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Halo 4, Assassin's Creed III: Liberation, Forza Horizon, Unity of Command, Special Guest 343 Industries' David Ellis, Your Emails and more!
This week 343 Industries' Halo 4 developer David Ellis joins us to talk about his game. Spoiler section included!
To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.
Jonathan Downin About.Me
Tweaked Audio (Use discount code GWJ)
Chairman_Mao's Timestamps
00.01:58 Forza: Horizon
00.12.30 Assassin's Creed III: Liberation
00.27.38 Dishonored
00.36.04 Unity of Command
00.42.07 Halo 4
01.19.49 Your emails!
01.38.06 Halo 4 Spoiler Section!
Main theme - Halo: CE - http://www.halowaypoint.com/en-us/ - 41:36
Main theme - Halo 3 - http://www.halowaypoint.com/en-us/ - 1:19:22
Main theme - Halo 4 - http://www.halowaypoint.com/en-us/ - 1:38:05
Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks
Haven't finished the podcast yet, but I wanted to get in one comment.
Rabbit you son of a bitch, why'd you equate the Brotherhood Assassin Management crap to Farmville? If Ubisoft hasn't made it, then that is a Facebook game I might actually play. I cannot explain why I enjoyed sending Assassins on missions and leveling them up, but I did.
You bastard.
Also: I like Shawn's comparison between Halo and Zelda in terms of a formula that works. There is something genius about the initial design of all the Covenant and their weapons, though to me any time Bungie has tried to make additions to that formula or slight modifications it has typically not fit as well.
Though truth told, part of me does kind of miss seeing the Drones on occasion. Drones and Brutes were typically good at providing some level of variety to help break up the typical perfect team of Elite-Grunt-Jackal. Though not the Brutes from Halo 3. They were just tedious.
I do want to thank 343 for making the Needler bad ass again.
Tuesdays used to be new music release day and Thursdays was new movie/game release day. Around 5 years ago or so (maybe more now) they ended up merging them all into Tuesday release. Of course there's occasional exceptions.
Oh my favorite way to eliminate knights is to use the shotgun. 2 shots and they're gone.
eff yes, another long one. good job guys.
I do want to thank 343 for making the Needler bad ass again.
Seconded. The needler became my favourite weapon in the original Halo. Feeding a stream of needles onto a tricky elite was very satisfying.
A very nice discussion about Halo 4 all round. I think may be on board (I didn't want to be. What happened to the good old days when 80% of games could be reliably dismissed as sub par.)
For the record my favourite Halo's: 1, 3 (I liked those brutes :)) and Reach... or to put it another way... 2 was the only one I was lukewarm on. The combat felt to fast to be fun, especially towards the end.
Listened to the entire podcast now. Honestly, this is one of the reasons I love you guys. As I'm sitting there listening, I wish I could speak up and throw my voice in. I wish I could be a part of the conversation. There's so much I would love to say, but I can't even think of it all.
So instead, in regards to the spoiler section...
Firstly, Rabbit, your family is awesome. I never would have considered some of what they said. Specifically viewing Master Chief as an adolescent learning to deal with women on an emotional level (or was that Shawn's wife? One of your wives said it). In truth, Chief being emotionally attached to a construct is only more fitting when you consider young adolescent men that fail to connect to others. Imagine if you speak to few kids, and in particular few girls. It's easy to look at fictional characters that permeate the media you escape into and start forming your ideas of what women are, or what you want them to be, on that.
I'm sure you can get into some crazy psychology stuff here, but it's actually a fascinating way to analyze the Master Chief as a metaphor for his own audience.
But, I do feel the need to note that, in my mind at least, Halo was never a character driven plot. It was always an event driven story, and the characters were merely archetypal vehicles to push the player through this world to see all these important events unfolding. Once upon a time this story was worth getting involved in for me. Halo 1 and 2 were fantastic to me because I didn't give a damn about Master Chief, but I wanted to know about the Covenant, how they unified, why they attacked humans in the first place (still not sufficiently answered), and what the Flood would do to their religion. The Arbiter was an "interesting character", particularly compared to the Master Chief, but he was still archetypal. You could put any Covenant in his place and basically he'd do the same things. But his situation helped drive the story.
Halo 3 is where things fell apart for me. They didn't answer the questions I wanted, they did absolutely nothing of interest with the Covenant civil war (I mean come on, Halo 2 left it at such a good spot with so much potential...), and I just couldn't care less about Cortana seeming to go crazy (which is one thing I'll be a snarky asshole about: good job repeating plots, 343. Halo 1: Master Chief is manipulated by 343 into almost destroying the Halo ring. Halo 4: Master Chief is manipulated by Didact into freeing Didact.) This is also why the death of Miranda Keyes and Sgt. Johnson did little for me. It felt like a cheap move to make someone feel sad without understanding people get sad when certain characters die. You have to be attached, and to be attached you need something to be attached to.
...wait, did Sgt. Johnson die in 3? I can't even remember.
ODST and Reach were the first games that tried to be character-driven stories, but they were still mostly event driven. I like what ODST was trying, but unfortunately the live action commercial told an infinitely better (and probably the best story in Halo at all) tale than the game. Reach was...well, I loved the gameplay more than Halo 3! That's good right?
As for books, I read Fall of Reach and was disgusted. It was just bad writing to me in general, and ever since I've had no desire to go into the extended universe.
So Halo 1-2 are awesome because they follow along with the sci-fi that inspired them. Starship Troopers and Ringworld are not character driven stories (haven't read Iain Banks' Culture series, so I won't make assumptions there). They are books about showing a reader a world and introducing them to interesting ideas. While Halo may not be very original in the realm of sci-fi on paper, the execution of it was pretty good for a video game.
Saying Halo 4 is the first interesting game because of the characters just gives me the sense that you look for something different in your stories than how Bungie began the series. At the time I was a teenager, so I was still developing a sense of taste. Even now, though, I really like how the series began. I don't mind an event driven story if it's unraveling an interesting world, and as the Covenant are what drew me into Halo in the first place Halo 2 delivered on the promise Halo 1 made. But Halo 3...depressed me.
At this point, I am apathetic to the story of Halo. I would have preferred the next game in the franchise focus on the Arbiter trying to unify the Covenant who would logically be shattered now that their whole religion has basically fallen apart (I mean, that's what Halo 2 was leading to). But for some reason people liked Master Chief for some reason I cannot explain. But, maybe by Halo 5 I'll find something to enjoy as well.
Just didn't find it in Halo 4.
Awesome podcast as usual. What was even more awesome was hearing that there are a number of staff members at 343 who regularly listen to the conference call.
Best spoiler section I have ever heard from you guys (or any podcast for that matter). I always enjoy them, especially since I know I won't play a lot of the games you do this for, and this gives me a way of hearing my friends talk about the entire game and telling me how awesome/crappy it is. But having the guy from 343 on brought it to a whole new level for me. I can't remember off hand having you guys do this before, but definitely look in to doing it for future spoiler sections. In spite of his side-steppy-ness (yes, that is a term now...) in answering some questions his insights were great. And I loved that you guys did not pull any punches.
Great job as always, gentlemen.
The whispering in the background around 2 hours in made me feel possessed. There was whispering, right? ...Right?
Wow, Rabbit, you came off like a drunken asshole in that spoiler section o_o We get it, your son was able to figure out where the enemies were going to pop out and you didn't like the earlier games in the series. Eesh.
Wow, Rabbit, you came off like a drunken asshole in that spoiler section o_o We get it, your son was able to figure out where the enemies were going to pop out and you didn't like the earlier games in the series. Eesh.
Fair enough.
Wow, overloaded, you came off like a drunken asshole in that post o_o We get it, you heard something on a podcast you didn't agree with. Eesh.
Wow, overloaded, you came off like a drunken asshole in that post o_o We get it, you heard something on a podcast you didn't agree with. Eesh.
It wasn't what he was saying (which I didn't particularly disagree with), it was how he was saying it. Repetition, tone, phrasing. "I didn't give a *sh*t* about.." - that sort of thing. I'm not saying you should suck up to devs, but there's asking pointed questions about things you didn't like and there's being rude. It seemed out of character, which is why I mention it. I also don't know if you guys are long time friends or something, which could account for the tone.
overloaded wrote:
Wow, Rabbit, you came off like a drunken asshole in that spoiler section o_o We get it, your son was able to figure out where the enemies were going to pop out and you didn't like the earlier games in the series. Eesh.
Fair enough.
Actually that was one of the things I was going to respond to. I agree that this Halo seemed more predictable than ever, and that gondola I thought the exact same thing. But I was also on that gondola (twice!) in Halo 2, and on several bridges in Halo 1, and this set piece and that set piece and etc. I think this is part of Halo 4 sticking to the Halo formula very close to the chest.
Jayhawker wrote:
