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Enjoy your free taste of Diablo 3 while you can, beta testers. Blizzard announced today that they'll be shutting down the test servers on May 1st as they prepare for the game's launch.
D3's closed beta began in September of last year. Blizzard has been inviting additional players in waves ever since then. They sent out 275,000 invites last week.
The D3 beta allows players to try out a portion of the game's first Act. The test culminates with a battle against the Skeleton King. It's only about an hour and a half worth of content, but you can play it with friends and all five player classes can be used. You can find out more about it by reading our hands-on impressions.
Once the servers go down on May 1st, Blizzard will wipe all beta accounts and their associated characters. The official D3 forums will still be available, but in order to comment you need to have pre-purchased D3, subscribe to World of Warcraft, or own StarCraft 2.
May 1st also marks another important deadline for D3. That's the last day that you can sign up for a World of Warcraft Annual Pass. The Pass, a twelve-month commitment to WoW, provides you with a free copy of D3 among other perks.
D3 will launch worldwide on May 15th.
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Have you had "the talk" with your parents?
The talk none of us look forward to having with them.
Hint. It has nothing to do with sex. That actually would be a much more comfortable conversation to have.
This talk is about taking away their car keys because you no longer think it's safe for them to drive.
In a national survey commissioned by Visiting Angels, an in-home senior care company, 79 percent of adult children said telling their parents they're no longer fit to drive is the most uncomfortable conversation they could have with them – even more uncomfortable than talking about end of life plans, sex or finances.
In the small survey of 400 adults whose parents are both living, 65 or older and driving, 25 percent of the respondents said they would avoid having this conversation altogether.
I understand that feeling. I can see my pops extending a finger and trying to run me over in his Buick before giving up his keys. It wouldn't be just my dad either. More than 70 percent of respondents in the survey said Dad is more likely than Mom to get angry, refuse to give up his car keys, deny there is a problem and take away some of the inheritance.
Maybe I'll let the taking away the keys conversation be one of my brothers' jobs if that time does come. The trick is to recognize when that time is.
My granddad recognized that time for himself – after taking out a couple of mailboxes and another car's side mirror. His decision spared my mom and her brother of having to make the choice for him.
Most of us won't be that lucky. There are more than 250,000 drivers over the age of 60 in Delaware and that number is expected to increase by 25 percent by the year 2030, according to the state's Division of Motor Vehicles. The state currently has no old-age limitations on driver licenses.
So it's likely many of you reading this will be on one side or the other of this keys conversation sometime soon.
Need some help figuring out when that conversation should take place? Delaware's DMV has a helpful section on its website for senior drivers and their families. Check it out at www.dmv.de.gov/services/driver_services/senior.
And Pops. Don't worry. I'm sure you have plenty of driving days left to give people dirty looks.
Share in the Only in Delaware conversation 24/7 on delawareonline. Contact Jeffrey Gentry at email@example.com. Follow him on Twitter: @jeffreygentry

subset: commoncrawl


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They worked closely with Dr. Bren, who created the wasp eaters for their use hunting the wasps, and became especially prominent when it was discovered that the weasels could also detect "sleeper" revenants.
Although the term "Bug Squad" is used several times, evidently the official title is "Vespiary Squad."[1] Grantz refers to them as "Bug Hunters" and apparently considers them a "Good outfit." ✣
Their uniform is blue, green, and gold, and their Wulfenbach badge, appropriately, sports a set of insectile wings. The weasel handlers themselves also wear face-concealing masks, perhaps to make absolutely sure they don't get wasped, and helmets which appear to be shaped like a soldier wasp's head. Other members of the Squad (such as Sergeant Scorp) wear uniforms similar in style to that of Wulfenbach regulars.
In the battle of Sturmhalten, they were under orders[2] to use stun bullets and C-gas; apparently Scorp had more traditional ammunition as well.[3] Certainly, the Squad are highly trained in the use of lethal force against the wasps.[4]
It was Vespiary Squad troops that eventually came to the aid of The Unstoppable Higgs and Baron Wulfenbach following the Battle.[5]
In Volume XII, the Vespiary Squad is apparently informed by Tarvek that they are in danger,[6] and having confirmed this,[7] escape Castle Wulfenbach pursued by the Baron's Stealth Fighters and perform a forced landing in Mechanicsburg. Tarvek enters the crashed ship and rescues Ruxala, several wasp eaters, and Dr. Bren's notes.
During the Wulfenbach forces' retreat from Mechanicsburg, the Vespiary squad used the opportunity, at Tarvek's recommendation, to secretly seed themselves in the retreating troops so they could disperse with the remaining Wasp eaters, to begin searching for sleeper revenants and set up labs to continue the late Dr. Bren's work.[8] Whether any of these teams succeeded or even survived is currently unknown; one group planned to go to Paris, but there is no sign of them when Agatha visits that city following the Timeskip.
Notable membersEdit
- Sergeant Scorp
- Ruxala
- Wasp eaters
- Doctor Bren
- Tarvek (Unofficial and honorary. The weasels like him.)
Possibly relevant outside informationEdit
Vespiary is an actual, if uncommon, word in the real world that means a wasps' nest or colony of wasps.
Compare bomb disposal
- ↑ Introductions at the start of Volume IX. ✣
- ↑ Implied by Klaus' statement: "For now, all we need to do is contain them." ✣
- ↑ "Did you have to shoot him in the leg?" ✣
- ↑ Even Tarvek is impressed ✣ .
- ↑ Note the insignia on the soldier's shako at the end of Sun's story of Airman Higgs ✣ .
- ↑ Presumably due to the Baron being wasped, although it's not clear when Tarvek had a chance to contact them after deducing this ✣ conclusively. However, as he had just before been running the empire ✣ he certainly would have had plenty of time to warn them of the possibility.
- ↑ "Prince Sturvoraus! You were right!" ✣
- ↑ Wrapping up their story arc for now ✣


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Father: Thomas Jewell b: 27 DEC 1857 in Penns Neck, New Jersey
Mother: Margaret E. Scudder b: 29 DEC 1860
RootsWeb.com, Inc. is NOT responsible for the content of the GEDCOMs uploaded through the WorldConnect Program. If you have a problem with a particular entry, please contact the submitter of said entry. You have full control over your GEDCOM. You can change or remove it at any time.


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Phone: (289) 320-8250
1238 Dominion Road
Fort Erie, Ontario, L2A 1H7
Tub/Shower Faucet with Posi-Temp(R) - "90 Degree" - Chrome - Rough plumbing not includedThis 290 Degree" tub/shower faucet has a highly reflective chrome finish for a mirror-like look that works with any decorating style. Lever handle makes it easy to adjust the water. Equipped with the PosiTemp(R) pressure-balancing control valve to help maintain water temperature in the shower. 6" diameter spray head rainshower for exceptional water coverage. Full spray. Advanced, self-pressurizing Moen Immersion(TM) rainshower technology channels water through the showerhead with three times more spray power than most rainshowers for a more thorough rinse. 7-1/4" tub spout length. Built on the Moen M-PACT common valve system, allowing you to update the faucet style in the future without replacing any plumbing. Complies with ADA specifications. Limited lifetime warranty.


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State of Tomorrow
How can our country and state retain their leadership in an increasingly competitive global market? How will you, your children and your grandchildren fare in this fast-paced, rapidly expanding new world economy? In The Best and the Brightest, some of Texas' most thoughtful and provocative educators and leaders speak plainly about changes we must make in our educational system and in ourselves. As you will see, an innovative, competitive society must begin in our state's classrooms and homes, as the world alters around us.
Watch an extended interview with Elizabeth Abernathy: vimeo.com/3578007
Watch an extended interview with Mary Ann Rankin: vimeo.com/3580629
Special Thanks:
Dr. Robert Gates
Mark G. Yudof
Kealing Middle School, Austin, TX
MASS Program
Oakwood Intermediate School, College Station, TX
Texas A&M University
The University of Texas at Austin
UTeach Program


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Photographer's Note
Mount Hermon is the highest elevation in Israel that arises to 2814 meters above sea level, and it is located on the border between Syria and Lebanon.
The mountain has a seasonal snow, which covers its top most of the year days, especially in winter time.
The water that melts from the snow form three rivers and some strings. The strings and the rivers merge into the Jordan River.
The mountain is the only ski resort in Israel, and it has a wide range of ski trails for novices, intermediates and experts.
The Hermon ski resort is the most developed one in the Middle East area.
The site includes different kinds of activities for all the family, like snow sliding, ski school, ski patrol, Nordic skiing and several restaurants.
The place is also considered to be a very beautiful and romantic site, which forms one of the greatest geographic resources of the area.
Israeli is holding the mountain area since 1981, and the place is heavily guarded with the Israeli Police and with Israel Defense Forces.
Israel controls a strategic observation at Lebanon and Syria, at the most highest elevation in the country, at 2224 meters above sea level.
This is why the mountain is also called the eyes of the nation in Israel because its heights make it a strategic early warning system.
The mountain is also considered to be a part of the Anti-Lebanon mountain range, when it is a cluster of mountains with three distinct summits, each about the same height.
The Anti Lebanon Range extends for approximately 150 kilometers trough the northeast southwest direction.
The mountain is considered to be a site where Jesus came to pray with three of his disciples, and where he was transfigured.
Critiques | Translate
GiovanniG (3730) 2012-02-23 4:54
This is an outstanding photograph! The depth of field is great and it has good perspective. It has beautiful colors and good clarity with the storm clouds showing their agression. The point of view you selected is superb, well done.
Photo Information
- Copyright: Assi Dvilanski (asival) (5307)
- Genre: Places
- Medium: Color
- Date Taken: 2012-02-16
- Categories: Nature
- Camera: Canon EOS 50D, Canon 17-40mm f/4 L USM
- Exposure: f/13.0, 1/320 seconds
- More Photo Info: view
- Photo Version: Original Version, Workshop
- Date Submitted: 2012-02-23 4:03


