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This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.
Who would have thought that a first person shooter loosely based on the Batman license would have been any good? Despite my lack of faith, Gotham City Impostors may just be the surprise of the year. You can dismiss this as hyperbole – it is early February after all – but the time that I've spent with the beta trial has me buzzing. Try this on for size: Impostors has so far been more enjoyable than the entirety of Batman: Arkham City.
On the surface, this first person shooter looks like a Call of Duty clone complete with perks (dubbed: Fun Facts), sidearms and kill streaks. Dig a little deeper and you'll find a shooter that puts an emphasis on movement. Jumping, sliding and soaring throughout the two available maps is a joy comparable to the Mandalorian Wars mod for Dark Forces II: Jedi Knight. For anyone who knows me and my habit well, this is high praise.
Impostors is a team-based shooter that pits the Bats against the Jokerz (no points for guessing who is the influence for each faction, or what moral orientation they follow). The premise doesn't sound too promising, but developer Monolith has given these vigilantes and criminals a believable purpose and rationale. During the tutorial, you're briefed by two Bats members who seem very much aware that their actions aren't sanctioned by the police or Batman himself: they just want to help. You aren't given much of an introduction to the Jokerz, but the first bleep-laden cutscene humorously paints these villains as murderous hell raisers: just as you'd expect. The presentation is unbelievably charming to anyone with an interest in the Dark Knight.
As previously mentioned, there's a tutorial (dubbed: Initiation) and two match types available in the beta. I'd strongly suggest that you go through the training; if only to give yourself a taste of some of the methods of transportation that'll eventually be at your disposal:
- Glider Rig: This is by far my favourite gadget. After propelling yourself into the air using trampolines, air vents or simply jumping, players can slow their descent and glide to points of interest below. You can also perform dive bomb attacks to kill your enemies or simply get about faster. Gliding over air vents will also allow you to regain altitude, meaning that you can buzz about between control points quickly and with a minimum of fuss. You can't fire while gliding, which is just as well, as any sense of balance would have been nullified if you could perform both vital actions concurrently.
- Grapple Gun: I went with this for my first few matches because… well, it's a grappling hook gun. You can reach just about any point on any map with this device, however, it's slower going than with the glider. It's also worth noting that you can't hang from the hook and shoot like you could with the Mandalorian Wars mod. It's unfair for me to expect as much, but it would have made the nostalgia complete.
- Rollerskates: Move faster at the expense of maneuverability. You can launch yourself a great distance by using ramps that are peppered across each map. I haven't used it outside of the tutorial, and I did note that I've seen very few opponents and teammates employing this gadget either. Fast strafing and being able to take to the skies are a key to victory in the matches I've played so far and skates don't help achieve either. For now, they'll stay in the closet.
- Spring Boots: Jump a two story building in a single bound! Apparently there is a cool-down time after each use, but this wasn't apparent from my experience in the tutorial environment. I'll opt to unlock these next for further testing.
- Inflatable Insoles: This gadget apparently allows players to double jump and grants a passive bonus to your jump height. I haven't had any time with these shoes, so I can't provide any further comment. I am keen to get my hands on them at some point, though.
- Targeting Goggles: With this gadget you can reveal enemy locations and tag them for your team. Any kills on tagged enemies will grant you assist points. Yet to try this as well.
- Ninja Smoke Bomb: This is very popular with the kids at the moment. The smoke bomb allows you to become virtually invisible provided that you don't open fire or use support items. You do emit a feint blue outline while using this device, so don't get too comfortable.
Joyous, game-changing movement mechanics won't mean much in the grand scheme of things if a first person shooter can't get the shooting right. Thankfully, Gotham City Impostors delivers with solid gunplay and a vast arsenal of firearms and support items. Assault rifles, shotguns, LMGs, sniper rifles, even the humble bow and arrow are available to aid in dispatching your foes. You can carry two weapons of any size, however, this can slow you down depending on your weight class (more on that later). Weapons can be fitted with attachments that do anything from steadying your aim to detecting your opponent's body odor. Support items range from standard grenades to proximity mines and anti-air devices. Even with all of these wonderful toys, you won't feel overwhelmed: you'll do just fine by aiming and pulling the trigger if that's all you want to do. In my experience, players are more than willing to experiment with all the trappings available. No one weapon seems to be favoured by the community, and I seem to be the only person with a predilection for the Jackhammer (a LMG with a fair bit of kick). Hit detection seems about right, and I haven't suffered anything reminiscent of a cheap death yet. Impostors' gunplay is a deft match for the movement-centric approach to the FPS.
Choice of body type has tactical applications (speed, melee strength, how big a target you are, encumberment), but it also has implications for what may be Impostors' biggest draw card: costume customization. Each body type has some unique hair styles, but the range of clothes available to those that I've unlocked doesn't appear to differ (presumably, women can't go topless?). You earn Costume Coins upon completing matches to buy more wares for your avatar, and this has proved to be an absorbing distraction to say the least. Those coins do not come cheaply either, each item of clothing you see on your opponents will have been the result of a substantial time investment. You'll have a hard time making a character that looks intimidating: best opt for as wacky as possible!
Of the two match types available, Fumigation will probably allow for hardcore FPS players to feel most at home. Playing similar to your average game of Domination (from every Call of Duty since Modern Warfare 4), teams vie for three control points to increase their gas supply. Depending on your team, the gas has a different effect: if the Bats have control, a bat pheromone is released and all the Jokerz will be chased away; if the Jokerz win, a deadly toxin is released into the air effectively killing the do-gooders. Unlike your average game of Domination, Fumigation doesn't end when the match clock strikes zero: it's overtime until one side wins! Psych Warfare plays somewhat like Capture the Flag in that players must escort a battery to their mind control device and defend it until it's fully charged. This is where things get hilarious: the fully-charged device emits a track that disorients the opposing team and renders them unable to use their equipment. They can however slap for a one hit kill and disable the other team's device with repeated slaps. Slap kills grant you extra points, but lacking equipment also makes you easy prey for your enemies. Team scores are determined by how many times each side activates their device (you'll still score even if your device is disabled before your track finishes). I won't spoil the aural comedic surprises that each track delivers, but it should suffice to report that I was in stitches during my first few matches.
Two maps are on rotation in the beta trial: Crime Alley and Amusement Mile. Crime Alley is probably the most balanced – primarily due to vent distribution and control point placement – but both offer up sufficiently different experiences. Amusement Mile offers a clear guide path between mind-control devices in Psych Warfare and the control points are far too close together in Fumigation. Crime Alley is more open and that means that attacking objectives carries greater risk. Matches tend to be more lopsided in Crime Alley, but wins on that map tend to be far more satisfying. I'm hoping that the maps in the full release encourage greater use of other gadgets (like the rollerskates, for example), but I still found what was on offer to be quite promising.
I could go on about the experience and levelling system (which isn't at all dissimilar to that found in the Call of Duty games), but I'll wait to see the finished product before I discuss that in any great detail. I will say, however, that it seems to reward those who play the objective far more than those with a higher kill count; which is very much appreciated and something that I wish was the norm. In any case, Gotham City Impostors is shaping up to be one of the sleeper hits of this year. With the right community, this game may just have some staying power. It's worth playing solely on the strength of its unique movement mechanics, but the gunplay and progression system should act as a carrot for shooters fans to give it a go. I am very much looking forward to playing the full game towards the end of this week. Get excited, Batmen and Batwomen!