Wow, overloaded, you came off like a drunken asshole in that post o_o We get it, you heard something on a podcast you didn't agree with. Eesh.
It wasn't what he was saying (which I didn't particularly disagree with), it was how he was saying it. Repetition, tone, phrasing. "I didn't give a *sh*t* about.." - that sort of thing. I'm not saying you should suck up to devs, but there's asking pointed questions about things you didn't like and there's being rude. It seemed out of character, which is why I mention it. I also don't know if you guys are long time friends or something, which could account for the tone.
Long time listener, first time poster; yadda, yadda yadda.
I think rabbit made a fair assessment; the game entertained and was used as a father-son experience. I agree with what rabbit says; there are very few FPS that allow for this, especially with rabbit's son being 7. 8? I can't remember.
What did annoy me quite a bit was rabbit talking over the guest. repeatedly.
I love every episode; as many have stated, the openness and camaraderie make listeners want to be part of the conversation.
This is the first time that I felt that I would get talked over. rabbit hardly let the guest (can't remember his name) say a single sentence without being interrupted.
Everything else was spot on. As always. Keep up the great work.
The spoiler section actually made Halo interesting to me. Well done.
The release of Spartan Ops for Xbox Live Gold reminds me of Sony releasing free games for PS Plus. It sounds like Microsoft is experimenting with this idea.
Just wanted to throw this out there - while not quite as old as Rabbit, the first game I ever finished was Adventure on the Atari 2600. Games I had to program myself on my TSR-80 don't count.
Just wanted to throw this out there - while not quite as old as Rabbit, the first game I ever finished was Adventure on the Atari 2600.
Adventure was my first game, too. Although, it was not the longest of games.
The spoiler section was great, and yet hard to listen to. I like that you guys didn't pull punches on the developer sitting in the hot chair -- but wow did you stick it to him. He handled it extremely well too, he should be proud.
I respect all the GWJ guys from listening to so many of their podcasts, but Rabbit, this almost sounded like there's a part of you that sort of CAN'T like a Halo game... not fully. You're almost wrestling with yourself throughout the podcast. And that's not a crime, but I guess I want to flag that you sort of wielded that internal conflict as a Nerf bat on the developer, when really it just comes down to recognizing that no Halo is ever going to be fully to your taste.
The developer tried to defend his team on the following point, but I don't think it is underlined enough. Contrary to Rabbit's rant, the game and the plot WERE intertwined. Cortana has been, in many ways, our ambassador to plot during gameplay in all the Halos. This continued in Halo 4, but I saw a subtlety or sensitivity in this area that had been ham-fisted (gravity hammered?) in place in previous iterations; so carefully was it woven throughout that I found it engaging and heartening for future games in this series. And so I was sort of devastated to hear Rabbit harp on this one point so heavily. I actually said aloud to my computer "No! It's good! Leave that guy alone! We're alright!"
I found myself thinking many of the same things as Rabbit, but to a less intense degree. "This seems familiar!" I said at the gondola part and many other parts as well; and it is great that his son could pick up on those patterns, but complete deviation from most of those patterns would probably not seem like a Halo game, I guess. And as the developer pointed out, that's ONLY a good thing for this particular game, given that 343 has just grabbed that torch from Bungie's hands; and making it approachable for n00bs as well. Also, keep in mind, that ammo dump that was simple to predict and find on your "easy" run-through is an oasis of safety that we MUST know is there, and might have incredible difficulty getting to, on our "Legendary" run-throughs.
I don't know, the discussion with David closely resembles off mic discussions we have with a great many game developers sitting at a bar. David had a good time and we're looking forward to having him back to talk about Halo and non-Halo stuff in the future.
Julian was clear on his bias and personal experience/struggles with Halo from the get go and we gave David full license to have us edit out anything he wasn't comfortable with. We have nothing to gain getting people in trouble with their employers.
I guess it can be jarring to hear a frank, passionate discussion with a developer when we're so used to hearing them handled with gentle care. What seems to be classified as disrespectful to some was us just talking like dudes hanging out to me. Sometimes we can get blustery and repetitive when we're in the mix of it but I don't really see that as a bad thing.
I'm sure I'd feel differently if our jobs were on the line and we had to worry about good relations with PR and ad people. But we don't thanks to your donations and our independence. It's a good thing.
I think that's fair. I'll gladly give up the point I made about Julian probably not liking any Halo game. And I didn't think anything in the podcast was disrespectful at all. To your own point during the podcast, such commentary probably could be said back around Halo 2 and 3, so perhaps the criticisms just feel a bit striking at the current time: I'm looking at a series of games that has mostly been about machismo, finally finding a more human side and felt a lot of joy at how expertly this is coming to light. I'm likely getting a bit defensive that this isn't being met with the fanfare that I felt. My apologies if the above post was a bit overstated.
I guess it can be jarring to hear a frank, passionate discussion with a developer when we're so used to hearing them handled with gentle care.
I think this is the whole reason for the rabbit response team. It was a really good chat, and very interesting to hear.
Yeah, for what it's worth I didn't think Rabbit was talking over the developer any more than anyone talks during any of the podcasts.
So, I cop to having conflicted feelings about Halo, and perhaps being a bit aggressive in that conversation. I want everything to be awesome, I'm generally hyper enthusiastic about everything.
As for the "talking over" -- in all our defense, we've been having worse than usual skype lag during our recordings (thanks Microsoft!) which can make that a bit problematic. We generally err on the side of "just keep talking and let the producer duck tracks if needed" because the alternative is a lot of "no no you go ..." which I find EXCRUCIATING to listen to.
I enjoyed all the Halo 4 chat.
Halo, more than any other game I can think of, is a vastly different experience on different difficulty settings. Playing the first Halo on a lower difficulty left me feeling underwhelmed and more than a little disappointed. When I played through again on the next difficulty level up the game suddenly came alive.
In a sense it's a flaw in the game that it doesn't work half as well when played in certain ways.
Just a quick question - I'm part-way through this episode (listening as I commute to/from work) so apologies if this is clarified later in the podcast. At one point David Ellis asks "have you watched the CGI episode for Spartan Ops?", to which is answered "yes, we didn't skip anything".
That makes me wonder if you guys actually did watch it, or was there a miscommunication and confusion between the actual CGI episode and the couple seconds of in-game rendered cut-scene at the start of the mission.
Or it just may be me misinterpreting the response. The question popped into my head because the CGI episode can't be watched in coop mode (it's a separate menu option on the Spartan Ops menu), which is the way you guys said you played it, and it's not something you would "skip" (i.e. hit Y or whatever) like the in game scene at the start of the mission.
Probably a stupid question, but I felt compelled to ask . . . .
Well a lot of that is simply due to major adjustments in the A.I. as well. The lower difficulties are for people that are fighting the controller as much as they are the Covenant. When you boost the difficulty enemies not only do more damage, but they're more accurate, they're more willing to throw grenades, they're more assertive and even the Grunts will freak out less frequently (as opposed to Normal where you fire a gun shot and they start running).
I also need to weigh in on rabbit's opinion... about Bethesda's in-game books. My wife and I went on vacation a little while after Skyrim came out, and I felt naturally that a log cabin with a wood fire and a big blanket needs an iPhone with the ebook of all the Skyrim fiction.
And it was great! Some was awful (the Last Seed volumes, IIRC), some was truly enjoyable (The Black Arrow) and enriching from a world-building perspective (The Argonian Account), and a lot was plain really long (so many histories) and I never would have read it otherwise—and since Morrowind I never had. I don't normally give a dingo's kidneys for so-called "lore"—especially video game lore—but I'm invested in TES and I give a bit more credit to Beth's fiction.
There are great ways to give depth to video game worlds, and terrible ways. Unskippable infodump cutscenes or encyclopedic codex entries are not the great ways. Inviting but optional in-world voices suggesting a larger world and history, whether it's small-scope like Thief or grander like TES, are.
Great podcast. I thought it was really interesting hearing David talk about the Halo AI. Especially, how it reacts to players and how they prevent it from using network bandwidth.
I recently finished the game solo on Heroic and thought it was great. Unlike most other modern shooters, Halo doesn't make me hate it when I die over and over. The set pieces combined with the AI make it really fun to experiment with different strategies.
In terms of the story, put me in the park of "Master chief is is really big and kills craploads of aliens". (I listened to the podcast a few days ago so that may not be an exact quote)
One thing that I just wanted to point out from Rabbit's Halo 4 rant - Rabbit kept pointing out that his son saw all the twists and game mechanics coming. Rabbit did not say that he had those same observations. Maybe the little rabbit is a little more observant than the big rabbit?


