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TimeSplitters: Future Perfect
Arcade Map/Mode FAQ by maestro_malone
Version: 1.0 | Updated: 08/30/05 | Search Guide | Bookmark Guide
Title - Timesplitters: Future Perfect
Creator - maestro malone
E-Mail - firstname.lastname@example.com
Version - 1.0
Arcade Mode FAQ
Table of Contents
Pre-Section: Version History
Section 1: Introduction
Section 2: Maps
#2.1 - Vietnam
#2.2 - Hotel
#2.3 - Venice
#2.4 - Temple
#2.5 - Disco
#2.6 - Subway
#2.7 - Zeppelin
#2.8 - Mars Prison
#2.9 - Siberia
#2.10 - Bunker
#2.12 - Spaceport
#2.13 - Chinese
#2.14 - Mexican Mission
#2.15 - Training Ground
Section 3: Game Modes
#3.1 - Deathmatch
#3.2 - Team Deathmatch
#3.3 - Capture The Bag
#3.4 - Bagtag
#3.5 - Elimination
#3.6 - Vampire
#3.7 - Shrink
#3.8 - Thief
#3.9 - Zones
#3.10 - Virus
#3.11 - Gladiator
#3.12 - Monkey Assistant
Section 4: Legal stuff
Version History
1.0: Completed both main sections; the map guide and the game mode info.
Section 1: Introduction
Within a few months, the FAQ page for this game will undoubtedly be flooded
with story mode walkthroughs. There will be sufficient information on how to
beat arcade league and challenge mode. There will be plenty of mapmaker help.
So it occurred to me that what people could benefit from is a guide that tells
them how to get the best out of the arcade mode maps. The purpose of this
guide is exactly that; an in-depth look at the multiplayer maps.
Note: This guide is not aimed at helping one to win in arcade mode, but rather
just to enjoy it.
Note: This guide does not take into account "assault" mode, since this is more
of a story mission than a proper arcade game in my view.
Section 2: Arcade Maps
Well, in my view, the design team have done a decent job of the maps with FP.
As always, there is a range of great maps and quite frankly useless maps; but
there is at least some fun to be had with each. Personally, I thought TS1 had
the best range of maps, but that's just a matter of opinion.
2.1: Vietnam
General: The first map on the list is a good setting for just about any game
mode. It provides a good range of open and closed areas, with evenly
weapons and pick-ups. The machine guns in the main section can also
be useful to provide some rapid fire in desperate situations. This
is a great map for tactical games.
What works: Practically every mode works well here. The map is so varied that
it can adjust to a lot of games. Capture The Bag is excellent on
this map, easily one of the best CTBs in the game, because the
bases are located in such positions which do not grant a distinct
advantage to either team and there are multiple routes to take.
Assault also works well here. In fact, this map should mainly be
used for team games in general; team deathmatch works great and
even Zones is a good choice here.
What doesn't: Well, not a whole lot really. As mentioned before, this is a
very good all-around map. Team games are preferable, but free
for alls work just as well. Bagtag and Virus aren't great, but
they're nowhere near awful.
Recommended weapons: I find that this map exceeds with excessive machine gun
fire. Try to avoid heavy explosives such as rocket
launchers; this map can feel a little too enclosed for
that kind of firepower.
How many bots?: This map is medium sized. It's best not to cram it with bots
but at the same time it can feel too spacey. I'd say 6-8 bots
is the ideal number; "3 on 3" or "4 on 4" are perfect for CTB.
Overall raiting: 8/10
2.2: Hotel
General: Hotel is a lot like the Nightclub level from TS2; in that it consists
of a main hall, a yard outside and a lot of small narrow corridors.
However, it isn't a particularly small level. There are three floors,
each with weapon pick-ups. The design of this level means it can work
a treat with certain games but become a disaster with others. Allow
me to elaborate,
What works: Well let's face it, there isn't a whole lot of room here and there
aren't a whole lot of paths to trace around this level. So it isn't
the best choice for team games. CTB is ok, but far from perfect.
Virus is actually a very good choice here, since the level is
narrow without being impossible to negotiate. Deathmatches with
smaller numbers of bots can be good on this level, especially
Shrink (probably the best game on this map). Bagtag is okay.
What doesn't: Despite the fact that Shrink works exceptionally on this map,
some other forms of deathmatch do not. Thief and gladiator will
always require a larger play area (see "games" section). It is
also best to stay away from vampire or elimination here, since
you are likely to find yourself dying too often. Team deathmatch
and Zones are both poor choices, due to the lack of room for
Recommended weapons: This map isn't good for anything too heavy. Rocket
launchers, grenades and likes can't be used effectively
and can potentially cause suicide. It is also quite
easy to be inaccurate with automatic weapons here,
since it can be difficult to maneouvre in the narrow
corridors. Stick with handguns and shotguns here. Sniping
isn't an option here though. Mines will work ok.
How many bots?: Because this level is so narrow, it's best to stick with 5-6
people to avoid crowding.
Overall raiting: 6/10
2.3: Venice
General: Venice is a rather varied map. It has a few narrow corridors and a few
open outside sections. However, this doesn't mean it works well with
everything. The main problem with Venice is that it feels too linear.
There are barely any multiple routes to take anywhere. This can be a
problem in a lot of modes.
What works: Well actually, not a whole lot. Vampire can be good in the outside
sections. Monkey assistant is also a fairly good choice. Virus and
Bagtag can be quite good fun, due to the varied setting, but other
than that there really isn't a whole lot to do here.
What doesn't: Team games are not good here. Zones is a very poor choice. CTB
had potential due to the linear setting, but the placement of
the bases does not make for good tactical play. It gives the team
based inside a distinct advantage. Games such as shrink and thief
do not work well here either.
Recommended weapons: This level is perfect for shotgun battles. Automatic
weapons can work well too.
How many bots?: This level is actually good with very low numbers of bots.
4-6 people will be enough for a decent game.
Overall raiting: 5/10
2.4: Temple
General: Temple is an excellent map. It consists of a few large rooms with a few
narrow tunnels for close combat. Yet the open areas themselves aren't
too bare, unlike some other maps (e.g. Siberia). A lot of game
variation are excellent to play on temple.
What works: Capture the Bag is brilliant here. It is fairly linear, but at the
same time quite wide, to avoid too many collisions. Certain
deathmatches are also fantastic to play here, team or FFA. Shrink,
thief and gladiator are all worth the effort. Bagtag isn't too
shabby, as long as a lot of bots are used. Elimination games can
be good fun under the right circumstances.
What doesn't: Surprisingly, zones is a poor choice here, since the layout of
the map isn't ideal for this style of play. Virus is pretty bad
here too, again due to the layout of the map. Vampire is
probably the only other poor choice here, since it can be quite
hard to find opponents.
Recommended weapons: Well for the first time in this guide, I can safely say
that this map works with just about all heavy explosives.
In fact, I would encourage the use of rocket launchers.
Any other weapons work good too, except maybe handguns,
since this is a spacey map. Sniping is possible in the
outside area, but won't really add a lot to the gameplay.
How many bots?: High numbers of bots are good, It's best not to have too few on
this level really. Anything over eight is a good number.
Overall raiting: 9/10
2.5: Disco
General: This is by far the smallest map in the game. At first it feels
somewhat crowded and useless, but after experimenting with it a bit,
you should come to realise that there is a lot of fun to be had here.
The good thing about the level is that it is very varied, which opens
up a wide range of possible playing styles.
What works: Elimination and vampire can be great on disco with smaller numbers
of people. Bagtag and virus are both good choices here, since there
are next to no dead-ends or linear areas throughout the entire
level. Shrink, thief and gladiator all work well here too.
Although you wouldn't think it, two of the best games to play here
are in fact zones and CTB. Despite the map being so small, the
positioning of the bases and zones make for some excellent tactical
team games.
What doesn't: Oddly enough, there is barely anything which is disappointing
here. Monkey assistant is probably the worst choice, since the
monkeys won't have a lot of room for movement and won't be a lot
of use, but other than that you can't really go wrong at the
Recommended weapons: Disco works quite well with just about anything. Shorter
ranged weapons are effective across a lot of the level.
Automatic weapons can be just as useful in the larger
areas. There are plenty of higher areas for sniping too
and grenades/mines can be excellent for preventing
enemies from attacking. The only downside here is that
once again, the level is too small for use of heavy
explosions; especially heatseekers.
How many bots?: Good as the disco is, it can often feel crowded. It's best to
keep to around six people; 3 on 3 works just fine in team
games. This is also a good map for one on one duels.
Overall raiting: 8/10
2.6: Subway
General: In my opinion, subway is the best map in the game. It has everything.
It consists of tracks, platforms, corridors and small offices. This
makes for some great shooting between higher and lower areas. The
corridors are enclosed without being too narrow and as a result, the
map is extremely easy to navigate. The ability to pull the switch and
send the trains down the track is a fun extra, without making things
too easy.
