text:
|Publication number
|Publication type
|Application number
|Publication date
|May 23, 1995
|Filing date
|Apr 25, 1994
|Priority date
|Jun 4, 1993
|Fee status
|Also published as
|Publication number
|Oh-Sang Kwon
|Original Assignee
|Daewoo Electronics Co., Ltd.
|Export Citation
|BiBTeX, EndNote, RefMan
|Patent Citations (4), Referenced by (33), Classifications (28), Legal Events (8)
|External Links: USPTO, USPTO Assignment, Espacenet
The present invention relates to an apparatus for recording and reproducing a digital video signal; and, more particularly, to an improved digital video signal recording and reproducing apparatus adapted for a longer playing time.
As is well known, a digital video tape recorder ("VTR") records and reproduces a video signal in a digital form. The digital video signal may be a pulse code modulated ("PCM") signal which is obtained by performing a sampling operation on the video signal in such a manner that satisfies the so-called Nyquist condition. The digital VTR of the type described above is disclosed in an article entitled, "Digital Video Recording Techniques Using 1/2" Metal Particle Tape" by S. Mita et al., IEEE Consumer Electronics, 386-397 (August, 1985).
In addition, there is proposed a digital VTR for compressing a digital video signal by employing a high-efficiency coding technique based on Hadamard transformation in order to elongate the recording and reproducing time per unit length of a recording tape (see C. Yamamitsu et al., "High Density Recording and Bit Rate Reduction for a 2-hour Digital VTR", Video Audio & Data Recording, 113-120 (March 1986)). However, the digital VTR proposed by Yamamitsu is silent on the possibility or mechanism of compressing a digital video signal in a standard playing mode or a longer playing mode.
U.S. Pat. No. 4,963,992 issued to Nobukazu Doi et al. discloses an apparatus for recording/reproducing a digital video signal in both standard and extended playing modes through the use of a sub-Nyquist sampling operation. The apparatus comprises a first and a second sub-Nyquist sampling circuits, each of which samples the digital video signal to produce a first and a second sampled signals which do not define the same data within the digital video signal. Both the first and the second sampled signals are combined and recorded in a standard mode while either the first or the second sampled signal is selected and then recorded in the extended playing mode.
While the Doi patent provides an improved recording and reproducing apparatus over the Yamamitsu system, it requires two signal paths through which both the first and the second sampled signals are passed, thereby complicating its signal processing.
Further, there is no known prior art system which offers an apparatus for recording and reproducing an encoded video signal supplied from a source encoder.
It is, therefore, an object of the invention to provide an apparatus which is capable of recording and reproducing a digital video signal in a compressed form.
It is another object of the invention to provide a digital video signal recording and reproducing apparatus operable for an extended playing time.
In accordance with the present invention, there is provided an apparatus for recording and reproducing an encoded video signal supplied from a source encoder, which comprises a decoder for decoding the encoded video signal to produce a decoded video signal, an encoder block for compressing the decoded video signal using an intraframe correlation to produce an intra mode compression signal, a buffer memory for storing the intra mode compression signal, a mode controller for generating a clock pulse for use to read out data from the buffer memory in response to a multispeed recording mode which includes a standard mode for a normal playing time and an extended mode for a longer playing time, and a recording/reproducing unit for recording and reproducing the intra mode compression signal read from the buffer memory.
The above and other objects and features of the present invention will become apparent from the following description of preferred embodiments taken in conjunction with the accompanying drawing which is a block diagram illustrative of the inventive apparatus for recording and reproducing a digital video signal in a compressed form.
Referring to the drawing, there is shown a block diagram of an apparatus for recording and reproducing a digital video signal in accordance with the present invention.
A digital video signal for recording is supplied through line 12 to a selector 14 for selecting a signal to be recorded on a recording media or a signal reproduced from the recording media. The digital video signal may include an encoded video signal in a compressed form applied through the use of a conventional encoding system. The conventional encoding system may use a video compression technique for the transmission of digital video signals through a conventional communication channel. Such compression techniques can be classified into three categories.
A first category of such compression techniques known in the art is the so-called predictive method, also known as the interframe coding, which is based on the concept of reducing the redundancy between neighboring frames. This method is described, for example, in Ninomiya and Ohtsuka, "A Motion-Compensated Interframe Coding Scheme for Television Pictures", IEEE Transactions on Communications, COM-30, No. 1 (January, 1982), which is incorporated herein by reference.
A second category of the coding methods comprises a transform technique which utilizes the redundancy existing in a single frame. This coding technique, which exploits only the spatial correlation, is called the intraframe coding. This technique is described in, e.g., Chen and Pratt, "Scene Adaptive Coder", IEEE Transactions Communications, COM-32, No. 3 (March, 1984), which is incorporated herein by reference.
A third category of the compression techniques is built on the concept of combining the first and the second categories of techniques(see Staffan Ericsson, "Fixed and adaptive Predictors for Hybrid Predictive/Transform Coding", IEEE Transactions on Communication, Com-33, No. 12 (December, 1985)), which is also incorporated herein by reference.
The encoded video signal is applied to a decoder 16 of a conventional design which performs the inversion or decoding of the encoding operation performed by any one of the encoding techniques described above. The decoder 16 produces a decoded video signal which may be a PCM signal defining a sequence of video frames, each frame being defined by a set of pixel data. The decoded video signal is then supplied to an encoder block
In the encoder block 20, the decoded video signal from the decoder 16 is subjected to an encoding process. In accordance with the present invention, the encoder block 20 is designed to process the decoded video signal in an intraframe coding mode using a spatial correlation without motion compensation to produce an intra mode compression signal. The encoder block 20 comprises a discrete cosine transform ("DCT) coder 22, a quantizer 24 and a variable length coder( "VLC") 26. These are conventional elements commonly used in a DCT compression system, as described in the Chen and Pratt article referred to above. In order to carry out the DCT compression, each video frame is divided into blocks of pixels (usually N�N sized square blocks). Each block of pixels is transformed by the DCT transform coder 22 into a set of intra mode transform coefficients. The set of transform coefficients is quantized by the quantizer 24, by controlling the quantization step size, into an intra mode quantization signal and then supplied to the VLC 26. The VLC 26 assigns variable length codewords to the intra mode quantization signal to produce at its output the intra mode compression signal at an irregular bit rate. In this case, since the encoder block 20 can be implemented with the intraframe coding part only in an encoding system, except for the encoding system using the interframe coding, it is possible to simplify the encoder block 20 in its circuit configuration.
The intra mode compression signal from the VLC 26 is sent to a buffer memory 32 in which certain digital data is written at an irregular bit rate and from which the digital data is read out at a constant bit rate. A mode controller 40 is used to generate a clock pulse for use to read out the data from the buffer memory 32 in order to achieve a multispeed recording operation, as used in a conventional analog VTR, which includes a standard mode for a normal playing time and an extended mode for a longer playing time. The mode controller 40 comprises a first pulse generator 42, a second pulse generator 44 and a multiplexer 46. The first pulse generator 42 produces a first read clock pulse having a clock frequency for the normal playing time and the second pulse generator 44 produces a second read clock pulse having a clock frequency for the longer playing time, wherein the clock frequency of the second clock pulse is lower than that of the first clock pulse. Both the first and the second clock pulses are provided to the multiplexer 46. The multiplexer 46 selects either the first or the second clock pulse in response to a multispeed recording mode selection signal through line 48. In case where the first clock pulse is selected by the multiplexer 46, the data is read from the buffer memory 32 at a bit rate of, e.g., 20 Mbps. However, in case where the second clock pulse is selected by the multiplexer 46, the data is read from the buffer memory 32 at a bit rate of, e.g., 10 Mbps.
In this connection, the amount of the data remaining in the buffer memory 32 is continuously monitored through a control unit (not shown) which also controls the quantization step size of the quantizer 24 so that the data does not either overflow or empty completely. That is, the quantization step size is changed in accordance with the amount of the data remaining in the buffer memory. If, for example, the amount of the data in the buffer memory 32 is increased, it causes to increase the quantization step size of the quantizer 24 so that the incoming data rate into the buffer memory 32 becomes lowered. However, if the amount of the data remaining in the buffer memory is decreased, the quantization step size of the quantizer 24 will be refined or reduced.
Thereafter, the data read from the buffer memory 32 is sent to a recording and reproducing unit 34 for its recording on the recording media such as a tape (not shown).
Hereinafter, the reproducing operation of the present embodiment will be further explained. When the reproducing operation is performed in the digital VTR, the recording/reproducing unit 34 reproduces the video signal recorded on the recording media under the control of a system controller (not shown) and provides it to the selector 14 through line 36. The system controller also causes the selector 14 to select the reproduced video signal from the recording/reproducing unit 34 and transfer it to the decoder 16. As described above, the decoder 16 performs the decoding operation for the reproduced video signal to produce a video signal for the longer playing time or the normal playing time depending on its multispeed recording mode, which will be indicated on a display (not shown). In connection with the reproducing operation, it will be appreciated that the reproduced video signal will pass through only the part that performs the intraframe coding within the decoder 16 because the reproduced video signal is coded in the intraframe mode within the encoder block 20 and recorded on the recording media. As well known in the art, the detection of the compression mode in the decoder 16 can be readily achieved by employing a decision bit which may be used to identify either the intraframe mode or the interframe mode.
While the present invention has been shown and described with respect to the preferred embodiments, it will be apparent to those skilled in the art that many changes and modifications may be made without departing from the spirit and scope of the invention as defined in the appended claims.
|Cited Patent
|Filing date
|Publication date
|Jan 26, 1989
|Oct 16, 1990
|Hitachi, Ltd.
|Apparatus for recording/reproducing digital video signals in both a standard mode and a long playing mode
|Mar 31, 1989
|Nov 12, 1991
|Sony Corporation
|Magnetic recording and/or reproducing apparatus
|Jul 20, 1992
|Mar 1, 1994
|Sony Corporation
|Decoding apparatus of a compressed digital video signal
|May 13, 1993
|Aug 30, 1994
|Pareto Partners, Inc.
|Method and apparatus for classifying patterns of television programs and commercials based on discerning of broadcast audio and video signals
|Citing Patent
|Filing date
|Publication date
|Mar 21, 1994
|Dec 24, 1996
|Matsushita Electric Industrial Co., Ltd.
|Apparatus for separately recording input coded video signal and important data generated therefrom
|Aug 22, 1994
|Jun 17, 1997
|Adaptec, Inc.
|Programmable timing mark sequencer for a disk drive
|Feb 3, 1995
|Dec 30, 1997
|Brother Kogyo Kabushiki Kaisha
|Video reproduction device
|Jan 19, 1996
|Apr 14, 1998
|Mitsubishi Denki Kabushiki Kaisha
|Digital signal recording device and playback device
|Mar 29, 1996
|Sep 1, 1998
|Matsushita Electric Industrial Co., Ltd.
|Method and apparatus for video fade effect with a single video source
|Apr 25, 1996
|Sep 1, 1998
|Sony Corporation
|Video editing apparatus
|Oct 2, 1996
|Apr 27, 1999
|Goldstar Co., Ltd.
|Recording/playback apparatus for digital video cassette recorder
|May 16, 1997
|Jan 4, 2000
|Mitsubishi Denki Kabushiki Kaisha
|Digital VTR increasing recorded amount of high priority data
|May 22, 1997
|May 30, 2000
|Sony Corporation
|Video data recording and reproducing apparatus and method of same
|Dec 23, 1996
|Jan 9, 2001
|Olympus Optical Co., Ltd.
|Voice recording and/or reproducing method and apparatus for reducing a deterioration of a voice signal due to a change over from one coding device to another coding device
|Oct 17, 1996
|May 14, 2002
|Sony Corporation
|Wireless communication device having a reconfigurable matching circuit
|Jul 8, 1998
|Dec 31, 2002
|Matsushita Electric Industrial Co., Ltd.
|Video signal recording and/or reproducing apparatus
|Aug 25, 2000
|Mar 4, 2003
|Sony United Kingdom Limited
|Signal processor
|Aug 16, 1999
|Dec 9, 2003
|Sony Corporation
|Signal recording and reproducing method and storage medium processor
|Jul 12, 2000
|Jan 18, 2005
|Nec Corporation
|Video apparatus and re-encoder therefor
|Aug 3, 2000
|Jan 25, 2005
|Hitachi, Ltd.
|Digital signal recording apparatus and recording medium
|Jan 9, 2002
|Feb 20, 2007
|Sharp K.K.
|Video storage type communication device
|Jun 18, 2001
|Feb 20, 2007
|Thomson Licensing
|Changing a playback speed for video presentation recorded in a progressive frame structure format
|Feb 27, 2004
|Nov 11, 2008
|Hitachi, Ltd.
|Image recording and reproducing apparatus
|Nov 23, 2004
|May 18, 2010
|Canon Kabushiki Kaisha
|Signal processing apparatus
|Dec 16, 2005
|Jun 15, 2010
|The Directv Group, Inc.
|Method and apparatus for increasing the quality of service for digital video services for mobile reception
|Jul 20, 2007
|Jun 29, 2010
|Sony Corporation
|Method of and system for recording image information and method of and system for encoding image information
|Jan 9, 2002
|May 16, 2002
|Sharp K.K.
|Video storage type communication device
|Jun 18, 2001
|Dec 19, 2002
|Shu Lin
|Changing a playback speed for video presentation recorded in a progressive frame structure format
|Apr 24, 2003
|Nov 20, 2003
|Funai Electric Co., Ltd.
|Hard disk recorder and information recording reproducing apparatus
|Aug 5, 2003
|Feb 12, 2004
|Choi Hye-Jin
|Video recording/reproducing apparatus and program list displaying method thereof
|Feb 27, 2004
|Aug 26, 2004
|Yasunori Ohara
|Image recording and reproducing apparatus
|Jul 15, 2004
|Feb 3, 2005
|Ed-Tech Co. , Ltd.
|Method of controlling high-speed DVI using compression technique and DVI transmitter and receiver using the same
|Nov 23, 2004
|Jun 23, 2005
|Canon Kabushiki Kaisha
|Signal processing apparatus
|Jul 20, 2007
|Mar 6, 2008
|Hiroaki Seto
|Method of and system for recording image information and method of and system for encoding image information
|Nov 23, 2004
|Nov 19, 2009
|Canon Kabushiki Kaisha
|Sgnal processing apparatus
|Jun 3, 1994
|Dec 7, 1994
|Daewoo Electronics Co., Ltd
|Digital video signal recording/reproducing apparatus
|Jun 3, 1994
|Dec 1, 1999
|Daewoo Electronics Co., Ltd
|Digital video signal recording/reproducing apparatus
|U.S. Classification
|International Classification
|Cooperative Classification
|European Classification
|Apr 25, 1994
Owner name: DAEWOO ELECTRONICS COMPANY, LTD., KOREA, REPUBLIC
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Effective date: 19940322
|Nov 18, 1998
|Fee payment
Year of fee payment: 4
|Aug 29, 2002
|Fee payment
Year of fee payment: 8
|Jan 14, 2003
Owner name: DAEWOO ELECTRONICS CORPORATION, KOREA, REPUBLIC OF
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:DAEWOO ELECTRONICS CO., LTD.;REEL/FRAME:013645/0159
Effective date: 20021231
|Oct 27, 2006
|Fee payment
Year of fee payment: 12
|Dec 22, 2011
Owner name: MAPLE VISION TECHNOLOGIES INC., CANADA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:DAEWOO ELECTRONICS CORPORATION;REEL/FRAME:027437/0345
Effective date: 20111215
|Jun 21, 2017
Owner name: QUARTERHILL INC., CANADA
Free format text: MERGER AND CHANGE OF NAME;ASSIGNORS:MAPLE VISION TECHNOLOGIES INC.;QUARTERHILL INC.;REEL/FRAME:042936/0464
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|Jul 13, 2017
Owner name: WI-LAN INC., CANADA
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Effective date: 20170601