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subset: commoncrawl


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This new world weighs a yatto-gram.
But everything is trial-size; tread-on-me-tiny or blurred-out-offocus huge. There are leaves that have grown as big as cities, and there are birds that nest in cockleshells. On the white sand there are long-toed claw prints deep as nightmares, and there are rock pools in hand-hollows finned by invisible fish . . .
Mankind has rendered its planet unlivable and is beginning to colonize a new blue planet. Our heroine Billie Crusoe's flight to the future is also a return to the distant past—"Everything is imprinted forever with what once was." What begins as a witty, satirical futurist adventure deepens into a dazzling exploration of our relationship to environment, to power and technology, and to what defines us as humans.
For over twenty years Jeanette Winterson has consistently been one of our most brilliant writers. Lyrical, visionary, by turns funny and devastating, The Stone Gods is fiction at its most provocative.
In May 1969, science fiction titan Isaac Asimov published an essay entitled "The Power of Progression." A fervent believer in population control as a necessary first step to solving mankind's many problems, Asimov -- in what seems a moment of icy-eyed and angry despair -- decided to use his mathematical skills and prodigious imagination to highlight the dangerous arrogance of our species when it came to outstripping our environment. Assuming the historical rate of population growth and adding in the magical ability to transform all of creation into sustenance and thus exponentially replicate ourselves across the entire cosmos without hindrance, Asimov asked, "How long would it take for the entire mass of the known universe to be turned into flesh and blood?" The answer: a shockingly short 6,700 years.


