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|October 9th, 2010, 01:33 PM
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Overall, I find this a good idea. Although I don't live in the area, I have family in this region so visit quite a lot and I can certainly see advantages in improving this link. For a branch line like this, converting to trams would offer many advantages.
The advantages though, besides a small increase in frequency, will not amount to much unless street extensions on both sides are added. In St Albans, this may run a route through the town center and maybe to St Albans station and in Watford I would imagine at the very least to the town center.
Without this, it is nowhere near as practical.
Likewise, any public transport with a service less than four an hour is rather pointless in my opinion. If you miss a service, waiting anything longer than 15minutes distracts so many potential passengers.
Still, it's a start in the right direction.
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|October 9th, 2010, 02:27 PM
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Hopefully this is just a start, if they look at light weight tram construction hopefully extensions could be added to each end. Then with more double tracking frequency can be increased.
An extension to Watford Town centre could be tricky as they would have get over the mainline tracks. The quicker route is direct over the station and down to Clarendon road, but that would be expensive and quite intrusive. The slower route would be divert via St Albans Road and then back to Station road and then Clarendon road, slower but much cheaper!
A few more stations would also improve the catchment.
Last edited by Rational Plan; October 9th, 2010 at 02:38 PM.
|October 9th, 2010, 02:56 PM
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I live in the area, and I still think this is a foolish step. There is ample bus provision between the top end of the town centre and the station, not to mention the existing line to Watford High Street down to the bottom end of town. An increase of the frequency of that, coupled with a direct through rail link would be far preferable to a on-road extension of the tram, if for no other reason than the road network into town is all one-way...so how you would fit a bidirectional tram route on there without ballsing it and the ring road all up is a bit of a mystery. Additionally, if you were to bridge the mainline rather than run down St Albans Road you may as well do so for the existing heavy rail service and integrate it with LO, removing the stock burden from the mainline franchise and probably making the investment of improved track justifiable. As Watford Junction is such a major interchange, the switchover back to OHLE from DC wouldn't even be too much of a problem as the LO units are all dual-voltage, meaning you wouldn't even have to worry about converting it to 3rd rail. Enabling Chiltern to access St. Albans via the Croxley link is a significant enough benefit to be considered as well.
All the line needs is a more frequent, regular service. A 15-minute frequency, and running as late as the tubes to get people back from Watford/St. Albans from a night out. That means all it needs is a couple of loops (+signalling), and a couple more trains. As long as the trams don't prevent the reversion to heavy rail once the patronage inevitably picks up once those are achieved by the interim tram solution, it needs to go back to heavy rail. I suspect the powers that be will see it as the success of the tram though, and not the improved service levels....and will probably want to decimate more of the country's surviving network by converting it to trams to save a few pennies.
|October 9th, 2010, 03:40 PM
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But if the tram is significantly cheaper than a train service then why not run it as a tram and have a better service for the same money. Looking a google maps Clarendon road in Watford is two way and is not a main road.You could have a stop right next to the Pedestrianised high street. Any extensions will be for the future an will depend on traffic levels.
With the pressure on the mainline it is extremely unlikely there would be through running on Branch lines, besides running short trains on the mainline is a waste of a pathway.
|October 11th, 2010, 12:49 AM
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The problem with running it as a tramway means no interoperating with normal trains. Trams also tends to have slower services as the stops are more frequent...(I suspect once the tram starts running the pressure will begin to add more stops, slowing the service down more and more). The current end-to-end timings are competitive...slowing it down will just kill it's appeal off. If anything, I think an occasional fast service might be attractive; I suspect a train could get end to end in about 10 minutes.
|October 16th, 2010, 06:46 PM
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A few points.
Attaining a 10-minute service frequency on the Abbey Branch will be far cheaper with light rail than heavy rail, because (provided the Act is suitably sorted out) the LRVs can run line of sight with spring points and simple points indicators (virtually zero signalling costs) whereas heavy rail will need TPWS, points machines, etc. at every loop (you'll need two to run a robust 10-minute interval service.
Changing the service frequency for heavy rail will also trigger issues at one or more of the four level crossings (due to increased rail traffic = increased risk) whereas for light rail 90% of level crossing issues just aren't relevant.
LRVs accelerate faster and tend to have more doors than whatever secondhand shed is currently in use down there, so more frequent stops doesn't necessarily mean worsened end to end journey times. The theoretical running time now (with 30s station dwells) is about 18 minutes 20s for 6.5 miles: hardly screaming along.
And you can interoperate light and heavy rail, but the result tends to look suspiciosly like a heavy rail line with trams on it...
Lastly, how do you propose to get an Abbey Line train across Watford South Junction to the DC lines? Across the raging crocodile-infested torrent that is the southern end of the WCML? Somehow I don't think you'll get a path to set back into platform 6 ...
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|October 17th, 2010, 12:18 AM
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A flyover was dismissed years ago as too visually intrusive, and a flyunder has the problem of orphanage road running just under the lines just south of the station to deal with. I propose a flyunder starting immediately south of said road, diving under the WCML (using some of the telephone exchange car park as needed), then rising between/alongside the DC lines just south of the former DC stabling point between the DC lines and the WCML proper to make it over Radlett Road.
Alternatively, you leave the line in tunnel and go under Orphanage Road, and have underground platforms at Watford Junction. This has the added benefit of releasing the land occupied by platform 11 (and potentially the entire yard if you're not concerned about maintaining a link to the slow lines at all)) and can then run closer to (or underneath) the main platforms (as platform 10 is and the original platform 11 did). Lifts and stairs down from the existing subway would be in order, I imagine.
|October 17th, 2010, 09:49 AM
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I think the important question here is what can be got for the cost? By the looks of it, this has always been a branch line and has never had through services. There must be a reason for that. John Locke has given very good reasons why the tram will be cheaper. Mr JRT dismisses all objections on the grounds he'd prefer more money spent on through services no matter what the cost. The problem is cost benefit is always going to determine what happens here. Currently the line has had service just on 45 minutes intervals. That does not suggest that there is enough traffic for direct London services. If the low cost tram service allows 30 minutes or even 20 minute intervals for similar cost then that surely has to better. If traffic increases enough then there may be an extension into each town centre. But considering this is Britain the likely-hood of that is low.
There is never going to be any heavy spending on this line so any extensions will need to be cheap and be able to use existing infrastructure, so therefore trams it is.
If this proves a success then other branch lines maybe converted.
|October 17th, 2010, 02:56 PM
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I'm merely pointing out that once you have the diveunder, you can run through trains from Watford High St, be they LO 378s, Chiltern 165/168s, or with the electrification converted to 3rd rail, Bakerloo or Met trains. Removing the need for dedicated stock means reduced costs and increased operational flexibility, which could then be used to fund the higher-grade of infrastructure required for heavy rail operation.
I'm sure the objectors to some of the Beeching closures were told that if they were needed lines would be reinstated, shortly followed by housing estates being built on the trackbeds. Once the line is converted to trams in a way that precludes heavy rail, that will be it in almost certainty, it'll never go back.
It all just seems such a waste.
All the initial funding required for a depot, new stock, and then the actual infrastructure improvements, then any potential on-street extensions....when all you need to do is invest now in the points and signalling for heavy rail-grade loop(s) and you don't need *any* of those at all!
...and the branch did use to have through services, abet on the slow lines. The lines feeding platforms 10 and the old 11 (what is now the platform 10 bay) continued around through what is now the car park (and was once Watford's loco depot), and then ran along the branch line. Hence the suggestion to run the new shuttle services that terminate at Watford Junction through onto the branch from the new 11.
The 42 minute frequency is not because there isn't demand, far from it, it's because the branch is operated under the "one engine in steam" rule, which requires little to no signalling. 42 minutes is how long it takes the train to go both ways (16 + 16), with 5 minutes of recovery time at each end. The whole point of improving the service on the line is that more people would think it a viable option it if it ran to a regular clock face timetable, especially one that could be synchronised with the services calling at Watford Junction.
That requires a loop at Bricket Wood for a half hour frequency, and another train at the very least. This way, the frequency becomes 16+5 = potentially every 21 minutes, giving 9 minutes wiggle room (aka, a half hour frequency) for both aligning to mainline services and waiting at the loop for the other train to clear the line. A 15 or 20 minute frequency would need yet another train, with the loops at How Wood and Watford North instead of Bricket Wood. At which point the costs of the signalling for all those loop points makes me wonder if having plain double track from Watford North to How Wood mightn't be cheaper.
|October 17th, 2010, 04:25 PM
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The name's Joseph, not John (bloody Lost has a lot to answer for).
I never heard about a grade seperated crossing in my time down there and in these Enlightened Times, value for money is the Mistress we all have to bow before and be judged. A tunnel under Watford South to allow through running DC to Abbey Line does not strike me as having a benefit / cost ratio in excess of 2.0, though I do like surprises.
