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Hard IP requires noise immunization
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Designing an intellectual property (IP) core that is robust enough to be used in many different chips becomes even more challenging in the world of ultradeep submicron-below 0.25 micron. This is because the electrical environment surrounding the IP in that submicron world can interfere with its performance and functionality. External effects such as crosstalk from neighboring signals or noise coupled through substrate can make hard IP impossible to reuse, which holds true for all IP blocks, from simple logic cells through complex microprocessor or analog cores. To protect against the hazardous effects of noise, hard IP blocks must be immunized against the major noise sources that are likely to be present where the IP is used.
The designer of a hard IP core must account for both external and internal noise effects. Internal noise comes from the circuits and wires within the core itself; external noise from other blocks and wires surrounding or crossing the core and from the substrate beneath the core.
Many different noise sources need to be analyzed when designing analog and digital IP cores, among them thermal noise, flicker noise, shot noise and substrate noise. They are a problem to analog IP designers because it represents a lower boundary on the useful amplification of a signal's magnitude. It also represents an upper boundary on an amplifier's useful gain, since it ultimately saturates the amplifier if the gain is too high.
For digital IP, noise sources that must be considered are crosstalk between internal signals; charge sharing within circuits; transistor leakage, and power supply fluctuations due to expected voltage drop on the supply lines.
Crosstalk noise-also called coupling noise-comes mainly from the capacitive coupling between two or more metal lines. Switching on neighboring nets (attackers) can inject noise onto an otherwise quiet (victim) net. The resulting noise has the form of a pulse that can alter the logic state of the victim and potentially cause a functional failure. Crosstalk can also affect the delay and slew of signals. If attacking signals are switching in the direction opposing the victim net, the transport delay from driver to receiver increases. This can lead to setup violations at downstream latches or flip-flops. If the attackers are switching in the same direction as the victim net, the transport delay decreases, potentially resulting in hold-time violations.
Charge-sharing noises occur because of charge redistribution between dynamic or weakly static nodes and internal nodes of a pull-up or pull-down stack. In dynamic logic gates, the output can be protected from charge-sharing noise by using a keeper device. However, if the keeper is omitted or is too weak, noise can cause the dynamic node to switch, resulting in a functional failure.
In ultradeep submicron, currents still flow when the transistors are nominally off. In dynamic circuits, this subthreshold leakage can pull down precharged nodes, greatly reducing their noise margin and making them very sensitive to other noise sources such as crosstalk.
Power supply noise occurs when noise appears on the on-chip power and ground lines. There are two types of such noise: dc IR drops across the chip and delta-I noise. The former is produced by variations in the dc power supply and ground levels due to IR drops in the power/ground network. The latter is produced by the simultaneous switching of off-chip drivers and internal circuits, usually synchronized with the activity of the clock. The sudden demand for current causes periodic variations in the supply and ground rails if the current must be supplied through inductance of the chip-package connection. Power supply noise greatly reduces the noise margin available to digital circuits, making them more sensitive to other noise sources such as crosstalk.
When a hard IP core is designed, it should be validated to ensure that it functions and performs as expected under worst-case noise conditions. The best way to do this for digital cores is by comprehensively analyzing noise immunity using a static noise analyzer. Static noise analysis is capable of analyzing very large cores without requiring input vectors or design rules. It can check each circuit within the IP against the worst-case noise coming from all major noise sources acting on it.
Boosting immunity
Static noise analysis can identify noise-sensitive areas within the IP core. Once the weaknesses within a core have been identified, a number of different circuit techniques can be used to improve noise immunity. For example, coupling noise can be reduced by spacing or widening wires or by inserting repeaters. To fix problems due to charge sharing or leakage the most common techniques involve adding "baby-sitting" devices to internal nodes in n-FET pull-down stacks of domino gates and half-latches to dynamic nodes.
Noise should be analyzed at the most aggressive conditions under which the IP must be functional: fast process, high temperature and high nominal voltage for each target process technology. Fast process means faster slew rates, which generate more coupling noise. High temperature means higher subthreshold currents and more leakage noise. Higher nominal voltages produce faster transitions and higher noise voltage levels relative to the threshold voltage.
Once the core has been made noise immune, an abstract noise model can be created for use by the IP integrator. This model will encapsulate how a block behaves when it is a victim of a noise and how the block will act as a noise attacker, injecting noise into its environment via its output drivers or via internal nets coupling to external wires.
As hard IP will be placed into a hostile environment, steps must be taken to model how the block will interact with its neighbors. For example, for a digital core, the worst-case effects of global routing can be accounted for by artificially shadowing the core with routing pertaining to metal layers not used within the IP block. Also, the effects of neighboring blocks can be modeled by adding routing around the edges of the core. Static noise analysis can then be performed using the output from parasitic extraction of the core and its shadow. From this analysis, the internal circuits of the core can be noise hardened to protect against noise emanating from over-the-block routing and neighboring blocks.
Of course, making an IP block noise immune typically implies trading off other design metrics such as performance or area. In some cases this may not be acceptable, and the result of noise analysis may be to enforce restrictions on how the block can be used. For example, over-the-block routing may be disallowed or a certain amount of isolation between the block and its neighbors must be enforced.
For analog IP, over-the-block routing is typically not allowed. Additionally, other special requirements arise to minimize the impact of substrate noise when the core is used for mixed-signal applications. Substrate noise is created by the switching of high-speed digital blocks residing on the same chip as the analog core.
When digital signals switch, noise is coupled into the substrate from interconnects and from the bulk terminals of the switching transistors. In addition, noise is injected into the substrate as ground bounce from the package and supply rails. Once in the substrate, noise can attack sensitive analog portions of the design, causing them to malfunction.
To manage the substrate noise problem, IP core design can resort to a number of techniques to ensure the noise immunity of their design. These include spacing the analog IP away from its digital counterparts, the use of dedicated power supplies for the core and using guard rings to shield the core. Guard rings work by absorbing noise from the substrate and deflecting it away from sensitive areas. Other techniques include using a more expensive process or package.
Substrate noise analysis allows the analog IP developer to examine the impact of substrate noise on the core. This can be performed by surrounding the analog core with digital blocks where each digital block is modeled as a simple macro model.
The effectiveness of guard rings can be studied this way. The amount of isolation required over a range of clock frequencies can also be determined. By analyzing substrate noise, a set of guidelines for the safe cost-effective usage of the analog IP can be determined.
When designing reusable hard IP for ultradeep submicron, steps must be taken to ensure the core's noise immunity. This includes reducing the core's sensitivity to noise, reducing the amount of noise it creates and developing guidelines for the core's effective use. All of these steps can be achieved through detailed noise analysis of the IP under worst-case environmental conditions.
A noise model representing the core's noise behavior for each target process should be made available to the IP integrator for noise immunity analysis of the complete system.


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Sheldon Sukhdeo, the brother of car dealer Sheron Sukhdeo, and a female companion escaped death and serious injury when they were struck during a drive-by shooting in San Fernando.
You are here
Acting Police Commissioner instructs cops: Arrest rogue soldiers
Rogue soldiers found to be carrying out unlawful operations and physically abusing citizens will be arrested and charged. However, several reports in the media about residents of Laventille and east Port-of-Spain being beaten by soldiers are yet to be reported to the Defence Force. Public relations officer of the regiment, Captain Stefan Alfonso, said the regiment had not received any official reports of soldier-abuse or complaints by residents.
He, however, assured investigations have begun into the reports highlighted in the media. Acting Commissioner of Police Stephen Williams, during an interview with I95.5 FM morning programme, said the reports of abuse in some communities were worrying. "I have directed my officers that if they get any reports in relation to soldiers abusing citizens and carrying out searches, they need to investigate those matters and if necessary prosecute these soldiers, just as we, the police, prosecute our police officers. "Just as police, if soldiers fail to fulfill their duties and responsibilities and commit criminal offences they will also be prosecuted," Williams said. He insisted he did not request soldier patrols independent of the police and added that in January he requested joint police/army patrols.
On Wednesday, Williams, speaking at a media briefing, said the joint/army patrols came into effect in 2003 and fell under the unit of the Inter-agency Task Force with a focus on operating in high-risk communities. He added that this year additional demands were made for the support of the Defence Force when there were 19 murders recorded in seven days. He said discussions were held with the Chief of Defence Staff, Major Gen Kenrick Maharaj, who has expressed concerns but made it clear soldiers could be deployed to any part of the country for patrols by Maharaj. "The issue has to do with what the soldiers do when they are outside there when Maharaj sends them. The soldiers searching, exercising police powers and authority, are not authorised to do such," Williams said.
He insisted he could not make suggestions to pull back soldiers from patrols but warned them to adhere to the law. National Security Minister, Gary Griffith who also spoke on the radio programme, said soldiers who breached the law and regulations could be jailed. "If there are reports on soldiers... in the Defence Force you automatically go to jail until you can be proven innocent. The Defence Force can quickly investigate reports of abuse within its ranks but there must be an official report. "Soldiers are trained to patrol and bring stability to troubled areas and they cannot make arrests and carry out searches without the police," Griffith added.