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Authorities fired tear gas into a home in Curry County, N.M., early Friday morning, ending a standoff with a woman who had barricaded herself in the house and fired three shots at the sheriff and his deputy, Curry County Sheriff's officials said Friday.
The Curry County Sheriff's Office arrested Shireen Simon, 30, of Lubbock on two charges of aggravated assault of a peace officer and one charge of aggravated burglary following the more than 13-hour standoff.
Simon (aka Shireen Nalley) was being held Friday at the Curry County Adult Detention Center. Her bail is set at $30,000, a detention center spokeswoman said.
Curry County Sheriff Roger Hatcher said he and a deputy responded to a burglar alarm in the 2200 block of Llano Estacado Boulevard on Thursday afternoon.
The front door was ajar and a glass screen door shattered.
When the men ordered her out of the house, Simon shouted: "You know this is my house. I'm just here to get my stuff," Hatcher said.
Hatcher then walked into a hallway.
The woman fired two shots at the men and a third as they were backing out of the house, Hatcher said.
About 30 law enforcement officers - including members of the Clovis and Las Cruces Police Department SWAT team and the New Mexico State Police - responded to the home, closing off the street.
Hatcher said his office had received one other complaint about the woman after she approached the owner of the home Tuesday and ordered him out of the house.
"She was delusional," Hatcher said. "She believed the property was hers and her rights had been violated by law enforcement."
The owner of the home, Will Cockrell, could not be reached at his home or business Friday.
Over the remainder of the day and night, negotiators with the police departments and the New Mexico State Police attempted to coax Simon out of the residence.
The standoff ended about 3:50 a.m. Friday, when officers fired tear gas into the home.
In a statement released by the Curry County Sheriff's Office on Friday, Simon was taken into custody without further incident.
"This is the best possible outcome for all concerned," Hatcher said in the statement. "We resolved this situation without anyone getting injured."
Simon has had incidents in Texas, also.
She was arrested in Lubbock at the end of April on two charges of aggravated assault with a deadly weapon against a family member, Child Protective Services spokeswoman Holly Campidilli said.
The charges, however, did not originate in Lubbock.
The arrest and fears over the safety of her children led the agency to remove an 8-year-old boy and a 5-year-old girl from her home.
The children are currently in protective care, according to Campidilli.
"There was concern for their life and over mental stability," Campidilli said.
Simon served nine days in the Lubbock County Jail before she was released on a $30,000 bond.
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Dieting? Don't give up fruit; use it wisely
Sarah: I LOVE fruit. I have a fruit smoothie every morning for breakfast and fruit with most meals. Then, I heard that fruit is bad for weight loss (I'd like to lose about 10 pounds). Am I eating too much fruit?
Fruit gets its healthy reputation from the vitamins, minerals, and antioxidants it contains. Fruit can be a great source of vitamin A, vitamin C, potassium, and fiber. Fruit is also a source of sugar and carbohydrates, notorious "no-no's" for weight loss. This is why many popular weight loss plans such as Atkins or South Beach restrict or even eliminate fruit from the diet. Don't worry; you don't have to give up fruit to lose weight. You just have to know how to use it wisely.
The first step in using fruit wisely is selecting fruit with minimal impact on blood sugar levels. A food's impact on blood sugar is referred to as its Glycemic Index. Simple carbohydrates like table sugar and white flour cause a rapid spike in blood sugar, which is followed by a rapid fall, triggering hungry signals far too quickly. These foods have a high GI. The lower a food's GI, the longer it takes for the body to break down, leaving us feeling full longer. Stick with fruits with a low GI such as cherries, plums, peaches, apples, and grapefruit.
The second step in a weight loss friendly, fruit-incorporating diet is eating fruit to fuel your day forward, not backward. Fruit may be a "complex carb," but it's still primarily a carb. Like all carbs, left unused, the body stores carbs from fruit as fat. In order to prevent this, keep fruit in the a.m. I give my clients the rule of "two fruits before two p.m." for weight loss. Eating fruit as a late night snack may satisfy your sweet tooth, but all those healthy carbs will be stored as unhealthy fat while you sleep.
The third and final step for a fruit-wise diet is moderation. As I mentioned above, I limit my clients to two fruits a day for weight loss. Similarly, Harvard Medical School's Healthy Eating Pyramid recommends two to three servings of fruit a day. To get the most out of each serving, don't get all your fruit in one sitting. Yup, you may want to rethink that morning smoothie. One banana, one cup of strawberries, and some sugar sweetened yogurt and you've got one heck of a carbohydrate overload. Unless you're preparing for a triathlon, one serving of fruit per sitting is plenty of fuel. Careful also not to kid yourself that fruit juice is a convenient substitute for the real deal. Most fruit juices add sugar, eliminate the fiber found in fruit skin, and make it far too easy to inhale multiple servings at once. Half a cup of fruit juice (4 oz.) is equal to one serving of fruit. Besides, the simple act of peeling an orange, biting into a crisp apple, or slicing a juicy grapefruit promotes mindful, conscious eating, a seemingly endangered concept in our "grab and go" society.
Fruit is helpful for a healthy diet, but it's not a necessity. All of the vitamins, minerals, and antioxidants found in fruits are also found in abundance in vegetables. One cup of broccoli has just 31 calories and135 percent Vitamin C. One cup of baked acorn squash has 896 mg of potassium, 9 grams of fiber and 0 grams of sugar; while one medium banana has only 422 mg potassium, 3 grams of fiber and 14 grams of sugar. Because the nutrients in fruit are coupled with sugars and carbohydrates and the same nutrients can be obtained through more figure-friendly vegetables, a free-for-all fruit diet can impede weight loss. Don't stop eating fruit; just don't go bananas when it comes to your daily intake.
Sarah Frieden is a certified personal trainer and group fitness instructor in Park Rapids. Please email your health and fitness questions to firstname.lastname@example.com. All questions will remain anonymous.


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January 8, 2013 at 2:54 pm #19198
It appears that for some reason enqueued scripts are being inserted in the middle of the body instead of head, which causes issues.
What may be causing this and can this be fixed?
ThanksJanuary 8, 2013 at 7:54 pm #102630
Hey FarenAgency,
Can we take a look at your site live? They should only be getting spit out at wp_head in the header.php file. Can you also try disabling all active plugins except for woocommerce and see if that fixes the issue?
DevinJanuary 9, 2013 at 3:46 pm #102631
Hi Devin, thank you very much for quick reply.
An example can be observed here: http://www.hiyorkdale.com/
Disabling plugins didn't help.
ThanksJanuary 10, 2013 at 11:46 am #102632
Some javascripts are added into the footer section (before the closing body tag (I wouldn't call this "in the middle" though)). It's considered "best practice" to load/include the scripts at the end of the html document because it can speed up the loading process (including page generation & code execution) a bit. The wp_enqueue script function supports both locations (head or footer): http://codex.wordpress.org/Function_Reference/wp_enqueue_script#Parameters (in_footer parameter).
If you want to change the location of the theme scripts open up functions.php and replace:
wp_register_script( 'avia-prettyPhoto', AVIA_BASE_URL.'js/prettyPhoto/js/jquery.prettyPhoto.js', 'jquery', "3.0.1", true);
wp_register_script( 'aviapoly-slider', AVIA_BASE_URL.'js/aviapoly2.js', 'jquery', "1.0.0", true);
wp_register_script( 'avia-prettyPhoto', AVIA_BASE_URL.'js/prettyPhoto/js/jquery.prettyPhoto.js', 'jquery', "3.0.1", false);
wp_register_script( 'aviapoly-slider', AVIA_BASE_URL.'js/aviapoly2.js', 'jquery', "1.0.0", false);January 11, 2013 at 4:57 pm #102633
Thanks for the quick reply,
The issue that I'm having is that I can not have jquery datepicker to work with your theme. I thought it had something to do with the way some script are included in footer, but it sees the problem is elsewhere.
Here's what I'm enqueuing:
wp_enqueue_style('jquery-ui', 'http://code.jquery.com/ui/1.9.2/themes/base/jquery-ui.css');
From what I understand, there is a conflict with prettyphoto used in the theme.
I do not get any js errors, but the popup does not appear in your theme. It appears if i switch to a different theme though.
Could you look into this please?January 12, 2013 at 5:04 pm #102634
The datepicker doesn't support custom z-index values. If the theme (like Replete) changes the z-index for the content area the datepicker div will break. You need to add following code to css/custom.css or the quick css field to fix the issue:
z-index: 99 !important;
}January 15, 2013 at 7:07 pm #102635
That worked. Thank you very much.January 16, 2013 at 3:36 pm #102636
Glad Dude could help :)
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Which is the best premade fondant? I've used Wilton...don't like it..I used Fondarific, it's much easier to work with and tastier! but which is your favorite? I want to try different brands but not sure which to choose.
I love Satin Ice
I was thinking of trying that one...is it tasty? easy to roll out?
Ditto Satin Ice! I've tried Wilton and Duff's brand and like Satin Ice the best.
Yes and yes
Satin Ice, Wilton, Fonderific... all taste like cheap chemical paste. Disgusting.
Carma's Massa Ticino Tropic is hands down the absolute best there is, period. It's costs a lot more but it's well worth it.
Every paste has its place.
Wilton is great alone for covering dummies or adding tylose to for a nice gum paste.
Satin Ice has great colors.
Duff's is Fondarific in a different label. It's candy melt based and has 3X the fat of other fondants.
If you don't like the taste of Wilton, mix it with either of the other 2 and you get a great working & tasting product.
Massa Grischuna from Albert Uster is nice, but also very pricey.
I also like FondX. Sometimes a bit soft, but again, with a bit of Wilton added, it's perfect. Their color range is wonderful and when it's on sale, it's a real bargain.
I think the key is to never put it on too thick. And I tell people who aren't familiar with fondant to just eat the cake slice from the bottom up. If they want to try the fondant, then they can do it without it coloring their perception of the entire cake.
Thank you for all your opionions! I made my own MMF today and oh my gosh.... it was so messy and time consuming but cheap to make but I think I'd rather pay alot more for the convenience of having it pre made
I'm a AUI Massa girl. Wonderful to work with, tastes good. Pricey, but you get what you pay for. If you order $195 you get free shipping. Plus, my AUI rep calls me monthly to check on me and answer questions. I only wish they offered pre colored black and red. They have purple and orange....not something I'm bound to use a lot of!
I'm a AUI Massa girl. Wonderful to work with, tastes good. Pricey, but you get what you pay for. If you order $195 you get free shipping. Plus, my AUI rep calls me monthly to check on me and answer questions. I only wish they offered pre colored black and red. They have purple and orange....not something I'm bound to use a lot of!
Yeh, I love Massa Grischuna, too, but rolling out one "couture" color per year isn't doing it for me and I hate the huge upcharge for the Americana. I don't like the translucency of the Neutral.
They're really missing the boat because it's too convenient to have pre-colored gem tones & black on hand. Satin Ice got that one right real fast and now FondX is doing a great job with pre-colored options, too.
People complain about Wilton being too "home decorator" oriented, but AUI has catered to the cruise and hotel industry and they're only just now getting around to the smaller guys. Maybe in a few years............
I used to use Satin Ice and hated how it created the elephant skin appearance. I worked very quickly and it never came out perfect.
Now I use FondX and its wonderful. I would love to use Massa but its too pricey for me. (Massa is $62 for 13.2 lbs and FondX is $32 for 10lbs.)
Have you rolled out the Satin Ice in The Mat? That seems to keep it from drying out and getting the elephant skin look.
I also love love love Satin Ice, tried many other ones: petinice, wilton, balina, none was as good as Satin Ice.
But because it´s so hard to get it in Europe, I keep looking and recently I have tried and loved Callebaut´s fondant. Don´t know if you have it in the USA, but it´s also a great one, tastes great and is very easy to work with. I now alternate from one to the other depending on the cake and on the taste I want to give to my finished cake (Callebaut´s fondant has a more sugary taste and no vanilla)
I love Satin Ice also, but I also like PettinIce. I started mixing Satin and Wilton about 50/50. You get the better workability of the Wilton (and the cheap price) and the better flavor of SatinIce. FTW!
I use Satin Ice Buttercream Fondant. It has a better taste than the regular Satin Ice. I've never liked Wilton, but haven't tried mixing it in with another brand. I've also tried Duff's red, but it seems to take forever for it to dry and never fully does.
Satin Ice all the way
ditto on Satinice buttercream flavor. It IS better than plain vanilla SatinIce.
I've used Satin Ice, Pettinice, Fondarific, Wilton and Fondx. FONDX makes great fondant plus you can add Tylose to it for a smooth workable gumpaste. Pettinice makes great gumpaste.


