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Keep Clinging to the Holiday Weekend with a New Perspective on Fireworks
It's the Monday after a summer holiday and most of us are spending the morning hours longing for more sunshine, beer, and grilling, so go ahead and take a minute to breathe one last breath into that 4th of July weekend spirit with this video from literally inside a fireworks display.
GoPro being GoPro, they decided to strap one of their cameras onto a drone and send it skyward into a field of exploding patriotism and wonder in West Palm Beach, Florida. The result is a pretty spectacular new way to enjoy the good ol' American tradition of blowing things up to celebrate our independence.
So on this Monday, do not let your regular employment and social shame about drinking before 5 p.m. get you down. Instead, let GoPro and some anonymous drone manufacturer remind you that Americans are a free people capable of eating nearly 70 hot dogs in 10 minutes, winning a war against a tyrannical British monarchy, and dancing among a series of colorful bombs bursting in the sky over Florida. And thanks to that reminder, Independence Day will live on in our hearts, even if only for one more day.


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Let's start with my professional background, which has developed through a somewhat varied career path.
I started out in healthcare, co-owning and working in a large chiropractic and multi-disciplinary healthcare centre in the heart of Sydney. Our clientele were largely lawyers, accountants, politicians and high fliers in the banking sector. I saw clients repeatedly with recurrent headaches, neck and shoulder tension and all the signs of being incredibly stressed. They all worked incredibly hard and long hours, had recurrent physical health issues, were stressed and longed for peace. After six years in this position, I started to feel like a band-aid, like I wasn't able to offer a permanent lifestyle solution for them.
After taking time out to raise a family, I decided to completely change career paths and co-founded a large Occupational Health and Safety company with clients throughout Australia and the world.
But again, after nine years in the corporate sector, I felt I had contributed all I could to help businesses make their workplaces safer, and realised my true calling was in health and wellbeing.
And so, soniaanear.com was born.
I have a Bachelor of Arts, majoring in Physiology, a Master's Degree in Chiropractic, and I am a qualified EMMETT Practitioner, yoga and meditation teacher, Reiki Master and Healer. Plus, for a twist from my previous career in the corporate world, I hold an Advanced Diploma in OHS and am a qualified Lead OHS Auditor.
On the personal side, I LOVE reading – it opens me up to new concepts and fosters my creativity and growth. I also love swimming, it is part of my living mindfulness practice, and I feel truly at peace both in and around water.
I treasure the company of my friends and in particular, our long lunch tradition, spent sharing great conversation and great food with great company.
I enjoy painting in different mediums – oils, watercolours, pastels, even painting the interior of my home!
My family are very important to me, and I absolutely revel in being outdoors with my daughters – we love swimming in waterfalls, walking in the bush, camping, and enjoying the amazing environment here where we live in tropical North Queensland, Australia.
And of course I love yoga and meditation, which forms an integral part of my work and my own sense of peace and balance.
I feel blessed with my life and I value being able to give back. I help to facilitate some truly valuable programs in my local community, including the Yoga Tools for Schools Inc. programs.
So now you know a bit about me. Why not tell me about you? Head over to my Facebook page and introduce yourself. I would love to connect.

subset: commoncrawl


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Enjoy The Large Wide Range Of Gaming Collections
Not all online games have the same set of rules and policy so it is always important to go through the conditions properly. The reputed online sites can give you the best deals and offers, so only most of the people select those. In online you can find download based games to betting games so you are free to select. While you are playing you get a chance to interact with other players also but not possible in single player games and in offline games. Every game has the different themes and even based on the country you can find difference in between themes. All leading sites are running with proper license and certificate.
Just Follow The Tips
In online you can find many tips and tactics even though cheating is out of question still you get a chance to understand about the easy moves. Now use your iOS device to win big and bulk payouts, not only for IOS even android mobile user can enjoy this benefits. Free spins and special bonus give you double fun and entertainment. Even in free games you can get a chance to win a real money but not applicable for all games. Only in few games you can play without placing any bet and others you need to pay necessary bets. Not only particular country people but all over users can play here, mobile casino is flexible to use.
Get A Sign In Offers
In some sites you can get a sign up offers and promotion deals etc. Try to use the free deals wisely so that you can win more points and money without spending your money. Depends upon the deposit money your winning amount varies but one thing for sure you can get doubled than what you invest. It may look little complicated at first but once you started to understand the basic terms you can enjoy it. No malpractice happens on it and all the client information's are safe. Once you tasted the gambling then surly you will not back off from it. Reality to online you can find many changes to the fact online game is easier.


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Social Networking Sites As A Type Of Virtual Communities €" Processing As A Marketing Communication Channel
"Socializing†environments has created an important and critical potential power in virtual world. Recent trends in this field are social networking sites such as MySpace, Facebook, Twitter etc. Social networking sites are a very huge marketing environment. This marketing environment has functioned as a new marketing communication channel. The aim of this study is to reveal how the social networks affect the decision of purchasing and the processing of social networking sites as a marketing communication channel. In this scope, a conceptual model has been formed about the processing of social networking sites as a marketing communication channel. In conclusion, the communications in social networking sites have functioned as a marketing communication channel together with personal consumer spaces and profiles, referance groups, influencers, connections and conversations.
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Volume (Year): 10 (2010)
Issue (Month): 1 (January)
Pages: 107-122
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Flo Tools 1.0 Released For Pro Tools Users With Visual Impairments
Flo Tools*is a series of scripts for use in Pro Tools running on the Mac platform, that allow users with visual impairments to navigate and control the application in new and powerful ways.*Flo Tools is an open source product consisting of a series of UI scripts for Apple's VoiceOver designed to enhance the accessibility of Pro Tools for visually-impaired users by streamlining and automating tasks to dramatically improve workflows.
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This whoze good if it works on 64 lol who the fk have 32 ?
i have 64 dont work. on 64 fk
Has somebody tried to use this hack in combo with Neox's NameChanger (from Public Hack)?
A friend in need is a friend indeed
I click in the barof "username" and i cant put my acc
The file Zip doesn't approved.. i hope that him run.. in rar.. :S PS- cc if u can reupload the file!
AVA don't run when i click on stream cheat
I can't extract the rar, the file is corrupted, why ? I have teamviewer if you want.
ccman32 /uNrEaL /zZzeta/S u guys can create Aimkey "ctrl" ?
why when I download the hack brand me "network error"?
why when I download the hack brand me "network error"?