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Sports Basement Free CPR Class
Sports Basement
Tuesday, August 26, 2014 from 6:00 PM to 9:00 PM (PDT)
Who's Going
San Francisco, California
London, United Kingdom
Florence, Italy
Event Details
This course teaches lay rescuers how to recognize and treat life-threatening emergencies, including sudden cardiac arrest, rescue position and choking for adult, child, and infant victims. Students also learn how to perform CPR using a barrier device and how to effectively use an AED (Automated External Defibrillator) through hands-on training and classroom lecture. The American Safety and Healthy Institute CPR/AED certification card for adult, child, and infant is issued after all class requirements are met. Check out the American Safety and Health Institute website here: www.ASHInstitute.org. Certification card is valid for 1-2 years depending on your skill level for the home and workplace. This class does not cover First-Aid and is not adequate for Heathcare Professionals. You must be 14 and older to receive a certification card (due to test comprehension and hands-on evaluation). Children under 14 are encouraged to take this course to learn the important skills but will not receive a certification card. Other Important Information: 1. You must be scheduled for a class in order to attend, no drop-ins will be accepted. 2. If you need to cancel or reschedule please do so 3 days beforehand. (if you do not show up to class without canceling you will automatically be added to our naughty list in hopes of being able to attend a class in the future, this does not guarantee you a spot). 3. Class runs from 6pm-9pm. Please show up 10-15 minutes early as there is paperwork you need to fill out ahead of time. 4. Class starts promptly at 6pm (if you are late you may be turned away for already missing vital information in order to receive a certification card). 5. Please bring some kind of picture identification with you to class. 6. You only need to attend one class to become certified. 7. Children are not to accompany you to class. 8. Please dress appropriately! You will actually perform CPR with dummies! This means, ladies, please no dress/skirts and crewneck shirts are better than blousy tops! 9. There will be no breaks during this 3 hour time period (snacks/drinks are okay as long as they are not distracting). 10. Remember that this is a "Community CPR" class. If you're in the medical/health field, this will not be sufficient enough for your needs. Looking forward to having you join us here at Sports Basement!
When & Where
Sports Basement
1881 Ygnacio Valley Rd
Walnut Creek,
Tuesday, August 26, 2014 from 6:00 PM to 9:00 PM (PDT)
Add to my calendar
Sports Basement
Sports Basement is a local, community minded sporting-goods retailer with 6 locations across the Bay Area.
We have over 300 of the best brands at basement prices and aim to educate our customers and make them feel part of the Sports Basement Family; come join us!
Community, value, and service are the three pillars of our company in which we conduct every step of our business. Find us out at local races, school events, and community projects. Stop by for a highfive, and introduce yourself!
For more on our free classes and group offerings, check out:
Or follow us at:


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Last Activity: June 6th, 2012 4:50 AM
About Me
- About DavidBarbs29
- Biography
- Hi my name is David and I come from Malta. I liked Pokemon for my entire life and at the age of 19 I still play the games. I attend the University of Malta and am studying to become a Primary school teacher. Despite there still is a long way to go to finish this course (being in my 1st year), I am cherishing every bit of it and am not going to give up.
- Interests
- In my spare time I like to watch Pokemon series, play Pokemon games, play football and even watch it.
- Location
- Naxxar, Malta
- Gender
- Male ♂
- Occupation
- Student
- Nature
- Gentle
- Favorite Pokémon
- Metagross
Showing Friends 1 to 1 of 1
- Laceiuhas
- Pokemaniac


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As part of its preview of the 2014 NCAA men's basketball tournament, SI.com is taking a look at all 68 teams in the field. RPI and SOS data from realtimerpi.com. Adjusted offense and defense are from kenpom.com and measure the number of points scored and allowed per 100 possessions, and the team's national rank. For more teams, click here.
Record: 28-6, 16-2 in ACC
Adjusted offense / Adjusted defense: 114.1 (22nd) / 89.5 (3rd)
Seed: No. 1 in East
Impact player: Malcolm Brogdon, sophomore guard: 12.6 ppg, 5.6 rpg, 2.6 apg, .871 FT
The Case For:
The Cavaliers pulled off an impressive double feat by winning both the ACC regular season and tournament championships, which was especially noteworthy considering they didn't even make the NCAA tournament last year. But this year Virginia added three players who didn't play college basketball in 2012-13: sophomore guard Malcolm Brogdon, who sat out the season after having foot surgery; sophomore forward Anthony Gill, who transferred form South Carolina; and freshman point guard London Perrantes. Brogdon leads a balanced scoring attack with 12.6 points per game, Gill provides athleticism and energy off the bench (as well as eight points and nearly four rebounds per game) and Perrantes has a sparkling 3.8/1.1 A/TO ratio.
Virginia's hallmark, however, is defense. The Pack-line 'D' preached by head coach Tony Bennett limits opponents to 38.5 percent shooting, ninth-best in the country. That stinginess, combined with a slow pace that ranks 345th among D-I teams, has helped the Cavs lead the nation in scoring defense at just 55.3 points per game.
The Case Against:
Virginia has not won an NCAA tournament game since 2007 and hasn't made it out of the first weekend since 1995. Its strong ACC season masked a puzzling non-conference slate in which it lost at home to VCU and Wisconsin (scoring only 38 points) and on the road at Green Bay (which landed in the NIT) and, by 35 points to Tennessee. In other words, they didn't beat a single NCAA tournament team in non-conference play. They weren't tested that often in the ACC either, only facing the league's five other NCAA clubs once each during the regular season, though they did go 4-1 in those games.
The defense should show up every game, but if Brogdon is held in check offensively, Joe Harris is the only other scorer in double figures -- and his numbers are down noticeably from a year ago. Virginia's preferred pace will allow less-talented teams to hang around and its 66.3 percent free throw shooting (288th in the nation) could cost the Cavaliers.
SI prediction: Beat Coastal Carolina in second round, beat Memphis in third round, lose to Michigan State in Sweet 16View complete bracket predictions from SI.com's panel of experts


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Like many of you, I'm slowing down a bit this week
end from the Christmas crazies to enjoy my family and remember what this season is all about. My friend Shannon & I will be here off and on through the New Year, and will post the best deals as we see them plus many of the store ads, but things will definitely be a bit slower on PPP for the next week. (Thank you so much for understanding!)
From my sweet family to yours, I pray that you have the merriest of Christmases. And, if you're going through a difficult time this Christmas, know that my thoughts (even from far away!) are with you and I pray that 2013 brings you a blessed New Year. Thank you so much for reading and being a part of PPP . . . I'm so very thankful for each of you.
And, just in case you're just not sure what to bake this Christmas, here are a few of my favorite ideas . . .
White Chocolate Gingerbread Bars
Best Ever Chocolate Chip Cookies
Red Velvet Peppermint Crinkle Cookies


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My Nonprofit Reviews
Review for Asha for Education, New York, NY, USA
I joined this organization as an undergraduate and it was so inspiring to work for such a great cause that I would prioritize doing Asha related work over school work. It is a very satisfying experience to be able to do something/anything to help children gain an education. The most difficult part is deciding which organizations/schools to help keeping in mind our limited funds. All the volunteers I have interacted with are very helpful and super dedicated to the cause. It is like a small family working towards a common goal. Sometimes we have intense discussions on topics but that is only because everyone cares deeply about it. I have never felt like I cannot express my thoughts/opinions with this group of people. They are open to fresh ideas and thoughts. Even though the issue we are working towards is very close to the heart for most of us, we try to make rational decisions about what is important for the children. What is even more inspiring is when you see the feedback from the children, how they are elated at having this opportunity to go to school rather than taking it for granted. It is a very humbling experience to work with this organization.
More Feedback
What I've enjoyed the most about my experience with this nonprofit is...
what it has taught me: need for hope, education, and dedication.
How frequently have you been involved with the organization?
About every week
When was your last experience with this nonprofit?


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Convert PSD to HTML...
Budget $10-30 USD
We currently have one page to convert from a layered PSD to HTML.
You need a good CSS/HML standard and also extremely good English.
Looking for immediate start.
Many thanks
43 freelancers are bidding on average $45 for this job
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The American Rental Association (ARA) announced scholarship recipients for the 2010- 2011 school year. Out of 72 applications, 18 students were selected to receive awards ranging from $750 to $3,000 each.
Matthew Jones of Rent All Center in Alexandria, Virginia, received $6,000 in scholarships. He received the first Leonard Hawk Founders Scholarship, the top scholarship award of $3,000; the $2,500 Insurance Services Scholarship; and the $500 Ron Marshall Scholarship presented by region two.
10 students received scholarships worth $2,000 each:
Five students received technical and vocational scholarships of $1,000 each:
Two students received graduate scholarships of $2,000 each:
The ARA's regions also offer scholarships. A list of all of the 2010 – 2011 scholarship recipients can be found on the ARA website.