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Dylan's Candy Bar Signature Chocolate Tackle Box
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This exclusive Dylan's Candy Bar tackle box is stuffed full of delicious chocolate treats! Featuring a delicious blend of flavorful chocolate favorites, including Milk Chocolate Pretzel Poppers, Dark Chocolate-Covered Almonds, Chocolate Covered Gummy Bears, Dark Chocolate-Covered Raisins, Chocolate-Covered Cookie Dough and White Chocolate Nonpareils. This makes a great treat any day of the week!
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Published: Wednesday 15th April 2015 by The News Editor
It has the most famous zebra crossing in the world outside it, and has hosted every major name in music in the last 80 years, but Abbey Road Studios has never before been open to the public.
Despite receiving around 500,000 visitors a year, most to walk the famous crossing, the studio doors have been shut to those not recording ever since 1931 – that is, until now, and a new collaboration with Google.
The result is Inside Abbey Road, a new web app that takes users on an interactive, immersive and hugely detailed virtual tour of the inner workings of Abbey Road.
The studios hosted the world's first live global broadcast – from none other than The Beatles – as well as playing a role in the invention of stereo by EMI engineer Alan Blumlein.
With the aim of sharing some of this history, Google has stepped in to showcase as much of it to the public as possible, in a range of ways.
Those familiar with Google Street View will find plenty they are used to in the way Inside Abbey Road is navigated, with a point and click of the mouse, as well as click and drag to scan the more than 150 360-degree images that make up the experience.
But these are only the top layer to the app, which then has several animated sequences in place of images that show sound technicians at work in the three studios and mastering suite.
Then added to this are a range of information points in the form of short articles on subjects ranging from cutting vinyl records to creating stereo.
There are archive photos from Abbey Road down the years, as well as YouTube videos of performances that are placed in the exact spot they were filmed from.
These include music videos from the likes of Take That, Kate Bush and Bastille, as well as an interview between Zane Lowe and Jay Z.
Giles Martin, a producer based at Abbey Road for artists like Paul McCartney, and whose father Sir George Martin produced The Beatles, said: "Abbey Road Studios has been a hive of creativity and source of world-class recordings for more than 80 years.
"The artists using the studios have sold countless millions of records and have helped create popular culture as we know it today. It's an inspirational place and an honour for me to work there today.
"This collaboration with Google gives the outside world a great insight into the everyday workings of the studio and allows anyone to glimpse the magic that goes on inside the world's most famous recording studio."
Tom Seymour, the head of Google's Creative Lab, said: "We're always looking at how we can use technology to bring people closer to cultural icons and institutions around the world.
"With Inside Abbey Road, we wanted to open the doors to the iconic music studio for anyone in the world to step inside and experience the stories, the sounds, the people and the equipment that make Abbey Road Studios what it is today."
There are also guided tours voiced by producer Mr Martin, as well as from DJ and presenter Lauren Laverne and Abbey Road Studios' head of audio products Mirek Stiles.
One of the most eye-catching moments within the app is the animated panorama that places users at the centre of the London Symphony Orchestra as they perform in one of the studios.
Google are calling the new site a continuation of their tradition of creating tools which help users see and experience things they would never have had access to otherwise.
It follows in the footsteps of the Pyramids of Giza being added to Google Street View, and the Google Cultural Institute's work on Vincent Van Gogh.
There are also some gaming-style interactions to play with, including the J37 track recorder that was used to record Sgt Pepper's Lonely Hearts Club Band – which can be interacted with to create your own version of audio tracks, to try to match against the original.
For music fans, there is a huge amount of detail and history to be unearthed from using the new app, and for general users there is the ability to use it across devices, and probably find out something new in the process.
Users can try the experience by visiting insideabbeyroad.withgoogle.com.
Published: Wednesday 15th April 2015 by The News Editor