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In On the Shoulders of Giants, indomitable basketball star and best-selling author and historian Kareem Abdul-Jabbar invites listeners on an extraordinarily personal journey back to his birthplace. He leads us through one of the greatest political, cultural, literary, and artistic movements in our history, revealing the tremendous impact the Harlem Renaissance had on both American culture and his own life. Beginning with the rise of the Harlem Rens as pioneers of professional basketball, Kareem traces the many streams of historical influence that converged to create the man he is today: the NBA's all-time leading scorer and an African-American icon.
Travel deep into the soul of the Renaissance, to the night clubs, restaurants, basketball games, and fabulous parties that made footprints on Harlem's history. Meet the athletes, jazz musicians, comedians, actors, politicians, entrepreneurs, and writers who not only inspired Kareem's rise to greatness but an entire nation's.
Kareem Abdul-Jabbar was born in the midst of a cultural reawakening and was carried on the shoulders of athletes trying to prove there was a lot more at stake than a ball game - men and women who made music that could break your heart; writers and intellectuals who gave voice not just to the ideals of a movement, but to its raw emotions. Kareem tells us what it took to get these revolutionaries to Harlem and how they changed a world that is still riding on the shoulders of giants.
"Kareem Abdul-Jabbar has created his next sky hook with this newest literary effort. He has skillfully interwoven his two biggest passions - basketball and jazz - and provides a greater understanding of how closely related they are." (Spike Lee)
"Kareem has offered his own unique perspective to the story of the Harlem Renaissance. By doing so, he has provided a moving history of a cultural place and time. As the saying goes, to know where you are going, you must know from whence you came. We came on the shoulders giants." (Muhammad Ali)
"Inspirational...Uplifting....With this vivid journey...Abdul-Jabbar continues his scholarly winning streak." (The Washington Post)
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Floor Mats
Power locks
Auto-dimming rearview mirror
Bluetooth Telephone Integration
Rear Defrost
Anti-theft System
Automatic Climate Control
Power Windows
Homelink Universal Garage Door Opener
Backlit instrument cluster w/auto brightness control
Micro metallic gray trim w/aluminum accents
Ashtray & lighter
(2) storage nets on back of seats
Leather-wrapped interior door handles
Leather door inserts
Storage compartments in doors
Center console -inc: (2) cupholders, storage
Luggage net on rear shelf
Leather-wrapped parking brake
Trunk & fuel filler remote releases
3-spoke flat-bottom tilt/telescopic leather-wrapped multi-function sport steering wheel w/audio controls
Illuminated glove box -inc: sunglasses holder
Front reading lights
Cruise Control
Nappa Leather Upholstery
10-Way Adjustable Heated Sport Seats
LED Interior Lighting
AM/FM Radio w/ 6-Disc CD Changer
Bang & Olufsen Premium Audio System
Audi Nav Plus w/ Color Display
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Driver info system w/on-board computer -inc: outside temp display, digital speedometer, digital lap-timer, service interval display, on-board diagnostic system, menu display, speed warning system, average fuel mileage, average speed, fuel range, driving time, tire pressure monitoring system
LED Tail Lamps
Power Rear Spoiler
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Enlarged rear diffuser
19" 10-spoke Y-design forged aluminum alloy wheels w/locking wheel bolts -inc: P235/35R19 front & P295/30R19 rear summer performance tires
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Aluminum optic engine compartment vents
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Tire mobility system -inc: sealant & 12V compressor
Single-frame high gloss black grille
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LED Head Lamps
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Servotronic Power Steering
Quattro All-Wheel Drive
Front/rear V10 tuned double wishbone suspension
Oval chrome exhaust pipes
Tool kit
6 Speed Manual
Electronic Differential Lock
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4-wheel vented disc brakes
5.2L V10 Engine
Carbon Sigma Engine Bay Trim
LED Daytime Running Lamps
Side intrusion door beams
3-point seat belts -inc: belt tensioners, force limiters
Crash sensor -inc: fuel supply shut off, battery disconnect, doors unlock
4-wheel anti-lock braking system (ABS)
Hill Hold Assist
Dual Front Knee Airbags
Audi Advanced Parking System w/ Rear-View Camera
Electronic Stabilization Program (ESP)
Dual-Threshold Front Airbags
Side-Impact Airbags
Tire Pressure Monitoring System