subset: commoncrawl


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I'm trying to write a block of C code that parses the /etc/fstab file and gives me back the information for each mount. I'm really only interested in three bits of data per mount, the mount point, the filesystem type and the mount options. I have the following code:
When I compile my program and run it. I get a list of every mount point, but the type just shows ?? eg:Code:setfsent(); while (fs_tab = getfsent()) { printf("Mount source: %s\n", fs_tab -> fs_spec); printf("Mount point: %s\n", fs_tab -> fs_file); printf("Mount type: %s\n", fs_tab -> fs_type); printf("Mount options: %s\n", fs_tab -> fs_mntops); printf("--------------------------\n"); } endfsent();
The filetypes in this example output are xfs for /var and udf,iso9660 for the cdrom drive. Why can't fstab.h determine the filetype for the mount?Code:Mount source: /dev/sda3 Mount point: /var Mount type: ?? Mount options: defaults -------------------------- Mount source: /dev/sda1 Mount point: none Mount type: sw Mount options: sw -------------------------- Mount source: /dev/hda Mount point: /media/cdrom0 Mount type: ?? Mount options: user,noauto --------------------------
In the documents for fstab.h it says:
So I assume that because the system can mountan xfs filesystem, it must know what that type is. When I run an lsmod I see that there is an xfs module so does that mean that because xfs is not natively compiled into the kernel it cannot display it? If so, is there an alternate gnu libc that can parse the fstab file that would show me the fstype?char *fs_vfstype
This is the type of the filesystem. Depending on what the underlying kernel understands it can be any string.


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Reading the menu vs. eating it
Transitory Gaslamp means you have to straddle tastes
Patrick Henderson 8:03 p.m., Nov. 24
At around 1:30 p.m. on September 30, a fire broke out at a three-story residential structure on the corner of Dover Court and Mission Boulevard. Five fire companies responded; it took almost an hour to get the blaze under control. The building was still smoldering at 5:00. Nobody was injured.
The complex included two apartments. As one of the first people on the scene, I noticed it seemed as though the fire started in the core of the building, where the garage was located. Less then 20 minutes after I arrived, both floors and all four sides of the building had flames shooting out from windows.
The apartment house is now considered a hazard due to the potential for collapse.
Wow, I'm not sure what fire you were at but this fire started in the garage just after 3pm. Fire trucks were there until about 7:30pm. I know this cause I live 2 doors down. After speaking with my friends WHO LIVE IN THIS building. We know the fire was started when a battery that was charging in the garage exploded. . . . . thanks,
Thanks for posting that. I feel bad for everyone the lives there. Where will they go?
I value all the comments of my readers. Thank you.
In all sincerity, I hope the best for the people who lost personal belongings because of this unfortunate event. I am sure the people who lived in this building are grateful no one got hurt at this fire that started around 1:30pm.
Wow, I used to live in that place. Couldn't have moved out sooner. Only heard about this from a random Picture in a search engine and recognized the duplex. As for the homeowners and residents involved, all I can say is, Easy Come , Easy Go.


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Home Outside a Top Book of 2009 on Washington Post & Amazon.com!by Katharine Gehron
We received the exciting news that Home Outside has been named one of the Year's Best Gardening Books by the Washington Post and one of Amazon.com's Editors' Picks for the Top 10 Home and Garden Books of 2009!
We are thrilled that Julie's book is helping to inspire so many readers to create beautiful outdoor sanctuaries that are an essential part of the home. We are also pleased that the book is giving a wide audience of homeowners the tools they need to realize their inner vision in their own landscape.
4 Comments
Leslie StevensNovember 23, 2009
Congratulations on your exciting news!!!
I have a newly constructed home with no landscaping, other than the trees, rocks, and brush already here, so I'm going to Amazon right now and buy your book!
Abbe and JerryNovember 23, 2009
This book is a gem–so glad Amazon recognized it. Congrats.
Sue HernandezNovember 23, 2009
Way to go Julie. Congratulations it is a well deserved recognition.
kay o'hareNovember 24, 2009
Congratulations!! You all must be very excited. What a great Thanksgiving gift.
Kay O'Hare


text: On Fri, Nov 07, 2008 at 04:23:23PM +0900, Benjamin L.Russell wrote: > Apparently, I had mis-specified the content type for PDF as "pdf", > rather than "application/pdf," as specified in a listing of MIME types > (see "Webmaster Toolkit :: listing of mime types" at > http://www.webmaster-toolkit.com/mime-types.shtml). > > My apologies; this is a re-re-send, to ensure that future PDF > attachments will also get through. Unless I misunderstand something, this still didn't come through properly. How about a link? A -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 197 bytes Desc: Digital signature Url : http://www.haskell.org/pipermail/beginners/attachments/20081107/14e3b3a1/attachment.bin


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Artist description:
Quick drawing of lion from reference :) Maybe a little too quick but i've had a great pleasure drawing this one :)
Java Draw Created Jul 28, 2012 640 x 460px Unless noted Copyright 2012 Predelnik.
We encourage you to submit a comment and let the artist know what you think of this drawing. Please log in or join to post a comment.
Post a comment
Wow..... This is amazing for a "quick" drawing! :) He looks so majestic! Definitely 5/5! Please check out my page! Thanks! :)
Very nice. Love the soft focus
what a realistic work of art. love everything.looks beautiful.
love your great drawing of a lion it looks so regal and magnificent 5h fav
Beautiful drawing, The colors and light are very pretty and work well. Good job :)
This is really cool, loved how you used light


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Analytical Solution of the Schwartz - Moon Growth Option Model Revisited
Published at International Journal of Mathematical Analysis
Volume 9
Issue 21
Pages 1021 - 1029
Published in 2015
E. A. Owoloko, N. A. Omoregbe, A. A. Azeta and S. O. Edeki
OWOLOKO Alfred Enahoro » Owoloko Enahoro Alfred, holds a Diploma in Mathematics Education, B.Sc., M.Sc. (Industrial Mathematics) and Master of Business Admistration (M.B.A) all from the University of Benin, Benin City and Ph.D Mathematics from Covenant University, Ota, Nigeria. His Ph.D thesis was supervised by Prof. G.O.S. Ekhaguere of the University of Ibadan. His research interest include among others using... view full profile


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Farrell Hair replacement systems are now available to you in Cincinnnati! You can personally meet with Richard Farrell so that he can personally analyze your particular hair loss situation and design hair systems that will give you back your natural, healthy appearance.
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Ron Shaffer and Laura McConwell, the two candidates with by far the most political experience, emerged from the primary in the First District County Commission race with more than 62 percent of the vote between them, eliminating three other candidates. Shaffer and McConwell, both long-time mayors, will face off in November.
Shaffer was jubilant with his first-place finish at his post-election party. He captured 32.8 percent of the total vote to McConwell's 29.4 percent. Shaffer ended with 5,010 votes to McConwell's second-place finish of 4,478 votes, a 532-vote difference. However, 5,758 votes were split among the other three candidates in the crowded field.
Conservative Rachel Sciolaro had 2,629 votes for 17.2 percent; Mark Nauser had 2,278 votes for 14.9 percent and Alex DiCarlo had 851 votes for 5.6 percent.
McConwell said the narrowing of the field in the primary set up a cleaner and clearer race in the fall. Her 12 years as mayor in Mission, she said, was a time of lots of changes. She said her leadership style is to "bring everybody together" which will serve the county well as it faces long-term issues such as poverty, infrastructure and an aging population. McConwell supporters at her election party looked toward a new start for the November campaign.
Shaffer, the mayor of Prairie Village, said moving beyond the primary would give he and McConwell a chance to discuss issues and focus on the qualities and experience they each bring to the race.
Nauser, a first time candidate, said he had learned a lot in his first campaign experience.


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Queen Victoria Market Pty Ltd is a wholly owned subsidiary of the City of Melbourne. Queen Victoria Market Pty Ltd is responsible for managing the day to day operations of the market. As owners of the Queen Victoria Market, the City of Melbourne has oversight and responsibility for any capital improvements at the site.
The Queen Victoria Market occupies 7 hectares (approx 2 city blocks) within the Melbourne Central Business District and has been operated by the Council or the Company for over 139 years.
There are 140 leasehold premises and over 600 periodical licence stallholders. It is a well-known historic and cultural icon for the City of Melbourne and is the largest and most original of all the retail markets in the metropolitan area. It has national and international significance as an historic open market.
The Market is very much a fresh food market based on fruit, vegetables, meat, fish, chicken and delicatessen lines. General lines include clothing, footwear and accessories. Giftware and souvenirs have become an important part of the Market with particular appeal to interstate and overseas tourists as well as segments of the local market. Take away food and coffee have had significant growth over the last few years.
The Market first opened on Sundays in 1979, initially trading in general merchandise which considerably strengthened revenue and its consumer appeal for general lines. Fresh food trading on Sundays commenced in 1994. Since then the Sunday trade in the food area has developed well.
The general trading area has experienced substantially increased competition as a result of more options for shoppers, especially on Sundays.
The Sunday Market has also become a major shopping and tourist destination in its own right. Food trading on Sundays has grown substantially. Queen Street, on Sundays, with plants, coffee, pancakes and other offerings, is now a strong, colourful trading area sought by traders. The theme of Sunday being a "family" day is supplemented by live entertainment with bands, fashion parades and other activities in Queen Street.
There have been many changes during the Market's operation over the years. A strategy has been implemented to make the facilities of the Market more available outside normal Market operating times, especially in the evenings. This strategy, of encouraging additional uses, has been very successful. There are now regular annual events such as Opera in the Market, which attract large audiences each year plus two major seasonal events, the Summer and Winter Night Markets.