What works: Elimination is a dream to play on the subway. Vampire can be good
too. Bagtag is great, since there are next to no linear areas to
the map. Capture the Bag is nigh on perfect, the only flaw being
that one side has access to the switch whilst the other doesn't.
Yet this fails to really spoil the game. Gladiator, Thief and
Monkey Assistant also work great here, plus there is fun to be had
with zones.
What doesn't: Sadly, this brilliantly designed map doesn't work so well for
everything. Shrink can be a problem due to the levelling. Virus
doesn't work well either on this design. Otherwise, this map is
spot on.
Recommended weapons: The great thing is about subway, you can use just about
anything to great effect. Explosives, mines, handguns,
shotguns, machineguns...the lot. Sniper rifles can be
very effective from the high areas.
How many bots?: Any number of bots can work very well here. Anything from a
full ten to a mere one on one duel. That's because this level
is neither too crammed nor too spacious. It's just right!
Overall raiting: 10/10 (couldn't resist at least one perfect score)
2.7: Zeppelin
General: Zeppelin is another very linear map, yet each area of it is very
spacious. It uses some innovation in the fans which propel you
up to higher levels and the layout of the platforms themselves feels
inventive. This type of level can only work in some games however.
What works: CTB is great to play on Zeppelin. The linear structure works but
the multiple levelled routes between the bases make it all the more
interesting. Zones is good here too, since the zones themselves
are quite spread. Elimination can be ok with large numbers of
players and not too many lives. The only other tolerable game on
this map is bagtag and possibly so too is thief.
What doesn't: Well, just about everything else. Deathmatches are not much to
talk about here. Steer well clear of vampire too. Virus is pretty
useless on this map, as expected.
Recommended weapons: Zeppelin is one level that really does need you to bust
out the rocket launchers. There won't be a lot of chances
for sniping here though. I'd say flare guns and shotguns
are the only other weapons of use.
How many bots?: Large numbers are needed here to even manage a half-decent game
so no less than ten. In CTB, you could bring it down to eight.
Overall raiting: 6/10
2.8: Mars Prison
General: Mars Prison is actually a decent map once you get to know it. It's
medium sized with a decent compound section and a small outside area.
Not all games will work here, but you'll find quite a lot will. The
best thing about this map is that all types of weapons can be good
here, so a nice varied weapon set is a good idea. The only problem
with this map is that it feels a little too small to suit it's
What works: Well, CTB is very impressive. There's one team starting inside and
one out, so the whole game makes a lot of sense. Bagtag is good too
here, since there will always be plenty of places to run. Zones is
half-decent and even virus can be ok. Thief and monkey assistant
work perfectly on this map, whilst Elimination isn't too shabby
either. The best variation of deathmatch here is probably
gladiator. Definitely give that a try with a lot of players.
What doesn't: It's best to stay away from Shrink, for the same reason as
mentioned for Subway - the levelling can cause problems. Vampire
isn't too good here either, because it isn't a level that
encourages rapid fire.
Recommended weapons: Just about anything works well here. There's sufficient
room for heavy explosives. Sniping is a strong possibility
from the high ledges. Automatic weapons won't be great
here but could be used. This level isn't too well suited
to handguns, but they won't exactly ruin the game.
How many bots?: Don't go too low here. Eight is about the right number, so
anything around that (give or take).
Overall raiting: 7/10
2.9: Siberia
General: Just when you thought the levels couldn't get any bigger, they went
and made this. It's somewhat similar to Ice Station from TS2, but more
than twice the size. However, size doesn't always equal quality. This
map can feel somewhat too spacey. Of course, this makes it easier to
find your enemies, but doesn't really add a lot to the level. There
are actually very few games which work here, but the ones which do are
What works: Elimination is easily the best game to play on this map. It can
feel very tense on such a large map, especially when you're down to
your last few lives. Thief is another great choice here, since
there is plenty of opportunity for stealing coins. Zones is the
only other good choice, despite the size of the level. The
placement of the zones makes for a good yet tiring battle. Monkey
Assistant can be playable, as can gladiator at times.
What doesn't: Unfortunately, quite a lot. Any form of deathmatch except for
thief is pretty much useless, since there are just not enough
kills to warrant a high score. Vampire is pretty much useless
for the same reason of fewer kills. Playing virus on this map is
sheer lunacy; for reasons which are fairly self-explanatory.
Bagtag is bad for the same reasons.
Recommended weapons: Sniper rifles. This level is made for sniping, so going
on it without them is a bit of a waste. Heavy explosives
make for a decent game too.
How many bots?: Full. Any less and you're looking at a very dull game.
Overall raiting: 5/10
2.10: Bunker
General: This is a pretty disappointing level really. It's far too narrow
throughout and there are no open areas to speak of. The whole thing
is very hard to navigate and to an extent, hard to get a kick out of
too. It just isn't a whole lot of fun. The setting is somewhat
uninteresting and the design of the level itself is nothing to write
home about. Don't expect a whole lot of positivity about this one.
What works: Vampire is probably about the only really good game to play here.
Other than that, there really isn't a whole lot of fun to be had.
What doesn't: Where do I start? Deathmatches are literally very little fun.
CTB is just about playable, but I wouldn't recommend it. Even
Virus and Bagtag are bad here, since you can often get stuck in
corridors facing huge crowds of people. I could go on, but I
really don't see the need. By now, you probably get the drift.
Recommended weapons: Handguns. I really wouldn't go beyond that. There is
simply too little for room for any heavier battles.
How many bots?: Tough question. On one hand, it can be impossible to find
anyone on this level, since it all looks the same. On the
other hand, it can become awfully crowded. I honestly don't
know what to recommend. I'd say go with about 6-8.
Overall raiting: 3/10
General: If you were put off by my slating of the bunker, then I'd advise you
not to read this one. Not only do I think this is the worst level in
the game, I think it is the worst in the entire series. It really is
that bad. It had three main flaws: One - there is nothing memorable
about the actual design of the level. It is pretty much average in
that respect. Two - it is the most monotonous setting in any level.
It's impossible to navigate you're way around a level that looks the
same wherever you turn. Three - it's set in virtual reality. Now call
me crazy but, isn't that just a little too divorced from reality? I
mean, at least when I was blasting my way through a space station or
robot factory, I felt like it was vaguely believable. Yet this is one
stage too far. Others may disagree on the last point, but it's how I
feel anyway.
What works: CTB is ok. That really is about it.
What doesn't: To be quite honest, it isn't the design of this map that makes
it so useless, it's more the map itself. I find it hard to enjoy
a game of bagtag on a map this poor. I really do. Virus, zones,
elimination etc. They just aren't exciting at all on such a dull
Recommended weapons: Nothing is really too awful to use here, since the map
itself is quite varied in size and shape. Automatic
weapons are probably the best choice.
How many bots?: As little as I care for this map, I have thought about this
and I would say 8-10.
Overall raiting: 2/10
2.12: Spaceport
General: This is, without doubt, the most complex level in the game. It's got
a lot of doors which must be opened in order to advance, so it can be
quite tricky to see an opponent coming. However, the layout itself is
not particularly interesting or well thought out, despite it's
complexity. In fact, this level can feel a lot like Bunker. The only
real difference is that this level has an one more open area, giving
it a more free feel.
What works: There are a few passable modes here. Bagtag can be quite good, as
can virus. Shrink is ok here too, along with regular deathmatches.
Otherwise, really not much to spark a huge amount of excitement.
What doesn't: Don't go with elimination here, it's pretty much a waste of time.
CTB and Zones are very poor choices, since this level is far too
confusing for anything requiring that form of tactical play. The
likes of thief and gladiator are not good here either, due to
the considerable lack of space.
Recommended weapons: Nothing too heavy. A variation of handguns and automatic
guns can form a decent set for this map. This is also
probably the best level to break out some of the more
sci-fi weapons.
How many bots?: This map is similar in size to VR, so around 8-10.
Overall raiting: 4/10
2.13: Chinese
General: After trying to find the good in those past three levels, this is a
joy to examine. The first of three returning levels is chinese and its
definitely the best of the bunch. This always was a great level and is
now the only one to survive all three instalments. Although I liked
it before, it is amazing now, since a second route has been added to
the cellar. To me, this finally adds the finishing touch to a great
map. Mostly everything can be good fun on Chinese.
What works: A lot of things really. Elimination and vampire are both excellent
choices; brilliant fun. Most other forms of deathmatch work well
too. CTB is good, but sadly altered from the one in TS1 and not
quite as good. Zones is one of the best modes to play here,
because the zones themselves are just so evenly spread. Bagtag is
another great game to play on this brilliantly designed map.
What doesn't: There are a few levels to stay away from. Thief and gladiator are
not all that, since no areas of this map are quite open enough
for them. While shrink is ok, it can cause problems. There are
better maps for playing shrink, put it that way.