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Steve Jobs Death: Apple Calls Him Brilliant, Passionate
Apple co-founder Steve Jobs died Wednesday at the age of 56, the company has confirmed.
Apple's board of directors released the following statement via newswire late Wednesday:
"We are deeply saddened to announce that Steve Jobs passed away today.
"Steve's brilliance, passion and energy were the source of countless innovations that enrich and improve all of our lives. The world is immeasurably better because of Steve.
"His greatest love was for his wife, Laurene, and his family. Our hearts go out to them and to all who were touched by his extraordinary gifts."
Jobs died after a battle with advanced pancreatic cancer.
Apple also added a photo of Steve Jobs to its website's main page. The photo links to Apple's official statement on his passing:
"Apple has lost a visionary and creative genius, and the world has lost an amazing human being. Those of us who have been fortunate enough to know and work with Steve have lost a dear friend and an inspiring mentor. Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple."
The Cupertino-based company is asking that thoughts, memories, and condolences be sent to the following email: firstname.lastname@example.com.


text:
~SW~ Astral Nation
Credits & Info
- Uploaded
- Feb 1, 2013 | 6:53 PM EST
- File Info
- Song
- 5 min 51 sec
- Score
- 4.24 / 5.00
Related Content
You might also enjoy:
Licensing Terms
Please contact me if you would like to use this in a project. We can discuss the details.
- Score:
- Rated 4.24 / 5 stars
- Plays & Downloads:
- 4,146 Plays | 159 Downloads
- Share Links:
- Genres:
- Other - Cinematic
- technological
- epicorchestral
- astralnation
- almost86hours
Author Comments
Rated 5 / 5 stars
For the record this is probably your best song ever. Not just because it's so masterfully composed, but also because of the concept of it all! Man... this is such an ambitious endeavour that one can't help but feel an enormous amount of respect of you for taking it on. And despite it being so diverse, it all works so well together somehow.
I'm going to review each section because that seems like the most fitting review layout for a song like this.
0:00 ==> Tribes Gather
Right off the bat, I love how subtle this is. You very modestly start off by laying down the basic beat which sounds great on its own and great with everything else, and you so subtly introduce more elements, starting with the great flute motif and then slowly easing in those wonderfully expressive strings. Beautiful descending pentatonic scale at 0:30, and I love how cleverly-timed the percussion is. This first part sounds very playful and inviting. Cool low tones in the tablas and bongos
0:40 ==> The Building Begins
Over here it changes from playful to exciting. I think this is practically the only transition in this track I'm not entirely fond of, since it feels a bit forced, almost as if you decided that you have to change the melody somehow so you just try and kind of make it work. It's not a bad transition by ANY means, but I feel like it doesn't hold its own compared to the other transitions. Lovely melodies though. Love the dum-dums like the one at 0:49.
1:40 ==> Kings and Queens
I love the transition here. It's not totally smooth but I think it's the closest you can ever get to transitioning from the part before it. Very, very well-executed tempo change. The part itself is quite cliche, but it works very well. Super solid composition. When you introduce Omnisphere's famed soloists I think "wow, great idea". The tenor sounds quite synthesised since the vocal transitions from one note to another aren't smooth at all (something that a proper choir VST should fix) and I believe your tenor has the superhuman ability of not needing to breathe, but... yeah, super creative idea.
2:38 ==> Dawn of Technology
I disagree with Bosa, I love the bagpipes' sound and I think it's quite realistic! Although what would I know, I don't really listen to real bagpipes that much haha. The transition to this part is great too.
3:18 ==> Inventing New Realities
This is an AWESOME part, very catchy. Guitar solo is a bit lame, since the sample sounds too computerised. You should've gotten someone to play it for you! Love your use of the organ patch; I can tell you had fun making this section :P.
4:00 ==> Ages Past
You already told me that you had this reintroduction planned in something like the first ever version of this track, but just hearing it in all its glory feels great. I also love how despite it being a reintroduction, you still add layers of new effects and details to it. Just goes to show how much work and intricacy you put in your music. Beautiful soprano section by the way!
4:34 ==> Preparing for Launch/LHC
Love this part, sounds intense and exciting. I do have to question your use of the flute in this part though, it doesn't exactly fit. However, you practically used a little bit of almost every section in this part, so it gives it a very climatic feeling.
4:52 ==> Into the Deep Void
This part sounds very Buoy. It really sounds quite great, but (and this is personal bias) I dislike how the track ends with this ambient part, rather than with a super epic climax that one would expect after hearing the excitement of the part before this. It gives me a bit less to look forward to.
A few general nitpicks; the song in general lacks in raw percussive power. Moreover, like Bosa said, the samples sound average, and some are really synthy (like the bassoon), but you use them to their highest potential, as always.
I have more to say, and I want to expand on a few points I mentioned up here, but the character limit is upon us. Overall fantastic work, this song is so powerfully story-driven that it really takes you on a journey. Bravo.
Okay, I'm time-labelling my response to your review just like you did to the song. :P
0:00 ==> Tribes Gather
I LOVED doing the hand percussion in this - I've been wanting to do it for awhile. Getting the timings right and realistic-ish was a pain, but... yeah.
0:40 ==> The Building Begins
Funny, I loved that transition. :< And some people really don't like the melodies (more specifically the one at 0:51-0:54 or so). Oh well. I knew you'd love the "dum DUM"s though. :3 It's just the kind of thing you'd do after all. :P
1:40 ==> Kings and Queens
Okay yeah getting the transition as good as that was a pain and I still think it sucks. :< Best I could figure out though, so there we are. Oh well. Yes it's absolutely cliche. I kinda meant it to be like that in the section though... it felt like such a classic "medieval duet" thing to me. Don't know if you agree or not. xD
2:38 ==> Dawn of Technology
Yeah the bagpipes don't sound very realistic in the way they're played - I don't think they can really do that kind of arpeggio lol. Sounding awesome though, I TOTALLY agree. :3 Yay for inspiration. This whole section is actually a transition in itself.
3:18 ==> Oh man, I LOVED making that - using the percussion Buoy sent me as well as that organ you talked about as well as some other stuff was so much fun. I'd have loved to get a real guitar solo in there, but I don't think it would've worked.
4:00 ==> Yep, reintroduction of previous themes ftw. Makes the track so much more cohesive IMO, and then people feel like "I REMEMBER THIS :D". Adding new effects is definitely necessary though, otherwise it's just cut-and-paste. To tell the truth though, I was thinking the part with the soprano was going to be different. Just decided to do it as-is though, because whatever.
4:34 ==> Preparing for Launch/LHC
Huh, I'm surprised you didn't like the use of the flute there. It was used for a last restatement of the theme, but whatever, to each their own. There was meant to be a huge climax here yes.
4:52 ==> Into the Deep Void
Oh, why am I not surprised that you don't like this part. :( I love it, I like the final peace of it. A lot of people thought it didn't really depict space because they think it'd be more exciting, but honestly, for me, I find it extremely relaxing. And to tell the truth, it wouldn't be as exciting as most would think - there's a lot of empty space out there, and for the most part you're just... drifting. Even the planets are going faster than you. As for a final climactic ending, I DID export another version of this where it ends, but I hadn't mastered it properly yet, so there are some weird issues with levels in it. :/ I personally put this in to show what I really think it would be like to be out there.
General nitpicks:
Yeah it lacks in percussive power except in Inventing New Realities. There's a lot of percussion in that section. I didn't really have much good orchestral percussion (as you know) so I couldn't do a ton in it. The melodies are the focus, fortunately. Ah well. Maybe if I get Stormdrum. ^_^ Some of the other samples sound average, yes. That's probably Edirol - why I'm saving up for some EWQL instruments.
Expand as much as you want in skype! :D
And thanks for the review~
Rated 5 / 5 stars
It took me a while to see where this was going as I'm not going to read a description that long, that's just madness. Once I understood I could see that this is a great audio track and would work perfectly as some kind of menu music for Empire Earth or another game similar.
I can't really think of a way that this could be improved as I'm not the most musically minded person and to me it seemed perfect. All Ican really say is keep it up and I'll keep an eye out for your next piece.
- Review Request Club -
Hey, thanks for the review! I'm glad you liked it. ^_^
I doubt it's perfect, but I definitely understand the "not-musically-minded" thing. I'm the same way with visual art most of the time. xD
Rated 4 / 5 stars
Quite splendid!
From start to finish, I noticed how... different this song is. The idea in itself was quite intriguing enough for me. Even though you took a journey through different styles of music, you still maintained the same theme throughout the song, which was well done. How brilliant.
I already discussed mastering with you, sir. But the quality of the programs used is another matter. They were quite average, I suppose, but you utilized them to their full potential without making them sound too synthy (to coin a phrase). The bagpipes were a nice touch, but not very realistic for my tastes. I did like the playing style of the guitar. Anything that resembles the early 90's is fine by me. The guitar reminded me of the midi instrument, but not too much.
I am reminded greatly of Age of Empires, or the Civilization games. I enjoy your work sir, and I give to thee four stars along with a five vote.
Good day sir. Thank you for taking the time to review, it's helpful to understand how you were judging!
To start out - I definitely wanted to try something "different". No point in doing the same old thing that everyone else is doing. Having the same simple theme throughout the piece was done to tie it together - as nice as pure soundtrack is, I prefer to have something to keep a piece together throughout many changes - it's all one piece.
We did indeed already discuss mastering.
When it comes to programs, I would have to disagree with you. While the orchestral instruments in the first few parts were from Edirol and therefore average, the strings, piano, and instruments in the second half were mainly from Omnisphere - I would not call Omnisphere an "average" program. I do agree about the bagpipes, they weren't used realistically. It was not precisely my intention to use them realistically, but I can see how there would be points taken off there, it's a very stylistic choice and so far it's been fairly controversial among people I've shown this to. The guitar was actually one of my lowest-quality instruments, seeing as it was a simple soundfont. The reason it may have sounded higher-quality is because I ran it through two Guitar Rig amps (another VST on the level of Omnisphere).
Age of Empires and Civilization could have easily been some inspiration for the idea of this piece. I'm not sure what really inspired it exactly - it's very rare I manage to pinpoint the original source of inspiration for many of my odd pieces.
Rated 5 / 5 stars
Wonderful journey, Skye!
The music matches up very well to your imagined civilization building. The amount of time you spent trying to polish and remove impurities really shows in the way one section flows smoothly into the next with no drop-off.
The only problem I had with the piece is at 2:09 when the male voice comes into the song. It fits the section nicely and enters with a fair amount of attention and command. The problem I have with it, is that around 2:20 the voice kinda "clips" (my word choice, not necessarily the proper choice) from one note to the next when it would normally roll into the note. It also happens again at 2:35 after the very subtle (and excellently done) half-stepping softer notes.
Overall, an excellent piece that reminds me a great deal of the EA game "Spore." I actually had a few images of the various stages from the game go through my head as each section of the song was playing.
Good morning, Theatr! Wonderful review!
Transitions have always been a huge thing for me. I've always strived to make each section of any song flow cleanly into the next - this was a bit more difficult than most and I'm a bit less content with the transitions, but they were still one of the easiest parts for me... ^_^`
Aaaah, you noticed the problem with the male voice. I totally understand that. I love that vocal sound, but the attack on it is just totally inflexible. If I had lowered the velocity, it might have solved the problem of the attack, but then there wouldn't be the quality of the rest of the sound. Tch. Sorry about that one. :< Not much I can do to fix it.
I'm glad you had pictures in your head of the game. Hope they were enjoyable!