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Handball - Fervent France host world championships amid tight security
Submitted by admin on Wed, 01/11/2017 - 14:15
By Miranda Alexander-Webber
PARIS The handball world championships are starting on Wednesday under tight security as France is still in a state of emergency after a number of Islamist attacks in the country.
Handball-mad France, who open the tournament against Brazil at the Bercy arena in Paris, are among the favourites, having won the 2008 and 2012 Olympics and the world title in 2015.
They claimed the silver medal at last year's Rio Games after entering the tournament as holders of the Olympic, world and European titles.
Crowd fervour, however, could be tempered by security measures as France, favourite to host the 2024 Olympics, is looking to prove its ability to host major sporting events.
"There is already, as everyone knows, a very high security level that exists across our country. We were in touch with all the necessary authorities to take further measures under the responsibility of the organisers," said French Handball Federation Joel Delplanque.
"We signed an agreement with the interior minister, which clarified the distribution of responsibilities and measures that we must take. (This includes) reinforcement of security forces at certain times, for certain matches, as well as measures that we, the organising committee, have taken responsibility for."
Eight cities across France - Paris, Nantes, Rouen, Metz, Lille, Albertville, Brest and Montpellier - will host the games, with a total of 500,000 tickets made available for spectators.
The biennial championship will see 24 teams, including Germany, Spain, Saudi Arabia and Russia, take part in the tournament which this year will make use of an improved video proof systems to assist referees.
"The video technology we have used in the past was only focusing on goal or no goal situations. This time, we have introduced a new system which is focusing now, in total, of nine situations," International Handball Federation's competitions director Patric Strub said.
"So still, the referees have the last decisions but in nine different situations, depending what happens on field of play, the referees or the official can ask for the video proof and go to the monitor to check the situation before making the final judgement."
The tournament will also see twins Charlotte and Julie Bonaventura refereeing the event.
"They are sisters and twins on top of that, so it's really special and they are really good referees. That's why they are here. They are not here because they are French, they are not here because they are female. They are here because they are one of the best referees in the world," Strub said.
France are odds-on favourites ahead of Denmark, who beat them in the final in Rio.
(Additional reporting by Julien Pretot; Editing by Pritha Sarkar)

subset: commoncrawl


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July 31, 2010
July 1, 2010
May 23, 2010
March 14, 2010
I love all Pittsburgh Sports teams. My favorite NFL team, besides the Steelers, is the Miami Dolphins. In the NHL, I love the Penguins. My favorite team in the MLB is the Pirates, however bad they are doing.
kyle we all hate you... how the big S-Dog
controversy begats controversy :


text:
Code minification is the removal of unnecessary characters from source code. Mini, when used as a prefix, means small. The goal of minification is to make source code "smaller" and improve performance.
Conceptually, minification is similar to compression. Unlike code that has been compressed, however, code that has minified can still be worked with without requiring the extra step of decompression.
In some areas of programming, minification is also known as de-obfuscation.


text:
Photographer's Note
Lake view Raviège, the photo is taken from the dam to Raviège Angles in the Tarn ...
"On the lake ... a source of recreation flowing in an attractive landscape
It's crazy that the creation of a lake hydroelectric vocation can change a valley and its surroundings. To the west of La Salvetat-sur-Agoût the rural valley Agoût has in 1958 been partially invaded by fifty million cubic meters of water, submerged for a distance of eleven kilometers and an average width of four hundred meters. The event gave birth to Lake Raviège. Begun in 1954, construction of the dam had been completed in 1957.
Now, in addition to a vocation of raw material for the production of electricity, the lake Raviège are support for all water sports. With the exception of jet-skiing, all leisure and water sports are practiced on the lake. Since the sailing of Bouldoires as diverse and varied activities are proposed: pedalo, canoeing, sailing and motor boating, windsurfing, water skiing, walking on water, etc ... On the base itself, docking infrastructure are: bar, bar, catering, accommodation ... Even a pool!
From a silted in July and August beach, swimming is monitored. Finally, around the lake itself, between meadows, moors and forests, it is possible to horseback riding and other hiking and biking trails. A lake, it can change your life! ... "
Critiques | Translate
mursaloglu (8682) 2014-06-14 8:43
Hello magaly
I like this quiet calm landscape picture great colors and mood between the tones. Bravo
danos (105252) 2014-06-15 0:43
Hi Magaly,
nice the Spring sceney with the calmly and tranquil environment to be the main characteristic of it.I like the beautiful and charmy colours as the excellent presentation.
chawax (20760) 2014-06-15 3:18
Bonjour Magaly,
J'ai cru qu'il s'agissait de couleurs automnales, mais vu la date de la photo c'est plutôt le printemps ! Joli point de vue en tout cas, bien équilibré et avec une lumière très agréable.
Silvio1953 (162160) 2014-06-15 6:24
Ciao Magaly, lovely composition with beautiful trees, fantastic colors and splendid light, very well done, my friend, have a good Sunday, ciao Silvio
benenuts (234) 2014-06-15 10:26
bonjour Mag
belle luminosité
nous pourrions croire que nous sommes en automne.
le fond semble brumeux
ktanska (30907) 2014-06-15 11:13
Hi Magaly,
A beautiful lakeside view showing some forest landscape in the background too. There's lovely spring freshness on those colours.
claudeD (43418) 2014-06-15 11:28
Hello Magaly,
Very fine landscape view showing excellent colors, clarity and sharpness. Excellent fotojob.TFS.
With regards from Luxembourg
tenretin (2803) 2014-06-15 13:52
Bonjour Magaly,
L'endroit à l'air sympathique et peut être qu'un autre point de vue serait plus évocateur.
A creuser...
Photo Information
- Copyright: Magaly PAGANO (Giustiniani) (3632)
- Genre: Places
- Medium: Color
- Date Taken: 2014-04-21
- Categories: Nature
- Camera: Canon EOS 1100D, Canon EF-S 18-55 IS f3.5:5.6
- Exposure: f/7.1, 1/60 seconds
- More Photo Info: view
- Map: view
- Photo Version: Original Version
- Date Submitted: 2014-06-14 7:15


text: A body moving in a circle, with radius R, with angular velocity can be represented by the parametric equations , . Differentiating, the velocity vector is given by , . Differentiating again, the accelertation is given by , . And, of course, ma= F which you have from part a.


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: [Pokémon FULL]
Pokemon Odyssey: A New Beginning (T) [OOC +SU)
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March 26th, 2013 (9:27 AM). Edited March 30th, 2013 by Xilfer.
Just won't die.
Gold Tier
Join Date:
Sep 2010
Your mind
Seems we're all rather busy. Similarly to you lot, this week is going to be rather busy for me, but I'm sure I can squeeze in a few posts here and there. I have a day off today, so I think now would be the right time to make my second character.
Silver Tribe
Hydrulon "Hydra" Rex IV
Pokemon Species:
Like all Hydreigonist royalty, Hydra's most defining feature is his metal head. As soon as a Hydreigonist prince evolves to his final form, it is tradition to cut off his right head and replace it with a machine version of it, in honor of the great Hydra the first, who lost his right head in battle and replaced it with a more primitive design of the automated head. The metal head comes fully equipped with a devastating Flamethrower attack, and the ability to Crunch along with the other two heads. Unlike a normal Hydreigon head, however, Hydra's metal head is connected to the main head's brain with a very powerful psychic link, allowing him to control it as if it was an arm. The head is made out of the steel from dead Steelix, and is powered by the electricity from a Thunderbolt attack. The metal head defines Hydra as a member of the Hydreigonist royal family, along with his name.