I wholly agree about the B&Q effect (as we know it from work in the NW) where old track beds get built on. There are two very very good re-openings that would require a route through developments only 15 years old.
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|December 13th, 2010, 11:10 PM
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Just a random thought. How about gmpte flogs the 6 t68a's to HCC!!! And then gmpte could tack on an extra 6 m5000 to the existing order.
|December 14th, 2010, 06:54 PM
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I think you might get enouigh for one m5000 .... door.
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|December 14th, 2010, 10:26 PM
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I would say they could use Midlands T69's due to be retired but they are low floor. Will be interesting to see what they dig up from the continent on the cheap. Though two train manufacturers are bidding so they may intend to build their own at cost.
|December 14th, 2010, 11:21 PM
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Will the scheme be high-floor (a la Metrolink) or low-floor (a la Tramlink) where the track was raised through ex-railway stops?
NS has some low-floor vehicles knocking about after the Gouda tram-train trial, IIRC.
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|December 15th, 2010, 12:11 AM
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High floor (So I guess this makes it only the second UK high floor tram system), like Metrolink minimal conversion of the rail line, just some resignalling and adding a passing loop. The original brief hinted heavily at cheap second hand continental vehicles. The contracts a design, build, operate concession for x years with the local council retaining ownership when the franchise ends. Dft will finance it by providing upfront the same funds they would have provided in subsidy to operate the rail line over x years. There is also scope in the contract for the operator to invest privately in expanding the network with street running, though this is unlikely in the short-mid term. Existing rail franchise doesnt mind as they have a loss making franchise service obligation removed.
Last edited by WatcherZero; December 15th, 2010 at 12:22 AM.
|February 15th, 2011, 10:29 AM
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Railway Herald are reporting that a £300,000 programme to upgrade electronic information screens and platformme announcement equipment is being installed along the Abbey Line. It is being funded by rail operator London Midland. The scheme is part of the Quality Rail Partnership with Hertfordshire CC.
So much for the tram-train proposed for this line. Or is it?
|February 15th, 2011, 11:49 AM
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The improvements could just as easily be of use if converted though, but it seems odd to invest in a branch line that might be about to leave the NR network.
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|February 15th, 2011, 02:29 PM
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I checked the Herts CC cabinet papers, a report in this month:
£65,000 to be spent on St Albans line CRP in the 2011/12 budget and this explanatory note.
|September 27th, 2011, 10:41 PM
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So is this still going ahead? All seems to have gone quiet! Any updates from any of you southerners? Or northerners??
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Re: The east-west freeway debacle
I grew up in Wichita Falls. They had the same great idea to build a freeway going from nowhere east to nowhere west for the "future." It had great cost overruns, delays and was finally completed. It is still there, going from nowhere east to nowhere west, although the taxpayers are still paying the increases caused by this debacle.
The city of Lubbock and Councilman Martin need to run the city like a cautious business. This idea had no valid benefit, in my opinion, other than to a few "vested" parties.
However, if an idea appears good, then turns to a huge cost item, you cut the project, save the taxpayers and this "huge" scar will heal quickly versus continuing and having a festering sore/taxes for years to come.
Nowhere east/nowhere west is a bad idea easily remedied.
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MARTINEZ — A 25-year-old Pinole man with "significant mental health issues" was charged with murder Tuesday for killing his grandmother and uncle with a butcher knife, a prosecutor said.
Jeffrey Flores is expected to be arraigned in a Richmond courtroom Wednesday morning on two counts of murder with use of a knife in the Friday slayings of Nona Jean Flores, 76, and her 54-year-old son, Tony Flores. The defendant is also charged with a multiple victims special circumstance allegation that makes him eligible for the death penalty or life in prison without the possibility of parole.
Deputy district attorney Mary Knox said it is unclear why Jeffrey Flores attacked the victims, but investigators believe that his mental health issues played a role.
Flores called police to the 1100 block of Tara Hills Drive about 2:30 a.m. Friday and reported that he heard someone in the home he shared with the victims, and his sister and her family.
Officers arrived just minutes later to find Nona and Tony Flores dead in separate bedrooms, each with "devastating wounds to their necks," Knox said. A butcher knife was still lodged in one of the victims.
Flores is being jailed without bail.
Contact Malaika Fraley at 925-234-1684. Follow her at Twitter.com/malaikafraley.


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Cleveland Fans Sing 'Detroit's Bankrupt' At Tigers Game [VIDEO]Cleveland Indians fans could be heard chanting "Detroit's bankrupt" during a game against the Tigers Wednesday night.
Geddy Lee To Throw Out First Pitch (For Some Canadians...)
Baseball Rocks: 2012 World Series Has The Who, Aretha, In Its LineupAretha Franklin will sing the National Anthem at Game 5 (if the series extends to five games). Meanwhile, The Who's music has been heard on the TV broadcasts of the World Series games.


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Giving focus to a family room
When Myra and Marvin Wittlin downsized to their new place in Eastport nearly two years ago, the two weren't sure what to do with the family room. "We spent a lot of time in there, but it just wasn't comfortable," says Myra, 71. "We had the sofa recovered and had a console delivered," says Marvin, 79, who owned a street lighting company that helped light Central Park. The TV and two chairs were the only other pieces in the room when they turned to Caroline Wilkes of Caroline Wilkes Interiors of Merrick. "I wanted to give the room a focal point," says Wilkes of the decision to dress up the fireplace. The harder sell was the relatively inexpensive use of paint on the wall. "They weren't ready to dive in and paint the entire room," Wilkes says. "So, I'm easing them into it with an accent wall. The subtle green works beautifully with the fireplace." Total: About $8,600 (includes $1,490 fee from Wilkes, whose usual fee is about 25 percent of project cost). -- Sylvia E. King-Cohen


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Picturing Tucson: An Exhibit of Cell Phone Photography is gearing up for a two-month exhibition, May 19-July 12, at Tohono Chul Park, 7366 N. Paseo del Norte, one stoplight west of Oracle and Ina roads.
Kicking off the exhibition is an opening reception on Saturday, May 21, from 2 to 4 p.m. at the Galleries at the park.
Picturing Tucson captures cell phone users' impressions of Tucson and the special qualities of the places where they live, work and play using the camera in their cell phones. The exhibit is a montage of 5-inch by 7-inch images showing a wide range of fresh and creative perspectives of Tucson and the details that make people want to stop and look more closely.
"Cell phones have changed the way we experience the world. It's so easy to capture a moment in time with tiny cameras at our fingertips," says Vicki Donkersley, Tohono Chul Park's exhibits curator. "I have been amazed at the quality and creativity that can be achieved using a cell phone camera and its apps. The work in the exhibit is exciting and fun, and I think those who see the exhibit will be astonished."
The cost to view the exhibit is included in the park admission, which is $7 for adults, $5 for seniors and active military, and $3 children ages 5-12.
Also showing at Tohono Chul Park is Pattern and Rhythm, which features the work of regional artists who are directly inspired by the artistry of Mother Nature. Through photography, painting, fiber arts and other media, these artists look to nature's patterns and rhythms as the starting point for their own creative journeys.
Pattern and Rhythm is on display through June 19.
For more information, visit www.tohonochulpark.org or call 742-6455.


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" One of the biggest titles on the PS2, Crazy Taxi is a race against the clock driving game. Whilst it is exciting and high speed action to begin with, there is little variation and replay value is low. "
* Prices may differ from that shown
It might just be me, but I think that games released years ago can more often than not be better than one's brought out today. Crazy Taxi, to a certain extent is an example of such a game. This game is famous for being simply brilliant and a great game for Playstation 2, especially when it was released way back in 2000, seems like a life time ago.
As formats go, this game is extremely simple, but dont take that as a disadvantage, as even though simple, it is highly entertaining. Basically, you play a taxi driver, and in order to collect as money money as possible, you must drive around, picking up fares, and dropping them off at their destination. Like I said, simple.
You are set against the clock which each character that you pick up. It is such a good game, but there is a mjor downside. I do say fun, but fun for while. The game becomes repeative, having only one goal to complete. Its not like you can start over with a new story or try things differently. Its basically driving around playing a taxi driver. For about an hour is great, but after that, slowly becomes boring and you can quickly loose interest. When I pay good money for a game, I wanted more than an hour of decent gameplay. Fun then, probably not now though. Thanks for reading.
Originally in arcades and Dreamcast, Crazy Taxi was ported to the Playstation 2 in 2001, which features all the original game play, but unfortunately no extras.
There are several game modes: Arcade, Original and Crazy Box. Arcade and Original are identical in terms of game play, but feature different maps and courses. You can select arcade rules or just play for three, five or ten minutes. Crazy Box Mode features a series of challenges and minigames you can beat to try and get the top record.
To start off, you select one of four characters, which as far as I'm aware is only different in terms of aesthetics and the things they say (more on that later) and their driving plate. The skills are all down to how you play! The aim of the game is to pick up as many passengers and deliver them to their destination, whilst earning the highest fare. You have a "per customer" time limit as well as an overall time limit which you must race to get the most money.