text:
Street Food at Sundown ,
Malaysia, Western Malaysia
Info : Street Food at Sundown
Enjoy a culinary adventure in the balmy Penang evening at one of the finest establishments on the island. Naturally, dining takes place under the stars and features exceptional local Penang cuisine. You'll be talked through the dishes on offer and once you've polished it all off, you can then walk it all off – more specifically, by taking a guided walk through the nearby market alleys to learn more about Penang's regional cuisine.
Popular Holiday Itineraries including Street Food at Sundown
You can book this experience on its own, with flights or as part of an Experience Travel Holiday Itinerary.
Here are some of our popular holiday tours or we can create bespoke itineraries specifically tailored to you...
Jungle, Homestay & Island
Get a little off-the-beaten track and you'll experience the best of Peninsular Malaysia. Food, heritage, jungles, a home-stay adventure and a castaway beach break.
Peninsular Malaysia Encompassed
See it all on this in depth three week circular tour of "peninsular" Malaysia and the islands that lie off both its east and west coasts.
The Contrasts of Malaysia
An in depth trip through mainland Malaysia and Borneo's wildlife, national parks, beaches and culturally vibrant destinations.
The Flavours of Malaysia & Singapore
Focusing on the region's varied food, you'll get to grips with the culture and history whilst trying some delicious meals and snacks!
Customer Feedback
Had no idea what to expect but the standard of the rooms were awesome and the service from the staff was fantastic. Was made to feel at home from the moment of arrival.
Customer Protection
The air holiday packages shown are ATOL protected by the Civil Aviation Authority. Our ATOL number is ATOL 9324. Please see our booking conditions for more information.