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" This driving game for up to two players (simultaneously) was developed and published by Nintendo. "
* Prices may differ from that shown
Super Mario Kart is simply one of the most playable games of all time. A true pick up and play classic which I have been revisiting again and again for the past 20 years. Modern gaming consoles and games may have more spectacular graphics, sound and depth, but there is something special about the original Mario Kart that means I will still be playing this game for the the next 20 years. This is a must have game for anyone wanting to start or add to their SNES collection.
There is a choice of eight characters, broadly divided into four categories of driving style from easy to handle with low top speed (Toad), to poor handling with high top speed (Donkey Kong) and everything in between (Mario). There are four cups to play in grand prix mode which become increasingly challenging, with the infamous Rainbow Road the final track to conquer. There are also three speeds from 50cc to 150cc to contend with, which also increases the level of difficulty. There are various novel powerups to help and hinder you along the way including red shells, which hone in on you nearest opponent causing them to go into a spin, to a lightning bolt which shrinks all your opponents into an easy to run over size (coincidentally you only get this powerup are not doing so well in the race!). There is a time trial mode where you can set course records and lap times, which is very addictive to play as you attempt to beat the ghost of your previous best time.
The two player mode is fantastic. I had a group of friend round but a week ago and we spent most of the night playing Mario Kart on 2 player. The grand prix mode is available, or there is a battle mode where you have to collect powerups in order to burst your opponents 3 baloons, which adds another fun dimesion to the game.
The controls are smooth and although it the game is very easy for anyone to pick up and play, it is a very difficult game to master.
This is undoubtebly a five star game, even by today's high gaming standards. I would not be without it in my Super Nintendo Collection.
The Super Nintendo was where my childhood gaming addiction started, before then I had access to other games platforms but none grabbed me as much as the SNES. I had many favourites back in the day but one that stands out strong is the original Super Mario Kart.
It seems common place now to have game characters star in other spin off games, such as sports or beat-em ups, however back then you would never have dreamed of it. So imagine you are a six year old boy who loves the Mario games and you suddenly are presented with a game where they are all placed in super fast go-karts, it is a kids dream come true.
This is not saying that the game is only appealing to kids. While it is presented in bright colours and all of its its protagonists are all cute characters, the game is highly addictive and presents some of the deepest game play and strategy that was offered on the SNES.
Mario Kart sold over eight million copies worldwide and held the title of Nintendos highest selling game on the SNES.
The game allows you to play one of eight characters from the Mario Brothers universe, each one possessing slightly different abilities. You can either race against the computer or go head to head with up to three friends via a split screen mode, racing or duking it out in a battle arena, where players fire various objects at each other.
Like most games of it's time, Super Mario Kart is a hard game to master. In order to pass the 150cc cup against the computer one must learn all the short cuts, techniques and player attributes. You have to learn how to powerslide and when to jump, the best time to use those red shells. After many hours of investment, you will find yourself skimming water and pulling off feats you thought were impossible, only to still be beaten by the computer.
The graphics in Super Mario Kart are by todays standards dated, however they are probably the best example of Mode-7 on the SNES. Despite all of the sprites on the screen and the frenetic action the graphics all stay nice and smooth, without flicking or clipping out. The racers are animated wonderfully and have a nice amount of expression, when dazed or victorious they pull rather amusing faces. But the main draw of the game graphically is the rich race tracks, their hazards and backgrounds. From the cactus like enemies, to the thomps and the amazing but harsh Rainbow Road, the graphics are simply superb and are some of the best the SNES had to offer.
Like all classic Nintendo games, Mario Karts sound was amazing and well thought out. The audio in conjunction with the various sound effects all make the games atmosphere complete. The background music is in part revamped versions of existing Nintendo music and part new creations, yet they are all distinctive and crisp in their own right. No matter how relaxing the track may be when the final lap begins the music speeds up, suddenly making the game far more intense. Whether it is the background music, the coin sound effects or hearing the triumphant cries of the characters you can hear the quality of the audio. So clear is the audio that it is always possible to distinguish one characters yell from another even if they are not on screen.
To most kids nowadays all of this will seem like old hat, yet it was Super Mario Kart was what layed down all of the foundations that modern novelty racers build upon. Others may see the features offered as mundane or boring, yet still to this day if you pick up a controller and give it a spin, it retains the same addiction and charm as it offered back then. There is a reason that this game sold eight million copies world wide and that is due to the games innovation and charm.
While there is no need to go out and get a copy as the newer versions of Mario Kart do the same thing, Super Mario Kart is an important piece of not only Nintendo's history, but of gaming history in general.
This review will also feature on my blog here: http://retrokingdom.blogspot.com/ in some form or another.
This is the Mario Kart that started them all, the grandaddy of you will. Released in 1992 it was instant hit. The plot is simple you race classic Nintendo characters around various different tracks against each other. It was really well it is so easy to pick this game up for a quick five min play and still be at it hours later, it has that rare thing in the game world the "just one more game" appeal. In this version it is one or two player, in the later ones such as the N64 version it was up to 4 players racing at any one time on the screen. Even today this game looks and plays great, it is a classic game that is played on a classic system with so many A1 titles on it. This really is a must have for anyone, you do not have to be any good at racing games to love this one.
Super mario kart was released for the super nintendo (snes) in August 1992, and was the first mario kart game to be released. Super mario kart was a huge success thanks to a lot of things really: the iconic characters, the items you could obtain to either blast your opponent out the way or help your kart in some other way,the different cups,the maps,the music, the mutiplayer, yes basically everything was a complete success story.
In super mario kart you have a choice over eight iconic characters they are:
Donkey Kong Jr
Princess Toadstool (A.K.A Peach)
Koopa Troopa
Each character plays a bit differently so the lighter characters like toad have great acceleration but not a good top speed. Where as heavier characters such as Bowser have bad acceleration but a good overall top speed. And also characters who are medium in weight are just balanced they don't excel at any particular skill they are just ok at top speed and acceleration.
Once you have choosen your racer you then have to pick a cup to compete in,
Mushroom cup (Easy racing tracks)
Flower cup (Medium racing tracks)
Star cup (Hard racing tracks)
Each cup contains five racing tracks to race on. Of course the overall objective is to come in first place, the more closer to first place you come the more points you will recieve. However if you finish in fith place or below you will be "Ranked out" and will be forced to race the track again you must come in fourth place or higher to progress to the next track in the cup. You never know if you manage to win the gold in all the cups...........you never know they could be something else waiting at the end.
Also in super mario kart not only do the maps represent how hard the race will be, you will also have to choose wether you want your kart to be fitted with a:
50CC engine (Easy)
100CC engine (Medium)
150CC (Hard)
The higher the engine power the faster the karts will go which makes it more difficult to play (it may sound better having more engine power so you can go faster put trust me it is harder!)
The thing that makes mario kart different to other racers (besides the fact this is the only racing game where you will find a turtle racing against a plumber!) Is the fact you can obtain items which help you in someway to get you back into first place or to keep you there! There are all sorts of items you can obtain some make slip up on the track once you drive over them, some can blast over racers out the way and even one item can make invincible! (I won't name the items you can have the joy on finding them out for yourself)
In super mario kart you can even have time trials you can set on each track. And once you set a record for the specific track you will have a ghost on that track and the ghost is there so when anybody else wants to challenge your race time they can see the ghost of the character you choose to set the time and race against it to make sure they have to beat that ghost in order to set a new record time on that track.
Then theres mutiplayer the best mode in super mario kart, the mutiplayer mode allows you to play with a friend either on the grand prix mode (which is racing in all the cups I listed earlier) or my favourite mode which is battle. Battle mode is when each player picks there racer and a course to play on, and once they have done that each player has three lives the object of the game is to defeat the other player of their three lives whilst guarding your own. It is a really fun mode and adactive too!
Super mario kart is a wonderful game with the modes avaliable, the characters, the way you can use the items so just because you in eighth place in the final lap doesn't mean your going to end up there, and even the music is great. If you have a snes you most own this game especially if you have a second controller and a friend to play with, super mario kart is a must have!!
I've been a fan of the Mario Kart series of games ever since its inception on the Super Nintendo in 1992 but for all the newer, better looking, feature filled updates nothing has come close to knocking the original off its pedestal in my opinion.
The formula here is perfect and has gone on to inspire many other very good Mario Kart titles as well as a raft of less accomplished games on rival systems for almost twenty years now. It's the single-player side of things that cements its position for me, in a genre which is famously multiplayer-centric to coin a new phrase.
Super Mario Kart can only boast a multiplayer offering for up to two players which can sound disappointing when pitted against modern offerings where twelve player online races are the order of the day but it's in the single player mode where newer games can't match up.
It's partly down to the technical limitations of the Super NES that Mario Kart's tracks are very short and twisty incarnations but this makes for very closely fought races between the computer controlled opponents and a friend as the smaller racing space means there's always a challenge around the next corner with eight karters competing for first place.
For a game which can look childish to the uninitiated, there's an awful lot of depth here for the lone driver. As in all Mario Kart games, the original gives you the option of three different speeds; 50, 100 and 150ccs which also affects the difficulty of the A.I. opponents and seems to make them more vengeful should you green shell one in to a corner but that might have been me developing a complex.
It is these weapons or power-ups which makes Mario Kart what it is and distinguishes it from other racing games. These power-ups are gained by driving over yellow prize squares on the track to give you a random upgrade from a mushroom which gives you a temporary speed boost to the all powerful red shell which is basically a homing missile and the best thing to have if you're in second place on the last lap. The power-ups are beautifully balanced with the better ones awarded for the lower ranked driver which helps to keep races close.
There are eight different drivers available here and they can be neatly divided into four groups of karters. Mario and Luigi are great all rounders, Peach and Yoshi are great accelerators, Bowser and Donkey Kong JR have a great top speed and Toad and Koopa Troopa are great handlers.
I've tried all the different drivers but always seem to use Koopa Troopa who for years I'd called Mr Peanut Head and he's an easy competitor to master. Bowser and DK JR or the 'hefties' as I call them are probably the best racers in more capable hands but they are much slower to recover from a tactical use of a banana skin or a backwards propelled green shell.
Away from the racing the game pioneered competitive time trials, which, thanks to a battery back-up facility built into the cartridge recorded and saved your best lap and race times and this mode is a great testbed for the serious, competitive karter. As a teenager i've got fond memories of painting an eggcup gold and exchanging it between myself and a friend based on our triumphs in Super Mario Kart..
