text:
Pleased Obama will be around
November 26, 2012
Richmond, Iowa
To the Editor:
If anyone needs to find evidence as to why the Republicans got beat badly in the Nov. 6 general election, they need to look no further than Cynthia Anderson's vicious, mean-spirited letter to the editor in the Nov. 20 Evening Journal, aimed at President and Mrs. Obama.
As a proud Democrat my inclination is to encourage people of Mrs. Anderson's ilk to continue to spew their hate-filled messages, and by doing this, there never will be a Republican elected to the presidency. But, do you know what? We Democrats stand for so much more than that, and we are not in favor of anyone writing a letter such as hers.
My advice to you, Mrs. Anderson, is to relax, take it easy, sit back and take time to smell the roses, the Obamas are not going away, and a clear majority of the residents of the State of Iowa and of the United States are extremely pleased they will be around for another four years.
One final thing, how dare you to put down the thousands of Iowans who voted for President Obama, and who do you think you are by doing this? By the cynical, smart-alecky content of your letter, that question has been answered; we now know who you are. Shame on you, Cynthia Anderson.
Gary A. Kallaus
Hi Glen,
Many thanks for your emails. I suggest you read, in turn, John Cassidy's interviews with Chicago School economists in the Jan 11, 2010 New Yorker.
As it happens, Grinnell was not nearly so leftist in my time as it was in yours, though I often found myself at odds with some of the politically correct attitudes there. My own politics may be different from what you suspect. If you have the time or patience you might want to read my biography of Whittaker Chambers (1997) or the complete text of the (very short) book excerpted in the Grinnell Magazine; it includes a chapter describing in some detail the failures of Great Society liberalism. I am also, for what it's worth, William F. Buckley's designated biographer.
Buckley, as it happens, disliked Bill O'Reilly, whom he considered "a bully." O'Reilly's reason for having me on his show, it turned out, was not to discuss my book but rather to complain about a review we'd run of his own book 4-5 years before. He insisted the reviewer is a credentialed liberal, which is demonstrably false. He lodged a complaint with the public editor about some observations, made not by our reviewer but by O'Reilly's biographer, Marvin Kittman. During the program O'Reilly further complained about the accompanying caricature we published, something I've never heard from another author, though we've run many other caricatures in a similar vein. The self-described "Culture Warrior" has a very thin skin.
Best regards,
Sam Tanenhaus
Senior Editor
New York Times Book Review
New York, NY
New York, NY
Parallels To Rome
Thomas Sowell
"The duty to die"
OUR betters have been telling us how to live our lives for so long that it is only the next logical step for them to tell us when to die. We have grown so used to meekly accepting their edicts, even on what words we can and cannot use -- "swamp" has virtually disappeared from the English language, replaced by "wetlands," as "bums" has been replaced by "the homeless, "sex" by "gender" -- that it seems only fitting that they should now tell us when to die.
The new phrase is "the duty to die." The anointed have proclaimed this duty, so who are we ordinary people to question it? Former Colorado governor Richard Lamm has said that the elderly should "consider making room in the world for the young by simply doing with less medical care and letting themselves die." Colorado didn't seem that desperately over-crowded to me, but Lamm is one of the voices of the anointed, so their arbitrary dogmas become well-known facts by sheer repetition.
In the Hastings Center Report, described as a journal of medical ethics, a medical ethicist says that "health care should be withheld even for those who want to live" if they have already lived beyond the politically correct number of years -- which he suggests might be 75. He says that, after such a "full rich life" then "one is duty-bound to die."
There's more. Another medical ethicist would consider extending the limit to 80 years but, after that, medical care should be denied to all who have "lived out a natural life span."
You may wonder who these people are and who gave them the right to play G-d. But the answer is simple. They are legion and it is we who have supinely accepted their pronouncements on so many things for so long that they see no reason to limit how far they can go.
There was a time when Americans told people like this where they could go. But one of the many phrases to fade from our vocabulary is "None of your business!" Today, everything is everybody's business. The next step is for it to become the government's business.
As a small businessman who has survived through his street smarts and negotiating skills (often up against much wealthier deep-pocketed competitors), I have some pointers for Boehner. I'm going to teach him out to negotiate from strength, not weakness. My goal is to prevent a GOP "brand suicide" in these fiscal cliff negotiations.
First, winning this negotiation is about winning the media battle. You need a winning argument. Doesn't Boehner know that this battle has already been won in England? Why aren't the House Speaker and his lieutenants in the media day and night, pointing out that the U.K. tried Obama's exact idea of a "millionaire's tax" only a year ago and it proved a disaster. Two-thirds of the millionaires in the U.K. disappeared in one year: from 16,000 to 6,000. Either they moved to other countries with their money, or they slowed down and stopped working so hard.
As a result, tax revenues plunged, instead of increasing. Two years ago, British millionaires contributed 9 percent of all taxes. After the special tax on "the rich" passed, this same group produced 4.4 percent of all taxes. In other words, U.K. politicians damaged their economy, and proved that revenues go down with the same "millionaire's tax" that Obama now demands.
There is no debate. The case is settled. The "millionaire's tax" is a proven failure. Get that message out before we kill our economy just like the U.K. did.
Second, winning this negotiation is about winning the public relations battle. Obama travels the Nation, stopping in the homes of middle-class families and asking them how paying $2,000 in extra taxes would affect them. Brilliant.
The face of the top 2 percent isn't a billionaire. It's the small-business owner, the professional, the family farmer. The GOP needs to win over the American public by showing them the faces of small business that will be affected by higher taxes.
The GOP should purchase national TV infomercial time and introduce America to farmers who will lose their farms because of this new tax; doctors who will lay off nurses; homeowners who will no longer pay the mortgage on their underwater homes if they get hit with higher taxes or loss of deductions; small-business owners who, because of a tax increase, will lay off half their employees.
Show the voters real faces and real stories. I know people with each of these stories — including me. Maybe Warren Buffett and Bill Gates can afford a tax increase, but most small-business owners are struggling to pay bills and keep their businesses going. We are hurting, too. We cannot afford a tax increase. "The rich" that Obama is attacking aren't billionaires. They are you and me – small-business owners. Why is it OK to present us with a tax increase for Christmas?
Third, Obama claims this tax increase is "just going back to Clinton-era rates." The GOP needs to take the offensive to debunk this misleading statement. The Bill Clinton economy was fueled by a GOP Senate and House that forced Clinton to cut spending, cut rules and regulations, lower capital gains taxes (to encourage investment, thereby creating jobs), and end welfare as we know it. And the GOP Congress killed government-run healthcare, too. The Clinton economy boomed because government, spending and entitlements were much smaller than today.
Each time Obama demands Clinton-era tax rates, Boehner should say: "Let's go back to the size of government, spending and entitlements under Clinton. Let's eliminate all the rules, regulations and mandates since Clinton. Then, we can compromise and raise rates to Clinton levels."
Fourth, Obama claims his victory was a mandate for tax increases. So let's give Obama's voters tax increases. Why is Obama defending the Bush tax cuts for 98 percent of Americans? Obama is admitting that Bush was right: Lower taxes are good for the economy. He says a tax increase now would devastate the economy. Really? If lower taxes are good for Obama's voters (who voted for higher taxes), why wouldn't they be good for everyone? This argument makes Obama look foolish and hypocritical. Boehner needs to take the offensive.
Fifth, point out that Obama created the fiscal cliff with $5 trillion in new debt. He is a spending addict. There is no "tax problem." Taxes aren't low. Obama has more tax revenues than any President in history. He's just spent it all and then some. If high taxes worked, why are the PIIGS (Portugal, Ireland, Italy, Greece and Spain) all bankrupt and insolvent? And closer to home, why isn't Detroit an economic model for the Nation? Why have more than 1 million citizens escaped from California in the past decade? There is no debate; this is already settled. Big government, big taxes and big spending destroy economies.
Lastly, let me give Boehner a hint about the art of negotiating. Obama already showed his hand a year ago. He asked for $800 billion in new taxes. This time, he asked for $1.6 trillion. That was a negotiating tactic. When Boehner came back with an offer of $800 billion, he handed Obama 100 percent of what he wanted in the first place. How dumb is that? How weak is that? Who taught Boehner how to negotiate? A librarian?
Boehner needs to point out there is only one antidote for this mess. Canada proved it in the 1990s. Its political parties agreed to compromise with massive spending cuts and tax cuts. That combination worked. Its economy healed. Its debt crisis ended.
That Canadian miracle proves that Ronald Reagan missed the other half of the equation that would have put our Nation on the right path 30 years ago: combining big tax cuts that encourage, motivate and reward entrepreneurship, investment and financial risk-taking with big spending cuts. That's the half that never happened under Reagan: the spending cuts. Put those two together, and we get the greatest economic explosion in world history.
But Obama wants the disastrous opposite: tax increases combined with more spending and more debt to solve a spending and debt crisis. That's like being diagnosed with cancer and asking your doctor for more cancer, which is why Boehner needs to get strong, be bold and take the offensive.
If the GOP caves on tax hikes, it is committing "brand suicide." Going along with tax hikes as a compromise is not the answer, simply because it's going along with damaging the U.S. economy.
In any negotiation the only way to win is to walk in prepared to walk away from a bad deal. Speaker Boehner, this is how you win a negotiation.
The official statistics which show plainly how wrong Barack Obama is can be found in his own "Economic Report of the President" for 2012, on page 411. You can look it up.