subset: commoncrawl


text:
New Zealand Rugby
New Zealand Maori placed on hold for 2009
December 18, 2008
New Zealand Maori won the Pacific Nations Cup in 2008, but will not be competing in 2009 © Getty Images
The New Zealand Rugby Union has announced that there will be no fixtures for the New Zealand Maori in 2009 due to the cost issues.
The Maori's place in the Pacific Nations Cup, a tournament from which Australia A have also been pulled due to financial issues, will be taken by the Junior All Blacks. The Maori won the 2008 tournament, defeating Australia in the final at Sydney Football Stadium.
Funding has also been slashed for the Black Ferns, the women's All Blacks side, who will play a reduced schedule in preparation for the 2010 World Cup and the Heartland XV, a composite touring side from New Zealand's second-tier competition, will not assemble in 2009 either.
"While we have benefited from some upside in 2008, based largely on favourable exchange rate movements, we are projecting a loss in 2009 and within that budget we still have significant revenue at risk," said NZRU chief executive Steve Tew. "As a result, we have taken what we believe to be a sensible approach to our budget and have pro-actively reduced activity while we can manage the impacts rather than have changes forced on us."
Tew maintained that Maori rugby was still a priority for the NZRU, and that the New Zealand Maori would continue in the Pacific Nations Cup in future, but also that in the short-term the priority should be developing young players for the All Blacks. The NZRU will continue to explore opportunities for overseas matches for the Maori, providing that the fixtures generated sufficient revenue to cover the costs of assembling the team.
"It is important to remember that Maori rugby, together with other areas of our game, still benefits from the annual funding of provincial unions," Tew said. "Some of these were very tough decisions as they impact on people's rugby development, aspirations and opportunities.
"If economic conditions improve over time, we hope to be able to reinstate some or all of the programmes which will be affected in 2009."
© Scrum.com
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text:
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text:
fredag 1 januari 2010 — måndag 4 januari 2010
Hilton Mark Center
5000 Seminary Rd, Alexandria, VA, 22311, United States
Tel.: 1-703-845-1010
Webb: http://www3.hilton.com/en/hotels/virginia/hilton-alexandria-mark-center-DCAAHHF/index.html
Köp biljetterSeatGeek
Every year, we effectively rent out a hotel and last year we topped 1350+ people. We've got videogames, nightly game concerts and 24-hour music jams, a LAN area, arcade games. game movies and cartoons, tabletop gaming, seriously going around the clock. People selling games and discussing them everywhere. Special guests. It goes all weekend long!
There is also a special New Year's Eve party for preregistrants.
Official website: http://magfest.org/
Want to pre-register? http://magfest.org/prereg
Want to staff? http://magfest.org/volunteer
Reserve a room: http://magfest.org/getaroom
You can share rides or rooms directly from your website profile.
If you still have questions, AIM: MrMAGFest
By all means, bring all your friends!
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text:
Business Simulation
Gazillionaire v.Deluxe
Gazillionaire is the award winning game of business strategy. It was selected as a FINALIST in the Ziff-Davis Shareware of the Year Awards and was ranked in the Top 5 of all strategy games.
Gazillionaire Deluxe v.1.0
Gazillionaire is the award winning game of business strategy. It was selected as a FINALIST in the Ziff-Davis Shareware of the Year Awards and was ranked in the Top 5 of all strategy games.
Restaurant Empire 2 v.1.001
Restaurant Empire 2 is the sequel of a wonderful simulation game in which you can create your own chain of restaurants and manage them the way you want.
Renque v.3 7
Renque is a powerful software application, designed for general-purpose discrete event simulations.
Railroad Pioneer v.1 6
Join on a Journey into History and Adventure. Be a pioneer and build the most famous transcontinental railroad tracks in the United States of America throughout the 19th century. The journey starts in the city of New York around the year 1830.
Hollywood Mogul 3 v.3.8.0096
Go inside the Dream Factory and run your own Hollywood movie studio. Bring 100 movies to the Silver Screen. Own the studio. Run the studio. Make the movies. Hire and fire the biggest names in Hollywood. Are you a Hollywood Mogul?
IndustryPlayer Campus Edition 25 User v.5 65
IndustryPlayer uniquely combines suspense and entertainment with a learning experience. The Open Campus Edition consists of a package of 25 or more student accounts,
Oracle Business Process Analysis Suite v.11.0
The Oracle Business Process Analysis Suite provides comprehensive modeling, analysis and simulation capabilities for enterprise wide business processes.
KDSimStudio simulation software
KDSimStudio simulation software simulate all your business meeting, call centers, conference, etc with its visual drag n drop environment. You can choose either male or female character from the library to interact with the learner. This freeware utility
Business Card Designer Plus v.18.104.22.168
Business Card Designer Plus allows you to create stunning business cards on any Windows compatible printer. With this software you can create your own business cards in literally seconds. It is that easy to use!
Ariacom Business Reports
Ariacom Business Reports is a database reporting and multi-dimensional analysis tool with dynamic SQL generation. Non-technical end-users can run and edit complex reports from any SQL relational database. The product is able to meet a whole


text:
Doomtown Reloaded is a two player, antagonistic strategy game. With a gambling hand mechanic, lovely printed boards, all the tokens with skulls on that you can say 'ooh' to and an in game currency called 'ghost rock'.
What's not to like?
As it turns out, in my particular case, a bit.
If you love this game, you might want not to read on.
The premise
Each player controls a faction in Doomtown. In our case, and as the starting play through asks you to, we played Law Dogs and the Sloane Gang. We each start on one side of the Town Square and hasten to spend our ghost rock to put up new properties, control them, and win by earning enough control points to outweigh the other faction's influence value. Don't worry, this isn't Property Tycoon. One of the key ways of winning is not just to increase your control points but to actively work at reducing your opponent's influence. How do we do that? By calling them out, of course, and aiming to ace as many of them as possible.
The practice
The game comes with a very thorough step by step play through to introduce new players, complete with a pre-stacked deck mechanism so that the players don't have to risk the outcome of the play through.
In very short summary: you figure out who will go first.
Upkeep phase lets you gain ghost rock equal to the production values of the properties you control, and makes you spend it on some of your characters who require to be paid to hang around.
The round continues with a phase known as 'noon' where most of the action happens. Your characters can move around the board. Some movement causes them to become exhausted (turned on their side to show they have fulfilled their action points) and some doesn't. Your characters can challenge characters from the other faction to a fight, and get some of your other characters to back them up depending on rules and stuff. You can put up properties, control them, use special abilities and play cards. There are delightfully named shootout phases that resolve the character challenges.
And finally, if you get to it, there is 'sundown' where general tidying up and token accounting happens.
The game ends when one player wins, by having more control points than the other player has influence tokens.
The good parts
Doomtown is a very strategic game. You really need to be thinking a few steps ahead during the noon phase. Like many games, the order in which you play certain cards, move certain characters or kick off certain scenarios can make the difference between your plan working and it failing spectacularly.
The atmosphere in the box is pretty awesome. Everything has been given a cowboy western theme name. Well, nearly everything. Your characters are dudes. You don't exhaust or tap your cards when they're all played out, you boot them. You put up deeds, not properties. You don't kill an opposing character, you ace them.
The production value is high. The box is sturdy, it has plenty of room on the inside. The tokens are sturdy and feel good in the hand, the card stock is decent quality. Each player gets their own play board, nicely laid out.
The not so good parts
This is a very antagonistic game. Play time may be limited if you have a ballsy opponent with a good card draw in the first few hands. One play through was particularly frustrating for me as my opponent got a good weapon onto a good character in round 1. Without the tedium of who what where why and how, it meant that my opponent could ace any one of my dudes pretty automatically while I was still figuring out how the hell I was going to pay my ghost rock bill in round 2.
There is a crucial component of a shootout that deserves special mention and that's the completely random luck element. With all the winds at your back and a grand master like ability to plan several moves ahead, it is possible to set up a shootout in which it seems impossible for you to lose. However, the outcome of every shootout is determined by drawing a 'gambling' hand from your deck and attempting to make the best poker hand from it you can. The best poker hand wins. You can do several things to influence the outcome of this draw. Doomtown is a deck building game so if you don't want to play with the prebuilt decks, you can swap some out and refine the deck contents. Depending on how the shootout has occurred, you may have the right to draw more than five cards and you may also have the right to discard and redraw some of these.
However, when it comes down to it, that draw is still based entirely on luck.
Neither myself nor my opponent liked this. Clearly it must have been put in as some kind of game balancing element but frankly it seemed a bit too much of a gamble given the rest of the strategy required for this game overall.
You need a lot more room than the two boards, which we ended up playing side by side so we could read the wording on the property deeds as they switched hands. Keep an eye on whose cards belong to whom. Most cards are generic and could belong to anyone's deck, so in the heat of a shootout it's easy to get disconnected from card ownership.
The verdict
A good strategy game but with a crucial luck element right in the middle of the critical shootout phase. You might like this. We didn't and so we won't keep this game. For a two player antagonistic game we'd rather play Netrunner.
Commendation note
in a world where as a female gamer I often find it difficult to be represented at all and often end up being misrepresented when representation does occur, it was a lovely thing to note that the lead character of the Sloane Gang was female, referred to as female, dressed as a gunslinger (that is, no cleavage) and even featured on the box. At least one strong female lead, check.
Click on the image below to look at purchasing options for Doomtown Reloaded on amazon.co.uk (affiliate link).


text:
Confrontation Guide (Revision 171)
Confrontations usually occur when your character is singled out by Pietra's assistant, Toni, and made to leave the house, although if you manage to anger other characters by being rude or pushy, you will also face confrontations. Occasionally, you may also encounter characters who like to interact this way.
The score for confrontation is highlighted in gold (or yellow) to differentiate this game from others.
|Confrontation Mini-Game Summary
|Activity Sought
|Focuses On
|Popularity lost. And possibly an ass-kicking by Hamed the houseboy-slash-psychopath killer.
|Victory Conditions
|Reach a score of zero before your opponent.
|Game Length
|When either player reaches a score of 0.
|Junctions To
|Varies depending on the cause of the confrontation.
EditVictory ConditionsThe first person to empty their deck of cards wins. Score is not an issue.
EditGame Length
Same as Victory Conditions (see above).
EditPlay Summary
This mini-game is set up to be an "attack" and "defend" mode, although it's basically to determine who deals first (the attacker) and who can match the dealt combination or hand (the defender). You will not be using any "Perks" or attempt to "Prestige" Seduce Me.
By playing winning combinations (cards of the same suite), he or she will clear out their decks faster. Note you must play a card that is the same suite as the dealer (attacker) unless you are the attacker/dealer. Note that you can play two to five consecutive cards of the same suite.
|Card or Action
|Has the Following Effect
|1, 2, 3...J, Q, K, etc.
|Play the highest value card to win the round.
|Trump Card
|Orange border card. "Trumps" all other cards, except other trump cards; tie-breakers between trump cards are resolved by face value.
EditTie Breakers
In the event a single card is played, the higher value card (or trump card) will break the tie and determine who the next dealer is. It does not matter if one player plays more cards than the other; high card determines the next round's dealer.
Always try to play your largest value card or a trump card, but pay attention to how many cards of a single suite you have. Control over this mini-game is essential (much like control over an argument). If you have to "defend", you wind up taking in your opponent's card(s), which you need to discard before you can return to clearing out your deck.
Because played cards get placed into your opponent's hand, you need to be aware of what you're handing over. If you give out your highest cards, you will be unable to access them until towards the end. Play low to high -- this way, the opponent may find it harder to respond with cards of a high value (unless they are trump cards).
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text:
Doctor transplants over 1,000 mice heads – and monkeys are next
A DOCTOR has transplanted more than 1000 mice heads – and is about to do the same with monkeys.
Dr Xiaoping Ren from Harbin Medical University in China first transplanted an animal head in 2013 in a complicated 10-hour procedure.
He now wants to use monkeys and to "create the first head-transplanted primate that can live and breathe on its own, at least for a little while".
His research has received funding totalling a staggering £1 million.
It is thought that in the long-term the research could help people with severe disabilities.
But the animal testing has sparked fury in the medical community
New York professor Arthur Caplan blasted: "The whole idea is ridiculous."
Dr Ren added: "We want to do this clinically, but we have to make an animal model with long-term survival first."
"Currently, I am not confident to say that I can do a human transplant."