Its been years since I got my SNES for my birthday. I couldn't wait to play on it. There was only one reason why I wanted a SNES and that reason is Mario Kart. I had played Mario Kart for the first time on one of my friends computers and I personally thought it was one of the best games I've ever played. I would go round to my mates house everyday just so I could play on Mario Kart. I've never wanted a computer just so I could play on one game but that all changed after I had experienced the arcade thrill that is Mario Kart. The game features many popular characters found in other games on the nintendo systems such as Mario, Luigi, Kooper, Bowser, Princess, Yoshi, Donkey Kong and Toad. There are three game modes to choose from. Mario Kart GP ---------------- This mode is basically a Grand Prix of all eight drivers battling it out to gain points by winning races over various tracks. The level of difficulty of the game varies depending on which GP you enter and the speed of the karts you are racing in. To start with there are only three to choose from: Mushroom Cup, Flower Cup and Star Cup. There are two varying speeds too: 50cc and 100cc karts. If you are good enough and you manage to come first in all three cups at 50cc level and then come first in all three cups at 100cc level you will open up the hidden GP, Special Cup AND an extra speed of kart: 150cc. The tracks that you compete on might look familiar even if you've never played the game before. They have that Mario World look and feel about them. Of course, the game isn't just about accelerating around a track...its about accelerating around a track whilst trying to knock your opponents off the screen and dodging various obstacles and collecting various bonuses. Around every track there are question marks lying on the ground that you can drive over and collect. Once you have collected a question mark items will start flashing in a little b ox on your screen. You can stop the items flashing and you will be given a bonus. There are many bonuses that you can get including: Coins - the more coins you get the faster your kart will go. Green Shells - these can be laid on the track and hopefully your opponents will run into them knocking themselves clean off the track losing a lot of time and saving you from being defeated. You can also fire them so that they fly along the ground around the track until they hit something or someone. Red Shells - these can only be fired and are basically homing missiles. They home in on the driver one position in front of you. Feather - this can be used to leap your kart high into the air. Useful for taking shortcuts by jumping over parts of the track and for dodging enemy fire. Ghosts - these only appear if you are having a two player GP or in Battle Mode (explained later). When used you steal the enemies item. Star - this makes you invincible and gives you mega speed for a short time. If anyone touches you their kart spins allowing you to get way ahead. Lightning - the ultimate item. Usually, you only get this if you are doing terrible. It makes all competitors tiny and slow, you can squash them if you drive over them :) Computer players do not pick up question marks, instead they have their own weapons that they use whenever they want. The weapons each character has varies depending on which character they are. For example, Toad throws toadstools at you. If you hit one then you become small and slow for a short time (the same effect as lightning). There aren't just question marks on the levels, there are also other goodies (and baddies). You can get quick bursts of speed by going over the speed signs on the tracks. You can get hit by little black things (don't know what they are) running around the track. You can slip on ice, fall in water and disappear into blackness. Each character in the game has diff
er ent strengths. Yoshi for example has quick acceleration, so does Princess. Toad is pretty good at everything, Bowser can easily knock people off the track. I personally use Kooper Trooper, he's like Toad. The level locations include Bowsers castle with lava and stone, Donoght Plains with sand and grass, Ghost Valley with (amazingly) ghosts and lots of holes and other various locations. Points are as follows: For winning, 9 points, second gets 6 points, third gets 3 points and fourth gets 1 point. Each GP consists of 5 races. Time Trial ------------ Basically, this is where you race around the tracks (just you and noone else) trying to get the best time you can. If you pull off a good race (not falling too much) then the next time you race around the track you will be racing your ghost. This will push you to do better. The ghost will not be there if you leave the track and then come back to it again. If you manage to get to Special Cup in Mario Kart GP then you will also be able to Time Trial on the Special Cup tracks. Battle Mode -------------- This is only available in two player and features yourself and someone else battling it out using items from question marks on the tracks. The tracks you battle on here aren't the same as the ones you race on. There are only four available tracks in battle mode specifically designed for battling. The idea of battle mode is to use items to burst the balloons that circle your opponents car while you randomly race around the tracks available. It takes quite a bit of skill to dodge the red shells but it can be done. Once you have burst all three balloons on your opponents kart you win. Summary ----------- Mario Kart is an awesome arcade driving game with nice graphics that will provide anybody with years of fun. I still play it a lot and I've had it for years now. Its an addictive game that will keep you comi
ng back for more and the great thing is that it will be really cheap to purchase now since the game and console are old now.
I remember I few years' back, when I was a likle boy, pleading with my dad to get me Mario Kart. Not known to me it wasn't out yet! But he performed; don't ask me how he did it. But he got me the American Mario Kart and a converter. Yippee! I got down to it straight away. What a game! The basic concept is as most racing games; Win the races to gain point, the driver with the most points after 5 GP's wins. Simple. The game has 3 worlds each with 5 grand prix in. For every time you win you get 9 points, second 6 points and so on. The game also has 2(ish) difficultly levels. 50cc, which is supposed to be easy. And 100cc that is supposed to be harder. But after you have completed all 3 worlds and both difficulty setting. A fourth world and an extra difficulty setting will become available. The graphics for this game are brilliant. Remembering this is for a Super Nintendo. They were by far the best for any racing game out at that time. As the game is a Mario, the game is all bright and cheerful. The multi-player for this game is great. You can either have a race or series of races. Just as most Racing games have. Or you can have a battle mode (by personal favorite!) There great fun. The basic concept is that you play inside a maze (sort off) and you drive around trying to run over the question mark boxes on the floor. When you successfully run over one, and then get a weapon from a selection. The weapons are accessible through all the races and grand prix, but they have more of a meaning in the battle mode. Weapons range from the speed increasing mushrooms, to shells that follow your opponent. This game is great if you still have a SNES, and do not own this game I HIGHLY RECOMMEND it!
While many people feel that this game has been improved by Mario Kart 64 on the N64 I personally think that the original game is actually much more fun, especially when it was launched. It's a racing game, but with a difference, rather than just racing cars around a track that aims to promote some sort of realism you instead drive popular nintendo characters around tracks with no realism and much more fun (at least I thought so). --One Player-- One player mode allowed you to either race a single track (time trial) or take part in a Grand Prix. The time trial was a bit boring in my opinion, but the fact you could get a ghost driver that would reperform your best time so far meant that at least you had something to race against. I will mention the grand prix in a minute as it was also allowed in 2 player mode. --Two Player-- With 2 players you could either race a single track against each other, take part in a Grand Prix (again against each other, but also the computer) or have a death match. --Grand Prix-- In this you race with 8 characters (all of them), up to 2 of these can be human controlled. There are 3 different courses that you can choose from initially and 2 different speeds, successful completion of these however can unlock another course and a faster speed, for the ultimate challenge you need to attempt special cup on the fastest speed. Each course has 5 different maps, you race each map and have to qualify within the top 4 to gain access to the next one, you get different points depending on what position you come and the idea is to aim for a gold cup. A win is obviously best but each place down to 4th awards points and if you are behind in the race you can always target the current 1st place in an attempt to stop them getting as many points next go. The fun part of a grand prix was in 2 player mode, this gave you a great sense of multiplayer while still having many opponents to pl
ay against rather than being limited to 2 (and a smaller screen), this is one of the few games my Mum actually played now and then and she did seem to enjoy it. --Battle Match-- In this match there is no race, you have the usual powerups and simply have to try and take away your opponents balloons. Each player has 3 balloons and every time you are hit by something (run into a banana skin, get hit by a shell etc) you lose a balloon, lose all your balloons and you are out. While this mode is fun enough to play there aren't really enough characters to make it that interesting in the long term and it only really appealed to a smaller group of people compared to the other game modes. I personally enjoyed playing it but could never really find anyone who enjoyed this mode enough to play against me and so tended to stick with the Grand Prix. --Characters-- There are 8 characters to choose from, each with different charactaristics which make them good for certain types of players. Luckily the creators of the game divided that these characteristics would be given to 2 drivers so if you are playing a 2 player game there is less need to argue over which player gets what. Mario/Luigi - These are all around drivers, they are medium speed/control/acceleration/top speed and have no real advantages other than that they are not poor at anything. Not my favourite choice as they don't seem to really offer anything much. Princess/Yoshi - These are fast at accelartion, reasonable at control and low on top speed. Not the best characters but easy to recover from crashes with, probably my 2nd favourite choice. Donkey Kong (Jr?)/Bowser - These have a low accelaration and control but great top speed, if you are an experienced player and can deal with the slow starts these are probably one of the characters that will allow you to get the top speeds on each of the courses. My 3rd favourite choice. Toad/Kooper
Trooper - Good control, medium top speed and medium acceleration, their mediums are slightly lower than mario and luigis but still better than the other characters lows. In my opinion these were the best characters, good for new players and a lot of control for experienced players too. --Powerups-- This was one of the fun parts of the game, rather than simply racing the game on each lap of a course (or at various spots on the battle map) you got to race over a question mark, doing this gives you a random powerup with which you can gain some advantage. No doubt I'll forget at least one of the powerups but these are what I remember: Mushroom - Speed up for a while, gives you quite a boost of speed but is limited, useful at certain parts of a race. Feather - Lets you jump into the air, fairly useless in battle matches (although it's saved my live a few times) but great for shortcuts on some race maps. Green Shell - Lets you either fire a green shell in front of you or lay it behind you. If someone gets hit by it they will be stopped for a while giving you an advantage, requires a bit of accuracy to hit but still a good powerup (much better than the one in Mario Kart 64 in my opinion). Red Shell - Like a green shell (that can't be dropped) and homes in on an opponent, unless they manage to get an obstacle in the path of the shell or jump it at the last instant they will be hit by it and stopped. Lightning - Not available in battle mode but the best (and rarest) single player powerup. With this all players other than you will be shrung and can be run over and squashed (stopping them from moving for a while), while small they will also be slower than you letting you catch up or get away from opponents. Star - Makes you invincible (except from falls) for a while and increases your speed too. If you run through someone while under this you will stop them for a while. Banana skin - Step on this and be stopped for a bi
t, hard to actually get accuracy but leave in a busy spot and you should hit someone hopefully. As well as these powerups each computer player had their own special powerup when racing against them, however these were unavailable for single players (except in certain cases). The unavailable ones were: Princess - Toadstool that shrunk people when they stepped on it. Yoshi - Egg shell that worked like a banana skin. Bowser - Fireball that worked like a banana skin. Toad - Drops the same toadstools as the princess, shrinks people when stood on (the toadstools that is not toad himself). --Control-- Perfect use of the controller and possibly one of the main reasons the Game Boy Advance will be having 2 buttons on the top of it (much like the SNES had L & R). Control of your character is great (at least if you chose a character that is supposed to be easily controllable), you can skid around corners, slow down/speed up realistically and overall have a good feeling of control over your character. On Mario Kart 64 I personally felt that some of the controlling skills were partly down to luck and there were various courses that seemed to require a great deal of it, in this game however after enough practice you can use a lot of skill in driving (although the fun part of this game is that it is always at least a little luck). --Graphics-- For the time the graphics were great, now they are a bit dated however and the images really don't look that clear at all. Of course, anyone who is playing on a SNES or an emulator probably isn't looking for perfect graphics and should be able to put this past them. The graphics are still very enjoyable and the characters all look good, each track has its own distinct image (although a few of these images are repeated on different courses) and overall the game looks, for its age at least, great. <br> --Sounds & Music-- Still sounds classic in my opinion, I can sti
ll remember many of the tunes in this game now such as the intro screen jingle or the beeps to start the race. The music may get on some peoples nerves but I personally always enjoyed it and this was one game where I never really felt the need to ever turn it off.