Other than the metal head, Hydra sports a rather unique coloration, unlike any seen on a Hydreigon since the times of Hydra the first. The fourth member of the royal family has a deep, dark green color where there should be dark blue, and his skin is as rough as that of a Sharpedo's. The scales that run down his body and tail are a menacing dark purple instead of the normal fuchsia color, as are the tufts upon his two biological heads. Hydra's six, thin wings are bigger than that of the average Hydreigon, and more powerful, allowing Hydra to fly very fast. His red pupils shine with hatred for anything that would dare to threaten the rule of the Hydreigonists.
Any compassion or kindness that may have once existed within Hydra IV was beaten out of him long ago. Hydra is a prideful Pokemon, he treasures the honor of the Hydreigonist royal family above anything else, and will kill anyone who dares to dishonor them. He is hate-filled, and most of his hate, like that of other Hydreigonists, is aimed at the Gold Tribe, for destroying Hydra the first over a hundred years ago. The Gold Tribe is the sworn enemy of the Hydreigonist cult, even though they themselves were not fully aware of it. Hydra is brutal, very brutal. While he has learned the ways of the deceitful, his main instincts have always been those of brute force. Hydra trains himself every day, in his quest to become strong enough to destroy what is left of the Gold Tribe.
Hydra's brute strength goes hand in hand with his deceitful and cruel nature. While he does prefer not to display his cruelty until the time of need, when he does, it is beyond evil. Hydra, through years and years of training and studying, has learned how to manipulate the emotions of other Pokemon to such an extent that he could even get them to commit suicide. This skill has been branded as an art in the cult of the Hydreigonists, and the technical term that they use for it is 'Heartbending.' Hydra, like all members of the royal family, must learn to master the art of Heartbending completely and entirely. Heartbending can be used for both positive and negative purposes, although Hydra must keep in mind that some have a tougher emotional resistance than others. Therefore, for the more difficult people to Heartbend, Hydra discovers what is most dear to the Pokemon, finds their most primal beliefs and desires, and then uses this against them. The art of Heartbending is such a subtle form of cruelty that most would not recognize it until it is too late, and it is Hydra's favorite method of operation.
Hydra was born as the prince and heir to the throne of the Hydreigonist cult, a semi-secret organization based in far off uninhabited mountain region. The Hydreigonist cult was first founded by Hydrulon Rex the first, or Hydra over a hundred years ago after he was defeated by the Gold Tribe. Over the years, the Hydreigonists managed to slip their way into the various governments of the cities in Valkaria, and gained influence over a great number of cities. Think of them as a sort of mafia, if you will. Their deceitful and cunning nature led them to be one of the most infamous criminal organizations in the history of Valkaria, and they were never truly apprehended because they were based outside of Valkaria itself, where the Pokemon of the land never typically ventured.
The Hydreigonist royal family were always direct descendants of the great Hydra I himself, and were
Hydreigon themselves, even though most of their minions were not. This fact caused Hydreigon all over Valkaria to become suspicious, and sometimes even arrested and condemned by the Gold Tribe. As a result, the species fled to the more remote areas of Valkaria, where they were left in peace and formed colonies. On several occasions, the royal family would attempt to recruit some of these Hydreigon into the cult, and most of the Hydreigonist kings would find a mate here. That was how Hydra IV came into being. His father, Hydra III, found his soul mate in one of these colonies. Hydra's mother was a female of both passion and hatred, so naturally, the two attracted like Magnemite. Hydra's parents saw the little Deino's odd coloration as a sign that he was to be special, and even better than any other king before him. All his childhood, teenage, and some of his adult life, Hydra IV was trained to become an elite killer, and was taught techniques combining both ancient Hydreigonist fighting skills and methods adopted from the Hydreigonists' most hated enemy: the Gold Tribe.
The Hydreigonists had hated the Gold Tribe since the dawn of their existence, and, with their sly methods and manipulative methods of control, planned to bring down the Gold Tribe as best they could. They'd been biding their time for over a hundred years, but no longer. Hydra IV, expected to be king after Hydra III died, was trained to battle just like his enemy, to think like his enemy, in order to defeat them. He was also taught the art of Heartbending, which he would later use to destroy the lives of many. Blood lust compelled Hydra IV to take part in many battles against the Gold Tribe, wherever they might pop up. He would always take the side of the opposition, and kill as many of the tribe as he could. On most occasions, he would mostly stay for the first hour of the fight, and then disappear, as if into thin air. Due to his appearance at almost every battle involving the Gold Tribe, he became somewhat of an urban legend among them. Nobody knew his true intentions or his origin, and some of the more superstitious types claimed that he was a ghost of some kind, due to his odd coloration.
Then came the war. The appearance of the Silver Tribe and the Ancients was very convenient for the Hydreigonist cult, since it was the perfect opportunity for domination. The attack on Valkaria may have come as a surprise, but it was premeditated. Prior to the invasion, Hydra III made a deal with Auron, leader of the Silver Tribe, made a deal: in return for partial rule over the cities which they already held, untold riches, and the eradication of the Gold Tribe, the Hydreigonists would use their influential prowess to allow easier domination of the cities which they already held. The Hydreigonist units in the government of cities such as Shine and Gravel City were mobilized, and did everything they could to ensure defenses would be at their lowest when the attack struck.
The deal was a success, and the invasion began. The battle for domination was long and arduous, but eventually, the Silver Tribe won and all but destroyed the Gold Tribe, at the request of the Hydreigonists. After the initial conquering, the Hydreigonists stayed low for two years and let everything settle before they showed themselves once more. Auron, however, demanded further confirmation that the Hydreigonists were on the side of the Silver Tribe, since the Gold Tribe had resurfaced and already overtaken several cities which the Hydreigonists were supposed to partially control. As a result, Hydra IV, the cult's best operative, was sent to work for Auron, and was made a Sentinel. Seeing it as a new opportunity to bash some Gold Tribe skulls, Hydra quickly accepted the mission, and began his plans to destroy his oldest enemies once and for all.
Crunch, Outrage, Flamethrower, Fly, DragonBreath, Draco Meteor
Looks like Hydra IV is just in time for the battle of Cape. I've decided to make him unique from other Sentinels, since I do love to be a minority.
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text:
impressed with ranger
Posted 28 December 2012 - 12:47 AM
ranger is constantly knocked, and i think people just don't understand it, in general, much like GW1 for the first year. In GW1, i played ranger at release, and everyone knocked it as well, but then us rangers started abusing spirits, then traps, then quickshot... anyway i digress.
But like rangers back then, i feel like the key to its playstyle is optimizing terrain. Using distance advantage to its full potential, and line of sight abuse. Playing wily, like a guerrilla, not like a machine gunner. Leading people to your traps like a VietCong fighter, pecking people at max distance, softening up with your pets, etc... and it's all easier to do now than in gw1.
I feel the skill of the ranger is not so much in the actual skillset, but in the metagame.
anyway, after spvping for a week on a ranger, i'm lvling one up fully. shout out to all the rangers out there.