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Per Bolund
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The ambition is that the new legislation will come into force in 2018, it also allows us to evaluate the measures already taken.feedback
Nov 10 2016
Per Bolund has been quoted 3 times. The one recent article where Per Bolund has been quoted is Payments row puts Swedish state pension scheme under scrutiny | Reuters. Most recently, Per Bolund was quoted as having said, "I think this makes people worried and that is a strong reason why we should shore (it) up.".
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I think this makes people worried and that is a strong reason why we should shore (it) up.feedback
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We will leave no stone unturned to make sure this does not happen again. It highlights obvious faults in the premium pension system.feedback
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For those members who did not complete the book or make it to the meeting, here's another way for you to participate!
Monday, October 9, 2017
The Couple Next Door
Book: The Couple Next Door - Shari Lapena
Members Present: Sue, Denise, Sharon, Christy
Venue: Alejandro's
Discussion highlights:
If you read the book, then you know that there isn't that much to discuss. This was Lapena's first book. She was a lawyer, so her info about a criminal investigation was probably accurate, but we all agreed it wasn't particularly well-written and wondered how it was possible that she could get a book deal with a major publishing company and that this book could be on the best seller's list. I have researched publishing my own blog, and while I haven't tried to do so, hearing how unlikely it would be to get published has been enough to make me give up. Sharon knows someone who published a book and only made about $4000 total. So if you want to publish a book, you should probably do it for other reasons than getting rich.
The story, however, was interesting and not predictable. It was also a quick read. But there wasn't much character development, and I thought it read like a draft of a paper that someone would present in a creative writing class. Compared to similar books that we've read--Gone Girl, Girl on a Train--this one was probably the worst, but still worth reading to find out what happens.
We did not discuss Small Great Things, other than to say it was a great book. I think that it would be more useful to make this book mandatory reading than to have any kind of diversity training, because she does a much better job of representing many viewpoints on the racism spectrum than any educational program I've been a part of. So if you haven't read either, I would read this one. Or anything by Jodi Picoult.
We didn't talk about any of you, so you can all safely return to the next meeting.
Next book:
Denise was prepared and ready to host the next book club. W we will be reading Behind Closed Doors, by B.A. Paris. It is of the same genre of The Couple Next Door, but much better. At least that's what Sharon said, because she's already read it. So if you have recommendations for her of what she can read, let her know. We are shooting for end of November/beginning of December for our next meeting.
Thursday, June 15, 2017
A Man Called Ove
Book: A Man Called Ove - Fredrik Backman
Members present: Cindi, Linda, Terrie, Christy, Karin
Venue: Terrie's lovely abode
Discussion highlights:
We had a small but talkative group for our meeting, which adjourned at 11:30 pm! Excellent food, great conversation, and great venue!
We had a high completion rate for the book--4 out of 5 of the members present finished it, and 3 of the 4 who read it also watched the movie. If you haven't done either, I strongly recommend that you do both. We all agreed that it is up there with our favorite books of all time. It is a quick read, and some people chose to finish it in one day, while others tried to make it last as long as possible. Sort of like the opposite of the ripping off the Band Aid thing. I assume that the book was originally not written in English, which is surprising because it is very well-written. It has a unique voice, and I suspect that's part of the appeal. The chapters are short and each chapter has a memorable anecdote. Even though the story sounds like it's going to be a real downer, since it starts with Ove deciding to kill himself, and a lot of sad, tragic things do happen, but somehow the overall tone of the book is light and funny. Laugh out loud hilarious, in fact. Maybe it's because each chapter has a title and a drawing. How tragic can a book be that has a drawings in it?
Plus his suicide attempts were foiled by people who needed his help. Because they needed rides to hospitals after their husband fell off a ladder while trying to open a window from the outside. (Ove totally knew that was going to happen and didn't stop him so it's only fair that he had to take them to the hospital). Or because someone had fallen on the train tracks before he got a chance to jump. Or because a gay guy who was disowned after he came out to his dad needed a place to stay. Cindi described Ove as being someone who put up a front that he wasn't a caring guy, and everyone went along with it to humor him, but they knew he had a big heart. Too big, unfortunately.
This is not one of those times where you would want to cheat and see the movie instead of reading the book because I thought the tone of the book was lost in the movie, even though I thought the movie was very good. It has subtitles, just as a forewarning. And Ove's name isn't pronounced the way you were probably saying it in your head while you were reading. It took a while for Karin to realize they were even saying his name, because it does sort of sound like an expression, like hey.
Cindi pointed out that Sweden was a socialist country, which admittedly, I did not know, and all of the red tape and complaints about the white shirts refers to Ove's anger at the government for all of the real and perceived injustices he suffered. Taking away his house. The lack of compensation for the bus accident. The lack of wheelchair accommodations. Trying to put Rune away from his wife. (But Ove got the white shirts back on that one! Ha ha!)
I was annoyed that they made up some of the dialogue, because there's plenty of great dialogue in the book that they cut out. And the lines they made up were not of the same quality. But some of the details in the movie that they elaborated on were well done--like the scene where he got laid off and they gave him a shovel as a retirement gift. The bus accident scene was also very good in that it really highlighted how tragic it was. And his wife was even lovelier in the movie than she sounded in the book.
We also had a chance to talk about our last book, When Breath Becomes Air. One of the advantages of a smaller group and intimate venue. Although I like it when everyone shows up and we eat out, too.
Next book:
Our next book will be The Couple Next Door, by Shari Lapeña. Since co-hosting went so well this time, thanks to Terrie, we will do the same thing for our July meeting. Linda has chosen the book and will set the date, Cindi will bring in some traditional book club info to raise us even further above the remedial status, and Terrie has agreed to provide her home again and do the pot luck details. We are aiming for the last week of July.
Until then, happy reading!
Wednesday, April 26, 2017
When Breath Becomes Air
Book: When Breath Becomes Air - Paul Kalanithi
Members present: Annette, Shea, Karin, Sue, Christy, Marie, Denise, Sharon, Gina, Lorelei, Terrie
Venue: Mellow Mushroom
Discussion Highlights:
Admittedly, it was difficult to have a proper discussion because it's really loud in Mellow Mushroom. And there were so many members present--which is a good thing!--that you could only hear the people who were sitting next to you. But we did get a little discussion in. All of the people on my end of the table liked the book. We all thought he was brilliant. Some of us thought it was sad and others didn't, which was surprising to me. It's true that his writing style was not that emotional. And I guess if you have to die, it's good to know that you lived your life as purposefully as you could, that you were surrounded by your loved ones, and that your mental facilities were in tact. But I still thought it was sad. Sharon's argument was that he lived a very full life in a short amount of time.
We also discussed how sad it was that he didn't get to finish the book, which he really wanted to do. I can imagine him writing furiously in between surgeries and treatments and playing with his baby. But at least the last line he wrote was about how much joy his daughter brought to his life.
We also talked about tennis and finally had some good gossip to share. But if you weren't there, you miss out on the good stuff!
Next Book:
Our next book will be "A Man Called Ove," by Fredrik Backman, and I will be the host. I have to say, I didn't have high expectations when I started the book, but I liked it so much after the first few chapters that I would only read a chapter a night so that I could savor it for as long as possible. However, you could finish it pretty quickly if you're more of a binge reader. I will aim for the end of May for our next meeting.
Friday, March 10, 2017
White Picket Fences
Book: White Picket Fences - Susan Meissner
Members Present: Sue, Lorelei, Shea, Sharon, Christy, Linda
Venue: Lenore's
Discussion Highlights:
We were down to 50% in terms of readers who had finished the book, so we spent most of the time giving a detailed summary. It was a quick and easy read. Most people's favorite part was the story of the two men in the Holocaust, which was the central story that pulled together all of the subplots. It was the least depressing book about the Holocaust that we have read and was unique in terms of depicting how it all started, when Hitler invaded Poland. Some of us did not see why it was such a big deal to hide the story about the fire, and I didn't think that it would have been that traumatizing had it been Chase who started the fire since he was four years old. But Linda thought that was a realistic possibility, and I guess people do feel guilty about stuff that isn't their fault all the time. I would say the moral of the story is that it's better to reveal your deep, dark secrets sooner rather than later, before it ruins your marriage and sets your house on fire. All the more reason I have a job, I guess!
We spent a lot of time talking about food and restaurants downtown. If you need a recommendation, ask Shea.
Also, I encourage all of you to vote for me for Captain of the Year next year for the Mid-Atlantic, because I like to win everything! I need to captain 5 more teams this year, because last year's winner had 13 teams. Maybe I should just be co-captain on everyone else's team.
There was also a discussion about pickle ball, because Sharon sent a picture about the length of the kitchen this morning to the group, but I missed that part.
Next Book:
Sharon has agreed to host our next book club meeting. The book is "When Breath Becomes Air," by Paul Kalanithi. Another quick read, so we will aim for April.
Until then, happy reading!
Wednesday, February 1, 2017
Book: Truevine - Beth Macy
Members Present: Denise, Cindi, Sue, Marie, Terrie, Sharon, Shea
Venue: Denise's lovely abode
Discussion Highlights:
Truevine by Beth Macy was the book for our gathering on Jan 31. Denise was our hostess and Tom her husband cooked delicious chicken and joined us for dinner. Members present were Denise, Sharon, Shea, Cindi, Terrie and Marie. First time book clubber Sue Lunsford came after tennis in time for dessert. Unfortunately Gina Keller had to cancel due to a possible ACL injury from tennis but luckily she was able to make the Tres Leches cake!! Get better soon Gina!
Denise, Sharon, Shea and Marie (almost) read the book. Denise really liked the book and we all agreed that it was an interesting story. Most of us were in agreement that the story jumped all over the place and that the writing was not the best. Beth Macy is a journalist and the book was written as such and the story didn't flow. We also liked all the references to areas we were all familiar with in the Roanoke area. For those of you who didn't read the book here is a brief summary ….
The true story of two African-American brothers who were kidnapped and displayed as circus freaks, and whose mother endured a 28-year struggle to get them back.
The year was 1899 and the place a sweltering tobacco farm in the Jim Crow South town of Truevine, Virginia. George and Willie Muse were two little boys born to a sharecropper family. One day a white man offered them a piece of candy, setting off events that would take them around the world and change their lives forever.
Captured into the circus, the Muse brothers performed for royalty at Buckingham Palace and headlined over a dozen sold-out shows at New York's Madison Square Garden. They were global superstars in a pre-broadcast era. But the very root of their success was in the color of their skin and in the outrageous caricatures they were forced to assume: supposed cannibals, sheep-headed freaks, even "Ambassadors from Mars." Back home, their mother never accepted that they were "gone" and spent 28 years trying to get them back.
Captured into the circus, the Muse brothers performed for royalty at Buckingham Palace and headlined over a dozen sold-out shows at New York's Madison Square Garden. They were global superstars in a pre-broadcast era. But the very root of their success was in the color of their skin and in the outrageous caricatures they were forced to assume: supposed cannibals, sheep-headed freaks, even "Ambassadors from Mars." Back home, their mother never accepted that they were "gone" and spent 28 years trying to get them back.
We also discussed that back in the early 1900's blacks were not treated very well so we felt that the brothers actually had a better life than what they would have had in Truevine and all the freaks living together were like family where no one judged them. This was somewhat proven in the book when the mother found the brothers and brought them home they eventually went back to the circus life.At the end of book discussion we were all happy with the recent news that the Ringling Bros.Circus would be closing down.
Next Book:
We saw fitting that the next book be chosen by our newbie Sue. She chose White Picket Fences by Susan Meissner. Hopefully we can keep our streak going and read one book a month!! The end of Feb is our goal for the next book club meeting. Thanks again to Denise for hosting!! And thanks, Sharon for taking minutes at the meeting! If you talked about me, you don't have to tell me what you said since I wasn't there, and that's the rule :).
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|Reviews for In the Arms of Our Mothers
| cherrybubble chapter 1 . 4/14/2013
I love the first two moments, or memories, but the one with Nasuada's mom is sad. I love your writing, though!
| Guest chapter 1 . 1/3/2013
that was sad and happy.
| Selah Ex Animo chapter 1 . 12/31/2012
Ha ha, I cannot begin to express how delighted I was to see that this was up.
And it is gorgeous. The symmetry of Selena and Nadara's situations was heartrending, the way they are both caught between the demands of motherhood and the necessity of personal independence. And I like how the first and second lines equally apply to both of them. It's great to get a glimpse of Nasuada's mother and the situation and choices that separates her from her family. I REALLY appreciate that you don't kill her off, because now she's a woman with choice, with agency - and that makes her decision to remain behind all the more poignantly portrayed.
The MxN, on the other hand, filled me up with giddy, gleeful bubbles of perfect delight. The birth scene is utterly sweet; I was grinning so much that my face began to hurt, x3. I like how Nasuada's friends and acquaintances are still reluctant to embrace the MxN (xD as if people in Alagaesia would ship), but are slowly coming around.
Thank you so much for this lovely story!
| Witchy Pixie chapter 1 . 12/30/2012
I love this so bloody much! It's a much more in depth look at the characters than we ever got in the Cycle, and it's very natural. I love Jormundur's relationship with Murtagh. It's adorable how he functions as Nasuada's father figure. And hearing about Nasuada's mother-simply excellent!
Looking forward to more!
| Restrained.Freedom chapter 1 . 12/30/2012
Absolutely LOVE the profile-pup-pic.
The mother stories fascinate me. I never imagined a mother could let her child go for her own comfort and safety... but then again, that is the thought behind every abortion that happens... so I guess it happens often.
I think that the Jörmundur reaction was incredibly 'spot-on' and I give this fic my "thumbs up."


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We flew Gatwick/San Juan last year with Thomson (Princess Cruises) and they were excellent. Food and all drinks were included. We have flown transatlantic on scheduled flights and Thomson beat these hands down. I only wish we were with them again when we take our next cruise to the Caribbean in March. The only downside is, because it is a charter flight, you are unable to choose your seats prior to departure, so my advise is check in early. Enjoy your flight and your cruise.
We had excellent Thomson flights back from Barbados to Gatwick in october...Plenty of legroom (I'm quite tall) comfortable leather seats with TV in back of seat in front. Good food and drink was included (but we were P and O cruise) certainly the Premium upgrade would not have been worth it in our case, our service and comfort could not have been improved! A point to note is that our plane actually had the First Choice logo painted on it but was operated by Thomson as Tui now own First Choice....
You will notice the difference when you land in Barbados. No queues for immigration, in fact you don't even enter the terminal building. Straight off the plane and into a bus/minibus on the tarmac and then to the ship. Your luggage will follow and be delivered to your cabin so will arrive sometime after you. Bear this in mind when packing your handbaggage. However considerably better than the queues at US immigration .
Legroom on Thomson long-haul is 33 inches compared with 31 inches on scheduled airlines, so no need to upgrade to premium really.
We've sailed twice with Princess and both times flew with Thomsonfly. The flight was perfectly fine. There was no problem with the seats and legroom. We even try to fly Thomson when we holiday in Madeira each summer as they are so reliable.
Are cruises available from apr 3 to apr 13 09?
We fly 4th April direct to Barbados - ship sails 22.00 4th Arpil returns 18th.