Recommended weapons: Anything...and I really mean that. Automatic weapons work
great, whilst handguns are also a decent enough choice.
Despite being a little crowded, this map is not too small
for heavy explosions. There are no distinct locations for
sniping, but on a more short range basis there are plenty.
How many bots?: Having ten or so here can be a little frustrating, but the map
is too big for very small numbers. I'd say 6-8 is the best
number for a good even game.
Overall raiting: 9/10
2.14: Mexican Mission
General: This was easily the best map in TS2 in my opinion and now it makes its
rightful return. It's yet another excellent map, with absolutely
everything going for it. It has the narrow areas, the open areas, the
high and low areas etc. A very varied map with a lot of options for
replaying. It just loses out to Subway though, purely on the fact it
isn't original.
What works: Elimination matches are once again very at home here. CTB, though
slightly marred in TS2, has been fixed and you can now have a
more even game. Bagtag and virus can both be fun too, with smaller
numbers of people. Shrink is a great choice too. Zones can provide
some good entertaining matches and monkey assistant is probably at
its best here. Vampire isn't too bad either.
What doesn't: I wish I could say everything works great on this map, but that
wouldn't quite be true. Gladiator and thief are quite weak on a
layout such as this.
Recommended weapons: This is yet another map where everything works well.
Sniper rifles are encouraged and all other weapons work
out just fine too. Rocket launchers and the others of that
type should be used, but not in the more crowded areas.
This runs a high risk of suicide.
How many bots?: Eight and below. Any number in that range works just great,
even duels. I would probably say having no bots is not such a
good idea though...
Overall raiting: 9/10
2.15: Training Ground
General: So, does the last of the returning maps live up to the reputation of
the first two? Well sadly, I can't say it does. The main problem with
this level always was that it was far too linear and therefore wasn't
good in a lot of game modes. Yet the design team have tampered this
level by removing it's cameras. This was not a good idea.
What works: Well, let's face it. This level is designed for CTB and at that it
exceeds. However, due to the lack of cameras, it isn't quite as
good as it was in TS2. This isn't the only good mode though. Thief
is good, gladiator is very good and monkey assistant is ok. Vampire
can also be a bit of fun.
What doesn't: Deathmatches aren't really a lot of fun here. Zones is very
sub-standard, whilst Bagtag and Virus are beyond. This level is
far too linear for anything of that description.
Recommended weapons: Handguns won't be much use here. Automatic weapons, sniper
rifles and heavy explosive all make for a really good game
How many bots?: This depends. If you're playing CTB, anything from "2 on 2" to
"5 on 5" matches are really good. In any regular mode, I'd say
keep under six.
Overall raiting: 7/10
Section 3: Game Modes
Well, you know enough now about each map, but how about the game modes
themselves? It's good to know what types of games suit each mode best, so here
is some insight into the basics of each mode and how it works best:
3.1: Deathmatch
How it works: Deathmatch is easily the simplest game type of the lot.
Basically, it's a free for all. One point is scored after each
kill. Whoever has the most points at the end wins. It's a simple
format and it works great. However, it can prove a little boring
on some of the more uninteresting levels.
Maps: Being the default mode of play, deathmatches can work quite well
practically anywhere. They're at their best on medium sized levels, like
vietnam and chinese. The only time they can prove a little boring is on
the likes of Siberia and Zeppelin, since scores tend to be low.
Recommendations: - Since deathmatches are somewhat simple, it's best to try and
add your own innovations. Make sure power-ups are on.
- Deathmatches are based around the killing side of things,
so it's best to leave the radar on, especially on larger
- I find kills/suicides is the best point scoring system to
use really.
3.2: Team Deathmatch
How it works: Again, not too hard to get to grips with. It's a deathmatch, but
with between two and four teams. The good thing about these is
that it isn't always necessary to have equal numbers for a good
match. In some cases, having one team outnumber the other adds
a lot of fun to the match.
Maps: Just like deathmatches, team deathmatches work best in a mid-sized
environment. Vietnam is probably the best team map in the game. However,
team deathmatches aren't generally a lot of fun on the smaller more
crowded levels. These do not provide a lot of option for more tactical
assaults and can become quite frantic, leading to friendly fire.
Recommendations: - If you are playing with unequal numbers, it's good to
include several automatic weapons for more frantic play.
- The one shot kill option is quite useless in this mode, so
leave it off.
- Adjust friendly fire according to the numbers. If there are
six or less players/bots, friendly fire can be a good
addition; but if there are many more, friendly fire can
become a hazard.
3.3: Capture the Bag
How it works: CTB is the most tactical game of the set. It requires planned
moves, balanced attacks, solid defence and teamwork all around.
The idea is to capture the other team's bag from their base,
whilst at the same time protecting your own. If you can get their
bag back to your base, it's a point to your team. The catch is,
you can only score when your bag is safely at home.
Maps: The best maps for CTB are generally those which give an even chance to
both teams. This can apply to both linear and non-linear maps. The best
CTB maps include Disco, Temple, Mars Prison, Vietnam and Subway but the
best two of all are Training Ground and Zeppelin, due to their linear
structure. Poorer maps for this game type include Spaceport and Venice
(despite Venice's linear structure, it is very unbalanced).
Recommendations: - CTB works best with equal numbers,
- In this mode, it's more fun if the bag carrier can shoot,
since they have a set location which they must reach and
there is no room for cheap play.
- Sniper rifles are a lot of fun in CTB but try to avoid
mines (once again to avoid cheap play).
- Never use the one shot kill option in CTB. That makes for no
fun at all, but only a frustrating game.
3.4: Bagtag
How it works: This is one of the less shooting related games that is more
associated with avoiding your opponents. The idea is that you
pick up the bag and try to hold onto it for as long as possible.
When you are killed, you drop it and it is free to be picked up.
As good as this game is, it's open to cheap play, so it's best
to alter your preferences before the game to avoid this from
Maps: Bagtag levels are the ones with long corridors and multiple routes. These
include disco, subway, hotel and others. However, it's best not to play
on levels which are too enclosed; like Bunker for example. Yes, it has
the corridors but it is far too enclosed. Bagtag will also be completely
useless on Siberia, since one could quite possibly take the bag and hold
onto it for ages.
Recommendation: - I think bagtag games are always better when the bag carrier
cannot shoot, so make sure you apply this option before
starting a game.
- If playing with smaller numbers, one shot kill can be a good
- The radar is something to tweak here. I'd say with smaller
numbers of players/bots, leave it on. Larger numbers, leave
it off.
3.5: Elimination
General: This will require a little more tactical play than deathmatch will.
Each player starts off with a fixed number of lives. Each time they
are killed they lose one, they are out. The last player alive is the
winner. The number of lives is variable.
Maps: Elimination works best on the more varied maps, like Chinese and Mexican
Mission. It can also be great on Siberia if handles right. It also works
well on Vietnam and Disco, but easily the best map in the game for
elimination matches is subway.
Recommendations: - If using one shot kill, start with a lot of lives, to make
for a long and intense battle.
- In one on one duels, keep to about five or ten lives.
- When playing with a lot of bots, I'd say make it somewhere
around thirty lives, for a decent game.
- I often find it is best to play with the radar off. It helps
to add some tension.
- On occasion, it can be fun to use just one life each. This
works best on larger levels.
3.6: Vampire
General: This is a variation of elimination with an added twist. Basically, you
start with a set number of lives as usual and the game runs as normal.
However, if you do not kill another player within a certain time you
lose a life. This is a lot more of a challenge than Elimination since
it means you must use a more attacking style of play.
Maps: Vampire works better on smaller maps with large numbers of players.
Bunker and Venice are probably the best maps for vampire for this reason.
The thing about vampire is that it doesn't always work well on the same
stages as elimination. For example, Vampire is quite useless on Siberia,
since it is far too big and too hard to score kills at regular intervals.
Recommendations: - Vampire always works best with larger numbers.
- It is best to stick to medium bloodlust, unless there are
special circumstances.
- If using one shot kill, make it a high bloodlust.
- If you are (for some reason) using fewer bots and/or playing
on Siberia, then make it a low bloodlust.
- Start with a larger number of lives than you would in
elimination, since you will run out a lot quicker.
3.7: Shrink
General: This is a rather clever spin-off of deathmatch. It adds a handicap to
the game, giving the weaker players an advantage without going over
the top. Points are scored in the same way as in deathmatch, but there
is a difference. Only the leading player is normal size. The rest of
the players are all smaller; the lower down they are, the smaller they
are. This makes the weaker players more difficult to hit.
Maps: Shrink doesn't work on all maps. On some of the more complex multi-level
maps it can be annoying (e.g. Subway and Mars Prison). However, Shrink
works great on other, more flat maps (Vietnam). Possibly the best map in
the game for shrink is Hotel - the layout is perfectly designed for this
game mode.