text:
E license-problem-non-free-img-lenna
All reports of license-problem-non-free-img-lenna for the archive. The extended description of this tag is:
This image is a picture of Lena Söderberg, shot by photographer Dwight Hooker, cropped from the centerfold of the November 1972 issue of Playboy magazine.
According to Hutchison, Jamie (May-June 2001). "Culture, Communication, and an Information Age Madonna" (PDF). IEEE Professional Communication Society Newsletter 45 (3). (page 5 second column second paragraph), this image is distributable but not free.
Moreover, Lenna photo has been pointed to as an example of sexism in the sciences, reinforcing gender stereotypes.
Please use well known and free test images.
Please also submit md5sum, sha1sum, and sha256 of this file as a bug report for lintian.
Refer to https://en.wikipedia.org/wiki/Lenna, https://www.debian.org/vote/2012/vote_002, and https://bugs.debian.org/771191 for details.
Severity: serious, Certainty: possible
Check: cruft, Type: source
Evolution of the license-problem-non-free-img-lenna Lintian tag over the past 366 days:
Emitted (non-overridden): 5, overridden: 4, total: 9
The package names link to the relevant maintainer page and the corresponding report for the source package. The links go to the full maintainer report page, which includes info and experimental tags and overridden tags, rather than the default page that shows only errors and warnings.
kino 1.3.4-2.3 (source)
- ffmpeg/tests/lena.pnm
libpodofo 0.9.5-8 (source)
- test/CreationTest/resources/lena.jpg
mgltools-vision 1.5.7-1 (source)
- Vision/regression/lena.jpg
- O debian/lena-replacement/lena.jpg
- Vision/doc/Examples/lena.jpg
- Vision/doc/Examples/matplotlib/Data/lena.jpg
nomacs 3.8.0+dfsg-1 (source) overridden
- O debian/img/lena.jpg
- O src/img/lena.jpg
ns3 3.26+dfsg-1 (source) overridden
- O ns-3.26/src/lte/doc/source/figures/lena-dual-stripe.eps


text:
Candy Griffin
Being a fourth generation Texan, Candy loves all things Texas. Whether it's visiting local wineries, eating the best BBQ in the world, cheering for her team, or spending the day shopping at many of the chic local shops in the Austin area, she has a never-ending love for her home state.
Calling Candy a sports enthusiast could be considered a TEXAS-sized understatement. College football is far-and-away her favorite sport, and her enthusiasm for it has taken her all across the country.
She is equally passionate about sales, and over the years and has built a foundation with clients that focuses on integrity, hard work, and a creative Texas flare. Candy stands fast to her commitment to provide straight-forward, loyal service to home buyers or sellers.
Candy's deep Texas roots and knowledge of our market make her uniquely qualified to give guidance to buyers and sellers throughout Austin.
That Make Me Happy
- Seeing Broadway shows in New York City
- Snuggling with my labs Libby & Harley
- Girls' weekends & road trips
- Baylor football tailgating
- Exploring restaurants in Las Vegas


text:
Travail et pauvreté chez Marx
The communist society described by Marx includes two characteristics. The first, which is well known, is that poverty vanishes because man becomes wealthy in his labour and by his labour. The second, which is far less known, sees poverty taking on its real meaning because labour expresses everyone's need for the greatest wealth of all, other people. This article mainly develops this second idea (labour and poverty in Marx's works).
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Volume (Year): (2010)
Issue (Month): 59 ()
Pages: 141-162
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text:
"Avoid the phlebotomy department - 2hr wait!"
About: Queen Elizabeth Hospital (London) Queen Elizabeth Hospital (London) London SE18 4QH
Posted via NHS Choices
I've been unfortunate enough to come to the phlebotomy department on several occasions for blood tests. Without exception there has has been a wait of over an hour, sometimes two. Every seat in the waiting area is taken, with patients routinely standing against walls and sitting on floors.
On the last occasion when I was finally seen, the nurse didn't apologise for the wait, and had propped open a door with an full sharps bin.
I find it hard to believe how these huge delays are just accepted by the hospital, with no sign of any attempt to improve them.
Response from Queen Elizabeth Hospital 16 months ago
Please be assured that all the concerns you have raised are acknowledged and have been highlighted to the whole team by sharing your experience with all staff so that we can learn from this with the aim of improving the future level of care we provide to our patients.
Kind regards
- {{helpful}} {{helpful == 1 ? "person thinks" : "people think"}} this response is helpful
- Was this response helpful? Yes | No
Thank you for your feedback.
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text: Auction school is held in Iowa three times a year, with several seminars throughout the year. Classes are held at the Best Western in Clear Lake, Iowa. Here are some travel tips for you to help make your arrival a smooth one. Arriving By Car: If you are traveling by car from Minneapolis or Des…Read more


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September 30th, 2008, 05:32 PM #1Diamonds International (shopdi .com)
Just to let you know that you may want to check your Diamonds International (shopdi .com) banners. Users were being promted to log onto their server whenever I tried to display one of their banners.
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The morning after in Egypt, grim realities
Saturday, February 12, 2011; 11:23 PM
CAIRO - As Abdul Rahman al-Sharkawi danced with the infectious joy gripping Cairo on Saturday, he was unable to shake one image - his father languishing in a tiny prison cell in a town in Egypt's western desert.
Fears for his 61-year-old father, who has been imprisoned for years under an emergency law that allows detention without judicial review, have haunted him since childhood.
"He's an old man and he spent half his life in prison," Sharkawi, 30, said Saturday, looking bleary-eyed but triumphant as he celebrated the ouster of Egypt's long-time authoritarian leader Hosni Mubarak.
Cairo's downtown streets abounded in signs of hope and renewal. Volunteers wearing rubber gloves and surgical masks picked up trash in Tahrir Square, where demonstrators had proved their mettle against well-armed policemen. Civilians used rubbing alcohol to wipe off anti-government graffiti scribbled on tanks as soldiers posed for photos with flag-waving children.
But the morning after Mubarak surrendered his powers to the military, many took stock of the scars left by his 30 years in power. They also began coming to grips with a sobering reality: Many of the root causes of the 18-day uprising will take years to address.
"Thousands of Egyptian families have been broken by Mubarak and his political apparatus," said Egyptian human rights activist Hossam Bahgat. "We can establish the truth of what happened to them and maybe ensure that they receive compensation. But we will never be able to give them their lives back."
Mohamed al-Sharkawi, an engineer who studied in the United States and the Netherlands, was first detained in 1981. An observant Muslim, he returned to an Egypt transfixed by the assassination of Mubarak's predecessor, President Anwar Sadat, by members of an extremist Islamic group.
"He was detained just because he had a long beard," which was common among devout Muslims, his son said.
Mohamed al-Sharkawi was defiant under interrogation. "My father fought back," his son said. "He stood up for his rights."
For decades, Egyptian inmates detained under the emergency law have had few tools to defend themselves. Mohamed al-Sharkawi spent three years in custody. He was released after being acquitted of criminal charges that sought to link him to the assassination plot.
In 1987, shortly after the assassination of an interior minister, he was taken into custody again. He spent a year in jail and this time received no trial.
After being released, he moved to Pakistan, determined to build a new life. But in December 1994, officials in Egypt, who were battling violent Islamist groups, sought the deportation of several Egyptians living in Pakistan. Mohamed al-Sharkawi was one of them. He was returned to Cairo the following year.


text:
Swedish sustainability strategy renewed
"Environment-driven growth and welfare", public health, integrated social policies and an emphasis on the role of children and young people in "an ageing society" are identified as priorities in Sweden's latest sustainable development strategy published on Thursday. Describing sustainable development as "an all-embracing goal [that must be] incorporated in all political areas", environment minister Lena Sommestad said in a statement she was particularly concerned that the younger generation be prepared "to cope with the challenges ahead". The initiative builds on a strategy published in 2002 (EED 22/03/02). See press release and report.
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Stay Awhile Trailer (2014)
06 December 2014
Stay Awhile is a human story told from the perspective of a daughter, the film's Director and Writer Jessica Edwards, whose parents 'The Bells' attained fame in music selling millions of albums worldwide during the electric times of the 1960's/70's. Stay Awhile is a film that transcends the simple dream of life in a band, exposing the emotional dynamics between the men and women who were a part of it. The film is brought to life with interviews from the original members of The Bells, vintage film, artists and industry execs of the time. Evoking love, fortune, failure and the ties that bond in a document of unforgettable music moments shared in Canadian music history.
Watch the official Stay Awhile 2014 trailer in HD below or find more Stay Awhile videos on Vidimovie.