text:
Magnet School of Global & Ethical Studies – 3829 Avenue K, Brooklyn NY 11210 (718) 377-7696
Deniya Heath 5-305
I think that school is awesome as long as you and Ms.Snow is there. Hopefully the school stays the same after us fifth graders leave. I know you'll cry at graduation.
🙂 I will miss the school and the teacher. – Mamunur bhuiyan
Peace is great – Mamunur bhuiyan
I will certainly miss all of the memories that i had in this school and I hope the next generation that comes to this school will enjoy it. Aliyah Carswell5-305
Love is forever by:Jessica Verly 5-305
Yeah what they said!
Nathaniel 🙂
If every day in the life of a school could be the last day but one, there would be little fault to find with it.
Khushpreet Kaur
If every day in the life of a school could be the last day but one, there would be little fault to find with it. Khushpreet Kaur
Ms. Fernandez, become a Spanish teacher at Cunningham please,
Furqan Khan I.S.234
is the chemical element with symbol C and atomic number 6. As a member of group 14 on the periodic table, it is nonmetallic and tetravalent
Keisha Lahens
so funny
jennfier ,eal 5-303
DAndre McRae 5-302
fifth grade119
September 5th,2014
Dorian Emmanuel 5-302 what is air
Hawa Traore 5-302 what is carbon?Carbon is the chemical element of atomic number 6,a nonmetal that has two main forms
Malachi vilfort 5-310
carbon is nonmetal that has two forms that is important. It is a chemical element of the atomic number 6. The symbol for carbon is the letter C.
There is three types of carbon. Carbon is also cole. Carbon/cole can be found under the earth.
i love this video thank you.
malachi vilfort
Me Fernandez I'm home right now I have a sprained ankle and I have a cast like wrapping on my right foot and I'm on crutches I hope to heal fast but I don't know when I'm coming to school tell tiffani I'm sorry and she will have to run the senior service herself for a little while because when I come to school I will need some help around with. books and lunch trays and etc……….wish to see u soon
To speak out mad loud and to be more on fleek and littt and to be a better student in Ms Stampps class from shanae 4-202E
MY resolve is to win Dantdm Mauricio 5-310
Tayshawn Clement 5-303
Ms Fernandez is the best principal ever
inspiring song- Markicha denis 5-302
inspring song
from BILLY BRANNEN 5-302
Rafael portillo 4-305
The song is very inspiring fascinating and interesting.
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Phils provide positive reports on Utley, Howard
Phils provide positive reports on Utley, Howard
Literally minutes after general manager Ruben Amaro Jr. said Utley could begin fielding ground balls in the next few days, Utley jogged to second base and participated in fielding practice for the first time since rejoining the team May 5 in Washington. Utley is on the disabled list with chondromalacia (soft cartilage under the knee cap) in his left knee. There is no timetable for his return, but Wednesday seemed to be a positive step, considering he had some pain in his knee when taking grounders earlier.
Howard, who is on the DL recovering from left Achilles surgery, is working out in Clearwater, Fla.
"He's done well," Amaro said. "Ryan has been fielding, throwing to all the bases, covering first, hitting, he's doing some running now. He's doing a lot of things. He's basically doing everything. He's not doing everything full speed yet or 100 percent, but a lot of it right now is about getting his strength back in his calf. He's done well. He's progressing pretty good."