Recommendations: - It's good to use the kills/losses system here and set a
lower score limit and/or time limit. This way, the size
factor becomes more involved and the match doesn't take too
- One shot kill can be quite good in games of shrink.
- I'd say keep the radar off too. This adds a bit of stealth
to the size.
3.8: Thief
General: Here is a more abstract take on the deathmatch - Thief. The game
offers exactly what the name says...the ability to steal the points
from other people's kills. What happens is, each kill is not converted
directly into points, but rather into a small gold coin next to the
corpse. Collecting this is what scores the point.
Maps: Thief works great on larger and more open maps, such as Siberia and
Temple, but will prove quite useless on anything a lot smaller. Playing
on more enclosed levels, such as Bunker, offers practically no option
of stealing points.
Recommendations: - Thief works best with larger numbers. Playing a duel in
this mode is literally pointless.
- Leave the radar on, it doesn't need to go off for this.
- Don't bother including sniper rifles; they won't be much use
here at all.
3.9: Zones
General: Zones is another great team game to rival CTB. There are two teams,
red and blue, plus a number of bases. Each team must try and turn the
bases their colour, by simply walking over them, then defend them from
the enemy. It's simple and works great.
Maps: This doesn't really depend on the size of the map but rather how well
the zones are placed within it. Probably the best map for Zones is Disco,
because the layout allows a lot of tactical play. Zeppelin and Siberia
are good for this too, but stay well away from the more linear levels
like Venice and Training Ground.
Recommendations: - Try to have even teams for a more closely fought game.
- Do not use one shot kill but with the radar it doesn't
really matter.
- Add a lot of automatic weapons and preferably some sniper
rifles too. Try to avoid the inclusion of mines.
3.10: Virus
General: The most innovative game of all is actually more like a modified game
of tag than a gun battle, because effectively, that's what it is.
One person starts with the virus (and mysteriously emits green gas).
The others must avoid them, because once they are touched, they will
have the virus too. The game continues until only one player remains
without the virus.
Maps: The best virus levels are the enclosed ones, with a few open areas for
movement - such as Mexican Mission, Spaceport and Hotel. Virus is
useless on more open levels.
Recommendations: - Trust me, Virus is more fun without weapons.
- Always play with a lot of people. Playing with very few is
a waste of time.
- Taking the radar off makes things a lot more intense.
- I'd say don't have pick-ups on this mode, since they aren't
really needed. Speed can be of assistance but can also make
things far too easy.
3.11: Gladiator
General: This is my personal favourite game mode of the lot. The idea is that
you can only score points when you are the gladiator. To become the
gladiator, you must kill the gladiator. So basically, kill the player
who shines a bright white, since this means they are the current
gladiator and while holding this title, they can kill anyone to score
Maps: This is another game that works best on larger more open maps, such as
Temple and Siberia. But the best map for this mode is Mars Prison; the
layout works great for gladiator in general. Once again, like Thief, this
mode is useless on smaller maps.
Recommendations: - Include some heavy weapons, to give the gladiator a chance
of multi-kills.
- Keep the radar on, because there will be no stealth in this
- This game mode works with any number of people. Even duels
can be fun on this mode.
3.12: Monkey Assistant
General: The last of the game modes and easily the most comical. The gimmick
here is that the player in last is assisted by monkeys in attacking
the player in first. Very simple and good fun.
Maps: Anything which isn't too enclosed really, so that the monkeys have enough
room to move. Mexican Mission is probably the best map for MA.
Recommendations: - This game is one of the only ones which works better with
smaller numbers of bots. Below six is best.
- Set the number of monkeys depending on the map. On larger
maps go for five. On ordinary maps go for three. If playing
on an enclosed and narrow map, stick with one.
- Go for kills/losses here, to add some real value to the work
of the monkeys.
Section 4: Legal Stuff
Now for the boring bit...
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as part of any public display is strictly prohibited, and a violation of
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text:
Thames uses offseason to reset workout style
Thames uses offseason to reset workout style
Toronto's left fielder is obsessed with working out, but it didn't take very long for him to realize that when it comes to playing baseball, there can be serious side effects for getting too big.
Thames reflected on that after his rookie season in the Major Leagues came to an end, and he modified his fitness routine in an effort to better combat the everyday rigours of the Major Leagues.
"From doing some research on pitchers and their mechanics, and hitting, I felt like the biggest thing that killed me was my chest," Thames said. "I didn't do chest at all in the offseason, no pushups or anything, just because I felt like when my chest was tight I couldn't throw.
"I couldn't get as much range of motion, and when I hit, I couldn't get my front elbow down. So I took out all chest workouts, and the only back exercise I do is pullups, but no rows -- it's baseball, I'm not a bodybuilder."
Thames' desire to lift heavy weights has been a tough temptation to resist. If he wasn't playing baseball, Thames said he'd likely be trying to get into the business of World Wrestling Entertainment, because he could bulk up as much as he wanted without any repercussions.
Baseball is another matter entirely, and workout programs need to be finely tuned to the physical activities that take place on the field. When the muscles become too big, the body becomes tight, which could lead to serious injuries. That was one problem Thames had when he played for Pepperdine University and had his final season cut short after rupturing his quad trying to beat out a throw to first base.
At the time, Thames was projected to go as high as the second round of the 2008 First-Year Player Draft, but his stock dropped and he fell into the seventh round. He learned from that experience and has been making yearly adjustments ever since.
The work continued this offseason when Thames turned to a book called "Stretching Scientifically," which is designed for elite-level martial artists. Thames had done yoga in the past but found that in order to properly train, he required at least an hour and a half a day -- something that just isn't realistic during a baseball season, when there is limited time to work out.
The high-intensity yoga solved that problem by using it in combination with weight training to maximize his time in the gym.
"It was a matter of the way my body type is," Thames said. "I really can't lift as hard as I want to, I can't train as hard as I want to, because I'll get bigger and bigger, and that's not baseball functional. Yoga really started becoming effective when I just realized that I'm kind of hurting my speed [by lifting], because tight muscles don't move as fast.
"The yoga was just a random thought one day, like, 'Hey, I'll try it.' I've tried everything already and I'm still getting hurt. That's how yoga came up, and it paid off. Now I'm doing even finer stuff to tune it so I can have a full season of being at my top performance."
The knock on Thames earlier in his career was that he wasn't a strong enough defensive outfielder to play every day in the Majors. That was something he set out to change in 2011, and the improvements were noticeable as the natural right fielder learned how to get better reads in left.
Thames feels he can take another step forward this season thanks to improved speed due to improved strength and mobility generating from his hamstring muscles.
The biggest difference, though, likely can be found in his arm -- now that he has better range of motion. It's still early in Spring Training, but Thames appears to be having a much easier time making strong throws back into the infield from the corner and the gap in left field.
"[Triple-A hitting coach] Chad Mottola said my throw looks 10 times better than it did last year and the year before, and that they're really happy with my progress so far," Thames said. "That was a goal for the offseason, and I feel like I achieved that, so it's just a matter of keeping it going throughout the year to help this team win."
In order to do that, Thames will first have to make the team, and he's in a heated competition for the starting job in left with Travis Snider. Blue Jays general manager Alex Anthopoulos seemed to indicate early in camp that Thames has the advantage by suggesting that Thames' 2011 season -- in which he finished the year as the starter -- would have to count for something this spring.
Last season, Thames made his debut and proceeded to hit .262 with 12 homers and 37 RBIs in 363 at-bats. The extended audition made him feel more comfortable entering camp and also made him realize what it takes to succeed at the next level.
"I feel great, because for the most part players get to have a September callup and they're there for a month, and then the whole offseason they can revamp their swing or make adjustments," Thames said. "But for me, I was just thrown right in there to see what I could do, sink or swim.
"I honestly feel like I did a great job having been put in that situation, and this offseason I went over some stuff and changed some things in my swing, and I think it will help with the sinking pitches and putting backspin on the ball."
If there was one complaint about Thames' production in 2011, it could be found from the overall results in September. The 25-year-old managed to hit just .211 with eight extra-base hits in 26 games. Pitchers made changes to the way they approached Thames, but there's also lots that can be done internally to make the appropriate adjustment.
"I felt like in September -- I know my average dropped off a lot -- but I was tired," Thames admitted. "It was my first full season, usually I'm done by September 6 instead of October, so I was just grinding through it.
"This year, my focus is on diet, because I felt like I ate a lot of bad food towards the end of the year, a lot of big steaks, and it just wears you down. Now, diet's important so I can have that longevity so I can be able to play for a full year and handle that. Pitching-wise it changed, too. They went up, and when I laid off that high pitch they went down. It's like a cat and mouse game."
Gregor Chisholm is a reporter for MLB.com. Read his blog, North of the Border, and follow him on Twitter @gregorMLB. This story was not subject to the approval of Major League Baseball or its clubs.