You may be able to find a copy of the "Economic Report of the President" for 2012 at your local public library. Or you can buy a hard copy from the Government Printing Office or download an electronic version from the Internet.
For those who find that "a picture is worth a thousand words," they need only see the graphs published in the November 30th issue of Investor's Business Daily.
What both the statistical tables in the "Economic Report of the President" and the graphs in Investor's Business Daily show is that (1) tax revenues went up-- not down-- after tax rates were cut during the Bush administration, and (2) the budget deficit declined, year after year, after the cut in tax rates that have been blamed by Obama for increasing the deficit.
Indeed, the New York Times reported in 2006: "An unexpectedly steep rise in tax revenues from corporations and the wealthy is driving down the projected budget deficit this year."
by Bernard Goldberg
Imagine that you're standing outside on the street, in the bitter cold of the night, dressed in your pajamas. In horror, you're watching your home engulfed in flames. Imagine that the fire fighters have arrived, and with them are all the trucks, hoses, and other equipment required to start attacking the fire.
You know a lot of damage has already been done to your house, but the foundation is solid, many of your belongings can still be saved, and you're certain you can rebuild if the fire is put out in time. The problem is that there are two lead firemen standing in your front yard, arguing over how best to extinguish the flames. While the fire spreads and your house continues to burn, they keep arguing with neither of them giving in an inch. You're forced to watch helplessly as everything you've built up over the years is being destroyed.
With a big smile on his face, your neighbor records the fire on his iPhone, and wonders how long it will take to upload the video to YouTube later. He doesn't really seem to understand the situation, and is oblivious to the very real threat of the large, swirling flames soon jumping from your house to his house.
Your frustration turns to anger over the inability of the firemen to act professional, formulate a plan, and save your house. You run up to them to try and figure out what their problem is, and are shocked to hear the source of the stalemate. The fireman with the "R" printed on his helmet is proposing to hook up the hoses to fire-hydrants, and douse the flames with large quantities of water. The fireman with the "D" printed on his helmet is proposing to hook up the hoses to gasoline-tankers, and douse the flames with as much gasoline as possible.
You quickly realize that Fireman D is either dangerously ignorant or completely insane, but Fireman R's lower rank won't let him take control away from Fireman D to resolve the situation. You beg Fireman D to put out the fire with water, but he completely ignores you. Furthermore, your neighbor has now joined the argument and is backing the gasoline idea, purely because he finds Fireman D to be more personable and charming than Fireman R.
Reporters from the media show up and begin covering the fire with their lights and cameras. You run up to them and explain what's going on, and beg them to get the message out that you're going to lose your house because the guy in charge isn't taking the situation seriously. You hope that the media exposure will pressure Fireman D into doing the right thing. To your shock, however, you find that the media is on Fireman D's side. They broadcast live on the evening news that Fireman R is "obstructing" Fireman D from doing his job, and a house is going to be completely destroyed because of it.
You shout at the reporters in frustration, but they tell you you're "just angry", and suggest that your anger is "racially motivated".
"What???" you scream out in utter disbelief.
The reporters point out that Fireman D is an African American – a fact that is completely irrelevant to you. While you insist that you're not a racist, and just want someone to save your house, the reporters skeptically roll their eyes, snicker, and whisper something among themselves about "dog whistles".
Your neighbor asks you why you don't want Fireman D to put out the fire, and you explain to him that a fire can't be put out with gasoline.
"Have you ever tried to put out a fire with gasoline?" he asks.
"Of course not!" you scream.
"Well then how do you know it won't work?"
You grab onto your hair and shout, "Because it's gasoline! It's flammable!"
"Flammable?" asks one of the reporters with a snide expression on his face. "Where did you hear such a stupid thing? FOX News?" All of the reporters laugh.
"It's common knowledge! It's common sense!" you wail.
At that point, you notice that your neighbor's house is now on fire as well, and you yell at him to turn around and see it. But he won't. He just looks at you like you're talking in a foreign language.
"There's nothing to be worried about, man," he says. "Fireman D says that he's 'looking out for me'. It's all good!" "Relax and smell the roses." He then turns his attention back to his iPhone, and starts playing video games on it.
"Listen…" begins Fireman D as he puts his arm around your shoulder. "I've been trying to compromise with the other fireman. I told him that while we're pumping gasoline through the hoses, he can use a squirt gun to try and fight the fire with water. It's a balanced approach."
"That sounds fair," quickly says a reporter.
"Yes, more than fair," says another one.
"I'm all about compromise," says Fireman D before he smiles and poses next to you for a quick picture from the press. "But the other guy is being completely unreasonable. He must want the fire to destroy this house. What's with this guy's obsession with water, anyway? He's probably in bed with Big H2O!"
The reporters laugh. Some even applaud. Your eyes are glazed over in disbelief.
Fireman D continues, "You see…In the past, we've tried it Fireman R's way and it didn't work! We've been using water to put fires out for a long time, and yet buildings still burn down! So his plan doesn't work!"
At your whits end, you say, "Sir… I know that burning buildings can't always be saved with water, but it's the best chance we have. Gasoline won't work! Gasoline will only make the problem worse! Please help me! I built that house with my own two hands!"
This seems to offend Fireman D, who raises his voice and condescendingly states, "You didn't build that! Somebody else made that happen!"
Minutes later, your house has been completely burnt to the ground and your neighbor's house with it. Your neighbor's still playing video games, unaware of anything happening around him. The media is circled around Fireman R, angrily blaming him for the destruction, and citing his hardline, unreasonable demands as the cause. Fireman D is on his cellphone, coordinating plans for an upcoming Hawaiian vacation. You are sitting on the sidewalk, alone, with your face in your hands, wondering if the whole world has gone completely nuts.
Thomas Sowell
This year, Barack Obama had the hard-hitting specifics— such as ending "tax cuts for the rich" who should pay "their fair share," government "investing" in "the industries of the future" and the like. He had a coherent vision, however warped.
Most of Obama's arguments were rotten, if you bothered to put them under scrutiny. But someone once said that it is amazing how long the rotten can hold together, if you don't handle it roughly.
Any number of conservative commentators, both in the print media and on talk radio, examined and exposed the fraudulence of Obama's "tax cuts for the rich" argument. But did you ever hear Mitt Romney bother to explain the specifics which exposed the flaws in Obama's argument?
On election night, the rotten held together because Mitt Romney had not handled it roughly with specifics. Romney was too nice to handle Obama's absurdities roughly. He definitely out-niced Obama— as John McCain had out-niced Obama in 2008, and as Dewey out-niced Truman back in 1948. And these Republicans all lost.
In this year's first presidential debate, Obama out-niced Romney. But, when he lost out doing that, he then reversed himself, became the attacker, and ultimately the winner on election night, despite a track record that should have buried him in a landslide.
The stakes for this great nation, at this crucial juncture in its history and in the history of the world, are far too momentous to look at this election as just a contest between two candidates or two political parties.
Quite aside from the immediate effects of particular policies, Barack Obama has repeatedly circumvented the laws, including the Constitution of the United States, in ways and on a scale that pushes this nation in the direction of arbitrary one-man rule.
Now that Obama will be in a position to appoint Supreme Court justices who can rubber stamp his evasions of the law and usurpations of power, this country may be unrecognizable in a few years as the America that once led the world in freedom, as well as in many other things.
Barack Obama's boast, on the eve of the election of 2008— "We are five days away from fundamentally transforming the United States of America"— can now be carried out, without fear of ever having to face the voters again.
This "transforming" project extends far beyond fundamental internal institutions, or even the polarization and corruption of the people themselves, with goodies handed out in exchange for their surrendering their birthright of freedom.
Obama will now also have more "flexibility," as he told Russian President Medvedev, to transform the international order, where he has long shown that he thinks America has too much power and influence. A nuclear Iran can change that. Forever.
Have you noticed how many of our enemies in other countries have been rooting for Obama? You or your children may yet have reason to recall that as a bitter memory of a warning sign ignored on election day in 2012.


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Photographer's Note
Another in my ongoing project to visit and photograph all 50 US state capitol buildings. This series is from Little Rock, the capital city of Arkansas.
The Arkansas State Capitol was completed in 1915, replacing an older capitol nearby. It sits atop a small hill in Little Rock, not far from Central High School, which I posted from recently. As you can see from the workshop I've posted, the capitol itself isn't particularly original, looking a great deal like both the US Capitol in Washington DC and several other state capitols; white, with two wings and a standard dome. It is among the more non-descript capitols I've visited - not without its charms, but lacking anything particularly noteworthy. Still, I did find a few good opportunities for photos, including this one of the moon rising over the dome itself, in late afternoon.
I fiddled with this in B&W as well, but I think I like the color version more; I've posted the B&W to workshop, so tell me which you prefer!
Larger version on Flickr, here.
Full Arkansas set on Flickr, here.
Critiques | Translate
lousat (103153) 2013-05-04 8:47
Hi Andrew,really beautiful,whit a lovely perspective and a very professional exposure to take so well the facade and the moon too,original composition whit fne details and great contrast whit the blue sky,i like it! Have a nice evening and thanks,Luciano
krzychu30 (15512) 2013-05-04 9:20
Hello Andrew,
superb and detailed shot of the State Capitol building.Also the juxtaposition with the Moon looks amazing.I agree also with you-the color version appeals to me much more in this case(maybe if the sky was overcast B&W would be a better choice).