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Gun Hill
Rob Lowe
Copyright Rob Lowe 2011
Published by Atlantic Bay Press at Smashwords
Saturdays were the worst. At least in term-time these were her own but as soon as school broke up she found herself standing behind the glass counter in the deli serving people making holidays out of the raw material of her lost summer.
The other girls were older, some were back from university supposedly paying off loans but actually spending them in the pubs or on trains to London. Others were marooned here, scraping together a living out of several different jobs, observing the grades of sunburn on the visitors as the day wore on, pink and white flesh cut by dress-straps, the napes of necks like ham hocks.
Her days were measured by the progress of the shadows that slowly crossed the street, her own sundial. When at last keys were turned and blinds lowered and only the yellow of the chiller cabinet and the electric blue of the fly killer upon the wall remained, she set out into the streets alone, the day's leftovers in a paper bag, the grease marks already showing.
Too young and too well-known to get served anything worth drinking in the local pubs and hotel bars, she spent her evenings at the beach, occasionally sipping warm cans of lager cadged from boys she barely knew, coughing on cigarettes she didn't want. Most nights, though, she walked beyond the last of the brightly painted beach huts where the forced festive air gave out to flat sand-dunes, bristling grass and the first of the tar-black fishermen's huts by the river. Alone, more often than not, she would stand listening to the hiss and scrape of the sea against the shore, staring out at the night, until at last she heeded the relentless, cold white flash cast across the night sky by the lighthouse, and allowed it to reel her homewards. Next year, she thought. Humiliation has a half-life and with her brother finally leaving, she hoped that her reputation would start to recover.


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|Page (1) of 1 - 01/16/14
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|Venezuela's President Nicolas Maduro said he was shaking up his top economic team, with public banking minister Rodolfo Torres to take over the finance portfolio and Nelson Merentes to return as central bank head. Maduro said Rafael Ramirez would remain as president of state oil company PDVSA, minister of energy and vice president of economic affairs.
Source:Wochit. All Rights Reserved


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MOVIE SYNOPSIS [ General Audiences ] Having as main character to John Thomson, this film directed by Jonathan Sides was premiered in theaters in 2013. The film "The Power of Darts" had an original production of UK. You can watch The Power of Darts online on TV cable or theaters with original audio in English at different dates. This film premiered in theaters in 2013.
Rating: 5 by 10 users./
Runtime: 60 minutes
John Thomson, Martin Adams, Dick Allix, Bob Anderson, Eric Bristow, Patrick Chaplin, Tommy Cox, Olly Croft, Bobby George, Trina Gulliver, Barry Hearn, Deta Hedman, Martin Kelner, John Lowe, Justin Moorhouse and Mark Steel.
60-minute film (full movie) directed by Jonathan Sides.
The original audio of The Power of Darts has dialogues in Dolby Digital, it was produced in UK.
It premiered in cinemas or television in 2013.
Jonathan Sides, Craig South and John Claridge.
This film was produced and / or financed by PDI Media.
Independent Television (ITV).
Without commercial breaks, the full movie The Power of Darts has a duration of 60 minutes; the official trailer can be watched in streaming on the Internet. You can watch this full movie free in EnglishDolby Digital in movie TV channels, renting the DVD or with VoD services (Video On Demand player, Hulu) and PPV (Pay Per View, Netflix).
See the page of this full movie, The Power of Darts in FULLTV Movies.


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Danone Activia Canada Coupons: Get $10 Worth of Savings!
How would you like to receive $10 worth of Canada coupons to use on Danone Activia products?
All you have to do is click on the green button below or the image above, watch the full informative video (this will only take about 30 seconds), click on "Get $10 in coupons", which will appear when the video ends, and fill out the form with your details.
You can only request one coupon booklet per household.
Hurry up though…they don't have unlimited supplies, you know :P
I can't say that Activia works, as I have never taken "The Challenge." I just find it to be a little sweet for my taste :)
Enjoy your coupon booklet!!


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In today's world there is never enough time in the day. Beauty is essential to every woman, and it is important to look your best, whether you're attending a business meeting or wanting to impress your partner. StyleInGo was founded because we want to give you back time by bringing beauty to your doorstep.
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Is My Sons' Bleeding Nose Related To Fan in the Room
Use your thumb and index finger to squeeze together the soft portion of your nose. This area is located between the end of your nose and the hard, bony ridge that forms the bridge of your nose. Keep holding your nose until the bleeding stops. Don't let go for at least 5 minutes. If it's still bleeding, hold it again for another 5 to 10 minutes.
Once the bleeding stops, don't do anything that may make it start again, such as bending over or blowing your nose.
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Nasal reconstruction treats both functional and cosmetic aspects of nasal and sinus issues.
Nose plastic surgery or rhinoplasty can treat obstructed or narrowed sinuses or sinusitis, functional issues with nasal breathing, nasal bone fractures or cartilage injuries, and cancers on the skin of the nose as well as cancers within the nose and sinuses.
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Nasal valve incompetence surgery is aimed at addressing functional issues with nasal breathing. The goal of this type of nose reconstruction is to improve the function of the nose without changing its look.
Nasal trauma reconstruction includes repairing any nasal bone fractures or cartilage injuries, as well as correcting any deviation, deflection, or visual changes to the nose. The goal with nasal reconstruction is to repair the nose back to its pre-trauma state.
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DH and I used to frequent the Emory location at least once a week. It was so much better than the mediocre burrito joints that are around now.
I found the recipe for their red cabbage slaw on the BigOven recipe site. :). It made me want to recreate some of their burritos too.
It's been a long time and I'm trying to remember what was in those things. My favorite was the Mediterranean chicken. It was a big steamed flour tortilla+ grilled chicken strips+ tapenade, feta cheese and jasmine rice. Am I missing anything?
DH's favorite was the thai chicken. I know it had grilled chicken and jasmine rice and maybe peanut sauce. Anybody remember what else?
Does anyone have insider knowledge about how they made those great burritos? Any ideas of how to recreate them would be appreciated! :)


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Shane Warne once refused to endorse a condom brand
Sydney: Australian spin legend Shane Warne may have been a brand ambassador for a number of wide-ranging products during his playing career, but the flamboyant leg-spinner knows where to draw a line as far as endorsements are concerned.
Shane Warne
According to a report News.com.au, Warne revealed his endorsement limits to his fellow campmates on I'm A Celebrity…Get Me Out Of Here! show.
"Erectile dysfunction, condom, I've been asked to do those. I said no to both of them," he is believed to have told his campmates.


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Reception Desks
Office reception desks can help make the initial impression you want in your workplace. Having a good, comfortable and practical desk in the reception area helps convey the culture of your business to your visitors. If you have a particular design, specification in any shape, size or colour reception desk you want, we can help you create it to suit your office. We also have a variety of office desks in standard designs ready for fast delivery.


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New Season…New Ideas!
If it has been a while since you've been into Revampt, it is that time of year to come back in! With fall here and winter approaching we are getting in new pieces, home goods and gifts often. Come check out our items and see if there is something that catches your eye that you hadn't seen before.