The map in arcade is probably the easier one to play out of the two, but the original map definitely has more thrills. Both maps are pretty huge and it will take time to explore and learn the hidden crooks and shortcuts. Vaguely resembling San Francisco, there are tram lines and steep hills for you to avoid. Conveniently placed ramps allow you to obtain combos to earn a higher fare. My favourite though, has to be driving through the train tunnels, which is exciting, mysterious and also exciting (given you don't crash into a train)!
I am quite bad at this game and don't manage more than five or six when playing the arcade mode- I keep crashing! The option to just cruise for five or ten minutes is definitely my favourite as it lets me have enough time to get a good drive round the city without the stress of making sure I deliver the customer to the destination so I have more time.
The controls are relatively easy after a few tries, but may initially be a bit confusing. There are two preset controls settings, but you cannot customise them entirely. Other options include difficulty, traffic difficulty and sound options.
Graphically the game is pretty stunning, with bright colours, fast moving traffic and smashable objects. The game doesn't lag and buildings all look realistic. There is a lack of fine detail but you wouldn't notice given the crazy driving! The thing I'd like to have seen was a night map or one with different weather conditions which would be really cool and a change to both the day time maps.
The soundtrack features mainly rock tracks that are upbeat. It does fit in to the maps and the scenes you see, but can be a bit noisy and annoying after a while. The characters and passengers also have things to say, but these are slightly repetitive and limiting.
The game can now be bought for under £5 on line.
Overall, the game is definitely a game you play when you have perhaps fifteen or twenty minutes to spare- a pick up and play game that will give you a quick thrill and burst of adrenaline. It isn't a game you can spend hours and hours on, though if you're keen on setting records, this could be. In this way, this isn't a game you can get tired of easily as each game is different. The only thing lacking is a two player option.
Crazy Taxi is one of my favourite games for the Playstation 2 but at the same time it doesn't have much replay value. But for a short term rush you can't beat it. This game was originally released in 2000 and has always been one of the biggest titles around.
In this version you take on the role of one of four taxi drivers and you have to set out to make as much money as possible. You have find customers, pick them up and take them to where they want to go and then collect your fare. Pretty simple.
You start out in San Francisco in either arcade or original mode. Whichever mode you choose you goal is the same and you have to stop within range of a customer before taking them to where they want to go. There are some real life locations like Tower Records and KFC. To make things more challenging there is a time limit with every fare you pick up so you only have the time allocated to complete each job. You continue until you fail and the clock beats you.
The controls are fairly easy to master with A and B buttons switching between gears and can also be used to give yourself a speed boost. The great thing about this game for me is that there are no real rules and you can weave in and out of the city's streets and go pretty much anywhere you want and don't worry about abiding to the rules of the road or pedestrians.
I would recommend getting this game if you have't played but maybe only if you can get it for around £20 or under as once you've played it a few times you may not return too many times as the replay value is not high.
I bought this a number of years ago on PC but when unpackaged and installed, the computer decided it didn't like the look of it after all and much to my disappointment, decided against allowing it to work. So I took it back and soon after decided to get the PS2 version, which was on sale in my local Game.
Having played the actual arcade version some time previous, my excitement levels were high, although not through the roof as they would have been had this been a brand new football game. I took it home, popped it in the PS2 and 20 minutes later was feeling a sense of overwhelming underwhelment. The graphics were okay, the soundtrack was okay, if not a tad limited, but worst of all the gameplay was poor.
Sure, the game itself was enjoyable and as a concept, it sounds like hours of endless entertainment. But not so. The levels are very limited and I just found myself picking up the same people time after time, going the same routes and pretty much falling at the same hurdle each time I played.
With a choice of four 'whacky' drivers and being able to take weird and wonderful people to equally interesting destinations, collecting hugely satisfying bonus dollars for weaving in an out of traffic and hitting huge jumps, Crazy Taxi had the makings of a more than decent instalment. But as another reviewer put it, developers Sega and Aklaim had been lazy, with an unforgiveable lack of depth and in my opinion, unentertaining and unsatisfying side games, such as mastering the 'Crazy Drift' etc.
While it may sound a little predictable, if you want a good car game, stick to the old classics; your Gran Turismos etc because even the conversion of the handling of the controller to the handling of the car is shoddy in the extreme, where little control is possible, leading you to crash into the world and his wife, and every other car on the streets!
While entertaining for a while, Crazy Taxi is unfortunately far too limited and while similar offerings simply aren't out there, you'd find it difficult not to find a less engaging driving game for PS2.
Like a lot of people, I initially played this game when it was first released on the SEGA Dreamcast. I had never really enjoyed driving games that much, but the controls on this were very simple to master.
The aim of the game is to pick up customers in your taxi, get them to their destination as quickly as possible and earn tips on the journey for your 'crazy' driving.
I have memories of playing this game for hours years ago with friends, it is very addictive and whether you are trying to beat your friends rating or smash your own personal best, the game is very more-ish!
So when I saw this game on PS2 format, I had to buy it. It translates well on the PS2, unlike some ports. There are different ways to play, you have a choice of four different drivers, each has a different car and different strengths. Then you can choose whether to play the arcade rules; no time limit, the game ends when you fail to get a passenger to their destination on time. You can also choose to play a set time limit of up to 10 minutes. Once the time is up, it gives you a rating.
Having played this game a lot, I would say it's easier to get a higher rating playing a timed game as opposed to the arcade but the rules are essentially the same.
As an old Dreamcast game, the port PS2 version has average graphics and the soundtrack is a bit like GTA (except you can't change the radio station lol), bands like The Offspring and Bad Religion. Also, it has to be said, this game is unashamedly from the era of 'product placement'.
"Take me to Kentucky Fried Chicken...!"
Tower Records, Pizza Hut, GAP, Levi's... all destinations you'll be visiting. Or crashing into...
There are side mini games that you can play also, using different moves to pass the level. I don't play these often but they are okay in themself.
All in all, this is a really enjoyable game and usually available in low price sections at gaming stores, often in 3-for-2 deals or single unit price under £10.
As I said, I wasn't a huge fan of driving simulator games but Crazy Taxi doesn't ask you to be precise or use sensitive controls to master hairpin bends.
Good fun and pretty addictive.
Crazy Taxi is a port from the Dreamcast of Segas arcade title to the Playstation 2.
The game is dead simple, there is no story mode to play, just select your choice of Taxi Driver and jump in. You can either play the arcade mode or a timed game for upto 10 minutes of crazy action!
The arcade mode is a direct port of what you would find in the arcades, you must pick passengers up in your Taxi, the difficulty of their trip is gauged by the dollar sign above their heads ranging from green which is easy to red which is hard. You must speed to your clients destination as quick as you can to get paid the most amount of money and to keep your time remaining as high as possible.
Along the way you can perform stunts to boost your fare as well as look great while doing getting to your destination. You can chain together these crazy jumps and drifts to get more money but if you crash you will lose that chain!
The timed modes offer the same experience as the arcade but you get alot more time to play with so if you are new to the game you could just drive around for a bit to get used to the city. There is also Crazy box mode which is a mode where you must perform lots of the games special moves like do the super boost to get over a massive jump or drift around cones but to be honest I found these a bit dull and much prefer the regular game.
Graphically it looks the same as the Dreamcast version which looked great!
The game has a unique cartoony look and feel to it which suits the crazy action on screen. The music is fast paced and very suited to this arcade game.
It is a brilliant game to pick up now and then when you are not looking for something super deep and immersive to get into, it offers quick thrills for a short period of time.
I loved playing this game back in 2001 when it first came out. Now 8 years after its release, is it still enjoyable?
Basically, the clues in the name! You're a crazy taxi driver, Picking up passengers and trying to get them to their destination as quickly as possible. Your aim is to earn as much money as possible and passengers will give larger tips the quicker you get to their destination, so don't be afraid to cut a few corners, have a few crashes and even drive into the sea to get their quicker! At the end, you're graded (using school grades like A, B, C etc) based on how well you did, taking in to account how many customers you picked up and how much you earned.
The game is old now so it's relatively cheap to buy. In my opinion it's worth it because it's a classic. Yes, game play is a little limited, I mean it's essentially the same game every time you play but trying to beat your top score is surprisingly addictive. Sort of like those time management games you can download, like Turbo Pizza and Turbo Fiesta, where you run your own restaurant serving customers against the clock. You'll be surprised at just how addictive these types of games can be and provide at least an hours entertainment at one time. And actually, the fact that game play is a bit limited means Crazy Taxi is extremely easy for anybody to play because you learn the controls fairly quickly and remember them.
If you do get bored of ferrying passengers around, you can always amuse yourself and some extra cash by performing stunts, including driving up ramps and seeing if you can get high enough and far enough to land on a roof! And there's also a Crazy Box mode which is kind of like a mission battle mode and tutorial all in one. This can be fun for a while and teaches you skills to help you in the main game.