- 5
Posted 28 December 2012 - 01:09 AM
Edited by NotKMoose, 28 December 2012 - 01:09 AM.
- 0
Posted 28 December 2012 - 02:45 AM
In short, people are only disappointed because the class doesn't play the way it seems it has the potential to play, and almost 3/4 of the utility skills are relatively useless (it's probably more like 3/8, 3/4 is too high).
Yes, traps are very useful and can be very fun to play. But I don't want that to be the only build I can run to the same effect either. Not that every other class doesn't have the same problem, though it's hard to tell for me at this point which classes are being forced into doing what, either due to the metagame or due to lack of options.
- 0
Posted 28 December 2012 - 03:34 PM
as for other classes, thieves have it best in variety, every one of their weap combination is strong, except for maybe pistol pistol. Mes has it nice too, most of their weapon and relevant specs are strong. My first class was warrior, and it was severely disappointing in WvW. it was either be a rifle warrior, heal/tank, or get zerged and die fast. Even in spvp, the zerging is a problem for warriors, though not nearly as much.
- 0
Posted 29 December 2012 - 06:08 PM
And that build is boooring as hell.
Sure you have high surviveability, but your dmg output is 2 low.
But im open to suggestions for competitive builds so please feel free to post condi/trap builds that I can try out.
- 0
Posted 29 December 2012 - 06:23 PM
I havent found a trapbuild that is strong enough. The only build I find viable in spvp/tpvp is 0/0/0/30/10/30.
And that build is boooring as hell.
Sure you have high surviveability, but your dmg output is 2 low.
But im open to suggestions for competitive builds so please feel free to post condi/trap builds that I can try out.
Yeah you're using the wrong build for trapper ranger. Here it is.
You have tons of damage and a ton of toughness and a lot of survivability with the evades on your sword and dodges etc...
Sigils and runes are kinda up to you.
Edited by Zzyzx, 29 December 2012 - 06:24 PM.
- 0
Posted 30 December 2012 - 12:31 AM
Yeah you're using the wrong build for trapper ranger. Here it is.
You have tons of damage and a ton of toughness and a lot of survivability with the evades on your sword and dodges etc...
Sigils and runes are kinda up to you.
I think you may have misinterpreted the post. I read it as saying that the person has had no experience with trap builds at all, and that the only spec they have had success with is 0/0/30/10/30 spec.
Correct me if I'm wrong, but I doubt anybody is trying to run a trap setup without skirmishing.
- 0
Posted 30 December 2012 - 05:05 AM
It's exactly how the guy in the OP said. Wily. Terrain. Guerilla. You put your traits however you want, as long as you have the necessary qualities that make you a wily person, who fights like a guerrila, making use of terrain, you're gonna win the game, son! The Ranger is so overpowered, I almost wish that ArenaNet would nerf the Ranger to give me more of a challenge.
You can have the "right" traits and the "right" gear until your face turns blue, if you don't know what you're doing you're not gonna kill anything but yourself. I played a Guardian for the first couple months, then I made a Ranger. I'm pretty confident that I'm the best Ranger that I have ever seen, and once you watch the videos I'm gonna put up whenever I get em done, I'm going to be the best Ranger YOU have ever seen!
You're going to be asking me my traits, and my gear, and all kinds of insignificant nonsense! You're gonna wanna know what I ate for breakfast so that you can eat it too and maybe be half as good at playing a Ranger as I am. But it doesn't matter what you do! It doesn't matter because there are Rangers (me) and then are rangers with a lowercase "R."
I have never been beat by a ranger and then said "Wow. That guy is better than I am." In fact, after I destroy rangers I usually think to myself that if I could just bottle up my Ranger skills and sell em on the market, I'd be filthy rich. Because you guys are EVERYWHERE out there! All over the place! Trying out what you read was a "good build" on some message board. LOL.
Well the world thought Larry Bird was good until they met Michael Jordan. You'll soon meet the Ranger equivalent of Michael Jordan.
- 3
Posted 30 December 2012 - 06:45 AM
Edited by jeddahwe, 30 December 2012 - 06:47 AM.
- 0
Posted 30 December 2012 - 09:59 AM
I tried that trapper specc yesterday and either I do something wrong or traprangers are squishy as hell.
and to mr Mighteous one with the capital R in Ranger... If you think we are here to just get the perfect specc so we can all roll our heads on the keyboard and be successful, then my friend your ego is so great that we all cant fit with you in Lions Arch
We are all trying to find out what builds / playstyles are viable, exchanging ideas with eachother.
Edited by slackerpete, 30 December 2012 - 10:02 AM.
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Posted 30 December 2012 - 10:44 AM
I played for a long time a build balanced between damage and tankyness :
http://gw2skills.net...QklIHRSiWfM YvA
Just test it, it is the best for me at the moment
The 0/0/0/30/10/30 is great tanking but the lack of damage is soo sad....
I think that the main problem is pet instant dying in a heavy group fight. You can avoid that by building around pet survivability but that's all your points and utilities that are used for this and you have nothing left...
Edited by Tempo, 30 December 2012 - 12:50 PM.
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Posted 30 December 2012 - 02:52 PM
i switched from traps/ cond, to beastmaster recently, even for spvp. It's quite strong! I run away even more now, using the sword 2 skill, while my cat chomps on the enemies' asses. Basically i'm really far from harm's way, and can escape very easily, and run around terrain objects round and round more effectively, because a beastmaster's pet does more damage than a nonbeast. And the maps with siege weapons... even better. pet hunts while i siege.
i'm really loving ranger. getting alot of lighthearted frustrated remarks from enemies. As a thief, (which is what i was for most of the time), people just get mad, say you got no skill. As a ranger, people seem to understand that alot of their death was their own fault, trying to chase you and getting themselves killed.
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Posted 30 December 2012 - 04:01 PM
i def wanna agree with the emphasis on player skill over builds. it seems no matter what build you go, you have to learn to 'ranger' aka, be wily.
i switched from traps/ cond, to beastmaster recently, even for spvp. It's quite strong! I run away even more now, using the sword 2 skill, while my cat chomps on the enemies' asses. Basically i'm really far from harm's way, and can escape very easily, and run around terrain objects round and round more effectively, because a beastmaster's pet does more damage than a nonbeast. And the maps with siege weapons... even better. pet hunts while i siege.
i'm really loving ranger. getting alot of lighthearted frustrated remarks from enemies. As a thief, (which is what i was for most of the time), people just get mad, say you got no skill. As a ranger, people seem to understand that alot of their death was their own fault, trying to chase you and getting themselves killed.
See, and this is very good for the ranger profession and ranger community to share what has success and where with the community.
I feel like people see that I don't have a positive message every time I post something about ranger, and then they dismiss what I say if they have had a positive experience and tell me that I need to "L2P" or other such nonsense.
In fact, I have somewhere around 800 games with my ranger and do all my build making and theorycrafting exclusively on ranger, because I know it has the potential to be much more than what it is, just like what happened with the ranger in the first guild wars.