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i need to rent or buy a cell phone for a 10 day trip this fall to Portugal-- should i do a rental plan over here with a worldwide company or wait and go with a plan in Portugal. Please tell me companies to rent from Thank you
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cell phones in Portugal
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low cost telephones may cost you around 125 USD including a credit of 50 USD in prepaid calls.
The leading network is TMN. There are shops and agents everywhere. With a simple debit card you may reload your balance of prepaid calls at any ATM.
These low cost telephones usually work only in the original network (network locked). If you want to convert it in telephone which can be used with subscription of any GSM operator, usually you have to pay an extra amount of money to remove the lock.
Alternative is to rent one. But I wouldn't bother to rent one in before coming unless you want to know the telephone number in advance.
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I've been checking and the cheaper telephones are in the range of 70 USD with 25 USD of prepaid calls included.
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Pedro---thank you for your help-- what are names of the rental companies that you were checking-- i assume i can just rent one either at the airport or in Lisbon and then use it throughout the country-- you help is appreciated
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Sorry, I didn't make myself clear.
I didn't refer to rental companies, I meant that with those prices (around 70 to 100 USD) you may prefer to purchase one telephone instead of renting one.
The only problem is that you won't know the telephone number in advance and I don't know if this is a problem for you.
Chack this site: www.tmn.pt
This is a Portuguese version only, but if you look for the word "produtos", than "recarregaveis", than "mimo", you'll have the range of products available. The cheaper I've seen was "mimo gummy" (69.90 USD).
These products are sold in any shopping center or even in shops along the streets. Bear in mind that Portugal has above 80% of its popullation owning a celular phone, which means that this is a big business and the delivery circuits are working well.
If you look for the phrase "pontos de venda" in the same site, you may see all the points of sale and as you can see, there's a lot of them.
If you prefer to rent one telephone, it's ok, but I doubt that it is cheaper than purchasing one.
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Pedro, we're spending most of October in Portugal, and I just bought an unlocked GSM phone on eBay. About how much is a SIM card in Portugal? Thanks in advance for the help.
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Hi Aloha
I was Pedro and now Lobo Mau (Portuguese for Big Bad Wolf) and neither is my real name
There are 3 GSM companies in Portugal, TMN, Vodafone and Optimus. TMN is the leading operator and I strongly advise you to chose them (http://www.tmn.pt)
A SIM card costs 25E with 15E credit. There are several price plans for prepaid, I recommend you the Passaporte (passport) aimed for occasional users. The costs per minute are as follows: intl calls .34E, national TMN/TMN .21E, national TMN/other .46E. Text messages (SMS) .15E to other TMN numbers and .22 otherwise.
Now the bad news, the SIM expires after 90 days withou use, and you might be unable to use it in another visit.
For residencial users with a debit card, recharging is a piece of cake, one may go to any ATM and recharge it in 30 seconds. I don't think this option is valid for credit card operations in ATMs (I'll check for you), the alternative is to go to any TMN shop or agent and ask them to recharge it.
I live and work in central Lisbon, make sure you reserve 10 minutes for a drink, my email is [email protected], my telephone number I don't post here, but I'll be glad to give it to you by email.
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Thanks for the advice - I'll e-mail you soon, and we look forward to meeting you in Lisboa, at the end of the trip.
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hi, topping for updated information about getting a prepaid mobile phone in portugal. i'm leaving for lisbon this friday evening -- wanted to replace my current mobile with a quad band phone but didn't quite get around to it. am wondering whether to buy a phone in the airport, or wait until getting downtown...may need to place one long call to usa (for work, ugh!) while on vacation so figure having it likely to be handy. will be in lisbon and alentejo area -- is tmn the best network in this area? thanks!
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Dear gwp
Are you sure you want a Quad phone? These phones are expensive and unless you travel extensively I don't think you need.
As far as Europe (and most of the world) is concerned, a dual band or a quad band are exactly the same thing, since only the frequencies 900 and 1800 MHz are used.
As a reference, please visit www.uzo.pt. UZO is to cellular the same as lowcost companies are to flight industry. This is a Portuguese language site, but you have only to click on "produtos", then on the names of the brands (Alcatel, Motorola, Nokia, Samsung). Clicking on the picture of the telephone, you'll have the features of the phones.
I'm not encouraging you to buy online, but to get yourself acquainted with the models. I's say that a decent telephone (dualband) would cost you no more then 40 euros, including SIM card and airtime. Tribands and Quadbands would cost you some more. The cost per minute is 16 cents to Portugal, 42 cents to USA. All incoming calls free.
From your post it's not clear how long you stay in Lisbon. I advise you to go to a shop not belonging to TMN/Vodafone/Optimus chains. There is one of these shops in Imaviz shopping centre (metro station Picoas) and another in Alvalade shopping (metro station Alvalade). They offer everything from 2nd hand 20 euros phones to upscale 300 or 400 euros phones. They have an advantage over the brand shops, they don't need to make up your mind to select one particular SIM. They just show you all the SIMs and tariffs, and you chose whatever fits your needs.
UZO produts may be purchased in this kind of shops, and in gas stations and post offices. This latter feature is very interesting, because even in a small town in Alentejo, you may reload the phone in the local post office.
If you want a local contact, please email me and and send my phone number in return.
I felt this post to be caothic. If you have more specific qustions, post here, or then email [email protected]
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gwp. When we were in Portugal, we went into one of the all brand stores as lobo_mau suggests.
They were very nice, had all kinds of phones available. They sold us a SIM card that would give us the best price per minute for calls to the US. We never used it for calls within Portugal.
We really didn't find the kiosk in the airport very helpful.
We did recently want to upgrade our phone and decided to go with a quad band. The main reason is that we want to have mobile service in the Caribbean and the dual band we use in Europe did not have the 850MGZ band we would need.
Have a wonderful trip.
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Lobo Mau and Sher, thanks for your advice. I was planning to buy an inexpensive 900/1800 dual band phone, as Lobo Mau suggests (never mind the quad band phone discussion), so I will plan to check out the shop in the Imaviz shopping ctr, which seems close to where I'm staying (got a really fantastic rate at the Real Palacio). I'm arriving Lisbon Sat morning and have the weekend in town before joining a group for a cycling trip in the Alentejo on Monday...have never been to Portugal (missed it on my post-grad backpacking tour b/c of a Portugese train strike!) and have been swamped recently, so am planning to cross reference my guidebook w/ some of the awesome Portugal threads on this site and work on my weekend Lisbon itinerary on the plane! Yikes! Wish me luck! Fado suggestions appreciated though I think I saw some in the stuff that I've printed out. --Grace
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Lobo Mau, thanks for the advice you gave everyone about cell phones. I'll be in Portugal three weeks this summer and wondered if I should get a disposable cell. Now I know I should! Looks like I'll be looking for TMN store when I get off the plane is Lisbon.
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Good morning. we returned from Portugal 1 week ago. We spent 42 days in Portugal including the Algarve, various Pousadas, and Lisbon. When we first arrived we purchased a cell phone from Worten. The phone was a Samsung and we paid 20.90 €. We had 20€ of time loaded on the phone for a toal cost of 40.90 €. The salesman did a terrific job of getting us the cheapest rate which was .10 € a minute. to call Canada.
Before we left Canada we did some research with some of the large firms selling cell phones and were told the best thing to do would be to buy our phone when we arrived in Porugal. Everything worked out fine for us. We made calls inside Porugal, 1 call to Florida and a few calls to Canada. Also received calls from inside Portugal and from Canada. The phone worked great. We did not use all of the time,
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If you have an unlock phone you only need a sim card. I went to Portugal in 2010 bought a unlocked phone used it and since it was unlocked I can also use it in Canada. This way you can have your contacts on the phone when you travel. One bit of advise keep your phone locked, it is a good idea just in case you lose it.
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He will not be able to bury the man who took him to the top. And this seemed to bother Mike Holmgren yesterday. Football always gets in the way.
KIRKLAND — He will not be able to bury the man who took him to the top. And this seemed to bother Mike Holmgren yesterday.
Football always gets in the way. At 1 p.m. today in downtown Charlotte, N.C., they will roll a coffin filled with the giant body of Reggie White into the University Baptist Church. There in the pew, along with all the players, should be the coach who went with White to two Super Bowls.
But the Seahawks are playing for a division title Sunday, practice starts in the afternoon here and the last thing this team can do right now is take a day away from its coach.
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Maybe it wouldn't matter if this was just another player, someone who slipped unnoticed through the Green Bay Packers' locker room in the late 1990s. Reggie White was different, though. He never went anywhere unnoticed.
In the days after his death at age 43 Sunday morning, people have debated his life and his words. They have called him the most dominant defensive football player of his era, then juxtaposed a desire to find religious meaning against his rambling speech to the Wisconsin legislature in 1998 that was loaded with racial stereotypes and anti-homosexual remarks.
Those who were there still say that day was the most uncomfortable they had been in that room.
Yet White also did something very few have ever done in the NFL. He made his coach his friend.
Perhaps it was White who helped make Holmgren when he defied all sane thinking and signed with the Packers as a free agent in 1993. But it was Holmgren who made his enormous defensive end better, alternately pushing and leaning on White as Green Bay ran to the Super Bowl in 1997.
"With Mike, Reggie was not only a player, he was a player who earned the ear of the coach," said Eugene Robinson, former Seahawks and Packers safety. "They were friends. When you have a coach like Mike and a player like Reggie with big personalities, they usually clash. But Reggie never tried to upstage Mike Holmgren. He never thought to do that at all.
"He respects Mike's authority. And when you see someone like Reggie subject to Mike's authority, you do it, too."
There were moments when Holmgren needed White, too. He asked his best defensive player about decisions he had made, decisions that involved the team, and he wanted White to tell him what the other players thought. He trusted White as he trusted few other players, and White was always honest with his replies.
"Reggie has an open-door policy," Robinson said, his references to White bouncing between the present and past tense. "I really believe Reggie was more like a confidant to Mike. It was just a special relationship they had there."
Yesterday, Holmgren stood in the hallway leading to his office and thought for a moment about White, about the two Super Bowls they went to together, about the way White decimated entire offensive lines and changed the way teams played the Packers.
"He was larger than life," Holmgren said quietly.
He has had to endure too many of these deaths lately. Already in the six years Holmgren has been in Seattle he has buried his mother, his defensive coordinator Fritz Shurmur and Wayne Simmons, a linebacker from Green Bay who was killed in a car accident three years ago.
Now Reggie White, dead, apparently of complications from a respiratory disease.
The coach found out on Sunday, just a few hours before the Seahawks played the Arizona Cardinals. He sat at a table during the team's pregame meal and looked at offensive coordinator Gil Haskell, who also knew White from Green Bay. He thought of White's widow, Sara, a woman he and his own wife Kathy came to befriend.
"Do you think I should call Sara?" Holmgren asked.
"I think you should do it right now," Haskell replied.
Yes, the coach would have liked to have been there today. He looked into flights, he tried to see if Kathy could go in his place, but the airline schedules didn't work out. It was too far on too-short notice.
So yesterday the coach made a call into his past. He reached Robinson not long before the player left to drive over to White's house in suburban Charlotte. The players had become close, White and Robinson. Close enough that Robinson will be one of the pallbearers at White's funeral.
"I want you to represent me there," Holmgren said.
Robinson paused. It has been almost eight years since they all danced together that night in New Orleans, holding the Super Bowl trophy high above their heads. Yesterday, on a day when he smiled, laughed and cried all at once, Robinson nodded as he held the phone.
"It would be an honor," he said.
In this way they will all be together again: the coach and the man who took him to the top.
Les Carpenter: 206-464-2280 or email@example.com.