subset: commoncrawl


text:
Governor Martin O'Malley Presents Public Health Priorities to the Congressional Delegation
Governor Martin O'Malley, joined by John M. Colmers, Secretary of the Maryland Department of Health and Mental Hygiene (DHMH), today meets with members of Maryland's Congressional Delegation to discuss priority public health programs at the U.S. Capitol forum hosted by Senator Barbara Mikulski. The top priorities for DHMH included public health emergency preparedness, cancer prevention and control, and maternal and child health programs.
"With this funding we will strengthen the priorities that safeguard the health and well-being of all Maryland families," said Governor O'Malley. "Working closely with our federal partners, this effort will enhance our ability to protect the welfare of our communities, secure a better future for all Marylanders and provide greater support for our most vulnerable families who need health care services."
DHMH has requested $24 million to enhance public health emergency capabilities. In addition, the Department has requested $5.9 million to further develop and coordinate a network of medical providers to provide breast and cervical cancer screening, diagnostic and treatment services to program eligible patients and requests level funding of $12.5 million to support current maternal and child health program costs.
"These dollars will help fortify critical public health priorities, especially in these difficult economic times," said John M. Colmers, DHMH Secretary. "Maryland is very fortunate to have tremendous support from our federal partners in Congress who share our public health and safety goals and work hard to secure the resources we need to achieve these goals."
Maryland DHMH Public Health Program Background:
Public Health Emergency Preparedness -$ 24,000,000
The request will help sustain essential state public health emergency preparedness, including pandemic influenza, and certain special enhancement projects. The enhancements include incorporating more data, including school-based statistics, into Maryland's biosurveillance system, enhanced viral strain and sensitivity testing in the State public health laboratory, improve first responder stockpiles, provide for inventory management, and replacement of aging emergency equipment.
Cancer Prevention and Control Program- $5,900,000
The Maryland Cancer Prevention and Control Program involves three distinct programs: the Breast and Cervical Cancer Early Detection Program (BCCEDP), the Comprehensive Cancer Control Program (CCCP), and the Maryland Cancer Registry (MCR) which is part of the National Program of Cancer Registries (NPCR).
BCCEDP: The State Health Department (DHMH) awards grants to local health departments or other agencies in all 24 jurisdictions in the state for the purpose of developing and coordinating a network of medical providers to provide critical breast and cervical cancer screening, diagnostic and treatment services to program eligible patients. The program services over 12,000 women per year. Local jurisdictions identify program-eligible women, provide outreach and education to these women, coordinate the provision of breast and cervical cancer screening by private providers, and perform follow-up to assure that women with abnormal screening results receive diagnosis and treatment, if needed, and that women with negative results return for regular rescreening.
CCCP: This program expands the statewide network of cancer control to include partners from all public sector levels, private and community organizations, providers, and individuals to update and implement the Maryland Comprehensive Cancer Control Plan.
MCR: State law and regulations mandate the reporting of cancer cases (incidence). The MCR collects reportable diagnoses and required data elements prescribed by the NPCR, and links abstracts using CDC's Registry Plus data management system. Over 170 facilities including hospitals, medical laboratories, radiation therapy centers, ambulatory centers, and physician offices, report abstracts to the MCR.
Maternal and Child Health Block Grant - $12,500,000
The President's budget restores $91,607 to Maryland's Title V Maternal and Child Health Block Grant, bringing the funding level up to $12,045,578. Approximately $500,000 in additional federal dollars will provide level funding and significant support to the local public health infrastructure to assure health care access for women and infants. Reducing infant mortality in Maryland by 10% by 2012 is among the Governor's strategic goals.
Source: http://www.governor.maryland.gov/pressreleases/100311d.asp


text:
Thunderbird marks my imported messages as unread (Dual boot)
User Help for Mozilla Thunderbird
22 posts • Page 1 of 2 • 1, 2
I am using Thunderbird on a dual boot PC (with Win XP and Linux).
Mail/default folder is located on it's own separate partition (FAT32).
Depending on which OS I am currently using, I am acessing Thunderbird either from Linux or XP.
It works fine for all new messages, but all imported ones are being re-set as unread, despite deleting .msf files, compacting, etc.
This only happens when I switch from Linux to XP (or vice verse) - if I stick to one operating system (regardless of which one) all the folders remain unread (as marked by myself).
The other odd thing is that it only applies to some, not all folders. I have tried compacting individual folders, but it didn't seem to be making any difference.
Of course I keep no messages in the Inbox and all my folders are relatively small (total size of mail folder is 323MB)
I must admit, this little problem is driving me nuts so I will be greatful for any suggestions
BTW, for the record (just in case it matters) - I am using 184.108.40.206 on Linux and 188.8.131.52 on XP
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-GB; rv:22.214.171.124) Gecko/2008120122 Firefox/3.0.5
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:18.104.22.168) Gecko/20080312 SeaMonkey/1.1.8
Last edited by bambuko on January 25th, 2009, 12:51 pm, edited 1 time in total.
From what system are you importing the messages?
Sorry for missing this - I have imported them from MS Outlook 2003
See this article regarding imports from Outlook -- http://kb.mozillazine.org/Import_from_Outlook_Express
and this may also be helpful- http://kb.mozillazine.org/Importing_and ... _your_mail
thanks, I am familiar with them - looked them up before posting.
I have no problems with importing - everything imported fine.
The problem I have is that when I switch from XP to Linux (or from Linux to XP) the status of some messages changes to unread.
If I didn't want to dual boot and run T-bird as a proper cross-platform application I would not be posting this.
I did another experiment to try to understand the problem:
a) I have remained within single OS to eliminate dual boot as an influence
b) I have deleted .msf for one of the imported folders
c) When I restarted T-bird, it has recreated .msf and all the messages changed to "unread"
d) I than restored deleted .msf file and (as expected) all the messages returned to "read" status
So it would appear to me that every time I switch from Linux to XP (or from XP to Linux), T-bird recreates .msf files rather than use existing ones and this is what causes the messages to change "read/unread" status
I have confirmed it by changing OS and yes, T-bird indeed recreates .msf files when I do so. . .
Perhaps somebody (more clever than I) will understand what is happening? and why?
Thunderbird will not create a new MSF file when one exists solely because of a change in operating system access. The profile configuration is the same regardless of operating system. It sounds to me as though the Read status is not necessarily set. Did you go through each message folder after importing from Outlook and mark messages as Read?
John 3:16 and Philippians 4:13
Yes I did (more times than I cared for), over and over again, marking them read and read again . . .
I hesitate to disagree since you are mod and knowledgable and I am a noob, but I know what my eyes are seeing
When I open T-bird in Linux (after using it in XP) and I click one of the folders, rather than open immediately it goes through "building summary file" message before openning the folder . . .
Same happens when I open it in XP after using Linux
later edit:
Finished playing in XP - all messages marked as read, copied lot of messaged to test folder and than deleted them to force compacting, "compacting done" shows in bottom LH corner
Rebooted into Linux
Opened Thunderbird - lots of folders and messages (but not all) show as "unread"
Marked everything as "read", compacted as above and went back to XP
and guess what . . .
all the same culprits are showing as "unread"
It is possible the problem could stem from a mismatch in Thunderbird versions. Can you upgrade the Linux version to 18.104.22.168?
Are you using the same extensions in each? Which ones?
John 3:16 and Philippians 4:13
Thanks SK
It has crossed my mind as well - I suppose I will have to have a go at it, to eliminate this as a possibility.
As for the extensions, I have used none in both versions until today, when I added spell checking dictionary, but the problem was there before and adding dictionary didn't seem to change anything.
Will let you know how I got on.
Are you closing Thunderbird before switching operating systems, or are you leaving it open and having the operating system shut Thunderbird down?
John 3:16 and Philippians 4:13
I am closing it down properly
That's what I thought. I am wondering if a new profile might not help. There could be something in your current profile that is gumming up the works when you switch between operating systems. Do the new profile this way so that you don't move the problem in with the data:
To make this easier, you need to set Windows to "View hidden files and folders" and to not "Hide extensions for known file types". See this for easy instructions for how to do this: http://spywarewarrior.com/viewtopic.php?t=272 Use the instructions for XP if you're using Vista. They are the same.
Close Thunderbird and open the profile manager. http://kb.mozillazine.org/Profile_manager
Create your new profile, naming it something other than "default", and setup your accounts. Make sure it's working including for sending and receiving mail.
Then I want you to install this extension: ImportExportTools: http://nic-nac-project.de/~kaosmos/mboximport-en.html
To install a Thunderbird extension do the following:
Right click the download link and choose "Save Link As...". Then open Thunderbird, in Thunderbird go to Tools->Extensions->Install (Tools>Addons>Extensions in version 2.0). Find the just downloaded .xpi file and select it. The installation will now begin. You will need to close and reopen Thunderbird to complete the install.