There are only four characters to choose from which is a bit annoying. Choosing a different character adds little to overall gameplay but it'd still be nice to have a bit more variety. Each character has a different look and a different style of car and it doesn't take long until you've played all 4 of them and then you're bored of them. I especaily hate having only one female character!
The graphics aren't great compared to what were used to with today's games but do they need to be? The challenge of the game is dropping passengers off as quickly as possible and so graphics aren't really too important but it would be nice to have more locations to dive around and explore. I think this would make the game interesting for longer.
I would have liked to have seen more levels, different challenges and hidden items. For examples, earning money to afford car upgrades would have been a nice touch, as would unlockable taxi drivers, lots of unlockable cities etc. These would have extended the games re-playability (if that's even a word!) basically, if these features were included then it would be more incentive to carry on playing, thus keeping the game interesting for longer. Without them, the game lacks something and feels like a missed opportunity.
This game is really cheap to buy these days. Anything over a fiver is a rip off when I've seen it as cheap as £1. Standard price online seems to be about £3/£4 and for this price, it's worth it in my opinion. www.play.com has it as cheap as £1.95 and £2.99(used) with free delivery which isn't bad.
I remember when i was at University (many moons ago) and this was one of the Arcade games that they had in the union building. I actually feel like i did a degree in Crazy Taxi rather than Geography as this is what i spent most of the three years doing!! So when i saw the game for the PS2 going cheap, i jumped at the chance to relive those days and see what more the game had to offer. Unfortunately, it offered not a lot more than the arcade version.
The basic principal of the game is that you are a taxi driver (and a CRAZEEEE one at that!) who picks up people and takes them to their destination. The more crazy stunts you do (jumps, drifts, cutting up cars, etc), the more money you get from the customers plus the normal fare, so the idea is to get as much money as you can. There are only 2 towns that you can play in on the game so there isn't really any variety.
There are 4 characters to choose from, each with their own form of transport. On the arcade version, there was a cheat to get a rickshaw (which was faster than the other vehicles and a lot funnier), but i never did work out how to get this on the PS2 version!!
Overall, a fun game but with little variety, it won't last long.
Crazy Taxi PS2 first appeared on the Dreamcast. Crazy Taxi is completely different to games like Gran Turismo 4 so don`t expect it to be a realistic driving game (You will be surprised if you do!). Instead Crazy Taxi is a fun and addictive driving game.
Game play
Crazy Taxi`s gameplay is fun and addictive to keep it short. You pick your driver and then you start driving. You pick up people by stopping near them (similar to the Simpsons Road Rage if you have ever played that - if not I have reviewed it) and then you are meant to take them to wherever they want to go.
You earn money by doing this but you can also earn money for doing some crazeee stunts. These include going near other cars and just dodging them at the last minute and going up ramps and getting air. The more air time and the higher you go the more cash you get. By doing all of these things you can earn a lot of money.
Another way of making a bit of dosh is by getting to your destination quickly by having lots of time left. You see you have a time limit to get them to where they want to go and if you take too long your paying customer jumps out of the car and you won`t get paid for that trip even if you are ten metres away!
At the end you get ranked on how well you did and this is based on how many customers you delivered and how much money you made. You get a license with a grade on as well with the best being S then A down to E and no license being the worst! I normally only get a C so I am not very good! This is good though as it makes you want to improve so you get a better license!
There is also a mode called Crazy Box which is where you have to complete a challenge like doing a really big jump! Original is basically the same as Arcade except the course is different but it has all the same rules e.t.c
As I said at the start you can choose what driver you are:
Axel - a punk
BD Joe - a cheerful happy person
Gus - a hooligan
Gina - the only girl and she loves cars.
The graphics are not very good and put simply are utter rubbish compared to today`s HD standards! Even though the characters have different cars you don`t really notice this and the car graphics are not good. I think the graphics are exactly the same as the Dreamcasts! Not good even compared to other pS2 games!
Well there is no multiplayer which is terrible as it would have made this game a lot better as it is the sort of game that is a laugh with friends. This really is bad for a racing game!
How long will you play it?(Replay value)
This game will keep you amused for a few hours and then you will get bored of it. It is the sort of game you get bored of quickly but then when a friend comes round you play it for a while again and then don`t play it for another year and so on.
Overall Score - 6.25/10
This game is available very cheaply and if you pay over a fiver for it you have been ripped off!
I think this game is not really worth getting unless you see going for very cheap as it gets boring very quickly and the graphics are bad. There is no multiplayer as well so you cannot play it with a mate which makes it even worse. It may be fun for a few hours but only that.
I don`t recommend this game!
I purchased the platinum version of this game as part of a 3 for £20 offer which was at my local Game store.
I had played this game before but not for quite a few years and I brought back great memories of nostalgia and playing against my friends to see who was the best taxi driver.
The game is just for one player which means that you're going to have to take it in turns if you want to have mini competitions which my fiance and I have been doing quite a lot lately as it's our main means of entertainment when we are out my house (mainly because the xbox 360 is always left in his bedroom as it's his pride and joy!)
The aim of the game is to play against the clock to drive passengers to their destination, you earn tips for weaving past cars and for making a speedy drop off.
The main thing I disliked about the game was the gameplay itself, there was not really any specific aims to the game except driving passengers from A to B and the buttons which
you use to drive take some getting used to. (You have to use the R1/R2/L1/L2 buttons to drive) and the main four buttons are for changing from drive to reverse etc.
You can choose to play the arcade, original or crazy box games.
You can set a time of 3, 5 or 10 minutes and I generally go for the 10 minutes as I find that this is just the right amount of time to earn quite a nice amount of tips.
The pavements are strewn with potential passengers which light up different colours (red, green and yellow) depending on how far their destination and how fast they want to get
It has some great tracks to drive along to including The Offspring & Bad Religion.
You can also drive underwater which I find to be unrealistic and there are quite a few shortcuts you can take such as launching yourself off the top of buildings and smashing
through barriers.
The game is great fun for any age and does not contain nudity or bad language (which I think is quite surprising these days!).
This is vibration function compatible and I found that it was vibrating so much that after a little bit of intensive gameplay my hands were a little uncomfortable.
I would definitely recommend this game if you can pick it up for the kind of price I did.
Is driving a taxi easy? You should drive a crazy taxi. Picks people up in time and get them dropped off, very quickly. Waiting in the traffic is no option in this game or you'll loose your customers.
In Crazy Taxi you have to find potential customers with the big coloured circles above their head, different colours mean different lengths on journey.
Driving the taxi is simple, but a bit too simple as the acceleration is quite a drag, when the taxi does get going tho your speen only picks up if you are near the edge of the road.
The stearing is even worse, as the arrows on the controller turn the whole car rather than the wheels, but you can still get good control of the car.
As well as driving the taxi and collecting tips by making crazy stunts, you can try out some stunt you have to perform and work your way up to more stunts.
I think the PS version isn't too good with the graphical detail espically with the wheels, stearing and turning.
I would give this to 7 years + if you were to buy it.
Have you ever wanted to drive a taxi? How about driving a taxi like a madman?
With crazy taxi you can do jus this. You can choose the arcade or carrer mode and you have to either work on arcade rules or for 3, 5 or 10 minuites.
You get given a taxi and you choose your player out of 4 people.
You then go and drive around looking for people with coloured circles above their head, don't worry tho there is plenty of them about.
Once you drive near one you will get a thumbnail (small picture) and a distance and also an arrow telling which way to go, you then drive to the place and as the title says 'crazy' you make mad stunts on your way and dodge in and out of traffic.
On arrival to the customer's destination you see a red area of where they want dropping, and you will be rated out of: excellent, good or bad for your time taken, but if you take too long your customer will jump out before even getting there.
I think the graphics are pretty good, but the control is bad, as the car seams to turn its self rather than actual wheel movement like a propper car.
On the game there are also stunts for you to practice aswel and when you can do them you move on to the next.
I would give this game to 8 years +
Ill be honest here; I dont think Ive ever played a port in my life. In case you didnt know, ports are when developers move games from one console to another without changing too much. I hate ports, at least after playing Crazy Taxi on the PS2. This is a lazy port. The graphics look like the Dreamcast version and theres not a whole lot of new content as well. Plus, the voice acting is bad and the music isnt to everyones tastes. And yet, and here comes the sad part, the game itself was actually really fun, exciting and addictive. But, its not enough. Sega needed to add more content, make the graphics much better for the system and maybe change the soundtrack.
-(The Controls)-
The default control scheme is a bit different to standard racing games. The gas and brake buttons are (instead of the X and Square button) on the R1/R2 (Gas) and L1/L2 (Braking) buttons. You can switch gears with the circle button (driving gear) and the X button (reversing button) and the horn is done with the triangle button. If you want a reminder where to go then you can press the Square button. If you cant get use to this scheme you can switch to the other one, which moves the Gas and Brake buttons to the X and Circle button and the gear buttons to the trigger buttons. The car handles well; you wont be skidding often so it doesnt make the game harder.