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text:
Sorceress Guide by Feynt
Version: 0.25 | Updated: 10/15/03 | Search Guide | Bookmark Guide
1 2 3 4 5 6 7
| Dark[]Stone |
A Sorceress'(eseses) Guide
As you can probably tell, I'm a bit of a joker. Just reading can get dull
after a while, so why not spice things up a bit? Anyways, on with the show.
You've come because:
a) You dig chicks with spells
b) You read/heard somewhere that sorceresses can change into a werewolf (cool!)
c) Puny wizard nerds are no match for your lithe sorceress form and intellect
d) All (or none) of the above
Well, it's all true. The sorceress is a rather odd class, so far as I've
played it. I've heard the only thing I'm missing is the Detection skill, which
is replaced by the Lycanthropy skill. At this stage (Master difficulty) I'm
happy with that "sacrifice". Now, here's why the sorceress is a weird class.
Some people see sorceress and immediately think, "Stand back, lob spells,
cringe in fear of melee." The first skill you want when you can buy one (after
Learning that is) is Lycanthorpy. Why's that I hear you cry? Because cringing
in fear is a stereotype for girls.
Her werewolf form can attack faster than a thief with a dagger and, at the
beginning, with more force than a warrior. Upon the change your stats get
jumbled around a bit, but that's alright. Here's the breakdown of the changes:
-HP and MP get switched (20 HP and 60 MP become 60 HP and 20 MP)
-Strength and Magic get switched (5 Strength and 30 Magic.. you get the idea)
And it only gets better from there. Now true, at first you only stay in that
form for about 10-15 seconds, but you get 5 seconds per skill level.
Eventually you'll beg for it to stop (and no one likes a begging werewolf).
Why would you want such an awesome transformation to end? Well, here's where
things get weirder. See, magic in this game is different than most, missile
combat too. Spells and weapons don't pass through friends. So there's only
one spell you'll ever want early on, Magic Bomb. It appears where you click,
and usually that means over the crowd and on top of some poor sod who can't
take the (initially) 37-70 damage. It may be a mine, but it's also a grenade.
Great, so... Why not use both? Remember the HP/MP switch that Lycanthropy
does? Yeah, not quite so great. So you get a major ass kicker who's faster
than any other class and CAN have tons of HP while she IS a werewolf (gotta
stay that way or you get owned when you revert) or you do the stereotype and
hide behind your (hopefully) beefy counterpart for protection, taking up the
role of artillery.
Now, EVENTUALLY, this form will lose it's luster compared to the joy of
high damage spells like Thunder (which would be the best spell for the sound
alone, ignoring the 100 damage base it starts with) and the simple
pleasures of turning monsters into chickens. Not to mention that unless
you're also raising your dexterity, your AC in your normal form will eventually
out class your werewolf's by way of wearable armour (I've got a simple robe on
with 70 some odd AC, versus my werewolf's which is about mid 50s total).
If it gets worse later on, why use it at all? In the beginning, it's all
about the experience (unless you plan on collecting all the crystals over and
over and over again for it's quest experience while your friend kills
everything). But later on when (not IF, when) you do die, it's always nice
to know that when you Berserker yourself and transform, you're still an ass
kicker (with at least the staying power to get your stuff back).
As I said before, Magic Bomb is your only offensive spell in a multiplayer
game in the beginning. Your friend will invariably be in the way of your
Magic Missiles, Sparks, and Fireballs too. Now, as for other stuff:
-Detection may seem useless at first, but around dungeon level 13 traps
begin to show up with increasing consistancy and potency. A quick scan
(lvl 1 lasts only 5-10 seconds) will show blue if they're bad, or none if
you can safely open said chest, pot, or barrel. Not to mention it makes
finding all your loot when you die much easier, because even rings
constrast against the near black floor common to most dungeons.
-Berserker is the ultimate spell if you melee at all. Level 2 lasts for
40 seconds or there abouts, increases your AC 100%, your to hit goes up
a good 30% or so, and you regenerate. And though it doesn't say it in
the spell description, I believe it also increases your attack speed.
Even level 1 can make you a better warrior than the warrior (not that he
won't be without this spell himself). Level 8 will make you a battle
god, no matter what class you picked. At the least it's useful for
regenerating on the go (like when you're GOing from a pack of monsters).
-Healing is... Up to you. Healing potions are fast, plentiful, and only
150 gold in town if you can't find them all over the ground (I do).
At first Healing only heals half your bar. Scrolls are instant cast
though, and they're cheaper to buy than potions. I myself am swapping
out potions for healing scrolls, simply because my friend grabs all the
potions for himself and likes to sell blank scrolls.
-Light will at first suck big time. If you're a guy, you wish your girl
sucked like Light does. >) As you gain levels (experience, not spell)
it's radius gets bigger and the center is brighter. Level 22 isn't all
THAT big, or bright, but it's much better than a torch so it's worth the
cast. At level 50 it's as bright as four quest items close together
on the ground, and seems to be slightly directed (i.e. pointing forward)
-Night Vision. For a brief period of time you get to see all enemies on the
map around you as red dots. It does make enemies outside your light radius
show up as a nice bright red, like Infravision from Diablo 1, but that
doesn't help you see loot on the floor. Once you find duration boosting
equipment however, this spell can last a full minute or more, and if
you're like my friend who likes to turn up the gamma a lot, you'll
notice the walls have a rather dark but promanent red hue to them.
-Food. With this, the only thing you'll need to pick up food off the
floor for is for quests (see some other FAQ near this for quest solutions)
and grossing out the people watching you ("You're going to eat that?
A monster dissolved on that!"). You don't need higher levels, but more
is cheaper (like 10 mana matters later on).
-Haste makes you go stupidly fast. It's at least triple your speed.
Match it up with werewolf and you go super duper stupidly fast, and that
can mean big problems while fighting. First level lasts barely long
enough to cross a dungeon level from one mana pool to the stairs, level 8
is 90 seconds long. (90 seconds of uncontrollable speed?)
I find this useful only when I'm rejoining a game where there are no
Magic Doors to take. From town to your friendly crystal shard joining
druid in about 60 seconds.
-Reflections: It's costly, it's short lived, and missile attacks don't
do all that much damage anyhow. You'll probably hear this from everyone
who's played with magic. They can bite me (Lycanthropy or no). This
spell will save your hide, because though AT FIRST they don't do much
damage, they're still plentiful. Even the smallest drop of water
can crack a stone in time, a torrent will only make things worse.
First level lasts 8 seconds or so, so use sparinly at first. Later on
you'll sing high praise that you have this spell, especially once you see
the Santas AND the ice golems in the final dungeon. With duration boosting
equipment, this spell becomes one of those barely hotkeyed spells (because
you don't want to hunt for this spell when you meet ranged units).
-Thunder: I'm trying to think of who you could put to shame with this
spell, but there are too many names to recount. Big damage, multiple
targets (auto picked), kick ass sound (crank the base and you'll hear why).
It's only real flaw is targets have to be a little too close, or you end
up recasting too often for this somewhat expensive spell.
-Flamethrower: One use, three streams of fire that fork off in front of
you. It's very low in damage (compared to Magic Bomb), but it pierces
targets to hit guys behind, and it only stops at walls and closed doors.
Also sets targets on fire which does paltry amounts of damage, but at least
they act as moving torches. >D
Why use something so weak and lame? Because at level 1 it's half the damage
of an equal level Magic Bomb, but can and usually will hit multiple monsters.
THAT alone is worth the usage.
-Firewall: This will become your new melee attack. Run up to a monster and
cast this sucker. It does insane damage and it multihits rather quickly.
Rather like Diablo 2 in the olden days. Of course this IS a very short spell
(length wise), so don't expect it to divide a room while you escape. Also,
this will affect only one monster per wall, because only one will be stupid
enough to walk through it. For the rest, make them dumb by Storming them into
a waiting wall of burning death (or just casts another, they're cheap).
The last spells you should look at are Magic Door (town portal's always
a good thing to have) and Ressurection (for when Kaliba needs a
workout and you and your dead friends feel like helping). Higher levels
mean cheaper casting costs. Absorption IS a useful spell but not if you're
getting clustered or you aren't attacking (so if you're not a werewolf, don't
bother casting it).
Having said this about the above spells, let me give you a few tips on the
others. Their use is not hotkey worthy and usually they should be used
sparringly because of high mana costs (dispite how much fun it is to turn
powerful enemies into clucking fiends). A painful note, an enemy that you cast
Mutation on retains his damage, though perhaps not his spell casting abilities
or his health. When the spell ends (level 1 doesn't last very long) they
revert with the barest minimum of their health, so I'm guessing that being a
chicken gives them a very low maximum so they die easily. This doesn't mean
that spells like Berserker or Night Vision are useless, it's just when you
get them to higher levels and/or obtain duration boosting equipment, you
will find having your attack spells at your finger tips is a better plan.
Note, I have not acheived maximum level in all the spells, so their usefulness
at higher levels, as well as at later difficulties, is still beyond my
knowledge. As I gain levels, I'll update the "Spell List of Usefulness"
At first you want Learning and Werewolf, then Communion, and the rest is up to
you really. Eventually it'll get to the point where you'll have more money
than you know what to do with, especially if you party up with a thief, and
you'll be able to max out all your skills. Have fun, go nuts, but always buy
Learning first, as your skill caps are raised when you reach certain levels
(which my friend tells me is every 8 levels)
You may be questioning WHY there are levels for identification. The more
powerful the piece of equipment, the higher the skill level required to ID
it's enchantments. I learned this one day when I had identification 4 and
couldn't ID some nifty looking 140+ AC armour.
In my opinion, Meditation is a rather useless skill. For a rather short
time your mana stores increase (swapped to HP when you transform). True
your mana regen will fill that gap up while you're running around, but then
it'd do that anyways while you're in the heat of battle, or running to the
next fight on that floor. There's never a lack of mana potions or mana pools
so the temporary boost it provides seems like a waste of money to learn.
Berserker, Werewolf, set your autocast bar to it's lowest setting and make the
Heal spell your selected spell. Go nuts. Seriously, it's that easy. Team up
with some friends and clear out each dungeon in mere minutes. When you're a
high enough level, move up to expert difficulty.
Now comes your decision point. Spells and cringe at melee or werewolf and
spread out your stat points. Magic will still be your most important stat,
at least they gave you that much, but you'll always be lagging behind as a
melee fighter. Where you'll think 30-56 damage two to three times a second
is grand, my thief friend can do 120-150ish at that speed with throwing axes.
Of course I haven't been raising my dexterity much either, and this IS bare
handed damage (he can't come close to beating that damage bare handed), so I
haven't been working on a melee sorceress. But still, I can't imagine it
getting much better if I had. As a spell user you'll far surpass the rest,
and when you die you've got your alternate form to go rescue your precious
equipment. Remember, my friend can do 120 damage base to one guy, twice per
second. When I cast Thunder, I do 150 base (except against immune monsters,
who take 1 damage and munch my skull while I run away) to a room
full of monsters, possibly twice a second.
+= Always have Berserker active. There is no good reason not to =+
Chose the way of magic? I thought you would. Don't worry about werewolf
though, you'll use it every so often. Best tactic is to do things one of two
ways. Cautious or bold. I prefer bold, but some may like to live more than
they'd like to see town. So far there aren't any penalties for death (except
for having to look for your rings and amulets, a trial indeed unless you cast
detection. Yeah, you knew it was good for something).
Cautious means mining a door way with Magic Bomb several times (yes, several)
and then opening the door with telekinesis, obliterating what monsters make
it through the doorway as they come. Monsters generally aren't stupid and WILL
walk around Firewalls, but encase yourself in four walls and you have a chance
to breathe (unless they're missile units, like those magic missile casting
wasps). Remember this fact when you open a door and cast firewall across it's
threshold. If you can't see all of the room, there MIGHT be another way out
into the area you're in. If there is, by the time the Firewall goes down and
those that were dumb enough to stay put come through, the smarter friends will
be creeping up on your ass from the sides or behind.
Bold means using several spells in a synergy of destruction. If the synergy
holds, you live. Run in and cast lots of Thunder, toggle to Storm and push
back enemies that get too close. Now that you're left with the type that's
immune to Thunder, you've got two choices. Firewall them all and laugh as
they burn (for more fun, Storm them back through Firewalls if they survived
their trip), or spam Flamethrower and run around. Generally, if it's immune
to Thunder it isn't immune to Flamethrower. This may seem like a boring mode
of spell casting, but trust me it isn't once you try it.
There is no choice anymore. You've either discovered you need insane dexterity
in the last difficulty to survive as a werewolf, or you've gone full magic and
died a few times. Now it's even worse. You can't play both fields now, and
if you've gone for the magic your werewolf form will eventually see less and
less use. At the very least it's triple to quadruple your health when you
use it, so for that it's a godsend (if you've been raising it's levels). This
would probably be the final difficulty you could play as a werewolf without
going all out on equipment that boosts combat stats alone (as +All stats gear
is typically inferior to +Single stat gear, as far as bonuses go). You'll have
noted by now that some enemies take only 1 damage from Thunder. Usually it's
flying creatures that do this, but occasionally there's spiders or bow women
who get it too. No matter their "immunity", Magic Bomb seems to do a damage
type of it's own, so you'll always have that.
You should also note that as of this difficulty, nothing you buy is better
than what you can find from dead monsters or steal from them while they try
to gnaw your arms off (you knew that thief friend would be good for something
more than running around invisible, pelting guys with throwing axes). Don't
underestimate the usefulness of items with spells enchanted on them. My
friend scoffs at them, but he wastes his mana on invisibility. When your
mana is dwindling from all the Thunders/Flamethrowers/Magic Bombs and you
NEED health, you'll be glad you stuck "Healing" with 600 or so mana on your
shield. Regardless of where your mana bar is, it should cast if that spell
is your currently selected spell and you're about to die. At the least,
Healing casts instantly (no matter what class you are, so this is a good
thing to remind warriors of), so if you know you'll need some health because
of the closing throng of monsters and want to save your mana, let the shield
pay for your medical bill and blow them away.
You want something with extra spell duration, something with faster mana
regeneration, and then you can go to town with the rest. It seems as though
all the magical attributes can appear on any of the equipment pieces, so that's
a good thing to remember if you've got a crappy helmet and want mana regen.
Also remember, these two bonuses (mana regen and duration) don't stack. I've
tried, but I DON'T get triple duration (instead of double) or +8 mana per tick
(instead of +4 with one mana regen, or just +1 without).
Stats can go way out there in terms of sanity when you start getting into
Expert difficulty. +30 all stats isn't unusual to see, and +50% resist all is
also pretty common.
SOME weapon bonuses work with werewolf form, most do not. Extra attack speed
does, as does Vampirism. Extra damage or extra percent damage doesn't appear
to work with the werewolf form, nor does Magic Missile (which is a REAL shame)
or any of the elemental damages that can appear on a weapon. To my knowledge
Stone doesn't work either (a crying shame indeed).
Remember that when you change into a werewolf your HP and MP switch. Same goes
for HP and MP bonuses, as well as Magic (and probably Strength) bonuses. If
you want to survive later on, pile up on +mana. If you want to cast spells
as a werewolf (useful when surrounded) grab a few +HP pieces. At the very
least those +HP armours will keep you alive that extra second while you change
into a werewolf again in the middle of those monsters.
In either case, what you're holding onto weapon and shield wise doesn't matter,
as a plain sorceress you don't have the HP to survive (or shouldn't), and as a
werewolf neither piece affects you, except for enchantments like extra stats,
Vampirism, extra attack speed, etc. Of course, as always, better AC on your
shield (and armour for that matter) is better. Use which ever's class you
find the best bonuses on. Just remember, one extra mana regen, one extra spell
duration, and the rest is up to you.
Enchanting, in general you'll find superior mana stores on found equipment,
but you may not find the spell you want. More over, you may have a free
"slot" on one of your pieces of equipment which you could use to fill with
a spell. Enchanting requires runes, a rarity in expert mode. Otherwise it's
just like scribing scrolls, right click a spell over the rune. From there
click on whatever you're enchanting and presto your equipment is enchanted
(more so than it was to begin with). It gets mana equal to your maximum mana
stores when you enchant it, and spells always cast from any enchanted equipment
you have first. I advise putting the really expensive spells on your
equipment, stuff you WON'T be spamming, like Invocation and possibly Mutation.
For werewolf users, you can enchant your stuff with your battle spells so you
won't have to worry about reverting to "rebuff", as the saying goes. Put
Berserker, Absorption, and Healing on your equipment and you're set.
Spells enchanted to items also carry with it the bonus of being a level
higher than you can normally cast it. Great for giving useful spells to
a warrior, like Shock, Food (if he doesn't have it), Invocation, or Thunder.
Final Notes
I'm still climbing those levels, I'm about a quarter of the way to the top
(which is 200 in case you're wondering, or so I'm told by other faqs). As
I progress, I'll no doubt find different tactics will work where older ones
did not.
Invisibility is useless. You attack, everyone knows where you are. Some
monsters can see you while you're invisible anyways, especially at later
difficulty levels. By "you attack" I of course mean area spells. It's
what you get paid for, so use them.
Invocation is a double edged sword. It summons a fire golem for a while, but
he's still an enemy and he can still be targeted by your spells. Warn your
friends too, I've had one go off after one because of an errant axe. He
seems to get pissed off by Flamethrower, but not by Thunder strikes, go figure.
Becoming a werewolf recharges your mana faster. Switching either way changes
your current HP and MP as a percentage, not a fixed value. So if you're
completely drained of MP as a sorc, switch to werewolf and if you've got
mana regen stuff you'll be maxed out by the time you revert. For me that means
300+ mana back in about 40 seconds. It's also reason to have low HP, since
your HP max becomes your MP max in werewolf form. So this is a good reason
to stick with low levels of werewolf. No waiting, just 10 seconds and you
revert with 40% more mana.
Absorption begins to lose it's effectiveness as soon as you're recovering
small fractions of what the enemy takes off of you. You'll begin to see this
in expert mode. Basically, without increasing your weapon damage (weapons are
the only thing that triggers Absorption's effect) you'll fall behind. Thieves
can make use of it (as my friend has proved) but without either attacking
five times a second or more (impossible to my knowledge) or increasing your
hand to hand damage this spell becomes useless as of Master mode.
Death Dome doesn't last long, doesn't prevent monsters from closing in on you,
and doesn't do much damage at all. Worse, it obscures your view of surrounding
monsters, a real pain when you're fighting hard to see monsters like rats and
bats (which at higher difficulties are nothing to scoff at). In short, it
sucks (see description of Light in the list above). It may be usable for
warriors, given that they actually get close enough to use it and can survive
while there, but I don't know how fast they cast it, and still it's low damage.
You don't have to stick with your class' weapons and armour. Bow weilding
magi in full plate is a fun sight to see, and I'm overjoyed that such a
possibility exists. In general though, you're more likely to find stuff in
your own class that's better, and unless you're willing to raise stats you
don't have to (like Strength, it really is useless for a magic class), stick
with magic, and increase the others as the need arises (extra Dexterity and
you hit more and get hit less, extra Vitality means more mana as a werewolf).
Slowness is costly at first, but it's worth the cast with sparse but powerful
monsters. Use it when they're chasing you and you'll lose them in no time.
It's also good for controlling a crowd so you can reposition yourself to blast
more than half of them at a time. Just remember Draak is immune to all status
Remember, everything's solid. Monsters block each other as they scramble for
you, so a stoned or slowed monster or two can cause the traffic jam you need
to run away (yes, there's that "run away" bit again).
As with all faqs, a cursed item warning. If it looks good, but has no stat
requirements, it's cursed. This is the best way to find out if it is or not.
If there's no stat requirements on something that looks like plate mail,
obviously a fighter class piece of armour which always requires Strength,
just sell it.
View in:


text:
Let's roll ...
The first person to correctly ID the dish and where I'm eating wins his or her choice of a $50 gift certificate for Gould's or a $50 gift certificate for Jim's Place.
To enter, submit your answer to me via email at email@example.com.
The answer to last week's contest is the Bianca pizza at Movie & Pizza Company, and the winner is ... Shanna Boney!
Showing 1-1 of 1


text: On Tue, 18 May 2004 21:54:06 +0200, Alejandro Exojo wrote: >El Martes, 18 de Mayo de 2004 04:09, Nick Boyce escribió: [...] >> As a Woody KDE user I'm aware that the usual packager >> suspects^H^H^H^H^H^H^H^Hheros are all somewhat preoccupied .. > >You're using backported KDE, right? If you use official KDE, and it has >security problems, you should check if your security.debian.org line in >sources.list is working. I meant to add : I'm using the backported KDE 3.1.4 for Woody debs from kde.org, which I think of as "Ralf Nolden" debs. There are no security fixes being made for those, I think - Ralf seems to be elsewhere. A while ago Mik Marchand posted here the availability of his 3.1.5 debs at ftp://ftp-fourier.ujf-grenoble.fr/debian/kde-woody/ but I just had a look and he doesn't seem to have updated any of them recently. I haven't upgraded to any of the 3.2.x debs (which were all done by other people, right ?) ... there seemed to be various problems, and I'm happy enough with 3.1.x for now. I was going to wait till the "Andreas Mueller" 3.2.x debs appear at kde.org (and hope they don't involve any updated gcc problems, or libqt3c102-mt, or xfree 4.3.0 ...), but maybe now I'll have a go at compiling up some patched 3.1.5 .. might need some more disk space :-) Cheers, Nick Boyce Bristol, UK -- "... the fundamental design flaws are completely hidden by the superficial design flaws." Douglas Adams(1952 - 2001): So Long and Thanks For All The Fish.


