-three
- Day 389: Adding Simple Lighting (With Notes)
- Day 390: Adding Simple Phong Lighting (With Notes)
Weekend 24
Weekend twenty-four
- Day 391: Planning Better Lighting (With Notes)
- Day 392: Creating Lighting Textures (With Notes)
Weekend 25
Weekend twenty-five
- Day 393: Planning Lighting from Depth Peels (With Notes)
- Day 394: Basic Multigrid Lighting Upward Iteration (With Notes)
Weekend 26
Weekend twenty-six
- Day 395: Basic Multigrid Lighting Down Iteration (With Notes)
- Day 396: Rendering Lighting Information from the Game (With Notes)
Weekend 27
Weekend twenty-seven
- Day 397: Converting Depth Peel Data to Lighting Data (With Notes)
- Day 398: Applying Lighting Back to Depth Peels (With Notes)
Weekend 28
Weekend twenty-eight
- Day 399: Creating a CPU-side Lighting Testbed (With Notes)
- Day 400: Adding an Ambient Occlusion Pass (With Notes)
Weekend 29
Weekend twenty-nine
- Day 401: Debugging Lighting Transfer (With Notes)
- Day 402: Adding Raycasting to the Lighting (With Notes)
Weekend 30
Weekend thirty
- Day 403: Off-line Lighting and Per-vertex Reflectors (With Notes)
- Day 404: Voxel-Indexed Lighting Samples (With Notes)
Weekend 31
Weekend thirty-one
- Day 405: Crashing the Stream with a Fragment Shader (With Notes)
- Chat 014: CRTP and Library Design (With Notes)


text:
If you're starting the new year without a clear idea of how you'll attract and keep clients online, you may be setting yourself up for failure. Whether you're running a nonprofit or a professional firm, creating a content marketing plan paves a path to success.
Here are four steps to ensure that you get the most from content marketing in 2017:
Step 1: Engage your clients and prospects with content.
Give your ideal clients a reason to stay connected and maintain a relationship with you by developing content. That's the best way to drive more new leads, repeat sales and online referrals. You are using your knowledge and expertise to deliver informative and educational content via email, web, social, video, mobile and print. You develop a plan that builds trust, loyalty and an engaging conversation across many levels.
Step 2: Think like an inquisitive journalist.
Developing a content marketing plan sounds convoluted. Let's focus instead on answering basic questions.
Ann Handley, chief content officer of MarketingProfs and author of "Content Rules," notes that like good journalism, a content strategy focuses on these fundamental five Ws:
- Why are you creating the content you're creating? What are your goals?
- Who is your ideal client? Why should they turn to you?
- What do you want the content to achieve?
- When and how are you going to develop the content?
- Where are you going to publish?
Your content marketing plan should support your organizational goals and address the needs of your ideal clients.
The frequency of your communications depends on your time and resources. At the very least, you should consider updating your website or blog once a week, sharing on social media three or four times a week, and sending newsletters once a month. As resources permit, also consider creating short videos — nothing fancy, but definitely interesting.
Step 3: Repurpose, recycle and reuse your content.
You decide to start publishing weekly blogs to attract new clients. You'll incorporate in your blog keyword phrases to make it easier for people using search engines to find you. One of the blogs could be used as an expert column or press release for local papers.
You'll want to share the content on select social media platforms.
Then you can send a few blog excerpts to your loyal customers or supporters through an email marketing campaign. Repurpose, recycle and reuse as much as possible.
Step 4: Measure your marketing efforts regularly.
To ensure that you're reaching your content marketing plan goals, determine in advance what metrics you will track. If your results aren't as strong as you'd like, look for ways to improve your content. See what type of content gets the most positive response. No two organizations are the same. Each has a target audience with unique needs, and metrics will differ.
Metrics to review each month could include:
- Blog and website: Unique visitors on website, pages viewed, average time on site, bounce rate, response to individual posts
- Social media posts and videos: Likes, shares, follows, views
- Email marketing: Click-throughs to website, click-throughs to social networks, click-throughs to additional resources
- Press releases: Increased website visits around press release distribution
By implementing content marketing campaigns, your organization can excel in 2017.
Need help with your content marketing plan? Call us at 302.858.5055 or send an email.


text:
Yeo Bee Yin tells PM's aide that if Penang CM's wife rejected top post due to criticisms, then why doesn't Rosmah Mansor do likewise and quit Permata.
PETALING JAYA: DAP's Yeo Bee Yin has accused Rizal Mansor of continuing to lie about Betty Chew and her rejection of the post of the property services committee head of the Penang Chinese Chambers of Commerce (PCCC) in 2015.
In the ongoing spat between the Selangor assemblywoman and the prime minister's aide, Yeo referred to a comment by Rizal yesterday that Chew, who is the wife of Penang Chief Minister Lim Guan Eng, only rejected the post due to criticisms.
"This is another lie. Betty Chew rejected the proposal quickly after being informed of the proposal.
"Nevertheless, with the same logic, why didn't Rosmah Mansor resign as the patron of Permata after so much criticisms?" Yeo said, also questioning why Rosmah does not respond to criticms by herself instead of having Rizal speak on her behalf.
The ongoing spat began with Yeo last week asking for justification for Permata, an early childhood development agency, being parked under the prime minister's department and Rosmah being its patron.
"Early childhood education development should not be under the prime minister's department. It should be under the education ministry and the women, family and community development ministry, as they are better equipped and have more expertise and experience in this field," Yeo had said, adding that there was also no need for a patron for any government agency.
Rizal had responded that Rosmah did not receive a sen and that the agency was placed under the PM's department for the simple reason that its large allocation required more stringent monitoring.
Yeo also accused Rizal of distracting the issue by questioning unrelated persons, including Lim and his wife Chew, only because he had no other way to defend the prime minister's wife.
She again urged Rizal to answer the four questions that she had repeatedly asked on Permata, or just admit that Rosmah is the patron of Permata "because she's the wife of the prime minister and that she wants the position".