When it's installed, first select the folder you want to import into and then go to Tools>Import/Export in Mbox/eml format and under it, Import Mbox File. In the next screen you will get a choice to either import a selected file or to select a directory. Select the third option and when you get to the Windows file navigation window, find your OLD profile under C:\Documents and Settings\*user name*\Application Data\Thunderbird\Profiles\*random string.profile name*\Mail and then select each account folder one at a time. This means that you will need to go through the Tools menu once for each account. The messages will be in a new folder named for the original with three numbers, ex: Inbox123, which you can then move the messages out of and sort as you want.
For your address books, install the MoreCols ForAddressBook extension. When it's installed you will have some new menu items under Tools in the address book manager. First open the manager with Tools>Address Book. Now go to it's Tools and find Actions for addressbook. Under it, select Import addressbook from mab file. It will ask you to create a new address book by naming it. Do so. Then, in the file navigation window that opens, find your old profile and look for the files with the .mab extension. Your personal address book is abook.mab and the collected is history.mab. You may have others that you either imported from another program or created yourself. You will need to do them one at a time. Once in, you can drag and drop the addresses from the imported books into your new Personal/Collected address book.
If you have any filters set in your accounts, the files you want to copy is msgFilterRules.dat This goes in the Mail/*account* folder. For Junk controls training, the file is training.dat and it is kept in the top level of the profile folder.
When you have completed this, compact your folders now and regularly in the future. http://kb.mozillazine.org/Compacting_folders
That should be everything. Let me know how it turns out.
(Thanks to Daifne for this.)
John 3:16 and Philippians 4:13
thanks SK !
that's a fair bit to get on with
but first I wanted to exclude the possibility of different versions on Linux and XP causing problems,
I have left existing 22.214.171.124 on Linux as is (my fallback position ) and created another partition with Linux and installed 126.96.36.199 on it.
Unfortunately it has not made a blind bit of difference to my problem
I will try your suggestion tomorrow (it's 1:20 am and I am getting tired )
no problem - done (and btw I have done it in Linux rather than XP - more comfortable there )
once again - no problem, works equally well in either XP or Linux
easy - no problem
didn't bother with this:
a) because I never had any problems with address book
b) if I didn't import address book to the new profile than it doesn't matter if it was the cause of problem, since it cannot cause any problems in the new profile because it is not there
c) and anyway, no point doing this unless the original problem is solved?
no filters or junk controls yet (waiting until I solve the "unread" problem)
Compacted fine with no complaints
well it should be
but guess what . . . it is still NBG
I have exactly the same problems in the new profile as I had in the original one
I hope you have some more ideas please
22 posts Page 1 of 2 • 1, 2
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crucial to weight-bearing. (Bertone noted that horses suffering from this sort of injury often suffer laminitis in the opposite, supporting limb.) In foals, the outlook is a bit more promising, although the risk of problems with the "good" leg remains along with the risk of long-term growth deformities. A knockdown hip, on the other hand, often heals on its own. Usually the result of the horse's banging a hip on a doorframe and fracturing the ilium of the pelvis, a knockdown hip is easy to spot, since the bone fragment tends to sink in and down in the flesh. The injury is non-weight-bearing at first, but since it doesn't affect the hip joint itself, the prognosis is generally good for a return to light athletic work. (Because the major gluteal muscles do originate at the ilium, however, Bertone suspects that a horse affected by this injury would be unlikely to have enough power in his hindquarters for a successful return to racing.) The hip might take as much as six months to heal, however, and the area will never look normal--the depression is permanent. Naturally, there are a number of other potential sites for fractures, with varying prognoses for recovery. But the techniques for repairing these injuries are, for the most part, very similar--although there is something of an art to placing screws in living bone at exactly the right angles to best encourage correct healing of a fracture. Methods Of Repair Bertone says that the fracture repair team at OSU works almost exclusively with specially designed stainless steel screws. "They're well-designed for the purpose," she says, "and we have had good success with them." In some cases, the screws are placed permanently, while in other instances, the screws are removed once the fracture is resolved. "In condylar fractures," she says, "the screws are sometimes removed--depending on the severity of the original injury and how well it has healed. I rarely remove them for sagittal P1 fractures. And in dorsal cortical fractures--which are sometimes treated with a combination of screws and a technique called osteostyxsis, in which small holes are drilled into the bone's marrow cavity to encourage the development of new blood vessels and healing cells--I usually remove the screws eventually." When plates are involved in a fracture repair, their removal depends on the horse's eventual use. "I might remove a plate for a top athlete, because extreme exercise might cause pain at the site. But for a pleasure horse who's only being used lightly, I'd probably leave it in there," says Bertone. Removal of screws or plates might require a second full surgery, but the OSU team has found that many screws can be removed with the horse standing, with the help of sedatives--a far less stressful procedure. Screws are most often removed if an infection has developed, or when they have worked themselves loose and cause irritation and pain. As long as they remain tightly in place, they should cause no problems within the bone, despite the fact that they are considerably stronger and more rigid than the bone tissue surrounding them. Two new products offering promise for certain types of fracture repair are the lactic acid bioabsorbable screws detailed in last month's issue, and titanium screws, which have the potential to be less corrosive, and more flexible, than their stainless steel counterparts--in short, more compatible with the natural properties of bone. "I haven't used them (titanium screws) myself," says Bertone, "but they are supposed to interface better with the bone. They are still rather experimental, though, and they're pricey ($300 or more per screw, as compared to about $25 per screw for stainless steel)." A horse which has undergone surgery for fracture repair might or might not receive a cast to help immobilize the injury. "We sometimes put a cast on just for recovery (from the anesthesia), sometimes for a bit longer, and some surgeries are fine with just a light support bandage over the sutures," Bertone explains. "We cast only if necessary to establish weight-bearing on the limb, which needs to happen as soon as possible so that the horse doesn't develop laminitis in the opposite leg." The casting material of choice for horses is a light fiberglass resin, which is waterproof and fast-drying. A new development is a casting foam that molds to the horse's leg and stays soft and malleable. Used under the fiberglass cast, it improves the comfort of the apparatus and helps immobilize the injury site at the same time.
Fracture repair is a field that has grown by leaps and bounds in the last 20 years, and new research is improving the prognosis for horses every day. The best part is that these injuries, which once were death sentences for a horse, now are routinely repaired, saving careers and lives.
Disclaimer: Seek the advice of a qualified veterinarian before proceeding with any diagnosis, treatment, or therapy.


text: Hello. My Archos 5 32gb with android is giving me some problems. The latest one is as follows: I still have about 7gb free in the tablet memory and about 10gb free in my sd card and when I try to install a program or a game I get the message that I have no space available and should delete some aplications. Does anyone know how to solve this? Thanks.


text:
It's one of the oldest national sporting rivalries in the world. But the Scotland v England contest has just reached a brand new level, with a Braveheart battle played out in a glitzy wrestling ring by two university graduates in spandex trunks.
Ayrshire-born grappler Drew McIntyre, above left, and English star Wade Barrett, right, from Preston are both currently slogging it out for the chance to become the first-ever British holder of the Worldwide Wrestling Entertainment championship.
The two men are the WWE's fastest rising stars and, although they are good friends in real life, they have both promised a bloody fight for the historic Brit ish first win in the most glamorous, colourful and traditionally American sporting industry in the world.
Both Drew and Wade are looking forward to their biggest night of the year next weekend when they both hope to take some part in Wrestle Mania 27, which is the sport's equivalent of the Superbowl.
While neither man is scheduled to fight for the championship belt this time, they are both tipped for the top.
Wade won the prestigious but lesser belt, the Intercontinental Championship, earlier this week while Drew, who held that title two years ago, was described by WWE chairman Vince McMahon as a champion in waiting.
Outside the ring, the two men are great friends and intellectual equals - Drew has a degree in criminology and Wade has one in marine biology.
But both men have spent their lives trying to pursue their wrestling dream and were signed up at the same event in London four years ago.
When they get in the ring, however, Ayr man Drew, 25, said a Scotland v England battle would not be pretty.
"There's not a chance, no way Wade Barrett is getting that title before me, and we've had a competition to see who's gonna get it first," he said.
"He's got to go through me first. It would be great if it was to be between us for the title.
"We'd kill each other, you'd never have seen anything like it. There'd be bloody noses and eyes hanging out of their sockets. That's how competitive we are with each other.
"I'd love to have that match in England as well, I'd love to go in there with everyone against me.
"If we did it in Scotland, I think Wade would get booed out of the building so I might make a special request to get him up here for one, it'd be fun.
"If he was to win it before me, then I'd shake his hand and wish him well as we always have done to each other, but I hope it doesn't happen."
Wade, 30, added: "I'd love to come up against Drew in Scotland, I've heard the crowd reaction up there for him is something special so I'd love to go there and see if the reception was less positive for me as an Englishman.