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STARmeterSEE RANK
Up 65,906 this week
Oliver Johnston (1888–1966)
Oliver Johnston was born on April 30, 1888 in Beaconsfield, Buckinghamshire, England as Oliver Griffen Johnston. He was an actor, known for A King in New York (1957), The Tomb of Ligeia (1964) and A Countess from Hong Kong (1967). He died on December 22, 1966 in Westminster, London, England. See full bio »
Died:(age 78) in Westminster, London, England, UK


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Interview: Bob Drobish, CEO True Games Interactive
[Editor's Note: Contributing writer Simon Newstead is CEO & Co-Founder of girl avatar game Frenzoo, a 3D fashion startup. He can be contacted at: simon at frenzoo dot com.]
Billing itself as one of a new breed of pure play web publisher, True Games Interactive opened shop at the beginning of 2008 is expanding its team and title list. We invited CEO & Co-Founder Bob Drobish to reflect on their first year and where free-to-play social games are heading.
How did you start True Games and how has the first year been?
We began True Games by stepping back and doing our home work. We looked at player interests, trends in the industry, and the gaps between the two. From that we built a business model and a plan that was compelling enough to attract the best professionals and business partners in the industry.
We were fortunate enough to attract people like Peter Jarvis formerly of NC Soft and Peter Cesario formerly of Namco Bandai. We were also fortunate enough to attract business partners like Petroglyph, GOA, and Possibility Space. Of course, one of the highlights of the year was connecting with global media giant UTV as both an investor and strategic partner. It has been a great year.
Your first game announcement was Warrior Epic. Are you focusing on any particular type or genre of games?
We have exclusively focused on micro-transaction based online games. Our immediate titles are exclusively designed for PC. The two titles that we have announced so far, Warrior Epic (Developed by Possibility Space) and Mytheon (developed by Petroglyph) will be downloadable clients, but with a twist...
From a gamer point of view, are there any synergies between games on your platforms?
Yes, there will be synergies in terms of billing and currency, but we feel that this isn't the most compelling aspect to gamers. We believe that it is the overall quality of the player experience throughout the full lifecycle of a game that gamers want and need. That being said, our platform will offer user-friendly, mechanical conveniences that will add to the quality of the overall player experience.
How do you view the economic climate and how that will affect the F2P market either good or bad?
The economic climate is of course challenging for us as it is for all business. As an industry however, I think that online, micro-transaction based games offer a uniquely compelling entertainment value proposition. In these economic times, we'd expect that the most cost-effective entertainment options would have an advantage and we think our business model fits into that category. Gamers do not have to spend $60 up front on our games. They can download it at no cost, play as much as wanted with no subscription charges; while having options for micro-transaction purchases.
Is True Games targeting a global audience or focusing on US and English speaking markets?
All the IP's that we establish are designed with a global audience in mind. Some western markets we will serve directly. Others we will serve through syndication partners with local expertise; but always designed for and distributed to a global audience. Player interest in games is global. The internet is global. So yes, we have developed games from the ground up to cater to players all over the world.
Many believe that old subscription models will give way to pure micro-transaction models, what's your take?
There is an undeniable trend toward micro-transaction based models. Our research shows that this will continue in the years to come. However, I think the market will continue (at least for the foreseeable future) to offer subscription and micro-transaction based models; in some cases both for the same title. We believe there will be a rise in various hybrids of the two forms. Ultimately, the most successful model will be the one to serve the player best. This will require extensive testing and research.
What is the most exciting development you anticipate in 2009 for the industry?
The most exciting development we anticipate in 2009 (and what our business is built upon) is the launch of AAA games with a free-to-play model. Clearly, there are a lot of free-to-play games and AAA games. However, there is no successful AAA game with a micro-transaction based model in the western market. To develop this will be our most exciting endeavor in 2009-not just for our company but for the industry as well.
A Lively Failure: 5 Other Reasons Lively Flopped
[Editor's Note: Contributing writer Simon Newstead is CEO and Co-Founder of Frenzoo, a 3D Fashion startup and the writer of the VR Fashion blog. He can be contacted at: simon at frenzoo dot com.]
Much has been written on why Google pulled the plug on Lively, its 5 month old virtual world.
The consensus, as Google themselves explained, was a need to "focus more on our core search, ads and apps business".
Most observers viewed the cancellation as a tough but correct decision during a major slowdown in its core online advertising market. Many questioned the launch of the service in the first place. A search company moving into 3D cartoon chat and online gaming without a clear business model seemed a bit of a stretch.
Even Lively engineering manager Niniane Wang admitted at Virtual Worlds London last month there was still no internal decision on Lively's virtual economy model - not a great sign for a public service several months after launch.
However there were other factors that also helped contribute to the demise of the Lively service. These may not have grabbed as many headlines, but they had an impact, and not in a good way:
1. Rarity (or lack thereof)
Why do World of Warcraft players grind for hours and hours on end to level up or gain a new weapon or skill? Why do millions of Stardoll fans log in every day just to get their daily StarDollar allowance? Why do Gaia Online users save for months (or plead total strangers) to buy that one special item at the top of their wishlist?
The cardinal rule: make items rare. I.e. require effort and/or money to acquire items, and those items become highly sought after. Desire breeds addiction, addiction plus good, fun gameplay = many repeat visitors.
Yet the day Lively opened its doors, all items in their catalog were free. With that precedent set, nothing "felt" valuable. With that, there was no "desire" factor or goal to strive for - and far less motivation to keep coming back.
This design decision made Lively feel like a "throw away" environment, and users responded in turn.
2. Too powerful and complex an interface
As Ars Technica observed in its launch review, the user interface was difficult.
Unlike Second Life, Lively was designed to be a casual "pick up and go" experience for the mainstream - yet the UI wasn't designed that way.
For example, many users (myself included) didn't know how to make our avatars walk around a room.
Frustrated right clicking, left clicking, and hitting arrow keys yielded nothing. It turned out that the way to walk was to hover the mouse over your avatar, then drag and move the mouse to cause your avatar to walk around. Not intuitive.
You might think that the way to solve that was to use a more standard control, for example left click on a place and avatar walks towards it. However this brings up a higher order question: Why was walking even allowed in the first place?
Walking didn't add anything to the social chat experience except complexity and confusion.
Lively's competitor and 3D chat leader IMVU recognized this fact and even years after their launch, IMVU doesn't support avatar walking.
It doesn't need to.
3. Too rough, too early
Unlike an unknown startup, anything Google launches to the public is going to attract a day one audience of millions.
That's what happens when you are the most visited web company in the world. You had better make sure that it's ready. In Lively's case, it wasn't just the lack of Mac support that caused fits among its early user base (although that didn't help).
It was other issues such as lack of an open content program, leading to a dearth of selections in the store on the first day. A few months would have made all the difference as Google had truly promising and unique content ecosystem in development which could have been a game changer.
It was also many little things:
Anger and confusion greeted a friend who had spent an hour decorating her room, yet returned a few hours later to find strangers had put sofas on the ceiling, tipped over chairs and rearranged plants into a jumbled mess.
All because at launch it was too easy to unknowingly allow others to edit your public room. This and many other small, yet very frustrating user experience issues surely would have been cleaned up with more time in a closed beta.
First impressions count even more in a spotlight.
4. Audience and art
Lively tried to be everything to everyone right from day 1.
Unlike other games based around a theme - be it anime lifestyle in Gaia Online, music in vSide or 3D Avatar Fashion in Frenzoo (disclosure: this is my product) - Google went for an audience of everyone. Or, as Google put it themselves, "Be who you want to be on the web pages you visit."
This was always going to be an ambitious goal, but it was very difficult to create a cohesive experience with a mix of radically different art styles for the avatars.
In successful services such with Nintendo Mii or Habbo Hotel, there can be plenty of diversity in look but yet a single unmistakable avatar style glues the whole experience together.
However in Lively, you had tiny bears hugging tall skinny cartoon girls, while pigs walked around in circles.
The goal - total freedom of art style - may have been worthy, but put them all together in a chaotic 3D chat environment and the net effect was chaotic and off-putting for users.
5. No profile to call home
It's an irony that a service that pushed the outer limits of web technology, the most basic social web features such as a profile page, were conspicuously absent.
Nearly every successful online game or web community has a profile page or home screen, as the center of the social experience and to build your own virtual identity - be it for role playing or just making friends.
IMVU's profile pages are buzzing with user expression and customization, MySpace and Facebook have built their social businesses entirely around profile pages. Yet surprisingly, Lively, which billed itself as the next step in the "social web," didn't support web profile pages at launch.
Does the demise of Lively spell the deathknell for virtual worlds?
I don't believe so. Whilst there has been some excess in hype in parts of the industry, for many players abundant opportunity is still there. The rapid growth of other virtual worlds from IMVU through to Buddypoke and Stardoll and growing revenues seem to bear that out. Not to mention the massive growth in MMO revenues in the past three years.
However in Lively's case, Google made several big and small mistakes. Combined with a confused business model and no long-term commitment from the Google mothership, this ultimately doomed the otherwise promising service to brief and inglorious lifespan.
The problems could have been fixed and focus found for Lively. IMVU's first year was plagued with bugs and issues; but as Silicon Alley Insider put it succinctly, in Google's case they didn't even try.
Evolving Business Models in MMOs – Panel
- Jesse Mulligan, moderator
- Robert Ferrari, Turbine
- Hilmar Veigar Petursson, CCP (Eve Online)
- Nicolay Nickelsen, Funcom
- Min Kim, Nexon
Is it possible to have one business model for a game for both sides of the Pacific?
- Min: It's possible, but you need to tailor it for each market. You can do microtransactions in each market. But Korea has a PC cafe market which generates a lot of revenue and we don't have that in the West, so that's one big difference.
- Hilmar: Eve Online is centrally hosted, so our busines model needs to be adaptable within the same server. We need to build a vast array of options within game so people can choose what they are comfortable with.
What changes have you had to make to attract customers?
- Hilmar: We put in place a system of in-game codes that can be bought from us and sold player to player. Customers buy the codes with in-game money.
Is Nexon in China?
- Min: We have made some changes in terms of accounts. When we took Mabinogi from S Korea to China, we had to add more PVP for that market.
- Robert: We had to build in stuff to account for that market's anti-addiction rules.
- Hilmar: We need to take more of a lead on this when governments start messing with our games. Governments have very narrow view of market.
F2P vs Subscriptions: is F2P going to take over? Will subs go away?