-(The Gameplay)-
Crazy Taxis gameplay is the best thing about it. Its fun, addictive and exciting. The game plays mostly like its other versions. You choose a Cab driver with their own unique car, and then you start. You can pick up a person by stopping near them and then you take them to where they want to go. Theres more to it than that though. You earn money by (obviously) picking up a person and getting them there, but you can do more than that. If you drive through traffic you earn money, getting air by driving off ramps. The higher the air, the more money you get. You can get even more money by doing all this without crashing into other cars. This is hard though, as cars can be so close together you have to ram them out of the way. Anyways, you can earn lots more money with one person by being able to do all these things. You also earn money by getting to the destination and having lots of time left. You are timed though, so it makes it much harder. You are timed for how long you can play, and you are timed on getting a person to their destination. Take too long, and the customer will jump out of the car, and you could lose out on lots of money. Once the timer runs out, its game over. As you deliver more customers, the time is extended and as you pick up customers as well.
After each play through you are ranked on how well you did. Your money is counted up, youll be told how many customers you helped and then youre ranked. Youll be ranked on how much money you earned how many customers you delivered and ranking. Ranking is where the more customers you deliver, the higher the rank will be. If you dont get a ranking, you wont be included in the ranking and an OUT OF RANK will appear. You will also be given a class, which is given on how well you did (e.g. how much money you earned and how many customers you delivered). You can get S, A, B, C, D, E and no license. The best is S and the worst is no license. This is a great system as it makes you want to do the best, as whenever you get something like S or A then you feel happy, but if you get one of the lower scores then you will feel compelled to try again. It would have been nice to get some unlockable extras though.
Aside from the original Arcade mode, theres also the original mode from the Dreamcast version. This mode plays about identical to the Arcade mode, except the level is different. On both modes you can chose how long to play for. You can play by Arcade rules which means you play for the same rules as the arcade version. Or you can play for 3, 5 or 10 minutes. In these times there are no time bonuses. You are still timed when taking a customer to their destination. The new level, at least for me, was good fun and meant more Crazy Taxi fun for me. Yet, the level didnt feel much different from the Arcade level. Plus, theres more Pop-up, slowdown and texture blurriness in this level.
The other mode of play is Crazy Box. These are basically an assortment of mini-games which involve driving. Theres some good variation in mini-games here. One mini-game has you jumping off a ramp and get as far as you can, while another has you bursting all the balloons on the field, yet another one wants you to deliver all the customers to their destinations. There are nine games at the start, but as you complete missions then you unlock three more, harder, missions. These missions are fun, challenging, but get old fast. Especially the third selection of missions, where you simply keep delivering all the customers to their destinations, except each mission is harder as it goes along. Still, the missions are good for parties, trying to beat others records. In fact, the arcade mode is great for parties as people can take it in turns to play.
In all the modes, you can choose as four characters. Theres Axel, a green haired punk whos good at sports like surfing or snowboarding. Before he became a taxi driver, he used to rock with his punk band and try to nail the chicks. Next is Gina, who loves cars and wanted to become a Taxi Driver so she could race around all day. B.D.Joe is a cheerful man who became a Taxi Driver so he could make people happy. He seems to have a thing with playing cards. Finally, theres Gus, who is a drifter that was selfish and a wild hooligan. These characters arent actually developed well; I had to read the manual to get some backdrop on them. Theres little difference between, besides their gender or their racial diversity. Their cars look a little different to each other, but they dont drive differently. The only difference is that they all talk different dialogue.
You can use these moves called Crazy Maneuvering. These are moves that you can use to give you a hand in the game. Theres a move called Crazy Dash. This move gives you a boost when executed. To execute this, you must take your hand off both the brake and accelerator and then switch into reverse gear. After you shift into driving gear and go, and it should give you a boost. Then theres the Crazy Drift move. Basically, this move lets you pull off a drift. To do this, while moving you must quickly shift into the reverse gear then back into the driving gear while steering left or right. You can do both these moves backwards. To do a backward drift, you quickly shift into reverse when you do a Crazy Dash. Backward drift can be done by shifting into driving gear quickly and back into reverse gear while steering left or right. These are nice moves and can really help you.
-(The Graphics)-
Graphically, Crazy Taxi doesnt meet the PS2s standards. Put it this way, it looks nearly identical to the Dreamcast version. Actually, this version looks worse than the Dreamcast version. Textures on the cars and some of the background elements look worse. But even if these were detailed, the game would still look ugly. Characters look nasty, with no lip synching and lots of points. Textures are blurry and theres some mild slowdown as well. The levels look okay (would be better if not for the textures) with some nice cities and beaches. Though some of the cities look a little bland (grey, grey and more grey). Theres some nice shadow effects (the cars shadow looks nice), but it doesnt help that the game looks ugly. The car designs arent very different, as they either are different shape, size or a darker colour. Theyre all Taxis by the way.
-(The Sound)-
The sound is just as lazy as the graphics. Remember the original soundtrack from the Dreamcast and Arcade versions of Crazy Taxi? If you liked it, then youll be able to hear it again. If not, your ears will bleed. The soundtrack has about seven songs (3 from Offspring and 4 from Bad Religion) that all sound pretty much the same. The soundtrack is so repetitive that even fans of the old games may not like it. On top of that, there were a couple of moments when a song started, only to play another one after about 3 second. Yet, the music does suit the game and can get your juices flowing. But, sadly, the voices are the opposite. For some reason, the voices in the game have been changed from the arcade and Dreamcast version. These new samples, to be blunt, arent nearly as good as the other versions. Theyre boring, and certainly dont suit the games fun tone. One thing that was god-awful was the announcer in the game. He has a terrible accent and awful dialogue like Lets make some crazy money. He was really annoying, and you cant turn it off, so its rather annoying. The effects are decent, but theyre undermined by the rest of the music.
-(Replay Value)-
Unfortunately, theres not a whole lot of value to be found here. Yes, the game is addictive and the arcade original can keep you busy for hours on end, but it does get old eventually. And the track that was created for the Dreamcast and ported to the PS2 is fun, but it also gets old. The new Crazy Box mode might be fun, but it doesnt hold your attention for long, and if you have the Dreamcast version, its not really worth paying for simply an extra mode. So, theres not enough new to get old fans to buy it, though fans of the Arcade version who havent played the Dreamcast version may like this for the new level. Plus, theres no multiplayer of any kind, which is appalling seeing as this is a racing game and it is the kind of game that would have benefited from multiplayer. Plus, theres not much to unlock as well, meaning that theres little to compel you.
Replay Value=5
Overall Score=6.4
-(Ending Comments)-
Crazy Taxi for the PS2 is just plain lazy. The developers didnt take advantage of the PS2s graphical capabilities, and as such, the graphics are downright ugly. Plus, if you have played the Dreamcast version, theres absolutely no point in you buying this as theres not enough new content to justify a purchase. And the music is just a bunch of rock trash, so you will either turn it up or mute it. Still, the game itself was really fun, exciting and addictive in which I enjoyed it. But its still hard to recommend, especially with much better driving games out on the PS2. If you havent played the arcade or Dreamcast version and interested in playing it, you may get something out of this.
-(Where You Can Buy It)-
Used and new from £3.09 at Amazon, Platinum edition also available from £3.00 at Amazon
-(Extra Info)-
This was published by Acclaim and developed by Sega
This was released on the 1st of June, 2001 and is also on the Gamecube, Dreamcast and was in Arcades
Thanks for reading. Stunt 101
The Origin of Crazy Taxi.
Crazy Taxi is a game manufactured by games company Sega (well known for Sonic The Hedgehog back in the early 90s)
Crazy Taxi was originally brought out on the Dreamcast console and as an arcade driving game before the Playstation 2 was available. This was the first place I played it; my cousins had a Dreamcast so when I went to visit I used to spend absolutely hours playing on Crazy Taxi! It is so addictive... even when you start feeling like you are getting bored of the game there is always something inside you wanting to play more!
The Game.
Crazy Taxi is a driving game, where you are a cabbie in a busy city and you need to pick up customers and take them to their destination as quickly as you can. There are a number of different ways to play this game, which I will explain, to you in this review.
The Packaging.
Crazy Taxi is hard to miss if you are looking for it on the shelf. It comes in a DVD size box, as do most Playstation 2 games. The cover is a nice bright yellow with CRAZY TAXI written across the middle of the box with a red logo behind it (as shown in the pictures below). The rest of the front cover is the standard PS2 box with the playstation 2 logo at the top and the names and logos of the companies responsible for the game in this case Sega and Accliam at the bottom along with the age restriction of the game which is age 3 years and up.