text:
Fleur't Fleur't With Me Basics Bralette Bra 2109
This product was discontinued July, 2016 and is no longer available. Please consider one of the Customer-Recommended Replacements above, or try a new search.
This soft, comfortable bralette is perfect for casual wear and lounging at home. Styled with gorgeous, deep lace at bottom. Made of rayon/spandex knit.
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text:
Edit Article
wikiHow to Make Model Gandum
Three Parts:Making Model GandumMaking the GravyServingCommunity Q&A
Model gandum is a cuisine from Palembang, South Sumatera, Indonesia. It is made of the wheat flour. People in Palembang usually eat model gandum anytime they like, and it is sold at many places in Palembang for a low price. Model gandum is served at such events as birthday parties, family gatherings, and break fasting. If you want to make it by yourself, it is not too difficult to do.
- ¼ kg wheat flour
- ½ teaspoon yeast
- 1 egg
- 200 ml water
- 1 teaspoon salt
- ¼ kgs oil (for frying)
- 1 teaspoon pepper
- 3 onions
- 3 garlic cloves
- ½ nutmeg
- 2 centimeter (0.8 in) masoyi
- 5 centimeter (2.0 in) cinnamon
- 5 cloves
- 250 gr meat (dice chop)
- 2 liters water
- 2 teaspoons salt
- Cucumber (dice chop)
- Fried onion
- Sweet sauce
- Ground chili
Part 1
Making Model Gandum
1Stir the wheat flour, yeast, water, salt and egg together to combine evenly into a dough. Set the dough aside for 30 minutes, in a warm place without drafts. This will allow the yeast time rise and increase the size of the dough.
2Add the oil to the pot and heat it. Shape the dough made earlier into small balls, then put the balls into the pan.
3Fry the balls until crispy. Remove from the oil and allow to drain on kitchen paper towel. Dice chop the model gandum when cool enough to handle.
Part 2
Making the Gravy
Part 3
Community Q&A
Ask a Question
200 characters leftSubmit
- This recipe makes 6 portions.
Things You Will Need
- Large bowl
- Pot
- Pan
- Kitchen paper towel
- Spice grinder
- Pinch pots or small bowls for spice powders
- Large serving bowl
Made Recently
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Article Info
Categories: Philippine Dishes
Thanks to all authors for creating a page that has been read 1,108 times.
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text:
Sacred Heart eighth-grade students visited the Simpson University campus in Redding on April 17.
The day included a campus tour, information session and lunch in the dining center.
"Getting students on a college campus increases their chances of furthering their education," said Tonya Moore, parent and Simpson Regional Advancement representative. Simpson supports the Expect More Tehama movement and welcomes students and parents to schedule a campus visit, which take place every Friday.
Courtesy photo
Education News?


text:
Research Topics
Genomes and Genes
John C Watkinson
Affiliation: University Hospital Birmingham
Country: UK
Detail Information
- Detection and surgical treatment of cervical lymph nodes in differentiated thyroid cancerJohn C Watkinson
Department of Otolaryngology Head and Neck Surgery, Queen Elizabeth Hospital, University of Birmingham NHS Trust, UK
Thyroid 16:187-94. 2006..In the future, the concentration of patients with this disease in large center can only improve the way we treat differentiated thyroid cancer...
- The British Thyroid Association guidelines for the management of thyroid cancer in adultsJohn C Watkinson
Queen Elizabeth Hospital, University at Birmingham NHS Trust, Edgbaston, Birmingham, UK
Nucl Med Commun 25:897-900. 2004
- Fifteen years' experience in thyroid surgeryJohn C Watkinson
Department of ENT Head and Neck and Thyroid Surgery, Queen Elizabeth Hospital, University of Birmingham NHS Trust, The School of Clinical and Experimental Medicine, Institute of Biomedical Research, Birmingham, UK
Ann R Coll Surg Engl 92:541-7. 2010..Recently, significant advances have been made regarding mechanisms involved in both thyroid growth and function (goitrogenesis) and carcinogenesis at a molecular level...
- The PTTG1-binding factor (PBF/PTTG1IP) regulates p53 activity in thyroid cellsMartin L Read
School of Clinical and Experimental Medicine M L R, R I S, J C W F, B M, G A R, R J W, V E S, P K K, N S, O M D, K B, J A F, C J M and School of Cancer Sciences A S T, University of Birmingham, Birmingham, United Kingdom Department of Medical Sciences T G, University of Ferrara, Ferrara, Italy Department of Pediatrics A L S, University of British Columbia, Vancouver, British Columbia, Canada and University Hospitals Birmingham National Health Service Foundation Trust J C W, Birmingham, United Kingdom
Endocrinology 155:1222-34. 2014....
- Expression of receptors for VEGFs on normal human thyroid follicular cells and their role in follicle formationRadhika Susarla
School of Clinical and Experimental Medicine, University of Birmingham, Birmingham, UK
J Cell Physiol 227:1992-2002. 2012..We conclude that normal thyroid follicular cell express VEGFRs. For VEGFR2 its subcellular localization suggests functions additional to that of a cell surface receptor and a role in follicular integrity...
- Regulation of plasminogen activators in human thyroid follicular cells and their relationship to differentiated functionRadhika Susarla
Division of Medical Sciences, University of Birmingham, Birmingham, UK
J Cell Physiol 212:643-54. 2007..TPA effects on iodide metabolism, dissolution of follicles and uPA synthesis are mediated predominantly through PKCbeta whereas EGF exerts its effects through MAPK but not PKCbeta...
- A novel mechanism of sodium iodide symporter repression in differentiated thyroid cancerVicki E Smith
School of Clinical and Experimental Medicine, Institute of Biomedical Research, University of Birmingham B15 2TH, UK
J Cell Sci 122:3393-402. 2009..Given that PBF is overexpressed in thyroid cancer, these findings have profound implications for thyroid cancer ablation using radioiodine...
- Pituitary tumour transforming gene (PTTG) induces genetic instability in thyroid cellsDae Kim
Division of Medical Sciences, 2nd Floor IBR, University of Birmingham, Edgbaston, Birmingham B12 5TT, UK
Oncogene 24:4861-6. 2005..We conclude that PTTG may be an important gene in the mutator phenotype development in thyroid cancer...


text:
Back to September 2013 Ed Reporter
Michigan Fights Common Core
Michigan is one of several states rethinking Common Core. With few exceptions, the monumental revision of education standards that is Common Core took effect in states without the knowledge of citizens and legislators; they are now left questioning the efficacy of the standards and wondering how to fund implementation and testing. Federal money won by some states under Race to the Top competitions, the federal "carrot" for implementing Common Core, was a one-time financial boost and does not provide continuous funding. It never covered testing, which is proving to be expensive and complicated, requiring a computer for every student.
The Michigan state school board adopted Common Core in 2010 without legislative approval and without public knowledge. When parents and legislators found out about Common Core, they were concerned. A budget decision made earlier this year by Michigan legislators halts financial support for the Common Core implementation and testing after October 1.
Legislative subcommittees are holding meetings in Michigan to explore the implications of Common Core. Public comment has been allowed and experts have answered legislators' questions.
Follow the Money
On August 30 the Michigan House panel that is reviewing Common Core (CC) heard fifteen hours of testimony. Testifying in support of Common Core, Chester Finn, president of the Thomas B. Fordham Institute, was questioned about money his organization received from influential CC proponents.
Rep. Tom McMillin brought up $6.7 million dollars that the Fordham Institute has received from the Gates Foundation. McMillin questioned whether Fordham could be objective about Common Core after receiving so much money from the Gates Foundation. Gates is a primary proponent and promoter of CC. Fordham claims only $2 million directly funded Common Core research, and an additional $1.5 million went into general operating expenses, stating that the rest of the Gates money was used on an Ohio charter school project. Even if some of the Gates money was used for purposes other than for Common Core, this freed up other resources to be used as Fordham chose. Results can become tainted when an entity's research supports claims made by the major funder of the research, as is the case with Fordham and Gates.
How About Cursive Writing?
Another issue addressed in Michigan is the percentage of non-Common Core subject matter that is allowed by Common Core standards. Common Core allows 15% of curriculum to be outside that which conforms to CC standards. Teaching cursive handwriting is one concern of some parents and teachers. Common Core standards require keyboarding but no time is allotted for teaching students to write. It has been noted that 15% of all classroom time is barely enough to allow for teaching cursive writing, let alone other curriculum supplements individual states may wish to add.
Chester Finn of the Fordham Institute testified at the Aug. 30 hearing, "To my knowledge, there's no Common Core police checking to see whether you add 15% or 27%, or 3% to what's in the Common Core." While that may be true, if a school is to successfully implement the massive and complex CC standards, there is no way they can diverge from the 15% rule. Some question whether even the 15% of alternative curriculum will make it into lesson plans, since it will not be tested.
Sandra Stotsky, a retired education professor at the University of Arkansas; Williamson Evers, a research fellow from Stanford University's Hoover Institution; and Diane Ravitch all testified against Common Core in Michigan.
What Next?
Some Michigan school districts are moving forward with Common Core as school starts this fall. But the superintendent of Saginaw schools feels cautious and is not allocating funds to Common Core curricula or teacher training, since it may be wasted money.
The superintendent of the Plymouth-Canton school system believes Common Core will eventually be fully funded. The district has so far spent $500,000 on a new English and language arts curriculum that is "explicitly aligned to the Common Core" for the 17,000 district students. Plymouth-Canton School Superintendent Meissen says of Common Core, "The train's on the tracks and it's left town." (Education Week, 8-28-13)
But a math teacher from Mr. Meissen's own district criticized Common Core math standards in testimony at an Aug. 14 legislative review meeting. Teacher Stephanie Keiles doesn't approve of Common Core's new method of teaching geometry. She said, "We've taught mathematics the same way from 500 B.C. up until the Common Core." (MichiganLive.com, 8-14-13)
Massive amounts of money were spent to promote, enact, and fund Common Core long before parents were even aware of what was happening at schools their children attend. No one asked parents if they were in favor of Common Core.