"We were signed at the same time, and are good friends, but my ambition is to become the first ever British WWE champion.
"It's funny, as well as us, there is Mason Ryan from Wales, and Sheamus from
Ireland so it's like t he Home Nations cup these days."
Wade and Drew are following in the wake of the British invasion of the ring world, made famous by stars such as Hulk Hogan, Stone Cold Steve Austin and The Rock.
Divided into "heels" (villains) and "faces" (good guys), the clashes culminate in a series of huge pay per view events such as the upcoming WrestleMania in Atlanta, Georgia, when the big names are joined by movie stars and rock bands for one of America's top-rated sports entertainment nights of the year.
Drew said: "It's like the World Cup final meets the Superbowl, and I can't wait. I'll be there. "I've even got my mum and dad and brother flying over for a week and a half, and I can't wait to see them."
Drew lives in Louisiana with wife and former WWE diva Tarryn Terrell, but spends most of his time on tour.
He said: "It's amazing, I get to go out and perform for fans all around the world and get to wrestle with the kind of people I used to idolise when I was younger, like the Undertaker, and have got to meet so many of my heroes.
"It was funny, the last time I was back touring in Scotland, we played in Glasgow and Greg Hemphill from Chewin' The Fat was waiting in line to get my autograph with his kids.
"I was really shocked. I watched Chewin' the Fat growing up and now this guy is queueing for my autograph when I should really be lining up to get his, but he and his kids are big fans and it was a pleasure to meet him."
Like Drew, Wade earned his spurs on the UK's wrestling circuits. And like his kilt-wearing friend, Wade is also among the new breed of WWE stars packing university degrees alongside their spandex.
He said: "People watch the shows and realise that a lot of the guys are intelligent, we're not a bunch of meatheads and it's not a show for idiots."
He's currently preparing for his first Wrestle Mania, while Drew has been there before.
Next for both men is the WWE tour of the UK, where the two divisons, Raw and Smackdown, play at arenas across the country. Sadly for Drew, the closest to a dream Scots bout will be their date in Newcastle, with the Glasgow date taken up by his Raw counterparts like John Cena and Randy Orton.
But Drew is confident of getti ng a good Scots crowd to see them across the border. He said: "You know, Scotland's football team hasn't done so well for a while and our rugby team isn't doing so well so it'd be really great to give the country something to cheer for."
Wrestle Mania XXVII is on Sky Box Office (HD) this Sunday, April 3, at midnight. The WWE Raw tour is at Glasgow's Braehead Arena on April 13. For information on both, visit www.wwe.com.


text:
OverviewNote: This page is under construction for the next few days by a new owner.
Mount Sublette is in the Togwotee Group of the Absaroka Range of Wyoming. It is also known as Brooks Mountain, though this name travels around the area. Sitting directly astride the Continental Divide, it is one of the peaks loosely referred to as the Brooks Lake "Pinnacles". Just north of the crest of Togwotee Pass, an 800' high cliff runs east for one mile, does a 90-degree turn, then runs north for 2 miles. The summit is a large turret at the corner.
The mountain is one of the rare dayclimbs of the Wind River area and is also close to Jackson Hole. The view from the summit provides an unparalleled angle on the Gros Ventre Range, encompasses the Teton Range in its entirety, and offers a glimpse into the Upper Yellowstone region - the most remote in the contig. While the northwest slopes are skiable, the rock on the faces is large-conglomerate breccia. There is a microwave tower on the western shoulder. Mount Sublette's lower tandem, the challenging Sublette Peak, is one half mile SE and separated by a saddle drop of over 500' .
Driving to the BaseThe pass is reached by driving highway 26/287 for 34 miles east from Moran Junction or for 22 miles west from Dubois. 1 mile west of the summit, at 9,400', there is a shoulder pull-out for parking (usually plowed in the winter). This highway is undergoing a protracted and inflated 7-year construction project. Expect some delays.
Management and Special ConsiderationsThis mountain lies partially in Fremont County, partially in Teton County and is managed by Shoshone National Forest and Bridger Teton National Forest. It is also partially within the Teton Wilderness.
Grizzly-Human encounters have become more frequent on the pass. As well as becoming habitat in the last decade, this pass has become the migration route for grizzlies leaving the Absaroka for the Wind Rivers. You should be prepared.
Season/ConditionsSummer season in the Togwotee/Upper Wind River area is generally July-early September with snow lingering into July and returning in early September. Winter Sports are popular in the area from late November to late May. Togwotee Mountain Lodge is eight miles west and operates Mid-June to late August and early December to late March. There are two nice campgrounds a few miles east of the pass at Falls and Brooks Lake.
Togwotee weather and avalanche forecast.
Mount Sublette and its long north ridge over Brooks Lake. (photo credit: Bob Sihler).
Etymology & ContextMount Sublette and Sublette Peak are named for famed mountain man William Sublette. Sublette was the constable of St. Charles, Missouri when he answered William Ashley's 1822 advertisement offering employment in the fur trade for those brave enough to leave the states and enter the Rocky Mountains of Louisiana to trap beaver. A natural traveler and survivor in the wilderness, he explored the Great Plains, Rocky Mountains and as far as the Pacific northwest while becoming partners with Jedidiah Smith and David Jackson (after whom Sublette named Jackson Hole). In preparation for the 1830 supply rendezvous (at today's Riverton), he became the first to bring wheeled vehicles to the central Rockies when he led a wagon train from St. Louis, opening the path that would become the Oregon Trail. The success and profit of the event led him to sell the company to Tom Fitzpatrick and Jim Bridger. He then built Fort William at the mouth of Jacques d'La Ramée's river. This was purchased by the U.S. Government as an important stockade and cavalry waypost for travelers on the Oregon Trail and was rechristened Fort Laramie. The fur trade, which began with the return of Lewis and Clark in 1806, ended in 1840 with the introduction of silk hats. Returning to the states, Sublette became the key developer of Kansas City.
Discovery of Togwotee Pass is credited to the Captain Jones expedition. Captain Jones named it for a Sheepeater-Shoshone brave that had accompanied the 1873 expedition. The 1883 Chester Arthur presidential cavalcade to the new and remote Yellowstone National Park then further demonstrated its viability. Highway 26/287 now uses the pass to provide the Central Rockies' highest paved crossing of the Continental Divide and access to the south gate of Yellowstone.
There is also a Sublette Range in western Wyoming, next to the Idaho border.
Facts, Trivia & Quotes
- 1st recorded ascent by Finis Mitchell.
- The peak also known as Brooks Mountain though that name is also applied to a mountain to the NE which, in turn, is commonly called Austin Mountain.
- World reknowned for its snowmobiling, Togwotee Pass (at 9,544') commonly receives about 400" of snow from October to June.
- The rock is Absaroka breccia.
- Togwotee is pronounced TOE-guh-dee. Absaroka is ab-SOR-kuh.
- The Absaroka Range stretches over 160 miles from Livingston, Montana to a point east of Dubois, Wyoming. At their widest they are about 75 miles thick. The are bounded by the Beartooth Range and Bighorn Basin to the north and east, the Wind River Basin and Jackson Hole to the south and the Yellowstone Plateau to the west. The largest section (Wyoming) was formed by extensive volcanism prior to the formation of the neighboring ranges of the Rocky Mountain chains. Though the volcanic activity has died and the sources have become indistinct, the active Yellowstone caldera hotspot is slowly creeping east, under the range. Breccia rock from the Abasaroka eruptions has been found as far away as Arkansas.
- While camped near the mountain in 1860, the Raynolds Expedition noted: "Directly across our route lies a basaltic ridge, rising not less than 5,000 feet above us, its walls apparently vertical, and no visible pass, or even canyon. On the opposite side of this are the headwaters of the Yellowstone. Bridger remarked triumphantly and forcibly to me upon this spot, 'I told you you could not go through. A bird cannot fly over that without taking a supply of grub along.'"
- "The range of mountains on the east and south of the Yellowstone Basin are among the ruggedest and most inaccessible ranges on the continent. From the valley of Wind River they present a nearly vertical wall from 1,500 to 2,000 feet high, which has never been scaled by white man or Indian, but are covered with perpetual snows to a greater or less extent. From any high point a chaotic mass of peaks may be seen."- Dr. Ferdinand Hayden, Geological Survey of the Territories, 1871.
Sources/BibliographyFetter, Richard (1982). Mountain Men of Wyoming; Johnson Books. Boulder, CO.
Bonney, O.H. (1977). Guide to the Wyoming Mountains, 3rd Ed.; Swallow Press. Chicago,IL.


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COLLEGE PARK, Md. - Down by 12 points against No. 5 North Carolina with just over 7 minutes left, Maryland never abandoned hope of a comeback.
Perhaps it's because the Terrapins had already overcome so much this season.