I like also your last image from WS(by the way what kind of lens did you use to capture that image,was it also 18-105mm like in this case?)
Have a nice weekend
rogerl (1632) 2013-05-04 11:12
Andrew, beautifully detailed shot against a deep blue sky. Nice capture with the moon as well. I guess this is the week for us posting shots of the moon.
This cut only could be yours!:) So effective, nice and Sharp! And the moon saying hello!
All the best
snunney (113721) 2013-05-05 3:57
Hello Andrew,
Another successful asymmetrical composition featuring this State Capitol Building. The polarised blue tones of the sky make a good foil for the nuanced greys of the architecture. The moon is bonus. Very good clarity as always.
No_One (4) 2013-05-05 6:31
Hi Andrew,
I know you mention in your note that there is nothing unique about this capitol, but from here in Ireland, its a pleasure to see them all. The architecture is quite grand, and I dont think you can beat a good dome! Love the colour of the sky in this, that particular tone that seems to be present when the moon is still visible. The building almost looks as if its nodding reverentially towards the moon!
Cool show, and thanks for the workshop. Alternate image number 1 is a spectacular view of this place, you really caught the sun perfectly.
All the best
marabu61 (11537) 2013-05-05 8:50
Hello Andrew
For a capitol lacking of any interesting details, you have managed a great shot. The close crop, the strong contrast between the white dome and the deep saturated sky and the superbly placed moon make for a truly great composition.
have a good sunday
npecanhuk (79319) 2013-05-05 17:49
Hello Andrew!
Another very attractive picture where the highlights are the exposure, colors and, of course, composition! Those architectural details matched perfectly with the moon back there, far far away from where you where!
TFS - congrats,
Photo Information
- Copyright: Andrew Lipsett (ACL1978) (7511)
- Genre: Places
- Medium: Color
- Date Taken: 2013-02-19
- Camera: Nikon D3100, Nikkor 18-105 1:3.5-5.6 G ED VR
- Exposure: f/5.6, 1/1000 seconds
- More Photo Info: view
- Photo Version: Original Version, Workshop
- Travelogue: Tennessee & Arkansas, February 2013
- Theme(s): US State Houses - West [view contributor(s)]
- Date Submitted: 2013-05-04 8:34
- To krzychu30: Alternate image (1)
by ACL1978, last updated 2013-05-04 09:22

subset: commoncrawl


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PGC meeting coming soon
This year's first quarterly meeting of the Pennsylvania Game Commission board of game commissioners will be Sunday-Tuesday, Jan. 24-26, at agency headquarters, 2001 Elmerton Ave., just off the Progress Avenue exit of Interstate 81, Harrisburg.
Sunday, Jan. 24, beginning at 1 p.m., the board will hear public recommendations for the 2010-11 hunting and trapping seasons and bag limits. Doors will open at noon, and individuals interested in offering public testimony, which is limited to five minutes, may begin to register at noon on a first-come, first-to-speak basis.
Monday, Jan. 25, the board will gather any additional public comments and hear PGC staff reports beginning at 8:30 a.m. Doors open at 7:45 a.m., and registration for those interested in offering public testimony also will begin at that time.
Tuesday, Jan. 26, beginning at 8:30 a.m., the board will take up its prepared agenda, including giving approval to hunting and trapping seasons and bag limits for 2010-11. Doors open at 7:45 a.m.
Antlerless deer license allocations for the 2010-11 seasons will be presented for the board to consider at its meeting in April. Harvest results from the 2009-10 deer seasons will be announced in mid-March.
Scholarships are available from the Missoula, Montana-based Outdoor Writers Association of America for those interested in outdoors communication. "Bodie McDowell Scholarship Awards" range from $1,000 to $5,000 and applicants must be students of outdoors communications fields including print, photography, film, art or broadcasting.
McDowell scholarships are open to all college students, undergraduate and graduate, from all disciplines and all schools. Undergraduate applicants must be entering junior or senior years of study; graduate student applicants must have at least one remaining year of study.
Applicants should have career goals in outdoors communication, provide samples of work and letters of recommendation. Academic achievement is considered, but is not among the top three selection criteria.
OWAA's Education Committee judges and ranks applicants and typically announces winners by June 1. Checks will be issued to successful recipients by August 10, before commencement of fall semester.
Applications must be received by March 1, and complete details and the application form can be downloaded at http://owaa.org/scholarships.
Sweet Arrow Lake Conservation Association president Denise Donmoyer is today's guest on "Experience the Outdoors" with Pennsylvania Outdoor Writers Association member Doyle Dietz on Oldies 1410-AM, from 7:30-8 a.m. will be the program second annual Christmas program. There will be a rebroadcast of the program Sunday, from 9:30-10 a.m., on Magic, WMGH, 105.5-FM.
Wild pheasant-flushing surveys in the Susquehanna Valley will be conducted by Pheasants Forever and the Pennsylvania Game Commission, Sunday, Jan. 17 and Sunday, Jan. 31, and volunteers, with or without dogs, are needed for the project.
A survey will be conducted in the Greenwood Valley area of Columbia County, Jan. 17, from 1-4 p.m. Volunteers will be at Deihl's Vault and Pre-cast Company, located along Route 254 between Millville and Rohrsburg, at 1 p.m.
A survey will be conducted in Montour County, Jan. 31, from 1-4 p.m. Volunteers will meet at the Great Value Food Store, Route 54, Turbotville, at 1 p.m.
Here is the schedule of upcoming sports and outdoors shows:
Garden State Outdoor Sportsmen's Show: Thursday-Sunday, Jan. 14-17, New Jersey Convention and Exposition Center, Raritan Center, Edison, N.J. For information, call 732-417-1400 or access the website at www.gsoss.com.
Early Bird Sports Expo: Thursday-Sunday, Jan. 28-31, Bloomsburg Fair Ground, Bloomsburg. Show hours: Thursday, 4-9 p.m.; Friday, 10 a.m. to 9 p.m.; Saturday, 10 a.m. to 8 p.m.; Sunday, 10 a.m. to 5 p.m. For information, call the show office at 570-594-0250 or access the Web site at www.earlybirdexpo.com.
Wild Sheep Foundation Eastern Chapter Hunting and Fishing Show: Thursday-Saturday, Jan. 28-30, Lancaster Host Resort and Conference Center, Lancaster. Show hours: Thursday, 3-8 p.m.; Friday, 9:30 a.m. to 8 p.m.; Saturday, 8 a.m. to 6 p.m. For information, call the chapter office at 717-336-3743 or access the website at www.ecfnaws.org.
Leesport Sportsman's Show and Flea Market: Saturday, Feb. 6, 9 a.m. to 2 p.m., Leesport Farmers Market. For information, call Ralph Reber at 610-944-9376.
Eastern Sports and Outdoor Show: Saturday, Feb. 6-Sunday, Feb. 14, Pennsylvania Farm Show Complex, Harrisburg. Show hours: Saturday, Feb. 6, 10 a.m. to 7 p.m.; Sunday, Feb. 7, 10 a.m. to 5 p.m.; Monday-Saturday, Feb. 8-13, 10 a.m. to 7 p.m.; Sunday, Feb. 14, 10 a.m. to 5 p.m. For information, access the show Web site at www.easternsportshow.com
Greater Philadelphia Outdoor Sport Show: Thursday-Sunday, Feb. 25-28, Greater Philadelphia Expo Center, 100 Station Ave., Oaks. Show hours: Thursday and Friday, 12:30-9 p.m.; Saturday, 10 a.m. to 7 p.m.; Sunday, 10 a.m. to 5 p.m. For information, call 610-431-4315 or access on the Web at www.sportshows.com.
"Wildlife Art Expo," Saturday, March 27, 11 a.m. to 4 p.m., Environmental Education Center, Montour Preserve, Washingtonville. For information, call Jon Beam at 570-437-3131.


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COUNCILLORS have approved another 109 student beds for Durham, despite claims the city is now suffering a gross over-supply of such accommodation.
Durham County Council today (Tuesday, July 22) backed CCL Group's scheme to build 109 student bedrooms across five blocks on the site of the now-closed Durham Light Infantryman (DLI) pub, on Gilesgate, Durham City.
The pub will be demolished to make way for the development.
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The council's central and east planning committee approved the plans unanimously, despite Councillor David Freeman's claims of a "gross over-supply of student accommodation".
"This is the fourth planning application in the last six weeks for purpose-built student accommodation and there's a further one next week," he said.
"We should have considered all these together, rather than the ad hoc way we are. Members would then have been able to consider the wider issues.
"Durham University plans to increase student numbers by 1,800 by 2020. We've already given planning permission for an extra 2,300 rooms.
"With 400 unfilled rooms this year, it's clear there's a gross over-supply of student accommodation. There's a lack of any strategic approach."
However, Cllr Freeman added the latest scheme would improve the area, as the pub had been derelict for a number of years, and it would not significantly detract from Gilesgate.
Cllr Alan Bell said the project would improve an eyesore site and proposed supporting the officers' recommendation to grant planning permission – a motion seconded by Cllr Patrick Conway.
The City of Durham Trust had objected, saying there were too many student accommodation developments in the city.
However, James Taylor, for CCL, told today's County Hall meeting there was "pent up demand" in the market.
The applicant planned to build the accommodation itself so it could be delivered quickly, he added.
Mr Taylor said the firm bought the site in November 2012 and had consulted the public on its proposals, which he said would improve what is part of a conservation area.