The back of the box is still the same bright yellow. It shows some stills taken from different point in the game along with the words Prepare for the craziest cab ride of your life!, it also has some information about the game and the pictures of the four characters who appear in the game along with their different cars. Underneath the main design there is all the useful information such as the manufacturers (again!), all the copyright information and the requirements needed to play this game.
The Requirements.
* 1 Player
* Memory Card (8MB) (for Playstation 2) :364KB minimum space required
* Analogue Control Compatible: analogue sticks only
* Vibration Function Compatible
The Game Characters.
When you play Crazy Taxi you need to choose which cabbie you want to be. There are 4 to choose from, each with their own style and personality, they are as follows:
Axel: Axel has a 60s style cab and thinks he is the coolest driver. He has a hot temper which he can be quick to loose.
B.D. Joe (picture below): B.D. Joe is the happiest and friendliest of cabbies towards his customers. He is great at the driving techniques which require some skill... you have to know what you are doing too!
Gus: Gus is the cool guy who always likes to be number one at everything he does. He is said to be the one who started the crazy style.
Gina: Gina is the only girl of the group; she has a passion for cars and she takes a laid back approach to being a cabbie.
The Customers.
The customers you need to pick up will be standing absolutely ANYWHERE from the side of the road to even rooftops waiting to be picked up. You can tell them apart from other people as they have dollar signs above their head and big circles around them. These will be one of 3 colours:
Green: These have further to go and will take more time, however you will get paid more for these.
Orange/yellow: These are slightly more impatient to get to their destination. It will be an average distance and the pay will vary between trips.
Red: These are the shorter trips which pay less but are handy if you dont have much time left and you want to top up your earnings.
To pick a customer up you need to stop in the coloured circle surrounding them. They will jump in your car and tell you where they want to go. There will be a small map appear on the left of the screen as well as a guidance arrow to point you in the direction you want to go. When you reach a destination it will be highlighted in a flashing green box, you need to stop in this box to let your customer out and then quickly find another to pick up.
If you are quick then your customer will probably give you a bit more cash where as if you are slower they will get out and possibly kick your car and shout at you, or even worse they will jump out of the moving car and you will loose any fare they owed you!
Remember this is Crazy Taxi so expect to do some crazy driving! No-where is off limits in this game! If you can get your cab there then do it! Across fields, parks buildings, rooftops, tops of other cars, even under water! Just get your customer there on time! Little hint they will pay you more if you give them a thrill jump cars and squeeze through small gaps, they love it, but be careful not to hit anything as they will stop tipping and start shouting at you!
There are various modes in which you can play crazy taxi, they are as follows:
Arcade: This mode is the same as the game which you play in the arcades.
Original: This is the original course the makers designed and is only available on the games and not in the arcade.
Crazy Box: This area is really cool! You have to complete challenges set for you such as getting to a certain point by a certain time and doing really big jumps, I know this sounds easy, but the only ways to complete these tasks are by doing special crazy moves which you really need to perfect before you can get a good score.
In the mode selection screen there is also an options menu, records menu and a save and load menu. These menus are pretty much as they sound, the options menu allows you to customize your game with things such as controls and screen position. The records menu is where you can view any previously set records you may have saved, and the save and load menu is where you save and load your games from.
Arcade and Original Modes
The only difference between these two modes is the course. The rules for them both are exactly the same pick up customers and deliver them to their destination before the timer runs out!
There are 4 different ways to play the arcade and original modes, these are:
Play by arcade rules, this is where you have a timer on the screen and you need to deliver the customers to their destination as quickly as you can to earn bonus time so you can keep playing, if you fail to do this and therefore run out of time then your game will end.
Work for 3, 5 or 10 minutes. In these 3 modes you simply have a free run of the course with a set time to play. You do not get any time bonuses for speed, you just need to pick up and deliver as many customers as you can within your chosen game time.
In all the modes when your game is over your earnings will be totalled up and your speed and number of customers calculated with this to give you a final score and a grade of licence. The closer to the start of the alphabet the better you have done, with the exception of a class s licence which seems to rate higher than any other letter!
Crazy Box Mode
This area of the game is great. It contains a series of mini games which you need to complete to progress to the next difficulty level for that challenge.
If you cant complete any of these dont worry too much as they wont effect the way the main game plays as they are just there for fun.
There are 9 mini games in the crazy box, each with 3 sections of difficulty, and then a 4th section if you complete all 3.
The mini games are:
Crazy Jump: In crazy jump you need to race down the hill and jump the car off the ledge and get it past a point known as the K point.
Crazy Flag: In Crazy Flag you are on a beach and there is a white flag behind your car which you need to knock down as quickly as you can - I found the easiest way was to just keep my foot on reverse rather than mess around turning the car around!
Crazy Balloons: This one is cool, you are in a park and there are giant balloons placed around, which you need to drive into and pop before the timer runs out. Be careful though because if you hit them at the wrong angle they will bounce around the park!
Crazy Drift: I am yet to complete this on at all as I cant do a crazy drift! On this one you need to slide the car around and earn combos of slides without stopping!
Crazy Turn: No, its not something you have after playing this game for too long! You need to get a customer to their destination before the time runs out, but there is a very sharp turn you have to keep going round, so it is important you practice your maneuvers.
Crazy Bound: You are driving around blocks of concrete placed in the ocean and you need to jump from one to another without falling in and get your customer to the destination on time.
Crazy Rush: You now have a group of customers to deliver to separate destinations within a time limit, but also in a certain order!
Crazy Jam: On crazy jam you are faced with traffic coming at you from all directions and 3 customers to get to different destinations. Its not easy when a massive lorry or tanker is heading your way!
Crazy Pole: Yet another get the customers to their destinations! this ones pretty good though, you have to drive up to the pole and hit it in a way that you turn round to face the direction of your next customer. If you can master where to hit the pole its simple, if not then this one can get very frustrating!
The Maneuver.
In order to complete all of the above challenges and the arcade and original modes there are a few maneuver you can learn which will help you along, be careful though as if you pull one off in the wrong place you can waste a lot of time!
The manoeuvres you will need are: Crazy Drift and Crazy Back Drift (quite hard, havent managed them after 3 years!) and Crazy Dash and Crazy Back Dash (very easy, I learnt this one within a week!)
My experience of this game is a great one! I love this game and cant really think of any major bad points, other than some people may find it boring and repetitive after playing it a few times. This is because the customers destinations seem to repeat themselves a lot and you find yourself doing the same route time and time again. But my solution is to turn your car round at the beginning and head in the opposite direction and youll get a bit more variety, if that fails then go and play in the crazy box!!
If you get stuck on anything there is a list of helpline numbers at the back of the instruction manual and also the manufacturers email and address:
Acclaim Entertainment Technical Support
Unit A, Sovereign Park
Brenda Road
Right then I think Ive covered just about everything now. So Ill say happy driving and stay crazy!
I think that this game is fantastic. I love playing it but i have no idea why to be honest. I know its just driving around but for some reason i find it really addictive. I think its because its a form of racing as you have to get to a destination quickly, but also, it has a competion type feel to it, in that you're trying to earn more cash by performing tricks. I think that whoever came up with this game deserves a pat on the back and a big wad of cash! The graphics arent brilliant but you dont really notice when you're racing around trying to beat the time limit. There are several modes of play but i tend to play on arcade on the 10 minute time limit, but i dont think that theres much difference in the modes of play anyway. The idea is to make as much money as you can but its really hard, and it takes a lot of practice. This game is suitable for anyone really simply due it being a simple but fantastic game.
Developed and published by Acclaim, this is a driving game where the premise is that you have to take customers to their destinations in a certain time to earn points. Crazy.


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The 148-foot (45-meter) megayacht Big Fish, built at McMullen & Wing for Aquos Yachts, has been making a big splash in her travels around the world since delivery in 2010. One of the more interesting and unusual destinations the megayacht spent time in: Antarctica, becoming one of several yachts that have ventured to the end of the world. As Richard Beattie, Big Fish's owner, puts it, "I think yachting is about peak experiences, and for me those are in nature in remote areas. I have always wanted to go to Antarctica, and places like it. When I got into yachting, I discovered there's no better way to enjoy these peak experiences than from the deck of your own boat."
In this video, the Big Fish family shares their adventures from their time in Antarctica.