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Mr. McLevin's comment is just bizarre. First, sir, name something specific where Huffman's platform is somehow weaker or inferior to Solomon's on any issue. Much as the Solomon folks try to paint Huffman as less than progressive, they never cite anything. That drives me nuts. Second, no poll that I've seen shows Solomon in close contention. In fact, more recent rumors of polling indicate that Solomon is fading fast. And we know from financial reports that his fundraising has lost steam and he is almost out of money. Finally, Solomon needs to tell the truth. At the recent seniors forum, he false claimed that AFSCME has endorsed him. After a few quick calls, a friend of mind confirmed that this is FALSE! How can Solomon continue to say these things and expect people to take him seriously? Solomon lacks the viability, credibility, and veracity to represent us in Congress. He should stick to being an activist, where details and accountability aren't part of the job description.
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Thanks, whatnauts--I thought it was a nice counterpoint to the weird one I posted under the other profile! :-DDD
This was a fun swirl, with great shading. Thanks, PD :))))) (37:19)


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San Franciscan sextet Whirl set their guitars to stun on their towering new single 'Leave,' a textured and tense song that is ultimately far more concerned about crafting a capricious mood than creating any type of tangible meaning. The track is awash in a wall of guitars straight from the start, like a continually crashing wave of distortion and discord, with ghostly vocals just thrown in to give listeners something discernible to grasp at while they get swept away by the swelling din.
The band are clearly influenced by the shoegaze sonicsphere of MBV and Ride, but bring a refreshing west coast vibe to their sound that, while far from being sun-kissed, at least has a distinctly brighter atmosphere layered within their all-consuming noise than their brooding English influences. While 'Leave' is a blistering monster of a track, it's also quite lush and palatial as well, as the band clearly seem to be just as interested in creating a mercurial, moody spirit with their songs as they are in turning their amps up to 11. It all amounts to a tidal-wave of both sound and substance that will entirely negate the endless clatter of the outside world during the song's blazing but brief four minutes.
Whirl's Distressor EP is available now digitally or alternatively as a pre-order on 12″ vinyl (released 7 March). A cassette edition of Distressor is also available via Bridgetown Records.


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WINNIPEG -- Boy, that escalated quickly.
Ron Burgundy, the man whose voice could make a wolverine purr, graced the mere mortals of Winnipeg Sunday and lauded the city for its "beautiful hill country" during his brief but memorable visit that kicked off the Canadian Olympic curling trials at MTS Centre.
Burgundy, the legendary anchorman of the San Diego-based Channel 4 news team, was in Winnipeg to contribute to TSN's coverage of the Roar of the Rings and to promote Anchorman 2: The Legend Continues, the sequel to the 2004 hit comedy.
"The people are wonderful. The limo ride from the hotel to the arena was first class all the way," Burgundy said. "They had roast pig -- an entire roasted pig -- right there in the limo."


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Long time reader, first time poster...
This may belong under the tackle forum but figured some of you warmwater guys have probably ran into this before.
Basically my question is stemming from a book I read written by Tim Holschlag about "Smallmouth Fly Fishing". Here is a link to his website if you want to check it out: Smallmouth Angler, Bass, Fishing, Book
Anyway, in his book Tim recommends uplining your rods with 1-2 weight heavier line that what the rod is rated for. Tims states that this will help you turn over larger more bulky flies.
I thought that this was a great idea and made sense to me. I was also on board because I am new to the sport and only have a 6wt rod. I thought maybe if I uplined my 6wt rod w/ 7-8wt line I might be able to toss some big flies and not have to buy a new rod.
When I went to my local fly shop and told them my intentions they recommended that I not do this. They basically told me that Holschlag is off base in this aspect of the book and uplining my rod would decrease the performance of my rod and maybe even damage it. The shop told me I would not get as much distance with my casts, and my loop would suffer due to the line sagging below the rod tip because of it weight.
Now I am in a rock and a hard place. I am new to the sport and both explainations make sense to me. I know that Holschlag is well respected in Smallmouth circles, but I also would like to think I can trust my shop.
However, I am sure the shop would love to sell me a new 8wt for bass fishing, but if I can get buy on the 6wt for a season by buying a $60.00 line rather than a $300-$600 rod that is what I would rather do.
Any advice/guideance is appreciated. Thanks!


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It looks like it will once again take Bugatti a little longer to bring their new 4 seater, the 16C Galibier to market, just like it was the case with the Veyron. Having changed the launch date to 2015, we still have to say that it seems like it is worth the wait. Judging from the latest images of the car, the Italian luxury car maker ups the ante and presents a design that is simply stunning, both inside and out. From the leather, the general design philosophy, down to the custom luggage, every little detail of the car is simply perfect.
Hopefully not too much will change on the production model down the road. Take a detailed look at the current state of the Bugatti 16C Galibier after the jump.