Afterwards, Cllr Nigel Martin warned Durham was heading for a proverbial housing car crash if all developments granted planning permission materialise.
"The current planning framework is all about sustainable development. If this isn't an example of unsustainable development, I don't know what is," he said.


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10 Thanks You Won't Hear in Grammy Acceptance Speeches
This Sunday, the music world will come together to celebrate themselves and toss out a few awards.
The ceremony will be a big night for Frank Ocean, who earned six nominations for his debut LP, 'Channel Orange,' while veterans Kanye West and Jay-Z came together for a mammoth single that had everyone watching the throne. On the pillow talk side of things, Miguel got himself a well-deserved five nominations and ain't nobody complaining about that. We'll hear tailored speeches and shout-outs to managers whose faces we've never seen, but who should these rappers and singers really be thanking when they score their big win? Find out in our list of 10 Thanks You Won't Hear in Grammy Acceptance Speeches.


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" Genre: Action & Shooter / Suitable for 15 years and over / Release Date: 2008-06-20 / Published by Atari "
* Prices may differ from that shown
Alone In The Dark is a game series in which has always intrigued me and upon hearing of a fifth game in the series coming for numerous systems such as PS2, PS3, PC, Wii, Xbox 360 and a few others I was actually really looking forward to it. The game was released back in 2008 for just about everything and I got mine with my third Xbox 360 console. The game was developed by Eden Games and it was also published by Atari. Alone In The Dark is a third person survival horror video game. The story to the game is really good. Its an intense story that unfolds in thrilling episodes with action, plot twists and cliff-hangers. The game is also a bit like a TV show because every time you turn on the game and go on continue, the game does the 'previously on Alone In The Dark' and shows a video of what happened when you last played it. This works fantastically well and helps keep you up to date with the story.
You take the role as Edward Carnby who is an investigator but not any kind of investigator because hes a paranormal investigator. At the start of the game Edward is being taken to the roof to be killed by a member of the mysterious group that had kidnapped him. Suddenly the guard that is escorting Edward is killed by a mysterious supernatural force in which Edward escapes. Edward has amnesia and cannot remember why hes there or why this group was about to kill him. As Edward looks for a way out he witnesses numerous people being taken over by a demonic force. Edward meets and befriends a girl named Sarah and they both escape via the underground parking garage. Edward and Sarah meet Theodore who claims to know exactly what is happening. He explains that its a mysterious stone in which Edward himself had but it was taken by a man named Crowley who released its power. Edward and Sarah escape the building to find that the whole city has been overrun by this demonic force and now the pair must find the answers they desire and Edward must find a way to stop what is happening and he must also stop Crowley.
Alone In The Dark is different to all survival horror games because the game offers slightly more but probably cant compete with the likes of Resident Evil and Silent Hill. In Alone In The Dark you do many things that include many ways to kill your demonic enemies, driving vehicles at high speeds to escape monsters or utter destruction that is coming behind you, walk ledges and climb buildings, combine items to cause chaos and there are a few other bits you can do in the game that other survival horror games don't have. The game is shot from a third person perspective camera view and to be fair it works really well because that's how most survival games are done nowadays.
You can only play as Edward which could be seen as a bit disappointing because he looks a little boring. However he can do many things which include driving cars. The second episode is fantastic because it involves you driving around New York City whilst being hunted down by a massive demon which causes buildings to collapse and roads to crack straight in half. One of the best things about the game is when Edward gets injured he actually bleeds and can actually get seriously injured. If this happens then your on a time limit to bandage yourself up and use a first aid spray. A lot of bandages and first aid sprays can be found throughout the game. You don't even need to use bandages just to heal yourself because you can mix them with a bottle and liquid to make a Molotov Cocktail to throw and burn your foes.
Along with mixing items to make Molotov's you can also use a first aid spray with your lighter to make a flammable weapon that is very harmful to your enemies. Most of the enemies in the game have to be burned. You can use guns, axes or other weapons to hurt them and knock them down but you have to burn their bodies after. You can drag them over a burning fire which instantly destroys them. There are a lot of different combinations you can do to make different weapons and some of them are fantastic but also common sense. You can even make bombs and flame rounds for your gun. The demons in the game are normal people but with seriously disfigured faces and extremely deep voices.
The action is really good to the game and sometimes you have to run from your enemies because of numerous reasons. One being the fact there just isn't enough items in the game to literally kill everything and if your surrounded its always best to run because you can end up dead in seconds. I really like the way the injuries work on the game and to be fair not many games do things like that and have injuries that need attention. The game also has a few puzzles that need solving but to be honest they're not even a challenge. The most challenging part is the enemies and it does get annoying with the fact you have to kill them by burning them. You go to many places in the game which also includes Central Park and it looks really good except it looks like its been slightly destroyed. You also go to many other places around New York. Overall Alone In The Dark is a fairly decent survival horror game in terms of gameplay.
Alone In The Dark is really well detailed. Its set in New York City and most of the places from the game look how they do in real life until destruction happens. Most of the characters look good but I have to say I am slightly disappointed with Edward the main character because he looks rushed and very boring but his facial expressions are actually not too shabby. The first two episodes in the game are fantastically designed. One of the best first 2 levels I have ever seen. The first is Edward climbing up a tall building whilst it falls to pieces and it just looks phenomenal. The second episode involves Edward driving down the streets of New York being chased by utter destruction and you've basically got to drive fast with no hesitation. Both these episodes give better graphical effects than other levels and they certainly stand out the most. Overall the graphics are fairly impressive.
Alone In The Dark also features some quality sound effects at times and do make the game slightly more enjoyable. The music to the game definitely livens up the game with the way it changes and comes into play. All the characters are voiced and sound reasonably well. The sound of New York being total destroyed with buildings falling down and roads collapsing isn't too bad but could be slightly improved. The best thing are the demons because they sound and make the game better. Overall the sound effects aren't too bad but they just lack that cutting edge overall.
The games difficulty varies depending on what difficulty you pick at the start of the game. The hardest part of the game are the demons and the lack of healing items and bullets. For some reason every time I play the game there just isn't enough items. Also the bosses can be quite tricky because it usually involves doing certain things to defeat them. The controls to the game are also a little tricky because after not playing the game for a while and finally going back to it I had actually forgotten half of them where as most games its actually easy to remember them. Overall I would say the difficulty to the game is average at most.
The length of the game is an interesting one because I would say to go from start to finish your looking at about only 8 hours which seems very short. However the game must be replayed for secret bits and achievements on a different difficulty setting. Each episode is roughly the same in length and each one lasts a decent amount of time. The games length isn't the best but its far from the worst. Overall its a bit of a mix for both of these aspects.
There are a total of 49 achievements in the game which come to a total of 1000g and to be honest that is actually really good and the achievements are fairly mixed in variety. There are your usual standard achievements that you get for finishing episodes. Other achievements include killing so many different foes and also some include creating new weapons. The achievements are pretty good in my opinion and definitely add a mix overall.
*The story is fantastic and a very intense one.
*A lot of variety in the gameplay to the game.
*Some beautiful graphics are on display in the game.
*Realistic injuries happen and must be dealt with before its to late.
*The driving gameplay is actually really good.
*The game can get really boring at times.
*Lack of items scattered throughout the game.
*No multiplayer mode or any other mode to be honest.
*The controls to the game are disappointing.
*Its not Resident Evil or Silent Hill.
Alone In The Dark is an okay game but the fact its a survival horror game would never help its cause because of the 2 famous survival horror games in Resident Evil and Silent Hill. It does have different bits but it was never going to be in their league. However Alone In The Dark is really cheap but its not an entirely bad game and could be an option if you cant afford games such as Resident Evil or Silent Hill.
I would probably just recommend the game because of the added material and the brilliant idea of proper injuries. I do think this works well and definitely inspires the game a little. If your a fan of the Resident Evil and Silent Hill games and play them regularly then this is probably a bad option because its not as good. However if you like survival horror games and do fancy something different then I would recommend Alone In The Dark for its intense story.
One of the best things about the game right now is the fantastic price its going for. I obviously got mine with the Xbox but I have seen the game selling in multiple shops for as little as £2.99 which in my experience any game is worth that amount especially in years to come when the value rises. The game has an age rating of 15+ because it contains strong violence, blood and bad language throughout. The game manual is okay but nothing special but it does list enough information and help.
Overall Alone In The Dark is an okay game but will never compete with the top games. I would give the game a 6/10!
Review also on Ciao under the username: MrBrightside1987!
You take controll of a drunk aggresive man named Edward Carnby as he awkes in room that is home a small cult. At first Edwards quest is to make it out of the apartments he woke up in alive. But afterwards the story takes you out in to the world of New York City's and Central Park
Its an interesting story and along with the voice acting its very B movie esque. But thats not exactly a bad thing if anything it makes the story seem more interesting then it deserves to be and unintentionaly funny at the same time.