text:
Comments are closed.
victor weersView October 2, 2011
He made the tax structure so that we were able to have a balanced budget?
James Wigderson Reply:
October 2nd, 2011 at 9:26 pm
How many liberals does it take to screw in a lightbulb?
John Foust Reply:
October 4th, 2011 at 3:20 pm
Incandescent or fluorescent?
Billy Bob Clinton was able to stimulate the economy and chubby interns at the same time. So far, Obama has done neither.
John Foust Reply:
October 5th, 2011 at 10:24 am
Glad to see that talking about the Clenis still stimulates you, too, Roland.
So it's government's job to stimulate the economy, hmm?
Roland Melnick Reply:
October 11th, 2011 at 12:32 pm
It was a joke John. If you had a sense of humor, you may have recognized that. As for your "Clenis" remark, you're not as urbane as you think. Same type of miscalculation led to bootsandkittens' demise, I suspect.
John FoustView October 11, 2011
Glad to hear you'd like BootsAndKittens to be updated more often. It still gets plenty of visitors. I eagerly await your explanation of why it is the government's job to stimulate the economy.
The government can stimulate the economy in many ways such as through regulatory and tax policies. I believe the leaner the government, the better shape our economy will be in. Obama's recipe for stimulus combined with his divisive rhetoric…oh, and let's not forget Obamacare…have done nothing to improve the economy as a whole. However, I've heard makers of underpriced, overhyped solar panels have made off with quite a bit of Obama's stash.
John Foust Reply:
October 12th, 2011 at 11:53 am
Where'd you learn your economics and politics? Even if we found a regulation that wasn't about protecting the public, how would its removal create the demand that could lead to a new job? If we found a regulation that protected an industry from competition, what prevents their lobbying cash from blocking the change?
Speaking of dusty web sites, I noticed that the FoxPolitics blog hasn't been updated since last June, when she suggested that Walker "do a Christie" and meet the public. "He's up to it," she says. Hmm. How's that working out?
"Where'd you learn your economics and politics? Even if we found a regulation that wasn't about protecting the public, how would its removal create the demand that could lead to a new job?"
You obviously don't work in a sector that has to appease environmental regulators. It's also no surprise that a fellow like you, John, sees no connection between government regulation or tax policy and the economy.
John Foust Reply:
October 12th, 2011 at 8:45 pm
No, one of my long-time clients is in the environmental regulation field… on the receiving end of regulation and compliance, in fact, at some of the largest smokestack industries in Wisconsin. But if you have specifics, I'm all ears. Your constant fleeing to ad-hominem insults and speculation is always amusing. My economics base is of the Chicago school. I gave two examples. Do you care to refute them? Tell me how or why a "job is created." Tell me what you think Obama should do with either an increase in spending, a decrease in spending, a deregulation, or a reduction in existing taxation, and tell me how it "creates a job" from thin air or "stimulates the economy"… and then we can talk about all the consequences.
Roland Melnick Reply:
October 18th, 2011 at 5:55 pm
Refute what? You've asserted nothing. As usual, you play up your persecution complex and demand all kinds of information while offering none. If you can't see how government action effects the economy, not much a comment here at Wiggy's Pub will change your mind.
John Foust Reply:
October 19th, 2011 at 9:02 am
I asked for specifics. I suggested several directions a President might act, as you suggest. In short, again, tell me how or why a "job is created."
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- Martin Pöppe, Silke Schuch, Thomas Bemmerl
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Clusters of PC containing mostly general purpose hardware have become more and more usable for high performance computing tasks in the past few years. Clustering existing systems or extending cluster installations leads to the problem of inhomogeneous cluster installations with a broad variety of hardware and even operating systems. This paper describes the… (More)
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There are many underlying hardware architectures for execution of parallel applications. One of these is the Network of Workstations (NOW) which is an interesting solution for users who want to reuse existing hardware for parallel processing. The use of this architecture leads to special demands concerning the generation and start of MPIapplications. The… (More)
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By Dylan Radloff
Have you ever encountered a new situation or environment, be it your first day at a new school or the first time you step foot in a strip club, and you're a bit anxious but you think you have some idea what to expect, only to discover that the picture you had in your head was completely off? That was Shanghai, China.
A month before the trip, I got a phone call from Bob Burnquist about the gargantuan new skatepark that had just been erected in Shanghai. A bit more footage was needed for the upcoming Oakley video, Our Life, and with the exception of Lutzka, nobody on the team had ever been to China.
Chris Senn, Fabrizio Santos, and Dave Bachinsky, along with photographer Chris Ortiz and filmers Ricki Bedenbaugh and James Wilschke, arrived in China three days before the rest of us and kept themselves busy filming at street spots. After a fourteen-hour flight that seemed to take a week, the remainder of the crew (Bob Burnquist, Ryan Sheckler, Rune Glifberg, and I) finally touched down. The smog in the air was so thick that the runway lights became visible only about five seconds before landing.
After exiting the plane and going through customs, we were immediately surrounded by about twenty dudes yelling, "Taxi! Taxi! Taxi!" I opted for the guy who spoke the best broken English, and he led us outside to two less-than-reliable-looking cars. No taxi signs, no credentials, no meters, just a couple of janky 1980s-era rust buckets. It's as if these guys were in need of some extra cash and decided to be taxi drivers for the night.
Riding in a car in China will definitely put hair on your chest. No traffic laws, no driver's licenses, just pure, no-holds-barred vehicular anarchy; every car for itself. When approaching a red traffic light, instead of stopping and waiting for it to turn green, our driver would simply lay on his horn and blast through the intersection in hopes that cross-traffic would hear his warning and be smart and/or afraid enough to yield. To make this ridiculous situation even worse, people on bicycles and scooters crowded the streets and rode around with equal amounts of bravado and disregard.
As we approached the heart of Shanghai, the enormous size and scale of the city was nothing short of mind-blowing. A sea of towering skyscrapers stretched as far as the thick blanket of smog would allow the eye to see. The building lights make Las Vegas look sleepy in comparison. One gigantic building had an animated Pac-Man light display that covered the entire structure.
After arriving at our hotel, the entire crew headed across the street to eat. Our guide Leejay recommended the place, the first of many delicious eateries. Had he not been there to steer us toward the right places, who knows what we would have ended up eating. Fourteen people gorged themselves and drank their jet lag away, and when the bill arrived, the only part of it I could decipher among the jumbled Chinese text was the number 1,050 at the bottom. After I almost regurgitated my meal, Leejay explained to me that, after factoring in the exchange rate, it came to about eighty dollars. Wicked.
As we awoke the next morning, we were greeted by acid rain and wet streets. No skating today. What better way to cheer us up than to hit the counterfeit flea market? The second we arrived at the market and stepped out of the taxi, we were surrounded by merchants who shoved pictures of various counterfeit items in our faces and yelled, "Watch!? Bag!? DVD!? Shoes!? Watch!? DVD!?" Imagine a swap meet the size of four football fields crammed as tightly as possible with any counterfeit item you could ever dream of. Diamond Rolex? Eighteen dollars. Louis Vuitton duffel bag? Twenty-one dollars. Socks? Twenty pairs for a dollar. It was literally cheaper to buy new socks and underwear than to wash the stuff you already had.
While squeezing through one of the many crowded aisles, one particularly aggressive female mercha grabbed me by the arm and demanded that I buy a T-shirt emblazoned with a giant panda bear. Now, I love a good panda shirt, but this one was about four sizes too small. Not interested. Unfortunately, the crazed shirt monster would not take no for an answer and wouldn't release her death grip until I obliged. Sheckler had just purchased a 50-cent Taser gun, so my first instinct was to find him and have him Tase her in the face, but he was nowhere in sight. A large crowd quickly gathered, and I realized I had no choice but to give her a dollar for the crappy shirt and be on my way.
Not much better than Shanghai's drivers and roads are its subways and sidewalks. It seems that nobody ever bothered to explain to the population of China the rule about personal space. Ever talk to somebody and they keep inching closer and closer to your face until you can smell their teeth? That's the entire population of China. People would literally slam into each other on the sidewalk and not even break stride, let alone apologize or even acknowledge what had happened. On the subways, people's faces would be inches away from my neck with their hot stinky breath blowing up my nostrils.
Traveling through the city, one can't help but notice its odors. Imagine a smell you've never encountered before but you know it smells bad. The scent of restaurants cooking who knows what type of meat, sewage gas, automobile exhaust, and trash dumps randomly situated throughout the city combined to create a stench that would choke a vulture. The thing that made the odor tolerable was the number of incredible skate spots on every street in every direction. Pristine marble ledges were a dime a dozen. Perfect rails, banks, ledges, gaps, and hubbas were everywhere we looked. For those with an eye for spotting skateboard terrain, it was pure sensory overload.
The weather cooperated the next day. Time to hit the park. Words can't even begin to describe its enormity. It's a 137,000-square-foot maze of bowls, vert ramps, curbs, ledges, quarterpipes, rails, capsules, manual pads, bumps, hubbas, stairs, rails, gaps, pools, and benches. You know it's gnarly when Bob and Rune's jaws dropped with equal parts amazement and fear when they saw the bowls. Even more amazing than the park's size is the fact that the layout of both the transition and street areas somehow flowed really well. There were lines for days. In the three days we spent at the park, I heard not one complaint.
Sheckler terrorized every square inch of the park with a kickflip over an eight-foot keyhole in the big capsule, as seen in his 20 Questions (TWS, August 2006), and several tricks over a gap that spanned the edge of the vert ramp to the top of a set of stairs that lay at least twenty feet away. The little man's transition skills definitely became apparent as he launched effortless airs and stylish grinds on the monster transition.
Bob, Rune, and Chris each took turns tearing the park a new anus. To see these guys show up at the world's largest (and scariest) skatepark and immediately terrorize the hell out of the place is definitely a sight to behold. Rune's padless and fearless viking style had me and everyone else who was watching grinded their teeth in fright as he proceeded to own the place.
All the while, Fabrizio and Dave plotted their assault on the city in the street section.
The next few days were spent in the streets of Shanghai and its innumerable spots. One that stands out was a rail at the entrance of a crowded restaurant behind an even more crowded sidewalk on an even more crowded street. What made Fabrizio think this would be a good place for a front board, I'll never know. As Ortiz began to set up the flashes on the sidewalk, I thought to myself that this would be an impossible feat, as the rail stood about fifteen feet from the entrance of the restaurant and ended at a sidewalk thick with pedestrians. Fabrizio, in true fearless Brazilian nature, propped the front door of the restaurant open and strolled inside with his board. Seconds later, he ran out the door full speed, jumped on his board, and popped a front boardslide into a crowd of pedestrians on the sidewalk. In amazement, a crowd of at least 100 formed a barrier and watched in awe as he tried a few more times and landed it. Cheers and screams and oohs and aahs rang out as if the people had witnessed a unicorn crap a glazed doughnut.
With the recent blowing out of Barcelona and other cities across the globe, it seems that Shanghai is destined to become skateboarding's next hot spot. I have yet to meet a skater who doesn't love cheap black-market counterfeits, twenty-dollar massages, and perfect, untouched marble. It's more than a fair trade for a bit of hot neck breath on the subway any day.
e front door of the restaurant open and strolled inside with his board. Seconds later, he ran out the door full speed, jumped on his board, and popped a front boardslide into a crowd of pedestrians on the sidewalk. In amazement, a crowd of at least 100 formed a barrier and watched in awe as he tried a few more times and landed it. Cheers and screams and oohs and aahs rang out as if the people had witnessed a unicorn crap a glazed doughnut.
With the recent blowing out of Barcelona and other cities across the globe, it seems that Shanghai is destined to become skateboarding's next hot spot. I have yet to meet a skater who doesn't love cheap black-market counterfeits, twenty-dollar massages, and perfect, untouched marble. It's more than a fair trade for a bit of hot neck breath on the subway any day.
Oakley China
By Dylan Radloff


text: Basilisk is incredible! Has anyone else been watching this anime? Some of the ninja abilities of the two clans are just mind-boggling. I've made it through the first four DVDS (watching the US release, dubbed first then subbed, and chuckling at the changes in translation), and can't wait for more. Warning; it's extremely violent, and there's some *ahem* yeswellanyway.... but for those who want to see an incredible story, you must check it out.