All I'm trying to point out is that lots of our traits and utility skills gimp us into certain selections. Signets have recharges that are far too long for what the active effect provides, for instance. Nature Spirits shouldn't only affect one person before triggering the buff and disabling its effect for 10 seconds (at the very least, I would rather it be a party wide buff with no 100% uptime, so that it stays balanced. Like: "gives allies swiftness for 5s, every 10s" or something similar). Shouts are all over the place, with Protect Me and Search and Destroy having their uses, Guard being extremely situation and used in WvW a lot simply to make pets run up and down keep walls (which should expect a patch, because let's face it, if the shortbow auto attack with an animation issue, pets climbing vertical walls is definitely the same thing), and Sic' Em being situational, because for me half the time it works, and half the time I activate it and the pet never attacks even though it is right next to the person because the move a step and now the pet has to restart its whole pathing process.
In short, I don't feel I'm asking for more damage or anything, just some more functionality in certain things so that I don't feel as though I only have 8-10 skills I can use in my utility slot, when on classes like warrior and thief, and ele, and mesmer, and engineer, and necro, I have a hard time choosing my utilities because they all have uses in a wide area of situations.
Traits on the other hand are terrible for ranger. Half of the grandmaster traits have zero benefit to trait to 30 for, Nature Magic is too spirit driven (as in, can I get even something as simple as "pet crits get x boon for y seconds", it is the boon tree after all), there are traits like gaining 1 stack of might for 5 seconds on signet activation, which should be reworked entirely (this also proves a lot of trait functions were just copied and pasted across the board and not changed based on how they affect each individual class).
My biggest gripes are the grandmaster traits though. Remorseless is a PvE only skill and has virtually no use in PvP, Moment of Clarity, with its update, now is actually 50% viable instead of 0%, but still needs to be reworked since rangers have almost no opportunities to take advantage of the "attack of opportunity" under the condition they get it, Spirits Unbound is limited by the fact that spirits are underpowered, Evasive Purity is a garbage filler skill, and Instinctual Bond may have been almost situational IF it activated when lick wounds was available.
Summarized, rangers have no issues dealing damage. It's the other things that make classes viable that still need work.
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Posted 30 December 2012 - 05:45 PM
There's no "Mighteous" in "we." I had a couple of technical difficulties with my video, but I'm working it out. It's about 40 minutes worth of me just playing in WvW. I have to say, if I wasn't so impressed with myself I might have gotten it done sooner. I was so transfixed by the pure GREATNESS, though.
You'll see what I'm talking about soon enough.
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Posted 31 December 2012 - 01:42 AM
i agree on the signets. the passives are incredibly powerful for beastmasters, but the activated is oddly absurdly long cooldown.
i disagree with you though, warrior has it pigeonholed far worse. they are highly limited based on what weapon they choose, almost always stuck with the same slot skills for that weapon.
rangers do have it nice, though the slot skills aren't as robust as they could be, you still have great choices on pets.
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Posted 31 December 2012 - 02:36 AM
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Posted 31 December 2012 - 06:18 AM
EVERY class in the game needs some touching up on utility viability/function and traits. It goes without saying though, as there is a list of fixes for every class in every forum. I find that all I'm doing is restating things I find in my play experience that other players have found long before me.
Trolls will be trolls though. Some people in this thread remind me of some Kanye West lyrics, paraphrased, about riding their own *s and such. I never knew you could have a ♥♥♥♥ so far up your ass that egotistical trolling spews out of your mouth, but today was the day that notion was proven wrong.
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Posted 02 January 2013 - 01:54 PM
so i got to lvl 80 recently, been wvwing. I'm a norn beastmaster, and omg, it is SO cheap! i roll in 5x the kills on my thief, but the ranger can do incredible things the thief can't, like repeatedly sending in pets to kill siege or lowbies. Just found out how "guard!" can exploit over walls.
and when all else fails, i snow leopard and book it haha. norn ranger is da sex
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Posted 02 January 2013 - 02:48 PM
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Posted 02 January 2013 - 06:26 PM
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Posted 03 January 2013 - 09:18 AM
i love cond /traps in spvp, but how does it fare in wvw? in spvp i can freqruently throw my traps, but its medium range seems far too short in wvw, where zerg packs are at a long distance. Then you're just left with... crossfire? is that good enouhg?
Well in my experience of WvW, picking off enemies from range is better left to siege weapons like a ballista or I guess a rifle warrior. On the otherhand traps are great for skirmishes just as they are in spvp. Because of traps rangers are arguably the best 1v1 class in the game.
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Posted 03 January 2013 - 09:05 PM
While some of the more OP builds are problematic (shatter mesmers, invincible elementalist, perma-stealth thieves being the top 3) everything else seems fairly even aside from player ability. With piercing, flanking and the shortbows machine gun fire most glass canon builds feel the pressure from so many hits in such a short time span and tank builds often struggle with condition damage that frequently sneaks up on them. Often my bags come after a player has darted into a keep or tried to run away. I certainly tag a lot players most of which I damage enough to take home a bag.
The action combat mod makes this class a lot more fun as well.
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Posted 06 January 2013 - 02:08 AM
It's true that the ranger trap build is strong. The community isn't complaining about ranger because we don't have any viable builds. The community complains because rangers looked to be the archer class everybody loves and ended up falling short. I played lots of competitive guild wars 1, and I miss the feel of my CripShot, MelsShot, and Magebane build. Sadly in this game, there seems to be nothing to fill that gap, and rangers just fall short of that bow class.
Having been a ranger main in GW1, this is how I felt about the GW2 ranger. I feel that rifle warrior has more of that GW1 ranger vibe so I rolled with that instead.
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Posted 06 January 2013 - 04:48 PM
but i was a ranger since beta, and for a long time, rangers were the most op things ever, not through straight damage, but through shutdown, shutdown via traps, or spirits, or interrupts, it was just one OP build after another.
so to me, ranger never equated 'archer.' in fact, the original meaning of a ranger was a woodsman/ survivalist, one who uses everything, who uses a wide 'range' of skills.
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Posted 06 January 2013 - 10:06 PM
^ must have played a different time than me then. i was in a top guild in first and second season, of the original, prophecies. Ranger damage was so pitiful, that warriors could even take 0 damage from them for ages, so everyone thought they were crap.
but i was a ranger since beta, and for a long time, rangers were the most op things ever, not through straight damage, but through shutdown, shutdown via traps, or spirits, or interrupts, it was just one OP build after another.
so to me, ranger never equated 'archer.' in fact, the original meaning of a ranger was a woodsman/ survivalist, one who uses everything, who uses a wide 'range' of skills.
Yeah rangers were largely a utility class, and the builds for GvG play remained interrupt builds for the duration of the game and all of the expansions. Some elites brought a bit more pressure damage to rangers, but overall, the job was to spread poison and interrupt key skills, and, depending on what you were doing for your team, harass the flag runner.
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Posted 07 January 2013 - 08:42 PM
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Posted 13 January 2013 - 02:22 AM
when i first started WoW, warlocks were the most underplayed class, they were thought as terrible. with absolutely no changes, they rose to the top ! and stayed there for many expansions to come.
these lessons have taught me always take flavor of the month talk with a grain of salt
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Posted 18 January 2013 - 05:24 PM
You know, I liked the original post. But reading the follow-up though, I have to chuckle about the guy talking about a "wrong build." LOL! You kids bring your WoW mindset to GW2, thinking that setting your traits a particular way or having the right gear even makes a difference. It doesn't make a difference.
It will make a world of difference once (if) competitive sPvP and GvG roll around to GW2
Edited by Nirc, 18 January 2013 - 05:28 PM.