The transition from level to level has a very nice touch of explaining what happened in the previous level before you are thrown in to resume your game. So Id say to enjoy the story just play one level a day and absorb the game like you would a TV program
A bit hit and miss here. Eden Studios does a great job of creating a suspenseful and atmosperic areas which gets help from the brilliant fire and shadow effects . But it is ruined by the occasional clipping issue and a little slowdown
A wonderful if sparsely used soundtrack. But the voice acting.... I dont know whether its good or bad. Good in a way that that its acting talents are equal to a typical horror film or bad that the voice acting is uneven and erratic and doesnt even hold a candle or flashlight in this case to games like Mass Effect 2 and Halo ODST
As pretty as the game can be an extremely clumsy camera, dodgy combat controls and unengaging and sometimes glitched driving sections really detract from the game and the experience. When you are really getting in to the game. BAM a wall of frustration
A 9 hour storyline and the option to repeat on harder dificulty its a fair amount of game for pound. I got limited edition version for £3 in Gamestation so there are a couple of bonus goodies a statue of the main protagonist, A making of DVD and the artbook to alone in the dark
A disapointment the positives in this game are negated with the negatives. A few more months in development and this would of easily gotten a mid 7 to low 8 but unfortunately it doesnt.
Alone in the Dark on the Xbox360 was one of those games I had seen in the shops and considering picking up but decided to leave it so when I spotted it the other day for £3.99 on Play.com it was simply one of those chances I had to take.
The game arrived so I chucked it in the console not really knowing what to expect so when the game loaded up I was fairly impressed as the graphics were of a fairly good standard.
The game starts up fairly quickly with load times that are impressive for a next generation console and it is a game that thankfully shows you as you go what the control system is by asking you to do something and thankfully then bringing up an image of the controller and showing you exactly what you need to do. This for me was something I had worried about as I had read some reviews saying the control system is complexed but for me the simple and easy to follow instructions make it a lot easier than many games out there.
The basic story is that something is on the loose causing buidlings to be torn apart, people going missing and you need to try to save yourself and find out what is going on in order to stop the madness from spreading. A simple storyline but thanks to it being well executed you have a game which is entertaining and also draws you in somewhat to make it an immersive experience.
- Good graphics
- Well thought out and delivered storyline
- Control system is simple and well explained throughout
- Entertaining gameplay
- Good quality of sound effects
- Quick load times
- None
This is a game worth a try for those who are looking for a game where you will be running around a lot but actually need to think through how to overcome obstacles too.
To being, I would just like to say that this is my own work that I have previously posted on the Love Film website and am now choosing to reproduce here for the benefit of this community. To anyone who wishes to read this, I hope you find it beneficial :)
Alone in the Dark. Quality game. Only good for one playthrough really, once you've done it all and experienced the story, there really isn't any drive to do it again, but that one play through is qualty. Controls are nowhere near as bad as made out, I found them very easy to manage. A couple of irritating parts, but they're quickly over with. Overall, a great game imo. 8/10
A quick list of the good and the bad imo.
Visually its excellent, sure, not the level of detail thats gone into the character models of Marcus Fenix in Gears of War, but they aren't poor by any standard either. If GoW was 10/10 for visuals, I'd give Alone in the Dark a solid 8/10. And thats not taking into consideration one of the best aspects of the game. Fire.
The fire is the best I've seen done in any game. Its an integral part of the game (monsters can only be killed permanently by using fire), and as such the physics behind it are second to none. The weay it looks, the way it acts and reacts, all of it is of the highest quality.
The game is suitably creepy. Its not so spine tingly creepy as the SIlent HIll games, nor as 'jumpy;' as the Resident Evil series, but its has a constant undertone of creepy, you find often that you are quite tense whilst playing this game. There's not really any risk of something jumping out at you, although on occasion when you are playing in first person perspective you can turn around and be suddenly face to face witha monster, that can be quite disconcerting. However it is the design of the game and how the story plays out that keeps you on your toes.
The story is stellar, a truly excellent story and the episodic nature of the game (the game is presented like you are watching a tv show, it plays like a proper video game, but the story and cut scenes are presented like a tv show) is such that you can never be sure whats coming next and what each progression of the 'episode' will bring. Every cutscene brings you both more story and new objectives or directions for you to follow, and every time that happens, what you are doing changes. You can never be sure if a cutscene is going to lead you to fighting a big demon baddie, or lead you through some dark tunnels infested with little creepy enemies. ITs a very clever method actually. In most games you play, you get a cut scene, and then carry on doing the exact same thing. In this you can never be really sure whats coming next and that leads to a constant measure of nerves whilst playing the game.
Something else of note is the inventory system. It's like nothing I've ever seen before. Essentially its not that new, you carry what you can, combine certain items to make new or improved items, its fairly common place. but its presentation here is very clever and fits so well with the story. Its not like in other games with inventory systems where you pause, bring up a menu then look through your items, you see your items in real time secreted on your belt and in your coat pockets and can swiftly pick them and use them as you need allowing you to do what you have to and keep on going. The way it is designed is such that it doesn't break the natual flow of the game, but is not so clunky as to make things awkward for you and put you at a disadvantage.
The healing system works along similar lines. You can get different levels of damage requiring different types of healing, whether a simple medical spray or a bandage. Its a simple little change from standarad healing packs heal all, but it adds a level of strategic thinking 'Do I sacrific this healing can and take this extra bottle of flammable liquid, or play it safe with the hextra health and hope this liquid is enough for what I have to do?', 'Do I take these bandages, or leave them and take extra ammo and hope I don't get too badly injured?'.
Fortunately the game never leaves you without a fair chance. If you DID leave behind that bandage and take the ammo, but you need the bandage, there is always a first aid box somewhere near by that will have one, o r you can find an overturned ambulance that has bandages near by.
The achievements in this game are very well thought out in my opinion. I've always been an advocate for achievements putting the game in the players hands, and focussing on things a player can do either in single or multiplayer, never one or the other. This game has no multiplayer to speak of, however the achievements are such that, after allowing for the story based ones, the rest are made up of achievements that would fit nicely in a multiplayer deathmatch mode f there was one, but also adds a nice extra dimension to the game. I like achievements that give you leave to do more than what a story requires of you, but is not a chore nor overly taxing or boring. The achievements here are exactly that. They can all be done (except 1) ioin one single play through (that 1 can be done by picking the very last scene of the last episode and making an alternative choice), but they add more play time to the game without ever seeming like they are asking too much of you.
Ultimately this game is fairly short, 8 episodes, each around 1hr long making for around a 10 hour game. If you aim for all teh achievements, that can add a couple of extra hours play time so about 12 hours, 15 at the outside depending on the pace you play at (which you can choose, the game never rushes you, its always up to you how you want to pace your progression through the game and story), but that is fairly standard for this generation of games, andit is in the quality of teh experience rather than teh quantity that lies the heart of this game. It may be reasonably short, about a weekends worth of playing, but it is an excellent and very entertaining experience.
Saving and loading is also very well done. The game has regular triggered checkpoints (never pops up saying checkpoint, but the game retains the information for your save) so when you save, it remember everything you've done up to that point, but it moves you to one of those checkpoints to restart. It sounds like a hinderance, but it really isn't. The game never leaves you without necessary items to be able to progress, so very time you load in you always have some health spray, some ammo and a bottle of flammable liquid, and when you load in, whilst you may be at times acertain distance from when you last were, everything you did up until the point you saved is still done, so there is no need to repeat things you've already done, puzzles completed or enemies killed.
On the negative side, the story is such that it really intrigues you from the start, and as you play you pay great attention to what is going on, however this means that once you have finished the game you have no need to replay it, meaning it is only really good for one play through. Although, as I said earlier, that one play through is truly excellent.
And yes there are some parts that may well irritate you. It is well documented that some people find the cotrols to be very fiddly (I don't, I find that give a few minutes to familiarize myself with what everything does and the control scheme is quite intuitive). Some find the driving sections to handle badly and be awful to play (again, I don't, sure this is no Forza or PGR, but then neither Forza nor PGR requires you driving at high speed through a city being torn apart from the ground up with buildings collapsing around you, I'm a fairly average player of racing games at best, but I found the driving sections of this to be fun, tense and exciting, and at no point did I find the controls poor, far from it).
However, for me, there are 2 things that did very much irritate me. Firstly the combat. The combat is such in this game that every enemy you face ultimately needs burning to kill. Now you have options, create fire bullets and get very precise shots at specifc locations on your enemy to cause them to burn, or knock them out witha melee weapon then set them alight with fire (or use the fire bullets again). This sounds interesting, and at first it is, but quickly you get to find that the enemies are stupidly quick meaning getting your precise shot with a fire bullet is as much about luck as it is skill, plus the melee is very clunky (the one thing I find really did handle badly) and is incredibly difficult to do when faced with more than one enemy, especially considering most enemies take a few hits to knock down and generally speaking, by the time you have one a 2nd enemy down, the first is getting back up again, plus some enemies can knock your melee weapon out of your hand from distance, not even allowing you to get close enough to swing, on top of that some enemies won't die, even when you clearly hit the repeatedly in the specific locations with fire bullets. It all adds up to being very frustrating and irritating. Personally I only fought when it was absolutely necessary, the rest of the time I ran or drove past enemies and ignored them.
The other irritating thing is the black slime. I won't go into too much drtail, but you come to certain sections when you need to get past black slime, you need lto use light. But such is the nature that every step you take during these sections is very tense and on tiny mistake will kill you. Fortunately when you die you are never sent too far back from when you last were, so its not a huge issue, but it becomes quickly irritating to repeatedly try the same thing over and over again. Fortunately these sections, thought hey can be repetitive, are not at all long, and once you are through, you are through in a matter of moments and that section is dealt with.
Ultimately, with all that said, Il refer you back to my opening brief summary, quality game, a couple of irritating parts which are over quickly. Overall a little gem.