- Robert: F2P has a huge influence. But we have been based on subscriptions for years, with some games being around for 10+ years. Subscripitions hit a hardcore audience that is really embedded in those games. But as you expand your audience, they aren't as hardcore anymore and F2P becomes more enticing as subs only wouldn't appeal.
- Nicolay: Both models work. Hardcore gamers are comfortable with sub model and most of the games with microtransactions have been casual games. But it is possible to have more than one biz model in a game.
- Min: There is room in the market for both biz models. F2P in North America will make a large push as teenagers can't commit to $15/month, so F2P will work well with them. Nexon saw lots of success when the market went beyond core to mass market.
- Hilmar: Consumers are changing the business model of games - consumers making decisions. You can play Eve online through our trial program as a F2P program - users are able to "game" our trial system to play it as a F2P game. It's a challenge for companies to adopt the needs of the market rather than keeping their head in sand. People will play the game how they want.
- Min: We're seeing in S Korea a lot of players have a subscription-based game that is their favourite, but have a secondary game that they play f2p with microtransactions.
Which model will win?
- Robert: The demographics in LOTRO etc are a lot older: 20-35, male. F2P games tend to be younger, more females, casual, less hardcore. 30 year old males are not playing a lot of F2P and have no problem paying monthly subscription. Younger people and kids are playing lots of games and want F2P for that flexibility. However, F2P microtransaction games can pull in more ARPU than subscriptions.
- Nicolay: People used to subs have not been in a microtrans environment because those games aren't geared to them.
- Min: Demographic and psychographics drive the business model choice
- Hilmar: In China, it is illegal to have an automatic debit for sub based game - user always has to choose. For game operators, it's important to realize that most biz models will be implemented by users. Better to implement them yourself and tune appropriately.
- Min: It's also based on genre - not many ppl shell out $15/month to play FPS. There are some F2P FPSs now in Asia. Biz model based on genre as well.
- Hilmar to Min: Would you add subscription to your games?
- Min: We aim to have a sub without adding a sub - i.e. adding items to mimic a subscription model.
Is there a disconnect between designing for subscriptions versus F2P? Do you need simultaneous development tracks for each?
- Hilmar: All subscription-based MMOs are merit economies - those with most time, win. But the only thing you can't buy is social merit. To be a purely subscription-based game, you should aim for social merit as it's the only merit economy defensible against outside influences.
- Robert: There is an opportunity for subscription games to add premium services, but it is critical to look at the business model up front. You can't just switch models halfway through. You can't just migrate to F2P. Sometimes that up front thought doesn't happen though as business and development teams are often separated.
- Nicolay: Going the subscription route makes it hard to go to China. So if you go subscription route, you need to be able to change later to go to China. You need to find your market and go for that.
- Hilmar: You can't have a puritan outlook on your business model. People will use whatever business model they see fit, so design the game around that. If you are only subscription, people will use secondary markets to make your game microtransaction-based. Look at telephone services: you can choose how you pay (prepaid, subscription, etc) - we don't have this in games as the industry is not mature enough. We need to design for that mix.
Based on your experience, is an economy based on subscriptions more or less susceptible to grey market (i.e. player to player) transactions?
- Min: It depends on the game, but in the MMO market it is all about supply and demand. Most companies keep items split - so dropped items are not same thing as bought items. Those item economies are split the same way in F2P - I don't think a lot of ppl understand that.
- Hilmar: I've seen F2P games with o market challenges as well. Don't see how it is any different in F2P vs subs. If you're leaving a game, you sell your stuff for an 80% discount.
- Min: We introduced the Maple Trading System to Maple Story so players can sell items to other players for Nexon cash. For players that have time, they can sell the results of their time for money. Can't get money out though.
- Hilmar: Dual currency systems are a good inhibitor to prevent people from getting money out of the system. Players trading items within the game is not a negative, provided you keep the value within the economy. As soon as you move money out, it has a negative effect on the in-game economy.
Are there any negatives around designing your economy around F2P?
- Robert: So many more people come into a F2P game so you need to ensure you can support so many more players. With subscriptions, if I am charging $15/month I need to ensure I supply content constantly. In F2P, maybe not so much content needs to be there.
- Nicolay: F2P is more of a theme park. But items need to have value in order for people to buy them.
- Min: I don't think it is so dissimilar. In f2p, you still need to make a fun game. We aren't just developing product to sell items, we need to make the game fun first, content needs to be updated constantly. Need to earn your money every day.
What are the challenges on the subscription model?
- Nicolay: Because players are paying on monthly basis, you need to provide service. The player anticipates certain level of support that has to continue forever. Can't just say here is the game, have fun, don't ask us for help. This is the biggest challenge for developers coming from retail games.
- Robert: The game is a service... now you need to keep them entertained.
- Hilmar: If your goal is to develop a subscription game, you need to think about how you develop a merit economy that can't be turned into a microtransaction system later. I suggest designing something that accommodates both revenue models. Trying to fight against what your customers want will always be a losing war.
A number of games from China have converted from subscriptions to F2P successfully - what can you do to convert?
- Min: There is much more intense pressure in China to go to F2P. There, it is about demographics and peer set, because so many games in china are f2p, other publishers are converting to compete.
- Nicolay: It happened overnight in China... bam, it's microtransactions. Now publishers say it's the only way to complete. We've been following it, as Western devs, we need to look at that but it's difficult from Norway to understand what's good for the Chinese audience. It's important if you sublicense to listen to the partner you have... a lot of Western pubs that go to the East fail.
- Min: I've heard that games that go to F2P have done far better than as subs. Games able to get a customer base and monetize it. Maple Story was successful in States because the players it goes after couldn't do subscriptions. We get them in first, then monetize them.
- Hilmar: In China, people are used to a cash-based economy. There is not a lot of culture around subscriptions and there are also legal constraint as well around implementing a proper subscription model. Westward Journey 3 did it in an interesting way, similar to us.
What will happen to F2P when the first $200M budget game comes out? i.e. WoW goes F2P?
- Robert: What we're seeing is a shift that a lot of the f2p games are so much lighter than traditional MMOs. Heavy MMOs are beautiful, but that puts a barrier to entry based on min spec - younger demographics don't have these systems. Global expansion doesn't support those specs either. Our games are above 5gb in size, whereas Maple Story is close to 1gb now.
- Min: What would a $200m f2p game look like? I can't imagine spending that much... the game would be too big. Would a $200M game be a terrabyte game that wouldn't reach a mass market consumer?
Casual users really dislike big downloads and don't like pressing the "install" button. Does the web open that up to us? Is a web MMO as popular as WoW possible?
- Nicolay: We have it already. If you want to go into foreign markets, you need to be web-based - microtransaction or subs. A web-based game can be just as big - I think it will be even bigger than big client products.
- Min: In S Korea, people have no problem downloading big client products as the web is so fast. I often wonder if browser-based gaming is an interim step until web speeds creep up and people can return to client download.
- Hilmar: Most of the subscription games are designed for retail, even though we have no retail component. Take Conan... why not have 1 starter zone, 1 char class get it to 100mb as a download?
- Robert: Retail will always be around, but we need to design games for ease of entry - so we don't spend 6 hours downloading. Casual players need to get into game very quickly and can't spend their weekend figuring out how to get into the game.
- Nicolay: Need to be able to get into the game within minutes.
- Hilmar: Starting Runescape is bliss. You're into it in 2 minutes. That's a big part of its success.
In f2p, you have a store with microtransactions. Do you need more infrastructure than a subscription game?
- Hilmar: A store is just a market exchange that all games have.
- Robert: If you have a F2P game supported through retail cards, that's a simple transaction - clean. In a subscription-based business, you will have credit card problems as players can dispute anything on credit cards. The way credit cards are set up, you can dispute any charge. So your CSR costs can go through the roof because of this. Prepaid cards cannot be returned.
Hilmar - do you have zero issues with point cards, Min?
- Min: We don't see fraud issues at all, but we pay a higher margin on those sales. Credit cards are single digit surcharges.
In terms of distribution, are your costs higher if you are putting these cards out to retail?
- Min: Offering payment methods relevant to your target demographic is important. Over 20 years old, credit cards are viable. In the teen demographic, prepaid cards are still the dominant form of payment. Maybe SMS payments will come, but it is all about accessibility and convenience. In demographics such as Club Penguin's, credit cards are a big part of their payment methods as parents are paying.
- Nicolay: I think Habbo has 140 different payment methods. The ability to pay has to be the lowest barrier to entry, otherwise you aren't getting any money.
- Robert: SMS charges surrender so much margin to carrier, but retail cards may be more expensive just to get into channel.
- Hilmar: It's puzzling why carriers aren't lowering their surcharges. People would switch to it immediately, resolving credit card issues.
- Min: There is no access for our consumers to use credit cards. In 2006, we did $8.5M in the US in virtual item sales - in 2007 we did $29.3M in virtual items. Virtually all of that growth came from enabling people to pay.
- Robert: Companies like Turbine are looking at the console to expand their playerbase. Potentially we can use an xbox payment system, so we don't need to do it ourselves. It's about expanding access for players.
What do you see happening 5 years out?
- Hilmar: Dual currency systems. Most companies will evolve into local dual currency systems or perhaps an industry movement to have one proper currency system.
- Robert: 3-5 years out, I think we'll see cross platform online games: pc, console, hybrid models of revenue: F2P, cards, ad-based, subscription-based - there will be lots of options offered so players can choose.
- Min: 3-5 years out, PC will make a huge comeback. Online gaming will go beyond niche & core - it's going to be mass market. 5 years out there will be much more content out there - right now people are starved for content. Club Penguin fans will eventually need something new.
Will the balance of power shift from EA/Activision to more smaller players?
- Hilmar: We will see more Nexons, but they aren't a small company. I don't think core game companies are wired correctly to play in that space.. Nexon is a god example of a pure play.
- Min: You're right - it' s about the DNA of the company. Some companies are wired for online service - those people will make big impact on market.
- Robert: You hear about big companies all the time, but Club Penguin and Runescape were under the radar for so long, but makign tons of money. The press follows the big names but overlooks the stuff in the background making tons of money.
- Min: The scary thing to me are the diversified media companies that bring IPs, TV channels, etc. I'm not worred about the EAs.
- Robert: Viacom is running 7 or 8 virtual worlds... they are monetizing them, driving lots of revenue.
- Hilmar: I am not worried about diversified media companies. When I talk to them they are unable to understand our business and our direct relationship with consumers. We have lots of experience with that. Most diversified media companies just produce content for their retail channels.