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Posted 19 January 2013 - 07:16 AM
I didn't read the rest because im lazy, but yeah, your odd.
You know, I liked the original post. But reading the follow-up though, I have to chuckle about the guy talking about a "wrong build." LOL! You kids bring your WoW mindset to GW2, thinking that setting your traits a particular way or having the right gear even makes a difference. It doesn't make a difference.
Wrong is a term with an end, just like right. The only end, in and of the game itself is victory and when it comes to that, in fact, he is running undeniably the wrong build. There are many ways to do everything better than a 0/0/30/10/30 trap ranger. The only other place to put it is if you take the goal, to base right/wrong off of, outside of the game... to things like why you play the game (enjoyment, epeen, exc.). That is way too convoluted, to be able to throw a right or wrong on to motivations, meaning yeah, right/wrong when it comes to playing a game really only holds sensible context when it comes to playing it to its zenith, so for all intensive purposes what he saying makes fine enough sense...
Which doesn't even get into calling 'a competitive mindset' a 'WoW mindset'...
Anyways, it's cool people are finding the class enjoyable, traps are a hell of a blast to run with, they can carry you threw next to any 1v1 if you can get your head around what to dodge, enemy condi removal and how to use your pet well.
Edited by Garethh, 21 January 2013 - 05:52 PM.
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Posted 19 January 2013 - 07:21 AM
They were bad.
^exactly! when i first started playing all i heard was 'rangers are bad' they nerfed this, nerfed that....
Its not that nerfs killed the class, but the class was the worst competitively yet recieving nothing but minor nerfs in the form of 'bug' fixes... it confused allot of people and caused others to bitch out Anet.
When it came to the role of the ranger; the class had a few solid 1v1~ specs, which is cool, but not for zerge based SPvP and they even didn't fit well into competitive TPvP scene, leaving a smaller margin of casual TPvP to play somewhat effectively.
Edited by Garethh, 21 January 2013 - 05:48 PM.
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Texaco's SUPPORT NURTURES DIVERSE GROUP OF EMERGING LEADERS
Non-profit Organizations Awarded Support for Their Leadership Development Efforts
WASHINGTON, D.C., August 22 - Texaco today announced its continued support for the development of strong leaders with the presentation of two grants in Washington, DC. Richard A. Brown, Director of Community Relations (Worldwide) for Texaco, awarded checks totaling $50,000 to the National Hispana Leadership Institute and to Work, Achievement, Values, and Education, Inc. (WAVE). Both organizations received grants as part of the Texaco Emerging Leaders Program.
Explaining Texaco's commitment to leadership development, Brown said, "Texaco's corporate emphasis on leadership translates to our interest in supporting the growth and development of leaders in the non-profit sector. Our support for these two national organizations will provide valuable leadership and management training for nonprofit leaders in many communities across the country. "
The National Hispana Leadership Institute (NHLI), located in Arlington, VA, is committed to the education and leadership development of Hispanic women. Through training, professional development, community and world activism, and relationship building, the organization aids Latinas in becoming ethical world leaders. The Texaco grant of $25,000 will provide scholarship assistance to three individuals attending the NHLI's four-week intensive leadership development program.
Work, Achievement, Values & Education, an organization devoted to the motivation and success of young people, actively engages youth in their communities and encourages them to complete school and lead productive lives. WAVE, located in Washington, DC, supports teachers and youth development professionals in schools and community organizations, including juvenile courts, governments, foundations, and businesses. In preparing young people for adulthood and the workplace, the program cultivates civic awareness and responsibility.
The Texaco Emerging Leaders grant, $25,000 payable over two years, will help identify outstanding leaders from community-based organizations and prepare these individuals for national leadership roles in the WAVE program.
Established in 1999, the Texaco Emerging Leaders Program supports local, regional and national nonprofit leadership development projects. Texaco is particularly interested in supporting organizations whose primary mission is providing high-quality leadership services to a diverse group of individuals - from college students to emerging nonprofit leaders. In addition to grants awarded through the Texaco Emerging Leaders Program, Texaco established the Texaco Management Institute (TMI) in 1996 to support leadership development in the nonprofit sector. The Institute provides intensive leadership and management training to nonprofit leaders from around the country. The three and half day Institute, developed in partnership with the Peter F. Drucker Foundation for Nonprofit Management, is held in Houston and the Washington, DC area every year.
Updated: August 2000


text:
Woman arrested for using fake cash
Mon, 15 Aug 2011 16:46:28 GMT —
A Borger woman is now in police custody after she allegedly passed counterfeit money at various locations in the Texas Panhandle.
According to Amarillo Police, 36-year-old Shannon Nicole Washer was arrested Friday Aug. 12 after she allegedly tried to buy merchandise at a location in the 3300 block of South Bell Street.
Police say Washer tried to buy items and the manager would not accept the money. Washer then took the money and left the store.
Officers detained Washer in a nearby parking lot and found several $20 and two $1 bills in her possession. Police determined the money had the same serial numbers.
Washer's vehicle, a Chevrolet Avalanche, was searched and yielded 23 counterfeit $100 bills and 13 counterfeit $10 bills.


text:
Decouverte Vest Pattern
Brand Julie Hoover
This is a printed pattern that requires shipping.
Wear this drapey vest over a tank in summer or over a cozy long-sleeved tee in cooler weather. The oversized fit is flattering and comfortable, adding a stylish touch to any outfit.
SIZING: 32 (35, 38, 41)" chest circumference
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YARDAGE: 1250 (1375, 1525, 1675) yards
DESIGNER: Julie Hoover
GAUGE: 24 sts & 32 rows = 4" in St st
NEEDLES: US 6 (4.0 mm)
SKILL: Advanced beginner


text:
National measures to counter tax avoidance under the Merger Directive
Taxation inevitably gives rise to tax planning. In the era of globalization, multinationals in particular may not only try to exploit options, inconsistencies and gaps in domestic tax legislation, but they will also (re-)organize their business so as to make an optimal use of international tax sheltering opportunities. In order to curb 'aggressive' tax arbitrage, all developed jurisdictions rely on targeted anti-avoidance provisions. In addition, most tax systems will have recourse to a statutory general anti-avoidance rule (GAAR) or judge-made anti-avoidance doctrine to that effect; by contrast, the UK tax system relies on extensive purposive construction to thwart tax saving schemes that are based on an overly literal or technical interpretation of the tax statues. Under either approach, the most difficult task for tax administrations and courts is to draw as bright a line as possible between legitimate tax mitigation and unacceptable tax avoidance schemes. In areas of taxation that are harmonized by EU law, the issue becomes even more complex due to the influence of the ECJ doctrine of prohibition of abuse of (tax) law. This working paper deals with the anti-avoidance clause of Art. 15 of the EU Merger Directive, which is considered to be the most refined reflection of that doctrine in direct tax law. The paper first examines the Union law concept of tax avoidance in general, and under the Merger Directive in particular. The corresponding sections critically analyze the doctrinal approach of the ECJ; they also discuss key criteria and structural features that are relevant in the context of any kind of GAAR in order to distinguish it from mere purposive construction and to establish a dividing line to acceptable tax planning. Second, the paper highlights the implications of Art. 15 Merger Directive with respect to national anti-avoidance rules or doctrines that apply to cross-border reorganizational operations. A possible direct effect and mandatory nature of these and other 'anti-tax abuse'-provisions of EU law will be discussed, as well as questions of burden of proof and the admissibility of legal presumptions of tax avoidance.