Alone in the Dark is admittedly a creepy game. Your character wakes up, face-throbbing with no clue who he is or why he is being used as a punching bag. Next his captors are killed in what appears to be an excruciating manmer, seeing as we can only hear their screams, and well, the whole city is under attack from ... something? The unknown is what compels the player to continue with the game, mysterious clues from other characters hint at the protagonists destiny but he unfortunately has no clue.
The game much like a good horror movie has its moments where it will make you jump. You can search an area, find no enemies and then as you hop into your car a maggot-festering body drops down on your windscreen. The locations throughout the game are, well to be accurate, dark. The city is in ruins, burning cars everwhere, gruesome zombies running around and combined with games orchestra it can build up alot of tension, especially in the more chlostrophobic areas.
The zombies themselves are fairly frightening, not on par with the unnerving stares of the villagers from Resident Evil 4 but they still have their charm.
Alone in the dark has many original concepts, however these are not always so useful. I was delighted at the healing system, which allows you to take a look at the parts of your body that are injured and simply spray or bandage yourself up. However healing takes place in real time and so in battle with a couple of zombies you need to create a fair bit of distance before you have the opportunity to heal yourself. Like resident evil, you have the chance to combine simple items, even your own first aid spray with a bit of ducktape can become a highly flammable projectile weapon.
The game is certainly recommended to people who like games that require them to think as there are plenty of tricky puzzles which actually require us to use our brains rather then just hack and slash our way through levels.
Speaking of hack and slash thats probably the one thing Alone in the Dark lacks and it counts for a lot! The fighting system isnt particularly great. Using just your analog stick you can swing around a shovel in a few different directions, but rather annoyingly everything has to be on fire before you can kill your enemy and trying to set items on fire can be frustrating at times. Of course you have your explosive aresenal of projectile weapons but there is a need to conserve these and even their use requires a little too much precision for the average gamer. As a gamer it feels as though your character is pretty useless even bullets to the head don't put these zombies to rest and it leaves you wondeing how the hell are you supposed to save the city. At times one just wants to skip past the zombies so they can get on with the story!
Visually the game is good, cut-scene graphics are enjoyable to watch and the in-game graphics are pretty clear. Despite the darkness of levels its not stupidly impossible to see anything, one of the flaws of the game Dark Sector.
Alone in the Dark is a survival horror game which is the 5th in the series. It is a dark game, in which the main character struggles to survive in a torn apart New York City, try to regain his memories and find the cause of the supernatural happenings on his way. The game is most like the Resident Evil series.
The gameplay heavily features customisation of your inventory, as players are encouraged to combine various items in order to create better weapons, tools of survival and ways to solve puzzles. This kind of gameplay has rarely been seen in other games, and is a great concept. The only draw back of this system is that the menu can sometimes be fiddly, especially under the pressure of approaching "Humanz" or other evil creatures. The achievement of the game are highly varied, and provide a fun challenge for players.
The graphics are fantastic, and the music and sound effects are equally as good. The music creeps up on you in the scariest moments, whilst sound effects are dropped in to cause frights and suspense. This game is certainly one of the darkest on the Xbox 360 to date.
As briefly mentioned, the controls can sometimes be over-complicated, and you sustain damage as a result, but the controls are easily mastered after a few hours of gameplay.
Alone in the Dark is a great purchase for any fan of survival horror games, or just a player in look of a new experience.
Alone in the Dark is the 5th installment on the series for the Xbox 360. Originally it was set to be released along the 2005 film but was delayed because to be reworked from the ground up. Thank god because the movie really sucked and that would have given the game a bad reputation. Alone in the Dark may not be what it seems, but it sure as hell keeps you entertained until the end.
You are Edward Carnby (who looks alot like Tommy from the Video Game Prey) looking for answers to strange supernatural and bizzare occurrences while fighting his way through New York city against demons and the city falling apart. Too bad there isn't a Radioshack in the game otherwise he could have stopped by and gotten his questions answered. As the game progresses Edward finds out who he is and what happened to him in the past.
The game is set up as a TV show where you play through episodes. When you start the game where you left off you go through a sequence of clips that explain what has happened so far and drops you off where you left off. Each sequence changes as you find out more about Edward throughout the game. There are a total of 8 Episodes in the game and it is set up that you can go back at any time during the game to any part of the episode you wish to replay or skip an episode if you find that a certain part of the game is too hard for you. Skipping it however will not get you the achievement points that are given at the end of every episode until you go back a beat the segment that you skipped.
Alone in the dark has a camera style similar to that of Resident Evil which changes depending on what part of the level you are on. You can also switch to first person with the press of a button. While in FPS mode it gives the player a better view on where they are shooting, however when attacked by multiple enemies it is very hard to know where they are attacking you from. The game is open environment which means anything can come at anytime from anywhere. While playing you must plan out what and how you will defeat your enemies. Most demoms that attack you will require that you use fire to kill them otherwise they will be coming back to life time after time again. One sure way to kill them is mixing bullets with gasoline and making fire bullets.
Weapon combination can be the difference between life and death. There are many weapons combinations all of which must require that you use at least more than once. You can combine weapons to create a Molotov cocktail, a sticky bomb, fire bullets, etc. You can also pick up weapons from the ground like a Fire Extinguisher (which you will have to use alot during the game) Gas Tank, 2X4, metal pipes, etc. Blowing up your enemies is a lot of fun and sometimes because you are losing the battle you will not think twice about what you should do. Throwing something highly flammable like a first aid spray or a bottle or rum can kill many enemies and level bosses however when they are so close to you and you are cornered you have to use them at close range which will blow you apart and kill you if you are low on health or wounded. Healing yourself is very easy of course it requires a first aid spray. However when you have an open wound you need to find medical tape which if you don't have with you at the time you will need to find it within 7 Mins or die of blood loss. Your inventory is limited to what you can carry. Most of the time you will need to sacrifice something in order to carry another thing. One item that is a must is the first aid spray. It will heal you and you can also use it as a flamethrower and a grenade assuming that you shoot it before it hits the ground.
Solving puzzles are interesting yet very easy at the same time. However that doesn't mean you can beat the game with your eyes closed. What is really challenging is the enemies on the game and Eden game must have known that players were constantly going to keep dying so they implemented a checkpoint system every few minutes. While solving the puzzles may be somewhat easy the controls makes it more challenging than it needs to be.
The control layout is probably one of the strangest layouts I have ever seen in a game and will require that you get used to them. While on FPS mode you will constantly need to blink otherwise your vision will get blurry and you will not be able to see even if your life depends on it. This is very distracting however it does add to the real life effect; however gamers don't play games for the real life experience. We play to get away from real life.
When in FPS mode the controls switch to a familiar layout which is easier to control. The game is hard to control however it is not impossible. When you play the game for so long you will get used to the control layout that everything will come natural afterwards.
From time to time you will be required to drive a vehicle through New York City. While the chase scenes are great the car handling could be way better. Your character will die many and I mean many times before you realize that you can skip this part of the game or beat this segment and move on with your achievement points.
Visually the game looks amazing; from Humans and Demons to the environment around you. While the game may not be as scary as anyone hopes it to be it is both entertaining and interesting. Throughout the game I did find a few bugs. The major bug that I found is at the time was at the beginning of the game when you first step outside of the building into New York City and all you see is just a blank screen. Thinking that it was part of the game or maybe a movie was about to begin until everything just started falling into place. Yes falling into place like a tetris game.
The Games soundtrack and sound effects are phenomenal. The developers didn't use a real orchestra for the game's soundtrack; instead they did everything with electronic instruments and added a few voice covers which matches with the games feel. The voice over however could have been better. Sometimes the characters would engage in a conversation and would say cheesy dialog that just wasn't believable. All the actions performed by the characters don't get you into the characters. You get into the action but not the characters. There are a few tender moments in the game that would have you asking yourself; "how did they to that point?" Just like the voice over some sequences in the game are just not believable.
Alone in the dark is an interesting game that is worth checking out. However because there is little replay value it is not a game you may want to hold on for too long. There's nothing to unlock and no online multiplayer. There are rumors going around that there might be some DLC but all those rumors lead to a dead end. It is unknown whether or not Atari will release or is currently working on new episodes for the game however because the ending wasn't what one was expecting it will definitely be interesting to see if any what Atari might offer for the game.
Alone in the Dark is Atari and Infrogrames apparent answer to their money losing issues of late. Despite the fact that I believe that Atari are one of the worst game creators ever (Driv3r, Bullet Witch and Taz Wanted convinced me this) I have had high hopes for this game. There are three things I have a fetish for-survival horror, adventure games and burning stuff and Alone in the Dark contains all three of these things. It was in the works for a good three years now and after several delays, including one from May to June of this year, Atari and Eden Games (creators of Test Driver Unlimited) have finally unleashed this horror beast unto the world. Is it a good game, or should it be left 'Alone in the Dark'?
-(The Story)-
Edward Carnby, who you'll recognise from previous games in the series, is having a rough day. After being drugged and left with a bad case of amnesia this protagonist is feeling pretty shi***. Things get worse when the building he is in starts to crumble and the city turns into an apocalyptic nightmare. People are being consumed by an evil force, and Edward must find a way to survive this night. He has the help of Sarah, a tarty lady who persists that Edward doesn't take advantage of the situation. It's interesting to see how Eden has created one of the most popular cities and destroyed it. There are plenty of high tension and exciting scenes, sadly let down by B-Movie acting and script. There's also a cool TV show style presentation, with ending credits at the end of each episode, previously on-clips and cliff-hangers at the end of episodes. It keeps you compelled, and unlike real-life TV, commercials are gone.