D.J. Strawberry scored a career-high 27 points, Mike Jones had 18, and Maryland rallied to beat the Tar Heels 89-87 Sunday and extend its winning streak to five games.
"We could have given up. We're not going to give up," Strawberry said. "We're going to keep fighting. I wanted to win so bad."
North Carolina (24-5, 10-4 ACC) had a chance to force overtime with 3.5 seconds left, but Brandan Wright missed the first of two free throws and the Tar Heels failed to control the rebound of his second misfire.
"This is very frustrating," North Carolina center Tyler Hansbrough said. "We can't crumble whenever the game gets tight. We have to be tough."
The Tar Heels' five losses this season are by a combined 21 points.
"We lacked focus. We didn't convert the way we should down the stretch," forward Reyshawn Terry said. "We had another breakdown. We keep hitting the same wall. It's making me a little nervous, honestly."
As the final buzzer sounded, fans rushed the court to celebrate the Terrapins' first win over North Carolina in six tries since Jan. 14, 2004.
James Gist had 12 points for Maryland (22-7, 8-6).
Before their five-game run, the Terrapins were 3-6 in the ACC and in danger of missing the NCAA tournament for a third straight season.
Now, after being all but written off three weeks ago, Maryland is all but assured a return trip.
"You get criticized around here when you lose," Terrapins coach Gary Williams said. "That's part of the deal, I guess, when you've won a national championship (in 2002)."
"They've got themselves right back in it," North Carolina coach Roy Williams said.
Maryland trailed 77-65 with 7:14 left before Jones scored nine points in a 16-3 run to give the Terrapins their first lead.
"That's what a team is," Terps center Ekene Ibekwe said. "We kept on fighting when we were down."
No. 7 Memphis 77, Houston 64: At Memphis, Tenn., Chris Douglas-Roberts scored 19 points and the Tigers extended the nation's longest winning streak to 17.
Joey Dorsey added 16 points and 10 rebounds for the Tigers (25-3, 14-0 Conference USA), who also won their 29th consecutive home game.
Robert McKiver led Houston (15-13, 9-5) with 32 points, hitting 13 of his 28 shots. The Cougars cut the Tigers lead to less than 10 only once in the second half.
No. 17 Vanderbilt 67, Kentucky 65: At Nashville, Tenn., Derrick Byars grabbed a rebound off his own missed foul shot and scored to give the Commodores their first lead with 25.5 seconds left, and Vanderbilt held on for the win.
Byars finished with 26 points, and Shan Foster added 21 for the Commodores (19-9, 9-5 SEC), who erased a 10-point second-half deficit.
Kentucky (19-9, 8-6) got 18 points from Bobby Perry and Jodie Meeks added 15. The Wildcats outshot Vanderbilt 58 percent (25 of 43) to 41 percent (24 of 58).
No. 18 Duke 67, St. John's 50: At New York, Greg Paulus scored 19 points, DeMarcus Nelson added 14 points and seven rebounds and the Blue Devils won their fourth straight.
Jon Scheyer had 11 points and David McClure grabbed seven rebounds and Duke (22-7, 8-6 ACC) continued to rebound from a four-game losing streak that knocked them out of the Top 25 for a time.
Lamont Hamilton scored 17 points and Anthony Mason Jr. had 13 for St. John's (15-14, 6-9 Big East). The Red Storm shot 34 percent from the field after going 3-for-22 in the first half.
No. 20 Louisville 76, Connecticut 69: At Hartford, Conn., Terrence Williams scored 17 points, freshman Derrick Caracter came off the bench to score 16 and the Cardinals won their fifth straight game.
The Cardinals (21-8, 11-4) looked to be in trouble early when David Padgett, who had 19 points in Louisville's 68-54 win over Connecticut on Jan. 22, picked up two fouls in the first 4:23.
But Caracter replaced him and the 6-9 freshman scored all 16 of his points before intermission, outmuscling the Huskies underneath.
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text:
Hi , i have to create a 2 pass linker but i need some help. The target machine has a memory of 600 words with each word consisting of 4 decimal digits. The linker processes one module at a time. The module consists of a definition list, a use list and program text. Can anyone give me a hint, a link or sth to start?
Thank you in advance


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Album Rating: 3.0This is just watered down American melodeath. Blah. Melodies suck.
Album Rating: 4.0For me, this album is a classic.
I remember going to the CD release party/show for this album at the Magic Stick in Detroit. I know folks, especially the metal elite, love to hate on BDM, but this is a majorly fun album, and for me, still holds up as a high point in BDM's career.
Album Rating: 3.5BDM are great. Goooood stuff.
Album Rating: 5.0Agreed at 100% with Elder Misanthropy
Live it was epic.
Album Rating: 4.5Bumped up to a 4. Still my least favorite BDM album, but it's still awesome. I still love this band despite all the hate they seem to get around here.
Digging: Swallow the Sun - The Morning Never Came
Album Rating: 3.5this is def their best
so catchy
Album Rating: 4.5I actually might like it more than Deflorate now, but I still think Nocturnal is their best by far with Miasma behind it.
Closed Casket Requiem riff is so damn catchy
Album Rating: 3.5"Nocturnal is their best by far"
Best Melo-death album next to Slaughter of the soul.
Album Rating: 4.0Just found this on a burned CD somewhere within the depths of my basement. First 3 tracks skip to all hell but after that there's no skipping. Nice m/
Album Rating: 3.5The riff in the chorus for apex is so awesome. Prolly the best song on the album
Album Rating: 4.0"Best Melo-death album next to Slaughter of the soul."
there's better melodic death metal than At the Gates
Album Rating: 3.5Everyone is on at the gates Dick
Album Rating: 4.0more that albums dick, I mean it's good but really overrated
Album Rating: 3.5U know I never listened to anything by them? Do u suggest I do?
Album Rating: 4.5One of the best
Album Rating: 5.0 | Sound OffThe only problem with seeing these guys live is that the triggered bass drums are so damn loud . Except during solos, it's really hard to pick out much besides the vocals and drums.
Is this a joke review?
Bands: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


text: On Thu, 8 Apr 2004, S. Alexander Jacobson wrote: > > > Haskell is pretty good about letting you install a different Prelude, > > so you could try it yourself. > > Hmm. That's interesting! How does this work? For your purpose it may suffice to hide some identifiers from the Prelude and provide your own implementations. The abstract Collections do it like this at the moment, you use them thus: import Prelude () import Collections So a user doesn't need to care which indentifiers exactly are replaced and which not: only the wrapper module needs to care. Example: http://www.stud.tu-ilmenau.de/~robertw/dessy/fun/Collections.hs In fact, this style for Collections already allows programmers to work with a much more expressive kind of Haskell, e.g. one 'fold' or 'filter' or... for all kinds of Collections (including traditional lists). (The grand unified Collections Framework is already there, you just need to use it!) Robert


text:
he looks like a cry-baby
I am getting a Ted vibe from him,anybody remember Ted and Ghandia?
Depression is merely anger without enthusiasm.
He's very HOT and very smart....although I'm getting a feeling that is only rivaled by his arrogance
"We don't see things as they are, we see things as we are." ~Anais Nin
"Sometimes the heart sees what is invisible to the eye." ~H. Jackson Brown Jr
I am surprised that I like him, he definatly comes across as arrogant and cocky, but I find him to be entertaining and he seems to lighten the mood around camp. Plus he is sooo much hotter than his bio pic implies, an I love his tattoos.
Yeah..the bio pic doesn't look anything like he looked last night. I dunno about him yet, he's not peaking my interest. Except that I think he's going to be too arrogant, and sometimes that's fun to watch.
All things beautiful do not have to be full of color to be noticed; in
life that which is unnoticed has the most power.
I noticed he was NOT involved whatever new age thing Aras was doing before the fire building. Not good to distance yourself from the gang, Bobby!
Did he even breathe loud last night? I didn't hear a peep from him. A non player.
fka kickstand
Can Ya Dig It?
I'm digging this guy now. I thought he was a complete jack ass at first but now I think he's a cocky dude with a sense of humor. My guess is that he doesn't really take himself as seriously as it has seemed so far. I think the fact that all we heard from him was a couple of jokes (I missed the one about the shelter-- "Where's Bob Villa when you really need him?" -- until I watched it again on Tivo) may show that he's aware he can't act like the loudmouthed braggart we saw on the previews and bio.
I think he may try to play it down a bit which may mean he's a player after all. I'm glad he stayed out of the silly hand holding thing which shows he has a spine and it doesn't look like he did it in a way that made him an outsider because he still was playing ball with the guys. Looks like he has a nice fastball too because he almost struck Aras out!


text: Here are townhomes, patio homes and condo communities in Cave Creek. These communities may or may not have active listings. To see if there are any properties for sale in the community, just click on the community name. If you would like us to do a custom search for you, just give us a call at 480-917-1922.


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