text: Uncategorized Krungthep Thai Minneapolis MN May 17, 2015 No Comments Krungthep Thai Menu One of the advantages of living near Eat Street in Minneapolis, MN is the many amazing restaurants. I am not big on cooking since am single so I decided to try it all. It took me four days to get to Krungthep Thai Restaurant and long story short I haven't entered the next place yet. Their menu is vast and everything I order randomly everyday just blows my mind. I have decided to try everything on their menu and two of my friends have joined this challenge. The atmosphere in this restaurant is simply great with small tables well arranged in two rooms. I should warn you though that the food is really spicy and they live up to the Thai reputation. I noticed the first few days I went there that most people order the tofu because it's crispy and really airy. Their red curry goes great with this and if you like noodles they have fantastic curry noddle soup. They make the best rice entrees whether its white, pineapple or curry fried. If you like soups, I recommend their coconut range or chicken soup, they are simply divine. Other dishes I have seen mostly ordered include the chicken, pad Thai, spring rolls and the prawns and they all come with great Thai salads. In the few days I have been here for lunch I have noticed a few faces I see every day. It seems once you acquire a taste for Thai food it's really hard to shake it. It's really amazing that the chef cooks your meal after you order so it comes out fresh and very hot. I thought it was me only because I have a small tummy but I noticed they serve such large portions that most ladies don't clear their plates. Maybe another reason why people come back here over and over is because they custom make your food. The waiters are keen when taking your order and they allow the customer to make suggestions on the spices and amount or type of oil used. Unlike most joints on Eat Street, the service here is quite good and the waiters are friendly not to mention professional. Their prices are very reasonable compared to other Thai places and the food is worth more than you pay. If you value good food more than décor, this is the place for you. I recommend you eat there instead of getting takeout so you can enjoy all the benefits but I hear their deliveries are also great. The downside to this place is that parking is limited but other than that you will get heaven on earth-and for a song too! Continue Reading


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TIMONIUM, Md. (WJZ)—It will be like nothing Maryland has ever seen. We have new details on the funeral services for William Donald Schaefer.
Jessica Kartalija has the specifics.
The entire ceremony at the Dulaney Valley Memorial Gardens will be open to the public. Before his death William Donald Schaefer was very present in the planning down to the final details of his own funeral.
A funeral for Maryland's top brass means incredible attention is paid to detail.
"Anytime there is a passing of a public figure who is of a high stature, and in this case, one who is much beloved, there is going to be a certain amount of preparation that happens," said Jari Villaneuva, Maryland National Guard.
Villaneuva is directing the entire event.
"What we are doing in the honor guard is making sure that everybody's uniform looks good, that all of the movements, holding the casket, all the movements with the flags, all the movements with the firing party, the rifles and also down with the buglers to make sure they are in position ready to go when the event happens," he said.
Villaneuva says the funeral will be a combination of sadness in the death of a great man and celebration of the life that he lived.
Military honors include a 19-gun salute, flag presentation and taps will be followed by a helicopter flyover.
"Everybody is inspired to put their best foot forward because of the type of event that it is, and obviously what type of statesman that Governor William Donald Schaefer was," said Major Amy Bennett, operations officer.
Thousands are expected to attend the emotional ceremony.
"I'll be focused on the task at hand. Of course, in the back of my head, I'll be thinking that we're saying good-bye to a great leader, a great statesman, a great person," Villaneuva said.
And again, the entire ceremony will be outside. Then he will be moved into the mausoleum privately where he will lay in rest.
Click here for more details on Schaefer's funeral plans.


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An interesting collaboration is coming up later this year between Swedish sneaker brand Tretorn and Comme Des Garcons Shirt. They worked on a high top and a low top sneaker, both featuring a white canvas upper and a black printed design. The collaborative effort is mentioned on the inner sole. After Acne, Tretorn manages to score yet another high profile collaboration partner.
Have a look at some more images of the Tretorn x Comme Des Garcons Shirt Fall/Winter 2009 Sneakers after the jump.


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Eating Habits and Obesity in First and Second Grade School Children
Recruitment status was: Enrolling by invitation
- Full Text View
- Tabular View
- No Study Results Posted
- Disclaimer
- How to Read a Study Record
Purpose: In the framework of a randomized concurrent controlled trial, to assess the effectiveness of a feasible educational mechanism based on the principles of Alfred Adler, that focuses on the family, to improve the dietary habits of schoolchildren, to induce them to increase their physical activity, and to prevent obesity and diseases related to obesity. Primary Objectives for Children: 1.To increase intake of fruits and vegetables, to reduce intake of sweets and unhealthy snacks at home and in school, to increase exercise and to reduce sedentary activities. Primary Objective for the Parents: Increase the involvement of parents in the education of their children regarding nutrition.
Description: Study population: Approximately 600 students and 600 parents from 24 first grade classes in 4 schools. Schools are randomized into intervention and control groups. The intervention comprises a 5-session parental workshop and 5 joint parent-child school-based activities. The control group will be offered the intervention after conclusion of the trial.
Participants are recruited in first grade, anthropometrics are measured, and pupils and parents are interviewed on eating habits and exercise. Snacks are observed. The intervention takes place in the second grade, and outcome assessment is done at the end of the 2nd grade and beginning of the 3rd grade. In-depth interviews will be conducted with parents of obese children.
Significance: Most interventions geared to prevention of childhood obesity have failed dismally. A new approach that focuses on the parent-child interaction may be contributory.
|Childhood Obesity
|Behavioral: parent-child interaction/activities based on Adler's methods
|Study Type:
|Study Design:
|Allocation: Randomized
Intervention Model: Factorial Assignment
Masking: Single (Outcomes Assessor)
Primary Purpose: Prevention
|Official Title:
|The Influence of the Family as Agents of Change on Eating Habits and Obesity in First and Second Grade School Children in Israel.
- Primary outcome: change in intake of fruits, vegetables, sweets and unhealthy snacks at home, and exercise (questionnaire-based); and observed intake in school snacks [ Time Frame: first grade to third grade ]
- change in BMI and waist circumference [ Time Frame: first grade to third grade ]
|Estimated Enrollment:
|Study Start Date:
|March 2008
|Estimated Study Completion Date:
|December 2010
|Estimated Primary Completion Date:
|December 2010 (Final data collection date for primary outcome measure)
|Assigned Interventions
Experimental: behavioral intervention
Intervention arm comprises 5 joint parent-child school-based nutritional activities and a 5-session parental workshop. The control arm will receive no intervention.
Behavioral: parent-child interaction/activities based on Adler's methods
Description of the Intervention:
5 joint classroom activities (parents and children together, involving children in food choices/food preparation-sense of belonging/decision making): 1. Healthy breakfasts and 10 o'clock snacks 2. Fats and oils in the diet, cooking methods, setting limits to oily food intake. 3. Fruit and vegetables in the daily diet, adults as role models. 4. Learning about food categories & pyramid, healthy eating and growth. 5. Limiting consumption of sweets and snacks.
Workshop for Parents: Explaining nutritional needs of children; how to encourage good eating habits, how to deal with children's manipulations, providing tools to elicit change; use of food to attract parental attention; practical tools to deal with their children's eating habits/obesity/refusal to eat/chronic health problems/failure to grow; ways to prevent use of food as an answer to childhood frustrations.
Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.
|Ages Eligible for Study:
|6 Years to 9 Years (Child)
|Sexes Eligible for Study:
|Accepts Healthy Volunteers:
Inclusion Criteria:
- All children in regular first grade classes in 4 schools whose parents provided informed consent
Exclusion Criteria:
- Schools with separate classes for boys and girls, and schools/classes for children with special needs
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT00995267
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT00995267
|Hadassah University Hospital
|Jerusalem, Israel, 91120
|Principal Investigator:
|Tori Goldstein, MSC
|Hebew University Faculty of Medicine
|Principal Investigator:
|Jeremy D Kark, MD PhD
|Hadassah Medical Organization
|Responsible Party:
|Jeremy D. Kark MD PhD, Professor, Hebrew University-Hadassah School of Public Health
|ClinicalTrials.gov Identifier:
|NCT00995267 History of Changes
|Other Study ID Numbers:
|First Submitted:
|October 14, 2009
|First Posted:
|October 15, 2009
|Last Update Posted:
|October 15, 2009
|Last Verified:
|October 2009
Keywords provided by Hadassah Medical Organization:
childhood obesity
Alfred Adler
intervention study
community-based trial
parent-child interaction
nutritional behaviors
Additional relevant MeSH terms:
Pediatric Obesity
Nutrition Disorders
Body Weight
Signs and Symptoms


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Plymouth Argyle were barely recognisable. They still wore their particular green, of course – bottle, perhaps, or holly with Mayflower motifs – but six of Saturday's starters against Barnet have arrived at Home Park since John Sheridan succeeded Carl Fletcher as manager on 7 January and only three were there when the sides met in October and Edgar Davids, now player-manager, was just watching. The Pilgrims won 4-1 then. A 2-1 win here pulled them off the bottom of League Two where they had suddenly appeared, dangling by three points from the body of the table.
This was despite markedly improved results under Sheridan. Plymouth had averaged less than a point a game (24 from 27). Under him they have gained 12 from eight, close to play-off form. The 46 with which they and Barnet survived last season may not suffice this time but statistics show that, while they still lack a cutting edge (seven goals in eight), they are tighter at the back (only six conceded). They may need to be. Eight of their remaining 11 games are against sides in the top half.