text:
Gaming has come along way since its inception in arcades. Instead of going out to the hangout where the best games our, you can enjoy and endless selection of titles in the comfort of your own home. These consoles have overwhelmingly become the gaming method of choice, but there are plenty of other ways to game and explore new titles. Each platform has its own pros and cons, though, and as a gamer, you want to understand a platform before you invest. That's why the following pros and cons can help you plan your next gaming move. Every gamer's opinion will differ, but these are some of the most common complaints and advantages users can expect to encounter across different platforms. With this information, you can make an informed decision about the kind of gaming experience you want to have.
Consoles Are Stronger Than Ever
Traditional gaming consoles such as the PlayStation and Xbox represent the standard in gaming. Upgrades to the hardware and software in both continue to maintain their reputation as the top platforms. There are plenty of other reasons why they are typically considered the strongest options, and their robust capacity for memory, mechanics and player customization are certainly at the top of the list. If you are considering either of these consoles, consider that continual development has made them stronger. There are also many titles available from companies such as Univision Blizzard. CEO Bobby Kotick has continued to expand releases.
…But They May Not Offer the Best Graphics
Proponents of PC gaming often point to the inferiority of traditional console graphics as their motivation for ditching the PlayStation and Xbox. Indeed, a downfall of consoles is their lack of robust processing power when it comes to generating graphics. Despite continual advancements in both software and hardware technology, these consoles don't have the core power that a PC does, and graphics typically suffer as a result. For the average gamer, console graphics are more than sufficient, but some professional and hardcore users protest the clear inferiority. It's really an issue of individual preference and priorities.
PCs Offer Great Graphics
If graphics are, in fact, an important issue for you, you are probably looking at investing in a gaming PC. The core processing power of such a machine offers a much higher range of expendable CPU and thus will produce graphics of a much higher quality. In order to really see graphics at their best, however, it's important to select a computer that will support the gameplay you want to do. Research all of your available options and choose the one which works best with the kind of gaming you want to do on your PC.
…But They Lack the Support of Other Platforms
Although PCs are stronger and generate better graphics than traditional consoles, they are typically a bigger investment and offer fewer titles to players. These are just a few of the reasons they are a less popular option despite being superior in several ways. Because of their lower sales, they are also likely to receive less support than their console counterparts. If there is a bug in the console version of a game, for example, it will likely get fixed quickly. Issues with PC games may be resolved slower or not at all because of the smaller user base.
Mobile Games Are Expanding Their Domain
The third option might not be considered real gaming in some circles. It is, nonetheless, one of the most rapidly emerging platforms for users to engage with. Mobile gaming through apps has moved beyond the likes of tetris and now offers users an impressive range of titles to download and play on devices like phones. Gaming companies have taken notice and begun developing more titles for the mobile audience. Bobby Kotick, for example, acquired a number of mobile properties that have been added to the Univision Blizzard umbrella. Companies will likely continue expanding on this platform.
…But It's Still Limited in Comparison
Despite the advancements that have been made, mobile games offer nowhere near the experience that a PC or console does. That said, if you are on the go, you have options for gaming from some of the biggest developers. No matter what console you choose, you can expect a unique experience and a fun time. Your selection will depend on your priorities, but with this information in hand, you can be informed about your options. You deserve the gaming experience you want, and with the right platform, you can get it. There's no right or wrong choice, but there are many factors to take into consideration. Before ruling out any of these options, take the price, range of available titles and quality of mechanics into account. These factors, as well as the pros and cons listed above, will help you make the right decision when shopping for a gaming platform.


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Friday, August 12th, 2011 at 11:53 am , filed under NFL News by Andrew Pollard
The former Minnesota Vikings coach, Brad Childress has said that he thought the team's locker room was stable enough to withstand the addition of Randy Moss and admits that he was wrong. He told that they had good guys and by and large walked in the locker room and vomited on it.
The Vikings has acquired Moss from the New England Patriots after starting the 2010 season 1-2. The team waived him four weeks later after going 1-3 in his four games. Moss also claimed by the Tennessee Titans and then this offseason announced he was retiring after 13 seasons.
Brad Childress has said that he was wrong to cut Moss without informing owner Zygi Wilf beforehand. He told that he should have gone up the chain. The Vikings have fired Childress in November last season, after a 31-3 home drubbing against the Green Bay Packers that have dropped Minnesota to 3-7 just one year after the team played in NFC Championship Game.
However, he regrets acquiring Moss. Childress told that he has not regrets about courting quarterback Brett Favre to return to Minnesota for a second season as Favre had his best season ever in 2009 with Vikings.
Tags: Brad Childress, Minnesota Vikings, Randy Moss


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Flickr Finds: Showlola's Landing Strip
We know we'd be lost without our entryway "landing strip" - the place for mail, keys, coins, and usually, some fresh flowers. Showlola is no different. She scored the side table and catch-all accessories from the Brown Elephant in Oak Park (everything you see here except the tulips and the bills)...
As always, post your great pics in flickr, tag them with apartmenttherapychicago and we'll post you here on the front page.
(Thanks, Showlola!)


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Villa With Shared Pool In Le Muy
Villa with 2 bedrooms, 1 bathroom and shared pool in Le Muy, the South of France
Booking cost: £0.00
Pay onlybooking deposit
From £417 per week
Villa to rent in Le Muy, the South of France
Villa overview - owner's description
This holiday home is located between Le Muy and Ste Maxime, in a beautiful wooded area. On two levels, adjoining the house of discreet owners.
This holiday home is located between Le Muy and Ste Maxime, in a beautiful wooded area. On two levels, adjoining the house of discreet owners, it offers you a beautiful terrace without opposite (and reserved for you), with barbecue, table and chairs to enjoy the beautiful days and take your meals al fresco. Bedrooms are upstairs as well as the shower room and WC. On the ground floor the lounge and kitchen area await you. The pool is largely reserved for you, the owners use it little and always when you are away. The surrounding wooded area will be perfect for beautiful hikes. The inviting sandy beaches of Ste Maxime and the pretty marina are 16 km away. For your leisure, you can enjoy the aquatic park Aqualand at 13 km or the golf of Ste Maxime at 18 km for the amateurs. Also enjoy a mini cruise and visit St Tropez, by taking the many shuttles from Ste Maxime. A pleasant stay Var is waiting for you in this charming holiday rental.
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This villa is:
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Outside this villa in Le Muy, the South of FranceThis villa has a shared pool, a balcony, a barbecue, a garden and a swimming pool.
Prices and availability
Updated 25 November 2017
Select your travel dates on the calendar
Changeover days and minimum stays
- 23 September 2017 - 12 January 2018: changeover day is Saturday.
Bed linen (including towels)
Throughout 2017: free of charge
Bed linen (including towels)
Throughout 2018: free of charge
Final cleaning
Throughout 2017: €45.00 per booking, paid locally
Final cleaning
Throughout 2018: €45.00 per booking, paid locally
2 bedrooms, Sleeps 5:
- 1 double bed
- 1 double bed, 1 single bed
1 bathroom
Swimming pool
Shared pool
DVD/Blu-ray player, TV
Air conditioning, Central heating, Washing machine, Car hire optional
Dishwasher, Fridge, Freezer, Microwave
Balcony or terrace, Barbecue, Parking, Private garden
Suitable for


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Lossless Lunarave - Do You Know Who You Are? (2014) FLAC (tracks) music download
Trance / Chillout / Electronic
Artist: Lunarave | Album: Do You Know Who You Are? | Released: 2014 | Genre: Chillout, Electronic, Trance | Label: Hadra Records | Duration: 01:10:00
Julien Humblot signed with Hadra Records in 2009; and has since become one of the most experienced artists on the label's catalog . We are very pleased to present their second album, " Do you know who you are ." Following the remarkable success of their debut album " The 4th Sun ," released in October 2010 , Lunarave Strikes Back with an innovative style that will again monopolize the attention of listeners . This is the fruit of his numerous meetings and acoustic experiments in France and around the world , combined with his exuberant creativity; and stimulated by his side projects and Lovpact Angry Luna. Track directly propel you to his unique world . This multi - talented artist in the relentless struggle for new Ambiances made numerous melodies that are both lyrical and epic . The final product is a mood catalyst that will take the listener through different states of consciousness: from appeased to meditative and sometimes belligerent rich in twists and turns, this new album shows a fantastic story for which only contains a key Lunarave
01. Earthling (6:44)
02. Colonizer (6:11)
04. Starchild (7:34)
05. Lucid Dreamer (6:49)
06. Ethereal (7:14)
07. Organic Machine (7:10)
08. Cannon Fodder (6:46)
09. Space Monkey (7:09)
10. Enlightened (6:28)
Donation to replenish the collection of the site and its further development


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- Please select a date to see the proper prices!
Description of the accommodation:
Rooms, services We recommend you to take a look at the services provided by Hôtel Sidi Salem Bizerte, our partner in Tunisia. The hotel is offering 41 tasfefully furnished, nice rooms for those looking for a place to stay at in Bizerte. You may taste delicious, fresh meals in the restaurant of the hotel every day. To learn more about the exact range of services of Hôtel Sidi Salem Bizerte (including services for an extra fee) and the exact equipment of the rooms, please check the information sheet below.
Payment Advance bank card payment or credit card guarantee may be required for the reservation, depending on the chosen date, room and price.
Arrival, opening hours Arabic - Saudi Arabia and English languages are spoken by the personnel.
Hôtel Sidi Salem Bizerte rooms Rooms
- Please select a date to see the proper prices!
Accommodation services
- Pool (Outdoor - seasonally open)
Pet friendly, Garden
Own restaurant
Hairdryer, Mini-bar


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Home Islam and Liberalism Islamic Women Books Larkiyon Ki Baghawat Asbab wa Ilaj by Sheikh Abu Kaleem Maqsood Alhasan
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My name is Tariq Iqbal. I belong to Sohdra, Tehseel Wazirabad. I am Electrical Associate Engineer and now a days working in NOMAC CO. in Yanbu Al Bahr, Saudi Arabia. Please visit my three websites.Urdu Pdf Books Library , Pakistani Novels and Quran & Science.