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Contact Info / Websites
2008 Submissions
2007 Submissions
DQ Mania Part 1 Rated Stars A Fight between Dq members. Part 1 of 2. DQ Mania Preview Rated Stars A preview of where ten members of a site enter a virtual arena to see who is the best Earth 2050 Rated Stars A war animation of how Earth will be like on the year 2050 Randiss Estroin Episode 2 Rated Stars The second episode of the series Randiss Estroin, with 2 new charcters. SHOCK 2 Tribute Rated Stars A tribute to the awesome animation SHOCK 2 by Terkoiz Randiss Estroin Rated Stars A movie that makes no sense but has cool battle scenes. The Practice Compilation Rated Stars The short result of my practice season. Royal Rumble Rated Stars 8 Sticks fight to the death.


text: Just wondering if anyone has any experience of these boilers? I'm looking to replace my oil fired warm air furnace that heats our house. The government here in the UK want to pay me to change. The level of payment is 9p per kw/hour. That means with a 25kw vigas boiler they will pay me £2.25, or $3.60, for every hour I run the boiler. Reckoning on heating 12 hours a day for 6 months of the year I reckon that is £4860, or $7800, a year. The deal is linked to inflation and payable for 15 years. Be stupid not to take their money to burn my wood, wouldn't it? Dave


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Great location and beach in front is great for boogie boarding. Nice view but there is road noise. After a day or so you tend to tune that out though. Bed is comfortable and the place was very clean. This was the perfect location for...More
Getting you more information on this room
Getting you more information on this room
"601 could certainly stand some updating, but the view is wonderful and it was very QUIET."
"#102 is a good choice if you like a lanai which seems like a small private yard."


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Greenmarket is that popular farmers market of GrowNYC. NYBG announces it's return to the base
of Library Allée inside the Garden's Mosholu Gate Wednesday, June 13–November 21, 9A–3P.
For the 11th year, the farmers market continues to bring affordable, locally grown produce and
fresh, nutritious baked goods to the Bronx.
The full press release is available here:
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The Times You Ask, "Why, Why, Why?!"
From the time you become a student nurse to the day you finish your nursing career, there are so many times that make you call to the heavens and ask, "Why?"
Such was the case for me one morning in mid-January in the late-'80s, as I worked my day shift in the Recovery Room, a little soft music playing, my patient still sleeping. Then the PA system blasted, "Code Blue, outpatients! Code Blue, outpatients!" And I knew we had trouble, big trouble. Our only anesthetist was in the OR; the roads were icy, so it was unlikely we could ship the patient out; and on and on my mind went through the possible scenarios.
The Resuscitation Room in OPD was like a war zone. The floor was covered with debris of every kind, and two or three doctors were working on a little blond-haired girl, four years old. The nurses were all occupied, and I was quickly dispatched to another department for a piece of equipment. I ran faster than I ever had in my life. When I got back, I was pleased to see our anesthetist was out of the OR and doing his best to place a breathing tube in the tiny angel-like mouth of the little girl. I asked above the heads of others, by eye contact only, of my friend Carol, "What in the world has happened?"
Carol came over and whispered that the mother had been holding the child, Megan, inside the seat belt. The car hit an icy patch, the father couldn't control it, and it went over an embankment. The parents had minor lacerations but Megan, trapped inside the seat belt, had had her larynx crushed by the tightening seat belt. She was unable to breathe. It did not look good. But finally a tube was in place, and the children's hospital contacted.
Four people, angels to us that day, arrived to take over. Two doctors and two nurses, with their pediatric expertise prepared to leave with our little blond Megan. There were tears all around; the parents distraught beyond imagination and full of self-blame, the doctors and nurses sweating and despairing that all was not well for our tiny charge.
And the day continued on. The shift ended, reports were given, and there was no word from the children's hospital about our patient. We went home hoping and praying for the best. At home you're supposed to put that aside and deal with your own life, but at times it is almost too much to ask. That night I awoke from a nightmare that was to be a recurring theme for months to come. I would see the pink sweater and blond hair of Megan floating above my face.
The next morning, the children's hospital called to say we had done all the right things, but the trauma was too great to her chest, and they had to let her go.
And we all asked, "Why? Why?!" We talked to each other, preached about children and seat belts, cried, and suffered our bad dreams. Most of us in that room that day had a child of Megan's age.
It took a long time for me to ease up on the seat belt speech every time my little girl went somewhere with another adult and to stop seeing Megan in every little blond at the playground.
And over the years there were other Megans and other tragedies, and, again, we all asked, "Why?"
And that is life on the frontline, and, yes, nurses, it is OK to cry!


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So have you ever had one of those days where you are just detached? Sort of standing off watching your life happen.. not that you aren't in control.. just sort of viewing the decisions and day to day happenings from afar. My last little bit was like that.. Feels like I'm coming back to earth finally. Yay.
So tonight is OC.. not sure who will come as T has some Grandma's Attic thing to attend th3k1m is off at some Bday party, J works till 8 so he won't be around to make dinner.. Ima check on Binder and Jess.. Perhaps it will be a slow evening.. we will have to see.
Brought my laptop to work today to try hack the wireless or lan tday.. unsuccesful. well done CORE. One of the pillars of the helpdesk is gone on vacation so we'll have to see how we hold up this next week!