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If you need help with your trading, consider joining an investment service. You will receive useful tips on the finest investments available and have access to educational material to help you progress. Make sure you read reviews of different services and select the best one on the market for your budget. Many people think that they must be able to afford a financial advisor if they want to invest in the stock market. This is not necessarily true. If you wish to invest in the stock market, but don't want to do any research, then a financial advisor or a mutual fund is your game. However, if you are willing to do your research and enjoy that part of investing, then there is no need to fork over the money for a financial advisor. In order to guard against sharp drops in the fortunes of particular industry sectors, it is important to keep stocks of various types in your portfolio at all times. Most Popular Gold Coins Investment That way, you can remain insulated from unexpected losses in one area of the market because you continue to hold assets in sectors that are performing better. Make sure you are ready to committing to changing your life. Investing in stocks is something that takes years and even decades to reach a particular goal. Keep in mind that you will continually invest and adjust your portfolio over your lifetime. You can not buy 100 stocks on one day and assume they will be enough when your retirement comes.
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There are a lot of people getting interested in mobile marketing today. With that being said it is a field that is becoming that much more competitive each day. Fax Number George Schmitt Corp 23150 Va If you want to stay ahead of the game with mobile marketing then you're going to want to fill your mind with as much knowledge as you can about the subject, knowledge like that here in this article.
If you want a successful mobile marketing campaign, make sure your website is compatible with mobile devices. www.backofthesiteindex.com A website that is not compatible will be difficult for users to navigate when using their Smart phones, and can drive business away. Test your site on various mobile devices, and make adjustments as necessary. Be loyal to your loyal customers don't ignore them. It is easy for a marketer to get caught up in new customer acquisition to forget their loyal die hard clients. There are ways to control this one of easy ways is to go thought your client list and send out a random reward. Try to integrate your mobile marketing with the other online resources that you utilize. If you have Facebook, Google, or Twitter, make sure your marketing campaigns are integrated together and work properly with all other promotional efforts. Mention your mobile marketing on all of your online resources from blogs to your website. You should be offering some type of coupon at least once a week on some type of product you're selling or service you're offering. Whether it's a free app or eBook, a 7-day trial for something or even exclusive access to a certain area of your site or business, a weekly giveaway can work wonders.
Make it easy for your customers to share your mobile marketing message. Options such as discounts based on referrals or suggestions to forward a special offer to a friend can lead to increased word of mouth advertising. Many consumers look to friends and family for recommendations, so making it easy to share your mobile messages can significantly increase your customer base. When you are sending a text, it is important to get right to the point. Tell your customer why you are messaging, what kind of deal you are offering, how it will help them out, and also how to take advantage of the deal. This will leave your customers a lot happier because you are not just wasting their time. Add QR codes every time you print something. Printable QR codes are in high demand, so put your code on anything you possibly can, even on postcards, fliers, or newspapers. The more people you have that see your code, the more likely you are to gain new customers from the display. Even though you're marketing in the mobile world, you still have to make sure that you keep improving your efforts outside of this realm. Free Online Fax Allowing other areas of marketing to lapse and putting too much focus on mobile marketing will hurt your business, no matter how well your mobile marketing is doing. Use your calendar and task list to allot regular times for each kind of marketing campaign.
On your website and your mobile site, have links to your social networking and other affiliated sites. Company videos on YouTube, Twitter page, Facebook's page, Google+ page, or Foursquare any resources that you can provide to your customers to give them more information about your business and who you are. Your mobile ads must be short and sweet or the customer will delete! Customers do not want or have the time to scroll through lengthy messages. Keep your ads as brief and concise as possible to increase the chances of it being read and of customers purchasing your product! Take a look at all conversion opportunities. http://www.backofthesiteindex.com/ You should be thinking about what you can do to achieve conversion on your mobile landing pages. Free apps, downloads, opt-ins and sign-ups are a few you can use, but you can also set up click-to-call or click-to-book options by embedding the right links on the pages Integrate your mobile marketing campaign with other media outlets. Mobile marketing works best when paired together with outer sources. Make sure you have specific mobile landing pages for each mobile banner. You would also need to integrate a Quick Response code to drive traffic to that site. Integrating your resources make your opportunities endless.
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Offer discounts or other special offers to customers using geolocation applications to check in at your business. While some applications show check-ins automatically, users can set individual preferences. By offering incentives to check in, your customers are more likely to do so, resulting in increased word of mouth advertising for your business. Make your messages relevant. This is the most important aspect of mobile marketing. A text message can be very personal and it interrupts someone no matter what they are in the middle of doing. Avoid re-purposing an e-mail. Your text message should be short and very relevant to the audience whom you are sending them out to. When creating Quick Response codes (or QR codes), try using a URL shortening service first. Fax Software Database By using the URL shortening service, you can create a simpler QR code, as QR code complexity is determined by the number of characters in any block of text that you use. A block of text with less characters creates a simpler QR code that is easier to scan. Be adaptable! Make sure your mobile marketing campaign is compatible on different kinds of devices. Your campaign should look the same on a brand of smart phone device. Do not forget about tablets: perhaps you can adapt your mobile material to be displayed properly on a digital tablet. You will reach more people if your campaign covers several devices.
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ACParadise Network: American Cosplay Paradise American Cosplay Experience American Cosplay Snapshots
I first got exposed to Cosplay in early 2008 and didn't make a costume until May 2009 for Animazement.
I am more of a live action show or video game cosplayer, not too into anime.
I have been trying my hardest to build a Kamen Rider Decade costume, but for those of you who know me know that I am having a VERY hard time with it, but it will be done.
I did Fourze and just recently Kamen Rider OOO Putotryano Combo.
Up next is Wizard
Recent Updates
Newest Favorites
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- Shii Arisugawa says, "Woah, awesome!!"
- For Kamen Rider Skull from Kamen Rider W (Double)


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Written on: 05/08/2004 by paulbaker01 (1 review written)
Good Points
1. Video tutorials are simply the easiest way to learn Adobe Photoshop and Paint Shop Pro software
2. They always seem to review exactly the right media and cameras, etc., with links and URLs
3. They simplify technical issues excellently
4. Ordinary people can get their photos published
Bad Points
1.Often sells out quickly (advise subscription)
General Comments
Digital Photo - I have tried various magazines to learn more about Digital Photography and nothing comes close to Digital Photo, I find it both informative and very inspirational, especially towards digital imaging, (although a lot can be learned about conventional photography). It utilizes the latest technology for teaching with the video tutorial CD, so you can watch and copy the tutorial all on 1 PC. Anyone remotely interested in Digital Imaging will be more than satisfied with it.
Written on: 14/09/2004
I agree entirely with this review. I have been a subscriber to the magazine for several months and look forward in keen anticipation to each new issue. The tutorial CDs are excellent and I file both the magazines and the CDs in a reference library of digital photography techniques.
Written on: 04/09/2005
I purchase this magazine every month. I find it very helpful and the video tutorials easy to follow, although they tend to come round fairly quickly in a different guise, but useful nevertheless. Very good value for £5 a month.
Written on: 15/04/2005
Written on: 16/03/2005
I would like to subscribe to this magazine and would like to know to whom I should write for a subscription form. Please advise. Thanks
" Great magazinei if you can upload it !!! " Read More
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LANARK-L ArchivesArchiver > LANARK > 2004-01 > 1073798825
From: "John Duncan" <>
Subject: Re: [LKS] Merryston Square Coatbridge
Date: Sun, 11 Jan 2004 16:27:05 +1100
References: <005d01c3d421$1774dd90$b04a17cb@pogue>
Hi Jim......I do not know whether you live near Coatbridge but if you are
handy to it, maybe there are Council records?
Another tedious way would be to compile a list of common Irish surnames [and
Scots] then check the 1881 Census for Old Monkland and the Parliamentary
Division or Parish.
What I am trying to say, is that you may be able to narrow your search in
the Old Monkland Parish census for 1881 if you knew the District name or
Parliamentary Division.
Also, in the 1881 census, if you can locate the name and street number of
ONE person living in Merryston Square, the census records will also give
you the details of that person's neighbours.
Do you have the District of Coatbridge where this Square was located, e.g.
Gartsherrie, Gartcloss, Gartgill, Townhead?
The houses in the first three districts would have been owned by the Baird
family whose ironworks there eventually became Scottish Steel, but I
understand that the Ironworks and the houses have long gone.
I understand your problem regarding the orientation of the house numbers,
but in some towns, there is a set pattern of numbering houses, e.g. in
Glasgow street numbers started at Glasgow Cross.
I assume that this Square has been re-developed, so possibly the new
development retained the the same numbering pattern.
Please advise me of the location of Merryston Square.
John Duncan, Melbourne, Australia.
This thread:
|Re: [LKS] Merryston Square Coatbridge by "John Duncan" <>