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Self: So you had a pretty good weekend, huh?
Me: Sure did.
Self: Tired again, I see.
Me: Eh, yeah. I guess so. Why?
Self: 'Cause you're not doing anything.
Me: I know. It's Monday afternoon. So?
Self: This is becoming a routine for you and it doesn't matter if it's Monday. For all I know, I could have just walked in and seen you sitting here on the couch, and it could have been a Tuesday or a Thursday or a Sunday morning.
Me: What's your point?
Self: Don't you do anything?
Me: Of course I do stuff.
Self: Name the last three days you came home and did something.
Me: Uh, okay. Today: walked in and did the laundry. Today: walked in and unpacked my bags from the trip. Today: walked in and took out the trash.
Self: Wrong.
Me: Why?
Self: You planned on taking out the trash. You still haven't done it yet.
Me: Alright, well, I did two things today immediately upon walking in the door.
Self: So? Are you going to take out the trash?
Me: Dude, seriously. Give me a break. I just walked in. Let me have a moment or two.
Self: I can't. If I don't get on you right away you won't do it.
Me: That's not true!
Self: Oh no? [pause, sly grin.] How long has the lightbulb been out in the living room?
Me: That doesn't count.
Self: Just answer the question. How long has it been out?
Me: Since May.
Self: And the one in the dining room just went out too, right?
Me: Yes.
Self: And when was that?
Me: Friday.
Self: So now the entire front of your apartment is pitch black after 6pm.
Me: No, not entirely. There are other lights in other rooms. I can survive.
Self: Well I can't, especially when I can't fucking see where I'm going in your house at night. Tripping over wires and bags and all your shit lying around. Didn't you get back from Pouso da Cajaiba like two weeks ago?
Me: [silence]
Self: And isn't your bag still out there on the floor?
Me: Yes, but it's empty. I took out all the stuff from it.
Self: That doesn't matter. The point is, you leave your shit everywhere and because you also don't take the initiative to change the lightbulbs after what could be five entire months, I'm left to trip over the mess.
Me: I said that the lightbulbs didn't count. The ceilings are too high. I can't reach the bulb.
Self: So call someone.
Me: I'm not going to call someone just to change a fucking light bulb. How pathetic is that?
Self: Right, just like it's not pathetic to be feeling around the walls and using candles to get through your living room. Not pathetic at all.
Me: Listen, I've got a plan.
Self: What's your plan.
Me: Dennis is going to be here.
Self: Saturday, yeah, I know.
Me: I've been trying to decide if he'll be tall enough to reach the light bulb.
Self: And if not?
Me: I don't know. Plan B.
Self: What's Plan B?
Me: Well, it's primarily getting you to shut the fuck up so Dennis and I can live in peace. And if that doesn't work, I'll call someone.
[stunned silence]
Self: [humph] Well. That was unnecessary.
Me: Hm. Much like you.


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Call of Duty: Ghosts has plenty riding on it, though you would struggle to tell that from the relaxed demeanour of executive producer Mark Rubin. Developer Infinity Ward faces two very different challenges: maintaining the franchise's success in the face of stern competition from the likes of EA's Battlefield 4, and overcoming the trials of cross-generational development. We spoke to Rubin to discuss these challenges, and how the studio aims to take the series forward.
Where did the idea of the Ghosts come from? The story lends them an almost mythical status.
That's exactly where they came from. As a good real world example, look at the Navy SEALs Team Six. People kind of knew what SEALs are but didn't know what Team Six was, specifically. All of a sudden they kill Bin Laden and they're like this mythical group that people talk about. So you've got this super secret group, who are able to do things that other groups can't do… and completely away from games, the idea of this group of soldiers who can be an inspiration for millions in a situation where you need inspiration, if you take that idea, it's similar to what doing with Ghosts. Here, you have a group of soldiers who've been Special Forces for years and no one heard of them, and now the US basically gets destroyed and the people need an inspiration, and the Ghosts become that inspiration - the new Team Six in a sense. The origin story is there, told through the interstitial movies, they went through a lot of hard times and survived and when you do [that], you become stronger. So when the US is heavily devastated, these guys step up and become a massive force, right? That's how the idea developed. The visual idea of being Ghosts is specifically a nod to Ghost from Modern Warfare 2, [a] beloved character. So we created the Ghosts squad, with the same idea of having a skull on their mask.
After the first trailer, Riley, the Ghosts' dog assistant, suddenly became something of an internet phenomenon. Did you expect that reaction?
We had no expectations whatsoever. That was a huge surprise to us. It was a good surprise. When it happened we were like "oh, that's so cool, that's awesome" but we had no idea it would happen. It's funny because when we started development, we had the idea of having a dog in the squad, but we had no idea how they were used in the military. So we put a dog in, and [thought] maybe he'll run around with you, jump on guys and bite them. Then we had a Navy SEAL come by with his dog and his equipment - the equipment, the camera you see the dog carrying around in the game, that was real – and he brought that in, started getting into all the ways the dog is used, how they take point when they're going through areas because they can smell people. You never get ambushed if you're a Navy SEAL now because of the dog! And he can smell explosives, too. So it's really interesting how much they use the dog, how integral it is to the squad. And on top of that, there's an emotional aspect to it - the dogs are treated well, they live in the barracks, they're kind of the [group] mascot. One of the soldiers we talked to said "yeah, I'd take a bullet for that dog" and it was really interesting to see that emotional connection to the dog. So our first idea became kind of silly, we realised that we really needed to make the dog important and make it feel like a key member of the squad.
Did its role in the game develop based on the reaction at all?
Once we met the Navy SEAL we ramped up what we did with the dog – by the time the dog was in the trailer we were already pretty far along. So we saw the dog just blow up, and everybody in the studio was all "should we change what we do with the dog?" We froze like deer in headlights, [thinking] "what should we do with the dog? Should we do more, should we do less? Kill him, not kill him?" – I'm not going to spoil that one for you, by the way. So everyone stopped for a minute, and after a week or two, we [realised] that we had our plan, we knew what we were doing, so we said "let's stick to that plan and move forward."
The dog offers a twist on more traditional stealth mechanics, but at this stage with so many Call of Duty games, is it difficult to come up with new ideas, and not just something that feels like a remix of something from a previous game?
Yeah. I mean, the answer is yes, of course, designing games is challenging, whether you're making a new game or a sequel to an existing game. In this game, for instance, you're in space, you're underwater, you're in tanks, you're in helicopters, we have the dog… Every game we start with "(sighs) okay, what are we going to do now?" and then every game we're like "OK, so we've found some really cool stuff to do". So yes, it's a massive challenge, but fortunately we have a lot of really skilled designers and they keep coming up with really cool, amazing stuff.
It's a very movie-literate campaign – certainly the space sequence is reminiscent of Gravity…
Totally coincidental! (laughs)
…and then there's a moment that clearly riffs on the Bane escape from The Dark Knight Rises.
Yup. Gravity came out after we did all that. The Bane escape? Exactly. Every Call of Duty since day one we've always looked to movies for inspiration. The single-player [game] is supposed to be like a cinematic experience, it's supposed to feel like a movie and really draw you in. Look at the descriptions of Call of Duty and it's always 'intense', 'cinematic', 'white knuckle' and that's what we always kind of gun for, so we definitely look to movies for inspiration.
While obviously the game is based in reality, I sense it's consciously veering towards more fantastical ideas – you've got Extinction mode, combat in space. Are you gradually moving away from militaristic realism?
We still try to keep authenticity. Even fighting in space is authentic in a real sense - weapons work fine in space actually. Bullets fire fine – they actually fire better in space than on the ground! (laughs) As for Extinction, we have to put that in a separate area, because it's an alternate reality, a very separate thing. With the single-player we're always trying to push the boundaries of giving you amazing things to do and crazy experiences whether it's location-based or just doing something [different] experience. The space bit aside, because we haven't actually fought in space as humans – as far as I know! (laughs) – we always try to base it on what we think is reality or what we know of as reality. We always talk to military advisors. As a good example from Modern Warfare 3, there's the harbour level where you swim up to a submarine, plant charges on the fins and then it rises up and you board – that sequence was described to us by a Navy SEAL as how they would do that. So we do get a lot of stuff from these advisors. Interestingly, they tell us crazy stuff that we don't put in the game because we just don't think people would believe it. Real soldiers do real things that we just can't put in because literally everyone would think "that's so silly, that's so gamey", or whatever. But no, it's real.
It's still a very linear campaign, though it seems there are more objectives you can fail that will change things slightly. Are you aiming to give players more choice in future games?
Yeah, it's definitely something that we've strived for. I would say that if anybody had a complaint about single-player sometimes it was that it was too linear, and so we definitely wanted to address that a bit. Having said that, we definitely want it to be a cinematic experience, and to have that it kind of has to be linear to an extent – this is you playing a movie that we plot out for you. But we have these moments that don't change the story or the path you're going to take, but they do alter the experience a little bit. There's a moment when you're doing facial recognition on a guy, and if you [run the facial recognition] on one of the guards off in the distance, you'll see that he's an undercover agent. Then you'll actually meet him later in the level and he'll give you some info, so we've got that little bit of a change. But we very much want to maintain that linear story, that this is a path that we have cinematically designed for you in the way that a movie would be cinematically designed for you. It's been fun to add that other stuff.
There are a few dynamic elements in the multiplayer maps. Is that something you'd like to push more in future, or are you wary of changing things too much?
I think it's both. We explored it a bit on this game. We might explore it more, but there's a wariness… we're always really careful about everything we do. It's easy to get to a point where mass destruction or level -changing stuff affects the balance of the core gameplay of Call of Duty, and we have to be wary of that. At the same time we want to add not just cool, fun, strategic stuff, but to add the sort of cinematic experience that we have in single-player, have the level be completely destroyed when you set off the chemical strike, for example. Some of them aren't very cinematic – it's just opening and closing doors – but that in itself becomes a strategy. It's one of the things we're playing with, definitely one of the riskiest things we did and it's proven to be a fun [addition], people seem to really like it. When playing the Freight level, one guy noticed you could close a door and help protect the goal on Blitz mode, and he thought it was the coolest thing he'd seen for a while.
A lot of studios are finding cross-generational development challenging at the moment. Neversoft and Raven were both credited for their work on Ghosts. What were their responsibilities?
It's not easily divisible. Ghosts is an Infinity Ward-led game - we're leading the design, and Neversoft and Raven just help out where they can. For example, we might need to work on a task, and there's a guy at Neversoft who has familiarity with that system, so we'll get him to do that task, or give them a single-player level to work on. It's a team effort.
Was it a case of developing for the high-end consoles and scaling back or vice versa?
Almost neither, to an extent. In [the] previous generation we had pretty much parity across all platforms – PC, 360, PS3, all had the same art assets and everything. With the introduction of next-gen [hardware], we thought: let's change pipeline the around, and make the best assets we can for each platform. That being said, the current-gen [consoles] didn't just get a worse version, they got the best version for them. So we'd start with a character asset so high resolution and detailed that it wouldn't work on any platform and use that as a base to make the best character for each platform. A lot of companies at the moment are working on next-gen [games] and outsourcing their current gen [versions]. We didn't want to do a port. We wanted it to be its own game, because there's still a ton of people playing on current-gen when the game comes out, so we needed it to be really good. So we had features that we put into next-gen that we didn't put into current-gen. We developed a lot of those features, and tried to see if we could get them on current-gen. As an example, we wrote a whole new audio engine and implemented it onto next-gen, and we said "let's see if we can get it into current gen as well", and we were able to [do that], so it benefitted from a lot of tech we developed for next-gen. The PC version became the best PC game we could make - it has some new tech that nothing else has, that's not on next-gen even. We worked with NVIDIA a lot and got some cool stuff in there. Next-gen has some cool features that current-gen doesn't have, and current-gen has some features that previous current-gen engine didn't have.
What was the inspiration behind Extinction mode? Was it a case of looking at [Black Ops'] Zombie mode and trying to do something distinctive to separate the two?
Because Ghosts was a breakaway from Modern Warfare, it gave us a chance to do a new story, new world, new everything. We've always had third modes - Survival, Spec Ops – and we wanted to do something brand new. Zombies was a massive inspiration, that was so successful. What we started with was not "let's do aliens", we started with "let's think of a cool way to do Call of Duty combat in a way you haven't seen before". We started with a blank level with a box that moved around the world in ways different from how soldiers move - moving really fast and snaking back and forth, for example. We kept playing with it and had it jumping around, climbing on cars, on walls, coming over the sides of buildings - really coming at you in ways we haven't seen before, whether it be in Zombies, or regular single-player or multiplayer. We kept polishing this combat and started to craft the alien experience around that, to craft the lore and the progression experience. It's an alternate reality that ties into single-player, the idea that aliens have been here for maybe millions of years and the ODIN [missile] strikes basically created giant craters that unleashed these aliens upon the world. So that's the inspiration for it.
The map is called Point of Contact, which is almost a tacit suggestion that there may be more to come from Extinction mode…
That's the map that comes with the game, yeah. A good, educated guess would be that we will do some more maps. We don't have anything else for launch - that one map took us the entire game to do! But yeah, I think we'll probably be doing more maps for DLC.
There are a lot of new multiplayer modes - Cranked, Hunted…
Yeah, Hunted is our kind of Hunger Games level…
Isn't it a risk, though, developing all these new modes? Do you develop several modes with a mind to seeing if one or two stick, or is it just about providing more variety for players?
More so with this game than in the past, it comes from wanting to create new experiences for players. The big focus is new, new, new - new story, world, characters, engine, consoles, new everything. So we focused in on new modes to fall in love with. I know we're going to get a lot of complaints from people that their favourite mode is not there anymore, but we wanted to introduce new stuff for people to fall for. That being said, some of the old modes we had before could come back. It's just that right now we want people to focus in on the new.
If you could pick a single new map, weapon and mode, which would you choose?
Hmm. I think I'd probably pick Stone Haven as my map – it's such a great one, a Scottish castle map. Weapons? That's a tough one. I love the marksman rifles, if you're playing on that map, so maybe the MK14 or MR28. As for the mode, again for that map, I actually like Grind a lot. So if I were combining the perfect three, it'd be Stone Haven, marksman rifle and Grind.