-(The Controls)-
Where Alone in the Dark really falls apart in its controls-there are so many commands, movements and actions to do that you'll never remember them all. There are so many controls that in the manual, four pages are used up to explain them all. That's the problem when incorporating multiple genres into one game. You have your buttons for jumping, picking up weapons, running, healing yourself, opening your PDA, entering a car, shimmying, using your inventory, shooting, reloading, blinking and so many more that you won't remember them all. It's a clunky set up, with poor camera control in Third-person view and stiff movement. Driving handling is dreadful and so many other control issues hold this title back. The controls are responsive, but too complicated.
-(The Gameplay)-
Alone in the Dark starts off promisingly, where you are in first-person, lying on a bed unconscious. You can look around as two weird cult people talk about some crazy stuff. You are then told to push down the right analog to blink. That's right-you can blink in Alone in the Dark and it's not just some gimmick added to impress you at the beginning, but I won't spoil what this feature does in the rest of AitD. After that, you are impressed with a cool action sequence as you use a hanging wire to descend down an elevator shaft. There are many impressive action sequences in AitD, including rock climbing a cliff before a helicopter falls down, escaping a burning building and more. It's all like an action film, and unlike most games, you usually have full control over these events which is one of AitD's shining achievements.
The game supports an interesting DVD style system where you can skip sequences in the game. It might sound like cheating, because why would you want to skip a sequence in a videogame, but there are a couple of sequences that frustrate. You can skip all the way to the last episode, where you are then stopped because you need to kill evil roots. This is a risky concept, as allowing people to skip scenes means you could miss out on some stuff, but it works out because you can play it as little as you can and still see the conclusion to the whole thing. I personally found myself skipping two sequences-one that had you backtracking the game map, and one which was so glitchy and stupid that I couldn't do it.
Alone in the Dark also supports impressive use of fire. It looks stunning, but that's not the only reason why it is so cool. As you burn a burnable object in the environment, you won't see some stupid explosion as you burn it. Instead, the fire sweeps the object from where you set it alight, burns the object into charcoal and then falls apart. Fire takes a major role in the game, not just because there are going to be objects to burn, but because your main enemy-Humanz,- can only be killed with fire. You can smack them with a chair or shoot them in the head all you want, but the only way to kill Humanz are to burn them at a special point, which can be a bit tricky at times because it can feel like your shots are missing them.
Another cool thing is the interesting inventory and item system. Rather than going into a bland menu and selecting an item from there, you can press down on the D-Pad and Edward will open up his jacket to show you his items. You can pick up many items, including bottles, empty or filled with explosive liquid, handkerchiefs off the floor, knives and screwdrivers, ammo and batteries for your gun and torch and many more. A cool touch is that you can combine many items together to form a new weapon. For example, you can apply double sided tape, a handkerchief and then set it alight with your light and if you can get a good shot, throw the Molotov at a Humanz and watch as the Molotov explodes to kill the dumb mutant. It's satisfying, though some will find it easier to throw an explosive in the air and shoot it with bullets.
Sadly, despite all these great elements, AitD suffers from poor execution. It tries too much at once and all the elements end up either only slightly decent or downright lame. You're getting an action adventure game featuring driving sections, two different perspectives and melee combat. It is just too much. The combat in AitD is flawed in its own right, because the controls for melee are inaccurate. You can use many items in the game as melee weapons, including chairs, wooden slates, frying pans and more. The game uses the right analog stick, where you move it in one direction and move it back into another to perform a strike. Sadly, you'll mostly find that it's just easier to use guns by pouring flammable liquid over them to make flaming bullets, as melee combat is clunky and suffers from annoying A.I. which runs away as soon as you set fire any objects to kill them with. Using fire limits the weapons you can use, making it repetitive too.
There are two perspectives in Alone in the Dark-third and first person view. Third person view is great when you are simply exploring Central Park or are using a melee weapon to do things like break down doors. First-person is convenient for closing your eyes, using guns and using Spray cans and your lighter to set people alight. Sadly, both views suffer from issues. The third-person perspective suffers from tank-like movement, which is a hassle in sections which require precision. Also, there is little camera movement which means that you may not see enemies about to strike you in the back. The first-person perspective suffers from annoying movement and a lack of aiming, as you can't aim particularly high. You're going to have to constantly switch between both perspectives, which feel jarring and stupid.
Oh, and don't get me started on the absolutely dreadful driving sections in AitD. They are probably the worse driving sections in an adventure game of all time. If you thought the handling in Need for Speed: Carbon was bad, wait until you see this. You car will constantly skid and slide at the smallest jolt of the left analog stick, and pushing it harder could result in an accident. The problem is that the major driving sections usually require you to drive quickly, for example, in the first one you must keep driving otherwise you'll be attacked by a giant demon controlling the ground. But sadly, even the smallest curve will probably cause you to go flying into the air, which is disappointing. Yet, on a couple of occasions when I needed to go airborne over a ditch, usually the car didn't make it. Damage also isn't realistic, as hard crashes can do little damage yet smaller crashes do lots. These are the worst sections in the game.
One of the few gameplay elements that succeed are the puzzles. There are some slight puzzles elements like finding something to burn the enemy with, but those aren't what I'm talking about. I'm talking about the hardcore puzzles reminiscent of the previous games on the PC. Thankfully, the key collecting is limited this time around. Well, actually, there is none as now you can simply burn or smash doors down. Some of the puzzles are incredibly inventive, like discovering how to avoid this evil gloop that is afraid of the light, or figuring out how to burn an object blocking a laser to open the door. Sometimes, however, what to do is obvious but how to do it isn't. Then again, most of these puzzles can be figured out by using your head, as a lot of the puzzles are sort of real-life where solving them in real-life is the same.
Sadly, AitD leaves you with a bad impression. The game boosts its length a couple of hours by requiring you to earn 'spectral vision points'. To earn these, you must search Central Park for these 'roots of evil', burn them and then go looking for more. It's incredibly dull and monotonous, and you are required to kill a good 75% of them to fully complete the game, as to get past barriers near the end you need a certain amount of spectral vision. Thank god for the ability to skip those sequences. It's a shame AitD failed to add gameplay time in a much better way, as this is the point where I questioned whether I wanted to keep playing AitD. Were it not for the impressive puzzles and action sequences, I probably would have just given up on backtracking.
Alone in the Dark is rated 15+ for strong violence and language. This is spot on, as you constantly hear Edward dropping F bombs, and the game can be violent at times. One specific scene near the end sees someone getting shot in the head, and their head actually was cut open as the bullet went through there head. Younger players may struggle with the puzzles, but everything else is easy. Still, due to the content, nobody under the age of 13 should play AitD.
-(The Graphics)-
Graphically, AitD would have been stunning if not for the glitches in the game. Let's get that out of the way first. Characters sometimes animate sluggishly or just stand still like lemons, there are plenty of clipping issues as well as texture pop-in and other flaws. So what makes AitD beautiful despite these issues? The fire effects are among the best in the business, seeping through whatever you set alight and causing them to turn into charcoal. The environments are beautifully detailed and feature stunning lighting which adds to atmosphere. Character models, as badly as they animate, do look pretty nice especially the Humanz as they chase after you with giant fissures in their faces-it's a scary sight. Textures look great when they pop-in, and it definitely has a cool stylized look. The frame rate is smooth 80% of the time, where there are some moments of hideous slowdown.
-(The Sound)-
The sound design is great too. Despite the B-movie acting and script, there is a certain charm to it. It's like watching a movie from the 80s, with some witty one-liners and charming moments. Some things are better than others, but it still works. The rest of the sound is great. The beautiful score adds tension, intensity and excitement. The score by Olivier Deriviere is definitely the high point of AitD unless you count the fire in the game. The effects are your standard clunks and smashes, though they do sound pretty realistic. As you shoot through glass, burn stuff and hear the groans of the Humanz you'll definitely get a sense of immersion. That said, there are a couple of glitch sound effects here and there, and some get repetitive too. The one major criticism I have with the game's sound is the constant use of swearing. I'll admit-if I'm stuck in a near destroyed Central Park where there are mutants around me I would swear, but Eden took it too far. Edward constantly swears, and his buddy Sarah isn't much better. They sound more Prepubescent than panicked.
-(The Replay Value)-
Despite how annoying the controls are, where Alone in the Dark can be criticized most is in the games value for money. The game only features the single player, which will only take around 8 hours to finish. Plus, considering you can skip sequences, that could be even less. The game doesn't encourage replay value, and the achievements are dreadful. You can earn them all by simply playing the game without skipping a sequence, though that is easier said than done. And you probably won't be tempted to burn the 'roots of evil' either. Overall, it isn't worth half price, let alone full price.
-(The Score)-
Replay Value=4
Overall Score=6.2
-(The Ending Comments)-
Alone in the Dark isn't mediocre, but it is one of 2008's most disappointing games. All the hype before the release, the amazing trailers, and the praiseworthy previews-this game made you so excited and keeps you excited at first. It makes a great first impression thanks to how immersive it is on the first sequence of the game. Some exciting sequences through the game can't stop you from being disappointed in Alone in the Dark. The graphics may be impressive, there are many great ideas on show here and the soundtrack is incredible, but thanks to clunky controls, poor execution, mediocre value and a disappointing story, this horror game feels stale. The DVD style presentation is impressive, and you should probably treat this like a DVD rental-just skip to the good bits...