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Macy's is unveiling a brand campaign aimed at breathing new life into its downtown State Street flagship store, which has alienated some shoppers since converting from Marshall Field's last year.
At the heart of the effort is an outdoor advertising campaign with the tag line "Take Me to State Street." A series of nine ads touts unique aspects of the store, such as the designer boutique the 28 Shop and the restaurant the Walnut Room, along with some high-profile brands available at the store including Marc by Marc Jacobs, Lacoste, Tag Heuer and DKNY.


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Use the tools below to refine your search by only displaying reviews with a certain number of star ratings or to only show reviews from a certain time period. Eg click on '1 star' to just display the reviews we have which received a 1 star rating click or 'Within the last month' to display just reviews posted over the last month.
Written on: 28/10/2011 by OliverMcCarthy (3 reviews written)
What a lovely bistro! I had been afraid that on the Saturday evening it would be congested and thus unpleasant, yet it wasn't when I paid a visit, therefore I had the joy of being able to look into it personally and talk pleasantly with my visitors. Your wine menu was intriquing, notable and the bar personnel particularly proficient and very helpful. I can't wait to get back there and try more food or conduct a drinks sampling… Read Full Review
Written on: 04/08/2010
My sister reviewed Clarke's on TopTable late last year and the restaurant seems to have been removed since. So I feel compelled to publish my feelings about the place on here so that other visitors to the city of Bath don't fall victim to the disappointment that we did.
Having planned a sight-seeing visit to bath, we booked Clarke's for the Saturday night as we'd found a discount voucher online that cleared showed it was valid for Saturdays. Out first impression of the place was that it was… Read Full Review
Written on: 11/08/2009
I used to love Clarks restaurant but unfortunately I have now had a few bad experiences here and won't be going back.
The food is fine, not of the wow factor but usually very edible. However, the service and staff are very unfriendly to the point of making you feel as though you are an inconvenience rather than a valued customer.
We were pre-warned when booking a large party that they had 2 sittings at the weekend and we would need to be off the table by 9. The manager came over to our table… Read Full Review
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45\7... " Read More
" Expensive but worth it " Read More
" Good Place to Be! " Read More
Written by callumsanders682
" I'm a fish lover " Read More
Written by JamieHewitt
" Thanks for a great night " Read More
Written by OliverMcCarthy


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EFE AMBROSE could have spent last night in Lagos, joining in extended celebrations with the rest of the Nigeria squad after winning the Africa Cup of Nations for the first time in 19 years.
Instead he boarded the first available flight and found himself thrust into the heat of a Champions League last-16 battle on a chilly night in Glasgow.
The home side, inspired by a cacophony around Celtic Park, had flown out of the traps, with Victor Wanyama and Kris Commons putting Gianluigi Buffon's goal under threat, but this Juventus side know how to deploy a long ball as well as a short one. Martin Caceres levered one over from the left, and Ambrose found himself outmanoeuvred by the brawny Alessandro Matri on his blind side. The front man tucked the ball underneath the onrushing Fraser Forster – who knows what the watching Roy Hodgson made of that – and the ball was over the line by the time Kelvin Wilson attempted to salvage the day. In terms of morale- sapping early setbacks against Italian opposition, it was right up there with Luca Toni's strike against Scotland at Hampden a few years back.
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Ambrose's night didn't get any worse but it didn't get much better either. Although Celtic were an attacking threat – Lennon had gone with an enterprising 4-3-3 shape – the defender's personal highlights from the first half included clattering into an earth-shaking collision with his team-mate Victor Wanyama, inadvertently blocking a low goalbound James Forrest shot, and passing up his side's best chance with a tame downward header from a Charlie Mulgrew cross that was too close to Buffon.
By contrast, Juventus' men in black proved to still be masters of the black arts. The ball might not have ended up in the net from Celtic's first corner, but Gary Hooper did, the precursor to an evening spent jostling with Stephan Lichtsteiner for the real estate in front of Buffon from corners and which saw both men booked.
Although Chris Sutton actually earned a penalty award back in the famous 4-3 game in such circumstances, and an additional assistant referee these days is positioned behind the goalline, the chances of the Italians being punished in this fashion again last night seemed slim to non-existent. By the end, Celtic were into double figures for corners, but no-one got a clear run at one all night, in contrast to what happened against Barcelona and Benfica. "Same old Juve, always cheating," bayed the home fans.
The midfield battle between Scott Brown and Andrea Pirlo had been billed pre-match as the game's real heavyweight contest: the feisty Fifer attempting to ruffle the plumage of a man who has twice held aloft this trophy in the colours of Milan. The way the match panned out, Brown wasn't always in the veteran's sphere of influence, but on the occasions he was, he made sure to make his mark. Angry words and a bit more besides were exchanged between the pair after a first-half exchange, but one lovely turn of the shoulders left Brown pawing at thin air and it said it all that it was Pirlo who stayed the course while Brown was withdrawn early.
Wanyama also had his moments but the best midfielder on show may well have been Claudio Marchisio. He was on hand at the match's main moments, making sure the first goal was over the line and popped up with the second which effectively killed the tie. The Italian timed his run perfectly to alight on the ball in the inside left channel, pirouette cutely away from a backtracking defender, and deposit the ball beyond Forster.
Having already brought on Adam Matthews and Tony Watt, Lennon's last throw of the dice was to replace Brown with Biram Kayal, but the Irsaeli's influence was unable to prevent the loss of a third goal. Marchisio once more made the crucial break, feeding Mirko Vucinic, who finished well. The final scoreline flattered the visitors, but at 3-0 the tie is over. The most depressing thing is that Michel Platini was probably right all along.