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That leaves Smith, whose lifetime gross at the box office is $4.4 billion worldwide, millions ahead of anybody else.
What makes Smith the leader? Let's look at how he's managed it:
- He understands the global marketplace, which means selecting scripts with universal appeal. His foreign box office is more than Adam Sandler's and Will Ferre l l 's combined, and more than twice that of Denzel Washington.
- He's made himself bankable (through careful script selection) in every genre, from sci-fi (I, Robot), to action-comedy (Men in Black), to romantic comedy (Hitch) and drama (The Pursuit of Happyness). "He can do anything," one top exec says.
- He's likable. "We're talking a 'Tom Hanksian' level of likability," the exec says.
- He's race-neutral. " He's the black Jimmy Stewart," says another insider. "He invites the white community in, yet he's credible with the black community. That's a pretty hard trick." Smith does it by choosing roles that transcend race, such as roles about men facing moral choices.
- He put his head down and kept moving. " There has always been an obstacle," says Smith's business partner, explaining how studios constantly tried to pigeonhole him. Only recently, they "finally looked at his numbers and went 'Wow.'"
—Adapted from "The $4 Billion Man," Sean Smith, Newsweek.


text: I am very Happy? I just booked my first two reservations. I week in a two bedrromed at OKW in May and a Studio in BW in January of 2002. As OKW is my first stay I want to get the BEST room available so I need some advice. What is a great location for a room. We will have a car so we don't need to worry about transportation too much. Thanks in advance for all your help.


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Israel News
Middle East
American Politics
Edition française
Green Israel
Abbas at Arab League meeting 370.
(photo credit:REUTERS/Mohamad Dabbouss)
The Jew-hating genie has been spectacularly unleashed onto the world stage once again. Following the decision by 138 of the 193 member states of the United Nations General Assembly to accord non-member observer state status to the non-existent state of Palestine, the vote also ominously endorsed another paragraph contained in the Resolution, that which reaffirms "the right of the Palestinian people to self-determination and to independence in their State of Palestine on the Palestinian territory occupied since 1967."Such majority consensus supporting the view that all of this territory -- not just part of it - should comprise the State of Palestine - is destined to cause untold suffering among Jews, Arabs and other states caught up in the ensuing turmoil, unless it is quickly reversed.
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|© Universal Pictures International | Source: New England Folklore
USA, UK, Canada, Brazil; 92 min.; horror, mystery, drama
Director: Robert Eggers
Writing: Robert Eggers
Cinematography: Jarin Blaschke
Cast: Anya Taylor-Joy, Ralph Ineson, Kate Dickie, Harvey Scrimshaw, Ellie Grainger, Lucas Dawson
"We will conquer this wilderness. It will not consume us." -- William
In early 2015, The VVitch took the Sundance Film Festival by storm. It was nominated for the Grand Jury Prize and won Robert Eggers the Directing Award. Since then, the film has played some more festivals, received raving reviews, released a perfectly creepy trailer and, this year, finally got a wide release. According to critics and audiences alike, people queuing up for a ticket to see this New-England Folktale are in for one of the most intense and terrifying cinematic experiences of their lives. The buzz was big, indeed, and I myself got crazy-excited and terrified simply over anticipating the moment I would, finally, behold The VVitch in all its eerie and unsettling glory.
Well, where to start? There really is nothing scary about it. At all. The lack of intensity, thrill and horrifying moments is quite disappointing. As it often happens, the marketing has taken some misleading measures in making us believe that we're about to witness the greatest horror movie ever made when, really, there's nothing horrific about it. I mean, feeling horrified obviously is a very subjective emotion. And while I can see some more sensitive people shriek at the bloodier parts and hide their eyes behind their hands whenever the camera forces us through the thick and gloomy forest, I myself never felt uncomfortable. I did enjoy the film, though, because once I could shove away my disappointment over not feeling any fright, I came to appreciate the fact that it's a truly atmospheric social study – with a hilarious camp factor that just cannot be disregarded.
I'm one of those people that really like to read Nathaniel Hawthorne. When someone brings out The Scarlet Letter, I cheer with joy and am totally game. So, what do I do when Eggers transports me back into the 17th century to watch a strict Puritan family be banished from their settlement for "dishonour[ing] the laws of the commonwealth and the church with [their] prideful conceit"? You get the idea. When that little family then finds itself at the edge of the woods, all alone and without much food? Perfect. And when the oldest daughter of that family then is under suspicion of conspiring with a local witch to wreak havoc among her relatives and worship the devil? Hellooo, you have my full attention.
The VVitch is much more than a couple of cheap jump scares and a bit of butchering on the side. It's Young Goodman Brown on his first period... or something. It's about daughters emancipating themselves from their families. About religious tyranny and its effects on the individual. About temptation and budding puberty. About men and women against nature. About civilisation and wilderness. And in handling all these themes, the film really isn't subtle. There's this air of exaggerated Hawthorne-ism and, just like the author, the film embraces stereotypes to get its point across. There are naked old women stealing newborn babes and drinking bloody milk. There's a possessed child and an evil, dancing goat. There's a black mass around a campfire.
And then there's this family. For most of the film, they're screaming hysterically at one another. Mother Katherine's (Kate Dickie) blaming father William (Ralph Ineson) for provoking the banishment. The young twins Mercy (Ellie Grainger) and Jonas (Lucas Dawson) are blaming their older sister Thomasin (Anya Taylor-Joy) for, allegedly, worshipping an unholy power. Brother Caleb (Harvey Scrimshaw) blames himself for finding pleasure in looking at his sister's neckline. So there's shouting and accusations and drama – sometimes intriguing, sometimes annoying, sometimes ridiculous, sometimes boring, often redundant, and yet hard to look away from. It's like your favourite glossy evening soap opera has been transported back into the unglamorous New England of the 1630s. It's unnerving. And weird. And, still, somehow mesmerising.
In all its weird- and unevenness, one thing is certain, though: The VVitch is crafted beautifully. Jarin Blaschke's cinematography offers washed out colours and exciting camera angles. The makeup, hair and costume design makes it easy to dive right back into the early colonisation period on US soil, and gain an understanding of the simplicity of Puritan life. Add to this a haunting score and Ralph Ineson's melodic, growling voice and you got yourself an atmospheric period piece.
Robert Eggers feature debut is a rollercoaster ride of moods and emotions. I was disappointed in it, at times slightly bored, often annoyed and irritated. However, I also found it entertaining and just sheer fun to watch. It's clichéd and over the top. Complex, yet simplistic. For me, it's not a horror movie but, just as the tagline suggests, a folktale. Brothers Grimm, only darker. Maybe the initial promotion for this film put me off and prevented me from fully enjoying it – not as a tale of scares and terror, but as a weird mix of camp, history, gore and social criticism. And a dancing goat.


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As one of the largest schools of fashion in the country, the School of Fashion at UCA covers a huge breadth of disciplines within the fashion sector. From the traditional couture techniques and innovative design solutions of Fashion Atelier through to the supply chain management, buying and merchandising of Fashion Retail Management, our areas of study cover career prospects across the fashion industry.
Design & Manufacture
The design-lead courses within the School of Fashion place a strong emphasis on applying creative pattern cutting methods, innovation production techniques through to the creative realisation of contemporary design, providing our students with great benefits upon graduation to gain employment. Students and graduates of our design courses are world leading and award winning, with a large number of Graduate Fashion Week awards are some of the coveted accolades, including the prestigious Gold Award, Womenswear Award, the Innovation Award and the All Walks: Diversity Now Award are bestowed upon the overall winners of the week-long event.
Promotion & Journalism
Our industry leading promotion and journalism courses offer opportunities throughout your time as a student to gain professional experience, through industry-led projects and work placements in the UK and overseas. You will become immersed in the exciting world of fashion film, illustration, creative enterprise, fashion photography and styling, publications, art direction fashion journalism for the internet, broadcast mediums and news writing, providing you the skills and knowledge you require operating in this fast-moving environment. Our teaching staff are industry leaders themselves and all share a passion to impart their knowledge onto their students. All of our courses are reputable throughout the industry - locally, nationally and globally.
Management & Marketing
Our management related courses are designed to meet the needs of the highly competitive and constantly evolving fashion sector, aiming to produce highly employable graduates including skilled managers and executives educated with a specific understanding of the fashion industry. They focus on developing creative approaches to fashion buying, merchandising, public relations, marketing, branding, trend forecasting, management, advertising and retailing. These courses ensure that students are ready for the business of fashion. Be it as a brand manager for a luxury label or a retail manager for a high street brand, our courses will ensure you have the key skills needed for the role.