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Posts Tagged 'building'
Stevens Institute of Technology to name campus building after wealthy, homophobic, creationist, with anger management issues. Also offer following courses next semester: Earth – It's flat, always was. 101 [Murica]Posted: 29th September 2017 by Sus Scrofa in Randomness
Tags: After, also, Always, anger, building, campus, courses, creationist, Earth, Flat, following, homophobic, Institute, issues., It's, management, Murica, Name, Next, offer, Science | Technology, semester, Stevens, was., wealthy
Teenager in Siberia swings off 23-storey building to impress girl, falls and nearly dies. Perhaps someone should introduce him to Tinder [Dumbass]Posted: 26th September 2016 by Sus Scrofa in Randomness
Tags: 23storey, building, dies, Dumbass, Falls, girl, Impress, introduce, Nearly, Perhaps, Should, Siberia, Someone, Swings, teenager, Tinder
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Building a Cruise ShipPosted: 18th June 2016 by Sus Scrofa in Oddly Enough
Tags: building, Cruise, Ship
4K time-lapse footage of the construction of AIDA Cruises new flagship AIDAprima as it was built at the Koyagi Plant of Mitsubishi Heavy Industries in Nagasaki, Japan. It's mindblowing to see such an awesome and massive vessel emerge from the bare drydock. Hat Tip Link More Awesome Stuff for You to Click On: Wood Shop [...]
Extreme Sports Group Dress Up As Priests to Base Jump off Highest Building in Poland, Simply Amazing Surreal Photo-Manipulation, Top Five Most Popular Sports in This World and morePosted: 14th September 2014 by Sus Scrofa in What the F*ck!
Tags: amazing, base, building, dress, extreme, Five, group, Highest, Jump, more, Most, PhotoManipulation, poland, popular, Priests, Simply, Sports, Surreal, This, world
Extreme Sports Group Dress Up As Priests to Base Jump off Highest Building in Poland Extreme sports It?s not a sight you see every day ? priests base jumping from high buildings. But this is the view that greeted onlookers as four ? seemingly ? men of the cloth leaped from Warsaw?s Palace of Culture. [...]
Dracula's Castle for Sale, China is Building the World's Largest Sea Plane, The Dirtiest Things You Touch Every Single Day and morePosted: 4th August 2014 by Sus Scrofa in What the F*ck!
Tags: building, Castle, China, Dirtiest, Dracula's, Every, largest, more, plane, Sale, single, Things, Touch, World's
Dracula?s Castle for Sale ?Dracula?s Castle?, located in Transylvania, is on the market for only $ 135 million. It was the basis for Bram Stoker?s Dracula and would be perfect for anyone wanting to live like the father of all vampires!more… China is Building the World's Largest Sea Plane The World's Largest Sea Planemore… The [...]
Climb This Crazy Staircase for a Gorgeous View, "Put Your Wipers Up," They Said. "That Way, They Won't Freeze to Your Car," They Said, Spiral Architecture: 12 Swirling Building & Bridge Designs and morePosted: 7th February 2014 by Sus Scrofa in What the F*ck!
Tags: architecture, bridge, building, Climb, crazy, Designs, Freeze, gorgeous, more, Said., spiral, Staircase, Swirling, they, This, View, Wipers, Won't
Climb This Crazy Staircase for a Gorgeous View The crazy staircase for a gorgeous viewmore… "Put Your Wipers Up," They Said. "That Way, They Won't Freeze to Your Car," They Said "Put your wipers up," they said. "That way, they won't freeze to your car," they said. And they were right!more… Spiral Architecture: 12 Swirling [...]
Awesome Mirror Art, Crazy Building in Germany [video], Snow Blankets Egypt for First Time in More Than 100 Years and morePosted: 15th December 2013 by Sus Scrofa in What the F*ck!
Tags: Awesome, Blankets, building, crazy, egypt, first, Germany, Mirror, more, snow, Than, time, video, Years
Awesome Mirror Art Super comfortable dress for Girlsmore… Crazy Building in Germany [video] In his photo series ?NHDK,? photographer Víctor Enrich used digital wizardry to create 88 different versions of the NH München Deutscher Kaiser hotel in Münich.more… Snow Blankets Egypt for First Time in More Than 100 Years The Middle East was hit with [...]
Can Obama Weatherize Against Corrupt State Leaders?Posted: 25th October 2011 by Veritas in Economy | Finance, Politics
Tags: building, Corrupt State, Economy | Finance, employment, energy, environment, finance, fuel, green, job, Obama, safety, State Leaders, weatherization
Central China TV Headquarters on FirePosted: 9th February 2009 by Simo Häyhä in Politics
Tags: beijing, building, fire, flame, headquarters, tv
BEIJING (Reuters) – Fire consumed a building in Beijing that formed part of Central China Television's new headquarters, as residents launched fireworks throughout the city to celebrate the Lantern Festival Monday evening. Flames 20-30 feet high shot out of the building, just north of the landmark CCTV tower designed by Dutch architect Rem Koolhaas. The [...]