text:
- select colour
it's an internet thing!
it's an internet thing!
16:39 09 January 2013
Oprah Winfrey's interview with professional road racer Lance Armstrong, 41, is set to be aired next week, January 17th. The athlete, who was stripped of his seven Tour de France titles, is expected to talk on drug doping. Armstrong denies doping allegations.
The interview lasts for 90minutes where Armstrong, who had his titles taken from his following a report by the US Anti-Doping Agency (USADA), will talk on the use of performance-enhancing drugs.
The USADA claimed that the cyclist and his US Postal Service teammates were involved with doping.
A statement from the Oprah Winfrey Network said: "Armstrong will address the alleged doping scandal, years of accusations of cheating and charges of lying about the use of performance-enhancing drugs throughout his storied cycling career."
The Texan faced allegations last year of being the head of a doping programme that was 'successful' and 'sophisticated'.
When speaking to the New York Times, Armstrong's lawyer did not confirm whether the American would confess to having used drugs during his cycling career.
The Chief Executive of USADA has claimed that Armstrong previously offered a £155,000 donation.
Lance Armstrong won the Tour de France consecutively between 1999 and 2005. In 2012 he was disqualified from these titles over claims he used performance-enhancing drugs.
Disclaimer: Supanet is not responsible for, and disclaims any and all liability for the content of comments written by contributors to this website


text:
Students have a unique opportunity!
Students at Kennedy Elementary School receive excellent instruction in the core areas of Reading, Math, Language Arts, Social Studies and Science. Currently, as a result of School Improvement Planning (S.I.P.), there is an emphasis on literacy. In addition, students are enriched by special classes, such as: Physical Education, Art, Music, Library and Reach Technology.Special website resources for students and parents can be found under Library Resources. We hope that you will enjoy them!
Cougar's Treehouse: What's Happening At Kennedy!
We are having a great year! The students are working diligently on all of their studies. There is an emphasis on a new reading program called Mondo. This wonderful program includes: exciting trade books, phonics, word studies, comprehension activities and valuable assessments. Math is being reinforced with a new online computer program called Reflex Math. Students use this program in Reach Class and in their homerooms. It emphasizes fact fluency. Reflex Math has a game format and is very engaging for the children. Students can use it at home too. Give it a try!
Second Step social emotional skills are being taught by the Specials Team and reinforced by the homeroom teachers. Students learn valuable skills such as: how to listen effectively, how to focus their attention, repeating and following directions, asking for help from friends, avoiding bullying, showing good self control and more! The children are responding nicely to this program!
Cougar says, "You are the best! You will always be the best! I wish you the best!"
Get Involved in Kennedy's Garden Project
If you would like to learn more about this project, or ways in which to support it, please contact Kennedy's main office at 204-3420
Student Leadership Opportunities: Kennedy students are wonderful leaders. They participate in Student Council and as mentors for younger children. We also have super patrol guards.
P.T.A. Sponsored Events: There are many exciting fun nights at Kennedy, along with cultural programs that are provided by our P.T.A. We always enjoy the artists, musical groups, theatrical productions and the East High Multico group that come to our school. The Multico group teaches the children about various cultures.
C.O.P.S. Program: The Madison Police Department volunteers talk to the 4th and 5th grade children about staying safe and healthy. They train them in how to avoid substance abuse. We are very thankful for their time and efforts in helping our children be successful in this area!
School Assemblies: Periodically we have all school assemblies where students can build a sense of community and share their talents.
Technology: Each classroom has two computers and several are available in the library. We are now using netbooks for Reach Technology class. The children are very enthusiastic about the new netbooks!
Ropes Course: Students at Kennedy have a huge ropes course in their own backyard. They learn many new skills as they climb to new heights.
School Store: The fifth grade children run a school store, where others can purchase fun school supplies.
Book Fairs: Twice a year we have a spectacular book fair where students and families can buy the latest titles. Books are then purchased for the library collection and several are donated to the homerooms as well.
Music and Strings: The students at Kennedy are very fortunate to have two musical programs. Concerts for both programs happen throughout the year.
Volunteers: We have a crew of dedicated parent and senior volunteers. They help our school by working with the children in reading, writing and math, running off items, laminating learning materials, completing library tasks and managing the book room. Thank you so much!


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Do all of these trainings have to be completed every year?
The initial list of training topics are required by federal law at this time. Other than maintaining First Aid/CPR certification, the topics will not be required in the future, unless the agency identifies a need. Additional trainings will be required in future years and determined by the state agency, but should be less than 11 topics at one time.


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Show #70: So Ronery
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This time we talk about Deus Ex.
So it looks like I got it out anyway. I guess I had nothing better to do tonight…
This podcast is about:
Hot King of Fighters girls
Italian Girls
System Shock 2(!!!)


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