The two centre-backs were bought – Guy Branston gung-ho from Aldershot, Anthony Charles calmer from Northampton – while in front of them were four loanees – interims, to Rafa Benítez – who showed the best and worst of that arrangement. Lee Cox, from Swindon, was a conscientious holding midfielder and Ronan Murray, from Ipswich, eager on the right but Jason Banton (Crystal Palace) and especially Reuben Reid (Yeovil) seemed happy to use unfamiliarity as an excuse for holding back. The captain, Conor Hourihane, set a fine example in midfield application, followed by Andres Gurrieri and the left-back, Onismor Bhasera.
Sheridan said afterwards of Barnet, one point ahead of them, that "they are one of the best sides in the division. If you let them pass, they'll pass you to death." He was pleased, therefore, that his team "had forced them into mistakes", though in truth the early exchanges were all yips and prods, passes over- or under-hit, as the significance of the occasion got to both sides. In 21st place Barnet, serial last-day survivors, looked to be getting ahead of themselves. Midway through the first half they got ahead of Plymouth.
Davids, a fortnight short of his 40th birthday and fresh from addressing the Oxford Union on self-discovery, found the overlapping Elliot Johnson and the cross, with Jake Cole rooted to his line, got Branston in a pickle, living the worst nightmare of the Olympic long jump champion, Greg Rutherford, before receiving his MBE from the Queen last week. "I did not want to trip over or look like a real doughnut," he said. Jake Hyde tapped in.
"It's a good feeling when you go behind," said Sheridan, "then get a response." In terms of goals it came from Hourihane, who followed a slick one-two with a drag-back on to his left foot and a curling shot that left Graham Stack more forgivably statuesque. That was before the interval. Shortly after it Murray buried the winner, though it took nifty work later by Cole to make it so as a cross reached Iffy Allen at the far post. The keeper's speed across goal was lightning, his block unflinching.
Sheridan said: "The support we get for a club at the bottom of the League is so great it's scary." Three seasons ago 13,000 saw them lose 2-0 to Newcastle United to leave the Championship by opposite exits. This season they average half that and administration has hastened their further descent. But on Saturday they had 8,210 as their president, Chris Webb, with special offers through the local paper, urged fans to get behind the club. For instance, "the average punter can step off the street into Home Park for only £10". There were some average punters on the field, too. He also said: "The 14th biggest city in the UK without a Football League club is unthinkable."
Devon briefly lost its other two clubs, Exeter and Torquay, to the Conference this century. James Brent, the Pilgrims' owner of less than 18 months, previously had a successful business in surfwear. There is a feeling that, if they can weather this season, they may find a wave to prosperity.


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Gary Lee Lane, 59, of Elyria, passed away Saturday, May 10, 2014. He was born March 16, 1955 in Elyria.
Gary was a truck driver who enjoyed spending time with his grandchildren. He also left behind numerous nieces and nephews. His other joys in life were riding his Harley Davidson, fishing, hunting and repairing automobiles.
Gary is survived by his five children, Rodney Lane, Carrie Toledo (Jason), Gary Lane, Jr. (Kenna), Tina Lane (James), and Kenny Lane (Heather); he is also survived by his mother, Mae; sisters, Donna Sears (Mike) and Brenda Cray; brothers, Bill (Linda), David (Sue), John (Shari) and Charlie.
He was preceded in death by his wife of 28 years, Bonnie; his father, Paul; and two brothers, Danny and Randy.
The family will receive friends Saturday, May 17, 2014 from 6 P.M. followed by the service at 8 P.M. at the Wyers Funeral Chapel, 2900 N. Ridge Rd., Elyria, (440) 324-3371.
In lieu of flowers the family would appreciate donations to help with expenses.


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A-Rod's historic month ends
Yankees slugger closes April tied for record with 14 homers
By Bryan Hoch / MLB.com
Rodriguez, who leads the Major Leagues in both home runs and RBIs with 34, wrapped his historic month by batting .355 and would appear to be a shoo-in for American League Player of the Month honors.
"I've done it before," Rodriguez said recently. "You pay the price and you expect to reap some rewards. I don't worry about what happened yesterday or tomorrow. I'm worried about today."
The 31-year-old Rodriguez equaled the 14 home runs hit by St. Louis Cardinals first baseman Albert Pujols, who accomplished the feat in April 2006.
Rodriguez is in his fourth season with the Yankees and, he says, his most comfortable. Rodriguez has spoken often about feeling that he has been in a "good place" from the first day of Spring Training in Tampa, Fla., though there have been physical adjustments, as well.
Rodriguez made great efforts to trim his body weight and fat over the offseason, and hitting coach Kevin Long has tinkered with his swing, making it shorter to the ball and more compact.
"I definitely feel a bit more athletic, and I feel younger," Rodriguez said.
The torrid beginning to Rodriguez's season has prompted some to question if, given his head start, he could challenge Barry Bonds' single-season record of 73 home runs.
"If he stays healthy, I don't know what the limit would be for him," said Yankees manager Joe Torre. "He's very talented, and he's gifted. He doesn't take his ability for granted -- he's out there working every day and trying to keep himself ready to play."
A-Rod finished one RBI shy of Juan Gonzalez's Major League record for most RBIs hit in April, set in 1998 with the Texas Rangers. Gonzalez drove in 35 runs that month.
Rodriguez had his final shot at that record in the eighth inning of New York's 7-4 loss to Boston on Sunday afternoon, but Mike Timlin induced Rodriguez to hit into an inning-ending double play.
Yanks gear up for lesser opponents
Chamberlain springs curve on Sox
Notes: Peace of mind for Posada
Bauman: Game mirrors Classic duel
Sox don't take lead for granted
Notes: Matsuzaka pushed back
|Yankees win 10-8
9/15: Red Sox 10,Yankees 1
9/14: Yankees 8, Red Sox 7
2005: Yankees 10, Red Sox 9
2004: Red Sox 11, Yankees 8
Rodriguez, who has outhomered five Major League teams through Sunday's action, became the first Yankees player to have as many as 14 home runs and 34 RBIs in a single calendar month since June 1961, when Roger Maris collected 15 home runs and 35 RBIs.
The accomplishments would be a lot more enjoyable for Rodriguez, however, if the team would resume its winning ways. The Yankees have lost eight of their last nine games and look to right the ship on Tuesday at Texas -- a place familiar to Rodriguez -- as a new month begins for both A-Rod and the Yankees.
Rodriguez signed a 10-year, $252 million contract with the Texas Rangers before the 2001 season and was traded to the Yankees prior to the 2004 season.
"Once we get on a roll, I think we're going to be fine," Rodriguez said. "The things to start worrying about this month is winning two out of three, three out of four. Small bites and small steps."
Bryan Hoch is a reporter for MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


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RepairPal is your advocate for car care advice and guidance
Q: where is the crankshaft sensor? on 1993 Audi 90
I have a '93 model 90, six cyl. that wouldn't start. Replaced the ignition control module, plugs and plug wires. Now it seems to start when cold, but not hot. Does this sound like crank sensor? If so, can anyone tell me where to find it, and if I can test it?
When you crank it, do you have spark and/or fuel? Here are 2 ways to test for these things. To test for spark, find an old spark plug and use one of the wires and place it into the spark plug connector. Then use a jumper wire to connect the ground electrode to an engine ground and have a friend crank over your engine. DON'T HOLD THE SPARK PLUG BECAUSE YOU CAN GET ONE HECK OF A SHOCK! Just lay it on the engine. There should be a snapping, blue-yellow spark that is rhythmic. If there is spark, then you can check for fuel. This is easy in that you can just spray some carb cleaner into a vacuum port and see if the engine fires off, at all. I mention this because the crank sensor controls both spark and fuel. If you have neither spark nor fuel, then I would test the crank sensor with an ohm meter. The Crank Sensor is usually located somewhere on the bell housing and typically has 2 wires. The readings should be around 200 ohms. If it is in the thousands of ohms, then that is usually a problem.
This car has very basic self diagnostic features. You put a fuse in the open slot on the fuel pump relay to initiate a flash code sequence , like morse code. The results may indicate where to start looking. A basic tutorial is here http://www.google.com/url?sa=t&source=web&ct=res&cd=2&url=http%3A%2F%2Fwww.autolib.diakom.ru%2FCARS2%2Fpribor%2Fcs1000%2Fmanual%2Fvw_blink.pdf&ei=uaAMSpSRL42Ntgf7-bmBCA&usg=AFQjCNEoaOQyQ-T_K5xG5O7FGZwjzYnoLg&sig2=RkeGRJq6kJbq5f0rDYy8vw
As far as where the crank sensor is , follow the wires from the grey connector on the firewall , drivers side.
If it won't restart hot you may have residual fuel pressure issues.
As far as where the crank sensor is , follow the wires from the grey connector on the firewall , drivers side.
If it won't restart hot you may have residual fuel pressure issues.
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Groningen Province rentals in a chalet, vacation homes direct from the owners
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