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Events in NYC
Here and Elsewhere
07/16/14 through 09/28/14
New Museum
265 Bowery Map
16-07-2014 12:00:00
28-09-2014 12:00:00
Here and Elsewhere
One of the most comprehensive presentations of contemporary art from and about the Arab world in the US to date, and featuring groundbreaking work by emerging, established, and under-recognized artists. Rather than presenting a portrait of the region in broad strokes, this exhibition highlights and elucidates the complex social, political, and cultural forces that have resulted in distinct artistic communities and dialogues throughout the region and beyond. http://www.cityguideny.com/eventinfo.cfm?id=150972
New Museum
New Museum
This event has already taken place. Click here for the latest events.
The first museum-wide exhibition in New York City to feature contemporary art from and about the Arab world. The exhibition brings together 45 artists from over twelve countries, many of whom live and work internationally. In keeping with the New Museum's dedication to showcasing the most engaging new art from around the globe, "Here and Elsewhere" is the most recent in a series of exhibitions that have introduced urgent questions and new aesthetics to American audiences.
"This exhibition continues the New Museum's commitment to looking at art from beyond the confines familiar to the New York art world," said Massimiliano Gioni, Associate Director and Director of Exhibitions. "'Here and Elsewhere' brings new works and new voices to our audiences, presenting many artists who are showing in New York for the first time."
The exhibition borrows its title from a 1976 film-essay by French directors Jean-Luc Godard, Jean-Pierre Gorin, and Anne-Marie Miéville. Their film, Ici et ailleurs [Here and Elsewhere], was initially conceived as a pro-Palestinian documentary, but evolved into a complex reflection on the ethics of representation and the status of images as instruments of political consciousness
Taking inspiration from Godard, Gorin, and Miéville's film—which has had a strong impact on an entire generation of artists in various Arab countries—"Here and Elsewhere" pays particular attention to the position and role of the artist in the face of historical events. Through different methodologies, an unconventional form of lyrical documentary and personal reportage emerges in works in which the artist is vested with the responsibility of revising dominant historical narratives. Other artists in the exhibition undertake experimental approaches to archival material, rewriting personal and collective traumas, and weaving fragments both real and imagined into their work. For others, traditional mediums like painting, drawing, and sculpture record subtle and intimate shifts in awareness, using images as tools for self-discovery, chronicles of current events, or registers of personal histories.
Combining pivotal and under-recognized figures with younger and midcareer artists, "Here and Elsewhere" works against the notion of the Arabic-speaking world as a homogenous or cohesive entity. Through the original and individualized practices of a multigenerational constellation of artists, the exhibition highlights works that often have conceptual or aesthetic references to the Arab world, yet extend well beyond. Emerging from the works of a particularly strong and diverse group of artists are less the contours of an "imagined geography"—to use the words of Edward Said—than new critical attitudes toward art and images that encourage us to look "elsewhere" in order to understand our "here."
A reflection on what is at stake in the act of representation characterizes many of the works in the exhibition, as many artists reconsider the task of witnessing and chronicling social and political changes. In addition, a number of pieces on view initiate a reflection on images as sites of conflict or spaces of intimacy, while others develop a critique of media representation and propaganda.
Following the critical discussions that have animated contemporary art in recent years, the exhibition does not propose a fixed definition of Arab art or a distinctive regional style. Just as the show's title calls attention to multiple places and perspectives, "Here and Elsewhere" highlights specific cities and art scenes while emphasizing the importance of dialogues that extend internationally. Further, the exhibition illuminates similar insights and affinities as well as dramatic differences, revealing multiple social and aesthetic landscapes rather than a fictional sense of unity.
Venue Description: Open Wed.-Sun., 11am-6pm (Thurs. until 9pm). Closed Mon. & Tues. Free admission on Thursday evenings from 7-9pm. $14; under 18, free; seniors, $12; students, $10.
This event has already taken place. Click here for the latest events.
Upcoming Events at New Museum
Kahlil Joseph: Shadow Play - 09/27/17 - 01/07/18
Visionaries Series: Erling Kagge - 11/03/17 - 11/28/17
Anna Craycroft - 01/17/18 - 05/13/18


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University of Texas Arlington
National Science Foundation funding for geosciences
Wednesday, November 2, 2011
Media Contact: Traci Peterson
UT Arlington and Tarrant County College are partnering to encourage students from underrepresented groups to consider majoring in the geosciences and to establish an easy transfer process between TCC and UT Arlington.
Officials from the two institutions have received a $200,000, three-year grant from the National Science Foundation's Opportunities to Enhance Diversity in the Geosciences program. John Wickham, professor and chair of UT Arlington's Department of Earth and Environmental Sciences, is the principal investigator for the grant. Co-principal investigators are Pamela Jansma, dean of the UT Arlington College of Science; Gary Smith, TCC interim vice president for academic affairs and dean of science; and Glen Mattioli, UT Arlington professor of earth and environmental sciences.
"Hispanics, African Americans and other minorities are underrepresented in the geosciences workforce compared to the general population, especially in Texas," Wickham said. "Projections of job growth in the energy industry, natural resource management and other geoscience-related fields suggest that without attracting more of these underrepresented groups to the geosciences, the United States will have to use foreign nationals to fill the need over the next decade."
To attract new students to the geosciences, the partnership provides mentors, summer field trips and summer research jobs. These learning experiences will encourage freshmen and sophomore students at both institutions to take geosciences, earn an Associate of Science degree from TCC and go on to earn at least a bachelor's degree at UT Arlington.
"In addition to providing a strong educational background in geology, the TCC faculty will work with students on such topics as how to be successful in college and career choices," Smith said. "The grant will provide a mechanism for the faculty to monitor student success and have early intervention if necessary. We hope that this program will be so successful that it will become a national model."
Organizers will recruit 20 underrepresented students for the program.
Students will be expected to successfully take introductory courses in geology, chemistry, biology, math and physics during their first two years and take part in a summer program. The summer program will consist of a field trip experience at the end of the first year and research experience with UT Arlington faculty at the end of their second year.
The University of Texas at Arlington is a comprehensive research institution of 33,421 students in the heart of North Texas. Visit www.uta.edu to learn more.
The University of Texas at Arlington is an Equal Opportunity and Affirmative Action employer.


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June 4, 2013 – Cheryl Kroupa of Omaha recently won $40,000 playing Nebraska Powerball with Power Play.
Kroupa purchased her winning Powerball ticket at No Frills Supermarket, 3026 South 24th Street in Omaha. The quick pick ticket contained one play with four of the five winning white ball numbers (7, 12, 26, 36, 40) and the Powerball number (17) for $10,000.
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In an attempt to get ahead of the curve on this issue, the New Zealand Professional Hunting Guides Association has just issued an official statement regarding the safety rules under which their members must operate these hunts. Those rules are spelled out in the NZPHGA's Safety Manual (Helicopter Operations Manual). Among the rules is a prohibition against shooting from the helicopter. The only exception is when a second shot cannot be completed from the ground to finish a wounded animal. Even then, only the guide may shoot, and he must be trained in airborne shooting.
NZPHGA's president Mike Hodder asked that we make the full text of the association's statement on helicopter-assisted hunting available to Hunting Report subscribers, and we have done that on our web site. To read it, go to www.huntingreport.com and scroll down to Reference Desk. Click on NZPHGA Statement On Helicopter Hunting. If you don't have internet access, we'll be happy to fax or snail mail a copy to you. Just call us at 305-670-1361 to request a copy. Our thanks to Hodder and NZPHGA for the information.