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And yeah, Roxas needs to jump onto the "SMILES ONLY" bandwagon for awhile. And by for awhile I mean like forever.
Square Enix has really gotten better about uploading their media event PVs as soon as possible. I don't even think they specified when the BBS Jump Festa trailer was going to hit. It just kinda showed up on the site.
I hope they get the Real Sora thanking the Real Namine, and not accept the Data ones as acceptable.
I can't remember Roxas smiling, ever.And yeah, Roxas needs to jump onto the "SMILES ONLY" bandwagon for awhile. And by for awhile I mean like forever.
Found this in a comment on youtube
Vanitas: I found you Ventus!
Roxas: Wrong. *Summons Keyblades*
Vanitas: Wha-!? Two Keyblades!?
Roxas: So you're Vanitas. Ven told me all about you. He said you're the reason he nearly lost his heart... and why he almost lost faith in his friends. *glares at Vanitas* Want to know how angry that makes me?
Vanitas: *Summons Keyblade* Who are you!?
Roxas: ...Me? I'm Nobody.
Im sorry but thats just too epic not to happen.
thats the vid i found it on, some interesting fan dialogue ideas in there, check out the Vantias and Sora on the second top rated ;D
But we already know what is in the trailer via trailer impressions. What you should be talking about is the stuff in the trailer.
Yeah the trailer we already know of, not the 8 minute PV due that could have anything in it.
/anger issues
But he does smile. Once in a few games...
Anyways, I'm dying of excitement! I keep checking the official DDD website, but it's the same as it was yesterday. So, no trailer for a little bit. Maybe in DDD/KH3, Ven will have to explain to Roxas what this is:
..because Roxas needs some of those. You know, smiles? Not that Roxas ever uses that facial expression, lol.


text:
Aha! I added this to my Steepster cupboard this morning and now I get to remove it, because it's a sipdown! Sweet satisfaction.
I actually didn't find this horrible, it vaguely tasted of raspberries.
Because of the rooibos I cold brewed it for less than a day (which is normally how long I do it, for whatever reason)… And it wasn't half bad.
However I took it with me on my daily stroll with the baby and it was super hot today, so at least half of my enjoyment was "oh yes, sweet icy beverage you're so amazing" rather than caring about the actual tea.
Basically a mildly fruity iced tea, nothing mind blowing, not sad to see it go but I was happy to drink it.


text:
Realize the Importance of Agreeing to Mistakes in Life
By sarosh, 23rd Apr 2012 | Follow this author
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Posted in WikinutNewsOff Beat
Mistakes do happen with everybody, but realizing those mistakes and agreeing is not easy for many people
Mistakes in Life
Mistakes do happen in life and why is that only few people agree that they have done mistakes ? people who have ego problems don't like to say sorry for their mistakes, though they know that they have done mistake. Mistakes do happen in life and each
and every one living in this world will do mistake in one or the other day's his/her life which is quite common. We have to realize our mistakes and agree to those and move forward in life trying to correct those mistakes or see that such mistakes do not happen in daily life again. We do grow with lot of maturity only when we realize our mistakes and agree to those with anyone. There is nothing like you have committed a big crime by doing mistakes as hiding mistakes or not agreeing to mistakes does play a very big part in your future life for sure. Learn this art of agreeing to your mistakes at earlier stage of life
which will help you in every mode of your mode of your future life
DEaling With Young Age Mistakes
I was very much a stubborn person with lot of ego in my younger day's where i used to hide my mistakes by not agreeing to it anytime or maybe put some blames even on my friends at that age. But i changed myself very fast when i started developing reading lots of books and interacting with people who are matured enough and also have passion towards reading books like me. This really brought a genuine change in me as i became stronger later on by simply agreeing to mistakes i do in daily life and learn something new everyday. This have bought in many positives in me now as i am very confident facing life with lot of positive approach. A person's weakness lies in his/her stubbornness in not realizing their mistakes as they simply feel they are perfect all the time. Though it does take time for one to realize the importance of agreeing to mistakes, it is really worth the time for sure
Importance of Agreeing to Mistakes
There are many marriages in trouble because of the only reason of stubbornness as fighting between the couples have become common now as they simply don't understand it. Survey say's that more percentage of women are stubborn here and always fight on their points even if they are on wrong side. Put an end to argument if you are on the wrong side and don't drag the argument further is you are on the wrong side. But if you are on the right side and the opposite person is on the wrong side,
try making them realize the importance of agreeing to their mistakes and they may not agree to you instantly, but chances of improving will be more for sure. At the heat of argument they may not be able to listen to you and after the argument settles down, you take time to make them understand this important aspect of life


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Seminar with national specialised bodies to combat racism and racial discrimination
"Communicating on racism and racial discrimination"
26-27 February 2009
Strasbourg, AGORA – Room G03
Over the past years great progress has been made both at the European and national level regarding the existence of comprehensive legislation for combating racism and racial discrimination. However, this positive development has so far had only a limited impact on the lives of those most vulnerable to racism and racial discrimination in society. This is due to a variety of reasons, but one of the most important is the relevant stakeholders' lack of awareness of existing standards in this field.
Efforts must therefore be intensified to make existing rights and obligations known and understood by all the relevant stakeholders, including victims of racism and racial discrimination, public authorities, civil society, the business sector and the general public. At the same time, stereotypes and deeply rooted prejudice based on fear and lack of knowledge must be effectively countered.
This is a very difficult and challenging task, which requires a sound knowledge of the issues at stake as well as skills in communication and partnership building. As outlined in its General Policy Recommendation No. 21, ECRI considers that national specialised bodies should play a key role here. In fact, in many Council of Europe member States, national specialised bodies are already successfully engaged in this type of activity. However, their often limited human and financial resources make it sometimes difficult for them to develop and implement more sophisticated strategies for communication and partnership building.
Aim of the Seminar
The aim of this seminar is to help national specialised bodies to further develop their strategies for communication and partnership building in order to enhance the impact of their action. To this end, issues that will be explored in more depth include how to reach the main stakeholders, how to identify their needs and how to develop and use different communication tools.
This seminar will bring together representatives of specialised bodies to combat racism and racial discrimination and representatives of general human rights institutions (Ombudsmen, Human Rights Commissioners, etc.). In addition, a selected number of communication and media experts have been invited to the seminar.
All attendees are invited to participate actively in discussions by commenting on presentations and providing examples from their own work environment.
Programme and structure of the Seminar
The seminar will take place over one and a half days. The first part of the seminar will focus on how to develop a comprehensive communication strategy. The second part of the seminar will concentrate on identifying all the relevant stakeholders in the fight against racism and racial discrimination and on developing strategies to win their trust and support for sustained action in this field.
The seminar will be split into the following six sessions:
The following background notes are provided as a starting-point for constructive and stimulating discussions, without of course prejudging the outcome of the latter.
Session 1: Setting the scene
In the framework of its country monitoring work and its work on general themes, ECRI consistently draws attention to the importance of awareness-raising and partnership building for successfully combating racism and racial discrimination. National specialised bodies should play a key role here. In most Council of Europe member States one of the key functions of a national specialised body is to disseminate information about relevant legislation and discrimination in general, to raise awareness via campaigns or the media and to act as a network-building institution.