-(The Extra Info)-
This was published by Atari and developed by Eden Games.
This was released on June 20th, 2008 and is also on PC, PS2 and Wii, PS3 version coming later this year.
This is available from Amazon for £34.98 (standard or special edition)
You play as Edward, a drunken man with an attitude and of course you've lost your memory. You awake in Manhattan, confused and dazed, but when the building you're in begins to crumble and the dead become undead, you're lack of memory is quickly put aside. From there the game is a quest for the truth, not only to discover what evil inhabits the city but for Edwards's identity.
The overall story is intriguing and the dark settings of the city is beautiful to watch, especially once you reach Central park.
Alone in the dark is a creepy game with moments of gore and areas of serious mystery throughout. The haunting story in this game is unlike any other I've played, it mashes the action and adventure genre together seamlessly. The innovative genre blending gameplay works extremely well.
The cut scenes are nicely written and maintain the high tension. The game is split into chapters, just like if you were watching a DVD. So if you get stuck at any point you can just skip to the next chapter, although you may miss a major plot development. Just don't be tempted to skip to the end, you'll miss so much.
The gameplay is certainly ambitious everything that you could want has been thought of. For instance if you don't like the 3rd person feel you can switch to 1st person at any time. The inventory in Alone is perfect; items can be combined to turn harmless objects into weapons.
This game definitely not for kids, the cut scenes are full of horror and the F word is frequently used. Most o the enemies are zombies, but you will have to kill some supernatural creatures.
Walking around in this game is this games only drawback, all movement is done with one analogue stick. After a while the control becomes very frustrating!
But even with impressive visuals and scripted mayhem, the soundtrack is by far the best thing in this game. It's magnificent and adds so much to the environment. If you're not sure about buying this game I would definitely recommend renting it and just skipping to the best bits.


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ad notam considers trends for LED light inside OSD
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With the HA-RGB-CTRL, a small additional box (10 x 10 x 2 cm), it is now possible to control over 16,2 Mio colours of the RGB spectrum inside the OSD via the ad notam remote control. The Interface box is low voltage and can also be placed behind the mirror or glass surface. The RGB Control is combinable with the series HD, CO, TV and TV-M through RJ 45 interface.
ad notam AG
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MIRROR IMAGE® technology is patent protected.


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Pay-Per-Minute Viewing
You can now enjoy this movie on your iPhone®, iPad®, or compatible Smart TV & Android devices.
Purchase Options
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Available MP4 sizes:SD 480p (1.84 GB)
DRM-free downloads offer content that is not limited by standard Digital Rights Management (DRM) access technologies. These technologies allow hardware manufacturers, publishers, copyright holders and individuals to limit the usage of digital content.
When you purchase DRM-free downloadable content, that content is available for you to download on any computer and save to a disk whenever you like. You can also download to multiple computers. There is no timeframe associated with your purchase and the content will not expire.
Running Time: 119 minutes
Released: 02/2009
Studio Name: Collateral Damage
Series: The Best Of Anal
Categories: Anal Euro International All Sex
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At Gemvara, we believe that the sterling silver august birthstone flower jewelry you wear should be precious because it's personal. Every beautiful Gemvara design is made just for you, in your choice of gems and precious metals. Your child's birthstone in platinum. Your favorite gem in sterling silver. Add your own meaning to every design, creating beautiful memories and brilliant reminders. It's jewelry for all life's occasions, from a wedding or holiday to your own personal milestones and celebrations. Celebrate a birthday with a personalized piece of jewelry that shows how much you care. Gemvara uses only the highest quality materials to craft your sterling silver august birthstone flower jewelry with meticulous attention to detail. Our precious metals are recycled or responsibly mined. Our wide selection of sterling silver august birthstone flower jewelry by Jessica Behzad, David West, Ji Hwang, and other talented designers means you can find jewelry that's just your style. Gemvara's garden of floral styles has a rainbow of beautiful choices that will add a fresh feminine touch to everything you wear. The August birthstone, peridot, is a refreshing lime that blends well with both neutrals and pastels. Sterling silver is 92.5 percent silver. Gemvara's silver is more pure: we use Argentium 960, which naturally resists tarnish better than any other silver. Clean your sterling silver august birthstone flower jewelry with mild dish soap: use a soft brush where dust collects. Gemvara's fine quality sterling silver august birthstone flower jewelry is designed to be passed down for generations to come, crafted by hand in the United States.
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Viewing Pippi21's Garden Diary: Garden related products I want to buy
Friday, April 6, 2012
Hand held seed sowerYou can buy these small hand held seed sower at most garden centers/nurseries and Home Depot. Under $4 last I saw them. Maybe that will help me to gauge my seeds better avoiding a lot of HOS..
Also want to buy a seed starting system that has a clear top on it but let's in air that can be used indoors and out in early Spring. Check to see if the tops can be purchased separately.
Monday, March 5, 2012
GardenScribe plant organizerSaw this plant organizer/garden journal in the April 2010 issue of GG magazine on page#45.. Checked out their website and it looks like it has a lot of features I'd like plus you get a handy design template that you can use in drawing your garden plan. The website is http://www.gardenscribe.com.
Maybe I'll consider it at a later date. In 2010 the price was $49.95..a bit pricey but it's features may make it so I can't resist.
» Return to Pippi21's Diary homepage


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Can you afford your car payment? I hope so because you are paying for congressional cars too. How greedy can our government possibly get? Congressman get the best healthcare that your money can buy. An obscene pension plan. A salary that aproaches $200,000. Free world travel. Expense accounts. Gym memberships, etc,etc,etc. They don't have to pay for ANYTHING! Not everyone who is elected to congress is rich, but everyone who leaves congress is rich. What does that tell you?
And now these greedy S.O.B's claim they cannot afford to buy their own cars. They need to shake you down for the money. So they force you to lease their Lexus's and Tahoe's for them.
Greed gone wild. Go ahead and put your trust in government. But I've seen too much. I cannot.


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Royal Easter show to expand animal nursery
Last minute preparations are being made for the Royal Easter Show, which opens in Sydney on Thursday.
Show organisers say that as farmers struggle with drought it is especially important that city visitors see where their food comes from.
That's why the traditional animal nursery has been expanded into a mini-farm this year.
It will have larger pens and and areas to pat the animals, as well as an orchard, vegetable patch and aviaries with common and native bird varieties.
The show will also have a 50 metre high ferris wheel and a retro themed sideshow, featuring an escape artist and a one metre tall belly dancer.
This years show marks the 10th anniversary of the Royal Easter Show at Olympic Park in Sydney.
It will run until April 18.
Topics: rural, lifestyle-and-leisure, livestock, homebush-2140, nsw
First posted


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The Strap-On Veterans for Truth have recently revealed that Ann Coulter is actually a former drag queen from Key West named Pudenda Shenanigans.
Born Jeremy Levinsohn, the conservative polemicist was once a fixture in Florida gay nightlife. Known for his signature, virtuoso performance of "Dude, Looks Like A Lady," Pudenda Shenanigans suddenly disappeared from the scene, only recently resurfacing as the person we know today as Ann Coulter.
For confirmation, please note the presence of Jeremy's vestigial Adam's Apple in unretouched photos. For a fascinating insight into a leading feminist who...hates feminists (gays and muslims, too) read the Strap-On Veterans for Truth investigative report.
They miss you in Key West, Pudenda.
The Twisting History of Blood on Film - Movies draw us in because they can show us what we don't see in real life, or make what we'd rather not see in real life okay to watch. Blood has been a ...
45 minutes ago


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Pearson Solicitors Wisbech Cambridgeshire
Pearson Solicitors are based in Wisbech, Cambridgeshire in the East of England, UK.
They deal with the following legal areas:
Family law
The company deals with legal aid clients.
This solicitor firm has 1 office and 1 Lawyer.
6 South Brink
Telephone Number: 01945 467 053
Find more local companies at our page for Solicitors Cambridgeshire – legal services providers in or near Peterborough, St Neots, Wisbech, Huntingdon, March, Ely, Littleport and Whittlesey.
This page is for the Pearson Solicitors Wisbech Cambridgeshire - Law and Legal website listing - helping you find expert services, support and advice for a wide of issues in the United Kingdom.
These are local lawyers in Cambridgeshire, East of England, UK.


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ROME, June 23 (UPI) -- Days after Rome Mayor Ignazio Marino called for a federal bailout of the city's administration, the Rolling Stones paid a low fee to rent a concert venue in Rome, an opposition party claimed Monday.
Italian Parliament member Marco Rondini, representing the opposition Northern League, suggested the 8,000 euro ($10,882) fee the band paid to rent the Circus Maximus -- an ancient Roman charioteers' race course in the city -- could constitute damage to the Italian treasury.
"This free gift by the mayor of Rome is a slap in the face for citizens of other cities obliged to pay for the deep hole in Rome's finances caused by incomprehensible choices like this," Rondini said.
Marino, in defending the agreed-upon rental fee, noted the Rolling Stones paid for all costs of Sunday's concert, which brought tourism revenue to the city, including spending in restaurants and hotels.
It was the first concert in Rome in 47 years for the celebrated and long-running band.