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text: Last night I was preparing all of the ARCast content for the quarter to be sent to a team that burns them on DVDs for distribution throughout the world when I suddenly realized that I forgot to post the Security video from the very popular Architecting CommSee series. What an oversight! This is an excellent video – I hope you will take the time to watch it.


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Celebrating 'LOVE at the Farnsworth'
Rockland — On Valentine's Day — Friday, Feb. 14 — the Farnsworth Art Museum will open a new exhibition of Robert Indiana's work entitled "Celebrating LOVE." The month-long exhibition, on display in the museum's Rothschild Gallery, will run through March 16.
Chief Curator Michael K. Komanecky will lead a gallery talk on the exhibition Friday. This talk is free with admission and will meet in the museum lobby at 2 p.m. The public is invited to a free reception with food, drinks, live music and more Saturday, Feb. 15, from 4 to 7 p.m. (see link below for more information).
"Celebrating LOVE" explores Indiana's persistent and multi-faceted exploration of his "LOVE" imagery, among the most recognized images in the history of American art. It features the museum's "LOVE" sculpture, along with his "Book of LOVE," a portfolio of prints and poems.
The origins of Robert Indiana's many versions of "LOVE" can be traced to personal as well as artistic sources. He was raised as a Christian Scientist and in the simple churches he went to during his childhood in Indiana, he took note of the single inscription found in all of them: "God is Love." In 1961, he inserted the word in a painting, "4-Star Love," running it across the bottom of the canvas. In 1964, he painted "Love is God," rephrasing the words he encountered years earlier in church. Later that year, the Museum of Modern Art in New York commissioned Indiana to do one of its Christmas cards, and in 1965 he produced a red, green and blue design with the word "love" that established the model for what became one of the most iconic images in American art.
The Farnsworth Art Museum celebrates Maine's ongoing role in American art. It offers a nationally recognized collection of works from many of America's greatest artists, with 20,000 square feet of gallery space and more than 15,000 works in the collection. The Farnsworth has one of the largest public collections of works by sculptor Louise Nevelson, while its Wyeth Center features works of N.C., Andrew and Jamie Wyeth. The National Register-listed Farnsworth Homestead; the Olson House, a National Historic Landmark; and Julia's Gallery for Young Artists complete the museum complex. For more information on current exhibitions, programs and events, visit farnsworthmuseum.org.
Courier Publications' A&E Editor Dagney C. Ernest can be reached at (207) 594-4401, ext. 115; or email@example.com.


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Tim Veeck, the executive director of Habitat for Humanity in York County, joins Manning Kimmel on Straight Talk.
Podcast: Play in new window | Download | Embed
Download our new mobile apps for iOS and Android Devices. Find out more here.
Click here to sign up for eAlerts from WRHI.


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TMG-L ArchivesArchiver > TMG > 2007-04 > 1176227443
From: Terry Reigel <>
Subject: Re: [TMG] Narrative Reports and Second Site
Date: Tue, 10 Apr 2007 13:50:43 -0400
In-Reply-To: <firstname.lastname@example.com>
On Sat, 7 Apr 2007 10:08:29 -0700 (PDT), Donald Joseph Schulteis wrote:
> I have produced two book now using TMG and The
> Verminator's statement had me wondering why I could not
> produce in SecondSite what I did in TMG. I am not
> thinking image output but content output.
Seems to be the basic problem is that Second Site is designed to work with a web browser, making extensive use of links to allow the reader to move to parents, children, or others who may not even be related. This creates a very flexible and powerful tool for displaying information about a group of people. But it does not translate well to paper, which does not offer hyperlinks. <g>
Paper reports, as produced by TMG, arrange people in a logical order to facilitate readers following a family line. It's not as flexible as Second Site's arrangement, but to me is much better suited to the two-dimensional world of paper.
Terry Reigel
This thread:
|Re: [TMG] Narrative Reports and Second Site by Terry Reigel <>


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Mediterranean diet linked to preserving memory
How to get your kids moving this summer
South not the fattest part of U.S. after all, study says
Previous data has shown that areas of the south — specifically Mississippi and Alabama – are the fattest in the U.S. But new data from the REGARDS study proves this wrong.
Foods can help fight inflammation
Appetite suppression pills: good or bad?
Pack lunches to help whittle your waistline and save cash
UAB research: incentives can improve stair use, health in employees
Given the opportunity to earn incentives, employees will use the stairs more often, and thus improve their health, according to UAB study.
UAB expert: Steps to keep heart health in mind when dining out
UAB study: Repeat sling surgery should be considered for ongoing incontinence symptoms
Repeat midurethral sling surgery can improve quality of life in women with recurrent stress urinary incontinence who have already undergone the procedure.
Family history plays a major role in heart health
If you exercise, eat right and don't smoke, a history of heart disease in your family can still put you at risk — even if you are a female.
International team seeks to dispel obesity myths
UAB study examines weight loss in seniors
The CrossRoads study is examining the effect of physical activity and diet on body composition in older adults.
Make 2013 healthier by adding five foods to your daily fare
Sticking with smaller goals keeps weight loss on track
A UAB health and wellness expert encourages positive weight loss efforts through healthy weight loss in small increments.
UAB study targets risks of physical inactivity
Physical inactivity contributes to poor health, and UAB researchers have launched a study in overweight girls to better understand the risks for diabetes and heart disease.


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Eyre expects to start season on DL
Eyre expects to start season on DL
Eyre received a cortisone shot on Monday, and will not play catch until Thursday. He's had a bone spur in his elbow for a few years.
"Now, it's getting worse and it's sore," Eyre said Tuesday. "They put some cortisone in there to calm the inflammation and see if I can pitch without some pain for a while, which would be nice."
Eyre would prefer to be in the Cubs' bullpen on Opening Day but recognized there is no rush.
"If it's best for the team, if [Carmen] Pignatiello or [Les] Walrond, or whoever they put in my place, can start Opening Day and throw without pain, I'll go somewhere to pitch for a little bit until I can," Eyre said. "It's all speculation, but if it feels good after I play catch on Thursday, and the cortisone works, then I'll throw long toss on Friday, and maybe a bullpen Saturday or in a game Sunday."
However, Eyre will not be throwing in Las Vegas. He will stay in Arizona for extended Spring Training and get his work done there.
"I'm not going to Vegas, I guess, which is good, because I don't gamble," Eyre said.
There is nothing wrong with ligament or nerve in Eyre's elbow. The spur has been there for awhile, he said, and it's creating some discomfort.
Eyre appeared in a career-high and league-leading 86 games in 2006 with the San Francisco Giants, but says that the problem isn't due to overwork.
"I wouldn't change anything in my career," Eyre said. "I'm happy. I have no regrets about pitching so much or whatever. That's what I play the game for. If it hurts a little, so what? You grit your teeth a little and work your way through it. That's what I had to do last year. It just took me a whole half to figure it out."
The competition for the bullpen spot will be decided between Sean Marshall and Pignatiello, although Cubs manager Lou Piniella was leaning toward Marshall.
"If Marshall can handle the job, basically it's his," Piniella said. "Let's see what he does here in the next couple days."
MLB.com coverage | Schedule | Ballpark | Tickets
Marshall was to pitch out of the 'pen on Tuesday against the Giants. Pignatiello, though, has not walked a batter or given up a run in eight innings over eight games. He's served up three hits in that span.
"Marshall pitched well last year and did a nice job for us and I'm appreciative of that," Piniella said. "We have to find out in short order if he can pitch out of the bullpen. I know Pignatiello has had a really nice spring. What he's done basically is open the door for himself here if need be. If Marshall doesn't respond or can't handle this situation, then Pignatiello is the guy we're going to take."
Walrond was being considered, but he was assigned to the Minor League camp on Tuesday.
"He's been starting in this organization, but he got a lot work out of the bullpen, and he's going to Triple-A to learn to relieve," Piniella said. "We like his stuff and like his breaking ball, so he's another kid on the horizon."
Meanwhile, Eyre bid farewell on Tuesday to his recreational vehicle, which he was living in this spring at a mobile trailer park. A friend drove it north.
"[Derrek Lee] walked in and said, 'Wow, this is nice,'" Eyre said. "[Michael] Wuertz said if we go far in the postseason, and win a World Series, I'll lead the parade in the RV."
Carrie Muskat is a reporter for MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