ECRI has observed that national specialised bodies use a variety of means to disseminate information to the general public and to maintain contact with their key partners. These include the production of printed publications such as monographs, fact sheets, newsletters and information leaflets, the operation of a website and related internet tools, organising and participating in public events, organising consultation and network meetings, issuing press releases and organising press conferences, giving interviews, releasing television and radio spots and disseminating promotional material (posters, stickers, etc.). In terms of content, national specialised bodies usually make public their opinions, statements or comments on planned or existing legal and policy measures, possible remedies of redress for victims of racism and racial discrimination, the relevant case law including their own and/or that of other important decision-making bodies, their studies, training handbooks, codes of conducts and collections of good practices. In addition, many of them disseminate information designed to create a more positive climate and attitude towards those vulnerable to racism and racial discrimination.
Session 2: Communicating on racism and racial discrimination - developing a comprehensive communication strategy
The starting point for communicating effectively on racism and racial discrimination should always be a comprehensive communication strategy. Communication and partnership building may be expensive and time-consuming and most national specialised bodies only have limited resources at their disposal, which makes their efficient use all the more important.
Important steps in the development of a communication strategy include the definition of its objectives, the identification of key partners, the definition of key messages, the selection of strategies and its evaluation.
Each of these different steps requires thorough reflection. ECRI has invited to this seminar an experienced communication expert, who will make valuable suggestions on how to successfully implement the various steps in developing a comprehensive communication strategy. Special emphasis will also be placed on specific problems encountered in this context and on how these can be solved.
Sessions 3 and 4: Communicating on racism and racial discrimination – key partners and strategies
The centrepiece of each communication strategy is to identify one's key partners and to select adequate strategies to ensure their commitment to a common cause and – if necessary – to change their attitudes. In this context it must be kept in mind that each of these potential key partners has its specific communication needs. Strategies to bring them on board will therefore vary.
For the purpose of this seminar, ECRI has selected six key stakeholders in the fight against racism and racial discrimination with which national specialised bodies could usefully maintain strong lines of communication.
Public institutions
National specialised bodies often maintain both formal and more informal contacts with various public institutions, including the parliament, individual ministries, the judiciary, law enforcement authorities and educational institutions.
Some national specialised bodies play a very important role in the political decision-making process. For example, through their active participation in the preparation of legislation, their statutory right to be consulted and to comment on draft legislation or by monitoring its implementation after adoption. More informal ways of influencing the work of public institutions include making requests to present views to parliamentary committees, sitting in on advisory committees, and maintaining personal contacts with representatives of the government and the administration. An effective tool in this respect is also the organisation of special training for judges, prosecutors and the police as well as for school teachers and other training staff.
There is no doubt that by providing high-quality advice to public institutions, national specialised bodies can considerably increase the impact of their action. Sometimes this may even lead to an increase in their resources.
Civil society
All national specialised bodies cooperate in one way or another with non-governmental organisations (NGOs). Sometimes these contacts take place on a more ad hoc basis and sometimes national specialised bodies have created more permanent structures for cooperation with NGOs.
The first-hand knowledge that some NGOs possess is very valuable for national specialised bodies. The latter therefore regularly use NGOs' reports and studies, involve them in working and advisory groups or invite them to contribute to their awareness-raising campaigns. Finally, it should not be forgotten that NGOs can also be very important multipliers and contribute to making the work of national specialised bodies better known, for example, by directing victims of racism and racial discrimination to them, by publishing information on their work on their websites and by using their opinions and decisions to lobby their government.
The social and cultural map of Europe has considerably changed over the past years. The increased participation of various minority groups in the labour market provides the business sector with new sources of labour, but it also confronts them with new challenges. National specialised bodies can help the business sector to meet these new challenges and show them that there is also a business case for creating a work environment that values difference and operates in a fair and non-discriminatory way.
Therefore, national specialised bodies should seek contact with trade unions, employers' federations and private companies and to raise their awareness on discrimination and diversity. Some national specialised bodies are already very active in this field and promote equal opportunities and diversity in the labour market with activities specifically targeted at the business sector, including by preparing special information material, organising seminars and round tables, preparing codes of practices, organising joint awareness raising events and campaigns and awarding prizes for outstanding achievements in this field.
Victims of racism and racial discrimination
One of the main tasks of a national specialised body is to inform victims of racism and racial discrimination of their rights and of their possible avenues of redress. They have to ensure that accurate and clear information is available to all victims (or potential victims) of discrimination, which also corresponds to their actual needs. Individuals and groups representing the interests of these victims should therefore be involved or consulted at the various stages of work of a national specialised body.
In this context also the accessibility of national specialised bodies is a major issue. For a victim of discrimination, who may often belong to a marginalised group in society, the mere step of seeking advice and reporting a discriminatory experience may be difficult. If the person has to overcome great obstacles to reach the anti-discrimination body, it is likely that the case will never be reported and registered. Issues to be addressed in this context include a national specialised body's physical accessibility, its image, the language skills possessed by its staff, and people's confidence that it will handle discrimination cases both promptly and professionally. Some national specialised bodies have therefore established local offices and free telephone lines or organised awareness-campaigns specifically targeted at victims of racism and racial discrimination.
General public
The general public and its various components, including young people, are not necessarily aware of the urgent need to combat racism and racial discrimination in our societies. They should be aware of the fact that all people are entitled to equal treatment, irrespective of their race, colour, language, religion, nationality, national or ethnic origin or other ground. National specialised bodies should also concentrate on stimulating debate on ways to increase the participation of groups in society that are victims of discrimination and making the general public aware of the positive contribution each person, irrespective of his or her origin, can make to society as a whole.
Many national specialised bodies have adopted a wide range of measures for this purpose, including visiting schools, organising public awareness raising events, disseminating printed and on-line publications (newsletter, fact sheets, leaflets etc.), operating a well designed and easily accessible website, releasing television and radio spots and disseminating promotional material (posters, stickers, etc.). Such activities are often also part of larger awareness-raising campaigns, which are sometimes carried out by national specialised bodies in cooperation with other relevant actors, including governmental authorities, educational institutions, the business sector, minority organisations and anti-racism NGOs.
Session 5: Communicating on racism and racial discrimination – working with the media
A special session at this seminar will be dedicated to discussing how to win over the media as partners in the fight against racism and racial discrimination. In January this year the Council of Europe launched a special Anti-Discrimination Campaign entitled "Speak out against Discrimination", with the following objectives: (1) to encourage the media to communicate information on discrimination and on anti-discrimination mechanisms to the general public and (potential) victims of discrimination; (2) to better prepare media professionals for working in a multicultural Europe and (3) to facilitate the access of professionals with a minority background to all sectors of the media industry. This Campaign will be presented to the participants of the seminar and they will be invited to make proposals about how they could also actively contribute to its implementation.
Another important issue to be addressed in this session will be how to place diversity and issues related to racism and racial discrimination in the media. National specialised bodies sometimes experience difficulties in getting their message across and convincing the media to pay attention to these issues. ECRI has therefore invited an experienced communication expert to this seminar, who will present strategies to win over the media as partners in the fight against racism and racial discrimination.
1 ECRI General Policy Recommendation No.2 on specialised bodies to combat racism, xenophobia, antisemitism and intolerance at national level.