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The Justice League is DEAD! And the villains shall INHERIT the Earth! In a flash of light, the world's most powerful heroes vanish as the Crime Syndicate arrives from Earth-3! As this evil version of the Justice League takes over the DC Universe, no one stands in the way of them and complete domination ... no one except for Lex Luthor. By "New York Times" #1 best-selling creators Geoff Johns and David Finch, FOREVER EVIL is the first universe-wide crossover of The New 52. This hardcover graphic novel collects the FOREVER EVIL #1-7. Collects FOREVER EVIL #1-7.
Geoff Johns is an award-winning writer and one of the most popular contemporary comic book writers today. Johns is the author of "The New York Times "bestselling graphic novels AQUAMAN: THE TRENCH, BLACKEST NIGHT, GREEN LANTERN: THE SINESTRO CORPS WAR, JUSTICE LEAGUE: ORIGIN, SUPERMAN: BRAINIAC and BATMAN: EARTH ONE which hit #1 on the bestseller list. He is also known for transforming Green Lantern into one of the most critically and commercially successful franchises in comics. Johns was born in Detroit and studied media arts, screenwriting, and film at Michigan State University. After moving to Los Angeles, he became an assistant to Richard Donner, director of "Superman: The Movie." He and his mentor Donner later co-wrote SUPERMAN: LAST SON featuring the return of General Zod. Johns has written for various other media, including episodes of "Smallville, Arrow" and Adult Swim's "Robot Chicken," for which he was nominated along with his co-writers for an Emmy. He is the Chief Creative Officer of DC Entertainment and resides in Los Angeles, California.
|DC Comics
|Maße (L/B/H)
|260/170/16 mm
|mit Illustrationen


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Orioles add four players in first wave of callups
Orioles add four players in first wave of callups
Wilson Betemit, who has been on a rehab assignment with Double-A Bowie, was also activated on Saturday.
"We think they can all bring something," manager Buck Showalter said Friday. "You love having a third catcher. It makes it easier to [use] Matt [Wieters as the designated hitter] and it makes it easier to run for him. Xavier brings a guy who can pinch-run, and Tolly has been a big part of some of our wins this year. Talking to [manager Ron Johnson] down in Triple-A, they were the guys that he strongly recommended, with some others."
Showalter said Tommy Hunter will throw an inning for Bowie on Saturday and he is eligible to return to the team early next week as a callup. Bowie is in the playoffs -- unlike Norfolk -- so Hunter won't be available to the Orioles right away.
Zach Britton, on the other hand, will. Britton -- optioned after Thursday's start -- is tentatively slated to make his next start with the Orioles on Tuesday with Joe Saunders starting Monday's opener in Toronto. Chris Tillman will pitch Sunday's game against the Yankees. Showalter said they are considering "one or two" players additionally from Norfolk, and that probably means Jake Arrieta and left-handed pitcher Zach Phillips, who is not on the 40-man roster. Norfolk's season ends Monday.
"The game we play up here changes dramatically tomorrow," Showalter said. "The good news is that everybody we have coming here has already been here. We still have got, I think, one non-roster player we're considering. We'll see how the next day or two goes."


text:
It is A.D. 1486. Fresh from his treacherous turning of the tides against Richard III in the Battle of Bosworth, Sir Gaston de Russe's reputation is dark and dirty. Those loyal to Richard hate him and those loyal to Henry Tudor fear him. He is, after all, The Dark One.
In order to gain a strong foothold in Yorkshire, Henry sends Gaston to one of the largest fortresses in the north, a massive bastion called Mt. Holyoak Castle. Having formerly belonged to Sir Guy Stoneley, who is now a prisoner in the White Tower after his capture at Bosworth, the castle is still the home to Guy's wife, Remington, her three sisters, and her son.
Gaston takes possession of Mt. Holyoak, pleased with his acquisition and intrigued with Lady Stoneley, who is beautiful, somewhat shy, and demure.
Gaston soon comes to find out that Mt. Holyoak harbors a horrible secret of rape and abuse. Guy Stoneley abused his wife and sisters, so much so that the women look to Gaston as their savior. As Gaston struggles to administer the North and form alliances with those still loyal to Richard, something more is taking place that threatens to distract him from his task. The lure, the power, is more than he can resist.
A strong bond is forming between the knight believed to be the ultimate traitor and the lady who has known nothing but sorrow and horror. And with that realization, a delicate love story begins as two lonely people find solace and comfort with each other. Gaston soon realizes he loves Remington more than anything, which sets the stage for the biggest battle of his life: the fight against the Catholic Church in his quest for an annulment so he can marry her.
Join Gaston and Remington as they embark on an epic adventure of discovery, love, anguish and sorrow, defeat and victory. From the hills of Yorkshire to the halls of London, share their story of a lifetime where dreams become reality and true love really does conquer all.
©2013 Kathryn Le Veque (P)2014 Kathryn Le Veque
"Loved, loved, loved this book..............."
Kathryn is becoming one of my most favorite and loved author. I have read several of her books and this one was no different. I love Gaston so much! I found myself listening as I wake up and prepared for work, on my way to work, on lunch, then driving home and while I was home. It was so interesting.
"Epic Medieval Love Story"
After listening to "The White Lord of Wellesbourne" I knew I liked the writing style of Kathryn Le Veque and I had to listen to this second book to find out more about Gaston, the Black Knight.
Ms. LeVeque's clever way of writing draws you into the story and makes you feel as if you are part of the action—actually feeling the events as they happen and love being there. This epic book has times of pure sadness, times of laughter and times of intense emotion. It's truly and emotional rollercoaster that kept me guessing throughout.
Although I thought the language was a bit modern in places it didn't take away from how much I enjoyed this book. If you enjoy Medieval historical love stories—put this one on your list!
EPIC! I LOVED it! Read the white lord of wellesbourne first. The characters and the story were great. I couldnt stop reading/ listening. There were no over-the-top stupid interactions or words said to create a plot twist. I will definitely read/listen to it again. I think they equal de Wolfe and jordan. Simply a new classic.
"Bravo!! I loved this book"
Good story, beautiful love,many interesting characters, even the evil ones! The dark knight himself... What a man!! Hot, hard, sexy and loving!!
There were many parts with great growing tension that kept the story well and moving, bravo!!
"Wished the story would go on and on..."
and with such fine character development, it could.
A couple of minor technical glitches near the end, but didn't take away from story too much.
I bought this book based on my very first title by this author called "The Questing" - the kind of book that one hopes will be the first in a series - a really great story line with likeable characters - more fluff than fact but still entertaining. This book started out like "The Questing" but, likely due to its overwhelming length (25 HOURS!), the author eventually lost her way. About 1/2 in, the story became repetitive, ridiculous and incredulous. Without really giving much away as a potential spoiler, suffice it to say that the main character, Lady Remington Stoneley, after a life filled with much "strum und drang", has the opportunity to have her 13 year extremely abusuve marriage annulled. Her husband is in the Tower of London, accused of treason by the new king, Henry VII after his defeat over Richard III in the Battle of Bosworth. Yet "Remy" (odd name in an era of Mary's, Elizabeths, and Annes) refuses to give up custody and guardianship of her 8 year-old son. The correct choice, you say.....except that she's pregnant with another man's child at a time where that alone is reason enough for her husband to murder her with his own hands. When this "offer" was extended by her incarcerated hubby, their son was left way back at home while she went to London in the company of The Dark Knight, her new baby daddy. Plus, the son is old enough to be sent off to be trained as a knight at the estate of another nobleman so she would be separated from him anyway. Also, that son is technically the property of his father, as is she, since medieval women had no rights of any kind so her choice to keep the child would have been for naught anyway. On top of all of that, she escapes into sanctuary at a convent many miles away from her son where she doesn't see him for months while she awaits the birth of her out-of-wedlock adulterous baby. She can never leave the convent without risking death by her husband so what was the point of refusing a chance at being married to the man of her dreams, the most feared knight in the land? I didn't get the whole selfless sacrifice thing on behalf of her son after she had already allowed him to be beaten by his father all of his life, along with the rapes of all 3 of her very young sisters - the youngest only 11 years old when her repeated brutalizations began and another sister forced to give up the baby fathered by Remington's husband. All of this nonsense, combined with the "wussification" of The Dark Knight, heretofore a dispassionate killing machine, was a bit too much. Remington's "charms" could NOT be all dat!
Also, other than Remy and her sisters, there are virtually no other females in this book. A tavern wench here, a prostitute there, but other than one old servant at her huge estate, we never see or hear about any other women, not even a ladies maid or female chaperone while her home is full of hundreds of soldiers brought in by the Dark Knight. Even when Remington travels with a band of soldiers and knights to the court of King Henry VII, she stays with a male relative of The Dark Knight with no females evident. When she meets the King, we only see his wife and mother - not one single lady- or maid-in-waiting! Remy doesn't even have the decency to think it is not decent to be a married noble woman sleeping with a married man, then flaunt in front of her King, Queen, and the priest sent by her husband to bring her to him in London. She even shows up to the Tower for a meeting with her husband! If he had gotten an inkling that his wife was pregnant, he could have bashed her head out right there in his cell and there would have been nothing that King Henry could have done to him. OUTRAGROUS! Maybe Le Veque gave her heroine a "stripper name" in anticipation of a character who is not given any sort of morals or common sense. IDK......SMH.....IJS...... WOW!!!
I like Kathryn Le Veque but she writes more like a male than a female to me - and I've read well over 1,000 books on this genre. She does well with the whole "taut loins" and "wet slick explosion" part of the romance novel ingredients, but is lacking in the historical details aspects. This may be alright for novices but it was just a bit bizarre to me. I haven't given up on Le Veque, however. This over-long tome may be merely a one-off.
"Fabulously unbelievable"
I don't know, I haven't read the print version
It was funny, sad, scary and sexy, you never knew what was going to happen next
This is my first time listening to him, his voice is easy to listen to
I laughed at the girls outrageous behavior but I also cried, even at the happy events.
This was a wonderful book and I really enjoyed reading it. Kathryn Le Veque is an exceptional writer. I can't wait to start my next book by her.
"Unbelievably Amazing!"
Wow what a book. Yes it is long, But it was an amazing story. The hero is awesome! Can't even put into words how awesome his is. The dark one indeed!
It was a fantastic epic love story. Not your typical angst, and secrets historical romance. It was wonderful! They hero, Gaston and heroine, Remington had great chemistry and some wonderfully written sex scene, not graphic or erotica, very nicely written.
There was so much wonderful dialogue throughout the entire book.
Always something going on, never a dull moment. And for a book being about 800 pages long and a 25 hour listen it wasn't full of filler nonsense. The descriptions were brief and to the point. The story moved on and flowed quite nicely, and everything came together brilliantly. It was wonderful.
This author is truly gifted. I find it amazing that she wrote this book 20 plus years ago and it took that long to get published. Very interesting note from the author at the beginning and the end of the book.
As for the narration? Absolutely Wonderful! He did the women's voices great, and the hero's voice, (fanning myself) my oh my!
I actually got this book as a free listen with my KU subscription and 3.49 on audible! What a deal. However, I will say it would have been with the credit or dollars!
"Good storyline, piss poor auditing."
What I liked best...the lead male character, Gaston.
Without giving any spoilers, not enough pain and retribution for my taste.
He does just "okay" in my opinion. At times he seems to mix some of the male voices up.
Yeah, there is always a point where the author makes me angry because they make the female flip flop about how much she can trust the very man she just said she trust!
If we could have someone like Him Frangione reading, these books could be on a whole new level!This is another good story written in the time of knights and kings. They are proving to be very interesting and exciting, but again the auditing department has dropped the ball! This interference takes away from the flow of the book. At times it becomes very distracting.
"The trials and tribulations of love."
The characters were so real, easy to relate to.
Abusive love is never easy. The recuse was a divided privilege for a knight, a gentleman, a warrior because he fell in love. A lonely man with nothing to lose, was awarded a castle by the king and this castle came with a family that he fell in love with.
The story was exciting, and interesting. It held my attention from beginning to the end. I would recommend this story to anyone that has a little romance in their heart
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March 17th, 2010
I am a health 28yr old female. I have had ongoing problems with a low white blood cell count (neutrophils and lymphocytes) for over a year and was referred to a hematologist. I have however becoming anaemic (low hemaglobin, low hematocrit, low mcv and mch) in a short period of time where my hemoglobin levels droped from 12.5 to 9.9 in a matter of weeks and then down to 8.5 and have struggled to get back to normal levels. I am not responding to oral iron(I have been taking this for 3 months) and an iv infusion of iron has helped my numbers creep up to 10. My ferritin levels are high/normal and my hematologist said this means it's not iron deficiancy. I also have waxing and waning lymphnodes in the cervical area. I have been suffering night sweats over the last couple of months, fatigue which feels like exhaustion and terrible feeling of fullness and nausea to the extent that I can only eat very small amounts and usually have to stick to soups/liquids. (GI investigations gave me an all clear). My white blood cell count is still borderline it sits between 3.5 and 2.5 and my lymphocytes and neutrophils are always low. My hematologist suggests a bone marrow biopsy, would you be able to explain what they would be looking for with my symptoms and test results.
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I changed my mind
Dr. Robert Wascher
replied March 20th, 2010
Based upon the information that you have provided, I agree with your Hematologist's recommendation for a bone marrow biopsy. There are a couple of important questions that a bone marrow may answer in your case, including: (1) Are your low blood counts being caused by destruction or loss of blood cells OUTSIDE of your bone marrow, or is this a problem with your bone marrow not being able to "manufacture" enough of these blood cells; and (2) if the problem is within your bone marrow, is it due to a benign or a malignant (i.e., cancer-related) cause?
Sincerely/ Robert A. Wascher, MD, FACS
A Cancer Prevention Guide for the Human Race
A landmark, evidence-based guide to a healthy cancer-prevention lifestyle, based on cutting-edge cancer research.
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A federal lawsuit filed in Dallas on Tuesday says a former Dallas County detention officer used excessive force when she slammed a handcuffed woman to the ground.
The incident, from July 2011, was captured on security video inside the Lew Sterrett Jail as the handcuffed woman was booked on a DWI charge.
The video shows the handcuffed woman, 47-year-old Rhonda Wells of Dallas, being processed into the jail while the detention officer, Rachel Graham - who is named as the sole defendant in the lawsuit - is itemizing the belongings of Wells' purse.
Wells can be seen in the video swaying back and forth and, at least twice, stepping off of a line that it appears Graham has instructed her to stand on.
At one point in the video, while Graham is going through the purse, Wells leans forward and then steps across and over the large red line.
It is at that point when Graham grabs Wells by her arms, which are handcuffed behind her, pulls her back behind the red line and, using her legs, trips Wells to the floor where she lands face first.
According to the lawsuit, the force of the slam to the ground knocked Wells unconscious, caused head and face trauma, bleeding and shattered and broken teeth.
The detention officer, Rachel Graham, 26, has since lost her job with Dallas County. Court records indicate she pleaded guilty to official oppression, a misdemeanor, and was ordered to pay a $1,200 fine and serve one year of community supervision.
Wells' attorney is seeking at least $75,000 in damages from Graham to help cover medical and dental bills, distress, pain and suffering and lost wages.
Published at 10:24 PM CDT on May 14, 2013 | Updated at 11:53 PM CDT on May 14, 2013


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'A 4-0 whitewash is a real possibility'
Harbhajan Singh, who had some memorable performances against Australia, started the game of one-upmanship on Thursday by declaring that India will thrash Michael Clarke's men 4-0 in the upcoming Test series, starting February 22.
"This is a young Australian team. They are even getting beaten on their home grounds consistently. We should defeat them easily, and a 4-0 whitewash is a real possibility," he declared, one the sidelines of a promotional event in Delhi.
The ace off-spinner, who is in the Rest of India squad for the Irani Cup tie against Ranji Trophy champions Mumbai, is optimistic about being selected for the upcoming Australia series.
"I have bowled a number of overs in the Ranji series and am feeling good about my rhythm. I am trying to utilize whatever opportunities of match practice that I am able to get. I am hopeful that I will make the cut for the Australia Test series."
Image: Harbhajan Singh
Photographs: Getty Images
'Ponting was a class act'
Comparing past Australian teams with the present one, Harbhajan opined that Steve Waugh and Ricky Ponting's units had players who were match-winners in their own right.
"They had 11 champion players. Right from Justin Langer, Matthew Hayden to Adam Gilchrist, Shane Warne, [Glenn] McGrath... they were unbeatable as a unit."
Harbhajan feels that the recently-retired Ponting, with whom he was involved in numerous on-field spats, will be missed by the current inexperienced Aussies.
"Ponting was a class act. It will be difficult for the Australians to replace him," he said.
Image: Ricky Ponting in discussion with Sachin Tendulkar and Harbhajan
Photographs: Getty Images
'England played better cricket overall'
Talking about the recently-concluded India-England Test series, which India lost 1-2, he said blaming the pitches for the team's poor performance is not the correct way to move forward.
"We should not always blame the pitch for our bad performance. The England team played better cricket overall; they played our spinners better, their spinners bowled better than us," he added.
Having led Punjab to the semi-finals of the Ranji Trophy this season, he felt the pitches were better for seamers this time, but there wasn't much help for the spinners.
"Seamers on first day tracks got wickets, but, as the matches progressed, even on day three and four, due to green-tops, the ball wasn't gripping on to the surface. Such pitches do not give the spinners any advantage, and even on the last day they struggled to get wickets. In the end, it became easier for batsmen only," he said.
Image: Harbhajan Singh
Photographs: Getty Images
'Being captain took a lot out of me'
Explaining why he relinquished the captaincy of the Mumbai Indians franchisee in the Indian Premier League, he said, "Being a captain is an added responsibility and it took a lot out of me.
"At present, I just wanted to focus on my game, and hence I decided to give someone else a chance. I wish all the luck to the next skipper."
Image: Harbjana Singh in Mumbai Indians colours
Photographs: Getty Images


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This can't be winter
This well kept arboretum in Boston is always a delight to photograph; even in January.
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